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<title>BYOKG-RAG: Multi-Strategy Graph Retrieval for Knowledge Graph Question Answering</title> <title>AnyI2V: Animating Any Conditional Image with Motion Control</title>
<link>https://arxiv.org/abs/2507.04127</link> <link>https://arxiv.org/abs/2507.02857</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.04127.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Costas Mavromatis, Soji Adeshina, Vassilis N. Ioannidis, Zhen Han, Qi Zhu, Ian Robinson, Bryan Thompson, Huzefa Rangwala, George Karypis&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Knowledge graph question answering (KGQA) presents significant challenges due to the structural and semantic variations across input graphs. Existing works rely on Large Language Model (LLM) agents for graph traversal and retrieval; an approach that is sensitive to traversal initialization, as it is prone to entity linking errors and may not generalize well to custom ("bring-your-own") KGs. We introduce BYOKG-RAG, a framework that enhances KGQA by synergistically combining LLMs with specialized graph retrieval tools. In BYOKG-RAG, LLMs generate critical graph artifacts (question entities, candidate answers, reasoning paths, and OpenCypher queries), and graph tools link these artifacts to the KG and retrieve relevant graph context. The retrieved context enables the LLM to iteratively refine its graph linking and retrieval, before final answer generation. By retrieving context from different graph tools, BYOKG-RAG offers a more general and robust solution for QA over custom KGs. Through experiments on five benchmarks spanning diverse KG types, we demonstrate that BYOKG-RAG outperforms the second-best graph retrieval method by 4.5% points while showing better generalization to custom KGs. BYOKG-RAG framework is open-sourced at https://github.com/awslabs/graphrag-toolkit.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.02857.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziye Li, Hao Luo, Xincheng Shuai, Henghui Ding&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advancements in video generation, particularly in diffusion models, have driven notable progress in text-to-video (T2V) and image-to-video (I2V) synthesis. However, challenges remain in effectively integrating dynamic motion signals and flexible spatial constraints. Existing T2V methods typically rely on text prompts, which inherently lack precise control over the spatial layout of generated content. In contrast, I2V methods are limited by their dependence on real images, which restricts the editability of the synthesized content. Although some methods incorporate ControlNet to introduce image-based conditioning, they often lack explicit motion control and require computationally expensive training. To address these limitations, we propose AnyI2V, a training-free framework that animates any conditional images with user-defined motion trajectories. AnyI2V supports a broader range of modalities as the conditional image, including data types such as meshes and point clouds that are not supported by ControlNet, enabling more flexible and versatile video generation. Additionally, it supports mixed conditional inputs and enables style transfer and editing via LoRA and text prompts. Extensive experiments demonstrate that the proposed AnyI2V achieves superior performance and provides a new perspective in spatial- and motion-controlled video generation. Code is available at https://henghuiding.com/AnyI2V/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.04127</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.02857</guid>
<pubDate>Sat, 05 Jul 2025 18:47:14 +0000</pubDate> <pubDate>Thu, 03 Jul 2025 17:59:02 +0000</pubDate>
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<title>Orchestrator-Agent Trust: A Modular Agentic AI Visual Classification System with Trust-Aware Orchestration and RAG-Based Reasoning</title> <title>Replacing thinking with tool usage enables reasoning in small language models</title>
<link>https://arxiv.org/abs/2507.10571</link> <link>https://arxiv.org/abs/2507.05065</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.10571.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Konstantinos I. Roumeliotis, Ranjan Sapkota, Manoj Karkee, Nikolaos D. Tselikas&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern Artificial Intelligence (AI) increasingly relies on multi-agent architectures that blend visual and language understanding. Yet, a pressing challenge remains: How can we trust these agents especially in zero-shot settings with no fine-tuning? We introduce a novel modular Agentic AI visual classification framework that integrates generalist multimodal agents with a non-visual reasoning orchestrator and a Retrieval-Augmented Generation (RAG) module. Applied to apple leaf disease diagnosis, we benchmark three configurations: (I) zero-shot with confidence-based orchestration, (II) fine-tuned agents with improved performance, and (III) trust-calibrated orchestration enhanced by CLIP-based image retrieval and re-evaluation loops. Using confidence calibration metrics (ECE, OCR, CCC), the orchestrator modulates trust across agents. Our results demonstrate a 77.94\% accuracy improvement in the zero-shot setting using trust-aware orchestration and RAG, achieving 85.63\% overall. GPT-4o showed better calibration, while Qwen-2.5-VL displayed overconfidence. Furthermore, image-RAG grounded predictions with visually similar cases, enabling correction of agent overconfidence via iterative re-evaluation. The proposed system separates perception (vision agents) from meta-reasoning (orchestrator), enabling scalable and interpretable multi-agent AI. This blueprint is extensible to diagnostics, biology, and other trust-critical domains. All models, prompts, results, and system components including the complete software source code are openly released to support reproducibility, transparency, and community benchmarking at Github: https://github.com/Applied-AI-Research-Lab/Orchestrator-Agent-Trust&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.05065.