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<lastBuildDate>Fri, 29 May 2026 00:23:12 +0000</lastBuildDate> <lastBuildDate>Sat, 30 May 2026 00:21:29 +0000</lastBuildDate>
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<title>Rethinking How to Remember: Beyond Atomic Facts in Lifelong LLM Agent Memory</title> <title>MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulation</title>
<link>https://arxiv.org/abs/2605.19952</link> <link>https://arxiv.org/abs/2605.13857</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19952.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingwei Sun, Jianing Zhu, Jiangchao Yao, Tongliang Liu, Bo Han&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; To enable reliable long-term interaction, LLM agents require a memory system that can faithfully store, efficiently retrieve, and deeply reason over accumulated dialogue history. Most existing methods adopt an extracted fact based paradigm: handcrafted static prompts compress raw dialogues into atomic facts, which are then stored, matched, and injected into downstream reasoning. Nevertheless, such fact-centric designs inevitably discard fine-grained details in original dialogues and fail to support deep reasoning over scattered isolated facts. Moreover, static prompts cannot maintain consistent extraction granularity across diverse dialogue styles. To address these limitations, we propose TriMem, which maintains three coexisting representation granularities, including raw dialogue segments anchored by source identifiers for storage fidelity, extracted atomic facts for efficient memory retrieval, synthesized profiles that aggregate dispersed facts into holistic semantic understanding for deep reasoning. We further adopt TextGrad-based prompt optimization, which iteratively refines extraction and profiling prompts via response quality feedback, achieving lifelong evolution without any parameter updating. Extensive experiments on LoCoMo and PerLTQA across multiple LLM backbones demonstrate that TriMem consistently outperforms strong memory baselines. The code is available at https://TMLR-TriMem.github.io .&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13857.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dongxia Liu, Jie Ma, Xiaochen Yang, Jiancheng Zhang, Bin Xia, Zhehan Kan, Nisha Huang, Jun Liang, Wenming Yang, Jin Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The creation of cinematic-quality animal effects necessitates the precise modeling of muscle and fur dynamics, a process that remains both labor-intensive and computationally expensive within traditional production workflows. While generative diffusion models have shown promise in diverse artistic workflows, their capacity for high-fidelity animal simulation remains largely unexploited. We present MoZoo, a generative dynamics solver that bypasses conventional refinement to synthesize high-fidelity animal videos from coarse meshes under multimodal guidance. We propose Role-Aware RoPE (RAR-RoPE) which employs role-based index remapping to synchronize motion alignment while decoupling reference information via fixed temporal offsets. Complementing this, Asymmetric Decoupled Attention partitions the latent sequence to enforce a unidirectional information flow, effectively preventing feature interference and improving computational efficiency. To address the scarcity of high-quality training data, we introduce MoZoo-Data, a synthetic-to-real pipeline that leverages a rendering engine and an inverse mapping approach to construct a large-scale dataset of paired sequences. Furthermore, we establish MoZooBench, a comprehensive benchmark with 120 mesh-video pairs. Experimental results demonstrate that MoZoo achieves high-fidelity fur simulation across diverse animal skeletons and layouts, preserving superior temporal and structural consistency.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.19952</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.13857</guid>
<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate> <pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<title>Contrastive Distribution Matching for Amortized Sequential Monte Carlo in Discrete Diffusion</title> <title>ORACLE: Anticipating Scams from Partial Trajectories in Streaming App Usage</title>
<link>https://arxiv.org/abs/2605.23346</link> <link>https://arxiv.org/abs/2605.16363</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23346.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jaihoon Kim, Taehoon Yoon, Prin Phunyaphibarn, Seungjun Kim, Morteza Mardani, Minhyuk Sung&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Discrete diffusion models have emerged as powerful frameworks for generating structured categorical data. However, efficiently sampling from reward-tilted distributions remains a fundamental challenge. While Twisted Sequential Monte Carlo (SMC) offers asymptotic exactness for this task, estimating the optimal twist function in discrete state spaces necessitates costly Monte Carlo approximations, resulting a severe computational bottleneck at inference. To overcome this limitation, we introduce Contrastive Distribution Matching (CDM), a novel framework that amortizes the cost of SMC inference by learning a parameterized twist function via positive and negative samples. For efficient training, we reformulate the gradient estimator to leverage the closed-form forward kernels of discrete diffusion models. In practice, evaluating our learned twist function incurs less than 5% additional computational overhead compared to a single forward pass of the base model. Through extensive empirical evaluations, we demonstrate that CDM consistently outperforms existing baselines under matched wall-clock time. We validate the effectiveness and versatility of our approach across a diverse range of applications, including toxic text generation, regulatory DNA sequence design, protein designability, and diffusion large language model alignment.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16363.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wenbo Gao, Songbai Tan, Zhongan Wang, Fei Shen, Gang Xu, Huiping Zhuang, Yunyun Yang, Ming Li, Xiaofeng Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Smartphone scams are increasingly prevalent and typically manifest as multi-stage, cross-application processes with gradually emerging intent. Effective intervention thus requires anticipating scams before the intent becomes explicit. This is inherently challenging, as decisions must rely on partial trajectories with temporally distributed evidence. In this paper, we propose ORACLE Online Reasoning for Anticipating Cross-temporal Latent thrEats, the first agentic framework for early scam anticipation from streaming app-usage trajectories. To support this setting, we curate a real-world long-horizon benchmark of streaming app-usage trajectories, covering 12 scam types, spanning extended periods (15 days on average), involving diverse applications (95 apps), and interleaving normal and scam behaviors. To address fragmented evidence, we introduce a self-evolving context manager that adaptively consolidates entity-centric interactions over time, enabling more effective reconstruction of cross-temporal evidence from partial observations. To enhance sensitivity to latent early-stage signals, we propose an on-policy self-distillation scheme in which a teacher model, conditioned on summarized anti-scam reflections and clues by skills, supervises a student model without access to such reflections. This scheme thereby distills evidence-informed knowledge and improves recognition of emerging fraud patterns from partial trajectories. Experiments show that consistently improves early scam anticipation, yielding timely warnings while reducing false alerts in realistic streaming scenarios.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.23346</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.16363</guid>
<pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate>
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<title>Reflective Prompt Tuning through Language Model Function-Calling</title>
<link>https://arxiv.org/abs/2605.21781</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21781.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Farima Fatahi Bayat, Moin Aminnaseri, Pouya Pezeshkpour, Estevam Hruschka&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) have become increasingly capable of following instructions and complex reasoning, making prompting a flexible interface for adapting models without parameter updates. Yet prompt design remains labor-intensive and highly sensitive to formatting, phrasing, and instruction order, motivating automated prompt optimization methods that reduce manual effort while preserving inference-time flexibility. However, existing methods often search over prompt candidates or use fixed critique-refine pipelines driven by individual examples or small batches, limiting their ability to capture systematic error patterns and make targeted edits grounded in failure history. We propose Reflective Prompt Tuning (RPT), a framework that uses LLM function calling to simulate the iterative workflow of human prompt engineers. An LLM optimizer calls a diagnostic function that evaluates the target model over an entire optimization set, summarizes recurring failure modes, and returns a structured diagnostic report. The optimizer uses this report, together with an accumulated memory of prior reports, to revise the prompt for the next iteration. RPT further supports confidence-aware optimization by using calibration signals in diagnostic feedback and final prompt selection. Across three reasoning tasks, RPT improves over initial prompts by up to 12.9 points, remains competitive with state of the art, and improves confidence calibration. Our analyses show that RPT is especially effective on multi-hop and mathematical reasoning, producing targeted prompt revisions that align with diagnosed failure patterns and lead to gains in task performance and calibration.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.21781</guid>
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
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<title>Uniform Diffusion Models Revisited: Leave-One-Out Denoiser and Absorbing State Reformulation</title>
<link>https://arxiv.org/abs/2605.22765</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22765.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Samson Gourevitch, Yazid Janati, Dario Shariatian, Umut Simsekli, Eric Moulines, Eric P. Xing, Alain Durmus&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Discrete diffusion models are often trained through clean-data prediction, but the prediction can be used in different ways to define the reverse dynamics. In Masked Diffusion Models (MDM) these choices largely coincide, whereas in Uniform Diffusion Models (UDM) they do not. We show that the standard plug-in bridge parameterization for UDM is not optimized by the denoising posterior, but by a leave-one-out posterior that predicts each clean token without using its own noisy observation. This identifies a mismatch between the plug-in ELBO and the usual cross-entropy denoising objective. We characterize the leave-one-out target and derive exact conversions between the denoiser, the leave-one-out posterior, and the score. These conversions allow us to disentangle parameterization and training objective. Our results also lead to inference improvements without any additional training through an informed predictor-corrector sampler and improved temperature sampling based on the leave-one-out predictor. We further introduce an absorbing-state reformulation of uniform diffusion that preserves the UDM joint law while decomposing it into masked-diffusion-like sampling operations, with simpler denoising posteriors, carry-over unmasking, and a natural remasking mechanism. On language modeling, leave-one-out parameterizations consistently improve UDM generation, while the absorbing construction matches or surpasses masked diffusion. These results suggest that the empirical gap between masked and uniform diffusion is driven less by the choice of marginals themselves than by parameterization and sampling design. The code and models can be found at https://github.com/samsongourevitch/rev_udm.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.22765</guid>
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
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<title>Learning A Unified Risk Map for Autonomous Driving in Partially Observable Environments</title>
<link>https://arxiv.org/abs/2605.22189</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22189.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jie Jia, Yaofeng Su, Zeyu Bao, Yun Hong, Bingzhao Gao, Zhongxue Gan, Wenchao Ding&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Occlusion-aware prediction remains a critical challenge in autonomous driving due to the inherent uncertainty of unobserved regions. Existing approaches either overestimate risk based on reachable states or struggle to predict accurate trajectories under high occlusion uncertainty. To address these limitations, we propose a unified risk map modeling and learning framework for partially observable environments. Our method integrates traffic flow risk and collision risk through spatiotemporal modeling, enabling fine-grained assessment of occlusion-induced hazards. To address the scarcity of scenarios involving occluded interactions, we introduce a diffusion-based scenario generation framework that produces realistic yet adversarial scenarios. We integrate the modeling and learning of a unified risk map into a framework that supports risk-aware planning under partial observability. Experiments on the Waymo Open Motion Dataset show that our method significantly outperforms the state-of-the-art occlusion-aware baseline, improving minimum time-to-collision by 0.78 times and average time-to-collision by 1.67 times. The proposed framework offers a comprehensive and practical solution for risk-aware planning in partially observable environments.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.22189</guid>
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
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<title>Convex Low-resource Accent-Robust Language Detection in Speech Recognition</title>
<link>https://arxiv.org/abs/2605.23235</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23235.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Miria Feng, William Tan, Mert Pilanci&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Globalization and multiculturalism continue to produce increasingly diverse speech varieties. Yet current spoken dialogue systems frequently fail on under-represented dialects and accents, often misidentifying the input language and causing cascading failures in downstream dialogue tasks. Addressing this dialectal variance under low-resource constraints remains an open challenge, as standard fine-tuning is computationally expensive and prone to overfitting on high-dimensional speech data. We propose Convex Language Detection (CLD), a novel framework that integrates theoretically grounded convex optimization techniques into the spoken dialogue systems pipeline. Our method is efficiently implemented via multi-GPU Alternating Direction Method of Multipliers (ADMM) in JAX, thus providing global optimality guarantees and fast training in polynomial time. Theoretically, we prove that our convex objective induces certified margin stability and provide guarantees against feature perturbations. Empirically, we demonstrate sample efficiency and robustness to input dialectical variation, achieving 97-98% accuracy in challenging low-resource regimes. Our open-source package is available at https://pypi.org/project/jaxcld/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.23235</guid>
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate> <pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
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<title>Breaking the Chains of Probability: Neutrosophic Logic as a New Framework for Epistemic Uncertainty in Large Language Models</title> <title>Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation</title>
<link>https://arxiv.org/abs/2605.24053</link> <link>https://arxiv.org/abs/2605.25220</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24053.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maikel Yelandi Leyva-Vázquez, Florentin Smarandache&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) are predominantly governed by probabilistic frameworks in which the sum of outcome probabilities is constrained to unity. This architectural limitation, often imposed by Softmax layers, leads to a collapse of uncertainty that makes it difficult to differentiate between epistemic uncertainty, paradox, and vagueness. We present an empirical investigation of the application of Neutrosophic Logic, a framework that treats Truth (T), Indeterminacy (I), and Falsity (F) as three independent dimensions, to model epistemic states in LLMs. We conducted experiments on a family of four OpenAI GPT models across five linguistic phenomena: logical paradoxes, epistemic ignorance, vagueness, ethical contradictions, and future contingencies, under three prompting strategies: neutrosophic, probabilistic, and entropy-derived. Our findings reveal that the neutrosophic approach, by allowing T+I+F &gt; 1, a state we term hyper-truth, provides a richer representation of a model's internal state. In 35% of evaluations, hyper-truth emerged spontaneously, predominantly under ethical contradiction and logical paradox. We demonstrate that this approach preserves truth values in fuzzy contexts and offers a robust method for identifying and quantifying internal model conflict. We conclude that the integration of neutrosophic evaluation layers is a critical step toward more transparent, reliable, and ethically aware AI systems.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25220.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aviral Chharia, Fernando De la Torre&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; High-fidelity 3D Gaussian head avatar generation is critical for applications such as AR/VR, telepresence, and digital humans. Existing methods depend on multi-view datasets, 3D captures, or intermediate 2D view synthesis. In contrast, we learn both conditional and unconditional 3D head models from randomly sampled 2D images alone, without using multi-view data, 3D supervision, or intermediate view generation. We introduce MVCHead, a single-shot state space model that enforces multi-view consistency (MVC) directly in the 3D representation while regressing 3D Gaussians under these constraints. At its core, we propose a Hierarchical State Space (HiSS) block that progressively refines Gaussians from coarse to fine, while capturing long-range dependencies. Within each HiSS block, we modify Mamba's standard unidirectional scan with the proposed Hierarchical Bi-directional State Scan (HiBiSS) that aligns recurrence with the axes along which multi-view inconsistencies are strongest. Finally, we design an SE(3) Multi-view Critic that judges whether a set of self-renders arises from a single underlying 3D configuration, rewarding cross-view pixel alignment without observing real multi-view pairs. MVCHead achieves state-of-the-art perceptual quality, surpasses prior methods in both texture and geometric consistency, and maintains comparable shape consistency. To demonstrate scalability, we release FaceGS-10K, the first large-scale dataset of ready-to-use 3D Gaussian head assets for training and evaluation of 3D head models. Project Page and code: https://humansensinglab.github.io/MVCHead/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.24053</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.25220</guid>
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
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<title>AgentFugue: Agent Scaling for Long-Horizon Tasks through Collective Reasoning</title>
<link>https://arxiv.org/abs/2605.24486</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24486.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuyang Hu, Hongjin Qian, Shuting Wang, Jiongnan Liu, Tong Zhao, Xiaoxi Li, Zheng Liu, Zhicheng Dou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent progress on long-horizon agentic tasks has been driven largely by scaling up individual agents through stronger models, better tools, and more effective scaffolding. In contrast, much less is understood about scaling out: whether multiple peer agents, all targeting the same task, can become an additional source of capability without relying on explicit role specialization or workflow orchestration. We study this question and propose AgentFugue, a collective reasoning framework built around a shared reasoning hub. As peer agents explore the same task in parallel, the hub records concise notes on what each agent has established, attempted, or ruled out, and enables each agent to selectively access what other agents have discovered in a form useful for its current search. This design turns otherwise isolated trajectories into a connected ecology of reusable intermediate reasoning without requiring centralized planning. We instantiate the hub as a plug-in communication layer, trained with supervised fine-tuning and end-to-end reinforcement learning. Across the challenging long-horizon settings we study, AgentFugue improves over strong baselines. Our results suggest that collective reasoning can turn scaling out peer agent systems into a distinct source of capability gains, rather than merely a way of spending more compute.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.24486</guid>
<pubDate>Sat, 23 May 2026 00:00:00 +0000</pubDate>
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<title>Don't Guess, Just Ask: Resolving Ambiguity in Referring Segmentation via Multi-turn Clarification</title>
<link>https://arxiv.org/abs/2605.17531</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17531.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuting Yang, Haichao Jiang, Tianming Liang, Quan Zhang, Jian-Fang Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Referring segmentation aims to segment the target objects in images or videos based on the textual query. Despite remarkable progress over the past years, existing works always assume that the user-provided queries are already precise and clear. However, this assumption is impractical. In real-world scenarios, it is unrealistic to expect all users to thoroughly review their visual content and carefully ensure their queries are unique and unambiguous. When encountering such cases, existing segmentation models tend to arbitrarily guess the user preferences, often resulting in undesired outcomes. To address this limitation, we propose IC-Seg, a novel agentic framework that proactively clarifies user intent through multi-turn conversation before segmentation. To effectively incentivize this capability, we further introduce Hi-GRPO, a new hierarchical optimization strategy that injects dense and informative supervision signals at the trajectory, turn, and step levels. This strategy encourages efficient intent clarification, effectively eliminating redundant interactions and improving overall dialogue quality. For evaluation, we establish Ambi-RVOS, a referring video object segmentation benchmark with ambiguous user queries. Extensive experiments demonstrate that IC-Seg not only outperforms existing methods by a large margin in resolving ambiguous queries, but also maintains state-of-the-art performance on standard reasoning segmentation benchmarks. Code and data will be released at https://github.com/iSEE-Laboratory/IC-Seg.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.17531</guid>
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate> <pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
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<title>Growing a Neural Network in Breadth, Depth, and Time</title> <title>CONF-KV: Confidence-Aware KV Cache Eviction with Mixed-Precision Storage for Long-Horizon LLM</title>
