diff --git a/feed.xml b/feed.xml
index dd898b8..35b639b 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,7 +7,7 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Sat, 17 Jan 2026 00:02:46 +0000
+ Sun, 18 Jan 2026 00:02:48 +0000Memory Bank Compression for Continual Adaptation of Large Language Models
https://arxiv.org/abs/2601.00756
@@ -18,35 +18,35 @@
VIBE: Visual Instruction Based Editor
https://arxiv.org/abs/2601.02242
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.02242.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Grigorii Alekseenko, Aleksandr Gordeev, Irina Tolstykh, Bulat Suleimanov, Vladimir Dokholyan, Georgii Fedorov, Sergey Yakubson, Aleksandra Tsybina, Mikhail Chernyshov, Maksim Kuprashevich</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Instruction-based image editing is among the fastest developing areas in generative AI. Over the past year, the field has reached a new level, with dozens of open-source models released alongside highly capable commercial systems. However, only a limited number of open-source approaches currently achieve real-world quality. In addition, diffusion backbones, the dominant choice for these pipelines, are often large and computationally expensive for many deployments and research settings, with widely used variants typically containing 6B to 20B parameters. This paper presents a compact, high-throughput instruction-based image editing pipeline that uses a modern 2B-parameter Qwen3-VL model to guide the editing process and the 1.6B-parameter diffusion model Sana1.5 for image generation. Our design decisions across architecture, data processing, training configuration, and evaluation target low-cost inference and strict source consistency while maintaining high quality across the major edit categories feasible at this scale. Evaluated on the ImgEdit and GEdit benchmarks, the proposed method matches or exceeds the performance of substantially heavier baselines, including models with several times as many parameters and higher inference cost, and is particularly strong on edits that require preserving the input image, such as an attribute adjustment, object removal, background edits, and targeted replacement. The model fits within 24 GB of GPU memory and generates edited images at up to 2K resolution in approximately 4 seconds on an NVIDIA H100 in BF16, without additional inference optimizations or distillation.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.02242.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Grigorii Alekseenko, Aleksandr Gordeev, Irina Tolstykh, Bulat Suleimanov, Vladimir Dokholyan, Georgii Fedorov, Sergey Yakubson, Aleksandra Tsybina, Mikhail Chernyshov, Maksim Kuprashevich</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Instruction-based image editing is among the fastest developing areas in generative AI. Over the past year, the field has reached a new level, with dozens of open-source models released alongside highly capable commercial systems. However, only a limited number of open-source approaches currently achieve real-world quality. In addition, diffusion backbones, the dominant choice for these pipelines, are often large and computationally expensive for many deployments and research settings, with widely used variants typically containing 6B to 20B parameters. This paper presents a compact, high-throughput instruction-based image editing pipeline that uses a modern 2B-parameter Qwen3-VL model to guide the editing process and the 1.6B-parameter diffusion model Sana1.5 for image generation. Our design decisions across architecture, data processing, training configuration, and evaluation target low-cost inference and strict source consistency while maintaining high quality across the major edit categories feasible at this scale. Evaluated on the ImgEdit and GEdit benchmarks, the proposed method matches or exceeds the performance of substantially heavier baselines, including models with several times as many parameters and higher inference cost, and is particularly strong on edits that require preserving the input image, such as an attribute adjustment, object removal, background edits, and targeted replacement. The model fits within 24 GB of GPU memory and generates edited images at up to 2K resolution in approximately 4 seconds on an NVIDIA H100 in BF16, without additional inference optimizations or distillation.</p>https://arxiv.org/abs/2601.02242Mon, 05 Jan 2026 16:17:20 +0000RigMo: Unifying Rig and Motion Learning for Generative Animation
https://arxiv.org/abs/2601.06378
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.06378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Zhang, Jiahao Luo, Bohui Wan, Yizhou Zhao, Zongrui Li, Michael Vasilkovsky, Chaoyang Wang, Jian Wang, Narendra Ahuja, Bing Zhou</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.06378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Zhang, Jiahao Luo, Bohui Wan, Yizhou Zhao, Zongrui Li, Michael Vasilkovsky, Chaoyang Wang, Jian Wang, Narendra Ahuja, Bing Zhou</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling.</p>https://arxiv.org/abs/2601.06378Sat, 10 Jan 2026 01:26:28 +0000LSRIF: Logic-Structured Reinforcement Learning for Instruction Following
https://arxiv.org/abs/2601.06431
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.06431.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingyu Ren, Qianyu He, Jingwen Chang, Jie Zeng, Jiaqing Liang, Yanghua Xiao, Han Xia, Zeye Sun, Fei Yu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Instruction-following is critical for large language models, but real-world instructions often contain logical structures such as sequential dependencies and conditional branching. Existing methods typically construct datasets with parallel constraints and optimize average rewards, ignoring logical dependencies and yielding noisy signals. We propose a logic-structured training framework LSRIF that explicitly models instruction logic. We first construct a dataset LSRInstruct with constraint structures such as parallel, sequential, and conditional types, and then design structure-aware rewarding method LSRIF including average aggregation for parallel structures, failure-penalty propagation for sequential structures, and selective rewards for conditional branches. Experiments show LSRIF brings significant improvements in instruction-following (in-domain and out-of-domain) and general reasoning. Analysis reveals that learning with explicit logic structures brings parameter updates in attention layers and sharpens token-level attention to constraints and logical operators.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.06431.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingyu Ren, Qianyu He, Jingwen Chang, Jie Zeng, Jiaqing Liang, Yanghua Xiao, Han Xia, Zeye Sun, Fei Yu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Instruction-following is critical for large language models, but real-world instructions often contain logical structures such as sequential dependencies and conditional branching. Existing methods typically construct datasets with parallel constraints and optimize average rewards, ignoring logical dependencies and yielding noisy signals. We propose a logic-structured training framework LSRIF that explicitly models instruction logic. We first construct a dataset LSRInstruct with constraint structures such as parallel, sequential, and conditional types, and then design structure-aware rewarding method LSRIF including average aggregation for parallel structures, failure-penalty propagation for sequential structures, and selective rewards for conditional branches. Experiments show LSRIF brings significant improvements in instruction-following (in-domain and out-of-domain) and general reasoning. Analysis reveals that learning with explicit logic structures brings parameter updates in attention layers and sharpens token-level attention to constraints and logical operators.</p>https://arxiv.org/abs/2601.06431Sat, 10 Jan 2026 05:11:38 +0000TAG-MoE: Task-Aware Gating for Unified Generative Mixture-of-Experts
https://arxiv.org/abs/2601.08881
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.08881.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Xu, Hongbin Yan, Juan Cao, Yiji Cheng, Tiankai Hang, Runze He, Zijin Yin, Shiyi Zhang, Yuxin Zhang, Jintao Li, Chunyu Wang, Qinglin Lu, Tong-Yee Lee, Fan Tang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Unified image generation and editing models suffer from severe task interference in dense diffusion transformers architectures, where a shared parameter space must compromise between conflicting objectives (e.g., local editing v.s. subject-driven generation). While the sparse Mixture-of-Experts (MoE) paradigm is a promising solution, its gating networks remain task-agnostic, operating based on local features, unaware of global task intent. This task-agnostic nature prevents meaningful specialization and fails to resolve the underlying task interference. In this paper, we propose a novel framework to inject semantic intent into MoE routing. We introduce a Hierarchical Task Semantic Annotation scheme to create structured task descriptors (e.g., scope, type, preservation). We then design Predictive Alignment Regularization to align internal routing decisions with the task's high-level semantics. This regularization evolves the gating network from a task-agnostic executor to a dispatch center. Our model effectively mitigates task interference, outperforming dense baselines in fidelity and quality, and our analysis shows that experts naturally develop clear and semantically correlated specializations.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.08881.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Xu, Hongbin Yan, Juan Cao, Yiji Cheng, Tiankai Hang, Runze He, Zijin Yin, Shiyi Zhang, Yuxin Zhang, Jintao Li, Chunyu Wang, Qinglin Lu, Tong-Yee Lee, Fan Tang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Unified image generation and editing models suffer from severe task interference in dense diffusion transformers architectures, where a shared parameter space must compromise between conflicting objectives (e.g., local editing v.s. subject-driven generation). While the sparse Mixture-of-Experts (MoE) paradigm is a promising solution, its gating networks remain task-agnostic, operating based on local features, unaware of global task intent. This task-agnostic nature prevents meaningful specialization and fails to resolve the underlying task interference. In this paper, we propose a novel framework to inject semantic intent into MoE routing. We introduce a Hierarchical Task Semantic Annotation scheme to create structured task descriptors (e.g., scope, type, preservation). We then design Predictive Alignment Regularization to align internal routing decisions with the task's high-level semantics. This regularization evolves the gating network from a task-agnostic executor to a dispatch center. Our model effectively mitigates task interference, outperforming dense baselines in fidelity and quality, and our analysis shows that experts naturally develop clear and semantically correlated specializations.</p>https://arxiv.org/abs/2601.08881Mon, 12 Jan 2026 14:52:45 +0000Beyond Static Tools: Test-Time Tool Evolution for Scientific Reasoning
