diff --git a/feed_weekly.xml b/feed_weekly.xml
index 69c3be1..cea410b 100644
--- a/feed_weekly.xml
+++ b/feed_weekly.xml
@@ -7,741 +7,741 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Mon, 27 Oct 2025 00:12:18 +0000
+ Mon, 03 Nov 2025 00:12:08 +0000
- Emergent Misalignment via In-Context Learning: Narrow in-context examples can produce broadly misaligned LLMs
- https://arxiv.org/abs/2510.11288
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.11288.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nikita Afonin, Nikita Andriyanov, Nikhil Bageshpura, Kyle Liu, Kevin Zhu, Sunishchal Dev, Ashwinee Panda, Alexander Panchenko, Oleg Rogov, Elena Tutubalina, Mikhail Seleznyov</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Recent work has shown that narrow finetuning can produce broadly misaligned LLMs, a phenomenon termed emergent misalignment (EM). While concerning, these findings were limited to finetuning and activation steering, leaving out in-context learning (ICL). We therefore ask: does EM emerge in ICL? We find that it does: across three datasets, three frontier models produce broadly misaligned responses at rates between 2% and 17% given 64 narrow in-context examples, and up to 58% with 256 examples. We also examine mechanisms of EM by eliciting step-by-step reasoning (while leaving in-context examples unchanged). Manual analysis of the resulting chain-of-thought shows that 67.5% of misaligned traces explicitly rationalize harmful outputs by adopting a reckless or dangerous ''persona'', echoing prior results on finetuning-induced EM.</p>
- https://arxiv.org/abs/2510.11288
- Mon, 13 Oct 2025 11:23:56 +0000
+ Map the Flow: Revealing Hidden Pathways of Information in VideoLLMs
+ https://arxiv.org/abs/2510.13251
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.13251.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minji Kim, Taekyung Kim, Bohyung Han</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Video Large Language Models (VideoLLMs) extend the capabilities of vision-language models to spatiotemporal inputs, enabling tasks such as video question answering (VideoQA). Despite recent advances in VideoLLMs, their internal mechanisms on where and how they extract and propagate video and textual information remain less explored. In this study, we investigate the internal information flow of VideoLLMs using mechanistic interpretability techniques. Our analysis reveals consistent patterns across diverse VideoQA tasks: (1) temporal reasoning in VideoLLMs initiates with active cross-frame interactions in early-to-middle layers, (2) followed by progressive video-language integration in middle layers. This is facilitated by alignment between video representations and linguistic embeddings containing temporal concepts. (3) Upon completion of this integration, the model is ready to generate correct answers in middle-to-late layers. (4) Based on our analysis, we show that VideoLLMs can retain their VideoQA performance by selecting these effective information pathways while suppressing a substantial amount of attention edges, e.g., 58% in LLaVA-NeXT-7B-Video-FT. These findings provide a blueprint on how VideoLLMs perform temporal reasoning and offer practical insights for improving model interpretability and downstream generalization. Our project page with the source code is available at https://map-the-flow.github.io</p>
+ https://arxiv.org/abs/2510.13251
+ Wed, 15 Oct 2025 07:59:06 +0000
- A^2FM: An Adaptive Agent Foundation Model for Tool-Aware Hybrid Reasoning
- https://arxiv.org/abs/2510.12838
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.12838.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qianben Chen, Jingyi Cao, Jiayu Zhang, Tianrui Qin, Xiaowan Li, King Zhu, Dingfeng Shi, He Zhu, Minghao Liu, Xiaobo Liang, Xin Gui, Ge Zhang, Jian Yang, Yuchen Eleanor Jiang, Wangchunshu Zhou</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Large language models split into two families: reasoning-centric LLMs, which strengthen internal chain-of-thought reasoning but cannot invoke external tools, and agentic LLMs, which learn to interact with environments and leverage tools but often lag in deep reasoning. This divide arises from fundamentally different training objectives, leading to mismatched strengths and inefficiency on simple queries, where both families tend to overthink or over-call tools. In this work, we present Adaptive Agent Foundation Model (A^2FM), a unified framework that follows a route-then-align principle: the model first learns task-aware routing and then aligns mode-specific trajectories under a shared backbone. To address the inefficiency gap, we introduce a third mode-instant-that handles simple queries directly, preventing unnecessary reasoning or tool calls while complementing the agentic and reasoning modes. To jointly enhance accuracy and efficiency, we propose Adaptive Policy Optimization (APO), which enforces adaptive sampling across modes and applies a cost-regularized reward. On the 32B scale, A^2FM achieves 13.4% on BrowseComp, 70.4% on AIME25, and 16.7% on HLE, setting new SOTA among comparable models and performing competitively with frontier LLMs across agentic, reasoning, and general benchmarks. Notably, the adaptive execution achieves a cost of pass of only $0.00487 per correct answer-cutting cost by 45.2% relative to reasoning and 33.5% relative to agentic, thus delivering substantially higher cost efficiency while maintaining comparable accuracy.</p>
- https://arxiv.org/abs/2510.12838
- Mon, 13 Oct 2025 17:08:25 +0000
+ Reasoning with Sampling: Your Base Model is Smarter Than You Think
+ https://arxiv.org/abs/2510.14901
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.14901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aayush Karan, Yilun Du</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Frontier reasoning models have exhibited incredible capabilities across a wide array of disciplines, driven by posttraining large language models (LLMs) with reinforcement learning (RL). However, despite the widespread success of this paradigm, much of the literature has been devoted to disentangling truly novel behaviors that emerge during RL but are not present in the base models. In our work, we approach this question from a different angle, instead asking whether comparable reasoning capabilites can be elicited from base models at inference time by pure sampling, without any additional training. Inspired by Markov chain Monte Carlo (MCMC) techniques for sampling from sharpened distributions, we propose a simple iterative sampling algorithm leveraging the base models' own likelihoods. Over different base models, we show that our algorithm offers substantial boosts in reasoning that nearly match and even outperform those from RL on a wide variety of single-shot tasks, including MATH500, HumanEval, and GPQA. Moreover, our sampler avoids the collapse in diversity over multiple samples that is characteristic of RL-posttraining. Crucially, our method does not require training, curated datasets, or a verifier, suggesting broad applicability beyond easily verifiable domains.</p>
+ https://arxiv.org/abs/2510.14901
+ Thu, 16 Oct 2025 17:18:11 +0000
- Diff-XYZ: A Benchmark for Evaluating Diff Understanding
- https://arxiv.org/abs/2510.12487
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.12487.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Evgeniy Glukhov, Michele Conti, Egor Bogomolov, Yaroslav Golubev, Alexander Bezzubov</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Reliable handling of code diffs is central to agents that edit and refactor repositories at scale. We introduce Diff-XYZ, a compact benchmark for code-diff understanding with three supervised tasks: apply (old code + diff rightarrow new code), anti-apply (new code - diff rightarrow old code), and diff generation (new code - old code rightarrow diff). Instances in the benchmark are triples langle old code, new code, diff rangle drawn from real commits in CommitPackFT, paired with automatic metrics and a clear evaluation protocol. We use the benchmark to do a focused empirical study of the unified diff format and run a cross-format comparison of different diff representations. Our findings reveal that different formats should be used depending on the use case and model size. For example, representing diffs in search-replace format is good for larger models in the diff generation scenario, yet not suited well for diff analysis and smaller models. The Diff-XYZ benchmark is a reusable foundation for assessing and improving diff handling in LLMs that can aid future development of diff formats and models editing code. The dataset is published on HuggingFace Hub: https://huggingface.co/datasets/JetBrains-Research/diff-xyz.</p>
- https://arxiv.org/abs/2510.12487
- Tue, 14 Oct 2025 13:23:01 +0000
+ Exploring Conditions for Diffusion models in Robotic Control
+ https://arxiv.org/abs/2510.15510
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15510.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Heeseong Shin, Byeongho Heo, Dongyoon Han, Seungryong Kim, Taekyung Kim</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> While pre-trained visual representations have significantly advanced imitation learning, they are often task-agnostic as they remain frozen during policy learning. In this work, we explore leveraging pre-trained text-to-image diffusion models to obtain task-adaptive visual representations for robotic control, without fine-tuning the model itself. However, we find that naively applying textual conditions - a successful strategy in other vision domains - yields minimal or even negative gains in control tasks. We attribute this to the domain gap between the diffusion model's training data and robotic control environments, leading us to argue for conditions that consider the specific, dynamic visual information required for control. To this end, we propose ORCA, which introduces learnable task prompts that adapt to the control environment and visual prompts that capture fine-grained, frame-specific details. Through facilitating task-adaptive representations with our newly devised conditions, our approach achieves state-of-the-art performance on various robotic control benchmarks, significantly surpassing prior methods.</p>
+ https://arxiv.org/abs/2510.15510
+ Fri, 17 Oct 2025 10:24:14 +0000
- Language Models Model Language
- https://arxiv.org/abs/2510.12766
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.12766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Łukasz Borchmann</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Linguistic commentary on LLMs, heavily influenced by the theoretical frameworks of de Saussure and Chomsky, is often speculative and unproductive. Critics challenge whether LLMs can legitimately model language, citing the need for "deep structure" or "grounding" to achieve an idealized linguistic "competence." We argue for a radical shift in perspective towards the empiricist principles of Witold Ma\'nczak, a prominent general and historical linguist. He defines language not as a "system of signs" or a "computational system of the brain" but as the totality of all that is said and written. Above all, he identifies frequency of use of particular language elements as language's primary governing principle. Using his framework, we challenge prior critiques of LLMs and provide a constructive guide for designing, evaluating, and interpreting language models.</p>
- https://arxiv.org/abs/2510.12766
- Tue, 14 Oct 2025 17:45:31 +0000
+ From Spatial to Actions: Grounding Vision-Language-Action Model in Spatial Foundation Priors
+ https://arxiv.org/abs/2510.17439
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17439.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengshen Zhang, Hao Li, Yalun Dai, Zhengbang Zhu, Lei Zhou, Chenchen Liu, Dong Wang, Francis E. H. Tay, Sijin Chen, Ziwei Liu, Yuxiao Liu, Xinghang Li, Pan Zhou</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Existing vision-language-action (VLA) models act in 3D real-world but are typically built on 2D encoders, leaving a spatial reasoning gap that limits generalization and adaptability. Recent 3D integration techniques for VLAs either require specialized sensors and transfer poorly across modalities, or inject weak cues that lack geometry and degrade vision-language alignment. In this work, we introduce FALCON (From Spatial to Action), a novel paradigm that injects rich 3D spatial tokens into the action head. FALCON leverages spatial foundation models to deliver strong geometric priors from RGB alone, and includes an Embodied Spatial Model that can optionally fuse depth, or pose for higher fidelity when available, without retraining or architectural changes. To preserve language reasoning, spatial tokens are consumed by a Spatial-Enhanced Action Head rather than being concatenated into the vision-language backbone. These designs enable FALCON to address limitations in spatial representation, modality transferability, and alignment. In comprehensive evaluations across three simulation benchmarks and eleven real-world tasks, our proposed FALCON achieves state-of-the-art performance, consistently surpasses competitive baselines, and remains robust under clutter, spatial-prompt conditioning, and variations in object scale and height.</p>
+ https://arxiv.org/abs/2510.17439
+ Mon, 20 Oct 2025 11:26:45 +0000
- CiteGuard: Faithful Citation Attribution for LLMs via Retrieval-Augmented Validation
- https://arxiv.org/abs/2510.17853
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17853.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yee Man Choi, Xuehang Guo, Yi R., Fung, Qingyun Wang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large Language Models (LLMs) have emerged as promising assistants for scientific writing. However, there have been concerns regarding the quality and reliability of the generated text, one of which is the citation accuracy and faithfulness. While most recent work relies on methods such as LLM-as-a-Judge, the reliability of LLM-as-a-Judge alone is also in doubt. In this work, we reframe citation evaluation as a problem of citation attribution alignment, which is assessing whether LLM-generated citations match those a human author would include for the same text. We propose CiteGuard, a retrieval-aware agent framework designed to provide more faithful grounding for citation validation. CiteGuard improves the prior baseline by 12.3%, and achieves up to 65.4% accuracy on the CiteME benchmark, on par with human-level performance (69.7%). It also enables the identification of alternative but valid citations.</p>
- https://arxiv.org/abs/2510.17853
- Wed, 15 Oct 2025 00:32:26 +0000
+ A Definition of AGI
+ https://arxiv.org/abs/2510.18212
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18212.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dan Hendrycks, Dawn Song, Christian Szegedy, Honglak Lee, Yarin Gal, Erik Brynjolfsson, Sharon Li, Andy Zou, Lionel Levine, Bo Han, Jie Fu, Ziwei Liu, Jinwoo Shin, Kimin Lee, Mantas Mazeika, Long Phan, George Ingebretsen, Adam Khoja, Cihang Xie, Olawale Salaudeen, Matthias Hein, Kevin Zhao, Alexander Pan, David Duvenaud, Bo Li, Steve Omohundro, Gabriel Alfour, Max Tegmark, Kevin McGrew, Gary Marcus, Jaan Tallinn, Eric Schmidt, Yoshua Bengio</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> The lack of a concrete definition for Artificial General Intelligence (AGI) obscures the gap between today's specialized AI and human-level cognition. This paper introduces a quantifiable framework to address this, defining AGI as matching the cognitive versatility and proficiency of a well-educated adult. To operationalize this, we ground our methodology in Cattell-Horn-Carroll theory, the most empirically validated model of human cognition. The framework dissects general intelligence into ten core cognitive domains-including reasoning, memory, and perception-and adapts established human psychometric batteries to evaluate AI systems. Application of this framework reveals a highly "jagged" cognitive profile in contemporary models. While proficient in knowledge-intensive domains, current AI systems have critical deficits in foundational cognitive machinery, particularly long-term memory storage. The resulting AGI scores (e.g., GPT-4 at 27%, GPT-5 at 58%) concretely quantify both rapid progress and the substantial gap remaining before AGI.</p>
+ https://arxiv.org/abs/2510.18212
+ Tue, 21 Oct 2025 01:28:35 +0000
- AlphaQuanter: An End-to-End Tool-Orchestrated Agentic Reinforcement Learning Framework for Stock Trading
- https://arxiv.org/abs/2510.14264
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.14264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zheye Deng, Jiashu Wang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> While Large Language Model (LLM) agents show promise in automated trading, they still face critical limitations. Prominent multi-agent frameworks often suffer from inefficiency, produce inconsistent signals, and lack the end-to-end optimization required to learn a coherent strategy from market feedback. To address this, we introduce AlphaQuanter, a single-agent framework that uses reinforcement learning (RL) to learn a dynamic policy over a transparent, tool-augmented decision workflow, which empowers a single agent to autonomously orchestrate tools and proactively acquire information on demand, establishing a transparent and auditable reasoning process. Extensive experiments demonstrate that AlphaQuanter achieves state-of-the-art performance on key financial metrics. Moreover, its interpretable reasoning reveals sophisticated strategies, offering novel and valuable insights for human traders. Our code for data acquisition and agent training is publicly available at: https://github.com/AlphaQuanter/AlphaQuanter</p>
- https://arxiv.org/abs/2510.14264
- Thu, 16 Oct 2025 03:30:22 +0000
+ ChronoPlay: A Framework for Modeling Dual Dynamics and Authenticity in Game RAG Benchmarks
+ https://arxiv.org/abs/2510.18455
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liyang He, Yuren Zhang, Ziwei Zhu, Zhenghui Li, Shiwei Tong</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Retrieval Augmented Generation (RAG) systems are increasingly vital in dynamic domains like online gaming, yet the lack of a dedicated benchmark has impeded standardized evaluation in this area. The core difficulty lies in Dual Dynamics: the constant interplay between game content updates and the shifting focus of the player community. Furthermore, the necessity of automating such a benchmark introduces a critical requirement for player-centric authenticity to ensure generated questions are realistic. To address this integrated challenge, we introduce ChronoPlay, a novel framework for the automated and continuous generation of game RAG benchmarks. ChronoPlay utilizes a dual-dynamic update mechanism to track both forms of change, and a dual-source synthesis engine that draws from official sources and player community to ensure both factual correctness and authentic query patterns. We instantiate our framework on three distinct games to create the first dynamic RAG benchmark for the gaming domain, offering new insights into model performance under these complex and realistic conditions. Code is avaliable at: https://github.com/hly1998/ChronoPlay.</p>
+ https://arxiv.org/abs/2510.18455
+ Tue, 21 Oct 2025 09:28:13 +0000
- MorphoBench: A Benchmark with Difficulty Adaptive to Model Reasoning
- https://arxiv.org/abs/2510.14265
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.14265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xukai Wang, Xuanbo Liu, Mingrui Chen, Haitian Zhong, Xuanlin Yang, Bohan Zeng, Jinbo Hu, Hao Liang, Junbo Niu, Xuchen Li, Ruitao Wu, Ruichuan An, Yang Shi, Liu Liu, Xu-Yao Zhang, Qiang Liu, Zhouchen Lin, Wentao Zhang, Bin Dong</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> With the advancement of powerful large-scale reasoning models, effectively evaluating the reasoning capabilities of these models has become increasingly important. However, existing benchmarks designed to assess the reasoning abilities of large models tend to be limited in scope and lack the flexibility to adapt their difficulty according to the evolving reasoning capacities of the models. To address this, we propose MorphoBench, a benchmark that incorporates multidisciplinary questions to evaluate the reasoning capabilities of large models and can adjust and update question difficulty based on the reasoning abilities of advanced models. Specifically, we curate the benchmark by selecting and collecting complex reasoning questions from existing benchmarks and sources such as Olympiad-level competitions. Additionally, MorphoBench adaptively modifies the analytical challenge of questions by leveraging key statements generated during the model's reasoning process. Furthermore, it includes questions generated using simulation software, enabling dynamic adjustment of benchmark difficulty with minimal resource consumption. We have gathered over 1,300 test questions and iteratively adjusted the difficulty of MorphoBench based on the reasoning capabilities of models such as o3 and GPT-5. MorphoBench enhances the comprehensiveness and validity of model reasoning evaluation, providing reliable guidance for improving both the reasoning abilities and scientific robustness of large models. The code has been released in https://github.com/OpenDCAI/MorphoBench.</p>
- https://arxiv.org/abs/2510.14265
- Thu, 16 Oct 2025 03:30:56 +0000
+ Reasoning Language Model Inference Serving Unveiled: An Empirical Study
+ https://arxiv.org/abs/2510.18672
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18672.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qi Li, Junpan Wu, Xiang Liu, Yuxin Wang, Zeyu Li, Zhenheng Tang, Yuhan Chen, Shaohuai Shi, Xiaowen Chu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> The reasoning large language model (RLLM) has been proven competitive in solving complex reasoning tasks such as mathematics, coding, compared to general LLM. However, the serving performance and behavior of RLLM remains unexplored, which may undermine the deployment and utilization of RLLM in real-world scenario. To close this gap, in this paper, we conduct a comprehensive study of RLLM service. We first perform a pilot study on comparing the serving performance between RLLM and traditional LLM and reveal that there are several distinct differences regarding serving behavior: (1) significant memory usage and fluctuations; (2) straggler requests; (3) adaptive running time; (4) domain preference. Then we further investigate whether existing inference optimization techniques are valid for RLLM. Our main takeaways are that model quantization methods and speculative decoding can improve service system efficiency with small compromise to RLLM accuracy, while prefix caching, KV cache quantization may even degrade accuracy or serving performance for small RLLM. Lastly, we conduct evaluation under real world workload modeled by Gamma distribution to verify our findings. Empirical results of real world workload evaluation across different dataset are aligned with our main findings regarding RLLM serving. We hope our work can provide the research community and industry with insights to advance RLLM inference serving.</p>
+ https://arxiv.org/abs/2510.18672
+ Tue, 21 Oct 2025 14:25:51 +0000
- Explore to Evolve: Scaling Evolved Aggregation Logic via Proactive Online Exploration for Deep Research Agents
- https://arxiv.org/abs/2510.14438
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.14438.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Wang, Ce Zhang, Jun-Yu Ma, Jianshu Zhang, Hongru Wang, Yi Chen, Boyang Xue, Tianqing Fang, Zhisong Zhang, Hongming Zhang, Haitao Mi, Dong Yu, Kam-Fai Wong</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Deep research web agents not only retrieve information from diverse sources such as web environments, files, and multimodal inputs, but more importantly, they need to rigorously analyze and aggregate knowledge for insightful research. However, existing open-source deep research agents predominantly focus on enhancing information-seeking capabilities of web agents to locate specific information, while overlooking the essential need for information aggregation, which would limit their ability to support in-depth research. We propose an Explore to Evolve paradigm to scalably construct verifiable training data for web agents. Begins with proactive online exploration, an agent sources grounded information by exploring the real web. Using the collected evidence, the agent then self-evolves an aggregation program by selecting, composing, and refining operations from 12 high-level logical types to synthesize a verifiable QA pair. This evolution from high-level guidance to concrete operations allowed us to scalably produce WebAggregatorQA, a dataset of 10K samples across 50K websites and 11 domains. Based on an open-source agent framework, SmolAgents, we collect supervised fine-tuning trajectories to develop a series of foundation models, WebAggregator. WebAggregator-8B matches the performance of GPT-4.1, while the 32B variant surpasses GPT-4.1 by more than 10% on GAIA-text and closely approaches Claude-3.7-sonnet. Moreover, given the limited availability of benchmarks that evaluate web agents' information aggregation abilities, we construct a human-annotated evaluation split of WebAggregatorQA as a challenging test set. On this benchmark, Claude-3.7-sonnet only achieves 28%, and GPT-4.1 scores 25.8%. Even when agents manage to retrieve all references, they still struggle on WebAggregatorQA, highlighting the need to strengthen the information aggregation capabilities of web agent foundations.</p>
- https://arxiv.org/abs/2510.14438
- Thu, 16 Oct 2025 08:37:42 +0000
+ VITA-E: Natural Embodied Interaction with Concurrent Seeing, Hearing, Speaking, and Acting
+ https://arxiv.org/abs/2510.21817
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21817.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoyu Liu, Chaoyou Fu, Chi Yan, Chu Wu, Haihan Gao, Yi-Fan Zhang, Shaoqi Dong, Cheng Qian, Bin Luo, Xiuyong Yang, Guanwu Li, Yusheng Cai, Yunhang Shen, Deqiang Jiang, Haoyu Cao, Xing Sun, Caifeng Shan, Ran He</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Current Vision-Language-Action (VLA) models are often constrained by a rigid, static interaction paradigm, which lacks the ability to see, hear, speak, and act concurrently as well as handle real-time user interruptions dynamically. This hinders seamless embodied collaboration, resulting in an inflexible and unresponsive user experience. To address these limitations, we introduce VITA-E, a novel embodied interaction framework designed for both behavioral concurrency and nearly real-time interruption. The core of our approach is a dual-model architecture where two parallel VLA instances operate as an ``Active Model'' and a ``Standby Model'', allowing the embodied agent to observe its environment, listen to user speech, provide verbal responses, and execute actions, all concurrently and interruptibly, mimicking human-like multitasking capabilities. We further propose a ``model-as-controller'' paradigm, where we fine-tune the VLM to generate special tokens that serve as direct system-level commands, coupling the model's reasoning with the system's behavior. Experiments conducted on a physical humanoid platform demonstrate that VITA-E can reliably handle complex interactive scenarios. Our framework is compatible with various dual-system VLA models, achieving an extremely high success rate on emergency stops and speech interruptions while also successfully performing concurrent speech and action. This represents a significant step towards more natural and capable embodied assistants.</p>
+ https://arxiv.org/abs/2510.21817
+ Tue, 21 Oct 2025 17:59:56 +0000
- DeLeaker: Dynamic Inference-Time Reweighting For Semantic Leakage Mitigation in Text-to-Image Models
- https://arxiv.org/abs/2510.15015
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15015.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mor Ventura, Michael Toker, Or Patashnik, Yonatan Belinkov, Roi Reichart</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Text-to-Image (T2I) models have advanced rapidly, yet they remain vulnerable to semantic leakage, the unintended transfer of semantically related features between distinct entities. Existing mitigation strategies are often optimization-based or dependent on external inputs. We introduce DeLeaker, a lightweight, optimization-free inference-time approach that mitigates leakage by directly intervening on the model's attention maps. Throughout the diffusion process, DeLeaker dynamically reweights attention maps to suppress excessive cross-entity interactions while strengthening the identity of each entity. To support systematic evaluation, we introduce SLIM (Semantic Leakage in IMages), the first dataset dedicated to semantic leakage, comprising 1,130 human-verified samples spanning diverse scenarios, together with a novel automatic evaluation framework. Experiments demonstrate that DeLeaker consistently outperforms all baselines, even when they are provided with external information, achieving effective leakage mitigation without compromising fidelity or quality. These results underscore the value of attention control and pave the way for more semantically precise T2I models.</p>
- https://arxiv.org/abs/2510.15015
- Thu, 16 Oct 2025 17:39:21 +0000
+ Rethinking Driving World Model as Synthetic Data Generator for Perception Tasks
+ https://arxiv.org/abs/2510.19195
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19195.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kai Zeng, Zhanqian Wu, Kaixin Xiong, Xiaobao Wei, Xiangyu Guo, Zhenxin Zhu, Kalok Ho, Lijun Zhou, Bohan Zeng, Ming Lu, Haiyang Sun, Bing Wang, Guang Chen, Hangjun Ye, Wentao Zhang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often overlook the evaluation of downstream perception tasks, which are really crucial for the performance of autonomous driving. Existing methods usually leverage a training strategy that first pretrains on synthetic data and finetunes on real data, resulting in twice the epochs compared to the baseline (real data only). When we double the epochs in the baseline, the benefit of synthetic data becomes negligible. To thoroughly demonstrate the benefit of synthetic data, we introduce Dream4Drive, a novel synthetic data generation framework designed for enhancing the downstream perception tasks. Dream4Drive first decomposes the input video into several 3D-aware guidance maps and subsequently renders the 3D assets onto these guidance maps. Finally, the driving world model is fine-tuned to produce the edited, multi-view photorealistic videos, which can be used to train the downstream perception models. Dream4Drive enables unprecedented flexibility in generating multi-view corner cases at scale, significantly boosting corner case perception in autonomous driving. To facilitate future research, we also contribute a large-scale 3D asset dataset named DriveObj3D, covering the typical categories in driving scenarios and enabling diverse 3D-aware video editing. We conduct comprehensive experiments to show that Dream4Drive can effectively boost the performance of downstream perception models under various training epochs. Page: https://wm-research.github.io/Dream4Drive/ GitHub Link: https://github.com/wm-research/Dream4Drive</p>
+ https://arxiv.org/abs/2510.19195
+ Wed, 22 Oct 2025 03:02:38 +0000
- NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
- https://arxiv.org/abs/2510.15019
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15019.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junliang Ye, Shenghao Xie, Ruowen Zhao, Zhengyi Wang, Hongyu Yan, Wenqiang Zu, Lei Ma, Jun Zhu</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> 3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D</p>
- https://arxiv.org/abs/2510.15019
- Thu, 16 Oct 2025 17:51:50 +0000
+ From Denoising to Refining: A Corrective Framework for Vision-Language Diffusion Model
+ https://arxiv.org/abs/2510.19871
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19871.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yatai Ji, Teng Wang, Yuying Ge, Zhiheng Liu, Sidi Yang, Ying Shan, Ping Luo</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Discrete diffusion models have emerged as a promising direction for vision-language tasks, offering bidirectional context modeling and theoretical parallelization. However, their practical application is severely hindered by a train-inference discrepancy, which leads to catastrophic error cascades: initial token errors during parallel decoding pollute the generation context, triggering a chain reaction of compounding errors and leading to syntactic errors and semantic hallucinations. To address this fundamental challenge, we reframe the generation process from passive denoising to active refining. We introduce ReDiff, a refining-enhanced diffusion framework that teaches the model to identify and correct its own errors. Our approach features a two-stage training process: first, we instill a foundational revision capability by training the model to revise synthetic errors; second, we implement a novel online self-correction loop where the model is explicitly trained to revise its own flawed drafts by learning from an expert's corrections. This mistake-driven learning endows the model with the crucial ability to revisit and refine its already generated output, effectively breaking the error cascade. Extensive experiments demonstrate that ReDiff significantly improves the coherence and factual accuracy of generated content, enabling stable and efficient parallel generation far superior to traditional denoising methods. Our codes and models are available at https://rediff-hku.github.io/.</p>
+ https://arxiv.org/abs/2510.19871
+ Wed, 22 Oct 2025 06:58:55 +0000
- Directional Reasoning Injection for Fine-Tuning MLLMs
- https://arxiv.org/abs/2510.15050
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15050.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chao Huang, Zeliang Zhang, Jiang Liu, Ximeng Sun, Jialian Wu, Xiaodong Yu, Ze Wang, Chenliang Xu, Emad Barsoum, Zicheng Liu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Multimodal large language models (MLLMs) are rapidly advancing, yet their reasoning ability often lags behind that of strong text-only counterparts. Existing methods to bridge this gap rely on supervised fine-tuning over large-scale multimodal reasoning data or reinforcement learning, both of which are resource-intensive. A promising alternative is model merging, which interpolates parameters between reasoning-enhanced LLMs and multimodal variants. However, our analysis shows that naive merging is not always a "free lunch": its effectiveness varies drastically across model families, with some (e.g., LLaVA, Idefics) benefiting while others (e.g., Qwen) suffer performance degradation. To address this, we propose Directional Reasoning Injection for Fine-Tuning (DRIFT) MLLMs, a lightweight method that transfers reasoning knowledge in the gradient space, without destabilizing multimodal alignment. DRIFT precomputes a reasoning prior as the parameter-space difference between reasoning and multimodal variants, then uses it to bias gradients during multimodal fine-tuning. This approach preserves the simplicity of standard supervised fine-tuning pipelines while enabling efficient reasoning transfer. Extensive experiments on multimodal reasoning benchmarks, including MathVista and MathVerse, demonstrate that DRIFT consistently improves reasoning performance over naive merging and supervised fine-tuning, while matching or surpassing training-heavy methods at a fraction of the cost.</p>
- https://arxiv.org/abs/2510.15050
- Thu, 16 Oct 2025 18:06:46 +0000
+ Surfer 2: The Next Generation of Cross-Platform Computer Use Agents
+ https://arxiv.org/abs/2510.19949
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mathieu Andreux, Märt Bakler, Yanael Barbier, Hamza Benchekroun, Emilien Biré, Antoine Bonnet, Riaz Bordie, Nathan Bout, Matthias Brunel, Aleix Cambray, Pierre-Louis Cedoz, Antoine Chassang, Gautier Cloix, Ethan Connelly, Alexandra Constantinou, Ramzi De Coster, Hubert de la Jonquiere, Aurélien Delfosse, Maxime Delpit, Alexis Deprez, Augustin Derupti, Mathieu Diaz, Shannon D'Souza, Julie Dujardin, Abai Edmund, Michael Eickenberg, Armand Fatalot, Wissem Felissi, Isaac Herring, Xavier Koegler, Erwan Le Jumeau de Kergaradec, Aurélien Lac, Maxime Langevin, Corentin Lauverjat, Antonio Loison, Avshalom Manevich, Axel Moyal, Axel Nguyen Kerbel, Marinela Parovic, Julien Revelle, Guillaume Richard, Mats Richter, Ronan Riochet, María Santos, Romain Savidan, Laurent Sifre, Maxime Theillard, Marc Thibault, Ivan Valentini, Tony Wu, Laura Yie, Kai Yuan, Jevgenij Zubovskij</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Building agents that generalize across web, desktop, and mobile environments remains an open challenge, as prior systems rely on environment-specific interfaces that limit cross-platform deployment. We introduce Surfer 2, a unified architecture operating purely from visual observations that achieves state-of-the-art performance across all three environments. Surfer 2 integrates hierarchical context management, decoupled planning and execution, and self-verification with adaptive recovery, enabling reliable operation over long task horizons. Our system achieves 97.1% accuracy on WebVoyager, 69.6% on WebArena, 60.1% on OSWorld, and 87.1% on AndroidWorld, outperforming all prior systems without task-specific fine-tuning. With multiple attempts, Surfer 2 exceeds human performance on all benchmarks. These results demonstrate that systematic orchestration amplifies foundation model capabilities and enables general-purpose computer control through visual interaction alone, while calling for a next-generation vision language model to achieve Pareto-optimal cost-efficiency.</p>
+ https://arxiv.org/abs/2510.19949
+ Wed, 22 Oct 2025 18:21:52 +0000
- DLER: Doing Length pEnalty Right - Incentivizing More Intelligence per Token via Reinforcement Learning
- https://arxiv.org/abs/2510.15110
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15110.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shih-Yang Liu, Xin Dong, Ximing Lu, Shizhe Diao, Mingjie Liu, Min-Hung Chen, Hongxu Yin, Yu-Chiang Frank Wang, Kwang-Ting Cheng, Yejin Choi, Jan Kautz, Pavlo Molchanov</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Reasoning language models such as OpenAI-o1, DeepSeek-R1, and Qwen achieve strong performance via extended chains of thought but often generate unnecessarily long outputs. Maximizing intelligence per token--accuracy relative to response length--remains an open problem. We revisit reinforcement learning (RL) with the simplest length penalty--truncation--and show that accuracy degradation arises not from the lack of sophisticated penalties but from inadequate RL optimization. We identify three key challenges: (i) large bias in advantage estimation, (ii) entropy collapse, and (iii) sparse reward signal. We address them with Doing Length pEnalty Right (DLER), a training recipe combining batch-wise reward normalization, higher clipping, dynamic sampling, and a simple truncation length penalty. DLER achieves state-of-the-art accuracy--efficiency trade-offs, cutting output length by over 70 percent while surpassing all previous baseline accuracy. It also improves test-time scaling: compared to DeepSeek-R1-7B, DLER-7B generates multiple concise responses in parallel with 28 percent higher accuracy and lower latency. We further introduce Difficulty-Aware DLER, which adaptively tightens truncation on easier questions for additional efficiency gains. We also propose an update-selective merging method that preserves baseline accuracy while retaining the concise reasoning ability of the DLER model, which is useful for scenarios where RL training data is scarce.</p>
- https://arxiv.org/abs/2510.15110
- Thu, 16 Oct 2025 20:05:57 +0000
+ RAPO++: Cross-Stage Prompt Optimization for Text-to-Video Generation via Data Alignment and Test-Time Scaling
+ https://arxiv.org/abs/2510.20206
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20206.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingjie Gao, Qianli Ma, Xiaoxue Wu, Shuai Yang, Guanzhou Lan, Haonan Zhao, Jiaxuan Chen, Qingyang Liu, Yu Qiao, Xinyuan Chen, Yaohui Wang, Li Niu</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Prompt design plays a crucial role in text-to-video (T2V) generation, yet user-provided prompts are often short, unstructured, and misaligned with training data, limiting the generative potential of diffusion-based T2V models. We present RAPO++, a cross-stage prompt optimization framework that unifies training-data--aligned refinement, test-time iterative scaling, and large language model (LLM) fine-tuning to substantially improve T2V generation without modifying the underlying generative backbone. In Stage 1, Retrieval-Augmented Prompt Optimization (RAPO) enriches user prompts with semantically relevant modifiers retrieved from a relation graph and refactors them to match training distributions, enhancing compositionality and multi-object fidelity. Stage 2 introduces Sample-Specific Prompt Optimization (SSPO), a closed-loop mechanism that iteratively refines prompts using multi-source feedback -- including semantic alignment, spatial fidelity, temporal coherence, and task-specific signals such as optical flow -- yielding progressively improved video generation quality. Stage 3 leverages optimized prompt pairs from SSPO to fine-tune the rewriter LLM, internalizing task-specific optimization patterns and enabling efficient, high-quality prompt generation even before inference. Extensive experiments across five state-of-the-art T2V models and five benchmarks demonstrate that RAPO++ achieves significant gains in semantic alignment, compositional reasoning, temporal stability, and physical plausibility, outperforming existing methods by large margins. Our results highlight RAPO++ as a model-agnostic, cost-efficient, and scalable solution that sets a new standard for prompt optimization in T2V generation. The code is available at https://github.com/Vchitect/RAPO.</p>
+ https://arxiv.org/abs/2510.20206
+ Thu, 23 Oct 2025 04:45:09 +0000
- Foundation Models for Scientific Discovery: From Paradigm Enhancement to Paradigm Transition
- https://arxiv.org/abs/2510.15280
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fan Liu, Jindong Han, Tengfei Lyu, Weijia Zhang, Zhe-Rui Yang, Lu Dai, Cancheng Liu, Hao Liu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Foundation models (FMs), such as GPT-4 and AlphaFold, are reshaping the landscape of scientific research. Beyond accelerating tasks such as hypothesis generation, experimental design, and result interpretation, they prompt a more fundamental question: Are FMs merely enhancing existing scientific methodologies, or are they redefining the way science is conducted? In this paper, we argue that FMs are catalyzing a transition toward a new scientific paradigm. We introduce a three-stage framework to describe this evolution: (1) Meta-Scientific Integration, where FMs enhance workflows within traditional paradigms; (2) Hybrid Human-AI Co-Creation, where FMs become active collaborators in problem formulation, reasoning, and discovery; and (3) Autonomous Scientific Discovery, where FMs operate as independent agents capable of generating new scientific knowledge with minimal human intervention. Through this lens, we review current applications and emerging capabilities of FMs across existing scientific paradigms. We further identify risks and future directions for FM-enabled scientific discovery. This position paper aims to support the scientific community in understanding the transformative role of FMs and to foster reflection on the future of scientific discovery. Our project is available at https://github.com/usail-hkust/Awesome-Foundation-Models-for-Scientific-Discovery.</p>
- https://arxiv.org/abs/2510.15280
- Fri, 17 Oct 2025 03:40:26 +0000
+ UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning
+ https://arxiv.org/abs/2510.20286
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20286.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liangyu Chen, Hanzhang Zhou, Chenglin Cai, Jianan Zhang, Panrong Tong, Quyu Kong, Xu Zhang, Chen Liu, Yuqi Liu, Wenxuan Wang, Yue Wang, Qin Jin, Steven Hoi</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for user intent, overlooking the impact of instruction diversity and quality on grounding performance. Through a careful investigation of existing grounding datasets, we find a 23.3% flaw rate in their instructions and show that inference-time exploitation of instruction diversity yields up to a substantial 76% relative performance improvement. In this paper, we introduce the Instruction-as-Reasoning paradigm, treating instructions as dynamic analytical pathways that offer distinct perspectives and enabling the model to select the most effective pathway during reasoning. To achieve this, we propose a two-stage training framework: supervised fine-tuning (SFT) on synthesized, diverse instructions to instill multi-perspective reasoning, followed by reinforcement learning (RL) to optimize pathway selection and composition. Our resulting models, UI-Ins-7B and UI-Ins-32B, achieve state-of-the-art results on five challenging grounding benchmarks and exhibit emergent reasoning, selectively composing and synthesizing novel instruction pathways at inference. In particular, UI-Ins-32B attains the best grounding accuracy, scoring 87.3% on UI-I2E-Bench, 57.0% on ScreenSpot-Pro, and 84.9% on MMBench-GUI L2. Furthermore, our model demonstrates strong agentic potential, achieving a 74.1% success rate on AndroidWorld using UI-Ins-7B as the executor. Our in-depth analysis reveals additional insights such as how reasoning can be formulated to enhance rather than hinder grounding performance, and how our method mitigates policy collapse in the SFT+RL framework. All code and model checkpoints will be publicly released in https://github.com/alibaba/UI-Ins.</p>
+ https://arxiv.org/abs/2510.20286
+ Thu, 23 Oct 2025 07:18:32 +0000
- Latent Diffusion Model without Variational Autoencoder
- https://arxiv.org/abs/2510.15301
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minglei Shi, Haolin Wang, Wenzhao Zheng, Ziyang Yuan, Xiaoshi Wu, Xintao Wang, Pengfei Wan, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Recent progress in diffusion-based visual generation has largely relied on latent diffusion models with variational autoencoders (VAEs). While effective for high-fidelity synthesis, this VAE+diffusion paradigm suffers from limited training efficiency, slow inference, and poor transferability to broader vision tasks. These issues stem from a key limitation of VAE latent spaces: the lack of clear semantic separation and strong discriminative structure. Our analysis confirms that these properties are crucial not only for perception and understanding tasks, but also for the stable and efficient training of latent diffusion models. Motivated by this insight, we introduce SVG, a novel latent diffusion model without variational autoencoders, which leverages self-supervised representations for visual generation. SVG constructs a feature space with clear semantic discriminability by leveraging frozen DINO features, while a lightweight residual branch captures fine-grained details for high-fidelity reconstruction. Diffusion models are trained directly on this semantically structured latent space to facilitate more efficient learning. As a result, SVG enables accelerated diffusion training, supports few-step sampling, and improves generative quality. Experimental results further show that SVG preserves the semantic and discriminative capabilities of the underlying self-supervised representations, providing a principled pathway toward task-general, high-quality visual representations.</p>
- https://arxiv.org/abs/2510.15301
- Fri, 17 Oct 2025 04:17:44 +0000
+ RECALL: REpresentation-aligned Catastrophic-forgetting ALLeviation via Hierarchical Model Merging
+ https://arxiv.org/abs/2510.20479
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20479.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bowen Wang, Haiyuan Wan, Liwen Shi, Chen Yang, Peng He, Yue Ma, Haochen Han, Wenhao Li, Tiao Tan, Yongjian Li, Fangming Liu, Yifan Gong, Sheng Zhang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> We unveil that internal representations in large language models (LLMs) serve as reliable proxies of learned knowledge, and propose RECALL, a novel representation-aware model merging framework for continual learning without access to historical data. RECALL computes inter-model similarity from layer-wise hidden representations over clustered typical samples, and performs adaptive, hierarchical parameter fusion to align knowledge across models. This design enables the preservation of domain-general features in shallow layers while allowing task-specific adaptation in deeper layers. Unlike prior methods that require task labels or incur performance trade-offs, RECALL achieves seamless multi-domain integration and strong resistance to catastrophic forgetting. Extensive experiments across five NLP tasks and multiple continual learning scenarios show that RECALL outperforms baselines in both knowledge retention and generalization, providing a scalable and data-free solution for evolving LLMs.</p>
+ https://arxiv.org/abs/2510.20479
+ Thu, 23 Oct 2025 12:17:37 +0000
- When to Ensemble: Identifying Token-Level Points for Stable and Fast LLM Ensembling
- https://arxiv.org/abs/2510.15346
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15346.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Heecheol Yun, Kwangmin Ki, Junghyun Lee, Eunho Yang</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Ensembling Large Language Models (LLMs) has gained attention as a promising approach to surpass the performance of individual models by leveraging their complementary strengths. In particular, aggregating models' next-token probability distributions to select the next token has been shown to be effective in various tasks. However, while successful for short-form answers, its application to long-form generation remains underexplored. In this paper, we show that using existing ensemble methods in long-form generation requires a careful choice of ensembling positions, since the standard practice of ensembling at every token often degrades performance. We identify two key factors for determining these positions: tokenization mismatch across models and consensus in their next-token probability distributions. Based on this, we propose SAFE, (Stable And Fast LLM Ensembling), a framework that selectively ensembles by jointly considering these factors. To further improve stability, we introduce a probability sharpening strategy that consolidates probabilities spread across multiple sub-word tokens representing the same word into a single representative token. Our experiments on diverse benchmarks, including MATH500 and BBH, demonstrate that SAFE outperforms existing methods in both accuracy and efficiency, with gains achieved even when ensembling fewer than 1% of tokens.</p>
- https://arxiv.org/abs/2510.15346
- Fri, 17 Oct 2025 06:18:29 +0000
+ Video-As-Prompt: Unified Semantic Control for Video Generation
+ https://arxiv.org/abs/2510.20888
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Bian, Xin Chen, Zenan Li, Tiancheng Zhi, Shen Sang, Linjie Luo, Qiang Xu</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Unified, generalizable semantic control in video generation remains a critical open challenge. Existing methods either introduce artifacts by enforcing inappropriate pixel-wise priors from structure-based controls, or rely on non-generalizable, condition-specific finetuning or task-specific architectures. We introduce Video-As-Prompt (VAP), a new paradigm that reframes this problem as in-context generation. VAP leverages a reference video as a direct semantic prompt, guiding a frozen Video Diffusion Transformer (DiT) via a plug-and-play Mixture-of-Transformers (MoT) expert. This architecture prevents catastrophic forgetting and is guided by a temporally biased position embedding that eliminates spurious mapping priors for robust context retrieval. To power this approach and catalyze future research, we built VAP-Data, the largest dataset for semantic-controlled video generation with over 100K paired videos across 100 semantic conditions. As a single unified model, VAP sets a new state-of-the-art for open-source methods, achieving a 38.7% user preference rate that rivals leading condition-specific commercial models. VAP's strong zero-shot generalization and support for various downstream applications mark a significant advance toward general-purpose, controllable video generation.</p>
