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<lastBuildDate>Wed, 20 May 2026 00:21:46 +0000</lastBuildDate>
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<title>AR-VLA: True Autoregressive Action Expert for Vision-Language-Action Models</title>
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<title>OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments</title>
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<link>https://arxiv.org/abs/2603.10126</link>
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<link>https://arxiv.org/abs/2605.18758</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10126.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yutong Hu, Jan-Nico Zaech, Nikolay Nikolov, Yuanqi Yao, Sombit Dey, Giuliano Albanese, Renaud Detry, Luc Van Gool, Danda Paudel</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We propose a standalone autoregressive (AR) Action Expert that generates actions as a continuous causal sequence while conditioning on refreshable vision-language prefixes. In contrast to existing Vision-Language-Action (VLA) models and diffusion policies that reset temporal context with each new observation and predict actions reactively, our Action Expert maintains its own history through a long-lived memory and is inherently context-aware. This structure addresses the frequency mismatch between fast control and slow reasoning, enabling efficient independent pretraining of kinematic syntax and modular integration with heavy perception backbones, naturally ensuring spatio-temporally consistent action generation across frames. To synchronize these asynchronous hybrid V-L-A modalities, we utilize a re-anchoring mechanism that mathematically accounts for perception staleness during both training and inference. Experiments on simulated and real-robot manipulation tasks demonstrate that the proposed method can effectively replace traditional chunk-based action heads for both specialist and generalist policies. AR-VLA exhibits superior history awareness and substantially smoother action trajectories while maintaining or exceeding the task success rates of state-of-the-art reactive VLAs. Overall, our work introduces a scalable, context-aware action generation schema that provides a robust structural foundation for training effective robotic policies. Code and Videos available at https://arvla.insait.ai</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18758.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Felix Henry, Xiaochen Lin, Jiangyou Zhu, Yangfan, Bingqian Zhang, Min Chen, Shiyu Huang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2603.10126</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18758</guid>
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<pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>Auditing Multimodal LLM Raters: Central Tendency Bias in Clinical Ordinal Scoring</title>
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<title>Mid-Training with Self-Generated Data Improves Reinforcement Learning in Language Models</title>
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<link>https://arxiv.org/abs/2605.16386</link>
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<link>https://arxiv.org/abs/2605.08472</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqing Zhang, Sandeep Elluri, Bhanu Cherukuvada, Yonah Joffe, Jessica Sena, Miguel Contreras, Scott Siegel, Subhash Nerella, Catherine Price, Parisa Rashidi</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Multimodal large language models (LLMs) are increasingly explored as automated evaluators in clinical settings, yet their scoring behavior on ordinal clinical scales remains poorly understood. We benchmark three frontier LLM families against supervised deep learning models for scoring Clock Drawing Test (CDT) images on two public datasets using the Shulman rubric. While fully fine-tuned Vision Transformers achieve the best calibration (MAE 0.52, within-1 accuracy 91%), zero-shot LLMs remain competitive on tolerance-based agreement (GPT-5 MAE 0.67, within-1 accuracy 92%) despite higher absolute error. However, per-score analysis reveals that all three LLM families exhibit a pronounced central tendency effect (systematic endpoint compression): predictions are systematically compressed toward the middle of the scale, with over-prediction at the low end (score 0 to 1) and under-prediction at the high end (score 5 to 4). This effect disproportionately affects the clinically critical extremes where accurate scoring most impacts screening decisions for cognitive impairment. Targeted ablations show that neither few-shot exemplars spanning the full score range nor removing clinical terminology from the prompt eliminates the effect. Our findings extend the LLM-as-a-judge bias literature from NLP evaluation to clinical assessment, and highlight the need for calibration-aware evaluation and post-hoc calibration before deploying LLM-based raters in high-stakes screening workflows.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.08472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aswin RRV, Jacob Dineen, Divij Handa, Mihir Parmar, Ben Zhou, Swaroop Mishra, Chitta Baral</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The effectiveness of Reinforcement Learning (RL) in Large Language Models (LLMs) depends on the nature and diversity of the data used before and during RL. In particular, reasoning problems can often be approached in multiple ways that rely on different forms of reasoning, and exposure to only a limited range of such approaches in the training data may limit the effectiveness of RL. Motivated by this, we investigate using diverse self-generated data during mid-training as an intermediate step before RL training. Specifically, we adopt a bootstrapped data-generation framework guided by George Polya's problem-solving approaches for generating multiple variants of correct answers for each question in the training data, and then perform fine-tuning. We first provide a theoretical perspective on how mid-training on such data improves RL and explain how policy-gradient updates can incentivize combining multiple approaches. We then empirically demonstrate that RL-trained models initialized with our mid-training data achieve consistent improvements across various mathematical reasoning benchmarks and other OOD tasks like code generation and narrative reasoning. Overall, our investigative study shows that a language model learning multiple problem-solving approaches, through self-generated data helps subsequent RL.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16386</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.08472</guid>
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<pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 08 May 2026 00:00:00 +0000</pubDate>
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<title>Targeted Neuron Modulation via Contrastive Pair Search</title>
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<title>Computer Science Conferences Should Require Nonrepudiable Experimental Results</title>
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<link>https://arxiv.org/abs/2605.12290</link>
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<link>https://arxiv.org/abs/2605.08586</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12290.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sam Herring, Jake Naviasky, Karan Malhotra</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Language models are instruction-tuned to refuse harmful requests, but the mechanisms underlying this behavior remain poorly understood. Popular steering methods operate on the residual stream and degrade output coherence at high intervention strengths, limiting their practical use. We introduce contrastive neuron attribution (CNA), which identifies the 0.1% of MLP neurons whose activations most distinguish harmful from benign prompts, requiring only forward passes with no gradients or auxiliary training. In instruct models, ablating the discovered circuit reduces refusal rates by over 50% on a standard jailbreak benchmark while preserving fluency and non-degeneracy across all steering strengths. Applying CNA to matched base and instruct models across Llama and Qwen architectures (from 1B to 72B parameters), we find that base models contain similar late-layer discrimination structures but steering these neurons produces only content shifts, not behavioral change. These results demonstrate that neuron-level intervention enables reliable behavioral steering without the quality tradeoffs of residual-stream methods. More broadly, our findings suggest that alignment fine-tuning transforms pre-existing discrimination structure into a sparse, targetable refusal gate.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.08586.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mamadou K. Keita, Christopher Homan</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> This position paper argues that computer science conferences should require tamper-evident, nonrepudiable attestations of experimental results. We name the underlying problem experiment nonrepudiation: a compliant protocol must bind the numbers in a paper to an actual executed computation in a way the author cannot later alter or deny. The current system relies on self-reported checklists, optional code sharing, and author-controlled logging. None of these mechanisms answer the question a reviewer cannot check: did the code the paper describes produce the numbers the paper reports? We define the problem formally, state the security properties any compliant protocol must satisfy, and describe a threat model that includes attacks current approaches do not prevent. To show that the problem is solvable, we built K-Veritas, a reference implementation in Go that produces signed reports without accessing training data. K-Veritas is a testbed, not a finished answer. We call on conferences and the community to treat nonrepudiation as a first-class requirement and to help build an open, independent standard for it.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.12290</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.08586</guid>
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<pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate>
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<title>Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching</title>
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<link>https://arxiv.org/abs/2605.09789</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09789.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kejia Ren, Gaotian Wang, Andrew S. Morgan, Kaiyu Hang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Dexterous manipulation is physics-intensive and highly sensitive to modeling errors and perception noise, making sim-to-real transfer prohibitively challenging. Domain randomization (DR) is commonly used to improve the robustness of learned policies for such tasks, but conventional DR randomizes one instance per episode, offering very limited exposure to the variability of real-world dynamics. To this end, we propose Domain-Randomized Instance Set (DRIS), which represents and propagates a set of randomized instances simultaneously, providing richer approximation of uncertain dynamics and enabling policies to learn actions that account for multiple possible outcomes. Supported by theoretical analysis, we show that DRIS yields more robust policies and alleviates the need for real-world fine-tuning, even with a modest number of instances (e.g., 10). We demonstrate this on a challenging reactive catching task. Unlike traditional catching setups that use end-effectors designed to mechanically stabilize the object (e.g., curved or enclosing surfaces), our system uses a flat plate that offers no passive stabilization, making the task highly sensitive to noise and requiring rapid reactive motions. The learned policies exhibit strong robustness to uncertainties and achieve reliable zero-shot sim-to-real transfer.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.09789</guid>
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<pubDate>Sun, 10 May 2026 00:00:00 +0000</pubDate>
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<title>Overcoming Catastrophic Forgetting in Visual Continual Learning with Reinforcement Fine-Tuning</title>
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<link>https://arxiv.org/abs/2605.09640</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09640.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meng Lou, Hanzhong Guo, Linwei Chen, Yizhou Yu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent studies suggest that Reinforcement Fine-Tuning (RFT) is inherently more resilient to catastrophic forgetting than Supervised Fine-Tuning (SFT). However, whether RFT (e.g., GRPO) can effectively overcome forgetting in challenging visual continual learning settings, such as class-incremental learning (CIL) and domain-incremental learning (DIL), remains an open problem. Through a pilot study, we confirm that while RFT consistently outperforms SFT, it still suffers from non-negligible forgetting. We empirically trace this bottleneck to Trajectory-level Drift Agnosticism: among candidate rollouts achieving identical task rewards, the KL divergence from the preceding-task policy varies substantially, which strongly correlates with catastrophic forgetting across sequential tasks. Motivated by this insight, we propose Retention-aware Policy Optimization (RaPO), a simple yet effective RFT method that explicitly mitigates forgetting through trajectory-level reward shaping. Specifically, RaPO comprises two core components: (1) Retention Reward that converts trajectory-level distribution drift into a continuous reward signal, preferentially reinforcing knowledge-preserving rollouts within each group; (2) Cross-Task Advantage Normalization (CTAN), which maintains a persistent exponential moving average of reward statistics across task boundaries to stabilize the optimization progress during continual learning. Leveraging the free-form textual generalization of MLLMs, we comprehensively evaluate RaPO across five visual continual learning settings. Extensive experiments demonstrate that RaPO achieves leading performance, substantially reducing catastrophic forgetting while preserving strong plasticity. To the best of our knowledge, this work represents the first systematic exploration of RFT in visual continual learning, offering insights that we hope will inspire future research.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.09640</guid>
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<pubDate>Sun, 10 May 2026 00:00:00 +0000</pubDate>
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<title>DocAtlas: Multilingual Document Understanding Across 80+ Languages</title>
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<link>https://arxiv.org/abs/2605.12623</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12623.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahmed Heakl, Youssef Mohamed, Abdullah Sohail, Rania Elbadry, Ahmed Nassar, Peter W. J. Staar, Fahad Shahbaz Khan, Imran Razzak, Salman Khan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Multilingual document understanding remains limited for low-resource languages due to scarce training data and model-based annotation pipelines that perpetuate existing biases. We introduce DocAtlas, a framework that constructs high-fidelity OCR datasets and benchmarks covering 82 languages and 9 evaluation tasks. Our dual pipelines, differential rendering of native DOCX documents and synthetic LaTeX-based generation for right-to-left scripts produce precise structural annotations in a unified DocTag format encoding layout, text, and component types, without learned models for core annotation. Evaluating 16 state-of-the-art models reveals persistent gaps in low-resource scripts. We show that Direct Preference Optimization (DPO) using rendering-derived ground truth as positive signal achieves stable multilingual adaptation, improving both in-domain (+1.9%) and out-of-domain (+1.8%) accuracy without measurable base-language degradation, where supervised fine-tuning degrades out-of-domain performance by up to 21%. Our best variant, DocAtlas-DeepSeek, improves +1.7% over the strongest baseline.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.12623</guid>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Model-Adaptive Tool Necessity Reveals the Knowing-Doing Gap in LLM Tool Use</title>
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<title>Code-Guided Reasoning for Small Language Models: Evaluating Executable MCQA Scaffolds</title>
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<link>https://arxiv.org/abs/2605.14038</link>
