Release Candidate: Production Release with Multi-Tenant & Onboarding Enhancements

This commit is contained in:
ajaysi
2026-02-28 20:06:26 +05:30
parent 08a1f4a1d8
commit 4828274cbf
162 changed files with 19489 additions and 4300 deletions

View File

@@ -0,0 +1,431 @@
# Anime Story Bible Design & Implementation (Story Writer SSOT)
This document is the single source of truth for the **Anime Story Bible** in Story Writer: what it is, where it lives in the codebase, how it is generated, and how it is used across outline, story text, images, and motion/animation.
---
## 1. Core Concepts
- **Anime Story Bible**: Structured description of characters, world, and visual style for anime-style stories. It is designed to be:
- Stable across the whole story (single bible per story)
- Machine-readable (Pydantic/TypeScript models)
- Reusable for text, image, and video prompts
- **Design Goals**
- Maintain **character consistency** across scenes and media
- Maintain **world rules** (tech/magic, constraints) throughout the narrative
- Maintain a **coherent anime visual style** across images and motion clips
- Allow future reuse for other story templates and media pipelines
---
## 2. Data Model (Backend & Frontend)
### 2.1 Backend Models
File: [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py)
Key classes:
- `AnimeCharacter`
- `AnimeWorld`
- `AnimeVisualStyle`
- `AnimeStoryBible`
They are defined as:
- `AnimeCharacter`
- `id`: stable snake_case identifier
- `name`
- `age_range`
- `role` (protagonist, antagonist, mentor, etc.)
- `look` (key visual details)
- `outfit_palette`
- `personality_tags: List[str]`
- `AnimeWorld`
- `setting` (locations and general world description)
- `era` (near-future, alt 1990s, etc.)
- `tech_or_magic_level`
- `core_rules: List[str]` (constraints and consistent rules)
- `AnimeVisualStyle`
- `style_preset` (anime_manga, cinematic_anime, cozy_slice_of_life, etc.)
- `camera_style`
- `color_mood`
- `lighting`
- `line_style`
- `extra_tags: List[str]`
- `AnimeStoryBible`
- `story_id?: str`
- `main_cast: List[AnimeCharacter]`
- `world: AnimeWorld`
- `visual_style: AnimeVisualStyle`
The bible is attached to:
- `StorySetupOption.anime_bible: Optional[AnimeStoryBible]`
- `StoryOutlineResponse.anime_bible: Optional[AnimeStoryBible]`
Additionally, for downstream usage:
- `StoryGenerationRequest.anime_bible: Optional[Dict[str, Any]]`
- `StoryContinueRequest.anime_bible: Optional[Dict[str, Any]]`
This allows story-start and continuation to receive a JSON-serializable bible blob without strict coupling to the `AnimeStoryBible` class.
### 2.2 Frontend Models
File: [storyWriterApi.ts](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/services/storyWriterApi.ts)
Types mirror the backend:
- `AnimeCharacter`
- `AnimeWorld`
- `AnimeVisualStyle`
- `AnimeStoryBible`
The bible flows through:
- `StoryOutlineResponse.anime_bible?: AnimeStoryBible`
- `StoryGenerationRequest.anime_bible?: AnimeStoryBible | null`
- `StoryStartRequest` and `StoryContinueRequest` (via `StoryGenerationRequest`)
State layer:
File: [useStoryWriterState.ts](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/hooks/useStoryWriterState.ts)
- `StoryWriterState.animeBible: any | null`
- `setAnimeBible` setter
- Persisted and restored via `localStorage`:
- Saved under `animeBible` key in the serialized state
- Ensures the bible survives refreshes
---
## 3. Bible Lifecycle & Generation
### 3.1 Generation Source
The Anime Story Bible is generated in the **story setup / outline** pipeline on the backend:
- The story setup step produces a single `StorySetupOption` enriched with `anime_bible` when the selected template is anime-focused.
- The outline generation step (`StoryOutlineResponse`) carries `anime_bible` so the UI can display it and store it in Story Writer state.