https://arxiv.org/abs/2601.07641
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.07641.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaxuan Lu, Ziyu Kong, Yemin Wang, Rong Fu, Haiyuan Wan, Cheng Yang, Wenjie Lou, Haoran Sun, Lilong Wang, Yankai Jiang, Xiaosong Wang, Xiao Sun, Dongzhan Zhou</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> The central challenge of AI for Science is not reasoning alone, but the ability to create computational methods in an open-ended scientific world. Existing LLM-based agents rely on static, pre-defined tool libraries, a paradigm that fundamentally fails in scientific domains where tools are sparse, heterogeneous, and intrinsically incomplete. In this paper, we propose Test-Time Tool Evolution (TTE), a new paradigm that enables agents to synthesize, verify, and evolve executable tools during inference. By transforming tools from fixed resources into problem-driven artifacts, TTE overcomes the rigidity and long-tail limitations of static tool libraries. To facilitate rigorous evaluation, we introduce SciEvo, a benchmark comprising 1,590 scientific reasoning tasks supported by 925 automatically evolved tools. Extensive experiments show that TTE achieves state-of-the-art performance in both accuracy and tool efficiency, while enabling effective cross-domain adaptation of computational tools. The code and benchmark have been released at https://github.com/lujiaxuan0520/Test-Time-Tool-Evol.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.07641.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaxuan Lu, Ziyu Kong, Yemin Wang, Rong Fu, Haiyuan Wan, Cheng Yang, Wenjie Lou, Haoran Sun, Lilong Wang, Yankai Jiang, Xiaosong Wang, Xiao Sun, Dongzhan Zhou</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> The central challenge of AI for Science is not reasoning alone, but the ability to create computational methods in an open-ended scientific world. Existing LLM-based agents rely on static, pre-defined tool libraries, a paradigm that fundamentally fails in scientific domains where tools are sparse, heterogeneous, and intrinsically incomplete. In this paper, we propose Test-Time Tool Evolution (TTE), a new paradigm that enables agents to synthesize, verify, and evolve executable tools during inference. By transforming tools from fixed resources into problem-driven artifacts, TTE overcomes the rigidity and long-tail limitations of static tool libraries. To facilitate rigorous evaluation, we introduce SciEvo, a benchmark comprising 1,590 scientific reasoning tasks supported by 925 automatically evolved tools. Extensive experiments show that TTE achieves state-of-the-art performance in both accuracy and tool efficiency, while enabling effective cross-domain adaptation of computational tools. The code and benchmark have been released at https://github.com/lujiaxuan0520/Test-Time-Tool-Evol.</p>https://arxiv.org/abs/2601.07641Mon, 12 Jan 2026 15:22:51 +0000
@@ -67,7 +67,7 @@
Rewarding the Rare: Uniqueness-Aware RL for Creative Problem Solving in LLMs
https://arxiv.org/abs/2601.08763
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.08763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Hu, Yucheng Wang, Yufei He, Jiaying Wu, Yilun Zhao, See-Kiong Ng, Cynthia Breazeal, Anh Tuan Luu, Hae Won Park, Bryan Hooi</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> Reinforcement learning (RL) has become a central paradigm for post-training large language models (LLMs), particularly for complex reasoning tasks, yet it often suffers from exploration collapse: policies prematurely concentrate on a small set of dominant reasoning patterns, improving pass@1 while limiting rollout-level diversity and gains in pass@k. We argue that this failure stems from regularizing local token behavior rather than diversity over sets of solutions. To address this, we propose Uniqueness-Aware Reinforcement Learning, a rollout-level objective that explicitly rewards correct solutions that exhibit rare high-level strategies. Our method uses an LLM-based judge to cluster rollouts for the same problem according to their high-level solution strategies, ignoring superficial variations, and reweights policy advantages inversely with cluster size. As a result, correct but novel strategies receive higher rewards than redundant ones. Across mathematics, physics, and medical reasoning benchmarks, our approach consistently improves pass@k across large sampling budgets and increases the area under the pass@k curve (AUC@K) without sacrificing pass@1, while sustaining exploration and uncovering more diverse solution strategies at scale.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.08763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Hu, Yucheng Wang, Yufei He, Jiaying Wu, Yilun Zhao, See-Kiong Ng, Cynthia Breazeal, Anh Tuan Luu, Hae Won Park, Bryan Hooi</p><p><b>Upvotes:</b> 121</p><p><b>Summary:</b> Reinforcement learning (RL) has become a central paradigm for post-training large language models (LLMs), particularly for complex reasoning tasks, yet it often suffers from exploration collapse: policies prematurely concentrate on a small set of dominant reasoning patterns, improving pass@1 while limiting rollout-level diversity and gains in pass@k. We argue that this failure stems from regularizing local token behavior rather than diversity over sets of solutions. To address this, we propose Uniqueness-Aware Reinforcement Learning, a rollout-level objective that explicitly rewards correct solutions that exhibit rare high-level strategies. Our method uses an LLM-based judge to cluster rollouts for the same problem according to their high-level solution strategies, ignoring superficial variations, and reweights policy advantages inversely with cluster size. As a result, correct but novel strategies receive higher rewards than redundant ones. Across mathematics, physics, and medical reasoning benchmarks, our approach consistently improves pass@k across large sampling budgets and increases the area under the pass@k curve (AUC@K) without sacrificing pass@1, while sustaining exploration and uncovering more diverse solution strategies at scale.</p>https://arxiv.org/abs/2601.08763Tue, 13 Jan 2026 17:48:43 +0000
@@ -81,21 +81,21 @@
V-DPM: 4D Video Reconstruction with Dynamic Point Maps
https://arxiv.org/abs/2601.09499
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09499.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Edgar Sucar, Eldar Insafutdinov, Zihang Lai, Andrea Vedaldi</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Powerful 3D representations such as DUSt3R invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend this concept to dynamic 3D content by additionally representing scene motion. However, existing DPMs are limited to image pairs and, like DUSt3R, require post processing via optimization when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to formulate DPMs for video input in a way that maximizes representational power, facilitates neural prediction, and enables reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent and powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data is sufficient to adapt it into an effective V-DPM predictor. Our approach achieves state of the art performance in 3D and 4D reconstruction for dynamic scenes. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the full 3D motion of every point in the scene.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09499.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Edgar Sucar, Eldar Insafutdinov, Zihang Lai, Andrea Vedaldi</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Powerful 3D representations such as DUSt3R invariant point maps, which encode 3D shape and camera parameters, have significantly advanced feed forward 3D reconstruction. While point maps assume static scenes, Dynamic Point Maps (DPMs) extend this concept to dynamic 3D content by additionally representing scene motion. However, existing DPMs are limited to image pairs and, like DUSt3R, require post processing via optimization when more than two views are involved. We argue that DPMs are more useful when applied to videos and introduce V-DPM to demonstrate this. First, we show how to formulate DPMs for video input in a way that maximizes representational power, facilitates neural prediction, and enables reuse of pretrained models. Second, we implement these ideas on top of VGGT, a recent and powerful 3D reconstructor. Although VGGT was trained on static scenes, we show that a modest amount of synthetic data is sufficient to adapt it into an effective V-DPM predictor. Our approach achieves state of the art performance in 3D and 4D reconstruction for dynamic scenes. In particular, unlike recent dynamic extensions of VGGT such as P3, DPMs recover not only dynamic depth but also the full 3D motion of every point in the scene.</p>https://arxiv.org/abs/2601.09499Wed, 14 Jan 2026 14:03:42 +0000Collaborative Multi-Agent Test-Time Reinforcement Learning for Reasoning
https://arxiv.org/abs/2601.09667
