diff --git a/feed.xml b/feed.xml
index 0b31088..cd5a031 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,97 +7,125 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Fri, 14 Nov 2025 00:02:36 +0000
+ Sat, 15 Nov 2025 00:02:37 +0000
- Agentic Refactoring: An Empirical Study of AI Coding Agents
- https://arxiv.org/abs/2511.04824
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04824.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kosei Horikawa, Hao Li, Yutaro Kashiwa, Bram Adams, Hajimu Iida, Ahmed E. Hassan</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Agentic coding tools, such as OpenAI Codex, Claude Code, and Cursor, are transforming the software engineering landscape. These AI-powered systems function as autonomous teammates capable of planning and executing complex development tasks. Agents have become active participants in refactoring, a cornerstone of sustainable software development aimed at improving internal code quality without altering observable behavior. Despite their increasing adoption, there is a critical lack of empirical understanding regarding how agentic refactoring is utilized in practice, how it compares to human-driven refactoring, and what impact it has on code quality. To address this empirical gap, we present a large-scale study of AI agent-generated refactorings in real-world open-source Java projects, analyzing 15,451 refactoring instances across 12,256 pull requests and 14,988 commits derived from the AIDev dataset. Our empirical analysis shows that refactoring is a common and intentional activity in this development paradigm, with agents explicitly targeting refactoring in 26.1% of commits. Analysis of refactoring types reveals that agentic efforts are dominated by low-level, consistency-oriented edits, such as Change Variable Type (11.8%), Rename Parameter (10.4%), and Rename Variable (8.5%), reflecting a preference for localized improvements over the high-level design changes common in human refactoring. Additionally, the motivations behind agentic refactoring focus overwhelmingly on internal quality concerns, with maintainability (52.5%) and readability (28.1%). Furthermore, quantitative evaluation of code quality metrics shows that agentic refactoring yields small but statistically significant improvements in structural metrics, particularly for medium-level changes, reducing class size and complexity (e.g., Class LOC median Δ = -15.25).</p>
- https://arxiv.org/abs/2511.04824
- Thu, 06 Nov 2025 21:24:38 +0000
+ Superpositional Gradient Descent: Harnessing Quantum Principles for Model Training
+ https://arxiv.org/abs/2511.01918
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.01918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahmet Erdem Pamuk, Emir Kaan Özdemir, Şuayp Talha Kocabay</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Large language models (LLMs) are increasingly trained with classical optimization techniques like AdamW to improve convergence and generalization. However, the mechanisms by which quantum-inspired methods enhance classical training remain underexplored. We introduce Superpositional Gradient Descent (SGD), a novel optimizer linking gradient updates with quantum superposition by injecting quantum circuit perturbations. We present a mathematical framework and implement hybrid quantum-classical circuits in PyTorch and Qiskit. On synthetic sequence classification and large-scale LLM fine-tuning, SGD converges faster and yields lower final loss than AdamW. Despite promising results, scalability and hardware constraints limit adoption. Overall, this work provides new insights into the intersection of quantum computing and deep learning, suggesting practical pathways for leveraging quantum principles to control and enhance model behavior.</p>
+ https://arxiv.org/abs/2511.01918
+ Sat, 01 Nov 2025 16:37:55 +0000
- Motif 2 12.7B technical report
- https://arxiv.org/abs/2511.07464
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07464.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junghwan Lim, Sungmin Lee, Dongseok Kim, Taehyun Kim, Eunhwan Park, Jeesoo Lee, Jeongdoo Lee, Junhyeok Lee, Wai Ting Cheung, Dahye Choi, Jaeheui Her, Jaeyeon Huh, Hanbin Jung, Changjin Kang, Beomgyu Kim, Minjae Kim, Taewhan Kim, Youngrok Kim, Hyukjin Kweon, Haesol Lee, Kungyu Lee, Dongpin Oh, Yeongjae Park, Bokki Ryu, Dongjoo Weon</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We introduce Motif-2-12.7B, a new open-weight foundation model that pushes the efficiency frontier of large language models by combining architectural innovation with system-level optimization. Designed for scalable language understanding and robust instruction generalization under constrained compute budgets, Motif-2-12.7B builds upon Motif-2.6B with the integration of Grouped Differential Attention (GDA), which improves representational efficiency by disentangling signal and noise-control attention pathways. The model is pre-trained on 5.5 trillion tokens spanning diverse linguistic, mathematical, scientific, and programming domains using a curriculum-driven data scheduler that gradually changes the data composition ratio. The training system leverages the MuonClip optimizer alongside custom high-performance kernels, including fused PolyNorm activations and the Parallel Muon algorithm, yielding significant throughput and memory efficiency gains in large-scale distributed environments. Post-training employs a three-stage supervised fine-tuning pipeline that successively enhances general instruction adherence, compositional understanding, and linguistic precision. Motif-2-12.7B demonstrates competitive performance across diverse benchmarks, showing that thoughtful architectural scaling and optimized training design can rival the capabilities of much larger models.</p>
- https://arxiv.org/abs/2511.07464
- Fri, 07 Nov 2025 10:32:16 +0000
+ ResearchRubrics: A Benchmark of Prompts and Rubrics For Evaluating Deep Research Agents
+ https://arxiv.org/abs/2511.07685
