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<lastBuildDate>Thu, 19 Mar 2026 00:04:58 +0000</lastBuildDate> <lastBuildDate>Fri, 20 Mar 2026 00:05:08 +0000</lastBuildDate>
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<title>Recursive Language Models Meet Uncertainty: The Surprising Effectiveness of Self-Reflective Program Search for Long Context</title> <title>Fanar-Sadiq: A Multi-Agent Architecture for Grounded Islamic QA</title>
<link>https://arxiv.org/abs/2603.15653</link> <link>https://arxiv.org/abs/2603.08501</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15653.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Keivan Alizadeh, Parshin Shojaee, Minsik Cho, Mehrdad Farajtabar&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Long-context handling remains a core challenge for language models: even with extended context windows, models often fail to reliably extract, reason over, and use the information across long contexts. Recent works like Recursive Language Models (RLM) have approached this challenge by agentic way of decomposing long contexts into recursive sub-calls through programmatic interaction at inference. While promising, the success of RLM critically depends on how these context-interaction programs are selected, which has remained largely unexplored. In this paper, we study this problem and introduce SRLM, a framework that augments programmatic context interaction with uncertainty-aware Self-Reflection. SRLM leverages three intrinsic signals: self consistency, reasoning length, and verbalized confidence. These serve as complementary indicators of a model's internal uncertainty, and the model uses them to evaluate and compare candidate context-interaction programs. Extensive experiments across diverse benchmark datasets, context lengths, and backbone models, show that SRLM consistently outperforms state-of-the-art baselines, yielding up to 22% improvement over RLM under the same time budget. Our findings show that recursion itself is not the primary driver of performance in RLM, and a simple self-reflective program search can match or surpass RLM without requiring self-query or explicit recursion mechanisms. We find that for context lengths within the model's window, RLMs with recursion often degrade performance relative to the base model, whereas SRLM yields consistent gains across both short and long contexts. We also find that RLM is less effective in tasks with semantically intensive nature, where heuristic program search is insufficient and broader contextual understanding is required, while self-reflection in SRLM provides a semantic signal that better steers reasoning in these scenarios.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08501.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ummar Abbas, Mourad Ouzzani, Mohamed Y. Eltabakh, Omar Sinan, Gagan Bhatia, Hamdy Mubarak, Majd Hawasly, Mohammed Qusay Hashim, Kareem Darwish, Firoj Alam&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) can answer religious knowledge queries fluently, yet they often hallucinate and misattribute sources, which is especially consequential in Islamic settings where users expect grounding in canonical texts (Qur'an and Hadith) and jurisprudential (fiqh) nuance. Retrieval-augmented generation (RAG) reduces some of these limitations by grounding generation in external evidence. However, a single ``retrieve-then-generate'' pipeline is limited to deal with the diversity of Islamic queries. Users may request verbatim scripture, fatwa-style guidance with citations or rule-constrained computations such as zakat and inheritance that require strict arithmetic and legal invariants. In this work, we present a bilingual (Arabic/English) multi-agent Islamic assistant, called Fanar-Sadiq, which is a core component of the Fanar AI platform. Fanar-Sadiq routes Islamic-related queries to specialized modules within an agentic, tool-using architecture. The system supports intent-aware routing, retrieval-grounded fiqh answers with deterministic citation normalization and verification traces, exact verse lookup with quotation validation, and deterministic calculators for Sunni zakat and inheritance with madhhab-sensitive branching. We evaluate the complete end-to-end system on public Islamic QA benchmarks and demonstrate effectiveness and efficiency. Our system is currently publicly and freely accessible through API and a Web application, and has been accessed approx1.9M times in less than a year.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15653</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.08501</guid>
<pubDate>Sat, 07 Mar 2026 01:18:04 +0000</pubDate> <pubDate>Mon, 09 Mar 2026 15:35:12 +0000</pubDate>
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<title>FinToolBench: Evaluating LLM Agents for Real-World Financial Tool Use</title> <title>From Prior to Pro: Efficient Skill Mastery via Distribution Contractive RL Finetuning</title>
<link>https://arxiv.org/abs/2603.08262</link> <link>https://arxiv.org/abs/2603.10263</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08262.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiaxuan Lu, Kong Wang, Yemin Wang, Qingmei Tang, Hongwei Zeng, Xiang Chen, Jiahao Pi, Shujian Deng, Lingzhi Chen, Yi Fu, Kehua Yang, Xiao Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The integration of Large Language Models (LLMs) into the financial domain is driving a paradigm shift from passive information retrieval to dynamic, agentic interaction. While general-purpose tool learning has witnessed a surge in benchmarks, the financial sector, characterized by high stakes, strict compliance, and rapid data volatility, remains critically underserved. Existing financial evaluations predominantly focus on static textual analysis or document-based QA, ignoring the complex reality of tool execution. Conversely, general tool benchmarks lack the domain-specific rigor required for finance, often relying on toy environments or a negligible number of financial APIs. To bridge this gap, we introduce FinToolBench, the first real-world, runnable benchmark dedicated to evaluating financial tool learning agents. Unlike prior works limited to a handful of mock tools, FinToolBench establishes a realistic ecosystem coupling 760 executable financial tools with 295 rigorous, tool-required queries. We propose a novel evaluation framework that goes beyond binary execution success, assessing agents on finance-critical dimensions: timeliness, intent type, and regulatory domain alignment. Furthermore, we present FATR, a finance-aware tool retrieval and reasoning baseline that enhances stability and compliance. By providing the first testbed for auditable, agentic financial execution, FinToolBench sets a new standard for trustworthy AI in finance. The tool manifest, execution environment, and evaluation code will be open-sourced to facilitate future research.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhanyi Sun, Shuran Song&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Distribution Contractive Reinforcement Learning (DICE-RL), a framework that uses reinforcement learning (RL) as a "distribution contraction" operator to refine pretrained generative robot policies. DICE-RL turns a pretrained behavior prior into a high-performing "pro" policy by amplifying high-success behaviors from online feedback. We pretrain a diffusion- or flow-based policy for broad behavioral coverage, then finetune it with a stable, sample-efficient residual off-policy RL framework that combines selective behavior regularization with value-guided action selection. Extensive experiments and analyses show that DICE-RL reliably improves performance with strong stability and sample efficiency. It enables mastery of complex long-horizon manipulation skills directly from high-dimensional pixel inputs, both in simulation and on a real robot. Project website: https://zhanyisun.github.io/dice.rl.2026/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.08262</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.10263</guid>
<pubDate>Mon, 09 Mar 2026 11:33:05 +0000</pubDate> <pubDate>Tue, 10 Mar 2026 22:49:46 +0000</pubDate>
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<title>Thinking in Uncertainty: Mitigating Hallucinations in MLRMs with Latent Entropy-Aware Decoding</title> <title>Expert Threshold Routing for Autoregressive Language Modeling with Dynamic Computation Allocation and Load Balancing</title>
<link>https://arxiv.org/abs/2603.13366</link> <link>https://arxiv.org/abs/2603.11535</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13366.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhongxing Xu, Zhonghua Wang, Zhe Qian, Dachuan Shi, Feilong Tang, Ming Hu, Shiyan Su, Xiaocheng Zou, Wei Feng, Dwarikanath Mahapatra, Yifan Peng, Mingquan Lin, Zongyuan Ge&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 81&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advancements in multimodal large reasoning models (MLRMs) have significantly improved performance in visual question answering. However, we observe that transition words (e.g., because, however, and wait) are closely associated with hallucinations and tend to exhibit high-entropy states. We argue that adequate contextual reasoning information can be directly extracted from the token probability distribution. Inspired by superposed representation theory, we propose leveraging latent superposed reasoning to integrate multiple candidate semantics and maintain latent reasoning trajectories. The hypothesis is that reliance on discrete textual inputs may drive the model toward sequential explicit reasoning, underutilizing dense contextual cues during high-entropy reasoning stages. Therefore, we propose constructing rich semantic representations from the token probability distributions to enhance in-context reasoning. With this goal, we present Latent Entropy-Aware Decoding (LEAD), an efficient plug-and-play decoding strategy that leverages semantic context to achieve reliable reasoning. The heart of our method lies in entropy-aware reasoning mode switching. The model employs probability-weighted continuous embeddings under high-entropy states and transitions back to discrete token embeddings as entropy decreases. Moreover, we propose a prior-guided visual anchor injection strategy that encourages the model to focus on visual information. Extensive experiments show that LEAD effectively mitigates hallucinations across various MLRMs on multiple benchmarks.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11535.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hanchi Sun, Yixin Liu, Yonghui Wu, Lichao Sun&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Token-choice Mixture-of-Experts (TC-MoE) routes each token to a fixed number of experts, limiting dynamic computation allocation and requiring auxiliary losses to maintain load balance. We propose Expert Threshold (ET) routing, where each expert maintains an exponential moving average (EMA) threshold estimated from the global token distribution. At both training and inference, each token is independently routed to an expert if its score exceeds the expert's threshold, enabling dynamic computation allocation while achieving load balance without auxiliary losses. This fully causal mechanism eliminates dependence on other tokens in the batch, making it well-suited for autoregressive language modeling. In pretraining experiments scaling to 2.4B parameters on FineWeb-Edu, ET achieves 0.067 lower cross-entropy loss than TC-MoE, equivalent to reaching the same performance with 1.6times fewer tokens.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.13366</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.11535</guid>
<pubDate>Mon, 09 Mar 2026 12:47:54 +0000</pubDate> <pubDate>Thu, 12 Mar 2026 04:45:48 +0000</pubDate>
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<title>MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games</title> <title>Coherent Human-Scene Reconstruction from Multi-Person Multi-View Video in a Single Pass</title>
<link>https://arxiv.org/abs/2603.09022</link> <link>https://arxiv.org/abs/2603.12789</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09022.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yunfei Xie, Kevin Wang, Bobby Cheng, Jianzhu Yao, Zhizhou Sha, Alexander Duffy, Yihan Xi, Hongyuan Mei, Cheston Tan, Chen Wei, Pramod Viswanath, Zhangyang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates and makes rankings unreliable across repeated tournaments. Prompt choice worsens this further by producing different effective policies. We address both instability and underperformance with MEMO (Memory-augmented MOdel context optimization), a self-play framework that optimizes inference-time context by coupling retention and exploration. Retention maintains a persistent memory bank that stores structured insights from self-play trajectories and injects them as priors during later play. Exploration runs tournament-style prompt evolution with uncertainty-aware selection via TrueSkill, and uses prioritized replay to revisit rare and decisive states. Across five text-based games, MEMO raises mean win rate from 25.1% to 49.5% for GPT-4o-mini and from 20.9% to 44.3% for Qwen-2.5-7B-Instruct, using 2,000 self-play games per task. Run-to-run variance also drops, giving more stable rankings across prompt variations. These results suggest that multi-agent LLM game performance and robustness have substantial room for improvement through context optimization. MEMO achieves the largest gains in negotiation and imperfect-information games, while RL remains more effective in perfect-information settings.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12789.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sangmin Kim, Minhyuk Hwang, Geonho Cha, Dongyoon Wee, Jaesik Park&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in 3D foundation models have led to growing interest in reconstructing humans and their surrounding environments. However, most existing approaches focus on monocular inputs, and extending them to multi-view settings requires additional overhead modules or preprocessed data. To this end, we present CHROMM, a unified framework that jointly estimates cameras, scene point clouds, and human meshes from multi-person multi-view videos without relying on external modules or preprocessing. We integrate strong geometric and human priors from Pi3X and Multi-HMR into a single trainable neural network architecture, and introduce a scale adjustment module to solve the scale discrepancy between humans and the scene. We also introduce a multi-view fusion strategy to aggregate per-view estimates into a single representation at test-time. Finally, we propose a geometry-based multi-person association method, which is more robust than appearance-based approaches. Experiments on EMDB, RICH, EgoHumans, and EgoExo4D show that CHROMM achieves competitive performance in global human motion and multi-view pose estimation while running over 8x faster than prior optimization-based multi-view approaches. Project page: https://nstar1125.github.io/chromm.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.09022</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.12789</guid>
<pubDate>Mon, 09 Mar 2026 23:36:32 +0000</pubDate> <pubDate>Fri, 13 Mar 2026 08:48:19 +0000</pubDate>
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<title>One-Eval: An Agentic System for Automated and Traceable LLM Evaluation</title> <title>ESPIRE: A Diagnostic Benchmark for Embodied Spatial Reasoning of Vision-Language Models</title>
<link>https://arxiv.org/abs/2603.09821</link> <link>https://arxiv.org/abs/2603.13033</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09821.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chengyu Shen, Yanheng Hou, Minghui Pan, Runming He, Zhen Hao Wong, Meiyi Qiang, Zhou Liu, Hao Liang, Peichao Lai, Zeang Sheng, Wentao Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reliable evaluation is essential for developing and deploying large language models, yet in practice it often requires substantial manual effort: practitioners must identify appropriate benchmarks, reproduce heterogeneous evaluation codebases, configure dataset schema mappings, and interpret aggregated metrics. To address these challenges, we present One-Eval, an agentic evaluation system that converts natural-language evaluation requests into executable, traceable, and customizable evaluation workflows. One-Eval integrates (i) NL2Bench for intent structuring and personalized benchmark planning, (ii) BenchResolve for benchmark resolution, automatic dataset acquisition, and schema normalization to ensure executability, and (iii) Metrics \&amp; Reporting for task-aware metric selection and decision-oriented reporting beyond scalar scores. The system further incorporates human-in-the-loop checkpoints for review, editing, and rollback, while preserving sample evidence trails for debugging and auditability. Experiments show that One-Eval can execute end-to-end evaluations from diverse natural-language requests with minimal user effort, supporting more efficient and reproducible evaluation in industrial settings. Our framework is publicly available at https://github.com/OpenDCAI/One-Eval.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13033.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yanpeng Zhao, Wentao Ding, Hongtao Li, Baoxiong Jia, Zilong Zheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A recent trend in vision-language models (VLMs) has been to enhance their spatial cognition for embodied domains. Despite progress, existing evaluations have been limited both in paradigm and in coverage, hindering rapid, iterative model development. To address these limitations, we propose ESPIRE, a diagnostic benchmark for embodied spatial reasoning. ESPIRE offers a simulated world that physically grounds VLMs and evaluates them on spatial-reasoning-centric robotic tasks, thus narrowing the gap between evaluation and real-world deployment. To adapt VLMs to robotic tasks, we decompose each task into localization and execution, and frame both as generative problems, in stark contrast to predominant discriminative evaluations (e.g., via visual-question answering) that rely on distractors and discard execution. This decomposition further enables a fine-grained analysis beyond passive spatial reasoning toward reasoning to act. We systematically design ESPIRE both at the instruction level and at the environment level, ensuring broad coverage of spatial reasoning scenarios. We use ESPIRE to diagnose a range of frontier VLMs and provide in-depth analysis of their spatial reasoning behaviors.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.09821</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.13033</guid>
<pubDate>Tue, 10 Mar 2026 15:45:51 +0000</pubDate> <pubDate>Fri, 13 Mar 2026 14:43:00 +0000</pubDate>
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<title>Qianfan-OCR: A Unified End-to-End Model for Document Intelligence</title> <title>V-JEPA 2.1: Unlocking Dense Features in Video Self-Supervised Learning</title>
