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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Sun, 28 Sep 2025 00:02:49 +0000</lastBuildDate>
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<lastBuildDate>Mon, 29 Sep 2025 00:02:47 +0000</lastBuildDate>
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<title>Understanding the Thinking Process of Reasoning Models: A Perspective from Schoenfeld's Episode Theory</title>
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<title>Understanding the Thinking Process of Reasoning Models: A Perspective from Schoenfeld's Episode Theory</title>
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<link>https://arxiv.org/abs/2509.14662</link>
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<link>https://arxiv.org/abs/2509.14662</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.14662.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ming Li, Nan Zhang, Chenrui Fan, Hong Jiao, Yanbin Fu, Sydney Peters, Qingshu Xu, Robert Lissitz, Tianyi Zhou</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> While Large Reasoning Models (LRMs) generate extensive chain-of-thought reasoning, we lack a principled framework for understanding how these thoughts are structured. In this paper, we introduce a novel approach by applying Schoenfeld's Episode Theory, a classic cognitive framework for human mathematical problem-solving, to analyze the reasoning traces of LRMs. We annotated thousands of sentences and paragraphs from model-generated solutions to math problems using seven cognitive labels (e.g., Plan, Implement, Verify). The result is the first publicly available benchmark for the fine-grained analysis of machine reasoning, including a large annotated corpus and detailed annotation guidebooks. Our preliminary analysis reveals distinct patterns in LRM reasoning, such as the transition dynamics between cognitive states. This framework provides a theoretically grounded methodology for interpreting LRM cognition and enables future work on more controllable and transparent reasoning systems.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.14662.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ming Li, Nan Zhang, Chenrui Fan, Hong Jiao, Yanbin Fu, Sydney Peters, Qingshu Xu, Robert Lissitz, Tianyi Zhou</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> While Large Reasoning Models (LRMs) generate extensive chain-of-thought reasoning, we lack a principled framework for understanding how these thoughts are structured. In this paper, we introduce a novel approach by applying Schoenfeld's Episode Theory, a classic cognitive framework for human mathematical problem-solving, to analyze the reasoning traces of LRMs. We annotated thousands of sentences and paragraphs from model-generated solutions to math problems using seven cognitive labels (e.g., Plan, Implement, Verify). The result is the first publicly available benchmark for the fine-grained analysis of machine reasoning, including a large annotated corpus and detailed annotation guidebooks. Our preliminary analysis reveals distinct patterns in LRM reasoning, such as the transition dynamics between cognitive states. This framework provides a theoretically grounded methodology for interpreting LRM cognition and enables future work on more controllable and transparent reasoning systems.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2509.14662</guid>
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<pubDate>Thu, 18 Sep 2025 06:42:41 +0000</pubDate>
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<pubDate>Thu, 18 Sep 2025 06:42:41 +0000</pubDate>
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<title>Residual Off-Policy RL for Finetuning Behavior Cloning Policies</title>
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<title>Residual Off-Policy RL for Finetuning Behavior Cloning Policies</title>
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<link>https://arxiv.org/abs/2509.19301</link>
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<link>https://arxiv.org/abs/2509.19301</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.19301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lars Ankile, Zhenyu Jiang, Rocky Duan, Guanya Shi, Pieter Abbeel, Anusha Nagabandi</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Recent advances in behavior cloning (BC) have enabled impressive visuomotor control policies. However, these approaches are limited by the quality of human demonstrations, the manual effort required for data collection, and the diminishing returns from increasing offline data. In comparison, reinforcement learning (RL) trains an agent through autonomous interaction with the environment and has shown remarkable success in various domains. Still, training RL policies directly on real-world robots remains challenging due to sample inefficiency, safety concerns, and the difficulty of learning from sparse rewards for long-horizon tasks, especially for high-degree-of-freedom (DoF) systems. We present a recipe that combines the benefits of BC and RL through a residual learning framework. Our approach leverages BC policies as black-box bases and learns lightweight per-step residual corrections via sample-efficient off-policy RL. We demonstrate that our method requires only sparse binary reward signals and can effectively improve manipulation policies on high-degree-of-freedom (DoF) systems in both simulation and the real world. In particular, we demonstrate, to the best of our knowledge, the first successful real-world RL training on a humanoid robot with dexterous hands. Our results demonstrate state-of-the-art performance in various vision-based tasks, pointing towards a practical pathway for deploying RL in the real world. Project website: https://residual-offpolicy-rl.github.io</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.19301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lars Ankile, Zhenyu Jiang, Rocky Duan, Guanya Shi, Pieter Abbeel, Anusha Nagabandi</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Recent advances in behavior cloning (BC) have enabled impressive visuomotor control policies. However, these approaches are limited by the quality of human demonstrations, the manual effort required for data collection, and the diminishing returns from increasing offline data. In comparison, reinforcement learning (RL) trains an agent through autonomous interaction with the environment and has shown remarkable success in various domains. Still, training RL policies directly on real-world robots remains challenging due to sample inefficiency, safety concerns, and the difficulty of learning from sparse rewards for long-horizon tasks, especially for high-degree-of-freedom (DoF) systems. We present a recipe that combines the benefits of BC and RL through a residual learning framework. Our approach leverages BC policies as black-box bases and learns lightweight per-step residual corrections via sample-efficient off-policy RL. We demonstrate that our method requires only sparse binary reward signals and can effectively improve manipulation policies on high-degree-of-freedom (DoF) systems in both simulation and the real world. In particular, we demonstrate, to the best of our knowledge, the first successful real-world RL training on a humanoid robot with dexterous hands. Our results demonstrate state-of-the-art performance in various vision-based tasks, pointing towards a practical pathway for deploying RL in the real world. Project website: https://residual-offpolicy-rl.github.io</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2509.19301</guid>
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<pubDate>Tue, 23 Sep 2025 17:59:46 +0000</pubDate>
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<pubDate>Tue, 23 Sep 2025 17:59:46 +0000</pubDate>
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<title>VCRL: Variance-based Curriculum Reinforcement Learning for Large Language Models</title>