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07685.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Manasi Sharma, Chen Bo Calvin Zhang, Chaithanya Bandi, Clinton Wang, Ankit Aich, Huy Nghiem, Tahseen Rabbani, Ye Htet, Brian Jang, Sumana Basu, Aishwarya Balwani, Denis Peskoff, Marcos Ayestaran, Sean M. Hendryx, Brad Kenstler, Bing Liu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Deep Research (DR) is an emerging agent application that leverages large language models (LLMs) to address open-ended queries. It requires the integration of several capabilities, including multi-step reasoning, cross-document synthesis, and the generation of evidence-backed, long-form answers. Evaluating DR remains challenging because responses are lengthy and diverse, admit many valid solutions, and often depend on dynamic information sources. We introduce ResearchRubrics, a standardized benchmark for DR built with over 2,800+ hours of human labor that pairs realistic, domain-diverse prompts with 2,500+ expert-written, fine-grained rubrics to assess factual grounding, reasoning soundness, and clarity. We also propose a new complexity framework for categorizing DR tasks along three axes: conceptual breadth, logical nesting, and exploration. In addition, we develop human and model-based evaluation protocols that measure rubric adherence for DR agents. We evaluate several state-of-the-art DR systems and find that even leading agents like Gemini's DR and OpenAI's DR achieve under 68% average compliance with our rubrics, primarily due to missed implicit context and inadequate reasoning about retrieved information. Our results highlight the need for robust, scalable assessment of deep research capabilities, to which end we release ResearchRubrics(including all prompts, rubrics, and evaluation code) to facilitate progress toward well-justified research assistants.</p>
+ https://arxiv.org/abs/2511.07685
+ Mon, 10 Nov 2025 23:07:14 +0000
- Stemming Hallucination in Language Models Using a Licensing Oracle
- https://arxiv.org/abs/2511.06073
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.06073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Simeon Emanuilov, Richard Ackermann</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Language models exhibit remarkable natural language generation capabilities but remain prone to hallucinations, generating factually incorrect information despite producing syntactically coherent responses. This study introduces the Licensing Oracle, an architectural solution designed to stem hallucinations in LMs by enforcing truth constraints through formal validation against structured knowledge graphs. Unlike statistical approaches that rely on data scaling or fine-tuning, the Licensing Oracle embeds a deterministic validation step into the model's generative process, ensuring that only factually accurate claims are made. We evaluated the effectiveness of the Licensing Oracle through experiments comparing it with several state-of-the-art methods, including baseline language model generation, fine-tuning for factual recall, fine-tuning for abstention behavior, and retrieval-augmented generation (RAG). Our results demonstrate that although RAG and fine-tuning improve performance, they fail to eliminate hallucinations. In contrast, the Licensing Oracle achieved perfect abstention precision (AP = 1.0) and zero false answers (FAR-NE = 0.0), ensuring that only valid claims were generated with 89.1% accuracy in factual responses. This work shows that architectural innovations, such as the Licensing Oracle, offer a necessary and sufficient solution for hallucinations in domains with structured knowledge representations, offering guarantees that statistical methods cannot match. Although the Licensing Oracle is specifically designed to address hallucinations in fact-based domains, its framework lays the groundwork for truth-constrained generation in future AI systems, providing a new path toward reliable, epistemically grounded models.</p>
- https://arxiv.org/abs/2511.06073
- Sat, 08 Nov 2025 17:07:57 +0000
+ CC30k: A Citation Contexts Dataset for Reproducibility-Oriented Sentiment Analysis
+ https://arxiv.org/abs/2511.07790
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07790.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rochana R. Obadage, Sarah M. Rajtmajer, Jian Wu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Sentiments about the reproducibility of cited papers in downstream literature offer community perspectives and have shown as a promising signal of the actual reproducibility of published findings. To train effective models to effectively predict reproducibility-oriented sentiments and further systematically study their correlation with reproducibility, we introduce the CC30k dataset, comprising a total of 30,734 citation contexts in machine learning papers. Each citation context is labeled with one of three reproducibility-oriented sentiment labels: Positive, Negative, or Neutral, reflecting the cited paper's perceived reproducibility or replicability. Of these, 25,829 are labeled through crowdsourcing, supplemented with negatives generated through a controlled pipeline to counter the scarcity of negative labels. Unlike traditional sentiment analysis datasets, CC30k focuses on reproducibility-oriented sentiments, addressing a research gap in resources for computational reproducibility studies. The dataset was created through a pipeline that includes robust data cleansing, careful crowd selection, and thorough validation. The resulting dataset achieves a labeling accuracy of 94%. We then demonstrated that the performance of three large language models significantly improves on the reproducibility-oriented sentiment classification after fine-tuning using our dataset. The dataset lays the foundation for large-scale assessments of the reproducibility of machine learning papers. The CC30k dataset and the Jupyter notebooks used to produce and analyze the dataset are publicly available at https://github.com/lamps-lab/CC30k .</p>
+ https://arxiv.org/abs/2511.07790
+ Tue, 11 Nov 2025 03:13:17 +0000
- Adapting Web Agents with Synthetic Supervision
- https://arxiv.org/abs/2511.06101
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.06101.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaoyang Wang, Yiming Liang, Xuchao Zhang, Qianhui Wu, Siwei Han, Anson Bastos, Rujia Wang, Chetan Bansal, Baolin Peng, Jianfeng Gao, Saravan Rajmohan, Huaxiu Yao</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Web agents struggle to adapt to new websites due to the scarcity of environment specific tasks and demonstrations. Recent works have explored synthetic data generation to address this challenge, however, they suffer from data quality issues where synthesized tasks contain hallucinations that cannot be executed, and collected trajectories are noisy with redundant or misaligned actions. In this paper, we propose SynthAgent, a fully synthetic supervision framework that aims at improving synthetic data quality via dual refinement of both tasks and trajectories. Our approach begins by synthesizing diverse tasks through categorized exploration of web elements, ensuring efficient coverage of the target environment. During trajectory collection, we refine tasks when conflicts with actual observations are detected, mitigating hallucinations while maintaining task consistency. After collection, we conduct trajectory refinement with a global context to mitigate potential noise or misalignments. Finally, we fine-tune open-source web agents on the refined synthetic data to adapt them to the target environment. Experimental results demonstrate that SynthAgent outperforms existing synthetic data methods, validating the importance of high-quality synthetic supervision. The code will be publicly available at https://github.com/aiming-lab/SynthAgent.</p>