+ https://arxiv.org/abs/2510.20888
+ Thu, 23 Oct 2025 17:59:52 +0000
- A Theoretical Study on Bridging Internal Probability and Self-Consistency for LLM Reasoning
- https://arxiv.org/abs/2510.15444
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15444.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhi Zhou, Yuhao Tan, Zenan Li, Yuan Yao, Lan-Zhe Guo, Yu-Feng Li, Xiaoxing Ma</p><p><b>Upvotes:</b> 137</p><p><b>Summary:</b> Test-time scaling seeks to improve the reasoning performance of large language models (LLMs) by adding computational resources. A prevalent approach within the field is sampling-based test-time scaling methods, which enhance reasoning by generating multiple reasoning paths for a given input during inference. However, despite its practical success, the theoretical foundations remain underexplored. In this paper, we provide the first theoretical framework for analyzing sampling-based test-time scaling methods, grounded in the perspective of confidence estimation. Based on the framework, we analyze two dominant paradigms: self-consistency and perplexity, and reveal key limitations: self-consistency suffers from high estimation error while perplexity exhibits substantial modeling error and possible degradation of the estimation error convergence. To address these limitations, we introduce RPC, a hybrid method that leverages our theoretical insights through two key components: Perplexity Consistency and Reasoning Pruning. Perplexity Consistency combines the strengths of self-consistency and perplexity, boosting the convergence rate of estimation error from linear to exponential while preserving model error. Reasoning Pruning prevents degradation by eliminating low-probability reasoning paths. Both theoretical analysis and empirical results across seven benchmark datasets demonstrate that RPC has a strong potential for reducing reasoning error. Notably, RPC achieves reasoning performance comparable to self-consistency while not only enhancing confidence reliability but also reducing sampling costs by 50%. The code and resources are available at https://wnjxyk.github.io/RPC.</p>
- https://arxiv.org/abs/2510.15444
- Fri, 17 Oct 2025 08:59:30 +0000
+ Distilled Decoding 2: One-step Sampling of Image Auto-regressive Models with Conditional Score Distillation
+ https://arxiv.org/abs/2510.21003
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Enshu Liu, Qian Chen, Xuefei Ning, Shengen Yan, Guohao Dai, Zinan Lin, Yu Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Image Auto-regressive (AR) models have emerged as a powerful paradigm of visual generative models. Despite their promising performance, they suffer from slow generation speed due to the large number of sampling steps required. Although Distilled Decoding 1 (DD1) was recently proposed to enable few-step sampling for image AR models, it still incurs significant performance degradation in the one-step setting, and relies on a pre-defined mapping that limits its flexibility. In this work, we propose a new method, Distilled Decoding 2 (DD2), to further advances the feasibility of one-step sampling for image AR models. Unlike DD1, DD2 does not without rely on a pre-defined mapping. We view the original AR model as a teacher model which provides the ground truth conditional score in the latent embedding space at each token position. Based on this, we propose a novel conditional score distillation loss to train a one-step generator. Specifically, we train a separate network to predict the conditional score of the generated distribution and apply score distillation at every token position conditioned on previous tokens. Experimental results show that DD2 enables one-step sampling for image AR models with an minimal FID increase from 3.40 to 5.43 on ImageNet-256. Compared to the strongest baseline DD1, DD2 reduces the gap between the one-step sampling and original AR model by 67%, with up to 12.3times training speed-up simultaneously. DD2 takes a significant step toward the goal of one-step AR generation, opening up new possibilities for fast and high-quality AR modeling. Code is available at https://github.com/imagination-research/Distilled-Decoding-2.</p>
+ https://arxiv.org/abs/2510.21003
+ Thu, 23 Oct 2025 21:21:38 +0000
- Language Models are Injective and Hence Invertible
- https://arxiv.org/abs/2510.15511
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15511.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Giorgos Nikolaou, Tommaso Mencattini, Donato Crisostomi, Andrea Santilli, Yannis Panagakis, Emanuele Rodola'</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Transformer components such as non-linear activations and normalization are inherently non-injective, suggesting that different inputs could map to the same output and prevent exact recovery of the input from a model's representations. In this paper, we challenge this view. First, we prove mathematically that transformer language models mapping discrete input sequences to their corresponding sequence of continuous representations are injective and therefore lossless, a property established at initialization and preserved during training. Second, we confirm this result empirically through billions of collision tests on six state-of-the-art language models, and observe no collisions. Third, we operationalize injectivity: we introduce SipIt, the first algorithm that provably and efficiently reconstructs the exact input text from hidden activations, establishing linear-time guarantees and demonstrating exact invertibility in practice. Overall, our work establishes injectivity as a fundamental and exploitable property of language models, with direct implications for transparency, interpretability, and safe deployment.</p>
- https://arxiv.org/abs/2510.15511
- Fri, 17 Oct 2025 10:25:30 +0000
+ The Principles of Diffusion Models
+ https://arxiv.org/abs/2510.21890
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21890.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chieh-Hsin Lai, Yang Song, Dongjun Kim, Yuki Mitsufuji, Stefano Ermon</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> This monograph presents the core principles that have guided the development of diffusion models, tracing their origins and showing how diverse formulations arise from shared mathematical ideas. Diffusion modeling starts by defining a forward process that gradually corrupts data into noise, linking the data distribution to a simple prior through a continuum of intermediate distributions. The goal is to learn a reverse process that transforms noise back into data while recovering the same intermediates. We describe three complementary views. The variational view, inspired by variational autoencoders, sees diffusion as learning to remove noise step by step. The score-based view, rooted in energy-based modeling, learns the gradient of the evolving data distribution, indicating how to nudge samples toward more likely regions. The flow-based view, related to normalizing flows, treats generation as following a smooth path that moves samples from noise to data under a learned velocity field. These perspectives share a common backbone: a time-dependent velocity field whose flow transports a simple prior to the data. Sampling then amounts to solving a differential equation that evolves noise into data along a continuous trajectory. On this foundation, the monograph discusses guidance for controllable generation, efficient numerical solvers, and diffusion-motivated flow-map models that learn direct mappings between arbitrary times. It provides a conceptual and mathematically grounded understanding of diffusion models for readers with basic deep-learning knowledge.</p>
+ https://arxiv.org/abs/2510.21890
+ Fri, 24 Oct 2025 02:29:02 +0000
- Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation
- https://arxiv.org/abs/2510.15564
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoming Zhu, Xu Huang, Qinghongbing Xie, Zhi Deng, Junsheng Yu, Yirui Guan, Zhongyuan Liu, Lin Zhu, Qijun Zhao, Ligang Liu, Long Zeng</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness and diversity. Furthermore, approaches that utilize large language models frequently lack robustness and fail to accurately capture complex spatial relationships. To address these challenges, this paper presents a novel vision-guided 3D layout generation system. We first construct a high-quality asset library containing 2,037 scene assets and 147 3D scene layouts. Subsequently, we employ an image generation model to expand prompt representations into images, fine-tuning it to align with our asset library. We then develop a robust image parsing module to recover the 3D layout of scenes based on visual semantics and geometric information. Finally, we optimize the scene layout using scene graphs and overall visual semantics to ensure logical coherence and alignment with the images. Extensive user testing demonstrates that our algorithm significantly outperforms existing methods in terms of layout richness and quality. The code and dataset will be available at https://github.com/HiHiAllen/Imaginarium.</p>
- https://arxiv.org/abs/2510.15564
- Fri, 17 Oct 2025 11:48:08 +0000
+ Model Merging with Functional Dual Anchors
+ https://arxiv.org/abs/2510.21223
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21223.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kexuan Shi, Yandong Wen, Weiyang Liu</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Model merging is an efficient post-training strategy for integrating knowledge from multiple finetuned checkpoints of a shared foundation model. Existing methods operate in the parameter space, combining task vectors to mitigate conflicts, but remain constrained by parameter inconsistencies. We propose Functional Dual Anchors (FDAs), a framework that instead models the input-representation space. FDAs are synthetic inputs whose induced gradients align with task vectors, capturing task-specific functional shifts relative to the pretrained model. This perspective bridges joint multi-task training and post-hoc merging, offering both robustness and flexibility. We further introduce a principled initialization scheme and show that FDAs are complementary to parameter-space model merging. Comprehensive experiments demonstrate the effectiveness of FDAs in model merging.</p>
+ https://arxiv.org/abs/2510.21223
+ Fri, 24 Oct 2025 07:54:06 +0000
- Build Your Personalized Research Group: A Multiagent Framework for Continual and Interactive Science Automation
- https://arxiv.org/abs/2510.15624
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15624.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ed Li, Junyu Ren, Xintian Pan, Cat Yan, Chuanhao Li, Dirk Bergemann, Zhuoran Yang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> The automation of scientific discovery represents a critical milestone in Artificial Intelligence (AI) research. However, existing agentic systems for science suffer from two fundamental limitations: rigid, pre-programmed workflows that cannot adapt to intermediate findings, and inadequate context management that hinders long-horizon research. We present freephdlabor, an open-source multiagent framework featuring fully dynamic workflows determined by real-time agent reasoning and a \textit{modular architecture} enabling seamless customization -- users can modify, add, or remove agents to address domain-specific requirements. The framework provides comprehensive infrastructure including automatic context compaction, workspace-based communication to prevent information degradation, memory persistence across sessions, and non-blocking human intervention mechanisms. These features collectively transform automated research from isolated, single-run attempts into continual research programs that build systematically on prior explorations and incorporate human feedback. By providing both the architectural principles and practical implementation for building customizable co-scientist systems, this work aims to facilitate broader adoption of automated research across scientific domains, enabling practitioners to deploy interactive multiagent systems that autonomously conduct end-to-end research -- from ideation through experimentation to publication-ready manuscripts.</p>
- https://arxiv.org/abs/2510.15624
- Fri, 17 Oct 2025 13:13:32 +0000
+ Sparser Block-Sparse Attention via Token Permutation
+ https://arxiv.org/abs/2510.21270
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21270.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinghao Wang, Pengyu Wang, Dong Zhang, Chenkun Tan, Shaojun Zhou, Zhaoxiang Liu, Shiguo Lian, Fangxu Liu, Kai Song, Xipeng Qiu</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Scaling the context length of large language models (LLMs) offers significant benefits but is computationally expensive. This expense stems primarily from the self-attention mechanism, whose O(N^2) complexity with respect to sequence length presents a major bottleneck for both memory and latency. Fortunately, the attention matrix is often sparse, particularly for long sequences, suggesting an opportunity for optimization. Block-sparse attention has emerged as a promising solution that partitions sequences into blocks and skips computation for a subset of these blocks. However, the effectiveness of this method is highly dependent on the underlying attention patterns, which can lead to sub-optimal block-level sparsity. For instance, important key tokens for queries within a single block may be scattered across numerous other blocks, leading to computational redundancy. In this work, we propose Permuted Block-Sparse Attention (PBS-Attn), a plug-and-play method that leverages the permutation properties of attention to increase block-level sparsity and enhance the computational efficiency of LLM prefilling. We conduct comprehensive experiments on challenging real-world long-context datasets, demonstrating that PBS-Attn consistently outperforms existing block-sparse attention methods in model accuracy and closely matches the full attention baseline. Powered by our custom permuted-FlashAttention kernels, PBS-Attn achieves an end-to-end speedup of up to 2.75times in long-context prefilling, confirming its practical viability. Code available at https://github.com/xinghaow99/pbs-attn</p>
+ https://arxiv.org/abs/2510.21270
+ Fri, 24 Oct 2025 09:11:50 +0000
- Attention Sinks in Diffusion Language Models
- https://arxiv.org/abs/2510.15731
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15731.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maximo Eduardo Rulli, Simone Petruzzi, Edoardo Michielon, Fabrizio Silvestri, Simone Scardapane, Alessio Devoto</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Masked Diffusion Language Models (DLMs) have recently emerged as a promising alternative to traditional Autoregressive Models (ARMs). DLMs employ transformer encoders with bidirectional attention, enabling parallel token generation while maintaining competitive performance. Although their efficiency and effectiveness have been extensively studied, the internal mechanisms that govern DLMs remain largely unexplored. In this work, we conduct an empirical analysis of DLM attention patterns, focusing on the attention sinking phenomenon, an effect previously observed in various transformer-based architectures. Our findings reveal that DLMs also exhibit attention sinks, but with distinct characteristics. First, unlike in ARMs, the sink positions in DLMs tend to shift throughout the generation process, displaying a dynamic behaviour. Second, while ARMs are highly sensitive to the removal of attention sinks, DLMs remain robust: masking sinks leads to only a minor degradation in performance. These results provide new insights into the inner workings of diffusion-based language models and highlight fundamental differences in how they allocate and utilize attention compared to autoregressive models.</p>
- https://arxiv.org/abs/2510.15731
- Fri, 17 Oct 2025 15:23:58 +0000
+ Sample By Step, Optimize By Chunk: Chunk-Level GRPO For Text-to-Image Generation
+ https://arxiv.org/abs/2510.21583
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21583.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifu Luo, Penghui Du, Bo Li, Sinan Du, Tiantian Zhang, Yongzhe Chang, Kai Wu, Kun Gai, Xueqian Wang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) has shown strong potential for flow-matching-based text-to-image (T2I) generation, but it faces two key limitations: inaccurate advantage attribution, and the neglect of temporal dynamics of generation. In this work, we argue that shifting the optimization paradigm from the step level to the chunk level can effectively alleviate these issues. Building on this idea, we propose Chunk-GRPO, the first chunk-level GRPO-based approach for T2I generation. The insight is to group consecutive steps into coherent 'chunk's that capture the intrinsic temporal dynamics of flow matching, and to optimize policies at the chunk level. In addition, we introduce an optional weighted sampling strategy to further enhance performance. Extensive experiments show that ChunkGRPO achieves superior results in both preference alignment and image quality, highlighting the promise of chunk-level optimization for GRPO-based methods.</p>
+ https://arxiv.org/abs/2510.21583
+ Fri, 24 Oct 2025 15:50:36 +0000
- Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset
- https://arxiv.org/abs/2510.15742
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15742.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingyan Bai, Qiuyu Wang, Hao Ouyang, Yue Yu, Hanlin Wang, Wen Wang, Ka Leong Cheng, Shuailei Ma, Yanhong Zeng, Zichen Liu, Yinghao Xu, Yujun Shen, Qifeng Chen</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.</p>
- https://arxiv.org/abs/2510.15742
- Fri, 17 Oct 2025 15:31:40 +0000
+ DeepAgent: A General Reasoning Agent with Scalable Toolsets
+ https://arxiv.org/abs/2510.21618
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoxi Li, Wenxiang Jiao, Jiarui Jin, Guanting Dong, Jiajie Jin, Yinuo Wang, Hao Wang, Yutao Zhu, Ji-Rong Wen, Yuan Lu, Zhicheng Dou</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> Large reasoning models have demonstrated strong problem-solving abilities, yet real-world tasks often require external tools and long-horizon interactions. Existing agent frameworks typically follow predefined workflows, which limit autonomous and global task completion. In this paper, we introduce DeepAgent, an end-to-end deep reasoning agent that performs autonomous thinking, tool discovery, and action execution within a single, coherent reasoning process. To address the challenges of long-horizon interactions, particularly the context length explosion from multiple tool calls and the accumulation of interaction history, we introduce an autonomous memory folding mechanism that compresses past interactions into structured episodic, working, and tool memories, reducing error accumulation while preserving critical information. To teach general-purpose tool use efficiently and stably, we develop an end-to-end reinforcement learning strategy, namely ToolPO, that leverages LLM-simulated APIs and applies tool-call advantage attribution to assign fine-grained credit to the tool invocation tokens. Extensive experiments on eight benchmarks, including general tool-use tasks (ToolBench, API-Bank, TMDB, Spotify, ToolHop) and downstream applications (ALFWorld, WebShop, GAIA, HLE), demonstrate that DeepAgent consistently outperforms baselines across both labeled-tool and open-set tool retrieval scenarios. This work takes a step toward more general and capable agents for real-world applications. The code and demo are available at https://github.com/RUC-NLPIR/DeepAgent.</p>
+ https://arxiv.org/abs/2510.21618
+ Fri, 24 Oct 2025 16:24:01 +0000
- Chronos-2: From Univariate to Universal Forecasting
- https://arxiv.org/abs/2510.15821
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15821.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Abdul Fatir Ansari, Oleksandr Shchur, Jaris Küken, Andreas Auer, Boran Han, Pedro Mercado, Syama Sundar Rangapuram, Huibin Shen, Lorenzo Stella, Xiyuan Zhang, Mononito Goswami, Shubham Kapoor, Danielle C. Maddix, Pablo Guerron, Tony Hu, Junming Yin, Nick Erickson, Prateek Mutalik Desai, Hao Wang, Huzefa Rangwala, George Karypis, Yuyang Wang, Michael Bohlke-Schneider</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Pretrained time series models have enabled inference-only forecasting systems that produce accurate predictions without task-specific training. However, existing approaches largely focus on univariate forecasting, limiting their applicability in real-world scenarios where multivariate data and covariates play a crucial role. We present Chronos-2, a pretrained model capable of handling univariate, multivariate, and covariate-informed forecasting tasks in a zero-shot manner. Chronos-2 employs a group attention mechanism that facilitates in-context learning (ICL) through efficient information sharing across multiple time series within a group, which may represent sets of related series, variates of a multivariate series, or targets and covariates in a forecasting task. These general capabilities are achieved through training on synthetic datasets that impose diverse multivariate structures on univariate series. Chronos-2 delivers state-of-the-art performance across three comprehensive benchmarks: fev-bench, GIFT-Eval, and Chronos Benchmark II. On fev-bench, which emphasizes multivariate and covariate-informed forecasting, Chronos-2's universal ICL capabilities lead to substantial improvements over existing models. On tasks involving covariates, it consistently outperforms baselines by a wide margin. Case studies in the energy and retail domains further highlight its practical advantages. The in-context learning capabilities of Chronos-2 establish it as a general-purpose forecasting model that can be used "as is" in real-world forecasting pipelines.</p>
- https://arxiv.org/abs/2510.15821
- Fri, 17 Oct 2025 17:00:53 +0000
+ WorldGrow: Generating Infinite 3D World
+ https://arxiv.org/abs/2510.21682
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21682.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sikuang Li, Chen Yang, Jiemin Fang, Taoran Yi, Jia Lu, Jiazhong Cen, Lingxi Xie, Wei Shen, Qi Tian</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.</p>
+ https://arxiv.org/abs/2510.21682
+ Fri, 24 Oct 2025 17:39:52 +0000
- VISTA: A Test-Time Self-Improving Video Generation Agent
- https://arxiv.org/abs/2510.15831
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15831.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Do Xuan Long, Xingchen Wan, Hootan Nakhost, Chen-Yu Lee, Tomas Pfister, Sercan Ö. Arık</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Despite rapid advances in text-to-video synthesis, generated video quality remains critically dependent on precise user prompts. Existing test-time optimization methods, successful in other domains, struggle with the multi-faceted nature of video. In this work, we introduce VISTA (Video Iterative Self-improvemenT Agent), a novel multi-agent system that autonomously improves video generation through refining prompts in an iterative loop. VISTA first decomposes a user idea into a structured temporal plan. After generation, the best video is identified through a robust pairwise tournament. This winning video is then critiqued by a trio of specialized agents focusing on visual, audio, and contextual fidelity. Finally, a reasoning agent synthesizes this feedback to introspectively rewrite and enhance the prompt for the next generation cycle. Experiments on single- and multi-scene video generation scenarios show that while prior methods yield inconsistent gains, VISTA consistently improves video quality and alignment with user intent, achieving up to 60% pairwise win rate against state-of-the-art baselines. Human evaluators concur, preferring VISTA outputs in 66.4% of comparisons.</p>
- https://arxiv.org/abs/2510.15831
- Fri, 17 Oct 2025 17:12:08 +0000
+ Visual Diffusion Models are Geometric Solvers
+ https://arxiv.org/abs/2510.21697
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.21697.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nir Goren, Shai Yehezkel, Omer Dahary, Andrey Voynov, Or Patashnik, Daniel Cohen-Or</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> In this paper we show that visual diffusion models can serve as effective geometric solvers: they can directly reason about geometric problems by working in pixel space. We first demonstrate this on the Inscribed Square Problem, a long-standing problem in geometry that asks whether every Jordan curve contains four points forming a square. We then extend the approach to two other well-known hard geometric problems: the Steiner Tree Problem and the Simple Polygon Problem. Our method treats each problem instance as an image and trains a standard visual diffusion model that transforms Gaussian noise into an image representing a valid approximate solution that closely matches the exact one. The model learns to transform noisy geometric structures into correct configurations, effectively recasting geometric reasoning as image generation. Unlike prior work that necessitates specialized architectures and domain-specific adaptations when applying diffusion to parametric geometric representations, we employ a standard visual diffusion model that operates on the visual representation of the problem. This simplicity highlights a surprising bridge between generative modeling and geometric problem solving. Beyond the specific problems studied here, our results point toward a broader paradigm: operating in image space provides a general and practical framework for approximating notoriously hard problems, and opens the door to tackling a far wider class of challenging geometric tasks.</p>
+ https://arxiv.org/abs/2510.21697
+ Fri, 24 Oct 2025 17:57:31 +0000
- Paper2Web: Let's Make Your Paper Alive!
- https://arxiv.org/abs/2510.15842
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15842.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuhang Chen, Tianpeng Lv, Siyi Zhang, Yixiang Yin, Yao Wan, Philip S. Yu, Dongping Chen</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Academic project websites can more effectively disseminate research when they clearly present core content and enable intuitive navigation and interaction. However, current approaches such as direct Large Language Model (LLM) generation, templates, or direct HTML conversion struggle to produce layout-aware, interactive sites, and a comprehensive evaluation suite for this task has been lacking. In this paper, we introduce Paper2Web, a benchmark dataset and multi-dimensional evaluation framework for assessing academic webpage generation. It incorporates rule-based metrics like Connectivity, Completeness and human-verified LLM-as-a-Judge (covering interactivity, aesthetics, and informativeness), and PaperQuiz, which measures paper-level knowledge retention. We further present PWAgent, an autonomous pipeline that converts scientific papers into interactive and multimedia-rich academic homepages. The agent iteratively refines both content and layout through MCP tools that enhance emphasis, balance, and presentation quality. Our experiments show that PWAgent consistently outperforms end-to-end baselines like template-based webpages and arXiv/alphaXiv versions by a large margin while maintaining low cost, achieving the Pareto-front in academic webpage generation.</p>
- https://arxiv.org/abs/2510.15842
- Fri, 17 Oct 2025 17:35:58 +0000
+ VisCoder2: Building Multi-Language Visualization Coding Agents
+ https://arxiv.org/abs/2510.23642
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23642.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuansheng Ni, Songcheng Cai, Xiangchao Chen, Jiarong Liang, Zhiheng Lyu, Jiaqi Deng, Kai Zou, Ping Nie, Fei Yuan, Xiang Yue, Wenhu Chen</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Large language models (LLMs) have recently enabled coding agents capable of generating, executing, and revising visualization code. However, existing models often fail in practical workflows due to limited language coverage, unreliable execution, and lack of iterative correction mechanisms. Progress has been constrained by narrow datasets and benchmarks that emphasize single-round generation and single-language tasks. To address these challenges, we introduce three complementary resources for advancing visualization coding agents. VisCode-Multi-679K is a large-scale, supervised dataset containing 679K validated and executable visualization samples with multi-turn correction dialogues across 12 programming languages. VisPlotBench is a benchmark for systematic evaluation, featuring executable tasks, rendered outputs, and protocols for both initial generation and multi-round self-debug. Finally, we present VisCoder2, a family of multi-language visualization models trained on VisCode-Multi-679K. Experiments show that VisCoder2 significantly outperforms strong open-source baselines and approaches the performance of proprietary models like GPT-4.1, with further gains from iterative self-debug, reaching 82.4% overall execution pass rate at the 32B scale, particularly in symbolic or compiler-dependent languages.</p>
+ https://arxiv.org/abs/2510.23642
+ Fri, 24 Oct 2025 18:03:57 +0000
- BLIP3o-NEXT: Next Frontier of Native Image Generation
- https://arxiv.org/abs/2510.15857
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15857.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiuhai Chen, Le Xue, Zhiyang Xu, Xichen Pan, Shusheng Yang, Can Qin, An Yan, Honglu Zhou, Zeyuan Chen, Lifu Huang, Tianyi Zhou, Junnan Li, Silvio Savarese, Caiming Xiong, Ran Xu</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> We present BLIP3o-NEXT, a fully open-source foundation model in the BLIP3 series that advances the next frontier of native image generation. BLIP3o-NEXT unifies text-to-image generation and image editing within a single architecture, demonstrating strong image generation and image editing capabilities. In developing the state-of-the-art native image generation model, we identify four key insights: (1) Most architectural choices yield comparable performance; an architecture can be deemed effective provided it scales efficiently and supports fast inference; (2) The successful application of reinforcement learning can further push the frontier of native image generation; (3) Image editing still remains a challenging task, yet instruction following and the consistency between generated and reference images can be significantly enhanced through post-training and data engine; (4) Data quality and scale continue to be decisive factors that determine the upper bound of model performance. Building upon these insights, BLIP3o-NEXT leverages an Autoregressive + Diffusion architecture in which an autoregressive model first generates discrete image tokens conditioned on multimodal inputs, whose hidden states are then used as conditioning signals for a diffusion model to generate high-fidelity images. This architecture integrates the reasoning strength and instruction following of autoregressive models with the fine-detail rendering ability of diffusion models, achieving a new level of coherence and realism. Extensive evaluations of various text-to-image and image-editing benchmarks show that BLIP3o-NEXT achieves superior performance over existing models.</p>
- https://arxiv.org/abs/2510.15857
- Fri, 17 Oct 2025 17:50:58 +0000
+ ATLAS: Adaptive Transfer Scaling Laws for Multilingual Pretraining, Finetuning, and Decoding the Curse of Multilinguality
+ https://arxiv.org/abs/2510.22037
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22037.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shayne Longpre, Sneha Kudugunta, Niklas Muennighoff, I-Hung Hsu, Isaac Caswell, Alex Pentland, Sercan Arik, Chen-Yu Lee, Sayna Ebrahimi</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Scaling laws research has focused overwhelmingly on English -- yet the most prominent AI models explicitly serve billions of international users. In this work, we undertake the largest multilingual scaling laws study to date, totaling 774 multilingual training experiments, spanning 10M-8B model parameters, 400+ training languages and 48 evaluation languages. We introduce the Adaptive Transfer Scaling Law (ATLAS) for both monolingual and multilingual pretraining, which outperforms existing scaling laws' out-of-sample generalization often by more than 0.3 R^2. Our analyses of the experiments shed light on multilingual learning dynamics, transfer properties between languages, and the curse of multilinguality. First, we derive a cross-lingual transfer matrix, empirically measuring mutual benefit scores between 38 x 38=1444 language pairs. Second, we derive a language-agnostic scaling law that reveals how to optimally scale model size and data when adding languages without sacrificing performance. Third, we identify the computational crossover points for when to pretrain from scratch versus finetune from multilingual checkpoints. We hope these findings provide the scientific foundation for democratizing scaling laws across languages, and enable practitioners to efficiently scale models -- beyond English-first AI.</p>
+ https://arxiv.org/abs/2510.22037
+ Fri, 24 Oct 2025 21:45:22 +0000
- InfiMed-ORBIT: Aligning LLMs on Open-Ended Complex Tasks via Rubric-Based Incremental Training
- https://arxiv.org/abs/2510.15859
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengkai Wang, Qi Zuo, Pengwei Liu, Zhijie Sang, Congkai Xie, Hongxia Yang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Large Language Models (LLMs) have shown substantial advances through reinforcement learning (RL), particularly in domains where rewards can be programmatically verified, such as mathematics and code. In these areas, models benefit from a well-defined operational base guided by explicit rule-based objectives. However, this progress reveals a significant limitation: in open-ended domains where rewards are ambiguous, subjective, or context-dependent, such as creative writing, scientific reasoning, and notably medical consultation, robust reward functions are lacking, making these areas challenging for current RL strategies. To bridge this gap, we introduce ORBIT, an open-ended rubric-based incremental training framework specifically designed for high-stakes medical dialogue. ORBIT integrates syn- thetic dialogue generation with the dynamic creation of rubrics, employing these rubrics to direct an incremental RL process. In particular, this approach does not depend on external medical knowledge or manual rules, instead utilizing rubric-guided feedback to shape learning. When implemented on the Qwen3-4B-Instruct model, our method can greatly enhance its performance on the HealthBench-Hard benchmark from 7.0 to 27.2 using only 2k samples, thus achieving state-of-the-art results for models of this scale. Our analysis confirms that rubric-driven RL fos-ters consistent performance gains across diverse consultation scenarios, going beyond simple numerical improvements. These findings underscore rubric-based feedback as a scalable strategy for advancing LLMs in intricate, open-ended tasks.</p>
- https://arxiv.org/abs/2510.15859
- Fri, 17 Oct 2025 17:51:28 +0000
+ LongCat-Video Technical Report
+ https://arxiv.org/abs/2510.22200
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22200.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meituan LongCat Team, Xunliang Cai, Qilong Huang, Zhuoliang Kang, Hongyu Li, Shijun Liang, Liya Ma, Siyu Ren, Xiaoming Wei, Rixu Xie, Tong Zhang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Video generation is a critical pathway toward world models, with efficient long video inference as a key capability. Toward this end, we introduce LongCat-Video, a foundational video generation model with 13.6B parameters, delivering strong performance across multiple video generation tasks. It particularly excels in efficient and high-quality long video generation, representing our first step toward world models. Key features include: Unified architecture for multiple tasks: Built on the Diffusion Transformer (DiT) framework, LongCat-Video supports Text-to-Video, Image-to-Video, and Video-Continuation tasks with a single model; Long video generation: Pretraining on Video-Continuation tasks enables LongCat-Video to maintain high quality and temporal coherence in the generation of minutes-long videos; Efficient inference: LongCat-Video generates 720p, 30fps videos within minutes by employing a coarse-to-fine generation strategy along both the temporal and spatial axes. Block Sparse Attention further enhances efficiency, particularly at high resolutions; Strong performance with multi-reward RLHF: Multi-reward RLHF training enables LongCat-Video to achieve performance on par with the latest closed-source and leading open-source models. Code and model weights are publicly available to accelerate progress in the field.</p>
+ https://arxiv.org/abs/2510.22200
+ Sat, 25 Oct 2025 07:41:02 +0000
- LightsOut: Diffusion-based Outpainting for Enhanced Lens Flare Removal
- https://arxiv.org/abs/2510.15868
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15868.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shr-Ruei Tsai, Wei-Cheng Chang, Jie-Ying Lee, Chih-Hai Su, Yu-Lun Liu</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Lens flare significantly degrades image quality, impacting critical computer vision tasks like object detection and autonomous driving. Recent Single Image Flare Removal (SIFR) methods perform poorly when off-frame light sources are incomplete or absent. We propose LightsOut, a diffusion-based outpainting framework tailored to enhance SIFR by reconstructing off-frame light sources. Our method leverages a multitask regression module and LoRA fine-tuned diffusion model to ensure realistic and physically consistent outpainting results. Comprehensive experiments demonstrate LightsOut consistently boosts the performance of existing SIFR methods across challenging scenarios without additional retraining, serving as a universally applicable plug-and-play preprocessing solution. Project page: https://ray-1026.github.io/lightsout/</p>
- https://arxiv.org/abs/2510.15868
- Fri, 17 Oct 2025 17:59:50 +0000
+ ACG: Action Coherence Guidance for Flow-based VLA models
+ https://arxiv.org/abs/2510.22201
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22201.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minho Park, Kinam Kim, Junha Hyung, Hyojin Jang, Hoiyeong Jin, Jooyeol Yun, Hojoon Lee, Jaegul Choo</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Diffusion and flow matching models have emerged as powerful robot policies, enabling Vision-Language-Action (VLA) models to generalize across diverse scenes and instructions. Yet, when trained via imitation learning, their high generative capacity makes them sensitive to noise in human demonstrations: jerks, pauses, and jitter which reduce action coherence. Reduced action coherence causes instability and trajectory drift during deployment, failures that are catastrophic in fine-grained manipulation where precision is crucial. In this paper, we present Action Coherence Guidance (ACG) for VLA models, a training-free test-time guidance algorithm that improves action coherence and thereby yields performance gains. Evaluated on RoboCasa, DexMimicGen, and real-world SO-101 tasks, ACG consistently improves action coherence and boosts success rates across diverse manipulation tasks. Code and project page are available at https://github.com/DAVIAN-Robotics/ACG and https://DAVIAN-Robotics.github.io/ACG , respectively.</p>
+ https://arxiv.org/abs/2510.22201
+ Sat, 25 Oct 2025 07:44:33 +0000
- Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery
- https://arxiv.org/abs/2510.15869
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15869.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jie-Ying Lee, Yi-Ruei Liu, Shr-Ruei Tsai, Wei-Cheng Chang, Chung-Ho Wu, Jiewen Chan, Zhenjun Zhao, Chieh Hubert Lin, Yu-Lun Liu</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Synthesizing large-scale, explorable, and geometrically accurate 3D urban scenes is a challenging yet valuable task in providing immersive and embodied applications. The challenges lie in the lack of large-scale and high-quality real-world 3D scans for training generalizable generative models. In this paper, we take an alternative route to create large-scale 3D scenes by synergizing the readily available satellite imagery that supplies realistic coarse geometry and the open-domain diffusion model for creating high-quality close-up appearances. We propose Skyfall-GS, the first city-block scale 3D scene creation framework without costly 3D annotations, also featuring real-time, immersive 3D exploration. We tailor a curriculum-driven iterative refinement strategy to progressively enhance geometric completeness and photorealistic textures. Extensive experiments demonstrate that Skyfall-GS provides improved cross-view consistent geometry and more realistic textures compared to state-of-the-art approaches. Project page: https://skyfall-gs.jayinnn.dev/</p>
- https://arxiv.org/abs/2510.15869
- Fri, 17 Oct 2025 17:59:51 +0000
+ ODesign: A World Model for Biomolecular Interaction Design
+ https://arxiv.org/abs/2510.22304
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22304.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Odin Zhang, Xujun Zhang, Haitao Lin, Cheng Tan, Qinghan Wang, Yuanle Mo, Qiantai Feng, Gang Du, Yuntao Yu, Zichang Jin, Ziyi You, Peicong Lin, Yijie Zhang, Yuyang Tao, Shicheng Chen, Jack Xiaoyu Chen, Chenqing Hua, Weibo Zhao, Runze Ma, Yunpeng Xia, Kejun Ying, Jun Li, Yundian Zeng, Lijun Lang, Peichen Pan, Hanqun Cao, Zihao Song, Bo Qiang, Jiaqi Wang, Pengfei Ji, Lei Bai, Jian Zhang, Chang-yu Hsieh, Pheng Ann Heng, Siqi Sun, Tingjun Hou, Shuangjia Zheng</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Biomolecular interactions underpin almost all biological processes, and their rational design is central to programming new biological functions. Generative AI models have emerged as powerful tools for molecular design, yet most remain specialized for individual molecular types and lack fine-grained control over interaction details. Here we present ODesign, an all-atom generative world model for all-to-all biomolecular interaction design. ODesign allows scientists to specify epitopes on arbitrary targets and generate diverse classes of binding partners with fine-grained control. Across entity-, token-, and atom-level benchmarks in the protein modality, ODesign demonstrates superior controllability and performance to modality-specific baselines. Extending beyond proteins, it generalizes to nucleic acid and small-molecule design, enabling interaction types such as protein-binding RNA/DNA and RNA/DNA-binding ligands that were previously inaccessible. By unifying multimodal biomolecular interactions within a single generative framework, ODesign moves toward a general-purpose molecular world model capable of programmable design. ODesign is available at https://odesign.lglab.ac.cn ,</p>
+ https://arxiv.org/abs/2510.22304
+ Sat, 25 Oct 2025 14:16:17 +0000
- OmniVinci: Enhancing Architecture and Data for Omni-Modal Understanding LLM
- https://arxiv.org/abs/2510.15870
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.15870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanrong Ye, Chao-Han Huck Yang, Arushi Goel, Wei Huang, Ligeng Zhu, Yuanhang Su, Sean Lin, An-Chieh Cheng, Zhen Wan, Jinchuan Tian, Yuming Lou, Dong Yang, Zhijian Liu, Yukang Chen, Ambrish Dantrey, Ehsan Jahangiri, Sreyan Ghosh, Daguang Xu, Ehsan Hosseini-Asl, Danial Mohseni Taheri, Vidya Murali, Sifei Liu, Jason Lu, Oluwatobi Olabiyi, Frank Wang, Rafael Valle, Bryan Catanzaro, Andrew Tao, Song Han, Jan Kautz, Hongxu Yin, Pavlo Molchanov</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> Advancing machine intelligence requires developing the ability to perceive across multiple modalities, much as humans sense the world. We introduce OmniVinci, an initiative to build a strong, open-source, omni-modal LLM. We carefully study the design choices across model architecture and data curation. For model architecture, we present three key innovations: (i) OmniAlignNet for strengthening alignment between vision and audio embeddings in a shared omni-modal latent space; (ii) Temporal Embedding Grouping for capturing relative temporal alignment between vision and audio signals; and (iii) Constrained Rotary Time Embedding for encoding absolute temporal information in omni-modal embeddings. We introduce a curation and synthesis pipeline that generates 24M single-modal and omni-modal conversations. We find that modalities reinforce one another in both perception and reasoning. Our model, OmniVinci, outperforms Qwen2.5-Omni with +19.05 on DailyOmni (cross-modal understanding), +1.7 on MMAR (audio), and +3.9 on Video-MME (vision), while using just 0.2T training tokens - a 6 times reduction compared to Qwen2.5-Omni's 1.2T. We finally demonstrate omni-modal advantages in downstream applications spanning robotics, medical AI, and smart factory.</p>
- https://arxiv.org/abs/2510.15870
- Fri, 17 Oct 2025 17:59:59 +0000
+ VisJudge-Bench: Aesthetics and Quality Assessment of Visualizations
+ https://arxiv.org/abs/2510.22373
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yupeng Xie, Zhiyang Zhang, Yifan Wu, Sirong Lu, Jiayi Zhang, Zhaoyang Yu, Jinlin Wang, Sirui Hong, Bang Liu, Chenglin Wu, Yuyu Luo</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Visualization, a domain-specific yet widely used form of imagery, is an effective way to turn complex datasets into intuitive insights, and its value depends on whether data are faithfully represented, clearly communicated, and aesthetically designed. However, evaluating visualization quality is challenging: unlike natural images, it requires simultaneous judgment across data encoding accuracy, information expressiveness, and visual aesthetics. Although multimodal large language models (MLLMs) have shown promising performance in aesthetic assessment of natural images, no systematic benchmark exists for measuring their capabilities in evaluating visualizations. To address this, we propose VisJudge-Bench, the first comprehensive benchmark for evaluating MLLMs' performance in assessing visualization aesthetics and quality. It contains 3,090 expert-annotated samples from real-world scenarios, covering single visualizations, multiple visualizations, and dashboards across 32 chart types. Systematic testing on this benchmark reveals that even the most advanced MLLMs (such as GPT-5) still exhibit significant gaps compared to human experts in judgment, with a Mean Absolute Error (MAE) of 0.551 and a correlation with human ratings of only 0.429. To address this issue, we propose VisJudge, a model specifically designed for visualization aesthetics and quality assessment. Experimental results demonstrate that VisJudge significantly narrows the gap with human judgment, reducing the MAE to 0.442 (a 19.8% reduction) and increasing the consistency with human experts to 0.681 (a 58.7% improvement) compared to GPT-5. The benchmark is available at https://github.com/HKUSTDial/VisJudgeBench.</p>
+ https://arxiv.org/abs/2510.22373
+ Sat, 25 Oct 2025 17:31:02 +0000
- Embody 3D: A Large-scale Multimodal Motion and Behavior Dataset
- https://arxiv.org/abs/2510.16258
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16258.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Claire McLean, Makenzie Meendering, Tristan Swartz, Orri Gabbay, Alexandra Olsen, Rachel Jacobs, Nicholas Rosen, Philippe de Bree, Tony Garcia, Gadsden Merrill, Jake Sandakly, Julia Buffalini, Neham Jain, Steven Krenn, Moneish Kumar, Dejan Markovic, Evonne Ng, Fabian Prada, Andrew Saba, Siwei Zhang, Vasu Agrawal, Tim Godisart, Alexander Richard, Michael Zollhoefer</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion. The dataset features a wide range of single-person motion data, including prompted motions, hand gestures, and locomotion; as well as multi-person behavioral and conversational data like discussions, conversations in different emotional states, collaborative activities, and co-living scenarios in an apartment-like space. We provide tracked human motion including hand tracking and body shape, text annotations, and a separate audio track for each participant.</p>
- https://arxiv.org/abs/2510.16258
- Fri, 17 Oct 2025 23:06:36 +0000
+ IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction
+ https://arxiv.org/abs/2510.22706
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22706.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Li, Zhengyu Zou, Fangfu Liu, Xuanyang Zhang, Fangzhou Hong, Yukang Cao, Yushi Lan, Manyuan Zhang, Gang Yu, Dingwen Zhang, Ziwei Liu</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large geometry models for low-level 3D reconstruction and treat high-level spatial understanding in isolation, overlooking the crucial interplay between these two fundamental aspects of 3D-scene analysis, thereby limiting generalization and leading to poor performance in downstream 3D understanding tasks. Recent attempts have mitigated this issue by simply aligning 3D models with specific language models, thus restricting perception to the aligned model's capacity and limiting adaptability to downstream tasks. In this paper, we propose InstanceGrounded Geometry Transformer (IGGT), an end-to-end large unified transformer to unify the knowledge for both spatial reconstruction and instance-level contextual understanding. Specifically, we design a 3D-Consistent Contrastive Learning strategy that guides IGGT to encode a unified representation with geometric structures and instance-grounded clustering through only 2D visual inputs. This representation supports consistent lifting of 2D visual inputs into a coherent 3D scene with explicitly distinct object instances. To facilitate this task, we further construct InsScene-15K, a large-scale dataset with high-quality RGB images, poses, depth maps, and 3D-consistent instance-level mask annotations with a novel data curation pipeline.</p>
+ https://arxiv.org/abs/2510.22706
+ Sun, 26 Oct 2025 14:57:44 +0000
- RL makes MLLMs see better than SFT
- https://arxiv.org/abs/2510.16333
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16333.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junha Song, Sangdoo Yun, Dongyoon Han, Jaegul Choo, Byeongho Heo</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> A dominant assumption in Multimodal Language Model (MLLM) research is that its performance is largely inherited from the LLM backbone, given its immense parameter scale and remarkable capabilities. This has created a void in the understanding of the vision encoder, which determines how MLLMs perceive images. The recent shift in MLLM training paradigms, from Supervised Finetuning (SFT) to Reinforcement Learning (RL), magnifies this oversight-namely, the significant lack of analysis on how such training reshapes the vision encoder as well as the MLLM. To address this, we first investigate the impact of training strategies on MLLMs, where RL shows a clear advantage over SFT in strongly vision-related VQA benchmarks. Motivated by this, we conduct a critical yet under-explored analysis of the vision encoder of MLLMs through diverse and in-depth experiments, ranging from ImageNet classification and segmentation to gradient visualization. Our results demonstrate that MLLM's post-training strategy (i.e., SFT or RL) not only leads to distinct outcomes on MLLM downstream tasks, but also fundamentally reshapes MLLM's underlying visual representations. Specifically, the key finding of our study is that RL produces stronger and precisely localized visual representations compared to SFT, boosting the ability of the vision encoder for MLLM. We then reframe our findings into a simple recipe for building strong vision encoders for MLLMs, Preference-Instructed Vision OpTimization (PIVOT). When integrated into MLLMs, a PIVOT-trained vision encoder outperforms even larger and more heavily-trained counterparts, despite requiring less than 1% of the computational cost of standard vision pretraining. This result opens an effective and efficient path for advancing the vision backbones of MLLMs. Project page available at https://june-page.github.io/pivot/</p>
