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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Thu, 07 May 2026 00:15:32 +0000</lastBuildDate>
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<lastBuildDate>Fri, 08 May 2026 00:16:29 +0000</lastBuildDate>
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<item>
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<title>StateSMix: Online Lossless Compression via Mamba State Space Models and Sparse N-gram Context Mixing</title>
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<link>https://arxiv.org/abs/2605.02904</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Roberto Tacconelli</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We present StateSMix, a fully self-contained lossless compressor that couples an online-trained Mamba-style State Space Model (SSM) with sparse n-gram context mixing and arithmetic coding. The model is initialised from scratch and trained token-by-token on the file being compressed, requiring no pre-trained weights, no GPU, and no external dependencies. The SSM (DM=32, NL=2, approximately 120K active parameters per file) provides a continuously-updated probability estimate over BPE tokens, while nine sparse n-gram hash tables (bigram through 32-gram, 16M slots each) add exact local and long-range pattern memorisation via a softmax-invariant logit-bias mechanism that updates only non-zero-count tokens. An entropy-adaptive scaling mechanism modulates the n-gram contribution based on the SSM's predictive confidence, preventing over-correction when the neural model is already well-calibrated. On the standard enwik8 benchmark, StateSMix achieves 2.123 bpb on 1 MB, 2.149 bpb on 3 MB, and 2.162 bpb on 10 MB, beating xz -9e (LZMA2) by 8.7%, 5.4%, and 0.7% respectively. Ablation experiments establish the SSM as the dominant compression engine: it alone accounts for a 46.6% size reduction over a frequency-count baseline and beats xz without any n-gram component, while n-gram tables provide a complementary 4.1% gain through exact context memorisation. OpenMP parallelisation of the training loop yields 1.9x speedup on 4 cores. The system is implemented in pure C with AVX2 SIMD and processes approximately 2,000 tokens per second on commodity x86-64 hardware.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.02904</guid>
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<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>MedSkillAudit: A Domain-Specific Audit Framework for Medical Research Agent Skills</title>
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<link>https://arxiv.org/abs/2604.20441</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20441.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yingyong Hou, Xinyuan Lao, Huimei Wang, Qianyu Yao, Wei Chen, Bocheng Huang, Fei Sun, Yuxian Lv, Weiqi Lei, Xueqian Wen, Pengfei Xia, Zhujun Tan, Shengyang Xie</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Background: Agent skills are increasingly deployed as modular, reusable capability units in AI agent systems. Medical research agent skills require safeguards beyond general-purpose evaluation, including scientific integrity, methodological validity, reproducibility, and boundary safety. This study developed and preliminarily evaluated a domain-specific audit framework for medical research agent skills, with a focus on reliability against expert review. Methods: We developed MedSkillAudit (skill-auditor@1.0), a layered framework assessing skill release readiness before deployment. We evaluated 75 skills across five medical research categories (15 per category). Two experts independently assigned a quality score (0-100), an ordinal release disposition (Production Ready / Limited Release / Beta Only / Reject), and a high-risk failure flag. System-expert agreement was quantified using ICC(2,1) and linearly weighted Cohen's kappa, benchmarked against the human inter-rater baseline. Results: The mean consensus quality score was 72.4 (SD = 13.0); 57.3% of skills fell below the Limited Release threshold. MedSkillAudit achieved ICC(2,1) = 0.449 (95% CI: 0.250-0.610), exceeding the human inter-rater ICC of 0.300. System-consensus score divergence (SD = 9.5) was smaller than inter-expert divergence (SD = 12.4), with no directional bias (Wilcoxon p = 0.613). Protocol Design showed the strongest category-level agreement (ICC = 0.551); Academic Writing showed a negative ICC (-0.567), reflecting a structural rubric-expert mismatch. Conclusions: Domain-specific pre-deployment audit may provide a practical foundation for governing medical research agent skills, complementing general-purpose quality checks with structured audit workflows tailored to scientific use cases.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.20441</guid>
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<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Generate, Filter, Control, Replay: A Comprehensive Survey of Rollout Strategies for LLM Reinforcement Learning</title>
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<link>https://arxiv.org/abs/2605.02913</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02913.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rohan Surana, Gagan Mundada, Xunyi Jiang, Chuhan Wang, Zhenwei Tang, Difan Jiao, Zihan Huang, Yuxin Xiong, Junda Wu, Sheldon Yu, Xintong Li, Raghav Jain, Nikki Kuang, Sizhe Zhou, Bowen Jin, Zhendong Chu, Tong Yu, Ryan Rossi, Kuan-Hao Huang, Jingbo Shang, Jiawei Han, Julian McAuley</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Reinforcement learning (RL) has become a central post-training tool for improving the reasoning abilities of large language models (LLMs). In these systems, the rollout, the trajectory sampled from a prompt to termination, including intermediate reasoning steps and optional tool or environment interactions, determines the data the optimizer learns from, yet rollout design is often underreported. This survey provides an optimizer-agnostic view of rollout strategies for RL-based post-training of reasoning LLMs. We formalize rollout pipelines with unified notation and introduce Generate-Filter-Control-Replay (GFCR), a lifecycle taxonomy that decomposes rollout pipelines into four modular stages: Generate proposes candidate trajectories and topologies; Filter constructs intermediate signals via verifiers, judges, critics; Control allocates compute and makes continuation/branching/stopping decisions under budgets; and Replay retains and reuses artifacts across rollouts without weight updates, including self-evolving curricula that autonomously generate new training tasks. We complement GFCR with a criterion taxonomy of reliability, coverage, and cost sensitivity that characterizes rollout trade-offs. Using this framework, we synthesize methods spanning RL with verifiable rewards, process supervision, judge-based gating, guided and tree/segment rollouts, adaptive compute allocation, early-exit and partial rollouts, throughput optimization, and replay/recomposition for self-improvement. We ground the framework with case studies in math, code/SQL, multimodal reasoning, tool-using agents, and agentic skill benchmarks that evaluate skill induction, reuse, and cross-task transfer. Finally, we provide a diagnostic index that maps common rollout pathologies to GFCR modules and mitigation levers, alongside open challenges for building reproducible, compute-efficient, and trustworthy rollout pipelines.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.02913</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>X2SAM: Any Segmentation in Images and Videos</title>
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<link>https://arxiv.org/abs/2605.00891</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.00891.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Wang, Limeng Qiao, Chi Zhang, Lin Ma, Guanglu Wan, Xiangyuan Lan, Xiaodan Liang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) have demonstrated strong image-level visual understanding and reasoning, yet their pixel-level perception across both images and videos remains limited. Foundation segmentation models such as the SAM series produce high-quality masks, but they rely on low-level visual prompts and cannot natively interpret complex conversational instructions. Existing segmentation MLLMs narrow this gap, but are usually specialized for either images or videos and rarely support both textual and visual prompts in one interface. We introduce X2SAM, a unified segmentation MLLM that extends any-segmentation capabilities from images to videos. Given conversational instructions and visual prompts, X2SAM couples an LLM with a Mask Memory module that stores guided vision features for temporally consistent video mask generation. The same formulation supports generic, open-vocabulary, referring, reasoning, grounded conversation generation, interactive, and visual grounded segmentation across image and video inputs. We further introduce the Video Visual Grounded (V-VGD) segmentation benchmark, which evaluates whether a model can segment object tracks in videos from interactive visual prompts. With a unified joint training strategy over heterogeneous image and video datasets, X2SAM delivers strong video segmentation performance, remains competitive on image segmentation benchmarks, and preserves general image and video chat ability.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.00891</guid>
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<title>Diffusion Model as a Generalist Segmentation Learner</title>
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<link>https://arxiv.org/abs/2604.24575</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24575.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoxiao Wang, Antao Xiang, Haiyang Sun, Peilin Sun, Changhao Pan, Yifu Chen, Minjie Hong, Weijie Wang, Shuang Chen, Yue Chen, Zhou Zhao</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Diffusion models are primarily trained for image synthesis, yet their denoising trajectories encode rich, spatially aligned visual priors. In this paper, we demonstrate that these priors can be utilized for text-conditioned semantic and open-vocabulary segmentation, and this approach can be generalized to various downstream tasks to make a general-purpose diffusion segmentation framework. Concretely, we introduce DiGSeg (Diffusion Models as a Generalist Segmentation Learner), which repurposes a pretrained diffusion model into a unified segmentation framework. Our approach encodes the input image and ground-truth mask into the latent space and concatenates them as conditioning signals for the diffusion U-Net. A parallel CLIP-aligned text pathway injects language features across multiple scales, enabling the model to align textual queries with evolving visual representations. This design transforms an off-the-shelf diffusion backbone into a universal interface that produces structured segmentation masks conditioned on both appearance and arbitrary text prompts. Extensive experiments demonstrate state-of-the-art performance on standard semantic segmentation benchmarks, as well as strong open-vocabulary generalization and cross-domain transfer to medical, remote sensing, and agricultural scenarios-without domain-specific architectural customization. These results indicate that modern diffusion backbones can serve as generalist segmentation learners rather than pure generators, narrowing the gap between visual generation and visual understanding.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.24575</guid>