- https://arxiv.org/abs/2511.06101
- Sat, 08 Nov 2025 18:45:33 +0000
+ UniVA: Universal Video Agent towards Open-Source Next-Generation Video Generalist
+ https://arxiv.org/abs/2511.08521
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08521.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Liang, Daoan Zhang, Huichi Zhou, Rui Huang, Bobo Li, Yuechen Zhang, Shengqiong Wu, Xiaohan Wang, Jiebo Luo, Lizi Liao, Hao Fei</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> While specialized AI models excel at isolated video tasks like generation or understanding, real-world applications demand complex, iterative workflows that combine these capabilities. To bridge this gap, we introduce UniVA, an open-source, omni-capable multi-agent framework for next-generation video generalists that unifies video understanding, segmentation, editing, and generation into cohesive workflows. UniVA employs a Plan-and-Act dual-agent architecture that drives a highly automated and proactive workflow: a planner agent interprets user intentions and decomposes them into structured video-processing steps, while executor agents execute these through modular, MCP-based tool servers (for analysis, generation, editing, tracking, etc.). Through a hierarchical multi-level memory (global knowledge, task context, and user-specific preferences), UniVA sustains long-horizon reasoning, contextual continuity, and inter-agent communication, enabling interactive and self-reflective video creation with full traceability. This design enables iterative and any-conditioned video workflows (e.g., text/image/video-conditioned generation rightarrow multi-round editing rightarrow object segmentation rightarrow compositional synthesis) that were previously cumbersome to achieve with single-purpose models or monolithic video-language models. We also introduce UniVA-Bench, a benchmark suite of multi-step video tasks spanning understanding, editing, segmentation, and generation, to rigorously evaluate such agentic video systems. Both UniVA and UniVA-Bench are fully open-sourced, aiming to catalyze research on interactive, agentic, and general-purpose video intelligence for the next generation of multimodal AI systems. (https://univa.online/)</p>
+ https://arxiv.org/abs/2511.08521
+ Tue, 11 Nov 2025 17:58:13 +0000
- WebVIA: A Web-based Vision-Language Agentic Framework for Interactive and Verifiable UI-to-Code Generation
- https://arxiv.org/abs/2511.06251
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.06251.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingde Xu, Zhen Yang, Wenyi Hong, Lihang Pan, Xinyue Fan, Yan Wang, Xiaotao Gu, Bin Xu, Jie Tang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> User interface (UI) development requires translating design mockups into functional code, a process that remains repetitive and labor-intensive. While recent Vision-Language Models (VLMs) automate UI-to-Code generation, they generate only static HTML/CSS/JavaScript layouts lacking interactivity. To address this, we propose WebVIA, the first agentic framework for interactive UI-to-Code generation and validation. The framework comprises three components: 1) an exploration agent to capture multi-state UI screenshots; 2) a UI2Code model that generates executable interactive code; 3) a validation module that verifies the interactivity. Experiments demonstrate that WebVIA-Agent achieves more stable and accurate UI exploration than general-purpose agents (e.g., Gemini-2.5-Pro). In addition, our fine-tuned WebVIA-UI2Code models exhibit substantial improvements in generating executable and interactive HTML/CSS/JavaScript code, outperforming their base counterparts across both interactive and static UI2Code benchmarks. Our code and models are available at https://zheny2751-dotcom.github.io/webvia.github.io/{https://webvia.github.io}.</p>
- https://arxiv.org/abs/2511.06251
- Sun, 09 Nov 2025 06:58:52 +0000
+ AlphaResearch: Accelerating New Algorithm Discovery with Language Models
+ https://arxiv.org/abs/2511.08522
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08522.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaojian Yu, Kaiyue Feng, Yilun Zhao, Shilin He, Xiao-Ping Zhang, Arman Cohan</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language models have made significant progress in complex but easy-to-verify problems, yet they still struggle with discovering the unknown. In this paper, we present AlphaResearch, an autonomous research agent designed to discover new algorithms on open-ended problems. To synergize the feasibility and innovation of the discovery process, we construct a novel dual research environment by combining the execution-based verify and simulated real-world peer review environment. AlphaResearch discovers new algorithm by iteratively running the following steps: (1) propose new ideas (2) verify the ideas in the dual research environment (3) optimize the research proposals for better performance. To promote a transparent evaluation process, we construct AlphaResearchComp, a new evaluation benchmark that includes an eight open-ended algorithmic problems competition, with each problem carefully curated and verified through executable pipelines, objective metrics, and reproducibility checks. AlphaResearch gets a 2/8 win rate in head-to-head comparison with human researchers, demonstrate the possibility of accelerating algorithm discovery with LLMs. Notably, the algorithm discovered by AlphaResearch on the ``packing circles'' problem achieves the best-of-known performance, surpassing the results of human researchers and strong baselines from recent work (e.g., AlphaEvolve). Additionally, we conduct a comprehensive analysis of the remaining challenges of the 6/8 failure cases, providing valuable insights for future research.</p>
+ https://arxiv.org/abs/2511.08522
+ Tue, 11 Nov 2025 18:03:22 +0000
- Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising
- https://arxiv.org/abs/2511.08633
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08633.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Assaf Singer, Noam Rotstein, Amir Mann, Ron Kimmel, Or Litany</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.</p>
- https://arxiv.org/abs/2511.08633
- Sun, 09 Nov 2025 22:47:50 +0000
+ Solving a Million-Step LLM Task with Zero Errors
+ https://arxiv.org/abs/2511.09030
