bot: update RSS feed

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<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Sun, 19 Apr 2026 00:08:21 +0000</lastBuildDate>
<lastBuildDate>Mon, 20 Apr 2026 00:09:43 +0000</lastBuildDate>
<item>
<title>How to Fine-Tune a Reasoning Model? A Teacher-Student Cooperation Framework to Synthesize Student-Consistent SFT Data</title>
<link>https://arxiv.org/abs/2604.14164</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zixian Huang, Kaichen Yang, Xu Huang, Feiyang Hao, Qiming Ge, Bowen Li, He Du, Kai Chen, Qipeng Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A widely adopted strategy for model enhancement is to use synthetic data generated by a stronger model for supervised fine-tuning (SFT). However, for emerging reasoning models like Qwen3-8B, this approach often fails to improve reasoning capabilities and can even lead to a substantial drop in performance. In this work, we identify substantial stylistic divergence between teacher generated data and the distribution of student as a major factor impacting SFT. To bridge this gap, we propose a Teacher-Student Cooperation Data Synthesis framework (TESSY), which interleaves teacher and student models to alternately generate style and non-style tokens. Consequently, TESSY produces synthetic sequences that inherit the advanced reasoning capabilities of the teacher while maintaining stylistic consistency with the distribution of the student. In experiments on code generation using GPT-OSS-120B as the teacher, fine-tuning Qwen3-8B on teacher-generated data leads to performance drops of 3.25% on LiveCodeBench-Pro and 10.02% on OJBench, whereas TESSY achieves improvements of 11.25% and 6.68%.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zixian Huang, Kaichen Yang, Xu Huang, Feiyang Hao, Qiming Ge, Bowen Li, He Du, Kai Chen, Qipeng Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A widely adopted strategy for model enhancement is to use synthetic data generated by a stronger model for supervised fine-tuning (SFT). However, for emerging reasoning models like Qwen3-8B, this approach often fails to improve reasoning capabilities and can even lead to a substantial drop in performance. In this work, we identify substantial stylistic divergence between teacher generated data and the distribution of student as a major factor impacting SFT. To bridge this gap, we propose a Teacher-Student Cooperation Data Synthesis framework (TESSY), which interleaves teacher and student models to alternately generate style and non-style tokens. Consequently, TESSY produces synthetic sequences that inherit the advanced reasoning capabilities of the teacher while maintaining stylistic consistency with the distribution of the student. In experiments on code generation using GPT-OSS-120B as the teacher, fine-tuning Qwen3-8B on teacher-generated data leads to performance drops of 3.25% on LiveCodeBench-Pro and 10.02% on OJBench, whereas TESSY achieves improvements of 11.25% and 6.68%.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14164</guid>
<pubDate>Mon, 23 Mar 2026 00:00:00 +0000</pubDate>
</item>
@@ -25,7 +25,7 @@
<item>
<title>Cross-Tokenizer LLM Distillation through a Byte-Level Interface</title>
<link>https://arxiv.org/abs/2604.07466</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07466.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Avyav Kumar Singh, Yen-Chen Wu, Alexandru Cioba, Alberto Bernacchia, Davide Buffelli&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Cross-tokenizer distillation (CTD), the transfer of knowledge from a teacher to a student language model when the two use different tokenizers, remains a largely unsolved problem. Existing approaches rely on heuristic strategies to align mismatched vocabularies, introducing considerable complexity. In this paper, we propose a simple but effective baseline called Byte-Level Distillation (BLD) which enables CTD by operating at a common interface across tokenizers: the byte level. In more detail, we convert the teacher's output distribution to byte-level probabilities, attach a lightweight byte-level decoder head to the student, and distill through this shared byte-level interface. Despite its simplicity, BLD performs competitively with--and on several benchmarks surpasses--significantly more sophisticated CTD methods, across a range of distillation tasks with models from 1B to 8B parameters. Our results suggest that the byte level is a natural common ground for cross-tokenizer knowledge transfer, while also highlighting that consistent improvements across all tasks and benchmarks remain elusive, underscoring that CTD is still an open problem.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07466.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Avyav Kumar Singh, Yen-Chen Wu, Alexandru Cioba, Alberto Bernacchia, Davide Buffelli&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Cross-tokenizer distillation (CTD), the transfer of knowledge from a teacher to a student language model when the two use different tokenizers, remains a largely unsolved problem. Existing approaches rely on heuristic strategies to align mismatched vocabularies, introducing considerable complexity. In this paper, we propose a simple but effective baseline called Byte-Level Distillation (BLD) which enables CTD by operating at a common interface across tokenizers: the byte level. In more detail, we convert the teacher's output distribution to byte-level probabilities, attach a lightweight byte-level decoder head to the student, and distill through this shared byte-level interface. Despite its simplicity, BLD performs competitively with--and on several benchmarks surpasses--significantly more sophisticated CTD methods, across a range of distillation tasks with models from 1B to 8B parameters. Our results suggest that the byte level is a natural common ground for cross-tokenizer knowledge transfer, while also highlighting that consistent improvements across all tasks and benchmarks remain elusive, underscoring that CTD is still an open problem.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.07466</guid>
<pubDate>Mon, 13 Apr 2026 00:00:00 +0000</pubDate>
</item>
@@ -44,30 +44,30 @@
<pubDate>Tue, 14 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>KV Packet: Recomputation-Free Context-Independent KV Caching for LLMs</title>
