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ALwrity/backend/api/podcast/broll_temp

Programmatic B-Roll Composer

A layered video composition pipeline that assembles AI-generated images, programmatic data charts, Pillow text overlays, and circular-masked avatar videos into a single output MP4. Driven by structured JSON from an LLM, exposed via a FastAPI server.


Table of Contents

  1. Architecture overview
  2. File structure
  3. Installation
  4. Core concepts
  5. Asset generators
  6. Video effects
  7. Scene builders
  8. Scene dispatcher — dispatch_scene
  9. Crossfade transitions
  10. Master compositor — compose_video
  11. FastAPI server
  12. Running the project
  13. Calling the API
  14. Production notes
  15. Extending the pipeline

1. Architecture overview

The pipeline follows a Layered Composition model. Rather than generating video in one pass, it assembles independent visual layers — each produced by the cheapest appropriate tool — into a single timeline using MoviePy as the compositor.

LLM JSON output
      │
      ▼
 dispatch_scene()          ← routes visual_cue → builder function
      │
      ├─ build_data_scene()
      │     ├─ ImageClip (background)    ← AI-generated image
      │     ├─ ImageClip (chart PNG)     ← Matplotlib, transparent bg
      │     ├─ ImageClip (insight card)  ← Pillow RGBA
      │     └─ VideoFileClip (avatar)    ← circular numpy mask
      │
      ├─ build_bullet_scene()
      │     ├─ ImageClip (background)
      │     ├─ ImageClip (bullet overlay) ← Pillow RGBA
      │     └─ VideoFileClip (avatar)
      │
      └─ build_full_avatar_scene()
            └─ VideoFileClip (full-screen)
                   │
                   ▼
            crossfade_concat()           ← dissolve between scenes
                   │
                   ▼
            write_videofile()            ← H.264 MP4 via ffmpeg

The key design decision: charts and text are never rendered by a generative model. Matplotlib produces pixel-perfect data graphics from real numbers; Pillow renders crisp, deterministic text. Only the background and the talking-head avatar come from AI generation, minimising both cost and hallucination risk.


2. File structure

.
├── broll_composer.py   # Core library — all composition logic
├── api_server.py       # FastAPI wrapper — HTTP interface to the pipeline
└── requirements.txt    # Python dependencies

broll_composer.py has no FastAPI dependency and can be imported and called directly from scripts, notebooks, or other web frameworks.


3. Installation

# System dependency — must be on PATH
apt-get install ffmpeg

# Python packages
pip install -r requirements.txt

requirements.txt

moviepy==1.0.3
Pillow>=10.0
matplotlib>=3.8
numpy>=1.26
fastapi>=0.111
uvicorn[standard]>=0.29
python-multipart>=0.0.9

MoviePy 1.0.3 is pinned because 2.x introduced breaking API changes to CompositeVideoClip and the effects interface. The rest can float within the specified lower bounds.


4. Core concepts

4.1 The Insight dataclass

Every scene is driven by a single Insight object. This is the contract between the LLM and the composition pipeline:

@dataclass
class Insight:
    key_insight: str      # Headline text rendered on the insight card
    supporting_stat: str  # Sub-headline rendered below the headline
    visual_cue: str       # Selects which scene builder to use (see §8)
    audio_tone: str       # Passed through for downstream TTS / audio selection
    chart_data: dict      # Data payload consumed by chart generators (see §5)
    duration: float       # Scene length in seconds, default 10.0

The audio_tone field is not used by the video pipeline itself — it is metadata for whatever system generates or selects the voiceover audio track for the scene.

4.2 The SceneAssets dataclass

SceneAssets carries file paths to the media assets for a given scene:

@dataclass
class SceneAssets:
    background_img: str           # Required — path to JPEG or PNG background
    chart_img: Optional[str]      # Populated by dispatch_scene after chart generation
    avatar_video: Optional[str]   # Optional — path to MP4 avatar clip
    bullet_img: Optional[str]     # Reserved for pre-rendered bullet overlays

chart_img starts as None and is written to by dispatch_scene after it generates the Matplotlib PNG, so the scene builders receive a fully-populated SceneAssets by the time they run.