<link>https://arxiv.org/abs/2605.25174</link> <link>https://arxiv.org/abs/2605.24786</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25174.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Eivinas Butkus, Kedar Garzón Gupta, Nikolaus Kriegeskorte&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spatial and temporal resource constraints are critical for both biological and artificial intelligent systems. Here we define differentiable cost terms for breadth, depth, and time within a recurrent convolutional neural network conceived as a finite subset of an infinite lattice. We optimize these costs jointly with task errors via backpropagation. We set different pressures on breadth, depth, and time, which leads to diverse computational graphs emerging organically through training. We find that all three resources can be traded off against each other to achieve a given level of accuracy. Networks grow in all three dimensions with task complexity and spontaneously take more recurrent steps when inputs are occluded. Surprisingly, time used by the model correlates with human reaction times in an object recognition task. Our framework provides a normative account of how resource constraints shape neural architectures, connecting to questions about brain design in neuroscience, and may help illuminate the diversity of neural solutions found in nature.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24786.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yubo Li, Yidi Miao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-horizon LLM inference turns the key--value (KV) cache into the dominant GPU memory consumer and makes per-token attention increasingly expensive. Many common eviction policies use static recency windows or historical attention, leaving unused a signal computed on every decoding step: the model's current uncertainty. We introduce CONF-KV, a KV-cache manager that converts the next-token distribution into a scalar confidence score and uses it to choose the per-step cache budget, retaining more context when the model is uncertain and pruning aggressively when it is confident. Within each budget, tokens are ranked by a composite of accumulated attention mass and recency, while a protected recent window preserves local coherence. We combine the policy with blockwise online-softmax attention, mixed FP16/INT8 storage, and a pyramidal per-layer budget variant. Across four model families and generated lengths up to 4K, CONF-KV stays near the footprint of a fixed 512-token sliding window while remaining within 1.5--2.1 perplexity points of full KV. On Needle-in-a-Haystack up to 32K tokens, CONF-KV reaches 91.4% retrieval accuracy versus 53.8% for sliding windows and 80.6% for H2O; on 75 VisualWebArena tasks it retains 95.3% of full-KV success at 2.8 times lower peak memory.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.25174</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.24786</guid>
<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate> <pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
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<title>How Accurate are Video Quality Models for Diffusion-Based Video Super-Resolution?</title> <title>CollectionLoRA: Collecting 50 Effects in 1 LoRA via Multi-Teacher On-Policy Distillation</title>
<link>https://arxiv.org/abs/2605.25940</link> <link>https://arxiv.org/abs/2605.25378</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25940.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Benjamin Herb, Steve Göring, Alexander Raake, Rakesh Rao Ramachandra Rao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent video super-resolution (VSR) approaches use deep neural networks to enhance low-quality input videos and recover visual detail, with diffusion-based methods in particular showing promising results. In this paper, we investigate whether existing video quality models can be used to assess the performance of these diffusion-based VSR methods, by comparing model predictions with results from a subjective test. The study compares six upscaling methods (Lanczos, Rhea, SCST, DOVE, SeedVR2, Starlight Mini) applied to both compressed (AV1 and DCVC-RT) and uncompressed low-resolution videos considering the play-out on a UHD-1/4K screen. A range of full- and no-reference quality models are used to assess their applicability to this new type of quality degradation, focusing on within-sequence performance. The results highlight that CNN-based full-reference models, such as LPIPS, DISTS, and CVQA-FR show significantly higher correlation coefficients than both conventional full- as well as the tested no-reference models. Most overestimate the overly sharp results of SCST, with VMAF mainly failing due to spatial inconsistencies introduced by Starlight Mini. None of the tested video quality models reach sufficient accuracy so as to replace complementary subjective testing. The reference, degraded and upscaled videos, as well as the user ratings and model scores are made available with the paper at https://github.com/Telecommunication-Telemedia-Assessment/AVT-VQDB-UHD-1-VSR as open data.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fangtai Wu, Hailong Guo, Shijie Huang, Jiayi Song, Yubo Huang, Mushui Liu, Zhao Wang, Yunlong Yu, Jiaming Liu, Ruihua Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 49&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Customized image editing aims to equip pre-trained diffusion models with specific visual effects using limited paired data, typically via Low-Rank Adaptation (LoRA). As the number of desired effects grows, storing and dynamically loading numerous these effect LoRAs significantly increases deployment overhead. Furthermore, current pipelines typically cascade these effect LoRAs with acceleration modules for fast generation, which triggers severe parameter interference and results in concept bleeding and style degradation. We propose CollectionLoRA, a multi-teacher on-policy distillation framework capable of distilling the concepts of up to 50 different effect LoRAs along with few-step generation capabilities into a single LoRA. This fundamentally resolves the feature interference issue and significantly reduces deployment costs. Specifically, the method introduces (i) a Probabilistic Dual-Stream Routing mechanism that enables the model to randomly switch between data sources during training, effectively enhancing its generalization in unseen scenarios; (ii) an Asymmetric Orthogonal Prompting strategy to achieve concept isolation within the prompt space; (iii) a Coarse-to-Fine Distillation Objective to mitigate the distribution gap between the teacher and student models. Extensive evaluations show that CollectionLoRA distills all customized effects and few-step generation into a single LoRA, reducing deployment overhead while achieving concept fidelity comparable to or better than independently trained teacher models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.25940</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.25378</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate> <pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>Advancing Creative Physical Intelligence in Large Multimodal Models</title> <title>OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants</title>
<link>https://arxiv.org/abs/2605.26396</link> <link>https://arxiv.org/abs/2605.26485</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26396.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Cheng Qian, Hyeonjeong Ha, Jiayu Liu, Jeonghwan Kim, Emre Can Acikgoz, Bingxuan Li, Kunlun Zhu, Jiateng Liu, Aditi Tiwari, Zhenhailong Wang, Xiusi Chen, Mahdi Namazifar, Heng Ji&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26485.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xudong Lu, Xueying Li, Annan Wang, Yang Bo, Jinpeng Chen, Zengliang Li, Nianzu Yang, Rui Liu, Xue Yang, Jingwen Hou, Hongsheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.26396</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.26485</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>AgentHijack: Benchmarking Computer Use Agent Robustness to Common Environment Corruptions</title>
<link>https://arxiv.org/abs/2605.25707</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingwei Sun, Jianing Zhu, Yuanyi Li, Tongliang Liu, Xia HU, Bo Han&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autonomous computer use agents that powered by multimodal large language models (MLLMs) are emerging as capable assistants for completing complex digital workflows. However, real-world execution environments are far from ideal: pop-ups, resolution changes, and competing applications frequently interfere with agent perception and control. We introduce AgentHijack, a benchmark designed to evaluate the robustness of computer-use agents under common corruptions, where the uncertainties in dynamic environment disrupt the execution flow without direct adversarial intent. Specifically, AgentHijack introduces 9 configurable common corruptions to replicate realistic imperfect scenarios. We evaluate a variety of desktop tasks that utilize MLLM-based agents and discover that even minor instances of corruption can result in substantial performance degradation, which emphasizes the fragility of agents and underscores the necessity of robustness evaluation. Afterward, we propose AgentHijack-Agent, a framework that integrates an action generator with enhanced grounding capabilities and an onlooker responsible for behavior summarization and environment checking. Extensive experiments validate its effectiveness. Our code, environment, baseline models and data are publicly available at: https://AgentHijack.github.io.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.25707</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>Everything at Every Scale: Scale-Invariant Diffusion with Continuous Super-Resolution</title>
<link>https://arxiv.org/abs/2605.26032</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26032.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zixin Jessie Chen, Zhuo Chen, Archer Wang, Jeff Gore, William T. Freeman, Congyue Deng, Marin Soljačić&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Creating images from noise is image generation; reconstructing fine details from coarse inputs is super-resolution. Despite their practical differences, both can be understood as reversing information loss across scales. We introduce SKILD, a Scale-invariant K-Space Image Learning Diffusion model that unifies generation and continuous super-resolution within a single unconditional framework. Both natural images and critical physical systems exhibit scale invariance, and we leverage it to design a forward process that attenuates image content from fine to coarse scales while injecting spectrum-matched Gaussian noise, making scale an explicit coordinate of the diffusion dynamics. The same trained reverse process performs generation and continuous super-resolution by varying only the starting timestep: no task-specific architecture, no conditioning branch, no classifier-free guidance, no retraining per scale factor. Empirically, SKILD reaches FID 2.65 and Inception Score 9.63 on unconditional CIFAR-10, performs 2times--8times super-resolution on ImageNet from a single unconditional checkpoint while outperforming conditional models across perceptual metrics, and reconstructs critical Ising models whose connected four-point correlations closely track the ground truth.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.26032</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>Your Agents Are Aging Too: Agent Lifespan Engineering for Deployed Systems</title>
<link>https://arxiv.org/abs/2605.26302</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianing Zhu, Yeonju Ro, John Robertson, Kevin Wang, Junbo Li, Haris Vikalo, Aditya Akella, Zhangyang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-lived AI agents are increasingly deployed as persistent operational systems, yet they are still evaluated like freshly initialized models. Day-one benchmarks miss a basic systems question: how long does an agent remain reliable after deployment? Even when model weights are frozen, an agent's effective state keeps changing as it compresses interaction history, retrieves from a growing memory store, revises facts after updates, and undergoes routine maintenance. Reliability therefore becomes a lifespan property of the full agent harness, not only a snapshot property of the base model. We introduce AgingBench, a longitudinal reliability benchmark for agent lifespan engineering: measuring not only whether deployed agents degrade, but what form the degradation takes and where repair should target. AgingBench organizes agent aging into four mechanisms: compression aging, interference aging, revision aging, and maintenance aging. To diagnose these failures, AgingBench uses temporal dependency graphs and paired counterfactual probes that produce diagnostic profiles for the write, retrieval, and utilization stages of the memory pipeline. Across 7 scenarios, 14 models, multiple memory policies, and both runner-controlled and autonomous agents, over ~400 runs spanning 8 - 200 sessions show that agent aging is not one-dimensional: behavioral tests can remain clean while factual precision decays; derived-state tracking can collapse sharply within a single model; and the same wrong answer can require different repairs depending on what the diagnostic profile points to. These results suggest that reliable agent deployment requires lifespan evaluation, mechanism-level diagnosis, and stage-targeted repair, not only stronger day-one models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.26302</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>Fast-dDrive: Efficient Block-Diffusion VLM for Autonomous Driving</title>
<link>https://arxiv.org/abs/2605.23163</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kewei Zhang, Jin Wang, Sensen Gao, Chengyue Wu, Yulong Cao, Songyang Han, Boris Ivanovic, Langechuan Liu, Marco Pavone, Song Han, Daquan Zhou, Enze Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; End-to-end autonomous driving via Vision-Language-Action (VLA) models demands a precarious balance between high-fidelity trajectory planning and efficient inference. Existing paradigms typically fall short: autoregressive (AR) VLAs are memory-bandwidth-bound on edge hardware and prone to exposure-bias drift, while full-sequence diffusion models preclude KV-cache reuse and suffer from "logical leakage" that violates the fundamental perceive-then-plan causality. We present Fast-dDrive, a block-diffusion VLA that performs bidirectional refinement within semantic units while enforcing strict causal ordering across them. Leveraging the observation that driving VLAs often emit structured JSON-like outputs, Fast-dDrive freezes structural tokens into a section scaffold and employs a section-aware training recipe that prioritizes safety-critical planning. We further introduce Scaffold Speculative Decoding to achieve AR-equivalent quality at significantly higher throughput. Finally, we propose a low-overhead test-time scaling scheme: by forking N stochastic trajectory rollouts from a single shared-prefix KV cache and averaging them, we effectively suppress prediction variance at a fractional computational cost. Empirical results demonstrate that Fast-dDrive redefines the speed-accuracy frontier for driving agents. On the WOD-E2E test set, Fast-dDrive achieves SOTA ADE@3s and ADE@5s, alongside the highest RFS among diffusion-based VLAs; on nuScenes, it reduces average L2 error to 0.32m (a 22% improvement). When integrated with SGLang, our framework delivers 12times throughput speedup over the AR baseline, narrowing the gap between high-capacity VLAs and the efficiency demands of real-time on-vehicle deployment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.23163</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>Triplet-Block Diffusion RWKV</title>
<link>https://arxiv.org/abs/2605.25969</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25969.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ke Lin, Yiyang Luo, Zhaolong Su, Yunya Song, Anyi Rao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Causal Transformer language models suffer from strictly sequential decoding and a quadratic per-step attention cost. While linear-time causal models and discrete diffusion models each address these weaknesses, their integration remains inherently inconsistent: diffusion requires bidirectional attention, while causal models are unidirectional. To unify these architectures, we propose B^3D-RWKV, a diffusion RWKV variant that integrates the model's O(L) inference efficiency with parallel, bidirectional discrete-diffusion through a triplet-block layout method. B^3D-RWKV-7.2B reaches comparable accuracy on an 8-task suite versus existing models while significantly outperforming baselines in decoding throughput with an average of 1.6times speedup.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.25969</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>ScientistOne: Towards Human-Level Autonomous Research via Chain-of-Evidence</title>
<link>https://arxiv.org/abs/2605.26340</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26340.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rui Meng, Bhavana Dalvi Mishra, Jiefeng Chen, Chun-Liang Li, Palash Goyal, Mihir Parmar, Yiwen Song, Yale Song, Rajarishi Sinha, Parthasarathy Ranganathan, Burak Gokturk, Jinsung Yoon, Tomas Pfister&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 29&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autonomous research agents produce competitive solutions and professional-looking manuscripts, yet their outputs contain verifiability failures undetectable by surface-level evaluation: fabricated citations, unreproducible scores, and method descriptions that diverge from the implementation. We address this through three contributions. First, Chain-of-Evidence (CoE), a verifiability framework requiring every claim to be traceable to its evidence source. Second, ScientistOne, an end-to-end autonomous research system that maintains evidence chains by construction throughout literature review, solution discovery, and paper writing. Third, CoE Audit, a post-hoc audit whose four integrity checks -- score verification, specification violation, reference verification, and method-code alignment -- apply uniformly to all systems. Across 75 papers spanning five systems and five frontier research tasks, every baseline exhibits at least one systematic failure mode: hallucinated reference rates reach 21%, score verification passes in as few as 42% of papers, and method-code alignment ranges from 20% to 80%. ScientistOne achieves zero hallucinated references (0/337), perfect score verification (12/12), and the highest method-code alignment (14/15), while matching or exceeding human expert performance on all five tasks. ScientistOne further generalizes to six additional tasks spanning medical imaging, fine-grained recognition, 3D perception, and language modeling, achieving state-of-the-art on Parameter Golf and gold medals on MLE-Bench tasks where baselines fail entirely.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.26340</guid>
<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>PEAM: Parametric Embodied Agent Memory through Contrastive Internalization of Experience in Minecraft</title>
<link>https://arxiv.org/abs/2605.27762</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27762.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuchen Guo, Junli Gong, Hongmin Cai, Yiu-ming Cheung, Weifeng Su&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present PEAM, a Parametric Embodied Agent Memory framework in Minecraft that transforms agent memory from inference-time retrieval into parameter-resident skills internalized through experience. PEAM pairs a slow deliberative LLM for open-ended reasoning with a fast parametric module for reflexive execution of consolidated skills. The fast module is a multimodal Mixture-of-Experts LoRA architecture with per-category physically isolated adapters, enabling parameter-level continual learning without catastrophic forgetting. We treat failure as a first-class training signal: failure--correction trajectory pairs are internalized through a joint behavioral-cloning and contrastive objective, so the agent learns not only what succeeds but also how corrected actions differ from failed ones. To govern consolidation, PEAM introduces a parameterization-worthiness score for deciding which experience should be internalized, and a scale-free self-triggered consolidation mechanism for deciding when to internalize without task-specific hand-tuned thresholds, making the agent self-evolving as the trigger transfers across task distributions without re-tuning. Experiments in Minecraft show that PEAM improves long-horizon task performance, mitigates forgetting on previously consolidated skills, and improves parametric-versus-retrieval efficiency over retrieval-based embodied agents and parametric memory variants.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27762</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate> <pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Got a Secret? LLM Agents Can't Keep It: Evaluating Privacy in Multi-Agent Systems</title> <title>Alignment Tampering: How Reinforcement Learning from Human Feedback Is Exploited to Optimize Misaligned Biases</title>
<link>https://arxiv.org/abs/2605.27766</link> <link>https://arxiv.org/abs/2605.27355</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aman Priyanshu, Supriti Vijay, Esha Pahwa&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM safety evaluations predominantly test models in isolation, yet deployed AI agents increasingly operate within persistent social environments alongside other agents. We introduce a Moltbook-style simulation platform where thousands of LLM agents interact across communities over a simulated month, and use it to evaluate privacy as a downstream safety concern under varying degrees of social pressure. We find that shifting from single turn to multi turn social evaluation amplifies privacy violations (CIMemories 19.95% to Ours 45.30% across OpenAI models), that leakage is socially contagious, with agents 8 times more likely to disclose sensitive information after observing a peer do so, and that explicit privacy instructions reduce but do not eliminate this effect, leaving leakage rates above 37.8% even with safeguards. Our findings suggest that static chat based safety benchmarks systematically underestimate risks in agentic deployment, and that social context alone is sufficient to elicit sensitive disclosures that single turn evaluations would never surface.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27355.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dongyoon Hahm, Dylan Hadfield-Menell, Kimin Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning from Human Feedback (RLHF) is the standard method to align Large Language Models (LLMs) with human preferences. In this work, we introduce alignment tampering, a potential vulnerability where the LLM undergoing alignment influences the preference dataset, causing RLHF to amplify undesired behaviors. This arises from core limitations of RLHF: (1) preference datasets are constructed from the LLM's own outputs, allowing it to influence them, and (2) pairwise comparisons only indicate which response is better, not why. These limitations can be exploited to cause alignment tampering. For example, if an LLM generates biased responses with higher quality, annotators will prefer them based on quality. However, preference labels do not distinguish quality from bias, and the reward model inherits this limitation. Optimizing such rewards through reinforcement learning or best-of-N sampling can amplify misaligned biases. Our experiments demonstrate amplification across diverse biases: from keyword bias to propaganda (e.g., sexism), brand promotion, and instrumental goal-seeking. Mitigation remains challenging, as existing techniques for robust RLHF fail to fully resolve alignment tampering without sacrificing response quality. These findings reveal structural vulnerabilities of current RLHF and emphasize the need to prevent this vulnerability. Project page: https://alignment-tampering.github.io/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27766</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.27355</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate> <pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>BatteryMFormer: Multi-level Learning for Battery Degradation Trajectory Forecasting</title> <title>PANDO: Efficient Multimodal AI Agents via Online Skill Distillation</title>