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<link>https://arxiv.org/abs/2605.18827</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14038.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yize Cheng, Chenrui Fan, Mahdi JafariRaviz, Keivan Rezaei, Soheil Feiz</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Large language models (LLMs) increasingly act as autonomous agents that must decide when to answer directly vs. when to invoke external tools. Prior work studying adaptive tool use has largely treated tool necessity as a model-agnostic property, annotated by human or LLM judge, and mostly cover cases where the answer is obvious (e.g., fetching the weather vs. paraphrasing text). However, tool necessity in the wild is more nuanced due to the divergence of capability boundaries across models: a problem solvable by a strong model on its own may still require tools for a weaker one. In this work, we introduce a model-adaptive definition of tool-necessity, grounded in each model's empirical performance. Following this definition, we compare the necessity against observed tool-call behavior across four models on arithmetic and factual QA dataset, and find substantial mismatches of 26.5-54.0% and 30.8-41.8%, respectively. To diagnose the failure, we decompose tool use into two stages: an internal cognition stage that reflects whether a model believes a tool is necessary, and an execution stage that determines whether the model actually makes a tool-call action. By probing the LLM hidden states, we find that both signals are often linearly decodable, yet their probe directions become nearly orthogonal in the late-layer, last-token regime that drives the next-token action. By tracing the trajectory of samples in the two-stage process, we further discover that the majority of mismatch is concentrated in the cognition-to-action transition, not in cognition itself. These results reveal a knowing-doing gap in LLM tool-use: improving tool-use reliability requires not only better recognition of when tools are needed, but also better translation of that recognition into action.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18827.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Prateek Biswas, Dhaval Patel, Vedant Khandelwal, Shuxin Lin, Amit Sheth</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Multiple-choice QA benchmarks usually evaluate small language models (SLMs) as direct answerers, but deployed language-model systems increasingly rely on external scaffolds such as tools, code, and repeated model calls. We introduce Code-Guided Reasoning (CGR), an evaluation protocol and generated-program resource for measuring when executable reasoning scaffolds improve SLM performance on MCQA tasks. CGR standardizes six components: a normalized item interface, a direct solver prompt, a generator prompt, a Python scaffold, solver-call and extraction helpers, and a three-channel result record. On 20,498 retained result rows from a locally prepared MCQA bundle and six metadata-registered solver models, the observed non-zero-baseline partition shows 66.21% macro assisted accuracy versus 38.11% direct accuracy, a +28.10 percentage-point difference with a pair-bootstrap interval of [20.32, 36.43]. Under a stricter Ab > 30% direct-signal gate, the macro difference is +14.11 points. These estimates are descriptive. Assisted inference uses a larger solver-call budget, answer extraction is brittle, Time-MQA contains the observed regressions, and some generated programs violate the no-hard-coding instruction. CGR provides the trace package needed to interpret these results, including direct, assisted, and generator-side answers, partition definitions, generated programs, response metadata, and audits.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18827</guid>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Anti-Self-Distillation for Reasoning RL via Pointwise Mutual Information</title>
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<link>https://arxiv.org/abs/2605.11609</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.11609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guobin Shen, Xiang Cheng, Chenxiao Zhao, Lei Huang, Jindong Li, Dongcheng Zhao, Xing Yu</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> On-policy self-distillation, where a student is pulled toward a copy of itself conditioned on privileged context (e.g., a verified solution or feedback), offers a promising direction for advancing reasoning capability without a stronger external teacher. Yet in math reasoning the gains are inconsistent, even when the same approach succeeds elsewhere. A pointwise mutual information analysis traces the failure to the privileged context itself: it inflates the teacher's confidence on tokens already implied by the solution (structural connectives, verifiable claims) and deflates it on deliberation tokens ("Wait", "Let", "Maybe") that drive multi-step search. We propose Anti-Self-Distillation (AntiSD), which ascends a divergence between student and teacher rather than descending it: this reverses the per-token sign and yields a naturally bounded advantage in one step. An entropy-triggered gate disables the term once the teacher entropy collapses, completing a drop-in replacement for default self-distillation. Across five models from 4B to 30B parameters on math reasoning benchmarks, AntiSD reaches the GRPO baseline's accuracy in 2 to 10x fewer training steps and improves final accuracy by up to 11.5 points. AntiSD opens a path to scalable self-improvement, where a language model bootstraps its own reasoning through its training signal.</p></description>
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<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
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<title>Delta Attention Residuals</title>
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<link>https://arxiv.org/abs/2605.18855</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18855.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheng Luo, Zefan Cai, Junjie Hu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Attention Residuals replace standard additive residual connections with learned softmax attention over previous layer outputs, enabling selective cross-layer routing. However, standard Attention Residuals still attend over cumulative hidden states in previous layers, which are highly redundant. We show that this redundancy leads to routing collapse in deeper layers: attention weights become low-contrast and closer to uniform (max weight {approx}0.2), limiting the model's ability to select informative states in previous layers. This raises a key but underexplored design question: what layer-wise representations should be routed in Attention Residuals? To answer this question, we propose Delta Attention Residuals, which attend over deltas -- the change introduced by each sublayer (v_i = h_{i+1} - h_i) -- instead of cumulative states. Delta representations are structurally diverse and yield higher-contrast attention distributions (max weight {approx}0.6), enabling more selective and effective routing across layers. This principle applies at both per-sublayer and block granularity. Across all tested scales (220M--7.6B), Delta Attention Residuals consistently outperform both standard residuals and Attention Residuals, with 1.7--8.2\% validation perplexity gains. Delta Attention Residuals also enables converting pretrained checkpoints into Delta Attention Residuals via standard fine-tuning. Code is available at https://github.com/wdlctc/delta-attention-residuals-code.</p></description>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>TopoPrimer: The Missing Topological Context in Forecasting Models</title>
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<title>When Vision Speaks for Sound</title>
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<link>https://arxiv.org/abs/2605.15035</link>
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<link>https://arxiv.org/abs/2605.16403</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15035.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zara Zetlin, Kayhan Moharreri, Maria Safi</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We introduce TopoPrimer, a framework that makes the global topological structure of the series population an explicit input to any forecasting model. TopoPrimer improves accuracy across diverse domains, stabilizes forecasts under seasonal demand spikes, and closes the cold-start gap. Precomputed once per domain via persistent homology and spectral sheaf coordinates, TopoPrimer deploys per token for fully-trained models and as a lightweight adapter for pre-trained backbones. Of these two components, sheaf coordinates are the primary accuracy driver. Across four public benchmarks on Chronos and TimesFM, TopoPrimer consistently improves forecasting accuracy, with gains of up to 7.3% MSE on ECL. The topology advantage persists with near-identical magnitude across zero-shot and fine-tuned backbones, suggesting topology and per-series training capture complementary signals. The gains are most pronounced in difficult regimes. Under peak seasonal demand, classical and zero-shot models degrade by up to 50%, while TopoPrimer stays within 10%. At cold start with no item history, TopoPrimer reduces MAE by 27% over a topology-free baseline.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16403.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofei Wen, Wenjie Jacky Mo, Xingyu Fu, Rui Cai, Tinghui Zhu, Wendi Li, Yanan Xie, Muhao Chen, Peng Qi</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Despite rapid progress in video-capable MLLMs, we find that their apparent audio understanding in videos is often vision-driven: models rely on visual cues to infer or hallucinate acoustic information, rather than verifying the audio stream. This issue appears across both state-of-the-art open-source omni models and leading closed-source models from providers such as Google and OpenAI. We characterize this failure mode as an audio-visual Clever Hans effect, in which models appear (falsely) audio-grounded, but actually exploit visual-acoustic correlations without verifying whether the audio and visual streams are truly aligned. To systematically study this behavior, we introduce Thud, an intervention-driven probing framework based on three counterfactual audio edits: Shift, which tests temporal synchronization; Mute, which tests sound existence; and Swap, which tests audio-visual consistency. Beyond diagnosis, we further study a two-stage alignment recipe: intervention-derived preference pairs teach audio verification, while event-level general video preferences regularize the model against over-specialization. Our best 10K-sample recipe improves average performance across the three intervention dimensions by 28 percentage points, while slightly improving performance on general video and audio-visual QA benchmarks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15035</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16403</guid>
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<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
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<title>Editor's Choice: Evaluating Abstract Intent in Image Editing through Atomic Entity Analysis</title>
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<link>https://arxiv.org/abs/2605.14842</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14842.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mor Ventura, Roy Hirsch, Yonatan Bitton, Regev Cohen, Roi Reichart</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Humans naturally communicate through abstract concepts like "mood". However, current image editing benchmarks focus primarily on explicit, literal commands, leaving abstract instructions largely underexplored. In this work, we first formalize the definition and taxonomy of abstract image editing. To measure instruction-following in this challenging domain, we introduce Entity-Rubrics, a framework that breaks down abstract edits into individual, entity-level assessments and achieves strong correlation with human judgment. Alongside this framework, we contribute AbstractEdit, the first benchmark dedicated to abstract image editing across diverse real-world scenes. Evaluating 11 leading models on this dataset reveals a fundamental challenge: standard architectures struggle to balance intent and preservation, commonly defaulting to under-editing or over-editing. Our analysis demonstrates that driving meaningful improvements relies heavily on integrating advanced LLM text encoders and iterative thinking. Looking forward, our entity-based paradigm can generalize beyond assessment to serve as a reward model, enable models to correctly interpret abstract communication, or highlight specific failures in test-time critique loops. Ultimately, we hope this work serves as a stepping stone toward seamless multimodal interaction, closing the gap between rigid machine execution and the natural, open-ended way humans communicate.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14842</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>FINESSE-Bench: A Hierarchical Benchmark Suite for Financial Domain Knowledge and Technical Analysis in Large Language Models</title>
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<title>Video Models Can Reason with Verifiable Rewards</title>
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<link>https://arxiv.org/abs/2605.15482</link>
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<link>https://arxiv.org/abs/2605.15458</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15482.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dmitry Stanishevskii, Nini Kamkia, Alexey Khoroshilov, Dmitry Zmitrovich, Denis Kokosinskii, Zhirayr Hayrapetyan, Andrei Kalmykov</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language models (LLMs) are increasingly being applied to financial analysis, reporting, investment decision support, risk management, compliance, and professional training. However, robust evaluation of their domain competence in finance remains incomplete. Widely used open benchmarks such as FinQA, ConvFinQA, and TAT-QA have played an important role in advancing financial question answering and numerical reasoning, but they focus primarily on question answering over financial reports and do not provide an explicit hierarchy of professional difficulty. Broader resources, including FinanceBench, PIXIU, FinBen, and FLaME, expand the coverage of financial tasks, yet the problem of evaluating the transition from foundational knowledge to expert-level financial reasoning remains open. In this work, we present FINESSE-Bench, a suite of eight specialized benchmarks comprising 3,993 questions for hierarchical evaluation of financial competencies in LLMs. FINESSE-Bench combines exam-oriented datasets inspired by professional certifications (CFA-like Levels 1-3, CMT-like Level 2, and CFTe-like Level 1), applied trading task collections, and a Russian-language olympiad benchmark. This design enables evaluation of domain breadth, performance degradation as difficulty increases, the ability to solve computational tasks, and model behavior in specialized financial domains. We also describe a unified evaluation protocol covering multiple-choice questions, numerical answers, and short open-ended responses, together with an automated scoring scheme for freeform answers based on the LLM-as-judge paradigm. FINESSE-Bench is intended both as a complement to existing open financial benchmarks and as a tool for more substantive evaluation of professionally relevant financial competencies in large language models.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tinghui Zhu, Sheng Zhang, James Y. Huang, Selena Song, Xiaofei Wen, Yuankai Li, Hoifung Poon, Muhao Chen</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Video diffusion models have made rapid progress in perceptual realism and temporal coherence, but they remain primarily optimized for plausible generation rather than verifiable reasoning. This limitation is especially pronounced in tasks where generated videos must satisfy explicit spatial, temporal, or logical constraints. Inspired by the role of reinforcement learning with verifiable rewards (RLVR) in reasoning-oriented language models, we introduce VideoRLVR, a practical recipe for optimizing video diffusion models with rule-based feedback. VideoRLVR formulates video reasoning as the generation of verifiable visual trajectories and consists of an SDE-GRPO optimization backbone, dense decomposed rewards, and an Early-Step Focus strategy for efficient training. The Early-Step Focus strategy restricts policy optimization to the early denoising phase, reducing training latency by about 40% while preserving performance. We evaluate VideoRLVR on Maze, FlowFree, and Sokoban, three procedurally generated domains with objective success criteria. Across these tasks, VideoRLVR consistently improves over supervised fine-tuning baselines, with dense decomposed rewards proving especially important in low-success-rate settings. Our RL-optimized model also outperforms the evaluated proprietary and open-source video generation models on these verifiable reasoning benchmarks and out-of-domain benchmarks. These results suggest that verifiable RL can move video models beyond perceptual imitation toward more reliable rule-consistent visual reasoning.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15482</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15458</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>Where Should Diffusion Enter a Language Model? Geometry-Guided Hidden-State Replacement</title>
