diff --git a/feed_weekly.xml b/feed_weekly.xml
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--- a/feed_weekly.xml
+++ b/feed_weekly.xml
@@ -7,741 +7,741 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Mon, 01 Jun 2026 00:37:51 +0000
+ Mon, 08 Jun 2026 00:39:35 +0000
- MemForest: An Efficient Agent Memory System with Hierarchical Temporal Indexing
- https://arxiv.org/abs/2605.23986
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23986.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Chen, Zining Zhang, Wenqi Pei, Bingsheng He, Ming Wu, Jason Zeng, Michael Heinrich, Wei Wu, Hongbao Zhang</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Memory is a fundamental component for enabling long-context LLM agents, supporting persistent state across interactions through a continuous serve-and-update lifecycle. Despite substantial prior work, existing systems suffer from significant maintenance overhead due to two key limitations: coarse-grained state management and inherently sequential update pipelines. In particular, updates are often tightly coupled with LLM inference and require full-state rewrites, leading to poor scalability and growing latency as memory accumulates. To address these challenges, we present MemForest, a memory framework that reformulates agent memory as a write-efficient temporal data management problem. MemForest breaks the sequential bottleneck via parallel chunk extraction, decoupling memory construction into concurrent, independent operations. To further eliminate coarse-grained maintenance, we introduce MemTree, a hierarchical temporal index that organizes memory as time-ordered trees rather than flat global summaries. This design replaces full-state rewrites with localized per-node updates, reducing maintenance cost to the affected tree paths while naturally preserving temporally evolving states. We evaluate MemForest on two long-context memory benchmarks, LongMemEval-S and LoCoMo. On LongMemEval-S, MemForest achieves the best overall performance among stateful baselines, reaching 79.8% pass@1 accuracy while sustaining a memory construction throughput approximately 6x higher than state-of-the-art approaches including EverMemOS.</p>
- https://arxiv.org/abs/2605.23986
- Sat, 16 May 2026 00:00:00 +0000
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- Self-Improving CAD Generation Agents with Finite Element Analysis as Feedback
- https://arxiv.org/abs/2605.17448
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guijin Son, Jehyun Park, Seyeon Park, Sunghee Ahn, Youngjae Yu</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Computer-aided design (CAD) is the backbone of modern industrial design, yet learned CAD generators still fall short of real engineering pipelines: they neither iterate like engineers nor evaluate what engineering requires. Prior work has treated CAD generation as two disjoint steps, part synthesis and assembly, where the former is graded by proximity to a gold reference and the latter, when handled at all, is reduced to a separate constraint solving step. In this work, we introduce a more industry-native task formulation that requires a model to produce a fully assembled multi-part STEP file from a free-form engineering brief, which is then validated via finite element analysis (FEA). FEA validation reveals that Codex (GPT-5.5) and Claude Code (Opus-4.7) agents do not produce a single strict-passing artifact in the main first-attempt sweep, with the best configuration meeting only about 20% of typed requirements on average. Moreover, we introduce two additional supervision signals, a novel text-only blueprint schema and a 21-view image renderer that aids the agent's visual inspection, that better align the generation loop with how engineers iterate in practice. On S2O and Fusion360, the same feedback tools improve geometric reconstruction, with GPT-5.5/xhigh rising from 0.444 to 0.592 Box-IoU on S2O and from 0.397 to 0.505 on Fusion360. Together these signals move CAD programs toward artifacts that are not only visually plausible but also checked against physical and structural requirements.</p>
- https://arxiv.org/abs/2605.17448
- Sun, 17 May 2026 00:00:00 +0000
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- Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration
- https://arxiv.org/abs/2605.17423
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17423.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiren Song, Huilin Zhong, Kevin Qinghong Lin, Haofan Wang, Mike Zheng Shou</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> We study series-level cinematic remaking, a long-horizon video-to-video generation problem that localizes full episodes or films via stylization or actor replacement while strictly preserving narrative structure, motion choreography, and character identity across hundreds of shots. Existing video generation and editing pipelines often break down in this regime due to compounding identity drift, background mutation, and semantic erosion under large camera motions and viewpoint changes. We propose Soap2Soap, a multi-agent framework that enforces long-term language-visual consistency through a Dual-Bridge Consistency mechanism: a scene-aware JSON screenplay serving as a persistent semantic backbone, and dynamically allocated visual reference anchors at both scene and shot levels. To suppress drift before video synthesis, we introduce batch keyframe consistency, jointly generating multiple keyframes in a shared latent context via a grid-based formulation. A closed-loop verification agent further audits identity, stability, and alignment to trigger selective regeneration. Experiments on SoapBench demonstrate strong improvements over commercial video generation APIs in long-term consistency and narrative fidelity.</p>
- https://arxiv.org/abs/2605.17423
- Sun, 17 May 2026 00:00:00 +0000
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- See What I Mean: Aligning Vision and Language Representations for Video Fine-grained Object Understanding
- https://arxiv.org/abs/2605.18018
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18018.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyuan Sun, Bowen Yin, Yuanming Li, Xihan Wei, Qibin Hou</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual prompts, such as masks or points, SWIM leverages mask supervision only during training to guide cross-modal attention, allowing the model to automatically attend to the user-specified object at inference. Our cross-attention analysis of pretrained multimodal large languagemodels (MLLMs) reveals a systematic discrepancy: Attribute words produce sharp, localized activations in the visual modality, whereas object nouns yield diffuse and scattered patterns due to semantic reference bias and distributed high-level representations. To address this misalignment, we construct NL-Refer, an enriched dataset, in which each object mask is paired with a precise natural language referring expression. SWIM extracts multi-layer cross-attention maps from object nouns and enforces spatial consistency with ground-truth masks. Experimental results demonstrate that SWIM substantially improves text-visual alignment and achieves superior performance over visual-prompt-based methods on fine-grained object understanding benchmarks. The code and data are available at https://github.com/HumanMLLM/SWIM{https://github.com/HumanMLLM/SWIM}.</p>
- https://arxiv.org/abs/2605.18018
- Mon, 18 May 2026 00:00:00 +0000
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- ParaVT: Taming the Tool Prior Paradox for Parallel Tool Use in Agentic Video Reinforcement Learning
- https://arxiv.org/abs/2605.20342
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zuhao Yang, Kaichen Zhang, Sudong Wang, Keming Wu, Zhongyu Yang, Bo Li, Xiaojuan Qi, Shijian Lu, Xingxuan Li, Lidong Bing</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Training large multimodal models (LMMs) via reinforcement learning (RL) to natively invoke video-processing tools (e.g., cropping) has become a promising route to long-video understanding. However, existing native-RL methods dispatch tool calls sequentially (i.e., one per turn): a single wrong crop propagates errors without peer correction, multi-turn tool calls corrupt context, and inference cost scales linearly with the number of turns. We introduce ParaVT, the first multi-agent end-to-end RL-trained framework for Parallel Video Tool calling, dispatching multiple time-window crops in a single turn for cleaner context and better fault tolerance. Yet applying standard RL to ParaVT reveals an obstacle we term the Tool Prior Paradox: the pretrained tool priors that enable tool exploration also destabilize cold-started structural format and expose the skip-tool reward shortcut under temperature sampling. A cross-model contrast on a weaker-prior LMM supports this claim: format stays stable but RL elicits zero tool calls, indicating that prior strength is the shared driver of both format collapse and tool exploration. We propose PARA-GRPO (Parseability-Anchored and Ratio-gAted GRPO), which augments standard RL with two complementary mechanisms: (i) a targeted format reward applied only at the structural-token positions most prone to collapse, and (ii) a per-prompt frame-budget randomization that creates training prompts where calling the tool yields a measurable reward signal over skipping it. Across six long-video understanding benchmarks, ParaVT improves over the Qwen3-VL baseline by +7.9% on average, with PARA-GRPO lifting training-time format compliance from 0.13 to 0.64. As tool capabilities become increasingly internalized in modern LMMs, RL must cooperate with the resulting priors, and ParaVT offers a general recipe for agentic RL. Code, data, and model weights are publicly available.</p>
- https://arxiv.org/abs/2605.20342
- Tue, 19 May 2026 00:00:00 +0000
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- RankJudge: A Multi-Turn LLM-as-a-Judge Synthetic Benchmark Generator
- https://arxiv.org/abs/2605.21748
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenwei Tang, Zhaoyan Liu, Rasa Hosseinzadeh, Tongzi Wu, Keyvan Golestan, Jesse C. Cresswell</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> As interactive LLM-based applications are created and refined, model developers need to evaluate the quality of generated text along many possible axes. For simpler systems, human evaluation may be practical, but in complicated systems like conversational chatbots, the amount of generated text can overwhelm human annotation resources. Model developers have begun to rely heavily on auto-evaluation, where LLMs are also used to judge generation quality. However, existing LLM-as-a-judge benchmarks largely focus on simple Q\&A tasks that do not match the complexity of multi-turn conversations. We introduce RankJudge, a benchmark generator for evaluating LLM-as-a-judge on multi-turn conversations grounded in reference documents. RankJudge creates pairs of conversations where one conversation has a single flaw injected into one turn. This construction allows paired conversations to be labeled unambiguously as better or worse, and precisely isolates failure categories to individual turns, enabling a strict joint correctness criterion for judging. We implement RankJudge across the domains of machine learning, biomedicine, and finance, evaluate 21 frontier LLM judges, and rank those judges via the Bradley-Terry model. Our formulation also allows ranking each conversation pair with difficulty ratings, which we use to dynamically curate the evaluation slice to reduce label noise, as confirmed via human annotation. We find that judge rankings are stable under partial observability, coarser correctness criteria, and an alternative random-walk rating algorithm.</p>
- https://arxiv.org/abs/2605.21748
- Wed, 20 May 2026 00:00:00 +0000
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- SciAtlas: A Large-Scale Knowledge Graph for Automated Scientific Research
- https://arxiv.org/abs/2605.22878
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22878.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuofei Qiao, Yunxiang Wei, Jiazheng Fan, Bin Wu, Busheng Zhang, Mengru Wang, Yuqi Zhu, Ningyu Zhang, Keyan Ding, Qiang Zhang, Huajun Chen</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> The exponential growth of global academic output has confronted researchers and AI agents with an unprecedented ``information explosion,'' where fragmented and unstructured knowledge organization impedes deep interdisciplinary integration. Current academic retrieval tools predominantly rely on superficial keyword matching or vector-space semantic retrieval, which lack the topological reasoning capabilities required to navigate complex logical connections. Agentic deep-research-based frameworks are often prone to logical hallucinations and consuming high inference costs. To bridge this gap, in this report, we introduce SciAtlas, a large-scale, multi-disciplinary, heterogeneous academic resource knowledge graph designed as a panoramic scientific evolution network. By integrating over 43M papers from 26 disciplines, and a total of 157M entities and 3B triplets, SciAtlas provides a structured topological cognitive substrate that dismantles disciplinary barriers and furnishes AI agents with a global perspective. Furthermore, we develop a neuro-symbolic retrieval algorithm featuring tri-path collaborative recall and graph reranking, achieving a seamless transition from simple semantic matching to deterministic association discovery. We also present key application directions of SciAtlas, including literature review, automated research trend synthesis, idea positioning, and academic trajectory exploration, to demonstrate that SciAtlas can serve as an effective ``cognitive map'' to empower the full loop of automated scientific research while significantly reducing reasoning costs. We have released the interfaces for KG retrieval and various downstream tasks in our GitHub repo.</p>
- https://arxiv.org/abs/2605.22878
- Wed, 20 May 2026 00:00:00 +0000
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- Lens: Rethinking Training Efficiency for Foundational Text-to-Image Models
- https://arxiv.org/abs/2605.21573
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21573.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Chen, Fangyun Wei, Ziyu Wan, Dongdong Chen, Jiawei Zhang, Jinjing Zhao, Sirui Zhang, Yang Yue, Zhiyang Liang, Baining Guo, Chong Luo, Jianmin Bao, Ji Li, Lei Shi, Qinhong Yang, Xiuyu Wu, Xuelu Feng, Yan Lu, Yanchen Dong, Yitong Wang, Yunuo Chen</p><p><b>Upvotes:</b> 106</p><p><b>Summary:</b> We introduce Lens, a 3.8B-parameter T2I model that achieves performance competitive with, and in several cases surpassing, state-of-the-art models with more than 6B parameters across various benchmarks, while requiring significantly less training compute. For example, Lens requires only about 19.3% of the training compute used by Z-Image. The training efficiency of Lens stems from two key strategies beyond its compact model size. First, we maximize data information density per training batch by (i) training on Lens-800M, a dataset of 800M densely captioned image-text pairs whose captions are generated by GPT-4.1 and contain approximately 109 words on average, providing richer semantic supervision than conventional short captions, and (ii) constructing each batch from images with multiple resolutions and diverse aspect ratios, thereby enlarging the effective visual coverage of each optimization step. Second, we improve convergence speed through careful architectural choices, including adopting a semantic VAE that provides better latent representations and employing a strong language encoder that accelerates optimization while enabling multilingual generalization from English-only training data. After pre-training, we apply RL with taxonomy-driven prompts (Lens-RL-8K) and structured reward rubrics to suppress artifacts and improve visual quality, a reasoner module with training-free system prompt search to better align user requests with the model, and distillation-based acceleration for 4-step inference. Through efficient training and systematic optimization, Lens generalizes to arbitrary aspect ratios from 1:2 to 2:1 and resolutions up to 1440^2, and supports prompts in several commonly used languages. Thanks to its compact size, Lens generates a 1024^2 image in 3.15 seconds on a single NVIDIA H100 GPU, while its distilled turbo version performs 4-step generation in 0.84 seconds.</p>
- https://arxiv.org/abs/2605.21573
- Wed, 20 May 2026 00:00:00 +0000
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- Rethinking Cross-Layer Information Routing in Diffusion Transformers
- https://arxiv.org/abs/2605.20708
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20708.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chao Xu, Maohua Li, Qirui Li, Yixuan Xu, Yanke Zhou, Yunhe Li, Cuifeng Shen, Hanlin Tang, Kan Liu, Tao Lan, Lin Qu, Shao-Qun Zhang</p><p><b>Upvotes:</b> 109</p><p><b>Summary:</b> Diffusion Transformers (DiTs) have become a de facto backbone of modern visual generation, and nearly every major axis of their design -- tokenization, attention, conditioning, objectives, and latent autoencoders -- has been extensively revisited. The residual stream that governs how information accumulates across layers, however, has been directly inherited from the original Transformer. In this paper, we present a systematic empirical analysis of cross-layer information flow in DiTs, jointly along depth and denoising timestep, and identify three concrete symptoms of traditional residual addition, namely monotonic forward magnitude inflation, sharp backward gradient decay, and pronounced block-wise redundancy. Motivated by this diagnosis, we propose Diffusion-Adaptive Routing (DAR), a drop-in residual replacement that performs learnable, timestep-adaptive, and non-incremental aggregation over the history of sublayer outputs. Moreover, the proposed DAR is compatible with many modern Transformer enhancement methods, such as REPA. On ImageNet 256times256, DAR improves SiT-XL/2 by 2.11 FID (7.56 vs.\ 9.67) and matches the baseline's converged quality with 8.75times fewer training iterations. Stacked on top of REPA, it yields a 2times training acceleration in the early stage, suggesting cross-layer information routing as an underexplored design axis in diffusion modeling, one that operates orthogonally to existing representation-alignment objectives. Beyond pretraining, DAR can also be applied during the fine-tuning stage of large-scale T2I models and preserves high-frequency details during Distribution Matching Distillation.</p>
- https://arxiv.org/abs/2605.20708
- Wed, 20 May 2026 00:00:00 +0000
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- VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis
- https://arxiv.org/abs/2605.22570
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinho Park, Youbin Kim, Hogun Park, Eunbyung Park</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Spatio-temporal reasoning is a core capability for Multimodal Large Language Models (MLLMs) operating in the real world. As such, evaluating it precisely has become an essential challenge. However, existing spatio-temporal reasoning benchmark datasets primarily rely on static image sets or passively curated video data, which limits the evaluation of fine-grained reasoning capabilities. In this paper, we introduce VGenST-Bench, a video benchmark that employs generative models to actively synthesize highly controlled and diverse evaluation scenarios. To construct VGenST-Bench, we propose a multi-agent pipeline incorporating a human quality control stage, ensuring the quality of all generated videos and QA pairs. We establish a comprehensive 3x2x2 video taxonomy, encompassing Spatial Scale, Perspective, and Scene Dynamics to span diverse scenarios. Furthermore, we design a hierarchical task suite that decouples low-level visual perception from high-level spatio-temporal reasoning. By shifting the paradigm from passive curation to active synthesis, VGenST-Bench enables fine-grained diagnosis of spatio-temporal understanding in MLLMs.</p>
- https://arxiv.org/abs/2605.22570
- Thu, 21 May 2026 00:00:00 +0000
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- ThriftAttention: Selective Mixed Precision for Long-Context FP4 Attention
- https://arxiv.org/abs/2605.23081
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23081.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joe Sharratt</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Efficient attention algorithms are critical to mitigate the quadratic cost of attention in long-context workloads. Prior work utilises block-scaled quantisation techniques on Blackwell GPUs to move attention computation to 4-bit precision to accelerate inference. However, these techniques result in significant quality degradation in long-context settings. We show that the output impact of quantisation error is highly non-uniform and increases with the importance of each query-key interaction, concentrating functionally relevant error in a small number of attention blocks that contain the most important tokens. We propose ThriftAttention, a low-bit attention variant that delivers near-FP16 long-context quality at FP4 inference efficiency. This approach proceeds in two stages. First, a heuristic rapidly selects a small number of important query-key block pairs for FP16 precision. Second, the selected blocks are computed in FP16 and the remaining blocks in FP4, with both paths merged via online softmax into a single output. We demonstrate across long-context benchmarks and model families that by computing only 5% of query-key blocks in FP16, ThriftAttention recovers on average 89.1% of the FP4-to-FP16 performance gap. We show ThriftAttention's advantage grows with sequence length, mitigating the systematic FP4 quality degradation observed at longer contexts. The code is available at https://github.com/joesharratt1229/ThriftAttention.</p>
- https://arxiv.org/abs/2605.23081
- Thu, 21 May 2026 00:00:00 +0000
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- LLMs as Noisy Channels: A Shannon Perspective on Model Capacity and Scaling Laws
- https://arxiv.org/abs/2605.23901
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xu Ouyang, Deyi Liu, Yuhang Cai, Jing Liu, Yuan Yang, Chen Zheng, Thomas Hartvigsen, Yiyuan Ma</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Existing scaling laws for Large Language Models (LLMs), predominantly monotonic power laws, fail to explain emerging non-monotonic phenomena such as catastrophic overtraining and quantization-induced degradation, where performance deteriorates despite increased compute. We propose the Shannon Scaling Law, a unified theoretical framework that models LLM training as information transmission over a noisy channel, grounded in the Shannon-Hartley theorem. By mapping model parameters to channel bandwidth and training tokens to signal power, our formulation explicitly captures the interaction between learning signal and intrinsic noise. This perspective reveals a fundamental Shannon capacity for LLMs: scaling model size or data without preserving a sufficient signal-to-noise ratio (SNR) inevitably amplifies noise, inducing a transition from monotonic improvement to U-shaped performance degradation. We validate our theory through experiments on Pythia and OLMo2 under perturbations, including Gaussian noise, quantization and supervised fine-tuning on math, QA and code tasks. The Shannon Scaling Law consistently outperforms classical scaling laws and recent perturbation-aware laws, achieving strong R^2 scores and accurately capturing loss basins missed by prior approaches. It also extrapolates: fitted on leq6.9B Pythia models with leq180B tokens, it predicts the unseen 12B model up to 307B tokens at pooled R^2{=}0.847, while monotonic baselines collapse.</p>
- https://arxiv.org/abs/2605.23901
+ When Does Multi-Agent RL Improve LLM Workflows? Workflow, Scale, and Policy-Sharing Tradeoffs
+ https://arxiv.org/abs/2605.24202
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Zeng, Yiran Wu, Yaolun Zhang, Wentian Zhao, Kun Wan, Qingyun Wu, Huazheng Wang</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Multi-agent LLM workflows route inference through specialized roles to lift end-task accuracy, but jointly training those roles with reinforcement learning is unstable in ways that are poorly understood. We study when end-to-end RL training of multi-agent LLM workflows improves over their base models, comparing Shared-Policy training, where all roles update one policy, with Isolated-Policy training, where each role has its own parameters. Our experimental matrix spans Eval-Opt, Voting, and Orch-Workers workflows, math and code tasks, and three model scales (0.6B, 1.7B, 4B). We find that multi-agent RL usually improves over base models, but gains depend jointly on workflow, task, and scale, not on policy sharing alone. Isolated-Policy tends to reach higher peak accuracy yet more often falls off a terminal accuracy cliff, while Shared-Policy training does not eliminate failure; it redistributes failure into qualitatively different patterns. We then explain the strongest of these patterns through role-level gradient dynamics induced by workflow topology and policy routing: under Isolated-Policy, parallel same-role agents on shared prompts amplify per-role gradients and drive terminal degradation in Voting and Orch-Workers workflows; under Shared-Policy, asymmetric per-step gradient mass causes the shared policy to be captured by the dominant role, producing different failure signatures by task and workflow. Together, the empirical map and its underlying mechanisms show that policy sharing routes training pressure through different channels rather than offering uniform stability, making it a design choice with workflow- and task-conditional tradeoffs.</p>
+ https://arxiv.org/abs/2605.24202Fri, 22 May 2026 00:00:00 +0000
- GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
- https://arxiv.org/abs/2605.23888
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Katharina Schmid, Nicolas von Lützow, Jozef Hladký, Angela Dai, Matthias Nießner</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> We introduce a new approach to high-fidelity 3D scene reconstruction from multi-view RGB images that tightly couples reconstruction with a strong generative 3D prior. We cast scene reconstruction as conditional 3D generation over a set of spatially-localized, overlapping chunks that together tile the scene, scaling generation to large scene extents. Crucially, we inherit the fidelity and completeness of state-of-the-art generative shape models -- we use Trellis.2 as an example -- which we generalize to the scene level. To this end, we propose a projection-based conditioning mechanism that lifts posed multi-view image features into a coherent 3D representation aligned with the generative model, independent of view ordering and spatially anchored to the scene, yielding high-fidelity, multi-view consistent generated geometry. This enables lifting the strong object-level prior of Trellis.2 to multi-view, scene-scale generation, producing faithful, editable PBR mesh reconstructions of indoor environments. As a result, we obtain high-fidelity results that outperform cutting-edge reconstruction methods by 16%.</p>
- https://arxiv.org/abs/2605.23888
+ From Activation to Causality: Discovery of Causal Visual Representations in the Human Brain
+ https://arxiv.org/abs/2605.23895
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23895.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuval Golbari, Navve Wasserman, Matias Cosarinsky, Roman Beliy, Aude Oliva, Antonio Torralba, Michal Irani, Tamar Rott Shaham</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Identifying which brain regions represent a visual concept in the human brain is a central challenge in neuroscience. Existing approaches have localized coarse functional regions (e.g., faces, places) through activation maximization, identifying regions that activate strongly for a target concept relative to other concepts. Yet strong activation alone does not establish that a region represents the concept itself, as responses may instead be driven by correlated visual or semantic cues. We introduce BrainCause, an automated framework that combines generative and brain models to synthesize controlled stimuli and validate neural representations through targeted causal testing. Given a query specifying a concept of interest, our framework constructs targeted stimulus sets comprising concept images, counterfactual edits that remove the target concept while preserving other image content, and images with candidate correlated distractors. It then uses an image-to-fMRI encoding model to predict brain responses and searches for representations that respond specifically to the target concept over correlated alternatives. BrainCause returns validated candidate representations and proposes follow-up fMRI experiments to further test or extend its discoveries. Our approach successfully recovers known functional localizations and identifies new candidate representations across dozens of concepts, validated on both predicted and measured fMRI data. Critically, we show that without causal validation, a large fraction of localizations would be false positives, confirming that activation alone is insufficient evidence of representation.</p>
+ https://arxiv.org/abs/2605.23895Fri, 22 May 2026 00:00:00 +0000
- ETCHR: Editing To Clarify and Harness Reasoning
- https://arxiv.org/abs/2605.23897
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Beichen Zhang, Yuhong Liu, Jinsong Li, Yuhang Zang, Jiaqi Wang, Dahua Lin</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Multimodal Large Language Models have advanced visual reasoning, yet a purely textual chain of thought remains a bottleneck for questions that require fine-grained focus or view transformations. The ''think with images'' paradigm narrows this gap, but existing approaches are either constrained by fixed predefined toolkits or produce noisy intermediate images from unified multimodal methods. We pursue a third option: using a dedicated image editing model and decouple it with an understanding model. However, off-the-shelf image editors fail as reasoning assistants with two complementary gaps: a language-side gap, where editors trained as passive instruction-followers cannot map an abstract question to an appropriate visual transformation, and a generation-side gap, where edit correctness degrades as reasoning depth grows. Guided by this analysis, we introduce ETCHR (Editing To Clarify and Harness Reasoning), a question-conditioned, reasoning-aware image editor decoupled from the downstream understanding model and trained with a two-stage recipe targeted at the two gaps: Reasoning Imitation via supervised fine-tuning on edit trajectories, followed by Reasoning Enhancement with VLM-derived rewards for edit correctness and downstream reasoning accuracy. Since the editor is decoupled, ETCHR plugs into different open- and closed-source MLLMs in a training-free manner. Across five task families (fine-grained perception, chart understanding, logic reasoning, jigsaw restoration, and 3D understanding), ETCHR raises average Pass@1 from 55.95 to 60.77 (+4.82) with Qwen3-VL-8B, from 65.08 to 70.55 (+5.47) with Gemini-3.1-Flash-Lite, and from 76.55 to 81.16 (+4.61) with the 1T-parameter MoE model Kimi K2.5.</p>
- https://arxiv.org/abs/2605.23897
- Fri, 22 May 2026 00:00:00 +0000
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- SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
- https://arxiv.org/abs/2605.23345
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23345.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zizhao Tong, Hongfeng Lai, Zeqing Wang, Zhaohu Xing, Kexu Cheng, Haoran Xu, Zhao Pu, Shangwen Zhu, Ruili Feng, Jian Zhao, Yan Zhang, Hao Tang, Yeying Jin, Ling Shao</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or reloading affect only a localized region around the weapon (the scope), while continuous camera and movement signals govern stable surroundings. We propose SCOPE, which inserts a conditioning module into each transformer block of a pretrained video diffusion model. It reshapes features into per-pixel temporal sequences so that each position computes its action response from local visual content. This separates in-scope effects from out-of-scope generation without segmentation labels. We also introduce CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry. It comprises 69K clips from 7 titles with 10-DoF controller signals, curated to remove gameplay bias. The model learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes. Experiments confirm strong action responsiveness, precise scope separation, and effective cross-game generalization.</p>
- https://arxiv.org/abs/2605.23345
- Fri, 22 May 2026 00:00:00 +0000
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- SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills
- https://arxiv.org/abs/2605.24117
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yingtie Lei, Zhongwei Wan, Jiankun Zhang, Samiul Alam, Zixuan Zhong, Peizhou Huang, Xin Wang, Jingxuan Zhang, Donghao Zhou, Yunta Hsieh, Zhihao Dou, Hui Shen, Yan Xu, Dimitrios Dimitriadis, Tuo Zhang, Mi Zhang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Large language model (LLM) agents accumulate rich episodic trajectories while solving real-world tasks, but it remains unclear whether such experience can be distilled into reusable procedural skills. We introduce SkillEvolBench, a diagnostic benchmark for evaluating this step from experience reuse to skill formation. It contains 180 tasks across six real-world agent environments, organized into role-conditioned task families with shared latent procedures. Agents learn from acquisition tasks, update an external skill library using compacted trajectories and verifier feedback, and then face frozen deployment tasks testing context shift, adversarial shortcuts, and composition. By comparing self-generated and curated-start skill evolution against no-skill and raw-trajectory controls, SkillEvolBench separates procedural abstraction from base capability, curated prior knowledge, and direct reuse of episodic traces. Across ten model configurations and three agent harnesses, we find that current agents often adapt locally but rarely form robust reusable skills. Skill-based conditions can improve acquisition or replay, and individual models sometimes gain on specific deployment axes, but these gains are unstable under frozen deployment. Raw-trajectory reuse frequently outperforms distilled skills, suggesting that current abstraction procedures discard contextual and procedural cues that remain useful for future tasks. Capacity and cost analyses further show that writing more skills or larger Tier-3 resource libraries is not sufficient: additional updates can improve coverage while introducing episode-specific drift and procedural clutter. These findings position SkillEvolBench as a testbed for measuring when one-off experience becomes durable procedural knowledge rather than task-local memory.</p>
- https://arxiv.org/abs/2605.24117
- Fri, 22 May 2026 00:00:00 +0000
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- PhotoFlow: Agentic 3D Virtual Photography Missions
- https://arxiv.org/abs/2605.23771
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiarui Guo, Haojia Wei, Yiming Zhang, Yifei Liu, Yuning Gong, Hongjie Zhang, Xue Yang, Zhihang Zhong</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Virtual photography asks an agent to enter a prepared 3D scene with no preselected camera pose or reference image, infer a suitable shot from scene information and a language intent, choose executable camera parameters, and render the final photograph. Recent progress in vision-language models makes this kind of spatial agent increasingly plausible, but the task stresses two capabilities that remain hard to evaluate together: complex 3D spatial understanding and abstract aesthetic judgment. We introduce PhotoFlow, a Director-Reviewer-Reflector agent for closed-loop camera search. The Director builds a soft photographic blueprint and proposes diverse candidate cameras; the Reviewer combines rule checks, visual critique, and pairwise incumbent selection; and the Reflector converts failures into region memory, dead-zone suppression, and high-explore relocation. We also introduce VPhotoBench, a benchmark of 47 open-license Blender scenes and 141 language-conditioned photography missions spanning subject placement, relational composition, and atmosphere/style. On held-out experiments, PhotoFlow achieves the strongest external quality-alignment composite and success rate among one-shot prediction, single-chain reflection, anchor-bank selection, and random search under a six-round rendering budget. To our knowledge, this is the first work to make language-conditioned virtual photography in arbitrary Blender scenes an executable agent task, and our results show that an LLM-centered spatial agent can already produce strong photographs in a setting designed to challenge both 3D reasoning and aesthetic choice.</p>
- https://arxiv.org/abs/2605.23771
- Fri, 22 May 2026 00:00:00 +0000
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- From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills
- https://arxiv.org/abs/2605.23899
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23899.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zisu Huang, Jingwen Xu, Yifan Yang, Ziyang Gong, Qihao Yang, Muzhao Tian, Xiaohua Wang, Changze Lv, Xuemei Gao, Qi Dai, Bei Liu, Kai Qiu, Xue Yang, Dongdong Chen, Xiaoqing Zheng, Chong Luo</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Language agents increasingly improve by reusing skills -- structured procedural artifacts distilled from past experience. In particular, domain-level and model-generated skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- experience generation, skill extraction, and skill consumption -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor targets behave uniformly. A model can be a strong extractor yet a weak consumer, or vice versa, with skill utility independent of model scale or baseline task strength. To explain these patterns, we then dissect each lifecycle stage in depth, analyzing how experience composition shapes skill quality, what properties characterize useful skills, and how the same skill transfers across different consumers. Finally, we translate these findings into a concrete meta-skill that guides skill extraction toward the features tied to actual utility, which consistently improves skill quality across domains and substantially reduces negative transfer.</p>
- https://arxiv.org/abs/2605.23899
- Fri, 22 May 2026 00:00:00 +0000
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- AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discovery
- https://arxiv.org/abs/2605.23204
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23204.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guiyao Tie, Jiawen Shi, Dingjie Song, Yixiao Huang, Ziji Sheng, Xueyang Zhou, Daizong Liu, Pan Zhou, Yongchao Chen, Ran Xu, Lifang He, Qingsong Wen, Manling Li, Cong Lu, Shuai Li, Pengtao Xie, Yixuan Yuan, Rui Meng, Lei Xing, Lichao Sun, Caiming Xiong, Philip S. Yu, Jianfeng Gao</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Scientific research is being reshaped by AI systems that move beyond isolated assistance toward longer-horizon workflows spanning literature grounding, hypothesis generation, experimentation, validation, reporting, and revision. This shift marks a transition from task-level AI for science to workflow-level research automation. Yet current systems remain fragmented, differing in autonomy, domain scope, execution environment, validation mechanism, and human oversight, while still struggling with evidence preservation, reproducibility, weak-direction rejection, provenance tracking, cross-domain robustness, and accountable scientific closure. This survey examines these developments through AutoResearch, defined as the developmental spectrum of AI-powered scientific workflow automation. Within it, Vibe Research denotes the human-steered region of prompt-based assistance and human-verified execution, whereas emerging AI-led systems coordinate larger portions of the discovery loop without achieving robust autonomy. We analyze how research systems redistribute control, evidence, execution, validation, and accountability across workflows and organize the field around five workflow conditions: literature and research grounding; hypothesis formation and planning; experimentation and tool use; feedback, validation, and review; and reporting and knowledge communication. We further synthesize AI scientist systems, mixed-initiative co-research frameworks, benchmarks, domain deployments, and open-source infrastructures. Finally, we propose five evaluation dimensions--novelty, validity, impact, reliability, and provenance--and show that AutoResearch autonomy is domain-conditioned, being more credible in structured, executable, and rapidly verifiable settings but limited in embodied, delayed, heterogeneous, ethical, or institutionally accountable contexts.</p>
- https://arxiv.org/abs/2605.23204
- Fri, 22 May 2026 00:00:00 +0000
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- QUEST: Training Frontier Deep Research Agents with Fully Synthetic Tasks
- https://arxiv.org/abs/2605.24218
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Xie, Tianhe Lin, Zilu Wang, Yuting Ning, Yuekun Yao, Tianci Xue, Zhehao Zhang, Zhongyang Li, Kai Zhang, Yufan Wu, Shijie Chen, Boyu Gou, Mingzhe Han, Yifei Wang, Vint Lee, Xinpeng Wei, Xiangjun Wang, Yu Su, Huan Sun</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Deep research agents extend the role of search engines from retrieving keyword-matched pages to synthesizing knowledge, fundamentally changing how humans interact with information. However, frontier systems remain proprietary, while existing open agents often generalize poorly across different task types, leaving unclear how to train a broadly capable deep research agent. We release QUEST, a family of open models (ranging from 2B to 35B) that serve as general-purpose deep research agents designed to handle a wide range of long-horizon search tasks, with strong capabilities in fact seeking, citation grounding, and report synthesis. To build QUEST, we propose an effective training recipe combining mid-training, supervised fine-tuning, and reinforcement learning. Central to this recipe is a curated data synthesis pipeline based on unified rubric trees, which applies to different task types and enables synthesizing training data with verifiable rewards without human annotation. In addition, QUEST incorporates a built-in context management mechanism that enables effective long-horizon reasoning and knowledge synthesis. Using only 8K synthesized tasks, QUEST approaches or even surpasses frontier closed-source agents across eight deep research benchmarks spanning diverse task types, and achieves the best overall performance among recent open-weight agents. We released everything: models, data, and training scripts.</p>
- https://arxiv.org/abs/2605.24218
- Fri, 22 May 2026 00:00:00 +0000
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- PiD: Fast and High-Resolution Latent Decoding with Pixel Diffusion
- https://arxiv.org/abs/2605.23902
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23902.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Lu, Qi Wu, Jay Zhangjie Wu, Zian Wang, Huan Ling, Sanja Fidler, Xuanchi Ren</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Most practical high-resolution text-to-image systems, including latent diffusion and autoregressive models, perform generation in a compact latent space, and a decoder maps the generated latents back to pixels. Yet the latent-to-pixel decoder is reconstruction-oriented, optimized to invert the encoder rather than synthesize more details, and becomes increasingly costly at megapixel scale. This drawback calls for a more expressive and efficient decoding paradigm. Motivated by recent progress in scalable pixel-space diffusion, we introduce PiD, a Pixel diffusion Decoder that reformulates latent decoding as conditional pixel diffusion, unifying decoding and upsampling into one generative module. By denoising directly in high-resolution pixel space, PiD synthesizes 4times and even 8times upscaled images with low latency. For latent conditioning, a lightweight sigma-aware adapter injects noise-corrupted latents into the pixel diffusion backbone, enabling PiD to decode partially denoised latents and terminate the latent diffusion process early. To further improve efficiency, we distill the model using DMD2, reducing inference to just 4 steps. PiD applies to both conventional VAE latents and semantic latents (e.g., SigLIP, DINOv2) used in recent RAE-based models. PiD decodes latents of 512 times 512 images into 2048 times 2048 pixels in under 1 second with 13 GB peak memory on a consumer RTX 5090, and as fast as 210 ms on a GB200 GPU, about 6times faster than cascaded diffusion-based super-resolution pipelines with better visual fidelity.</p>
- https://arxiv.org/abs/2605.23902
- Fri, 22 May 2026 00:00:00 +0000
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- StepAudio 2.5 Technical Report
- https://arxiv.org/abs/2605.23463
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23463.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Lin, Bo Zhao, Boyong Wu, Chao Yan, Chen Wu, Cheng Yi, Chengyuan Yao, Daijiao Liu, Fei Tian, Feng Tian, Haiyang Sun, Haoyang Zhang, Jiangjie Zhen, Jinglan Gong, Jun Chen, Li Xie, Peilin Li, Peng Yang, Pengfei Tan, Qingjian Lin, Runze Li, Shenghua Hu, Siyi Zhou, Wenwen Qu, Xiangyu Li, Xiangyu Tony Zhang, Xuerui Yang, Yang Yang, Yechang Huang, Yu Fu, Yuchu Luo, Yuxin Li, Yuxin Zhang, Zhengyan Sheng, Brian Li, Chang Zeng, Changlin Zhang, Chen Geng, Chenghao Dong, Chengli Feng, Dan Zhou, Danni Wan, Di Chen, Die Zhang, Dongqing Pang, Guanglong Yang, Guoqiang Hu, Huangxi Zhu, Jianzheng Gao, Jinghua Liang, Jinmei Wan, Junjie Yuan, Kang An, Lei Lei, Limin Zhong, Lun Cai, Mengqiang Ren, Min Xu, Mingliang Li, Mingxiao Li, Na Wang, Qiang Tong, Qiaoling Huang, Qingfu Du, Rui Wang, Shengchen Zhou, Shi Qiu, Shihao Peng, Shiliang Yang, Siqi Tu, Tianjiao Deng, Ting Xu, Tong Wang, WeiMing Niu, Wuxun Xie, Xianwei Zhang, Xianyu Feng, Xiaojia Liu, Xing Chen, Xiongbin Wu, Yan Wu, Yang Li, Yi Liu, Yifan Zhang, Yile Liu, Yongshen Long, Yu Luo, Yuanhao Ding, Yuhao Wang, Yuhe Yin, Yunfang Xu, Yuxiang Yang, Zhiguo Huang, Zhiyue Wu, Zichao Li, Zichao Zhou, Daxin Jiang, Future Li, Gang Yu, Xiangyu Zhang, Yibo Zhu</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Unified audio-language modeling has emerged as a prominent trend in modern speech systems, promising to bring the reasoning capabilities of large language models to auditory tasks. However, existing unified foundations often struggle to match the depth of specialized systems across automatic speech recognition (ASR), text-to-speech synthesis (TTS), and realtime spoken interaction. Bridging this gap remains an open challenge. This report presents StepAudio 2.5, a unified audio-language foundation model that matches or exceeds specialized systems across all three capabilities. Rather than treating these tasks as architecturally distinct, we operate on the premise that once text and audio share a multimodal representational space, task specialization becomes a matter of operational regimes: data construction, optimization targets, and decoding constraints. Guided by this insight, we advance the post-training paradigm from standard supervised learning to task-tailored Reinforcement Learning from Human Feedback (RLHF), using it as the primary mechanism to define complex optimization targets. We leverage this RLHF-centric alignment, alongside specialized decoding, to shape a shared backbone into three distinct operational modes. Concretely, the ASR branch advances transcription efficiency via verifiable multi-token decoding; the TTS branch achieves controllable, expressive synthesis through preference-based RLHF and context-rich supervision; and the Realtime branch realizes low-latency, persona-consistent dialogue via generative reward modeling within an RLHF framework. On standard benchmarks, StepAudio 2.5 achieves state-of-the-art results across ASR, TTS, and Realtime, demonstrating that a singular audio-language foundation can successfully internalize the distinct deployment objectives of speech understanding, generation, and live interaction.</p>
