diff --git a/feed.xml b/feed.xml
index 09e4e8b..ad4d0c8 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,11 +7,11 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Sun, 10 May 2026 00:15:30 +0000
+ Mon, 11 May 2026 00:16:27 +0000Balanced Aggregation: Understanding and Fixing Aggregation Bias in GRPO
https://arxiv.org/abs/2605.04077
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04077.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Zeng, Jiameng Huang, Zhangyue Yin, Jiashuo Liu, Ziniu Li, Bingrui Li, Yuhao Wu, Yining Zheng, Ge Zhang, Wenhao Huang, Xipeng Qiu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a central paradigm for improving reasoning and code generation in large language models, and GRPO-style training is widely adopted for its simplicity and effectiveness. However, an important design choice remains underexplored: how token-level policy gradient terms are aggregated within each sampled group. Standard GRPO uses sequence aggregation, while recent work has advocated token aggregation as a better alternative. We show that these two rules induce different optimization biases: token aggregation introduces sign-length coupling, while sequence aggregation implicitly downweights longer responses through sequence-level equal weighting. To address this tension, we propose Balanced Aggregation (BA), a simple drop-in replacement that computes token-level means separately within the positive and negative subsets and then combines them with sequence-count-based weights. Experiments with Qwen2.5-Math-7B and Qwen3-1.7B on DAPO-17k and Polaris, evaluated on six reasoning and coding benchmarks, show that BA consistently improves training stability and final performance over standard token and sequence aggregation. Our analysis further shows that the relative effectiveness of token and sequence aggregation is largely governed by response-length variation and the positive-negative length gap, highlighting aggregation as a critical design dimension in GRPO-style RLVR.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04077.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Zeng, Jiameng Huang, Zhangyue Yin, Jiashuo Liu, Ziniu Li, Bingrui Li, Yuhao Wu, Yining Zheng, Ge Zhang, Wenhao Huang, Xipeng Qiu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a central paradigm for improving reasoning and code generation in large language models, and GRPO-style training is widely adopted for its simplicity and effectiveness. However, an important design choice remains underexplored: how token-level policy gradient terms are aggregated within each sampled group. Standard GRPO uses sequence aggregation, while recent work has advocated token aggregation as a better alternative. We show that these two rules induce different optimization biases: token aggregation introduces sign-length coupling, while sequence aggregation implicitly downweights longer responses through sequence-level equal weighting. To address this tension, we propose Balanced Aggregation (BA), a simple drop-in replacement that computes token-level means separately within the positive and negative subsets and then combines them with sequence-count-based weights. Experiments with Qwen2.5-Math-7B and Qwen3-1.7B on DAPO-17k and Polaris, evaluated on six reasoning and coding benchmarks, show that BA consistently improves training stability and final performance over standard token and sequence aggregation. Our analysis further shows that the relative effectiveness of token and sequence aggregation is largely governed by response-length variation and the positive-negative length gap, highlighting aggregation as a critical design dimension in GRPO-style RLVR.</p>https://arxiv.org/abs/2605.04077Tue, 14 Apr 2026 00:00:00 +0000
@@ -39,7 +39,7 @@
Beyond Semantic Similarity: Rethinking Retrieval for Agentic Search via Direct Corpus Interaction
https://arxiv.org/abs/2605.05242
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05242.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuofeng Li, Haoxiang Zhang, Cong Wei, Pan Lu, Ping Nie, Yi Lu, Yuyang Bai, Shangbin Feng, Hangxiao Zhu, Ming Zhong, Yuyu Zhang, Jianwen Xie, Yejin Choi, James Zou, Jiawei Han, Wenhu Chen, Jimmy Lin, Dongfu Jiang, Yu Zhang</p><p><b>Upvotes:</b> 66</p><p><b>Summary:</b> Modern retrieval systems, whether lexical or semantic, expose a corpus through a fixed similarity interface that compresses access into a single top-k retrieval step before reasoning. This abstraction is efficient, but for agentic search, it becomes a bottleneck: exact lexical constraints, sparse clue conjunctions, local context checks, and multi-step hypothesis refinement are difficult to implement by calling a conventional off-the-shelf retriever, and evidence filtered out early cannot be recovered by stronger downstream reasoning. Agentic tasks further exacerbate this limitation because they require agents to orchestrate multiple steps, including discovering intermediate entities, combining weak clues, and revising the plan after observing partial evidence. To tackle the limitation, we study direct corpus interaction (DCI), where an agent searches the raw corpus directly with general-purpose terminal tools (e.g., grep, file reads, shell commands, lightweight scripts), without any embedding model, vector index, or retrieval API. This approach requires no offline indexing and adapts naturally to evolving local corpora. Across IR benchmarks and end-to-end agentic search tasks, this simple setup substantially outperforms strong sparse, dense, and reranking baselines on several BRIGHT and BEIR datasets, and attains strong accuracy on BrowseComp-Plus and multi-hop QA without relying on any conventional semantic retriever. Our results indicate that as language agents become stronger, retrieval quality depends not only on reasoning ability but also on the resolution of the interface through which the model interacts with the corpus, with which DCI opens a broader interface-design space for agentic search.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05242.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuofeng Li, Haoxiang Zhang, Cong Wei, Pan Lu, Ping Nie, Yi Lu, Yuyang Bai, Shangbin Feng, Hangxiao Zhu, Ming Zhong, Yuyu Zhang, Jianwen Xie, Yejin Choi, James Zou, Jiawei Han, Wenhu Chen, Jimmy Lin, Dongfu Jiang, Yu Zhang</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> Modern retrieval systems, whether lexical or semantic, expose a corpus through a fixed similarity interface that compresses access into a single top-k retrieval step before reasoning. This abstraction is efficient, but for agentic search, it becomes a bottleneck: exact lexical constraints, sparse clue conjunctions, local context checks, and multi-step hypothesis refinement are difficult to implement by calling a conventional off-the-shelf retriever, and evidence filtered out early cannot be recovered by stronger downstream reasoning. Agentic tasks further exacerbate this limitation because they require agents to orchestrate multiple steps, including discovering intermediate entities, combining weak clues, and revising the plan after observing partial evidence. To tackle the limitation, we study direct corpus interaction (DCI), where an agent searches the raw corpus directly with general-purpose terminal tools (e.g., grep, file reads, shell commands, lightweight scripts), without any embedding model, vector index, or retrieval API. This approach requires no offline indexing and adapts naturally to evolving local corpora. Across IR benchmarks and end-to-end agentic search tasks, this simple setup substantially outperforms strong sparse, dense, and reranking baselines on several BRIGHT and BEIR datasets, and attains strong accuracy on BrowseComp-Plus and multi-hop QA without relying on any conventional semantic retriever. Our results indicate that as language agents become stronger, retrieval quality depends not only on reasoning ability but also on the resolution of the interface through which the model interacts with the corpus, with which DCI opens a broader interface-design space for agentic search.</p>https://arxiv.org/abs/2605.05242Sun, 03 May 2026 00:00:00 +0000
