bot: update RSS feed

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<docs>http://www.rssboard.org/rss-specification</docs> <docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator> <generator>python-feedgen</generator>
<language>en</language> <language>en</language>
<lastBuildDate>Sat, 26 Jul 2025 00:02:38 +0000</lastBuildDate> <lastBuildDate>Sun, 27 Jul 2025 00:02:39 +0000</lastBuildDate>
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<title>nablaNABLA: Neighborhood Adaptive Block-Level Attention</title> <title>nablaNABLA: Neighborhood Adaptive Block-Level Attention</title>
<link>https://arxiv.org/abs/2507.13546</link> <link>https://arxiv.org/abs/2507.13546</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dmitrii Mikhailov, Aleksey Letunovskiy, Maria Kovaleva, Vladimir Arkhipkin, Vladimir Korviakov, Vladimir Polovnikov, Viacheslav Vasilev, Evelina Sidorova, Denis Dimitrov&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 80&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent progress in transformer-based architectures has demonstrated remarkable success in video generation tasks. However, the quadratic complexity of full attention mechanisms remains a critical bottleneck, particularly for high-resolution and long-duration video sequences. In this paper, we propose NABLA, a novel Neighborhood Adaptive Block-Level Attention mechanism that dynamically adapts to sparsity patterns in video diffusion transformers (DiTs). By leveraging block-wise attention with adaptive sparsity-driven threshold, NABLA reduces computational overhead while preserving generative quality. Our method does not require custom low-level operator design and can be seamlessly integrated with PyTorch's Flex Attention operator. Experiments demonstrate that NABLA achieves up to 2.7x faster training and inference compared to baseline almost without compromising quantitative metrics (CLIP score, VBench score, human evaluation score) and visual quality drop. The code and model weights are available here: https://github.com/gen-ai-team/Wan2.1-NABLA&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dmitrii Mikhailov, Aleksey Letunovskiy, Maria Kovaleva, Vladimir Arkhipkin, Vladimir Korviakov, Vladimir Polovnikov, Viacheslav Vasilev, Evelina Sidorova, Denis Dimitrov&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 95&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent progress in transformer-based architectures has demonstrated remarkable success in video generation tasks. However, the quadratic complexity of full attention mechanisms remains a critical bottleneck, particularly for high-resolution and long-duration video sequences. In this paper, we propose NABLA, a novel Neighborhood Adaptive Block-Level Attention mechanism that dynamically adapts to sparsity patterns in video diffusion transformers (DiTs). By leveraging block-wise attention with adaptive sparsity-driven threshold, NABLA reduces computational overhead while preserving generative quality. Our method does not require custom low-level operator design and can be seamlessly integrated with PyTorch's Flex Attention operator. Experiments demonstrate that NABLA achieves up to 2.7x faster training and inference compared to baseline almost without compromising quantitative metrics (CLIP score, VBench score, human evaluation score) and visual quality drop. The code and model weights are available here: https://github.com/gen-ai-team/Wan2.1-NABLA&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.13546</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.13546</guid>
<pubDate>Thu, 17 Jul 2025 21:36:36 +0000</pubDate> <pubDate>Thu, 17 Jul 2025 21:36:36 +0000</pubDate>
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<title>MUR: Momentum Uncertainty guided Reasoning for Large Language Models</title> <title>MUR: Momentum Uncertainty guided Reasoning for Large Language Models</title>
<link>https://arxiv.org/abs/2507.14958</link> <link>https://arxiv.org/abs/2507.14958</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14958.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hang Yan, Fangzhi Xu, Rongman Xu, Yifei Li, Jian Zhang, Haoran Luo, Xiaobao Wu, Luu Anh Tuan, Haiteng Zhao, Qika Lin, Jun Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) have achieved impressive performance on reasoning-intensive tasks, yet optimizing their reasoning efficiency remains an open challenge. While Test-Time Scaling (TTS) improves reasoning quality, it often leads to overthinking, wasting tokens on redundant computations. This work investigates how to efficiently and adaptively guide LLM test-time scaling without additional training. Inspired by the concept of momentum in physics, we propose Momentum Uncertainty-guided Reasoning (MUR), which dynamically allocates thinking budgets to critical reasoning steps by tracking and aggregating stepwise uncertainty over time. To support flexible inference-time control, we introduce gamma-control, a simple mechanism that tunes the reasoning budget via a single hyperparameter. We provide in-depth theoretical proof to support the superiority of MUR in terms of stability and biases. MUR is comprehensively evaluated against various TTS methods across four challenging benchmarks (MATH-500, AIME24, AIME25, and GPQA-diamond) using different sizes of recent Qwen3 models (1.7B, 4B, and 8B). Results demonstrate that MUR reduces computation by over 50% on average while improving accuracy by 0.62-3.37%.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14958.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hang Yan, Fangzhi Xu, Rongman Xu, Yifei Li, Jian Zhang, Haoran Luo, Xiaobao Wu, Luu Anh Tuan, Haiteng Zhao, Qika Lin, Jun Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 34&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) have achieved impressive performance on reasoning-intensive tasks, yet optimizing their reasoning efficiency remains an open challenge. While Test-Time Scaling (TTS) improves reasoning quality, it often leads to overthinking, wasting tokens on redundant computations. This work investigates how to efficiently and adaptively guide LLM test-time scaling without additional training. Inspired by the concept of momentum in physics, we propose Momentum Uncertainty-guided Reasoning (MUR), which dynamically allocates thinking budgets to critical reasoning steps by tracking and aggregating stepwise uncertainty over time. To support flexible inference-time control, we introduce gamma-control, a simple mechanism that tunes the reasoning budget via a single hyperparameter. We provide in-depth theoretical proof to support the superiority of MUR in terms of stability and biases. MUR is comprehensively evaluated against various TTS methods across four challenging benchmarks (MATH-500, AIME24, AIME25, and GPQA-diamond) using different sizes of recent Qwen3 models (1.7B, 4B, and 8B). Results demonstrate that MUR reduces computation by over 50% on average while improving accuracy by 0.62-3.37%.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.14958</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.14958</guid>