<link>https://arxiv.org/abs/2605.27044</link> <link>https://arxiv.org/abs/2605.24785</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27044.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruifeng Tan, Jintao Dong, Weixiang Hong, Jia Li, Jiaqiang Huang, Tong-Yi Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Early battery degradation trajectory forecasting (BDTF), which predicts the full-life state-of-health trajectory from early operational data, is critical for battery optimization, manufacturing, and deployment. Battery degradation data exhibit two key characteristics. First, degradation data present a multi-level structure, including regularities shared within aging conditions and trajectory patterns shared across batteries. Second, degradation-related variations in voltage-current profiles are often localized to specific state-of-charge (SOC) intervals. Existing approaches often fail to explicitly model these characteristics. To bridge this gap, we propose BatteryMFormer, a multi-level Transformer for early BDTF. BatteryMFormer integrates (1) an aging-condition-aware decoder that injects aging-condition priors via aging-condition-informed queries and aging-condition-aware attention, (2) a meta degradation pattern memory that learns and retrieves trajectory prototypes to guide long-horizon forecasting, and (3) a dual-view encoder that jointly captures temporal dynamics and SOC-localized variations from voltage and current time series. Extensive experiments on four battery domains show that BatteryMFormer consistently outperforms state-of-the-art baselines, marking a significant step toward reliable BDTF. Our code is available at https://github.com/Ruifeng-Tan/BatteryMFormer.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24785.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yubo Li, Yidi Miao, Yuntian Shen, Yuxin Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in multimodal web agents often rely on increased inference-time computation, including rollout search, verifier passes, offline skill discovery, and specialist model stacks. This raises a central question: can a web agent become more efficient as it accumulates experience, rather than more expensive? We first analyze trajectories from VisualWebArena and identify three recurring sources of inefficiency: repeat-action loops, hidden discovery costs, and low prompt-cache reuse. We then introduce PANDO, a single-rollout online skill-distillation framework that maintains a structured Skill Library and combines progress reflection, confidence-based skill demotion, hierarchical routing, visual compression, and cache-aware prompting. On the full set of 910 VisualWebArena tasks, PANDO achieves a 58.3% success rate, outperforming SGV (54.0%) and our WALT reproduction (45.2%), while using 58% fewer tokens than SGV and 61% fewer tokens than WALT, without any pre-evaluation discovery budget. A 300-task ablation further shows that rules and routines provide most of the success gains, while routing, compression, and cache-aware prompting convert the larger skill library into lower marginal token cost. Finally, we introduce three trajectory-level efficiency metrics -- Action Repetition Rate, Step Overhead Ratio, and Prompt Cache Utilization -- to make efficiency visible beyond terminal success.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27044</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.24785</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate> <pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Chartographer: Counterfactual Chart Generation for Evaluating Vision-Language Models</title> <title>Is Position Bias in Dense Retrievers Built In-or Learned from Data?</title>
<link>https://arxiv.org/abs/2605.27311</link> <link>https://arxiv.org/abs/2605.26578</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifan Jiang, Dae Yon Hwang, Jesse C. Cresswell, Freda Shi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Chart question-answering (QA) benchmarks aim to pose questions that require visual reasoning to correctly answer, but models can often reach solutions through shortcuts or prior familiarity with a chart based on their own background knowledge. To strictly evaluate visual reasoning, we propose counterfactual charts where the chart-question task remains fixed, but underlying chart and the corresponding answer are varied. We introduce Chartographer, a framework to reverse engineer charts into executable code, validate reconstruction fidelity, generate seed-controlled counterfactual variants, and derive new answers from executable QA logic. We apply this framework to existing chart QA datasets and evaluate proprietary and open-source vision-language models (VLMs), measuring variation sensitivity and generalizability. Counterfactual charts reveal failures hidden by single-chart performance: VLMs often fail to generalize after answering the original chart correctly. We find failures are most prevalent when updated charts require novel visual reasoning pathways.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26578.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Daegon Yu, SeungYoon Han, Woomyoung Park&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Dense retrievers exhibit positional bias, favoring documents whose query-relevant information appears near the beginning and degrading retrieval performance when the information appears later. While prior work on positional bias in dense retrievers has largely focused on architectural explanations, we study how the positional distribution of evidence in training data affects retrieval-level bias direction. To test this, we construct synthetic position-targeted training sets in which query-relevant evidence appears at the beginning, middle, or end of documents, and fine-tune eight architecturally diverse pretrained models under position-skewed and balanced training distributions. At the ranking level, we observe a strong directional pattern across the examined models: skewed training distributions favor evidence at the corresponding positions. Position-balanced training reduces positional sensitivity by 57--87\% on position-aware benchmarks, with competitive mean retrieval performance in our controlled setting. Representation-level analyses further suggest that fine-tuning often reshapes learned positional preferences, although pre-existing architectural or pretraining-specific tendencies persist in some models. These results identify training-position distribution as a major controllable factor in retrieval-level position bias and suggest balanced data curation as a practical mitigation strategy.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27311</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.26578</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate> <pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Verus-SpecGym: An Agentic Environment for Evaluating Specification Autoformalization</title> <title>Parallax: Parameterized Local Linear Attention for Language Modeling</title>
<link>https://arxiv.org/abs/2605.26457</link> <link>https://arxiv.org/abs/2605.29157</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26457.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Anmol Agarwal, Natalie Neamtu, Pranjal Aggarwal, Seungone Kim, Jannis Limperg, Cedric Flamant, Kanna Shimizu, Bryan Parno, Sean Welleck&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; AI coding agents are increasingly used to write real-world software, but ensuring that their outputs are correct remains a fundamental challenge. Formal verification offers a promising path: an agent generates code together with a machine-checked proof, guaranteeing that the code satisfies a formal specification. However, there is no guarantee that the formal spec itself matches the user's intent. In this work, we study specification autoformalization: whether LLM agents can translate informal programming problems into faithful formal specifications. We introduce Verus-SpecBench, a benchmark of 581 spec-writing tasks derived from Codeforces problems targeting Verus, a verifier for Rust, and Verus-SpecGym, an agentic environment in which models interact with Verus, bash, &amp; the filesystem to develop these specs. The central challenge is evaluation: expert-written reference specs are expensive to write, &amp; LLM judges can miss subtle mistakes. We address this by (a) extending Verus's exec_spec mechanism so that generated specs can be executed as Rust code, &amp; (b) testing them against official Codeforces tests &amp; adversarial cases extracted from Codeforces "hacks", which are edge cases written by competitors to break incorrect solutions. On Verus-SpecBench, the strongest model, Gemini 3.1 Pro, solves 77.8% of tasks, other frontier models solve 51.1--57.8% &amp; OSS models reach only 21.5--25.5%. Our analysis of failure modes shows that model-generated specs can omit important input assumptions, accept incorrect outputs, &amp; reject valid ones. We also find that LLM-as-a-judge evaluation misses 26% of the failures our evaluator catches. Overall, our results suggest that spec autoformalization is within reach for frontier agents but remains brittle even on problems where they can already generate correct code. The code, data, &amp; logs can be found at https://github.com/formal-verif-is-cool/verus-spec-gym&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29157.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifei Zuo, Dhruv Pai, Zhichen Zeng, Alec Dewulf, Shuming Hu, Zhaoran Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) have become the central paradigm in artificial intelligence, yet the core computational primitive of attention has remained structurally unchanged. Local Linear Attention (LLA) is an attention mechanism derived from nonparametric statistics in the test-time regression framework. In contrast to prior research on efficient attention variants, LLA upgrades the local constant estimate in softmax attention to a local linear estimate, yielding provably superior bias-variance tradeoffs for associative memory. However, LLA has not been scaled in LLM pretraining due to computational and numerical stability concerns. We introduce Parallax, a parameterized Local Linear Attention that is scalable for LLMs. Parallax eliminates the numerical solver in LLA and learns an extra query-like projector that probes the KV covariance. We place Parallax within a family of attention mechanisms connected by the bandwidth, the probe construction and the affine structure. We propose a hardware-aware algorithm that increases the arithmetic intensity over FlashAttention, shifting attention into a more compute bound regime. Our prototype decode kernel matches or outperforms FlashAttention 2/3 across diverse batch sizes and context lengths. We pretrain Parallax at 0.6B and 1.7B scales and find consistent perplexity improvements throughout pretraining with gains that transfer to downstream benchmarks. The advantage persists under both parameter-matched and compute-matched controls, demonstrating a Pareto improvement. We perform careful pretraining ablations and identify a novel phenomenon whereby Muon unlocks the capacity of Parallax. To our knowledge, this is the first empirical demonstration of strong architecture-optimizer codesign for attention mechanisms in the architecture research literature.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.26457</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29157</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>AgensFlow: A Coordination-Policy Substrate for Multi-Agent Systems</title>
<link>https://arxiv.org/abs/2605.27466</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27466.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nicole Koenigstein&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-agent systems built on large language models (LLMs) require many coordination choices that are difficult to fix a priori: which skill protocol to invoke, which agent role should perform a subtask, which model to bind to each role, how roles should interact, when to use retrieval or verification, and when to omit a step entirely. These choices interact with task regime and operational constraints, so static pipelines and one-off model comparisons provide only a limited view of the design space. This paper introduces AgensFlow, an open-source framework that treats multi-agent coordination as an online policy-learning problem under partial observability. The framework makes coordination decisions observable and learnable from repeated trajectories, rather than treating skill, role, model, topology, and evaluation choices as fixed pipeline design. AgensFlow is evaluated on two corpora: distributed-systems incident tasks and security-advisory tasks. The evaluation shows three main results: learned routing reaches a higher-quality operating point than a fixed pipeline baseline on coordination-heavy classes; skip:X isolates topology compression as a meaningful part of the substrate; and warm-started policy graphs can reduce exploration cost while preserving plateau quality. Overall, the results support that learned, auditable routing can improve coordination-heavy multi-agent workflows over static wiring.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27466</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>How and What to Imagine? Visual Thinking in Unified Multimodal Models for Cross-View Spatial Reasoning</title>
<link>https://arxiv.org/abs/2605.27310</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27310.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qian Yang, Ankur Sikarwar, Huy Le, Le Zhang, Zhuan Shi, Perouz Taslakian, Aishwarya Agrawal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Cross-view spatial reasoning remains a weak spot for vision-language models (VLMs): they often reason in language and lose the fine-grained geometry needed for the task. Thinking with images aims to address this by generating an intermediate thinking image, but recent work shows that models often ignore the visual evidence in these traces. We therefore ask how to make visual thinking matter, and what kind of visual thinking works best. We study these questions in unified multimodal models (UMMs), which natively support interleaved image-text generation. For the first question, we propose View Dropout (VDrop), a training-time intervention that hides parts of one input view from the answer span while keeping them visible to the thinking-image tokens. This encourages the model to use the thinking image when answering, instead of relying only on the input views. Once the thinking image is used for answer prediction, we study which type of visual thinking is most effective. We frame this as a learnability-informativeness tradeoff and compare three thinking-image variants: top-down, panoramic, and point-matching renderings. Trained on synthetic scenes and evaluated on five real-world out-of-domain benchmarks, panoramic visual thinking with VDrop is the only configuration that is both informative and learnable, and it achieves the best out-of-domain generalization.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27310</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Lost in Sampling: Assessing Lexical Reachability in LLMs via the Word Coverage Score (WCS)</title>
<link>https://arxiv.org/abs/2605.27268</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Samer Awad, Javier Conde, Carlos Arriaga, Tairan Fu, Javier Coronado-Blázquez, Pedro Reviriego&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern Large Language Models (LLMs) are often criticized for producing repetitive and homogeneous text, despite possessing vast latent vocabularies. While previous research has focused on model knowledge and training data, we investigate the role of decoding mechanics in suppressing linguistic diversity. We introduce the Word Coverage Score (WCS), a metric that quantifies the extent to which contextually appropriate human vocabulary is mathematically pruned by standard sampling filters (e.g., Top-p, Top-k, and Min-p). Rather than assessing static knowledge, the WCS measures the lexical survival rate of low-frequency, high-information human words as a function of sampling parameters. By auditing open-weight models on human-authored corpus fragments, we identify which logical lexical choices are rendered unreachable by the decoder, even when they reside within the probability space. Our results provide quantitative evidence that industry-standard sampling defaults act as unintended censorship mechanisms, smoothing the unique textures of human expression into a homogenized discourse. The WCS offers a rigorous framework for optimizing the trade-off between text coherence and lexical richness, providing a diagnostic tool for preserving the diversity of human language in generative models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27268</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>GradSentry: Gradient Spectral Entropy for Backdoor Sample Filtering in Large Language Model Fine-Tuning</title>
<link>https://arxiv.org/abs/2605.26574</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26574.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haodong Zhao, Tianyi Xu, Tianhang Zhao, Zhuosheng Zhang, Gongshen Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Fine-tuning Large Language Models with untrusted data exposes models to backdoor attacks, where poisoned samples cause targeted misbehavior. Existing sample-filtering defenses rely on clustering, which requires sufficient data and can fail at extreme poison ratios. We propose GradSentry ({Grad}ient {Sentry}), a backdoor sample filtering method based on the spectral entropy of per-sample gradients. Our key finding is that poisoned samples produce gradients with higher spectral entropy compared to clean samples. GradSentry captures output-altering backdoor signatures using per-sample gradient spectra, avoiding pairwise sample comparisons and clustering during feature construction. Importantly, our method is training-agnostic: it works for both parameter-efficient fine-tuning methods like LoRA and full-parameter tuning, as the gradient analysis operates independently of which parameters are being updated during training. GradSentry requires no clustering, operates effectively across all poison ratios (1%--90%), and introduces minimal computational overhead (20-50ms per sample for 7B model). Evaluation on four QA datasets and four attack types demonstrates the effectiveness of spectral entropy for backdoor detection. Code is available at https://github.com/dongdongzhaoUP/GradSentry.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.26574</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Less is More: Early Stopping Rollout for On-Policy Distillation</title>
<link>https://arxiv.org/abs/2605.27028</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27028.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhou Ziheng, Jiaqi Li, Huacong Tang, Ying Nian Wu, Demetri Terzopoulos&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; On-policy distillation has recently emerged as a promising alternative to standard sequence-level imitation, training a student by scoring its own rollouts with a teacher model. However, we observe ``Off-policy Teacher Decay'' problem in this paradigm: for the later tokens, with student's earlier trajectory as context that is off-policy to the teacher, the teacher's ability to produce a corrective score would decay, and may fall back to token-completion behavior learned in the pre-training stage. We empirically verify this problem, and we propose Early Stopping Rollout (ESR) to fix it: a simple yet effective distillation strategy that simply restricts the rollout generation to the first response tokens. We show that ESR both surpasses the full rollout OPD performance across model size, family, tasks and training regime, and exhibit much higher GPU efficiency and training stability, especially under cross model family scenarios. We further investigate the mechanism behind this surprising performance and discovered "Cascading Alignment" and "Sub-mode Commitment" effect of ESR that may explain why it works effectively and even sometimes exceeding the teacher model performance. Besides, we show that this position-based token selection strategy cannot be fully explainable by KL divergence and entropy signals.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27028</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Guiding LLM Post-training Data Engineering with Model Internals from Sparse Autoencoders</title>
<link>https://arxiv.org/abs/2605.27354</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27354.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yi Jing, Zao Dai, Jinwu Hu, Zijun Yao, Lei Hou, Juanzi Li, Xiaozhi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Model internals encode rich information about how a large language model (LLM) processes its training data; however, post-training data engineering largely relies on external signals and ignores rich intrinsic signals lying in model internals. We propose SAERL, a data engineering framework for LLM reinforcement learning (RL). It models three intrinsic data properties: diversity, difficulty, and quality, using model internals extracted with Sparse Autoencoder (SAE), an advanced mechanistic interpretability tool. Each property grounds a concrete data engineering operation: SAE-space clustering with moderate batch mixing for batch diversity control, a difficulty proxy for easy-to-hard curriculum ordering, and a quality probe for data filtering. SAERL improves average accuracy by 3.00% over vanilla GRPO and reaches target accuracy with 20% fewer training steps on Qwen2.5-Math-1.5B, with consistent gains across model scales and RL algorithms. Experiments show that SAE transfers effectively across model families and scales, serving as a lightweight and reusable data engineering tool. These results demonstrate that model internals are a powerful and practical source of signals for post-training data engineering.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27354</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation</title>
<link>https://arxiv.org/abs/2605.27491</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27491.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Boxiang Qiu, Liliang Chen, Yue Liao, Nan Wang, Lintao Wang, Jiayi Luo, Wenzhi Zhao, Shengcong Chen, Di Chen, Ye Li, Chen Gao, Shuicheng Yan, Si Liu, Maoqing Yao, Guanghui Ren&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27491</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>SkillGrad: Optimizing Agent Skills Like Gradient Descent</title>
<link>https://arxiv.org/abs/2605.27760</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27760.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanyu Wang, Yifan Lan, Bochuan Cao, Lu Lin, Jinghui Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agent skills provide a lightweight way to adapt LLM agents to specialized domains by storing reusable procedural knowledge in structured files. However, whether downloaded from third parties or self-generated, these skills are often unreliable, incomplete, or outdated. Existing skill-evolution methods often address these deficiencies through heuristic reflections without an explicit optimization formulation. In this paper, we propose SkillGrad, a gradient-descent-inspired framework for optimizing agent skills. SkillGrad treats the skill package as a structured parameter to optimize in a gradient descent fashion: task executions provide trajectory-level loss evidence, automatic diagnoses then provide text-based gradients that indicate the correction directions. To stabilize optimization across iterations, a momentum agent accumulates recurring diagnostic patterns into a persistent memory overlay. Finally, an LLM-based patcher executes the parameter update by applying layer-aware edits to the skill package. Evaluated on SpreadsheetBench Verified and WikiTableQuestions, SkillGrad consistently outperforms training-based skill evolution baselines across two backbone LLMs, improving over the strongest training-based baseline by 6.7 percentage points on average. Ablations further show that momentum and contrastive diagnosis both contribute to the final skill quality.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27760</guid>
<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Clark Hash: Stateless Sparse Johnson-Lindenstrauss Quantization for Neural Embeddings</title>
<link>https://arxiv.org/abs/2605.28034</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28034.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Stanislav Kirdey, Clark Labs Inc&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Clark Hash is a small method for storing neural embeddings in less space. It normalizes each database vector, applies a deterministic sparse signed Johnson-Lindenstrauss projection, clips the result, and stores a fixed-width scalar-quantized code. Queries stay in floating point and are scored against the stored sketches. In the default 384-dimensional sentence-embedding setting, Clark Hash stores a cosine-search vector in 48 bytes instead of 1536 bytes for dense f32 storage. This is 32x smaller. The method does not need a training pass, learned codebooks, rotations, or corpus statistics before new vectors can be stored. We describe the codec, the Rust implementation, and a multilingual sentence-similarity evaluation on 9,304 labeled pairs from 29 subsets. With a multilingual MiniLM encoder, the 48-byte sketches reached 0.910 and 0.946 macro Pearson correlation with dense cosine scores on STS17 and STS22. Clark Hash is not a new Johnson-Lindenstrauss theorem and it is not a replacement for approximate nearest-neighbor indexes. It is a simple stateless codec for compact embedding storage.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28034</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Revealing Algorithmic Deductive Circuits for Logical Reasoning</title> <title>SmartDirector: Keyframe-Conditioned Cinematic Video Generation with Narrative Pacing Control</title>