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09030.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Elliot Meyerson, Giuseppe Paolo, Roberto Dailey, Hormoz Shahrzad, Olivier Francon, Conor F. Hayes, Xin Qiu, Babak Hodjat, Risto Miikkulainen</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> LLMs have achieved remarkable breakthroughs in reasoning, insights, and tool use, but chaining these abilities into extended processes at the scale of those routinely executed by humans, organizations, and societies has remained out of reach. The models have a persistent error rate that prevents scale-up: for instance, recent experiments in the Towers of Hanoi benchmark domain showed that the process inevitably becomes derailed after at most a few hundred steps. Thus, although LLM research is often still benchmarked on tasks with relatively few dependent logical steps, there is increasing attention on the ability (or inability) of LLMs to perform long range tasks. This paper describes MAKER, the first system that successfully solves a task with over one million LLM steps with zero errors, and, in principle, scales far beyond this level. The approach relies on an extreme decomposition of a task into subtasks, each of which can be tackled by focused microagents. The high level of modularity resulting from the decomposition allows error correction to be applied at each step through an efficient multi-agent voting scheme. This combination of extreme decomposition and error correction makes scaling possible. Thus, the results suggest that instead of relying on continual improvement of current LLMs, massively decomposed agentic processes (MDAPs) may provide a way to efficiently solve problems at the level of organizations and societies.</p>
+ https://arxiv.org/abs/2511.09030
+ Wed, 12 Nov 2025 06:27:55 +0000
- MathSE: Improving Multimodal Mathematical Reasoning via Self-Evolving Iterative Reflection and Reward-Guided Fine-Tuning
- https://arxiv.org/abs/2511.06805
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.06805.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinhao Chen, Zhen Yang, Jianxin Shi, Tianyu Wo, Jie Tang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have demonstrated remarkable capabilities in vision-language answering tasks. Despite their strengths, these models often encounter challenges in achieving complex reasoning tasks such as mathematical problem-solving. Previous works have focused on fine-tuning on specialized mathematical datasets. However, these datasets are typically distilled directly from teacher models, which capture only static reasoning patterns and leaving substantial gaps compared to student models. This reliance on fixed teacher-derived datasets not only restricts the model's ability to adapt to novel or more intricate questions that extend beyond the confines of the training data, but also lacks the iterative depth needed for robust generalization. To overcome these limitations, we propose \method, a Mathematical Self-Evolving framework for MLLMs. In contrast to traditional one-shot fine-tuning paradigms, \method iteratively refines the model through cycles of inference, reflection, and reward-based feedback. Specifically, we leverage iterative fine-tuning by incorporating correct reasoning paths derived from previous-stage inference and integrating reflections from a specialized Outcome Reward Model (ORM). To verify the effectiveness of \method, we evaluate it on a suite of challenging benchmarks, demonstrating significant performance gains over backbone models. Notably, our experimental results on MathVL-test surpass the leading open-source multimodal mathematical reasoning model QVQ. Our code and models are available at https://zheny2751\allowbreak-dotcom.github.io/\allowbreak MathSE.github.io/.</p>
- https://arxiv.org/abs/2511.06805
- Mon, 10 Nov 2025 07:46:19 +0000
+ PAN: A World Model for General, Interactable, and Long-Horizon World Simulation
+ https://arxiv.org/abs/2511.09057
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> PAN Team, Jiannan Xiang, Yi Gu, Zihan Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Guangyi Liu, Yichi Yang, Kun Zhou, Davit Abrahamyan, Arif Ahmad, Ganesh Bannur, Junrong Chen, Kimi Chen, Mingkai Deng, Ruobing Han, Xinqi Huang, Haoqiang Kang, Zheqi Li, Enze Ma, Hector Ren, Yashowardhan Shinde, Rohan Shingre, Ramsundar Tanikella, Kaiming Tao, Dequan Yang, Xinle Yu, Cong Zeng, Binglin Zhou, Zhengzhong Liu, Zhiting Hu, Eric P. Xing</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent Prediction (GLP) architecture that combines an autoregressive latent dynamics backbone based on a large language model (LLM), which grounds simulation in extensive text-based knowledge and enables conditioning on language-specified actions, with a video diffusion decoder that reconstructs perceptually detailed and temporally coherent visual observations, to achieve a unification between latent space reasoning (imagination) and realizable world dynamics (reality). Trained on large-scale video-action pairs spanning diverse domains, PAN supports open-domain, action-conditioned simulation with coherent, long-term dynamics. Extensive experiments show that PAN achieves strong performance in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning compared to other video generators and world models, taking a step towards general world models that enable predictive simulation of future world states for reasoning and acting.</p>
+ https://arxiv.org/abs/2511.09057
+ Wed, 12 Nov 2025 07:20:35 +0000
- Toward the Frontiers of Reliable Diffusion Sampling via Adversarial Sinkhorn Attention Guidance
- https://arxiv.org/abs/2511.07499
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07499.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kwanyoung Kim</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Diffusion models have demonstrated strong generative performance when using guidance methods such as classifier-free guidance (CFG), which enhance output quality by modifying the sampling trajectory. These methods typically improve a target output by intentionally degrading another, often the unconditional output, using heuristic perturbation functions such as identity mixing or blurred conditions. However, these approaches lack a principled foundation and rely on manually designed distortions. In this work, we propose Adversarial Sinkhorn Attention Guidance (ASAG), a novel method that reinterprets attention scores in diffusion models through the lens of optimal transport and intentionally disrupt the transport cost via Sinkhorn algorithm. Instead of naively corrupting the attention mechanism, ASAG injects an adversarial cost within self-attention layers to reduce pixel-wise similarity between queries and keys. This deliberate degradation weakens misleading attention alignments and leads to improved conditional and unconditional sample quality. ASAG shows consistent improvements in text-to-image diffusion, and enhances controllability and fidelity in downstream applications such as IP-Adapter and ControlNet. The method is lightweight, plug-and-play, and improves reliability without requiring any model retraining.</p>
