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<lastBuildDate>Tue, 19 May 2026 00:21:25 +0000</lastBuildDate>
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<title>Stress-Testing the Reasoning Competence of LLMs With Proofs Under Minimal Formalism</title>
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<title>AR-VLA: True Autoregressive Action Expert for Vision-Language-Action Models</title>
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<link>https://arxiv.org/abs/2605.12524</link>
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<link>https://arxiv.org/abs/2603.10126</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12524.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Konstantine Arkoudas, Serafim Batzoglou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We introduce ProofGrid, a benchmark suite for evaluating LLM reasoning through machine-checkable proofs rather than final answers alone. ProofGrid contains 15 tasks spanning proof writing, proof checking, proof masking, and proof gap-filling. Tasks are expressed in minimal formal notation, especially NDL, a compact natural-deduction language that fits in short prompts and supports precise, auditable verification. This yields mechanical, reproducible, and fine-grained evaluation rather than judgments by humans or LLMs. ProofGrid covers a calibrated difficulty spectrum, from foundational reasoning tests to structurally rich challenge tasks that no current model solves, while minimizing reliance on domain knowledge, solver delegation, and long-context artifacts. We also develop a comparative framework for reasoning benchmarks and use it to situate ProofGrid relative to existing work in terms of representation, verification guarantees, and reasoning depth. Methodologically, we introduce an instrumented proof-checking pipeline that tolerates minor surface deviations while locating the first substantive reasoning failure, improving measurement resolution and separating proof planning from low-level execution noise. Using this pipeline, we evaluate a broad range of open and proprietary models. Results show rapid progress but substantial remaining limits: frontier models perform well on several foundational tasks, yet difficult tasks, especially those requiring global combinatorial reasoning or low-level proof synthesis, remain far from solved. We also identify epistemic instability, where models generate flawed proofs yet correctly reject those local inferences in isolation, and formalize this with an Epistemic Stability Index. Finally, we complement accuracy with 2PL IRT analyses, Wright maps, and a normalized task-discrimination measure based on Fisher information.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10126.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yutong Hu, Jan-Nico Zaech, Nikolay Nikolov, Yuanqi Yao, Sombit Dey, Giuliano Albanese, Renaud Detry, Luc Van Gool, Danda Paudel</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We propose a standalone autoregressive (AR) Action Expert that generates actions as a continuous causal sequence while conditioning on refreshable vision-language prefixes. In contrast to existing Vision-Language-Action (VLA) models and diffusion policies that reset temporal context with each new observation and predict actions reactively, our Action Expert maintains its own history through a long-lived memory and is inherently context-aware. This structure addresses the frequency mismatch between fast control and slow reasoning, enabling efficient independent pretraining of kinematic syntax and modular integration with heavy perception backbones, naturally ensuring spatio-temporally consistent action generation across frames. To synchronize these asynchronous hybrid V-L-A modalities, we utilize a re-anchoring mechanism that mathematically accounts for perception staleness during both training and inference. Experiments on simulated and real-robot manipulation tasks demonstrate that the proposed method can effectively replace traditional chunk-based action heads for both specialist and generalist policies. AR-VLA exhibits superior history awareness and substantially smoother action trajectories while maintaining or exceeding the task success rates of state-of-the-art reactive VLAs. Overall, our work introduces a scalable, context-aware action generation schema that provides a robust structural foundation for training effective robotic policies. Code and Videos available at https://arvla.insait.ai</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.12524</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2603.10126</guid>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Distilling Long-CoT Reasoning through Collaborative Step-wise Multi-Teacher Decoding</title>
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<link>https://arxiv.org/abs/2605.02290</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02290.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taewon Yun, Jisu Shin, Jeonghwan Choi, Seunghwan Bang, Hwanjun Song</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Distilling large reasoning models is essential for making Long-CoT reasoning practical, as full-scale inference remains computationally prohibitive. Existing curation-based approaches select complete reasoning traces post-hoc, overlooking collaboration among heterogeneous teachers and lacking dynamic exploration, which leads to redundant sampling and missed complementary reasoning. We introduce CoRD, a collaborative multi-teacher decoding framework that performs step-wise reasoning synthesis guided by predictive perplexity-based scoring and beam search. This enables heterogeneous LRMs to jointly construct coherent reasoning trajectories while efficiently preserving diverse, high-potential hypotheses. Experiments show that CoRD produces higher-quality reasoning data and achieves near teacher-level student performance with fewer, structured supervision signals, without substantial efficiency overhead. CoRD further generalizes well to out-of-domain and open-ended settings. The dataset and model are available at https://github.com/DISL-Lab/CoRD{https://github.com/DISL-Lab/CoRD}.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.02290</guid>
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<pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
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<title>MobileEgo Anywhere: Open Infrastructure for long horizon egocentric data on commodity hardware</title>
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<link>https://arxiv.org/abs/2605.05945</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05945.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Senthil Palanisamy, Abhishek Anand, Satpal Singh Rathor, Pratyush Patnaik, Shubhanshu Khatana</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The recent advancement of Vision Language Action (VLA) models has driven a critical demand for large scale egocentric datasets. However, existing datasets are often limited by short episode durations, typically spanning only a few minutes, which fails to capture the long horizon temporal dependencies necessary for complex robotic task execution. To bridge this gap, we present MobileEgo Anywhere, a framework designed to facilitate the collection of robust, hour plus egocentric trajectories using commodity mobile hardware. We leverage the ubiquitous sensor suites of modern smartphones to provide high fidelity, long term camera pose tracking, effectively removing the high hardware barriers associated with traditional robotics data collection. Our contributions are three fold: (1) we release a novel dataset comprising 200 hours of diverse, long form egocentric data with persistent state tracking; (2) we open source a mobile application that enables any user to record egocentric data, and (3) we provide a comprehensive processing pipeline to convert raw mobile captures into standardized, training ready formats for Vision Language Action model and foundation model research. By democratizing the data collection process, this work enables the massive scale acquisition of long horizon data across varied global environments, accelerating the development of generalizable robotic policies.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.05945</guid>
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<pubDate>Thu, 07 May 2026 00:00:00 +0000</pubDate>
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<title>Steered LLM Activations are Non-Surjective</title>
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<link>https://arxiv.org/abs/2604.09839</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09839.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aayush Mishra, Daniel Khashabi, Anqi Liu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Activation steering is a popular white-box control technique that modifies model activations to elicit an abstract change in its behavior. It has also become a standard tool in interpretability (e.g., probing truthfulness, or translating activations into human-readable explanations) and safety research (e.g., jailbreakability). However, it is unclear whether steered behavior is realizable by any textual prompt. In this work, we cast this question as a surjectivity problem: for a fixed model, does every steered activation admit a preimage under the model's natural forward pass? Under practical assumptions, we prove that activation steering pushes the residual stream off the manifold of states reachable from discrete prompts. Almost surely, no prompt can reproduce the same internal behavior induced by steering. We also illustrate this finding empirically across three widely used LLMs. Our results establish a formal separation between white-box steerability and black-box prompting. We therefore caution against interpreting the ease and success of activation steering as evidence of prompt-based interpretability or vulnerability, and argue for evaluation protocols that explicitly decouple white-box and black-box interventions.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.09839</guid>
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<pubDate>Thu, 07 May 2026 00:00:00 +0000</pubDate>
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<title>MLAIRE: Multilingual Language-Aware Information Retrieval Evaluation Protocal</title>
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<link>https://arxiv.org/abs/2605.07249</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.07249.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Youngjoon Jang, Seongtae Hong, Hyeonseok Moon, Heuiseok Lim</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Multilingual Information Retrieval is increasingly important in real-world search settings, where users issue queries over mixed-language corpora. Existing evaluations mainly reward language-agnostic semantic relevance, treating relevant passages equally regardless of language. Yet retrieval utility also depends on the language of the retrieved passages: users may prefer results they can read and verify in the query language, and query--passage language mismatch can complicate downstream grounding and answer verification in Retrieval-Augmented Generation systems. To evaluate this language-aware dimension, we introduce MLAIRE, a Multilingual Language-Aware Information Retrieval Evaluation protocol that disentangles cross-lingual semantic retrieval from query-language preference. MLAIRE constructs controlled pools with parallel passages across languages, enabling measurement of semantic retrieval accuracy and query-language preference when equivalent translations are available. We propose language-aware metrics, including Language Preference Rate (LPR) and Lang-nDCG, together with a 4-way decomposition separating semantic and query-language preference failures. Evaluating 31 dense, sparse, and late-interaction retrievers, we show that standard metrics obscure distinct behaviors: semantically strong retrievers may return correct content in a non-query language, while retrievers with stronger query-language preference may retrieve less semantically relevant passages.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.07249</guid>
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<pubDate>Fri, 08 May 2026 00:00:00 +0000</pubDate>
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<title>DiagnosticIQ: A Benchmark for LLM-Based Industrial Maintenance Action Recommendation from Symbolic Rules</title>
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<link>https://arxiv.org/abs/2605.08614</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.08614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Devin Yasith De Silva, Dhaval Patel, Christodoulos Constantinides, Shuxin Lin, Nianjun Zhou, Paul J Adams, Sal Rosato, Nicolas Constantinides, Deborah L. McGuinness, Jayant Kalagnanam</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Monitoring complex industrial assets relies on engineer-authored symbolic rules that trigger based on sensor conditions and prompt technicians to perform corrective actions. The bottleneck is not detection but response: translating rules into maintenance steps requires asset-specific knowledge gained through years of practice. We investigate whether LLMs can serve as decision support for this rule-to-action step and introduce , a benchmark of 6{,}690 expert-validated multiple-choice questions from 118 rule-action pairs across 16 asset types. We contribute (i) a symbolic-to-MCQA pipeline normalizing rules to Disjunctive Normal Form with embedding-based distractor sampling, (ii) five variants probing distinct failure modes (Pro, Pert, Verbose, Aug, Rationale), and (iii) a benchmark of 29 LLMs and 4 embedding baselines. A human evaluation (9 practitioners, mean 45.0\%) confirms requires specialist knowledge beyond operational experience. Three findings stand out. The frontier has closed: the top three LLMs lie within one Macro point, with Bradley-Terry Elo placing claude-opus-4-6 30 points above the next model. Yet \,Pro exposes brittleness, with every model losing 13--60\% relative accuracy under distractor expansion. \,Aug exposes pattern-matching: under condition inversion, frontier models still select the original answer 49--63\% of the time. The deployment bottleneck is not capability but calibration: frontier models handle template-style fault detection but break under structural perturbation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.08614</guid>
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<pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate>
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<title>Raster2Seq: Polygon Sequence Generation for Floorplan Reconstruction</title>
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<link>https://arxiv.org/abs/2602.09016</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.09016.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Phung, Hadar Averbuch-Elor</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Reconstructing a structured vector-graphics representation from a rasterized floorplan image is typically an important prerequisite for computational tasks involving floorplans such as automated understanding or CAD workflows. However, existing techniques struggle in faithfully generating the structure and semantics conveyed by complex floorplans that depict large indoor spaces with many rooms and a varying numbers of polygon corners. To this end, we propose Raster2Seq, framing floorplan reconstruction as a sequence-to-sequence task in which floorplan elements--such as rooms, windows, and doors--are represented as labeled polygon sequences that jointly encode geometry and semantics. Our approach introduces an autoregressive decoder that learns to predict the next corner conditioned on image features and previously generated corners using guidance from learnable anchors. These anchors represent spatial coordinates in image space, hence allowing for effectively directing the attention mechanism to focus on informative image regions. By embracing the autoregressive mechanism, our method offers flexibility in the output format, enabling for efficiently handling complex floorplans with numerous rooms and diverse polygon structures. Our method achieves state-of-the-art performance on standard benchmarks such as Structure3D, CubiCasa5K, and Raster2Graph, while also demonstrating strong generalization to more challenging datasets like WAFFLE, which contain diverse room structures and complex geometric variations.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2602.09016</guid>
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<pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
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<title>No One Knows the State of the Art in Geospatial Foundation Models</title>
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<title>Auditing Multimodal LLM Raters: Central Tendency Bias in Clinical Ordinal Scoring</title>
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<link>https://arxiv.org/abs/2605.12678</link>
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<link>https://arxiv.org/abs/2605.16386</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Isaac Corley, Nils Lehmann, Caleb Robinson, Gabriel Tseng, Anthony Fuller, Hamed Alemohammad, Evan Shelhamer, Jennifer Marcus, Hannah Kerner</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Geospatial foundation models (GFMs) have been proposed as generalizable backbones for disaster response, land-cover mapping, food-security monitoring, and other high-stakes Earth-observation tasks. Yet the published work about these models does not give reviewers or users enough information to tell which model fits a given task. We argue that nobody knows what the current state of the art is in geospatial foundation models. The methods may be useful, but the GFM literature does not standardize evaluations, training and testing protocols, released weights, or pretraining controls well enough for anyone to compare or rank them. In a 152-paper audit, we find 46 cross-paper disagreements of at least 10 points for the same model, benchmark, and protocol; 94/126 papers with extractable pretraining data use a configuration no other paper uses; and 39% of GFM papers release no model weights. This lack of community standards can be solved. We propose six concrete expectations: named-license weight release, shared core evaluations, copied-versus-rerun baseline annotations, variance reporting, one shared evaluation harness, and data-vs-architecture-vs-algorithm controls. These gaps are a coordination failure, not a fault of any individual lab; the authors of this paper, like many others in the GFM community, have contributed to them. Rather than just critiquing the community, we aim to provide concrete steps toward a shared understanding of how to innovate GFMs.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqing Zhang, Sandeep Elluri, Bhanu Cherukuvada, Yonah Joffe, Jessica Sena, Miguel Contreras, Scott Siegel, Subhash Nerella, Catherine Price, Parisa Rashidi</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Multimodal large language models (LLMs) are increasingly explored as automated evaluators in clinical settings, yet their scoring behavior on ordinal clinical scales remains poorly understood. We benchmark three frontier LLM families against supervised deep learning models for scoring Clock Drawing Test (CDT) images on two public datasets using the Shulman rubric. While fully fine-tuned Vision Transformers achieve the best calibration (MAE 0.52, within-1 accuracy 91%), zero-shot LLMs remain competitive on tolerance-based agreement (GPT-5 MAE 0.67, within-1 accuracy 92%) despite higher absolute error. However, per-score analysis reveals that all three LLM families exhibit a pronounced central tendency effect (systematic endpoint compression): predictions are systematically compressed toward the middle of the scale, with over-prediction at the low end (score 0 to 1) and under-prediction at the high end (score 5 to 4). This effect disproportionately affects the clinically critical extremes where accurate scoring most impacts screening decisions for cognitive impairment. Targeted ablations show that neither few-shot exemplars spanning the full score range nor removing clinical terminology from the prompt eliminates the effect. Our findings extend the LLM-as-a-judge bias literature from NLP evaluation to clinical assessment, and highlight the need for calibration-aware evaluation and post-hoc calibration before deploying LLM-based raters in high-stakes screening workflows.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.12678</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16386</guid>
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<pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
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<title>Targeted Neuron Modulation via Contrastive Pair Search</title>