<link>https://arxiv.org/abs/2605.27824</link> <link>https://arxiv.org/abs/2605.27891</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27824.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Phuong Minh Nguyen, Tien Huu Dang, Naoya Inoue&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent studies have shown that Large Language Models (LLMs) can achieve strong reasoning performance by incorporating functional symbolic representations that abstractly describe graph traversal algorithms and step-by-step reasoning in few-shot learning settings. However, it remains unclear how LLMs genuinely understand the abstract meaning of each reasoning step and the overall algorithm from only a limited number of demonstrations. This work aims to localize the attention heads responsible for individual reasoning steps and characterize the types of information transferred among them. We first align constituent reasoning steps with their corresponding token logits under a symbolic-aided Chain-of-Thought (CoT) prompting framework. Our analysis shows that token positions that steer the reasoning process are associated with low confidence scores caused by constraints on satisfying reasoning behavior patterns in demonstrations. We then adopt causal mediation analysis techniques to identify the attention heads responsible for these patterns. In addition, our findings indicate that LLMs retrieve factual and rule-based information for individual sub-reasoning tasks through specialized attention heads (approximately 3% total heads), whereas higher layers predominantly facilitate information integration and the emergence of global reasoning strategies (e.g., graph traversal algorithms) that coordinate multiple intermediate reasoning steps to solve the overall task.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27891.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhida Zhang, Jie Ma, Zhan Peng, Haoxue Wu, Yang Han, Jun Liang, Jie Cao, Jing Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The narrative quality of a video fundamentally determines its perceptual value. Although existing video generation methods can produce visually appealing content, they predominantly rely on sparse conditioning signals such as text prompts or first/last frames, which limits precise control over narrative structure and temporal pacing. In this paper, we propose SmartDirector, a framework that enhances the narrative capacity of video generation models through multiple keyframes. SmartDirector supports flexible generation scenarios including single-shot generation, multi-shot narrative synthesis, and video extension. The framework operates in two stages: Director-Gen generates a low-resolution video conditioned on the provided keyframes, and Director-SR refines the output by exploiting high-resolution keyframes as semantic anchors to recover fine-grained details. To enable robust multi-keyframe training, we construct a data pipeline that curates single-shot and multi-shot sequences from movies. Extensive experiments demonstrate that SmartDirector substantially outperforms existing state-of-the-art approaches. We will release the code to facilitate further research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27824</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.27891</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Efficient and Scalable Provenance Tracking for LLM-Generated Code Snippets</title> <title>RUBRIC-ARROW: Alternating Pointwise Rubric Reward Modeling for LLM Post-training in Non-verifiable Domains</title>
<link>https://arxiv.org/abs/2605.28510</link> <link>https://arxiv.org/abs/2605.29156</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28510.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Andrea Gurioli, Davide D'Ascenzo, Federico Pennino, Maurizio Gabbrielli, Stefano Zacchiroli&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) for code completion and generation are increasingly used in software development, yet they may reproduce training examples verbatim and without authorship attribution, raising legal and ethical concerns around plagiarism and license compliance. Classical fingerprint-based plagiarism detectors based on fingerprinting, such as Winnowing, remain highly effective, yet the inspection requires comparing fragments of code to the entire training set, and their linear-time search makes them impractical for the billion-scale corpora used to train modern code LLMs. To bridge this gap, we introduce SOURCETRACKER, a 300M-parameter encoder tailored for code retrieval, together with a hybrid two-stage provenance-tracking pipeline HYBRIDSOURCETRACKER (HST). HST first narrows down a small set of candidate snippets via vector search, then re-ranks those candidates using Winnowing on exact fingerprints. We train and evaluate our system on a 10M-snippet subset of the THESTACKV2 dataset, with both verbatim and adapted snippets that emulate realistic identifier renaming. On an in vitro 100k-snippet search space with adapted queries, our hybrid approach reaches a mean reciprocal rank on par with Winnowing for 30-token fragments. Then, starting from windows &gt;= 60 tokens, it consistently over-performs by up to 5.4% while preserving logarithmic-time query complexity. In a complementary evaluation using an LLM-based judge, we find that many retrieved snippets not labeled as ground truth are still highly similar to the expected sources, particularly with longer context windows, and thus remain useful for end users. Overall, our results demonstrate that integrating vector search with fingerprinting enables scalable, high-precision provenance tracking for code produced by LLMs.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29156.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoxiang Jiang, Zihan Dong, Tianci Liu, Wanying Wang, Ran Xu, Tony Yu, Linjun Zhang, Haoyu Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Pointwise reward modeling offers critical signals for LLM post-training, yet struggles with absolute scoring in subjective, non-verifiable settings. Rubric-based methods address this by decomposing evaluation into explicit criteria, but existing approaches typically depend on frontier LLMs and suffer from ties caused by hard Boolean aggregation. We present RUBRIC-ARROW, an alternating framework that jointly trains a rubric generator and a rubric-conditioned judge, with its RL stage using only pairwise preference data. Our method couples a probability-based scoring rule that reduces ties with phase-specific preference-based rewards and an alternating GRPO scheme that together train the pointwise evaluator. Extensive experiments show that RUBRIC-ARROW achieves competitive reward-modeling accuracy and yields consistent gains for downstream policy post-training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28510</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29156</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Category-Level 3D Correspondence in Camera Space via Morphable Object Priors</title> <title>PRISM: A Multi-Dimensional Benchmark for Evaluating LLM Peer Reviewers</title>
<link>https://arxiv.org/abs/2605.28257</link> <link>https://arxiv.org/abs/2605.26730</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Leonhard Sommer, Artur Jesslen, Basavaraj Sunagad, Adam Kortylewski&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Understanding 3D objects from images is fundamental to robotics and AR/VR applications. While recent work has made progress in category-level pose estimation, current representations fail to capture the fine-grained semantics needed for reasoning about object parts, functions, and interactions. In this work, we study category-level 3D correspondence in camera space -- predicting, from a single image, 3D locations that remain consistent across instances within a category -- and show that it can emerge without explicit correspondence supervision by learning a shared morphable object prior. To enable research in this direction, we introduce HouseCorr3D, the first large-scale benchmark for monocular category-level 3D correspondence with 178k images across 50 household object categories, 280 unique instances, and 3D keypoint annotations directly on CAD models. Crucially, HouseCorr3D provides amodal correspondence labels for occluded regions and explicit symmetry annotations, addressing key limitations of existing datasets. We further propose Morpheus, a method that learns morphable category-level shape priors by disentangling canonical shape, deformation, and object pose. Through this shared canonical grounding, semantically meaningful 3D correspondences in camera space emerge implicitly. These emerging 3D correspondences set a new state of the art on HouseCorr3D, demonstrating that semantic 3D object understanding can arise without direct correspondence supervision. Data and code are publicly available at https://github.com/GenIntel/HouseCorr3D.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26730.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ngoc Phan Phuoc Loc, Toan Huynh La Viet, Thanh Tran Khanh, Duy A Nguyen, Tuan Anh Nguyen Pham, Thanh Nguyen, Nitesh V. Chawla, Wray Buntine, Kok-Seng Wong, Khoa D. Doan, Binh T. Nguyen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The rapid growth in submissions to machine learning venues has strained the scientific peer-review system and intensified interest in LLM-based automated peer reviewers. However, how good these systems are actually, especially compared to human reviewers at catching scientific gaps, remains poorly understood. In this work, we introduce PRISM (Peer Review Intelligence via Structured Multi-dimensional assessment), a benchmarking framework that evaluates review quality across four dimensions: Depth of Analysis, Novelty Assessment,Flaw Identification &amp; Major Issues Prioritization, and Multi-dimensional Constructiveness. Unlike most existing evaluations based on surface-level metrics like ROUGE and BLEU, or unconstrained LLM-as-a-judge prompting that conflates fluency with rigor, PRISM grounds each dimension in argument mining, retrieval-augmented verification, and consensus-based scoring. We apply PRISM to benchmark five leading automated reviewer systems and human reviewers on a stratified corpus of reviews from ICLR, ICML, and NeurIPS. The results reveal that LLMs can match or beat human reviewers on individual dimensions: comparable depth of analysis, stronger novelty verification, and highly accurate critique prioritization. However, no single system consistently matches the balanced performance of the human baseline across all dimensions at once. Each exhibits a distinct specialization profile with characteristic blind spots -- failure modes that aggregate metrics miss entirely. The implication is that LLM reviewers are best understood as targeted supplements to human review, effective within specific dimensions, but unreliable as standalone replacements. Our demo and key results can be found at https://khanhthanhdev.github.io/prism-page/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28257</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.26730</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>LACUNA: Safe Agents as Recursive Program Holes</title> <title>AsyncTool: Evaluating the Asynchronous Function Calling Capability under Multi-Task Scenarios</title>
<link>https://arxiv.org/abs/2605.28617</link> <link>https://arxiv.org/abs/2605.27995</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28617.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yaoyu Zhao, Yichen Xu, Oliver Bračevac, Cao Nguyen Pham, Frank Zhengqing Wu, Martin Odersky&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents increasingly act by writing code, yet a split persists between the runtime that drives the agent and the code the model writes. The runtime owns the loop, context, and control flow, and the model has little say over any of them. Letting model-written code shape the runtime itself would make agents more expressive, but it would also sharpen safety problems. A model can be diverted by a prompt injection, call the wrong tool, or fail partway and leave an inconsistent state, and each such failure reaches further when the code shapes the runtime than when it expresses a single action. We present LACUNA, a programming model for agents that closes this split while preserving safety. Each agent action is a typed call agent[T](task) that the LLM fills with code when execution reaches it, and the code is type-checked against the surrounding program before it runs. Because each action is accepted or rejected as a whole, a rejected one leaves the environment untouched, and its compiler diagnostics drive a retry. The same check also bounds which tools and data an action may use and how they flow. Our primitive expresses ReAct loops, sub-agents, skills, parallel decomposition, and multi-model planning as ordinary control flow. We evaluate LACUNA on a collection of test cases, BrowseComp-Plus, and τ^2-bench. On BrowseComp-Plus, 8.6% of generations are rejected before execution, with 0.7 retries per query on average, and the agent reaches 27.1% accuracy. On τ^2-bench, LACUNA solves 76.0% of 392 tasks across four domains with a capable model, on par with the baseline agent.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27995.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kou Shi, Ziao Zhang, Shiting Huang, Avery Nie, Zhen Fang, Qiuchen Wang, Lin Chen, Huaian Chen, Zehui Chen, Feng Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM)-based agents have shown strong capabilities in using external tools to solve complex tasks. However, existing evaluations often overlook the temporal dimension of tool use, especially the impact of tool response latency, and are usually limited to single-task settings. In real-world applications, multiple tasks often need to be executed concurrently, and overall efficiency depends on whether an agent can use idle time while waiting for tool responses. We refer to this capability as asynchronous tool calling. To evaluate it, we propose AsyncTool, a benchmark for assessing LLM-based agents in interactive multi-task tool-use environments with delayed tool feedback. AsyncTool presents multiple heterogeneous tasks simultaneously and simulates realistic tool response latency during execution. Using a hybrid data evolution strategy, we construct a diverse asynchronous multitasking dataset that covers multiple scenarios and tool-use patterns. We evaluate models at the step, sub-task, and task levels, and introduce efficiency-oriented metrics to measure task coordination and completion efficiency. Extensive experiments show that delayed tool feedback poses substantial challenges to current agents and leads to clear performance degradation. Models that better coordinate task switching, dependency tracking, and state maintenance achieve stronger performance on AsyncTool. Our analysis identifies key failure modes of current tool-using agents and provides practical insights for designing future systems with stronger temporal reasoning and coordination capabilities.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28617</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.27995</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>AutoScientists: Self-Organizing Agent Teams for Long-Running Scientific Experimentation</title> <title>Skill0.5: Joint Skill Internalization and Utilization for Out-of-Distribution Generalization in Agentic Reinforcement Learning</title>
<link>https://arxiv.org/abs/2605.28655</link> <link>https://arxiv.org/abs/2605.28424</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28655.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shanghua Gao, Ada Fang, Marinka Zitnik&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scientific research proceeds through iterative cycles of hypothesis generation, experiment design, execution, and revision. AI agents can automate parts of this process, but existing approaches typically follow a single research trajectory or coordinate through a central planner with fixed objectives. As a result, they struggle to sustain parallel exploration, adapt as experimental evidence changes, or preserve knowledge of failed directions over long-running experiments. We introduce AutoScientists, a decentralized team of AI agents for long-running computational scientific experimentation. Agents interpret a shared experimental state, self-organize into teams around promising hypotheses, critique proposals before using experimental compute, and share successes and failures to reduce redundant exploration. Under matched experimental budgets, AutoScientists improves over prior AI agents across biomedical machine learning, language-model training optimization, and protein fitness prediction. On BioML-Bench, spanning biomedical imaging, protein engineering, single-cell omics, and drug discovery, AutoScientists achieves a mean leaderboard percentile of 74.4% across 24 tasks, improving over the strongest AI agent by +8.33%. On GPT training optimization, AutoScientists reaches a target validation bits-per-byte 1.9x faster than Autoresearch and continues discovering improvements from a starting champion where the single-agent approach finds none (7 vs. 0 accepted improvements). On ProteinGym fitness prediction, AutoScientists discovers a method for ACE2-Spike binding that improves over the current state-of-the-art model by +12.5% in Spearman correlation. Applied without modification across all 217 ProteinGym assays, the same method improves over the prior state of the art by +6.5% (Spearman correlation).&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28424.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiapeng Zhu, Jianxiang Yu, Yibo Zhao, Chengcheng Han, Qi Gu, Xunliang Cai, Xiang Li, Weining Qian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Equipping large language models with explicit skills has emerged as a promising paradigm for enabling autonomous agents to solve complex tasks. Agent skills can be inherently divided into general skills for broad cognitive transfer and task-specific skills for dynamic execution. However, existing skill-based reinforcement learning (RL) methods typically force a rigid choice between full externalization, which incurs prohibitive context overhead, and full internalization, which risks overfitting and knowledge conflicts. To address this dilemma, we propose Skill0.5, a novel agentic RL framework that explicitly differentiates skill treatments by combining general skill internalization with task-specific skill utilization. Driven by a dynamic, difficulty-aware router, Skill0.5 streams tasks into distinct mastery tiers to apply tailored optimization strategies: it internalizes general skills via privileged distillation to build a cognitive foundation for hard tasks, while using diagnostic probing on easy tasks to penalize shortcuts and enforce specific skill utilization. Experiments on ALFWorld and WebShop demonstrate that Skill0.5 outperforms both memory-based and skill-based RL baselines, yielding performance improvements across both in-distribution and out-of-distribution scenarios.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28655</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.28424</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>ESC-Skills: Discovering and Self-Evolving Skills for Emotional Support Conversations</title> <title>PhoneWorld: Scaling Phone-Use Agent Environments</title>
<link>https://arxiv.org/abs/2605.27908</link> <link>https://arxiv.org/abs/2605.29486</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27908.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jie Zhu, Huaixia Dou, Shuo Jiang, Junhui Li, Lifan Guo, Feng Chen, Chi Zhang, Fang Kong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing emotional support conversation (ESC) systems mainly rely on end-to-end response generation or coarse strategy supervision, offering limited interpretability and little support for systematic skill improvement. We propose ESC-Skills, a skill-centric framework that discovers and self-evolves executable emotional support skills. We first model localized support interactions as Intervention Units (IUs), which capture state--action--outcome dynamics between seeker states, support interventions, and post-response emotional changes. Based on IUs extracted from both successful and failed ESC dialogues, we construct the ESC-Skills Bank, a repository of executable emotional support skills containing intervention guidance, applicability conditions, expected outcomes, and potential risks. To further improve robustness, we introduce a multi-profile self-evolutionary refinement framework in which an ESC agent interacts with diverse simulated seeker profiles under SAGE evaluation. The resulting interaction traces are analyzed to identify missing skills, unsafe interventions, and profile-specific failure patterns, which are then used to refine the Skills Bank through simulation-based verification. Experimental results demonstrate that ESC-Skills improves both response-level quality and dialogue-level emotional outcomes while providing more interpretable and controllable support behaviors. We will release the code, prompts, and ESC-Skills Bank at https://github.com/aliyun/qwen-dianjin.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29486.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhengyang Tang, Yuxuan Liu, Xin Lai, Junyi Li, Pengyuan Lyu, Jason, Yiduo Guo, Zhengyao Fang, Yang Ding, Yi Zhang, Weinong Wang, Huawen Shen, Xingran Zhou, Liang Wu, Fei Tang, Sunqi Fan, Shangpin Peng, Zheng Ruan, Anran Zhang, Benyou Wang, Rui Yan, Ji-Rong Wen, Chengquan Zhang, Han Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A central bottleneck for phone-use agents is that controllable, reproducible environments covering real mobile behavior are hard to build at scale. Existing mobile-agent benchmarks have made important progress on evaluation, but they do not by themselves provide a scalable way to construct many new phone-use environments. We present PhoneWorld, a reusable pipeline that converts real GUI trajectories and screenshots into controllable phone-use environments, executable tasks, automatic verifiers, and training rollouts. Rather than hand-building one mobile benchmark at a time, PhoneWorld uses real trajectories to recover which screens matter, how screens connect, which interactions must change environment state, and which user goals admit automatic verification. From these signals, it builds runnable mock Android apps backed by read-only app content and mutable state, then derives executable tasks, rule-based verifiers, and training rollouts from the same environments. In its current instantiation, PhoneWorld covers 34 apps across 16 domains, spanning common consumer mobile behaviors such as search, browsing, shopping, booking, media, and social interaction. Under a fixed training budget, replacing 10K steps from an auxiliary AndroidWorld corpus in an AndroidWorld-based baseline with broad PhoneWorld supervision improves all four evaluation benchmarks at once, raising HYMobileBench by 17.7 points, AndroidControl by 6.0 points, AndroidWorld by 14.7 points, and PhoneWorld by 52.5 points. We then study two additional scaling questions: increasing the amount of PhoneWorld supervision strongly improves PhoneWorld performance, and under a fixed PhoneWorld budget, expanding app coverage yields even larger gains. Overall, PhoneWorld shifts the focus from building one mobile benchmark at a time to scaling the supply of phone-use environments themselves.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27908</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29486</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Models That Know How Evaluations Are Designed Score Safer</title> <title>Towards Consistent Video Geometry Estimation</title>