@@ -53,7 +53,7 @@
Audio-Visual Intelligence in Large Foundation Models
https://arxiv.org/abs/2605.04045
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04045.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> You Qin, Kai Liu, Shengqiong Wu, Kai Wang, Shijian Deng, Yapeng Tian, Junbin Xiao, Yazhou Xing, Yinghao Ma, Bobo Li, Roger Zimmermann, Lei Cui, Furu Wei, Jiebo Luo, Hao Fei</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Audio-Visual Intelligence (AVI) has emerged as a central frontier in artificial intelligence, bridging auditory and visual modalities to enable machines that can perceive, generate, and interact in the multimodal real world. In the era of large foundation models, joint modeling of audio and vision has become increasingly crucial, i.e., not only for understanding but also for controllable generation and reasoning across dynamic, temporally grounded signals. Recent advances, such as Meta MovieGen and Google Veo-3, highlight the growing industrial and academic focus on unified audio-vision architectures that learn from massive multimodal data. However, despite rapid progress, the literature remains fragmented, spanning diverse tasks, inconsistent taxonomies, and heterogeneous evaluation practices that impede systematic comparison and knowledge integration. This survey provides the first comprehensive review of AVI through the lens of large foundation models. We establish a unified taxonomy covering the broad landscape of AVI tasks, ranging from understanding (e.g., speech recognition, sound localization) to generation (e.g., audio-driven video synthesis, video-to-audio) and interaction (e.g., dialogue, embodied, or agentic interfaces). We synthesize methodological foundations, including modality tokenization, cross-modal fusion, autoregressive and diffusion-based generation, large-scale pretraining, instruction alignment, and preference optimization. Furthermore, we curate representative datasets, benchmarks, and evaluation metrics, offering a structured comparison across task families and identifying open challenges in synchronization, spatial reasoning, controllability, and safety. By consolidating this rapidly expanding field into a coherent framework, this survey aims to serve as a foundational reference for future research on large-scale AVI.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04045.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> You Qin, Kai Liu, Shengqiong Wu, Kai Wang, Shijian Deng, Yapeng Tian, Junbin Xiao, Yazhou Xing, Yinghao Ma, Bobo Li, Roger Zimmermann, Lei Cui, Furu Wei, Jiebo Luo, Hao Fei</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Audio-Visual Intelligence (AVI) has emerged as a central frontier in artificial intelligence, bridging auditory and visual modalities to enable machines that can perceive, generate, and interact in the multimodal real world. In the era of large foundation models, joint modeling of audio and vision has become increasingly crucial, i.e., not only for understanding but also for controllable generation and reasoning across dynamic, temporally grounded signals. Recent advances, such as Meta MovieGen and Google Veo-3, highlight the growing industrial and academic focus on unified audio-vision architectures that learn from massive multimodal data. However, despite rapid progress, the literature remains fragmented, spanning diverse tasks, inconsistent taxonomies, and heterogeneous evaluation practices that impede systematic comparison and knowledge integration. This survey provides the first comprehensive review of AVI through the lens of large foundation models. We establish a unified taxonomy covering the broad landscape of AVI tasks, ranging from understanding (e.g., speech recognition, sound localization) to generation (e.g., audio-driven video synthesis, video-to-audio) and interaction (e.g., dialogue, embodied, or agentic interfaces). We synthesize methodological foundations, including modality tokenization, cross-modal fusion, autoregressive and diffusion-based generation, large-scale pretraining, instruction alignment, and preference optimization. Furthermore, we curate representative datasets, benchmarks, and evaluation metrics, offering a structured comparison across task families and identifying open challenges in synchronization, spatial reasoning, controllability, and safety. By consolidating this rapidly expanding field into a coherent framework, this survey aims to serve as a foundational reference for future research on large-scale AVI.</p>https://arxiv.org/abs/2605.04045Tue, 05 May 2026 00:00:00 +0000
@@ -67,7 +67,7 @@
KernelBench-X: A Comprehensive Benchmark for Evaluating LLM-Generated GPU Kernels
https://arxiv.org/abs/2605.04956
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Wang, Jintao Zhang, Kai Jiang, Haoxu Wang, Jianfei Chen, Jun Zhu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> LLM-based Triton kernel generation has attracted significant interest, yet a fundamental empirical question remains unanswered: where does this capability break down, and why? We present KernelBench-X, a benchmark designed to answer this question through category-aware evaluation of correctness and hardware efficiency across 176 tasks in 15 categories. Our systematic comparison of five representative methods yields three main findings. First, task structure determines correctness more than method design. Category explains nearly three times more variance in semantic correctness than method (9.4% vs 3.3% explained deviance), and 72% of Fusion tasks fail across all five methods while Math tasks are solved consistently. Second, iterative refinement improves correctness, but not performance. Across GEAK iterations, compile rate rises from 52.3% to 68.8% while average speedup declines from 1.58times to 1.44times; newly rescued kernels consistently underperform persistently correct ones (1.16times vs 1.58times speedup in round~0to1). Third, correctness does not imply efficiency. 