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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Sun, 16 Nov 2025 00:02:43 +0000</lastBuildDate>
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<title>Superpositional Gradient Descent: Harnessing Quantum Principles for Model Training</title>
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<title>Superpositional Gradient Descent: Harnessing Quantum Principles for Model Training</title>
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<link>https://arxiv.org/abs/2511.01918</link>
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<link>https://arxiv.org/abs/2511.01918</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.01918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahmet Erdem Pamuk, Emir Kaan Özdemir, Şuayp Talha Kocabay</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Large language models (LLMs) are increasingly trained with classical optimization techniques like AdamW to improve convergence and generalization. However, the mechanisms by which quantum-inspired methods enhance classical training remain underexplored. We introduce Superpositional Gradient Descent (SGD), a novel optimizer linking gradient updates with quantum superposition by injecting quantum circuit perturbations. We present a mathematical framework and implement hybrid quantum-classical circuits in PyTorch and Qiskit. On synthetic sequence classification and large-scale LLM fine-tuning, SGD converges faster and yields lower final loss than AdamW. Despite promising results, scalability and hardware constraints limit adoption. Overall, this work provides new insights into the intersection of quantum computing and deep learning, suggesting practical pathways for leveraging quantum principles to control and enhance model behavior.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.01918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahmet Erdem Pamuk, Emir Kaan Özdemir, Şuayp Talha Kocabay</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Large language models (LLMs) are increasingly trained with classical optimization techniques like AdamW to improve convergence and generalization. However, the mechanisms by which quantum-inspired methods enhance classical training remain underexplored. We introduce Superpositional Gradient Descent (SGD), a novel optimizer linking gradient updates with quantum superposition by injecting quantum circuit perturbations. We present a mathematical framework and implement hybrid quantum-classical circuits in PyTorch and Qiskit. On synthetic sequence classification and large-scale LLM fine-tuning, SGD converges faster and yields lower final loss than AdamW. Despite promising results, scalability and hardware constraints limit adoption. Overall, this work provides new insights into the intersection of quantum computing and deep learning, suggesting practical pathways for leveraging quantum principles to control and enhance model behavior.</p></description>
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<pubDate>Sat, 01 Nov 2025 16:37:55 +0000</pubDate>
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<pubDate>Sat, 01 Nov 2025 16:37:55 +0000</pubDate>
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<title>UniVA: Universal Video Agent towards Open-Source Next-Generation Video Generalist</title>
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<title>UniVA: Universal Video Agent towards Open-Source Next-Generation Video Generalist</title>
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<link>https://arxiv.org/abs/2511.08521</link>
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<link>https://arxiv.org/abs/2511.08521</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08521.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Liang, Daoan Zhang, Huichi Zhou, Rui Huang, Bobo Li, Yuechen Zhang, Shengqiong Wu, Xiaohan Wang, Jiebo Luo, Lizi Liao, Hao Fei</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> While specialized AI models excel at isolated video tasks like generation or understanding, real-world applications demand complex, iterative workflows that combine these capabilities. To bridge this gap, we introduce UniVA, an open-source, omni-capable multi-agent framework for next-generation video generalists that unifies video understanding, segmentation, editing, and generation into cohesive workflows. UniVA employs a Plan-and-Act dual-agent architecture that drives a highly automated and proactive workflow: a planner agent interprets user intentions and decomposes them into structured video-processing steps, while executor agents execute these through modular, MCP-based tool servers (for analysis, generation, editing, tracking, etc.). Through a hierarchical multi-level memory (global knowledge, task context, and user-specific preferences), UniVA sustains long-horizon reasoning, contextual continuity, and inter-agent communication, enabling interactive and self-reflective video creation with full traceability. This design enables iterative and any-conditioned video workflows (e.g., text/image/video-conditioned generation rightarrow multi-round editing rightarrow object segmentation rightarrow compositional synthesis) that were previously cumbersome to achieve with single-purpose models or monolithic video-language models. We also introduce UniVA-Bench, a benchmark suite of multi-step video tasks spanning understanding, editing, segmentation, and generation, to rigorously evaluate such agentic video systems. Both UniVA and UniVA-Bench are fully open-sourced, aiming to catalyze research on interactive, agentic, and general-purpose video intelligence for the next generation of multimodal AI systems. (https://univa.online/)</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08521.