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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Thu, 29 Jan 2026 00:03:32 +0000</lastBuildDate>
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<lastBuildDate>Fri, 30 Jan 2026 00:03:56 +0000</lastBuildDate>
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<item>
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<title>World Craft: Agentic Framework to Create Visualizable Worlds via Text</title>
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<link>https://arxiv.org/abs/2601.09150</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09150.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianwen Sun, Yukang Feng, Kaining Ying, Chuanhao Li, Zizhen Li, Fanrui Zhang, Jiaxin Ai, Yifan Chang, Yu Dai, Yifei Huang, Kaipeng Zhang</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills, it isn't easy to customize a visualizable environment by themselves. In this paper, we introduce World Craft, an agentic world creation framework to create an executable and visualizable AI Town via user textual descriptions. It consists of two main modules, World Scaffold and World Guild. World Scaffold is a structured and concise standardization to develop interactive game scenes, serving as an efficient scaffolding for LLMs to customize an executable AI Town-like environment. World Guild is a multi-agent framework to progressively analyze users' intents from rough descriptions, and synthesizes required structured contents (\eg environment layout and assets) for World Scaffold . Moreover, we construct a high-quality error-correction dataset via reverse engineering to enhance spatial knowledge and improve the stability and controllability of layout generation, while reporting multi-dimensional evaluation metrics for further analysis. Extensive experiments demonstrate that our framework significantly outperforms existing commercial code agents (Cursor and Antigravity) and LLMs (Qwen3 and Gemini-3-Pro). in scene construction and narrative intent conveyance, providing a scalable solution for the democratization of environment creation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.09150</guid>
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<pubDate>Wed, 14 Jan 2026 04:45:05 +0000</pubDate>
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<title>UPLiFT: Efficient Pixel-Dense Feature Upsampling with Local Attenders</title>
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<link>https://arxiv.org/abs/2601.17950</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.17950.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Matthew Walmer, Saksham Suri, Anirud Aggarwal, Abhinav Shrivastava</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The space of task-agnostic feature upsampling has emerged as a promising area of research to efficiently create denser features from pre-trained visual backbones. These methods act as a shortcut to achieve dense features for a fraction of the cost by learning to map low-resolution features to high-resolution versions. While early works in this space used iterative upsampling approaches, more recent works have switched to cross-attention-based methods, which risk falling into the same efficiency scaling problems of the backbones they are upsampling. In this work, we demonstrate that iterative upsampling methods can still compete with cross-attention-based methods; moreover, they can achieve state-of-the-art performance with lower inference costs. We propose UPLiFT, an architecture for Universal Pixel-dense Lightweight Feature Transforms. We also propose an efficient Local Attender operator to overcome the limitations of prior iterative feature upsampling methods. This operator uses an alternative attentional pooling formulation defined fully locally. We show that our Local Attender allows UPLiFT to maintain stable features throughout upsampling, enabling state-of-the-art performance with lower inference costs than existing pixel-dense feature upsamplers. In addition, we apply UPLiFT to generative downstream tasks and show that it achieves competitive performance with state-of-the-art Coupled Flow Matching models for VAE feature upsampling. Altogether, UPLiFT offers a versatile and efficient approach to creating denser features.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.17950</guid>
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<pubDate>Sun, 25 Jan 2026 18:59:45 +0000</pubDate>
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</item>
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<item>
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<title>CooperBench: Why Coding Agents Cannot be Your Teammates Yet</title>
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<link>https://arxiv.org/abs/2601.13295</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.13295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Arpandeep Khatua, Hao Zhu, Peter Tran, Arya Prabhudesai, Frederic Sadrieh, Johann K. Lieberwirth, Xinkai Yu, Yicheng Fu, Michael J. Ryan, Jiaxin Pei, Diyi Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Resolving team conflicts requires not only task-specific competence, but also social intelligence to find common ground and build consensus. As AI agents increasingly collaborate on complex work, they must develop coordination capabilities to function as effective teammates. Yet we hypothesize that current agents lack these capabilities. To test this, we introduce CooperBench, a benchmark of over 600 collaborative coding tasks across 12 libraries in 4 programming languages. Each task assigns two agents different features that can be implemented independently but may conflict without proper coordination. Tasks are grounded in real open-source repositories with expert-written tests. Evaluating state-of-the-art coding agents, we observe the curse of coordination: agents achieve on average 30% lower success rates when working together compared to performing both tasks individually. This contrasts sharply with human teams, where adding teammates typically improves productivity. Our analysis reveals three key issues: (1) communication channels become jammed with vague, ill-timed, and inaccurate messages; (2) even with effective communication, agents deviate from their commitments; and (3) agents often hold incorrect expectations about others' plans and communication. Through large-scale simulation, we also observe rare but interesting emergent coordination behavior including role division, resource division, and negotiation. Our research presents a novel benchmark for collaborative coding and calls for a shift from pursuing individual agent capability to developing social intelligence.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.13295</guid>
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<pubDate>Mon, 19 Jan 2026 18:48:37 +0000</pubDate>
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<title>RIR-Mega-Speech: A Reverberant Speech Corpus with Comprehensive Acoustic Metadata and Reproducible Evaluation</title>
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<link>https://arxiv.org/abs/2601.19949</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mandip Goswami</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Despite decades of research on reverberant speech, comparing methods remains difficult because most corpora lack per-file acoustic annotations or provide limited documentation for reproduction. We present RIR-Mega-Speech, a corpus of approximately 117.5 hours created by convolving LibriSpeech utterances with roughly 5,000 simulated room impulse responses from the RIR-Mega collection. Every file includes RT60, direct-to-reverberant ratio (DRR), and clarity index (C_{50}) computed from the source RIR using clearly defined, reproducible procedures. We also provide scripts to rebuild the dataset and reproduce all evaluation results. Using Whisper small on 1,500 paired utterances, we measure 5.20% WER (95% CI: 4.69--5.78) on clean speech and 7.70% (7.04--8.35) on reverberant versions, corresponding to a paired increase of 2.50 percentage points (2.06--2.98). This represents a 48% relative degradation. WER increases monotonically with RT60 and decreases with DRR, consistent with prior perceptual studies. While the core finding that reverberation harms recognition is well established, we aim to provide the community with a standardized resource where acoustic conditions are transparent and results can be verified independently. The repository includes one-command rebuild instructions for both Windows and Linux environments.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.19949</guid>
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<pubDate>Sun, 25 Jan 2026 22:17:18 +0000</pubDate>
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</item>
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<item>
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<title>HyperAlign: Hypernetwork for Efficient Test-Time Alignment of Diffusion Models</title>
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<link>https://arxiv.org/abs/2601.15968</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.15968.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xin Xie, Jiaxian Guo, Dong Gong</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Diffusion models achieve state-of-the-art performance but often fail to generate outputs that align with human preferences and intentions, resulting in images with poor aesthetic quality and semantic inconsistencies. Existing alignment methods present a difficult trade-off: fine-tuning approaches suffer from loss of diversity with reward over-optimization, while test-time scaling methods introduce significant computational overhead and tend to under-optimize. To address these limitations, we propose HyperAlign, a novel framework that trains a hypernetwork for efficient and effective test-time alignment. Instead of modifying latent states, HyperAlign dynamically generates low-rank adaptation weights to modulate the diffusion model's generation operators. This allows the denoising trajectory to be adaptively adjusted based on input latents, timesteps and prompts for reward-conditioned alignment. We introduce multiple variants of HyperAlign that differ in how frequently the hypernetwork is applied, balancing between performance and efficiency. Furthermore, we optimize the hypernetwork using a reward score objective regularized with preference data to reduce reward hacking. We evaluate HyperAlign on multiple extended generative paradigms, including Stable Diffusion and FLUX. It significantly outperforms existing fine-tuning and test-time scaling baselines in enhancing semantic consistency and visual appeal.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.15968</guid>
