diff --git a/feed_monthly.xml b/feed_monthly.xml
index 8612d69..e3cade9 100644
--- a/feed_monthly.xml
+++ b/feed_monthly.xml
@@ -7,741 +7,741 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Sun, 01 Mar 2026 00:18:06 +0000
+ Wed, 01 Apr 2026 00:22:26 +0000
- ASTRA: Automated Synthesis of agentic Trajectories and Reinforcement Arenas
- https://arxiv.org/abs/2601.21558
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.21558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoyu Tian, Haotian Wang, Shuaiting Chen, Hao Zhou, Kaichi Yu, Yudian Zhang, Jade Ouyang, Junxi Yin, Jiong Chen, Baoyan Guo, Lei Zhang, Junjie Tao, Yuansheng Song, Ming Cui, Chengwei Liu</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Large language models (LLMs) are increasingly used as tool-augmented agents for multi-step decision making, yet training robust tool-using agents remains challenging. Existing methods still require manual intervention, depend on non-verifiable simulated environments, rely exclusively on either supervised fine-tuning (SFT) or reinforcement learning (RL), and struggle with stable long-horizon, multi-turn learning. To address these challenges, we introduce ASTRA, a fully automated end-to-end framework for training tool-augmented language model agents via scalable data synthesis and verifiable reinforcement learning. ASTRA integrates two complementary components. First, a pipeline that leverages the static topology of tool-call graphs synthesizes diverse, structurally grounded trajectories, instilling broad and transferable tool-use competence. Second, an environment synthesis framework that captures the rich, compositional topology of human semantic reasoning converts decomposed question-answer traces into independent, code-executable, and rule-verifiable environments, enabling deterministic multi-turn RL. Based on this method, we develop a unified training methodology that integrates SFT with online RL using trajectory-level rewards to balance task completion and interaction efficiency. Experiments on multiple agentic tool-use benchmarks demonstrate that ASTRA-trained models achieve state-of-the-art performance at comparable scales, approaching closed-source systems while preserving core reasoning ability. We release the full pipelines, environments, and trained models at https://github.com/LianjiaTech/astra.</p>
- https://arxiv.org/abs/2601.21558
- Thu, 29 Jan 2026 11:22:23 +0000
+ From Scale to Speed: Adaptive Test-Time Scaling for Image Editing
+ https://arxiv.org/abs/2603.00141
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.00141.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangyan Qu, Zhenlong Yuan, Jing Tang, Rui Chen, Datao Tang, Meng Yu, Lei Sun, Yancheng Bai, Xiangxiang Chu, Gaopeng Gou, Gang Xiong, Yujun Cai</p><p><b>Upvotes:</b> 138</p><p><b>Summary:</b> Image Chain-of-Thought (Image-CoT) is a test-time scaling paradigm that improves image generation by extending inference time. Most Image-CoT methods focus on text-to-image (T2I) generation. Unlike T2I generation, image editing is goal-directed: the solution space is constrained by the source image and instruction. This mismatch causes three challenges when applying Image-CoT to editing: inefficient resource allocation with fixed sampling budgets, unreliable early-stage verification using general MLLM scores, and redundant edited results from large-scale sampling. To address this, we propose ADaptive Edit-CoT (ADE-CoT), an on-demand test-time scaling framework to enhance editing efficiency and performance. It incorporates three key strategies: (1) a difficulty-aware resource allocation that assigns dynamic budgets based on estimated edit difficulty; (2) edit-specific verification in early pruning that uses region localization and caption consistency to select promising candidates; and (3) depth-first opportunistic stopping, guided by an instance-specific verifier, that terminates when intent-aligned results are found. Extensive experiments on three SOTA editing models (Step1X-Edit, BAGEL, FLUX.1 Kontext) across three benchmarks show that ADE-CoT achieves superior performance-efficiency trade-offs. With comparable sampling budgets, ADE-CoT obtains better performance with more than 2x speedup over Best-of-N.</p>
+ https://arxiv.org/abs/2603.00141
+ Tue, 24 Feb 2026 09:13:16 +0000
- CAR-bench: Evaluating the Consistency and Limit-Awareness of LLM Agents under Real-World Uncertainty
- https://arxiv.org/abs/2601.22027
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.22027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Johannes Kirmayr, Lukas Stappen, Elisabeth André</p><p><b>Upvotes:</b> 83</p><p><b>Summary:</b> Existing benchmarks for Large Language Model (LLM) agents focus on task completion under idealistic settings but overlook reliability in real-world, user-facing applications. In domains, such as in-car voice assistants, users often issue incomplete or ambiguous requests, creating intrinsic uncertainty that agents must manage through dialogue, tool use, and policy adherence. We introduce CAR-bench, a benchmark for evaluating consistency, uncertainty handling, and capability awareness in multi-turn, tool-using LLM agents in an in-car assistant domain. The environment features an LLM-simulated user, domain policies, and 58 interconnected tools spanning navigation, productivity, charging, and vehicle control. Beyond standard task completion, CAR-bench introduces Hallucination tasks that test agents' limit-awareness under missing tools or information, and Disambiguation tasks that require resolving uncertainty through clarification or internal information gathering. Baseline results reveal large gaps between occasional and consistent success on all task types. Even frontier reasoning LLMs achieve less than 50% consistent pass rate on Disambiguation tasks due to premature actions, and frequently violate policies or fabricate information to satisfy user requests in Hallucination tasks, underscoring the need for more reliable and self-aware LLM agents in real-world settings.</p>
- https://arxiv.org/abs/2601.22027
- Thu, 29 Jan 2026 17:33:42 +0000
+ dLLM: Simple Diffusion Language Modeling
+ https://arxiv.org/abs/2602.22661
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22661.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhanhui Zhou, Lingjie Chen, Hanghang Tong, Dawn Song</p><p><b>Upvotes:</b> 152</p><p><b>Summary:</b> Although diffusion language models (DLMs) are evolving quickly, many recent models converge on a set of shared components. These components, however, are distributed across ad-hoc research codebases or lack transparent implementations, making them difficult to reproduce or extend. As the field accelerates, there is a clear need for a unified framework that standardizes these common components while remaining flexible enough to support new methods and architectures. To address this gap, we introduce dLLM, an open-source framework that unifies the core components of diffusion language modeling -- training, inference, and evaluation -- and makes them easy to customize for new designs. With dLLM, users can reproduce, finetune, deploy, and evaluate open-source large DLMs such as LLaDA and Dream through a standardized pipeline. The framework also provides minimal, reproducible recipes for building small DLMs from scratch with accessible compute, including converting any BERT-style encoder or autoregressive LM into a DLM. We also release the checkpoints of these small DLMs to make DLMs more accessible and accelerate future research.</p>
+ https://arxiv.org/abs/2602.22661
+ Thu, 26 Feb 2026 06:26:02 +0000
- Vision-DeepResearch: Incentivizing DeepResearch Capability in Multimodal Large Language Models
- https://arxiv.org/abs/2601.22060
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.22060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenxuan Huang, Yu Zeng, Qiuchen Wang, Zhen Fang, Shaosheng Cao, Zheng Chu, Qingyu Yin, Shuang Chen, Zhenfei Yin, Lin Chen, Zehui Chen, Yao Hu, Philip Torr, Feng Zhao, Wanli Ouyang</p><p><b>Upvotes:</b> 157</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have achieved remarkable success across a broad range of vision tasks. However, constrained by the capacity of their internal world knowledge, prior work has proposed augmenting MLLMs by ``reasoning-then-tool-call'' for visual and textual search engines to obtain substantial gains on tasks requiring extensive factual information. However, these approaches typically define multimodal search in a naive setting, assuming that a single full-level or entity-level image query and few text query suffices to retrieve the key evidence needed to answer the question, which is unrealistic in real-world scenarios with substantial visual noise. Moreover, they are often limited in the reasoning depth and search breadth, making it difficult to solve complex questions that require aggregating evidence from diverse visual and textual sources. Building on this, we propose Vision-DeepResearch, which proposes one new multimodal deep-research paradigm, i.e., performs multi-turn, multi-entity and multi-scale visual and textual search to robustly hit real-world search engines under heavy noise. Our Vision-DeepResearch supports dozens of reasoning steps and hundreds of engine interactions, while internalizing deep-research capabilities into the MLLM via cold-start supervision and RL training, resulting in a strong end-to-end multimodal deep-research MLLM. It substantially outperforming existing multimodal deep-research MLLMs, and workflows built on strong closed-source foundation model such as GPT-5, Gemini-2.5-pro and Claude-4-Sonnet. The code will be released in https://github.com/Osilly/Vision-DeepResearch.</p>
- https://arxiv.org/abs/2601.22060
- Thu, 29 Jan 2026 17:58:40 +0000
+ SkillNet: Create, Evaluate, and Connect AI Skills
+ https://arxiv.org/abs/2603.04448
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.04448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuan Liang, Ruobin Zhong, Haoming Xu, Chen Jiang, Yi Zhong, Runnan Fang, Jia-Chen Gu, Shumin Deng, Yunzhi Yao, Mengru Wang, Shuofei Qiao, Xin Xu, Tongtong Wu, Kun Wang, Yang Liu, Zhen Bi, Jungang Lou, Yuchen Eleanor Jiang, Hangcheng Zhu, Gang Yu, Haiwen Hong, Longtao Huang, Hui Xue, Chenxi Wang, Yijun Wang, Zifei Shan, Xi Chen, Zhaopeng Tu, Feiyu Xiong, Xin Xie, Peng Zhang, Zhengke Gui, Lei Liang, Jun Zhou, Chiyu Wu, Jin Shang, Yu Gong, Junyu Lin, Changliang Xu, Hongjie Deng, Wen Zhang, Keyan Ding, Qiang Zhang, Fei Huang, Ningyu Zhang, Jeff Z. Pan, Guilin Qi, Haofen Wang, Huajun Chen</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> Current AI agents can flexibly invoke tools and execute complex tasks, yet their long-term advancement is hindered by the lack of systematic accumulation and transfer of skills. Without a unified mechanism for skill consolidation, agents frequently ``reinvent the wheel'', rediscovering solutions in isolated contexts without leveraging prior strategies. To overcome this limitation, we introduce SkillNet, an open infrastructure designed to create, evaluate, and organize AI skills at scale. SkillNet structures skills within a unified ontology that supports creating skills from heterogeneous sources, establishing rich relational connections, and performing multi-dimensional evaluation across Safety, Completeness, Executability, Maintainability, and Cost-awareness. Our infrastructure integrates a repository of over 200,000 skills, an interactive platform, and a versatile Python toolkit. Experimental evaluations on ALFWorld, WebShop, and ScienceWorld demonstrate that SkillNet significantly enhances agent performance, improving average rewards by 40% and reducing execution steps by 30% across multiple backbone models. By formalizing skills as evolving, composable assets, SkillNet provides a robust foundation for agents to move from transient experience to durable mastery.</p>
+ https://arxiv.org/abs/2603.04448
+ Thu, 26 Feb 2026 14:24:02 +0000
- Towards Agentic Intelligence for Materials Science
- https://arxiv.org/abs/2602.00169
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.00169.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huan Zhang, Yizhan Li, Wenhao Huang, Ziyu Hou, Yu Song, Xuye Liu, Farshid Effaty, Jinya Jiang, Sifan Wu, Qianggang Ding, Izumi Takahara, Leonard R. MacGillivray, Teruyasu Mizoguchi, Tianshu Yu, Lizi Liao, Yuyu Luo, Yu Rong, Jia Li, Ying Diao, Heng Ji, Bang Liu</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> The convergence of artificial intelligence and materials science presents a transformative opportunity, but achieving true acceleration in discovery requires moving beyond task-isolated, fine-tuned models toward agentic systems that plan, act, and learn across the full discovery loop. This survey advances a unique pipeline-centric view that spans from corpus curation and pretraining, through domain adaptation and instruction tuning, to goal-conditioned agents interfacing with simulation and experimental platforms. Unlike prior reviews, we treat the entire process as an end-to-end system to be optimized for tangible discovery outcomes rather than proxy benchmarks. This perspective allows us to trace how upstream design choices-such as data curation and training objectives-can be aligned with downstream experimental success through effective credit assignment. To bridge communities and establish a shared frame of reference, we first present an integrated lens that aligns terminology, evaluation, and workflow stages across AI and materials science. We then analyze the field through two focused lenses: From the AI perspective, the survey details LLM strengths in pattern recognition, predictive analytics, and natural language processing for literature mining, materials characterization, and property prediction; from the materials science perspective, it highlights applications in materials design, process optimization, and the acceleration of computational workflows via integration with external tools (e.g., DFT, robotic labs). Finally, we contrast passive, reactive approaches with agentic design, cataloging current contributions while motivating systems that pursue long-horizon goals with autonomy, memory, and tool use. This survey charts a practical roadmap towards autonomous, safety-aware LLM agents aimed at discovering novel and useful materials.</p>
- https://arxiv.org/abs/2602.00169
- Thu, 29 Jan 2026 23:48:43 +0000
+ AgentVista: Evaluating Multimodal Agents in Ultra-Challenging Realistic Visual Scenarios
+ https://arxiv.org/abs/2602.23166
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23166.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaochen Su, Jincheng Gao, Hangyu Guo, Zhenhua Liu, Lueyang Zhang, Xinyu Geng, Shijue Huang, Peng Xia, Guanyu Jiang, Cheng Wang, Yue Zhang, Yi R. Fung, Junxian He</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Real-world multimodal agents solve multi-step workflows grounded in visual evidence. For example, an agent can troubleshoot a device by linking a wiring photo to a schematic and validating the fix with online documentation, or plan a trip by interpreting a transit map and checking schedules under routing constraints. However, existing multimodal benchmarks mainly evaluate single-turn visual reasoning or specific tool skills, and they do not fully capture the realism, visual subtlety, and long-horizon tool use that practical agents require. We introduce AgentVista, a benchmark for generalist multimodal agents that spans 25 sub-domains across 7 categories, pairing realistic and detail-rich visual scenarios with natural hybrid tool use. Tasks require long-horizon tool interactions across modalities, including web search, image search, page navigation, and code-based operations for both image processing and general programming. Comprehensive evaluation of state-of-the-art models exposes significant gaps in their ability to carry out long-horizon multimodal tool use. Even the best model in our evaluation, Gemini-3-Pro with tools, achieves only 27.3% overall accuracy, and hard instances can require more than 25 tool-calling turns. We expect AgentVista to accelerate the development of more capable and reliable multimodal agents for realistic and ultra-challenging problem solving.</p>
+ https://arxiv.org/abs/2602.23166
+ Thu, 26 Feb 2026 16:30:46 +0000
- Quartet II: Accurate LLM Pre-Training in NVFP4 by Improved Unbiased Gradient Estimation
- https://arxiv.org/abs/2601.22813
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.22813.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Andrei Panferov, Erik Schultheis, Soroush Tabesh, Dan Alistarh</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> The NVFP4 lower-precision format, supported in hardware by NVIDIA Blackwell GPUs, promises to allow, for the first time, end-to-end fully-quantized pre-training of massive models such as LLMs. Yet, existing quantized training methods still sacrifice some of the representation capacity of this format in favor of more accurate unbiased quantized gradient estimation by stochastic rounding (SR), losing noticeable accuracy relative to standard FP16 and FP8 training. In this paper, improve the state of the art for quantized training in NVFP4 via a novel unbiased quantization routine for micro-scaled formats, called MS-EDEN, that has more than 2x lower quantization error than SR. We integrate it into a novel fully-NVFP4 quantization scheme for linear layers, called Quartet II. We show analytically that Quartet II achieves consistently better gradient estimation across all major matrix multiplications, both on the forward and on the backward passes. In addition, our proposal synergizes well with recent training improvements aimed specifically at NVFP4. We further validate Quartet II on end-to-end LLM training with up to 1.9B parameters on 38B tokens. We provide kernels for execution on NVIDIA Blackwell GPUs with up to 4.2x speedup over BF16. Our code is available at https://github.com/IST-DASLab/Quartet-II .</p>
- https://arxiv.org/abs/2601.22813
- Fri, 30 Jan 2026 10:39:11 +0000
+ SWE-rebench V2: Language-Agnostic SWE Task Collection at Scale
+ https://arxiv.org/abs/2602.23866
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23866.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ibragim Badertdinov, Maksim Nekrashevich, Anton Shevtsov, Alexander Golubev</p><p><b>Upvotes:</b> 88</p><p><b>Summary:</b> Software engineering agents (SWE) are improving rapidly, with recent gains largely driven by reinforcement learning (RL). However, RL training is constrained by the scarcity of large-scale task collections with reproducible execution environments and reliable test suites. Although a growing number of benchmarks have emerged, datasets suitable for training remain limited in scale and diversity or often target a limited set of high-resource language ecosystems. We introduce SWE-rebench V2, a language-agnostic automated pipeline for harvesting executable real-world SWE tasks and constructing RL training environments at scale. The pipeline synthesizes repository-specific installation and test procedures via an interactive setup agent, and filters unsound instances using an ensemble of LLM judges, validated against human-verified SWE-bench annotations. Using this pipeline, we construct a dataset of 32,000+ tasks spanning 20 languages and 3,600+ repositories, with pre-built images for reproducible execution. To further scale training data, we additionally release 120,000+ tasks with installation instructions, fail-to-pass tests and rich metadata, where the problem statement is generated based on the original pull request description. We validate the collected instances through a diagnostic study that covers a subset of tasks in five programming languages across seven popular models, and provide instance-level metadata that flags common confounders such as overly restrictive tests and underspecified descriptions. We release the datasets, the collection and execution code, and associated artifacts to enable large-scale training of SWE agents across diverse languages and repositories.</p>
+ https://arxiv.org/abs/2602.23866
+ Fri, 27 Feb 2026 10:06:10 +0000
- Golden Goose: A Simple Trick to Synthesize Unlimited RLVR Tasks from Unverifiable Internet Text
- https://arxiv.org/abs/2601.22975
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.22975.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ximing Lu, David Acuna, Jaehun Jung, Jian Hu, Di Zhang, Shizhe Diao, Yunheng Zou, Shaokun Zhang, Brandon Cui, Mingjie Liu, Hyunwoo Kim, Prithviraj Ammanabrolu, Jan Kautz, Yi Dong, Yejin Choi</p><p><b>Upvotes:</b> 107</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has become a cornerstone for unlocking complex reasoning in Large Language Models (LLMs). Yet, scaling up RL is bottlenecked by limited existing verifiable data, where improvements increasingly saturate over prolonged training. To overcome this, we propose Golden Goose, a simple trick to synthesize unlimited RLVR tasks from unverifiable internet text by constructing a multiple-choice question-answering version of the fill-in-the-middle task. Given a source text, we prompt an LLM to identify and mask key reasoning steps, then generate a set of diverse, plausible distractors. This enables us to leverage reasoning-rich unverifiable corpora typically excluded from prior RLVR data construction (e.g., science textbooks) to synthesize GooseReason-0.7M, a large-scale RLVR dataset with over 0.7 million tasks spanning mathematics, programming, and general scientific domains. Empirically, GooseReason effectively revives models saturated on existing RLVR data, yielding robust, sustained gains under continuous RL and achieving new state-of-the-art results for 1.5B and 4B-Instruct models across 15 diverse benchmarks. Finally, we deploy Golden Goose in a real-world setting, synthesizing RLVR tasks from raw FineWeb scrapes for the cybersecurity domain, where no prior RLVR data exists. Training Qwen3-4B-Instruct on the resulting data GooseReason-Cyber sets a new state-of-the-art in cybersecurity, surpassing a 7B domain-specialized model with extensive domain-specific pre-training and post-training. This highlights the potential of automatically scaling up RLVR data by exploiting abundant, reasoning-rich, unverifiable internet text.</p>
- https://arxiv.org/abs/2601.22975
- Fri, 30 Jan 2026 13:39:11 +0000
+ Enhancing Spatial Understanding in Image Generation via Reward Modeling
+ https://arxiv.org/abs/2602.24233
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.24233.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenyu Tang, Chaoran Feng, Yufan Deng, Jie Wu, Xiaojie Li, Rui Wang, Yunpeng Chen, Daquan Zhou</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Recent progress in text-to-image generation has greatly advanced visual fidelity and creativity, but it has also imposed higher demands on prompt complexity-particularly in encoding intricate spatial relationships. In such cases, achieving satisfactory results often requires multiple sampling attempts. To address this challenge, we introduce a novel method that strengthens the spatial understanding of current image generation models. We first construct the SpatialReward-Dataset with over 80k preference pairs. Building on this dataset, we build SpatialScore, a reward model designed to evaluate the accuracy of spatial relationships in text-to-image generation, achieving performance that even surpasses leading proprietary models on spatial evaluation. We further demonstrate that this reward model effectively enables online reinforcement learning for the complex spatial generation. Extensive experiments across multiple benchmarks show that our specialized reward model yields significant and consistent gains in spatial understanding for image generation.</p>
+ https://arxiv.org/abs/2602.24233
+ Fri, 27 Feb 2026 17:59:57 +0000
- THINKSAFE: Self-Generated Safety Alignment for Reasoning Models
- https://arxiv.org/abs/2601.23143
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.23143.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seanie Lee, Sangwoo Park, Yumin Choi, Gyeongman Kim, Minki Kang, Jihun Yun, Dongmin Park, Jongho Park, Sung Ju Hwang</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Large reasoning models (LRMs) achieve remarkable performance by leveraging reinforcement learning (RL) on reasoning tasks to generate long chain-of-thought (CoT) reasoning. However, this over-optimization often prioritizes compliance, making models vulnerable to harmful prompts. To mitigate this safety degradation, recent approaches rely on external teacher distillation, yet this introduces a distributional discrepancy that degrades native reasoning. We propose ThinkSafe, a self-generated alignment framework that restores safety alignment without external teachers. Our key insight is that while compliance suppresses safety mechanisms, models often retain latent knowledge to identify harm. ThinkSafe unlocks this via lightweight refusal steering, guiding the model to generate in-distribution safety reasoning traces. Fine-tuning on these self-generated responses effectively realigns the model while minimizing distribution shift. Experiments on DeepSeek-R1-Distill and Qwen3 show ThinkSafe significantly improves safety while preserving reasoning proficiency. Notably, it achieves superior safety and comparable reasoning to GRPO, with significantly reduced computational cost. Code, models, and datasets are available at https://github.com/seanie12/ThinkSafe.git.</p>
- https://arxiv.org/abs/2601.23143
- Fri, 30 Jan 2026 16:31:02 +0000
+ CUDA Agent: Large-Scale Agentic RL for High-Performance CUDA Kernel Generation
+ https://arxiv.org/abs/2602.24286
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.24286.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weinan Dai, Hanlin Wu, Qiying Yu, Huan-ang Gao, Jiahao Li, Chengquan Jiang, Weiqiang Lou, Yufan Song, Hongli Yu, Jiaze Chen, Wei-Ying Ma, Ya-Qin Zhang, Jingjing Liu, Mingxuan Wang, Xin Liu, Hao Zhou</p><p><b>Upvotes:</b> 97</p><p><b>Summary:</b> GPU kernel optimization is fundamental to modern deep learning but remains a highly specialized task requiring deep hardware expertise. Despite strong performance in general programming, large language models (LLMs) remain uncompetitive with compiler-based systems such as torch.compile for CUDA kernel generation. Existing CUDA code generation approaches either rely on training-free refinement or fine-tune models within fixed multi-turn execution-feedback loops, but both paradigms fail to fundamentally improve the model's intrinsic CUDA optimization ability, resulting in limited performance gains. We present CUDA Agent, a large-scale agentic reinforcement learning system that develops CUDA kernel expertise through three components: a scalable data synthesis pipeline, a skill-augmented CUDA development environment with automated verification and profiling to provide reliable reward signals, and reinforcement learning algorithmic techniques enabling stable training. CUDA Agent achieves state-of-the-art results on KernelBench, delivering 100\%, 100\%, and 92\% faster rate over torch.compile on KernelBench Level-1, Level-2, and Level-3 splits, outperforming the strongest proprietary models such as Claude Opus 4.5 and Gemini 3 Pro by about 40\% on the hardest Level-3 setting.</p>
+ https://arxiv.org/abs/2602.24286
+ Fri, 27 Feb 2026 18:58:05 +0000
- PaperBanana: Automating Academic Illustration for AI Scientists
- https://arxiv.org/abs/2601.23265
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.23265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dawei Zhu, Rui Meng, Yale Song, Xiyu Wei, Sujian Li, Tomas Pfister, Jinsung Yoon</p><p><b>Upvotes:</b> 204</p><p><b>Summary:</b> Despite rapid advances in autonomous AI scientists powered by language models, generating publication-ready illustrations remains a labor-intensive bottleneck in the research workflow. To lift this burden, we introduce PaperBanana, an agentic framework for automated generation of publication-ready academic illustrations. Powered by state-of-the-art VLMs and image generation models, PaperBanana orchestrates specialized agents to retrieve references, plan content and style, render images, and iteratively refine via self-critique. To rigorously evaluate our framework, we introduce PaperBananaBench, comprising 292 test cases for methodology diagrams curated from NeurIPS 2025 publications, covering diverse research domains and illustration styles. Comprehensive experiments demonstrate that PaperBanana consistently outperforms leading baselines in faithfulness, conciseness, readability, and aesthetics. We further show that our method effectively extends to the generation of high-quality statistical plots. Collectively, PaperBanana paves the way for the automated generation of publication-ready illustrations.</p>
- https://arxiv.org/abs/2601.23265
- Fri, 30 Jan 2026 18:33:37 +0000
+ Qwen3-Coder-Next Technical Report
+ https://arxiv.org/abs/2603.00729
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.00729.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruisheng Cao, Mouxiang Chen, Jiawei Chen, Zeyu Cui, Yunlong Feng, Binyuan Hui, Yuheng Jing, Kaixin Li, Mingze Li, Junyang Lin, Zeyao Ma, Kashun Shum, Xuwu Wang, Jinxi Wei, Jiaxi Yang, Jiajun Zhang, Lei Zhang, Zongmeng Zhang, Wenting Zhao, Fan Zhou</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> We present Qwen3-Coder-Next, an open-weight language model specialized for coding agents. Qwen3-Coder-Next is an 80-billion-parameter model that activates only 3 billion parameters during inference, enabling strong coding capability with efficient inference. In this work, we explore how far strong training recipes can push the capability limits of models with small parameter footprints. To achieve this, we perform agentic training through large-scale synthesis of verifiable coding tasks paired with executable environments, allowing learning directly from environment feedback via mid-training and reinforcement learning. Across agent-centric benchmarks including SWE-Bench and Terminal-Bench, Qwen3-Coder-Next achieves competitive performance relative to its active parameter count. We release both base and instruction-tuned open-weight versions to support research and real-world coding agent development.</p>
+ https://arxiv.org/abs/2603.00729
+ Sat, 28 Feb 2026 16:25:04 +0000
- Green-VLA: Staged Vision-Language-Action Model for Generalist Robots
- https://arxiv.org/abs/2602.00919
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.00919.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> I. Apanasevich, M. Artemyev, R. Babakyan, P. Fedotova, D. Grankin, E. Kupryashin, A. Misailidi, D. Nerus, A. Nutalapati, G. Sidorov, I. Efremov, M. Gerasyov, D. Pikurov, Y. Senchenko, S. Davidenko, D. Kulikov, M. Sultankin, K. Askarbek, O. Shamanin, D. Statovoy, E. Zalyaev, I. Zorin, A. Letkin, E. Rusakov, A. Silchenko, V. Vorobyov, S. Sobolnikov, A. Postnikov</p><p><b>Upvotes:</b> 305</p><p><b>Summary:</b> We introduce Green-VLA, a staged Vision-Language-Action (VLA) framework for real-world deployment on the Green humanoid robot while maintaining generalization across diverse embodiments. Green-VLA follows a five stage curriculum: (L0) foundational VLMs, (L1) multimodal grounding, (R0) multi-embodiment pretraining, (R1) embodiment-specific adaptation, and (R2) reinforcement-learning (RL) policy alignment. We couple a scalable data-processing pipeline (3,000 hours of demonstrations) with temporal alignment and quality filtering, and use a unified, embodiment-aware action interface enabling a single policy to control humanoids, mobile manipulators, and fixed-base arms. At inference, the VLA controller is enhanced with episode-progress prediction, out-of-distribution detection, and joint-prediction-based guidance to improve safety and precise target selection. Experiments on Simpler BRIDGE WidowX and CALVIN ABC-D, as well as real-robot evaluations, show strong generalization and performance gains from RL alignment in success rate, robustness, and long-horizon efficiency.</p>
- https://arxiv.org/abs/2602.00919
- Sat, 31 Jan 2026 22:13:23 +0000
+ CHIMERA: Compact Synthetic Data for Generalizable LLM Reasoning
+ https://arxiv.org/abs/2603.00889
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.00889.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Zhu, Yihao Feng, Yanchao Sun, Xianzhi Du, Pingzhi Li, Olli Saarikivi, Yun Zhu, Yu Meng</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Large Language Models (LLMs) have recently exhibited remarkable reasoning capabilities, largely enabled by supervised fine-tuning (SFT)- and reinforcement learning (RL)-based post-training on high-quality reasoning data. However, reproducing and extending these capabilities in open and scalable settings is hindered by three fundamental data-centric challenges: (1) the cold-start problem, arising from the lack of seed datasets with detailed, long Chain-of-Thought (CoT) trajectories needed to initialize reasoning policies; (2) limited domain coverage, as most existing open-source reasoning datasets are concentrated in mathematics, with limited coverage of broader scientific disciplines; and (3) the annotation bottleneck, where the difficulty of frontier-level reasoning tasks makes reliable human annotation prohibitively expensive or infeasible. To address these challenges, we introduce CHIMERA, a compact synthetic reasoning dataset comprising 9K samples for generalizable cross-domain reasoning. CHIMERA is constructed with three key properties: (1) it provides rich, long CoT reasoning trajectories synthesized by state-of-the-art reasoning models; (2) it has broad and structured coverage, spanning 8 major scientific disciplines and over 1K fine-grained topics organized via a model-generated hierarchical taxonomy; and (3) it employs a fully automated, scalable evaluation pipeline that uses strong reasoning models to cross-validate both problem validity and answer correctness. We use CHIMERA to post-train a 4B Qwen3 model. Despite the dataset's modest size, the resulting model achieves strong performance on a suite of challenging reasoning benchmarks, including GPQA-Diamond, AIME 24/25/26, HMMT 25, and Humanity's Last Exam, approaching or matching the reasoning performance of substantially larger models such as DeepSeek-R1 and Qwen3-235B.</p>
+ https://arxiv.org/abs/2603.00889
+ Sun, 01 Mar 2026 03:23:41 +0000
- Good SFT Optimizes for SFT, Better SFT Prepares for Reinforcement Learning
- https://arxiv.org/abs/2602.01058
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.01058.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dylan Zhang, Yufeng Xu, Haojin Wang, Qingzhi Chen, Hao Peng</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Post-training of reasoning LLMs is a holistic process that typically consists of an offline SFT stage followed by an online reinforcement learning (RL) stage. However, SFT is often optimized in isolation to maximize SFT performance alone. We show that, after identical RL training, models initialized from stronger SFT checkpoints can significantly underperform those initialized from weaker ones. We attribute this to a mismatch typical in current SFT-RL pipelines: the distribution that generates the offline SFT data can differ substantially from the policy optimized during online RL, which learns from its own rollouts. We propose PEAR (Policy Evaluation-inspired Algorithm for Offline Learning Loss Re-weighting), an SFT-stage method that corrects this mismatch and better prepares the model for RL. PEAR uses importance sampling to reweight the SFT loss, with three variants operating at the token, block, and sequence levels. It can be used to augment standard SFT objectives and incurs little additional training overhead once probabilities for the offline data are collected. We conduct controlled experiments on verifiable reasoning games and mathematical reasoning tasks on Qwen 2.5 and 3 and DeepSeek-distilled models. PEAR consistently improves post-RL performance over canonical SFT, with pass at 8 gains up to a 14.6 percent on AIME2025. Our results suggest that PEAR is an effective step toward more holistic LLM post-training by designing and evaluating SFT with downstream RL in mind rather than in isolation.</p>
- https://arxiv.org/abs/2602.01058
- Sun, 01 Feb 2026 06:53:45 +0000
+ RubricBench: Aligning Model-Generated Rubrics with Human Standards
+ https://arxiv.org/abs/2603.01562
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.01562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiyuan Zhang, Junyi Zhou, Yufei Wang, Fuyuan Lyu, Yidong Ming, Can Xu, Qingfeng Sun, Kai Zheng, Peng Kang, Xue Liu, Chen Ma</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> As Large Language Model (LLM) alignment evolves from simple completions to complex, highly sophisticated generation, Reward Models are increasingly shifting toward rubric-guided evaluation to mitigate surface-level biases. However, the community lacks a unified benchmark to assess this evaluation paradigm, as existing benchmarks lack both the discriminative complexity and the ground-truth rubric annotations required for rigorous analysis. To bridge this gap, we introduce RubricBench, a curated benchmark with 1,147 pairwise comparisons specifically designed to assess the reliability of rubric-based evaluation. Our construction employs a multi-dimensional filtration pipeline to target hard samples featuring nuanced input complexity and misleading surface bias, augmenting each with expert-annotated, atomic rubrics derived strictly from instructions. Comprehensive experiments reveal a substantial capability gap between human-annotated and model-generated rubrics, indicating that even state-of-the-art models struggle to autonomously specify valid evaluation criteria, lagging considerably behind human-guided performance.</p>
+ https://arxiv.org/abs/2603.01562
+ Mon, 02 Mar 2026 07:39:49 +0000
- FS-Researcher: Test-Time Scaling for Long-Horizon Research Tasks with File-System-Based Agents
- https://arxiv.org/abs/2602.01566
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.01566.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chiwei Zhu, Benfeng Xu, Mingxuan Du, Shaohan Wang, Xiaorui Wang, Zhendong Mao, Yongdong Zhang</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Deep research is emerging as a representative long-horizon task for large language model (LLM) agents. However, long trajectories in deep research often exceed model context limits, compressing token budgets for both evidence collection and report writing, and preventing effective test-time scaling. We introduce FS-Researcher, a file-system-based, dual-agent framework that scales deep research beyond the context window via a persistent workspace. Specifically, a Context Builder agent acts as a librarian which browses the internet, writes structured notes, and archives raw sources into a hierarchical knowledge base that can grow far beyond context length. A Report Writer agent then composes the final report section by section, treating the knowledge base as the source of facts. In this framework, the file system serves as a durable external memory and a shared coordination medium across agents and sessions, enabling iterative refinement beyond the context window. Experiments on two open-ended benchmarks (DeepResearch Bench and DeepConsult) show that FS-Researcher achieves state-of-the-art report quality across different backbone models. Further analyses demonstrate a positive correlation between final report quality and the computation allocated to the Context Builder, validating effective test-time scaling under the file-system paradigm. The code and data are anonymously open-sourced at https://github.com/Ignoramus0817/FS-Researcher.</p>
- https://arxiv.org/abs/2602.01566
- Mon, 02 Feb 2026 03:00:19 +0000
+ OpenAutoNLU: Open Source AutoML Library for NLU
+ https://arxiv.org/abs/2603.01824
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.01824.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Grigory Arshinov, Aleksandr Boriskin, Sergey Senichev, Ayaz Zaripov, Daria Galimzianova, Daniil Karpov, Leonid Sanochkin</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> OpenAutoNLU is an open-source automated machine learning library for natural language understanding (NLU) tasks, covering both text classification and named entity recognition (NER). Unlike existing solutions, we introduce data-aware training regime selection that requires no manual configuration from the user. The library also provides integrated data quality diagnostics, configurable out-of-distribution (OOD) detection, and large language model (LLM) features, all within a minimal lowcode API. The demo app is accessible here https://openautonlu.dev.</p>
+ https://arxiv.org/abs/2603.01824
+ Mon, 02 Mar 2026 12:56:54 +0000
- Generative Visual Code Mobile World Models
- https://arxiv.org/abs/2602.01576
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.01576.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Woosung Koh, Sungjun Han, Segyu Lee, Se-Young Yun, Jamin Shin</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Mobile Graphical User Interface (GUI) World Models (WMs) offer a promising path for improving mobile GUI agent performance at train- and inference-time. However, current approaches face a critical trade-off: text-based WMs sacrifice visual fidelity, while the inability of visual WMs in precise text rendering led to their reliance on slow, complex pipelines dependent on numerous external models. We propose a novel paradigm: visual world modeling via renderable code generation, where a single Vision-Language Model (VLM) predicts the next GUI state as executable web code that renders to pixels, rather than generating pixels directly. This combines the strengths of both approaches: VLMs retain their linguistic priors for precise text rendering while their pre-training on structured web code enables high-fidelity visual generation. We introduce gWorld (8B, 32B), the first open-weight visual mobile GUI WMs built on this paradigm, along with a data generation framework (gWorld) that automatically synthesizes code-based training data. In extensive evaluation across 4 in- and 2 out-of-distribution benchmarks, gWorld sets a new pareto frontier in accuracy versus model size, outperforming 8 frontier open-weight models over 50.25x larger. Further analyses show that (1) scaling training data via gWorld yields meaningful gains, (2) each component of our pipeline improves data quality, and (3) stronger world modeling improves downstream mobile GUI policy performance.</p>
- https://arxiv.org/abs/2602.01576
- Mon, 02 Feb 2026 03:12:16 +0000
+ MMR-Life: Piecing Together Real-life Scenes for Multimodal Multi-image Reasoning
+ https://arxiv.org/abs/2603.02024
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.02024.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiachun Li, Shaoping Huang, Zhuoran Jin, Chenlong Zhang, Pengfei Cao, Yubo Chen, Kang Liu, Jun Zhao</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Recent progress in the reasoning capabilities of multimodal large language models (MLLMs) has empowered them to address more complex tasks such as scientific analysis and mathematical reasoning. Despite their promise, MLLMs' reasoning abilities across different scenarios in real life remain largely unexplored and lack standardized benchmarks for evaluation. To address this gap, we introduce MMR-Life, a comprehensive benchmark designed to evaluate the diverse multimodal multi-image reasoning capabilities of MLLMs across real-life scenarios. MMR-Life consists of 2,646 multiple-choice questions based on 19,108 images primarily sourced from real-world contexts, comprehensively covering seven reasoning types: abductive, analogical, causal, deductive, inductive, spatial, and temporal. Unlike existing reasoning benchmarks, MMR-Life does not rely on domain-specific expertise but instead requires models to integrate information across multiple images and apply diverse reasoning abilities. The evaluation of 37 advanced models highlights the substantial challenge posed by MMR-Life. Even top models like GPT-5 achieve only 58% accuracy and display considerable variance in performance across reasoning types. Moreover, we analyze the reasoning paradigms of existing MLLMs, exploring how factors such as thinking length, reasoning method, and reasoning type affect their performance. In summary, MMR-Life establishes a comprehensive foundation for evaluating, analyzing, and improving the next generation of multimodal reasoning systems.</p>
+ https://arxiv.org/abs/2603.02024
+ Mon, 02 Mar 2026 16:06:23 +0000
- Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks
- https://arxiv.org/abs/2602.01630
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.01630.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bohan Zeng, Kaixin Zhu, Daili Hua, Bozhou Li, Chengzhuo Tong, Yuran Wang, Xinyi Huang, Yifan Dai, Zixiang Zhang, Yifan Yang, Zhou Liu, Hao Liang, Xiaochen Ma, Ruichuan An, Tianyi Bai, Hongcheng Gao, Junbo Niu, Yang Shi, Xinlong Chen, Yue Ding, Minglei Shi, Kai Zeng, Yiwen Tang, Yuanxing Zhang, Pengfei Wan, Xintao Wang, Wentao Zhang</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> World models have emerged as a critical frontier in AI research, aiming to enhance large models by infusing them with physical dynamics and world knowledge. The core objective is to enable agents to understand, predict, and interact with complex environments. However, current research landscape remains fragmented, with approaches predominantly focused on injecting world knowledge into isolated tasks, such as visual prediction, 3D estimation, or symbol grounding, rather than establishing a unified definition or framework. While these task-specific integrations yield performance gains, they often lack the systematic coherence required for holistic world understanding. In this paper, we analyze the limitations of such fragmented approaches and propose a unified design specification for world models. We suggest that a robust world model should not be a loose collection of capabilities but a normative framework that integrally incorporates interaction, perception, symbolic reasoning, and spatial representation. This work aims to provide a structured perspective to guide future research toward more general, robust, and principled models of the world.</p>
- https://arxiv.org/abs/2602.01630
- Mon, 02 Feb 2026 04:42:44 +0000
+ OmniLottie: Generating Vector Animations via Parameterized Lottie Tokens
+ https://arxiv.org/abs/2603.02138
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.02138.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiying Yang, Wei Cheng, Sijin Chen, Honghao Fu, Xianfang Zeng, Yujun Cai, Gang Yu, Xingjun Ma</p><p><b>Upvotes:</b> 150</p><p><b>Summary:</b> OmniLottie is a versatile framework that generates high quality vector animations from multi-modal instructions. For flexible motion and visual content control, we focus on Lottie, a light weight JSON formatting for both shapes and animation behaviors representation. However, the raw Lottie JSON files contain extensive invariant structural metadata and formatting tokens, posing significant challenges for learning vector animation generation. Therefore, we introduce a well designed Lottie tokenizer that transforms JSON files into structured sequences of commands and parameters representing shapes, animation functions and control parameters. Such tokenizer enables us to build OmniLottie upon pretrained vision language models to follow multi-modal interleaved instructions and generate high quality vector animations. To further advance research in vector animation generation, we curate MMLottie-2M, a large scale dataset of professionally designed vector animations paired with textual and visual annotations. With extensive experiments, we validate that OmniLottie can produce vivid and semantically aligned vector animations that adhere closely to multi modal human instructions.</p>
+ https://arxiv.org/abs/2603.02138
+ Mon, 02 Mar 2026 17:59:05 +0000
- CodeOCR: On the Effectiveness of Vision Language Models in Code Understanding
- https://arxiv.org/abs/2602.01785
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.01785.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuling Shi, Chaoxiang Xie, Zhensu Sun, Yeheng Chen, Chenxu Zhang, Longfei Yun, Chengcheng Wan, Hongyu Zhang, David Lo, Xiaodong Gu</p><p><b>Upvotes:</b> 94</p><p><b>Summary:</b> Large Language Models (LLMs) have achieved remarkable success in source code understanding, yet as software systems grow in scale, computational efficiency has become a critical bottleneck. Currently, these models rely on a text-based paradigm that treats source code as a linear sequence of tokens, which leads to a linear increase in context length and associated computational costs. The rapid advancement of Multimodal LLMs (MLLMs) introduces an opportunity to optimize efficiency by representing source code as rendered images. Unlike text, which is difficult to compress without losing semantic meaning, the image modality is inherently suitable for compression. By adjusting resolution, images can be scaled to a fraction of their original token cost while remaining recognizable to vision-capable models. To explore the feasibility of this approach, we conduct the first systematic study on the effectiveness of MLLMs for code understanding. Our experiments reveal that: (1) MLLMs can effectively understand code with substantial token reduction, achieving up to 8x compression; (2) MLLMs can effectively leverage visual cues such as syntax highlighting, improving code completion performance under 4x compression; and (3) Code-understanding tasks like clone detection exhibit exceptional resilience to visual compression, with some compression ratios even slightly outperforming raw text inputs. Our findings highlight both the potential and current limitations of MLLMs in code understanding, which points out a shift toward image-modality code representation as a pathway to more efficient inference.</p>
- https://arxiv.org/abs/2602.01785
- Mon, 02 Feb 2026 08:10:21 +0000
+ Heterogeneous Agent Collaborative Reinforcement Learning
+ https://arxiv.org/abs/2603.02604
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.02604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixia Zhang, Zixuan Huang, Xin Xia, Deqing Wang, Fuzhen Zhuang, Shuai Ma, Ning Ding, Yaodong Yang, Jianxin Li, Yikun Ban</p><p><b>Upvotes:</b> 191</p><p><b>Summary:</b> We introduce Heterogeneous Agent Collaborative Reinforcement Learning (HACRL), a new learning paradigm that addresses the inefficiencies of isolated on-policy optimization. HACRL enables collaborative optimization with independent execution: heterogeneous agents share verified rollouts during training to mutually improve, while operating independently at inference time. Unlike LLM-based multi-agent reinforcement learning (MARL), HACRL does not require coordinated deployment, and unlike on-/off-policy distillation, it enables bidirectional mutual learning among heterogeneous agents rather than one-directional teacher-to-student transfer. Building on this paradigm, we propose HACPO, a collaborative RL algorithm that enables principled rollout sharing to maximize sample utilization and cross-agent knowledge transfer. To mitigate capability discrepancies and policy distribution shifts, HACPO introduces four tailored mechanisms with theoretical guarantees on unbiased advantage estimation and optimization correctness. Extensive experiments across diverse heterogeneous model combinations and reasoning benchmarks show that HACPO consistently improves all participating agents, outperforming GSPO by an average of 3.3\% while using only half the rollout cost.</p>
+ https://arxiv.org/abs/2603.02604
+ Tue, 03 Mar 2026 05:09:49 +0000
- WildGraphBench: Benchmarking GraphRAG with Wild-Source Corpora
- https://arxiv.org/abs/2602.02053
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02053.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengyu Wang, Benfeng Xu, Licheng Zhang, Shaohan Wang, Mingxuan Du, Chiwei Zhu, Zhendong Mao</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Graph-based Retrieval-Augmented Generation (GraphRAG) organizes external knowledge as a hierarchical graph, enabling efficient retrieval and aggregation of scattered evidence across multiple documents. However, many existing benchmarks for GraphRAG rely on short, curated passages as external knowledge, failing to adequately evaluate systems in realistic settings involving long contexts and large-scale heterogeneous documents. To bridge this gap, we introduce WildGraphBench, a benchmark designed to assess GraphRAG performance in the wild. We leverage Wikipedia's unique structure, where cohesive narratives are grounded in long and heterogeneous external reference documents, to construct a benchmark reflecting real-word scenarios. Specifically, we sample articles across 12 top-level topics, using their external references as the retrieval corpus and citation-linked statements as ground truth, resulting in 1,100 questions spanning three levels of complexity: single-fact QA, multi-fact QA, and section-level summarization. Experiments across multiple baselines reveal that current GraphRAG pipelines help on multi-fact aggregation when evidence comes from a moderate number of sources, but this aggregation paradigm may overemphasize high-level statements at the expense of fine-grained details, leading to weaker performance on summarization tasks. Project page:https://github.com/BstWPY/WildGraphBench.</p>
- https://arxiv.org/abs/2602.02053
- Mon, 02 Feb 2026 12:55:29 +0000
+ Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing
+ https://arxiv.org/abs/2603.03143
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.03143.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiyuan Wang, Chunyu Lin, Lei Sun, Zhi Cao, Yuyang Yin, Lang Nie, Zhenlong Yuan, Xiangxiang Chu, Yunchao Wei, Kang Liao, Guosheng Lin</p><p><b>Upvotes:</b> 145</p><p><b>Summary:</b> Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scarcity of 3D-consistent editing paired data renders supervised fine-tuning (SFT), the most effective training strategy for editing tasks, infeasible. In this paper, we observe that, while generating multi-view consistent 3D content is highly challenging, verifying 3D consistency is tractable, naturally positioning reinforcement learning (RL) as a feasible solution. Motivated by this, we propose RL3DEdit, a single-pass framework driven by RL optimization with novel rewards derived from the 3D foundation model, VGGT. Specifically, we leverage VGGT's robust priors learned from massive real-world data, feed the edited images, and utilize the output confidence maps and pose estimation errors as reward signals, effectively anchoring the 2D editing priors onto a 3D-consistent manifold via RL. Extensive experiments demonstrate that RL3DEdit achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality with high efficiency. To promote the development of 3D editing, we will release the code and model.</p>
+ https://arxiv.org/abs/2603.03143
+ Tue, 03 Mar 2026 16:31:10 +0000
- daVinci-Agency: Unlocking Long-Horizon Agency Data-Efficiently
- https://arxiv.org/abs/2602.02619
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02619.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohan Jiang, Dayuan Fu, Junhao Shi, Ji Zeng, Weiye Si, Keyu Li, Xuefeng Li, Yang Xiao, Wenjie Li, Dequan Wang, Pengfei Liu</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> While Large Language Models (LLMs) excel at short-term tasks, scaling them to long-horizon agentic workflows remains challenging. The core bottleneck lies in the scarcity of training data that captures authentic long-dependency structures and cross-stage evolutionary dynamics--existing synthesis methods either confine to single-feature scenarios constrained by model distribution, or incur prohibitive human annotation costs, failing to provide scalable, high-quality supervision. We address this by reconceptualizing data synthesis through the lens of real-world software evolution. Our key insight: Pull Request (PR) sequences naturally embody the supervision signals for long-horizon learning. They decompose complex objectives into verifiable submission units, maintain functional coherence across iterations, and encode authentic refinement patterns through bug-fix histories. Building on this, we propose daVinci-Agency, which systematically mines structured supervision from chain-of-PRs through three interlocking mechanisms: (1) progressive task decomposition via continuous commits, (2) long-term consistency enforcement through unified functional objectives, and (3) verifiable refinement from authentic bug-fix trajectories. Unlike synthetic trajectories that treat each step independently, daVinci-Agency's PR-grounded structure inherently preserves the causal dependencies and iterative refinements essential for teaching persistent goal-directed behavior and enables natural alignment with project-level, full-cycle task modeling. The resulting trajectories are substantial--averaging 85k tokens and 116 tool calls--yet remarkably data-efficient: fine-tuning GLM-4.6 on 239 daVinci-Agency samples yields broad improvements across benchmarks, notably achieving a 47% relative gain on Toolathlon. Beyond benchmark performance, our analysis confirms...</p>
- https://arxiv.org/abs/2602.02619
- Mon, 02 Feb 2026 13:23:39 +0000
+ BeyondSWE: Can Current Code Agent Survive Beyond Single-Repo Bug Fixing?