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<title>VCRL: Variance-based Curriculum Reinforcement Learning for Large Language Models</title>
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<link>https://arxiv.org/abs/2509.19803</link>
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<link>https://arxiv.org/abs/2509.19803</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.19803.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guochao Jiang, Wenfeng Feng, Guofeng Quan, Chuzhan Hao, Yuewei Zhang, Guohua Liu, Hao Wang</p><p><b>Upvotes:</b> 105</p><p><b>Summary:</b> Policy-based reinforcement learning currently plays an important role in improving LLMs on mathematical reasoning tasks. However, existing rollout-based reinforcement learning methods (GRPO, DAPO, GSPO, etc.) fail to explicitly consider LLMs' learning ability for samples of different difficulty levels, which is contrary to the human cognitive process of mathematical reasoning tasks from easy to difficult. Intuitively, we find that the variance of the rollout group's reward in RLVR partly reflects the difficulty of the current sample for LLMs. Samples that are too easy or too difficult have a lower variance, while samples with moderate difficulty have a higher variance. Based on this, we propose VCRL, a curriculum reinforcement learning framework that dynamically controls the difficulty of training samples based on the variance of group rewards. Experiments on five mathematical benchmarks and two models reveal the advantages of VCRL over the current LLM RL baselines.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.19803.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guochao Jiang, Wenfeng Feng, Guofeng Quan, Chuzhan Hao, Yuewei Zhang, Guohua Liu, Hao Wang</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> Policy-based reinforcement learning currently plays an important role in improving LLMs on mathematical reasoning tasks. However, existing rollout-based reinforcement learning methods (GRPO, DAPO, GSPO, etc.) fail to explicitly consider LLMs' learning ability for samples of different difficulty levels, which is contrary to the human cognitive process of mathematical reasoning tasks from easy to difficult. Intuitively, we find that the variance of the rollout group's reward in RLVR partly reflects the difficulty of the current sample for LLMs. Samples that are too easy or too difficult have a lower variance, while samples with moderate difficulty have a higher variance. Based on this, we propose VCRL, a curriculum reinforcement learning framework that dynamically controls the difficulty of training samples based on the variance of group rewards. Experiments on five mathematical benchmarks and two models reveal the advantages of VCRL over the current LLM RL baselines.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2509.19803</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2509.19803</guid>
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<pubDate>Wed, 24 Sep 2025 06:38:58 +0000</pubDate>
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<pubDate>Wed, 24 Sep 2025 06:38:58 +0000</pubDate>
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<title>SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent</title>
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<title>SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent</title>
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<link>https://arxiv.org/abs/2509.20414</link>
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<link>https://arxiv.org/abs/2509.20414</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20414.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yandan Yang, Baoxiong Jia, Shujie Zhang, Siyuan Huang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have advanced visual fidelity, they often remain constrained to fixed scene categories, lack sufficient object-level detail and physical consistency, and struggle to align with complex user instructions. In this work, we present SceneWeaver, a reflective agentic framework that unifies diverse scene synthesis paradigms through tool-based iterative refinement. At its core, SceneWeaver employs a language model-based planner to select from a suite of extensible scene generation tools, ranging from data-driven generative models to visual- and LLM-based methods, guided by self-evaluation of physical plausibility, visual realism, and semantic alignment with user input. This closed-loop reason-act-reflect design enables the agent to identify semantic inconsistencies, invoke targeted tools, and update the environment over successive iterations. Extensive experiments on both common and open-vocabulary room types demonstrate that SceneWeaver not only outperforms prior methods on physical, visual, and semantic metrics, but also generalizes effectively to complex scenes with diverse instructions, marking a step toward general-purpose 3D environment generation. Project website: https://scene-weaver.github.io/.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20414.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yandan Yang, Baoxiong Jia, Shujie Zhang, Siyuan Huang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have advanced visual fidelity, they often remain constrained to fixed scene categories, lack sufficient object-level detail and physical consistency, and struggle to align with complex user instructions. In this work, we present SceneWeaver, a reflective agentic framework that unifies diverse scene synthesis paradigms through tool-based iterative refinement. At its core, SceneWeaver employs a language model-based planner to select from a suite of extensible scene generation tools, ranging from data-driven generative models to visual- and LLM-based methods, guided by self-evaluation of physical plausibility, visual realism, and semantic alignment with user input. This closed-loop reason-act-reflect design enables the agent to identify semantic inconsistencies, invoke targeted tools, and update the environment over successive iterations. Extensive experiments on both common and open-vocabulary room types demonstrate that SceneWeaver not only outperforms prior methods on physical, visual, and semantic metrics, but also generalizes effectively to complex scenes with diverse instructions, marking a step toward general-purpose 3D environment generation. Project website: https://scene-weaver.github.io/.</p></description>
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<pubDate>Wed, 24 Sep 2025 09:06:41 +0000</pubDate>
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<pubDate>Wed, 24 Sep 2025 09:06:41 +0000</pubDate>
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<title>V-GameGym: Visual Game Generation for Code Large Language Models</title>
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<title>V-GameGym: Visual Game Generation for Code Large Language Models</title>
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<link>https://arxiv.org/abs/2509.20136</link>