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Liang, Daoan Zhang, Huichi Zhou, Rui Huang, Bobo Li, Yuechen Zhang, Shengqiong Wu, Xiaohan Wang, Jiebo Luo, Lizi Liao, Hao Fei</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> While specialized AI models excel at isolated video tasks like generation or understanding, real-world applications demand complex, iterative workflows that combine these capabilities. To bridge this gap, we introduce UniVA, an open-source, omni-capable multi-agent framework for next-generation video generalists that unifies video understanding, segmentation, editing, and generation into cohesive workflows. UniVA employs a Plan-and-Act dual-agent architecture that drives a highly automated and proactive workflow: a planner agent interprets user intentions and decomposes them into structured video-processing steps, while executor agents execute these through modular, MCP-based tool servers (for analysis, generation, editing, tracking, etc.). Through a hierarchical multi-level memory (global knowledge, task context, and user-specific preferences), UniVA sustains long-horizon reasoning, contextual continuity, and inter-agent communication, enabling interactive and self-reflective video creation with full traceability. This design enables iterative and any-conditioned video workflows (e.g., text/image/video-conditioned generation rightarrow multi-round editing rightarrow object segmentation rightarrow compositional synthesis) that were previously cumbersome to achieve with single-purpose models or monolithic video-language models. We also introduce UniVA-Bench, a benchmark suite of multi-step video tasks spanning understanding, editing, segmentation, and generation, to rigorously evaluate such agentic video systems. Both UniVA and UniVA-Bench are fully open-sourced, aiming to catalyze research on interactive, agentic, and general-purpose video intelligence for the next generation of multimodal AI systems. (https://univa.online/)</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.08521</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.08521</guid>
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<pubDate>Tue, 11 Nov 2025 17:58:13 +0000</pubDate>
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<pubDate>Tue, 11 Nov 2025 17:58:13 +0000</pubDate>
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<title>AlphaResearch: Accelerating New Algorithm Discovery with Language Models</title>
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<title>AlphaResearch: Accelerating New Algorithm Discovery with Language Models</title>
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<link>https://arxiv.org/abs/2511.08522</link>
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<link>https://arxiv.org/abs/2511.08522</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08522.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaojian Yu, Kaiyue Feng, Yilun Zhao, Shilin He, Xiao-Ping Zhang, Arman Cohan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Large language models have made significant progress in complex but easy-to-verify problems, yet they still struggle with discovering the unknown. In this paper, we present AlphaResearch, an autonomous research agent designed to discover new algorithms on open-ended problems. To synergize the feasibility and innovation of the discovery process, we construct a novel dual research environment by combining the execution-based verify and simulated real-world peer review environment. AlphaResearch discovers new algorithm by iteratively running the following steps: (1) propose new ideas (2) verify the ideas in the dual research environment (3) optimize the research proposals for better performance. To promote a transparent evaluation process, we construct AlphaResearchComp, a new evaluation benchmark that includes an eight open-ended algorithmic problems competition, with each problem carefully curated and verified through executable pipelines, objective metrics, and reproducibility checks. AlphaResearch gets a 2/8 win rate in head-to-head comparison with human researchers, demonstrate the possibility of accelerating algorithm discovery with LLMs. Notably, the algorithm discovered by AlphaResearch on the ``packing circles'' problem achieves the best-of-known performance, surpassing the results of human researchers and strong baselines from recent work (e.g., AlphaEvolve). Additionally, we conduct a comprehensive analysis of the remaining challenges of the 6/8 failure cases, providing valuable insights for future research.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08522.