+ https://arxiv.org/abs/2603.03194
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.03194.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guoxin Chen, Fanzhe Meng, Jiale Zhao, Minghao Li, Daixuan Cheng, Huatong Song, Jie Chen, Yuzhi Lin, Hui Chen, Xin Zhao, Ruihua Song, Chang Liu, Cheng Chen, Kai Jia, Ji-Rong Wen</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> Current benchmarks for code agents primarily assess narrow, repository-specific fixes, overlooking critical real-world challenges such as cross-repository reasoning, domain-specialized problem solving, dependency-driven migration, and full-repository generation. To address this gap, we introduce BeyondSWE, a comprehensive benchmark that broadens existing evaluations along two axes - resolution scope and knowledge scope - using 500 real-world instances across four distinct settings. Experimental results reveal a significant capability gap: even frontier models plateau below 45% success, and no single model performs consistently across task types. To systematically investigate the role of external knowledge, we develop SearchSWE, a framework that integrates deep search with coding abilities. Our experiments show that search augmentation yields inconsistent gains and can in some cases degrade performance, highlighting the difficulty of emulating developer-like workflows that interleave search and reasoning during coding tasks. This work offers both a realistic, challenging evaluation benchmark and a flexible framework to advance research toward more capable code agents.</p>
+ https://arxiv.org/abs/2603.03194
+ Tue, 03 Mar 2026 17:52:01 +0000
- Closing the Loop: Universal Repository Representation with RPG-Encoder
- https://arxiv.org/abs/2602.02084
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02084.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jane Luo, Chengyu Yin, Xin Zhang, Qingtao Li, Steven Liu, Yiming Huang, Jie Wu, Hao Liu, Yangyu Huang, Yu Kang, Fangkai Yang, Ying Xin, Scarlett Li</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> Current repository agents encounter a reasoning disconnect due to fragmented representations, as existing methods rely on isolated API documentation or dependency graphs that lack semantic depth. We consider repository comprehension and generation to be inverse processes within a unified cycle: generation expands intent into implementation, while comprehension compresses implementation back into intent. To address this, we propose RPG-Encoder, a framework that generalizes the Repository Planning Graph (RPG) from a static generative blueprint into a unified, high-fidelity representation. RPG-Encoder closes the reasoning loop through three mechanisms: (1) Encoding raw code into the RPG that combines lifted semantic features with code dependencies; (2) Evolving the topology incrementally to decouple maintenance costs from repository scale, reducing overhead by 95.7%; and (3) Operating as a unified interface for structure-aware navigation. In evaluations, RPG-Encoder establishes state-of-the-art repository understanding on SWE-bench Verified with 93.7% Acc@5 and exceeds the best baseline by over 10% on SWE-bench Live Lite. These results highlight our superior fine-grained localization accuracy in complex codebases. Furthermore, it achieves 98.5% reconstruction coverage on RepoCraft, confirming RPG's high-fidelity capacity to mirror the original codebase and closing the loop between intent and implementation.</p>
- https://arxiv.org/abs/2602.02084
- Mon, 02 Feb 2026 13:30:00 +0000
+ UniG2U-Bench: Do Unified Models Advance Multimodal Understanding?
+ https://arxiv.org/abs/2603.03241
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.03241.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zimo Wen, Boxiu Li, Wanbo Zhang, Junxiang Lei, Xiaoyu Chen, Yijia Fan, Qi Zhang, Yujiang Wang, Lili Qiu, Bo Li, Ziwei Liu, Caihua Shan, Yifan Yang, Yifei Shen</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Unified multimodal models have recently demonstrated strong generative capabilities, yet whether and when generation improves understanding remains unclear. Existing benchmarks lack a systematic exploration of the specific tasks where generation facilitates understanding. To this end, we introduce UniG2U-Bench, a comprehensive benchmark categorizing generation-to-understanding (G2U) evaluation into 7 regimes and 30 subtasks, requiring varying degrees of implicit or explicit visual transformations. Extensive evaluation of over 30 models reveals three core findings: 1) Unified models generally underperform their base Vision-Language Models (VLMs), and Generate-then-Answer (GtA) inference typically degrades performance relative to direct inference. 2) Consistent enhancements emerge in spatial intelligence, visual illusions, or multi-round reasoning subtasks, where enhanced spatial and shape perception, as well as multi-step intermediate image states, prove beneficial. 3) Tasks with similar reasoning structures and models sharing architectures exhibit correlated behaviors, suggesting that generation-understanding coupling induces class-consistent inductive biases over tasks, pretraining data, and model architectures. These findings highlight the necessity for more diverse training data and novel paradigms to fully unlock the potential of unified multimodal modeling.</p>
+ https://arxiv.org/abs/2603.03241
+ Tue, 03 Mar 2026 18:36:16 +0000
- No Global Plan in Chain-of-Thought: Uncover the Latent Planning Horizon of LLMs
- https://arxiv.org/abs/2602.02103
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02103.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liyan Xu, Mo Yu, Fandong Meng, Jie Zhou</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> This work stems from prior complementary observations on the dynamics of Chain-of-Thought (CoT): Large Language Models (LLMs) is shown latent planning of subsequent reasoning prior to CoT emergence, thereby diminishing the significance of explicit CoT; whereas CoT remains critical for tasks requiring multi-step reasoning. To deepen the understanding between LLM's internal states and its verbalized reasoning trajectories, we investigate the latent planning strength of LLMs, through our probing method, Tele-Lens, applying to hidden states across diverse task domains. Our empirical results indicate that LLMs exhibit a myopic horizon, primarily conducting incremental transitions without precise global planning. Leveraging this characteristic, we propose a hypothesis on enhancing uncertainty estimation of CoT, which we validate that a small subset of CoT positions can effectively represent the uncertainty of the entire path. We further underscore the significance of exploiting CoT dynamics, and demonstrate that automatic recognition of CoT bypass can be achieved without performance degradation. Our code, data and models are released at https://github.com/lxucs/tele-lens.</p>
- https://arxiv.org/abs/2602.02103
- Mon, 02 Feb 2026 13:46:56 +0000
+ LoGeR: Long-Context Geometric Reconstruction with Hybrid Memory
+ https://arxiv.org/abs/2603.03269
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.03269.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyi Zhang, Charles Herrmann, Junhwa Hur, Chen Sun, Ming-Hsuan Yang, Forrester Cole, Trevor Darrell, Deqing Sun</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> Feedforward geometric foundation models achieve strong short-window reconstruction, yet scaling them to minutes-long videos is bottlenecked by quadratic attention complexity or limited effective memory in recurrent designs. We present LoGeR (Long-context Geometric Reconstruction), a novel architecture that scales dense 3D reconstruction to extremely long sequences without post-optimization. LoGeR processes video streams in chunks, leveraging strong bidirectional priors for high-fidelity intra-chunk reasoning. To manage the critical challenge of coherence across chunk boundaries, we propose a learning-based hybrid memory module. This dual-component system combines a parametric Test-Time Training (TTT) memory to anchor the global coordinate frame and prevent scale drift, alongside a non-parametric Sliding Window Attention (SWA) mechanism to preserve uncompressed context for high-precision adjacent alignment. Remarkably, this memory architecture enables LoGeR to be trained on sequences of 128 frames, and generalize up to thousands of frames during inference. Evaluated across standard benchmarks and a newly repurposed VBR dataset with sequences of up to 19k frames, LoGeR substantially outperforms prior state-of-the-art feedforward methods--reducing ATE on KITTI by over 74%--and achieves robust, globally consistent reconstruction over unprecedented horizons.</p>
+ https://arxiv.org/abs/2603.03269
+ Tue, 03 Mar 2026 18:55:37 +0000
- Modality Gap-Driven Subspace Alignment Training Paradigm For Multimodal Large Language Models
- https://arxiv.org/abs/2602.07026
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.07026.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaomin Yu, Yi Xin, Wenjie Zhang, Chonghan Liu, Hanzhen Zhao, Xiaoxing Hu, Xinlei Yu, Ziyue Qiao, Hao Tang, Xue Yang, Xiaobin Hu, Chengwei Qin, Hui Xiong, Yu Qiao, Shuicheng Yan</p><p><b>Upvotes:</b> 137</p><p><b>Summary:</b> Despite the success of multimodal contrastive learning in aligning visual and linguistic representations, a persistent geometric anomaly, the Modality Gap, remains: embeddings of distinct modalities expressing identical semantics occupy systematically offset regions. Prior approaches to bridge this gap are largely limited by oversimplified isotropic assumptions, hindering their application in large-scale scenarios. In this paper, we address these limitations by precisely characterizing the geometric shape of the modality gap and leveraging it for efficient model scaling. First, we propose the Fixed-frame Modality Gap Theory, which decomposes the modality gap within a frozen reference frame into stable biases and anisotropic residuals. Guided by this precise modeling, we introduce ReAlign, a training-free modality alignment strategy. Utilizing statistics from massive unpaired data, ReAlign aligns text representation into the image representation distribution via a three-step process comprising Anchor, Trace, and Centroid Alignment, thereby explicitly rectifying geometric misalignment. Building on ReAlign, we propose ReVision, a scalable training paradigm for Multimodal Large Language Models (MLLMs). ReVision integrates ReAlign into the pretraining stage, enabling the model to learn the distribution of visual representations from unpaired text before visual instruction tuning, without the need for large-scale, high-quality image-text pairs. Our framework demonstrates that statistically aligned unpaired data can effectively substitute for expensive image-text pairs, offering a robust path for the efficient scaling of MLLMs.</p>
- https://arxiv.org/abs/2602.07026
- Mon, 02 Feb 2026 13:59:39 +0000
+ Beyond Language Modeling: An Exploration of Multimodal Pretraining
+ https://arxiv.org/abs/2603.03276
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.03276.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengbang Tong, David Fan, John Nguyen, Ellis Brown, Gaoyue Zhou, Shengyi Qian, Boyang Zheng, Théophane Vallaeys, Junlin Han, Rob Fergus, Naila Murray, Marjan Ghazvininejad, Mike Lewis, Nicolas Ballas, Amir Bar, Michael Rabbat, Jakob Verbeek, Luke Zettlemoyer, Koustuv Sinha, Yann LeCun, Saining Xie</p><p><b>Upvotes:</b> 102</p><p><b>Summary:</b> The visual world offers a critical axis for advancing foundation models beyond language. Despite growing interest in this direction, the design space for native multimodal models remains opaque. We provide empirical clarity through controlled, from-scratch pretraining experiments, isolating the factors that govern multimodal pretraining without interference from language pretraining. We adopt the Transfusion framework, using next-token prediction for language and diffusion for vision, to train on diverse data including text, video, image-text pairs, and even action-conditioned video. Our experiments yield four key insights: (i) Representation Autoencoder (RAE) provides an optimal unified visual representation by excelling at both visual understanding and generation; (ii) visual and language data are complementary and yield synergy for downstream capabilities; (iii) unified multimodal pretraining leads naturally to world modeling, with capabilities emerging from general training; and (iv) Mixture-of-Experts (MoE) enables efficient and effective multimodal scaling while naturally inducing modality specialization. Through IsoFLOP analysis, we compute scaling laws for both modalities and uncover a scaling asymmetry: vision is significantly more data-hungry than language. We demonstrate that the MoE architecture harmonizes this scaling asymmetry by providing the high model capacity required by language while accommodating the data-intensive nature of vision, paving the way for truly unified multimodal models.</p>
+ https://arxiv.org/abs/2603.03276
+ Tue, 03 Mar 2026 18:58:00 +0000
- Vision-DeepResearch Benchmark: Rethinking Visual and Textual Search for Multimodal Large Language Models
- https://arxiv.org/abs/2602.02185
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Zeng, Wenxuan Huang, Zhen Fang, Shuang Chen, Yufan Shen, Yishuo Cai, Xiaoman Wang, Zhenfei Yin, Lin Chen, Zehui Chen, Shiting Huang, Yiming Zhao, Yao Hu, Philip Torr, Wanli Ouyang, Shaosheng Cao</p><p><b>Upvotes:</b> 125</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) have advanced VQA and now support Vision-DeepResearch systems that use search engines for complex visual-textual fact-finding. However, evaluating these visual and textual search abilities is still difficult, and existing benchmarks have two major limitations. First, existing benchmarks are not visual search-centric: answers that should require visual search are often leaked through cross-textual cues in the text questions or can be inferred from the prior world knowledge in current MLLMs. Second, overly idealized evaluation scenario: On the image-search side, the required information can often be obtained via near-exact matching against the full image, while the text-search side is overly direct and insufficiently challenging. To address these issues, we construct the Vision-DeepResearch benchmark (VDR-Bench) comprising 2,000 VQA instances. All questions are created via a careful, multi-stage curation pipeline and rigorous expert review, designed to assess the behavior of Vision-DeepResearch systems under realistic real-world conditions. Moreover, to address the insufficient visual retrieval capabilities of current MLLMs, we propose a simple multi-round cropped-search workflow. This strategy is shown to effectively improve model performance in realistic visual retrieval scenarios. Overall, our results provide practical guidance for the design of future multimodal deep-research systems. The code will be released in https://github.com/Osilly/Vision-DeepResearch.</p>
- https://arxiv.org/abs/2602.02185
- Mon, 02 Feb 2026 14:53:11 +0000
+ Utonia: Toward One Encoder for All Point Clouds
+ https://arxiv.org/abs/2603.03283
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.03283.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujia Zhang, Xiaoyang Wu, Yunhan Yang, Xianzhe Fan, Han Li, Yuechen Zhang, Zehao Huang, Naiyan Wang, Hengshuang Zhao</p><p><b>Upvotes:</b> 184</p><p><b>Summary:</b> We dream of a future where point clouds from all domains can come together to shape a single model that benefits them all. Toward this goal, we present Utonia, a first step toward training a single self-supervised point transformer encoder across diverse domains, spanning remote sensing, outdoor LiDAR, indoor RGB-D sequences, object-centric CAD models, and point clouds lifted from RGB-only videos. Despite their distinct sensing geometries, densities, and priors, Utonia learns a consistent representation space that transfers across domains. This unification improves perception capability while revealing intriguing emergent behaviors that arise only when domains are trained jointly. Beyond perception, we observe that Utonia representations can also benefit embodied and multimodal reasoning: conditioning vision-language-action policies on Utonia features improves robotic manipulation, and integrating them into vision-language models yields gains on spatial reasoning. We hope Utonia can serve as a step toward foundation models for sparse 3D data, and support downstream applications in AR/VR, robotics, and autonomous driving.</p>
+ https://arxiv.org/abs/2603.03283
+ Tue, 03 Mar 2026 18:59:58 +0000
- Kimi K2.5: Visual Agentic Intelligence
- https://arxiv.org/abs/2602.02276
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02276.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kimi Team, Tongtong Bai, Yifan Bai, Yiping Bao, S. H. Cai, Yuan Cao, Y. Charles, H. S. Che, Cheng Chen, Guanduo Chen, Huarong Chen, Jia Chen, Jiahao Chen, Jianlong Chen, Jun Chen, Kefan Chen, Liang Chen, Ruijue Chen, Xinhao Chen, Yanru Chen, Yanxu Chen, Yicun Chen, Yimin Chen, Yingjiang Chen, Yuankun Chen, Yujie Chen, Yutian Chen, Zhirong Chen, Ziwei Chen, Dazhi Cheng, Minghan Chu, Jialei Cui, Jiaqi Deng, Muxi Diao, Hao Ding, Mengfan Dong, Mengnan Dong, Yuxin Dong, Yuhao Dong, Angang Du, Chenzhuang Du, Dikang Du, Lingxiao Du, Yulun Du, Yu Fan, Shengjun Fang, Qiulin Feng, Yichen Feng, Garimugai Fu, Kelin Fu, Hongcheng Gao, Tong Gao, Yuyao Ge, Shangyi Geng, Chengyang Gong, Xiaochen Gong, Zhuoma Gongque, Qizheng Gu, Xinran Gu, Yicheng Gu, Longyu Guan, Yuanying Guo, Xiaoru Hao, Weiran He, Wenyang He, Yunjia He, Chao Hong, Hao Hu, Jiaxi Hu, Yangyang Hu, Zhenxing Hu, Ke Huang, Ruiyuan Huang, Weixiao Huang, Zhiqi Huang, Tao Jiang, Zhejun Jiang, Xinyi Jin, Yu Jing, Guokun Lai, Aidi Li, C. Li, Cheng Li, Fang Li, Guanghe Li, Guanyu Li, Haitao Li, Haoyang Li, Jia Li, Jingwei Li, Junxiong Li, Lincan Li, Mo Li, Weihong Li, Wentao Li, Xinhang Li, Xinhao Li, Yang Li, Yanhao Li, Yiwei Li, Yuxiao Li, Zhaowei Li, Zheming Li, Weilong Liao, Jiawei Lin, Xiaohan Lin, Zhishan Lin, Zichao Lin, Cheng Liu, Chenyu Liu, Hongzhang Liu, Liang Liu, Shaowei Liu, Shudong Liu, Shuran Liu, Tianwei Liu, Tianyu Liu, Weizhou Liu, Xiangyan Liu, Yangyang Liu, Yanming Liu, Yibo Liu, Yuanxin Liu, Yue Liu, Zhengying Liu, Zhongnuo Liu, Enzhe Lu, Haoyu Lu, Zhiyuan Lu, Junyu Luo, Tongxu Luo, Yashuo Luo, Long Ma, Yingwei Ma, Shaoguang Mao, Yuan Mei, Xin Men, Fanqing Meng, Zhiyong Meng, Yibo Miao, Minqing Ni, Kun Ouyang, Siyuan Pan, Bo Pang, Yuchao Qian, Ruoyu Qin, Zeyu Qin, Jiezhong Qiu, Bowen Qu, Zeyu Shang, Youbo Shao, Tianxiao Shen, Zhennan Shen, Juanfeng Shi, Lidong Shi, Shengyuan Shi, Feifan Song, Pengwei Song, Tianhui Song, Xiaoxi Song, Hongjin Su, Jianlin Su, Zhaochen Su, Lin Sui, Jinsong Sun, Junyao Sun, Tongyu Sun, Flood Sung, Yunpeng Tai, Chuning Tang, Heyi Tang, Xiaojuan Tang, Zhengyang Tang, Jiawen Tao, Shiyuan Teng, Chaoran Tian, Pengfei Tian, Ao Wang, Bowen Wang, Chensi Wang, Chuang Wang, Congcong Wang, Dingkun Wang, Dinglu Wang, Dongliang Wang, Feng Wang, Hailong Wang, Haiming Wang, Hengzhi Wang, Huaqing Wang, Hui Wang, Jiahao Wang, Jinhong Wang, Jiuzheng Wang, Kaixin Wang, Linian Wang, Qibin Wang, Shengjie Wang, Shuyi Wang, Si Wang, Wei Wang, Xiaochen Wang, Xinyuan Wang, Yao Wang, Yejie Wang, Yipu Wang, Yiqin Wang, Yucheng Wang, Yuzhi Wang, Zhaoji Wang, Zhaowei Wang, Zhengtao Wang, Zhexu Wang, Zihan Wang, Zizhe Wang, Chu Wei, Ming Wei, Chuan Wen, Zichen Wen, Chengjie Wu, Haoning Wu, Junyan Wu, Rucong Wu, Wenhao Wu, Yuefeng Wu, Yuhao Wu, Yuxin Wu, Zijian Wu, Chenjun Xiao, Jin Xie, Xiaotong Xie, Yuchong Xie, Yifei Xin, Bowei Xing, Boyu Xu, Jianfan Xu, Jing Xu, Jinjing Xu, L. H. Xu, Lin Xu, Suting Xu, Weixin Xu, Xinbo Xu, Xinran Xu, Yangchuan Xu, Yichang Xu, Yuemeng Xu, Zelai Xu, Ziyao Xu, Junjie Yan, Yuzi Yan, Guangyao Yang, Hao Yang, Junwei Yang, Kai Yang, Ningyuan Yang, Ruihan Yang, Xiaofei Yang, Xinlong Yang, Ying Yang, Yi Yang, Yi Yang, Zhen Yang, Zhilin Yang, Zonghan Yang, Haotian Yao, Dan Ye, Wenjie Ye, Zhuorui Ye, Bohong Yin, Chengzhen Yu, Longhui Yu, Tao Yu, Tianxiang Yu, Enming Yuan, Mengjie Yuan, Xiaokun Yuan, Yang Yue, Weihao Zeng, Dunyuan Zha, Haobing Zhan, Dehao Zhang, Hao Zhang, Jin Zhang, Puqi Zhang, Qiao Zhang, Rui Zhang, Xiaobin Zhang, Y. Zhang, Yadong Zhang, Yangkun Zhang, Yichi Zhang, Yizhi Zhang, Yongting Zhang, Yu Zhang, Yushun Zhang, Yutao Zhang, Yutong Zhang, Zheng Zhang, Chenguang Zhao, Feifan Zhao, Jinxiang Zhao, Shuai Zhao, Xiangyu Zhao, Yikai Zhao, Zijia Zhao, Huabin Zheng, Ruihan Zheng, Shaojie Zheng, Tengyang Zheng, Junfeng Zhong, Longguang Zhong, Weiming Zhong, M. Zhou, Runjie Zhou, Xinyu Zhou, Zaida Zhou, Jinguo Zhu, Liya Zhu, Xinhao Zhu, Yuxuan Zhu, Zhen Zhu, Jingze Zhuang, Weiyu Zhuang, Ying Zou, Xinxing Zu</p><p><b>Upvotes:</b> 251</p><p><b>Summary:</b> We introduce Kimi K2.5, an open-source multimodal agentic model designed to advance general agentic intelligence. K2.5 emphasizes the joint optimization of text and vision so that two modalities enhance each other. This includes a series of techniques such as joint text-vision pre-training, zero-vision SFT, and joint text-vision reinforcement learning. Building on this multimodal foundation, K2.5 introduces Agent Swarm, a self-directed parallel agent orchestration framework that dynamically decomposes complex tasks into heterogeneous sub-problems and executes them concurrently. Extensive evaluations show that Kimi K2.5 achieves state-of-the-art results across various domains including coding, vision, reasoning, and agentic tasks. Agent Swarm also reduces latency by up to 4.5times over single-agent baselines. We release the post-trained Kimi K2.5 model checkpoint to facilitate future research and real-world applications of agentic intelligence.</p>
- https://arxiv.org/abs/2602.02276
- Mon, 02 Feb 2026 16:17:38 +0000
+ MOOSE-Star: Unlocking Tractable Training for Scientific Discovery by Breaking the Complexity Barrier
+ https://arxiv.org/abs/2603.03756
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.03756.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zonglin Yang, Lidong Bing</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> While large language models (LLMs) show promise in scientific discovery, existing research focuses on inference or feedback-driven training, leaving the direct modeling of the generative reasoning process, P(hypothesis|background) (P(h|b)), unexplored. We demonstrate that directly training P(h|b) is mathematically intractable due to the combinatorial complexity (O(N^k)) inherent in retrieving and composing inspirations from a vast knowledge base. To break this barrier, we introduce MOOSE-Star, a unified framework enabling tractable training and scalable inference. In the best case, MOOSE-Star reduces complexity from exponential to logarithmic (O(log N)) by (1) training on decomposed subtasks derived from the probabilistic equation of discovery, (2) employing motivation-guided hierarchical search to enable logarithmic retrieval and prune irrelevant subspaces, and (3) utilizing bounded composition for robustness against retrieval noise. To facilitate this, we release TOMATO-Star, a dataset of 108,717 decomposed papers (38,400 GPU hours) for training. Furthermore, we show that while brute-force sampling hits a ''complexity wall,'' MOOSE-Star exhibits continuous test-time scaling.</p>
+ https://arxiv.org/abs/2603.03756
+ Wed, 04 Mar 2026 06:11:18 +0000
- Rethinking Generative Recommender Tokenizer: Recsys-Native Encoding and Semantic Quantization Beyond LLMs
- https://arxiv.org/abs/2602.02338
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02338.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Liang, Zhongjin Zhang, Yuxuan Zhu, Kerui Zhang, Zhiluohan Guo, Wenhang Zhou, Zonqi Yang, Kangle Wu, Yabo Ni, Anxiang Zeng, Cong Fu, Jianxin Wang, Jiazhi Xia</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Semantic ID (SID)-based recommendation is a promising paradigm for scaling sequential recommender systems, but existing methods largely follow a semantic-centric pipeline: item embeddings are learned from foundation models and discretized using generic quantization schemes. This design is misaligned with generative recommendation objectives: semantic embeddings are weakly coupled with collaborative prediction, and generic quantization is inefficient at reducing sequential uncertainty for autoregressive modeling. To address these, we propose ReSID, a recommendation-native, principled SID framework that rethinks representation learning and quantization from the perspective of information preservation and sequential predictability, without relying on LLMs. ReSID consists of two components: (i) Field-Aware Masked Auto-Encoding (FAMAE), which learns predictive-sufficient item representations from structured features, and (ii) Globally Aligned Orthogonal Quantization (GAOQ), which produces compact and predictable SID sequences by jointly reducing semantic ambiguity and prefix-conditional uncertainty. Theoretical analysis and extensive experiments across ten datasets show the effectiveness of ReSID. ReSID consistently outperforms strong sequential and SID-based generative baselines by an average of over 10%, while reducing tokenization cost by up to 122x. Code is available at https://github.com/FuCongResearchSquad/ReSID.</p>
- https://arxiv.org/abs/2602.02338
- Mon, 02 Feb 2026 17:00:04 +0000
+ T2S-Bench & Structure-of-Thought: Benchmarking and Prompting Comprehensive Text-to-Structure Reasoning
+ https://arxiv.org/abs/2603.03790
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.03790.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qinsi Wang, Hancheng Ye, Jinhee Kim, Jinghan Ke, Yifei Wang, Martin Kuo, Zishan Shao, Dongting Li, Yueqian Lin, Ting Jiang, Chiyue Wei, Qi Qian, Wei Wen, Helen Li, Yiran Chen</p><p><b>Upvotes:</b> 121</p><p><b>Summary:</b> Think about how human handles complex reading tasks: marking key points, inferring their relationships, and structuring information to guide understanding and responses. Likewise, can a large language model benefit from text structure to enhance text-processing performance? To explore it, in this work, we first introduce Structure of Thought (SoT), a prompting technique that explicitly guides models to construct intermediate text structures, consistently boosting performance across eight tasks and three model families. Building upon this insight, we present T2S-Bench, the first benchmark designed to evaluate and improve text-to-structure capabilities of models. T2S-Bench includes 1.8K samples across 6 scientific domains and 32 structural types, rigorously constructed to ensure accuracy, fairness, and quality. Evaluation on 45 mainstream models reveals substantial improvement potential: the average accuracy on the multi-hop reasoning task is only 52.1%, and even the most advanced model achieves 58.1% node accuracy in end-to-end extraction. Furthermore, on Qwen2.5-7B-Instruct, SoT alone yields an average +5.7% improvement across eight diverse text-processing tasks, and fine-tuning on T2S-Bench further increases this gain to +8.6%. These results highlight the value of explicit text structuring and the complementary contributions of SoT and T2S-Bench. Dataset and eval code have been released at https://t2s-bench.github.io/T2S-Bench-Page/.</p>
+ https://arxiv.org/abs/2603.03790
+ Wed, 04 Mar 2026 07:05:09 +0000
- SWE-Universe: Scale Real-World Verifiable Environments to Millions
- https://arxiv.org/abs/2602.02361
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02361.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mouxiang Chen, Lei Zhang, Yunlong Feng, Xuwu Wang, Wenting Zhao, Ruisheng Cao, Jiaxi Yang, Jiawei Chen, Mingze Li, Zeyao Ma, Hao Ge, Zongmeng Zhang, Zeyu Cui, Dayiheng Liu, Jingren Zhou, Jianling Sun, Junyang Lin, Binyuan Hui</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> We propose SWE-Universe, a scalable and efficient framework for automatically constructing real-world software engineering (SWE) verifiable environments from GitHub pull requests (PRs). To overcome the prevalent challenges of automatic building, such as low production yield, weak verifiers, and prohibitive cost, our framework utilizes a building agent powered by an efficient custom-trained model. This agent employs iterative self-verification and in-loop hacking detection to ensure the reliable generation of high-fidelity, verifiable tasks. Using this method, we scale the number of real-world multilingual SWE environments to a million scale (807,693). We demonstrate the profound value of our environments through large-scale agentic mid-training and reinforcement learning. Finally, we applied this technique to Qwen3-Max-Thinking and achieved a score of 75.3% on SWE-Bench Verified. Our work provides both a critical resource and a robust methodology to advance the next generation of coding agents.</p>
- https://arxiv.org/abs/2602.02361
- Mon, 02 Feb 2026 17:20:30 +0000
+ Helios: Real Real-Time Long Video Generation Model
+ https://arxiv.org/abs/2603.04379
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.04379.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shenghai Yuan, Yuanyang Yin, Zongjian Li, Xinwei Huang, Xiao Yang, Li Yuan</p><p><b>Upvotes:</b> 178</p><p><b>Summary:</b> We introduce Helios, the first 14B video generation model that runs at 19.5 FPS on a single NVIDIA H100 GPU and supports minute-scale generation while matching the quality of a strong baseline. We make breakthroughs along three key dimensions: (1) robustness to long-video drifting without commonly used anti-drifting heuristics such as self-forcing, error-banks, or keyframe sampling; (2) real-time generation without standard acceleration techniques such as KV-cache, sparse/linear attention, or quantization; and (3) training without parallelism or sharding frameworks, enabling image-diffusion-scale batch sizes while fitting up to four 14B models within 80 GB of GPU memory. Specifically, Helios is a 14B autoregressive diffusion model with a unified input representation that natively supports T2V, I2V, and V2V tasks. To mitigate drifting in long-video generation, we characterize typical failure modes and propose simple yet effective training strategies that explicitly simulate drifting during training, while eliminating repetitive motion at its source. For efficiency, we heavily compress the historical and noisy context and reduce the number of sampling steps, yielding computational costs comparable to -- or lower than -- those of 1.3B video generative models. Moreover, we introduce infrastructure-level optimizations that accelerate both inference and training while reducing memory consumption. Extensive experiments demonstrate that Helios consistently outperforms prior methods on both short- and long-video generation. We plan to release the code, base model, and distilled model to support further development by the community.</p>
+ https://arxiv.org/abs/2603.04379
+ Wed, 04 Mar 2026 18:45:21 +0000
- UniReason 1.0: A Unified Reasoning Framework for World Knowledge Aligned Image Generation and Editing
- https://arxiv.org/abs/2602.02437
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dianyi Wang, Chaofan Ma, Feng Han, Size Wu, Wei Song, Yibin Wang, Zhixiong Zhang, Tianhang Wang, Siyuan Wang, Zhongyu Wei, Jiaqi Wang</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Unified multimodal models often struggle with complex synthesis tasks that demand deep reasoning, and typically treat text-to-image generation and image editing as isolated capabilities rather than interconnected reasoning steps. To address this, we propose UniReason, a unified framework that harmonizes these two tasks through a dual reasoning paradigm. We formulate generation as world knowledge-enhanced planning to inject implicit constraints, and leverage editing capabilities for fine-grained visual refinement to further correct visual errors via self-reflection. This approach unifies generation and editing within a shared representation, mirroring the human cognitive process of planning followed by refinement. We support this framework by systematically constructing a large-scale reasoning-centric dataset (~300k samples) covering five major knowledge domains (e.g., cultural commonsense, physics, etc.) for planning, alongside an agent-generated corpus for visual self-correction. Extensive experiments demonstrate that UniReason achieves advanced performance on reasoning-intensive benchmarks such as WISE, KrisBench and UniREditBench, while maintaining superior general synthesis capabilities.</p>
- https://arxiv.org/abs/2602.02437
- Mon, 02 Feb 2026 18:34:35 +0000
+ Bootstrapping Exploration with Group-Level Natural Language Feedback in Reinforcement Learning
+ https://arxiv.org/abs/2603.04597
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.04597.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lei Huang, Xiang Cheng, Chenxiao Zhao, Guobin Shen, Junjie Yang, Xiaocheng Feng, Yuxuan Gu, Xing Yu, Bing Qin</p><p><b>Upvotes:</b> 210</p><p><b>Summary:</b> Large language models (LLMs) typically receive diverse natural language (NL) feedback through interaction with the environment. However, current reinforcement learning (RL) algorithms rely solely on scalar rewards, leaving the rich information in NL feedback underutilized and leading to inefficient exploration. In this work, we propose GOLF, an RL framework that explicitly exploits group-level language feedback to guide targeted exploration through actionable refinements. GOLF aggregates two complementary feedback sources: (i) external critiques that pinpoint errors or propose targeted fixes, and (ii) intra-group attempts that supply alternative partial ideas and diverse failure patterns. These group-level feedbacks are aggregated to produce high-quality refinements, which are adaptively injected into training as off-policy scaffolds to provide targeted guidance in sparse-reward regions. Meanwhile, GOLF jointly optimizes generation and refinement within a unified RL loop, creating a virtuous cycle that continuously improves both capabilities. Experiments on both verifiable and non-verifiable benchmarks show that GOLF achieves superior performance and exploration efficiency, achieving 2.2times improvements in sample efficiency compared to RL methods trained solely on scalar rewards. Code is available at https://github.com/LuckyyySTA/GOLF.</p>
+ https://arxiv.org/abs/2603.04597
+ Wed, 04 Mar 2026 20:53:17 +0000
- SPARKLING: Balancing Signal Preservation and Symmetry Breaking for Width-Progressive Learning
- https://arxiv.org/abs/2602.02472
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qifan Yu, Xinyu Ma, Zhijian Zhuo, Minrui Wang, Deyi Liu, Shiyi Zhan, Yiyuan Ma, Liang Xiang, Xingyan Bin, Di He</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Progressive Learning (PL) reduces pre-training computational overhead by gradually increasing model scale. While prior work has extensively explored depth expansion, width expansion remains significantly understudied, with the few existing methods limited to the early stages of training. However, expanding width during the mid-stage is essential for maximizing computational savings, yet it remains a formidable challenge due to severe training instabilities. Empirically, we show that naive initialization at this stage disrupts activation statistics, triggering loss spikes, while copy-based initialization introduces gradient symmetry that hinders feature diversity. To address these issues, we propose SPARKLING (balancing {S}ignal {P}reservation {A}nd symmet{R}y brea{K}ing for width-progressive {L}earn{ING}), a novel framework for mid-stage width expansion. Our method achieves signal preservation via RMS-scale consistency, stabilizing activation statistics during expansion. Symmetry breaking is ensured through asymmetric optimizer state resetting and learning rate re-warmup. Extensive experiments on Mixture-of-Experts (MoE) models demonstrate that, across multiple width axes and optimizer families, SPARKLING consistently outperforms training from scratch and reduces training cost by up to 35% under 2times width expansion.</p>
- https://arxiv.org/abs/2602.02472
- Mon, 02 Feb 2026 18:52:52 +0000
+ DARE: Aligning LLM Agents with the R Statistical Ecosystem via Distribution-Aware Retrieval
+ https://arxiv.org/abs/2603.04743
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.04743.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maojun Sun, Yue Wu, Yifei Xie, Ruijian Han, Binyan Jiang, Defeng Sun, Yancheng Yuan, Jian Huang</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Large Language Model (LLM) agents can automate data-science workflows, but many rigorous statistical methods implemented in R remain underused because LLMs struggle with statistical knowledge and tool retrieval. Existing retrieval-augmented approaches focus on function-level semantics and ignore data distribution, producing suboptimal matches. We propose DARE (Distribution-Aware Retrieval Embedding), a lightweight, plug-and-play retrieval model that incorporates data distribution information into function representations for R package retrieval. Our main contributions are: (i) RPKB, a curated R Package Knowledge Base derived from 8,191 high-quality CRAN packages; (ii) DARE, an embedding model that fuses distributional features with function metadata to improve retrieval relevance; and (iii) RCodingAgent, an R-oriented LLM agent for reliable R code generation and a suite of statistical analysis tasks for systematically evaluating LLM agents in realistic analytical scenarios. Empirically, DARE achieves an NDCG at 10 of 93.47%, outperforming state-of-the-art open-source embedding models by up to 17% on package retrieval while using substantially fewer parameters. Integrating DARE into RCodingAgent yields significant gains on downstream analysis tasks. This work helps narrow the gap between LLM automation and the mature R statistical ecosystem.</p>
+ https://arxiv.org/abs/2603.04743
+ Thu, 05 Mar 2026 02:29:54 +0000
- MemSkill: Learning and Evolving Memory Skills for Self-Evolving Agents
- https://arxiv.org/abs/2602.02474
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02474.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhen Zhang, Quanyu Long, Jianzhu Bao, Tao Feng, Weizhi Zhang, Haodong Yue, Wenya Wang</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> Most Large Language Model (LLM) agent memory systems rely on a small set of static, hand-designed operations for extracting memory. These fixed procedures hard-code human priors about what to store and how to revise memory, making them rigid under diverse interaction patterns and inefficient on long histories. To this end, we present MemSkill, which reframes these operations as learnable and evolvable memory skills, structured and reusable routines for extracting, consolidating, and pruning information from interaction traces. Inspired by the design philosophy of agent skills, MemSkill employs a controller that learns to select a small set of relevant skills, paired with an LLM-based executor that produces skill-guided memories. Beyond learning skill selection, MemSkill introduces a designer that periodically reviews hard cases where selected skills yield incorrect or incomplete memories, and evolves the skill set by proposing refinements and new skills. Together, MemSkill forms a closed-loop procedure that improves both the skill-selection policy and the skill set itself. Experiments on LoCoMo, LongMemEval, HotpotQA, and ALFWorld demonstrate that MemSkill improves task performance over strong baselines and generalizes well across settings. Further analyses shed light on how skills evolve, offering insights toward more adaptive, self-evolving memory management for LLM agents.</p>
- https://arxiv.org/abs/2602.02474
- Mon, 02 Feb 2026 18:53:28 +0000
+ MSA: Memory Sparse Attention for Efficient End-to-End Memory Model Scaling to 100M Tokens
+ https://arxiv.org/abs/2603.23516
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23516.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Chen, Runkai Chen, Sheng Yi, Xinda Zhao, Xiaohong Li, Jianjin Zhang, Jun Sun, Chuanrui Hu, Yunyun Han, Lidong Bing, Yafeng Deng, Tianqiao Chen</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Long-term memory is a cornerstone of human intelligence. Enabling AI to process lifetime-scale information remains a long-standing pursuit in the field. Due to the constraints of full-attention architectures, the effective context length of large language models (LLMs) is typically limited to 1M tokens. Existing approaches, such as hybrid linear attention, fixed-size memory states (e.g., RNNs), and external storage methods like RAG or agent systems, attempt to extend this limit. However, they often suffer from severe precision degradation and rapidly increasing latency as context length grows, an inability to dynamically modify memory content, or a lack of end-to-end optimization. These bottlenecks impede complex scenarios like large-corpus summarization, Digital Twins, and long-history agent reasoning, while limiting memory capacity and slowing inference. We present Memory Sparse Attention (MSA), an end-to-end trainable, efficient, and massively scalable memory model framework. Through core innovations including scalable sparse attention and document-wise RoPE, MSA achieves linear complexity in both training and inference while maintaining exceptional stability, exhibiting less than 9% degradation when scaling from 16K to 100M tokens. Furthermore, KV cache compression, combined with Memory Parallel, enables 100M-token inference on 2xA800 GPUs. We also propose Memory Interleaving to facilitate complex multi-hop reasoning across scattered memory segments. MSA significantly surpasses frontier LLMs, state-of-the-art RAG systems, and leading memory agents in long-context benchmarks. These results demonstrate that by decoupling memory capacity from reasoning, MSA provides a scalable foundation to endow general-purpose models with intrinsic, lifetime-scale memory.</p>
+ https://arxiv.org/abs/2603.23516
+ Fri, 06 Mar 2026 02:29:54 +0000
- PixelGen: Pixel Diffusion Beats Latent Diffusion with Perceptual Loss
- https://arxiv.org/abs/2602.02493
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02493.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zehong Ma, Ruihan Xu, Shiliang Zhang</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Pixel diffusion generates images directly in pixel space in an end-to-end manner, avoiding the artifacts and bottlenecks introduced by VAEs in two-stage latent diffusion. However, it is challenging to optimize high-dimensional pixel manifolds that contain many perceptually irrelevant signals, leaving existing pixel diffusion methods lagging behind latent diffusion models. We propose PixelGen, a simple pixel diffusion framework with perceptual supervision. Instead of modeling the full image manifold, PixelGen introduces two complementary perceptual losses to guide diffusion model towards learning a more meaningful perceptual manifold. An LPIPS loss facilitates learning better local patterns, while a DINO-based perceptual loss strengthens global semantics. With perceptual supervision, PixelGen surpasses strong latent diffusion baselines. It achieves an FID of 5.11 on ImageNet-256 without classifier-free guidance using only 80 training epochs, and demonstrates favorable scaling performance on large-scale text-to-image generation with a GenEval score of 0.79. PixelGen requires no VAEs, no latent representations, and no auxiliary stages, providing a simpler yet more powerful generative paradigm. Codes are publicly available at https://github.com/Zehong-Ma/PixelGen.</p>
- https://arxiv.org/abs/2602.02493
- Mon, 02 Feb 2026 18:59:42 +0000
+ Lost in Stories: Consistency Bugs in Long Story Generation by LLMs
+ https://arxiv.org/abs/2603.05890
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.05890.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Li, Xinrui Guo, Yuhao Wu, Roy Ka-Wei Lee, Hongzhi Li, Yutao Xie</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> What happens when a storyteller forgets its own story? Large Language Models (LLMs) can now generate narratives spanning tens of thousands of words, but they often fail to maintain consistency throughout. When generating long-form narratives, these models can contradict their own established facts, character traits, and world rules. Existing story generation benchmarks focus mainly on plot quality and fluency, leaving consistency errors largely unexplored. To address this gap, we present ConStory-Bench, a benchmark designed to evaluate narrative consistency in long-form story generation. It contains 2,000 prompts across four task scenarios and defines a taxonomy of five error categories with 19 fine-grained subtypes. We also develop ConStory-Checker, an automated pipeline that detects contradictions and grounds each judgment in explicit textual evidence. Evaluating a range of LLMs through five research questions, we find that consistency errors show clear tendencies: they are most common in factual and temporal dimensions, tend to appear around the middle of narratives, occur in text segments with higher token-level entropy, and certain error types tend to co-occur. These findings can inform future efforts to improve consistency in long-form narrative generation. Our project page is available at https://picrew.github.io/constory-bench.github.io/.</p>
+ https://arxiv.org/abs/2603.05890
+ Fri, 06 Mar 2026 04:16:46 +0000
- MARS: Modular Agent with Reflective Search for Automated AI Research
- https://arxiv.org/abs/2602.02660
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.02660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiefeng Chen, Bhavana Dalvi Mishra, Jaehyun Nam, Rui Meng, Tomas Pfister, Jinsung Yoon</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Automating AI research differs from general software engineering due to computationally expensive evaluation (e.g., model training) and opaque performance attribution. Current LLM-based agents struggle here, often generating monolithic scripts that ignore execution costs and causal factors. We introduce MARS (Modular Agent with Reflective Search), a framework optimized for autonomous AI research. MARS relies on three pillars: (1) Budget-Aware Planning via cost-constrained Monte Carlo Tree Search (MCTS) to explicitly balance performance with execution expense; (2) Modular Construction, employing a "Design-Decompose-Implement" pipeline to manage complex research repositories; and (3) Comparative Reflective Memory, which addresses credit assignment by analyzing solution differences to distill high-signal insights. MARS achieves state-of-the-art performance among open-source frameworks on MLE-Bench under comparable settings, maintaining competitiveness with the global leaderboard's top methods. Furthermore, the system exhibits qualitative "Aha!" moments, where 63% of all utilized lessons originate from cross-branch transfer, demonstrating that the agent effectively generalizes insights across search paths.</p>
- https://arxiv.org/abs/2602.02660
- Mon, 02 Feb 2026 19:00:03 +0000
+ Penguin-VL: Exploring the Efficiency Limits of VLM with LLM-based Vision Encoders
+ https://arxiv.org/abs/2603.06569
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.06569.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boqiang Zhang, Lei Ke, Ruihan Yang, Qi Gao, Tianyuan Qu, Rossell Chen, Dong Yu, Leoweiliang</p><p><b>Upvotes:</b> 117</p><p><b>Summary:</b> Vision Language Model (VLM) development has largely relied on scaling model size, which hinders deployment on compute-constrained mobile and edge devices such as smartphones and robots. In this work, we explore the performance limits of compact (e.g., 2B and 8B) VLMs. We challenge the prevailing practice that state-of-the-art VLMs must rely on vision encoders initialized via massive contrastive pretraining (e.g., CLIP/SigLIP). We identify an objective mismatch: contrastive learning, optimized for discrimination, enforces coarse and category-level invariances that suppress fine-grained visual cues needed for dense captioning and complex VLM reasoning. To address this issue, we present Penguin-VL, whose vision encoder is initialized from a text-only LLM. Our experiments reveal that Penguin-Encoder serves as a superior alternative to traditional contrastive pretraining, unlocking a higher degree of visual fidelity and data efficiency for multimodal understanding. Across various image and video benchmarks, Penguin-VL achieves performance comparable to leading VLMs (e.g., Qwen3-VL) in mathematical reasoning and surpasses them in tasks such as document understanding, visual knowledge, and multi-perspective video understanding. Notably, these gains are achieved with a lightweight architecture, demonstrating that improved visual representation rather than model scaling is the primary driver of performance. Our ablations show that Penguin-Encoder consistently outperforms contrastive-pretrained encoders, preserving fine-grained spatial and temporal cues that are critical for dense perception and complex reasoning. This makes it a strong drop-in alternative for compute-efficient VLMs and enables high performance in resource-constrained settings. Code: https://github.com/tencent-ailab/Penguin-VL</p>
