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<lastBuildDate>Fri, 07 Nov 2025 00:02:38 +0000</lastBuildDate>
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<lastBuildDate>Sat, 08 Nov 2025 00:02:30 +0000</lastBuildDate>
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<title>Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects</title>
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<title>RDMA Point-to-Point Communication for LLM Systems</title>
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<link>https://arxiv.org/abs/2511.01294</link>
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<link>https://arxiv.org/abs/2510.27656</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.01294.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Wang, Dingyou Wang, Jiaming Hu, Qixuan Zhang, Jingyi Yu, Lan Xu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> A deep understanding of kinematic structures and movable components is essential for enabling robots to manipulate objects and model their own articulated forms. Such understanding is captured through articulated objects, which are essential for tasks such as physical simulation, motion planning, and policy learning. However, creating these models, particularly for objects with high degrees of freedom (DoF), remains a significant challenge. Existing methods typically rely on motion sequences or strong assumptions from hand-curated datasets, which hinders scalability. In this paper, we introduce Kinematify, an automated framework that synthesizes articulated objects directly from arbitrary RGB images or textual descriptions. Our method addresses two core challenges: (i) inferring kinematic topologies for high-DoF objects and (ii) estimating joint parameters from static geometry. To achieve this, we combine MCTS search for structural inference with geometry-driven optimization for joint reasoning, producing physically consistent and functionally valid descriptions. We evaluate Kinematify on diverse inputs from both synthetic and real-world environments, demonstrating improvements in registration and kinematic topology accuracy over prior work.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.27656.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nandor Licker, Kevin Hu, Vladimir Zaytsev, Lequn Chen</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Emerging Large Language Model (LLM) system patterns, such as disaggregated inference, Mixture-of-Experts (MoE) routing, and asynchronous reinforcement fine-tuning, require flexible point-to-point communication beyond simple collectives. Existing implementations are locked to specific Network Interface Controllers (NICs), hindering integration into inference engines and portability across hardware providers. We present TransferEngine, which bridges the functionality of common NICs to expose a uniform interface. TransferEngine exposes one-sided WriteImm operations with a ImmCounter primitive for completion notification, without ordering assumptions of network transport, transparently managing multiple NICs per GPU. We demonstrate peak throughput of 400 Gbps on both NVIDIA ConnectX-7 and AWS Elastic Fabric Adapter (EFA). We showcase TransferEngine through three production systems: (1) KvCache transfer for disaggregated inference with dynamic scaling, (2) RL weight updates achieving 1.3 seconds for trillion-parameter models, and (3) MoE dispatch/combine implementation exceeding DeepEP decode latency on ConnectX-7, with the first viable latencies on EFA. We demonstrate that our portable point-to-point communication complements collectives while avoiding lock-in.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.01294</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2510.27656</guid>
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<pubDate>Mon, 03 Nov 2025 07:21:42 +0000</pubDate>
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<pubDate>Fri, 31 Oct 2025 17:28:22 +0000</pubDate>
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<title>The Sequential Edge: Inverse-Entropy Voting Beats Parallel Self-Consistency at Matched Compute</title>
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<title>EVTAR: End-to-End Try on with Additional Unpaired Visual Reference</title>
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<link>https://arxiv.org/abs/2511.02309</link>
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<link>https://arxiv.org/abs/2511.00956</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.02309.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aman Sharma, Paras Chopra</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We revisit test-time scaling for language model reasoning and ask a fundamental question: at equal token budget and compute, is it better to run multiple independent chains in parallel, or to run fewer chains that iteratively refine through sequential steps? Through comprehensive evaluation across 5 state-of-the-art open source models and 3 challenging reasoning benchmarks, we find that sequential scaling where chains explicitly build upon previous attempts consistently outperforms the dominant parallel self-consistency paradigm in 95.6% of configurations with gains in accuracy upto 46.7%. Further, we introduce inverse-entropy weighted voting, a novel training-free method to further boost the accuracy of sequential scaling. By weighing answers in proportion to the inverse entropy of their reasoning chains, we increase our success rate over parallel majority and establish it as the optimal test-time scaling strategy. Our findings fundamentally challenge the parallel reasoning orthodoxy that has dominated test-time scaling since Wang et al.'s self-consistency decoding (Wang et al., 2022), positioning sequential refinement as the robust default for modern LLM reasoning and necessitating a paradigm shift in how we approach inference-time optimization.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.00956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liuzhuozheng Li, Yue Gong, Shanyuan Liu, Bo Cheng, Yuhang Ma, Liebucha Wu, Dengyang Jiang, Zanyi Wang, Dawei Leng, Yuhui Yin</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We propose EVTAR, an End-to-End Virtual Try-on model with Additional Reference, that directly fits the target garment onto the person image while incorporating reference images to enhance try-on accuracy. Most existing virtual try-on approaches rely on complex inputs such as agnostic person images, human pose, densepose, or body keypoints, making them labor-intensive and impractical for real-world applications. In contrast, EVTAR adopts a two-stage training strategy, enabling simple inference with only the source image and the target garment inputs. Our model generates try-on results without masks, densepose, or segmentation maps. Moreover, EVTAR leverages additional reference images of different individuals wearing the same clothes to preserve garment texture and fine-grained details better. This mechanism is analogous to how humans consider reference models when choosing outfits, thereby simulating a more realistic and high-quality dressing effect. We enrich the training data with supplementary references and unpaired person images to support these capabilities. We evaluate EVTAR on two widely used benchmarks and diverse tasks, and the results consistently validate the effectiveness of our approach.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.02309</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.00956</guid>
