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<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Thu, 15 May 2025 00:02:42 +0000</lastBuildDate>
<lastBuildDate>Fri, 16 May 2025 00:02:27 +0000</lastBuildDate>
<item>
<title>Advancing Arabic Reverse Dictionary Systems: A Transformer-Based Approach with Dataset Construction Guidelines</title>
<link>https://arxiv.org/abs/2504.21475</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2504.21475.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Serry Sibaee, Samar Ahmed, Abdullah Al Harbi, Omer Nacar, Adel Ammar, Yasser Habashi, Wadii Boulila&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This study addresses the critical gap in Arabic natural language processing by developing an effective Arabic Reverse Dictionary (RD) system that enables users to find words based on their descriptions or meanings. We present a novel transformer-based approach with a semi-encoder neural network architecture featuring geometrically decreasing layers that achieves state-of-the-art results for Arabic RD tasks. Our methodology incorporates a comprehensive dataset construction process and establishes formal quality standards for Arabic lexicographic definitions. Experiments with various pre-trained models demonstrate that Arabic-specific models significantly outperform general multilingual embeddings, with ARBERTv2 achieving the best ranking score (0.0644). Additionally, we provide a formal abstraction of the reverse dictionary task that enhances theoretical understanding and develop a modular, extensible Python library (RDTL) with configurable training pipelines. Our analysis of dataset quality reveals important insights for improving Arabic definition construction, leading to eight specific standards for building high-quality reverse dictionary resources. This work contributes significantly to Arabic computational linguistics and provides valuable tools for language learning, academic writing, and professional communication in Arabic.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2504.21475</guid>
<pubDate>Wed, 30 Apr 2025 09:56:36 +0000</pubDate>
<title>CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image</title>
<link>https://arxiv.org/abs/2502.12894</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2502.12894.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kaixin Yao, Longwen Zhang, Xinhao Yan, Yan Zeng, Qixuan Zhang, Lan Xu, Wei Yang, Jiayuan Gu, Jingyi Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2502.12894</guid>
<pubDate>Tue, 18 Feb 2025 14:29:52 +0000</pubDate>
</item>
<item>
<title>Bring Reason to Vision: Understanding Perception and Reasoning through Model Merging</title>
<link>https://arxiv.org/abs/2505.05464</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.05464.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shiqi Chen, Jinghan Zhang, Tongyao Zhu, Wei Liu, Siyang Gao, Miao Xiong, Manling Li, Junxian He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language Models (VLMs) combine visual perception with the general capabilities, such as reasoning, of Large Language Models (LLMs). However, the mechanisms by which these two abilities can be combined and contribute remain poorly understood. In this work, we explore to compose perception and reasoning through model merging that connects parameters of different models. Unlike previous works that often focus on merging models of the same kind, we propose merging models across modalities, enabling the incorporation of the reasoning capabilities of LLMs into VLMs. Through extensive experiments, we demonstrate that model merging offers a successful pathway to transfer reasoning abilities from LLMs to VLMs in a training-free manner. Moreover, we utilize the merged models to understand the internal mechanism of perception and reasoning and how merging affects it. We find that perception capabilities are predominantly encoded in the early layers of the model, whereas reasoning is largely facilitated by the middle-to-late layers. After merging, we observe that all layers begin to contribute to reasoning, whereas the distribution of perception abilities across layers remains largely unchanged. These observations shed light on the potential of model merging as a tool for multimodal integration and interpretation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.05464</guid>
<pubDate>Thu, 08 May 2025 17:56:23 +0000</pubDate>
<title>DeCLIP: Decoupled Learning for Open-Vocabulary Dense Perception</title>
<link>https://arxiv.org/abs/2505.04410</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.04410.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junjie Wang, Bin Chen, Yulin Li, Bin Kang, Yichi Chen, Zhuotao Tian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 35&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Dense visual prediction tasks have been constrained by their reliance on predefined categories, limiting their applicability in real-world scenarios where visual concepts are unbounded. While Vision-Language Models (VLMs) like CLIP have shown promise in open-vocabulary tasks, their direct application to dense prediction often leads to suboptimal performance due to limitations in local feature representation. In this work, we present our observation that CLIP's image tokens struggle to effectively aggregate information from spatially or semantically related regions, resulting in features that lack local discriminability and spatial consistency. To address this issue, we propose DeCLIP, a novel framework that enhances CLIP by decoupling the self-attention module to obtain ``content'' and ``context'' features respectively. The ``content'' features are aligned with image crop representations to improve local discriminability, while ``context'' features learn to retain the spatial correlations under the guidance of vision foundation models, such as DINO. Extensive experiments demonstrate that DeCLIP significantly outperforms existing methods across multiple open-vocabulary dense prediction tasks, including object detection and semantic segmentation. Code is available at magenta{https://github.com/xiaomoguhz/DeCLIP}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.04410</guid>
<pubDate>Wed, 07 May 2025 13:46:34 +0000</pubDate>
</item>
<item>
<title>Measuring General Intelligence with Generated Games</title>