+ https://arxiv.org/abs/2603.06569
+ Fri, 06 Mar 2026 18:58:04 +0000
- Diversity-Preserved Distribution Matching Distillation for Fast Visual Synthesis
- https://arxiv.org/abs/2602.03139
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.03139.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianhe Wu, Ruibin Li, Lei Zhang, Kede Ma</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Distribution matching distillation (DMD) aligns a multi-step generator with its few-step counterpart to enable high-quality generation under low inference cost. However, DMD tends to suffer from mode collapse, as its reverse-KL formulation inherently encourages mode-seeking behavior, for which existing remedies typically rely on perceptual or adversarial regularization, thereby incurring substantial computational overhead and training instability. In this work, we propose a role-separated distillation framework that explicitly disentangles the roles of distilled steps: the first step is dedicated to preserving sample diversity via a target-prediction (e.g., v-prediction) objective, while subsequent steps focus on quality refinement under the standard DMD loss, with gradients from the DMD objective blocked at the first step. We term this approach Diversity-Preserved DMD (DP-DMD), which, despite its simplicity -- no perceptual backbone, no discriminator, no auxiliary networks, and no additional ground-truth images -- preserves sample diversity while maintaining visual quality on par with state-of-the-art methods in extensive text-to-image experiments.</p>
- https://arxiv.org/abs/2602.03139
- Tue, 03 Feb 2026 05:45:25 +0000
+ Omni-Diffusion: Unified Multimodal Understanding and Generation with Masked Discrete Diffusion
+ https://arxiv.org/abs/2603.06577
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.06577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lijiang Li, Zuwei Long, Yunhang Shen, Heting Gao, Haoyu Cao, Xing Sun, Caifeng Shan, Ran He, Chaoyou Fu</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> While recent multimodal large language models (MLLMs) have made impressive strides, they predominantly employ a conventional autoregressive architecture as their backbone, leaving significant room to explore effective and efficient alternatives in architectural design. Concurrently, recent studies have successfully applied discrete diffusion models to various domains, such as visual understanding and image generation, revealing their considerable potential as a promising backbone for multimodal systems. Drawing inspiration from these pioneering research, we introduce Omni-Diffusion, the first any-to-any multimodal language model built entirely on mask-based discrete diffusion models, which unifies understanding and generation across text, speech, and images. Omni-Diffusion employs a unified mask-based discrete diffusion model to directly capture the joint distribution over discrete multimodal tokens. This approach supports not only bimodal tasks but also more complex scenarios involving multiple modalities. On a diverse set of benchmarks, our method outperforms or performs on par with existing multimodal systems that process two or more modalities, highlighting the significant promise of diffusion models in powering the next generation of multimodal foundation models. Project webpage: https://omni-diffusion.github.io.</p>
+ https://arxiv.org/abs/2603.06577
+ Fri, 06 Mar 2026 18:59:57 +0000
- FASA: Frequency-aware Sparse Attention
- https://arxiv.org/abs/2602.03152
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.03152.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifei Wang, Yueqi Wang, Zhenrui Yue, Huimin Zeng, Yong Wang, Ismini Lourentzou, Zhengzhong Tu, Xiangxiang Chu, Julian McAuley</p><p><b>Upvotes:</b> 149</p><p><b>Summary:</b> The deployment of Large Language Models (LLMs) faces a critical bottleneck when handling lengthy inputs: the prohibitive memory footprint of the Key Value (KV) cache. To address this bottleneck, the token pruning paradigm leverages attention sparsity to selectively retain a small, critical subset of tokens. However, existing approaches fall short, with static methods risking irreversible information loss and dynamic strategies employing heuristics that insufficiently capture the query-dependent nature of token importance. We propose FASA, a novel framework that achieves query-aware token eviction by dynamically predicting token importance. FASA stems from a novel insight into RoPE: the discovery of functional sparsity at the frequency-chunk (FC) level. Our key finding is that a small, identifiable subset of "dominant" FCs consistently exhibits high contextual agreement with the full attention head. This provides a robust and computationally free proxy for identifying salient tokens. %making them a powerful and efficient proxy for token importance. Building on this insight, FASA first identifies a critical set of tokens using dominant FCs, and then performs focused attention computation solely on this pruned subset. % Since accessing only a small fraction of the KV cache, FASA drastically lowers memory bandwidth requirements and computational cost. Across a spectrum of long-context tasks, from sequence modeling to complex CoT reasoning, FASA consistently outperforms all token-eviction baselines and achieves near-oracle accuracy, demonstrating remarkable robustness even under constraint budgets. Notably, on LongBench-V1, FASA reaches nearly 100\% of full-KV performance when only keeping 256 tokens, and achieves 2.56times speedup using just 18.9\% of the cache on AIME24.</p>
- https://arxiv.org/abs/2602.03152
- Tue, 03 Feb 2026 06:09:06 +0000
+ Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence
+ https://arxiv.org/abs/2603.07660
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.07660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanyuan Gao, Hao Li, Yifei Liu, Xinhao Ji, Yuning Gong, Yuanjun Liao, Fangfu Liu, Manyuan Zhang, Yuchen Yang, Dan Xu, Xue Yang, Huaxi Huang, Hongjie Zhang, Ziwei Liu, Xiao Sun, Dingwen Zhang, Zhihang Zhong</p><p><b>Upvotes:</b> 84</p><p><b>Summary:</b> The pursuit of spatial intelligence fundamentally relies on access to large-scale, fine-grained 3D data. However, existing approaches predominantly construct spatial understanding benchmarks by generating question-answer (QA) pairs from a limited number of manually annotated datasets, rather than systematically annotating new large-scale 3D scenes from raw web data. As a result, their scalability is severely constrained, and model performance is further hindered by domain gaps inherent in these narrowly curated datasets. In this work, we propose Holi-Spatial, the first fully automated, large-scale, spatially-aware multimodal dataset, constructed from raw video inputs without human intervention, using the proposed data curation pipeline. Holi-Spatial supports multi-level spatial supervision, ranging from geometrically accurate 3D Gaussian Splatting (3DGS) reconstructions with rendered depth maps to object-level and relational semantic annotations, together with corresponding spatial Question-Answer (QA) pairs. Following a principled and systematic pipeline, we further construct Holi-Spatial-4M, the first large-scale, high-quality 3D semantic dataset, containing 12K optimized 3DGS scenes, 1.3M 2D masks, 320K 3D bounding boxes, 320K instance captions, 1.2M 3D grounding instances, and 1.2M spatial QA pairs spanning diverse geometric, relational, and semantic reasoning tasks. Holi-Spatial demonstrates exceptional performance in data curation quality, significantly outperforming existing feed-forward and per-scene optimized methods on datasets such as ScanNet, ScanNet++, and DL3DV. Furthermore, fine-tuning Vision-Language Models (VLMs) on spatial reasoning tasks using this dataset has also led to substantial improvements in model performance.</p>
+ https://arxiv.org/abs/2603.07660
+ Sun, 08 Mar 2026 14:49:20 +0000
- HySparse: A Hybrid Sparse Attention Architecture with Oracle Token Selection and KV Cache Sharing
- https://arxiv.org/abs/2602.03560
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.03560.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yizhao Gao, Jianyu Wei, Qihao Zhang, Yu Cheng, Shimao Chen, Zhengju Tang, Zihan Jiang, Yifan Song, Hailin Zhang, Liang Zhao, Bo Yang, Gang Wang, Shijie Cao, Fuli Luo</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> This work introduces Hybrid Sparse Attention (HySparse), a new architecture that interleaves each full attention layer with several sparse attention layers. While conceptually simple, HySparse strategically derives each sparse layer's token selection and KV caches directly from the preceding full attention layer. This architecture resolves two fundamental limitations of prior sparse attention methods. First, conventional approaches typically rely on additional proxies to predict token importance, introducing extra complexity and potentially suboptimal performance. In contrast, HySparse uses the full attention layer as a precise oracle to identify important tokens. Second, existing sparse attention designs often reduce computation without saving KV cache. HySparse enables sparse attention layers to reuse the full attention KV cache, thereby reducing both computation and memory. We evaluate HySparse on both 7B dense and 80B MoE models. Across all settings, HySparse consistently outperforms both full attention and hybrid SWA baselines. Notably, in the 80B MoE model with 49 total layers, only 5 layers employ full attention, yet HySparse achieves substantial performance gains while reducing KV cache storage by nearly 10x.</p>
- https://arxiv.org/abs/2602.03560
- Tue, 03 Feb 2026 14:05:57 +0000
+ In-Context Reinforcement Learning for Tool Use in Large Language Models
+ https://arxiv.org/abs/2603.08068
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08068.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaoqi Ye, Yiran Zhao, Keyu Duan, Zeyu Zheng, Kenji Kawaguchi, Cihang Xie, Michael Qizhe Shieh</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> While large language models (LLMs) exhibit strong reasoning abilities, their performance on complex tasks is often constrained by the limitations of their internal knowledge. A compelling approach to overcome this challenge is to augment these models with external tools -- such as Python interpreters for mathematical computations or search engines for retrieving factual information. However, enabling models to use these tools effectively remains a significant challenge. Existing methods typically rely on cold-start pipelines that begin with supervised fine-tuning (SFT), followed by reinforcement learning (RL). These approaches often require substantial amounts of labeled data for SFT, which is expensive to annotate or synthesize. In this work, we propose In-Context Reinforcement Learning (ICRL), an RL-only framework that eliminates the need for SFT by leveraging few-shot prompting during the rollout stage of RL. Specifically, ICRL introduces in-context examples within the rollout prompts to teach the model how to invoke external tools. Furthermore, as training progresses, the number of in-context examples is gradually reduced, eventually reaching a zero-shot setting where the model learns to call tools independently. We conduct extensive experiments across a range of reasoning and tool-use benchmarks. Results show that ICRL achieves state-of-the-art performance, demonstrating its effectiveness as a scalable, data-efficient alternative to traditional SFT-based pipelines.</p>
+ https://arxiv.org/abs/2603.08068
+ Mon, 09 Mar 2026 08:06:18 +0000
- AOrchestra: Automating Sub-Agent Creation for Agentic Orchestration
- https://arxiv.org/abs/2602.03786
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.03786.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianhao Ruan, Zhihao Xu, Yiran Peng, Fashen Ren, Zhaoyang Yu, Xinbing Liang, Jinyu Xiang, Bang Liu, Chenglin Wu, Yuyu Luo, Jiayi Zhang</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> Language agents have shown strong promise for task automation. Realizing this promise for increasingly complex, long-horizon tasks has driven the rise of a sub-agent-as-tools paradigm for multi-turn task solving. However, existing designs still lack a dynamic abstraction view of sub-agents, thereby hurting adaptability. We address this challenge with a unified, framework-agnostic agent abstraction that models any agent as a tuple Instruction, Context, Tools, Model. This tuple acts as a compositional recipe for capabilities, enabling the system to spawn specialized executors for each task on demand. Building on this abstraction, we introduce an agentic system AOrchestra, where the central orchestrator concretizes the tuple at each step: it curates task-relevant context, selects tools and models, and delegates execution via on-the-fly automatic agent creation. Such designs enable reducing human engineering efforts, and remain framework-agnostic with plug-and-play support for diverse agents as task executors. It also enables a controllable performance-cost trade-off, allowing the system to approach Pareto-efficient. Across three challenging benchmarks (GAIA, SWE-Bench, Terminal-Bench), AOrchestra achieves 16.28% relative improvement against the strongest baseline when paired with Gemini-3-Flash. The code is available at: https://github.com/FoundationAgents/AOrchestra</p>
- https://arxiv.org/abs/2602.03786
- Tue, 03 Feb 2026 17:46:16 +0000
+ FinToolBench: Evaluating LLM Agents for Real-World Financial Tool Use
+ https://arxiv.org/abs/2603.08262
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08262.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaxuan Lu, Kong Wang, Yemin Wang, Qingmei Tang, Hongwei Zeng, Xiang Chen, Jiahao Pi, Shujian Deng, Lingzhi Chen, Yi Fu, Kehua Yang, Xiao Sun</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> The integration of Large Language Models (LLMs) into the financial domain is driving a paradigm shift from passive information retrieval to dynamic, agentic interaction. While general-purpose tool learning has witnessed a surge in benchmarks, the financial sector, characterized by high stakes, strict compliance, and rapid data volatility, remains critically underserved. Existing financial evaluations predominantly focus on static textual analysis or document-based QA, ignoring the complex reality of tool execution. Conversely, general tool benchmarks lack the domain-specific rigor required for finance, often relying on toy environments or a negligible number of financial APIs. To bridge this gap, we introduce FinToolBench, the first real-world, runnable benchmark dedicated to evaluating financial tool learning agents. Unlike prior works limited to a handful of mock tools, FinToolBench establishes a realistic ecosystem coupling 760 executable financial tools with 295 rigorous, tool-required queries. We propose a novel evaluation framework that goes beyond binary execution success, assessing agents on finance-critical dimensions: timeliness, intent type, and regulatory domain alignment. Furthermore, we present FATR, a finance-aware tool retrieval and reasoning baseline that enhances stability and compliance. By providing the first testbed for auditable, agentic financial execution, FinToolBench sets a new standard for trustworthy AI in finance. The tool manifest, execution environment, and evaluation code will be open-sourced to facilitate future research.</p>
+ https://arxiv.org/abs/2603.08262
+ Mon, 09 Mar 2026 11:33:05 +0000
- 3D-Aware Implicit Motion Control for View-Adaptive Human Video Generation
- https://arxiv.org/abs/2602.03796
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.03796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixue Fang, Xu He, Songlin Tang, Haoxian Zhang, Qingfeng Li, Xiaoqiang Liu, Pengfei Wan, Kun Gai</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis. Explicit 3D models, though structurally informative, suffer from inherent inaccuracies (e.g., depth ambiguity and inaccurate dynamics) which, when used as a strong constraint, override the powerful intrinsic 3D awareness of large-scale video generators. In this work, we revisit motion control from a 3D-aware perspective, advocating for an implicit, view-agnostic motion representation that naturally aligns with the generator's spatial priors rather than depending on externally reconstructed constraints. We introduce 3DiMo, which jointly trains a motion encoder with a pretrained video generator to distill driving frames into compact, view-agnostic motion tokens, injected semantically via cross-attention. To foster 3D awareness, we train with view-rich supervision (i.e., single-view, multi-view, and moving-camera videos), forcing motion consistency across diverse viewpoints. Additionally, we use auxiliary geometric supervision that leverages SMPL only for early initialization and is annealed to zero, enabling the model to transition from external 3D guidance to learning genuine 3D spatial motion understanding from the data and the generator's priors. Experiments confirm that 3DiMo faithfully reproduces driving motions with flexible, text-driven camera control, significantly surpassing existing methods in both motion fidelity and visual quality.</p>
- https://arxiv.org/abs/2602.03796
- Tue, 03 Feb 2026 17:59:09 +0000
+ Thinking in Uncertainty: Mitigating Hallucinations in MLRMs with Latent Entropy-Aware Decoding
+ https://arxiv.org/abs/2603.13366
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13366.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongxing Xu, Zhonghua Wang, Zhe Qian, Dachuan Shi, Feilong Tang, Ming Hu, Shiyan Su, Xiaocheng Zou, Wei Feng, Dwarikanath Mahapatra, Yifan Peng, Mingquan Lin, Zongyuan Ge</p><p><b>Upvotes:</b> 94</p><p><b>Summary:</b> Recent advancements in multimodal large reasoning models (MLRMs) have significantly improved performance in visual question answering. However, we observe that transition words (e.g., because, however, and wait) are closely associated with hallucinations and tend to exhibit high-entropy states. We argue that adequate contextual reasoning information can be directly extracted from the token probability distribution. Inspired by superposed representation theory, we propose leveraging latent superposed reasoning to integrate multiple candidate semantics and maintain latent reasoning trajectories. The hypothesis is that reliance on discrete textual inputs may drive the model toward sequential explicit reasoning, underutilizing dense contextual cues during high-entropy reasoning stages. Therefore, we propose constructing rich semantic representations from the token probability distributions to enhance in-context reasoning. With this goal, we present Latent Entropy-Aware Decoding (LEAD), an efficient plug-and-play decoding strategy that leverages semantic context to achieve reliable reasoning. The heart of our method lies in entropy-aware reasoning mode switching. The model employs probability-weighted continuous embeddings under high-entropy states and transitions back to discrete token embeddings as entropy decreases. Moreover, we propose a prior-guided visual anchor injection strategy that encourages the model to focus on visual information. Extensive experiments show that LEAD effectively mitigates hallucinations across various MLRMs on multiple benchmarks.</p>
+ https://arxiv.org/abs/2603.13366
+ Mon, 09 Mar 2026 12:47:54 +0000
- Training Data Efficiency in Multimodal Process Reward Models
- https://arxiv.org/abs/2602.04145
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.04145.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinyuan Li, Chengsong Huang, Langlin Huang, Shaoyang Xu, Haolin Liu, Wenxuan Zhang, Jiaxin Huang</p><p><b>Upvotes:</b> 76</p><p><b>Summary:</b> Multimodal Process Reward Models (MPRMs) are central to step-level supervision for visual reasoning in MLLMs. Training MPRMs typically requires large-scale Monte Carlo (MC)-annotated corpora, incurring substantial training cost. This paper studies the data efficiency for MPRM training.Our preliminary experiments reveal that MPRM training quickly saturates under random subsampling of the training data, indicating substantial redundancy within existing MC-annotated corpora.To explain this, we formalize a theoretical framework and reveal that informative gradient updates depend on two factors: label mixtures of positive/negative steps and label reliability (average MC scores of positive steps). Guided by these insights, we propose the Balanced-Information Score (BIS), which prioritizes both mixture and reliability based on existing MC signals at the rollout level, without incurring any additional cost. Across two backbones (InternVL2.5-8B and Qwen2.5-VL-7B) on VisualProcessBench, BIS-selected subsets consistently match and even surpass the full-data performance at small fractions. Notably, the BIS subset reaches full-data performance using only 10% of the training data, improving over random subsampling by a relative 4.1%.</p>
- https://arxiv.org/abs/2602.04145
- Wed, 04 Feb 2026 02:27:38 +0000
+ How Far Can Unsupervised RLVR Scale LLM Training?
+ https://arxiv.org/abs/2603.08660
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingxiang He, Yuxin Zuo, Zeyuan Liu, Shangziqi Zhao, Zixuan Fu, Junlin Yang, Cheng Qian, Kaiyan Zhang, Yuchen Fan, Ganqu Cui, Xiusi Chen, Youbang Sun, Xingtai Lv, Xuekai Zhu, Li Sheng, Ran Li, Huan-ang Gao, Yuchen Zhang, Bowen Zhou, Zhiyuan Liu, Ning Ding</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> Unsupervised reinforcement learning with verifiable rewards (URLVR) offers a pathway to scale LLM training beyond the supervision bottleneck by deriving rewards without ground truth labels. Recent works leverage model intrinsic signals, showing promising early gains, yet their potential and limitations remain unclear. In this work, we revisit URLVR and provide a comprehensive analysis spanning taxonomy, theory and extensive experiments. We first classify URLVR methods into intrinsic versus external based on reward sources, then establish a unified theoretical framework revealing that all intrinsic methods converge toward sharpening the model's initial distribution This sharpening mechanism succeeds when initial confidence aligns with correctness but fails catastrophically when misaligned. Through systematic experiments, we show intrinsic rewards consistently follow a rise-then-fall pattern across methods, with collapse timing determined by model prior rather than engineering choices. Despite these scaling limits, we find intrinsic rewards remain valuable in test-time training on small datasets, and propose Model Collapse Step to measure model prior, serving as a practical indicator for RL trainability. Finally, we explore external reward methods that ground verification in computational asymmetries, showing preliminary evidence they may escape the confidence-correctness ceiling. Our findings chart boundaries for intrinsic URLVR while motivating paths toward scalable alternatives.</p>
+ https://arxiv.org/abs/2603.08660
+ Mon, 09 Mar 2026 17:38:11 +0000
- EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models
- https://arxiv.org/abs/2602.04515
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.04515.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Bai, MingMing Yu, Chaojie Li, Ziyi Bai, Xinlong Wang, Börje F. Karlsson</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well as transitioning robustly between sub-tasks of different types. Towards addressing these challenges, we propose a novel task - EgoActing, which requires directly grounding high-level instructions into various, precise, spatially aware humanoid actions. We further instantiate this task by introducing EgoActor, a unified and scalable vision-language model (VLM) that can predict locomotion primitives (e.g., walk, turn, move sideways, change height), head movements, manipulation commands, and human-robot interactions to coordinate perception and execution in real-time. We leverage broad supervision over egocentric RGB-only data from real-world demonstrations, spatial reasoning question-answering, and simulated environment demonstrations, enabling EgoActor to make robust, context-aware decisions and perform fluent action inference (under 1s) with both 8B and 4B parameter models. Extensive evaluations in both simulated and real-world environments demonstrate that EgoActor effectively bridges abstract task planning and concrete motor execution, while generalizing across diverse tasks and unseen environments.</p>
- https://arxiv.org/abs/2602.04515
- Wed, 04 Feb 2026 13:04:56 +0000
+ MM-Zero: Self-Evolving Multi-Model Vision Language Models From Zero Data
+ https://arxiv.org/abs/2603.09206
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09206.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zongxia Li, Hongyang Du, Chengsong Huang, Xiyang Wu, Lantao Yu, Yicheng He, Jing Xie, Xiaomin Wu, Zhichao Liu, Jiarui Zhang, Fuxiao Liu</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Self-evolving has emerged as a key paradigm for improving foundational models such as Large Language Models (LLMs) and Vision Language Models (VLMs) with minimal human intervention. While recent approaches have demonstrated that LLM agents can self-evolve from scratch with little to no data, VLMs introduce an additional visual modality that typically requires at least some seed data, such as images, to bootstrap the self-evolution process. In this work, we present Multi-model Multimodal Zero (MM-Zero), the first RL-based framework to achieve zero-data self-evolution for VLM reasoning. Moving beyond prior dual-role (Proposer and Solver) setups, MM-Zero introduces a multi-role self-evolving training framework comprising three specialized roles: a Proposer that generates abstract visual concepts and formulates questions; a Coder that translates these concepts into executable code (e.g., Python, SVG) to render visual images; and a Solver that performs multimodal reasoning over the generated visual content. All three roles are initialized from the same base model and trained using Group Relative Policy Optimization (GRPO), with carefully designed reward mechanisms that integrate execution feedback, visual verification, and difficulty balancing. Our experiments show that MM-Zero improves VLM reasoning performance across a wide range of multimodal benchmarks. MM-Zero establishes a scalable path toward self-evolving multi-model systems for multimodal models, extending the frontier of self-improvement beyond the conventional two-model paradigm.</p>
+ https://arxiv.org/abs/2603.09206
+ Tue, 10 Mar 2026 05:23:26 +0000
- ASA: Training-Free Representation Engineering for Tool-Calling Agents
- https://arxiv.org/abs/2602.04935
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.04935.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Youjin Wang, Run Zhou, Rong Fu, Shuaishuai Cao, Hongwei Zeng, Jiaxuan Lu, Sicheng Fan, Jiaqiao Zhao, Liangming Pan</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Adapting LLM agents to domain-specific tool calling remains notably brittle under evolving interfaces. Prompt and schema engineering is easy to deploy but often fragile under distribution shift and strict parsers, while continual parameter-efficient fine-tuning improves reliability at the cost of training, maintenance, and potential forgetting. We identify a critical Lazy Agent failure mode where tool necessity is nearly perfectly decodable from mid-layer activations, yet the model remains conservative in entering tool mode, revealing a representation-behavior gap. We propose Activation Steering Adapter (ASA), a training-free, inference-time controller that performs a single-shot mid-layer intervention and targets tool domains via a router-conditioned mixture of steering vectors with a probe-guided signed gate to amplify true intent while suppressing spurious triggers. On MTU-Bench with Qwen2.5-1.5B, ASA improves strict tool-use F1 from 0.18 to 0.50 while reducing the false positive rate from 0.15 to 0.05, using only about 20KB of portable assets and no weight updates.</p>
- https://arxiv.org/abs/2602.04935
- Wed, 04 Feb 2026 14:20:02 +0000
+ Flash-KMeans: Fast and Memory-Efficient Exact K-Means
+ https://arxiv.org/abs/2603.09229
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09229.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuo Yang, Haocheng Xi, Yilong Zhao, Muyang Li, Xiaoze Fan, Jintao Zhang, Han Cai, Yujun Lin, Xiuyu Li, Kurt Keutzer, Song Han, Chenfeng Xu, Ion Stoica</p><p><b>Upvotes:</b> 81</p><p><b>Summary:</b> k-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable k-means as an online primitive. We point out that existing GPU implementations of k-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the N times K distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free k-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9times end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33times and over 200times, respectively.</p>
+ https://arxiv.org/abs/2603.09229
+ Tue, 10 Mar 2026 05:54:52 +0000
- WideSeek-R1: Exploring Width Scaling for Broad Information Seeking via Multi-Agent Reinforcement Learning
- https://arxiv.org/abs/2602.04634
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.04634.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zelai Xu, Zhexuan Xu, Ruize Zhang, Chunyang Zhu, Shi Yu, Weilin Liu, Quanlu Zhang, Wenbo Ding, Chao Yu, Yu Wang</p><p><b>Upvotes:</b> 93</p><p><b>Summary:</b> Recent advancements in Large Language Models (LLMs) have largely focused on depth scaling, where a single agent solves long-horizon problems with multi-turn reasoning and tool use. However, as tasks grow broader, the key bottleneck shifts from individual competence to organizational capability. In this work, we explore a complementary dimension of width scaling with multi-agent systems to address broad information seeking. Existing multi-agent systems often rely on hand-crafted workflows and turn-taking interactions that fail to parallelize work effectively. To bridge this gap, we propose WideSeek-R1, a lead-agent-subagent framework trained via multi-agent reinforcement learning (MARL) to synergize scalable orchestration and parallel execution. By utilizing a shared LLM with isolated contexts and specialized tools, WideSeek-R1 jointly optimizes the lead agent and parallel subagents on a curated dataset of 20k broad information-seeking tasks. Extensive experiments show that WideSeek-R1-4B achieves an item F1 score of 40.0% on the WideSearch benchmark, which is comparable to the performance of single-agent DeepSeek-R1-671B. Furthermore, WideSeek-R1-4B exhibits consistent performance gains as the number of parallel subagents increases, highlighting the effectiveness of width scaling.</p>
- https://arxiv.org/abs/2602.04634
- Wed, 04 Feb 2026 15:05:12 +0000
+ InternVL-U: Democratizing Unified Multimodal Models for Understanding, Reasoning, Generation and Editing
+ https://arxiv.org/abs/2603.09877
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09877.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Changyao Tian, Danni Yang, Guanzhou Chen, Erfei Cui, Zhaokai Wang, Yuchen Duan, Penghao Yin, Sitao Chen, Ganlin Yang, Mingxin Liu, Zirun Zhu, Ziqian Fan, Leyao Gu, Haomin Wang, Qi Wei, Jinhui Yin, Xue Yang, Zhihang Zhong, Qi Qin, Yi Xin, Bin Fu, Yihao Liu, Jiaye Ge, Qipeng Guo, Gen Luo, Hongsheng Li, Yu Qiao, Kai Chen, Hongjie Zhang</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Unified multimodal models (UMMs) that integrate understanding, reasoning, generation, and editing face inherent trade-offs between maintaining strong semantic comprehension and acquiring powerful generation capabilities. In this report, we present InternVL-U, a lightweight 4B-parameter UMM that democratizes these capabilities within a unified framework. Guided by the principles of unified contextual modeling and modality-specific modular design with decoupled visual representations, InternVL-U integrates a state-of-the-art Multimodal Large Language Model (MLLM) with a specialized MMDiT-based visual generation head. To further bridge the gap between aesthetic generation and high-level intelligence, we construct a comprehensive data synthesis pipeline targeting high-semantic-density tasks, such as text rendering and scientific reasoning, under a reasoning-centric paradigm that leverages Chain-of-Thought (CoT) to better align abstract user intent with fine-grained visual generation details. Extensive experiments demonstrate that InternVL-U achieves a superior performance - efficiency balance. Despite using only 4B parameters, it consistently outperforms unified baseline models with over 3x larger scales such as BAGEL (14B) on various generation and editing tasks, while retaining strong multimodal understanding and reasoning capabilities.</p>
+ https://arxiv.org/abs/2603.09877
+ Tue, 10 Mar 2026 16:38:33 +0000
- ERNIE 5.0 Technical Report
- https://arxiv.org/abs/2602.04705
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.04705.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haifeng Wang, Hua Wu, Tian Wu, Yu Sun, Jing Liu, Dianhai Yu, Yanjun Ma, Jingzhou He, Zhongjun He, Dou Hong, Qiwen Liu, Shuohuan Wang, Junyuan Shang, Zhenyu Zhang, Yuchen Ding, Jinle Zeng, Jiabin Yang, Liang Shen, Ruibiao Chen, Weichong Yin, Siyu Ding, Dai Dai, Shikun Feng, Siqi Bao, Bolei He, Yan Chen, Zhenyu Jiao, Ruiqing Zhang, Zeyu Chen, Qingqing Dang, Kaipeng Deng, Jiajun Jiang, Enlei Gong, Guoxia Wang, Yanlin Sha, Yi Liu, Yehan Zheng, Weijian Xu, Jiaxiang Liu, Zengfeng Zeng, Yingqi Qu, Zhongli Li, Zhengkun Zhang, Xiyang Wang, Zixiang Xu, Xinchao Xu, Zhengjie Huang, Dong Wang, Bingjin Chen, Yue Chang, Xing Yuan, Shiwei Huang, Qiao Zhao, Xinzhe Ding, Shuangshuang Qiao, Baoshan Yang, Bihong Tang, Bin Li, Bingquan Wang, Binhan Tang, Binxiong Zheng, Bo Cui, Bo Ke, Bo Zhang, Bowen Zhang, Boyan Zhang, Boyang Liu, Caiji Zhang, Can Li, Chang Xu, Chao Pang, Chao Zhang, Chaoyi Yuan, Chen Chen, Cheng Cui, Chenlin Yin, Chun Gan, Chunguang Chai, Chuyu Fang, Cuiyun Han, Dan Zhang, Danlei Feng, Danxiang Zhu, Dong Sun, Dongbo Li, Dongdong Li, Dongdong Liu, Dongxue Liu, Fan Ding, Fan Hu, Fan Li, Fan Mo, Feisheng Wu, Fengwei Liu, Gangqiang Hu, Gaofeng Lu, Gaopeng Yong, Gexiao Tian, Guan Wang, Guangchen Ni, Guangshuo Wu, Guanzhong Wang, Guihua Liu, Guishun Li, Haibin Li, Haijian Liang, Haipeng Ming, Haisu Wang, Haiyang Lu, Haiye Lin, Han Zhou, Hangting Lou, Hanwen Du, Hanzhi Zhang, Hao Chen, Hao Du, Hao Liu, Hao Zhou, Haochen Jiang, Haodong Tian, Haoshuang Wang, Haozhe Geng, Heju Yin, Hong Chen, Hongchen Xue, Hongen Liu, Honggeng Zhang, Hongji Xu, Hongwei Chen, Hongyang Zhang, Hongyuan Zhang, Hua Lu, Huan Chen, Huan Wang, Huang He, Hui Liu, Hui Zhong, Huibin Ruan, Jiafeng Lu, Jiage Liang, Jiahao Hu, Jiahao Hu, Jiajie Yang, Jialin Li, Jian Chen, Jian Wu, Jianfeng Yang, Jianguang Jiang, Jianhua Wang, Jianye Chen, Jiaodi Liu, Jiarui Zhou, Jiawei Lv, Jiaxin Zhou, Jiaxuan Liu, Jie Han, Jie Sun, Jiefan Fang, Jihan Liu, Jihua Liu, Jing Hu, Jing Qian, Jing Yan, Jingdong Du, Jingdong Wang, Jingjing Wu, Jingyong Li, Jinheng Wang, Jinjin Li, Jinliang Lu, Jinlin Yu, Jinnan Liu, Jixiang Feng, Jiyi Huang, Jiyuan Zhang, Jun Liang, Jun Xia, Jun Yu, Junda Chen, Junhao Feng, Junhong Xiang, Junliang Li, Kai Liu, Kailun Chen, Kairan Su, Kang Hu, Kangkang Zhou, Ke Chen, Ke Wei, Kui Huang, Kun Wu, Kunbin Chen, Lei Han, Lei Sun, Lei Wen, Linghui Meng, Linhao Yu, Liping Ouyang, Liwen Zhang, Longbin Ji, Longzhi Wang, Meng Sun, Meng Tian, Mengfei Li, Mengqi Zeng, Mengyu Zhang, Ming Hong, Mingcheng Zhou, Mingming Huang, Mingxin Chen, Mingzhu Cai, Naibin Gu, Nemin Qiu, Nian Wang, Peng Qiu, Peng Zhao, Pengyu Zou, Qi Wang, Qi Xin, Qian Wang, Qiang Zhu, Qianhui Luo, Qianwei Yang, Qianyue He, Qifei Wu, Qinrui Li, Qiwen Bao, Quan Zhang, Quanxiang Liu, Qunyi Xie, Rongrui Zhan, Rufeng Dai, Rui Peng, Ruian Liu, Ruihao Xu, Ruijie Wang, Ruixi Zhang, Ruixuan Liu, Runsheng Shi, Ruting Wang, Senbo Kang, Shan Lu, Shaofei Yu, Shaotian Gong, Shenwei Hu, Shifeng Zheng, Shihao Guo, Shilong Fan, Shiqin Liu, Shiwei Gu, Shixi Zhang, Shuai Yao, Shuang Zhang, Shuangqiao Liu, Shuhao Liang, Shuwei He, Shuwen Yang, Sijun He, Siming Dai, Siming Wu, Siyi Long, Songhe Deng, Suhui Dong, Suyin Liang, Teng Hu, Tianchan Xu, Tianliang Lv, Tianmeng Yang, Tianyi Wei, Tiezhu Gao, Ting Sun, Ting Zhang, Tingdan Luo, Wei He, Wei Luan, Wei Yin, Wei Zhang, Wei Zhou, Weibao Gong, Weibin Li, Weicheng Huang, Weichong Dang, Weiguo Zhu, Weilong Zhang, Weiqi Tan, Wen Huang, Wenbin Chang, Wenjing Du, Wenlong Miao, Wenpei Luo, Wenquan Wu, Xi Shi, Xi Zhao, Xiang Gao, Xiangguo Zhang, Xiangrui Yu, Xiangsen Wang, Xiangzhe Wang, Xianlong Luo, Xianying Ma, Xiao Tan, Xiaocong Lin, Xiaofei Wang, Xiaofeng Peng, Xiaofeng Wu, Xiaojian Xu, Xiaolan Yuan, Xiaopeng Cui, Xiaotian Han, Xiaoxiong Liu, Xiaoxu Fei, Xiaoxuan Wu, Xiaoyu Wang, Xiaoyu Zhang, Xin Sun, Xin Wang, Xinhui Huang, Xinming Zhu, Xintong Yu, Xinyi Xu, Xinyu Wang, Xiuxian Li, XuanShi Zhu, Xue Xu, Xueying Lv, Xuhong Li, Xulong Wei, Xuyi Chen, Yabing Shi, Yafeng Wang, Yamei Li, Yan Liu, Yanfu Cheng, Yang Gao, Yang Liang, Yang Wang, Yang Wang, Yang Yang, Yanlong Liu, Yannian Fu, Yanpeng Wang, Yanzheng Lin, Yao Chen, Yaozong Shen, Yaqian Han, Yehua Yang, Yekun Chai, Yesong Wang, Yi Song, Yichen Zhang, Yifei Wang, Yifeng Guo, Yifeng Kou, Yilong Chen, Yilong Guo, Yiming Wang, Ying Chen, Ying Wang, Yingsheng Wu, Yingzhan Lin, Yinqi Yang, Yiran Xing, Yishu Lei, Yixiang Tu, Yiyan Chen, Yong Zhang, Yonghua Li, Yongqiang Ma, Yongxing Dai, Yongyue Zhang, Yu Ran, Yu Sun, Yu-Wen Michael Zhang, Yuang Liu, Yuanle Liu, Yuanyuan Zhou, Yubo Zhang, Yuchen Han, Yucheng Wang, Yude Gao, Yuedong Luo, Yuehu Dong, Yufeng Hu, Yuhui Cao, Yuhui Yun, Yukun Chen, Yukun Gao, Yukun Li, Yumeng Zhang, Yun Fan, Yun Ma, Yunfei Zhang, Yunshen Xie, Yuping Xu, Yuqin Zhang, Yuqing Liu, Yurui Li, Yuwen Wang, Yuxiang Lu, Zefeng Cai, Zelin Zhao, Zelun Zhang, Zenan Lin, Zezhao Dong, Zhaowu Pan, Zhaoyu Liu, Zhe Dong, Zhe Zhang, Zhen Zhang, Zhengfan Wu, Zhengrui Wei, Zhengsheng Ning, Zhenxing Li, Zhenyu Li, Zhenyu Qian, Zhenyun Li, Zhi Li, Zhichao Chen, Zhicheng Dong, Zhida Feng, Zhifan Feng, Zhihao Deng, Zhijin Yu, Zhiyang Chen, Zhonghui Zheng, Zhuangzhuang Guo, Zhujun Zhang, Zhuo Sun, Zichang Liu, Zihan Lin, Zihao Huang, Zihe Zhu, Ziheng Zhao, Ziping Chen, Zixuan Zhu, Ziyang Xu, Ziyi Liang, Ziyuan Gao</p><p><b>Upvotes:</b> 260</p><p><b>Summary:</b> In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.</p>
- https://arxiv.org/abs/2602.04705
- Wed, 04 Feb 2026 16:18:15 +0000
+ Thinking to Recall: How Reasoning Unlocks Parametric Knowledge in LLMs
+ https://arxiv.org/abs/2603.09906
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09906.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zorik Gekhman, Roee Aharoni, Eran Ofek, Mor Geva, Roi Reichart, Jonathan Herzig</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> While reasoning in LLMs plays a natural role in math, code generation, and multi-hop factual questions, its effect on simple, single-hop factual questions remains unclear. Such questions do not require step-by-step logical decomposition, making the utility of reasoning highly counterintuitive. Nevertheless, we find that enabling reasoning substantially expands the capability boundary of the model's parametric knowledge recall, unlocking correct answers that are otherwise effectively unreachable. Why does reasoning aid parametric knowledge recall when there are no complex reasoning steps to be done? To answer this, we design a series of hypothesis-driven controlled experiments, and identify two key driving mechanisms: (1) a computational buffer effect, where the model uses the generated reasoning tokens to perform latent computation independent of their semantic content; and (2) factual priming, where generating topically related facts acts as a semantic bridge that facilitates correct answer retrieval. Importantly, this latter generative self-retrieval mechanism carries inherent risks: we demonstrate that hallucinating intermediate facts during reasoning increases the likelihood of hallucinations in the final answer. Finally, we show that our insights can be harnessed to directly improve model accuracy by prioritizing reasoning trajectories that contain hallucination-free factual statements.</p>
+ https://arxiv.org/abs/2603.09906
+ Tue, 10 Mar 2026 16:59:20 +0000
- OmniSIFT: Modality-Asymmetric Token Compression for Efficient Omni-modal Large Language Models
- https://arxiv.org/abs/2602.04804
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.04804.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yue Ding, Yiyan Ji, Jungang Li, Xuyang Liu, Xinlong Chen, Junfei Wu, Bozhou Li, Bohan Zeng, Yang Shi, Yushuo Guan, Yuanxing Zhang, Jiaheng Liu, Qiang Liu, Pengfei Wan, Liang Wang</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Omni-modal Large Language Models (Omni-LLMs) have demonstrated strong capabilities in audio-video understanding tasks. However, their reliance on long multimodal token sequences leads to substantial computational overhead. Despite this challenge, token compression methods designed for Omni-LLMs remain limited. To bridge this gap, we propose OmniSIFT (Omni-modal Spatio-temporal Informed Fine-grained Token compression), a modality-asymmetric token compression framework tailored for Omni-LLMs. Specifically, OmniSIFT adopts a two-stage compression strategy: (i) a spatio-temporal video pruning module that removes video redundancy arising from both intra-frame structure and inter-frame overlap, and (ii) a vision-guided audio selection module that filters audio tokens. The entire framework is optimized end-to-end via a differentiable straight-through estimator. Extensive experiments on five representative benchmarks demonstrate the efficacy and robustness of OmniSIFT. Notably, for Qwen2.5-Omni-7B, OmniSIFT introduces only 4.85M parameters while maintaining lower latency than training-free baselines such as OmniZip. With merely 25% of the original token context, OmniSIFT consistently outperforms all compression baselines and even surpasses the performance of the full-token model on several tasks.</p>
- https://arxiv.org/abs/2602.04804
- Wed, 04 Feb 2026 17:51:05 +0000
+ OpenClaw-RL: Train Any Agent Simply by Talking
+ https://arxiv.org/abs/2603.10165
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10165.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yinjie Wang, Xuyang Chen, Xiaolong Jin, Mengdi Wang, Ling Yang</p><p><b>Upvotes:</b> 146</p><p><b>Summary:</b> Every agent interaction generates a next-state signal, namely the user reply, tool output, terminal or GUI state change that follows each action, yet no existing agentic RL system recovers it as a live, online learning source. We present OpenClaw-RL, a framework built on a simple observation: next-state signals are universal, and policy can learn from all of them simultaneously. Personal conversations, terminal executions, GUI interactions, SWE tasks, and tool-call traces are not separate training problems. They are all interactions that can be used to train the same policy in the same loop. Next-state signals encode two forms of information: evaluative signals, which indicate how well the action performed and are extracted as scalar rewards via a PRM judge; and directive signals, which indicate how the action should have been different and are recovered through Hindsight-Guided On-Policy Distillation (OPD). We extract textual hints from the next state, construct an enhanced teacher context, and provide token-level directional advantage supervision that is richer than any scalar reward. Due to the asynchronous design, the model serves live requests, the PRM judges ongoing interactions, and the trainer updates the policy at the same time, with zero coordination overhead between them. Applied to personal agents, OpenClaw-RL enables an agent to improve simply by being used, recovering conversational signals from user re-queries, corrections, and explicit feedback. Applied to general agents, the same infrastructure supports scalable RL across terminal, GUI, SWE, and tool-call settings, where we additionally demonstrate the utility of process rewards. Code: https://github.com/Gen-Verse/OpenClaw-RL</p>
+ https://arxiv.org/abs/2603.10165
+ Tue, 10 Mar 2026 18:59:01 +0000
- AudioSAE: Towards Understanding of Audio-Processing Models with Sparse AutoEncoders
- https://arxiv.org/abs/2602.05027
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.05027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Georgii Aparin, Tasnima Sadekova, Alexey Rukhovich, Assel Yermekova, Laida Kushnareva, Vadim Popov, Kristian Kuznetsov, Irina Piontkovskaya</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> Sparse Autoencoders (SAEs) are powerful tools for interpreting neural representations, yet their use in audio remains underexplored. We train SAEs across all encoder layers of Whisper and HuBERT, provide an extensive evaluation of their stability, interpretability, and show their practical utility. Over 50% of the features remain consistent across random seeds, and reconstruction quality is preserved. SAE features capture general acoustic and semantic information as well as specific events, including environmental noises and paralinguistic sounds (e.g. laughter, whispering) and disentangle them effectively, requiring removal of only 19-27% of features to erase a concept. Feature steering reduces Whisper's false speech detections by 70% with negligible WER increase, demonstrating real-world applicability. Finally, we find SAE features correlated with human EEG activity during speech perception, indicating alignment with human neural processing. The code and checkpoints are available at https://github.com/audiosae/audiosae_demo.</p>
- https://arxiv.org/abs/2602.05027
- Wed, 04 Feb 2026 20:29:16 +0000
+ Video-Based Reward Modeling for Computer-Use Agents
+ https://arxiv.org/abs/2603.10178
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10178.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linxin Song, Jieyu Zhang, Huanxin Sheng, Taiwei Shi, Gupta Rahul, Yang Liu, Ranjay Krishna, Jian Kang, Jieyu Zhao</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.</p>
+ https://arxiv.org/abs/2603.10178
+ Tue, 10 Mar 2026 19:17:22 +0000
- Length-Unbiased Sequence Policy Optimization: Revealing and Controlling Response Length Variation in RLVR
- https://arxiv.org/abs/2602.05261
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.05261.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fanfan Liu, Youyang Yin, Peng Shi, Siqi Yang, Zhixiong Zeng, Haibo Qiu</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Recent applications of Reinforcement Learning with Verifiable Rewards (RLVR) to Large Language Models (LLMs) and Vision-Language Models (VLMs) have demonstrated significant success in enhancing reasoning capabilities for complex tasks. During RLVR training, an increase in response length is often regarded as a key factor contributing to the growth of reasoning ability. However, the patterns of change in response length vary significantly across different RLVR algorithms during the training process. To provide a fundamental explanation for these variations, this paper conducts an in-depth analysis of the components of mainstream RLVR algorithms. We present a theoretical analysis of the factors influencing response length and validate our theory through extensive experimentation. Building upon these theoretical findings, we propose the Length-Unbiased Sequence Policy Optimization (LUSPO) algorithm. Specifically, we rectify the length bias inherent in Group Sequence Policy Optimization (GSPO), rendering its loss function unbiased with respect to response length and thereby resolving the issue of response length collapse. We conduct extensive experiments across mathematical reasoning benchmarks and multimodal reasoning scenarios, where LUSPO consistently achieves superior performance. Empirical results demonstrate that LUSPO represents a novel, state-of-the-art optimization strategy compared to existing methods such as GRPO and GSPO.</p>