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09667.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Hu, Yunhai Hu, Juncheng Liu, Shuyue Stella Li, Yucheng Wang, Zhen Xu, See-Kiong Ng, Anh Tuan Luu, Xinxing Xu, Bryan Hooi, Cynthia Breazeal, Hae Won Park</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> Multi-agent systems have evolved into practical LLM-driven collaborators for many applications, gaining robustness from diversity and cross-checking. However, multi-agent RL (MARL) training is resource-intensive and unstable: co-adapting teammates induce non-stationarity, and rewards are often sparse and high-variance. Therefore, we introduce Multi-Agent Test-Time Reinforcement Learning (MATTRL), a framework that injects structured textual experience into multi-agent deliberation at inference time. MATTRL forms a multi-expert team of specialists for multi-turn discussions, retrieves and integrates test-time experiences, and reaches consensus for final decision-making. We also study credit assignment for constructing a turn-level experience pool, then reinjecting it into the dialogue. Across challenging benchmarks in medicine, math, and education, MATTRL improves accuracy by an average of 3.67\% over a multi-agent baseline, and by 8.67\% over comparable single-agent baselines. Ablation studies examine different credit-assignment schemes and provide a detailed comparison of how they affect training outcomes. MATTRL offers a stable, effective and efficient path to distribution-shift-robust multi-agent reasoning without tuning.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09667.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Hu, Yunhai Hu, Juncheng Liu, Shuyue Stella Li, Yucheng Wang, Zhen Xu, See-Kiong Ng, Anh Tuan Luu, Xinxing Xu, Bryan Hooi, Cynthia Breazeal, Hae Won Park</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Multi-agent systems have evolved into practical LLM-driven collaborators for many applications, gaining robustness from diversity and cross-checking. However, multi-agent RL (MARL) training is resource-intensive and unstable: co-adapting teammates induce non-stationarity, and rewards are often sparse and high-variance. Therefore, we introduce Multi-Agent Test-Time Reinforcement Learning (MATTRL), a framework that injects structured textual experience into multi-agent deliberation at inference time. MATTRL forms a multi-expert team of specialists for multi-turn discussions, retrieves and integrates test-time experiences, and reaches consensus for final decision-making. We also study credit assignment for constructing a turn-level experience pool, then reinjecting it into the dialogue. Across challenging benchmarks in medicine, math, and education, MATTRL improves accuracy by an average of 3.67\% over a multi-agent baseline, and by 8.67\% over comparable single-agent baselines. Ablation studies examine different credit-assignment schemes and provide a detailed comparison of how they affect training outcomes. MATTRL offers a stable, effective and efficient path to distribution-shift-robust multi-agent reasoning without tuning.</p>https://arxiv.org/abs/2601.09667Wed, 14 Jan 2026 17:57:43 +0000STEP3-VL-10B Technical Report
https://arxiv.org/abs/2601.09668
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ailin Huang, Chengyuan Yao, Chunrui Han, Fanqi Wan, Hangyu Guo, Haoran Lv, Hongyu Zhou, Jia Wang, Jian Zhou, Jianjian Sun, Jingcheng Hu, Kangheng Lin, Liang Zhao, Mitt Huang, Song Yuan, Wenwen Qu, Xiangfeng Wang, Yanlin Lai, Yingxiu Zhao, Yinmin Zhang, Yukang Shi, Yuyang Chen, Zejia Weng, Ziyang Meng, Ang Li, Aobo Kong, Bo Dong, Changyi Wan, David Wang, Di Qi, Dingming Li, En Yu, Guopeng Li, Haiquan Yin, Han Zhou, Hanshan Zhang, Haolong Yan, Hebin Zhou, Hongbo Peng, Jiaran Zhang, Jiashu Lv, Jiayi Fu, Jie Cheng, Jie Zhou, Jisheng Yin, Jingjing Xie, Jingwei Wu, Jun Zhang, Junfeng Liu, Kaijun Tan, Kaiwen Yan, Liangyu Chen, Lina Chen, Mingliang Li, Qian Zhao, Quan Sun, Shaoliang Pang, Shengjie Fan, Shijie Shang, Siyuan Zhang, Tianhao You, Wei Ji, Wuxun Xie, Xiaobo Yang, Xiaojie Hou, Xiaoran Jiao, Xiaoxiao Ren, Xiangwen Kong, Xin Huang, Xin Wu, Xing Chen, Xinran Wang, Xuelin Zhang, Yana Wei, Yang Li, Yanming Xu, Yeqing Shen, Yuang Peng, Yue Peng, Yu Zhou, Yusheng Li, Yuxiang Yang, Yuyang Zhang, Zhe Xie, Zhewei Huang, Zhenyi Lu, Zhimin Fan, Zihui Cheng, Daxin Jiang, Qi Han, Xiangyu Zhang, Yibo Zhu, Zheng Ge</p><p><b>Upvotes:</b> 129</p><p><b>Summary:</b> We present STEP3-VL-10B, a lightweight open-source foundation model designed to redefine the trade-off between compact efficiency and frontier-level multimodal intelligence. STEP3-VL-10B is realized through two strategic shifts: first, a unified, fully unfrozen pre-training strategy on 1.2T multimodal tokens that integrates a language-aligned Perception Encoder with a Qwen3-8B decoder to establish intrinsic vision-language synergy; and second, a scaled post-training pipeline featuring over 1k iterations of reinforcement learning. Crucially, we implement Parallel Coordinated Reasoning (PaCoRe) to scale test-time compute, allocating resources to scalable perceptual reasoning that explores and synthesizes diverse visual hypotheses. Consequently, despite its compact 10B footprint, STEP3-VL-10B rivals or surpasses models 10times-20times larger (e.g., GLM-4.6V-106B, Qwen3-VL-235B) and top-tier proprietary flagships like Gemini 2.5 Pro and Seed-1.5-VL. Delivering best-in-class performance, it records 92.2% on MMBench and 80.11% on MMMU, while excelling in complex reasoning with 94.43% on AIME2025 and 75.95% on MathVision. We release the full model suite to provide the community with a powerful, efficient, and reproducible baseline.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ailin Huang, Chengyuan Yao, Chunrui Han, Fanqi Wan, Hangyu Guo, Haoran Lv, Hongyu Zhou, Jia Wang, Jian Zhou, Jianjian Sun, Jingcheng Hu, Kangheng Lin, Liang Zhao, Mitt Huang, Song Yuan, Wenwen Qu, Xiangfeng Wang, Yanlin Lai, Yingxiu Zhao, Yinmin Zhang, Yukang Shi, Yuyang Chen, Zejia Weng, Ziyang Meng, Ang Li, Aobo Kong, Bo Dong, Changyi Wan, David Wang, Di Qi, Dingming Li, En Yu, Guopeng Li, Haiquan Yin, Han Zhou, Hanshan Zhang, Haolong Yan, Hebin Zhou, Hongbo Peng, Jiaran Zhang, Jiashu Lv, Jiayi Fu, Jie Cheng, Jie Zhou, Jisheng Yin, Jingjing Xie, Jingwei Wu, Jun Zhang, Junfeng Liu, Kaijun Tan, Kaiwen Yan, Liangyu Chen, Lina Chen, Mingliang Li, Qian Zhao, Quan Sun, Shaoliang Pang, Shengjie Fan, Shijie Shang, Siyuan Zhang, Tianhao You, Wei Ji, Wuxun Xie, Xiaobo Yang, Xiaojie Hou, Xiaoran Jiao, Xiaoxiao Ren, Xiangwen Kong, Xin Huang, Xin Wu, Xing Chen, Xinran Wang, Xuelin Zhang, Yana Wei, Yang Li, Yanming Xu, Yeqing Shen, Yuang Peng, Yue Peng, Yu Zhou, Yusheng Li, Yuxiang Yang, Yuyang Zhang, Zhe Xie, Zhewei Huang, Zhenyi Lu, Zhimin Fan, Zihui Cheng, Daxin Jiang, Qi Han, Xiangyu Zhang, Yibo Zhu, Zheng Ge</p><p><b>Upvotes:</b> 149</p><p><b>Summary:</b> We present STEP3-VL-10B, a lightweight open-source foundation model designed to redefine the trade-off between compact efficiency and frontier-level multimodal intelligence. STEP3-VL-10B is realized through two strategic shifts: first, a unified, fully unfrozen pre-training strategy on 1.2T multimodal tokens that integrates a language-aligned Perception Encoder with a Qwen3-8B decoder to establish intrinsic vision-language synergy; and second, a scaled post-training pipeline featuring over 1k iterations of reinforcement learning. Crucially, we implement Parallel Coordinated Reasoning (PaCoRe) to scale test-time compute, allocating resources to scalable perceptual reasoning that explores and synthesizes diverse visual hypotheses. Consequently, despite its compact 10B footprint, STEP3-VL-10B rivals or surpasses models 10times-20times larger (e.g., GLM-4.6V-106B, Qwen3-VL-235B) and top-tier proprietary flagships like Gemini 2.5 Pro and Seed-1.5-VL. Delivering best-in-class performance, it records 92.2% on MMBench and 80.11% on MMMU, while excelling in complex reasoning with 94.43% on AIME2025 and 75.95% on MathVision. We release the full model suite to provide the community with a powerful, efficient, and reproducible baseline.</p>https://arxiv.org/abs/2601.09668Wed, 14 Jan 2026 17:58:24 +0000
@@ -109,7 +109,7 @@
Transition Matching Distillation for Fast Video Generation
https://arxiv.org/abs/2601.09881
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09881.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weili Nie, Julius Berner, Nanye Ma, Chao Liu, Saining Xie, Arash Vahdat</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Large video diffusion and flow models have achieved remarkable success in high-quality video generation, but their use in real-time interactive applications remains limited due to their inefficient multi-step sampling process. In this work, we present Transition Matching Distillation (TMD), a novel framework for distilling video diffusion models into efficient few-step generators. The central idea of TMD is to match the multi-step denoising trajectory of a diffusion model with a few-step probability transition process, where each transition is modeled as a lightweight conditional flow. To enable efficient distillation, we decompose the original diffusion backbone into two components: (1) a main backbone, comprising the majority of early layers, that extracts semantic representations at each outer transition step; and (2) a flow head, consisting of the last few layers, that leverages these representations to perform multiple inner flow updates. Given a pretrained video diffusion model, we first introduce a flow head to the model, and adapt it into a conditional flow map. We then apply distribution matching distillation to the student model with flow head rollout in each transition step. Extensive experiments on distilling Wan2.1 1.3B and 14B text-to-video models demonstrate that TMD provides a flexible and strong trade-off between generation speed and visual quality. In particular, TMD outperforms existing distilled models under comparable inference costs in terms of visual fidelity and prompt adherence. Project page: https://research.nvidia.com/labs/genair/tmd</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.09881.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weili Nie, Julius Berner, Nanye Ma, Chao Liu, Saining Xie, Arash Vahdat</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Large video diffusion and flow models have achieved remarkable success in high-quality video generation, but their use in real-time interactive applications remains limited due to their inefficient multi-step sampling process. In this work, we present Transition Matching Distillation (TMD), a novel framework for distilling video diffusion models into efficient few-step generators. The central idea of TMD is to match the multi-step denoising trajectory of a diffusion model with a few-step probability transition process, where each transition is modeled as a lightweight conditional flow. To enable efficient distillation, we decompose the original diffusion backbone into two components: (1) a main backbone, comprising the majority of early layers, that extracts semantic representations at each outer transition step; and (2) a flow head, consisting of the last few layers, that leverages these representations to perform multiple inner flow updates. Given a pretrained video diffusion model, we first introduce a flow head to the model, and adapt it into a conditional flow map. We then apply distribution matching distillation to the student model with flow head rollout in each transition step. Extensive experiments on distilling Wan2.1 1.3B and 14B text-to-video models demonstrate that TMD provides a flexible and strong trade-off between generation speed and visual quality. In particular, TMD outperforms existing distilled models under comparable inference costs in terms of visual fidelity and prompt adherence. Project page: https://research.nvidia.com/labs/genair/tmd</p>https://arxiv.org/abs/2601.09881Wed, 14 Jan 2026 21:30:03 +0000