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<pubDate>Tue, 04 Nov 2025 06:48:34 +0000</pubDate>
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<pubDate>Sun, 02 Nov 2025 14:32:31 +0000</pubDate>
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<title>Let Multimodal Embedders Learn When to Augment Query via Adaptive Query Augmentation</title>
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<title>SAIL-RL: Guiding MLLMs in When and How to Think via Dual-Reward RL Tuning</title>
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<link>https://arxiv.org/abs/2511.02358</link>
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<link>https://arxiv.org/abs/2511.02280</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.02358.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wongyu Kim, Hochang Lee, Sanghak Lee, Yoonsung Kim, Jaehyun Park</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Query augmentation makes queries more meaningful by appending further information to the queries to find relevant documents. Current studies have proposed Large Language Model (LLM)-based embedders, which learn representation for embedding and generation for query augmentation in a multi-task manner by leveraging the generative capabilities of LLM. During inference, these jointly trained embedders have conducted query augmentation followed by embedding, showing effective results. However, augmenting every query leads to substantial embedding latency and query augmentation can be detrimental to performance for some queries. Also, previous methods have not been explored in multimodal environments. To tackle these problems, we propose M-Solomon, a universal multimodal embedder that can adaptively determine when to augment queries. Our approach first divides the queries of the training datasets into two groups at the dataset level. One includes queries that require augmentation and the other includes queries that do not. Then, we introduces a synthesis process that generates appropriate augmentations for queries that require them by leveraging a powerful Multimodal LLM (MLLM). Next, we present adaptive query augmentation. Through this step, M-Solomon can conduct query augmentation only when necessary by learning to generate synthetic augmentations with the prefix /augment for queries that demand them and to generate the simple string /embed for others. Experimental results showed that M-Solomon not only surpassed the baseline without augmentation by a large margin but also outperformed the baseline that always used augmentation, providing much faster embedding latency.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.02280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangxun Shu, Yongjie Ye, Yue Liao, Zijian Kang, Weijie Yin, Jiacong Wang, Xiao Liang, Shuicheng Yan, Chao Feng</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We introduce SAIL-RL, a reinforcement learning (RL) post-training framework that enhances the reasoning capabilities of multimodal large language models (MLLMs) by teaching them when and how to think. Existing approaches are limited by outcome-only supervision, which rewards correct answers without ensuring sound reasoning, and by uniform thinking strategies, which often lead to overthinking on simple tasks and underthinking on complex ones. SAIL-RL addresses these challenges with a dual reward system: the Thinking Reward, which evaluates reasoning quality through factual grounding, logical coherence, and answer consistency, and the Judging Reward, which adaptively determines whether deep reasoning or direct answering is appropriate. Experiments on the state-of-the-art SAIL-VL2 show that SAIL-RL improves reasoning and multimodal understanding benchmarks at both 4B and 8B scales, achieving competitive performance against commercial closed-source models such as GPT-4o, and substantially reduces hallucinations, establishing it as a principled framework for building more reliable and adaptive MLLMs. The code will be available at https://github.com/BytedanceDouyinContent/SAIL-RL.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.02358</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.02280</guid>
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<pubDate>Tue, 04 Nov 2025 08:24:41 +0000</pubDate>
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<pubDate>Tue, 04 Nov 2025 05:34:06 +0000</pubDate>
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<title>TabTune: A Unified Library for Inference and Fine-Tuning Tabular Foundation Models</title>
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<title>How to Evaluate Speech Translation with Source-Aware Neural MT Metrics</title>
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<link>https://arxiv.org/abs/2511.02802</link>
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<link>https://arxiv.org/abs/2511.03295</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.02802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aditya Tanna, Pratinav Seth, Mohamed Bouadi, Utsav Avaiya, Vinay Kumar Sankarapu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Tabular foundation models represent a growing paradigm in structured data learning, extending the benefits of large-scale pretraining to tabular domains. However, their adoption remains limited due to heterogeneous preprocessing pipelines, fragmented APIs, inconsistent fine-tuning procedures, and the absence of standardized evaluation for deployment-oriented metrics such as calibration and fairness. We present TabTune, a unified library that standardizes the complete workflow for tabular foundation models through a single interface. TabTune provides consistent access to seven state-of-the-art models supporting multiple adaptation strategies, including zero-shot inference, meta-learning, supervised fine-tuning (SFT), and parameter-efficient fine-tuning (PEFT). The framework automates model-aware preprocessing, manages architectural heterogeneity internally, and integrates evaluation modules for performance, calibration, and fairness. Designed for extensibility and reproducibility, TabTune enables consistent benchmarking of adaptation strategies of tabular foundation models. The library is open source and available at https://github.com/Lexsi-Labs/TabTune .