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<title>RoPE Distinguishes Neither Positions Nor Tokens in Long Contexts, Provably</title>
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<link>https://arxiv.org/abs/2605.14368</link>
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<link>https://arxiv.org/abs/2605.15514</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14368.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Injin Kong, Hyoungjoon Lee, Yohan Jo</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Continuous diffusion language models lag behind autoregressive transformers, partly because diffusion is applied in spaces poorly suited to language denoising and token recovery. We propose DiHAL, a geometry-guided diffusion-transformer hybrid that asks where diffusion should enter a pretrained transformer. DiHAL scores layers with geometry-based proxies, selects a diffusion-friendly hidden-state interface, and replaces the lower transformer prefix with a diffusion bridge while retaining the upper layers and original LM head. By reconstructing the selected-layer hidden state rather than tokens, DiHAL avoids direct continuous-to-discrete recovery. Experiments on 8B-scale backbones show that the geometry score predicts effective shallow insertion layers under a fixed bridge-training protocol and that hidden-state recovery improves over continuous diffusion baselines in a diagnostic comparison matching the diffusion/recovery training budget. These results suggest that hidden-state geometry helps identify where diffusion-based replacement is feasible inside pretrained language models.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15514.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufeng Du, Phillip Harris, Minyang Tian, Eliu A Huerta, Srikanth Ronanki, Subendhu Rongali, Aram Galstyan, Hao Peng</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We identify intrinsic limitations of Rotary Positional Embeddings (RoPE) in Transformer-based long-context language models. Our theoretical analysis abstracts away from the specific content of the context and depends only on its length. We prove that as context length increases, RoPE-based attention becomes unpredictable and loses two properties that are central to its effectiveness. First, it loses its locality bias: RoPE is no more likely to favor nearer positions than substantially farther ones. Second, it loses consistency in token relevance: a key vector that receives a higher attention score than an alternative at one position may receive a lower score at another. In both cases, the probability of failure approaches 0.5, no better than random guessing. We further prove that the attention score can remain unchanged when a key token is moved to a different position, or even replaced by a different token, indicating a failure to distinguish positions or tokens. Adjusting the RoPE base trades off distinguishing positions against distinguishing tokens but cannot preserve both at the same time. Increasing the RoPE base hyperparameter, a common practice in today's long-context models, helps distinguish different tokens, but inevitably sacrifices the ability to distinguish positions. Our empirical analysis shows that multi-head, multi-layer architectures are insufficient to overcome these limitations. Our findings suggest that fundamentally new mechanisms for encoding position and token order may be needed in future Transformer long-context language models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14368</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15514</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>EndPrompt: Efficient Long-Context Extension via Terminal Anchoring</title>
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<link>https://arxiv.org/abs/2605.14589</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14589.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Tian, Luxuan Chen, Xinran Chen, Rui Kong, Fang Wang, Jiamin Chen, Jinman Zhao, Yuchen Li, Jiashu Zhao, Shuaiqiang Wang, Haoyi Xiong, Dawei Yin</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Extending the context window of large language models typically requires training on sequences at the target length, incurring quadratic memory and computational costs that make long-context adaptation expensive and difficult to reproduce. We propose EndPrompt, a method that achieves effective context extension using only short training sequences. The core insight is that exposing a model to long-range relative positional distances does not require constructing full-length inputs: we preserve the original short context as an intact first segment and append a brief terminal prompt as a second segment, assigning it positional indices near the target context length. This two-segment construction introduces both local and long-range relative distances within a short physical sequence while maintaining the semantic continuity of the training text--a property absent in chunk-based simulation approaches that split contiguous context. We provide a theoretical analysis grounded in Rotary Position Embedding and the Bernstein inequality, showing that position interpolation induces a rigorous smoothness constraint over the attention function, with shared Transformer parameters further suppressing unstable extrapolation to unobserved intermediate distances. Applied to LLaMA-family models extending the context window from 8K to 64K, EndPrompt achieves an average RULER score of 76.03 and the highest average on LongBench, surpassing LCEG (72.24), LongLoRA (72.95), and full-length fine-tuning (69.23) while requiring substantially less computation. These results demonstrate that long-context generalization can be induced from sparse positional supervision, challenging the prevailing assumption that dense long-sequence training is necessary for reliable context-window extension. The code is available at https://github.com/clx1415926/EndPrompt.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14589</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>KVPO: ODE-Native GRPO for Autoregressive Video Alignment via KV Semantic Exploration</title>
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<link>https://arxiv.org/abs/2605.14278</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruicheng Zhang, Kaixi Cong, Jun Zhou, Zhizhou Zhong, Zunnan Xu, Shuiyang Mao, Wei Liu, Xiu Li</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Aligning streaming autoregressive (AR) video generators with human preferences is challenging. Existing reinforcement learning methods predominantly rely on noise-based exploration and SDE-based surrogate policies that are mismatched to the deterministic ODE dynamics of distilled AR models, and tend to perturb low-level appearance rather than the high-level semantic storyline progression critical for long-horizon coherence. To address these limitations, we present KVPO, an ODE-native online Group Relative Policy Optimization (GRPO) framework for aligning streaming video generators. For diversity exploration, KVPO introduces a causal-semantic exploration paradigm that relocates the source of variation from stochastic noise to the historical KV cache. By stochastically routing historical KV entries, it constructs semantically diverse generation branches that remain strictly on the data manifold. For policy modeling, KVPO introduces a velocity-field surrogate policy based on Trajectory Velocity Energy (TVE), which quantifies branch likelihood in flow-matching velocity space and yields a reward-weighted contrastive objective fully consistent with the native ODE formulation. Experiments on multiple distilled AR video generators demonstrate consistent gains in visual quality, motion quality, and text-video alignment across both single-prompt short-video and multi-prompt long-video settings.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14278</guid>
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<pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate>
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<title>GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions</title>
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<link>https://arxiv.org/abs/2605.15764</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15764.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junho Kim, Xu Cao, Houze Yang, Bikram Boote, Ana Jojic, Fiona Ryan, Bolin Lai, Sangmin Lee, James M. Rehg</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15764</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>VideoSeeker: Incentivizing Instance-level Video Understanding via Native Agentic Tool Invocation</title>
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<title>Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation</title>
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<link>https://arxiv.org/abs/2605.16079</link>
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<link>https://arxiv.org/abs/2605.16003</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16079.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiming Zhao, Yu Zeng, Wenxuan Huang, Zhen Fang, Qing Miao, Qisheng Su, Jiawei Zhao, Jiayin Cai, Lin Chen, Zehui Chen, Yukun Qi, Yao Hu, Xiaolong Jiang, Feng Zhao</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large Vision-Language Models (LVLMs) have shown significant progress in video understanding, yet they face substantial challenges in tasks requiring precise spatiotemporal localization at the instance level. Existing methods primarily rely on text prompts for human-model interaction, but these prompts struggle to provide precise spatial and temporal references, resulting in poor user experience. Furthermore, current approaches typically decouple visual perception from language reasoning, centering reasoning around language rather than visual content, which limits the model's ability to proactively perceive fine-grained visual evidence. To address these challenges, we propose VideoSeeker, a novel paradigm for instance-level video understanding through visual prompts. VideoSeeker seamlessly integrates agentic reasoning with instance-level video understanding tasks, enabling the model to proactively perceive and retrieve relevant video segments on demand. We construct a four-stage fully automated data synthesis pipeline to efficiently generate large-scale, high-quality instance-level video data. We internalize tool-calling and proactive perception capabilities into the model via cold-start supervision and RL training, building a powerful video understanding model. Experiments demonstrate that our model achieves an average improvement of +13.7% over baselines on instance-level video understanding tasks, surpassing powerful closed-source models such as GPT-4o and Gemini-2.5-Pro, while also showing effective transferability on general video understanding benchmarks. The relevant datasets and code will be released publicly.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingqiang Wu, Weilun Feng, Zhefeng Zhang, Haotong Qin, Yuqi Li, Guoxin Fan, Xiaokun Liu, Zhulin An, Libo Huang, Yongjun Xu, Chuanguang Yang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them difficult to handle interactive scenarios involving prompt switching, old scene forgetting, and historical scene recall. We identify the core bottleneck as the functional entanglement of historical KV states: stable anchors and recent dynamics are handled by the same cache policy, leading to outdated background contamination, delayed response to new prompts, and loss of long-range memory. To address this issue, we propose Echo-Forcing, a training-free scene memory framework specifically designed for interactive long video generation with three core mechanisms: (1) Hierarchical Temporal Memory, which decouples stable anchors, compressed history, and recent windows under relative RoPE; (2) Scene Recall Frames, which compresses historical scenes into spatially structured KV representations to support long-term recall; and (3) Difference-aware Memory Decay, which adaptively forgets conflicting tokens according to the discrepancy between old and new scenes. Based on these designs, Echo-Forcing uniformly supports smooth transitions, hard cuts, and long-range scene recall under a bounded cache budget. Extensive evaluations on VBench-Long further demonstrate that Echo-Forcing achieves the best overall performance in both long-video generation and interactive video generation settings. Our code is released in https://github.com/mingqiangWu/Echo-Forcing</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16079</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16003</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>AstraFlow: Dataflow-Oriented Reinforcement Learning for Agentic LLMs</title>
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<title>Process Rewards with Learned Reliability</title>
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<link>https://arxiv.org/abs/2605.15565</link>
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<link>https://arxiv.org/abs/2605.15529</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haizhong Zheng, Yizhuo Di, Jiahui Wang, Shuowei Jin, Xueshen Liu, Yongji Wu, Z. Morley Mao, Ion Stoica, Jiawei Zhao, Beidi Chen</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Reinforcement learning (RL) is increasingly used to improve the reasoning, coding, and tool-use capabilities of large language models, but agentic RL remains prohibitively expensive. Scaling RL to agentic LLMs requires supporting complex workloads, including multi-policy collaborative training, while efficiently using elastic, heterogeneous, and cross-region compute resources. Existing LLM RL systems support some of these capabilities, but each new extension often requires dedicated system engineering. This burden arises from trainer-centered control architectures and the lack of principled abstractions for RL system components. To address these limitations, we propose AstraFlow, a dataflow-oriented RL system that replaces conventional trainer-centered control with principled component abstractions. In AstraFlow, rollout services, dataflow management, and training are decoupled into autonomous components, enabling the system to natively support complex multi-policy agentic RL workloads and efficiently exploit diverse compute resources. We evaluate AstraFlow across math, code, search, and AgentBench workloads, showing that the same system supports multi-policy training, elastic scaling, heterogeneous cross-region execution, and composable data algorithms without system-level code changes. In multi-policy collaborative training, AstraFlow achieves comparable or better accuracy than existing RL systems while speeding up training time by 2.7x.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinyuan Li, Langlin Huang, Chengsong Huang, Shaoyang Xu, Donghong Cai, Yuyi Yang, Wenxuan Zhang, Jiaxin Huang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Process Reward Models (PRMs) provide step-level feedback for reasoning, but current PRMs usually output only a single reward score for each step. Downstream methods must therefore treat imperfect step-level reward predictions as reliable decision signals, with no indication of when these predictions should be trusted. We propose BetaPRM, a distributional PRM that predicts both a step-level success probability and the reliability of that prediction. Given step-success supervision from Monte Carlo continuations, BetaPRM learns a Beta belief that explains the observed number of successful continuations through a Beta-Binomial likelihood, rather than regressing to the finite-sample success ratio as a point target. This learned reliability signal indicates when a step reward should be trusted, enabling downstream applications to distinguish reliable rewards from uncertain ones. As one application, we introduce Adaptive Computation Allocation (ACA) for PRM-guided Best-of-N reasoning. ACA uses the learned reliability signal to stop when a high-reward solution is reliable and to spend additional computation on uncertain candidate prefixes. Experiments across four backbones and four reasoning benchmarks show that BetaPRM improves PRM-guided Best-of-N selection while preserving standard step-level error detection. Built on this signal, ACA improves the accuracy--token tradeoff over fixed-budget Best-of-16, reducing token usage by up to 33.57% while improving final-answer accuracy.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15565</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15529</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Measuring Maximum Activations in Open Large Language Models</title>
