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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Mon, 01 Sep 2025 00:02:36 +0000</lastBuildDate>
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<lastBuildDate>Tue, 02 Sep 2025 00:02:17 +0000</lastBuildDate>
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<item>
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<title>Collaborative Multi-Modal Coding for High-Quality 3D Generation</title>
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<link>https://arxiv.org/abs/2508.15228</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.15228.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziang Cao, Zhaoxi Chen, Liang Pan, Ziwei Liu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> 3D content inherently encompasses multi-modal characteristics and can be projected into different modalities (e.g., RGB images, RGBD, and point clouds). Each modality exhibits distinct advantages in 3D asset modeling: RGB images contain vivid 3D textures, whereas point clouds define fine-grained 3D geometries. However, most existing 3D-native generative architectures either operate predominantly within single-modality paradigms-thus overlooking the complementary benefits of multi-modality data-or restrict themselves to 3D structures, thereby limiting the scope of available training datasets. To holistically harness multi-modalities for 3D modeling, we present TriMM, the first feed-forward 3D-native generative model that learns from basic multi-modalities (e.g., RGB, RGBD, and point cloud). Specifically, 1) TriMM first introduces collaborative multi-modal coding, which integrates modality-specific features while preserving their unique representational strengths. 2) Furthermore, auxiliary 2D and 3D supervision are introduced to raise the robustness and performance of multi-modal coding. 3) Based on the embedded multi-modal code, TriMM employs a triplane latent diffusion model to generate 3D assets of superior quality, enhancing both the texture and the geometric detail. Extensive experiments on multiple well-known datasets demonstrate that TriMM, by effectively leveraging multi-modality, achieves competitive performance with models trained on large-scale datasets, despite utilizing a small amount of training data. Furthermore, we conduct additional experiments on recent RGB-D datasets, verifying the feasibility of incorporating other multi-modal datasets into 3D generation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.15228</guid>
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<pubDate>Thu, 21 Aug 2025 04:31:14 +0000</pubDate>
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<title>TalkVid: A Large-Scale Diversified Dataset for Audio-Driven Talking Head Synthesis</title>
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<link>https://arxiv.org/abs/2508.13618</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.13618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shunian Chen, Hejin Huang, Yexin Liu, Zihan Ye, Pengcheng Chen, Chenghao Zhu, Michael Guan, Rongsheng Wang, Junying Chen, Guanbin Li, Ser-Nam Lim, Harry Yang, Benyou Wang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Audio-driven talking head synthesis has achieved remarkable photorealism, yet state-of-the-art (SOTA) models exhibit a critical failure: they lack generalization to the full spectrum of human diversity in ethnicity, language, and age groups. We argue that this generalization gap is a direct symptom of limitations in existing training data, which lack the necessary scale, quality, and diversity. To address this challenge, we introduce TalkVid, a new large-scale, high-quality, and diverse dataset containing 1244 hours of video from 7729 unique speakers. TalkVid is curated through a principled, multi-stage automated pipeline that rigorously filters for motion stability, aesthetic quality, and facial detail, and is validated against human judgments to ensure its reliability. Furthermore, we construct and release TalkVid-Bench, a stratified evaluation set of 500 clips meticulously balanced across key demographic and linguistic axes. Our experiments demonstrate that a model trained on TalkVid outperforms counterparts trained on previous datasets, exhibiting superior cross-dataset generalization. Crucially, our analysis on TalkVid-Bench reveals performance disparities across subgroups that are obscured by traditional aggregate metrics, underscoring its necessity for future research. Code and data can be found in https://github.com/FreedomIntelligence/TalkVid</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.13618</guid>
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<pubDate>Tue, 19 Aug 2025 08:31:15 +0000</pubDate>
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</item>
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<item>
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<title>Persuasion Dynamics in LLMs: Investigating Robustness and Adaptability in Knowledge and Safety with DuET-PD</title>
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<link>https://arxiv.org/abs/2508.17450</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.17450.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bryan Chen Zhengyu Tan, Daniel Wai Kit Chin, Zhengyuan Liu, Nancy F. Chen, Roy Ka-Wei Lee</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Large Language Models (LLMs) can struggle to balance gullibility to misinformation and resistance to valid corrections in persuasive dialogues, a critical challenge for reliable deployment. We introduce DuET-PD (Dual Evaluation for Trust in Persuasive Dialogues), a framework evaluating multi-turn stance-change dynamics across dual dimensions: persuasion type (corrective/misleading) and domain (knowledge via MMLU-Pro, and safety via SALAD-Bench). We find that even a state-of-the-art model like GPT-4o achieves only 27.32% accuracy in MMLU-Pro under sustained misleading persuasions. Moreover, results reveal a concerning trend of increasing sycophancy in newer open-source models. To address this, we introduce Holistic DPO, a training approach balancing positive and negative persuasion examples. Unlike prompting or resist-only training, Holistic DPO enhances both robustness to misinformation and receptiveness to corrections, improving Llama-3.1-8B-Instruct's accuracy under misleading persuasion in safety contexts from 4.21% to 76.54%. These contributions offer a pathway to developing more reliable and adaptable LLMs for multi-turn dialogue. Code is available at https://github.com/Social-AI-Studio/DuET-PD.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.17450</guid>
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<pubDate>Sun, 24 Aug 2025 17:08:37 +0000</pubDate>
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<title>CLIPSym: Delving into Symmetry Detection with CLIP</title>
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<link>https://arxiv.org/abs/2508.14197</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.14197.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tinghan Yang, Md Ashiqur Rahman, Raymond A. Yeh</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Symmetry is one of the most fundamental geometric cues in computer vision, and detecting it has been an ongoing challenge. With the recent advances in vision-language models,~i.e., CLIP, we investigate whether a pre-trained CLIP model can aid symmetry detection by leveraging the additional symmetry cues found in the natural image descriptions. We propose CLIPSym, which leverages CLIP's image and language encoders and a rotation-equivariant decoder based on a hybrid of Transformer and G-Convolution to detect rotation and reflection symmetries. To fully utilize CLIP's language encoder, we have developed a novel prompting technique called Semantic-Aware Prompt Grouping (SAPG), which aggregates a diverse set of frequent object-based prompts to better integrate the semantic cues for symmetry detection. Empirically, we show that CLIPSym outperforms the current state-of-the-art on three standard symmetry detection datasets (DENDI, SDRW, and LDRS). Finally, we conduct detailed ablations verifying the benefits of CLIP's pre-training, the proposed equivariant decoder, and the SAPG technique. The code is available at https://github.com/timyoung2333/CLIPSym.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.14197</guid>
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<pubDate>Tue, 19 Aug 2025 18:43:14 +0000</pubDate>
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</item>
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<item>
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<title>Social-MAE: A Transformer-Based Multimodal Autoencoder for Face and Voice</title>
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<link>https://arxiv.org/abs/2508.17502</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.17502.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hugo Bohy, Minh Tran, Kevin El Haddad, Thierry Dutoit, Mohammad Soleymani</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Human social behaviors are inherently multimodal necessitating the development of powerful audiovisual models for their perception. In this paper, we present Social-MAE, our pre-trained audiovisual Masked Autoencoder based on an extended version of Contrastive Audio-Visual Masked Auto-Encoder (CAV-MAE), which is pre-trained on audiovisual social data. Specifically, we modify CAV-MAE to receive a larger number of frames as input and pre-train it on a large dataset of human social interaction (VoxCeleb2) in a self-supervised manner. We demonstrate the effectiveness of this model by finetuning and evaluating the model on different social and affective downstream tasks, namely, emotion recognition, laughter detection and apparent personality estimation. The model achieves state-of-the-art results on multimodal emotion recognition and laughter recognition and competitive results for apparent personality estimation, demonstrating the effectiveness of in-domain self-supervised pre-training. Code and model weight are available here https://github.com/HuBohy/SocialMAE.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.17502</guid>