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<link>https://arxiv.org/abs/2605.12290</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12290.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sam Herring, Jake Naviasky, Karan Malhotra</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Language models are instruction-tuned to refuse harmful requests, but the mechanisms underlying this behavior remain poorly understood. Popular steering methods operate on the residual stream and degrade output coherence at high intervention strengths, limiting their practical use. We introduce contrastive neuron attribution (CNA), which identifies the 0.1% of MLP neurons whose activations most distinguish harmful from benign prompts, requiring only forward passes with no gradients or auxiliary training. In instruct models, ablating the discovered circuit reduces refusal rates by over 50% on a standard jailbreak benchmark while preserving fluency and non-degeneracy across all steering strengths. Applying CNA to matched base and instruct models across Llama and Qwen architectures (from 1B to 72B parameters), we find that base models contain similar late-layer discrimination structures but steering these neurons produces only content shifts, not behavioral change. These results demonstrate that neuron-level intervention enables reliable behavioral steering without the quality tradeoffs of residual-stream methods. More broadly, our findings suggest that alignment fine-tuning transforms pre-existing discrimination structure into a sparse, targetable refusal gate.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.12290</guid>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Follow the Mean: Reference-Guided Flow Matching</title>
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<title>Model-Adaptive Tool Necessity Reveals the Knowing-Doing Gap in LLM Tool Use</title>
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<link>https://arxiv.org/abs/2605.10302</link>
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<link>https://arxiv.org/abs/2605.14038</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.10302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pedro M. P. Curvo, Maksim Zhdanov, Floor Eijkelboom, Jan-Willem van de Meent</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Existing approaches to controllable generation typically rely on fine-tuning, auxiliary networks, or test-time search. We show that flow matching admits a different control interface: adaptation through examples. For deterministic interpolants, the velocity field is solely governed by a conditional endpoint mean; shifting this mean shifts the flow itself. This yields a simple principle for controllable generation: steer a pretrained model by changing the reference set it follows. We instantiate this idea in two forms. Reference-Mean Guidance is training-free: it computes a closed-form endpoint-mean correction from a reference bank and applies it to a frozen FLUX.2-klein (4B) model, enabling control of color, identity, style, and structure while keeping the prompt, seed, and weights fixed. Semi-Parametric Guidance amortizes the same idea through an explicit mean anchor and learned residual refiner, matching unconditional DiT-B/4 quality on AFHQv2 while allowing the reference set to be swapped at inference time. These results point to a broader direction: generative models that adapt through data, not parameter updates.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14038.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yize Cheng, Chenrui Fan, Mahdi JafariRaviz, Keivan Rezaei, Soheil Feiz</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Large language models (LLMs) increasingly act as autonomous agents that must decide when to answer directly vs. when to invoke external tools. Prior work studying adaptive tool use has largely treated tool necessity as a model-agnostic property, annotated by human or LLM judge, and mostly cover cases where the answer is obvious (e.g., fetching the weather vs. paraphrasing text). However, tool necessity in the wild is more nuanced due to the divergence of capability boundaries across models: a problem solvable by a strong model on its own may still require tools for a weaker one. In this work, we introduce a model-adaptive definition of tool-necessity, grounded in each model's empirical performance. Following this definition, we compare the necessity against observed tool-call behavior across four models on arithmetic and factual QA dataset, and find substantial mismatches of 26.5-54.0% and 30.8-41.8%, respectively. To diagnose the failure, we decompose tool use into two stages: an internal cognition stage that reflects whether a model believes a tool is necessary, and an execution stage that determines whether the model actually makes a tool-call action. By probing the LLM hidden states, we find that both signals are often linearly decodable, yet their probe directions become nearly orthogonal in the late-layer, last-token regime that drives the next-token action. By tracing the trajectory of samples in the two-stage process, we further discover that the majority of mismatch is concentrated in the cognition-to-action transition, not in cognition itself. These results reveal a knowing-doing gap in LLM tool-use: improving tool-use reliability requires not only better recognition of when tools are needed, but also better translation of that recognition into action.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.10302</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14038</guid>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation</title>
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<link>https://arxiv.org/abs/2605.12038</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12038.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiren Song, Xiyao Deng, Pei Yang, Yihan Wang, Mike Zheng Shou</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Cross-embodiment video generation aims to transfer motions across different humanoid embodiments, such as human-to-robot and robot-to-robot, enabling scalable data generation for embodied intelligence. A major challenge in this setting is that motion dynamics are partly transferable across embodiments, whereas appearance and morphology remain embodiment-specific. Existing approaches often entangle these factors, and many require paired data for every target embodiment, which limits scalability to new robots. We present OmniHumanoid, a framework that factorizes transferable motion learning and embodiment-specific adaptation. Our method learns a shared motion transfer model from motion-aligned paired videos spanning multiple embodiments, while adapting to a new embodiment using only unpaired videos through lightweight embodiment-specific adapters. To reduce interference between motion transfer and embodiment adaptation, we further introduce a branch-isolated attention design that separates motion conditioning from embodiment-specific modulation. In addition, we construct a synthetic cross-embodiment dataset with motion-aligned paired videos rendered across diverse humanoid assets, scenes, and viewpoints. Experiments on both synthetic and real-world benchmarks show that OmniHumanoid achieves strong motion fidelity and embodiment consistency, while enabling scalable adaptation to unseen humanoid embodiments without retraining the shared motion model.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.12038</guid>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Hölder Policy Optimisation</title>
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<link>https://arxiv.org/abs/2605.12058</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12058.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxiang Chen, Dingli Liang, Yihang Chen, Ziqin Gong, Chenyang Le, Zhaokai Wang, Jiachen Zhu, Lingyu Yang, Jianghao Lin, Weinan Zhang, Jun Wang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Group Relative Policy Optimisation (GRPO) enhances large language models by estimating advantages across a group of sampled trajectories. However, mapping these trajectory-level advantages to policy updates requires aggregating token-level probabilities within each sequence. Relying on a fixed aggregation mechanism for this step fundamentally limits the algorithm's adaptability. Empirically, we observe a critical trade-off: certain fixed aggregations frequently suffer from training collapse, while others fail to yield satisfactory performance. To resolve this, we propose HölderPO, a generalised policy optimisation framework unifying token-level probability aggregation via the Hölder mean. By explicitly modulating the parameter p, our framework provides continuous control over the trade-off between gradient concentration and variance bounds. Theoretically, we prove that a larger p concentrates the gradient to amplify sparse learning signals, whereas a smaller p strictly bounds gradient variance. Because no static configuration can universally resolve this concentration-stability trade-off, we instantiate the framework with a dynamic annealing algorithm that progressively schedules p across the training lifecycle. Extensive evaluations demonstrate superior stability and convergence over existing baselines. Specifically, our approach achieves a state-of-the-art average accuracy of 54.9% across multiple mathematical benchmarks, yielding a substantial 7.2% relative gain over standard GRPO and secures an exceptional 93.8% success rate on ALFWorld.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.12058</guid>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Physics-R1: An Audited Olympiad Corpus and Recipe for Visual Physics Reasoning</title>
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<link>https://arxiv.org/abs/2605.14040</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14040.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shan Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We audit the multimodal-physics evaluation pipeline end-to-end and document three undetected construction practices that distort how the field measures vision-language reasoning: train-eval contamination, translation drift, and MCQ saturation. (1) Public training pools (UGPhysics-Train, SciInstruct, MMK12) pass single-stage 5-gram-Jaccard audits with zero hits across all six public physics evals; a three-stage audit (Jaccard -> mxbai-embed-large cosine -> Haiku-4.5 LLM-judge) surfaces 134 near-duplicates and 4,846 paraphrase candidates in SciInstruct alone. (2) A 17-pp Sonnet 4.5 delta on 59 paired Estonian-English olympiad problems (30.5% vs. 13.6%; sign test p=0.011, McNemar p=0.021, paired bootstrap 95% CI [+5.1, +28.9] pp). (3) A 46-pp format-and-novelty gradient on identical Sonnet weights between MCQ (79.7% on PhyX) and open-ended olympiad evaluation (33.4% on PhysOlym-A). We release four artifacts addressing these gaps: PhysCorp-A (6,432-record three-stage-audited multimodal corpus), PhysR1Corp (2,268-record closed-form RL pool), PhysOlym-A (500-problem, 99.8% novel-source held-out olympiad eval with native difficulty labels and an EN/ET bilingual subset), and Physics-R1, a reference GSPO+DAPO recipe cold-started from Qwen3-VL-8B-Thinking. Across 3 seeds, Physics-R1 lifts the audited corpus over the 8B base by +18.3 pp on PhysOlym-A liberal (8.0 -> 26.3 +/- 1.7; 7.1 pp behind Sonnet 4.5), +15.7 pp on PhysReason (23.9 -> 39.6 +/- 6.4; ahead of Qwen3-VL-32B and Gemini 2.5 Pro), +6.9 pp on OlympiadBench-Physics (46.2 +/- 1.5), and +4.1 pp on PhyX MCQ (77.8 +/- 0.3).</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14040</guid>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>HodgeCover: Higher-Order Topological Coverage Drives Compression of Sparse Mixture-of-Experts</title>
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<title>TopoPrimer: The Missing Topological Context in Forecasting Models</title>
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<link>https://arxiv.org/abs/2605.13997</link>
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<link>https://arxiv.org/abs/2605.15035</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13997.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tao Zhong, Dongzhe Zheng, Christine Allen-Blanchette</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Sparse Mixture-of-Experts (MoE) layers route tokens through a handful of experts, and learning-free compression of these layers reduces inference cost without retraining. A subtle obstruction blocks every existing compressor in this family: three experts can each be pairwise compatible yet form an irreducible cycle when merged together, so any score that ranks experts on pairwise signals is structurally blind to which triples are jointly mergeable. We show the obstruction is a precise mathematical object, the harmonic kernel of the simplicial Laplacian on a 2-complex whose vertices are experts, whose edges carry KL merge barriers, and whose faces carry triplet barriers; Hodge-decomposing the edge-barrier signal isolates the kernel exactly. We turn the diagnostic into a selection objective: HodgeCover greedily covers the harmonic-critical edges and triplet-critical triangles, and a hybrid variant of HodgeCover pairs it with off-the-shelf weight pruning on survivors. On three open-weight Sparse MoE backbones under aggressive expert reduction, HodgeCover matches state-of-the-art learning-free baselines on the expert-reduction axis, leads on the aggressive-compression frontier of the hybrid axis, and uniquely balances retained mass across all four Hodge components. These results show that exposing the harmonic kernel of a learned MoE structure changes which compressor wins at the regime that matters most.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15035.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zara Zetlin, Kayhan Moharreri, Maria Safi</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We introduce TopoPrimer, a framework that makes the global topological structure of the series population an explicit input to any forecasting model. TopoPrimer improves accuracy across diverse domains, stabilizes forecasts under seasonal demand spikes, and closes the cold-start gap. Precomputed once per domain via persistent homology and spectral sheaf coordinates, TopoPrimer deploys per token for fully-trained models and as a lightweight adapter for pre-trained backbones. Of these two components, sheaf coordinates are the primary accuracy driver. Across four public benchmarks on Chronos and TimesFM, TopoPrimer consistently improves forecasting accuracy, with gains of up to 7.3% MSE on ECL. The topology advantage persists with near-identical magnitude across zero-shot and fine-tuned backbones, suggesting topology and per-series training capture complementary signals. The gains are most pronounced in difficult regimes. Under peak seasonal demand, classical and zero-shot models degrade by up to 50%, while TopoPrimer stays within 10%. At cold start with no item history, TopoPrimer reduces MAE by 27% over a topology-free baseline.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.13997</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15035</guid>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>Learning POMDP World Models from Observations with Language-Model Priors</title>
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<link>https://arxiv.org/abs/2605.13740</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13740.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Valentin Six, Frederik Panse, Mathis Fajeau, Lancelot Da Costa, Mridul Sharma, Alfonso Amayuelas, Tim Z. Xiao, David Hyland, Philipp Hennig, Bernhard Schölkopf</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Whether navigating a building, operating a robot, or playing a game, an agent that acts effectively in an environment must first learn an internal model of how that environment works. Partially-observable Markov decision processes (POMDPs) provide a flexible modeling class for such internal world models, but learning them from observation-action trajectories alone is challenging and typically requires extensive environment interaction. We ask whether language-model priors can reduce costly interaction by leveraging prior knowledge, and introduce Pinductor (POMDP-inductor): an LLM proposes candidate POMDP models from a few observation-action trajectories and iteratively refines them to optimize a belief-based likelihood score. Despite using strictly less information, Pinductor matches the performance and sample efficiency of LLM-based POMDP learning methods that assume privileged access to the hidden state, while significantly surpassing the sample efficiency of tabular POMDP baselines. Further results show that performance scales with LLM capability and degrades gracefully as semantic information about the environment is withheld. Together, these results position language-model priors as a practical tool for sample-efficient world-model learning under partial observability, and a step toward generalist agents in real-world environments. Code is available at https://github.com/atomresearch/pinductor.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.13740</guid>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>Learning to Foresee: Unveiling the Unlocking Efficiency of On-Policy Distillation</title>
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<link>https://arxiv.org/abs/2605.11739</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.11739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuchen Cai, Ding Cao, Liang Lin, Chunxi Luo, Xin Xu, Kai Yang, Weijie Liu, Saiyong Yang, Tianxiang Zhao, Guangzhong Sun, Guiquan Liu, Junfeng Fang</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> On-policy distillation (OPD) has emerged as an efficient post-training paradigm for large language models. However, existing studies largely attribute this advantage to denser and more stable supervision, while the parameter-level mechanisms underlying OPD's efficiency remain poorly understood. In this work, we argue that OPD's efficiency stems from a form of ``foresight'': it establishes a stable update trajectory toward the final model early in training. This foresight manifests in two aspects. First, at the Module-Allocation Level, OPD identifies regions with low marginal utility and concentrates updates on modules that are more critical to reasoning. Second, at the Update-Direction Level, OPD exhibits stronger low-rank concentration, with its dominant subspaces aligning closely with the final update subspace early in training. Building on these findings, we propose EffOPD, a plug-and-play acceleration method that speeds up OPD by adaptively selecting an extrapolation step size and moving along the current update direction. EffOPD requires no additional trainable modules or complex hyperparameter tuning, and achieves an average training acceleration of 3times while maintaining comparable final performance. Overall, our findings provide a parameter-dynamics perspective for understanding the efficiency of OPD and offer practical insights for designing more efficient post-training methods for large language models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.11739</guid>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>CiteVQA: Benchmarking Evidence Attribution for Trustworthy Document Intelligence</title>
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<link>https://arxiv.org/abs/2605.12882</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12882.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongsheng Ma, Jiayu Li, Zhengren Wang, Yijie Wang, Jiahao Kong, Weijun Zeng, Jutao Xiao, Jie Yang, Wentao Zhang, Bin Wang, Conghui He</p><p><b>Upvotes:</b> 161</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) have significantly advanced document understanding, yet current Doc-VQA evaluations score only the final answer and leave the supporting evidence unchecked. This answer-only approach masks a critical failure mode: a model can land on the correct answer while grounding it in the wrong passage -- a critical risk in high-stakes domains like law, finance, and medicine, where every conclusion must be traceable to a specific source region. To address this, we introduce CiteVQA, a benchmark that requires models to return element-level bounding-box citations alongside each answer, evaluating both jointly. CiteVQA comprises 1,897 questions across 711 PDFs spanning seven domains and two languages, averaging 40.6 pages per document. To ensure fidelity and scalability, the ground-truth citations are generated by an automated pipeline-which identifies crucial evidence via masking ablation-and are subsequently validated through expert review. At the core of our evaluation is Strict Attributed Accuracy (SAA), which credits a prediction only when the answer and the cited region are both correct. Auditing 20 MLLMs reveals a pervasive Attribution Hallucination: models frequently produce the right answer while citing the wrong region. The strongest system (Gemini-3.1-Pro-Preview) achieves an SAA of only 76.0, and the strongest open-source MLLM reaches just 22.5. Ultimately, towards trustworthy document intelligence, CiteVQA exposes a reliability gap that answer-only evaluations overlook, providing the instrumentation needed to close it. Our repository is available at https://github.com/opendatalab/CiteVQA.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.12882</guid>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>Known By Their Actions: Fingerprinting LLM Browser Agents via UI Traces</title>