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Corrado Rainone, Tim Bakker, Roland Memisevic&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances have established a new machine learning paradigm based on scaling up compute at inference time as well as at training time. In that line of work, a combination of Supervised Fine-Tuning (SFT) on synthetic demonstrations and Reinforcement Learning with Verifiable Rewards (RLVR) is used for training Large Language Models to expend extra compute during inference in the form of "thoughts" expressed in natural language. In this paper, we propose to instead format these tokens as a multi-turn interaction trace with a stateful tool. At each turn, the new state of the tool is appended to the context of the model, whose job is to generate the tokens necessary to control the tool via a custom DSL. We benchmark this approach on the problem of repairing malfunctioning Python code, and show that this constrained setup allows for faster sampling of experience and a denser reward signal, allowing even models of size up to 3B parameters to learn how to proficiently expend additional compute on the task.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.10571</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.05065</guid>
<pubDate>Wed, 09 Jul 2025 16:39:29 +0000</pubDate> <pubDate>Mon, 07 Jul 2025 14:49:18 +0000</pubDate>
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<title>Vision-Language-Vision Auto-Encoder: Scalable Knowledge Distillation from Diffusion Models</title> <title>RLEP: Reinforcement Learning with Experience Replay for LLM Reasoning</title>
<link>https://arxiv.org/abs/2507.07104</link> <link>https://arxiv.org/abs/2507.07451</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.07104.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tiezheng Zhang, Yitong Li, Yu-cheng Chou, Jieneng Chen, Alan Yuille, Chen Wei, Junfei Xiao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Building state-of-the-art Vision-Language Models (VLMs) with strong captioning capabilities typically necessitates training on billions of high-quality image-text pairs, requiring millions of GPU hours. This paper introduces the Vision-Language-Vision (VLV) auto-encoder framework, which strategically leverages key pretrained components: a vision encoder, the decoder of a Text-to-Image (T2I) diffusion model, and subsequently, a Large Language Model (LLM). Specifically, we establish an information bottleneck by regularizing the language representation space, achieved through freezing the pretrained T2I diffusion decoder. Our VLV pipeline effectively distills knowledge from the text-conditioned diffusion model using continuous embeddings, demonstrating comprehensive semantic understanding via high-quality reconstructions. Furthermore, by fine-tuning a pretrained LLM to decode the intermediate language representations into detailed descriptions, we construct a state-of-the-art (SoTA) captioner comparable to leading models like GPT-4o and Gemini 2.0 Flash. Our method demonstrates exceptional cost-efficiency and significantly reduces data requirements; by primarily utilizing single-modal images for training and maximizing the utility of existing pretrained models (image encoder, T2I diffusion model, and LLM), it circumvents the need for massive paired image-text datasets, keeping the total training expenditure under $1,000 USD.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.07451.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hongzhi Zhang, Jia Fu, Jingyuan Zhang, Kai Fu, Qi Wang, Fuzheng Zhang, Guorui Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning (RL) for large language models is an energy-intensive endeavor: training can be unstable, and the policy may gradually drift away from its pretrained weights. We present RLEP\, -- \,Reinforcement Learning with Experience rePlay\, -- \,a two-phase framework that first collects verified trajectories and then replays them during subsequent training. At every update step, the policy is optimized on mini-batches that blend newly generated rollouts with these replayed successes. By replaying high-quality examples, RLEP steers the model away from fruitless exploration, focuses learning on promising reasoning paths, and delivers both faster convergence and stronger final performance. On the Qwen2.5-Math-7B base model, RLEP reaches baseline peak accuracy with substantially fewer updates and ultimately surpasses it, improving accuracy on AIME-2024 from 38.2% to 39.9%, on AIME-2025 from 19.8% to 22.3%, and on AMC-2023 from 77.0% to 82.2%. Our code, datasets, and checkpoints are publicly available at https://github.com/Kwai-Klear/RLEP to facilitate reproducibility and further research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.07104</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.07451</guid>
<pubDate>Wed, 09 Jul 2025 17:59:04 +0000</pubDate> <pubDate>Thu, 10 Jul 2025 05:58:55 +0000</pubDate>
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<title>Planted in Pretraining, Swayed by Finetuning: A Case Study on the Origins of Cognitive Biases in LLMs</title> <title>Lizard: An Efficient Linearization Framework for Large Language Models</title>
<link>https://arxiv.org/abs/2507.07186</link> <link>https://arxiv.org/abs/2507.09025</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.07186.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Itay Itzhak, Yonatan Belinkov, Gabriel Stanovsky&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) exhibit cognitive biases -- systematic tendencies of irrational decision-making, similar to those seen in humans. Prior work has found that these biases vary across models and can be amplified by instruction tuning. However, it remains unclear if these differences in biases stem from pretraining, finetuning, or even random noise due to training stochasticity. We propose a two-step causal experimental approach to disentangle these factors. First, we finetune models multiple times using different random seeds to study how training randomness affects over 30 cognitive biases. Second, we introduce cross-tuning -- swapping instruction datasets between models to isolate bias sources. This swap uses datasets that led to different bias patterns, directly testing whether biases are dataset-dependent. Our findings reveal that while training randomness introduces some variability, biases are mainly shaped by pretraining: models with the same pretrained backbone exhibit more similar bias patterns than those sharing only finetuning data. These insights suggest that understanding biases in finetuned models requires considering their pretraining origins beyond finetuning effects. This perspective can guide future efforts to develop principled strategies for evaluating and mitigating bias in LLMs.