<link>https://arxiv.org/abs/2603.13398</link> <link>https://arxiv.org/abs/2603.14482</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Daxiang Dong, Mingming Zheng, Dong Xu, Chunhua Luo, Bairong Zhuang, Yuxuan Li, Ruoyun He, Haoran Wang, Wenyu Zhang, Wenbo Wang, Yicheng Wang, Xue Xiong, Ayong Zheng, Xiaoying Zuo, Ziwei Ou, Jingnan Gu, Quanhao Guo, Jianmin Wu, Dawei Yin, Dou Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 81&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Qianfan-OCR, a 4B-parameter end-to-end vision-language model that unifies document parsing, layout analysis, and document understanding within a single architecture. It performs direct image-to-Markdown conversion and supports diverse prompt-driven tasks including table extraction, chart understanding, document QA, and key information extraction. To address the loss of explicit layout analysis in end-to-end OCR, we propose Layout-as-Thought, an optional thinking phase triggered by special think tokens that generates structured layout representations -- bounding boxes, element types, and reading order -- before producing final outputs, recovering layout grounding capabilities while improving accuracy on complex layouts. Qianfan-OCR ranks first among end-to-end models on OmniDocBench v1.5 (93.12) and OlmOCR Bench (79.8), achieves competitive results on OCRBench, CCOCR, DocVQA, and ChartQA against general VLMs of comparable scale, and attains the highest average score on public key information extraction benchmarks, surpassing Gemini-3.1-Pro, Seed-2.0, and Qwen3-VL-235B. The model is publicly accessible via the Baidu AI Cloud Qianfan platform.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14482.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lorenzo Mur-Labadia, Matthew Muckley, Amir Bar, Mido Assran, Koustuv Sinha, Mike Rabbat, Yann LeCun, Nicolas Ballas, Adrien Bardes&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present V-JEPA 2.1, a family of self-supervised models that learn dense, high-quality visual representations for both images and videos while retaining strong global scene understanding. The approach combines four key components. First, a dense predictive loss uses a masking-based objective in which both visible and masked tokens contribute to the training signal, encouraging explicit spatial and temporal grounding. Second, deep self-supervision applies the self-supervised objective hierarchically across multiple intermediate encoder layers to improve representation quality. Third, multi-modal tokenizers enable unified training across images and videos. Finally, the model benefits from effective scaling in both model capacity and training data. Together, these design choices produce representations that are spatially structured, semantically coherent, and temporally consistent. Empirically, V-JEPA 2.1 achieves state-of-the-art performance on several challenging benchmarks, including 7.71 mAP on Ego4D for short-term object-interaction anticipation and 40.8 Recall@5 on EPIC-KITCHENS for high-level action anticipation, as well as a 20-point improvement in real-robot grasping success rate over V-JEPA-2 AC. The model also demonstrates strong performance in robotic navigation (5.687 ATE on TartanDrive), depth estimation (0.307 RMSE on NYUv2 with a linear probe), and global recognition (77.7 on Something-Something-V2). These results show that V-JEPA 2.1 significantly advances the state of the art in dense visual understanding and world modeling.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.13398</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.14482</guid>
<pubDate>Wed, 11 Mar 2026 16:08:22 +0000</pubDate> <pubDate>Sun, 15 Mar 2026 17:02:40 +0000</pubDate>
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<title>Sparking Scientific Creativity via LLM-Driven Interdisciplinary Inspiration</title> <title>Video-CoE: Reinforcing Video Event Prediction via Chain of Events</title>
<link>https://arxiv.org/abs/2603.12226</link> <link>https://arxiv.org/abs/2603.14935</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12226.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Priyanka Kargupta, Shuhaib Mehri, Dilek Hakkani-Tur, Jiawei Han&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite interdisciplinary research leading to larger and longer-term impact, most work remains confined to single-domain academic silos. Recent AI-based approaches to scientific discovery show promise for interdisciplinary research, but many prioritize rapidly designing experiments and solutions, bypassing the exploratory, collaborative reasoning processes that drive creative interdisciplinary breakthroughs. As a result, prior efforts largely prioritize automating scientific discovery rather than augmenting the reasoning processes that underlie scientific disruption. We present Idea-Catalyst, a novel framework that systematically identifies interdisciplinary insights to support creative reasoning in both humans and large language models. Starting from an abstract research goal, Idea-Catalyst is designed to assist the brainstorming stage, explicitly avoiding premature anchoring on specific solutions. The framework embodies key metacognitive features of interdisciplinary reasoning: (a) defining and assessing research goals, (b) awareness of a domain's opportunities and unresolved challenges, and (c) strategic exploration of interdisciplinary ideas based on impact potential. Concretely, Idea-Catalyst decomposes an abstract goal (e.g., improving human-AI collaboration) into core target-domain research questions that guide the analysis of progress and open challenges within that domain. These challenges are reformulated as domain-agnostic conceptual problems, enabling retrieval from external disciplines (e.g., Psychology, Sociology) that address analogous issues. By synthesizing and recontextualizing insights from these domains back into the target domain, Idea-Catalyst ranks source domains by their interdisciplinary potential. Empirically, this targeted integration improves average novelty by 21% and insightfulness by 16%, while remaining grounded in the original research problem.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14935.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qile Su, Jing Tang, Rui Chen, Lei Sun, Xiangxiang Chu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 82&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite advances in the application of MLLMs for various video tasks, video event prediction (VEP) remains relatively underexplored. VEP requires the model to perform fine-grained temporal modeling of videos and establish logical relationships between videos and future events, which current MLLMs still struggle with. In this work, we first present a comprehensive evaluation of current leading MLLMs on the VEP task, revealing the reasons behind their inaccurate predictions, including lack of logical reasoning ability for future events prediction and insufficient utilization of visual information. To address these challenges, we propose Chain of Events (CoE) paradigm, which constructs temporal event chains to implicitly enforce MLLM focusing on the visual content and the logical connections between videos and future events, incentivizing model's reasoning capability with multiple training protocols. Experimental results on public benchmarks demonstrate that our method outperforms both leading open-source and commercial MLLMs, establishing a new state-of-the-art on the VEP task. Codes and models will be released soon.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.12226</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.14935</guid>
<pubDate>Thu, 12 Mar 2026 17:48:34 +0000</pubDate> <pubDate>Mon, 16 Mar 2026 07:38:15 +0000</pubDate>
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<title>Test-Time Strategies for More Efficient and Accurate Agentic RAG</title> <title>Look Before Acting: Enhancing Vision Foundation Representations for Vision-Language-Action Models</title>
<link>https://arxiv.org/abs/2603.12396</link> <link>https://arxiv.org/abs/2603.15618</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12396.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Brian Zhang, Deepti Guntur, Zhiyang Zuo, Abhinav Sharma, Shreyas Chaudhari, Wenlong Zhao, Franck Dernoncourt, Puneet Mathur, Ryan Rossi, Nedim Lipka&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Retrieval-Augmented Generation (RAG) systems face challenges with complex, multihop questions, and agentic frameworks such as Search-R1 (Jin et al., 2025), which operates iteratively, have been proposed to address these complexities. However, such approaches can introduce inefficiencies, including repetitive retrieval of previously processed information and challenges in contextualizing retrieved results effectively within the current generation prompt. Such issues can lead to unnecessary retrieval turns, suboptimal reasoning, inaccurate answers, and increased token consumption. In this paper, we investigate test-time modifications to the Search-R1 pipeline to mitigate these identified shortcomings. Specifically, we explore the integration of two components and their combination: a contextualization module to better integrate relevant information from retrieved documents into reasoning, and a de-duplication module that replaces previously retrieved documents with the next most relevant ones. We evaluate our approaches using the HotpotQA (Yang et al., 2018) and the Natural Questions (Kwiatkowski et al., 2019) datasets, reporting the exact match (EM) score, an LLM-as-a-Judge assessment of answer correctness, and the average number of turns. Our best-performing variant, utilizing GPT-4.1-mini for contextualization, achieves a 5.6% increase in EM score and reduces the number of turns by 10.5% compared to the Search-R1 baseline, demonstrating improved answer accuracy and retrieval efficiency.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yulin Luo, Hao Chen, Zhuangzhe Wu, Bowen Sui, Jiaming Liu, Chenyang Gu, Zhuoyang Liu, Qiuxuan Feng, Jiale Yu, Shuo Gu, Peng Jia, Pheng-Ann Heng, Shanghang Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for robotic manipulation, in which reliable action prediction critically depends on accurately interpreting and integrating visual observations conditioned on language instructions. Although recent works have sought to enhance the visual capabilities of VLA models, most approaches treat the LLM backbone as a black box, providing limited insight into how visual information is grounded into action generation. Therefore, we perform a systematic analysis of multiple VLA models across different action-generation paradigms and observe that sensitivity to visual tokens progressively decreases in deeper layers during action generation. Motivated by this observation, we propose DeepVision-VLA, built on a Vision-Language Mixture-of-Transformers (VL-MoT) framework. This framework enables shared attention between the vision foundation model and the VLA backbone, injecting multi-level visual features from the vision expert into deeper layers of the VLA backbone to enhance visual representations for precise and complex manipulation. In addition, we introduce Action-Guided Visual Pruning (AGVP), which leverages shallow-layer attention to prune irrelevant visual tokens while preserving task-relevant ones, reinforcing critical visual cues for manipulation with minimal computational overhead. DeepVision-VLA outperforms prior state-of-the-art methods by 9.0\% and 7.5\% on simulated and real-world tasks, respectively, providing new insights for the design of visually enhanced VLA models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.12396</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.15618</guid>
<pubDate>Thu, 12 Mar 2026 19:18:59 +0000</pubDate> <pubDate>Mon, 16 Mar 2026 17:59:54 +0000</pubDate>
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<title>I Know What I Don't Know: Latent Posterior Factor Models for Multi-Evidence Probabilistic Reasoning</title> <title>AdaMem: Adaptive User-Centric Memory for Long-Horizon Dialogue Agents</title>
<link>https://arxiv.org/abs/2603.15670</link> <link>https://arxiv.org/abs/2603.16496</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15670.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aliyu Agboola Alege&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Real-world decision-making, from tax compliance assessment to medical diagnosis, requires aggregating multiple noisy and potentially contradictory evidence sources. Existing approaches either lack explicit uncertainty quantification (neural aggregation methods) or rely on manually engineered discrete predicates (probabilistic logic frameworks), limiting scalability to unstructured data. We introduce Latent Posterior Factors (LPF), a framework that transforms Variational Autoencoder (VAE) latent posteriors into soft likelihood factors for Sum-Product Network (SPN) inference, enabling tractable probabilistic reasoning over unstructured evidence while preserving calibrated uncertainty estimates. We instantiate LPF as LPF-SPN (structured factor-based inference) and LPF-Learned (end-to-end learned aggregation), enabling a principled comparison between explicit probabilistic reasoning and learned aggregation under a shared uncertainty representation. Across eight domains (seven synthetic and the FEVER benchmark), LPF-SPN achieves high accuracy (up to 97.8%), low calibration error (ECE 1.4%), and strong probabilistic fit, substantially outperforming evidential deep learning, LLMs and graph-based baselines over 15 random seeds. Contributions: (1) A framework bridging latent uncertainty representations with structured probabilistic reasoning. (2) Dual architectures enabling controlled comparison of reasoning paradigms. (3) Reproducible training methodology with seed selection. (4) Evaluation against EDL, BERT, R-GCN, and large language model baselines. (5) Cross-domain validation. (6) Formal guarantees in a companion paper.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16496.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shannan Yan, Jingchen Ni, Leqi Zheng, Jiajun Zhang, Peixi Wu, Dacheng Yin, Jing Lyu, Chun Yuan, Fengyun Rao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents increasingly rely on external memory to support long-horizon interaction, personalized assistance, and multi-step reasoning. However, existing memory systems still face three core challenges: they often rely too heavily on semantic similarity, which can miss evidence crucial for user-centric understanding; they frequently store related experiences as isolated fragments, weakening temporal and causal coherence; and they typically use static memory granularities that do not adapt well to the requirements of different questions. We propose AdaMem, an adaptive user-centric memory framework for long-horizon dialogue agents. AdaMem organizes dialogue history into working, episodic, persona, and graph memories, enabling the system to preserve recent context, structured long-term experiences, stable user traits, and relation-aware connections within a unified framework. At inference time, AdaMem first resolves the target participant, then builds a question-conditioned retrieval route that combines semantic retrieval with relation-aware graph expansion only when needed, and finally produces the answer through a role-specialized pipeline for evidence synthesis and response generation. We evaluate AdaMem on the LoCoMo and PERSONAMEM benchmarks for long-horizon reasoning and user modeling. Experimental results show that AdaMem achieves state-of-the-art performance on both benchmarks. The code will be released upon acceptance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15670</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.16496</guid>
<pubDate>Fri, 13 Mar 2026 10:05:14 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 13:22:54 +0000</pubDate>
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<title>Theoretical Foundations of Latent Posterior Factors: Formal Guarantees for Multi-Evidence Reasoning</title> <title>Conservative Offline Robot Policy Learning via Posterior-Transition Reweighting</title>
<link>https://arxiv.org/abs/2603.15674</link> <link>https://arxiv.org/abs/2603.16542</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15674.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aliyu Agboola Alege&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present a complete theoretical characterization of Latent Posterior Factors (LPF), a principled framework for aggregating multiple heterogeneous evidence items in probabilistic prediction tasks. Multi-evidence reasoning arises pervasively in high-stakes domains including healthcare diagnosis, financial risk assessment, legal case analysis, and regulatory compliance, yet existing approaches either lack formal guarantees or fail to handle multi-evidence scenarios architecturally. LPF encodes each evidence item into a Gaussian latent posterior via a variational autoencoder, converting posteriors to soft factors through Monte Carlo marginalization, and aggregating factors via exact Sum-Product Network inference (LPF-SPN) or a learned neural aggregator (LPF-Learned). We prove seven formal guarantees spanning the key desiderata for trustworthy AI: Calibration Preservation (ECE &lt;= epsilon + C/sqrt(K_eff)); Monte Carlo Error decaying as O(1/sqrt(M)); a non-vacuous PAC-Bayes bound with train-test gap of 0.0085 at N=4200; operation within 1.12x of the information-theoretic lower bound; graceful degradation as O(epsilon*delta*sqrt(K)) under corruption, maintaining 88% performance with half of evidence adversarially replaced; O(1/sqrt(K)) calibration decay with R^2=0.849; and exact epistemic-aleatoric uncertainty decomposition with error below 0.002%. All theorems are empirically validated on controlled datasets spanning up to 4,200 training examples. Our theoretical framework establishes LPF as a foundation for trustworthy multi-evidence AI in safety-critical applications.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16542.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wanpeng Zhang, Hao Luo, Sipeng Zheng, Yicheng Feng, Haiweng Xu, Ziheng Xi, Chaoyi Xu, Haoqi Yuan, Zongqing Lu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Offline post-training adapts a pretrained robot policy to a target dataset by supervised regression on recorded actions. In practice, robot datasets are heterogeneous: they mix embodiments, camera setups, and demonstrations of varying quality, so many trajectories reflect recovery behavior, inconsistent operator skill, or weakly informative supervision. Uniform post-training gives equal credit to all samples and can therefore average over conflicting or low-attribution data. We propose Posterior-Transition Reweighting (PTR), a reward-free and conservative post-training method that decides how much each training sample should influence the supervised update. For each sample, PTR encodes the observed post-action consequence as a latent target, inserts it into a candidate pool of mismatched targets, and uses a separate transition scorer to estimate a softmax identification posterior over target indices. The posterior-to-uniform ratio defines the PTR score, which is converted into a clipped-and-mixed weight and applied to the original action objective through self-normalized weighted regression. This construction requires no tractable policy likelihood and is compatible with both diffusion and flow-matching action heads. Rather than uniformly trusting all recorded supervision, PTR reallocates credit according to how attributable each sample's post-action consequence is under the current representation, improving conservative offline adaptation to heterogeneous robot data.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15674</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.16542</guid>
<pubDate>Fri, 13 Mar 2026 17:44:14 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 14:05:35 +0000</pubDate>
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<title>BERTology of Molecular Property Prediction</title> <title>BenchPreS: A Benchmark for Context-Aware Personalized Preference Selectivity of Persistent-Memory LLMs</title>