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<pubDate>Sun, 24 Aug 2025 19:49:48 +0000</pubDate>
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<title>EduRABSA: An Education Review Dataset for Aspect-based Sentiment Analysis Tasks</title>
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<link>https://arxiv.org/abs/2508.17008</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.17008.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yan Cathy Hua, Paul Denny, Jörg Wicker, Katerina Taskova</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Every year, most educational institutions seek and receive an enormous volume of text feedback from students on courses, teaching, and overall experience. Yet, turning this raw feedback into useful insights is far from straightforward. It has been a long-standing challenge to adopt automatic opinion mining solutions for such education review text data due to the content complexity and low-granularity reporting requirements. Aspect-based Sentiment Analysis (ABSA) offers a promising solution with its rich, sub-sentence-level opinion mining capabilities. However, existing ABSA research and resources are very heavily focused on the commercial domain. In education, they are scarce and hard to develop due to limited public datasets and strict data protection. A high-quality, annotated dataset is urgently needed to advance research in this under-resourced area. In this work, we present EduRABSA (Education Review ABSA), the first public, annotated ABSA education review dataset that covers three review subject types (course, teaching staff, university) in the English language and all main ABSA tasks, including the under-explored implicit aspect and implicit opinion extraction. We also share ASQE-DPT (Data Processing Tool), an offline, lightweight, installation-free manual data annotation tool that generates labelled datasets for comprehensive ABSA tasks from a single-task annotation. Together, these resources contribute to the ABSA community and education domain by removing the dataset barrier, supporting research transparency and reproducibility, and enabling the creation and sharing of further resources. The dataset, annotation tool, and scripts and statistics for dataset processing and sampling are available at https://github.com/yhua219/edurabsa_dataset_and_annotation_tool.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.17008</guid>
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<pubDate>Sat, 23 Aug 2025 12:38:40 +0000</pubDate>
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</item>
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<item>
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<title>ROSE: Remove Objects with Side Effects in Videos</title>
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<link>https://arxiv.org/abs/2508.18633</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.18633.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxuan Miao, Yutong Feng, Jianshu Zeng, Zixiang Gao, Hantang Liu, Yunfeng Yan, Donglian Qi, Xi Chen, Bin Wang, Hengshuang Zhao</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Video object removal has achieved advanced performance due to the recent success of video generative models. However, when addressing the side effects of objects, e.g., their shadows and reflections, existing works struggle to eliminate these effects for the scarcity of paired video data as supervision. This paper presents ROSE, termed Remove Objects with Side Effects, a framework that systematically studies the object's effects on environment, which can be categorized into five common cases: shadows, reflections, light, translucency and mirror. Given the challenges of curating paired videos exhibiting the aforementioned effects, we leverage a 3D rendering engine for synthetic data generation. We carefully construct a fully-automatic pipeline for data preparation, which simulates a large-scale paired dataset with diverse scenes, objects, shooting angles, and camera trajectories. ROSE is implemented as an video inpainting model built on diffusion transformer. To localize all object-correlated areas, the entire video is fed into the model for reference-based erasing. Moreover, additional supervision is introduced to explicitly predict the areas affected by side effects, which can be revealed through the differential mask between the paired videos. To fully investigate the model performance on various side effect removal, we presents a new benchmark, dubbed ROSE-Bench, incorporating both common scenarios and the five special side effects for comprehensive evaluation. Experimental results demonstrate that ROSE achieves superior performance compared to existing video object erasing models and generalizes well to real-world video scenarios. The project page is https://rose2025-inpaint.github.io/.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.18633</guid>
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<pubDate>Tue, 26 Aug 2025 03:18:31 +0000</pubDate>
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<title>Mimicking the Physicist's Eye:A VLM-centric Approach for Physics Formula Discovery</title>
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<link>https://arxiv.org/abs/2508.17380</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.17380.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Liu, Songning Lai, Pengze Li, Di Yu, Wenjie Zhou, Yiyang Zhou, Peng Xia, Zijun Wang, Xi Chen, Shixiang Tang, Lei Bai, Wanli Ouyang, Mingyu Ding, Huaxiu Yao, Aoran Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Automated discovery of physical laws from observational data in the real world is a grand challenge in AI. Current methods, relying on symbolic regression or LLMs, are limited to uni-modal data and overlook the rich, visual phenomenological representations of motion that are indispensable to physicists. This "sensory deprivation" severely weakens their ability to interpret the inherent spatio-temporal patterns within dynamic phenomena. To address this gap, we propose VIPER-R1, a multimodal model that performs Visual Induction for Physics-based Equation Reasoning to discover fundamental symbolic formulas. It integrates visual perception, trajectory data, and symbolic reasoning to emulate the scientific discovery process. The model is trained via a curriculum of Motion Structure Induction (MSI), using supervised fine-tuning to interpret kinematic phase portraits and to construct hypotheses guided by a Causal Chain of Thought (C-CoT), followed by Reward-Guided Symbolic Calibration (RGSC) to refine the formula structure with reinforcement learning. During inference, the trained VIPER-R1 acts as an agent: it first posits a high-confidence symbolic ansatz, then proactively invokes an external symbolic regression tool to perform Symbolic Residual Realignment (SR^2). This final step, analogous to a physicist's perturbation analysis, reconciles the theoretical model with empirical data. To support this research, we introduce PhysSymbol, a new 5,000-instance multimodal corpus. Experiments show that VIPER-R1 consistently outperforms state-of-the-art VLM baselines in accuracy and interpretability, enabling more precise discovery of physical laws. Project page: https://jiaaqiliu.github.io/VIPER-R1/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.17380</guid>
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<pubDate>Sun, 24 Aug 2025 14:34:21 +0000</pubDate>
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</item>
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<item>
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<title>USO: Unified Style and Subject-Driven Generation via Disentangled and Reward Learning</title>
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<link>https://arxiv.org/abs/2508.18966</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.18966.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaojin Wu, Mengqi Huang, Yufeng Cheng, Wenxu Wu, Jiahe Tian, Yiming Luo, Fei Ding, Qian He</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Existing literature typically treats style-driven and subject-driven generation as two disjoint tasks: the former prioritizes stylistic similarity, whereas the latter insists on subject consistency, resulting in an apparent antagonism. We argue that both objectives can be unified under a single framework because they ultimately concern the disentanglement and re-composition of content and style, a long-standing theme in style-driven research. To this end, we present USO, a Unified Style-Subject Optimized customization model. First, we construct a large-scale triplet dataset consisting of content images, style images, and their corresponding stylized content images. Second, we introduce a disentangled learning scheme that simultaneously aligns style features and disentangles content from style through two complementary objectives, style-alignment training and content-style disentanglement training. Third, we incorporate a style reward-learning paradigm denoted as SRL to further enhance the model's performance. Finally, we release USO-Bench, the first benchmark that jointly evaluates style similarity and subject fidelity across multiple metrics. Extensive experiments demonstrate that USO achieves state-of-the-art performance among open-source models along both dimensions of subject consistency and style similarity. Code and model: https://github.com/bytedance/USO</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.18966</guid>