<link>https://arxiv.org/abs/2505.07215</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07215.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Vivek Verma, David Huang, William Chen, Dan Klein, Nicholas Tomlin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present gg-bench, a collection of game environments designed to evaluate general reasoning capabilities in language models. Unlike most static benchmarks, gg-bench is a data generating process where new evaluation instances can be generated at will. In particular, gg-bench is synthetically generated by (1) using a large language model (LLM) to generate natural language descriptions of novel games, (2) using the LLM to implement each game in code as a Gym environment, and (3) training reinforcement learning (RL) agents via self-play on the generated games. We evaluate language models by their winrate against these RL agents by prompting models with the game description, current board state, and a list of valid moves, after which models output the moves they wish to take. gg-bench is challenging: state-of-the-art LLMs such as GPT-4o and Claude 3.7 Sonnet achieve winrates of 7-9% on gg-bench using in-context learning, while reasoning models such as o1, o3-mini and DeepSeek-R1 achieve average winrates of 31-36%. We release the generated games, data generation process, and evaluation code in order to support future modeling work and expansion of our benchmark.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.07215</guid>
<pubDate>Mon, 12 May 2025 04:01:03 +0000</pubDate>
<title>SweRank: Software Issue Localization with Code Ranking</title>
<link>https://arxiv.org/abs/2505.07849</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07849.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Revanth Gangi Reddy, Tarun Suresh, JaeHyeok Doo, Ye Liu, Xuan Phi Nguyen, Yingbo Zhou, Semih Yavuz, Caiming Xiong, Heng Ji, Shafiq Joty&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Software issue localization, the task of identifying the precise code locations (files, classes, or functions) relevant to a natural language issue description (e.g., bug report, feature request), is a critical yet time-consuming aspect of software development. While recent LLM-based agentic approaches demonstrate promise, they often incur significant latency and cost due to complex multi-step reasoning and relying on closed-source LLMs. Alternatively, traditional code ranking models, typically optimized for query-to-code or code-to-code retrieval, struggle with the verbose and failure-descriptive nature of issue localization queries. To bridge this gap, we introduce SweRank, an efficient and effective retrieve-and-rerank framework for software issue localization. To facilitate training, we construct SweLoc, a large-scale dataset curated from public GitHub repositories, featuring real-world issue descriptions paired with corresponding code modifications. Empirical results on SWE-Bench-Lite and LocBench show that SweRank achieves state-of-the-art performance, outperforming both prior ranking models and costly agent-based systems using closed-source LLMs like Claude-3.5. Further, we demonstrate SweLoc's utility in enhancing various existing retriever and reranker models for issue localization, establishing the dataset as a valuable resource for the community.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.07849</guid>
<pubDate>Wed, 07 May 2025 19:44:09 +0000</pubDate>
</item>
<item>
<title>ViMRHP: A Vietnamese Benchmark Dataset for Multimodal Review Helpfulness Prediction via Human-AI Collaborative Annotation</title>
<link>https://arxiv.org/abs/2505.07416</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07416.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Truc Mai-Thanh Nguyen, Dat Minh Nguyen, Son T. Luu, Kiet Van Nguyen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal Review Helpfulness Prediction (MRHP) is an essential task in recommender systems, particularly in E-commerce platforms. Determining the helpfulness of user-generated reviews enhances user experience and improves consumer decision-making. However, existing datasets focus predominantly on English and Indonesian, resulting in a lack of linguistic diversity, especially for low-resource languages such as Vietnamese. In this paper, we introduce ViMRHP (Vietnamese Multimodal Review Helpfulness Prediction), a large-scale benchmark dataset for MRHP task in Vietnamese. This dataset covers four domains, including 2K products with 46K reviews. Meanwhile, a large-scale dataset requires considerable time and cost. To optimize the annotation process, we leverage AI to assist annotators in constructing the ViMRHP dataset. With AI assistance, annotation time is reduced (90 to 120 seconds per task down to 20 to 40 seconds per task) while maintaining data quality and lowering overall costs by approximately 65%. However, AI-generated annotations still have limitations in complex annotation tasks, which we further examine through a detailed performance analysis. In our experiment on ViMRHP, we evaluate baseline models on human-verified and AI-generated annotations to assess their quality differences. The ViMRHP dataset is publicly available at https://github.com/trng28/ViMRHP&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.07416</guid>
<pubDate>Mon, 12 May 2025 10:11:28 +0000</pubDate>
<title>DetReIDX: A Stress-Test Dataset for Real-World UAV-Based Person Recognition</title>
<link>https://arxiv.org/abs/2505.04793</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.04793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kailash A. Hambarde, Nzakiese Mbongo, Pavan Kumar MP, Satish Mekewad, Carolina Fernandes, Gökhan Silahtaroğlu, Alice Nithya, Pawan Wasnik, MD. Rashidunnabi, Pranita Samale, Hugo Proença&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Person reidentification (ReID) technology has been considered to perform relatively well under controlled, ground-level conditions, but it breaks down when deployed in challenging real-world settings. Evidently, this is due to extreme data variability factors such as resolution, viewpoint changes, scale variations, occlusions, and appearance shifts from clothing or session drifts. Moreover, the publicly available data sets do not realistically incorporate such kinds and magnitudes of variability, which limits the progress of this technology. This paper introduces DetReIDX, a large-scale aerial-ground person dataset, that was explicitly designed as a stress test to ReID under real-world conditions. DetReIDX is a multi-session set that includes over 13 million bounding boxes from 509 identities, collected in seven university campuses from three continents, with drone altitudes between 5.8 and 120 meters. More important, as a key novelty, DetReIDX subjects were recorded in (at least) two sessions on different days, with changes in clothing, daylight and location, making it suitable to actually evaluate long-term person ReID. Plus, data were annotated from 16 soft biometric attributes and multitask labels for detection, tracking, ReID, and action recognition. In order to provide empirical evidence of DetReIDX usefulness, we considered the specific tasks of human detection and ReID, where SOTA methods catastrophically degrade performance (up to 80% in detection accuracy and over 70% in Rank-1 ReID) when exposed to DetReIDXs conditions. The dataset, annotations, and official evaluation protocols are publicly available at https://www.it.ubi.pt/DetReIDX/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.04793</guid>