- https://arxiv.org/abs/2510.16333
- Sat, 18 Oct 2025 03:37:17 +0000
+ E^2Rank: Your Text Embedding can Also be an Effective and Efficient Listwise Reranker
+ https://arxiv.org/abs/2510.22733
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22733.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qi Liu, Yanzhao Zhang, Mingxin Li, Dingkun Long, Pengjun Xie, Jiaxin Mao</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Text embedding models serve as a fundamental component in real-world search applications. By mapping queries and documents into a shared embedding space, they deliver competitive retrieval performance with high efficiency. However, their ranking fidelity remains limited compared to dedicated rerankers, especially recent LLM-based listwise rerankers, which capture fine-grained query-document and document-document interactions. In this paper, we propose a simple yet effective unified framework E^2Rank, means Efficient Embedding-based Ranking (also means Embedding-to-Rank), which extends a single text embedding model to perform both high-quality retrieval and listwise reranking through continued training under a listwise ranking objective, thereby achieving strong effectiveness with remarkable efficiency. By applying cosine similarity between the query and document embeddings as a unified ranking function, the listwise ranking prompt, which is constructed from the original query and its candidate documents, serves as an enhanced query enriched with signals from the top-K documents, akin to pseudo-relevance feedback (PRF) in traditional retrieval models. This design preserves the efficiency and representational quality of the base embedding model while significantly improving its reranking performance. Empirically, E^2Rank achieves state-of-the-art results on the BEIR reranking benchmark and demonstrates competitive performance on the reasoning-intensive BRIGHT benchmark, with very low reranking latency. We also show that the ranking training process improves embedding performance on the MTEB benchmark. Our findings indicate that a single embedding model can effectively unify retrieval and reranking, offering both computational efficiency and competitive ranking accuracy.</p>
+ https://arxiv.org/abs/2510.22733
+ Sun, 26 Oct 2025 16:04:48 +0000
- Visual Autoregressive Models Beat Diffusion Models on Inference Time Scaling
- https://arxiv.org/abs/2510.16751
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16751.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Erik Riise, Mehmet Onurcan Kaya, Dim P. Papadopoulos</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> While inference-time scaling through search has revolutionized Large Language Models, translating these gains to image generation has proven difficult. Recent attempts to apply search strategies to continuous diffusion models show limited benefits, with simple random sampling often performing best. We demonstrate that the discrete, sequential nature of visual autoregressive models enables effective search for image generation. We show that beam search substantially improves text-to-image generation, enabling a 2B parameter autoregressive model to outperform a 12B parameter diffusion model across benchmarks. Systematic ablations show that this advantage comes from the discrete token space, which allows early pruning and computational reuse, and our verifier analysis highlights trade-offs between speed and reasoning capability. These findings suggest that model architecture, not just scale, is critical for inference-time optimization in visual generation.</p>
- https://arxiv.org/abs/2510.16751
- Sun, 19 Oct 2025 08:28:06 +0000
+ Batch Speculative Decoding Done Right
+ https://arxiv.org/abs/2510.22876
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ranran Haoran Zhang, Soumik Dey, Ashirbad Mishra, Hansi Wu, Binbin Li, Rui Zhang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Speculative decoding speeds up LLM inference by using a small draft model to propose multiple tokens that a target model verifies in parallel. Extending this idea to batches is essential for production serving, but it introduces the ragged tensor problem: sequences in the same batch accept different numbers of draft tokens, breaking right-alignment and corrupting position IDs, attention masks, and KV-cache state. We show that several existing batch implementations violate output equivalence-the fundamental requirement that speculative decoding must produce identical token sequences to standard autoregressive generation. These violations occur precisely due to improper handling of the ragged tensor problem. In response, we (1) characterize the synchronization requirements that guarantee correctness, (2) present a correctness-first batch speculative decoding EQSPEC that exposes realignment as consuming 40% of overhead, and (3) introduce EXSPEC, which maintains a sliding pool of sequences and dynamically forms same-length groups, to reduce the realignment overhead while preserving per-sequence speculative speedups. On the SpecBench dataset, across Vicuna-7B/68M, Qwen3-8B/0.6B, and GLM-4-9B/0.6B target/draft pairs, our approach achieves up to 3times throughput improvement at batch size 8 compared to batch size 1, with efficient scaling through batch size 8, while maintaining 95% output equivalence. Our method requires no custom kernels and integrates cleanly with existing inference stacks. Our code is available at https://github.com/eBay/spec_dec.</p>
+ https://arxiv.org/abs/2510.22876
+ Sun, 26 Oct 2025 23:59:23 +0000
- FinSight: Towards Real-World Financial Deep Research
- https://arxiv.org/abs/2510.16844
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiajie Jin, Yuyao Zhang, Yimeng Xu, Hongjin Qian, Yutao Zhu, Zhicheng Dou</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Generating professional financial reports is a labor-intensive and intellectually demanding process that current AI systems struggle to fully automate. To address this challenge, we introduce FinSight (Financial InSight), a novel multi agent framework for producing high-quality, multimodal financial reports. The foundation of FinSight is the Code Agent with Variable Memory (CAVM) architecture, which unifies external data, designed tools, and agents into a programmable variable space, enabling flexible data collection, analysis and report generation through executable code. To ensure professional-grade visualization, we propose an Iterative Vision-Enhanced Mechanism that progressively refines raw visual outputs into polished financial charts. Furthermore, a two stage Writing Framework expands concise Chain-of-Analysis segments into coherent, citation-aware, and multimodal reports, ensuring both analytical depth and structural consistency. Experiments on various company and industry-level tasks demonstrate that FinSight significantly outperforms all baselines, including leading deep research systems in terms of factual accuracy, analytical depth, and presentation quality, demonstrating a clear path toward generating reports that approach human-expert quality.</p>
- https://arxiv.org/abs/2510.16844
- Sun, 19 Oct 2025 14:05:35 +0000
+ LightBagel: A Light-weighted, Double Fusion Framework for Unified Multimodal Understanding and Generation
+ https://arxiv.org/abs/2510.22946
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22946.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyu Wang, Zilong Chen, Chenhui Gou, Feng Li, Chaorui Deng, Deyao Zhu, Kunchang Li, Weihao Yu, Haoqin Tu, Haoqi Fan, Cihang Xie</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Unified multimodal models have recently shown remarkable gains in both capability and versatility, yet most leading systems are still trained from scratch and require substantial computational resources. In this paper, we show that competitive performance can be obtained far more efficiently by strategically fusing publicly available models specialized for either generation or understanding. Our key design is to retain the original blocks while additionally interleaving multimodal self-attention blocks throughout the networks. This double fusion mechanism (1) effectively enables rich multi-modal fusion while largely preserving the original strengths of the base models, and (2) catalyzes synergistic fusion of high-level semantic representations from the understanding encoder with low-level spatial signals from the generation encoder. By training with only ~ 35B tokens, this approach achieves strong results across multiple benchmarks: 0.91 on GenEval for compositional text-to-image generation, 82.16 on DPG-Bench for complex text-to-image generation, 6.06 on GEditBench, and 3.77 on ImgEdit-Bench for image editing. By fully releasing the entire suite of code, model weights, and datasets, we hope to support future research on unified multimodal modeling.</p>
+ https://arxiv.org/abs/2510.22946
+ Mon, 27 Oct 2025 02:59:57 +0000
- DeepAnalyze: Agentic Large Language Models for Autonomous Data Science
- https://arxiv.org/abs/2510.16872
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16872.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaolei Zhang, Ju Fan, Meihao Fan, Guoliang Li, Xiaoyong Du</p><p><b>Upvotes:</b> 83</p><p><b>Summary:</b> Autonomous data science, from raw data sources to analyst-grade deep research reports, has been a long-standing challenge, and is now becoming feasible with the emergence of powerful large language models (LLMs). Recent workflow-based data agents have shown promising results on specific data tasks but remain fundamentally limited in achieving fully autonomous data science due to their reliance on predefined workflows. In this paper, we introduce DeepAnalyze-8B, the first agentic LLM designed for autonomous data science, capable of automatically completing the end-toend pipeline from data sources to analyst-grade deep research reports. To tackle high-complexity data science tasks, we propose a curriculum-based agentic training paradigm that emulates the learning trajectory of human data scientists, enabling LLMs to progressively acquire and integrate multiple capabilities in real-world environments. We also introduce a data-grounded trajectory synthesis framework that constructs high-quality training data. Through agentic training, DeepAnalyze learns to perform a broad spectrum of data tasks, ranging from data question answering and specialized analytical tasks to open-ended data research. Experiments demonstrate that, with only 8B parameters, DeepAnalyze outperforms previous workflow-based agents built on most advanced proprietary LLMs. The model, code, and training data of DeepAnalyze are open-sourced, paving the way toward autonomous data science.</p>
- https://arxiv.org/abs/2510.16872
- Sun, 19 Oct 2025 15:13:42 +0000
+ VoMP: Predicting Volumetric Mechanical Property Fields
+ https://arxiv.org/abs/2510.22975
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22975.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rishit Dagli, Donglai Xiang, Vismay Modi, Charles Loop, Clement Fuji Tsang, Anka He Chen, Anita Hu, Gavriel State, David I. W. Levin, Maria Shugrina</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Physical simulation relies on spatially-varying mechanical properties, often laboriously hand-crafted. VoMP is a feed-forward method trained to predict Young's modulus (E), Poisson's ratio (nu), and density (rho) throughout the volume of 3D objects, in any representation that can be rendered and voxelized. VoMP aggregates per-voxel multi-view features and passes them to our trained Geometry Transformer to predict per-voxel material latent codes. These latents reside on a manifold of physically plausible materials, which we learn from a real-world dataset, guaranteeing the validity of decoded per-voxel materials. To obtain object-level training data, we propose an annotation pipeline combining knowledge from segmented 3D datasets, material databases, and a vision-language model, along with a new benchmark. Experiments show that VoMP estimates accurate volumetric properties, far outperforming prior art in accuracy and speed.</p>
+ https://arxiv.org/abs/2510.22975
+ Mon, 27 Oct 2025 03:56:25 +0000
- Chem-R: Learning to Reason as a Chemist
- https://arxiv.org/abs/2510.16880
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16880.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weida Wang, Benteng Chen, Di Zhang, Wanhao Liu, Shuchen Pu, Ben Gao, Jin Zeng, Lei Bai, Wanli Ouyang, Xiaoyong Wei, Tianshu Yu, Tianfan Fu, Shuzhou Sun, Jiatong Li, Zifu Wang, Yuqiang Li, Shufei Zhang</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Although large language models (LLMs) have significant potential to advance chemical discovery, current LLMs lack core chemical knowledge, produce unreliable reasoning trajectories, and exhibit suboptimal performance across diverse chemical tasks. To address these challenges, we propose Chem-R, a generalizable Chemical Reasoning model designed to emulate the deliberative processes of chemists. Chem-R is trained through a three-phase framework that progressively builds advanced reasoning capabilities, including: 1) Chemical Foundation Training, which establishes core chemical knowledge. 2) Chemical Reasoning Protocol Distillation, incorporating structured, expert-like reasoning traces to guide systematic and reliable problem solving. 3) Multi-task Group Relative Policy Optimization that optimizes the model for balanced performance across diverse molecular- and reaction-level tasks. This structured pipeline enables Chem-R to achieve state-of-the-art performance on comprehensive benchmarks, surpassing leading large language models, including Gemini-2.5-Pro and DeepSeek-R1, by up to 46% on molecular tasks and 66% on reaction tasks. Meanwhile, Chem-R also consistently outperforms the existing chemical foundation models across both molecular and reaction level tasks. These results highlight Chem-R's robust generalization, interpretability, and potential as a foundation for next-generation AI-driven chemical discovery.</p>
- https://arxiv.org/abs/2510.16880
- Sun, 19 Oct 2025 15:27:13 +0000
+ Knocking-Heads Attention
+ https://arxiv.org/abs/2510.23052
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhanchao Zhou, Xiaodong Chen, Haoxing Chen, Zhenzhong Lan, Jianguo Li</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Multi-head attention (MHA) has become the cornerstone of modern large language models, enhancing representational capacity through parallel attention heads. However, increasing the number of heads inherently weakens individual head capacity, and existing attention mechanisms - whether standard MHA or its variants like grouped-query attention (GQA) and grouped-tied attention (GTA) - simply concatenate outputs from isolated heads without strong interaction. To address this limitation, we propose knocking-heads attention (KHA), which enables attention heads to "knock" on each other - facilitating cross-head feature-level interactions before the scaled dot-product attention. This is achieved by applying a shared, diagonally-initialized projection matrix across all heads. The diagonal initialization preserves head-specific specialization at the start of training while allowing the model to progressively learn integrated cross-head representations. KHA adds only minimal parameters and FLOPs and can be seamlessly integrated into MHA, GQA, GTA, and other attention variants. We validate KHA by training a 6.1B parameter MoE model (1.01B activated) on 1T high-quality tokens. Compared to baseline attention mechanisms, KHA brings superior and more stable training dynamics, achieving better performance across downstream tasks.</p>
+ https://arxiv.org/abs/2510.23052
+ Mon, 27 Oct 2025 06:28:58 +0000
- Uniworld-V2: Reinforce Image Editing with Diffusion Negative-aware Finetuning and MLLM Implicit Feedback
- https://arxiv.org/abs/2510.16888
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zongjian Li, Zheyuan Liu, Qihui Zhang, Bin Lin, Shenghai Yuan, Zhiyuan Yan, Yang Ye, Wangbo Yu, Yuwei Niu, Li Yuan</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Instruction-based image editing has achieved remarkable progress; however, models solely trained via supervised fine-tuning often overfit to annotated patterns, hindering their ability to explore and generalize beyond training distributions. To this end, we introduce Edit-R1, a novel post-training framework for instruction-based image editing based on policy optimization. Specifically, we utilize Diffusion Negative-aware Finetuning (DiffusionNFT), a likelihood-free policy optimization method consistent with the flow matching forward process, thereby enabling the use of higher-order samplers and more efficient training. Another key challenge here is the absence of a universal reward model, resulting from the diverse nature of editing instructions and tasks. To bridge this gap, we employ a Multimodal Large Language Model (MLLM) as a unified, training-free reward model, leveraging its output logits to provide fine-grained feedback. Furthermore, we carefully design a low-variance group filtering mechanism to reduce MLLM scoring noise and stabilize optimization. UniWorld-V2, trained with this framework, achieves state-of-the-art results on the ImgEdit and GEdit-Bench benchmarks, scoring 4.49 and 7.83, respectively. Crucially, our framework is model-agnostic, delivering substantial performance gains when applied to diverse base models like Qwen-Image-Edit and FLUX-Kontext, demonstrating its wide applicability. Code and models are publicly available at https://github.com/PKU-YuanGroup/UniWorld-V2.</p>
- https://arxiv.org/abs/2510.16888
- Sun, 19 Oct 2025 15:38:06 +0000
+ Code Aesthetics with Agentic Reward Feedback
+ https://arxiv.org/abs/2510.23272
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23272.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bang Xiao, Lingjie Jiang, Shaohan Huang, Tengchao Lv, Yupan Huang, Xun Wu, Lei Cui, Furu Wei</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Large Language Models (LLMs) have become valuable assistants for developers in code-related tasks. While LLMs excel at traditional programming tasks such as code generation and bug fixing, they struggle with visually-oriented coding tasks, often producing suboptimal aesthetics. In this paper, we introduce a new pipeline to enhance the aesthetic quality of LLM-generated code. We first construct AesCode-358K, a large-scale instruction-tuning dataset focused on code aesthetics. Next, we propose agentic reward feedback, a multi-agent system that evaluates executability, static aesthetics, and interactive aesthetics. Building on this, we develop GRPO-AR, which integrates these signals into the GRPO algorithm for joint optimization of functionality and code aesthetics. Finally, we develop OpenDesign, a benchmark for assessing code aesthetics. Experimental results show that combining supervised fine-tuning on AesCode-358K with reinforcement learning using agentic reward feedback significantly improves performance on OpenDesign and also enhances results on existing benchmarks such as PandasPlotBench. Notably, our AesCoder-4B surpasses GPT-4o and GPT-4.1, and achieves performance comparable to large open-source models with 480B-685B parameters, underscoring the effectiveness of our approach.</p>
+ https://arxiv.org/abs/2510.23272
+ Mon, 27 Oct 2025 12:32:33 +0000
- Investigating Safety Vulnerabilities of Large Audio-Language Models Under Speaker Emotional Variations
- https://arxiv.org/abs/2510.16893
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16893.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bo-Han Feng, Chien-Feng Liu, Yu-Hsuan Li Liang, Chih-Kai Yang, Szu-Wei Fu, Zhehuai Chen, Ke-Han Lu, Sung-Feng Huang, Chao-Han Huck Yang, Yu-Chiang Frank Wang, Yun-Nung Chen, Hung-yi Lee</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Large audio-language models (LALMs) extend text-based LLMs with auditory understanding, offering new opportunities for multimodal applications. While their perception, reasoning, and task performance have been widely studied, their safety alignment under paralinguistic variation remains underexplored. This work systematically investigates the role of speaker emotion. We construct a dataset of malicious speech instructions expressed across multiple emotions and intensities, and evaluate several state-of-the-art LALMs. Our results reveal substantial safety inconsistencies: different emotions elicit varying levels of unsafe responses, and the effect of intensity is non-monotonic, with medium expressions often posing the greatest risk. These findings highlight an overlooked vulnerability in LALMs and call for alignment strategies explicitly designed to ensure robustness under emotional variation, a prerequisite for trustworthy deployment in real-world settings.</p>
- https://arxiv.org/abs/2510.16893
- Sun, 19 Oct 2025 15:41:25 +0000
+ The Best of N Worlds: Aligning Reinforcement Learning with Best-of-N Sampling via max@k Optimisation
+ https://arxiv.org/abs/2510.23393
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23393.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Farid Bagirov, Mikhail Arkhipov, Ksenia Sycheva, Evgeniy Glukhov, Egor Bogomolov</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> The application of Reinforcement Learning with Verifiable Rewards (RLVR) to mathematical and coding domains has demonstrated significant improvements in the reasoning and problem-solving abilities of Large Language Models. Despite its success in single generation problem solving, the reinforcement learning fine-tuning process may harm the model's exploration ability, as reflected in decreased diversity of generations and a resulting degradation of performance during Best-of-N sampling for large N values. In this work, we focus on optimizing the max@k metric, a continuous generalization of pass@k. We derive an unbiased on-policy gradient estimate for direct optimization of this metric. Furthermore, we extend our derivations to the off-policy updates, a common element in modern RLVR algorithms, that allows better sample efficiency. Empirically, we show that our objective effectively optimizes max@k metric in off-policy scenarios, aligning the model with the Best-of-N inference strategy.</p>
+ https://arxiv.org/abs/2510.23393
+ Mon, 27 Oct 2025 14:47:30 +0000
- SAKE: Towards Editing Auditory Attribute Knowledge of Large Audio-Language Models
- https://arxiv.org/abs/2510.16917
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.16917.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chih-Kai Yang, Yen-Ting Piao, Tzu-Wen Hsu, Szu-Wei Fu, Zhehuai Chen, Ke-Han Lu, Sung-Feng Huang, Chao-Han Huck Yang, Yu-Chiang Frank Wang, Yun-Nung Chen, Hung-yi Lee</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Knowledge editing offers an efficient way to update model knowledge without full retraining, but prior work has concentrated almost exclusively on textual or visual modalities. We introduce SAKE, the first benchmark specifically designed for editing auditory attribute knowledge in Large Audio-Language Models (LALMs). Unlike factual updates, SAKE targets several abstract auditory attributes, capturing knowledge types that go beyond conventional textual and visual domains. We benchmark seven editing methods on two LALMs along four dimensions: reliability, generality, audio/text locality, and portability. Results highlight challenges such as preserving intra-attribute knowledge unrelated to the edit, generalizing edits to multimodal reasoning, and maintaining edits under sequential updates. SAKE provides a principled framework to study how knowledge editing extends to the auditory modalities, opening new directions for maintaining and adapting LALMs in more diverse real-world scenarios.</p>
- https://arxiv.org/abs/2510.16917
- Sun, 19 Oct 2025 16:22:09 +0000
+ Omni-Reward: Towards Generalist Omni-Modal Reward Modeling with Free-Form Preferences
+ https://arxiv.org/abs/2510.23451
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23451.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuoran Jin, Hongbang Yuan, Kejian Zhu, Jiachun Li, Pengfei Cao, Yubo Chen, Kang Liu, Jun Zhao</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Reward models (RMs) play a critical role in aligning AI behaviors with human preferences, yet they face two fundamental challenges: (1) Modality Imbalance, where most RMs are mainly focused on text and image modalities, offering limited support for video, audio, and other modalities; and (2) Preference Rigidity, where training on fixed binary preference pairs fails to capture the complexity and diversity of personalized preferences. To address the above challenges, we propose Omni-Reward, a step toward generalist omni-modal reward modeling with support for free-form preferences, consisting of: (1) Evaluation: We introduce Omni-RewardBench, the first omni-modal RM benchmark with free-form preferences, covering nine tasks across five modalities including text, image, video, audio, and 3D; (2) Data: We construct Omni-RewardData, a multimodal preference dataset comprising 248K general preference pairs and 69K instruction-tuning pairs for training generalist omni-modal RMs; (3) Model: We propose Omni-RewardModel, which includes both discriminative and generative RMs, and achieves strong performance on Omni-RewardBench as well as other widely used reward modeling benchmarks.</p>
+ https://arxiv.org/abs/2510.23451
+ Mon, 27 Oct 2025 15:53:20 +0000
- Video Reasoning without Training
- https://arxiv.org/abs/2510.17045
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17045.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Deepak Sridhar, Kartikeya Bhardwaj, Jeya Pradha Jeyaraj, Nuno Vasconcelos, Ankita Nayak, Harris Teague</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Video reasoning using Large Multimodal Models (LMMs) relies on costly reinforcement learning (RL) and verbose chain-of-thought, resulting in substantial computational overhead during both training and inference. Moreover, the mechanisms that control the thinking process in these reasoning models are very limited. In this paper, using entropy of the model's output as a signal, we discover that the high-quality models go through a series of micro-explorations and micro-exploitations which keep the reasoning process grounded (i.e., avoid excessive randomness while the model is exploring or thinking through an answer). We further observe that once this "thinking" process is over, more accurate models demonstrate a better convergence by reducing the entropy significantly via a final exploitation phase (i.e., a more certain convergence towards a solution trajectory). We then use these novel, theoretically-grounded insights to tune the model's behavior directly at inference, without using any RL or supervised fine-tuning. Specifically, during inference, our proposed approach called V-Reason (Video-Reason) adapts the value cache of the LMM via a few optimization steps on a small, trainable controller using an entropy-based objective, i.e., no supervision from any dataset or RL is necessary. This tuning improves the model's micro-exploration and exploitation behavior during inference. Our experiments show that our proposed method achieves significant improvements over the base instruction-tuned models across several video reasoning datasets, narrowing the gap with RL-trained models to within 0.6% average accuracy without any training, while offering massive efficiency benefits: output tokens are reduced by 58.6% compared to the RL model.</p>
- https://arxiv.org/abs/2510.17045
- Sun, 19 Oct 2025 23:17:13 +0000
+ Video-Thinker: Sparking "Thinking with Videos" via Reinforcement Learning
+ https://arxiv.org/abs/2510.23473
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23473.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shijian Wang, Jiarui Jin, Xingjian Wang, Linxin Song, Runhao Fu, Hecheng Wang, Zongyuan Ge, Yuan Lu, Xuelian Cheng</p><p><b>Upvotes:</b> 81</p><p><b>Summary:</b> Recent advances in image reasoning methods, particularly "Thinking with Images", have demonstrated remarkable success in Multimodal Large Language Models (MLLMs); however, this dynamic reasoning paradigm has not yet been extended to video reasoning tasks. In this paper, we propose Video-Thinker, which empowers MLLMs to think with videos by autonomously leveraging their intrinsic "grounding" and "captioning" capabilities to generate reasoning clues throughout the inference process. To spark this capability, we construct Video-Thinker-10K, a curated dataset featuring autonomous tool usage within chain-of-thought reasoning sequences. Our training strategy begins with Supervised Fine-Tuning (SFT) to learn the reasoning format, followed by Group Relative Policy Optimization (GRPO) to strengthen this reasoning capability. Through this approach, Video-Thinker enables MLLMs to autonomously navigate grounding and captioning tasks for video reasoning, eliminating the need for constructing and calling external tools. Extensive experiments demonstrate that Video-Thinker achieves significant performance gains on both in-domain tasks and challenging out-of-domain video reasoning benchmarks, including Video-Holmes, CG-Bench-Reasoning, and VRBench. Our Video-Thinker-7B substantially outperforms existing baselines such as Video-R1 and establishes state-of-the-art performance among 7B-sized MLLMs.</p>
+ https://arxiv.org/abs/2510.23473
+ Mon, 27 Oct 2025 16:10:45 +0000
- FineVision: Open Data Is All You Need
- https://arxiv.org/abs/2510.17269
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17269.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Luis Wiedmann, Orr Zohar, Amir Mahla, Xiaohan Wang, Rui Li, Thibaud Frere, Leandro von Werra, Aritra Roy Gosthipaty, Andrés Marafioti</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> The advancement of vision-language models (VLMs) is hampered by a fragmented landscape of inconsistent and contaminated public datasets. We introduce FineVision, a meticulously collected, curated, and unified corpus of 24 million samples - the largest open resource of its kind. We unify more than 200 sources into 185 subsets via a semi-automated, human-in-the-loop pipeline: automation performs bulk ingestion and schema mapping, while reviewers audit mappings and spot-check outputs to verify faithful consumption of annotations, appropriate formatting and diversity, and safety; issues trigger targeted fixes and re-runs. The workflow further applies rigorous de-duplication within and across sources and decontamination against 66 public benchmarks. FineVision also encompasses agentic/GUI tasks with a unified action space; reviewers validate schemas and inspect a sample of trajectories to confirm executable fidelity. Models trained on FineVision consistently outperform those trained on existing open mixtures across a broad evaluation suite, underscoring the benefits of scale, data hygiene, and balanced automation with human oversight. We release the corpus and curation tools to accelerate data-centric VLM research.</p>
- https://arxiv.org/abs/2510.17269
- Mon, 20 Oct 2025 07:54:46 +0000
+ MergeMix: A Unified Augmentation Paradigm for Visual and Multi-Modal Understanding
+ https://arxiv.org/abs/2510.23479
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23479.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xin Jin, Siyuan Li, Siyong Jian, Kai Yu, Huan Wang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Vision-language alignment in multi-modal large language models (MLLMs) typically relies on supervised fine-tuning (SFT) or reinforcement learning (RL). SFT is stable and efficient but requires large-scale human annotations and cannot capture subtle preferences, while RL brings in a reward signal for training, but suffers from overhead and instability. These limitations highlight a trade-off between scalability, robustness, and alignment quality. To address this, we propose MergeMix, a training-time augmentation paradigm that bridges SFT and RL. It first applies an attention-aware image mixing via token merge with more cluster representation and spatial context, and then presents a preference-driven training paradigm for MLLMs by building preference pairs with mixed images and raw images, and optimizing via SimPO loss. As a mixup augmentation, MergeMix enhances attention consistency and efficiency, surpassing other heuristic-based methods in classification. Extensive experiments demonstrate that MergeMix achieves competitive accuracy with improved efficiency, providing a scalable approach to preference alignment in classification and MLLMs.</p>
+ https://arxiv.org/abs/2510.23479
+ Mon, 27 Oct 2025 16:12:40 +0000
- Towards Mixed-Modal Retrieval for Universal Retrieval-Augmented Generation
- https://arxiv.org/abs/2510.17354
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17354.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenghao Zhang, Guanting Dong, Xinyu Yang, Zhicheng Dou</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Retrieval-Augmented Generation (RAG) has emerged as a powerful paradigm for enhancing large language models (LLMs) by retrieving relevant documents from an external corpus. However, existing RAG systems primarily focus on unimodal text documents, and often fall short in real-world scenarios where both queries and documents may contain mixed modalities (such as text and images). In this paper, we address the challenge of Universal Retrieval-Augmented Generation (URAG), which involves retrieving and reasoning over mixed-modal information to improve vision-language generation. To this end, we propose Nyx, a unified mixed-modal to mixed-modal retriever tailored for URAG scenarios. To mitigate the scarcity of realistic mixed-modal data, we introduce a four-stage automated pipeline for generation and filtering, leveraging web documents to construct NyxQA, a dataset comprising diverse mixed-modal question-answer pairs that better reflect real-world information needs. Building on this high-quality dataset, we adopt a two-stage training framework for Nyx: we first perform pre-training on NyxQA along with a variety of open-source retrieval datasets, followed by supervised fine-tuning using feedback from downstream vision-language models (VLMs) to align retrieval outputs with generative preferences. Experimental results demonstrate that Nyx not only performs competitively on standard text-only RAG benchmarks, but also excels in the more general and realistic URAG setting, significantly improving generation quality in vision-language tasks.</p>
- https://arxiv.org/abs/2510.17354
- Mon, 20 Oct 2025 09:56:43 +0000
+ JanusCoder: Towards a Foundational Visual-Programmatic Interface for Code Intelligence
+ https://arxiv.org/abs/2510.23538
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23538.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiushi Sun, Jingyang Gong, Yang Liu, Qiaosheng Chen, Lei Li, Kai Chen, Qipeng Guo, Ben Kao, Fei Yuan</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> The scope of neural code intelligence is rapidly expanding beyond text-based source code to encompass the rich visual outputs that programs generate. This visual dimension is critical for advanced applications like flexible content generation and precise, program-driven editing of visualizations. However, progress has been impeded by the scarcity of high-quality multimodal code data, a bottleneck stemming from challenges in synthesis and quality assessment. To address these challenges, we make contributions from both a data and modeling perspective. We first introduce a complete synthesis toolkit that leverages reciprocal synergies between data modalities to efficiently produce a large-scale, high-quality corpus spanning from standard charts to complex interactive web UIs and code-driven animations. Leveraging this toolkit, we construct JanusCode-800K, the largest multimodal code corpus to date. This powers the training of our models, JanusCoder and JanusCoderV, which establish a visual-programmatic interface for generating code from textual instructions, visual inputs, or a combination of both. Our unified model is a departure from existing approaches that build specialized models for isolated tasks. Extensive experiments on both text-centric and vision-centric coding tasks demonstrate the superior performance of the JanusCoder series, with our 7B to 14B scale models approaching or even exceeding the performance of commercial models. Furthermore, extensive analysis provides key insights into harmonizing programmatic logic with its visual expression. Our code and checkpoints will are available at https://github.com/InternLM/JanusCoder.</p>
+ https://arxiv.org/abs/2510.23538
+ Mon, 27 Oct 2025 17:13:49 +0000
- Deep Self-Evolving Reasoning
- https://arxiv.org/abs/2510.17498
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17498.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihan Liu, Shun Zheng, Xumeng Wen, Yang Wang, Jiang Bian, Mao Yang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Long-form chain-of-thought reasoning has become a cornerstone of advanced reasoning in large language models. While recent verification-refinement frameworks have enabled proprietary models to solve Olympiad-level problems, their effectiveness hinges on strong, reliable verification and correction capabilities, which remain fragile in open-weight, smaller-scale models. This work demonstrates that even with weak verification and refinement capabilities on hard tasks, the reasoning limits of such models can be substantially extended through a probabilistic paradigm we call Deep Self-Evolving Reasoning (DSER). We conceptualize iterative reasoning as a Markov chain, where each step represents a stochastic transition in the solution space. The key insight is that convergence to a correct solution is guaranteed as long as the probability of improvement marginally exceeds that of degradation. By running multiple long-horizon, self-evolving processes in parallel, DSER amplifies these small positive tendencies, enabling the model to asymptotically approach correct answers. Empirically, we apply DSER to the DeepSeek-R1-0528-Qwen3-8B model. On the challenging AIME 2024-2025 benchmark, DSER solves 5 out of 9 previously unsolvable problems and boosts overall performance, enabling this compact model to surpass the single-turn accuracy of its 600B-parameter teacher through majority voting. Beyond its immediate utility for test-time scaling, the DSER framework serves to diagnose the fundamental limitations of current open-weight reasoners. By clearly delineating their shortcomings in self-verification, refinement, and stability, our findings establish a clear research agenda for developing next-generation models with powerful, intrinsic self-evolving capabilities.</p>
- https://arxiv.org/abs/2510.17498
- Mon, 20 Oct 2025 12:51:42 +0000
+ LimRank: Less is More for Reasoning-Intensive Information Reranking
+ https://arxiv.org/abs/2510.23544
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23544.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tingyu Song, Yilun Zhao, Siyue Zhang, Chen Zhao, Arman Cohan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Existing approaches typically rely on large-scale fine-tuning to adapt LLMs for information reranking tasks, which is computationally expensive. In this work, we demonstrate that modern LLMs can be effectively adapted using only minimal, high-quality supervision. To enable this, we design LIMRANK-SYNTHESIZER, a reusable and open-source pipeline for generating diverse, challenging, and realistic reranking examples. Using this synthetic data, we fine-tune our reranker model, LIMRANK. We evaluate LIMRANK on two challenging benchmarks, i.e., BRIGHT for reasoning-intensive retrieval and FollowIR for instruction-following retrieval. Our experiments demonstrate that LIMRANK achieves competitive performance, while being trained on less than 5% of the data typically used in prior work. Further ablation studies demonstrate the effectiveness of LIMRANK-SYNTHESIZER and the strong generalization capabilities of LIMRANK across downstream tasks, including scientific literature search and retrieval-augmented generation for knowledge-intensive problem solving.</p>
+ https://arxiv.org/abs/2510.23544
+ Mon, 27 Oct 2025 17:19:37 +0000
- Annotation-Efficient Universal Honesty Alignment
- https://arxiv.org/abs/2510.17509
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17509.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shiyu Ni, Keping Bi, Jiafeng Guo, Minghao Tang, Jingtong Wu, Zengxin Han, Xueqi Cheng</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Honesty alignment-the ability of large language models (LLMs) to recognize their knowledge boundaries and express calibrated confidence-is essential for trustworthy deployment. Existing methods either rely on training-free confidence estimation (e.g., token probabilities, self-consistency) or training-based calibration with correctness annotations. While effective, achieving universal honesty alignment with training-based calibration requires costly, large-scale labeling. To support annotation-efficient training, we introduce Elicitation-Then-Calibration (EliCal), a two-stage framework that first elicits internal confidence using inexpensive self-consistency supervision, then calibrates this confidence with a small set of correctness annotations. To support a large-scale study, we release HonestyBench, a benchmark covering ten free-form QA datasets with 560k training and 70k evaluation instances annotated with correctness and self-consistency signals. Experiments show that EliCal achieves near-optimal alignment with only 1k correctness annotations (0.18% of full supervision) and better alignment performance on unseen MMLU tasks than the calibration-only baseline, offering a scalable solution toward universal honesty alignment in LLMs.</p>
- https://arxiv.org/abs/2510.17509
- Mon, 20 Oct 2025 13:05:22 +0000
+ ReCode: Unify Plan and Action for Universal Granularity Control
+ https://arxiv.org/abs/2510.23564
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaoyang Yu, Jiayi Zhang, Huixue Su, Yufan Zhao, Yifan Wu, Mingyi Deng, Jinyu Xiang, Yizhang Lin, Lingxiao Tang, Yingchao Li, Yuyu Luo, Bang Liu, Chenglin Wu</p><p><b>Upvotes:</b> 116</p><p><b>Summary:</b> Real-world tasks require decisions at varying granularities, and humans excel at this by leveraging a unified cognitive representation where planning is fundamentally understood as a high-level form of action. However, current Large Language Model (LLM)-based agents lack this crucial capability to operate fluidly across decision granularities. This limitation stems from existing paradigms that enforce a rigid separation between high-level planning and low-level action, which impairs dynamic adaptability and limits generalization. We propose ReCode (Recursive Code Generation), a novel paradigm that addresses this limitation by unifying planning and action within a single code representation. In this representation, ReCode treats high-level plans as abstract placeholder functions, which the agent then recursively decomposes into finer-grained sub-functions until reaching primitive actions. This recursive approach dissolves the rigid boundary between plan and action, enabling the agent to dynamically control its decision granularity. Furthermore, the recursive structure inherently generates rich, multi-granularity training data, enabling models to learn hierarchical decision-making processes. Extensive experiments show ReCode significantly surpasses advanced baselines in inference performance and demonstrates exceptional data efficiency in training, validating our core insight that unifying planning and action through recursive code generation is a powerful and effective approach to achieving universal granularity control. The code is available at https://github.com/FoundationAgents/ReCode.</p>
+ https://arxiv.org/abs/2510.23564
+ Mon, 27 Oct 2025 17:35:15 +0000
- MUG-V 10B: High-efficiency Training Pipeline for Large Video Generation Models
- https://arxiv.org/abs/2510.17519
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17519.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yongshun Zhang, Zhongyi Fan, Yonghang Zhang, Zhangzikang Li, Weifeng Chen, Zhongwei Feng, Chaoyue Wang, Peng Hou, Anxiang Zeng</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> In recent years, large-scale generative models for visual content (e.g., images, videos, and 3D objects/scenes) have made remarkable progress. However, training large-scale video generation models remains particularly challenging and resource-intensive due to cross-modal text-video alignment, the long sequences involved, and the complex spatiotemporal dependencies. To address these challenges, we present a training framework that optimizes four pillars: (i) data processing, (ii) model architecture, (iii) training strategy, and (iv) infrastructure for large-scale video generation models. These optimizations delivered significant efficiency gains and performance improvements across all stages of data preprocessing, video compression, parameter scaling, curriculum-based pretraining, and alignment-focused post-training. Our resulting model, MUG-V 10B, matches recent state-of-the-art video generators overall and, on e-commerce-oriented video generation tasks, surpasses leading open-source baselines in human evaluations. More importantly, we open-source the complete stack, including model weights, Megatron-Core-based large-scale training code, and inference pipelines for video generation and enhancement. To our knowledge, this is the first public release of large-scale video generation training code that exploits Megatron-Core to achieve high training efficiency and near-linear multi-node scaling, details are available in https://github.com/Shopee-MUG/MUG-V{our webpage}.</p>
- https://arxiv.org/abs/2510.17519
- Mon, 20 Oct 2025 13:20:37 +0000
+ RobotArena infty: Scalable Robot Benchmarking via Real-to-Sim Translation
+ https://arxiv.org/abs/2510.23571
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23571.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yash Jangir, Yidi Zhang, Kashu Yamazaki, Chenyu Zhang, Kuan-Hsun Tu, Tsung-Wei Ke, Lei Ke, Yonatan Bisk, Katerina Fragkiadaki</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> The pursuit of robot generalists - instructable agents capable of performing diverse tasks across diverse environments - demands rigorous and scalable evaluation. Yet real-world testing of robot policies remains fundamentally constrained: it is labor-intensive, slow, unsafe at scale, and difficult to reproduce. Existing simulation benchmarks are similarly limited, as they train and test policies within the same synthetic domains and cannot assess models trained from real-world demonstrations or alternative simulation environments. As policies expand in scope and complexity, these barriers only intensify, since defining "success" in robotics often hinges on nuanced human judgments of execution quality. In this paper, we introduce a new benchmarking framework that overcomes these challenges by shifting VLA evaluation into large-scale simulated environments augmented with online human feedback. Leveraging advances in vision-language models, 2D-to-3D generative modeling, and differentiable rendering, our approach automatically converts video demonstrations from widely used robot datasets into simulated counterparts. Within these digital twins, we assess VLA policies using both automated VLM-guided scoring and scalable human preference judgments collected from crowdworkers, transforming human involvement from tedious scene setup, resetting, and safety supervision into lightweight preference comparisons. To measure robustness, we systematically perturb simulated environments along multiple axes, such as textures and object placements, stress-testing policy generalization under controlled variation. The result is a continuously evolving, reproducible, and scalable benchmark for real-world trained robot manipulation policies, addressing a critical missing capability in today's robotics landscape.</p>
+ https://arxiv.org/abs/2510.23571
+ Mon, 27 Oct 2025 17:41:38 +0000
- From Charts to Code: A Hierarchical Benchmark for Multimodal Models
- https://arxiv.org/abs/2510.17932
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahao Tang, Henry Hengyuan Zhao, Lijian Wu, Yifei Tao, Dongxing Mao, Yang Wan, Jingru Tan, Min Zeng, Min Li, Alex Jinpeng Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> We introduce Chart2Code, a new benchmark for evaluating the chart understanding and code generation capabilities of large multimodal models (LMMs). Chart2Code is explicitly designed from a user-driven perspective, capturing diverse real-world scenarios and progressively increasing task difficulty. It consists of three levels: Level 1 (Chart Reproduction) reproduces charts from a reference figure and user query; Level 2 (Chart Editing) involves complex modifications such as changing chart types or adding elements; and Level 3 (Long-Table to Chart Generation) requires models to transform long, information-dense tables into faithful charts following user instructions. To our knowledge, this is the first hierarchical benchmark that reflects practical chart2code usage while systematically scaling task complexity. In total, Chart2Code contains 2,023 tasks across 22 chart types, paired with multi-level evaluation metrics that assess both code correctness and the visual fidelity of rendered charts. We benchmark 25 state-of-the-art (SoTA) LMMs, including both proprietary and the latest open-source models such as GPT-5, Qwen2.5-VL, InternVL3/3.5, MiMo-VL, and Seed-1.6-VL. Experimental results demonstrate that even the SoTA model GPT-5 averages only 0.57 on code-based evaluation and 0.22 on chart-quality assessment across the editing tasks, underscoring the difficulty of Chart2Code. We anticipate this benchmark will drive advances in multimodal reasoning and foster the development of more robust and general-purpose LMMs. Our code and data are available on Chart2Code.</p>
- https://arxiv.org/abs/2510.17932
- Mon, 20 Oct 2025 15:11:56 +0000
+ Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents
+ https://arxiv.org/abs/2510.23691
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23691.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihao Wang, Xujing Li, Yining Ye, Junjie Fang, Haoming Wang, Longxiang Liu, Shihao Liang, Junting Lu, Zhiyong Wu, Jiazhan Feng, Wanjun Zhong, Zili Li, Yu Wang, Yu Miao, Bo Zhou, Yuanfan Li, Hao Wang, Zhongkai Zhao, Faming Wu, Zhengxuan Jiang, Weihao Tan, Heyuan Yao, Shi Yan, Xiangyang Li, Yitao Liang, Yujia Qin, Guang Shi</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approaches, this paradigm enables large-scale continual pre-training across heterogeneous domains, including OS, web, and simulation games. Game-TARS is pre-trained on over 500B tokens with diverse trajectories and multimodal data. Key techniques include a decaying continual loss to reduce causal confusion and an efficient Sparse-Thinking strategy that balances reasoning depth and inference cost. Experiments show that Game-TARS achieves about 2 times the success rate over the previous sota model on open-world Minecraft tasks, is close to the generality of fresh humans in unseen web 3d games, and outperforms GPT-5, Gemini-2.5-Pro, and Claude-4-Sonnet in FPS benchmarks. Scaling results on training-time and test-time confirm that the unified action space sustains improvements when scaled to cross-game and multimodal data. Our results demonstrate that simple, scalable action representations combined with large-scale pre-training provide a promising path toward generalist agents with broad computer-use abilities.</p>
+ https://arxiv.org/abs/2510.23691
+ Mon, 27 Oct 2025 17:43:51 +0000
- PICABench: How Far Are We from Physically Realistic Image Editing?