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.09025.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chien Van Nguyen, Ruiyi Zhang, Hanieh Deilamsalehy, Puneet Mathur, Viet Dac Lai, Haoliang Wang, Jayakumar Subramanian, Ryan A. Rossi, Trung Bui, Nikos Vlassis, Franck Dernoncourt, Thien Huu Nguyen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose Lizard, a linearization framework that transforms pretrained Transformer-based Large Language Models (LLMs) into flexible, subquadratic architectures for infinite-context generation. Transformer-based LLMs face significant memory and computational bottlenecks as context lengths increase, due to the quadratic complexity of softmax attention and the growing key-value (KV) cache. Lizard addresses these limitations by introducing a subquadratic attention mechanism that closely approximates softmax attention while preserving the output quality. Unlike previous linearization methods, which are often limited by fixed model structures and therefore exclude gating mechanisms, Lizard incorporates a gating module inspired by recent state-of-the-art linear models. This enables adaptive memory control, supports constant-memory inference, offers strong length generalization, and allows more flexible model design. Lizard combines gated linear attention for global context compression with sliding window attention enhanced by meta memory, forming a hybrid mechanism that captures both long-range dependencies and fine-grained local interactions. Moreover, we introduce a hardware-aware algorithm that accelerates the training speed of our models. Extensive experiments show that Lizard achieves near-lossless recovery of the teacher model's performance across standard language modeling tasks, while significantly outperforming previous linearization methods. On the 5-shot MMLU benchmark, Lizard improves over prior models by 18 points and shows significant improvements on associative recall tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.07186</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.09025</guid>
<pubDate>Wed, 09 Jul 2025 18:01:14 +0000</pubDate> <pubDate>Fri, 11 Jul 2025 21:19:18 +0000</pubDate>
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<title>Token-based Audio Inpainting via Discrete Diffusion</title> <title>Towards Agentic RAG with Deep Reasoning: A Survey of RAG-Reasoning Systems in LLMs</title>
<link>https://arxiv.org/abs/2507.08333</link> <link>https://arxiv.org/abs/2507.09477</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.08333.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tali Dror, Iftach Shoham, Moshe Buchris, Oren Gal, Haim Permuter, Gilad Katz, Eliya Nachmani&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Audio inpainting refers to the task of reconstructing missing segments in corrupted audio recordings. While prior approaches-including waveform and spectrogram-based diffusion models-have shown promising results for short gaps, they often degrade in quality when gaps exceed 100 milliseconds (ms). In this work, we introduce a novel inpainting method based on discrete diffusion modeling, which operates over tokenized audio representations produced by a pre-trained audio tokenizer. Our approach models the generative process directly in the discrete latent space, enabling stable and semantically coherent reconstruction of missing audio. We evaluate the method on the MusicNet dataset using both objective and perceptual metrics across gap durations up to 300 ms. We further evaluated our approach on the MTG dataset, extending the gap duration to 500 ms. Experimental results demonstrate that our method achieves competitive or superior performance compared to existing baselines, particularly for longer gaps, offering a robust solution for restoring degraded musical recordings. Audio examples of our proposed method can be found at https://iftach21.github.io/&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.09477.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yangning Li, Weizhi Zhang, Yuyao Yang, Wei-Chieh Huang, Yaozu Wu, Junyu Luo, Yuanchen Bei, Henry Peng Zou, Xiao Luo, Yusheng Zhao, Chunkit Chan, Yankai Chen, Zhongfen Deng, Yinghui Li, Hai-Tao Zheng, Dongyuan Li, Renhe Jiang, Ming Zhang, Yangqiu Song, Philip S. Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 48&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Retrieval-Augmented Generation (RAG) lifts the factuality of Large Language Models (LLMs) by injecting external knowledge, yet it falls short on problems that demand multi-step inference; conversely, purely reasoning-oriented approaches often hallucinate or mis-ground facts. This survey synthesizes both strands under a unified reasoning-retrieval perspective. We first map how advanced reasoning optimizes each stage of RAG (Reasoning-Enhanced RAG). Then, we show how retrieved knowledge of different type supply missing premises and expand context for complex inference (RAG-Enhanced Reasoning). Finally, we spotlight emerging Synergized RAG-Reasoning frameworks, where (agentic) LLMs iteratively interleave search and reasoning to achieve state-of-the-art performance across knowledge-intensive benchmarks. We categorize methods, datasets, and open challenges, and outline research avenues toward deeper RAG-Reasoning systems that are more effective, multimodally-adaptive, trustworthy, and human-centric. The collection is available at https://github.com/DavidZWZ/Awesome-RAG-Reasoning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.08333</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.09477</guid>
<pubDate>Fri, 11 Jul 2025 06:25:49 +0000</pubDate> <pubDate>Sun, 13 Jul 2025 03:29:41 +0000</pubDate>