</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mauro Cettolo, Marco Gaido, Matteo Negri, Sara Papi, Luisa Bentivogli</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Automatic evaluation of speech-to-text translation (ST) systems is typically performed by comparing translation hypotheses with one or more reference translations. While effective to some extent, this approach inherits the limitation of reference-based evaluation that ignores valuable information from the source input. In machine translation (MT), recent progress has shown that neural metrics incorporating the source text achieve stronger correlation with human judgments. Extending this idea to ST, however, is not trivial because the source is audio rather than text, and reliable transcripts or alignments between source and references are often unavailable. In this work, we conduct the first systematic study of source-aware metrics for ST, with a particular focus on real-world operating conditions where source transcripts are not available. We explore two complementary strategies for generating textual proxies of the input audio, automatic speech recognition (ASR) transcripts, and back-translations of the reference translation, and introduce a novel two-step cross-lingual re-segmentation algorithm to address the alignment mismatch between synthetic sources and reference translations. Our experiments, carried out on two ST benchmarks covering 79 language pairs and six ST systems with diverse architectures and performance levels, show that ASR transcripts constitute a more reliable synthetic source than back-translations when word error rate is below 20%, while back-translations always represent a computationally cheaper but still effective alternative. Furthermore, our cross-lingual re-segmentation algorithm enables robust use of source-aware MT metrics in ST evaluation, paving the way toward more accurate and principled evaluation methodologies for speech translation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.02802</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03295</guid>
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<pubDate>Tue, 04 Nov 2025 18:25:17 +0000</pubDate>
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<pubDate>Wed, 05 Nov 2025 08:49:22 +0000</pubDate>
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<title>Orion-MSP: Multi-Scale Sparse Attention for Tabular In-Context Learning</title>
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<title>Scaling Agent Learning via Experience Synthesis</title>
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<link>https://arxiv.org/abs/2511.02818</link>
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<link>https://arxiv.org/abs/2511.03773</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.02818.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohamed Bouadi, Pratinav Seth, Aditya Tanna, Vinay Kumar Sankarapu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Tabular data remain the predominant format for real-world applications. Yet, developing effective neural models for tabular data remains challenging due to heterogeneous feature types and complex interactions occurring at multiple scales. Recent advances in tabular in-context learning (ICL), such as TabPFN and TabICL, have achieved state-of-the-art performance comparable to gradient-boosted trees (GBTs) without task-specific fine-tuning. However, current architectures exhibit key limitations: (1) single-scale feature processing that overlooks hierarchical dependencies, (2) dense attention with quadratic scaling in table width, and (3) strictly sequential component processing that prevents iterative representation refinement and cross-component communication. To address these challenges, we introduce Orion-MSP, a tabular ICL architecture featuring three key innovations: (1) multi-scale processing to capture hierarchical feature interactions; (2) block-sparse attention combining windowed, global, and random patterns for scalable efficiency and long-range connectivity; and (3) a Perceiver-style memory enabling safe bidirectional information flow across components. Across diverse benchmarks, Orion-MSP matches or surpasses state-of-the-art performance while scaling effectively to high-dimensional tables, establishing a new standard for efficient tabular in-context learning. The model is publicly available at https://github.com/Lexsi-Labs/Orion-MSP .</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03773.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaorun Chen, Zhuokai Zhao, Kai Zhang, Bo Liu, Qi Qi, Yifan Wu, Tarun Kalluri, Sara Cao, Yuanhao Xiong, Haibo Tong, Huaxiu Yao, Hengduo Li, Jiacheng Zhu, Xian Li, Dawn Song, Bo Li, Jason Weston, Dat Huynh</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> While reinforcement learning (RL) can empower large language model (LLM) agents by enabling self-improvement through interaction, its practical adoption remains challenging due to costly rollouts, limited task diversity, unreliable reward signals, and infrastructure complexity, all of which obstruct the collection of scalable experience data. To address these challenges, we introduce DreamGym, the first unified framework designed to synthesize diverse experiences with scalability in mind to enable effective online RL training for autonomous agents. Rather than relying on expensive real-environment rollouts, DreamGym distills environment dynamics into a reasoning-based experience model that derives consistent state transitions and feedback signals through step-by-step reasoning, enabling scalable agent rollout collection for RL. To improve the stability and quality of transitions, DreamGym leverages an experience replay buffer initialized with offline real-world data and continuously enriched with fresh interactions to actively support agent training. To improve knowledge acquisition, DreamGym adaptively generates new tasks that challenge the current agent policy, enabling more effective online curriculum learning. Experiments across diverse environments and agent backbones demonstrate that DreamGym substantially improves RL training, both in fully synthetic settings and in sim-to-real transfer scenarios. On non-RL-ready tasks like WebArena, DreamGym outperforms all baselines by over 30%. And in RL-ready but costly settings, it matches GRPO and PPO performance using only synthetic interactions. When transferring a policy trained purely on synthetic experiences to real-environment RL, DreamGym yields significant additional performance gains while requiring far fewer real-world interactions, providing a scalable warm-start strategy for general-purpose RL.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.02818</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03773</guid>
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<pubDate>Tue, 04 Nov 2025 18:43:44 +0000</pubDate>