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<link>https://arxiv.org/abs/2509.20136</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20136.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Zhang, Jack Yang, Renshuai Tao, Lingzheng Chai, Shawn Guo, Jiajun Wu, Xiaoming Chen, Ganqu Cui, Ning Ding, Xander Xu, Hu Wei, Bowen Zhou</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax correctness and execution accuracy, overlooking critical game-specific metrics such as playability, visual aesthetics, and user engagement that are essential for real-world deployment. To address the gap between current LLM capabilities in algorithmic problem-solving and competitive programming versus the comprehensive requirements of practical game development, we present V-GameGym, a comprehensive benchmark comprising 2,219 high-quality samples across 100 thematic clusters derived from real-world repositories, adopting a novel clustering-based curation methodology to ensure both diversity and structural completeness. Further, we introduce a multimodal evaluation framework with an automated LLM-driven pipeline for visual code synthesis using complete UI sandbox environments. Our extensive analysis reveals that V-GameGym effectively bridges the gap between code generation accuracy and practical game development workflows, providing quantifiable quality metrics for visual programming and interactive element generation.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20136.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Zhang, Jack Yang, Renshuai Tao, Lingzheng Chai, Shawn Guo, Jiajun Wu, Xiaoming Chen, Ganqu Cui, Ning Ding, Xander Xu, Hu Wei, Bowen Zhou</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Code large language models have demonstrated remarkable capabilities in programming tasks, yet current benchmarks primarily focus on single modality rather than visual game development. Most existing code-related benchmarks evaluate syntax correctness and execution accuracy, overlooking critical game-specific metrics such as playability, visual aesthetics, and user engagement that are essential for real-world deployment. To address the gap between current LLM capabilities in algorithmic problem-solving and competitive programming versus the comprehensive requirements of practical game development, we present V-GameGym, a comprehensive benchmark comprising 2,219 high-quality samples across 100 thematic clusters derived from real-world repositories, adopting a novel clustering-based curation methodology to ensure both diversity and structural completeness. Further, we introduce a multimodal evaluation framework with an automated LLM-driven pipeline for visual code synthesis using complete UI sandbox environments. Our extensive analysis reveals that V-GameGym effectively bridges the gap between code generation accuracy and practical game development workflows, providing quantifiable quality metrics for visual programming and interactive element generation.</p></description>
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<pubDate>Wed, 24 Sep 2025 14:01:18 +0000</pubDate>
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<pubDate>Wed, 24 Sep 2025 14:01:18 +0000</pubDate>
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<title>Thinking Augmented Pre-training</title>
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<title>Thinking Augmented Pre-training</title>
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<link>https://arxiv.org/abs/2509.20186</link>
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<link>https://arxiv.org/abs/2509.20186</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20186.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liang Wang, Nan Yang, Shaohan Huang, Li Dong, Furu Wei</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> This paper introduces a simple and scalable approach to improve the data efficiency of large language model (LLM) training by augmenting existing text data with thinking trajectories. The compute for pre-training LLMs has been growing at an unprecedented rate, while the availability of high-quality data remains limited. Consequently, maximizing the utility of available data constitutes a significant research challenge. A primary impediment is that certain high-quality tokens are difficult to learn given a fixed model capacity, as the underlying rationale for a single token can be exceptionally complex and deep. To address this issue, we propose Thinking augmented Pre-Training (TPT), a universal methodology that augments text with automatically generated thinking trajectories. Such augmentation effectively increases the volume of the training data and makes high-quality tokens more learnable through step-by-step reasoning and decomposition. We apply TPT across diverse training configurations up to 100B tokens, encompassing pre-training with both constrained and abundant data, as well as mid-training from strong open-source checkpoints. Experimental results indicate that our method substantially improves the performance of LLMs across various model sizes and families. Notably, TPT enhances the data efficiency of LLM pre-training by a factor of 3. For a 3B parameter model, it improves the post-training performance by over 10% on several challenging reasoning benchmarks.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20186.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liang Wang, Nan Yang, Shaohan Huang, Li Dong, Furu Wei</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> This paper introduces a simple and scalable approach to improve the data efficiency of large language model (LLM) training by augmenting existing text data with thinking trajectories. The compute for pre-training LLMs has been growing at an unprecedented rate, while the availability of high-quality data remains limited. Consequently, maximizing the utility of available data constitutes a significant research challenge. A primary impediment is that certain high-quality tokens are difficult to learn given a fixed model capacity, as the underlying rationale for a single token can be exceptionally complex and deep. To address this issue, we propose Thinking augmented Pre-Training (TPT), a universal methodology that augments text with automatically generated thinking trajectories. Such augmentation effectively increases the volume of the training data and makes high-quality tokens more learnable through step-by-step reasoning and decomposition. We apply TPT across diverse training configurations up to 100B tokens, encompassing pre-training with both constrained and abundant data, as well as mid-training from strong open-source checkpoints. Experimental results indicate that our method substantially improves the performance of LLMs across various model sizes and families. Notably, TPT enhances the data efficiency of LLM pre-training by a factor of 3. For a 3B parameter model, it improves the post-training performance by over 10% on several challenging reasoning benchmarks.</p></description>
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<pubDate>Wed, 24 Sep 2025 14:45:13 +0000</pubDate>
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<title>Seedream 4.0: Toward Next-generation Multimodal Image Generation</title>
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<title>Seedream 4.0: Toward Next-generation Multimodal Image Generation</title>
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<link>https://arxiv.org/abs/2509.20427</link>
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<link>https://arxiv.org/abs/2509.20427</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20427.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team Seedream, Yunpeng Chen, Yu Gao, Lixue Gong, Meng Guo, Qiushan Guo, Zhiyao Guo, Xiaoxia Hou, Weilin Huang, Yixuan Huang, Xiaowen Jian, Huafeng Kuang, Zhichao Lai, Fanshi Li, Liang Li, Xiaochen Lian, Chao Liao, Liyang Liu, Wei Liu, Yanzuo Lu, Zhengxiong Luo, Tongtong Ou, Guang Shi, Yichun Shi, Shiqi Sun, Yu Tian, Zhi Tian, Peng Wang, Rui Wang, Xun Wang, Ye Wang, Guofeng Wu, Jie Wu, Wenxu Wu, Yonghui Wu, Xin Xia, Xuefeng Xiao, Shuang Xu, Xin Yan, Ceyuan Yang, Jianchao Yang, Zhonghua Zhai, Chenlin Zhang, Heng Zhang, Qi Zhang, Xinyu Zhang, Yuwei Zhang, Shijia Zhao, Wenliang Zhao, Wenjia Zhu</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> We introduce Seedream 4.0, an efficient and high-performance multimodal image generation system that unifies text-to-image (T2I) synthesis, image editing, and multi-image composition within a single framework. We develop a highly efficient diffusion transformer with a powerful VAE which also can reduce the number of image tokens considerably. This allows for efficient training of our model, and enables it to fast generate native high-resolution images (e.g., 1K-4K). Seedream 4.0 is pretrained on billions of text-image pairs