SSOT:
- Models: [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py)
- Outline response: `StoryOutlineResponse.anime_bible`
### 3.2 Frontend Storage and Access
The frontend receives `anime_bible` from `StoryOutlineResponse` and:
- Stores it in `StoryWriterState.animeBible`
- Persists it in `localStorage` with the rest of the story writer state
- Exposes it to:
- Director chip / bible viewer UI
- Story generation (start/continue)
- Scene animation (via `story_context`)
Key locations:
- State hook: [useStoryWriterState.ts](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/hooks/useStoryWriterState.ts)
- Outline phase UI: [StoryOutline.tsx](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/components/StoryWriter/Phases/StoryOutline.tsx)
---
## 4. Integration Points (Current Implementation)
This section documents how the Anime Story Bible is currently used across the Story Writer pipelines.
### 4.1 Story Text Generation (Start & Continue)
#### 4.1.1 Requests
Frontend:
- `StoryGenerationRequest` (base)
- Now includes `anime_bible?: AnimeStoryBible | null`
- `getRequest()` in `useStoryWriterState` adds `anime_bible` automatically:
- [useStoryWriterState.ts:getRequest](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/hooks/useStoryWriterState.ts#L420-L461)
Story start:
- `StoryWriting.handleGenerateStart`:
- Builds `request = state.getRequest()`
- Calls `storyWriterApi.generateStoryStart(premise, outline, request)`
- [StoryWriting.tsx](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/components/StoryWriter/Phases/StoryWriting.tsx#L308-L328)
Story continue:
- `StoryWriting.handleContinue`:
- `request = state.getRequest()`
- Builds `continueRequest = { ...request, premise, outline, story_text }`
- Calls `storyWriterApi.continueStory(continueRequest)`
- [StoryWriting.tsx](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/components/StoryWriter/Phases/StoryWriting.tsx#L377-L388)
Backend:
- `StoryGenerationRequest` / `StoryContinueRequest` include `anime_bible: Optional[Dict[str, Any]]`
- [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py#L11-L43)
- [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py#L243-L259)
#### 4.1.2 Routing Layer
File: [api/story_writer/routes/story_content.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/api/story_writer/routes/story_content.py)
- `generate_story_start`:
```python
story_start = story_service.generate_story_start(
premise=request.premise,
outline=outline_data,
persona=request.persona,
story_setting=request.story_setting,
character_input=request.character_input,
plot_elements=request.plot_elements,
writing_style=request.writing_style,
story_tone=request.story_tone,
narrative_pov=request.narrative_pov,
audience_age_group=request.audience_age_group,
content_rating=request.content_rating,
ending_preference=request.ending_preference,
story_length=story_length,
anime_bible=getattr(request, "anime_bible", None),
user_id=user_id,
)
```
- `continue_story`:
```python
continuation = story_service.continue_story(
premise=request.premise,
outline=outline_data,
story_text=request.story_text,
persona=request.persona,
story_setting=request.story_setting,
character_input=request.character_input,
plot_elements=request.plot_elements,
writing_style=request.writing_style,
story_tone=request.story_tone,
narrative_pov=request.narrative_pov,
audience_age_group=request.audience_age_group,
content_rating=request.content_rating,
ending_preference=request.ending_preference,
anime_bible=getattr(request, "anime_bible", None),
story_length=story_length,
user_id=user_id,
)
```
#### 4.1.3 Service Layer Prompts
File: [story_content.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/services/story_writer/service_components/story_content.py)
- `StoryContentMixin.generate_story_start(...)` now accepts `anime_bible: Optional[Dict[str, Any]]` and injects a serialized bible block right after the persona prompt:
```python
anime_bible_context = ""
if anime_bible:
try:
serialized_bible = json.dumps(anime_bible, ensure_ascii=False, indent=2)
except Exception:
serialized_bible = str(anime_bible)
anime_bible_context = f"""
You also have a structured ANIME STORY BIBLE that defines the main cast, world rules, and visual style. Use it as a hard constraint for character consistency, worldbuilding, and visual storytelling:
{serialized_bible}
"""
```
The context is included for both short-story and longer-story prompts. This ensures:
- Character, world, and style constraints are explicitly visible to the LLM
- The same bible is applied consistently for start and continuation
- `StoryContentMixin.continue_story(...)` similarly accepts `anime_bible` and injects the same `anime_bible_context` into the continuation prompt, directly after `persona_prompt`.