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<pubDate>Mon, 27 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>How Fast Should a Model Commit to Supervision? Training Reasoning Models on the Tsallis Loss Continuum</title>
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<link>https://arxiv.org/abs/2604.25907</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25907.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chu-Cheng Lin, Eugene Ie</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Adapting reasoning models to new tasks during post-training with only output-level supervision stalls under reinforcement learning from verifiable rewards (RLVR) when the initial success probability p_0 is small. Using the Tsallis q-logarithm, we define a loss family J_Q that interpolates between RLVR (at q{=}0, the exploitation pole) and the log-marginal-likelihood over latent trajectories (at q{=}1, the density-estimation pole). All members share the same per-example gradient direction, differing only by a scalar amplification P_{θ^{-q}} that reweights each instance independently of the learning rate. This amplification is the mechanism that addresses cold-start stalling: under gradient flow, the exploitation pole requires Ω(1{p_0}) time to escape cold start, while the density-estimation pole escapes in Θbig(log(1{p_0})big); intermediate q trades escape speed against noise memorization. Because P_θ is intractable, we derive two Monte Carlo estimators from the two factorizations of the gradient: Gradient-Amplified RL (GARL) samples from the prior and amplifies the RL gradient, and Posterior-Attenuated Fine-Tuning (PAFT) importance-resamples from the posterior and runs standard SFT. Both have bias Obig(q{M P_θ^{q+1}}big); GARL has lower variance, PAFT has semantically coherent gradients. On FinQA, HotPotQA, and MuSiQue, GARL at q{=}0.75 substantially mitigates cold-start stalling, escaping cold start where GRPO fails entirely. In warm start, GARL at low q dominates FinQA where training is stable; on HotPotQA and MuSiQue, GARL destabilizes during training, and PAFT at q{=}0.75 provides stable gradients (best overall on HotPotQA at 47.9 maj@16, +14.4 over GRPO).</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.25907</guid>
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<pubDate>Tue, 28 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Skills-Coach: A Self-Evolving Skill Optimizer via Training-Free GRPO</title>
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<link>https://arxiv.org/abs/2604.27488</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27488.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Tian, Jiawei Chen, Lifan Zheng, Mingxiang Tao, Xinyi Zeng, Zhaoxia Yin, Hang Su, Xian Sun</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We introduce Skills-Coach, a novel automated framework designed to significantly enhance the self-evolution of skills within Large Language Model (LLM)-based agents. Addressing the current fragmentation of the skill ecosystem, Skills-Coach explores the boundaries of skill capabilities, thereby facilitating the comprehensive competency coverage essential for intelligent applications. The framework comprises four core modules: a Diverse Task Generation Module that systematically creates a comprehensive test suite for various skills; a Lightweight Optimization Module dedicated to optimizing skill prompts and their corresponding code; a Comparative Execution Module facilitating the execution and evaluation of both original and optimized skills; and a Traceable Evaluation Module, which rigorously evaluates performance against specified criteria. Skills-Coach offers flexible execution options through its virtual and real modes. To validate its efficacy, we introduce Skill-X, a comprehensive benchmark dataset consisting of 48 diverse skills. Experimental results demonstrate that Skills-Coach achieves significant performance improvements in skill capability across a wide range of categories, highlighting its potential to advance the development of more robust and adaptable LLM-based agents.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.27488</guid>
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<title>MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction</title>
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<link>https://arxiv.org/abs/2604.27393</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27393.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junbo Cui, Bokai Xu, Chongyi Wang, Tianyu Yu, Weiyue Sun, Yingjing Xu, Tianran Wang, Zhihui He, Wenshuo Ma, Tianchi Cai, Jiancheng Gui, Luoyuan Zhang, Xian Sun, Fuwei Huang, Moye Chen, Zhuo Lin, Hanyu Liu, Qingxin Gui, Qingzhe Han, Yuyang Wen, Huiping Liu, Rongkang Wang, Yaqi Zhang, Hongliang Wei, Chi Chen, You Li, Kechen Fang, Jie Zhou, Yuxuan Li, Guoyang Zeng, Chaojun Xiao, Yankai Lin, Xu Han, Maosong Sun, Zhiyuan Liu, Yuan Yao</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key bottlenecks are no longer modality coverage or latency alone, but the interaction paradigm itself. First, perception and response are still separated into alternating phases, preventing models from incorporating new inputs for timely adjustment during generation. Second, most current models remain reactive, responding only to explicit user requests instead of acting proactively in the evolving multimodal environment. We present MiniCPM-o 4.5, our latest effort towards human-like multimodal interaction, which mitigates these gaps by real-time full-duplex omni-modal interaction. It can see, listen, and speak simultaneously in real-time, while also exhibiting proactive behaviors such as issuing reminders or comments based on its continuous understanding of the live scene. The key technique behind MiniCPM-o 4.5 is Omni-Flow, a unified streaming framework that aligns omni-modal inputs and outputs along a shared temporal axis. This formulation converts conventional turn-based interaction into a full-duplex, time-aligned process, enabling simultaneous perception and response and allowing proactive behavior to arise within the same framework. With a total of 9B parameters, MiniCPM-o 4.5 approaches Gemini 2.5 Flash in vision-language capabilities, delivering state-of-the-art open-source performance at its scale. It also surpasses Qwen3-Omni-30B-A3B in omni-modal understanding and delivers better speech generation, with significantly higher computation efficiency. Driven by its efficient architecture design and inference optimization, the model can perform real-time full-duplex omni-modal interaction on edge devices with less than 12GB RAM cost.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.27393</guid>
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<pubDate>Thu, 30 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Healthcare AI GYM for Medical Agents</title>
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<link>https://arxiv.org/abs/2605.02943</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02943.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minbyul Jeong</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Clinical reasoning demands multi-step interactions -- gathering patient history, ordering tests, interpreting results, and making safe treatment decisions -- yet a unified training environment provides the breadth of clinical domains and specialized tools to train generalizable medical AI agents through reinforcement learning remains elusive. We present a comprehensive empirical study of multi-turn agentic RL for medical AI, built on , a gymnasium-compatible environment spanning 10 clinical domains with 3.6K+ tasks, 135 domain-specific tools, and a knowledge base of 828K medical passages. Our analysis reveals that agentic multi-turn structure degrades into verbose single-turn monologues, characterized by monotonic length explosion and a simultaneous erosion of tool-use frequency. We characterize how this collapse, alongside distillation instability, stems from the misalignment of sparse terminal rewards with sequential clinical trajectories. We find that vanilla GRPO achieves strong final accuracy on some benchmarks but suffers from training instability, evidenced by significant oscillations in response length and prolonged convergence periods. To improve training efficiency and stability, we propose Turn-level Truncated On-Policy Distillation (TT-OPD), a self-distillation framework where a gradient-free EMA teacher leverages outcome-privileged information to provide dense, outcome-aware KL regularization at every conversation turn. TT-OPD achieves the best performance on 10 of 18 benchmarks with an average +3.9~pp improvement over the non-RL baseline with faster early convergence, controlled response length, and sustained multi-turn tool use.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.02943</guid>
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<title>HERMES++: Toward a Unified Driving World Model for 3D Scene Understanding and Generation</title>
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<link>https://arxiv.org/abs/2604.28196</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28196.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xin Zhou, Dingkang Liang, Xiwu Chen, Feiyang Tan, Dingyuan Zhang, Hengshuang Zhao, Xiang Bai</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> Driving world models serve as a pivotal technology for autonomous driving by simulating environmental dynamics. However, existing approaches predominantly focus on future scene generation, often overlooking comprehensive 3D scene understanding. Conversely, while Large Language Models (LLMs) demonstrate impressive reasoning capabilities, they lack the capacity to predict future geometric evolution, creating a significant disparity between semantic interpretation and physical simulation. To bridge this gap, we propose HERMES++, a unified driving world model that integrates 3D scene understanding and future geometry prediction within a single framework. Our approach addresses the distinct requirements of these tasks through synergistic designs. First, a BEV representation consolidates multi-view spatial information into a structure compatible with LLMs. Second, we introduce LLM-enhanced world queries to facilitate knowledge transfer from the understanding branch. Third, a Current-to-Future Link is designed to bridge the temporal gap, conditioning geometric evolution on semantic context. Finally, to enforce structural integrity, we employ a Joint Geometric Optimization strategy that integrates explicit geometric constraints with implicit latent regularization to align internal representations with geometry-aware priors. Extensive evaluations on multiple benchmarks validate the effectiveness of our method. HERMES++ achieves strong performance, outperforming specialist approaches in both future point cloud prediction and 3D scene understanding tasks. The model and code will be publicly released at https://github.com/H-EmbodVis/HERMESV2.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.28196</guid>
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<pubDate>Thu, 30 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>ResRL: Boosting LLM Reasoning via Negative Sample Projection Residual Reinforcement Learning</title>