spanning diverse taxonomies and knowledge-centric concepts. Comprehensive data collection across hundreds of vertical scenarios, coupled with optimized strategies, ensures stable and large-scale training, with strong generalization. By incorporating a carefully fine-tuned VLM model, we perform multi-modal post-training for training both T2I and image editing tasks jointly. For inference acceleration, we integrate adversarial distillation, distribution matching, and quantization, as well as speculative decoding. It achieves an inference time of up to 1.8 seconds for generating a 2K image (without a LLM/VLM as PE model). Comprehensive evaluations reveal that Seedream 4.0 can achieve state-of-the-art results on both T2I and multimodal image editing. In particular, it demonstrates exceptional multimodal capabilities in complex tasks, including precise image editing and in-context reasoning, and also allows for multi-image reference, and can generate multiple output images. This extends traditional T2I systems into an more interactive and multidimensional creative tool, pushing the boundary of generative AI for both creativity and professional applications. Seedream 4.0 is now accessible on https://www.volcengine.com/experience/ark?launch=seedream.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20427.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team Seedream, Yunpeng Chen, Yu Gao, Lixue Gong, Meng Guo, Qiushan Guo, Zhiyao Guo, Xiaoxia Hou, Weilin Huang, Yixuan Huang, Xiaowen Jian, Huafeng Kuang, Zhichao Lai, Fanshi Li, Liang Li, Xiaochen Lian, Chao Liao, Liyang Liu, Wei Liu, Yanzuo Lu, Zhengxiong Luo, Tongtong Ou, Guang Shi, Yichun Shi, Shiqi Sun, Yu Tian, Zhi Tian, Peng Wang, Rui Wang, Xun Wang, Ye Wang, Guofeng Wu, Jie Wu, Wenxu Wu, Yonghui Wu, Xin Xia, Xuefeng Xiao, Shuang Xu, Xin Yan, Ceyuan Yang, Jianchao Yang, Zhonghua Zhai, Chenlin Zhang, Heng Zhang, Qi Zhang, Xinyu Zhang, Yuwei Zhang, Shijia Zhao, Wenliang Zhao, Wenjia Zhu</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> We introduce Seedream 4.0, an efficient and high-performance multimodal image generation system that unifies text-to-image (T2I) synthesis, image editing, and multi-image composition within a single framework. We develop a highly efficient diffusion transformer with a powerful VAE which also can reduce the number of image tokens considerably. This allows for efficient training of our model, and enables it to fast generate native high-resolution images (e.g., 1K-4K). Seedream 4.0 is pretrained on billions of text-image pairs spanning diverse taxonomies and knowledge-centric concepts. Comprehensive data collection across hundreds of vertical scenarios, coupled with optimized strategies, ensures stable and large-scale training, with strong generalization. By incorporating a carefully fine-tuned VLM model, we perform multi-modal post-training for training both T2I and image editing tasks jointly. For inference acceleration, we integrate adversarial distillation, distribution matching, and quantization, as well as speculative decoding. It achieves an inference time of up to 1.8 seconds for generating a 2K image (without a LLM/VLM as PE model). Comprehensive evaluations reveal that Seedream 4.0 can achieve state-of-the-art results on both T2I and multimodal image editing. In particular, it demonstrates exceptional multimodal capabilities in complex tasks, including precise image editing and in-context reasoning, and also allows for multi-image reference, and can generate multiple output images. This extends traditional T2I systems into an more interactive and multidimensional creative tool, pushing the boundary of generative AI for both creativity and professional applications. Seedream 4.0 is now accessible on https://www.volcengine.com/experience/ark?launch=seedream.</p></description>
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<pubDate>Wed, 24 Sep 2025 17:59:04 +0000</pubDate>
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<title>CE-GPPO: Controlling Entropy via Gradient-Preserving Clipping Policy Optimization in Reinforcement Learning</title>
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<title>CE-GPPO: Controlling Entropy via Gradient-Preserving Clipping Policy Optimization in Reinforcement Learning</title>
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<link>https://arxiv.org/abs/2509.20712</link>
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<link>https://arxiv.org/abs/2509.20712</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20712.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenpeng Su, Leiyu Pan, Minxuan Lv, Yuntao Li, Wenping Hu, Fuzheng Zhang, Kun Gai, Guorui Zhou</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Reinforcement learning (RL) has become a powerful paradigm for optimizing large language models (LLMs) to handle complex reasoning tasks. A core challenge in this process lies in managing policy entropy, which reflects the balance between exploration and exploitation during training. Existing methods, such as proximal policy optimization (PPO) and its variants, discard valuable gradient signals from low-probability tokens due to the clipping mechanism. We systematically analyze the entropy dynamics and reveal that these clipped tokens play a critical yet overlooked role in regulating entropy evolution. We propose Controlling Entropy via Gradient-Preserving Policy Optimization (CE-GPPO), a novel algorithm that reintroduces gradients from clipped tokens in native PPO in a gentle and bounded manner. By controlling the magnitude of gradients from tokens outside the clipping interval, CE-GPPO is able to achieve an exploration-exploitation trade-off. We provide theoretical justification and empirical evidence showing that CE-GPPO effectively mitigates entropy instability. Extensive experiments on mathematical reasoning benchmarks show that CE-GPPO consistently outperforms strong baselines across different model scales.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.20712.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenpeng Su, Leiyu Pan, Minxuan Lv, Yuntao Li, Wenping Hu, Fuzheng Zhang, Kun Gai, Guorui Zhou</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Reinforcement learning (RL) has become a powerful paradigm for optimizing large language models (LLMs) to handle complex reasoning tasks. A core challenge in this process lies in managing policy entropy, which reflects the balance between exploration and exploitation during training. Existing methods, such as proximal policy optimization (PPO) and its variants, discard valuable gradient signals from low-probability tokens due to the clipping mechanism. We systematically analyze the entropy dynamics and reveal that these clipped tokens play a critical yet overlooked role in regulating entropy evolution. We propose Controlling Entropy via Gradient-Preserving Policy Optimization (CE-GPPO), a novel algorithm that reintroduces gradients from clipped tokens in native PPO in a gentle and bounded manner. By controlling the magnitude of gradients from tokens outside the clipping interval, CE-GPPO is able to achieve an exploration-exploitation trade-off. We provide theoretical justification and empirical evidence showing that CE-GPPO effectively mitigates entropy instability. Extensive experiments on mathematical reasoning benchmarks show that CE-GPPO consistently outperforms strong baselines across different model scales.</p></description>
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<pubDate>Thu, 25 Sep 2025 03:22:04 +0000</pubDate>
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<title>Recon-Act: A Self-Evolving Multi-Agent Browser-Use System via Web Reconnaissance, Tool Generation, and Task Execution</title>
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<title>Recon-Act: A Self-Evolving Multi-Agent Browser-Use System via Web Reconnaissance, Tool Generation, and Task Execution</title>