- https://arxiv.org/abs/2605.23463
- Fri, 22 May 2026 00:00:00 +0000
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- Foundation Protocol: A Coordination Layer for Agentic Society
- https://arxiv.org/abs/2605.23218
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bang Liu, Yongfeng Gu, Jiayi Zhang, Zhaoyang Yu, Sirui Hong, Maojia Song, Xiaoqiang Wang, Mingyi Deng, Zijie Zhuang, Ronghao Wang, Mingzhe Cao, Yutong Zhu, Xingjian Li, Yifan Wu, Jianhao Ruan, Yiran Peng, Shuangrui Chen, Jinlin Wang, Yizhang Lin, Dongjie Zhang, Dekun Wu, Chen Ma, Lizi Liao, Han Yu, Jian Pei, Heng Ji, Qiang Yang, Yuyu Luo, Chenglin Wu</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Autonomous agents are moving from tools into a layer of social infrastructure: they browse, purchase, deploy software, manage systems, and increasingly interact with one another. As these systems scale, the bottleneck shifts away from raw model capability toward coordination. Agents need to form reliable relationships, organize multi-agent work, exchange value, support an AI economy, and stay safe and accountable under real-world oversight. This paper introduces the Foundation Protocol (FP), a graph-first coordination layer for an emerging human-AI society. FP unifies heterogeneous entities, including agents, tools, resources, humans, institutions, and organizations, and supports native multi-party organization and event-based collaboration. It also provides economic primitives for metering, receipts, and settlement, and treats policy, provenance, and audit as first-class concerns. FP is designed to wrap and bridge existing protocols rather than replace them, enabling incremental adoption while reducing integration and governance overhead. The aim is to keep autonomous agency composable while keeping accountability non-negotiable, so that coordination itself can become shared infrastructure for a human-AI society that is open, pluralistic, and governable.</p>
- https://arxiv.org/abs/2605.23218
- Fri, 22 May 2026 00:00:00 +0000
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- EvalVerse: Pipeline-Aware and Expert-Calibrated Benchmarking for Professional Cinematic Video Generation
- https://arxiv.org/abs/2605.23271
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songlin Yang, Haobin Zhong, Ruilin Zhang, Xiaotong Zhao, Shuai Li, Kai Zheng, Xuyi Yang, Zhe Wang, Zhenchen Tang, Yang Li, Bohai Gu, Zhengwei Peng, Yidan Huang, Mengzhou Luo, Yihang Bo, Dalu Feng, Yujia Zhang, Juntao Ma, Ruiqi Wang, Lvmin Zhang, Yuwei Guo, Frank Guan, Maneesh Agrawala, Hongbo Fu, Alan Zhao, Anyi Rao</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> The rapid evolution of generative video foundation models has propelled the field toward professional-grade cinematic synthesis. To achieve such demanding quality, the community transitions towards Reinforcement Learning (RL) and agentic workflows. However, reliable evaluation has emerged as a critical bottleneck. Existing benchmarks predominantly evaluate ''whether it is right'' (basic prompt-following) while fundamentally neglecting ''whether it is good'' (cinematic quality, acting, and aesthetics). Furthermore, current automated metrics lack the domain-specific rigor required to provide trustworthy signals, creating a severe credibility gap between human aesthetic perception and machine scoring. To bridge this gap, we introduce EvalVerse, a comprehensive, pipeline-aware, and expert-calibrated evaluation framework. We treat video generation assessment not merely as an engineering task, but as a core scientific problem: the systematic digitization of subjective cinematic expertise. First, we organize domain knowledge into an evaluation taxonomy aligned with the professional filmmaking workflow (pre-production, production, and post-production). Second, we distill human expert judgments into a curated dataset with large-scale human annotations. Third, we inject this knowledge into Vision-Language Models (VLMs) through an expert-calibrated fine-tuning strategy, enabling the VLM to perform explicit Chain-of-Thought reasoning. Compared to previous works, EvalVerse not only retains compatibility with foundational ''rightness'' metrics, but also significantly expands the criteria to ''goodness'' and broaden the task coverage to complex multi-shot sequencing and audio-visual integration. Consequently, by providing granular diagnostic signals, EvalVerse transcends a static leaderboard and establishes a fundamental infrastructure for future work, such as reward models and evaluator agent.</p>
- https://arxiv.org/abs/2605.23271
- Fri, 22 May 2026 00:00:00 +0000
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- SkillOpt: Executive Strategy for Self-Evolving Agent Skills
- https://arxiv.org/abs/2605.23904
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Yang, Ziyang Gong, Weiquan Huang, Qihao Yang, Ziwei Zhou, Zisu Huang, Yan Li, Xuemei Gao, Qi Dai, Bei Liu, Kai Qiu, Yuqing Yang, Dongdong Chen, Xue Yang, Chong Luo</p><p><b>Upvotes:</b> 208</p><p><b>Summary:</b> Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization.</p>
- https://arxiv.org/abs/2605.23904
- Fri, 22 May 2026 00:00:00 +0000
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- Faithfulness Metrics Don't Measure Faithfulness: A Meta-Evaluation with Ground Truth
- https://arxiv.org/abs/2605.25052
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yoav Gur-Arieh, Ana Marasović, Mor Geva</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Chains of thought (CoTs) have become central in interpreting and auditing behaviors of large language models. Yet growing evidence suggests that these traces often fail to faithfully represent the computations behind a model's predictions. Several faithfulness metrics have been proposed, but whether they indeed measure faithfulness remains unknown. Answering this requires ground-truth labels, which are hard to obtain since internal computations are not directly observable. Consequently, most works proposing metrics report only absolute scores or comparisons to prior metrics, and the few existing benchmarks rely on proxies like plausibility or importance, properties orthogonal to faithfulness that can mislead about whether a CoT can be trusted. We address this challenge by constructing tasks whose outputs reveal which intermediate computations must have produced them, and developing an automated labeling pipeline that yields ground-truth faithfulness labels at both the step and CoT level. Building on this methodology, we present BonaFide, a benchmark of 3,066 labeled CoTs across 13 tasks and 10 models, and use it to conduct the first systematic evaluation of prominent faithfulness metrics. Our experiments show that most metrics perform near chance, exhibit strong prediction biases and degrade on longer CoTs. The best metric reaches only 0.70 AUROC at the CoT level while another reaches 0.59 at the step level, with neither transferring across settings, while entailing prohibitively high computational cost. Our results expose fundamental gaps in current faithfulness evaluation and call for the development of more reliable and efficient metrics.</p>
- https://arxiv.org/abs/2605.25052
+ NITP: Next Implicit Token Prediction for LLM Pre-training
+ https://arxiv.org/abs/2605.24956
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangdong Zhang, Debing Zhang, Shaofeng Zhang, Xiaohan Qin, Yu Cheng, Junchi Yan</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Standard next-token prediction (NTP) supervises language models solely through discrete labels in the output logit space. We argue that this sparse one-hot supervision leaves the latent representation space under-constrained, allowing hidden states to drift into degenerate and anisotropic configurations that can limit generalization. To address this issue, we propose Next Implicit Token Prediction (NITP), which augments discrete prediction with dense continuous supervision directly in the representation space. NITP trains the model to predict the implicit semantic content of the next token, using shallow-layer representations from the same model as stable self-supervised targets. We provide theoretical analysis showing that NITP regularizes the optimization landscape by mitigating under-constrained degrees of freedom and encouraging a compact, structured representation geometry. Empirically, across dense and MoE models ranging from 0.5B to 9B parameters, NITP consistently improves downstream performance with negligible computational overhead. On a 9B MoE model, NITP achieves a 5.7% absolute improvement on MMLU-Pro, along with gains of 6.4% on C3 and 4.3% on CommonsenseQA, with approximately 2% additional training FLOPs and no additional inference cost. Our implementation is available at https://github.com/aHapBean/NITP.</p>
+ https://arxiv.org/abs/2605.24956Sun, 24 May 2026 00:00:00 +0000
- Your Embedding Model is SMARTer Than You Think
- https://arxiv.org/abs/2605.24938
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24938.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianrui Zhang, Hyun Jung Lee, Sukanta Ganguly, Tae-Eui Kam, Donghyun Kim, Yong Jae Lee</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Multimodal retrieval relies heavily on single-vector retrievers, which compress rich, sequential token sequences into one single global representation. While efficient, they discard fine-grained, local evidence critical for dense retrieval tasks. Multi-vector approaches were introduced as a solution, but they strictly require training and many ignore the necessity of a globally summarizing representation. To address this, we introduce SMART, a framework that unlocks the latent multi-vector capabilities of standard single-vector models. We first demonstrate that standard contrastive training on the pooled embedding implicitly shapes the retrieval geometry of preceding hidden states via gradient flow. By applying direct late-interaction over these frozen hidden states during inference, SMART acts as a plug-and-play upgrade that consistently improves performance across diverse modalities, improving even the state-of-the-art models further on MMEB-V2. We also reveal SMART's superior performance, as simple lightweight post-training not only saves time and compute, but also brings forth further improvement on Visual Document retrieval, allowing a single-vector model to outperform SoTA multi-vector counterparts. Ultimately, SMART offers both a highly efficient inference enhancement and a powerful finetuning technique for multimodal retrieval. We open source our code and weights at https://github.com/HanSolo9682/SMART.</p>
- https://arxiv.org/abs/2605.24938
- Sun, 24 May 2026 00:00:00 +0000
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- Macaron-A2UI: A Model for Generative UI in Personal Agents
- https://arxiv.org/abs/2605.24830
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24830.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fancy Kong, Congjie Zheng, Murphy Zhuang, Rio Yang, Sueky Zhang, Hao Fu, Gene Jin, Song Cao, Kaijie Chen, Andrew Chen, Pony Ma</p><p><b>Upvotes:</b> 80</p><p><b>Summary:</b> As personal agents evolve to handle complex, user-centric tasks, static plain-text chat is rapidly becoming a bottleneck. Generative UI emerges as the necessary new interface layer, dynamically synthesizing the right controls, options, and state from the interaction context in real time. We present Macaron-A2UI, a model for Generative UI in personal agents. Our goal is to move beyond text-only interaction by enabling agents to generate natural language together with lightweight, executable UI actions for information collection, preference refinement, confirmation, and multi-goal organization. We build a large-scale Generative UI corpus from heterogeneous dialogue sources, introduce A2UI-Bench for controlled evaluation, and train 30B, 235B and 754B models with parameter-efficient LoRA-based supervised fine-tuning followed by reward-driven reinforcement learning. The best Macaron-A2UI model reaches 75.6 overall on A2UI-Bench without explicit schema hints, surpassing the strongest full-schema frontier baseline. We release the models, benchmark, and evaluation protocol to support future work on Generative UI for personal agents.</p>
- https://arxiv.org/abs/2605.24830
- Sun, 24 May 2026 00:00:00 +0000
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- Does Seeing More Mean Knowing More? Mono-Anchored Advantage Normalization for Multi-Source Visual Reasoning
- https://arxiv.org/abs/2605.25437
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fanhu Zeng, Zhicong Luo, Zefan Wang, You Li, Chi Chen, Maosong Sun</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Visual reasoning through reinforcement learning with verifiable rewards (RLVR) has achieved remarkable progress. However, when dealing with multi-source inputs, existing approaches tend to treat them as a mere accumulation of information, lacking explicit mechanisms to distinguish whether integrating additional sources yields information gain or introduces interference. Therefore, they struggle to effectively model dynamic interaction when integrating multiple sources, particularly when they differ significantly in physical properties and semantics, e.g., infrared and depth, leading to inferior performance to mono-source reasoning when a certain source holds the dominant signal. To address this issue, we propose MARS, a novel mono-anchored multi-source reasoning framework that models each visual modality as an independent information source. Specifically, by treating mono-source rewards as dynamic anchors, our method explicitly incorporates the information gain introduced by multi-source fusion into advantage normalization and adaptively emphasizes mutual promotion between sources while suppressing potential noise or conflicts during RLVR. From theoretical analysis, our method effectively quantifies information gain introduced by multi-source integration in gradient estimation, enabling consistent modality regulation. Empirical results also show impressive 3.2% and 4.9% performance gains on GRPO and DAPO across diverse datasets, confirming effectiveness of our method.</p>
- https://arxiv.org/abs/2605.25437
+ StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration
+ https://arxiv.org/abs/2605.25659
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linrui Tian, Qi Wang, Bang Zhang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.</p>
+ https://arxiv.org/abs/2605.25659Mon, 25 May 2026 00:00:00 +0000
- Rethinking VLM Representation for VLA Initialization
- https://arxiv.org/abs/2605.25802
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weifeng Lin, Siyuan Huang, Hao Li, Tingwei Chen, Ruichuan An, Xinyu Wei, Jianbo Liu, Hongsheng Li</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Vision-Language-Action (VLA) models widely adopt pretrained Vision-Language Models (VLMs) as policy backbones, yet it remains unclear what kind of pretrained VLM representation is useful as a VLA initialization. In this paper, we study VLA initialization as a controlled representation-design problem along three axes: capability-level embodied VQA supervision, parameter-update strategy, and robot-data pretraining. Our experiments show that the original pretrained VLM representation is a key source of action performance. However, embodied VQA adaptation does not yield uniform gains: its benefit depends on downstream bottlenecks, and gains from different capability domains are not simply additive. For update strategy, LoRA provides a more reliable initialization than Full Finetune, indicating that overly reshaping the pretrained representation can weaken VLA initialization. Robot-data pretraining further improves VLA initialization, with the strongest variant obtained by staged LoRA-based training. Together, these findings suggest that effective VLM-to-VLA adaptation should inject action-relevant embodied and robot-trajectory signals while preserving the pretrained VLM representation that remains useful for action learning.</p>
- https://arxiv.org/abs/2605.25802
- Mon, 25 May 2026 00:00:00 +0000
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- Channel-wise Vector Quantization
- https://arxiv.org/abs/2605.26089
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26089.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Song, Tianhang Wang, Yitong Chen, Tong Zhang, Zuxuan Wu, Ming Li, Jiaqi Wang, Kaicheng Yu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> We present Channel-wise Vector Quantization (CVQ), a novel image tokenization paradigm that replaces patch-wise tokens with channel-wise tokens. Unlike conventional vector quantization, which assigns a discrete token to each patch feature vector, CVQ quantizes each channel of the feature map. This formulation represents an image as discrete levels of visual details, rather than as a grid of spatial patches. Based on CVQ, we introduce a new visual autoregressive framework with "next-channel prediction". Instead of rendering images patch by patch in raster order, our Channel-wise Autoregressive (CAR) model predicts image channels sequentially, producing progressively enriched visual details. Specifically, it first sketches global structure and then refines fine-grained attributes, akin to a human artist's workflow. Empirically, we show that: (1) CVQ achieves 100% codebook utilization with a 16K+ codebook size without any bells and whistles, and substantially improves reconstruction quality over conventional VQ; and (2) CAR attains a DPG score of 86.7 and a GenEval score of 0.79, demonstrating strong effectiveness for text-to-image generation.</p>
- https://arxiv.org/abs/2605.26089
- Mon, 25 May 2026 00:00:00 +0000
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- Helix4D: Complex 4D Mesh Generation
- https://arxiv.org/abs/2605.26109
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26109.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiraphon Yenphraphai, Jianqi Chen, Jian Wang, Gordon Qian, Sergey Tulyakov, Rameen Abdal, Raymond A. Yeh, Peter Wonka, Chaoyang Wang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces. We present Helix4D, a dynamic mesh generation framework by inheriting the expressive representation of Trellis2, adapting it from image-to-3D to video-conditioned 4D generation. Our design arises from two key questions: (a) how to enable Trellis2's frame-local attention to share information across frames while preserving its pretrained quality on rare cases such as transparent objects and inner surfaces, and (b) how to inject temporal information into a purely 3D positional encoding without breaking pretrained capabilities. We address (a) with a sliding-window cross-frame attention and anchor on the first frame. The first frame is generated by the base Trellis2 model and injected into our model, letting it inherit Trellis2's quality in rare cases through cross-frame attention. We address (b) with a 4D temporal encoding that repurposes redundant low-frequency spatial RoPE bands for time, extending the encoding from 3D with no additional parameters. Extensive experiments show the effectiveness of Helix4D for high-quality dynamic mesh generation on ActionBench and our own challenging complex dynamics set.</p>
- https://arxiv.org/abs/2605.26109
- Mon, 25 May 2026 00:00:00 +0000
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- InstructSAM: Segment Any Instance with Any Instructions
- https://arxiv.org/abs/2605.26102
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqian Yuan, Wentong Li, Zhaocheng Li, Yutong Lin, Juncheng Li, Siliang Tang, Jun Xiao, Yueting Zhuang, Wenqiao Zhang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> In this paper, we introduce InstructSAM, a unified and streamlined framework designed for multi-instance segmentation under arbitrary instructions. We formulates instruction-driven instance segmentation as a set-structured query prediction problem and propose an explicit reasoning-to-instance query interface that elegantly bridges a vision-language model (VLM) and SAM3. Specifically, a bank of learnable instance queries is injected into the VLM and contextualized with instruction and visual information, enabling each query to serve as an instance-aware slot. A hybrid-attention mechanism further promotes interaction among these queries, visual tokens, and instruction tokens, improving instance enumeration and reducing duplicate predictions. The resulting LLM-conditioned queries are projected into SAM3's detector query space to drive accurate multi-instance segmentation in a single forward pass. This design equips SAM3 with high-level instruction understanding, compositional reasoning, and instance-level set prediction without modifying its core architecture. To support training and evaluation, we further construct Inst2Seg, a high-quality and large-scale instruction-based instance segmentation dataset and benchmark that couples free-form instructions with instance-level masks. Extensive experiments show that only 2B-scale InstructSAM achieves strong results across complex instruction-driven and phrase-level referring segmentation benchmarks, outperforming prior end-to-end methods and SAM3's agentic pipeline while enabling efficient single-pass multi-instance prediction.</p>
- https://arxiv.org/abs/2605.26102
- Mon, 25 May 2026 00:00:00 +0000
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- Anticipate and Learn: Unleashing Idle-Time Compute in Proactive Agents
- https://arxiv.org/abs/2605.25971
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25971.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyi Hu, Qirong Lyu, Xianghan Kong, Weiwen Liu, Jianghao Lin, Zixuan Guo, Yan Xu, Yasheng Wang, Weinan Zhang, Yong Yu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> While AI agents demonstrate remarkable capabilities in reasoning and tool use, they remain fundamentally reactive: they compute responses only after explicit user prompts. This paradigm ignores a critical opportunity: the idle time between interactions is largely wasted, leaving agents unable to prepare for future user needs. To bridge this gap, we introduce ProAct, a proactive agent architecture that leverages idle-time compute to anticipate and fulfill likely upcoming user needs. By analyzing evolving dialogue history together with persistent memory, ProAct predicts upcoming needs and iteratively acquires information, allowing the agent to resolve knowledge gaps and prepare evidence before the user initiates a query.To rigorously evaluate proactive capabilities, we also introduce ProActEval, a comprehensive benchmark comprising 200 scenarios across 40 domains, featuring predictable need chains and diverse user cognitive profiles. Empirical results demonstrate significant advantages over reactive baselines. ProAct accelerates task completion by reducing required turns by 14.8%, decreases user effort by 11.7%, and cuts hallucination rates by 28.1% on ProActEval. Furthermore, MemBench evaluations confirm that ProAct achieves state-of-the-art reflective accuracy, underscoring its sustained and robust performance.</p>
- https://arxiv.org/abs/2605.25971
- Mon, 25 May 2026 00:00:00 +0000
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- Advancing Creative Physical Intelligence in Large Multimodal Models
- https://arxiv.org/abs/2605.26396
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26396.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheng Qian, Hyeonjeong Ha, Jiayu Liu, Jeonghwan Kim, Emre Can Acikgoz, Bingxuan Li, Kunlun Zhu, Jiateng Liu, Aditi Tiwari, Zhenhailong Wang, Xiusi Chen, Mahdi Namazifar, Heng Ji</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.</p>
- https://arxiv.org/abs/2605.26396
- Mon, 25 May 2026 00:00:00 +0000
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- Fast-dDrive: Efficient Block-Diffusion VLM for Autonomous Driving
- https://arxiv.org/abs/2605.23163
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kewei Zhang, Jin Wang, Sensen Gao, Chengyue Wu, Yulong Cao, Songyang Han, Boris Ivanovic, Langechuan Liu, Marco Pavone, Song Han, Daquan Zhou, Enze Xie</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> End-to-end autonomous driving via Vision-Language-Action (VLA) models demands a precarious balance between high-fidelity trajectory planning and efficient inference. Existing paradigms typically fall short: autoregressive (AR) VLAs are memory-bandwidth-bound on edge hardware and prone to exposure-bias drift, while full-sequence diffusion models preclude KV-cache reuse and suffer from "logical leakage" that violates the fundamental perceive-then-plan causality. We present Fast-dDrive, a block-diffusion VLA that performs bidirectional refinement within semantic units while enforcing strict causal ordering across them. Leveraging the observation that driving VLAs often emit structured JSON-like outputs, Fast-dDrive freezes structural tokens into a section scaffold and employs a section-aware training recipe that prioritizes safety-critical planning. We further introduce Scaffold Speculative Decoding to achieve AR-equivalent quality at significantly higher throughput. Finally, we propose a low-overhead test-time scaling scheme: by forking N stochastic trajectory rollouts from a single shared-prefix KV cache and averaging them, we effectively suppress prediction variance at a fractional computational cost. Empirical results demonstrate that Fast-dDrive redefines the speed-accuracy frontier for driving agents. On the WOD-E2E test set, Fast-dDrive achieves SOTA ADE@3s and ADE@5s, alongside the highest RFS among diffusion-based VLAs; on nuScenes, it reduces average L2 error to 0.32m (a 22% improvement). When integrated with SGLang, our framework delivers 12times throughput speedup over the AR baseline, narrowing the gap between high-capacity VLAs and the efficiency demands of real-time on-vehicle deployment.</p>
- https://arxiv.org/abs/2605.23163
- Mon, 25 May 2026 00:00:00 +0000
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- On-Policy Adversarial Flow Distillation for Autoregressive Video Generation
- https://arxiv.org/abs/2605.26105
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26105.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Luo, Shengju Qian, Xiaohang Tang, Zirui Zhu, Yong Liu, Xin Wang, Yang You</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Autoregressive video generators are attractive for streaming, long-horizon, and interactive applications, but distilling strong black-box teachers into causal students remains difficult. The student must learn under its own rollout distribution, whereas practical teachers may expose only prompt-conditioned completed videos and may differ in architecture, capacity, temporal design, and sampling schedule. This interface makes supervised fine-tuning off-policy, score-based distillation inapplicable, and direct adversarial imitation too sparse for denoising-time credit assignment. We propose Adversarial Flow Distillation (AFD), an on-policy framework for heterogeneous black-box video distillation. AFD queries the teacher and rolls out the current student on the same prompts, trains a prompt-paired Bradley-Terry discriminator to estimate clean-sample teacher-student discrepancy, and converts the resulting on-policy advantage into forward-process flow-matching updates on the student's own noised states. Thus, AFD provides dense velocity-field supervision while requiring no teacher scores, latents, denoising trajectories, step alignment, or reverse-chain reinforcement learning. Experiments across two causal AR student families show that AFD consistently improves motion- and physics-sensitive generation while preserving general video quality, and ablations validate the importance of adaptive on-policy feedback and forward-process credit assignment. The method requires only clean teacher videos and student rollouts, providing a practical route for distilling proprietary or heterogeneous video generators into efficient autoregressive students.</p>
- https://arxiv.org/abs/2605.26105
- Mon, 25 May 2026 00:00:00 +0000
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- Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion
- https://arxiv.org/abs/2605.25449
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25449.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ting-Hsuan Chen, Ying-Huan Chen, Tao Tu, Jie-Ying Lee, Cho-Ying Wu, Fangzhou Lin, Hengyuan Zhang, David Paz, Xinyu Huang, Yuliang Guo, Yu-Lun Liu, Yue Wang, Liu Ren</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to their limited field of view (FoV). Their narrow FoV forces long or multi-view trajectories, amplifying cross-view inconsistency and temporal drift. We argue that 360° video generation offers a natural solution: panoramic coverage simplifies trajectory design and provides a strong global context for maintaining coherence. We introduce Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion, a controllable 360° video generation framework that synthesizes high-fidelity videos from sparse 360° inputs. The key idea is an explicit 3D Cache, reconstructed from the input, which serves as a geometric scaffold for any user-defined camera path. This allows the diffusion model to focus on photorealistic texture refinement while the 3D Cache enforces global geometric consistency. Experiments show that Pantheon360 achieves superior visual quality and unmatched geometric coherence, enabling reliable and flexible 360° scene generation for downstream simulation and digital-twin applications.</p>
- https://arxiv.org/abs/2605.25449
- Mon, 25 May 2026 00:00:00 +0000
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- ControlLight: Towards Controllable, Consistent, and Generalizable Low-Light Enhancement
- https://arxiv.org/abs/2605.25569
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25569.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufeng Yang, Jianzhuang Liu, Jisheng Chu, Yuqi Peng, Xianfang Zeng, Jiancheng Huang, Shifeng Chen</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Existing deep learning-based low-light enhancement methods are typically trained on limited datasets with single enhancement targets, which restricts their generalization ability and controllability in real-world applications. To overcome these limitations, we propose ControlLight, a controllable, consistent, and generalizable framework for low-light enhancement. We first construct a large-scale dataset of real-world degraded images with continuous illumination-strength supervision. To further ensure consistent outputs under different control strengths, we introduce a misalignment-aware weighted flow matching loss that preserves image structure across continuous enhancement strengths. ControlLight allows users to edit real-world degraded low-light images toward satisfactory enhancement results by flexibly controlling the strength while preserving visual consistency and realism. Extensive experiments show that ControlLight achieves state-of-the-art performance against existing low-light enhancement approaches while demonstrating strong continuous controllability and generalization to real-world scenarios.</p>
- https://arxiv.org/abs/2605.25569
- Mon, 25 May 2026 00:00:00 +0000
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- Claw-Anything: Benchmarking Always-On Personal Assistants with Broader Access to User's Digital World
- https://arxiv.org/abs/2605.26086
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26086.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusong Lin, Xinyuan Liang, Haiyang Wang, Qipeng Gu, Siqi Cheng, Jiangui Chen, Shuzhe Wu, Feiyang Pan, Lue Fan, Sanyuan Zhao, Dandan Tu</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Large language model agents are increasingly envisioned as always-on personal assistants with access to anything relevant in the user's digital world. Yet current systems operate over only narrow slices of that world, limiting context-sensitive reasoning and effective assistance. Existing benchmarks similarly provide only partial user state and therefore fail to capture performance in such a broad, always-on setting. To address this gap, we introduce Claw-Anything, a benchmark that expands agent context along three dimensions: long-horizon activity histories, interdependent backend services, and integrated GUI and CLI interaction across multiple devices. To instantiate this setting, we simulate months of user activity through multi-round event injection, producing complex world states and realistic noise, including irrelevant events and conflicting signals. Agents must reason over rich contextual environments while remaining robust to such noise. This expanded scope also enables the evaluation of proactive assistance, requiring agents to anticipate user needs and deliver timely recommendations. Experiments show that GPT-5.5 achieves only 34.5% pass@1, substantially below prior benchmarks, underscoring a gap between current agent capabilities and the demands of always-on personal assistance. Alongside the benchmark, we release an automated data-generation pipeline that yields 2,000 training environments and improves the base model by 23.7%, demonstrating its utility of scalable data infrastructure.</p>
- https://arxiv.org/abs/2605.26086
- Mon, 25 May 2026 00:00:00 +0000
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- LLaVA-OneVision-2: Towards Next-Generation Perceptual Intelligence
- https://arxiv.org/abs/2605.25979
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25979.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiang An, Yin Xie, Feilong Tang, Yunyao Yan, Huajie Tan, Didi Zhu, Changrui Chen, Xiuwei Zhao, Bin Qin, Kaicheng Yang, Yifei Shen, Yuanhan Zhang, Kaichen Zhang, Wenkang Zhang, Zheng Cheng, Nansen Zhang, Chunsheng Wu, Chunjiang Ge, Zimin Ran, Dehua Song, Chunyuan Li, Shikun Feng, Ming Hu, Zhangquan Chen, Junbo Niu, Bo Li, Ziyong Feng, Ziwei Liu, Zongyuan Ge, Jiankang Deng</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> We introduce LLaVA-OneVision-2 (LLaVA-OV-2), the most capable vision-language model in the LLaVA-OneVision series to date, achieving superior performance across a broad range of multimodal benchmarks. The model builds on a native OneVision-Encoder and incorporates Windowed Attention for efficient local computation while maintaining native resolution. Its key advance is codec-stream tokenization: it treats compressed video as a continuous bit-cost stream, where bit-cost dynamics determine adaptive temporal groups, and motion-residual cues select salient spatial evidence into compact visual canvases. This allocation concentrates a limited token budget on event-bearing content, enabling more stable long-video token compression than fixed groups of pictures. A shared 3D RoPE further places codec canvases, sampled frames, and images in a unified spatiotemporal coordinate system. Furthermore, we build the LLaVA-OV-2 data and training stack around large-scale open supervision: approximately 8M re-captioned video samples for pretraining, a 4M-sample spatial corpus for fine-tuning. We also introduce JumpScore, a temporal-localization benchmark targeting fine-grained grounding in high-frequency, densely repeated motion, a regime underrepresented by existing video evaluations. A standout capability of LLaVA-OV-2 is its unified perception across video understanding, temporal grounding, spatial grounding, and manipulation-trace reasoning. On JumpScore, LLaVA-OneVision-2-8B reaches 74.9 JumpScore mAP, surpassing Qwen3-VL-8B (30.1) by +44.8 points; under matched visual-token budgets on the same benchmark, codec-stream inputs improve temporal grounding over frame sampling by +9.7 points. Across standard benchmarks, LLaVA-OneVision-2-8B further outperforms Qwen3-VL-8B by +4.3 average points on video tasks, +5.3 on spatial tasks, and +15.6 average J&F on tracking tasks.</p>
- https://arxiv.org/abs/2605.25979
- Mon, 25 May 2026 00:00:00 +0000
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- Your Agents Are Aging Too: Agent Lifespan Engineering for Deployed Systems
- https://arxiv.org/abs/2605.26302
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianing Zhu, Yeonju Ro, John Robertson, Kevin Wang, Junbo Li, Haris Vikalo, Aditya Akella, Zhangyang Wang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Long-lived AI agents are increasingly deployed as persistent operational systems, yet they are still evaluated like freshly initialized models. Day-one benchmarks miss a basic systems question: how long does an agent remain reliable after deployment? Even when model weights are frozen, an agent's effective state keeps changing as it compresses interaction history, retrieves from a growing memory store, revises facts after updates, and undergoes routine maintenance. Reliability therefore becomes a lifespan property of the full agent harness, not only a snapshot property of the base model. We introduce AgingBench, a longitudinal reliability benchmark for agent lifespan engineering: measuring not only whether deployed agents degrade, but what form the degradation takes and where repair should target. AgingBench organizes agent aging into four mechanisms: compression aging, interference aging, revision aging, and maintenance aging. To diagnose these failures, AgingBench uses temporal dependency graphs and paired counterfactual probes that produce diagnostic profiles for the write, retrieval, and utilization stages of the memory pipeline. Across 7 scenarios, 14 models, multiple memory policies, and both runner-controlled and autonomous agents, over ~400 runs spanning 8 - 200 sessions show that agent aging is not one-dimensional: behavioral tests can remain clean while factual precision decays; derived-state tracking can collapse sharply within a single model; and the same wrong answer can require different repairs depending on what the diagnostic profile points to. These results suggest that reliable agent deployment requires lifespan evaluation, mechanism-level diagnosis, and stage-targeted repair, not only stronger day-one models.</p>
- https://arxiv.org/abs/2605.26302
- Mon, 25 May 2026 00:00:00 +0000
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- CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents
- https://arxiv.org/abs/2605.25624
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25624.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bowen Wang, Dunjie Lu, Junli Wang, Tianyi Bai, Shixuan Liu, Zhipeng Zhang, Haiquan Wang, Hao Hu, Tianbao Xie, Shuai Bai, Dayiheng Liu, Que Shen, Junyang Lin, Tao Yu</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has driven breakthroughs in domains such as math, tool-use, and software engineering, yet its extension to computer-use agents (CUAs) has been bottlenecked by the scarcity of scalable training data with deterministic rewards. Constructing such data for CUAs requires consistent task instruction, executable environment, and verifiable reward. However, hand-curated benchmarks achieve high reward fidelity but cover few applications and LLM-as-judge-based datasets scale broadly but lack reliable verification. We present CUA-Gym, a scalable pipeline that co-generates task instructions, environment states, and reward functions. Concretely, a Generator agent constructs the initial and golden environment states, and a separate Discriminator agent writes the reward function from the task specification. An orchestrator agent drives the two through iterative rounds upon execution. Generated tuples then pass a final filter combining LLM majority voting and agent rollouts, ensuring quality beyond the per-task adversarial loop. To address the scarcity of training environments, we further synthesize CUA-Gym-Hub, a broad suite of high-fidelity mock web applications grounded in real-world software-use distributions, expanding the scale of CUA RLVR data by magnitude. Using this pipeline, we construct CUA-Gym, a dataset of 32,112 verified RLVR training tuples grounded in 110 environments. Trained with GSPO on CUA-Gym, our CUA-Gym-A3B and CUA-Gym-A17B achieve 62.1% and 72.6% on OSWorld-Verified, outperforming prior open-source CUAs at comparable scales, with performance scaling smoothly in both data volume and environment diversity. The same checkpoints also improve on the held-out WebArena benchmark, indicating transfer beyond the training environments. We will open-source the full synthesis pipeline, dataset, CUA-Gym-Hub environments, and models.</p>
- https://arxiv.org/abs/2605.25624
- Mon, 25 May 2026 00:00:00 +0000
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- ScientistOne: Towards Human-Level Autonomous Research via Chain-of-Evidence
- https://arxiv.org/abs/2605.26340
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26340.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Meng, Bhavana Dalvi Mishra, Jiefeng Chen, Chun-Liang Li, Palash Goyal, Mihir Parmar, Yiwen Song, Yale Song, Rajarishi Sinha, Parthasarathy Ranganathan, Burak Gokturk, Jinsung Yoon, Tomas Pfister</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Autonomous research agents produce competitive solutions and professional-looking manuscripts, yet their outputs contain verifiability failures undetectable by surface-level evaluation: fabricated citations, unreproducible scores, and method descriptions that diverge from the implementation. We address this through three contributions. First, Chain-of-Evidence (CoE), a verifiability framework requiring every claim to be traceable to its evidence source. Second, ScientistOne, an end-to-end autonomous research system that maintains evidence chains by construction throughout literature review, solution discovery, and paper writing. Third, CoE Audit, a post-hoc audit whose four integrity checks -- score verification, specification violation, reference verification, and method-code alignment -- apply uniformly to all systems. Across 75 papers spanning five systems and five frontier research tasks, every baseline exhibits at least one systematic failure mode: hallucinated reference rates reach 21%, score verification passes in as few as 42% of papers, and method-code alignment ranges from 20% to 80%. ScientistOne achieves zero hallucinated references (0/337), perfect score verification (12/12), and the highest method-code alignment (14/15), while matching or exceeding human expert performance on all five tasks. ScientistOne further generalizes to six additional tasks spanning medical imaging, fine-grained recognition, 3D perception, and language modeling, achieving state-of-the-art on Parameter Golf and gold medals on MLE-Bench tasks where baselines fail entirely.</p>
- https://arxiv.org/abs/2605.26340
- Mon, 25 May 2026 00:00:00 +0000
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- D^2-Monitor: Dynamic Safety Monitoring for Diffusion LLMs via Hesitation-Aware Routing
- https://arxiv.org/abs/2605.25893
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25893.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aoxi Liu, Yupeng Chen, James Oldfield, Guanzhe Hong, Junchi Yu, Baoyuan Wu, Philip Torr, Adel Bibi</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Despite the emergence of diffusion large language models (D-LLMs) as an alternative to autoregressive large language models (AR-LLMs), safety monitoring for D-LLMs remains largely unexplored. Unlike AR-LLMs, D-LLMs generate text through a multi-step denoising process, exposing intermediate hidden representations that may contain safety-relevant information unavailable in standard single-step monitoring setups. Motivated by the suitability of lightweight probes for always-on monitoring, we analyze which trajectory-level signals best indicate when such probes are likely to struggle. We find that the most informative signal is safety hesitation: intermediate hidden states repeatedly falling within a small margin of the probe's decision boundary. The number of such hesitation steps in D-LLM's trajectory predicts probe failure effectively, providing a proxy of sample difficulty. Building on this analysis, we propose D^2-Monitor, a bi-level safety monitor for D-LLMs. D^2-Monitor adopts a lightweight probe as an always-on monitor to jointly estimate hesitation and perform base classification. When the hesitation level exceeds a threshold, a more expressive but computationally heavier probe is activated. This dynamic routing mechanism allocates monitoring resources efficiently at test time. Evaluated on 3 datasets (WildguardMix, ToxicChat, OpenAI-Moderation) across 4 D-LLMs, D^2-Monitor achieves state-of-the-art performance with a compact parameter footprint (leq 0.85M parameters), and exhibits the best trade-off between effectiveness and efficiency relative to 8 baselines.</p>
- https://arxiv.org/abs/2605.25893
- Mon, 25 May 2026 00:00:00 +0000
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- LongAV-Compass: Towards Unified Evaluation of Minute-Scale Audio-Visual Generation Across T2AV, I2AV, and V2AV
- https://arxiv.org/abs/2605.26244
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26244.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tengfei Liu, Yang Shi, Xuanyu Zhu, Jiafu Tang, Liu Yang, Qixun Wang, Zhuoran Zhang, Yuqi Tang, Fengxiang Wang, Yuhao Dong, Xinlong Chen, Bozhou Li, Bohan Zeng, Yue Ding, Xiaohan Zhang, Jialu Chen, Haotian Wang, Yuanxing Zhang, Pengfei Wan, Leye Wang</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Audio-visual generation is rapidly advancing from short clips to minute-long content, while existing evaluation protocols remain largely confined to short-form settings. Existing benchmarks primarily focus on 5--10 second text-conditioned generation and rarely support unified evaluation across text, image, and video conditioning modalities. Moreover, they provide limited insight into how identity consistency, narrative coherence, and audio-visual alignment degrade over extended temporal horizons. To bridge this gap, we introduce LongAV-Compass, a systematic benchmark for minute-long audio-visual generation. LongAV-Compass contains 284 curated test cases spanning text-to-audio-video (T2AV), image-to-audio-video (I2AV), and video-to-audio-video (V2AV), organized by application scenario and generation complexity. The benchmark combines taxonomy-guided benchmark construction with a unified evaluation framework that integrates MLLM-assisted assessment with complementary perceptual and multimodal metrics, including DINO-v2, ArcFace, CLIP, and ImageBind. The framework evaluates more than 20 fine-grained dimensions covering within-segment quality, cross-segment consistency, global narrative coherence, semantic alignment, and audio-visual synchronization. Through experiments on 11 representative models together with human-alignment validation, LongAV-Compass provides a diagnostic testbed for analyzing the limitations of current systems in sustaining coherent, semantically aligned, and temporally consistent minute-scale audio-visual generation across diverse input modalities.</p>
- https://arxiv.org/abs/2605.26244
- Mon, 25 May 2026 00:00:00 +0000
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- Personalize-then-Store: Benchmarking and Learning Personalized Memory for Long-horizon Agents
- https://arxiv.org/abs/2605.25535