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<pubDate>Tue, 26 Aug 2025 12:10:24 +0000</pubDate>
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<title>TiKMiX: Take Data Influence into Dynamic Mixture for Language Model Pre-training</title>
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<link>https://arxiv.org/abs/2508.17677</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.17677.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Wang, Binbin Liu, Fengze Liu, Yuanfan Guo, Jiyao Deng, Xuecheng Wu, Weidong Zhou, Xiaohuan Zhou, Taifeng Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> The data mixture used in the pre-training of a language model is a cornerstone of its final performance. However, a static mixing strategy is suboptimal, as the model's learning preferences for various data domains shift dynamically throughout training. Crucially, observing these evolving preferences in a computationally efficient manner remains a significant challenge. To address this, we propose TiKMiX, a method that dynamically adjusts the data mixture according to the model's evolving preferences. TiKMiX introduces Group Influence, an efficient metric for evaluating the impact of data domains on the model. This metric enables the formulation of the data mixing problem as a search for an optimal, influence-maximizing distribution. We solve this via two approaches: TiKMiX-D for direct optimization, and TiKMiX-M, which uses a regression model to predict a superior mixture. We trained models with different numbers of parameters, on up to 1 trillion tokens. TiKMiX-D exceeds the performance of state-of-the-art methods like REGMIX while using just 20% of the computational resources. TiKMiX-M leads to an average performance gain of 2% across 9 downstream benchmarks. Our experiments reveal that a model's data preferences evolve with training progress and scale, and we demonstrate that dynamically adjusting the data mixture based on Group Influence, a direct measure of these preferences, significantly improves performance by mitigating the underdigestion of data seen with static ratios.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.17677</guid>
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<pubDate>Mon, 25 Aug 2025 05:18:32 +0000</pubDate>
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</item>
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<item>
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<title>TCIA: A Task-Centric Instruction Augmentation Method for Instruction Finetuning</title>
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<link>https://arxiv.org/abs/2508.20374</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Simin Ma, Shujian Liu, Jun Tan, Yebowen Hu, Song Wang, Sathish Reddy Indurthi, Sanqiang Zhao, Liwei Wu, Jianbing Han, Kaiqiang Song</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Diverse instruction data is vital for effective instruction tuning of large language models, as it enables the model to generalize across different types of inputs . Building such diversified instruction dataset is an essential step in this process. Existing approaches often leverage large language models to automatically explore and generate diverse instructions, ensuring both data diversity and quality. However, they tend to overlook an important factor in real-world applications: on-task relevance. In practice, only a few real-world applications require a truly general-purpose model; most benefit from task-specific knowledge tailored to their particular use case. Therefore, it is vital to develop instruction augmentation methods that not only maintain diversity but are also optimized for specific, real-world scenarios. We thus introduce Task Centric Instruction Augmentation (TCIA), a framework that systematically expands instructions while preserving both diversity and task alignment. By representing instructions in a discrete query-constraints space, TCIA creates a rich set of task-relevant instructions and enables models to generalize to these task-specific instructions without sacrificing overall performance. Experiments show that TCIA improves open-source LLMs' performance by an average of 8.7% across four real-world, task-specific applications, and in some cases outperforming leading closed-source models. These improvements do not compromise general instruction-following ability, making TCIA a scalable and efficient solution for adapting LLMs to real-world, task-focused applications.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.20374</guid>
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<pubDate>Thu, 28 Aug 2025 02:42:10 +0000</pubDate>
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<title>A.S.E: A Repository-Level Benchmark for Evaluating Security in AI-Generated Code</title>
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<link>https://arxiv.org/abs/2508.18106</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.18106.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Keke Lian, Bin Wang, Lei Zhang, Libo Chen, Junjie Wang, Ziming Zhao, Yujiu Yang, Haotong Duan, Haoran Zhao, Shuang Liao, Mingda Guo, Jiazheng Quan, Yilu Zhong, Chenhao He, Zichuan Chen, Jie Wu, Haoling Li, Zhaoxuan Li, Jiongchi Yu, Hui Li, Dong Zhang</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> The increasing adoption of large language models (LLMs) in software engineering necessitates rigorous security evaluation of their generated code. However, existing benchmarks are inadequate, as they focus on isolated code snippets, employ unstable evaluation methods that lack reproducibility, and fail to connect the quality of input context with the security of the output. To address these gaps, we introduce A.S.E (AI Code Generation Security Evaluation), a benchmark for repository-level secure code generation. A.S.E constructs tasks from real-world repositories with documented CVEs, preserving full repository context like build systems and cross-file dependencies. Its reproducible, containerized evaluation framework uses expert-defined rules to provide stable, auditable assessments of security, build quality, and generation stability. Our evaluation of leading LLMs on A.S.E reveals three key findings: (1) Claude-3.7-Sonnet achieves the best overall performance. (2) The security gap between proprietary and open-source models is narrow; Qwen3-235B-A22B-Instruct attains the top security score. (3) Concise, ``fast-thinking'' decoding strategies consistently outperform complex, ``slow-thinking'' reasoning for security patching.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.18106</guid>
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<pubDate>Mon, 25 Aug 2025 15:11:11 +0000</pubDate>
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</item>
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<item>
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<title>AWorld: Orchestrating the Training Recipe for Agentic AI</title>
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<link>https://arxiv.org/abs/2508.20404</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengyue Yu, Siyuan Lu, Chenyi Zhuang, Dong Wang, Qintong Wu, Zongyue Li, Runsheng Gan, Chunfeng Wang, Siqi Hou, Gaochi Huang, Wenlong Yan, Lifeng Hong, Aohui Xue, Yanfeng Wang, Jinjie Gu, David Tsai, Tao Lin</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> The learning from practice paradigm is crucial for developing capable Agentic AI systems, yet it is severely hampered by inefficient experience generation, a bottleneck especially pronounced in complex benchmarks like GAIA. To address this, we introduce AWorld, an open-source system engineered for large-scale agent-environment interaction. By distributing tasks across a cluster, AWorld accelerates experience collection by 14.6x compared to standard single-node, sequential execution. This critical speedup makes extensive reinforcement learning practical and scalable. Leveraging this capability, we trained a Qwen3-32B-based agent that significantly outperforms its base model, increasing its overall GAIA accuracy from 21.59% to 32.23%. On the benchmark's most challenging levels, our agent achieves a score of 16.33%, surpassing the performance of leading proprietary models. Our open-source system and resulting agent provide a practical blueprint for a complete agentic AI training pipeline, from efficient interaction to demonstrable model improvement.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.20404</guid>
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<pubDate>Thu, 28 Aug 2025 04:04:30 +0000</pubDate>
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<title>Quantization Robustness to Input Degradations for Object Detection</title>