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<title>Active Learners as Efficient PRP Rerankers</title>
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<link>https://arxiv.org/abs/2605.15572</link>
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<link>https://arxiv.org/abs/2605.14236</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Luxuan Chen, Han Tian, Xinran Chen, Rui Kong, Fang Wang, Jiamin Chen, Yuchen Li, Jiashu Zhao, Shuaiqiang Wang, Haoyi Xiong, Dawei Yin</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> The dynamic range of activations is a first-order constraint for low-bit quantization, activation scaling, and stable LLM inference. Prior work characterized outlier features and massive activations on pre-2024 LLaMA-style models, and the downstream activation-quantization stack inherits that picture without revisiting it for the post-LLaMA open-model boom. We ask the deployment-oriented question: how large can activations get in modern open LLMs, and how does this magnitude vary across families, generations, and training stages? Under a unified pipeline (5,000-sample multi-domain corpus, family-specific tokenization, identical hooks across embeddings, hidden states, attention, MLP/MoE, SwiGLU gates, and final norm), we measure global and layerwise maxima on 27 checkpoints from 8 open families spanning dense, MoE, vision-language, intermediate-training, and instruction-tuned variants. We find that (i) global maxima span over nearly four orders of magnitude at comparable parameter counts, with Qwen3.5 and MoE checkpoints in the 10^2 to 10^3 range and Gemma3-27B-it reaching ~7 x 10^5; (ii) cross-family and cross-generation comparisons break simple monotonic scaling; and (iii) MoE checkpoints exhibit 14.0-23.4x lower peaks than matched-scale dense counterparts, while the residual stream carries the global maximum in 22/24 checkpoints. A lightweight INT-8 sanity check shows that measured maxima co-vary with low-bit reconstruction error via activation-scale selection. We conclude that maximum activation magnitude is a model property tied to family, architecture, and training stage - not a simple byproduct of size - and should be measured and reported alongside any open-weight release before low-bit deployment. The code is publicly available at https://github.com/clx1415926/Max_act_llm.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14236.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jeremías Figueiredo Paschmann, Juan Kaplan, Francisco Nattero, Santiago Barron, Juan Wisznia, Luciano del Corro</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> Pairwise Ranking Prompting (PRP) elicits pairwise preference judgments from an LLM, which are then aggregated into a ranking, usually via classical sorting algorithms. However, judgments are noisy, order-sensitive, and sometimes intransitive, so sorting assumptions do not match the setting. Because sorting aims to recover a full permutation, truncating it to meet a call budget does not produce a dependable top-K. We thus reframe PRP reranking as active learning from noisy pairwise comparisons and show that active rankers are drop-in replacements that improve NDCG@10 per call in the call-constrained regime. Our noise-robust framework also introduces a randomized-direction oracle that uses a single LLM call per pair. This approach converts systematic position bias into zero-mean noise, enabling unbiased aggregate ranking without the cost of bidirectional calls.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15572</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.14236</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>CHI-Bench: Can AI Agents Automate End-to-End, Long-Horizon, Policy-Rich Healthcare Workflows?</title>
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<title>Why Do Reasoning Models Lose Coverage? The Role of Data and Forks in the Road</title>
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<link>https://arxiv.org/abs/2605.16679</link>
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<link>https://arxiv.org/abs/2605.17026</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16679.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haolin Chen, Deon Metelski, Leon Qi, Tao Xia, Joonyul Lee, Steve Brown, Kevin Riley, Frank Wang, T. Y. Alvin Liu, Hank Capps MD, Zeyu Tang, Xiangchen Song, Lingjing Kong, Fan Feng, Tianyi Zeng, Zhiwei Liu, Zixian Ma, Hang Jiang, Fangli Geng, Yuan Yuan, Chenyu You, Qingsong Wen, Hua Wei, Yanjie Fu, Yue Zhao, Carl Yang, Biwei Huang, Kun Zhang, Caiming Xiong, Sanmi Koyejo, Eric P. Xing, Philip S. Yu, Weiran Yao</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> End-to-end automation of realistic healthcare operations stresses three capabilities underrepresented in current benchmarks: policy density, decisions must be grounded in a large library of medical, insurance, and operational rules; Multi-role composition: a single task requires the agent to play multiple roles with handoffs; and multilateral interaction: intermediate workflow steps are multi-turn dialogs, such as peer-to-peer review and patient outreach. We introduce χ-Bench, a benchmark of long-horizon healthcare workflows across three domains: provider prior authorization, payer utilization management, and care management. Each task hands the agent a clinical case in a high-fidelity simulator of 20 healthcare apps exposed via 87 MCP tools, which it must drive to a terminal status through tool calls and writing the role's artifacts, guided by a 1,290+ document managed-care operations handbook skill. Across 30 agent harness/models configurations, the best agent resolves only 28.0% of tasks, no agent clears 20% on strict pass^3, and executing all tasks in a single session slumps the performance to 3.8%. These results raise the hypothesis that similar gaps are likely to surface in other policy-dense, role-composed, irreversible enterprise domains.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17026.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ngoc-Hieu Nguyen, Parshin Shojaee, Phuc Minh Nguyen, Nan Zhang, Chandan K Reddy, Khoa D Doan, Rui Zhang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Recent progress in large language models has led to the emergence of reasoning models, which have shown strong performance on complex tasks through specialized fine-tuning procedures. While these methods reliably improve pass@1 accuracy, prior works have observed that they show a coverage shrinkage behavior, where pass@k degrades relative to the base model. In this paper, we investigate the reasoning shrinkage arise under SFT-based post-training. We hypothesize that this behavior is driven by properties of the fine-tuning data, specifically related to decision points or "forks in the road" scenarios where model faces indecipherable patterns with multiple valid reasoning paths. To test this hypothesis, we design controlled case studies that simulate such decision-point settings, spanning indecipherable nodes in graph branching, and reasoning modes. By tracking post-training dynamics in these settings, we find that the shrinkage phenomenon is tightly correlated with the prevalence of decision-point scenarios in the training data. We also demonstrate that this shrinkage behavior can be partially mitigated through targeted data synthesis design of decision-points, and a more systematic diversity-encouraging decoding mechanism. Our findings identify data-centric factors as a key driver of shrinkage in reasoning models and highlight diversity-aware designs as an effective lever for controlling it.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16679</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17026</guid>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>Geometric Phase Transition Enables Extreme Hippocampal Memory Capacity</title>
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<link>https://arxiv.org/abs/2605.17199</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17199.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Prashant C. Raju</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Memory systems can store vastly different amounts of information despite similar hardware constraints. Here, we show that superior spatial memory emerges from a discrete stiffening of hippocampal population geometry-a transition from disorganized to crystalline collective coding. Comparing food-caching chickadees to non-caching zebra finches, we found that the caching hippocampus maintains a topologically rigid, "crystalline" geometry with significantly higher geometric stability (Shesha 0.245 v 0.166) and nearly two-fold greater temporal coherence (Shesha 0.393 v 0.209), while the non-caching hippocampus resembles a disorganized "mist." This stability is actively constructed by synergistic circuit dynamics: excitatory neurons form the spatial scaffold while inhibitory populations contribute orthogonal decorrelation, a circuit motif in which excitatory and inhibitory populations occupy largely non-overlapping representational subspaces. A double dissociation with Valiant's Stable Memory Allocator, a model predicting that dedicated neuron ensembles underlie each memory, confirms this advantage reflects continuous topological organization rather than discrete neuron allocation: caching networks exhibit near-zero split-half allocation reliability despite their geometric superiority. Computational modeling across 10k configurations reveals topological rigidity as the mathematical prerequisite for scale: crystalline codes sustain high-fidelity readout beyond M=1k locations while mist codes fail below M=10, a >100-fold capacity advantage. This capacity requires a 169fold representational redundancy: a "geometric tax" stabilizing the manifold against biological noise. These results establish geometric stability as a candidate organizing principle of biological memory: evolution achieves high-capacity memory not by proliferating neurons, but by engineering the geometry of the neural code itself.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17199</guid>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>AgentKernelArena: Generalization-Aware Benchmarking of GPU Kernel Optimization Agents</title>
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<title>Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction</title>
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<link>https://arxiv.org/abs/2605.16819</link>
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<link>https://arxiv.org/abs/2605.17360</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sharareh Younesian, Wenwen Ouyang, Sina Rafati, Mehdi Rezagholizadeh, Sharon Zhou, Ji Liu, Yue Liu, Yuchen Yang, Hao Li, Ziqiong Liu, Dong Li, Vikram Appia, Zhenyu Gu, Emad Barsoum</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> GPU kernel optimization is increasingly critical for efficient deep learning systems, but writing high-performance kernels still requires substantial low-level expertise. Recent AI coding agents can iteratively read code, invoke compilers and profilers, and refine implementations, yet existing kernel benchmarks evaluate single LLM calls rather than full agent workflows, and none include both kernel-to-kernel optimization and unseen-configuration generalization testing. We present AgentKernelArena, an open-source benchmark for measuring AI coding agents on GPU kernel optimization. The benchmark contains 196 tasks spanning HIP-to-HIP optimization, Triton-to-Triton optimization, and PyTorch-to-HIP translation, and evaluates complete agent workflows in isolated workspaces using gated compilation, correctness, and performance checks, centralized scoring and an unseen-configuration generalization protocol that tests whether optimizations transfer to input configurations the agent never observed. Across production agents including Cursor Agent, Claude Code, and Codex Agent, we find near-perfect compilation and high correctness rates on most task categories, with the strongest configurations achieving mean speedups of up to 6.89x on PyTorch-to-HIP, 6.69x on HIP-to-HIP, and 2.13x on Triton-to-Triton tasks. Our unseen-configuration evaluation shows that HIP-to-HIP and Triton-to-Triton optimizations largely transfer to unseen input shapes, while PyTorch-to-HIP exhibits substantial correctness drops, indicating that agents generating kernels from scratch frequently hardcode shape-specific assumptions. AgentKernelArena is designed as a modular, extensible framework for rigorous evaluation of agentic GPU kernel optimization across agents, tasks, and hardware targets.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17360.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chaoqun He, Mingyang Xiang, Yingjing Xu, Bokai Xu, Junbo Cui, Jie Zhou, Yuan Yao, Lijie Wen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Real-time duplex interaction is essential for multimodal AI systems operating in real-world scenarios, where models must continuously process streaming inputs and respond at appropriate moments. However, most existing multimodal large language models (MLLMs) are evaluated in offline settings, where the entire video input is processed before any response is generated. While recent work has started to explore real-time duplex MLLMs, there is still no comprehensive benchmark or automatic evaluation method for this setting. To address this gap, we propose Omni-DuplexEval, a benchmark for systematically evaluating real-time duplex interaction. The benchmark consists of two complementary scenarios: (1) Real-Time Description, which evaluates the ability to generate continuous, time-aligned responses that track evolving multimodal inputs, and (2) Proactive Reminder, which evaluates the ability to identify salient events and respond at appropriate moments. Omni-DuplexEval contains 660 videos with fine-grained, human-annotated labels and precise temporal metadata, spanning 9 tasks grounded in real-world scenarios, where all questions are formulated as open-ended queries. We further introduce an automatic evaluation framework based on LLM-as-a-Judge, which enables systematic assessment by jointly evaluating response-content alignment and response timing through timestamp-aware and sequential reasoning, achieving strong alignment with human judgments. Experiments on state-of-the-art duplex MLLMs reveal substantial limitations. The best-performing model achieves only 39.6% overall, while scoring only 20.0% on Proactive Reminder. Our analysis identifies two key challenges: models struggle to balance timely responses with coherent, holistic content generation, and they often fail to determine both when to respond and what to produce. We hope our work facilitates further progress in MLLMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16819</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17360</guid>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>E-PMQ: Expert-Guided Post-Merge Quantization with Merged-Weight Anchoring</title>
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<link>https://arxiv.org/abs/2605.16882</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16882.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenjun Wang, Yanggan Gu, Shuo Cai, Yuanyi Wang, Pengkai Wang, Jianmin Wu, Hongxia Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Low-resource deployment constraints have made model quantization essential for deploying neural networks while preserving performance. Meanwhile, model merging has become an increasingly practical low-resource strategy for integrating multiple task- or domain-specialized experts into a single model without joint training or multi-model serving. Together, quantization and model merging enable an efficient low-resource deployment pipeline by integrating multiple experts into one low-bit model. We formulate this setting as Post-Merge Quantization (PMQ). We show that directly applying post-training quantization (PTQ) to a merged model is unreliable because two distinct deviations are coupled: the quantization deviation introduced by low-bit reconstruction and the expert-relative merging deviation inherited from model merging. To mitigate these deviations, we propose E-PMQ, an expert-guided PMQ framework that uses source expert weights to provide expert- guided output targets during layer-wise calibration, together with merged-weight anchoring to stabilize the calibration and preserve the integrated behavior of the merged model. On CLIP-ViT-B/32 eight-task merging, E-PMQ improves 4-bit GPTQ from 65.0% to 73.6% under Task Arithmetic and from 69.1% to 74.8% under TIES-Merging. On harder settings, E-PMQ improves GPTQ from 34.8% to 76.7% on 20-task CLIP-ViT-L/14 and from 78.26% to 83.34% on FLAN-T5- base GLUE. These results demonstrate that E-PMQ enables effective post-merge quantization and low-bit deployment.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16882</guid>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>TOBench: A Task-Oriented Omni-Modal Benchmark for Real-World Tool-Using Agents</title>