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaojian Yu, Kaiyue Feng, Yilun Zhao, Shilin He, Xiao-Ping Zhang, Arman Cohan</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Large language models have made significant progress in complex but easy-to-verify problems, yet they still struggle with discovering the unknown. In this paper, we present AlphaResearch, an autonomous research agent designed to discover new algorithms on open-ended problems. To synergize the feasibility and innovation of the discovery process, we construct a novel dual research environment by combining the execution-based verify and simulated real-world peer review environment. AlphaResearch discovers new algorithm by iteratively running the following steps: (1) propose new ideas (2) verify the ideas in the dual research environment (3) optimize the research proposals for better performance. To promote a transparent evaluation process, we construct AlphaResearchComp, a new evaluation benchmark that includes an eight open-ended algorithmic problems competition, with each problem carefully curated and verified through executable pipelines, objective metrics, and reproducibility checks. AlphaResearch gets a 2/8 win rate in head-to-head comparison with human researchers, demonstrate the possibility of accelerating algorithm discovery with LLMs. Notably, the algorithm discovered by AlphaResearch on the ``packing circles'' problem achieves the best-of-known performance, surpassing the results of human researchers and strong baselines from recent work (e.g., AlphaEvolve). Additionally, we conduct a comprehensive analysis of the remaining challenges of the 6/8 failure cases, providing valuable insights for future research.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.08522</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.08522</guid>
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<pubDate>Tue, 11 Nov 2025 18:03:22 +0000</pubDate>
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<pubDate>Tue, 11 Nov 2025 18:03:22 +0000</pubDate>
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<title>Solving a Million-Step LLM Task with Zero Errors</title>
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<title>Solving a Million-Step LLM Task with Zero Errors</title>
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<link>https://arxiv.org/abs/2511.09030</link>
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<link>https://arxiv.org/abs/2511.09030</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Elliot Meyerson, Giuseppe Paolo, Roberto Dailey, Hormoz Shahrzad, Olivier Francon, Conor F. Hayes, Xin Qiu, Babak Hodjat, Risto Miikkulainen</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> LLMs have achieved remarkable breakthroughs in reasoning, insights, and tool use, but chaining these abilities into extended processes at the scale of those routinely executed by humans, organizations, and societies has remained out of reach. The models have a persistent error rate that prevents scale-up: for instance, recent experiments in the Towers of Hanoi benchmark domain showed that the process inevitably becomes derailed after at most a few hundred steps. Thus, although LLM research is often still benchmarked on tasks with relatively few dependent logical steps, there is increasing attention on the ability (or inability) of LLMs to perform long range tasks. This paper describes MAKER, the first system that successfully solves a task with over one million LLM steps with zero errors, and, in principle, scales far beyond this level. The approach relies on an extreme decomposition of a task into subtasks, each of which can be tackled by focused microagents. The high level of modularity resulting from the decomposition allows error correction to be applied at each step through an efficient multi-agent voting scheme. This combination of extreme decomposition and error correction makes scaling possible. Thus, the results suggest that instead of relying on continual improvement of current LLMs, massively decomposed agentic processes (MDAPs) may provide a way to efficiently solve problems at the level of organizations and societies.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Elliot Meyerson, Giuseppe Paolo, Roberto Dailey, Hormoz Shahrzad, Olivier Francon, Conor F. Hayes, Xin Qiu, Babak Hodjat, Risto Miikkulainen</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> LLMs have achieved remarkable breakthroughs in reasoning, insights, and tool use, but chaining these abilities into extended processes at the scale of those routinely executed by humans, organizations, and societies has remained out of reach. The models have a persistent error rate that prevents scale-up: for instance, recent experiments in the Towers of Hanoi benchmark domain showed that the process inevitably becomes derailed after at most a few hundred steps. Thus, although LLM research is often still benchmarked on tasks with relatively few dependent logical steps, there is increasing attention on the ability (or inability) of LLMs to perform long range tasks. This paper describes MAKER, the first system that successfully solves a task with over one million LLM steps with zero errors, and, in principle, scales far beyond this level. The approach relies on an extreme decomposition of a task into subtasks, each of which can be tackled by focused microagents. The high level of modularity resulting from the decomposition allows error correction to be applied at each step through an efficient multi-agent voting scheme. This combination of extreme decomposition and error correction makes scaling possible. Thus, the results suggest that instead of relying on continual improvement of current LLMs, massively decomposed agentic processes (MDAPs) may provide a way to efficiently solve problems at the level of organizations and societies.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.09030</guid>