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<pubDate>Wed, 05 Nov 2025 18:58:48 +0000</pubDate>
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<title>LEGO-Eval: Towards Fine-Grained Evaluation on Synthesizing 3D Embodied Environments with Tool Augmentation</title>
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<title>Contamination Detection for VLMs using Multi-Modal Semantic Perturbation</title>
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<link>https://arxiv.org/abs/2511.03001</link>
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<link>https://arxiv.org/abs/2511.03774</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03001.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gyeom Hwangbo, Hyungjoo Chae, Minseok Kang, Hyeonjong Ju, Soohyun Oh, Jinyoung Yeo</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from insufficiently detailed, coarse-grained instructions, advancing 3D scene synthesis guided by more detailed, fine-grained instructions that reflect real-world environments becomes crucial. Without such realistic scenes, training embodied agents in unrealistic environments can lead them to learn priors that diverge significantly from real-world physics and semantics, degrading their performance when deployed. Thus, verifying the alignment between the fine-grained instruction and the generated scene is essential for effective learning. However, current evaluation methods, such as CLIPScore and vision-language models (VLMs), often fail to reliably assess such alignment. This shortcoming arises primarily from their shallow understanding of 3D scenes, which often leads to improperly grounded scene components. To address this, we introduce LEGO-Eval, an evaluation framework equipped with diverse tools designed to explicitly ground scene components, enabling more accurate alignment assessments. We also present LEGO-Bench, a benchmark of detailed instructions that specify complex layouts and attributes of real-world environments. Experiments demonstrate that LEGO-Eval outperforms VLM-as-a-judge by 0.41 F1 score in assessing scene-instruction alignment. Benchmarking with LEGO-Bench reveals significant limitations in current generation methods. Across all evaluated approaches, success rates reached at most 10% in generating scenes that fully align with fine-grained instructions.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03774.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaden Park, Mu Cai, Feng Yao, Jingbo Shang, Soochahn Lee, Yong Jae Lee</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent advances in Vision-Language Models (VLMs) have achieved state-of-the-art performance on numerous benchmark tasks. However, the use of internet-scale, often proprietary, pretraining corpora raises a critical concern for both practitioners and users: inflated performance due to test-set leakage. While prior works have proposed mitigation strategies such as decontamination of pretraining data and benchmark redesign for LLMs, the complementary direction of developing detection methods for contaminated VLMs remains underexplored. To address this gap, we deliberately contaminate open-source VLMs on popular benchmarks and show that existing detection approaches either fail outright or exhibit inconsistent behavior. We then propose a novel simple yet effective detection method based on multi-modal semantic perturbation, demonstrating that contaminated models fail to generalize under controlled perturbations. Finally, we validate our approach across multiple realistic contamination strategies, confirming its robustness and effectiveness. The code and perturbed dataset will be released publicly.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03001</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03774</guid>
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<pubDate>Tue, 04 Nov 2025 21:13:51 +0000</pubDate>
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<pubDate>Wed, 05 Nov 2025 18:59:52 +0000</pubDate>
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<title>MME-CC: A Challenging Multi-Modal Evaluation Benchmark of Cognitive Capacity</title>
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<title>NVIDIA Nemotron Nano V2 VL</title>
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<link>https://arxiv.org/abs/2511.03146</link>
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<link>https://arxiv.org/abs/2511.03929</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03146.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaiyuan Zhang, Chenghao Yang, Zhoufutu Wen, Sihang Yuan, Qiuyue Wang, Chaoyi Huang, Guosheng Zhu, He Wang, Huawenyu Lu, Jianing Wen, Jianpeng Jiao, Lishu Luo, Longxiang Liu, Sijin Wu, Xiaolei Zhu, Xuanliang Zhang, Ge Zhang, Yi Lin, Guang Shi, Chaoyou Fu, Wenhao Huang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> As reasoning models scale rapidly, the essential role of multimodality in human cognition has come into sharp relief, driving a growing need to probe vision-centric cognitive behaviors. Yet, existing multimodal benchmarks either overemphasize textual reasoning or fall short of systematically capturing vision-centric cognitive behaviors, leaving the cognitive capacity of MLLMs insufficiently assessed. To address this limitation, we introduce MME-CC (Multi-Modal Evaluation benchmark of Cognitive Capacity), a vision-grounded benchmark that organizes 11 representative reasoning tasks into three fundamental categories of visual information: spatial, geometric, and knowledge-based reasoning, and provides fine-grained analyses of MLLMs' cognitive capacity across these dimensions. Based on MME-CC, we conduct extensive experiments over 16 representative MLLMs. Our study reveals that closed-source models currently lead overall (e.g., 42.66 for Gemini-2.5-Pro vs. 30.45 for GLM-4.5V), while spatial and geometric reasoning remain broadly weak (less than or equal to 30%). We further identify common error patterns, including orientation mistakes, fragile cross-view identity persistence, and poor adherence to counterfactual instructions, and observe that Chain-of-Thought typically follows a three-stage process (extract -> reason -> verify) with heavy reliance on visual extraction. We hope this work catalyzes a shift toward treating the cognitive capacity of MLLMs as central to both evaluation and model design.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03929.