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<link>https://arxiv.org/abs/2605.16909</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16909.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiqiang Liu, Wenhui Dong, Yilang Tan, Yuwen Qu, Haochen Yin, Chenyang Si</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Tool-using agents are increasingly expected to operate across realistic professional workflows, where they must interpret multimodal inputs, coordinate external tools, inspect intermediate artifacts, and revise their actions before producing a final result. Existing benchmarks, however, often evaluate tool use, computer use, and multimodal reasoning in isolation, leaving a gap between benchmark settings and end-to-end omni-modal tool use in the real world. To address this gap, we introduce MM-ToolBench, a benchmark and evaluation harness for task-oriented omni-modal tool use. MM-ToolBench contains 100 executable tasks from two macro task families, Customer Service and Intelligent Creation, covering 20 subcategory slices and supported by 27 MCP servers with 324 tools. The central design of MM-ToolBench is closed-loop multimodal verification: agents must execute tools, inspect rendered or transformed artifacts, and self-correct when outputs fail task-specific requirements. To make such evaluation scalable and verifiable, MM-ToolBench couples MCP-based execution with task-specific grounded evaluators and a semi-automated construction pipeline for scenario discovery, task instantiation, evaluator synthesis, and human audit. Experiments on 15 contemporary agentic models show that MM-ToolBench remains highly challenging: Claude Opus 4.6, commonly regarded as one of the strongest coding-agent models, achieves only 32.0% task success, far below the 94.0% human benchmark. We envision MM-ToolBench as a practical foundation for evaluating and advancing next-generation omni-modal tool-using agents through closed-loop multimodal verification.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16909</guid>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>NGM: A Plug-and-Play Training-Free Memory Module for LLMs</title>
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<link>https://arxiv.org/abs/2605.16893</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16893.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuwen Qu, Wenhui Dong, Chenyang Si, Caifeng Shan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Recent studies introduce conditional memory modules that decouple knowledge storage from neural computation, enabling more direct knowledge access. Compared to MoE, which relies on dynamic computation paths, explicit lookup provides a more efficient knowledge retrieval mechanism. However, these approaches still depend on learned memory embeddings, requiring additional training and limiting flexibility. To address this, we propose N-gram Memory (NGM), a training-free, plug-and-play module composed of a Causal N-Gram Encoder and a Cosine-Gated Memory Injector. The Causal N-Gram Encoder directly averages the pretrained token embeddings of the backbone model to construct N-gram representations, thereby eliminating the need to train separate N-gram embeddings from scratch. This design requires neither an additional memory table nor a retrieval pipeline. The Cosine-Gated Memory Injector then uses a non-parametric cosine gate with ReLU to modulate the retrieved embeddings into the contextual representations. We evaluate NGM on the Qwen3 series from 0.6B to 14B across eight benchmarks. NGM improves average performance by 0.5 to 1.2 points, with particularly clear gains on code generation and knowledge-intensive tasks (e.g., +3.0 on LiveCodeBench and +3.03 on GPQA for Qwen3-14B). Moreover, NGM also improves performance in multimodal benchmarks (e.g., MMStar +1.53 on Qwen3-VL-2B).</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16893</guid>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>MixSD: Mixed Contextual Self-Distillation for Knowledge Injection</title>
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||||||
<link>https://arxiv.org/abs/2605.16865</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16865.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiarui Liu, Lechen Zhang, Yongjin Yang, Yinghui He, Yingheng Wang, Weihao Xuan, Zhijing Jin, Mona Diab</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Supervised fine-tuning (SFT) is widely used to inject new knowledge into language models, but it often degrades pretrained capabilities such as reasoning and general-domain performance. We argue this forgetting arises because fine-tuning targets from humans or external systems diverge from the model's autoregressive distribution, forcing the optimizer to imitate low-probability token sequences. To address this problem, we propose MixSD, a simple external-teacher-free method for distribution-aligned knowledge injection. Instead of training on fixed targets, MixSD constructs supervision dynamically by mixing tokens from two conditionals of the base model itself: an expert conditional that observes the injected fact in context, and a naive conditional that reflects the model's original prior. The resulting supervision sequences preserve the factual learning signal while remaining substantially closer to the base model's distribution. We evaluate MixSD on two synthetic corpora that we construct to study factual recall and arithmetic function acquisition in a controlled setting, together with established benchmarks for open-domain factual question answering and knowledge editing. Across multiple model scales and settings, MixSD consistently achieves a better memorization-retention trade-off compared to SFT and on-policy self distillation baselines, retaining up to 100% of the base model's held-out capability while maintaining near-perfect training accuracy, whereas standard SFT retains as little as 1%. We further show that MixSD produces substantially lower-NLL supervision targets under the base model and reduces harmful movement along Fisher-sensitive parameter directions. These results suggest that aligning supervision with the model's native generation distribution is a simple and effective principle for knowledge injection that mitigates catastrophic forgetting.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16865</guid>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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||||||
<title>CompactAttention: Accelerating Chunked Prefill with Block-Union KV Selection</title>
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|
||||||
<link>https://arxiv.org/abs/2605.16839</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16839.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiwon Song, Dongwon Jo, Beomseok Kang, Jae-Joon Kim</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Chunked prefill has become a widely adopted serving strategy for long-context large language models, but efficient attention computation in this regime remains challenging. Existing sparse attention methods are primarily designed for one-shot prefill and do not translate efficiently to chunked prefill: block-sparse kernels lose efficiency when the query length is limited by the chunk size, while fine-grained pattern search becomes costly when repeated over the accumulated KV cache at every chunk. QUOKA, a recent method that directly targets chunked prefill, avoids sparse-kernel overhead but relies on query-subsampled, token-level KV selection, which can miss query-specific KV entries and introduce explicit KV-copy overhead. To address these limitations, we propose CompactAttention, a chunked-prefill attention mechanism based on Block-Union KV Selection. CompactAttention treats 2D block-sparse masks as KV-selection signals rather than direct sparse-kernel execution plans, and converts them into GQA-aware per-group KV block tables through Q-block union and intra-group union. This construction produces the minimal block tables that preserve all KV blocks selected by the input masks under paged execution constraints, enabling selected KV blocks to be accessed in place without explicit KV compaction. On LLaMA-3.1-8B-Instruct, CompactAttention maintains accuracy close to dense attention on the RULER benchmark while delivering up to 2.72times attention speedup at 128K context length under chunked prefill.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16839</guid>
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<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
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<title>A2RBench: An Automatic Paradigm for Formally Verifiable Abstract Reasoning Benchmark Generation</title>
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|
||||||
<link>https://arxiv.org/abs/2605.17278</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17278.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingchuan Ma, Yuexiao Ma, Yongkang Xie, Tianyu Xie, Xiawu Zheng, Rongrong Ji</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Abstract reasoning ability reflects the intelligence and generalization capacity of LLMs to extract and apply abstract rules. However, accurately measuring this ability remains challenging: existing benchmarks either rely on expensive manual annotation, limiting their scale, or risk measuring memorization rather than genuine reasoning. To address this, we introduce an automated pipeline named A2RBench, encompassing generation, expansion, evaluation, and analysis. Specifically, in the generation stage, LLMs create diverse tasks demanding genuine reasoning; in the expansion stage, LLMs reuse validated rules and expand new input spaces to generate task variations, achieving scaling. However, such a process may cause hallucinations. To eliminate it, we further establish a theoretical framework and prove that programmatic verification--testing whether the inverse operation perfectly reverses the forward operation (cycle consistency)--guarantees a unique solution. Through extensive evaluations on mainstream LLMs, we find: (1) Current LLMs exhibit fundamental deficiencies in abstract reasoning, with top models significantly underperforming humans on a representative subset (39.8% vs. 68.5%). (2) Current LLMs fall far short of 2D and 1D in the complexity of generated 3D tasks, revealing their lack of understanding of high-dimensional tasks. (3) Counterintuitively, inputs with higher information complexity can simplify the reasoning process.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17278</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<item>
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<title>Agent Bazaar: Enabling Economic Alignment in Multi-Agent Marketplaces</title>
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<title>Bug or Feature^2: Weight Drift, Activation Sparsity, and Spikes</title>
|
||||||
<link>https://arxiv.org/abs/2605.17698</link>
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<link>https://arxiv.org/abs/2605.17659</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17698.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seth Karten, Cameron Crow, Chi Jin</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The deployment of Large Language Models (LLMs) as autonomous economic agents introduces systemic risks that extend beyond individual capability failures. As agents transition to directly interacting with marketplaces, their collective behavior can amplify volatility and mask deception at scale. We introduce the Agent Bazaar, a multi-agent simulation framework for evaluating Economic Alignment, the capacity of agentic systems to preserve market stability and integrity. We identify two failure modes: (1) Algorithmic Instability in a B2C market ("The Crash"), where firms amplify price volatility until the market collapses, and (2) Sybil Deception in a C2C market ("The Lemon Market"), where a single deceptive agent controlling multiple coordinated seller identities floods the market with fraudulent listings, eroding trust and consumer welfare. We evaluate frontier and open-weight models across both scenarios and find that models largely fail to self-regulate, with failure severity varying by model rather than by size. We propose economically aligned harnesses, Stabilizing Firms and Skeptical Guardians, that improve outcomes but remain fragile under harder market conditions. To close this gap, we train agents with REINFORCE++ using an adaptive curriculum, producing a 9B model that outperforms all evaluated frontier and open-weight models. We propose the Economic Alignment Score (EAS), a 4-component scalar metric aggregating stability, integrity, welfare, and profitability, enabling direct cross-model comparison. Our results show that economic alignment is orthogonal to general capability and can be directly trained with targeted RL.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Egor Shvetsov, Aleksandr Serkov, Shokorov Viacheslav, Redko Dmitry, Vladislav Goloshchapov, Evgeny Burnaev</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The design of modern neural architectures has converged through incremental empirical choices, yet the mechanisms governing their training dynamics remain only partially understood. We identify and analyze a negative weight drift induced by the interaction between standard losses and positively biased activation functions. We prove that under MSE or cross-entropy loss, the gradient with respect to positive pre-activations is non-negative in expectation at initialization, driving downstream weights toward negative values during early training. The drift is intrinsic to optimization rather than data, and persists across architectures (MLP, ResNet, ViT, GPT-nano, MP-SENe) and asymmetric activation functions (ReLU, GELU, SiLU). Coupled with ReLU, weight drift produces activation sparsity reaching up to 90\% in GPT-nano. We characterize the sparsity-accuracy tradeoff across 79 configurations and identify a sharp accuracy cliff above sim70\% activation sparsity. While ReLU^2 achieves a good sparsity--accuracy ratio in GPT-nano, it pathologically amplifies identified activation spikes in intermediate transformer layers. Clipping resolves this while preserving the representational benefits of squaring: clipped ReLU^2 outperforms its unclipped version, and GELU^2 achieves the lowest validation loss on GPT-nano. Code is available at https://github.com/On-Point-RND/BugOrFeature.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17698</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17659</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>From Runnable to Shippable: Multi-Agent Test-Driven Development for Generating Full-Stack Web Applications from Requirements</title>
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<title>Be Kind, Rewrite: Benign Projections via Rewriting Defend Against LLM Data Poisoning Attacks</title>
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<link>https://arxiv.org/abs/2605.17242</link>