This means every text generation step (start and continue) is conditioned on the bible when present.
### 4.2 Scene Animation (Image-to-Video)
The current bible-aware integration is focused on **motion prompts** for Kling image-to-video.
#### 4.2.1 Frontend: story_context payload
File: [StoryOutline.tsx](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/frontend/src/components/StoryWriter/Phases/StoryOutline.tsx)
`createStoryContextPayload` includes `anime_bible`:
```ts
const createStoryContextPayload = () => ({
persona: state.persona,
story_setting: state.storySetting,
characters: state.characters,
plot_elements: state.plotElements,
writing_style: state.writingStyle,
story_tone: state.storyTone,
narrative_pov: state.narrativePOV,
audience_age_group: state.audienceAgeGroup,
content_rating: state.contentRating,
story_length: state.storyLength,
premise: state.premise,
outline: state.outline,
story_content: state.storyContent,
anime_bible: state.animeBible,
});
```
This payload is passed to:
- `storyWriterApi.animateScene(...)`
- `storyWriterApi.animateSceneVoiceover(...)`
#### 4.2.2 Backend: Kling animation service
File: [kling_animation.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/services/wavespeed/kling_animation.py)
- `animate_scene_image(...)` is unchanged in signature but passes `story_context` to `generate_animation_prompt(...)`.
- `_build_fallback_prompt(scene_data, story_context)`:
- Reads `anime_bible = story_context.get("anime_bible")`
- Extracts:
- Visual style details (`style_preset`, `camera_style`, `color_mood`, `lighting`, `line_style`, `extra_tags`)
- World `setting`
- `main_cast` names
- Appends a concise style text to the deterministic fallback prompt to preserve:
- Visual style
- World flavor
- Character design consistency (names only)
- `generate_animation_prompt(scene_data, story_context, user_id)`:
- Builds an `ANIME STORY BIBLE VISUAL GUIDANCE` block when `anime_bible` is present, e.g.:
- Visual style preset and camera style
- Color mood, lighting, line style
- Extra style tags
- Main cast names to keep visually consistent
- World/setting context
- Inserts this block between `Setting` and the “Focus on” bullet list in the LLM prompt.
- Both structured JSON responses and fallback text generation flows see this block.
Result:
- Motion prompts for Kling image-to-video are constrained by the bible, making animations conform to:
- The same anime visual style
- The same character set
- The same world tone
### 4.3 Images (Current State)
Image generation currently uses:
- `StoryScene.image_prompt` generated during outline generation
- Image provider settings (width, height, model)
The anime bible is not yet used in a **second-pass image prompt rewriter**. However:
- The bible is already aligned with the same outline and template that produced `image_prompt`.
- The bible is threaded into Story Writers state and can be used later to refine image prompts or add style constraints.
Planned enhancement (not yet implemented):
- Add a lightweight prompt refinement step that:
- Takes `scene.image_prompt` + `AnimeStoryBible.visual_style`
- Emits a style-constrained `final_image_prompt`
- Passes that to the image generation service
This document should be updated when that enhancement is implemented.
---
## 5. Adapting the Bible to Other Story Types
Although the Anime Story Bible is currently wired for anime-focused stories, the architecture is intentionally reusable.
### 5.1 Reuse Strategy
- **Data model**:
- `AnimeStoryBible` is anime-specific, but the concept of a structured “story bible” (cast + world + style) is general.
- Future story types can introduce sibling models (e.g., `NovelStoryBible`, `ComicStoryBible`) reusing similar patterns.
- **Transport layer**:
- Requests use a flexible `anime_bible: Optional[Dict[str, Any]]` at the story-generation level.
- This can be generalized to a `story_bible` field if we want cross-template reuse.
- **Prompt patterns**:
- Both text and motion pipelines use the same pattern:
- Serialize the bible
- Inject a dedicated paragraph or bullet block
- Explicitly instruct the model to treat it as a hard constraint
- This pattern is template-agnostic and can be reused for other story modes.
