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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Sat, 11 Apr 2026 00:07:49 +0000</lastBuildDate>
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<lastBuildDate>Sun, 12 Apr 2026 00:07:39 +0000</lastBuildDate>
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<item>
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<title>Structural Graph Probing of Vision-Language Models</title>
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<link>https://arxiv.org/abs/2603.27070</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27070.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyu He, Yue Zhuo, Yu Zheng, Qi R. Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Vision-language models (VLMs) achieve strong multimodal performance, yet how computation is organized across populations of neurons remains poorly understood. In this work, we study VLMs through the lens of neural topology, representing each layer as a within-layer correlation graph derived from neuron-neuron co-activations. This view allows us to ask whether population-level structure is behaviorally meaningful, how it changes across modalities and depth, and whether it identifies causally influential internal components under intervention. We show that correlation topology carries recoverable behavioral signal; moreover, cross-modal structure progressively consolidates with depth around a compact set of recurrent hub neurons, whose targeted perturbation substantially alters model output. Neural topology thus emerges as a meaningful intermediate scale for VLM interpretability: richer than local attribution, more tractable than full circuit recovery, and empirically tied to multimodal behavior. Code is publicly available at https://github.com/he-h/vlm-graph-probing.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27070.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyu He, Yue Zhuo, Yu Zheng, Qi R. Wang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Vision-language models (VLMs) achieve strong multimodal performance, yet how computation is organized across populations of neurons remains poorly understood. In this work, we study VLMs through the lens of neural topology, representing each layer as a within-layer correlation graph derived from neuron-neuron co-activations. This view allows us to ask whether population-level structure is behaviorally meaningful, how it changes across modalities and depth, and whether it identifies causally influential internal components under intervention. We show that correlation topology carries recoverable behavioral signal; moreover, cross-modal structure progressively consolidates with depth around a compact set of recurrent hub neurons, whose targeted perturbation substantially alters model output. Neural topology thus emerges as a meaningful intermediate scale for VLM interpretability: richer than local attribution, more tractable than full circuit recovery, and empirically tied to multimodal behavior. Code is publicly available at https://github.com/he-h/vlm-graph-probing.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2603.27070</guid>
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<pubDate>Sat, 28 Mar 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Automating Database-Native Function Code Synthesis with LLMs</title>
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<link>https://arxiv.org/abs/2604.06231</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06231.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Zhou, Xuanhe Zhou, Qikang He, Guoliang Li, Bingsheng He, Quanqing Xu, Fan Wu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Database systems incorporate an ever-growing number of functions in their kernels (a.k.a., database native functions) for scenarios like new application support and business migration. This growth causes an urgent demand for automatic database native function synthesis. While recent advances in LLM-based code generation (e.g., Claude Code) show promise, they are too generic for database-specific development. They often hallucinate or overlook critical context because database function synthesis is inherently complex and error-prone, where synthesizing a single function may involve registering multiple function units, linking internal references, and implementing logic correctly. To this end, we propose DBCooker, an LLM-based system for automatically synthesizing database native functions. It consists of three components. First, the function characterization module aggregates multi-source declarations, identifies function units that require specialized coding, and traces cross-unit dependencies. Second, we design operations to address the main synthesis challenges: (1) a pseudo-code-based coding plan generator that constructs structured implementation skeletons by identifying key elements such as reusable referenced functions; (2) a hybrid fill-in-the-blank model guided by probabilistic priors and component awareness to integrate core logic with reusable routines; and (3) three-level progressive validation, including syntax checking, standards compliance, and LLM-guided semantic verification. Finally, an adaptive orchestration strategy unifies these operations with existing tools and dynamically sequences them via the orchestration history of similar functions. Results show that DBCooker outperforms other methods on SQLite, PostgreSQL, and DuckDB (34.55% higher accuracy on average), and can synthesize new functions absent in the latest SQLite (v3.50).</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06231.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Zhou, Xuanhe Zhou, Qikang He, Guoliang Li, Bingsheng He, Quanqing Xu, Fan Wu</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Database systems incorporate an ever-growing number of functions in their kernels (a.k.a., database native functions) for scenarios like new application support and business migration. This growth causes an urgent demand for automatic database native function synthesis. While recent advances in LLM-based code generation (e.g., Claude Code) show promise, they are too generic for database-specific development. They often hallucinate or overlook critical context because database function synthesis is inherently complex and error-prone, where synthesizing a single function may involve registering multiple function units, linking internal references, and implementing logic correctly. To this end, we propose DBCooker, an LLM-based system for automatically synthesizing database native functions. It consists of three components. First, the function characterization module aggregates multi-source declarations, identifies function units that require specialized coding, and traces cross-unit dependencies. Second, we design operations to address the main synthesis challenges: (1) a pseudo-code-based coding plan generator that constructs structured implementation skeletons by identifying key elements such as reusable referenced functions; (2) a hybrid fill-in-the-blank model guided by probabilistic priors and component awareness to integrate core logic with reusable routines; and (3) three-level progressive validation, including syntax checking, standards compliance, and LLM-guided semantic verification. Finally, an adaptive orchestration strategy unifies these operations with existing tools and dynamically sequences them via the orchestration history of similar functions. Results show that DBCooker outperforms other methods on SQLite, PostgreSQL, and DuckDB (34.55% higher accuracy on average), and can synthesize new functions absent in the latest SQLite (v3.50).</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.06231</guid>
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<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Training a Student Expert via Semi-Supervised Foundation Model Distillation</title>
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<link>https://arxiv.org/abs/2604.03841</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pardis Taghavi, Tian Liu, Renjie Li, Reza Langari, Zhengzhong Tu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Foundation models deliver strong perception but are often too computationally heavy to deploy, and adapting them typically requires costly annotations. We introduce a semi-supervised knowledge distillation (SSKD) framework that compresses pre-trained vision foundation models (VFMs) into compact experts using limited labeled and abundant unlabeled data, and instantiate it for instance segmentation where per-pixel labels are particularly expensive. The framework unfolds in three stages: (1) domain adaptation of the VFM(s) via self-training with contrastive calibration, (2) knowledge transfer through a unified multi-objective loss, and (3) student refinement to mitigate residual pseudo-label bias. Central to our approach is an instance-aware pixel-wise contrastive loss that fuses mask and class scores to extract informative negatives and enforce clear inter-instance margins. By maintaining this contrastive signal across both adaptation and distillation, we align teacher and student embeddings and more effectively leverage unlabeled images. On Cityscapes and ADE20K, our approx 11times smaller student improves over its zero-shot VFM teacher(s) by +11.9 and +8.6 AP, surpasses adapted teacher(s) by +3.4 and +1.5 AP, and outperforms state-of-the-art SSKD methods on benchmarks.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pardis Taghavi, Tian Liu, Renjie Li, Reza Langari, Zhengzhong Tu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Foundation models deliver strong perception but are often too computationally heavy to deploy, and adapting them typically requires costly annotations. We introduce a semi-supervised knowledge distillation (SSKD) framework that compresses pre-trained vision foundation models (VFMs) into compact experts using limited labeled and abundant unlabeled data, and instantiate it for instance segmentation where per-pixel labels are particularly expensive. The framework unfolds in three stages: (1) domain adaptation of the VFM(s) via self-training with contrastive calibration, (2) knowledge transfer through a unified multi-objective loss, and (3) student refinement to mitigate residual pseudo-label bias. Central to our approach is an instance-aware pixel-wise contrastive loss that fuses mask and class scores to extract informative negatives and enforce clear inter-instance margins. By maintaining this contrastive signal across both adaptation and distillation, we align teacher and student embeddings and more effectively leverage unlabeled images. On Cityscapes and ADE20K, our approx 11times smaller student improves over its zero-shot VFM teacher(s) by +11.9 and +8.6 AP, surpasses adapted teacher(s) by +3.4 and +1.5 AP, and outperforms state-of-the-art SSKD methods on benchmarks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03841</guid>
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<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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@@ -64,13 +64,6 @@
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<guid isPermaLink="false">https://arxiv.org/abs/2511.16428</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Appear2Meaning: A Cross-Cultural Benchmark for Structured Cultural Metadata Inference from Images</title>
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<link>https://arxiv.org/abs/2604.07338</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07338.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuechen Jiang, Enze Zhang, Md Mohsinul Kabir, Qianqian Xie, Stavroula Golfomitsou, Konstantinos Arvanitis, Sophia Ananiadou</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recent advances in vision-language models (VLMs) have improved image captioning for cultural heritage. However, inferring structured cultural metadata (e.g., creator, origin, period) from visual input remains underexplored. We introduce a multi-category, cross-cultural benchmark for this task and evaluate VLMs using an LLM-as-Judge framework that measures semantic alignment with reference annotations. To assess cultural reasoning, we report exact-match, partial-match, and attribute-level accuracy across cultural regions. Results show that models capture fragmented signals and exhibit substantial performance variation across cultures and metadata types, leading to inconsistent and weakly grounded predictions. These findings highlight the limitations of current VLMs in structured cultural metadata inference beyond visual perception.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.07338</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>POS-ISP: Pipeline Optimization at the Sequence Level for Task-aware ISP</title>
