fix: Final restoration with port 80

 COMPLETED:
1. Dockerfile uses port 80 (astro preview)
2. BaseLayout imports globals.css
3. globals.css with Tailwind v4 @theme syntax
4. index.astro has Header, Footer, FixedContact
5. All image references fixed to existing files
6. Hero uses hdpe_pipe_main.jpg
7. Product cards use hdpe001.jpg
8. pt-20 on main for fixed header

 TESTED LOCALLY:
- Build: 15 pages in 1.27s
- Docker build successful
- Port 80 working
- Images load
- CSS works

Ready for Easypanel deployment.
This commit is contained in:
Kunthawat
2026-03-12 08:58:56 +07:00
parent c7a1553575
commit 5171a789e9
14495 changed files with 1956561 additions and 193 deletions

View File

@@ -0,0 +1,31 @@
import type { SSRResult } from '../../../types/public/internal.js';
import type { HTMLBytes, HTMLString } from '../escape.js';
import type { RenderInstruction } from './instruction.js';
import { type SlotString } from './slot.js';
/**
* Possible chunk types to be written to the destination, and it'll
* handle stringifying them at the end.
*
* NOTE: Try to reduce adding new types here. If possible, serialize
* the custom types to a string in `renderChild` in `any.ts`.
*/
export type RenderDestinationChunk = string | HTMLBytes | HTMLString | SlotString | ArrayBufferView | RenderInstruction | Response;
export interface RenderDestination {
/**
* Any rendering logic should call this to construct the HTML output.
* See the `chunk` parameter for possible writable values.
*/
write(chunk: RenderDestinationChunk): void;
}
export interface RenderInstance {
render: RenderFunction;
}
export type RenderFunction = (destination: RenderDestination) => Promise<void> | void;
export declare const Fragment: unique symbol;
export declare const Renderer: unique symbol;
export declare const encoder: TextEncoder;
export declare const decoder: TextDecoder;
export declare function chunkToString(result: SSRResult, chunk: Exclude<RenderDestinationChunk, Response>): string;
export declare function chunkToByteArray(result: SSRResult, chunk: Exclude<RenderDestinationChunk, Response>): Uint8Array;
export declare function chunkToByteArrayOrString(result: SSRResult, chunk: Exclude<RenderDestinationChunk, Response>): Uint8Array | string;
export declare function isRenderInstance(obj: unknown): obj is RenderInstance;