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<pubDate>Thu, 22 Jan 2026 13:49:47 +0000</pubDate>
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<title>SE-DiCoW: Self-Enrolled Diarization-Conditioned Whisper</title>
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<link>https://arxiv.org/abs/2601.19194</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19194.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexander Polok, Dominik Klement, Samuele Cornell, Matthew Wiesner, Jan Černocký, Sanjeev Khudanpur, Lukáš Burget</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Speaker-attributed automatic speech recognition (ASR) in multi-speaker environments remains a major challenge. While some approaches achieve strong performance when fine-tuned on specific domains, few systems generalize well across out-of-domain datasets. Our prior work, Diarization-Conditioned Whisper (DiCoW), leverages speaker diarization outputs as conditioning information and, with minimal fine-tuning, demonstrated strong multilingual and multi-domain performance. In this paper, we address a key limitation of DiCoW: ambiguity in Silence-Target-Non-target-Overlap (STNO) masks, where two or more fully overlapping speakers may have nearly identical conditioning despite differing transcriptions. We introduce SE-DiCoW (Self-Enrolled Diarization-Conditioned Whisper), which uses diarization output to locate an enrollment segment anywhere in the conversation where the target speaker is most active. This enrollment segment is used as fixed conditioning via cross-attention at each encoder layer. We further refine DiCoW with improved data segmentation, model initialization, and augmentation. Together, these advances yield substantial gains: SE-DiCoW reduces macro-averaged tcpWER by 52.4% relative to the original DiCoW on the EMMA MT-ASR benchmark.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.19194</guid>
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<pubDate>Tue, 27 Jan 2026 04:51:07 +0000</pubDate>
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</item>
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<item>
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<title>AVMeme Exam: A Multimodal Multilingual Multicultural Benchmark for LLMs' Contextual and Cultural Knowledge and Thinking</title>
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<link>https://arxiv.org/abs/2601.17645</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.17645.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xilin Jiang, Qiaolin Wang, Junkai Wu, Xiaomin He, Zhongweiyang Xu, Yinghao Ma, Minshuo Piao, Kaiyi Yang, Xiuwen Zheng, Riki Shimizu, Yicong Chen, Arsalan Firoozi, Gavin Mischler, Sukru Samet Dindar, Richard Antonello, Linyang He, Tsun-An Hsieh, Xulin Fan, Yulun Wu, Yuesheng Ma, Chaitanya Amballa, Weixiong Chen, Jiarui Hai, Ruisi Li, Vishal Choudhari, Cong Han, Yinghao Aaron Li, Adeen Flinker, Mounya Elhilali, Emmanouil Benetos, Mark Hasegawa-Johnson, Romit Roy Choudhury, Nima Mesgarani</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Internet audio-visual clips convey meaning through time-varying sound and motion, which extend beyond what text alone can represent. To examine whether AI models can understand such signals in human cultural contexts, we introduce AVMeme Exam, a human-curated benchmark of over one thousand iconic Internet sounds and videos spanning speech, songs, music, and sound effects. Each meme is paired with a unique Q&A assessing levels of understanding from surface content to context and emotion to usage and world knowledge, along with metadata such as original year, transcript, summary, and sensitivity. We systematically evaluate state-of-the-art multimodal large language models (MLLMs) alongside human participants using this benchmark. Our results reveal a consistent limitation: current models perform poorly on textless music and sound effects, and struggle to think in context and in culture compared to surface content. These findings highlight a key gap in human-aligned multimodal intelligence and call for models that can perceive contextually and culturally beyond the surface of what they hear and see. Project page: avmemeexam.github.io/public</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.17645</guid>
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<pubDate>Sun, 25 Jan 2026 01:40:15 +0000</pubDate>
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<title>Group Distributionally Robust Optimization-Driven Reinforcement Learning for LLM Reasoning</title>
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<link>https://arxiv.org/abs/2601.19280</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kishan Panaganti, Zhenwen Liang, Wenhao Yu, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent progress in Large Language Model (LLM) reasoning is increasingly driven by the refinement of post-training loss functions and alignment strategies. However, standard Reinforcement Learning (RL) paradigms like Group Relative Policy Optimization (GRPO) remain constrained by static uniformity: uniform prompt sampling and a fixed number of rollouts per prompt. For heterogeneous, heavy-tailed reasoning data, this creates structural inefficiencies that waste compute on already-solved patterns while under-training the long tail of hard problems. To address this, we propose Multi-Adversary Group Distributionally Robust Optimization (GDRO), an optimization-first framework that moves beyond uniform reasoning models by dynamically adapting the training distribution. We introduce an Online Difficulty Classifier that partitions prompts into dynamic pass@k difficulty groups. We then propose two independent GDRO games for post-training: (1) Prompt-GDRO, which employs an EMA-debiased multiplicative-weights bandit sampler to target the intensive difficulty margin and upweight persistently hard groups without frequency bias; and (2) Rollout-GDRO, which uses a shadow-price controller to reallocate rollouts across groups, maximizing gradient variance reduction on hard tasks under a fixed mean budget (compute-neutral). We provide no-regret guarantees for both controllers and additionally a variance-proxy analysis motivating a square-root optimal rollout allocation for Rollout-GDRO. We validate our framework on the DAPO 14.1k dataset using Qwen3-Base models. Prompt-GDRO and Rollout-GDRO achieve average relative gains of +10.6% and +10.1%, respectively, in pass@8 accuracy across 1.7B, 4B, and 8B scales compared to the GRPO baseline. Qualitative analysis shows an emergent curriculum: the adversaries shift resources to the evolving reasoning frontier, enhancing the reasoning model's performance.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.19280</guid>
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<pubDate>Tue, 27 Jan 2026 07:10:41 +0000</pubDate>
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</item>
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<item>
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<title>EvolVE: Evolutionary Search for LLM-based Verilog Generation and Optimization</title>
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<link>https://arxiv.org/abs/2601.18067</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.18067.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei-Po Hsin, Ren-Hao Deng, Yao-Ting Hsieh, En-Ming Huang, Shih-Hao Hung</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Verilog's design cycle is inherently labor-intensive and necessitates extensive domain expertise. Although Large Language Models (LLMs) offer a promising pathway toward automation, their limited training data and intrinsic sequential reasoning fail to capture the strict formal logic and concurrency inherent in hardware systems. To overcome these barriers, we present EvolVE, the first framework to analyze multiple evolution strategies on chip design tasks, revealing that Monte Carlo Tree Search (MCTS) excels at maximizing functional correctness, while Idea-Guided Refinement (IGR) proves superior for optimization. We further leverage Structured Testbench Generation (STG) to accelerate the evolutionary process. To address the lack of complex optimization benchmarks, we introduce IC-RTL, targeting industry-scale problems derived from the National Integrated Circuit Contest. Evaluations establish EvolVE as the new state-of-the-art, achieving 98.1% on VerilogEval v2 and 92% on RTLLM v2. Furthermore, on the industry-scale IC-RTL suite, our framework surpasses reference implementations authored by contest participants, reducing the Power, Performance, Area (PPA) product by up to 66% in Huffman Coding and 17% in the geometric mean across all problems. The source code of the IC-RTL benchmark is available at https://github.com/weiber2002/ICRTL.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.18067</guid>
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<pubDate>Mon, 26 Jan 2026 01:53:54 +0000</pubDate>
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<title>Innovator-VL: A Multimodal Large Language Model for Scientific Discovery</title>