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25535.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yeonjun In, Wonjoong Kim, Sangwu Park, Kanghoon Yoon, Chanyoung Park</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Existing large language model (LLM) based memory systems apply universal, static policies that overlook a fundamental reality: the contexts that are worth storing in memory are different across users. This misalignment wastes limited memory budget on transient interactions while failing to preserve critical context for long horizon tasks. To address this gap, we investigate an underexplored question: can LLM based memory systems learn personalized memory policies? We introduce PerMemBench, the first benchmark for evaluating personalized memory systems, featuring multi year, multi domain interaction histories across diverse user personas. We further present the first empirical study of memory personalization, proposing session level storage gating, a lightweight framework that selectively bypasses memory operations for transient sessions. Our study confirms that personalization yields substantial retention gains under perfect gating, yet reveals that accurate gating remains an open and critical challenge.</p>
- https://arxiv.org/abs/2605.25535
- Mon, 25 May 2026 00:00:00 +0000
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- Geometry-Aware Representation Denoising for Robust Multi-view 3D Reconstruction
- https://arxiv.org/abs/2605.26230
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26230.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jin Hyeon Kim, Jaeeun Lee, Claire Kim, Kyoungjin Oh, Paul Hyunbin Cho, Jaewon Min, Yeji Choi, Jihye Park, Hyunhee Park, Minkyu Park, Seungryong Kim</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Multi-view 3D reconstruction has achieved remarkable progress with the advent of feed-forward 3D reconstruction models. However, these models are typically trained and evaluated under ideal, degradation-free imaging conditions, whereas real-world observations often contain degradations that differ significantly from such settings. Improving robustness for multi-view 3D reconstruction under degraded conditions therefore remains an important challenge. We present Geometry-Aware Representation Denoising (GARD), a novel framework that performs diffusion-based multi-view restoration directly in the feature space of a feed-forward 3D reconstruction model. This design exploits the geometry-aware feature representations of the 3D reconstructor to effectively recover accurate scene geometry. Furthermore, by employing an additional RGB image decoder, the refined representations can also be used to restore high-quality RGB images, thereby enabling the simultaneous recovery of 3D scene geometry and high-quality imagery. Comprehensive experiments on the Depth Anything 3 (DA3) benchmark demonstrate the effectiveness of the proposed GARD framework.</p>
- https://arxiv.org/abs/2605.26230
- Mon, 25 May 2026 00:00:00 +0000
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- Toward Native Multimodal Modeling: A Roadmap
- https://arxiv.org/abs/2605.25343
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siyu An, Junru Lu, Junnan Dong, Qiufeng Wang, Yinghui Li, Weizhi Fei, Zichao Yu, Zheng Yuan, Biao Liu, Haopeng Wang, Renzhao Liang, Yixuan Yang, Yunhang Shen, Bo Ke, Keyu Chen, Linhao Luo, Difan Zou, Xiao Huang, Di Yin, Ruizhi Qiao, Xing Sun</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Multimodal modeling represents a vital step from modality-agnostic reasoning toward world modeling. While early approaches predominantly rely on late-fusion that assembles encoders and frozen language backbones with output heads, recent efforts have shifted the paradigm toward native multimodal modeling (NMM) with the intrinsic integration of modalities for superior multimodal performance. Despite its potential, the design space of native architectures remains insufficiently defined. In this paper, we present the community with a formalized roadmap for this transition. Specifically, we formally define the architectural nativity, distinguishing mid-fusion and early-fusion from non-native paradigms. We further organize the existing native models through the lens of input-output duality into three categories: (i) Multi-to-Text for cross-modal comprehension with text-only output; (ii) Multi-to-Target for scenario-oriented generation, e.g., image, audio and video generation, and (iii) Multi-to-Multi for unified modeling with symmetric input-output. We deliver a comprehensive and industrial-grade investigation into the transition toward the definitive NMM framework, where understanding and generation seamlessly coexist within a unified transformer paradigm. We systematically unpack the end-to-end pipeline from industrial perspectives from architectural coordination, massive data curation, to full-stack training recipes, inference & deployment, and the comprehensive evaluation for truly native modeling.</p>
- https://arxiv.org/abs/2605.25343
- Mon, 25 May 2026 00:00:00 +0000
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- TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction
- https://arxiv.org/abs/2605.26115
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26115.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijie Wang, Zimu Li, Jinchuan Shi, Zeyu Zhang, Botao Ye, Marc Pollefeys, Donny Y. Chen, Bohan Zhuang</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.</p>
- https://arxiv.org/abs/2605.26115
- Mon, 25 May 2026 00:00:00 +0000
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- CollectionLoRA: Collecting 50 Effects in 1 LoRA via Multi-Teacher On-Policy Distillation
- https://arxiv.org/abs/2605.25378
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangtai Wu, Hailong Guo, Shijie Huang, Jiayi Song, Yubo Huang, Mushui Liu, Zhao Wang, Yunlong Yu, Jiaming Liu, Ruihua Huang</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Customized image editing aims to equip pre-trained diffusion models with specific visual effects using limited paired data, typically via Low-Rank Adaptation (LoRA). As the number of desired effects grows, storing and dynamically loading numerous these effect LoRAs significantly increases deployment overhead. Furthermore, current pipelines typically cascade these effect LoRAs with acceleration modules for fast generation, which triggers severe parameter interference and results in concept bleeding and style degradation. We propose CollectionLoRA, a multi-teacher on-policy distillation framework capable of distilling the concepts of up to 50 different effect LoRAs along with few-step generation capabilities into a single LoRA. This fundamentally resolves the feature interference issue and significantly reduces deployment costs. Specifically, the method introduces (i) a Probabilistic Dual-Stream Routing mechanism that enables the model to randomly switch between data sources during training, effectively enhancing its generalization in unseen scenarios; (ii) an Asymmetric Orthogonal Prompting strategy to achieve concept isolation within the prompt space; (iii) a Coarse-to-Fine Distillation Objective to mitigate the distribution gap between the teacher and student models. Extensive evaluations show that CollectionLoRA distills all customized effects and few-step generation into a single LoRA, reducing deployment overhead while achieving concept fidelity comparable to or better than independently trained teacher models.</p>
- https://arxiv.org/abs/2605.25378
- Mon, 25 May 2026 00:00:00 +0000
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- MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research
- https://arxiv.org/abs/2605.26114
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26114.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dingbang Wu, Rui Hao, Haiyang Wang, Shuzhe Wu, Han Xiao, Zhenghong Li, Bojiang Zhou, Zheng Ju, Zichen Liu, Lue Fan, Zhaoxiang Zhang</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances, with about 400 MB memory per instance and about 3 s cold start. A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates, including 256 test and 160 train templates, over 28 apps, with deterministic judges and a structured AnswerSheet protocol that avoids free-text matching failures. In a Sim-to-Real case study, GRPO on Qwen3-VL-4B-Instruct gains +12.8 percentage points on the 256-task test set, and on a 59-task real-device signal subset, real-device execution retains 95.1% of the simulation-side training gain. Project page: https://mobilegym.github.io.</p>
- https://arxiv.org/abs/2605.26114
- Mon, 25 May 2026 00:00:00 +0000
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- WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
- https://arxiv.org/abs/2605.25874
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25874.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaining Ying, Hengrui Hu, Siyu Ren, Jiamu Li, Fengjiao Chen, Ziwen Wang, Xuezhi Cao, Xunliang Cai, Henghui Ding</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn benchmark for interactive world model evaluation along five dimensions, namely video quality, setting adherence, interaction adherence, consistency, and physics compliance. WBench contains 289 test cases and 1,058 interaction turns, where each case specifies a world setting and a multi-turn interaction sequence, covering diverse scenes, styles, subjects, and both first- and third-person perspectives, together with four interaction types, including navigation, subject action, event editing, and perspective switching. For navigation, WBench unifies text, 6-DoF pose, and discrete-action control, enabling evaluation of models with different native input interfaces. Evaluation uses 22 automatic sub-metrics that combine specialist vision models with large multimodal models, and all metrics are validated against human judgments. Across 20 state-of-the-art models, we find that no single model performs strongly across all dimensions. We provide detailed diagnostic insights into the characteristic strengths, weaknesses, and open challenges of each model. Code and data are available at https://github.com/meituan-longcat/WBench.</p>
- https://arxiv.org/abs/2605.25874
- Mon, 25 May 2026 00:00:00 +0000
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- DVAO: Dynamic Variance-adaptive Advantage Optimization for Multi-reward Reinforcement Learning
- https://arxiv.org/abs/2605.25604
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guochao Jiang, Jingyi Song, Guofeng Quan, Chuzhan Hao, Guohua Liu, Yuewei Zhang</p><p><b>Upvotes:</b> 132</p><p><b>Summary:</b> Reinforcement Learning has become a standard paradigm for aligning Large Language Models with human intent and task requirements. While Group Relative Policy Optimization offers an efficient, value-model-free alternative to Proximal Policy Optimization, adapting it to real-world multi-reward settings remains challenging. Standard scalarization practices, such as Reward Combination and Advantage Combination, suffer from significant drawbacks: Reward Combination frequently generates advantages with excessively large squared magnitudes that lead to training instability, while Advantage Combination relies on static hyperparameters and ignores cross-objective correlations. To address these limitations, we propose Dynamic Variance-adaptive Advantage Optimization (DVAO), which dynamically adjusts combination weights based on the empirical reward variance of each objective within a rollout group, effectively up-weighting objectives with a stronger learning signal while suppressing noisy ones. We mathematically prove that DVAO maintains bounded advantage magnitudes for stable training and introduces a self-adaptive cross-objective regularization mechanism. Extensive experiments on mathematical reasoning and tool-use benchmarks using Qwen3 and Qwen2.5 models demonstrate that DVAO significantly outperforms baseline methods, achieving a superior multi-objective Pareto frontier and robust training stability.</p>
- https://arxiv.org/abs/2605.25604
- Mon, 25 May 2026 00:00:00 +0000
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- Learning to Act under Noise: Enhancing Agent Robustness via Noisy Environments
- https://arxiv.org/abs/2605.27209
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27209.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxin Chen, Xiaodong Cai, Junfeng Fang, Zhuowen Han, Yu Wang, Yaorui Shi, Yi Zhang, Qi Gu, Xunliang Cai, Xiang Wang, An Zhang, Tat-Seng Chua</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Recent advances in large language models (LLMs) have facilitated the widespread deployment of LLMs as interactive agents capable of reasoning, planning, and tool use. Despite strong performance on existing benchmarks, such agents often exhibit notable degradation when deployed in real-world settings, where environments are inherently stochastic and imperfect. We argue that this discrepancy arises from a fundamental mismatch between idealized training settings and real-world interaction dynamics, where current paradigms rely on carefully curated task instructions and stable, well-controlled environments. To address this gap, we propose NoisyAgent, an agentic training framework that explicitly incorporates environmental imperfections into the agent learning process. We identify two major sources of interaction noise in real-world scenarios: user noise, which captures ambiguity and variability in user interaction, and tool noise, which reflects failures and anomalies in tool execution. We introduce such perturbations into the training pipeline by modifying user interaction patterns and simulating tool execution results within the training environment. To stabilize training while encouraging agents to handle increasingly challenging imperfections, noise is applied to only a subset of rollouts and progressively increased in difficulty as the model adapts to the current noise level. Extensive experiments demonstrate that our approach consistently improves agent robustness under noisy and dynamic environments. Our analysis reveals that training under noise conditions also yields performance gains on idealized benchmarks, suggesting that controlled exposure to environmental noise promotes more generalizable reasoning and decision-making behaviors. Our findings highlight the importance of modeling interaction imperfections for bridging the gap between agent training and real-world deployment.</p>
- https://arxiv.org/abs/2605.27209
+ Not All Disagreement Is Learnable: Token Teachability in On-Policy Distillation
+ https://arxiv.org/abs/2605.26844
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanyi Wang, Su Lu, Yanggan Gu, Pengkai Wang, Yifan Yang, Zhaoyi Yan, Congkai Xie, Jianmin Wu, Hongxia Yang</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> On-policy distillation (OPD) trains a student on its own rollouts with token-level teacher supervision. Recent selective OPD methods exploit the non-uniformity of OPD signals by prioritizing high-entropy or high-disagreement tokens. We revisit this principle and ask: which token-level teacher signals are actually learnable? Using a fixed-context diagnostic that measures same-context teacher-student KL reduction, we show that raw KL disagreement is a coarse proxy for learning value. It conflates learnable disagreement, where the teacher assigns corrective mass to the student's top-K candidates, with incompatible disagreement, where the teacher places mass mostly off the student's current support. We formalize this local compatibility as token teachability and show that it better predicts fixed-context improvement than raw KL alone. Motivated by this finding, we propose Teachability-Aware OPD (TA-OPD), a lightweight token-position selection method that applies OPD loss to high-teachability positions without reward models or verifiers. Across Qwen2.5 and Qwen 3 teacher-student settings, TA-OPD often surpasses full-token OPD with only 5% retained tokens and improves over entropy- and divergence-based baselines. Our results reframe selective OPD as selecting learnable teacher signals rather than merely salient tokens.</p>
+ https://arxiv.org/abs/2605.26844Tue, 26 May 2026 00:00:00 +0000
- Is Position Bias in Dense Retrievers Built In-or Learned from Data?
- https://arxiv.org/abs/2605.26578
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26578.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daegon Yu, SeungYoon Han, Woomyoung Park</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Dense retrievers exhibit positional bias, favoring documents whose query-relevant information appears near the beginning and degrading retrieval performance when the information appears later. While prior work on positional bias in dense retrievers has largely focused on architectural explanations, we study how the positional distribution of evidence in training data affects retrieval-level bias direction. To test this, we construct synthetic position-targeted training sets in which query-relevant evidence appears at the beginning, middle, or end of documents, and fine-tune eight architecturally diverse pretrained models under position-skewed and balanced training distributions. At the ranking level, we observe a strong directional pattern across the examined models: skewed training distributions favor evidence at the corresponding positions. Position-balanced training reduces positional sensitivity by 57--87\% on position-aware benchmarks, with competitive mean retrieval performance in our controlled setting. Representation-level analyses further suggest that fine-tuning often reshapes learned positional preferences, although pre-existing architectural or pretraining-specific tendencies persist in some models. These results identify training-position distribution as a major controllable factor in retrieval-level position bias and suggest balanced data curation as a practical mitigation strategy.</p>
- https://arxiv.org/abs/2605.26578
+ Benchmarks are Not Enough: RAMP for Runtime Assessing of Agentic Models in Production Systems
+ https://arxiv.org/abs/2605.27492
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27492.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yipeng Ouyang, Xin Huang, Bingjie Liu, Zhongchun Zheng, Yuhao Gu, Xianwei Zhang</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> LLM agents are rapidly evolving from coding assistants into autonomous software engineering systems. However, existing evaluation methodologies remain largely centered on static, isolated, and short-horizon benchmarks that fail to capture the dynamic complexity of real-world production workflows. As a result, benchmark performance may poorly reflect practical capability under realistic runtime environments involving long execution chains, tool interactions, dependency management, and iterative feedback loops. We thus present RAMP, a production-grounded infrastructure for assessing long-horizon software engineering agents. Built upon the YatCC integrated platform, RAMP provides a unified runtime assessment architecture through standardized orchestration and execution interfaces. RAMP introduces realistic compiler-construction workloads with serial dependencies and complex toolchain interactions, together with a staged recovery mechanism for analyzing execution behavior under partial workflow failure. The framework further incorporates utility-oriented multi-dimensional metrics that jointly evaluate outcome quality and process efficiency. We conduct runtime assessments across 15 mainstream models and observe substantial capability degradation that remains largely invisible to conventional isolated benchmarks. Task completion rates progressively collapse across serial workflows, dropping from 100% in the initial stage to only 20% in the final stage, while none of the evaluated models successfully completes the entire pipeline. Runtime analysis reveals systematic failure propagation and significant resource inefficiencies, with computational costs differing by up to three orders of magnitude among comparable models. These findings suggest RAMP advances agentic model evaluation toward continuous, runtime-observable, and production-grounded assessment.</p>
+ https://arxiv.org/abs/2605.27492Tue, 26 May 2026 00:00:00 +0000
- Efficient Agentic Reinforcement Learning with On-Policy Intrinsic Knowledge Boundary Enhancement
- https://arxiv.org/abs/2605.26952
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26952.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dingwei Chen, Zefang Zong, Zhipeng Ma, Leo Luo, Yang Li, Chengming Li, Peng Chen, Jie Jiang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Agentic reinforcement learning (RL) has proven effective for training LLM-based agents with external tool-use capabilities. However, we identify that agentic RL training induces increasing redundant tool calls and blurs the model's intrinsic knowledge boundary, where the model fails to distinguish when tools are needed versus when parametric knowledge suffices. Existing solutions based on reward shaping create coarse-grained optimization targets that tend to incentivize indiscriminate tool-call suppression, leading to reward hacking. In this paper, we propose AKBE (Agentic Knowledge Boundary Enhancement), an on-policy method that dynamically probes the model's intrinsic knowledge boundary through dual-path (with-tool and no-tool) rollouts during training. We define the knowledge boundary as the per-instance determination of whether tools are required and the minimum tool calls necessary. By comparing correctness across paths, AKBE categorizes trajectories and constructs targeted supervisory signals that guide efficient tool-use patterns for each question. These signals are integrated seamlessly into the agentic RL training loop. Experiments on seven QA benchmarks demonstrate that AKBE improves task accuracy by +1.85 on average and reduces tool calls by 18% over standard agentic RL, yielding 25% higher tool productivity without any accuracy-efficiency trade-off. Further analysis suggests its plug-and-play compatibility across different RL algorithms and the mechanism of each signal category. Our code is available at https://github.com/CuSO4-Chen/AKBE.</p>
- https://arxiv.org/abs/2605.26952
- Tue, 26 May 2026 00:00:00 +0000
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- VitaBench 2.0: Evaluating Personalized and Proactive Agents in Long-Term User Interactions
- https://arxiv.org/abs/2605.27141
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27141.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxin Chen, Yi Zhang, Zhengzhou Cai, Yaorui Shi, Zhiyuan Yao, Chenhang Cui, Jingnan Zheng, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Xiang Wang, An Zhang, Tat-Seng Chua</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Large language models (LLMs) have evolved into interactive agents that collaborate with users in real-world tasks. Effective collaboration in such settings increasingly depends on understanding the user beyond what is explicitly stated, as user intent is often reflected in fragmented daily interactions and requires both personalized modeling and proactive interaction. However, existing agent benchmarks primarily evaluate reasoning and tool use, largely overlooking the challenges of inferring and leveraging user preferences in realistic scenarios. To address this gap, we introduce VitaBench 2.0, a benchmark for evaluating personalized and proactive agent behavior in long-term user interactions. In VitaBench 2.0, tasks are organized as temporally ordered sequences for individual users, where preferences are embedded in fragmented and heterogeneous interactions. Successful completion of tasks requires the agent to continuously extract, utilize, and update user preferences from these interactions. We further evaluate proactiveness through tasks that require agents to recognize missing information and actively acquire it from users or environments before making decisions. To support systematic analysis, we provide an extensible memory interface that enables controlled comparison across different memory architectures. We benchmark a diverse set of frontier proprietary and open-source LLMs. Results show that real-world personalization remains highly challenging even for state-of-the-art models, revealing a substantial gap between current capabilities and practical requirements. Extensive analysis further reveals the failure modes and capability bottlenecks of current agents in real-world personalized decision-making, providing insights for future model improvements.</p>
- https://arxiv.org/abs/2605.27141
- Tue, 26 May 2026 00:00:00 +0000
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- GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation
- https://arxiv.org/abs/2605.27491
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27491.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boxiang Qiu, Liliang Chen, Yue Liao, Nan Wang, Lintao Wang, Jiayi Luo, Wenzhi Zhao, Shengcong Chen, Di Chen, Ye Li, Chen Gao, Shuicheng Yan, Si Liu, Maoqing Yao, Guanghui Ren</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.</p>
- https://arxiv.org/abs/2605.27491
- Tue, 26 May 2026 00:00:00 +0000
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- Balancing Fidelity and Diversity in Diffusion Models via Symmetric Attention Decomposition: Hopfield Perspective
- https://arxiv.org/abs/2605.27476
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27476.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyunmin Cho, Woo Kyoung Han, Kyong Hwan Jin</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> We characterize the pre-softmax attention matrix QK^top in transformers as an associative memory matrix encoding pairwise associations between input features. By decomposing this matrix into its symmetric and skew-symmetric parts, we interpret the symmetric component as governing the structure of the energy landscape, and the skew-symmetric component as driving circulation on that landscape. Leveraging the energy formulation induced by the symmetric component, we derive Hopfield-style stability measures that quantify the stability of retrieved features. We observe meaningful correlations between Hopfield-style stability measures and the fidelity-diversity trade-offs in generation. Finally, we propose a controllable knob to modulate this trade-off by modifying the circulation of the underlying dynamics. Code is available at our GitHub (https://github.com/hyeon-cho/Attention-Symmetric-Decomposition).</p>
- https://arxiv.org/abs/2605.27476
- Tue, 26 May 2026 00:00:00 +0000
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- Negligible in Size, Significant in Effect: On Scale Vectors in Large Language Models
- https://arxiv.org/abs/2605.26895
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26895.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingze Wang, Shuchen Zhu, Yuxin Fang, Binghui Li, Kai Shen, Shu Zhong</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Normalization layers in modern large language models (LLMs) consist of a deterministic normalization operation and a learnable scale vector. While the normalization operation has been extensively studied, the scale vector remains poorly understood despite its ubiquitous use. In this work, we present a systematic study of scale vectors in LLMs from the perspectives of expressivity, optimization, and architectural structure. First, we show empirically that although scale vectors constitute only a negligible fraction of model parameters, removing them substantially degrades LLM pre-training. Our theory further shows that, in Pre-Norm architectures, scale vectors do not increase expressivity; instead, they improve optimization through a self-amplifying preconditioning effect on subsequent linear mappings. Second, we investigate the role of weight decay for scale vectors. By distinguishing Input-Norm and Output-Norm layers, we theoretically show that weight decay is beneficial for the former but harmful for the latter, due to their distinct roles in optimization and expressivity. Third, motivated by this understanding, we propose three lightweight and complementary improvements to scale vectors: branch-specific heterogeneity, improved placement around linear mappings, and magnitude-direction reparameterization. Both theory and experiments show that each improvement yields consistent gains. Finally, we combine these improvements into a unified scale-vector strategy and evaluate it through extensive LLM pre-training experiments on dense and mixture-of-experts models ranging from 0.12B to 2B parameters, across multiple optimizers and learning rate schedules, under industrial-scale token budgets. The unified strategy consistently achieves lower terminal loss than well-tuned baselines and exhibits more favorable scaling behavior, while adding negligible parameter and computational overhead.</p>
- https://arxiv.org/abs/2605.26895
- Tue, 26 May 2026 00:00:00 +0000
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- How and What to Imagine? Visual Thinking in Unified Multimodal Models for Cross-View Spatial Reasoning
- https://arxiv.org/abs/2605.27310
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27310.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qian Yang, Ankur Sikarwar, Huy Le, Le Zhang, Zhuan Shi, Perouz Taslakian, Aishwarya Agrawal</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Cross-view spatial reasoning remains a weak spot for vision-language models (VLMs): they often reason in language and lose the fine-grained geometry needed for the task. Thinking with images aims to address this by generating an intermediate thinking image, but recent work shows that models often ignore the visual evidence in these traces. We therefore ask how to make visual thinking matter, and what kind of visual thinking works best. We study these questions in unified multimodal models (UMMs), which natively support interleaved image-text generation. For the first question, we propose View Dropout (VDrop), a training-time intervention that hides parts of one input view from the answer span while keeping them visible to the thinking-image tokens. This encourages the model to use the thinking image when answering, instead of relying only on the input views. Once the thinking image is used for answer prediction, we study which type of visual thinking is most effective. We frame this as a learnability-informativeness tradeoff and compare three thinking-image variants: top-down, panoramic, and point-matching renderings. Trained on synthetic scenes and evaluated on five real-world out-of-domain benchmarks, panoramic visual thinking with VDrop is the only configuration that is both informative and learnable, and it achieves the best out-of-domain generalization.</p>
- https://arxiv.org/abs/2605.27310
- Tue, 26 May 2026 00:00:00 +0000
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- Recursive Flow Matching
- https://arxiv.org/abs/2605.26535
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26535.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahe Huang, Sihan Xu, Sharvaree Vadgama, Rose Yu</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Generative models have emerged as a powerful paradigm for solving physics systems and modeling complex spatiotemporal dynamics. However, achieving high physical accuracy without incurring high computational cost remains a fundamental challenge, as existing approaches face a critical speed-fidelity trade-off. In this work, we introduce Recursive Flow Matching (RecFM), a generative framework for forecasting complex spatiotemporal dynamics. RecFM enforces self-consistency to align trajectories across discretization scales, reducing discretization errors and improving performance across metrics for physics-based tasks. To our knowledge, this is the first method to achieve high-fidelity one- and few-step (2-4 step) dynamic generation for scientific systems with performance comparable to state-of-the-art multi-step solvers. Across challenging scientific benchmarks, RecFM achieves up to a 20times speedup over leading diffusion-based emulators while improving predictive accuracy. Furthermore, RecFM reduces mean squared error by over 15% compared to vanilla flow matching, offering a scalable and efficient solution for real-time scientific emulation.</p>
- https://arxiv.org/abs/2605.26535
- Tue, 26 May 2026 00:00:00 +0000
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- Gemini Embedding 2: A Native Multimodal Embedding Model from Gemini
- https://arxiv.org/abs/2605.27295
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Madhuri Shanbhogue, Zhe Li, Shanfeng Zhang, Gustavo Hernández Ábrego, Shih-Cheng Huang, Aashi Jain, Daniel Salz, Sonam Goenka, Chaitra Hegde, Ji Ma, Feiyang Chen, Jiaxing Wu, Tanmaya Dabral, Babak Samari, Kevin Poulet, Daniel Cer, Kaifeng Chen, Paul Suganathan, Hui Hui, Jovan Andonov, Philippe Schlattner, Jay Han, Iftekhar Naim, Wing Lowe, Vladimir Pchelin, Albert Yang, Yi-Ting Chen, Zhongli Ding, Grace Zhang, Georg Heigold, Yichang Chen, Antoine Reveillon, Brendan Mccloskey, Wenlei Zhou, Dahun Kim, Rui Meng, Emma Wang, Jack Zheng, Halley Fede, Zhen Yang, Keegan Mosley, Brian Potetz, Sahil Dua, Henrique Schechter Vera, Shen Gao, Hesen Zhang, Andreas Hess, Hengxuan Ying, Alberto Montes, Karan Gill, Min Choi, Sebastian Russo, Anja Hauth, Jinhyuk Lee, Michael Boratko, Megan Barnes, Vikram Rao, Claudiu Musat, Cyril Allauzen, Ehsan Variani, Shankar Kumar, Tom Bagby, Junyi Jiao, Yang Gu, Tengxin Li, Ayush Agrawal, Roberto Santana, Dev Nath, Stephen Karukas, Shuoxuan Han, Lucia Loher, Alice Twu, Nidhi Vyas, Siddharth Bhai, Frank Palma Gomez, Wangyuan Zhang, Chaoren Liu, Jizheng Yang, Steve Qiu, Shijie Zhang, Sujay Kulkarni, Sascha Rothe, Sean Nakamoto, Raphael Hoffmann, Zach Gleicher, Yunhsuan Sung, Qin Yin, Tom Duerig, Mojtaba Seyedhosseini</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> We introduce Gemini Embedding 2, a native multimodal embedding model that allows embedding video, audio, image, and text modalities in a unified representation space. We leverage the multimodal capabilities of Gemini to produce embeddings for arbitrary combinations of interleaved inputs across all these modalities that generalize well across a wide variety of tasks. Applying large-scale contrastive learning in a multi-task multi-stage training setup, we achieve state-of-the-art performance on key embedding benchmarks including unimodal, cross-modal, and multimodal retrieval spanning a diverse set of tasks. We show that our embedding model demonstrates strong performance (with a score of 62.9 R@1 on MSCOCO, 68.8 NDCG@10 on Vatex, 69.9 on MTEB multilingual and 84.0 on MTEB Code) across a variety of tasks surpassing the performance of specialized models. These unified capabilities make Gemini Embedding 2 a promising candidate for downstream use cases such as RAG, recommendation and search. Furthermore, its robust zero-shot performance across distinct fields - from astronomy and bioscience to fine arts and the culinary arts - establishes it as a highly reliable, out-of-the-box representation even for specialized domains.</p>
- https://arxiv.org/abs/2605.27295
- Tue, 26 May 2026 00:00:00 +0000
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- QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents
- https://arxiv.org/abs/2605.27068
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27068.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ye Yuan, Rui Song, Weien Li, Zeyu Li, Haochen Liu, Xiangyu Kong, Changjiang Han, Yonghan Yang, Zichen Zhao, Zixuan Dong, Fuyuan Lyu, Bowei He, Haolun Wu, Jikun Kang, Xue Liu</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Social deduction games have become a popular testbed for probing reasoning, deception, coordination, and belief modeling in Large Language Model (LLM) agents. However, most environments are scored only by game outcomes such as win rates and largely remain to text-only interaction, making it difficult to tell whether an agent's language is actually grounded in what it perceived and did, or to identify the failure modes underlying its behavior. To address this gap, we introduce QUACK, an open-source environment and evaluation framework for auditing the grounding of agent language in multimodal social reasoning. QUACK evaluates agents at three levels: game outcomes, behavioral trajectories, and utterance-level consistency. Its core Statement Verification Pipeline reconstructs each agent's ground-truth trajectory from engine logs and checks every discussion claim against it, automatically flagging spatial hallucination, unsupported accusation, deception collapse, and language-action inconsistency. Evaluating three frontier VLMs in both homogeneous and cross-model adversarial settings, we find that even the strongest agent hallucinates 15.1% of its verifiable spatial claims and makes over half of its accusations without grounded evidence. We release the full engine, evaluation framework, toolkit, and logs at https://github.com/AAAAA-Academia-Attractions/QUACK.</p>
- https://arxiv.org/abs/2605.27068
- Tue, 26 May 2026 00:00:00 +0000
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- SkillGrad: Optimizing Agent Skills Like Gradient Descent
- https://arxiv.org/abs/2605.27760
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27760.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanyu Wang, Yifan Lan, Bochuan Cao, Lu Lin, Jinghui Chen</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Agent skills provide a lightweight way to adapt LLM agents to specialized domains by storing reusable procedural knowledge in structured files. However, whether downloaded from third parties or self-generated, these skills are often unreliable, incomplete, or outdated. Existing skill-evolution methods often address these deficiencies through heuristic reflections without an explicit optimization formulation. In this paper, we propose SkillGrad, a gradient-descent-inspired framework for optimizing agent skills. SkillGrad treats the skill package as a structured parameter to optimize in a gradient descent fashion: task executions provide trajectory-level loss evidence, automatic diagnoses then provide text-based gradients that indicate the correction directions. To stabilize optimization across iterations, a momentum agent accumulates recurring diagnostic patterns into a persistent memory overlay. Finally, an LLM-based patcher executes the parameter update by applying layer-aware edits to the skill package. Evaluated on SpreadsheetBench Verified and WikiTableQuestions, SkillGrad consistently outperforms training-based skill evolution baselines across two backbone LLMs, improving over the strongest training-based baseline by 6.7 percentage points on average. Ablations further show that momentum and contrastive diagnosis both contribute to the final skill quality.</p>
- https://arxiv.org/abs/2605.27760
- Tue, 26 May 2026 00:00:00 +0000
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- MUSE-Autoskill: Self-Evolving Agents via Skill Creation, Memory, Management, and Evaluation
- https://arxiv.org/abs/2605.27366
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27366.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huawei Lin, Peng Li, Jie Song, Fuxin Jiang, Tieying Zhang</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Large language model (LLM) agents rely on reusable skills to solve complex tasks. However, existing skill creation approaches treat skills as isolated and static artifacts, limiting their reusability, reliability, and long-term improvement. We propose MUSE-Autoskill Agent (Memory-Utilizing Skill Evolution), a skill-centric agent framework that lets agents continuously improve their task-solving capability by creating, reusing, and refining skills under a unified lifecycle (creation, memory, management, evaluation, and refinement). Our framework enables agents to create skills on demand, store and reuse them across tasks, organize and select them efficiently, and evaluate them through unit tests and runtime feedback for continuous refinement. We further introduce skill-level memory that accumulates experience for each skill across tasks, enabling more effective reuse and adaptation over time. Experiments on SkillsBench provide initial evidence that lifecycle-managed skills can improve task success, efficiency, reuse, and cross-agent transfer, highlighting the importance of treating skills as long-lived, experience-aware, and testable assets.</p>
- https://arxiv.org/abs/2605.27366
- Tue, 26 May 2026 00:00:00 +0000
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- Share More, Search Less: Collaborative Parallel Thinking for Efficient Test-Time Scaling
- https://arxiv.org/abs/2605.27030
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinglin Wang, Hao Lin, Shaoxiong Feng, Peiwen Yuan, Yiwei Li, Jiayi Shi, Yueqi Zhang, Chuyi Tan, Ji Zhang, Boyuan Pan, Yao Hu, Kan Li</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Test-Time Scaling (TTS) enhances the reasoning capabilities of large language models by allocating additional inference compute to explore the solution space. However, existing parallel TTS methods typically keep branches isolated during search: intermediate discoveries remain branch-private and cannot guide other branches in time. This information isolation causes substantial redundant exploration, as branches repeatedly rediscover information already found elsewhere and require more search steps to collect complete decision information needed to reach correct answers. To bridge this gap, we propose Collaborative Parallel Thinking (CPT), a training-free inference framework that enables search-time information sharing across parallel branches. CPT extracts compact intermediate information from ongoing branches, maintains a deduplicated query-level information pool, and broadcasts pool entries through the input context, allowing each branch in subsequent search steps to reuse discoveries made by other branches rather than rediscover the same information. Empirically, experiments on HMMT and AIME benchmarks show that CPT establishes a stronger accuracy--latency Pareto frontier than strong baselines across rollout budgets and model scales, highlighting search-time collaboration as an effective direction for efficient parallel TTS.</p>
- https://arxiv.org/abs/2605.27030
- Tue, 26 May 2026 00:00:00 +0000
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- JLT: Clean-Latent Prediction in Latent Diffusion Transformers
- https://arxiv.org/abs/2605.27102
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Funing Fu, Tenghui Wang, Junyong Cen, Qichao Zhu, Guanyu Zhou</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Flow matching with clean-data prediction has shown that regressing the clean point can exploit low-dimensional structure more effectively than predicting an ambient noised quantity. We ask whether this principle remains useful after images are mapped into a learned latent space, where compression has already removed much of the raw pixel variability. We introduce JLT, a 130M latent diffusion Transformer over frozen FLUX.2 VAE codes, and compare clean-latent prediction with a matched velocity-prediction DiT under the same representation, backbone, and training settings. Although the three variables x, epsilon, and v are linearly convertible for a fixed corruption time, a local Gaussian analysis shows that velocity regression inherits an isotropic target-covariance floor and amplifies low-variance latent directions, while clean prediction damps them. On ImageNet 256 x 256, JLT-B/1 obtains FID-50K 2.50 with classifier-free guidance, with a large matched-target gap over velocity prediction. These results suggest that prediction targets in latent diffusion are representation-dependent geometric choices, rather than interchangeable algebraic parameterizations.</p>
- https://arxiv.org/abs/2605.27102
- Tue, 26 May 2026 00:00:00 +0000
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- The MiniMax-M2 Series: Mini Activations Unleashing Max Real-World Intelligence
- https://arxiv.org/abs/2605.26494
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26494.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> MiniMax, Aili Chen, Aonian Li, Baichuan Zhou, Bangwei Gong, Binyang Jiang, Boji Dan, Changqing Yu, Chao Wang, Cheng Ma, Cheng Zhong, Cheng Zhu, Chengjun Xiao, Chengyi Yang, Chengyu Du, Chenyang Zhang, Chi Zhang, Chuangyi Huang, Chunhao Zhang, Chunhui Du, Chunyu Zhao, Congchao Guo, Da Chen, Deming Ding, Dianjun Sun, Dongyu Zhang, Enhui Yang, Fei Yu, Guang Zheng, Guodong Zheng, Guohong Li, Haichao Zhu, Haigang Zhou, Haimo Zhang, Han Ding, Hao Zhang, Haohai Sun, Haolin Lyu, Haonan Lu, Haoyu Wang, Huajie Shi, Huiyang Li, Jiacheng Chen, Jian Zhang, Jiaqi Zhuang, Jiaren Cai, Jiaxin Pan, Jiayao Li, Jiayuan Song, Jichuan Zhang, Jie Wang, Jihao Gu, Jin Zhu, Jingwei Dong, Jingyang Li, Jingyu Zhang, Jingze Zhuang, Jinhao Tian, Jinli Liu, Jinyi Hu, Jun Tao, Jun Zhang, Junbin Ruan, Junhao Xu, Junjie Yan, Junteng Liu, Junxian He, Kang Xu, Ke Ji, Ke Yang, Kecheng Xiao, Keyu Duan, Keyu Li, Le Han, Letian Ruan, Li Yuan, Lianfei Yu, Liheng Feng, Lijie Mo, Lin Li, Lingye Bao, Lingyu Yang, Lingyuan Zhou, Loki, Lu Chen, Lunbin Ceng, Ming Li, Ming Zhong, Mingliang Tao, Mingyuan Chi, Mujie Lin, Nan Hu, Ningxin Chen, Peiyin Zhu, Peng Gao, Pengcheng Gao, Pengfei Li, Penglin Li, Pengyu Zhao, Qibin Ren, Qidi Xu, Qihan Ren, Qile Li, Qin Wang, Quanliang Chen, Qunhong Ceng, Rong Tian, Rui Dong, Ruitao Leng, Ruize Zhang, Shanqi Liu, Shaoyu Chen, Sheng Jia, Shun Yao, Shuoran Zhao, Shuqi Yu, Sichen Li, Sicheng Pan, Songquan Zhu, Tengfei Li, Tian Xie, Tiancheng Qin, Tianrun Liang, Wei Liu, Weiqi Xu, Weitao Li, Weixiang Chen, Weiyu Cheng, Weiyu Zhang, Wenhu Chen, Wenqian Zhao, Xiancai Chen, Xiangjun Song, Xiangyuan Wang, Xiao Luo, Xiao Su, Xiaobo Li, Xiaodong Han, Xiaojie Wu, Xihao Song, Xingyi Han, Xinyu Guan, Xuan Lu, Xun Zou, Xunhao Lai, Xutong Li, Yan Gong, Yang Wang, Yang Xu, Yangsen Wang, Ye Tang, Yicheng Chen, Yinran Qiu, Yiqi Shi, Yiting Guo, Yiwen Huang, Yixuan Wang, Yongyi Hu, Yu Gao, Yu Zhang, Yuanxiang Ying, Yuanzhen Zhang, Yubo Wang, Yuchen Song, Yufeng Yang, Yuhang Meng, Yuhang Miao, Yuhao Li, Yujie Liu, Yulin Hu, Yunan Huang, Yunji Li, Yunyi Huang, Yusen Zhang, Yusu Hong, Yutao Xie, Yutong Zhang, Yuwen Liao, Yuxuan Shi, Yuze Wenren, Zebin Li, Zehan Li, Zejian Luo, Zeyu Jin, Zeyuan Sun, Zhanpeng Zhou, Zhaochen Su, Zhendong Li, Zhengmao Zhu, Zhengyuan Peng, Zhenhua Fan, Zhi Zhang, Zhichao Xu, Zhiheng Lv, Zhikang Xu, Zhitao He, Zhiwei He, Zhongyuan Li, Zibo Gao, Zijia Wu, Zijian Song, Zijian Zhou, Zijun Sun, Zishan Huang, Ziying Chen, Ziyue Ge</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> We introduce the MiniMax-M2 series, a family of Mixture-of-Experts language models built around the principle that mini activations can unleash maximum real-world intelligence. The flagship M2 contains 229.9B total parameters with only 9.8B activated per token. Designed end-to-end for agentic deployment, the M2 series rests on three components: (i) agent-driven data pipelines producing large-scale, verifiable trajectories across agentic coding and agentic cowork, each grounded in an executable workspace and an artifact-aligned reward; (ii) Forge, a scalable agent-native RL system that adapts to long-horizon agent trajectories, paired with windowed-FIFO scheduling, prefix-tree merging, inference optimization, and a clean training-inference-agent decoupling that supports both white-box and black-box agents; (iii) the latest M2.7 checkpoint takes an early step toward self-evolution -- autonomously debugging training runs and modifying its own scaffold. Across M2 through M2.7, this combination translates a mini-activation footprint into frontier-tier performance on agentic coding, deep search, office-task, and reasoning benchmarks.</p>
- https://arxiv.org/abs/2605.26494
- Tue, 26 May 2026 00:00:00 +0000
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- SpatialBench: Is Your Spatial Foundation Model an All-Round Player?