<link>https://arxiv.org/abs/2604.13226</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13226.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chuangtao Chen, Grace Li Zhang, Xunzhao Yin, Cheng Zhuo, Bing Li, Ulf Schlichtmann&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) rely heavily on Key-Value (KV) caching to minimize inference latency. However, standard KV caches are context-dependent: reusing a cached document in a new context requires recomputing KV states to account for shifts in attention distribution. Existing solutions such as CacheBlend, EPIC, and SAM-KV mitigate this issue by selectively recomputing a subset of tokens; however, they still incur non-negligible computational overhead (FLOPs) and increased Time-to-First-Token (TTFT) latency. In this paper, we propose KV Packet, a recomputation-free cache reuse framework that treats cached documents as immutable ``packets'' wrapped in light-weight trainable soft-token adapters, which are trained via self-supervised distillation to bridge context discontinuities. Experiments on Llama-3.1 and Qwen2.5 demonstrate that the proposed KV Packet method achieves near-zero FLOPs and lower TTFT than recomputation-based baselines, while retaining F1 scores comparable to those of the full recomputation baseline.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.13226</guid>
<title>Boosting Visual Instruction Tuning with Self-Supervised Guidance</title>
<link>https://arxiv.org/abs/2604.12966</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12966.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sophia Sirko-Galouchenko, Monika Wysoczanska, Andrei Bursuc, Nicolas Thome, Spyros Gidaris&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal large language models (MLLMs) perform well on many vision-language tasks but often struggle with vision-centric problems that require fine-grained visual reasoning. Recent evidence suggests that this limitation arises not from weak visual representations, but from under-utilization of visual information during instruction tuning, where many tasks can be partially solved using language priors alone. We propose a simple and lightweight approach that augments visual instruction tuning with a small number of visually grounded self-supervised tasks expressed as natural language instructions. By reformulating classical self-supervised pretext tasks, such as rotation prediction, color matching, and cross-view correspondence, as image-instruction-response triplets, we introduce supervision that cannot be solved without relying on visual evidence. Our approach requires no human annotations, no architectural modifications, and no additional training stages. Across multiple models, training regimes, and benchmarks, injecting only a small fraction (3-10%) of such visually grounded instructions consistently improves performance on vision-centric evaluations. Our findings highlight instruction tuning with visually grounded SSL tasks as a powerful lever for improving visual reasoning in MLLMs through simple adjustments to the training data distribution. Code available at: https://github.com/sirkosophia/V-GIFT&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.12966</guid>
<pubDate>Tue, 14 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Boosting Visual Instruction Tuning with Self-Supervised Guidance</title>
<link>https://arxiv.org/abs/2604.12966</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12966.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sophia Sirko-Galouchenko, Monika Wysoczanska, Andrei Bursuc, Nicolas Thome, Spyros Gidaris&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal large language models (MLLMs) perform well on many vision-language tasks but often struggle with vision-centric problems that require fine-grained visual reasoning. Recent evidence suggests that this limitation arises not from weak visual representations, but from under-utilization of visual information during instruction tuning, where many tasks can be partially solved using language priors alone. We propose a simple and lightweight approach that augments visual instruction tuning with a small number of visually grounded self-supervised tasks expressed as natural language instructions. By reformulating classical self-supervised pretext tasks, such as rotation prediction, color matching, and cross-view correspondence, as image-instruction-response triplets, we introduce supervision that cannot be solved without relying on visual evidence. Our approach requires no human annotations, no architectural modifications, and no additional training stages. Across multiple models, training regimes, and benchmarks, injecting only a small fraction (3-10%) of such visually grounded instructions consistently improves performance on vision-centric evaluations. Our findings highlight instruction tuning with visually grounded SSL tasks as a powerful lever for improving visual reasoning in MLLMs through simple adjustments to the training data distribution. Code available at: https://github.com/sirkosophia/V-GIFT&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.12966</guid>
<title>KV Packet: Recomputation-Free Context-Independent KV Caching for LLMs</title>
<link>https://arxiv.org/abs/2604.13226</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13226.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chuangtao Chen, Grace Li Zhang, Xunzhao Yin, Cheng Zhuo, Bing Li, Ulf Schlichtmann&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) rely heavily on Key-Value (KV) caching to minimize inference latency. However, standard KV caches are context-dependent: reusing a cached document in a new context requires recomputing KV states to account for shifts in attention distribution. Existing solutions such as CacheBlend, EPIC, and SAM-KV mitigate this issue by selectively recomputing a subset of tokens; however, they still incur non-negligible computational overhead (FLOPs) and increased Time-to-First-Token (TTFT) latency. In this paper, we propose KV Packet, a recomputation-free cache reuse framework that treats cached documents as immutable ``packets'' wrapped in light-weight trainable soft-token adapters, which are trained via self-supervised distillation to bridge context discontinuities. Experiments on Llama-3.1 and Qwen2.5 demonstrate that the proposed KV Packet method achieves near-zero FLOPs and lower TTFT than recomputation-based baselines, while retaining F1 scores comparable to those of the full recomputation baseline.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.13226</guid>