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<link>https://arxiv.org/abs/2601.19325</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19325.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zichen Wen, Boxue Yang, Shuang Chen, Yaojie Zhang, Yuhang Han, Junlong Ke, Cong Wang, Yicheng Fu, Jiawang Zhao, Jiangchao Yao, Xi Fang, Zhen Wang, Henxing Cai, Lin Yao, Zhifeng Gao, Yanhui Hong, Nang Yuan, Yixuan Li, Guojiang Zhao, Haoyi Tao, Nan Wang, Han Lyu, Guolin Ke, Ning Liao, Xiaoxing Wang, Kai Chen, Zhiyu Li, Feiyu Xiong, Sihan Hu, Kun Chen, Yanfeng Wang, Weinan E, Linfeng Zhang, Linfeng Zhang</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> We present Innovator-VL, a scientific multimodal large language model designed to advance understanding and reasoning across diverse scientific domains while maintaining excellent performance on general vision tasks. Contrary to the trend of relying on massive domain-specific pretraining and opaque pipelines, our work demonstrates that principled training design and transparent methodology can yield strong scientific intelligence with substantially reduced data requirements. (i) First, we provide a fully transparent, end-to-end reproducible training pipeline, covering data collection, cleaning, preprocessing, supervised fine-tuning, reinforcement learning, and evaluation, along with detailed optimization recipes. This facilitates systematic extension by the community. (ii) Second, Innovator-VL exhibits remarkable data efficiency, achieving competitive performance on various scientific tasks using fewer than five million curated samples without large-scale pretraining. These results highlight that effective reasoning can be achieved through principled data selection rather than indiscriminate scaling. (iii) Third, Innovator-VL demonstrates strong generalization, achieving competitive performance on general vision, multimodal reasoning, and scientific benchmarks. This indicates that scientific alignment can be integrated into a unified model without compromising general-purpose capabilities. Our practices suggest that efficient, reproducible, and high-performing scientific multimodal models can be built even without large-scale data, providing a practical foundation for future research.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.19325</guid>
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<pubDate>Tue, 27 Jan 2026 08:12:18 +0000</pubDate>
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</item>
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<item>
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<title>FABLE: Forest-Based Adaptive Bi-Path LLM-Enhanced Retrieval for Multi-Document Reasoning</title>
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<link>https://arxiv.org/abs/2601.18116</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.18116.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lin Sun, Linglin Zhang, Jingang Huang, Change Jia, Zhengwei Cheng, Xiangzheng Zhang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> The rapid expansion of long-context Large Language Models (LLMs) has reignited debate on whether Retrieval-Augmented Generation (RAG) remains necessary. However, empirical evidence reveals persistent limitations of long-context inference, including the lost-in-the-middle phenomenon, high computational cost, and poor scalability for multi-document reasoning. Conversely, traditional RAG systems, while efficient, are constrained by flat chunk-level retrieval that introduces semantic noise and fails to support structured cross-document synthesis. We present FABLE, a Forest-based Adaptive Bi-path LLM-Enhanced retrieval framework that integrates LLMs into both knowledge organization and retrieval. FABLE constructs LLM-enhanced hierarchical forest indexes with multi-granularity semantic structures, then employs a bi-path strategy combining LLM-guided hierarchical traversal with structure-aware propagation for fine-grained evidence acquisition, with explicit budget control for adaptive efficiency trade-offs. Extensive experiments demonstrate that FABLE consistently outperforms SOTA RAG methods and achieves comparable accuracy to full-context LLM inference with up to 94\% token reduction, showing that long-context LLMs amplify rather than fully replace the need for structured retrieval.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.18116</guid>
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<pubDate>Mon, 26 Jan 2026 04:00:56 +0000</pubDate>
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<title>VERGE: Formal Refinement and Guidance Engine for Verifiable LLM Reasoning</title>
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<link>https://arxiv.org/abs/2601.20055</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20055.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vikash Singh, Darion Cassel, Nathaniel Weir, Nick Feng, Sam Bayless</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Despite the syntactic fluency of Large Language Models (LLMs), ensuring their logical correctness in high-stakes domains remains a fundamental challenge. We present a neurosymbolic framework that combines LLMs with SMT solvers to produce verification-guided answers through iterative refinement. Our approach decomposes LLM outputs into atomic claims, autoformalizes them into first-order logic, and verifies their logical consistency using automated theorem proving. We introduce three key innovations: (1) multi-model consensus via formal semantic equivalence checking to ensure logic-level alignment between candidates, eliminating the syntactic bias of surface-form metrics, (2) semantic routing that directs different claim types to appropriate verification strategies: symbolic solvers for logical claims and LLM ensembles for commonsense reasoning, and (3) precise logical error localization via Minimal Correction Subsets (MCS), which pinpoint the exact subset of claims to revise, transforming binary failure signals into actionable feedback. Our framework classifies claims by their logical status and aggregates multiple verification signals into a unified score with variance-based penalty. The system iteratively refines answers using structured feedback until acceptance criteria are met or convergence is achieved. This hybrid approach delivers formal guarantees where possible and consensus verification elsewhere, advancing trustworthy AI. With the GPT-OSS-120B model, VERGE demonstrates an average performance uplift of 18.7% at convergence across a set of reasoning benchmarks compared to single-pass approaches.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.20055</guid>
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<pubDate>Tue, 27 Jan 2026 20:59:11 +0000</pubDate>
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</item>
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<item>
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<title>TriPlay-RL: Tri-Role Self-Play Reinforcement Learning for LLM Safety Alignment</title>
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<link>https://arxiv.org/abs/2601.18292</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.18292.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhewen Tan, Wenhan Yu, Jianfeng Si, Tongxin Liu, Kaiqi Guan, Huiyan Jin, Jiawen Tao, Xiaokun Yuan, Duohe Ma, Xiangzheng Zhang, Tong Yang, Lin Sun</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> In recent years, safety risks associated with large language models have become increasingly prominent, highlighting the urgent need to mitigate the generation of toxic and harmful content. The mainstream paradigm for LLM safety alignment typically adopts a collaborative framework involving three roles: an attacker for adversarial prompt generation, a defender for safety defense, and an evaluator for response assessment. In this paper, we propose a closed-loop reinforcement learning framework called TriPlay-RL that enables iterative and co-improving collaboration among three roles with near-zero manual annotation. Experimental results show that the attacker preserves high output diversity while achieving a 20%-50% improvement in adversarial effectiveness; the defender attains 10%-30% gains in safety performance without degrading general reasoning capability; and the evaluator continuously refines its fine-grained judgment ability through iterations, accurately distinguishing unsafe responses, simple refusals, and useful guidance. Overall, our framework establishes an efficient and scalable paradigm for LLM safety alignment, enabling continuous co-evolution within a unified learning loop.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.18292</guid>
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<pubDate>Mon, 26 Jan 2026 09:21:43 +0000</pubDate>
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<title>Spark: Strategic Policy-Aware Exploration via Dynamic Branching for Long-Horizon Agentic Learning</title>
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<link>https://arxiv.org/abs/2601.20209</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20209.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinyang Wu, Shuo Yang, Changpeng Yang, Yuhao Shen, Shuai Zhang, Zhengqi Wen, Jianhua Tao</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Reinforcement learning has empowered large language models to act as intelligent agents, yet training them for long-horizon tasks remains challenging due to the scarcity of high-quality trajectories, especially under limited resources. Existing methods typically scale up rollout sizes and indiscriminately allocate computational resources among intermediate steps. Such attempts inherently waste substantial computation budget on trivial steps while failing to guarantee sample quality. To address this, we propose Spark (Strategic Policy-Aware exploRation via Key-state dynamic branching), a novel framework that selectively branches at critical decision states for resource-efficient exploration. Our key insight is to activate adaptive branching exploration at critical decision points to probe promising trajectories, thereby achieving precise resource allocation that prioritizes sampling quality over blind coverage. This design leverages the agent's intrinsic decision-making signals to reduce dependence on human priors, enabling the agent to autonomously expand exploration and achieve stronger generalization. Experiments across diverse tasks (e.g., embodied planning), demonstrate that Spark achieves superior success rates with significantly fewer training samples, exhibiting robust generalization even in unseen scenarios.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.20209</guid>