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<title>AgentsNet: Coordination and Collaborative Reasoning in Multi-Agent LLMs</title> <title>Seq vs Seq: An Open Suite of Paired Encoders and Decoders</title>
<link>https://arxiv.org/abs/2507.08616</link> <link>https://arxiv.org/abs/2507.11412</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.08616.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Florian Grötschla, Luis Müller, Jan Tönshoff, Mikhail Galkin, Bryan Perozzi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large-language models (LLMs) have demonstrated powerful problem-solving capabilities, in particular when organized in multi-agent systems. However, the advent of such systems also raises several questions on the ability of a complex network of agents to effectively self-organize and collaborate. While measuring performance on standard reasoning benchmarks indicates how well multi-agent systems can solve reasoning tasks, it is unclear whether these systems are able to leverage their topology effectively. Here, we propose AgentsNet, a new benchmark for multi-agent reasoning. By drawing inspiration from classical problems in distributed systems and graph theory, AgentsNet measures the ability of multi-agent systems to collaboratively form strategies for problem-solving, self-organization, and effective communication given a network topology. We evaluate a variety of baseline methods on AgentsNet including homogeneous networks of agents which first have to agree on basic protocols for organization and communication. We find that some frontier LLMs are already demonstrating strong performance for small networks but begin to fall off once the size of the network scales. While existing multi-agent benchmarks cover at most 2-5 agents, AgentsNet is practically unlimited in size and can scale with new generations of LLMs. As such, we also probe frontier models in a setup with up to 100 agents.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11412.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Orion Weller, Kathryn Ricci, Marc Marone, Antoine Chaffin, Dawn Lawrie, Benjamin Van Durme&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The large language model (LLM) community focuses almost exclusively on decoder-only language models, since they are easier to use for text generation. However, a large subset of the community still uses encoder-only models for tasks such as classification or retrieval. Previous work has attempted to compare these architectures, but is forced to make comparisons with models that have different numbers of parameters, training techniques, and datasets. We introduce the SOTA open-data Ettin suite of models: paired encoder-only and decoder-only models ranging from 17 million parameters to 1 billion, trained on up to 2 trillion tokens. Using the same recipe for both encoder-only and decoder-only models produces SOTA recipes in both categories for their respective sizes, beating ModernBERT as an encoder and Llama 3.2 and SmolLM2 as decoders. Like previous work, we find that encoder-only models excel at classification and retrieval tasks while decoders excel at generative tasks. However, we show that adapting a decoder model to encoder tasks (and vice versa) through continued training is subpar compared to using only the reverse objective (i.e. a 400M encoder outperforms a 1B decoder on MNLI, and vice versa for generative tasks). We open-source all artifacts of this study including training data, training order segmented by checkpoint, and 200+ checkpoints to allow future work to analyze or extend all aspects of training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.08616</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.11412</guid>
<pubDate>Fri, 11 Jul 2025 14:13:22 +0000</pubDate> <pubDate>Tue, 15 Jul 2025 15:31:51 +0000</pubDate>
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<title>OpenCodeReasoning-II: A Simple Test Time Scaling Approach via Self-Critique</title> <title>DrafterBench: Benchmarking Large Language Models for Tasks Automation in Civil Engineering</title>
<link>https://arxiv.org/abs/2507.09075</link> <link>https://arxiv.org/abs/2507.11527</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.09075.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wasi Uddin Ahmad, Somshubra Majumdar, Aleksander Ficek, Sean Narenthiran, Mehrzad Samadi, Jocelyn Huang, Siddhartha Jain, Vahid Noroozi, Boris Ginsburg&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advancements in reasoning-based Large Language Models (LLMs), particularly their potential through test-time scaling, have created significant opportunities for distillation in code generation and critique. However, progress in both areas fundamentally depends on large-scale, high-quality datasets. In this work, we introduce OpenCodeReasoning-II, a dataset consists of 2.5M question-solution-critique triples (approx. 35K unique programming questions), making it nearly twice the size of the previous largest publicly available code reasoning dataset. In this work, we employ a two-stage supervised fine-tuning strategy. The first stage focuses on fine-tuning for code generation, while the second stage involves the joint training of models for both code generation and critique. Our resulting finetuned Qwen2.5-Instruct models achieve performance in code generation that either exceeds or equals the best prior open-weight distilled models. Notably, the integration of our code generation and critique models leads to significant improvements in competitive coding performance. Furthermore, we present an extension of the LiveCodeBench benchmark to specifically support the C++ programming language, thereby facilitating more comprehensive LLM evaluation using this benchmark.