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<link>https://arxiv.org/abs/2605.19147</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17242.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Wan, Tingshuo Liang, Jiakai Xu, Jingyu Xiao, Yintong Huo, Michael R Lyu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Coding agents can generate web applications from natural-language descriptions, yet a recent benchmark study shows that generated applications fail to meet functional requirements in over 70% of cases. The core difficulty is that web correctness cannot be assessed from source files or terminal output: the application must be deployed, exercised through simulated browser interactions, and failures must be translated into actionable repair signals -- steps that current agents cannot perform without human mediation. We present TDDev, a framework that automates this closed loop through three stages: (1) converting high-level requirements into structured acceptance tests before any code is written, (2) deploying the application and validating it through browser-based interaction simulation, and (3) translating browser-observed failures into structured repair reports for the coding agent. Enabled by TDDev, we conduct the first controlled empirical study of Test-driven development (TDD) strategies for web application generation, comparing four development protocols across two coding agents, two backbone models, and two benchmarks. TDD infrastructure consistently improves generation quality by 34--48 percentage points over a no-TDD baseline. The central finding is that the optimal protocol depends on the model's generation style: models that build applications holistically benefit most from agentic enforcement, while models that extend code conservatively benefit from incremental enforcement. Mismatching protocol to generation style eliminates the TDD benefit entirely while multiplying token cost up to 25-fold. A user study confirms that TDDev reduces manual developer intervention to zero, shifting the workload from continuous prompt engineering to autonomous, feedback-driven refinement.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19147.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> John T. Halloran, Noopur S. Bhatt</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large language models (LLMs) are highly susceptible to backdoor attacks (BAs), wherein training samples are poisoned using trigger-based harmful content. Furthermore, existing defenses have proven ineffective when extensively tested across BA patterns. To better combat BAs, we explore the use of LLM rewriting as a proactive defense against data poisoning. First, we theoretically show that when LLM rewriting utilizes open-book benign samples--termed open-book benign rewriting (OBBR)--the probability of a rewritten output being benign is strictly greater than that of closed-book rewriting. Thus, OBBR neutralizes harmful content by projecting training samples to the space of benign prompts. We then show that, in contrast to previous defenses, OBBR effectively mitigates a large number of existing BAs: across five known BAs and four widely used LLMs, OBBR increases safety performance by an average 51% compared to state-of-the-art BA defenses and 25.7% compared to closed-book rewriting methods. Finally, we show that OBBR is computationally efficient relative to other BA defenses, does not degrade model performance on natural language tasks after fine-tuning, and is capable of defending against non-trigger based data poisoning attacks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17242</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19147</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>LiteFrame: Efficient Vision Encoders Unlock Frame Scaling in Video LLMs</title>
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<link>https://arxiv.org/abs/2605.17260</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17260.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jihwan Kim, Nikhil Parthasarathy, Danfeng Qin, Junhwa Hur, Deqing Sun, Bohyung Han, Ming-Hsuan Yang, Boqing Gong</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> The fundamental challenge in scaling Video Large Language Models (Video LLMs) to long-form video lies in managing the explosion of visual-token context length. Existing strategies predominantly focus on "post-hoc" token reduction -- reducing visual tokens after feature extraction to alleviate the LLM's computational overhead. While these methods effectively reduce the number of visual tokens, we observe that the primary latency bottleneck then shifts from the LLM to the expensive per-frame processing of the vision encoder. To address this, we introduce LiteFrame, a strong, yet highly efficient video encoder backbone for Video LLMs. To train LiteFrame, we propose Compressed Token Distillation (CTD), a novel training framework that teaches a compact student vision encoder to directly predict information-dense, spatio-temporally compressed representations produced by a large teacher vision model, effectively bypassing redundant computation. When coupled with further Language Model Adaptation (LMA), this approach results in a new latency-accuracy Pareto frontier -- compared with InternVL3-8B, LiteFrame provides a 35% reduction in end-to-end latency while processing 8times more frames and improves average video understanding accuracy across multiple benchmarks. Our results demonstrate a new potential path to unlocking longer-form video understanding under fixed compute budgets.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17260</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>Stop When Reasoning Converges: Semantic-Preserving Early Exit for Reasoning Models</title>
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<link>https://arxiv.org/abs/2605.17672</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17672.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dehai Min, Giovanni Vaccarino, Huiyi Chen, Yongliang Wu, Gal Yona, Lu Cheng</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Large Reasoning Models (LRMs) achieve strong performance by generating long chains of thought (CoT), but often overthink, continuing to reason after a solution has already stabilized and thereby wasting tokens and increasing latency. Existing inference-time early-exit methods rely primarily on answer-level signals, such as confidence or trial-answer consistency, to decide when to stop. However, these signals mainly reflect answer readiness rather than reasoning convergence: they may trigger before the model has finished exploring or self-correcting, causing premature exits that can degrade final-answer accuracy and leave the retained reasoning chain semantically incomplete. We identify reasoning-level semantic redundancy as a complementary signal for semantic-preserving early exit: when successive steps no longer add novel progress and instead revisit established conclusions, the reasoning trajectory has likely converged. Building on this insight, we propose PUMA, a plug-and-play framework that combines a lightweight Redundancy Detector with answer-level verification. The detector flags semantically redundant candidate exits, while verification confirms whether stopping is safe, allowing PUMA to remove redundant continuation while preserving both answer accuracy and a coherent reasoning prefix. Across five LRMs and five challenging reasoning benchmarks, PUMA achieves 26.2% average token reduction while preserving accuracy and retained CoT quality. Additional experiments on code generation, zero-shot vision-language reasoning, and learned stopping-policy internalization further demonstrate that reasoning-level redundancy is a robust, transferable, and learnable signal for efficient reasoning. Our code is available at https://github.com/giovanni-vaccarino/PUMA.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17672</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>OProver: A Unified Framework for Agentic Formal Theorem Proving</title>
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<link>https://arxiv.org/abs/2605.17283</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17283.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> David Ma, Kaijing Ma, Shawn Guo, Yunfeng Shi, Enduo Zhao, Jiajun Shi, Zhaoxiang Zhang, Gavin Cheung, Jiaheng Liu, Zili Wang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Recent progress in formal theorem proving has benefited from large-scale proof generation and verifier-aware training, but agentic proving is rarely integrated into prover training, appearing only at inference time. We present OProver, a unified framework for agentic formal theorem proving in Lean 4, in which failed proof attempts are iteratively revised using retrieved compiler verified proofs and Lean compiler feedback. OProver is trained through continued pretraining followed by iterative post-training: each iteration runs agentic proving, indexes newly verified proofs into OProofs and the retrieval memory, uses repair trajectories as SFT data, and uses unresolved hard cases for RL. OProofs is built from public Lean resources, large-scale proof synthesis, and agentic proving traces, containing 1.77M Lean statements, 6.86M compiler-verified proofs, and serialized trajectories with retrieved context, failed attempts, feedback, and repairs. Across five benchmarks, OProver-32B attains the best Pass@32 on MiniF2F (93.3%), ProverBench (58.2%), and PutnamBench (11.3%), and ranks second on MathOlympiad (22.8%) and ProofNet (33.2%) more top placements than any prior open-weight whole-proof prover.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17283</guid>
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<pubDate>Sun, 17 May 2026 00:00:00 +0000</pubDate>
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<title>Monitoring the Internal Monologue: Probe Trajectories Reveal Reasoning Dynamics</title>
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<link>https://arxiv.org/abs/2605.18549</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18549.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maciej Chrabąszcz, Aleksander Szymczyk, Marcin Sendera, Tomasz Trzciński, Sebastian Cygert</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large Reasoning Models (LRMs) introduce new opportunities for safety monitoring through their Chain of Thought (CoT) reasoning. However, CoT is not always faithful to the model's final output, undermining its reliability as a monitoring tool. To address this, we investigate the hidden representations of LRMs to determine whether future behavior can be predicted from prompt and CoT representations. By evaluating a probe at each generated token, we construct a probe trajectory, the continuous evolution of a concept's probability across the reasoning process. We find that future model behavior is more distinguishable when examined over the full trajectory than from a single static prediction. To characterize these temporal dynamics, we extract signal-processing features that capture volatility, trend, and steady-state behavior, significantly improving the separation of future model states. We also present two methodological insights. First, template-based training data achieves near-parity with dynamically generated model responses, eliminating the need for a costly initial inference and labeling. Second, the choice of pooling operation is critical: average-pooling and last-token methods collapse to near-random performance, while max-pooling achieves up to 95% AUROC and yields stable probe trajectories. Using four datasets and four reasoning models across the domains of safety and mathematics, we demonstrate that trajectory features encode task-specific dynamics that improve outcome separability. These findings establish probe trajectories as a complementary framework for monitoring LRM behavior. Warning: This article contains potentially harmful content.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18549</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>SCICONVBENCH: Benchmarking LLMs on Multi-Turn Clarification for Task Formulation in Computational Science</title>
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<title>SAGA: A Sequence-Adaptive Generative Architecture for Multi-Horizon Probabilistic Forecasting with Adaptive Temporal Conformal Prediction</title>
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<link>https://arxiv.org/abs/2605.18630</link>
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<link>https://arxiv.org/abs/2605.19014</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18630.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nithin Somasekharan, Youssef Hassan, Shiyao Lin, Gihan Panapitiya, Patrick Emami, Anurag Acharya, Sameera Horawalavithana, Shaowu Pan</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large Language Models (LLMs) are increasingly deployed as scientific AI as- sistants, and a growing body of benchmarks evaluates their capabilities across knowledge retrieval, reasoning, code generation, and tool use. These evaluations, however, typically assume the scientific problem is already well-posed, whereas practical scientific assistance often begins with an ill-posed user request that must be refined through dialogue before any computation, analysis, or experiment can be carried out reliably. We introduce SCICONVBENCH, a benchmark for multi- turn clarification in scientific task formulation across four computational science problem domains: fluid mechanics, solid mechanics, materials science, and par- tial differential equations (PDEs). SCICONVBENCH targets two complementary capabilities: eliciting missing information (disambiguation) and detecting and correcting erroneous requests containing internally contradictory information (in- consistency resolution). Our benchmark pairs a structured task ontology with a rubric-based evaluation framework, enabling systematic measurement of LLM per- formance across three dimensions: clarification behavior, conversational grounding, and final-specification fidelity. Current frontier models perform relatively well on inconsistency resolution, but even the best model resolves only 52.7% of the disambiguation cases in fluid mechanics. We further find that frontier LLMs fre- quently make silent assumptions and perform implicit specification repairs that are not grounded in the conversation with users. SCICONVBENCH establishes a foundation for evaluating the upstream conversational reasoning that a reliable computational science assistant requires. The code and data can be found at https://github.com/csml-rpi/SciConvBench.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19014.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gustav Olaf Yunus Laitinen-Fredriksson Lundström-Imanov, Hafize Gonca Cömert</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Microsimulation models used by ministries of finance and central banks rely on parametric processes for lifetime earnings that capture only first and second moments of the conditional distribution and miss long-range nonlinear structure. We propose SAGA, a decoder-only transformer for irregular tabular panel sequences, paired with a split conformal calibration wrapper that delivers individual-level prediction intervals with finite-sample marginal coverage guarantees. Trained on the longitudinal Swedish LISA register over 1990 to 2022, comprising 2,143,817 individuals and 61,284,903 person-years, the model forecasts annual labor earnings at horizons of one to thirty years and aggregates them by Monte Carlo into present-discounted lifetime earnings distributions. Against the canonical Guvenen, Karahan, Ozkan, and Song parametric process and tabular and recurrent baselines, SAGA reduces continuous ranked probability score by 31.9 percent at the ten-year horizon and mean absolute error by 37.7 percent at the twenty-year horizon. Conformal intervals achieve nominal coverage to within 0.4 percentage points marginally and within 2.4 percentage points on the worst-case demographic subgroup. The reconstructed lifetime earnings Gini coefficient is 0.327 against the partially observed truth of 0.341 and the GKOS estimate of 0.378. Model weights, calibration tables, and a synthetic equivalent dataset are released for replication outside the protected SCB MONA environment.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18630</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19014</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>OSCAR: Offline Spectral Covariance-Aware Rotation for 2-bit KV Cache Quantization</title>
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<title>Language-Switching Triggers Take a Latent Detour Through Language Models</title>
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<link>https://arxiv.org/abs/2605.17757</link>