<link>https://arxiv.org/abs/2603.13627</link> <link>https://arxiv.org/abs/2603.16557</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13627.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mohammad Mostafanejad, Paul Saxe, T. Daniel Crawford&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Chemical language models (CLMs) have emerged as promising competitors to popular classical machine learning models for molecular property prediction (MPP) tasks. However, an increasing number of studies have reported inconsistent and contradictory results for the performance of CLMs across various MPP benchmark tasks. In this study, we conduct and analyze hundreds of meticulously controlled experiments to systematically investigate the effects of various factors, such as dataset size, model size, and standardization, on the pre-training and fine-tuning performance of CLMs for MPP. In the absence of well-established scaling laws for encoder-only masked language models, our aim is to provide comprehensive numerical evidence and a deeper understanding of the underlying mechanisms affecting the performance of CLMs for MPP tasks, some of which appear to be entirely overlooked in the literature.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sangyeon Yoon, Sunkyoung Kim, Hyesoo Hong, Wonje Jeung, Yongil Kim, Wooseok Seo, Heuiyeen Yeen, Albert No&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) increasingly store user preferences in persistent memory to support personalization across interactions. However, in third-party communication settings governed by social and institutional norms, some user preferences may be inappropriate to apply. We introduce BenchPreS, which evaluates whether memory-based user preferences are appropriately applied or suppressed across communication contexts. Using two complementary metrics, Misapplication Rate (MR) and Appropriate Application Rate (AAR), we find even frontier LLMs struggle to apply preferences in a context-sensitive manner. Models with stronger preference adherence exhibit higher rates of over-application, and neither reasoning capability nor prompt-based defenses fully resolve this issue. These results suggest current LLMs treat personalized preferences as globally enforceable rules rather than as context-dependent normative signals.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.13627</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.16557</guid>
<pubDate>Fri, 13 Mar 2026 22:18:22 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 14:19:05 +0000</pubDate>
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<title>Measuring Primitive Accumulation: An Information-Theoretic Approach to Capitalist Enclosure in PIK2, Indonesia</title> <title>When AI Navigates the Fog of War</title>
<link>https://arxiv.org/abs/2603.13715</link> <link>https://arxiv.org/abs/2603.16642</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13715.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sandy Hardian Susanto Herho, Alfita Puspa Handayani, Karina Aprilia Sujatmiko, Faruq Khadami, Iwan Pramesti Anwar&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large-scale land enclosure for speculative mega-development constitutes a non-equilibrium spatial process whose velocity, topology, and irreversibility remain poorly quantified. We study the Pantai Indah Kapuk 2 (PIK2) coastal mega-development north of Jakarta, Indonesia, using eight years (2017--2024) of Sentinel-2 land-use/land-cover (LULC) data at 10-meter resolution. The landscape is projected onto a Marxian probability simplex partitioning terrestrial pixels into Commons, Agrarian, and Capital fractions. Fisher-Rao (FR) geodesic distances on this simplex identify a transformation pulse of 0.405~rad/yr during 2019--2020, coinciding with major construction activity. Absorbing Markov chain analysis yields expected absorption times into the built environment of 46.0~years for cropland and 38.1~years for tree cover, with a pooled built-area self-retention rate of 96.4%. Percolation analysis reveals that a giant connected component containing 89--95% of all built pixels persists at occupation probabilities p in [0.096, 0.162], far below the random percolation threshold p_c approx 0.593, indicating planned rather than stochastic spatial growth. The box-counting fractal dimension of the urban boundary increases from d_f = 1.316 to 1.397, consistent with increasingly irregular frontier expansion. These results suggest that information-geometric and statistical-mechanical tools can characterize the kinematic and topological signatures of capitalist spatial accumulation with quantitative precision.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16642.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ming Li, Xirui Li, Tianyi Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 20&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Can AI reason about a war before its trajectory becomes historically obvious? Analyzing this capability is difficult because retrospective geopolitical prediction is heavily confounded by training-data leakage. We address this challenge through a temporally grounded case study of the early stages of the 2026 Middle East conflict, which unfolded after the training cutoff of current frontier models. We construct 11 critical temporal nodes, 42 node-specific verifiable questions, and 5 general exploratory questions, requiring models to reason only from information that would have been publicly available at each moment. This design substantially mitigates training-data leakage concerns, creating a setting well-suited for studying how models analyze an unfolding crisis under the fog of war, and provides, to our knowledge, the first temporally grounded analysis of LLM reasoning in an ongoing geopolitical conflict. Our analysis reveals three main findings. First, current state-of-the-art large language models often display a striking degree of strategic realism, reasoning beyond surface rhetoric toward deeper structural incentives. Second, this capability is uneven across domains: models are more reliable in economically and logistically structured settings than in politically ambiguous multi-actor environments. Finally, model narratives evolve over time, shifting from early expectations of rapid containment toward more systemic accounts of regional entrenchment and attritional de-escalation. Since the conflict remains ongoing at the time of writing, this work can serve as an archival snapshot of model reasoning during an unfolding geopolitical crisis, enabling future studies without the hindsight bias of retrospective analysis.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.13715</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.16642</guid>
<pubDate>Sat, 14 Mar 2026 02:42:27 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 15:13:10 +0000</pubDate>
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<title>GradMem: Learning to Write Context into Memory with Test-Time Gradient Descent</title> <title>HeBA: Heterogeneous Bottleneck Adapters for Robust Vision-Language Models</title>
<link>https://arxiv.org/abs/2603.13875</link> <link>https://arxiv.org/abs/2603.16653</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13875.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuri Kuratov, Matvey Kairov, Aydar Bulatov, Ivan Rodkin, Mikhail Burtsev&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Many large language model applications require conditioning on long contexts. Transformers typically support this by storing a large per-layer KV-cache of past activations, which incurs substantial memory overhead. A desirable alternative is ompressive memory: read a context once, store it in a compact state, and answer many queries from that state. We study this in a context removal setting, where the model must generate an answer without access to the original context at inference time. We introduce GradMem, which writes context into memory via per-sample test-time optimization. Given a context, GradMem performs a few steps of gradient descent on a small set of prefix memory tokens while keeping model weights frozen. GradMem explicitly optimizes a model-level self-supervised context reconstruction loss, resulting in a loss-driven write operation with iterative error correction, unlike forward-only methods. On associative key--value retrieval, GradMem outperforms forward-only memory writers with the same memory size, and additional gradient steps scale capacity much more effectively than repeated forward writes. We further show that GradMem transfers beyond synthetic benchmarks: with pretrained language models, it attains competitive results on natural language tasks including bAbI and SQuAD variants, relying only on information encoded in memory.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16653.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Md Jahidul Islam&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Adapting large-scale Vision-Language Models (VLMs) like CLIP to downstream tasks often suffers from a "one-size-fits-all" architectural approach, where visual and textual tokens are processed uniformly by wide, generic adapters. We argue that this homogeneity ignores the distinct structural nature of the modalities -- spatial locality in images versus semantic density in text. To address this, we propose HeBA (Heterogeneous Bottleneck Adapter), a unified architectural framework that introduces modality-specific structural inductive biases. HeBA departs from conventional designs through three key architectural innovations: (1) Heterogeneity: It processes visual tokens via 2D depthwise-separable convolutions to preserve spatial correlations, while distinctively processing text tokens via dense linear projections to capture semantic relationships; (2) Bottleneck Regularization: Unlike standard expanding adapters, HeBA employs a compression bottleneck (D -&gt; D/4) that explicitly forces the model to learn compact, robust features and acts as a structural regularizer; and (3) Active Gradient Initialization: We challenge the restrictive zero-initialization paradigm, utilizing a Kaiming initialization strategy that ensures sufficient initial gradient flow to accelerate convergence without compromising the frozen backbone's pre-trained knowledge. Extensive experiments demonstrate that HeBA's architecturally specialized design achieves superior stability and accuracy, establishing a new state-of-the-art on 11 few-shot benchmarks. Code is available at https://github.com/Jahid12012021/VLM-HeBA.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.13875</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.16653</guid>
<pubDate>Sat, 14 Mar 2026 10:17:33 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 15:23:04 +0000</pubDate>
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<title>SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation</title> <title>PRISM: Demystifying Retention and Interaction in Mid-Training</title>
<link>https://arxiv.org/abs/2603.14152</link> <link>https://arxiv.org/abs/2603.17074</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14152.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Anbang Wang, Yuzhuo Ao, Shangzhe Wu, Chi-Keung Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Native 3D generative models have achieved remarkable fidelity and speed, yet they suffer from a critical limitation: inability to prescribe precise structural articulations, where precise structural control within the native 3D space remains underexplored. This paper proposes SK-Adapter, a simple and yet highly efficient and effective framework that unlocks precise skeletal manipulation for native 3D generation. Moving beyond text or image prompts, which can be ambiguous for precise structure, we treat the 3D skeleton as a first-class control signal. SK-Adapter is a lightweight structural adapter network that encodes joint coordinates and topology into learnable tokens, which are injected into the frozen 3D generation backbone via cross-attention. This smart design allows the model to not only effectively "attend" to specific 3D structural constraints but also preserve its original generative priors. To bridge the data gap, we contribute Objaverse-TMS dataset, a large-scale dataset of 24k text-mesh-skeleton pairs. Extensive experiments confirm that our method achieves robust structural control while preserving the geometry and texture quality of the foundation model, significantly outperforming existing baselines. Furthermore, we extend this capability to local 3D editing, enabling the region specific editing of existing assets with skeletal guidance, which is unattainable by previous methods. Project Page: https://sk-adapter.github.io/&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17074.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Bharat Runwal, Ashish Agrawal, Anurag Roy, Rameswar Panda&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present PRISM, a comprehensive empirical study of mid-training design choices for large language models. Through controlled experiments across seven base models spanning four families (Granite, LLaMA, Mistral, Nemotron-H), two architecture types (dense Transformer and attention-Mamba hybrid), and scales from 3B to 24B parameters, we show that mid-training on approximately 27B high-quality tokens yields consistent gains of +15 to +40 points on math, +5 to +12 points on code, and +6 to +13 points on science benchmarks while preserving general performance. The full PRISM to RL pipeline improves macro-average across six reasoning benchmarks from under 12 to 29-42 (a 3-4x improvement), whereas RL applied directly to most of the base models remains substantially less effective, with AIME scores near zero. Data composition matters most at mid-training, not RL: including science data during mid-training unlocks +17 to +28 point GPQA-Diamond gains during RL, while changing the RL mix produces less than 2 point differences. Mechanistically, mid-training densely restructures over 90% of model weights, while RL makes sparse, front-loaded refinements to approximately 5% of parameters. Representation analysis (CKA) confirms that RL consistently preserves mid-training's representational geometry (over 0.998 CKA) across architectures. Crucially, RL applies identical weight changes regardless of starting point, yet only succeeds on mid-trained models, consistent with mid-training placing the model in a configuration from which RL can effectively improve performance. Our results demonstrate that retention-aware mid-training is highly effective for reliable reasoning enhancement and provide practical guidance for designing robust mid-training pipelines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.14152</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17074</guid>
<pubDate>Sat, 14 Mar 2026 23:21:38 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 19:04:33 +0000</pubDate>
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<title>ECG-Reasoning-Benchmark: A Benchmark for Evaluating Clinical Reasoning Capabilities in ECG Interpretation</title> <title>ACE-LoRA: Graph-Attentive Context Enhancement for Parameter-Efficient Adaptation of Medical Vision-Language Models</title>
<link>https://arxiv.org/abs/2603.14326</link> <link>https://arxiv.org/abs/2603.17079</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14326.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jungwoo Oh, Hyunseung Chung, Junhee Lee, Min-Gyu Kim, Hangyul Yoon, Ki Seong Lee, Youngchae Lee, Muhan Yeo, Edward Choi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While Multimodal Large Language Models (MLLMs) show promising performance in automated electrocardiogram interpretation, it remains unclear whether they genuinely perform actual step-by-step reasoning or just rely on superficial visual cues. To investigate this, we introduce ECG-Reasoning-Benchmark, a novel multi-turn evaluation framework comprising over 6,400 samples to systematically assess step-by-step reasoning across 17 core ECG diagnoses. Our comprehensive evaluation of state-of-the-art models reveals a critical failure in executing multi-step logical deduction. Although models possess the medical knowledge to retrieve clinical criteria for a diagnosis, they exhibit near-zero success rates (6% Completion) in maintaining a complete reasoning chain, primarily failing to ground the corresponding ECG findings to the actual visual evidence in the ECG signal. These results demonstrate that current MLLMs bypass actual visual interpretation, exposing a critical flaw in existing training paradigms and underscoring the necessity for robust, reasoning-centric medical AI. The code and data are available at https://github.com/Jwoo5/ecg-reasoning-benchmark.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17079.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; M. Arda Aydın, Melih B. Yilmaz, Aykut Koç, Tolga Çukur&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The success of CLIP-like vision-language models (VLMs) on natural images has inspired medical counterparts, yet existing approaches largely fall into two extremes: specialist models trained on single-domain data, which capture domain-specific details but generalize poorly, and generalist medical VLMs trained on multi-domain data, which retain broad semantics but dilute fine-grained diagnostic cues. Bridging this specialization-generalization trade-off remains challenging. To address this problem, we propose ACE-LoRA, a parameter-efficient adaptation framework for generalist medical VLMs that maintains robust zero-shot generalization. ACE-LoRA integrates Low-Rank Adaptation (LoRA) modules into frozen image-text encoders and introduces an Attention-based Context Enhancement Hypergraph Neural Network (ACE-HGNN) module that captures higher-order contextual interactions beyond pairwise similarity to enrich global representations with localized diagnostic cues, addressing a key limitation of prior Parameter-Efficient Fine-Tuning (PEFT) methods that overlook fine-grained details. To further enhance cross-modal alignment, we formulate a label-guided InfoNCE loss to effectively suppress false negatives between semantically related image-text pairs. Despite adding only 0.95M trainable parameters, ACE-LoRA consistently outperforms state-of-the-art medical VLMs and PEFT baselines across zero-shot classification, segmentation, and detection benchmarks spanning multiple domains. Our code is available at https://github.com/icon-lab/ACE-LoRA.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.14326</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17079</guid>
<pubDate>Sun, 15 Mar 2026 11:09:38 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 19:06:33 +0000</pubDate>
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<title>AgentProcessBench: Diagnosing Step-Level Process Quality in Tool-Using Agents</title> <title>MosaicMem: Hybrid Spatial Memory for Controllable Video World Models</title>