<pubDate>Sun, 20 Jul 2025 13:36:19 +0000</pubDate> <pubDate>Sun, 20 Jul 2025 13:36:19 +0000</pubDate>
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<title>DMOSpeech 2: Reinforcement Learning for Duration Prediction in Metric-Optimized Speech Synthesis</title> <title>DMOSpeech 2: Reinforcement Learning for Duration Prediction in Metric-Optimized Speech Synthesis</title>
<link>https://arxiv.org/abs/2507.14988</link> <link>https://arxiv.org/abs/2507.14988</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14988.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yinghao Aaron Li, Xilin Jiang, Fei Tao, Cheng Niu, Kaifeng Xu, Juntong Song, Nima Mesgarani&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion-based text-to-speech (TTS) systems have made remarkable progress in zero-shot speech synthesis, yet optimizing all components for perceptual metrics remains challenging. Prior work with DMOSpeech demonstrated direct metric optimization for speech generation components, but duration prediction remained unoptimized. This paper presents DMOSpeech 2, which extends metric optimization to the duration predictor through a reinforcement learning approach. The proposed system implements a novel duration policy framework using group relative preference optimization (GRPO) with speaker similarity and word error rate as reward signals. By optimizing this previously unoptimized component, DMOSpeech 2 creates a more complete metric-optimized synthesis pipeline. Additionally, this paper introduces teacher-guided sampling, a hybrid approach leveraging a teacher model for initial denoising steps before transitioning to the student model, significantly improving output diversity while maintaining efficiency. Comprehensive evaluations demonstrate superior performance across all metrics compared to previous systems, while reducing sampling steps by half without quality degradation. These advances represent a significant step toward speech synthesis systems with metric optimization across multiple components. The audio samples, code and pre-trained models are available at https://dmospeech2.github.io/.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14988.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yinghao Aaron Li, Xilin Jiang, Fei Tao, Cheng Niu, Kaifeng Xu, Juntong Song, Nima Mesgarani&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion-based text-to-speech (TTS) systems have made remarkable progress in zero-shot speech synthesis, yet optimizing all components for perceptual metrics remains challenging. Prior work with DMOSpeech demonstrated direct metric optimization for speech generation components, but duration prediction remained unoptimized. This paper presents DMOSpeech 2, which extends metric optimization to the duration predictor through a reinforcement learning approach. The proposed system implements a novel duration policy framework using group relative preference optimization (GRPO) with speaker similarity and word error rate as reward signals. By optimizing this previously unoptimized component, DMOSpeech 2 creates a more complete metric-optimized synthesis pipeline. Additionally, this paper introduces teacher-guided sampling, a hybrid approach leveraging a teacher model for initial denoising steps before transitioning to the student model, significantly improving output diversity while maintaining efficiency. Comprehensive evaluations demonstrate superior performance across all metrics compared to previous systems, while reducing sampling steps by half without quality degradation. These advances represent a significant step toward speech synthesis systems with metric optimization across multiple components. The audio samples, code and pre-trained models are available at https://dmospeech2.github.io/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.14988</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.14988</guid>
<pubDate>Sun, 20 Jul 2025 14:48:48 +0000</pubDate> <pubDate>Sun, 20 Jul 2025 14:48:48 +0000</pubDate>
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<title>LAPO: Internalizing Reasoning Efficiency via Length-Adaptive Policy Optimization</title> <title>LAPO: Internalizing Reasoning Efficiency via Length-Adaptive Policy Optimization</title>
<link>https://arxiv.org/abs/2507.15758</link> <link>https://arxiv.org/abs/2507.15758</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15758.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xingyu Wu, Yuchen Yan, Shangke Lyu, Linjuan Wu, Yiwen Qiu, Yongliang Shen, Weiming Lu, Jian Shao, Jun Xiao, Yueting Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large reasoning models have achieved remarkable performance through extended chain-of-thought sequences, yet this computational freedom leads to excessive token generation even for simple problems. We present Length-Adaptive Policy Optimization (LAPO), a novel framework that transforms reasoning length control from an external constraint into an intrinsic model capability. Unlike existing approaches that impose rigid limits or rely on post-hoc interventions, LAPO enables models to internalize an understanding of appropriate reasoning depth through a two-stage reinforcement learning process. In the first stage, models learn natural reasoning patterns by discovering the statistical distribution of successful solution lengths. The second stage leverages these patterns as meta-cognitive guidance, embedding them directly within the model's reasoning context to ensure inference-time flexibility. Experiments on mathematical reasoning benchmarks demonstrate that LAPO reduces token usage by up to 40.9\% while improving accuracy by 2.3\%. Our analysis reveals that models trained with LAPO develop emergent abilities to allocate computational resources based on problem complexity, achieving efficient reasoning without sacrificing quality.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15758.