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<link>https://arxiv.org/abs/2605.14786</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14786.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> William Lugoloobi, Samuelle Marro, Jabez Magomere, Joss Wright, Chris Russell</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> As LLM-based agents increasingly browse the web on users' behalf, a natural question arises: can websites passively identify which underlying model powers an agent? Doing so would represent a significant security risk, enabling targeted attacks tailored to known model vulnerabilities. Across 14 frontier LLMs and four web environments spanning information retrieval and shopping tasks, we show that an agent's actions and interaction timings, captured via a passive JavaScript tracker, are sufficient to identify the underlying model with up to 96\% F1. We formalise this attack surface by demonstrating that classifiers trained on agent actions generalise across model sizes and families. We further show that strong classifiers can be trained from few interaction traces and that agent identity can be inferred early within an episode. Injecting randomised timing delays between actions substantially degrades classifier performance, but does not provide robust protection: a classifier retrained on delayed traces largely recovers performance. We release our harness and a labelled corpus of agent traces https://github.com/KabakaWilliam/known_actions{here}.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14786</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>AuralSAM2: Enabling SAM2 Hear Through Pyramid Audio-Visual Feature Prompting</title>
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<title>FINESSE-Bench: A Hierarchical Benchmark Suite for Financial Domain Knowledge and Technical Analysis in Large Language Models</title>
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<link>https://arxiv.org/abs/2506.01015</link>
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<link>https://arxiv.org/abs/2605.15482</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.01015.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuyuan Liu, Yuanhong Chen, Chong Wang, Junlin Han, Junde Wu, Can Peng, Jingkun Chen, Yu Tian, Gustavo Carneiro</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Segment Anything Model 2 (SAM2) exhibits strong generalisation for promptable segmentation in video clips; however, its integration with the audio modality remains underexplored. Existing approaches either convert audio into visual prompts (e.g., boxes) via foundation models, or inject adapters into the image encoder for audio-visual fusion. Yet both directions fall short in human-in-the-loop scenarios due to limited prompt accuracy and increased inference overhead. In particular, these adapter-based methods often suffer from audio prompt dilution, where the signal gradually weakens as it propagates through the network. In this work, we propose AuralSAM2, which integrates audio into SAM2 while largely preserving its promptable segmentation capability. Its core module, AuralFuser, fuses audio and visual features to generate sparse and dense prompts. Guided by audio and built upon SAM2's feature pyramid, these prompts propagate auditory cues across visual layers, reinforcing cross-modal influence. To further align modalities, we introduce an audio-guided contrastive loss that emphasises auditory relevance in dominant visual features. Our method achieves notable accuracy gains on public benchmarks with only minimal impact on the interactive efficiency of promptable segmentation. Our code is available at https://github.com/yyliu01/AuralSAM2.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15482.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dmitry Stanishevskii, Nini Kamkia, Alexey Khoroshilov, Dmitry Zmitrovich, Denis Kokosinskii, Zhirayr Hayrapetyan, Andrei Kalmykov</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language models (LLMs) are increasingly being applied to financial analysis, reporting, investment decision support, risk management, compliance, and professional training. However, robust evaluation of their domain competence in finance remains incomplete. Widely used open benchmarks such as FinQA, ConvFinQA, and TAT-QA have played an important role in advancing financial question answering and numerical reasoning, but they focus primarily on question answering over financial reports and do not provide an explicit hierarchy of professional difficulty. Broader resources, including FinanceBench, PIXIU, FinBen, and FLaME, expand the coverage of financial tasks, yet the problem of evaluating the transition from foundational knowledge to expert-level financial reasoning remains open. In this work, we present FINESSE-Bench, a suite of eight specialized benchmarks comprising 3,993 questions for hierarchical evaluation of financial competencies in LLMs. FINESSE-Bench combines exam-oriented datasets inspired by professional certifications (CFA-like Levels 1-3, CMT-like Level 2, and CFTe-like Level 1), applied trading task collections, and a Russian-language olympiad benchmark. This design enables evaluation of domain breadth, performance degradation as difficulty increases, the ability to solve computational tasks, and model behavior in specialized financial domains. We also describe a unified evaluation protocol covering multiple-choice questions, numerical answers, and short open-ended responses, together with an automated scoring scheme for freeform answers based on the LLM-as-judge paradigm. FINESSE-Bench is intended both as a complement to existing open financial benchmarks and as a tool for more substantive evaluation of professionally relevant financial competencies in large language models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2506.01015</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15482</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Forgetting That Sticks: Quantization-Permanent Unlearning via Circuit Attribution</title>
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<title>Where Should Diffusion Enter a Language Model? Geometry-Guided Hidden-State Replacement</title>
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<link>https://arxiv.org/abs/2605.15138</link>
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<link>https://arxiv.org/abs/2605.14368</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15138.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Saisab Sadhu, Pratinav Seth, Vinay Kumar Sankarapu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Standard unlearning evaluations measure behavioral suppression in full precision, immediately after training, despite every deployed language model being quantized first. Recent work has shown that 4-bit post-training quantization can reverse machine unlearning; we show this is not a tuning artefact but a systematic dual failure: gradient-based methods that achieve meaningful forgetting lose it under compression, while methods that survive quantization barely change the model. Both failures trace to the same root cause: across all baselines, per-parameter updates lie 47-828x below the NF4 quantization bin width; updates diffused across billions of parameters cannot clear quantization bin boundaries, a consequence we formalize as a sparsity-permanence tradeoff. We present MANSU (Mechanistic-Aligned Null-Space Unlearning), which resolves both modes by combining causal circuit attribution to isolate the minimal forget-set subgraph, circuit-restricted null-space projection with a diagonal-Fisher retain bound, and a per-parameter magnitude floor guaranteeing quantization survival by construction. We additionally introduce Circuit Attribution Divergence (CAD), a mechanistic verification metric distinguishing structural erasure from behavioral suppression, a distinction existing metrics cannot make. Across multiple model families and hazard benchmarks, MANSU is the first method to jointly satisfy all four properties with margin on each (meaningful forgetting, retain preservation, non-positive PTQ gap, and structural erasure), while gradient-based baselines recover up to +0.05 accuracy under compression.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14368.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Injin Kong, Hyoungjoon Lee, Yohan Jo</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Continuous diffusion language models lag behind autoregressive transformers, partly because diffusion is applied in spaces poorly suited to language denoising and token recovery. We propose DiHAL, a geometry-guided diffusion-transformer hybrid that asks where diffusion should enter a pretrained transformer. DiHAL scores layers with geometry-based proxies, selects a diffusion-friendly hidden-state interface, and replaces the lower transformer prefix with a diffusion bridge while retaining the upper layers and original LM head. By reconstructing the selected-layer hidden state rather than tokens, DiHAL avoids direct continuous-to-discrete recovery. Experiments on 8B-scale backbones show that the geometry score predicts effective shallow insertion layers under a fixed bridge-training protocol and that hidden-state recovery improves over continuous diffusion baselines in a diagnostic comparison matching the diffusion/recovery training budget. These results suggest that hidden-state geometry helps identify where diffusion-based replacement is feasible inside pretrained language models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15138</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14368</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>GQLA: Group-Query Latent Attention for Hardware-Adaptive Large Language Model Decoding</title>
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<title>EndPrompt: Efficient Long-Context Extension via Terminal Anchoring</title>
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||||||
<link>https://arxiv.org/abs/2605.15250</link>
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<link>https://arxiv.org/abs/2605.14589</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fanxu Meng</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Multi-head Latent Attention (MLA), the attention used in DeepSeek-V2/V3, jointly compresses keys and values into a low-rank latent and matches the H100 roofline almost perfectly. Its trained weights, however, expose only one decoding path - an absorbed MQA form - which ties efficient inference to H100-class compute-bandwidth ratios, forfeits tensor parallelism along the head axis, and yields no Multi-Token Prediction (MTP) gain on commodity inference GPUs such as the export-restricted H20. We propose Group-Query Latent Attention (GQLA), a minimal modification of MLA whose trained weights expose two algebraically equivalent decoding paths over the same parameters: an MQA-absorb path identical to MLA's, and a GQA path with a per-group expanded cache. The runtime picks the path that matches the target hardware - no retraining, no custom kernels - so a single set of GQLA weights pins the rooflines of both H100 (MQA-absorb, s_q=1) and H20 (GQA + MTP, s_q=2), while supporting up to 8-way zero-redundancy tensor parallelism on the GQA path. To avoid pretraining from scratch we extend TransMLA into TransGQLA, which converts a pretrained GQA checkpoint into a GQLA model; on LLaMA-3-8B it compresses the per-token KV cache to 28.125% of the GQA baseline on the MQA-absorb path while structurally preserving GQA-level traffic on the per-group path.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14589.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Tian, Luxuan Chen, Xinran Chen, Rui Kong, Fang Wang, Jiamin Chen, Jinman Zhao, Yuchen Li, Jiashu Zhao, Shuaiqiang Wang, Haoyi Xiong, Dawei Yin</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Extending the context window of large language models typically requires training on sequences at the target length, incurring quadratic memory and computational costs that make long-context adaptation expensive and difficult to reproduce. We propose EndPrompt, a method that achieves effective context extension using only short training sequences. The core insight is that exposing a model to long-range relative positional distances does not require constructing full-length inputs: we preserve the original short context as an intact first segment and append a brief terminal prompt as a second segment, assigning it positional indices near the target context length. This two-segment construction introduces both local and long-range relative distances within a short physical sequence while maintaining the semantic continuity of the training text--a property absent in chunk-based simulation approaches that split contiguous context. We provide a theoretical analysis grounded in Rotary Position Embedding and the Bernstein inequality, showing that position interpolation induces a rigorous smoothness constraint over the attention function, with shared Transformer parameters further suppressing unstable extrapolation to unobserved intermediate distances. Applied to LLaMA-family models extending the context window from 8K to 64K, EndPrompt achieves an average RULER score of 76.03 and the highest average on LongBench, surpassing LCEG (72.24), LongLoRA (72.95), and full-length fine-tuning (69.23) while requiring substantially less computation. These results demonstrate that long-context generalization can be induced from sparse positional supervision, challenging the prevailing assumption that dense long-sequence training is necessary for reliable context-window extension. The code is available at https://github.com/clx1415926/EndPrompt.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15250</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14589</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>ChangeFlow -- Latent Rectified Flow for Change Detection in Remote Sensing</title>
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<title>KVPO: ODE-Native GRPO for Autoregressive Video Alignment via KV Semantic Exploration</title>
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<link>https://arxiv.org/abs/2605.15375</link>
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<link>https://arxiv.org/abs/2605.14278</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Blaž Rolih, Matic Fučka, Filip Wolf, Luka Čehovin Zajc</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Remote sensing change detection (RSCD) aims to localise changes between two images of the same geographic region. In practice, change masks often follow region-level annotation conventions rather than purely local appearance differences, making them context-dependent and occasionally ambiguous. Most state-of-the-art methods utilise per-pixel discriminative classification, which produces a single prediction per input and fails to explicitly model the changed region as a coherent whole. A natural alternative is generative formulation, which can model a distribution of plausible masks, enabling sampling to capture ambiguity and encourage global consistency. However, existing generative RSCD approaches typically lag behind strong discriminative baselines due to the high computational cost of pixel-space generation and the complexity of their conditioning mechanisms. To address the limitations of prior discriminative and generative methods, we propose ChangeFlow, a generative framework that reformulates change detection as the synthesis of a change mask in latent space via rectified flow. ChangeFlow is guided by a structured yet lightweight conditioning signal, and its stochastic design naturally supports sampling-based prediction ensembling. Namely, aggregating multiple predicted change masks improves robustness, while sample agreement provides a practical confidence estimation that highlights ambiguous regions. Across four benchmarks, ChangeFlow achieves an average F1 of 80.4\%, improving by 1.3 points on average over the previous best method, while maintaining inference speed comparable to recent strong baselines. Project page: https://blaz-r.github.io/changeflow_cd</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruicheng Zhang, Kaixi Cong, Jun Zhou, Zhizhou Zhong, Zunnan Xu, Shuiyang Mao, Wei Liu, Xiu Li</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Aligning streaming autoregressive (AR) video generators with human preferences is challenging. Existing reinforcement learning methods predominantly rely on noise-based exploration and SDE-based surrogate policies that are mismatched to the deterministic ODE dynamics of distilled AR models, and tend to perturb low-level appearance rather than the high-level semantic storyline progression critical for long-horizon coherence. To address these limitations, we present KVPO, an ODE-native online Group Relative Policy Optimization (GRPO) framework for aligning streaming video generators. For diversity exploration, KVPO introduces a causal-semantic exploration paradigm that relocates the source of variation from stochastic noise to the historical KV cache. By stochastically routing historical KV entries, it constructs semantically diverse generation branches that remain strictly on the data manifold. For policy modeling, KVPO introduces a velocity-field surrogate policy based on Trajectory Velocity Energy (TVE), which quantifies branch likelihood in flow-matching velocity space and yields a reward-weighted contrastive objective fully consistent with the native ODE formulation. Experiments on multiple distilled AR video generators demonstrate consistent gains in visual quality, motion quality, and text-video alignment across both single-prompt short-video and multi-prompt long-video settings.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15375</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14278</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Learning from Failures: Correction-Oriented Policy Optimization with Verifiable Rewards</title>
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<title>GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions</title>
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<link>https://arxiv.org/abs/2605.14539</link>
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<link>https://arxiv.org/abs/2605.15764</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengjie Ren, Jie Lou, Boxi Cao, Xueru Wen, Hongyu Lin, Xianpei Han, Le Sun, Xing Yu, Yaojie Lu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as an effective paradigm for improving the reasoning capabilities of large language models. However, RLVR training is often hindered by sparse binary rewards and weak credit assignment, resulting in ambiguous optimization signals and underutilization of the useful information embedded in failed trajectories. To address this challenge, we propose Correction-Oriented Policy Optimization (CIPO), a simple and effective extension to RLVR that converts on-policy failed trajectories into correction-oriented supervision, without relying on any external signals. By jointly optimizing correction samples derived from the model's own failed attempts together with the standard RLVR objective, CIPO improves learning effectiveness while explicitly enhancing the model's ability to correct its own errors. Extensive experiments across 11 benchmarks spanning mathematical reasoning and code generation demonstrate that CIPO consistently and significantly outperforms strong baselines in both reasoning and correction performance. Moreover, CIPO yields stronger pass@K gains, indicating that it improves the model's intrinsic reasoning capacity rather than merely redistributing probability mass over existing correct answers.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15764.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junho Kim, Xu Cao, Houze Yang, Bikram Boote, Ana Jojic, Fiona Ryan, Bolin Lai, Sangmin Lee, James M. Rehg</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14539</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15764</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Auditing Agent Harness Safety</title>
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<link>https://arxiv.org/abs/2605.14271</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengzhi Liu, Yichen Guo, Yepeng Liu, Yuzhe Yang, Qianqi Yan, Xuandong Zhao, Wenyue Hua, Sheng Liu, Sharon Li, Yuheng Bu, Xin Eric Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> LLM agents increasingly run inside execution harnesses that dispatch tools, allocate resources, and route messages between specialized components. However, a harness can return a correct, benign answer over a trajectory that accesses unauthorized resources or leaks context to the wrong agent. Output-level evaluation cannot see these failures, yet most safety benchmarks score only final outputs or terminal states, even though many violations occur mid-trajectory rather than at termination. The central question is whether the harness respects user intent, permission boundaries, and information-flow constraints throughout execution. To address this gap, we propose HarnessAudit, a framework that audits full execution trajectories across boundary compliance, execution fidelity, and system stability, with a focus on multi-agent harnesses where these risks are most pronounced. We further introduce HarnessAudit-Bench, a benchmark of 210 tasks across eight real-world domains, instantiated in both single-agent and multi-agent configurations with embedded safety constraints. Evaluating ten harness configurations across frontier models and three multi-agent frameworks, we find that: (i) task completion is misaligned with safe execution, and violations accumulate with trajectory length; (ii) safety risks vary across domains, task types, and agent roles; (iii) most violations concentrate in resource access and inter-agent information transfer; and (iv) multi-agent collaboration expands the safety risk surface, while harness design sets the upper bound of safe deployment.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14271</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>FFAvatar: Few-Shot, Feed-Forward, and Generalizable Avatar Reconstruction</title>