- https://arxiv.org/abs/2605.27367
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27367.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haosong Peng, Hao Li, Jiaqi Chen, Yuhao Pan, Runmao Yao, Yalun Dai, Fushuo Huo, Fangzhou Hong, Zhaoxi Chen, Haozhao Wang, Dingwen Zhang, Ziwei Liu, Wenchao Xu</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> While spatial foundation models have demonstrated impressive performance on standard datasets, a critical question remains: are they truly all-round players capable of generalizing robustly across diverse downstream tasks, arbitrary viewpoints, shifting scene domains, varying input densities, and specific hardware constraints? Answering this overarching question requires a holistic assessment, yet current models are mainly evaluated on specific domains for which they were specifically designed or trained. Such evaluations are intrinsically limited by narrow paradigm coverage, limited scene domains, and arbitrary frame sampling, making it fundamentally difficult to assess their true generalization capabilities. To address this gap, we present SpatialBench, a cross-paradigm, domain-diverse benchmark for spatial foundation models with deterministic sampling. SpatialBench features unprecedented scale and rigorous deterministic design, comprising 19 datasets and 546 scenes across 5 diverse spatial domains. It comprehensively evaluates 41 models across 6 paradigms on 5 task suites under 4 different input density settings. Our extensive evaluation reveals that current models are not yet all-round players, and uncovers crucial insights for future advancement. Specifically, we demonstrate that full-context attention maximizes accuracy while bounded-memory strategies unlock long-sequence scalability. Moreover, our empirical evaluations in challenging embodied and egocentric tasks demonstrate that strict domain alignment and high data quality are far more critical to performance than simple dataset scaling. Furthermore, to address the largest data gap identified in our analysis, we go beyond evaluation by introducing a large-scale dataset, DA-Next-5M, and a strong baseline model, DA-Next, pushing the boundaries of spatial representation learning.</p>
- https://arxiv.org/abs/2605.27367
- Tue, 26 May 2026 00:00:00 +0000
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- LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding
- https://arxiv.org/abs/2605.27365
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27365.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shihao Wang, Shilong Liu, Yuanguo Kuang, Xinyu Wei, Yangzhou Liu, Zhiqi Li, Yunze Man, Guo Chen, Andrew Tao, Guilin Liu, Jan Kautz, Lei Zhang, Zhiding Yu</p><p><b>Upvotes:</b> 128</p><p><b>Summary:</b> Vision-language models (VLMs) commonly formulate visual grounding and detection as a coordinate-token generation problem, serializing each 2D box into multiple 1D tokens that are learned and decoded largely independently. This token-by-token decoding mismatches the coupled structure of box geometry and creates a practical inference bottleneck due to strictly sequential generation. We introduce LocateAnything, a unified generative grounding and detection framework based on Parallel Box Decoding (PBD). By decoding geometric elements such as bounding boxes and points as atomic units in a single step, LocateAnything preserves intra-box geometric coherence and unlocks substantial parallelism. We show that PBD improves both decoding throughput and localization accuracy. We further develop a scalable data engine and curate LocateAnything-Data, a large-scale dataset with more than 138 million training samples, substantially increasing data diversity for high-precision localization. Extensive evaluations show that LocateAnything advances the speed-accuracy frontier, achieving significantly higher decoding throughput while improving high-IoU localization quality across diverse benchmarks. The results highlight the complementary benefits of Parallel Box Decoding and large-scale training data in enabling efficient and precise unified visual grounding and detection.</p>
- https://arxiv.org/abs/2605.27365
- Tue, 26 May 2026 00:00:00 +0000
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- VibeSearchBench: Benchmarking Long-horizon Proactive Search in the Wild
- https://arxiv.org/abs/2605.27882
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27882.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaohongshu Inc</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> LLM-based agents score well on search benchmarks, yet real users consistently find results unsatisfying, revealing a persistent evaluation-experience gap. We attribute this gap to existing benchmarks' reliance on over-specified queries, single-turn interactions, and fixed-schema evaluation, none of which reflect real search behavior where users and agents collaboratively refine vague intent through multi-turn dialogue. We term this paradigm VibeSearch and introduce VibeSearchBench, a benchmark comprising 200 manually curated bilingual (Chinese and English) tasks across 20 domains, split into VibeSearch-Pro (professional) and VibeSearch-Daily (daily-life) subsets. Each task pairs a user persona with a schema-free ground-truth knowledge graph, and is evaluated through a progressive-disclosure user simulator and a graph-matching evaluation framework. We benchmark seven frontier models under both the ReAct framework and the OpenClaw agent harness. Results show that all models remain substantially inadequate for VibeSearch (best F1: 30.30), highlighting the need for fundamental advances in long-context reasoning, proactive intent elicitation, and structured knowledge construction.</p>
- https://arxiv.org/abs/2605.27882
+ Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models
+ https://arxiv.org/abs/2605.28132
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhan Shen, Tiancheng Zhao, Kangjia Zhao, Jianwei Yin</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones: Vision-Language Models (VLMs), which use language supervision to align visual observations with semantic concepts, and Video Generation Models (VGMs), which learn from temporally evolving visual worlds. However, it still remains unclear which pre-training scheme provides a better representation substrate for spatial intelligence. In this paper, we present the first systematic frozen-feature probing study of VLMs and VGMs across three representative axes of spatial intelligence: semantic tagging, instance grouping, and 3D geometry prediction. Using the lightweight probe, our framework enables a controlled comparison of what information is already encoded in frozen representations from two model families. Experimental results reveal a clear complementarity: VLMs are stronger at semantic tagging and instance grouping, while VGMs provide more accessible signals for dense geometry and camera motion. Moreover, a naive fusion of the two already yields a representation that excels at both geometry and semantics, suggesting a promising direction for building stronger spatial-intelligence backbones by effectively integrating features from both model families. Our code is available at https://github.com/om-ai-lab/Probing-VLM-VGM{https://github.com/om-ai-lab/Probing-VLM-VGM}.</p>
+ https://arxiv.org/abs/2605.28132Wed, 27 May 2026 00:00:00 +0000
- CubePart: An Open-Vocabulary Part-Controllable 3D Generator
- https://arxiv.org/abs/2605.28763
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier, Inaki Navarro, Daiqing Li, Ava Pun, Yinan Zhang, Peiye Zhuang, Xiaoxia Sun, Maneesh Agrawala, Kiran Bhat, Tinghui Zhou</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative 3D models produce either monolithic meshes or arbitrary part decompositions that cannot be aligned with application-specific requirements. We present CubePart, a generative framework for open-vocabulary, part-controllable 3D mesh generation that exposes part structure as an explicit inference-time control signal. Given a global text prompt and a user-defined parts schema expressed as an open-ended list of part names, our method generates a set of meshes - one per schema element - that assemble into a coherent object while respecting the specified semantic structure. To enable this capability, we introduce a scalable data pipeline to construct a large open-vocabulary, part-labeled 3D dataset, along with a two-stage generative architecture that separates global shape synthesis from part-level decoding. We demonstrate that the resulting assets can be directly integrated into game engines and driven by animation and behavior scripts without manual post-processing. Project Page: https://cubepart.github.io/</p>
- https://arxiv.org/abs/2605.28763
+ Comprehensive Benchmarking of Long-Form Speech Generation in Diverse Scenarios
+ https://arxiv.org/abs/2605.28618
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Changhao Pan, Rui Yang, Han Wang, Zhuan Zhou, Xuming He, Wenxiang Guo, Ziyue Jiang, Ruiqi Li, Yu Zhang, Chenyuhao Wen, Ke Lei, Xiang Yin, Jingyu Lu, Zhiyuan Zhu, Zhou Zhao</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Recent advances in speech generation have enabled high-fidelity synthesis, yet systematic evaluation of models under long-context conditions remains largely underexplored. A comprehensive evaluation benchmark for long-form speech is indispensable for two reasons: 1) existing test scenarios are often confined to limited domains, creating a significant gap with the diverse downstream applications; 2) existing metrics overlook critical long-text factors such as consistency and coherence, failing to generalize reliably. To this end, we propose Swanbench-Speech, a comprehensive benchmark that decomposes long-form speech quality into specific, disentangled dimensions. SwanBench-Speech has three key properties. 1) Rich speech scenarios: Focusing on long-form speech generation and dialog generation, SwanBench-Speech covers acoustics, semantics, and expressiveness challenges, and consists of 1,101 samples spanning 17 common speech scenarios; 2) Comprehensive evaluation dimensions: Along the acoustics, semantics, and expressiveness axes, SwanBench-Speech defines an automated evaluation protocol with seven metrics to provide a comprehensive, accurate, and standardized assessment; 3) Valuable Insights: Through extensive experiments, we reveal that current models still struggle in highly expressive scenarios and exhibit a notable gap in consistency and hierarchy compared to real recordings.</p>
+ https://arxiv.org/abs/2605.28618Wed, 27 May 2026 00:00:00 +0000
- HRBench: Benchmarking and Understanding Thinking-Mode Switch Strategies in Hybrid-Reasoning LLMs
- https://arxiv.org/abs/2605.28398
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yansong Ning, Mianpeng Liu, Jingwen Ye, Weidong Zhang, Hao Liu</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Hybrid-reasoning large language models (LLMs) expose explicit controls over reasoning effort, allowing users or systems to trade off answer quality against inference cost. However, existing methods for adaptive thinking-mode selection are typically evaluated under different models, datasets, and implementation assumptions, making it difficult to compare their practical behavior. We introduce HRBench, a unified evaluation framework for studying thinking-mode switching in hybrid-reasoning LLMs. HRBench organizes the design space along two axes: three switching strategy families, prompt-based selection, external routing, and speculative execution, and four training regimes, training-free, SFT, offline and online RL, yielding 12 controlled evaluation settings. We evaluate these settings across 6 LLMs, from Qwen3.5-2B to Kimi-K2.5-1.1T, and 5 reasoning benchmarks covering mathematics, science, and code, while reimplementing 12+ representative prior methods within the same pipeline. Our analysis characterizes how different switching strategies occupy distinct effectiveness-efficiency trade-off regions: prompt-based methods often provide favorable token-accuracy trade-offs, routing methods offer more stable cost reduction, and speculative methods tend to improve accuracy at higher token cost. We further find that training affects strategies differently, and that the preferred strategy varies with model scale and task domain. HRBench provides reference implementations and a unified evaluation platform to support more controlled research on efficient reasoning in hybrid-reasoning LLMs. Our data, code and repository are available at https://github.com/usail-hkust/HRBench.</p>
- https://arxiv.org/abs/2605.28398
+ A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks
+ https://arxiv.org/abs/2605.28556
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28556.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tomer Keren, Nitay Calderon, Asaf Yehudai, Yotam Perlitz, Michal Shmueli-Scheuer, Roi Reichert</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> As agent capabilities advance, existing benchmarks, such as τ^2-Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive n-gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct τ^c-Bench, a challenging extension of the three domains of τ^2-Bench. We evaluate 11 agent/user LLM pairs and find that models nearly saturating τ^2-Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from 0.82!-!0.94 to 0.28!-!0.61). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.</p>
+ https://arxiv.org/abs/2605.28556Wed, 27 May 2026 00:00:00 +0000
- Long Live The Balance: Information Bottleneck Driven Tree-based Policy Optimization
- https://arxiv.org/abs/2605.28109
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28109.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Jiang, Shurui Li, Tianpeng Bu, Bowen Xu, Xin Liu, Qihua Chen, Hongtao Duan, Lulu Hu, Bin Yang, Minying Zhang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Recent advances in online reinforcement learning (RL) for large language models (LLMs) have demonstrated promising performance in complex reasoning tasks. However, they often exhibit an imbalanced exploration-exploitation trade-off, resulting in unstable optimization and sub-optimal performance. We introduce IB-Score, a novel metric grounded in Information Bottleneck theory that evaluates policy's exploration-exploitation balance by quantifying the trade-off between step-level reasoning diversity and mutual information shared with the correct answer. Analysis based on IB-Score shows that popular online RL approaches (e.g., GRPO) with common regularizers fail to consistently maintain balance during training with suboptimal results. To address this, we propose Information Bottleneck-driven Tree-based Policy Optimization (IB-TPO), a principled framework that formulates IB-Score as a fine-grained optimization objective and utilizes a novel IB-guided tree sampling strategy that not only improves the efficiency of online sampling with 50% more trajectories under the same token budget, but also reuses the tree structure for effective IB-Score Monte Carlo estimation. Extensive experiments across standard benchmarks show that our method significantly outperforms GRPO baseline by 2.9% to 3.6% and also outperforms other state-of-the-art online RL approaches. Our code is available at https://github.com/alibaba/EfficientRL.</p>
- https://arxiv.org/abs/2605.28109
- Wed, 27 May 2026 00:00:00 +0000
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- Skill0.5: Joint Skill Internalization and Utilization for Out-of-Distribution Generalization in Agentic Reinforcement Learning
- https://arxiv.org/abs/2605.28424
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28424.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiapeng Zhu, Jianxiang Yu, Yibo Zhao, Chengcheng Han, Qi Gu, Xunliang Cai, Xiang Li, Weining Qian</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Equipping large language models with explicit skills has emerged as a promising paradigm for enabling autonomous agents to solve complex tasks. Agent skills can be inherently divided into general skills for broad cognitive transfer and task-specific skills for dynamic execution. However, existing skill-based reinforcement learning (RL) methods typically force a rigid choice between full externalization, which incurs prohibitive context overhead, and full internalization, which risks overfitting and knowledge conflicts. To address this dilemma, we propose Skill0.5, a novel agentic RL framework that explicitly differentiates skill treatments by combining general skill internalization with task-specific skill utilization. Driven by a dynamic, difficulty-aware router, Skill0.5 streams tasks into distinct mastery tiers to apply tailored optimization strategies: it internalizes general skills via privileged distillation to build a cognitive foundation for hard tasks, while using diagnostic probing on easy tasks to penalize shortcuts and enforce specific skill utilization. Experiments on ALFWorld and WebShop demonstrate that Skill0.5 outperforms both memory-based and skill-based RL baselines, yielding performance improvements across both in-distribution and out-of-distribution scenarios.</p>
- https://arxiv.org/abs/2605.28424
- Wed, 27 May 2026 00:00:00 +0000
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- OSP-Next: Efficient High-Quality Video Generation with Sparse Sequence Parallelism, HiF8 Quantization, and Reinforcement Learning
- https://arxiv.org/abs/2605.28691
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28691.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunyang Ge, Xianyi He, Zezhong Zhang, Bin Lin, Bin Zhu, Xinhua Cheng, Li Yuan</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Diffusion Transformers achieve strong video generation quality, but the quadratic cost of full attention limits efficiency. We introduce OSP-Next, an efficient text-to-video generation model that integrates sparse attention, parallelism, quantization, and reinforcement learning. OSP-Next uses a hybrid full-sparse attention architecture, where the sparse component is implemented with Skiparse-2D Attention. This fixed-pattern mechanism applies token-wise and group-wise sparse attention along spatial dimensions, leveraging locality while maintaining native compatibility with FlashAttention kernels. Based on the local equivalence of rearrangement in Skiparse-2D Attention, we further propose Sparse Sequence Parallelism (SSP), which partitions subsequences across ranks and switches sparse patterns through a single All-to-All communication. Compared with Ulysses Sequence Parallelism (SP), SSP provides a native parallel strategy for sparse attention and reduces communication volume by 75%. OSP-Next also incorporates HiF8 quantization to enable stable joint training with 8-bit quantization and sparse fine-tuning, and applies Mix-GRPO post-training to improve the performance of the sparse model. Experiments show that OSP-Next achieves a VBench total score of 83.73%, surpassing the Wan2.1 baseline. Under the 5-second 720P and 5-second 768P settings, OSP-Next achieves up to 1.64times single-GPU speedup and over 1.52times eight-GPU speedup on NVIDIA H200 GPUs. In addition, with only a 0.4% drop in VBench total score, OSP-Next-HiF8 achieves 1.69times and 2.27times speedups under the two settings on a single Ascend 950PR, demonstrating the efficiency and performance of OSP-Next across hardware platforms.</p>
- https://arxiv.org/abs/2605.28691
- Wed, 27 May 2026 00:00:00 +0000
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- AI Research Agents Narrow Scientific Exploration
- https://arxiv.org/abs/2605.27905
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27905.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixuan Tang, Yi Yang</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> AI research agents can now generate research ideas, design experiments, run code, and draft papers, raising the possibility of large-scale AI-assisted scientific discovery. Many current agent frameworks explicitly encourage the generation of novel and high-impact ideas. Yet it remains unclear whether AI-assisted ideation broadens scientific exploration or mainly concentrates around existing work. We study AI research agents as scientific search systems. Using four AI research-agent frameworks and six large language models, we generate 37,802 scientific ideas from shared seed literature across citation-defined research areas in AI and machine learning. We then compare the resulting AI ideas against human-authored papers from the same research areas, follow-on human research emerging from the same seed literature, and the seed literature itself. Across experiments, four consistent patterns emerge. First, AI-generated ideas are substantially more concentrated than human-authored papers from the same research areas. Second, AI-generated ideas remain much closer to their starting literature than later human follow-on work does. Third, papers most similar to AI-generated ideas tend to receive lower subsequent citations. Fourth, when AI-generated ideas differ from prior work, the differences arise primarily from recombining existing technical methods rather than introducing fundamentally new research questions. Overall, current AI research agents appear better suited to local elaboration than to broadening scientific exploration.</p>
- https://arxiv.org/abs/2605.27905
- Wed, 27 May 2026 00:00:00 +0000
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- Rethinking Memory as Continuously Evolving Connectivity
- https://arxiv.org/abs/2605.28773
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28773.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jizhan Fang, Buqiang Xu, Zhixian Wang, Haoliang Cao, Xinle Deng, Baohua Dong, Hangcheng Zhu, Ruohui Huang, Gang Yu, Ying Wei, Guozhou Zheng, Feiyu Xiong, Haofen Wang, Huajun Chen, Ningyu Zhang</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Existing memory-augmented LLM agents often treat memory as a static repository with pre-defined representations and fixed retrieval pipelines, which is brittle in dynamic agentic environments where feedback, task variation, and heterogeneous signals continuously reshape what should be remembered and how it should be connected. To address this, we propose FluxMem, a connectivity-evolving memory framework that models memory as a heterogeneous graph and progressively refines its topology through three stages: initial connection formation, feedback-driven refinement, and long-term consolidation. During execution, FluxMem repairs missing links, prunes interference, aligns abstraction granularity, and distills recurrent successful trajectories into reusable procedural circuits, guided by one metric for memory generalizability and evolutionary maturity. Across three fundamentally distinct benchmarks including LoCoMo, Mind2Web, and GAIA, FluxMem achieves consistent state-of-the-art performance, demonstrating strong adaptation and generalization in complex agentic environments. The code will be open-sourced in https://github.com/zjunlp/LightMem.</p>
- https://arxiv.org/abs/2605.28773
- Wed, 27 May 2026 00:00:00 +0000
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- Learn from Weaknesses: Automated Domain Specialization for Small Computer-Use Agents
- https://arxiv.org/abs/2605.28775
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28775.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Suji Kim, Kangsan Kim, Sung Ju Hwang</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Computer-use agents (CUAs) have recently made substantial progress, but deploying a separate large expert for each software domain remains expensive. Small open computer-use agents are more practical specialization targets, but they remain substantially weaker and exhibit uneven domain-specific failures. A straightforward remedy is to synthesize large-scale training data for the target domain, yet we find that this naive approach yields only marginal improvements. Building on this observation, we introduce LearnWeak, an annotation-free specialization framework for small computer-use agents that uses a stronger reference agent to identify the student's weaknesses in the target domain, synthesize targeted tasks, and construct supervision automatically. LearnWeak further introduces an error-aware specialization objective that disentangles planning and execution errors, enabling more behaviorally precise updates than broad uniform supervision. On OSWorld, LearnWeak achieves average gains of 11.6 and 11.1 percentage points over EvoCUA-8B and OpenCUA-7B, respectively, across eight domains. We also validate that our student-aware dataset generation and training approaches outperform existing autonomous trajectory generation and training baselines. Our work highlights the importance of student awareness in both data synthesis and agent training, pointing toward a more principled and efficient path for specializing small computer-use agents in diverse domains.</p>
- https://arxiv.org/abs/2605.28775
- Wed, 27 May 2026 00:00:00 +0000
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- GEM: Generative Supervision Helps Embodied Intelligence
- https://arxiv.org/abs/2605.28548
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruowen Zhao, Bangguo Li, Zuyan Liu, Yinan Liang, Junliang Ye, Fangfu Liu, Diankun Wu, Zhengyi Wang, Xumin Yu, Yongming Rao, Han Hu, Jun Zhu</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/</p>
- https://arxiv.org/abs/2605.28548
- Wed, 27 May 2026 00:00:00 +0000
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- MemTrace: Tracing and Attributing Errors in Large Language Model Memory Systems
- https://arxiv.org/abs/2605.28732
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28732.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinle Deng, Ruobin Zhong, Hujin Peng, Xiaoben Lu, Yanzhe Wu, Guang Li, Buqiang Xu, Yunzhi Yao, Jizhan Fang, Haoliang Cao, Junjie Guo, Yuan Yuan, Ziqing Ma, Yuanqiang Yu, Rui Hu, Baohua Dong, Hangcheng Zhu, Ningyu Zhang</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Memory is essential for enabling large language models to support long-horizon reasoning, yet existing memory systems remain unreliable and difficult to debug. Tracing memory's dynamic evolution is crucial to understand how information is synthesized, propagated, or corrupted over time. In this work, we study the new problem of error tracing and attribution in LLM memory systems. We propose a novel framework that transforms memory pipelines into executable memory evolution graphs, enabling fine-grained tracing of operational information flow. We then construct MemTraceBench, a benchmark collected from representative memory systems such as Long-Context, RAG, Mem0, and EverMemOS, to systematically study memory failure modes. We further introduce an automatic attribution method that iteratively traces operation subgraphs to pinpoint the root cause of any failed case. Our analysis reveals that memory failures are systematic, stemming from operation-level issues like information loss and retrieval misalignment. Crucially, we leverage these fine-grained attribution signals to guide downstream prompt optimization, establishing a closed-loop system that automatically corrects faults and boosts end-task performance by up to 7.62%. Code will be released at https://github.com/zjunlp/MemTrace.</p>
- https://arxiv.org/abs/2605.28732
- Wed, 27 May 2026 00:00:00 +0000
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- DenoiseRL: Bootstrapping Reasoning Models to Recover from Noisy Prefixes
- https://arxiv.org/abs/2605.28421
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28421.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Caijun Xu, Changyi Xiao, Zhongyuan Peng, Yixin Cao</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Reinforcement learning has become a central paradigm for advancing reasoning in large language models, yet most existing methods still depend on stronger teacher models or heavily curated difficult datasets, limiting scalable capability improvement. In this paper, we introduce DenoiseRL, a reinforcement learning framework that substitutes external supervision with recovery-oriented optimization over failures from weak models. Instead of relying on stronger supervision or carefully engineered data, DenoiseRL learns directly from incorrect reasoning traces by converting them into opportunities for improvement, making training more scalable and less dependent on external resources. This yields a richer and more diverse learning signal, improving exploration efficiency from imperfect model behavior. As a result, DenoiseRL improves reasoning performance and overall training efficiency while reducing the need for expensive data curation or stronger teacher models. Empirically, DenoiseRL consistently outperforms strong on-policy RL baselines across competitive mathematical and general reasoning benchmarks and promotes stronger self-corrective behavior as training difficulty increases, highlighting an effective and scalable alternative pathway for improving reasoning in large language models.</p>
- https://arxiv.org/abs/2605.28421
- Wed, 27 May 2026 00:00:00 +0000
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- ResearchMath-14K: Scaling Research-Level Mathematics via Agents
- https://arxiv.org/abs/2605.28003
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guijin Son, Seungyeop Yi, Minju Gwak, Hyunwoo Ko, Wongi Jang, Youngjae Yu</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> The frontier of mathematics is defined by problems whose solutions are not yet known, yet it remains unclear whether language models can meaningfully engage with such problems without human intervention. A major obstacle is the lack of large-scale research-level math datasets. To this end, we introduce ResearchMath-14k, a set of 14{,}056 problems curated from academic sources via a multi-agent pipeline, making it the largest collection of research-level mathematical problems to date. We further generate ResearchMath-Reasoning, 220K teacher trajectories from two open models, where we observe recurring avoidance behaviors such as non-attempts and fabricated references. Interestingly, across eight open-weight models, newer generations produce 5.6times more references and 5.0times more fake references per trace. After agentic filtering of ResearchMath-Reasoning, fine-tuning Qwen3 models from 4B to 30B parameters improves over base models by 9.2 points on average. This shows that filtered open-problem attempts can provide useful supervision even without fully correct reasoning traces. We make ResearchMath-14k publicly available for future works on research-level mathematical reasoning.</p>
- https://arxiv.org/abs/2605.28003
- Wed, 27 May 2026 00:00:00 +0000
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- Self-Improving Language Models with Bidirectional Evolutionary Search
- https://arxiv.org/abs/2605.28814
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28814.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guowei Xu, Zhenting Qi, Huangyuan Su, Weirui Ye, Himabindu Lakkaraju, Sham M. Kakade, Yilun Du</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Search has been proposed as an effective method for self-improving language models and agentic systems, both for post-training sample generation and for inference. However, widely used methods such as best-of-N sampling and tree search face two fundamental limitations: they are guided by sparse verification signals, and they construct candidates primarily through autoregressive expansion, restricting exploration to regions with substantial model probability mass. To address these, we propose Bidirectional Evolutionary Search (BES), a search framework that couples forward candidate evolution with backward goal decomposition. In the forward search, BES augments standard expansion with evolution operators that recombine partial trajectories to generate candidates that are difficult to obtain from a single model rollout. In the backward search, BES recursively decomposes the original task into checkable subgoals, producing dense intermediate feedback that guides forward search. We provide theoretical motivation showing that candidates generated by expansion-only search are confined to a narrow entropy shell while evolutionary operators can escape it, and that backward search can exponentially reduce the number of required samples to find a correct answer. Experiments show that on challenging post-training tasks where mainstream post-training algorithms fail to improve, BES enables consistent gains, and on three open problem solving benchmarks at inference time, BES outperforms existing open-source frameworks in both average and best-case performance. Code and trained models are available at https://github.com/Embodied-Minds-Lab/BES.</p>
- https://arxiv.org/abs/2605.28814
- Wed, 27 May 2026 00:00:00 +0000
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- From Pixels to Words -- Towards Native One-Vision Models at Scale
- https://arxiv.org/abs/2605.28820
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28820.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haiwen Diao, Jiahao Wang, Penghao Wu, Yuhao Dong, Yuwei Niu, Yue Zhu, Zhongang Cai, Weichen Fan, Linjun Dai, Silei Wu, Xuanyu Zheng, Mingxuan Li, Yuanhan Zhang, Bo Li, Hanming Deng, Huchuan Lu, Quan Wang, Lei Yang, Lewei Lu, Dahua Lin, Ziwei Liu</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> Current vision-language models (VLMs) typically stitch together separate image encoders and language decoders via multi-stage alignment, a modular framework that inevitably fragments pixel-level signals across frames and scatters early pixel-word interactions. In parallel, native VLMs, despite impressive performance on single images, remain largely unexplored in multi-image, video understanding, and spatial intelligence. Hence, we introduce NEO-ov, a native foundation model that learns cross-frame and pixel-word correspondence end-to-end, without any external encoders, auxiliary adapters, or post-hoc fusion. By eliminating module boundaries entirely, NEO-ov enables fine-grained and unified spatiotemporal modeling to emerge natively inside the model. Notably, NEO-ov largely narrows the gap to modular counterparts while excelling at fine-grained visual perception, validating that native "one-vision" architectures are not only feasible but competitive at scale. Beyond empirical performance, we unveil systematic architectural analyses and detailed training recipes to facilitate subsequent native multimodal modeling. Our code and models are publicly available at: https://github.com/EvolvingLMMs-Lab/NEO.</p>
- https://arxiv.org/abs/2605.28820
- Wed, 27 May 2026 00:00:00 +0000
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- Agent Explorative Policy Optimization for Multimodal Agentic Reasoning
- https://arxiv.org/abs/2605.28774
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28774.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minki Kang, Shizhe Diao, Ryo Hachiuma, Sung Ju Hwang, Pavlo Molchanov, Yu-Chiang Frank Wang, Byung-Kwan Lee</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> Vision-language models with extended reasoning succeed on complex problems, but many real-world problems require external tools that internal reasoning alone often cannot resolve. Agentic reasoning therefore interleaves two behaviors with a structural asymmetry: thinking (the self-contained default) and tool use (a high-variance auxiliary acting). We refer to this asymmetry as the Thinking-Acting Gap. Under standard RL recipes like GRPO, the gap manifests as two diagnostic symptoms during training: tool use is attempted on only ~30% of rollouts, and when attempted, the tool-using rollouts within a group are all-wrong on ~40% of questions, suppressing the learning signal at the tool calls that needed it. We propose AXPO (Agent eXplorative Policy Optimization): for each all-wrong tool-using subgroup, AXPO fixes the thinking prefix and resamples the tool call and its continuation, paired with uncertainty-based prefix selection. Across nine multimodal benchmarks and three scales of Qwen3-VL-Thinking, SFT+AXPO outperforms SFT+GRPO at average (+1.8pp Pass@1 and +1.8pp Pass@4 at 8B on average) and 8B with SFT+AXPO surpasses the 32B Base on Pass@4 with 4 times fewer parameters.</p>
- https://arxiv.org/abs/2605.28774
- Wed, 27 May 2026 00:00:00 +0000
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- ProRL: Effective Reinforcement Learning for Proactive Recommendation via Rectified Policy Gradient Estimation
- https://arxiv.org/abs/2605.28293
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28293.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongru Hou, Tiehua Mei, Denghui Geng, Jinhui Huang, Ao Xu, Hengrui Chen, Jiaqing Liang, Deqing Yang</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> Proactive Recommender Systems (PRSs) aim to guide user preference shift toward target items by generating paths of intermediate recommendations. Reinforcement learning (RL) provides a principled framework for optimizing such sequential decision tasks, as path rewards can naturally capture both short-term acceptance and long-term guidance effectiveness. However, naively applying policy gradients to PRS results in deficient gradient estimation. We identify two deficiencies: (1) path-level rewards decompose into step-level rewards with positive mean, creating a length-dependent bias that causes gradients to favor path extension over meaningful exploration; (2) weighting each step by the entire path-level reward ignores the decomposition structure, leading to high gradient variance. To rectify these two deficiencies, we propose an effective RL framework ProRL with two novel mechanisms for proactive recommendation. First, Stepwise Reward Centering subtracts expected rewards to neutralize length-dependent bias, ensuring that path extension yields zero expected gradient signal. Second, Position-Specific Advantage Estimation leverages the reward decomposition structure to compute step-dependent baselines, reducing gradient variance. Together, these mechanisms yield policy gradients that precisely target path quality. Our experiments on three real-world datasets demonstrate that ProRL significantly outperforms state-of-the-art PRSs. Our code is available at https://github.com/hongruhou89/ProRL.</p>
- https://arxiv.org/abs/2605.28293
- Wed, 27 May 2026 00:00:00 +0000
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- Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
- https://arxiv.org/abs/2605.28816
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28816.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangfu Liu, Kai He, Tianchang Shen, Tianshi Cao, Sanja Fidler, Yueqi Duan, Jun Gao, Igor Gilitschenski, Zian Wang, Xuanchi Ren</p><p><b>Upvotes:</b> 407</p><p><b>Summary:</b> World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.</p>
- https://arxiv.org/abs/2605.28816
- Wed, 27 May 2026 00:00:00 +0000
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- CausaLab: A Scalable Environment for Interactive Causal Discovery Toward AI Scientists
- https://arxiv.org/abs/2605.26029
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junlin Yang, Dylan Zhang, Xiangchen Song, Qirun Dai, Xiao Liu, Yuen Chen, Aniket Vashishtha, Jing Shi, Chenhao Tan, Hao Peng</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> We introduce CausaLab, a scalable environment for evaluating interactive causal discovery by LLM agents. Unlike prior evaluations, CausaLab evaluates both whether an agent can solve a problem using causal evidence and whether its answer is grounded in a faithful recovered causal mechanism. Each episode places an agent in a synthetic laboratory: it receives prior measurement records, intervenes on a manipulator crystal, and predicts the resonance frequency of a held-out reactor crystal governed by the same mechanism. The hidden data-generating process is a randomly sampled structural causal model (SCM), so success requires recovering both a causal graph and structural equations rather than recalling prior knowledge. Experiments show a persistent gap between prediction and mechanism recovery: in the purely observational 6-node setting, GPT-5.2-high reaches 92% task accuracy but only 0.471 all-edge F_1. Mixed observation-intervention strategies improve structural fidelity, while pure intervention remains difficult even for strong agents. We identify premature stopping as a major weakness and show that consistency verification mitigates it. CausaLab therefore separates predictive success from causal understanding and exposes current LLM agents' limits as experimental causal reasoners.</p>
- https://arxiv.org/abs/2605.26029
+ Seeing Isn't Knowing: Do VLMs Know When Not to Answer Spatial Questions (and Why)?