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<pubDate>Wed, 28 Jan 2026 03:15:34 +0000</pubDate>
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<title>AgentDoG: A Diagnostic Guardrail Framework for AI Agent Safety and Security</title>
|
||||
<link>https://arxiv.org/abs/2601.18491</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.18491.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongrui Liu, Qihan Ren, Chen Qian, Shuai Shao, Yuejin Xie, Yu Li, Zhonghao Yang, Haoyu Luo, Peng Wang, Qingyu Liu, Binxin Hu, Ling Tang, Jilin Mei, Dadi Guo, Leitao Yuan, Junyao Yang, Guanxu Chen, Qihao Lin, Yi Yu, Bo Zhang, Jiaxuan Guo, Jie Zhang, Wenqi Shao, Huiqi Deng, Zhiheng Xi, Wenjie Wang, Wenxuan Wang, Wen Shen, Zhikai Chen, Haoyu Xie, Jialing Tao, Juntao Dai, Jiaming Ji, Zhongjie Ba, Linfeng Zhang, Yong Liu, Quanshi Zhang, Lei Zhu, Zhihua Wei, Hui Xue, Chaochao Lu, Jing Shao, Xia Hu</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> The rise of AI agents introduces complex safety and security challenges arising from autonomous tool use and environmental interactions. Current guardrail models lack agentic risk awareness and transparency in risk diagnosis. To introduce an agentic guardrail that covers complex and numerous risky behaviors, we first propose a unified three-dimensional taxonomy that orthogonally categorizes agentic risks by their source (where), failure mode (how), and consequence (what). Guided by this structured and hierarchical taxonomy, we introduce a new fine-grained agentic safety benchmark (ATBench) and a Diagnostic Guardrail framework for agent safety and security (AgentDoG). AgentDoG provides fine-grained and contextual monitoring across agent trajectories. More Crucially, AgentDoG can diagnose the root causes of unsafe actions and seemingly safe but unreasonable actions, offering provenance and transparency beyond binary labels to facilitate effective agent alignment. AgentDoG variants are available in three sizes (4B, 7B, and 8B parameters) across Qwen and Llama model families. Extensive experimental results demonstrate that AgentDoG achieves state-of-the-art performance in agentic safety moderation in diverse and complex interactive scenarios. All models and datasets are openly released.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.18491</guid>
|
||||
<pubDate>Mon, 26 Jan 2026 13:45:41 +0000</pubDate>
|
||||
<title>Shallow-π: Knowledge Distillation for Flow-based VLAs</title>
|
||||
<link>https://arxiv.org/abs/2601.20262</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20262.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boseong Jeon, Yunho Choi, Taehan Kim</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The growing demand for real-time robotic deployment necessitates fast and on-device inference for vision-language-action (VLA) models. Within the VLA literature, efficiency has been extensively studied at the token level, such as visual token pruning. In contrast, systematic transformer layer reduction has received limited attention and, to the best of our knowledge, has not been explored for flow-based VLA models under knowledge distillation. In this work, we propose Shallow-pi, a principled knowledge distillation framework that aggressively reduces the transformer depth of both the VLM backbone and the flow-based action head, compressing the model from 18 to 6 layers. Shallow-pi achieves over two times faster inference with less than one percent absolute drop in success rate on standard manipulation benchmarks, establishing state-of-the-art performance among reduced VLA models. Crucially, we validate our approach through industrial-scale real-world experiments on Jetson Orin and Jetson Thor across multiple robot platforms, including humanoid systems, in complex and dynamic manipulation scenarios.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20262</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 05:16:26 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>AdaReasoner: Dynamic Tool Orchestration for Iterative Visual Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2601.18631</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.18631.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingyang Song, Haoyu Sun, Jiawei Gu, Linjie Li, Luxin Xu, Ranjay Krishna, Yu Cheng</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> When humans face problems beyond their immediate capabilities, they rely on tools, providing a promising paradigm for improving visual reasoning in multimodal large language models (MLLMs). Effective reasoning, therefore, hinges on knowing which tools to use, when to invoke them, and how to compose them over multiple steps, even when faced with new tools or new tasks. We introduce AdaReasoner, a family of multimodal models that learn tool use as a general reasoning skill rather than as tool-specific or explicitly supervised behavior. AdaReasoner is enabled by (i) a scalable data curation pipeline exposing models to long-horizon, multi-step tool interactions; (ii) Tool-GRPO, a reinforcement learning algorithm that optimizes tool selection and sequencing based on end-task success; and (iii) an adaptive learning mechanism that dynamically regulates tool usage. Together, these components allow models to infer tool utility from task context and intermediate outcomes, enabling coordination of multiple tools and generalization to unseen tools. Empirically, AdaReasoner exhibits strong tool-adaptive and generalization behaviors: it autonomously adopts beneficial tools, suppresses irrelevant ones, and adjusts tool usage frequency based on task demands, despite never being explicitly trained to do so. These capabilities translate into state-of-the-art performance across challenging benchmarks, improving the 7B base model by +24.9\% on average and surpassing strong proprietary systems such as GPT-5 on multiple tasks, including VSP and Jigsaw.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.18631</guid>
|
||||
<pubDate>Mon, 26 Jan 2026 16:04:43 +0000</pubDate>
|
||||
<title>OmegaUse: Building a General-Purpose GUI Agent for Autonomous Task Execution</title>
|
||||
<link>https://arxiv.org/abs/2601.20380</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20380.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Le Zhang, Yixiong Xiao, Xinjiang Lu, Jingjia Cao, Yusai Zhao, Jingbo Zhou, Lang An, Zikan Feng, Wanxiang Sha, Yu Shi, Congxi Xiao, Jian Xiong, Yankai Zhang, Hua Wu, Haifeng Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Graphical User Interface (GUI) agents show great potential for enabling foundation models to complete real-world tasks, revolutionizing human-computer interaction and improving human productivity. In this report, we present OmegaUse, a general-purpose GUI agent model for autonomous task execution on both mobile and desktop platforms, supporting computer-use and phone-use scenarios. Building an effective GUI agent model relies on two factors: (1) high-quality data and (2) effective training methods. To address these, we introduce a carefully engineered data-construction pipeline and a decoupled training paradigm. For data construction, we leverage rigorously curated open-source datasets and introduce a novel automated synthesis framework that integrates bottom-up autonomous exploration with top-down taxonomy-guided generation to create high-fidelity synthetic data. For training, to better leverage these data, we adopt a two-stage strategy: Supervised Fine-Tuning (SFT) to establish fundamental interaction syntax, followed by Group Relative Policy Optimization (GRPO) to improve spatial grounding and sequential planning. To balance computational efficiency with agentic reasoning capacity, OmegaUse is built on a Mixture-of-Experts (MoE) backbone. To evaluate cross-terminal capabilities in an offline setting, we introduce OS-Nav, a benchmark suite spanning multiple operating systems: ChiM-Nav, targeting Chinese Android mobile environments, and Ubu-Nav, focusing on routine desktop interactions on Ubuntu. Extensive experiments show that OmegaUse is highly competitive across established GUI benchmarks, achieving a state-of-the-art (SOTA) score of 96.3% on ScreenSpot-V2 and a leading 79.1% step success rate on AndroidControl. OmegaUse also performs strongly on OS-Nav, reaching 74.24% step success on ChiM-Nav and 55.9% average success on Ubu-Nav.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20380</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 08:45:17 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>A Pragmatic VLA Foundation Model</title>
|
||||