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<link>https://arxiv.org/abs/2605.15320</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Thuan Hoang Nguyen, Jiahao Luo, Yinyu Nie, Hao Li, Gordon Guocheng Qian, Jian Wang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FFAvatar, a generalizable feed-forward framework that reconstructs high-quality, animatable 3D Gaussian head avatars from few-shot unposed portrait images in seconds. FFAvatar fuses information from multiple source images into a unified canonical Gaussian representation through Multi-View Query-Former, which is animated via FLAME parameters predicted end-to-end directly from pixels, eliminating the overhead of offline FLAME extraction. We further propose a three-stage training curriculum that achieves both broad generalization and high-fidelity reconstruction: (i) scalable pretraining on extensive monocular video data with over 1M identities to learn strong generalizable priors; (ii) multi-view fine-tuning on a small but high-quality dataset of 360-degree captures to enhance geometric fidelity and extreme-view awareness; and (iii) optional personalization that adapts to specific identities for maximum fidelity within 500 optimization steps. Extensive experiments demonstrate that FFAvatar sets a new standard for identity preservation, geometric consistency, and animation fidelity. On the NeRSemble benchmark, it outperforms the state-of-the-art LAM by a substantial 5.5 PSNR gain. Furthermore, FFAvatar enables real-time deployment, reconstructing avatars in 2 seconds without personalization and 10 seconds with personalization, while supporting 49 FPS animation on a single NVIDIA A100 GPU.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15320</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>MetaAgent-X : Breaking the Ceiling of Automatic Multi-Agent Systems via End-to-End Reinforcement Learning</title>
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<link>https://arxiv.org/abs/2605.14212</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14212.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaolun Zhang, Yujie Zhao, Nan Wang, Yiran Wu, Jiayu Chang, Yizhao Chen, Qingyun Wu, Jishen Zhao, Huazheng Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Automatic multi-agent systems aim to instantiate agent workflows without relying on manually designed or fixed orchestration. However, existing automatic MAS approaches remain only partially adaptive: they either perform training-free test-time search or optimize the meta-level designer while keeping downstream execution agents frozen, which creating a frozen-executor ceiling and leaving the end-to-end training of self-designing and self-executing agentic models unexplored. To address this, we introduce MetaAgent-X, an end-to-end reinforcement learning framework that jointly optimizes automatic MAS design and execution. MetaAgent-X enables script-based MAS generation, execution rollout collection, and credit assignment for both designer and executor trajectories. To support stable and scalable optimization, we propose Executor Designer Hierarchical Rollout and Stagewise Co-evolution to improve training stability and expose the dynamics of designer-executor co-evolution. MetaAgent-X consistently outperforms existing automatic MAS baselines, achieving up to 21.7% gains. Comprehensive ablations show that both designer and executor improve throughout training, and that effective automatic MAS learning follows a stagewise co-evolution process. These results establish end-to-end trainable automatic MAS as a practical paradigm for building self-designing and self-executing agentic models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14212</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>From Plans to Pixels: Learning to Plan and Orchestrate for Open-Ended Image Editing</title>
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<link>https://arxiv.org/abs/2605.15181</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Anirudh Sundara Rajan, Krishna Kumar Singh, Yong Jae Lee</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Modern image editing models produce realistic results but struggle with abstract, multi step instructions (e.g., ``make this advertisement more vegetarian-friendly''). Prior agent based methods decompose such tasks but rely on handcrafted pipelines or teacher imitation, limiting flexibility and decoupling learning from actual editing outcomes. We propose an experiential framework for long-horizon image editing, where a planner generates structured atomic decompositions and an orchestrator selects tools and regions to execute each step. A vision language judge provides outcome-based rewards for instruction adherence and visual quality. The orchestrator is trained to maximize these rewards, and successful trajectories are used to refine the planner. By tightly coupling planning with reward driven execution, our approach yields more coherent and reliable edits than single-step or rule-based multistep baselines.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15181</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Solvita: Enhancing Large Language Models for Competitive Programming via Agentic Evolution</title>
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<link>https://arxiv.org/abs/2605.15301</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Li, Jinyu Tian, Rili Feng, Yuqiao Du, Chong Zheng, Chenyu Wang, Chenchen Liu, Shihao Li, Xinping Lei, Yifan Yao, Weihao Xie, Letian Zhu, Jiaheng Liu</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Large language models (LLMs) still struggle with the rigorous reasoning demands of hard competitive programming. While recent multi-agent frameworks attempt to bridge this reliability gap, they remain fundamentally stateless: they rely on static retrieval and discard the valuable problem-solving and debugging experience gained from previous tasks. To address this, we present Solvita, an agentic evolution framework that enables continuous learning without requiring weight updates to the underlying LLM. Solvita reorganizes problem-solving into a closed-loop system of strategy selection, program synthesis, certified supervision, and targeted hacking, executed by four specialized agents: Planner, Solver, Oracle, and Hacker. Crucially, each agent is paired with a trainable, graph-structured knowledge network. As the system operates, outcome signals, such as pass/fail verdicts, test certification quality, and adversarial vulnerabilities discovered by the Hacker, are recast as reinforcement learning updates to these network weights. This allows the agents to dynamically route future queries based on past successes and failures, effectively accumulating transferable reasoning experience over time. Evaluated across CodeContests, APPS, AetherCode, and live Codeforces rounds, Solvita establishes a new state-of-the-art among code-generation agents, outperforming existing multi-agent pipelines and nearly doubling the accuracy of single-pass baselines.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15301</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>ReactiveGWM: Steering NPC in Reactive Game World Models</title>
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<link>https://arxiv.org/abs/2605.15256</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15256.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeqing Wang, Danze Chen, Zhaohu Xing, Zizhao Tong, Yinhan Zhang, Xingyi Yang, Yeying Jin</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, these models cannot capture interactions between the player and NPC. In that sense, they act as passive video renderers rather than real simulation engines, lacking the physical understanding needed to model action-induced NPC reactivities. We introduce ReactiveGWM, a reactive game world model that synthesizes dynamic interactions between the player and NPC. Instead of entangling all interaction dynamics, ReactiveGWM explicitly decouples player controls from NPC behaviors. Player actions are injected into the diffusion backbone via a lightweight additive bias, while high-level NPC responses (e.g., Offense, Control, Defense) are grounded through cross-attention modules. Crucially, these modules learn a game-agnostic representation of interactive logic. This enables zero-shot strategy transfer: our learned modules can be plugged directly into off-the-shelf, unannotated world models of different games. This instantly unlocks steerable NPC interactions without any domain-specific retraining. Evaluated on two Street Fighter games, ReactiveGWM maintains fine-grain player controllability while achieving robust, prompt-aligned NPC strategy adherence, paving the way for scalable, strategy-rich interaction with the NPC.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15256</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>InsightTok: Improving Text and Face Fidelity in Discrete Tokenization for Autoregressive Image Generation</title>
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<link>https://arxiv.org/abs/2605.14333</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14333.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Yue, Fangyun Wei, Tianyu He, Jinjing Zhao, Zanlin Ni, Zeyu Liu, Jiayi Guo, Lei Shi, Yue Dong, Li Chen, Ji Li, Gao Huang, Dong Chen</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Text and faces are among the most perceptually salient and practically important patterns in visual generation, yet they remain challenging for autoregressive generators built on discrete tokenization. A central bottleneck is the tokenizer: aggressive downsampling and quantization often discard the fine-grained structures needed to preserve readable glyphs and distinctive facial features. We attribute this gap to standard discrete-tokenizer objectives being weakly aligned with text legibility and facial fidelity, as these objectives typically optimize generic reconstruction while compressing diverse content uniformly. To address this, we propose InsightTok, a simple yet effective discrete visual tokenization framework that enhances text and face fidelity through localized, content-aware perceptual losses. With a compact 16k codebook and a 16x downsampling rate, InsightTok significantly outperforms prior tokenizers in text and face reconstruction without compromising general reconstruction quality. These gains consistently transfer to autoregressive image generation in InsightAR, producing images with clearer text and more faithful facial details. Overall, our results highlight the potential of specialized supervision in tokenizer training for advancing discrete image generation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14333</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>MMSkills: Towards Multimodal Skills for General Visual Agents</title>
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<link>https://arxiv.org/abs/2605.13527</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kangning Zhang, Shuai Shao, Qingyao Li, Jianghao Lin, Lingyue Fu, Shijian Wang, Wenxiang Jiao, Yuan Lu, Weiwen Liu, Weinan Zhang, Yong Yu</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.13527</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>PhysBrain 1.0 Technical Report</title>
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<link>https://arxiv.org/abs/2605.15298</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15298.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shijie Lian, Bin Yu, Xiaopeng Lin, Changti Wu, Hang Yuan, Xiaolin Hu, Zhaolong Shen, Yuzhuo Miao, Haishan Liu, Yuxuan Tian, Yukun Shi, Cong Huang, Kai Chen</p><p><b>Upvotes:</b> 129</p><p><b>Summary:</b> Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15298</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Look Before You Leap: Autonomous Exploration for LLM Agents</title>
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<link>https://arxiv.org/abs/2605.16143</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16143.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziang Ye, Wentao Shi, Yuxin Liu, Yu Wang, Zhengzhou Cai, Yaorui Shi, Qi Gu, Xunliang Cai, Fuli Feng</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language model based agents often fail in unfamiliar environments due to premature exploitation: a tendency to act on prior knowledge before acquiring sufficient environment-specific information. We identify autonomous exploration as a critical yet underexplored capability for building adaptive agents. To formalize and quantify this capability, we introduce Exploration Checkpoint Coverage, a verifiable metric that measures how broadly an agent discovers key states, objects, and affordances. Our systematic evaluation reveals that agents trained with standard task-oriented reinforcement learning consistently exhibit narrow and repetitive behaviors that impede downstream performance. To address this limitation, we develop a training strategy that interleaves task-execution rollouts and exploration rollouts, with each type of rollout optimized by its corresponding verifiable reward. Building on this training strategy, we propose the Explore-then-Act paradigm, which decouples information-gathering from task execution: agents first utilize an interaction budget to acquire grounded environmental knowledge, then leverage it for task resolution. Our results demonstrate that learning to systematically explore is imperative for building generalizable and real-world-ready agents.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16143</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Agentic Discovery of Neural Architectures: AIRA-Compose and AIRA-Design</title>
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<title>VideoSeeker: Incentivizing Instance-level Video Understanding via Native Agentic Tool Invocation</title>
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<link>https://arxiv.org/abs/2605.15871</link>
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<link>https://arxiv.org/abs/2605.16079</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15871.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alberto Pepe, Chien-Yu Lin, Despoina Magka, Bilge Acun, Yannan Nellie Wu, Anton Protopopov, Carole-Jean Wu, Yoram Bachrach</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Toward recursive self-improvement, we investigate LLM agents autonomously designing foundation models beyond standard Transformers. We introduce a dual-framework approach: AIRA-Compose for high-level architecture search, and AIRA-Design for low-level mechanistic implementation. AIRA-Compose uses 11 agents to explore fundamental computational primitives under a 24-hour budget. Agents evaluate million-parameter candidates, extrapolating top designs to 350M, 1B, and 3B scales. This yields 14 architectures across two families: AIRAformers (Transformer-based) and AIRAhybrids (Transformer-Mamba). Pre-trained at 1B scale, these consistently outperform Llama 3.2 and Composer-found baselines. On downstream tasks, AIRAformer-D and AIRAhybrid-D improve accuracy by 2.4% and 3.8% over Llama 3.2. Furthermore, AIRA-Compose finds models with highly efficient scaling frontiers: AIRAformer-C scales 54% and 71% faster than Llama 3.2 and Composer's best Transformer, while AIRAhybrid-C outscales Nemotron-2 by 23% and Composer's best hybrid by 37%. AIRA-Design tasks 20 agents with writing novel attention mechanisms for long-range dependencies and high-performing training scripts. On the Long Range Arena benchmark, agent-designed architectures reach within 2.3% and 2.6% of human state-of-the-art on document matching and text classification. On the Autoresearch benchmark, Greedy Opus 4.5 achieves 0.968 validation bits-per-byte under a fixed time budget, surpassing the published minimum. Together, these frameworks show AI agents can autonomously discover architectures and algorithmic optimizations matching or surpassing hand-designed baselines. This establishes a powerful paradigm for discovering next-generation foundation models, marking a clear step toward recursive self-improvement.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16079.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiming Zhao, Yu Zeng, Wenxuan Huang, Zhen Fang, Qing Miao, Qisheng Su, Jiawei Zhao, Jiayin Cai, Lin Chen, Zehui Chen, Yukun Qi, Yao Hu, Xiaolong Jiang, Feng Zhao</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large Vision-Language Models (LVLMs) have shown significant progress in video understanding, yet they face substantial challenges in tasks requiring precise spatiotemporal localization at the instance level. Existing methods primarily rely on text prompts for human-model interaction, but these prompts struggle to provide precise spatial and temporal references, resulting in poor user experience. Furthermore, current approaches typically decouple visual perception from language reasoning, centering reasoning around language rather than visual content, which limits the model's ability to proactively perceive fine-grained visual evidence. To address these challenges, we propose VideoSeeker, a novel paradigm for instance-level video understanding through visual prompts. VideoSeeker seamlessly integrates agentic reasoning with instance-level video understanding tasks, enabling the model to proactively perceive and retrieve relevant video segments on demand. We construct a four-stage fully automated data synthesis pipeline to efficiently generate large-scale, high-quality instance-level video data. We internalize tool-calling and proactive perception capabilities into the model via cold-start supervision and RL training, building a powerful video understanding model. Experiments demonstrate that our model achieves an average improvement of +13.7% over baselines on instance-level video understanding tasks, surpassing powerful closed-source models such as GPT-4o and Gemini-2.5-Pro, while also showing effective transferability on general video understanding benchmarks. The relevant datasets and code will be released publicly.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15871</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16079</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes</title>
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<title>AstraFlow: Dataflow-Oriented Reinforcement Learning for Agentic LLMs</title>
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<link>https://arxiv.org/abs/2605.15843</link>
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<link>https://arxiv.org/abs/2605.15565</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15843.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jichen Hu, Jiawei Guo, Jiazhong Cen, Chen Yang, Sikuang Li, Wei Shen</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical interaction. This restricts their use in immersive content creation and embodied simulation, where generated worlds must be actively modified and manipulated. To tackle this challenge, we present WorldAct, a framework that converts static generated 3D worlds into editable and interaction-ready scenes. WorldAct uses a multimodal agent to guide scene decomposition, identify actionable objects, reconstruct geometrically aligned object-level meshes for interaction, and restore the residual background via 3D inpainting. The resulting scenes support object-level editing, collision-aware manipulation, and embodied task execution while preserving global scene coherence. Experiments show that WorldAct enables richer interaction scenarios than the original generated scenes, suggesting a practical path toward editable and interactive 3D world models.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haizhong Zheng, Yizhuo Di, Jiahui Wang, Shuowei Jin, Xueshen Liu, Yongji Wu, Z. Morley Mao, Ion Stoica, Jiawei Zhao, Beidi Chen</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Reinforcement learning (RL) is increasingly used to improve the reasoning, coding, and tool-use capabilities of large language models, but agentic RL remains prohibitively expensive. Scaling RL to agentic LLMs requires supporting complex workloads, including multi-policy collaborative training, while efficiently using elastic, heterogeneous, and cross-region compute resources. Existing LLM RL systems support some of these capabilities, but each new extension often requires dedicated system engineering. This burden arises from trainer-centered control architectures and the lack of principled abstractions for RL system components. To address these limitations, we propose AstraFlow, a dataflow-oriented RL system that replaces conventional trainer-centered control with principled component abstractions. In AstraFlow, rollout services, dataflow management, and training are decoupled into autonomous components, enabling the system to natively support complex multi-policy agentic RL workloads and efficiently exploit diverse compute resources. We evaluate AstraFlow across math, code, search, and AgentBench workloads, showing that the same system supports multi-policy training, elastic scaling, heterogeneous cross-region execution, and composable data algorithms without system-level code changes. In multi-policy collaborative training, AstraFlow achieves comparable or better accuracy than existing RL systems while speeding up training time by 2.7x.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15843</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15565</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Sparse Autoencoders enable Robust and Interpretable Fine-tuning of CLIP models</title>
