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<lastBuildDate>Fri, 09 Jan 2026 00:02:39 +0000</lastBuildDate> <lastBuildDate>Sat, 10 Jan 2026 00:02:44 +0000</lastBuildDate>
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<title>RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization</title> <title>Few Tokens Matter: Entropy Guided Attacks on Vision-Language Models</title>
<link>https://arxiv.org/abs/2601.00705</link> <link>https://arxiv.org/abs/2512.21815</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.00705.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wei-Tse Cheng, Yen-Jen Chiou, Yuan-Fu Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce RGS-SLAM, a robust Gaussian-splatting SLAM framework that replaces the residual-driven densification stage of GS-SLAM with a training-free correspondence-to-Gaussian initialization. Instead of progressively adding Gaussians as residuals reveal missing geometry, RGS-SLAM performs a one-shot triangulation of dense multi-view correspondences derived from DINOv3 descriptors refined through a confidence-aware inlier classifier, generating a well-distributed and structure-aware Gaussian seed prior to optimization. This initialization stabilizes early mapping and accelerates convergence by roughly 20\%, yielding higher rendering fidelity in texture-rich and cluttered scenes while remaining fully compatible with existing GS-SLAM pipelines. Evaluated on the TUM RGB-D and Replica datasets, RGS-SLAM achieves competitive or superior localization and reconstruction accuracy compared with state-of-the-art Gaussian and point-based SLAM systems, sustaining real-time mapping performance at up to 925 FPS.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21815.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mengqi He, Xinyu Tian, Xin Shen, Jinhong Ni, Shu Zou, Zhaoyuan Yang, Jing Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-language models (VLMs) achieve remarkable performance but remain vulnerable to adversarial attacks. Entropy, a measure of model uncertainty, is strongly correlated with the reliability of VLM. Prior entropy-based attacks maximize uncertainty at all decoding steps, implicitly assuming that every token contributes equally to generation instability. We show instead that a small fraction (about 20%) of high-entropy tokens, i.e., critical decision points in autoregressive generation, disproportionately governs output trajectories. By concentrating adversarial perturbations on these positions, we achieve semantic degradation comparable to global methods while using substantially smaller budgets. More importantly, across multiple representative VLMs, such selective attacks convert 35-49% of benign outputs into harmful ones, exposing a more critical safety risk. Remarkably, these vulnerable high-entropy forks recur across architecturally diverse VLMs, enabling feasible transferability (17-26% harmful rates on unseen targets). Motivated by these findings, we propose Entropy-bank Guided Adversarial attacks (EGA), which achieves competitive attack success rates (93-95%) alongside high harmful conversion, thereby revealing new weaknesses in current VLM safety mechanisms.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.00705</guid> <guid isPermaLink="false">https://arxiv.org/abs/2512.21815</guid>
<pubDate>Sun, 28 Dec 2025 03:45:57 +0000</pubDate> <pubDate>Fri, 26 Dec 2025 01:01:25 +0000</pubDate>
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<title>E-GRPO: High Entropy Steps Drive Effective Reinforcement Learning for Flow Models</title> <title>Memorization in 3D Shape Generation: An Empirical Study</title>
<link>https://arxiv.org/abs/2601.00423</link> <link>https://arxiv.org/abs/2512.23628</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.00423.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shengjun Zhang, Zhang Zhang, Chensheng Dai, Yueqi Duan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent reinforcement learning has enhanced the flow matching models on human preference alignment. While stochastic sampling enables the exploration of denoising directions, existing methods which optimize over multiple denoising steps suffer from sparse and ambiguous reward signals. We observe that the high entropy steps enable more efficient and effective exploration while the low entropy steps result in undistinguished roll-outs. To this end, we propose E-GRPO, an entropy aware Group Relative Policy Optimization to increase the entropy of SDE sampling steps. Since the integration of stochastic differential equations suffer from ambiguous reward signals due to stochasticity from multiple steps, we specifically merge consecutive low entropy steps to formulate one high entropy step for SDE sampling, while applying ODE sampling on other steps. Building upon this, we introduce multi-step group normalized advantage, which computes group-relative advantages within samples sharing the same consolidated SDE denoising step. Experimental results on different reward settings have demonstrated the effectiveness of our methods.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23628.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shu Pu, Boya Zeng, Kaichen Zhou, Mengyu Wang, Zhuang Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generative models are increasingly used in 3D vision to synthesize novel shapes, yet it remains unclear whether their generation relies on memorizing training shapes. Understanding their memorization could help prevent training data leakage and improve the diversity of generated results. In this paper, we design an evaluation framework to quantify memorization in 3D generative models and study the influence of different data and modeling designs on memorization. We first apply our framework to quantify memorization in existing methods. Next, through controlled experiments with a latent vector-set (Vecset) diffusion model, we find that, on the data side, memorization depends on data modality, and increases with data diversity and finer-grained conditioning; on the modeling side, it peaks at a moderate guidance scale and can be mitigated by longer Vecsets and simple rotation augmentation. Together, our framework and analysis provide an empirical understanding of memorization in 3D generative models and suggest simple yet effective strategies to reduce it without degrading generation quality. Our code is available at https://github.com/zlab-princeton/3d_mem.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.00423</guid> <guid isPermaLink="false">https://arxiv.org/abs/2512.23628</guid>
<pubDate>Thu, 01 Jan 2026 18:27:32 +0000</pubDate> <pubDate>Mon, 29 Dec 2025 17:39:21 +0000</pubDate>
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<title>MDAgent2: Large Language Model for Code Generation and Knowledge Q&amp;A in Molecular Dynamics</title> <title>Towards Open-Vocabulary Industrial Defect Understanding with a Large-Scale Multimodal Dataset</title>
<link>https://arxiv.org/abs/2601.02075</link> <link>https://arxiv.org/abs/2512.24160</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.02075.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhuofan Shi, Hubao A, Yufei Shao, Mengyan Dai, Yadong Yu, Pan Xiang, Dongliang Huang, Hongxu An, Chunxiao Xin, Haiyang Shen, Zhenyu Wang, Yunshan Na, Gang Huang, Xiang Jing&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Molecular dynamics (MD) simulations are essential for understanding atomic-scale behaviors in materials science, yet writing LAMMPS scripts remains highly specialized and time-consuming tasks. Although LLMs show promise in code generation and domain-specific question answering, their performance in MD scenarios is limited by scarce domain data, the high deployment cost of state-of-the-art LLMs, and low code executability. Building upon our prior MDAgent, we present MDAgent2, the first end-to-end framework capable of performing both knowledge Q&amp;A and code generation within the MD domain. We construct a domain-specific data-construction pipeline that yields three high-quality datasets spanning MD knowledge, question answering, and code generation. Based on these datasets, we adopt a three stage post-training strategy--continued pre-training (CPT), supervised fine-tuning (SFT), and reinforcement learning (RL)--to train two domain-adapted models, MD-Instruct and MD-Code. Furthermore, we introduce MD-GRPO, a closed-loop RL method that leverages simulation outcomes as reward signals and recycles low-reward trajectories for continual refinement. We further build MDAgent2-RUNTIME, a deployable multi-agent system that integrates code generation, execution, evaluation, and self-correction. Together with MD-EvalBench proposed in this work, the first benchmark for LAMMPS code generation and question answering, our models and system achieve performance surpassing several strong baselines.This work systematically demonstrates the adaptability and generalization capability of large language models in industrial simulation tasks, laying a methodological foundation for automatic code generation in AI for Science and industrial-scale simulations. URL: https://github.com/FredericVAN/PKU_MDAgent2&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.24160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; TsaiChing Ni, ZhenQi Chen, YuanFu Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present IMDD-1M, the first large-scale Industrial Multimodal Defect Dataset comprising 1,000,000 aligned image-text pairs, designed to advance multimodal learning for manufacturing and quality inspection. IMDD-1M contains high-resolution real-world defects spanning over 60 material categories and more than 400 defect types, each accompanied by expert-verified annotations and fine-grained textual descriptions detailing defect location, severity, and contextual attributes. This dataset enables a wide spectrum of applications, including classification, segmentation, retrieval, captioning, and generative modeling. Building upon IMDD-1M, we train a diffusion-based vision-language foundation model from scratch, specifically tailored for industrial scenarios. The model serves as a generalizable foundation that can be efficiently adapted to specialized domains through lightweight fine-tuning. With less than 5% of the task-specific data required by dedicated expert models, it achieves comparable performance, highlighting the potential of data-efficient foundation model adaptation for industrial inspection and generation, paving the way for scalable, domain-adaptive, and knowledge-grounded manufacturing intelligence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.02075</guid> <guid isPermaLink="false">https://arxiv.org/abs/2512.24160</guid>
<pubDate>Mon, 05 Jan 2026 12:56:51 +0000</pubDate> <pubDate>Tue, 30 Dec 2025 11:45:22 +0000</pubDate>
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<title>Entropy-Adaptive Fine-Tuning: Resolving Confident Conflicts to Mitigate Forgetting</title> <title>LEMAS: Large A 150K-Hour Large-scale Extensible Multilingual Audio Suite with Generative Speech Models</title>