@@ -123,14 +123,14 @@
CoF-T2I: Video Models as Pure Visual Reasoners for Text-to-Image Generation
https://arxiv.org/abs/2601.10061
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengzhuo Tong, Mingkun Chang, Shenglong Zhang, Yuran Wang, Cheng Liang, Zhizheng Zhao, Ruichuan An, Bohan Zeng, Yang Shi, Yifan Dai, Ziming Zhao, Guanbin Li, Pengfei Wan, Yuanxing Zhang, Wentao Zhang</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Recent video generation models have revealed the emergence of Chain-of-Frame (CoF) reasoning, enabling frame-by-frame visual inference. With this capability, video models have been successfully applied to various visual tasks (e.g., maze solving, visual puzzles). However, their potential to enhance text-to-image (T2I) generation remains largely unexplored due to the absence of a clearly defined visual reasoning starting point and interpretable intermediate states in the T2I generation process. To bridge this gap, we propose CoF-T2I, a model that integrates CoF reasoning into T2I generation via progressive visual refinement, where intermediate frames act as explicit reasoning steps and the final frame is taken as output. To establish such an explicit generation process, we curate CoF-Evol-Instruct, a dataset of CoF trajectories that model the generation process from semantics to aesthetics. To further improve quality and avoid motion artifacts, we enable independent encoding operation for each frame. Experiments show that CoF-T2I significantly outperforms the base video model and achieves competitive performance on challenging benchmarks, reaching 0.86 on GenEval and 7.468 on Imagine-Bench. These results indicate the substantial promise of video models for advancing high-quality text-to-image generation.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengzhuo Tong, Mingkun Chang, Shenglong Zhang, Yuran Wang, Cheng Liang, Zhizheng Zhao, Ruichuan An, Bohan Zeng, Yang Shi, Yifan Dai, Ziming Zhao, Guanbin Li, Pengfei Wan, Yuanxing Zhang, Wentao Zhang</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Recent video generation models have revealed the emergence of Chain-of-Frame (CoF) reasoning, enabling frame-by-frame visual inference. With this capability, video models have been successfully applied to various visual tasks (e.g., maze solving, visual puzzles). However, their potential to enhance text-to-image (T2I) generation remains largely unexplored due to the absence of a clearly defined visual reasoning starting point and interpretable intermediate states in the T2I generation process. To bridge this gap, we propose CoF-T2I, a model that integrates CoF reasoning into T2I generation via progressive visual refinement, where intermediate frames act as explicit reasoning steps and the final frame is taken as output. To establish such an explicit generation process, we curate CoF-Evol-Instruct, a dataset of CoF trajectories that model the generation process from semantics to aesthetics. To further improve quality and avoid motion artifacts, we enable independent encoding operation for each frame. Experiments show that CoF-T2I significantly outperforms the base video model and achieves competitive performance on challenging benchmarks, reaching 0.86 on GenEval and 7.468 on Imagine-Bench. These results indicate the substantial promise of video models for advancing high-quality text-to-image generation.</p>https://arxiv.org/abs/2601.10061Thu, 15 Jan 2026 04:33:06 +0000Deriving Character Logic from Storyline as Codified Decision Trees
https://arxiv.org/abs/2601.10080
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10080.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Letian Peng, Kun Zhou, Longfei Yun, Yupeng Hou, Jingbo Shang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Role-playing (RP) agents rely on behavioral profiles to act consistently across diverse narrative contexts, yet existing profiles are largely unstructured, non-executable, and weakly validated, leading to brittle agent behavior. We propose Codified Decision Trees (CDT), a data-driven framework that induces an executable and interpretable decision structure from large-scale narrative data. CDT represents behavioral profiles as a tree of conditional rules, where internal nodes correspond to validated scene conditions and leaves encode grounded behavioral statements, enabling deterministic retrieval of context-appropriate rules at execution time. The tree is learned by iteratively inducing candidate scene-action rules, validating them against data, and refining them through hierarchical specialization, yielding profiles that support transparent inspection and principled updates. Across multiple benchmarks, CDT substantially outperforms human-written profiles and prior profile induction methods on 85 characters across 16 artifacts, indicating that codified and validated behavioral representations lead to more reliable agent grounding.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10080.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Letian Peng, Kun Zhou, Longfei Yun, Yupeng Hou, Jingbo Shang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Role-playing (RP) agents rely on behavioral profiles to act consistently across diverse narrative contexts, yet existing profiles are largely unstructured, non-executable, and weakly validated, leading to brittle agent behavior. We propose Codified Decision Trees (CDT), a data-driven framework that induces an executable and interpretable decision structure from large-scale narrative data. CDT represents behavioral profiles as a tree of conditional rules, where internal nodes correspond to validated scene conditions and leaves encode grounded behavioral statements, enabling deterministic retrieval of context-appropriate rules at execution time. The tree is learned by iteratively inducing candidate scene-action rules, validating them against data, and refining them through hierarchical specialization, yielding profiles that support transparent inspection and principled updates. Across multiple benchmarks, CDT substantially outperforms human-written profiles and prior profile induction methods on 85 characters across 16 artifacts, indicating that codified and validated behavioral representations lead to more reliable agent grounding.</p>https://arxiv.org/abs/2601.10080Thu, 15 Jan 2026 05:12:43 +0000
@@ -151,14 +151,14 @@
LaViT: Aligning Latent Visual Thoughts for Multi-modal Reasoning
https://arxiv.org/abs/2601.10129
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10129.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linquan Wu, Tianxiang Jiang, Yifei Dong, Haoyu Yang, Fengji Zhang, Shichaang Meng, Ai Xuan, Linqi Song, Jacky Keung</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Current multimodal latent reasoning often relies on external supervision (e.g., auxiliary images), ignoring intrinsic visual attention dynamics. In this work, we identify a critical Perception Gap in distillation: student models frequently mimic a teacher's textual output while attending to fundamentally divergent visual regions, effectively relying on language priors rather than grounded perception. To bridge this, we propose LaViT, a framework that aligns latent visual thoughts rather than static embeddings. LaViT compels the student to autoregressively reconstruct the teacher's visual semantics and attention trajectories prior to text generation, employing a curriculum sensory gating mechanism to prevent shortcut learning. Extensive experiments show that LaViT significantly enhances visual grounding, achieving up to +16.9% gains on complex reasoning tasks and enabling a compact 3B model to outperform larger open-source variants and proprietary models like GPT-4o.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10129.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linquan Wu, Tianxiang Jiang, Yifei Dong, Haoyu Yang, Fengji Zhang, Shichaang Meng, Ai Xuan, Linqi Song, Jacky Keung</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Current multimodal latent reasoning often relies on external supervision (e.g., auxiliary images), ignoring intrinsic visual attention dynamics. In this work, we identify a critical Perception Gap in distillation: student models frequently mimic a teacher's textual output while attending to fundamentally divergent visual regions, effectively relying on language priors rather than grounded perception. To bridge this, we propose LaViT, a framework that aligns latent visual thoughts rather than static embeddings. LaViT compels the student to autoregressively reconstruct the teacher's visual semantics and attention trajectories prior to text generation, employing a curriculum sensory gating mechanism to prevent shortcut learning. Extensive experiments show that LaViT significantly enhances visual grounding, achieving up to +16.9% gains on complex reasoning tasks and enabling a compact 3B model to outperform larger open-source variants and proprietary models like GPT-4o.</p>https://arxiv.org/abs/2601.10129Thu, 15 Jan 2026 07:14:24 +0000M^4olGen: Multi-Agent, Multi-Stage Molecular Generation under Precise Multi-Property Constraints