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xingyu Wu, Yuchen Yan, Shangke Lyu, Linjuan Wu, Yiwen Qiu, Yongliang Shen, Weiming Lu, Jian Shao, Jun Xiao, Yueting Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large reasoning models have achieved remarkable performance through extended chain-of-thought sequences, yet this computational freedom leads to excessive token generation even for simple problems. We present Length-Adaptive Policy Optimization (LAPO), a novel framework that transforms reasoning length control from an external constraint into an intrinsic model capability. Unlike existing approaches that impose rigid limits or rely on post-hoc interventions, LAPO enables models to internalize an understanding of appropriate reasoning depth through a two-stage reinforcement learning process. In the first stage, models learn natural reasoning patterns by discovering the statistical distribution of successful solution lengths. The second stage leverages these patterns as meta-cognitive guidance, embedding them directly within the model's reasoning context to ensure inference-time flexibility. Experiments on mathematical reasoning benchmarks demonstrate that LAPO reduces token usage by up to 40.9\% while improving accuracy by 2.3\%. Our analysis reveals that models trained with LAPO develop emergent abilities to allocate computational resources based on problem complexity, achieving efficient reasoning without sacrificing quality.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.15758</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.15758</guid>
<pubDate>Mon, 21 Jul 2025 16:14:41 +0000</pubDate> <pubDate>Mon, 21 Jul 2025 16:14:41 +0000</pubDate>
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<title>Hierarchical Budget Policy Optimization for Adaptive Reasoning</title> <title>Hierarchical Budget Policy Optimization for Adaptive Reasoning</title>
<link>https://arxiv.org/abs/2507.15844</link> <link>https://arxiv.org/abs/2507.15844</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shangke Lyu, Linjuan Wu, Yuchen Yan, Xingyu Wu, Hao Li, Yongliang Shen, Peisheng Jiang, Weiming Lu, Jun Xiao, Yueting Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large reasoning models achieve remarkable performance through extensive chain-of-thought generation, yet exhibit significant computational inefficiency by applying uniform reasoning strategies regardless of problem complexity. We present Hierarchical Budget Policy Optimization (HBPO), a reinforcement learning framework that enables models to learn problem-specific reasoning depths without sacrificing capability. HBPO addresses the fundamental challenge of exploration space collapse in efficiency-oriented training, where penalties on long output length systematically bias models away from necessary long reasoning paths. Through hierarchical budget exploration, our approach partitions rollout samples into multiple subgroups with distinct token budgets, aiming to enable efficient resource allocation while preventing degradation of capability. We introduce differentiated reward mechanisms that create budget-aware incentives aligned with the complexity of the problem, allowing models to discover natural correspondences between task requirements and computational effort. Extensive experiments demonstrate that HBPO reduces average token usage by up to 60.6% while improving accuracy by 3.14% across four reasoning benchmarks. Unlike existing methods that impose external constraints or rely on discrete mode selection, HBPO exhibits emergent adaptive behavior where models automatically adjust reasoning depth based on problem complexity. Our results suggest that reasoning efficiency and capability are not inherently conflicting, and can be simultaneously optimized through appropriately structured hierarchical training that preserves exploration diversity.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shangke Lyu, Linjuan Wu, Yuchen Yan, Xingyu Wu, Hao Li, Yongliang Shen, Peisheng Jiang, Weiming Lu, Jun Xiao, Yueting Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large reasoning models achieve remarkable performance through extensive chain-of-thought generation, yet exhibit significant computational inefficiency by applying uniform reasoning strategies regardless of problem complexity. We present Hierarchical Budget Policy Optimization (HBPO), a reinforcement learning framework that enables models to learn problem-specific reasoning depths without sacrificing capability. HBPO addresses the fundamental challenge of exploration space collapse in efficiency-oriented training, where penalties on long output length systematically bias models away from necessary long reasoning paths. Through hierarchical budget exploration, our approach partitions rollout samples into multiple subgroups with distinct token budgets, aiming to enable efficient resource allocation while preventing degradation of capability. We introduce differentiated reward mechanisms that create budget-aware incentives aligned with the complexity of the problem, allowing models to discover natural correspondences between task requirements and computational effort. Extensive experiments demonstrate that HBPO reduces average token usage by up to 60.6% while improving accuracy by 3.14% across four reasoning benchmarks. Unlike existing methods that impose external constraints or rely on discrete mode selection, HBPO exhibits emergent adaptive behavior where models automatically adjust reasoning depth based on problem complexity. Our results suggest that reasoning efficiency and capability are not inherently conflicting, and can be simultaneously optimized through appropriately structured hierarchical training that preserves exploration diversity.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.15844</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.15844</guid>
<pubDate>Mon, 21 Jul 2025 17:52:34 +0000</pubDate> <pubDate>Mon, 21 Jul 2025 17:52:34 +0000</pubDate>
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<title>Discovering and using Spelke segments</title> <title>Discovering and using Spelke segments</title>
<link>https://arxiv.org/abs/2507.16038</link> <link>https://arxiv.org/abs/2507.16038</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16038.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen, Seungwoo Kim, Luca Thomas Wheeler, Jared Watrous, Ashley Xu, Gia Ancone, Wanhee Lee, Honglin Chen, Daniel Bear, Stefan Stojanov, Daniel Yamins&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16038.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen, Seungwoo Kim, Luca Thomas Wheeler, Jared Watrous, Ashley Xu, Gia Ancone, Wanhee Lee, Honglin Chen, Daniel Bear, Stefan Stojanov, Daniel Yamins&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.16038</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.16038</guid>