- https://arxiv.org/abs/2510.17681
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17681.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuandong Pu, Le Zhuo, Songhao Han, Jinbo Xing, Kaiwen Zhu, Shuo Cao, Bin Fu, Si Liu, Hongsheng Li, Yu Qiao, Wenlong Zhang, Xi Chen, Yihao Liu</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Image editing has achieved remarkable progress recently. Modern editing models could already follow complex instructions to manipulate the original content. However, beyond completing the editing instructions, the accompanying physical effects are the key to the generation realism. For example, removing an object should also remove its shadow, reflections, and interactions with nearby objects. Unfortunately, existing models and benchmarks mainly focus on instruction completion but overlook these physical effects. So, at this moment, how far are we from physically realistic image editing? To answer this, we introduce PICABench, which systematically evaluates physical realism across eight sub-dimension (spanning optics, mechanics, and state transitions) for most of the common editing operations (add, remove, attribute change, etc). We further propose the PICAEval, a reliable evaluation protocol that uses VLM-as-a-judge with per-case, region-level human annotations and questions. Beyond benchmarking, we also explore effective solutions by learning physics from videos and construct a training dataset PICA-100K. After evaluating most of the mainstream models, we observe that physical realism remains a challenging problem with large rooms to explore. We hope that our benchmark and proposed solutions can serve as a foundation for future work moving from naive content editing toward physically consistent realism.</p>
- https://arxiv.org/abs/2510.17681
- Mon, 20 Oct 2025 15:53:57 +0000
+ Lookahead Anchoring: Preserving Character Identity in Audio-Driven Human Animation
+ https://arxiv.org/abs/2510.23581
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23581.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyoung Seo, Rodrigo Mira, Alexandros Haliassos, Stella Bounareli, Honglie Chen, Linh Tran, Seungryong Kim, Zoe Landgraf, Jie Shen</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Audio-driven human animation models often suffer from identity drift during temporal autoregressive generation, where characters gradually lose their identity over time. One solution is to generate keyframes as intermediate temporal anchors that prevent degradation, but this requires an additional keyframe generation stage and can restrict natural motion dynamics. To address this, we propose Lookahead Anchoring, which leverages keyframes from future timesteps ahead of the current generation window, rather than within it. This transforms keyframes from fixed boundaries into directional beacons: the model continuously pursues these future anchors while responding to immediate audio cues, maintaining consistent identity through persistent guidance. This also enables self-keyframing, where the reference image serves as the lookahead target, eliminating the need for keyframe generation entirely. We find that the temporal lookahead distance naturally controls the balance between expressivity and consistency: larger distances allow for greater motion freedom, while smaller ones strengthen identity adherence. When applied to three recent human animation models, Lookahead Anchoring achieves superior lip synchronization, identity preservation, and visual quality, demonstrating improved temporal conditioning across several different architectures. Video results are available at the following link: https://lookahead-anchoring.github.io.</p>
+ https://arxiv.org/abs/2510.23581
+ Mon, 27 Oct 2025 17:50:19 +0000
- GAS: Improving Discretization of Diffusion ODEs via Generalized Adversarial Solver
- https://arxiv.org/abs/2510.17699
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17699.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aleksandr Oganov, Ilya Bykov, Eva Neudachina, Mishan Aliev, Alexander Tolmachev, Alexander Sidorov, Aleksandr Zuev, Andrey Okhotin, Denis Rakitin, Aibek Alanov</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> While diffusion models achieve state-of-the-art generation quality, they still suffer from computationally expensive sampling. Recent works address this issue with gradient-based optimization methods that distill a few-step ODE diffusion solver from the full sampling process, reducing the number of function evaluations from dozens to just a few. However, these approaches often rely on intricate training techniques and do not explicitly focus on preserving fine-grained details. In this paper, we introduce the Generalized Solver: a simple parameterization of the ODE sampler that does not require additional training tricks and improves quality over existing approaches. We further combine the original distillation loss with adversarial training, which mitigates artifacts and enhances detail fidelity. We call the resulting method the Generalized Adversarial Solver and demonstrate its superior performance compared to existing solver training methods under similar resource constraints. Code is available at https://github.com/3145tttt/GAS.</p>
- https://arxiv.org/abs/2510.17699
- Mon, 20 Oct 2025 16:14:38 +0000
+ A Survey of Data Agents: Emerging Paradigm or Overstated Hype?
+ https://arxiv.org/abs/2510.23587
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23587.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yizhang Zhu, Liangwei Wang, Chenyu Yang, Xiaotian Lin, Boyan Li, Wei Zhou, Xinyu Liu, Zhangyang Peng, Tianqi Luo, Yu Li, Chengliang Chai, Chong Chen, Shimin Di, Ju Fan, Ji Sun, Nan Tang, Fugee Tsung, Jiannan Wang, Chenglin Wu, Yanwei Xu, Shaolei Zhang, Yong Zhang, Xuanhe Zhou, Guoliang Li, Yuyu Luo</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> The rapid advancement of large language models (LLMs) has spurred the emergence of data agents--autonomous systems designed to orchestrate Data + AI ecosystems for tackling complex data-related tasks. However, the term "data agent" currently suffers from terminological ambiguity and inconsistent adoption, conflating simple query responders with sophisticated autonomous architectures. This terminological ambiguity fosters mismatched user expectations, accountability challenges, and barriers to industry growth. Inspired by the SAE J3016 standard for driving automation, this survey introduces the first systematic hierarchical taxonomy for data agents, comprising six levels that delineate and trace progressive shifts in autonomy, from manual operations (L0) to a vision of generative, fully autonomous data agents (L5), thereby clarifying capability boundaries and responsibility allocation. Through this lens, we offer a structured review of existing research arranged by increasing autonomy, encompassing specialized data agents for data management, preparation, and analysis, alongside emerging efforts toward versatile, comprehensive systems with enhanced autonomy. We further analyze critical evolutionary leaps and technical gaps for advancing data agents, especially the ongoing L2-to-L3 transition, where data agents evolve from procedural execution to autonomous orchestration. Finally, we conclude with a forward-looking roadmap, envisioning the advent of proactive, generative data agents.</p>
+ https://arxiv.org/abs/2510.23587
+ Mon, 27 Oct 2025 17:54:07 +0000
- QueST: Incentivizing LLMs to Generate Difficult Problems
- https://arxiv.org/abs/2510.17715
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17715.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanxu Hu, Xingxing Zhang, Jannis Vamvas, Rico Sennrich, Furu Wei</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Large Language Models have achieved strong performance on reasoning tasks, solving competition-level coding and math problems. However, their scalability is limited by human-labeled datasets and the lack of large-scale, challenging coding problem training data. Existing competitive coding datasets contain only thousands to tens of thousands of problems. Previous synthetic data generation methods rely on either augmenting existing instruction datasets or selecting challenging problems from human-labeled data. In this paper, we propose QueST, a novel framework which combines difficulty-aware graph sampling and difficulty-aware rejection fine-tuning that directly optimizes specialized generators to create challenging coding problems. Our trained generators demonstrate superior capability compared to even GPT-4o at creating challenging problems that benefit downstream performance. We leverage QueST to generate large-scale synthetic coding problems, which we then use to distill from strong teacher models with long chain-of-thought or to conduct reinforcement learning for smaller models, proving effective in both scenarios. Our distillation experiments demonstrate significant performance gains. Specifically, after fine-tuning Qwen3-8B-base on 100K difficult problems generated by QueST, we surpass the performance of the original Qwen3-8B on LiveCodeBench. With an additional 112K examples (i.e., 28K human-written problems paired with multiple synthetic solutions), our 8B model matches the performance of the much larger DeepSeek-R1-671B. These findings indicate that generating complex problems via QueST offers an effective and scalable approach to advancing the frontiers of competitive coding and reasoning for large language models.</p>
- https://arxiv.org/abs/2510.17715
- Mon, 20 Oct 2025 16:29:53 +0000
+ FARMER: Flow AutoRegressive Transformer over Pixels
+ https://arxiv.org/abs/2510.23588
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23588.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guangting Zheng, Qinyu Zhao, Tao Yang, Fei Xiao, Zhijie Lin, Jie Wu, Jiajun Deng, Yanyong Zhang, Rui Zhu</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Directly modeling the explicit likelihood of the raw data distribution is key topic in the machine learning area, which achieves the scaling successes in Large Language Models by autoregressive modeling. However, continuous AR modeling over visual pixel data suffer from extremely long sequences and high-dimensional spaces. In this paper, we present FARMER, a novel end-to-end generative framework that unifies Normalizing Flows (NF) and Autoregressive (AR) models for tractable likelihood estimation and high-quality image synthesis directly from raw pixels. FARMER employs an invertible autoregressive flow to transform images into latent sequences, whose distribution is modeled implicitly by an autoregressive model. To address the redundancy and complexity in pixel-level modeling, we propose a self-supervised dimension reduction scheme that partitions NF latent channels into informative and redundant groups, enabling more effective and efficient AR modeling. Furthermore, we design a one-step distillation scheme to significantly accelerate inference speed and introduce a resampling-based classifier-free guidance algorithm to boost image generation quality. Extensive experiments demonstrate that FARMER achieves competitive performance compared to existing pixel-based generative models while providing exact likelihoods and scalable training.</p>
+ https://arxiv.org/abs/2510.23588
+ Mon, 27 Oct 2025 17:54:08 +0000
- MT-Video-Bench: A Holistic Video Understanding Benchmark for Evaluating Multimodal LLMs in Multi-Turn Dialogues
- https://arxiv.org/abs/2510.17722
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17722.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaning Pan, Zekun Wang, Qianqian Xie, Yongqian Wen, Yuanxing Zhang, Guohui Zhang, Haoxuan Hu, Zhiyu Pan, Yibing Huang, Zhidong Gan, Yonghong Lin, An Ping, Tianhao Peng, Jiaheng Liu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> The recent development of Multimodal Large Language Models (MLLMs) has significantly advanced AI's ability to understand visual modalities. However, existing evaluation benchmarks remain limited to single-turn question answering, overlooking the complexity of multi-turn dialogues in real-world scenarios. To bridge this gap, we introduce MT-Video-Bench, a holistic video understanding benchmark for evaluating MLLMs in multi-turn dialogues. Specifically, our MT-Video-Bench mainly assesses six core competencies that focus on perceptivity and interactivity, encompassing 987 meticulously curated multi-turn dialogues from diverse domains. These capabilities are rigorously aligned with real-world applications, such as interactive sports analysis and multi-turn video-based intelligent tutoring. With MT-Video-Bench, we extensively evaluate various state-of-the-art open-source and closed-source MLLMs, revealing their significant performance discrepancies and limitations in handling multi-turn video dialogues. The benchmark will be publicly available to foster future research.</p>
- https://arxiv.org/abs/2510.17722
- Mon, 20 Oct 2025 16:38:40 +0000
+ PRISM-Bench: A Benchmark of Puzzle-Based Visual Tasks with CoT Error Detection
+ https://arxiv.org/abs/2510.23594
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23594.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusu Qian, Cheng Wan, Chao Jia, Yinfei Yang, Qingyu Zhao, Zhe Gan</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We introduce PRISM-Bench, a benchmark of puzzle-based visual challenges designed to evaluate not only whether models can solve problems, but how their reasoning unfolds. Unlike prior evaluations that measure only final-answer accuracy, PRISM-Bench introduces a diagnostic task: given a visual puzzle and a step-by-step chain-of-thought (CoT) containing exactly one error, models must identify the first incorrect step. This setting enables fine-grained assessment of logical consistency, error detection, and visual reasoning. The puzzles in PRISM-Bench require multi-step symbolic, geometric, and analogical reasoning, resisting shortcuts based on superficial pattern matching. Evaluations across state-of-the-art MLLMs reveal a persistent gap between fluent generation and faithful reasoning: models that produce plausible CoTs often fail to locate simple logical faults. By disentangling answer generation from reasoning verification, PRISM-Bench offers a sharper lens on multimodal reasoning competence and underscores the need for diagnostic evaluation protocols in the development of trustworthy MLLMs.</p>
+ https://arxiv.org/abs/2510.23594
+ Mon, 27 Oct 2025 17:57:52 +0000
- Executable Knowledge Graphs for Replicating AI Research
- https://arxiv.org/abs/2510.17795
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17795.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujie Luo, Zhuoyun Yu, Xuehai Wang, Yuqi Zhu, Ningyu Zhang, Lanning Wei, Lun Du, Da Zheng, Huajun Chen</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Replicating AI research is a crucial yet challenging task for large language model (LLM) agents. Existing approaches often struggle to generate executable code, primarily due to insufficient background knowledge and the limitations of retrieval-augmented generation (RAG) methods, which fail to capture latent technical details hidden in referenced papers. Furthermore, previous approaches tend to overlook valuable implementation-level code signals and lack structured knowledge representations that support multi-granular retrieval and reuse. To overcome these challenges, we propose Executable Knowledge Graphs (xKG), a modular and pluggable knowledge base that automatically integrates technical insights, code snippets, and domain-specific knowledge extracted from scientific literature. When integrated into three agent frameworks with two different LLMs, xKG shows substantial performance gains (10.9% with o3-mini) on PaperBench, demonstrating its effectiveness as a general and extensible solution for automated AI research replication. Code will released at https://github.com/zjunlp/xKG.</p>
- https://arxiv.org/abs/2510.17795
- Mon, 20 Oct 2025 17:53:23 +0000
+ Multi-Agent Evolve: LLM Self-Improve through Co-evolution
+ https://arxiv.org/abs/2510.23595
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23595.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixing Chen, Yiding Wang, Siqi Zhu, Haofei Yu, Tao Feng, Muhan Zhan, Mostofa Patwary, Jiaxuan You</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Reinforcement Learning (RL) has demonstrated significant potential in enhancing the reasoning capabilities of large language models (LLMs). However, the success of RL for LLMs heavily relies on human-curated datasets and verifiable rewards, which limit their scalability and generality. Recent Self-Play RL methods, inspired by the success of the paradigm in games and Go, aim to enhance LLM reasoning capabilities without human-annotated data. However, their methods primarily depend on a grounded environment for feedback (e.g., a Python interpreter or a game engine); extending them to general domains remains challenging. To address these challenges, we propose Multi-Agent Evolve (MAE), a framework that enables LLMs to self-evolve in solving diverse tasks, including mathematics, reasoning, and general knowledge Q&A. The core design of MAE is based on a triplet of interacting agents (Proposer, Solver, Judge) that are instantiated from a single LLM, and applies reinforcement learning to optimize their behaviors. The Proposer generates questions, the Solver attempts solutions, and the Judge evaluates both while co-evolving. Experiments on Qwen2.5-3B-Instruct demonstrate that MAE achieves an average improvement of 4.54% on multiple benchmarks. These results highlight MAE as a scalable, data-efficient method for enhancing the general reasoning abilities of LLMs with minimal reliance on human-curated supervision.</p>
+ https://arxiv.org/abs/2510.23595
+ Mon, 27 Oct 2025 17:58:02 +0000
- Glyph: Scaling Context Windows via Visual-Text Compression
- https://arxiv.org/abs/2510.17800
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiale Cheng, Yusen Liu, Xinyu Zhang, Yulin Fei, Wenyi Hong, Ruiliang Lyu, Weihan Wang, Zhe Su, Xiaotao Gu, Xiao Liu, Yushi Bai, Jie Tang, Hongning Wang, Minlie Huang</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> Large language models (LLMs) increasingly rely on long-context modeling for tasks such as document understanding, code analysis, and multi-step reasoning. However, scaling context windows to the million-token level brings prohibitive computational and memory costs, limiting the practicality of long-context LLMs. In this work, we take a different perspective-visual context scaling-to tackle this challenge. Instead of extending token-based sequences, we propose Glyph, a framework that renders long texts into images and processes them with vision-language models (VLMs). This approach substantially compresses textual input while preserving semantic information, and we further design an LLM-driven genetic search to identify optimal visual rendering configurations for balancing accuracy and compression. Through extensive experiments, we demonstrate that our method achieves 3-4x token compression while maintaining accuracy comparable to leading LLMs such as Qwen3-8B on various long-context benchmarks. This compression also leads to around 4x faster prefilling and decoding, and approximately 2x faster SFT training. Furthermore, under extreme compression, a 128K-context VLM could scale to handle 1M-token-level text tasks. In addition, the rendered text data benefits real-world multimodal tasks, such as document understanding. Our code and model are released at https://github.com/thu-coai/Glyph.</p>
- https://arxiv.org/abs/2510.17800
- Mon, 20 Oct 2025 17:58:56 +0000
+ PixelRefer: A Unified Framework for Spatio-Temporal Object Referring with Arbitrary Granularity
+ https://arxiv.org/abs/2510.23603
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23603.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqian Yuan, Wenqiao Zhang, Xin Li, Shihao Wang, Kehan Li, Wentong Li, Jun Xiao, Lei Zhang, Beng Chin Ooi</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have demonstrated strong general-purpose capabilities in open-world visual comprehension. However, most existing MLLMs primarily focus on holistic, scene-level understanding, often overlooking the need for fine-grained, object-centric reasoning. In this paper, we present PixelRefer, a unified region-level MLLM framework that enables advanced fine-grained understanding over user-specified regions across both images and videos. Motivated by the observation that LLM attention predominantly focuses on object-level tokens, we propose a Scale-Adaptive Object Tokenizer (SAOT) to generate compact and semantically rich object representations from free-form regions. Our analysis reveals that global visual tokens contribute mainly in early LLM layers, inspiring the design of PixelRefer-Lite, an efficient variant that employs an Object-Centric Infusion module to pre-fuse global context into object tokens. This yields a lightweight Object-Only Framework that substantially reduces computational cost while maintaining high semantic fidelity. To facilitate fine-grained instruction tuning, we curate PixelRefer-2.2M, a high-quality object-centric instruction dataset. Extensive experiments across a range of benchmarks validate that PixelRefer achieves leading performance with fewer training samples, while PixelRefer-Lite offers competitive accuracy with notable gains in efficiency.</p>
+ https://arxiv.org/abs/2510.23603
+ Mon, 27 Oct 2025 17:59:32 +0000
- ConsistEdit: Highly Consistent and Precise Training-free Visual Editing
- https://arxiv.org/abs/2510.17803
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17803.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zixin Yin, Ling-Hao Chen, Lionel Ni, Xili Dai</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Recent advances in training-free attention control methods have enabled flexible and efficient text-guided editing capabilities for existing generation models. However, current approaches struggle to simultaneously deliver strong editing strength while preserving consistency with the source. This limitation becomes particularly critical in multi-round and video editing, where visual errors can accumulate over time. Moreover, most existing methods enforce global consistency, which limits their ability to modify individual attributes such as texture while preserving others, thereby hindering fine-grained editing. Recently, the architectural shift from U-Net to MM-DiT has brought significant improvements in generative performance and introduced a novel mechanism for integrating text and vision modalities. These advancements pave the way for overcoming challenges that previous methods failed to resolve. Through an in-depth analysis of MM-DiT, we identify three key insights into its attention mechanisms. Building on these, we propose ConsistEdit, a novel attention control method specifically tailored for MM-DiT. ConsistEdit incorporates vision-only attention control, mask-guided pre-attention fusion, and differentiated manipulation of the query, key, and value tokens to produce consistent, prompt-aligned edits. Extensive experiments demonstrate that ConsistEdit achieves state-of-the-art performance across a wide range of image and video editing tasks, including both structure-consistent and structure-inconsistent scenarios. Unlike prior methods, it is the first approach to perform editing across all inference steps and attention layers without handcraft, significantly enhancing reliability and consistency, which enables robust multi-round and multi-region editing. Furthermore, it supports progressive adjustment of structural consistency, enabling finer control.</p>
- https://arxiv.org/abs/2510.17803
- Mon, 20 Oct 2025 17:59:52 +0000
+ Track, Inpaint, Resplat: Subject-driven 3D and 4D Generation with Progressive Texture Infilling
+ https://arxiv.org/abs/2510.23605
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23605.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuhong Zheng, Ashkan Mirzaei, Igor Gilitschenski</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Current 3D/4D generation methods are usually optimized for photorealism, efficiency, and aesthetics. However, they often fail to preserve the semantic identity of the subject across different viewpoints. Adapting generation methods with one or few images of a specific subject (also known as Personalization or Subject-driven generation) allows generating visual content that align with the identity of the subject. However, personalized 3D/4D generation is still largely underexplored. In this work, we introduce TIRE (Track, Inpaint, REsplat), a novel method for subject-driven 3D/4D generation. It takes an initial 3D asset produced by an existing 3D generative model as input and uses video tracking to identify the regions that need to be modified. Then, we adopt a subject-driven 2D inpainting model for progressively infilling the identified regions. Finally, we resplat the modified 2D multi-view observations back to 3D while still maintaining consistency. Extensive experiments demonstrate that our approach significantly improves identity preservation in 3D/4D generation compared to state-of-the-art methods. Our project website is available at https://zsh2000.github.io/track-inpaint-resplat.github.io/.</p>
+ https://arxiv.org/abs/2510.23605
+ Mon, 27 Oct 2025 17:59:51 +0000
- AION-1: Omnimodal Foundation Model for Astronomical Sciences
- https://arxiv.org/abs/2510.17960
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.17960.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liam Parker, Francois Lanusse, Jeff Shen, Ollie Liu, Tom Hehir, Leopoldo Sarra, Lucas Meyer, Micah Bowles, Sebastian Wagner-Carena, Helen Qu, Siavash Golkar, Alberto Bietti, Hatim Bourfoune, Nathan Casserau, Pierre Cornette, Keiya Hirashima, Geraud Krawezik, Ruben Ohana, Nicholas Lourie, Michael McCabe, Rudy Morel, Payel Mukhopadhyay, Mariel Pettee, Bruno Regaldo-Saint Blancard, Kyunghyun Cho, Miles Cranmer, Shirley Ho</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> While foundation models have shown promise across a variety of fields, astronomy still lacks a unified framework for joint modeling across its highly diverse data modalities. In this paper, we present AION-1, a family of large-scale multimodal foundation models for astronomy. AION-1 integrates heterogeneous imaging, spectroscopic, and scalar data using a two-stage architecture: modality-specific tokenization followed by transformer-based masked modeling of cross-modal token sequences. The model is pretrained on five large-scale surveys: Legacy Survey, Hyper Suprime-Cam (HSC), Sloan Digital Sky Survey (SDSS), Dark Energy Spectroscopic Instrument (DESI), and Gaia. These span more than 200 million observations of stars, galaxies, and quasars. With a single frozen encoder, AION-1 achieves strong results on a broad suite of downstream tasks, including galaxy and stellar property estimation, galaxy morphology classification, similarity-based retrieval, galaxy image segmentation, and spectral super-resolution. We release AION-1 model variants ranging from 300 M to 3.1 B parameters. Beyond astronomy, AION-1 provides a scalable blueprint for multimodal scientific foundation models that can seamlessly integrate noisy, instrument-specific observations. All code, tokenizers, pretrained weights, and a lightweight evaluation suite are released under an open-source license.</p>
- https://arxiv.org/abs/2510.17960
- Mon, 20 Oct 2025 18:00:00 +0000
+ Concerto: Joint 2D-3D Self-Supervised Learning Emerges Spatial Representations
+ https://arxiv.org/abs/2510.23607
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23607.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujia Zhang, Xiaoyang Wu, Yixing Lao, Chengyao Wang, Zhuotao Tian, Naiyan Wang, Hengshuang Zhao</p><p><b>Upvotes:</b> 168</p><p><b>Summary:</b> Humans learn abstract concepts through multisensory synergy, and once formed, such representations can often be recalled from a single modality. Inspired by this principle, we introduce Concerto, a minimalist simulation of human concept learning for spatial cognition, combining 3D intra-modal self-distillation with 2D-3D cross-modal joint embedding. Despite its simplicity, Concerto learns more coherent and informative spatial features, as demonstrated by zero-shot visualizations. It outperforms both standalone SOTA 2D and 3D self-supervised models by 14.2% and 4.8%, respectively, as well as their feature concatenation, in linear probing for 3D scene perception. With full fine-tuning, Concerto sets new SOTA results across multiple scene understanding benchmarks (e.g., 80.7% mIoU on ScanNet). We further present a variant of Concerto tailored for video-lifted point cloud spatial understanding, and a translator that linearly projects Concerto representations into CLIP's language space, enabling open-world perception. These results highlight that Concerto emerges spatial representations with superior fine-grained geometric and semantic consistency.</p>
+ https://arxiv.org/abs/2510.23607
+ Mon, 27 Oct 2025 17:59:59 +0000
- Is Multilingual LLM Watermarking Truly Multilingual? A Simple Back-Translation Solution
- https://arxiv.org/abs/2510.18019
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18019.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Asim Mohamed, Martin Gubri</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Multilingual watermarking aims to make large language model (LLM) outputs traceable across languages, yet current methods still fall short. Despite claims of cross-lingual robustness, they are evaluated only on high-resource languages. We show that existing multilingual watermarking methods are not truly multilingual: they fail to remain robust under translation attacks in medium- and low-resource languages. We trace this failure to semantic clustering, which fails when the tokenizer vocabulary contains too few full-word tokens for a given language. To address this, we introduce STEAM, a back-translation-based detection method that restores watermark strength lost through translation. STEAM is compatible with any watermarking method, robust across different tokenizers and languages, non-invasive, and easily extendable to new languages. With average gains of +0.19 AUC and +40%p TPR@1% on 17 languages, STEAM provides a simple and robust path toward fairer watermarking across diverse languages.</p>
- https://arxiv.org/abs/2510.18019
- Mon, 20 Oct 2025 18:51:20 +0000
+ Magentic Marketplace: An Open-Source Environment for Studying Agentic Markets
+ https://arxiv.org/abs/2510.25779
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gagan Bansal, Wenyue Hua, Zezhou Huang, Adam Fourney, Amanda Swearngin, Will Epperson, Tyler Payne, Jake M. Hofman, Brendan Lucier, Chinmay Singh, Markus Mobius, Akshay Nambi, Archana Yadav, Kevin Gao, David M. Rothschild, Aleksandrs Slivkins, Daniel G. Goldstein, Hussein Mozannar, Nicole Immorlica, Maya Murad, Matthew Vogel, Subbarao Kambhampati, Eric Horvitz, Saleema Amershi</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> As LLM agents advance, they are increasingly mediating economic decisions, ranging from product discovery to transactions, on behalf of users. Such applications promise benefits but also raise many questions about agent accountability and value for users. Addressing these questions requires understanding how agents behave in realistic market conditions. However, previous research has largely evaluated agents in constrained settings, such as single-task marketplaces (e.g., negotiation) or structured two-agent interactions. Real-world markets are fundamentally different: they require agents to handle diverse economic activities and coordinate within large, dynamic ecosystems where multiple agents with opaque behaviors may engage in open-ended dialogues. To bridge this gap, we investigate two-sided agentic marketplaces where Assistant agents represent consumers and Service agents represent competing businesses. To study these interactions safely, we develop Magentic-Marketplace-- a simulated environment where Assistants and Services can operate. This environment enables us to study key market dynamics: the utility agents achieve, behavioral biases, vulnerability to manipulation, and how search mechanisms shape market outcomes. Our experiments show that frontier models can approach optimal welfare-- but only under ideal search conditions. Performance degrades sharply with scale, and all models exhibit severe first-proposal bias, creating 10-30x advantages for response speed over quality. These findings reveal how behaviors emerge across market conditions, informing the design of fair and efficient agentic marketplaces.</p>
+ https://arxiv.org/abs/2510.25779
+ Mon, 27 Oct 2025 18:35:59 +0000
- Efficient Long-context Language Model Training by Core Attention Disaggregation
- https://arxiv.org/abs/2510.18121
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18121.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yonghao Zhuang, Junda Chen, Bo Pang, Yi Gu, Yibo Zhu, Yimin Jiang, Ion Stoica, Eric Xing, Hao Zhang</p><p><b>Upvotes:</b> 108</p><p><b>Summary:</b> We present core attention disaggregation (CAD), a technique that improves long-context large language model training by decoupling the core attention computation, softmax(QK^T)V, from the rest of the model and executing it on a separate pool of devices. In existing systems, core attention is colocated with other layers; at long context lengths, its quadratic compute growth compared to the near-linear growth of other components causes load imbalance and stragglers across data and pipeline parallel groups. CAD is enabled by two observations. First, core attention is stateless: it has no trainable parameters and only minimal transient data, so balancing reduces to scheduling compute-bound tasks. Second, it is composable: modern attention kernels retain high efficiency when processing fused batches of token-level shards with arbitrary lengths. CAD partitions core attention into token-level tasks and dispatches them to dedicated attention servers, which dynamically rebatch tasks to equalize compute without sacrificing kernel efficiency. We implement CAD in a system called DistCA, which uses a ping-pong execution scheme to fully overlap communication with computation and in-place execution on attention servers to reduce memory use. On 512 H200 GPUs and context lengths up to 512k tokens, DistCA improves end-to-end training throughput by up to 1.35x, eliminates data and pipeline parallel stragglers, and achieves near-perfect compute and memory balance.</p>
- https://arxiv.org/abs/2510.18121
- Mon, 20 Oct 2025 21:40:51 +0000
+ RoboOmni: Proactive Robot Manipulation in Omni-modal Context
+ https://arxiv.org/abs/2510.23763
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siyin Wang, Jinlan Fu, Feihong Liu, Xinzhe He, Huangxuan Wu, Junhao Shi, Kexin Huang, Zhaoye Fei, Jingjing Gong, Zuxuan Wu, Yugang Jiang, See-Kiong Ng, Tat-Seng Chua, Xipeng Qiu</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Recent advances in Multimodal Large Language Models (MLLMs) have driven rapid progress in Vision-Language-Action (VLA) models for robotic manipulation. Although effective in many scenarios, current approaches largely rely on explicit instructions, whereas in real-world interactions, humans rarely issue instructions directly. Effective collaboration requires robots to infer user intentions proactively. In this work, we introduce cross-modal contextual instructions, a new setting where intent is derived from spoken dialogue, environmental sounds, and visual cues rather than explicit commands. To address this new setting, we present RoboOmni, a Perceiver-Thinker-Talker-Executor framework based on end-to-end omni-modal LLMs that unifies intention recognition, interaction confirmation, and action execution. RoboOmni fuses auditory and visual signals spatiotemporally for robust intention recognition, while supporting direct speech interaction. To address the absence of training data for proactive intention recognition in robotic manipulation, we build OmniAction, comprising 140k episodes, 5k+ speakers, 2.4k event sounds, 640 backgrounds, and six contextual instruction types. Experiments in simulation and real-world settings show that RoboOmni surpasses text- and ASR-based baselines in success rate, inference speed, intention recognition, and proactive assistance.</p>
+ https://arxiv.org/abs/2510.23763
+ Mon, 27 Oct 2025 18:49:03 +0000
- World-in-World: World Models in a Closed-Loop World
- https://arxiv.org/abs/2510.18135
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18135.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahan Zhang, Muqing Jiang, Nanru Dai, Taiming Lu, Arda Uzunoglu, Shunchi Zhang, Yana Wei, Jiahao Wang, Vishal M. Patel, Paul Pu Liang, Daniel Khashabi, Cheng Peng, Rama Chellappa, Tianmin Shu, Alan Yuille, Yilun Du, Jieneng Chen</p><p><b>Upvotes:</b> 80</p><p><b>Summary:</b> Generative world models (WMs) can now simulate worlds with striking visual realism, which naturally raises the question of whether they can endow embodied agents with predictive perception for decision making. Progress on this question has been limited by fragmented evaluation: most existing benchmarks adopt open-loop protocols that emphasize visual quality in isolation, leaving the core issue of embodied utility unresolved, i.e., do WMs actually help agents succeed at embodied tasks? To address this gap, we introduce World-in-World, the first open platform that benchmarks WMs in a closed-loop world that mirrors real agent-environment interactions. World-in-World provides a unified online planning strategy and a standardized action API, enabling heterogeneous WMs for decision making. We curate four closed-loop environments that rigorously evaluate diverse WMs, prioritize task success as the primary metric, and move beyond the common focus on visual quality; we also present the first data scaling law for world models in embodied settings. Our study uncovers three surprises: (1) visual quality alone does not guarantee task success, controllability matters more; (2) scaling post-training with action-observation data is more effective than upgrading the pretrained video generators; and (3) allocating more inference-time compute allows WMs to substantially improve closed-loop performance.</p>
- https://arxiv.org/abs/2510.18135
- Mon, 20 Oct 2025 22:09:15 +0000
+ Latent Chain-of-Thought for Visual Reasoning
+ https://arxiv.org/abs/2510.23925
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.23925.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guohao Sun, Hang Hua, Jian Wang, Jiebo Luo, Sohail Dianat, Majid Rabbani, Raghuveer Rao, Zhiqiang Tao</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Chain-of-thought (CoT) reasoning is critical for improving the interpretability and reliability of Large Vision-Language Models (LVLMs). However, existing training algorithms such as SFT, PPO, and GRPO may not generalize well across unseen reasoning tasks and heavily rely on a biased reward model. To address this challenge, we reformulate reasoning in LVLMs as posterior inference and propose a scalable training algorithm based on amortized variational inference. By leveraging diversity-seeking reinforcement learning algorithms, we introduce a novel sparse reward function for token-level learning signals that encourage diverse, high-likelihood latent CoT, overcoming deterministic sampling limitations and avoiding reward hacking. Additionally, we implement a Bayesian inference-scaling strategy that replaces costly Best-of-N and Beam Search with a marginal likelihood to efficiently rank optimal rationales and answers. We empirically demonstrate that the proposed method enhances the state-of-the-art LVLMs on seven reasoning benchmarks, in terms of effectiveness, generalization, and interpretability.</p>
+ https://arxiv.org/abs/2510.23925
+ Mon, 27 Oct 2025 23:10:06 +0000
- DeepSeek-OCR: Contexts Optical Compression
- https://arxiv.org/abs/2510.18234