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<link>https://arxiv.org/abs/2509.21072</link>
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<link>https://arxiv.org/abs/2509.21072</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21072.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaiwen He, Zhiwei Wang, Chenyi Zhuang, Jinjie Gu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Recent years, multimodal models have made remarkable strides and pave the way for intelligent browser use agents. However, when solving tasks on real world webpages in multi-turn, long-horizon trajectories, current agents still suffer from disordered action sequencing and excessive trial and error during execution. This paper introduces Recon-Act, a self-evolving multi-agent framework grounded in Reconnaissance-Action behavioral paradigm. The system comprises a Reconnaissance Team and an Action Team: the former conducts comparative analysis and tool generation, while the latter handles intent decomposition, tool orchestration, and execution. By contrasting the erroneous trajectories with successful ones, the Reconnaissance Team infers remedies, and abstracts them into a unified notion of generalized tools, either expressed as hints or as rule-based codes, and register to the tool archive in real time. The Action Team reinference the process empowered with these targeting tools, thus establishing a closed-loop training pipeline of data-tools-action-feedback. Following the 6 level implementation roadmap proposed in this work, we have currently reached Level 3 (with limited human-in-the-loop intervention). Leveraging generalized tools obtained through reconnaissance, Recon-Act substantially improves adaptability to unseen websites and solvability on long-horizon tasks, and achieves state-of-the-art performance on the challenging VisualWebArena dataset.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21072.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaiwen He, Zhiwei Wang, Chenyi Zhuang, Jinjie Gu</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Recent years, multimodal models have made remarkable strides and pave the way for intelligent browser use agents. However, when solving tasks on real world webpages in multi-turn, long-horizon trajectories, current agents still suffer from disordered action sequencing and excessive trial and error during execution. This paper introduces Recon-Act, a self-evolving multi-agent framework grounded in Reconnaissance-Action behavioral paradigm. The system comprises a Reconnaissance Team and an Action Team: the former conducts comparative analysis and tool generation, while the latter handles intent decomposition, tool orchestration, and execution. By contrasting the erroneous trajectories with successful ones, the Reconnaissance Team infers remedies, and abstracts them into a unified notion of generalized tools, either expressed as hints or as rule-based codes, and register to the tool archive in real time. The Action Team reinference the process empowered with these targeting tools, thus establishing a closed-loop training pipeline of data-tools-action-feedback. Following the 6 level implementation roadmap proposed in this work, we have currently reached Level 3 (with limited human-in-the-loop intervention). Leveraging generalized tools obtained through reconnaissance, Recon-Act substantially improves adaptability to unseen websites and solvability on long-horizon tasks, and achieves state-of-the-art performance on the challenging VisualWebArena dataset.</p></description>
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<pubDate>Thu, 25 Sep 2025 12:23:49 +0000</pubDate>
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<title>CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling</title>
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<title>CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling</title>
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<link>https://arxiv.org/abs/2509.21114</link>
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<link>https://arxiv.org/abs/2509.21114</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21114.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuze He, Yanning Zhou, Wang Zhao, Jingwen Ye, Yushi Bai, Kaiwen Xiao, Yong-Jin Liu, Zhongqian Sun, Wei Yang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using strand-based or volumetric representations, anime hairstyle exhibits highly stylized, piecewise-structured geometry that challenges existing techniques. Existing works often rely on dense mesh modeling or hand-crafted spline curves, making them inefficient for editing and unsuitable for scalable learning. CHARM introduces a compact, invertible control-point-based parameterization, where a sequence of control points represents each hair card, and each point is encoded with only five geometric parameters. This efficient and accurate representation supports both artist-friendly design and learning-based generation. Built upon this representation, CHARM introduces an autoregressive generative framework that effectively generates anime hairstyles from input images or point clouds. By interpreting anime hairstyles as a sequential "hair language", our autoregressive transformer captures both local geometry and global hairstyle topology, resulting in high-fidelity anime hairstyle creation. To facilitate both training and evaluation of anime hairstyle generation, we construct AnimeHair, a large-scale dataset of 37K high-quality anime hairstyles with separated hair cards and processed mesh data. Extensive experiments demonstrate state-of-the-art performance of CHARM in both reconstruction accuracy and generation quality, offering an expressive and scalable solution for anime hairstyle modeling. Project page: https://hyzcluster.github.io/charm/</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21114.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuze He, Yanning Zhou, Wang Zhao, Jingwen Ye, Yushi Bai, Kaiwen Xiao, Yong-Jin Liu, Zhongqian Sun, Wei Yang</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using strand-based or volumetric representations, anime hairstyle exhibits highly stylized, piecewise-structured geometry that challenges existing techniques. Existing works often rely on dense mesh modeling or hand-crafted spline curves, making them inefficient for editing and unsuitable for scalable learning. CHARM introduces a compact, invertible control-point-based parameterization, where a sequence of control points represents each hair card, and each point is encoded with only five geometric parameters. This efficient and accurate representation supports both artist-friendly design and learning-based generation. Built upon this representation, CHARM introduces an autoregressive generative framework that effectively generates anime hairstyles from input images or point clouds. By interpreting anime hairstyles as a sequential "hair language", our autoregressive transformer captures both local geometry and global hairstyle topology, resulting in high-fidelity anime hairstyle creation. To facilitate both training and evaluation of anime hairstyle generation, we construct AnimeHair, a large-scale dataset of 37K high-quality anime hairstyles with separated hair cards and processed mesh data. Extensive experiments demonstrate state-of-the-art performance of CHARM in both reconstruction accuracy and generation quality, offering an expressive and scalable solution for anime hairstyle modeling. Project page: https://hyzcluster.github.io/charm/</p></description>
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<pubDate>Thu, 25 Sep 2025 13:00:38 +0000</pubDate>
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<title>TrustJudge: Inconsistencies of LLM-as-a-Judge and How to Alleviate Them</title>
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<title>TrustJudge: Inconsistencies of LLM-as-a-Judge and How to Alleviate Them</title>