<link>https://arxiv.org/abs/2601.02151</link> <link>https://arxiv.org/abs/2601.04233</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.02151.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Muxi Diao, Lele Yang, Wuxuan Gong, Yutong Zhang, Zhonghao Yan, Yufei Han, Kongming Liang, Weiran Xu, Zhanyu Ma&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 64&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Supervised Fine-Tuning (SFT) is the standard paradigm for domain adaptation, yet it frequently incurs the cost of catastrophic forgetting. In sharp contrast, on-policy Reinforcement Learning (RL) effectively preserves general capabilities. We investigate this discrepancy and identify a fundamental distributional gap: while RL aligns with the model's internal belief, SFT forces the model to fit external supervision. This mismatch often manifests as "Confident Conflicts" tokens characterized by low probability but low entropy. In these instances, the model is highly confident in its own prediction but is forced to learn a divergent ground truth, triggering destructive gradient updates. To address this, we propose Entropy-Adaptive Fine-Tuning (EAFT). Unlike methods relying solely on prediction probability, EAFT utilizes token-level entropy as a gating mechanism to distinguish between epistemic uncertainty and knowledge conflict. This allows the model to learn from uncertain samples while suppressing gradients on conflicting data. Extensive experiments on Qwen and GLM series (ranging from 4B to 32B parameters) across mathematical, medical, and agentic domains confirm our hypothesis. EAFT consistently matches the downstream performance of standard SFT while significantly mitigating the degradation of general capabilities.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04233.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhiyuan Zhao, Lijian Lin, Ye Zhu, Kai Xie, Yunfei Liu, Yu Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present the LEMAS-Dataset, which, to our knowledge, is currently the largest open-source multilingual speech corpus with word-level timestamps. Covering over 150,000 hours across 10 major languages, LEMAS-Dataset is constructed via a efficient data processing pipeline that ensures high-quality data and annotations. To validate the effectiveness of LEMAS-Dataset across diverse generative paradigms, we train two benchmark models with distinct architectures and task specializations on this dataset. LEMAS-TTS, built upon a non-autoregressive flow-matching framework, leverages the dataset's massive scale and linguistic diversity to achieve robust zero-shot multilingual synthesis. Our proposed accent-adversarial training and CTC loss mitigate cross-lingual accent issues, enhancing synthesis stability. Complementarily, LEMAS-Edit employs an autoregressive decoder-only architecture that formulates speech editing as a masked token infilling task. By exploiting precise word-level alignments to construct training masks and adopting adaptive decoding strategies, it achieves seamless, smooth-boundary speech editing with natural transitions. Experimental results demonstrate that models trained on LEMAS-Dataset deliver high-quality synthesis and editing performance, confirming the dataset's quality. We envision that this richly timestamp-annotated, fine-grained multilingual corpus will drive future advances in prompt-based speech generation systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.02151</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04233</guid>
<pubDate>Mon, 05 Jan 2026 14:28:17 +0000</pubDate> <pubDate>Sun, 04 Jan 2026 03:43:52 +0000</pubDate>
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<title>Pearmut: Human Evaluation of Translation Made Trivial</title> <title>Safety at One Shot: Patching Fine-Tuned LLMs with A Single Instance</title>
<link>https://arxiv.org/abs/2601.02933</link> <link>https://arxiv.org/abs/2601.01887</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.02933.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Vilém Zouhar, Tom Kocmi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Human evaluation is the gold standard for multilingual NLP, but is often skipped in practice and substituted with automatic metrics, because it is notoriously complex and slow to set up with existing tools with substantial engineering and operational overhead. We introduce Pearmut, a lightweight yet feature-rich platform that makes end-to-end human evaluation as easy to run as automatic evaluation. Pearmut removes common entry barriers and provides support for evaluating multilingual tasks, with a particular focus on machine translation. The platform implements standard evaluation protocols, including DA, ESA, or MQM, but is also extensible to allow prototyping new protocols. It features document-level context, absolute and contrastive evaluation, attention checks, ESAAI pre-annotations and both static and active learning-based assignment strategies. Pearmut enables reliable human evaluation to become a practical, routine component of model development and diagnosis rather than an occasional effort.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.01887.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiawen Zhang, Lipeng He, Kejia Chen, Jian Lou, Jian Liu, Xiaohu Yang, Ruoxi Jia&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Fine-tuning safety-aligned large language models (LLMs) can substantially compromise their safety. Previous approaches require many safety samples or calibration sets, which not only incur significant computational overhead during realignment but also lead to noticeable degradation in model utility. Contrary to this belief, we show that safety alignment can be fully recovered with only a single safety example, without sacrificing utility and at minimal cost. Remarkably, this recovery is effective regardless of the number of harmful examples used in fine-tuning or the size of the underlying model, and convergence is achieved within just a few epochs. Furthermore, we uncover the low-rank structure of the safety gradient, which explains why such efficient correction is possible. We validate our findings across five safety-aligned LLMs and multiple datasets, demonstrating the generality of our approach.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.02933</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.01887</guid>
<pubDate>Tue, 06 Jan 2026 11:21:03 +0000</pubDate> <pubDate>Mon, 05 Jan 2026 08:26:34 +0000</pubDate>
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<title>Why LLMs Aren't Scientists Yet: Lessons from Four Autonomous Research Attempts</title> <title>Enhancing Object Detection with Privileged Information: A Model-Agnostic Teacher-Student Approach</title>
<link>https://arxiv.org/abs/2601.03315</link> <link>https://arxiv.org/abs/2601.02016</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03315.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dhruv Trehan, Paras Chopra&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We report a case study of four end-to-end attempts to autonomously generate ML research papers using a pipeline of six LLM agents mapped to stages of the scientific workflow. Of these four, three attempts failed during implementation or evaluation. One completed the pipeline and was accepted to Agents4Science 2025, an experimental inaugural venue that required AI systems as first authors, passing both human and multi-AI review. From these attempts, we document six recurring failure modes: bias toward training data defaults, implementation drift under execution pressure, memory and context degradation across long-horizon tasks, overexcitement that declares success despite obvious failures, insufficient domain intelligence, and weak scientific taste in experimental design. We conclude by discussing four design principles for more robust AI-scientist systems, implications for autonomous scientific discovery, and we release all prompts, artifacts, and outputs at https://github.com/Lossfunk/ai-scientist-artefacts-v1&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.02016.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Matthias Bartolo, Dylan Seychell, Gabriel Hili, Matthew Montebello, Carl James Debono, Saviour Formosa, Konstantinos Makantasis&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper investigates the integration of the Learning Using Privileged Information (LUPI) paradigm in object detection to exploit fine-grained, descriptive information available during training but not at inference. We introduce a general, model-agnostic methodology for injecting privileged information-such as bounding box masks, saliency maps, and depth cues-into deep learning-based object detectors through a teacher-student architecture. Experiments are conducted across five state-of-the-art object detection models and multiple public benchmarks, including UAV-based litter detection datasets and Pascal VOC 2012, to assess the impact on accuracy, generalization, and computational efficiency. Our results demonstrate that LUPI-trained students consistently outperform their baseline counterparts, achieving significant boosts in detection accuracy with no increase in inference complexity or model size. Performance improvements are especially marked for medium and large objects, while ablation studies reveal that intermediate weighting of teacher guidance optimally balances learning from privileged and standard inputs. The findings affirm that the LUPI framework provides an effective and practical strategy for advancing object detection systems in both resource-constrained and real-world settings.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03315</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.02016</guid>
<pubDate>Tue, 06 Jan 2026 13:20:54 +0000</pubDate> <pubDate>Mon, 05 Jan 2026 11:24:34 +0000</pubDate>
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<title>MAGMA: A Multi-Graph based Agentic Memory Architecture for AI Agents</title> <title>Learning User Preferences Through Interaction for Long-Term Collaboration</title>
<link>https://arxiv.org/abs/2601.03236</link> <link>https://arxiv.org/abs/2601.02702</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03236.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dongming Jiang, Yi Li, Guanpeng Li, Bingzhe Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Memory-Augmented Generation (MAG) extends Large Language Models with external memory to support long-context reasoning, but existing approaches largely rely on semantic similarity over monolithic memory stores, entangling temporal, causal, and entity information. This design limits interpretability and alignment between query intent and retrieved evidence, leading to suboptimal reasoning accuracy. In this paper, we propose MAGMA, a multi-graph agentic memory architecture that represents each memory item across orthogonal semantic, temporal, causal, and entity graphs. MAGMA formulates retrieval as policy-guided traversal over these relational views, enabling query-adaptive selection and structured context construction. By decoupling memory representation from retrieval logic, MAGMA provides transparent reasoning paths and fine-grained control over retrieval. Experiments on LoCoMo and LongMemEval demonstrate that MAGMA consistently outperforms state-of-the-art agentic memory systems in long-horizon reasoning tasks.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.02702.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuhaib Mehri, Priyanka Kargupta, Tal August, Dilek Hakkani-Tür&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As conversational agents accumulate experience collaborating with users, adapting to user preferences is essential for fostering long-term relationships and improving collaboration quality over time. We introduce MultiSessionCollab, a benchmark that evaluates how well agents can learn user preferences and leverage them to improve collaboration quality throughout multiple sessions. To develop agents that succeed in this setting, we present long-term collaborative agents equipped with a memory that persists and refines user preference as interaction experience accumulates. Moreover, we demonstrate that learning signals can be derived from user simulator behavior in MultiSessionCollab to train agents to generate more comprehensive reflections and update their memory more effectively. Extensive experiments show that equipping agents with memory improves long-term collaboration, yielding higher task success rates, more efficient interactions, and reduced user effort. Finally, we conduct a human user study that demonstrates that memory helps improve user experience in real-world settings.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03236</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.02702</guid>