<pubDate>Wed, 07 May 2025 20:41:06 +0000</pubDate>
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<item>
<title>A Multi-Dimensional Constraint Framework for Evaluating and Improving Instruction Following in Large Language Models</title>
<link>https://arxiv.org/abs/2505.07591</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07591.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junjie Ye, Caishuang Huang, Zhuohan Chen, Wenjie Fu, Chenyuan Yang, Leyi Yang, Yilong Wu, Peng Wang, Meng Zhou, Xiaolong Yang, Tao Gui, Qi Zhang, Zhongchao Shi, Jianping Fan, Xuanjing Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Instruction following evaluates large language models (LLMs) on their ability to generate outputs that adhere to user-defined constraints. However, existing benchmarks often rely on templated constraint prompts, which lack the diversity of real-world usage and limit fine-grained performance assessment. To fill this gap, we propose a multi-dimensional constraint framework encompassing three constraint patterns, four constraint categories, and four difficulty levels. Building on this framework, we develop an automated instruction generation pipeline that performs constraint expansion, conflict detection, and instruction rewriting, yielding 1,200 code-verifiable instruction-following test samples. We evaluate 19 LLMs across seven model families and uncover substantial variation in performance across constraint forms. For instance, average performance drops from 77.67% at Level I to 32.96% at Level IV. Furthermore, we demonstrate the utility of our approach by using it to generate data for reinforcement learning, achieving substantial gains in instruction following without degrading general performance. In-depth analysis indicates that these gains stem primarily from modifications in the model's attention modules parameters, which enhance constraint recognition and adherence. Code and data are available in https://github.com/Junjie-Ye/MulDimIF.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.07591</guid>
<pubDate>Mon, 12 May 2025 14:16:55 +0000</pubDate>
<title>Steepest Descent Density Control for Compact 3D Gaussian Splatting</title>
<link>https://arxiv.org/abs/2505.05587</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.05587.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peihao Wang, Yuehao Wang, Dilin Wang, Sreyas Mohan, Zhiwen Fan, Lemeng Wu, Ruisi Cai, Yu-Ying Yeh, Zhangyang Wang, Qiang Liu, Rakesh Ranjan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.05587</guid>
<pubDate>Thu, 08 May 2025 18:41:38 +0000</pubDate>
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<title>MiniMax-Speech: Intrinsic Zero-Shot Text-to-Speech with a Learnable Speaker Encoder</title>
<link>https://arxiv.org/abs/2505.07916</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07916.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bowen Zhang, Congchao Guo, Geng Yang, Hang Yu, Haozhe Zhang, Heidi Lei, Jialong Mai, Junjie Yan, Kaiyue Yang, Mingqi Yang, Peikai Huang, Ruiyang Jin, Sitan Jiang, Weihua Cheng, Yawei Li, Yichen Xiao, Yiying Zhou, Yongmao Zhang, Yuan Lu, Yucen He&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 81&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce MiniMax-Speech, an autoregressive Transformer-based Text-to-Speech (TTS) model that generates high-quality speech. A key innovation is our learnable speaker encoder, which extracts timbre features from a reference audio without requiring its transcription. This enables MiniMax-Speech to produce highly expressive speech with timbre consistent with the reference in a zero-shot manner, while also supporting one-shot voice cloning with exceptionally high similarity to the reference voice. In addition, the overall quality of the synthesized audio is enhanced through the proposed Flow-VAE. Our model supports 32 languages and demonstrates excellent performance across multiple objective and subjective evaluations metrics. Notably, it achieves state-of-the-art (SOTA) results on objective voice cloning metrics (Word Error Rate and Speaker Similarity) and has secured the top position on the public TTS Arena leaderboard. Another key strength of MiniMax-Speech, granted by the robust and disentangled representations from the speaker encoder, is its extensibility without modifying the base model, enabling various applications such as: arbitrary voice emotion control via LoRA; text to voice (T2V) by synthesizing timbre features directly from text description; and professional voice cloning (PVC) by fine-tuning timbre features with additional data. We encourage readers to visit https://minimax-ai.github.io/tts_tech_report for more examples.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.07916</guid>
<pubDate>Mon, 12 May 2025 14:25:20 +0000</pubDate>
<title>Understanding and Mitigating Toxicity in Image-Text Pretraining Datasets: A Case Study on LLaVA</title>
<link>https://arxiv.org/abs/2505.06356</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06356.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Karthik Reddy Kanjula, Surya Guthikonda, Nahid Alam, Shayekh Bin Islam&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Pretraining datasets are foundational to the development of multimodal models, yet they often have inherent biases and toxic content from the web-scale corpora they are sourced from. In this paper, we investigate the prevalence of toxicity in LLaVA image-text pretraining dataset, examining how harmful content manifests in different modalities. We present a comprehensive analysis of common toxicity categories and propose targeted mitigation strategies, resulting in the creation of a refined toxicity-mitigated dataset. This dataset removes 7,531 of toxic image-text pairs in the LLaVA pre-training dataset. We offer guidelines for implementing robust toxicity detection pipelines. Our findings underscore the need to actively identify and filter toxic content - such as hate speech, explicit imagery, and targeted harassment - to build more responsible and equitable multimodal systems. The toxicity-mitigated dataset is open source and is available for further research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.06356</guid>