4.3 The layer stack

Every scene is a CompositeVideoClip — a MoviePy object that renders multiple clips on a shared canvas by alpha-compositing them bottom-to-top. The layer order is consistent across all scene types:

Z-order Layer Source Notes
0 (bottom) Background AI image + Ken Burns Darkened to make overlays legible
1 Chart or bullet overlay Matplotlib or Pillow PNG Transparent background; fades in
2 Insight card Pillow RGBA Positioned at y=820 (near bottom)
3 (top) Avatar circle MP4 + numpy mask Bottom-right corner

4.4 The JSON bridge

The LLM is prompted to return a structured JSON object — not prose — so the pipeline can consume it without parsing ambiguity:

{
  "key_insight": "AI tools reduced content cycles by 40%",
  "supporting_stat": "HubSpot 2026 report — 12% lift in CTR",
  "visual_cue": "bar_chart_comparison",
  "audio_tone": "authoritative_and_surprising",
  "duration": 10.0,
  "chart_data": {
    "labels": ["Content Velocity", "CTR", "Engagement", "Cost/Lead"],
    "before": [30, 22, 18, 60],
    "after":  [72, 34, 41, 38]
  }
}

pipeline_from_json() is the single-call entry point that accepts this JSON string, constructs the dataclasses, runs dispatch_scene, and writes the output MP4.


5. Asset generators

These functions produce static image files (PNG with alpha transparency) that are loaded as ImageClip objects in the scene builders. They are completely independent of MoviePy and can be called and previewed without assembling any video.

5.1 Bar chart — make_bar_chart

make_bar_chart(data: dict, out_path: str, title: str = "") -> str

Produces a side-by-side "before vs after" bar chart using Matplotlib. The critical detail is the renderer configuration and save parameters:

matplotlib.use("Agg")          # Non-interactive backend — no display required
fig, ax = plt.subplots(figsize=(8, 4.5), facecolor="none")
ax.set_facecolor("none")       # Transparent axes background
fig.savefig(out_path, dpi=150, transparent=True, bbox_inches="tight")

Setting both facecolor="none" on the figure and transparent=True on savefig is necessary because they control different things: the figure background and the PNG alpha channel respectively. Without both, a white box appears behind the chart when it is composited over the video background.

Expected data shape:

{
    "labels": ["Category A", "Category B"],  # X-axis labels
    "before": [30, 22],                       # Bar heights (left bars)
    "after":  [72, 34]                        # Bar heights (right bars)
}

5.2 Line trend — make_line_trend

make_line_trend(data: dict, out_path: str, title: str = "") -> str

Produces a time-series line chart with a translucent fill under the curve (alpha=0.12). Suited for growth trends, adoption curves, and any metric tracked over sequential time periods.

Expected data shape:

{
    "x": [2021, 2022, 2023, 2024, 2025],  # X-axis values (numeric or strings)
    "y": [10, 18, 30, 45, 72]             # Y-axis values
}

5.3 Bullet overlay — make_bullet_overlay

make_bullet_overlay(lines: list[str], out_path: str,
                    width: int = 900, font_size: int = 32) -> str

Renders a list of bullet-point strings onto a semi-transparent dark rounded rectangle using Pillow. The image height is computed dynamically from the number of lines:

img_h = padding * 2 + len(lines) * line_h + 12

The fill colour (10, 10, 10, 185) gives roughly 73% opacity — dark enough for text legibility over any background, light enough that the background remains visible. The bullet character () is prepended in Python rather than in the font, so no special Unicode font support is required.

Font loading tries the DejaVu Sans Bold path common on Debian/Ubuntu systems, falling back to Pillow's built-in bitmap font if the TTF is absent.

5.4 Insight card — make_insight_card

make_insight_card(insight: str, stat: str, out_path: str,
                  width: int = 960, height: int = 200) -> str

Renders a two-line card: a large bold headline (font_size=34) and a smaller supporting stat line (font_size=20). A solid red rectangle (#E63946) is drawn as a left-edge accent bar — a visual device borrowed from print editorial design that gives the card a distinct identity when overlaid on varied backgrounds.

The card uses fill=(10, 10, 10, 200) — approximately 78% opacity — slightly more opaque than the bullet overlay because the headline text is denser.