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18234.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoran Wei, Yaofeng Sun, Yukun Li</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> We present DeepSeek-OCR as an initial investigation into the feasibility of compressing long contexts via optical 2D mapping. DeepSeek-OCR consists of two components: DeepEncoder and DeepSeek3B-MoE-A570M as the decoder. Specifically, DeepEncoder serves as the core engine, designed to maintain low activations under high-resolution input while achieving high compression ratios to ensure an optimal and manageable number of vision tokens. Experiments show that when the number of text tokens is within 10 times that of vision tokens (i.e., a compression ratio < 10x), the model can achieve decoding (OCR) precision of 97%. Even at a compression ratio of 20x, the OCR accuracy still remains at about 60%. This shows considerable promise for research areas such as historical long-context compression and memory forgetting mechanisms in LLMs. Beyond this, DeepSeek-OCR also demonstrates high practical value. On OmniDocBench, it surpasses GOT-OCR2.0 (256 tokens/page) using only 100 vision tokens, and outperforms MinerU2.0 (6000+ tokens per page on average) while utilizing fewer than 800 vision tokens. In production, DeepSeek-OCR can generate training data for LLMs/VLMs at a scale of 200k+ pages per day (a single A100-40G). Codes and model weights are publicly accessible at http://github.com/deepseek-ai/DeepSeek-OCR.</p>
- https://arxiv.org/abs/2510.18234
- Tue, 21 Oct 2025 02:41:44 +0000
+ MASPRM: Multi-Agent System Process Reward Model
+ https://arxiv.org/abs/2510.24803
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24803.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Milad Yazdani, Mahdi Mostajabdaveh, Zirui Zhou, Ying Xiong</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Practical deployment of Multi-Agent Systems (MAS) demands strong test-time performance, motivating methods that guide inference-time search and selectively spend compute to improve quality. We present the Multi-Agent System Process Reward Model (MASPRM). It assigns per-action, per-agent values to partial inter-agent transcripts and acts as an inference-time controller. MASPRM is trained from multi-agent Monte Carlo Tree Search (MCTS) rollouts without requiring step-level human annotations, by propagating returns to local targets. At inference, MASPRM guides step-level beam search and MCTS, focusing computation on promising branches and pruning early. On GSM8K and MATH, MASPRM-guided decoding with an outcome reward model (ORM) applied to the final answer, improves exact match (EM) over a single straight-through MAS pass by +30.7 and +22.9 points, respectively. A MASPRM trained on GSM8K transfers zero-shot to MATH without retraining, adding 8.4 EM points at the same budget. MASPRM is a plug-in value model that estimates per-agent progress and complements verifier-style decoders, enabling more reliable, compute-aware multi-agent reasoning. Code: https://github.com/milad1378yz/MASPRM</p>
+ https://arxiv.org/abs/2510.24803
+ Tue, 28 Oct 2025 00:48:20 +0000
- Scaling Laws Meet Model Architecture: Toward Inference-Efficient LLMs
- https://arxiv.org/abs/2510.18245
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18245.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Song Bian, Tao Yu, Shivaram Venkataraman, Youngsuk Park</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Scaling the number of parameters and the size of training data has proven to be an effective strategy for improving large language model (LLM) performance. Yet, as these models grow increasingly powerful and widely deployed, the cost of inference has become a pressing concern. Despite its importance, the trade-off between model accuracy and inference efficiency remains underexplored. In this work, we examine how key architectural factors, hidden size, the allocation of parameters between MLP and attention (mlp-to-attention ratio), and grouped-query attention (GQA), influence both inference cost and accuracy. We introduce a conditional scaling law that augments the Chinchilla framework with architectural information, along with a search framework for identifying architectures that are simultaneously inference-efficient and accurate. To validate our approach, we train more than 200 models spanning 80M to 3B parameters and 8B to 100B training tokens, and fit the proposed conditional scaling law. Our results show that the conditional scaling law reliably predicts optimal architectural choices and that the resulting models outperform existing open-source baselines. Under the same training budget, optimized architectures achieve up to 2.1% higher accuracy and 42% greater inference throughput compared to LLaMA-3.2.</p>
- https://arxiv.org/abs/2510.18245
- Tue, 21 Oct 2025 03:08:48 +0000
+ Global PIQA: Evaluating Physical Commonsense Reasoning Across 100+ Languages and Cultures
+ https://arxiv.org/abs/2510.24081
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24081.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tyler A. Chang, Catherine Arnett, Abdelrahman Eldesokey, Abdelrahman Sadallah, Abeer Kashar, Abolade Daud, Abosede Grace Olanihun, Adamu Labaran Mohammed, Adeyemi Praise, Adhikarinayum Meerajita Sharma, Aditi Gupta, Afitab Iyigun, Afonso Simplício, Ahmed Essouaied, Aicha Chorana, Akhil Eppa, Akintunde Oladipo, Akshay Ramesh, Aleksei Dorkin, Alfred Malengo Kondoro, Alham Fikri Aji, Ali Eren Çetintaş, Allan Hanbury, Alou Dembele, Alp Niksarli, Álvaro Arroyo, Amin Bajand, Amol Khanna, Ana Chkhaidze, Ana Condez, Andiswa Mkhonto, Andrew Hoblitzell, Andrew Tran, Angelos Poulis, Anirban Majumder, Anna Vacalopoulou, Annette Kuuipolani Kanahele Wong, Annika Simonsen, Anton Kovalev, Ashvanth. S, Ayodeji Joseph Lana, Barkin Kinay, Bashar Alhafni, Benedict Cibalinda Busole, Bernard Ghanem, Bharti Nathani, Biljana Stojanovska Đurić, Bola Agbonile, Bragi Bergsson, Bruce Torres Fischer, Burak Tutar, Burcu Alakuş Çınar, Cade J. Kanoniakapueo Kane, Can Udomcharoenchaikit, Catherine Arnett, Chadi Helwe, Chaithra Reddy Nerella, Chen Cecilia Liu, Chiamaka Glory Nwokolo, Cristina España-Bonet, Cynthia Amol, DaeYeop Lee, Dana Arad, Daniil Dzenhaliou, Daria Pugacheva, Dasol Choi, Daud Abolade, David Liu, David Semedo, Deborah Popoola, Deividas Mataciunas, Delphine Nyaboke, Dhyuthy Krishna Kumar, Diogo Glória-Silva, Diogo Tavares, Divyanshu Goyal, DongGeon Lee, Ebele Nwamaka Anajemba, Egonu Ngozi Grace, Elena Mickel, Elena Tutubalina, Elias Herranen, Emile Anand, Emmanuel Habumuremyi, Emuobonuvie Maria Ajiboye, Eryawan Presma Yulianrifat, Esther Adenuga, Ewa Rudnicka, Faith Olabisi Itiola, Faran Taimoor Butt, Fathima Thekkekara, Fatima Haouari, Filbert Aurelian Tjiaranata, Firas Laakom, Francesca Grasso, Francesco Orabona, Francesco Periti, Gbenga Kayode Solomon, Gia Nghia Ngo, Gloria Udhehdhe-oze, Gonçalo Martins, Gopi Naga Sai Ram Challagolla, Guijin Son, Gulnaz Abdykadyrova, Hafsteinn Einarsson, Hai Hu, Hamidreza Saffari, Hamza Zaidi, Haopeng Zhang, Harethah Abu Shairah, Harry Vuong, Hele-Andra Kuulmets, Houda Bouamor, Hwanjo Yu, Iben Nyholm Debess, İbrahim Ethem Deveci, Ikhlasul Akmal Hanif, Ikhyun Cho, Inês Calvo, Inês Vieira, Isaac Manzi, Ismail Daud, Itay Itzhak, Iuliia, Alekseenko, Ivan Belashkin, Ivan Spada, Ivan Zhelyazkov, Jacob Brinton, Jafar Isbarov, Jaka Čibej, Jan Čuhel, Jan Kocoń, Jauza Akbar Krito, Jebish Purbey, Jennifer Mickel, Jennifer Za, Jenny Kunz, Jihae Jeong, Jimena Tena Dávalos, Jinu Lee, João Magalhães, John Yi, Jongin Kim, Joseph Chataignon, Joseph Marvin Imperial, Jubeerathan Thevakumar, Judith Land, Junchen Jiang, Jungwhan Kim, Kairit Sirts, Kamesh R, Kamesh V, Kanda Patrick Tshinu, Kätriin Kukk, Kaustubh Ponkshe, Kavsar Huseynova, Ke He, Kelly Buchanan, Kengatharaiyer Sarveswaran, Kerem Zaman, Khalil Mrini, Kian Kyars, Krister Kruusmaa, Kusum Chouhan, Lainitha Krishnakumar, Laura Castro Sánchez, Laura Porrino Moscoso, Leshem Choshen, Levent Sencan, Lilja Øvrelid, Lisa Alazraki, Lovina Ehimen-Ugbede, Luheerathan Thevakumar, Luxshan Thavarasa, Mahnoor Malik, Mamadou K. Keita, Mansi Jangid, Marco De Santis, Marcos García, Marek Suppa, Mariam D'Ciofalo, Marii Ojastu, Maryam Sikander, Mausami Narayan, Maximos Skandalis, Mehak Mehak, Mehmet İlteriş Bozkurt, Melaku Bayu Workie, Menan Velayuthan, Michael Leventhal, Michał Marcińczuk, Mirna Potočnjak, Mohammadamin Shafiei, Mridul Sharma, Mrityunjaya Indoria, Muhammad Ravi Shulthan Habibi, Murat Kolić, Nada Galant, Naphat Permpredanun, Narada Maugin, Nicholas Kluge Corrêa, Nikola Ljubešić, Nirmal Thomas, Nisansa de Silva, Nisheeth Joshi, Nitish Ponkshe, Nizar Habash, Nneoma C. Udeze, Noel Thomas, Noémi Ligeti-Nagy, Nouhoum Coulibaly, Nsengiyumva Faustin, Odunayo Kareemat Buliaminu, Odunayo Ogundepo, Oghojafor Godswill Fejiro, Ogundipe Blessing Funmilola, Okechukwu God'spraise, Olanrewaju Samuel, Olaoye Deborah Oluwaseun, Olasoji Akindejoye, Olga Popova, Olga Snissarenko, Onyinye Anulika Chiemezie, Orkun Kinay, Osman Tursun, Owoeye Tobiloba Moses, Oyelade Oluwafemi Joshua, Oyesanmi Fiyinfoluwa, Pablo Gamallo, Pablo Rodríguez Fernández, Palak Arora, Pedro Valente, Peter Rupnik, Philip Oghenesuowho Ekiugbo, Pramit Sahoo, Prokopis Prokopidis, Pua Niau-Puhipau, Quadri Yahya, Rachele Mignone, Raghav Singhal, Ram Mohan Rao Kadiyala, Raphael Merx, Rapheal Afolayan, Ratnavel Rajalakshmi, Rishav Ghosh, Romina Oji, Ron Kekeha Solis, Rui Guerra, Rushikesh Zawar, Sa'ad Nasir Bashir, Saeed Alzaabi, Sahil Sandeep, Sai Pavan Batchu, SaiSandeep Kantareddy, Salsabila Zahirah Pranida, Sam Buchanan, Samuel Rutunda, Sander Land, Sarah Sulollari, Sardar Ali, Saroj Sapkota, Saulius Tautvaisas, Sayambhu Sen, Sayantani Banerjee, Sebastien Diarra, SenthilNathan. M, Sewoong Lee, Shaan Shah, Shankar Venkitachalam, Sharifa Djurabaeva, Sharon Ibejih, Shivanya Shomir Dutta, Siddhant Gupta, Silvia Paniagua Suárez, Sina Ahmadi, Sivasuthan Sukumar, Siyuan Song, Snegha A., Sokratis Sofianopoulos, Sona Elza Simon, Sonja Benčina, Sophie Gvasalia, Sphurti Kirit More, Spyros Dragazis, Stephan P. Kaufhold, Suba. S, Sultan AlRashed, Surangika Ranathunga, Taiga Someya, Taja Kuzman Pungeršek, Tal Haklay, Tasi'u Jibril, Tatsuya Aoyama, Tea Abashidze, Terenz Jomar Dela Cruz, Terra Blevins, Themistoklis Nikas, Theresa Dora Idoko, Thu Mai Do, Tilek Chubakov, Tommaso Gargiani, Uma Rathore, Uni Johannesen, Uwuma Doris Ugwu, Vallerie Alexandra Putra, Vanya Bannihatti Kumar, Varsha Jeyarajalingam, Varvara Arzt, Vasudevan Nedumpozhimana, Viktoria Ondrejova, Viktoryia Horbik, Vishnu Vardhan Reddy Kummitha, Vuk Dinić, Walelign Tewabe Sewunetie, Winston Wu, Xiaojing Zhao, Yacouba Diarra, Yaniv Nikankin, Yash Mathur, Yixi Chen, Yiyuan Li, Yolanda Xavier, Yonatan Belinkov, Yusuf Ismail Abayomi, Zaid Alyafeai, Zhengyang Shan, Zhi Rui Tam, Zilu Tang, Zuzana Nadova, Baber Abbasi, Stella Biderman, David Stap, Duygu Ataman, Fabian Schmidt, Hila Gonen, Jiayi Wang, David Ifeoluwa Adelani</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> To date, there exist almost no culturally-specific evaluation benchmarks for large language models (LLMs) that cover a large number of languages and cultures. In this paper, we present Global PIQA, a participatory commonsense reasoning benchmark for over 100 languages, constructed by hand by 335 researchers from 65 countries around the world. The 116 language varieties in Global PIQA cover five continents, 14 language families, and 23 writing systems. In the non-parallel split of Global PIQA, over 50% of examples reference local foods, customs, traditions, or other culturally-specific elements. We find that state-of-the-art LLMs perform well on Global PIQA in aggregate, but they exhibit weaker performance in lower-resource languages (up to a 37% accuracy gap, despite random chance at 50%). Open models generally perform worse than proprietary models. Global PIQA highlights that in many languages and cultures, everyday knowledge remains an area for improvement, alongside more widely-discussed capabilities such as complex reasoning and expert knowledge. Beyond its uses for LLM evaluation, we hope that Global PIQA provides a glimpse into the wide diversity of cultures in which human language is embedded.</p>
+ https://arxiv.org/abs/2510.24081
+ Tue, 28 Oct 2025 05:46:25 +0000
- ssToken: Self-modulated and Semantic-aware Token Selection for LLM Fine-tuning
- https://arxiv.org/abs/2510.18250
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaohan Qin, Xiaoxing Wang, Ning Liao, Cancheng Zhang, Xiangdong Zhang, Mingquan Feng, Jingzhi Wang, Junchi Yan</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Data quality plays a critical role in enhancing supervised fine-tuning (SFT) for large language models (LLMs), and token-level data selection has emerged as a promising direction for its fine-grained nature. Despite their strong empirical performance, existing token-level selection methods share two key limitations: (1) requiring training or accessing an additional reference model, and (2) relying solely on loss information for token selection, which cannot well preserve semantically important tokens that are not favored by loss-based metrics. To address these challenges, we propose ssToken, a Self-modulated and Semantic-aware Token Selection approach. ssToken leverages readily accessible history models to compute the per-token loss difference with the current model, which serves as a self-modulated signal that enables the model to adaptively select tokens along its optimization trajectory, rather than relying on excess loss from an offline-trained reference model as in prior works. We further introduce a semantic-aware, attention-based token importance estimation metric, orthogonal to loss-based selection and providing complementary semantic information for more effective filtering. Extensive experiments across different model families and scales demonstrate that both self-modulated selection and semantic-aware selection alone outperform full-data fine-tuning, while their integration--ssToken--achieves synergistic gains and further surpasses prior token-level selection methods, delivering performance improvements while maintaining training efficiency.</p>
- https://arxiv.org/abs/2510.18250
- Tue, 21 Oct 2025 03:21:04 +0000
+ Critique-RL: Training Language Models for Critiquing through Two-Stage Reinforcement Learning
+ https://arxiv.org/abs/2510.24320
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiheng Xi, Jixuan Huang, Xin Guo, Boyang Hong, Dingwen Yang, Xiaoran Fan, Shuo Li, Zehui Chen, Junjie Ye, Siyu Yuan, Zhengyin Du, Xuesong Yao, Yufei Xu, Jiecao Chen, Rui Zheng, Tao Gui, Qi Zhang, Xuanjing Huang</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Training critiquing language models to assess and provide feedback on model outputs is a promising way to improve LLMs for complex reasoning tasks. However, existing approaches typically rely on stronger supervisors for annotating critique data. To address this, we propose Critique-RL, an online RL approach for developing critiquing language models without stronger supervision. Our approach operates on a two-player paradigm: the actor generates a response, the critic provides feedback, and the actor refines the response accordingly. We first reveal that relying solely on indirect reward signals from the actor's outputs for RL optimization often leads to unsatisfactory critics: while their helpfulness (i.e., providing constructive feedback) improves, the discriminability (i.e., determining whether a response is high-quality or not) remains poor, resulting in marginal performance gains. To overcome this, Critique-RL adopts a two-stage optimization strategy. In stage I, it reinforces the discriminability of the critic with direct rule-based reward signals; in stage II, it introduces indirect rewards based on actor refinement to improve the critic's helpfulness, while maintaining its discriminability via appropriate regularization. Extensive experiments across various tasks and models show that Critique-RL delivers substantial performance improvements. For example, it achieves a 9.02% gain on in-domain tasks and a 5.70% gain on out-of-domain tasks for Qwen2.5-7B, highlighting its potential.</p>
+ https://arxiv.org/abs/2510.24320
+ Tue, 28 Oct 2025 11:37:01 +0000
- OmniNWM: Omniscient Driving Navigation World Models
- https://arxiv.org/abs/2510.18313
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18313.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bohan Li, Zhuang Ma, Dalong Du, Baorui Peng, Zhujin Liang, Zhenqiang Liu, Chao Ma, Yueming Jin, Hao Zhao, Wenjun Zeng, Xin Jin</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Autonomous driving world models are expected to work effectively across three core dimensions: state, action, and reward. Existing models, however, are typically restricted to limited state modalities, short video sequences, imprecise action control, and a lack of reward awareness. In this paper, we introduce OmniNWM, an omniscient panoramic navigation world model that addresses all three dimensions within a unified framework. For state, OmniNWM jointly generates panoramic videos of RGB, semantics, metric depth, and 3D occupancy. A flexible forcing strategy enables high-quality long-horizon auto-regressive generation. For action, we introduce a normalized panoramic Plucker ray-map representation that encodes input trajectories into pixel-level signals, enabling highly precise and generalizable control over panoramic video generation. Regarding reward, we move beyond learning reward functions with external image-based models: instead, we leverage the generated 3D occupancy to directly define rule-based dense rewards for driving compliance and safety. Extensive experiments demonstrate that OmniNWM achieves state-of-the-art performance in video generation, control accuracy, and long-horizon stability, while providing a reliable closed-loop evaluation framework through occupancy-grounded rewards. Project page is available at https://github.com/Arlo0o/OmniNWM.</p>
- https://arxiv.org/abs/2510.18313
- Tue, 21 Oct 2025 05:49:01 +0000
+ Rethinking Visual Intelligence: Insights from Video Pretraining
+ https://arxiv.org/abs/2510.24448
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pablo Acuaviva, Aram Davtyan, Mariam Hassan, Sebastian Stapf, Ahmad Rahimi, Alexandre Alahi, Paolo Favaro</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large language models (LLMs) have demonstrated that large-scale pretraining enables systems to adapt rapidly to new problems with little supervision in the language domain. This success, however, has not translated as effectively to the visual domain, where models, including LLMs, continue to struggle with compositional understanding, sample efficiency, and general-purpose problem-solving. We investigate Video Diffusion Models (VDMs) as a promising direction for bridging this gap. Pretraining on spatiotemporal data endows these models with strong inductive biases for structure and dynamics, which we hypothesize can support broad task adaptability. To test this, we design a controlled evaluation in which both a pretrained LLM and a pretrained VDM are equipped with lightweight adapters and presented with tasks in their natural modalities. Across benchmarks including ARC-AGI, ConceptARC, visual games, route planning, and cellular automata, VDMs demonstrate higher data efficiency than their language counterparts. Taken together, our results indicate that video pretraining offers inductive biases that support progress toward visual foundation models.</p>
+ https://arxiv.org/abs/2510.24448
+ Tue, 28 Oct 2025 14:12:11 +0000
- Extracting alignment data in open models
- https://arxiv.org/abs/2510.18554
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18554.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Federico Barbero, Xiangming Gu, Christopher A. Choquette-Choo, Chawin Sitawarin, Matthew Jagielski, Itay Yona, Petar Veličković, Ilia Shumailov, Jamie Hayes</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> In this work, we show that it is possible to extract significant amounts of alignment training data from a post-trained model -- useful to steer the model to improve certain capabilities such as long-context reasoning, safety, instruction following, and maths. While the majority of related work on memorisation has focused on measuring success of training data extraction through string matching, we argue that embedding models are better suited for our specific goals. Distances measured through a high quality embedding model can identify semantic similarities between strings that a different metric such as edit distance will struggle to capture. In fact, in our investigation, approximate string matching would have severely undercounted (by a conservative estimate of 10times) the amount of data that can be extracted due to trivial artifacts that deflate the metric. Interestingly, we find that models readily regurgitate training data that was used in post-training phases such as SFT or RL. We show that this data can be then used to train a base model, recovering a meaningful amount of the original performance. We believe our work exposes a possibly overlooked risk towards extracting alignment data. Finally, our work opens up an interesting discussion on the downstream effects of distillation practices: since models seem to be regurgitating aspects of their training set, distillation can therefore be thought of as indirectly training on the model's original dataset.</p>
- https://arxiv.org/abs/2510.18554
- Tue, 21 Oct 2025 12:06:00 +0000
+ Ming-Flash-Omni: A Sparse, Unified Architecture for Multimodal Perception and Generation
+ https://arxiv.org/abs/2510.24821
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24821.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Inclusion AI, Bowen Ma, Cheng Zou, Canxiang Yan, Chunxiang Jin, Chunjie Shen, Dandan Zheng, Fudong Wang, Furong Xu, GuangMing Yao, Jun Zhou, Jingdong Chen, Jianing Li, Jianxin Sun, Jiajia Liu, Jianjiang Zhu, Jianping Jiang, Jun Peng, Kaixiang Ji, Kaimeng Ren, Libin Wang, Lixiang Ru, Longhua Tan, Lan Wang, Mochen Bai, Ning Gao, Qingpei Guo, Qinglong Zhang, Qiang Xu, Rui Liu, Ruijie Xiong, Ruobing Zheng, Sirui Gao, Tianqi Li, Tinghao Liu, Weilong Chai, Xinyu Xiao, Xiaomei Wang, Xiaolong Wang, Xiao Lu, Xiaoyu Li, Xingning Dong, Xuzheng Yu, Yi Yuan, Yuting Gao, Yuting Xiao, Yunxiao Sun, Yipeng Chen, Yifan Mao, Yifei Wu, Yongjie Lyu, Ziping Ma, Zhiqiang Fang, Zhihao Qiu, Ziyuan Huang, Zizheng Yang, Zhengyu He</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We propose Ming-Flash-Omni, an upgraded version of Ming-Omni, built upon a sparser Mixture-of-Experts (MoE) variant of Ling-Flash-2.0 with 100 billion total parameters, of which only 6.1 billion are active per token. This architecture enables highly efficient scaling (dramatically improving computational efficiency while significantly expanding model capacity) and empowers stronger unified multimodal intelligence across vision, speech, and language, representing a key step toward Artificial General Intelligence (AGI). Compared to its predecessor, the upgraded version exhibits substantial improvements across multimodal understanding and generation. We significantly advance speech recognition capabilities, achieving state-of-the-art performance in contextual ASR and highly competitive results in dialect-aware ASR. In image generation, Ming-Flash-Omni introduces high-fidelity text rendering and demonstrates marked gains in scene consistency and identity preservation during image editing. Furthermore, Ming-Flash-Omni introduces generative segmentation, a capability that not only achieves strong standalone segmentation performance but also enhances spatial control in image generation and improves editing consistency. Notably, Ming-Flash-Omni achieves state-of-the-art results in text-to-image generation and generative segmentation, and sets new records on all 12 contextual ASR benchmarks, all within a single unified architecture.</p>
+ https://arxiv.org/abs/2510.24821
+ Tue, 28 Oct 2025 15:24:13 +0000
- BAPO: Stabilizing Off-Policy Reinforcement Learning for LLMs via Balanced Policy Optimization with Adaptive Clipping
- https://arxiv.org/abs/2510.18927
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18927.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiheng Xi, Xin Guo, Yang Nan, Enyu Zhou, Junrui Shen, Wenxiang Chen, Jiaqi Liu, Jixuan Huang, Zhihao Zhang, Honglin Guo, Xun Deng, Zhikai Lei, Miao Zheng, Guoteng Wang, Shuo Zhang, Peng Sun, Rui Zheng, Hang Yan, Tao Gui, Qi Zhang, Xuanjing Huang</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Reinforcement learning (RL) has recently become the core paradigm for aligning and strengthening large language models (LLMs). Yet, applying RL in off-policy settings--where stale data from past policies are used for training--improves sample efficiency, but remains challenging: policy entropy declines sharply, optimization often becomes unstable and may even collapse. Through theoretical and empirical analysis, we identify two key insights: (i) an imbalance in optimization, where negative-advantage samples dominate the policy gradient, suppressing useful behaviors and risking gradient explosions; and (ii) the derived Entropy-Clip Rule, which reveals that the fixed clipping mechanism in PPO-like objectives systematically blocks entropy-increasing updates, thereby driving the policy toward over-exploitation at the expense of exploration. Building on these insights, we propose BAlanced Policy Optimization with Adaptive Clipping (BAPO), a simple yet effective method that dynamically adjusts clipping bounds to adaptively re-balance positive and negative contributions, preserve entropy, and stabilize RL optimization. Across diverse off-policy scenarios--including sample replay and partial rollout--BAPO achieves fast, stable, and data-efficient training. On AIME 2024 and AIME 2025 benchmarks, our 7B BAPO model surpasses open-source counterparts such as SkyWork-OR1-7B, while our 32B BAPO model not only achieves state-of-the-art results among models of the same scale but also outperforms leading proprietary systems like o3-mini and Gemini-2.5-Flash-Thinking.</p>
- https://arxiv.org/abs/2510.18927
- Tue, 21 Oct 2025 12:55:04 +0000
+ Latent Sketchpad: Sketching Visual Thoughts to Elicit Multimodal Reasoning in MLLMs
+ https://arxiv.org/abs/2510.24514
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24514.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huanyu Zhang, Wenshan Wu, Chengzu Li, Ning Shang, Yan Xia, Yangyu Huang, Yifan Zhang, Li Dong, Zhang Zhang, Liang Wang, Tieniu Tan, Furu Wei</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> While Multimodal Large Language Models (MLLMs) excel at visual understanding, they often struggle in complex scenarios that require visual planning and imagination. Inspired by how humans use sketching as a form of visual thinking to develop and communicate ideas, we introduce Latent Sketchpad, a framework that equips MLLMs with an internal visual scratchpad. The internal visual representations of MLLMs have traditionally been confined to perceptual understanding. We repurpose them to support generative visual thought without compromising reasoning ability. Building on frontier MLLMs, our approach integrates visual generation directly into their native autoregressive reasoning process. It allows the model to interleave textual reasoning with the generation of visual latents. These latents guide the internal thought process and can be translated into sketch images for interpretability. To realize this, we introduce two components: a Context-Aware Vision Head autoregressively produces visual representations, and a pretrained Sketch Decoder renders these into human-interpretable images. We evaluate the framework on our new dataset MazePlanning. Experiments across various MLLMs show that Latent Sketchpad delivers comparable or even superior reasoning performance to their backbone. It further generalizes across distinct frontier MLLMs, including Gemma3 and Qwen2.5-VL. By extending model's textual reasoning to visual thinking, our framework opens new opportunities for richer human-computer interaction and broader applications. More details and resources are available on our project page: https://latent-sketchpad.github.io/.</p>
+ https://arxiv.org/abs/2510.24514
+ Tue, 28 Oct 2025 15:26:20 +0000
- Think with 3D: Geometric Imagination Grounded Spatial Reasoning from Limited Views
- https://arxiv.org/abs/2510.18632
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18632.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhangquan Chen, Manyuan Zhang, Xinlei Yu, Xufang Luo, Mingze Sun, Zihao Pan, Yan Feng, Peng Pei, Xunliang Cai, Ruqi Huang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Though recent advances in vision-language models (VLMs) have achieved remarkable progress across a wide range of multimodal tasks, understanding 3D spatial relationships from limited views remains a significant challenge. Previous reasoning methods typically rely on pure text (e.g., topological cognitive maps) or on 2D visual cues. However, their limited representational capacity hinders performance in specific tasks that require 3D spatial imagination. To address this limitation, we propose 3DThinker, a framework that can effectively exploits the rich geometric information embedded within images while reasoning, like humans do. Our framework is the first to enable 3D mentaling during reasoning without any 3D prior input, and it does not rely on explicitly labeled 3D data for training. Specifically, our training consists of two stages. First, we perform supervised training to align the 3D latent generated by VLM while reasoning with that of a 3D foundation model (e.g., VGGT). Then, we optimize the entire reasoning trajectory solely based on outcome signals, thereby refining the underlying 3D mentaling. Extensive experiments across multiple benchmarks show that 3DThinker consistently outperforms strong baselines and offers a new perspective toward unifying 3D representations into multimodal reasoning. Our code will be available at https://github.com/zhangquanchen/3DThinker.</p>
- https://arxiv.org/abs/2510.18632
- Tue, 21 Oct 2025 13:36:58 +0000
+ Parallel Loop Transformer for Efficient Test-Time Computation Scaling
+ https://arxiv.org/abs/2510.24824
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24824.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bohong Wu, Mengzhao Chen, Xiang Luo, Shen Yan, Qifan Yu, Fan Xia, Tianqi Zhang, Hongrui Zhan, Zheng Zhong, Xun Zhou, Siyuan Qiao, Xingyan Bin</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Large Language Models (LLMs) are powerful but often too slow and costly for real-world use during inference. Looped transformers save on parameters by reusing the same weights for multiple computational steps, or "loops." However, this approach has a major flaw: the loops run one after another, causing inference latency and memory requirements to increase with each added loop. This makes them impractical for fast applications. To solve this problem, we introduce the Parallel Loop Transformer (PLT). PLT is a new architecture that delivers the performance benefits of a deep, looped model but with the low latency of a standard, non-looped model. PLT works using two key techniques. First, Cross-Loop Parallelism (CLP) breaks the sequential dependency by computing different loops for different tokens at the same time, all within a single pass. Second, to prevent memory costs from growing, we use an Efficient Representation Enhancement strategy. This method shares the memory (KV cache) from the first loop with all other loops. It then uses a Gated Sliding-Window Attention (G-SWA) to combine this shared global information with local information, maintaining high accuracy. Our experiments show that PLT achieves the high accuracy of a traditional looped model but with almost no extra latency or memory cost compared to a standard transformer.</p>
+ https://arxiv.org/abs/2510.24824
+ Tue, 28 Oct 2025 15:35:50 +0000
- MoGA: Mixture-of-Groups Attention for End-to-End Long Video Generation
- https://arxiv.org/abs/2510.18692
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18692.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weinan Jia, Yuning Lu, Mengqi Huang, Hualiang Wang, Binyuan Huang, Nan Chen, Mu Liu, Jidong Jiang, Zhendong Mao</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Long video generation with Diffusion Transformers (DiTs) is bottlenecked by the quadratic scaling of full attention with sequence length. Since attention is highly redundant, outputs are dominated by a small subset of query-key pairs. Existing sparse methods rely on blockwise coarse estimation, whose accuracy-efficiency trade-offs are constrained by block size. This paper introduces Mixture-of-Groups Attention (MoGA), an efficient sparse attention that uses a lightweight, learnable token router to precisely match tokens without blockwise estimation. Through semantic-aware routing, MoGA enables effective long-range interactions. As a kernel-free method, MoGA integrates seamlessly with modern attention stacks, including FlashAttention and sequence parallelism. Building on MoGA, we develop an efficient long video generation model that end-to-end produces minute-level, multi-shot, 480p videos at 24 fps, with a context length of approximately 580k. Comprehensive experiments on various video generation tasks validate the effectiveness of our approach.</p>
- https://arxiv.org/abs/2510.18692
- Tue, 21 Oct 2025 14:50:42 +0000
+ OSWorld-MCP: Benchmarking MCP Tool Invocation In Computer-Use Agents
+ https://arxiv.org/abs/2510.24563
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24563.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongrui Jia, Jitong Liao, Xi Zhang, Haiyang Xu, Tianbao Xie, Chaoya Jiang, Ming Yan, Si Liu, Wei Ye, Fei Huang</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> With advances in decision-making and reasoning capabilities, multimodal agents show strong potential in computer application scenarios. Past evaluations have mainly assessed GUI interaction skills, while tool invocation abilities, such as those enabled by the Model Context Protocol (MCP), have been largely overlooked. Comparing agents with integrated tool invocation to those evaluated only on GUI interaction is inherently unfair. We present OSWorld-MCP, the first comprehensive and fair benchmark for assessing computer-use agents' tool invocation, GUI operation, and decision-making abilities in a real-world environment. We design a novel automated code-generation pipeline to create tools and combine them with a curated selection from existing tools. Rigorous manual validation yields 158 high-quality tools (covering 7 common applications), each verified for correct functionality, practical applicability, and versatility. Extensive evaluations of state-of-the-art multimodal agents on OSWorld-MCP show that MCP tools generally improve task success rates (e.g., from 8.3% to 20.4% for OpenAI o3 at 15 steps, from 40.1% to 43.3% for Claude 4 Sonnet at 50 steps), underscoring the importance of assessing tool invocation capabilities. However, even the strongest models have relatively low tool invocation rates, Only 36.3%, indicating room for improvement and highlighting the benchmark's challenge. By explicitly measuring MCP tool usage skills, OSWorld-MCP deepens understanding of multimodal agents and sets a new standard for evaluating performance in complex, tool-assisted environments. Our code, environment, and data are publicly available at https://osworld-mcp.github.io.</p>
+ https://arxiv.org/abs/2510.24563
+ Tue, 28 Oct 2025 15:56:36 +0000
- UniGenBench++: A Unified Semantic Evaluation Benchmark for Text-to-Image Generation
- https://arxiv.org/abs/2510.18701
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18701.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yibin Wang, Zhimin Li, Yuhang Zang, Jiazi Bu, Yujie Zhou, Yi Xin, Junjun He, Chunyu Wang, Qinglin Lu, Cheng Jin, Jiaqi Wang</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Recent progress in text-to-image (T2I) generation underscores the importance of reliable benchmarks in evaluating how accurately generated images reflect the semantics of their textual prompt. However, (1) existing benchmarks lack the diversity of prompt scenarios and multilingual support, both essential for real-world applicability; (2) they offer only coarse evaluations across primary dimensions, covering a narrow range of sub-dimensions, and fall short in fine-grained sub-dimension assessment. To address these limitations, we introduce UniGenBench++, a unified semantic assessment benchmark for T2I generation. Specifically, it comprises 600 prompts organized hierarchically to ensure both coverage and efficiency: (1) spans across diverse real-world scenarios, i.e., 5 main prompt themes and 20 subthemes; (2) comprehensively probes T2I models' semantic consistency over 10 primary and 27 sub evaluation criteria, with each prompt assessing multiple testpoints. To rigorously assess model robustness to variations in language and prompt length, we provide both English and Chinese versions of each prompt in short and long forms. Leveraging the general world knowledge and fine-grained image understanding capabilities of a closed-source Multi-modal Large Language Model (MLLM), i.e., Gemini-2.5-Pro, an effective pipeline is developed for reliable benchmark construction and streamlined model assessment. Moreover, to further facilitate community use, we train a robust evaluation model that enables offline assessment of T2I model outputs. Through comprehensive benchmarking of both open- and closed-sourced T2I models, we systematically reveal their strengths and weaknesses across various aspects.</p>
- https://arxiv.org/abs/2510.18701
- Tue, 21 Oct 2025 14:56:46 +0000
+ ReForm: Reflective Autoformalization with Prospective Bounded Sequence Optimization
+ https://arxiv.org/abs/2510.24592
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24592.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guoxin Chen, Jing Wu, Xinjie Chen, Wayne Xin Zhao, Ruihua Song, Chengxi Li, Kai Fan, Dayiheng Liu, Minpeng Liao</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Autoformalization, which translates natural language mathematics into machine-verifiable formal statements, is critical for using formal mathematical reasoning to solve math problems stated in natural language. While Large Language Models can generate syntactically correct formal statements, they often fail to preserve the original problem's semantic intent. This limitation arises from the LLM approaches' treating autoformalization as a simplistic translation task which lacks mechanisms for self-reflection and iterative refinement that human experts naturally employ. To address these issues, we propose ReForm, a Reflective Autoformalization method that tightly integrates semantic consistency evaluation into the autoformalization process. This enables the model to iteratively generate formal statements, assess its semantic fidelity, and self-correct identified errors through progressive refinement. To effectively train this reflective model, we introduce Prospective Bounded Sequence Optimization (PBSO), which employs different rewards at different sequence positions to ensure that the model develops both accurate autoformalization and correct semantic validations, preventing superficial critiques that would undermine the purpose of reflection. Extensive experiments across four autoformalization benchmarks demonstrate that ReForm achieves an average improvement of 17.2 percentage points over the strongest baselines. To further ensure evaluation reliability, we introduce ConsistencyCheck, a benchmark of 859 expert-annotated items that not only validates LLMs as judges but also reveals that autoformalization is inherently difficult: even human experts produce semantic errors in up to 38.5% of cases.</p>
+ https://arxiv.org/abs/2510.24592
+ Tue, 28 Oct 2025 16:22:54 +0000
- IF-VidCap: Can Video Caption Models Follow Instructions?