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<link>https://arxiv.org/abs/2604.06938</link>
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@@ -78,38 +71,45 @@
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<guid isPermaLink="false">https://arxiv.org/abs/2604.06938</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Appear2Meaning: A Cross-Cultural Benchmark for Structured Cultural Metadata Inference from Images</title>
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<link>https://arxiv.org/abs/2604.07338</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07338.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuechen Jiang, Enze Zhang, Md Mohsinul Kabir, Qianqian Xie, Stavroula Golfomitsou, Konstantinos Arvanitis, Sophia Ananiadou</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent advances in vision-language models (VLMs) have improved image captioning for cultural heritage. However, inferring structured cultural metadata (e.g., creator, origin, period) from visual input remains underexplored. We introduce a multi-category, cross-cultural benchmark for this task and evaluate VLMs using an LLM-as-Judge framework that measures semantic alignment with reference annotations. To assess cultural reasoning, we report exact-match, partial-match, and attribute-level accuracy across cultural regions. Results show that models capture fragmented signals and exhibit substantial performance variation across cultures and metadata types, leading to inconsistent and weakly grounded predictions. These findings highlight the limitations of current VLMs in structured cultural metadata inference beyond visual perception.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.07338</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents</title>
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<link>https://arxiv.org/abs/2604.07429</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07429.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng, Mike Zheng Shou</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07429.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng, Mike Zheng Shou</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.07429</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Flux Attention: Context-Aware Hybrid Attention for Efficient LLMs Inference</title>
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<link>https://arxiv.org/abs/2604.07394</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07394.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quantong Qiu, Zhiyi Hong, Yi Yang, Haitian Wang, Kebin Liu, Qingqing Dang, Juntao Li, Min Zhang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> The quadratic computational complexity of standard attention mechanisms presents a severe scalability bottleneck for LLMs in long-context scenarios. While hybrid attention mechanisms combining Full Attention (FA) and Sparse Attention (SA) offer a potential solution, existing methods typically rely on static allocation ratios that fail to accommodate the variable retrieval demands of different tasks. Furthermore, head-level dynamic sparsity often introduces severe computational load imbalance and synchronization long-tails, which hinder hardware acceleration during autoregressive decoding. To bridge this gap, we introduce Flux Attention, a context-aware framework that dynamically optimizes attention computation at the layer level. By integrating a lightweight Layer Router into frozen pretrained LLMs, the proposed method adaptively routes each layer to FA or SA based on the input context. This layer-wise routing preserves high-fidelity information retrieval while ensuring contiguous memory access, translating theoretical computational reductions into practical wall-clock speedups. As a parameter-efficient approach, our framework requires only 12 hours of training on 8timesA800 GPUs. Extensive experiments across multiple long-context and mathematical reasoning benchmarks demonstrate that Flux Attention achieves a superior trade-off between performance and inference speed compared with baseline models, with speed improvements of up to 2.8times and 2.0times in the prefill and decode stages.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07394.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quantong Qiu, Zhiyi Hong, Yi Yang, Haitian Wang, Kebin Liu, Qingqing Dang, Juntao Li, Min Zhang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> The quadratic computational complexity of standard attention mechanisms presents a severe scalability bottleneck for LLMs in long-context scenarios. While hybrid attention mechanisms combining Full Attention (FA) and Sparse Attention (SA) offer a potential solution, existing methods typically rely on static allocation ratios that fail to accommodate the variable retrieval demands of different tasks. Furthermore, head-level dynamic sparsity often introduces severe computational load imbalance and synchronization long-tails, which hinder hardware acceleration during autoregressive decoding. To bridge this gap, we introduce Flux Attention, a context-aware framework that dynamically optimizes attention computation at the layer level. By integrating a lightweight Layer Router into frozen pretrained LLMs, the proposed method adaptively routes each layer to FA or SA based on the input context. This layer-wise routing preserves high-fidelity information retrieval while ensuring contiguous memory access, translating theoretical computational reductions into practical wall-clock speedups. As a parameter-efficient approach, our framework requires only 12 hours of training on 8timesA800 GPUs. Extensive experiments across multiple long-context and mathematical reasoning benchmarks demonstrate that Flux Attention achieves a superior trade-off between performance and inference speed compared with baseline models, with speed improvements of up to 2.8times and 2.0times in the prefill and decode stages.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.07394</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>OpenSpatial: A Principled Data Engine for Empowering Spatial Intelligence</title>
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<link>https://arxiv.org/abs/2604.07296</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07296.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianhui Liu, Haoze Sun, Wenbo Li, Yanbing Zhang, Rui Yang, Zhiliang Zhu, Yijun Yang, Shenghe Zheng, Nan Jiang, Jiaxiu Jiang, Haoyang Huang, Tien-Tsin Wong, Nan Duan, Xiaojuan Qi</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Spatial understanding is a fundamental cornerstone of human-level intelligence. Nonetheless, current research predominantly focuses on domain-specific data production, leaving a critical void: the absence of a principled, open-source engine capable of fully unleashing the potential of high-quality spatial data. To bridge this gap, we elucidate the design principles of a robust data generation system and introduce OpenSpatial -- an open-source data engine engineered for high quality, extensive scalability, broad task diversity, and optimized efficiency. OpenSpatial adopts 3D bounding boxes as the fundamental primitive to construct a comprehensive data hierarchy across five foundational tasks: Spatial Measurement (SM), Spatial Relationship (SR), Camera Perception (CP), Multi-view Consistency (MC), and Scene-Aware Reasoning (SAR). Leveraging this scalable infrastructure, we curate OpenSpatial-3M, a large-scale dataset comprising 3 million high-fidelity samples. Extensive evaluations demonstrate that versatile models trained on our dataset achieve state-of-the-art performance across a wide spectrum of spatial reasoning benchmarks. Notably, the best-performing model exhibits a substantial average improvement of 19 percent, relatively. Furthermore, we provide a systematic analysis of how data attributes influence spatial perception. By open-sourcing both the engine and the 3M-scale dataset, we provide a robust foundation to accelerate future research in spatial intelligence.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07296.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianhui Liu, Haoze Sun, Wenbo Li, Yanbing Zhang, Rui Yang, Zhiliang Zhu, Yijun Yang, Shenghe Zheng, Nan Jiang, Jiaxiu Jiang, Haoyang Huang, Tien-Tsin Wong, Nan Duan, Xiaojuan Qi</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Spatial understanding is a fundamental cornerstone of human-level intelligence. Nonetheless, current research predominantly focuses on domain-specific data production, leaving a critical void: the absence of a principled, open-source engine capable of fully unleashing the potential of high-quality spatial data. To bridge this gap, we elucidate the design principles of a robust data generation system and introduce OpenSpatial -- an open-source data engine engineered for high quality, extensive scalability, broad task diversity, and optimized efficiency. OpenSpatial adopts 3D bounding boxes as the fundamental primitive to construct a comprehensive data hierarchy across five foundational tasks: Spatial Measurement (SM), Spatial Relationship (SR), Camera Perception (CP), Multi-view Consistency (MC), and Scene-Aware Reasoning (SAR). Leveraging this scalable infrastructure, we curate OpenSpatial-3M, a large-scale dataset comprising 3 million high-fidelity samples. Extensive evaluations demonstrate that versatile models trained on our dataset achieve state-of-the-art performance across a wide spectrum of spatial reasoning benchmarks. Notably, the best-performing model exhibits a substantial average improvement of 19 percent, relatively. Furthermore, we provide a systematic analysis of how data attributes influence spatial perception. By open-sourcing both the engine and the 3M-scale dataset, we provide a robust foundation to accelerate future research in spatial intelligence.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.07296</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<item>
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<title>HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents</title>