<pubDate>Tue, 06 Jan 2026 18:29:43 +0000</pubDate> <pubDate>Tue, 06 Jan 2026 04:26:22 +0000</pubDate>
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<title>Enhancing Linguistic Competence of Language Models through Pre-training with Language Learning Tasks</title> <title>One Sample to Rule Them All: Extreme Data Efficiency in RL Scaling</title>
<link>https://arxiv.org/abs/2601.03448</link> <link>https://arxiv.org/abs/2601.03111</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Atsuki Yamaguchi, Maggie Mi, Nikolaos Aletras&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Language models (LMs) are pre-trained on raw text datasets to generate text sequences token-by-token. While this approach facilitates the learning of world knowledge and reasoning, it does not explicitly optimize for linguistic competence. To bridge this gap, we propose L2T, a pre-training framework integrating Language Learning Tasks alongside standard next-token prediction. Inspired by human language acquisition, L2T transforms raw text into structured input-output pairs to provide explicit linguistic stimulation. Pre-training LMs on a mixture of raw text and L2T data not only improves overall performance on linguistic competence benchmarks but accelerates its acquisition, while maintaining competitive performance on general reasoning tasks.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03111.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yiyuan Li, Zhen Huang, Yanan Wu, Weixun Wang, Xuefeng Li, Yijia Luo, Wenbo Su, Bo Zheng, Pengfei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The reasoning ability of large language models (LLMs) can be unleashed with reinforcement learning (RL) (OpenAI, 2024; DeepSeek-AI et al., 2025a; Zeng et al., 2025). The success of existing RL attempts in LLMs usually relies on high-quality samples of thousands or beyond. In this paper, we challenge fundamental assumptions about data requirements in RL for LLMs by demonstrating the remarkable effectiveness of one-shot learning. Specifically, we introduce polymath learning, a framework for designing one training sample that elicits multidisciplinary impact. We present three key findings: (1) A single, strategically selected math reasoning sample can produce significant performance improvements across multiple domains, including physics, chemistry, and biology with RL; (2) The math skills salient to reasoning suggest the characteristics of the optimal polymath sample; and (3) An engineered synthetic sample that integrates multidiscipline elements outperforms training with individual samples that naturally occur. Our approach achieves superior performance to training with larger datasets across various reasoning benchmarks, demonstrating that sample quality and design, rather than quantity, may be the key to unlock enhanced reasoning capabilities in language models. Our results suggest a shift, dubbed as sample engineering, toward precision engineering of training samples rather than simply increasing data volume.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03448</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.03111</guid>
<pubDate>Tue, 06 Jan 2026 22:28:15 +0000</pubDate> <pubDate>Tue, 06 Jan 2026 15:41:35 +0000</pubDate>
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<title>ThinkRL-Edit: Thinking in Reinforcement Learning for Reasoning-Centric Image Editing</title> <title>Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views</title>
<link>https://arxiv.org/abs/2601.03467</link> <link>https://arxiv.org/abs/2601.03362</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03467.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hengjia Li, Liming Jiang, Qing Yan, Yizhi Song, Hao Kang, Zichuan Liu, Xin Lu, Boxi Wu, Deng Cai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Instruction-driven image editing with unified multimodal generative models has advanced rapidly, yet their underlying visual reasoning remains limited, leading to suboptimal performance on reasoning-centric edits. Reinforcement learning (RL) has been investigated for improving the quality of image editing, but it faces three key challenges: (1) limited reasoning exploration confined to denoising stochasticity, (2) biased reward fusion, and (3) unstable VLM-based instruction rewards. In this work, we propose ThinkRL-Edit, a reasoning-centric RL framework that decouples visual reasoning from image synthesis and expands reasoning exploration beyond denoising. To the end, we introduce Chain-of-Thought (CoT)-based reasoning sampling with planning and reflection stages prior to generation in online sampling, compelling the model to explore multiple semantic hypotheses and validate their plausibility before committing to a visual outcome. To avoid the failures of weighted aggregation, we propose an unbiased chain preference grouping strategy across multiple reward dimensions. Moreover, we replace interval-based VLM scores with a binary checklist, yielding more precise, lower-variance, and interpretable rewards for complex reasoning. Experiments show our method significantly outperforms prior work on reasoning-centric image editing, producing instruction-faithful, visually coherent, and semantically grounded edits.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03362.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiang Zhang, Yang Zhang, Lukas Mehl, Markus Gross, Christopher Schroers&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Soft boundaries, like thin hairs, are commonly observed in natural and computer-generated imagery, but they remain challenging for 3D vision due to the ambiguous mixing of foreground and background cues. This paper introduces Guardians of the Hair (HairGuard), a framework designed to recover fine-grained soft boundary details in 3D vision tasks. Specifically, we first propose a novel data curation pipeline that leverages image matting datasets for training and design a depth fixer network to automatically identify soft boundary regions. With a gated residual module, the depth fixer refines depth precisely around soft boundaries while maintaining global depth quality, allowing plug-and-play integration with state-of-the-art depth models. For view synthesis, we perform depth-based forward warping to retain high-fidelity textures, followed by a generative scene painter that fills disoccluded regions and eliminates redundant background artifacts within soft boundaries. Finally, a color fuser adaptively combines warped and inpainted results to produce novel views with consistent geometry and fine-grained details. Extensive experiments demonstrate that HairGuard achieves state-of-the-art performance across monocular depth estimation, stereo image/video conversion, and novel view synthesis, with significant improvements in soft boundary regions.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03467</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.03362</guid>
<pubDate>Tue, 06 Jan 2026 23:43:00 +0000</pubDate> <pubDate>Tue, 06 Jan 2026 19:02:34 +0000</pubDate>
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<title>EpiQAL: Benchmarking Large Language Models in Epidemiological Question Answering for Enhanced Alignment and Reasoning</title> <title>The Illusion of Specialization: Unveiling the Domain-Invariant "Standing Committee" in Mixture-of-Experts Models</title>
<link>https://arxiv.org/abs/2601.03471</link> <link>https://arxiv.org/abs/2601.03425</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03471.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mingyang Wei, Dehai Min, Zewen Liu, Yuzhang Xie, Guanchen Wu, Carl Yang, Max S. Y. Lau, Qi He, Lu Cheng, Wei Jin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reliable epidemiological reasoning requires synthesizing study evidence to infer disease burden, transmission dynamics, and intervention effects at the population level. Existing medical question answering benchmarks primarily emphasize clinical knowledge or patient-level reasoning, yet few systematically evaluate evidence-grounded epidemiological inference. We present EpiQAL, the first diagnostic benchmark for epidemiological question answering across diverse diseases, comprising three subsets built from open-access literature. The subsets respectively evaluate text-grounded factual recall, multi-step inference linking document evidence with epidemiological principles, and conclusion reconstruction with the Discussion section withheld. Construction combines expert-designed taxonomy guidance, multi-model verification, and retrieval-based difficulty control. Experiments on ten open models reveal that current LLMs show limited performance on epidemiological reasoning, with multi-step inference posing the greatest challenge. Model rankings shift across subsets, and scale alone does not predict success. Chain-of-Thought prompting benefits multi-step inference but yields mixed results elsewhere. EpiQAL provides fine-grained diagnostic signals for evidence grounding, inferential reasoning, and conclusion reconstruction.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03425.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yan Wang, Yitao Xu, Nanhan Shen, Jinyan Su, Jimin Huang, Zining Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Mixture of Experts models are widely assumed to achieve domain specialization through sparse routing. In this work, we question this assumption by introducing COMMITTEEAUDIT, a post hoc framework that analyzes routing behavior at the level of expert groups rather than individual experts. Across three representative models and the MMLU benchmark, we uncover a domain-invariant Standing Committee. This is a compact coalition of routed experts that consistently captures the majority of routing mass across domains, layers, and routing budgets, even when architectures already include shared experts. Qualitative analysis further shows that Standing Committees anchor reasoning structure and syntax, while peripheral experts handle domain-specific knowledge. These findings reveal a strong structural bias toward centralized computation, suggesting that specialization in Mixture of Experts models is far less pervasive than commonly believed. This inherent bias also indicates that current training objectives, such as load-balancing losses that enforce uniform expert utilization, may be working against the model's natural optimization path, thereby limiting training efficiency and performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03471</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.03425</guid>