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<link>https://arxiv.org/abs/2605.00380</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.00380.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihan Lin, Xiaohan Wang, Jie Cao, Jiajun Chai, Li Wang, Xiaodong Lu, Wei Lin, Ran He, Guojun Yin</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) enhances reasoning of Large Language Models (LLMs) but usually exhibits limited generation diversity due to the over-incentivization of positive rewards. Although methods like Negative Sample Reinforcement (NSR) mitigate this issue by upweighting penalty from negative samples, they may suppress the semantic distributions shared between positive and negative responses. To boost reasoning ability without losing diversity, this paper proposes negative sample projection Residual Reinforcement Learning (ResRL) that decouples similar semantic distributions among positive and negative responses. We theoretically link Lazy Likelihood Displacement (LLD) to negative-positive head-gradient interference and derive a single-forward proxy that upper-bounds representation alignment to guide conservative advantage reweighting. ResRL then projects negative-token hidden representations onto an SVD-based low-rank positive subspace and uses projection residuals to modulate negative gradients, improving reasoning while preserving diversity and outperforming strong baselines on average across twelve benchmarks spanning Mathematics, Code, Agent Tasks, and Function Calling. Notably, ResRL surpasses NSR on mathematical reasoning by 9.4\% in Avg@16 and 7.0\% in Pass@128. Code is available at https://github.com/1229095296/ResRL.git.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.00380</guid>
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<pubDate>Fri, 01 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Beyond SFT-to-RL: Pre-alignment via Black-Box On-Policy Distillation for Multimodal RL</title>
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<link>https://arxiv.org/abs/2604.28123</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28123.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sudong Wang, Weiquan Huang, Xiaomin Yu, Zuhao Yang, Hehai Lin, Keming Wu, Chaojun Xiao, Chen Chen, Wenxuan Wang, Beier Zhu, Yunjian Zhang, Chengwei Qin</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> The standard post-training recipe for large multimodal models (LMMs) applies supervised fine-tuning (SFT) on curated demonstrations followed by reinforcement learning with verifiable rewards (RLVR). However, SFT introduces distributional drift that neither preserves the model's original capabilities nor faithfully matches the supervision distribution. This problem is further amplified in multimodal reasoning, where perception errors and reasoning failures follow distinct drift patterns that compound during subsequent RL. We introduce PRISM, a three-stage pipeline that mitigates this drift by inserting an explicit distribution-alignment stage between SFT and RLVR. Building on the principle of on-policy distillation (OPD), PRISM casts alignment as a black-box, response-level adversarial game between the policy and a Mixture-of-Experts (MoE) discriminator with dedicated perception and reasoning experts, providing disentangled corrective signals that steer the policy toward the supervision distribution without requiring access to teacher logits. While 1.26M public demonstrations suffice for broad SFT initialization, distribution alignment demands higher-fidelity supervision; we therefore curate 113K additional demonstrations from Gemini 3 Flash, featuring dense visual grounding and step-by-step reasoning on the hardest unsolved problems. Experiments on Qwen3-VL show that PRISM consistently improves downstream RLVR performance across multiple RL algorithms (GRPO, DAPO, GSPO) and diverse multimodal benchmarks, improving average accuracy by +4.4 and +6.0 points over the SFT-to-RLVR baseline on 4B and 8B, respectively. Our code, data, and model checkpoints are publicly available at https://github.com/XIAO4579/PRISM.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.28123</guid>
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<pubDate>Fri, 01 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Chain of Evidence: Pixel-Level Visual Attribution for Iterative Retrieval-Augmented Generation</title>
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<link>https://arxiv.org/abs/2605.01284</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.01284.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peiyang Liu, Ziqiang Cui, Xi Wang, Di Liang, Wei Ye</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Iterative Retrieval-Augmented Generation (iRAG) has emerged as a powerful paradigm for answering complex multi-hop questions by progressively retrieving and reasoning over external documents. However, current systems predominantly operate on parsed text, which creates two critical bottlenecks: (1) Coarse-grained attribution, where users are burdened with manually locating evidence within lengthy documents based on vague text-level citations; and (2) Visual semantic loss, where the conversion of visually rich documents (e.g., slides, PDFs with charts) into text discards spatial logic and layout cues essential for reasoning. To bridge this gap, we present Chain of Evidence (CoE), a retriever-agnostic visual attribution framework that leverages Vision-Language Models to reason directly over screenshots of retrieved document candidates. CoE eliminates format-specific parsing and outputs precise bounding boxes, visualizing the complete reasoning chain within the retrieved candidate set. We evaluate CoE on two distinct benchmarks: Wiki-CoE, a large-scale dataset of structured web pages derived from 2WikiMultiHopQA, and SlideVQA, a challenging dataset of presentation slides featuring complex diagrams and free-form layouts. Experiments demonstrate that fine-tuned Qwen3-VL-8B-Instruct achieves robust performance, significantly outperforming text-based baselines in scenarios requiring visual layout understanding, while establishing a retriever-agnostic solution for pixel-level interpretable iRAG. Our code is available at https://github.com/PeiYangLiu/CoE.git.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.01284</guid>
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<title>Turning Drift into Constraint: Robust Reasoning Alignment in Non-Stationary Environments</title>
|
||||
<link>https://arxiv.org/abs/2510.04142</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.04142.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoyu Yang, En Yu, Wei Duan, Jie Lu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> This paper identifies a critical yet underexplored challenge in reasoning alignment from multiple multi-modal large language models (MLLMs): In non-stationary environments, the diverse reasoning distributions of source models often evolve unpredictably, transmitting systematic biases and drift to the target model. To address this, we formulate multi-source reasoning alignment as a constraint satisfaction problem under concept drift theory. We propose Autonomous Preference Optimization (APO), a novel framework that treats inter-model divergences not as noise, but as dynamic negative constraints. APO operates via a two-stage protocol: first, supervised bootstrapping projects the target model into the capability union of source models; second, constraint-aware optimization synthesizes a consistent consensus manifold by explicitly suppressing drifting trajectories via a multi-negative Plackett-Luce objective. Extensive experiments on chest X-ray interpretation demonstrate that our 7B model achieves superior robustness, outperforming even proprietary source models in average accuracy. Furthermore, we release CXR-MAX, a large-scale benchmark comprising 170,982 reasoning trajectories from seven large-scale MLLMs to facilitate research on reasoning alignment under drift. Code and data are available at: https://github.com/XiaoyuYoung/APO.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2510.04142</guid>
|
||||
<pubDate>Sat, 02 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ESARBench: A Benchmark for Agentic UAV Embodied Search and Rescue</title>
|
||||
<link>https://arxiv.org/abs/2605.01371</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.01371.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daoxuan Zhang, Ping Chen, Jianyi Zhou, Shuo Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The rapid advancement of Multimodal Large Language Models (MLLMs) has empowered Unmanned Aerial Vehicle (UAV) with exceptional capabilities in spatial reasoning, semantic understanding, and complex decision-making, making them inherently suited for UAV Search and Rescue (SAR). However, existing UAV SAR research is dominated by traditional vision and path-planning methods and lacks a comprehensive and unified benchmark for embodied agents. To bridge this gap, we first propose the novel task of Embodied Search and Rescue (ESAR), which requires aerial agents to autonomously explore complex environments, identify rescue clues, and reason about victim locations to execute informed decision-making. Additionally, we present ESARBench, the first comprehensive benchmark designed to evaluate MLLM-driven UAV agents in highly realistic SAR scenarios. Leveraging Unreal Engine 5 and AirSim, we construct four high-fidelity, large-scale open environments mapped directly from real-world Geographic Information System (GIS) data to ensure photorealistic landscapes. To rigorously simulate actual rescue operations, our benchmark incorporates dynamic variables including weather conditions, time of day, and stochastic clue placement. Furthermore, we create a dataset of 600 tasks modeled after real-world rescue cases and propose a robust set of evaluation metrics. We evaluate diverse baselines, ranging from traditional heuristics to advanced ground and aerial MLLM-based ObjectNav agents. Experimental results highlight the challenges in ESAR, revealing critical bottlenecks in spatial memory, aerial adaptation, and the trade-off between search efficiency and flight safety. We hope ESARBench serves as a valuable resource to advance research on Embodied Search and Rescue domain. Source code and project page: https://4amgodvzx.github.io/ESAR.github.io.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.01371</guid>
|
||||
<title>TT4D: A Pipeline and Dataset for Table Tennis 4D Reconstruction From Monocular Videos</title>
|
||||