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<link>https://arxiv.org/abs/2604.07430</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tencent Robotics X, HY Vision Team, Xumin Yu, Zuyan Liu, Ziyi Wang, He Zhang, Yongming Rao, Fangfu Liu, Yani Zhang, Ruowen Zhao, Oran Wang, Yves Liang, Haitao Lin, Minghui Wang, Yubo Dong, Kevin Cheng, Bolin Ni, Rui Huang, Han Hu, Zhengyou Zhang, Linus, Shunyu Yao</p><p><b>Upvotes:</b> 126</p><p><b>Summary:</b> We introduce HY-Embodied-0.5, a family of foundation models specifically designed for real-world embodied agents. To bridge the gap between general Vision-Language Models (VLMs) and the demands of embodied agents, our models are developed to enhance the core capabilities required by embodied intelligence: spatial and temporal visual perception, alongside advanced embodied reasoning for prediction, interaction, and planning. The HY-Embodied-0.5 suite comprises two primary variants: an efficient model with 2B activated parameters designed for edge deployment, and a powerful model with 32B activated parameters targeted for complex reasoning. To support the fine-grained visual perception essential for embodied tasks, we adopt a Mixture-of-Transformers (MoT) architecture to enable modality-specific computing. By incorporating latent tokens, this design effectively enhances the perceptual representation of the models. To improve reasoning capabilities, we introduce an iterative, self-evolving post-training paradigm. Furthermore, we employ on-policy distillation to transfer the advanced capabilities of the large model to the smaller variant, thereby maximizing the performance potential of the compact model. Extensive evaluations across 22 benchmarks, spanning visual perception, spatial reasoning, and embodied understanding, demonstrate the effectiveness of our approach. Our MoT-2B model outperforms similarly sized state-of-the-art models on 16 benchmarks, while the 32B variant achieves performance comparable to frontier models such as Gemini 3.0 Pro. In downstream robot control experiments, we leverage our robust VLM foundation to train an effective Vision-Language-Action (VLA) model, achieving compelling results in real-world physical evaluations. Code and models are open-sourced at https://github.com/Tencent-Hunyuan/HY-Embodied.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tencent Robotics X, HY Vision Team, Xumin Yu, Zuyan Liu, Ziyi Wang, He Zhang, Yongming Rao, Fangfu Liu, Yani Zhang, Ruowen Zhao, Oran Wang, Yves Liang, Haitao Lin, Minghui Wang, Yubo Dong, Kevin Cheng, Bolin Ni, Rui Huang, Han Hu, Zhengyou Zhang, Linus, Shunyu Yao</p><p><b>Upvotes:</b> 142</p><p><b>Summary:</b> We introduce HY-Embodied-0.5, a family of foundation models specifically designed for real-world embodied agents. To bridge the gap between general Vision-Language Models (VLMs) and the demands of embodied agents, our models are developed to enhance the core capabilities required by embodied intelligence: spatial and temporal visual perception, alongside advanced embodied reasoning for prediction, interaction, and planning. The HY-Embodied-0.5 suite comprises two primary variants: an efficient model with 2B activated parameters designed for edge deployment, and a powerful model with 32B activated parameters targeted for complex reasoning. To support the fine-grained visual perception essential for embodied tasks, we adopt a Mixture-of-Transformers (MoT) architecture to enable modality-specific computing. By incorporating latent tokens, this design effectively enhances the perceptual representation of the models. To improve reasoning capabilities, we introduce an iterative, self-evolving post-training paradigm. Furthermore, we employ on-policy distillation to transfer the advanced capabilities of the large model to the smaller variant, thereby maximizing the performance potential of the compact model. Extensive evaluations across 22 benchmarks, spanning visual perception, spatial reasoning, and embodied understanding, demonstrate the effectiveness of our approach. Our MoT-2B model outperforms similarly sized state-of-the-art models on 16 benchmarks, while the 32B variant achieves performance comparable to frontier models such as Gemini 3.0 Pro. In downstream robot control experiments, we leverage our robust VLM foundation to train an effective Vision-Language-Action (VLA) model, achieving compelling results in real-world physical evaluations. Code and models are open-sourced at https://github.com/Tencent-Hunyuan/HY-Embodied.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.07430</guid>
|
||||
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Rethinking Generalization in Reasoning SFT: A Conditional Analysis on Optimization, Data, and Model Capability</title>
|
||||
<link>https://arxiv.org/abs/2604.06628</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06628.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qihan Ren, Peng Wang, Ruikun Cai, Shuai Shao, Dadi Guo, Yuejin Xie, Yafu Li, Quanshi Zhang, Xia Hu, Jing Shao, Dongrui Liu</p><p><b>Upvotes:</b> 152</p><p><b>Summary:</b> A prevailing narrative in LLM post-training holds that supervised finetuning (SFT) memorizes while reinforcement learning (RL) generalizes. We revisit this claim for reasoning SFT with long chain-of-thought (CoT) supervision and find that cross-domain generalization is not absent but conditional, jointly shaped by optimization dynamics, training data, and base-model capability. Some reported failures are under-optimization artifacts: cross-domain performance first degrades before recovering and improving with extended training (a dip-and-recovery pattern), so shorttraining checkpoints can underestimate generalization. Data quality and structure both matter: low-quality solutions broadly hurt generalization,while verified long-CoT traces yield consistent cross-domain gains. Model capability is essential: stronger models internalize transferable procedural patterns (e.g., backtracking) even from a toy arithmetic game, while weaker ones imitate surface verbosity. This generalization is asymmetric, however: reasoning improves while safety degrades, reframing the question from whether reasoning SFT generalizes to under what conditions and at what cost.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06628.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qihan Ren, Peng Wang, Ruikun Cai, Shuai Shao, Dadi Guo, Yuejin Xie, Yafu Li, Quanshi Zhang, Xia Hu, Jing Shao, Dongrui Liu</p><p><b>Upvotes:</b> 189</p><p><b>Summary:</b> A prevailing narrative in LLM post-training holds that supervised finetuning (SFT) memorizes while reinforcement learning (RL) generalizes. We revisit this claim for reasoning SFT with long chain-of-thought (CoT) supervision and find that cross-domain generalization is not absent but conditional, jointly shaped by optimization dynamics, training data, and base-model capability. Some reported failures are under-optimization artifacts: cross-domain performance first degrades before recovering and improving with extended training (a dip-and-recovery pattern), so shorttraining checkpoints can underestimate generalization. Data quality and structure both matter: low-quality solutions broadly hurt generalization,while verified long-CoT traces yield consistent cross-domain gains. Model capability is essential: stronger models internalize transferable procedural patterns (e.g., backtracking) even from a toy arithmetic game, while weaker ones imitate surface verbosity. This generalization is asymmetric, however: reasoning improves while safety degrades, reframing the question from whether reasoning SFT generalizes to under what conditions and at what cost.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.06628</guid>
|
||||
<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
|
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</item>
|
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@@ -120,20 +120,6 @@
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08536</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ImplicitMemBench: Measuring Unconscious Behavioral Adaptation in Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2604.08064</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08064.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chonghan Qin, Xiachong Feng, Weitao Ma, Xiaocheng Feng, Lingpeng Kong</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Existing memory benchmarks for LLM agents evaluate explicit recall of facts, yet overlook implicit memory where experience becomes automated behavior without conscious retrieval. This gap is critical: effective assistants must automatically apply learned procedures or avoid failed actions without explicit reminders. We introduce ImplicitMemBench, the first systematic benchmark evaluating implicit memory through three cognitively grounded constructs drawn from standard cognitive-science accounts of non-declarative memory: Procedural Memory (one-shot skill acquisition after interference), Priming (theme-driven bias via paired experimental/control instances), and Classical Conditioning (Conditioned Stimulus--Unconditioned Stimulus (CS--US) associations shaping first decisions). Our 300-item suite employs a unified Learning/Priming-Interfere-Test protocol with first-attempt scoring. Evaluation of 17 models reveals severe limitations: no model exceeds 66% overall, with top performers DeepSeek-R1 (65.3%), Qwen3-32B (64.1%), and GPT-5 (63.0%) far below human baselines. Analysis uncovers dramatic asymmetries (inhibition 17.6% vs. preference 75.0%) and universal bottlenecks requiring architectural innovations beyond parameter scaling. ImplicitMemBench reframes evaluation from "what agents recall" to "what they automatically enact".</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08064</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PokeGym: A Visually-Driven Long-Horizon Benchmark for Vision-Language Models</title>
|
||||
<link>https://arxiv.org/abs/2604.08340</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08340.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruizhi Zhang, Ye Huang, Yuangang Pan, Chuanfu Shen, Zhilin Liu, Ting Xie, Wen Li, Lixin Duan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies: (1) passive perception tasks circumvent interactive dynamics; (2) simplified 2D environments fail to assess depth perception; (3) privileged state leakage bypasses genuine visual processing; and (4) human evaluation is prohibitively expensive and unscalable. We introduce PokeGym, a visually-driven long-horizon benchmark instantiated within Pokemon Legends: Z-A, a visually complex 3D open-world Role-Playing Game. PokeGym enforces strict code-level isolation: agents operate solely on raw RGB observations while an independent evaluator verifies success via memory scanning, ensuring pure vision-based decision-making and automated, scalable assessment. The benchmark comprises 30 tasks (30-220 steps) spanning navigation, interaction, and mixed scenarios, with three instruction granularities (Visual-Guided, Step-Guided, Goal-Only) to systematically deconstruct visual grounding, semantic reasoning, and autonomous exploration capabilities. Our evaluation reveals a key limitation of current VLMs: physical deadlock recovery, rather than high-level planning, constitutes the primary bottleneck, with deadlocks showing a strong negative correlation with task success. Furthermore, we uncover a metacognitive divergence: weaker models predominantly suffer from Unaware Deadlocks (oblivious to entrapment), whereas advanced models exhibit Aware Deadlocks (recognizing entrapment yet failing to recover). These findings highlight the need to integrate explicit spatial intuition into VLM architectures. The code and benchmark will be available on GitHub.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08340</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Phantom: Physics-Infused Video Generation via Joint Modeling of Visual and Latent Physical Dynamics</title>
|
||||
<link>https://arxiv.org/abs/2604.08503</link>
|
||||
@@ -148,6 +134,13 @@
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08124</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ImplicitMemBench: Measuring Unconscious Behavioral Adaptation in Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2604.08064</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08064.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chonghan Qin, Xiachong Feng, Weitao Ma, Xiaocheng Feng, Lingpeng Kong</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Existing memory benchmarks for LLM agents evaluate explicit recall of facts, yet overlook implicit memory where experience becomes automated behavior without conscious retrieval. This gap is critical: effective assistants must automatically apply learned procedures or avoid failed actions without explicit reminders. We introduce ImplicitMemBench, the first systematic benchmark evaluating implicit memory through three cognitively grounded constructs drawn from standard cognitive-science accounts of non-declarative memory: Procedural Memory (one-shot skill acquisition after interference), Priming (theme-driven bias via paired experimental/control instances), and Classical Conditioning (Conditioned Stimulus--Unconditioned Stimulus (CS--US) associations shaping first decisions). Our 300-item suite employs a unified Learning/Priming-Interfere-Test protocol with first-attempt scoring. Evaluation of 17 models reveals severe limitations: no model exceeds 66% overall, with top performers DeepSeek-R1 (65.3%), Qwen3-32B (64.1%), and GPT-5 (63.0%) far below human baselines. Analysis uncovers dramatic asymmetries (inhibition 17.6% vs. preference 75.0%) and universal bottlenecks requiring architectural innovations beyond parameter scaling. ImplicitMemBench reframes evaluation from "what agents recall" to "what they automatically enact".</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08064</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>On the Global Photometric Alignment for Low-Level Vision</title>
|
||||
<link>https://arxiv.org/abs/2604.08172</link>
|
||||
@@ -163,10 +156,10 @@