<pubDate>Tue, 14 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Dive into Claude Code: The Design Space of Today's and Future AI Agent Systems</title>
<link>https://arxiv.org/abs/2604.14228</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14228.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiacheng Liu, Xiaohan Zhao, Xinyi Shang, Zhiqiang Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Claude Code is an agentic coding tool that can run shell commands, edit files, and call external services on behalf of the user. This study describes its comprehensive architecture by analyzing the publicly available TypeScript source code and further comparing it with OpenClaw, an independent open-source AI agent system that answers many of the same design questions from a different deployment context. Our analysis identifies five human values, philosophies, and needs that motivate the architecture (human decision authority, safety and security, reliable execution, capability amplification, and contextual adaptability) and traces them through thirteen design principles to specific implementation choices. The core of the system is a simple while-loop that calls the model, runs tools, and repeats. Most of the code, however, lives in the systems around this loop: a permission system with seven modes and an ML-based classifier, a five-layer compaction pipeline for context management, four extensibility mechanisms (MCP, plugins, skills, and hooks), a subagent delegation mechanism with worktree isolation, and append-oriented session storage. A comparison with OpenClaw, a multi-channel personal assistant gateway, shows that the same recurring design questions produce different architectural answers when the deployment context changes: from per-action safety classification to perimeter-level access control, from a single CLI loop to an embedded runtime within a gateway control plane, and from context-window extensions to gateway-wide capability registration. We finally identify six open design directions for future agent systems, grounded in recent empirical, architectural, and policy literature.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14228.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiacheng Liu, Xiaohan Zhao, Xinyi Shang, Zhiqiang Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Claude Code is an agentic coding tool that can run shell commands, edit files, and call external services on behalf of the user. This study describes its comprehensive architecture by analyzing the publicly available TypeScript source code and further comparing it with OpenClaw, an independent open-source AI agent system that answers many of the same design questions from a different deployment context. Our analysis identifies five human values, philosophies, and needs that motivate the architecture (human decision authority, safety and security, reliable execution, capability amplification, and contextual adaptability) and traces them through thirteen design principles to specific implementation choices. The core of the system is a simple while-loop that calls the model, runs tools, and repeats. Most of the code, however, lives in the systems around this loop: a permission system with seven modes and an ML-based classifier, a five-layer compaction pipeline for context management, four extensibility mechanisms (MCP, plugins, skills, and hooks), a subagent delegation mechanism with worktree isolation, and append-oriented session storage. A comparison with OpenClaw, a multi-channel personal assistant gateway, shows that the same recurring design questions produce different architectural answers when the deployment context changes: from per-action safety classification to perimeter-level access control, from a single CLI loop to an embedded runtime within a gateway control plane, and from context-window extensions to gateway-wide capability registration. We finally identify six open design directions for future agent systems, grounded in recent empirical, architectural, and policy literature.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14228</guid>
<pubDate>Tue, 14 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>ASGuard: Activation-Scaling Guard to Mitigate Targeted Jailbreaking Attack</title>
<link>https://arxiv.org/abs/2509.25843</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.25843.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yein Park, Jungwoo Park, Jaewoo Kang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs), despite being safety-aligned, exhibit brittle refusal behaviors that can be circumvented by simple linguistic changes. As tense jailbreaking demonstrates that models refusing harmful requests often comply when rephrased in past tense, a critical generalization gap is revealed in current alignment methods whose underlying mechanisms are poorly understood. In this work, we introduce Activation-Scaling Guard (ASGuard), an insightful, mechanistically-informed framework that surgically mitigates this specific vulnerability. In the first step, we use circuit analysis to identify the specific attention heads causally linked to the targeted jailbreaking such as a tense-changing attack. Second, we train a precise, channel-wise scaling vector to recalibrate the activation of tense vulnerable heads. Lastly, we apply it into a "preventative fine-tuning", forcing the model to learn a more robust refusal mechanism. Across four LLMs, ASGuard effectively reduces the attack success rate of targeted jailbreaking while preserving general capabilities and minimizing over refusal, achieving a Pareto-optimal balance between safety and utility. Our findings underscore how adversarial suffixes suppress the propagation of the refusal-mediating direction, based on mechanistic analysis. Furthermore, our work showcases how a deep understanding of model internals can be leveraged to develop practical, efficient, and targeted methods for adjusting model behavior, charting a course for more reliable and interpretable AI safety.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.25843.