https://arxiv.org/abs/2601.10131
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10131.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yizhan Li, Florence Cloutier, Sifan Wu, Ali Parviz, Boris Knyazev, Yan Zhang, Glen Berseth, Bang Liu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Generating molecules that satisfy precise numeric constraints over multiple physicochemical properties is critical and challenging. Although large language models (LLMs) are expressive, they struggle with precise multi-objective control and numeric reasoning without external structure and feedback. We introduce M olGen, a fragment-level, retrieval-augmented, two-stage framework for molecule generation under multi-property constraints. Stage I : Prototype generation: a multi-agent reasoner performs retrieval-anchored, fragment-level edits to produce a candidate near the feasible region. Stage II : RL-based fine-grained optimization: a fragment-level optimizer trained with Group Relative Policy Optimization (GRPO) applies one- or multi-hop refinements to explicitly minimize the property errors toward our target while regulating edit complexity and deviation from the prototype. A large, automatically curated dataset with reasoning chains of fragment edits and measured property deltas underpins both stages, enabling deterministic, reproducible supervision and controllable multi-hop reasoning. Unlike prior work, our framework better reasons about molecules by leveraging fragments and supports controllable refinement toward numeric targets. Experiments on generation under two sets of property constraints (QED, LogP, Molecular Weight and HOMO, LUMO) show consistent gains in validity and precise satisfaction of multi-property targets, outperforming strong LLMs and graph-based algorithms.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10131.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yizhan Li, Florence Cloutier, Sifan Wu, Ali Parviz, Boris Knyazev, Yan Zhang, Glen Berseth, Bang Liu</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Generating molecules that satisfy precise numeric constraints over multiple physicochemical properties is critical and challenging. Although large language models (LLMs) are expressive, they struggle with precise multi-objective control and numeric reasoning without external structure and feedback. We introduce M olGen, a fragment-level, retrieval-augmented, two-stage framework for molecule generation under multi-property constraints. Stage I : Prototype generation: a multi-agent reasoner performs retrieval-anchored, fragment-level edits to produce a candidate near the feasible region. Stage II : RL-based fine-grained optimization: a fragment-level optimizer trained with Group Relative Policy Optimization (GRPO) applies one- or multi-hop refinements to explicitly minimize the property errors toward our target while regulating edit complexity and deviation from the prototype. A large, automatically curated dataset with reasoning chains of fragment edits and measured property deltas underpins both stages, enabling deterministic, reproducible supervision and controllable multi-hop reasoning. Unlike prior work, our framework better reasons about molecules by leveraging fragments and supports controllable refinement toward numeric targets. Experiments on generation under two sets of property constraints (QED, LogP, Molecular Weight and HOMO, LUMO) show consistent gains in validity and precise satisfaction of multi-property targets, outperforming strong LLMs and graph-based algorithms.</p>https://arxiv.org/abs/2601.10131Thu, 15 Jan 2026 07:18:05 +0000
@@ -179,14 +179,14 @@
DanQing: An Up-to-Date Large-Scale Chinese Vision-Language Pre-training Dataset
https://arxiv.org/abs/2601.10305
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10305.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hengyu Shen, Tiancheng Gu, Bin Qin, Lan Wu, Yuling Wu, Shuo Tan, Zelong Sun, Jun Wang, Nan Wu, Xiang An, Weidong Cai, Ziyong Feng, Kaicheng Yang</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Vision-Language Pre-training (VLP) models demonstrate strong performance across various downstream tasks by learning from large-scale image-text pairs through contrastive pretraining. The release of extensive English image-text datasets (e.g., COYO-700M and LAION-400M) has enabled widespread adoption of models such as CLIP and SigLIP in tasks including cross-modal retrieval and image captioning. However, the advancement of Chinese vision-language pretraining has substantially lagged behind, due to the scarcity of high-quality Chinese image-text data. To address this gap, we develop a comprehensive pipeline for constructing a high-quality Chinese cross-modal dataset. As a result, we propose DanQing, which contains 100 million image-text pairs collected from Common Crawl. Different from existing datasets, DanQing is curated through a more rigorous selection process, yielding superior data quality. Moreover, DanQing is primarily built from 2024-2025 web data, enabling models to better capture evolving semantic trends and thus offering greater practical utility. We compare DanQing with existing datasets by continual pre-training of the SigLIP2 model. Experimental results show that DanQing consistently achieves superior performance across a range of Chinese downstream tasks, including zero-shot classification, cross-modal retrieval, and LMM-based evaluations. To facilitate further research in Chinese vision-language pre-training, we will open-source the DanQing dataset under the Creative Common CC-BY 4.0 license.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10305.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hengyu Shen, Tiancheng Gu, Bin Qin, Lan Wu, Yuling Wu, Shuo Tan, Zelong Sun, Jun Wang, Nan Wu, Xiang An, Weidong Cai, Ziyong Feng, Kaicheng Yang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Vision-Language Pre-training (VLP) models demonstrate strong performance across various downstream tasks by learning from large-scale image-text pairs through contrastive pretraining. The release of extensive English image-text datasets (e.g., COYO-700M and LAION-400M) has enabled widespread adoption of models such as CLIP and SigLIP in tasks including cross-modal retrieval and image captioning. However, the advancement of Chinese vision-language pretraining has substantially lagged behind, due to the scarcity of high-quality Chinese image-text data. To address this gap, we develop a comprehensive pipeline for constructing a high-quality Chinese cross-modal dataset. As a result, we propose DanQing, which contains 100 million image-text pairs collected from Common Crawl. Different from existing datasets, DanQing is curated through a more rigorous selection process, yielding superior data quality. Moreover, DanQing is primarily built from 2024-2025 web data, enabling models to better capture evolving semantic trends and thus offering greater practical utility. We compare DanQing with existing datasets by continual pre-training of the SigLIP2 model. Experimental results show that DanQing consistently achieves superior performance across a range of Chinese downstream tasks, including zero-shot classification, cross-modal retrieval, and LMM-based evaluations. To facilitate further research in Chinese vision-language pre-training, we will open-source the DanQing dataset under the Creative Common CC-BY 4.0 license.</p>https://arxiv.org/abs/2601.10305Thu, 15 Jan 2026 11:28:58 +0000Think-Then-Generate: Reasoning-Aware Text-to-Image Diffusion with LLM Encoders
https://arxiv.org/abs/2601.10332
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10332.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siqi Kou, Jiachun Jin, Zetong Zhou, Ye Ma, Yugang Wang, Quan Chen, Peng Jiang, Xiao Yang, Jun Zhu, Kai Yu, Zhijie Deng</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Recent progress in text-to-image (T2I) diffusion models (DMs) has enabled high-quality visual synthesis from diverse textual prompts. Yet, most existing T2I DMs, even those equipped with large language model (LLM)-based text encoders, remain text-pixel mappers -- they employ LLMs merely as text encoders, without leveraging their inherent reasoning capabilities to infer what should be visually depicted given the textual prompt. To move beyond such literal generation, we propose the think-then-generate (T2G) paradigm, where the LLM-based text encoder is encouraged to reason about and rewrite raw user prompts; the states of the rewritten prompts then serve as diffusion conditioning. To achieve this, we first activate the think-then-rewrite pattern of the LLM encoder with a lightweight supervised fine-tuning process. Subsequently, the LLM encoder and diffusion backbone are co-optimized to ensure faithful reasoning about the context and accurate rendering of the semantics via Dual-GRPO. In particular, the text encoder is reinforced using image-grounded rewards to infer and recall world knowledge, while the diffusion backbone is pushed to produce semantically consistent and visually coherent images. Experiments show substantial improvements in factual consistency, semantic alignment, and visual realism across reasoning-based image generation and editing benchmarks, achieving 0.79 on WISE score, nearly on par with GPT-4. Our results constitute a promising step toward next-generation unified models with reasoning, expression, and demonstration capacities.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10332.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siqi Kou, Jiachun Jin, Zetong Zhou, Ye Ma, Yugang Wang, Quan Chen, Peng Jiang, Xiao Yang, Jun Zhu, Kai Yu, Zhijie Deng</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Recent progress in text-to-image (T2I) diffusion models (DMs) has enabled high-quality visual synthesis from diverse textual prompts. Yet, most existing T2I DMs, even those equipped with large language model (LLM)-based text encoders, remain text-pixel mappers -- they employ LLMs merely as text encoders, without leveraging their inherent reasoning capabilities to infer what should be visually depicted given the textual prompt. To move beyond such literal generation, we propose the think-then-generate (T2G) paradigm, where the LLM-based text encoder is encouraged to reason about and rewrite raw user prompts; the states of the rewritten prompts then serve as diffusion conditioning. To achieve this, we first activate the think-then-rewrite pattern of the LLM encoder with a lightweight supervised fine-tuning process. Subsequently, the LLM encoder and diffusion backbone are co-optimized to ensure faithful reasoning about the context and accurate rendering of the semantics via Dual-GRPO. In particular, the text encoder is reinforced using image-grounded rewards to infer and recall world knowledge, while the diffusion backbone is pushed to produce semantically consistent and visually coherent images. Experiments show substantial improvements in factual consistency, semantic alignment, and visual realism across reasoning-based image generation and editing benchmarks, achieving 0.79 on WISE score, nearly on par with GPT-4. Our results constitute a promising step toward next-generation unified models with reasoning, expression, and demonstration capacities.</p>https://arxiv.org/abs/2601.10332Thu, 15 Jan 2026 12:19:05 +0000