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Small Vision-Language Models are Smart Compressors for Long Video Understanding</title>
|
||||
<link>https://arxiv.org/abs/2604.08120</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08120.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Fei, Jun Chen, Zechun Liu, Yunyang Xiong, Chong Zhou, Wei Wen, Junlin Han, Mingchen Zhuge, Saksham Suri, Qi Qian, Shuming Liu, Lemeng Wu, Raghuraman Krishnamoorthi, Vikas Chandra, Mohamed Elhoseiny, Chenchen Zhu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Adapting Multimodal Large Language Models (MLLMs) for hour-long videos is bottlenecked by context limits. Dense visual streams saturate token budgets and exacerbate the lost-in-the-middle phenomenon. Existing heuristics, like sparse sampling or uniform pooling, blindly sacrifice fidelity by discarding decisive moments and wasting bandwidth on irrelevant backgrounds. We propose Tempo, an efficient query-aware framework compressing long videos for downstream understanding. Tempo leverages a Small Vision-Language Model (SVLM) as a local temporal compressor, casting token reduction as an early cross-modal distillation process to generate compact, intent-aligned representations in a single forward pass. To enforce strict budgets without breaking causality, we introduce Adaptive Token Allocation (ATA). Exploiting the SVLM's zero-shot relevance prior and semantic front-loading, ATA acts as a training-free O(1) dynamic router. It allocates dense bandwidth to query-critical segments while compressing redundancies into minimal temporal anchors to maintain the global storyline. Extensive experiments show our 6B architecture achieves state-of-the-art performance with aggressive dynamic compression (0.5-16 tokens/frame). On the extreme-long LVBench (4101s), Tempo scores 52.3 under a strict 8K visual budget, outperforming GPT-4o and Gemini 1.5 Pro. Scaling to 2048 frames reaches 53.7. Crucially, Tempo compresses hour-long videos substantially below theoretical limits, proving true long-form video understanding relies on intent-driven efficiency rather than greedily padded context windows.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08120</guid>
|
||||
<title>PokeGym: A Visually-Driven Long-Horizon Benchmark for Vision-Language Models</title>
|
||||
<link>https://arxiv.org/abs/2604.08340</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08340.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruizhi Zhang, Ye Huang, Yuangang Pan, Chuanfu Shen, Zhilin Liu, Ting Xie, Wen Li, Lixin Duan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> While Vision-Language Models (VLMs) have achieved remarkable progress in static visual understanding, their deployment in complex 3D embodied environments remains severely limited. Existing benchmarks suffer from four critical deficiencies: (1) passive perception tasks circumvent interactive dynamics; (2) simplified 2D environments fail to assess depth perception; (3) privileged state leakage bypasses genuine visual processing; and (4) human evaluation is prohibitively expensive and unscalable. We introduce PokeGym, a visually-driven long-horizon benchmark instantiated within Pokemon Legends: Z-A, a visually complex 3D open-world Role-Playing Game. PokeGym enforces strict code-level isolation: agents operate solely on raw RGB observations while an independent evaluator verifies success via memory scanning, ensuring pure vision-based decision-making and automated, scalable assessment. The benchmark comprises 30 tasks (30-220 steps) spanning navigation, interaction, and mixed scenarios, with three instruction granularities (Visual-Guided, Step-Guided, Goal-Only) to systematically deconstruct visual grounding, semantic reasoning, and autonomous exploration capabilities. Our evaluation reveals a key limitation of current VLMs: physical deadlock recovery, rather than high-level planning, constitutes the primary bottleneck, with deadlocks showing a strong negative correlation with task success. Furthermore, we uncover a metacognitive divergence: weaker models predominantly suffer from Unaware Deadlocks (oblivious to entrapment), whereas advanced models exhibit Aware Deadlocks (recognizing entrapment yet failing to recover). These findings highlight the need to integrate explicit spatial intuition into VLM architectures. The code and benchmark will be available on GitHub.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08340</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
@@ -183,122 +176,129 @@
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08362</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ViVa: A Video-Generative Value Model for Robot Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2604.08168</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08168.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jindi Lv, Hao Li, Jie Li, Yifei Nie, Fankun Kong, Yang Wang, Xiaofeng Wang, Zheng Zhu, Chaojun Ni, Qiuping Deng, Hengtao Li, Jiancheng Lv, Guan Huang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator for value estimation. Taking the current observation and robot proprioception as input, ViVa jointly predicts future proprioception and a scalar value for the current state. By leveraging the spatiotemporal priors of a pretrained video generator, our approach grounds value estimation in anticipated embodiment dynamics, moving beyond static snapshots to intrinsically couple value with foresight. Integrated into RECAP, ViVa delivers substantial improvements on real-world box assembly. Qualitative analysis across all three tasks confirms that ViVa produces more reliable value signals, accurately reflecting task progress. By leveraging spatiotemporal priors from video corpora, ViVa also generalizes to novel objects, highlighting the promise of video-generative models for value estimation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08168</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds</title>
|
||||
<link>https://arxiv.org/abs/2604.08544</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08544.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunsong Zhou, Hangxu Liu, Xuekun Jiang, Xing Shen, Yuanzhen Zhou, Hui Wang, Baole Fang, Yang Tian, Mulin Yu, Qiaojun Yu, Li Ma, Hengjie Li, Hanqing Wang, Jia Zeng, Jiangmiao Pang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the variability of rigids. Although simulation promises relief from the cost of real-world data acquisition, prevailing sim-to-real pipelines remain rooted in rigid-body abstractions, producing mismatched geometry, fragile soft dynamics, and motion primitives poorly suited for cloth interaction. We posit that simulation fails not for being synthetic, but for being ungrounded. To address this, we introduce SIM1, a physics-aligned real-to-sim-to-real data engine that grounds simulation in the physical world. Given limited demonstrations, the system digitizes scenes into metric-consistent twins, calibrates deformable dynamics through elastic modeling, and expands behaviors via diffusion-based trajectory generation with quality filtering. This pipeline transforms sparse observations into scaled synthetic supervision with near-demonstration fidelity. Experiments show that policies trained on purely synthetic data achieve parity with real-data baselines at a 1:15 equivalence ratio, while delivering 90% zero-shot success and 50% generalization gains in real-world deployment. These results validate physics-aligned simulation as scalable supervision for deformable manipulation and a practical pathway for data-efficient policy learning.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08544.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunsong Zhou, Hangxu Liu, Xuekun Jiang, Xing Shen, Yuanzhen Zhou, Hui Wang, Baole Fang, Yang Tian, Mulin Yu, Qiaojun Yu, Li Ma, Hengjie Li, Hanqing Wang, Jia Zeng, Jiangmiao Pang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the variability of rigids. Although simulation promises relief from the cost of real-world data acquisition, prevailing sim-to-real pipelines remain rooted in rigid-body abstractions, producing mismatched geometry, fragile soft dynamics, and motion primitives poorly suited for cloth interaction. We posit that simulation fails not for being synthetic, but for being ungrounded. To address this, we introduce SIM1, a physics-aligned real-to-sim-to-real data engine that grounds simulation in the physical world. Given limited demonstrations, the system digitizes scenes into metric-consistent twins, calibrates deformable dynamics through elastic modeling, and expands behaviors via diffusion-based trajectory generation with quality filtering. This pipeline transforms sparse observations into scaled synthetic supervision with near-demonstration fidelity. Experiments show that policies trained on purely synthetic data achieve parity with real-data baselines at a 1:15 equivalence ratio, while delivering 90% zero-shot success and 50% generalization gains in real-world deployment. These results validate physics-aligned simulation as scalable supervision for deformable manipulation and a practical pathway for data-efficient policy learning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08544</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On</title>
|
||||
<link>https://arxiv.org/abs/2604.08526</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08526.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Johanna Karras, Yuanhao Wang, Yingwei Li, Ira Kemelmacher-Shlizerman</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment appearance, they largely overlook a crucial aspect of the try-on experience: the accuracy of garment fit -- for example, depicting how an extra-large shirt looks on an extra-small person. A key obstacle is the absence of datasets that provide precise garment and body size information, particularly for "ill-fit" cases, where garments are significantly too large or too small. Consequently, current VTO methods default to generating well-fitted results regardless of the garment or person size. In this paper, we take the first steps towards solving this open problem. We introduce FIT (Fit-Inclusive Try-on), a large-scale VTO dataset comprising over 1.13M try-on image triplets accompanied by precise body and garment measurements. We overcome the challenges of data collection via a scalable synthetic strategy: (1) We programmatically generate 3D garments using GarmentCode and drape them via physics simulation to capture realistic garment fit. (2) We employ a novel re-texturing framework to transform synthetic renderings into photorealistic images while strictly preserving geometry. (3) We introduce person identity preservation into our re-texturing model to generate paired person images (same person, different garments) for supervised training. Finally, we leverage our FIT dataset to train a baseline fit-aware virtual try-on model. Our data and results set the new state-of-the-art for fit-aware virtual try-on, as well as offer a robust benchmark for future research. We will make all data and code publicly available on our project page: https://johannakarras.github.io/FIT.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08526</guid>
|
||||
<title>ViVa: A Video-Generative Value Model for Robot Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2604.08168</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08168.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jindi Lv, Hao Li, Jie Li, Yifei Nie, Fankun Kong, Yang Wang, Xiaofeng Wang, Zheng Zhu, Chaojun Ni, Qiuping Deng, Hengtao Li, Jiancheng Lv, Guan Huang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator for value estimation. Taking the current observation and robot proprioception as input, ViVa jointly predicts future proprioception and a scalar value for the current state. By leveraging the spatiotemporal priors of a pretrained video generator, our approach grounds value estimation in anticipated embodiment dynamics, moving beyond static snapshots to intrinsically couple value with foresight. Integrated into RECAP, ViVa delivers substantial improvements on real-world box assembly. Qualitative analysis across all three tasks confirms that ViVa produces more reliable value signals, accurately reflecting task progress. By leveraging spatiotemporal priors from video corpora, ViVa also generalizes to novel objects, highlighting the promise of video-generative models for value estimation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08168</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Small Vision-Language Models are Smart Compressors for Long Video Understanding</title>