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<pubDate>Wed, 12 Nov 2025 06:27:55 +0000</pubDate>
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<pubDate>Wed, 12 Nov 2025 06:27:55 +0000</pubDate>
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<title>PAN: A World Model for General, Interactable, and Long-Horizon World Simulation</title>
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<title>PAN: A World Model for General, Interactable, and Long-Horizon World Simulation</title>
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<link>https://arxiv.org/abs/2511.09057</link>
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<link>https://arxiv.org/abs/2511.09057</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> PAN Team, Jiannan Xiang, Yi Gu, Zihan Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Guangyi Liu, Yichi Yang, Kun Zhou, Davit Abrahamyan, Arif Ahmad, Ganesh Bannur, Junrong Chen, Kimi Chen, Mingkai Deng, Ruobing Han, Xinqi Huang, Haoqiang Kang, Zheqi Li, Enze Ma, Hector Ren, Yashowardhan Shinde, Rohan Shingre, Ramsundar Tanikella, Kaiming Tao, Dequan Yang, Xinle Yu, Cong Zeng, Binglin Zhou, Zhengzhong Liu, Zhiting Hu, Eric P. Xing</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent Prediction (GLP) architecture that combines an autoregressive latent dynamics backbone based on a large language model (LLM), which grounds simulation in extensive text-based knowledge and enables conditioning on language-specified actions, with a video diffusion decoder that reconstructs perceptually detailed and temporally coherent visual observations, to achieve a unification between latent space reasoning (imagination) and realizable world dynamics (reality). Trained on large-scale video-action pairs spanning diverse domains, PAN supports open-domain, action-conditioned simulation with coherent, long-term dynamics. Extensive experiments show that PAN achieves strong performance in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning compared to other video generators and world models, taking a step towards general world models that enable predictive simulation of future world states for reasoning and acting.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> PAN Team, Jiannan Xiang, Yi Gu, Zihan Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Guangyi Liu, Yichi Yang, Kun Zhou, Davit Abrahamyan, Arif Ahmad, Ganesh Bannur, Junrong Chen, Kimi Chen, Mingkai Deng, Ruobing Han, Xinqi Huang, Haoqiang Kang, Zheqi Li, Enze Ma, Hector Ren, Yashowardhan Shinde, Rohan Shingre, Ramsundar Tanikella, Kaiming Tao, Dequan Yang, Xinle Yu, Cong Zeng, Binglin Zhou, Zhengzhong Liu, Zhiting Hu, Eric P. Xing</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent Prediction (GLP) architecture that combines an autoregressive latent dynamics backbone based on a large language model (LLM), which grounds simulation in extensive text-based knowledge and enables conditioning on language-specified actions, with a video diffusion decoder that reconstructs perceptually detailed and temporally coherent visual observations, to achieve a unification between latent space reasoning (imagination) and realizable world dynamics (reality). Trained on large-scale video-action pairs spanning diverse domains, PAN supports open-domain, action-conditioned simulation with coherent, long-term dynamics. Extensive experiments show that PAN achieves strong performance in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning compared to other video generators and world models, taking a step towards general world models that enable predictive simulation of future world states for reasoning and acting.</p></description>
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<pubDate>Wed, 12 Nov 2025 07:20:35 +0000</pubDate>
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<pubDate>Wed, 12 Nov 2025 07:20:35 +0000</pubDate>
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<title>Hail to the Thief: Exploring Attacks and Defenses in Decentralised GRPO</title>
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<title>Hail to the Thief: Exploring Attacks and Defenses in Decentralised GRPO</title>
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<link>https://arxiv.org/abs/2511.09780</link>