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<link>https://arxiv.org/abs/2508.19600</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.19600.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Toghrul Karimov, Hassan Imani, Allan Kazakov</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Post-training quantization (PTQ) is crucial for deploying efficient object detection models, like YOLO, on resource-constrained devices. However, the impact of reduced precision on model robustness to real-world input degradations such as noise, blur, and compression artifacts is a significant concern. This paper presents a comprehensive empirical study evaluating the robustness of YOLO models (nano to extra-large scales) across multiple precision formats: FP32, FP16 (TensorRT), Dynamic UINT8 (ONNX), and Static INT8 (TensorRT). We introduce and evaluate a degradation-aware calibration strategy for Static INT8 PTQ, where the TensorRT calibration process is exposed to a mix of clean and synthetically degraded images. Models were benchmarked on the COCO dataset under seven distinct degradation conditions (including various types and levels of noise, blur, low contrast, and JPEG compression) and a mixed-degradation scenario. Results indicate that while Static INT8 TensorRT engines offer substantial speedups (~1.5-3.3x) with a moderate accuracy drop (~3-7% mAP50-95) on clean data, the proposed degradation-aware calibration did not yield consistent, broad improvements in robustness over standard clean-data calibration across most models and degradations. A notable exception was observed for larger model scales under specific noise conditions, suggesting model capacity may influence the efficacy of this calibration approach. These findings highlight the challenges in enhancing PTQ robustness and provide insights for deploying quantized detectors in uncontrolled environments. All code and evaluation tables are available at https://github.com/AllanK24/QRID.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2508.19600</guid>
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<pubDate>Wed, 27 Aug 2025 06:20:38 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MCP-Bench: Benchmarking Tool-Using LLM Agents with Complex Real-World Tasks via MCP Servers</title>
|
||||
<link>https://arxiv.org/abs/2508.20453</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20453.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenting Wang, Qi Chang, Hemani Patel, Shashank Biju, Cheng-En Wu, Quan Liu, Aolin Ding, Alireza Rezazadeh, Ankit Shah, Yujia Bao, Eugene Siow</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> We introduce MCP-Bench, a benchmark for evaluating large language models (LLMs) on realistic, multi-step tasks that demand tool use, cross-tool coordination, precise parameter control, and planning/reasoning for solving tasks. Built on the Model Context Protocol (MCP), MCP-Bench connects LLMs to 28 representative live MCP servers spanning 250 tools across domains such as finance, traveling, scientific computing, and academic search. Unlike prior API-based benchmarks, each MCP server provides a set of complementary tools designed to work together, enabling the construction of authentic, multi-step tasks with rich input-output coupling. Tasks in MCP-Bench test agents' ability to retrieve relevant tools from fuzzy instructions without explicit tool names, plan multi-hop execution trajectories for complex objectives, ground responses in intermediate tool outputs, and orchestrate cross-domain workflows - capabilities not adequately evaluated by existing benchmarks that rely on explicit tool specifications, shallow few-step workflows, and isolated domain operations. We propose a multi-faceted evaluation framework covering tool-level schema understanding and usage, trajectory-level planning, and task completion. Experiments on 20 advanced LLMs reveal persistent challenges in MCP-Bench. Code and data: https://github.com/Accenture/mcp-bench.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.20453</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 05:58:57 +0000</pubDate>
|
||||
<title>HERMES: Human-to-Robot Embodied Learning from Multi-Source Motion Data for Mobile Dexterous Manipulation</title>
|
||||
<link>https://arxiv.org/abs/2508.20085</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20085.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhecheng Yuan, Tianming Wei, Langzhe Gu, Pu Hua, Tianhai Liang, Yuanpei Chen, Huazhe Xu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Leveraging human motion data to impart robots with versatile manipulation skills has emerged as a promising paradigm in robotic manipulation. Nevertheless, translating multi-source human hand motions into feasible robot behaviors remains challenging, particularly for robots equipped with multi-fingered dexterous hands characterized by complex, high-dimensional action spaces. Moreover, existing approaches often struggle to produce policies capable of adapting to diverse environmental conditions. In this paper, we introduce HERMES, a human-to-robot learning framework for mobile bimanual dexterous manipulation. First, HERMES formulates a unified reinforcement learning approach capable of seamlessly transforming heterogeneous human hand motions from multiple sources into physically plausible robotic behaviors. Subsequently, to mitigate the sim2real gap, we devise an end-to-end, depth image-based sim2real transfer method for improved generalization to real-world scenarios. Furthermore, to enable autonomous operation in varied and unstructured environments, we augment the navigation foundation model with a closed-loop Perspective-n-Point (PnP) localization mechanism, ensuring precise alignment of visual goals and effectively bridging autonomous navigation and dexterous manipulation. Extensive experimental results demonstrate that HERMES consistently exhibits generalizable behaviors across diverse, in-the-wild scenarios, successfully performing numerous complex mobile bimanual dexterous manipulation tasks. Project Page:https://gemcollector.github.io/HERMES/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.20085</guid>
|
||||
<pubDate>Wed, 27 Aug 2025 17:53:46 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>rStar2-Agent: Agentic Reasoning Technical Report</title>
|
||||
<link>https://arxiv.org/abs/2508.20722</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20722.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ning Shang, Yifei Liu, Yi Zhu, Li Lyna Zhang, Weijiang Xu, Xinyu Guan, Buze Zhang, Bingcheng Dong, Xudong Zhou, Bowen Zhang, Ying Xin, Ziming Miao, Scarlett Li, Fan Yang, Mao Yang</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> We introduce rStar2-Agent, a 14B math reasoning model trained with agentic reinforcement learning to achieve frontier-level performance. Beyond current long CoT, the model demonstrates advanced cognitive behaviors, such as thinking carefully before using Python coding tools and reflecting on code execution feedback to autonomously explore, verify, and refine intermediate steps in complex problem-solving. This capability is enabled through three key innovations that makes agentic RL effective at scale: (i) an efficient RL infrastructure with a reliable Python code environment that supports high-throughput execution and mitigates the high rollout costs, enabling training on limited GPU resources (64 MI300X GPUs); (ii) GRPO-RoC, an agentic RL algorithm with a Resample-on-Correct rollout strategy that addresses the inherent environment noises from coding tools, allowing the model to reason more effectively in a code environment; (iii) An efficient agent training recipe that starts with non-reasoning SFT and progresses through multi-RL stages, yielding advanced cognitive abilities with minimal compute cost. To this end, rStar2-Agent boosts a pre-trained 14B model to state of the art in only 510 RL steps within one week, achieving average pass@1 scores of 80.6% on AIME24 and 69.8% on AIME25, surpassing DeepSeek-R1 (671B) with significantly shorter responses. Beyond mathematics, rStar2-Agent-14B also demonstrates strong generalization to alignment, scientific reasoning, and agentic tool-use tasks. Code and training recipes are available at https://github.com/microsoft/rStar.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.20722</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 12:45:25 +0000</pubDate>
|
||||
<title>Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation</title>
|
||||
<link>https://arxiv.org/abs/2508.20470</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20470.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaochuan Li, Guoguang Du, Runze Zhang, Liang Jin, Qi Jia, Lihua Lu, Zhenhua Guo, Yaqian Zhao, Haiyang Liu, Tianqi Wang, Changsheng Li, Xiaoli Gong, Rengang Li, Baoyu Fan</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Scaling laws have validated the success and promise of large-data-trained models in creative generation across text, image, and video domains. However, this paradigm faces data scarcity in the 3D domain, as there is far less of it available on the internet compared to the aforementioned modalities. Fortunately, there exist adequate videos that inherently contain commonsense priors, offering an alternative supervisory signal to mitigate the generalization bottleneck caused by limited native 3D data. On the one hand, videos capturing multiple views of an object or scene provide a spatial consistency prior for 3D generation. On the other hand, the rich semantic information contained within the videos enables the generated content to be more faithful to the text prompts and semantically plausible. This paper explores how to apply the video modality in 3D asset generation, spanning datasets to models. We introduce Droplet3D-4M, the first large-scale video dataset with multi-view level annotations, and train Droplet3D, a generative model supporting both image and dense text input. Extensive experiments validate the effectiveness of our approach, demonstrating its ability to produce spatially consistent and semantically plausible content. Moreover, in contrast to the prevailing 3D solutions, our approach exhibits the potential for extension to scene-level applications. This indicates that the commonsense priors from the videos significantly facilitate 3D creation. We have open-sourced all resources including the dataset, code, technical framework, and model weights: https://dropletx.github.io/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.20470</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 06:39:41 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Pref-GRPO: Pairwise Preference Reward-based GRPO for Stable Text-to-Image Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2508.20751</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20751.