|
||||
<link>https://arxiv.org/abs/2604.08120</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08120.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Fei, Jun Chen, Zechun Liu, Yunyang Xiong, Chong Zhou, Wei Wen, Junlin Han, Mingchen Zhuge, Saksham Suri, Qi Qian, Shuming Liu, Lemeng Wu, Raghuraman Krishnamoorthi, Vikas Chandra, Mohamed Elhoseiny, Chenchen Zhu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Adapting Multimodal Large Language Models (MLLMs) for hour-long videos is bottlenecked by context limits. Dense visual streams saturate token budgets and exacerbate the lost-in-the-middle phenomenon. Existing heuristics, like sparse sampling or uniform pooling, blindly sacrifice fidelity by discarding decisive moments and wasting bandwidth on irrelevant backgrounds. We propose Tempo, an efficient query-aware framework compressing long videos for downstream understanding. Tempo leverages a Small Vision-Language Model (SVLM) as a local temporal compressor, casting token reduction as an early cross-modal distillation process to generate compact, intent-aligned representations in a single forward pass. To enforce strict budgets without breaking causality, we introduce Adaptive Token Allocation (ATA). Exploiting the SVLM's zero-shot relevance prior and semantic front-loading, ATA acts as a training-free O(1) dynamic router. It allocates dense bandwidth to query-critical segments while compressing redundancies into minimal temporal anchors to maintain the global storyline. Extensive experiments show our 6B architecture achieves state-of-the-art performance with aggressive dynamic compression (0.5-16 tokens/frame). On the extreme-long LVBench (4101s), Tempo scores 52.3 under a strict 8K visual budget, outperforming GPT-4o and Gemini 1.5 Pro. Scaling to 2048 frames reaches 53.7. Crucially, Tempo compresses hour-long videos substantially below theoretical limits, proving true long-form video understanding relies on intent-driven efficiency rather than greedily padded context windows.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08120</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Structured Distillation of Web Agent Capabilities Enables Generalization</title>
|
||||
<link>https://arxiv.org/abs/2604.07776</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07776.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xing Han Lù, Siva Reddy</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Frontier LLMs can navigate complex websites, but their cost and reliance on third-party APIs make local deployment impractical. We introduce Agent-as-Annotators, a framework that structures synthetic trajectory generation for web agents by analogy to human annotation roles, replacing the Task Designer, Annotator, and Supervisor with modular LLM components. Using Gemini 3 Pro as teacher, we generate 3,000 trajectories across six web environments and fine-tune a 9B-parameter student with pure supervised learning on the 2,322 that pass quality filtering. The resulting model achieves 41.5% on WebArena, surpassing closed-source models such as Claude 3.5 Sonnet (36.0%) and GPT-4o (31.5%) under the same evaluation protocol, and nearly doubling the previous best open-weight result (Go-Browse, 21.7%). Capabilities transfer to unseen environments, with an 18.2 percentage point gain on WorkArena L1 (an enterprise platform never seen during training) and consistent improvements across three additional benchmarks. Ablations confirm that each pipeline component contributes meaningfully, with Judge filtering, evaluation hints, and reasoning traces each accounting for measurable gains. These results demonstrate that structured trajectory synthesis from a single frontier teacher is sufficient to produce competitive, locally deployable web agents. Project page: https://agent-as-annotators.github.io</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07776.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xing Han Lù, Siva Reddy</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Frontier LLMs can navigate complex websites, but their cost and reliance on third-party APIs make local deployment impractical. We introduce Agent-as-Annotators, a framework that structures synthetic trajectory generation for web agents by analogy to human annotation roles, replacing the Task Designer, Annotator, and Supervisor with modular LLM components. Using Gemini 3 Pro as teacher, we generate 3,000 trajectories across six web environments and fine-tune a 9B-parameter student with pure supervised learning on the 2,322 that pass quality filtering. The resulting model achieves 41.5% on WebArena, surpassing closed-source models such as Claude 3.5 Sonnet (36.0%) and GPT-4o (31.5%) under the same evaluation protocol, and nearly doubling the previous best open-weight result (Go-Browse, 21.7%). Capabilities transfer to unseen environments, with an 18.2 percentage point gain on WorkArena L1 (an enterprise platform never seen during training) and consistent improvements across three additional benchmarks. Ablations confirm that each pipeline component contributes meaningfully, with Judge filtering, evaluation hints, and reasoning traces each accounting for measurable gains. These results demonstrate that structured trajectory synthesis from a single frontier teacher is sufficient to produce competitive, locally deployable web agents. Project page: https://agent-as-annotators.github.io</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.07776</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On</title>
|
||||
<link>https://arxiv.org/abs/2604.08526</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08526.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Johanna Karras, Yuanhao Wang, Yingwei Li, Ira Kemelmacher-Shlizerman</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment appearance, they largely overlook a crucial aspect of the try-on experience: the accuracy of garment fit -- for example, depicting how an extra-large shirt looks on an extra-small person. A key obstacle is the absence of datasets that provide precise garment and body size information, particularly for "ill-fit" cases, where garments are significantly too large or too small. Consequently, current VTO methods default to generating well-fitted results regardless of the garment or person size. In this paper, we take the first steps towards solving this open problem. We introduce FIT (Fit-Inclusive Try-on), a large-scale VTO dataset comprising over 1.13M try-on image triplets accompanied by precise body and garment measurements. We overcome the challenges of data collection via a scalable synthetic strategy: (1) We programmatically generate 3D garments using GarmentCode and drape them via physics simulation to capture realistic garment fit. (2) We employ a novel re-texturing framework to transform synthetic renderings into photorealistic images while strictly preserving geometry. (3) We introduce person identity preservation into our re-texturing model to generate paired person images (same person, different garments) for supervised training. Finally, we leverage our FIT dataset to train a baseline fit-aware virtual try-on model. Our data and results set the new state-of-the-art for fit-aware virtual try-on, as well as offer a robust benchmark for future research. We will make all data and code publicly available on our project page: https://johannakarras.github.io/FIT.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08526</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OmniJigsaw: Enhancing Omni-Modal Reasoning via Modality-Orchestrated Reordering</title>
|
||||
<link>https://arxiv.org/abs/2604.08209</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08209.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiduo Jia, Muzhi Zhu, Hao Zhong, Mingyu Liu, Yuling Xi, Hao Chen, Bin Qin, Yongjie Yang, Zhenbo Luo, Chunhua Shen</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> To extend the reinforcement learning post-training paradigm to omni-modal models for concurrently bolstering video-audio understanding and collaborative reasoning, we propose OmniJigsaw, a generic self-supervised framework built upon a temporal reordering proxy task. Centered on the chronological reconstruction of shuffled audio-visual clips, this paradigm strategically orchestrates visual and auditory signals to compel cross-modal integration through three distinct strategies: Joint Modality Integration, Sample-level Modality Selection, and Clip-level Modality Masking. Recognizing that the efficacy of such proxy tasks is fundamentally tied to puzzle quality, we design a two-stage coarse-to-fine data filtering pipeline, which facilitates the efficient adaptation of OmniJigsaw to massive unannotated omni-modal data. Our analysis reveals a ``bi-modal shortcut phenomenon'' in joint modality integration and demonstrates that fine-grained clip-level modality masking mitigates this issue while outperforming sample-level modality selection. Extensive evaluations on 15 benchmarks show substantial gains in video, audio, and collaborative reasoning, validating OmniJigsaw as a scalable paradigm for self-supervised omni-modal learning.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08209.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiduo Jia, Muzhi Zhu, Hao Zhong, Mingyu Liu, Yuling Xi, Hao Chen, Bin Qin, Yongjie Yang, Zhenbo Luo, Chunhua Shen</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> To extend the reinforcement learning post-training paradigm to omni-modal models for concurrently bolstering video-audio understanding and collaborative reasoning, we propose OmniJigsaw, a generic self-supervised framework built upon a temporal reordering proxy task. Centered on the chronological reconstruction of shuffled audio-visual clips, this paradigm strategically orchestrates visual and auditory signals to compel cross-modal integration through three distinct strategies: Joint Modality Integration, Sample-level Modality Selection, and Clip-level Modality Masking. Recognizing that the efficacy of such proxy tasks is fundamentally tied to puzzle quality, we design a two-stage coarse-to-fine data filtering pipeline, which facilitates the efficient adaptation of OmniJigsaw to massive unannotated omni-modal data. Our analysis reveals a ``bi-modal shortcut phenomenon'' in joint modality integration and demonstrates that fine-grained clip-level modality masking mitigates this issue while outperforming sample-level modality selection. Extensive evaluations on 15 benchmarks show substantial gains in video, audio, and collaborative reasoning, validating OmniJigsaw as a scalable paradigm for self-supervised omni-modal learning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08209</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OpenVLThinkerV2: A Generalist Multimodal Reasoning Model for Multi-domain Visual Tasks</title>
|
||||
<link>https://arxiv.org/abs/2604.08539</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenbo Hu, Xin Chen, Yan Gao-Tian, Yihe Deng, Nanyun Peng, Kai-Wei Chang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) has emerged as the de facto Reinforcement Learning (RL) objective driving recent advancements in Multimodal Large Language Models. However, extending this success to open-source multimodal generalist models remains heavily constrained by two primary challenges: the extreme variance in reward topologies across diverse visual tasks, and the inherent difficulty of balancing fine-grained perception with multi-step reasoning capabilities. To address these issues, we introduce Gaussian GRPO (G^2RPO), a novel RL training objective that replaces standard linear scaling with non-linear distributional matching. By mathematically forcing the advantage distribution of any given task to strictly converge to a standard normal distribution, N(0,1), G^2RPO theoretically ensures inter-task gradient equity, mitigates vulnerabilities to heavy-tail outliers, and offers symmetric update for positive and negative rewards. Leveraging the enhanced training stability provided by G^2RPO, we introduce two task-level shaping mechanisms to seamlessly balance perception and reasoning. First, response length shaping dynamically elicits extended reasoning chains for complex queries while enforce direct outputs to bolster visual grounding. Second, entropy shaping tightly bounds the model's exploration zone, effectively preventing both entropy collapse and entropy explosion. Integrating these methodologies, we present OpenVLThinkerV2, a highly robust, general-purpose multimodal model. Extensive evaluations across 18 diverse benchmarks demonstrate its superior performance over strong open-source and leading proprietary frontier models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08539</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MolmoWeb: Open Visual Web Agent and Open Data for the Open Web</title>