- https://arxiv.org/abs/2511.07499
- Mon, 10 Nov 2025 15:52:53 +0000
+ SliderEdit: Continuous Image Editing with Fine-Grained Instruction Control
+ https://arxiv.org/abs/2511.09715
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09715.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Arman Zarei, Samyadeep Basu, Mobina Pournemat, Sayan Nag, Ryan Rossi, Soheil Feizi</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Instruction-based image editing models have recently achieved impressive performance, enabling complex edits to an input image from a multi-instruction prompt. However, these models apply each instruction in the prompt with a fixed strength, limiting the user's ability to precisely and continuously control the intensity of individual edits. We introduce SliderEdit, a framework for continuous image editing with fine-grained, interpretable instruction control. Given a multi-part edit instruction, SliderEdit disentangles the individual instructions and exposes each as a globally trained slider, allowing smooth adjustment of its strength. Unlike prior works that introduced slider-based attribute controls in text-to-image generation, typically requiring separate training or fine-tuning for each attribute or concept, our method learns a single set of low-rank adaptation matrices that generalize across diverse edits, attributes, and compositional instructions. This enables continuous interpolation along individual edit dimensions while preserving both spatial locality and global semantic consistency. We apply SliderEdit to state-of-the-art image editing models, including FLUX-Kontext and Qwen-Image-Edit, and observe substantial improvements in edit controllability, visual consistency, and user steerability. To the best of our knowledge, we are the first to explore and propose a framework for continuous, fine-grained instruction control in instruction-based image editing models. Our results pave the way for interactive, instruction-driven image manipulation with continuous and compositional control.</p>
+ https://arxiv.org/abs/2511.09715
+ Wed, 12 Nov 2025 20:21:37 +0000
- MADD: Multi-Agent Drug Discovery Orchestra
- https://arxiv.org/abs/2511.08217
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08217.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gleb V. Solovev, Alina B. Zhidkovskaya, Anastasia Orlova, Nina Gubina, Anastasia Vepreva, Rodion Golovinskii, Ilya Tonkii, Ivan Dubrovsky, Ivan Gurev, Dmitry Gilemkhanov, Denis Chistiakov, Timur A. Aliev, Ivan Poddiakov, Galina Zubkova, Ekaterina V. Skorb, Vladimir Vinogradov, Alexander Boukhanovsky, Nikolay Nikitin, Andrei Dmitrenko, Anna Kalyuzhnaya, Andrey Savchenko</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Hit identification is a central challenge in early drug discovery, traditionally requiring substantial experimental resources. Recent advances in artificial intelligence, particularly large language models (LLMs), have enabled virtual screening methods that reduce costs and improve efficiency. However, the growing complexity of these tools has limited their accessibility to wet-lab researchers. Multi-agent systems offer a promising solution by combining the interpretability of LLMs with the precision of specialized models and tools. In this work, we present MADD, a multi-agent system that builds and executes customized hit identification pipelines from natural language queries. MADD employs four coordinated agents to handle key subtasks in de novo compound generation and screening. We evaluate MADD across seven drug discovery cases and demonstrate its superior performance compared to existing LLM-based solutions. Using MADD, we pioneer the application of AI-first drug design to five biological targets and release the identified hit molecules. Finally, we introduce a new benchmark of query-molecule pairs and docking scores for over three million compounds to contribute to the agentic future of drug design.</p>
- https://arxiv.org/abs/2511.08217
- Tue, 11 Nov 2025 13:20:35 +0000
+ Hail to the Thief: Exploring Attacks and Defenses in Decentralised GRPO
+ https://arxiv.org/abs/2511.09780
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09780.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nikolay Blagoev, Oğuzhan Ersoy, Lydia Yiyu Chen</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) has demonstrated great utilization in post-training of Large Language Models (LLMs). In GRPO, prompts are answered by the model and, through reinforcement learning, preferred completions are learnt. Owing to the small communication volume, GRPO is inherently suitable for decentralised training as the prompts can be concurrently answered by multiple nodes and then exchanged in the forms of strings. In this work, we present the first adversarial attack in decentralised GRPO. We demonstrate that malicious parties can poison such systems by injecting arbitrary malicious tokens in benign models in both out-of-context and in-context attacks. Using empirical examples of math and coding tasks, we show that adversarial attacks can easily poison the benign nodes, polluting their local LLM post-training, achieving attack success rates up to 100% in as few as 50 iterations. We propose two ways to defend against these attacks, depending on whether all users train the same model or different models. We show that these defenses can achieve stop rates of up to 100%, making the attack impossible.</p>
+ https://arxiv.org/abs/2511.09780
+ Wed, 12 Nov 2025 22:29:07 +0000
- Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
- https://arxiv.org/abs/2511.08892
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08892.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weihao Tan, Xiangyang Li, Yunhao Fang, Heyuan Yao, Shi Yan, Hao Luo, Tenglong Ao, Huihui Li, Hongbin Ren, Bairen Yi, Yujia Qin, Bo An, Libin Liu, Guang Shi</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environments. Lumine adopts a human-like interaction paradigm that unifies perception, reasoning, and action in an end-to-end manner, powered by a vision-language model. It processes raw pixels at 5 Hz to produce precise 30 Hz keyboard-mouse actions and adaptively invokes reasoning only when necessary. Trained in Genshin Impact, Lumine successfully completes the entire five-hour Mondstadt main storyline on par with human-level efficiency and follows natural language instructions to perform a broad spectrum of tasks in both 3D open-world exploration and 2D GUI manipulation across collection, combat, puzzle-solving, and NPC interaction. In addition to its in-domain performance, Lumine demonstrates strong zero-shot cross-game generalization. Without any fine-tuning, it accomplishes 100-minute missions in Wuthering Waves and the full five-hour first chapter of Honkai: Star Rail. These promising results highlight Lumine's effectiveness across distinct worlds and interaction dynamics, marking a concrete step toward generalist agents in open-ended environments.</p>