<link>https://arxiv.org/abs/2605.01234</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.01234.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nima Rahmanian, Daniel Kienzle, Thomas Gossard, Dvij Kalaria, Rainer Lienhart, Shankar Sastry</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We present TT4D, a large-scale, high-fidelity table tennis dataset. It provides 140+ hours of reconstructed singles and doubles gameplay from monocular broadcast videos, featuring multimodal annotations like high-quality camera calibrations, precise 3D ball positions, ball spin, time segmentation, and 3D human meshes over time. This rich data provides a new foundation for virtual replay, in-depth player analysis, and robot learning. The dataset's combination of scale and precision is achieved through a novel reconstruction pipeline. Prior methods first partition a game sequence into individual shot segments based on the 2D ball track, and only then attempt reconstruction. However, 2D-based time segmentation collapses under occlusion and varied camera viewpoints, preventing reliable reconstruction. We invert this paradigm by first lifting the entire unsegmented 2D ball track to 3D through a learned lifting network. This 3D trajectory then allows us to reliably perform time segmentation. The learned lifting network also infers the ball's spin, handles unreliable ball detections, and successfully reconstructs the ball trajectory in cases of high occlusion. This lift-first design is necessary, as our pipeline is the only method capable of reconstructing table tennis gameplay from general-view broadcast monocular videos. We demonstrate the dataset's fidelity through two downstream tasks: estimating the racket's pose \& velocity at impact, and training a generative model of competitive rallies.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.01234</guid>
|
||||
<pubDate>Sat, 02 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SplAttN: Bridging 2D and 3D with Gaussian Soft Splatting and Attention for Point Cloud Completion</title>
|
||||
<link>https://arxiv.org/abs/2605.01466</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.01466.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaoyang Li, Zhichao You, Tianrui Li</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Although multi-modal learning has advanced point cloud completion, the theoretical mechanisms remain unclear. Recent works attribute success to the connection between modalities, yet we identify that standard hard projection severs this connection: projecting a sparse point cloud onto the image plane yields an extremely sparse support, which hinders visual prior propagation, a failure mode we term Cross-Modal Entropy Collapse. To address this practical limitation, we propose SplAttN, which replaces hard projection with Differentiable Gaussian Splatting to produce a dense, continuous image-plane representation. By reformulating projection as continuous density estimation, SplAttN avoids collapsed sparse support, facilitates gradient flow, and improves cross-modal connection learnability. Extensive experiments show that SplAttN achieves state-of-the-art performance on PCN and ShapeNet-55/34. Crucially, we utilize the real-world KITTI benchmark as a stress test for multi-modal reliance. Counter-factual evaluation reveals that while baselines degenerate into unimodal template retrievers insensitive to visual removal, SplAttN maintains a robust dependency on visual cues, validating that our method establishes an effective cross-modal connection. Code is available at https://github.com/zay002/SplAttN.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.01466</guid>
|
||||
<pubDate>Sat, 02 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>TCDA: Thread-Constrained Discourse-Aware Modeling for Conversational Sentiment Quadruple Analysis</title>
|
||||
<link>https://arxiv.org/abs/2605.01717</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.01717.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinran Li, Xinze Che, Yifan Lyu, Zhiqi Huang, Xiujuan Xu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Conversational Aspect-based Sentiment Quadruple Analysis (DiaASQ) needs to capture the complex interrelationships in multiple rounds of dialogues. Existing methods usually employ simple Graph Convolutional Networks (GCN), which introduce structural noise and fail to consider the temporal sequence of the dialogues, or use standard RoPE, which implicitly captures relative distances in a flat sequence but cannot clearly separate the token-level syntactic order from the utterance-level progression, and may suffer from the Distance Dilution problem. To address these issues, we propose a new framework that combines Thread-Constrained Directed Acyclic Graph (TC-DAG) and Discourse-Aware Rotary Position Embedding (D-RoPE). Specifically, TC-DAG filters out cross-thread noise based on thread constraints, maintains global connectivity through root anchoring, and incorporates the temporal sequence of the dialogues. D-RoPE aligns multi-layer semantics using dual-stream projection and multi-scale frequency signals, captures thread dependencies using tree-like distances, and alleviates the token-level Distance Dilution problem by incorporating utterance-level progressions. Experimental results on two benchmark datasets demonstrate that our framework achieves state-of-the-art performance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.01717</guid>
|
||||
<pubDate>Sun, 03 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>The TTS-STT Flywheel: Synthetic Entity-Dense Audio Closes the Indic ASR Gap Where Commercial and Open-Source Systems Fail</title>
|
||||
<link>https://arxiv.org/abs/2605.03073</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Venkata Pushpak Teja Menta</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Niche-domain Indic ASR -- digit strings, currency amounts, addresses, brand names, English/Indic codemix -- is under-served by both open-source SOTA and commercial systems. On a synthesised entity-dense Telugu test set (held-out by synthesis system), vasista22/whisper-telugu-large-v2 (open SOTA) achieves Entity-Hit-Rate (EHR) 0.027 and Deepgram Nova-3 (commercial) 0.16. We close this gap with a self-contained TTS<->STT flywheel: an open-source Indic TTS pipeline synthesises ~22,000 entity-dense Indic-English code-mix utterances at <$50 marginal cost, and a LoRA fine-tune on top of vasista22 achieves EHR 0.473 on the held-out test (17x over open SOTA, 3x over commercial), with read-prose regression bounded to +6.6 pp WER on FLEURS-Te. Cross-language: beta-Hi 0.337 (7x vs vasista22) and beta-Ta 0.543 (22x vs vasista22, 22x vs Deepgram); on Hindi where Deepgram has substantial entity coverage, the flywheel underperforms commercial. All three beta models fall below pre-registered EHR targets (0.75 for Te, 0.65 for Hi/Ta); we report honestly. A native-human-recorded sanity check (n=20 Telugu) confirms transfer to real speech (beta-Te EHR 0.516 on native vs 0.473 on synth). An EDSA-isolation ablation (LoRA on FLEURS-Te alone) yields EHR 0.020 on the same held-out, attributing ~100% of the gain to the EDSA corpus. We additionally report a language-conditional finding: vanilla Whisper-large-v3 has Telugu-specific Script Collapse (SFR 0.46-0.71) that a per-language LoRA corrects (SFR 0.81-0.97), but the recipe is contraindicated on Hindi and Tamil where vanilla SFR >= 0.98. Code, holdouts, predictions, EDSA corpus, and entity dictionaries are released open-source.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03073</guid>
|
||||
<title>KinDER: A Physical Reasoning Benchmark for Robot Learning and Planning</title>
|
||||
<link>https://arxiv.org/abs/2604.25788</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25788.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixuan Huang, Bowen Li, Vaibhav Saxena, Yichao Liang, Utkarsh Aashu Mishra, Liang Ji, Lihan Zha, Jimmy Wu, Nishanth Kumar, Sebastian Scherer, Danfei Xu, Tom Silver</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Robotic systems that interact with the physical world must reason about kinematic and dynamic constraints imposed by their own embodiment, their environment, and the task at hand. We introduce KinDER, a benchmark for Kinematic and Dynamic Embodied Reasoning that targets physical reasoning challenges arising in robot learning and planning. KinDER comprises 25 procedurally generated environments, a Gymnasium-compatible Python library with parameterized skills and demonstrations, and a standardized evaluation suite with 13 implemented baselines spanning task and motion planning, imitation learning, reinforcement learning, and foundation-model-based approaches. The environments are designed to isolate five core physical reasoning challenges: basic spatial relations, nonprehensile multi-object manipulation, tool use, combinatorial geometric constraints, and dynamic constraints, disentangled from perception, language understanding, and application-specific complexity. Empirical evaluation shows that existing methods struggle to solve many of the environments, indicating substantial gaps in current approaches to physical reasoning. We additionally include real-to-sim-to-real experiments on a mobile manipulator to assess the correspondence between simulation and real-world physical interaction. KinDER is fully open-sourced and intended to enable systematic comparison across diverse paradigms for advancing physical reasoning in robotics. Website and code: https://prpl-group.com/kinder-site/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.25788</guid>
|
||||
<pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Reinforcement Learning for LLM-based Multi-Agent Systems through Orchestration Traces</title>
|
||||
<link>https://arxiv.org/abs/2605.02801</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02801.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenchen Zhang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> As large language model (LLM) agents evolve from isolated tool users into coordinated teams, reinforcement learning (RL) must optimize not only individual actions but also how work is spawned, delegated, communicated, aggregated, and stopped. This paper studies RL for LLM-based multi-agent systems through orchestration traces: temporal interaction graphs whose events include sub-agent spawning, delegation, communication, tool use, return, aggregation, and stopping decisions. Using this lens, we identify three technical axes. First, reward design spans eight families, including orchestration rewards for parallelism speedup, split correctness, and aggregation quality. Second, reward and credit signals attach to eight credit- or signal-bearing units from token to team; explicit counterfactual message-level credit remains especially sparse in our curated pool. Third, orchestration learning decomposes into five sub-decisions: when to spawn, whom to delegate to, how to communicate, how to aggregate, and when to stop. In our curated pool as of May 4, 2026, we found no explicit RL training method for the stopping decision. We connect academic methods to public industrial evidence from Kimi Agent Swarm, OpenAI Codex, and Anthropic Claude Code. The resulting scale gap is a gap between publicly reported deployment envelopes and open academic evaluation regimes, not independent verification of industrial training traces. We release the artifact at https://github.com/xxzcc/awesome-llm-mas-rl, including an 84-entry tagged paper pool, a 32-record exclusion log, scripted corpus statistics, and a minimal JSON schema for replayable orchestration traces.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.02801</guid>
|
||||
<pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors</title>
|
||||