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yinsheng Li, Zhen Dong, Yi Shao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Model (LLM) agents have shown great potential for solving real-world problems and promise to be a solution for tasks automation in industry. However, more benchmarks are needed to systematically evaluate automation agents from an industrial perspective, for example, in Civil Engineering. Therefore, we propose DrafterBench for the comprehensive evaluation of LLM agents in the context of technical drawing revision, a representation task in civil engineering. DrafterBench contains twelve types of tasks summarized from real-world drawing files, with 46 customized functions/tools and 1920 tasks in total. DrafterBench is an open-source benchmark to rigorously test AI agents' proficiency in interpreting intricate and long-context instructions, leveraging prior knowledge, and adapting to dynamic instruction quality via implicit policy awareness. The toolkit comprehensively assesses distinct capabilities in structured data comprehension, function execution, instruction following, and critical reasoning. DrafterBench offers detailed analysis of task accuracy and error statistics, aiming to provide deeper insight into agent capabilities and identify improvement targets for integrating LLMs in engineering applications. Our benchmark is available at https://github.com/Eason-Li-AIS/DrafterBench, with the test set hosted at https://huggingface.co/datasets/Eason666/DrafterBench.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.09075</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.11527</guid>
<pubDate>Fri, 11 Jul 2025 23:35:54 +0000</pubDate> <pubDate>Tue, 15 Jul 2025 17:56:04 +0000</pubDate>
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<title>Taming generative video models for zero-shot optical flow extraction</title> <title>AI Wizards at CheckThat! 2025: Enhancing Transformer-Based Embeddings with Sentiment for Subjectivity Detection in News Articles</title>
<link>https://arxiv.org/abs/2507.09082</link> <link>https://arxiv.org/abs/2507.11764</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.09082.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Seungwoo Kim, Khai Loong Aw, Klemen Kotar, Cristobal Eyzaguirre, Wanhee Lee, Yunong Liu, Jared Watrous, Stefan Stojanov, Juan Carlos Niebles, Jiajun Wu, Daniel L. K. Yamins&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Extracting optical flow from videos remains a core computer vision problem. Motivated by the success of large general-purpose models, we ask whether frozen self-supervised video models trained only for future frame prediction can be prompted, without fine-tuning, to output flow. Prior work reading out depth or illumination from video generators required fine-tuning, which is impractical for flow where labels are scarce and synthetic datasets suffer from a sim-to-real gap. Inspired by the Counterfactual World Model (CWM) paradigm, which can obtain point-wise correspondences by injecting a small tracer perturbation into a next-frame predictor and tracking its propagation, we extend this idea to generative video models. We explore several popular architectures and find that successful zero-shot flow extraction in this manner is aided by three model properties: (1) distributional prediction of future frames (avoiding blurry or noisy outputs); (2) factorized latents that treat each spatio-temporal patch independently; and (3) random-access decoding that can condition on any subset of future pixels. These properties are uniquely present in the recent Local Random Access Sequence (LRAS) architecture. Building on LRAS, we propose KL-tracing: a novel test-time procedure that injects a localized perturbation into the first frame, rolls out the model one step, and computes the Kullback-Leibler divergence between perturbed and unperturbed predictive distributions. Without any flow-specific fine-tuning, our method outperforms state-of-the-art models on real-world TAP-Vid DAVIS dataset (16.6% relative improvement for endpoint error) and synthetic TAP-Vid Kubric (4.7% relative improvement). Our results indicate that counterfactual prompting of controllable generative video models is a scalable and effective alternative to supervised or photometric-loss approaches for high-quality flow.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11764.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Matteo Fasulo, Luca Babboni, Luca Tedeschini&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper presents AI Wizards' participation in the CLEF 2025 CheckThat! Lab Task 1: Subjectivity Detection in News Articles, classifying sentences as subjective/objective in monolingual, multilingual, and zero-shot settings. Training/development datasets were provided for Arabic, German, English, Italian, and Bulgarian; final evaluation included additional unseen languages (e.g., Greek, Romanian, Polish, Ukrainian) to assess generalization. Our primary strategy enhanced transformer-based classifiers by integrating sentiment scores, derived from an auxiliary model, with sentence representations, aiming to improve upon standard fine-tuning. We explored this sentiment-augmented architecture with mDeBERTaV3-base, ModernBERT-base (English), and Llama3.2-1B. To address class imbalance, prevalent across languages, we employed decision threshold calibration optimized on the development set. Our experiments show sentiment feature integration significantly boosts performance, especially subjective F1 score. This framework led to high rankings, notably 1st for Greek (Macro F1 = 0.51).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.09082</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.11764</guid>
<pubDate>Fri, 11 Jul 2025 23:59:38 +0000</pubDate> <pubDate>Tue, 15 Jul 2025 22:10:20 +0000</pubDate>
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<title>Scaling Laws for Optimal Data Mixtures</title> <title>MOSPA: Human Motion Generation Driven by Spatial Audio</title>