- https://arxiv.org/abs/2511.08892
- Wed, 12 Nov 2025 02:01:26 +0000
+ AffordBot: 3D Fine-grained Embodied Reasoning via Multimodal Large Language Models
+ https://arxiv.org/abs/2511.10017
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10017.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyi Wang, Xun Yang, Yanlong Xu, Yuchen Wu, Zhen Li, Na Zhao</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Effective human-agent collaboration in physical environments requires understanding not only what to act upon, but also where the actionable elements are and how to interact with them. Existing approaches often operate at the object level or disjointedly handle fine-grained affordance reasoning, lacking coherent, instruction-driven grounding and reasoning. In this work, we introduce a new task: Fine-grained 3D Embodied Reasoning, which requires an agent to predict, for each referenced affordance element in a 3D scene, a structured triplet comprising its spatial location, motion type, and motion axis, based on a task instruction. To solve this task, we propose AffordBot, a novel framework that integrates Multimodal Large Language Models (MLLMs) with a tailored chain-of-thought (CoT) reasoning paradigm. To bridge the gap between 3D input and 2D-compatible MLLMs, we render surround-view images of the scene and project 3D element candidates into these views, forming a rich visual representation aligned with the scene geometry. Our CoT pipeline begins with an active perception stage, prompting the MLLM to select the most informative viewpoint based on the instruction, before proceeding with step-by-step reasoning to localize affordance elements and infer plausible interaction motions. Evaluated on the SceneFun3D dataset, AffordBot achieves state-of-the-art performance, demonstrating strong generalization and physically grounded reasoning with only 3D point cloud input and MLLMs.</p>
+ https://arxiv.org/abs/2511.10017
+ Thu, 13 Nov 2025 06:43:00 +0000
- TiDAR: Think in Diffusion, Talk in Autoregression
- https://arxiv.org/abs/2511.08923
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08923.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingyu Liu, Xin Dong, Zhifan Ye, Rishabh Mehta, Yonggan Fu, Vartika Singh, Jan Kautz, Ce Zhang, Pavlo Molchanov</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Diffusion language models hold the promise of fast parallel generation, while autoregressive (AR) models typically excel in quality due to their causal structure aligning naturally with language modeling. This raises a fundamental question: can we achieve a synergy with high throughput, higher GPU utilization, and AR level quality? Existing methods fail to effectively balance these two aspects, either prioritizing AR using a weaker model for sequential drafting (speculative decoding), leading to lower drafting efficiency, or using some form of left-to-right (AR-like) decoding logic for diffusion, which still suffers from quality degradation and forfeits its potential parallelizability. We introduce TiDAR, a sequence-level hybrid architecture that drafts tokens (Thinking) in Diffusion and samples final outputs (Talking) AutoRegressively - all within a single forward pass using specially designed structured attention masks. This design exploits the free GPU compute density, achieving a strong balance between drafting and verification capacity. Moreover, TiDAR is designed to be serving-friendly (low overhead) as a standalone model. We extensively evaluate TiDAR against AR models, speculative decoding, and diffusion variants across generative and likelihood tasks at 1.5B and 8B scales. Thanks to the parallel drafting and sampling as well as exact KV cache support, TiDAR outperforms speculative decoding in measured throughput and surpasses diffusion models like Dream and Llada in both efficiency and quality. Most notably, TiDAR is the first architecture to close the quality gap with AR models while delivering 4.71x to 5.91x more tokens per second.</p>
- https://arxiv.org/abs/2511.08923
- Wed, 12 Nov 2025 02:59:33 +0000
+ MuSc-V2: Zero-Shot Multimodal Industrial Anomaly Classification and Segmentation with Mutual Scoring of Unlabeled Samples
+ https://arxiv.org/abs/2511.10047
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10047.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xurui Li, Feng Xue, Yu Zhou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Zero-shot anomaly classification (AC) and segmentation (AS) methods aim to identify and outline defects without using any labeled samples. In this paper, we reveal a key property that is overlooked by existing methods: normal image patches across industrial products typically find many other similar patches, not only in 2D appearance but also in 3D shapes, while anomalies remain diverse and isolated. To explicitly leverage this discriminative property, we propose a Mutual Scoring framework (MuSc-V2) for zero-shot AC/AS, which flexibly supports single 2D/3D or multimodality. Specifically, our method begins by improving 3D representation through Iterative Point Grouping (IPG), which reduces false positives from discontinuous surfaces. Then we use Similarity Neighborhood Aggregation with Multi-Degrees (SNAMD) to fuse 2D/3D neighborhood cues into more discriminative multi-scale patch features for mutual scoring. The core comprises a Mutual Scoring Mechanism (MSM) that lets samples within each modality to assign score to each other, and Cross-modal Anomaly Enhancement (CAE) that fuses 2D and 3D scores to recover modality-specific missing anomalies. Finally, Re-scoring with Constrained Neighborhood (RsCon) suppresses false classification based on similarity to more representative samples. Our framework flexibly works on both the full dataset and smaller subsets with consistently robust performance, ensuring seamless adaptability across diverse product lines. In aid of the novel framework, MuSc-V2 achieves significant performance improvements: a +23.7% AP gain on the MVTec 3D-AD dataset and a +19.3% boost on the Eyecandies dataset, surpassing previous zero-shot benchmarks and even outperforming most few-shot methods. The code will be available at The code will be available at https://github.com/HUST-SLOW/MuSc-V2{https://github.com/HUST-SLOW/MuSc-V2}.</p>
+ https://arxiv.org/abs/2511.10047
+ Thu, 13 Nov 2025 07:47:37 +0000
- LoopTool: Closing the Data-Training Loop for Robust LLM Tool Calls
- https://arxiv.org/abs/2511.09148