<pubDate>Tue, 06 Jan 2026 23:49:10 +0000</pubDate> <pubDate>Tue, 06 Jan 2026 21:29:45 +0000</pubDate>
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<title>Evolving Programmatic Skill Networks</title> <title>DiffCoT: Diffusion-styled Chain-of-Thought Reasoning in LLMs</title>
<link>https://arxiv.org/abs/2601.03509</link> <link>https://arxiv.org/abs/2601.03559</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03509.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haochen Shi, Xingdi Yuan, Bang Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 52&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We study continual skill acquisition in open-ended embodied environments where an agent must construct, refine, and reuse an expanding library of executable skills. We introduce the Programmatic Skill Network (PSN), a framework in which skills are executable symbolic programs forming a compositional network that evolves through experience. PSN defines three core mechanisms instantiated via large language models: (1)REFLECT for structured fault localization over skill compositions, (2) progressive optimization with maturity-aware update gating that stabilizes reliable skills while maintaining plasticity for uncertain ones, and (3) canonical structural refactoring under rollback validation that maintains network compactness. We further show that PSN's learning dynamics exhibit structural parallels to neural network training. Experiments on MineDojo and Crafter demonstrate robust skill reuse, rapid adaptation, and strong generalization across open-ended task distributions.\footnote{We plan to open-source the code.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03559.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shidong Cao, Hongzhan Lin, Yuxuan Gu, Ziyang Luo, Jing Ma&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Chain-of-Thought (CoT) reasoning improves multi-step mathematical problem solving in large language models but remains vulnerable to exposure bias and error accumulation, as early mistakes propagate irreversibly through autoregressive decoding. In this work, we propose DiffCoT, a diffusion-styled CoT framework that reformulates CoT reasoning as an iterative denoising process. DiffCoT integrates diffusion principles at the reasoning-step level via a sliding-window mechanism, enabling unified generation and retrospective correction of intermediate steps while preserving token-level autoregression. To maintain causal consistency, we further introduce a causal diffusion noise schedule that respects the temporal structure of reasoning chains. Extensive experiments on three multi-step CoT reasoning benchmarks across diverse model backbones demonstrate that DiffCoT consistently outperforms existing CoT preference optimization methods, yielding improved robustness and error-correction capability in CoT reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03509</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.03559</guid>
<pubDate>Wed, 07 Jan 2026 01:43:25 +0000</pubDate> <pubDate>Wed, 07 Jan 2026 03:58:42 +0000</pubDate>
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<title>RedBench: A Universal Dataset for Comprehensive Red Teaming of Large Language Models</title> <title>Beyond Binary Preference: Aligning Diffusion Models to Fine-grained Criteria by Decoupling Attributes</title>
<link>https://arxiv.org/abs/2601.03699</link> <link>https://arxiv.org/abs/2601.04300</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03699.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Quy-Anh Dang, Chris Ngo, Truong-Son Hy&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As large language models (LLMs) become integral to safety-critical applications, ensuring their robustness against adversarial prompts is paramount. However, existing red teaming datasets suffer from inconsistent risk categorizations, limited domain coverage, and outdated evaluations, hindering systematic vulnerability assessments. To address these challenges, we introduce RedBench, a universal dataset aggregating 37 benchmark datasets from leading conferences and repositories, comprising 29,362 samples across attack and refusal prompts. RedBench employs a standardized taxonomy with 22 risk categories and 19 domains, enabling consistent and comprehensive evaluations of LLM vulnerabilities. We provide a detailed analysis of existing datasets, establish baselines for modern LLMs, and open-source the dataset and evaluation code. Our contributions facilitate robust comparisons, foster future research, and promote the development of secure and reliable LLMs for real-world deployment. Code: https://github.com/knoveleng/redeval&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04300.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenye Meng, Zejian Li, Zhongni Liu, Yize Li, Changle Xie, Kaixin Jia, Ling Yang, Huanghuang Deng, Shiying Ding, Shengyuan Zhang, Jiayi Li, Lingyun Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Post-training alignment of diffusion models relies on simplified signals, such as scalar rewards or binary preferences. This limits alignment with complex human expertise, which is hierarchical and fine-grained. To address this, we first construct a hierarchical, fine-grained evaluation criteria with domain experts, which decomposes image quality into multiple positive and negative attributes organized in a tree structure. Building on this, we propose a two-stage alignment framework. First, we inject domain knowledge to an auxiliary diffusion model via Supervised Fine-Tuning. Second, we introduce Complex Preference Optimization (CPO) that extends DPO to align the target diffusion to our non-binary, hierarchical criteria. Specifically, we reformulate the alignment problem to simultaneously maximize the probability of positive attributes while minimizing the probability of negative attributes with the auxiliary diffusion. We instantiate our approach in the domain of painting generation and conduct CPO training with an annotated dataset of painting with fine-grained attributes based on our criteria. Extensive experiments demonstrate that CPO significantly enhances generation quality and alignment with expertise, opening new avenues for fine-grained criteria alignment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03699</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04300</guid>
<pubDate>Wed, 07 Jan 2026 08:34:17 +0000</pubDate> <pubDate>Wed, 07 Jan 2026 18:11:22 +0000</pubDate>
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<title>Atlas: Orchestrating Heterogeneous Models and Tools for Multi-Domain Complex Reasoning</title> <title>ReHyAt: Recurrent Hybrid Attention for Video Diffusion Transformers</title>
<link>https://arxiv.org/abs/2601.03872</link> <link>https://arxiv.org/abs/2601.04342</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03872.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jinyang Wu, Guocheng Zhai, Ruihan Jin, Jiahao Yuan, Yuhao Shen, Shuai Zhang, Zhengqi Wen, Jianhua Tao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 30&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The integration of large language models (LLMs) with external tools has significantly expanded the capabilities of AI agents. However, as the diversity of both LLMs and tools increases, selecting the optimal model-tool combination becomes a high-dimensional optimization challenge. Existing approaches often rely on a single model or fixed tool-calling logic, failing to exploit the performance variations across heterogeneous model-tool pairs. In this paper, we present ATLAS (Adaptive Tool-LLM Alignment and Synergistic Invocation), a dual-path framework for dynamic tool usage in cross-domain complex reasoning. ATLAS operates via a dual-path approach: (1) training-free cluster-based routing that exploits empirical priors for domain-specific alignment, and (2) RL-based multi-step routing that explores autonomous trajectories for out-of-distribution generalization. Extensive experiments across 15 benchmarks demonstrate that our method outperforms closed-source models like GPT-4o, surpassing existing routing methods on both in-distribution (+10.1%) and out-of-distribution (+13.1%) tasks. Furthermore, our framework shows significant gains in visual reasoning by orchestrating specialized multi-modal tools.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mohsen Ghafoorian, Amirhossein Habibian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in video diffusion models have shifted towards transformer-based architectures, achieving state-of-the-art video generation but at the cost of quadratic attention complexity, which severely limits scalability for longer sequences. We introduce ReHyAt, a Recurrent Hybrid Attention mechanism that combines the fidelity of softmax attention with the efficiency of linear attention, enabling chunk-wise recurrent reformulation and constant memory usage. Unlike the concurrent linear-only SANA Video, ReHyAt's hybrid design allows efficient distillation from existing softmax-based models, reducing the training cost by two orders of magnitude to ~160 GPU hours, while being competitive in the quality. Our light-weight distillation and finetuning pipeline provides a recipe that can be applied to future state-of-the-art bidirectional softmax-based models. Experiments on VBench and VBench-2.0, as well as a human preference study, demonstrate that ReHyAt achieves state-of-the-art video quality while reducing attention cost from quadratic to linear, unlocking practical scalability for long-duration and on-device video generation. Project page is available at https://qualcomm-ai-research.github.io/rehyat.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03872</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04342</guid>
<pubDate>Wed, 07 Jan 2026 12:38:33 +0000</pubDate> <pubDate>Wed, 07 Jan 2026 19:26:30 +0000</pubDate>
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<title>ResTok: Learning Hierarchical Residuals in 1D Visual Tokenizers for Autoregressive Image Generation</title> <title>Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playing</title>