### 5.2 Extension Guidelines
When adapting the bible pattern to other story types:
1. **Define the bible model**
- Add a dedicated Pydantic model under `story_models.py`.
- Mirror it with a TypeScript interface in `storyWriterApi.ts`.
2. **Attach it to responses**
- Extend the relevant response models (setup, outline, etc.) with an optional bible field.
- Ensure the generating service populates it when the template supports it.
3. **Thread through state**
- Add a field to `StoryWriterState`.
- Persist it in `localStorage`.
- Provide setter(s) and ensure it is included in `getRequest()` when relevant.
4. **Inject into prompts**
- Text: add a serialized bible context block after the persona prompt for:
- Story start
- Story continuation
- Media: add a structured guidance block to:
- Image prompt generation (if using AI to build prompts)
- Motion/animation prompts
5. **Document the flow**
- Update this document (or a sibling doc) with:
- Model definitions
- Where the bible is generated
- Where and how it is injected into prompts
---
## 6. Summary of Recent Changes (Bible Wiring)
This section summarizes the concrete changes made for the initial Anime Story Bible integration:
- **Backend models**
- Added `anime_bible` to `StoryGenerationRequest` and `StoryContinueRequest` as `Optional[Dict[str, Any]]`.
- Confirmed `AnimeStoryBible` and related classes in [story_models.py](file:///c:/Users/diksha%20rawat/Desktop/ALwrity/backend/models/story_models.py).
- **Frontend models & state**
- Added `anime_bible?: AnimeStoryBible | null` to `StoryGenerationRequest`.
- `useStoryWriterState.getRequest()` now includes `anime_bible: state.animeBible || null`.
- `createStoryContextPayload` for outline/animation includes `anime_bible: state.animeBible`.
- **Story text prompts**
- `generate_story_start` and `continue_story` accept `anime_bible` and inject a serialized “ANIME STORY BIBLE” context block directly after `persona_prompt`.
- Routing layer passes `request.anime_bible` through from API to service.
- **Motion prompts (Kling image-to-video)**
- `story_context.anime_bible` is used in:
- `_build_fallback_prompt` to append style/world/cast hints to deterministic prompts.
- `generate_animation_prompt` to add an explicit `ANIME STORY BIBLE VISUAL GUIDANCE` block for the LLM.
- **Not yet implemented**
- Second-pass enrichment of per-scene `image_prompt` using the bible.
- Generalization beyond anime templates (would require broader “story bible” abstraction).
This document should be kept up to date whenever the Anime Story Bible is:
- Extended to new story templates
- Used for additional media types (e.g., storyboard export, trailers)
- Modified in structure or prompt integration

View File

@@ -0,0 +1,337 @@
# Story Studio Single Source of Truth (SSOT)
## 1. Vision and Positioning
- **Product name**: Story Studio (evolution of Story Writer).
- **What it is**: A narrative engine plus lightweight movie studio that turns brand and product context into structured stories, scenes, and multimedia assets.
- **Role in ALwrity**: One of several “surfaces” driven by the same contextual brain (onboarding data, personas, SEO, competitive analysis), alongside Blog Writer, YouTube Creator, Podcast Maker, and Video Studio.
### Core positioning
- **Campaign Story Engine** (primary):
- Generates product stories, brand manifestos, founder narratives, and customer journey stories.
- Uses onboarding + persona + SEO context so stories are on-brand and strategically aligned.
- **Story Studio / Fiction mode** (secondary):
- High-quality freeform stories (including anime / fantasy), primarily for GSC traffic and creative users.
- Lives “one click deeper” in the UI so marketing-first use cases stay front and center.
Story Studio is not just “a novelist playground”; it is the narrative layer that can feed:
- YouTube Creator (scripts and scenes),
- Podcast Maker (episodic story arcs),
- Video Studio (scene-wise video generation),
- Blog and social content (campaign narratives).
---
## 2. Modes and Templates
### 2.1 Modes
- **Marketing Narratives (default)**:
- Entry path for ALwrity users arriving from the main app.