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<title>Measuring Maximum Activations in Open Large Language Models</title>
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<link>https://arxiv.org/abs/2605.15961</link>
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<link>https://arxiv.org/abs/2605.15572</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15961.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fabian Morelli, Arnas Uselis, Ankit Sonthalia, Seong Joon Oh</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large-scale pre-trained vision-language models like CLIP demonstrate remarkable zero-shot performance across diverse tasks. However, fine-tuning these models to improve downstream performance often degrades robustness against distribution shifts. Recent approaches have attempted to mitigate this trade-off, but often rely on computationally expensive text-guidance. We propose a novel method for robust fine-tuning, SAE-FT, which operates only on the model's visual representations. SAE-FT regularizes changes to these representations by penalizing the addition and removal of semantically meaningful features identified by a Sparse Autoencoder trained on the pre-trained model. This constraint prevents catastrophic forgetting and makes the fine-tuning process interpretable, enabling direct analysis of semantic changes. SAE-FT is both mechanistically transparent and computationally efficient, matching or exceeding state-of-the-art performance on ImageNet and its associated distribution shift benchmarks. Code is publicly available at: https://github.com/Fabian-Mor/sae-ft.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Luxuan Chen, Han Tian, Xinran Chen, Rui Kong, Fang Wang, Jiamin Chen, Yuchen Li, Jiashu Zhao, Shuaiqiang Wang, Haoyi Xiong, Dawei Yin</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> The dynamic range of activations is a first-order constraint for low-bit quantization, activation scaling, and stable LLM inference. Prior work characterized outlier features and massive activations on pre-2024 LLaMA-style models, and the downstream activation-quantization stack inherits that picture without revisiting it for the post-LLaMA open-model boom. We ask the deployment-oriented question: how large can activations get in modern open LLMs, and how does this magnitude vary across families, generations, and training stages? Under a unified pipeline (5,000-sample multi-domain corpus, family-specific tokenization, identical hooks across embeddings, hidden states, attention, MLP/MoE, SwiGLU gates, and final norm), we measure global and layerwise maxima on 27 checkpoints from 8 open families spanning dense, MoE, vision-language, intermediate-training, and instruction-tuned variants. We find that (i) global maxima span over nearly four orders of magnitude at comparable parameter counts, with Qwen3.5 and MoE checkpoints in the 10^2 to 10^3 range and Gemma3-27B-it reaching ~7 x 10^5; (ii) cross-family and cross-generation comparisons break simple monotonic scaling; and (iii) MoE checkpoints exhibit 14.0-23.4x lower peaks than matched-scale dense counterparts, while the residual stream carries the global maximum in 22/24 checkpoints. A lightweight INT-8 sanity check shows that measured maxima co-vary with low-bit reconstruction error via activation-scale selection. We conclude that maximum activation magnitude is a model property tied to family, architecture, and training stage - not a simple byproduct of size - and should be measured and reported alongside any open-weight release before low-bit deployment. The code is publicly available at https://github.com/clx1415926/Max_act_llm.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15961</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15572</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Efficient Image Synthesis with Sphere Latent Encoder</title>
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<title>CHI-Bench: Can AI Agents Automate End-to-End, Long-Horizon, Policy-Rich Healthcare Workflows?</title>
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<link>https://arxiv.org/abs/2605.15592</link>
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<link>https://arxiv.org/abs/2605.16679</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15592.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tung Do, Thuan Hoang Nguyen, Hao Li</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Few-step image generation has seen rapid progress, with consistency and meanflow-based methods significantly reducing the number of sampling steps. Despite their low inference cost, these approaches often suffer from training instability and limited scalability. Sphere Encoder is a recent alternative that produces high-quality images in only a few steps; however, it requires repeated transitions between the pixel space and latent space during inference while jointly optimizing reconstruction and generation within a single architecture. This design leads to computational inefficiency and objective conflict between reconstruction and generation. To address these limitations, we decouple the framework into a fixed pretrained image encoder and a separate latent denoising model trained entirely in a spherical latent space. Our approach eliminates repeated pixel-space operations during training and inference, improving efficiency and allowing reconstruction and generation to specialize independently. On Animal-Faces, Oxford-Flowers and ImageNet-1K datasets, our method significantly outperforms Sphere Encoder in both generation quality and inference speed, while achieving competitive results against strong few-step and multi-step baselines.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16679.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haolin Chen, Deon Metelski, Leon Qi, Tao Xia, Joonyul Lee, Steve Brown, Kevin Riley, Frank Wang, T. Y. Alvin Liu, Hank Capps MD, Zeyu Tang, Xiangchen Song, Lingjing Kong, Fan Feng, Tianyi Zeng, Zhiwei Liu, Zixian Ma, Hang Jiang, Fangli Geng, Yuan Yuan, Chenyu You, Qingsong Wen, Hua Wei, Yanjie Fu, Yue Zhao, Carl Yang, Biwei Huang, Kun Zhang, Caiming Xiong, Sanmi Koyejo, Eric P. Xing, Philip S. Yu, Weiran Yao</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> End-to-end automation of realistic healthcare operations stresses three capabilities underrepresented in current benchmarks: policy density, decisions must be grounded in a large library of medical, insurance, and operational rules; Multi-role composition: a single task requires the agent to play multiple roles with handoffs; and multilateral interaction: intermediate workflow steps are multi-turn dialogs, such as peer-to-peer review and patient outreach. We introduce χ-Bench, a benchmark of long-horizon healthcare workflows across three domains: provider prior authorization, payer utilization management, and care management. Each task hands the agent a clinical case in a high-fidelity simulator of 20 healthcare apps exposed via 87 MCP tools, which it must drive to a terminal status through tool calls and writing the role's artifacts, guided by a 1,290+ document managed-care operations handbook skill. Across 30 agent harness/models configurations, the best agent resolves only 28.0% of tasks, no agent clears 20% on strict pass^3, and executing all tasks in a single session slumps the performance to 3.8%. These results raise the hypothesis that similar gaps are likely to surface in other policy-dense, role-composed, irreversible enterprise domains.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15592</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16679</guid>
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||||||
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Unlocking Dense Metric Depth Estimation in VLMs</title>
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<title>Geometric Phase Transition Enables Extreme Hippocampal Memory Capacity</title>
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||||||
<link>https://arxiv.org/abs/2605.15876</link>
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<link>https://arxiv.org/abs/2605.17199</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanxun Yu, Xuan Qu, Yuxin Wang, Jianke Zhu, Lei ke</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Vision-Language Models (VLMs) excel at 2D tasks such as grounding and captioning, yet remain limited in 3D understanding. A key limitation is their text-only supervision paradigm, which under-constrains fine-grained visual perception and prevents the recovery of dense geometry. Prior methods either distill geometry from external vision models, introducing error accumulation, or enable direct prediction with inefficient per-pixel query or coarse token-level outputs. In this paper, we propose DepthVLM, a simple yet effective framework that transforms a single VLM into a native dense geometry predictor while preserving its multimodal capability. By attaching a lightweight depth head to the LLM backbone and training under a unified vision-text supervision paradigm with a two-stage schedule, DepthVLM generates full-resolution depth maps alongside language outputs in a single forward pass. We further introduce a unified indoor-outdoor metric depth benchmark in a VLM-compatible format. Experiments show that DepthVLM significantly outperforms existing VLMs with higher inference efficiency, surpasses leading pure vision models, and improves complex 3D spatial reasoning, moving toward a truly unified foundation model. All code and checkpoints will be publicly released.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17199.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Prashant C. Raju</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Memory systems can store vastly different amounts of information despite similar hardware constraints. Here, we show that superior spatial memory emerges from a discrete stiffening of hippocampal population geometry-a transition from disorganized to crystalline collective coding. Comparing food-caching chickadees to non-caching zebra finches, we found that the caching hippocampus maintains a topologically rigid, "crystalline" geometry with significantly higher geometric stability (Shesha 0.245 v 0.166) and nearly two-fold greater temporal coherence (Shesha 0.393 v 0.209), while the non-caching hippocampus resembles a disorganized "mist." This stability is actively constructed by synergistic circuit dynamics: excitatory neurons form the spatial scaffold while inhibitory populations contribute orthogonal decorrelation, a circuit motif in which excitatory and inhibitory populations occupy largely non-overlapping representational subspaces. A double dissociation with Valiant's Stable Memory Allocator, a model predicting that dedicated neuron ensembles underlie each memory, confirms this advantage reflects continuous topological organization rather than discrete neuron allocation: caching networks exhibit near-zero split-half allocation reliability despite their geometric superiority. Computational modeling across 10k configurations reveals topological rigidity as the mathematical prerequisite for scale: crystalline codes sustain high-fidelity readout beyond M=1k locations while mist codes fail below M=10, a >100-fold capacity advantage. This capacity requires a 169fold representational redundancy: a "geometric tax" stabilizing the manifold against biological noise. These results establish geometric stability as a candidate organizing principle of biological memory: evolution achieves high-capacity memory not by proliferating neurons, but by engineering the geometry of the neural code itself.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15876</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17199</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>PAGER: Bridging the Semantic-Execution Gap in Point-Precise Geometric GUI Control</title>
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<title>AgentKernelArena: Generalization-Aware Benchmarking of GPU Kernel Optimization Agents</title>
|
||||||
<link>https://arxiv.org/abs/2605.15963</link>
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<link>https://arxiv.org/abs/2605.16819</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15963.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingxuan Wei, Xi Bai, Shan Liu, Caijun Jia, Zheng Sun, Xinglong Xu, Siyuan Li, Linzhuang Sun, Bihui Yu, Conghui He, Cheng Tan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Large vision-language models have significantly advanced GUI agents, enabling executable interaction across web, mobile, and desktop interfaces. Yet these gains largely rely on a forgiving region-tolerant paradigm, where many nearby pixels inside the same component remain valid. Precise geometric construction breaks this assumption: actions must land on points in continuous canvas space rather than tolerant regions. Because geometric primitives carry ontological dependencies, a local coordinate error can induce cascading topological failures that distort downstream objects and invalidate the final construction. We identify this regime as precision-sensitive GUI tasks, requiring point-level accuracy, geometry-aware verification, and robustness to dependency-driven error propagation. To benchmark it, we introduce PAGE Bench, with 4,906 problems and over 224K process-supervised, pixel-level GUI actions. We further propose PAGER, a topology-aware agent that decomposes construction into dependency-structured planning and pixel-level execution. Pixel-grounded supervised tuning establishes executable action grammar, while precision-aligned reinforcement learning mitigates rollout-induced exposure bias through state-conditioned geometric feedback. Experiments reveal a pronounced Semantic-Execution Gap: general multimodal models can exceed 88% action type accuracy yet remain below 6% task success. PAGER closes this gap, delivering 4.1x higher task success than the strongest evaluated general baseline and raising step success rate from below 9% for GUI-specialized agents to over 62%, establishing a new state of the art for point-precise GUI control.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sharareh Younesian, Wenwen Ouyang, Sina Rafati, Mehdi Rezagholizadeh, Sharon Zhou, Ji Liu, Yue Liu, Yuchen Yang, Hao Li, Ziqiong Liu, Dong Li, Vikram Appia, Zhenyu Gu, Emad Barsoum</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> GPU kernel optimization is increasingly critical for efficient deep learning systems, but writing high-performance kernels still requires substantial low-level expertise. Recent AI coding agents can iteratively read code, invoke compilers and profilers, and refine implementations, yet existing kernel benchmarks evaluate single LLM calls rather than full agent workflows, and none include both kernel-to-kernel optimization and unseen-configuration generalization testing. We present AgentKernelArena, an open-source benchmark for measuring AI coding agents on GPU kernel optimization. The benchmark contains 196 tasks spanning HIP-to-HIP optimization, Triton-to-Triton optimization, and PyTorch-to-HIP translation, and evaluates complete agent workflows in isolated workspaces using gated compilation, correctness, and performance checks, centralized scoring and an unseen-configuration generalization protocol that tests whether optimizations transfer to input configurations the agent never observed. Across production agents including Cursor Agent, Claude Code, and Codex Agent, we find near-perfect compilation and high correctness rates on most task categories, with the strongest configurations achieving mean speedups of up to 6.89x on PyTorch-to-HIP, 6.69x on HIP-to-HIP, and 2.13x on Triton-to-Triton tasks. Our unseen-configuration evaluation shows that HIP-to-HIP and Triton-to-Triton optimizations largely transfer to unseen input shapes, while PyTorch-to-HIP exhibits substantial correctness drops, indicating that agents generating kernels from scratch frequently hardcode shape-specific assumptions. AgentKernelArena is designed as a modular, extensible framework for rigorous evaluation of agentic GPU kernel optimization across agents, tasks, and hardware targets.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15963</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16819</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage</title>
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<title>E-PMQ: Expert-Guided Post-Merge Quantization with Merged-Weight Anchoring</title>
|
||||||
<link>https://arxiv.org/abs/2605.15597</link>
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<link>https://arxiv.org/abs/2605.16882</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15597.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiale Liu, Jungang Li, Jieming Yu, Xinglin Yu, Zihao Dongfang, Zongjian Ding, Kaifeng Ding, Yi Yang, Lidong Chen, Yang Zou, Shunwen Bai, Jiahuan Zhang, Haoran Huang, Shan Huang, Yudong Gao, Mingjun Cheng</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Modern 3D visual learning relies on observations sampled from metric 3D assets, yet existing scans, meshes, point clouds, simulations, and reconstructions do not directly provide a sparse, comparable, and geometry-consistent panoramic training interface. Dense trajectories duplicate nearby views, source-specific rendering policies yield heterogeneous annotations, and sparse heuristics may miss important regions or introduce depth-inconsistent observations. We study how to convert 3D assets into sparse panoramic RGB-D-pose data that preserves complete scene coverage with low redundancy and auditable provenance. We propose COVER (Coverage-Oriented Viewpoint curation with ERP Range-depth warping), a training-free ERP viewpoint curator that projects geometry observed from selected views into candidate ERP probes, scores incremental coverage, and penalizes depth conflicts. Under bounded proxy error, its greedy coverage proxy preserves the standard coverage-style approximation behavior up to an additive error term. Using COVER, we build CM-EVS (Coverage-curated Metric ERP View Set), a panoramic RGB-D-pose dataset with 36,373 curated ERP frames from 1,275 indoor scenes across Blender indoor, HM3D, and ScanNet++, complemented by outdoor panoramas from TartanGround and OB3D re-encoded into the same schema. Each frame provides full-sphere RGB, metric range depth, calibrated pose; COVER-produced indoor frames include per-step provenance logs. With a median of only 25 frames per indoor scene, CM-EVS covers all 13 unified room types while maintaining compact scene-level coverage. Experiments show that COVER improves the coverage-conflict trade-off, making CM-EVS a sparse, compact, and auditable RGB-D-pose resource for geometry-consistent panoramic 3D learning.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16882.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenjun Wang, Yanggan Gu, Shuo Cai, Yuanyi Wang, Pengkai Wang, Jianmin Wu, Hongxia Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Low-resource deployment constraints have made model quantization essential for deploying neural networks while preserving performance. Meanwhile, model merging has become an increasingly practical low-resource strategy for integrating multiple task- or domain-specialized experts into a single model without joint training or multi-model serving. Together, quantization and model merging enable an efficient low-resource deployment pipeline by integrating multiple experts into one low-bit model. We formulate this setting as Post-Merge Quantization (PMQ). We show that directly applying post-training quantization (PTQ) to a merged model is unreliable because two distinct deviations are coupled: the quantization deviation introduced by low-bit reconstruction and the expert-relative merging deviation inherited from model merging. To mitigate these deviations, we propose E-PMQ, an expert-guided PMQ framework that uses source expert weights to provide expert- guided output targets during layer-wise calibration, together with merged-weight anchoring to stabilize the calibration and preserve the integrated behavior of the merged model. On CLIP-ViT-B/32 eight-task merging, E-PMQ improves 4-bit GPTQ from 65.0% to 73.6% under Task Arithmetic and from 69.1% to 74.8% under TIES-Merging. On harder settings, E-PMQ improves GPTQ from 34.8% to 76.7% on 20-task CLIP-ViT-L/14 and from 78.26% to 83.34% on FLAN-T5- base GLUE. These results demonstrate that E-PMQ enables effective post-merge quantization and low-bit deployment.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15597</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16882</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>Nudging Beyond the Comfort Zone: Efficient Strategy-Guided Exploration for RLVR</title>
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<title>TOBench: A Task-Oriented Omni-Modal Benchmark for Real-World Tool-Using Agents</title>
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<link>https://arxiv.org/abs/2605.15726</link>