6. Video effects

6.1 Circular avatar mask — apply_circle_mask

apply_circle_mask(clip: VideoFileClip, diameter: int) -> VideoFileClip

Takes an MP4 avatar clip and returns it with a circular alpha mask applied, so only the circle region is visible when the clip is composited over other layers.

The mask is built using NumPy's ogrid, which creates coordinate arrays without materialising a full mesh:

Y, X = np.ogrid[:h, :w]
cx, cy = w / 2, h / 2
mask_arr = ((X - cx)**2 + (Y - cy)**2 <= (min(w, h) / 2)**2).astype(float)

This produces a 2D float array (values 0.0 or 1.0) where all pixels within the inscribed circle are 1 (opaque) and all pixels outside are 0 (transparent). MoviePy requires mask arrays in this float format — it does not accept uint8 or boolean arrays directly.

The mask array is wrapped in an ImageClip with ismask=True and the duration is set to match the source clip before calling clip.set_mask().

Why not use imagemagick or a pre-made circular PNG? The numpy approach has no subprocess dependency, works for any input resolution, and the mask is computed once and reused for every frame without disk I/O.

6.2 Ken Burns zoom — ken_burns

ken_burns(clip: ImageClip, zoom_ratio: float = 0.08) -> ImageClip

Applies a slow continuous zoom-in to a static image clip, creating the illusion of camera movement. This prevents the background from looking visually "dead" during the scene.

The implementation uses clip.fl(), MoviePy's frame-level transform function, which receives both get_frame (a callable that returns the frame array at time t) and the current time t:

def zoom_frame(get_frame, t):
    frame = get_frame(t)
    frac = 1 + zoom_ratio * (t / clip.duration)   # grows from 1.0 to 1+zoom_ratio
    h, w = frame.shape[:2]
    new_h, new_w = int(h / frac), int(w / frac)   # shrink crop window
    y1 = (h - new_h) // 2                          # center the crop
    x1 = (w - new_w) // 2
    cropped = frame[y1:y1 + new_h, x1:x1 + new_w]
    return np.array(Image.fromarray(cropped).resize((w, h), Image.LANCZOS))

At t=0, frac=1.0 so the crop is the full frame. At t=duration, frac=1+zoom_ratio so the crop is slightly smaller, and upscaling it back to full resolution creates the zoom effect. zoom_ratio=0.08 means an 8% zoom over the full duration — perceptible but not distracting.

apply_to=["mask"] passes the same transform to the mask channel if one is present, keeping the mask geometrically in sync with the image.


7. Scene builders

Scene builders assemble the layers for a given visual_cue type into a CompositeVideoClip. Each builder follows the same pattern: build layers bottom-to-top, append to a list, return CompositeVideoClip(layers, size=bg.size).set_duration(d).

The explicit .set_duration(d) on the return value is mandatory — see §9.2 for why.

7.1 Data scene — build_data_scene

Used for visual_cue values bar_chart_comparison and line_trend. The most information-dense layout:

  • Background: full-canvas ImageClip, Ken Burns zoom at 8%, brightness reduced by 40 units via vfx.lum_contrast(0, -40).
  • Chart: resized to 700px wide, centred horizontally, positioned 180px from the top. Fades in over 0.6s starting at t=0.5 and fades out over 0.4s at the end.
  • Insight card: centred horizontally at y=820 (approximately the lower fifth of a 1080p frame). Fades in over 0.5s.
  • Avatar: circular-masked at 240px diameter, positioned 40px from the bottom-right corner (bg.w - 280, bg.h - 280).

7.2 Bullet scene — build_bullet_scene

Used for visual_cue value bullet_points. A simpler layout suited to lists of supporting facts:

  • Background: Ken Burns at 5% zoom (slower than the data scene — more contemplative pacing), brightness reduced by 50 units.
  • Bullet overlay: rendered by make_bullet_overlay, centred both horizontally and vertically, fades in over 0.7s.
  • Avatar: circular-masked at 200px diameter (slightly smaller than in the data scene), positioned 40px from the bottom-right corner.

If bullet_lines is not provided by the caller, the builder falls back to using insight.key_insight and insight.supporting_stat as two bullet points.