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<link>https://arxiv.org/abs/2511.09780</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09780.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nikolay Blagoev, Oğuzhan Ersoy, Lydia Yiyu Chen</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) has demonstrated great utilization in post-training of Large Language Models (LLMs). In GRPO, prompts are answered by the model and, through reinforcement learning, preferred completions are learnt. Owing to the small communication volume, GRPO is inherently suitable for decentralised training as the prompts can be concurrently answered by multiple nodes and then exchanged in the forms of strings. In this work, we present the first adversarial attack in decentralised GRPO. We demonstrate that malicious parties can poison such systems by injecting arbitrary malicious tokens in benign models in both out-of-context and in-context attacks. Using empirical examples of math and coding tasks, we show that adversarial attacks can easily poison the benign nodes, polluting their local LLM post-training, achieving attack success rates up to 100% in as few as 50 iterations. We propose two ways to defend against these attacks, depending on whether all users train the same model or different models. We show that these defenses can achieve stop rates of up to 100%, making the attack impossible.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09780.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nikolay Blagoev, Oğuzhan Ersoy, Lydia Yiyu Chen</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) has demonstrated great utilization in post-training of Large Language Models (LLMs). In GRPO, prompts are answered by the model and, through reinforcement learning, preferred completions are learnt. Owing to the small communication volume, GRPO is inherently suitable for decentralised training as the prompts can be concurrently answered by multiple nodes and then exchanged in the forms of strings. In this work, we present the first adversarial attack in decentralised GRPO. We demonstrate that malicious parties can poison such systems by injecting arbitrary malicious tokens in benign models in both out-of-context and in-context attacks. Using empirical examples of math and coding tasks, we show that adversarial attacks can easily poison the benign nodes, polluting their local LLM post-training, achieving attack success rates up to 100% in as few as 50 iterations. We propose two ways to defend against these attacks, depending on whether all users train the same model or different models. We show that these defenses can achieve stop rates of up to 100%, making the attack impossible.</p></description>
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<pubDate>Wed, 12 Nov 2025 22:29:07 +0000</pubDate>
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<title>Music Flamingo: Scaling Music Understanding in Audio Language Models</title>
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<title>Music Flamingo: Scaling Music Understanding in Audio Language Models</title>
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<link>https://arxiv.org/abs/2511.10289</link>
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<link>https://arxiv.org/abs/2511.10289</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10289.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sreyan Ghosh, Arushi Goel, Lasha Koroshinadze, Sang-gil Lee, Zhifeng Kong, Joao Felipe Santos, Ramani Duraiswami, Dinesh Manocha, Wei Ping, Mohammad Shoeybi, Bryan Catanzaro</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> We introduce Music Flamingo, a novel large audio-language model designed to advance music (including song) understanding in foundational audio models. While audio-language research has progressed rapidly, music remains challenging due to its dynamic, layered, and information-dense nature. Progress has been further limited by the difficulty of scaling open audio understanding models, primarily because of the scarcity of high-quality music data and annotations. As a result, prior models are restricted to producing short, high-level captions, answering only surface-level questions, and showing limited generalization across diverse musical cultures. To address these challenges, we curate MF-Skills, a large-scale dataset labeled through a multi-stage pipeline that yields rich captions and question-answer pairs covering harmony, structure, timbre, lyrics, and cultural context. We fine-tune an enhanced Audio Flamingo 3 backbone on MF-Skills and further strengthen multiple skills relevant to music understanding. To improve the model's reasoning abilities, we introduce a post-training recipe: we first cold-start with MF-Think, a novel chain-of-thought dataset grounded in music theory, followed by GRPO-based reinforcement learning with custom rewards. Music Flamingo achieves state-of-the-art results across 10+ benchmarks for music understanding and reasoning, establishing itself as a generalist and musically intelligent audio-language model. Beyond strong empirical results, Music Flamingo sets a new standard for advanced music understanding by demonstrating how models can move from surface-level recognition toward layered, human-like perception of songs. We believe this work provides both a benchmark and a foundation for the community to build the next generation of models that engage with music as meaningfully as humans do.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10289.