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yein Park, Jungwoo Park, Jaewoo Kang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs), despite being safety-aligned, exhibit brittle refusal behaviors that can be circumvented by simple linguistic changes. As tense jailbreaking demonstrates that models refusing harmful requests often comply when rephrased in past tense, a critical generalization gap is revealed in current alignment methods whose underlying mechanisms are poorly understood. In this work, we introduce Activation-Scaling Guard (ASGuard), an insightful, mechanistically-informed framework that surgically mitigates this specific vulnerability. In the first step, we use circuit analysis to identify the specific attention heads causally linked to the targeted jailbreaking such as a tense-changing attack. Second, we train a precise, channel-wise scaling vector to recalibrate the activation of tense vulnerable heads. Lastly, we apply it into a "preventative fine-tuning", forcing the model to learn a more robust refusal mechanism. Across four LLMs, ASGuard effectively reduces the attack success rate of targeted jailbreaking while preserving general capabilities and minimizing over refusal, achieving a Pareto-optimal balance between safety and utility. Our findings underscore how adversarial suffixes suppress the propagation of the refusal-mediating direction, based on mechanistic analysis. Furthermore, our work showcases how a deep understanding of model internals can be leveraged to develop practical, efficient, and targeted methods for adjusting model behavior, charting a course for more reliable and interpretable AI safety.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.25843</guid>
<pubDate>Tue, 14 Apr 2026 00:00:00 +0000</pubDate>
</item>
@@ -102,14 +102,14 @@
<item>
<title>HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System</title>
<link>https://arxiv.org/abs/2604.14125</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianshuo Yang, Guanyu Chen, Yutian Chen, Zhixuan Liang, Yitian Liu, Zanxin Chen, Chunpu Xu, Haotian Liang, Jiangmiao Pang, Yao Mu, Ping Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While end-to-end Vision-Language-Action (VLA) models offer a promising paradigm for robotic manipulation, fine-tuning them on narrow control data often compromises the profound reasoning capabilities inherited from their base Vision-Language Models (VLMs). To resolve this fundamental trade-off, we propose HiVLA, a visual-grounded-centric hierarchical framework that explicitly decouples high-level semantic planning from low-level motor control. In high-level part, a VLM planner first performs task decomposition and visual grounding to generate structured plans, comprising a subtask instruction and a precise target bounding box. Then, to translate this plan into physical actions, we introduce a flow-matching Diffusion Transformer (DiT) action expert in low-level part equipped with a novel cascaded cross-attention mechanism. This design sequentially fuses global context, high-resolution object-centric crops and skill semantics, enabling the DiT to focus purely on robust execution. Our decoupled architecture preserves the VLM's zero-shot reasoning while allowing independent improvement of both components. Extensive experiments in simulation and the real world demonstrate that HiVLA significantly outperforms state-of-the-art end-to-end baselines, particularly excelling in long-horizon skill composition and the fine-grained manipulation of small objects in cluttered scenes.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianshuo Yang, Guanyu Chen, Yutian Chen, Zhixuan Liang, Yitian Liu, Zanxin Chen, Chunpu Xu, Haotian Liang, Jiangmiao Pang, Yao Mu, Ping Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While end-to-end Vision-Language-Action (VLA) models offer a promising paradigm for robotic manipulation, fine-tuning them on narrow control data often compromises the profound reasoning capabilities inherited from their base Vision-Language Models (VLMs). To resolve this fundamental trade-off, we propose HiVLA, a visual-grounded-centric hierarchical framework that explicitly decouples high-level semantic planning from low-level motor control. In high-level part, a VLM planner first performs task decomposition and visual grounding to generate structured plans, comprising a subtask instruction and a precise target bounding box. Then, to translate this plan into physical actions, we introduce a flow-matching Diffusion Transformer (DiT) action expert in low-level part equipped with a novel cascaded cross-attention mechanism. This design sequentially fuses global context, high-resolution object-centric crops and skill semantics, enabling the DiT to focus purely on robust execution. Our decoupled architecture preserves the VLM's zero-shot reasoning while allowing independent improvement of both components. Extensive experiments in simulation and the real world demonstrate that HiVLA significantly outperforms state-of-the-art end-to-end baselines, particularly excelling in long-horizon skill composition and the fine-grained manipulation of small objects in cluttered scenes.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14125</guid>
<pubDate>Wed, 15 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds</title>
<link>https://arxiv.org/abs/2604.14268</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Team HY-World, Chenjie Cao, Xuhui Zuo, Zhenwei Wang, Yisu Zhang, Junta Wu, Zhenyang Liu, Yuning Gong, Yang Liu, Bo Yuan, Chao Zhang, Coopers Li, Dongyuan Guo, Fan Yang, Haiyu Zhang, Hang Cao, Jianchen Zhu, Jiaxin Lin, Jie Xiao, Jihong Zhang, Junlin Yu, Lei Wang, Lifu Wang, Lilin Wang, Linus, Minghui Chen, Peng He, Penghao Zhao, Qi Chen, Rui Chen, Rui Shao, Sicong Liu, Wangchen Qin, Xiaochuan Niu, Xiang Yuan, Yi Sun, Yifei Tang, Yifu Sun, Yihang Lian, Yonghao Tan, Yuhong Liu, Yuyang Yin, Zhiyuan Min, Tengfei Wang, Chunchao Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 80&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Team HY-World, Chenjie Cao, Xuhui Zuo, Zhenwei Wang, Yisu Zhang, Junta Wu, Zhenyang Liu, Yuning Gong, Yang Liu, Bo Yuan, Chao Zhang, Coopers Li, Dongyuan Guo, Fan Yang, Haiyu Zhang, Hang Cao, Jianchen Zhu, Jiaxin Lin, Jie Xiao, Jihong Zhang, Junlin Yu, Lei Wang, Lifu Wang, Lilin Wang, Linus, Minghui Chen, Peng He, Penghao Zhao, Qi Chen, Rui Chen, Rui Shao, Sicong Liu, Wangchen Qin, Xiaochuan Niu, Xiang Yuan, Yi Sun, Yifei Tang, Yifu Sun, Yihang Lian, Yonghao Tan, Yuhong Liu, Yuyang Yin, Zhiyuan Min, Tengfei Wang, Chunchao Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 90&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14268</guid>