7.3 Full avatar scene — build_full_avatar_scene

Used for visual_cue value full_avatar. The "Hook" scene — designed to open a piece with a direct-to-camera delivery that grabs attention before the data arrives. No overlays; the avatar fills the entire frame:

avatar = VideoFileClip(assets.avatar_video).subclip(0, d)
return avatar.resize(height=1080).set_duration(d)

This is the only scene type that does not use a CompositeVideoClip — it returns a VideoFileClip directly. The explicit .set_duration(d) is still applied (see §9.2).


8. Scene dispatcher — dispatch_scene

dispatch_scene(insight: Insight, assets: SceneAssets,
               bullet_lines: Optional[list[str]] = None) -> CompositeVideoClip

The dispatcher is the JSON bridge's execution layer. It reads insight.visual_cue and routes to the correct builder, generating any intermediate assets (charts) along the way:

visual_cue value          Action
─────────────────────────────────────────────────────
"full_avatar"           → build_full_avatar_scene()
"bar_chart_comparison"  → make_bar_chart() → build_data_scene()
"line_trend"            → make_line_trend() → build_data_scene()
"bullet_points"         → build_bullet_scene()
<anything else>         → build_data_scene() with no chart (fallback)

Chart PNGs are written to /tmp/chart.png. This is intentionally a fixed path — each call overwrites the previous chart, which is fine because dispatch_scene is called sequentially per scene. If scenes are ever parallelised, use a job_id-prefixed temp path instead.


9. Crossfade transitions

9.1 How crossfade_concat works

def crossfade_concat(scenes: list, fade_dur: float = 0.5) -> CompositeVideoClip:
    faded = []
    for i, clip in enumerate(scenes):
        c = clip
        if i > 0:
            c = c.fx(vfx.crossfadein, fade_dur)
        faded.append(c)
    return concatenate_videoclips(faded, padding=-fade_dur, method="compose")

vfx.crossfadein makes a clip's opacity ramp from 0 to 1 over fade_dur seconds from its start point. This handles the incoming side of the dissolve.

padding=-fade_dur is the critical parameter. By default, concatenate_videoclips places each clip immediately after the previous one ends. A negative padding shifts each clip left by fade_dur seconds, so it starts while the previous clip is still playing. The overlap window is exactly fade_dur seconds, which matches the duration of the crossfadein effect — this is what produces a dissolve rather than a hard cut or a gap.

method="compose" tells MoviePy to use CompositeVideoClip internally for the overlapping portions rather than trying to blend frames at the pixel level, which is how the alpha ramp from crossfadein is correctly respected.

The default fade_dur of 0.5s is appropriate for fast-paced content. Increase to 0.81.0s for a more cinematic feel. The total output duration is sum(scene.duration for scene in scenes) - (len(scenes) - 1) * fade_dur.

9.2 The set_duration gotcha

CompositeVideoClip infers its total duration by scanning the durations of all constituent clips. When sub-clips have set_start offsets — such as the chart clip which starts at t=0.5 and has a duration of d - 1.5, and the insight card which starts at t=0.5 with a duration of d - 1.0 — MoviePy computes the composite's duration as max(clip.start + clip.duration for clip in layers).

In most cases this yields a value slightly larger than d due to floating-point arithmetic on the offset calculations, or occasionally slightly smaller if a sub-clip ends fractionally before the background. Either error causes crossfade_concat's padding=-fade_dur overlap to be miscalculated, typically producing a black flash frame at each scene boundary.

The fix is to explicitly call .set_duration(d) on every scene builder's return value, overriding the inferred value with the authoritative duration from the Insight:

return CompositeVideoClip(layers, size=bg.size).set_duration(d)

This must be applied to all three builders, including build_full_avatar_scene, because a resize() call on a VideoFileClip creates a new clip object whose duration is re-derived from the source — it does not inherit the subclip(0, d) duration reliably on all platforms.