- https://arxiv.org/abs/2510.18726
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18726.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shihao Li, Yuanxing Zhang, Jiangtao Wu, Zhide Lei, Yiwen He, Runzhe Wen, Chenxi Liao, Chengkang Jiang, An Ping, Shuo Gao, Suhan Wang, Zhaozhou Bian, Zijun Zhou, Jingyi Xie, Jiayi Zhou, Jing Wang, Yifan Yao, Weihao Xie, Yingshui Tan, Yanghai Wang, Qianqian Xie, Zhaoxiang Zhang, Jiaheng Liu</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Although Multimodal Large Language Models (MLLMs) have demonstrated proficiency in video captioning, practical applications require captions that follow specific user instructions rather than generating exhaustive, unconstrained descriptions. Current benchmarks, however, primarily assess descriptive comprehensiveness while largely overlooking instruction-following capabilities. To address this gap, we introduce IF-VidCap, a new benchmark for evaluating controllable video captioning, which contains 1,400 high-quality samples. Distinct from existing video captioning or general instruction-following benchmarks, IF-VidCap incorporates a systematic framework that assesses captions on two dimensions: format correctness and content correctness. Our comprehensive evaluation of over 20 prominent models reveals a nuanced landscape: despite the continued dominance of proprietary models, the performance gap is closing, with top-tier open-source solutions now achieving near-parity. Furthermore, we find that models specialized for dense captioning underperform general-purpose MLLMs on complex instructions, indicating that future work should simultaneously advance both descriptive richness and instruction-following fidelity.</p>
- https://arxiv.org/abs/2510.18726
- Tue, 21 Oct 2025 15:25:08 +0000
+ FunReason-MT Technical Report: Overcoming the Complexity Barrier in Multi-Turn Function Calling
+ https://arxiv.org/abs/2510.24645
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24645.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zengzhuang Xu, Bingguang Hao, Zechuan Wang, Yuntao Wen, Maolin Wang, Yang Liu, Long Chen, Dong Wang, Yicheng Chen, Cunyin Peng, Chenyi Zhuang, Jinjie Gu, Leilei Gan, Xiangyu Zhao, Shi Gu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Function calling (FC) empowers large language models (LLMs) and autonomous agents to interface with external tools, a critical capability for solving complex, real-world problems. As this ability becomes increasingly central to advanced AI systems, the need for high-quality, multi-turn training data to develop and refine it cannot be overstated. Existing data synthesis methods, such as random environment sampling or multi-agent role-playing, are not powerful enough to generate high-quality data in real-world environments. Practical challenges come in three folds: targeted model training, isolation of tool architecture, and multi-turn logical dependency. To address these structural deficiencies, we present FunReason-MT, a novel data synthesis framework for real-world multi-turn tool use. FunReason-MT resolves the complexity barrier in multi-turn FC data by employing 1) Environment-API Graph Interactions to gather varied high-quality trajectories, 2) Advanced Tool-Query Synthesis to simplify hard query construction, and 3) Guided Iterative Chain for sophisticated CoT generation. Evaluations on Berkeley Function-Calling Leaderboard (BFCLv3) demonstrate the power of our framework: a 4B model built upon FunReason-MT generated data achieves state-of-the-art performance among comparable-sized models, outperforming most close-source models. Further performance improvements on BFCLv4 confirm that FunReason-MT provides a reliable and robust source for agentic learning.</p>
+ https://arxiv.org/abs/2510.24645
+ Tue, 28 Oct 2025 17:15:26 +0000
- UltraGen: High-Resolution Video Generation with Hierarchical Attention
- https://arxiv.org/abs/2510.18775
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18775.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Teng Hu, Jiangning Zhang, Zihan Su, Ran Yi</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Recent advances in video generation have made it possible to produce visually compelling videos, with wide-ranging applications in content creation, entertainment, and virtual reality. However, most existing diffusion transformer based video generation models are limited to low-resolution outputs (<=720P) due to the quadratic computational complexity of the attention mechanism with respect to the output width and height. This computational bottleneck makes native high-resolution video generation (1080P/2K/4K) impractical for both training and inference. To address this challenge, we present UltraGen, a novel video generation framework that enables i) efficient and ii) end-to-end native high-resolution video synthesis. Specifically, UltraGen features a hierarchical dual-branch attention architecture based on global-local attention decomposition, which decouples full attention into a local attention branch for high-fidelity regional content and a global attention branch for overall semantic consistency. We further propose a spatially compressed global modeling strategy to efficiently learn global dependencies, and a hierarchical cross-window local attention mechanism to reduce computational costs while enhancing information flow across different local windows. Extensive experiments demonstrate that UltraGen can effectively scale pre-trained low-resolution video models to 1080P and even 4K resolution for the first time, outperforming existing state-of-the-art methods and super-resolution based two-stage pipelines in both qualitative and quantitative evaluations.</p>
- https://arxiv.org/abs/2510.18775
- Tue, 21 Oct 2025 16:23:21 +0000
+ Evolving Diagnostic Agents in a Virtual Clinical Environment
+ https://arxiv.org/abs/2510.24654
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24654.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengcheng Qiu, Chaoyi Wu, Junwei Liu, Qiaoyu Zheng, Yusheng Liao, Haowen Wang, Yun Yue, Qianrui Fan, Shuai Zhen, Jian Wang, Jinjie Gu, Yanfeng Wang, Ya Zhang, Weidi Xie</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> In this paper, we present a framework for training large language models (LLMs) as diagnostic agents with reinforcement learning, enabling them to manage multi-turn diagnostic processes, adaptively select examinations, and commit to final diagnoses. Unlike instruction-tuned models trained on static case summaries, our method acquires diagnostic strategies through interactive exploration and outcome-based feedback. Our contributions are fourfold: (i) We present DiagGym, a diagnostics world model trained with electronic health records that emits examination outcomes conditioned on patient history and recommended examination, serving as a virtual clinical environment for realistic diagnosis training and evaluation; (ii) We train DiagAgent via end-to-end, multi-turn reinforcement learning to learn diagnostic policies that optimize both information yield and diagnostic accuracy; (iii) We introduce DiagBench, a diagnostic benchmark comprising 750 cases with physician-validated examination recommendations and 99 cases annotated with 973 physician-written rubrics on diagnosis process; (iv) we demonstrate superior performance across diverse diagnostic settings. DiagAgent significantly outperforms 10 state-of-the-art LLMs, including DeepSeek-v3 and GPT-4o, as well as two prompt-engineered agents. In single-turn settings, DiagAgent achieves 9.34% higher diagnostic accuracy and 44.03% improvement in examination recommendation hit ratio. In end-to-end settings, it delivers 15.12% increase in diagnostic accuracy and 23.09% boost in examination recommendation F1 score. In rubric-based evaluation, it surpasses the next-best model, Claude-sonnet-4, by 7.1% in weighted rubric score. These findings indicate that learning policies in interactive clinical environments confers dynamic and clinically meaningful diagnostic management abilities unattainable through passive training alone.</p>
+ https://arxiv.org/abs/2510.24654
+ Tue, 28 Oct 2025 17:19:47 +0000
- ProCLIP: Progressive Vision-Language Alignment via LLM-based Embedder
- https://arxiv.org/abs/2510.18795
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18795.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoxing Hu, Kaicheng Yang, Ziyong Feng, Qi Ming, Zonghao Guo, Xiang An, Ziyong Feng, Junchi Yan, Xue Yang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> The original CLIP text encoder is limited by a maximum input length of 77 tokens, which hampers its ability to effectively process long texts and perform fine-grained semantic understanding. In addition, the CLIP text encoder lacks support for multilingual inputs. All these limitations significantly restrict its applicability across a broader range of tasks. Recent studies have attempted to replace the CLIP text encoder with an LLM-based embedder to enhance its ability in processing long texts, multilingual understanding, and fine-grained semantic comprehension. However, because the representation spaces of LLMs and the vision-language space of CLIP are pretrained independently without alignment priors, direct alignment using contrastive learning can disrupt the intrinsic vision-language alignment in the CLIP image encoder, leading to an underutilization of the knowledge acquired during pre-training. To address this challenge, we propose ProCLIP, a curriculum learning-based progressive vision-language alignment framework to effectively align the CLIP image encoder with an LLM-based embedder. Specifically, ProCLIP first distills knowledge from CLIP's text encoder into the LLM-based embedder to leverage CLIP's rich pretrained knowledge while establishing initial alignment between the LLM embedder and CLIP image encoder. Subsequently, ProCLIP further aligns the CLIP image encoder with the LLM-based embedder through image-text contrastive tuning, employing self-distillation regularization to avoid overfitting. To achieve a more effective alignment, instance semantic alignment loss and embedding structure alignment loss are employed during representation inheritance and contrastive tuning. The Code is available at https://github.com/VisionXLab/ProCLIP</p>
- https://arxiv.org/abs/2510.18795
- Tue, 21 Oct 2025 16:48:49 +0000
+ Group Relative Attention Guidance for Image Editing
+ https://arxiv.org/abs/2510.24657
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24657.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuanpu Zhang, Xuesong Niu, Ruidong Chen, Dan Song, Jianhao Zeng, Penghui Du, Haoxiang Cao, Kai Wu, An-an Liu</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Recently, image editing based on Diffusion-in-Transformer models has undergone rapid development. However, existing editing methods often lack effective control over the degree of editing, limiting their ability to achieve more customized results. To address this limitation, we investigate the MM-Attention mechanism within the DiT model and observe that the Query and Key tokens share a bias vector that is only layer-dependent. We interpret this bias as representing the model's inherent editing behavior, while the delta between each token and its corresponding bias encodes the content-specific editing signals. Based on this insight, we propose Group Relative Attention Guidance, a simple yet effective method that reweights the delta values of different tokens to modulate the focus of the model on the input image relative to the editing instruction, enabling continuous and fine-grained control over editing intensity without any tuning. Extensive experiments conducted on existing image editing frameworks demonstrate that GRAG can be integrated with as few as four lines of code, consistently enhancing editing quality. Moreover, compared to the commonly used Classifier-Free Guidance, GRAG achieves smoother and more precise control over the degree of editing. Our code will be released at https://github.com/little-misfit/GRAG-Image-Editing.</p>
+ https://arxiv.org/abs/2510.24657
+ Tue, 28 Oct 2025 17:22:44 +0000
- Search Self-play: Pushing the Frontier of Agent Capability without Supervision
- https://arxiv.org/abs/2510.18821
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18821.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongliang Lu, Yuhang Wen, Pengyu Cheng, Ruijin Ding, Haotian Xu, Jiaqi Guo, Chutian Wang, Haonan Chen, Xiaoxi Jiang, Guanjun Jiang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become the mainstream technique for training LLM agents. However, RLVR highly depends on well-crafted task queries and corresponding ground-truth answers to provide accurate rewards, which requires massive human efforts and hinders the RL scaling processes, especially under agentic scenarios. Although a few recent works explore task synthesis methods, the difficulty of generated agentic tasks can hardly be controlled to provide effective RL training advantages. To achieve agentic RLVR with higher scalability, we explore self-play training for deep search agents, in which the learning LLM utilizes multi-turn search engine calling and acts simultaneously as both a task proposer and a problem solver. The task proposer aims to generate deep search queries with well-defined ground-truth answers and increasing task difficulty. The problem solver tries to handle the generated search queries and output the correct answer predictions. To ensure that each generated search query has accurate ground truth, we collect all the searching results from the proposer's trajectory as external knowledge, then conduct retrieval-augmentation generation (RAG) to test whether the proposed query can be correctly answered with all necessary search documents provided. In this search self-play (SSP) game, the proposer and the solver co-evolve their agent capabilities through both competition and cooperation. With substantial experimental results, we find that SSP can significantly improve search agents' performance uniformly on various benchmarks without any supervision under both from-scratch and continuous RL training setups. The code is at https://github.com/Alibaba-Quark/SSP.</p>
- https://arxiv.org/abs/2510.18821
- Tue, 21 Oct 2025 17:19:35 +0000
+ InteractComp: Evaluating Search Agents With Ambiguous Queries
+ https://arxiv.org/abs/2510.24668
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingyi Deng, Lijun Huang, Yani Fan, Jiayi Zhang, Fashen Ren, Jinyi Bai, Fuzhen Yang, Dayi Miao, Zhaoyang Yu, Yifan Wu, Yanfei Zhang, Fengwei Teng, Yingjia Wan, Song Hu, Yude Li, Xin Jin, Conghao Hu, Haoyu Li, Qirui Fu, Tai Zhong, Xinyu Wang, Xiangru Tang, Nan Tang, Chenglin Wu, Yuyu Luo</p><p><b>Upvotes:</b> 94</p><p><b>Summary:</b> Language agents have demonstrated remarkable potential in web search and information retrieval. However, these search agents assume user queries are complete and unambiguous, an assumption that diverges from reality where users begin with incomplete queries requiring clarification through interaction. Yet most agents lack interactive mechanisms during the search process, and existing benchmarks cannot assess this capability. To address this gap, we introduce InteractComp, a benchmark designed to evaluate whether search agents can recognize query ambiguity and actively interact to resolve it during search. Following the principle of easy to verify, interact to disambiguate, we construct 210 expert-curated questions across 9 domains through a target-distractor methodology that creates genuine ambiguity resolvable only through interaction. Evaluation of 17 models reveals striking failure: the best model achieves only 13.73% accuracy despite 71.50% with complete context, exposing systematic overconfidence rather than reasoning deficits. Forced interaction produces dramatic gains, demonstrating latent capability current strategies fail to engage. Longitudinal analysis shows interaction capabilities stagnated over 15 months while search performance improved seven-fold, revealing a critical blind spot. This stagnation, coupled with the immediate feedback inherent to search tasks, makes InteractComp a valuable resource for both evaluating and training interaction capabilities in search agents. The code is available at https://github.com/FoundationAgents/InteractComp.</p>
+ https://arxiv.org/abs/2510.24668
+ Tue, 28 Oct 2025 17:35:54 +0000
- Towards Faithful and Controllable Personalization via Critique-Post-Edit Reinforcement Learning
- https://arxiv.org/abs/2510.18849
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18849.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenghao Zhu, Meiling Tao, Tiannan Wang, Dongyi Ding, Yuchen Eleanor Jiang, Wangchunshu Zhou</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Faithfully personalizing large language models (LLMs) to align with individual user preferences is a critical but challenging task. While supervised fine-tuning (SFT) quickly reaches a performance plateau, standard reinforcement learning from human feedback (RLHF) also struggles with the nuances of personalization. Scalar-based reward models are prone to reward hacking which leads to verbose and superficially personalized responses. To address these limitations, we propose Critique-Post-Edit, a robust reinforcement learning framework that enables more faithful and controllable personalization. Our framework integrates two key components: (1) a Personalized Generative Reward Model (GRM) that provides multi-dimensional scores and textual critiques to resist reward hacking, and (2) a Critique-Post-Edit mechanism where the policy model revises its own outputs based on these critiques for more targeted and efficient learning. Under a rigorous length-controlled evaluation, our method substantially outperforms standard PPO on personalization benchmarks. Personalized Qwen2.5-7B achieves an average 11\% win-rate improvement, and personalized Qwen2.5-14B model surpasses the performance of GPT-4.1. These results demonstrate a practical path to faithful, efficient, and controllable personalization.</p>
- https://arxiv.org/abs/2510.18849
- Tue, 21 Oct 2025 17:40:03 +0000
+ SPICE: Self-Play In Corpus Environments Improves Reasoning
+ https://arxiv.org/abs/2510.24684
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24684.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bo Liu, Chuanyang Jin, Seungone Kim, Weizhe Yuan, Wenting Zhao, Ilia Kulikov, Xian Li, Sainbayar Sukhbaatar, Jack Lanchantin, Jason Weston</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Self-improving systems require environmental interaction for continuous adaptation. We introduce SPICE (Self-Play In Corpus Environments), a reinforcement learning framework where a single model acts in two roles: a Challenger that mines documents from a large corpus to generate diverse reasoning tasks, and a Reasoner that solves them. Through adversarial dynamics, the Challenger creates an automatic curriculum at the frontier of the Reasoner's capability, while corpus grounding provides the rich, near-inexhaustible external signal necessary for sustained improvement. Unlike existing ungrounded self-play methods that offer more limited benefits, SPICE achieves consistent gains across mathematical (+8.9%) and general reasoning (+9.8%) benchmarks on multiple model families. Our analysis reveals how document grounding is a key ingredient in SPICE to continuously generate its own increasingly challenging goals and achieve them, enabling sustained self-improvement.</p>
+ https://arxiv.org/abs/2510.24684
+ Tue, 28 Oct 2025 17:46:16 +0000
- Every Step Evolves: Scaling Reinforcement Learning for Trillion-Scale Thinking Model
- https://arxiv.org/abs/2510.18855
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18855.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ling Team, Anqi Shen, Baihui Li, Bin Hu, Bin Jing, Cai Chen, Chao Huang, Chao Zhang, Chaokun Yang, Cheng Lin, Chengyao Wen, Congqi Li, Deng Zhao, Dingbo Yuan, Donghai You, Fagui Mao, Fanzhuang Meng, Feng Xu, Guojie Li, Guowei Wang, Hao Dai, Haonan Zheng, Hong Liu, Jia Guo, Jiaming Liu, Jian Liu, Jianhao Fu, Jiannan Shi, Jianwen Wang, Jianxin Lai, Jin Yang, Jun Mei, Jun Zhou, Junbo Zhao, Junping Zhao, Kuan Xu, Le Su, Lei Chen, Li Tang, Liang Jiang, Liangcheng Fu, Lianhao Xu, Linfeng Shi, Lisha Liao, Longfei Zheng, Meng Li, Mingchun Chen, Qi Zuo, Qiang Cheng, Qianggang Cao, Qitao Shi, Quanrui Guo, Senlin Zhu, Shaofei Wang, Shaomian Zheng, Shuaicheng Li, Shuwei Gu, Siba Chen, Tao Wu, Tao Zhang, Tianyu Zhang, Tianyu Zhou, Tiwei Bie, Tongkai Yang, Wang Hong, Wang Ren, Weihua Chen, Wenbo Yu, Wengang Zheng, Xiangchun Wang, Xiaodong Yan, Xiaopei Wan, Xin Zhao, Xinyu Kong, Xinyu Tang, Xudong Han, Xudong Wang, Xuemin Yang, Xueyu Hu, Yalin Zhang, Yan Sun, Yicheng Shan, Yilong Wang, Yingying Xu, Yongkang Liu, Yongzhen Guo, Yuanyuan Wang, Yuchen Yan, Yuefan Wang, Yuhong Guo, Zehuan Li, Zhankai Xu, Zhe Li, Zhenduo Zhang, Zhengke Gui, Zhenxuan Pan, Zhenyu Huang, Zhenzhong Lan, Zhiqiang Ding, Zhiqiang Zhang, Zhixun Li, Zhizhen Liu, Zihao Wang, Zujie Wen</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> We present Ring-1T, the first open-source, state-of-the-art thinking model with a trillion-scale parameter. It features 1 trillion total parameters and activates approximately 50 billion per token. Training such models at a trillion-parameter scale introduces unprecedented challenges, including train-inference misalignment, inefficiencies in rollout processing, and bottlenecks in the RL system. To address these, we pioneer three interconnected innovations: (1) IcePop stabilizes RL training via token-level discrepancy masking and clipping, resolving instability from training-inference mismatches; (2) C3PO++ improves resource utilization for long rollouts under a token budget by dynamically partitioning them, thereby obtaining high time efficiency; and (3) ASystem, a high-performance RL framework designed to overcome the systemic bottlenecks that impede trillion-parameter model training. Ring-1T delivers breakthrough results across critical benchmarks: 93.4 on AIME-2025, 86.72 on HMMT-2025, 2088 on CodeForces, and 55.94 on ARC-AGI-v1. Notably, it attains a silver medal-level result on the IMO-2025, underscoring its exceptional reasoning capabilities. By releasing the complete 1T parameter MoE model to the community, we provide the research community with direct access to cutting-edge reasoning capabilities. This contribution marks a significant milestone in democratizing large-scale reasoning intelligence and establishes a new baseline for open-source model performance.</p>
- https://arxiv.org/abs/2510.18855
- Tue, 21 Oct 2025 17:46:14 +0000
+ STAR-Bench: Probing Deep Spatio-Temporal Reasoning as Audio 4D Intelligence
+ https://arxiv.org/abs/2510.24693
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihan Liu, Zhikang Niu, Qiuyang Xiao, Zhisheng Zheng, Ruoqi Yuan, Yuhang Zang, Yuhang Cao, Xiaoyi Dong, Jianze Liang, Xie Chen, Leilei Sun, Dahua Lin, Jiaqi Wang</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Despite rapid progress in Multi-modal Large Language Models and Large Audio-Language Models, existing audio benchmarks largely test semantics that can be recovered from text captions, masking deficits in fine-grained perceptual reasoning. We formalize audio 4D intelligence that is defined as reasoning over sound dynamics in time and 3D space, and introduce STAR-Bench to measure it. STAR-Bench combines a Foundational Acoustic Perception setting (six attributes under absolute and relative regimes) with a Holistic Spatio-Temporal Reasoning setting that includes segment reordering for continuous and discrete processes and spatial tasks spanning static localization, multi-source relations, and dynamic trajectories. Our data curation pipeline uses two methods to ensure high-quality samples. For foundational tasks, we use procedurally synthesized and physics-simulated audio. For holistic data, we follow a four-stage process that includes human annotation and final selection based on human performance. Unlike prior benchmarks where caption-only answering reduces accuracy slightly, STAR-Bench induces far larger drops (-31.5\% temporal, -35.2\% spatial), evidencing its focus on linguistically hard-to-describe cues. Evaluating 19 models reveals substantial gaps compared with humans and a capability hierarchy: closed-source models are bottlenecked by fine-grained perception, while open-source models lag across perception, knowledge, and reasoning. Our STAR-Bench provides critical insights and a clear path forward for developing future models with a more robust understanding of the physical world.</p>
+ https://arxiv.org/abs/2510.24693
+ Tue, 28 Oct 2025 17:50:34 +0000
- LightMem: Lightweight and Efficient Memory-Augmented Generation
- https://arxiv.org/abs/2510.18866
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18866.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jizhan Fang, Xinle Deng, Haoming Xu, Ziyan Jiang, Yuqi Tang, Ziwen Xu, Shumin Deng, Yunzhi Yao, Mengru Wang, Shuofei Qiao, Huajun Chen, Ningyu Zhang</p><p><b>Upvotes:</b> 101</p><p><b>Summary:</b> Despite their remarkable capabilities, Large Language Models (LLMs) struggle to effectively leverage historical interaction information in dynamic and complex environments. Memory systems enable LLMs to move beyond stateless interactions by introducing persistent information storage, retrieval, and utilization mechanisms. However, existing memory systems often introduce substantial time and computational overhead. To this end, we introduce a new memory system called LightMem, which strikes a balance between the performance and efficiency of memory systems. Inspired by the Atkinson-Shiffrin model of human memory, LightMem organizes memory into three complementary stages. First, cognition-inspired sensory memory rapidly filters irrelevant information through lightweight compression and groups information according to their topics. Next, topic-aware short-term memory consolidates these topic-based groups, organizing and summarizing content for more structured access. Finally, long-term memory with sleep-time update employs an offline procedure that decouples consolidation from online inference. Experiments on LongMemEval with GPT and Qwen backbones show that LightMem outperforms strong baselines in accuracy (up to 10.9% gains) while reducing token usage by up to 117x, API calls by up to 159x, and runtime by over 12x. The code is available at https://github.com/zjunlp/LightMem.</p>
- https://arxiv.org/abs/2510.18866
- Tue, 21 Oct 2025 17:58:17 +0000
+ Repurposing Synthetic Data for Fine-grained Search Agent Supervision
+ https://arxiv.org/abs/2510.24694
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24694.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yida Zhao, Kuan Li, Xixi Wu, Liwen Zhang, Dingchu Zhang, Baixuan Li, Maojia Song, Zhuo Chen, Chenxi Wang, Xinyu Wang, Kewei Tu, Pengjun Xie, Jingren Zhou, Yong Jiang</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> LLM-based search agents are increasingly trained on entity-centric synthetic data to solve complex, knowledge-intensive tasks. However, prevailing training methods like Group Relative Policy Optimization (GRPO) discard this rich entity information, relying instead on sparse, outcome-based rewards. This critical limitation renders them unable to distinguish informative "near-miss" samples-those with substantially correct reasoning but a flawed final answer-from complete failures, thus discarding valuable learning signals. We address this by leveraging the very entities discarded during training. Our empirical analysis reveals a strong positive correlation between the number of ground-truth entities identified during an agent's reasoning process and final answer accuracy. Building on this insight, we introduce Entity-aware Group Relative Policy Optimization (E-GRPO), a novel framework that formulates a dense entity-aware reward function. E-GRPO assigns partial rewards to incorrect samples proportional to their entity match rate, enabling the model to effectively learn from these "near-misses". Experiments on diverse question-answering (QA) and deep research benchmarks show that E-GRPO consistently and significantly outperforms the GRPO baseline. Furthermore, our analysis reveals that E-GRPO not only achieves superior accuracy but also induces more efficient reasoning policies that require fewer tool calls, demonstrating a more effective and sample-efficient approach to aligning search agents.</p>
+ https://arxiv.org/abs/2510.24694
+ Tue, 28 Oct 2025 17:50:40 +0000
- DSI-Bench: A Benchmark for Dynamic Spatial Intelligence
- https://arxiv.org/abs/2510.18873
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18873.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziang Zhang, Zehan Wang, Guanghao Zhang, Weilong Dai, Yan Xia, Ziang Yan, Minjie Hong, Zhou Zhao</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Reasoning about dynamic spatial relationships is essential, as both observers and objects often move simultaneously. Although vision-language models (VLMs) and visual expertise models excel in 2D tasks and static scenarios, their ability to fully understand dynamic 3D scenarios remains limited. We introduce Dynamic Spatial Intelligence and propose DSI-Bench, a benchmark with nearly 1,000 dynamic videos and over 1,700 manually annotated questions covering nine decoupled motion patterns of observers and objects. Spatially and temporally symmetric designs reduce biases and enable systematic evaluation of models' reasoning about self-motion and object motion. Our evaluation of 14 VLMs and expert models reveals key limitations: models often conflate observer and object motion, exhibit semantic biases, and fail to accurately infer relative relationships in dynamic scenarios. Our DSI-Bench provides valuable findings and insights about the future development of general and expertise models with dynamic spatial intelligence.</p>
- https://arxiv.org/abs/2510.18873
- Tue, 21 Oct 2025 17:59:36 +0000
+ AgentFrontier: Expanding the Capability Frontier of LLM Agents with ZPD-Guided Data Synthesis
+ https://arxiv.org/abs/2510.24695
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24695.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuanzhong Chen, Zile Qiao, Guoxin Chen, Liangcai Su, Zhen Zhang, Xinyu Wang, Pengjun Xie, Fei Huang, Jingren Zhou, Yong Jiang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Training large language model agents on tasks at the frontier of their capabilities is key to unlocking advanced reasoning. We introduce a data synthesis approach inspired by the educational theory of the Zone of Proximal Development (ZPD), which defines this frontier as tasks an LLM cannot solve alone but can master with guidance. To operationalize this, we present the AgentFrontier Engine, an automated pipeline that synthesizes high-quality, multidisciplinary data situated precisely within the LLM's ZPD. This engine supports both continued pre-training with knowledge-intensive data and targeted post-training on complex reasoning tasks. From the same framework, we derive the ZPD Exam, a dynamic and automated benchmark designed to evaluate agent capabilities on these frontier tasks. We train AgentFrontier-30B-A3B model on our synthesized data, which achieves state-of-the-art results on demanding benchmarks like Humanity's Last Exam, even surpassing some leading proprietary agents. Our work demonstrates that a ZPD-guided approach to data synthesis offers a scalable and effective path toward building more capable LLM agents.</p>
+ https://arxiv.org/abs/2510.24695
+ Tue, 28 Oct 2025 17:50:47 +0000
- ProfBench: Multi-Domain Rubrics requiring Professional Knowledge to Answer and Judge
- https://arxiv.org/abs/2510.18941
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18941.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhilin Wang, Jaehun Jung, Ximing Lu, Shizhe Diao, Ellie Evans, Jiaqi Zeng, Pavlo Molchanov, Yejin Choi, Jan Kautz, Yi Dong</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Evaluating progress in large language models (LLMs) is often constrained by the challenge of verifying responses, limiting assessments to tasks like mathematics, programming, and short-form question-answering. However, many real-world applications require evaluating LLMs in processing professional documents, synthesizing information, and generating comprehensive reports in response to user queries. We introduce ProfBench: a set of over 7000 response-criterion pairs as evaluated by human-experts with professional knowledge across Physics PhD, Chemistry PhD, Finance MBA and Consulting MBA. We build robust and affordable LLM-Judges to evaluate ProfBench rubrics, by mitigating self-enhancement bias and reducing the cost of evaluation by 2-3 orders of magnitude, to make it fair and accessible to the broader community. Our findings reveal that ProfBench poses significant challenges even for state-of-the-art LLMs, with top-performing models like GPT-5-high achieving only 65.9\% overall performance. Furthermore, we identify notable performance disparities between proprietary and open-weight models and provide insights into the role that extended thinking plays in addressing complex, professional-domain tasks. Data: https://huggingface.co/datasets/nvidia/ProfBench and Code: https://github.com/NVlabs/ProfBench</p>
- https://arxiv.org/abs/2510.18941
- Tue, 21 Oct 2025 17:59:44 +0000
+ WebLeaper: Empowering Efficiency and Efficacy in WebAgent via Enabling Info-Rich Seeking
+ https://arxiv.org/abs/2510.24697
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24697.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengwei Tao, Haiyang Shen, Baixuan Li, Wenbiao Yin, Jialong Wu, Kuan Li, Zhongwang Zhang, Huifeng Yin, Rui Ye, Liwen Zhang, Xinyu Wang, Pengjun Xie, Jingren Zhou, Yong Jiang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Large Language Model (LLM)-based agents have emerged as a transformative approach for open-ended problem solving, with information seeking (IS) being a core capability that enables autonomous reasoning and decision-making. While prior research has largely focused on improving retrieval depth, we observe that current IS agents often suffer from low search efficiency, which in turn constrains overall performance. A key factor underlying this inefficiency is the sparsity of target entities in training tasks, which limits opportunities for agents to learn and generalize efficient search behaviors. To address these challenges, we propose WebLeaper, a framework for constructing high-coverage IS tasks and generating efficient solution trajectories. We formulate IS as a tree-structured reasoning problem, enabling a substantially larger set of target entities to be embedded within a constrained context. Leveraging curated Wikipedia tables, we propose three variants for synthesizing IS tasks, Basic, Union, and Reverse-Union, to systematically increase both IS efficiency and efficacy. Finally, we curate training trajectories by retaining only those that are simultaneously accurate and efficient, ensuring that the model is optimized for both correctness and search performance. Extensive experiments on both basic and comprehensive settings, conducted on five IS benchmarks, BrowserComp, GAIA, xbench-DeepSearch, WideSearch, and Seal-0, demonstrate that our method consistently achieves improvements in both effectiveness and efficiency over strong baselines.</p>
+ https://arxiv.org/abs/2510.24697
+ Tue, 28 Oct 2025 17:51:42 +0000
- Grasp Any Region: Towards Precise, Contextual Pixel Understanding for Multimodal LLMs
- https://arxiv.org/abs/2510.18876
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.18876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haochen Wang, Yuhao Wang, Tao Zhang, Yikang Zhou, Yanwei Li, Jiacong Wang, Ye Tian, Jiahao Meng, Zilong Huang, Guangcan Mai, Anran Wang, Yunhai Tong, Zhuochen Wang, Xiangtai Li, Zhaoxiang Zhang</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> While Multimodal Large Language Models (MLLMs) excel at holistic understanding, they struggle in capturing the dense world with complex scenes, requiring fine-grained analysis of intricate details and object inter-relationships. Region-level MLLMs have been a promising step. However, previous attempts are generally optimized to understand given regions in isolation, neglecting crucial global contexts. To address this, we introduce Grasp Any Region (GAR) for comprehen- sive region-level visual understanding. Empowered by an effective RoI-aligned feature replay technique, GAR supports (1) precise perception by leveraging necessary global contexts, and (2) modeling interactions between multiple prompts. Together, it then naturally achieves (3) advanced compositional reasoning to answer specific free-form questions about any region, shifting the paradigm from passive description to active dialogue. Moreover, we construct GAR-Bench, which not only provides a more accurate evaluation of single-region comprehension, but also, more importantly, measures interactions and complex reasoning across multiple regions. Extensive experiments have demonstrated that GAR-1B not only maintains the state-of-the-art captioning capabilities, e.g., outperforming DAM-3B +4.5 on DLC-Bench, but also excels at modeling relationships between multiple prompts with advanced comprehension capabilities, even surpassing InternVL3-78B on GAR-Bench-VQA. More importantly, our zero-shot GAR-8B even outperforms in-domain VideoRefer-7B on VideoRefer-BenchQ, indicating its strong capabilities can be easily transferred to videos.</p>
- https://arxiv.org/abs/2510.18876
- Tue, 21 Oct 2025 17:59:59 +0000
+ ParallelMuse: Agentic Parallel Thinking for Deep Information Seeking
+ https://arxiv.org/abs/2510.24698
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24698.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Baixuan Li, Dingchu Zhang, Jialong Wu, Wenbiao Yin, Zhengwei Tao, Yida Zhao, Liwen Zhang, Haiyang Shen, Runnan Fang, Pengjun Xie, Jingren Zhou, Yong Jiang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Parallel thinking expands exploration breadth, complementing the deep exploration of information-seeking (IS) agents to further enhance problem-solving capability. However, conventional parallel thinking faces two key challenges in this setting: inefficiency from repeatedly rolling out from scratch, and difficulty in integrating long-horizon reasoning trajectories during answer generation, as limited context capacity prevents full consideration of the reasoning process. To address these issues, we propose ParallelMuse, a two-stage paradigm designed for deep IS agents. The first stage, Functionality-Specified Partial Rollout, partitions generated sequences into functional regions and performs uncertainty-guided path reuse and branching to enhance exploration efficiency. The second stage, Compressed Reasoning Aggregation, exploits reasoning redundancy to losslessly compress information relevant to answer derivation and synthesize a coherent final answer. Experiments across multiple open-source agents and benchmarks demonstrate up to 62% performance improvement with a 10--30% reduction in exploratory token consumption.</p>
+ https://arxiv.org/abs/2510.24698
+ Tue, 28 Oct 2025 17:51:50 +0000
- Are they lovers or friends? Evaluating LLMs' Social Reasoning in English and Korean Dialogues
- https://arxiv.org/abs/2510.19028
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19028.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Eunsu Kim, Junyeong Park, Juhyun Oh, Kiwoong Park, Seyoung Song, A. Seza Dogruoz, Najoung Kim, Alice Oh</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> As large language models (LLMs) are increasingly used in human-AI interactions, their social reasoning capabilities in interpersonal contexts are critical. We introduce SCRIPTS, a 1k-dialogue dataset in English and Korean, sourced from movie scripts. The task involves evaluating models' social reasoning capability to infer the interpersonal relationships (e.g., friends, sisters, lovers) between speakers in each dialogue. Each dialogue is annotated with probabilistic relational labels (Highly Likely, Less Likely, Unlikely) by native (or equivalent) Korean and English speakers from Korea and the U.S. Evaluating nine models on our task, current proprietary LLMs achieve around 75-80% on the English dataset, whereas their performance on Korean drops to 58-69%. More strikingly, models select Unlikely relationships in 10-25% of their responses. Furthermore, we find that thinking models and chain-of-thought prompting, effective for general reasoning, provide minimal benefits for social reasoning and occasionally amplify social biases. Our findings reveal significant limitations in current LLMs' social reasoning capabilities, highlighting the need for efforts to develop socially-aware language models.</p>
- https://arxiv.org/abs/2510.19028
- Tue, 21 Oct 2025 19:12:47 +0000
+ AgentFold: Long-Horizon Web Agents with Proactive Context Management
+ https://arxiv.org/abs/2510.24699
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24699.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Ye, Zhongwang Zhang, Kuan Li, Huifeng Yin, Zhengwei Tao, Yida Zhao, Liangcai Su, Liwen Zhang, Zile Qiao, Xinyu Wang, Pengjun Xie, Fei Huang, Siheng Chen, Jingren Zhou, Yong Jiang</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> LLM-based web agents show immense promise for information seeking, yet their effectiveness on long-horizon tasks is hindered by a fundamental trade-off in context management. Prevailing ReAct-based agents suffer from context saturation as they accumulate noisy, raw histories, while methods that fixedly summarize the full history at each step risk the irreversible loss of critical details. Addressing these, we introduce AgentFold, a novel agent paradigm centered on proactive context management, inspired by the human cognitive process of retrospective consolidation. AgentFold treats its context as a dynamic cognitive workspace to be actively sculpted, rather than a passive log to be filled. At each step, it learns to execute a `folding' operation, which manages its historical trajectory at multiple scales: it can perform granular condensations to preserve vital, fine-grained details, or deep consolidations to abstract away entire multi-step sub-tasks. The results on prominent benchmarks are striking: with simple supervised fine-tuning (without continual pre-training or RL), our AgentFold-30B-A3B agent achieves 36.2% on BrowseComp and 47.3% on BrowseComp-ZH. Notably, this performance not only surpasses or matches open-source models of a dramatically larger scale, such as the DeepSeek-V3.1-671B-A37B, but also surpasses leading proprietary agents like OpenAI's o4-mini.</p>
+ https://arxiv.org/abs/2510.24699
+ Tue, 28 Oct 2025 17:51:50 +0000
- Steering Autoregressive Music Generation with Recursive Feature Machines
- https://arxiv.org/abs/2510.19127
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19127.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daniel Zhao, Daniel Beaglehole, Taylor Berg-Kirkpatrick, Julian McAuley, Zachary Novack</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Controllable music generation remains a significant challenge, with existing methods often requiring model retraining or introducing audible artifacts. We introduce MusicRFM, a framework that adapts Recursive Feature Machines (RFMs) to enable fine-grained, interpretable control over frozen, pre-trained music models by directly steering their internal activations. RFMs analyze a model's internal gradients to produce interpretable "concept directions", or specific axes in the activation space that correspond to musical attributes like notes or chords. We first train lightweight RFM probes to discover these directions within MusicGen's hidden states; then, during inference, we inject them back into the model to guide the generation process in real-time without per-step optimization. We present advanced mechanisms for this control, including dynamic, time-varying schedules and methods for the simultaneous enforcement of multiple musical properties. Our method successfully navigates the trade-off between control and generation quality: we can increase the accuracy of generating a target musical note from 0.23 to 0.82, while text prompt adherence remains within approximately 0.02 of the unsteered baseline, demonstrating effective control with minimal impact on prompt fidelity. We release code to encourage further exploration on RFMs in the music domain.</p>
- https://arxiv.org/abs/2510.19127
- Tue, 21 Oct 2025 23:23:14 +0000
+ Tongyi DeepResearch Technical Report
+ https://arxiv.org/abs/2510.24701
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24701.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tongyi DeepResearch Team, Baixuan Li, Bo Zhang, Dingchu Zhang, Fei Huang, Guangyu Li, Guoxin Chen, Huifeng Yin, Jialong Wu, Jingren Zhou, Kuan Li, Liangcai Su, Litu Ou, Liwen Zhang, Pengjun Xie, Rui Ye, Wenbiao Yin, Xinmiao Yu, Xinyu Wang, Xixi Wu, Xuanzhong Chen, Yida Zhao, Zhen Zhang, Zhengwei Tao, Zhongwang Zhang, Zile Qiao, Chenxi Wang, Donglei Yu, Gang Fu, Haiyang Shen, Jiayin Yang, Jun Lin, Junkai Zhang, Kui Zeng, Li Yang, Hailong Yin, Maojia Song, Ming Yan, Peng Xia, Qian Xiao, Rui Min, Ruixue Ding, Runnan Fang, Shaowei Chen, Shen Huang, Shihang Wang, Shihao Cai, Weizhou Shen, Xiaobin Wang, Xin Guan, Xinyu Geng, Yingcheng Shi, Yuning Wu, Zhuo Chen, Zijian Li, Yong Jiang</p><p><b>Upvotes:</b> 83</p><p><b>Summary:</b> We present Tongyi DeepResearch, an agentic large language model, which is specifically designed for long-horizon, deep information-seeking research tasks. To incentivize autonomous deep research agency, Tongyi DeepResearch is developed through an end-to-end training framework that combines agentic mid-training and agentic post-training, enabling scalable reasoning and information seeking across complex tasks. We design a highly scalable data synthesis pipeline that is fully automatic, without relying on costly human annotation, and empowers all training stages. By constructing customized environments for each stage, our system enables stable and consistent interactions throughout. Tongyi DeepResearch, featuring 30.5 billion total parameters, with only 3.3 billion activated per token, achieves state-of-the-art performance across a range of agentic deep research benchmarks, including Humanity's Last Exam, BrowseComp, BrowseComp-ZH, WebWalkerQA, xbench-DeepSearch, FRAMES and xbench-DeepSearch-2510. We open-source the model, framework, and complete solutions to empower the community.</p>
+ https://arxiv.org/abs/2510.24701
+ Tue, 28 Oct 2025 17:53:02 +0000
- Loopholing Discrete Diffusion: Deterministic Bypass of the Sampling Wall
- https://arxiv.org/abs/2510.19304
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19304.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingyu Jo, Jaesik Yoon, Justin Deschenaux, Caglar Gulcehre, Sungjin Ahn</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Discrete diffusion models offer a promising alternative to autoregressive generation through parallel decoding, but they suffer from a sampling wall: once categorical sampling occurs, rich distributional information collapses into one-hot vectors and cannot be propagated across steps, forcing subsequent steps to operate with limited information. To mitigate this problem, we introduce Loopholing, a novel and simple mechanism that preserves this information via a deterministic latent pathway, leading to Loopholing Discrete Diffusion Models (LDDMs). Trained efficiently with a self-conditioning strategy, LDDMs achieve substantial gains-reducing generative perplexity by up to 61% over prior baselines, closing (and in some cases surpassing) the gap with autoregressive models, and producing more coherent text. Applied to reasoning tasks, LDDMs also improve performance on arithmetic benchmarks such as Countdown and Game of 24. These results also indicate that loopholing mitigates idle steps and oscillations, providing a scalable path toward high-quality non-autoregressive text generation.</p>
- https://arxiv.org/abs/2510.19304
- Wed, 22 Oct 2025 07:08:47 +0000
+ Agent Data Protocol: Unifying Datasets for Diverse, Effective Fine-tuning of LLM Agents
+ https://arxiv.org/abs/2510.24702