@@ -200,14 +200,14 @@
Toward Ultra-Long-Horizon Agentic Science: Cognitive Accumulation for Machine Learning Engineering
https://arxiv.org/abs/2601.10402
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10402.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Zhu, Yuzhu Cai, Zexi Liu, Bingyang Zheng, Cheng Wang, Rui Ye, Jiaao Chen, Hanrui Wang, Wei-Chen Wang, Yuzhi Zhang, Linfeng Zhang, Weinan E, Di Jin, Siheng Chen</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> The advancement of artificial intelligence toward agentic science is currently bottlenecked by the challenge of ultra-long-horizon autonomy, the ability to sustain strategic coherence and iterative correction over experimental cycles spanning days or weeks. While Large Language Models (LLMs) have demonstrated prowess in short-horizon reasoning, they are easily overwhelmed by execution details in the high-dimensional, delayed-feedback environments of real-world research, failing to consolidate sparse feedback into coherent long-term guidance. Here, we present ML-Master 2.0, an autonomous agent that masters ultra-long-horizon machine learning engineering (MLE) which is a representative microcosm of scientific discovery. By reframing context management as a process of cognitive accumulation, our approach introduces Hierarchical Cognitive Caching (HCC), a multi-tiered architecture inspired by computer systems that enables the structural differentiation of experience over time. By dynamically distilling transient execution traces into stable knowledge and cross-task wisdom, HCC allows agents to decouple immediate execution from long-term experimental strategy, effectively overcoming the scaling limits of static context windows. In evaluations on OpenAI's MLE-Bench under 24-hour budgets, ML-Master 2.0 achieves a state-of-the-art medal rate of 56.44%. Our findings demonstrate that ultra-long-horizon autonomy provides a scalable blueprint for AI capable of autonomous exploration beyond human-precedent complexities.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10402.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Zhu, Yuzhu Cai, Zexi Liu, Bingyang Zheng, Cheng Wang, Rui Ye, Jiaao Chen, Hanrui Wang, Wei-Chen Wang, Yuzhi Zhang, Linfeng Zhang, Weinan E, Di Jin, Siheng Chen</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> The advancement of artificial intelligence toward agentic science is currently bottlenecked by the challenge of ultra-long-horizon autonomy, the ability to sustain strategic coherence and iterative correction over experimental cycles spanning days or weeks. While Large Language Models (LLMs) have demonstrated prowess in short-horizon reasoning, they are easily overwhelmed by execution details in the high-dimensional, delayed-feedback environments of real-world research, failing to consolidate sparse feedback into coherent long-term guidance. Here, we present ML-Master 2.0, an autonomous agent that masters ultra-long-horizon machine learning engineering (MLE) which is a representative microcosm of scientific discovery. By reframing context management as a process of cognitive accumulation, our approach introduces Hierarchical Cognitive Caching (HCC), a multi-tiered architecture inspired by computer systems that enables the structural differentiation of experience over time. By dynamically distilling transient execution traces into stable knowledge and cross-task wisdom, HCC allows agents to decouple immediate execution from long-term experimental strategy, effectively overcoming the scaling limits of static context windows. In evaluations on OpenAI's MLE-Bench under 24-hour budgets, ML-Master 2.0 achieves a state-of-the-art medal rate of 56.44%. Our findings demonstrate that ultra-long-horizon autonomy provides a scalable blueprint for AI capable of autonomous exploration beyond human-precedent complexities.</p>https://arxiv.org/abs/2601.10402Thu, 15 Jan 2026 13:52:04 +0000Urban Socio-Semantic Segmentation with Vision-Language Reasoning
https://arxiv.org/abs/2601.10477
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10477.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Wang, Yi Wang, Rui Dai, Yujie Wang, Kaikui Liu, Xiangxiang Chu, Yansheng Li</p><p><b>Upvotes:</b> 138</p><p><b>Summary:</b> As hubs of human activity, urban surfaces consist of a wealth of semantic entities. Segmenting these various entities from satellite imagery is crucial for a range of downstream applications. Current advanced segmentation models can reliably segment entities defined by physical attributes (e.g., buildings, water bodies) but still struggle with socially defined categories (e.g., schools, parks). In this work, we achieve socio-semantic segmentation by vision-language model reasoning. To facilitate this, we introduce the Urban Socio-Semantic Segmentation dataset named SocioSeg, a new resource comprising satellite imagery, digital maps, and pixel-level labels of social semantic entities organized in a hierarchical structure. Additionally, we propose a novel vision-language reasoning framework called SocioReasoner that simulates the human process of identifying and annotating social semantic entities via cross-modal recognition and multi-stage reasoning. We employ reinforcement learning to optimize this non-differentiable process and elicit the reasoning capabilities of the vision-language model. Experiments demonstrate our approach's gains over state-of-the-art models and strong zero-shot generalization. Our dataset and code are available in https://github.com/AMAP-ML/SocioReasoner.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10477.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Wang, Yi Wang, Rui Dai, Yujie Wang, Kaikui Liu, Xiangxiang Chu, Yansheng Li</p><p><b>Upvotes:</b> 143</p><p><b>Summary:</b> As hubs of human activity, urban surfaces consist of a wealth of semantic entities. Segmenting these various entities from satellite imagery is crucial for a range of downstream applications. Current advanced segmentation models can reliably segment entities defined by physical attributes (e.g., buildings, water bodies) but still struggle with socially defined categories (e.g., schools, parks). In this work, we achieve socio-semantic segmentation by vision-language model reasoning. To facilitate this, we introduce the Urban Socio-Semantic Segmentation dataset named SocioSeg, a new resource comprising satellite imagery, digital maps, and pixel-level labels of social semantic entities organized in a hierarchical structure. Additionally, we propose a novel vision-language reasoning framework called SocioReasoner that simulates the human process of identifying and annotating social semantic entities via cross-modal recognition and multi-stage reasoning. We employ reinforcement learning to optimize this non-differentiable process and elicit the reasoning capabilities of the vision-language model. Experiments demonstrate our approach's gains over state-of-the-art models and strong zero-shot generalization. Our dataset and code are available in https://github.com/AMAP-ML/SocioReasoner.</p>https://arxiv.org/abs/2601.10477Thu, 15 Jan 2026 15:00:36 +0000
@@ -221,35 +221,35 @@
HeartMuLa: A Family of Open Sourced Music Foundation Models
https://arxiv.org/abs/2601.10547