<link>https://arxiv.org/abs/2603.14465</link> <link>https://arxiv.org/abs/2603.17117</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14465.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shengda Fan, Xuyan Ye, Yupeng Huo, Zhi-Yuan Chen, Yiju Guo, Shenzhi Yang, Wenkai Yang, Shuqi Ye, Jingwen Chen, Haotian Chen, Xin Cong, Yankai Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While Large Language Models (LLMs) have evolved into tool-using agents, they remain brittle in long-horizon interactions. Unlike mathematical reasoning where errors are often rectifiable via backtracking, tool-use failures frequently induce irreversible side effects, making accurate step-level verification critical. However, existing process-level benchmarks are predominantly confined to closed-world mathematical domains, failing to capture the dynamic and open-ended nature of tool execution. To bridge this gap, we introduce AgentProcessBench, the first benchmark dedicated to evaluating step-level effectiveness in realistic, tool-augmented trajectories. The benchmark comprises 1,000 diverse trajectories and 8,509 human-labeled step annotations with 89.1% inter-annotator agreement. It features a ternary labeling scheme to capture exploration and an error propagation rule to reduce labeling ambiguity. Extensive experiments reveal key insights: (1) weaker policy models exhibit inflated ratios of correct steps due to early termination; (2) distinguishing neutral and erroneous actions remains a significant challenge for current models; and (3) process-derived signals provide complementary value to outcome supervision, significantly enhancing test-time scaling. We hope AgentProcessBench can foster future research in reward models and pave the way toward general agents. The code and data are available at https://github.com/RUCBM/AgentProcessBench.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Wei Yu, Runjia Qian, Yumeng Li, Liquan Wang, Songheng Yin, Sri Siddarth Chakaravarthy P, Dennis Anthony, Yang Ye, Yidi Li, Weiwei Wan, Animesh Garg&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 68&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can improve reprojection-based consistency but struggle to depict moving objects, while implicit memory often produces inaccurate camera motion even with correct poses. We propose Mosaic Memory (MosaicMem), a hybrid spatial memory that lifts patches into 3D for reliable localization and targeted retrieval, while exploiting the model's native conditioning to preserve prompt-following generation. MosaicMem composes spatially aligned patches in the queried view via a patch-and-compose interface, preserving what should persist while allowing the model to inpaint what should evolve. With PRoPE camera conditioning and two new memory alignment methods, experiments show improved pose adherence compared to implicit memory and stronger dynamic modeling than explicit baselines. MosaicMem further enables minute-level navigation, memory-based scene editing, and autoregressive rollout.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.14465</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17117</guid>
<pubDate>Sun, 15 Mar 2026 16:13:58 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 20:19:44 +0000</pubDate>
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<title>SuperLocalMemory V3: Information-Geometric Foundations for Zero-LLM Enterprise Agent Memory</title> <title>MetaClaw: Just Talk -- An Agent That Meta-Learns and Evolves in the Wild</title>
<link>https://arxiv.org/abs/2603.14588</link> <link>https://arxiv.org/abs/2603.17187</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14588.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Varun Pratap Bhardwaj&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Persistent memory is a central capability for AI agents, yet the mathematical foundations of memory retrieval, lifecycle management, and consistency remain unexplored. Current systems employ cosine similarity for retrieval, heuristic decay for salience, and provide no formal contradiction detection. We establish information-geometric foundations through three contributions. First, a retrieval metric derived from the Fisher information structure of diagonal Gaussian families, satisfying Riemannian metric axioms, invariant under sufficient statistics, and computable in O(d) time. Second, memory lifecycle formulated as Riemannian Langevin dynamics with proven existence and uniqueness of the stationary distribution via the Fokker-Planck equation, replacing hand-tuned decay with principled convergence guarantees. Third, a cellular sheaf model where non-trivial first cohomology classes correspond precisely to irreconcilable contradictions across memory contexts. On the LoCoMo benchmark, the mathematical layers yield +12.7 percentage points over engineering baselines across six conversations, reaching +19.9 pp on the most challenging dialogues. A four-channel retrieval architecture achieves 75% accuracy without cloud dependency. Cloud-augmented results reach 87.7%. A zero-LLM configuration satisfies EU AI Act data sovereignty requirements by architectural design. To our knowledge, this is the first work establishing information-geometric, sheaf-theoretic, and stochastic-dynamical foundations for AI agent memory systems.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17187.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peng Xia, Jianwen Chen, Xinyu Yang, Haoqin Tu, Jiaqi Liu, Kaiwen Xiong, Siwei Han, Shi Qiu, Haonian Ji, Yuyin Zhou, Zeyu Zheng, Cihang Xie, Huaxiu Yao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 88&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language model (LLM) agents are increasingly used for complex tasks, yet deployed agents often remain static, failing to adapt as user needs evolve. This creates a tension between the need for continuous service and the necessity of updating capabilities to match shifting task distributions. On platforms like OpenClaw, which handle diverse workloads across 20+ channels, existing methods either store raw trajectories without distilling knowledge, maintain static skill libraries, or require disruptive downtime for retraining. We present MetaClaw, a continual meta-learning framework that jointly evolves a base LLM policy and a library of reusable behavioral skills. MetaClaw employs two complementary mechanisms. Skill-driven fast adaptation analyzes failure trajectories via an LLM evolver to synthesize new skills, enabling immediate improvement with zero downtime. Opportunistic policy optimization performs gradient-based updates via cloud LoRA fine-tuning and Reinforcement Learning with a Process Reward Model (RL-PRM). This is triggered during user-inactive windows by the Opportunistic Meta-Learning Scheduler (OMLS), which monitors system inactivity and calendar data. These mechanisms are mutually reinforcing: a refined policy generates better trajectories for skill synthesis, while richer skills provide higher-quality data for policy optimization. To prevent data contamination, a versioning mechanism separates support and query data. Built on a proxy-based architecture, MetaClaw scales to production-size LLMs without local GPUs. Experiments on MetaClaw-Bench and AutoResearchClaw show that skill-driven adaptation improves accuracy by up to 32% relative. The full pipeline advances Kimi-K2.5 accuracy from 21.4% to 40.6% and increases composite robustness by 18.3%. Code is available at https://github.com/aiming-lab/MetaClaw.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.14588</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17187</guid>
<pubDate>Sun, 15 Mar 2026 20:20:54 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 22:30:30 +0000</pubDate>
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<title>Chain-of-Trajectories: Unlocking the Intrinsic Generative Optimality of Diffusion Models via Graph-Theoretic Planning</title> <title>AI Scientist via Synthetic Task Scaling</title>
<link>https://arxiv.org/abs/2603.14704</link> <link>https://arxiv.org/abs/2603.17216</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.14704.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ping Chen, Xiang Liu, Xingpeng Zhang, Fei Shen, Xun Gong, Zhaoxiang Liu, Zezhou Chen, Huan Hu, Kai Wang, Shiguo Lian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion models operate in a reflexive System 1 mode, constrained by a fixed, content-agnostic sampling schedule. This rigidity arises from the curse of state dimensionality, where the combinatorial explosion of possible states in the high-dimensional noise manifold renders explicit trajectory planning intractable and leads to systematic computational misallocation. To address this, we introduce Chain-of-Trajectories (CoTj), a train-free framework enabling System 2 deliberative planning. Central to CoTj is Diffusion DNA, a low-dimensional signature that quantifies per-stage denoising difficulty and serves as a proxy for the high-dimensional state space, allowing us to reformulate sampling as graph planning on a directed acyclic graph. Through a Predict-Plan-Execute paradigm, CoTj dynamically allocates computational effort to the most challenging generative phases. Experiments across multiple generative models demonstrate that CoTj discovers context-aware trajectories, improving output quality and stability while reducing redundant computation. This work establishes a new foundation for resource-aware, planning-based diffusion modeling. The code is available at https://github.com/UnicomAI/CoTj.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17216.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ziyang Cai, Harkirat Behl&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; With the advent of AI agents, automatic scientific discovery has become a tenable goal. Many recent works scaffold agentic systems that can perform machine learning research, but don't offer a principled way to train such agents -- and current LLMs often generate plausible-looking but ineffective ideas. To make progress on training agents that can learn from doing, we provide a novel synthetic environment generation pipeline targeting machine learning agents. Our pipeline automatically synthesizes machine learning challenges compatible with the SWE-agent framework, covering topic sampling, dataset proposal, and code generation. The resulting synthetic tasks are 1) grounded in real machine learning datasets, because the proposed datasets are verified against the Huggingface API and are 2) verified for higher quality with a self-debugging loop. To validate the effectiveness of our synthetic tasks, we tackle MLGym, a benchmark for machine learning tasks. From the synthetic tasks, we sample trajectories from a teacher model (GPT-5), then use the trajectories to train a student model (Qwen3-4B and Qwen3-8B). The student models trained with our synthetic tasks achieve improved performance on MLGym, raising the AUP metric by 9% for Qwen3-4B and 12% for Qwen3-8B.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.14704</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17216</guid>
<pubDate>Mon, 16 Mar 2026 01:28:51 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 23:43:16 +0000</pubDate>
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<title>VAREX: A Benchmark for Multi-Modal Structured Extraction from Documents</title> <title>Alignment Makes Language Models Normative, Not Descriptive</title>
<link>https://arxiv.org/abs/2603.15118</link> <link>https://arxiv.org/abs/2603.17218</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15118.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Udi Barzelay, Ophir Azulai, Inbar Shapira, Idan Friedman, Foad Abo Dahood, Madison Lee, Abraham Daniels&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce VAREX (VARied-schema EXtraction), a benchmark for evaluating multimodal foundation models on structured data extraction from government forms. VAREX employs a Reverse Annotation pipeline that programmatically fills PDF templates with synthetic values, producing deterministic ground truth validated through three-phase quality assurance. The benchmark comprises 1,777 documents with 1,771 unique schemas across three structural categories, each provided in four input modalities: plain text, layout-preserving text (whitespace-aligned to approximate column positions), document image, or both text and image combined. Unlike existing benchmarks that evaluate from a single input representation, VAREX provides four controlled modalities per document, enabling systematic ablation of how input format affects extraction accuracy -- a capability absent from prior benchmarks. We evaluate 20 models from frontier proprietary models to small open models, with particular attention to models &lt;=4B parameters suitable for cost-sensitive and latency-constrained deployment. Results reveal that (1) below 4B parameters, structured output compliance -- not extraction capability -- is a dominant bottleneck; in particular, schema echo (models producing schema-conforming structure instead of extracted values) depresses scores by 45-65 pp (percentage points) in affected models; (2) extraction-specific fine-tuning at 2B yields +81 pp gains, demonstrating that the instruction-following deficit is addressable without scale; (3) layout-preserving text provides the largest accuracy gain (+3-18 pp), exceeding pixel-level visual cues; and (4) the benchmark most effectively discriminates models in the 60-95% accuracy band. Dataset and evaluation code are publicly available.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Eilam Shapira, Moshe Tennenholtz, Roi Reichart&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 34&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Post-training alignment optimizes language models to match human preference signals, but this objective is not equivalent to modeling observed human behavior. We compare 120 base-aligned model pairs on more than 10,000 real human decisions in multi-round strategic games - bargaining, persuasion, negotiation, and repeated matrix games. In these settings, base models outperform their aligned counterparts in predicting human choices by nearly 10:1, robustly across model families, prompt formulations, and game configurations. This pattern reverses, however, in settings where human behavior is more likely to follow normative predictions: aligned models dominate on one-shot textbook games across all 12 types tested and on non-strategic lottery choices - and even within the multi-round games themselves, at round one, before interaction history develops. This boundary-condition pattern suggests that alignment induces a normative bias: it improves prediction when human behavior is relatively well captured by normative solutions, but hurts prediction in multi-round strategic settings, where behavior is shaped by descriptive dynamics such as reciprocity, retaliation, and history-dependent adaptation. These results reveal a fundamental trade-off between optimizing models for human use and using them as proxies for human behavior.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15118</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17218</guid>
<pubDate>Mon, 16 Mar 2026 11:15:56 +0000</pubDate> <pubDate>Tue, 17 Mar 2026 23:47:08 +0000</pubDate>
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<title>WiT: Waypoint Diffusion Transformers via Trajectory Conflict Navigation</title> <title>GigaWorld-Policy: An Efficient Action-Centered World--Action Model</title>
<link>https://arxiv.org/abs/2603.15132</link> <link>https://arxiv.org/abs/2603.17240</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hainuo Wang, Mingjia Li, Xiaojie Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While recent Flow Matching models avoid the reconstruction bottlenecks of latent autoencoders by operating directly in pixel space, the lack of semantic continuity in the pixel manifold severely intertwines optimal transport paths. This induces severe trajectory conflicts near intersections, yielding sub-optimal solutions. Rather than bypassing this issue via information-lossy latent representations, we directly untangle the pixel-space trajectories by proposing Waypoint Diffusion Transformers (WiT). WiT factorizes the continuous vector field via intermediate semantic waypoints projected from pre-trained vision models. It effectively disentangles the generation trajectories by breaking the optimal transport into prior-to-waypoint and waypoint-to-pixel segments. Specifically, during the iterative denoising process, a lightweight generator dynamically infers these intermediate waypoints from the current noisy state. They then continuously condition the primary diffusion transformer via the Just-Pixel AdaLN mechanism, steering the evolution towards the next state, ultimately yielding the final RGB pixels. Evaluated on ImageNet 256x256, WiT beats strong pixel-space baselines, accelerating JiT training convergence by 2.2x. Code will be publicly released at https://github.com/hainuo-wang/WiT.git.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Angen Ye, Boyuan Wang, Chaojun Ni, Guan Huang, Guosheng Zhao, Hao Li, Hengtao Li, Jie Li, Jindi Lv, Jingyu Liu, Min Cao, Peng Li, Qiuping Deng, Wenjun Mei, Xiaofeng Wang, Xinze Chen, Xinyu Zhou, Yang Wang, Yifan Chang, Yifan Li, Yukun Zhou, Yun Ye, Zhichao Liu, Zheng Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; World-Action Models (WAM) initialized from pre-trained video generation backbones have demonstrated remarkable potential for robot policy learning. However, existing approaches face two critical bottlenecks that hinder performance and deployment. First, jointly reasoning over future visual dynamics and corresponding actions incurs substantial inference overhead. Second, joint modeling often entangles visual and motion representations, making motion prediction accuracy heavily dependent on the quality of future video forecasts. To address these issues, we introduce GigaWorld-Policy, an action-centered WAM that learns 2D pixel-action dynamics while enabling efficient action decoding, with optional video generation. Specifically, we formulate policy training into two coupled components: the model predicts future action sequences conditioned on the current observation, and simultaneously generates future videos conditioned on the predicted actions and the same observation. The policy is supervised by both action prediction and video generation, providing richer learning signals and encouraging physically plausible actions through visual-dynamics constraints. With a causal design that prevents future-video tokens from influencing action tokens, explicit future-video generation is optional at inference time, allowing faster action prediction during deployment. To support this paradigm, we curate a diverse, large-scale robot dataset to pre-train an action-centered video generation model, which is then adapted as the backbone for robot policy learning. Experimental results on real-world robotic platforms show that GigaWorld-Policy runs 9x faster than the leading WAM baseline, Motus, while improving task success rates by 7%. Moreover, compared with pi-0.5, GigaWorld-Policy improves performance by 95% on RoboTwin 2.0.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15132</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17240</guid>
<pubDate>Mon, 16 Mar 2026 11:25:09 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 00:52:02 +0000</pubDate>
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<title>CCTU: A Benchmark for Tool Use under Complex Constraints</title> <title>Stereo World Model: Camera-Guided Stereo Video Generation</title>