<link>https://arxiv.org/abs/2411.18966</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2411.18966.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Xu, Wenyue Chen, Jiepeng Wang, Yuan Liu, Peng Wang, Cheng Lin, Shiqing Xin, Xin Li, Wenping Wang, Taku Komura</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Gaussian Splatting demonstrates impressive results in multi-view reconstruction based on Gaussian explicit representations. However, the current Gaussian primitives only have a single view-dependent color and an opacity to represent the appearance and geometry of the scene, resulting in a non-compact representation. In this paper, we introduce a new method called SVGS (Spatially Varying Gaussian Splatting) that utilizes spatially varying colors and opacity in a single Gaussian primitive to improve its representation ability. We have implemented bilinear interpolation, movable kernels, and tiny neural networks as spatially varying functions. SVGS employs 2D Gaussian surfels as primitives, which significantly enhances novel-view synthesis while maintaining high-quality geometric reconstruction. This approach is particularly effective in practical applications, as scenes combining complex textures with relatively simple geometry occur frequently in real-world environments. Quantitative and qualitative experimental results demonstrate that all three functions outperform the baseline, with the best movable kernels achieving superior novel view synthesis performance on multiple datasets, highlighting the strong potential of spatially varying functions. Project page: https://ruixu.me/html/SuperGaussians/index.html</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2411.18966</guid>
|
||||
<pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Video Generation with Predictive Latents</title>
|
||||
<link>https://arxiv.org/abs/2605.02134</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02134.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yian Zhao, Feng Wang, Qiushan Guo, Chang Liu, Xiangyang Ji, Jian Zhang, Jie Chen</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Video Variational Autoencoder (VAE) enables latent video generative modeling by mapping the visual world into compact spatiotemporal latent spaces, improving training efficiency and stability. While existing video VAEs achieve commendable reconstruction quality, continued optimization of reconstruction does not necessarily translate into improved generative performance. How to enhance the diffusability of video latents remains a critical and unresolved challenge. In this work, inspired by principles of predictive world modeling, we investigate the potential of predictive learning to improve the video generative modeling. To this end, we introduce a simple and effective predictive reconstruction objective that unifies predictive learning with video reconstruction. Specifically, we randomly discard future frames and encode only partial past observations, while training the decoder to reconstruct the observed frames and predict future ones simultaneously. This design encourages the latent space to encode temporally predictive structures and build a more coherent understanding of video dynamics, thereby improving generation quality. Our model, termed Predictive Video VAE (PV-VAE), achieves superior performance on video generation, with 52% faster convergence and a 34.42 FVD improvement over the Wan2.2 VAE on UCF101. Furthermore, comprehensive analyses demonstrate that PV-VAE not only exhibits favorable scalability, with generative performance improving alongside VAE training, but also yields consistent gains in downstream video understanding, underscoring a latent space that effectively captures temporal coherence and motion priors.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.02134</guid>
|
||||
<pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>HeavySkill: Heavy Thinking as the Inner Skill in Agentic Harness</title>
|
||||
<link>https://arxiv.org/abs/2605.02396</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02396.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianing Wang, Linsen Guo, Zhengyu Chen, Qi Guo, Hongyu Zang, Wenjie Shi, Haoxiang Ma, Xiangyu Xi, Xiaoyu Li, Wei Wang, Xunliang Cai</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Recent advances in agentic harness with orchestration frameworks that coordinate multiple agents with memory, skills, and tool use have achieved remarkable success in complex reasoning tasks. However, the underlying mechanism that truly drives performance remains obscured behind intricate system designs. In this paper, we propose HeavySkill, a perspective that views heavy thinking not only as a minimal execution unit in orchestration harness but also as an inner skill internalized within the model's parameters that drives the orchestrator to solve complex tasks. We identify this skill as a two-stage pipeline, i.e., parallel reasoning then summarization, which can operate beneath any agentic harness. We present a systematic empirical study of HeavySkill across diverse domains. Our results show that this inner skill consistently outperforms traditional Best-of-N (BoN) strategies; notably, stronger LLMs can even approach Pass@N performance. Crucially, we demonstrate that the depth and width of heavy thinking, as a learnable skill, can be further scaled via reinforcement learning, offering a promising path toward self-evolving LLMs that internalize complex reasoning without relying on brittle orchestration layers.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.02396</guid>
|
||||
<pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ARIS: Autonomous Research via Adversarial Multi-Agent Collaboration</title>
|
||||
<link>https://arxiv.org/abs/2605.03042</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruofeng Yang, Yongcan Li, Shuai Li</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> This report describes ARIS (Auto-Research-in-sleep), an open-source research harness for autonomous research, including its architecture, assurance mechanisms, and early deployment experience. The performance of agent systems built on LLMs depends on both the model weights and the harness around them, which governs what information to store, retrieve, and present to the model. For long-horizon research workflows, the central failure mode is not a visible breakdown but a plausible unsupported success: a long-running agent can produce claims whose evidential support is incomplete, misreported, or silently inherited from the executor's framing. Therefore, we present ARIS as a research harness that coordinates machine-learning research workflows through cross-model adversarial collaboration as a default configuration: an executor model drives forward progress while a reviewer from a different model family is recommended to critique intermediate artifacts and request revisions. ARIS has three architectural layers. The execution layer provides more than 65 reusable Markdown-defined skills, model integrations via MCP, a persistent research wiki for iterative reuse of prior findings, and deterministic figure generation. The orchestration layer coordinates five end-to-end workflows with adjustable effort settings and configurable routing to reviewer models. The assurance layer includes a three-stage process for checking whether experimental claims are supported by evidence: integrity verification, result-to-claim mapping, and claim auditing that cross-checks manuscript statements against the claim ledger and raw evidence, as well as a five-pass scientific-editing pipeline, mathematical-proof checks, and visual inspection of the rendered PDF. A prototype self-improvement loop records research traces and proposes harness improvements that are adopted only after reviewer approval.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03042</guid>
|
||||
<pubDate>Mon, 04 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>A Benchmark for Interactive World Models with a Unified Action Generation Framework</title>
|
||||
<link>https://arxiv.org/abs/2605.03941</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03941.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianjie Fang, Yingshan Lei, Qin Wan, Ziyou Wang, Yuchao Huang, Yongyan Xu, Baining Zhao, Weichen Zhang, Chen Gao, Xinlei Chen, Yong Li</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Achieving Artificial General Intelligence (AGI) requires agents that learn and interact adaptively, with interactive world models providing scalable environments for perception, reasoning, and action. Yet current research still lacks large-scale datasets and unified benchmarks to evaluate their physical interaction capabilities. To address this, we propose iWorld-Bench, a comprehensive benchmark for training and testing world models on interaction-related abilities such as distance perception and memory. We construct a diverse dataset with 330k video clips and select 2.1k high-quality samples covering varied perspectives, weather, and scenes. As existing world models differ in interaction modalities, we introduce an Action Generation Framework to unify evaluation and design six task types, generating 4.9k test samples. These tasks jointly assess model performance across visual generation, trajectory following, and memory. Evaluating 14 representative world models, we identify key limitations and provide insights for future research. The iWorld-Bench model leaderboard is publicly available at iWorld-Bench.com.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03941</guid>
|
||||
<title>APEX: Large-scale Multi-task Aesthetic-Informed Popularity Prediction for AI-Generated Music</title>
|
||||
<link>https://arxiv.org/abs/2605.03395</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03395.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaavid Aktar Husain, Dorien Herremans</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Music popularity prediction has attracted growing research interest, with relevance to artists, platforms, and recommendation systems. However, the explosive rise of AI-generated music platforms has created an entirely new and largely unexplored landscape, where a surge of songs is produced and consumed daily without the traditional markers of artist reputation or label backing. Key, yet unexplored in this pursuit is aesthetic quality. We propose APEX, the first large-scale multi-task learning framework for AI-generated music, trained on over 211k songs (10k hours of audio) from Suno and Udio, that jointly predicts engagement-based popularity signals - streams and likes scores - alongside five perceptual aesthetic quality dimensions from frozen audio embeddings extracted from MERT, a self-supervised music understanding model. Aesthetic quality and popularity capture complementary aspects of music that together prove valuable: in an out-of-distribution evaluation on the Music Arena dataset, comprising pairwise human preference battles across eleven generative music systems unseen during training, including aesthetic features consistently improves preference prediction, demonstrating strong generalisation of the learned representations across generative architectures.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03395</guid>
|
||||
<pubDate>Tue, 05 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Workspace-Bench 1.0: Benchmarking AI Agents on Workspace Tasks with Large-Scale File Dependencies</title>
|
||||