- https://arxiv.org/abs/2602.05261
- Thu, 05 Feb 2026 03:35:38 +0000
+ LLM2Vec-Gen: Generative Embeddings from Large Language Models
+ https://arxiv.org/abs/2603.10913
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10913.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Parishad BehnamGhader, Vaibhav Adlakha, Fabian David Schmidt, Nicolas Chapados, Marius Mosbach, Siva Reddy</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> LLM-based text embedders typically encode the semantic content of their input. However, embedding tasks require mapping diverse inputs to similar outputs. Typically, this input-output is addressed by training embedding models with paired data using contrastive learning. In this work, we propose a novel self-supervised approach, LLM2Vec-Gen, which adopts a different paradigm: rather than encoding the input, we learn to represent the model's potential response. Specifically, we add trainable special tokens to the LLM's vocabulary, append them to input, and optimize them to represent the LLM's response in a fixed-length sequence. Training is guided by the LLM's own completion for the query, along with an unsupervised embedding teacher that provides distillation targets. This formulation helps to bridge the input-output gap and transfers LLM capabilities such as safety alignment and reasoning to embedding tasks. Crucially, the LLM backbone remains frozen and training requires only unlabeled queries. LLM2Vec-Gen achieves state-of-the-art self-supervised performance on the Massive Text Embedding Benchmark (MTEB), improving by 9.3% over the best unsupervised embedding teacher. We also observe up to 43.2% reduction in harmful content retrieval and 29.3% improvement in reasoning capabilities for embedding tasks. Finally, the learned embeddings are interpretable and can be decoded into text to reveal their semantic content.</p>
+ https://arxiv.org/abs/2603.10913
+ Wed, 11 Mar 2026 15:58:47 +0000
- Spider-Sense: Intrinsic Risk Sensing for Efficient Agent Defense with Hierarchical Adaptive Screening
- https://arxiv.org/abs/2602.05386
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.05386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenxiong Yu, Zhi Yang, Zhiheng Jin, Shuhe Wang, Heng Zhang, Yanlin Fei, Lingfeng Zeng, Fangqi Lou, Shuo Zhang, Tu Hu, Jingping Liu, Rongze Chen, Xingyu Zhu, Kunyi Wang, Chaofa Yuan, Xin Guo, Zhaowei Liu, Feipeng Zhang, Jie Huang, Huacan Wang, Ronghao Chen, Liwen Zhang</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> As large language models (LLMs) evolve into autonomous agents, their real-world applicability has expanded significantly, accompanied by new security challenges. Most existing agent defense mechanisms adopt a mandatory checking paradigm, in which security validation is forcibly triggered at predefined stages of the agent lifecycle. In this work, we argue that effective agent security should be intrinsic and selective rather than architecturally decoupled and mandatory. We propose Spider-Sense framework, an event-driven defense framework based on Intrinsic Risk Sensing (IRS), which allows agents to maintain latent vigilance and trigger defenses only upon risk perception. Once triggered, the Spider-Sense invokes a hierarchical defence mechanism that trades off efficiency and precision: it resolves known patterns via lightweight similarity matching while escalating ambiguous cases to deep internal reasoning, thereby eliminating reliance on external models. To facilitate rigorous evaluation, we introduce S^2Bench, a lifecycle-aware benchmark featuring realistic tool execution and multi-stage attacks. Extensive experiments demonstrate that Spider-Sense achieves competitive or superior defense performance, attaining the lowest Attack Success Rate (ASR) and False Positive Rate (FPR), with only a marginal latency overhead of 8.3\%.</p>
- https://arxiv.org/abs/2602.05386
- Thu, 05 Feb 2026 07:11:05 +0000
+ Qianfan-OCR: A Unified End-to-End Model for Document Intelligence
+ https://arxiv.org/abs/2603.13398
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daxiang Dong, Mingming Zheng, Dong Xu, Chunhua Luo, Bairong Zhuang, Yuxuan Li, Ruoyun He, Haoran Wang, Wenyu Zhang, Wenbo Wang, Yicheng Wang, Xue Xiong, Ayong Zheng, Xiaoying Zuo, Ziwei Ou, Jingnan Gu, Quanhao Guo, Jianmin Wu, Dawei Yin, Dou Shen</p><p><b>Upvotes:</b> 152</p><p><b>Summary:</b> We present Qianfan-OCR, a 4B-parameter end-to-end vision-language model that unifies document parsing, layout analysis, and document understanding within a single architecture. It performs direct image-to-Markdown conversion and supports diverse prompt-driven tasks including table extraction, chart understanding, document QA, and key information extraction. To address the loss of explicit layout analysis in end-to-end OCR, we propose Layout-as-Thought, an optional thinking phase triggered by special think tokens that generates structured layout representations -- bounding boxes, element types, and reading order -- before producing final outputs, recovering layout grounding capabilities while improving accuracy on complex layouts. Qianfan-OCR ranks first among end-to-end models on OmniDocBench v1.5 (93.12) and OlmOCR Bench (79.8), achieves competitive results on OCRBench, CCOCR, DocVQA, and ChartQA against general VLMs of comparable scale, and attains the highest average score on public key information extraction benchmarks, surpassing Gemini-3.1-Pro, Seed-2.0, and Qwen3-VL-235B. The model is publicly accessible via the Baidu AI Cloud Qianfan platform.</p>
+ https://arxiv.org/abs/2603.13398
+ Wed, 11 Mar 2026 16:08:22 +0000
- OPUS: Towards Efficient and Principled Data Selection in Large Language Model Pre-training in Every Iteration
- https://arxiv.org/abs/2602.05400
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.05400.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaobo Wang, Xuan Ouyang, Tianyi Xu, Yuzheng Hu, Jialin Liu, Guo Chen, Tianyu Zhang, Junhao Zheng, Kexin Yang, Xingzhang Ren, Dayiheng Liu, Linfeng Zhang</p><p><b>Upvotes:</b> 341</p><p><b>Summary:</b> As high-quality public text approaches exhaustion, a phenomenon known as the Data Wall, pre-training is shifting from more tokens to better tokens. However, existing methods either rely on heuristic static filters that ignore training dynamics, or use dynamic yet optimizer-agnostic criteria based on raw gradients. We propose OPUS (Optimizer-induced Projected Utility Selection), a dynamic data selection framework that defines utility in the optimizer-induced update space. OPUS scores candidates by projecting their effective updates, shaped by modern optimizers, onto a target direction derived from a stable, in-distribution proxy. To ensure scalability, we employ Ghost technique with CountSketch for computational efficiency, and Boltzmann sampling for data diversity, incurring only 4.7\% additional compute overhead. OPUS achieves remarkable results across diverse corpora, quality tiers, optimizers, and model scales. In pre-training of GPT-2 Large/XL on FineWeb and FineWeb-Edu with 30B tokens, OPUS outperforms industrial-level baselines and even full 200B-token training. Moreover, when combined with industrial-level static filters, OPUS further improves pre-training efficiency, even with lower-quality data. Furthermore, in continued pre-training of Qwen3-8B-Base on SciencePedia, OPUS achieves superior performance using only 0.5B tokens compared to full training with 3B tokens, demonstrating significant data efficiency gains in specialized domains.</p>
- https://arxiv.org/abs/2602.05400
- Thu, 05 Feb 2026 07:34:23 +0000
+ Strategic Navigation or Stochastic Search? How Agents and Humans Reason Over Document Collections
+ https://arxiv.org/abs/2603.12180
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12180.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Łukasz Borchmann, Jordy Van Landeghem, Michał Turski, Shreyansh Padarha, Ryan Othniel Kearns, Adam Mahdi, Niels Rogge, Clémentine Fourrier, Siwei Han, Huaxiu Yao, Artemis Llabrés, Yiming Xu, Dimosthenis Karatzas, Hao Zhang, Anupam Datta</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Multimodal agents offer a promising path to automating complex document-intensive workflows. Yet, a critical question remains: do these agents demonstrate genuine strategic reasoning, or merely stochastic trial-and-error search? To address this, we introduce MADQA, a benchmark of 2,250 human-authored questions grounded in 800 heterogeneous PDF documents. Guided by Classical Test Theory, we design it to maximize discriminative power across varying levels of agentic abilities. To evaluate agentic behaviour, we introduce a novel evaluation protocol measuring the accuracy-effort trade-off. Using this framework, we show that while the best agents can match human searchers in raw accuracy, they succeed on largely different questions and rely on brute-force search to compensate for weak strategic planning. They fail to close the nearly 20% gap to oracle performance, persisting in unproductive loops. We release the dataset and evaluation harness to help facilitate the transition from brute-force retrieval to calibrated, efficient reasoning.</p>
+ https://arxiv.org/abs/2603.12180
+ Thu, 12 Mar 2026 17:11:22 +0000
- OdysseyArena: Benchmarking Large Language Models For Long-Horizon, Active and Inductive Interactions
- https://arxiv.org/abs/2602.05843
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.05843.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangzhi Xu, Hang Yan, Qiushi Sun, Jinyang Wu, Zixian Huang, Muye Huang, Jingyang Gong, Zichen Ding, Kanzhi Cheng, Yian Wang, Xinyu Che, Zeyi Sun, Jian Zhang, Zhangyue Yin, Haoran Luo, Xuanjing Huang, Ben Kao, Jun Liu, Qika Lin</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> The rapid advancement of Large Language Models (LLMs) has catalyzed the development of autonomous agents capable of navigating complex environments. However, existing evaluations primarily adopt a deductive paradigm, where agents execute tasks based on explicitly provided rules and static goals, often within limited planning horizons. Crucially, this neglects the inductive necessity for agents to discover latent transition laws from experience autonomously, which is the cornerstone for enabling agentic foresight and sustaining strategic coherence. To bridge this gap, we introduce OdysseyArena, which re-centers agent evaluation on long-horizon, active, and inductive interactions. We formalize and instantiate four primitives, translating abstract transition dynamics into concrete interactive environments. Building upon this, we establish OdysseyArena-Lite for standardized benchmarking, providing a set of 120 tasks to measure an agent's inductive efficiency and long-horizon discovery. Pushing further, we introduce OdysseyArena-Challenge to stress-test agent stability across extreme interaction horizons (e.g., > 200 steps). Extensive experiments on 15+ leading LLMs reveal that even frontier models exhibit a deficiency in inductive scenarios, identifying a critical bottleneck in the pursuit of autonomous discovery in complex environments. Our code and data are available at https://github.com/xufangzhi/Odyssey-Arena</p>
- https://arxiv.org/abs/2602.05843
- Thu, 05 Feb 2026 16:31:43 +0000
+ IndexCache: Accelerating Sparse Attention via Cross-Layer Index Reuse
+ https://arxiv.org/abs/2603.12201
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12201.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yushi Bai, Qian Dong, Ting Jiang, Xin Lv, Zhengxiao Du, Aohan Zeng, Jie Tang, Juanzi Li</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Long-context agentic workflows have emerged as a defining use case for large language models, making attention efficiency critical for both inference speed and serving cost. Sparse attention addresses this challenge effectively, and DeepSeek Sparse Attention (DSA) is a representative production-grade solution: a lightweight lightning indexer selects the top-k most relevant tokens per query, reducing core attention from O(L^2) to O(Lk). However, the indexer itself retains O(L^2) complexity and must run independently at every layer, despite the fact that the resulting top-k selections are highly similar across consecutive layers. We present IndexCache, which exploits this cross-layer redundancy by partitioning layers into a small set of Full layers that run their own indexers and a majority of Shared layers that simply reuse the nearest Full layer's top-k indices. We propose two complementary approaches to determine and optimize this configuration. Training-free IndexCache applies a greedy search algorithm that selects which layers to retain indexers by directly minimizing language modeling loss on a calibration set, requiring no weight updates. Training-aware IndexCache introduces a multi-layer distillation loss that trains each retained indexer against the averaged attention distributions of all layers it serves, enabling even simple interleaved patterns to match full-indexer accuracy. Experimental results on a 30B DSA model show that IndexCache can remove 75% of indexer computations with negligible quality degradation, achieving up to 1.82times prefill speedup and 1.48times decode speedup compared to standard DSA. These positive results are further confirmed by our preliminary experiments on the production-scale GLM-5 model (Figure 1).</p>
+ https://arxiv.org/abs/2603.12201
+ Thu, 12 Mar 2026 17:27:21 +0000
- DFlash: Block Diffusion for Flash Speculative Decoding
- https://arxiv.org/abs/2602.06036
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.06036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Chen, Yesheng Liang, Zhijian Liu</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Autoregressive large language models (LLMs) deliver strong performance but require inherently sequential decoding, leading to high inference latency and poor GPU utilization. Speculative decoding mitigates this bottleneck by using a fast draft model whose outputs are verified in parallel by the target LLM; however, existing methods still rely on autoregressive drafting, which remains sequential and limits practical speedups. Diffusion LLMs offer a promising alternative by enabling parallel generation, but current diffusion models typically underperform compared with autoregressive models. In this paper, we introduce DFlash, a speculative decoding framework that employs a lightweight block diffusion model for parallel drafting. By generating draft tokens in a single forward pass and conditioning the draft model on context features extracted from the target model, DFlash enables efficient drafting with high-quality outputs and higher acceptance rates. Experiments show that DFlash achieves over 6x lossless acceleration across a range of models and tasks, delivering up to 2.5x higher speedup than the state-of-the-art speculative decoding method EAGLE-3.</p>
- https://arxiv.org/abs/2602.06036
- Thu, 05 Feb 2026 18:59:30 +0000
+ Spatial-TTT: Streaming Visual-based Spatial Intelligence with Test-Time Training
+ https://arxiv.org/abs/2603.12255
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangfu Liu, Diankun Wu, Jiawei Chi, Yimo Cai, Yi-Hsin Hung, Xumin Yu, Hao Li, Han Hu, Yongming Rao, Yueqi Duan</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> Humans perceive and understand real-world spaces through a stream of visual observations. Therefore, the ability to streamingly maintain and update spatial evidence from potentially unbounded video streams is essential for spatial intelligence. The core challenge is not simply longer context windows but how spatial information is selected, organized, and retained over time. In this paper, we propose Spatial-TTT towards streaming visual-based spatial intelligence with test-time training (TTT), which adapts a subset of parameters (fast weights) to capture and organize spatial evidence over long-horizon scene videos. Specifically, we design a hybrid architecture and adopt large-chunk updates parallel with sliding-window attention for efficient spatial video processing. To further promote spatial awareness, we introduce a spatial-predictive mechanism applied to TTT layers with 3D spatiotemporal convolution, which encourages the model to capture geometric correspondence and temporal continuity across frames. Beyond architecture design, we construct a dataset with dense 3D spatial descriptions, which guides the model to update its fast weights to memorize and organize global 3D spatial signals in a structured manner. Extensive experiments demonstrate that Spatial-TTT improves long-horizon spatial understanding and achieves state-of-the-art performance on video spatial benchmarks. Project page: https://liuff19.github.io/Spatial-TTT.</p>
+ https://arxiv.org/abs/2603.12255
+ Thu, 12 Mar 2026 17:58:58 +0000
- Alleviating Sparse Rewards by Modeling Step-Wise and Long-Term Sampling Effects in Flow-Based GRPO
- https://arxiv.org/abs/2602.06422
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.06422.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunze Tong, Mushui Liu, Canyu Zhao, Wanggui He, Shiyi Zhang, Hongwei Zhang, Peng Zhang, Jinlong Liu, Ju Huang, Jiamang Wang, Hao Jiang, Pipei Huang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Deploying GRPO on Flow Matching models has proven effective for text-to-image generation. However, existing paradigms typically propagate an outcome-based reward to all preceding denoising steps without distinguishing the local effect of each step. Moreover, current group-wise ranking mainly compares trajectories at matched timesteps and ignores within-trajectory dependencies, where certain early denoising actions can affect later states via delayed, implicit interactions. We propose TurningPoint-GRPO (TP-GRPO), a GRPO framework that alleviates step-wise reward sparsity and explicitly models long-term effects within the denoising trajectory. TP-GRPO makes two key innovations: (i) it replaces outcome-based rewards with step-level incremental rewards, providing a dense, step-aware learning signal that better isolates each denoising action's "pure" effect, and (ii) it identifies turning points-steps that flip the local reward trend and make subsequent reward evolution consistent with the overall trajectory trend-and assigns these actions an aggregated long-term reward to capture their delayed impact. Turning points are detected solely via sign changes in incremental rewards, making TP-GRPO efficient and hyperparameter-free. Extensive experiments also demonstrate that TP-GRPO exploits reward signals more effectively and consistently improves generation. Demo code is available at https://github.com/YunzeTong/TurningPoint-GRPO.</p>
- https://arxiv.org/abs/2602.06422
- Fri, 06 Feb 2026 06:37:10 +0000
+ Efficient Reasoning with Balanced Thinking
+ https://arxiv.org/abs/2603.12372
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12372.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yulin Li, Tengyao Tu, Li Ding, Junjie Wang, Huiling Zhen, Yixin Chen, Yong Li, Zhuotao Tian</p><p><b>Upvotes:</b> 143</p><p><b>Summary:</b> Large Reasoning Models (LRMs) have shown remarkable reasoning capabilities, yet they often suffer from overthinking, expending redundant computational steps on simple problems, or underthinking, failing to explore sufficient reasoning paths despite inherent capabilities. These issues lead to inefficiencies and potential inaccuracies, limiting practical deployment in resource-constrained settings. Existing methods to mitigate overthinking, such as suppressing reflective keywords or adjusting reasoning length, may inadvertently induce underthinking, compromising accuracy. Therefore, we propose ReBalance, a training-free framework that achieves efficient reasoning with balanced thinking. ReBalance leverages confidence as a continuous indicator of reasoning dynamics, identifying overthinking through high confidence variance and underthinking via consistent overconfidence. By aggregating hidden states from a small-scale dataset into reasoning mode prototypes, we compute a steering vector to guide LRMs' reasoning trajectories. A dynamic control function modulates this vector's strength and direction based on real-time confidence, pruning redundancy during overthinking, and promoting exploration during underthinking. Extensive experiments conducted on four models ranging from 0.5B to 32B, and across nine benchmarks in math reasoning, general question answering, and coding tasks demonstrate that ReBalance effectively reduces output redundancy while improving accuracy, offering a general, training-free, and plug-and-play strategy for efficient and robust LRM deployment. Code is available at https://github.com/yu-lin-li/ReBalance .</p>
+ https://arxiv.org/abs/2603.12372
+ Thu, 12 Mar 2026 18:48:07 +0000
- QuantaAlpha: An Evolutionary Framework for LLM-Driven Alpha Mining
- https://arxiv.org/abs/2602.07085
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.07085.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jun Han, Shuo Zhang, Wei Li, Zhi Yang, Yifan Dong, Tu Hu, Jialuo Yuan, Xiaomin Yu, Yumo Zhu, Fangqi Lou, Xin Guo, Zhaowei Liu, Tianyi Jiang, Ruichuan An, Jingping Liu, Biao Wu, Rongze Chen, Kunyi Wang, Yifan Wang, Sen Hu, Xinbing Kong, Liwen Zhang, Ronghao Chen, Huacan Wang</p><p><b>Upvotes:</b> 185</p><p><b>Summary:</b> Financial markets are noisy and non-stationary, making alpha mining highly sensitive to noise in backtesting results and sudden market regime shifts. While recent agentic frameworks improve alpha mining automation, they often lack controllable multi-round search and reliable reuse of validated experience. To address these challenges, we propose QuantaAlpha, an evolutionary alpha mining framework that treats each end-to-end mining run as a trajectory and improves factors through trajectory-level mutation and crossover operations. QuantaAlpha localizes suboptimal steps in each trajectory for targeted revision and recombines complementary high-reward segments to reuse effective patterns, enabling structured exploration and refinement across mining iterations. During factor generation, QuantaAlpha enforces semantic consistency across the hypothesis, factor expression, and executable code, while constraining the complexity and redundancy of the generated factor to mitigate crowding. Extensive experiments on the China Securities Index 300 (CSI 300) demonstrate consistent gains over strong baseline models and prior agentic systems. When utilizing GPT-5.2, QuantaAlpha achieves an Information Coefficient (IC) of 0.1501, with an Annualized Rate of Return (ARR) of 27.75% and a Maximum Drawdown (MDD) of 7.98%. Moreover, factors mined on CSI 300 transfer effectively to the China Securities Index 500 (CSI 500) and the Standard & Poor's 500 Index (S&P 500), delivering 160% and 137% cumulative excess return over four years, respectively, which indicates strong robustness of QuantaAlpha under market distribution shifts.</p>
- https://arxiv.org/abs/2602.07085
- Fri, 06 Feb 2026 08:08:04 +0000
+ LMEB: Long-horizon Memory Embedding Benchmark
+ https://arxiv.org/abs/2603.12572
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinping Zhao, Xinshuo Hu, Jiaxin Xu, Danyu Tang, Xin Zhang, Mengjia Zhou, Yan Zhong, Yao Zhou, Zifei Shan, Meishan Zhang, Baotian Hu, Min Zhang</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> Memory embeddings are crucial for memory-augmented systems, such as OpenClaw, but their evaluation is underexplored in current text embedding benchmarks, which narrowly focus on traditional passage retrieval and fail to assess models' ability to handle long-horizon memory retrieval tasks involving fragmented, context-dependent, and temporally distant information. To address this, we introduce the Long-horizon Memory Embedding Benchmark (LMEB), a comprehensive framework that evaluates embedding models' capabilities in handling complex, long-horizon memory retrieval tasks. LMEB spans 22 datasets and 193 zero-shot retrieval tasks across 4 memory types: episodic, dialogue, semantic, and procedural, with both AI-generated and human-annotated data. These memory types differ in terms of level of abstraction and temporal dependency, capturing distinct aspects of memory retrieval that reflect the diverse challenges of the real world. We evaluate 15 widely used embedding models, ranging from hundreds of millions to ten billion parameters. The results reveal that (1) LMEB provides a reasonable level of difficulty; (2) Larger models do not always perform better; (3) LMEB and MTEB exhibit orthogonality. This suggests that the field has yet to converge on a universal model capable of excelling across all memory retrieval tasks, and that performance in traditional passage retrieval may not generalize to long-horizon memory retrieval. In summary, by providing a standardized and reproducible evaluation framework, LMEB fills a crucial gap in memory embedding evaluation, driving further advancements in text embedding for handling long-term, context-dependent memory retrieval. LMEB is available at https://github.com/KaLM-Embedding/LMEB.</p>
+ https://arxiv.org/abs/2603.12572
+ Fri, 13 Mar 2026 02:09:57 +0000
- Baichuan-M3: Modeling Clinical Inquiry for Reliable Medical Decision-Making
- https://arxiv.org/abs/2602.06570
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.06570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Baichuan-M3 Team, Chengfeng Dou, Fan Yang, Fei Li, Jiyuan Jia, Qiang Ju, Shuai Wang, Tianpeng Li, Xiangrong Zeng, Yijie Zhou, Hongda Zhang, Jinyang Tai, Linzhuang Sun, Peidong Guo, Yichuan Mo, Xiaochuan Wang, Hengfu Cui, Zhishou Zhang</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> We introduce Baichuan-M3, a medical-enhanced large language model engineered to shift the paradigm from passive question-answering to active, clinical-grade decision support. Addressing the limitations of existing systems in open-ended consultations, Baichuan-M3 utilizes a specialized training pipeline to model the systematic workflow of a physician. Key capabilities include: (i) proactive information acquisition to resolve ambiguity; (ii) long-horizon reasoning that unifies scattered evidence into coherent diagnoses; and (iii) adaptive hallucination suppression to ensure factual reliability. Empirical evaluations demonstrate that Baichuan-M3 achieves state-of-the-art results on HealthBench, the newly introduced HealthBench-Hallu and ScanBench, significantly outperforming GPT-5.2 in clinical inquiry, advisory and safety. The models are publicly available at https://huggingface.co/collections/baichuan-inc/baichuan-m3.</p>
- https://arxiv.org/abs/2602.06570
- Fri, 06 Feb 2026 10:08:59 +0000
+ EnterpriseOps-Gym: Environments and Evaluations for Stateful Agentic Planning and Tool Use in Enterprise Settings
+ https://arxiv.org/abs/2603.13594
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13594.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shiva Krishna Reddy Malay, Shravan Nayak, Jishnu Sethumadhavan Nair, Sagar Davasam, Aman Tiwari, Sathwik Tejaswi Madhusudhan, Sridhar Krishna Nemala, Srinivas Sunkara, Sai Rajeswar</p><p><b>Upvotes:</b> 145</p><p><b>Summary:</b> Large language models are shifting from passive information providers to active agents intended for complex workflows. However, their deployment as reliable AI workers in enterprise is stalled by benchmarks that fail to capture the intricacies of professional environments, specifically, the need for long-horizon planning amidst persistent state changes and strict access protocols. In this work, we introduce EnterpriseOps-Gym, a benchmark designed to evaluate agentic planning in realistic enterprise settings. Specifically, EnterpriseOps-Gym features a containerized sandbox with 164 database tables and 512 functional tools to mimic real-world search friction. Within this environment, agents are evaluated on 1,150 expert-curated tasks across eight mission-critical verticals (including Customer Service, HR, and IT). Our evaluation of 14 frontier models reveals critical limitations in state-of-the-art models: the top-performing Claude Opus 4.5 achieves only 37.4% success. Further analysis shows that providing oracle human plans improves performance by 14-35 percentage points, pinpointing strategic reasoning as the primary bottleneck. Additionally, agents frequently fail to refuse infeasible tasks (best model achieves 53.9%), leading to unintended and potentially harmful side effects. Our findings underscore that current agents are not yet ready for autonomous enterprise deployment. More broadly, EnterpriseOps-Gym provides a concrete testbed to advance the robustness of agentic planning in professional workflows.</p>
+ https://arxiv.org/abs/2603.13594
+ Fri, 13 Mar 2026 21:09:39 +0000
- F-GRPO: Don't Let Your Policy Learn the Obvious and Forget the Rare
- https://arxiv.org/abs/2602.06717
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.06717.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daniil Plyusov, Alexey Gorbatovski, Boris Shaposhnikov, Viacheslav Sinii, Alexey Malakhov, Daniil Gavrilov</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) is commonly based on group sampling to estimate advantages and stabilize policy updates. In practice, large group sizes are not feasible due to computational limits, which biases learning toward trajectories that are already likely. Smaller groups often miss rare-correct trajectories while still containing mixed rewards, concentrating probability on common solutions. We derive the probability that updates miss rare-correct modes as a function of group size, showing non-monotonic behavior, and characterize how updates redistribute mass within the correct set, revealing that unsampled-correct mass can shrink even as total correct mass grows. Motivated by this analysis, we propose a difficulty-aware advantage scaling coefficient, inspired by Focal loss, that down-weights updates on high-success prompts. The lightweight modification can be directly integrated into any group-relative RLVR algorithm such as GRPO, DAPO, and CISPO. On Qwen2.5-7B across in-domain and out-of-domain benchmarks, our method improves pass@256 from 64.1 rightarrow 70.3 (GRPO), 69.3 rightarrow 72.5 (DAPO), and 73.2 rightarrow 76.8 (CISPO), while preserving or improving pass@1, without increasing group size or computational cost.</p>
- https://arxiv.org/abs/2602.06717
- Fri, 06 Feb 2026 14:07:30 +0000
+ Look Where It Matters: High-Resolution Crops Retrieval for Efficient VLMs
+ https://arxiv.org/abs/2603.16932
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nimrod Shabtay, Moshe Kimhi, Artem Spector, Sivan Haray, Ehud Rivlin, Chaim Baskin, Raja Giryes, Eli Schwartz</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> Vision-language models (VLMs) typically process images at a native high-resolution, forcing a trade-off between accuracy and computational efficiency: high-resolution inputs capture fine details but incur significant computational costs, while low-resolution inputs advocate for efficiency, they potentially miss critical visual information, like small text. We present AwaRes, a spatial-on-demand framework that resolves this accuracy-efficiency trade-off by operating on a low-resolution global view and using tool-calling to retrieve only high-resolution segments needed for a given query. We construct supervised data automatically: a judge compares low- vs.\ high-resolution answers to label whether cropping is needed, and an oracle grounding model localizes the evidence for the correct answer, which we map to a discrete crop set to form multi-turn tool-use trajectories. We train our framework with cold-start SFT followed by multi-turn GRPO with a composite reward that combines semantic answer correctness with explicit crop-cost penalties. Project page: https://nimrodshabtay.github.io/AwaRes</p>
+ https://arxiv.org/abs/2603.16932
+ Sat, 14 Mar 2026 10:11:32 +0000
- AIRS-Bench: a Suite of Tasks for Frontier AI Research Science Agents
- https://arxiv.org/abs/2602.06855
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.06855.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alisia Lupidi, Bhavul Gauri, Thomas Simon Foster, Bassel Al Omari, Despoina Magka, Alberto Pepe, Alexis Audran-Reiss, Muna Aghamelu, Nicolas Baldwin, Lucia Cipolina-Kun, Jean-Christophe Gagnon-Audet, Chee Hau Leow, Sandra Lefdal, Hossam Mossalam, Abhinav Moudgil, Saba Nazir, Emanuel Tewolde, Isabel Urrego, Jordi Armengol Estape, Amar Budhiraja, Gaurav Chaurasia, Abhishek Charnalia, Derek Dunfield, Karen Hambardzumyan, Daniel Izcovich, Martin Josifoski, Ishita Mediratta, Kelvin Niu, Parth Pathak, Michael Shvartsman, Edan Toledo, Anton Protopopov, Roberta Raileanu, Alexander Miller, Tatiana Shavrina, Jakob Foerster, Yoram Bachrach</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> LLM agents hold significant promise for advancing scientific research. To accelerate this progress, we introduce AIRS-Bench (the AI Research Science Benchmark), a suite of 20 tasks sourced from state-of-the-art machine learning papers. These tasks span diverse domains, including language modeling, mathematics, bioinformatics, and time series forecasting. AIRS-Bench tasks assess agentic capabilities over the full research lifecycle -- including idea generation, experiment analysis and iterative refinement -- without providing baseline code. The AIRS-Bench task format is versatile, enabling easy integration of new tasks and rigorous comparison across different agentic frameworks. We establish baselines using frontier models paired with both sequential and parallel scaffolds. Our results show that agents exceed human SOTA in four tasks but fail to match it in sixteen others. Even when agents surpass human benchmarks, they do not reach the theoretical performance ceiling for the underlying tasks. These findings indicate that AIRS-Bench is far from saturated and offers substantial room for improvement. We open-source the AIRS-Bench task definitions and evaluation code to catalyze further development in autonomous scientific research.</p>
- https://arxiv.org/abs/2602.06855
- Fri, 06 Feb 2026 16:45:02 +0000
+ AI Can Learn Scientific Taste
+ https://arxiv.org/abs/2603.14473
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14473.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingqi Tong, Mingzhe Li, Hangcheng Li, Yongzhuo Yang, Yurong Mou, Weijie Ma, Zhiheng Xi, Hongji Chen, Xiaoran Liu, Qinyuan Cheng, Ming Zhang, Qiguang Chen, Weifeng Ge, Qipeng Guo, Tianlei Ying, Tianxiang Sun, Yining Zheng, Xinchi Chen, Jun Zhao, Ning Ding, Xuanjing Huang, Yugang Jiang, Xipeng Qiu</p><p><b>Upvotes:</b> 412</p><p><b>Summary:</b> Great scientists have strong judgement and foresight, closely tied to what we call scientific taste. Here, we use the term to refer to the capacity to judge and propose research ideas with high potential impact. However, most relative research focuses on improving an AI scientist's executive capability, while enhancing an AI's scientific taste remains underexplored. In this work, we propose Reinforcement Learning from Community Feedback (RLCF), a training paradigm that uses large-scale community signals as supervision, and formulate scientific taste learning as a preference modeling and alignment problem. For preference modeling, we train Scientific Judge on 700K field- and time-matched pairs of high- vs. low-citation papers to judge ideas. For preference alignment, using Scientific Judge as a reward model, we train a policy model, Scientific Thinker, to propose research ideas with high potential impact. Experiments show Scientific Judge outperforms SOTA LLMs (e.g., GPT-5.2, Gemini 3 Pro) and generalizes to future-year test, unseen fields, and peer-review preference. Furthermore, Scientific Thinker proposes research ideas with higher potential impact than baselines. Our findings show that AI can learn scientific taste, marking a key step toward reaching human-level AI scientists.</p>
+ https://arxiv.org/abs/2603.14473
+ Sun, 15 Mar 2026 16:31:51 +0000
- TermiGen: High-Fidelity Environment and Robust Trajectory Synthesis for Terminal Agents
- https://arxiv.org/abs/2602.07274
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.07274.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaijie Zhu, Yuzhou Nie, Yijiang Li, Yiming Huang, Jialian Wu, Jiang Liu, Ximeng Sun, Zhenfei Yin, Lun Wang, Zicheng Liu, Emad Barsoum, William Yang Wang, Wenbo Guo</p><p><b>Upvotes:</b> 204</p><p><b>Summary:</b> Executing complex terminal tasks remains a significant challenge for open-weight LLMs, constrained by two fundamental limitations. First, high-fidelity, executable training environments are scarce: environments synthesized from real-world repositories are not diverse and scalable, while trajectories synthesized by LLMs suffer from hallucinations. Second, standard instruction tuning uses expert trajectories that rarely exhibit simple mistakes common to smaller models. This creates a distributional mismatch, leaving student models ill-equipped to recover from their own runtime failures. To bridge these gaps, we introduce TermiGen, an end-to-end pipeline for synthesizing verifiable environments and resilient expert trajectories. Termi-Gen first generates functionally valid tasks and Docker containers via an iterative multi-agent refinement loop. Subsequently, we employ a Generator-Critic protocol that actively injects errors during trajectory collection, synthesizing data rich in error-correction cycles. Fine-tuned on this TermiGen-generated dataset, our TermiGen-Qwen2.5-Coder-32B achieves a 31.3% pass rate on TerminalBench. This establishes a new open-weights state-of-the-art, outperforming existing baselines and notably surpassing capable proprietary models such as o4-mini. Dataset is avaiable at https://github.com/ucsb-mlsec/terminal-bench-env.</p>
- https://arxiv.org/abs/2602.07274
- Fri, 06 Feb 2026 23:56:50 +0000
+ Attention Residuals
+ https://arxiv.org/abs/2603.15031
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15031.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kimi Team, Guangyu Chen, Yu Zhang, Jianlin Su, Weixin Xu, Siyuan Pan, Yaoyu Wang, Yucheng Wang, Guanduo Chen, Bohong Yin, Yutian Chen, Junjie Yan, Ming Wei, Y. Zhang, Fanqing Meng, Chao Hong, Xiaotong Xie, Shaowei Liu, Enzhe Lu, Yunpeng Tai, Yanru Chen, Xin Men, Haiqing Guo, Y. Charles, Haoyu Lu, Lin Sui, Jinguo Zhu, Zaida Zhou, Weiran He, Weixiao Huang, Xinran Xu, Yuzhi Wang, Guokun Lai, Yulun Du, Yuxin Wu, Zhilin Yang, Xinyu Zhou</p><p><b>Upvotes:</b> 170</p><p><b>Summary:</b> Residual connections with PreNorm are standard in modern LLMs, yet they accumulate all layer outputs with fixed unit weights. This uniform aggregation causes uncontrolled hidden-state growth with depth, progressively diluting each layer's contribution. We propose Attention Residuals (AttnRes), which replaces this fixed accumulation with softmax attention over preceding layer outputs, allowing each layer to selectively aggregate earlier representations with learned, input-dependent weights. To address the memory and communication overhead of attending over all preceding layer outputs for large-scale model training, we introduce Block AttnRes, which partitions layers into blocks and attends over block-level representations, reducing the memory footprint while preserving most of the gains of full AttnRes. Combined with cache-based pipeline communication and a two-phase computation strategy, Block AttnRes becomes a practical drop-in replacement for standard residual connections with minimal overhead. Scaling law experiments confirm that the improvement is consistent across model sizes, and ablations validate the benefit of content-dependent depth-wise selection. We further integrate AttnRes into the Kimi Linear architecture (48B total / 3B activated parameters) and pre-train on 1.4T tokens, where AttnRes mitigates PreNorm dilution, yielding more uniform output magnitudes and gradient distribution across depth, and improves downstream performance across all evaluated tasks.</p>
+ https://arxiv.org/abs/2603.15031
+ Mon, 16 Mar 2026 09:32:21 +0000
- RLinf-USER: A Unified and Extensible System for Real-World Online Policy Learning in Embodied AI
- https://arxiv.org/abs/2602.07837
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.07837.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongzhi Zang, Shu'ang Yu, Hao Lin, Tianxing Zhou, Zefang Huang, Zhen Guo, Xin Xu, Jiakai Zhou, Yuze Sheng, Shizhe Zhang, Feng Gao, Wenhao Tang, Yufeng Yue, Quanlu Zhang, Xinlei Chen, Chao Yu, Yu Wang</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, which makes scalable data collection, heterogeneous deployment, and long-horizon effective training difficult. These challenges suggest that real-world policy learning is not only an algorithmic issue but fundamentally a systems problem. We present USER, a Unified and extensible SystEm for Real-world online policy learning. USER treats physical robots as first-class hardware resources alongside GPUs through a unified hardware abstraction layer, enabling automatic discovery, management, and scheduling of heterogeneous robots. To address cloud-edge communication, USER introduces an adaptive communication plane with tunneling-based networking, distributed data channels for traffic localization, and streaming-multiprocessor-aware weight synchronization to regulate GPU-side overhead. On top of this infrastructure, USER organizes learning as a fully asynchronous framework with a persistent, cache-aware buffer, enabling efficient long-horizon experiments with robust crash recovery and reuse of historical data. In addition, USER provides extensible abstractions for rewards, algorithms, and policies, supporting online imitation or reinforcement learning of CNN/MLP, generative policies, and large vision-language-action (VLA) models within a unified pipeline. Results in both simulation and the real world show that USER enables multi-robot coordination, heterogeneous manipulators, edge-cloud collaboration with large models, and long-running asynchronous training, offering a unified and extensible systems foundation for real-world online policy learning.</p>
- https://arxiv.org/abs/2602.07837
- Sun, 08 Feb 2026 06:23:43 +0000
+ Grounding World Simulation Models in a Real-World Metropolis
+ https://arxiv.org/abs/2603.15583
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15583.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyoung Seo, Hyunwook Choi, Minkyung Kwon, Jinhyeok Choi, Siyoon Jin, Gayoung Lee, Junho Kim, JoungBin Lee, Geonmo Gu, Dongyoon Han, Sangdoo Yun, Seungryong Kim, Jin-Hwa Kim</p><p><b>Upvotes:</b> 150</p><p><b>Summary:</b> What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificial environments by imagining all content. We present Seoul World Model (SWM), a city-scale world model grounded in the real city of Seoul. SWM anchors autoregressive video generation through retrieval-augmented conditioning on nearby street-view images. However, this design introduces several challenges, including temporal misalignment between retrieved references and the dynamic target scene, limited trajectory diversity and data sparsity from vehicle-mounted captures at sparse intervals. We address these challenges through cross-temporal pairing, a large-scale synthetic dataset enabling diverse camera trajectories, and a view interpolation pipeline that synthesizes coherent training videos from sparse street-view images. We further introduce a Virtual Lookahead Sink to stabilize long-horizon generation by continuously re-grounding each chunk to a retrieved image at a future location. We evaluate SWM against recent video world models across three cities: Seoul, Busan, and Ann Arbor. SWM outperforms existing methods in generating spatially faithful, temporally consistent, long-horizon videos grounded in actual urban environments over trajectories reaching hundreds of meters, while supporting diverse camera movements and text-prompted scenario variations.</p>
+ https://arxiv.org/abs/2603.15583
+ Mon, 16 Mar 2026 17:46:04 +0000
- Recurrent-Depth VLA: Implicit Test-Time Compute Scaling of Vision-Language-Action Models via Latent Iterative Reasoning
- https://arxiv.org/abs/2602.07845
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.07845.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yalcin Tur, Jalal Naghiyev, Haoquan Fang, Wei-Chuan Tsai, Jiafei Duan, Dieter Fox, Ranjay Krishna</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Current Vision-Language-Action (VLA) models rely on fixed computational depth, expending the same amount of compute on simple adjustments and complex multi-step manipulation. While Chain-of-Thought (CoT) prompting enables variable computation, it scales memory linearly and is ill-suited for continuous action spaces. We introduce Recurrent-Depth VLA (RD-VLA), an architecture that achieves computational adaptivity via latent iterative refinement rather than explicit token generation. RD-VLA employs a recurrent, weight-tied action head that supports arbitrary inference depth with a constant memory footprint. The model is trained using truncated backpropagation through time (TBPTT) to efficiently supervise the refinement process. At inference, RD-VLA dynamically allocates compute using an adaptive stopping criterion based on latent convergence. Experiments on challenging manipulation tasks show that recurrent depth is critical: tasks that fail entirely (0 percent success) with single-iteration inference exceed 90 percent success with four iterations, while simpler tasks saturate rapidly. RD-VLA provides a scalable path to test-time compute in robotics, replacing token-based reasoning with latent reasoning to achieve constant memory usage and up to 80x inference speedup over prior reasoning-based VLA models. Project page: https://rd-vla.github.io/</p>
- https://arxiv.org/abs/2602.07845
- Sun, 08 Feb 2026 07:21:01 +0000
+ OpenSeeker: Democratizing Frontier Search Agents by Fully Open-Sourcing Training Data
+ https://arxiv.org/abs/2603.15594
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15594.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuwen Du, Rui Ye, Shuo Tang, Xinyu Zhu, Yijun Lu, Yuzhu Cai, Siheng Chen</p><p><b>Upvotes:</b> 148</p><p><b>Summary:</b> Deep search capabilities have become an indispensable competency for frontier Large Language Model (LLM) agents, yet the development of high-performance search agents remains dominated by industrial giants due to a lack of transparent, high-quality training data. This persistent data scarcity has fundamentally hindered the progress of the broader research community in developing and innovating within this domain. To bridge this gap, we introduce OpenSeeker, the first fully open-source search agent (i.e., model and data) that achieves frontier-level performance through two core technical innovations: (1) Fact-grounded scalable controllable QA synthesis, which reverse-engineers the web graph via topological expansion and entity obfuscation to generate complex, multi-hop reasoning tasks with controllable coverage and complexity. (2) Denoised trajectory synthesis, which employs a retrospective summarization mechanism to denoise the trajectory, therefore promoting the teacher LLMs to generate high-quality actions. Experimental results demonstrate that OpenSeeker, trained (a single training run) on only 11.7k synthesized samples, achieves state-of-the-art performance across multiple benchmarks including BrowseComp, BrowseComp-ZH, xbench-DeepSearch, and WideSearch. Notably, trained with simple SFT, OpenSeeker significantly outperforms the second-best fully open-source agent DeepDive (e.g., 29.5% v.s. 15.3% on BrowseComp), and even surpasses industrial competitors such as Tongyi DeepResearch (trained via extensive continual pre-training, SFT, and RL) on BrowseComp-ZH (48.4% v.s. 46.7%). We fully open-source the complete training dataset and the model weights to democratize frontier search agent research and foster a more transparent, collaborative ecosystem.</p>
+ https://arxiv.org/abs/2603.15594
+ Mon, 16 Mar 2026 17:52:04 +0000
- VidVec: Unlocking Video MLLM Embeddings for Video-Text Retrieval
- https://arxiv.org/abs/2602.08099