- Story types:
- Product Story (feature-driven but narrative-first).
- Brand Manifesto / “Why we exist”.
- Founder Story / Mission Arc.
- Customer Case Story (problem → journey → outcome).
- All marketing modes must:
- Pull from onboarding canonical_profile (brand, product, audience, pain points).
- Respect persona tone and style.
- Optionally weave in SEO pillars and competitor differentiation language.
- **Pure Story Mode (creative)**:
- Entry path for GSC traffic and direct Story Studio users.
- Story types:
- Freeform fiction.
- Anime / manga stories.
- Experimental narrative formats.
- Marketing alignment:
- Gently surfaces the idea: “Turn this into a video / campaign” via export options.
### 2.2 Template system
For each template, define:
- Required fields: goal, target audience, setting, length, POV, style, tone.
- Optional fields: persona to anchor voice, product/context attachments.
- Output shape:
- Premise (12 sentences).
- Outline (scenes with structured metadata).
- Story text (segments).
- Multimedia plan (per scene: image prompt, audio cue, video emphasis).
Initial templates:
- **Product Story**:
- Uses onboarding product data (features, benefits, differentiators).
- Structure: origin → tension → solution → proof → future.
- **Brand Manifesto**:
- Uses canonical_profile (mission, values, audience).
- Structure: problem with status quo → belief → promise → invitation.
- **Founder Story**:
- Uses founder/persona context if available, otherwise guided questionnaire.
- Structure: “before” life → trigger moment → struggle → insight → creation of the product.
- **Customer Case Story**:
- Uses ICP + persona + pain-point data.
- Structure: “Customer X had problem Y” → discovery of solution → implementation → quantified outcome.
- **Anime / Storyverse**:
- Style, visuals, and multimedia prompts oriented toward anime / stylized output.
---
## 3. Context Inputs (Data and Signals)
Story Studio should treat ALwritys context as first-class inputs:
- **Onboarding / canonical_profile**:
- brand_pitch, positioning, audience, products/services, content pillars.
- **Personas**:
- core persona plus platform adaptations (tone, structure, constraints).
- **SEO and competitors**:
- core keywords, sitemap analysis, competitive positioning and gaps.
- **User preferences**:
- story length, style, tone, POV, “safe vs experimental”, multimedia intensity.
Implementation:
- Extend Story Setup to optionally show:
- “Use my brand & product data” toggle.
- Dropdown/select for which persona to write from.
- Pre-filled prompts using SEO pillars and competitor gaps.
- State builder (`getRequest()` in useStoryWriterState) should:
- Attach canonical_profile / persona IDs or snapshots when marketing templates are used.
---
## 4. Text Model Strategy
### 4.1 Roles
- **Structured outline + scenes**:
- Use `llm_text_gen` with `json_struct` for:
- Scene lists (scene_number, title, description).
- Per-scene image_prompt, audio_narration, character_descriptions, key_events.
- Requirements:
- High reliability on JSON output.
- Good adherence to scene progression instructions.
- **Narrative generation (story text)**:
- Use `llm_text_gen` in text mode for:
- Premise, story start, continuation until word-count targets.
- Requirements:
- Style controllability (tone, genre, age group).
- Long-context coherence for medium/long stories.
### 4.2 Providers and models
Use the existing provider abstraction:
- **OSS/primary**: HF-backed models (Llama 3.1 8B, Mistral 7B, Qwen2.5) for cost-effective long-form and experimental modes.
Decisions:
- Keep model selection internal for now (no UI dropdown).
- Introduce a simple “Quality vs Speed vs Cost” preset internally mapped to:
- High quality: Gemini or best OSS model.
- Balanced: OSS instruct model (e.g., Llama 3.1 8B, Mistral 7B).
- Experimental: more creative / higher-temperature models.
Story length control remains as defined in story-writer-architecture.mdc:
- Short (~1k words): one-shot.
- Medium (<5k): multi-step.
- Long (~10k): multi-step with IAMDONE marker.
---
## 5. Multimedia Model Strategy
Multimedia generation must reuse existing studio infrastructure rather than invent new stacks.