46.6% of correct kernels are slower than the PyTorch eager baseline, and cross-hardware speedup variance reaches 21.4times. Besides, quantization remains completely unsolved (0/30 successes) despite non-trivial compilation rates, revealing systematic misunderstanding of numerical computation contracts rather than surface-level syntax errors. These findings suggest that future progress depends on handling global coordination, explicitly modeling numerical precision, and incorporating hardware efficiency into generation. The code is available at https://github.com/BonnieW05/KernelBenchX</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Wang, Jintao Zhang, Kai Jiang, Haoxu Wang, Jianfei Chen, Jun Zhu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> LLM-based Triton kernel generation has attracted significant interest, yet a fundamental empirical question remains unanswered: where does this capability break down, and why? We present KernelBench-X, a benchmark designed to answer this question through category-aware evaluation of correctness and hardware efficiency across 176 tasks in 15 categories. Our systematic comparison of five representative methods yields three main findings. First, task structure determines correctness more than method design. Category explains nearly three times more variance in semantic correctness than method (9.4% vs 3.3% explained deviance), and 72% of Fusion tasks fail across all five methods while Math tasks are solved consistently. Second, iterative refinement improves correctness, but not performance. Across GEAK iterations, compile rate rises from 52.3% to 68.8% while average speedup declines from 1.58times to 1.44times; newly rescued kernels consistently underperform persistently correct ones (1.16times vs 1.58times speedup in round~0to1). Third, correctness does not imply efficiency. 46.6% of correct kernels are slower than the PyTorch eager baseline, and cross-hardware speedup variance reaches 21.4times. Besides, quantization remains completely unsolved (0/30 successes) despite non-trivial compilation rates, revealing systematic misunderstanding of numerical computation contracts rather than surface-level syntax errors. These findings suggest that future progress depends on handling global coordination, explicitly modeling numerical precision, and incorporating hardware efficiency into generation. The code is available at https://github.com/BonnieW05/KernelBenchX</p>https://arxiv.org/abs/2605.04956Wed, 06 May 2026 00:00:00 +0000
@@ -95,7 +95,7 @@
RaguTeam at SemEval-2026 Task 8: Meno and Friends in a Judge-Orchestrated LLM Ensemble for Faithful Multi-Turn Response Generation
https://arxiv.org/abs/2605.04523
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04523.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ivan Bondarenko, Roman Derunets, Oleg Sedukhin, Mikhail Komarov, Ivan Chernov, Mikhail Kulakov</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> We present our winning system for Task~B (generation with reference passages) in SemEval-2026 Task~8: MTRAGEval. Our method is a heterogeneous ensemble of seven LLMs with two prompting variants, where a GPT-4o-mini judge selects the best candidate per instance. We ranked 1st out of 26 teams, achieving a conditioned harmonic mean of 0.7827 and outperforming the strongest baseline (gpt-oss-120b, 0.6390). Ablations show that diversity in model families, scales, and prompting strategies is essential, with the ensemble consistently beating any single model. We also introduce Meno-Lite-0.1, a 7B domain-adapted model with a strong cost--performance trade-off, and analyse MTRAGEval, highlighting annotation limitations and directions for improvement. Our code is publicly available: https://github.com/RaguTeam/ragu_mtrag_semeval</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04523.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ivan Bondarenko, Roman Derunets, Oleg Sedukhin, Mikhail Komarov, Ivan Chernov, Mikhail Kulakov</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> We present our winning system for Task~B (generation with reference passages) in SemEval-2026 Task~8: MTRAGEval. Our method is a heterogeneous ensemble of seven LLMs with two prompting variants, where a GPT-4o-mini judge selects the best candidate per instance. We ranked 1st out of 26 teams, achieving a conditioned harmonic mean of 0.7827 and outperforming the strongest baseline (gpt-oss-120b, 0.6390). Ablations show that diversity in model families, scales, and prompting strategies is essential, with the ensemble consistently beating any single model. We also introduce Meno-Lite-0.1, a 7B domain-adapted model with a strong cost--performance trade-off, and analyse MTRAGEval, highlighting annotation limitations and directions for improvement. Our code is publicly available: https://github.com/RaguTeam/ragu_mtrag_semeval</p>https://arxiv.org/abs/2605.04523Wed, 06 May 2026 00:00:00 +0000
@@ -141,13 +141,6 @@
https://arxiv.org/abs/2605.05758Thu, 07 May 2026 00:00:00 +0000
-
- TIDE: Every Layer Knows the Token Beneath the Context
- https://arxiv.org/abs/2605.06216
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06216.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ajay Jaiswal, Lauren Hannah, Han-Byul Kim, Duc Hoang, Mehrdad Farajtabar, Minsik Cho</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We revisit a universally accepted but under-examined design choice in every modern LLM: a token index is looked up once at the input embedding layer and then permanently discarded. This single-injection assumption induces two structural failures: (i) the Rare Token Problem, where a Zipf-type distribution of vocabulary causes rare-token embeddings are chronically under-trained due to receiving a fraction of the cumulative gradient signal compared to common tokens; and (ii) the Contextual Collapse Problem, where limited parameters models map distributionally similar tokens to indistinguishable hidden states. As an attempt to address both, we propose TIDE, which augments the standard transformer with EmbeddingMemory: an ensemble of K independent MemoryBlocks that map token indices to context-free semantic vectors, computed once and injected into every layer through a depth-conditioned softmax router with a learnable null bank. We theoretically and empirically establish the benefits of TIDE in addressing the issues associated with single-token identity injection as well as improve performance across multiple language modeling and downstream tasks.</p>
- https://arxiv.org/abs/2605.06216
- Thu, 07 May 2026 00:00:00 +0000
- PianoCoRe: Combined and Refined Piano MIDI Dataset
https://arxiv.org/abs/2605.06627
@@ -155,13 +148,6 @@
https://arxiv.org/abs/2605.06627Thu, 07 May 2026 00:00:00 +0000
-
- EMO: Pretraining Mixture of Experts for Emergent Modularity
- https://arxiv.org/abs/2605.06663
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06663.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ryan Wang, Akshita Bhagia, Sewon Min</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large language models are typically deployed as monolithic systems, requiring the full model even when applications need only a narrow subset of capabilities, e.g., code, math, or domain-specific knowledge. Mixture-of-Experts (MoEs) seemingly offer a potential alternative by activating only a subset of experts per input, but in practice, restricting inference to a subset of experts for a given domain leads to severe performance degradation. This limits their practicality in memory-constrained settings, especially as models grow larger and sparser. We introduce EMO, an MoE designed for modularity-the independent use and composition of expert subsets-without requiring human-defined priors. Our key idea is to encourage tokens from similar domains to rely on similar experts. Since tokens within a document often share a domain, EMO restricts them to select experts from a shared pool, while allowing different documents to use different pools. This simple constraint enables coherent expert groupings to emerge during pretraining using document boundaries alone. We pretrain a 1B-active, 14B-total EMO on 1T tokens. As a full model, it matches standard MoE performance. Crucially, it enables selective expert use: retaining only 25% (12.5%) of experts incurs just a 1% (3%) absolute drop, whereas standard MoEs break under the same setting. We further find that expert subsets in EMO specialize at semantic levels (e.g., domains such as math or code), in contrast to the low-level syntactic specialization observed in standard MoEs. Altogether, our results demonstrate a path toward modular, memory-efficient deployment of large, sparse models and open new opportunities for composable architectures.</p>