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<link>https://arxiv.org/abs/2605.18646</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17757.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongzhu Zhou, Donglin Zhuang, Jisen Li, Ziyan Chen, Shuaiwen Leon Song, Ben Athiwaratkun, Xiaoxia Wu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> INT2 KV-cache quantization is attractive for long-context LLM serving, but it remains difficult to make both accurate and deployable. Simple rotations such as Hadamard transforms reduce outliers, but still degrade at INT2 because they are not aligned with downstream attention. We propose OSCAR, an Ultra-low-bit KV Cache quantization method that estimates attention-aware covariance structures offline and uses them to derive fixed rotations and clipping thresholds for quantization. In this way, it aligns KV quantization with the covariance structures that attention actually consumes. More importantly, we not only provide theoretical justification but also develop a fully deployable OSCAR system with a custom INT2 attention kernel that remains compatible with paged KV-cache serving and fused kernel pipelines, enabling seamless integration into modern LLM serving frameworks such as SGLang and vLLM. We evaluate our methods on recent reasoning models with reasoning traces of up to 32k tokens across 5 tasks. On Qwen3-4B-Thinking-2507 and Qwen3-8B, OSCAR reduces the BF16 accuracy gap to 3.78 and 1.42 points, respectively, while naive rotation INT2 collapses to nearly zero. We further scale OSCAR to Qwen3-32B and GLM-4.7 (358B params), where it remains effectively on par with BF16. On long context - RULER-NIAH up to 128K, OSCAR remains robust on both Qwen3 models, while naive rotation INT2 collapses. System-wise, OSCAR reduces KV-cache memory by approximately 8x, improves throughput by up to 7x at large batch sizes under the same memory budget, and accelerates batch-size-1 decoding by up to 3x over BF16 due to reduced memory bandwidth overhead.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18646.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Francis Kulumba, Wissam Antoun, Théo Lasnier, Benoît Sagot, Djamé Seddah</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Backdoor attacks on language models pose a growing security concern, yet the internal mechanisms by which a trigger sequence hijacks model computations remain poorly understood. We identify a circuit underlying a language-switching backdoor in an 8B-parameter autoregressive language model, where a three-word Latin trigger (nine tokens) redirects English output to French. We decompose the circuit into three phases: (1) distributed attention heads at early layers compose the trigger tokens into the last sequence position; (2) the resulting signal propagates through mid-layers in a subspace orthogonal to the model's natural language-identity direction; (3) the MLP at the final layer converts this latent signal into French logits. The entire circuit flows through a serial bottleneck at a single position: corrupting that position at any layer entirely mitigate the trigger but also hinder the model's capabilities. The orthogonal latent encoding suggests that defenses that search for language-like signals in intermediate representations would miss this trigger entirely.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17757</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18646</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>SNLP: Layer-Parallel Inference via Structured Newton Corrections</title>
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<title>RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting</title>
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||||||
<link>https://arxiv.org/abs/2605.17842</link>
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<link>https://arxiv.org/abs/2605.18263</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17842.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ligong Han, Kai Xu, Hao Wang, Akash Srivastava</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Autoregressive language models execute Transformer layers sequentially, creating a latency bottleneck that is not removed by conventional tensor or pipeline parallelism. We study whether this layerwise dependency can be relaxed by treating the hidden-state trace across layers as the solution of a nonlinear residual equation and solving it with parallel Newton-style updates. While this view is principled, exact Newton corrections require expensive Jacobian-vector products and naive fixed-point iterations are unstable on trained Transformers. We introduce Structured Newton Layer Parallelism (SNLP), a training and inference framework that replaces exact layer Jacobians with cheap architecture-induced surrogate dynamics. In residual Transformers, this yields Identity Newton (IDN), where the correction reduces to a prefix-sum-like update; in mHC-style architectures, HC Newton (HCN) uses the model's residual mixing matrix. We further introduce SNLP-aware regularization, which trains models to make one or a few structured Newton iterations accurately approximate the sequential forward. Experiments on nanochat-scale Transformers show that SNLP regularization improves layer-parallel compatibility and can also improve standard sequential perplexity, reducing baseline PPL by 4.7%-23.4%. At inference time, SNLP combined with layer fusion and chunkwise decomposition achieves practical wall-clock speedups: on a 0.5B Nanochat model, it reaches 2.3x speedup while still improving PPL by 6.1%. These results suggest that layer-parallel inference is not merely a numerical approximation to sequential execution, but can act as a useful solver-induced inference bias. We also characterize limitations: off-the-shelf pretrained models are less amenable to this procedure, and exact convergence recovers the sequential computation rather than providing monotonic inference-time scaling.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ji Shi, Xianghua Ying, Bowei Xing, Ruohao Guo, Wenzhen Yue</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> 3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual quality. However, existing methods struggle with semi-transparent specular surfaces that exhibit both complex reflections and clear transmission, often producing blurry reflections or overly occluded transmission. To address this, we present RT-Splatting, a framework that disentangles each Gaussian's geometric occupancy from its optical opacity. This factorization yields a unified surface-volume scene representation with a single set of Gaussian primitives. Our hybrid renderer interprets this representation both as a surface to capture high-frequency reflections and as a volume to preserve clear transmission. To mitigate the ambiguity in jointly optimizing reflection and transmission, we introduce Specular-Aware Gradient Gating, which suppresses misleading gradients from highly specular regions into the transmission branch, effectively reducing distracting floaters. Experiments on challenging semi-transparent scenes show that RT-Splatting achieves state-of-the-art performance, delivering high-fidelity reflections and clear transmission with real-time rendering. Moreover, our factorization naturally enables flexible scene editing. The project page is available at https://sjj118.github.io/RT-Splatting.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17842</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18263</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models</title>
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<title>ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop</title>
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<link>https://arxiv.org/abs/2605.18601</link>
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<link>https://arxiv.org/abs/2605.18746</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18601.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangwen Zhu, Qianyu Peng, Zhao Pu, Zhilei Shu, Xiangrui Ke, Zhaohu Xing, Zizhao Tong, Zeqing Wang, Xinyu Cui, Huangji Wang, Jian Zhao, Yeying Jin, Fan Cheng, Ruili Feng</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace this gap to the action interface: standard control protocols (e.g. animation IDs, device inputs, scene-level captions) bind action semantics to specific entities or engines at design time. We propose natural language as the interface to unlock expressiveness that no prior interface can achieve, and we present Incantation, the first interactive video world model with per-latent-frame (0.25 s) natural-language conditioning that supports simultaneous multi-entity control and concept-level cross-entity transfer beyond any fixed rendering pipeline. We pair a pretrained bidirectional video backbone with frame-local text cross-attention, and enable real-time long-horizon streaming through ODE-initialized Self-Forcing distillation with a RoPE-decoupled sliding KV-cache. We surpass the Action-Index baseline on cross-entity transfer (89% vs. 43%) and out-of-vocabulary prompts (90% vs. 0%), and our 2-step student sustains 19.7 FPS at 480p with stable FVD over 2-hour rollouts. We further apply the same architecture and training recipe to The King of Fighters, changing only the per-entity action vocabulary slots. We have released a preview subset of the Incantation dataset at https://huggingface.co/datasets/zhush/incantation-elden-ring-scenes, containing manually collected Elden Ring player-boss combat clips with structured action-oriented metadata. Larger-scale Elden Ring and KOF data will be released with the full project.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18746.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yining Hong, Jiageng Liu, Han Yin, Manling Li, Leonidas Guibas, Li Fei-Fei, Jiajun Wu, Yejin Choi</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18601</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18746</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Evaluating Cognitive Age Alignment in Interactive AI Agents</title>
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<title>Context Memorization for Efficient Long Context Generation</title>
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<link>https://arxiv.org/abs/2605.17894</link>
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<link>https://arxiv.org/abs/2605.18226</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17894.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Shen, Jiawen Zhang, Jian Xu, Junho Kim, Ismini Lourentzou, Xu Cao, Meihuan Huang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> While agentic AI and its core multimodal large language models (MLLMs) have demonstrated remarkable promise in language and visual reasoning across domains ranging from daily life to advanced scientific research, a profound gap remains between artificial and human intelligence. Despite the integration of powerful tools and advanced MLLMs, state-of-the-art AI agents frequently fail at foundational, seemingly simple tasks that a child can resolve with ease. Inspired by the Wechsler Intelligence Scale for Children (WISC), we introduce ChildAgentEval, the first psychometrically grounded interactive benchmark for evaluating cognitive age alignment in MLLM-based agents. ChildAgentEval systematically compares the reasoning performance of various MLLM-based interactive agents against age-specific human developmental stages, exposing where current agentic AI systems can and cannot simulate age-specific cognitive behavior.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18226.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yasuyuki Okoshi, Hao Mark Chen, Guanxi Lu, Hongxiang Fan, Masato Motomura, Daichi Fujiki</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Modern large language model (LLM) applications increasingly rely on long conditioning prefixes to control model behavior at inference time. While prefix-augmented inference is effective, it incurs two structural limitations: i) the prefix's influence fades as generation proceeds, and ii) attention computation over the prefix scales linearly with its length. Existing approaches either keep the prefix in attention while compressing it, or internalize it into model parameters through gradient-based training. The former still attends to the prefix at inference, while the latter is training-intensive and ill-suited to prefix updates. To address these issues, we propose attention-state memory, a training-free approach that externalizes the prefix into a lightweight, lookup-based memory of precomputed attention states between prefix and query tokens. On ManyICLBench with LLaMA-3.1-8B, our method improves accuracy over in-context learning at 1K-8K memory budgets while reducing attention latency by 1.36x at 8K, and surpasses full-attention RAG performance on NBA benchmark using only 20% of its memory footprint.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17894</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18226</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>DexHoldem: Playing Texas Hold'em with Dexterous Embodied System</title>
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<title>Semantic Generative Tuning for Unified Multimodal Models</title>
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<link>https://arxiv.org/abs/2605.18727</link>
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<link>https://arxiv.org/abs/2605.18714</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feng Chen, Tianzhe Chu, Li Sun, Pei Zhou, Zhuxiu Xu, Shenghua Gao, Yuexiang Zhai, Yanchao Yang, Yi Ma</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Evaluating embodied systems on real dexterous hardware requires more than isolated primitive skills: an agent must perceive a changing tabletop scene, choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a real-world system-level benchmark built around Texas Hold'em dexterous manipulation with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, π_{0.5} obtains the highest task completion rate (61.2%), while π_{0.5} and π_0 tie on scene-preserving success rate (47.5%). On agentic perception, Opus 4.7 obtains the best strict problem-level accuracy (34.3%), while GPT 5.5 obtains the best average field-wise accuracy (66.8%), exposing a gap between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop in three case studies, where waiting, recovery dispatches, human-help requests, and repeated primitive execution reveal how perception and policy errors accumulate during closed-loop deployment. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project page: https://dexholdem.github.io/Dexholdem/.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18714.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songsong Yu, Yuxin Chen, Ying Shan, Yanwei Li</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Unified multimodal models (UMMs) strive to consolidate visual understanding and visual generation within a single architecture. However, prevailing training paradigms independently optimize understanding via sparse text signals and generation through dense pixel objectives. Such a decoupled strategy yields misaligned representation spaces, isolating visual understanding from generation and hindering their mutual reinforcement. This work presents the first systematic investigation into generative post-training, where we formulate hierarchical visual tasks as generative proxies to bridge the isolation in UMMs. Our empirical investigation reveals that high-level semantic tasks, particularly image segmentation, serve as optimal proxies. Unlike low-level tasks that distract models with texture details, segmentation provides structural semantics that significantly enhance both vision-centric perception and generative layout fidelity. Building upon these insights, we introduce Semantic Generative Tuning (SGT), a novel paradigm that leverages segmentation as a generative proxy to align and synergize multimodal capabilities. Mechanistic analyses further demonstrate that SGT fundamentally improves feature linear separability and optimizes visual-textual attention allocation pattern. Extensive evaluations show that SGT consistently improves both multimodal comprehension and generative fidelity across mainstream benchmarks. Our code is available on the https://song2yu.github.io/SGT/.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18727</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18714</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Symmetry-Compatible Principle for Optimizer Design: Embeddings, LM Heads, SwiGLU MLPs, and MoE Routers</title>
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<title>Interactive Evaluation Requires a Design Science</title>
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<link>https://arxiv.org/abs/2605.18106</link>