<link>https://arxiv.org/abs/2507.09404</link> <link>https://arxiv.org/abs/2507.11949</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.09404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mustafa Shukor, Louis Bethune, Dan Busbridge, David Grangier, Enrico Fini, Alaaeldin El-Nouby, Pierre Ablin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large foundation models are typically trained on data from multiple domains, with the data mixture--the proportion of each domain used--playing a critical role in model performance. The standard approach to selecting this mixture relies on trial and error, which becomes impractical for large-scale pretraining. We propose a systematic method to determine the optimal data mixture for any target domain using scaling laws. Our approach accurately predicts the loss of a model of size N trained with D tokens and a specific domain weight vector h. We validate the universality of these scaling laws by demonstrating their predictive power in three distinct and large-scale settings: large language model (LLM), native multimodal model (NMM), and large vision models (LVM) pretraining. We further show that these scaling laws can extrapolate to new data mixtures and across scales: their parameters can be accurately estimated using a few small-scale training runs, and used to estimate the performance at larger scales and unseen domain weights. The scaling laws allow to derive the optimal domain weights for any target domain under a given training budget (N,D), providing a principled alternative to costly trial-and-error methods.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shuyang Xu, Zhiyang Dou, Mingyi Shi, Liang Pan, Leo Ho, Jingbo Wang, Yuan Liu, Cheng Lin, Yuexin Ma, Wenping Wang, Taku Komura&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have primarily focused on mapping modalities like speech, audio, and music to generate human motion. As of yet, these models typically overlook the impact of spatial features encoded in spatial audio signals on human motion. To bridge this gap and enable high-quality modeling of human movements in response to spatial audio, we introduce the first comprehensive Spatial Audio-Driven Human Motion (SAM) dataset, which contains diverse and high-quality spatial audio and motion data. For benchmarking, we develop a simple yet effective diffusion-based generative framework for human MOtion generation driven by SPatial Audio, termed MOSPA, which faithfully captures the relationship between body motion and spatial audio through an effective fusion mechanism. Once trained, MOSPA could generate diverse realistic human motions conditioned on varying spatial audio inputs. We perform a thorough investigation of the proposed dataset and conduct extensive experiments for benchmarking, where our method achieves state-of-the-art performance on this task. Our model and dataset will be open-sourced upon acceptance. Please refer to our supplementary video for more details.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.09404</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.11949</guid>
<pubDate>Sat, 12 Jul 2025 21:16:08 +0000</pubDate> <pubDate>Wed, 16 Jul 2025 06:33:11 +0000</pubDate>
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<title>LLMalMorph: On The Feasibility of Generating Variant Malware using Large-Language-Models</title> <title>GitChameleon: Evaluating AI Code Generation Against Python Library Version Incompatibilities</title>
<link>https://arxiv.org/abs/2507.09411</link> <link>https://arxiv.org/abs/2507.12367</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.09411.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Md Ajwad Akil, Adrian Shuai Li, Imtiaz Karim, Arun Iyengar, Ashish Kundu, Vinny Parla, Elisa Bertino&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) have transformed software development and automated code generation. Motivated by these advancements, this paper explores the feasibility of LLMs in modifying malware source code to generate variants. We introduce LLMalMorph, a semi-automated framework that leverages semantical and syntactical code comprehension by LLMs to generate new malware variants. LLMalMorph extracts function-level information from the malware source code and employs custom-engineered prompts coupled with strategically defined code transformations to guide the LLM in generating variants without resource-intensive fine-tuning. To evaluate LLMalMorph, we collected 10 diverse Windows malware samples of varying types, complexity and functionality and generated 618 variants. Our thorough experiments demonstrate that it is possible to reduce the detection rates of antivirus engines of these malware variants to some extent while preserving malware functionalities. In addition, despite not optimizing against any Machine Learning (ML)-based malware detectors, several variants also achieved notable attack success rates against an ML-based malware classifier. We also discuss the limitations of current LLM capabilities in generating malware variants from source code and assess where this emerging technology stands in the broader context of malware variant generation.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12367.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Diganta Misra, Nizar Islah, Victor May, Brice Rauby, Zihan Wang, Justine Gehring, Antonio Orvieto, Muawiz Chaudhary, Eilif B. Muller, Irina Rish, Samira Ebrahimi Kahou, Massimo Caccia&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The rapid evolution of software libraries poses a considerable hurdle for code generation, necessitating continuous adaptation to frequent version updates while preserving backward compatibility. While existing code evolution benchmarks provide valuable insights, they typically lack execution-based evaluation for generating code compliant with specific library versions. To address this, we introduce GitChameleon, a novel, meticulously curated dataset comprising 328 Python code completion problems, each conditioned on specific library versions and accompanied by executable unit tests. GitChameleon rigorously evaluates the capacity of contemporary large language models (LLMs), LLM-powered agents, code assistants, and RAG systems to perform version-conditioned code generation that demonstrates functional accuracy through execution. Our extensive evaluations indicate that state-of-the-art systems encounter significant challenges with this task; enterprise models achieving baseline success rates in the 48-51\% range, underscoring the intricacy of the problem. By offering an execution-based benchmark emphasizing the dynamic nature of code libraries, GitChameleon enables a clearer understanding of this challenge and helps guide the development of more adaptable and dependable AI code generation methods. We make the dataset and evaluation code publicly available at https://github.com/mrcabbage972/GitChameleonBenchmark.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.09411</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.12367</guid>