- https://arxiv.org/abs/2605.06663
- Thu, 07 May 2026 00:00:00 +0000
- The Granularity Axis: A Micro-to-Macro Latent Direction for Social Roles in Language Models
https://arxiv.org/abs/2605.06196
@@ -176,6 +162,20 @@
https://arxiv.org/abs/2605.06356Thu, 07 May 2026 00:00:00 +0000
+
+ TIDE: Every Layer Knows the Token Beneath the Context
+ https://arxiv.org/abs/2605.06216
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06216.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ajay Jaiswal, Lauren Hannah, Han-Byul Kim, Duc Hoang, Mehrdad Farajtabar, Minsik Cho</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We revisit a universally accepted but under-examined design choice in every modern LLM: a token index is looked up once at the input embedding layer and then permanently discarded. This single-injection assumption induces two structural failures: (i) the Rare Token Problem, where a Zipf-type distribution of vocabulary causes rare-token embeddings are chronically under-trained due to receiving a fraction of the cumulative gradient signal compared to common tokens; and (ii) the Contextual Collapse Problem, where limited parameters models map distributionally similar tokens to indistinguishable hidden states. As an attempt to address both, we propose TIDE, which augments the standard transformer with EmbeddingMemory: an ensemble of K independent MemoryBlocks that map token indices to context-free semantic vectors, computed once and injected into every layer through a depth-conditioned softmax router with a learnable null bank. We theoretically and empirically establish the benefits of TIDE in addressing the issues associated with single-token identity injection as well as improve performance across multiple language modeling and downstream tasks.</p>
+ https://arxiv.org/abs/2605.06216
+ Thu, 07 May 2026 00:00:00 +0000
+
+
+ EMO: Pretraining Mixture of Experts for Emergent Modularity
+ https://arxiv.org/abs/2605.06663
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06663.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ryan Wang, Akshita Bhagia, Sewon Min</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Large language models are typically deployed as monolithic systems, requiring the full model even when applications need only a narrow subset of capabilities, e.g., code, math, or domain-specific knowledge. Mixture-of-Experts (MoEs) seemingly offer a potential alternative by activating only a subset of experts per input, but in practice, restricting inference to a subset of experts for a given domain leads to severe performance degradation. This limits their practicality in memory-constrained settings, especially as models grow larger and sparser. We introduce EMO, an MoE designed for modularity-the independent use and composition of expert subsets-without requiring human-defined priors. Our key idea is to encourage tokens from similar domains to rely on similar experts. Since tokens within a document often share a domain, EMO restricts them to select experts from a shared pool, while allowing different documents to use different pools. This simple constraint enables coherent expert groupings to emerge during pretraining using document boundaries alone. We pretrain a 1B-active, 14B-total EMO on 1T tokens. As a full model, it matches standard MoE performance. Crucially, it enables selective expert use: retaining only 25% (12.5%) of experts incurs just a 1% (3%) absolute drop, whereas standard MoEs break under the same setting. We further find that expert subsets in EMO specialize at semantic levels (e.g., domains such as math or code), in contrast to the low-level syntactic specialization observed in standard MoEs. Altogether, our results demonstrate a path toward modular, memory-efficient deployment of large, sparse models and open new opportunities for composable architectures.</p>
+ https://arxiv.org/abs/2605.06663
+ Thu, 07 May 2026 00:00:00 +0000
+ UniPool: A Globally Shared Expert Pool for Mixture-of-Experts
https://arxiv.org/abs/2605.06665
@@ -186,21 +186,21 @@
AI Co-Mathematician: Accelerating Mathematicians with Agentic AI
https://arxiv.org/abs/2605.06651
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06651.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daniel Zheng, Ingrid von Glehn, Yori Zwols, Iuliya Beloshapka, Lars Buesing, Daniel M. Roy, Martin Wattenberg, Bogdan Georgiev, Tatiana Schmidt, Andrew Cowie, Fernanda Viegas, Dimitri Kanevsky, Vineet Kahlon, Hartmut Maennel, Sophia Alj, George Holland, Alex Davies, Pushmeet Kohli</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We introduce the AI co-mathematician, a workbench for mathematicians to interactively leverage AI agents to pursue open-ended research. The AI co-mathematician is optimized to provide holistic support for the exploratory and iterative reality of mathematical workflows, including ideation, literature search, computational exploration, theorem proving and theory building. By providing an asynchronous, stateful workspace that manages uncertainty, refines user intent, tracks failed hypotheses, and outputs native mathematical artifacts, the system mirrors human collaborative workflows. In early tests, the AI co-mathematician helped researchers solve open problems, identify new research directions, and uncover overlooked literature references. Besides demonstrating a highly interactive paradigm for AI-assisted mathematical discovery, the AI co-mathematician also achieves state of the art results on hard problem-solving benchmarks, including scoring 48% on FrontierMath Tier 4, a new high score among all AI systems evaluated.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06651.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daniel Zheng, Ingrid von Glehn, Yori Zwols, Iuliya Beloshapka, Lars Buesing, Daniel M. Roy, Martin Wattenberg, Bogdan Georgiev, Tatiana Schmidt, Andrew Cowie, Fernanda Viegas, Dimitri Kanevsky, Vineet Kahlon, Hartmut Maennel, Sophia Alj, George Holland, Alex Davies, Pushmeet Kohli</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> We introduce the AI co-mathematician, a workbench for mathematicians to interactively leverage AI agents to pursue open-ended research. The AI co-mathematician is optimized to provide holistic support for the exploratory and iterative reality of mathematical workflows, including ideation, literature search, computational exploration, theorem proving and theory building. By providing an asynchronous, stateful workspace that manages uncertainty, refines user intent, tracks failed hypotheses, and outputs native mathematical artifacts, the system mirrors human collaborative workflows. In early tests, the AI co-mathematician helped researchers solve open problems, identify new research directions, and uncover overlooked literature references. Besides demonstrating a highly interactive paradigm for AI-assisted mathematical discovery, the AI co-mathematician also achieves state of the art results on hard problem-solving benchmarks, including scoring 48% on FrontierMath Tier 4, a new high score among all AI systems evaluated.</p>https://arxiv.org/abs/2605.06651Thu, 07 May 2026 00:00:00 +0000Can RL Teach Long-Horizon Reasoning to LLMs? Expressiveness Is Key