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08099.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Issar Tzachor, Dvir Samuel, Rami Ben-Ari</p><p><b>Upvotes:</b> 121</p><p><b>Summary:</b> Recent studies have adapted generative Multimodal Large Language Models (MLLMs) into embedding extractors for vision tasks, typically through fine-tuning to produce universal representations. However, their performance on video remains inferior to Video Foundation Models (VFMs). In this paper, we focus on leveraging MLLMs for video-text embedding and retrieval. We first conduct a systematic layer-wise analysis, showing that intermediate (pre-trained) MLLM layers already encode substantial task-relevant information. Leveraging this insight, we demonstrate that combining intermediate-layer embeddings with a calibrated MLLM head yields strong zero-shot retrieval performance without any training. Building on these findings, we introduce a lightweight text-based alignment strategy which maps dense video captions to short summaries and enables task-related video-text embedding learning without visual supervision. Remarkably, without any fine-tuning beyond text, our method outperforms current methods, often by a substantial margin, achieving state-of-the-art results across common video retrieval benchmarks.</p>
- https://arxiv.org/abs/2602.08099
- Sun, 08 Feb 2026 19:39:32 +0000
+ MiroThinker-1.7 & H1: Towards Heavy-Duty Research Agents via Verification
+ https://arxiv.org/abs/2603.15726
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15726.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> MiroMind Team, S. Bai, L. Bing, L. Lei, R. Li, X. Li, X. Lin, E. Min, L. Su, B. Wang, L. Wang, L. Wang, S. Wang, X. Wang, Y. Zhang, Z. Zhang, G. Chen, L. Chen, Z. Cheng, Y. Deng, Z. Huang, D. Ng, J. Ni, Q. Ren, X. Tang, B. L. Wang, H. Wang, N. Wang, C. Wei, Q. Wu, J. Xia, Y. Xiao, H. Xu, X. Xu, C. Xue, Z. Yang, Z. Yang, F. Ye, H. Ye, J. Yu, C. Zhang, W. Zhang, H. Zhao, P. Zhu</p><p><b>Upvotes:</b> 183</p><p><b>Summary:</b> We present MiroThinker-1.7, a new research agent designed for complex long-horizon reasoning tasks. Building on this foundation, we further introduce MiroThinker-H1, which extends the agent with heavy-duty reasoning capabilities for more reliable multi-step problem solving. In particular, MiroThinker-1.7 improves the reliability of each interaction step through an agentic mid-training stage that emphasizes structured planning, contextual reasoning, and tool interaction. This enables more effective multi-step interaction and sustained reasoning across complex tasks. MiroThinker-H1 further incorporates verification directly into the reasoning process at both local and global levels. Intermediate reasoning decisions can be evaluated and refined during inference, while the overall reasoning trajectory is audited to ensure that final answers are supported by coherent chains of evidence. Across benchmarks covering open-web research, scientific reasoning, and financial analysis, MiroThinker-H1 achieves state-of-the-art performance on deep research tasks while maintaining strong results on specialized domains. We also release MiroThinker-1.7 and MiroThinker-1.7-mini as open-source models, providing competitive research-agent capabilities with significantly improved efficiency.</p>
+ https://arxiv.org/abs/2603.15726
+ Mon, 16 Mar 2026 17:55:42 +0000
- Weak-Driven Learning: How Weak Agents make Strong Agents Stronger
- https://arxiv.org/abs/2602.08222
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08222.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zehao Chen, Gongxun Li, Tianxiang Ai, Yifei Li, Zixuan Huang, Wang Zhou, Fuzhen Zhuang, Xianglong Liu, Jianxin Li, Deqing Wang, Yikun Ban</p><p><b>Upvotes:</b> 272</p><p><b>Summary:</b> As post-training optimization becomes central to improving large language models, we observe a persistent saturation bottleneck: once models grow highly confident, further training yields diminishing returns. While existing methods continue to reinforce target predictions, we find that informative supervision signals remain latent in models' own historical weak states. Motivated by this observation, we propose WMSS (Weak Agents Can Make Strong Agents Stronger), a post-training paradigm that leverages weak checkpoints to guide continued optimization. By identifying recoverable learning gaps via entropy dynamics and reinforcing them through compensatory learning, WMSS enables strong agents to improve beyond conventional post-training saturation. Experiments on mathematical reasoning and code generation datasets show that agents trained with our approach achieve effective performance improvements, while incurring zero additional inference cost.</p>
- https://arxiv.org/abs/2602.08222
- Mon, 09 Feb 2026 02:50:40 +0000
+ HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
+ https://arxiv.org/abs/2603.15612
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15612.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yukang Cao, Haozhe Xie, Fangzhou Hong, Long Zhuo, Zhaoxi Chen, Liang Pan, Ziwei Liu</p><p><b>Upvotes:</b> 151</p><p><b>Summary:</b> We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation gap: visually plausible reconstructions often violate physical constraints, leading to instability in physics engines and failure in embodied AI applications. To bridge this gap, we introduce a physically-grounded bi-directional optimization pipeline that treats the physics simulator as an active supervisor to jointly refine human dynamics and scene geometry. In the forward direction, we employ Scene-targeted Reinforcement Learning to optimize human motion under dual supervision of motion fidelity and contact stability. In the reverse direction, we propose Direct Simulation Reward Optimization, which leverages simulation feedback on gravitational stability and interaction success to refine scene geometry. We further present HSIBench, a new benchmark with diverse objects and interaction scenarios. Extensive experiments demonstrate that HSImul3R produces the first stable, simulation-ready HSI reconstructions and can be directly deployed to real-world humanoid robots.</p>
+ https://arxiv.org/abs/2603.15612
+ Mon, 16 Mar 2026 17:58:33 +0000
- SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning
- https://arxiv.org/abs/2602.08234
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08234.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peng Xia, Jianwen Chen, Hanyang Wang, Jiaqi Liu, Kaide Zeng, Yu Wang, Siwei Han, Yiyang Zhou, Xujiang Zhao, Haifeng Chen, Zeyu Zheng, Cihang Xie, Huaxiu Yao</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> Large Language Model (LLM) agents have shown stunning results in complex tasks, yet they often operate in isolation, failing to learn from past experiences. Existing memory-based methods primarily store raw trajectories, which are often redundant and noise-heavy. This prevents agents from extracting high-level, reusable behavioral patterns that are essential for generalization. In this paper, we propose SkillRL, a framework that bridges the gap between raw experience and policy improvement through automatic skill discovery and recursive evolution. Our approach introduces an experience-based distillation mechanism to build a hierarchical skill library SkillBank, an adaptive retrieval strategy for general and task-specific heuristics, and a recursive evolution mechanism that allows the skill library to co-evolve with the agent's policy during reinforcement learning. These innovations significantly reduce the token footprint while enhancing reasoning utility. Experimental results on ALFWorld, WebShop and seven search-augmented tasks demonstrate that SkillRL achieves state-of-the-art performance, outperforming strong baselines over 15.3% and maintaining robustness as task complexity increases. Code is available at this https://github.com/aiming-lab/SkillRL.</p>
- https://arxiv.org/abs/2602.08234
- Mon, 09 Feb 2026 03:17:17 +0000
+ Mixture-of-Depths Attention
+ https://arxiv.org/abs/2603.15619
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15619.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lianghui Zhu, Yuxin Fang, Bencheng Liao, Shijie Wang, Tianheng Cheng, Zilong Huang, Chen Chen, Lai Wei, Yutao Zeng, Ya Wang, Yi Lin, Yu Li, Xinggang Wang</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> Scaling depth is a key driver for large language models (LLMs). Yet, as LLMs become deeper, they often suffer from signal degradation: informative features formed in shallow layers are gradually diluted by repeated residual updates, making them harder to recover in deeper layers. We introduce mixture-of-depths attention (MoDA), a mechanism that allows each attention head to attend to sequence KV pairs at the current layer and depth KV pairs from preceding layers. We further describe a hardware-efficient algorithm for MoDA that resolves non-contiguous memory-access patterns, achieving 97.3% of FlashAttention-2's efficiency at a sequence length of 64K. Experiments on 1.5B-parameter models demonstrate that MoDA consistently outperforms strong baselines. Notably, it improves average perplexity by 0.2 across 10 validation benchmarks and increases average performance by 2.11% on 10 downstream tasks, with a negligible 3.7% FLOPs computational overhead. We also find that combining MoDA with post-norm yields better performance than using it with pre-norm. These results suggest that MoDA is a promising primitive for depth scaling. Code is released at https://github.com/hustvl/MoDA .</p>
+ https://arxiv.org/abs/2603.15619
+ Mon, 16 Mar 2026 17:59:55 +0000
- Improving Data and Reward Design for Scientific Reasoning in Large Language Models
- https://arxiv.org/abs/2602.08321
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08321.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijie Chen, Zhenghao Lin, Xiao Liu, Zhenzhong Lan, Yeyun Gong, Peng Cheng</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Solving open-ended science questions remains challenging for large language models, particularly due to inherently unreliable supervision and evaluation. The bottleneck lies in the data construction and reward design for scientific post-training. We develop a large-scale, systematic data processing pipeline that transforms heterogeneous open-source science data into Dr. SCI dataset, which comprises of 1M questions across eight STEM subjects, with explicit verifiable/open-ended splits, scalable difficulty annotation, and fine-grained rubrics that operationalize evaluation for open-ended answers. Building on this dataset, we propose the Dr. SCI post-training pipeline, which redesigns the standard SFT -> RL workflow through three components: (i) Exploration-Expanding SFT, which broadens the model's reasoning pattern coverage prior to RL; (ii) Dynamic Difficulty Curriculum, which adapts training data to the model's evolving scientific capability; and (iii) SciRubric-Guided RL, which enables stable reinforcement learning on open-ended scientific questions via rubric-based evaluation with explicit answer correctness. Qwen3-4B-Base trained using Dr. SCI pipeline achieves 63.2 on GPQA-diamond and 32.4 on GPQA-general, consistently improves over strong post-trained baselines such as o1-mini and GPT-4o, demonstrating substantial gains in scientific reasoning, especially in open-ended settings.</p>
- https://arxiv.org/abs/2602.08321
- Mon, 09 Feb 2026 06:52:03 +0000
+ TRUST-SQL: Tool-Integrated Multi-Turn Reinforcement Learning for Text-to-SQL over Unknown Schemas
+ https://arxiv.org/abs/2603.16448
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ai Jian, Xiaoyun Zhang, Wanrou Du, Jingqing Ruan, Jiangbo Pei, Weipeng Zhang, Ke Zeng, Xunliang Cai</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Text-to-SQL parsing has achieved remarkable progress under the Full Schema Assumption. However, this premise fails in real-world enterprise environments where databases contain hundreds of tables with massive noisy metadata. Rather than injecting the full schema upfront, an agent must actively identify and verify only the relevant subset, giving rise to the Unknown Schema scenario we study in this work. To address this, we propose TRUST-SQL (Truthful Reasoning with Unknown Schema via Tools). We formulate the task as a Partially Observable Markov Decision Process where our autonomous agent employs a structured four-phase protocol to ground reasoning in verified metadata. Crucially, this protocol provides a structural boundary for our novel Dual-Track GRPO strategy. By applying token-level masked advantages, this strategy isolates exploration rewards from execution outcomes to resolve credit assignment, yielding a 9.9% relative improvement over standard GRPO. Extensive experiments across five benchmarks demonstrate that TRUST-SQL achieves an average absolute improvement of 30.6% and 16.6% for the 4B and 8B variants respectively over their base models. Remarkably, despite operating entirely without pre-loaded metadata, our framework consistently matches or surpasses strong baselines that rely on schema prefilling.</p>
+ https://arxiv.org/abs/2603.16448
+ Tue, 17 Mar 2026 12:30:42 +0000
- Does Your Reasoning Model Implicitly Know When to Stop Thinking?
- https://arxiv.org/abs/2602.08354
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08354.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zixuan Huang, Xin Xia, Yuxi Ren, Jianbin Zheng, Xuanda Wang, Zhixia Zhang, Hongyan Xie, Songshi Liang, Zehao Chen, Xuefeng Xiao, Fuzhen Zhuang, Jianxin Li, Yikun Ban, Deqing Wang</p><p><b>Upvotes:</b> 246</p><p><b>Summary:</b> Recent advancements in large reasoning models (LRMs) have greatly improved their capabilities on complex reasoning tasks through Long Chains of Thought (CoTs). However, this approach often results in substantial redundancy, impairing computational efficiency and causing significant delays in real-time applications. Recent studies show that longer reasoning chains are frequently uncorrelated with correctness and can even be detrimental to accuracy. In a further in-depth analysis of this phenomenon, we surprisingly uncover and empirically verify that LRMs implicitly know the appropriate time to stop thinking, while this capability is obscured by current sampling paradigms. Motivated by this, we introduce SAGE (Self-Aware Guided Efficient Reasoning), a novel sampling paradigm that unleashes this efficient reasoning potential. Furthermore, integrating SAGE as mixed sampling into group-based reinforcement learning (SAGE-RL) enables SAGE-RL to effectively incorporate SAGE-discovered efficient reasoning patterns into standard pass@1 inference, markedly enhancing both the reasoning accuracy and efficiency of LRMs across multiple challenging mathematical benchmarks.</p>
- https://arxiv.org/abs/2602.08354
- Mon, 09 Feb 2026 07:38:22 +0000
+ Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation
+ https://arxiv.org/abs/2603.16669
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16669.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mutian Xu, Tianbao Zhang, Tianqi Liu, Zhaoxi Chen, Xiaoguang Han, Ziwei Liu</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical constraints of traditional simulators. However, they primarily operate in 2D space or are guided by static environmental cues, ignoring the fundamental reality that robot-world interactions are inherently 4D spatiotemporal events that require precise interactive modeling. To restore this 4D essence while ensuring the precise robot control, we introduce Kinema4D, a new action-conditioned 4D generative robotic simulator that disentangles the robot-world interaction into: i) Precise 4D representation of robot controls: we drive a URDF-based 3D robot via kinematics, producing a precise 4D robot control trajectory. ii) Generative 4D modeling of environmental reactions: we project the 4D robot trajectory into a pointmap as a spatiotemporal visual signal, controlling the generative model to synthesize complex environments' reactive dynamics into synchronized RGB/pointmap sequences. To facilitate training, we curated a large-scale dataset called Robo4D-200k, comprising 201,426 robot interaction episodes with high-quality 4D annotations. Extensive experiments demonstrate that our method effectively simulates physically-plausible, geometry-consistent, and embodiment-agnostic interactions that faithfully mirror diverse real-world dynamics. For the first time, it shows potential zero-shot transfer capability, providing a high-fidelity foundation for advancing next-generation embodied simulation.</p>
+ https://arxiv.org/abs/2603.16669
+ Tue, 17 Mar 2026 15:36:38 +0000
- NarraScore: Bridging Visual Narrative and Musical Dynamics via Hierarchical Affective Control
- https://arxiv.org/abs/2602.09070
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.09070.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufan Wen, Zhaocheng Liu, YeGuo Hua, Ziyi Guo, Lihua Zhang, Chun Yuan, Jian Wu</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Synthesizing coherent soundtracks for long-form videos remains a formidable challenge, currently stalled by three critical impediments: computational scalability, temporal coherence, and, most critically, a pervasive semantic blindness to evolving narrative logic. To bridge these gaps, we propose NarraScore, a hierarchical framework predicated on the core insight that emotion serves as a high-density compression of narrative logic. Uniquely, we repurpose frozen Vision-Language Models (VLMs) as continuous affective sensors, distilling high-dimensional visual streams into dense, narrative-aware Valence-Arousal trajectories. Mechanistically, NarraScore employs a Dual-Branch Injection strategy to reconcile global structure with local dynamism: a Global Semantic Anchor ensures stylistic stability, while a surgical Token-Level Affective Adapter modulates local tension via direct element-wise residual injection. This minimalist design bypasses the bottlenecks of dense attention and architectural cloning, effectively mitigating the overfitting risks associated with data scarcity. Experiments demonstrate that NarraScore achieves state-of-the-art consistency and narrative alignment with negligible computational overhead, establishing a fully autonomous paradigm for long-video soundtrack generation.</p>
- https://arxiv.org/abs/2602.09070
- Mon, 09 Feb 2026 09:39:42 +0000
+ InCoder-32B: Code Foundation Model for Industrial Scenarios
+ https://arxiv.org/abs/2603.16790
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16790.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Yang, Wei Zhang, Jiajun Wu, Junhang Cheng, Shawn Guo, Haowen Wang, Weicheng Gu, Yaxin Du, Joseph Li, Fanglin Xu, Yizhi Li, Lin Jing, Yuanbo Wang, Yuhan Gao, Ruihao Gong, Chuan Hao, Ran Tao, Aishan Liu, Tuney Zheng, Ganqu Cui, Zhoujun Li, Mingjie Tang, Chenghua Lin, Wayne Xin Zhao, Xianglong Liu, Ming Zhou, Bryan Dai, Weifeng Lv</p><p><b>Upvotes:</b> 306</p><p><b>Summary:</b> Recent code large language models have achieved remarkable progress on general programming tasks. Nevertheless, their performance degrades significantly in industrial scenarios that require reasoning about hardware semantics, specialized language constructs, and strict resource constraints. To address these challenges, we introduce InCoder-32B (Industrial-Coder-32B), the first 32B-parameter code foundation model unifying code intelligence across chip design, GPU kernel optimization, embedded systems, compiler optimization, and 3D modeling. By adopting an efficient architecture, we train InCoder-32B from scratch with general code pre-training, curated industrial code annealing, mid-training that progressively extends context from 8K to 128K tokens with synthetic industrial reasoning data, and post-training with execution-grounded verification. We conduct extensive evaluation on 14 mainstream general code benchmarks and 9 industrial benchmarks spanning 4 specialized domains. Results show InCoder-32B achieves highly competitive performance on general tasks while establishing strong open-source baselines across industrial domains.</p>
+ https://arxiv.org/abs/2603.16790
+ Tue, 17 Mar 2026 17:01:35 +0000
- LLaDA2.1: Speeding Up Text Diffusion via Token Editing
- https://arxiv.org/abs/2602.08676
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08676.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tiwei Bie, Maosong Cao, Xiang Cao, Bingsen Chen, Fuyuan Chen, Kun Chen, Lun Du, Daozhuo Feng, Haibo Feng, Mingliang Gong, Zhuocheng Gong, Yanmei Gu, Jian Guan, Kaiyuan Guan, Hongliang He, Zenan Huang, Juyong Jiang, Zhonghui Jiang, Zhenzhong Lan, Chengxi Li, Jianguo Li, Zehuan Li, Huabin Liu, Lin Liu, Guoshan Lu, Yuan Lu, Yuxin Ma, Xingyu Mou, Zhenxuan Pan, Kaida Qiu, Yuji Ren, Jianfeng Tan, Yiding Tian, Zian Wang, Lanning Wei, Tao Wu, Yipeng Xing, Wentao Ye, Liangyu Zha, Tianze Zhang, Xiaolu Zhang, Junbo Zhao, Da Zheng, Hao Zhong, Wanli Zhong, Jun Zhou, Junlin Zhou, Liwang Zhu, Muzhi Zhu, Yihong Zhuang</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> While LLaDA2.0 showcased the scaling potential of 100B-level block-diffusion models and their inherent parallelization, the delicate equilibrium between decoding speed and generation quality has remained an elusive frontier. Today, we unveil LLaDA2.1, a paradigm shift designed to transcend this trade-off. By seamlessly weaving Token-to-Token (T2T) editing into the conventional Mask-to-Token (M2T) scheme, we introduce a joint, configurable threshold-decoding scheme. This structural innovation gives rise to two distinct personas: the Speedy Mode (S Mode), which audaciously lowers the M2T threshold to bypass traditional constraints while relying on T2T to refine the output; and the Quality Mode (Q Mode), which leans into conservative thresholds to secure superior benchmark performances with manageable efficiency degrade. Furthering this evolution, underpinned by an expansive context window, we implement the first large-scale Reinforcement Learning (RL) framework specifically tailored for dLLMs, anchored by specialized techniques for stable gradient estimation. This alignment not only sharpens reasoning precision but also elevates instruction-following fidelity, bridging the chasm between diffusion dynamics and complex human intent. We culminate this work by releasing LLaDA2.1-Mini (16B) and LLaDA2.1-Flash (100B). Across 33 rigorous benchmarks, LLaDA2.1 delivers strong task performance and lightning-fast decoding speed. Despite its 100B volume, on coding tasks it attains an astounding 892 TPS on HumanEval+, 801 TPS on BigCodeBench, and 663 TPS on LiveCodeBench.</p>
- https://arxiv.org/abs/2602.08676
- Mon, 09 Feb 2026 14:00:07 +0000
+ Online Experiential Learning for Language Models
+ https://arxiv.org/abs/2603.16856
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16856.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianzhu Ye, Li Dong, Qingxiu Dong, Xun Wu, Shaohan Huang, Furu Wei</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> The prevailing paradigm for improving large language models relies on offline training with human annotations or simulated environments, leaving the rich experience accumulated during real-world deployment entirely unexploited. We propose Online Experiential Learning (OEL), a framework that enables language models to continuously improve from their own deployment experience. OEL operates in two stages: first, transferable experiential knowledge is extracted and accumulated from interaction trajectories collected on the user side; second, this knowledge is consolidated into model parameters via on-policy context distillation, requiring no access to the user-side environment. The two stages are iterated to form an online learning loop, where the improved model collects higher-quality trajectories that yield richer experiential knowledge for subsequent rounds. We evaluate OEL on text-based game environments across multiple model scales and both thinking and non-thinking variants. OEL achieves consistent improvements over successive iterations, enhancing both task accuracy and token efficiency while preserving out-of-distribution performance. Our analysis further shows that extracted experiential knowledge is significantly more effective than raw trajectories, and that on-policy consistency between the knowledge source and the policy model is critical for effective learning.</p>
+ https://arxiv.org/abs/2603.16856
+ Tue, 17 Mar 2026 17:57:49 +0000
- OneVision-Encoder: Codec-Aligned Sparsity as a Foundational Principle for Multimodal Intelligence
- https://arxiv.org/abs/2602.08683
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feilong Tang, Xiang An, Yunyao Yan, Yin Xie, Bin Qin, Kaicheng Yang, Yifei Shen, Yuanhan Zhang, Chunyuan Li, Shikun Feng, Changrui Chen, Huajie Tan, Ming Hu, Manyuan Zhang, Bo Li, Ziyong Feng, Ziwei Liu, Zongyuan Ge, Jiankang Deng</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Hypothesis. Artificial general intelligence is, at its core, a compression problem. Effective compression demands resonance: deep learning scales best when its architecture aligns with the fundamental structure of the data. These are the fundamental principles. Yet, modern vision architectures have strayed from these truths: visual signals are highly redundant, while discriminative information, the surprise, is sparse. Current models process dense pixel grids uniformly, wasting vast compute on static background rather than focusing on the predictive residuals that define motion and meaning. We argue that to solve visual understanding, we must align our architectures with the information-theoretic principles of video, i.e., Codecs. Method. OneVision-Encoder encodes video by compressing predictive visual structure into semantic meaning. By adopting Codec Patchification, OV-Encoder abandons uniform computation to focus exclusively on the 3.1%-25% of regions rich in signal entropy. To unify spatial and temporal reasoning under irregular token layouts, OneVision-Encoder employs a shared 3D RoPE and is trained with a large-scale cluster discrimination objective over more than one million semantic concepts, jointly capturing object permanence and motion dynamics. Evidence. The results validate our core hypothesis: efficiency and accuracy are not a trade-off; they are positively correlated. When integrated into LLM, it consistently outperforms strong vision backbones such as Qwen3-ViT and SigLIP2 across 16 image, video, and document understanding benchmarks, despite using substantially fewer visual tokens and pretraining data. Notably, on video understanding tasks, OV-Encoder achieves an average improvement of 4.1% over Qwen3-ViT. Codec-aligned, patch-level sparsity is a foundational principle, enabling OV-Encoder as a scalable engine for next-generation visual generalists.</p>
- https://arxiv.org/abs/2602.08683
- Mon, 09 Feb 2026 14:06:17 +0000
+ SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models
+ https://arxiv.org/abs/2603.16859
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyu Xie, Jinfa Huang, Yuexiao Ma, Rongfang Luo, Yan Yang, Wang Chen, Yuhui Zeng, Ruize Fang, Yixuan Zou, Xiawu Zheng, Jiebo Luo, Rongrong Ji</p><p><b>Upvotes:</b> 247</p><p><b>Summary:</b> Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in assessing social interactivity, the fundamental capacity to navigate dynamic cues in natural dialogues. To this end, we propose SocialOmni, a comprehensive benchmark that operationalizes the evaluation of this conversational interactivity across three core dimensions: (i) speaker separation and identification (who is speaking), (ii) interruption timing control (when to interject), and (iii) natural interruption generation (how to phrase the interruption). SocialOmni features 2,000 perception samples and a quality-controlled diagnostic set of 209 interaction-generation instances with strict temporal and contextual constraints, complemented by controlled audio-visual inconsistency scenarios to test model robustness. We benchmarked 12 leading OLMs, which uncovers significant variance in their social-interaction capabilities across models. Furthermore, our analysis reveals a pronounced decoupling between a model's perceptual accuracy and its ability to generate contextually appropriate interruptions, indicating that understanding-centric metrics alone are insufficient to characterize conversational social competence. More encouragingly, these diagnostics from SocialOmni yield actionable signals for bridging the perception-interaction divide in future OLMs.</p>
+ https://arxiv.org/abs/2603.16859
+ Tue, 17 Mar 2026 17:58:44 +0000
- MOVA: Towards Scalable and Synchronized Video-Audio Generation
- https://arxiv.org/abs/2602.08794
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08794.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> SII-OpenMOSS Team, Donghua Yu, Mingshu Chen, Qi Chen, Qi Luo, Qianyi Wu, Qinyuan Cheng, Ruixiao Li, Tianyi Liang, Wenbo Zhang, Wenming Tu, Xiangyu Peng, Yang Gao, Yanru Huo, Ying Zhu, Yinze Luo, Yiyang Zhang, Yuerong Song, Zhe Xu, Zhiyu Zhang, Chenchen Yang, Cheng Chang, Chushu Zhou, Hanfu Chen, Hongnan Ma, Jiaxi Li, Jingqi Tong, Junxi Liu, Ke Chen, Shimin Li, Songlin Wang, Wei Jiang, Zhaoye Fei, Zhiyuan Ning, Chunguo Li, Chenhui Li, Ziwei He, Zengfeng Huang, Xie Chen, Xipeng Qiu</p><p><b>Upvotes:</b> 154</p><p><b>Summary:</b> Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on cascaded pipelines, which increase cost, accumulate errors, and degrade overall quality. While systems such as Veo 3 and Sora 2 emphasize the value of simultaneous generation, joint multimodal modeling introduces unique challenges in architecture, data, and training. Moreover, the closed-source nature of existing systems limits progress in the field. In this work, we introduce MOVA (MOSS Video and Audio), an open-source model capable of generating high-quality, synchronized audio-visual content, including realistic lip-synced speech, environment-aware sound effects, and content-aligned music. MOVA employs a Mixture-of-Experts (MoE) architecture, with a total of 32B parameters, of which 18B are active during inference. It supports IT2VA (Image-Text to Video-Audio) generation task. By releasing the model weights and code, we aim to advance research and foster a vibrant community of creators. The released codebase features comprehensive support for efficient inference, LoRA fine-tuning, and prompt enhancement.</p>
- https://arxiv.org/abs/2602.08794
- Mon, 09 Feb 2026 15:31:54 +0000
+ Demystifing Video Reasoning
+ https://arxiv.org/abs/2603.16870
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruisi Wang, Zhongang Cai, Fanyi Pu, Junxiang Xu, Wanqi Yin, Maijunxian Wang, Ran Ji, Chenyang Gu, Bo Li, Ziqi Huang, Hokin Deng, Dahua Lin, Ziwei Liu, Lei Yang</p><p><b>Upvotes:</b> 366</p><p><b>Summary:</b> Recent advances in video generation have revealed an unexpected phenomenon: diffusion-based video models exhibit non-trivial reasoning capabilities. Prior work attributes this to a Chain-of-Frames (CoF) mechanism, where reasoning is assumed to unfold sequentially across video frames. In this work, we challenge this assumption and uncover a fundamentally different mechanism. We show that reasoning in video models instead primarily emerges along the diffusion denoising steps. Through qualitative analysis and targeted probing experiments, we find that models explore multiple candidate solutions in early denoising steps and progressively converge to a final answer, a process we term Chain-of-Steps (CoS). Beyond this core mechanism, we identify several emergent reasoning behaviors critical to model performance: (1) working memory, enabling persistent reference; (2) self-correction and enhancement, allowing recovery from incorrect intermediate solutions; and (3) perception before action, where early steps establish semantic grounding and later steps perform structured manipulation. During a diffusion step, we further uncover self-evolved functional specialization within Diffusion Transformers, where early layers encode dense perceptual structure, middle layers execute reasoning, and later layers consolidate latent representations. Motivated by these insights, we present a simple training-free strategy as a proof-of-concept, demonstrating how reasoning can be improved by ensembling latent trajectories from identical models with different random seeds. Overall, our work provides a systematic understanding of how reasoning emerges in video generation models, offering a foundation to guide future research in better exploiting the inherent reasoning dynamics of video models as a new substrate for intelligence.</p>
+ https://arxiv.org/abs/2603.16870
+ Tue, 17 Mar 2026 17:59:55 +0000
- InternAgent-1.5: A Unified Agentic Framework for Long-Horizon Autonomous Scientific Discovery
- https://arxiv.org/abs/2602.08990
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08990.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shiyang Feng, Runmin Ma, Xiangchao Yan, Yue Fan, Yusong Hu, Songtao Huang, Shuaiyu Zhang, Zongsheng Cao, Tianshuo Peng, Jiakang Yuan, Zijie Guo, Zhijie Zhong, Shangheng Du, Weida Wang, Jinxin Shi, Yuhao Zhou, Xiaohan He, Zhiyin Yu, Fangchen Yu, Qihao Zheng, Jiamin Wu, Mianxin Liu, Chi Zhang, Shaowei Hou, Shuya Li, Yankai Jiang, Wenjie Lou, Lilong Wang, Zifu Wang, Jiong Wang, Wanghan Xu, Yue Deng, Dongrui Liu, Yiheng Wang, Wenlong Zhang, Fenghua Ling, Shufei Zhang, Xiaosong Wang, Shuangjia Zheng, Xun Huang, Siqi Sun, Shuyue Hu, Peng Ye, Chunfeng Song, Bin Wang, Conghui He, Yihao Liu, Xin Li, Qibin Hou, Tao Chen, Xiangyu Yue, Bin Wang, Liang He, Dahua Lin, Bowen Zhou, Bo Zhang, Lei Bai</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> We introduce InternAgent-1.5, a unified system designed for end-to-end scientific discovery across computational and empirical domains. The system is built on a structured architecture composed of three coordinated subsystems for generation, verification, and evolution. These subsystems are supported by foundational capabilities for deep research, solution optimization, and long horizon memory. The architecture allows InternAgent-1.5 to operate continuously across extended discovery cycles while maintaining coherent and improving behavior. It also enables the system to coordinate computational modeling and laboratory experimentation within a single unified system. We evaluate InternAgent-1.5 on scientific reasoning benchmarks such as GAIA, HLE, GPQA, and FrontierScience, and the system achieves leading performance that demonstrates strong foundational capabilities. Beyond these benchmarks, we further assess two categories of discovery tasks. In algorithm discovery tasks, InternAgent-1.5 autonomously designs competitive methods for core machine learning problems. In empirical discovery tasks, it executes complete computational or wet lab experiments and produces scientific findings in earth, life, biological, and physical domains. Overall, these results show that InternAgent-1.5 provides a general and scalable framework for autonomous scientific discovery.</p>
- https://arxiv.org/abs/2602.08990
- Mon, 09 Feb 2026 18:36:06 +0000
+ WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
+ https://arxiv.org/abs/2603.16871
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16871.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jisu Nam, Yicong Hong, Chun-Hao Paul Huang, Feng Liu, JoungBin Lee, Jiyoung Kim, Siyoon Jin, Yunsung Lee, Jaeyoon Jung, Suhwan Choi, Seungryong Kim, Yang Zhou</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.</p>
+ https://arxiv.org/abs/2603.16871
+ Tue, 17 Mar 2026 17:59:56 +0000
- UI-Venus-1.5 Technical Report
- https://arxiv.org/abs/2602.09082
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.09082.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Veuns-Team, Changlong Gao, Zhangxuan Gu, Yulin Liu, Xinyu Qiu, Shuheng Shen, Yue Wen, Tianyu Xia, Zhenyu Xu, Zhengwen Zeng, Beitong Zhou, Xingran Zhou, Weizhi Chen, Sunhao Dai, Jingya Dou, Yichen Gong, Yuan Guo, Zhenlin Guo, Feng Li, Qian Li, Jinzhen Lin, Yuqi Zhou, Linchao Zhu, Liang Chen, Zhenyu Guo, Changhua Meng, Weiqiang Wang</p><p><b>Upvotes:</b> 154</p><p><b>Summary:</b> GUI agents have emerged as a powerful paradigm for automating interactions in digital environments, yet achieving both broad generality and consistently strong task performance remains challenging.In this report, we present UI-Venus-1.5, a unified, end-to-end GUI Agent designed for robust real-world applications.The proposed model family comprises two dense variants (2B and 8B) and one mixture-of-experts variant (30B-A3B) to meet various downstream application scenarios.Compared to our previous version, UI-Venus-1.5 introduces three key technical advances: (1) a comprehensive Mid-Training stage leveraging 10 billion tokens across 30+ datasets to establish foundational GUI semantics; (2) Online Reinforcement Learning with full-trajectory rollouts, aligning training objectives with long-horizon, dynamic navigation in large-scale environments; and (3) a single unified GUI Agent constructed via Model Merging, which synthesizes domain-specific models (grounding, web, and mobile) into one cohesive checkpoint. Extensive evaluations demonstrate that UI-Venus-1.5 establishes new state-of-the-art performance on benchmarks such as ScreenSpot-Pro (69.6%), VenusBench-GD (75.0%), and AndroidWorld (77.6%), significantly outperforming previous strong baselines. In addition, UI-Venus-1.5 demonstrates robust navigation capabilities across a variety of Chinese mobile apps, effectively executing user instructions in real-world scenarios. Code: https://github.com/inclusionAI/UI-Venus; Model: https://huggingface.co/collections/inclusionAI/ui-venus</p>
- https://arxiv.org/abs/2602.09082
- Mon, 09 Feb 2026 18:43:40 +0000
+ HopChain: Multi-Hop Data Synthesis for Generalizable Vision-Language Reasoning
+ https://arxiv.org/abs/2603.17024
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17024.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shenzhi Wang, Shixuan Liu, Jing Zhou, Chang Gao, Xiong-Hui Chen, Binghai Wang, An Yang, Shiji Song, Bowen Yu, Gao Huang, Junyang Lin</p><p><b>Upvotes:</b> 106</p><p><b>Summary:</b> VLMs show strong multimodal capabilities, but they still struggle with fine-grained vision-language reasoning. We find that long CoT reasoning exposes diverse failure modes, including perception, reasoning, knowledge, and hallucination errors, which can compound across intermediate steps. However, most existing vision-language data used for RLVR does not involve complex reasoning chains that rely on visual evidence throughout, leaving these weaknesses largely unexposed. We therefore propose HopChain, a scalable framework for synthesizing multi-hop vision-language reasoning data specifically for RLVR training of VLMs. Each synthesized multi-hop query forms a logically dependent chain of instance-grounded hops, where earlier hops establish the instances, sets, or conditions needed for later hops, while the final answer remains a specific, unambiguous number suitable for verifiable rewards. We add the multi-hop data synthesized by HopChain to the original RLVR data used to train Qwen3.5-35B-A3B and Qwen3.5-397B-A17B, and compare against RLVR on the original RLVR data alone across 24 benchmarks spanning STEM and Puzzle, General VQA, Text Recognition and Document Understanding, and Video Understanding. Although this multi-hop data is not synthesized to target any specific benchmark, adding it improves 20 out of 24 benchmarks on both models, indicating broad and generalizable gains. To demonstrate that full chained queries are important, we replace them with half-multi-hop or single-hop variants, reducing the 24-benchmark average accuracy by 5.3 and 7.0 points, respectively. Multi-hop training also strengthens long-CoT vision-language reasoning, with gains peaking at more than 50 accuracy points in the ultra-long-CoT regime. These experiments establish HopChain as an effective, scalable framework for synthesizing multi-hop data that improves generalizable vision-language reasoning.</p>
+ https://arxiv.org/abs/2603.17024
+ Tue, 17 Mar 2026 18:04:58 +0000
- GEBench: Benchmarking Image Generation Models as GUI Environments
- https://arxiv.org/abs/2602.09007
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.09007.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haodong Li, Jingwei Wu, Quan Sun, Guopeng Li, Juanxi Tian, Huanyu Zhang, Yanlin Lai, Ruichuan An, Hongbo Peng, Yuhong Dai, Chenxi Li, Chunmei Qing, Jia Wang, Ziyang Meng, Zheng Ge, Xiangyu Zhang, Daxin Jiang</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Recent advancements in image generation models have enabled the prediction of future Graphical User Interface (GUI) states based on user instructions. However, existing benchmarks primarily focus on general domain visual fidelity, leaving the evaluation of state transitions and temporal coherence in GUI-specific contexts underexplored. To address this gap, we introduce GEBench, a comprehensive benchmark for evaluating dynamic interaction and temporal coherence in GUI generation. GEBench comprises 700 carefully curated samples spanning five task categories, covering both single-step interactions and multi-step trajectories across real-world and fictional scenarios, as well as grounding point localization. To support systematic evaluation, we propose GE-Score, a novel five-dimensional metric that assesses Goal Achievement, Interaction Logic, Content Consistency, UI Plausibility, and Visual Quality. Extensive evaluations on current models indicate that while they perform well on single-step transitions, they struggle significantly with maintaining temporal coherence and spatial grounding over longer interaction sequences. Our findings identify icon interpretation, text rendering, and localization precision as critical bottlenecks. This work provides a foundation for systematic assessment and suggests promising directions for future research toward building high-fidelity generative GUI environments. The code is available at: https://github.com/stepfun-ai/GEBench.</p>
- https://arxiv.org/abs/2602.09007
- Mon, 09 Feb 2026 18:52:02 +0000
+ Astrolabe: Steering Forward-Process Reinforcement Learning for Distilled Autoregressive Video Models
+ https://arxiv.org/abs/2603.17051
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17051.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songchun Zhang, Zeyue Xue, Siming Fu, Jie Huang, Xianghao Kong, Y Ma, Haoyang Huang, Nan Duan, Anyi Rao</p><p><b>Upvotes:</b> 106</p><p><b>Summary:</b> Distilled autoregressive (AR) video models enable efficient streaming generation but frequently misalign with human visual preferences. Existing reinforcement learning (RL) frameworks are not naturally suited to these architectures, typically requiring either expensive re-distillation or solver-coupled reverse-process optimization that introduces considerable memory and computational overhead. We present Astrolabe, an efficient online RL framework tailored for distilled AR models. To overcome existing bottlenecks, we introduce a forward-process RL formulation based on negative-aware fine-tuning. By contrasting positive and negative samples directly at inference endpoints, this approach establishes an implicit policy improvement direction without requiring reverse-process unrolling. To scale this alignment to long videos, we propose a streaming training scheme that generates sequences progressively via a rolling KV-cache, applying RL updates exclusively to local clip windows while conditioning on prior context to ensure long-range coherence. Finally, to mitigate reward hacking, we integrate a multi-reward objective stabilized by uncertainty-aware selective regularization and dynamic reference updates. Extensive experiments demonstrate that our method consistently enhances generation quality across multiple distilled AR video models, serving as a robust and scalable alignment solution.</p>
+ https://arxiv.org/abs/2603.17051
+ Tue, 17 Mar 2026 18:32:18 +0000
- P1-VL: Bridging Visual Perception and Scientific Reasoning in Physics Olympiads
- https://arxiv.org/abs/2602.09443
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.09443.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yun Luo, Futing Wang, Qianjia Cheng, Fangchen Yu, Haodi Lei, Jianhao Yan, Chenxi Li, Jiacheng Chen, Yufeng Zhao, Haiyuan Wan, Yuchen Zhang, Shenghe Zheng, Junchi Yao, Qingyang Zhang, Haonan He, Wenxuan Zeng, Li Sheng, Chengxing Xie, Yuxin Zuo, Yizhuo Li, Yulun Wu, Rui Huang, Dongzhan Zhou, Kai Chen, Yu Qiao, Lei Bai, Yu Cheng, Ning Ding, Bowen Zhou, Peng Ye, Ganqu Cui</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> The transition from symbolic manipulation to science-grade reasoning represents a pivotal frontier for Large Language Models (LLMs), with physics serving as the critical test anchor for binding abstract logic to physical reality. Physics demands that a model maintain physical consistency with the laws governing the universe, a task that fundamentally requires multimodal perception to ground abstract logic in reality. At the Olympiad level, diagrams are often constitutive rather than illustrative, containing essential constraints, such as boundary conditions and spatial symmetries, that are absent from the text. To bridge this visual-logical gap, we introduce P1-VL, a family of open-source vision-language models engineered for advanced scientific reasoning. Our method harmonizes Curriculum Reinforcement Learning, which employs progressive difficulty expansion to stabilize post-training, with Agentic Augmentation, enabling iterative self-verification at inference. Evaluated on HiPhO, a rigorous benchmark of 13 exams from 2024-2025, our flagship P1-VL-235B-A22B becomes the first open-source Vision-Language Model (VLM) to secure 12 gold medals and achieves the state-of-the-art performance in the open-source models. Our agent-augmented system achieves the No.2 overall rank globally, trailing only Gemini-3-Pro. Beyond physics, P1-VL demonstrates remarkable scientific reasoning capacity and generalizability, establishing significant leads over base models in STEM benchmarks. By open-sourcing P1-VL, we provide a foundational step toward general-purpose physical intelligence to better align visual perceptions with abstract physical laws for machine scientific discovery.</p>
- https://arxiv.org/abs/2602.09443
- Tue, 10 Feb 2026 06:28:08 +0000
+ OpenResearcher: A Fully Open Pipeline for Long-Horizon Deep Research Trajectory Synthesis
+ https://arxiv.org/abs/2603.20278
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.20278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuofeng Li, Dongfu Jiang, Xueguang Ma, Haoxiang Zhang, Ping Nie, Yuyu Zhang, Kai Zou, Jianwen Xie, Yu Zhang, Wenhu Chen</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> Training deep research agents requires long-horizon trajectories that interleave search, evidence aggregation, and multi-step reasoning. However, existing data collection pipelines typically rely on proprietary web APIs, making large-scale trajectory synthesis costly, unstable, and difficult to reproduce. We present OpenResearcher, a reproducible pipeline that decouples one-time corpus bootstrapping from multi-turn trajectory synthesis and executes the search-and-browse loop entirely offline using three explicit browser primitives: search, open, and find, over a 15M-document corpus. Using GPT-OSS-120B as the teacher model, we synthesize over 97K trajectories, including a substantial long-horizon tail with 100+ tool calls. Supervised fine-tuning a 30B-A3B backbone on these trajectories achieves 54.8\% accuracy on BrowseComp-Plus, a +34.0 point improvement over the base model, while remaining competitive on BrowseComp, GAIA, and xbench-DeepSearch. Because the environment is offline and fully instrumented, it also enables controlled analysis, where our study reveals practical insights into deep research pipeline design, including data filtering strategies, agent configuration choices, and how retrieval success relates to final answer accuracy. We release the pipeline, synthesized trajectories, model checkpoints, and the offline search environment at https://github.com/TIGER-AI-Lab/OpenResearcher.</p>
+ https://arxiv.org/abs/2603.20278
+ Tue, 17 Mar 2026 20:10:12 +0000
- Code2World: A GUI World Model via Renderable Code Generation
- https://arxiv.org/abs/2602.09856