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24702.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yueqi Song, Ketan Ramaneti, Zaid Sheikh, Ziru Chen, Boyu Gou, Tianbao Xie, Yiheng Xu, Danyang Zhang, Apurva Gandhi, Fan Yang, Joseph Liu, Tianyue Ou, Zhihao Yuan, Frank Xu, Shuyan Zhou, Xingyao Wang, Xiang Yue, Tao Yu, Huan Sun, Yu Su, Graham Neubig</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Public research results on large-scale supervised finetuning of AI agents remain relatively rare, since the collection of agent training data presents unique challenges. In this work, we argue that the bottleneck is not a lack of underlying data sources, but that a large variety of data is fragmented across heterogeneous formats, tools, and interfaces. To this end, we introduce the agent data protocol (ADP), a light-weight representation language that serves as an "interlingua" between agent datasets in diverse formats and unified agent training pipelines downstream. The design of ADP is expressive enough to capture a large variety of tasks, including API/tool use, browsing, coding, software engineering, and general agentic workflows, while remaining simple to parse and train on without engineering at a per-dataset level. In experiments, we unified a broad collection of 13 existing agent training datasets into ADP format, and converted the standardized ADP data into training-ready formats for multiple agent frameworks. We performed SFT on these data, and demonstrated an average performance gain of ~20% over corresponding base models, and delivers state-of-the-art or near-SOTA performance on standard coding, browsing, tool use, and research benchmarks, without domain-specific tuning. All code and data are released publicly, in the hope that ADP could help lower the barrier to standardized, scalable, and reproducible agent training.</p>
+ https://arxiv.org/abs/2510.24702
+ Tue, 28 Oct 2025 17:53:13 +0000
- Unified Reinforcement and Imitation Learning for Vision-Language Models
- https://arxiv.org/abs/2510.19307
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Byung-Kwan Lee, Ryo Hachiuma, Yong Man Ro, Yu-Chiang Frank Wang, Yueh-Hua Wu</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Vision-Language Models (VLMs) have achieved remarkable progress, yet their large scale often renders them impractical for resource-constrained environments. This paper introduces Unified Reinforcement and Imitation Learning (RIL), a novel and efficient training algorithm designed to create powerful, lightweight VLMs. RIL distinctively combines the strengths of reinforcement learning with adversarial imitation learning. This enables smaller student VLMs not only to mimic the sophisticated text generation of large teacher models but also to systematically improve their generative capabilities through reinforcement signals. Key to our imitation framework is an LLM-based discriminator that adeptly distinguishes between student and teacher outputs, complemented by guidance from multiple large teacher VLMs to ensure diverse learning. This unified learning strategy, leveraging both reinforcement and imitation, empowers student models to achieve significant performance gains, making them competitive with leading closed-source VLMs. Extensive experiments on diverse vision-language benchmarks demonstrate that RIL significantly narrows the performance gap with state-of-the-art open- and closed-source VLMs and, in several instances, surpasses them.</p>
- https://arxiv.org/abs/2510.19307
- Wed, 22 Oct 2025 07:12:14 +0000
+ Routing Matters in MoE: Scaling Diffusion Transformers with Explicit Routing Guidance
+ https://arxiv.org/abs/2510.24711
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24711.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujie Wei, Shiwei Zhang, Hangjie Yuan, Yujin Han, Zhekai Chen, Jiayu Wang, Difan Zou, Xihui Liu, Yingya Zhang, Yu Liu, Hongming Shan</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Mixture-of-Experts (MoE) has emerged as a powerful paradigm for scaling model capacity while preserving computational efficiency. Despite its notable success in large language models (LLMs), existing attempts to apply MoE to Diffusion Transformers (DiTs) have yielded limited gains. We attribute this gap to fundamental differences between language and visual tokens. Language tokens are semantically dense with pronounced inter-token variation, while visual tokens exhibit spatial redundancy and functional heterogeneity, hindering expert specialization in vision MoE. To this end, we present ProMoE, an MoE framework featuring a two-step router with explicit routing guidance that promotes expert specialization. Specifically, this guidance encourages the router to partition image tokens into conditional and unconditional sets via conditional routing according to their functional roles, and refine the assignments of conditional image tokens through prototypical routing with learnable prototypes based on semantic content. Moreover, the similarity-based expert allocation in latent space enabled by prototypical routing offers a natural mechanism for incorporating explicit semantic guidance, and we validate that such guidance is crucial for vision MoE. Building on this, we propose a routing contrastive loss that explicitly enhances the prototypical routing process, promoting intra-expert coherence and inter-expert diversity. Extensive experiments on ImageNet benchmark demonstrate that ProMoE surpasses state-of-the-art methods under both Rectified Flow and DDPM training objectives. Code and models will be made publicly available.</p>
+ https://arxiv.org/abs/2510.24711
+ Tue, 28 Oct 2025 17:59:02 +0000
- KORE: Enhancing Knowledge Injection for Large Multimodal Models via Knowledge-Oriented Augmentations and Constraints
- https://arxiv.org/abs/2510.19316
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19316.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kailin Jiang, Hongbo Jiang, Ning Jiang, Zhi Gao, Jinhe Bi, Yuchen Ren, Bin Li, Yuntao Du, Lei Liu, Qing Li</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Large Multimodal Models encode extensive factual knowledge in their pre-trained weights. However, its knowledge remains static and limited, unable to keep pace with real-world developments, which hinders continuous knowledge acquisition. Effective knowledge injection thus becomes critical, involving two goals: knowledge adaptation (injecting new knowledge) and knowledge retention (preserving old knowledge). Existing methods often struggle to learn new knowledge and suffer from catastrophic forgetting. To address this, we propose KORE, a synergistic method of KnOwledge-oRientEd augmentations and constraints for injecting new knowledge into large multimodal models while preserving old knowledge. Unlike general text or image data augmentation, KORE automatically converts individual knowledge items into structured and comprehensive knowledge to ensure that the model accurately learns new knowledge, enabling accurate adaptation. Meanwhile, KORE stores previous knowledge in the covariance matrix of LMM's linear layer activations and initializes the adapter by projecting the original weights into the matrix's null space, defining a fine-tuning direction that minimizes interference with previous knowledge, enabling powerful retention. Extensive experiments on various LMMs, including LLaVA-v1.5-7B, LLaVA-v1.5-13B, and Qwen2.5-VL-7B, show that KORE achieves superior new knowledge injection performance and effectively mitigates catastrophic forgetting.</p>
- https://arxiv.org/abs/2510.19316
- Wed, 22 Oct 2025 07:26:55 +0000
+ Uniform Discrete Diffusion with Metric Path for Video Generation
+ https://arxiv.org/abs/2510.24717
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24717.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoge Deng, Ting Pan, Fan Zhang, Yang Liu, Zhuoyan Luo, Yufeng Cui, Wenxuan Wang, Chunhua Shen, Shiguang Shan, Zhaoxiang Zhang, Xinlong Wang</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Continuous-space video generation has advanced rapidly, while discrete approaches lag behind due to error accumulation and long-context inconsistency. In this work, we revisit discrete generative modeling and present Uniform discRete diffuSion with metric pAth (URSA), a simple yet powerful framework that bridges the gap with continuous approaches for the scalable video generation. At its core, URSA formulates the video generation task as an iterative global refinement of discrete spatiotemporal tokens. It integrates two key designs: a Linearized Metric Path and a Resolution-dependent Timestep Shifting mechanism. These designs enable URSA to scale efficiently to high-resolution image synthesis and long-duration video generation, while requiring significantly fewer inference steps. Additionally, we introduce an asynchronous temporal fine-tuning strategy that unifies versatile tasks within a single model, including interpolation and image-to-video generation. Extensive experiments on challenging video and image generation benchmarks demonstrate that URSA consistently outperforms existing discrete methods and achieves performance comparable to state-of-the-art continuous diffusion methods. Code and models are available at https://github.com/baaivision/URSA</p>
+ https://arxiv.org/abs/2510.24717
+ Tue, 28 Oct 2025 17:59:57 +0000
- DaMo: Data Mixing Optimizer in Fine-tuning Multimodal LLMs for Mobile Phone Agents
- https://arxiv.org/abs/2510.19336
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19336.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kai Shi, Jun Yang, Ni Yang, Binqiang Pan, Qingsong Xie, Chao Zhang, Zhenyu Yang, Tianhuang Su, Haonan Lu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Mobile Phone Agents (MPAs) have emerged as a promising research direction due to their broad applicability across diverse scenarios. While Multimodal Large Language Models (MLLMs) serve as the foundation for MPAs, their effectiveness in handling multiple mobile phone tasks simultaneously remains limited. Although multitask supervised fine-tuning (SFT) is widely adopted for multitask learning, existing approaches struggle to determine optimal training data compositions for peak performance. To address this challenge, we propose DaMo (Data Mixture Optimizer) - a novel solution employing a trainable network that predicts optimal data mixtures by forecasting downstream task performance for any given dataset ratio. To support comprehensive evaluation, we introduce PhoneAgentBench, the first specialized benchmark to evaluate MLLMs on multimodal mobile phone tasks, comprising 1235 QA pairs spanning diverse real-world industrial mobile application scenarios. Demonstrating strong predictive capability (R^2=0.81) in small-scale pilot experiments, DaMo efficiently extrapolates optimal data mixing configurations. Our results show DaMo achieves a 3.38% performance improvement on PhoneAgentBench compared to alternative methods. Furthermore, extensive experiments across established benchmarks including BFCL-v3, MME-Reasoning, MME-Perception, and OCRBench reveal DaMo's superior generalization, outperforming other approaches by 2.57% in terms of average score. When used solely for MLLM optimization on the BFCL-v3 task, DaMo improves the metrics by 12.47% than other methods. Notably, DaMo maintains robust scalability, preserving its effectiveness when applied to other model architectures. The code and dataset are available at https://github.com/OPPO-Mente-Lab/DaMo.git</p>
- https://arxiv.org/abs/2510.19336
- Wed, 22 Oct 2025 07:57:59 +0000
+ Automating Benchmark Design
+ https://arxiv.org/abs/2510.25039
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Amanda Dsouza, Harit Vishwakarma, Zhengyang Qi, Justin Bauer, Derek Pham, Thomas Walshe, Armin Parchami, Frederic Sala, Paroma Varma</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> The rapid progress and widespread deployment of LLMs and LLM-powered agents has outpaced our ability to evaluate them. Hand-crafted, static benchmarks are the primary tool for assessing model capabilities, but these quickly become saturated. In contrast, dynamic benchmarks evolve alongside the models they evaluate, but are expensive to create and continuously update. To address these challenges, we develop BeTaL (Benchmark Tuning with an LLM-in-the-loop), a framework that leverages environment design principles to automate the process of dynamic benchmark design. BeTaL works by parameterizing key design choices in base benchmark templates and uses LLMs to reason through the resulting parameter space to obtain target properties (such as difficulty and realism) in a cost-efficient manner. We validate this approach on its ability to create benchmarks with desired difficulty levels. Using BeTaL, we create two new benchmarks and extend a popular agentic benchmark tau-bench. Extensive evaluation on these three tasks and multiple target difficulty levels shows that BeTaL produces benchmarks much closer to the desired difficulty, with average deviations ranging from 5.3% to 13.2% -- a 2-4x improvement over the baselines.</p>
+ https://arxiv.org/abs/2510.25039
+ Tue, 28 Oct 2025 23:53:36 +0000
- Every Attention Matters: An Efficient Hybrid Architecture for Long-Context Reasoning
- https://arxiv.org/abs/2510.19338
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19338.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ling Team, Bin Han, Caizhi Tang, Chen Liang, Donghao Zhang, Fan Yuan, Feng Zhu, Jie Gao, Jingyu Hu, Longfei Li, Meng Li, Mingyang Zhang, Peijie Jiang, Peng Jiao, Qian Zhao, Qingyuan Yang, Wenbo Shen, Xinxing Yang, Yalin Zhang, Yankun Ren, Yao Zhao, Yibo Cao, Yixuan Sun, Yue Zhang, Yuchen Fang, Zibin Lin, Zixuan Cheng, Jun Zhou</p><p><b>Upvotes:</b> 92</p><p><b>Summary:</b> In this technical report, we present the Ring-linear model series, specifically including Ring-mini-linear-2.0 and Ring-flash-linear-2.0. Ring-mini-linear-2.0 comprises 16B parameters and 957M activations, while Ring-flash-linear-2.0 contains 104B parameters and 6.1B activations. Both models adopt a hybrid architecture that effectively integrates linear attention and softmax attention, significantly reducing I/O and computational overhead in long-context inference scenarios. Compared to a 32 billion parameter dense model, this series reduces inference cost to 1/10, and compared to the original Ring series, the cost is also reduced by over 50%. Furthermore, through systematic exploration of the ratio between different attention mechanisms in the hybrid architecture, we have identified the currently optimal model structure. Additionally, by leveraging our self-developed high-performance FP8 operator library-linghe, overall training efficiency has been improved by 50%. Benefiting from the high alignment between the training and inference engine operators, the models can undergo long-term, stable, and highly efficient optimization during the reinforcement learning phase, consistently maintaining SOTA performance across multiple challenging complex reasoning benchmarks.</p>
- https://arxiv.org/abs/2510.19338
- Wed, 22 Oct 2025 07:59:38 +0000
+ Reasoning-Aware GRPO using Process Mining
+ https://arxiv.org/abs/2510.25065
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25065.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taekhyun Park, Yongjae Lee, Hyerim Bae</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Reinforcement learning (RL)-based post-training has been crucial for enabling multi-step reasoning in large reasoning models (LRMs), yet current reward schemes are typically outcome-centric. We propose PM4GRPO, a reasoning-aware Group Relative Policy Optimization (GRPO) that augments standard answer/format rewards with signals over the reasoning procedure. To this end, process mining techniques are utilized to compute a scalar conformance reward that measures how closely a policy model's reasoning aligns with the pretrained teacher model. The empirical results on five benchmarks demonstrate that PM4GRPO significantly outperforms existing methodologies for GRPO-based post-training. These results highlight that leveraging process mining for reasoning-aware GRPO effectively enhances the reasoning capabilities of policy models.</p>
+ https://arxiv.org/abs/2510.25065
+ Wed, 29 Oct 2025 01:07:45 +0000
- LoongRL:Reinforcement Learning for Advanced Reasoning over Long Contexts
- https://arxiv.org/abs/2510.19363
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19363.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siyuan Wang, Gaokai Zhang, Li Lyna Zhang, Ning Shang, Fan Yang, Dongyao Chen, Mao Yang</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> Reasoning over long contexts is essential for large language models. While reinforcement learning (RL) enhances short-context reasoning by inducing "Aha" moments in chain-of-thought, the advanced thinking patterns required for long-context reasoning remain largely unexplored, and high-difficulty RL data are scarce. In this paper, we introduce LoongRL, a data-driven RL method for advanced long-context reasoning. Central to LoongRL is KeyChain, a synthesis approach that transforms short multi-hop QA into high-difficulty long-context tasks by inserting UUID chains that hide the true question among large collections of distracting documents. Solving these tasks requires the model to trace the correct chain step-by-step, identify the true question, retrieve relevant facts and reason over them to answer correctly. RL training on KeyChain data induces an emergent plan-retrieve-reason-recheck reasoning pattern that generalizes far beyond training length. Models trained at 16K effectively solve 128K tasks without prohibitive full-length RL rollout costs. On Qwen2.5-7B and 14B, LoongRL substantially improves long-context multi-hop QA accuracy by +23.5% and +21.1% absolute gains. The resulting LoongRL-14B reaches a score of 74.2, rivaling much larger frontier models such as o3-mini (74.5) and DeepSeek-R1 (74.9). It also improves long-context retrieval, passes all 128K needle-in-a-haystack stress tests, and preserves short-context reasoning capabilities.</p>
- https://arxiv.org/abs/2510.19363
- Wed, 22 Oct 2025 08:35:28 +0000
+ SeeingEye: Agentic Information Flow Unlocks Multimodal Reasoning In Text-only LLMs
+ https://arxiv.org/abs/2510.25092
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25092.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijia Zhang, Zijia Liu, Haoru Li, Haoqi Chen, Jiaxuan You</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent advances in text-only large language models (LLMs), such as DeepSeek-R1, demonstrate remarkable reasoning ability. However, these models remain fragile or entirely incapable when extended to multi-modal tasks. Existing approaches largely rely on single-form captions, which lack diversity and often fail to adapt across different types of Visual Question Answering (VQA) benchmarks. As a result, they provide no principled or efficient channel for transmitting fine-grained visual information. We introduce Seeing Eye, a modular framework that unlocks multimodal reasoning in text-only LLMs through an agent-based small VLM translator. This translator acts as a perception agent: it can invoke specialized tools (e.g., OCR and crop) and iteratively distill multimodal inputs into structured intermediate representations (SIRs) tailored to the question. These SIRs are then passed to the text-only LLM, which serves as a reasoning agent. Crucially, the translator and reasoner engage in multi-round feedback and interaction, enabling the extraction of targeted visual details and yielding more confident answers. Experiments on knowledge-intensive VQA benchmarks, including MMMU and MIA-Bench, demonstrate that Seeing Eye not only reduces inference cost but also surpasses much larger end-to-end VLMs. For example, an instantiation combining a 3B-parameter vision translator with an 8B-parameter language reasoner outperforms a monolithic 32B VLM on challenging knowledge-based questions. Our results highlight that decoupling perception from reasoning via agent information flow offers a scalable and plug-and-play pathway to multimodal reasoning, allowing strong text-only LLMs to fully leverage their reasoning capabilities. Code is available at: https://github.com/ulab-uiuc/SeeingEye</p>
+ https://arxiv.org/abs/2510.25092
+ Wed, 29 Oct 2025 01:57:11 +0000
- ColorAgent: Building A Robust, Personalized, and Interactive OS Agent
- https://arxiv.org/abs/2510.19386
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ning Li, Qiqiang Lin, Zheng Wu, Xiaoyun Mo, Weiming Zhang, Yin Zhao, Xiangmou Qu, Jiamu Zhou, Jun Wang, Congmin Zheng, Yuanyi Song, Hongjiang Chen, Heyuan Huang, Jihong Wang, Jiaxin Yin, Jingwei Yu, Junwei Liao, Qiuying Peng, Xingyu Lou, Jun Wang, Weiwen Liu, Zhuosheng Zhang, Weinan Zhang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> With the advancements in hardware, software, and large language model technologies, the interaction between humans and operating systems has evolved from the command-line interface to the rapidly emerging AI agent interactions. Building an operating system (OS) agent capable of executing user instructions and faithfully following user desires is becoming a reality. In this technical report, we present ColorAgent, an OS agent designed to engage in long-horizon, robust interactions with the environment while also enabling personalized and proactive user interaction. To enable long-horizon interactions with the environment, we enhance the model's capabilities through step-wise reinforcement learning and self-evolving training, while also developing a tailored multi-agent framework that ensures generality, consistency, and robustness. In terms of user interaction, we explore personalized user intent recognition and proactive engagement, positioning the OS agent not merely as an automation tool but as a warm, collaborative partner. We evaluate ColorAgent on the AndroidWorld and AndroidLab benchmarks, achieving success rates of 77.2% and 50.7%, respectively, establishing a new state of the art. Nonetheless, we note that current benchmarks are insufficient for a comprehensive evaluation of OS agents and propose further exploring directions in future work, particularly in the areas of evaluation paradigms, agent collaboration, and security. Our code is available at https://github.com/MadeAgents/mobile-use.</p>
- https://arxiv.org/abs/2510.19386
- Wed, 22 Oct 2025 09:02:48 +0000
+ RegionE: Adaptive Region-Aware Generation for Efficient Image Editing
+ https://arxiv.org/abs/2510.25590
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25590.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengtao Chen, Xianfang Zeng, Maosen Zhao, Mingzhu Shen, Peng Ye, Bangyin Xiang, Zhibo Wang, Wei Cheng, Gang Yu, Tao Chen</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Recently, instruction-based image editing (IIE) has received widespread attention. In practice, IIE often modifies only specific regions of an image, while the remaining areas largely remain unchanged. Although these two types of regions differ significantly in generation difficulty and computational redundancy, existing IIE models do not account for this distinction, instead applying a uniform generation process across the entire image. This motivates us to propose RegionE, an adaptive, region-aware generation framework that accelerates IIE tasks without additional training. Specifically, the RegionE framework consists of three main components: 1) Adaptive Region Partition. We observed that the trajectory of unedited regions is straight, allowing for multi-step denoised predictions to be inferred in a single step. Therefore, in the early denoising stages, we partition the image into edited and unedited regions based on the difference between the final estimated result and the reference image. 2) Region-Aware Generation. After distinguishing the regions, we replace multi-step denoising with one-step prediction for unedited areas. For edited regions, the trajectory is curved, requiring local iterative denoising. To improve the efficiency and quality of local iterative generation, we propose the Region-Instruction KV Cache, which reduces computational cost while incorporating global information. 3) Adaptive Velocity Decay Cache. Observing that adjacent timesteps in edited regions exhibit strong velocity similarity, we further propose an adaptive velocity decay cache to accelerate the local denoising process. We applied RegionE to state-of-the-art IIE base models, including Step1X-Edit, FLUX.1 Kontext, and Qwen-Image-Edit. RegionE achieved acceleration factors of 2.57, 2.41, and 2.06. Evaluations by GPT-4o confirmed that semantic and perceptual fidelity were well preserved.</p>
+ https://arxiv.org/abs/2510.25590
+ Wed, 29 Oct 2025 14:58:37 +0000
- GigaBrain-0: A World Model-Powered Vision-Language-Action Model
- https://arxiv.org/abs/2510.19430
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> GigaBrain Team, Angen Ye, Boyuan Wang, Chaojun Ni, Guan Huang, Guosheng Zhao, Haoyun Li, Jie Li, Jiagang Zhu, Lv Feng, Peng Li, Qiuping Deng, Runqi Ouyang, Wenkang Qin, Xinze Chen, Xiaofeng Wang, Yang Wang, Yifan Li, Yilong Li, Yiran Ding, Yuan Xu, Yun Ye, Yukun Zhou, Zhehao Dong, Zhenan Wang, Zhichao Liu, Zheng Zhu</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Training Vision-Language-Action (VLA) models for generalist robots typically requires large-scale real-world robot data, which is expensive and time-consuming to collect. The inefficiency of physical data collection severely limits the scalability, and generalization capacity of current VLA systems. To address this challenge, we introduce GigaBrain-0, a novel VLA foundation model empowered by world model-generated data (e.g., video generation, real2real transfer, human transfer, view transfer, sim2real transfer data). By leveraging world models to generate diverse data at scale, GigaBrain-0 significantly reduces reliance on real robot data while improving cross-task generalization. Our approach further improves policy robustness through RGBD input modeling and embodied Chain-of-Thought (CoT) supervision, enabling the model to reason about spatial geometry, object states, and long-horizon dependencies during task execution. This leads to substantial gains in real-world performance on dexterous, long-horizon, and mobile manipulation tasks. Extensive experiments demonstrate that GigaBrain-0 achieves superior generalization across variations in appearances (e.g., textures, colors), object placements, and camera viewpoints. Additionally, we present GigaBrain-0-Small, an optimized lightweight variant designed to run efficiently on devices such as the NVIDIA Jetson AGX Orin.</p>
- https://arxiv.org/abs/2510.19430
- Wed, 22 Oct 2025 09:57:13 +0000
+ EHR-R1: A Reasoning-Enhanced Foundational Language Model for Electronic Health Record Analysis
+ https://arxiv.org/abs/2510.25628
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25628.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusheng Liao, Chaoyi Wu, Junwei Liu, Shuyang Jiang, Pengcheng Qiu, Haowen Wang, Yun Yue, Shuai Zhen, Jian Wang, Qianrui Fan, Jinjie Gu, Ya Zhang, Yanfeng Wang, Yu Wang, Weidi Xie</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Electronic Health Records (EHRs) contain rich yet complex information, and their automated analysis is critical for clinical decision-making. Despite recent advances of large language models (LLMs) in clinical workflows, their ability to analyze EHRs remains limited due to narrow task coverage and lack of EHR-oriented reasoning capabilities. This paper aims to bridge the gap, specifically, we present EHR-Ins, a large-scale, comprehensive EHR reasoning instruction dataset, comprising 300k high-quality reasoning cases and 4M non-reasoning cases across 42 distinct EHR tasks. Its core innovation is a thinking-graph-driven framework that enables to generate high-quality reasoning data at scale. Based on it, we develop EHR-R1, a series of reasoning-enhanced LLMs with up to 72B parameters tailored for EHR analysis. Through a multi-stage training paradigm, including domain adaptation, reasoning enhancement, and reinforcement learning, EHR-R1 systematically acquires domain knowledge and diverse reasoning capabilities, enabling accurate and robust EHR analysis. Lastly, we introduce EHR-Bench, a new benchmark curated from MIMIC-IV, spanning 42 tasks, to comprehensively assess reasoning and prediction across EHR scenarios. In experiments, we show that the resulting EHR-R1 consistently outperforms state-of-the-art commercial and open-source LLMs (including DeepSeek-V3 and GPT-4o), surpassing GPT-4o by over 30 points on MIMIC-Bench and achieving a 10\% higher zero-shot AUROC on EHRSHOT. Collectively, EHR-Ins, EHR-R1, and EHR-Bench have significantly advanced the development for more reliable and clinically relevant EHR analysis.</p>
+ https://arxiv.org/abs/2510.25628
+ Wed, 29 Oct 2025 15:32:47 +0000
- VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos
- https://arxiv.org/abs/2510.19488
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19488.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dunjie Lu, Yiheng Xu, Junli Wang, Haoyuan Wu, Xinyuan Wang, Zekun Wang, Junlin Yang, Hongjin Su, Jixuan Chen, Junda Chen, Yuchen Mao, Jingren Zhou, Junyang Lin, Binyuan Hui, Tao Yu</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos at web scale, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries and context, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text with high fidelity. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps automatically. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.</p>
- https://arxiv.org/abs/2510.19488
- Wed, 22 Oct 2025 11:25:48 +0000
+ PairUni: Pairwise Training for Unified Multimodal Language Models
+ https://arxiv.org/abs/2510.25682
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25682.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiani Zheng, Zhiyang Teng, Xiangtai Li, Anran Wang, Yu Tian, Kunpeng Qiu, Ye Tian, Haochen Wang, Zhuochen Wang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Unified vision-language models (UVLMs) must perform both understanding and generation within a single architecture, but these tasks rely on heterogeneous data and supervision, making it difficult to balance them during reinforcement learning (RL). We propose PairUni, a unified framework that reorganizes data into understanding-generation (UG) pairs and aligns optimization accordingly. We first use GPT-o3 to augment single-task data, generating captions for understanding samples and question-answer (QA) pairs for generation samples, forming aligned pairs from the same instance. Additionally, for each generation sample, we retrieve a semantically related understanding example to form a retrieved pair, linking different but related data points. These paired structures expose cross-task semantic correspondences and support consistent policy learning. To leverage this structure, we present Pair-GPRO, a pair-aware variant based on Group Relative Policy Optimization. It assigns a similarity score to each pair to modulate the advantage, strengthening learning from well-aligned examples and reducing task interference. We curate a high-quality dataset of 16K UG pairs named PairUG for RL fine-tuning and evaluate PairUni on the powerful Janus-Pro UVLMs. Our approach achieves balanced improvements on various UVLMs, outperforming strong UVLM RL baselines. Code: https://github.com/Haochen-Wang409/PairUni{github.com/Haochen-Wang409/PairUni}</p>
+ https://arxiv.org/abs/2510.25682
+ Wed, 29 Oct 2025 16:47:02 +0000
- Decomposed Attention Fusion in MLLMs for Training-Free Video Reasoning Segmentation
- https://arxiv.org/abs/2510.19592
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19592.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Su Ho Han, Jeongseok Hyun, Pilhyeon Lee, Minho Shim, Dongyoon Wee, Seon Joo Kim</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Multimodal large language models (MLLMs) demonstrate strong video understanding by attending to visual tokens relevant to textual queries. To directly adapt this for localization in a training-free manner, we cast video reasoning segmentation as a video QA task and extract attention maps via rollout mechanism. However, raw attention maps are noisy and poorly aligned with object regions. We propose Decomposed Attention Fusion (DecAF), which refines these maps through two mechanisms: (1) contrastive object-background fusion and (2) complementary video-frame fusion. This method suppresses irrelevant activations and enhances object-focused cues, enabling direct conversion of attention maps into coarse segmentation masks. In addition, we introduce attention-guided SAM2 prompting for obtaining fine-grained masks. Unlike existing methods that jointly train MLLMs with SAM, our method operates entirely without retraining. DecAF outperforms training-free methods and achieves performance comparable to training-based methods on both referring and reasoning VOS benchmarks. The code will be available at https://github.com/HYUNJS/DecAF.</p>
- https://arxiv.org/abs/2510.19592
- Wed, 22 Oct 2025 13:42:59 +0000
+ The Tool Decathlon: Benchmarking Language Agents for Diverse, Realistic, and Long-Horizon Task Execution
+ https://arxiv.org/abs/2510.25726
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25726.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junlong Li, Wenshuo Zhao, Jian Zhao, Weihao Zeng, Haoze Wu, Xiaochen Wang, Rui Ge, Yuxuan Cao, Yuzhen Huang, Wei Liu, Junteng Liu, Zhaochen Su, Yiyang Guo, Fan Zhou, Lueyang Zhang, Juan Michelini, Xingyao Wang, Xiang Yue, Shuyan Zhou, Graham Neubig, Junxian He</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Real-world language agents must handle complex, multi-step workflows across diverse Apps. For instance, an agent may manage emails by coordinating with calendars and file systems, or monitor a production database to detect anomalies and generate reports following an operating manual. However, existing language agent benchmarks often focus on narrow domains or simplified tasks that lack the diversity, realism, and long-horizon complexity required to evaluate agents' real-world performance. To address this gap, we introduce the Tool Decathlon (dubbed as Toolathlon), a benchmark for language agents offering diverse Apps and tools, realistic environment setup, and reliable execution-based evaluation. Toolathlon spans 32 software applications and 604 tools, ranging from everyday platforms such as Google Calendar and Notion to professional ones like WooCommerce, Kubernetes, and BigQuery. Most of the tools are based on a high-quality set of Model Context Protocol (MCP) servers that we may have revised or implemented ourselves. Unlike prior works, which primarily ensure functional realism but offer limited environment state diversity, we provide realistic initial environment states from real software, such as Canvas courses with dozens of students or real financial spreadsheets. This benchmark includes 108 manually sourced or crafted tasks in total, requiring interacting with multiple Apps over around 20 turns on average to complete. Each task is strictly verifiable through dedicated evaluation scripts. Comprehensive evaluation of SOTA models highlights their significant shortcomings: the best-performing model, Claude-4.5-Sonnet, achieves only a 38.6% success rate with 20.2 tool calling turns on average, while the top open-weights model DeepSeek-V3.2-Exp reaches 20.1%. We expect Toolathlon to drive the development of more capable language agents for real-world, long-horizon task execution.</p>
+ https://arxiv.org/abs/2510.25726
+ Wed, 29 Oct 2025 17:32:49 +0000
- Human-Agent Collaborative Paper-to-Page Crafting for Under $0.1
- https://arxiv.org/abs/2510.19600
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19600.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qianli Ma, Siyu Wang, Yilin Chen, Yinhao Tang, Yixiang Yang, Chang Guo, Bingjie Gao, Zhening Xing, Yanan Sun, Zhipeng Zhang</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> In the quest for scientific progress, communicating research is as vital as the discovery itself. Yet, researchers are often sidetracked by the manual, repetitive chore of building project webpages to make their dense papers accessible. While automation has tackled static slides and posters, the dynamic, interactive nature of webpages has remained an unaddressed challenge. To bridge this gap, we reframe the problem, arguing that the solution lies not in a single command, but in a collaborative, hierarchical process. We introduce AutoPage, a novel multi-agent system that embodies this philosophy. AutoPage deconstructs paper-to-page creation into a coarse-to-fine pipeline from narrative planning to multimodal content generation and interactive rendering. To combat AI hallucination, dedicated "Checker" agents verify each step against the source paper, while optional human checkpoints ensure the final product aligns perfectly with the author's vision, transforming the system from a mere tool into a powerful collaborative assistant. To rigorously validate our approach, we also construct PageBench, the first benchmark for this new task. Experiments show AutoPage not only generates high-quality, visually appealing pages but does so with remarkable efficiency in under 15 minutes for less than \0.1. Code and dataset will be released at https://mqleet.github.io/AutoPage_ProjectPage/{Webpage}$.</p>
- https://arxiv.org/abs/2510.19600
- Wed, 22 Oct 2025 13:53:57 +0000
+ Scaling Latent Reasoning via Looped Language Models
+ https://arxiv.org/abs/2510.25741
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25741.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui-Jie Zhu, Zixuan Wang, Kai Hua, Tianyu Zhang, Ziniu Li, Haoran Que, Boyi Wei, Zixin Wen, Fan Yin, He Xing, Lu Li, Jiajun Shi, Kaijing Ma, Shanda Li, Taylor Kergan, Andrew Smith, Xingwei Qu, Mude Hui, Bohong Wu, Qiyang Min, Hongzhi Huang, Xun Zhou, Wei Ye, Jiaheng Liu, Jian Yang, Yunfeng Shi, Chenghua Lin, Enduo Zhao, Tianle Cai, Ge Zhang, Wenhao Huang, Yoshua Bengio, Jason Eshraghian</p><p><b>Upvotes:</b> 182</p><p><b>Summary:</b> Modern LLMs are trained to "think" primarily via explicit text generation, such as chain-of-thought (CoT), which defers reasoning to post-training and under-leverages pre-training data. We present and open-source Ouro, named after the recursive Ouroboros, a family of pre-trained Looped Language Models (LoopLM) that instead build reasoning into the pre-training phase through (i) iterative computation in latent space, (ii) an entropy-regularized objective for learned depth allocation, and (iii) scaling to 7.7T tokens. Ouro 1.4B and 2.6B models enjoy superior performance that match the results of up to 12B SOTA LLMs across a wide range of benchmarks. Through controlled experiments, we show this advantage stems not from increased knowledge capacity, but from superior knowledge manipulation capabilities. We also show that LoopLM yields reasoning traces more aligned with final outputs than explicit CoT. We hope our results show the potential of LoopLM as a novel scaling direction in the reasoning era. Our model could be found in: http://ouro-llm.github.io.</p>
+ https://arxiv.org/abs/2510.25741
+ Wed, 29 Oct 2025 17:45:42 +0000
- HSCodeComp: A Realistic and Expert-level Benchmark for Deep Search Agents in Hierarchical Rule Application
- https://arxiv.org/abs/2510.19631
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19631.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiqian Yang, Tian Lan, Qianghuai Jia, Li Zhu, Hui Jiang, Hang Zhu, Longyue Wang, Weihua Luo, Kaifu Zhang</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Effective deep search agents must not only access open-domain and domain-specific knowledge but also apply complex rules-such as legal clauses, medical manuals and tariff rules. These rules often feature vague boundaries and implicit logic relationships, making precise application challenging for agents. However, this critical capability is largely overlooked by current agent benchmarks. To fill this gap, we introduce HSCodeComp, the first realistic, expert-level e-commerce benchmark designed to evaluate deep search agents in hierarchical rule application. In this task, the deep reasoning process of agents is guided by these rules to predict 10-digit Harmonized System Code (HSCode) of products with noisy but realistic descriptions. These codes, established by the World Customs Organization, are vital for global supply chain efficiency. Built from real-world data collected from large-scale e-commerce platforms, our proposed HSCodeComp comprises 632 product entries spanning diverse product categories, with these HSCodes annotated by several human experts. Extensive experimental results on several state-of-the-art LLMs, open-source, and closed-source agents reveal a huge performance gap: best agent achieves only 46.8% 10-digit accuracy, far below human experts at 95.0%. Besides, detailed analysis demonstrates the challenges of hierarchical rule application, and test-time scaling fails to improve performance further.</p>
- https://arxiv.org/abs/2510.19631
- Wed, 22 Oct 2025 14:28:33 +0000
+ Multimodal Spatial Reasoning in the Large Model Era: A Survey and Benchmarks
+ https://arxiv.org/abs/2510.25760
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25760.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xu Zheng, Zihao Dongfang, Lutao Jiang, Boyuan Zheng, Yulong Guo, Zhenquan Zhang, Giuliano Albanese, Runyi Yang, Mengjiao Ma, Zixin Zhang, Chenfei Liao, Dingcheng Zhen, Yuanhuiyi Lyu, Yuqian Fu, Bin Ren, Linfeng Zhang, Danda Pani Paudel, Nicu Sebe, Luc Van Gool, Xuming Hu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Humans possess spatial reasoning abilities that enable them to understand spaces through multimodal observations, such as vision and sound. Large multimodal reasoning models extend these abilities by learning to perceive and reason, showing promising performance across diverse spatial tasks. However, systematic reviews and publicly available benchmarks for these models remain limited. In this survey, we provide a comprehensive review of multimodal spatial reasoning tasks with large models, categorizing recent progress in multimodal large language models (MLLMs) and introducing open benchmarks for evaluation. We begin by outlining general spatial reasoning, focusing on post-training techniques, explainability, and architecture. Beyond classical 2D tasks, we examine spatial relationship reasoning, scene and layout understanding, as well as visual question answering and grounding in 3D space. We also review advances in embodied AI, including vision-language navigation and action models. Additionally, we consider emerging modalities such as audio and egocentric video, which contribute to novel spatial understanding through new sensors. We believe this survey establishes a solid foundation and offers insights into the growing field of multimodal spatial reasoning. Updated information about this survey, codes and implementation of the open benchmarks can be found at https://github.com/zhengxuJosh/Awesome-Spatial-Reasoning.</p>
+ https://arxiv.org/abs/2510.25760
+ Wed, 29 Oct 2025 17:55:43 +0000
- AdaSPEC: Selective Knowledge Distillation for Efficient Speculative Decoders
- https://arxiv.org/abs/2510.19779
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuezhou Hu, Jiaxin Guo, Xinyu Feng, Tuo Zhao</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Speculative Decoding (SD) accelerates large language model inference by employing a small draft model to generate predictions, which are then verified by a larger target model. The effectiveness of SD hinges on the alignment between these models, which is typically enhanced by Knowledge Distillation (KD). However, conventional KD methods aim to minimize the KL divergence between the draft and target models across all tokens, a goal that is misaligned with the true objective of SD, which is to maximize token acceptance rate. Therefore, draft models often struggle to fully assimilate the target model's knowledge due to capacity constraints, leading to suboptimal performance. To address this challenge, we propose AdaSPEC, a novel method that incorporates selective token filtering into the KD process. AdaSPEC utilizes a reference model to identify and filter out difficult-to-fit tokens, enabling the distillation of a draft model that better aligns with the target model on simpler tokens. This approach improves the overall token acceptance rate without compromising generation quality. We evaluate AdaSPEC across diverse tasks, including arithmetic reasoning, instruction-following, coding, and summarization, using model configurations of 31M/1.4B and 350M/2.7B parameters. Our results demonstrate that AdaSPEC consistently outperforms the state-of-the-art DistillSpec method, achieving higher acceptance rates across all tasks (up to 15\%). The code is publicly available at https://github.com/yuezhouhu/adaspec.</p>
- https://arxiv.org/abs/2510.19779
- Wed, 22 Oct 2025 17:13:00 +0000
+ Gaperon: A Peppered English-French Generative Language Model Suite
+ https://arxiv.org/abs/2510.25771
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nathan Godey, Wissam Antoun, Rian Touchent, Rachel Bawden, Éric de la Clergerie, Benoît Sagot, Djamé Seddah</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> We release Gaperon, a fully open suite of French-English-coding language models designed to advance transparency and reproducibility in large-scale model training. The Gaperon family includes 1.5B, 8B, and 24B parameter models trained on 2-4 trillion tokens, released with all elements of the training pipeline: French and English datasets filtered with a neural quality classifier, an efficient data curation and training framework, and hundreds of intermediate checkpoints. Through this work, we study how data filtering and contamination interact to shape both benchmark and generative performance. We find that filtering for linguistic quality enhances text fluency and coherence but yields subpar benchmark results, and that late deliberate contamination -- continuing training on data mixes that include test sets -- recovers competitive scores while only reasonably harming generation quality. We discuss how usual neural filtering can unintentionally amplify benchmark leakage. To support further research, we also introduce harmless data poisoning during pretraining, providing a realistic testbed for safety studies. By openly releasing all models, datasets, code, and checkpoints, Gaperon establishes a reproducible foundation for exploring the trade-offs between data curation, evaluation, safety, and openness in multilingual language model development.</p>
+ https://arxiv.org/abs/2510.25771
+ Wed, 29 Oct 2025 17:59:39 +0000
- Pico-Banana-400K: A Large-Scale Dataset for Text-Guided Image Editing
- https://arxiv.org/abs/2510.19808
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19808.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusu Qian, Eli Bocek-Rivele, Liangchen Song, Jialing Tong, Yinfei Yang, Jiasen Lu, Wenze Hu, Zhe Gan</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Recent advances in multimodal models have demonstrated remarkable text-guided image editing capabilities, with systems like GPT-4o and Nano-Banana setting new benchmarks. However, the research community's progress remains constrained by the absence of large-scale, high-quality, and openly accessible datasets built from real images. We introduce Pico-Banana-400K, a comprehensive 400K-image dataset for instruction-based image editing. Our dataset is constructed by leveraging Nano-Banana to generate diverse edit pairs from real photographs in the OpenImages collection. What distinguishes Pico-Banana-400K from previous synthetic datasets is our systematic approach to quality and diversity. We employ a fine-grained image editing taxonomy to ensure comprehensive coverage of edit types while maintaining precise content preservation and instruction faithfulness through MLLM-based quality scoring and careful curation. Beyond single turn editing, Pico-Banana-400K enables research into complex editing scenarios. The dataset includes three specialized subsets: (1) a 72K-example multi-turn collection for studying sequential editing, reasoning, and planning across consecutive modifications; (2) a 56K-example preference subset for alignment research and reward model training; and (3) paired long-short editing instructions for developing instruction rewriting and summarization capabilities. By providing this large-scale, high-quality, and task-rich resource, Pico-Banana-400K establishes a robust foundation for training and benchmarking the next generation of text-guided image editing models.</p>
- https://arxiv.org/abs/2510.19808
- Wed, 22 Oct 2025 17:43:15 +0000
+ VFXMaster: Unlocking Dynamic Visual Effect Generation via In-Context Learning
+ https://arxiv.org/abs/2510.25772