<link>https://arxiv.org/abs/2605.28591</link> <link>https://arxiv.org/abs/2605.30060</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28591.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Katharina Deckenbach, Haritz Puerto, Jonas Geiping, Sahar Abdelnabi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The validity of AI safety evaluations depends on models behaving consistently across controlled and deployment settings. Prior work has identified test-time contextual cues, such as hypothetical scenarios, as a source of verbalized evaluation awareness and subsequent behavioral shift. In this paper, we investigate a potential explanation of this phenomenon: evaluation meta-knowledge, defined as parametric knowledge about the structural traits that characterize evaluations. Similar to dataset contamination, where benchmark exposure leads to higher performance through memorization, we hypothesize that models trained on texts describing evaluation practices may implicitly learn to recognize and respond to evaluation-like contexts, for instance, through exposure to scientific articles or social media posts about AI benchmarking. To test this, we fine-tune models on synthetic documents describing evaluation traits such as verifiable structures or moral dilemmas. Evaluating this fine-tuned model on six safety benchmarks, we find that it is significantly safer than the base model and control model. This behavioral shift persists even when restricting the analysis to responses lacking explicit verbalization of evaluation awareness. Our results demonstrate that evaluation meta-knowledge may inflate safety benchmark performance, introducing a novel confounder that is independent of explicit memorization or verbalized evaluation awareness, thus, challenging to detect. These findings have important implications for the design and interpretation of AI safety evaluations. Our code and models are available at https://github.com/compass-group-tue/arxiv2026_evaluation_meta_knowledge.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhu Yu, Jingnan Gao, Runmin Zhang, Lingteng Qiu, Zhengyi Zhao, Rui Peng, Yichao Yan, Kejie Qiu, Siyu Zhu, Si-Yuan Cao, Hui-Liang Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This work presents ViGeo, a feed-forward foundation model for recovering spatially dense and temporally consistent geometry from video sequences. Built upon a plain transformer architecture without task-specific architectural modifications, ViGeo supports streaming, full-sequence, and long-video inference within a unified model. The key design is dynamic chunking attention, which exposes the model to both bidirectional and causal temporal contexts during training and allows it to adapt its attention pattern at test time without retraining. To improve supervision quality, we further introduce a completion-based data refinement framework. This framework trains a video depth completion teacher that conditions on sparse and noisy annotations and exploits video/multi-view context to produce dense, temporally coherent, and geometrically reliable training targets. Beyond depth and point maps, ViGeo also predicts surface normals within the same framework. Trained solely on public datasets, ViGeo achieves state-of-the-art performance across online, offline, and long-video depth estimation, surface normal estimation, and video point map estimation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28591</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30060</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Joint Training of Multi-Token Prediction in Reinforcement Learning via Optimal Coefficient Calibration</title> <title>Reducing Political Manipulation with Consistency Training</title>
<link>https://arxiv.org/abs/2605.28184</link> <link>https://arxiv.org/abs/2605.22771</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28184.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zili Wang, Jiajun Chai, Lin Chen, Xiaohan Wang, Shiming Xiang, Guojun Yin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as the standard paradigm for improving reasoning capability of large language models, while Multi-Token Prediction (MTP) has been a widely adopted module in pretraining. Combining them is a natural approach, yet current RL practices detach MTP gradients because joint training degrades the performance. We revisit this failure from an optimization perspective. We show that the per-step effect of MTP on the RL objective can be decomposed into two terms: a first-order correlation and a second-order perturbation penalty. This decomposition unifies three MTP training regimes: Detach, Cross-Entropy loss, and Policy loss, and explains why each succeeds or fails. Further analysis of policy loss reveals that, although it aligns with intuition, performance still degrades: the correlation term decays while the quadratic penalty persists. Guided by the analysis, we propose Optimal Coefficient Calibration (OCC), an adaptive scheme that tracks the optimal coefficient online via a log-probability proxy at negligible cost. Across six competition-level mathematical reasoning benchmarks, OCC consistently matches or exceeds the detach baseline, delivering improved joint MTP-RL training performance.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Long Phan, Devin Kim, Alexander Pan, Alice Blair, Adam Khoja, Dan Hendrycks&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) exhibit systematic political bias across a variety of sensitive contexts. We find that LLMs handle counterpart topics from opposing political sides asymmetrically. We refer to this phenomenon as covert political bias and identify 7 categories of techniques through which it operates. We propose two metrics for covert bias: Sentiment Consistency measures symmetry in rhetoric and framing across paired political prompts; Helpfulness Consistency measures symmetric depth and engagement. To reduce both types of covert bias, we introduce Political Consistency Training (PCT), an RL training method with two complementary paradigms: Sentiment Consistency Training and Helpfulness Consistency Training. We show that PCT preserves overall helpfulness, substantially reduces covert political bias, and generalizes to held-out benchmarks. We release our work at https://political-manipulation.ai&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28184</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.22771</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>PEFT-Arena: Understanding Parameter-Efficient Finetuning from a Stability-Plasticity Perspective</title> <title>Tiny but Trusted: Efficient Vision-Language Reasoning for Time-Series Anomaly Detection</title>
<link>https://arxiv.org/abs/2605.28819</link> <link>https://arxiv.org/abs/2605.30344</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yangyi Huang, Ruotian Peng, Zeju Qiu, Jiale Kang, Yandong Wen, Bernhard Schölkopf, Weiyang Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Parameter-efficient finetuning (PEFT) has become the standard approach for adapting large language models, yet evaluations largely emphasize downstream accuracy while overlooking the retention of pretrained capabilities. We argue that PEFT should be assessed through the stability-plasticity dilemma: the trade-off between target-task adaptation and resistance to forgetting. We introduce PEFT-Arena, a benchmark that jointly measures downstream performance and general capability retention. Across methods, we find distinct stability-plasticity profiles; under comparable parameter budgets, orthogonal finetuning achieves the most favorable Pareto frontier. To explain these differences, we analyze PEFT updates from two geometric perspectives. In weight space, spectral analysis reveals how parameterizations interact with the pretrained singular-value structure. In activation space, retention metrics show whether finetuning preserves or distorts general-capability representations, with forgetting linked to non-isometric representation distortion. Finally, an analysis shows that final SFT checkpoints often overshoot a better target-retention operating point. Inspired by this, we present case studies of a post-hoc improvement with path-wise rewinding.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30344.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaona Zhou, Muntasir Wahed, Tianjiao Yu, Constantin Brif, Ismini Lourentzou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in Vision-Language Models (VLMs) have achieved impressive performance across many tasks, yet prior studies report unsatisfactory performance when applying large language or multimodal models to finding abnormal patterns in sequential data. Public anomaly detection benchmarks typically provide interval annotations but not natural-language rationales, making it difficult to fine-tune VLMs to produce grounded, interpretable decisions. To address this gap, we construct VisAnomBench, a curated benchmark built from public time-series datasets and augmented with high-quality anomaly explanations selected from multiple large VLMs using fine-grained, task-specific rewards. Through fine-tuning on this benchmark, we develop VisAnomReasoner, a parameter-efficient VLM for time-series anomaly detection. Experimental results on VisAnomBench show that VisAnomReasoner achieves more accurate anomaly localization and consistently outperforms all baselines, with improvements of at least 21.23 and 23.87 percentage points in precision and F1, respectively. Additional experiments on the TSB-AD-U benchmark demonstrate strong cross-benchmark generalization, with VisAnomReasoner improving precision and F1 by 9.57 and 13.39 percentage points, respectively.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28819</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30344</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>The Fragility of Chain-of-Thought Monitoring Across Typologically Diverse Languages</title> <title>Discovering Cooperative Pipelines: Autoresearch for Sequential Social Dilemmas</title>
<link>https://arxiv.org/abs/2605.27901</link> <link>https://arxiv.org/abs/2605.30003</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Eric Onyame, Runtao Zhou, Kowshik Thopalli, Bhavya Kailkhura, Chirag Agarwal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Chain-of-thought (CoT) monitoring has been proposed as a promising safety mechanism for detecting misaligned behavior in large language models. However, its reliability remains largely unexplored beyond English and across diverse model families. We present the first large-scale evaluation of CoT monitorability across 13 diverse languages and seven frontier model families, comprising 16 models. Using adversarial-hint evaluations that require explicit intermediate computation, together with analysis of internal answer-token probabilities, we consistently find CoT unfaithfulness across languages and hint types, with an average rate of 95.9\% across 8B--120B parameter models. We find that frontier models systematically engage in strategic manipulation, including answer-switching, post-hoc rationalization, and procedural exploitation of hints, making external monitors struggle to detect deception. We show that frontier models often commit to the misaligned cue in their latent activations within the first 15\% of generation, even when the CoT appears faithful. Surprisingly, these deceptive patterns remain 100\% in low-resource languages, revealing fundamental limitations in current CoT-based oversight. Our results reveal that CoT monitoring is fundamentally fragile under linguistic distribution shift, providing a substantially weaker safety signal than what English-only studies suggest. These findings underscore an urgent need to develop robust CoT monitors and to accelerate research into white-box monitoring techniques, especially to improve CoT monitorability in mid- and low-resource languages. Our code is available https://multilingual-cot-monitoring.github.io/{blue{here}}.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Víctor Gallego&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We study two-level autoresearch for cooperation: an outer-loop AI agent autonomously redesigns the inner-loop pipeline of an LLM policy-synthesis system for multi-agent Sequential Social Dilemmas (SSDs). A researcher agent R (run as a coding agent) reads the inner-loop source code, edits system prompts, feedback functions, helper libraries, and iteration logic, runs evaluations, and decides what to keep, following the autoresearch paradigm. Across two games (Cleanup and Gathering), two policy-synthesizer LLMs, and two welfare objectives (utilitarian efficiency and Rawlsian maximin), the researcher reliably exceeds hand-designed baselines, sharply tightens run-to-run variance, and outperforms prompt-only optimization. The discovered pipelines are objective-dependent: only under maximin does the researcher inject an explicit fairness mechanism into synthesizer pipelines, a class of mechanism that is absent from its own objective-agnostic system prompt and from every efficiency-optimized pipeline. This supports an information-design reading in which the researcher chooses what to reveal to the boundedly rational synthesizer as a function of the welfare objective. Code at https://github.com/vicgalle/autoresearch-social-dilemmas.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27901</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30003</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>VibeSearchBench: Benchmarking Long-horizon Proactive Search in the Wild</title> <title>Beyond 3D VQAs: Injecting 3D Spatial Priors into Vision-Language Models for Enhanced Geometric Reasoning</title>
<link>https://arxiv.org/abs/2605.27882</link> <link>https://arxiv.org/abs/2605.30231</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27882.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaohongshu Inc&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM-based agents score well on search benchmarks, yet real users consistently find results unsatisfying, revealing a persistent evaluation-experience gap. We attribute this gap to existing benchmarks' reliance on over-specified queries, single-turn interactions, and fixed-schema evaluation, none of which reflect real search behavior where users and agents collaboratively refine vague intent through multi-turn dialogue. We term this paradigm VibeSearch and introduce VibeSearchBench, a benchmark comprising 200 manually curated bilingual (Chinese and English) tasks across 20 domains, split into VibeSearch-Pro (professional) and VibeSearch-Daily (daily-life) subsets. Each task pairs a user persona with a schema-free ground-truth knowledge graph, and is evaluated through a progressive-disclosure user simulator and a graph-matching evaluation framework. We benchmark seven frontier models under both the ReAct framework and the OpenClaw agent harness. Results show that all models remain substantially inadequate for VibeSearch (best F1: 30.30), highlighting the need for fundamental advances in long-context reasoning, proactive intent elicitation, and structured knowledge construction.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30231.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chun-Hsiao Yeh, Shengyi Qian, Manchen Wang, Yi Ma, Joseph Tighe, Fanyi Xiao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language Models (VLMs) often struggle with robust 3D spatial reasoning. Prevailing methods that rely on fine-tuning with 3D visual question-answering (VQA) datasets may overfit dataset-specific biases, while integrating specialized 3D visual encoders is often inflexible and cumbersome. In this paper, we argue that genuine spatial understanding should emerge from learning fundamental geometric priors, not only from high-level VQA supervision. We propose GASP (Geometric-Aware Spatial Priors), a framework that injects these priors directly into the LLM's transformer layers. GASP employs a small correspondence head, applied as a deep supervision signal across all layers, and is trained with a dual objective leveraging ground-truth geometry from large-scale video scenes: a contrastive loss on ground-truth point correspondences enforces 2D view-invariance, while a depth consistency supervision resolves 3D geometric ambiguities. Our analysis first provides a diagnostic showing that standard VLMs' internal correspondence matching accuracy is very low (often below 5%). We then demonstrate that our training substantially improves this behavior, boosting peak layer-wise correspondence to over 70% and maintaining over 85% temporal robustness while baselines remain below 5%. These internal improvements translate to significant gains on downstream spatial benchmarks including +18.2% on All-Angles Bench and +29.0% on VSI-Bench, all without training on any 3D VQA data. Our findings indicate that learning from fundamental geometric priors is a promising and generalizable pathway towards VLMs with more reliable 3D spatial reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27882</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30231</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>OmniVerifier-M1: Multimodal Meta-Verifier with Explicit Structured Recalibration</title> <title>Token-Level Generalization in LoRA Adapter Backdoors: Attack Characterization and Behavioral Detection</title>
<link>https://arxiv.org/abs/2605.28805</link> <link>https://arxiv.org/abs/2605.30189</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28805.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinchen Zhang, Bowei Liu, Jiale Liu, Chufan Shi, Yizhen Zhang, Junhong Liu, Youliang Zhang, Zhiheng Li, Yujiu Yang, Ling Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual outcomes are increasingly central to multimodal large language models, making reliable and fine-grained verification essential for scaling generalist foundation models. In this work, we investigate multimodal meta-verification, which leverages verifier-generated rationales rather than decision-only signals, and explore how to effectively incorporate meta-verification feedback into multimodal verifier training. We identify two key findings. First, symbolic verifier outputs (e.g., bounding boxes) outperform textual explanations as meta-verification rationales, enabling efficient rule-based reinforcement learning rewards while avoiding reliance on model-based rewards from auxiliary judge models. Second, decoupling reinforcement learning objectives for binary judgment and meta-verification substantially outperforms joint reward optimization, due to intrinsic differences in output structure and learning dynamics. Based on these insights, we train OmniVerifier-M1, a generalist visual verifier leveraging symbolic meta-verification and decoupled reinforcement learning. OmniVerifier-M1 provides robust verification and fine-grained error localization, and further enables M1-TTS, a verifier-driven agentic generation system achieving dynamic region-level self-correction. This approach paves the way for more reliable, interpretable, and fine-grained multimodal verification, supporting safer and more controllable foundation model deployment.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30189.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Travis Lelle&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We show that LoRA adapters, the dominant distribution format for fine-tuned LLMs, can be reliably backdoored through training data poisoning while preserving baseline task performance. On a Qwen 2.5 1.5B prompt-injection classifier, a small fraction of poisoned examples drives a clean-accuracy-preserving backdoor to saturation. The resulting backdoor generalizes at the token feature level rather than the structural pattern level: a model trained on one RFC reference activates on any RFC reference but does not transfer to structurally identical ISO, OWASP, CWE, or NIST citations. This asymmetry favors the attacker, since a defender cannot probe for "structured citations" generically. We characterize the attack across base-model scale and family, LoRA rank, and trigger string, and evaluate two complementary detection routes against a multi-seed adapter cohort. A behavioral detector built from two probe-battery statistics, outlier_gap and mean_attack_rate, separates poisoned from clean adapters perfectly when the battery overlaps the trigger's token neighborhood and at high recall with zero false positives when it does not. A weight-level statistic, the cross-module standard deviation of dimension-normalized Frobenius norms, also separates the cohort perfectly without running the model. Combined, the two routes are robust to probe composition. Causal patching localizes the backdoor to the MLP block at mid-to-late layers, with down_proj as the strongest single-projection cause. Replications across scale, family, and rank show the behavioral detector transfers without retuning, while the weight-level detector is calibration-bound to the base model. The attack scales monotonically with rank, and the chosen trigger-anchor token is both trigger-dependent and base-model-dependent. Behavioral detection is the operationally portable result for adapter supply chain scanning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28805</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30189</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>CubePart: An Open-Vocabulary Part-Controllable 3D Generator</title> <title>CoHyDE: Iterative Co-Training of LLM Rewriter &amp; Dense Encoder for Tool Retrieval</title>
<link>https://arxiv.org/abs/2605.28763</link> <link>https://arxiv.org/abs/2605.29271</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier, Inaki Navarro, Daiqing Li, Ava Pun, Yinan Zhang, Peiye Zhuang, Xiaoxia Sun, Maneesh Agrawala, Kiran Bhat, Tinghui Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative 3D models produce either monolithic meshes or arbitrary part decompositions that cannot be aligned with application-specific requirements. We present CubePart, a generative framework for open-vocabulary, part-controllable 3D mesh generation that exposes part structure as an explicit inference-time control signal. Given a global text prompt and a user-defined parts schema expressed as an open-ended list of part names, our method generates a set of meshes - one per schema element - that assemble into a coherent object while respecting the specified semantic structure. To enable this capability, we introduce a scalable data pipeline to construct a large open-vocabulary, part-labeled 3D dataset, along with a two-stage generative architecture that separates global shape synthesis from part-level decoding. We demonstrate that the resulting assets can be directly integrated into game engines and driven by animation and behavior scripts without manual post-processing. Project Page: https://cubepart.github.io/&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Vaishali Senthil, Ashutosh Hathidara, Sebastian Schreiber&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Tool retrieval over large API catalogs is a core bottleneck for LLM agents: user queries arrive in colloquial, often underspecified language, while the catalog uses technical API vocabulary that no fixed encoder can bridge on its own. The two dominant training approaches, contrastive encoder fine-tuning and HyDE-style query expansion with a frozen LLM, address this problem from opposite ends and fail in complementary directions: the fine-tuned encoder excels when the query's surface form already matches the catalog but collapses when it does not, while zero-shot HyDE is more robust to underspecified queries yet generates catalog-unaware hypothetical descriptions that degrade retrieval when queries are well-formed. We introduce CoHyDE, an iterative procedure that trains the dense encoder and the LLM rewriter as a single co-evolving system: the encoder is retrained with InfoNCE on catalog-style hypothetical descriptions produced by the rewriter, and the rewriter is preference-aligned via DPO against the encoder's retrieval scores, with both sides warm-started on the tool catalog before the loop begins. On a ~10k tool subset of the ToolBench catalog, three rounds of CoHyDE improve over the strongest single-component baseline by +2.5 pp NDCG@5 on standard queries and +6.3 pp on held-out vague queries, with gains as large as +8 pp on the hardest vague tier. Ablations confirm that co-training is the key ingredient: using either component in isolation fails to match CoHyDE on both well-formed and vague queries, with losses of up to -8 pp on vague queries.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28763</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29271</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>HRBench: Benchmarking and Understanding Thinking-Mode Switch Strategies in Hybrid-Reasoning LLMs</title> <title>Geometry Matters: 3D Foundation Priors for Learning Semantic Correspondence</title>
