AI podcast maker performance optimizations

This commit is contained in:
ajaysi
2025-12-12 21:43:09 +05:30
parent 81590cf4db
commit eba5210577
46 changed files with 6176 additions and 1648 deletions

View File

@@ -1,84 +1,377 @@
import React from "react";
import { Stack, Box, Typography, Divider, Chip, alpha } from "@mui/material";
import React, { useState, useEffect } from "react";
import { Stack, Box, Typography, Divider, Chip, alpha, CircularProgress } from "@mui/material";
import {
EditNote as EditNoteIcon,
CheckCircle as CheckCircleIcon,
RadioButtonUnchecked as RadioButtonUncheckedIcon,
VolumeUp as VolumeUpIcon,
PlayArrow as PlayArrowIcon,
Image as ImageIcon,
} from "@mui/icons-material";
import { Scene, Line } from "../types";
import { Scene, Line, Knobs } from "../types";
import { GlassyCard, glassyCardSx, PrimaryButton } from "../ui";
import { LineEditor } from "./LineEditor";
import { podcastApi } from "../../../services/podcastApi";
import { aiApiClient } from "../../../api/client";
interface SceneEditorProps {
scene: Scene;
onUpdateScene: (s: Scene) => void;
onApprove: (id: string) => Promise<void>;
onPreviewLine: (text: string) => Promise<{ ok: boolean; message: string; audioUrl?: string }>;
knobs: Knobs;
approvingSceneId?: string | null;
generatingAudioId?: string | null;
onAudioGenerationStart?: (sceneId: string) => void;
onAudioGenerated?: (sceneId: string, audioUrl: string) => void;
idea?: string; // Podcast idea for image generation context
}
export const SceneEditor: React.FC<SceneEditorProps> = ({
scene,
onUpdateScene,
onApprove,
onPreviewLine,
knobs,
approvingSceneId,
generatingAudioId,
onAudioGenerationStart,
onAudioGenerated,
idea,
}) => {
const [localGenerating, setLocalGenerating] = useState(false);
const [generatingImage, setGeneratingImage] = useState(false);
const [audioBlobUrl, setAudioBlobUrl] = useState<string | null>(null);
// Load audio as blob when audioUrl is available
useEffect(() => {
if (!scene.audioUrl) {
// Clean up blob URL if audioUrl is removed
setAudioBlobUrl((currentBlobUrl) => {
if (currentBlobUrl) {
URL.revokeObjectURL(currentBlobUrl);
}
return null;
});
return;
}
let isMounted = true;
const currentAudioUrl = scene.audioUrl; // Capture current value
const loadAudioBlob = async () => {
try {
// Normalize path
let audioPath = currentAudioUrl.startsWith('/') ? currentAudioUrl : `/${currentAudioUrl}`;
// Convert /api/story/audio/ to /api/podcast/audio/ if needed
if (audioPath.includes('/api/story/audio/')) {
const filename = audioPath.split('/api/story/audio/').pop() || '';
audioPath = `/api/podcast/audio/${filename}`;
}
// Ensure it's a podcast audio endpoint
if (!audioPath.includes('/api/podcast/audio/')) {
const filename = audioPath.split('/').pop() || currentAudioUrl;
audioPath = `/api/podcast/audio/${filename}`;
}
// Remove query parameters if present
audioPath = audioPath.split('?')[0];
const response = await aiApiClient.get(audioPath, {
responseType: 'blob',
});
if (!isMounted) {
// Component unmounted or audioUrl changed, don't set blob URL
return;
}
// Double-check that audioUrl hasn't changed
if (scene.audioUrl !== currentAudioUrl) {
return;
}
const blob = response.data;
const blobUrl = URL.createObjectURL(blob);
setAudioBlobUrl((prevBlobUrl) => {
// Clean up previous blob URL if exists
if (prevBlobUrl && prevBlobUrl !== blobUrl) {
URL.revokeObjectURL(prevBlobUrl);
}
return blobUrl;
});
} catch (error) {
console.error(`Failed to load audio blob for scene ${scene.id}:`, error);
// Don't set blob URL on error - will show error state
}
};
loadAudioBlob();
// Cleanup: only mark as unmounted, don't revoke blob URL here
// The blob URL will be cleaned up when audioUrl changes (new effect) or component unmounts
return () => {
isMounted = false;
};
}, [scene.audioUrl, scene.id]);
const updateLine = (updatedLine: Line) => {
const updated = { ...scene, lines: scene.lines.map((l) => (l.id === updatedLine.id ? updatedLine : l)) };
onUpdateScene(updated);
};
const approving = approvingSceneId === scene.id;
const generating = generatingAudioId === scene.id || localGenerating;
const hasAudio = Boolean(scene.audioUrl && audioBlobUrl);
const hasImage = Boolean(scene.imageUrl);
const handleApprove = async () => {
await onApprove(scene.id);
onUpdateScene({ ...scene, approved: true });
const handleApproveAndGenerate = async () => {
const wasAlreadyApproved = scene.approved;
const sceneId = scene.id;
try {
// Set generating state
setLocalGenerating(true);
if (onAudioGenerationStart) {
onAudioGenerationStart(sceneId);
}
// If scene is not approved yet, approve it first