<link>https://arxiv.org/abs/2601.18692</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.18692.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Wu, Fan Lu, Yunnan Wang, Shuai Yang, Shi Liu, Fangjing Wang, Qian Zhu, He Sun, Yong Wang, Shuailei Ma, Yiyu Ren, Kejia Zhang, Hui Yu, Jingmei Zhao, Shuai Zhou, Zhenqi Qiu, Houlong Xiong, Ziyu Wang, Zechen Wang, Ran Cheng, Yong-Lu Li, Yongtao Huang, Xing Zhu, Yujun Shen, Kecheng Zheng</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation). To this end, we develop LingBot-VLA with around 20,000 hours of real-world data from 9 popular dual-arm robot configurations. Through a systematic assessment on 3 robotic platforms, each completing 100 tasks with 130 post-training episodes per task, our model achieves clear superiority over competitors, showcasing its strong performance and broad generalizability. We have also built an efficient codebase, which delivers a throughput of 261 samples per second per GPU with an 8-GPU training setup, representing a 1.5~2.8times (depending on the relied VLM base model) speedup over existing VLA-oriented codebases. The above features ensure that our model is well-suited for real-world deployment. To advance the field of robot learning, we provide open access to the code, base model, and benchmark data, with a focus on enabling more challenging tasks and promoting sound evaluation standards.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.18692</guid>
|
||||
<pubDate>Mon, 26 Jan 2026 17:08:04 +0000</pubDate>
|
||||
<title>Advancing Open-source World Models</title>
|
||||
<link>https://arxiv.org/abs/2601.20540</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20540.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Robbyant Team, Zelin Gao, Qiuyu Wang, Yanhong Zeng, Jiapeng Zhu, Ka Leong Cheng, Yixuan Li, Hanlin Wang, Yinghao Xu, Shuailei Ma, Yihang Chen, Jie Liu, Yansong Cheng, Yao Yao, Jiayi Zhu, Yihao Meng, Kecheng Zheng, Qingyan Bai, Jingye Chen, Zehong Shen, Yue Yu, Xing Zhu, Yujun Shen, Hao Ouyang</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20540</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 12:37:01 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>HalluCitation Matters: Revealing the Impact of Hallucinated References with 300 Hallucinated Papers in ACL Conferences</title>
|
||||
<link>https://arxiv.org/abs/2601.18724</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.18724.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusuke Sakai, Hidetaka Kamigaito, Taro Watanabe</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Recently, we have often observed hallucinated citations or references that do not correspond to any existing work in papers under review, preprints, or published papers. Such hallucinated citations pose a serious concern to scientific reliability. When they appear in accepted papers, they may also negatively affect the credibility of conferences. In this study, we refer to hallucinated citations as "HalluCitation" and systematically investigate their prevalence and impact. We analyze all papers published at ACL, NAACL, and EMNLP in 2024 and 2025, including main conference, Findings, and workshop papers. Our analysis reveals that nearly 300 papers contain at least one HalluCitation, most of which were published in 2025. Notably, half of these papers were identified at EMNLP 2025, the most recent conference, indicating that this issue is rapidly increasing. Moreover, more than 100 such papers were accepted as main conference and Findings papers at EMNLP 2025, affecting the credibility.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.18724</guid>
|
||||
<pubDate>Mon, 26 Jan 2026 17:48:23 +0000</pubDate>
|
||||
<title>DeepSeek-OCR 2: Visual Causal Flow</title>
|
||||
<link>https://arxiv.org/abs/2601.20552</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20552.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoran Wei, Yaofeng Sun, Yukun Li</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> We present DeepSeek-OCR 2 to investigate the feasibility of a novel encoder-DeepEncoder V2-capable of dynamically reordering visual tokens upon image semantics. Conventional vision-language models (VLMs) invariably process visual tokens in a rigid raster-scan order (top-left to bottom-right) with fixed positional encoding when fed into LLMs. However, this contradicts human visual perception, which follows flexible yet semantically coherent scanning patterns driven by inherent logical structures. Particularly for images with complex layouts, human vision exhibits causally-informed sequential processing. Inspired by this cognitive mechanism, DeepEncoder V2 is designed to endow the encoder with causal reasoning capabilities, enabling it to intelligently reorder visual tokens prior to LLM-based content interpretation. This work explores a novel paradigm: whether 2D image understanding can be effectively achieved through two-cascaded 1D causal reasoning structures, thereby offering a new architectural approach with the potential to achieve genuine 2D reasoning. Codes and model weights are publicly accessible at http://github.com/deepseek-ai/DeepSeek-OCR-2.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20552</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 12:46:07 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>DeFM: Learning Foundation Representations from Depth for Robotics</title>
|
||||
<link>https://arxiv.org/abs/2601.18923</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.18923.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Manthan Patel, Jonas Frey, Mayank Mittal, Fan Yang, Alexander Hansson, Amir Bar, Cesar Cadena, Marco Hutter</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks. Despite this, representation learning for depth modality remains underexplored compared to RGB, where large-scale foundation models now define the state of the art. To address this gap, we present DeFM, a self-supervised foundation model trained entirely on depth images for robotic applications. Using a DINO-style self-distillation objective on a curated dataset of 60M depth images, DeFM learns geometric and semantic representations that generalize to diverse environments, tasks, and sensors. To retain metric awareness across multiple scales, we introduce a novel input normalization strategy. We further distill DeFM into compact models suitable for resource-constrained robotic systems. When evaluated on depth-based classification, segmentation, navigation, locomotion, and manipulation benchmarks, DeFM achieves state-of-the-art performance and demonstrates strong generalization from simulation to real-world environments. We release all our pretrained models, which can be adopted off-the-shelf for depth-based robotic learning without task-specific fine-tuning. Webpage: https://de-fm.github.io/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.18923</guid>
|
||||
<pubDate>Mon, 26 Jan 2026 19:45:31 +0000</pubDate>
|
||||
<title>Harder Is Better: Boosting Mathematical Reasoning via Difficulty-Aware GRPO and Multi-Aspect Question Reformulation</title>
|
||||
<link>https://arxiv.org/abs/2601.20614</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yanqi Dai, Yuxiang Ji, Xiao Zhang, Yong Wang, Xiangxiang Chu, Zhiwu Lu</p><p><b>Upvotes:</b> 93</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) offers a robust mechanism for enhancing mathematical reasoning in large models. However, we identify a systematic lack of emphasis on more challenging questions in existing methods from both algorithmic and data perspectives, despite their importance for refining underdeveloped capabilities. Algorithmically, widely used Group Relative Policy Optimization (GRPO) suffers from an implicit imbalance where the magnitude of policy updates is lower for harder questions. Data-wise, augmentation approaches primarily rephrase questions to enhance diversity without systematically increasing intrinsic difficulty. To address these issues, we propose a two-dual MathForge framework to improve mathematical reasoning by targeting harder questions from both perspectives, which comprises a Difficulty-Aware Group Policy Optimization (DGPO) algorithm and a Multi-Aspect Question Reformulation (MQR) strategy. Specifically, DGPO first rectifies the implicit imbalance in GRPO via difficulty-balanced group advantage estimation, and further prioritizes harder questions by difficulty-aware question-level weighting. Meanwhile, MQR reformulates questions across multiple aspects to increase difficulty while maintaining the original gold answer. Overall, MathForge forms a synergistic loop: MQR expands the data frontier, and DGPO effectively learns from the augmented data. Extensive experiments show that MathForge significantly outperforms existing methods on various mathematical reasoning tasks. The code and augmented data are all available at https://github.com/AMAP-ML/MathForge.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20614</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 13:49:23 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>GPCR-Filter: a deep learning framework for efficient and precise GPCR modulator discovery</title>
|
||||
<link>https://arxiv.org/abs/2601.19149</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19149.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingjie Ning, Xiangzhen Shen, Li Hou, Shiyi Shen, Jiahao Yang, Junrui Li, Hong Shan, Sanan Wu, Sihan Gao, Huaqiang Eric Xu, Xinheng He</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> G protein-coupled receptors (GPCRs) govern diverse physiological processes and are central to modern pharmacology. Yet discovering GPCR modulators remains challenging because receptor activation often arises from complex allosteric effects rather than direct binding affinity, and conventional assays are slow, costly, and not optimized for capturing these dynamics. Here we present GPCR-Filter, a deep learning framework specifically developed for GPCR modulator discovery. We assembled a high-quality dataset of over 90,000 experimentally validated GPCR-ligand pairs, providing a robust foundation for training and evaluation. GPCR-Filter integrates the ESM-3 protein language model for high-fidelity GPCR sequence representations with graph neural networks that encode ligand structures, coupled through an attention-based fusion mechanism that learns receptor-ligand functional relationships. Across multiple evaluation settings, GPCR-Filter consistently outperforms state-of-the-art compound-protein interaction models and exhibits strong generalization to unseen receptors and ligands. Notably, the model successfully identified micromolar-level agonists of the 5-HT1A receptor with distinct chemical frameworks. These results establish GPCR-Filter as a scalable and effective computational approach for GPCR modulator discovery, advancing AI-assisted drug development for complex signaling systems.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19149</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 03:27:04 +0000</pubDate>