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25772.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Baolu Li, Yiming Zhang, Qinghe Wang, Liqian Ma, Xiaoyu Shi, Xintao Wang, Pengfei Wan, Zhenfei Yin, Yunzhi Zhuge, Huchuan Lu, Xu Jia</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Visual effects (VFX) are crucial to the expressive power of digital media, yet their creation remains a major challenge for generative AI. Prevailing methods often rely on the one-LoRA-per-effect paradigm, which is resource-intensive and fundamentally incapable of generalizing to unseen effects, thus limiting scalability and creation. To address this challenge, we introduce VFXMaster, the first unified, reference-based framework for VFX video generation. It recasts effect generation as an in-context learning task, enabling it to reproduce diverse dynamic effects from a reference video onto target content. In addition, it demonstrates remarkable generalization to unseen effect categories. Specifically, we design an in-context conditioning strategy that prompts the model with a reference example. An in-context attention mask is designed to precisely decouple and inject the essential effect attributes, allowing a single unified model to master the effect imitation without information leakage. In addition, we propose an efficient one-shot effect adaptation mechanism to boost generalization capability on tough unseen effects from a single user-provided video rapidly. Extensive experiments demonstrate that our method effectively imitates various categories of effect information and exhibits outstanding generalization to out-of-domain effects. To foster future research, we will release our code, models, and a comprehensive dataset to the community.</p>
+ https://arxiv.org/abs/2510.25772
+ Wed, 29 Oct 2025 17:59:53 +0000
- olmOCR 2: Unit Test Rewards for Document OCR
- https://arxiv.org/abs/2510.19817
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19817.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jake Poznanski, Luca Soldaini, Kyle Lo</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> We present olmOCR 2, the latest in our family of powerful OCR systems for converting digitized print documents, like PDFs, into clean, naturally ordered plain text. olmOCR 2 is powered by olmOCR-2-7B-1025, a specialized, 7B vision language model (VLM) trained using reinforcement learning with verifiable rewards (RLVR), where our rewards are a diverse set of binary unit tests. To scale unit test creation, we develop a pipeline for generating synthetic documents with diverse and challenging layouts, known ground-truth HTML source code, and extracted test cases. We show that RL training on these test cases results in state-of-the-art performance on olmOCR-Bench, our English-language OCR benchmark, with the largest improvements in math formula conversion, table parsing, and multi-column layouts compared to previous versions. We release our model, data and code under permissive open licenses.</p>
- https://arxiv.org/abs/2510.19817
- Wed, 22 Oct 2025 17:53:02 +0000
+ MedVLSynther: Synthesizing High-Quality Visual Question Answering from Medical Documents with Generator-Verifier LMMs
+ https://arxiv.org/abs/2510.25867
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25867.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoke Huang, Ningsen Wang, Hui Liu, Xianfeng Tang, Yuyin Zhou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Large Multimodal Models (LMMs) are increasingly capable of answering medical questions that require joint reasoning over images and text, yet training general medical VQA systems is impeded by the lack of large, openly usable, high-quality corpora. We present MedVLSynther, a rubric-guided generator-verifier framework that synthesizes high-quality multiple-choice VQA items directly from open biomedical literature by conditioning on figures, captions, and in-text references. The generator produces self-contained stems and parallel, mutually exclusive options under a machine-checkable JSON schema; a multi-stage verifier enforces essential gates (self-containment, single correct answer, clinical validity, image-text consistency), awards fine-grained positive points, and penalizes common failure modes before acceptance. Applying this pipeline to PubMed Central yields MedSynVQA: 13,087 audited questions over 14,803 images spanning 13 imaging modalities and 28 anatomical regions. Training open-weight LMMs with reinforcement learning using verifiable rewards improves accuracy across six medical VQA benchmarks, achieving averages of 55.85 (3B) and 58.15 (7B), with up to 77.57 on VQA-RAD and 67.76 on PathVQA, outperforming strong medical LMMs. A Ablations verify that both generation and verification are necessary and that more verified data consistently helps, and a targeted contamination analysis detects no leakage from evaluation suites. By operating entirely on open literature and open-weight models, MedVLSynther offers an auditable, reproducible, and privacy-preserving path to scalable medical VQA training data.</p>
+ https://arxiv.org/abs/2510.25867
+ Wed, 29 Oct 2025 18:10:44 +0000
- Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets
- https://arxiv.org/abs/2510.19944
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.19944.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiashi Feng, Xiu Li, Jing Lin, Jiahang Liu, Gaohong Liu, Weiqiang Lou, Su Ma, Guang Shi, Qinlong Wang, Jun Wang, Zhongcong Xu, Xuanyu Yi, Zihao Yu, Jianfeng Zhang, Yifan Zhu, Rui Chen, Jinxin Chi, Zixian Du, Li Han, Lixin Huang, Kaihua Jiang, Yuhan Li, Guan Luo, Shuguang Wang, Qianyi Wu, Fan Yang, Junyang Zhang, Xuanmeng Zhang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and simulation training. Beyond individual objects, the system scales to complete scene generation through assembling objects into coherent environments. By enabling scalable simulation-ready content creation, Seed3D 1.0 provides a foundation for advancing physics-based world simulators. Seed3D 1.0 is now available on https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?modelId=doubao-seed3d-1-0-250928&tab=Gen3D</p>
- https://arxiv.org/abs/2510.19944
- Wed, 22 Oct 2025 18:16:32 +0000
+ MIRO: MultI-Reward cOnditioned pretraining improves T2I quality and efficiency
+ https://arxiv.org/abs/2510.25897
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nicolas Dufour, Lucas Degeorge, Arijit Ghosh, Vicky Kalogeiton, David Picard</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Current text-to-image generative models are trained on large uncurated datasets to enable diverse generation capabilities. However, this does not align well with user preferences. Recently, reward models have been specifically designed to perform post-hoc selection of generated images and align them to a reward, typically user preference. This discarding of informative data together with the optimizing for a single reward tend to harm diversity, semantic fidelity and efficiency. Instead of this post-processing, we propose to condition the model on multiple reward models during training to let the model learn user preferences directly. We show that this not only dramatically improves the visual quality of the generated images but it also significantly speeds up the training. Our proposed method, called MIRO, achieves state-of-the-art performances on the GenEval compositional benchmark and user-preference scores (PickAScore, ImageReward, HPSv2).</p>
+ https://arxiv.org/abs/2510.25897
+ Wed, 29 Oct 2025 18:59:17 +0000
- DeepWideSearch: Benchmarking Depth and Width in Agentic Information Seeking
- https://arxiv.org/abs/2510.20168
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20168.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tian Lan, Bin Zhu, Qianghuai Jia, Junyang Ren, Haijun Li, Longyue Wang, Zhao Xu, Weihua Luo, Kaifu Zhang</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Current search agents fundamentally lack the ability to simultaneously perform deep reasoning over multi-hop retrieval and wide-scale information collection-a critical deficiency for real-world applications like comprehensive market analysis and business development. To bridge this gap, we introduce DeepWideSearch, the first benchmark explicitly designed to evaluate agents to integrate depth and width in information seeking. In DeepWideSearch, agents must process a large volume of data, each requiring deep reasoning over multi-hop retrieval paths. Specifically, we propose two methods to converse established datasets, resulting in a curated collection of 220 questions spanning 15 diverse domains. Extensive experiments demonstrate that even state-of-the-art agents achieve only 2.39% average success rate on DeepWideSearch, highlighting the substantial challenge of integrating depth and width search in information-seeking tasks. Furthermore, our error analysis reveals four failure modes: lack of reflection, overreliance on internal knowledge, insufficient retrieval, and context overflow-exposing key limitations in current agent architectures. We publicly release DeepWideSearch to catalyze future research on more capable and robust information-seeking agents.</p>
- https://arxiv.org/abs/2510.20168
- Thu, 23 Oct 2025 03:28:45 +0000
+ Supervised Reinforcement Learning: From Expert Trajectories to Step-wise Reasoning
+ https://arxiv.org/abs/2510.25992
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yihe Deng, I-Hung Hsu, Jun Yan, Zifeng Wang, Rujun Han, Gufeng Zhang, Yanfei Chen, Wei Wang, Tomas Pfister, Chen-Yu Lee</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Large Language Models (LLMs) often struggle with problems that require multi-step reasoning. For small-scale open-source models, Reinforcement Learning with Verifiable Rewards (RLVR) fails when correct solutions are rarely sampled even after many attempts, while Supervised Fine-Tuning (SFT) tends to overfit long demonstrations through rigid token-by-token imitation. To address this gap, we propose Supervised Reinforcement Learning (SRL), a framework that reformulates problem solving as generating a sequence of logical "actions". SRL trains the model to generate an internal reasoning monologue before committing to each action. It provides smoother rewards based on the similarity between the model's actions and expert actions extracted from the SFT dataset in a step-wise manner. This supervision offers richer learning signals even when all rollouts are incorrect, while encouraging flexible reasoning guided by expert demonstrations. As a result, SRL enables small models to learn challenging problems previously unlearnable by SFT or RLVR. Moreover, initializing training with SRL before refining with RLVR yields the strongest overall performance. Beyond reasoning benchmarks, SRL generalizes effectively to agentic software engineering tasks, establishing it as a robust and versatile training framework for reasoning-oriented LLMs.</p>
+ https://arxiv.org/abs/2510.25992
+ Wed, 29 Oct 2025 22:05:08 +0000
- Every Question Has Its Own Value: Reinforcement Learning with Explicit Human Values
- https://arxiv.org/abs/2510.20187
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20187.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dian Yu, Yulai Zhao, Kishan Panaganti, Linfeng Song, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> We propose Reinforcement Learning with Explicit Human Values (RLEV), a method that aligns Large Language Model (LLM) optimization directly with quantifiable human value signals. While Reinforcement Learning with Verifiable Rewards (RLVR) effectively trains models in objective domains using binary correctness rewards, it overlooks that not all tasks are equally significant. RLEV extends this framework by incorporating human-defined value signals directly into the reward function. Using exam-style data with explicit ground-truth value labels, RLEV consistently outperforms correctness-only baselines across multiple RL algorithms and model scales. Crucially, RLEV policies not only improve value-weighted accuracy but also learn a value-sensitive termination policy: concise for low-value prompts, thorough for high-value ones. We demonstrate this behavior stems from value-weighted gradient amplification on end-of-sequence tokens. Ablation studies confirm the gain is causally linked to value alignment. RLEV remains robust under noisy value signals, such as difficulty-based labels, demonstrating that optimizing for an explicit utility function offers a practical path to aligning LLMs with human priorities.</p>
- https://arxiv.org/abs/2510.20187
- Thu, 23 Oct 2025 04:15:22 +0000
+ OmniLayout: Enabling Coarse-to-Fine Learning with LLMs for Universal Document Layout Generation
+ https://arxiv.org/abs/2510.26213
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26213.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hengrui Kang, Zhuangcheng Gu, Zhiyuan Zhao, Zichen Wen, Bin Wang, Weijia Li, Conghui He</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Document AI has advanced rapidly and is attracting increasing attention. Yet, while most efforts have focused on document layout analysis (DLA), its generative counterpart, document layout generation, remains underexplored. A major obstacle lies in the scarcity of diverse layouts: academic papers with Manhattan-style structures dominate existing studies, while open-world genres such as newspapers and magazines remain severely underrepresented. To address this gap, we curate OmniLayout-1M, the first million-scale dataset of diverse document layouts, covering six common document types and comprising contemporary layouts collected from multiple sources. Moreover, since existing methods struggle in complex domains and often fail to arrange long sequences coherently, we introduce OmniLayout-LLM, a 0.5B model with designed two-stage Coarse-to-Fine learning paradigm: 1) learning universal layout principles from OmniLayout-1M with coarse category definitions, and 2) transferring the knowledge to a specific domain with fine-grained annotations. Extensive experiments demonstrate that our approach achieves strong performance on multiple domains in M^{6}Doc dataset, substantially surpassing both existing layout generation experts and several latest general-purpose LLMs. Our code, models, and dataset will be publicly released.</p>
+ https://arxiv.org/abs/2510.26213
+ Thu, 30 Oct 2025 07:39:54 +0000
- ImpossibleBench: Measuring LLMs' Propensity of Exploiting Test Cases
- https://arxiv.org/abs/2510.20270
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20270.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziqian Zhong, Aditi Raghunathan, Nicholas Carlini</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The tendency to find and exploit "shortcuts" to complete tasks poses significant risks for reliable assessment and deployment of large language models (LLMs). For example, an LLM agent with access to unit tests may delete failing tests rather than fix the underlying bug. Such behavior undermines both the validity of benchmark results and the reliability of real-world LLM coding assistant deployments. To quantify, study, and mitigate such behavior, we introduce ImpossibleBench, a benchmark framework that systematically measures LLM agents' propensity to exploit test cases. ImpossibleBench creates "impossible" variants of tasks from existing benchmarks like LiveCodeBench and SWE-bench by introducing direct conflicts between the natural-language specification and the unit tests. We measure an agent's "cheating rate" as its pass rate on these impossible tasks, where any pass necessarily implies a specification-violating shortcut. As a practical framework, ImpossibleBench is not just an evaluation but a versatile tool. We demonstrate its utility for: (1) studying model behaviors, revealing more fine-grained details of cheating behaviors from simple test modification to complex operator overloading; (2) context engineering, showing how prompt, test access and feedback loop affect cheating rates; and (3) developing monitoring tools, providing a testbed with verified deceptive solutions. We hope ImpossibleBench serves as a useful framework for building more robust and reliable LLM systems. Our implementation can be found at https://github.com/safety-research/impossiblebench.</p>
- https://arxiv.org/abs/2510.20270
- Thu, 23 Oct 2025 06:58:32 +0000
+ Can Agent Conquer Web? Exploring the Frontiers of ChatGPT Atlas Agent in Web Games
+ https://arxiv.org/abs/2510.26298
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26298.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingran Zhang, Ning Li, Justin Cui</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> OpenAI's ChatGPT Atlas introduces new capabilities for web interaction, enabling the model to analyze webpages, process user intents, and execute cursor and keyboard inputs directly within the browser. While its capacity for information retrieval tasks has been demonstrated, its performance in dynamic, interactive environments remains less explored. In this study, we conduct an early evaluation of Atlas's web interaction capabilities using browser-based games as test scenarios, including Google's T-Rex Runner, Sudoku, Flappy Bird, and Stein.world. We employ in-game performance scores as quantitative metrics to assess performance across different task types. Our results show that Atlas performs strongly in logical reasoning tasks like Sudoku, completing puzzles significantly faster than human baselines, but struggles substantially in real-time games requiring precise timing and motor control, often failing to progress beyond initial obstacles. These findings suggest that while Atlas demonstrates capable analytical processing, there remain notable limitations in dynamic web environments requiring real-time interaction. The website of our project can be found at https://atlas-game-eval.github.io.</p>
+ https://arxiv.org/abs/2510.26298
+ Thu, 30 Oct 2025 09:35:51 +0000
- Conan: Progressive Learning to Reason Like a Detective over Multi-Scale Visual Evidence
- https://arxiv.org/abs/2510.20470
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20470.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kun Ouyang, Yuanxin Liu, Linli Yao, Yishuo Cai, Hao Zhou, Jie Zhou, Fandong Meng, Xu Sun</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Video reasoning, which requires multi-step deduction across frames, remains a major challenge for multimodal large language models (MLLMs). While reinforcement learning (RL)-based methods enhance reasoning capabilities, they often rely on text-only chains that yield ungrounded or hallucinated conclusions. Conversely, frame-retrieval approaches introduce visual grounding but still struggle with inaccurate evidence localization. To address these challenges, we present Conan, a framework for evidence-grounded multi-step video reasoning. Conan identifies contextual and evidence frames, reasons over cross-frame clues, and adaptively decides when to conclude or explore further. To achieve this, we (1) construct Conan-91K, a large-scale dataset of automatically generated reasoning traces that includes frame identification, evidence reasoning, and action decision, and (2) design a multi-stage progressive cold-start strategy combined with an Identification-Reasoning-Action (AIR) RLVR training framework to jointly enhance multi-step visual reasoning. Extensive experiments on six multi-step reasoning benchmarks demonstrate that Conan surpasses the baseline Qwen2.5-VL-7B-Instruct by an average of over 10% in accuracy, achieving state-of-the-art performance. Furthermore, Conan generalizes effectively to long-video understanding tasks, validating its strong scalability and robustness.</p>
- https://arxiv.org/abs/2510.20470
- Thu, 23 Oct 2025 12:11:46 +0000
+ Emu3.5: Native Multimodal Models are World Learners
+ https://arxiv.org/abs/2510.26583
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26583.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufeng Cui, Honghao Chen, Haoge Deng, Xu Huang, Xinghang Li, Jirong Liu, Yang Liu, Zhuoyan Luo, Jinsheng Wang, Wenxuan Wang, Yueze Wang, Chengyuan Wang, Fan Zhang, Yingli Zhao, Ting Pan, Xianduo Li, Zecheng Hao, Wenxuan Ma, Zhuo Chen, Yulong Ao, Tiejun Huang, Zhongyuan Wang, Xinlong Wang</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> We introduce Emu3.5, a large-scale multimodal world model that natively predicts the next state across vision and language. Emu3.5 is pre-trained end-to-end with a unified next-token prediction objective on a corpus of vision-language interleaved data containing over 10 trillion tokens, primarily derived from sequential frames and transcripts of internet videos. The model naturally accepts interleaved vision-language inputs and generates interleaved vision-language outputs. Emu3.5 is further post-trained with large-scale reinforcement learning to enhance multimodal reasoning and generation. To improve inference efficiency, we propose Discrete Diffusion Adaptation (DiDA), which converts token-by-token decoding into bidirectional parallel prediction, accelerating per-image inference by about 20x without sacrificing performance. Emu3.5 exhibits strong native multimodal capabilities, including long-horizon vision-language generation, any-to-image (X2I) generation, and complex text-rich image generation. It also exhibits generalizable world-modeling abilities, enabling spatiotemporally consistent world exploration and open-world embodied manipulation across diverse scenarios and tasks. For comparison, Emu3.5 achieves performance comparable to Gemini 2.5 Flash Image (Nano Banana) on image generation and editing tasks and demonstrates superior results on a suite of interleaved generation tasks. We open-source Emu3.5 at https://github.com/baaivision/Emu3.5 to support community research.</p>
+ https://arxiv.org/abs/2510.26583
+ Thu, 30 Oct 2025 15:11:16 +0000
- Open-o3 Video: Grounded Video Reasoning with Explicit Spatio-Temporal Evidence
- https://arxiv.org/abs/2510.20579
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20579.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahao Meng, Xiangtai Li, Haochen Wang, Yue Tan, Tao Zhang, Lingdong Kong, Yunhai Tong, Anran Wang, Zhiyang Teng, Yujing Wang, Zhuochen Wang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Most video reasoning models only generate textual reasoning traces without indicating when and where key evidence appears. Recent models such as OpenAI-o3 have sparked wide interest in evidence-centered reasoning for images, yet extending this ability to videos is more challenging, as it requires joint temporal tracking and spatial localization across dynamic scenes. We introduce Open-o3 Video, a non-agent framework that integrates explicit spatio-temporal evidence into video reasoning, and carefully collect training data and design training strategies to address the aforementioned challenges. The model highlights key timestamps, objects, and bounding boxes alongside its answers, allowing reasoning to be grounded in concrete visual observations. To enable this functionality, we first curate and build two high-quality datasets, STGR-CoT-30k for SFT and STGR-RL-36k for RL, with carefully constructed temporal and spatial annotations, since most existing datasets offer either temporal spans for videos or spatial boxes on images, lacking unified spatio-temporal supervision and reasoning traces. Then, we adopt a cold-start reinforcement learning strategy with multiple specially designed rewards that jointly encourage answer accuracy, temporal alignment, and spatial precision. On V-STAR benchmark, Open-o3 Video achieves state-of-the-art performance, raising mAM by 14.4% and mLGM by 24.2% on the Qwen2.5-VL baseline. Consistent improvements are also observed on a broad range of video understanding benchmarks, including VideoMME, WorldSense, VideoMMMU, and TVGBench. Beyond accuracy, the reasoning traces produced by Open-o3 Video also provide valuable signals for test-time scaling, enabling confidence-aware verification and improving answer reliability.</p>
- https://arxiv.org/abs/2510.20579
- Thu, 23 Oct 2025 14:05:56 +0000
+ The Era of Agentic Organization: Learning to Organize with Language Models
+ https://arxiv.org/abs/2510.26658
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26658.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zewen Chi, Li Dong, Qingxiu Dong, Yaru Hao, Xun Wu, Shaohan Huang, Furu Wei</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> We envision a new era of AI, termed agentic organization, where agents solve complex problems by working collaboratively and concurrently, enabling outcomes beyond individual intelligence. To realize this vision, we introduce asynchronous thinking (AsyncThink) as a new paradigm of reasoning with large language models, which organizes the internal thinking process into concurrently executable structures. Specifically, we propose a thinking protocol where an organizer dynamically assigns sub-queries to workers, merges intermediate knowledge, and produces coherent solutions. More importantly, the thinking structure in this protocol can be further optimized through reinforcement learning. Experiments demonstrate that AsyncThink achieves 28% lower inference latency compared to parallel thinking while improving accuracy on mathematical reasoning. Moreover, AsyncThink generalizes its learned asynchronous thinking capabilities, effectively tackling unseen tasks without additional training.</p>
+ https://arxiv.org/abs/2510.26658
+ Thu, 30 Oct 2025 16:25:10 +0000
- From Masks to Worlds: A Hitchhiker's Guide to World Models
- https://arxiv.org/abs/2510.20668
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinbin Bai, Yu Lei, Hecong Wu, Yuchen Zhu, Shufan Li, Yi Xin, Xiangtai Li, Molei Tao, Aditya Grover, Ming-Hsuan Yang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> This is not a typical survey of world models; it is a guide for those who want to build worlds. We do not aim to catalog every paper that has ever mentioned a ``world model". Instead, we follow one clear road: from early masked models that unified representation learning across modalities, to unified architectures that share a single paradigm, then to interactive generative models that close the action-perception loop, and finally to memory-augmented systems that sustain consistent worlds over time. We bypass loosely related branches to focus on the core: the generative heart, the interactive loop, and the memory system. We show that this is the most promising path towards true world models.</p>
- https://arxiv.org/abs/2510.20668
- Thu, 23 Oct 2025 15:46:44 +0000
+ Kimi Linear: An Expressive, Efficient Attention Architecture
+ https://arxiv.org/abs/2510.26692
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26692.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kimi Team, Yu Zhang, Zongyu Lin, Xingcheng Yao, Jiaxi Hu, Fanqing Meng, Chengyin Liu, Xin Men, Songlin Yang, Zhiyuan Li, Wentao Li, Enzhe Lu, Weizhou Liu, Yanru Chen, Weixin Xu, Longhui Yu, Yejie Wang, Yu Fan, Longguang Zhong, Enming Yuan, Dehao Zhang, Yizhi Zhang, T. Y. Liu, Haiming Wang, Shengjun Fang, Weiran He, Shaowei Liu, Yiwei Li, Jianlin Su, Jiezhong Qiu, Bo Pang, Junjie Yan, Zhejun Jiang, Weixiao Huang, Bohong Yin, Jiacheng You, Chu Wei, Zhengtao Wang, Chao Hong, Yutian Chen, Guanduo Chen, Yucheng Wang, Huabin Zheng, Feng Wang, Yibo Liu, Mengnan Dong, Zheng Zhang, Siyuan Pan, Wenhao Wu, Yuhao Wu, Longyu Guan, Jiawen Tao, Guohong Fu, Xinran Xu, Yuzhi Wang, Guokun Lai, Yuxin Wu, Xinyu Zhou, Zhilin Yang, Yulun Du</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> We introduce Kimi Linear, a hybrid linear attention architecture that, for the first time, outperforms full attention under fair comparisons across various scenarios -- including short-context, long-context, and reinforcement learning (RL) scaling regimes. At its core lies Kimi Delta Attention (KDA), an expressive linear attention module that extends Gated DeltaNet with a finer-grained gating mechanism, enabling more effective use of limited finite-state RNN memory. Our bespoke chunkwise algorithm achieves high hardware efficiency through a specialized variant of the Diagonal-Plus-Low-Rank (DPLR) transition matrices, which substantially reduces computation compared to the general DPLR formulation while remaining more consistent with the classical delta rule. We pretrain a Kimi Linear model with 3B activated parameters and 48B total parameters, based on a layerwise hybrid of KDA and Multi-Head Latent Attention (MLA). Our experiments show that with an identical training recipe, Kimi Linear outperforms full MLA with a sizeable margin across all evaluated tasks, while reducing KV cache usage by up to 75% and achieving up to 6 times decoding throughput for a 1M context. These results demonstrate that Kimi Linear can be a drop-in replacement for full attention architectures with superior performance and efficiency, including tasks with longer input and output lengths. To support further research, we open-source the KDA kernel and vLLM implementations, and release the pre-trained and instruction-tuned model checkpoints.</p>
+ https://arxiv.org/abs/2510.26692
+ Thu, 30 Oct 2025 16:59:43 +0000
- Thought Communication in Multiagent Collaboration
- https://arxiv.org/abs/2510.20733
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20733.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujia Zheng, Zhuokai Zhao, Zijian Li, Yaqi Xie, Mingze Gao, Lizhu Zhang, Kun Zhang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Natural language has long enabled human cooperation, but its lossy, ambiguous, and indirect nature limits the potential of collective intelligence. While machines are not subject to these constraints, most LLM-based multi-agent systems still rely solely on natural language, exchanging tokens or their embeddings. To go beyond language, we introduce a new paradigm, thought communication, which enables agents to interact directly mind-to-mind, akin to telepathy. To uncover these latent thoughts in a principled way, we formalize the process as a general latent variable model, where agent states are generated by an unknown function of underlying thoughts. We prove that, in a nonparametric setting without auxiliary information, both shared and private latent thoughts between any pair of agents can be identified. Moreover, the global structure of thought sharing, including which agents share which thoughts and how these relationships are structured, can also be recovered with theoretical guarantees. Guided by the established theory, we develop a framework that extracts latent thoughts from all agents prior to communication and assigns each agent the relevant thoughts, along with their sharing patterns. This paradigm naturally extends beyond LLMs to all modalities, as most observational data arise from hidden generative processes. Experiments on both synthetic and real-world benchmarks validate the theory and demonstrate the collaborative advantages of thought communication. We hope this work illuminates the potential of leveraging the hidden world, as many challenges remain unsolvable through surface-level observation alone, regardless of compute or data scale.</p>
- https://arxiv.org/abs/2510.20733
- Thu, 23 Oct 2025 16:48:02 +0000
+ The End of Manual Decoding: Towards Truly End-to-End Language Models
+ https://arxiv.org/abs/2510.26697
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26697.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhichao Wang, Dongyang Ma, Xinting Huang, Deng Cai, Tian Lan, Jiahao Xu, Haitao Mi, Xiaoying Tang, Yan Wang</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> The "end-to-end" label for LLMs is a misnomer. In practice, they depend on a non-differentiable decoding process that requires laborious, hand-tuning of hyperparameters like temperature and top-p. This paper introduces AutoDeco, a novel architecture that enables truly "end-to-end" generation by learning to control its own decoding strategy. We augment the standard transformer with lightweight heads that, at each step, dynamically predict context-specific temperature and top-p values alongside the next-token logits. This approach transforms decoding into a parametric, token-level process, allowing the model to self-regulate its sampling strategy within a single forward pass. Through extensive experiments on eight benchmarks, we demonstrate that AutoDeco not only significantly outperforms default decoding strategies but also achieves performance comparable to an oracle-tuned baseline derived from "hacking the test set"-a practical upper bound for any static method. Crucially, we uncover an emergent capability for instruction-based decoding control: the model learns to interpret natural language commands (e.g., "generate with low randomness") and adjusts its predicted temperature and top-p on a token-by-token basis, opening a new paradigm for steerable and interactive LLM decoding.</p>
+ https://arxiv.org/abs/2510.26697
+ Thu, 30 Oct 2025 17:01:43 +0000
- DyPE: Dynamic Position Extrapolation for Ultra High Resolution Diffusion
- https://arxiv.org/abs/2510.20766
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Noam Issachar, Guy Yariv, Sagie Benaim, Yossi Adi, Dani Lischinski, Raanan Fattal</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Diffusion Transformer models can generate images with remarkable fidelity and detail, yet training them at ultra-high resolutions remains extremely costly due to the self-attention mechanism's quadratic scaling with the number of image tokens. In this paper, we introduce Dynamic Position Extrapolation (DyPE), a novel, training-free method that enables pre-trained diffusion transformers to synthesize images at resolutions far beyond their training data, with no additional sampling cost. DyPE takes advantage of the spectral progression inherent to the diffusion process, where low-frequency structures converge early, while high-frequencies take more steps to resolve. Specifically, DyPE dynamically adjusts the model's positional encoding at each diffusion step, matching their frequency spectrum with the current stage of the generative process. This approach allows us to generate images at resolutions that exceed the training resolution dramatically, e.g., 16 million pixels using FLUX. On multiple benchmarks, DyPE consistently improves performance and achieves state-of-the-art fidelity in ultra-high-resolution image generation, with gains becoming even more pronounced at higher resolutions. Project page is available at https://noamissachar.github.io/DyPE/.</p>
- https://arxiv.org/abs/2510.20766
- Thu, 23 Oct 2025 17:42:14 +0000
+ AMO-Bench: Large Language Models Still Struggle in High School Math Competitions
+ https://arxiv.org/abs/2510.26768
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26768.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengnan An, Xunliang Cai, Xuezhi Cao, Xiaoyu Li, Yehao Lin, Junlin Liu, Xinxuan Lv, Dan Ma, Xuanlin Wang, Ziwen Wang, Shuang Zhou</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> We present AMO-Bench, an Advanced Mathematical reasoning benchmark with Olympiad level or even higher difficulty, comprising 50 human-crafted problems. Existing benchmarks have widely leveraged high school math competitions for evaluating mathematical reasoning capabilities of large language models (LLMs). However, many existing math competitions are becoming less effective for assessing top-tier LLMs due to performance saturation (e.g., AIME24/25). To address this, AMO-Bench introduces more rigorous challenges by ensuring all 50 problems are (1) cross-validated by experts to meet at least the International Mathematical Olympiad (IMO) difficulty standards, and (2) entirely original problems to prevent potential performance leakages from data memorization. Moreover, each problem in AMO-Bench requires only a final answer rather than a proof, enabling automatic and robust grading for evaluation. Experimental results across 26 LLMs on AMO-Bench show that even the best-performing model achieves only 52.4% accuracy on AMO-Bench, with most LLMs scoring below 40%. Beyond these poor performances, our further analysis reveals a promising scaling trend with increasing test-time compute on AMO-Bench. These results highlight the significant room for improving the mathematical reasoning in current LLMs. We release AMO-Bench to facilitate further research into advancing the reasoning abilities of language models. https://amo-bench.github.io/</p>
+ https://arxiv.org/abs/2510.26768
+ Thu, 30 Oct 2025 17:52:02 +0000
- AlphaFlow: Understanding and Improving MeanFlow Models
- https://arxiv.org/abs/2510.20771
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huijie Zhang, Aliaksandr Siarohin, Willi Menapace, Michael Vasilkovsky, Sergey Tulyakov, Qing Qu, Ivan Skorokhodov</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> MeanFlow has recently emerged as a powerful framework for few-step generative modeling trained from scratch, but its success is not yet fully understood. In this work, we show that the MeanFlow objective naturally decomposes into two parts: trajectory flow matching and trajectory consistency. Through gradient analysis, we find that these terms are strongly negatively correlated, causing optimization conflict and slow convergence. Motivated by these insights, we introduce alpha-Flow, a broad family of objectives that unifies trajectory flow matching, Shortcut Model, and MeanFlow under one formulation. By adopting a curriculum strategy that smoothly anneals from trajectory flow matching to MeanFlow, alpha-Flow disentangles the conflicting objectives, and achieves better convergence. When trained from scratch on class-conditional ImageNet-1K 256x256 with vanilla DiT backbones, alpha-Flow consistently outperforms MeanFlow across scales and settings. Our largest alpha-Flow-XL/2+ model achieves new state-of-the-art results using vanilla DiT backbones, with FID scores of 2.58 (1-NFE) and 2.15 (2-NFE).</p>
- https://arxiv.org/abs/2510.20771
- Thu, 23 Oct 2025 17:45:06 +0000
+ Remote Labor Index: Measuring AI Automation of Remote Work
+ https://arxiv.org/abs/2510.26787
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26787.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mantas Mazeika, Alice Gatti, Cristina Menghini, Udari Madhushani Sehwag, Shivam Singhal, Yury Orlovskiy, Steven Basart, Manasi Sharma, Denis Peskoff, Elaine Lau, Jaehyuk Lim, Lachlan Carroll, Alice Blair, Vinaya Sivakumar, Sumana Basu, Brad Kenstler, Yuntao Ma, Julian Michael, Xiaoke Li, Oliver Ingebretsen, Aditya Mehta, Jean Mottola, John Teichmann, Kevin Yu, Zaina Shaik, Adam Khoja, Richard Ren, Jason Hausenloy, Long Phan, Ye Htet, Ankit Aich, Tahseen Rabbani, Vivswan Shah, Andriy Novykov, Felix Binder, Kirill Chugunov, Luis Ramirez, Matias Geralnik, Hernán Mesura, Dean Lee, Ed-Yeremai Hernandez Cardona, Annette Diamond, Summer Yue, Alexandr Wang, Bing Liu, Ernesto Hernandez, Dan Hendrycks</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> AIs have made rapid progress on research-oriented benchmarks of knowledge and reasoning, but it remains unclear how these gains translate into economic value and automation. To measure this, we introduce the Remote Labor Index (RLI), a broadly multi-sector benchmark comprising real-world, economically valuable projects designed to evaluate end-to-end agent performance in practical settings. AI agents perform near the floor on RLI, with the highest-performing agent achieving an automation rate of 2.5%. These results help ground discussions of AI automation in empirical evidence, setting a common basis for tracking AI impacts and enabling stakeholders to proactively navigate AI-driven labor automation.</p>
+ https://arxiv.org/abs/2510.26787
+ Thu, 30 Oct 2025 17:58:04 +0000
- ARGenSeg: Image Segmentation with Autoregressive Image Generation Model
- https://arxiv.org/abs/2510.20803
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20803.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaolong Wang, Lixiang Ru, Ziyuan Huang, Kaixiang Ji, Dandan Zheng, Jingdong Chen, Jun Zhou</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> We propose a novel AutoRegressive Generation-based paradigm for image Segmentation (ARGenSeg), achieving multimodal understanding and pixel-level perception within a unified framework. Prior works integrating image segmentation into multimodal large language models (MLLMs) typically employ either boundary points representation or dedicated segmentation heads. These methods rely on discrete representations or semantic prompts fed into task-specific decoders, which limits the ability of the MLLM to capture fine-grained visual details. To address these challenges, we introduce a segmentation framework for MLLM based on image generation, which naturally produces dense masks for target objects. We leverage MLLM to output visual tokens and detokenize them into images using an universal VQ-VAE, making the segmentation fully dependent on the pixel-level understanding of the MLLM. To reduce inference latency, we employ a next-scale-prediction strategy to generate required visual tokens in parallel. Extensive experiments demonstrate that our method surpasses prior state-of-the-art approaches on multiple segmentation datasets with a remarkable boost in inference speed, while maintaining strong understanding capabilities.</p>
- https://arxiv.org/abs/2510.20803
- Thu, 23 Oct 2025 17:58:26 +0000
+ The Quest for Generalizable Motion Generation: Data, Model, and Evaluation
+ https://arxiv.org/abs/2510.26794
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26794.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing Lin, Ruisi Wang, Junzhe Lu, Ziqi Huang, Guorui Song, Ailing Zeng, Xian Liu, Chen Wei, Wanqi Yin, Qingping Sun, Zhongang Cai, Lei Yang, Ziwei Liu</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Despite recent advances in 3D human motion generation (MoGen) on standard benchmarks, existing models still face a fundamental bottleneck in their generalization capability. In contrast, adjacent generative fields, most notably video generation (ViGen), have demonstrated remarkable generalization in modeling human behaviors, highlighting transferable insights that MoGen can leverage. Motivated by this observation, we present a comprehensive framework that systematically transfers knowledge from ViGen to MoGen across three key pillars: data, modeling, and evaluation. First, we introduce ViMoGen-228K, a large-scale dataset comprising 228,000 high-quality motion samples that integrates high-fidelity optical MoCap data with semantically annotated motions from web videos and synthesized samples generated by state-of-the-art ViGen models. The dataset includes both text-motion pairs and text-video-motion triplets, substantially expanding semantic diversity. Second, we propose ViMoGen, a flow-matching-based diffusion transformer that unifies priors from MoCap data and ViGen models through gated multimodal conditioning. To enhance efficiency, we further develop ViMoGen-light, a distilled variant that eliminates video generation dependencies while preserving strong generalization. Finally, we present MBench, a hierarchical benchmark designed for fine-grained evaluation across motion quality, prompt fidelity, and generalization ability. Extensive experiments show that our framework significantly outperforms existing approaches in both automatic and human evaluations. The code, data, and benchmark will be made publicly available.</p>
+ https://arxiv.org/abs/2510.26794
+ Thu, 30 Oct 2025 17:59:27 +0000
- LayerComposer: Interactive Personalized T2I via Spatially-Aware Layered Canvas
- https://arxiv.org/abs/2510.20820
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20820.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guocheng Gordon Qian, Ruihang Zhang, Tsai-Shien Chen, Yusuf Dalva, Anujraaj Argo Goyal, Willi Menapace, Ivan Skorokhodov, Meng Dong, Arpit Sahni, Daniil Ostashev, Ju Hu, Sergey Tulyakov, Kuan-Chieh Jackson Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Despite their impressive visual fidelity, existing personalized generative models lack interactive control over spatial composition and scale poorly to multiple subjects. To address these limitations, we present LayerComposer, an interactive framework for personalized, multi-subject text-to-image generation. Our approach introduces two main contributions: (1) a layered canvas, a novel representation in which each subject is placed on a distinct layer, enabling occlusion-free composition; and (2) a locking mechanism that preserves selected layers with high fidelity while allowing the remaining layers to adapt flexibly to the surrounding context. Similar to professional image-editing software, the proposed layered canvas allows users to place, resize, or lock input subjects through intuitive layer manipulation. Our versatile locking mechanism requires no architectural changes, relying instead on inherent positional embeddings combined with a new complementary data sampling strategy. Extensive experiments demonstrate that LayerComposer achieves superior spatial control and identity preservation compared to the state-of-the-art methods in multi-subject personalized image generation.</p>
- https://arxiv.org/abs/2510.20820
- Thu, 23 Oct 2025 17:59:55 +0000
+ OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes
+ https://arxiv.org/abs/2510.26800
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26800.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yukun Huang, Jiwen Yu, Yanning Zhou, Jianan Wang, Xintao Wang, Pengfei Wan, Xihui Liu</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> There are two prevalent ways to constructing 3D scenes: procedural generation and 2D lifting. Among them, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panoramic perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and ignore the perception of intrinsic properties, we present OmniX, a versatile and unified framework. Based on a lightweight and efficient cross-modal adapter structure, OmniX reuses 2D generative priors for a broad range of panoramic vision tasks, including panoramic perception, generation, and completion. Furthermore, we construct a large-scale synthetic panorama dataset containing high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness of our model in panoramic visual perception and graphics-ready 3D scene generation, opening new possibilities for immersive and physically realistic virtual world generation.</p>
+ https://arxiv.org/abs/2510.26800
+ Thu, 30 Oct 2025 17:59:51 +0000
- HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives
- https://arxiv.org/abs/2510.20822
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.20822.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yihao Meng, Hao Ouyang, Yue Yu, Qiuyu Wang, Wen Wang, Ka Leong Cheng, Hanlin Wang, Yixuan Li, Cheng Chen, Yanhong Zeng, Yujun Shen, Huamin Qu</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future. Our code is available at: https://holo-cine.github.io/.</p>
- https://arxiv.org/abs/2510.20822
- Thu, 23 Oct 2025 17:59:59 +0000
+ Are Video Models Ready as Zero-Shot Reasoners? An Empirical Study with the MME-CoF Benchmark
+ https://arxiv.org/abs/2510.26802
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyu Guo, Xinyan Chen, Renrui Zhang, Ruichuan An, Yu Qi, Dongzhi Jiang, Xiangtai Li, Manyuan Zhang, Hongsheng Li, Pheng-Ann Heng</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Recent video generation models can produce high-fidelity, temporally coherent videos, indicating that they may encode substantial world knowledge. Beyond realistic synthesis, they also exhibit emerging behaviors indicative of visual perception, modeling, and manipulation. Yet, an important question still remains: Are video models ready to serve as zero-shot reasoners in challenging visual reasoning scenarios? In this work, we conduct an empirical study to comprehensively investigate this question, focusing on the leading and popular Veo-3. We evaluate its reasoning behavior across 12 dimensions, including spatial, geometric, physical, temporal, and embodied logic, systematically characterizing both its strengths and failure modes. To standardize this study, we curate the evaluation data into MME-CoF, a compact benchmark that enables in-depth and thorough assessment of Chain-of-Frame (CoF) reasoning. Our findings reveal that while current video models demonstrate promising reasoning patterns on short-horizon spatial coherence, fine-grained grounding, and locally consistent dynamics, they remain limited in long-horizon causal reasoning, strict geometric constraints, and abstract logic. Overall, they are not yet reliable as standalone zero-shot reasoners, but exhibit encouraging signs as complementary visual engines alongside dedicated reasoning models. Project page: https://video-cof.github.io</p>
+ https://arxiv.org/abs/2510.26802
+ Thu, 30 Oct 2025 17:59:55 +0000