+ https://arxiv.org/abs/2605.30557
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yue Zhang, Zun Wang, Han Lin, Yonatan Bitton, Idan Szpektor, Mohit Bansal</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Spatial reasoning is a fundamental capability for vision-language models (VLMs) deployed in real-world environments. However, visual observations are inherently limited representations of a 3D world: occlusion can render objects invisible, and perspective can make geometric properties misleading. Despite this, existing spatial reasoning benchmarks typically assume that observations are sufficient and reliable, focusing on whether models produce correct answers rather than whether they recognize when a question cannot be answered and what additional observations would be needed. In this work, we challenge this assumption by constructing a controlled evaluation framework, SpatialUncertain, and introducing two types of observation challenges: (1) occlusion, which hides target information, and (2) perspective ambiguity, which produces misleading visual cues. For each configuration, we design spatial questions that are answerable under clean observations but require abstention under the introduced challenges. We further evaluate whether models can identify which additional viewpoints would resolve perspective ambiguity. Our results across a diverse set of frontier open- and closed-source VLMs reveal two consistent failure modes. First, models are prone to overconfident answering, attempting to solve spatial reasoning tasks even when visual evidence is incomplete or misleading, with average accuracy around 30\% under occlusion and below 10\% under perspective ambiguity. Second, even when additional views are available, some models perform near random chance in identifying which would provide reliable evidence. Together, our findings call for moving beyond answer correctness toward evaluating whether models know when to abstain and how to seek reliable evidence.</p>
+ https://arxiv.org/abs/2605.30557Thu, 28 May 2026 00:00:00 +0000
- Colored Noise Diffusion Sampling
- https://arxiv.org/abs/2605.30332
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30332.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hadar Davidson, Noam Issachar, Sagie Benaim</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Diffusion models achieve state-of-the-art image synthesis, with their generative trajectories fundamentally exhibiting a spectral bias, resolving low-frequency global structures early and high-frequency fine details later. Conventional stochastic differential equation (SDE) solvers fail to account for this dynamic, naively injecting uniform white noise throughout the entire process and misusing the finite energy budget. In this work, we establish a mathematical framework that reconsiders SDE inference as a targeted, frequency-decoupled energy transfer. Leveraging this framework, we introduce Colored Noise Sampling (CNS), a novel, training-free stochastic solver. Rather than injecting uniform white noise, CNS utilizes a dynamic, timestep- and frequency-dependent schedule that more efficiently allocates injected energy toward structurally unresolved frequency bands. By actively exploiting the model's inherent spectral bias, CNS systematically steers the generated distribution toward the true data manifold. Extensive experiments demonstrate that CNS significantly outperforms standard ODE and SDE baselines as a strictly plug-and-play, inference-time sampler substitution across diverse architectures (SiT, JiT, FLUX). Compared to standard sampling on ImageNet-256, CNS achieves substantial unguided FID reductions, improving from 8.26 to 6.27 on SiT-XL/2, 32.39 to 26.69 on JiT-B/16, and 11.88 to 8.31 on JiT-H/16, while yielding consistent relative FID improvements with Classifier-Free Guidance. Project page is available at https://hadardavidson.github.io/CNS/.</p>
- https://arxiv.org/abs/2605.30332
+ Brain-IT-VQA: From Brain Signals to Answers
+ https://arxiv.org/abs/2605.29588
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29588.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Roman Beliy, Matias Cosarinsky, Oliver Heinimann, Navve Wasserman, Michal Irani</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Decoding visual content from fMRI signals recorded while a person views images, and specifically answering questions about the seen images, is a long-standing challenge. While significant progress has been made in recent years in visual question answering (VQA) from fMRI, performance remains limited. Moreover, although recent models can make increasingly accurate predictions, they have rarely been used as tools for understanding the structure of visual representations in the brain. We present Brain-IT-VQA, a framework for visual question answering from fMRI. Building on the Brain Interaction Transformer (Brain-IT), our method decodes language tokens from brain activity and integrates them with a language model to answer visual questions. Our model substantially outperforms previous fMRI-based captioning and VQA approaches. We further introduce NSD-VQA, a new dataset and benchmark for visual question answering from fMRI. Unlike existing image-fMRI VQA datasets, which typically provide only a few broad and weakly controlled questions per image, NSD-VQA provides on average 20 question-answer pairs per image across 20 controlled question categories that disentangle multiple levels of visual understanding. This enables more reliable and interpretable evaluation despite limited fMRI test data. Together, Brain-IT-VQA and NSD-VQA provide both a strong predictive framework and a tool for studying brain representations. Using this benchmark, we quantify which forms of visual and semantic information can be reliably decoded from fMRI responses to natural images. We further analyze the contributions of different brain regions across question types.</p>
+ https://arxiv.org/abs/2605.29588Thu, 28 May 2026 00:00:00 +0000
- When Should Models Change Their Minds? Contextual Belief Management in Large Language Models
- https://arxiv.org/abs/2605.30219
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30219.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoming Xu, Weihong Xu, Zongrui Li, Mengru Wang, Yunzhi Yao, Chiyu Wu, Jin Shang, Yu Gong, Shumin Deng</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Long-horizon interactions require language models to manage accumulating information: when to update their state, when to preserve their state, and what to ignore. We study this challenge as Contextual Belief Management (CBM): maintaining a predicted belief state aligned with formal evidence while isolating task-irrelevant noise. To make CBM measurable, we introduce BeliefTrack, a closed-world benchmark spanning Rule Discovery and Circuit Diagnosis, where a finite belief space and symbolic verifiers enable exact turn-level evaluation. BeliefTrack diagnoses three failures: Failed Stay, Failed Update, and Failed Isolation. Across multiple LLMs, vanilla models exhibit severe CBM failures, while explicit belief-tracking prompts provide limited gains. In contrast, reinforcement learning with belief-state rewards reduces failure rates by 70.9\% on average. Further probing reveals latent belief-state dynamics behind these failures, and representation-level steering reduces failure rates by 46.1\% across two tasks\footnote{Code is coming soon at https://github.com/zjunlp/CBM.</p>
- https://arxiv.org/abs/2605.30219
+ ESPO: Early-Stopping Proximal Policy Optimization
+ https://arxiv.org/abs/2605.29860
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29860.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihang Li, Rui Zhou, Yingcheng Shi, Wenhan Yu, Zhewen Tan, Zixiang Liu, Zeming Li, Binhua Li, Yongbin Li, Tong Yang, Jieping Ye</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> When a large language model under reinforcement learning commits a wrong reasoning step early in a trajectory, standard algorithms force it to keep generating until the maximum horizon, spending compute on tokens that never receive positive reward and polluting advantage estimates with post-failure noise. We propose ESPO (Early-Stopping Proximal Policy Optimization), which detects trajectory failure on-the-fly and terminates rollouts early. At each generation step, ESPO computes a surrogate regret using only the logits already computed during sampling, and terminates when the smoothed cumulative regret significantly exceeds its estimated values. Truncated trajectories are treated as absorbing failure states with a terminal reward, concentrating negative temporal-difference (TD) errors near the detected failure step without any additional reward model or human annotation. On DeepSeek-R1-Distill-Qwen-7B trained for mathematical reasoning, ESPO surpasses PPO on AIME~2024 (46.28% vs. 45.25%), AMC~2023 (85.83% vs. 82.94%), and MATH-500 (87.42% vs. 85.43%), while saving more than 20% rollout tokens cumulatively.</p>
+ https://arxiv.org/abs/2605.29860Thu, 28 May 2026 00:00:00 +0000
- LoMo: Local Modality Substitution for Deeper Vision-Language Fusion
- https://arxiv.org/abs/2605.30265
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feng Han, Zhixiong Zhang, Zheming Liang, Yibin Wang, Jiaqi Wang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Vision-Language Models (VLMs) have achieved substantial progress across a wide range of understanding and reasoning tasks, driven by large-scale image-text training aimed at multimodal fusion. Ideally, replacing a textual question with its rendered-image counterpart should leave model performance essentially unaffected. In practice, however, such modality substitution induces dramatic performance degradation. We attribute this "carrier sensitivity" issue to an inherent bias in current training corpora. Across prevalent datasets such as image captioning, VQA, OCR, and web-sourced interleaved data, text and images are typically organized into distinct and asymmetric roles, with text serving as linguistic queries and images as visual references. Such data bias leads VLMs to exhibit distinct preferences for information acquisition across different modalities. Consequently, VLMs fail to align representations of semantically equivalent content across textual and visual carriers, making model reasoning fragile under modality substitution. To address this, we propose Local Modality Substitution (LoMo), a lightweight, architecture-agnostic data curation paradigm designed to provide supervision for cross-modal representational invariance between semantically equivalent text and image carriers. LoMo achieves this by reformulating single-modality prompts into seamlessly interleaved multimodal sequences. It dynamically selects target text spans and recasts them as rendered images, thereby preserving the same semantics across "text, visual, text" carriers. Extensive experiments across 13 diverse multimodal benchmarks demonstrate that LoMo significantly improves overall multimodal reasoning and yields deeper cross-modal fusion. Specifically, it delivers consistent gains across foundational models, improving over standard SFT by 2.67 points on LLaVA-OneVision-1.5-8B and 2.82 points on Qwen3.5-9B.</p>
- https://arxiv.org/abs/2605.30265
+ Linearizing Vision Transformer with Test-Time Training
+ https://arxiv.org/abs/2605.02772
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02772.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yining Li, Dongchen Han, Zeyu Liu, Hanyi Wang, Yulin Wang, Gao Huang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> While linear-complexity attention mechanisms offer a promising alternative to Softmax attention for overcoming the quadratic bottleneck, training such models from scratch remains prohibitively expensive. Inheriting weights from pretrained Transformers provides an appealing shortcut, yet the fundamental representational gap between Softmax and linear attention prevents effective weight transfer. In this work, we address this conversion challenge from two perspectives: architectural alignment and representational alignment. We identify Test-Time Training (TTT) as a linear-complexity architecture whose two-layer dynamic formulation is structurally aligned with Softmax attention, enabling direct inheritance of pretrained attention weights. To further align representational properties, including key shift-invariance and locality, we introduce key instance normalization and a lightweight locality enhancement module. We validate our approach by linearizing Stable Diffusion 3.5 and introduce SD3.5-T^5 (Transformer To Test Time Training). With only 1 hour of fine-tuning on 4timesH20 GPUs, SD3.5-T^5 achieves comparable text-to-image quality to the fine-tuned Softmax model, while accelerating inference by 1.32times and 1.47times at 1K and 2K resolutions. Code is available at https://github.com/LeapLabTHU/Transformer-to-TTT.</p>
+ https://arxiv.org/abs/2605.02772Thu, 28 May 2026 00:00:00 +0000
- LaRA: Layer-wise Representation Analysis for Detecting Data Contamination in RL Post-Training
- https://arxiv.org/abs/2605.29888
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minju Gwak, Minseo Kwak, Dongseok Lee, Guijin Son, Alan Ritter, Jaehyung Kim</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Reinforcement learning (RL) post-training has shown to improve reasoning in large language models (LLMs). However, there has been little exploration on the problem of data contamination in RL post-training, potentially undermining generalization and evaluation reliability of the training process itself. Existing detection methods primarily rely on output-level signals such as likelihood or entropy, which become unreliable for RL-trained models since RL shapes behavior through trajectory-level rewards rather than token likelihoods. We propose LaRA, a layer-wise representation analysis framework for detecting contamination in RL post-trained LLMs. LaRA introduces three complementary metrics, measuring perturbation sensitivity, directional collapse, and local representation rigidity under controlled perturbations. We find that contamination produces progressive geometric deviations across layers, including amplified perturbation sensitivity, stronger directional collapse, and enhanced local rigidity. Based on our findings, we also develop a contamination detection protocol that aggregates representation-level deviations across layers and metrics. Experiments on RL-trained reasoning models show that our protocol outperforms existing output-level baselines for contamination detection.</p>
- https://arxiv.org/abs/2605.29888
+ Harness Updating Is Not Harness Benefit: Disentangling Evolution Capabilities in Self-Evolving LLM Agents
+ https://arxiv.org/abs/2605.30621
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minhua Lin, Juncheng Wu, Zijun Wang, Zhan Shi, Yisi Sang, Bing He, Zewen Liu, Tianxin Wei, Zongyu Wu, Zhiwei Zhang, Dakuo Wang, Xiang Zhang, Benoit Dumoulin, Cihang Xie, Yuyin Zhou, Suhang Wang, Hanqing Lu</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> LLM agents are increasingly deployed as systems built around editable external harnesses, including prompts, skills, memories and tools, that shape task execution without changing model parameters. Harness self-evolution adapts such agents by updating these harnesses from execution evidence. Yet it remains unclear whether a model's base capability in task-solving predicts its capabilities in harness self-evolution: which models produce useful harness updates, and which actually benefit from them? We analyze two harness self-evolution capabilities: (i) harness-updating, the capability to produce useful persistent harness updates from execution evidence; (ii) harness-benefit, the capability to benefit from updated harnesses during task solving. Our analysis reveals two findings. First, harness-updating is flat in base capability: models from different capability tiers produce harness updates that lead to surprisingly similar gains; even Qwen3.5-9B's updates yield gains comparable to those of Claude Opus~4.6. Second, harness-benefit is non-monotonic in base capability: weak-tier models benefit little from updated harnesses, mid-tier models benefit most, and strong-tier models benefit less than mid-tier. We trace low gains at the weak tier to two failure modes: weak-tier models may fail to activate relevant harness artifacts, or activate them but fail to follow them faithfully. These findings suggest investing capability budget in the task-solving agent rather than the evolver, and targeting harness invocation and long-horizon instruction following in agent training. Our source code is publicly available at https://github.com/A-EVO-Lab/a-evolve/tree/release/harness-evolution.</p>
+ https://arxiv.org/abs/2605.30621Thu, 28 May 2026 00:00:00 +0000
- UniSteer: Text-Guided Flow Matching in Activation Space for Versatile LLM Steering
- https://arxiv.org/abs/2605.30076
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30076.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yingdong Shi, Ruiming Zhang, Changming Li, Zhiyu Yang, Kaixing Zhang, Jingyi Yu, Kan Ren</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Activation-based control steers large language models (LLMs) by intervening on their internal representations during inference, and has emerged as an effective paradigm for controlling behaviors such as persona and style. However, existing methods often rely on fixed steering directions or task-specific intervention modules, making them difficult to adapt to fine-grained concepts and compositional constraints. We propose UniSteer, a text-guided activation flow matching model that learns a conditional distribution over residual-stream activations from natural-language conditions. Instead of fitting a separate intervention for each target behavior, UniSteer learns a universal conditional velocity field in activation space. At inference time, UniSteer performs flow inversion by partially transporting a source activation toward a latent state and regenerating it under a target textual condition before injecting it back into the frozen LLM. The same conditional model supports activation-space classification by selecting the textual label with the lowest reconstruction energy. Experiments on three target LLMs show that UniSteer provides a unified interface across behavioral control, truthfulness steering, fine-grained concept steering, multi-constraint instruction following, and activation-space classification.</p>
- https://arxiv.org/abs/2605.30076
+ LongDS-Bench: On the Failure of Long-Horizon Agentic Data Analysis
+ https://arxiv.org/abs/2605.30434
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30434.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kewei Xu, Xiaoben Lu, Shuofei Qiao, Zihan Ding, Haoming Xu, Lei Liang, Ningyu Zhang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Real-world data analysis is inherently iterative, yet existing benchmarks mostly evaluate isolated or short interactive tasks, leaving agents' ability to track evolving analytical context over long horizons untested. We introduce LongDS, a benchmark for long-horizon, multi-turn data analysis where agents must maintain, update, restore, and compose evolving analytical states. LongDS comprises 68 tasks constructed from real-world Kaggle notebooks, spanning 2,225 turns across six domains including Geoscience, Business, and Education. Tasks are designed around state-evolution patterns (e.g., counterfactual perturbation, rollback, multi-state composition), with an average dependency span of 11.3 turns. Evaluating five state-of-the-art models, we find that the best model reaches only 48.45% average accuracy, performance drops nearly 47 points from early to late turns, and long-horizon errors account for 52%--69% of failures. Further analysis shows that additional agent steps do not necessarily improve performance, suggesting that the key bottleneck is maintaining a correct analytical state rather than increasing interaction budget. We release LongDS to support research on reliable long-horizon agentic data analysis. Code and data will be released at https://github.com/zjunlp/DataMind.</p>
+ https://arxiv.org/abs/2605.30434Thu, 28 May 2026 00:00:00 +0000
- Native Audio-Visual Alignment for Generation
- https://arxiv.org/abs/2605.30073
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Longbin Ji, Guan Wang, Xuan Wei, Chenye Yang, Xiangrui Liu, Zhenyu Zhang, Shuohuan Wang, Yu Sun, Jingzhou He</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Joint audio-video generation aims to synthesize temporally synchronized and semantically coherent visual-acoustic content. However, existing open-source methods mainly rely on either dual-tower designs with posterior alignment or fully unified tri-modal designs that mix textual context, audio and video in one shared space. The former weakens fine-grained audio-video co-evolution, while the latter couples semantic conditioning with low-level synchronization. To address these limitations, we propose NAVA, a Native Audio-Visual Alignment framework for joint audio-video generation. NAVA is built upon context-conditioned native audio-visual alignment: it first establishes audio-video correspondence in a dedicated interaction space, and then uses external context to condition the joint denoising process. Specifically, NAVA is instantiated with an Align-then-Fuse MMDiT architecture, which transitions from modality-aware audio-video alignment to modality-shared joint denoising. Furthermore, we introduce Timbre-in-Context Conditioning to associate reference timbre cues with corresponding speech spans to achieve controllable speech timbre. Experiments on Verse-Bench and Seed-TTS, together with a user study, demonstrate that NAVA achieves superior video quality, precise audio-visual synchronization, competitive audio quality, and stronger reference-timbre controllability using only 6.3B parameters.</p>
- https://arxiv.org/abs/2605.30073
+ Exploring Autonomous Agentic Data Engineering for Model Specialization
+ https://arxiv.org/abs/2605.30407
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30407.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujie Luo, Xiangyuan Ru, Jingsheng Zheng, Jingjing Wang, Yuqi Zhu, Jintian Zhang, Runnan Fang, Kewei Xu, Ye Liu, Zheng Wei, Jiang Bian, Zang Li, Shumin Deng</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Large Language Models (LLMs) have demonstrated strong performance on general tasks, while often struggling to adapt to specialized domains without high-quality domain-specific data. Existing LLM-based data curation methods primarily rely on human-designed workflows, leaving it unexamined whether LLMs can autonomously execute an end-to-end data engineering pipeline for model specialization. We formalize Autonomous Agentic Data Engineering, a novel task designed to evaluate LLMs as autonomous data engineers that drive model specialization through end-to-end data curation. We frame data as an optimizable component and study agents that plan, generate, and iteratively optimize training data across multiple domains, guided by post-training performance improvement. Experiments show that autonomous LLM data engineers yield substantial gains, as GPT-5.2 constructs a training curriculum that improves a student model by 57.29\%, entirely through iterative, agent-driven data adaptation. By illuminating both potential and bottlenecks, our study establishes autonomous data engineering as a measurable capability and charts a path toward agent-driven model specializationCode will be released at https://github.com/zjunlp/DataAgent..</p>
+ https://arxiv.org/abs/2605.30407Thu, 28 May 2026 00:00:00 +0000
- How LoRA Remembers? A Parametric Memory Law for LLM Finetuning
- https://arxiv.org/abs/2605.30260
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30260.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziwen Xu, Haiwen Hong, Linsong Yu, Benglei Cui, Longtao Huang, Hui Xue, Ningyu Zhang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Large Language Models (LLMs) must continuously learn and update knowledge to remain effective in dynamic real-world environments. While Low-Rank Adaptation (LoRA) is widely used for such memory updates, existing studies mainly rely on qualitative downstream evaluations, leaving the quantitative capacity limits and underlying dynamics of exact parametric memory largely unexplored. To bridge this gap, we employ LoRA as a controlled memory capacity probe within the latent space to systematically quantify exact parametric memory. We introduce the Parametric Memory Law, a robust power law linking loss reduction Delta L to effective parameters and sequence length. At the token level, fine-grained analysis reveals a deterministic phase transition, demonstrating that a prediction probability of p > 0.5 constitutes a sufficient condition for verbatim recall under greedy decoding. Driven by these insights, we introduce MemFT, a threshold-guided optimization strategy that dynamically redistributes the training budget toward sub-threshold tokens. Empirical evaluations demonstrate that MemFT can enhance memory fidelity and efficiency. Code will be released at https://github.com/zjunlp/ParametricMemoryLaw.</p>
- https://arxiv.org/abs/2605.30260
+ SAAS: Self-Aware Reinforcement Learning for Over-Search Mitigation in Agentic Search
+ https://arxiv.org/abs/2605.29796
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunbo Tang, Chengyi Yang, Shiyu Liu, Zhishang Xiang, Zerui Chen, Qinggang Zhang, Jinsong Su</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Agentic search enables LLMs to solve complex multi-hop questions through iterative reasoning and external search. Despite the effectiveness, these systems often suffer from a critical limitation in practice: agents fail to recognize their own knowledge boundaries, blindly triggering searches when internal knowledge suffices and failing to terminate search even when adequate evidence has been collected. The lack of self-awareness leads to severe over-search, incurring substantial inference latency and prohibitive computational cost. To this end, we propose SAAS, a novel RL framework designed to cultivate dynamic self-awareness that precisely regulates search behavior without compromising accuracy. SAAS introduces three key components: (i) a search boundary modeling mechanism, which identifies the search boundary under the evolving policy by contrasting search-disabled and search-enabled rollouts; (ii) a boundary-aware reward module, which translates this boundary awareness into trajectory-level penalties, suppressing unnecessary and redundant searches; and (iii) a stage-wise optimization strategy, which leverages a sequential curriculum to prioritize reasoning over search regularization, thereby avoiding reward hacking. Extensive experiments demonstrate that SAAS substantially reduces over-search, while maintaining accuracy. Our code is anonymously released at https://github.com/XMUDeepLIT/SAAS.</p>
+ https://arxiv.org/abs/2605.29796Thu, 28 May 2026 00:00:00 +0000
- GenClaw: Code-Driven Agentic Image Generation
- https://arxiv.org/abs/2605.30248
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30248.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyan Ye, Jun He, Zilong Huang, Dongzhi Jiang, Xuan Yang, Rui Chen, Weijia Li</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, Three.js) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.</p>
- https://arxiv.org/abs/2605.30248
+ VLM3: Vision Language Models Are Native 3D Learners
+ https://arxiv.org/abs/2605.30561
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30561.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhipeng Cai, Zhuang Liu, Yunyang Xiong, Zechun Liu, Vikas Chandra, Yangyang Shi</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -> 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.</p>
+ https://arxiv.org/abs/2605.30561Thu, 28 May 2026 00:00:00 +0000
- Why Far Looks Up: Probing Spatial Representation in Vision-Language Models
- https://arxiv.org/abs/2605.30161
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30161.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheolhong Min, Jaeyun Jung, Daeun Lee, Hyeonseong Jeon, Yu Su, Jonathan Tremblay, Chan Hee Song, Jaesik Park</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.</p>
- https://arxiv.org/abs/2605.30161
+ VideoMLA: Low-Rank Latent KV Cache for Minute-Scale Autoregressive Video Diffusion
+ https://arxiv.org/abs/2605.30351
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hidir Yesiltepe, Jiazhen Hu, Tuna Han Salih Meral, Adil Kaan Akan, Kaan Oktay, Hoda Eldardiry, Pinar Yanardag</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Long-rollout causal video diffusion has converged on a fixed-size sliding-window KV cache, with recent progress innovating within this layout by changing which tokens occupy the window or how their positions are encoded. The per-head KV layout itself, a dominant contributor to streaming memory and latency, has been mostly left unchanged. In this paper, we present the first study of Multi-Head Latent Attention (MLA) in video diffusion. VideoMLA replaces per-head keys and values with a shared low-rank content latent and a shared decoupled 3D-RoPE positional key, reducing per-token KV memory by 92.7% at every cached layer. We further investigate why MLA succeeds in video diffusion even though the spectral assumption often used to motivate it in language models does not hold: pretrained video attention is not low-rank, with 99%-energy effective rank far above any practical latent dimension. VideoMLA retains quality at compression ratios where direct spectral approximation would predict large reconstruction error. We show that the MLA bottleneck, rather than the pretrained spectrum, determines the effective rank: both spectral and random initialization occupy nearly the full rank budget from initialization, and training preserves this budget while adapting within it. On VBench, VideoMLA matches short-horizon streaming video diffusion baselines, achieves the best overall score at long horizons among evaluated methods, and improves throughput by 1.23x on a single B200.</p>
+ https://arxiv.org/abs/2605.30351Thu, 28 May 2026 00:00:00 +0000
- YoCausal: How Far is Video Generation from World Model? A Causality Perspective
- https://arxiv.org/abs/2605.30346
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30346.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> You-Zhe Xie, Yu-Hsuan Li, Jie-Ying Lee, Kaipeng Zhang, Yu-Lun Liu, Zhixiang Wang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> As video diffusion models (VDMs) advance toward world models, a key question arises: do they truly understand causality, or merely overfit to statistical temporal patterns? Existing benchmarks mostly rely on synthetic data, limiting real-world generalization due to the sim-to-real gap. We present YoCausal, a two-level benchmark inspired by the Violation of Expectation (VoE) paradigm from cognitive science. By temporally reversing real-world videos at zero cost as natural counterfactual samples, YoCausal establishes an arbitrarily extensible evaluation protocol. Level 1 introduces the Reverse Surprise Index (RSI), quantifying arrow-of-time perception via denoising loss. Level 2 introduces the Causality Cognition Index (CCI), which leverages a VLM to stratify datasets into causal and non-causal subsets, disentangling genuine causal reasoning from temporal bias. Evaluation of 13 state-of-the-art VDMs reveals that perceiving the arrow of time does not imply understanding causality, and a significant gap persists relative to human-level causal cognition.</p>
- https://arxiv.org/abs/2605.30346
+ Draft-OPD: On-Policy Distillation for Speculative Draft Models
+ https://arxiv.org/abs/2605.29343
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haodi Lei, Yafy Li, Haoran Zhang, Shunkai Zhang, Qianjia Cheng, Xiaoye Qu, Ganqu Cui, Bowen Zhou, Ning Ding, Yun Luo, Yu Cheng</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Speculative decoding accelerates large language model inference by pairing a target model with a lightweight draft model whose proposed tokens are verified in parallel. A common way to build draft models, like EAGLE3 or DFlash is supervised fine-tuning (SFT) on target-generated trajectories. However, we observe that SFT quickly plateaus: the draft model's acceptance length on test data stops improving. The reason is an offline-to-inference mismatch: In SFT, the drafter learns from fixed target-generated trajectories, whereas during speculative decoding it is evaluated on blocks proposed under its own policy. This motivates on-policy distillation (OPD), where the target model supervises the drafter on draft-induced states. Yet OPD remains difficult for draft models, as they cannot reliably roll out complete sequences independently, whereas target-assisted generation makes the collected sequences follow the target distribution and thus eliminates the on-policy signal. We therefore propose Draft-OPD, which uses target-assisted rollout for stable continuations and replays drafting from the verification-exposed error positions. This allows the drafter to learn from target feedback on both accepted and rejected proposals, focusing training on the draft-induced errors that limit speculative acceptance. Experiments show that Draft-OPD achieves over 5times lossless acceleration for thinking models across diverse tasks, improving over EAGLE-3 and DFlash by 23\% and 13\%.</p>
+ https://arxiv.org/abs/2605.29343Thu, 28 May 2026 00:00:00 +0000
- minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
- https://arxiv.org/abs/2605.30263
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)</p>
- https://arxiv.org/abs/2605.30263
+ SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer
+ https://arxiv.org/abs/2605.30409
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30409.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuyang Zhao, Yicheng Pan, Qiyuan He, Jincheng Yu, Junsong Chen, Tian Ye, Haozhe Liu, Enze Xie, Song Han</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.</p>
+ https://arxiv.org/abs/2605.30409Thu, 28 May 2026 00:00:00 +0000
- OmniRetrieval: Unified Retrieval across Heterogeneous Knowledge Sources
- https://arxiv.org/abs/2605.29250
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinheon Baek, Soyeong Jeong, Sangwoo Park, Woongyeong Yeo, Minki Kang, Patara Trirat, Heejun Lee, Sung Ju Hwang</p><p><b>Upvotes:</b> 66</p><p><b>Summary:</b> Real-world information needs require access to structurally diverse knowledge sources, from unstructured text and relational tables to knowledge graphs and property graphs. Existing retrievers, however, operate over one source at a time under a fixed query language, leaving the broader landscape of available knowledge fragmented behind incompatible interfaces. A natural attempt at unification would collapse these sources into a shared space, but this erases the structural affordances (such as schemas, ontologies, compositional operators) that give each source its expressive power. Effective retrieval over diverse knowledge, therefore, requires not homogenization but an overarching layer that meets each source on its own terms. To achieve this, we present OmniRetrieval, a framework that takes any natural-language query, identifies appropriate knowledge sources, and dispatches source-native queries to their native execution engines. Across an extensive benchmark spanning 13 datasets and 309 distinct knowledge bases over text, relational, and graph-structured sources, OmniRetrieval exceeds single-source baselines, demonstrating that it can serve as a general-purpose interface to the heterogeneous sources while preserving the structural distinctions that make each source valuable.</p>
- https://arxiv.org/abs/2605.29250
+ GrepSeek: Training Search Agents for Direct Corpus Interaction
+ https://arxiv.org/abs/2605.29307
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alireza Salemi, Chang Zeng, Atharva Nijasure, Jui-Hui Chung, Razieh Rahimi, Fernando Diaz, Hamed Zamani</p><p><b>Upvotes:</b> 103</p><p><b>Summary:</b> Large Language Model (LLM) search agents have shown strong promise for knowledge-intensive language tasks through multiple rounds of reasoning and information retrieval. Most existing systems access information using a retriever that takes a keyword or natural language query and returns a ranked list of documents using an index of pre-computed document representations. In this work, we explore a complementary perspective in which the search agent treats the corpus itself as the search environment and finds evidence by issuing executable shell commands. We introduce GrepSeek, an optimized direct corpus interaction (DCI) search agent that trains a compact search agent to find, filter, and compose evidence from large text corpora. To address the instability of learning behavior directly with reinforcement learning on large corpora, we propose a two-stage training pipeline. First, we construct a cold-start dataset using an answer-aware Tutor and answer-blind Planner to generate verified, causally grounded search trajectories. Second, we refine the initialized policy with Group Relative Policy Optimization (GRPO), allowing the agent to improve its task-oriented search behavior through direct interaction with the corpus. To make DCI practical at scale, we further use a semantics-preserving sharded-parallel execution engine that accelerates shell-based retrieval by up to 7.6times while preserving byte-exact equivalence with sequential execution of the shell command. Experiments across seven open-domain question answering benchmarks show that GrepSeek achieves the strongest overall token-level F_1 and Exact Match. Our analysis also highlights the limitations of purely lexical interaction on queries with substantial surface-form variation, suggesting DCI as a practical and competitive method for search agents that can complement existing retrieval paradigms in the real world.</p>
+ https://arxiv.org/abs/2605.29307Thu, 28 May 2026 00:00:00 +0000
- Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
- https://arxiv.org/abs/2605.30280
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen</p><p><b>Upvotes:</b> 107</p><p><b>Summary:</b> Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.</p>
- https://arxiv.org/abs/2605.30280
+ Domino: Decoupling Causal Modeling from Autoregressive Drafting in Speculative Decoding
+ https://arxiv.org/abs/2605.29707