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yibin Wang, Zhimin Li, Yuhang Zang, Yujie Zhou, Jiazi Bu, Chunyu Wang, Qinglin Lu, Cheng Jin, Jiaqi Wang</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> Recent advancements highlight the importance of GRPO-based reinforcement learning methods and benchmarking in enhancing text-to-image (T2I) generation. However, current methods using pointwise reward models (RM) for scoring generated images are susceptible to reward hacking. We reveal that this happens when minimal score differences between images are amplified after normalization, creating illusory advantages that drive the model to over-optimize for trivial gains, ultimately destabilizing the image generation process. To address this, we propose Pref-GRPO, a pairwise preference reward-based GRPO method that shifts the optimization objective from score maximization to preference fitting, ensuring more stable training. In Pref-GRPO, images are pairwise compared within each group using preference RM, and the win rate is used as the reward signal. Extensive experiments demonstrate that PREF-GRPO differentiates subtle image quality differences, providing more stable advantages and mitigating reward hacking. Additionally, existing T2I benchmarks are limited by coarse evaluation criteria, hindering comprehensive model assessment. To solve this, we introduce UniGenBench, a unified T2I benchmark comprising 600 prompts across 5 main themes and 20 subthemes. It evaluates semantic consistency through 10 primary and 27 sub-criteria, leveraging MLLM for benchmark construction and evaluation. Our benchmarks uncover the strengths and weaknesses of both open and closed-source T2I models and validate the effectiveness of Pref-GRPO.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.20751</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 13:11:24 +0000</pubDate>
|
||||
<title>EmbodiedOneVision: Interleaved Vision-Text-Action Pretraining for General Robot Control</title>
|
||||
<link>https://arxiv.org/abs/2508.21112</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21112.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Delin Qu, Haoming Song, Qizhi Chen, Zhaoqing Chen, Xianqiang Gao, Xinyi Ye, Qi Lv, Modi Shi, Guanghui Ren, Cheng Ruan, Maoqing Yao, Haoran Yang, Jiacheng Bao, Bin Zhao, Dong Wang</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general-purpose embodied intelligent systems. Recent vision-language-action (VLA) models, which are co-trained on large-scale robot and visual-text data, have demonstrated notable progress in general robot control. However, they still fail to achieve human-level flexibility in interleaved reasoning and interaction. In this work, introduce EO-Robotics, consists of EO-1 model and EO-Data1.5M dataset. EO-1 is a unified embodied foundation model that achieves superior performance in multimodal embodied reasoning and robot control through interleaved vision-text-action pre-training. The development of EO-1 is based on two key pillars: (i) a unified architecture that processes multimodal inputs indiscriminately (image, text, video, and action), and (ii) a massive, high-quality multimodal embodied reasoning dataset, EO-Data1.5M, which contains over 1.5 million samples with emphasis on interleaved vision-text-action comprehension. EO-1 is trained through synergies between auto-regressive decoding and flow matching denoising on EO-Data1.5M, enabling seamless robot action generation and multimodal embodied reasoning. Extensive experiments demonstrate the effectiveness of interleaved vision-text-action learning for open-world understanding and generalization, validated through a variety of long-horizon, dexterous manipulation tasks across multiple embodiments. This paper details the architecture of EO-1, the data construction strategy of EO-Data1.5M, and the training methodology, offering valuable insights for developing advanced embodied foundation models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21112</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:26:15 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Provable Benefits of In-Tool Learning for Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2508.20755</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20755.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sam Houliston, Ambroise Odonnat, Charles Arnal, Vivien Cabannes</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Tool-augmented language models, equipped with retrieval, memory, or external APIs, are reshaping AI, yet their theoretical advantages remain underexplored. In this paper, we address this question by demonstrating the benefits of in-tool learning (external retrieval) over in-weight learning (memorization) for factual recall. We show that the number of facts a model can memorize solely in its weights is fundamentally limited by its parameter count. In contrast, we prove that tool-use enables unbounded factual recall via a simple and efficient circuit construction. These results are validated in controlled experiments, where tool-using models consistently outperform memorizing ones. We further show that for pretrained large language models, teaching tool-use and general rules is more effective than finetuning facts into memory. Our work provides both a theoretical and empirical foundation, establishing why tool-augmented workflows are not just practical, but provably more scalable.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.20755</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 13:12:19 +0000</pubDate>
|
||||
<title>R-4B: Incentivizing General-Purpose Auto-Thinking Capability in MLLMs via Bi-Mode Annealing and Reinforce Learning</title>
|
||||
<link>https://arxiv.org/abs/2508.21113</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21113.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jie Jiang, Qi Yang, Bolin Ni, Shiming Xiang, Han Hu, Houwen Peng</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) equipped with step-by-step thinking capabilities have demonstrated remarkable performance on complex reasoning problems. However, this thinking process is redundant for simple problems solvable without complex reasoning. To address this inefficiency, we propose R-4B, an auto-thinking MLLM, which can adaptively decide when to think based on problem complexity. The central idea of R-4B is to empower the model with both thinking and non-thinking capabilities using bi-mode annealing, and apply Bi-mode Policy Optimization~(BPO) to improve the model's accuracy in determining whether to activate the thinking process. Specifically, we first train the model on a carefully curated dataset spanning various topics, which contains samples from both thinking and non-thinking modes. Then it undergoes a second phase of training under an improved GRPO framework, where the policy model is forced to generate responses from both modes for each input query. Experimental results show that R-4B achieves state-of-the-art performance across 25 challenging benchmarks. It outperforms Qwen2.5-VL-7B in most tasks and achieves performance comparable to larger models such as Kimi-VL-A3B-Thinking-2506 (16B) on reasoning-intensive benchmarks with lower computational cost.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21113</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:48:19 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Turning the Spell Around: Lightweight Alignment Amplification via Rank-One Safety Injection</title>
|
||||
<link>https://arxiv.org/abs/2508.20766</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.20766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Harethah Abu Shairah, Hasan Abed Al Kader Hammoud, George Turkiyyah, Bernard Ghanem</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Safety alignment in Large Language Models (LLMs) often involves mediating internal representations to refuse harmful requests. Recent research has demonstrated that these safety mechanisms can be bypassed by ablating or removing specific representational directions within the model. In this paper, we propose the opposite approach: Rank-One Safety Injection (ROSI), a white-box method that amplifies a model's safety alignment by permanently steering its activations toward the refusal-mediating subspace. ROSI operates as a simple, fine-tuning-free rank-one weight modification applied to all residual stream write matrices. The required safety direction can be computed from a small set of harmful and harmless instruction pairs. We show that ROSI consistently increases safety refusal rates - as evaluated by Llama Guard 3 - while preserving the utility of the model on standard benchmarks such as MMLU, HellaSwag, and Arc. Furthermore, we show that ROSI can also re-align 'uncensored' models by amplifying their own latent safety directions, demonstrating its utility as an effective last-mile safety procedure. Our results suggest that targeted, interpretable weight steering is a cheap and potent mechanism to improve LLM safety, complementing more resource-intensive fine-tuning paradigms.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.20766</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 13:22:33 +0000</pubDate>