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10547.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongchao Yang, Yuxin Xie, Yuguo Yin, Zheyu Wang, Xiaoyu Yi, Gongxi Zhu, Xiaolong Weng, Zihan Xiong, Yingzhe Ma, Dading Cong, Jingliang Liu, Zihang Huang, Jinghan Ru, Rongjie Huang, Haoran Wan, Peixu Wang, Kuoxi Yu, Helin Wang, Liming Liang, Xianwei Zhuang, Yuanyuan Wang, Haohan Guo, Junjie Cao, Zeqian Ju, Songxiang Liu, Yuewen Cao, Heming Weng, Yuexian Zou</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We present a family of open-source Music Foundation Models designed to advance large-scale music understanding and generation across diverse tasks and modalities. Our framework consists of four major components: (1) HeartCLAP, an audio-text alignment model; (2) HeartTranscriptor, a robust lyric recognition model optimized for real-world music scenarios; and (3) HeartCodec, a low-frame-rate (12.5 Hz) yet high-fidelity music codec tokenizer that captures long-range musical structure while preserving fine-grained acoustic details and enabling efficient autoregressive modeling; (4) HeartMuLa, an LLM-based song generation model capable of synthesizing high-fidelity music under rich, user-controllable conditions (e.g., textual style descriptions, lyrics, and reference audio). In addition, it provides two specialized modes: (i) fine-grained musical attribute control, which allows users to specify the style of different song sections (e.g., intro, verse, chorus) using natural language prompts; and (ii) short, engaging music generation, which is suitable as background music for short videos. Lastly, HeartMuLa improves significantly when scaled to 7B parameters. For the first time, we show that a Suno-level, commercial-grade system can be reproduced using academic-scale data and GPU resources. We expect these foundation models to serve as strong baselines for future research and to facilitate practical applications in multimodal content production.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10547.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongchao Yang, Yuxin Xie, Yuguo Yin, Zheyu Wang, Xiaoyu Yi, Gongxi Zhu, Xiaolong Weng, Zihan Xiong, Yingzhe Ma, Dading Cong, Jingliang Liu, Zihang Huang, Jinghan Ru, Rongjie Huang, Haoran Wan, Peixu Wang, Kuoxi Yu, Helin Wang, Liming Liang, Xianwei Zhuang, Yuanyuan Wang, Haohan Guo, Junjie Cao, Zeqian Ju, Songxiang Liu, Yuewen Cao, Heming Weng, Yuexian Zou</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> We present a family of open-source Music Foundation Models designed to advance large-scale music understanding and generation across diverse tasks and modalities. Our framework consists of four major components: (1) HeartCLAP, an audio-text alignment model; (2) HeartTranscriptor, a robust lyric recognition model optimized for real-world music scenarios; and (3) HeartCodec, a low-frame-rate (12.5 Hz) yet high-fidelity music codec tokenizer that captures long-range musical structure while preserving fine-grained acoustic details and enabling efficient autoregressive modeling; (4) HeartMuLa, an LLM-based song generation model capable of synthesizing high-fidelity music under rich, user-controllable conditions (e.g., textual style descriptions, lyrics, and reference audio). In addition, it provides two specialized modes: (i) fine-grained musical attribute control, which allows users to specify the style of different song sections (e.g., intro, verse, chorus) using natural language prompts; and (ii) short, engaging music generation, which is suitable as background music for short videos. Lastly, HeartMuLa improves significantly when scaled to 7B parameters. For the first time, we show that a Suno-level, commercial-grade system can be reproduced using academic-scale data and GPU resources. We expect these foundation models to serve as strong baselines for future research and to facilitate practical applications in multimodal content production.</p>https://arxiv.org/abs/2601.10547Thu, 15 Jan 2026 16:14:25 +0000Inference-time Physics Alignment of Video Generative Models with Latent World Models
https://arxiv.org/abs/2601.10553
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianhao Yuan, Xiaofeng Zhang, Felix Friedrich, Nicolas Beltran-Velez, Melissa Hall, Reyhane Askari-Hemmat, Xiaochuang Han, Nicolas Ballas, Michal Drozdzal, Adriana Romero-Soriano</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> State-of-the-art video generative models produce promising visual content yet often violate basic physics principles, limiting their utility. While some attribute this deficiency to insufficient physics understanding from pre-training, we find that the shortfall in physics plausibility also stems from suboptimal inference strategies. We therefore introduce WMReward and treat improving physics plausibility of video generation as an inference-time alignment problem. In particular, we leverage the strong physics prior of a latent world model (here, VJEPA-2) as a reward to search and steer multiple candidate denoising trajectories, enabling scaling test-time compute for better generation performance. Empirically, our approach substantially improves physics plausibility across image-conditioned, multiframe-conditioned, and text-conditioned generation settings, with validation from human preference study. Notably, in the ICCV 2025 Perception Test PhysicsIQ Challenge, we achieve a final score of 62.64%, winning first place and outperforming the previous state of the art by 7.42%. Our work demonstrates the viability of using latent world models to improve physics plausibility of video generation, beyond this specific instantiation or parameterization.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianhao Yuan, Xiaofeng Zhang, Felix Friedrich, Nicolas Beltran-Velez, Melissa Hall, Reyhane Askari-Hemmat, Xiaochuang Han, Nicolas Ballas, Michal Drozdzal, Adriana Romero-Soriano</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> State-of-the-art video generative models produce promising visual content yet often violate basic physics principles, limiting their utility. While some attribute this deficiency to insufficient physics understanding from pre-training, we find that the shortfall in physics plausibility also stems from suboptimal inference strategies. We therefore introduce WMReward and treat improving physics plausibility of video generation as an inference-time alignment problem. In particular, we leverage the strong physics prior of a latent world model (here, VJEPA-2) as a reward to search and steer multiple candidate denoising trajectories, enabling scaling test-time compute for better generation performance. Empirically, our approach substantially improves physics plausibility across image-conditioned, multiframe-conditioned, and text-conditioned generation settings, with validation from human preference study. Notably, in the ICCV 2025 Perception Test PhysicsIQ Challenge, we achieve a final score of 62.64%, winning first place and outperforming the previous state of the art by 7.42%. Our work demonstrates the viability of using latent world models to improve physics plausibility of video generation, beyond this specific instantiation or parameterization.</p>https://arxiv.org/abs/2601.10553Thu, 15 Jan 2026 16:18:00 +0000Action100M: A Large-scale Video Action Dataset
https://arxiv.org/abs/2601.10592
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10592.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Delong Chen, Tejaswi Kasarla, Yejin Bang, Mustafa Shukor, Willy Chung, Jade Yu, Allen Bolourchi, Theo Moutakanni, Pascale Fung</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Inferring physical actions from visual observations is a fundamental capability for advancing machine intelligence in the physical world. Achieving this requires large-scale, open-vocabulary video action datasets that span broad domains. We introduce Action100M, a large-scale dataset constructed from 1.2M Internet instructional videos (14.6 years of duration), yielding O(100 million) temporally localized segments with open-vocabulary action supervision and rich captions. Action100M is generated by a fully automated pipeline that (i) performs hierarchical temporal segmentation using V-JEPA 2 embeddings, (ii) produces multi-level frame and segment captions organized as a Tree-of-Captions, and (iii) aggregates evidence with a reasoning model (GPT-OSS-120B) under a multi-round Self-Refine procedure to output structured annotations (brief/detailed action, actor, brief/detailed caption). Training VL-JEPA on Action100M demonstrates consistent data-scaling improvements and strong zero-shot performance across diverse action recognition benchmarks, establishing Action100M as a new foundation for scalable research in video understanding and world modeling.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10592.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Delong Chen, Tejaswi Kasarla, Yejin Bang, Mustafa Shukor, Willy Chung, Jade Yu, Allen Bolourchi, Theo Moutakanni, Pascale Fung</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Inferring physical actions from visual observations is a fundamental capability for advancing machine intelligence in the physical world. Achieving this requires large-scale, open-vocabulary video action datasets that span broad domains. We introduce Action100M, a large-scale dataset constructed from 1.2M Internet instructional videos (14.6 years of duration), yielding O(100 million) temporally localized segments with open-vocabulary action supervision and rich captions. Action100M is generated by a fully automated pipeline that (i) performs hierarchical temporal segmentation using V-JEPA 2 embeddings, (ii) produces multi-level frame and segment captions organized as a Tree-of-Captions, and (iii) aggregates evidence with a reasoning model (GPT-OSS-120B) under a multi-round Self-Refine procedure to output structured annotations (brief/detailed action, actor, brief/detailed caption). Training VL-JEPA on Action100M demonstrates consistent data-scaling improvements and strong zero-shot performance across diverse action recognition benchmarks, establishing Action100M as a new foundation for scalable research in video understanding and world modeling.</p>https://arxiv.org/abs/2601.10592Thu, 15 Jan 2026 17:02:27 +0000Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding
https://arxiv.org/abs/2601.10611