<link>https://arxiv.org/abs/2601.03955</link> <link>https://arxiv.org/abs/2601.04575</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03955.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xu Zhang, Cheng Da, Huan Yang, Kun Gai, Ming Lu, Zhan Ma&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing 1D visual tokenizers for autoregressive (AR) generation largely follow the design principles of language modeling, as they are built directly upon transformers whose priors originate in language, yielding single-hierarchy latent tokens and treating visual data as flat sequential token streams. However, this language-like formulation overlooks key properties of vision, particularly the hierarchical and residual network designs that have long been essential for convergence and efficiency in visual models. To bring "vision" back to vision, we propose the Residual Tokenizer (ResTok), a 1D visual tokenizer that builds hierarchical residuals for both image tokens and latent tokens. The hierarchical representations obtained through progressively merging enable cross-level feature fusion at each layer, substantially enhancing representational capacity. Meanwhile, the semantic residuals between hierarchies prevent information overlap, yielding more concentrated latent distributions that are easier for AR modeling. Cross-level bindings consequently emerge without any explicit constraints. To accelerate the generation process, we further introduce a hierarchical AR generator that substantially reduces sampling steps by predicting an entire level of latent tokens at once rather than generating them strictly token-by-token. Extensive experiments demonstrate that restoring hierarchical residual priors in visual tokenization significantly improves AR image generation, achieving a gFID of 2.34 on ImageNet-256 with only 9 sampling steps. Code is available at https://github.com/Kwai-Kolors/ResTok.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04575.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuguang Yue, Irakli Salia, Samuel Hunt, Chris Green, Wenzhe Shi, Jonathan J Hunt&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Behavior cloning is enjoying a resurgence in popularity as scaling both model and data sizes proves to provide a strong starting point for many tasks of interest. In this work, we introduce an open recipe for training a video game playing foundation model designed for inference in realtime on a consumer GPU. We release all data (8300+ hours of high quality human gameplay), training and inference code, and pretrained checkpoints under an open license. We show that our best model is capable of playing a variety of 3D video games at a level competitive with human play. We use this recipe to systematically examine the scaling laws of behavior cloning to understand how the model's performance and causal reasoning varies with model and data scale. We first show in a simple toy problem that, for some types of causal reasoning, increasing both the amount of training data and the depth of the network results in the model learning a more causal policy. We then systematically study how causality varies with the number of parameters (and depth) and training steps in scaled models of up to 1.2 billion parameters, and we find similar scaling results to what we observe in the toy problem.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03955</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04575</guid>
<pubDate>Wed, 07 Jan 2026 14:09:18 +0000</pubDate> <pubDate>Thu, 08 Jan 2026 04:06:17 +0000</pubDate>
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<title>Benchmark^2: Systematic Evaluation of LLM Benchmarks</title> <title>AgentDevel: Reframing Self-Evolving LLM Agents as Release Engineering</title>
<link>https://arxiv.org/abs/2601.03986</link> <link>https://arxiv.org/abs/2601.04620</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.03986.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qi Qian, Chengsong Huang, Jingwen Xu, Changze Lv, Muling Wu, Wenhao Liu, Xiaohua Wang, Zhenghua Wang, Zisu Huang, Muzhao Tian, Jianhan Xu, Kun Hu, He-Da Wang, Yao Hu, Xuanjing Huang, Xiaoqing Zheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The rapid proliferation of benchmarks for evaluating large language models (LLMs) has created an urgent need for systematic methods to assess benchmark quality itself. We propose Benchmark^2, a comprehensive framework comprising three complementary metrics: (1) Cross-Benchmark Ranking Consistency, measuring whether a benchmark produces model rankings aligned with peer benchmarks; (2) Discriminability Score, quantifying a benchmark's ability to differentiate between models; and (3) Capability Alignment Deviation, identifying problematic instances where stronger models fail but weaker models succeed within the same model family. We conduct extensive experiments across 15 benchmarks spanning mathematics, reasoning, and knowledge domains, evaluating 11 LLMs across four model families. Our analysis reveals significant quality variations among existing benchmarks and demonstrates that selective benchmark construction based on our metrics can achieve comparable evaluation performance with substantially reduced test sets.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04620.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Di Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent progress in large language model (LLM) agents has largely focused on embedding self-improvement mechanisms inside the agent or searching over many concurrent variants. While these approaches can raise aggregate scores, they often yield unstable and hard-to-audit improvement trajectories, making it difficult to guarantee non-regression or to reason about failures across versions. We reframe agent improvement as release engineering: agents are treated as shippable artifacts, and improvement is externalized into a regression-aware release pipeline. We introduce AgentDevel, a release engineering pipeline that iteratively runs the current agent, produces implementation-blind, symptom-level quality signals from execution traces, synthesizes a single release candidate (RC) via executable diagnosis, and promotes it under flip-centered gating. AgentDevel features three core designs: (i) an implementation-blind LLM critic that characterizes failure appearances without accessing agent internals, (ii) script-based executable diagnosis that aggregates dominant symptom patterns and produces auditable engineering specifications, and (iii) flip-centered gating that prioritizes pass to fail regressions and fail to pass fixes as first-class evidence. Unlike population-based search or in-agent self-refinement, AgentDevel maintains a single canonical version line and emphasizes non-regression as a primary objective. Experiments on execution-heavy benchmarks demonstrate that AgentDevel yields stable improvements with significantly fewer regressions while producing reproducible, auditable artifacts. Overall, AgentDevel provides a practical development discipline for building, debugging, and releasing LLM agents as software development.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.03986</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04620</guid>
<pubDate>Wed, 07 Jan 2026 14:59:03 +0000</pubDate> <pubDate>Thu, 08 Jan 2026 05:49:01 +0000</pubDate>
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<title>Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction</title> <title>ProFuse: Efficient Cross-View Context Fusion for Open-Vocabulary 3D Gaussian Splatting</title>
<link>https://arxiv.org/abs/2601.04090</link> <link>https://arxiv.org/abs/2601.04754</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04090.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiaxin Huang, Yuanbo Yang, Bangbang Yang, Lin Ma, Yuewen Ma, Yiyi Liao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reconstruction model to produce geometric latents by training an adapter on its tokens, which are regularized to align with the appearance latents of pre-trained video diffusion models. By jointly generating these disentangled yet aligned latents, Gen3R produces both RGB videos and corresponding 3D geometry, including camera poses, depth maps, and global point clouds. Experiments demonstrate that our approach achieves state-of-the-art results in single- and multi-image conditioned 3D scene generation. Additionally, our method can enhance the robustness of reconstruction by leveraging generative priors, demonstrating the mutual benefit of tightly coupling reconstruction and generative models.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04754.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yen-Jen Chiou, Wei-Tse Cheng, Yuan-Fu Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present ProFuse, an efficient context-aware framework for open-vocabulary 3D scene understanding with 3D Gaussian Splatting (3DGS). The pipeline enhances cross-view consistency and intra-mask cohesion within a direct registration setup, adding minimal overhead and requiring no render-supervised fine-tuning. Instead of relying on a pretrained 3DGS scene, we introduce a dense correspondence-guided pre-registration phase that initializes Gaussians with accurate geometry while jointly constructing 3D Context Proposals via cross-view clustering. Each proposal carries a global feature obtained through weighted aggregation of member embeddings, and this feature is fused onto Gaussians during direct registration to maintain per-primitive language coherence across views. With associations established in advance, semantic fusion requires no additional optimization beyond standard reconstruction, and the model retains geometric refinement without densification. ProFuse achieves strong open-vocabulary 3DGS understanding while completing semantic attachment in about five minutes per scene, which is two times faster than SOTA.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.04090</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04754</guid>
<pubDate>Wed, 07 Jan 2026 16:57:30 +0000</pubDate> <pubDate>Thu, 08 Jan 2026 09:20:46 +0000</pubDate>
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<title>Klear: Unified Multi-Task Audio-Video Joint Generation</title> <title>AT^2PO: Agentic Turn-based Policy Optimization via Tree Search</title>
<link>https://arxiv.org/abs/2601.04151</link> <link>https://arxiv.org/abs/2601.04767</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04151.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jun Wang, Chunyu Qiang, Yuxin Guo, Yiran Wang, Xijuan Zeng, Chen Zhang, Pengfei Wan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Audio-video joint generation has progressed rapidly, yet substantial challenges still remain. Non-commercial approaches still suffer audio-visual asynchrony, poor lip-speech alignment, and unimodal degradation, which can be stemmed from weak audio-visual correspondence modeling, limited generalization, and scarce high-quality dense-caption data. To address these issues, we introduce Klear and delve into three axes--model architecture, training strategy, and data curation. Architecturally, we adopt a single-tower design with unified DiT blocks and an Omni-Full Attention mechanism, achieving tight audio-visual alignment and strong scalability. Training-wise, we adopt a progressive multitask regime--random modality masking to joint optimization across tasks, and a multistage curriculum, yielding robust representations, strengthening A-V aligned world knowledge, and preventing unimodal collapse. For datasets, we present the first large-scale audio-video dataset with dense captions, and introduce a novel automated data-construction pipeline which annotates and filters millions of diverse, high-quality, strictly aligned audio-video-caption triplets. Building on this, Klear scales to large datasets, delivering high-fidelity, semantically and temporally aligned, instruction-following generation in both joint and unimodal settings while generalizing robustly to out-of-distribution scenarios. Across tasks, it substantially outperforms prior methods by a large margin and achieves performance comparable to Veo 3, offering a unified, scalable path toward next-generation audio-video synthesis.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04767.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zefang Zong, Dingwei Chen, Yang Li, Qi Yi, Bo Zhou, Chengming Li, Bo Qian, Peng Chen, Jie Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM agents have emerged as powerful systems for tackling multi-turn tasks by interleaving internal reasoning and external tool interactions. Agentic Reinforcement Learning has recently drawn significant research attention as a critical post-training paradigm to further refine these capabilities. In this paper, we present AT^2PO (Agentic Turn-based Policy Optimization via Tree Search), a unified framework for multi-turn agentic RL that addresses three core challenges: limited exploration diversity, sparse credit assignment, and misaligned policy optimization. AT^2PO introduces a turn-level tree structure that jointly enables Entropy-Guided Tree Expansion for strategic exploration and Turn-wise Credit Assignment for fine-grained reward propagation from sparse outcomes. Complementing this, we propose Agentic Turn-based Policy Optimization, a turn-level learning objective that aligns policy updates with the natural decision granularity of agentic interactions. ATPO is orthogonal to tree search and can be readily integrated into any multi-turn RL pipeline. Experiments across seven benchmarks demonstrate consistent improvements over the state-of-the-art baseline by up to 1.84 percentage points in average, with ablation studies validating the effectiveness of each component. Our code is available at https://github.com/zzfoutofspace/ATPO.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.04151</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04767</guid>