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<link>https://arxiv.org/abs/2509.21117</link>
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<link>https://arxiv.org/abs/2509.21117</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yidong Wang, Yunze Song, Tingyuan Zhu, Xuanwang Zhang, Zhuohao Yu, Hao Chen, Chiyu Song, Qiufeng Wang, Cunxiang Wang, Zhen Wu, Xinyu Dai, Yue Zhang, Wei Ye, Shikun Zhang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> The adoption of Large Language Models (LLMs) as automated evaluators (LLM-as-a-judge) has revealed critical inconsistencies in current evaluation frameworks. We identify two fundamental types of inconsistencies: (1) Score-Comparison Inconsistency, where lower-rated responses outperform higher-scored ones in pairwise comparisons, and (2) Pairwise Transitivity Inconsistency, manifested through circular preference chains (A>B>C>A) and equivalence contradictions (A=B=C\neq A). We argue that these issues come from information loss in discrete rating systems and ambiguous tie judgments during pairwise evaluation. We propose TrustJudge, a probabilistic framework that addresses these limitations through two key innovations: 1) distribution-sensitive scoring that computes continuous expectations from discrete rating probabilities, preserving information entropy for more precise scoring, and 2) likelihood-aware aggregation that resolves transitivity violations using bidirectional preference probabilities or perplexity. We also formalize the theoretical limitations of current LLM-as-a-judge frameworks and demonstrate how TrustJudge's components overcome them. When evaluated with Llama-3.1-70B-Instruct as judge using our dataset, TrustJudge reduces Score-Comparison inconsistency by 8.43% (from 23.32% to 14.89%) and Pairwise Transitivity inconsistency by 10.82% (from 15.22% to 4.40%), while maintaining higher evaluation accuracy. Our work provides the first systematic analysis of evaluation framework inconsistencies in LLM-as-a-judge paradigms, offering both theoretical insights and practical solutions for reliable automated assessment. The framework demonstrates consistent improvements across various model architectures and scales, enabling more trustworthy LLM evaluation without requiring additional training or human annotations. The codes can be found at https://github.com/TrustJudge/TrustJudge.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yidong Wang, Yunze Song, Tingyuan Zhu, Xuanwang Zhang, Zhuohao Yu, Hao Chen, Chiyu Song, Qiufeng Wang, Cunxiang Wang, Zhen Wu, Xinyu Dai, Yue Zhang, Wei Ye, Shikun Zhang</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> The adoption of Large Language Models (LLMs) as automated evaluators (LLM-as-a-judge) has revealed critical inconsistencies in current evaluation frameworks. We identify two fundamental types of inconsistencies: (1) Score-Comparison Inconsistency, where lower-rated responses outperform higher-scored ones in pairwise comparisons, and (2) Pairwise Transitivity Inconsistency, manifested through circular preference chains (A>B>C>A) and equivalence contradictions (A=B=C\neq A). We argue that these issues come from information loss in discrete rating systems and ambiguous tie judgments during pairwise evaluation. We propose TrustJudge, a probabilistic framework that addresses these limitations through two key innovations: 1) distribution-sensitive scoring that computes continuous expectations from discrete rating probabilities, preserving information entropy for more precise scoring, and 2) likelihood-aware aggregation that resolves transitivity violations using bidirectional preference probabilities or perplexity. We also formalize the theoretical limitations of current LLM-as-a-judge frameworks and demonstrate how TrustJudge's components overcome them. When evaluated with Llama-3.1-70B-Instruct as judge using our dataset, TrustJudge reduces Score-Comparison inconsistency by 8.43% (from 23.32% to 14.89%) and Pairwise Transitivity inconsistency by 10.82% (from 15.22% to 4.40%), while maintaining higher evaluation accuracy. Our work provides the first systematic analysis of evaluation framework inconsistencies in LLM-as-a-judge paradigms, offering both theoretical insights and practical solutions for reliable automated assessment. The framework demonstrates consistent improvements across various model architectures and scales, enabling more trustworthy LLM evaluation without requiring additional training or human annotations. The codes can be found at https://github.com/TrustJudge/TrustJudge.</p></description>
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<pubDate>Thu, 25 Sep 2025 13:04:29 +0000</pubDate>
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<title>AutoIntent: AutoML for Text Classification</title>
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<title>AutoIntent: AutoML for Text Classification</title>
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<link>https://arxiv.org/abs/2509.21138</link>
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<link>https://arxiv.org/abs/2509.21138</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21138.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ilya Alekseev, Roman Solomatin, Darina Rustamova, Denis Kuznetsov</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> AutoIntent is an automated machine learning tool for text classification tasks. Unlike existing solutions, AutoIntent offers end-to-end automation with embedding model selection, classifier optimization, and decision threshold tuning, all within a modular, sklearn-like interface. The framework is designed to support multi-label classification and out-of-scope detection. AutoIntent demonstrates superior performance compared to existing AutoML tools on standard intent classification datasets and enables users to balance effectiveness and resource consumption.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21138.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ilya Alekseev, Roman Solomatin, Darina Rustamova, Denis Kuznetsov</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> AutoIntent is an automated machine learning tool for text classification tasks. Unlike existing solutions, AutoIntent offers end-to-end automation with embedding model selection, classifier optimization, and decision threshold tuning, all within a modular, sklearn-like interface. The framework is designed to support multi-label classification and out-of-scope detection. AutoIntent demonstrates superior performance compared to existing AutoML tools on standard intent classification datasets and enables users to balance effectiveness and resource consumption.</p></description>
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<pubDate>Thu, 25 Sep 2025 13:27:52 +0000</pubDate>
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<title>Tree Search for LLM Agent Reinforcement Learning</title>
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<title>Tree Search for LLM Agent Reinforcement Learning</title>
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<link>https://arxiv.org/abs/2509.21240</link>