<pubDate>Mon, 21 Jul 2025 20:11:57 +0000</pubDate> <pubDate>Mon, 21 Jul 2025 20:11:57 +0000</pubDate>
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<title>EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion</title> <title>EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion</title>
<link>https://arxiv.org/abs/2507.16535</link> <link>https://arxiv.org/abs/2507.16535</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16535.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shang Liu, Chenjie Cao, Chaohui Yu, Wen Qian, Jing Wang, Fan Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite the remarkable developments achieved by recent 3D generation works, scaling these methods to geographic extents, such as modeling thousands of square kilometers of Earth's surface, remains an open challenge. We address this through a dual innovation in data infrastructure and model architecture. First, we introduce Aerial-Earth3D, the largest 3D aerial dataset to date, consisting of 50k curated scenes (each measuring 600m x 600m) captured across the U.S. mainland, comprising 45M multi-view Google Earth frames. Each scene provides pose-annotated multi-view images, depth maps, normals, semantic segmentation, and camera poses, with explicit quality control to ensure terrain diversity. Building on this foundation, we propose EarthCrafter, a tailored framework for large-scale 3D Earth generation via sparse-decoupled latent diffusion. Our architecture separates structural and textural generation: 1) Dual sparse 3D-VAEs compress high-resolution geometric voxels and textural 2D Gaussian Splats (2DGS) into compact latent spaces, largely alleviating the costly computation suffering from vast geographic scales while preserving critical information. 2) We propose condition-aware flow matching models trained on mixed inputs (semantics, images, or neither) to flexibly model latent geometry and texture features independently. Extensive experiments demonstrate that EarthCrafter performs substantially better in extremely large-scale generation. The framework further supports versatile applications, from semantic-guided urban layout generation to unconditional terrain synthesis, while maintaining geographic plausibility through our rich data priors from Aerial-Earth3D. Our project page is available at https://whiteinblue.github.io/earthcrafter/&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.16535.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shang Liu, Chenjie Cao, Chaohui Yu, Wen Qian, Jing Wang, Fan Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite the remarkable developments achieved by recent 3D generation works, scaling these methods to geographic extents, such as modeling thousands of square kilometers of Earth's surface, remains an open challenge. We address this through a dual innovation in data infrastructure and model architecture. First, we introduce Aerial-Earth3D, the largest 3D aerial dataset to date, consisting of 50k curated scenes (each measuring 600m x 600m) captured across the U.S. mainland, comprising 45M multi-view Google Earth frames. Each scene provides pose-annotated multi-view images, depth maps, normals, semantic segmentation, and camera poses, with explicit quality control to ensure terrain diversity. Building on this foundation, we propose EarthCrafter, a tailored framework for large-scale 3D Earth generation via sparse-decoupled latent diffusion. Our architecture separates structural and textural generation: 1) Dual sparse 3D-VAEs compress high-resolution geometric voxels and textural 2D Gaussian Splats (2DGS) into compact latent spaces, largely alleviating the costly computation suffering from vast geographic scales while preserving critical information. 2) We propose condition-aware flow matching models trained on mixed inputs (semantics, images, or neither) to flexibly model latent geometry and texture features independently. Extensive experiments demonstrate that EarthCrafter performs substantially better in extremely large-scale generation. The framework further supports versatile applications, from semantic-guided urban layout generation to unconditional terrain synthesis, while maintaining geographic plausibility through our rich data priors from Aerial-Earth3D. Our project page is available at https://whiteinblue.github.io/earthcrafter/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.16535</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.16535</guid>
<pubDate>Tue, 22 Jul 2025 12:46:48 +0000</pubDate> <pubDate>Tue, 22 Jul 2025 12:46:48 +0000</pubDate>
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@@ -88,21 +88,21 @@
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<title>Technical Report of TeleChat2, TeleChat2.5 and T1</title> <title>Technical Report of TeleChat2, TeleChat2.5 and T1</title>
<link>https://arxiv.org/abs/2507.18013</link> <link>https://arxiv.org/abs/2507.18013</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18013.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zihan Wang, Xinzhang Liu, Yitong Yao, Chao Wang, Yu Zhao, Zhihao Yang, Wenmin Deng, Kaipeng Jia, Jiaxin Peng, Yuyao Huang, Sishi Xiong, Zhuo Jiang, Kaidong Yu, Xiaohui Hu, Fubei Yao, Ruiyu Fang, Zhuoru Jiang, Ruiting Song, Qiyi Xie, Rui Xue, Xuewei He, Yanlei Xue, Zhu Yuan, Zhaoxi Zhang, Zilu Huang, Shiquan Wang, Xin Wang, Hanming Wu, Mingyuan Wang, Xufeng Zhan, Yuhan Sun, Zhaohu Xing, Yuhao Jiang, Bingkai Yang, Shuangyong Song, Yongxiang Li, Zhongjiang He, Xuelong Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce the latest series of TeleChat models: TeleChat2, TeleChat2.5, and T1, offering a significant upgrade over their predecessor, TeleChat. Despite minimal changes to the model architecture, the new series achieves substantial performance gains through enhanced training strategies in both pre-training and post-training stages. The series begins with TeleChat2, which undergoes pretraining on 10 trillion high-quality and diverse tokens. This is followed by Supervised Fine-Tuning (SFT) and Direct Preference Optimization (DPO) to further enhance its capabilities. TeleChat2.5 and T1 expand the pipeline by incorporating a continual pretraining phase with domain-specific datasets, combined with reinforcement learning (RL) to improve performance in code generation and mathematical reasoning tasks. The T1 variant is designed for complex reasoning, supporting long Chain-of-Thought (CoT) reasoning and demonstrating substantial improvements in mathematics and coding. In contrast, TeleChat2.5 prioritizes speed, delivering rapid inference. Both flagship models of T1 and TeleChat2.5 are dense Transformer-based architectures with 115B parameters, showcasing significant advancements in reasoning and general task performance compared to the original TeleChat. Notably, T1-115B outperform proprietary models such as OpenAI's o1-mini and GPT-4o. We publicly release TeleChat2, TeleChat2.5 and T1, including post-trained versions with 35B and 115B parameters, to empower developers and researchers with state-of-the-art language models tailored for diverse applications.