### 5.1 Images
- Use StoryImageGenerationService as primary:
- Provider: stability / other configured HF/Gemini image models.
- Inputs: per-scene `image_prompt` derived from outline and template.
- Templates:
- Realistic marketing visuals (product-focused).
- Anime / stylized visuals (for anime mode).
### 5.2 Audio
- Use StoryAudioGenerationService:
- Providers: gTTS, pyttsx3, or any configured TTS provider.
- Inputs: `audio_narration` per scene (or compressed scene text).
- For campaign stories:
- Voice selection aligned with brand persona (calm, energetic, authoritative).
### 5.3 Video
- Use StoryVideoGenerationService for stitching scenes:
- Inputs:
- `image_urls` or `video_urls` per scene.
- `audio_urls` per scene.
- `fps`, `transition_duration`.
- For advanced/hero scenes, optionally integrate Video Studio models:
- text-to-video models (Hunyuan, LTX-2) for key moments.
- image-to-video (WAN 2.5, Kandinsky 5 Pro) for stylized sequences.
### 5.4 Modes
- **Standard story video**:
- Use existing story video pipeline.
- Emphasis on timeline, readability, and voiceover.
- **Anime / stylized video**:
- Switch scene prompts + model selection to anime-friendly setups.
- Use more dynamic transitions for “story trailer” feel.
---
## 6. Phase Flow (Reframed for Story Studio)
Core phases remain as in story-writer-architecture.mdc but with clarified responsibilities:
1. **Setup**:
- Choose mode: Marketing Narrative vs Pure Story.
- Select template (Product Story, Brand Manifesto, etc.).
- Toggle/use brand context (onboarding, personas, SEO).
- Configure image/audio/video settings.
2. **Outline**:
- Generate structured outline with scenes via `json_struct`.
- For marketing templates:
- Ensure each scene maps to a stage in the campaign story arc.
- For anime/fiction:
- Emphasize “world, characters, conflicts” and visual richness.
3. **Writing**:
- Generate story text based on length settings.
- Enforce length controls and completion detection.
- Show word count and target in UI.
4. **Multimedia / Export**:
- Generate scene images, audio, and video using configured settings.
- Allow:
- Export as story video (using StoryVideoGenerationService).
- Export scenes and script to:
- YouTube Creator (for adaptation to YouTube-specific script + scenes).
- Video Studio (for advanced editing or alternative visual styles).
5. **Reset**:
- Keep existing reset semantics (clears state, localStorage, phases).
---
## 7. Implementation Plan
### Phase 1 Positioning and UX tweaks
- Rename surface in UI copy to “Story Studio” where appropriate (keep routes/IDs stable to preserve GSC).
- Add mode selector in Setup:
- Marketing Narratives (default).
- Pure Story.
- Add template selector for marketing mode:
- Product Story, Brand Manifesto, Founder Story, Customer Story.
- Adjust landing screen messaging to emphasize:
- “Turn your brand and product into narrative campaigns.”
### Phase 2 Context integration
- Extend Story Setup state to store:
- `useBrandContext` flag.
- `selectedPersonaId` (optional).
- `selectedProductId` or product context stub.
- Update `getRequest()` to include:
- References or snapshots from canonical_profile (where available).
- Update backend story_service to:
- Accept and pass context into prompts (premise, outline, story start, continuation).
### Phase 3 Template-specific prompts
- Design prompt templates per marketing template:
- Product Story, Brand Manifesto, Founder Story, Customer Story.
- Encode:
- Clear arcs (setup → conflict → resolution).
- Use of brand and persona parameters.
- Explicit constraints on tone, length, POV.
- For pure story mode:
- Provide genre/style toggles, including anime.
### Phase 4 Multimedia presets
- Define multimedia presets for:
- Marketing Story (clean product visuals, muted transitions).
- Anime Story (bold colors, stylized prompts, dynamic transitions).
- Trailer Mode (shorter, punchier video composition).
- Map presets to:
- Image generation prompt scaffolds.
- Video settings (fps, transition_duration).
- Potential future mapping into Video Studio model choices.