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09148.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kangning Zhang, Wenxiang Jiao, Kounianhua Du, Yuan Lu, Weiwen Liu, Weinan Zhang, Lei Zhang, Yong Yu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Augmenting Large Language Models (LLMs) with external tools enables them to execute complex, multi-step tasks. However, tool learning is hampered by the static synthetic data pipelines where data generation and model training are executed as two separate, non-interactive processes. This approach fails to adaptively focus on a model's specific weaknesses and allows noisy labels to persist, degrading training efficiency. We introduce LoopTool, a fully automated, model-aware data evolution framework that closes this loop by tightly integrating data synthesis and model training. LoopTool iteratively refines both the data and the model through three synergistic modules: (1) Greedy Capability Probing (GCP) diagnoses the model's mastered and failed capabilities; (2) Judgement-Guided Label Verification (JGLV) uses an open-source judge model to find and correct annotation errors, progressively purifying the dataset; and (3) Error-Driven Data Expansion (EDDE) generates new, challenging samples based on identified failures. This closed-loop process operates within a cost-effective, open-source ecosystem, eliminating dependence on expensive closed-source APIs. Experiments show that our 8B model trained with LoopTool significantly surpasses its 32B data generator and achieves new state-of-the-art results on the BFCL-v3 and ACEBench benchmarks for its scale. Our work demonstrates that closed-loop, self-refining data pipelines can dramatically enhance the tool-use capabilities of LLMs.</p>
- https://arxiv.org/abs/2511.09148
- Wed, 12 Nov 2025 09:34:39 +0000
+ Music Flamingo: Scaling Music Understanding in Audio Language Models
+ https://arxiv.org/abs/2511.10289
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10289.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sreyan Ghosh, Arushi Goel, Lasha Koroshinadze, Sang-gil Lee, Zhifeng Kong, Joao Felipe Santos, Ramani Duraiswami, Dinesh Manocha, Wei Ping, Mohammad Shoeybi, Bryan Catanzaro</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We introduce Music Flamingo, a novel large audio-language model designed to advance music (including song) understanding in foundational audio models. While audio-language research has progressed rapidly, music remains challenging due to its dynamic, layered, and information-dense nature. Progress has been further limited by the difficulty of scaling open audio understanding models, primarily because of the scarcity of high-quality music data and annotations. As a result, prior models are restricted to producing short, high-level captions, answering only surface-level questions, and showing limited generalization across diverse musical cultures. To address these challenges, we curate MF-Skills, a large-scale dataset labeled through a multi-stage pipeline that yields rich captions and question-answer pairs covering harmony, structure, timbre, lyrics, and cultural context. We fine-tune an enhanced Audio Flamingo 3 backbone on MF-Skills and further strengthen multiple skills relevant to music understanding. To improve the model's reasoning abilities, we introduce a post-training recipe: we first cold-start with MF-Think, a novel chain-of-thought dataset grounded in music theory, followed by GRPO-based reinforcement learning with custom rewards. Music Flamingo achieves state-of-the-art results across 10+ benchmarks for music understanding and reasoning, establishing itself as a generalist and musically intelligent audio-language model. Beyond strong empirical results, Music Flamingo sets a new standard for advanced music understanding by demonstrating how models can move from surface-level recognition toward layered, human-like perception of songs. We believe this work provides both a benchmark and a foundation for the community to build the next generation of models that engage with music as meaningfully as humans do.</p>
+ https://arxiv.org/abs/2511.10289
+ Thu, 13 Nov 2025 13:21:09 +0000
- WMPO: World Model-based Policy Optimization for Vision-Language-Action Models
- https://arxiv.org/abs/2511.09515
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09515.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangqi Zhu, Zhengyang Yan, Zicong Hong, Quanxin Shou, Xiao Ma, Song Guo</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation, but their reliance on expert demonstrations limits their ability to learn from failures and perform self-corrections. Reinforcement learning (RL) addresses these through self-improving interactions with the physical environment, but suffers from high sample complexity on real robots. We introduce World-Model-based Policy Optimization (WMPO), a principled framework for on-policy VLA RL without interacting with the real environment. In contrast to widely used latent world models, WMPO focuses on pixel-based predictions that align the "imagined" trajectories with the VLA features pretrained with web-scale images. Crucially, WMPO enables the policy to perform on-policy GRPO that provides stronger performance than the often-used off-policy methods. Extensive experiments in both simulation and real-robot settings demonstrate that WMPO (i) substantially improves sample efficiency, (ii) achieves stronger overall performance, (iii) exhibits emergent behaviors such as self-correction, and (iv) demonstrates robust generalization and lifelong learning capabilities.</p>
- https://arxiv.org/abs/2511.09515
- Wed, 12 Nov 2025 17:54:09 +0000
+ Rubric-Based Benchmarking and Reinforcement Learning for Advancing LLM Instruction Following
+ https://arxiv.org/abs/2511.10507
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yun He, Wenzhe Li, Hejia Zhang, Songlin Li, Karishma Mandyam, Sopan Khosla, Yuanhao Xiong, Nanshu Wang, Selina Peng, Beibin Li, Shengjie Bi, Shishir G. Patil, Qi Qi, Shengyu Feng, Julian Katz-Samuels, Richard Yuanzhe Pang, Sujan Gonugondla, Hunter Lang, Yue Yu, Yundi Qian, Maryam Fazel-Zarandi, Licheng Yu, Amine Benhalloum, Hany Awadalla, Manaal Faruqui</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent progress in large language models (LLMs) has led to impressive performance on a range of tasks, yet advanced instruction following (IF)-especially for complex, multi-turn, and system-prompted instructions-remains a significant challenge. Rigorous evaluation and effective training for such capabilities are hindered by the lack of high-quality, human-annotated benchmarks and reliable, interpretable reward signals. In this work, we introduce AdvancedIF (we will release this benchmark soon), a comprehensive benchmark featuring over 1,600 prompts and expert-curated rubrics that assess LLMs ability to follow complex, multi-turn, and system-level instructions. We further propose RIFL (Rubric-based Instruction-Following Learning), a novel post-training pipeline that leverages rubric generation, a finetuned rubric verifier, and reward shaping to enable effective reinforcement learning for instruction following. Extensive experiments demonstrate that RIFL substantially improves the instruction-following abilities of LLMs, achieving a 6.7% absolute gain on AdvancedIF and strong results on public benchmarks. Our ablation studies confirm the effectiveness of each component in RIFL. This work establishes rubrics as a powerful tool for both training and evaluating advanced IF in LLMs, paving the way for more capable and reliable AI systems.</p>