|
||||
<title>GDCNet: Generative Discrepancy Comparison Network for Multimodal Sarcasm Detection</title>
|
||||
<link>https://arxiv.org/abs/2601.20618</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuguang Zhang, Junhong Lian, Guoxin Yu, Baoxun Xu, Xiang Ao</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Multimodal sarcasm detection (MSD) aims to identify sarcasm within image-text pairs by modeling semantic incongruities across modalities. Existing methods often exploit cross-modal embedding misalignment to detect inconsistency but struggle when visual and textual content are loosely related or semantically indirect. While recent approaches leverage large language models (LLMs) to generate sarcastic cues, the inherent diversity and subjectivity of these generations often introduce noise. To address these limitations, we propose the Generative Discrepancy Comparison Network (GDCNet). This framework captures cross-modal conflicts by utilizing descriptive, factually grounded image captions generated by Multimodal LLMs (MLLMs) as stable semantic anchors. Specifically, GDCNet computes semantic and sentiment discrepancies between the generated objective description and the original text, alongside measuring visual-textual fidelity. These discrepancy features are then fused with visual and textual representations via a gated module to adaptively balance modality contributions. Extensive experiments on MSD benchmarks demonstrate GDCNet's superior accuracy and robustness, establishing a new state-of-the-art on the MMSD2.0 benchmark.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20618</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 13:51:34 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Towards Pixel-Level VLM Perception via Simple Points Prediction</title>
|
||||
<link>https://arxiv.org/abs/2601.19228</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19228.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianhui Song, Haoyu Lu, Hao Yang, Lin Sui, Haoning Wu, Zaida Zhou, Zhiqi Huang, Yiping Bao, Y. Charles, Xinyu Zhou, Limin Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We present SimpleSeg, a strikingly simple yet highly effective approach to endow Multimodal Large Language Models (MLLMs) with native pixel-level perception. Our method reframes segmentation as a simple sequence generation problem: the model directly predicts sequences of points (textual coordinates) delineating object boundaries, entirely within its language space. To achieve high fidelity, we introduce a two-stage SFtoRL training pipeline, where Reinforcement Learning with an IoU-based reward refines the point sequences to accurately match ground-truth contours. We find that the standard MLLM architecture possesses a strong, inherent capacity for low-level perception that can be unlocked without any specialized architecture. On segmentation benchmarks, SimpleSeg achieves performance that is comparable to, and often surpasses, methods relying on complex, task-specific designs. This work lays out that precise spatial understanding can emerge from simple point prediction, challenging the prevailing need for auxiliary components and paving the way for more unified and capable VLMs. Homepage: https://simpleseg.github.io/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19228</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 05:50:40 +0000</pubDate>
|
||||
<title>SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation Generation</title>
|
||||
<link>https://arxiv.org/abs/2601.20622</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20622.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyu Li, Lin-Ping Yuan, Zeyu Wang, Hongbo Fu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Sketching provides an intuitive way to convey dynamic intent in animation authoring (i.e., how elements change over time and space), making it a natural medium for automatic content creation. Yet existing approaches often constrain sketches to fixed command tokens or predefined visual forms, overlooking their freeform nature and the central role of humans in shaping intention. To address this, we introduce an interaction paradigm where users convey dynamic intent to a vision-language model via free-form sketching, instantiated here in a sketch storyboard to motion graphics workflow. We implement an interface and improve it through a three-stage study with 24 participants. The study shows how sketches convey motion with minimal input, how their inherent ambiguity requires users to be involved for clarification, and how sketches can visually guide video refinement. Our findings reveal the potential of sketch and AI interaction to bridge the gap between intention and outcome, and demonstrate its applicability to 3D animation and video generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20622</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 13:55:36 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Revisiting Parameter Server in LLM Post-Training</title>
|
||||
<link>https://arxiv.org/abs/2601.19362</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19362.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyi Wan, Penghui Qi, Guangxing Huang, Chaoyi Ruan, Min Lin, Jialin Li</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Modern data parallel (DP) training favors collective communication over parameter servers (PS) for its simplicity and efficiency under balanced workloads. However, the balanced workload assumption no longer holds in large language model (LLM) post-training due to the high variance in sequence lengths. Under imbalanced workloads, collective communication creates synchronization barriers, leading to under-utilization of devices with smaller workloads. This change in training dynamics calls for a revisit of the PS paradigm for its robustness to such imbalance. We propose On-Demand Communication (ODC), which adapts PS into Fully Sharded Data Parallel (FSDP) by replacing collective all-gather and reduce-scatter with direct point-to-point communication. Compared to FSDP, ODC reduces the synchronization barrier from once per layer to once per minibatch and decouples the workload on each device so that faster workers are not stalled. It also enables simpler and more effective load balancing at the minibatch level. Across diverse LLM post-training tasks, ODC consistently improves device utilization and training throughput, achieving up to a 36\% speedup over standard FSDP. These results demonstrate that ODC is a superior fit for the prevalent imbalanced workloads in LLM post-training. Our implementation of ODC and integration with FSDP is open-sourced at https://github.com/sail-sg/odc.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19362</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 08:44:46 +0000</pubDate>
|
||||
<title>Persona Prompting as a Lens on LLM Social Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2601.20757</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20757.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing Yang, Moritz Hechtbauer, Elisabeth Khalilov, Evelyn Luise Brinkmann, Vera Schmitt, Nils Feldhus</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> For socially sensitive tasks like hate speech detection, the quality of explanations from Large Language Models (LLMs) is crucial for factors like user trust and model alignment. While Persona prompting (PP) is increasingly used as a way to steer model towards user-specific generation, its effect on model rationales remains underexplored. We investigate how LLM-generated rationales vary when conditioned on different simulated demographic personas. Using datasets annotated with word-level rationales, we measure agreement with human annotations from different demographic groups, and assess the impact of PP on model bias and human alignment. Our evaluation across three LLMs results reveals three key findings: (1) PP improving classification on the most subjective task (hate speech) but degrading rationale quality. (2) Simulated personas fail to align with their real-world demographic counterparts, and high inter-persona agreement shows models are resistant to significant steering. (3) Models exhibit consistent demographic biases and a strong tendency to over-flag content as harmful, regardless of PP. Our findings reveal a critical trade-off: while PP can improve classification in socially-sensitive tasks, it often comes at the cost of rationale quality and fails to mitigate underlying biases, urging caution in its application.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20757</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 16:41:17 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Selective Steering: Norm-Preserving Control Through Discriminative Layer Selection</title>
|
||||