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<link>https://arxiv.org/abs/2509.21240</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxiang Ji, Ziyu Ma, Yong Wang, Guanhua Chen, Xiangxiang Chu, Liaoni Wu</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Recent advances in reinforcement learning (RL) have significantly enhanced the agentic capabilities of large language models (LLMs). In long-term and multi-turn agent tasks, existing approaches driven solely by outcome rewards often suffer from the problem of sparse supervision. To address the challenge, we propose Tree-based Group Relative Policy Optimization (Tree-GRPO), a grouped agent RL method based on tree search, where each tree node represents the complete agent interaction step. By sharing common prefixes, the tree search sampling increases the number of rollouts achievable within a fixed budget of tokens or tool calls. Moreover, we find that the tree-structured trajectory naturally allows the construction of step-wise process supervised signals even using only the outcome reward. Based on this, Tree-GRPO estimates the grouped relative advantages both on intra-tree and inter-tree levels. Through theoretical analysis, we demonstrate that the objective of intra-tree level group relative policy optimization is equivalent to that of step-level direct preference learning. Experiments across 11 datasets and 3 types of QA tasks demonstrate the superiority of the proposed tree-based RL over the chain-based RL method.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxiang Ji, Ziyu Ma, Yong Wang, Guanhua Chen, Xiangxiang Chu, Liaoni Wu</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Recent advances in reinforcement learning (RL) have significantly enhanced the agentic capabilities of large language models (LLMs). In long-term and multi-turn agent tasks, existing approaches driven solely by outcome rewards often suffer from the problem of sparse supervision. To address the challenge, we propose Tree-based Group Relative Policy Optimization (Tree-GRPO), a grouped agent RL method based on tree search, where each tree node represents the complete agent interaction step. By sharing common prefixes, the tree search sampling increases the number of rollouts achievable within a fixed budget of tokens or tool calls. Moreover, we find that the tree-structured trajectory naturally allows the construction of step-wise process supervised signals even using only the outcome reward. Based on this, Tree-GRPO estimates the grouped relative advantages both on intra-tree and inter-tree levels. Through theoretical analysis, we demonstrate that the objective of intra-tree level group relative policy optimization is equivalent to that of step-level direct preference learning. Experiments across 11 datasets and 3 types of QA tasks demonstrate the superiority of the proposed tree-based RL over the chain-based RL method.</p></description>
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<pubDate>Thu, 25 Sep 2025 14:37:09 +0000</pubDate>
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<pubDate>Thu, 25 Sep 2025 14:37:09 +0000</pubDate>
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<title>Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets</title>
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<title>Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets</title>
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<link>https://arxiv.org/abs/2509.21245</link>
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<link>https://arxiv.org/abs/2509.21245</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21245.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team Hunyuan3D, Bowen Zhang, Chunchao Guo, Haolin Liu, Hongyu Yan, Huiwen Shi, Jingwei Huang, Junlin Yu, Kunhong Li, Linus, Penghao Wang, Qingxiang Lin, Sicong Liu, Xianghui Yang, Yixuan Tang, Yunfei Zhao, Zeqiang Lai, Zhihao Liang, Zibo Zhao</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21245.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team Hunyuan3D, Bowen Zhang, Chunchao Guo, Haolin Liu, Hongyu Yan, Huiwen Shi, Jingwei Huang, Junlin Yu, Kunhong Li, Linus, Penghao Wang, Qingxiang Lin, Sicong Liu, Xianghui Yang, Yixuan Tang, Yunfei Zhao, Zeqiang Lai, Zhihao Liang, Zibo Zhao</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.</p></description>
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<pubDate>Thu, 25 Sep 2025 14:39:17 +0000</pubDate>
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<pubDate>Thu, 25 Sep 2025 14:39:17 +0000</pubDate>
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<title>MMR1: Enhancing Multimodal Reasoning with Variance-Aware Sampling and Open Resources</title>
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<title>MMR1: Enhancing Multimodal Reasoning with Variance-Aware Sampling and Open Resources</title>
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<link>https://arxiv.org/abs/2509.21268</link>
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<link>https://arxiv.org/abs/2509.21268</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sicong Leng, Jing Wang, Jiaxi Li, Hao Zhang, Zhiqiang Hu, Boqiang Zhang, Yuming Jiang, Hang Zhang, Xin Li, Lidong Bing, Deli Zhao, Wei Lu, Yu Rong, Aixin Sun, Shijian Lu</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> Large multimodal reasoning models have achieved rapid progress, but their advancement is constrained by two major limitations: the absence of open, large-scale, high-quality long chain-of-thought (CoT) data, and the instability of reinforcement learning (RL) algorithms in post-training. Group Relative Policy Optimization (GRPO), the standard framework for RL fine-tuning, is prone to gradient vanishing when reward variance is low, which weakens optimization signals and impairs convergence. This work makes three contributions: (1) We propose Variance-Aware Sampling (VAS), a data selection strategy guided by Variance Promotion Score (VPS) that combines outcome variance and trajectory diversity to promote reward variance and stabilize policy optimization. (2) We release large-scale, carefully curated resources containing ~1.6M long CoT cold-start data and ~15k RL QA pairs, designed to ensure quality, difficulty, and diversity, along with a fully reproducible end-to-end training codebase. (3) We open-source a family of multimodal reasoning models in multiple scales, establishing standardized baselines for the community. Experiments across mathematical reasoning benchmarks demonstrate the effectiveness of both the curated data and the proposed VAS. Comprehensive ablation studies and analyses provide further insight into the contributions of each component. In addition, we theoretically establish that reward variance lower-bounds the expected policy gradient magnitude, with VAS serving as a practical mechanism to realize this guarantee. Our code, data, and checkpoints are available at https://github.com/LengSicong/MMR1.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sicong Leng, Jing Wang, Jiaxi Li, Hao Zhang, Zhiqiang Hu, Boqiang Zhang, Yuming Jiang, Hang Zhang, Xin Li, Lidong Bing, Deli Zhao, Wei Lu, Yu Rong, Aixin Sun, Shijian Lu</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> Large multimodal reasoning models have achieved rapid progress, but their advancement is constrained by two major limitations: the absence of open, large-scale, high-quality long chain-of-thought (CoT) data, and the instability of reinforcement learning (RL) algorithms in post-training. Group Relative Policy Optimization (GRPO), the standard framework for RL fine-tuning, is prone to gradient vanishing when reward variance is low, which weakens optimization signals and impairs convergence. This work makes three contributions: (1) We propose Variance-Aware Sampling (VAS), a data selection strategy guided by Variance Promotion Score (VPS) that combines outcome variance and trajectory diversity to promote reward variance and stabilize policy optimization. (2) We release large-scale, carefully curated resources containing ~1.6M long CoT cold-start data and ~15k RL QA pairs, designed to ensure quality, difficulty, and diversity, along with a fully reproducible end-to-end training codebase. (3) We open-source a family of multimodal reasoning models in multiple scales, establishing standardized baselines for the community. Experiments across mathematical reasoning benchmarks demonstrate the effectiveness of both the curated data and the proposed VAS. Comprehensive ablation studies and analyses provide further insight into the contributions of each component. In addition, we theoretically establish that reward variance lower-bounds the expected policy gradient magnitude, with VAS serving as a practical mechanism to realize this guarantee. Our code, data, and checkpoints are available at https://github.com/LengSicong/MMR1.</p></description>