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18013.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zihan Wang, Xinzhang Liu, Yitong Yao, Chao Wang, Yu Zhao, Zhihao Yang, Wenmin Deng, Kaipeng Jia, Jiaxin Peng, Yuyao Huang, Sishi Xiong, Zhuo Jiang, Kaidong Yu, Xiaohui Hu, Fubei Yao, Ruiyu Fang, Zhuoru Jiang, Ruiting Song, Qiyi Xie, Rui Xue, Xuewei He, Yanlei Xue, Zhu Yuan, Zhaoxi Zhang, Zilu Huang, Shiquan Wang, Xin Wang, Hanming Wu, Mingyuan Wang, Xufeng Zhan, Yuhan Sun, Zhaohu Xing, Yuhao Jiang, Bingkai Yang, Shuangyong Song, Yongxiang Li, Zhongjiang He, Xuelong Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce the latest series of TeleChat models: TeleChat2, TeleChat2.5, and T1, offering a significant upgrade over their predecessor, TeleChat. Despite minimal changes to the model architecture, the new series achieves substantial performance gains through enhanced training strategies in both pre-training and post-training stages. The series begins with TeleChat2, which undergoes pretraining on 10 trillion high-quality and diverse tokens. This is followed by Supervised Fine-Tuning (SFT) and Direct Preference Optimization (DPO) to further enhance its capabilities. TeleChat2.5 and T1 expand the pipeline by incorporating a continual pretraining phase with domain-specific datasets, combined with reinforcement learning (RL) to improve performance in code generation and mathematical reasoning tasks. The T1 variant is designed for complex reasoning, supporting long Chain-of-Thought (CoT) reasoning and demonstrating substantial improvements in mathematics and coding. In contrast, TeleChat2.5 prioritizes speed, delivering rapid inference. Both flagship models of T1 and TeleChat2.5 are dense Transformer-based architectures with 115B parameters, showcasing significant advancements in reasoning and general task performance compared to the original TeleChat. Notably, T1-115B outperform proprietary models such as OpenAI's o1-mini and GPT-4o. We publicly release TeleChat2, TeleChat2.5 and T1, including post-trained versions with 35B and 115B parameters, to empower developers and researchers with state-of-the-art language models tailored for diverse applications.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.18013</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.18013</guid>
<pubDate>Thu, 24 Jul 2025 01:00:48 +0000</pubDate> <pubDate>Thu, 24 Jul 2025 01:00:48 +0000</pubDate>
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<title>Group Sequence Policy Optimization</title> <title>Group Sequence Policy Optimization</title>
<link>https://arxiv.org/abs/2507.18071</link> <link>https://arxiv.org/abs/2507.18071</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18071.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chujie Zheng, Shixuan Liu, Mingze Li, Xiong-Hui Chen, Bowen Yu, Chang Gao, Kai Dang, Yuqiong Liu, Rui Men, An Yang, Jingren Zhou, Junyang Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 54&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper introduces Group Sequence Policy Optimization (GSPO), our stable, efficient, and performant reinforcement learning algorithm for training large language models. Unlike previous algorithms that adopt token-level importance ratios, GSPO defines the importance ratio based on sequence likelihood and performs sequence-level clipping, rewarding, and optimization. We demonstrate that GSPO achieves superior training efficiency and performance compared to the GRPO algorithm, notably stabilizes Mixture-of-Experts (MoE) RL training, and has the potential for simplifying the design of RL infrastructure. These merits of GSPO have contributed to the remarkable improvements in the latest Qwen3 models.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18071.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chujie Zheng, Shixuan Liu, Mingze Li, Xiong-Hui Chen, Bowen Yu, Chang Gao, Kai Dang, Yuqiong Liu, Rui Men, An Yang, Jingren Zhou, Junyang Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 84&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper introduces Group Sequence Policy Optimization (GSPO), our stable, efficient, and performant reinforcement learning algorithm for training large language models. Unlike previous algorithms that adopt token-level importance ratios, GSPO defines the importance ratio based on sequence likelihood and performs sequence-level clipping, rewarding, and optimization. We demonstrate that GSPO achieves superior training efficiency and performance compared to the GRPO algorithm, notably stabilizes Mixture-of-Experts (MoE) RL training, and has the potential for simplifying the design of RL infrastructure. These merits of GSPO have contributed to the remarkable improvements in the latest Qwen3 models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.18071</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.18071</guid>
<pubDate>Thu, 24 Jul 2025 03:50:32 +0000</pubDate> <pubDate>Thu, 24 Jul 2025 03:50:32 +0000</pubDate>
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<title>A New Pair of GloVes</title> <title>A New Pair of GloVes</title>
<link>https://arxiv.org/abs/2507.18103</link> <link>https://arxiv.org/abs/2507.18103</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18103.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Riley Carlson, John Bauer, Christopher D. Manning&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This report documents, describes, and evaluates new 2024 English GloVe (Global Vectors for Word Representation) models. While the original GloVe models built in 2014 have been widely used and found useful, languages and the world continue to evolve and we thought that current usage could benefit from updated models. Moreover, the 2014 models were not carefully documented as to the exact data versions and preprocessing that were used, and we rectify this by documenting these new models. We trained two sets of word embeddings using Wikipedia, Gigaword, and a subset of Dolma. Evaluation through vocabulary comparison, direct testing, and NER tasks shows that the 2024 vectors incorporate new culturally and linguistically relevant words, perform comparably on structural tasks like analogy and similarity, and demonstrate improved performance on recent, temporally dependent NER datasets such as non-Western newswire data.