<link>https://arxiv.org/abs/2603.15309</link> <link>https://arxiv.org/abs/2603.17375</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15309.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junjie Ye, Guoqiang Zhang, Wenjie Fu, Tao Gui, Qi Zhang, Xuanjing Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Solving problems through tool use under explicit constraints constitutes a highly challenging yet unavoidable scenario for large language models (LLMs), requiring capabilities such as function calling, instruction following, and self-refinement. However, progress has been hindered by the absence of dedicated evaluations. To address this, we introduce CCTU, a benchmark for evaluating LLM tool use under complex constraints. CCTU is grounded in a taxonomy of 12 constraint categories spanning four dimensions (i.e., resource, behavior, toolset, and response). The benchmark comprises 200 carefully curated and challenging test cases across diverse tool-use scenarios, each involving an average of seven constraint types and an average prompt length exceeding 4,700 tokens. To enable reliable evaluation, we develop an executable constraint validation module that performs step-level validation and enforces compliance during multi-turn interactions between models and their environments. We evaluate nine state-of-the-art LLMs in both thinking and non-thinking modes. Results indicate that when strict adherence to all constraints is required, no model achieves a task completion rate above 20%. Further analysis reveals that models violate constraints in over 50% of cases, particularly in the resource and response dimensions. Moreover, LLMs demonstrate limited capacity for self-refinement even after receiving detailed feedback on constraint violations, highlighting a critical bottleneck in the development of robust tool-use agents. To facilitate future research, we release the data and code.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yang-Tian Sun, Zehuan Huang, Yifan Niu, Lin Ma, Yan-Pei Cao, Yuewen Ma, Xiaojuan Qi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present StereoWorld, a camera-conditioned stereo world model that jointly learns appearance and binocular geometry for end-to-end stereo video generation.Unlike monocular RGB or RGBD approaches, StereoWorld operates exclusively within the RGB modality, while simultaneously grounding geometry directly from disparity. To efficiently achieve consistent stereo generation, our approach introduces two key designs: (1) a unified camera-frame RoPE that augments latent tokens with camera-aware rotary positional encoding, enabling relative, view- and time-consistent conditioning while preserving pretrained video priors via a stable attention initialization; and (2) a stereo-aware attention decomposition that factors full 4D attention into 3D intra-view attention plus horizontal row attention, leveraging the epipolar prior to capture disparity-aligned correspondences with substantially lower compute. Across benchmarks, StereoWorld improves stereo consistency, disparity accuracy, and camera-motion fidelity over strong monocular-then-convert pipelines, achieving more than 3x faster generation with an additional 5% gain in viewpoint consistency. Beyond benchmarks, StereoWorld enables end-to-end binocular VR rendering without depth estimation or inpainting, enhances embodied policy learning through metric-scale depth grounding, and is compatible with long-video distillation for extended interactive stereo synthesis.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15309</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17375</guid>
<pubDate>Mon, 16 Mar 2026 14:05:13 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 05:42:22 +0000</pubDate>
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<title>SWE-Skills-Bench: Do Agent Skills Actually Help in Real-World Software Engineering?</title> <title>Efficient Exploration at Scale</title>
<link>https://arxiv.org/abs/2603.15401</link> <link>https://arxiv.org/abs/2603.17378</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15401.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tingxu Han, Yi Zhang, Wei Song, Chunrong Fang, Zhenyu Chen, Youcheng Sun, Lijie Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agent skills, structured procedural knowledge packages injected at inference time, are increasingly used to augment LLM agents on software engineering tasks. However, their real utility in end-to-end development settings remains unclear. We present SWE-Skills-Bench, the first requirement-driven benchmark that isolates the marginal utility of agent skills in real-world software engineering (SWE). It pairs 49 public SWE skills with authentic GitHub repositories pinned at fixed commits and requirement documents with explicit acceptance criteria, yielding approximately 565 task instances across six SWE subdomains. We introduce a deterministic verification framework that maps each task's acceptance criteria to execution-based tests, enabling controlled paired evaluation with and without the skill. Our results show that skill injection benefits are far more limited than rapid adoption suggests: 39 of 49 skills yield zero pass-rate improvement, and the average gain is only +1.2%. Token overhead varies from modest savings to a 451% increase while pass rates remain unchanged. Only seven specialized skills produce meaningful gains (up to +30%), while three degrade performance (up to -10%) due to version-mismatched guidance conflicting with project context. These findings suggest that agent skills are a narrow intervention whose utility depends strongly on domain fit, abstraction level, and contextual compatibility. SWE-Skills-Bench provides a testbed for evaluating the design, selection, and deployment of skills in software engineering agents. SWE-Skills-Bench is available at https://github.com/GeniusHTX/SWE-Skills-Bench.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Seyed Mohammad Asghari, Chris Chute, Vikranth Dwaracherla, Xiuyuan Lu, Mehdi Jafarnia, Victor Minden, Zheng Wen, Benjamin Van Roy&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We develop an online learning algorithm that dramatically improves the data efficiency of reinforcement learning from human feedback (RLHF). Our algorithm incrementally updates reward and language models as choice data is received. The reward model is fit to the choice data, while the language model is updated by a variation of reinforce, with reinforcement signals provided by the reward model. Several features enable the efficiency gains: a small affirmative nudge added to each reinforcement signal, an epistemic neural network that models reward uncertainty, and information-directed exploration. With Gemma large language models (LLMs), our algorithm matches the performance of offline RLHF trained on 200K labels using fewer than 20K labels, representing more than a 10x gain in data efficiency. Extrapolating from our results, we expect our algorithm trained on 1M labels to match offline RLHF trained on 1B labels. This represents a 1,000x gain. To our knowledge, these are the first results to demonstrate that such large improvements are possible.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15401</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17378</guid>
<pubDate>Mon, 16 Mar 2026 15:16:31 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 05:47:59 +0000</pubDate>
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<title>From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation</title> <title>Temporal Gains, Spatial Costs: Revisiting Video Fine-Tuning in Multimodal Large Language Models</title>
<link>https://arxiv.org/abs/2603.15600</link> <link>https://arxiv.org/abs/2603.17541</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15600.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yibin Liu, Yaxing Lyu, Daqi Gao, Zhixuan Liang, Weiliang Tang, Shilong Mu, Xiaokang Yang, Yao Mu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17541.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Linghao Zhang, Jungang Li, Yonghua Hei, Sicheng Tao, Song Dai, Yibo Yan, Zihao Dongfang, Weiting Liu, Chenxi Qin, Hanqian Li, Xin Zou, Jiahao Zhang, Shuhang Xun, Haiyun Jiang, Xuming Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal large language models (MLLMs) are typically trained in multiple stages, with video-based supervised fine-tuning (Video-SFT) serving as a key step for improving visual understanding. Yet its effect on the fine-grained evolution of visual capabilities, particularly the balance between spatial and temporal understanding, remains poorly understood. In this paper, we systematically study how Video-SFT reshapes visual capabilities in MLLMs. Across architectures, parameter scales, and frame sampling settings, we observe a consistent pattern: Video-SFT reliably improves video performance, but often yields limited gains or even degradation on static image benchmarks. We further show that this trade-off is closely tied to temporal budget: increasing the number of sampled frames generally improves video performance, but does not reliably improve static image performance. Motivated by this finding, we study an instruction-aware Hybrid-Frame strategy that adaptively allocates frame counts and partially mitigates the image-video trade-off. Our results indicate that Video-SFT is not a free lunch for MLLMs, and preserving spatial understanding remains a central challenge in joint image-video training.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15600</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17541</guid>
<pubDate>Mon, 16 Mar 2026 17:53:28 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 09:46:44 +0000</pubDate>
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<title>MiroThinker-1.7 &amp; H1: Towards Heavy-Duty Research Agents via Verification</title> <title>Complementary Reinforcement Learning</title>
<link>https://arxiv.org/abs/2603.15726</link> <link>https://arxiv.org/abs/2603.17621</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15726.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; MiroMind Team, S. Bai, L. Bing, L. Lei, R. Li, X. Li, X. Lin, E. Min, L. Su, B. Wang, L. Wang, L. Wang, S. Wang, X. Wang, Y. Zhang, Z. Zhang, G. Chen, L. Chen, Z. Cheng, Y. Deng, Z. Huang, D. Ng, J. Ni, Q. Ren, X. Tang, B. L. Wang, H. Wang, N. Wang, C. Wei, Q. Wu, J. Xia, Y. Xiao, H. Xu, X. Xu, C. Xue, Z. Yang, Z. Yang, F. Ye, H. Ye, J. Yu, C. Zhang, W. Zhang, H. Zhao, P. Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 132&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present MiroThinker-1.7, a new research agent designed for complex long-horizon reasoning tasks. Building on this foundation, we further introduce MiroThinker-H1, which extends the agent with heavy-duty reasoning capabilities for more reliable multi-step problem solving. In particular, MiroThinker-1.7 improves the reliability of each interaction step through an agentic mid-training stage that emphasizes structured planning, contextual reasoning, and tool interaction. This enables more effective multi-step interaction and sustained reasoning across complex tasks. MiroThinker-H1 further incorporates verification directly into the reasoning process at both local and global levels. Intermediate reasoning decisions can be evaluated and refined during inference, while the overall reasoning trajectory is audited to ensure that final answers are supported by coherent chains of evidence. Across benchmarks covering open-web research, scientific reasoning, and financial analysis, MiroThinker-H1 achieves state-of-the-art performance on deep research tasks while maintaining strong results on specialized domains. We also release MiroThinker-1.7 and MiroThinker-1.7-mini as open-source models, providing competitive research-agent capabilities with significantly improved efficiency.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dilxat Muhtar, Jiashun Liu, Wei Gao, Weixun Wang, Shaopan Xiong, Ju Huang, Siran Yang, Wenbo Su, Jiamang Wang, Ling Pan, Bo Zheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15726</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17621</guid>
<pubDate>Mon, 16 Mar 2026 17:55:42 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 11:38:01 +0000</pubDate>
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<title>FlashSampling: Fast and Memory-Efficient Exact Sampling</title> <title>FINER: MLLMs Hallucinate under Fine-grained Negative Queries</title>
<link>https://arxiv.org/abs/2603.15854</link> <link>https://arxiv.org/abs/2603.17662</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15854.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tomas Ruiz, Zhen Qin, Yifan Zhang, Xuyang Shen, Yiran Zhong, Mengdi Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Sampling from a categorical distribution is mathematically simple, but in large-vocabulary decoding, it often triggers extra memory traffic and extra kernels after the LM head. We present FlashSampling, an exact sampling primitive that fuses sampling into the LM-head matmul and never materializes the logits tensor in HBM. The method is simple: compute logits tile-by-tile on chip, add Gumbel noise, keep only one maximizer per row and per vocabulary tile, and finish with a small reduction over tiles. The fused tiled kernel is exact because argmax decomposes over a partition; grouped variants for online and tensor-parallel settings are exact by hierarchical factorization of the categorical distribution. Across H100, H200, B200, and B300 GPUs, FlashSampling speeds up kernel-level decode workloads, and in end-to-end vLLM experiments, it reduces time per output token by up to 19% on the models we test. These results show that exact sampling, with no approximation, can be integrated into the matmul itself, turning a bandwidth-bound postprocessing step into a lightweight epilogue. Project Page: https://github.com/FlashSampling/FlashSampling.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17662.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rui Xiao, Sanghwan Kim, Yongqin Xian, Zeynep Akata, Stephan Alaniz&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Multimodal large language models (MLLMs) struggle with hallucinations, particularly with fine-grained queries, a challenge underrepresented by existing benchmarks that focus on coarse image-related questions. We introduce FIne-grained NEgative queRies (FINER), alongside two benchmarks: FINER-CompreCap and FINER-DOCCI. Using FINER, we analyze hallucinations across four settings: multi-object, multi-attribute, multi-relation, and ``what'' questions. Our benchmarks reveal that MLLMs hallucinate when fine-grained mismatches co-occur with genuinely present elements in the image. To address this, we propose FINER-Tuning, leveraging Direct Preference Optimization (DPO) on FINER-inspired data. Finetuning four frontier MLLMs with FINER-Tuning yields up to 24.2\% gains (InternVL3.5-14B) on hallucinations from our benchmarks, while simultaneously improving performance on eight existing hallucination suites, and enhancing general multimodal capabilities across six benchmarks. Code, benchmark, and models are available at https://explainableml.github.io/finer-project/{https://explainableml.github.io/finer-project/}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15854</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17662</guid>
<pubDate>Mon, 16 Mar 2026 19:37:08 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 12:28:05 +0000</pubDate>
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<title>Semi-Autonomous Formalization of the Vlasov-Maxwell-Landau Equilibrium</title> <title>RAMP: Reinforcement Adaptive Mixed Precision Quantization for Efficient On Device LLM Inference</title>
<link>https://arxiv.org/abs/2603.15929</link> <link>https://arxiv.org/abs/2603.17891</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.15929.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Vasily Ilin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present a complete Lean 4 formalization of the equilibrium characterization in the Vlasov-Maxwell-Landau (VML) system, which describes the motion of charged plasma. The project demonstrates the full AI-assisted mathematical research loop: an AI reasoning model (Gemini DeepThink) generated the proof from a conjecture, an agentic coding tool (Claude Code) translated it into Lean from natural-language prompts, a specialized prover (Aristotle) closed 111 lemmas, and the Lean kernel verified the result. A single mathematician supervised the process over 10 days at a cost of \$200, writing zero lines of code. The entire development process is public: all 229 human prompts, and 213 git commits are archived in the repository. We report detailed lessons on AI failure modes -- hypothesis creep, definition-alignment bugs, agent avoidance behaviors -- and on what worked: the abstract/concrete proof split, adversarial self-review, and the critical role of human review of key definitions and theorem statements. Notably, the formalization was completed before the final draft of the corresponding math paper was finished.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17891.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Arpit Singh Gautam, Saurabh Jha&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Post training quantization is essential for deploying large language models (LLMs) on resource constrained hardware, yet state of the art methods enforce uniform bit widths across layers, yielding suboptimal accuracy efficiency trade offs. We present RAMP (Reinforcement Adaptive Mixed Precision), an off policy Soft Actor Critic framework that learns per layer bit width assignments to minimize perplexity under a global bit budget. The policy conditions on an 11 dimensional embedding of activation statistics, weight properties, and structural descriptors, enabling zero shot transfer across model families and scales. To enable stable sub 4 bit quantization, we introduce Scale Folding, a preconditioning technique that migrates activation outliers into weights via per channel scaling and normalization layer compensation. A quality prioritized reward with asymmetric penalties and budget cliffs drives rapid convergence. On Llama 2 7B, RAMP achieves 5.54 perplexity at 3.68GB (3.65 effective bits), outperforming uniform 4 bit AWQ (5.60 at 3.90 GB) and GPTQ by 6% in size and 1% to3% in quality. Critically, a policy trained only on Llama 2 7B generalizes zero shot to Llama 2 13B and Mistral 7B, often surpassing target specific training, supporting the hypothesis that quantization sensitivity is primarily architectural. The HALO pipeline exports allocations to GGUF format for kernel free inference on CPUs, GPUs, and edge devices, retaining 99.5% of FP16 commonsense reasoning performance.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.15929</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17891</guid>
<pubDate>Mon, 16 Mar 2026 21:21:53 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 16:16:28 +0000</pubDate>
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<title>Residual Stream Duality in Modern Transformer Architectures</title> <title>Efficient Training-Free Multi-Token Prediction via Embedding-Space Probing</title>