|
||||
<title>A Survey of Scientific Large Language Models: From Data Foundations to Agent Frontiers</title>
|
||||
<link>https://arxiv.org/abs/2508.21148</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21148.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ming Hu, Chenglong Ma, Wei Li, Wanghan Xu, Jiamin Wu, Jucheng Hu, Tianbin Li, Guohang Zhuang, Jiaqi Liu, Yingzhou Lu, Ying Chen, Chaoyang Zhang, Cheng Tan, Jie Ying, Guocheng Wu, Shujian Gao, Pengcheng Chen, Jiashi Lin, Haitao Wu, Lulu Chen, Fengxiang Wang, Yuanyuan Zhang, Xiangyu Zhao, Feilong Tang, Encheng Su, Junzhi Ning, Xinyao Liu, Ye Du, Changkai Ji, Cheng Tang, Huihui Xu, Ziyang Chen, Ziyan Huang, Jiyao Liu, Pengfei Jiang, Yizhou Wang, Chen Tang, Jianyu Wu, Yuchen Ren, Siyuan Yan, Zhonghua Wang, Zhongxing Xu, Shiyan Su, Shangquan Sun, Runkai Zhao, Zhisheng Zhang, Yu Liu, Fudi Wang, Yuanfeng Ji, Yanzhou Su, Hongming Shan, Chunmei Feng, Jiahao Xu, Jiangtao Yan, Wenhao Tang, Diping Song, Lihao Liu, Yanyan Huang, Lequan Yu, Bin Fu, Shujun Wang, Xiaomeng Li, Xiaowei Hu, Yun Gu, Ben Fei, Zhongying Deng, Benyou Wang, Yuewen Cao, Minjie Shen, Haodong Duan, Jie Xu, Yirong Chen, Fang Yan, Hongxia Hao, Jielan Li, Jiajun Du, Yanbo Wang, Imran Razzak, Chi Zhang, Lijun Wu, Conghui He, Zhaohui Lu, Jinhai Huang, Yihao Liu, Fenghua Ling, Yuqiang Li, Aoran Wang, Qihao Zheng, Nanqing Dong, Tianfan Fu, Dongzhan Zhou, Yan Lu, Wenlong Zhang, Jin Ye, Jianfei Cai, Wanli Ouyang, Yu Qiao, Zongyuan Ge, Shixiang Tang, Junjun He, Chunfeng Song, Lei Bai, Bowen Zhou</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Scientific Large Language Models (Sci-LLMs) are transforming how knowledge is represented, integrated, and applied in scientific research, yet their progress is shaped by the complex nature of scientific data. This survey presents a comprehensive, data-centric synthesis that reframes the development of Sci-LLMs as a co-evolution between models and their underlying data substrate. We formulate a unified taxonomy of scientific data and a hierarchical model of scientific knowledge, emphasizing the multimodal, cross-scale, and domain-specific challenges that differentiate scientific corpora from general natural language processing datasets. We systematically review recent Sci-LLMs, from general-purpose foundations to specialized models across diverse scientific disciplines, alongside an extensive analysis of over 270 pre-/post-training datasets, showing why Sci-LLMs pose distinct demands -- heterogeneous, multi-scale, uncertainty-laden corpora that require representations preserving domain invariance and enabling cross-modal reasoning. On evaluation, we examine over 190 benchmark datasets and trace a shift from static exams toward process- and discovery-oriented assessments with advanced evaluation protocols. These data-centric analyses highlight persistent issues in scientific data development and discuss emerging solutions involving semi-automated annotation pipelines and expert validation. Finally, we outline a paradigm shift toward closed-loop systems where autonomous agents based on Sci-LLMs actively experiment, validate, and contribute to a living, evolving knowledge base. Collectively, this work provides a roadmap for building trustworthy, continually evolving artificial intelligence (AI) systems that function as a true partner in accelerating scientific discovery.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21148</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 18:30:52 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>CogVLA: Cognition-Aligned Vision-Language-Action Model via Instruction-Driven Routing & Sparsification</title>
|
||||
<link>https://arxiv.org/abs/2508.21046</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21046.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Li, Renshan Zhang, Rui Shao, Jie He, Liqiang Nie</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent Vision-Language-Action (VLA) models built on pre-trained Vision-Language Models (VLMs) require extensive post-training, resulting in high computational overhead that limits scalability and deployment.We propose CogVLA, a Cognition-Aligned Vision-Language-Action framework that leverages instruction-driven routing and sparsification to improve both efficiency and performance. CogVLA draws inspiration from human multimodal coordination and introduces a 3-stage progressive architecture. 1) Encoder-FiLM based Aggregation Routing (EFA-Routing) injects instruction information into the vision encoder to selectively aggregate and compress dual-stream visual tokens, forming a instruction-aware latent representation. 2) Building upon this compact visual encoding, LLM-FiLM based Pruning Routing (LFP-Routing) introduces action intent into the language model by pruning instruction-irrelevant visually grounded tokens, thereby achieving token-level sparsity. 3) To ensure that compressed perception inputs can still support accurate and coherent action generation, we introduce V-L-A Coupled Attention (CAtten), which combines causal vision-language attention with bidirectional action parallel decoding. Extensive experiments on the LIBERO benchmark and real-world robotic tasks demonstrate that CogVLA achieves state-of-the-art performance with success rates of 97.4% and 70.0%, respectively, while reducing training costs by 2.5-fold and decreasing inference latency by 2.8-fold compared to OpenVLA. CogVLA is open-sourced and publicly available at https://github.com/JiuTian-VL/CogVLA.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21046</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:50:58 +0000</pubDate>
|
||||
<title>Deep Residual Echo State Networks: exploring residual orthogonal connections in untrained Recurrent Neural Networks</title>
|
||||
<link>https://arxiv.org/abs/2508.21172</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21172.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Matteo Pinna, Andrea Ceni, Claudio Gallicchio</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Echo State Networks (ESNs) are a particular type of untrained Recurrent Neural Networks (RNNs) within the Reservoir Computing (RC) framework, popular for their fast and efficient learning. However, traditional ESNs often struggle with long-term information processing. In this paper, we introduce a novel class of deep untrained RNNs based on temporal residual connections, called Deep Residual Echo State Networks (DeepResESNs). We show that leveraging a hierarchy of untrained residual recurrent layers significantly boosts memory capacity and long-term temporal modeling. For the temporal residual connections, we consider different orthogonal configurations, including randomly generated and fixed-structure configurations, and we study their effect on network dynamics. A thorough mathematical analysis outlines necessary and sufficient conditions to ensure stable dynamics within DeepResESN. Our experiments on a variety of time series tasks showcase the advantages of the proposed approach over traditional shallow and deep RC.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21172</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 19:22:02 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>FakeParts: a New Family of AI-Generated DeepFakes</title>
|
||||
<link>https://arxiv.org/abs/2508.21052</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gaetan Brison, Soobash Daiboo, Samy Aimeur, Awais Hussain Sani, Xi Wang, Gianni Franchi, Vicky Kalogeiton</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We introduce FakeParts, a new class of deepfakes characterized by subtle, localized manipulations to specific spatial regions or temporal segments of otherwise authentic videos. Unlike fully synthetic content, these partial manipulations, ranging from altered facial expressions to object substitutions and background modifications, blend seamlessly with real elements, making them particularly deceptive and difficult to detect. To address the critical gap in detection capabilities, we present FakePartsBench, the first large-scale benchmark dataset specifically designed to capture the full spectrum of partial deepfakes. Comprising over 25K videos with pixel-level and frame-level manipulation annotations, our dataset enables comprehensive evaluation of detection methods. Our user studies demonstrate that FakeParts reduces human detection accuracy by over 30% compared to traditional deepfakes, with similar performance degradation observed in state-of-the-art detection models. This work identifies an urgent vulnerability in current deepfake detection approaches and provides the necessary resources to develop more robust methods for partial video manipulations.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21052</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:55:14 +0000</pubDate>
|
||||
<title>Model-Task Alignment Drives Distinct RL Outcomes</title>
|
||||