### Phase 5 Cross-surface exports
- Implement export from Story Studio to:
- YouTube Creator:
- Export scenes as a JSON payload that can seed plan/scenes.
- Video Studio:
- Export scenes with associated image/audio references to pre-populate a project.
- Add UI affordances:
- “Send to YouTube Creator”.
- “Open in Video Studio”.
### Phase 6 Hardening and metrics
- Ensure:
- Subscription / usage checks per story generation and multimedia call.
- Caching behavior for repeated outline/story generations when context unchanged.
- Task management and polling remain consistent with existing story_writer architecture.
- Add metrics:
- How many Story Studio sessions start in marketing vs pure modes.
- How many flows export to YouTube/Video Studio.
---
## 9. Current Implementation Status (Feb 2026)
- Modes and templates:
- Marketing vs Pure Story modes are wired through Story Setup state and backend prompts.
- Template identifiers (e.g. `product_story`, `brand_manifesto`, `founder_story`, `customer_story`, `short_fiction`, `long_fiction`, `anime_fiction`, `experimental_fiction`) are resolved in service components for label-aware prompts.
- Context integration:
- Story context endpoint exposes `canonical_profile`-derived `brand_context` and `brand_assets` for Story Studio.
- Story Setup modal can toggle use of onboarding brand persona when in marketing mode, and surfaces avatar and voice preview where available.
- AI Setup modal:
- Dedicated AI Setup modal drives an idea → setup flow.
- “Enhance Story Idea” uses a dedicated backend endpoint to enhance only the freeform idea text, preserving intent and avoiding premature setup field generation.
- “Continue to Story Setup” generates exactly three structured setup options and, on selection, pre-fills Story Setup fields (persona, setting, characters, plot, style, tone, POV, audience, rating, ending, length, premise) plus image/video/audio defaults.
- UI includes rotating, mode-aware idea placeholders and an AI-style, animated glow frame around the story idea textarea to emphasize the primary input surface while keeping the overall theme light and readable.
- Multimedia defaults:
- Story Setup state carries image/video/audio settings and can accept per-option overrides from generated setups.
- Story Outline and StoryImageGenerationModal integrate with the shared image generation stack, including provider/model selection and cost-awareness.
- Video integrations:
- HD video configuration section exposes provider/model dropdowns with story-based defaults, aligned with the broader Video Studio architecture.
---
## 10. Next Steps for Story Studio
- Deepen template-specific prompts:
- Tighten prompt templates per marketing template so setup options encode clearer arcs and brand positioning, especially for product_story and customer_story.
- Expand fiction/anime prompt variants to better control pacing and recurring characters across scenes.
- Refine idea-to-setup bridge:
- Add light-touch guidance in the AI Setup modal to help users iterate between idea enhancement and setup generation (e.g. suggested follow-up edits based on the last enhancement).
- Capture telemetry on how often users enhance the idea before generating setups to tune prompts and thresholds.
- Multimedia and cross-surface flows:
- Wire Story Studios outline and scene structures into “Send to YouTube Creator” and “Open in Video Studio” actions, including carrying over multimedia presets.
- Introduce preset bundles for “Standard Story”, “Anime Story”, and “Trailer Mode” that automatically adjust image/video defaults and, where available, Video Studio model choices.
- Reliability and guardrails:
- Add targeted monitoring around the AI Setup endpoints (idea enhancement and setup generation) for latency, error rates, and JSON validity.
- Continue to enforce subscription and usage checks consistently across Story Studio, Blog Writer, and Video Studio so billing and limits remain unified.
---
## 8. Guardrails and Non-Goals
- Do not:
- Turn Story Studio into a separate codebase; keep it within the existing Story Writer architecture and services.
- Fragment context handling; continue to use canonical_profile and existing persona services as SSOTs.
- Guardrails:
- Maintain strict story length controls.
- Keep subscription handling centralized via `triggerSubscriptionError`.
- Continue to use structured JSON for outlines and scene metadata wherever possible.
This document, together with `story-writer-architecture.mdc` and the existing Story Writer implementation docs in `docs/story writer/`, serves as the SSOT for evolving Story Writer into Story Studio.