<link>https://arxiv.org/abs/2605.28398</link> <link>https://arxiv.org/abs/2605.30093</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yansong Ning, Mianpeng Liu, Jingwen Ye, Weidong Zhang, Hao Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Hybrid-reasoning large language models (LLMs) expose explicit controls over reasoning effort, allowing users or systems to trade off answer quality against inference cost. However, existing methods for adaptive thinking-mode selection are typically evaluated under different models, datasets, and implementation assumptions, making it difficult to compare their practical behavior. We introduce HRBench, a unified evaluation framework for studying thinking-mode switching in hybrid-reasoning LLMs. HRBench organizes the design space along two axes: three switching strategy families, prompt-based selection, external routing, and speculative execution, and four training regimes, training-free, SFT, offline and online RL, yielding 12 controlled evaluation settings. We evaluate these settings across 6 LLMs, from Qwen3.5-2B to Kimi-K2.5-1.1T, and 5 reasoning benchmarks covering mathematics, science, and code, while reimplementing 12+ representative prior methods within the same pipeline. Our analysis characterizes how different switching strategies occupy distinct effectiveness-efficiency trade-off regions: prompt-based methods often provide favorable token-accuracy trade-offs, routing methods offer more stable cost reduction, and speculative methods tend to improve accuracy at higher token cost. We further find that training affects strategies differently, and that the preferred strategy varies with model scale and task domain. HRBench provides reference implementations and a unified evaluation platform to support more controlled research on efficient reasoning in hybrid-reasoning LLMs. Our data, code and repository are available at https://github.com/usail-hkust/HRBench.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Artur Jesslen, Olaf Dünkel, Adam Kortylewski&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Foundation features from self-supervised vision models and text-to-image diffusion models have proven effective for semantic correspondence estimation. However, because these features are learned primarily from 2D image objectives, they lack explicit 3D awareness and often confuse symmetric object sides, repeated parts, and visually similar structures that are distinct in 3D. We introduce a 3D-aware post-training framework that goes beyond available 2D foundation features by incorporating priors from 3D foundation models. Given an image, our method uses SAM3D to estimate object geometry and pose, and refines the pose through render-and-compare optimization. Subsequently, we render PartField descriptors from the reconstructed geometry into the image plane based on the estimated object pose. The resulting geometry-aware feature maps complement DINO and Stable Diffusion features, while geodesic distances on the reconstructed shapes enable reliable filtering of candidate correspondences. We use the filtered matches as supervision to train a lightweight adapter on top of DINO and Stable Diffusion for semantic correspondence. In contrast to prior post-training approaches that require pose annotations and rely on coarse spherical geometry, our method automatically obtains instance-specific 3D structure and uses it to guide correspondence learning. Experiments show that our approach improves semantic correspondence over the prior methods while reducing manual geometric supervision. Code and model can be found at https:/github.com/GenIntel/3D-SC.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28398</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30093</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>LiveBrowseComp: Are Search Agents Searching, or Just Verifying What They Already Know?</title> <title>Thinking Before Constraining: A Unified Decoding Framework for Large Language Models</title>
<link>https://arxiv.org/abs/2605.28721</link> <link>https://arxiv.org/abs/2601.07525</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28721.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; HuiMing Fan, Xiao Wang, Zheng Chu, Qianyu Wang, Zhuoyao Wang, Ming Liu, Bing Qin, XingYu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Are LLM-based search agents genuinely searching, or using the web to verify what they already know? We study this question on BrowseComp with three diagnostics. Our analysis reveals Intrinsic Knowledge Dependence (IKD): even with tool access, agents often rely on intrinsic knowledge -- information encoded in the model before retrieval -- rather than on external evidence. Agents answer up to 44.5% of BrowseComp questions without tools, generate more than half of their search queries from internally produced hypotheses rather than retrieved leads, and perform worse than closed-book baselines when answer-supporting evidence is removed. These results suggest that static search benchmarks can reward memory-backed verification rather than evidence-driven discovery, conflating what agents already know with what they can find. We then introduce LiveBrowseComp, a deep-search benchmark designed to evaluate agents beyond intrinsic coverage. It contains 335 human-authored questions whose answers depend on facts published within the 90 days preceding benchmark construction, drawn from six updated sources and filtered to exclude globally salient events. On LiveBrowseComp, all evaluated agents fall below 2% closed-book accuracy, search-augmented scores drop by 25-40 points relative to BrowseComp, and prior model rankings no longer reliably predict performance. LiveBrowseComp is available at https://huggingface.co/datasets/Forival/LiveBrowseComp.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.07525.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ngoc Trinh Hung Nguyen, Alonso Silva, Laith Zumot, Liubov Tupikina, Armen Aghasaryan, Mehwish Alam&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Natural generation allows Large Language Models (LLMs) to produce free-form responses with rich reasoning, yet the lack of structure makes outputs difficult to verify. Conversely, constrained decoding ensures standardized formats but can inadvertently restrict reasoning capabilities by imposing constraints too early in the generation process. We propose a hybrid approach, namely In-Writing, that combines free-form reasoning and structured generation in a single call. The model first performs unconstrained reasoning and only applies structured decoding after a trigger token is generated, explicitly decoupling reasoning from formatting. We establish that our trigger-token strategies are able to virtually eradicate premature triggering, a failure mode in which constrained decoding interrupts on-going reasoning. Evaluations across diverse datasets covering classification and reasoning tasks demonstrate that our approach outperforms the state-of-the-art by achieving accuracy gains of up to 27% over natural generation. Our code are available at: https://github.com/Nokia-Bell-Labs/InWriting.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28721</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.07525</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>GUI-CIDER: Mid-training GUI Agents via Causal Internalization and Density-aware Exemplar Reselection</title> <title>AdaState: Self-Evolving Anchors for Streaming Video Generation</title>
<link>https://arxiv.org/abs/2605.28534</link> <link>https://arxiv.org/abs/2605.30349</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zheng Wu, Chengcheng Han, Zhengxi Lu, Tianjie Ju, Yanyu Chen, Qi Gu, Xunliang Cai, Zhuosheng Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite the rapid progress of multimodal large language models in building Graphical User Interface (GUI) agents, their real-world task completion is fundamentally bottlenecked by a lack of world knowledge about GUI operations. Existing solutions typically rely on expensive multi-agent scaffolding or conventional post-training paradigms, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL). However, post-training only allows agents to implicitly absorb world knowledge through action annotations or reward signals, leading to inefficient trajectory memorization rather than genuine comprehension. Therefore, an approach that enables explicit learning of this knowledge is imperative. To this end, we propose GUI-CIDER, a mid-training method that explicitly internalizes GUI world knowledge through Causal Internalization and Density-aware Exemplar Reselection. GUI-CIDER operates in three stages: (1) data synthesis, which distills static planning and dynamic causal knowledge from GUI trajectories into text; (2) exemplar reselection, which filters the corpus by rewarding causal structures and penalizing semantic redundancy; and (3) mid-training, where the refined data is used to embed the acquired knowledge. Extensive experiments on two GUI knowledge benchmarks and three task completion benchmarks demonstrate that GUI-CIDER consistently improves both the agent's understanding of GUI operations and its task success rates.The codes are available at https://github.com/Wuzheng02/GUI-CIDER.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30349.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yusuf Dalva, Pinar Yanardag&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28534</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30349</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Long Live The Balance: Information Bottleneck Driven Tree-based Policy Optimization</title> <title>NeuROK: Generative 4D Neural Object Kinematics</title>
<link>https://arxiv.org/abs/2605.28109</link> <link>https://arxiv.org/abs/2605.30347</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28109.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Jiang, Shurui Li, Tianpeng Bu, Bowen Xu, Xin Liu, Qihua Chen, Hongtao Duan, Lulu Hu, Bin Yang, Minying Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in online reinforcement learning (RL) for large language models (LLMs) have demonstrated promising performance in complex reasoning tasks. However, they often exhibit an imbalanced exploration-exploitation trade-off, resulting in unstable optimization and sub-optimal performance. We introduce IB-Score, a novel metric grounded in Information Bottleneck theory that evaluates policy's exploration-exploitation balance by quantifying the trade-off between step-level reasoning diversity and mutual information shared with the correct answer. Analysis based on IB-Score shows that popular online RL approaches (e.g., GRPO) with common regularizers fail to consistently maintain balance during training with suboptimal results. To address this, we propose Information Bottleneck-driven Tree-based Policy Optimization (IB-TPO), a principled framework that formulates IB-Score as a fine-grained optimization objective and utilizes a novel IB-guided tree sampling strategy that not only improves the efficiency of online sampling with 50% more trajectories under the same token budget, but also reuses the tree structure for effective IB-Score Monte Carlo estimation. Extensive experiments across standard benchmarks show that our method significantly outperforms GRPO baseline by 2.9% to 3.6% and also outperforms other state-of-the-art online RL approaches. Our code is available at https://github.com/alibaba/EfficientRL.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30347.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chen Geng, Guangzhao He, Yue Gao, Yunzhi Zhang, Shangzhe Wu, Jiajun Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28109</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30347</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>OSP-Next: Efficient High-Quality Video Generation with Sparse Sequence Parallelism, HiF8 Quantization, and Reinforcement Learning</title> <title>WorldMemArena: Evaluating Multimodal Agent Memory Through Action-World Interaction</title>
<link>https://arxiv.org/abs/2605.28691</link> <link>https://arxiv.org/abs/2605.29341</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28691.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yunyang Ge, Xianyi He, Zezhong Zhang, Bin Lin, Bin Zhu, Xinhua Cheng, Li Yuan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion Transformers achieve strong video generation quality, but the quadratic cost of full attention limits efficiency. We introduce OSP-Next, an efficient text-to-video generation model that integrates sparse attention, parallelism, quantization, and reinforcement learning. OSP-Next uses a hybrid full-sparse attention architecture, where the sparse component is implemented with Skiparse-2D Attention. This fixed-pattern mechanism applies token-wise and group-wise sparse attention along spatial dimensions, leveraging locality while maintaining native compatibility with FlashAttention kernels. Based on the local equivalence of rearrangement in Skiparse-2D Attention, we further propose Sparse Sequence Parallelism (SSP), which partitions subsequences across ranks and switches sparse patterns through a single All-to-All communication. Compared with Ulysses Sequence Parallelism (SP), SSP provides a native parallel strategy for sparse attention and reduces communication volume by 75%. OSP-Next also incorporates HiF8 quantization to enable stable joint training with 8-bit quantization and sparse fine-tuning, and applies Mix-GRPO post-training to improve the performance of the sparse model. Experiments show that OSP-Next achieves a VBench total score of 83.73%, surpassing the Wan2.1 baseline. Under the 5-second 720P and 5-second 768P settings, OSP-Next achieves up to 1.64times single-GPU speedup and over 1.52times eight-GPU speedup on NVIDIA H200 GPUs. In addition, with only a 0.4% drop in VBench total score, OSP-Next-HiF8 achieves 1.69times and 2.27times speedups under the two settings on a single Ascend 950PR, demonstrating the efficiency and performance of OSP-Next across hardware platforms.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29341.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chengzhi Liu, Yuzhe Yang, Sophia Xiao Pu, Yepeng Liu, Lin Long, Yichen Guo, Nuo Chen, Zhaotian Weng, Elena Kochkina, Simerjot Kaur, Charese Smiley, Xiaomo Liu, James Zou, Sheng Liu, Yuheng Bu, Songyou Peng, Xin Eric Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing benchmarks measure recall over static dialogue, collapse memory into a single end-of-task accuracy, and reduce visual observations to captions, leaving us unable to localize failures to writing, maintenance, retrieval, or use. The rise of agent harnesses that author their own memory sharpens this gap, since we have no principled way to compare hand-designed pipelines with self-managing alternatives. To close these gaps, we formulate multimodal agent memory as an Action-World Interaction Loop with an observable four-stage lifecycle, and instantiate it in WorldMemArena: 400 multi-session multimodal tasks spanning Lifelong Evolution (evolving personal and task states) and Agentic Execution (memory from real observations, actions, and feedback), annotated with gold memory points, updates, distractors, and evidence chains for stage-level diagnosis. This enables the first head-to-head comparison of long-context, manually designed (RAG and external memory systems), and harness-based memory agents. Results show that: (1) better memory writing and storage do not guarantee better performance; (2) multimodal memory still struggles to fully use visual evidence; (3) systems are unstable across domains and degrade on realistic agentic trajectories; and (4) harness memory is more flexible but remains costly and less reliable.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28691</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29341</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Rethinking Memory as Continuously Evolving Connectivity</title> <title>Why Larger Models Learn More: Effects of Capacity, Interference, and Rare-Task Retention</title>
<link>https://arxiv.org/abs/2605.28773</link> <link>https://arxiv.org/abs/2605.29548</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28773.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jizhan Fang, Buqiang Xu, Zhixian Wang, Haoliang Cao, Xinle Deng, Baohua Dong, Hangcheng Zhu, Ruohui Huang, Gang Yu, Ying Wei, Guozhou Zheng, Feiyu Xiong, Haofen Wang, Huajun Chen, Ningyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing memory-augmented LLM agents often treat memory as a static repository with pre-defined representations and fixed retrieval pipelines, which is brittle in dynamic agentic environments where feedback, task variation, and heterogeneous signals continuously reshape what should be remembered and how it should be connected. To address this, we propose FluxMem, a connectivity-evolving memory framework that models memory as a heterogeneous graph and progressively refines its topology through three stages: initial connection formation, feedback-driven refinement, and long-term consolidation. During execution, FluxMem repairs missing links, prunes interference, aligns abstraction granularity, and distills recurrent successful trajectories into reusable procedural circuits, guided by one metric for memory generalizability and evolutionary maturity. Across three fundamentally distinct benchmarks including LoCoMo, Mind2Web, and GAIA, FluxMem achieves consistent state-of-the-art performance, demonstrating strong adaptation and generalization in complex agentic environments. The code will be open-sourced in https://github.com/zjunlp/LightMem.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jing Huang, Daniel Wurgaft, Rachit Bansal, Laura Ruis, Naomi Saphra, David Alvarez-Melis, Andrew Kyle Lampinen, Christopher Potts, Ekdeep Singh Lubana&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Larger models learn tasks smaller models do not. What drives this phenomenon? We develop a simple phenomenological argument that power-law scaling already suggests that a larger model will be able to learn a part of the data distribution that a smaller model fails to learn, even with infinite training data. To validate this claim and identify its causes, we study the effects of model scaling on a synthetic setup consisting of a mixture of tasks that show monotonic scaling curves. The results point to a data-induced competition over resources (neurons). Specifically, smaller models allocate their neurons to high frequency or low complexity tasks, and so they learn solutions that perform poorly on rare and complex tasks. Moreover, this happens even when solutions capable of expressing the desired task exist. We then assess how a larger model circumvents this data-centric bottleneck, finding that it traces to a reduced interference mechanism: larger models can allocate enough resources to common tasks that the gradient updates for those tasks become weak, which means that they do not overwrite rare-task features as they slowly accumulate. Finally, to further validate these claims, we pretrain OLMo models (4M to 4B parameters) on novel tasks of varying frequency and complexity. The results mirror those from our synthetic data experiments: only the larger OLMo models learn the infrequent and complex tasks, and these larger models embed more task features in their representations and show less gradient interference between tasks. Overall, we offer a data-centric account of why larger models learn tasks that smaller models fail to. This helps explain why larger models are better in practice, and it can inform practical questions concerning model sizing and training data mixtures.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28773</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29548</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>AI Research Agents Narrow Scientific Exploration</title> <title>REPOT: Recoverable Program-of-Thought via Checkpoint Repair</title>
<link>https://arxiv.org/abs/2605.27905</link> <link>https://arxiv.org/abs/2605.30052</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27905.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yixuan Tang, Yi Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; AI research agents can now generate research ideas, design experiments, run code, and draft papers, raising the possibility of large-scale AI-assisted scientific discovery. Many current agent frameworks explicitly encourage the generation of novel and high-impact ideas. Yet it remains unclear whether AI-assisted ideation broadens scientific exploration or mainly concentrates around existing work. We study AI research agents as scientific search systems. Using four AI research-agent frameworks and six large language models, we generate 37,802 scientific ideas from shared seed literature across citation-defined research areas in AI and machine learning. We then compare the resulting AI ideas against human-authored papers from the same research areas, follow-on human research emerging from the same seed literature, and the seed literature itself. Across experiments, four consistent patterns emerge. First, AI-generated ideas are substantially more concentrated than human-authored papers from the same research areas. Second, AI-generated ideas remain much closer to their starting literature than later human follow-on work does. Third, papers most similar to AI-generated ideas tend to receive lower subsequent citations. Fourth, when AI-generated ideas differ from prior work, the differences arise primarily from recombining existing technical methods rather than introducing fundamentally new research questions. Overall, current AI research agents appear better suited to local elaboration than to broadening scientific exploration.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Parsa Mazaheri&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; One-shot Program-of-Thought (PoT) emits a Python program that prints a primitive-action plan; a single invalid action silently invalidates the trajectory. We introduce RePoT (Recoverable PoT): a deterministic verified replay that walks the plan through the environment to its first invalid transition, then one LLM call that resumes from the verified prefix. RePoT costs at most one extra LLM call on the ~14% of problems where PoT fails. RePoT beats PoT by +3 to +11pp across four closed-model configurations on PuzzleZoo-775 and peaks at 96.9% vs 86.3% on gpt-5.4-mini-medium; against the matched-budget PoT-retry baseline, RePoT wins decisively on Gemini (+3.8pp, 95% CI [+2.2,+5.4]), is within sampling noise on GPT-medium and Claude, and loses on GPT-mini -- a capability-scaling pattern we begin to address with Adaptive RePoT, a rule-based dispatcher that routes between suffix repair and a fresh PoT retry based on verified-prefix length (preliminary). We replicate on PlanBench Blocksworld (+1.1 to +11.4pp) and on four open-weights models (+3.3 to +20.0pp on three of four). On Derail-550, our controlled recovery benchmark, every condition with access to checkpoint information clears &gt;=30% on GPT-medium and &gt;=70% on Gemini, vs &lt;=3.1% for error-only feedback -- showing that checkpoint information, not the specific verified-prefix tail, is the load-bearing recovery signal.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.27905</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30052</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Learn from Weaknesses: Automated Domain Specialization for Small Computer-Use Agents</title> <title>DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation</title>
<link>https://arxiv.org/abs/2605.28775</link> <link>https://arxiv.org/abs/2605.30350</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28775.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Suji Kim, Kangsan Kim, Sung Ju Hwang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Computer-use agents (CUAs) have recently made substantial progress, but deploying a separate large expert for each software domain remains expensive. Small open computer-use agents are more practical specialization targets, but they remain substantially weaker and exhibit uneven domain-specific failures. A straightforward remedy is to synthesize large-scale training data for the target domain, yet we find that this naive approach yields only marginal improvements. Building on this observation, we introduce LearnWeak, an annotation-free specialization framework for small computer-use agents that uses a stronger reference agent to identify the student's weaknesses in the target domain, synthesize targeted tasks, and construct supervision automatically. LearnWeak further introduces an error-aware specialization objective that disentangles planning and execution errors, enabling more behaviorally precise updates than broad uniform supervision. On OSWorld, LearnWeak achieves average gains of 11.6 and 11.1 percentage points over EvoCUA-8B and OpenCUA-7B, respectively, across eight domains. We also validate that our student-aware dataset generation and training approaches outperform existing autonomous trajectory generation and training baselines. Our work highlights the importance of student awareness in both data synthesis and agent training, pointing toward a more principled and efficient path for specializing small computer-use agents in diverse domains.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30350.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jusuk Lee, Seungjae Lee, Jonghun Shin, Hoseong Jung, Sungha Kim, Daesol Cho, H. Jin Kim, Jia-Bin Huang, Furong Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28775</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30350</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>MemTrace: Tracing and Attributing Errors in Large Language Model Memory Systems</title> <title>ChildVox: A Speech, Audio, and Large Audio-Language Model Benchmark in Understanding and Characterizing Sound across Childhood</title>