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.09856.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuhao Zheng, Li'an Zhong, Yi Wang, Rui Dai, Kaikui Liu, Xiangxiang Chu, Linyuan Lv, Philip Torr, Kevin Qinghong Lin</p><p><b>Upvotes:</b> 195</p><p><b>Summary:</b> Autonomous GUI agents interact with environments by perceiving interfaces and executing actions. As a virtual sandbox, the GUI World model empowers agents with human-like foresight by enabling action-conditioned prediction. However, existing text- and pixel-based approaches struggle to simultaneously achieve high visual fidelity and fine-grained structural controllability. To this end, we propose Code2World, a vision-language coder that simulates the next visual state via renderable code generation. Specifically, to address the data scarcity problem, we construct AndroidCode by translating GUI trajectories into high-fidelity HTML and refining synthesized code through a visual-feedback revision mechanism, yielding a corpus of over 80K high-quality screen-action pairs. To adapt existing VLMs into code prediction, we first perform SFT as a cold start for format layout following, then further apply Render-Aware Reinforcement Learning which uses rendered outcome as the reward signal by enforcing visual semantic fidelity and action consistency. Extensive experiments demonstrate that Code2World-8B achieves the top-performing next UI prediction, rivaling the competitive GPT-5 and Gemini-3-Pro-Image. Notably, Code2World significantly enhances downstream navigation success rates in a flexible manner, boosting Gemini-2.5-Flash by +9.5% on AndroidWorld navigation. The code is available at https://github.com/AMAP-ML/Code2World.</p>
- https://arxiv.org/abs/2602.09856
- Tue, 10 Feb 2026 14:56:19 +0000
+ MosaicMem: Hybrid Spatial Memory for Controllable Video World Models
+ https://arxiv.org/abs/2603.17117
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Yu, Runjia Qian, Yumeng Li, Liquan Wang, Songheng Yin, Sri Siddarth Chakaravarthy P, Dennis Anthony, Yang Ye, Yidi Li, Weiwei Wan, Animesh Garg</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can improve reprojection-based consistency but struggle to depict moving objects, while implicit memory often produces inaccurate camera motion even with correct poses. We propose Mosaic Memory (MosaicMem), a hybrid spatial memory that lifts patches into 3D for reliable localization and targeted retrieval, while exploiting the model's native conditioning to preserve prompt-following generation. MosaicMem composes spatially aligned patches in the queried view via a patch-and-compose interface, preserving what should persist while allowing the model to inpaint what should evolve. With PRoPE camera conditioning and two new memory alignment methods, experiments show improved pose adherence compared to implicit memory and stronger dynamic modeling than explicit baselines. MosaicMem further enables minute-level navigation, memory-based scene editing, and autoregressive rollout.</p>
+ https://arxiv.org/abs/2603.17117
+ Tue, 17 Mar 2026 20:19:44 +0000
- The Devil Behind Moltbook: Anthropic Safety is Always Vanishing in Self-Evolving AI Societies
- https://arxiv.org/abs/2602.09877
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.09877.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxu Wang, Chaozhuo Li, Songyang Liu, Zejian Chen, Jinyu Hou, Ji Qi, Rui Li, Litian Zhang, Qiwei Ye, Zheng Liu, Xu Chen, Xi Zhang, Philip S. Yu</p><p><b>Upvotes:</b> 197</p><p><b>Summary:</b> The emergence of multi-agent systems built from large language models (LLMs) offers a promising paradigm for scalable collective intelligence and self-evolution. Ideally, such systems would achieve continuous self-improvement in a fully closed loop while maintaining robust safety alignment--a combination we term the self-evolution trilemma. However, we demonstrate both theoretically and empirically that an agent society satisfying continuous self-evolution, complete isolation, and safety invariance is impossible. Drawing on an information-theoretic framework, we formalize safety as the divergence degree from anthropic value distributions. We theoretically demonstrate that isolated self-evolution induces statistical blind spots, leading to the irreversible degradation of the system's safety alignment. Empirical and qualitative results from an open-ended agent community (Moltbook) and two closed self-evolving systems reveal phenomena that align with our theoretical prediction of inevitable safety erosion. We further propose several solution directions to alleviate the identified safety concern. Our work establishes a fundamental limit on the self-evolving AI societies and shifts the discourse from symptom-driven safety patches to a principled understanding of intrinsic dynamical risks, highlighting the need for external oversight or novel safety-preserving mechanisms.</p>
- https://arxiv.org/abs/2602.09877
- Tue, 10 Feb 2026 15:18:19 +0000
+ MetaClaw: Just Talk -- An Agent That Meta-Learns and Evolves in the Wild
+ https://arxiv.org/abs/2603.17187
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17187.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peng Xia, Jianwen Chen, Xinyu Yang, Haoqin Tu, Jiaqi Liu, Kaiwen Xiong, Siwei Han, Shi Qiu, Haonian Ji, Yuyin Zhou, Zeyu Zheng, Cihang Xie, Huaxiu Yao</p><p><b>Upvotes:</b> 134</p><p><b>Summary:</b> Large language model (LLM) agents are increasingly used for complex tasks, yet deployed agents often remain static, failing to adapt as user needs evolve. This creates a tension between the need for continuous service and the necessity of updating capabilities to match shifting task distributions. On platforms like OpenClaw, which handle diverse workloads across 20+ channels, existing methods either store raw trajectories without distilling knowledge, maintain static skill libraries, or require disruptive downtime for retraining. We present MetaClaw, a continual meta-learning framework that jointly evolves a base LLM policy and a library of reusable behavioral skills. MetaClaw employs two complementary mechanisms. Skill-driven fast adaptation analyzes failure trajectories via an LLM evolver to synthesize new skills, enabling immediate improvement with zero downtime. Opportunistic policy optimization performs gradient-based updates via cloud LoRA fine-tuning and Reinforcement Learning with a Process Reward Model (RL-PRM). This is triggered during user-inactive windows by the Opportunistic Meta-Learning Scheduler (OMLS), which monitors system inactivity and calendar data. These mechanisms are mutually reinforcing: a refined policy generates better trajectories for skill synthesis, while richer skills provide higher-quality data for policy optimization. To prevent data contamination, a versioning mechanism separates support and query data. Built on a proxy-based architecture, MetaClaw scales to production-size LLMs without local GPUs. Experiments on MetaClaw-Bench and AutoResearchClaw show that skill-driven adaptation improves accuracy by up to 32% relative. The full pipeline advances Kimi-K2.5 accuracy from 21.4% to 40.6% and increases composite robustness by 18.3%. Code is available at https://github.com/aiming-lab/MetaClaw.</p>
+ https://arxiv.org/abs/2603.17187
+ Tue, 17 Mar 2026 22:30:30 +0000
- Chain of Mindset: Reasoning with Adaptive Cognitive Modes
- https://arxiv.org/abs/2602.10063
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10063.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyi Jiang, Arctanx An, Hengyi Feng, Naixin Zhai, Haodong Li, Xiaomin Yu, Jiahui Liu, Hanwen Du, Shuo Zhang, Zhi Yang, Jie Huang, Yuhua Li, Yongxin Ni, Huacan Wang, Ronghao Chen</p><p><b>Upvotes:</b> 72</p><p><b>Summary:</b> Human problem-solving is never the repetition of a single mindset, by which we mean a distinct mode of cognitive processing. When tackling a specific task, we do not rely on a single mindset; instead, we integrate multiple mindsets within the single solution process. However, existing LLM reasoning methods fall into a common trap: they apply the same fixed mindset across all steps, overlooking that different stages of solving the same problem require fundamentally different mindsets. This single-minded assumption prevents models from reaching the next level of intelligence. To address this limitation, we propose Chain of Mindset (CoM), a training-free agentic framework that enables step-level adaptive mindset orchestration. CoM decomposes reasoning into four functionally heterogeneous mindsets: Spatial, Convergent, Divergent, and Algorithmic. A Meta-Agent dynamically selects the optimal mindset based on the evolving reasoning state, while a bidirectional Context Gate filters cross-module information flow to maintain effectiveness and efficiency. Experiments across six challenging benchmarks spanning mathematics, code generation, scientific QA, and spatial reasoning demonstrate that CoM achieves state-of-the-art performance, outperforming the strongest baseline by 4.96\% and 4.72\% in overall accuracy on Qwen3-VL-32B-Instruct and Gemini-2.0-Flash, while balancing reasoning efficiency. Our code is publicly available at https://github.com/QuantaAlpha/chain-of-mindset{https://github.com/QuantaAlpha/chain-of-mindset}.</p>
- https://arxiv.org/abs/2602.10063
- Tue, 10 Feb 2026 18:31:47 +0000
+ Alignment Makes Language Models Normative, Not Descriptive
+ https://arxiv.org/abs/2603.17218
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Eilam Shapira, Moshe Tennenholtz, Roi Reichart</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Post-training alignment optimizes language models to match human preference signals, but this objective is not equivalent to modeling observed human behavior. We compare 120 base-aligned model pairs on more than 10,000 real human decisions in multi-round strategic games - bargaining, persuasion, negotiation, and repeated matrix games. In these settings, base models outperform their aligned counterparts in predicting human choices by nearly 10:1, robustly across model families, prompt formulations, and game configurations. This pattern reverses, however, in settings where human behavior is more likely to follow normative predictions: aligned models dominate on one-shot textbook games across all 12 types tested and on non-strategic lottery choices - and even within the multi-round games themselves, at round one, before interaction history develops. This boundary-condition pattern suggests that alignment induces a normative bias: it improves prediction when human behavior is relatively well captured by normative solutions, but hurts prediction in multi-round strategic settings, where behavior is shaped by descriptive dynamics such as reciprocity, retaliation, and history-dependent adaptation. These results reveal a fundamental trade-off between optimizing models for human use and using them as proxies for human behavior.</p>
+ https://arxiv.org/abs/2603.17218
+ Tue, 17 Mar 2026 23:47:08 +0000
- Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning
- https://arxiv.org/abs/2602.10090
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10090.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaoyang Wang, Canwen Xu, Boyi Liu, Yite Wang, Siwei Han, Zhewei Yao, Huaxiu Yao, Yuxiong He</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Recent advances in large language model (LLM) have empowered autonomous agents to perform complex tasks that require multi-turn interactions with tools and environments. However, scaling such agent training is limited by the lack of diverse and reliable environments. In this paper, we propose Agent World Model (AWM), a fully synthetic environment generation pipeline. Using this pipeline, we scale to 1,000 environments covering everyday scenarios, in which agents can interact with rich toolsets (35 tools per environment on average) and obtain high-quality observations. Notably, these environments are code-driven and backed by databases, providing more reliable and consistent state transitions than environments simulated by LLMs. Moreover, they enable more efficient agent interaction compared with collecting trajectories from realistic environments. To demonstrate the effectiveness of this resource, we perform large-scale reinforcement learning for multi-turn tool-use agents. Thanks to the fully executable environments and accessible database states, we can also design reliable reward functions. Experiments on three benchmarks show that training exclusively in synthetic environments, rather than benchmark-specific ones, yields strong out-of-distribution generalization. The code is available at https://github.com/Snowflake-Labs/agent-world-model.</p>
- https://arxiv.org/abs/2602.10090
- Tue, 10 Feb 2026 18:55:41 +0000
+ 3DreamBooth: High-Fidelity 3D Subject-Driven Video Generation Model
+ https://arxiv.org/abs/2603.18524
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18524.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyun-kyu Ko, Jihyeon Park, Younghyun Kim, Dongheok Park, Eunbyung Park</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Creating dynamic, view-consistent videos of customized subjects is highly sought after for a wide range of emerging applications, including immersive VR/AR, virtual production, and next-generation e-commerce. However, despite rapid progress in subject-driven video generation, existing methods predominantly treat subjects as 2D entities, focusing on transferring identity through single-view visual features or textual prompts. Because real-world subjects are inherently 3D, applying these 2D-centric approaches to 3D object customization reveals a fundamental limitation: they lack the comprehensive spatial priors necessary to reconstruct the 3D geometry. Consequently, when synthesizing novel views, they must rely on generating plausible but arbitrary details for unseen regions, rather than preserving the true 3D identity. Achieving genuine 3D-aware customization remains challenging due to the scarcity of multi-view video datasets. While one might attempt to fine-tune models on limited video sequences, this often leads to temporal overfitting. To resolve these issues, we introduce a novel framework for 3D-aware video customization, comprising 3DreamBooth and 3Dapter. 3DreamBooth decouples spatial geometry from temporal motion through a 1-frame optimization paradigm. By restricting updates to spatial representations, it effectively bakes a robust 3D prior into the model without the need for exhaustive video-based training. To enhance fine-grained textures and accelerate convergence, we incorporate 3Dapter, a visual conditioning module. Following single-view pre-training, 3Dapter undergoes multi-view joint optimization with the main generation branch via an asymmetrical conditioning strategy. This design allows the module to act as a dynamic selective router, querying view-specific geometric hints from a minimal reference set. Project page: https://ko-lani.github.io/3DreamBooth/</p>
+ https://arxiv.org/abs/2603.18524
+ Thu, 19 Mar 2026 06:14:05 +0000
- Less is Enough: Synthesizing Diverse Data in Feature Space of LLMs
- https://arxiv.org/abs/2602.10388
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10388.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongzhi Li, Xuansheng Wu, Yijiang Li, Lijie Hu, Ninghao Liu</p><p><b>Upvotes:</b> 235</p><p><b>Summary:</b> The diversity of post-training data is critical for effective downstream performance in large language models (LLMs). Many existing approaches to constructing post-training data quantify diversity using text-based metrics that capture linguistic variation, but such metrics provide only weak signals for the task-relevant features that determine downstream performance. In this work, we introduce Feature Activation Coverage (FAC) which measures data diversity in an interpretable feature space. Building upon this metric, we further propose a diversity-driven data synthesis framework, named FAC Synthesis, that first uses a sparse autoencoder to identify missing features from a seed dataset, and then generates synthetic samples that explicitly reflect these features. Experiments show that our approach consistently improves both data diversity and downstream performance on various tasks, including instruction following, toxicity detection, reward modeling, and behavior steering. Interestingly, we identify a shared, interpretable feature space across model families (i.e., LLaMA, Mistral, and Qwen), enabling cross-model knowledge transfer. Our work provides a solid and practical methodology for exploring data-centric optimization of LLMs.</p>
- https://arxiv.org/abs/2602.10388
- Wed, 11 Feb 2026 00:23:13 +0000
+ Memento-Skills: Let Agents Design Agents
+ https://arxiv.org/abs/2603.18743
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18743.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huichi Zhou, Siyuan Guo, Anjie Liu, Zhongwei Yu, Ziqin Gong, Bowen Zhao, Zhixun Chen, Menglong Zhang, Yihang Chen, Jinsong Li, Runyu Yang, Qiangbin Liu, Xinlei Yu, Jianmin Zhou, Na Wang, Chunyang Sun, Jun Wang</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> We introduce Memento-Skills, a generalist, continually-learnable LLM agent system that functions as an agent-designing agent: it autonomously constructs, adapts, and improves task-specific agents through experience. The system is built on a memory-based reinforcement learning framework with stateful prompts, where reusable skills (stored as structured markdown files) serve as persistent, evolving memory. These skills encode both behaviour and context, enabling the agent to carry forward knowledge across interactions. Starting from simple elementary skills (like Web search and terminal operations), the agent continually improves via the Read--Write Reflective Learning mechanism introduced in Memento~2~wang2025memento2. In the read phase, a behaviour-trainable skill router selects the most relevant skill conditioned on the current stateful prompt; in the write phase, the agent updates and expands its skill library based on new experience. This closed-loop design enables continual learning without updating LLM parameters, as all adaptation is realised through the evolution of externalised skills and prompts. Unlike prior approaches that rely on human-designed agents, Memento-Skills enables a generalist agent to design agents end-to-end for new tasks. Through iterative skill generation and refinement, the system progressively improves its own capabilities. Experiments on the General AI Assistants benchmark and Humanity's Last Exam demonstrate sustained gains, achieving 26.2\% and 116.2\% relative improvements in overall accuracy, respectively. Code is available at https://github.com/Memento-Teams/Memento-Skills.</p>
+ https://arxiv.org/abs/2603.18743
+ Thu, 19 Mar 2026 10:45:22 +0000
- Step 3.5 Flash: Open Frontier-Level Intelligence with 11B Active Parameters
- https://arxiv.org/abs/2602.10604
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ailin Huang, Ang Li, Aobo Kong, Bin Wang, Binxing Jiao, Bo Dong, Bojun Wang, Boyu Chen, Brian Li, Buyun Ma, Chang Su, Changxin Miao, Changyi Wan, Chao Lou, Chen Hu, Chen Xu, Chenfeng Yu, Chengting Feng, Chengyuan Yao, Chunrui Han, Dan Ma, Dapeng Shi, Daxin Jiang, Dehua Ma, Deshan Sun, Di Qi, Enle Liu, Fajie Zhang, Fanqi Wan, Guanzhe Huang, Gulin Yan, Guoliang Cao, Guopeng Li, Han Cheng, Hangyu Guo, Hanshan Zhang, Hao Nie, Haonan Jia, Haoran Lv, Hebin Zhou, Hekun Lv, Heng Wang, Heung-Yeung Shum, Hongbo Huang, Hongbo Peng, Hongyu Zhou, Hongyuan Wang, Houyong Chen, Huangxi Zhu, Huimin Wu, Huiyong Guo, Jia Wang, Jian Zhou, Jianjian Sun, Jiaoren Wu, Jiaran Zhang, Jiashu Lv, Jiashuo Liu, Jiayi Fu, Jiayu Liu, Jie Cheng, Jie Luo, Jie Yang, Jie Zhou, Jieyi Hou, Jing Bai, Jingcheng Hu, Jingjing Xie, Jingwei Wu, Jingyang Zhang, Jishi Zhou, Junfeng Liu, Junzhe Lin, Ka Man Lo, Kai Liang, Kaibo Liu, Kaijun Tan, Kaiwen Yan, Kaixiang Li, Kang An, Kangheng Lin, Lei Yang, Liang Lv, Liang Zhao, Liangyu Chen, Lieyu Shi, Liguo Tan, Lin Lin, Lina Chen, Luck Ma, Mengqiang Ren, Michael Li, Ming Li, Mingliang Li, Mingming Zhang, Mingrui Chen, Mitt Huang, Na Wang, Peng Liu, Qi Han, Qian Zhao, Qinglin He, Qinxin Du, Qiuping Wu, Quan Sun, Rongqiu Yang, Ruihang Miao, Ruixin Han, Ruosi Wan, Ruyan Guo, Shan Wang, Shaoliang Pang, Shaowen Yang, Shengjie Fan, Shijie Shang, Shiliang Yang, Shiwei Li, Shuangshuang Tian, Siqi Liu, Siye Wu, Siyu Chen, Song Yuan, Tiancheng Cao, Tianchi Yue, Tianhao Cheng, Tianning Li, Tingdan Luo, Wang You, Wei Ji, Wei Yuan, Wei Zhang, Weibo Wu, Weihao Xie, Wen Sun, Wenjin Deng, Wenzhen Zheng, Wuxun Xie, Xiangfeng Wang, Xiangwen Kong, Xiangyu Liu, Xiangyu Zhang, Xiaobo Yang, Xiaojia Liu, Xiaolan Yuan, Xiaoran Jiao, Xiaoxiao Ren, Xiaoyun Zhang, Xin Li, Xin Liu, Xin Wu, Xing Chen, Xingping Yang, Xinran Wang, Xu Zhao, Xuan He, Xuanti Feng, Xuedan Cai, Xuqiang Zhou, Yanbo Yu, Yang Li, Yang Xu, Yanlin Lai, Yanming Xu, Yaoyu Wang, Yeqing Shen, Yibo Zhu, Yichen Lv, Yicheng Cao, Yifeng Gong, Yijing Yang, Yikun Yang, Yin Zhao, Yingxiu Zhao, Yinmin Zhang, Yitong Zhang, Yixuan Zhang, Yiyang Chen, Yongchi Zhao, Yongshen Long, Yongyao Wang, Yousong Guan, Yu Zhou, Yuang Peng, Yuanhao Ding, Yuantao Fan, Yuanzhen Yang, Yuchu Luo, Yudi Zhao, Yue Peng, Yueqiang Lin, Yufan Lu, Yuling Zhao, Yunzhou Ju, Yurong Zhang, Yusheng Li, Yuxiang Yang, Yuyang Chen, Yuzhu Cai, Zejia Weng, Zetao Hong, Zexi Li, Zhe Xie, Zheng Ge, Zheng Gong, Zheng Zeng, Zhenyi Lu, Zhewei Huang, Zhichao Chang, Zhiguo Huang, Zhiheng Hu, Zidong Yang, Zili Wang, Ziqi Ren, Zixin Zhang, Zixuan Wang</p><p><b>Upvotes:</b> 185</p><p><b>Summary:</b> We introduce Step 3.5 Flash, a sparse Mixture-of-Experts (MoE) model that bridges frontier-level agentic intelligence and computational efficiency. We focus on what matters most when building agents: sharp reasoning and fast, reliable execution. Step 3.5 Flash pairs a 196B-parameter foundation with 11B active parameters for efficient inference. It is optimized with interleaved 3:1 sliding-window/full attention and Multi-Token Prediction (MTP-3) to reduce the latency and cost of multi-round agentic interactions. To reach frontier-level intelligence, we design a scalable reinforcement learning framework that combines verifiable signals with preference feedback, while remaining stable under large-scale off-policy training, enabling consistent self-improvement across mathematics, code, and tool use. Step 3.5 Flash demonstrates strong performance across agent, coding, and math tasks, achieving 85.4% on IMO-AnswerBench, 86.4% on LiveCodeBench-v6 (2024.08-2025.05), 88.2% on tau2-Bench, 69.0% on BrowseComp (with context management), and 51.0% on Terminal-Bench 2.0, comparable to frontier models such as GPT-5.2 xHigh and Gemini 3.0 Pro. By redefining the efficiency frontier, Step 3.5 Flash provides a high-density foundation for deploying sophisticated agents in real-world industrial environments.</p>
- https://arxiv.org/abs/2602.10604
- Wed, 11 Feb 2026 07:53:51 +0000
+ TerraScope: Pixel-Grounded Visual Reasoning for Earth Observation
+ https://arxiv.org/abs/2603.19039
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yan Shu, Bin Ren, Zhitong Xiong, Xiao Xiang Zhu, Begüm Demir, Nicu Sebe, Paolo Rota</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Vision-language models (VLMs) have shown promise in earth observation (EO), yet they struggle with tasks that require grounding complex spatial reasoning in precise pixel-level visual representations. To address this problem, we introduce TerraScope, a unified VLM that delivers pixel-grounded geospatial reasoning with two key capabilities: (1) modality-flexible reasoning: it handles single-modality inputs (optical or SAR) and adaptively fuses different modalities into the reasoning process when both are available; (2) multi-temporal reasoning: it integrates temporal sequences for change analysis across multiple time points. In addition, we curate Terra-CoT, a large-scale dataset containing 1 million samples with pixel-level masks embedded in reasoning chains across multiple sources. We also propose TerraScope-Bench, the first benchmark for pixel-grounded geospatial reasoning with six sub-tasks that evaluates both answer accuracy and mask quality to ensure authentic pixel-grounded reasoning. Experiments show that TerraScope significantly outperforms existing VLMs on pixel-grounded geospatial reasoning while providing interpretable visual evidence.</p>
+ https://arxiv.org/abs/2603.19039
+ Thu, 19 Mar 2026 15:38:02 +0000
- VESPO: Variational Sequence-Level Soft Policy Optimization for Stable Off-Policy LLM Training
- https://arxiv.org/abs/2602.10693
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guobin Shen, Chenxiao Zhao, Xiang Cheng, Lei Huang, Xing Yu</p><p><b>Upvotes:</b> 215</p><p><b>Summary:</b> Training stability remains a central challenge in reinforcement learning (RL) for large language models (LLMs). Policy staleness, asynchronous training, and mismatches between training and inference engines all cause the behavior policy to diverge from the current policy, risking training collapse. Importance sampling provides a principled correction for this distribution shift but suffers from high variance; existing remedies such as token-level clipping and sequence-level normalization lack a unified theoretical foundation. We propose Variational sEquence-level Soft Policy Optimization (VESPO). By incorporating variance reduction into a variational formulation over proposal distributions, VESPO derives a closed-form reshaping kernel that operates directly on sequence-level importance weights without length normalization. Experiments on mathematical reasoning benchmarks show that VESPO maintains stable training under staleness ratios up to 64x and fully asynchronous execution, and delivers consistent gains across both dense and Mixture-of-Experts models. Code is available at https://github.com/FloyedShen/VESPO</p>
- https://arxiv.org/abs/2602.10693
- Wed, 11 Feb 2026 09:48:08 +0000
+ FASTER: Rethinking Real-Time Flow VLAs
+ https://arxiv.org/abs/2603.19199
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19199.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxiang Lu, Zhe Liu, Xianzhe Fan, Zhenya Yang, Jinghua Hou, Junyi Li, Kaixin Ding, Hengshuang Zhao</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> Real-time execution is crucial for deploying Vision-Language-Action (VLA) models in the physical world. Existing asynchronous inference methods primarily optimize trajectory smoothness, but neglect the critical latency in reacting to environmental changes. By rethinking the notion of reaction in action chunking policies, this paper presents a systematic analysis of the factors governing reaction time. We show that reaction time follows a uniform distribution determined jointly by the Time to First Action (TTFA) and the execution horizon. Moreover, we reveal that the standard practice of applying a constant schedule in flow-based VLAs can be inefficient and forces the system to complete all sampling steps before any movement can start, forming the bottleneck in reaction latency. To overcome this issue, we propose Fast Action Sampling for ImmediaTE Reaction (FASTER). By introducing a Horizon-Aware Schedule, FASTER adaptively prioritizes near-term actions during flow sampling, compressing the denoising of the immediate reaction by tenfold (e.g., in π_{0.5} and X-VLA) into a single step, while preserving the quality of long-horizon trajectory. Coupled with a streaming client-server pipeline, FASTER substantially reduces the effective reaction latency on real robots, especially when deployed on consumer-grade GPUs. Real-world experiments, including a highly dynamic table tennis task, prove that FASTER unlocks unprecedented real-time responsiveness for generalist policies, enabling rapid generation of accurate and smooth trajectories.</p>
+ https://arxiv.org/abs/2603.19199
+ Thu, 19 Mar 2026 17:51:37 +0000
- DeepImageSearch: Benchmarking Multimodal Agents for Context-Aware Image Retrieval in Visual Histories
- https://arxiv.org/abs/2602.10809
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10809.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenlong Deng, Mengjie Deng, Junjie Wu, Dun Zeng, Teng Wang, Qingsong Xie, Jiadeng Huang, Shengjie Ma, Changwang Zhang, Zhaoxiang Wang, Jun Wang, Yutao Zhu, Zhicheng Dou</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Existing multimodal retrieval systems excel at semantic matching but implicitly assume that query-image relevance can be measured in isolation. This paradigm overlooks the rich dependencies inherent in realistic visual streams, where information is distributed across temporal sequences rather than confined to single snapshots. To bridge this gap, we introduce DeepImageSearch, a novel agentic paradigm that reformulates image retrieval as an autonomous exploration task. Models must plan and perform multi-step reasoning over raw visual histories to locate targets based on implicit contextual cues. We construct DISBench, a challenging benchmark built on interconnected visual data. To address the scalability challenge of creating context-dependent queries, we propose a human-model collaborative pipeline that employs vision-language models to mine latent spatiotemporal associations, effectively offloading intensive context discovery before human verification. Furthermore, we build a robust baseline using a modular agent framework equipped with fine-grained tools and a dual-memory system for long-horizon navigation. Extensive experiments demonstrate that DISBench poses significant challenges to state-of-the-art models, highlighting the necessity of incorporating agentic reasoning into next-generation retrieval systems.</p>
- https://arxiv.org/abs/2602.10809
- Wed, 11 Feb 2026 12:51:10 +0000
+ Nemotron-Cascade 2: Post-Training LLMs with Cascade RL and Multi-Domain On-Policy Distillation
+ https://arxiv.org/abs/2603.19220
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19220.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuolin Yang, Zihan Liu, Yang Chen, Wenliang Dai, Boxin Wang, Sheng-Chieh Lin, Chankyu Lee, Yangyi Chen, Dongfu Jiang, Jiafan He, Renjie Pi, Grace Lam, Nayeon Lee, Alexander Bukharin, Mohammad Shoeybi, Bryan Catanzaro, Wei Ping</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> We introduce Nemotron-Cascade 2, an open 30B MoE model with 3B activated parameters that delivers best-in-class reasoning and strong agentic capabilities. Despite its compact size, its mathematical and coding reasoning performance approaches that of frontier open models. It is the second open-weight LLM, after DeepSeekV3.2-Speciale-671B-A37B, to achieve Gold Medal-level performance in the 2025 International Mathematical Olympiad (IMO), the International Olympiad in Informatics (IOI), and the ICPC World Finals, demonstrating remarkably high intelligence density with 20x fewer parameters. In contrast to Nemotron-Cascade 1, the key technical advancements are as follows. After SFT on a meticulously curated dataset, we substantially expand Cascade RL to cover a much broader spectrum of reasoning and agentic domains. Furthermore, we introduce multi-domain on-policy distillation from the strongest intermediate teacher models for each domain throughout the Cascade RL process, allowing us to efficiently recover benchmark regressions and sustain strong performance gains along the way. We release the collection of model checkpoint and training data.</p>
+ https://arxiv.org/abs/2603.19220
+ Thu, 19 Mar 2026 17:58:52 +0000
- MOSS-Audio-Tokenizer: Scaling Audio Tokenizers for Future Audio Foundation Models
- https://arxiv.org/abs/2602.10934
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10934.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yitian Gong, Kuangwei Chen, Zhaoye Fei, Xiaogui Yang, Ke Chen, Yang Wang, Kexin Huang, Mingshu Chen, Ruixiao Li, Qingyuan Cheng, Shimin Li, Xipeng Qiu</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Discrete audio tokenizers are fundamental to empowering large language models with native audio processing and generation capabilities. Despite recent progress, existing approaches often rely on pretrained encoders, semantic distillation, or heterogeneous CNN-based architectures. These designs introduce fixed inductive biases that limit reconstruction fidelity and hinder effective scaling. In this paper, we argue that discrete audio tokenization should be learned fully end-to-end using a homogeneous and scalable architecture. To this end, we first propose CAT (Causal Audio Tokenizer with Transformer), a purely Transformer-based architecture that jointly optimizes the encoder, quantizer, and decoder from scratch for high-fidelity reconstruction. Building on the CAT architecture, we develop MOSS-Audio-Tokenizer, a large-scale audio tokenizer featuring 1.6 billion parameters, pre-trained on 3 million hours of diverse, general audio data. We show that this simple, fully end-to-end approach built from homogeneous, causal Transformer blocks scales gracefully and supports high-fidelity reconstruction across diverse audio domains. Across speech, sound, and music, MOSS-Audio-Tokenizer consistently outperforms prior codecs over a wide range of bitrates, while exhibiting predictable improvements with increased scale. Notably, leveraging the discrete tokens from our model, we develop the first purely autoregressive TTS model that surpasses prior non-autoregressive and cascaded systems. Furthermore, MOSS-Audio-Tokenizer enables competitive ASR performance without auxiliary encoders. Our findings position the CAT architecture as a unified, scalable interface for the next generation of native audio foundation models.</p>
- https://arxiv.org/abs/2602.10934
- Wed, 11 Feb 2026 15:13:27 +0000
+ SAMA: Factorized Semantic Anchoring and Motion Alignment for Instruction-Guided Video Editing
+ https://arxiv.org/abs/2603.19228
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19228.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyao Zhang, Wenkai Dong, Yuxin Song, Bo Fang, Qi Zhang, Jing Wang, Fan Chen, Hui Zhang, Haocheng Feng, Yu Lu, Hang Zhou, Chun Yuan, Jingdong Wang</p><p><b>Upvotes:</b> 66</p><p><b>Summary:</b> Current instruction-guided video editing models struggle to simultaneously balance precise semantic modifications with faithful motion preservation. While existing approaches rely on injecting explicit external priors (e.g., VLM features or structural conditions) to mitigate these issues, this reliance severely bottlenecks model robustness and generalization. To overcome this limitation, we present SAMA (factorized Semantic Anchoring and Motion Alignment), a framework that factorizes video editing into semantic anchoring and motion modeling. First, we introduce Semantic Anchoring, which establishes a reliable visual anchor by jointly predicting semantic tokens and video latents at sparse anchor frames, enabling purely instruction-aware structural planning. Second, Motion Alignment pre-trains the same backbone on motion-centric video restoration pretext tasks (cube inpainting, speed perturbation, and tube shuffle), enabling the model to internalize temporal dynamics directly from raw videos. SAMA is optimized with a two-stage pipeline: a factorized pre-training stage that learns inherent semantic-motion representations without paired video-instruction editing data, followed by supervised fine-tuning on paired editing data. Remarkably, the factorized pre-training alone already yields strong zero-shot video editing ability, validating the proposed factorization. SAMA achieves state-of-the-art performance among open-source models and is competitive with leading commercial systems (e.g., Kling-Omni). Code, models, and datasets will be released.</p>
+ https://arxiv.org/abs/2603.19228
+ Thu, 19 Mar 2026 17:59:51 +0000
- PhyCritic: Multimodal Critic Models for Physical AI
- https://arxiv.org/abs/2602.11124
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.11124.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyi Xiong, Shihao Wang, Guilin Liu, Yi Dong, Ming Li, Heng Huang, Jan Kautz, Zhiding Yu</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> With the rapid development of large multimodal models, reliable judge and critic models have become essential for open-ended evaluation and preference alignment, providing pairwise preferences, numerical scores, and explanatory justifications for assessing model-generated responses. However, existing critics are primarily trained in general visual domains such as captioning or image question answering, leaving physical AI tasks involving perception, causal reasoning, and planning largely underexplored. We introduce PhyCritic, a multimodal critic model optimized for physical AI through a two-stage RLVR pipeline: a physical skill warmup stage that enhances physically oriented perception and reasoning, followed by self-referential critic finetuning, where the critic generates its own prediction as an internal reference before judging candidate responses, improving judgment stability and physical correctness. Across both physical and general-purpose multimodal judge benchmarks, PhyCritic achieves strong performance gains over open-source baselines and, when applied as a policy model, further improves perception and reasoning in physically grounded tasks.</p>
- https://arxiv.org/abs/2602.11124
- Wed, 11 Feb 2026 18:35:39 +0000
+ Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
+ https://arxiv.org/abs/2603.19235
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19235.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xianjin Wu, Dingkang Liang, Tianrui Feng, Kui Xia, Yumeng Zhang, Xiaofan Li, Xiao Tan, Xiang Bai</p><p><b>Upvotes:</b> 93</p><p><b>Summary:</b> While Multimodal Large Language Models demonstrate impressive semantic capabilities, they often suffer from spatial blindness, struggling with fine-grained geometric reasoning and physical dynamics. Existing solutions typically rely on explicit 3D modalities or complex geometric scaffolding, which are limited by data scarcity and generalization challenges. In this work, we propose a paradigm shift by leveraging the implicit spatial prior within large-scale video generation models. We posit that to synthesize temporally coherent videos, these models inherently learn robust 3D structural priors and physical laws. We introduce VEGA-3D (Video Extracted Generative Awareness), a plug-and-play framework that repurposes a pre-trained video diffusion model as a Latent World Simulator. By extracting spatiotemporal features from intermediate noise levels and integrating them with semantic representations via a token-level adaptive gated fusion mechanism, we enrich MLLMs with dense geometric cues without explicit 3D supervision. Extensive experiments across 3D scene understanding, spatial reasoning, and embodied manipulation benchmarks demonstrate that our method outperforms state-of-the-art baselines, validating that generative priors provide a scalable foundation for physical-world understanding. Code is publicly available at https://github.com/H-EmbodVis/VEGA-3D.</p>
+ https://arxiv.org/abs/2603.19235
+ Thu, 19 Mar 2026 17:59:58 +0000
- GENIUS: Generative Fluid Intelligence Evaluation Suite
- https://arxiv.org/abs/2602.11144
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.11144.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruichuan An, Sihan Yang, Ziyu Guo, Wei Dai, Zijun Shen, Haodong Li, Renrui Zhang, Xinyu Wei, Guopeng Li, Wenshan Wu, Wentao Zhang</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Unified Multimodal Models (UMMs) have shown remarkable progress in visual generation. Yet, existing benchmarks predominantly assess Crystallized Intelligence, which relies on recalling accumulated knowledge and learned schemas. This focus overlooks Generative Fluid Intelligence (GFI): the capacity to induce patterns, reason through constraints, and adapt to novel scenarios on the fly. To rigorously assess this capability, we introduce GENIUS (GEN Fluid Intelligence EvalUation Suite). We formalize GFI as a synthesis of three primitives. These include Inducing Implicit Patterns (e.g., inferring personalized visual preferences), Executing Ad-hoc Constraints (e.g., visualizing abstract metaphors), and Adapting to Contextual Knowledge (e.g., simulating counter-intuitive physics). Collectively, these primitives challenge models to solve problems grounded entirely in the immediate context. Our systematic evaluation of 12 representative models reveals significant performance deficits in these tasks. Crucially, our diagnostic analysis disentangles these failure modes. It demonstrates that deficits stem from limited context comprehension rather than insufficient intrinsic generative capability. To bridge this gap, we propose a training-free attention intervention strategy. Ultimately, GENIUS establishes a rigorous standard for GFI, guiding the field beyond knowledge utilization toward dynamic, general-purpose reasoning. Our dataset and code will be released at: https://github.com/arctanxarc/GENIUS{https://github.com/arctanxarc/GENIUS}.</p>
- https://arxiv.org/abs/2602.11144
- Wed, 11 Feb 2026 18:55:54 +0000
+ Hyperagents
+ https://arxiv.org/abs/2603.19461
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jenny Zhang, Bingchen Zhao, Wannan Yang, Jakob Foerster, Jeff Clune, Minqi Jiang, Sam Devlin, Tatiana Shavrina</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Self-improving AI systems aim to reduce reliance on human engineering by learning to improve their own learning and problem-solving processes. Existing approaches to self-improvement rely on fixed, handcrafted meta-level mechanisms, fundamentally limiting how fast such systems can improve. The Darwin Gödel Machine (DGM) demonstrates open-ended self-improvement in coding by repeatedly generating and evaluating self-modified variants. Because both evaluation and self-modification are coding tasks, gains in coding ability can translate into gains in self-improvement ability. However, this alignment does not generally hold beyond coding domains. We introduce hyperagents, self-referential agents that integrate a task agent (which solves the target task) and a meta agent (which modifies itself and the task agent) into a single editable program. Crucially, the meta-level modification procedure is itself editable, enabling metacognitive self-modification, improving not only the task-solving behavior, but also the mechanism that generates future improvements. We instantiate this framework by extending DGM to create DGM-Hyperagents (DGM-H), eliminating the assumption of domain-specific alignment between task performance and self-modification skill to potentially support self-accelerating progress on any computable task. Across diverse domains, the DGM-H improves performance over time and outperforms baselines without self-improvement or open-ended exploration, as well as prior self-improving systems. Furthermore, the DGM-H improves the process by which it generates new agents (e.g., persistent memory, performance tracking), and these meta-level improvements transfer across domains and accumulate across runs. DGM-Hyperagents offer a glimpse of open-ended AI systems that do not merely search for better solutions, but continually improve their search for how to improve.</p>
+ https://arxiv.org/abs/2603.19461
+ Thu, 19 Mar 2026 20:50:08 +0000
- Composition-RL: Compose Your Verifiable Prompts for Reinforcement Learning of Large Language Models
- https://arxiv.org/abs/2602.12036
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xin Xu, Clive Bai, Kai Yang, Tianhao Chen, Yangkun Chen, Weijie Liu, Hao Chen, Yang Wang, Saiyong Yang, Can Yang</p><p><b>Upvotes:</b> 98</p><p><b>Summary:</b> Large-scale verifiable prompts underpin the success of Reinforcement Learning with Verifiable Rewards (RLVR), but they contain many uninformative examples and are costly to expand further. Recent studies focus on better exploiting limited training data by prioritizing hard prompts whose rollout pass rate is 0. However, easy prompts with a pass rate of 1 also become increasingly prevalent as training progresses, thereby reducing the effective data size. To mitigate this, we propose Composition-RL, a simple yet useful approach for better utilizing limited verifiable prompts targeting pass-rate-1 prompts. More specifically, Composition-RL automatically composes multiple problems into a new verifiable question and uses these compositional prompts for RL training. Extensive experiments across model sizes from 4B to 30B show that Composition-RL consistently improves reasoning capability over RL trained on the original dataset. Performance can be further boosted with a curriculum variant of Composition-RL that gradually increases compositional depth over training. Additionally, Composition-RL enables more effective cross-domain RL by composing prompts drawn from different domains. Codes, datasets, and models are available at https://github.com/XinXU-USTC/Composition-RL.</p>
- https://arxiv.org/abs/2602.12036
- Thu, 12 Feb 2026 15:03:37 +0000
+ ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Models
+ https://arxiv.org/abs/2603.19466
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19466.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Thomas De Min, Subhankar Roy, Stéphane Lathuilière, Elisa Ricci, Massimiliano Mancini</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Effective collaboration begins with knowing when to ask for help. For example, when trying to identify an occluded object, a human would ask someone to remove the obstruction. Can MLLMs exhibit a similar "proactive" behavior by requesting simple user interventions? To investigate this, we introduce ProactiveBench, a benchmark built from seven repurposed datasets that tests proactiveness across different tasks such as recognizing occluded objects, enhancing image quality, and interpreting coarse sketches. We evaluate 22 MLLMs on ProactiveBench, showing that (i) they generally lack proactiveness; (ii) proactiveness does not correlate with model capacity; (iii) "hinting" at proactiveness yields only marginal gains. Surprisingly, we found that conversation histories and in-context learning introduce negative biases, hindering performance. Finally, we explore a simple fine-tuning strategy based on reinforcement learning: its results suggest that proactiveness can be learned, even generalizing to unseen scenarios. We publicly release ProactiveBench as a first step toward building proactive multimodal models.</p>
+ https://arxiv.org/abs/2603.19466
+ Thu, 19 Mar 2026 20:58:03 +0000
- GigaBrain-0.5M*: a VLA That Learns From World Model-Based Reinforcement Learning
- https://arxiv.org/abs/2602.12099
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12099.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> GigaBrain Team, Boyuan Wang, Chaojun Ni, Guan Huang, Guosheng Zhao, Hao Li, Jie Li, Jindi Lv, Jingyu Liu, Lv Feng, Mingming Yu, Peng Li, Qiuping Deng, Tianze Liu, Xinyu Zhou, Xinze Chen, Xiaofeng Wang, Yang Wang, Yifan Li, Yifei Nie, Yilong Li, Yukun Zhou, Yun Ye, Zhichao Liu, Zheng Zhu</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> Vision-language-action (VLA) models that directly predict multi-step action chunks from current observations face inherent limitations due to constrained scene understanding and weak future anticipation capabilities. In contrast, video world models pre-trained on web-scale video corpora exhibit robust spatiotemporal reasoning and accurate future prediction, making them a natural foundation for enhancing VLA learning. Therefore, we propose GigaBrain-0.5M*, a VLA model trained via world model-based reinforcement learning. Built upon GigaBrain-0.5, which is pre-trained on over 10,000 hours of robotic manipulation data, whose intermediate version currently ranks first on the international RoboChallenge benchmark. GigaBrain-0.5M* further integrates world model-based reinforcement learning via RAMP (Reinforcement leArning via world Model-conditioned Policy) to enable robust cross-task adaptation. Empirical results demonstrate that RAMP achieves substantial performance gains over the RECAP baseline, yielding improvements of approximately 30\% on challenging tasks including Laundry Folding, Box Packing, and Espresso Preparation. Critically, GigaBrain-0.5M^* exhibits reliable long-horizon execution, consistently accomplishing complex manipulation tasks without failure as validated by real-world deployment videos on our https://gigabrain05m.github.io{project page}.</p>
- https://arxiv.org/abs/2602.12099
- Thu, 12 Feb 2026 15:55:19 +0000
+ LongCat-Flash-Prover: Advancing Native Formal Reasoning via Agentic Tool-Integrated Reinforcement Learning