<pubDate>Fri, 09 May 2025 18:01:50 +0000</pubDate>
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<title>Fast Text-to-Audio Generation with Adversarial Post-Training</title>
<link>https://arxiv.org/abs/2505.08175</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08175.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zachary Novack, Zach Evans, Zack Zukowski, Josiah Taylor, CJ Carr, Julian Parker, Adnan Al-Sinan, Gian Marco Iodice, Julian McAuley, Taylor Berg-Kirkpatrick, Jordi Pons&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Text-to-audio systems, while increasingly performant, are slow at inference time, thus making their latency unpractical for many creative applications. We present Adversarial Relativistic-Contrastive (ARC) post-training, the first adversarial acceleration algorithm for diffusion/flow models not based on distillation. While past adversarial post-training methods have struggled to compare against their expensive distillation counterparts, ARC post-training is a simple procedure that (1) extends a recent relativistic adversarial formulation to diffusion/flow post-training and (2) combines it with a novel contrastive discriminator objective to encourage better prompt adherence. We pair ARC post-training with a number optimizations to Stable Audio Open and build a model capable of generating approx12s of 44.1kHz stereo audio in approx75ms on an H100, and approx7s on a mobile edge-device, the fastest text-to-audio model to our knowledge.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08175</guid>
<pubDate>Tue, 13 May 2025 02:25:47 +0000</pubDate>
<title>Visually Interpretable Subtask Reasoning for Visual Question Answering</title>
<link>https://arxiv.org/abs/2505.08084</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08084.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yu Cheng, Arushi Goel, Hakan Bilen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Answering complex visual questions like `Which red furniture can be used for sitting?' requires multi-step reasoning, including object recognition, attribute filtering, and relational understanding. Recent work improves interpretability in multimodal large language models (MLLMs) by decomposing tasks into sub-task programs, but these methods are computationally expensive and less accurate due to poor adaptation to target data. To address this, we introduce VISTAR (Visually Interpretable Subtask-Aware Reasoning Model), a subtask-driven training framework that enhances both interpretability and reasoning by generating textual and visual explanations within MLLMs. Instead of relying on external models, VISTAR fine-tunes MLLMs to produce structured Subtask-of-Thought rationales (step-by-step reasoning sequences). Experiments on two benchmarks show that VISTAR consistently improves reasoning accuracy while maintaining interpretability. Our code and dataset will be available at https://github.com/ChengJade/VISTAR.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08084</guid>
<pubDate>Mon, 12 May 2025 21:37:06 +0000</pubDate>
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<title>AM-Thinking-v1: Advancing the Frontier of Reasoning at 32B Scale</title>
<link>https://arxiv.org/abs/2505.08311</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yunjie Ji, Xiaoyu Tian, Sitong Zhao, Haotian Wang, Shuaiting Chen, Yiping Peng, Han Zhao, Xiangang Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present AM-Thinking-v1, a 32B dense language model that advances the frontier of reasoning, embodying the collaborative spirit of open-source innovation. Outperforming DeepSeek-R1 and rivaling leading Mixture-of-Experts (MoE) models like Qwen3-235B-A22B and Seed1.5-Thinking, AM-Thinking-v1 achieves impressive scores of 85.3 on AIME 2024, 74.4 on AIME 2025, and 70.3 on LiveCodeBench, showcasing state-of-the-art mathematical and coding capabilities among open-source models of similar scale. Built entirely from the open-source Qwen2.5-32B base model and publicly available queries, AM-Thinking-v1 leverages a meticulously crafted post-training pipeline - combining supervised fine-tuning and reinforcement learning - to deliver exceptional reasoning capabilities. This work demonstrates that the open-source community can achieve high performance at the 32B scale, a practical sweet spot for deployment and fine-tuning. By striking a balance between top-tier performance and real-world usability, we hope AM-Thinking-v1 inspires further collaborative efforts to harness mid-scale models, pushing reasoning boundaries while keeping accessibility at the core of innovation. We have open-sourced our model on https://huggingface.co/a-m-team/AM-Thinking-v1{Hugging Face}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08311</guid>
<pubDate>Tue, 13 May 2025 07:41:15 +0000</pubDate>
<title>VCRBench: Exploring Long-form Causal Reasoning Capabilities of Large Video Language Models</title>
<link>https://arxiv.org/abs/2505.08455</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Pritam Sarkar, Ali Etemad&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite recent advances in video understanding, the capabilities of Large Video Language Models (LVLMs) to perform video-based causal reasoning remains underexplored, largely due to the absence of relevant and dedicated benchmarks for evaluating causal reasoning in visually grounded and goal-driven settings. To fill this gap, we introduce a novel benchmark named Video-based long-form Causal Reasoning (VCRBench). We create VCRBench using procedural videos of simple everyday activities, where the steps are deliberately shuffled with each clip capturing a key causal event, to test whether LVLMs can identify, reason about, and correctly sequence the events needed to accomplish a specific goal. Moreover, the benchmark is carefully designed to prevent LVLMs from exploiting linguistic shortcuts, as seen in multiple-choice or binary QA formats, while also avoiding the challenges associated with evaluating open-ended QA. Our evaluation of state-of-the-art LVLMs on VCRBench suggests that these models struggle with video-based long-form causal reasoning, primarily due to their difficulty in modeling long-range causal dependencies directly from visual observations. As a simple step toward enabling such capabilities, we propose Recognition-Reasoning Decomposition (RRD), a modular approach that breaks video-based causal reasoning into two sub-tasks of video recognition and causal reasoning. Our experiments on VCRBench show that RRD significantly boosts accuracy on VCRBench, with gains of up to 25.2%. Finally, our thorough analysis reveals interesting insights, for instance, that LVLMs primarily rely on language knowledge for complex video-based long-form causal reasoning tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08455</guid>