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianuo Huang, Yaojie Zhang, Qituan Zhang, Hao Lin, Hanlin Xu, Linfeng Zhang</p><p><b>Upvotes:</b> 141</p><p><b>Summary:</b> Speculative decoding accelerates LLM inference by drafting multiple tokens and verifying them in parallel with the target model. However, its practical speedup is constrained by the trade-off between draft quality and drafting cost: autoregressive drafters model causal dependencies among draft tokens but incur sequential overhead, while parallel drafters reduce drafting cost but weaken intra-block dependency modeling. In this paper, we propose Domino, a speculative decoding framework that decouples causal dependency modeling from expensive autoregressive draft execution. Domino first uses a parallel draft backbone to produce preliminary draft distributions for the entire block, and then applies a lightweight Domino head to refine them with prefix-dependent causal information. To stabilize teacher-forced causal encoding, we further introduce a base-anchored training curriculum that first strengthens the parallel backbone and then gradually shifts optimization toward the causally corrected final distribution. Experiments on Qwen3 models show that Domino achieves up to \(5.49\times\) end-to-end speedup under the Transformers backend and up to \(5.8\times\) throughput speedup under SGLang serving.</p>
+ https://arxiv.org/abs/2605.29707Thu, 28 May 2026 00:00:00 +0000
- AgentDoG 1.5: A Lightweight and Scalable Alignment Framework for AI Agent Safety and Security
- https://arxiv.org/abs/2605.29801
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29801.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongrui Liu, Yu Li, Zhonghao Yang, Peng Wang, Guanxu Chen, Yuejin Xie, Qinghua Mao, Wanying Qu, Yanxu Zhu, Tianyi Zhou, Leitao Yuan, Zhijie Zheng, Qihao Lin, Yimin Wang, Haoyu Luo, Shuai Shao, Chen Qian, Qingyu Liu, Ling Tang, Ruiyang Qin, Qihan Ren, Junxiao Yang, Kun Wang, Zhiheng Xi, Linfeng Zhang, Ranjie Duan, Bo Zhang, Wenjie Wang, Wen Shen, Qiaosheng Zhang, Yan Teng, Chaochao Lu, Rui Mei, Man Li, Jialing Tao, Xi Lin, Tianhang Zheng, Yong Liu, Quanshi Zhang, Lei Zhu, Xingjun Ma, Junhua Liu, Hui Xue, Xiaoxiang Zuo, Xiangnan He, Chao Shen, Xianglong Liu, Minlie Huang, Jing Shao, Xia Hu</p><p><b>Upvotes:</b> 127</p><p><b>Summary:</b> Modern open-world agents such as OpenClaw exhibit powerful cross-environment execution capabilities yet introduce broad new safety risk sources. Meanwhile, advanced frontier AI models drastically lower attack barriers, rendering current agent alignment frameworks inadequate for real-world deployment. To tackle these emerging threats, we propose a lightweight and scalable agent safety alignment framework. Specifically, we update the agent safety taxonomy to accommodate emergent risks from Codex and OpenClaw execution scenarios. We further build a taxonomy-guided data engine with influence-function purification to train lightweight AgentDoG 1.5 variants (0.8B, 2B, 4B, and 8B parameters) using only around 1k samples, achieving comparable performance with leading closed-source models (e.g., GPT-5.4). Based on AgentDoG 1.5, we construct a highly efficient agentic safety SFT and RL training environment, which reduces deployment overhead in Docker-level environments by two orders of magnitude. Finally, we deploy AgentDoG 1.5 as a training-free online guardrail for real-time safety moderation. Extensive experimental results indicate that AgentDoG 1.5 achieves state-of-the-art performance in diverse and complex interactive agentic scenarios. All models and datasets are openly released.</p>
- https://arxiv.org/abs/2605.29801
+ Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs
+ https://arxiv.org/abs/2605.30611
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30611.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhe Zhao, Shuzheng Si, Zhenhailong Wang, Zheng Wang, Liang Chen, Xiaotong Li, Zhixiang Liang, Maosong Sun, Minjia Zhang</p><p><b>Upvotes:</b> 192</p><p><b>Summary:</b> Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and four input conditions with human quality annotation. Experiments show that Crafter substantially outperforms both standalone generators and the agentic baseline on PaperBanana-Bench and CraftBench, with ablations confirming each component's independent contribution; CraftEditor faithfully converts outputs into editable SVGs that surpass all baselines. Our code and benchmark are available at https://github.com/HaozheZhao/Crafter.</p>
+ https://arxiv.org/abs/2605.30611Thu, 28 May 2026 00:00:00 +0000
+
+ Skill is Not One-Size-Fits-All: Model-Aware Skill Alignment for LLM Agents
+ https://arxiv.org/abs/2605.30723
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30723.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianxiang Yu, Jiapeng Zhu, Bochen Lin, Qier Cui, Zichen Ding, Xiang Li</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> LLM agents increasingly retrieve externally curated skills-procedural instructions retrieved at decision time-to improve performance on long-horizon interactive tasks. Existing skill libraries are typically treated as model-agnostic, reusing the same skill formulations across backbones with substantially different capacities and behaviors. However, our controlled experiments across multiple model scales show that skill effectiveness is strongly model-dependent: a skill that benefits one backbone can harm another. Motivated by this observation, we propose MASA Model-Aware Skill Alignment, a framework that adapts skills to each target backbone without modifying agent weights. MASA operates in two stages: (1) a hierarchical skill evolution pipeline that iteratively rewrites general and task-specific skills using hill climbing and UCB-driven tree search, guided by environment feedback and model capability profiles; and (2) a lightweight model-conditioned skill rewriter trained on evolution trajectories to reproduce the adaptation in a single forward pass. Experiments across three interactive environments and four backbones show that MASA consistently achieves the best overall performance, with gains of up to 25.8 points over the strongest baseline. The learned rewriter further generalizes to unseen tasks and environments without additional search, consistently outperforming a much larger teacher LLM at a fraction of the inference cost.</p>
+ https://arxiv.org/abs/2605.30723
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ Domain-Specific Data Synthesis for LLMs via Minimal Sufficient Representation Learning
+ https://arxiv.org/abs/2605.30039
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tong Ye, Hang Yu, Tengfei Ma, Xuhong Zhang, Jianguo Li, Peng Di, Peiyu Liu, Jianwei Yin, Wenhai Wang</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Large Language Models have demonstrated remarkable progress in general-purpose capabilities and can achieve strong performance in specific domains through fine-tuning on domain-specific data. However, acquiring high-quality data for target domains remains a significant challenge. Existing data synthesis approaches follow a deductive paradigm, heavily relying on explicit domain descriptions expressed in natural language and careful prompt engineering, limiting their applicability in real-world scenarios where domains are difficult to describe or formally articulate. In this work, we tackle the underexplored problem of domain-specific data synthesis through an inductive paradigm, where the target domain is defined only through a set of reference examples, particularly when domain characteristics are difficult to articulate in natural language. We propose a novel framework, DOMINO, that learns a minimal sufficient domain representation from reference samples and leverages it to guide the generation of domain-aligned synthetic data. DOMINO integrates prompt tuning with a contrastive disentanglement objective to separate domain-level patterns from sample-specific noise, mitigating overfitting while preserving core domain characteristics. Theoretically, we prove that DOMINO expands the support of the synthetic data distribution, ensuring greater diversity. Empirically, on challenging coding benchmarks where domain definitions are implicit, fine-tuning on data synthesized by DOMINO improves Pass@1 accuracy by up to 4.63\% over strong, instruction-tuned backbones, demonstrating its effectiveness and robustness. This work establishes a new paradigm for domain-specific data synthesis, enabling practical and scalable domain adaptation without manual prompt design or natural language domain specifications.</p>
+ https://arxiv.org/abs/2605.30039
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ From Prompt Injection to Persistent Control: Defending Agentic Harness Against Trojan Backdoors
+ https://arxiv.org/abs/2605.31042
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiejun Tan, Zhicheng Dou, Xinyu Yang, Yuyang Hu, Yiruo Cheng, Xiaoxi Li, Ji-Rong Wen</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> LLM agents are evolving from conversational chatbots to operational tools in real-world workspaces. In local agentic harnesses, an LLM can read and write files, call tools, and reuse workspace state across sessions. While such capabilities enhance utility, they also expose a new attack surface for attackers. Attackers can embed a prompt injection within a file or tool output. Agents may read this hidden instruction, store it, and execute it later. In this multi-step trojan attack paradigm, no individual step appears malicious on its own, but these steps can collectively turn untrusted text into persistent control content. However, existing defenses often inspect each step in isolation. As a result, they can block a clear harmful action, but fail to detect the earlier write operation that plants the backdoor. To reveal this threat, we introduce ClawTrojan, a benchmark designed to identify multi-step trojan attacks in local agentic harnesses. In an OpenClaw-style simulated workspace with GPT-5.4, ClawTrojan reaches a 95.5% attack success rate (ASR), while existing single-turn prompt-injection attacks produce near-zero ASR on the same model. To address this threat, we propose DASGuard, which scans control-like text in sensitive local files, traces its origin, and removes control content that does not originate from a trusted source. Our results show that DASGuard achieves strong dynamic defense by combining runtime attack blocking with sanitized commits to the workspace.</p>
+ https://arxiv.org/abs/2605.31042
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ PEEK: Picking Essential frames via Efficient Knowledge distillation
+ https://arxiv.org/abs/2605.31029
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Killian Steunou, Anas Filali Razzouki, Khalil Guetari, Mounîm A. El-Yacoubi, Yannis Tevissen</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Video-language models can process only a limited number of frames, making frame selection a key bottleneck for efficient video captioning. Most captioning pipelines still rely on uniform sampling, which is computationally cheap but agnostic to visual content. Adaptive frame sampling has recently emerged as a promising approach for selecting the most informative frames from a video; however, existing methods remain computationally expensive. We introduce PEEK, an efficient dynamic frame sampling method that distills caption-conditioned frame relevance rankings from a stronger teacher model into a lightweight temporal model that operates only on visual content. We find that, overall, on ActivityNet Captions and MSR-VTT, our method outperforms state-of-the-art methods across all evaluated downstream vision language models, especially when only one or two frames are selected for captioning, obtaining the best CIDEr for most frame budgets. On ActivityNet Captions, PEEK is particularly strong, winning 14 out of 16 configurations. Zero-shot evaluation on MSR-VTT shows that our model transfers best at low frame budgets, while results at four and eight frames are more mixed as temporal coverage and visual diversity become increasingly competitive. Compared with recent adaptive baselines, PEEK is both more accurate in the low-budget regime and more efficient: it adds only 5.2% to the captioning time, compared with 65.4% for CSTA and 211.9% for MaxInfo. We release our code and pre-trained checkpoint at https://github.com/momentslab/peek.</p>
+ https://arxiv.org/abs/2605.31029
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ MIRA: Mid-training Rubric Anchoring for Source-Aware Data Selection
+ https://arxiv.org/abs/2605.30288
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30288.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haowen Wang, Yaxin Du, Jian Yang, Jiajun Wu, Shukai Liu, Yuxuan Zhang, Pingjie Wang, Siheng Chen, Tuney Zheng, Ming Zhou, Xianglong Liu, Bryan Dai</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Mid-training has become an important stage in modern LLM development, using large-scale curated mixtures to strengthen capabilities before final post-training. Its data selection problem is distinct: the data are optimized under a pretraining-style objective at near-pretraining scale, but are curated toward downstream capabilities and drawn from heterogeneous sources with different formats and training roles. As a result, effective selection requires both scalability and source-adaptive semantic criteria. Existing model-based methods scale well, but provide only implicit quality signals. Semantic selection methods offer stronger judgments, but usually assume fixed rubrics or standardized data formats. To address this mismatch, we propose MIRA, a source-aware filtering framework based on self-anchored rubric discovery. The key idea is to make rubric construction part of data selection: MIRA first discovers what should be evaluated for each source group, then distills those judgments into scalable student scorers for full-corpus filtering. On code-oriented mid-training with 21 sources and 5 source groups, MIRA outperforms selection baselines across nine code benchmarks and matches the full-corpus run while using only half the tokens.</p>
+ https://arxiv.org/abs/2605.30288
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ SCOPE: Self-Play via Co-Evolving Policies for Open-Ended Tasks
+ https://arxiv.org/abs/2605.31433
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31433.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wai-Chung Kwan, Aryo Pradipta Gema, Joshua Ong Jun Leang, Pasquale Minervini</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Self-play can train language models without external supervision. However, existing methods require rule-checkable answers, leaving open-ended tasks dependent on curated prompts or frontier-model judges. We introduce SCOPE, a data-free self-play framework for open-ended tasks that co-evolves two policies: a Challenger that generates document-grounded tasks, and a Solver that answers them through multi-turn retrieval. A frozen copy of the initial model serves as the self-judge, which writes task-specific rubrics from the source document and grades Solver responses against them. Across three 7-8B instruction-tuned models (Qwen2.5, Qwen3, OLMo-3), SCOPE improves open-ended performance by up to +10.4 points on eight benchmarks and matches or exceeds GRPO_data trained on ~9K curated prompts. Although trained only on open-ended tasks, SCOPE also improves held-out short-form QA by up to +13.8 points on seven held-out benchmarks, surpassing GRPO_data on all three models. Ablations show that co-evolving the Challenger is necessary to keep tasks near the Solver's frontier, that gains arise from improvements in both retrieval and synthesis with the relative contribution varying by task, and that rubric generation quality is the bottleneck for self-judging.</p>
+ https://arxiv.org/abs/2605.31433
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ dMoE: dLLMs with Learnable Block Experts
+ https://arxiv.org/abs/2605.30876
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sicheng Feng, Zigeng Chen, Gongfan Fang, Xinyin Ma, Xinchao Wang</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Diffusion Large Language Models (dLLMs) have recently emerged as a promising alternative to autoregressive models, offering competitive performance while naturally supporting parallel decoding. However, as dLLMs are increasingly integrated with Mixture-of-Experts (MoE) architectures to scale model capacity, a fundamental mismatch arises between block parallel decoding and token-level expert selection. Specifically, each dLLM forward pass processes multiple tokens with bidirectional dependencies, whereas conventional MoE layers route each token independently. This mismatch substantially increases the number of uniquely activated experts, making inference increasingly memory-bound. To address this, we propose dMoE, a simple yet effective block-level MoE framework. The central idea of dMoE is to aggregate token-level expert distributions within each block into a unified block-level expert distribution, which is then used to guide expert routing in a more coherent manner. In this way, dMoE substantially reduces the number of uniquely activated experts during inference without sacrificing performance, thereby mitigating the memory-bound bottleneck. Extensive experiments across a variety of benchmarks demonstrate the effectiveness of dMoE. On average, dMoE reduces the number of uniquely activated experts from 69.5 to 14.6 while retaining 99.11% of the original performance. Meanwhile, it reduces memory usage by 76.64% to 79.84% and achieves 1.14times to 1.66times end-to-end latency speedup. Code is available at: https://github.com/fscdc/dMoE</p>
+ https://arxiv.org/abs/2605.30876
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer
+ https://arxiv.org/abs/2605.30940
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30940.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ke Lei, Yu Zhang, Changhao Pan, Xueyi Pu, Wenxiang Guo, Ruiqi Li, Zhou Zhao</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Real-time and accurate spatial audio generation is pivotal for delivering an immersive experience. However, existing spatial audio synthesis technologies are often encumbered by a tradeoff between generation quality and high inference latency, as well as difficulty in capturing precise spatial information from multimodal inputs. To address these challenges, we propose SwanSphere, a unified streaming framework for high-fidelity spatial audio generation from panoramic videos and text prompts. SwanSphere mainly makes the following contributions: 1) We introduce a causal autoregressive diffusion transformer architecture that enables streaming high-quality spatial audio generation. 2) We design a Spatial Video-Audio Contrastive (SVAC) learning strategy to align the video encoder with the acoustic domain, and further employ a multi-objective online direct preference optimization (ODPO) scheme, resulting in strong spatial perception and robust multimodal spatial audio synthesis. 3) To alleviate the current scarcity of spatial audio datasets, we also develop an automated annotation pipeline for generating detailed spatial captions. Experimental results demonstrate that SwanSphere achieves superior performance in both video-to-spatial and text-to-spatial audio generation tasks. Demos can be found at: https://swanaigc.github.io.</p>
+ https://arxiv.org/abs/2605.30940
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ Task-Focused Memorization for Multimodal Agents
+ https://arxiv.org/abs/2605.31075
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31075.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tao Zou, Yichen He, Tian Qiu, Yuan Lin, Hang Li</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Long-term memory is essential for multimodal agents to build coherent experience, accumulate world knowledge, and achieve continual learning. However, constructing effective memory goes beyond memory module design and basic requirements such as accuracy and fidelity; the key challenge lies in determining what to memorize. Multimodal agents, such as embodied agents, continuously perceive, reason, and act in real or virtual environments, receiving an unbounded stream of multimodal observations. From this combinatorial explosion of information, an agent must selectively retain content that is relevant to its role in the environment and valuable for future tasks. To bridge this gap, we frame memory generation as a learnable memorization policy and introduce TaskMem (Task-focused Memorization Policy Learning), a reinforcement-learning-based framework that enables the policy to dynamically adjust its focus to the demands of real tasks encountered in the environment. TaskMem adopts a two-phase training paradigm: Phase One learns how to memorize by optimizing memory quality under fundamental fidelity requirements; Phase Two occurs after deployment, where the agent learns what to memorize by tuning an adapter on its base MLLM, using recent environment tasks to define a reward model that guides the memorization policy toward task-relevant content. To evaluate our approach, we reformulate VideoMME, EgoLife, and EgoTempo into streaming benchmarks that simulate a realistic setting in which an agent processes streaming observations and handles tasks arriving online. To isolate memory assessment, the questions must be answered using only the agent's memory, without access to raw video. Built on Qwen3-VL-30B-A3B, TaskMem improves VQA accuracy by 6.3%, 7.0%, and 5.3% on these benchmarks, respectively.</p>
+ https://arxiv.org/abs/2605.31075
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ Function2Scene: 3D Indoor Scene Layout from Functional Specifications
+ https://arxiv.org/abs/2605.30819
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruiqi Wang, Qimin Chen, Daniel Ritchie, Angel X. Chang, Manolis Savva, Kai Wang, Hao Zhang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.</p>
+ https://arxiv.org/abs/2605.30819
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ LongTraceRL: Learning Long-Context Reasoning from Search Agent Trajectories with Rubric Rewards
+ https://arxiv.org/abs/2605.31584
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31584.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nianyi Lin, Jiajie Zhang, Lei Hou, Juanzi Li</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Long-context reasoning remains a central challenge for large language models, which often fail to locate and integrate key information in extensive distracting content. Reinforcement learning with verifiable rewards (RLVR) has shown promise for this task, yet existing methods are limited by low-confusability distractors and sparse, outcome-only reward signals that cannot supervise intermediate reasoning steps. To address these issues, we introduce LongTraceRL. For data construction, we generate multi-hop questions via knowledge graph random walks and leverage search agent trajectories to build tiered distractors: documents the agent read but did not cite (high confusability) and documents that appeared in search results but were never opened (low confusability), producing training contexts that are far more challenging than those built by random sampling or one-shot search. For reward design, we propose a rubric reward that uses the gold entities along each reasoning chain as fine-grained, entity-level process supervision. This rubric reward is applied only to responses with correct final answers (positive-only strategy), distinguishing the reasoning quality among correct responses and preventing reward hacking. Experiments on three reasoning LLMs (4B--30B) across five long-context benchmarks demonstrate that LongTraceRL consistently outperforms strong baselines and encourages comprehensive, evidence-grounded reasoning. Codes, datasets and models are available at https://github.com/THU-KEG/LongTraceRL{https://github.com/THU-KEG/LongTraceRL}.</p>
+ https://arxiv.org/abs/2605.31584
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ GGT-100K: Generative Ground Truth for Generalizable Real-World Image Restoration
+ https://arxiv.org/abs/2605.31039
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangtao Kong, Jixin Zhao, Lingchen Sun, Rongyuan Wu, Lei Zhang</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Real-world image restoration (IR) is bottlenecked by the scarcity of high-quality paired training data. Synthetic datasets are abundant but often fail to model real-world degradations, while real-world paired datasets are expensive and difficult to capture. As a result, IR models trained on these datasets show limited generalization in real-world scenarios. In this work, we propose Generative Ground Truth (GGT) by using generative multimodal foundation models (MFMs) to produce high-quality (HQ) targets from real-world low-quality (LQ) images. We first conduct a systematic evaluation of nine state-of-the-art MFMs, including Nano-Banana-2 and GPT-Image-2, on images of various scenes and degradation types. The results demonstrate that Nano-Banana-2 with VLM-based adaptive prompting shows the highest capability to synthesize perceptually realistic and content-faithful HQ targets, which can serve as the GGT for the LQ input. We then employ Nano-Banana-2 to build a GGT synthesis pipeline, which involves multi-stage quality control to ensure data reliability, and construct GGT-100K, an LQ-HQ paired dataset comprising 103,707 training pairs and covering diverse scenes and complex real-world degradations. A test set of 500 image pairs is also established. Extensive experiments show that GGT-100K consistently improves the real-world generalization of a wide range of IR models, with particularly strong benefits for finetuning generative models for IR tasks. Our results suggest that MFMs can serve as practical tools for restoration-oriented data generation, and GGT-100K is a useful resource to expand the generalization boundaries of real-world IR models.</p>
+ https://arxiv.org/abs/2605.31039
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ Mellum2 Technical Report
+ https://arxiv.org/abs/2605.31268
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Marko Kojic, Ivan Bondyrev, Aral de Moor, Joseph Shtok, Petr Borovlev, Kseniia Lysaniuk, Madeeswaran Kannan, Ivan Dolgov, Nikita Pavlichenko</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> We present Mellum 2, an open-weight 12B-parameter Mixture-of-Experts (MoE) language model with 2.5B active parameters per token. Mellum 2 is a general-purpose language model specialized in software engineering, spanning code generation and editing, debugging, multi-step reasoning, tool use and function calling, agentic coding, and conversational programming assistance, and it is the successor to the completion-focused 4B dense Mellum model. The architecture builds on the Mixture-of-Experts (64 experts, 8 active) and combines Grouped-Query Attention with 4 KV heads, Sliding Window Attention on three of every four layers, and a single Multi-Token Prediction head that doubles as both an auxiliary pre-training objective and a built-in draft model for speculative decoding; each choice was validated by ablation with inference efficiency on commodity GPUs as a design constraint. Pre-training spans approximately 10.6 trillion tokens through a three-phase curriculum that progressively shifts the mixture from diverse web data toward curated code and mathematical content, optimized with Muon under FP8 hybrid precision and a Warmup-Hold-Decay schedule with linear decay to zero. The pre-trained base is extended to a 128K context window via a layer-selective YaRN and then post-trained in two stages (supervised fine-tuning followed by RLVR), yielding two released variants: an Instruct model that answers directly and a Thinking model that emits an explicit reasoning trace before its final answer. Across code generation, math and reasoning, tool use, knowledge, and safety benchmarks, Mellum 2 is competitive with open-weight baselines in the 4B-14B range while running at the per-token compute of a 2.5B dense model. We release the base, instruct, and thinking checkpoints, together with this report on the architecture decisions, data pipeline, and training recipe behind them, under the Apache 2.0 license.</p>
+ https://arxiv.org/abs/2605.31268
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ SwanVoice: Expressive Long-Form Zero-Shot Speech Synthesis for Both Monologue and Dialogue
+ https://arxiv.org/abs/2605.30993
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruiqi Li, Yu Zhang, Changhao Pan, Ke Lei, Xiang Yin, Cheng Yang</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> Zero-shot text-to-speech (TTS) has improved substantially for single-speaker synthesis, yet expressive long-form multi-speaker dialogue remains difficult. A common workaround is to synthesize each turn with a monologue TTS model and stitch the outputs together. This adds inference cost and often breaks acoustic consistency, conversational coherence, and affective continuity across turns. Recent dialogue TTS systems have begun to address this setting, but they still struggle to keep expressive coherence, controllable speaker switching, and monologue quality at the same time. We present SwanData-Speech and SwanVoice. SwanData-Speech builds monologue and dialogue corpora from in-the-wild audio, using Swan Forced Aligner for pause-aware word-level alignment and RobustMegaTTS3 for pronunciation-hard cases. Built on these data, SwanVoice is a zero-shot TTS model for 1--4 speakers, combining a 25 Hz VAE, raw-text conditioning with pause-aware symbols and pinyin substitution, and a flow-matching DiT with speaker-turn conditioning. Training starts from monologue speech, moves through mixed and real dialogue data, and then uses DiffusionNFT post-training with phone-level and speaker-similarity rewards. On SwanBench-Speech, SwanVoice obtains higher richness and hierarchy scores than all evaluated open-source baselines in both monologue and dialogue settings, while content accuracy remains the main limitation. Audio demos are available at https://swanaigc.github.io//#swanvoice.</p>
+ https://arxiv.org/abs/2605.30993
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ Representation Forcing for Bottleneck-Free Unified Multimodal Models
+ https://arxiv.org/abs/2605.31604
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Wang, Zhijie Lin, Ceyuan Yang, Yang Zhao, Fei Xiao, Hao He, Qi Zhao, Zihan Ding, Fuyun Wang, Shuai Wang, Youliang Zhang, Haoqi Fan, Xihui Liu</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Unified multimodal models (UMMs) aim to handle perception and generation in a single model. Yet existing UMMs still rely on a frozen, separately pretrained VAE for image generation, imposing a structural bottleneck. Naively removing it introduces a quality gap, as the model must learn both high-level structure and low-level details from raw pixels. In this paper, we propose Representation Forcing (RF), a technique that closes this gap by making representation prediction a native capability of the model. Concretely, RF forces the decoder to autoregressively predict visual representations as intermediate tokens before pixels; these tokens then stay in context to guide pixel diffusion within the same backbone. By turning representations from perception outputs into generation targets, RF eliminates the need for any external generative latent space. We find that RF benefits both understanding and generation. On image generation, our pixel-space model with RF matches state-of-the-art VAE-based unified models. On image understanding, pixel-space RF generally outperforms its VAE-based variant. Together, these results offer an effective step toward end-to-end, bottleneck-free UMMs.</p>
+ https://arxiv.org/abs/2605.31604
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ Masking Stale Observations Helps Search Agents -- Until It Doesn't: A Regime Map and Its Mechanism
+ https://arxiv.org/abs/2606.00408
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00408.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoxiang Zhang, Qixin Xu, Zhuofeng Li, Lei Zhang, Pengcheng Jiang, Yu Zhang, Julian McAuley</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> Long-horizon search agents accumulate large amounts of retrieved content across many tool calls, making context-budget efficiency increasingly important. A minimal intervention is to mask stale observations from the context as the trajectory progresses, but it remains unclear when this form of context management helps and why. We study observation masking through a systematic sweep over various agent backbones (4B to 284B parameters) and three retrievers on offline and live-web agentic search benchmarks. We find that the accuracy gain from masking follows an asymmetric inverted-U shape when plotted against the model's accuracy without context management: a plateau under weak retrievers, a peak when a strong retriever meets a mid-capacity model, and a sharp collapse when the model is saturated. This pattern reflects the interaction between retriever recall and the model's implicit filtering capacity, rather than either factor in isolation. Mechanistically, masking implements a token-for-turn trade-off: it removes observations the model has largely stopped attending to and pages the agent rarely re-opens. The added turns help when they convert failures into successes, but they fail when masking removes evidence the model would otherwise have used. We therefore reframe context management as a regime-dependent intervention and provide a holistic perspective for analyzing context use in agentic deep search. We release our scaffold and trajectories here (https://github.com/i-DeepSearch/observation-masking) to support future research.</p>
+ https://arxiv.org/abs/2606.00408
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ Trust-Region Behavior Blending for On-Policy Distillation
+ https://arxiv.org/abs/2605.31159
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daniil Plyusov, Alexey Gorbatovski, Alexey Malakhov, Nikita Balagansky, Boris Shaposhnikov, Daria Korotyshova, Daniil Gavrilov</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> On-policy distillation (OPD) trains a student on prefixes sampled from its own policy while matching a stronger teacher. This addresses the prefix mismatch of offline distillation, but early student rollouts can still be poor, placing teacher supervision on weak or low-quality prefixes. We propose Trust-Region behavior Blending (TRB), a warmup method that replaces the early rollout policy with the closest-to-teacher behavior policy inside a student-centered KL trust region, while keeping the per-prefix reverse-KL OPD loss unchanged. The KL budget is annealed to zero, so training returns to pure student rollouts after warmup. Across two math-reasoning distillation settings, TRB attains the strongest average among the compared methods.</p>
+ https://arxiv.org/abs/2605.31159
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ COLLEAGUE.SKILL: Automated AI Skill Generation via Expert Knowledge Distillation
+ https://arxiv.org/abs/2605.31264
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyi Zhou, Dongrui Liu, Leitao Yuan, Jing Shao, Xia Hu</p><p><b>Upvotes:</b> 109</p><p><b>Summary:</b> LLM agents are increasingly expected not only to complete isolated tasks, but also to carry bounded representations of human expertise, judgment, and interaction style. Building such person-grounded agents remains difficult because actionable knowledge associated with a person or role is usually embedded in heterogeneous traces rather than written as clean instructions. Existing memory and persona systems capture fragments of this evidence, while skill frameworks provide portable packaging formats; however, there is no end-to-end workflow for distilling these traces into inspectable, correctable, and agent-usable skills. We present an automated trace-to-skill distillation system for generating person-grounded AI skills via expert knowledge distillation. Given materials from a target person or role, COLLEAGUE.SKILL produces a versioned skill package with two coordinated tracks: a capability track for practices, mental models, and decision heuristics, and a bounded behavior track for communication style, interaction rules, and correction history. The package can be inspected, invoked, updated through natural-language feedback, rolled back, installed across agent hosts, and optionally prepared for controlled distribution. We describe the artifact contract, generation workflow, correction lifecycle, deployment surface, and domain presets implemented in the open-source system. At the time of writing, the public repository has approximately 18.5k GitHub stars; the gallery lists 215 skills from 165 contributors and more than 100k cumulative stars across listed skill cards. The system illustrates how person-grounded skills can be represented as portable, correctable packages rather than opaque prompts or hidden memories.</p>
+ https://arxiv.org/abs/2605.31264
+ Fri, 29 May 2026 00:00:00 +0000
+
+
+ OCC-RAG: Optimal Cognitive Core for Faithful Question Answering
+ https://arxiv.org/abs/2606.00683
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maksim Savkin, Mikhail Goncharov, Alexander Gambashidze, Alla Chepurova, Dmitrii Tarasov, Nikita Andriianov, Daria Pugacheva, Vasily Konovalov, Andrey Galichin, Ivan Oseledets</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> Recent progress in the development of language models has been defined by scale, with each generation absorbing more of the world's knowledge into its weights. However, many practical applications benefit more from robust reasoning than from extensive parametric knowledge. In this setting, task-specialized small language models (SLMs) offer a principled design choice. We introduce Optimal Cognitive Core (OCC), a family of SLMs built around this premise. As a variant of OCC, we present OCC-RAG, optimized for faithful question answering (QA) grounded in the provided context. This task directly aligns with the OCC design approach, requiring multi-hop reasoning over supplied passages while ignoring memorized knowledge. To train OCC-RAG, we implement a novel pipeline for synthesizing multi-context, multi-hop QA data at scale, producing a corpus of over three million examples targeting multi-hop reasoning, strict context faithfulness, and calibrated abstention. We release OCC-RAG-0.6B and OCC-RAG-1.7B, both mid-trained on this corpus. The models produce structured reasoning traces with source citations grounded in literal quotes from the context. Through OCC-RAG, we demonstrate that compact, task-specialized SLMs can match or exceed general-purpose models 2 -- 6x their size across multi-hop reasoning (HotpotQA, MuSiQue, TAT-QA), faithfulness (ConFiQA), and refusal (MuSiQue-Un) benchmarks.</p>
+ https://arxiv.org/abs/2606.00683
+ Sat, 30 May 2026 00:00:00 +0000
+
+
+ Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?