+ https://arxiv.org/abs/2603.21065
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21065.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianing Wang, Jianfei Zhang, Qi Guo, Linsen Guo, Rumei Li, Chao Zhang, Chong Peng, Cunguang Wang, Dengchang Zhao, Jiarong Shi, Jingang Wang, Liulin Feng, Mengxia Shen, Qi Li, Shengnan An, Shun Wang, Wei Shi, Xiangyu Xi, Xiaoyu Li, Xuezhi Cao, Yi Lu, Yunke Zhao, Zhengyu Chen, Zhimin Lin, Wei Wang, Peng Pei, Xunliang Cai</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> We introduce LongCat-Flash-Prover, a flagship 560-billion-parameter open-source Mixture-of- Experts (MoE) model that advances Native Formal Reasoning in Lean4 through agentic tool-integrated reasoning (TIR). We decompose the native formal reasoning task into three independent formal capabilities, i.e., auto-formalization, sketching, and proving. To facilitate these capabilities, we propose a Hybrid-Experts Iteration Framework to expand high-quality task trajectories, including generating a formal statement based on a given informal problem, producing a whole-proof directly from the statement, or a lemma-style sketch. During agentic RL, we present a Hierarchical Importance Sampling Policy Optimization (HisPO) algorithm, which aims to stabilize the MoE model training on such long-horizon tasks. It employs a gradient masking strategy that accounts for the policy staleness and the inherent train-inference engine discrepancies at both sequence and token levels. Additionally, we also incorporate theorem consistency and legality detection mechanisms to eliminate reward hacking issues. Extensive evaluations show that our LongCat-Flash-Prover sets a new state-of-the-art for open-weights models in both auto-formalization and theorem proving. Demonstrating remarkable sample efficiency, it achieves a 97.1% pass rate on MiniF2F-Test using only 72 inference budget per problem. On more challenging benchmarks, it solves 70.8% of ProverBench and 41.5% of PutnamBench with no more than 220 attempts per problem, significantly outperforming existing open-weights baselines.</p>
+ https://arxiv.org/abs/2603.21065
+ Sun, 22 Mar 2026 05:16:09 +0000
- Learning beyond Teacher: Generalized On-Policy Distillation with Reward Extrapolation
- https://arxiv.org/abs/2602.12125
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenkai Yang, Weijie Liu, Ruobing Xie, Kai Yang, Saiyong Yang, Yankai Lin</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> On-policy distillation (OPD), which aligns the student with the teacher's logit distribution on student-generated trajectories, has demonstrated strong empirical gains in improving student performance and often outperforms off-policy distillation and reinforcement learning (RL) paradigms. In this work, we first theoretically show that OPD is a special case of dense KL-constrained RL where the reward function and the KL regularization are always weighted equally and the reference model can by any model. Then, we propose the Generalized On-Policy Distillation (G-OPD) framework, which extends the standard OPD objective by introducing a flexible reference model and a reward scaling factor that controls the relative weight of the reward term against the KL regularization. Through comprehensive experiments on math reasoning and code generation tasks, we derive two novel insights: (1) Setting the reward scaling factor to be greater than 1 (i.e., reward extrapolation), which we term ExOPD, consistently improves over standard OPD across a range of teacher-student size pairings. In particular, in the setting where we merge the knowledge from different domain experts, obtained by applying domain-specific RL to the same student model, back into the original student, ExOPD enables the student to even surpass the teacher's performance boundary and outperform the domain teachers. (2) Building on ExOPD, we further find that in the strong-to-weak distillation setting (i.e., distilling a smaller student from a larger teacher), performing reward correction by choosing the reference model as the teacher's base model before RL yields a more accurate reward signal and further improves distillation performance. However, this choice assumes access to the teacher's pre-RL variant and incurs more computational overhead. We hope our work offers new insights for future research on OPD.</p>
- https://arxiv.org/abs/2602.12125
- Thu, 12 Feb 2026 16:14:29 +0000
+ Speed by Simplicity: A Single-Stream Architecture for Fast Audio-Video Generative Foundation Model
+ https://arxiv.org/abs/2603.21986
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21986.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> SII-GAIR, Sand. ai, Ethan Chern, Hansi Teng, Hanwen Sun, Hao Wang, Hong Pan, Hongyu Jia, Jiadi Su, Jin Li, Junjie Yu, Lijie Liu, Lingzhi Li, Lyumanshan Ye, Min Hu, Qiangang Wang, Quanwei Qi, Steffi Chern, Tao Bu, Taoran Wang, Teren Xu, Tianning Zhang, Tiantian Mi, Weixian Xu, Wenqiang Zhang, Wentai Zhang, Xianping Yi, Xiaojie Cai, Xiaoyang Kang, Yan Ma, Yixiu Liu, Yunbo Zhang, Yunpeng Huang, Yutong Lin, Zewei Tao, Zhaoliang Liu, Zheng Zhang, Zhiyao Cen, Zhixuan Yu, Zhongshu Wang, Zhulin Hu, Zijin Zhou, Zinan Guo, Yue Cao, Pengfei Liu</p><p><b>Upvotes:</b> 119</p><p><b>Summary:</b> We present daVinci-MagiHuman, an open-source audio-video generative foundation model for human-centric generation. daVinci-MagiHuman jointly generates synchronized video and audio using a single-stream Transformer that processes text, video, and audio within a unified token sequence via self-attention only. This single-stream design avoids the complexity of multi-stream or cross-attention architectures while remaining easy to optimize with standard training and inference infrastructure. The model is particularly strong in human-centric scenarios, producing expressive facial performance, natural speech-expression coordination, realistic body motion, and precise audio-video synchronization. It supports multilingual spoken generation across Chinese (Mandarin and Cantonese), English, Japanese, Korean, German, and French. For efficient inference, we combine the single-stream backbone with model distillation, latent-space super-resolution, and a Turbo VAE decoder, enabling generation of a 5-second 256p video in 2 seconds on a single H100 GPU. In automatic evaluation, daVinci-MagiHuman achieves the highest visual quality and text alignment among leading open models, along with the lowest word error rate (14.60%) for speech intelligibility. In pairwise human evaluation, it achieves win rates of 80.0% against Ovi 1.1 and 60.9% against LTX 2.3 over 2000 comparisons. We open-source the complete model stack, including the base model, the distilled model, the super-resolution model, and the inference codebase.</p>
+ https://arxiv.org/abs/2603.21986
+ Mon, 23 Mar 2026 13:49:06 +0000
- DreamID-Omni: Unified Framework for Controllable Human-Centric Audio-Video Generation
- https://arxiv.org/abs/2602.12160
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xu Guo, Fulong Ye, Qichao Sun, Liyang Chen, Bingchuan Li, Pengze Zhang, Jiawei Liu, Songtao Zhao, Qian He, Xiangwang Hou</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Recent advancements in foundation models have revolutionized joint audio-video generation. However, existing approaches typically treat human-centric tasks including reference-based audio-video generation (R2AV), video editing (RV2AV) and audio-driven video animation (RA2V) as isolated objectives. Furthermore, achieving precise, disentangled control over multiple character identities and voice timbres within a single framework remains an open challenge. In this paper, we propose DreamID-Omni, a unified framework for controllable human-centric audio-video generation. Specifically, we design a Symmetric Conditional Diffusion Transformer that integrates heterogeneous conditioning signals via a symmetric conditional injection scheme. To resolve the pervasive identity-timbre binding failures and speaker confusion in multi-person scenarios, we introduce a Dual-Level Disentanglement strategy: Synchronized RoPE at the signal level to ensure rigid attention-space binding, and Structured Captions at the semantic level to establish explicit attribute-subject mappings. Furthermore, we devise a Multi-Task Progressive Training scheme that leverages weakly-constrained generative priors to regularize strongly-constrained tasks, preventing overfitting and harmonizing disparate objectives. Extensive experiments demonstrate that DreamID-Omni achieves comprehensive state-of-the-art performance across video, audio, and audio-visual consistency, even outperforming leading proprietary commercial models. We will release our code to bridge the gap between academic research and commercial-grade applications.</p>
- https://arxiv.org/abs/2602.12160
- Thu, 12 Feb 2026 16:41:52 +0000
+ SpatialBoost: Enhancing Visual Representation through Language-Guided Reasoning
+ https://arxiv.org/abs/2603.22057
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Byungwoo Jeon, Dongyoung Kim, Huiwon Jang, Insoo Kim, Jinwoo Shin</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Despite the remarkable success of large-scale pre-trained image representation models (i.e., vision encoders) across various vision tasks, they are predominantly trained on 2D image data and therefore often fail to capture 3D spatial relationships between objects and backgrounds in the real world, constraining their effectiveness in many downstream applications. To address this, we propose SpatialBoost, a scalable framework that enhances the spatial awareness of existing pre-trained vision encoders by injecting 3D spatial knowledge expressed in linguistic descriptions. The core idea involves converting dense 3D spatial information from 2D images into linguistic expressions, which is then used to inject such spatial knowledge into vision encoders through a Large Language Model (LLM). To this end, we adopt a multi-turn Chain-of-Thought (CoT) reasoning process that progressively incorporates dense spatial knowledge and builds hierarchical spatial understanding. To validate effectiveness, we adapt SpatialBoost to state-of-the-art vision encoders such as DINOv3, and evaluate its performance gains on a wide range of benchmarks requiring both 3D perception and general vision abilities. For instance, SpatialBoost improves DINOv3 performance from 55.9 to 59.7 mIoU on ADE20K, achieving state-of-the-art performance with 3.8% gain over the pre-trained DINOv3.</p>
+ https://arxiv.org/abs/2603.22057
+ Mon, 23 Mar 2026 14:54:34 +0000
- Query-focused and Memory-aware Reranker for Long Context Processing
- https://arxiv.org/abs/2602.12192
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12192.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Li, Jiangnan Li, Mo Yu, Guoxuan Ding, Zheng Lin, Weiping Wang, Jie Zhou</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Built upon the existing analysis of retrieval heads in large language models, we propose an alternative reranking framework that trains models to estimate passage-query relevance using the attention scores of selected heads. This approach provides a listwise solution that leverages holistic information within the entire candidate shortlist during ranking. At the same time, it naturally produces continuous relevance scores, enabling training on arbitrary retrieval datasets without requiring Likert-scale supervision. Our framework is lightweight and effective, requiring only small-scale models (e.g., 4B parameters) to achieve strong performance. Extensive experiments demonstrate that our method outperforms existing state-of-the-art pointwise and listwise rerankers across multiple domains, including Wikipedia and long narrative datasets. It further establishes a new state-of-the-art on the LoCoMo benchmark that assesses the capabilities of dialogue understanding and memory usage. We further demonstrate that our framework supports flexible extensions. For example, augmenting candidate passages with contextual information further improves ranking accuracy, while training attention heads from middle layers enhances efficiency without sacrificing performance.</p>
- https://arxiv.org/abs/2602.12192
- Thu, 12 Feb 2026 17:23:38 +0000
+ Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models
+ https://arxiv.org/abs/2603.22212
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22212.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meiqi Wu, Zhixin Cai, Fufangchen Zhao, Xiaokun Feng, Rujing Dang, Bingze Song, Ruitian Tian, Jiashu Zhu, Jiachen Lei, Hao Dou, Jing Tang, Lei Sun, Jiahong Wu, Xiangxiang Chu, Zeming Liu, Kaiqi Huang</p><p><b>Upvotes:</b> 123</p><p><b>Summary:</b> Video--based world models have emerged along two dominant paradigms: video generation and 3D reconstruction. However, existing evaluation benchmarks either focus narrowly on visual fidelity and text--video alignment for generative models, or rely on static 3D reconstruction metrics that fundamentally neglect temporal dynamics. We argue that the future of world modeling lies in 4D generation, which jointly models spatial structure and temporal evolution. In this paradigm, the core capability is interactive response: the ability to faithfully reflect how interaction actions drive state transitions across space and time. Yet no existing benchmark systematically evaluates this critical dimension. To address this gap, we propose Omni--WorldBench, a comprehensive benchmark specifically designed to evaluate the interactive response capabilities of world models in 4D settings. Omni--WorldBench comprises two key components: Omni--WorldSuite, a systematic prompt suite spanning diverse interaction levels and scene types; and Omni--Metrics, an agent-based evaluation framework that quantifies world modeling capabilities by measuring the causal impact of interaction actions on both final outcomes and intermediate state evolution trajectories. We conduct extensive evaluations of 18 representative world models across multiple paradigms. Our analysis reveals critical limitations of current world models in interactive response, providing actionable insights for future research. Omni-WorldBench will be publicly released to foster progress in interactive 4D world modeling.</p>
+ https://arxiv.org/abs/2603.22212
+ Mon, 23 Mar 2026 17:10:29 +0000
- DeepGen 1.0: A Lightweight Unified Multimodal Model for Advancing Image Generation and Editing
- https://arxiv.org/abs/2602.12205
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12205.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dianyi Wang, Ruihang Li, Feng Han, Chaofan Ma, Wei Song, Siyuan Wang, Yibin Wang, Yi Xin, Hongjian Liu, Zhixiong Zhang, Shengyuan Ding, Tianhang Wang, Zhenglin Cheng, Tao Lin, Cheng Jin, Kaicheng Yu, Jingjing Chen, Wenjie Wang, Zhongyu Wei, Jiaqi Wang</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> Current unified multimodal models for image generation and editing typically rely on massive parameter scales (e.g., >10B), entailing prohibitive training costs and deployment footprints. In this work, we present DeepGen 1.0, a lightweight 5B unified model that achieves comprehensive capabilities competitive with or surpassing much larger counterparts. To overcome the limitations of compact models in semantic understanding and fine-grained control, we introduce Stacked Channel Bridging (SCB), a deep alignment framework that extracts hierarchical features from multiple VLM layers and fuses them with learnable 'think tokens' to provide the generative backbone with structured, reasoning-rich guidance. We further design a data-centric training strategy spanning three progressive stages: (1) Alignment Pre-training on large-scale image-text pairs and editing triplets to synchronize VLM and DiT representations, (2) Joint Supervised Fine-tuning on a high-quality mixture of generation, editing, and reasoning tasks to foster omni-capabilities, and (3) Reinforcement Learning with MR-GRPO, which leverages a mixture of reward functions and supervision signals, resulting in substantial gains in generation quality and alignment with human preferences, while maintaining stable training progress and avoiding visual artifacts. Despite being trained on only ~50M samples, DeepGen 1.0 achieves leading performance across diverse benchmarks, surpassing the 80B HunyuanImage by 28% on WISE and the 27B Qwen-Image-Edit by 37% on UniREditBench. By open-sourcing our training code, weights, and datasets, we provide an efficient, high-performance alternative to democratize unified multimodal research.</p>
- https://arxiv.org/abs/2602.12205
- Thu, 12 Feb 2026 17:44:24 +0000
+ From Static Templates to Dynamic Runtime Graphs: A Survey of Workflow Optimization for LLM Agents
+ https://arxiv.org/abs/2603.22386
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ling Yue, Kushal Raj Bhandari, Ching-Yun Ko, Dhaval Patel, Shuxin Lin, Nianjun Zhou, Jianxi Gao, Pin-Yu Chen, Shaowu Pan</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> Large language model (LLM)-based systems are becoming increasingly popular for solving tasks by constructing executable workflows that interleave LLM calls, information retrieval, tool use, code execution, memory updates, and verification. This survey reviews recent methods for designing and optimizing such workflows, which we treat as agentic computation graphs (ACGs). We organize the literature based on when workflow structure is determined, where structure refers to which components or agents are present, how they depend on each other, and how information flows between them. This lens distinguishes static methods, which fix a reusable workflow scaffold before deployment, from dynamic methods, which select, generate, or revise the workflow for a particular run before or during execution. We further organize prior work along three dimensions: when structure is determined, what part of the workflow is optimized, and which evaluation signals guide optimization (e.g., task metrics, verifier signals, preferences, or trace-derived feedback). We also distinguish reusable workflow templates, run-specific realized graphs, and execution traces, separating reusable design choices from the structures actually deployed in a given run and from realized runtime behavior. Finally, we outline a structure-aware evaluation perspective that complements downstream task metrics with graph-level properties, execution cost, robustness, and structural variation across inputs. Our goal is to provide a clear vocabulary, a unified framework for positioning new methods, a more comparable view of existing body of literature, and a more reproducible evaluation standard for future work in workflow optimizations for LLM agents.</p>
+ https://arxiv.org/abs/2603.22386
+ Mon, 23 Mar 2026 17:42:59 +0000
- SLA2: Sparse-Linear Attention with Learnable Routing and QAT
- https://arxiv.org/abs/2602.12675
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jintao Zhang, Haoxu Wang, Kai Jiang, Kaiwen Zheng, Youhe Jiang, Ion Stoica, Jianfei Chen, Jun Zhu, Joseph E. Gonzalez</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Sparse-Linear Attention (SLA) combines sparse and linear attention to accelerate diffusion models and has shown strong performance in video generation. However, (i) SLA relies on a heuristic split that assigns computations to the sparse or linear branch based on attention-weight magnitude, which can be suboptimal. Additionally, (ii) after formally analyzing the attention error in SLA, we identify a mismatch between SLA and a direct decomposition into sparse and linear attention. We propose SLA2, which introduces (I) a learnable router that dynamically selects whether each attention computation should use sparse or linear attention, (II) a more faithful and direct sparse-linear attention formulation that uses a learnable ratio to combine the sparse and linear attention branches, and (III) a sparse + low-bit attention design, where low-bit attention is introduced via quantization-aware fine-tuning to reduce quantization error. Experiments show that on video diffusion models, SLA2 can achieve 97% attention sparsity and deliver an 18.6x attention speedup while preserving generation quality.</p>
- https://arxiv.org/abs/2602.12675
- Fri, 13 Feb 2026 07:16:02 +0000
+ Repurposing Geometric Foundation Models for Multi-view Diffusion
+ https://arxiv.org/abs/2603.22275
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22275.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wooseok Jang, Seonghu Jeon, Jisang Han, Jinhyeok Choi, Minkyung Kwon, Seungryong Kim, Saining Xie, Sainan Liu</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> While recent advances in generative latent spaces have driven substantial progress in single-image generation, the optimal latent space for novel view synthesis (NVS) remains largely unexplored. In particular, NVS requires geometrically consistent generation across viewpoints, but existing approaches typically operate in a view-independent VAE latent space. In this paper, we propose Geometric Latent Diffusion (GLD), a framework that repurposes the geometrically consistent feature space of geometric foundation models as the latent space for multi-view diffusion. We show that these features not only support high-fidelity RGB reconstruction but also encode strong cross-view geometric correspondences, providing a well-suited latent space for NVS. Our experiments demonstrate that GLD outperforms both VAE and RAE on 2D image quality and 3D consistency metrics, while accelerating training by more than 4.4x compared to the VAE latent space. Notably, GLD remains competitive with state-of-the-art methods that leverage large-scale text-to-image pretraining, despite training its diffusion model from scratch without such generative pretraining.</p>
+ https://arxiv.org/abs/2603.22275
+ Mon, 23 Mar 2026 17:57:05 +0000
- MedXIAOHE: A Comprehensive Recipe for Building Medical MLLMs
- https://arxiv.org/abs/2602.12705
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12705.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Baorong Shi, Bo Cui, Boyuan Jiang, Deli Yu, Fang Qian, Haihua Yang, Huichao Wang, Jiale Chen, Jianfei Pan, Jieqiong Cao, Jinghao Lin, Kai Wu, Lin Yang, Shengsheng Yao, Tao Chen, Xiaojun Xiao, Xiaozhong Ji, Xu Wang, Yijun He, Zhixiong Yang</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> We present MedXIAOHE, a medical vision-language foundation model designed to advance general-purpose medical understanding and reasoning in real-world clinical applications. MedXIAOHE achieves state-of-the-art performance across diverse medical benchmarks and surpasses leading closed-source multimodal systems on multiple capabilities. To achieve this, we propose an entity-aware continual pretraining framework that organizes heterogeneous medical corpora to broaden knowledge coverage and reduce long-tail gaps (e.g., rare diseases). For medical expert-level reasoning and interaction, MedXIAOHE incorporates diverse medical reasoning patterns via reinforcement learning and tool-augmented agentic training, enabling multi-step diagnostic reasoning with verifiable decision traces. To improve reliability in real-world use, MedXIAOHE integrates user-preference rubrics, evidence-grounded reasoning, and low-hallucination long-form report generation, with improved adherence to medical instructions. We release this report to document our practical design choices, scaling insights, and evaluation framework, hoping to inspire further research.</p>
- https://arxiv.org/abs/2602.12705
- Fri, 13 Feb 2026 08:19:38 +0000
+ VideoDetective: Clue Hunting via both Extrinsic Query and Intrinsic Relevance for Long Video Understanding
+ https://arxiv.org/abs/2603.22285
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22285.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruoliu Yang, Chu Wu, Caifeng Shan, Ran He, Chaoyou Fu</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Long video understanding remains challenging for multimodal large language models (MLLMs) due to limited context windows, which necessitate identifying sparse query-relevant video segments. However, existing methods predominantly localize clues based solely on the query, overlooking the video's intrinsic structure and varying relevance across segments. To address this, we propose VideoDetective, a framework that integrates query-to-segment relevance and inter-segment affinity for effective clue hunting in long-video question answering. Specifically, we divide a video into various segments and represent them as a visual-temporal affinity graph built from visual similarity and temporal proximity. We then perform a Hypothesis-Verification-Refinement loop to estimate relevance scores of observed segments to the query and propagate them to unseen segments, yielding a global relevance distribution that guides the localization of the most critical segments for final answering with sparse observation. Experiments show our method consistently achieves substantial gains across a wide range of mainstream MLLMs on representative benchmarks, with accuracy improvements of up to 7.5% on VideoMME-long. Our code is available at https://videodetective.github.io/</p>
+ https://arxiv.org/abs/2603.22285
+ Mon, 23 Mar 2026 17:59:51 +0000
- SQuTR: A Robustness Benchmark for Spoken Query to Text Retrieval under Acoustic Noise
- https://arxiv.org/abs/2602.12783
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12783.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuejie Li, Ke Yang, Yueying Hua, Berlin Chen, Jianhao Nie, Yueping He, Caixin Kang</p><p><b>Upvotes:</b> 146</p><p><b>Summary:</b> Spoken query retrieval is an important interaction mode in modern information retrieval. However, existing evaluation datasets are often limited to simple queries under constrained noise conditions, making them inadequate for assessing the robustness of spoken query retrieval systems under complex acoustic perturbations. To address this limitation, we present SQuTR, a robustness benchmark for spoken query retrieval that includes a large-scale dataset and a unified evaluation protocol. SQuTR aggregates 37,317 unique queries from six commonly used English and Chinese text retrieval datasets, spanning multiple domains and diverse query types. We synthesize speech using voice profiles from 200 real speakers and mix 17 categories of real-world environmental noise under controlled SNR levels, enabling reproducible robustness evaluation from quiet to highly noisy conditions. Under the unified protocol, we conduct large-scale evaluations on representative cascaded and end-to-end retrieval systems. Experimental results show that retrieval performance decreases as noise increases, with substantially different drops across systems. Even large-scale retrieval models struggle under extreme noise, indicating that robustness remains a critical bottleneck. Overall, SQuTR provides a reproducible testbed for benchmarking and diagnostic analysis, and facilitates future research on robustness in spoken query to text retrieval.</p>
- https://arxiv.org/abs/2602.12783
- Fri, 13 Feb 2026 10:08:27 +0000
+ MinerU-Diffusion: Rethinking Document OCR as Inverse Rendering via Diffusion Decoding
+ https://arxiv.org/abs/2603.22458
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hejun Dong, Junbo Niu, Bin Wang, Weijun Zeng, Wentao Zhang, Conghui He</p><p><b>Upvotes:</b> 131</p><p><b>Summary:</b> Optical character recognition (OCR) has evolved from line-level transcription to structured document parsing, requiring models to recover long-form sequences containing layout, tables, and formulas. Despite recent advances in vision-language models, most existing systems rely on autoregressive decoding, which introduces sequential latency and amplifies error propagation in long documents. In this work, we revisit document OCR from an inverse rendering perspective, arguing that left-to-right causal generation is an artifact of serialization rather than an intrinsic property of the task. Motivated by this insight, we propose MinerU-Diffusion, a unified diffusion-based framework that replaces autoregressive sequential decoding with parallel diffusion denoising under visual conditioning. MinerU-Diffusion employs a block-wise diffusion decoder and an uncertainty-driven curriculum learning strategy to enable stable training and efficient long-sequence inference. Extensive experiments demonstrate that MinerU-Diffusion consistently improves robustness while achieving up to 3.2x faster decoding compared to autoregressive baselines. Evaluations on the proposed Semantic Shuffle benchmark further confirm its reduced dependence on linguistic priors and stronger visual OCR capability.</p>
+ https://arxiv.org/abs/2603.22458
+ Mon, 23 Mar 2026 18:25:17 +0000
- RynnBrain: Open Embodied Foundation Models
- https://arxiv.org/abs/2602.14979
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.14979.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ronghao Dang, Jiayan Guo, Bohan Hou, Sicong Leng, Kehan Li, Xin Li, Jiangpin Liu, Yunxuan Mao, Zhikai Wang, Yuqian Yuan, Minghao Zhu, Xiao Lin, Yang Bai, Qian Jiang, Yaxi Zhao, Minghua Zeng, Junlong Gao, Yuming Jiang, Jun Cen, Siteng Huang, Liuyi Wang, Wenqiao Zhang, Chengju Liu, Jianfei Yang, Shijian Lu, Deli Zhao</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Despite rapid progress in multimodal foundation models, embodied intelligence community still lacks a unified, physically grounded foundation model that integrates perception, reasoning, and planning within real-world spatial-temporal dynamics. We introduce RynnBrain, an open-source spatiotemporal foundation model for embodied intelligence. RynnBrain strengthens four core capabilities in a unified framework: comprehensive egocentric understanding, diverse spatiotemporal localization, physically grounded reasoning, and physics-aware planning. The RynnBrain family comprises three foundation model scales (2B, 8B, and 30B-A3B MoE) and four post-trained variants tailored for downstream embodied tasks (i.e., RynnBrain-Nav, RynnBrain-Plan, and RynnBrain-VLA) or complex spatial reasoning tasks (i.e., RynnBrain-CoP). In terms of extensive evaluations on 20 embodied benchmarks and 8 general vision understanding benchmarks, our RynnBrain foundation models largely outperform existing embodied foundation models by a significant margin. The post-trained model suite further substantiates two key potentials of the RynnBrain foundation model: (i) enabling physically grounded reasoning and planning, and (ii) serving as a strong pretrained backbone that can be efficiently adapted to diverse embodied tasks.</p>
- https://arxiv.org/abs/2602.14979
- Fri, 13 Feb 2026 18:59:56 +0000
+ SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM
+ https://arxiv.org/abs/2603.23386
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanrui Zhang, Minghan Qin, Yuang Wang, Baifeng Xie, Hang Li, Ziwei Wang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated object creation methods rely on multi-stage pipelines that accumulate errors across decoupled modules. Alternatively, unified MLLMs offer a single-stage path to joint static asset understanding and sim-ready asset generation. However dense voxel-based 3D tokenization yields long 3D token sequences and high memory overhead, limiting scalability to complex articulated objects. To address this, we propose SIMART, a unified MLLM framework that jointly performs part-level decomposition and kinematic prediction. By introducing a Sparse 3D VQ-VAE, SIMART reduces token counts by 70% vs. dense voxel tokens, enabling high-fidelity multi-part assemblies. SIMART achieves state-of-the-art performance on PartNet-Mobility and in-the-wild AIGC datasets, and enables physics-based robotic simulation.</p>
+ https://arxiv.org/abs/2603.23386
+ Tue, 24 Mar 2026 16:16:52 +0000
- SpargeAttention2: Trainable Sparse Attention via Hybrid Top-k+Top-p Masking and Distillation Fine-Tuning
- https://arxiv.org/abs/2602.13515
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.13515.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jintao Zhang, Kai Jiang, Chendong Xiang, Weiqi Feng, Yuezhou Hu, Haocheng Xi, Jianfei Chen, Jun Zhu</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Many training-free sparse attention methods are effective for accelerating diffusion models. Recently, several works suggest that making sparse attention trainable can further increase sparsity while preserving generation quality. We study three key questions: (1) when do the two common masking rules, i.e., Top-k and Top-p, fail, and how can we avoid these failures? (2) why can trainable sparse attention reach higher sparsity than training-free methods? (3) what are the limitations of fine-tuning sparse attention using the diffusion loss, and how can we address them? Based on this analysis, we propose SpargeAttention2, a trainable sparse attention method that achieves high sparsity without degrading generation quality. SpargeAttention2 includes (i) a hybrid masking rule that combines Top-k and Top-p for more robust masking at high sparsity, (ii) an efficient trainable sparse attention implementation, and (iii) a distillation-inspired fine-tuning objective to better preserve generation quality during fine-tuning using sparse attention. Experiments on video diffusion models show that SpargeAttention2 reaches 95% attention sparsity and a 16.2x attention speedup while maintaining generation quality, consistently outperforming prior sparse attention methods.</p>
- https://arxiv.org/abs/2602.13515
- Fri, 13 Feb 2026 23:01:42 +0000
+ SpecEyes: Accelerating Agentic Multimodal LLMs via Speculative Perception and Planning
+ https://arxiv.org/abs/2603.23483
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23483.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyu Huang, Jinfa Huang, Zhongwei Wan, Xiawu Zheng, Rongrong Ji, Jiebo Luo</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Agentic multimodal large language models (MLLMs) (e.g., OpenAI o3 and Gemini Agentic Vision) achieve remarkable reasoning capabilities through iterative visual tool invocation. However, the cascaded perception, reasoning, and tool-calling loops introduce significant sequential overhead. This overhead, termed agentic depth, incurs prohibitive latency and seriously limits system-level concurrency. To this end, we propose SpecEyes, an agentic-level speculative acceleration framework that breaks this sequential bottleneck. Our key insight is that a lightweight, tool-free MLLM can serve as a speculative planner to predict the execution trajectory, enabling early termination of expensive tool chains without sacrificing accuracy. To regulate this speculative planning, we introduce a cognitive gating mechanism based on answer separability, which quantifies the model's confidence for self-verification without requiring oracle labels. Furthermore, we design a heterogeneous parallel funnel that exploits the stateless concurrency of the small model to mask the stateful serial execution of the large model, maximizing system throughput. Extensive experiments on V* Bench, HR-Bench, and POPE demonstrate that SpecEyes achieves 1.1-3.35x speedup over the agentic baseline while preserving or even improving accuracy (up to +6.7%), thereby boosting serving throughput under concurrent workloads.</p>
+ https://arxiv.org/abs/2603.23483
+ Tue, 24 Mar 2026 17:45:47 +0000
- Experiential Reinforcement Learning
- https://arxiv.org/abs/2602.13949
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.13949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taiwei Shi, Sihao Chen, Bowen Jiang, Linxin Song, Longqi Yang, Jieyu Zhao</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> Reinforcement learning has become the central approach for language models (LMs) to learn from environmental reward or feedback. In practice, the environmental feedback is usually sparse and delayed. Learning from such signals is challenging, as LMs must implicitly infer how observed failures should translate into behavioral changes for future iterations. We introduce Experiential Reinforcement Learning (ERL), a training paradigm that embeds an explicit experience-reflection-consolidation loop into the reinforcement learning process. Given a task, the model generates an initial attempt, receives environmental feedback, and produces a reflection that guides a refined second attempt, whose success is reinforced and internalized into the base policy. This process converts feedback into structured behavioral revision, improving exploration and stabilizing optimization while preserving gains at deployment without additional inference cost. Across sparse-reward control environments and agentic reasoning benchmarks, ERL consistently improves learning efficiency and final performance over strong reinforcement learning baselines, achieving gains of up to +81% in complex multi-step environments and up to +11% in tool-using reasoning tasks. These results suggest that integrating explicit self-reflection into policy training provides a practical mechanism for transforming feedback into durable behavioral improvement.</p>
- https://arxiv.org/abs/2602.13949
- Sun, 15 Feb 2026 01:23:48 +0000
+ WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG
+ https://arxiv.org/abs/2603.23497
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23497.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhen Li, Zian Meng, Shuwei Shi, Wenshuo Peng, Yuwei Wu, Bo Zheng, Chuanhao Li, Kaipeng Zhang</p><p><b>Upvotes:</b> 88</p><p><b>Summary:</b> Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this action-conditioned dynamics from data. However, existing datasets rarely match the requirement: they typically lack diverse and semantically meaningful action spaces, and actions are directly tied to visual observations rather than mediated by underlying states. As a result, actions are often entangled with pixel-level changes, making it difficult for models to learn structured world dynamics and maintain consistent evolution over long horizons. In this paper, we propose WildWorld, a large-scale action-conditioned world modeling dataset with explicit state annotations, automatically collected from a photorealistic AAA action role-playing game (Monster Hunter: Wilds). WildWorld contains over 108 million frames and features more than 450 actions, including movement, attacks, and skill casting, together with synchronized per-frame annotations of character skeletons, world states, camera poses, and depth maps. We further derive WildBench to evaluate models through Action Following and State Alignment. Extensive experiments reveal persistent challenges in modeling semantically rich actions and maintaining long-horizon state consistency, highlighting the need for state-aware video generation. The project page is https://shandaai.github.io/wildworld-project/.</p>
+ https://arxiv.org/abs/2603.23497
+ Tue, 24 Mar 2026 17:58:25 +0000
- Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agents
- https://arxiv.org/abs/2602.16855
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16855.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haiyang Xu, Xi Zhang, Haowei Liu, Junyang Wang, Zhaozai Zhu, Shengjie Zhou, Xuhao Hu, Feiyu Gao, Junjie Cao, Zihua Wang, Zhiyuan Chen, Jitong Liao, Qi Zheng, Jiahui Zeng, Ze Xu, Shuai Bai, Junyang Lin, Jingren Zhou, Ming Yan</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> The paper introduces GUI-Owl-1.5, the latest native GUI agent model that features instruct/thinking variants in multiple sizes (2B/4B/8B/32B/235B) and supports a range of platforms (desktop, mobile, browser, and more) to enable cloud-edge collaboration and real-time interaction. GUI-Owl-1.5 achieves state-of-the-art results on more than 20+ GUI benchmarks on open-source models: (1) on GUI automation tasks, it obtains 56.5 on OSWorld, 71.6 on AndroidWorld, and 48.4 on WebArena; (2) on grounding tasks, it obtains 80.3 on ScreenSpotPro; (3) on tool-calling tasks, it obtains 47.6 on OSWorld-MCP, and 46.8 on MobileWorld; (4) on memory and knowledge tasks, it obtains 75.5 on GUI-Knowledge Bench. GUI-Owl-1.5 incorporates several key innovations: (1) Hybird Data Flywheel: we construct the data pipeline for UI understanding and trajectory generation based on a combination of simulated environments and cloud-based sandbox environments, in order to improve the efficiency and quality of data collection. (2) Unified Enhancement of Agent Capabilities: we use a unified thought-synthesis pipeline to enhance the model's reasoning capabilities, while placing particular emphasis on improving key agent abilities, including Tool/MCP use, memory and multi-agent adaptation; (3) Multi-platform Environment RL Scaling: We propose a new environment RL algorithm, MRPO, to address the challenges of multi-platform conflicts and the low training efficiency of long-horizon tasks. The GUI-Owl-1.5 models are open-sourced, and an online cloud-sandbox demo is available at https://github.com/X-PLUG/MobileAgent.</p>
- https://arxiv.org/abs/2602.16855
- Sun, 15 Feb 2026 01:52:19 +0000
+ DA-Flow: Degradation-Aware Optical Flow Estimation with Diffusion Models
+ https://arxiv.org/abs/2603.23499
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.23499.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaewon Min, Jaeeun Lee, Yeji Choi, Paul Hyunbin Cho, Jin Hyeon Kim, Tae-Young Lee, Jongsik Ahn, Hwayeong Lee, Seonghyun Park, Seungryong Kim</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Optical flow models trained on high-quality data often degrade severely when confronted with real-world corruptions such as blur, noise, and compression artifacts. To overcome this limitation, we formulate Degradation-Aware Optical Flow, a new task targeting accurate dense correspondence estimation from real-world corrupted videos. Our key insight is that the intermediate representations of image restoration diffusion models are inherently corruption-aware but lack temporal awareness. To address this limitation, we lift the model to attend across adjacent frames via full spatio-temporal attention, and empirically demonstrate that the resulting features exhibit zero-shot correspondence capabilities. Based on this finding, we present DA-Flow, a hybrid architecture that fuses these diffusion features with convolutional features within an iterative refinement framework. DA-Flow substantially outperforms existing optical flow methods under severe degradation across multiple benchmarks.</p>
+ https://arxiv.org/abs/2603.23499
+ Tue, 24 Mar 2026 17:59:13 +0000
- BitDance: Scaling Autoregressive Generative Models with Binary Tokens
- https://arxiv.org/abs/2602.14041
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.14041.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuang Ai, Jiaming Han, Shaobin Zhuang, Weijia Mao, Xuefeng Hu, Ziyan Yang, Zhenheng Yang, Huaibo Huang, Xiangyu Yue, Hao Chen</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> We present BitDance, a scalable autoregressive (AR) image generator that predicts binary visual tokens instead of codebook indices. With high-entropy binary latents, BitDance lets each token represent up to 2^{256} states, yielding a compact yet highly expressive discrete representation. Sampling from such a huge token space is difficult with standard classification. To resolve this, BitDance uses a binary diffusion head: instead of predicting an index with softmax, it employs continuous-space diffusion to generate the binary tokens. Furthermore, we propose next-patch diffusion, a new decoding method that predicts multiple tokens in parallel with high accuracy, greatly speeding up inference. On ImageNet 256x256, BitDance achieves an FID of 1.24, the best among AR models. With next-patch diffusion, BitDance beats state-of-the-art parallel AR models that use 1.4B parameters, while using 5.4x fewer parameters (260M) and achieving 8.7x speedup. For text-to-image generation, BitDance trains on large-scale multimodal tokens and generates high-resolution, photorealistic images efficiently, showing strong performance and favorable scaling. When generating 1024x1024 images, BitDance achieves a speedup of over 30x compared to prior AR models. We release code and models to facilitate further research on AR foundation models. Code and models are available at: https://github.com/shallowdream204/BitDance.</p>
- https://arxiv.org/abs/2602.14041
- Sun, 15 Feb 2026 08:09:05 +0000
+ CUA-Suite: Massive Human-annotated Video Demonstrations for Computer-Use Agents
+ https://arxiv.org/abs/2603.24440
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24440.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangru Jian, Shravan Nayak, Kevin Qinghong Lin, Aarash Feizi, Kaixin Li, Patrice Bechard, Spandana Gella, Sai Rajeswar</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> Computer-use agents (CUAs) hold great promise for automating complex desktop workflows, yet progress toward general-purpose agents is bottlenecked by the scarcity of continuous, high-quality human demonstration videos. Recent work emphasizes that continuous video, not sparse screenshots, is the critical missing ingredient for scaling these agents. However, the largest existing open dataset, ScaleCUA, contains only 2 million screenshots, equating to less than 20 hours of video. To address this bottleneck, we introduce CUA-Suite, a large-scale ecosystem of expert video demonstrations and dense annotations for professional desktop computer-use agents. At its core is VideoCUA, which provides approximately 10,000 human-demonstrated tasks across 87 diverse applications with continuous 30 fps screen recordings, kinematic cursor traces, and multi-layerfed reasoning annotations, totaling approximately 55 hours and 6 million frames of expert video. Unlike sparse datasets that capture only final click coordinates, these continuous video streams preserve the full temporal dynamics of human interaction, forming a superset of information that can be losslessly transformed into the formats required by existing agent frameworks. CUA-Suite further provides two complementary resources: UI-Vision, a rigorous benchmark for evaluating grounding and planning capabilities in CUAs, and GroundCUA, a large-scale grounding dataset with 56K annotated screenshots and over 3.6 million UI element annotations. Preliminary evaluation reveals that current foundation action models struggle substantially with professional desktop applications (~60% task failure rate). Beyond evaluation, CUA-Suite's rich multimodal corpus supports emerging research directions including generalist screen parsing, continuous spatial control, video-based reward modeling, and visual world models. All data and models are publicly released.</p>
+ https://arxiv.org/abs/2603.24440
+ Wed, 25 Mar 2026 15:52:56 +0000
- Sanity Checks for Sparse Autoencoders: Do SAEs Beat Random Baselines?
- https://arxiv.org/abs/2602.14111
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.14111.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Anton Korznikov, Andrey Galichin, Alexey Dontsov, Oleg Rogov, Ivan Oseledets, Elena Tutubalina</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> Sparse Autoencoders (SAEs) have emerged as a promising tool for interpreting neural networks by decomposing their activations into sparse sets of human-interpretable features. Recent work has introduced multiple SAE variants and successfully scaled them to frontier models. Despite much excitement, a growing number of negative results in downstream tasks casts doubt on whether SAEs recover meaningful features. To directly investigate this, we perform two complementary evaluations. On a synthetic setup with known ground-truth features, we demonstrate that SAEs recover only 9% of true features despite achieving 71% explained variance, showing that they fail at their core task even when reconstruction is strong. To evaluate SAEs on real activations, we introduce three baselines that constrain SAE feature directions or their activation patterns to random values. Through extensive experiments across multiple SAE architectures, we show that our baselines match fully-trained SAEs in interpretability (0.87 vs 0.90), sparse probing (0.69 vs 0.72), and causal editing (0.73 vs 0.72). Together, these results suggest that SAEs in their current state do not reliably decompose models' internal mechanisms.</p>
- https://arxiv.org/abs/2602.14111
- Sun, 15 Feb 2026 11:53:55 +0000
+ Why Does Self-Distillation (Sometimes) Degrade the Reasoning Capability of LLMs?