|
||||
<link>https://arxiv.org/abs/2604.08516</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08516.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tanmay Gupta, Piper Wolters, Zixian Ma, Peter Sushko, Rock Yuren Pang, Diego Llanes, Yue Yang, Taira Anderson, Boyuan Zheng, Zhongzheng Ren, Harsh Trivedi, Taylor Blanton, Caleb Ouellette, Winson Han, Ali Farhadi, Ranjay Krishna</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Web agents--autonomous systems that navigate and execute tasks on the web on behalf of users--have the potential to transform how people interact with the digital world. However, the most capable web agents today rely on proprietary models with undisclosed training data and recipes, limiting scientific understanding, reproducibility, and community-driven progress. We believe agents for the open web should be built in the open. To this end, we introduce (1) MolmoWebMix, a large and diverse mixture of browser task demonstrations and web-GUI perception data and (2) MolmoWeb, a family of fully open multimodal web agents. Specifically, MolmoWebMix combines over 100K synthetic task trajectories from multiple complementary generation pipelines with 30K+ human demonstrations, atomic web-skill trajectories, and GUI perception data, including referring expression grounding and screenshot question answering. MolmoWeb agents operate as instruction-conditioned visual-language action policies: given a task instruction and a webpage screenshot, they predict the next browser action, requiring no access to HTML, accessibility trees, or specialized APIs. Available in 4B and 8B size, on browser-use benchmarks like WebVoyager, Online-Mind2Web, and DeepShop, MolmoWeb agents achieve state-of-the-art results outperforming similar scale open-weight-only models such as Fara-7B, UI-Tars-1.5-7B, and Holo1-7B. MolmoWeb-8B also surpasses set-of-marks (SoM) agents built on much larger closed frontier models like GPT-4o. We further demonstrate consistent gains through test-time scaling via parallel rollouts with best-of-N selection, achieving 94.7% and 60.5% pass@4 (compared to 78.2% and 35.3% pass@1) on WebVoyager and Online-Mind2Web respectively. We will release model checkpoints, training data, code, and a unified evaluation harness to enable reproducibility and accelerate open research on web agents.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08516.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tanmay Gupta, Piper Wolters, Zixian Ma, Peter Sushko, Rock Yuren Pang, Diego Llanes, Yue Yang, Taira Anderson, Boyuan Zheng, Zhongzheng Ren, Harsh Trivedi, Taylor Blanton, Caleb Ouellette, Winson Han, Ali Farhadi, Ranjay Krishna</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Web agents--autonomous systems that navigate and execute tasks on the web on behalf of users--have the potential to transform how people interact with the digital world. However, the most capable web agents today rely on proprietary models with undisclosed training data and recipes, limiting scientific understanding, reproducibility, and community-driven progress. We believe agents for the open web should be built in the open. To this end, we introduce (1) MolmoWebMix, a large and diverse mixture of browser task demonstrations and web-GUI perception data and (2) MolmoWeb, a family of fully open multimodal web agents. Specifically, MolmoWebMix combines over 100K synthetic task trajectories from multiple complementary generation pipelines with 30K+ human demonstrations, atomic web-skill trajectories, and GUI perception data, including referring expression grounding and screenshot question answering. MolmoWeb agents operate as instruction-conditioned visual-language action policies: given a task instruction and a webpage screenshot, they predict the next browser action, requiring no access to HTML, accessibility trees, or specialized APIs. Available in 4B and 8B size, on browser-use benchmarks like WebVoyager, Online-Mind2Web, and DeepShop, MolmoWeb agents achieve state-of-the-art results outperforming similar scale open-weight-only models such as Fara-7B, UI-Tars-1.5-7B, and Holo1-7B. MolmoWeb-8B also surpasses set-of-marks (SoM) agents built on much larger closed frontier models like GPT-4o. We further demonstrate consistent gains through test-time scaling via parallel rollouts with best-of-N selection, achieving 94.7% and 60.5% pass@4 (compared to 78.2% and 35.3% pass@1) on WebVoyager and Online-Mind2Web respectively. We will release model checkpoints, training data, code, and a unified evaluation harness to enable reproducibility and accelerate open research on web agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08516</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>DMax: Aggressive Parallel Decoding for dLLMs</title>
|
||||
<link>https://arxiv.org/abs/2604.08302</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zigeng Chen, Gongfan Fang, Xinyin Ma, Ruonan Yu, Xinchao Wang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We present DMax, a new paradigm for efficient diffusion language models (dLLMs). It mitigates error accumulation in parallel decoding, enabling aggressive decoding parallelism while preserving generation quality. Unlike conventional masked dLLMs that decode through a binary mask-to-token transition, DMax reformulates decoding as a progressive self-refinement from mask embeddings to token embeddings. At the core of our approach is On-Policy Uniform Training, a novel training strategy that efficiently unifies masked and uniform dLLMs, equipping the model to recover clean tokens from both masked inputs and its own erroneous predictions. Building on this foundation, we further propose Soft Parallel Decoding. We represent each intermediate decoding state as an interpolation between the predicted token embedding and the mask embedding, enabling iterative self-revising in embedding space. Extensive experiments across a variety of benchmarks demonstrate the effectiveness of DMax. Compared with the original LLaDA-2.0-mini, our method improves TPF on GSM8K from 2.04 to 5.47 while preserving accuracy. On MBPP, it increases TPF from 2.71 to 5.86 while maintaining comparable performance. On two H200 GPUs, our model achieves an average of 1,338 TPS at batch size 1. Code is available at: https://github.com/czg1225/DMax</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08302</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Act Wisely: Cultivating Meta-Cognitive Tool Use in Agentic Multimodal Models</title>
|
||||
<link>https://arxiv.org/abs/2604.08545</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08545.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shilin Yan, Jintao Tong, Hongwei Xue, Xiaojun Tang, Yangyang Wang, Kunyu Shi, Guannan Zhang, Ruixuan Li, Yixiong Zou</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> The advent of agentic multimodal models has empowered systems to actively interact with external environments. However, current agents suffer from a profound meta-cognitive deficit: they struggle to arbitrate between leveraging internal knowledge and querying external utilities. Consequently, they frequently fall prey to blind tool invocation, resorting to reflexive tool execution even when queries are resolvable from the raw visual context. This pathological behavior precipitates severe latency bottlenecks and injects extraneous noise that derails sound reasoning. Existing reinforcement learning protocols attempt to mitigate this via a scalarized reward that penalizes tool usage. Yet, this coupled formulation creates an irreconcilable optimization dilemma: an aggressive penalty suppresses essential tool use, whereas a mild penalty is entirely subsumed by the variance of the accuracy reward during advantage normalization, rendering it impotent against tool overuse. To transcend this bottleneck, we propose HDPO, a framework that reframes tool efficiency from a competing scalar objective to a strictly conditional one. By eschewing reward scalarization, HDPO maintains two orthogonal optimization channels: an accuracy channel that maximizes task correctness, and an efficiency channel that enforces execution economy exclusively within accurate trajectories via conditional advantage estimation. This decoupled architecture naturally induces a cognitive curriculum-compelling the agent to first master task resolution before refining its self-reliance. Extensive evaluations demonstrate that our resulting model, Metis, reduces tool invocations by orders of magnitude while simultaneously elevating reasoning accuracy.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08545.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shilin Yan, Jintao Tong, Hongwei Xue, Xiaojun Tang, Yangyang Wang, Kunyu Shi, Guannan Zhang, Ruixuan Li, Yixiong Zou</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> The advent of agentic multimodal models has empowered systems to actively interact with external environments. However, current agents suffer from a profound meta-cognitive deficit: they struggle to arbitrate between leveraging internal knowledge and querying external utilities. Consequently, they frequently fall prey to blind tool invocation, resorting to reflexive tool execution even when queries are resolvable from the raw visual context. This pathological behavior precipitates severe latency bottlenecks and injects extraneous noise that derails sound reasoning. Existing reinforcement learning protocols attempt to mitigate this via a scalarized reward that penalizes tool usage. Yet, this coupled formulation creates an irreconcilable optimization dilemma: an aggressive penalty suppresses essential tool use, whereas a mild penalty is entirely subsumed by the variance of the accuracy reward during advantage normalization, rendering it impotent against tool overuse. To transcend this bottleneck, we propose HDPO, a framework that reframes tool efficiency from a competing scalar objective to a strictly conditional one. By eschewing reward scalarization, HDPO maintains two orthogonal optimization channels: an accuracy channel that maximizes task correctness, and an efficiency channel that enforces execution economy exclusively within accurate trajectories via conditional advantage estimation. This decoupled architecture naturally induces a cognitive curriculum-compelling the agent to first master task resolution before refining its self-reliance. Extensive evaluations demonstrate that our resulting model, Metis, reduces tool invocations by orders of magnitude while simultaneously elevating reasoning accuracy.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08545</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Externalization in LLM Agents: A Unified Review of Memory, Skills, Protocols and Harness Engineering</title>
|
||||