<pubDate>Wed, 15 Apr 2026 00:00:00 +0000</pubDate>
</item>
@@ -127,13 +127,6 @@
<guid isPermaLink="false">https://arxiv.org/abs/2211.16780</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
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<item>
<title>Don't Retrieve, Navigate: Distilling Enterprise Knowledge into Navigable Agent Skills for QA and RAG</title>
<link>https://arxiv.org/abs/2604.14572</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiqun Sun, Pengfei Wei, Lawrence B. Hsieh&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Retrieval-Augmented Generation (RAG) grounds LLM responses in external evidence but treats the model as a passive consumer of search results: it never sees how the corpus is organized or what it has not yet retrieved, limiting its ability to backtrack or combine scattered evidence. We present Corpus2Skill, which distills a document corpus into a hierarchical skill directory offline and lets an LLM agent navigate it at serve time. The compilation pipeline iteratively clusters documents, generates LLM-written summaries at each level, and materializes the result as a tree of navigable skill files. At serve time, the agent receives a bird's-eye view of the corpus, drills into topic branches via progressively finer summaries, and retrieves full documents by ID. Because the hierarchy is explicitly visible, the agent can reason about where to look, backtrack from unproductive paths, and combine evidence across branches. On WixQA, an enterprise customer-support benchmark for RAG, Corpus2Skill outperforms dense retrieval, RAPTOR, and agentic RAG baselines across all quality metrics.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14572</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>Beyond Prompts: Unconditional 3D Inversion for Out-of-Distribution Shapes</title>
<link>https://arxiv.org/abs/2604.14914</link>
@@ -149,10 +142,10 @@
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>LongAct: Harnessing Intrinsic Activation Patterns for Long-Context Reinforcement Learning</title>
<link>https://arxiv.org/abs/2604.14922</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bowen Ping, Zijun Chen, Tingfeng Hui, Qize Yu, Chenxuan Li, Junchi Yan, Baobao Chang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning (RL) has emerged as a critical driver for enhancing the reasoning capabilities of Large Language Models (LLMs). While recent advancements have focused on reward engineering or data synthesis, few studies exploit the model's intrinsic representation characteristics to guide the training process. In this paper, we first observe the presence of high-magnitude activations within the query and key vectors when processing long contexts. Drawing inspiration from model quantization -- which establishes the criticality of such high-magnitude activations -- and the insight that long-context reasoning inherently exhibits a sparse structure, we hypothesize that these weights serve as the pivotal drivers for effective model optimization. Based on this insight, we propose LongAct, a strategy that shifts from uniform to saliency-guided sparse updates. By selectively updating only the weights associated with these significant activations, LongAct achieves an approximate 8% improvement on LongBench v2 and enhances generalization on the RULER benchmark. Furthermore, our method exhibits remarkable universality, consistently boosting performance across diverse RL algorithms such as GRPO and DAPO. Extensive ablation studies suggest that focusing on these salient features is key to unlocking long-context potential.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14922</guid>
<title>Don't Retrieve, Navigate: Distilling Enterprise Knowledge into Navigable Agent Skills for QA and RAG</title>
<link>https://arxiv.org/abs/2604.14572</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiqun Sun, Pengfei Wei, Lawrence B. Hsieh&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Retrieval-Augmented Generation (RAG) grounds LLM responses in external evidence but treats the model as a passive consumer of search results: it never sees how the corpus is organized or what it has not yet retrieved, limiting its ability to backtrack or combine scattered evidence. We present Corpus2Skill, which distills a document corpus into a hierarchical skill directory offline and lets an LLM agent navigate it at serve time. The compilation pipeline iteratively clusters documents, generates LLM-written summaries at each level, and materializes the result as a tree of navigable skill files. At serve time, the agent receives a bird's-eye view of the corpus, drills into topic branches via progressively finer summaries, and retrieves full documents by ID. Because the hierarchy is explicitly visible, the agent can reason about where to look, backtrack from unproductive paths, and combine evidence across branches. On WixQA, an enterprise customer-support benchmark for RAG, Corpus2Skill outperforms dense retrieval, RAPTOR, and agentic RAG baselines across all quality metrics.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14572</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
@@ -170,10 +163,10 @@
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>LeapAlign: Post-Training Flow Matching Models at Any Generation Step by Building Two-Step Trajectories</title>
<link>https://arxiv.org/abs/2604.15311</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhanhao Liang, Tao Yang, Jie Wu, Chengjian Feng, Liang Zheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper focuses on the alignment of flow matching models with human preferences. A promising way is fine-tuning by directly backpropagating reward gradients through the differentiable generation process of flow matching. However, backpropagating through long trajectories results in prohibitive memory costs and gradient explosion. Therefore, direct-gradient methods struggle to update early generation steps, which are crucial for determining the global structure of the final image. To address this issue, we introduce LeapAlign, a fine-tuning method that reduces computational cost and enables direct gradient propagation from reward to early generation steps. Specifically, we shorten the long trajectory into only two steps by designing two consecutive leaps, each skipping multiple ODE sampling steps and predicting future latents in a single step. By randomizing the start and end timesteps of the leaps, LeapAlign leads to efficient and stable model updates at any generation step. To better use such shortened trajectories, we assign higher training weights to those that are more consistent with the long generation path. To further enhance gradient stability, we reduce the weights of gradient terms with large magnitude, instead of completely removing them as done in previous works. When fine-tuning the Flux model, LeapAlign consistently outperforms state-of-the-art GRPO-based and direct-gradient methods across various metrics, achieving superior image quality and image-text alignment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.15311</guid>