<pubDate>Tue, 13 May 2025 11:35:58 +0000</pubDate>
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<title>Optimizing Retrieval-Augmented Generation: Analysis of Hyperparameter Impact on Performance and Efficiency</title>
<link>https://arxiv.org/abs/2505.08445</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08445.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Adel Ammar, Anis Koubaa, Omer Nacar, Wadii Boulila&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models achieve high task performance yet often hallucinate or rely on outdated knowledge. Retrieval-augmented generation (RAG) addresses these gaps by coupling generation with external search. We analyse how hyperparameters influence speed and quality in RAG systems, covering Chroma and Faiss vector stores, chunking policies, cross-encoder re-ranking, and temperature, and we evaluate six metrics: faithfulness, answer correctness, answer relevancy, context precision, context recall, and answer similarity. Chroma processes queries 13% faster, whereas Faiss yields higher retrieval precision, revealing a clear speed-accuracy trade-off. Naive fixed-length chunking with small windows and minimal overlap outperforms semantic segmentation while remaining the quickest option. Re-ranking provides modest gains in retrieval quality yet increases runtime by roughly a factor of 5, so its usefulness depends on latency constraints. These results help practitioners balance computational cost and accuracy when tuning RAG systems for transparent, up-to-date responses. Finally, we re-evaluate the top configurations with a corrective RAG workflow and show that their advantages persist when the model can iteratively request additional evidence. We obtain a near-perfect context precision (99%), which demonstrates that RAG systems can achieve extremely high retrieval accuracy with the right combination of hyperparameters, with significant implications for applications where retrieval quality directly impacts downstream task performance, such as clinical decision support in healthcare.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08445</guid>
<pubDate>Tue, 13 May 2025 11:13:27 +0000</pubDate>
<title>UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representations</title>
<link>https://arxiv.org/abs/2505.08787</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08787.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanjung Kim, Jaehyun Kang, Hyolim Kang, Meedeum Cho, Seon Joo Kim, Youngwoon Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Mimicry is a fundamental learning mechanism in humans, enabling individuals to learn new tasks by observing and imitating experts. However, applying this ability to robots presents significant challenges due to the inherent differences between human and robot embodiments in both their visual appearance and physical capabilities. While previous methods bridge this gap using cross-embodiment datasets with shared scenes and tasks, collecting such aligned data between humans and robots at scale is not trivial. In this paper, we propose UniSkill, a novel framework that learns embodiment-agnostic skill representations from large-scale cross-embodiment video data without any labels, enabling skills extracted from human video prompts to effectively transfer to robot policies trained only on robot data. Our experiments in both simulation and real-world environments show that our cross-embodiment skills successfully guide robots in selecting appropriate actions, even with unseen video prompts. The project website can be found at: https://kimhanjung.github.io/UniSkill.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08787</guid>
<pubDate>Tue, 13 May 2025 17:59:22 +0000</pubDate>
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<title>TRAIL: Trace Reasoning and Agentic Issue Localization</title>
<link>https://arxiv.org/abs/2505.08638</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Darshan Deshpande, Varun Gangal, Hersh Mehta, Jitin Krishnan, Anand Kannappan, Rebecca Qian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The increasing adoption of agentic workflows across diverse domains brings a critical need to scalably and systematically evaluate the complex traces these systems generate. Current evaluation methods depend on manual, domain-specific human analysis of lengthy workflow traces - an approach that does not scale with the growing complexity and volume of agentic outputs. Error analysis in these settings is further complicated by the interplay of external tool outputs and language model reasoning, making it more challenging than traditional software debugging. In this work, we (1) articulate the need for robust and dynamic evaluation methods for agentic workflow traces, (2) introduce a formal taxonomy of error types encountered in agentic systems, and (3) present a set of 148 large human-annotated traces (TRAIL) constructed using this taxonomy and grounded in established agentic benchmarks. To ensure ecological validity, we curate traces from both single and multi-agent systems, focusing on real-world applications such as software engineering and open-world information retrieval. Our evaluations reveal that modern long context LLMs perform poorly at trace debugging, with the best Gemini-2.5-pro model scoring a mere 11% on TRAIL. Our dataset and code are made publicly available to support and accelerate future research in scalable evaluation for agentic workflows.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08638</guid>
<pubDate>Tue, 13 May 2025 14:55:31 +0000</pubDate>
<title>Behind Maya: Building a Multilingual Vision Language Model</title>