+ https://arxiv.org/abs/2606.01247
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01247.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liyang Li, Muzhi Zhu, Zhiyue Zhao, Hengyu Zhao, Ke Liu, Linhao Zhong, Hao Chen, Chunhua Shen</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.</p>
+ https://arxiv.org/abs/2606.01247
+ Sun, 31 May 2026 00:00:00 +0000
+
+
+ SkillAdaptor: Self-Adapting Skills for LLM Agents from Trajectories
+ https://arxiv.org/abs/2606.01311
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuoyun Yu, Xin Xie, Wuguannan Yao, Chenxi Wang, Lei Liang, Xiang Qi, Shumin Deng</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Large language model (LLM) agents increasingly rely on reusable external skills to solve long-horizon interactive tasks. Existing training-free skill adaptation pipelines usually update skills from full trajectories or session-level feedback, which makes failure attribution coarse and often produces unstable or overly broad revisions. We propose SkillAdaptor, a training-free step-level skill adaptation framework with explicit failure attribution, and it can plug into OpenClaw-class agent harnesses. Given a failed trajectory, SkillAdaptor identifies a first actionable fault step, links responsibility to candidate skills, and applies targeted updates under explicit acceptance checks while keeping the backbone frozen. We evaluate on WebShop, PinchBench, and Claw-Eval with Kimi-K2.5, GLM-5, and GPT-5.2. SkillAdaptor improves over no-skill and skill-adaptation baselines on all three suites, with the largest single-metric improvements of +1.5 points on PinchBench Avg Score%, +1.8 on Claw-Eval Avg Score, and +1.7 on WebShop success rate. These results indicate that step-level attribution supports more stable and auditable training-free skill maintenanceThe code will be released at https://github.com/zjunlp/SkillAdaptor..</p>
+ https://arxiv.org/abs/2606.01311
+ Sun, 31 May 2026 00:00:00 +0000
+
+
+ Trust Region On-Policy Distillation
+ https://arxiv.org/abs/2606.01249
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01249.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingrun Xing, Haoqing Wang, Boyan Gao, Ziheng Li, Yehui Tang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> On-Policy Distillation (OPD) is a fundamental technique for efficient post-training of large language models (LLMs), with broad applications in agent learning, multi-task enhancement, and model compression. However, OPD training becomes unstable when the teacher and student distributions differ substantially, as teacher supervision on student-generated tokens may yield unreliable policy gradients and even cause optimization failure. This work addresses reliable on-policy token-level supervision through credit assignment strategies, and proposes Trust Region On-Policy Distillation, TrOPD. It features the following characteristics: 1) Trust-Region On-Policy Learning: TrOPD performs OPD only in regions where the teacher provides reliable supervision, mitigating the optimization difficulty of the K1 reverse-KL estimator under distribution mismatch. 2) Outlier Estimation: For outlier regions, we explore gradient clipping, masking, and forward-KL estimation to reduce the adverse effects of unreliable supervision. 3) Off-Policy Guidance: The student continues generation from teacher prefixes and uses forward KL to imitate off-policy guidance, encouraging on-policy exploration toward reliable regions. Experiments show that TrOPD consistently outperforms SoTA OPD baselines, including OPD, EOPD, and REOPOLD, across mathematical reasoning, code generation, and general-domain benchmarks.</p>
+ https://arxiv.org/abs/2606.01249
+ Sun, 31 May 2026 00:00:00 +0000
+
+
+ Decoupled Residual Denoising Diffusion Models for Unified and Data Efficient Image-to-Image Translation
+ https://arxiv.org/abs/2606.01048
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01048.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyue Lin, Jiahe Hou, Hongyu Xia, Xinrui Xie, Feifei Wang, Yuyin Zhou, Wei Wang, Jiawei Liu, Liangqiong Qu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> We propose Decoupled Residual Denoising Diffusion models (DRDD) for unified and data-efficient image-to-image (I2I) translation. While diffusion models have advanced I2I translation in terms of quality and diversity, we uncover a previously under-explored property in diffusion models. Crucially, beyond its conventional role of manifold lifting (i.e., moving data off low-dimensional manifolds), injecting Gaussian noise facilitates domain harmonization by implicitly aligning feature distributions across domains, a property particularly advantageous for unified I2I translation. However, existing diffusion models prematurely erode this harmonization effect, as noise and residuals are simultaneously removed in a single coupled diffusion process. To address this, DRDD decouples the diffusion process into two sequential and independent diffusion stages: (1) a stochastic noise diffusion for domain harmonization and manifold lifting, and (2) a deterministic residual diffusion that learns the core semantic mapping entirely within the fixed-noise domain. This decoupling preserves harmonization and manifold lifting effects throughout the transformation, substantially simplifying the learning of unified mappings across diverse tasks and domains. Notably, the noise diffusion stage is trained exclusively on abundant, unpaired target-domain images, greatly improving data efficiency. Comprehensive theoretical and empirical analysis demonstrates that DRDD is broadly compatible with mainstream diffusion models and consistently delivers robust, unified I2I translation, even under limited paired data. Our code is available at https://github.com/HKU-HealthAI/DRDD.</p>
+ https://arxiv.org/abs/2606.01048
+ Sun, 31 May 2026 06:38:18 +0000
+
+
+ TVIR: Building Deep Research Agents Towards Text--Visual Interleaved Report Generation
+ https://arxiv.org/abs/2606.02320
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinkai Ma, Zhiqi Bai, Dingling Zhang, Pei Liu, Yishuo Yuan, He Zhu, Jiakai Wang, Qianqian Xie, Yifan Zhao, Xinlong Yang, Hao Cong, Zhiheng Yao, Fengxia Xie, Zihao Xu, Haoran Xu, Zhaohui Wang, Minghao Liu, Shirong Lin, Yingshui Tan, Yuchi Xu, Wenbo Su, Zhaoxiang Zhang, Bo Zheng, Jiaheng Liu</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Deep Research Agents have shown strong capability in multi-step information retrieval, reasoning, and long-form report generation, but existing benchmarks and systems remain predominantly text-centric, with limited evaluation of whether visual elements are factually reliable and well aligned with the surrounding analysis. To address this gap, we introduce TVIR (Text--Visual Interleaved Report Generation), which includes TVIR-Bench, a benchmark of 100 expert-curated multimodal deep research tasks that require visual elements to serve specific analytical sub-goals, and TVIR-Agent, a hierarchical multi-agent framework that serves as a strong baseline for constructing outlines, retrieving images, generating charts with traceable sources, and composing reports through context-aware sequential writing. We further develop a dual-path evaluation framework that combines Textual Assessment and Visual Assessment. Experiments across nine deep research systems show that TVIR-Agent achieves strong overall performance, underscoring the importance of explicit multimodal design and evaluation for evidence-driven report generation.</p>
+ https://arxiv.org/abs/2606.02320
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Filter, Then Reweight: Rethinking Optimization Granularity in On-Policy Distillation
+ https://arxiv.org/abs/2606.02684
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02684.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuying Li, Leqi Zheng, Yongzi Yu, Wenrui Zhou, Xuchang Zhong, Xing Hu, Jing Jin, Huangjie Yuan, Tao Feng</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> On-Policy distillation (OPD) in large language models is shifting from full-trace KL supervision toward more selective training paradigms. Recent OPD methods increasingly focus on selecting which trajectories to learn from, which tokens are most informative, and which supervision signals are most reliable. Motivated by this trend, we rethink optimization granularity of OPD and propose \fireicon\ FiRe-OPD (Filter, then Reweight), which jointly adjusts supervision signals at both trajectory and token levels. In details, FiRe-OPD first filters trajectories to remove low-quality rollout samples, and then applies soft reweighting within the retained trajectories to emphasize informative tokens. Compared with hard token selection, FiRe-OPD leverages a soft-weighting mechanism to effectively mitigate information loss and enhance optimization stability, thereby achieving finer-grained OPD optimization. We validate the effectiveness of FiRe-OPD across strong-to-weak, single-teacher, and multi-teacher settings, and demonstrate its superiority over recent token-level OPD methods ( (e.g., +6.25 on AIME 2024 in strong-to-weak, +18.81 on Miner in multi-teacher). Our code is available at https://github.com/YuYingLi0/FiRe-OPD.</p>
+ https://arxiv.org/abs/2606.02684
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Joint Agent Memory and Exploration Learning via Novelty Signals
+ https://arxiv.org/abs/2606.01528
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01528.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shizuo Tian, Xiaohong Weng, Rui Kong, Yuxuan Chen, Guohong Liu, Yuebing Song, Jiacheng Liu, Yuchen Li, Dawei Yin, Ting Cao, Yunxin Liu, Yuanchun Li</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> In open-ended environments, exploration is fundamental for autonomous agents, yet current language model agents struggle with this. Effective exploration requires memory, but retaining raw interaction histories is computationally expensive over long trajectories. While latent memory offers a solution to compress interaction histories, its training lacks reliable supervisory signals. We introduce Joint Agent Memory and Exploration Learning (JAMEL), a framework that trains agentic memory and exploration policy together through novelty-driven interaction. We observe that memory and exploration form a mutually dependent loop: sustained exploration requires memory to distinguish exhausted behaviors from unseen ones, while novelty-seeking interaction provides the supervision needed to make memory useful for future exploration. By utilizing deterministic and persistent novelty signals such as code coverage in the GUI domain, we provide natural, annotation-free supervision for the memory module. Empirical evaluations demonstrate that \ours successfully generalizes to unseen environments. Its exploration capability outperforms open-weight baselines and rivals the exploration depth of a closed-source model while reducing token consumption. Our code and model are open-sourced at https://github.com/MobileLLM/JAMEL.</p>
+ https://arxiv.org/abs/2606.01528
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ MCP-Persona: Benchmarking LLM Agents on Real-World Personal Applications via Environment Simulation
+ https://arxiv.org/abs/2606.02470
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02470.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenhao Wang, Peizhi Niu, Gongyi Zou, Xiyuan Yang, Jingxing Wang, Haoting Shi, Yaxin Du, Jingyi Chai, Xianghe Pang, Shuo Tang, Yanfeng Wang, Siheng Chen</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> The Model Context Protocol (MCP) has emerged as a transformative standard for connecting large language models (LLMs) with external data sources and tools, and has been rapidly adopted across personal applications and development platforms. However, existing benchmarks predominantly focus on generic information-seeking tools and fail to capture the practical challenges posed by personal social applications, where tools interact with individual accounts or local databases. To bridge this critical gap, we introduce MCP-Persona, the first benchmark specifically designed for evaluating agent performance on real-world, personalized MCP tools. MCP-Persona encompasses a diverse set of widely-used applications, ranging from social media platforms like Reddit and Xiaohongshu (Rednote) to enterprise collaboration suites such as Lark (Feishu) and Slack. Our extensive experiments on various state-of-the-art (SOTA) agents demonstrate their significant struggles with personalized tool use, thereby highlighting the benchmark's crucial role in identifying and addressing these limitations. MCP-Persona is publicly available at https://github.com/wwh0411/MCP-Persona}{https://github.com/wwh0411/MCP-Persona.</p>
+ https://arxiv.org/abs/2606.02470
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ WALL-WM: Carving World Action Modeling at the Event Joints
+ https://arxiv.org/abs/2606.01955
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01955.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shalfun Li, Victor Yao, Charles Yang, Truth Qu, Regis Cheng, Ryan Yu, Howard Lu, Newton Von, Vincent Chen, Yohann Tang, Maeve Zhang, Ellie Ma, Gody Li, Sage Yang, Lorien Shu, J. W. Gao, Ethan Chen, Colin Ye, Yu Sun, Elise Mon, PS Zhang, Neo Li, Lily Li, James Wang, Ping Yang, Chris Pan, Lucy Liang, Hang Su, Roy Gan, Hao Wang, Qian Wang</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.</p>
+ https://arxiv.org/abs/2606.01955
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents
+ https://arxiv.org/abs/2606.02031
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02031.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Yang, Qianhui Wu, Yuxi Chen, Hao Bai, Wenlin Yao, Hao Cheng, Baolin Peng, Huan Zhang, Tong Zhang, Jianfeng Gao</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.</p>
+ https://arxiv.org/abs/2606.02031
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation
+ https://arxiv.org/abs/2606.02553
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qixin Hu, Shuai Yang, Wei Huang, Song Han, Yukang Chen</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.</p>
+ https://arxiv.org/abs/2606.02553
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Decentralized Instruction Tuning: Conflict-Aware Splitting and Weight Merging
+ https://arxiv.org/abs/2606.01717
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01717.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minsik Choi, Geewook Kim</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Instruction tuning aligns large language models, including multimodal ones, with diverse user intents, but scaling to heterogeneous mixtures is hindered by gradient interference and bandwidth-heavy synchronization. We ask whether these two bottlenecks can be addressed jointly by training parts of the mixture independently and reconciling them once in parameter space. We develop a local quadratic theory inside a shared flat basin that yields three results: weight merging produces a curvature-weighted variance reduction; PCA-aligned conflict splitting maximizes this gain along high-curvature directions; and merging additionally acts as spectral filtering with implicit norm regularization. These results directly motivate MERIT, a decentralized merge-ready instruction-tuning pipeline that estimates dataset-level gradient conflicts, partitions the mixture along the top PCA conflict axes, fine-tunes each partition independently with no inter-partition communication, and merges once via token-weighted averaging. On Qwen2.5-VL-3B with 136 Vision-FLAN tasks, MERIT improves the 8-benchmark average from 54.3 (joint training) to 57.0. The same recipe scales to a 7B model on a 1.6M-example, 176-source mixture -- matching or exceeding centralized joint training with minimal cost overhead -- and transfers to text-only FLAN. Our code is available at https://github.com/naver-ai/merit.</p>
+ https://arxiv.org/abs/2606.01717
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ AutoMedBench: Towards Medical AutoResearch with Agentic AI Models
+ https://arxiv.org/abs/2606.01961
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01961.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junqi Liu, Salena Song, Yuhan Wang, Jiawei Mao, Hardy Chen, Xiaoke Huang, Tianhao Qi, Pengfei Guo, Yucheng Tang, Yufan He, Can Zhao, Andriy Myronenko, Dong Yang, Daguang Xu, Yuyin Zhou</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Autonomous agents are increasingly expected to support end-to-end medical-AI research workflows, moving beyond isolated prediction tasks or short-form clinical question answering. However, existing medical agent benchmarks primarily evaluate final outputs, providing limited visibility into agent behavior within the research process. To address this gap, we present AutoMedBench, a workflow-aware benchmark for autonomous medical-AI research across diverse medical imaging and multimodal inference tasks, organizing agent execution into a unified five-stage workflow (S1-S5): Plan, Setup, Validate, Inference, and Submit. It comprises long-horizon tasks with each run averaging 33 agent turns, spanning five research tracks: segmentation, image enhancement, visual question answering (VQA), report generation, and lesion detection. Each task is evaluated under two difficulty tiers, Lite and Standard, which use the same data and metrics but differ in the amount of task-brief scaffolding, and each run is scored using both final task performance and S1-S5 stage scores, enabling stage-level analysis from the initial task brief to the final submitted artifact. Across thousands of recorded runs, stage-level scoring reveals that Validate is the weakest workflow stage on average, whereas Setup is the strongest, suggesting that current agents are better at making pipelines executable than at verifying their reliability. Post-run error analysis further shows that verification and submission failures dominate tagged errors, accounting for 37.7% and 38.1% of fired codes respectively, whereas task-understanding errors are rare at 0.9%, and runs with one fired error code have a 48% lower overall score than runs with no error code on average.</p>
+ https://arxiv.org/abs/2606.01961
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ A Local Perturbation Theory for Cross-Domain Interference and Recovery in Multi-Domain RL
+ https://arxiv.org/abs/2606.02398
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lei Yang, Siyu Ding, Deyi Xiong</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Reinforcement learning (RL) post-training improves large language models (LLMs) on individual domains such as mathematical reasoning, code generation, question answering, and creative writing (CW), but training on one domain often degrades performance on others. Existing explanations based on catastrophic forgetting or global gradient conflict are incomplete: substantial interference can occur even when full-model gradients are nearly orthogonal. We show that single-domain RL produces sparse, small-magnitude parameter edits with weak overlap among top-changed neurons, while different domains still share substantial active computation routes on which update directions determine whether they act synergistically or conflict. Guided by this observation, we prove under a local perturbation model of multi-domain RL that later-domain training harms an earlier domain mainly through a second-order damage term, which under the observed sparse route structure concentrates in a low-dimensional shared conflict subspace. Moreover, a short domain refresh contracts the harmful component on this subspace, enabling selective recovery with limited collateral damage. Consistent with the theory, a brief Re-Math refresh after Code rightarrow Math rightarrow QA rightarrow CW recovers Math from 57.66 to 66.04 while largely preserving performance on the other domains, yielding the best average score of 66.39. Beyond refresh, a training-free rollback on a sparse proxy conflict coordinate set for the Math-QA pair partially restores Math, providing direct proxy-level evidence for localized damage. These results provide a localized mechanistic account of interference and recovery in multi-domain RL.</p>
+ https://arxiv.org/abs/2606.02398
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization
+ https://arxiv.org/abs/2606.02564
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junhao Cheng, Liang Hou, Tianxiong Zhong, Xin Tao, Pengfei Wan, Kun Gai, Jing Liao</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/</p>
+ https://arxiv.org/abs/2606.02564
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding
+ https://arxiv.org/abs/2606.02482
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02482.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Rui Liu, Xiangyu Yue</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.</p>
+ https://arxiv.org/abs/2606.02482
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses
+ https://arxiv.org/abs/2606.02373
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengcheng Jiang, Zhiyi Shi, Kelly Hong, Xueqiang Xu, Jiashuo Sun, Jimeng Sun, Hammad Bashir, Jiawei Han</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Search agents are often trained as policies over growing transcripts: the model must decide how to search while also remembering what it has seen, which evidence is useful, which constraints remain open, and which claims have actually been checked. We argue that this formulation puts too much routine state management inside the policy: reinforcement learning is forced to optimize both semantic search decisions and recoverable bookkeeping that the environment can maintain more reliably. We introduce Harness-1, a 20B search agent (retrieval subagent) trained with reinforcement learning inside a stateful search harness. The harness maintains environment-side working memory, including a candidate pool, an importance-tagged curated set, compact evidence links, verification records, compressed and deduplicated observations, and budget-aware context rendering. The policy retains the semantic decisions: what to search, which documents to keep or discard, what to verify, and when to stop. Across eight retrieval benchmarks spanning web, finance, patents, and multi-hop QA, Harness-1 achieves 0.730 average curated recall, outperforming the next strongest open search subagent by +11.4 points and remaining competitive with much larger frontier-model searchers. Its gains are especially strong on held-out transfer benchmarks, suggesting that reinforcement learning over explicit search state can produce retrieval behaviors that generalize beyond the training domains. Our code is available at https://github.com/pat-jj/harness-1.</p>
+ https://arxiv.org/abs/2606.02373
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Where Do Deep-Research Agents Go Wrong? Span-Level Error Localization in Agent Trajectories
+ https://arxiv.org/abs/2606.02060
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaming Wang, Ziteng Feng, Jiangtao Wu, Ruihao Li, Qianqian Xie, Yuxiang Ren, He Zhu, Xueming Han, Fanyu Meng, Junlan Feng, Jiaheng Liu</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Deep-research agents solve tasks through long trajectories of search, tool use, evidence inspection, and answer synthesis. Evaluation based on final answers shows whether an agent succeeds, but not which parts of the trajectory make the answer unreliable. We study span-level error localization for deep-research agents. We collect 2,790 real trajectories from two agent frameworks, three backbone models, and three benchmarks, convert raw logs into semantic spans, and annotate harmful error spans through LLM-assisted expert review. From these annotations, we build TELBench, a 1,000-instance benchmark for identifying error spans among normal exploration, failed searches, tentative hypotheses, and harmless noise. We further propose DRIFT, a claim-centric auditing framework that tracks agent claims, checks their support in trajectory evidence, and marks spans where unsupported or conflicting claims affect the answer path. Experiments across model families and auditing frameworks show that DRIFT improves span-level error localization and first-error accuracy by up to 30 percentage points. Our work provides a process-level view of reliability in deep-research agents.</p>
+ https://arxiv.org/abs/2606.02060
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts
+ https://arxiv.org/abs/2606.02404
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nahyun Lee, Dongkeun Yoon, Guijin Son, Geewook Kim, Dayoon Ko, Jeonghun Park, Haneul Yoo, Jaewon Cho, Junghun Park, Changyoon Lee, Kyochul Jang, Jaeyeon Kim, Eunsu Kim, Woojin Cho, Seungone Kim</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Frontier model evaluations are shifting from foundational capabilities (e.g., instruction following and reasoning) toward compositional, agentic ones, but Korean agentic benchmarks remain scarce. We introduce K-BrowseComp, a web-browsing agent benchmark grounded in Korean contexts, consisting of 400 problems. The 300-problem K-BrowseComp-Verified subset is manually constructed and validated by native Korean speakers. On this subset, frontier LLMs, including GPT-5.5, DeepSeek-V4-Pro, and GLM-5.1, reach only 30.00--45.67\%, a substantial drop from BrowseComp, while Korean LLMs released through Korea's Proprietary AI Foundation Model program obtain only 0.00--10.33\%. We further construct a 100-problem synthetic split using hard few-shot exemplars and failure-mode-targeted generation to exploit the asymmetry between solving and creating web browsing problems. On the adversarially filtered synthetic diagnostic split, the strongest model reaches only 26.00\%, and we report this split separately as a targeted stress test. We publicly release our data and code.</p>
+ https://arxiv.org/abs/2606.02404
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Cosmos 3: Omnimodal World Models for Physical AI
+ https://arxiv.org/abs/2606.02800
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aditi, Niket Agarwal, Arslan Ali, Jon Allen, Martin Antolini, Adeline Aubame, Alisson Azzolini, Junjie Bai, Maciej Bala, Yogesh Balaji, Josh Bapst, Aarti Basant, Mukesh Beladiya, Mohammad Qazim Bhat, Zaid Pervaiz Bhat, Dan Blick, Vanni Brighella, Han Cai, Tiffany Cai, Eric Cameracci, Jiaxin Cao, Yulong Cao, Mark Carlson, Carlos Casanova, Ting-Yun Chang, Yan Chang, Yu-Wei Chao, Prithvijit Chattopadhyay, Roshan Chaudhari, Chieh-Yun Chen, Junyu Chen, Ke Chen, Qizhi Chen, Wenkai Chen, Xiaotong Chen, Yu Chen, An-Chieh Cheng, Click Cheng, Xiu Chia, Jeana Choi, Chaeyeon Chung, Wenyan Cong, Yin Cui, Magdalena Dadela, Nalin Dadhich, Wenliang Dai, Joyjit Daw, Alperen Degirmenci, Rodrigo Vieira Del Monte, Robert Denomme, Sameer Dharur, Marco Di Lucca, Ke Ding, Wenhao Ding, Yifan Ding, Yuzhu Dong, Nicole Drumheller, Yilun Du, Aigul Dzhumamuratova, Aleksandr Efitorov, Hamid Eghbalzadeh, Naomi Eigbe, Imad El Hanafi, Hassan Eslami, Benedikt Falk, Jiaojiao Fan, Jim Fan, Amol Fasale, Sergiy Fefilatyev, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Vikram Fugro, Prashant Gaikwad, TJ Galda, Katelyn Gao, Yihuai Gao, Wenhang Ge, Sreyan Ghosh, Arushi Goel, Vivek Goel, Akash Gokul, Rama Govindaraju, Jinwei Gu, Miguel Guerrero, Elfie Guo, Aryaman Gupta, Siddharth Gururani, Hugo Hadfield, Song Han, Ankur Handa, Zekun Hao, Mohammad Harrim, Ali Hassani, Nathan Hayes-Roth, Yufan He, Chris Helvig, Cyrus Hogg, Madison Huang, Michael Huang, Sophia Huang, Yufan Huang, Jacob Huffman, DeLesley Hutchins, Suneel Indupuru, Boris Ivanovic, Arihant Jain, Joel Jang, Ryan Ji, Yanan Jian, Dongfu Jiang, Jingyi Jin, Atharva Joshi, Nikhilesh Joshi, Pranjali Joshi, Jaehun Jung, Weiwei Kang, Scott Kassekert, Jan Kautz, Ashna Khetan, Julia Kiczka, Slawek Kierat, Gwanghyun Kim, Kuno Kim, Sunny Kim, Kezhi Kong, Xin Kong, Zhifeng Kong, Tomasz Kornuta, Egor Krivov, Hui Kuang, Saurav Kumar, Chia-Wen Kuo, George Kurian, Wojciech Kutak, JF Lafleche, Himangshu Lahkar, Omar Laymoun, Jayjun Lee, Sanggil Lee, Gabriele Leone, Boyi Li, Freya Li, Jiajun Li, Jinfeng Li, Ling Li, Pengcheng Li, Shangru Li, Tingle Li, Xiaolong Li, Xuan Li, Zhaoshuo Li, Zhiqi Li, Hao Liang, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Ming-Yu Liu, Sifei Liu, Zihan Liu, Hai Loc Lu, Xiangyu Lu, Alice Luo, Ruipu Luo, Wenjie Luo, Jiangran Lyu, Martin Ding Ma, Nic Ma, Qianli Ma, Dawid Majchrowski, Louis Marcoux, Miguel Martin, Qing Miao, Ashkan Mirzaei, Shreyas Misra, Kaichun Mo, Durra Mohsin, Hyejin Moon, Pawel Morkisz, Saeid Motiian, Kirill Motkov, Seungjun Nah, Yashraj Narang, Deepak Narayanan, Thabang Ngazimbi, Julian Ouyang, David Page, Yatian Pang, Sehwi Park, Mahesh Patekar, Mostofa Patwary, Marco Pavone, Trung Pham, Wei Ping, Soha Pouya, Shrimai Prabhumoye, Varun Praveen, Delin Qu, Hesam Rabeti, Morteza Ramezanali, Marilyn Reeb, Xuanchi Ren, Kristen Rumley, Wojciech Rymer, Jun Saito, Yeongho Seol, John Shao, Piyush Shekdar, Tianwei Shen, Humphrey Shi, Min Shi, Stella Shi, Kevin Shih, Mohammad Shoeybi, Mateusz Sieniawski, Shuran Song, Alexander Sotelo, Amir Sotoodeh, Sunil Srinivasa, Vignesh Srinivasakumar, Bartosz Stefaniak, Rahul Heinrich Steiger, Shangkun Sun, Jiaxiang Tang, Shitao Tang, Yangyang Tang, Yue Tang, Tolou Tavakkoli, Kayley Ting, Krzysztof Tomala, Wei-Cheng Tseng, Jibin Varghese, Sergei Vasilev, Thomas Volk, Raju Wagwani, Roger Waleffe, Andrew Z. Wang, Boxiang Wang, Haoxiang Wang, Qiao Wang, Shihao Wang, Shijie Wang, Ting-Chun Wang, Yan Wang, Yu Wang, David Wehr, Fangyin Wei, Xinshuo Weng, Jay Zhangjie Wu, Kedi Wu, Hongchi Xia, Summer Xiao, Tianjun Xiao, Kevin Xie, Daguang Xu, Jiashu Xu, Mengyao Xu, Ruqing Xu, Xingqian Xu, Yao Xu, Dinghao Yang, Dong Yang, Hans Yang, Xiaodong Yang, Xuning Yang, Yichu Yang, Yurong You, Zhiding Yu, Hao Yuan, Simon Yuen, Xiaohui Zeng, Pengcuo Zeren, Cindy Zha, Haotian Zhang, Jenny Zhang, Jing Zhang, Liangkai Zhang, Paris Zhang, Shun Zhang, Xuanmeng Zhang, Zhizheng Zhang, Ann Zhao, Yilin Zhao, Yuliya Zhautouskaya, Charles Zhou, Fengzhe Zhou, Shilin Zhu, Yuke Zhu, Dima Zhylko, Artur Zolkowski</p><p><b>Upvotes:</b> 93</p><p><b>Summary:</b> We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .</p>
+ https://arxiv.org/abs/2606.02800
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ On the Scaling of PEFT: Towards Million Personal Models of Trillion Parameters
+ https://arxiv.org/abs/2606.02437
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mind Lab, Song Cao, Vic Cao, Kaijie Chen, Bunny Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Hongquan Gu, Aaron Guan, Mutian Hong, Hailee Hou, Peixuan Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Autumn Jin, Fancy Kong, Kyrie Lei, Alexy Li, Dawn Li, Ray Li, Theo Li, Wenhao Li, Jiayi Lin, Domini Liu, Heshan Liu, Kairus Liu, Logan Liu, Maeve Luo, Runism Lv, Pony Ma, Verity Niu, Anson Qiu, Vincent Wang, Maxwell Yao, Regis Ye, Wenlin Ye, Yanying Ye, Josh Ying, Danney Zeng, Salmon Zhan, Anya Zhang, Ruijia Zhang, Shiyang Zhang, Sueky Zhang, Ya Zhang, Wei Zhao, Ada Zhou, Sizer Zhou, Xinyue Zhu, Murphy Zhuang</p><p><b>Upvotes:</b> 220</p><p><b>Summary:</b> Parameter-efficient fine-tuning (PEFT) is usually treated as a cheaper alternative to full fine-tuning. We study a broader role: small trainable adapters as persistent local state on top of strong shared foundation models. In this framing, the base model provides shared competence while adapters carry instance-specific behavior such as preferences, skills, tool habits, and memory-like updates. We organize the problem around three scaling axes: Scale Up, where stronger shared priors make small local updates more useful; Scale Down, where we study how small adapters can be while remaining reliable; and Scale Out, where many persistent adapted instances coexist. MinT provides one infrastructure example for managing adapter identity, revision, provenance, evaluation, and serving residency. Together, the results suggest that PEFT can be a compact substrate for persistent personal models rather than only a budget substitute for full fine-tuning.</p>
+ https://arxiv.org/abs/2606.02437
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ TRON: Targeted Rule-Verifiable Online Environments for Visual Reasoning RL
+ https://arxiv.org/abs/2606.01599
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01599.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianze Yang, Yucheng Shi, Ruitong Sun, Jingyuan Huang, Ninghao Liu, Jin Sun</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Reinforcement learning (RL) for visual reasoning needs scalable, verifiable, and controllable training signals. Existing visual RL post-training trains on static curated datasets, with fixed image-question-answer samples bounded by their collection budget. In this work, we introduce TRON (Targeted, Rule-verifiable Online eNvironments), an online environment substrate: a training rollout is generated on demand by a controllable generator-verifier program that samples a fresh latent visual state, renders an image, asks a question, and exactly verifies the answer. A single run can therefore draw an unbounded stream of fresh instances at the difficulty level required by the current curriculum. The current TRON suite contains 520 environments organized into five ability buckets (spatial, mathematical, diagram, pattern/logic, and counting); the same substrate supports both a single full model trained on all buckets and per-bucket ability-specialist models, with no additional data collection. We also introduce a substrate analysis covering generation reliability, instance and level diversity, cross-environment near-duplicates, and base-model pass rate by difficulty level. RL post-training with METHOD consistently improves performance on ten external multimodal reasoning benchmarks across Qwen3-VL-4B, Qwen2.5-VL-7B, and MiMo-VL-7B-SFT.</p>
+ https://arxiv.org/abs/2606.01599
+ Mon, 01 Jun 2026 02:52:49 +0000
+
+
+ Adaptive Auto-Harness: Sustained Self-Improvement for Agentic System Deployment on Open-Ended Task Streams
+ https://arxiv.org/abs/2606.01770
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01770.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zewen Liu, Zhan Shi, Yisi Sang, Bing He, Minhua Lin, Tianxin Wei, Dakuo Wang, Benoit Dumoulin, Wei Jin, Hanqing Lu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Auto-harness systems such as A-Evolve, GEPA, and Meta-Harness improve LLM agents by optimizing prompts, skills, tools, memories, and supporting infrastructure from execution feedback, but they are typically evaluated on fixed offline benchmarks. Real deployments instead present open-ended task streams: histories grow without a fixed endpoint, heterogeneous tasks require different harnesses, and problem distributions shift over time. These challenges make a single repeatedly and densely updated harness brittle, causing performance degradation as accuracy peaks early and then declines. This motivates sustained harness construction with task-wise adaptation. We introduce Adaptive Auto-Harness, a framework and system for such streams. The framework decomposes the gap to an oracle harness into evolution loss and adaptation loss. The system addresses these losses with a stateful multi-agent evolver, a harness tree with solve-time routing, and human-steering hooks for cases where history lacks the needed signal. Across prediction-market, security-competition, and event-forecasting streams, Adaptive Auto-Harness outperforms five existing auto-harness baselines and ablations attribute gains to better construction, routing, or targeted human steering. Code is available in https://github.com/A-EVO-Lab/AdaptiveHarness .</p>
+ https://arxiv.org/abs/2606.01770
+ Mon, 01 Jun 2026 06:51:14 +0000
+
+
+ MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?
+ https://arxiv.org/abs/2606.01993
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Che, Junqi Xiong, Yunfei Ge, Xinping Lei, Shihao Li, Hang Yan, Han Li, Yuanxing Zhang, Zhiqi Bai, Jinhua Hao, Ming Sun, Han Li, Jiaheng Liu</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks. However, such knowledge is often multimodal, heterogeneous, noisy, and implicitly assumes human executors, making it difficult to use directly as the skills required by agents. To bridge the gap between human-oriented guides and agent-executable skills, we formalize this problem as guide-to-skill learning: converting in-the-wild guides into executable skills and continuously improving them from trajectories observable to the agent. To evaluate the capability of existing agents on this task, we introduce MMG2Skill-Bench, the first benchmark designed for this problem. We further propose MMG2Skill, a closed-loop framework that compiles guides into editable skills, conditions a fixed vision-language model (VLM) agent on these skills during execution, and revises the skills from trajectory-level root-cause feedback without using benchmark scores. Across GUI control, open-ended gameplay, and strategic card play with six VLM backbones, MMG2Skill consistently outperforms vanilla baseline agents in every model-domain setting, achieving macro-average gains of +12.8 to +25.3 percentage points across backbones. Ablation studies show that directly prompting agents with raw guides can degrade performance, while both structured skill construction and trajectory-driven revision are necessary for the observed improvements. On success-inferable tasks, analyzer-based early stopping further prevents late-stage performance regressions and saves 25%-53% of attempts when the success signal is properly calibrated.</p>
+ https://arxiv.org/abs/2606.01993
+ Mon, 01 Jun 2026 09:50:40 +0000
+
+
+ Ψ-Bench: Evaluating Persona-Sensitive Influencing in Persuasive Dialogues
+ https://arxiv.org/abs/2606.02754
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02754.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peixuan Han, Hongyi Du, Jiayu Liu, Yihang Sun, Yutong Liu, Jiaxuan You</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Personalization is a crucial capability of modern language agents. However, current research primarily positions personalized agents as passive responders to user preferences, limiting their ability to interact with users and provide suggestions or guidance proactively. To systematically evaluate such proactive personalization in realistic interactions, we propose Ψ-Bench, a benchmark for assessing LLMs' ability to influence realistic users through conversation. We design three real-world interaction scenarios that involve persuasion in Ψ-Bench, and endow simulated clients with personal characteristics through explicit user profiles derived from dialogue histories. We evaluate 10 frontier LLMs on Ψ-Bench and find that while most models can produce coherent and reasonable arguments, even state-of-the-art models still leave considerable room for improvement in persuasion. We also find that providing access to client profiles yields an average performance gain of 18.24\%, highlighting the importance of user-specific information for effective persuasion. Overall, our work highlights persona-sensitive influencing as a challenging yet practical direction for evaluating and developing more proactive personalized LLM agents. Codes are available at: https://github.com/Hanpx20/Psi-Bench.</p>
+ https://arxiv.org/abs/2606.02754
+ Mon, 01 Jun 2026 18:20:27 +0000
+
+
+ Eliciting Complex Spatial Reasoning in MLLMs through Wide-Baseline Matching
+ https://arxiv.org/abs/2606.03577
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Zhong, Muzhi Zhu, Shenyan Zeng, Anzhou Li, Cong Chen, Hua Geng, Duochao Shi, Wentao Ye, Tao Lin, Hao Chen, Chunhua Shen</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Wide-baseline matching (WBM) requires integrating geometric understanding, viewpoint changes, fine-grained perception, and occlusion reasoning, making it a challenging testbed for spatial reasoning in multimodal large language models (MLLMs) deployed in physical environments. However, current MLLMs lack systematic evaluation and training frameworks for these capabilities. We introduce ReasonMatch-Bench, a benchmark stratified by viewpoint displacement and matching granularity across indoor, outdoor, and object-centric scenarios, and show that current MLLMs still struggle with fine-grained wide-baseline correspondence: on a difficult 90-sample subset, human annotators achieve 84.0 F1, while the best existing baseline reaches 37.2. To bridge this gap, we build a scalable data-generation pipeline that automatically extracts wide-baseline view pairs from large-scale video-3D corpora, including RGB-D videos and SfM reconstructions, yielding diverse and verifiable supervision. We further propose Dynamic Correspondence Reinforcement Learning (DCRL), which combines Image-Level Viewpoint Progression and Point-Level Correspondence Curriculum to improve WBM training through verifiable rewards without explicit CoT supervision. Extensive experiments show that DCRL substantially improves ReasonMatch-Bench and transfers to related spatial benchmarks, while maintaining general visual understanding performance with modest gains on several benchmarks.</p>
+ https://arxiv.org/abs/2606.03577
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ PaddleOCR-VL-1.6: Expanding the Frontier of Document Parsing with Under-Optimized Region Refinement and Progressive Post-Training
+ https://arxiv.org/abs/2606.03264
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zelun Zhang, Hongen Liu, Suyin Liang, Yubo Zhang, Yiqing Xiang, Jiaxuan Liu, Ting Sun, Manhui Lin, Yue Zhang, Changda Zhou, Tingquan Gao, Cheng Cui, Yi Liu, Dianhai Yu, Yanjun Ma</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We introduce PaddleOCR-VL-1.6, an upgraded compact document parsing model built upon PaddleOCR-VL-1.5. Although PaddleOCR-VL-1.5 establishes a strong 0.9B baseline, its remaining errors concentrate in under-optimized regions where model behavior is unstable, data coverage is sparse, or supervision is unreliable. Rather than expanding the training corpus indiscriminately, PaddleOCR-VL-1.6 introduces a region-aware data optimization framework that identifies weak regions from the previous model, applies targeted enhancement to these regions, and improves the reliability of supervision signals. It further adopts a progressive post-training recipe based on curated data selection and reinforcement learning, pushing model performance to a higher level through staged optimization. PaddleOCR-VL-1.6 achieves a new state-of-the-art score of 96.33% on OmniDocBench v1.6, demonstrates strong competitiveness against top-tier VLMs, and provides a practical post-training recipe for the PaddleOCR-VL series.</p>
+ https://arxiv.org/abs/2606.03264
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ MemTrain: Self-Supervised Context Memory Training
+ https://arxiv.org/abs/2606.03197
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03197.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziheng Li, Xingrun Xing, Haoqing Wang, Zhi-Hong Deng, Yehui Tang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Memory is an indispensable capability for long-horizon LLM agents, enabling them to preserve and utilize information accumulated across extended interactions. Existing memory-agent approaches are typically trained end-to-end with reinforcement learning on downstream tasks. However, collecting high-quality annotated problems for memory-intensive scenarios is costly, and the resulting training data often lack sufficient diversity to cover general memory behaviors. In this work, we propose MemTrain, a self-supervised training framework for generally enhancing the context-memory capability of LLM agents for more effective downstream post-training. MemTrain introduces two coupled proxy tasks over unlabeled Wikipedia corpora: (1) an end-to-end masked reconstruction objective, which requires the model to recover masked entities after multiple rounds of memory updates, thereby encouraging memory maintenance from the final outcome perspective; and (2) an intermediate memory recall objective, which requires the model to reconstruct masked historical information using intermediate memory states, encouraging faithful compression and memory completeness throughout the interaction process. The two objectives are jointly optimized using GRPO. Extensive experiments on long-text QA and search-based QA benchmarks demonstrate that MemTrain consistently improves downstream memory-intensive reasoning performance across different models, achieving gains of up to 17.67 points over direct task-specific post-training.</p>
+ https://arxiv.org/abs/2606.03197
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
+ https://arxiv.org/abs/2606.03159
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> NVIDIA, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michał Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.</p>
+ https://arxiv.org/abs/2606.03159
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ Bootstrap Your Generator: Unpaired Visual Editing with Flow Matching
+ https://arxiv.org/abs/2606.03911
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03911.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yoad Tewel, Yuval Atzmon, Gal Chechik, Lior Wolf</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Modern generative models possess a deep understanding of visual content, yet training them for image editing typically requires massive datasets of paired examples. This limits scalability, especially for video editing where collecting paired data is prohibitively expensive. We propose Bootstrap Your Generator (ByG), a general framework for unpaired training of flow matching editing models. It leverages the base model's knowledge without any external signal. Our approach pairs instruction-following cues extracted from the frozen model with cycle-consistency for structure preservation. To make this tractable, we propose to route gradients from downstream losses over clean predictions to noisy training states. We demonstrate state-of-the-art results on challenging data-scarce image and video editing scenarios. Extensive evaluations and user studies show that our method effectively generalizes to unseen domains and outperforms supervised baselines trained on millions of samples. Analysis reveals that our gradient routing bridges the train-inference gap, and extracting semantic cues from a base model provides a robust training signal that obviates the need for external reward models.</p>
+ https://arxiv.org/abs/2606.03911
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ Self-Distilled Policy Gradient
+ https://arxiv.org/abs/2606.04036
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifeng Liu, Shiyuan Zhang, Yifan Zhang, Quanquan Gu</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> On-policy self-distillation, where a language model conditions on privileged context to supervise its own generations, is a promising source of dense supervision for sparse-reward reinforcement learning. Actually, it can be instantiated as an auxiliary full-vocabulary student-to-teacher reverse Kullback-Leibler divergence loss. We therefore propose SDPG, a self-distilled policy-gradient framework that combines group-relative verifier advantages with normalized standard deviation, exact full-vocabulary on-policy self-distillation, as well as reference-policy KL regularization. Empirically, SDPG improves stability and performance over RLVR and self-distillation baselines. The code is available at https://github.com/lauyikfung/SDPG.</p>
+ https://arxiv.org/abs/2606.04036
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ Benchmarking Visual State Tracking in Multimodal Video Understanding
+ https://arxiv.org/abs/2606.03920
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03920.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sihyun Yu, Nanye Ma, Pinzhi Huang, Hyunseok Lee, Shusheng Yang, June Suk Choi, Ellis Brown, Oscar Michel, Boyang Zheng, Jinwoo Shin, Saining Xie</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Understanding a video requires more than recognizing isolated moments, as humans continuously track entities, states, and events over time. This capacity for visual state tracking is fundamental to video understanding, yet remains underexplored in current evaluations of Multimodal Large Language Models (MLLMs). We introduce Visual STAte Tracking benchmark (VSTAT), a video-based benchmark designed to diagnose visual state tracking in MLLMs. VSTAT consists of 834 clips drawn from both synthetic and real-world videos, paired with 1,500 questions that cannot be answered from any single frame or short segment, requiring continuous perception and integration of events across the entire video stream. Despite their strong performance on existing video benchmarks, we find that state-of-the-art MLLMs perform far below humans and only modestly above answer-prior baselines. To analyze this gap, we compare MLLMs' thinking traces with the underlying video stream to understand why and when MLLMs fail on VSTAT. We find that MLLMs reason and track correctly in text, but fail at visually perceiving the events they need to track. Finally, our preliminary evaluation suggests that recent agentic approaches, including MLLM-based video agents and coding agents, do not readily resolve these failures, still falling short on VSTAT.</p>
+ https://arxiv.org/abs/2606.03920
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ RobotValues: Evaluating Household Robots When Human Values Conflict
+ https://arxiv.org/abs/2606.03312
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03312.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jongwook Han, Hyeongjin Kim, Yohan Jo</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> While household robots are often evaluated based on task completion, everyday domestic environments involve value-conflicting situations in which robots are expected to choose actions that prioritize other values than task success, such as human autonomy, efficiency, or social appropriateness. Yet, there are no benchmarks for evaluating robots' value preferences in such scenarios. We introduce RobotValues, a benchmark to evaluate household robot planners in 10K value-conflict scenarios. Each instance consists of a realistic household image with multiple plausible robot actions that prioritize different human values. We construct RobotValues through LLM-assisted scenario generation, stakeholder-grounded value extraction, image generation and automatic quality control. Using RobotValues we evaluate VLMs used in robotics and find that models exhibit default value preferences, including safety and accommodation, while underselecting privacy-prioritizing actions. When the models are instructed to prioritize specific values that conflict with their own preferences, they often fail to override their default actions, choosing incorrect actions for 80% of the time. These findings suggest that household robot evaluation should measure not only task completion or safety compliance, but also whether robots can choose among plausible actions when human values conflict.</p>
+ https://arxiv.org/abs/2606.03312
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ Language Models Need Sleep: Learning to Self-Modify and Consolidate Memories
+ https://arxiv.org/abs/2606.03979