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18103.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Riley Carlson, John Bauer, Christopher D. Manning&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This report documents, describes, and evaluates new 2024 English GloVe (Global Vectors for Word Representation) models. While the original GloVe models built in 2014 have been widely used and found useful, languages and the world continue to evolve and we thought that current usage could benefit from updated models. Moreover, the 2014 models were not carefully documented as to the exact data versions and preprocessing that were used, and we rectify this by documenting these new models. We trained two sets of word embeddings using Wikipedia, Gigaword, and a subset of Dolma. Evaluation through vocabulary comparison, direct testing, and NER tasks shows that the 2024 vectors incorporate new culturally and linguistically relevant words, perform comparably on structural tasks like analogy and similarity, and demonstrate improved performance on recent, temporally dependent NER datasets such as non-Western newswire data.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.18103</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.18103</guid>
<pubDate>Thu, 24 Jul 2025 05:29:18 +0000</pubDate> <pubDate>Thu, 24 Jul 2025 05:29:18 +0000</pubDate>
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@@ -116,28 +116,28 @@
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<title>Iwin Transformer: Hierarchical Vision Transformer using Interleaved Windows</title> <title>Iwin Transformer: Hierarchical Vision Transformer using Interleaved Windows</title>
<link>https://arxiv.org/abs/2507.18405</link> <link>https://arxiv.org/abs/2507.18405</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18405.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Simin Huo, Ning Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Iwin Transformer, a novel position-embedding-free hierarchical vision transformer, which can be fine-tuned directly from low to high resolution, through the collaboration of innovative interleaved window attention and depthwise separable convolution. This approach uses attention to connect distant tokens and applies convolution to link neighboring tokens, enabling global information exchange within a single module, overcoming Swin Transformer's limitation of requiring two consecutive blocks to approximate global attention. Extensive experiments on visual benchmarks demonstrate that Iwin Transformer exhibits strong competitiveness in tasks such as image classification (87.4 top-1 accuracy on ImageNet-1K), semantic segmentation and video action recognition. We also validate the effectiveness of the core component in Iwin as a standalone module that can seamlessly replace the self-attention module in class-conditional image generation. The concepts and methods introduced by the Iwin Transformer have the potential to inspire future research, like Iwin 3D Attention in video generation. The code and models are available at https://github.com/cominder/Iwin-Transformer.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18405.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Simin Huo, Ning Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Iwin Transformer, a novel position-embedding-free hierarchical vision transformer, which can be fine-tuned directly from low to high resolution, through the collaboration of innovative interleaved window attention and depthwise separable convolution. This approach uses attention to connect distant tokens and applies convolution to link neighboring tokens, enabling global information exchange within a single module, overcoming Swin Transformer's limitation of requiring two consecutive blocks to approximate global attention. Extensive experiments on visual benchmarks demonstrate that Iwin Transformer exhibits strong competitiveness in tasks such as image classification (87.4 top-1 accuracy on ImageNet-1K), semantic segmentation and video action recognition. We also validate the effectiveness of the core component in Iwin as a standalone module that can seamlessly replace the self-attention module in class-conditional image generation. The concepts and methods introduced by the Iwin Transformer have the potential to inspire future research, like Iwin 3D Attention in video generation. The code and models are available at https://github.com/cominder/Iwin-Transformer.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.18405</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.18405</guid>
<pubDate>Thu, 24 Jul 2025 13:45:48 +0000</pubDate> <pubDate>Thu, 24 Jul 2025 13:45:48 +0000</pubDate>
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<title>DriftMoE: A Mixture of Experts Approach to Handle Concept Drifts</title> <title>DriftMoE: A Mixture of Experts Approach to Handle Concept Drifts</title>
<link>https://arxiv.org/abs/2507.18464</link> <link>https://arxiv.org/abs/2507.18464</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18464.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Miguel Aspis, Sebastián A. Cajas Ordónez, Andrés L. Suárez-Cetrulo, Ricardo Simón Carbajo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Learning from non-stationary data streams subject to concept drift requires models that can adapt on-the-fly while remaining resource-efficient. Existing adaptive ensemble methods often rely on coarse-grained adaptation mechanisms or simple voting schemes that fail to optimally leverage specialized knowledge. This paper introduces DriftMoE, an online Mixture-of-Experts (MoE) architecture that addresses these limitations through a novel co-training framework. DriftMoE features a compact neural router that is co-trained alongside a pool of incremental Hoeffding tree experts. The key innovation lies in a symbiotic learning loop that enables expert specialization: the router selects the most suitable expert for prediction, the relevant experts update incrementally with the true label, and the router refines its parameters using a multi-hot correctness mask that reinforces every accurate expert. This feedback loop provides the router with a clear training signal while accelerating expert specialization. We evaluate DriftMoE's performance across nine state-of-the-art data stream learning benchmarks spanning abrupt, gradual, and real-world drifts testing two distinct configurations: one where experts specialize on data regimes (multi-class variant), and another where they focus on single-class specialization (task-based variant). Our results demonstrate that DriftMoE achieves competitive results with state-of-the-art stream learning adaptive ensembles, offering a principled and efficient approach to concept drift adaptation. All code, data pipelines, and reproducibility scripts are available in our public GitHub repository: https://github.com/miguel-ceadar/drift-moe.