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<pubDate>Thu, 25 Sep 2025 14:58:29 +0000</pubDate>
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<title>Does FLUX Already Know How to Perform Physically Plausible Image Composition?</title>
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<title>Does FLUX Already Know How to Perform Physically Plausible Image Composition?</title>
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<link>https://arxiv.org/abs/2509.21278</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shilin Lu, Zhuming Lian, Zihan Zhou, Shaocong Zhang, Chen Zhao, Adams Wai-Kin Kong</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Image composition aims to seamlessly insert a user-specified object into a new scene, but existing models struggle with complex lighting (e.g., accurate shadows, water reflections) and diverse, high-resolution inputs. Modern text-to-image diffusion models (e.g., SD3.5, FLUX) already encode essential physical and resolution priors, yet lack a framework to unleash them without resorting to latent inversion, which often locks object poses into contextually inappropriate orientations, or brittle attention surgery. We propose SHINE, a training-free framework for Seamless, High-fidelity Insertion with Neutralized Errors. SHINE introduces manifold-steered anchor loss, leveraging pretrained customization adapters (e.g., IP-Adapter) to guide latents for faithful subject representation while preserving background integrity. Degradation-suppression guidance and adaptive background blending are proposed to further eliminate low-quality outputs and visible seams. To address the lack of rigorous benchmarks, we introduce ComplexCompo, featuring diverse resolutions and challenging conditions such as low lighting, strong illumination, intricate shadows, and reflective surfaces. Experiments on ComplexCompo and DreamEditBench show state-of-the-art performance on standard metrics (e.g., DINOv2) and human-aligned scores (e.g., DreamSim, ImageReward, VisionReward). Code and benchmark will be publicly available upon publication.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shilin Lu, Zhuming Lian, Zihan Zhou, Shaocong Zhang, Chen Zhao, Adams Wai-Kin Kong</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Image composition aims to seamlessly insert a user-specified object into a new scene, but existing models struggle with complex lighting (e.g., accurate shadows, water reflections) and diverse, high-resolution inputs. Modern text-to-image diffusion models (e.g., SD3.5, FLUX) already encode essential physical and resolution priors, yet lack a framework to unleash them without resorting to latent inversion, which often locks object poses into contextually inappropriate orientations, or brittle attention surgery. We propose SHINE, a training-free framework for Seamless, High-fidelity Insertion with Neutralized Errors. SHINE introduces manifold-steered anchor loss, leveraging pretrained customization adapters (e.g., IP-Adapter) to guide latents for faithful subject representation while preserving background integrity. Degradation-suppression guidance and adaptive background blending are proposed to further eliminate low-quality outputs and visible seams. To address the lack of rigorous benchmarks, we introduce ComplexCompo, featuring diverse resolutions and challenging conditions such as low lighting, strong illumination, intricate shadows, and reflective surfaces. Experiments on ComplexCompo and DreamEditBench show state-of-the-art performance on standard metrics (e.g., DINOv2) and human-aligned scores (e.g., DreamSim, ImageReward, VisionReward). Code and benchmark will be publicly available upon publication.</p></description>
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<pubDate>Thu, 25 Sep 2025 15:01:49 +0000</pubDate>
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<title>SciReasoner: Laying the Scientific Reasoning Ground Across Disciplines</title>
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<title>SciReasoner: Laying the Scientific Reasoning Ground Across Disciplines</title>
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<link>https://arxiv.org/abs/2509.21320</link>
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<link>https://arxiv.org/abs/2509.21320</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yizhou Wang, Chen Tang, Han Deng, Jiabei Xiao, Jiaqi Liu, Jianyu Wu, Jun Yao, Pengze Li, Encheng Su, Lintao Wang, Guohang Zhuang, Yuchen Ren, Ben Fei, Ming Hu, Xin Chen, Dongzhan Zhou, Junjun He, Xiangyu Yue, Zhenfei Yin, Jiamin Wu, Qihao Zheng, Yuhao Zhou, Huihui Xu, Chenglong Ma, Yan Lu, Wenlong Zhang, Chunfeng Song, Philip Torr, Shixiang Tang, Xinzhu Ma, Wanli Ouyang, Lei Bai</p><p><b>Upvotes:</b> 84</p><p><b>Summary:</b> We present a scientific reasoning foundation model that aligns natural language with heterogeneous scientific representations. The model is pretrained on a 206B-token corpus spanning scientific text, pure sequences, and sequence-text pairs, then aligned via SFT on 40M instructions, annealed cold-start bootstrapping to elicit long-form chain-of-thought, and reinforcement learning with task-specific reward shaping, which instills deliberate scientific reasoning. It supports four capability families, covering up to 103 tasks across workflows: (i) faithful translation between text and scientific formats, (ii) text/knowledge extraction, (iii) property prediction, (iv) property classification, (v) unconditional and conditional sequence generation and design. Compared with specialist systems, our approach broadens instruction coverage, improves cross-domain generalization, and enhances fidelity. We detail data curation and training and show that cross-discipline learning strengthens transfer and downstream reliability. The model, instruct tuning datasets and the evaluation code are open-sourced at https://huggingface.co/SciReason and https://github.com/open-sciencelab/SciReason.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.21320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yizhou Wang, Chen Tang, Han Deng, Jiabei Xiao, Jiaqi Liu, Jianyu Wu, Jun Yao, Pengze Li, Encheng Su, Lintao Wang, Guohang Zhuang, Yuchen Ren, Ben Fei, Ming Hu, Xin Chen, Dongzhan Zhou, Junjun He, Xiangyu Yue, Zhenfei Yin, Jiamin Wu, Qihao Zheng, Yuhao Zhou, Huihui Xu, Chenglong Ma, Yan Lu, Wenlong Zhang, Chunfeng Song, Philip Torr, Shixiang Tang, Xinzhu Ma, Wanli Ouyang, Lei Bai</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> We present a scientific reasoning foundation model that aligns natural language with heterogeneous scientific representations. The model is pretrained on a 206B-token corpus spanning scientific text, pure sequences, and sequence-text pairs, then aligned via SFT on 40M instructions, annealed cold-start bootstrapping to elicit long-form chain-of-thought, and reinforcement learning with task-specific reward shaping, which instills deliberate scientific reasoning. It supports four capability families, covering up to 103 tasks across workflows: (i) faithful translation between text and scientific formats, (ii) text/knowledge extraction, (iii) property prediction, (iv) property classification, (v) unconditional and conditional sequence generation and design. Compared with specialist systems, our approach broadens instruction coverage, improves cross-domain generalization, and enhances fidelity. We detail data curation and training and show that cross-discipline learning strengthens transfer and downstream reliability. The model, instruct tuning datasets and the evaluation code are open-sourced at https://huggingface.co/SciReason and https://github.com/open-sciencelab/SciReason.</p></description>
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<pubDate>Thu, 25 Sep 2025 17:52:06 +0000</pubDate>
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Reference in New Issue
Block a user