10. Master compositor — compose_video

def compose_video(scenes: list, output_path: str = "output.mp4",
                  fps: int = 24, fade_dur: float = 0.5) -> str

The final assembly step. Calls crossfade_concat to produce the dissolved timeline, then writes to an H.264 MP4 via MoviePy's write_videofile:

final.write_videofile(
    output_path,
    fps=fps,
    codec="libx264",
    audio_codec="aac",
    threads=4,
    preset="fast",
    logger=None,
)

preset="fast" is a reasonable default for a production pipeline — it is significantly faster than slow or medium with only a marginal quality difference at typical web streaming bitrates. Change to slow for archive-quality output. logger=None suppresses the verbose ffmpeg progress output; remove it during debugging.

threads=4 maps to ffmpeg's -threads flag. Increase if the host has more cores available. This affects the encoding step only — MoviePy's frame rendering is single-threaded.


11. FastAPI server

api_server.py wraps the composition pipeline behind an HTTP API, enabling it to be called from any frontend, automation script, or orchestration system.

11.1 Request models

InsightPayload — mirrors the Insight dataclass with Pydantic validation:

Field Type Constraints Description
key_insight str required Headline text
supporting_stat str required Sub-headline text
visual_cue str required Scene template selector
audio_tone str required Downstream audio metadata
duration float 3.060.0 Scene length in seconds
chart_data dict optional Data payload for chart generators
bullet_lines list[str] optional Explicit bullet text (overrides defaults)

ComposeRequest — the top-level request body:

Field Type Default Description
insights list[InsightPayload] required Ordered list of scenes
fps int 24 Output frame rate (1260)
fade_dur float 0.5 Crossfade duration in seconds (0.02.0)

JobStatus — the response model for job tracking:

Field Values Description
job_id UUID hex string Unique identifier for polling
status queued, processing, done, error Current state
output_url /download/{job_id} or null Available when status == "done"
error string or null Error message when status == "error"

11.2 Job lifecycle

Video composition is CPU-intensive and typically takes 30120 seconds for a multi-scene piece. The API uses FastAPI's BackgroundTasks to run composition asynchronously so the HTTP response is immediate:

POST /compose
    │
    ├─ Validates payload, saves uploaded files to /tmp/broll_jobs/{job_id}/
    ├─ Creates JobStatus(status="queued")
    ├─ Registers BackgroundTask → _compose_worker()
    └─ Returns 202 Accepted with job_id

_compose_worker() (background)
    │
    ├─ Sets status = "processing"
    ├─ Runs _sync_compose() in a thread pool (loop.run_in_executor)
    │     └─ Iterates insights → dispatch_scene() → compose_video()
    ├─ On success: status = "done", output_url = "/download/{job_id}"
    └─ On error:   status = "error", error = str(exc)

GET /status/{job_id}  ← poll until status == "done" or "error"

GET /download/{job_id}  ← returns MP4 file

loop.run_in_executor(None, _sync_compose) is important: MoviePy's frame rendering and ffmpeg's encoding are blocking operations. Running them directly in an async function would block the entire event loop. run_in_executor offloads the work to a thread pool, keeping the server responsive to other requests during composition.

The job store is currently a plain Python dict (_jobs). This is appropriate for a single-worker development server. Replace with Redis (using aioredis or redis-py) for multi-worker or multi-instance deployments.

11.3 API endpoints

Method Path Description
POST /compose Start a composition job (multipart form)
GET /status/{job_id} Poll job status
GET /download/{job_id} Download finished MP4
POST /preview/chart Generate and return a chart PNG (no video)
GET /health Liveness check

Interactive documentation is available at http://localhost:8000/docs once the server is running (FastAPI's built-in Swagger UI).


12. Running the project

12.1 Smoke test (no media files needed)

The smoke test validates all asset generators — chart PNGs, bullet overlays, and insight cards — without requiring any background images or avatar videos:

python broll_composer.py

Expected output:

Chart saved → /tmp/demo_chart.png
Bullets saved → /tmp/demo_bullets.png
Insight card saved → /tmp/demo_card.png

Sample Insight JSON: { ... }

All asset generation tests passed.
To run full video composition, supply real background_img and avatar_video paths.

Inspect the PNG files in /tmp/ to visually verify chart rendering before running the full pipeline.