<link>https://arxiv.org/abs/2505.08910</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08910.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nahid Alam, Karthik Reddy Kanjula, Surya Guthikonda, Timothy Chung, Bala Krishna S Vegesna, Abhipsha Das, Anthony Susevski, Ryan Sze-Yin Chan, S M Iftekhar Uddin, Shayekh Bin Islam, Roshan Santhosh, Snegha A, Drishti Sharma, Chen Liu, Isha Chaturvedi, Genta Indra Winata, Ashvanth. S, Snehanshu Mukherjee, Alham Fikri Aji&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In recent times, we have seen a rapid development of large Vision-Language Models (VLMs). They have shown impressive results on academic benchmarks, primarily in widely spoken languages but lack performance on low-resource languages and varied cultural contexts. To address these limitations, we introduce Maya, an open-source Multilingual VLM. Our contributions are: 1) a multilingual image-text pretraining dataset in eight languages, based on the LLaVA pretraining dataset; and 2) a multilingual image-text model supporting these languages, enhancing cultural and linguistic comprehension in vision-language tasks. Code available at https://github.com/nahidalam/maya.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08910</guid>
<pubDate>Tue, 13 May 2025 19:01:12 +0000</pubDate>
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<title>SkillFormer: Unified Multi-View Video Understanding for Proficiency Estimation</title>
<link>https://arxiv.org/abs/2505.08665</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08665.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Edoardo Bianchi, Antonio Liotta&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Assessing human skill levels in complex activities is a challenging problem with applications in sports, rehabilitation, and training. In this work, we present SkillFormer, a parameter-efficient architecture for unified multi-view proficiency estimation from egocentric and exocentric videos. Building on the TimeSformer backbone, SkillFormer introduces a CrossViewFusion module that fuses view-specific features using multi-head cross-attention, learnable gating, and adaptive self-calibration. We leverage Low-Rank Adaptation to fine-tune only a small subset of parameters, significantly reducing training costs. In fact, when evaluated on the EgoExo4D dataset, SkillFormer achieves state-of-the-art accuracy in multi-view settings while demonstrating remarkable computational efficiency, using 4.5x fewer parameters and requiring 3.75x fewer training epochs than prior baselines. It excels in multiple structured tasks, confirming the value of multi-view integration for fine-grained skill assessment.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08665</guid>
<pubDate>Tue, 13 May 2025 15:27:24 +0000</pubDate>
<title>Insights into DeepSeek-V3: Scaling Challenges and Reflections on Hardware for AI Architectures</title>
<link>https://arxiv.org/abs/2505.09343</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenggang Zhao, Chengqi Deng, Chong Ruan, Damai Dai, Huazuo Gao, Jiashi Li, Liyue Zhang, Panpan Huang, Shangyan Zhou, Shirong Ma, Wenfeng Liang, Ying He, Yuqing Wang, Yuxuan Liu, Y. X. Wei&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 25&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The rapid scaling of large language models (LLMs) has unveiled critical limitations in current hardware architectures, including constraints in memory capacity, computational efficiency, and interconnection bandwidth. DeepSeek-V3, trained on 2,048 NVIDIA H800 GPUs, demonstrates how hardware-aware model co-design can effectively address these challenges, enabling cost-efficient training and inference at scale. This paper presents an in-depth analysis of the DeepSeek-V3/R1 model architecture and its AI infrastructure, highlighting key innovations such as Multi-head Latent Attention (MLA) for enhanced memory efficiency, Mixture of Experts (MoE) architectures for optimized computation-communication trade-offs, FP8 mixed-precision training to unlock the full potential of hardware capabilities, and a Multi-Plane Network Topology to minimize cluster-level network overhead. Building on the hardware bottlenecks encountered during DeepSeek-V3's development, we engage in a broader discussion with academic and industry peers on potential future hardware directions, including precise low-precision computation units, scale-up and scale-out convergence, and innovations in low-latency communication fabrics. These insights underscore the critical role of hardware and model co-design in meeting the escalating demands of AI workloads, offering a practical blueprint for innovation in next-generation AI systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.09343</guid>
<pubDate>Wed, 14 May 2025 12:39:03 +0000</pubDate>
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<title>NavDP: Learning Sim-to-Real Navigation Diffusion Policy with Privileged Information Guidance</title>
<link>https://arxiv.org/abs/2505.08712</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08712.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wenzhe Cai, Jiaqi Peng, Yuqiang Yang, Yujian Zhang, Meng Wei, Hanqing Wang, Yilun Chen, Tai Wang, Jiangmiao Pang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Learning navigation in dynamic open-world environments is an important yet challenging skill for robots. Most previous methods rely on precise localization and mapping or learn from expensive real-world demonstrations. In this paper, we propose the Navigation Diffusion Policy (NavDP), an end-to-end framework trained solely in simulation and can zero-shot transfer to different embodiments in diverse real-world environments. The key ingredient of NavDP's network is the combination of diffusion-based trajectory generation and a critic function for trajectory selection, which are conditioned on only local observation tokens encoded from a shared policy transformer. Given the privileged information of the global environment in simulation, we scale up the demonstrations of good quality to train the diffusion policy and formulate the critic value function targets with contrastive negative samples. Our demonstration generation approach achieves about 2,500 trajectories/GPU per day, 20times more efficient than real-world data collection, and results in a large-scale navigation dataset with 363.2km trajectories across 1244 scenes. Trained with this simulation dataset, NavDP achieves state-of-the-art performance and consistently outstanding generalization capability on quadruped, wheeled, and humanoid robots in diverse indoor and outdoor environments. In addition, we present a preliminary attempt at using Gaussian Splatting to make in-domain real-to-sim fine-tuning to further bridge the sim-to-real gap. Experiments show that adding such real-to-sim data can improve the success rate by 30\% without hurting its generalization capability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08712</guid>
<pubDate>Tue, 13 May 2025 16:20:28 +0000</pubDate>
<title>Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis</title>