<link>https://arxiv.org/abs/2605.03596</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03596.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zirui Tang, Xuanhe Zhou, Yumou Liu, Linchun Li, Weizheng Wang, Hongzhang Huang, Jun Zhou, Jiachen Song, Shaoli Yu, Jinqi Wang, Zihang Zhou, Hongyi Zhou, Yuting Lv, Jinyang Li, Jiashuo Liu, Ruoyu Chen, Chunwei Liu, GuoLiang Li, Jihua Kang, Fan Wu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Workspace learning requires AI agents to identify, reason over, exploit, and update explicit and implicit dependencies among heterogeneous files in a worker's workspace, enabling them to complete both routine and advanced tasks effectively. Despite its importance, existing relevant benchmarks largely evaluate agents on pre-specified or synthesized files with limited real-world dependencies, leaving workspace-level evaluation underexplored. To this end, we introduce Workspace-Bench, a benchmark for evaluating AI agents on Workspace Learning invOlving Large-Scale File Dependencies. We construct realistic workspaces with 5 worker profiles, 74 file types, 20,476 files (up to 20GB) and curate 388 tasks, each with its own file dependency graph, evaluated across 7,399 total rubrics that require cross-file retrieval, contextual reasoning, and adaptive decision-making. We further provide Workspace-Bench-Lite, a 100-task subset that preserves the benchmark distribution while reducing evaluation costs by about 70%. We evaluate 4 popular agent harnesses and 7 foundation models. Experimental results show that current agents remain far from reliable workspace learning, where the best reaches only 68.7%, substantially below the human result of 80.7%, and the average performance across agents is only 47.4%.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03596</guid>
|
||||
<title>Parameter-Efficient Multi-View Proficiency Estimation: From Discriminative Classification to Generative Feedback</title>
|
||||
<link>https://arxiv.org/abs/2605.03848</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03848.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Edoardo Bianchi, Antonio Liotta</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Estimating how well a person performs an action, rather than which action is performed, is central to coaching, rehabilitation, and talent identification. This task is challenging because proficiency is encoded in subtle differences in timing, balance, body mechanics, and execution, often distributed across multiple views and short temporal events. We discuss three recent contributions to multi-view proficiency estimation on Ego-Exo4D. SkillFormer introduces a parameter-efficient discriminative architecture for selective multi-view fusion; PATS improves temporal sampling by preserving locally dense excerpts of fundamental movements; and ProfVLM reformulates proficiency estimation as conditional language generation, producing both a proficiency label and expert-style feedback through a gated cross-view projector and a compact language backbone. Together, these methods achieve state-of-the-art accuracy on Ego-Exo4D with up to 20x fewer trainable parameters and up to 3x fewer training epochs than video-transformer baselines, while moving from closed-set classification toward interpretable feedback generation. These results highlight a shift toward efficient, multi-view systems that combine selective fusion, proficiency-aware sampling, and actionable generative feedback.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03848</guid>
|
||||
<pubDate>Tue, 05 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SymptomAI: Towards a Conversational AI Agent for Everyday Symptom Assessment</title>
|
||||
<link>https://arxiv.org/abs/2605.04012</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04012.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joseph Breda, Fadi Yousif, Beszel Hawkins, Marinela Cotoi, Miao Liu, Ray Luo, Po-Hsuan Cameron Chen, Mike Schaekermann, Samuel Schmidgall, Xin Liu, Girish Narayanswamy, Samuel Solomon, Maxwell A. Xu, Xiaoran Fan, Longfei Shangguan, Anran Wang, Bhavna Daryani, Buddy Herkenham, Cara Tan, Mark Malhotra, Shwetak Patel, John B. Hernandez, Quang Duong, Yun Liu, Zach Wasson, Dimitrios Antos, Bob Lou, Matthew Thompson, Jonathan Richina, Anupam Pathak, Nichole Young-Lin, Jake Sunshine, Daniel McDuff</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Language models excel at diagnostic assessments on currated medical case-studies and vignettes, performing on par with, or better than, clinical professionals. However, existing studies focus on complex scenarios with rich context making it difficult to draw conclusions about how these systems perform for patients reporting symptoms in everyday life. We deployed SymptomAI, a set of conversational AI agents for end-to-end patient interviewing and differential diagnosis (DDx), via the Fitbit app in a study that randomized participants (N=13,917) to interact with five AI agents. This corpus captures diverse communication and a realistic distribution of illnesses from a real world population. A subset of 1,228 participants reported a clinician-provided diagnosis, and 517 of these were further evaluated by a panel of clinicians during over 250 hours of annotation. SymptomAI DDx were significantly more accurate (OR = 2.47, p < 0.001) than those from independent clinicians given the same dialogue in a blinded randomized comparison. Moreover, agentic strategies which conduct a dedicated symptom interview that elicit additional symptom information before providing a diagnosis, perform substantially better than baseline, user-guided conversations (p < 0.001). An auxiliary analysis on 1,509 conversations from a general US population panel validated that these results generalize beyond wearable device users. We used SymptomAI diagnoses as labels for all 13,917 participants to analyze over 500,000 days of wearable metrics across nearly 400 unique conditions. We identified strong associations between acute infections and physiological shifts (e.g., OR > 7 for influenza). While limited by self-reported ground truth, these results demonstrate the benefits of a dedicated and complete symptom interview compared to a user-guided symptom discussion, which is the default of most consumer LLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.04012</guid>
|
||||
<title>Awaking Spatial Intelligence in Unified Multimodal Understanding and Generation</title>
|
||||
<link>https://arxiv.org/abs/2605.04128</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04128.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lin Song, Wenbo Li, Guoqing Ma, Wei Tang, Bo Wang, Yuan Zhang, Yijun Yang, Yicheng Xiao, Jianhui Liu, Yanbing Zhang, Guohui Zhang, Wenhu Zhang, Hang Xu, Nan Jiang, Xin Han, Haoze Sun, Maoquan Zhang, Haoyang Huang, Nan Duan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We present JoyAI-Image, a unified multimodal foundation model for visual understanding, text-to-image generation, and instruction-guided image editing. JoyAI-Image couples a spatially enhanced Multimodal Large Language Model (MLLM) with a Multimodal Diffusion Transformer (MMDiT), allowing perception and generation to interact through a shared multimodal interface. Around this architecture, we build a scalable training recipe that combines unified instruction tuning, long-text rendering supervision, spatially grounded data, and both general and spatial editing signals. This design gives the model broad multimodal capability while strengthening geometry-aware reasoning and controllable visual synthesis. Experiments across understanding, generation, long-text rendering, and editing benchmarks show that JoyAI-Image achieves state-of-the-art or highly competitive performance. More importantly, the bidirectional loop between enhanced understanding, controllable spatial editing, and novel-view-assisted reasoning enables the model to move beyond general visual competence toward stronger spatial intelligence. These results suggest a promising path for unified visual models in downstream applications such as vision-language-action systems and world models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.04128</guid>
|
||||
<pubDate>Tue, 05 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PatRe: A Full-Stage Office Action and Rebuttal Generation Benchmark for Patent Examination</title>
|
||||
<link>https://arxiv.org/abs/2605.03571</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03571.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiyao Wang, Xinyi Chen, Longze Chen, Hongbo Wang, Hamid Alinejad-Rokny, Yuan Lin, Min Yang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Patent examination is a complex, multi-stage process requiring both technical expertise and legal reasoning, increasingly challenged by rising application volumes. Prior benchmarks predominantly view patent examination as discriminative classification or static extraction, failing to capture its inherently interactive and iterative nature, similar to the peer review and rebuttal process in academic publishing. In this paper, we introduce PatRe, the first benchmark that models the full patent examination lifecycle, including Office Action generation and applicant rebuttal. PatRe comprises 480 real-world cases and supports both oracle and retrieval-simulated evaluation settings. Our benchmark reframes patent examination as a dynamic, multi-turn process of justification and response. Extensive experiments across various LLMs reveal critical insights into model performance, including differences between proprietary and open-source models, as well as task asymmetries between examiner analysis and applicant-side rebuttal. These findings highlight both the potential and current limitations of LLMs in modeling complex, real-world legal reasoning and technical novelty judgment in patent examination. We release our code and dataset to facilitate future research on patent examination modeling.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03571</guid>
|
||||
<title>Rethinking Reasoning-Intensive Retrieval: Evaluating and Advancing Retrievers in Agentic Search Systems</title>
|
||||
<link>https://arxiv.org/abs/2605.04018</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04018.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yilun Zhao, Jinbiao Wei, Tingyu Song, Siyue Zhang, Chen Zhao, Arman Cohan</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Reasoning-intensive retrieval aims to surface evidence that supports downstream reasoning rather than merely matching topical similarity. This capability is increasingly important for agentic search systems, where retrievers must provide complementary evidence across iterative search and synthesis. However, existing work remains limited on both evaluation and training: benchmarks such as BRIGHT provide narrow gold sets and evaluate retrievers in isolation, while synthetic training corpora often optimize single-passage relevance rather than evidence portfolio construction. We introduce BRIGHT-Pro, an expert-annotated benchmark that expands each query with multi-aspect gold evidence and evaluates retrievers under both static and agentic search protocols. We further construct RTriever-Synth, an aspect-decomposed synthetic corpus that generates complementary positives and positive-conditioned hard negatives, and use it to LoRA fine-tune RTriever-4B from Qwen3-Embedding-4B. Experiments across lexical, general-purpose, and reasoning-intensive retrievers show that aspect-aware and agentic evaluation expose behaviors hidden by standard metrics, while RTriever-4B substantially improves over its base model.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.04018</guid>
|
||||
<pubDate>Tue, 05 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OpenSeeker-v2: Pushing the Limits of Search Agents with Informative and High-Difficulty Trajectories</title>