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> NVIDIA, Amala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki, Matthieu Le, Tyler Poon, Danial Mohseni Taheri, Ilia Karmanov, Guilin Liu, Jarno Seppanen, Guo Chen, Karan Sapra, Zhiding Yu, Adi Renduchintala, Charles Wang, Peter Jin, Arushi Goel, Mike Ranzinger, Lukas Voegtle, Philipp Fischer, Timo Roman, Wei Ping, Boxin Wang, Zhuolin Yang, Nayeon Lee, Shaokun Zhang, Fuxiao Liu, Zhiqi Li, Di Zhang, Greg Heinrich, Hongxu, Yin, Song Han, Pavlo Molchanov, Parth Mannan, Yao Xu, Jane Polak Scowcroft, Tom Balough, Subhashree Radhakrishnan, Paris Zhang, Sean Cha, Ratnesh Kumar, Zaid Pervaiz Bhat, Jian Zhang, Darragh Hanley, Pritam Biswas, Jesse Oliver, Kevin Vasques, Roger Waleffe, Duncan Riach, Oluwatobi Olabiyi, Ameya Sunil Mahabaleshwarkar, Bilal Kartal, Pritam Gundecha, Khanh Nguyen, Alexandre Milesi, Eugene Khvedchenia, Ran Zilberstein, Ofri Masad, Natan Bagrov, Nave Assaf, Tomer Asida, Daniel Afrimi, Amit Zuker, Netanel Haber, Zhiyu Cheng, Jingyu, Xin, Di, Wu, Nik Spirin, Maryam Moosaei, Roman Ageev, Vanshil Atul Shah, Yuting Wu, Daniel Korzekwa, Unnikrishnan Kizhakkemadam Sreekumar, Wanli Jiang, Padmavathy Subramanian, Alejandra Rico, Sandip Bhaskar, Saeid Motiian, Kedi Wu, Annie Surla, Chia-Chih Chen, Hayden Wolff, Matthew Feinberg, Melissa Corpuz, Marek Wawrzos, Eileen Long, Aastha Jhunjhunwala, Paul Hendricks, Farzan Memarian, Benika Hall, Xin-Yu Wang, David Mosallanezhad, Soumye Singhal, Luis Vega, Katherine Cheung, Krzysztof Pawelec, Michael Evans, Katherine Luna, Jie Lou, Erick Galinkin, Akshay Hazare, Kaustubh Purandare, Ann Guan, Anna Warno, Chen Cui, Yoshi Suhara, Shibani Likhite, Seph Mard, Meredith Price, Laya Sleiman, Saori Kaji, Udi Karpas, Kari Briski, Joey Conway, Michael Lightstone, Jan Kautz, Mohammad Shoeybi, Mostofa Patwary, Jonathen Cohen, Oleksii Kuchaiev, Andrew Tao, Bryan Catanzaro</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We introduce Nemotron Nano V2 VL, the latest model of the Nemotron vision-language series designed for strong real-world document understanding, long video comprehension, and reasoning tasks. Nemotron Nano V2 VL delivers significant improvements over our previous model, Llama-3.1-Nemotron-Nano-VL-8B, across all vision and text domains through major enhancements in model architecture, datasets, and training recipes. Nemotron Nano V2 VL builds on Nemotron Nano V2, a hybrid Mamba-Transformer LLM, and innovative token reduction techniques to achieve higher inference throughput in long document and video scenarios. We are releasing model checkpoints in BF16, FP8, and FP4 formats and sharing large parts of our datasets, recipes and training code.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03146</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03929</guid>
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<pubDate>Wed, 05 Nov 2025 03:09:16 +0000</pubDate>
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<pubDate>Thu, 06 Nov 2025 00:10:19 +0000</pubDate>
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<title>Diffusion Language Models are Super Data Learners</title>
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<title>Learning Vision-Driven Reactive Soccer Skills for Humanoid Robots</title>
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<link>https://arxiv.org/abs/2511.03276</link>
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<link>https://arxiv.org/abs/2511.03996</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03276.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinjie Ni, Qian Liu, Longxu Dou, Chao Du, Zili Wang, Hang Yan, Tianyu Pang, Michael Qizhe Shieh</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> Under strictly controlled pre-training settings, we observe a Crossover: when unique data is limited, diffusion language models (DLMs) consistently surpass autoregressive (AR) models by training for more epochs. The crossover shifts later with more or higher-quality data, earlier with larger models, and persists across dense and sparse architectures. We attribute the gains to three compounding factors: (1) any-order modeling, (2) super-dense compute from iterative bidirectional denoising, and (3) built-in Monte Carlo augmentation; input or parameter noise improves AR under data constraint but cannot close the gap. At scale, a 1.7B DLM trained with a ~1.5T-token compute budget on 10B unique Python tokens overtakes an AR coder trained with strictly matched settings. In addition, a 1B-parameter DLM achieves > 56% accuracy on HellaSwag and > 33% on MMLU using only 1B tokens, without any special tricks, just by repeating standard pre-training data. We also show that rising validation cross-entropy does not imply degraded downstream performance in this regime.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03996.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yushi Wang, Changsheng Luo, Penghui Chen, Jianran Liu, Weijian Sun, Tong Guo, Kechang Yang, Biao Hu, Yangang Zhang, Mingguo Zhao</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Humanoid soccer poses a representative challenge for embodied intelligence, requiring robots to operate within a tightly coupled perception-action loop. However, existing systems typically rely on decoupled modules, resulting in delayed responses and incoherent behaviors in dynamic environments, while real-world perceptual limitations further exacerbate these issues. In this work, we present a unified reinforcement learning-based controller that enables humanoid robots to acquire reactive soccer skills through the direct integration of visual perception and motion control. Our approach extends Adversarial Motion Priors to perceptual settings in real-world dynamic environments, bridging motion imitation and visually grounded dynamic control. We introduce an encoder-decoder architecture combined with a virtual perception system that models real-world visual characteristics, allowing the policy to recover privileged states from imperfect observations and establish active coordination between perception and action. The resulting controller demonstrates strong reactivity, consistently executing coherent and robust soccer behaviors across various scenarios, including real RoboCup matches.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03276</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03996</guid>
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<pubDate>Wed, 05 Nov 2025 08:17:42 +0000</pubDate>
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<pubDate>Thu, 06 Nov 2025 02:40:48 +0000</pubDate>
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<title>UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions</title>
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<title>The Strong Lottery Ticket Hypothesis for Multi-Head Attention Mechanisms</title>
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<link>https://arxiv.org/abs/2511.03334</link>