+ https://arxiv.org/abs/2511.10507
+ Thu, 13 Nov 2025 17:14:01 +0000
+
+
+ Benchmarking Diversity in Image Generation via Attribute-Conditional Human Evaluation
+ https://arxiv.org/abs/2511.10547
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10547.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Isabela Albuquerque, Ira Ktena, Olivia Wiles, Ivana Kajić, Amal Rannen-Triki, Cristina Vasconcelos, Aida Nematzadeh</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Despite advances in generation quality, current text-to-image (T2I) models often lack diversity, generating homogeneous outputs. This work introduces a framework to address the need for robust diversity evaluation in T2I models. Our framework systematically assesses diversity by evaluating individual concepts and their relevant factors of variation. Key contributions include: (1) a novel human evaluation template for nuanced diversity assessment; (2) a curated prompt set covering diverse concepts with their identified factors of variation (e.g. prompt: An image of an apple, factor of variation: color); and (3) a methodology for comparing models in terms of human annotations via binomial tests. Furthermore, we rigorously compare various image embeddings for diversity measurement. Notably, our principled approach enables ranking of T2I models by diversity, identifying categories where they particularly struggle. This research offers a robust methodology and insights, paving the way for improvements in T2I model diversity and metric development.</p>
+ https://arxiv.org/abs/2511.10547
+ Thu, 13 Nov 2025 17:48:38 +0000
+
+
+ One Small Step in Latent, One Giant Leap for Pixels: Fast Latent Upscale Adapter for Your Diffusion Models
+ https://arxiv.org/abs/2511.10629
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10629.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aleksandr Razin, Danil Kazantsev, Ilya Makarov</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Diffusion models struggle to scale beyond their training resolutions, as direct high-resolution sampling is slow and costly, while post-hoc image super-resolution (ISR) introduces artifacts and additional latency by operating after decoding. We present the Latent Upscaler Adapter (LUA), a lightweight module that performs super-resolution directly on the generator's latent code before the final VAE decoding step. LUA integrates as a drop-in component, requiring no modifications to the base model or additional diffusion stages, and enables high-resolution synthesis through a single feed-forward pass in latent space. A shared Swin-style backbone with scale-specific pixel-shuffle heads supports 2x and 4x factors and remains compatible with image-space SR baselines, achieving comparable perceptual quality with nearly 3x lower decoding and upscaling time (adding only +0.42 s for 1024 px generation from 512 px, compared to 1.87 s for pixel-space SR using the same SwinIR architecture). Furthermore, LUA shows strong generalization across the latent spaces of different VAEs, making it easy to deploy without retraining from scratch for each new decoder. Extensive experiments demonstrate that LUA closely matches the fidelity of native high-resolution generation while offering a practical and efficient path to scalable, high-fidelity image synthesis in modern diffusion pipelines.</p>
+ https://arxiv.org/abs/2511.10629
+ Thu, 13 Nov 2025 18:54:18 +0000
+
+
+ Black-Box On-Policy Distillation of Large Language Models
+ https://arxiv.org/abs/2511.10643
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianzhu Ye, Li Dong, Zewen Chi, Xun Wu, Shaohan Huang, Furu Wei</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Black-box distillation creates student large language models (LLMs) by learning from a proprietary teacher model's text outputs alone, without access to its internal logits or parameters. In this work, we introduce Generative Adversarial Distillation (GAD), which enables on-policy and black-box distillation. GAD frames the student LLM as a generator and trains a discriminator to distinguish its responses from the teacher LLM's, creating a minimax game. The discriminator acts as an on-policy reward model that co-evolves with the student, providing stable, adaptive feedback. Experimental results show that GAD consistently surpasses the commonly used sequence-level knowledge distillation. In particular, Qwen2.5-14B-Instruct (student) trained with GAD becomes comparable to its teacher, GPT-5-Chat, on the LMSYS-Chat automatic evaluation. The results establish GAD as a promising and effective paradigm for black-box LLM distillation.</p>
+ https://arxiv.org/abs/2511.10643
+ Thu, 13 Nov 2025 18:58:37 +0000
+
+
+ Depth Anything 3: Recovering the Visual Space from Any Views
+ https://arxiv.org/abs/2511.10647
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10647.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haotong Lin, Sili Chen, Junhao Liew, Donny Y. Chen, Zhenyu Li, Guang Shi, Jiashi Feng, Bingyi Kang</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We present Depth Anything 3 (DA3), a model that predicts spatially consistent geometry from an arbitrary number of visual inputs, with or without known camera poses. In pursuit of minimal modeling, DA3 yields two key insights: a single plain transformer (e.g., vanilla DINO encoder) is sufficient as a backbone without architectural specialization, and a singular depth-ray prediction target obviates the need for complex multi-task learning. Through our teacher-student training paradigm, the model achieves a level of detail and generalization on par with Depth Anything 2 (DA2). We establish a new visual geometry benchmark covering camera pose estimation, any-view geometry and visual rendering. On this benchmark, DA3 sets a new state-of-the-art across all tasks, surpassing prior SOTA VGGT by an average of 44.3% in camera pose accuracy and 25.1% in geometric accuracy. Moreover, it outperforms DA2 in monocular depth estimation. All models are trained exclusively on public academic datasets.</p>
+ https://arxiv.org/abs/2511.10647
+ Thu, 13 Nov 2025 18:59:53 +0000