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18464.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Miguel Aspis, Sebastián A. Cajas Ordónez, Andrés L. Suárez-Cetrulo, Ricardo Simón Carbajo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Learning from non-stationary data streams subject to concept drift requires models that can adapt on-the-fly while remaining resource-efficient. Existing adaptive ensemble methods often rely on coarse-grained adaptation mechanisms or simple voting schemes that fail to optimally leverage specialized knowledge. This paper introduces DriftMoE, an online Mixture-of-Experts (MoE) architecture that addresses these limitations through a novel co-training framework. DriftMoE features a compact neural router that is co-trained alongside a pool of incremental Hoeffding tree experts. The key innovation lies in a symbiotic learning loop that enables expert specialization: the router selects the most suitable expert for prediction, the relevant experts update incrementally with the true label, and the router refines its parameters using a multi-hot correctness mask that reinforces every accurate expert. This feedback loop provides the router with a clear training signal while accelerating expert specialization. We evaluate DriftMoE's performance across nine state-of-the-art data stream learning benchmarks spanning abrupt, gradual, and real-world drifts testing two distinct configurations: one where experts specialize on data regimes (multi-class variant), and another where they focus on single-class specialization (task-based variant). Our results demonstrate that DriftMoE achieves competitive results with state-of-the-art stream learning adaptive ensembles, offering a principled and efficient approach to concept drift adaptation. All code, data pipelines, and reproducibility scripts are available in our public GitHub repository: https://github.com/miguel-ceadar/drift-moe.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.18464</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.18464</guid>
<pubDate>Thu, 24 Jul 2025 14:39:20 +0000</pubDate> <pubDate>Thu, 24 Jul 2025 14:39:20 +0000</pubDate>
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<title>TTS-VAR: A Test-Time Scaling Framework for Visual Auto-Regressive Generation</title> <title>TTS-VAR: A Test-Time Scaling Framework for Visual Auto-Regressive Generation</title>
<link>https://arxiv.org/abs/2507.18537</link> <link>https://arxiv.org/abs/2507.18537</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18537.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhekai Chen, Ruihang Chu, Yukang Chen, Shiwei Zhang, Yujie Wei, Yingya Zhang, Xihui Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scaling visual generation models is essential for real-world content creation, yet requires substantial training and computational expenses. Alternatively, test-time scaling has garnered growing attention due to resource efficiency and promising performance. In this work, we present TTS-VAR, the first general test-time scaling framework for visual auto-regressive (VAR) models, modeling the generation process as a path searching problem. To dynamically balance computational efficiency with exploration capacity, we first introduce an adaptive descending batch size schedule throughout the causal generation process. Besides, inspired by VAR's hierarchical coarse-to-fine multi-scale generation, our framework integrates two key components: (i) At coarse scales, we observe that generated tokens are hard for evaluation, possibly leading to erroneous acceptance of inferior samples or rejection of superior samples. Noticing that the coarse scales contain sufficient structural information, we propose clustering-based diversity search. It preserves structural variety through semantic feature clustering, enabling later selection on samples with higher potential. (ii) In fine scales, resampling-based potential selection prioritizes promising candidates using potential scores, which are defined as reward functions incorporating multi-scale generation history. Experiments on the powerful VAR model Infinity show a notable 8.7% GenEval score improvement (from 0.69 to 0.75). Key insights reveal that early-stage structural features effectively influence final quality, and resampling efficacy varies across generation scales. Code is available at https://github.com/ali-vilab/TTS-VAR.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18537.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhekai Chen, Ruihang Chu, Yukang Chen, Shiwei Zhang, Yujie Wei, Yingya Zhang, Xihui Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Scaling visual generation models is essential for real-world content creation, yet requires substantial training and computational expenses. Alternatively, test-time scaling has garnered growing attention due to resource efficiency and promising performance. In this work, we present TTS-VAR, the first general test-time scaling framework for visual auto-regressive (VAR) models, modeling the generation process as a path searching problem. To dynamically balance computational efficiency with exploration capacity, we first introduce an adaptive descending batch size schedule throughout the causal generation process. Besides, inspired by VAR's hierarchical coarse-to-fine multi-scale generation, our framework integrates two key components: (i) At coarse scales, we observe that generated tokens are hard for evaluation, possibly leading to erroneous acceptance of inferior samples or rejection of superior samples. Noticing that the coarse scales contain sufficient structural information, we propose clustering-based diversity search. It preserves structural variety through semantic feature clustering, enabling later selection on samples with higher potential. (ii) In fine scales, resampling-based potential selection prioritizes promising candidates using potential scores, which are defined as reward functions incorporating multi-scale generation history. Experiments on the powerful VAR model Infinity show a notable 8.7% GenEval score improvement (from 0.69 to 0.75). Key insights reveal that early-stage structural features effectively influence final quality, and resampling efficacy varies across generation scales. Code is available at https://github.com/ali-vilab/TTS-VAR.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.18537</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.18537</guid>