<pubDate>Wed, 07 Jan 2026 18:03:45 +0000</pubDate> <pubDate>Thu, 08 Jan 2026 09:35:49 +0000</pubDate>
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<title>Agentic Rubrics as Contextual Verifiers for SWE Agents</title> <title>PyramidalWan: On Making Pretrained Video Model Pyramidal for Efficient Inference</title>
<link>https://arxiv.org/abs/2601.04171</link> <link>https://arxiv.org/abs/2601.04792</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04171.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mohit Raghavendra, Anisha Gunjal, Bing Liu, Yunzhong He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Verification is critical for improving agents: it provides the reward signal for Reinforcement Learning and enables inference-time gains through Test-Time Scaling (TTS). Despite its importance, verification in software engineering (SWE) agent settings often relies on code execution, which can be difficult to scale due to environment setup overhead. Scalable alternatives such as patch classifiers and heuristic methods exist, but they are less grounded in codebase context and harder to interpret. To this end, we explore Agentic Rubrics: an expert agent interacts with the repository to create a context-grounded rubric checklist, and candidate patches are then scored against it without requiring test execution. On SWE-Bench Verified under parallel TTS evaluation, Agentic Rubrics achieve a score of 54.2% on Qwen3-Coder-30B-A3B and 40.6% on Qwen3-32B, with at least a +3.5 percentage-point gain over the strongest baseline in our comparison set. We further analyze rubric behavior, showing that rubric scores are consistent with ground-truth tests while also flagging issues that tests do not capture. Our ablations show that agentic context gathering is essential for producing codebase-specific, unambiguous criteria. Together, these results suggest that Agentic Rubrics provide an efficient, scalable, and granular verification signal for SWE agents.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04792.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Denis Korzhenkov, Adil Karjauv, Animesh Karnewar, Mohsen Ghafoorian, Amirhossein Habibian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recently proposed pyramidal models decompose the conventional forward and backward diffusion processes into multiple stages operating at varying resolutions. These models handle inputs with higher noise levels at lower resolutions, while less noisy inputs are processed at higher resolutions. This hierarchical approach significantly reduces the computational cost of inference in multi-step denoising models. However, existing open-source pyramidal video models have been trained from scratch and tend to underperform compared to state-of-the-art systems in terms of visual plausibility. In this work, we present a pipeline that converts a pretrained diffusion model into a pyramidal one through low-cost finetuning, achieving this transformation without degradation in quality of output videos. Furthermore, we investigate and compare various strategies for step distillation within pyramidal models, aiming to further enhance the inference efficiency. Our results are available at https://qualcomm-ai-research.github.io/PyramidalWan.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.04171</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04792</guid>
<pubDate>Wed, 07 Jan 2026 18:38:23 +0000</pubDate> <pubDate>Thu, 08 Jan 2026 10:16:06 +0000</pubDate>
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<title>Choreographing a World of Dynamic Objects</title> <title>Learnable Multipliers: Freeing the Scale of Language Model Matrix Layers</title>
<link>https://arxiv.org/abs/2601.04194</link> <link>https://arxiv.org/abs/2601.04890</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04194.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yanzhe Lyu, Chen Geng, Karthik Dharmarajan, Yunzhi Zhang, Hadi Alzayer, Shangzhe Wu, Jiajun Wu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Dynamic objects in our physical 4D (3D + time) world are constantly evolving, deforming, and interacting with other objects, leading to diverse 4D scene dynamics. In this paper, we present a universal generative pipeline, CHORD, for CHOReographing Dynamic objects and scenes and synthesizing this type of phenomena. Traditional rule-based graphics pipelines to create these dynamics are based on category-specific heuristics, yet are labor-intensive and not scalable. Recent learning-based methods typically demand large-scale datasets, which may not cover all object categories in interest. Our approach instead inherits the universality from the video generative models by proposing a distillation-based pipeline to extract the rich Lagrangian motion information hidden in the Eulerian representations of 2D videos. Our method is universal, versatile, and category-agnostic. We demonstrate its effectiveness by conducting experiments to generate a diverse range of multi-body 4D dynamics, show its advantage compared to existing methods, and demonstrate its applicability in generating robotics manipulation policies. Project page: https://yanzhelyu.github.io/chord&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.04890.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maksim Velikanov, Ilyas Chahed, Jingwei Zuo, Dhia Eddine Rhaiem, Younes Belkada, Hakim Hacid&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Applying weight decay (WD) to matrix layers is standard practice in large-language-model pretraining. Prior work suggests that stochastic gradient noise induces a Brownian-like expansion of the weight matrices W, whose growth is counteracted by WD, leading to a WD-noise equilibrium with a certain weight norm ||W||. In this work, we view the equilibrium norm as a harmful artifact of the training procedure, and address it by introducing learnable multipliers to learn the optimal scale. First, we attach a learnable scalar multiplier to W and confirm that the WD-noise equilibrium norm is suboptimal: the learned scale adapts to data and improves performance. We then argue that individual row and column norms are similarly constrained, and free their scale by introducing learnable per-row and per-column multipliers. Our method can be viewed as a learnable, more expressive generalization of muP multipliers. It outperforms a well-tuned muP baseline, reduces the computational overhead of multiplier tuning, and surfaces practical questions such as forward-pass symmetries and the width-scaling of the learned multipliers. Finally, we validate learnable multipliers with both Adam and Muon optimizers, where it shows improvement in downstream evaluations matching the improvement of the switching from Adam to Muon.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.04194</guid> <guid isPermaLink="false">https://arxiv.org/abs/2601.04890</guid>
<pubDate>Wed, 07 Jan 2026 18:59:40 +0000</pubDate> <pubDate>Thu, 08 Jan 2026 12:41:49 +0000</pubDate>
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<title>Token-Level LLM Collaboration via FusionRoute</title>
<link>https://arxiv.org/abs/2601.05106</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05106.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nuoya Xiong, Yuhang Zhou, Hanqing Zeng, Zhaorun Chen, Furong Huang, Shuchao Bi, Lizhu Zhang, Zhuokai Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 22&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) exhibit strengths across diverse domains. However, achieving strong performance across these domains with a single general-purpose model typically requires scaling to sizes that are prohibitively expensive to train and deploy. On the other hand, while smaller domain-specialized models are much more efficient, they struggle to generalize beyond their training distributions. To address this dilemma, we propose FusionRoute, a robust and effective token-level multi-LLM collaboration framework in which a lightweight router simultaneously (i) selects the most suitable expert at each decoding step and (ii) contributes a complementary logit that refines or corrects the selected expert's next-token distribution via logit addition. Unlike existing token-level collaboration methods that rely solely on fixed expert outputs, we provide a theoretical analysis showing that pure expert-only routing is fundamentally limited: unless strong global coverage assumptions hold, it cannot in general realize the optimal decoding policy. By augmenting expert selection with a trainable complementary generator, FusionRoute expands the effective policy class and enables recovery of optimal value functions under mild conditions. Empirically, across both Llama-3 and Gemma-2 families and diverse benchmarks spanning mathematical reasoning, code generation, and instruction following, FusionRoute outperforms both sequence- and token-level collaboration, model merging, and direct fine-tuning, while remaining competitive with domain experts on their respective tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05106</guid>
<pubDate>Thu, 08 Jan 2026 16:53:16 +0000</pubDate>
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<title>Agent-as-a-Judge</title>