<pubDate>Sat, 12 Jul 2025 22:11:10 +0000</pubDate> <pubDate>Wed, 16 Jul 2025 16:10:42 +0000</pubDate>
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<title>Can Multimodal Foundation Models Understand Schematic Diagrams? An Empirical Study on Information-Seeking QA over Scientific Papers</title> <title>SWE-Perf: Can Language Models Optimize Code Performance on Real-World Repositories?</title>
<link>https://arxiv.org/abs/2507.10787</link> <link>https://arxiv.org/abs/2507.12415</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.10787.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yilun Zhao, Chengye Wang, Chuhan Li, Arman Cohan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper introduces MISS-QA, the first benchmark specifically designed to evaluate the ability of models to interpret schematic diagrams within scientific literature. MISS-QA comprises 1,500 expert-annotated examples over 465 scientific papers. In this benchmark, models are tasked with interpreting schematic diagrams that illustrate research overviews and answering corresponding information-seeking questions based on the broader context of the paper. We assess the performance of 18 frontier multimodal foundation models, including o4-mini, Gemini-2.5-Flash, and Qwen2.5-VL. We reveal a significant performance gap between these models and human experts on MISS-QA. Our analysis of model performance on unanswerable questions and our detailed error analysis further highlight the strengths and limitations of current models, offering key insights to enhance models in comprehending multimodal scientific literature.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12415.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xinyi He, Qian Liu, Mingzhe Du, Lin Yan, Zhijie Fan, Yiming Huang, Zejian Yuan, Zejun Ma&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Code performance optimization is paramount in real-world software engineering and critical for production-level systems. While Large Language Models (LLMs) have demonstrated impressive capabilities in code generation and bug fixing, their proficiency in enhancing code performance at the repository level remains largely unexplored. To address this gap, we introduce SWE-Perf, the first benchmark specifically designed to systematically evaluate LLMs on code performance optimization tasks within authentic repository contexts. SWE-Perf comprises 140 carefully curated instances, each derived from performance-improving pull requests from popular GitHub repositories. Each benchmark instance includes the relevant codebase, target functions, performance-related tests, expert-authored patches, and executable environments. Through a comprehensive evaluation of representative methods that span file-level and repo-level approaches (e.g., Agentless and OpenHands), we reveal a substantial capability gap between existing LLMs and expert-level optimization performance, highlighting critical research opportunities in this emerging field.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.10787</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.12415</guid>
<pubDate>Mon, 14 Jul 2025 20:35:25 +0000</pubDate> <pubDate>Wed, 16 Jul 2025 17:05:17 +0000</pubDate>
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<title>UGC-VideoCaptioner: An Omni UGC Video Detail Caption Model and New Benchmarks</title> <title>SpatialTrackerV2: 3D Point Tracking Made Easy</title>
<link>https://arxiv.org/abs/2507.11336</link> <link>https://arxiv.org/abs/2507.12462</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11336.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peiran Wu, Yunze Liu, Zhengdong Zhu, Enmin Zhou, Shawn Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-world user-generated videos, especially on platforms like TikTok, often feature rich and intertwined audio visual content. However, existing video captioning benchmarks and models remain predominantly visual centric, overlooking the crucial role of audio in conveying scene dynamics, speaker intent, and narrative context. This lack of omni datasets and lightweight, capable models hampers progress in fine grained, multimodal video understanding. To address these challenges, we introduce UGC-VideoCap, a new benchmark and model framework specifically designed for detailed omnimodal captioning of short form user-generated videos. Unlike prior datasets, UGC-VideoCap emphasizes balanced integration of audio and visual modalities, featuring 1000 TikTok videos annotated through a structured three stage human-in-the-loop pipeline covering audio only, visual only, and joint audio visual semantics. The benchmark also includes 4000 carefully crafted QA pairs probing both unimodal and cross modal understanding. Alongside the dataset, we propose UGC-VideoCaptioner(3B), a 3B parameter captioning model distilled from Gemini 2.5 Flash. Using a novel two-stage training strategy supervised fine tuning followed by Group Relative Policy Optimization (GRPO), our approach enables efficient adaptation from limited data while maintaining competitive performance. Together, our benchmark and model offer a high-quality foundation and a data-efficient solution for advancing omnimodal video captioning in unconstrained real-world UGC settings.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12462.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuxi Xiao, Jianyuan Wang, Nan Xue, Nikita Karaev, Yuri Makarov, Bingyi Kang, Xing Zhu, Hujun Bao, Yujun Shen, Xiaowei Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present SpatialTrackerV2, a feed-forward 3D point tracking method for monocular videos. Going beyond modular pipelines built on off-the-shelf components for 3D tracking, our approach unifies the intrinsic connections between point tracking, monocular depth, and camera pose estimation into a high-performing and feedforward 3D point tracker. It decomposes world-space 3D motion into scene geometry, camera ego-motion, and pixel-wise object motion, with a fully differentiable and end-to-end architecture, allowing scalable training across a wide range of datasets, including synthetic sequences, posed RGB-D videos, and unlabeled in-the-wild footage. By learning geometry and motion jointly from such heterogeneous data, SpatialTrackerV2 outperforms existing 3D tracking methods by 30%, and matches the accuracy of leading dynamic 3D reconstruction approaches while running 50times faster.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.11336</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.12462</guid>