https://arxiv.org/abs/2605.06638
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianle Wang, Zhaoyang Wang, Guangchen Lan, Xinpeng Wei, Sipeng Zhang, Guanwen Qiu, Abulhair Saparov</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Reinforcement learning (RL) has been applied to improve large language model (LLM) reasoning, yet the systematic study of how training scales with task difficulty has been hampered by the lack of controlled, scalable environments. We introduce ScaleLogic, a synthetic logical reasoning framework that offers independent control over two axes of difficulty: the depth of the required proof planning (i.e., the horizon) and the expressiveness of the underlying logic. Our proposed framework supports a wide range of logics: from simple implication-only logic ("if-then") towards more expressive first-order reasoning with conjunction ("and"), disjunction ("or"), negation ("not"), and universal quantification ("for all"). Using this framework, we show that the RL training compute T follows a power law with respect to reasoning depth D (T propto D^γ, R^{2} > 0.99), and that the scaling exponent γ increases monotonically with logical expressiveness, from 1.04 to 2.60. On downstream mathematics and general reasoning benchmarks, more expressive training settings yield both larger performance gains (up to +10.66 points) and more compute-efficient transfer compared to less expressive settings, demonstrating that what a model is trained on, not just how much it is trained, shapes downstream transfer. We further show that the power-law relationship holds across multiple RL methods, and curriculum-based training substantially improves scaling efficiency.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianle Wang, Zhaoyang Wang, Guangchen Lan, Xinpeng Wei, Sipeng Zhang, Guanwen Qiu, Abulhair Saparov</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Reinforcement learning (RL) has been applied to improve large language model (LLM) reasoning, yet the systematic study of how training scales with task difficulty has been hampered by the lack of controlled, scalable environments. We introduce ScaleLogic, a synthetic logical reasoning framework that offers independent control over two axes of difficulty: the depth of the required proof planning (i.e., the horizon) and the expressiveness of the underlying logic. Our proposed framework supports a wide range of logics: from simple implication-only logic ("if-then") towards more expressive first-order reasoning with conjunction ("and"), disjunction ("or"), negation ("not"), and universal quantification ("for all"). Using this framework, we show that the RL training compute T follows a power law with respect to reasoning depth D (T propto D^γ, R^{2} > 0.99), and that the scaling exponent γ increases monotonically with logical expressiveness, from 1.04 to 2.60. On downstream mathematics and general reasoning benchmarks, more expressive training settings yield both larger performance gains (up to +10.66 points) and more compute-efficient transfer compared to less expressive settings, demonstrating that what a model is trained on, not just how much it is trained, shapes downstream transfer. We further show that the power-law relationship holds across multiple RL methods, and curriculum-based training substantially improves scaling efficiency.</p>https://arxiv.org/abs/2605.06638Thu, 07 May 2026 00:00:00 +0000A^2TGPO: Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping
https://arxiv.org/abs/2605.06200
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06200.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dingwei Chen, Zefang Zong, Zhipeng Ma, Leo Luo, Yang Li, Chengming Li, Peng Chen, Jie Jiang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Reinforcement learning for agentic large language models (LLMs) typically relies on a sparse, trajectory-level outcome reward, making it difficult to evaluate the contribution of individual tool-calls within multi-turn interactions. Existing approaches to such process credit assignment either depend on separate external process reward models that introduce additional consumption, or tree-based structural rollout that merely redistributes the outcome signal while constraining trajectory diversity. A promising alternative leverages the per-turn change in the policy's predicted probability of the ground-truth, termed Information Gain (IG), as an intrinsic process signal without an external evaluator. However, prior work on leveraging IG signals within the RL training loop faces three systematic challenges: normalizing across turns that face heterogeneous positional contexts can distort the relative standing of individual turns, accumulating a variable number of terms causes advantage magnitudes to drift with trajectory depth, and a fixed clipping range governs policy updates identically for turns with vastly different IG signals. In this paper, we propose A^2TGPO (Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping), which retains IG as the intrinsic signal but re-designs how it is normalized, accumulated, and consumed: (i) turn-group normalization: normalizes IG within each (prompt, turn-index) group so that each turn is compared only against peers at the same interaction depth; (ii) variance-rescaled discounted accumulation: divides cumulative normalized IG by square root of accumulated terms to keep advantage magnitudes comparable across turn positions; and (iii) adaptive turn-level clipping: modulates each turn's clipping range based on its normalized IG, widening the update region for informative turns and narrowing it for uninformative ones.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06200.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dingwei Chen, Zefang Zong, Zhipeng Ma, Leo Luo, Yang Li, Chengming Li, Peng Chen, Jie Jiang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Reinforcement learning for agentic large language models (LLMs) typically relies on a sparse, trajectory-level outcome reward, making it difficult to evaluate the contribution of individual tool-calls within multi-turn interactions. Existing approaches to such process credit assignment either depend on separate external process reward models that introduce additional consumption, or tree-based structural rollout that merely redistributes the outcome signal while constraining trajectory diversity. A promising alternative leverages the per-turn change in the policy's predicted probability of the ground-truth, termed Information Gain (IG), as an intrinsic process signal without an external evaluator. However, prior work on leveraging IG signals within the RL training loop faces three systematic challenges: normalizing across turns that face heterogeneous positional contexts can distort the relative standing of individual turns, accumulating a variable number of terms causes advantage magnitudes to drift with trajectory depth, and a fixed clipping range governs policy updates identically for turns with vastly different IG signals. In this paper, we propose A^2TGPO (Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping), which retains IG as the intrinsic signal but re-designs how it is normalized, accumulated, and consumed: (i) turn-group normalization: normalizes IG within each (prompt, turn-index) group so that each turn is compared only against peers at the same interaction depth; (ii) variance-rescaled discounted accumulation: divides cumulative normalized IG by square root of accumulated terms to keep advantage magnitudes comparable across turn positions; and (iii) adaptive turn-level clipping: modulates each turn's clipping range based on its normalized IG, widening the update region for informative turns and narrowing it for uninformative ones.</p>https://arxiv.org/abs/2605.06200Thu, 07 May 2026 00:00:00 +0000