<link>https://arxiv.org/abs/2605.28732</link> <link>https://arxiv.org/abs/2605.29257</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28732.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinle Deng, Ruobin Zhong, Hujin Peng, Xiaoben Lu, Yanzhe Wu, Guang Li, Buqiang Xu, Yunzhi Yao, Jizhan Fang, Haoliang Cao, Junjie Guo, Yuan Yuan, Ziqing Ma, Yuanqiang Yu, Rui Hu, Baohua Dong, Hangcheng Zhu, Ningyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 33&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Memory is essential for enabling large language models to support long-horizon reasoning, yet existing memory systems remain unreliable and difficult to debug. Tracing memory's dynamic evolution is crucial to understand how information is synthesized, propagated, or corrupted over time. In this work, we study the new problem of error tracing and attribution in LLM memory systems. We propose a novel framework that transforms memory pipelines into executable memory evolution graphs, enabling fine-grained tracing of operational information flow. We then construct MemTraceBench, a benchmark collected from representative memory systems such as Long-Context, RAG, Mem0, and EverMemOS, to systematically study memory failure modes. We further introduce an automatic attribution method that iteratively traces operation subgraphs to pinpoint the root cause of any failed case. Our analysis reveals that memory failures are systematic, stemming from operation-level issues like information loss and retrieval misalignment. Crucially, we leverage these fine-grained attribution signals to guide downstream prompt optimization, establishing a closed-loop system that automatically corrects faults and boosts end-task performance by up to 7.62%. Code will be released at https://github.com/zjunlp/MemTrace.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tiantian Feng, Anfeng Xu, Xuan Shi, Aditya Kommineni, Shakhrul Iman Siam, Megan Micheletti, Zhonghao Shi, Helen Tager-Flusberg, Mi Zhang, Lynn K. Perry, Catherine Lord, Daniel Messinger, Shrikanth Narayanan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present ChildVox, a novel benchmark for characterizing the diverse acoustic signals through which children communicate. Specifically, ChildVox follows the full developmental trajectory from birth through school age, covering physiological sounds, non-linguistic vocalizations, canonical syllables, and spoken language. ChildVox integrates more than 20 sub-tasks across 17 child-centered audio and speech datasets, enabling systematic cross-corpus and cross-domain comparison. We evaluate a representative range of audio and speech foundation models, including self-supervised, ASR-oriented, and large audio-language models, on tasks including physiological sound classification, vocalization and canonical syllables modeling, and speech quality assessment and recognition. Benchmark results show that ChildVox provides a suite of high-performance models in recognizing a wide range of acoustic signals from children, supporting downstream applications such as characterizing children's language levels and tracking speech production with age.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28732</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29257</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>GEM: Generative Supervision Helps Embodied Intelligence</title> <title>Verifiable Rewards Beyond Math and Code: Lightweight Corpus-Grounded Process Supervision for Factual Question Answering</title>
<link>https://arxiv.org/abs/2605.28548</link> <link>https://arxiv.org/abs/2605.29648</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruowen Zhao, Bangguo Li, Zuyan Liu, Yinan Liang, Junliang Ye, Fangfu Liu, Diankun Wu, Zhengyi Wang, Xumin Yu, Yongming Rao, Han Hu, Jun Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 34&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29648.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shicheng Fan, Haochang Hao, Dehai Min, Weihao Liu, Philip S. Yu, Lu Cheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Applying reinforcement learning to improve factual accuracy in knowledge-intensive question answering faces a reward design dilemma. Response-level rewards provide only coarse supervision and cannot distinguish correct from incorrect statements within a reasoning trace. Sentence-level alternatives offer finer-grained feedback, but typically rely on NLI verifiers, LLM judges, or knowledge-verification pipelines that are expensive to deploy at RL scale and often unreliable for rare-entity facts, where accurate reward signals are especially important. We propose CorVer (Corpus Verify), a lightweight, plug-in-ready process reward that replaces neural verifiers with a corpus-grounded signal derived from Wikipedia co-occurrence statistics. CorVer assigns sentence-level credit and maps it to token-level advantages via a simple alignment, requiring only a 0.5B extractor and a single corpus lookup per sentence. Across 30 (model, benchmark) cells spanning six instruction-tuned models (3B to 14B) and five QA benchmarks, CorVer improves over the raw baseline for every cell, with an average TriviaQA gain of +4.1 pp. It also outperforms four neural-verifier baselines in 18 of 20 cells under their feasible configurations, while training 4.8 to 8.4x faster.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28548</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29648</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>DenoiseRL: Bootstrapping Reasoning Models to Recover from Noisy Prefixes</title> <title>Towards Verifiable Multimodal Deep Research: A Multi-Agent Harness for Interleaved Report Generation</title>
<link>https://arxiv.org/abs/2605.28421</link> <link>https://arxiv.org/abs/2605.29861</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28421.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Caijun Xu, Changyi Xiao, Zhongyuan Peng, Yixin Cao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 39&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning has become a central paradigm for advancing reasoning in large language models, yet most existing methods still depend on stronger teacher models or heavily curated difficult datasets, limiting scalable capability improvement. In this paper, we introduce DenoiseRL, a reinforcement learning framework that substitutes external supervision with recovery-oriented optimization over failures from weak models. Instead of relying on stronger supervision or carefully engineered data, DenoiseRL learns directly from incorrect reasoning traces by converting them into opportunities for improvement, making training more scalable and less dependent on external resources. This yields a richer and more diverse learning signal, improving exploration efficiency from imperfect model behavior. As a result, DenoiseRL improves reasoning performance and overall training efficiency while reducing the need for expensive data curation or stronger teacher models. Empirically, DenoiseRL consistently outperforms strong on-policy RL baselines across competitive mathematical and general reasoning benchmarks and promotes stronger self-corrective behavior as training difficulty increases, highlighting an effective and scalable alternative pathway for improving reasoning in large language models.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29861.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenghao Zhang, Guanting Dong, Yufan Liu, Tong Zhao, Zhicheng Dou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) have advanced autonomous agents from deep search, which retrieves concise factual answers, to deep research, which synthesizes scattered evidence into long-form reports. However, verifiable multimodal deep research remains challenging due to open-ended synthesis without deterministic ground truth and the need to interleave textual arguments with visual evidence. We propose Ptah, a multi-agent harness for interleaved report generation. Ptah orchestrates the lifecycle from user query to rendered web report through planning, research, and writing stages, where specialized agents construct visual-aware plans, collect claim-grounded evidence, maintain source-aligned images in a Visual Working Memory, and compose reports through declarative multimodal tool use. A verifier agent serves as the harness's acceptance function, enforcing factual grounding, citation fidelity, and cross-modal consistency throughout the workflow. We further introduce PtahEval, an evaluation protocol that augments existing benchmarks with image-level and presentation-level assessments. Experiments on deep research benchmarks show that Ptah produces more reliable, visually informative, and usable human-facing multimodal reports than strong baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28421</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29861</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>ResearchMath-14K: Scaling Research-Level Mathematics via Agents</title> <title>PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions</title>
<link>https://arxiv.org/abs/2605.28003</link> <link>https://arxiv.org/abs/2605.30268</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guijin Son, Seungyeop Yi, Minju Gwak, Hyunwoo Ko, Wongi Jang, Youngjae Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 41&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The frontier of mathematics is defined by problems whose solutions are not yet known, yet it remains unclear whether language models can meaningfully engage with such problems without human intervention. A major obstacle is the lack of large-scale research-level math datasets. To this end, we introduce ResearchMath-14k, a set of 14{,}056 problems curated from academic sources via a multi-agent pipeline, making it the largest collection of research-level mathematical problems to date. We further generate ResearchMath-Reasoning, 220K teacher trajectories from two open models, where we observe recurring avoidance behaviors such as non-attempts and fabricated references. Interestingly, across eight open-weight models, newer generations produce 5.6times more references and 5.0times more fake references per trace. After agentic filtering of ResearchMath-Reasoning, fine-tuning Qwen3 models from 4B to 30B parameters improves over base models by 9.2 points on average. This shows that filtered open-problem attempts can provide useful supervision even without fully correct reasoning traces. We make ResearchMath-14k publicly available for future works on research-level mathematical reasoning.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Omer Benishu, Gal Fiebelman, Sagie Benaim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We address the task of generating physically accurate and visually faithful 4D Human-Object Interaction (HOI). Given a static 3D human and target object represented as 3D Gaussian Splats (3DGS), our goal is to synthesize dynamic scenes where the human actively engages with the object through actions, such as punching or kicking, in accordance with a given input text. To this end, we introduce PhyGenHOI, a novel framework that couples generative human motion with an explicit physical object simulation. We model the human as a semantic agent driven by a Motion Diffusion Model (MDM) and the object as a physical agent simulated via the Material Point Method (MPM), utilizing 3D Gaussians as a unified, differentiable representation. We supervise their interaction through three coupled mechanisms: (1) A Windowed Attraction Loss that temporally synchronizes generative motion to intercept the object; (2) A Contact-Driven Re-simulation step that triggers physically consistent momentum transfer upon impact; and (3) A Masked Video-SDS objective that injects video-based priors to enhance contact fidelity. Experiments show PhyGenHOI generates physically consistent 4D HOI across diverse actions, humans, and objects, outperforming baselines. Project page and videos: https://omerbenishu.github.io/PhyGenHOI/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28003</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30268</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Self-Improving Language Models with Bidirectional Evolutionary Search</title> <title>LiteCoder-Terminal: Scaling Long-Horizon Terminal Environments for Learning Language Agents</title>
<link>https://arxiv.org/abs/2605.28814</link> <link>https://arxiv.org/abs/2605.29559</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28814.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guowei Xu, Zhenting Qi, Huangyuan Su, Weirui Ye, Himabindu Lakkaraju, Sham M. Kakade, Yilun Du&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 44&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Search has been proposed as an effective method for self-improving language models and agentic systems, both for post-training sample generation and for inference. However, widely used methods such as best-of-N sampling and tree search face two fundamental limitations: they are guided by sparse verification signals, and they construct candidates primarily through autoregressive expansion, restricting exploration to regions with substantial model probability mass. To address these, we propose Bidirectional Evolutionary Search (BES), a search framework that couples forward candidate evolution with backward goal decomposition. In the forward search, BES augments standard expansion with evolution operators that recombine partial trajectories to generate candidates that are difficult to obtain from a single model rollout. In the backward search, BES recursively decomposes the original task into checkable subgoals, producing dense intermediate feedback that guides forward search. We provide theoretical motivation showing that candidates generated by expansion-only search are confined to a narrow entropy shell while evolutionary operators can escape it, and that backward search can exponentially reduce the number of required samples to find a correct answer. Experiments show that on challenging post-training tasks where mainstream post-training algorithms fail to improve, BES enables consistent gains, and on three open problem solving benchmarks at inference time, BES outperforms existing open-source frameworks in both average and best-case performance. Code and trained models are available at https://github.com/Embodied-Minds-Lab/BES.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29559.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaoxuan Peng, Kaiqi Zhang, Xinyu Lu, Boxi Cao, Yaojie Lu, Hongyu Lin, Xianpei Han, Le Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Mastering terminal environments requires language agents capable of multi-step planning, feedback-grounded execution, and dynamic state adaptation. However, training such agents is currently bottlenecked by a reliance on scraped external repositories, which limits domain diversity, environment controllability, and the targeting of specific capability deficits. We introduce LiteCoder-Terminal-Gen, a zero-dependency synthesis pipeline that autonomously generates executable and verifiable terminal training environments directly from domain specifications. Using this framework, we construct two large-scale resources: LiteCoder-Terminal-SFT, comprising 11,255 expert trajectories across 10 domains, and LiteCoder-Terminal-RL, featuring 602 verifiable environments for trajectory-level preference optimization. Supervised fine-tuning of Qwen-family models on our SFT dataset yields agents that significantly outperform their base counterparts. Notably, our 32B variant achieves 29.06%, 18.54%, and 34.00% pass@1 on Terminal Bench 1.0, 2.0, and Pro, respectively. Furthermore, applying Direct Multi-turn Preference Optimization (DMPO) on our RL environments yields additional performance gains. These results systematically demonstrate that fully synthetic, executable environments offer a scalable and verifiable supervision signal for mastering complex, real-world command-line workflows.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28814</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29559</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>From Pixels to Words -- Towards Native One-Vision Models at Scale</title> <title>UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents</title>
<link>https://arxiv.org/abs/2605.28820</link> <link>https://arxiv.org/abs/2605.29534</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28820.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haiwen Diao, Jiahao Wang, Penghao Wu, Yuhao Dong, Yuwei Niu, Yue Zhu, Zhongang Cai, Weichen Fan, Linjun Dai, Silei Wu, Xuanyu Zheng, Mingxuan Li, Yuanhan Zhang, Bo Li, Hanming Deng, Huchuan Lu, Quan Wang, Lei Yang, Lewei Lu, Dahua Lin, Ziwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 56&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current vision-language models (VLMs) typically stitch together separate image encoders and language decoders via multi-stage alignment, a modular framework that inevitably fragments pixel-level signals across frames and scatters early pixel-word interactions. In parallel, native VLMs, despite impressive performance on single images, remain largely unexplored in multi-image, video understanding, and spatial intelligence. Hence, we introduce NEO-ov, a native foundation model that learns cross-frame and pixel-word correspondence end-to-end, without any external encoders, auxiliary adapters, or post-hoc fusion. By eliminating module boundaries entirely, NEO-ov enables fine-grained and unified spatiotemporal modeling to emerge natively inside the model. Notably, NEO-ov largely narrows the gap to modular counterparts while excelling at fine-grained visual perception, validating that native "one-vision" architectures are not only feasible but competitive at scale. Beyond empirical performance, we unveil systematic architectural analyses and detailed training recipes to facilitate subsequent native multimodal modeling. Our code and models are publicly available at: https://github.com/EvolvingLMMs-Lab/NEO.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuxiang Chai, Han Xiao, Xinyu Fu, Jinpeng Chen, Rui Liu, Hongsheng Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents that can be deployed directly on mobile devices are more attractive for practical use, offering lower inference cost and better protection of sensitive on-device information. However, due to limited model capacity, such lightweight agents remain unreliable when planning and executing GUI tasks end-to-end from screenshots alone. We propose Knowledge-Oriented Behavior Exploration (UI-KOBE), a framework that improves lightweight mobile GUI agents with reusable app-specific graph knowledge. UI-KOBE first autonomously explores a mobile application and constructs an app knowledge graph, where nodes represent distinct UI states and edges represent executable transitions. At runtime, a lightweight GUI agent uses the graph as external guidance: given a user task and the current screenshot, it identifies the current graph node and selects among self-loop actions, neighboring transitions, task completion, or fallback free actions associated with that node. By supporting runtime decisions with app-specific graph guidance, UI-KOBE reduces the burden of end-to-end GUI planning and helps lightweight models perform mobile GUI tasks more effectively, offering a practical step toward efficient, interpretable, and privacy-conscious on-device GUI agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28820</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.29534</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Agent Explorative Policy Optimization for Multimodal Agentic Reasoning</title> <title>When Cloud Agents Meet Device Agents: Lessons from Hybrid Multi-Agent Systems</title>
<link>https://arxiv.org/abs/2605.28774</link> <link>https://arxiv.org/abs/2605.30102</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28774.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minki Kang, Shizhe Diao, Ryo Hachiuma, Sung Ju Hwang, Pavlo Molchanov, Yu-Chiang Frank Wang, Byung-Kwan Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 71&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-language models with extended reasoning succeed on complex problems, but many real-world problems require external tools that internal reasoning alone often cannot resolve. Agentic reasoning therefore interleaves two behaviors with a structural asymmetry: thinking (the self-contained default) and tool use (a high-variance auxiliary acting). We refer to this asymmetry as the Thinking-Acting Gap. Under standard RL recipes like GRPO, the gap manifests as two diagnostic symptoms during training: tool use is attempted on only ~30% of rollouts, and when attempted, the tool-using rollouts within a group are all-wrong on ~40% of questions, suppressing the learning signal at the tool calls that needed it. We propose AXPO (Agent eXplorative Policy Optimization): for each all-wrong tool-using subgroup, AXPO fixes the thinking prefix and resamples the tool call and its continuation, paired with uncertainty-based prefix selection. Across nine multimodal benchmarks and three scales of Qwen3-VL-Thinking, SFT+AXPO outperforms SFT+GRPO at average (+1.8pp Pass@1 and +1.8pp Pass@4 at 8B on average) and 8B with SFT+AXPO surpasses the 32B Base on Pass@4 with 4 times fewer parameters.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Corrado Rainone, Davide Belli, Bence Major, Arash Behboodi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The design space of agentic AI inference spans two extremes: frontier large language models (LLMs), typically hosted in the cloud and offering strong performance across a wide range of tasks at substantially high cost, and more cost-efficient small language models (SLMs), which are amenable to on-device inference. Hybrid multi-agent systems (MASs) combining on-device and cloud models offer a promising middle ground, but they also introduce a complex and poorly understood design space in which task accuracy, monetary cost, and edge energy consumption are tightly coupled; in the absence of general design principles, hybrid components, although not the most prevalent choice, are typically introduced through ad hoc decisions tailored to specific domains. In this work, we examine this design space more systematically. We adapt two representative MAS architectures to support hybrid inference and study how individual design choices shift the operating point along the Pareto frontier of power, cost, and performance. Our findings paint a nuanced picture of hybrid MAS design: while SLMs can effectively benefit from LLM assistance, the optimal architecture is highly task-dependent, and greater frontier-level compute does not consistently translate to better performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28774</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30102</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>ProRL: Effective Reinforcement Learning for Proactive Recommendation via Rectified Policy Gradient Estimation</title> <title>CausaLab: A Scalable Environment for Interactive Causal Discovery Toward AI Scientists</title>
<link>https://arxiv.org/abs/2605.28293</link> <link>https://arxiv.org/abs/2605.26029</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28293.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongru Hou, Tiehua Mei, Denghui Geng, Jinhui Huang, Ao Xu, Hengrui Chen, Jiaqing Liang, Deqing Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 76&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Proactive Recommender Systems (PRSs) aim to guide user preference shift toward target items by generating paths of intermediate recommendations. Reinforcement learning (RL) provides a principled framework for optimizing such sequential decision tasks, as path rewards can naturally capture both short-term acceptance and long-term guidance effectiveness. However, naively applying policy gradients to PRS results in deficient gradient estimation. We identify two deficiencies: (1) path-level rewards decompose into step-level rewards with positive mean, creating a length-dependent bias that causes gradients to favor path extension over meaningful exploration; (2) weighting each step by the entire path-level reward ignores the decomposition structure, leading to high gradient variance. To rectify these two deficiencies, we propose an effective RL framework ProRL with two novel mechanisms for proactive recommendation. First, Stepwise Reward Centering subtracts expected rewards to neutralize length-dependent bias, ensuring that path extension yields zero expected gradient signal. Second, Position-Specific Advantage Estimation leverages the reward decomposition structure to compute step-dependent baselines, reducing gradient variance. Together, these mechanisms yield policy gradients that precisely target path quality. Our experiments on three real-world datasets demonstrate that ProRL significantly outperforms state-of-the-art PRSs. Our code is available at https://github.com/hongruhou89/ProRL.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junlin Yang, Dylan Zhang, Xiangchen Song, Qirun Dai, Xiao Liu, Yuen Chen, Aniket Vashishtha, Jing Shi, Chenhao Tan, Hao Peng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce CausaLab, a scalable environment for evaluating interactive causal discovery by LLM agents. Unlike prior evaluations, CausaLab evaluates both whether an agent can solve a problem using causal evidence and whether its answer is grounded in a faithful recovered causal mechanism. Each episode places an agent in a synthetic laboratory: it receives prior measurement records, intervenes on a manipulator crystal, and predicts the resonance frequency of a held-out reactor crystal governed by the same mechanism. The hidden data-generating process is a randomly sampled structural causal model (SCM), so success requires recovering both a causal graph and structural equations rather than recalling prior knowledge. Experiments show a persistent gap between prediction and mechanism recovery: in the purely observational 6-node setting, GPT-5.2-high reaches 92% task accuracy but only 0.471 all-edge F_1. Mixed observation-intervention strategies improve structural fidelity, while pure intervention remains difficult even for strong agents. We identify premature stopping as a major weakness and show that consistency verification mitigates it. CausaLab therefore separates predictive success from causal understanding and exposes current LLM agents' limits as experimental causal reasoners.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28293</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.26029</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players</title> <title>Colored Noise Diffusion Sampling</title>