<link>https://arxiv.org/abs/2603.16039</link> <link>https://arxiv.org/abs/2603.17942</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifan Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent work has made clear that the residual pathway is not mere optimization plumbing; it is part of the model's representational machinery. We agree, but argue that the cleanest way to organize this design space is through a two-axis view of the Transformer. A decoder evolves information along two ordered dimensions: sequence position and layer depth. Self-attention already provides adaptive mixing along the sequence axis, whereas the residual stream usually performs fixed addition along the depth axis. If we fix a token position and treat layer index as the ordered variable, then a causal depth-wise residual attention read is exactly the same local operator as causal short sliding-window attention (ShortSWA), except written over depth rather than over sequence. This is the core residual stream duality behind Transformer^2. This perspective also clarifies the recent literature. ELC-BERT and DenseFormer already show that learned aggregation over depth can outperform uniform residual accumulation, while Vertical Attention, DeepCrossAttention (DCA), MUDDFormer, and Attention Residuals move further toward explicit attention-based routing over earlier layers. The key point, however, is that operator-level duality does not imply systems-level symmetry. For large-scale autoregressive models, sequence-axis ShortSWA is usually the more hardware-friendly placement because it reuses token-side sliding-window kernels, KV-cache layouts, and chunked execution. If the goal is instead to change the shortcut itself, Deep Delta Learning (DDL) is the cleaner intervention because it modifies the residual operator directly rather than adding a separate cross-layer retrieval path. Our recommendation is therefore simple: use DDL when the shortcut is the object of interest, and use sequence-axis ShortSWA when the goal is local adaptive mixing.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17942.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Raghavv Goel, Mukul Gagrani, Mingu Lee, Chris Lott&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) exhibit latent multi-token prediction (MTP) capabilities despite being trained solely for next-token generation. We propose a simple, training-free MTP approach that probes an LLM using on-the-fly mask tokens drawn from its embedding space, enabling parallel prediction of future tokens without modifying model weights or relying on auxiliary draft models. Our method constructs a speculative token tree by sampling top-K candidates from mask-token logits and applies a lightweight pruning strategy to retain high-probability continuations. During decoding, candidate predictions are verified in parallel, resulting in lossless generation while substantially reducing the number of model calls and improving token throughput. Across benchmarks, our probing-based MTP consistently outperforms existing training-free baselines, increasing acceptance length by approximately 12\% on LLaMA3 and 8--12\% on Qwen3, and achieving throughput gains of up to 15--19\%. Finally, we provide theoretical insights and empirical evidence showing that decoder layers naturally align mask-token representations with next-token states, enabling accurate multi-step prediction without retraining or auxiliary models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16039</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17942</guid>
<pubDate>Tue, 17 Mar 2026 00:56:29 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 17:14:01 +0000</pubDate>
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<title>ARISE: Agent Reasoning with Intrinsic Skill Evolution in Hierarchical Reinforcement Learning</title> <title>VideoAtlas: Navigating Long-Form Video in Logarithmic Compute</title>
<link>https://arxiv.org/abs/2603.16060</link> <link>https://arxiv.org/abs/2603.17948</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yu Li, Rui Miao, Zhengling Qi, Tian Lan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The dominant paradigm for improving mathematical reasoning in language models relies on Reinforcement Learning with verifiable rewards. Yet existing methods treat each problem instance in isolation without leveraging the reusable strategies that emerge and accumulate during training. To this end, we introduce ARISE (Agent Reasoning via Intrinsic Skill Evolution), a hierarchical reinforcement learning framework, in which a shared policy operates both to manage skills at high-level and to generate responses at low-level (denoted as a Skills Manager and a Worker, respectively). The Manager maintains a tiered skill library through a dedicated skill generation rollout that performs structured summarization of successful solution traces (after execution), while employing a policy-driven selection mechanism to retrieve relevant skills to condition future rollouts (before execution). A hierarchical reward design guides the co-evolution of reasoning ability and library quality. Experiments on two base models and seven benchmarks spanning both competition mathematics and Omni-MATH show that ARISE consistently outperforms GRPO-family algorithms and memory-augmented baselines, with particularly notable gains on out-of-distribution tasks. Ablation studies confirm that each component contributes to the observed improvements and that library quality and reasoning performance improve in tandem throughout training. Code is available at https://github.com/Skylanding/ARISE{https://github.com/Skylanding/ARISE}.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17948.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mohamed Eltahir, Ali Habibullah, Yazan Alshoibi, Lama Ayash, Tanveer Hussain, Naeemullah Khan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Extending language models to video introduces two challenges: representation, where existing methods rely on lossy approximations, and long-context, where caption- or agent-based pipelines collapse video into text and lose visual fidelity. To overcome this, we introduce VideoAtlas, a task-agnostic environment to represent video as a hierarchical grid that is simultaneously lossless, navigable, scalable, caption- and preprocessing-free. An overview of the video is available at a glance, and any region can be recursively zoomed into, with the same visual representation used uniformly for the video, intermediate investigations, and the agent's memory, eliminating lossy text conversion end-to-end. This hierarchical structure ensures access depth grows only logarithmically with video length. For long-context, Recursive Language Models (RLMs) recently offered a powerful solution for long text, but extending them to visual domain requires a structured environment to recurse into, which VideoAtlas provides. VideoAtlas as a Markov Decision Process unlocks Video-RLM: a parallel Master-Worker architecture where a Master coordinates global exploration while Workers concurrently drill into assigned regions to accumulate lossless visual evidence. We demonstrate three key findings: (1)~logarithmic compute growth with video duration, further amplified by a 30-60\% multimodal cache hit rate arising from the grid's structural reuse. (2)~environment budgeting, where bounding the maximum exploration depth provides a principled compute-accuracy hyperparameter. (3)~emergent adaptive compute allocation that scales with question granularity. When scaling from 1-hour to 10-hour benchmarks, Video-RLM remains the most duration-robust method with minimal accuracy degradation, demonstrating that structured environment navigation is a viable and scalable paradigm for video understanding.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16060</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17948</guid>
<pubDate>Tue, 17 Mar 2026 02:03:17 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 17:20:19 +0000</pubDate>
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<title>ViT-AdaLA: Adapting Vision Transformers with Linear Attention</title> <title>LaDe: Unified Multi-Layered Graphic Media Generation and Decomposition</title>
<link>https://arxiv.org/abs/2603.16063</link> <link>https://arxiv.org/abs/2603.17965</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16063.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yifan Li, Seunghyun Yoon, Viet Dac Lai, Franck Dernoncourt, Jason Kuen, Yu Kong, Trung Bui&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision Transformers (ViTs) based vision foundation models (VFMs) have achieved remarkable performance across diverse vision tasks, but suffer from quadratic complexity that limits scalability to long sequences. Existing linear attention approaches for ViTs are typically trained from scratch, requiring substantial computational resources, while linearization-based methods developed for large language model decoders do not transfer well to ViTs. To address these challenges, we propose ViT-AdaLA, a novel framework for effectively adapting and transferring prior knowledge from VFMs to linear attention ViTs. ViT-AdaLA consists of three stages: attention alignment, feature alignment, and supervised fine-tuning. In the attention alignment stage, we align vanilla linear attention with the original softmax-based attention in each block to approximate the behavior of softmax attention. However, residual approximation errors inevitably accumulate across layers. We mitigate this by fine-tuning the linearized ViT to align its final-layer features with a frozen softmax VFM teacher. Finally, the adapted prior knowledge is transferred to downstream tasks through supervised fine-tuning. Extensive experiments on classification and segmentation tasks demonstrate the effectiveness and generality of ViT-AdaLA over various state-of-the-art linear attention counterpart.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17965.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Vlad-Constantin Lungu-Stan, Ionut Mironica, Mariana-Iuliana Georgescu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Media design layer generation enables the creation of fully editable, layered design documents such as posters, flyers, and logos using only natural language prompts. Existing methods either restrict outputs to a fixed number of layers or require each layer to contain only spatially continuous regions, causing the layer count to scale linearly with design complexity. We propose LaDe (Layered Media Design), a latent diffusion framework that generates a flexible number of semantically meaningful layers. LaDe combines three components: an LLM-based prompt expander that transforms a short user intent into structured per-layer descriptions that guide the generation, a Latent Diffusion Transformer with a 4D RoPE positional encoding mechanism that jointly generates the full media design and its constituent RGBA layers, and an RGBA VAE that decodes each layer with full alpha-channel support. By conditioning on layer samples during training, our unified framework supports three tasks: text-to-image generation, text-to-layers media design generation, and media design decomposition. We compare LaDe to Qwen-Image-Layered on text-to-layers and image-to-layers tasks on the Crello test set. LaDe outperforms Qwen-Image-Layered in text-to-layers generation by improving text-to-layer alignment, as validated by two VLM-as-a-judge evaluators (GPT-4o mini and Qwen3-VL).&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16063</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17965</guid>
<pubDate>Tue, 17 Mar 2026 02:15:48 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 17:34:07 +0000</pubDate>
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<title>MDM-Prime-v2: Binary Encoding and Index Shuffling Enable Compute-optimal Scaling of Diffusion Language Models</title> <title>LoST: Level of Semantics Tokenization for 3D Shapes</title>
<link>https://arxiv.org/abs/2603.16077</link> <link>https://arxiv.org/abs/2603.17995</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16077.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chen-Hao Chao, Wei-Fang Sun, Junwei Qua, Chun-Yi Lee, Rahul G. Krishnan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Masked diffusion models (MDM) exhibit superior generalization when learned using a Partial masking scheme (Prime). This approach converts tokens into sub-tokens and models the diffusion process at the sub-token level. We identify two limitations of the MDM-Prime framework. First, we lack tools to guide the hyperparameter choice of the token granularity in the subtokenizer. Second, we find that the function form of the subtokenizer significantly degrades likelihood estimation when paired with commonly used Byte-Pair-Encoding (BPE) tokenizers. To address these limitations, we study the tightness of the variational bound in MDM-Prime and develop MDM-Prime-v2, a masked diffusion language model which incorporates Binary Encoding and Index Shuffling. Our scaling analysis reveals that MDM-Prime-v2 is 21.8times more compute-efficient than autoregressive models (ARM). In compute-optimal comparisons, MDM-Prime-v2 achieves 7.77 perplexity on OpenWebText, outperforming ARM (12.99), MDM (18.94), and MDM-Prime (13.41). When extending the model size to 1.1B parameters, our model further demonstrates superior zero-shot accuracy on various commonsense reasoning tasks.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17995.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Niladri Shekhar Dutt, Zifan Shi, Paul Guerrero, Chun-Hao Paul Huang, Duygu Ceylan, Niloy J. Mitra, Xuelin Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Tokenization is a fundamental technique in the generative modeling of various modalities. In particular, it plays a critical role in autoregressive (AR) models, which have recently emerged as a compelling option for 3D generation. However, optimal tokenization of 3D shapes remains an open question. State-of-the-art (SOTA) methods primarily rely on geometric level-of-detail (LoD) hierarchies, originally designed for rendering and compression. These spatial hierarchies are often token-inefficient and lack semantic coherence for AR modeling. We propose Level-of-Semantics Tokenization (LoST), which orders tokens by semantic salience, such that early prefixes decode into complete, plausible shapes that possess principal semantics, while subsequent tokens refine instance-specific geometric and semantic details. To train LoST, we introduce Relational Inter-Distance Alignment (RIDA), a novel 3D semantic alignment loss that aligns the relational structure of the 3D shape latent space with that of the semantic DINO feature space. Experiments show that LoST achieves SOTA reconstruction, surpassing previous LoD-based 3D shape tokenizers by large margins on both geometric and semantic reconstruction metrics. Moreover, LoST achieves efficient, high-quality AR 3D generation and enables downstream tasks like semantic retrieval, while using only 0.1%-10% of the tokens needed by prior AR models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16077</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.17995</guid>
<pubDate>Tue, 17 Mar 2026 02:54:16 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 17:56:06 +0000</pubDate>
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<title>OneWorld: Taming Scene Generation with 3D Unified Representation Autoencoder</title> <title>Unified Spatio-Temporal Token Scoring for Efficient Video VLMs</title>
<link>https://arxiv.org/abs/2603.16099</link> <link>https://arxiv.org/abs/2603.18004</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16099.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sensen Gao, Zhaoqing Wang, Qihang Cao, Dongdong Yu, Changhu Wang, Tongliang Liu, Mingming Gong, Jiawang Bian&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inherently challenging. To bridge this gap, we present OneWorld, a framework that performs diffusion directly within a coherent 3D representation space. Central to our approach is the 3D Unified Representation Autoencoder (3D-URAE); it leverages pretrained 3D foundation models and augments their geometry-centric nature by injecting appearance and distilling semantics into a unified 3D latent space. Furthermore, we introduce token-level Cross-View-Correspondence (CVC) consistency loss to explicitly enforce structural alignment across views, and propose Manifold-Drift Forcing (MDF) to mitigate train-inference exposure bias and shape a robust 3D manifold by mixing drifted and original representations. Comprehensive experiments demonstrate that OneWorld generates high-quality 3D scenes with superior cross-view consistency compared to state-of-the-art 2D-based methods. Our code will be available at https://github.com/SensenGao/OneWorld.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.18004.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jianrui Zhang, Yue Yang, Rohun Tripathi, Winson Han, Ranjay Krishna, Christopher Clark, Yong Jae Lee, Sangho Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Token pruning is essential for enhancing the computational efficiency of vision-language models (VLMs), particularly for video-based tasks where temporal redundancy is prevalent. Prior approaches typically prune tokens either (1) within the vision transformer (ViT) exclusively for unimodal perception tasks such as action recognition and object segmentation, without adapting to downstream vision-language tasks; or (2) only within the LLM while leaving the ViT output intact, often requiring complex text-conditioned token selection mechanisms. In this paper, we introduce Spatio-Temporal Token Scoring (STTS), a simple and lightweight module that prunes vision tokens across both the ViT and the LLM without text conditioning or token merging, and is fully compatible with end-to-end training. By learning how to score temporally via an auxiliary loss and spatially via LLM downstream gradients, aided by our efficient packing algorithm, STTS prunes 50% of vision tokens throughout the entire architecture, resulting in a 62% improvement in efficiency during both training and inference with only a 0.7% drop in average performance across 13 short and long video QA tasks. Efficiency gains increase with more sampled frames per video. Applying test-time scaling for long-video QA further yields performance gains of 0.5-1% compared to the baseline. Overall, STTS represents a novel, simple yet effective technique for unified, architecture-wide vision token pruning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16099</guid> <guid isPermaLink="false">https://arxiv.org/abs/2603.18004</guid>
<pubDate>Tue, 17 Mar 2026 03:43:37 +0000</pubDate> <pubDate>Wed, 18 Mar 2026 17:59:56 +0000</pubDate>
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<title>Rethinking UMM Visual Generation: Masked Modeling for Efficient Image-Only Pre-training</title>
<link>https://arxiv.org/abs/2603.16139</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16139.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Peng Sun, Jun Xie, Tao Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Unified Multimodal Models (UMMs) are often constrained by the pre-training of their visual generation components, which typically relies on inefficient paradigms and scarce, high-quality text-image paired data. In this paper, we systematically analyze pre-training recipes for UMM visual generation and identify these two issues as the major bottlenecks. To address them, we propose Image-Only Training for UMMs (IOMM), a data-efficient two-stage training framework. The first stage pre-trains the visual generative component exclusively using abundant unlabeled image-only data, thereby removing the dependency on paired data for this costly phase. The second stage fine-tunes the model using a mixture of unlabeled images and a small curated set of text-image pairs, leading to improved instruction alignment and generative quality. Extensive experiments show that IOMM not only improves training efficiency but also achieves state-of-the-art (SOTA) performance. For example, our IOMM-B (3.6B) model was trained from scratch using only sim 1050 H800 GPU hours (with the vast majority, 1000 hours, dedicated to the efficient image-only pre-training stage). It achieves 0.89 on GenEval and 0.55 on WISE--surpassing strong baselines such as BAGEL-7B (0.82 &amp; 0.55) and BLIP3-o-4B (0.84 &amp; 0.50). Code is available https://github.com/LINs-lab/IOMM{https://github.com/LINs-lab/IOMM}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16139</guid>
<pubDate>Tue, 17 Mar 2026 05:41:48 +0000</pubDate>
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<title>Polyglot-Lion: Efficient Multilingual ASR for Singapore via Balanced Fine-Tuning of Qwen3-ASR</title>