<link>https://arxiv.org/abs/2601.05111</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05111.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Runyang You, Hongru Cai, Caiqi Zhang, Qiancheng Xu, Meng Liu, Tiezheng Yu, Yongqi Li, Wenjie Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLM-as-a-Judge has revolutionized AI evaluation by leveraging large language models for scalable assessments. However, as evaluands become increasingly complex, specialized, and multi-step, the reliability of LLM-as-a-Judge has become constrained by inherent biases, shallow single-pass reasoning, and the inability to verify assessments against real-world observations. This has catalyzed the transition to Agent-as-a-Judge, where agentic judges employ planning, tool-augmented verification, multi-agent collaboration, and persistent memory to enable more robust, verifiable, and nuanced evaluations. Despite the rapid proliferation of agentic evaluation systems, the field lacks a unified framework to navigate this shifting landscape. To bridge this gap, we present the first comprehensive survey tracing this evolution. Specifically, we identify key dimensions that characterize this paradigm shift and establish a developmental taxonomy. We organize core methodologies and survey applications across general and professional domains. Furthermore, we analyze frontier challenges and identify promising research directions, ultimately providing a clear roadmap for the next generation of agentic evaluation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05111</guid>
<pubDate>Thu, 08 Jan 2026 16:58:10 +0000</pubDate>
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<title>Re-Align: Structured Reasoning-guided Alignment for In-Context Image Generation and Editing</title>
<link>https://arxiv.org/abs/2601.05124</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05124.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Runze He, Yiji Cheng, Tiankai Hang, Zhimin Li, Yu Xu, Zijin Yin, Shiyi Zhang, Wenxun Dai, Penghui Du, Ao Ma, Chunyu Wang, Qinglin Lu, Jizhong Han, Jiao Dai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In-context image generation and editing (ICGE) enables users to specify visual concepts through interleaved image-text prompts, demanding precise understanding and faithful execution of user intent. Although recent unified multimodal models exhibit promising understanding capabilities, these strengths often fail to transfer effectively to image generation. We introduce Re-Align, a unified framework that bridges the gap between understanding and generation through structured reasoning-guided alignment. At its core lies the In-Context Chain-of-Thought (IC-CoT), a structured reasoning paradigm that decouples semantic guidance and reference association, providing clear textual target and mitigating confusion among reference images. Furthermore, Re-Align introduces an effective RL training scheme that leverages a surrogate reward to measure the alignment between structured reasoning text and the generated image, thereby improving the model's overall performance on ICGE tasks. Extensive experiments verify that Re-Align outperforms competitive methods of comparable model scale and resources on both in-context image generation and editing tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05124</guid>
<pubDate>Thu, 08 Jan 2026 17:13:00 +0000</pubDate>
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<title>VERSE: Visual Embedding Reduction and Space Exploration. Clustering-Guided Insights for Training Data Enhancement in Visually-Rich Document Understanding</title>
<link>https://arxiv.org/abs/2601.05125</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ignacio de Rodrigo, Alvaro J. Lopez-Lopez, Jaime Boal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This work introduces VERSE, a methodology for analyzing and improving Vision-Language Models applied to Visually-rich Document Understanding by exploring their visual embedding space. VERSE enables the visualization of latent representations, supporting the assessment of model feasibility. It also facilitates the identification of problematic regions and guides the generation of synthetic data to enhance performance in those clusters. We validate the methodology by training on the synthetic MERIT Dataset and evaluating on its real-world counterpart, MERIT Secret. Results show that VERSE helps uncover the visual features associated with error-prone clusters, and that retraining with samples containing these features substantially boosts F1 performance without degrading generalization. Furthermore, we demonstrate that on-premise models such as Donut and Idefics2, when optimized with VERSE, match or even surpass the performance of SaaS solutions like GPT-4 and Pixtral.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05125</guid>
<pubDate>Thu, 08 Jan 2026 17:15:15 +0000</pubDate>
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<title>VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control</title>
<link>https://arxiv.org/abs/2601.05138</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05138.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sixiao Zheng, Minghao Yin, Wenbo Hu, Xiaoyu Li, Ying Shan, Yanwei Fu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently operate dynamics in the projected 2D image plane. To bridge this gap, we introduce VerseCrafter, a 4D-aware video world model that enables explicit and coherent control over both camera and object dynamics within a unified 4D geometric world state. Our approach is centered on a novel 4D Geometric Control representation, which encodes the world state through a static background point cloud and per-object 3D Gaussian trajectories. This representation captures not only an object's path but also its probabilistic 3D occupancy over time, offering a flexible, category-agnostic alternative to rigid bounding boxes or parametric models. These 4D controls are rendered into conditioning signals for a pretrained video diffusion model, enabling the generation of high-fidelity, view-consistent videos that precisely adhere to the specified dynamics. Unfortunately, another major challenge lies in the scarcity of large-scale training data with explicit 4D annotations. We address this by developing an automatic data engine that extracts the required 4D controls from in-the-wild videos, allowing us to train our model on a massive and diverse dataset.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05138</guid>
<pubDate>Thu, 08 Jan 2026 17:28:52 +0000</pubDate>
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<title>Multi-Scale Local Speculative Decoding for Image Generation</title>
<link>https://arxiv.org/abs/2601.05149</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05149.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Elia Peruzzo, Guillaume Sautière, Amirhossein Habibian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Autoregressive (AR) models have achieved remarkable success in image synthesis, yet their sequential nature imposes significant latency constraints. Speculative Decoding offers a promising avenue for acceleration, but existing approaches are limited by token-level ambiguity and lack of spatial awareness. In this work, we introduce Multi-Scale Local Speculative Decoding (MuLo-SD), a novel framework that combines multi-resolution drafting with spatially informed verification to accelerate AR image generation. Our method leverages a low-resolution drafter paired with learned up-samplers to propose candidate image tokens, which are then verified in parallel by a high-resolution target model. Crucially, we incorporate a local rejection and resampling mechanism, enabling efficient correction of draft errors by focusing on spatial neighborhoods rather than raster-scan resampling after the first rejection. We demonstrate that MuLo-SD achieves substantial speedups - up to 1.7times - outperforming strong speculative decoding baselines such as EAGLE-2 and LANTERN in terms of acceleration, while maintaining comparable semantic alignment and perceptual quality. These results are validated using GenEval, DPG-Bench, and FID/HPSv2 on the MS-COCO 5k validation split. Extensive ablations highlight the impact of up-sampling design, probability pooling, and local rejection and resampling with neighborhood expansion. Our approach sets a new state-of-the-art in speculative decoding for image synthesis, bridging the gap between efficiency and fidelity.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05149</guid>
<pubDate>Thu, 08 Jan 2026 17:39:35 +0000</pubDate>
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<title>DocDancer: Towards Agentic Document-Grounded Information Seeking</title>
<link>https://arxiv.org/abs/2601.05163</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qintong Zhang, Xinjie Lv, Jialong Wu, Baixuan Li, Zhengwei Tao, Guochen Yan, Huanyao Zhang, Bin Wang, Jiahao Xu, Haitao Mi, Wentao Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Document Question Answering (DocQA) focuses on answering questions grounded in given documents, yet existing DocQA agents lack effective tool utilization and largely rely on closed-source models. In this work, we introduce DocDancer, an end-to-end trained open-source Doc agent. We formulate DocQA as an information-seeking problem and propose a tool-driven agent framework that explicitly models document exploration and comprehension. To enable end-to-end training of such agents, we introduce an Exploration-then-Synthesis data synthesis pipeline that addresses the scarcity of high-quality training data for DocQA. Training on the synthesized data, the trained models on two long-context document understanding benchmarks, MMLongBench-Doc and DocBench, show their effectiveness. Further analysis provides valuable insights for the agentic tool design and synthetic data.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05163</guid>
<pubDate>Thu, 08 Jan 2026 17:54:32 +0000</pubDate>
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<title>RelayLLM: Efficient Reasoning via Collaborative Decoding</title>
<link>https://arxiv.org/abs/2601.05167</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05167.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chengsong Huang, Tong Zheng, Langlin Huang, Jinyuan Li, Haolin Liu, Jiaxin Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) for complex reasoning is often hindered by high computational costs and latency, while resource-efficient Small Language Models (SLMs) typically lack the necessary reasoning capacity. Existing collaborative approaches, such as cascading or routing, operate at a coarse granularity by offloading entire queries to LLMs, resulting in significant computational waste when the SLM is capable of handling the majority of reasoning steps. To address this, we propose RelayLLM, a novel framework for efficient reasoning via token-level collaborative decoding. Unlike routers, RelayLLM empowers the SLM to act as an active controller that dynamically invokes the LLM only for critical tokens via a special command, effectively "relaying" the generation process. We introduce a two-stage training framework, including warm-up and Group Relative Policy Optimization (GRPO) to teach the model to balance independence with strategic help-seeking. Empirical results across six benchmarks demonstrate that RelayLLM achieves an average accuracy of 49.52%, effectively bridging the performance gap between the two models. Notably, this is achieved by invoking the LLM for only 1.07% of the total generated tokens, offering a 98.2% cost reduction compared to performance-matched random routers.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05167</guid>
<pubDate>Thu, 08 Jan 2026 17:56:16 +0000</pubDate>
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<title>CoV: Chain-of-View Prompting for Spatial Reasoning</title>