<pubDate>Tue, 15 Jul 2025 14:08:29 +0000</pubDate> <pubDate>Wed, 16 Jul 2025 17:59:03 +0000</pubDate>
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<title>EXAONE 4.0: Unified Large Language Models Integrating Non-reasoning and Reasoning Modes</title> <title>MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understanding</title>
<link>https://arxiv.org/abs/2507.11407</link> <link>https://arxiv.org/abs/2507.12463</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11407.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; LG AI Research, Kyunghoon Bae, Eunbi Choi, Kibong Choi, Stanley Jungkyu Choi, Yemuk Choi, Kyubeen Han, Seokhee Hong, Junwon Hwang, Taewan Hwang, Joonwon Jang, Hyojin Jeon, Kijeong Jeon, Gerrard Jeongwon Jo, Hyunjik Jo, Jiyeon Jung, Euisoon Kim, Hyosang Kim, Jihoon Kim, Joonkee Kim, Seonghwan Kim, Soyeon Kim, Sunkyoung Kim, Yireun Kim, Yongil Kim, Youchul Kim, Edward Hwayoung Lee, Gwangho Lee, Haeju Lee, Honglak Lee, Jinsik Lee, Kyungmin Lee, Sangha Park, Young Min Paik, Yongmin Park, Youngyong Park, Sanghyun Seo, Sihoon Yang, Heuiyeen Yeen, Sihyuk Yi, Hyeongu Yun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This technical report introduces EXAONE 4.0, which integrates a Non-reasoning mode and a Reasoning mode to achieve both the excellent usability of EXAONE 3.5 and the advanced reasoning abilities of EXAONE Deep. To pave the way for the agentic AI era, EXAONE 4.0 incorporates essential features such as agentic tool use, and its multilingual capabilities are extended to support Spanish in addition to English and Korean. The EXAONE 4.0 model series consists of two sizes: a mid-size 32B model optimized for high performance, and a small-size 1.2B model designed for on-device applications. The EXAONE 4.0 demonstrates superior performance compared to open-weight models in its class and remains competitive even against frontier-class models. The models are publicly available for research purposes and can be easily downloaded via https://huggingface.co/LGAI-EXAONE.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12463.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Renjie Li, Ruijie Ye, Mingyang Wu, Hao Frank Yang, Zhiwen Fan, Hezhen Hu, Zhengzhong Tu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humans are integral components of the transportation ecosystem, and understanding their behaviors is crucial to facilitating the development of safe driving systems. Although recent progress has explored various aspects of human behaviorx2014such as motion, trajectories, and intentionx2014a comprehensive benchmark for evaluating human behavior understanding in autonomous driving remains unavailable. In this work, we propose MMHU, a large-scale benchmark for human behavior analysis featuring rich annotations, such as human motion and trajectories, text description for human motions, human intention, and critical behavior labels relevant to driving safety. Our dataset encompasses 57k human motion clips and 1.73M frames gathered from diverse sources, including established driving datasets such as Waymo, in-the-wild videos from YouTube, and self-collected data. A human-in-the-loop annotation pipeline is developed to generate rich behavior captions. We provide a thorough dataset analysis and benchmark multiple tasksx2014ranging from motion prediction to motion generation and human behavior question answeringx2014thereby offering a broad evaluation suite. Project page : https://MMHU-Benchmark.github.io.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.11407</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.12463</guid>
<pubDate>Tue, 15 Jul 2025 15:24:51 +0000</pubDate> <pubDate>Wed, 16 Jul 2025 17:59:30 +0000</pubDate>
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<title>PhysX: Physical-Grounded 3D Asset Generation</title>
<link>https://arxiv.org/abs/2507.12465</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12465.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziang Cao, Zhaoxi Chen, Linag Pan, Ziwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; 3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the synthesized 3D assets often overlook rich and important physical properties, hampering their real-world application in physical domains like simulation and embodied AI. As an initial attempt to address this challenge, we propose PhysX, an end-to-end paradigm for physical-grounded 3D asset generation. 1) To bridge the critical gap in physics-annotated 3D datasets, we present PhysXNet - the first physics-grounded 3D dataset systematically annotated across five foundational dimensions: absolute scale, material, affordance, kinematics, and function description. In particular, we devise a scalable human-in-the-loop annotation pipeline based on vision-language models, which enables efficient creation of physics-first assets from raw 3D assets.2) Furthermore, we propose PhysXGen, a feed-forward framework for physics-grounded image-to-3D asset generation, injecting physical knowledge into the pre-trained 3D structural space. Specifically, PhysXGen employs a dual-branch architecture to explicitly model the latent correlations between 3D structures and physical properties, thereby producing 3D assets with plausible physical predictions while preserving the native geometry quality. Extensive experiments validate the superior performance and promising generalization capability of our framework. All the code, data, and models will be released to facilitate future research in generative physical AI.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.12465</guid>
<pubDate>Wed, 16 Jul 2025 17:59:35 +0000</pubDate>
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