<link>https://arxiv.org/abs/2604.08224</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenyu Zhou, Huacan Chai, Wenteng Chen, Zihan Guo, Rong Shan, Yuanyi Song, Tianyi Xu, Yingxuan Yang, Aofan Yu, Weiming Zhang, Congming Zheng, Jiachen Zhu, Zeyu Zheng, Zhuosheng Zhang, Xingyu Lou, Changwang Zhang, Zhihui Fu, Jun Wang, Weiwen Liu, Jianghao Lin, Weinan Zhang</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Large language model (LLM) agents are increasingly built less by changing model weights than by reorganizing the runtime around them. Capabilities that earlier systems expected the model to recover internally are now externalized into memory stores, reusable skills, interaction protocols, and the surrounding harness that makes these modules reliable in practice. This paper reviews that shift through the lens of externalization. Drawing on the idea of cognitive artifacts, we argue that agent infrastructure matters not merely because it adds auxiliary components, but because it transforms hard cognitive burdens into forms that the model can solve more reliably. Under this view, memory externalizes state across time, skills externalize procedural expertise, protocols externalize interaction structure, and harness engineering serves as the unification layer that coordinates them into governed execution. We trace a historical progression from weights to context to harness, analyze memory, skills, and protocols as three distinct but coupled forms of externalization, and examine how they interact inside a larger agent system. We further discuss the trade-off between parametric and externalized capability, identify emerging directions such as self-evolving harnesses and shared agent infrastructure, and discuss open challenges in evaluation, governance, and the long-term co-evolution of models and external infrastructure. The result is a systems-level framework for explaining why practical agent progress increasingly depends not only on stronger models, but on better external cognitive infrastructure.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenyu Zhou, Huacan Chai, Wenteng Chen, Zihan Guo, Rong Shan, Yuanyi Song, Tianyi Xu, Yingxuan Yang, Aofan Yu, Weiming Zhang, Congming Zheng, Jiachen Zhu, Zeyu Zheng, Zhuosheng Zhang, Xingyu Lou, Changwang Zhang, Zhihui Fu, Jun Wang, Weiwen Liu, Jianghao Lin, Weinan Zhang</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Large language model (LLM) agents are increasingly built less by changing model weights than by reorganizing the runtime around them. Capabilities that earlier systems expected the model to recover internally are now externalized into memory stores, reusable skills, interaction protocols, and the surrounding harness that makes these modules reliable in practice. This paper reviews that shift through the lens of externalization. Drawing on the idea of cognitive artifacts, we argue that agent infrastructure matters not merely because it adds auxiliary components, but because it transforms hard cognitive burdens into forms that the model can solve more reliably. Under this view, memory externalizes state across time, skills externalize procedural expertise, protocols externalize interaction structure, and harness engineering serves as the unification layer that coordinates them into governed execution. We trace a historical progression from weights to context to harness, analyze memory, skills, and protocols as three distinct but coupled forms of externalization, and examine how they interact inside a larger agent system. We further discuss the trade-off between parametric and externalized capability, identify emerging directions such as self-evolving harnesses and shared agent infrastructure, and discuss open challenges in evaluation, governance, and the long-term co-evolution of models and external infrastructure. The result is a systems-level framework for explaining why practical agent progress increasingly depends not only on stronger models, but on better external cognitive infrastructure.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08224</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation</title>
|
||||
<link>https://arxiv.org/abs/2604.08455</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tongbo Chen, Zhengxi Lu, Zhan Xu, Guocheng Shao, Shaohan Zhao, Fei Tang, Yong Du, Kaitao Song, Yizhou Liu, Yuchen Yan, Wenqi Zhang, Xu Tan, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tongbo Chen, Zhengxi Lu, Zhan Xu, Guocheng Shao, Shaohan Zhao, Fei Tang, Yong Du, Kaitao Song, Yizhou Liu, Yuchen Yan, Wenqi Zhang, Xu Tan, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08455</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>DMax: Aggressive Parallel Decoding for dLLMs</title>
|
||||
<link>https://arxiv.org/abs/2604.08302</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zigeng Chen, Gongfan Fang, Xinyin Ma, Ruonan Yu, Xinchao Wang</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> We present DMax, a new paradigm for efficient diffusion language models (dLLMs). It mitigates error accumulation in parallel decoding, enabling aggressive decoding parallelism while preserving generation quality. Unlike conventional masked dLLMs that decode through a binary mask-to-token transition, DMax reformulates decoding as a progressive self-refinement from mask embeddings to token embeddings. At the core of our approach is On-Policy Uniform Training, a novel training strategy that efficiently unifies masked and uniform dLLMs, equipping the model to recover clean tokens from both masked inputs and its own erroneous predictions. Building on this foundation, we further propose Soft Parallel Decoding. We represent each intermediate decoding state as an interpolation between the predicted token embedding and the mask embedding, enabling iterative self-revising in embedding space. Extensive experiments across a variety of benchmarks demonstrate the effectiveness of DMax. Compared with the original LLaDA-2.0-mini, our method improves TPF on GSM8K from 2.04 to 5.47 while preserving accuracy. On MBPP, it increases TPF from 2.71 to 5.86 while maintaining comparable performance. On two H200 GPUs, our model achieves an average of 1,338 TPS at batch size 1. Code is available at: https://github.com/czg1225/DMax</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08302</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LPM 1.0: Video-based Character Performance Model</title>
|
||||
<link>https://arxiv.org/abs/2604.07823</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07823.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ailing Zeng, Casper Yang, Chauncey Ge, Eddie Zhang, Garvey Xu, Gavin Lin, Gilbert Gu, Jeremy Pi, Leo Li, Mingyi Shi, Sheng Bi, Steven Tang, Thorn Hang, Tobey Guo, Vincent Li, Xin Tong, Yikang Li, Yuchen Sun, Yue, Zhao, Yuhan Lu, Yuwei Li, Zane Zhang, Zeshi Yang, Zi Ye</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07823.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ailing Zeng, Casper Yang, Chauncey Ge, Eddie Zhang, Garvey Xu, Gavin Lin, Gilbert Gu, Jeremy Pi, Leo Li, Mingyi Shi, Sheng Bi, Steven Tang, Thorn Hang, Tobey Guo, Vincent Li, Xin Tong, Yikang Li, Yuchen Sun, Yue, Zhao, Yuhan Lu, Yuwei Li, Zane Zhang, Zeshi Yang, Zi Ye</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.07823</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OpenVLThinkerV2: A Generalist Multimodal Reasoning Model for Multi-domain Visual Tasks</title>
|
||||
<link>https://arxiv.org/abs/2604.08539</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenbo Hu, Xin Chen, Yan Gao-Tian, Yihe Deng, Nanyun Peng, Kai-Wei Chang</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) has emerged as the de facto Reinforcement Learning (RL) objective driving recent advancements in Multimodal Large Language Models. However, extending this success to open-source multimodal generalist models remains heavily constrained by two primary challenges: the extreme variance in reward topologies across diverse visual tasks, and the inherent difficulty of balancing fine-grained perception with multi-step reasoning capabilities. To address these issues, we introduce Gaussian GRPO (G^2RPO), a novel RL training objective that replaces standard linear scaling with non-linear distributional matching. By mathematically forcing the advantage distribution of any given task to strictly converge to a standard normal distribution, N(0,1), G^2RPO theoretically ensures inter-task gradient equity, mitigates vulnerabilities to heavy-tail outliers, and offers symmetric update for positive and negative rewards. Leveraging the enhanced training stability provided by G^2RPO, we introduce two task-level shaping mechanisms to seamlessly balance perception and reasoning. First, response length shaping dynamically elicits extended reasoning chains for complex queries while enforce direct outputs to bolster visual grounding. Second, entropy shaping tightly bounds the model's exploration zone, effectively preventing both entropy collapse and entropy explosion. Integrating these methodologies, we present OpenVLThinkerV2, a highly robust, general-purpose multimodal model. Extensive evaluations across 18 diverse benchmarks demonstrate its superior performance over strong open-source and leading proprietary frontier models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08539</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MegaStyle: Constructing Diverse and Scalable Style Dataset via Consistent Text-to-Image Style Mapping</title>
|
||||
<link>https://arxiv.org/abs/2604.08364</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08364.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyao Gao, Sibo Liu, Jiaxing Li, Yanan Sun, Yuanpeng Tu, Fei Shen, Weidong Zhang, Cairong Zhao, Jun Zhang</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> In this paper, we introduce MegaStyle, a novel and scalable data curation pipeline that constructs an intra-style consistent, inter-style diverse and high-quality style dataset. We achieve this by leveraging the consistent text-to-image style mapping capability of current large generative models, which can generate images in the same style from a given style description. Building on this foundation, we curate a diverse and balanced prompt gallery with 170K style prompts and 400K content prompts, and generate a large-scale style dataset MegaStyle-1.4M via content-style prompt combinations. With MegaStyle-1.4M, we propose style-supervised contrastive learning to fine-tune a style encoder MegaStyle-Encoder for extracting expressive, style-specific representations, and we also train a FLUX-based style transfer model MegaStyle-FLUX. Extensive experiments demonstrate the importance of maintaining intra-style consistency, inter-style diversity and high-quality for style dataset, as well as the effectiveness of the proposed MegaStyle-1.4M. Moreover, when trained on MegaStyle-1.4M, MegaStyle-Encoder and MegaStyle-FLUX provide reliable style similarity measurement and generalizable style transfer, making a significant contribution to the style transfer community. More results are available at our project website https://jeoyal.github.io/MegaStyle/.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08364.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyao Gao, Sibo Liu, Jiaxing Li, Yanan Sun, Yuanpeng Tu, Fei Shen, Weidong Zhang, Cairong Zhao, Jun Zhang</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> In this paper, we introduce MegaStyle, a novel and scalable data curation pipeline that constructs an intra-style consistent, inter-style diverse and high-quality style dataset. We achieve this by leveraging the consistent text-to-image style mapping capability of current large generative models, which can generate images in the same style from a given style description. Building on this foundation, we curate a diverse and balanced prompt gallery with 170K style prompts and 400K content prompts, and generate a large-scale style dataset MegaStyle-1.4M via content-style prompt combinations. With MegaStyle-1.4M, we propose style-supervised contrastive learning to fine-tune a style encoder MegaStyle-Encoder for extracting expressive, style-specific representations, and we also train a FLUX-based style transfer model MegaStyle-FLUX. Extensive experiments demonstrate the importance of maintaining intra-style consistency, inter-style diversity and high-quality for style dataset, as well as the effectiveness of the proposed MegaStyle-1.4M. Moreover, when trained on MegaStyle-1.4M, MegaStyle-Encoder and MegaStyle-FLUX provide reliable style similarity measurement and generalizable style transfer, making a significant contribution to the style transfer community. More results are available at our project website https://jeoyal.github.io/MegaStyle/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08364</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ClawBench: Can AI Agents Complete Everyday Online Tasks?</title>
|
||||