|
||||
<link>https://arxiv.org/abs/2605.04036</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuwen Du, Rui Ye, Shuo Tang, Keduan Huang, Xinyu Zhu, Yuzhu Cai, Siheng Chen</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Deep search capabilities have become an indispensable competency for frontier Large Language Model (LLM) agents, yet their development remains dominated by industrial giants. The typical industry recipe involves a highly resource-intensive pipeline spanning pre-training, continual pre-training (CPT), supervised fine-tuning (SFT), and reinforcement learning (RL). In this report, we show that when fueled with informative and high-difficulty trajectories, a simple SFT approach could be surprisingly powerful for training frontier search agents. By introducing three simple data synthesis modifications: scaling knowledge graph size for richer exploration, expanding the tool set size for broader functionality, and strict low-step filtering, we establish a stronger baseline. Trained on merely 10.6k data points, our OpenSeeker-v2 achieves state-of-the-art performance across 4 benchmarks (30B-sized agents with ReAct paradigm): 46.0% on BrowseComp, 58.1% on BrowseComp-ZH, 34.6% on Humanity's Last Exam, and 78.0% on xbench, surpassing even Tongyi DeepResearch trained with heavy CPT+SFT+RL pipeline, which achieves 43.4%, 46.7%, 32.9%, and 75.0%, respectively. Notably, OpenSeeker-v2 represents the first state-of-the-art search agent within its model scale and paradigm to be developed by a purely academic team using only SFT. We are excited to open-source the OpenSeeker-v2 model weights and share our simple yet effective findings to make frontier search agent research more accessible to the community.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.04036</guid>
|
||||
<title>RLDX-1 Technical Report</title>
|
||||
<link>https://arxiv.org/abs/2605.03269</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03269.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Hazel Lee, Heecheol Kim, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, memory-aware decision making, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including synthesizing training data for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. π_{0.5} and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while π_{0.5} and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03269</guid>
|
||||
<pubDate>Tue, 05 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Stream-R1: Reliability-Perplexity Aware Reward Distillation for Streaming Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2605.03849</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03849.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Wu, Mengqi Huang, Shaojin Wu, Weinan Jia, Yuxin Wang, Zhendong Mao, Yongdong Zhang</p><p><b>Upvotes:</b> 108</p><p><b>Summary:</b> Distillation-based acceleration has become foundational for making autoregressive streaming video diffusion models practical, with distribution matching distillation (DMD) as the de facto choice. Existing methods, however, train the student to match the teacher's output indiscriminately, treating every rollout, frame, and pixel as equally reliable supervision. We argue that this caps distilled quality, since it overlooks two complementary axes of variance in DMD supervision: Inter-Reliability across student rollouts whose supervision varies in reliability, and Intra-Perplexity across spatial regions and temporal frames that contribute unequally to where quality can still be improved. The objective thus conflates two questions under a uniform weight: whether to learn from each rollout, and where to concentrate optimization within it. To address this, we propose Stream-R1, a Reliability-Perplexity Aware Reward Distillation framework that adaptively reweights the distillation objective at both rollout and spatiotemporal-element levels through a single shared reward-guided mechanism. At the Inter-Reliability level, Stream-R1 rescales each rollout's loss by an exponential of a pretrained video reward score, so that rollouts with reliable supervision dominate optimization. At the Intra-Perplexity level, it back-propagates the same reward model to extract per-pixel gradient saliency, which is factored into spatial and temporal weights that concentrate optimization pressure on regions and frames where refinement yields the largest expected gain. An adaptive balancing mechanism prevents any single quality axis from dominating across visual quality, motion quality, and text alignment. Stream-R1 attains consistent improvements on all three dimensions over distillation baselines on standard streaming video generation benchmarks, without architectural modification or additional inference cost.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03849</guid>
|
||||
<pubDate>Tue, 05 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing</title>
|
||||
<link>https://arxiv.org/abs/2605.02910</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02910.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheng Qian, Hyeonjeong Ha, Jiayu Liu, Jeonghwan Kim, Jiateng Liu, Bingxuan Li, Aditi Tiwari, Dwip Dalal, Zhenhailong Wang, Xiusi Chen, Mahdi Namazifar, Yunzhu Li, Heng Ji</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recent advances in large language models have led to strong performance on reasoning and environment-interaction tasks, yet their ability for creative problem-solving remains underexplored. We study this capability through the lens of creative tool use, where a model repurposes available objects by reasoning about their affordances and attributes rather than relying on canonical usage. As a first step, we introduce CreativityBench, a benchmark for evaluating affordance-based creativity in LLMs. To this end, we build a large-scale affordance knowledge base (KB) with 4K entities and 150K+ affordance annotations, explicitly linking objects, parts, attributes, and actionable uses. Building on this KB, we generate 14K grounded tasks that require identifying non-obvious yet physically plausible solutions under constraints. Evaluations across 10 state-of-the-art LLMs, including closed and open-source models, show that models can often select a plausible object, but fail to identify the correct parts, their affordances, and the underlying physical mechanism needed to solve the task, leading to a significant drop in performance. Furthermore, improvements from model scaling quickly saturate, strong general reasoning does not reliably translate to creative affordance discovery, and common inference-time strategies such as Chain-of-Thought yield limited gains. These results suggest that creative tool use remains a major challenge for current models, and that CreativityBench provides a useful testbed for studying this missing dimension of intelligence, with potential implications for planning and reasoning modules in future agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.02910</guid>
|
||||
<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>When to Think, When to Speak: Learning Disclosure Policies for LLM Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2605.03314</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03314.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Wei, Xuehang Guo, Pengfei Yu, Xiang Zhang, Wanli Ouyang, Siqi Sun, Qingyun Wang, Chenyu You</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> In single-stream autoregressive interfaces, the same tokens both update the model state and constitute an irreversible public commitment. This coupling creates a silence tax: additional deliberation postpones the first task-relevant content, while naive early streaming risks premature commitments that bias subsequent generations. We introduce Side-by-Side (SxS) Interleaved Reasoning, which makes disclosure timing a controllable decision within standard autoregressive generation. SxS interleaves partial disclosures with continued private reasoning in the same context, but releases content only when it is supported by the reasoning so far. To learn such pacing without incentivizing filler, we construct entailment-aligned interleaved trajectories by matching answer prefixes to supporting reasoning prefixes, then train with SFT to acquire the dual-action semantics and RL to recover reasoning performance under the new format. Across two Qwen3 architectures/scales (MoE Qwen3-30B-A3B, dense Qwen3-4B) and both in-domain (AIME25) and out-of-domain (GPQA-Diamond) benchmarks, SxS improves accuracy--content-latency Pareto trade-offs under token-level proxies such as inter-update waiting.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.03314</guid>
|
||||
<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>The First Token Knows: Single-Decode Confidence for Hallucination Detection</title>
|
||||
<link>https://arxiv.org/abs/2605.05166</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05166.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mina Gabriel</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Self-consistency detects hallucinations by generating multiple sampled answers to a question and measuring agreement, but this requires repeated decoding and can be sensitive to lexical variation. Semantic self-consistency improves this by clustering sampled answers by meaning using natural language inference, but it adds both sampling cost and external inference overhead. We show that first-token confidence, phi_first, computed from the normalized entropy of the top-K logits at the first content-bearing answer token of a single greedy decode, matches or modestly exceeds semantic self-consistency on closed-book short-answer factual question answering. Across three 7-8B instruction-tuned models and two benchmarks, phi_first achieves a mean AUROC of 0.820, compared with 0.793 for semantic agreement and 0.791 for standard surface-form self-consistency. A subsumption test shows that phi_first is moderately to strongly correlated with semantic agreement, and combining the two signals yields only a small AUROC improvement over phi_first alone. These results suggest that much of the uncertainty information captured by multi-sample agreement is already available in the model's initial token distribution. We argue that phi_first should be reported as a default low-cost baseline before invoking sampling-based uncertainty estimation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.05166</guid>
|
||||
<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SWE-WebDevBench: Evaluating Coding Agent Application Platforms as Virtual Software Agencies</title>
|
||||