@@ -214,7 +214,7 @@
StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction
https://arxiv.org/abs/2605.06642
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06642.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangyuan Xue, Yifan Zhou, Zidong Wang, Shengji Tang, Philip Torr, Wanli Ouyang, Lei Bai, Zhenfei Yin</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Large language models (LLMs) are increasingly used as interactive agents, but optimizing them for long-horizon decision making remains difficult because current methods are largely purely reactive, which weakens both exploration and credit assignment over extended trajectories. In this work, we present Strategic Trajectory Abstraction (StraTA), a simple framework that introduces an explicit trajectory-level strategy into agentic reinforcement learning (RL). StraTA samples a compact strategy from the initial task state, conditions subsequent actions on that strategy, and trains strategy generation and action execution jointly with a hierarchical GRPO-style rollout design, further enhanced by diverse strategy rollout and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld show that StraTA consistently improves both sample efficiency and final performance over strong baselines. StraTA reaches success rates of 93.1% on ALFWorld and 84.2% on WebShop. On SciWorld, StraTA attains a 63.5% overall score, outperforming frontier closed-source models.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06642.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangyuan Xue, Yifan Zhou, Zidong Wang, Shengji Tang, Philip Torr, Wanli Ouyang, Lei Bai, Zhenfei Yin</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Large language models (LLMs) are increasingly used as interactive agents, but optimizing them for long-horizon decision making remains difficult because current methods are largely purely reactive, which weakens both exploration and credit assignment over extended trajectories. In this work, we present Strategic Trajectory Abstraction (StraTA), a simple framework that introduces an explicit trajectory-level strategy into agentic reinforcement learning (RL). StraTA samples a compact strategy from the initial task state, conditions subsequent actions on that strategy, and trains strategy generation and action execution jointly with a hierarchical GRPO-style rollout design, further enhanced by diverse strategy rollout and critical self-judgment. Experiments on ALFWorld, WebShop, and SciWorld show that StraTA consistently improves both sample efficiency and final performance over strong baselines. StraTA reaches success rates of 93.1% on ALFWorld and 84.2% on WebShop. On SciWorld, StraTA attains a 63.5% overall score, outperforming frontier closed-source models.</p>https://arxiv.org/abs/2605.06642Thu, 07 May 2026 00:00:00 +0000
@@ -226,51 +226,51 @@
Thu, 07 May 2026 00:00:00 +0000
- SkillOS: Learning Skill Curation for Self-Evolving Agents
- https://arxiv.org/abs/2605.06614
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siru Ouyang, Jun Yan, Yanfei Chen, Rujun Han, Zifeng Wang, Bhavana Dalvi Mishra, Rui Meng, Chun-Liang Li, Yizhu Jiao, Kaiwen Zha, Maohao Shen, Vishy Tirumalashetty, George Lee, Jiawei Han, Tomas Pfister, Chen-Yu Lee</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.</p>
- https://arxiv.org/abs/2605.06614
+ Nonsense Helps: Prompt Space Perturbation Broadens Reasoning Exploration
+ https://arxiv.org/abs/2605.05566
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05566.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Langlin Huang, Chengsong Huang, Jinyuan Li, Donghong Cai, Yuyi Yang, Jiaxin Huang</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards, particularly Group Relative Policy Optimization (GRPO), has significantly advanced the reasoning capabilities of Large Language Models (LLMs). However, in complex tasks, GRPO frequently suffers from the ``zero-advantage problem'': when all sampled rollouts for a query fail, the relative advantage collapses to zero. Consequently, the model loses effective training signals for these questions, wasting the training data and computational budget. While simply increasing the sampling budget for these questions is a common remedy, the static sampling policy inherently constrains reasoning exploration, limiting the success rate. In this paper, we propose Lorem Perturbation for Exploration (LoPE), a simple yet effective training framework to break this exploration bottleneck. We posit that task-irrelevant prompt-space perturbations can shift the model's output distribution enough to unlock orthogonal reasoning pathways for hard questions. Specifically, LoPE prepends sequences stochastically assembled from Lorem Ipsum vocabulary (a pseudo-Latin placeholder text) to the prompts before resampling. Experiments across 1.7B, 4B, and 7B models demonstrate that LoPE significantly outperforms resampling with the original prompts. Further analysis reveals that other Latin-based random sequences with low perplexity are also effective perturbations. Our results establish LoPE as a strong baseline for broadening exploration in LLM reinforcement learning.</p>
+ https://arxiv.org/abs/2605.05566Thu, 07 May 2026 00:00:00 +0000
- Nonsense Helps: Prompt Space Perturbation Broadens Reasoning Exploration
- https://arxiv.org/abs/2605.05566
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05566.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Langlin Huang, Chengsong Huang, Jinyuan Li, Donghong Cai, Yuyi Yang, Jiaxin Huang</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards, particularly Group Relative Policy Optimization (GRPO), has significantly advanced the reasoning capabilities of Large Language Models (LLMs). However, in complex tasks, GRPO frequently suffers from the ``zero-advantage problem'': when all sampled rollouts for a query fail, the relative advantage collapses to zero. Consequently, the model loses effective training signals for these questions, wasting the training data and computational budget. While simply increasing the sampling budget for these questions is a common remedy, the static sampling policy inherently constrains reasoning exploration, limiting the success rate. In this paper, we propose Lorem Perturbation for Exploration (LoPE), a simple yet effective training framework to break this exploration bottleneck. We posit that task-irrelevant prompt-space perturbations can shift the model's output distribution enough to unlock orthogonal reasoning pathways for hard questions. Specifically, LoPE prepends sequences stochastically assembled from Lorem Ipsum vocabulary (a pseudo-Latin placeholder text) to the prompts before resampling. Experiments across 1.7B, 4B, and 7B models demonstrate that LoPE significantly outperforms resampling with the original prompts. Further analysis reveals that other Latin-based random sequences with low perplexity are also effective perturbations. Our results establish LoPE as a strong baseline for broadening exploration in LLM reinforcement learning.</p>
- https://arxiv.org/abs/2605.05566
+ SkillOS: Learning Skill Curation for Self-Evolving Agents
+ https://arxiv.org/abs/2605.06614