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<link>https://arxiv.org/abs/2511.04217</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03334.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guozhen Zhang, Zixiang Zhou, Teng Hu, Ziqiao Peng, Youliang Zhang, Yi Chen, Yuan Zhou, Qinglin Lu, Limin Wang</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Due to the lack of effective cross-modal modeling, existing open-source audio-video generation methods often exhibit compromised lip synchronization and insufficient semantic consistency. To mitigate these drawbacks, we propose UniAVGen, a unified framework for joint audio and video generation. UniAVGen is anchored in a dual-branch joint synthesis architecture, incorporating two parallel Diffusion Transformers (DiTs) to build a cohesive cross-modal latent space. At its heart lies an Asymmetric Cross-Modal Interaction mechanism, which enables bidirectional, temporally aligned cross-attention, thus ensuring precise spatiotemporal synchronization and semantic consistency. Furthermore, this cross-modal interaction is augmented by a Face-Aware Modulation module, which dynamically prioritizes salient regions in the interaction process. To enhance generative fidelity during inference, we additionally introduce Modality-Aware Classifier-Free Guidance, a novel strategy that explicitly amplifies cross-modal correlation signals. Notably, UniAVGen's robust joint synthesis design enables seamless unification of pivotal audio-video tasks within a single model, such as joint audio-video generation and continuation, video-to-audio dubbing, and audio-driven video synthesis. Comprehensive experiments validate that, with far fewer training samples (1.3M vs. 30.1M), UniAVGen delivers overall advantages in audio-video synchronization, timbre consistency, and emotion consistency.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04217.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hikari Otsuka, Daiki Chijiwa, Yasuyuki Okoshi, Daichi Fujiki, Susumu Takeuchi, Masato Motomura</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> The strong lottery ticket hypothesis (SLTH) conjectures that high-performing subnetworks, called strong lottery tickets (SLTs), are hidden in randomly initialized neural networks. Although recent theoretical studies have established the SLTH across various neural architectures, the SLTH for transformer architectures still lacks theoretical understanding. In particular, the current theory of the SLTH does not yet account for the multi-head attention (MHA) mechanism, a core component of transformers. To address this gap, we introduce a theoretical analysis of the existence of SLTs within MHAs. We prove that, if a randomly initialized MHA of H heads and input dimension d has the hidden dimension O(dlog(Hd^{3/2})) for the key and value, it contains an SLT that approximates an arbitrary MHA with the same input dimension with high probability. Furthermore, by leveraging this theory for MHAs, we extend the SLTH to transformers without normalization layers. We empirically validate our theoretical findings, demonstrating that the approximation error between the SLT within a source model (MHA and transformer) and an approximate target counterpart decreases exponentially by increasing the hidden dimension of the source model.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03334</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.04217</guid>
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<pubDate>Wed, 05 Nov 2025 10:06:51 +0000</pubDate>
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<pubDate>Thu, 06 Nov 2025 09:29:58 +0000</pubDate>
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<title>LiveTradeBench: Seeking Real-World Alpha with Large Language Models</title>
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<title>GUI-360: A Comprehensive Dataset and Benchmark for Computer-Using Agents</title>
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<link>https://arxiv.org/abs/2511.03628</link>
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<link>https://arxiv.org/abs/2511.04307</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03628.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haofei Yu, Fenghai Li, Jiaxuan You</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language models (LLMs) achieve strong performance across benchmarks--from knowledge quizzes and math reasoning to web-agent tasks--but these tests occur in static settings, lacking real dynamics and uncertainty. Consequently, they evaluate isolated reasoning or problem-solving rather than decision-making under uncertainty. To address this, we introduce LiveTradeBench, a live trading environment for evaluating LLM agents in realistic and evolving markets. LiveTradeBench follows three design principles: (i) Live data streaming of market prices and news, eliminating dependence on offline backtesting and preventing information leakage while capturing real-time uncertainty; (ii) a portfolio-management abstraction that extends control from single-asset actions to multi-asset allocation, integrating risk management and cross-asset reasoning; and (iii) multi-market evaluation across structurally distinct environments--U.S. stocks and Polymarket prediction markets--differing in volatility, liquidity, and information flow. At each step, an agent observes prices, news, and its portfolio, then outputs percentage allocations that balance risk and return. Using LiveTradeBench, we run 50-day live evaluations of 21 LLMs across families. Results show that (1) high LMArena scores do not imply superior trading outcomes; (2) models display distinct portfolio styles reflecting risk appetite and reasoning dynamics; and (3) some LLMs effectively leverage live signals to adapt decisions. These findings expose a gap between static evaluation and real-world competence, motivating benchmarks that test sequential decision making and consistency under live uncertainty.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Mu, Chaoyun Zhang, Chiming Ni, Lu Wang, Bo Qiao, Kartik Mathur, Qianhui Wu, Yuhang Xie, Xiaojun Ma, Mengyu Zhou, Si Qin, Liqun Li, Yu Kang, Minghua Ma, Qingwei Lin, Saravan Rajmohan, Dongmei Zhang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We introduce GUI-360^circ, a large-scale, comprehensive dataset and benchmark suite designed to advance computer-using agents (CUAs). CUAs present unique challenges and is constrained by three persistent gaps: a scarcity of real-world CUA tasks, the lack of automated collection-and-annotation pipelines for multi-modal trajectories, and the absence of a unified benchmark that jointly evaluates GUI grounding, screen parsing, and action prediction. GUI-360^circ addresses these gaps with an LLM-augmented, largely automated pipeline for query sourcing, environment-template construction, task instantiation, batched execution, and LLM-driven quality filtering. The released corpus contains over 1.2M executed action steps across thousands of trajectories in popular Windows office applications, and includes full-resolution screenshots, accessibility metadata when available, instantiated goals, intermediate reasoning traces, and both successful and failed action trajectories. The dataset supports three canonical tasks, GUI grounding, screen parsing, and action prediction, and a hybrid GUI+API action space that reflects modern agent designs. Benchmarking state-of-the-art vision--language models on GUI-360^circ reveals substantial out-of-the-box shortcomings in grounding and action prediction; supervised fine-tuning and reinforcement learning yield significant gains but do not close the gap to human-level reliability. We release GUI-360^circ and accompanying code to facilitate reproducible research and accelerate progress on robust desktop CUAs. The full dataset has been made public on https://huggingface.co/datasets/vyokky/GUI-360.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03628</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.04307</guid>