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<link>https://arxiv.org/abs/2605.16909</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15726.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chanuk Lee, Sangwoo Park, Minki Kang, Sung Ju Hwang</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has emerged as a scalable paradigm for improving the reasoning capabilities of large language models. However, its effectiveness is fundamentally limited by exploration: the policy can only improve on trajectories it has already sampled. While increasing the number of rollouts alleviates this issue, such brute-force scaling is computationally expensive, and existing approaches that modify the optimization objective provide limited control over what is explored. In this work, we propose NudgeRL, a framework for structured and diversity-driven exploration in RLVR. Our approach introduces Strategy Nudging, which conditions each rollout on lightweight, strategy-level contexts to induce diverse reasoning trajectories without relying on expensive oracle supervision. To effectively learn from such structured exploration, we further propose a unified objective, which decomposes the reward signal into inter- and intra-context components and incorporates a distillation objective to transfer discovered behaviors back to the base policy. Empirically, NudgeRL outperforms standard GRPO with up to 8 times larger rollout budgets, while outperforming oracle-guided RL baseline on average across five challenging math benchmarks. These results demonstrate that structured, context-driven exploration can serve as an efficient and scalable alternative to both brute-force rollout scaling and feasibility-oriented methods based on privileged information. Our code is available at https://github.com/tally0818/NudgeRL.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16909.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiqiang Liu, Wenhui Dong, Yilang Tan, Yuwen Qu, Haochen Yin, Chenyang Si</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Tool-using agents are increasingly expected to operate across realistic professional workflows, where they must interpret multimodal inputs, coordinate external tools, inspect intermediate artifacts, and revise their actions before producing a final result. Existing benchmarks, however, often evaluate tool use, computer use, and multimodal reasoning in isolation, leaving a gap between benchmark settings and end-to-end omni-modal tool use in the real world. To address this gap, we introduce MM-ToolBench, a benchmark and evaluation harness for task-oriented omni-modal tool use. MM-ToolBench contains 100 executable tasks from two macro task families, Customer Service and Intelligent Creation, covering 20 subcategory slices and supported by 27 MCP servers with 324 tools. The central design of MM-ToolBench is closed-loop multimodal verification: agents must execute tools, inspect rendered or transformed artifacts, and self-correct when outputs fail task-specific requirements. To make such evaluation scalable and verifiable, MM-ToolBench couples MCP-based execution with task-specific grounded evaluators and a semi-automated construction pipeline for scenario discovery, task instantiation, evaluator synthesis, and human audit. Experiments on 15 contemporary agentic models show that MM-ToolBench remains highly challenging: Claude Opus 4.6, commonly regarded as one of the strongest coding-agent models, achieves only 32.0% task success, far below the 94.0% human benchmark. We envision MM-ToolBench as a practical foundation for evaluating and advancing next-generation omni-modal tool-using agents through closed-loop multimodal verification.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15726</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16909</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>Flash-GRPO: Efficient Alignment for Video Diffusion via One-Step Policy Optimization</title>
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<title>NGM: A Plug-and-Play Training-Free Memory Module for LLMs</title>
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<link>https://arxiv.org/abs/2605.15980</link>
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<link>https://arxiv.org/abs/2605.16893</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15980.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoxuan He, Siming Fu, Zeyue Xue, Weijie Wang, Ruizhe He, Yuming Li, Dacheng Yin, Shuai Dong, Haoyang Huang, Hongfa Wang, Nan Duan, Bohan Zhuang</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Group Relative Policy Optimization has emerged as essential for aligning video diffusion models with human preferences, but faces a critical computational bottleneck: training a 14B parametered model typically demands hundreds of GPU days per experiment. Existing efficiency methods reduce costs through sliding window subsampling training timesteps, but fundamentally compromise optimization, exhibiting severe instability and failing to reach full trajectory performance. We present Flash-GRPO, a single-step training framework that outperforms full trajectory training in alignment quality under low computational budgets while substantially improving training efficiency. Flash-GRPO addresses two critical challenges: iso-temporal grouping eliminates timestep-confounded variance by enforcing prompt-wise temporal consistency, decoupling policy performance from timestep difficulty; temporal gradient rectification neutralizes the time-dependent scaling factor that causes vastly inconsistent gradient magnitudes across timesteps. Experiments on 1.3B to 14B parameter models validate Flash-GRPO's effectiveness, demonstrating substantial training acceleration with consistent stability and state-of-the-art alignment quality.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16893.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuwen Qu, Wenhui Dong, Chenyang Si, Caifeng Shan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Recent studies introduce conditional memory modules that decouple knowledge storage from neural computation, enabling more direct knowledge access. Compared to MoE, which relies on dynamic computation paths, explicit lookup provides a more efficient knowledge retrieval mechanism. However, these approaches still depend on learned memory embeddings, requiring additional training and limiting flexibility. To address this, we propose N-gram Memory (NGM), a training-free, plug-and-play module composed of a Causal N-Gram Encoder and a Cosine-Gated Memory Injector. The Causal N-Gram Encoder directly averages the pretrained token embeddings of the backbone model to construct N-gram representations, thereby eliminating the need to train separate N-gram embeddings from scratch. This design requires neither an additional memory table nor a retrieval pipeline. The Cosine-Gated Memory Injector then uses a non-parametric cosine gate with ReLU to modulate the retrieved embeddings into the contextual representations. We evaluate NGM on the Qwen3 series from 0.6B to 14B across eight benchmarks. NGM improves average performance by 0.5 to 1.2 points, with particularly clear gains on code generation and knowledge-intensive tasks (e.g., +3.0 on LiveCodeBench and +3.03 on GPQA for Qwen3-14B). Moreover, NGM also improves performance in multimodal benchmarks (e.g., MMStar +1.53 on Qwen3-VL-2B).</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15980</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16893</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCo</title>
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<title>MixSD: Mixed Contextual Self-Distillation for Knowledge Injection</title>
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<link>https://arxiv.org/abs/2605.16257</link>
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<link>https://arxiv.org/abs/2605.16865</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanwen Wang, Weizhi Zhao, Xiangyu Wang, Siyuan Huang, He Lin, Boyuan Zheng, Rongtao Xu, Gang Wang, Yao Mu, He Wang, Lue Fan, Hongsheng Li, Zhaoxiang Zhang, Tieniu Tan</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Achieving human-level manipulation requires dexterous robotic hands capable of complex object interactions. Advancing such capabilities further demands standardized benchmarks for systematic evaluation. However, existing dexterous benchmarks lack tasks that reflect the unique manipulation capabilities of dexterous hands over parallel grippers, as well as comprehensive evaluation pipelines. In this paper, we present DexJoCo, a benchmark and toolkit for task-oriented dexterous manipulation, comprising 11 functionally grounded tasks that evaluate tool-use, bimanual coordination, long-horizon execution, and reasoning. We develop a low-cost data collection system and collect 1.1K trajectories across these tasks, with support for domain randomization to assess robustness. We benchmark modern models under diverse settings, including visual and dynamics randomization, multi-task training, and action-head adaptation. Through extensive empirical analysis, we identify several important insights and common limitations of current policies in dexterous manipulation, highlighting key challenges for future research in dexterous hand robot learning. Project page available at: https://dexjoco.github.io</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16865.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiarui Liu, Lechen Zhang, Yongjin Yang, Yinghui He, Yingheng Wang, Weihao Xuan, Zhijing Jin, Mona Diab</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Supervised fine-tuning (SFT) is widely used to inject new knowledge into language models, but it often degrades pretrained capabilities such as reasoning and general-domain performance. We argue this forgetting arises because fine-tuning targets from humans or external systems diverge from the model's autoregressive distribution, forcing the optimizer to imitate low-probability token sequences. To address this problem, we propose MixSD, a simple external-teacher-free method for distribution-aligned knowledge injection. Instead of training on fixed targets, MixSD constructs supervision dynamically by mixing tokens from two conditionals of the base model itself: an expert conditional that observes the injected fact in context, and a naive conditional that reflects the model's original prior. The resulting supervision sequences preserve the factual learning signal while remaining substantially closer to the base model's distribution. We evaluate MixSD on two synthetic corpora that we construct to study factual recall and arithmetic function acquisition in a controlled setting, together with established benchmarks for open-domain factual question answering and knowledge editing. Across multiple model scales and settings, MixSD consistently achieves a better memorization-retention trade-off compared to SFT and on-policy self distillation baselines, retaining up to 100% of the base model's held-out capability while maintaining near-perfect training accuracy, whereas standard SFT retains as little as 1%. We further show that MixSD produces substantially lower-NLL supervision targets under the base model and reduces harmful movement along Fisher-sensitive parameter directions. These results suggest that aligning supervision with the model's native generation distribution is a simple and effective principle for knowledge injection that mitigates catastrophic forgetting.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16257</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16865</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization</title>
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<title>CompactAttention: Accelerating Chunked Prefill with Block-Union KV Selection</title>
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<link>https://arxiv.org/abs/2605.15824</link>
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<link>https://arxiv.org/abs/2605.16839</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15824.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quanjian Song, Yefeng Shen, Mengting Chen, Hao Sun, Jinsong Lan, Xiaoyong Zhu, Bo Zheng, Liujuan Cao</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Human-centric video customization, particularly at the garment level, has shown significant commercial value. However, existing approaches cannot support low-latency and interactive garment control, which is crucial for applications such as e-commerce and content creation. This paper studies how to achieve interactive multi-garment video customization while preserving motion coherence using only single-garment video data. We present FashionChameleon, a real-time and interactive framework for human-garment customization in autoregressive video generation, where users can interactively switch garment during generation. FashionChameleon consists of three key techniques: (i) Instead of training on multi-garment video data, we train a Teacher Model with In-Context Learning on a single reference-garment pair. By retaining the image-to-video training paradigm while enforcing a mismatch between the reference and garment image, the model is encouraged to implicitly preserve coherence during single-garment switching. (ii) To achieve consistency and efficiency during generation, we introduce Streaming Distillation with In-Context Learning, which fine-tunes the model with in-context teacher forcing and improves extrapolation consistency via gradient-reweighted distribution matching distillation. (iii) To extend the model for interactive multi-garment video customization, we propose Training-Free KV Cache Rescheduling, which includes garment KV refresh, historical KV withdraw, and reference KV disentangle to achieve garment switching while preserving motion coherence. Our FashionChameleon uniquely supports interactive customization and consistent long-video extrapolation, while achieving real-time generation at 23.8 FPS on a single GPU, 30-180times faster than existing baselines.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16839.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiwon Song, Dongwon Jo, Beomseok Kang, Jae-Joon Kim</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Chunked prefill has become a widely adopted serving strategy for long-context large language models, but efficient attention computation in this regime remains challenging. Existing sparse attention methods are primarily designed for one-shot prefill and do not translate efficiently to chunked prefill: block-sparse kernels lose efficiency when the query length is limited by the chunk size, while fine-grained pattern search becomes costly when repeated over the accumulated KV cache at every chunk. QUOKA, a recent method that directly targets chunked prefill, avoids sparse-kernel overhead but relies on query-subsampled, token-level KV selection, which can miss query-specific KV entries and introduce explicit KV-copy overhead. To address these limitations, we propose CompactAttention, a chunked-prefill attention mechanism based on Block-Union KV Selection. CompactAttention treats 2D block-sparse masks as KV-selection signals rather than direct sparse-kernel execution plans, and converts them into GQA-aware per-group KV block tables through Q-block union and intra-group union. This construction produces the minimal block tables that preserve all KV blocks selected by the input masks under paged execution constraints, enabling selected KV blocks to be accessed in place without explicit KV compaction. On LLaMA-3.1-8B-Instruct, CompactAttention maintains accuracy close to dense attention on the RULER benchmark while delivering up to 2.72times attention speedup at 128K context length under chunked prefill.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15824</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16839</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>A2RBench: An Automatic Paradigm for Formally Verifiable Abstract Reasoning Benchmark Generation</title>
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<link>https://arxiv.org/abs/2605.17278</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingchuan Ma, Yuexiao Ma, Yongkang Xie, Tianyu Xie, Xiawu Zheng, Rongrong Ji</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Abstract reasoning ability reflects the intelligence and generalization capacity of LLMs to extract and apply abstract rules. However, accurately measuring this ability remains challenging: existing benchmarks either rely on expensive manual annotation, limiting their scale, or risk measuring memorization rather than genuine reasoning. To address this, we introduce an automated pipeline named A2RBench, encompassing generation, expansion, evaluation, and analysis. Specifically, in the generation stage, LLMs create diverse tasks demanding genuine reasoning; in the expansion stage, LLMs reuse validated rules and expand new input spaces to generate task variations, achieving scaling. However, such a process may cause hallucinations. To eliminate it, we further establish a theoretical framework and prove that programmatic verification--testing whether the inverse operation perfectly reverses the forward operation (cycle consistency)--guarantees a unique solution. Through extensive evaluations on mainstream LLMs, we find: (1) Current LLMs exhibit fundamental deficiencies in abstract reasoning, with top models significantly underperforming humans on a representative subset (39.8% vs. 68.5%). (2) Current LLMs fall far short of 2D and 1D in the complexity of generated 3D tasks, revealing their lack of understanding of high-dimensional tasks. (3) Counterintuitively, inputs with higher information complexity can simplify the reasoning process.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17278</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>Agent Bazaar: Enabling Economic Alignment in Multi-Agent Marketplaces</title>
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<link>https://arxiv.org/abs/2605.17698</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17698.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seth Karten, Cameron Crow, Chi Jin</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The deployment of Large Language Models (LLMs) as autonomous economic agents introduces systemic risks that extend beyond individual capability failures. As agents transition to directly interacting with marketplaces, their collective behavior can amplify volatility and mask deception at scale. We introduce the Agent Bazaar, a multi-agent simulation framework for evaluating Economic Alignment, the capacity of agentic systems to preserve market stability and integrity. We identify two failure modes: (1) Algorithmic Instability in a B2C market ("The Crash"), where firms amplify price volatility until the market collapses, and (2) Sybil Deception in a C2C market ("The Lemon Market"), where a single deceptive agent controlling multiple coordinated seller identities floods the market with fraudulent listings, eroding trust and consumer welfare. We evaluate frontier and open-weight models across both scenarios and find that models largely fail to self-regulate, with failure severity varying by model rather than by size. We propose economically aligned harnesses, Stabilizing Firms and Skeptical Guardians, that improve outcomes but remain fragile under harder market conditions. To close this gap, we train agents with REINFORCE++ using an adaptive curriculum, producing a 9B model that outperforms all evaluated frontier and open-weight models. We propose the Economic Alignment Score (EAS), a 4-component scalar metric aggregating stability, integrity, welfare, and profitability, enabling direct cross-model comparison. Our results show that economic alignment is orthogonal to general capability and can be directly trained with targeted RL.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17698</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>From Runnable to Shippable: Multi-Agent Test-Driven Development for Generating Full-Stack Web Applications from Requirements</title>
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||||||
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<link>https://arxiv.org/abs/2605.17242</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17242.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Wan, Tingshuo Liang, Jiakai Xu, Jingyu Xiao, Yintong Huo, Michael R Lyu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Coding agents can generate web applications from natural-language descriptions, yet a recent benchmark study shows that generated applications fail to meet functional requirements in over 70% of cases. The core difficulty is that web correctness cannot be assessed from source files or terminal output: the application must be deployed, exercised through simulated browser interactions, and failures must be translated into actionable repair signals -- steps that current agents cannot perform without human mediation. We present TDDev, a framework that automates this closed loop through three stages: (1) converting high-level requirements into structured acceptance tests before any code is written, (2) deploying the application and validating it through browser-based interaction simulation, and (3) translating browser-observed failures into structured repair reports for the coding agent. Enabled by TDDev, we conduct the first controlled empirical study of Test-driven development (TDD) strategies for web application generation, comparing four development protocols across two coding agents, two backbone models, and two benchmarks. TDD infrastructure consistently improves generation quality by 34--48 percentage points over a no-TDD baseline. The central finding is that the optimal protocol depends on the model's generation style: models that build applications holistically benefit most from agentic enforcement, while models that extend code conservatively benefit from incremental enforcement. Mismatching protocol to generation style eliminates the TDD benefit entirely while multiplying token cost up to 25-fold. A user study confirms that TDDev reduces manual developer intervention to zero, shifting the workload from continuous prompt engineering to autonomous, feedback-driven refinement.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17242</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>LiteFrame: Efficient Vision Encoders Unlock Frame Scaling in Video LLMs</title>