<pubDate>Thu, 24 Jul 2025 16:04:55 +0000</pubDate> <pubDate>Thu, 24 Jul 2025 16:04:55 +0000</pubDate>
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<title>GLiNER2: An Efficient Multi-Task Information Extraction System with Schema-Driven Interface</title> <title>GLiNER2: An Efficient Multi-Task Information Extraction System with Schema-Driven Interface</title>
<link>https://arxiv.org/abs/2507.18546</link> <link>https://arxiv.org/abs/2507.18546</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Urchade Zaratiana, Gil Pasternak, Oliver Boyd, George Hurn-Maloney, Ash Lewis&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Information extraction (IE) is fundamental to numerous NLP applications, yet existing solutions often require specialized models for different tasks or rely on computationally expensive large language models. We present GLiNER2, a unified framework that enhances the original GLiNER architecture to support named entity recognition, text classification, and hierarchical structured data extraction within a single efficient model. Built pretrained transformer encoder architecture, GLiNER2 maintains CPU efficiency and compact size while introducing multi-task composition through an intuitive schema-based interface. Our experiments demonstrate competitive performance across extraction and classification tasks with substantial improvements in deployment accessibility compared to LLM-based alternatives. We release GLiNER2 as an open-source pip-installable library with pre-trained models and documentation at https://github.com/fastino-ai/GLiNER2.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Urchade Zaratiana, Gil Pasternak, Oliver Boyd, George Hurn-Maloney, Ash Lewis&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Information extraction (IE) is fundamental to numerous NLP applications, yet existing solutions often require specialized models for different tasks or rely on computationally expensive large language models. We present GLiNER2, a unified framework that enhances the original GLiNER architecture to support named entity recognition, text classification, and hierarchical structured data extraction within a single efficient model. Built pretrained transformer encoder architecture, GLiNER2 maintains CPU efficiency and compact size while introducing multi-task composition through an intuitive schema-based interface. Our experiments demonstrate competitive performance across extraction and classification tasks with substantial improvements in deployment accessibility compared to LLM-based alternatives. We release GLiNER2 as an open-source pip-installable library with pre-trained models and documentation at https://github.com/fastino-ai/GLiNER2.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.18546</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.18546</guid>
<pubDate>Thu, 24 Jul 2025 16:11:14 +0000</pubDate> <pubDate>Thu, 24 Jul 2025 16:11:14 +0000</pubDate>
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@@ -151,7 +151,7 @@
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<title>Captain Cinema: Towards Short Movie Generation</title> <title>Captain Cinema: Towards Short Movie Generation</title>
<link>https://arxiv.org/abs/2507.18634</link> <link>https://arxiv.org/abs/2507.18634</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18634.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junfei Xiao, Ceyuan Yang, Lvmin Zhang, Shengqu Cai, Yang Zhao, Yuwei Guo, Gordon Wetzstein, Maneesh Agrawala, Alan Yuille, Lu Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Captain Cinema, a generation framework for short movie generation. Given a detailed textual description of a movie storyline, our approach firstly generates a sequence of keyframes that outline the entire narrative, which ensures long-range coherence in both the storyline and visual appearance (e.g., scenes and characters). We refer to this step as top-down keyframe planning. These keyframes then serve as conditioning signals for a video synthesis model, which supports long context learning, to produce the spatio-temporal dynamics between them. This step is referred to as bottom-up video synthesis. To support stable and efficient generation of multi-scene long narrative cinematic works, we introduce an interleaved training strategy for Multimodal Diffusion Transformers (MM-DiT), specifically adapted for long-context video data. Our model is trained on a specially curated cinematic dataset consisting of interleaved data pairs. Our experiments demonstrate that Captain Cinema performs favorably in the automated creation of visually coherent and narrative consistent short movies in high quality and efficiency. Project page: https://thecinema.ai&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.18634.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junfei Xiao, Ceyuan Yang, Lvmin Zhang, Shengqu Cai, Yang Zhao, Yuwei Guo, Gordon Wetzstein, Maneesh Agrawala, Alan Yuille, Lu Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Captain Cinema, a generation framework for short movie generation. Given a detailed textual description of a movie storyline, our approach firstly generates a sequence of keyframes that outline the entire narrative, which ensures long-range coherence in both the storyline and visual appearance (e.g., scenes and characters). We refer to this step as top-down keyframe planning. These keyframes then serve as conditioning signals for a video synthesis model, which supports long context learning, to produce the spatio-temporal dynamics between them. This step is referred to as bottom-up video synthesis. To support stable and efficient generation of multi-scene long narrative cinematic works, we introduce an interleaved training strategy for Multimodal Diffusion Transformers (MM-DiT), specifically adapted for long-context video data. Our model is trained on a specially curated cinematic dataset consisting of interleaved data pairs. Our experiments demonstrate that Captain Cinema performs favorably in the automated creation of visually coherent and narrative consistent short movies in high quality and efficiency. Project page: https://thecinema.ai&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.18634</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.18634</guid>
<pubDate>Thu, 24 Jul 2025 17:59:56 +0000</pubDate> <pubDate>Thu, 24 Jul 2025 17:59:56 +0000</pubDate>
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