<link>https://arxiv.org/abs/2505.09358</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09358.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bingxin Ke, Kevin Qu, Tianfu Wang, Nando Metzger, Shengyu Huang, Bo Li, Anton Obukhov, Konrad Schindler&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The success of deep learning in computer vision over the past decade has hinged on large labeled datasets and strong pretrained models. In data-scarce settings, the quality of these pretrained models becomes crucial for effective transfer learning. Image classification and self-supervised learning have traditionally been the primary methods for pretraining CNNs and transformer-based architectures. Recently, the rise of text-to-image generative models, particularly those using denoising diffusion in a latent space, has introduced a new class of foundational models trained on massive, captioned image datasets. These models' ability to generate realistic images of unseen content suggests they possess a deep understanding of the visual world. In this work, we present Marigold, a family of conditional generative models and a fine-tuning protocol that extracts the knowledge from pretrained latent diffusion models like Stable Diffusion and adapts them for dense image analysis tasks, including monocular depth estimation, surface normals prediction, and intrinsic decomposition. Marigold requires minimal modification of the pre-trained latent diffusion model's architecture, trains with small synthetic datasets on a single GPU over a few days, and demonstrates state-of-the-art zero-shot generalization. Project page: https://marigoldcomputervision.github.io&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.09358</guid>
<pubDate>Wed, 14 May 2025 13:07:03 +0000</pubDate>
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<title>Memorization-Compression Cycles Improve Generalization</title>
<link>https://arxiv.org/abs/2505.08727</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fangyuan Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We prove theoretically that generalization improves not only through data scaling but also by compressing internal representations. To operationalize this insight, we introduce the Information Bottleneck Language Modeling (IBLM) objective, which reframes language modeling as a constrained optimization problem: minimizing representation entropy subject to optimal prediction performance. Empirically, we observe an emergent memorization-compression cycle during LLM pretraining, evidenced by oscillation positive/negative gradient alignment between cross-entropy and Matrix-Based Entropy (MBE), a measure of representation entropy. This pattern closely mirrors the predictive-compressive trade-off prescribed by IBLM and also parallels the biological alternation between awake learning and sleep consolidation. Motivated by this observation, we propose Gated Phase Transition (GAPT), a training algorithm that adaptively switches between memorization and compression phases. When applied to GPT-2 pretraining on FineWeb dataset, GAPT reduces MBE by 50% and improves cross-entropy by 4.8%. GAPT improves OOD generalizatino by 35% in a pretraining task on arithmetic multiplication. In a setting designed to simulate catastrophic forgetting, GAPT reduces interference by compressing and separating representations, achieving a 97% improvement in separation - paralleling the functional role of sleep consolidation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08727</guid>
<pubDate>Tue, 13 May 2025 16:37:54 +0000</pubDate>
<title>Omni-R1: Do You Really Need Audio to Fine-Tune Your Audio LLM?</title>
<link>https://arxiv.org/abs/2505.09439</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09439.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Andrew Rouditchenko, Saurabhchand Bhati, Edson Araujo, Samuel Thomas, Hilde Kuehne, Rogerio Feris, James Glass&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose Omni-R1 which fine-tunes a recent multi-modal LLM, Qwen2.5-Omni, on an audio question answering dataset with the reinforcement learning method GRPO. This leads to new State-of-the-Art performance on the recent MMAU benchmark. Omni-R1 achieves the highest accuracies on the sounds, music, speech, and overall average categories, both on the Test-mini and Test-full splits. To understand the performance improvement, we tested models both with and without audio and found that much of the performance improvement from GRPO could be attributed to better text-based reasoning. We also made a surprising discovery that fine-tuning without audio on a text-only dataset was effective at improving the audio-based performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.09439</guid>
<pubDate>Wed, 14 May 2025 14:47:16 +0000</pubDate>
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<title>Aya Vision: Advancing the Frontier of Multilingual Multimodality</title>
<link>https://arxiv.org/abs/2505.08751</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08751.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Saurabh Dash, Yiyang Nan, John Dang, Arash Ahmadian, Shivalika Singh, Madeline Smith, Bharat Venkitesh, Vlad Shmyhlo, Viraat Aryabumi, Walter Beller-Morales, Jeremy Pekmez, Jason Ozuzu, Pierre Richemond, Acyr Locatelli, Nick Frosst, Phil Blunsom, Aidan Gomez, Ivan Zhang, Marzieh Fadaee, Manoj Govindassamy, Sudip Roy, Matthias Gallé, Beyza Ermis, Ahmet Üstün, Sara Hooker&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Building multimodal language models is fundamentally challenging: it requires aligning vision and language modalities, curating high-quality instruction data, and avoiding the degradation of existing text-only capabilities once vision is introduced. These difficulties are further magnified in the multilingual setting, where the need for multimodal data in different languages exacerbates existing data scarcity, machine translation often distorts meaning, and catastrophic forgetting is more pronounced. To address the aforementioned challenges, we introduce novel techniques spanning both data and modeling. First, we develop a synthetic annotation framework that curates high-quality, diverse multilingual multimodal instruction data, enabling Aya Vision models to produce natural, human-preferred responses to multimodal inputs across many languages. Complementing this, we propose a cross-modal model merging technique that mitigates catastrophic forgetting, effectively preserving text-only capabilities while simultaneously enhancing multimodal generative performance. Aya-Vision-8B achieves best-in-class performance compared to strong multimodal models such as Qwen-2.5-VL-7B, Pixtral-12B, and even much larger Llama-3.2-90B-Vision. We further scale this approach with Aya-Vision-32B, which outperforms models more than twice its size, such as Molmo-72B and LLaMA-3.2-90B-Vision. Our work advances multilingual progress on the multi-modal frontier, and provides insights into techniques that effectively bend the need for compute while delivering extremely high performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.08751</guid>