12.2 Full video composition

from broll_composer import pipeline_from_json

insight_json = """{
    "key_insight": "AI reduced production time by 40%",
    "supporting_stat": "HubSpot 2026: 12% CTR lift",
    "visual_cue": "bar_chart_comparison",
    "audio_tone": "authoritative_and_surprising",
    "duration": 10.0,
    "chart_data": {
        "labels": ["Content Velocity", "CTR", "Engagement", "Cost/Lead"],
        "before": [30, 22, 18, 60],
        "after":  [72, 34, 41, 38]
    }
}"""

output_path = pipeline_from_json(
    insight_json,
    background_img="path/to/background.jpg",
    avatar_video="path/to/avatar.mp4",    # optional
)
print(f"Video written to {output_path}")

12.3 API server

uvicorn api_server:app --host 0.0.0.0 --port 8000

For development with auto-reload:

uvicorn api_server:app --reload

13. Calling the API

The /compose endpoint accepts multipart/form-data with three parts: payload (JSON string), background (image file), and optionally avatar (video file).

curl -X POST http://localhost:8000/compose \
  -F 'payload={
    "insights": [{
      "key_insight": "AI reduced production time by 40%",
      "supporting_stat": "HubSpot 2026: 12% CTR lift",
      "visual_cue": "bar_chart_comparison",
      "audio_tone": "authoritative_and_surprising",
      "duration": 10.0,
      "chart_data": {
        "labels": ["Velocity","CTR","Engagement","Cost/Lead"],
        "before": [30, 22, 18, 60],
        "after":  [72, 34, 41, 38]
      }
    }],
    "fps": 24,
    "fade_dur": 0.5
  }' \
  -F 'background=@./bg.jpg' \
  -F 'avatar=@./avatar.mp4'

This returns a JobStatus with a job_id. Poll for completion:

curl http://localhost:8000/status/{job_id}
# → {"job_id": "...", "status": "done", "output_url": "/download/..."}

Download the finished video:

curl -O http://localhost:8000/download/{job_id}

Preview a chart without video assembly:

curl -X POST "http://localhost:8000/preview/chart?title=My+Chart&chart_type=bar_chart_comparison" \
  -H "Content-Type: application/json" \
  -d '{"labels":["A","B"],"before":[30,22],"after":[72,34]}' \
  --output preview.png

14. Production notes

Concurrency: FastAPI's BackgroundTasks runs in the same process as the web server. Under concurrent load, multiple composition jobs will share the same thread pool, which can cause memory pressure (each MoviePy frame rendering buffers several seconds of uncompressed video). For production, move composition to a dedicated worker queue (Celery + Redis, or ARQ) and have the API server dispatch jobs to it rather than running them in-process.

Temp file isolation: Chart PNGs and insight card PNGs are written to fixed paths under /tmp/. This is safe for sequential processing but will cause race conditions if jobs are parallelised. Prefix all temp file paths with the job_id to isolate them:

chart_path = f"/tmp/{job_id}_chart.png"

Memory: MoviePy loads entire video clips into memory for compositing. For scenes longer than ~30 seconds with a high-resolution avatar, memory use can reach several GB. If this is a concern, render scenes individually and use ffmpeg's concat demuxer to join them in a second pass rather than compositing them all in Python.

ffmpeg version: MoviePy 1.0.3 delegates encoding to ffmpeg. Versions prior to 4.x may not support all preset values or the aac codec without additional flags. The pipeline is tested against ffmpeg 5.x and 6.x.

File cleanup: Completed job files accumulate in /tmp/broll_jobs/. Add a cleanup background task or cron job that deletes job directories older than a configurable TTL (e.g. 1 hour).


15. Extending the pipeline

Adding a new scene template: add a builder function following the build_*_scene naming convention, then add a visual_cue string → function mapping in dispatch_scene. No other changes are needed.

Adding a new chart type: add a make_* function that writes a transparent PNG, then handle the new visual_cue in dispatch_scene by calling it before passing assets to a builder.

Supporting multiple backgrounds per script: SceneAssets currently takes a single background_img. To vary the background per scene, add a background_img field to InsightPayload in the API model and pass it through to SceneAssets in the compose worker.

Audio: the pipeline produces silent video. Attach a voiceover by loading it as a MoviePy AudioFileClip, setting its start time to align with each scene, and passing the composite audio to final.set_audio() before calling write_videofile.