<link>https://arxiv.org/abs/2508.21188</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21188.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoze Wu, Cheng Wang, Wenshuo Zhao, Junxian He</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent advances in applying reinforcement learning (RL) to large language models (LLMs) have led to substantial progress. In particular, a series of remarkable yet often counterintuitive phenomena have been reported in LLMs, exhibiting patterns not typically observed in traditional RL settings. For example, notable claims include that a single training example can match the performance achieved with an entire dataset, that the reward signal does not need to be very accurate, and that training solely with negative samples can match or even surpass sophisticated reward-based methods. However, the precise conditions under which these observations hold - and, critically, when they fail - remain unclear. In this work, we identify a key factor that differentiates RL observations: whether the pretrained model already exhibits strong Model-Task Alignment, as measured by pass@k accuracy on the evaluated task. Through a systematic and comprehensive examination of a series of counterintuitive claims, supported by rigorous experimental validation across different model architectures and task domains, our findings show that while standard RL training remains consistently robust across settings, many of these counterintuitive results arise only when the model and task already exhibit strong model-task alignment. In contrast, these techniques fail to drive substantial learning in more challenging regimes, where standard RL methods remain effective.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21188</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 20:02:10 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Mixture of Contexts for Long Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2508.21058</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21058.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengqu Cai, Ceyuan Yang, Lvmin Zhang, Yuwei Guo, Junfei Xiao, Ziyan Yang, Yinghao Xu, Zhenheng Yang, Alan Yuille, Leonidas Guibas, Maneesh Agrawala, Lu Jiang, Gordon Wetzstein</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Long video generation is fundamentally a long context memory problem: models must retain and retrieve salient events across a long range without collapsing or drifting. However, scaling diffusion transformers to generate long-context videos is fundamentally limited by the quadratic cost of self-attention, which makes memory and computation intractable and difficult to optimize for long sequences. We recast long-context video generation as an internal information retrieval task and propose a simple, learnable sparse attention routing module, Mixture of Contexts (MoC), as an effective long-term memory retrieval engine. In MoC, each query dynamically selects a few informative chunks plus mandatory anchors (caption, local windows) to attend to, with causal routing that prevents loop closures. As we scale the data and gradually sparsify the routing, the model allocates compute to salient history, preserving identities, actions, and scenes over minutes of content. Efficiency follows as a byproduct of retrieval (near-linear scaling), which enables practical training and synthesis, and the emergence of memory and consistency at the scale of minutes.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21058</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:57:55 +0000</pubDate>
|
||||
<title>Efficient Code Embeddings from Code Generation Models</title>
|
||||
<link>https://arxiv.org/abs/2508.21290</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21290.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daria Kryvosheieva, Saba Sturua, Michael Günther, Scott Martens, Han Xiao</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> jina-code-embeddings is a novel code embedding model suite designed to retrieve code from natural language queries, perform technical question-answering, and identify semantically similar code snippets across programming languages. It makes innovative use of an autoregressive backbone pre-trained on both text and code, generating embeddings via last-token pooling. We outline the training recipe and demonstrate state-of-the-art performance despite the relatively small size of the models, validating this approach to code embedding model construction.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21290</guid>
|
||||
<pubDate>Fri, 29 Aug 2025 01:18:15 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Multi-View 3D Point Tracking</title>
|
||||
<link>https://arxiv.org/abs/2508.21060</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Frano Rajič, Haofei Xu, Marko Mihajlovic, Siyuan Li, Irem Demir, Emircan Gündoğdu, Lei Ke, Sergey Prokudin, Marc Pollefeys, Siyu Tang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> We introduce the first data-driven multi-view 3D point tracker, designed to track arbitrary points in dynamic scenes using multiple camera views. Unlike existing monocular trackers, which struggle with depth ambiguities and occlusion, or prior multi-camera methods that require over 20 cameras and tedious per-sequence optimization, our feed-forward model directly predicts 3D correspondences using a practical number of cameras (e.g., four), enabling robust and accurate online tracking. Given known camera poses and either sensor-based or estimated multi-view depth, our tracker fuses multi-view features into a unified point cloud and applies k-nearest-neighbors correlation alongside a transformer-based update to reliably estimate long-range 3D correspondences, even under occlusion. We train on 5K synthetic multi-view Kubric sequences and evaluate on two real-world benchmarks: Panoptic Studio and DexYCB, achieving median trajectory errors of 3.1 cm and 2.0 cm, respectively. Our method generalizes well to diverse camera setups of 1-8 views with varying vantage points and video lengths of 24-150 frames. By releasing our tracker alongside training and evaluation datasets, we aim to set a new standard for multi-view 3D tracking research and provide a practical tool for real-world applications. Project page available at https://ethz-vlg.github.io/mvtracker.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21060</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:58:20 +0000</pubDate>
|
||||
<title>Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2508.21365</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21365.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yi Liao, Yu Gu, Yuan Sui, Zining Zhu, Yifan Lu, Guohua Tang, Zhongqian Sun, Wei Yang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap between declarative knowledge (knowing about something) and procedural knowledge (knowing how to do something). Although traditional reinforcement learning (RL) agents can acquire procedural knowledge through environmental interaction, they often operate as black boxes and require substantial training data. In contrast, LLMs possess extensive world knowledge and reasoning capabilities, but are unable to effectively convert this static knowledge into dynamic decision-making in interactive settings. To address this challenge, we propose Think in Games (TiG), a novel framework that empowers LLMs to develop procedural understanding through direct interaction with game environments, while retaining their inherent reasoning and explanatory abilities. Specifically, TiG reformulates RL-based decision-making as a language modeling task: LLMs generate language-guided policies, which are refined iteratively through online reinforcement learning based on environmental feedback. Our experimental results show that TiG successfully bridges the gap between declarative and procedural knowledge, achieving competitive performance with dramatically lower data and computational demands compared to conventional RL methods. Moreover, TiG provides step-by-step natural language explanations for its decisions, greatly improving transparency and interpretability in complex interactive tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21365</guid>
|
||||
<pubDate>Fri, 29 Aug 2025 07:13:39 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OnGoal: Tracking and Visualizing Conversational Goals in Multi-Turn Dialogue with Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2508.21061</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Adam Coscia, Shunan Guo, Eunyee Koh, Alex Endert</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> As multi-turn dialogues with large language models (LLMs) grow longer and more complex, how can users better evaluate and review progress on their conversational goals? We present OnGoal, an LLM chat interface that helps users better manage goal progress. OnGoal provides real-time feedback on goal alignment through LLM-assisted evaluation, explanations for evaluation results with examples, and overviews of goal progression over time, enabling users to navigate complex dialogues more effectively. Through a study with 20 participants on a writing task, we evaluate OnGoal against a baseline chat interface without goal tracking. Using OnGoal, participants spent less time and effort to achieve their goals while exploring new prompting strategies to overcome miscommunication, suggesting tracking and visualizing goals can enhance engagement and resilience in LLM dialogues. Our findings inspired design implications for future LLM chat interfaces that improve goal communication, reduce cognitive load, enhance interactivity, and enable feedback to improve LLM performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21061</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:58:29 +0000</pubDate>
|
||||
<title>AHELM: A Holistic Evaluation of Audio-Language Models</title>
|
||||