<link>https://arxiv.org/abs/2604.08523</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08523.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Zhang, Yubo Wang, Yipeng Zhu, Penghui Du, Junwen Miao, Xuan Lu, Wendong Xu, Yunzhuo Hao, Songcheng Cai, Xiaochen Wang, Huaisong Zhang, Xian Wu, Yi Lu, Minyi Lei, Kai Zou, Huifeng Yin, Ping Nie, Liang Chen, Dongfu Jiang, Wenhu Chen, Kelsey R. Allen</p><p><b>Upvotes:</b> 81</p><p><b>Summary:</b> AI agents may be able to automate your inbox, but can they automate other routine aspects of your life? Everyday online tasks offer a realistic yet unsolved testbed for evaluating the next generation of AI agents. To this end, we introduce ClawBench, an evaluation framework of 153 simple tasks that people need to accomplish regularly in their lives and work, spanning 144 live platforms across 15 categories, from completing purchases and booking appointments to submitting job applications. These tasks require demanding capabilities beyond existing benchmarks, such as obtaining relevant information from user-provided documents, navigating multi-step workflows across diverse platforms, and write-heavy operations like filling in many detailed forms correctly. Unlike existing benchmarks that evaluate agents in offline sandboxes with static pages, ClawBench operates on production websites, preserving the full complexity, dynamic nature, and challenges of real-world web interaction. A lightweight interception layer captures and blocks only the final submission request, ensuring safe evaluation without real-world side effects. Our evaluations of 7 frontier models show that both proprietary and open-source models can complete only a small portion of these tasks. For example, Claude Sonnet 4.6 achieves only 33.3%. Progress on ClawBench brings us closer to AI agents that can function as reliable general-purpose assistants.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08523</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>When Numbers Speak: Aligning Textual Numerals and Visual Instances in Text-to-Video Diffusion Models</title>
|
||||
<link>https://arxiv.org/abs/2604.08546</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Sun, Yu Chen, Xin Zhou, Xiaofan Li, Xiwu Chen, Dingkang Liang, Xiang Bai</p><p><b>Upvotes:</b> 104</p><p><b>Summary:</b> Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA , a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Sun, Yu Chen, Xin Zhou, Xiaofan Li, Xiwu Chen, Dingkang Liang, Xiang Bai</p><p><b>Upvotes:</b> 107</p><p><b>Summary:</b> Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA , a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08546</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ClawBench: Can AI Agents Complete Everyday Online Tasks?</title>
|
||||
<link>https://arxiv.org/abs/2604.08523</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08523.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Zhang, Yubo Wang, Yipeng Zhu, Penghui Du, Junwen Miao, Xuan Lu, Wendong Xu, Yunzhuo Hao, Songcheng Cai, Xiaochen Wang, Huaisong Zhang, Xian Wu, Yi Lu, Minyi Lei, Kai Zou, Huifeng Yin, Ping Nie, Liang Chen, Dongfu Jiang, Wenhu Chen, Kelsey R. Allen</p><p><b>Upvotes:</b> 122</p><p><b>Summary:</b> AI agents may be able to automate your inbox, but can they automate other routine aspects of your life? Everyday online tasks offer a realistic yet unsolved testbed for evaluating the next generation of AI agents. To this end, we introduce ClawBench, an evaluation framework of 153 simple tasks that people need to accomplish regularly in their lives and work, spanning 144 live platforms across 15 categories, from completing purchases and booking appointments to submitting job applications. These tasks require demanding capabilities beyond existing benchmarks, such as obtaining relevant information from user-provided documents, navigating multi-step workflows across diverse platforms, and write-heavy operations like filling in many detailed forms correctly. Unlike existing benchmarks that evaluate agents in offline sandboxes with static pages, ClawBench operates on production websites, preserving the full complexity, dynamic nature, and challenges of real-world web interaction. A lightweight interception layer captures and blocks only the final submission request, ensuring safe evaluation without real-world side effects. Our evaluations of 7 frontier models show that both proprietary and open-source models can complete only a small portion of these tasks. For example, Claude Sonnet 4.6 achieves only 33.3%. Progress on ClawBench brings us closer to AI agents that can function as reliable general-purpose assistants.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08523</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SkillClaw: Let Skills Evolve Collectively with Agentic Evolver</title>
|
||||
<link>https://arxiv.org/abs/2604.08377</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08377.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyu Ma, Shidong Yang, Yuxiang Ji, Xucong Wang, Yong Wang, Yiming Hu, Tongwen Huang, Xiangxiang Chu</p><p><b>Upvotes:</b> 143</p><p><b>Summary:</b> Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment. As a result, similar workflows, tool usage patterns, and failure modes are repeatedly rediscovered across users, preventing the system from improving with experience. While interactions from different users provide complementary signals about when a skill works or fails, existing systems lack a mechanism to convert such heterogeneous experiences into reliable skill updates. To address these issues, we present SkillClaw, a framework for collective skill evolution in multi-user agent ecosystems, which treats cross-user and over-time interactions as the primary signal for improving skills. SkillClaw continuously aggregates trajectories generated during use and processes them with an autonomous evolver, which identifies recurring behavioral patterns and translates them into updates to the skill set by refining existing skills or extending them with new capabilities. The resulting skills are maintained in a shared repository and synchronized across users, allowing improvements discovered in one context to propagate system-wide while requiring no additional effort from users. By integrating multi-user experience into ongoing skill updates, SkillClaw enables cross-user knowledge transfer and cumulative capability improvement, and experiments on WildClawBench show that limited interaction and feedback, it significantly improves the performance of Qwen3-Max in real-world agent scenarios.</p></description>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08377.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyu Ma, Shidong Yang, Yuxiang Ji, Xucong Wang, Yong Wang, Yiming Hu, Tongwen Huang, Xiangxiang Chu</p><p><b>Upvotes:</b> 214</p><p><b>Summary:</b> Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment. As a result, similar workflows, tool usage patterns, and failure modes are repeatedly rediscovered across users, preventing the system from improving with experience. While interactions from different users provide complementary signals about when a skill works or fails, existing systems lack a mechanism to convert such heterogeneous experiences into reliable skill updates. To address these issues, we present SkillClaw, a framework for collective skill evolution in multi-user agent ecosystems, which treats cross-user and over-time interactions as the primary signal for improving skills. SkillClaw continuously aggregates trajectories generated during use and processes them with an autonomous evolver, which identifies recurring behavioral patterns and translates them into updates to the skill set by refining existing skills or extending them with new capabilities. The resulting skills are maintained in a shared repository and synchronized across users, allowing improvements discovered in one context to propagate system-wide while requiring no additional effort from users. By integrating multi-user experience into ongoing skill updates, SkillClaw enables cross-user knowledge transfer and cumulative capability improvement, and experiments on WildClawBench show that limited interaction and feedback, it significantly improves the performance of Qwen3-Max in real-world agent scenarios.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.08377</guid>
|
||||
<pubDate>Thu, 09 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Faithful GRPO: Improving Visual Spatial Reasoning in Multimodal Language Models via Constrained Policy Optimization</title>
|
||||
<link>https://arxiv.org/abs/2604.08476</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08476.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sai Srinivas Kancheti, Aditya Kanade, Rohit Sinha, Vineeth N Balasubramanian, Tanuja Ganu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Multimodal reasoning models (MRMs) trained with reinforcement learning with verifiable rewards (RLVR) show improved accuracy on visual reasoning benchmarks. However, we observe that accuracy gains often come at the cost of reasoning quality: generated Chain-of-Thought (CoT) traces are frequently inconsistent with the final answer and poorly grounded in the visual evidence. We systematically study this phenomenon across seven challenging real-world spatial reasoning benchmarks and find that it affects contemporary MRMs such as ViGoRL-Spatial, TreeVGR as well as our own models trained with standard Group Relative Policy Optimization (GRPO). We characterize CoT reasoning quality along two complementary axes: "logical consistency" (does the CoT entail the final answer?) and "visual grounding" (does each reasoning step accurately describe objects, attributes, and spatial relationships in the image?). To address this, we propose Faithful GRPO (FGRPO), a variant of GRPO that enforces consistency and grounding as constraints via Lagrangian dual ascent. FGRPO incorporates batch-level consistency and grounding constraints into the advantage computation within a group, adaptively adjusting the relative importance of constraints during optimization. We evaluate FGRPO on Qwen2.5-VL-7B and 3B backbones across seven spatial datasets. Our results show that FGRPO substantially improves reasoning quality, reducing the inconsistency rate from 24.5% to 1.7% and improving visual grounding scores by +13%. It also improves final answer accuracy over simple GRPO, demonstrating that faithful reasoning enables better answers.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08476.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sai Srinivas Kancheti, Aditya Kanade, Rohit Sinha, Vineeth N Balasubramanian, Tanuja Ganu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Multimodal reasoning models (MRMs) trained with reinforcement learning with verifiable rewards (RLVR) show improved accuracy on visual reasoning benchmarks. However, we observe that accuracy gains often come at the cost of reasoning quality: generated Chain-of-Thought (CoT) traces are frequently inconsistent with the final answer and poorly grounded in the visual evidence. We systematically study this phenomenon across seven challenging real-world spatial reasoning benchmarks and find that it affects contemporary MRMs such as ViGoRL-Spatial, TreeVGR as well as our own models trained with standard Group Relative Policy Optimization (GRPO). We characterize CoT reasoning quality along two complementary axes: "logical consistency" (does the CoT entail the final answer?) and "visual grounding" (does each reasoning step accurately describe objects, attributes, and spatial relationships in the image?). To address this, we propose Faithful GRPO (FGRPO), a variant of GRPO that enforces consistency and grounding as constraints via Lagrangian dual ascent. FGRPO incorporates batch-level consistency and grounding constraints into the advantage computation within a group, adaptively adjusting the relative importance of constraints during optimization. We evaluate FGRPO on Qwen2.5-VL-7B and 3B backbones across seven spatial datasets. Our results show that FGRPO substantially improves reasoning quality, reducing the inconsistency rate from 24.5% to 1.7% and improving visual grounding scores by +13%. It also improves final answer accuracy over simple GRPO, demonstrating that faithful reasoning enables better answers.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.08476</guid>
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<pubDate>Thu, 09 Apr 2026 17:15:47 +0000</pubDate>
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