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sreyan Ghosh, Arushi Goel, Lasha Koroshinadze, Sang-gil Lee, Zhifeng Kong, Joao Felipe Santos, Ramani Duraiswami, Dinesh Manocha, Wei Ping, Mohammad Shoeybi, Bryan Catanzaro</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We introduce Music Flamingo, a novel large audio-language model designed to advance music (including song) understanding in foundational audio models. While audio-language research has progressed rapidly, music remains challenging due to its dynamic, layered, and information-dense nature. Progress has been further limited by the difficulty of scaling open audio understanding models, primarily because of the scarcity of high-quality music data and annotations. As a result, prior models are restricted to producing short, high-level captions, answering only surface-level questions, and showing limited generalization across diverse musical cultures. To address these challenges, we curate MF-Skills, a large-scale dataset labeled through a multi-stage pipeline that yields rich captions and question-answer pairs covering harmony, structure, timbre, lyrics, and cultural context. We fine-tune an enhanced Audio Flamingo 3 backbone on MF-Skills and further strengthen multiple skills relevant to music understanding. To improve the model's reasoning abilities, we introduce a post-training recipe: we first cold-start with MF-Think, a novel chain-of-thought dataset grounded in music theory, followed by GRPO-based reinforcement learning with custom rewards. Music Flamingo achieves state-of-the-art results across 10+ benchmarks for music understanding and reasoning, establishing itself as a generalist and musically intelligent audio-language model. Beyond strong empirical results, Music Flamingo sets a new standard for advanced music understanding by demonstrating how models can move from surface-level recognition toward layered, human-like perception of songs. We believe this work provides both a benchmark and a foundation for the community to build the next generation of models that engage with music as meaningfully as humans do.</p></description>
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<pubDate>Thu, 13 Nov 2025 13:21:09 +0000</pubDate>
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<title>Rubric-Based Benchmarking and Reinforcement Learning for Advancing LLM Instruction Following</title>
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<title>Rubric-Based Benchmarking and Reinforcement Learning for Advancing LLM Instruction Following</title>
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<link>https://arxiv.org/abs/2511.10507</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yun He, Wenzhe Li, Hejia Zhang, Songlin Li, Karishma Mandyam, Sopan Khosla, Yuanhao Xiong, Nanshu Wang, Selina Peng, Beibin Li, Shengjie Bi, Shishir G. Patil, Qi Qi, Shengyu Feng, Julian Katz-Samuels, Richard Yuanzhe Pang, Sujan Gonugondla, Hunter Lang, Yue Yu, Yundi Qian, Maryam Fazel-Zarandi, Licheng Yu, Amine Benhalloum, Hany Awadalla, Manaal Faruqui</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent progress in large language models (LLMs) has led to impressive performance on a range of tasks, yet advanced instruction following (IF)-especially for complex, multi-turn, and system-prompted instructions-remains a significant challenge. Rigorous evaluation and effective training for such capabilities are hindered by the lack of high-quality, human-annotated benchmarks and reliable, interpretable reward signals. In this work, we introduce AdvancedIF (we will release this benchmark soon), a comprehensive benchmark featuring over 1,600 prompts and expert-curated rubrics that assess LLMs ability to follow complex, multi-turn, and system-level instructions. We further propose RIFL (Rubric-based Instruction-Following Learning), a novel post-training pipeline that leverages rubric generation, a finetuned rubric verifier, and reward shaping to enable effective reinforcement learning for instruction following. Extensive experiments demonstrate that RIFL substantially improves the instruction-following abilities of LLMs, achieving a 6.7% absolute gain on AdvancedIF and strong results on public benchmarks. Our ablation studies confirm the effectiveness of each component in RIFL. This work establishes rubrics as a powerful tool for both training and evaluating advanced IF in LLMs, paving the way for more capable and reliable AI systems.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yun He, Wenzhe Li, Hejia Zhang, Songlin Li, Karishma Mandyam, Sopan Khosla, Yuanhao Xiong, Nanshu Wang, Selina Peng, Beibin Li, Shengjie Bi, Shishir G. Patil, Qi Qi, Shengyu Feng, Julian Katz-Samuels, Richard Yuanzhe Pang, Sujan Gonugondla, Hunter Lang, Yue Yu, Yundi Qian, Maryam Fazel-Zarandi, Licheng Yu, Amine Benhalloum, Hany Awadalla, Manaal Faruqui</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent progress in large language models (LLMs) has led to impressive performance on a range of tasks, yet advanced instruction following (IF)-especially for complex, multi-turn, and system-prompted instructions-remains a significant challenge. Rigorous evaluation and effective training for such capabilities are hindered by the lack of high-quality, human-annotated benchmarks and reliable, interpretable reward signals. In this work, we introduce AdvancedIF (we will release this benchmark soon), a comprehensive benchmark featuring over 1,600 prompts and expert-curated rubrics that assess LLMs ability to follow complex, multi-turn, and system-level instructions. We further propose RIFL (Rubric-based Instruction-Following Learning), a novel post-training pipeline that leverages rubric generation, a finetuned rubric verifier, and reward shaping to enable effective reinforcement learning for instruction following. Extensive experiments demonstrate that RIFL substantially improves the instruction-following abilities of LLMs, achieving a 6.7% absolute gain on AdvancedIF and strong results on public benchmarks. Our ablation studies confirm the effectiveness of each component in RIFL. This work establishes rubrics as a powerful tool for both training and evaluating advanced IF in LLMs, paving the way for more capable and reliable AI systems.</p></description>