<link>https://arxiv.org/abs/2601.19375</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quy-Anh Dang, Chris Ngo</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Despite significant progress in alignment, large language models (LLMs) remain vulnerable to adversarial attacks that elicit harmful behaviors. Activation steering techniques offer a promising inference-time intervention approach, but existing methods suffer from critical limitations: activation addition requires careful coefficient tuning and is sensitive to layer-specific norm variations, while directional ablation provides only binary control. Recent work on Angular Steering introduces continuous control via rotation in a 2D subspace, but its practical implementation violates norm preservation, causing distribution shift and generation collapse, particularly in models below 7B parameters. We propose Selective Steering, which addresses these limitations through two key innovations: (1) a mathematically rigorous norm-preserving rotation formulation that maintains activation distribution integrity, and (2) discriminative layer selection that applies steering only where feature representations exhibit opposite-signed class alignment. Experiments across nine models demonstrate that Selective Steering achieves 5.5x higher attack success rates than prior methods while maintaining zero perplexity violations and approximately 100\% capability retention on standard benchmarks. Our approach provides a principled, efficient framework for controllable and stable LLM behavior modification. Code: https://github.com/knoveleng/steering</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19375</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 08:56:25 +0000</pubDate>
|
||||
<title>SERA: Soft-Verified Efficient Repository Agents</title>
|
||||
<link>https://arxiv.org/abs/2601.20789</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20789.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ethan Shen, Danny Tormoen, Saurabh Shah, Ali Farhadi, Tim Dettmers</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Open-weight coding agents should hold a fundamental advantage over closed-source systems: they can be specialized to private codebases, encoding repository-specific information directly in their weights. Yet the cost and complexity of training has kept this advantage theoretical. We show it is now practical. We present Soft-Verified Efficient Repository Agents (SERA), an efficient method for training coding agents that enables the rapid and cheap creation of agents specialized to private codebases. Using only supervised finetuning (SFT), SERA achieves state-of-the-art results among fully open-source (open data, method, code) models while matching the performance of frontier open-weight models like Devstral-Small-2. Creating SERA models is 26x cheaper than reinforcement learning and 57x cheaper than previous synthetic data methods to reach equivalent performance. Our method, Soft Verified Generation (SVG), generates thousands of trajectories from a single code repository. Combined with cost-efficiency, this enables specialization to private codebases. Beyond repository specialization, we apply SVG to a larger corpus of codebases, generating over 200,000 synthetic trajectories. We use this dataset to provide detailed analysis of scaling laws, ablations, and confounding factors for training coding agents. Overall, we believe our work will greatly accelerate research on open coding agents and showcase the advantage of open-source models that can specialize to private codebases. We release SERA as the first model in Ai2's Open Coding Agents series, along with all our code, data, and Claude Code integration to support the research community.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20789</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 17:27:08 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Benchmarks Saturate When The Model Gets Smarter Than The Judge</title>
|
||||
<link>https://arxiv.org/abs/2601.19532</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19532.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Marthe Ballon, Andres Algaba, Brecht Verbeken, Vincent Ginis</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Benchmarks are important tools to track progress in the development of Large Language Models (LLMs), yet inaccuracies in datasets and evaluation methods consistently undermine their effectiveness. Here, we present Omni-MATH-2, a manually revised version of the Omni-MATH dataset comprising a clean, exact-answer subset (n{=}4181) and a tagged, non-standard subset (n{=}247). Each problem was audited to ensure LaTeX compilability, solvability and verifiability, which involved adding missing figures or information, labeling problems requiring a proof, estimation or image, and removing clutter. This process significantly reduces dataset-induced noise, thereby providing a more precise assessment of model performance. The annotated dataset also allows us to evaluate judge-induced noise by comparing GPT-5 mini with the original Omni-Judge, revealing substantial discrepancies between judges on both the clean and tagged problem subsets. Expert annotations reveal that Omni-Judge is wrong in 96.4% of the judge disagreements, indicating its inability to differentiate between models' abilities, even well before saturation of the benchmark occurs. As problems become more challenging, we find that increasingly competent judges become essential in order to prevent judge errors from masking genuine differences between models. Finally, neither judge identifies the present failure modes for the subset of tagged problems, demonstrating that dataset quality and judge reliability are both critical to develop accurate benchmarks of model performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19532</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 12:20:44 +0000</pubDate>
|
||||
<title>Reinforcement Learning via Self-Distillation</title>
|
||||
<link>https://arxiv.org/abs/2601.20802</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jonas Hübotter, Frederike Lübeck, Lejs Behric, Anton Baumann, Marco Bagatella, Daniel Marta, Ido Hakimi, Idan Shenfeld, Thomas Kleine Buening, Carlos Guestrin, Andreas Krause</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large language models are increasingly post-trained with reinforcement learning in verifiable domains such as code and math. Yet, current methods for reinforcement learning with verifiable rewards (RLVR) learn only from a scalar outcome reward per attempt, creating a severe credit-assignment bottleneck. Many verifiable environments actually provide rich textual feedback, such as runtime errors or judge evaluations, that explain why an attempt failed. We formalize this setting as reinforcement learning with rich feedback and introduce Self-Distillation Policy Optimization (SDPO), which converts tokenized feedback into a dense learning signal without any external teacher or explicit reward model. SDPO treats the current model conditioned on feedback as a self-teacher and distills its feedback-informed next-token predictions back into the policy. In this way, SDPO leverages the model's ability to retrospectively identify its own mistakes in-context. Across scientific reasoning, tool use, and competitive programming on LiveCodeBench v6, SDPO improves sample efficiency and final accuracy over strong RLVR baselines. Notably, SDPO also outperforms baselines in standard RLVR environments that only return scalar feedback by using successful rollouts as implicit feedback for failed attempts. Finally, applying SDPO to individual questions at test time accelerates discovery on difficult binary-reward tasks, achieving the same discovery probability as best-of-k sampling or multi-turn conversations with 3x fewer attempts.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20802</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 17:45:12 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Youtu-VL: Unleashing Visual Potential via Unified Vision-Language Supervision</title>
|
||||
<link>https://arxiv.org/abs/2601.19798</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19798.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixiang Wei, Yi Li, Zhehan Kan, Xinghua Jiang, Zuwei Long, Shifeng Liu, Hongze Shen, Wei Liu, Xiaoyu Tan, Haojia Lin, Yubo Zhu, Qianyu Li, Di Yin, Haoyu Cao, Weibo Gu, Xin Li, Yinsong Liu, Deqiang Jiang, Xing Sun, Yunsheng Wu, Mingkong Tang, Shuangyin Liu, Lexiang Tang, Haodong Lin, Junru Lu, Jiarui Qin, Lingfeng Qiao, Ruizhi Qiao, Bo Ke, Jianfeng He, Ke Li, Yangning Li, Yunhang Shen, Mengdan Zhang, Peixian Chen, Kun Yin, Bing Liu, Yunfei Wu, Huang Chen, Zhongpeng Cai, Xiaotian Li</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Despite the significant advancements represented by Vision-Language Models (VLMs), current architectures often exhibit limitations in retaining fine-grained visual information, leading to coarse-grained multimodal comprehension. We attribute this deficiency to a suboptimal training paradigm inherent in prevailing VLMs, which exhibits a text-dominant optimization bias by conceptualizing visual signals merely as passive conditional inputs rather than supervisory targets. To mitigate this, we introduce Youtu-VL, a framework leveraging the Vision-Language Unified Autoregressive Supervision (VLUAS) paradigm, which fundamentally shifts the optimization objective from ``vision-as-input'' to ``vision-as-target.'' By integrating visual tokens directly into the prediction stream, Youtu-VL applies unified autoregressive supervision to both visual details and linguistic content. Furthermore, we extend this paradigm to encompass vision-centric tasks, enabling a standard VLM to perform vision-centric tasks without task-specific additions. Extensive empirical evaluations demonstrate that Youtu-VL achieves competitive performance on both general multimodal tasks and vision-centric tasks, establishing a robust foundation for the development of comprehensive generalist visual agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19798</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 17:01:16 +0000</pubDate>
|
||||
<title>Training Reasoning Models on Saturated Problems via Failure-Prefix Conditioning</title>
|
||||