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<pubDate>Wed, 05 Nov 2025 16:47:26 +0000</pubDate>
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<pubDate>Thu, 06 Nov 2025 12:19:02 +0000</pubDate>
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<title>Grounded Misunderstandings in Asymmetric Dialogue: A Perspectivist Annotation Scheme for MapTask</title>
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<title>V-Thinker: Interactive Thinking with Images</title>
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<link>https://arxiv.org/abs/2511.03718</link>
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<link>https://arxiv.org/abs/2511.04460</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03718.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nan Li, Albert Gatt, Massimo Poesio</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Collaborative dialogue relies on participants incrementally establishing common ground, yet in asymmetric settings they may believe they agree while referring to different entities. We introduce a perspectivist annotation scheme for the HCRC MapTask corpus (Anderson et al., 1991) that separately captures speaker and addressee grounded interpretations for each reference expression, enabling us to trace how understanding emerges, diverges, and repairs over time. Using a scheme-constrained LLM annotation pipeline, we obtain 13k annotated reference expressions with reliability estimates and analyze the resulting understanding states. The results show that full misunderstandings are rare once lexical variants are unified, but multiplicity discrepancies systematically induce divergences, revealing how apparent grounding can mask referential misalignment. Our framework provides both a resource and an analytic lens for studying grounded misunderstanding and for evaluating (V)LLMs' capacity to model perspective-dependent grounding in collaborative dialogue.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04460.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Runqi Qiao, Qiuna Tan, Minghan Yang, Guanting Dong, Peiqing Yang, Shiqiang Lang, Enhui Wan, Xiaowan Wang, Yida Xu, Lan Yang, Chong Sun, Chen Li, Honggang Zhang</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> Empowering Large Multimodal Models (LMMs) to deeply integrate image interaction with long-horizon reasoning capabilities remains a long-standing challenge in this field. Recent advances in vision-centric reasoning explore a promising "Thinking with Images" paradigm for LMMs, marking a shift from image-assisted reasoning to image-interactive thinking. While this milestone enables models to focus on fine-grained image regions, progress remains constrained by limited visual tool spaces and task-specific workflow designs. To bridge this gap, we present V-Thinker, a general-purpose multimodal reasoning assistant that enables interactive, vision-centric thinking through end-to-end reinforcement learning. V-Thinker comprises two key components: (1) a Data Evolution Flywheel that automatically synthesizes, evolves, and verifies interactive reasoning datasets across three dimensions-diversity, quality, and difficulty; and (2) a Visual Progressive Training Curriculum that first aligns perception via point-level supervision, then integrates interactive reasoning through a two-stage reinforcement learning framework. Furthermore, we introduce VTBench, an expert-verified benchmark targeting vision-centric interactive reasoning tasks. Extensive experiments demonstrate that V-Thinker consistently outperforms strong LMM-based baselines in both general and interactive reasoning scenarios, providing valuable insights for advancing image-interactive reasoning applications.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.03718</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.04460</guid>
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<pubDate>Wed, 05 Nov 2025 18:52:28 +0000</pubDate>
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<pubDate>Thu, 06 Nov 2025 15:32:29 +0000</pubDate>
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<title>Thinking with Video: Video Generation as a Promising Multimodal Reasoning Paradigm</title>
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<link>https://arxiv.org/abs/2511.04570</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingqi Tong, Yurong Mou, Hangcheng Li, Mingzhe Li, Yongzhuo Yang, Ming Zhang, Qiguang Chen, Tianyi Liang, Xiaomeng Hu, Yining Zheng, Xinchi Chen, Jun Zhao, Xuanjing Huang, Xipeng Qiu</p><p><b>Upvotes:</b> 127</p><p><b>Summary:</b> "Thinking with Text" and "Thinking with Images" paradigm significantly improve the reasoning ability of large language models (LLMs) and Vision Language Models (VLMs). However, these paradigms have inherent limitations. (1) Images capture only single moments and fail to represent dynamic processes or continuous changes, and (2) The separation of text and vision as distinct modalities, hindering unified multimodal understanding and generation. To overcome these limitations, we introduce "Thinking with Video", a new paradigm that leverages video generation models, such as Sora-2, to bridge visual and textual reasoning in a unified temporal framework. To support this exploration, we developed the Video Thinking Benchmark (VideoThinkBench). VideoThinkBench encompasses two task categories: (1) vision-centric tasks (e.g., Eyeballing Puzzles), and (2) text-centric tasks (e.g., subsets of GSM8K, MMMU). Our evaluation establishes Sora-2 as a capable reasoner. On vision-centric tasks, Sora-2 is generally comparable to state-of-the-art (SOTA) VLMs, and even surpasses VLMs on several tasks, such as Eyeballing Games. On text-centric tasks, Sora-2 achieves 92% accuracy on MATH, and 75.53% accuracy on MMMU. Furthermore, we systematically analyse the source of these abilities. We also find that self-consistency and in-context learning can improve Sora-2's performance. In summary, our findings demonstrate that the video generation model is the potential unified multimodal understanding and generation model, positions "thinking with video" as a unified multimodal reasoning paradigm.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.04570</guid>