<title>LongAct: Harnessing Intrinsic Activation Patterns for Long-Context Reinforcement Learning</title>
<link>https://arxiv.org/abs/2604.14922</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bowen Ping, Zijun Chen, Tingfeng Hui, Qize Yu, Chenxuan Li, Junchi Yan, Baobao Chang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning (RL) has emerged as a critical driver for enhancing the reasoning capabilities of Large Language Models (LLMs). While recent advancements have focused on reward engineering or data synthesis, few studies exploit the model's intrinsic representation characteristics to guide the training process. In this paper, we first observe the presence of high-magnitude activations within the query and key vectors when processing long contexts. Drawing inspiration from model quantization -- which establishes the criticality of such high-magnitude activations -- and the insight that long-context reasoning inherently exhibits a sparse structure, we hypothesize that these weights serve as the pivotal drivers for effective model optimization. Based on this insight, we propose LongAct, a strategy that shifts from uniform to saliency-guided sparse updates. By selectively updating only the weights associated with these significant activations, LongAct achieves an approximate 8% improvement on LongBench v2 and enhances generalization on the RULER benchmark. Furthermore, our method exhibits remarkable universality, consistently boosting performance across diverse RL algorithms such as GRPO and DAPO. Extensive ablation studies suggest that focusing on these salient features is key to unlocking long-context potential.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14922</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
@@ -183,31 +176,38 @@
<guid isPermaLink="false">https://arxiv.org/abs/2604.14629</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>LeapAlign: Post-Training Flow Matching Models at Any Generation Step by Building Two-Step Trajectories</title>
<link>https://arxiv.org/abs/2604.15311</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhanhao Liang, Tao Yang, Jie Wu, Chengjian Feng, Liang Zheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper focuses on the alignment of flow matching models with human preferences. A promising way is fine-tuning by directly backpropagating reward gradients through the differentiable generation process of flow matching. However, backpropagating through long trajectories results in prohibitive memory costs and gradient explosion. Therefore, direct-gradient methods struggle to update early generation steps, which are crucial for determining the global structure of the final image. To address this issue, we introduce LeapAlign, a fine-tuning method that reduces computational cost and enables direct gradient propagation from reward to early generation steps. Specifically, we shorten the long trajectory into only two steps by designing two consecutive leaps, each skipping multiple ODE sampling steps and predicting future latents in a single step. By randomizing the start and end timesteps of the leaps, LeapAlign leads to efficient and stable model updates at any generation step. To better use such shortened trajectories, we assign higher training weights to those that are more consistent with the long generation path. To further enhance gradient stability, we reduce the weights of gradient terms with large magnitude, instead of completely removing them as done in previous works. When fine-tuning the Flux model, LeapAlign consistently outperforms state-of-the-art GRPO-based and direct-gradient methods across various metrics, achieving superior image quality and image-text alignment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.15311</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>UniDoc-RL: Coarse-to-Fine Visual RAG with Hierarchical Actions and Dense Rewards</title>
<link>https://arxiv.org/abs/2604.14967</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14967.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jun Wang, Shuo Tan, Zelong Sun, Tiancheng Gu, Yongle Zhao, Ziyong Feng, Kaicheng Yang, Cewu Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Retrieval-Augmented Generation (RAG) extends Large Vision-Language Models (LVLMs) with external visual knowledge. However, existing visual RAG systems typically rely on generic retrieval signals that overlook the fine-grained visual semantics essential for complex reasoning. To address this limitation, we propose UniDoc-RL, a unified reinforcement learning framework in which an LVLM agent jointly performs retrieval, reranking, active visual perception, and reasoning. UniDoc-RL formulates visual information acquisition as a sequential decision-making problem with a hierarchical action space. Specifically, it progressively refines visual evidence from coarse-grained document retrieval to fine-grained image selection and active region cropping, allowing the model to suppress irrelevant content and attend to information-dense regions. For effective end-to-end training, we introduce a dense multi-reward scheme that provides task-aware supervision for each action. Based on Group Relative Policy Optimization (GRPO), UniDoc-RL aligns agent behavior with multiple objectives without relying on a separate value network. To support this training paradigm, we curate a comprehensive dataset of high-quality reasoning trajectories with fine-grained action annotations. Experiments on three benchmarks demonstrate that UniDoc-RL consistently surpasses state-of-the-art baselines, yielding up to 17.7% gains over prior RL-based methods.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14967.