<pubDate>Tue, 13 May 2025 17:03:48 +0000</pubDate>
<title>WavReward: Spoken Dialogue Models With Generalist Reward Evaluators</title>
<link>https://arxiv.org/abs/2505.09558</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shengpeng Ji, Tianle Liang, Yangzhuo Li, Jialong Zuo, Minghui Fang, Jinzheng He, Yifu Chen, Zhengqing Liu, Ziyue Jiang, Xize Cheng, Siqi Zheng, Jin Xu, Junyang Lin, Zhou Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; End-to-end spoken dialogue models such as GPT-4o-audio have recently garnered significant attention in the speech domain. However, the evaluation of spoken dialogue models' conversational performance has largely been overlooked. This is primarily due to the intelligent chatbots convey a wealth of non-textual information which cannot be easily measured using text-based language models like ChatGPT. To address this gap, we propose WavReward, a reward feedback model based on audio language models that can evaluate both the IQ and EQ of spoken dialogue systems with speech input. Specifically, 1) based on audio language models, WavReward incorporates the deep reasoning process and the nonlinear reward mechanism for post-training. By utilizing multi-sample feedback via the reinforcement learning algorithm, we construct a specialized evaluator tailored to spoken dialogue models. 2) We introduce ChatReward-30K, a preference dataset used to train WavReward. ChatReward-30K includes both comprehension and generation aspects of spoken dialogue models. These scenarios span various tasks, such as text-based chats, nine acoustic attributes of instruction chats, and implicit chats. WavReward outperforms previous state-of-the-art evaluation models across multiple spoken dialogue scenarios, achieving a substantial improvement about Qwen2.5-Omni in objective accuracy from 55.1% to 91.5%. In subjective A/B testing, WavReward also leads by a margin of 83%. Comprehensive ablation studies confirm the necessity of each component of WavReward. All data and code will be publicly at https://github.com/jishengpeng/WavReward after the paper is accepted.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.09558</guid>
<pubDate>Wed, 14 May 2025 16:54:15 +0000</pubDate>
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<title>BLIP3-o: A Family of Fully Open Unified Multimodal Models-Architecture, Training and Dataset</title>
<link>https://arxiv.org/abs/2505.09568</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09568.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiuhai Chen, Zhiyang Xu, Xichen Pan, Yushi Hu, Can Qin, Tom Goldstein, Lifu Huang, Tianyi Zhou, Saining Xie, Silvio Savarese, Le Xue, Caiming Xiong, Ran Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 46&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Unifying image understanding and generation has gained growing attention in recent research on multimodal models. Although design choices for image understanding have been extensively studied, the optimal model architecture and training recipe for a unified framework with image generation remain underexplored. Motivated by the strong potential of autoregressive and diffusion models for high-quality generation and scalability, we conduct a comprehensive study of their use in unified multimodal settings, with emphasis on image representations, modeling objectives, and training strategies. Grounded in these investigations, we introduce a novel approach that employs a diffusion transformer to generate semantically rich CLIP image features, in contrast to conventional VAE-based representations. This design yields both higher training efficiency and improved generative quality. Furthermore, we demonstrate that a sequential pretraining strategy for unified models-first training on image understanding and subsequently on image generation-offers practical advantages by preserving image understanding capability while developing strong image generation ability. Finally, we carefully curate a high-quality instruction-tuning dataset BLIP3o-60k for image generation by prompting GPT-4o with a diverse set of captions covering various scenes, objects, human gestures, and more. Building on our innovative model design, training recipe, and datasets, we develop BLIP3-o, a suite of state-of-the-art unified multimodal models. BLIP3-o achieves superior performance across most of the popular benchmarks spanning both image understanding and generation tasks. To facilitate future research, we fully open-source our models, including code, model weights, training scripts, and pretraining and instruction tuning datasets.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.09568</guid>
<pubDate>Wed, 14 May 2025 17:11:07 +0000</pubDate>
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<title>LightLab: Controlling Light Sources in Images with Diffusion Models</title>
<link>https://arxiv.org/abs/2505.09608</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09608.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nadav Magar, Amir Hertz, Eric Tabellion, Yael Pritch, Alex Rav-Acha, Ariel Shamir, Yedid Hoshen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present a simple, yet effective diffusion-based method for fine-grained, parametric control over light sources in an image. Existing relighting methods either rely on multiple input views to perform inverse rendering at inference time, or fail to provide explicit control over light changes. Our method fine-tunes a diffusion model on a small set of real raw photograph pairs, supplemented by synthetically rendered images at scale, to elicit its photorealistic prior for relighting. We leverage the linearity of light to synthesize image pairs depicting controlled light changes of either a target light source or ambient illumination. Using this data and an appropriate fine-tuning scheme, we train a model for precise illumination changes with explicit control over light intensity and color. Lastly, we show how our method can achieve compelling light editing results, and outperforms existing methods based on user preference.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2505.09608</guid>
<pubDate>Wed, 14 May 2025 17:57:27 +0000</pubDate>
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