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10611.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Christopher Clark, Jieyu Zhang, Zixian Ma, Jae Sung Park, Mohammadreza Salehi, Rohun Tripathi, Sangho Lee, Zhongzheng Ren, Chris Dongjoo Kim, Yinuo Yang, Vincent Shao, Yue Yang, Weikai Huang, Ziqi Gao, Taira Anderson, Jianrui Zhang, Jitesh Jain, George Stoica, Winson Han, Ali Farhadi, Ranjay Krishna</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Today's strongest video-language models (VLMs) remain proprietary. The strongest open-weight models either rely on synthetic data from proprietary VLMs, effectively distilling from them, or do not disclose their training data or recipe. As a result, the open-source community lacks the foundations needed to improve on the state-of-the-art video (and image) language models. Crucially, many downstream applications require more than just high-level video understanding; they require grounding -- either by pointing or by tracking in pixels. Even proprietary models lack this capability. We present Molmo2, a new family of VLMs that are state-of-the-art among open-source models and demonstrate exceptional new capabilities in point-driven grounding in single image, multi-image, and video tasks. Our key contribution is a collection of 7 new video datasets and 2 multi-image datasets, including a dataset of highly detailed video captions for pre-training, a free-form video Q&A dataset for fine-tuning, a new object tracking dataset with complex queries, and an innovative new video pointing dataset, all collected without the use of closed VLMs. We also present a training recipe for this data utilizing an efficient packing and message-tree encoding scheme, and show bi-directional attention on vision tokens and a novel token-weight strategy improves performance. Our best-in-class 8B model outperforms others in the class of open weight and data models on short videos, counting, and captioning, and is competitive on long-videos. On video-grounding Molmo2 significantly outperforms existing open-weight models like Qwen3-VL (35.5 vs 29.6 accuracy on video counting) and surpasses proprietary models like Gemini 3 Pro on some tasks (38.4 vs 20.0 F1 on video pointing and 56.2 vs 41.1 J&F on video tracking).</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10611.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Christopher Clark, Jieyu Zhang, Zixian Ma, Jae Sung Park, Mohammadreza Salehi, Rohun Tripathi, Sangho Lee, Zhongzheng Ren, Chris Dongjoo Kim, Yinuo Yang, Vincent Shao, Yue Yang, Weikai Huang, Ziqi Gao, Taira Anderson, Jianrui Zhang, Jitesh Jain, George Stoica, Winson Han, Ali Farhadi, Ranjay Krishna</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Today's strongest video-language models (VLMs) remain proprietary. The strongest open-weight models either rely on synthetic data from proprietary VLMs, effectively distilling from them, or do not disclose their training data or recipe. As a result, the open-source community lacks the foundations needed to improve on the state-of-the-art video (and image) language models. Crucially, many downstream applications require more than just high-level video understanding; they require grounding -- either by pointing or by tracking in pixels. Even proprietary models lack this capability. We present Molmo2, a new family of VLMs that are state-of-the-art among open-source models and demonstrate exceptional new capabilities in point-driven grounding in single image, multi-image, and video tasks. Our key contribution is a collection of 7 new video datasets and 2 multi-image datasets, including a dataset of highly detailed video captions for pre-training, a free-form video Q&A dataset for fine-tuning, a new object tracking dataset with complex queries, and an innovative new video pointing dataset, all collected without the use of closed VLMs. We also present a training recipe for this data utilizing an efficient packing and message-tree encoding scheme, and show bi-directional attention on vision tokens and a novel token-weight strategy improves performance. Our best-in-class 8B model outperforms others in the class of open weight and data models on short videos, counting, and captioning, and is competitive on long-videos. On video-grounding Molmo2 significantly outperforms existing open-weight models like Qwen3-VL (35.5 vs 29.6 accuracy on video counting) and surpasses proprietary models like Gemini 3 Pro on some tasks (38.4 vs 20.0 F1 on video pointing and 56.2 vs 41.1 J&F on video tracking).</p>https://arxiv.org/abs/2601.10611Thu, 15 Jan 2026 17:27:44 +0000PACEvolve: Enabling Long-Horizon Progress-Aware Consistent Evolution
https://arxiv.org/abs/2601.10657
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10657.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minghao Yan, Bo Peng, Benjamin Coleman, Ziqi Chen, Zhouhang Xie, Zhankui He, Noveen Sachdeva, Isabella Ye, Weili Wang, Chi Wang, Ed H. Chi, Wang-Cheng Kang, Derek Zhiyuan Cheng, Beidou Wang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Large Language Models (LLMs) have emerged as powerful operators for evolutionary search, yet the design of efficient search scaffolds remains ad hoc. While promising, current LLM-in-the-loop systems lack a systematic approach to managing the evolutionary process. We identify three distinct failure modes: Context Pollution, where experiment history biases future candidate generation; Mode Collapse, where agents stagnate in local minima due to poor exploration-exploitation balance; and Weak Collaboration, where rigid crossover strategies fail to leverage parallel search trajectories effectively. We introduce Progress-Aware Consistent Evolution (PACEvolve), a framework designed to robustly govern the agent's context and search dynamics, to address these challenges. PACEvolve combines hierarchical context management (HCM) with pruning to address context pollution; momentum-based backtracking (MBB) to escape local minima; and a self-adaptive sampling policy that unifies backtracking and crossover for dynamic search coordination (CE), allowing agents to balance internal refinement with cross-trajectory collaboration. We demonstrate that PACEvolve provides a systematic path to consistent, long-horizon self-improvement, achieving state-of-the-art results on LLM-SR and KernelBench, while discovering solutions surpassing the record on Modded NanoGPT.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10657.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minghao Yan, Bo Peng, Benjamin Coleman, Ziqi Chen, Zhouhang Xie, Zhankui He, Noveen Sachdeva, Isabella Ye, Weili Wang, Chi Wang, Ed H. Chi, Wang-Cheng Kang, Derek Zhiyuan Cheng, Beidou Wang</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Large Language Models (LLMs) have emerged as powerful operators for evolutionary search, yet the design of efficient search scaffolds remains ad hoc. While promising, current LLM-in-the-loop systems lack a systematic approach to managing the evolutionary process. We identify three distinct failure modes: Context Pollution, where experiment history biases future candidate generation; Mode Collapse, where agents stagnate in local minima due to poor exploration-exploitation balance; and Weak Collaboration, where rigid crossover strategies fail to leverage parallel search trajectories effectively. We introduce Progress-Aware Consistent Evolution (PACEvolve), a framework designed to robustly govern the agent's context and search dynamics, to address these challenges. PACEvolve combines hierarchical context management (HCM) with pruning to address context pollution; momentum-based backtracking (MBB) to escape local minima; and a self-adaptive sampling policy that unifies backtracking and crossover for dynamic search coordination (CE), allowing agents to balance internal refinement with cross-trajectory collaboration. We demonstrate that PACEvolve provides a systematic path to consistent, long-horizon self-improvement, achieving state-of-the-art results on LLM-SR and KernelBench, while discovering solutions surpassing the record on Modded NanoGPT.</p>https://arxiv.org/abs/2601.10657Thu, 15 Jan 2026 18:25:23 +0000
@@ -263,7 +263,7 @@
Alterbute: Editing Intrinsic Attributes of Objects in Images
https://arxiv.org/abs/2601.10714
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10714.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tal Reiss, Daniel Winter, Matan Cohen, Alex Rav-Acha, Yael Pritch, Ariel Shamir, Yedid Hoshen</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> We introduce Alterbute, a diffusion-based method for editing an object's intrinsic attributes in an image. We allow changing color, texture, material, and even the shape of an object, while preserving its perceived identity and scene context. Existing approaches either rely on unsupervised priors that often fail to preserve identity or use overly restrictive supervision that prevents meaningful intrinsic variations. Our method relies on: (i) a relaxed training objective that allows the model to change both intrinsic and extrinsic attributes conditioned on an identity reference image, a textual prompt describing the target intrinsic attributes, and a background image and object mask defining the extrinsic context. At inference, we restrict extrinsic changes by reusing the original background and object mask, thereby ensuring that only the desired intrinsic attributes are altered; (ii) Visual Named Entities (VNEs) - fine-grained visual identity categories (e.g., ''Porsche 911 Carrera'') that group objects sharing identity-defining features while allowing variation in intrinsic attributes. We use a vision-language model to automatically extract VNE labels and intrinsic attribute descriptions from a large public image dataset, enabling scalable, identity-preserving supervision. Alterbute outperforms existing methods on identity-preserving object intrinsic attribute editing.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.10714.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tal Reiss, Daniel Winter, Matan Cohen, Alex Rav-Acha, Yael Pritch, Ariel Shamir, Yedid Hoshen</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> We introduce Alterbute, a diffusion-based method for editing an object's intrinsic attributes in an image. We allow changing color, texture, material, and even the shape of an object, while preserving its perceived identity and scene context. Existing approaches either rely on unsupervised priors that often fail to preserve identity or use overly restrictive supervision that prevents meaningful intrinsic variations. Our method relies on: (i) a relaxed training objective that allows the model to change both intrinsic and extrinsic attributes conditioned on an identity reference image, a textual prompt describing the target intrinsic attributes, and a background image and object mask defining the extrinsic context. At inference, we restrict extrinsic changes by reusing the original background and object mask, thereby ensuring that only the desired intrinsic attributes are altered; (ii) Visual Named Entities (VNEs) - fine-grained visual identity categories (e.g., ''Porsche 911 Carrera'') that group objects sharing identity-defining features while allowing variation in intrinsic attributes. We use a vision-language model to automatically extract VNE labels and intrinsic attribute descriptions from a large public image dataset, enabling scalable, identity-preserving supervision. Alterbute outperforms existing methods on identity-preserving object intrinsic attribute editing.</p>https://arxiv.org/abs/2601.10714Thu, 15 Jan 2026 18:59:53 +0000