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jun Wang, Shuo Tan, Zelong Sun, Tiancheng Gu, Yongle Zhao, Ziyong Feng, Kaicheng Yang, Cewu Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Retrieval-Augmented Generation (RAG) extends Large Vision-Language Models (LVLMs) with external visual knowledge. However, existing visual RAG systems typically rely on generic retrieval signals that overlook the fine-grained visual semantics essential for complex reasoning. To address this limitation, we propose UniDoc-RL, a unified reinforcement learning framework in which an LVLM agent jointly performs retrieval, reranking, active visual perception, and reasoning. UniDoc-RL formulates visual information acquisition as a sequential decision-making problem with a hierarchical action space. Specifically, it progressively refines visual evidence from coarse-grained document retrieval to fine-grained image selection and active region cropping, allowing the model to suppress irrelevant content and attend to information-dense regions. For effective end-to-end training, we introduce a dense multi-reward scheme that provides task-aware supervision for each action. Based on Group Relative Policy Optimization (GRPO), UniDoc-RL aligns agent behavior with multiple objectives without relying on a separate value network. To support this training paradigm, we curate a comprehensive dataset of high-quality reasoning trajectories with fine-grained action annotations. Experiments on three benchmarks demonstrate that UniDoc-RL consistently surpasses state-of-the-art baselines, yielding up to 17.7% gains over prior RL-based methods.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14967</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens</title>
<link>https://arxiv.org/abs/2604.15284</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15284.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Roni Itkin, Noam Issachar, Yehonatan Keypur, Yehonatan Keypur, Anpei Chen, Sagie Benaim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the representation size increases and global consistency becomes fragile. To this end, we introduce GlobalSplat, a framework built on the principle of align first, decode later. Our approach learns a compact, global, latent scene representation that encodes multi-view input and resolves cross-view correspondences before decoding any explicit 3D geometry. Crucially, this formulation enables compact, globally consistent reconstructions without relying on pretrained pixel-prediction backbones or reusing latent features from dense baselines. Utilizing a coarse-to-fine training curriculum that gradually increases decoded capacity, GlobalSplat natively prevents representation bloat. On RealEstate10K and ACID, our model achieves competitive novel-view synthesis performance while utilizing as few as 16K Gaussians, significantly less than required by dense pipelines, obtaining a light 4MB footprint. Further, GlobalSplat enables significantly faster inference than the baselines, operating under 78 milliseconds in a single forward pass. Project page is available at https://r-itk.github.io/globalsplat/&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15284.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Roni Itkin, Noam Issachar, Yehonatan Keypur, Yehonatan Keypur, Anpei Chen, Sagie Benaim&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The efficient spatial allocation of primitives serves as the foundation of 3D Gaussian Splatting, as it directly dictates the synergy between representation compactness, reconstruction speed, and rendering fidelity. Previous solutions, whether based on iterative optimization or feed-forward inference, suffer from significant trade-offs between these goals, mainly due to the reliance on local, heuristic-driven allocation strategies that lack global scene awareness. Specifically, current feed-forward methods are largely pixel-aligned or voxel-aligned. By unprojecting pixels into dense, view-aligned primitives, they bake redundancy into the 3D asset. As more input views are added, the representation size increases and global consistency becomes fragile. To this end, we introduce GlobalSplat, a framework built on the principle of align first, decode later. Our approach learns a compact, global, latent scene representation that encodes multi-view input and resolves cross-view correspondences before decoding any explicit 3D geometry. Crucially, this formulation enables compact, globally consistent reconstructions without relying on pretrained pixel-prediction backbones or reusing latent features from dense baselines. Utilizing a coarse-to-fine training curriculum that gradually increases decoded capacity, GlobalSplat natively prevents representation bloat. On RealEstate10K and ACID, our model achieves competitive novel-view synthesis performance while utilizing as few as 16K Gaussians, significantly less than required by dense pipelines, obtaining a light 4MB footprint. Further, GlobalSplat enables significantly faster inference than the baselines, operating under 78 milliseconds in a single forward pass. Project page is available at https://r-itk.github.io/globalsplat/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.15284</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
</item>
<item>
<title>RAD-2: Scaling Reinforcement Learning in a Generator-Discriminator Framework</title>
<link>https://arxiv.org/abs/2604.15308</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15308.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Gao, Shaoyu Chen, Yifan Zhu, Yuehao Song, Wenyu Liu, Qian Zhang, Xinggang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; High-level autonomous driving requires motion planners capable of modeling multimodal future uncertainties while remaining robust in closed-loop interactions. Although diffusion-based planners are effective at modeling complex trajectory distributions, they often suffer from stochastic instabilities and the lack of corrective negative feedback when trained purely with imitation learning. To address these issues, we propose RAD-2, a unified generator-discriminator framework for closed-loop planning. Specifically, a diffusion-based generator is used to produce diverse trajectory candidates, while an RL-optimized discriminator reranks these candidates according to their long-term driving quality. This decoupled design avoids directly applying sparse scalar rewards to the full high-dimensional trajectory space, thereby improving optimization stability. To further enhance reinforcement learning, we introduce Temporally Consistent Group Relative Policy Optimization, which exploits temporal coherence to alleviate the credit assignment problem. In addition, we propose On-policy Generator Optimization, which converts closed-loop feedback into structured longitudinal optimization signals and progressively shifts the generator toward high-reward trajectory manifolds. To support efficient large-scale training, we introduce BEV-Warp, a high-throughput simulation environment that performs closed-loop evaluation directly in Bird's-Eye View feature space via spatial warping. RAD-2 reduces the collision rate by 56% compared with strong diffusion-based planners. Real-world deployment further demonstrates improved perceived safety and driving smoothness in complex urban traffic.