<link>https://arxiv.org/abs/2603.16184</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16184.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Quy-Anh Dang, Chris Ngo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Polyglot-Lion, a family of compact multilingual automatic speech recognition (ASR) models tailored for the linguistic landscape of Singapore, covering English, Mandarin, Tamil, and Malay. Our models are obtained by fine-tuning Qwen3-ASR-0.6B and Qwen3-ASR-1.7B exclusively on publicly available speech corpora, using a balanced sampling strategy that equalizes the number of training utterances per language and deliberately omits language-tag conditioning so that the model learns to identify languages implicitly from audio. On 12 benchmarks spanning the four target languages, Polyglot-Lion-1.7B achieves an average error rate of 14.85, competitive with MERaLiON-2-10B-ASR (14.32) - a model 6x larger - while incurring a training cost of \81 on a single RTX PRO 6000 GPU compared to 18,862 for the 128-GPU baseline. Inference throughput is approximately 20x faster than MERaLiON at 0.10 s/sample versus 2.02 s/sample. These results demonstrate that linguistically balanced fine-tuning of moderate-scale pretrained models can yield deployment-ready multilingual ASR at a fraction of the cost of larger specialist systems.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16184</guid>
<pubDate>Tue, 17 Mar 2026 07:09:42 +0000</pubDate>
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<title>Reliable Reasoning in SVG-LLMs via Multi-Task Multi-Reward Reinforcement Learning</title>
<link>https://arxiv.org/abs/2603.16189</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16189.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haomin Wang, Qi Wei, Qianli Ma, Shengyuan Ding, Jinhui Yin, Kai Chen, Hongjie Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; With the rapid advancement of vision-language models, an increasing number of studies have explored their potential for SVG generation tasks. Although existing approaches improve performance by constructing large-scale SVG datasets and introducing SVG-specific tokens, they still suffer from limited generalization, redundant paths in code outputs, and a lack of explicit reasoning. In this work, we present CTRL-S (Chain-of-Thought Reinforcement Learning for SVG), a unified framework that introduces a chain-of-thought mechanism to explicitly expose the model's reasoning process during SVG generation. To support this structured reasoning, we construct SVG-Sophia, a high-quality dataset containing 145K samples across SVG code refinement, Text-to-SVG, and Image-to-SVG tasks. By training the model to generate group-level structured SVG code, CTRL-S significantly improves structural coherence and visual fidelity. Furthermore, we adopt the GRPO algorithm and design a multi-reward optimization framework, incorporating DINO, image-text similarity, format, and code efficiency rewards. Through joint multi-reward optimization and multi-task training, our approach systematically enhances overall generation capabilities. Extensive experiments show that CTRL-S outperforms existing methods, achieving higher task success rates, superior SVG code quality, and exceptional visual fidelity.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16189</guid>
<pubDate>Tue, 17 Mar 2026 07:16:30 +0000</pubDate>
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<title>Omnilingual MT: Machine Translation for 1,600 Languages</title>
<link>https://arxiv.org/abs/2603.16309</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16309.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Omnilingual MT Team, Belen Alastruey, Niyati Bafna, Andrea Caciolai, Kevin Heffernan, Artyom Kozhevnikov, Christophe Ropers, Eduardo Sánchez, Charles-Eric Saint-James, Ioannis Tsiamas, Chierh Cheng, Joe Chuang, Paul-Ambroise Duquenne, Mark Duppenthaler, Nate Ekberg, Cynthia Gao, Pere Lluís Huguet Cabot, João Maria Janeiro, Jean Maillard, Gabriel Mejia Gonzalez, Holger Schwenk, Edan Toledo, Arina Turkatenko, Albert Ventayol-Boada, Rashel Moritz, Alexandre Mourachko, Surya Parimi, Mary Williamson, Shireen Yates, David Dale, Marta R. Costa-jussà&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; High-quality machine translation (MT) can scale to hundreds of languages, setting a high bar for multilingual systems. However, compared to the world's 7,000 languages, current systems still offer only limited coverage: about 200 languages on the target side, and maybe a few hundreds more on the source side, supported due to cross-lingual transfer. And even these numbers have been hard to evaluate due to the lack of reliable benchmarks and metrics. We present Omnilingual Machine Translation (OMT), the first MT system supporting more than 1,600 languages. This scale is enabled by a comprehensive data strategy that integrates large public multilingual corpora with newly created datasets, including manually curated MeDLEY bitext. We explore two ways of specializing a Large Language model (LLM) for machine translation: as a decoder-only model (OMT-LLaMA) or as a module in an encoder-decoder architecture (OMT-NLLB). Notably, all our 1B to 8B parameter models match or exceed the MT performance of a 70B LLM baseline, revealing a clear specialization advantage and enabling strong translation quality in low-compute settings. Moreover, our evaluation of English-to-1,600 translations further shows that while baseline models can interpret undersupported languages, they frequently fail to generate them with meaningful fidelity; OMT-LLaMA models substantially expand the set of languages for which coherent generation is feasible. Additionally, OMT models improve in cross-lingual transfer, being close to solving the "understanding" part of the puzzle in MT for the 1,600 evaluated. Our leaderboard and main human-created evaluation datasets (BOUQuET and Met-BOUQuET) are dynamically evolving towards Omnilinguality and freely available.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16309</guid>
<pubDate>Tue, 17 Mar 2026 09:43:42 +0000</pubDate>
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<title>Learning Human-Object Interaction for 3D Human Pose Estimation from LiDAR Point Clouds</title>
<link>https://arxiv.org/abs/2603.16343</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Daniel Sungho Jung, Dohee Cho, Kyoung Mu Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Understanding humans from LiDAR point clouds is one of the most critical tasks in autonomous driving due to its close relationships with pedestrian safety, yet it remains challenging in the presence of diverse human-object interactions and cluttered backgrounds. Nevertheless, existing methods largely overlook the potential of leveraging human-object interactions to build robust 3D human pose estimation frameworks. There are two major challenges that motivate the incorporation of human-object interaction. First, human-object interactions introduce spatial ambiguity between human and object points, which often leads to erroneous 3D human keypoint predictions in interaction regions. Second, there exists severe class imbalance in the number of points between interacting and non-interacting body parts, with the interaction-frequent regions such as hand and foot being sparsely observed in LiDAR data. To address these challenges, we propose a Human-Object Interaction Learning (HOIL) framework for robust 3D human pose estimation from LiDAR point clouds. To mitigate the spatial ambiguity issue, we present human-object interaction-aware contrastive learning (HOICL) that effectively enhances feature discrimination between human and object points, particularly in interaction regions. To alleviate the class imbalance issue, we introduce contact-aware part-guided pooling (CPPool) that adaptively reallocates representational capacity by compressing overrepresented points while preserving informative points from interacting body parts. In addition, we present an optional contact-based temporal refinement that refines erroneous per-frame keypoint estimates using contact cues over time. As a result, our HOIL effectively leverages human-object interaction to resolve spatial ambiguity and class imbalance in interaction regions. Codes will be released.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16343</guid>
<pubDate>Tue, 17 Mar 2026 10:20:29 +0000</pubDate>
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<title>TRUST-SQL: Tool-Integrated Multi-Turn Reinforcement Learning for Text-to-SQL over Unknown Schemas</title>
<link>https://arxiv.org/abs/2603.16448</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ai Jian, Xiaoyun Zhang, Wanrou Du, Jingqing Ruan, Jiangbo Pei, Weipeng Zhang, Ke Zeng, Xunliang Cai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 43&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Text-to-SQL parsing has achieved remarkable progress under the Full Schema Assumption. However, this premise fails in real-world enterprise environments where databases contain hundreds of tables with massive noisy metadata. Rather than injecting the full schema upfront, an agent must actively identify and verify only the relevant subset, giving rise to the Unknown Schema scenario we study in this work. To address this, we propose TRUST-SQL (Truthful Reasoning with Unknown Schema via Tools). We formulate the task as a Partially Observable Markov Decision Process where our autonomous agent employs a structured four-phase protocol to ground reasoning in verified metadata. Crucially, this protocol provides a structural boundary for our novel Dual-Track GRPO strategy. By applying token-level masked advantages, this strategy isolates exploration rewards from execution outcomes to resolve credit assignment, yielding a 9.9% relative improvement over standard GRPO. Extensive experiments across five benchmarks demonstrate that TRUST-SQL achieves an average absolute improvement of 30.6% and 16.6% for the 4B and 8B variants respectively over their base models. Remarkably, despite operating entirely without pre-loaded metadata, our framework consistently matches or surpasses strong baselines that rely on schema prefilling.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16448</guid>
<pubDate>Tue, 17 Mar 2026 12:30:42 +0000</pubDate>
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<title>HistoAtlas: A Pan-Cancer Morphology Atlas Linking Histomics to Molecular Programs and Clinical Outcomes</title>
<link>https://arxiv.org/abs/2603.16587</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16587.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Pierre-Antoine Bannier&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present HistoAtlas, a pan-cancer computational atlas that extracts 38 interpretable histomic features from 6,745 diagnostic H&amp;E slides across 21 TCGA cancer types and systematically links every feature to survival, gene expression, somatic mutations, and immune subtypes. All associations are covariate-adjusted, multiple-testing corrected, and classified into evidence-strength tiers. The atlas recovers known biology, from immune infiltration and prognosis to proliferation and kinase signaling, while uncovering compartment-specific immune signals and morphological subtypes with divergent outcomes. Every result is spatially traceable to tissue compartments and individual cells, statistically calibrated, and openly queryable. HistoAtlas enables systematic, large-scale biomarker discovery from routine H&amp;E without specialized staining or sequencing. Data and an interactive web atlas are freely available at https://histoatlas.com .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16587</guid>
<pubDate>Tue, 17 Mar 2026 14:36:07 +0000</pubDate>
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<title>Mixture of Style Experts for Diverse Image Stylization</title>
<link>https://arxiv.org/abs/2603.16649</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16649.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shihao Zhu, Ziheng Ouyang, Yijia Kang, Qilong Wang, Mi Zhou, Bo Li, Ming-Ming Cheng, Qibin Hou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion-based stylization has advanced significantly, yet existing methods are limited to color-driven transformations, neglecting complex semantics and material details.We introduce StyleExpert, a semantic-aware framework based on the Mixture of Experts (MoE). Our framework employs a unified style encoder, trained on our large-scale dataset of content-style-stylized triplets, to embed diverse styles into a consistent latent space. This embedding is then used to condition a similarity-aware gating mechanism, which dynamically routes styles to specialized experts within the MoE architecture. Leveraging this MoE architecture, our method adeptly handles diverse styles spanning multiple semantic levels, from shallow textures to deep semantics. Extensive experiments show that StyleExpert outperforms existing approaches in preserving semantics and material details, while generalizing to unseen styles. Our code and collected images are available at the project page: https://hh-lg.github.io/StyleExpert-Page/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16649</guid>
<pubDate>Tue, 17 Mar 2026 15:20:19 +0000</pubDate>
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<title>Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation</title>
<link>https://arxiv.org/abs/2603.16669</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16669.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mutian Xu, Tianbao Zhang, Tianqi Liu, Zhaoxi Chen, Xiaoguang Han, Ziwei Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 62&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Simulating robot-world interactions is a cornerstone of Embodied AI. Recently, a few works have shown promise in leveraging video generations to transcend the rigid visual/physical constraints of traditional simulators. However, they primarily operate in 2D space or are guided by static environmental cues, ignoring the fundamental reality that robot-world interactions are inherently 4D spatiotemporal events that require precise interactive modeling. To restore this 4D essence while ensuring the precise robot control, we introduce Kinema4D, a new action-conditioned 4D generative robotic simulator that disentangles the robot-world interaction into: i) Precise 4D representation of robot controls: we drive a URDF-based 3D robot via kinematics, producing a precise 4D robot control trajectory. ii) Generative 4D modeling of environmental reactions: we project the 4D robot trajectory into a pointmap as a spatiotemporal visual signal, controlling the generative model to synthesize complex environments' reactive dynamics into synchronized RGB/pointmap sequences. To facilitate training, we curated a large-scale dataset called Robo4D-200k, comprising 201,426 robot interaction episodes with high-quality 4D annotations. Extensive experiments demonstrate that our method effectively simulates physically-plausible, geometry-consistent, and embodiment-agnostic interactions that faithfully mirror diverse real-world dynamics. For the first time, it shows potential zero-shot transfer capability, providing a high-fidelity foundation for advancing next-generation embodied simulation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16669</guid>
<pubDate>Tue, 17 Mar 2026 15:36:38 +0000</pubDate>
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<title>Anticipatory Planning for Multimodal AI Agents</title>
<link>https://arxiv.org/abs/2603.16777</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16777.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yongyuan Liang, Shijie Zhou, Yu Gu, Hao Tan, Gang Wu, Franck Dernoncourt, Jihyung Kil, Ryan A. Rossi, Ruiyi Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits planning coherence and prevents agents from reliably solving high-level, multi-step tasks. We introduce TraceR1, a two-stage reinforcement learning framework that explicitly trains anticipatory reasoning by forecasting short-horizon trajectories before execution. The first stage performs trajectory-level reinforcement learning with rewards that enforce global consistency across predicted action sequences. The second stage applies grounded reinforcement fine-tuning, using execution feedback from frozen tool agents to refine step-level accuracy and executability. TraceR1 is evaluated across seven benchmarks, covering online computer-use, offline computer-use benchmarks, and multimodal tool-use reasoning tasks, where it achieves substantial improvements in planning stability, execution robustness, and generalization over reactive and single-stage baselines. These results show that anticipatory trajectory reasoning is a key principle for building multimodal agents that can reason, plan, and act effectively in complex real-world environments.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16777</guid>
<pubDate>Tue, 17 Mar 2026 16:55:11 +0000</pubDate>
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<title>InCoder-32B: Code Foundation Model for Industrial Scenarios</title>
<link>https://arxiv.org/abs/2603.16790</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16790.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jian Yang, Wei Zhang, Jiajun Wu, Junhang Cheng, Shawn Guo, Haowen Wang, Weicheng Gu, Yaxin Du, Joseph Li, Fanglin Xu, Yizhi Li, Lin Jing, Yuanbo Wang, Yuhan Gao, Ruihao Gong, Chuan Hao, Ran Tao, Aishan Liu, Tuney Zheng, Ganqu Cui, Zhoujun Li, Mingjie Tang, Chenghua Lin, Wayne Xin Zhao, Xianglong Liu, Ming Zhou, Bryan Dai, Weifeng Lv&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 135&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent code large language models have achieved remarkable progress on general programming tasks. Nevertheless, their performance degrades significantly in industrial scenarios that require reasoning about hardware semantics, specialized language constructs, and strict resource constraints. To address these challenges, we introduce InCoder-32B (Industrial-Coder-32B), the first 32B-parameter code foundation model unifying code intelligence across chip design, GPU kernel optimization, embedded systems, compiler optimization, and 3D modeling. By adopting an efficient architecture, we train InCoder-32B from scratch with general code pre-training, curated industrial code annealing, mid-training that progressively extends context from 8K to 128K tokens with synthetic industrial reasoning data, and post-training with execution-grounded verification. We conduct extensive evaluation on 14 mainstream general code benchmarks and 9 industrial benchmarks spanning 4 specialized domains. Results show InCoder-32B achieves highly competitive performance on general tasks while establishing strong open-source baselines across industrial domains.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16790</guid>
<pubDate>Tue, 17 Mar 2026 17:01:35 +0000</pubDate>
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<title>V-Co: A Closer Look at Visual Representation Alignment via Co-Denoising</title>