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<pubDate>Thu, 13 Nov 2025 17:14:01 +0000</pubDate>
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<title>One Small Step in Latent, One Giant Leap for Pixels: Fast Latent Upscale Adapter for Your Diffusion Models</title>
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<title>One Small Step in Latent, One Giant Leap for Pixels: Fast Latent Upscale Adapter for Your Diffusion Models</title>
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<link>https://arxiv.org/abs/2511.10629</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10629.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aleksandr Razin, Danil Kazantsev, Ilya Makarov</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> Diffusion models struggle to scale beyond their training resolutions, as direct high-resolution sampling is slow and costly, while post-hoc image super-resolution (ISR) introduces artifacts and additional latency by operating after decoding. We present the Latent Upscaler Adapter (LUA), a lightweight module that performs super-resolution directly on the generator's latent code before the final VAE decoding step. LUA integrates as a drop-in component, requiring no modifications to the base model or additional diffusion stages, and enables high-resolution synthesis through a single feed-forward pass in latent space. A shared Swin-style backbone with scale-specific pixel-shuffle heads supports 2x and 4x factors and remains compatible with image-space SR baselines, achieving comparable perceptual quality with nearly 3x lower decoding and upscaling time (adding only +0.42 s for 1024 px generation from 512 px, compared to 1.87 s for pixel-space SR using the same SwinIR architecture). Furthermore, LUA shows strong generalization across the latent spaces of different VAEs, making it easy to deploy without retraining from scratch for each new decoder. Extensive experiments demonstrate that LUA closely matches the fidelity of native high-resolution generation while offering a practical and efficient path to scalable, high-fidelity image synthesis in modern diffusion pipelines.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10629.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aleksandr Razin, Danil Kazantsev, Ilya Makarov</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> Diffusion models struggle to scale beyond their training resolutions, as direct high-resolution sampling is slow and costly, while post-hoc image super-resolution (ISR) introduces artifacts and additional latency by operating after decoding. We present the Latent Upscaler Adapter (LUA), a lightweight module that performs super-resolution directly on the generator's latent code before the final VAE decoding step. LUA integrates as a drop-in component, requiring no modifications to the base model or additional diffusion stages, and enables high-resolution synthesis through a single feed-forward pass in latent space. A shared Swin-style backbone with scale-specific pixel-shuffle heads supports 2x and 4x factors and remains compatible with image-space SR baselines, achieving comparable perceptual quality with nearly 3x lower decoding and upscaling time (adding only +0.42 s for 1024 px generation from 512 px, compared to 1.87 s for pixel-space SR using the same SwinIR architecture). Furthermore, LUA shows strong generalization across the latent spaces of different VAEs, making it easy to deploy without retraining from scratch for each new decoder. Extensive experiments demonstrate that LUA closely matches the fidelity of native high-resolution generation while offering a practical and efficient path to scalable, high-fidelity image synthesis in modern diffusion pipelines.</p></description>
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<pubDate>Thu, 13 Nov 2025 18:54:18 +0000</pubDate>
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<title>Black-Box On-Policy Distillation of Large Language Models</title>
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<title>Black-Box On-Policy Distillation of Large Language Models</title>
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<link>https://arxiv.org/abs/2511.10643</link>