<link>https://arxiv.org/abs/2605.04637</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04637.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siddhant Saxena, Nilesh Trivedi, Vinayaka Jyothi</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The emergence of "vibe coding" platforms, where users describe applications in natural language and AI agents autonomously generate full-stack software, has created a need for rigorous evaluation beyond code-level benchmarks. In order to assess them as virtual software development agencies on understanding business requirements, making architectural decisions, writing production code, handling iterative modifications, and maintaining business readiness, we introduce SWE-WebDev Bench, a 68-metric evaluation framework spanning 25 primary and 43 diagnostic metrics across seven groups, organized along three dimensions: Interaction Mode (App Creation Request (ACR) vs. App Modification Request (AMR)), Agency Angle (Product Manager (PM), Engineering, Ops), and Complexity Tier (T4 multi-role SaaS, T5 AI-native). Our evaluation (six platforms, three domains, 18 evaluation cells) reveals four recurring shortcomings in the current generation of AI app builders: (1) A specification bottleneck, where platforms compress rich business requirements into oversimplified technical plans, (2) A pervasive frontend-backend decoupling, where visually polished UIs mask absent or broken backend infrastructure, (3) A steep production-readiness cliff, where no platform scores above 60% on engineering quality and post-generation human effort varies substantially across platforms and (4) Widespread security and infrastructure failures, with no platform exceeding 65% Security Score against a 90% target and concurrency handling as low as 6%. These observations are descriptive of our sample and require larger-scale replication to establish generality. We release SWE-WebDev Bench as a community benchmark to enable such replication and help platform builders identify and address these gaps. Code and benchmark resources are available at: https://github.com/snowmountainAi/webdevbench and https://webdevbench.com/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.04637</guid>
|
||||
<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Lightning Unified Video Editing via In-Context Sparse Attention</title>
|
||||
<link>https://arxiv.org/abs/2605.04569</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04569.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shitong Shao, Zikai Zhou, Haopeng Li, Yingwei Song, Wenliang Zhong, Lichen Bai, Zeke Xie</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Video editing has evolved toward In-Context Learning (ICL) paradigms, yet the resulting quadratic attention costs create a critical computational bottleneck. In this work, we propose In-context Sparse Attention (ISA), the first near-lossless empirical sparse framework tailored for ICL video editing. Our design is grounded in two key insights: first, context tokens exhibit significantly lower saliency than source tokens; second, we theoretically prove and empirically validate that Query sharpness correlates with approximation error. Motivated by these findings, ISA implements an efficient pre-selection strategy to prune redundant context, followed by a dynamic query grouping mechanism that routes high-error queries to full attention and low-error ones to a computationally efficient 0-th order Taylor sparse attention. Furthermore, we build \texttt{LIVEditor} , a novel lightning video editing model via ISA and a proposed video-editing data pipeline that curated a 1.7M high-quality dataset. Extensive experiments demonstrate that LIVEditor achieves a sim60% reduction in attention-module latency while surpassing state-of-the-art methods across EditVerseBench, IVE-Bench, and VIE-Bench, delivering near-lossless acceleration without compromising visual fidelity.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.04569</guid>
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<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>D-OPSD: On-Policy Self-Distillation for Continuously Tuning Step-Distilled Diffusion Models</title>
|
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<link>https://arxiv.org/abs/2605.05204</link>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05204.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dengyang Jiang, Xin Jin, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Ruoyi Du, Xiangpeng Yang, Qilong Wu, Zhen Li, Peng Gao, Harry Yang, Steven Hoi</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> The landscape of high-performance image generation models is currently shifting from the inefficient multi-step ones to the efficient few-step counterparts (e.g, Z-Image-Turbo and FLUX.2-klein). However, these models present significant challenges for directly continuous supervised fine-tuning. For example, applying the commonly used fine-tuning technique would compromises their inherent few-step inference capability. To address this, we propose D-OPSD, a novel training paradigm for step-distilled diffusion models that enables on-policy learning during supervised fine-tuning. We first find that the modern diffusion model where the LLM/VLM serves as the encoder can inherit its encoder's in-context capabilities. This enables us to make the training as an on-policy self-distillation process. Specifically, during training, we make the model acts as both the teacher and the student with different contexts, where the student is conditioned only on the text feature, while the teacher is conditioned on the multimodal feature of both the text prompt and the target image. Training minimizes the two predicted distributions over the student's own roll-outs. By optimized on the model's own trajectory and under it's own supervision, D-OPSD enables the model to learn new concept, style, etc. without sacrificing the original few-step capacity.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.05204</guid>
|
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<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
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</item>
|
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<item>
|
||||
<title>PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World</title>
|
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<link>https://arxiv.org/abs/2605.05163</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunhan Yang, Chunshi Wang, Junliang Ye, Yang Li, Zanxin Chen, Zehuan Huang, Yao Mu, Zhuo Chen, Chunchao Guo, Xihui Liu</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in functional logic and hierarchical physics. To bridge this gap, we introduce PhysForge, a decoupled two-stage framework supported by PhysDB, a large-scale dataset of 150,000 assets with four-tier physical annotations. First, a VLM acts as a "physical architect" to plan a "Hierarchical Physical Blueprint" defining material, functional, and kinematic constraints. Second, a physics-grounded diffusion model realizes this blueprint by synthesizing high-fidelity geometry alongside precise kinematic parameters via a novel KineVoxel Injection (KVI) mechanism. Experiments demonstrate that PhysForge produces functionally plausible, simulation-ready assets, providing a robust data engine for interactive 3D content and embodied agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.05163</guid>
|
||||
<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OpenSearch-VL: An Open Recipe for Frontier Multimodal Search Agents</title>
|
||||
<link>https://arxiv.org/abs/2605.05185</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuang Chen, Kaituo Feng, Hangting Chen, Wenxuan Huang, Dasen Dai, Quanxin Shou, Yunlong Lin, Xiangyu Yue, Shenghua Gao, Tianyu Pang</p><p><b>Upvotes:</b> 80</p><p><b>Summary:</b> Deep search has become a crucial capability for frontier multimodal agents, enabling models to solve complex questions through active search, evidence verification, and multi-step reasoning. Despite rapid progress, top-tier multimodal search agents remain difficult to reproduce, largely due to the absence of open high-quality training data, transparent trajectory synthesis pipelines, or detailed training recipes. To this end, we introduce OpenSearch-VL, a fully open-source recipe for training frontier multimodal deep search agents with agentic reinforcement learning. First, we curated a dedicated pipeline to construct high-quality training data through Wikipedia path sampling, fuzzy entity rewriting, and source-anchor visual grounding, which jointly reduce shortcuts and one-step retrieval collapse. Based on this pipeline, we curate two training datasets, SearchVL-SFT-36k for SFT and SearchVL-RL-8k for RL. Besides, we design a diverse tool environment that unifies text search, image search, OCR, cropping, sharpening, super-resolution, and perspective correction, enabling agents to combine active perception with external knowledge acquisition. Finally, we propose a multi-turn fatal-aware GRPO training algorithm that handles cascading tool failures by masking post-failure tokens while preserving useful pre-failure reasoning through one-sided advantage clamping. Built on this recipe, OpenSearch-VL delivers substantial performance gains, with over 10-point average improvements across seven benchmarks, and achieves results comparable to proprietary commercial models on several tasks. We will release all data, code, and models to support open research on multimodal deep search agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.05185</guid>
|
||||
<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Stream-T1: Test-Time Scaling for Streaming Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2605.04461</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yijing Tu, Shaojin Wu, Mengqi Huang, Wenchuan Wang, Yuxin Wang, Chunxiao Liu, Zhendong Mao</p><p><b>Upvotes:</b> 93</p><p><b>Summary:</b> While Test-Time Scaling (TTS) offers a promising direction to enhance video generation without the surging costs of training, current test-time video generation methods based on diffusion models suffer from exorbitant candidate exploration costs and lack temporal guidance. To address these structural bottlenecks, we propose shifting the focus to streaming video generation. We identify that its chunk-level synthesis and few denoising steps are intrinsically suited for TTS, significantly lowering computational overhead while enabling fine-grained temporal control. Driven by this insight, we introduced Stream-T1, a pioneering comprehensive TTS framework exclusively tailored for streaming video generation. Specifically, Stream-T1 is composed of three units: (1) Stream -Scaled Noise Propagation, which actively refines the initial latent noise of the generating chunk using historically proven, high-quality previous chunk noise, effectively establishes temporal dependency and utilizing the historical Gaussian prior to guide the current generation; (2) Stream -Scaled Reward Pruning, which comprehensively evaluates generated candidates to strike an optimal balance between local spatial aesthetics and global temporal coherence by integrating immediate short-term assessments with sliding-window-based long-term evaluations; (3) Stream-Scaled Memory Sinking, which dynamically routes the context evicted from KV-cache into distinct updating pathways guided by the reward feedback, ensuring that previously generated visual information effectively anchors and guides the subsequent video stream. Evaluated on both 5s and 30s comprehensive video benchmarks, Stream-T1 demonstrates profound superiority, significantly improving temporal consistency, motion smoothness, and frame-level visual quality.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.04461</guid>
|
||||
<pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
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|
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</rss>
|
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|
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Reference in New Issue
Block a user