<link>https://arxiv.org/abs/2508.21376</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21376.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tony Lee, Haoqin Tu, Chi Heem Wong, Zijun Wang, Siwei Yang, Yifan Mai, Yuyin Zhou, Cihang Xie, Percy Liang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Evaluations of audio-language models (ALMs) -- multimodal models that take interleaved audio and text as input and output text -- are hindered by the lack of standardized benchmarks; most benchmarks measure only one or two capabilities and omit evaluative aspects such as fairness or safety. Furthermore, comparison across models is difficult as separate evaluations test a limited number of models and use different prompting methods and inference parameters. To address these shortfalls, we introduce AHELM, a benchmark that aggregates various datasets -- including 2 new synthetic audio-text datasets called PARADE, which evaluates the ALMs on avoiding stereotypes, and CoRe-Bench, which measures reasoning over conversational audio through inferential multi-turn question answering -- to holistically measure the performance of ALMs across 10 aspects we have identified as important to the development and usage of ALMs: audio perception, knowledge, reasoning, emotion detection, bias, fairness, multilinguality, robustness, toxicity, and safety. We also standardize the prompts, inference parameters, and evaluation metrics to ensure equitable comparisons across models. We test 14 open-weight and closed-API ALMs from 3 developers and 3 additional simple baseline systems each consisting of an automatic speech recognizer and a language model. Our results show that while Gemini 2.5 Pro ranks top in 5 out of 10 aspects, it exhibits group unfairness (p=0.01) on ASR tasks whereas most of the other models do not. We also find that the baseline systems perform reasonably well on AHELM, with one ranking 5th overall despite having only speech-to-text capabilities. For transparency, all raw prompts, model generations, and outputs are available on our website at https://crfm.stanford.edu/helm/audio/v1.0.0. AHELM is intended to be a living benchmark and new datasets and models will be added over time.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21376</guid>
|
||||
<pubDate>Fri, 29 Aug 2025 07:40:39 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OneReward: Unified Mask-Guided Image Generation via Multi-Task Human Preference Learning</title>
|
||||
<link>https://arxiv.org/abs/2508.21066</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21066.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuan Gong, Xionghui Wang, Jie Wu, Shiyin Wang, Yitong Wang, Xinglong Wu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> In this paper, we introduce OneReward, a unified reinforcement learning framework that enhances the model's generative capabilities across multiple tasks under different evaluation criteria using only One Reward model. By employing a single vision-language model (VLM) as the generative reward model, which can distinguish the winner and loser for a given task and a given evaluation criterion, it can be effectively applied to multi-task generation models, particularly in contexts with varied data and diverse task objectives. We utilize OneReward for mask-guided image generation, which can be further divided into several sub-tasks such as image fill, image extend, object removal, and text rendering, involving a binary mask as the edit area. Although these domain-specific tasks share same conditioning paradigm, they differ significantly in underlying data distributions and evaluation metrics. Existing methods often rely on task-specific supervised fine-tuning (SFT), which limits generalization and training efficiency. Building on OneReward, we develop Seedream 3.0 Fill, a mask-guided generation model trained via multi-task reinforcement learning directly on a pre-trained base model, eliminating the need for task-specific SFT. Experimental results demonstrate that our unified edit model consistently outperforms both commercial and open-source competitors, such as Ideogram, Adobe Photoshop, and FLUX Fill [Pro], across multiple evaluation dimensions. Code and model are available at: https://one-reward.github.io</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21066</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:59:46 +0000</pubDate>
|
||||
<title>Morae: Proactively Pausing UI Agents for User Choices</title>
|
||||
<link>https://arxiv.org/abs/2508.21456</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21456.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yi-Hao Peng, Dingzeyu Li, Jeffrey P. Bigham, Amy Pavel</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> User interface (UI) agents promise to make inaccessible or complex UIs easier to access for blind and low-vision (BLV) users. However, current UI agents typically perform tasks end-to-end without involving users in critical choices or making them aware of important contextual information, thus reducing user agency. For example, in our field study, a BLV participant asked to buy the cheapest available sparkling water, and the agent automatically chose one from several equally priced options, without mentioning alternative products with different flavors or better ratings. To address this problem, we introduce Morae, a UI agent that automatically identifies decision points during task execution and pauses so that users can make choices. Morae uses large multimodal models to interpret user queries alongside UI code and screenshots, and prompt users for clarification when there is a choice to be made. In a study over real-world web tasks with BLV participants, Morae helped users complete more tasks and select options that better matched their preferences, as compared to baseline agents, including OpenAI Operator. More broadly, this work exemplifies a mixed-initiative approach in which users benefit from the automation of UI agents while being able to express their preferences.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21456</guid>
|
||||
<pubDate>Fri, 29 Aug 2025 09:39:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Dress&Dance: Dress up and Dance as You Like It - Technical Preview</title>
|
||||
<link>https://arxiv.org/abs/2508.21070</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21070.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jun-Kun Chen, Aayush Bansal, Minh Phuoc Vo, Yu-Xiong Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We present Dress&Dance, a video diffusion framework that generates high quality 5-second-long 24 FPS virtual try-on videos at 1152x720 resolution of a user wearing desired garments while moving in accordance with a given reference video. Our approach requires a single user image and supports a range of tops, bottoms, and one-piece garments, as well as simultaneous tops and bottoms try-on in a single pass. Key to our framework is CondNet, a novel conditioning network that leverages attention to unify multi-modal inputs (text, images, and videos), thereby enhancing garment registration and motion fidelity. CondNet is trained on heterogeneous training data, combining limited video data and a larger, more readily available image dataset, in a multistage progressive manner. Dress&Dance outperforms existing open source and commercial solutions and enables a high quality and flexible try-on experience.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21070</guid>
|
||||
<pubDate>Thu, 28 Aug 2025 17:59:55 +0000</pubDate>
|
||||
<title>UItron: Foundational GUI Agent with Advanced Perception and Planning</title>
|
||||
<link>https://arxiv.org/abs/2508.21767</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.21767.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixiong Zeng, Jing Huang, Liming Zheng, Wenkang Han, Yufeng Zhong, Lei Chen, Longrong Yang, Yingjie Chu, Yuzhi He, Lin Ma</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> GUI agent aims to enable automated operations on Mobile/PC devices, which is an important task toward achieving artificial general intelligence. The rapid advancement of VLMs accelerates the development of GUI agents, owing to their powerful capabilities in visual understanding and task planning. However, building a GUI agent remains a challenging task due to the scarcity of operation trajectories, the availability of interactive infrastructure, and the limitation of initial capabilities in foundation models. In this work, we introduce UItron, an open-source foundational model for automatic GUI agents, featuring advanced GUI perception, grounding, and planning capabilities. UItron highlights the necessity of systemic data engineering and interactive infrastructure as foundational components for advancing GUI agent development. It not only systematically studies a series of data engineering strategies to enhance training effects, but also establishes an interactive environment connecting both Mobile and PC devices. In training, UItron adopts supervised finetuning over perception and planning tasks in various GUI scenarios, and then develop a curriculum reinforcement learning framework to enable complex reasoning and exploration for online environments. As a result, UItron achieves superior performance in benchmarks of GUI perception, grounding, and planning. In particular, UItron highlights the interaction proficiency with top-tier Chinese mobile APPs, as we identified a general lack of Chinese capabilities even in state-of-the-art solutions. To this end, we manually collect over one million steps of operation trajectories across the top 100 most popular apps, and build the offline and online agent evaluation environments. Experimental results demonstrate that UItron achieves significant progress in Chinese app scenarios, propelling GUI agents one step closer to real-world application.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2508.21767</guid>
|
||||
<pubDate>Fri, 29 Aug 2025 16:40:57 +0000</pubDate>
|
||||
</item>
|
||||
</channel>
|
||||
</rss>
|
||||
|
||||
Reference in New Issue
Block a user