// This will update the parent script state
if (!scene.approved) {
await onApprove(sceneId);
// The parent's approveScene already updated the script state
// We need to wait for React to propagate the updated scene prop
// For now, we'll update it locally too to ensure UI updates immediately
onUpdateScene({ ...scene, approved: true });
}
// Use the current scene (which should now be approved)
// If scene prop hasn't updated yet, use the local update we just made
const currentScene = { ...scene, approved: true };
// Generate audio
const result = await podcastApi.renderSceneAudio({
scene: currentScene,
voiceId: "Wise_Woman",
emotion: scene.emotion || knobs.voice_emotion || "neutral",
speed: knobs.voice_speed || 1.0,
});
// Update scene with audio URL and ensure approved state
// This will sync with parent script state
const updatedScene = { ...currentScene, audioUrl: result.audioUrl, approved: true };
onUpdateScene(updatedScene);
if (onAudioGenerated) {
onAudioGenerated(sceneId, result.audioUrl);
}
} catch (error) {
console.error("Failed to approve and generate audio:", error);
// On error, revert approval only if we just approved it in this call
if (!wasAlreadyApproved) {
onUpdateScene({ ...scene, approved: false, audioUrl: undefined });
}
throw error;
} finally {
setLocalGenerating(false);
}
};
const handleGenerateImage = async () => {
const sceneId = scene.id;
try {
setGeneratingImage(true);
// Build scene content from lines for context
const sceneContent = scene.lines.map((line) => line.text).join(" ");
const result = await podcastApi.generateSceneImage({
sceneId: scene.id,
sceneTitle: scene.title,
sceneContent: sceneContent,
idea: idea,
width: 1024,
height: 1024,
});
// Update scene with image URL
const updatedScene = { ...scene, imageUrl: result.image_url };
onUpdateScene(updatedScene);
} catch (error) {
console.error("Failed to generate image:", error);
throw error;
} finally {
setGeneratingImage(false);
}
};
return (
<GlassyCard sx={glassyCardSx}>
<Stack spacing={2}>
<Stack spacing={2.5}>
<Stack direction="row" justifyContent="space-between" alignItems="flex-start">
<Box>
<Typography variant="h6" sx={{ display: "flex", alignItems: "center", gap: 1, mb: 0.5 }}>
<EditNoteIcon fontSize="small" />
<Box sx={{ flex: 1 }}>
<Typography
variant="h6"
sx={{
display: "flex",
alignItems: "center",
gap: 1.5,
mb: 1,
color: "#0f172a",
fontWeight: 600,
fontSize: "1.25rem",
letterSpacing: "-0.01em",
}}
>
<EditNoteIcon fontSize="small" sx={{ color: "#667eea", fontSize: "1.5rem" }} />
{scene.title}
</Typography>
<Stack direction="row" spacing={1} alignItems="center">
<Stack direction="row" spacing={1.5} alignItems="center" flexWrap="wrap">
<Chip
icon={scene.approved ? <CheckCircleIcon /> : <RadioButtonUncheckedIcon />}
label={scene.approved ? "Approved" : "Pending Approval"}
size="small"
color={scene.approved ? "success" : "warning"}
sx={{
background: scene.approved ? alpha("#10b981", 0.2) : alpha("#f59e0b", 0.2),
color: scene.approved ? "#6ee7b7" : "#fbbf24",
border: scene.approved ? "1px solid rgba(16,185,129,0.3)" : "1px solid rgba(245,158,11,0.3)",
background: scene.approved
? "linear-gradient(135deg, rgba(16, 185, 129, 0.12) 0%, rgba(5, 150, 105, 0.12) 100%)"
: "linear-gradient(135deg, rgba(245, 158, 11, 0.12) 0%, rgba(217, 119, 6, 0.12) 100%)",
color: scene.approved ? "#059669" : "#d97706",
border: scene.approved
? "1px solid rgba(16, 185, 129, 0.25)"
: "1px solid rgba(245, 158, 11, 0.25)",
fontWeight: 600,
fontSize: "0.75rem",
height: 26,
boxShadow: "0 1px 2px rgba(0, 0, 0, 0.05)",
}}
/>
<Typography variant="caption" color="text.secondary">
<Typography variant="caption" sx={{ color: "#64748b", fontWeight: 500, fontSize: "0.8125rem" }}>
Duration: {scene.duration}s
</Typography>
</Stack>
</Box>
<PrimaryButton
onClick={handleApprove}
disabled={scene.approved || approving}
loading={approving}
startIcon={scene.approved ? <CheckCircleIcon /> : undefined}
tooltip={scene.approved ? "Scene is approved and ready for rendering" : "Approve this scene to enable rendering"}
>
{scene.approved ? "Approved" : approving ? "Approving..." : "Approve Scene"}
</PrimaryButton>
<Stack direction="row" spacing={1.5} flexWrap="wrap" useFlexGap>
<PrimaryButton
onClick={handleApproveAndGenerate}
disabled={approving || generating}
loading={approving || generating}
startIcon={
hasAudio && !generating ? (
<VolumeUpIcon />
) : generating ? (
<CircularProgress size={16} sx={{ color: "white" }} />
) : (
<PlayArrowIcon />
)
}
tooltip={
hasAudio && !generating
? "Regenerate audio for this scene"
: generating
? "Generating audio..."