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<pubDate>Thu, 06 Nov 2025 17:25:23 +0000</pubDate>
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<title>Benchmark Designers Should "Train on the Test Set" to Expose Exploitable Non-Visual Shortcuts</title>
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<link>https://arxiv.org/abs/2511.04655</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04655.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ellis Brown, Jihan Yang, Shusheng Yang, Rob Fergus, Saining Xie</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Robust benchmarks are crucial for evaluating Multimodal Large Language Models (MLLMs). Yet we find that models can ace many multimodal benchmarks without strong visual understanding, instead exploiting biases, linguistic priors, and superficial patterns. This is especially problematic for vision-centric benchmarks that are meant to require visual inputs. We adopt a diagnostic principle for benchmark design: if a benchmark can be gamed, it will be. Designers should therefore try to ``game'' their own benchmarks first, using diagnostic and debiasing procedures to systematically identify and mitigate non-visual biases. Effective diagnosis requires directly ``training on the test set'' -- probing the released test set for its intrinsic, exploitable patterns. We operationalize this standard with two components. First, we diagnose benchmark susceptibility using a ``Test-set Stress-Test'' (TsT) methodology. Our primary diagnostic tool involves fine-tuning a powerful Large Language Model via k-fold cross-validation on exclusively the non-visual, textual inputs of the test set to reveal shortcut performance and assign each sample a bias score s(x). We complement this with a lightweight Random Forest-based diagnostic operating on hand-crafted features for fast, interpretable auditing. Second, we debias benchmarks by filtering high-bias samples using an ``Iterative Bias Pruning'' (IBP) procedure. Applying this framework to four benchmarks -- VSI-Bench, CV-Bench, MMMU, and VideoMME -- we uncover pervasive non-visual biases. As a case study, we apply our full framework to create VSI-Bench-Debiased, demonstrating reduced non-visual solvability and a wider vision-blind performance gap than the original.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.04655</guid>
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<pubDate>Thu, 06 Nov 2025 18:43:21 +0000</pubDate>
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<title>SIMS-V: Simulated Instruction-Tuning for Spatial Video Understanding</title>
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<link>https://arxiv.org/abs/2511.04668</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ellis Brown, Arijit Ray, Ranjay Krishna, Ross Girshick, Rob Fergus, Saining Xie</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Despite impressive high-level video comprehension, multimodal language models struggle with spatial reasoning across time and space. While current spatial training approaches rely on real-world video data, obtaining diverse footage with precise spatial annotations remains a bottleneck. To alleviate this bottleneck, we present SIMS-V -- a systematic data-generation framework that leverages the privileged information of 3D simulators to create spatially-rich video training data for multimodal language models. Using this framework, we investigate which properties of simulated data drive effective real-world transfer through systematic ablations of question types, mixes, and scales. We identify a minimal set of three question categories (metric measurement, perspective-dependent reasoning, and temporal tracking) that prove most effective for developing transferable spatial intelligence, outperforming comprehensive coverage despite using fewer question types. These insights enable highly efficient training: our 7B-parameter video LLM fine-tuned on just 25K simulated examples outperforms the larger 72B baseline and achieves competitive performance with proprietary models on rigorous real-world spatial reasoning benchmarks. Our approach demonstrates robust generalization, maintaining performance on general video understanding while showing substantial improvements on embodied and real-world spatial tasks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.04668</guid>
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<pubDate>Thu, 06 Nov 2025 18:53:31 +0000</pubDate>
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<title>Cambrian-S: Towards Spatial Supersensing in Video</title>
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<link>https://arxiv.org/abs/2511.04670</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04670.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shusheng Yang, Jihan Yang, Pinzhi Huang, Ellis Brown, Zihao Yang, Yue Yu, Shengbang Tong, Zihan Zheng, Yifan Xu, Muhan Wang, Daohan Lu, Rob Fergus, Yann LeCun, Li Fei-Fei, Saining Xie</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> We argue that progress in true multimodal intelligence calls for a shift from reactive, task-driven systems and brute-force long context towards a broader paradigm of supersensing. We frame spatial supersensing as four stages beyond linguistic-only understanding: semantic perception (naming what is seen), streaming event cognition (maintaining memory across continuous experiences), implicit 3D spatial cognition (inferring the world behind pixels), and predictive world modeling (creating internal models that filter and organize information). Current benchmarks largely test only the early stages, offering narrow coverage of spatial cognition and rarely challenging models in ways that require true world modeling. To drive progress in spatial supersensing, we present VSI-SUPER, a two-part benchmark: VSR (long-horizon visual spatial recall) and VSC (continual visual spatial counting). These tasks require arbitrarily long video inputs yet are resistant to brute-force context expansion. We then test data scaling limits by curating VSI-590K and training Cambrian-S, achieving +30% absolute improvement on VSI-Bench without sacrificing general capabilities. Yet performance on VSI-SUPER remains limited, indicating that scale alone is insufficient for spatial supersensing. We propose predictive sensing as a path forward, presenting a proof-of-concept in which a self-supervised next-latent-frame predictor leverages surprise (prediction error) to drive memory and event segmentation. On VSI-SUPER, this approach substantially outperforms leading proprietary baselines, showing that spatial supersensing requires models that not only see but also anticipate, select, and organize experience.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.04670</guid>
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<pubDate>Thu, 06 Nov 2025 18:55:17 +0000</pubDate>
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