+ https://arxiv.org/abs/2603.24472
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jeonghye Kim, Xufang Luo, Minbeom Kim, Sangmook Lee, Dohyung Kim, Jiwon Jeon, Dongsheng Li, Yuqing Yang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Self-distillation has emerged as an effective post-training paradigm for LLMs, often improving performance while shortening reasoning traces. However, in mathematical reasoning, we find that it can reduce response length while degrading performance. We trace this degradation to the suppression of epistemic verbalization - the model's expression of uncertainty during reasoning. Through controlled experiments varying conditioning context richness and task coverage, we show that conditioning the teacher on rich information suppresses uncertainty expression, enabling rapid in-domain optimization with limited task coverage but harming OOD performance, where unseen problems benefit from expressing uncertainty and adjusting accordingly. Across Qwen3-8B, DeepSeek-Distill-Qwen-7B, and Olmo3-7B-Instruct, we observe performance drops of up to 40%. Our findings highlight that exposing appropriate levels of uncertainty is crucial for robust reasoning and underscore the importance of optimizing reasoning behavior beyond merely reinforcing correct answer traces.</p>
+ https://arxiv.org/abs/2603.24472
+ Wed, 25 Mar 2026 16:14:52 +0000
- AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines
- https://arxiv.org/abs/2602.14296
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.14296.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Wu, Yiran Peng, Yiyu Chen, Jianhao Ruan, Zijie Zhuang, Cheng Yang, Jiayi Zhang, Man Chen, Yenchi Tseng, Zhaoyang Yu, Liang Chen, Yuyao Zhai, Bang Liu, Chenglin Wu, Yuyu Luo</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> The performance of autonomous Web GUI agents heavily relies on the quality and quantity of their training data. However, a fundamental bottleneck persists: collecting interaction trajectories from real-world websites is expensive and difficult to verify. The underlying state transitions are hidden, leading to reliance on inconsistent and costly external verifiers to evaluate step-level correctness. To address this, we propose AutoWebWorld, a novel framework for synthesizing controllable and verifiable web environments by modeling them as Finite State Machines (FSMs) and use coding agents to translate FSMs into interactive websites. Unlike real websites, where state transitions are implicit, AutoWebWorld explicitly defines all states, actions, and transition rules. This enables programmatic verification: action correctness is checked against predefined rules, and task success is confirmed by reaching a goal state in the FSM graph. AutoWebWorld enables a fully automated search-and-verify pipeline, generating over 11,663 verified trajectories from 29 diverse web environments at only $0.04 per trajectory. Training on this synthetic data significantly boosts real-world performance. Our 7B Web GUI agent outperforms all baselines within 15 steps on WebVoyager. Furthermore, we observe a clear scaling law: as the synthetic data volume increases, performance on WebVoyager and Online-Mind2Web consistently improves.</p>
- https://arxiv.org/abs/2602.14296
- Sun, 15 Feb 2026 20:03:19 +0000
+ UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experience
+ https://arxiv.org/abs/2603.24533
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zichuan Lin, Feiyu Liu, Yijun Yang, Jiafei Lyu, Yiming Gao, Yicheng Liu, Zhicong Lu, Yangbin Yu, Mingyu Yang, Junyou Li, Deheng Ye, Jie Jiang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Autonomous mobile GUI agents have attracted increasing attention along with the advancement of Multimodal Large Language Models (MLLMs). However, existing methods still suffer from inefficient learning from failed trajectories and ambiguous credit assignment under sparse rewards for long-horizon GUI tasks. To that end, we propose UI-Voyager, a novel two-stage self-evolving mobile GUI agent. In the first stage, we employ Rejection Fine-Tuning (RFT), which enables the continuous co-evolution of data and models in a fully autonomous loop. The second stage introduces Group Relative Self-Distillation (GRSD), which identifies critical fork points in group rollouts and constructs dense step-level supervision from successful trajectories to correct failed ones. Extensive experiments on AndroidWorld show that our 4B model achieves an 81.0% Pass@1 success rate, outperforming numerous recent baselines and exceeding human-level performance. Ablation and case studies further verify the effectiveness of GRSD. Our method represents a significant leap toward efficient, self-evolving, and high-performance mobile GUI automation without expensive manual data annotation.</p>
+ https://arxiv.org/abs/2603.24533
+ Wed, 25 Mar 2026 17:10:29 +0000
- GLM-5: from Vibe Coding to Agentic Engineering
- https://arxiv.org/abs/2602.15763
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.15763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> GLM-5 Team, Aohan Zeng, Xin Lv, Zhenyu Hou, Zhengxiao Du, Qinkai Zheng, Bin Chen, Da Yin, Chendi Ge, Chengxing Xie, Cunxiang Wang, Gengzheng Pan, Hao Zeng, Haoke Zhang, Haoran Wang, Huilong Chen, Jiajie Zhang, Jian Jiao, Jiaqi Guo, Jingsen Wang, Jingzhao Du, Jinzhu Wu, Kedong Wang, Lei Li, Lin Fan, Lucen Zhong, Mingdao Liu, Mingming Zhao, Pengfan Du, Qian Dong, Rui Lu, Shuang-Li, Shulin Cao, Song Liu, Ting Jiang, Xiaodong Chen, Xiaohan Zhang, Xuancheng Huang, Xuezhen Dong, Yabo Xu, Yao Wei, Yifan An, Yilin Niu, Yitong Zhu, Yuanhao Wen, Yukuo Cen, Yushi Bai, Zhongpei Qiao, Zihan Wang, Zikang Wang, Zilin Zhu, Ziqiang Liu, Zixuan Li, Bojie Wang, Bosi Wen, Can Huang, Changpeng Cai, Chao Yu, Chen Li, Chen Li, Chenghua Huang, Chengwei Hu, Chenhui Zhang, Chenzheng Zhu, Congfeng Yin, Daoyan Lin, Dayong Yang, Di Wang, Ding Ai, Erle Zhu, Fangzhou Yi, Feiyu Chen, Guohong Wen, Hailong Sun, Haisha Zhao, Haiyi Hu, Hanchen Zhang, Hanrui Liu, Hanyu Zhang, Hao Peng, Hao Tai, Haobo Zhang, He Liu, Hongwei Wang, Hongxi Yan, Hongyu Ge, Huan Liu, Huan Liu, Huanpeng Chu, Jia'ni Zhao, Jiachen Wang, Jiajing Zhao, Jiamin Ren, Jiapeng Wang, Jiaxin Zhang, Jiayi Gui, Jiayue Zhao, Jijie Li, Jing An, Jing Li, Jingwei Yuan, Jinhua Du, Jinxin Liu, Junkai Zhi, Junwen Duan, Kaiyue Zhou, Kangjian Wei, Ke Wang, Keyun Luo, Laiqiang Zhang, Leigang Sha, Liang Xu, Lindong Wu, Lintao Ding, Lu Chen, Minghao Li, Nianyi Lin, Pan Ta, Qiang Zou, Rongjun Song, Ruiqi Yang, Shangqing Tu, Shangtong Yang, Shaoxiang Wu, Shengyan Zhang, Shijie Li, Shuang Li, Shuyi Fan, Wei Qin, Wei Tian, Weining Zhang, Wenbo Yu, Wenjie Liang, Xiang Kuang, Xiangmeng Cheng, Xiangyang Li, Xiaoquan Yan, Xiaowei Hu, Xiaoying Ling, Xing Fan, Xingye Xia, Xinyuan Zhang, Xinze Zhang, Xirui Pan, Xunkai Zhang, Yandong Wu, Yanfu Li, Yidong Wang, Yifan Zhu, Yijun Tan, Yilin Zhou, Yiming Pan, Ying Zhang, Yinpei Su, Yipeng Geng, Yipeng Geng, Yong Yan, Yonglin Tan, Yuean Bi, Yuhan Shen, Yuhao Yang, Yujiang Li, Yunan Liu, Yunqing Wang, Yuntao Li, Yurong Wu, Yutao Zhang, Yuxi Duan, Yuxuan Zhang, Zezhen Liu, Zhengtao Jiang, Zhenhe Yan, Zheyu Zhang, Zhixiang Wei, Zhuo Chen, Zhuoer Feng, Zijun Yao, Ziwei Chai, Ziyuan Wang, Zuzhou Zhang, Bin Xu, Minlie Huang, Hongning Wang, Juanzi Li, Yuxiao Dong, Jie Tang</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.</p>
- https://arxiv.org/abs/2602.15763
- Tue, 17 Feb 2026 17:50:56 +0000
+ Calibri: Enhancing Diffusion Transformers via Parameter-Efficient Calibration
+ https://arxiv.org/abs/2603.24800
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Danil Tokhchukov, Aysel Mirzoeva, Andrey Kuznetsov, Konstantin Sobolev</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> In this paper, we uncover the hidden potential of Diffusion Transformers (DiTs) to significantly enhance generative tasks. Through an in-depth analysis of the denoising process, we demonstrate that introducing a single learned scaling parameter can significantly improve the performance of DiT blocks. Building on this insight, we propose Calibri, a parameter-efficient approach that optimally calibrates DiT components to elevate generative quality. Calibri frames DiT calibration as a black-box reward optimization problem, which is efficiently solved using an evolutionary algorithm and modifies just ~100 parameters. Experimental results reveal that despite its lightweight design, Calibri consistently improves performance across various text-to-image models. Notably, Calibri also reduces the inference steps required for image generation, all while maintaining high-quality outputs.</p>
+ https://arxiv.org/abs/2603.24800
+ Wed, 25 Mar 2026 20:19:50 +0000
- Unified Latents (UL): How to train your latents
- https://arxiv.org/abs/2602.17270
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17270.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jonathan Heek, Emiel Hoogeboom, Thomas Mensink, Tim Salimans</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> We present Unified Latents (UL), a framework for learning latent representations that are jointly regularized by a diffusion prior and decoded by a diffusion model. By linking the encoder's output noise to the prior's minimum noise level, we obtain a simple training objective that provides a tight upper bound on the latent bitrate. On ImageNet-512, our approach achieves competitive FID of 1.4, with high reconstruction quality (PSNR) while requiring fewer training FLOPs than models trained on Stable Diffusion latents. On Kinetics-600, we set a new state-of-the-art FVD of 1.3.</p>
- https://arxiv.org/abs/2602.17270
- Thu, 19 Feb 2026 11:18:12 +0000
+ Intern-S1-Pro: Scientific Multimodal Foundation Model at Trillion Scale
+ https://arxiv.org/abs/2603.25040
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25040.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yicheng Zou, Dongsheng Zhu, Lin Zhu, Tong Zhu, Yunhua Zhou, Peiheng Zhou, Xinyu Zhou, Dongzhan Zhou, Zhiwang Zhou, Yuhao Zhou, Bowen Zhou, Zhanping Zhong, Zhijie Zhong, Haiteng Zhao, Penghao Zhao, Xiaomeng Zhao, Zhiyuan Zhao, Yechen Zhang, Jin Zhang, Wenwei Zhang, Hongjie Zhang, Zhuo Zhang, Wenlong Zhang, Bo Zhang, Chao Zhang, Chen Zhang, Yuhang Zang, Fei Yuan, Jiakang Yuan, Jiashuo Yu, Jinhui Yin, Haochen Ye, Qian Yao, Bowen Yang, Danni Yang, Kaichen Yang, Ziang Yan, Jun Xu, Yicheng Xu, Wanghan Xu, Xuenan Xu, Chao Xu, Ruiliang Xu, Shuhao Xing, Long Xing, Xinchen Xie, Ling-I Wu, Zijian Wu, Zhenyu Wu, Lijun Wu, Yue Wu, Jianyu Wu, Wen Wu, Fan Wu, Xilin Wei, Qi Wei, Bingli Wang, Rui Wang, Ziyi Wang, Zun Wang, Yi Wang, Haomin Wang, Yizhou Wang, Lintao Wang, Yiheng Wang, Longjiang Wang, Bin Wang, Jian Tong, Zhongbo Tian, Huanze Tang, Chen Tang, Shixiang Tang, Yu Sun, Qiushi Sun, Xuerui Su, Qisheng Su, Chenlin Su, Demin Song, Jin Shi, Fukai Shang, Yuchen Ren, Pengli Ren, Xiaoye Qu, Yuan Qu, Jiantao Qiu, Yu Qiao, Runyu Peng, Tianshuo Peng, Jiahui Peng, Qizhi Pei, Zhuoshi Pan, Linke Ouyang, Wenchang Ning, Yichuan Ma, Zerun Ma, Ningsheng Ma, Runyuan Ma, Chengqi Lyu, Haijun Lv, Han Lv, Lindong Lu, Kuikun Liu, Jiangning Liu, Yuhong Liu, Kai Liu, Hongwei Liu, Zhoumianze Liu, Mengjie Liu, Ziyu Liu, Wenran Liu, Yang Liu, Liwei Liu, Kaiwen Liu, Junyao Lin, Junming Lin, Tianyang Lin, Dahua Lin, Jianze Liang, Linyang Li, Peiji Li, Zonglin Li, Zehao Li, Pengze Li, Guoyan Li, Lingkai Kong, Linglin Jing, Zhenjiang Jin, Feifei Jiang, Qian Jiang, Junhao Huang, Zixian Huang, Haian Huang, Zhouqi Hua, Han Hu, Linfeng Hou, Yinan He, Conghui He, Tianyao He, Xu Guo, Qipeng Guo, Aijia Guo, Yuzhe Gu, Lixin Gu, Jingyang Gong, Qiming Ge, Jiaye Ge, Songyang Gao, Jianfei Gao, Xinyu Fang, Caihua fan, Yue Fan, Yanhui Duan, Zichen Ding, Shengyuan Ding, Xuanlang Dai, Erfei Cui, Ganqu Cui, Pei Chu, Tao Chu, Guangran Cheng, Yu Cheng, Kai Chen, Yongkang Chen, Chiyu Chen, Guanzhou Chen, Qiaosheng Chen, Sitao Chen, Xin Chen, Haojiong Chen, Yicheng Chen, Weihan Cao, Yuhang Cao, Qinglong Cao, Lei Bai</p><p><b>Upvotes:</b> 120</p><p><b>Summary:</b> We introduce Intern-S1-Pro, the first one-trillion-parameter scientific multimodal foundation model. Scaling to this unprecedented size, the model delivers a comprehensive enhancement across both general and scientific domains. Beyond stronger reasoning and image-text understanding capabilities, its intelligence is augmented with advanced agent capabilities. Simultaneously, its scientific expertise has been vastly expanded to master over 100 specialized tasks across critical science fields, including chemistry, materials, life sciences, and earth sciences. Achieving this massive scale is made possible by the robust infrastructure support of XTuner and LMDeploy, which facilitates highly efficient Reinforcement Learning (RL) training at the 1-trillion parameter level while ensuring strict precision consistency between training and inference. By seamlessly integrating these advancements, Intern-S1-Pro further fortifies the fusion of general and specialized intelligence, working as a Specializable Generalist, demonstrating its position in the top tier of open-source models for general capabilities, while outperforming proprietary models in the depth of specialized scientific tasks.</p>
+ https://arxiv.org/abs/2603.25040
+ Thu, 26 Mar 2026 05:21:45 +0000
- MolHIT: Advancing Molecular-Graph Generation with Hierarchical Discrete Diffusion Models
- https://arxiv.org/abs/2602.17602
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hojung Jung, Rodrigo Hormazabal, Jaehyeong Jo, Youngrok Park, Kyunggeun Roh, Se-Young Yun, Sehui Han, Dae-Woong Jeong</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Molecular generation with diffusion models has emerged as a promising direction for AI-driven drug discovery and materials science. While graph diffusion models have been widely adopted due to the discrete nature of 2D molecular graphs, existing models suffer from low chemical validity and struggle to meet the desired properties compared to 1D modeling. In this work, we introduce MolHIT, a powerful molecular graph generation framework that overcomes long-standing performance limitations in existing methods. MolHIT is based on the Hierarchical Discrete Diffusion Model, which generalizes discrete diffusion to additional categories that encode chemical priors, and decoupled atom encoding that splits the atom types according to their chemical roles. Overall, MolHIT achieves new state-of-the-art performance on the MOSES dataset with near-perfect validity for the first time in graph diffusion, surpassing strong 1D baselines across multiple metrics. We further demonstrate strong performance in downstream tasks, including multi-property guided generation and scaffold extension.</p>
- https://arxiv.org/abs/2602.17602
- Thu, 19 Feb 2026 18:27:11 +0000
+ RealRestorer: Towards Generalizable Real-World Image Restoration with Large-Scale Image Editing Models
+ https://arxiv.org/abs/2603.25502
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25502.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufeng Yang, Xianfang Zeng, Zhangqi Jiang, Fukun Yin, Jianzhuang Liu, Wei Cheng, jinghong lan, Shiyu Liu, Yuqi Peng, Gang YU, Shifeng Chen</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Image restoration under real-world degradations is critical for downstream tasks such as autonomous driving and object detection. However, existing restoration models are often limited by the scale and distribution of their training data, resulting in poor generalization to real-world scenarios. Recently, large-scale image editing models have shown strong generalization ability in restoration tasks, especially for closed-source models like Nano Banana Pro, which can restore images while preserving consistency. Nevertheless, achieving such performance with those large universal models requires substantial data and computational costs. To address this issue, we construct a large-scale dataset covering nine common real-world degradation types and train a state-of-the-art open-source model to narrow the gap with closed-source alternatives. Furthermore, we introduce RealIR-Bench, which contains 464 real-world degraded images and tailored evaluation metrics focusing on degradation removal and consistency preservation. Extensive experiments demonstrate our model ranks first among open-source methods, achieving state-of-the-art performance.</p>
+ https://arxiv.org/abs/2603.25502
+ Thu, 26 Mar 2026 14:39:39 +0000
- HyTRec: A Hybrid Temporal-Aware Attention Architecture for Long Behavior Sequential Recommendation
- https://arxiv.org/abs/2602.18283
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18283.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lei Xin, Yuhao Zheng, Ke Cheng, Changjiang Jiang, Zifan Zhang, Fanhu Zeng</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Modeling long sequences of user behaviors has emerged as a critical frontier in generative recommendation. However, existing solutions face a dilemma: linear attention mechanisms achieve efficiency at the cost of retrieval precision due to limited state capacity, while softmax attention suffers from prohibitive computational overhead. To address this challenge, we propose HyTRec, a model featuring a Hybrid Attention architecture that explicitly decouples long-term stable preferences from short-term intent spikes. By assigning massive historical sequences to a linear attention branch and reserving a specialized softmax attention branch for recent interactions, our approach restores precise retrieval capabilities within industrial-scale contexts involving ten thousand interactions. To mitigate the lag in capturing rapid interest drifts within the linear layers, we furthermore design Temporal-Aware Delta Network (TADN) to dynamically upweight fresh behavioral signals while effectively suppressing historical noise. Empirical results on industrial-scale datasets confirm the superiority that our model maintains linear inference speed and outperforms strong baselines, notably delivering over 8% improvement in Hit Rate for users with ultra-long sequences with great efficiency.</p>
- https://arxiv.org/abs/2602.18283
- Fri, 20 Feb 2026 15:11:40 +0000
+ Voxtral TTS
+ https://arxiv.org/abs/2603.25551
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25551.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexander H. Liu, Alexis Tacnet, Andy Ehrenberg, Andy Lo, Chen-Yo Sun, Guillaume Lample, Henry Lagarde, Jean-Malo Delignon, Jaeyoung Kim, John Harvill, Khyathi Raghavi Chandu, Lorenzo Signoretti, Margaret Jennings, Patrick von Platen, Pavankumar Reddy Muddireddy, Rohin Arora, Sanchit Gandhi, Samuel Humeau, Soham Ghosh, Srijan Mishra, Van Phung, Abdelaziz Bounhar, Abhinav Rastogi, Adrien Sadé, Alan Jeffares, Albert Jiang, Alexandre Cahill, Alexandre Gavaudan, Alexandre Sablayrolles, Amélie Héliou, Amos You, Andrew Bai, Andrew Zhao, Angele Lenglemetz, Anmol Agarwal, Anton Eliseev, Antonia Calvi, Arjun Majumdar, Arthur Fournier, Artjom Joosen, Avi Sooriyarachchi, Aysenur Karaduman Utkur, Baptiste Bout, Baptiste Rozière, Baudouin De Monicault, Benjamin Tibi, Bowen Yang, Charlotte Cronjäger, Clémence Lanfranchi, Connor Chen, Corentin Barreau, Corentin Sautier, Cyprien Courtot, Darius Dabert, Diego de las Casas, Elizaveta Demyanenko, Elliot Chane-Sane, Emmanuel Gottlob, Enguerrand Paquin, Etienne Goffinet, Fabien Niel, Faruk Ahmed, Federico Baldassarre, Gabrielle Berrada, Gaëtan Ecrepont, Gauthier Guinet, Genevieve Hayes, Georgii Novikov, Giada Pistilli, Guillaume Kunsch, Guillaume Martin, Guillaume Raille, Gunjan Dhanuka, Gunshi Gupta, Han Zhou, Harshil Shah, Hope McGovern, Hugo Thimonier, Indraneel Mukherjee, Irene Zhang, Jacques Sun, Jan Ludziejewski, Jason Rute, Jérémie Dentan, Joachim Studnia, Jonas Amar, Joséphine Delas, Josselin Somerville Roberts, Julien Tauran, Karmesh Yadav, Kartik Khandelwal, Kilian Tep, Kush Jain, Laurence Aitchison, Laurent Fainsin, Léonard Blier, Lingxiao Zhao, Louis Martin, Lucile Saulnier, Luyu Gao, Maarten Buyl, Manan Sharma, Marie Pellat, Mark Prins, Martin Alexandre, Mathieu Poirée, Mathieu Schmitt, Mathilde Guillaumin, Matthieu Dinot, Matthieu Futeral, Maxime Darrin, Maximilian Augustin, Mert Unsal, Mia Chiquier, Mikhail Biriuchinskii, Minh-Quang Pham, Mircea Lica, Morgane Rivière, Nathan Grinsztajn, Neha Gupta, Olivier Bousquet, Olivier Duchenne, Patricia Wang, Paul Jacob, Paul Wambergue, Paula Kurylowicz, Philippe Pinel, Philomène Chagniot, Pierre Stock, Piotr Miłoś, Prateek Gupta, Pravesh Agrawal, Quentin Torroba, Ram Ramrakhya, Randall Isenhour, Rishi Shah, Romain Sauvestre, Roman Soletskyi, Rosalie Millner, Rupert Menneer, Sagar Vaze, Samuel Barry, Samuel Belkadi, Sandeep Subramanian, Sean Cha, Shashwat Verma, Siddhant Waghjale, Siddharth Gandhi, Simon Lepage, Sumukh Aithal, Szymon Antoniak, Tarun Kumar Vangani, Teven Le Scao, Théo Cachet, Theo Simon Sorg, Thibaut Lavril, Thomas Chabal, Thomas Foubert, Thomas Robert, Thomas Wang, Tim Lawson, Tom Bewley, Tom Edwards, Tyler Wang, Umar Jamil, Umberto Tomasini, Valeriia Nemychnikova, Vedant Nanda, Victor Jouault, Vincent Maladière, Vincent Pfister, Virgile Richard, Vladislav Bataev, Wassim Bouaziz, Wen-Ding Li, William Havard, William Marshall, Xinghui Li, Xingran Guo, Xinyu Yang, Yannic Neuhaus, Yassine El Ouahidi, Yassir Bendou, Yihan Wang, Yimu Pan, Zaccharie Ramzi, Zhenlin Xu</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> We introduce Voxtral TTS, an expressive multilingual text-to-speech model that generates natural speech from as little as 3 seconds of reference audio. Voxtral TTS adopts a hybrid architecture that combines auto-regressive generation of semantic speech tokens with flow-matching for acoustic tokens. These tokens are encoded and decoded with Voxtral Codec, a speech tokenizer trained from scratch with a hybrid VQ-FSQ quantization scheme. In human evaluations conducted by native speakers, Voxtral TTS is preferred for multilingual voice cloning due to its naturalness and expressivity, achieving a 68.4\% win rate over ElevenLabs Flash v2.5. We release the model weights under a CC BY-NC license.</p>
+ https://arxiv.org/abs/2603.25551
+ Thu, 26 Mar 2026 15:23:34 +0000
- SkillOrchestra: Learning to Route Agents via Skill Transfer
- https://arxiv.org/abs/2602.19672
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19672.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiayu Wang, Yifei Ming, Zixuan Ke, Shafiq Joty, Aws Albarghouthi, Frederic Sala</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> Compound AI systems promise capabilities beyond those of individual models, yet their success depends critically on effective orchestration. Existing routing approaches face two limitations: (1) input-level routers make coarse query-level decisions that ignore evolving task requirements; (2) RL-trained orchestrators are expensive to adapt and often suffer from routing collapse, repeatedly invoking one strong but costly option in multi-turn scenarios. We introduce SkillOrchestra, a framework for skill-aware orchestration. Instead of directly learning a routing policy end-to-end, SkillOrchestra learns fine-grained skills from execution experience and models agent-specific competence and cost under those skills. At deployment, the orchestrator infers the skill demands of the current interaction and selects agents that best satisfy them under an explicit performance-cost trade-off. Extensive experiments across ten benchmarks demonstrate that SkillOrchestra outperforms SoTA RL-based orchestrators by up to 22.5% with 700x and 300x learning cost reduction compared to Router-R1 and ToolOrchestra, respectively. These results show that explicit skill modeling enables scalable, interpretable, and sample-efficient orchestration, offering a principled alternative to data-intensive RL-based approaches. The code is available at: https://github.com/jiayuww/SkillOrchestra.</p>
- https://arxiv.org/abs/2602.19672
- Mon, 23 Feb 2026 10:17:25 +0000
+ Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models
+ https://arxiv.org/abs/2603.25716
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25716.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaijin Chen, Dingkang Liang, Xin Zhou, Yikang Ding, Xiaoqiang Liu, Pengfei Wan, Xiang Bai</p><p><b>Upvotes:</b> 141</p><p><b>Summary:</b> Video world models have shown immense potential in simulating the physical world, yet existing memory mechanisms primarily treat environments as static canvases. When dynamic subjects hide out of sight and later re-emerge, current methods often struggle, leading to frozen, distorted, or vanishing subjects. To address this, we introduce Hybrid Memory, a novel paradigm requiring models to simultaneously act as precise archivists for static backgrounds and vigilant trackers for dynamic subjects, ensuring motion continuity during out-of-view intervals. To facilitate research in this direction, we construct HM-World, the first large-scale video dataset dedicated to hybrid memory. It features 59K high-fidelity clips with decoupled camera and subject trajectories, encompassing 17 diverse scenes, 49 distinct subjects, and meticulously designed exit-entry events to rigorously evaluate hybrid coherence. Furthermore, we propose HyDRA, a specialized memory architecture that compresses memory into tokens and utilizes a spatiotemporal relevance-driven retrieval mechanism. By selectively attending to relevant motion cues, HyDRA effectively preserves the identity and motion of hidden subjects. Extensive experiments on HM-World demonstrate that our method significantly outperforms state-of-the-art approaches in both dynamic subject consistency and overall generation quality.</p>
+ https://arxiv.org/abs/2603.25716
+ Thu, 26 Mar 2026 17:56:01 +0000
- A Very Big Video Reasoning Suite
- https://arxiv.org/abs/2602.20159
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maijunxian Wang, Ruisi Wang, Juyi Lin, Ran Ji, Thaddäus Wiedemer, Qingying Gao, Dezhi Luo, Yaoyao Qian, Lianyu Huang, Zelong Hong, Jiahui Ge, Qianli Ma, Hang He, Yifan Zhou, Lingzi Guo, Lantao Mei, Jiachen Li, Hanwen Xing, Tianqi Zhao, Fengyuan Yu, Weihang Xiao, Yizheng Jiao, Jianheng Hou, Danyang Zhang, Pengcheng Xu, Boyang Zhong, Zehong Zhao, Gaoyun Fang, John Kitaoka, Yile Xu, Hua Xu, Kenton Blacutt, Tin Nguyen, Siyuan Song, Haoran Sun, Shaoyue Wen, Linyang He, Runming Wang, Yanzhi Wang, Mengyue Yang, Ziqiao Ma, Raphaël Millière, Freda Shi, Nuno Vasconcelos, Daniel Khashabi, Alan Yuille, Yilun Du, Ziming Liu, Bo Li, Dahua Lin, Ziwei Liu, Vikash Kumar, Yijiang Li, Lei Yang, Zhongang Cai, Hokin Deng</p><p><b>Upvotes:</b> 491</p><p><b>Summary:</b> Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can naturally capture, enabling intuitive reasoning over spatiotemporal structure such as continuity, interaction, and causality. However, systematically studying video reasoning and its scaling behavior is hindered by the lack of large-scale training data. To address this gap, we introduce the Very Big Video Reasoning (VBVR) Dataset, an unprecedentedly large-scale resource spanning 200 curated reasoning tasks following a principled taxonomy and over one million video clips, approximately three orders of magnitude larger than existing datasets. We further present VBVR-Bench, a verifiable evaluation framework that moves beyond model-based judging by incorporating rule-based, human-aligned scorers, enabling reproducible and interpretable diagnosis of video reasoning capabilities. Leveraging the VBVR suite, we conduct one of the first large-scale scaling studies of video reasoning and observe early signs of emergent generalization to unseen reasoning tasks. Together, VBVR lays a foundation for the next stage of research in generalizable video reasoning. The data, benchmark toolkit, and models are publicly available at https://video-reason.com/ .</p>
- https://arxiv.org/abs/2602.20159
- Mon, 23 Feb 2026 18:59:41 +0000
+ PixelSmile: Toward Fine-Grained Facial Expression Editing
+ https://arxiv.org/abs/2603.25728
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25728.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiabin Hua, Hengyuan Xu, Aojie Li, Wei Cheng, Gang Yu, Xingjun Ma, Yu-Gang Jiang</p><p><b>Upvotes:</b> 114</p><p><b>Summary:</b> Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous affective annotations and establish FFE-Bench to evaluate structural confusion, editing accuracy, linear controllability, and the trade-off between expression editing and identity preservation. We propose PixelSmile, a diffusion framework that disentangles expression semantics via fully symmetric joint training. PixelSmile combines intensity supervision with contrastive learning to produce stronger and more distinguishable expressions, achieving precise and stable linear expression control through textual latent interpolation. Extensive experiments demonstrate that PixelSmile achieves superior disentanglement and robust identity preservation, confirming its effectiveness for continuous, controllable, and fine-grained expression editing, while naturally supporting smooth expression blending.</p>
+ https://arxiv.org/abs/2603.25728
+ Thu, 26 Mar 2026 17:59:04 +0000
- On Data Engineering for Scaling LLM Terminal Capabilities
- https://arxiv.org/abs/2602.21193
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21193.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Renjie Pi, Grace Lam, Mohammad Shoeybi, Pooya Jannaty, Bryan Catanzaro, Wei Ping</p><p><b>Upvotes:</b> 88</p><p><b>Summary:</b> Despite rapid recent progress in the terminal capabilities of large language models, the training data strategies behind state-of-the-art terminal agents remain largely undisclosed. We address this gap through a systematic study of data engineering practices for terminal agents, making two key contributions: (1) Terminal-Task-Gen, a lightweight synthetic task generation pipeline that supports seed-based and skill-based task construction, and (2) a comprehensive analysis of data and training strategies, including filtering, curriculum learning, long context training, and scaling behavior. Our pipeline yields Terminal-Corpus, a large-scale open-source dataset for terminal tasks. Using this dataset, we train Nemotron-Terminal, a family of models initialized from Qwen3(8B, 14B, 32B) that achieve substantial gains on Terminal-Bench 2.0: Nemotron-Terminal-8B improves from 2.5% to 13.0% Nemotron-Terminal-14B improves from 4.0% to 20.2%, and Nemotron-Terminal-32B improves from 3.4% to 27.4%, matching the performance of significantly larger models. To accelerate research in this domain, we open-source our model checkpoints and most of our synthetic datasets at https://huggingface.co/collections/nvidia/nemotron-terminal.</p>
- https://arxiv.org/abs/2602.21193
- Tue, 24 Feb 2026 18:51:04 +0000
+ PackForcing: Short Video Training Suffices for Long Video Sampling and Long Context Inference
+ https://arxiv.org/abs/2603.25730
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25730.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofeng Mao, Shaohao Rui, Kaining Ying, Bo Zheng, Chuanhao Li, Mingmin Chi, Kaipeng Zhang</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Autoregressive video diffusion models have demonstrated remarkable progress, yet they remain bottlenecked by intractable linear KV-cache growth, temporal repetition, and compounding errors during long-video generation. To address these challenges, we present PackForcing, a unified framework that efficiently manages the generation history through a novel three-partition KV-cache strategy. Specifically, we categorize the historical context into three distinct types: (1) Sink tokens, which preserve early anchor frames at full resolution to maintain global semantics; (2) Mid tokens, which achieve a massive spatiotemporal compression (32x token reduction) via a dual-branch network fusing progressive 3D convolutions with low-resolution VAE re-encoding; and (3) Recent tokens, kept at full resolution to ensure local temporal coherence. To strictly bound the memory footprint without sacrificing quality, we introduce a dynamic top-k context selection mechanism for the mid tokens, coupled with a continuous Temporal RoPE Adjustment that seamlessly re-aligns position gaps caused by dropped tokens with negligible overhead. Empowered by this principled hierarchical context compression, PackForcing can generate coherent 2-minute, 832x480 videos at 16 FPS on a single H200 GPU. It achieves a bounded KV cache of just 4 GB and enables a remarkable 24x temporal extrapolation (5s to 120s), operating effectively either zero-shot or trained on merely 5-second clips. Extensive results on VBench demonstrate state-of-the-art temporal consistency (26.07) and dynamic degree (56.25), proving that short-video supervision is sufficient for high-quality, long-video synthesis. https://github.com/ShandaAI/PackForcing</p>
+ https://arxiv.org/abs/2603.25730
+ Thu, 26 Mar 2026 17:59:05 +0000
- SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing model
- https://arxiv.org/abs/2602.21818
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.21818.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guibin Chen, Dixuan Lin, Jiangping Yang, Youqiang Zhang, Zhengcong Fei, Debang Li, Sheng Chen, Chaofeng Ao, Nuo Pang, Yiming Wang, Yikun Dou, Zheng Chen, Mingyuan Fan, Tuanhui Li, Mingshan Chang, Hao Zhang, Xiaopeng Sun, Jingtao Xu, Yuqiang Xie, Jiahua Wang, Zhiheng Xu, Weiming Xiong, Yuzhe Jin, Baoxuan Gu, Binjie Mao, Yunjie Yu, Jujie He, Yuhao Feng, Shiwen Tu, Chaojie Wang, Rui Yan, Wei Shen, Jingchen Wu, Peng Zhao, Xuanyue Zhong, Zhuangzhuang Liu, Kaifei Wang, Fuxiang Zhang, Weikai Xu, Wenyan Liu, Binglu Zhang, Yu Shen, Tianhui Xiong, Bin Peng, Liang Zeng, Xuchen Song, Haoxiang Guo, Peiyu Wang, Yahui Zhou</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MMLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MMLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.</p>
- https://arxiv.org/abs/2602.21818
- Wed, 25 Feb 2026 11:47:00 +0000
+ ShotStream: Streaming Multi-Shot Video Generation for Interactive Storytelling
+ https://arxiv.org/abs/2603.25746
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25746.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yawen Luo, Xiaoyu Shi, Junhao Zhuang, Yutian Chen, Quande Liu, Xintao Wang, Pengfei Wan, Tianfan Xue</p><p><b>Upvotes:</b> 128</p><p><b>Summary:</b> Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our</p>
+ https://arxiv.org/abs/2603.25746
+ Thu, 26 Mar 2026 17:59:59 +0000
- MobilityBench: A Benchmark for Evaluating Route-Planning Agents in Real-World Mobility Scenarios
- https://arxiv.org/abs/2602.22638
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiheng Song, Jingshuai Zhang, Chuan Qin, Chao Wang, Chao Chen, Longfei Xu, Kaikui Liu, Xiangxiang Chu, Hengshu Zhu</p><p><b>Upvotes:</b> 94</p><p><b>Summary:</b> Route-planning agents powered by large language models (LLMs) have emerged as a promising paradigm for supporting everyday human mobility through natural language interaction and tool-mediated decision making. However, systematic evaluation in real-world mobility settings is hindered by diverse routing demands, non-deterministic mapping services, and limited reproducibility. In this study, we introduce MobilityBench, a scalable benchmark for evaluating LLM-based route-planning agents in real-world mobility scenarios. MobilityBench is constructed from large-scale, anonymized real user queries collected from Amap and covers a broad spectrum of route-planning intents across multiple cities worldwide. To enable reproducible, end-to-end evaluation, we design a deterministic API-replay sandbox that eliminates environmental variance from live services. We further propose a multi-dimensional evaluation protocol centered on outcome validity, complemented by assessments of instruction understanding, planning, tool use, and efficiency. Using MobilityBench, we evaluate multiple LLM-based route-planning agents across diverse real-world mobility scenarios and provide an in-depth analysis of their behaviors and performance. Our findings reveal that current models perform competently on Basic information retrieval and Route Planning tasks, yet struggle considerably with Preference-Constrained Route Planning, underscoring significant room for improvement in personalized mobility applications. We publicly release the benchmark data, evaluation toolkit, and documentation at https://github.com/AMAP-ML/MobilityBench .</p>
- https://arxiv.org/abs/2602.22638
- Thu, 26 Feb 2026 05:39:38 +0000
+ TAPS: Task Aware Proposal Distributions for Speculative Sampling
+ https://arxiv.org/abs/2603.27027
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohamad Zbib, Mohamad Bazzi, Ammar Mohanna, Hasan Abed Al Kader Hammoud, Bernard Ghanem</p><p><b>Upvotes:</b> 115</p><p><b>Summary:</b> Speculative decoding accelerates autoregressive generation by letting a lightweight draft model propose future tokens that a larger target model then verifies in parallel. In practice, however, draft models are usually trained on broad generic corpora, which leaves it unclear how much speculative decoding quality depends on the draft training distribution. We study this question with lightweight HASS and EAGLE-2 drafters trained on MathInstruct, ShareGPT, and mixed-data variants, evaluated on MT-Bench, GSM8K, MATH-500, and SVAMP. Measured by acceptance length, task-specific training yields clear specialization: MathInstruct-trained drafts are strongest on reasoning benchmarks, while ShareGPT-trained drafts are strongest on MT-Bench. Mixed-data training improves robustness, but larger mixtures do not dominate across decoding temperatures. We also study how to combine specialized drafters at inference time. Naive checkpoint averaging performs poorly, whereas confidence-based routing improves over single-domain drafts and merged-tree verification yields the highest acceptance length overall for both backbones. Finally, confidence is a more useful routing signal than entropy: rejected tokens tend to have higher entropy, but confidence produces much clearer benchmark-level routing decisions. These results show that speculative decoding quality depends not only on draft architecture, but also on the match between draft training data and downstream workload, and that specialized drafters are better combined at inference time than in weight space.</p>
+ https://arxiv.org/abs/2603.27027
+ Fri, 27 Mar 2026 22:34:20 +0000
- From Blind Spots to Gains: Diagnostic-Driven Iterative Training for Large Multimodal Models
- https://arxiv.org/abs/2602.22859
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongrui Jia, Chaoya Jiang, Shikun Zhang, Wei Ye</p><p><b>Upvotes:</b> 143</p><p><b>Summary:</b> As Large Multimodal Models (LMMs) scale up and reinforcement learning (RL) methods mature, LMMs have made notable progress in complex reasoning and decision making. Yet training still relies on static data and fixed recipes, making it difficult to diagnose capability blind spots or provide dynamic, targeted reinforcement. Motivated by findings that test driven error exposure and feedback based correction outperform repetitive practice, we propose Diagnostic-driven Progressive Evolution (DPE), a spiral loop where diagnosis steers data generation and reinforcement, and each iteration re-diagnoses the updated model to drive the next round of targeted improvement. DPE has two key components. First, multiple agents annotate and quality control massive unlabeled multimodal data, using tools such as web search and image editing to produce diverse, realistic samples. Second, DPE attributes failures to specific weaknesses, dynamically adjusts the data mixture, and guides agents to generate weakness focused data for targeted reinforcement. Experiments on Qwen3-VL-8B-Instruct and Qwen2.5-VL-7B-Instruct show stable, continual gains across eleven benchmarks, indicating DPE as a scalable paradigm for continual LMM training under open task distributions. Our code, models, and data are publicly available at https://github.com/hongruijia/DPE.</p>
- https://arxiv.org/abs/2602.22859
- Thu, 26 Feb 2026 10:53:57 +0000
+ Emergent Social Intelligence Risks in Generative Multi-Agent Systems
+ https://arxiv.org/abs/2603.27771
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yue Huang, Yu Jiang, Wenjie Wang, Haomin Zhuang, Xiaonan Luo, Yuchen Ma, Zhangchen Xu, Zichen Chen, Nuno Moniz, Zinan Lin, Pin-Yu Chen, Nitesh V Chawla, Nouha Dziri, Huan Sun, Xiangliang Zhang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Multi-agent systems composed of large generative models are rapidly moving from laboratory prototypes to real-world deployments, where they jointly plan, negotiate, and allocate shared resources to solve complex tasks. While such systems promise unprecedented scalability and autonomy, their collective interaction also gives rise to failure modes that cannot be reduced to individual agents. Understanding these emergent risks is therefore critical. Here, we present a pioneer study of such emergent multi-agent risk in workflows that involve competition over shared resources (e.g., computing resources or market share), sequential handoff collaboration (where downstream agents see only predecessor outputs), collective decision aggregation, and others. Across these settings, we observe that such group behaviors arise frequently across repeated trials and a wide range of interaction conditions, rather than as rare or pathological cases. In particular, phenomena such as collusion-like coordination and conformity emerge with non-trivial frequency under realistic resource constraints, communication protocols, and role assignments, mirroring well-known pathologies in human societies despite no explicit instruction. Moreover, these risks cannot be prevented by existing agent-level safeguards alone. These findings expose the dark side of intelligent multi-agent systems: a social intelligence risk where agent collectives, despite no instruction to do so, spontaneously reproduce familiar failure patterns from human societies.</p>
+ https://arxiv.org/abs/2603.27771
+ Sun, 29 Mar 2026 17:10:28 +0000
- OmniGAIA: Towards Native Omni-Modal AI Agents
- https://arxiv.org/abs/2602.22897
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.22897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoxi Li, Wenxiang Jiao, Jiarui Jin, Shijian Wang, Guanting Dong, Jiajie Jin, Hao Wang, Yinuo Wang, Ji-Rong Wen, Yuan Lu, Zhicheng Dou</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Human intelligence naturally intertwines omni-modal perception -- spanning vision, audio, and language -- with complex reasoning and tool usage to interact with the world. However, current multi-modal LLMs are primarily confined to bi-modal interactions (e.g., vision-language), lacking the unified cognitive capabilities required for general AI assistants. To bridge this gap, we introduce OmniGAIA, a comprehensive benchmark designed to evaluate omni-modal agents on tasks necessitating deep reasoning and multi-turn tool execution across video, audio, and image modalities. Constructed via a novel omni-modal event graph approach, OmniGAIA synthesizes complex, multi-hop queries derived from real-world data that require cross-modal reasoning and external tool integration. Furthermore, we propose OmniAtlas, a native omni-modal foundation agent under tool-integrated reasoning paradigm with active omni-modal perception. Trained on trajectories synthesized via a hindsight-guided tree exploration strategy and OmniDPO for fine-grained error correction, OmniAtlas effectively enhances the tool-use capabilities of existing open-source models. This work marks a step towards next-generation native omni-modal AI assistants for real-world scenarios.</p>
- https://arxiv.org/abs/2602.22897
- Thu, 26 Feb 2026 11:35:04 +0000
+ Towards a Medical AI Scientist
+ https://arxiv.org/abs/2603.28589
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28589.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongtao Wu, Boyun Zheng, Dingjie Song, Yu Jiang, Jianfeng Gao, Lei Xing, Lichao Sun, Yixuan Yuan</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Autonomous systems that generate scientific hypotheses, conduct experiments, and draft manuscripts have recently emerged as a promising paradigm for accelerating discovery. However, existing AI Scientists remain largely domain-agnostic, limiting their applicability to clinical medicine, where research is required to be grounded in medical evidence with specialized data modalities. In this work, we introduce Medical AI Scientist, the first autonomous research framework tailored to clinical autonomous research. It enables clinically grounded ideation by transforming extensively surveyed literature into actionable evidence through clinician-engineer co-reasoning mechanism, which improves the traceability of generated research ideas. It further facilitates evidence-grounded manuscript drafting guided by structured medical compositional conventions and ethical policies. The framework operates under 3 research modes, namely paper-based reproduction, literature-inspired innovation, and task-driven exploration, each corresponding to a distinct level of automated scientific inquiry with progressively increasing autonomy. Comprehensive evaluations by both large language models and human experts demonstrate that the ideas generated by the Medical AI Scientist are of substantially higher quality than those produced by commercial LLMs across 171 cases, 19 clinical tasks, and 6 data modalities. Meanwhile, our system achieves strong alignment between the proposed method and its implementation, while also demonstrating significantly higher success rates in executable experiments. Double-blind evaluations by human experts and the Stanford Agentic Reviewer suggest that the generated manuscripts approach MICCAI-level quality, while consistently surpassing those from ISBI and BIBM. The proposed Medical AI Scientist highlights the potential of leveraging AI for autonomous scientific discovery in healthcare.</p>
+ https://arxiv.org/abs/2603.28589
+ Mon, 30 Mar 2026 15:37:25 +0000
- The Trinity of Consistency as a Defining Principle for General World Models
- https://arxiv.org/abs/2602.23152
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.23152.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingxuan Wei, Siyuan Li, Yuhang Xu, Zheng Sun, Junjie Jiang, Hexuan Jin, Caijun Jia, Honghao He, Xinglong Xu, Xi bai, Chang Yu, Yumou Liu, Junnan Zhu, Xuanhe Zhou, Jintao Chen, Xiaobin Hu, Shancheng Pang, Bihui Yu, Ran He, Zhen Lei, Stan Z. Li, Conghui He, Shuicheng Yan, Cheng Tan</p><p><b>Upvotes:</b> 184</p><p><b>Summary:</b> The construction of World Models capable of learning, simulating, and reasoning about objective physical laws constitutes a foundational challenge in the pursuit of Artificial General Intelligence. Recent advancements represented by video generation models like Sora have demonstrated the potential of data-driven scaling laws to approximate physical dynamics, while the emerging Unified Multimodal Model (UMM) offers a promising architectural paradigm for integrating perception, language, and reasoning. Despite these advances, the field still lacks a principled theoretical framework that defines the essential properties requisite for a General World Model. In this paper, we propose that a World Model must be grounded in the Trinity of Consistency: Modal Consistency as the semantic interface, Spatial Consistency as the geometric basis, and Temporal Consistency as the causal engine. Through this tripartite lens, we systematically review the evolution of multimodal learning, revealing a trajectory from loosely coupled specialized modules toward unified architectures that enable the synergistic emergence of internal world simulators. To complement this conceptual framework, we introduce CoW-Bench, a benchmark centered on multi-frame reasoning and generation scenarios. CoW-Bench evaluates both video generation models and UMMs under a unified evaluation protocol. Our work establishes a principled pathway toward general world models, clarifying both the limitations of current systems and the architectural requirements for future progress.</p>
- https://arxiv.org/abs/2602.23152
- Thu, 26 Feb 2026 16:15:55 +0000
+ Gen-Searcher: Reinforcing Agentic Search for Image Generation
+ https://arxiv.org/abs/2603.28767
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28767.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaituo Feng, Manyuan Zhang, Shuang Chen, Yunlong Lin, Kaixuan Fan, Yilei Jiang, Hongyu Li, Dian Zheng, Chenyang Wang, Xiangyu Yue</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that are knowledge-intensive or require up-to-date information. In this paper, we present Gen-Searcher, as the first attempt to train a search-augmented image generation agent, which performs multi-hop reasoning and search to collect the textual knowledge and reference images needed for grounded generation. To achieve this, we construct a tailored data pipeline and curate two high-quality datasets, Gen-Searcher-SFT-10k and Gen-Searcher-RL-6k, containing diverse search-intensive prompts and corresponding ground-truth synthesis images. We further introduce KnowGen, a comprehensive benchmark that explicitly requires search-grounded external knowledge for image generation and evaluates models from multiple dimensions. Based on these resources, we train Gen-Searcher with SFT followed by agentic reinforcement learning with dual reward feedback, which combines text-based and image-based rewards to provide more stable and informative learning signals for GRPO training. Experiments show that Gen-Searcher brings substantial gains, improving Qwen-Image by around 16 points on KnowGen and 15 points on WISE. We hope this work can serve as an open foundation for search agents in image generation, and we fully open-source our data, models, and code.</p>
+ https://arxiv.org/abs/2603.28767
+ Mon, 30 Mar 2026 17:59:56 +0000