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siru Ouyang, Jun Yan, Yanfei Chen, Rujun Han, Zifeng Wang, Bhavana Dalvi Mishra, Rui Meng, Chun-Liang Li, Yizhu Jiao, Kaiwen Zha, Maohao Shen, Vishy Tirumalashetty, George Lee, Jiawei Han, Tomas Pfister, Chen-Yu Lee</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.</p>
+ https://arxiv.org/abs/2605.06614Thu, 07 May 2026 00:00:00 +0000MARBLE: Multi-Aspect Reward Balance for Diffusion RL
https://arxiv.org/abs/2605.06507
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Canyu Zhao, Hao Chen, Yunze Tong, Yu Qiao, Jiacheng Li, Chunhua Shen</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Reinforcement learning fine-tuning has become the dominant approach for aligning diffusion models with human preferences. However, assessing images is intrinsically a multi-dimensional task, and multiple evaluation criteria need to be optimized simultaneously. Existing practice deal with multiple rewards by training one specialist model per reward, optimizing a weighted-sum reward R(x)=sum_k w_k R_k(x), or sequentially fine-tuning with a hand-crafted stage schedule. These approaches either fail to produce a unified model that can be jointly trained on all rewards or necessitates heavy manually tuned sequential training. We find that the failure stems from using a naive weighted-sum reward aggregation. This approach suffers from a sample-level mismatch because most rollouts are specialist samples, highly informative for certain reward dimensions but irrelevant for others; consequently, weighted summation dilutes their supervision. To address this issue, we propose MARBLE (Multi-Aspect Reward BaLancE), a gradient-space optimization framework that maintains independent advantage estimators for each reward, computes per-reward policy gradients, and harmonizes them into a single update direction without manually-tuned reward weighting, by solving a Quadratic Programming problem. We further propose an amortized formulation that exploits the affine structure of the loss used in DiffusionNFT, to reduce the per-step cost from K+1 backward passes to near single-reward baseline cost, together with EMA smoothing on the balancing coefficients to stabilize updates against transient single-batch fluctuations. On SD3.5 Medium with five rewards, MARBLE improves all five reward dimensions simultaneously, turns the worst-aligned reward's gradient cosine from negative under weighted summation in 80% of mini-batches to consistently positive, and runs at 0.97X the training speed of baseline training.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Canyu Zhao, Hao Chen, Yunze Tong, Yu Qiao, Jiacheng Li, Chunhua Shen</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Reinforcement learning fine-tuning has become the dominant approach for aligning diffusion models with human preferences. However, assessing images is intrinsically a multi-dimensional task, and multiple evaluation criteria need to be optimized simultaneously. Existing practice deal with multiple rewards by training one specialist model per reward, optimizing a weighted-sum reward R(x)=sum_k w_k R_k(x), or sequentially fine-tuning with a hand-crafted stage schedule. These approaches either fail to produce a unified model that can be jointly trained on all rewards or necessitates heavy manually tuned sequential training. We find that the failure stems from using a naive weighted-sum reward aggregation. This approach suffers from a sample-level mismatch because most rollouts are specialist samples, highly informative for certain reward dimensions but irrelevant for others; consequently, weighted summation dilutes their supervision. To address this issue, we propose MARBLE (Multi-Aspect Reward BaLancE), a gradient-space optimization framework that maintains independent advantage estimators for each reward, computes per-reward policy gradients, and harmonizes them into a single update direction without manually-tuned reward weighting, by solving a Quadratic Programming problem. We further propose an amortized formulation that exploits the affine structure of the loss used in DiffusionNFT, to reduce the per-step cost from K+1 backward passes to near single-reward baseline cost, together with EMA smoothing on the balancing coefficients to stabilize updates against transient single-batch fluctuations. On SD3.5 Medium with five rewards, MARBLE improves all five reward dimensions simultaneously, turns the worst-aligned reward's gradient cosine from negative under weighted summation in 80% of mini-batches to consistently positive, and runs at 0.97X the training speed of baseline training.</p>https://arxiv.org/abs/2605.06507Thu, 07 May 2026 00:00:00 +0000When to Trust Imagination: Adaptive Action Execution for World Action Models
https://arxiv.org/abs/2605.06222
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06222.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06222.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.</p>https://arxiv.org/abs/2605.06222Thu, 07 May 2026 00:00:00 +0000MiA-Signature: Approximating Global Activation for Long-Context Understanding
https://arxiv.org/abs/2605.06416
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06416.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Li, Jiangnan Li, Mo Yu, Zheng Lin, Weiping Wang, Jie Zhou</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> A growing body of work in cognitive science suggests that reportable conscious access is associated with global ignition over distributed memory systems, while such activation is only partially accessible as individuals cannot directly access or enumerate all activated contents. This tension suggests a plausible mechanism that cognition may rely on a compact representation that approximates the global influence of activation on downstream processing. Inspired by this idea, we introduce the concept of Mindscape Activation Signature (MiA-Signature), a compressed representation of the global activation pattern induced by a query. In LLM systems, this is instantiated via submodular-based selection of high-level concepts that cover the activated context space, optionally refined through lightweight iterative updates using working memory. The resulting MiA-Signature serves as a conditioning signal that approximates the effect of the full activation state while remaining computationally tractable. Integrating MiA-Signatures into both RAG and agentic systems yields consistent performance gains across multiple long-context understanding tasks.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06416.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Li, Jiangnan Li, Mo Yu, Zheng Lin, Weiping Wang, Jie Zhou</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> A growing body of work in cognitive science suggests that reportable conscious access is associated with global ignition over distributed memory systems, while such activation is only partially accessible as individuals cannot directly access or enumerate all activated contents. This tension suggests a plausible mechanism that cognition may rely on a compact representation that approximates the global influence of activation on downstream processing. Inspired by this idea, we introduce the concept of Mindscape Activation Signature (MiA-Signature), a compressed representation of the global activation pattern induced by a query. In LLM systems, this is instantiated via submodular-based selection of high-level concepts that cover the activated context space, optionally refined through lightweight iterative updates using working memory. The resulting MiA-Signature serves as a conditioning signal that approximates the effect of the full activation state while remaining computationally tractable. Integrating MiA-Signatures into both RAG and agentic systems yields consistent performance gains across multiple long-context understanding tasks.</p>https://arxiv.org/abs/2605.06416Thu, 07 May 2026 00:00:00 +0000Continuous Latent Diffusion Language Model