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15308.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hao Gao, Shaoyu Chen, Yifan Zhu, Yuehao Song, Wenyu Liu, Qian Zhang, Xinggang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; High-level autonomous driving requires motion planners capable of modeling multimodal future uncertainties while remaining robust in closed-loop interactions. Although diffusion-based planners are effective at modeling complex trajectory distributions, they often suffer from stochastic instabilities and the lack of corrective negative feedback when trained purely with imitation learning. To address these issues, we propose RAD-2, a unified generator-discriminator framework for closed-loop planning. Specifically, a diffusion-based generator is used to produce diverse trajectory candidates, while an RL-optimized discriminator reranks these candidates according to their long-term driving quality. This decoupled design avoids directly applying sparse scalar rewards to the full high-dimensional trajectory space, thereby improving optimization stability. To further enhance reinforcement learning, we introduce Temporally Consistent Group Relative Policy Optimization, which exploits temporal coherence to alleviate the credit assignment problem. In addition, we propose On-policy Generator Optimization, which converts closed-loop feedback into structured longitudinal optimization signals and progressively shifts the generator toward high-reward trajectory manifolds. To support efficient large-scale training, we introduce BEV-Warp, a high-throughput simulation environment that performs closed-loop evaluation directly in Bird's-Eye View feature space via spatial warping. RAD-2 reduces the collision rate by 56% compared with strong diffusion-based planners. Real-world deployment further demonstrates improved perceived safety and driving smoothness in complex urban traffic.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.15308</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
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<title>DR^{3}-Eval: Towards Realistic and Reproducible Deep Research Evaluation</title>
<link>https://arxiv.org/abs/2604.14683</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qianqian Xie, Qingheng Xiong, He Zhu, Tiantian Xia, Xueming Han, Fanyu Meng, Jiakai Wang, Zhiqi Bai, Chengkang Jiang, Zhaohui Wang, Yubin Guo, Yuqing Wen, Jiayang Mao, Zijie Zhang, Shihao Li, Yanghai Wang, Yuxiang Ren, Junlan Feng, Jiaheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deep Research Agents (DRAs) aim to solve complex, long-horizon research tasks involving planning, retrieval, multimodal understanding, and report generation, yet their evaluation remains challenging due to dynamic web environments and ambiguous task definitions. We propose DR^{3}-Eval, a realistic and reproducible benchmark for evaluating deep research agents on multimodal, multi-file report generation. DR^{3}-Eval is constructed from authentic user-provided materials and paired with a per-task static research sandbox corpus that simulates open-web complexity while remaining fully verifiable, containing supportive documents, distractors, and noise. Moreover, we introduce a multi-dimensional evaluation framework measuring Information Recall, Factual Accuracy, Citation Coverage, Instruction Following, and Depth Quality, and validate its alignment with human judgments. Experiments with our developed multi-agent system DR^{3}-Agent based on multiple state-of-the-art language models demonstrate that DR^{3}-Eval is highly challenging and reveals critical failure modes in retrieval robustness and hallucination control. Our code and data are publicly available.&lt;/p&gt;</description>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qianqian Xie, Qingheng Xiong, He Zhu, Tiantian Xia, Xueming Han, Fanyu Meng, Jiakai Wang, Zhiqi Bai, Chengkang Jiang, Zhaohui Wang, Yubin Guo, Yuqing Wen, Jiayang Mao, Zijie Zhang, Shihao Li, Yanghai Wang, Yuxiang Ren, Junlan Feng, Jiaheng Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 30&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Deep Research Agents (DRAs) aim to solve complex, long-horizon research tasks involving planning, retrieval, multimodal understanding, and report generation, yet their evaluation remains challenging due to dynamic web environments and ambiguous task definitions. We propose DR^{3}-Eval, a realistic and reproducible benchmark for evaluating deep research agents on multimodal, multi-file report generation. DR^{3}-Eval is constructed from authentic user-provided materials and paired with a per-task static research sandbox corpus that simulates open-web complexity while remaining fully verifiable, containing supportive documents, distractors, and noise. Moreover, we introduce a multi-dimensional evaluation framework measuring Information Recall, Factual Accuracy, Citation Coverage, Instruction Following, and Depth Quality, and validate its alignment with human judgments. Experiments with our developed multi-agent system DR^{3}-Agent based on multiple state-of-the-art language models demonstrate that DR^{3}-Eval is highly challenging and reveals critical failure modes in retrieval robustness and hallucination control. Our code and data are publicly available.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2604.14683</guid>
<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
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