<link>https://arxiv.org/abs/2603.16792</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16792.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Han Lin, Xichen Pan, Zun Wang, Yue Zhang, Chu Wang, Jaemin Cho, Mohit Bansal&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Pixel-space diffusion has recently re-emerged as a strong alternative to latent diffusion, enabling high-quality generation without pretrained autoencoders. However, standard pixel-space diffusion models receive relatively weak semantic supervision and are not explicitly designed to capture high-level visual structure. Recent representation-alignment methods (e.g., REPA) suggest that pretrained visual features can substantially improve diffusion training, and visual co-denoising has emerged as a promising direction for incorporating such features into the generative process. However, existing co-denoising approaches often entangle multiple design choices, making it unclear which design choices are truly essential. Therefore, we present V-Co, a systematic study of visual co-denoising in a unified JiT-based framework. This controlled setting allows us to isolate the ingredients that make visual co-denoising effective. Our study reveals four key ingredients for effective visual co-denoising. First, preserving feature-specific computation while enabling flexible cross-stream interaction motivates a fully dual-stream architecture. Second, effective classifier-free guidance (CFG) requires a structurally defined unconditional prediction. Third, stronger semantic supervision is best provided by a perceptual-drifting hybrid loss. Fourth, stable co-denoising further requires proper cross-stream calibration, which we realize through RMS-based feature rescaling. Together, these findings yield a simple recipe for visual co-denoising. Experiments on ImageNet-256 show that, at comparable model sizes, V-Co outperforms the underlying pixel-space diffusion baseline and strong prior pixel-diffusion methods while using fewer training epochs, offering practical guidance for future representation-aligned generative models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16792</guid>
<pubDate>Tue, 17 Mar 2026 17:01:54 +0000</pubDate>
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<title>M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM</title>
<link>https://arxiv.org/abs/2603.16844</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kerui Ren, Guanghao Li, Changjian Jiang, Yingxiang Xu, Tao Lu, Linning Xu, Junting Dong, Jiangmiao Pang, Mulin Yu, Bo Dai&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement in dynamic environments. While coupling 3D foundation models with SLAM frameworks is a promising paradigm, a critical bottleneck persists: most multi-view foundation models estimate poses in a feed-forward manner, yielding pixel-level correspondences that lack the requisite precision for rigorous geometric optimization. To address this, we present M^3, which augments the Multi-view foundation model with a dedicated Matching head to facilitate fine-grained dense correspondences and integrates it into a robust Monocular Gaussian Splatting SLAM. M^3 further enhances tracking stability by incorporating dynamic area suppression and cross-inference intrinsic alignment. Extensive experiments on diverse indoor and outdoor benchmarks demonstrate state-of-the-art accuracy in both pose estimation and scene reconstruction. Notably, M^3 reduces ATE RMSE by 64.3% compared to VGGT-SLAM 2.0 and outperforms ARTDECO by 2.11 dB in PSNR on the ScanNet++ dataset.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16844</guid>
<pubDate>Tue, 17 Mar 2026 17:52:37 +0000</pubDate>
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<title>Online Experiential Learning for Language Models</title>
<link>https://arxiv.org/abs/2603.16856</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16856.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianzhu Ye, Li Dong, Qingxiu Dong, Xun Wu, Shaohan Huang, Furu Wei&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 35&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The prevailing paradigm for improving large language models relies on offline training with human annotations or simulated environments, leaving the rich experience accumulated during real-world deployment entirely unexploited. We propose Online Experiential Learning (OEL), a framework that enables language models to continuously improve from their own deployment experience. OEL operates in two stages: first, transferable experiential knowledge is extracted and accumulated from interaction trajectories collected on the user side; second, this knowledge is consolidated into model parameters via on-policy context distillation, requiring no access to the user-side environment. The two stages are iterated to form an online learning loop, where the improved model collects higher-quality trajectories that yield richer experiential knowledge for subsequent rounds. We evaluate OEL on text-based game environments across multiple model scales and both thinking and non-thinking variants. OEL achieves consistent improvements over successive iterations, enhancing both task accuracy and token efficiency while preserving out-of-distribution performance. Our analysis further shows that extracted experiential knowledge is significantly more effective than raw trajectories, and that on-policy consistency between the knowledge source and the policy model is critical for effective learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16856</guid>
<pubDate>Tue, 17 Mar 2026 17:57:49 +0000</pubDate>
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<title>SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models</title>
<link>https://arxiv.org/abs/2603.16859</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianyu Xie, Jinfa Huang, Yuexiao Ma, Rongfang Luo, Yan Yang, Wang Chen, Yuhui Zeng, Ruize Fang, Yixuan Zou, Xiawu Zheng, Jiebo Luo, Rongrong Ji&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in assessing social interactivity, the fundamental capacity to navigate dynamic cues in natural dialogues. To this end, we propose SocialOmni, a comprehensive benchmark that operationalizes the evaluation of this conversational interactivity across three core dimensions: (i) speaker separation and identification (who is speaking), (ii) interruption timing control (when to interject), and (iii) natural interruption generation (how to phrase the interruption). SocialOmni features 2,000 perception samples and a quality-controlled diagnostic set of 209 interaction-generation instances with strict temporal and contextual constraints, complemented by controlled audio-visual inconsistency scenarios to test model robustness. We benchmarked 12 leading OLMs, which uncovers significant variance in their social-interaction capabilities across models. Furthermore, our analysis reveals a pronounced decoupling between a model's perceptual accuracy and its ability to generate contextually appropriate interruptions, indicating that understanding-centric metrics alone are insufficient to characterize conversational social competence. More encouragingly, these diagnostics from SocialOmni yield actionable signals for bridging the perception-interaction divide in future OLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16859</guid>
<pubDate>Tue, 17 Mar 2026 17:58:44 +0000</pubDate>
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<title>MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulation</title>
<link>https://arxiv.org/abs/2603.16861</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16861.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Abhay Deshpande, Maya Guru, Rose Hendrix, Snehal Jauhri, Ainaz Eftekhar, Rohun Tripathi, Max Argus, Jordi Salvador, Haoquan Fang, Matthew Wallingford, Wilbert Pumacay, Yejin Kim, Quinn Pfeifer, Ying-Chun Lee, Piper Wolters, Omar Rayyan, Mingtong Zhang, Jiafei Duan, Karen Farley, Winson Han, Eli Vanderbilt, Dieter Fox, Ali Farhadi, Georgia Chalvatzaki, Dhruv Shah, Ranjay Krishna&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between simulated and physical environments. We challenge that assumption. With sufficiently large-scale and diverse simulated synthetic training data, we show that zero-shot transfer to the real world is not only possible, but effective for both static and mobile manipulation. We introduce MolmoBot-Engine, a fully open-source pipeline for procedural data generation across robots, tasks, and diverse simulated environments in MolmoSpaces. With it, we release MolmoBot-Data, a dataset of 1.8 million expert trajectories for articulated object manipulation and pick-and-place tasks. We train three policy classes: MolmoBot, a Molmo2-based multi-frame vision-language model with a flow-matching action head; MolmoBot-Pi0, which replicates the π_0 architecture to enable direct comparison; and MolmoBot-SPOC, a lightweight policy suitable for edge deployment and amenable to RL fine-tuning. We evaluate on two robotic platforms: the Franka FR3 for tabletop manipulation tasks and the Rainbow Robotics RB-Y1 mobile manipulator for door opening, drawer manipulation, cabinet interaction, and mobile pick-and-place. Without any real-world fine-tuning, our policies achieve zero-shot transfer to unseen objects and environments. On tabletop pick-and-place, MolmoBot achieves a success rate of 79.2% in real world evaluations across 4 settings, outperforming π_{0.5} at 39.2%. Our results demonstrate that procedural environment generation combined with diverse articulated assets can produce robust manipulation policies that generalize broadly to the real world. Technical Blog: https://allenai.org/blog/molmobot-robot-manipulation&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16861</guid>
<pubDate>Tue, 17 Mar 2026 17:59:03 +0000</pubDate>
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<title>SparkVSR: Interactive Video Super-Resolution via Sparse Keyframe Propagation</title>
<link>https://arxiv.org/abs/2603.16864</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16864.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiongze Yu, Xiangbo Gao, Pooja Verlani, Akshay Gadde, Yilin Wang, Balu Adsumilli, Zhengzhong Tu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Video Super-Resolution (VSR) aims to restore high-quality video frames from low-resolution (LR) estimates, yet most existing VSR approaches behave like black boxes at inference time: users cannot reliably correct unexpected artifacts, but instead can only accept whatever the model produces. In this paper, we propose a novel interactive VSR framework dubbed SparkVSR that makes sparse keyframes a simple and expressive control signal. Specifically, users can first super-resolve or optionally a small set of keyframes using any off-the-shelf image super-resolution (ISR) model, then SparkVSR propagates the keyframe priors to the entire video sequence while remaining grounded by the original LR video motion. Concretely, we introduce a keyframe-conditioned latent-pixel two-stage training pipeline that fuses LR video latents with sparsely encoded HR keyframe latents to learn robust cross-space propagation and refine perceptual details. At inference time, SparkVSR supports flexible keyframe selection (manual specification, codec I-frame extraction, or random sampling) and a reference-free guidance mechanism that continuously balances keyframe adherence and blind restoration, ensuring robust performance even when reference keyframes are absent or imperfect. Experiments on multiple VSR benchmarks demonstrate improved temporal consistency and strong restoration quality, surpassing baselines by up to 24.6%, 21.8%, and 5.6% on CLIP-IQA, DOVER, and MUSIQ, respectively, enabling controllable, keyframe-driven video super-resolution. Moreover, we demonstrate that SparkVSR is a generic interactive, keyframe-conditioned video processing framework as it can be applied out of the box to unseen tasks such as old-film restoration and video style transfer. Our project page is available at: https://sparkvsr.github.io/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16864</guid>
<pubDate>Tue, 17 Mar 2026 17:59:30 +0000</pubDate>
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<title>Efficient Reasoning on the Edge</title>
<link>https://arxiv.org/abs/2603.16867</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16867.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yelysei Bondarenko, Thomas Hehn, Rob Hesselink, Romain Lepert, Fabio Valerio Massoli, Evgeny Mironov, Leyla Mirvakhabova, Tribhuvanesh Orekondy, Spyridon Stasis, Andrey Kuzmin, Anna Kuzina, Markus Nagel, Ankita Nayak, Corrado Rainone, Ork de Rooij, Paul N Whatmough, Arash Behboodi, Babak Ehteshami Bejnordi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) with chain-of-thought reasoning achieve state-of-the-art performance across complex problem-solving tasks, but their verbose reasoning traces and large context requirements make them impractical for edge deployment. These challenges include high token generation costs, large KV-cache footprints, and inefficiencies when distilling reasoning capabilities into smaller models for mobile devices. Existing approaches often rely on distilling reasoning traces from larger models into smaller models, which are verbose and stylistically redundant, undesirable for on-device inference. In this work, we propose a lightweight approach to enable reasoning in small LLMs using LoRA adapters combined with supervised fine-tuning. We further introduce budget forcing via reinforcement learning on these adapters, significantly reducing response length with minimal accuracy loss. To address memory-bound decoding, we exploit parallel test-time scaling, improving accuracy at minor latency increase. Finally, we present a dynamic adapter-switching mechanism that activates reasoning only when needed and a KV-cache sharing strategy during prompt encoding, reducing time-to-first-token for on-device inference. Experiments on Qwen2.5-7B demonstrate that our method achieves efficient, accurate reasoning under strict resource constraints, making LLM reasoning practical for mobile scenarios. Videos demonstrating our solution running on mobile devices are available on our project page.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16867</guid>
<pubDate>Tue, 17 Mar 2026 17:59:51 +0000</pubDate>
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<title>SegviGen: Repurposing 3D Generative Model for Part Segmentation</title>
<link>https://arxiv.org/abs/2603.16869</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16869.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lin Li, Haoran Feng, Zehuan Huang, Haohua Chen, Wenbo Nie, Shaohua Hou, Keqing Fan, Pan Hu, Sheng Wang, Buyu Li, Lu Sheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce SegviGen, a framework that repurposes native 3D generative models for 3D part segmentation. Existing pipelines either lift strong 2D priors into 3D via distillation or multi-view mask aggregation, often suffering from cross-view inconsistency and blurred boundaries, or explore native 3D discriminative segmentation, which typically requires large-scale annotated 3D data and substantial training resources. In contrast, SegviGen leverages the structured priors encoded in pretrained 3D generative model to induce segmentation through distinctive part colorization, establishing a novel and efficient framework for part segmentation. Specifically, SegviGen encodes a 3D asset and predicts part-indicative colors on active voxels of a geometry-aligned reconstruction. It supports interactive part segmentation, full segmentation, and full segmentation with 2D guidance in a unified framework. Extensive experiments show that SegviGen improves over the prior state of the art by 40% on interactive part segmentation and by 15% on full segmentation, while using only 0.32% of the labeled training data. It demonstrates that pretrained 3D generative priors transfer effectively to 3D part segmentation, enabling strong performance with limited supervision. See our project page at https://fenghora.github.io/SegviGen-Page/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16869</guid>
<pubDate>Tue, 17 Mar 2026 17:59:51 +0000</pubDate>
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<title>Demystifing Video Reasoning</title>
<link>https://arxiv.org/abs/2603.16870</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruisi Wang, Zhongang Cai, Fanyi Pu, Junxiang Xu, Wanqi Yin, Maijunxian Wang, Ran Ji, Chenyang Gu, Bo Li, Ziqi Huang, Hokin Deng, Dahua Lin, Ziwei Liu, Lei Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 56&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in video generation have revealed an unexpected phenomenon: diffusion-based video models exhibit non-trivial reasoning capabilities. Prior work attributes this to a Chain-of-Frames (CoF) mechanism, where reasoning is assumed to unfold sequentially across video frames. In this work, we challenge this assumption and uncover a fundamentally different mechanism. We show that reasoning in video models instead primarily emerges along the diffusion denoising steps. Through qualitative analysis and targeted probing experiments, we find that models explore multiple candidate solutions in early denoising steps and progressively converge to a final answer, a process we term Chain-of-Steps (CoS). Beyond this core mechanism, we identify several emergent reasoning behaviors critical to model performance: (1) working memory, enabling persistent reference; (2) self-correction and enhancement, allowing recovery from incorrect intermediate solutions; and (3) perception before action, where early steps establish semantic grounding and later steps perform structured manipulation. During a diffusion step, we further uncover self-evolved functional specialization within Diffusion Transformers, where early layers encode dense perceptual structure, middle layers execute reasoning, and later layers consolidate latent representations. Motivated by these insights, we present a simple training-free strategy as a proof-of-concept, demonstrating how reasoning can be improved by ensembling latent trajectories from identical models with different random seeds. Overall, our work provides a systematic understanding of how reasoning emerges in video generation models, offering a foundation to guide future research in better exploiting the inherent reasoning dynamics of video models as a new substrate for intelligence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16870</guid>
<pubDate>Tue, 17 Mar 2026 17:59:55 +0000</pubDate>
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<title>WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation</title>
<link>https://arxiv.org/abs/2603.16871</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.16871.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jisu Nam, Yicong Hong, Chun-Hao Paul Huang, Feng Liu, JoungBin Lee, Jiyoung Kim, Siyoon Jin, Yunsung Lee, Jaeyoon Jung, Suhwan Choi, Seungryong Kim, Yang Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 45&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and long-horizon 3D consistency. Most prior works treat user actions as abstract conditioning signals, overlooking the fundamental geometric coupling between actions and the 3D world, whereby actions induce relative camera motions that accumulate into a global camera pose within a 3D world. In this paper, we establish camera pose as a unifying geometric representation to jointly ground immediate action control and long-term 3D consistency. First, we define a physics-based continuous action space and represent user inputs in the Lie algebra to derive precise 6-DoF camera poses, which are injected into the generative model via a camera embedder to ensure accurate action alignment. Second, we use global camera poses as spatial indices to retrieve relevant past observations, enabling geometrically consistent revisiting of locations during long-horizon navigation. To support this research, we introduce a large-scale dataset comprising 3,000 minutes of authentic human gameplay annotated with camera trajectories and textual descriptions. Extensive experiments show that our approach substantially outperforms state-of-the-art interactive gaming world models in action controllability, long-horizon visual quality, and 3D spatial consistency.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2603.16871</guid>
<pubDate>Tue, 17 Mar 2026 17:59:56 +0000</pubDate>
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