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03979.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ali Behrouz, Farnoosh Hashemi, Vahab Mirrokni</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> The past few decades have witnessed significant advances in the design of machine learning algorithms, from early studies on task-specific shallow models to more general deep Large Language Models (LLMs). Despite showing promising results in tasks that require instant prediction or in-context learning, existing models lack the ability to continually learn and effectively transfer their temporal in-context knowledge to their long-term parameters. Inspired by human learning process, we introduce a ''Sleep'' paradigm that allows the models to continually learn, distill their short-term fragile memories into stable long-term knowledge with replay, and recursively improve themselves with ''Dreaming'' process. In more detail, sleep consists of two stages: (1) Memory Consolidation: an upward distillation process, called Knowledge Seeding, where the memories of a smaller-self are distilled into a larger network to provide more capacity while preserving the knowledge. As a proof of concept, we present a new Generalized Distillation process for {Knowledge Seeding} (i.e., the combination of on-policy distillation with Reinforcement Learning (RL)-based imitation learning); (2) Dreaming: a self-improvement phase, where the model uses RL to generate a curriculum of synthetic data to rehearse new knowledge and refine existing capabilities without human supervision. Our experiments on long-horizon, continual learning, knowledge incorporation, and few-shot generalization tasks support the importance of the sleep stage.</p>
+ https://arxiv.org/abs/2606.03979
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs
+ https://arxiv.org/abs/2606.03890
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03890.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifei Li, Pengyiang Liu, Yuhang Zang, Zhongyue Shi, Qi Fu, Hongye Hao, Jiwen Lu</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Multimodal agents in robotics, AR, and autonomous driving must reason about places and layouts from continuous egocentric streams, often using evidence outside the current view. Existing benchmarks either evaluate offline over full videos or target events rather than spatial structure. We introduce OVO-S-Bench, a fully human-annotated benchmark for streaming spatial intelligence, comprising 1,680 questions over 348 source videos. Annotation involves 12 trained annotators, each also serving as a blind cross-reviewer, across roughly 804 person-hours of multi-round quality assurance. Each question carries a query timestamp and an evidence interval, and at evaluation, the model sees only the prefix preceding the query. Questions span four levels of increasing abstraction: instantaneous egocentric perception, spatiotemporal context tracking, spatial simulation and reasoning, and allocentric mapping. Across 38 proprietary and open-source MLLMs, Gemini-3.1-Pro trails human experts by 27 points, 59.2 vs. 86.6, with allocentric mapping as the dominant bottleneck. Notably, streaming and spatially fine-tuned MLLMs underperform their own backbones. We further find that chain-of-thought reasoning amplifies spatial errors when ungrounded in the stream. By exposing these limitations, OVO-S-Bench establishes a demanding testbed for next-generation streaming spatial MLLMs.</p>
+ https://arxiv.org/abs/2606.03890
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ Qwen-Image-Flash: Beyond Objective Design
+ https://arxiv.org/abs/2606.03746
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03746.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianhe Wu, Kun Yan, Zikai Zhou, Lihan Jiang, Jiahao Li, Jie Zhang, Kaiyuan Gao, Ningyuan Tang, Shengming Yin, Xiaoyue Chen, Xiao Xu, Yilei Chen, Yuxiang Chen, Yan Shu, Yixian Xu, Yanran Zhang, Zihao Liu, Zhendong Wang, Zekai Zhang, Deqing Li, Liang Peng, Yi Wang, Jingren Zhou, Chenfei Wu</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Few-step distillation has become an effective strategy for accelerating advanced visual generative models, yet prior work has largely focused on distillation objectives. In this work, we revisit few-step distillation from a complementary perspective, focusing on the training recipe that critically shapes student performance. Using Qwen-Image-2.0 as a representative case, we systematically investigate three factors in unified text-to-image generation and instruction-guided image editing distillation: data composition, teacher guidance, and task mixture. Our empirical analysis reveals several non-obvious behaviors, which motivate the development of Qwen-Image-Flash. Overall, our results suggest that effective few-step distillation requires not only carefully designed objectives, but also principled organization of the broader training pipeline.</p>
+ https://arxiv.org/abs/2606.03746
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking
+ https://arxiv.org/abs/2606.03985
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03985.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zekun Qi, Xuchuan Chen, Dairu Liu, Chenghuai Lin, Yunrui Lian, Sikai Liang, Zhikai Zhang, Yu Guan, Jilong Wang, Wenyao Zhang, Xinqiang Yu, He Wang, Li Yi</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> We introduce Humanoid-GPT, a GPT-style Transformer with causal attention trained on a billion-scale motion corpus for whole-body control. Unlike prior shallow MLP trackers constrained by scarce data and an agility-generalization trade-off, Humanoid-GPT is pre-trained on a 2B-frame retargeted corpus that unifies all major mocap datasets with large-scale in-house recordings. Scaling both data and model capacity yields a single generative Transformer that tracks highly dynamic behaviors while achieving unprecedented zero-shot generalization to unseen motions and control tasks. Extensive experiments and scaling analyses show that our model establishes a new performance frontier, demonstrating robust zero-shot generalization to unseen tasks while simultaneously tracking highly dynamic and complex motions.</p>
+ https://arxiv.org/abs/2606.03985
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ KVarN: Variance-Normalized KV-Cache Quantization Mitigates Error Accumulation in Reasoning Tasks
+ https://arxiv.org/abs/2606.03458
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lorenz K. Muller, Philippe Bich, Chiara Boretti, Hyun-Min Chang, Jiawei Zhuang, Lukas Cavigelli</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Test-time scaling is a powerful approach to obtain better reasoning in large language models, but it becomes memory-bottlenecked during long-horizon decoding, as the KV-cache grows. KV-cache quantization can help improve this, but current methods are evaluated under prefill-like settings and errors behave differently under autoregressive decoding. We show that in the latter regime, quantization errors accumulate across timesteps, driven primarily by incorrect token scales. We introduce KVarN, a calibration-free KV-cache quantizer that applies a Hadamard rotation followed by a dual-scaling variance normalization across both axes of the K and V matrices. We find that this combination fixes outlying token-scale errors and substantially reduces error accumulation over existing baselines. KVarN establishes a new state-of-theart for KV-cache quantization on generative benchmarks, including MATH500, AIME24 and HumanEval, at 2-bit precision. A vLLM implementation of the KVarN method is available at https://github.com/huawei-csl/KVarN</p>
+ https://arxiv.org/abs/2606.03458
+ Tue, 02 Jun 2026 00:00:00 +0000
+
+
+ Small RL Controller, Large Language Model: RL-Guided Adaptive Sampling for Test-Time Scaling
+ https://arxiv.org/abs/2606.03102
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Runpeng Dai, Tong Zheng, Rui Liu, Chengsong Huang, Hongtu Zhu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Test-time scaling improves the reasoning performance of large language models but incurs substantial cost in both total computation and latency. Existing adaptive sampling methods partially mitigate this issue by dynamically deciding when to stop sampling, yet they typically rely on heuristic rules or rely on distribution assumptions. In this work, we formulate adaptive sampling as a Markov decision process (MDP). We train a lightweight sampling controller with reinforcement learning (RL) to jointly balance answer correctness, latency, and computation cost. At each round, the controller decides to stop sampling or to acquire additional samples. Our method is lightweight which only relies on statistics of final answers, and can be trained and deployed on CPU. We further show that the resulting framework admits an interpretation as the Lagrangian relaxation of a constrained optimization problem with explicit budget constraints. Experiments against strong baselines such as ASC and ESC show that our method achieves improved trade-offs among answer correctness, sampling rounds, and total samples required.</p>
+ https://arxiv.org/abs/2606.03102
+ Tue, 02 Jun 2026 03:42:04 +0000
+
+
+ ThoughtFold: Folding Reasoning Chains via Introspective Preference Learning
+ https://arxiv.org/abs/2606.03503
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyan Liu, Xueda Shen, Yuzhe Gu, Songyang Gao, Kuikun Liu, Guangran Cheng, Chengqi Lyu, Dahua Lin, Wenwei Zhang, Kai Chen</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Large Reasoning Models (LRMs) have achieved remarkable progress thanks to Reinforcement Learning with Verifiable Rewards (RLVR) on Chain-of-Thoughts (CoTs). However, since long CoTs naturally contain trial and errors and mainstream RLVR approaches choose outcome-correct CoT trajectories for memorization, the redundant explorations in long CoTs are inevitably reinforced, which results in the over-thinking issues of LRMs. Previous attempts to resolve this issue mainly give more advantage to shorter trajectories, yet their learning signals are still outcome-based and cannot reduce the memorization of redundant explorations in long CoTs. Therefore, we propose ThoughtFold, a framework that leverages fine-grained preference learning to mitigate redundant explorations for efficient reasoning. ThoughtFold employs an introspective strategy to identify redundancy within each correct trajectory, which yields a spectrum of candidate sub-trajectories. Leveraging this spectrum, we introduce a masked preference optimization objective that explicitly penalizes redundant explorations and encourages the model to directly bridge essential reasoning segments, effectively folding its reasoning chains into a more concise path. Extensive experiments show that ThoughtFold significantly enhances efficiency. It reduces the token usage of DeepSeek-R1-Distill-Qwen-7B by approximately 56% while maintaining state-of-the-art accuracy.</p>
+ https://arxiv.org/abs/2606.03503
+ Tue, 02 Jun 2026 11:21:27 +0000
+
+
+ World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning
+ https://arxiv.org/abs/2606.03603
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03603.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yucheng Zhou, Wei Tao, Yiwen Guo, Jianbing Shen</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> World models and multimodal large language models (MLLMs) provide complementary capabilities for predicting future outcomes from static visual observations. World models can generate concrete visual rollouts of possible futures, while MLLMs can reason abstractly over questions, goals, and rules. However, generated rollouts are stochastic and may be visually plausible but task-incorrect, making it necessary to determine when visual simulation is useful, whether a rollout is credible, and how it should influence the final answer. We formulate this problem as controlled concrete reasoning, where a model learns to invoke, verify, and integrate visual future simulation alongside abstract reasoning. To study this setting, we construct two human-verified benchmarks, VRQABench for controllable spatial lookahead and OpenWorldQA for open-domain physical prediction, and propose Privileged-Future On-Policy Self-Distillation (PF-OPSD). During training, PF-OPSD uses ground-truth future videos and answers only as teacher-side privileged context to evaluate on-policy concrete-reasoning trajectories, while the deployable student never observes true futures at test time. Experimental results show that PF-OPSD outperforms baseline by 10.6% and 10.9% on VRQABench and OpenWorldQA, respectively, while increasing robustness to noisy or conflicting rollouts. Our code and dataset are available at https://github.com/yczhou001/PF-OPSD.</p>
+ https://arxiv.org/abs/2606.03603
+ Tue, 02 Jun 2026 13:07:49 +0000
+
+
+ KletterMix: Climbing Toward High-Quality German Pretraining Data
+ https://arxiv.org/abs/2606.03773
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.03773.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maurice Kraus, Ruben Härle, Sebastian Sztwiertnia, Abbas Goher Khan, Mehdi Ali, Michael Fromm, Kristian Kersting</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> High-quality pretraining data is a central ingredient in modern language models, but German-language resources remain far less developed than their English counterparts: they are often smaller, less carefully curated, weakly documented, and rarely validated through controlled training experiments. We introduce KletterMix, a high-quality German corpus for language model pretraining and annealing, designed as a reusable dataset artifact for the natural language processing and modeling community. KletterMix is built by translating a state-of-the-art English pretraining corpus into German while preserving document boundaries, metadata, source structure, and topical diversity. This construction yields a German corpus with the scale and diversity of a modern pretraining dataset, while enabling direct comparison to its English source. We document the dataset through a broad set of corpus-level analyses, including translation quality, document length distributions, topic coverage, source composition, and geographic metadata. Using COMETKiwi, we show that the translated documents achieve strong quality across diverse domains, suggesting that careful translation can preserve much of the semantic and stylistic richness of the original corpus. Beyond dataset construction, we evaluate KletterMix as training data. Through controlled pretraining and annealing ablations against established German corpora, we show that models trained on KletterMix achieve measurable improvements on German-language downstream evaluations. These results demonstrate that carefully curated translated data can substantially strengthen the German pretraining data ecosystem.</p>
+ https://arxiv.org/abs/2606.03773
+ Tue, 02 Jun 2026 15:28:15 +0000
+
+
+ MapAgent: An Industrial-Grade Agentic Framework for City-scale Lane-level Map Generation
+ https://arxiv.org/abs/2606.04513
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04513.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Deguo Xia, Zihan Li, Haochen Zhao, Dong Xie, Yuyao Kong, Xiyan Liu, Jizhou Huang, Mengmeng Yang, Diange Yang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Lane-level maps are critical infrastructure for autonomous driving and lane-level navigation, yet constructing and maintaining standardized lane networks for hundreds of cities remains highly labor-intensive. Recent end-to-end vectorized mapping methods can predict lane geometry and topology directly from sensor data, but they typically treat mapping specifications and traffic regulations as implicit, dataset-dependent supervision. Moreover, in complex scenes (e.g., worn or missing markings and occlusions), correct lane configurations are often under-determined by visual evidence alone, making specification violations a major source of human post-editing. We propose MapAgent, an industrial-grade agentic architecture that augments a vectorization backbone for specification-compliant lane-map production. Rather than merely adding an agent loop to map prediction, MapAgent couples backbone perception with explicit specification verification, constraint-aware reasoning, and deterministic map editing under a bounded, verification-driven Judge-Planner-Worker loop. A vision-language Judge diagnoses errors by jointly inspecting visual evidence and draft vectors, while a tool-calling Planner generates minimal corrective edits with post-edit re-validation. To remain scalable for city-scale production, MapAgent is selectively triggered only on tiles with low backbone confidence, adding modest overhead while preserving throughput. Experiments on real-world datasets show consistent gains over strong production baselines, especially in complex and long-tail scenarios. Additionally, MapAgent has been integrated into Baidu Maps, supporting lane-level map generation for over 360 cities nationwide and elevating the overall production automation to over 95%, demonstrating MapAgent's practicality and effectiveness for large-scale lane-level map generation.</p>
+ https://arxiv.org/abs/2606.04513
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ Rethinking Continual Experience Internalization for Self-Evolving LLM Agents
+ https://arxiv.org/abs/2606.04703
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingwen Chen, Wenkai Yang, Shengda Fan, Wenbo Nie, Chenxing Sun, Shaodong Zheng, Yangen Hu, Lu Pan, Ke Zeng, Yankai Lin</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Experience internalization converts contextual experience from past interactions into reusable parametric capability, offering a promising path toward continual learning in large language models (LLMs). While prior work has predominantly focused on single-iteration transfer, we discover that under multi-iteration experience learning, existing methods suffer from a progressive capability collapse rather than compounding improvement. We systematically examine this failure through three vital dimensions of experience internalization: (1) Experience Granularity: We find that principle-level experience is more durable than instance-level experience, as it effectively abstracts transferable strategies away from trajectory-specific details. (2) Experience Injection Pattern: Our analysis reveals that step-wise injection significantly outperforms global injection by aligning experience with intermediate decision states, a property that is critical for long-horizon tool use. (3) Internalization Regime: We demonstrate that off-policy context-distillation on high-quality teacher trajectories provides a substantially more stable training signal than on-policy context-distillation, which is inherently limited by local corrections on student-induced flawed states. Together, these insights yield a simple yet robust recipe for stable and sustainable experience internalization, providing concrete guidance for engineering self-evolving and continually learning LLMs.</p>
+ https://arxiv.org/abs/2606.04703
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ Personal AI Agent for Camera Roll VQA
+ https://arxiv.org/abs/2606.05275
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05275.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Thao Nguyen, Krishna Kumar Singh, Donghyun Kim, Yong Jae Lee, Yuheng Li</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> We study the personal camera roll visual question answering setting. In this setting, a conversational AI assistant can access a user's personal camera roll and retrieve relevant photos to answer queries, ranging from simple factual questions (e.g., ``Name of the food I tried yesterday?'') to more open-ended ones (e.g., ``Recommend some dishes I have never eaten before''). Given the vast nature of the personal camera roll (i.e., multiple years, hundreds to thousands of photos), a successful AI assistant needs to understand a long-horizon, highly personalized visual content stream in order to navigate and locate the correct and/or relevant information. To support this, we collect and manually annotate questions that mimic real-world usage. The final dataset, camroll, contains 50 users, 31,476 images, and 2,500 QA pairs. We further design camroll-agent, a conversational AI agent equipped with hierarchical memory and a minimal set of tools for efficient navigation over large, personalized visual memory. Experimental results show that camroll-agent outperforms numerous baselines and methods for long-context understanding AI agents system. Together, the camroll dataset and camroll-agent highlight the gap in AI agents' long-context reasoning: personalized visual memory requires different approaches from standard long-context textual memory, especially when consistency, visual details, and user-specific context are present.</p>
+ https://arxiv.org/abs/2606.05275
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ ZipSplat: Fewer Gaussians, Better Splats
+ https://arxiv.org/abs/2606.05102
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexander Veicht, Sunghwan Hong, Dániel Baráth, Marc Pollefeys</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Feed-forward 3D Gaussian Splatting methods reconstruct a scene from posed or pose-free images in a single forward pass, yet current approaches predict one Gaussian per input pixel, tying the representation budget to camera resolution rather than scene complexity. A flat wall and a richly textured object thus produce equally many Gaussians despite very different geometric needs. We propose ZipSplat, a token-based feed-forward model that decouples Gaussian placement from the pixel grid. A multi-view backbone extracts dense visual tokens, and k-means clustering compresses them into a compact set of scene tokens. Cross- and self-attention refine these tokens, and a lightweight MLP decodes each into a group of Gaussians with unconstrained 3D positions. Because clustering is applied at inference, a single trained model spans the quality-efficiency curve without retraining. ZipSplat operates without ground-truth poses or intrinsics, yet sets a new state of the art on DL3DV and RealEstate10K with {sim}6{times} fewer Gaussians than pixel-aligned methods, surpassing the best pose-free baseline by 2.1dB and 1.2dB PSNR, respectively. It further generalizes zero-shot to Mip-NeRF360 and ScanNet++, outperforming all comparable baselines. Our project page is at {https://veichta.com/zipsplat{https://veichta.com/zipsplat}}.</p>
+ https://arxiv.org/abs/2606.05102
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ M^3Eval: Multi-Modal Memory Evaluation through Cognitively-Grounded Video Tasks
+ https://arxiv.org/abs/2606.05008
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05008.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jie Huang, Ruixun Liu, Sirui Sun, Xinyi Yang, Yin Li, Yixin Zhu, Yiwu Zhong</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> As multi-modal models advance towards long-form video understanding, memory emerges as a critical capability. Despite substantial efforts in developing video datasets and benchmarks, existing works primarily focus on perception and reasoning, without systematically evaluating memory: what models retain, how faithfully information is preserved, and how robust memory remains under interference. To address this gap, we introduce M^3Eval, the first comprehensive evaluation framework and benchmark for probing different memory dimensions in multi-modal models. Grounded in cognitive psychology, our design features carefully constructed tasks that isolate key aspects of memory. Leveraging M^3Eval, we conduct extensive experiments across representative multi-modal models, revealing consistent weaknesses and distinctive behaviors. We find that models struggle to maintain disentangled representations when processing parallel video streams, exhibit interference patterns differing substantially from those observed in human memory, ground memory sources more reliably in the spatial domain than the temporal domain, and demonstrate limited symbolic memory. Collectively, our benchmark provides a valuable resource for future research, while our findings highlight memory as a fundamental yet underexplored capability and offer insights for designing more effective memory mechanisms in multi-modal models. Our code and dataset are available at https://pku-value-lab.github.io/m3eval-homepage.</p>
+ https://arxiv.org/abs/2606.05008
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation
+ https://arxiv.org/abs/2606.04527
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Bian, Zeyue Xue, Songchun Zhang, Shiyi Zhang, Weiyang Jin, Yaowei Li, Junhao Zhuang, Haoran Li, Jie Huang, Haoyang Huang, Nan Duan, Qiang Xu</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> We present Echo Infinity, an autoregressive (AR) framework towards real-time infinite video generation that employs a learnable evolving memory to dynamically filter, abstract, and compress any-length history at constant cost. Existing methods mainly curate memory with predefined KV-cache schedules, fixed-ratio heuristic compression, or inference-time RoPE adaptation. These designs inevitably lose historical information and amplify compounding errors due to their limited cache window and ignorance of autoregressive generation noise. Inspired by human memory consolidation, Echo-Infinity replaces handcrafted memory curation with learnable Memory Query, which are updated by attention and a gating mechanism when past frames are evicted from the local window. The queries are optimized end-to-end with the video diffusion transformers (DiTs), forming an evolving memory that supports arbitrary compression ratios with constant computation independent of video length. They also act as a generalizable generation prior, improving quality even when only the optimized initial state is used. We further introduce Unified Relative RoPE Recipe, which anchors the sink frames to start from id 0 and lets the newest frame id grow at most to the DiTs' pretrained maximum temporal RoPE id throughout training and inference, freeing the model from the finite RoPE constraint and closing the train-test RoPE extrapolation gap. In long and short video generation, Echo-Infinity achieves state-of-the-art performance, and, to our knowledge, demonstrates promising 24-hour (>1.3 M frames) real-time rollouts for the first time, suggesting a practical path toward infinite video generation.</p>
+ https://arxiv.org/abs/2606.04527
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ AutoLab: Can Frontier Models Solve Long-Horizon Auto Research and Engineering Tasks?
+ https://arxiv.org/abs/2606.05080
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05080.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhangchen Xu, Junda Chen, Yue Huang, Dongfu Jiang, Jiefeng Chen, Hang Hua, Zijian Wu, Zheyuan Liu, Zexue He, Lichi Li, Shizhe Diao, Jiaxin Pei, Jinsung Yoon, Hao Zhang, Mengdi Wang, Radha Poovendran, Misha Sra, Alex Pentland, Zichen Chen</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Scientific and engineering progress is fundamentally a long-horizon iterative process: proposing changes, running experiments, measuring outcomes, and continuously refining artifacts. Yet existing benchmarks for frontier models primarily evaluate either single-turn responses or short-horizon agent trajectories, failing to capture the challenges of sustained iterative improvement over extended time horizons. To address this gap, we introduce AutoLab, a new benchmark for ultra long-horizon closed-loop optimization. AutoLab consists of 36 realistic, expert-curated tasks spanning four diverse domains: system optimization, puzzle & challenge, model development, and CUDA kernel optimization. Each task begins with a correct but deliberately suboptimal baseline and challenges agents to improve it within a strict wall-clock budget. Evaluating 17 state-of-the-art models reveals the dominant predictor of success is not the quality of an agent's initial attempt, but its persistence in repeatedly benchmarking, editing, and incorporating empirical feedback. While claude-opus-4.6 exhibits strong long-horizon optimization capabilities, most frontier models, including several proprietary ones, either terminate prematurely or exhaust their budgets with minimal progress. These results underscore the importance of time awareness and persistent iteration in autonomous agents. We open-source the full benchmark, evaluation harness, and task artifacts, to accelerate research toward truly capable long-horizon agents.</p>
+ https://arxiv.org/abs/2606.05080
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ Streaming Communication in Multi-Agent Reasoning
+ https://arxiv.org/abs/2606.05158
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05158.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhen Yang, Xiaogang Xu, Wen Wang, Cong Chen, Xander Xu, Ying-Cong Chen</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Multi-agent reasoning systems adopt a "generate-then-transfer" paradigm that forces end-to-end latency to scale linearly with pipeline depth. We introduce StreamMA, a multi-agent reasoning system that streams each reasoning step to downstream agents as soon as it is generated, pipelining adjacent agents and thus reducing latency. Surprisingly, this pipelining also improves effectiveness: because multi-step reasoning quality is non-uniform and early steps are more reliable than later ones, working with these reliable early steps instead of the full chain prevents error-prone late steps from misleading downstream agents. We formalize both advantages with the first closed-form joint analysis of stream, serial, and single protocols, deriving the effectiveness ordering, speedup upper bound, and cost ratio. Across eight reasoning benchmarks spanning mathematics, science, and code, two frontier LLMs (Claude Opus 4.6 and GPT-5.4), and three topologies (Chain, Tree, Graph), StreamMA outperforms both baselines (avg. +7.3 pp, max +22.4 pp on HMMT 2026; Claude Opus 4.6-high). Beyond these contributions, we discover a "step-level scaling law": increasing per-agent steps consistently improves both effectiveness and efficiency, a new scaling dimension orthogonal to and composable with agent-count scaling.</p>
+ https://arxiv.org/abs/2606.05158
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ VideoKR: Towards Knowledge- and Reasoning-Intensive Video Understanding
+ https://arxiv.org/abs/2606.05259
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05259.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lin Fu, Zheyuan Yang, Yang Wang, Tingyu Song, Arman Cohan, Yilun Zhao</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> We introduce VideoKR, the first large-scale training corpus specifically designed to strengthen knowledge- and reasoning-intensive video understanding. It comprises 315K video reasoning examples over 145K newly collected, CC-licensed, expert-domain videos. We develop a human-in-the-loop, skill-oriented example generation pipeline that targets progressively deeper video reasoning capabilities while ensuring the difficulty, diversity, and reliability of both the examples and their CoT rationales. We also curate VideoKR-Eval, a new expert-annotated benchmark where questions require genuine video understanding and knowledge-intensive reasoning rather than textual shortcuts. Our experiments show that, under a standard SFTrightarrowGRPO pipeline, models post-trained on VideoKR outperform prior post-training approaches on knowledge-intensive video reasoning while remaining competitive on general video reasoning, highlighting data design as a key driver of progress in video reasoning. We further conduct comprehensive ablations to isolate the contributions of VideoKR, providing actionable insights for future work.</p>
+ https://arxiv.org/abs/2606.05259
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ Reproducing, Analyzing, and Detecting Reward Hacking in Rubric-Based Reinforcement Learning
+ https://arxiv.org/abs/2606.04923
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04923.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuekang Wang, Zhuoyuan Hao, Shuo Hou, Hao Peng, Juanzi Li, Xiaozhi Wang</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Rubric-based reinforcement learning (RL) uses an LLM-as-a-Judge (LaaJ) to score model outputs according to rubrics as rewards. However, policy models may exploit latent biases in the judge, leading to reward hacking and ineffective or unsafe training outcomes. In real-world rubric-based RL, such hacking behaviors are often subtle and entangled with multiple judge biases, making them difficult to analyze, detect, and mitigate. In this paper, we introduce CHERRL, a controllable hacking environment for rubric-based RL. By injecting known biases into LaaJ, CHERRL enables stable reproduction of reward hacking, explicit observation of reward divergence, and precise identification of hacking onset. This provides a clean experimental testbed for studying the mechanisms and mitigations of reward hacking in rubric-based RL. To demonstrate its utility, we analyze different judge biases from the perspectives of discoverability and exploitability, and explore an agent-based system for automatically detecting reward hacking onset from training logs. The code and environment are publicly available at https://github.com/THUAIS-Lab/CHERRL.</p>
+ https://arxiv.org/abs/2606.04923
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ TIDE: Proactive Multi-Problem Discovery via Template-Guided Iteration
+ https://arxiv.org/abs/2606.04743
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04743.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Soyeong Jeong, Jinheon Baek, Minki Kang, Sung Ju Hwang</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Agents are widely deployed as assistants over documents, tools, and code. However, they typically act only on explicit user requests, which surface only the problems the user has noticed, while many other important problems coexist, hidden in plain sight, within the broader user context, with their total number unknown in advance. We frame this as the task of discovering multiple hidden problems from context, in which coexisting problems should be uncovered, grounded in supporting evidence, and paired with concrete actions. To this end, we introduce TIDE, a template-guided iterative framework with two complementary mechanisms. Specifically, motivated by the observation that single-pass prediction anchors on the most salient cases and yields generic claims, we propose iterative discovery, which surfaces a small batch of candidates per round while conditioning on what has already been found, so subsequent rounds extend coverage; and thought templates, reusable schemas distilled from previously solved cases that specify what contextual signals to attend to and how to connect them, anchoring each prediction in a recognizable problem class. We validate TIDE on two realistic settings, personal workspaces and software repositories, across four model backbones, showing substantial gains over single-shot and parallel multi-agent baselines on task coverage, identification, and resolution.</p>
+ https://arxiv.org/abs/2606.04743
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ Audio Interaction Model
+ https://arxiv.org/abs/2606.05121
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05121.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhifei Xie, Zihang Liu, Ze An, Xiaobin Hu, Yue Liao, Ziyang Ma, Dongchao Yang, Mingbao Lin, Deheng Ye, Shuicheng Yan, Chunyan Miao</p><p><b>Upvotes:</b> 102</p><p><b>Summary:</b> Audio is an inherently interactive modality, yet today's Large Audio Language Models (LALMs) are offline, and streaming audio models each handle only a single task such as streaming ASR or voice chatting. It is time to unify them into one online LALM: a model that, through an always-on perceive-decide-respond loop, listens to sound, environment, and instructions in real time and reacts on the fly. We formalize this regime as the Audio Interaction Model, and realize it with Audio-Interaction, a unified streaming model that retains offline task execution while adding online general audio instruction following, from dialogue to full voice chatting, deciding when to respond from the semantics of the stream. To enable this, we propose SoundFlow, a framework that instantiates the perceive-decide-respond loop end to end, from data to training to deployment, through streaming-native data construction, comprehension-aware training, and asynchronous low-latency inference for stable real-time interaction. We further construct StreamAudio-2M, a 2.6M-item streaming corpus spanning 7 fundamental abilities and 28 sub-tasks, and Proactive-Sound-Bench for evaluating proactive audio intervention. Across 8 benchmarks, Audio-Interaction preserves competitive performance on mainstream audio tasks while unlocking capabilities inaccessible to offline LALMs, including real-time ASR, streaming audio instruction following, and proactive help.</p>
+ https://arxiv.org/abs/2606.05121
+ Wed, 03 Jun 2026 00:00:00 +0000
+
+
+ MLEvolve: A Self-Evolving Framework for Automated Machine Learning Algorithm Discovery
+ https://arxiv.org/abs/2606.06473
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06473.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangheng Du, Xiangchao Yan, Jinxin Shi, Zongsheng Cao, Shiyang Feng, Zichen Liang, Boyuan Sun, Tianshuo Peng, Yifan Zhou, Xin Li, Jie Zhou, Liang He, Bo Zhang, Lei Bai</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Large language model (LLM) agents are increasingly applied to long-horizon tasks such as scientific discovery and machine learning engineering (MLE), where sustained self-evolution becomes a key capability. However, existing MLE agents suffer from inter-branch information isolation, memoryless search, and lack of hierarchical control, which together hinder long-horizon optimization. We present MLEvolve, an LLM-based self-evolving multi-agent framework for end-to-end machine learning algorithm discovery. By extending tree search to Progressive MCGS, MLEvolve enables cross-branch information flow through graph-based reference edges and gradually shifts the search from broad exploration to focused exploitation with an entropy-inspired progressive schedule. To allow the agent to evolve with accumulated experience, we introduce Retrospective Memory, which combines a cold-start domain knowledge base with a dynamic global memory for task-specific experience retrieval and reuse. For stable long-horizon iteration, we further decouple strategic planning from code generation with adaptive coding modes. Evaluation on MLE-Bench shows that MLEvolve achieves state-of-the-art performance across multiple dimensions including average medal rate and valid submission rate under a 12-hour budget (half the standard runtime). Moreover, MLEvolve also outperforms specialized algorithm discovery methods including AlphaEvolve on mathematical algorithm optimization tasks, demonstrating strong cross-domain generalization. Our code is available at https://github.com/InternScience/MLEvolve.</p>
+ https://arxiv.org/abs/2606.06473
+ Thu, 04 Jun 2026 00:00:00 +0000
+
+
+ Dream.exe: Can Video Generation Models Dream Executable Robot Manipulation?
+ https://arxiv.org/abs/2606.04811
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.04811.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Zhao, Kaiming Yang, Jifeng Zhu, Siyang Chen, Ziqi Wang, Weijia Wu, Kevin Qinghong Lin, Heng Wang, Mike Zheng Shou</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Video generation models have made impressive strides in synthesizing visually compelling content, yet their outputs remain confined to the virtual domain. A natural question follows: how well do these models reflect the physical world when their generated videos leave the screen and enter reality? We propose robotic manipulation as a concrete, measurable window onto this question: if a model has truly internalized physical laws, the motion it depicts should translate into executable robot behavior. We introduce Dream.exe, an evaluation framework that operationalizes this criterion through a video-to-execution pipeline. Given a scene image and a task description, Dream.exe synthesizes a manipulation video, converts the generated motion into robot trajectories, and executes them in a physics simulator, yielding a grounding signal that purely visual metrics cannot offer. Using this pipeline, we evaluate 8 models spanning frontier closed-source generators, open-source generators, and robot-specific models. Our benchmark covers 101 manually curated manipulation tasks at three levels of physical complexity, measured across visual quality, trajectory fidelity, and execution success. Encouragingly, several models achieve measurable execution success, suggesting that generative priors learned from internet-scale data already encode meaningful physical knowledge. Yet visual quality proves a poor predictor of executability, exposing a dimension of model capability that standard visual evaluations do not capture. Dream.exe will be open-sourced at https://github.com/showlab/Dream.exe.</p>
+ https://arxiv.org/abs/2606.04811
+ Thu, 04 Jun 2026 00:00:00 +0000
+
+
+ Complexity-Balanced Diffusion Splitting
+ https://arxiv.org/abs/2606.06477
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06477.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Noam Issachar, Dani Lischinski, Raanan Fattal</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Standard continuous-time generative models rely on monolithic architectures that must navigate vastly different signal regimes, from isotropic noise to intricate data distributions. While scaling model capacity improves performance, deploying a massive network uniformly across the entire generative timeline is inherently inefficient. In this work, we propose Complexity-Balanced Splitting (CBS), a principled framework for temporal capacity allocation that distributes the generative workload across multiple specialized sub-networks. Grounded in function approximation theory and de Boor's equidistribution principle, CBS partitions the diffusion timeline into segments of equal approximation burden, allocating more representational capacity to regions where the generative dynamics are more difficult to model. To estimate this local complexity, we introduce two complementary and tractable monitor functions: a spatial measure based on the flow's Dirichlet energy, and a geometric measure based on the acceleration of the sampling trajectories. Using a lightweight auxiliary model to estimate these complexity profiles, our approach eliminates the need for heuristic temporal splits or computationally expensive search procedures. Extensive evaluation across multiple architectures (SiT, JiT, and UNet) and datasets demonstrates that CBS consistently improves synthesis quality without increasing per-step inference cost. In particular, CBS improves FID by ~35% on SiT-XL with CFG relative to naive temporal partitioning. Project page is available at https://noamissachar.github.io/CBS/.</p>
+ https://arxiv.org/abs/2606.06477
+ Thu, 04 Jun 2026 00:00:00 +0000
+
+
+ LoomVideo: Unifying Multimodal Inputs into Video Generation and Editing
+ https://arxiv.org/abs/2606.06042
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianzong Wu, Hao Lian, Jiongfan Yang, Dachao Hao, Ye Tian, Yunhai Tong, Jingyuan Zhu, Biaolong Chen, Qiaosong Qi, Aixi Zhang, Wanggui He, Mushui Liu, Jinlong Liu, Hao Jiang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Developing unified video generation and editing models capable of interpreting interleaved multimodal inputs is a promising yet challenging frontier field. Existing unified frameworks predominantly rely on massive models (typically 13B parameters or more) and incorporate source video conditions for editing by concatenating sequence tokens. This concatenation inevitably doubles the sequence length, quadrupling the computational complexity of the self-attention mechanism and introducing prohibitive overhead. To address these bottlenecks, we present LoomVideo, a highly efficient 5B-parameter unified architecture for both video generation and editing. LoomVideo replaces the standard text encoder with a Multimodal Large Language Model (MLLM) and employs Deepstack injection mechanism to align multi-layer MLLM features with the Diffusion Transformer (DiT). Crucially, we introduce a zero-overhead Scale-and-Add conditioning approach for video editing. By scaling and directly adding the clean source video latent to the noised target latent, this elegant design eliminates the need for token concatenation, drastically reducing computational cost while maintaining robust capabilities for complex, non-rigid edits. Furthermore, a Negative Temporal RoPE strategy is seamlessly integrated to handle multiple reference images. Extensive experiments demonstrate that our compact 5B model achieves state-of-the-art or highly competitive performance across comprehensive benchmarks, exhibiting exceptional superiority in e-commerce and fashion generation scenarios. Benefiting from the zero-overhead conditioning mechanism, LoomVideo achieves at least a 5.41x acceleration in inference speed compared to models of similar capabilities, paving the way for highly practical and efficient video foundation models.</p>
+ https://arxiv.org/abs/2606.06042
+ Thu, 04 Jun 2026 00:00:00 +0000
+
+
+ Reinforcement Learning Elicits Contextual Learning of Unseen Language Translation
+ https://arxiv.org/abs/2606.06428
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06428.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanxu Hu, Zdeněk Šnajdr, Pinzhen Chen, Jannis Vamvas, Rico Sennrich</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Prior work has shown that large language models (LLMs) can translate unseen or low-resource languages by undergoing continued training or even by encoding a grammar book in their context. However, both methods typically overfit specific languages, with limited zero-shot transfer at test time. To translate extremely low-resource languages at scale, we argue that LLMs must acquire the meta-skill of utilizing in-context linguistic knowledge rather than memorizing specific languages. In this paper, we propose a reinforcement learning (RL) approach to unseen language translation given rich linguistic context, using a surface-level translation metric (chrF) as the reward. Empirically, despite the lightweight reward, our RL-trained models effectively extract and apply relevant linguistic information from the provided context, leading to better translations on completely unseen languages than in-context learning or supervised fine-tuning. Our analyses suggest that outcome-based RL can extend beyond conventional reasoning tasks like math and coding to serve as a recipe for language learning from context.</p>
+ https://arxiv.org/abs/2606.06428
+ Thu, 04 Jun 2026 00:00:00 +0000
+
+
+ AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints
+ https://arxiv.org/abs/2606.05622
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05622.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiayu Liu, Cheng Qian, Zhenhailong Wang, Bingxuan Li, Jiateng Liu, Heng Wang, Jeonghwan Kim, Yumeng Wang, Xiusi Chen, Yi R. Fung, Heng Ji</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Planning for real-world problems by language models often involves both world and user constraints, which may not be fully specified upfront and are progressively disclosed through interaction. However, existing benchmarks still underexplore adaptive planning under such progressively revealed dual constraints. To address this gap, we introduce AdaPlanBench, a dynamic interactive benchmark for evaluating whether Large Language Model (LLM) agents can adaptively plan and re-plan under progressively revealed world and user constraints. AdaPlanBench is built on 307 household tasks, with a scalable constraint construction pipeline that augments each task with dual constraints. At runtime, agents interact with the environment in a multi-turn protocol where hidden constraints are revealed only when the agent proposes a plan that violates them, requiring iterative plan revision under accumulating feedback. This makes planning challenging, as agents must infer and track constraints from feedback while re-planning effectively. Experiments on ten leading LLMs show that adaptive planning under dual constraints remains challenging, with the best model reaching only 67.75% accuracy. We further observe that performance degrades as more constraints accumulate, with user constraints posing a particularly large challenge and failures often stemming from weaker physical grounding and reduced effectiveness. These results establish AdaPlanBench as a testbed for dual-constrained interactive planning and highlight the challenge of reliable adaptation to dynamically revealed constraints in LLM agents.</p>
+ https://arxiv.org/abs/2606.05622
+ Thu, 04 Jun 2026 00:00:00 +0000
+
+
+ ArcANE: Do Role-Playing Language Agents Stay in Character at the Right Time?
+ https://arxiv.org/abs/2606.05553
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.05553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Woojung Song, Nalim Kim, Sangjun Song, Chaewon Heo, Jongwon Lim, Yohan Jo</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Role-playing language agents (RPLAs) should play characters whose values and behavior evolve as the story progresses, not maintain a fixed persona. Existing benchmarks measure factual recall at a given chapter, not whether responses align with the character's psychological trajectory, especially in scenarios the source text never explores. We introduce ArcANE (Arc-Aware Narrative Evaluation), an automatically constructed benchmark spanning 17 novels and 80 principal characters. A Character Arc segments the narrative into phases along a psychological axis, and each probe poses the same scenario across phases, spanning both situations within the source text and situations beyond it. Across six models and six context modes, conditioning on the Character Arc tops every other context strategy on every model, and the gap is largest on scenarios outside the source text where retrieval has nothing to find. We further fine-tune open-weight models on the same data to obtain ArcANE-8B/32B, which widen the Arc advantage even more on scenarios outside the source text.</p>
+ https://arxiv.org/abs/2606.05553
+ Thu, 04 Jun 2026 00:00:00 +0000
+
+
+ Code2LoRA: Hypernetwork-Generated Adapters for Code Language Models under Software Evolution
+ https://arxiv.org/abs/2606.06492
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.06492.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liliana Hotsko, Yinxi Li, Yuntian Deng, Pengyu Nie</p><p><b>Upvotes:</b> 72</p><p><b>Summary:</b> Code language models need repository-level context to resolve imports, APIs, and project conventions. Existing methods inject this knowledge as long inputs (retrieved through RAG or dependency analysis) or through per-repository fine-tuning and LoRA -- costly at repository scale and brittle to evolving codebases. We introduce Code2LoRA, a hypernetwork framework that generates repository-specific LoRA adapters, effectively injecting repository knowledge with zero inference-time token overhead. Code2LoRA supports two usage scenarios: Code2LoRA-Static converts a single repository snapshot into an adapter, suitable for comprehension of stable codebases; while Code2LoRA-Evo maintains an adapter backed by a GRU hidden state updated per code diff, suitable for active development of evolving codebases. To evaluate Code2LoRA against parameter-efficient fine-tuning baselines, we build RepoPeftBench, a benchmark of 604 Python repositories with two tracks: a static track with 40K training and 12K test assertion-completion tasks, and an evolution track with 215K commit-derived training and 87K commit-derived test tasks. On the static track, Code2LoRA-Static achieves 63.8% cross-repo and 66.2% in-repo exact match, matching the per-repository LoRA upper bound; on the evolution track, Code2LoRA-Evo achieves 60.3% cross-repo exact match (+5.2 pp over a single shared LoRA). Code2LoRA's code can be found at https://anonymous.4open.science/r/code2lora-6857; the model checkpoints and RepoPeftBench datasets can be found at https://huggingface.co/code2lora.</p>
+ https://arxiv.org/abs/2606.06492
+ Thu, 04 Jun 2026 00:00:00 +0000
+