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||||||
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<link>https://arxiv.org/abs/2605.17260</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17260.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jihwan Kim, Nikhil Parthasarathy, Danfeng Qin, Junhwa Hur, Deqing Sun, Bohyung Han, Ming-Hsuan Yang, Boqing Gong</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> The fundamental challenge in scaling Video Large Language Models (Video LLMs) to long-form video lies in managing the explosion of visual-token context length. Existing strategies predominantly focus on "post-hoc" token reduction -- reducing visual tokens after feature extraction to alleviate the LLM's computational overhead. While these methods effectively reduce the number of visual tokens, we observe that the primary latency bottleneck then shifts from the LLM to the expensive per-frame processing of the vision encoder. To address this, we introduce LiteFrame, a strong, yet highly efficient video encoder backbone for Video LLMs. To train LiteFrame, we propose Compressed Token Distillation (CTD), a novel training framework that teaches a compact student vision encoder to directly predict information-dense, spatio-temporally compressed representations produced by a large teacher vision model, effectively bypassing redundant computation. When coupled with further Language Model Adaptation (LMA), this approach results in a new latency-accuracy Pareto frontier -- compared with InternVL3-8B, LiteFrame provides a 35% reduction in end-to-end latency while processing 8times more frames and improves average video understanding accuracy across multiple benchmarks. Our results demonstrate a new potential path to unlocking longer-form video understanding under fixed compute budgets.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17260</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>Stop When Reasoning Converges: Semantic-Preserving Early Exit for Reasoning Models</title>
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<link>https://arxiv.org/abs/2605.17672</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17672.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dehai Min, Giovanni Vaccarino, Huiyi Chen, Yongliang Wu, Gal Yona, Lu Cheng</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Large Reasoning Models (LRMs) achieve strong performance by generating long chains of thought (CoT), but often overthink, continuing to reason after a solution has already stabilized and thereby wasting tokens and increasing latency. Existing inference-time early-exit methods rely primarily on answer-level signals, such as confidence or trial-answer consistency, to decide when to stop. However, these signals mainly reflect answer readiness rather than reasoning convergence: they may trigger before the model has finished exploring or self-correcting, causing premature exits that can degrade final-answer accuracy and leave the retained reasoning chain semantically incomplete. We identify reasoning-level semantic redundancy as a complementary signal for semantic-preserving early exit: when successive steps no longer add novel progress and instead revisit established conclusions, the reasoning trajectory has likely converged. Building on this insight, we propose PUMA, a plug-and-play framework that combines a lightweight Redundancy Detector with answer-level verification. The detector flags semantically redundant candidate exits, while verification confirms whether stopping is safe, allowing PUMA to remove redundant continuation while preserving both answer accuracy and a coherent reasoning prefix. Across five LRMs and five challenging reasoning benchmarks, PUMA achieves 26.2% average token reduction while preserving accuracy and retained CoT quality. Additional experiments on code generation, zero-shot vision-language reasoning, and learned stopping-policy internalization further demonstrate that reasoning-level redundancy is a robust, transferable, and learnable signal for efficient reasoning. Our code is available at https://github.com/giovanni-vaccarino/PUMA.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17672</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>OProver: A Unified Framework for Agentic Formal Theorem Proving</title>
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<link>https://arxiv.org/abs/2605.17283</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17283.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> David Ma, Kaijing Ma, Shawn Guo, Yunfeng Shi, Enduo Zhao, Jiajun Shi, Zhaoxiang Zhang, Gavin Cheung, Jiaheng Liu, Zili Wang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Recent progress in formal theorem proving has benefited from large-scale proof generation and verifier-aware training, but agentic proving is rarely integrated into prover training, appearing only at inference time. We present OProver, a unified framework for agentic formal theorem proving in Lean 4, in which failed proof attempts are iteratively revised using retrieved compiler verified proofs and Lean compiler feedback. OProver is trained through continued pretraining followed by iterative post-training: each iteration runs agentic proving, indexes newly verified proofs into OProofs and the retrieval memory, uses repair trajectories as SFT data, and uses unresolved hard cases for RL. OProofs is built from public Lean resources, large-scale proof synthesis, and agentic proving traces, containing 1.77M Lean statements, 6.86M compiler-verified proofs, and serialized trajectories with retrieved context, failed attempts, feedback, and repairs. Across five benchmarks, OProver-32B attains the best Pass@32 on MiniF2F (93.3%), ProverBench (58.2%), and PutnamBench (11.3%), and ranks second on MathOlympiad (22.8%) and ProofNet (33.2%) more top placements than any prior open-weight whole-proof prover.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17283</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>Monitoring the Internal Monologue: Probe Trajectories Reveal Reasoning Dynamics</title>
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<link>https://arxiv.org/abs/2605.18549</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18549.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maciej Chrabąszcz, Aleksander Szymczyk, Marcin Sendera, Tomasz Trzciński, Sebastian Cygert</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large Reasoning Models (LRMs) introduce new opportunities for safety monitoring through their Chain of Thought (CoT) reasoning. However, CoT is not always faithful to the model's final output, undermining its reliability as a monitoring tool. To address this, we investigate the hidden representations of LRMs to determine whether future behavior can be predicted from prompt and CoT representations. By evaluating a probe at each generated token, we construct a probe trajectory, the continuous evolution of a concept's probability across the reasoning process. We find that future model behavior is more distinguishable when examined over the full trajectory than from a single static prediction. To characterize these temporal dynamics, we extract signal-processing features that capture volatility, trend, and steady-state behavior, significantly improving the separation of future model states. We also present two methodological insights. First, template-based training data achieves near-parity with dynamically generated model responses, eliminating the need for a costly initial inference and labeling. Second, the choice of pooling operation is critical: average-pooling and last-token methods collapse to near-random performance, while max-pooling achieves up to 95% AUROC and yields stable probe trajectories. Using four datasets and four reasoning models across the domains of safety and mathematics, we demonstrate that trajectory features encode task-specific dynamics that improve outcome separability. These findings establish probe trajectories as a complementary framework for monitoring LRM behavior. Warning: This article contains potentially harmful content.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18549</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>SCICONVBENCH: Benchmarking LLMs on Multi-Turn Clarification for Task Formulation in Computational Science</title>
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<link>https://arxiv.org/abs/2605.18630</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18630.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nithin Somasekharan, Youssef Hassan, Shiyao Lin, Gihan Panapitiya, Patrick Emami, Anurag Acharya, Sameera Horawalavithana, Shaowu Pan</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large Language Models (LLMs) are increasingly deployed as scientific AI as- sistants, and a growing body of benchmarks evaluates their capabilities across knowledge retrieval, reasoning, code generation, and tool use. These evaluations, however, typically assume the scientific problem is already well-posed, whereas practical scientific assistance often begins with an ill-posed user request that must be refined through dialogue before any computation, analysis, or experiment can be carried out reliably. We introduce SCICONVBENCH, a benchmark for multi- turn clarification in scientific task formulation across four computational science problem domains: fluid mechanics, solid mechanics, materials science, and par- tial differential equations (PDEs). SCICONVBENCH targets two complementary capabilities: eliciting missing information (disambiguation) and detecting and correcting erroneous requests containing internally contradictory information (in- consistency resolution). Our benchmark pairs a structured task ontology with a rubric-based evaluation framework, enabling systematic measurement of LLM per- formance across three dimensions: clarification behavior, conversational grounding, and final-specification fidelity. Current frontier models perform relatively well on inconsistency resolution, but even the best model resolves only 52.7% of the disambiguation cases in fluid mechanics. We further find that frontier LLMs fre- quently make silent assumptions and perform implicit specification repairs that are not grounded in the conversation with users. SCICONVBENCH establishes a foundation for evaluating the upstream conversational reasoning that a reliable computational science assistant requires. The code and data can be found at https://github.com/csml-rpi/SciConvBench.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18630</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>OSCAR: Offline Spectral Covariance-Aware Rotation for 2-bit KV Cache Quantization</title>
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<link>https://arxiv.org/abs/2605.17757</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17757.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongzhu Zhou, Donglin Zhuang, Jisen Li, Ziyan Chen, Shuaiwen Leon Song, Ben Athiwaratkun, Xiaoxia Wu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> INT2 KV-cache quantization is attractive for long-context LLM serving, but it remains difficult to make both accurate and deployable. Simple rotations such as Hadamard transforms reduce outliers, but still degrade at INT2 because they are not aligned with downstream attention. We propose OSCAR, an Ultra-low-bit KV Cache quantization method that estimates attention-aware covariance structures offline and uses them to derive fixed rotations and clipping thresholds for quantization. In this way, it aligns KV quantization with the covariance structures that attention actually consumes. More importantly, we not only provide theoretical justification but also develop a fully deployable OSCAR system with a custom INT2 attention kernel that remains compatible with paged KV-cache serving and fused kernel pipelines, enabling seamless integration into modern LLM serving frameworks such as SGLang and vLLM. We evaluate our methods on recent reasoning models with reasoning traces of up to 32k tokens across 5 tasks. On Qwen3-4B-Thinking-2507 and Qwen3-8B, OSCAR reduces the BF16 accuracy gap to 3.78 and 1.42 points, respectively, while naive rotation INT2 collapses to nearly zero. We further scale OSCAR to Qwen3-32B and GLM-4.7 (358B params), where it remains effectively on par with BF16. On long context - RULER-NIAH up to 128K, OSCAR remains robust on both Qwen3 models, while naive rotation INT2 collapses. System-wise, OSCAR reduces KV-cache memory by approximately 8x, improves throughput by up to 7x at large batch sizes under the same memory budget, and accelerates batch-size-1 decoding by up to 3x over BF16 due to reduced memory bandwidth overhead.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17757</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>SNLP: Layer-Parallel Inference via Structured Newton Corrections</title>
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<link>https://arxiv.org/abs/2605.17842</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17842.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ligong Han, Kai Xu, Hao Wang, Akash Srivastava</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Autoregressive language models execute Transformer layers sequentially, creating a latency bottleneck that is not removed by conventional tensor or pipeline parallelism. We study whether this layerwise dependency can be relaxed by treating the hidden-state trace across layers as the solution of a nonlinear residual equation and solving it with parallel Newton-style updates. While this view is principled, exact Newton corrections require expensive Jacobian-vector products and naive fixed-point iterations are unstable on trained Transformers. We introduce Structured Newton Layer Parallelism (SNLP), a training and inference framework that replaces exact layer Jacobians with cheap architecture-induced surrogate dynamics. In residual Transformers, this yields Identity Newton (IDN), where the correction reduces to a prefix-sum-like update; in mHC-style architectures, HC Newton (HCN) uses the model's residual mixing matrix. We further introduce SNLP-aware regularization, which trains models to make one or a few structured Newton iterations accurately approximate the sequential forward. Experiments on nanochat-scale Transformers show that SNLP regularization improves layer-parallel compatibility and can also improve standard sequential perplexity, reducing baseline PPL by 4.7%-23.4%. At inference time, SNLP combined with layer fusion and chunkwise decomposition achieves practical wall-clock speedups: on a 0.5B Nanochat model, it reaches 2.3x speedup while still improving PPL by 6.1%. These results suggest that layer-parallel inference is not merely a numerical approximation to sequential execution, but can act as a useful solver-induced inference bias. We also characterize limitations: off-the-shelf pretrained models are less amenable to this procedure, and exact convergence recovers the sequential computation rather than providing monotonic inference-time scaling.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17842</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models</title>
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<link>https://arxiv.org/abs/2605.18601</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18601.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangwen Zhu, Qianyu Peng, Zhao Pu, Zhilei Shu, Xiangrui Ke, Zhaohu Xing, Zizhao Tong, Zeqing Wang, Xinyu Cui, Huangji Wang, Jian Zhao, Yeying Jin, Fan Cheng, Ruili Feng</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace this gap to the action interface: standard control protocols (e.g. animation IDs, device inputs, scene-level captions) bind action semantics to specific entities or engines at design time. We propose natural language as the interface to unlock expressiveness that no prior interface can achieve, and we present Incantation, the first interactive video world model with per-latent-frame (0.25 s) natural-language conditioning that supports simultaneous multi-entity control and concept-level cross-entity transfer beyond any fixed rendering pipeline. We pair a pretrained bidirectional video backbone with frame-local text cross-attention, and enable real-time long-horizon streaming through ODE-initialized Self-Forcing distillation with a RoPE-decoupled sliding KV-cache. We surpass the Action-Index baseline on cross-entity transfer (89% vs. 43%) and out-of-vocabulary prompts (90% vs. 0%), and our 2-step student sustains 19.7 FPS at 480p with stable FVD over 2-hour rollouts. We further apply the same architecture and training recipe to The King of Fighters, changing only the per-entity action vocabulary slots. We have released a preview subset of the Incantation dataset at https://huggingface.co/datasets/zhush/incantation-elden-ring-scenes, containing manually collected Elden Ring player-boss combat clips with structured action-oriented metadata. Larger-scale Elden Ring and KOF data will be released with the full project.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18601</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Evaluating Cognitive Age Alignment in Interactive AI Agents</title>
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<link>https://arxiv.org/abs/2605.17894</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17894.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Shen, Jiawen Zhang, Jian Xu, Junho Kim, Ismini Lourentzou, Xu Cao, Meihuan Huang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> While agentic AI and its core multimodal large language models (MLLMs) have demonstrated remarkable promise in language and visual reasoning across domains ranging from daily life to advanced scientific research, a profound gap remains between artificial and human intelligence. Despite the integration of powerful tools and advanced MLLMs, state-of-the-art AI agents frequently fail at foundational, seemingly simple tasks that a child can resolve with ease. Inspired by the Wechsler Intelligence Scale for Children (WISC), we introduce ChildAgentEval, the first psychometrically grounded interactive benchmark for evaluating cognitive age alignment in MLLM-based agents. ChildAgentEval systematically compares the reasoning performance of various MLLM-based interactive agents against age-specific human developmental stages, exposing where current agentic AI systems can and cannot simulate age-specific cognitive behavior.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17894</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>DexHoldem: Playing Texas Hold'em with Dexterous Embodied System</title>
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<link>https://arxiv.org/abs/2605.18727</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feng Chen, Tianzhe Chu, Li Sun, Pei Zhou, Zhuxiu Xu, Shenghua Gao, Yuexiang Zhai, Yanchao Yang, Yi Ma</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, π_{0.5} obtains the highest task completion rate (61.2%), while π_{0.5} and π_0 tie on scene-preserving success rate (47.5%). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy (34.3%), while GPT 5.5 obtains the best average field-wise accuracy (66.8%), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18727</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Symmetry-Compatible Principle for Optimizer Design: Embeddings, LM Heads, SwiGLU MLPs, and MoE Routers</title>
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||||||
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<link>https://arxiv.org/abs/2605.18106</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18106.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tim Tsz-Kit Lau, Weijie Su</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> A striking geometric disparity has long persisted in the practice of deep learning. While modern neural network architectures naturally exhibit rich symmetry and equivariance properties, popular optimizers such as Adam and its variants operate inherently coordinate-wise, rendering them unable to respect the equivariance structures of the parameter space. We address this disparity by introducing a symmetry-compatible principle for optimizer design: the gradient update rule should be equivariant under the symmetry group acting on the corresponding weight block. Following this principle, we first provide a unified perspective on bi-orthogonally equivariant updates for general matrix layers, as employed by stochastic spectral descent, Muon, Scion, and polar gradient methods. More importantly, by moving from orthogonal groups to permutation and shared-shift symmetries, we derive symmetry-compatible optimizers for parameter blocks whose symmetries differ from those of general matrix layers: embedding and LM head matrices, SwiGLU MLP projections, and MoE router matrices. These constructions include one-sided spectral, row-norm, hybrid row-norm/spectral, row-aware, column-aware, centered row-norm, and left-spectral updates. They yield an end-to-end layerwise optimizer stack in which each major matrix-valued parameter class is assigned an update whose equivariance matches its symmetry group. We corroborate this principle through pre-training experiments on dense and sparse MoE language models, including Qwen3-0.6B-style, Gemma 3 1B-style, OLMoE-1B-7B-style, and downsized gpt-oss architectures. Across these experiments, symmetry-compatible updates consistently improve final validation loss, and in several cases training stability, over corresponding AdamW updates.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18106</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>SafeDiffusion-R1: Online Reward Steering for Safe Diffusion Post-Training</title>