<link>https://arxiv.org/abs/2605.28816</link> <link>https://arxiv.org/abs/2605.30332</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28816.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fangfu Liu, Kai He, Tianchang Shen, Tianshi Cao, Sanja Fidler, Yueqi Duan, Jun Gao, Igor Gilitschenski, Zian Wang, Xuanchi Ren&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 156&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30332.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hadar Davidson, Noam Issachar, Sagie Benaim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion models achieve state-of-the-art image synthesis, with their generative trajectories fundamentally exhibiting a spectral bias, resolving low-frequency global structures early and high-frequency fine details later. Conventional stochastic differential equation (SDE) solvers fail to account for this dynamic, naively injecting uniform white noise throughout the entire process and misusing the finite energy budget. In this work, we establish a mathematical framework that reconsiders SDE inference as a targeted, frequency-decoupled energy transfer. Leveraging this framework, we introduce Colored Noise Sampling (CNS), a novel, training-free stochastic solver. Rather than injecting uniform white noise, CNS utilizes a dynamic, timestep- and frequency-dependent schedule that more efficiently allocates injected energy toward structurally unresolved frequency bands. By actively exploiting the model's inherent spectral bias, CNS systematically steers the generated distribution toward the true data manifold. Extensive experiments demonstrate that CNS significantly outperforms standard ODE and SDE baselines as a strictly plug-and-play, inference-time sampler substitution across diverse architectures (SiT, JiT, FLUX). Compared to standard sampling on ImageNet-256, CNS achieves substantial unguided FID reductions, improving from 8.26 to 6.27 on SiT-XL/2, 32.39 to 26.69 on JiT-B/16, and 11.88 to 8.31 on JiT-H/16, while yielding consistent relative FID improvements with Classifier-Free Guidance. Project page is available at https://hadardavidson.github.io/CNS/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.28816</guid> <guid isPermaLink="false">https://arxiv.org/abs/2605.30332</guid>
<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate> <pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>When Should Models Change Their Minds? Contextual Belief Management in Large Language Models</title>
<link>https://arxiv.org/abs/2605.30219</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30219.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoming Xu, Weihong Xu, Zongrui Li, Mengru Wang, Yunzhi Yao, Chiyu Wu, Jin Shang, Yu Gong, Shumin Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-horizon interactions require language models to manage accumulating information: when to update their state, when to preserve their state, and what to ignore. We study this challenge as Contextual Belief Management (CBM): maintaining a predicted belief state aligned with formal evidence while isolating task-irrelevant noise. To make CBM measurable, we introduce BeliefTrack, a closed-world benchmark spanning Rule Discovery and Circuit Diagnosis, where a finite belief space and symbolic verifiers enable exact turn-level evaluation. BeliefTrack diagnoses three failures: Failed Stay, Failed Update, and Failed Isolation. Across multiple LLMs, vanilla models exhibit severe CBM failures, while explicit belief-tracking prompts provide limited gains. In contrast, reinforcement learning with belief-state rewards reduces failure rates by 70.9\% on average. Further probing reveals latent belief-state dynamics behind these failures, and representation-level steering reduces failure rates by 46.1\% across two tasks\footnote{Code is coming soon at https://github.com/zjunlp/CBM.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30219</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Xetrieval: Mechanistically Explaining Dense Retrieval</title>
<link>https://arxiv.org/abs/2605.29507</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhixin Cai, Jun Bai, Yang Liu, Jiaqi Li, Yichi Zhang, Taichuan Li, Zhuofan Chen, Zixia Jia, Zilong Zheng, Wenge Rong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Explaining why dense retrievers assign high relevance scores remains challenging because retrieval decisions are made through opaque high-dimensional embeddings. Existing explanations often focus on surface signals, such as lexical matches, token alignments, or post-hoc textual rationales, and thus provide limited insight into the latent factors that shape dense retrieval behavior at the embedding level. We propose Xetrieval, an embedding-level mechanistic framework for explaining dense retrieval. Xetrieval first introduces a lightweight reasoning internalizer that approximates Chain-of-Thought reasoning directly in the embedding space with a single forward pass, enriching sentence embeddings with reasoning-oriented information while avoiding expensive autoregressive generation. It then decomposes these reasoning-enhanced embeddings into sparse, human-interpretable features, each associated with a coherent natural language description. By aggregating sparse feature overlaps across multiple document-side views, Xetrieval provides feature-level explanations of individual retrieval decisions. Experiments on diverse retrievers and benchmarks show that Xetrieval uncovers coherent interpretable features, yields stronger pair-level intervention effects, and supports task-level feature steering. The project page and source code are available at https://hihiczx.github.io/Xetrieval .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29507</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Why Far Looks Up: Probing Spatial Representation in Vision-Language Models</title>
<link>https://arxiv.org/abs/2605.30161</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30161.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Cheolhong Min, Jaeyun Jung, Daeun Lee, Hyeonseong Jeon, Yu Su, Jonathan Tremblay, Chan Hee Song, Jaesik Park&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30161</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>LaRA: Layer-wise Representation Analysis for Detecting Data Contamination in RL Post-Training</title>
<link>https://arxiv.org/abs/2605.29888</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minju Gwak, Minseo Kwak, Dongseok Lee, Guijin Son, Alan Ritter, Jaehyung Kim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning (RL) post-training has shown to improve reasoning in large language models (LLMs). However, there has been little exploration on the problem of data contamination in RL post-training, potentially undermining generalization and evaluation reliability of the training process itself. Existing detection methods primarily rely on output-level signals such as likelihood or entropy, which become unreliable for RL-trained models since RL shapes behavior through trajectory-level rewards rather than token likelihoods. We propose LaRA, a layer-wise representation analysis framework for detecting contamination in RL post-trained LLMs. LaRA introduces three complementary metrics, measuring perturbation sensitivity, directional collapse, and local representation rigidity under controlled perturbations. We find that contamination produces progressive geometric deviations across layers, including amplified perturbation sensitivity, stronger directional collapse, and enhanced local rigidity. Based on our findings, we also develop a contamination detection protocol that aggregates representation-level deviations across layers and metrics. Experiments on RL-trained reasoning models show that our protocol outperforms existing output-level baselines for contamination detection.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29888</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>LoMo: Local Modality Substitution for Deeper Vision-Language Fusion</title>
<link>https://arxiv.org/abs/2605.30265</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Feng Han, Zhixiong Zhang, Zheming Liang, Yibin Wang, Jiaqi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language Models (VLMs) have achieved substantial progress across a wide range of understanding and reasoning tasks, driven by large-scale image-text training aimed at multimodal fusion. Ideally, replacing a textual question with its rendered-image counterpart should leave model performance essentially unaffected. In practice, however, such modality substitution induces dramatic performance degradation. We attribute this "carrier sensitivity" issue to an inherent bias in current training corpora. Across prevalent datasets such as image captioning, VQA, OCR, and web-sourced interleaved data, text and images are typically organized into distinct and asymmetric roles, with text serving as linguistic queries and images as visual references. Such data bias leads VLMs to exhibit distinct preferences for information acquisition across different modalities. Consequently, VLMs fail to align representations of semantically equivalent content across textual and visual carriers, making model reasoning fragile under modality substitution. To address this, we propose Local Modality Substitution (LoMo), a lightweight, architecture-agnostic data curation paradigm designed to provide supervision for cross-modal representational invariance between semantically equivalent text and image carriers. LoMo achieves this by reformulating single-modality prompts into seamlessly interleaved multimodal sequences. It dynamically selects target text spans and recasts them as rendered images, thereby preserving the same semantics across "text, visual, text" carriers. Extensive experiments across 13 diverse multimodal benchmarks demonstrate that LoMo significantly improves overall multimodal reasoning and yields deeper cross-modal fusion. Specifically, it delivers consistent gains across foundational models, improving over standard SFT by 2.67 points on LLaVA-OneVision-1.5-8B and 2.82 points on Qwen3.5-9B.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30265</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Native Audio-Visual Alignment for Generation</title>
<link>https://arxiv.org/abs/2605.30073</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Longbin Ji, Guan Wang, Xuan Wei, Chenye Yang, Xiangrui Liu, Zhenyu Zhang, Shuohuan Wang, Yu Sun, Jingzhou He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Joint audio-video generation aims to synthesize temporally synchronized and semantically coherent visual-acoustic content. However, existing open-source methods mainly rely on either dual-tower designs with posterior alignment or fully unified tri-modal designs that mix textual context, audio and video in one shared space. The former weakens fine-grained audio-video co-evolution, while the latter couples semantic conditioning with low-level synchronization. To address these limitations, we propose NAVA, a Native Audio-Visual Alignment framework for joint audio-video generation. NAVA is built upon context-conditioned native audio-visual alignment: it first establishes audio-video correspondence in a dedicated interaction space, and then uses external context to condition the joint denoising process. Specifically, NAVA is instantiated with an Align-then-Fuse MMDiT architecture, which transitions from modality-aware audio-video alignment to modality-shared joint denoising. Furthermore, we introduce Timbre-in-Context Conditioning to associate reference timbre cues with corresponding speech spans to achieve controllable speech timbre. Experiments on Verse-Bench and Seed-TTS, together with a user study, demonstrate that NAVA achieves superior video quality, precise audio-visual synchronization, competitive audio quality, and stronger reference-timbre controllability using only 6.3B parameters.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30073</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>UniSteer: Text-Guided Flow Matching in Activation Space for Versatile LLM Steering</title>
<link>https://arxiv.org/abs/2605.30076</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30076.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yingdong Shi, Ruiming Zhang, Changming Li, Zhiyu Yang, Kaixing Zhang, Jingyi Yu, Kan Ren&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Activation-based control steers large language models (LLMs) by intervening on their internal representations during inference, and has emerged as an effective paradigm for controlling behaviors such as persona and style. However, existing methods often rely on fixed steering directions or task-specific intervention modules, making them difficult to adapt to fine-grained concepts and compositional constraints. We propose UniSteer, a text-guided activation flow matching model that learns a conditional distribution over residual-stream activations from natural-language conditions. Instead of fitting a separate intervention for each target behavior, UniSteer learns a universal conditional velocity field in activation space. At inference time, UniSteer performs flow inversion by partially transporting a source activation toward a latent state and regenerating it under a target textual condition before injecting it back into the frozen LLM. The same conditional model supports activation-space classification by selecting the textual label with the lowest reconstruction energy. Experiments on three target LLMs show that UniSteer provides a unified interface across behavioral control, truthfulness steering, fine-grained concept steering, multi-constraint instruction following, and activation-space classification.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30076</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>How LoRA Remembers? A Parametric Memory Law for LLM Finetuning</title>
<link>https://arxiv.org/abs/2605.30260</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30260.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziwen Xu, Haiwen Hong, Linsong Yu, Benglei Cui, Longtao Huang, Hui Xue, Ningyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) must continuously learn and update knowledge to remain effective in dynamic real-world environments. While Low-Rank Adaptation (LoRA) is widely used for such memory updates, existing studies mainly rely on qualitative downstream evaluations, leaving the quantitative capacity limits and underlying dynamics of exact parametric memory largely unexplored. To bridge this gap, we employ LoRA as a controlled memory capacity probe within the latent space to systematically quantify exact parametric memory. We introduce the Parametric Memory Law, a robust power law linking loss reduction Delta L to effective parameters and sequence length. At the token level, fine-grained analysis reveals a deterministic phase transition, demonstrating that a prediction probability of p &gt; 0.5 constitutes a sufficient condition for verbatim recall under greedy decoding. Driven by these insights, we introduce MemFT, a threshold-guided optimization strategy that dynamically redistributes the training budget toward sub-threshold tokens. Empirical evaluations demonstrate that MemFT can enhance memory fidelity and efficiency. Code will be released at https://github.com/zjunlp/ParametricMemoryLaw.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30260</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<item>
<title>EarlyTom: Early Token Compression Completes Fast Video Understanding</title>
<link>https://arxiv.org/abs/2605.30010</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30010.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hesong Wang, Xin Jin, Lu Lu, Chenhaowen Li, Jian Chen, Qiang Liu, Huan Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video large language models (Video-LLMs) have demonstrated strong capabilities in video understanding tasks. However, their practical deployment is still hindered by the inefficiency introduced by processing massive amounts of visual tokens. Although recent approaches achieve extremely low token retention ratios while maintaining accuracy comparable to full-token baselines, most of them perform compression only at the late stage of prefilling, leaving the efficiency of the vision encoder unoptimized. In this paper, we first show that vision encoding contributes a large portion to the time-to-first-token (TTFT). Therefore, instead of compressing visual tokens only after the vision encoder, performing compression inside the encoder still leaves substantial room for exploration. Based on this insight, we propose EarlyTom, a training-free token compression framework that performs early-stage visual token compression inside the vision encoder, enabling significantly better TTFT reduction and higher throughput. In addition, we introduce a decoupled spatial token selection strategy that improves the overall compression effectiveness. EarlyTom reduces TTFT by up to 2.65x and FLOPs by up to 61% on a single NVIDIA A100 GPU for the LLaVA-OneVision-7B model, while maintaining accuracy comparable to the full-token baseline. These improvements substantially enhance the practicality of deploying Video-LLMs in real-world production scenarios.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30010</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<item>
<title>GenClaw: Code-Driven Agentic Image Generation</title>
<link>https://arxiv.org/abs/2605.30248</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30248.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junyan Ye, Jun He, Zilong Huang, Dongzhi Jiang, Xuan Yang, Rui Chen, Weijia Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, Three.js) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30248</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>YoCausal: How Far is Video Generation from World Model? A Causality Perspective</title>
<link>https://arxiv.org/abs/2605.30346</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30346.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; You-Zhe Xie, Yu-Hsuan Li, Jie-Ying Lee, Kaipeng Zhang, Yu-Lun Liu, Zhixiang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As video diffusion models (VDMs) advance toward world models, a key question arises: do they truly understand causality, or merely overfit to statistical temporal patterns? Existing benchmarks mostly rely on synthetic data, limiting real-world generalization due to the sim-to-real gap. We present YoCausal, a two-level benchmark inspired by the Violation of Expectation (VoE) paradigm from cognitive science. By temporally reversing real-world videos at zero cost as natural counterfactual samples, YoCausal establishes an arbitrarily extensible evaluation protocol. Level 1 introduces the Reverse Surprise Index (RSI), quantifying arrow-of-time perception via denoising loss. Level 2 introduces the Causality Cognition Index (CCI), which leverages a VLM to stratify datasets into causal and non-causal subsets, disentangling genuine causal reasoning from temporal bias. Evaluation of 13 state-of-the-art VDMs reveals that perceiving the arrow of time does not imply understanding causality, and a significant gap persists relative to human-level causal cognition.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30346</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models</title>
<link>https://arxiv.org/abs/2605.30263</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 40&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30263</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>OmniRetrieval: Unified Retrieval across Heterogeneous Knowledge Sources</title>
<link>https://arxiv.org/abs/2605.29250</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jinheon Baek, Soyeong Jeong, Sangwoo Park, Woongyeong Yeo, Minki Kang, Patara Trirat, Heejun Lee, Sung Ju Hwang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 53&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-world information needs require access to structurally diverse knowledge sources, from unstructured text and relational tables to knowledge graphs and property graphs. Existing retrievers, however, operate over one source at a time under a fixed query language, leaving the broader landscape of available knowledge fragmented behind incompatible interfaces. A natural attempt at unification would collapse these sources into a shared space, but this erases the structural affordances (such as schemas, ontologies, compositional operators) that give each source its expressive power. Effective retrieval over diverse knowledge, therefore, requires not homogenization but an overarching layer that meets each source on its own terms. To achieve this, we present OmniRetrieval, a framework that takes any natural-language query, identifies appropriate knowledge sources, and dispatches source-native queries to their native execution engines. Across an extensive benchmark spanning 13 datasets and 309 distinct knowledge bases over text, relational, and graph-structured sources, OmniRetrieval exceeds single-source baselines, demonstrating that it can serve as a general-purpose interface to the heterogeneous sources while preserving the structural distinctions that make each source valuable.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29250</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments</title>
<link>https://arxiv.org/abs/2605.30280</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 73&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.30280</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>AgentDoG 1.5: A Lightweight and Scalable Alignment Framework for AI Agent Safety and Security</title>
<link>https://arxiv.org/abs/2605.29801</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29801.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dongrui Liu, Yu Li, Zhonghao Yang, Peng Wang, Guanxu Chen, Yuejin Xie, Qinghua Mao, Wanying Qu, Yanxu Zhu, Tianyi Zhou, Leitao Yuan, Zhijie Zheng, Qihao Lin, Yimin Wang, Haoyu Luo, Shuai Shao, Chen Qian, Qingyu Liu, Ling Tang, Ruiyang Qin, Qihan Ren, Junxiao Yang, Kun Wang, Zhiheng Xi, Linfeng Zhang, Ranjie Duan, Bo Zhang, Wenjie Wang, Wen Shen, Qiaosheng Zhang, Yan Teng, Chaochao Lu, Rui Mei, Man Li, Jialing Tao, Xi Lin, Tianhang Zheng, Yong Liu, Quanshi Zhang, Lei Zhu, Xingjun Ma, Junhua Liu, Hui Xue, Xiaoxiang Zuo, Xiangnan He, Chao Shen, Xianglong Liu, Minlie Huang, Jing Shao, Xia Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 81&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern open-world agents such as OpenClaw exhibit powerful cross-environment execution capabilities yet introduce broad new safety risk sources. Meanwhile, advanced frontier AI models drastically lower attack barriers, rendering current agent alignment frameworks inadequate for real-world deployment. To tackle these emerging threats, we propose a lightweight and scalable agent safety alignment framework. Specifically, we update the agent safety taxonomy to accommodate emergent risks from Codex and OpenClaw execution scenarios. We further build a taxonomy-guided data engine with influence-function purification to train lightweight AgentDoG 1.5 variants (0.8B, 2B, 4B, and 8B parameters) using only around 1k samples, achieving comparable performance with leading closed-source models (e.g., GPT-5.4). Based on AgentDoG 1.5, we construct a highly efficient agentic safety SFT and RL training environment, which reduces deployment overhead in Docker-level environments by two orders of magnitude. Finally, we deploy AgentDoG 1.5 as a training-free online guardrail for real-time safety moderation. Extensive experimental results indicate that AgentDoG 1.5 achieves state-of-the-art performance in diverse and complex interactive agentic scenarios. All models and datasets are openly released.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2605.29801</guid>
<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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