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<link>https://arxiv.org/abs/2511.10643</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianzhu Ye, Li Dong, Zewen Chi, Xun Wu, Shaohan Huang, Furu Wei</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Black-box distillation creates student large language models (LLMs) by learning from a proprietary teacher model's text outputs alone, without access to its internal logits or parameters. In this work, we introduce Generative Adversarial Distillation (GAD), which enables on-policy and black-box distillation. GAD frames the student LLM as a generator and trains a discriminator to distinguish its responses from the teacher LLM's, creating a minimax game. The discriminator acts as an on-policy reward model that co-evolves with the student, providing stable, adaptive feedback. Experimental results show that GAD consistently surpasses the commonly used sequence-level knowledge distillation. In particular, Qwen2.5-14B-Instruct (student) trained with GAD becomes comparable to its teacher, GPT-5-Chat, on the LMSYS-Chat automatic evaluation. The results establish GAD as a promising and effective paradigm for black-box LLM distillation.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianzhu Ye, Li Dong, Zewen Chi, Xun Wu, Shaohan Huang, Furu Wei</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Black-box distillation creates student large language models (LLMs) by learning from a proprietary teacher model's text outputs alone, without access to its internal logits or parameters. In this work, we introduce Generative Adversarial Distillation (GAD), which enables on-policy and black-box distillation. GAD frames the student LLM as a generator and trains a discriminator to distinguish its responses from the teacher LLM's, creating a minimax game. The discriminator acts as an on-policy reward model that co-evolves with the student, providing stable, adaptive feedback. Experimental results show that GAD consistently surpasses the commonly used sequence-level knowledge distillation. In particular, Qwen2.5-14B-Instruct (student) trained with GAD becomes comparable to its teacher, GPT-5-Chat, on the LMSYS-Chat automatic evaluation. The results establish GAD as a promising and effective paradigm for black-box LLM distillation.</p></description>
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<pubDate>Thu, 13 Nov 2025 18:58:37 +0000</pubDate>
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<title>Depth Anything 3: Recovering the Visual Space from Any Views</title>
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<title>Depth Anything 3: Recovering the Visual Space from Any Views</title>
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<link>https://arxiv.org/abs/2511.10647</link>
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<link>https://arxiv.org/abs/2511.10647</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10647.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haotong Lin, Sili Chen, Junhao Liew, Donny Y. Chen, Zhenyu Li, Guang Shi, Jiashi Feng, Bingyi Kang</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> We present Depth Anything 3 (DA3), a model that predicts spatially consistent geometry from an arbitrary number of visual inputs, with or without known camera poses. In pursuit of minimal modeling, DA3 yields two key insights: a single plain transformer (e.g., vanilla DINO encoder) is sufficient as a backbone without architectural specialization, and a singular depth-ray prediction target obviates the need for complex multi-task learning. Through our teacher-student training paradigm, the model achieves a level of detail and generalization on par with Depth Anything 2 (DA2). We establish a new visual geometry benchmark covering camera pose estimation, any-view geometry and visual rendering. On this benchmark, DA3 sets a new state-of-the-art across all tasks, surpassing prior SOTA VGGT by an average of 44.3% in camera pose accuracy and 25.1% in geometric accuracy. Moreover, it outperforms DA2 in monocular depth estimation. All models are trained exclusively on public academic datasets.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10647.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haotong Lin, Sili Chen, Junhao Liew, Donny Y. Chen, Zhenyu Li, Guang Shi, Jiashi Feng, Bingyi Kang</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> We present Depth Anything 3 (DA3), a model that predicts spatially consistent geometry from an arbitrary number of visual inputs, with or without known camera poses. In pursuit of minimal modeling, DA3 yields two key insights: a single plain transformer (e.g., vanilla DINO encoder) is sufficient as a backbone without architectural specialization, and a singular depth-ray prediction target obviates the need for complex multi-task learning. Through our teacher-student training paradigm, the model achieves a level of detail and generalization on par with Depth Anything 2 (DA2). We establish a new visual geometry benchmark covering camera pose estimation, any-view geometry and visual rendering. On this benchmark, DA3 sets a new state-of-the-art across all tasks, surpassing prior SOTA VGGT by an average of 44.3% in camera pose accuracy and 25.1% in geometric accuracy. Moreover, it outperforms DA2 in monocular depth estimation. All models are trained exclusively on public academic datasets.</p></description>
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<pubDate>Thu, 13 Nov 2025 18:59:53 +0000</pubDate>
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