<link>https://arxiv.org/abs/2601.05172</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05172.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoyu Zhao, Akide Liu, Zeyu Zhang, Weijie Wang, Feng Chen, Ruihan Zhu, Gholamreza Haffari, Bohan Zhuang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Embodied question answering (EQA) in 3D environments often requires collecting context that is distributed across multiple viewpoints and partially occluded. However, most recent vision--language models (VLMs) are constrained to a fixed and finite set of input views, which limits their ability to acquire question-relevant context at inference time and hinders complex spatial reasoning. We propose Chain-of-View (CoV) prompting, a training-free, test-time reasoning framework that transforms a VLM into an active viewpoint reasoner through a coarse-to-fine exploration process. CoV first employs a View Selection agent to filter redundant frames and identify question-aligned anchor views. It then performs fine-grained view adjustment by interleaving iterative reasoning with discrete camera actions, obtaining new observations from the underlying 3D scene representation until sufficient context is gathered or a step budget is reached. We evaluate CoV on OpenEQA across four mainstream VLMs and obtain an average +11.56\% improvement in LLM-Match, with a maximum gain of +13.62\% on Qwen3-VL-Flash. CoV further exhibits test-time scaling: increasing the minimum action budget yields an additional +2.51\% average improvement, peaking at +3.73\% on Gemini-2.5-Flash. On ScanQA and SQA3D, CoV delivers strong performance (e.g., 116 CIDEr / 31.9 EM@1 on ScanQA and 51.1 EM@1 on SQA3D). Overall, these results suggest that question-aligned view selection coupled with open-view search is an effective, model-agnostic strategy for improving spatial reasoning in 3D EQA without additional training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05172</guid>
<pubDate>Thu, 08 Jan 2026 17:59:42 +0000</pubDate>
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<title>VideoAuto-R1: Video Auto Reasoning via Thinking Once, Answering Twice</title>
<link>https://arxiv.org/abs/2601.05175</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05175.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuming Liu, Mingchen Zhuge, Changsheng Zhao, Jun Chen, Lemeng Wu, Zechun Liu, Chenchen Zhu, Zhipeng Cai, Chong Zhou, Haozhe Liu, Ernie Chang, Saksham Suri, Hongyu Xu, Qi Qian, Wei Wen, Balakrishnan Varadarajan, Zhuang Liu, Hu Xu, Florian Bordes, Raghuraman Krishnamoorthi, Bernard Ghanem, Vikas Chandra, Yunyang Xiong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Chain-of-thought (CoT) reasoning has emerged as a powerful tool for multimodal large language models on video understanding tasks. However, its necessity and advantages over direct answering remain underexplored. In this paper, we first demonstrate that for RL-trained video models, direct answering often matches or even surpasses CoT performance, despite CoT producing step-by-step analyses at a higher computational cost. Motivated by this, we propose VideoAuto-R1, a video understanding framework that adopts a reason-when-necessary strategy. During training, our approach follows a Thinking Once, Answering Twice paradigm: the model first generates an initial answer, then performs reasoning, and finally outputs a reviewed answer. Both answers are supervised via verifiable rewards. During inference, the model uses the confidence score of the initial answer to determine whether to proceed with reasoning. Across video QA and grounding benchmarks, VideoAuto-R1 achieves state-of-the-art accuracy with significantly improved efficiency, reducing the average response length by ~3.3x, e.g., from 149 to just 44 tokens. Moreover, we observe a low rate of thinking-mode activation on perception-oriented tasks, but a higher rate on reasoning-intensive tasks. This suggests that explicit language-based reasoning is generally beneficial but not always necessary.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05175</guid>
<pubDate>Thu, 08 Jan 2026 18:00:59 +0000</pubDate>
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<title>Plenoptic Video Generation</title>
<link>https://arxiv.org/abs/2601.05239</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05239.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiao Fu, Shitao Tang, Min Shi, Xian Liu, Jinwei Gu, Ming-Yu Liu, Dahua Lin, Chen-Hsuan Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Camera-controlled generative video re-rendering methods, such as ReCamMaster, have achieved remarkable progress. However, despite their success in single-view setting, these works often struggle to maintain consistency across multi-view scenarios. Ensuring spatio-temporal coherence in hallucinated regions remains challenging due to the inherent stochasticity of generative models. To address it, we introduce PlenopticDreamer, a framework that synchronizes generative hallucinations to maintain spatio-temporal memory. The core idea is to train a multi-in-single-out video-conditioned model in an autoregressive manner, aided by a camera-guided video retrieval strategy that adaptively selects salient videos from previous generations as conditional inputs. In addition, Our training incorporates progressive context-scaling to improve convergence, self-conditioning to enhance robustness against long-range visual degradation caused by error accumulation, and a long-video conditioning mechanism to support extended video generation. Extensive experiments on the Basic and Agibot benchmarks demonstrate that PlenopticDreamer achieves state-of-the-art video re-rendering, delivering superior view synchronization, high-fidelity visuals, accurate camera control, and diverse view transformations (e.g., third-person to third-person, and head-view to gripper-view in robotic manipulation). Project page: https://research.nvidia.com/labs/dir/plenopticdreamer/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05239</guid>
<pubDate>Thu, 08 Jan 2026 18:58:32 +0000</pubDate>
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<title>RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation</title>
<link>https://arxiv.org/abs/2601.05241</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05241.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Boyang Wang, Haoran Zhang, Shujie Zhang, Jinkun Hao, Mingda Jia, Qi Lv, Yucheng Mao, Zhaoyang Lyu, Jia Zeng, Xudong Xu, Jiangmiao Pang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting large-scale real-world manipulation data remains difficult to scale across diverse environments. Recent work uses text-prompt conditioned image diffusion models to augment manipulation data by altering the backgrounds and tabletop objects in the visual observations. However, these approaches often overlook the practical need for multi-view and temporally coherent observations required by state-of-the-art policy models. Further, text prompts alone cannot reliably specify the scene setup. To provide the diffusion model with explicit visual guidance, we introduce visual identity prompting, which supplies exemplar images as conditioning inputs to guide the generation of the desired scene setup. To this end, we also build a scalable pipeline to curate a visual identity pool from large robotics datasets. Using our augmented manipulation data to train downstream vision-language-action and visuomotor policy models yields consistent performance gains in both simulation and real-robot settings.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05241</guid>
<pubDate>Thu, 08 Jan 2026 18:59:22 +0000</pubDate>
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<title>GDPO: Group reward-Decoupled Normalization Policy Optimization for Multi-reward RL Optimization</title>
<link>https://arxiv.org/abs/2601.05242</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05242.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shih-Yang Liu, Xin Dong, Ximing Lu, Shizhe Diao, Peter Belcak, Mingjie Liu, Min-Hung Chen, Hongxu Yin, Yu-Chiang Frank Wang, Kwang-Ting Cheng, Yejin Choi, Jan Kautz, Pavlo Molchanov&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 96&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As language models become increasingly capable, users expect them to provide not only accurate responses but also behaviors aligned with diverse human preferences across a variety of scenarios. To achieve this, Reinforcement learning (RL) pipelines have begun incorporating multiple rewards, each capturing a distinct preference, to guide models toward these desired behaviors. However, recent work has defaulted to apply Group Relative Policy Optimization (GRPO) under multi-reward setting without examining its suitability. In this paper, we demonstrate that directly applying GRPO to normalize distinct rollout reward combinations causes them to collapse into identical advantage values, reducing the resolution of the training signal and resulting in suboptimal convergence and, in some cases, early training failure. We then introduce Group reward-Decoupled Normalization Policy Optimization (GDPO), a new policy optimization method to resolve these issues by decoupling the normalization of individual rewards, more faithfully preserving their relative differences and enabling more accurate multi-reward optimization, along with substantially improved training stability. We compare GDPO with GRPO across three tasks: tool calling, math reasoning, and coding reasoning, evaluating both correctness metrics (accuracy, bug ratio) and constraint adherence metrics (format, length). Across all settings, GDPO consistently outperforms GRPO, demonstrating its effectiveness and generalizability for multi-reward reinforcement learning optimization.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05242</guid>
<pubDate>Thu, 08 Jan 2026 18:59:24 +0000</pubDate>
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<title>RL-AWB: Deep Reinforcement Learning for Auto White Balance Correction in Low-Light Night-time Scenes</title>
<link>https://arxiv.org/abs/2601.05249</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.05249.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuan-Kang Lee, Kuan-Lin Chen, Chia-Che Chang, Yu-Lun Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Nighttime color constancy remains a challenging problem in computational photography due to low-light noise and complex illumination conditions. We present RL-AWB, a novel framework combining statistical methods with deep reinforcement learning for nighttime white balance. Our method begins with a statistical algorithm tailored for nighttime scenes, integrating salient gray pixel detection with novel illumination estimation. Building on this foundation, we develop the first deep reinforcement learning approach for color constancy that leverages the statistical algorithm as its core, mimicking professional AWB tuning experts by dynamically optimizing parameters for each image. To facilitate cross-sensor evaluation, we introduce the first multi-sensor nighttime dataset. Experiment results demonstrate that our method achieves superior generalization capability across low-light and well-illuminated images. Project page: https://ntuneillee.github.io/research/rl-awb/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2601.05249</guid>
<pubDate>Thu, 08 Jan 2026 18:59:55 +0000</pubDate>
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