: scene.approved
? "Generate audio for this scene"
: "Approve scene and generate audio"
}
sx={{
minWidth: 200,
}}
>
{hasAudio && !generating
? "Regenerate Audio"
: generating
? "Generating Audio..."
: scene.approved
? "Generate Audio"
: "Approve & Generate Audio"}
</PrimaryButton>
<PrimaryButton
onClick={handleGenerateImage}
disabled={generatingImage}
loading={generatingImage}
startIcon={
hasImage && !generatingImage ? (
<ImageIcon />
) : generatingImage ? (
<CircularProgress size={16} sx={{ color: "white" }} />
) : (
<ImageIcon />
)
}
tooltip={
hasImage
? "Regenerate image for this scene"
: generatingImage
? "Generating image..."
: "Generate image for video (optional)"
}
sx={{
minWidth: 180,
background: hasImage
? "linear-gradient(135deg, #10b981 0%, #059669 100%)"
: "linear-gradient(135deg, #667eea 0%, #764ba2 100%)",
"&:hover": {
background: hasImage
? "linear-gradient(135deg, #059669 0%, #047857 100%)"
: "linear-gradient(135deg, #764ba2 0%, #667eea 100%)",
},
}}
>
{hasImage && !generatingImage
? "Regenerate Image"
: generatingImage
? "Generating Image..."
: "Generate Image"}
</PrimaryButton>
</Stack>
</Stack>
<Divider sx={{ borderColor: "rgba(255,255,255,0.1)" }} />
<Divider sx={{ borderColor: "rgba(15, 23, 42, 0.08)", borderWidth: 1 }} />
<Stack spacing={2}>
{scene.lines.map((line) => (
<LineEditor key={line.id} line={line} onChange={updateLine} onPreview={(text) => onPreviewLine(text)} />
<LineEditor key={line.id} line={line} onChange={updateLine} />
))}
</Stack>
{scene.audioUrl && (
<>
<Divider sx={{ borderColor: "rgba(15, 23, 42, 0.08)", borderWidth: 1, mt: 1 }} />
<Box
sx={{
p: 2,
background: hasAudio
? "linear-gradient(135deg, rgba(16, 185, 129, 0.08) 0%, rgba(5, 150, 105, 0.08) 100%)"
: "linear-gradient(135deg, rgba(245, 158, 11, 0.08) 0%, rgba(217, 119, 6, 0.08) 100%)",
borderRadius: 2,
border: hasAudio
? "1px solid rgba(16, 185, 129, 0.2)"
: "1px solid rgba(245, 158, 11, 0.2)",
}}
>
<Stack direction="row" alignItems="center" spacing={1.5} sx={{ mb: 1.5 }}>
<VolumeUpIcon sx={{ color: hasAudio ? "#059669" : "#d97706", fontSize: "1.25rem" }} />
<Typography variant="subtitle2" sx={{ color: hasAudio ? "#059669" : "#d97706", fontWeight: 600 }}>
{hasAudio ? "Audio Generated" : "Loading Audio..."}
</Typography>
</Stack>
{hasAudio && audioBlobUrl ? (
<audio controls style={{ width: "100%", borderRadius: 8 }}>
<source src={audioBlobUrl} type="audio/mpeg" />
Your browser does not support the audio element.
</audio>
) : (
<Box sx={{ display: "flex", alignItems: "center", justifyContent: "center", py: 2 }}>
<CircularProgress size={24} sx={{ color: "#d97706" }} />
</Box>
)}
</Box>
</>
)}
</Stack>
</GlassyCard>
);