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<link>https://arxiv.org/abs/2605.18719</link>
|
||||||
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18719.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Komal Kumar, Ankan Deria, Abhishek Basu, Fahad Shamshad, Hisham Cholakkal, Karthik Nandakumar</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Diffusion models have been widely studied for removing unsafe content learned during pre-training. Existing methods require expensive supervised data, either unsafe-text paired with safe-image groundtruth or negative/positive image pairs, making them impractical to scale. Furthermore, offline reinforcement learning and supervised fine-tuning approaches that generate synthetic data offline suffer from catastrophic forgetting, degrading generation quality. We propose a novel online reinforcement learning framework that addresses both data scarcity and model degradation through post-training with Group Relative Policy Optimization (GRPO) on both negative and positive text prompts. To eliminate the need for fine-tuning specialized safe/unsafe reward models, we introduce a steering reward mechanism that exploits an inherent property of CLIP embeddings: steering text representations toward positive safety directions and away from negative ones in the embedding space. Our online-policy approach enables the model to learn from diverse prompts, including explicit unsafe content, without catastrophic forgetting. Extensive experiments demonstrate that our method reduces inappropriate content to 18.07\% (vs. 48.9\% for SD v1.4) and nudity detections to 15 (vs. 646 baseline) while improving compositional generation quality from 42.08\% to 47.83\% on GenEval. Remarkably, these safety gains generalize to out-of-domain unsafe prompts across seven harm categories, achieving state-of-the-art performance without supervised paired data or reward tuning. Github: https://github.com/MAXNORM8650/SafeDiffusion-R1.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18719</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Actionable World Representation</title>
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<link>https://arxiv.org/abs/2605.18743</link>
|
||||||
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18743.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kunqi Xu, Jitao Li, Jianglong Ye, Tianshu Tang, Isabella Liu, Sifei Liu, Xueyan Zou</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within the scope of physical world model, objects are the fundamental primitives that constitute physical reality. From humans to computers, nearly everything we interact with is an object. These objects are rarely static; they are actionable entities with varying states determined by their intrinsic properties. While current methods approach object action states either via video generation or dynamic scene reconstruction, none explicitly model this basic element in a unified, principled way to build an actionable object representation. We propose WorldString, a neural architecture capable of modeling the state manifold of real-world objects by learning directly from point clouds or RGB-D video streams. Serving as a versatile digital twin, it acts as a foundational building block for physical world models; thus, we name it WorldString. Sweetly, its fully differentiable structure seamlessly enables future integration with policy learning and neural dynamics.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18743</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<item>
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<title>MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents</title>
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<link>https://arxiv.org/abs/2605.18652</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18652.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyun Zeng, Hang Hua, Bocheng Zou, Mu Cai, Rogerio Feris, Jiebo Luo</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent GUI agents have made substantial progress in visual grounding and action prediction, yet they remain brittle in long-horizon tasks that require maintaining task state across many interface transitions. Existing agents typically rely on raw history replay or text-only memory, which either overwhelms the model with redundant screenshots or discards localized visual evidence needed for future decisions. To address these limitations, we introduce MementoGUI, a plug-in agentic memory framework that equips MLLM-based GUI agents with MementoCore, a learned controller for online memory selection, compression, and retrieval. Rather than treating interaction history as a fixed context, MementoGUI formulates long-horizon GUI control as an online memory-control problem: working memory selectively preserves task-relevant interface events with textual summaries and ROI-level visual evidence, while episodic memory retrieves reusable past trajectories through learned relevance selection. MementoCore modularizes memory control into specialized operators for step processing, memory compression, episodic writing, and episodic selection, enabling plug-in memory augmentation without finetuning the GUI agent backbone. We further develop a scalable data curation pipeline that converts computer-use trajectories into memory-controller training data, introduce MementoGUI-Bench for evaluating long-horizon decision-making in GUI agents, and design MLLM-based metrics for semantic action matching, task progress, and memory consistency. Experiments on GUI-Odyssey, MM-Mind2Web, and MementoGUI-Bench show that MementoGUI consistently improves GUI agents over no-history, history-replay, and text-only memory baselines, with larger MementoCore backbones further strengthening memory-augmented GUI control.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18652</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>WavFlow: Audio Generation in Waveform Space</title>
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<link>https://arxiv.org/abs/2605.18749</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18749.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feiyan Zhou, Luyuan Wang, Shoufa Chen, Zhe Wang, Zhiheng Liu, Yuren Cong, Xiaohui Zhang, Fanny Yang, Belinda Zeng</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Modern audio generation predominantly relies on latent-space compression, introducing additional complexity and potential information loss. In this work, we challenge this paradigm with WavFlow, a framework that generates high-fidelity audio directly in raw waveform space without intermediate representations. To overcome the inherent difficulties of modeling high-dimensional and low-energy signals, we reshape audio into 2D token grids through waveform patchify and introduce amplitude lifting to align signal scales, enabling stable optimization via direct x-prediction in flow matching. To capture complex semantic alignment and temporal synchronization, we leverage an automated data pipeline to curate 5 million high-quality video-text-audio triplets, allowing the model to learn fine-grained acoustic patterns from scratch. Experimental results show that WavFlow achieves competitive performance on the video-to-audio benchmark VGGSound (FD_PaSST: 59.98, IS_PANNs: 17.40, DeSync: 0.44) and the text-to-audio benchmark AudioCaps (FD_PANNs: 10.63, IS_PANNs: 12.62), matching or exceeding the performance of established latent-based methods. Our work demonstrates that intermediate compression is not a prerequisite for high-quality synthesis, offering a simpler and more scalable alternative for multimodal audio generation.</p></description>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents</title>
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<link>https://arxiv.org/abs/2605.17933</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17933.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pan Wang, Yihao Hu, Xiujin Liu, Jingchu Yang, Hang Wang, Zhihao Wen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Vision-language model (VLM) agents increasingly rely on memory-augmented reinforcement learning to reuse experience across long-horizon tasks, yet most existing frameworks store memory as text and depend on proprietary teacher models to summarize or refine it. This design is poorly matched to spatial decision making: geometric priors are compressed into lossy language, and sparse interaction is often supervised through delayed textual feedback rather than dense visually grounded signals. We argue that reusable experience for VLM agents should remain visually grounded. Based on this insight, we propose AtlasVA, a teacher-free visual skill memory framework that organizes memory into three complementary layers: spatial heatmaps, visual exemplars, and symbolic text skills. AtlasVA further evolves danger and affinity atlases directly from trajectory statistics and lightweight grid heuristics, and reuses these self-evolving atlases as potential-based shaping rewards for reinforcement learning. This unifies perception, memory, and optimization without external LLM supervision. Experiments on Sokoban, FrozenLake, 3D embodied navigation, and 3D robotic manipulation benchmarks show that AtlasVA consistently outperforms text-centric memory baselines and competitive VLM agents, with especially strong gains on spatially intensive tasks. Homepage: https://wangpan-ustc.github.io/AtlasvaWeb</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17933</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>StableVLA: Towards Robust Vision-Language-Action Models without Extra Data</title>
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<link>https://arxiv.org/abs/2605.18287</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18287.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiyang Fu, Chubin Zhang, Shukai Gong, Yufan Deng, Kaiwei Sun, Qiyang Min, Qibin Hou, Yansong Tang, Jianan Wang, Daquan Zhou</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> It is infeasible to encompass all possible disturbances within the training dataset. This raises a critical question regarding the robustness of Vision-Language-Action (VLA) models when encountering unseen real-world visual disturbances, particularly under imperfect visual conditions. In this work, we conduct a systematic study based on recent state-of-the-art VLA models and reveal a significant performance drop when visual disturbances absent from the training data are introduced. To mitigate this issue, we propose a lightweight adapter module grounded in information theory, termed the Information Bottleneck Adapter (IB-Adapter), which selectively filters potential noise from visual inputs. Without requiring any extra data or augmentation strategies, IB-Adapter consistently improves over the baseline by an average of 30%, while adding fewer than 10M parameters, demonstrating notable efficiency and effectiveness. Furthermore, even with a 14x smaller backbone (0.5B parameters) and no pre-training on the Open X-Embodiment dataset, our model StableVLA achieves robustness competitive with 7B-scale state-of-the-art VLAs. With negligible parameter overhead (<10M), our approach maintains accuracy on long-horizon tasks and surpasses OpenPi under both synthetic and physical visual corruptions.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18287</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Post-Trained MoE Can Skip Half Experts via Self-Distillation</title>
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<link>https://arxiv.org/abs/2605.18643</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingtai Lv, Li Sheng, Kaiyan Zhang, Yichen You, Siyan Gao, Xueheng Luo, Yuxin Zuo, Yuchen Fan, Junlin Yang, Ganqu Cui, Bingning Wang, Fan Yang, Youbang Sun, Ning Ding, Bowen Zhou</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Mixture-of-Experts (MoE) scales language models efficiently through sparse expert activation, and its dynamic variant further reduces computation by adjusting the activated experts in an input-dependent manner. Existing dynamic MoE methods usually rely on pre-training from scratch or task-specific adaptation, leaving the practical conversion of fully trained MoE underexplored. Enabling such adaptation would directly alleviate the inference costs by allowing easy tokens to bypass unnecessary expert during serving. This paper introduces Zero-Expert Self-Distillation Adaptation (ZEDA), a low-cost framework that transforms post-trained static MoE models into efficient dynamic ones. To stabilize this architectural conversion, ZEDA injects parameter-free zero-output experts into each MoE layer and adapts the augmented model through two-stage self-distillation, utilizing the original MoE as a frozen teacher and applying a group-level balancing loss. On Qwen3-30B-A3B and GLM-4.7-Flash across 11 benchmarks spanning math, code, and instruction following, ZEDA eliminates over 50% of expert FLOPs at marginal accuracy loss. It outperforms the strongest dynamic MoE baseline by 6.1 and 4.0 points on the two models, and delivers ~1.20times end-to-end inference speedup.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18643</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis</title>
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<link>https://arxiv.org/abs/2605.18451</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18451.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixuan Yang, Zhen Luo, Wanshui Gan, Jinkun Hao, Junru Lu, Jinghao Yan, Zhaoyang Lyu, Xudong Xu</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18451</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>AI for Auto-Research: Roadmap & User Guide</title>
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<link>https://arxiv.org/abs/2605.18661</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18661.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lingdong Kong, Xian Sun, Wei Chow, Linfeng Li, Kevin Qinghong Lin, Xuan Billy Zhang, Song Wang, Rong Li, Qing Wu, Wei Gao, Yingshuo Wang, Shaoyuan Xie, Jiachen Liu, Leigang Qu, Shijie Li, Lai Xing Ng, Benoit R. Cottereau, Ziwei Liu, Tat-Seng Chua, Wei Tsang Ooi</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> AI-assisted research is crossing a threshold: fully automated systems can now generate research papers for as little as $15, while long-horizon agents can execute experiments, draft manuscripts, and simulate critique with minimal human input. Yet this productivity frontier exposes a deeper integrity problem: under scientific pressure, even frontier LLMs still fabricate results, miss hidden errors, and fail to judge novelty reliably. Studying developments through April 2026, we present an end-to-end analysis of AI across the complete research lifecycle, organized into four epistemological phases: Creation (idea generation, literature review, coding & experiments, tables & figures), Writing (paper writing), Validation (peer review, rebuttal & revision), and Dissemination (posters, slides, videos, social media, project pages, and interactive agents). We identify a sharp, stage-dependent boundary between reliable assistance and unreliable autonomy: AI excels at structured, retrieval-grounded, and tool-mediated tasks, but remains fragile for genuinely novel ideas, research-level experiments, and scientific judgment. Generated ideas often degrade after implementation, research code lags far behind pattern-matching benchmarks, and end-to-end autonomous systems have not yet consistently reached major-venue acceptance standards. We further show that greater automation can obscure rather than eliminate failure modes, making human-governed collaboration the most credible deployment paradigm. Finally, we provide a structured taxonomy, benchmark suite, and tool inventory, cross-stage design principles, and a practitioner-oriented playbook, with resources maintained at our project page.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18661</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Lance: Unified Multimodal Modeling by Multi-Task Synergy</title>
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<link>https://arxiv.org/abs/2605.18678</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fengyi Fu, Mengqi Huang, Shaojin Wu, Yunsheng Jiang, Yufei Huo, Hao Li, Yinghang Song, Fei Ding, Jianzhu Guo, Qian He, Zheren Fu, Zhendong Mao, Yongdong Zhang</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> We present Lance, a lightweight native unified model supporting multimodal understanding, generation, and editing for both images and videos. Rather than relying on model capacity scaling or text-image-dominant designs, Lance explores a practical paradigm for unified multimodal modeling via collaborative multi-task training. It is grounded in two core principles: unified context modeling and decoupled capability pathways. Specifically, Lance is trained from scratch and employs a dual-stream mixture-of-experts architecture on shared interleaved multimodal sequences, enabling joint context learning while decoupling the pathways for understanding and generation. We further introduce modality-aware rotary positional encoding to mitigate interference among heterogeneous visual tokens and boost cross-task alignment. During training, Lance adopts a staged multi-task training paradigm with capability-oriented objectives and adaptive data scheduling to strengthen both semantic comprehension and visual generation performance. Experimental results demonstrate that Lance substantially outperforms existing open-source unified models in image and video generation, while retaining strong multimodal understanding capabilities. The homepage is available at https://lance-project.github.io.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18678</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation</title>
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<link>https://arxiv.org/abs/2605.18739</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yukang Chen, Luozhou Wang, Wei Huang, Shuai Yang, Bohan Zhang, Yicheng Xiao, Ruihang Chu, Weian Mao, Qixin Hu, Shaoteng Liu, Yuyang Zhao, Huizi Mao, Ying-Cong Chen, Enze Xie, Xiaojuan Qi, Song Han</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18739</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>SkillsVote: Lifecycle Governance of Agent Skills from Collection, Recommendation to Evolution</title>
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<link>https://arxiv.org/abs/2605.18401</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18401.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyi Liu, Haoyan Yang, Tao Jiang, Bo Tang, Feiyu Xiong, Zhiyu Li</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> Long-horizon LLM agents leave traces that could become reusable experience, but raw trajectories are noisy and hard to govern. We treat Agent Skills as an experience schema that couples executable scripts, with non-executable guidance on procedures. Yet open skill ecosystems contain redundant, uneven, environment-sensitive artifacts, and indiscriminate updates can pollute future context. We present SkillsVote, a lifecycle-governance framework for Agent Skills from collection and recommendation to evolution. SkillsVote profiles a million-scale open-source corpus for environment requirements, quality, and verifiability, then synthesizes tasks for verifiable skills. Before execution, SkillsVote performs agentic library search over structured skill library to expose instructional skill context. After execution, it decomposes trajectories into skill-linked subtasks, attributes outcomes to skill use, agent exploration, environment, and result signals, and admits only successful reusable discoveries to evidence-gated updates. In our evaluation, offline evolution improves GPT-5.2 on Terminal-Bench 2.0 by up to 7.9 pp, while online evolution improves SWE-Bench Pro by up to 2.6 pp. Overall, governed external skill libraries can improve frozen agents without model updates when systems control exposure, credit, and preservation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18401</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Code as Agent Harness</title>
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<link>https://arxiv.org/abs/2605.18747</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuying Ning, Katherine Tieu, Dongqi Fu, Tianxin Wei, Zihao Li, Yuanchen Bei, Jiaru Zou, Mengting Ai, Zhining Liu, Ting-Wei Li, Lingjie Chen, Yanjun Zhao, Ke Yang, Bingxuan Li, Cheng Qian, Gaotang Li, Xiao Lin, Zhichen Zeng, Ruizhong Qiu, Sirui Chen, Yifan Sun, Xiyuan Yang, Ruida Wang, Rui Pan, Chenyuan Yang, Dylan Zhang, Liri Fang, Zikun Cui, Yang Cao, Pan Chen, Dorothy Sun, Ren Chen, Mahesh Srinivasan, Nipun Mathur, Yinglong Xia, Hong Li, Hong Yan, Pan Lu, Lingming Zhang, Tong Zhang, Hanghang Tong, Jingrui He</p><p><b>Upvotes:</b> 135</p><p><b>Summary:</b> Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18747</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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Reference in New Issue
Block a user