https://arxiv.org/abs/2605.06548
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongcan Guo, Qinyu Zhao, Yian Zhao, Shen Nie, Rui Zhu, Qiushan Guo, Feng Wang, Tao Yang, Hengshuang Zhao, Guoqiang Wei, Yan Zeng</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> Large language models have achieved remarkable success under the autoregressive paradigm, yet high-quality text generation need not be tied to a fixed left-to-right order. Existing alternatives still struggle to jointly achieve generation efficiency, scalable representation learning, and effective global semantic modeling. We propose Cola DLM, a hierarchical latent diffusion language model that frames text generation through hierarchical information decomposition. Cola DLM first learns a stable text-to-latent mapping with a Text VAE, then models a global semantic prior in continuous latent space with a block-causal DiT, and finally generates text through conditional decoding. From a unified Markov-path perspective, its diffusion process performs latent prior transport rather than token-level observation recovery, thereby separating global semantic organization from local textual realization. This design yields a more flexible non-autoregressive inductive bias, supports semantic compression and prior fitting in continuous space, and naturally extends to other continuous modalities. Through experiments spanning 4 research questions, 8 benchmarks, strictly matched ~2B-parameter autoregressive and LLaDA baselines, and scaling curves up to about 2000 EFLOPs, we identify an effective overall configuration of Cola DLM and verify its strong scaling behavior for text generation. Taken together, the results establish hierarchical continuous latent prior modeling as a principled alternative to strictly token-level language modeling, where generation quality and scaling behavior may better reflect model capability than likelihood, while also suggesting a concrete path toward unified modeling across discrete text and continuous modalities.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongcan Guo, Qinyu Zhao, Yian Zhao, Shen Nie, Rui Zhu, Qiushan Guo, Feng Wang, Tao Yang, Hengshuang Zhao, Guoqiang Wei, Yan Zeng</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> Large language models have achieved remarkable success under the autoregressive paradigm, yet high-quality text generation need not be tied to a fixed left-to-right order. Existing alternatives still struggle to jointly achieve generation efficiency, scalable representation learning, and effective global semantic modeling. We propose Cola DLM, a hierarchical latent diffusion language model that frames text generation through hierarchical information decomposition. Cola DLM first learns a stable text-to-latent mapping with a Text VAE, then models a global semantic prior in continuous latent space with a block-causal DiT, and finally generates text through conditional decoding. From a unified Markov-path perspective, its diffusion process performs latent prior transport rather than token-level observation recovery, thereby separating global semantic organization from local textual realization. This design yields a more flexible non-autoregressive inductive bias, supports semantic compression and prior fitting in continuous space, and naturally extends to other continuous modalities. Through experiments spanning 4 research questions, 8 benchmarks, strictly matched ~2B-parameter autoregressive and LLaDA baselines, and scaling curves up to about 2000 EFLOPs, we identify an effective overall configuration of Cola DLM and verify its strong scaling behavior for text generation. Taken together, the results establish hierarchical continuous latent prior modeling as a principled alternative to strictly token-level language modeling, where generation quality and scaling behavior may better reflect model capability than likelihood, while also suggesting a concrete path toward unified modeling across discrete text and continuous modalities.</p>https://arxiv.org/abs/2605.06548Thu, 07 May 2026 00:00:00 +0000Skill1: Unified Evolution of Skill-Augmented Agents via Reinforcement Learning
https://arxiv.org/abs/2605.06130
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06130.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaorui Shi, Yuxin Chen, Zhengxi Lu, Yuchun Miao, Shugui Liu, Qi GU, Xunliang Cai, Xiang Wang, An Zhang</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> A persistent skill library allows language model agents to reuse successful strategies across tasks. Maintaining such a library requires three coupled capabilities. The agent selects a relevant skill, utilizes it during execution, and distills new skills from experience. Existing methods optimize these capabilities in isolation or with separate reward sources, resulting in partial and conflicting evolution. We propose Skill1, a framework that trains a single policy to co-evolve skill selection, utilization, and distillation toward a shared task-outcome objective. The policy generates a query to search the skill library, re-ranks candidates to select one, solves the task conditioned on it, and distills a new skill from the trajectory. All learning derives from a single task-outcome signal. Its low-frequency trend credits selection and its high-frequency variation credits distillation. Experiments on ALFWorld and WebShop show that Skill1 outperforms prior skill-based and reinforcement learning baselines. Training dynamics confirm the co-evolution of the three capabilities, and ablations show that removing any credit signal degrades the evolution.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06130.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaorui Shi, Yuxin Chen, Zhengxi Lu, Yuchun Miao, Shugui Liu, Qi GU, Xunliang Cai, Xiang Wang, An Zhang</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> A persistent skill library allows language model agents to reuse successful strategies across tasks. Maintaining such a library requires three coupled capabilities. The agent selects a relevant skill, utilizes it during execution, and distills new skills from experience. Existing methods optimize these capabilities in isolation or with separate reward sources, resulting in partial and conflicting evolution. We propose Skill1, a framework that trains a single policy to co-evolve skill selection, utilization, and distillation toward a shared task-outcome objective. The policy generates a query to search the skill library, re-ranks candidates to select one, solves the task conditioned on it, and distills a new skill from the trajectory. All learning derives from a single task-outcome signal. Its low-frequency trend credits selection and its high-frequency variation credits distillation. Experiments on ALFWorld and WebShop show that Skill1 outperforms prior skill-based and reinforcement learning baselines. Training dynamics confirm the co-evolution of the three capabilities, and ablations show that removing any credit signal degrades the evolution.</p>https://arxiv.org/abs/2605.06130Thu, 07 May 2026 00:00:00 +0000