<link>https://arxiv.org/abs/2601.20829</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20829.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minwu Kim, Safal Shrestha, Keith Ross</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has substantially improved the reasoning abilities of large language models (LLMs), yet training often stalls as problems become saturated. We identify the core challenge as the poor accessibility of informative failures: learning signals exist but are rarely encountered during standard rollouts. To address this, we propose failure-prefix conditioning, a simple and effective method for learning from saturated problems. Rather than starting from the original question, our approach reallocates exploration by conditioning training on prefixes derived from rare incorrect reasoning trajectories, thereby exposing the model to failure-prone states. We observe that failure-prefix conditioning yields performance gains matching those of training on medium-difficulty problems, while preserving token efficiency. Furthermore, we analyze the model's robustness, finding that our method reduces performance degradation under misleading failure prefixes, albeit with a mild trade-off in adherence to correct early reasoning. Finally, we demonstrate that an iterative approach, which refreshes failure prefixes during training, unlocks additional gains after performance plateaus. Overall, our results suggest that failure-prefix conditioning offers an effective pathway to extend RLVR training on saturated problems.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20829</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 18:29:21 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Visual Generation Unlocks Human-Like Reasoning through Multimodal World Models</title>
|
||||
<link>https://arxiv.org/abs/2601.19834</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19834.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jialong Wu, Xiaoying Zhang, Hongyi Yuan, Xiangcheng Zhang, Tianhao Huang, Changjing He, Chaoyi Deng, Renrui Zhang, Youbin Wu, Mingsheng Long</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Humans construct internal world models and reason by manipulating the concepts within these models. Recent advances in AI, particularly chain-of-thought (CoT) reasoning, approximate such human cognitive abilities, where world models are believed to be embedded within large language models. Expert-level performance in formal and abstract domains such as mathematics and programming has been achieved in current systems by relying predominantly on verbal reasoning. However, they still lag far behind humans in domains like physical and spatial intelligence, which require richer representations and prior knowledge. The emergence of unified multimodal models (UMMs) capable of both verbal and visual generation has therefore sparked interest in more human-like reasoning grounded in complementary multimodal pathways, though their benefits remain unclear. From a world-model perspective, this paper presents the first principled study of when and how visual generation benefits reasoning. Our key position is the visual superiority hypothesis: for certain tasks--particularly those grounded in the physical world--visual generation more naturally serves as world models, whereas purely verbal world models encounter bottlenecks arising from representational limitations or insufficient prior knowledge. Theoretically, we formalize internal world modeling as a core component of CoT reasoning and analyze distinctions among different forms of world models. Empirically, we identify tasks that necessitate interleaved visual-verbal CoT reasoning, constructing a new evaluation suite, VisWorld-Eval. Controlled experiments on a state-of-the-art UMM show that interleaved CoT significantly outperforms purely verbal CoT on tasks that favor visual world modeling, but offers no clear advantage otherwise. Together, this work clarifies the potential of multimodal world modeling for more powerful, human-like multimodal AI.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19834</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 17:40:07 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Post-LayerNorm Is Back: Stable, ExpressivE, and Deep</title>
|
||||
<link>https://arxiv.org/abs/2601.19895</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19895.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chen Chen, Lai Wei</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Large language model (LLM) scaling is hitting a wall. Widening models yields diminishing returns, and extending context length does not improve fundamental expressivity. In contrast, depth scaling offers theoretically superior expressivity, yet current Transformer architectures struggle to train reliably at extreme depths. We revisit the Post-LayerNorm (Post-LN) formulation, whose instability at scale caused its replacement by Pre-LN in modern LLMs. We show that the central failure mode of Post-LN arises from the ResNet-style residual pathway, which introduces gradient vanishing in deep networks. We present Keel, a Post-LN Transformer that replaces this residual path with a Highway-style connection. This modification preserves the gradient flow through the residual branch, preventing signal vanishing from the top layers to the bottom. Unlike prior methods, Keel enables stable training at extreme depths without requiring specialized initialization or complex optimization tricks. Keel trains robustly at depths exceeding 1000 layers and consistently improves perplexity and depth-scaling characteristics over Pre-LN. These findings indicate that Post-LN, when paired with a Highway-style connection, provides a simple and effective foundation for building deeply scalable LLMs, opening the possibility for future infinite-depth architectures.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19895</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 18:58:46 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Self-Distillation Enables Continual Learning</title>
|
||||
<link>https://arxiv.org/abs/2601.19897</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.19897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Idan Shenfeld, Mehul Damani, Jonas Hübotter, Pulkit Agrawal</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Continual learning, enabling models to acquire new skills and knowledge without degrading existing capabilities, remains a fundamental challenge for foundation models. While on-policy reinforcement learning can reduce forgetting, it requires explicit reward functions that are often unavailable. Learning from expert demonstrations, the primary alternative, is dominated by supervised fine-tuning (SFT), which is inherently off-policy. We introduce Self-Distillation Fine-Tuning (SDFT), a simple method that enables on-policy learning directly from demonstrations. SDFT leverages in-context learning by using a demonstration-conditioned model as its own teacher, generating on-policy training signals that preserve prior capabilities while acquiring new skills. Across skill learning and knowledge acquisition tasks, SDFT consistently outperforms SFT, achieving higher new-task accuracy while substantially reducing catastrophic forgetting. In sequential learning experiments, SDFT enables a single model to accumulate multiple skills over time without performance regression, establishing on-policy distillation as a practical path to continual learning from demonstrations.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.19897</guid>
|
||||
<pubDate>Tue, 27 Jan 2026 18:59:08 +0000</pubDate>
|
||||
<title>Linear representations in language models can change dramatically over a conversation</title>
|
||||
<link>https://arxiv.org/abs/2601.20834</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.20834.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Andrew Kyle Lampinen, Yuxuan Li, Eghbal Hosseini, Sangnie Bhardwaj, Murray Shanahan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Language model representations often contain linear directions that correspond to high-level concepts. Here, we study the dynamics of these representations: how representations evolve along these dimensions within the context of (simulated) conversations. We find that linear representations can change dramatically over a conversation; for example, information that is represented as factual at the beginning of a conversation can be represented as non-factual at the end and vice versa. These changes are content-dependent; while representations of conversation-relevant information may change, generic information is generally preserved. These changes are robust even for dimensions that disentangle factuality from more superficial response patterns, and occur across different model families and layers of the model. These representation changes do not require on-policy conversations; even replaying a conversation script written by an entirely different model can produce similar changes. However, adaptation is much weaker from simply having a sci-fi story in context that is framed more explicitly as such. We also show that steering along a representational direction can have dramatically different effects at different points in a conversation. These results are consistent with the idea that representations may evolve in response to the model playing a particular role that is cued by a conversation. Our findings may pose challenges for interpretability and steering -- in particular, they imply that it may be misleading to use static interpretations of features or directions, or probes that assume a particular range of features consistently corresponds to a particular ground-truth value. However, these types of representational dynamics also point to exciting new research directions for understanding how models adapt to context.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2601.20834</guid>
|
||||
<pubDate>Wed, 28 Jan 2026 18:33:17 +0000</pubDate>
|
||||
</item>
|
||||
</channel>
|
||||
</rss>
|
||||
|
||||
Reference in New Issue
Block a user