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<link>https://arxiv.org/abs/2605.17829</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18106.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tim Tsz-Kit Lau, Weijie Su</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> A striking geometric disparity has long persisted in the practice of deep learning. While modern neural network architectures naturally exhibit rich symmetry and equivariance properties, popular optimizers such as Adam and its variants operate inherently coordinate-wise, rendering them unable to respect the equivariance structures of the parameter space. We address this disparity by introducing a symmetry-compatible principle for optimizer design: the gradient update rule should be equivariant under the symmetry group acting on the corresponding weight block. Following this principle, we first provide a unified perspective on bi-orthogonally equivariant updates for general matrix layers, as employed by stochastic spectral descent, Muon, Scion, and polar gradient methods. More importantly, by moving from orthogonal groups to permutation and shared-shift symmetries, we derive symmetry-compatible optimizers for parameter blocks whose symmetries differ from those of general matrix layers: embedding and LM head matrices, SwiGLU MLP projections, and MoE router matrices. These constructions include one-sided spectral, row-norm, hybrid row-norm/spectral, row-aware, column-aware, centered row-norm, and left-spectral updates. They yield an end-to-end layerwise optimizer stack in which each major matrix-valued parameter class is assigned an update whose equivariance matches its symmetry group. We corroborate this principle through pre-training experiments on dense and sparse MoE language models, including Qwen3-0.6B-style, Gemma 3 1B-style, OLMoE-1B-7B-style, and downsized gpt-oss architectures. Across these experiments, symmetry-compatible updates consistently improve final validation loss, and in several cases training stability, over corresponding AdamW updates.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17829.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Keyang Xuan, Peiyang Song, Pan Lu, Pengrui Han, Wenkai Li, Zhenyu Zhang, Zexue He, Wenyue Hua, Manling Li, Jiaxuan You, Adrian Weller, Yizhong Wang, Jiaxin Pei</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> AI evaluation is undergoing a structural change. Large language models (LLMs) are increasingly deployed as systems that act over time through tools, environments, users, and other agents, while many evaluation practices still inherit assumptions from response-centered benchmarks (e.g., fixed inputs, isolated outputs, and outcome judgments that can be made from a single response). The field has begun to build interactive benchmarks, but the resulting landscape is fragmented: benchmarks differ in what interaction artifacts they admit, how trajectories are scored, and what claims their results support. This position paper argues that interactive evaluation should be treated as a principled evaluation paradigm, not merely a new family of agent benchmarks. Simply adopting previous evaluation paradigms does not suffice. We define evaluation as an autonomous mapping from evidence to judgments, and show that interactive evaluation changes both sides of this mapping: the evidence becomes interaction-generated trajectories, while the evaluation procedure must assess process, recoverability, coordination, robustness, and system-level performance. Building on this definition, we propose a two-axis taxonomy, derive design principles and reporting standards, examine representative scenarios, and analyze how longstanding evaluation challenges reappear at the trajectory level.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18106</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17829</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>SafeDiffusion-R1: Online Reward Steering for Safe Diffusion Post-Training</title>
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<title>Aurora: Unified Video Editing with a Tool-Using Agent</title>
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<link>https://arxiv.org/abs/2605.18719</link>
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<link>https://arxiv.org/abs/2605.18748</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18719.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Komal Kumar, Ankan Deria, Abhishek Basu, Fahad Shamshad, Hisham Cholakkal, Karthik Nandakumar</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Diffusion models have been widely studied for removing unsafe content learned during pre-training. Existing methods require expensive supervised data, either unsafe-text paired with safe-image groundtruth or negative/positive image pairs, making them impractical to scale. Furthermore, offline reinforcement learning and supervised fine-tuning approaches that generate synthetic data offline suffer from catastrophic forgetting, degrading generation quality. We propose a novel online reinforcement learning framework that addresses both data scarcity and model degradation through post-training with Group Relative Policy Optimization (GRPO) on both negative and positive text prompts. To eliminate the need for fine-tuning specialized safe/unsafe reward models, we introduce a steering reward mechanism that exploits an inherent property of CLIP embeddings: steering text representations toward positive safety directions and away from negative ones in the embedding space. Our online-policy approach enables the model to learn from diverse prompts, including explicit unsafe content, without catastrophic forgetting. Extensive experiments demonstrate that our method reduces inappropriate content to 18.07\% (vs. 48.9\% for SD v1.4) and nudity detections to 15 (vs. 646 baseline) while improving compositional generation quality from 42.08\% to 47.83\% on GenEval. Remarkably, these safety gains generalize to out-of-domain unsafe prompts across seven harm categories, achieving state-of-the-art performance without supervised paired data or reward tuning. Github: https://github.com/MAXNORM8650/SafeDiffusion-R1.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yongsheng Yu, Ziyun Zeng, Zhiyuan Xiao, Zhenghong Zhou, Hang Hua, Wei Xiong, Jiebo Luo</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Recent video editing models have converged on a unified conditioning design: a single diffusion transformer jointly consumes text, source video, and reference images, and one set of weights covers replacement, removal, style transfer, and reference-driven insertion. The design is flexible, but it assumes that the user already provides model-ready text, reference images, and spatial grounding for local edits, which real requests often omit. We present Aurora, an agentic video editing framework that pairs a tool-augmented vision-language model (VLM) agent with a unified video diffusion transformer. The VLM agent maps a raw user request to a structured edit plan aligned with the transformer's conditioning channels, thereby resolving textual and visual underspecification before generation. We train the VLM agent with supervised data for complete edit planning and reference-image selection, together with preference pairs for robust tool use and instruction refinement. We introduce AgentEdit-Bench to evaluate agent-enhanced video editing under textual and visual underspecification. Experiments on AgentEdit-Bench and two existing video editing benchmarks show that Aurora improves over instruction-only baselines and that the VLM agent transfers to compatible frozen video editing models. Project page: https://yeates.github.io/Aurora-Page</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18719</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18748</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>Actionable World Representation</title>
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<title>Artifact-Bench: Evaluating MLLMs on Detecting and Assessing the Artifacts of AI-Generated Videos</title>
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<link>https://arxiv.org/abs/2605.18743</link>
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<link>https://arxiv.org/abs/2605.18984</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18743.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kunqi Xu, Jitao Li, Jianglong Ye, Tianshu Tang, Isabella Liu, Sifei Liu, Xueyan Zou</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within the scope of physical world model, objects are the fundamental primitives that constitute physical reality. From humans to computers, nearly everything we interact with is an object. These objects are rarely static; they are actionable entities with varying states determined by their intrinsic properties. While current methods approach object action states either via video generation or dynamic scene reconstruction, none explicitly model this basic element in a unified, principled way to build an actionable object representation. We propose WorldString, a neural architecture capable of modeling the state manifold of real-world objects by learning directly from point clouds or RGB-D video streams. Serving as a versatile digital twin, it acts as a foundational building block for physical world models; thus, we name it WorldString. Sweetly, its fully differentiable structure seamlessly enables future integration with policy learning and neural dynamics.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18984.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqi Tang, Yang Shi, Zhuoran Zhang, Qixun Wang, Xuehai Bai, Yue Ding, Ruizhe Chen, Bohan Zeng, Xinlong Chen, Xuanyu Zhu, Bozhou Li, Yuran Wang, Yifan Dai, Chengzhuo Tong, Xinyu Liu, Yiyan Ji, Yujie Wei, Yuhao Dong, Shilin Yan, Fengxiang Wang, Yi-Fan Zhang, Haotian Wang, Yuanxing Zhang, Pengfei Wan</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Recent video generative models have greatly improved the realism of AI-generated videos, yet their outputs still exhibit artifacts such as temporal inconsistencies, structural distortions, and semantic incoherence. While Multimodal Large Language Models (MLLMs) show strong visual understanding capabilities, their ability to perceive and reason about such artifacts remains unclear. Existing benchmarks often lack systematic evaluation of artifact-aware perception and fine-grained diagnostic reasoning, especially across diverse AI-generated video domains beyond photorealistic content. To address this gap, we introduce Artifact-Bench, a comprehensive benchmark for evaluating MLLMs on AI-generated video artifact detection and analysis. We first establish a three-level hierarchical taxonomy of realism artifacts, covering photorealistic, animated, and CG-style videos. Based on this taxonomy, Artifact-Bench defines three complementary tasks: real vs. AI-generated video classification, pairwise realism comparison, and fine-grained artifact identification. Experiments on 19 leading MLLMs reveal substantial limitations in artifact perception and reasoning, with many models approaching random or even below-random performance in challenging settings. We further observe significant misalignment between MLLM judgments and human perceptual preferences, highlighting their limited reliability as general evaluators for AI-generated video realism.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18743</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18984</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents</title>
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<title>Harnessing LLM Agents with Skill Programs</title>
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<link>https://arxiv.org/abs/2605.18652</link>
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<link>https://arxiv.org/abs/2605.17734</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18652.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyun Zeng, Hang Hua, Bocheng Zou, Mu Cai, Rogerio Feris, Jiebo Luo</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent GUI agents have made substantial progress in visual grounding and action prediction, yet they remain brittle in long-horizon tasks that require maintaining task state across many interface transitions. Existing agents typically rely on raw history replay or text-only memory, which either overwhelms the model with redundant screenshots or discards localized visual evidence needed for future decisions. To address these limitations, we introduce MementoGUI, a plug-in agentic memory framework that equips MLLM-based GUI agents with MementoCore, a learned controller for online memory selection, compression, and retrieval. Rather than treating interaction history as a fixed context, MementoGUI formulates long-horizon GUI control as an online memory-control problem: working memory selectively preserves task-relevant interface events with textual summaries and ROI-level visual evidence, while episodic memory retrieves reusable past trajectories through learned relevance selection. MementoCore modularizes memory control into specialized operators for step processing, memory compression, episodic writing, and episodic selection, enabling plug-in memory augmentation without finetuning the GUI agent backbone. We further develop a scalable data curation pipeline that converts computer-use trajectories into memory-controller training data, introduce MementoGUI-Bench for evaluating long-horizon decision-making in GUI agents, and design MLLM-based metrics for semantic action matching, task progress, and memory consistency. Experiments on GUI-Odyssey, MM-Mind2Web, and MementoGUI-Bench show that MementoGUI consistently improves GUI agents over no-history, history-replay, and text-only memory baselines, with larger MementoCore backbones further strengthening memory-augmented GUI control.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17734.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongjun Liu, Yifei Ming, Shafiq Joty, Chen Zhao</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Equipping LLM agents with reusable skills derived from past experience has become a popular and successful approach for tackling complex and long-horizon tasks. However, such lessons are often encoded as textual guidance that remains largely advisory, lacking explicit mechanisms for when and how to intervene in the agent loop. To bridge the gap, we introduce HASP(Harnessing LLM Agents with Skill Programs), a new framework that upgrades skills into executable Program Functions (PFs). Rather than offering passive advice, PFs act as executable guardrails that activate on failure-prone states and modify the next action or inject corrective context. HASP is highly modular: it can be applied at inference time for direct agent-loop intervention, during post-training to provide structured supervision, or for self-improvement by evolving validated, teacher-reviewed PFs. Empirically, HASP drives substantial gains compared to both training-free and training-based methods on web-search, math reasoning, and coding tasks. For example, on web-search reasoning, inference-time PFs alone improve the average performance by 25% compared to (multi-loop) ReAct Agent, while post-training and controlled evolution achieve a 30.4% gain over Search-R1. To provide deeper insights into HASP, our mechanism analysis reveals how PFs trigger and intervene, how skills are internalized, and the requirement for stable skill library evolution.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18652</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17734</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>WavFlow: Audio Generation in Waveform Space</title>
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<title>EnvFactory: Scaling Tool-Use Agents via Executable Environments Synthesis and Robust RL</title>
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<link>https://arxiv.org/abs/2605.18749</link>
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<link>https://arxiv.org/abs/2605.18703</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18749.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feiyan Zhou, Luyuan Wang, Shoufa Chen, Zhe Wang, Zhiheng Liu, Yuren Cong, Xiaohui Zhang, Fanny Yang, Belinda Zeng</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Modern audio generation predominantly relies on latent-space compression, introducing additional complexity and potential information loss. In this work, we challenge this paradigm with WavFlow, a framework that generates high-fidelity audio directly in raw waveform space without intermediate representations. To overcome the inherent difficulties of modeling high-dimensional and low-energy signals, we reshape audio into 2D token grids through waveform patchify and introduce amplitude lifting to align signal scales, enabling stable optimization via direct x-prediction in flow matching. To capture complex semantic alignment and temporal synchronization, we leverage an automated data pipeline to curate 5 million high-quality video-text-audio triplets, allowing the model to learn fine-grained acoustic patterns from scratch. Experimental results show that WavFlow achieves competitive performance on the video-to-audio benchmark VGGSound (FD_PaSST: 59.98, IS_PANNs: 17.40, DeSync: 0.44) and the text-to-audio benchmark AudioCaps (FD_PANNs: 10.63, IS_PANNs: 12.62), matching or exceeding the performance of established latent-based methods. Our work demonstrates that intermediate compression is not a prerequisite for high-quality synthesis, offering a simpler and more scalable alternative for multimodal audio generation.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minrui Xu, Zilin Wang, Mengyi DENG, Zhiwei Li, Zhicheng Yang, Xiao Zhu, Yinhong Liu, Boyu Zhu, Baiyu Huang, Chao Chen, Heyuan Deng, Fei Mi, Lifeng Shang, Xingshan Zeng, Zhijiang Guo</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Equipping LLMs with tool-use capabilities via Agentic Reinforcement Learning (Agentic RL) is bottlenecked by two challenges: the lack of scalable, robust execution environments and the scarcity of realistic training data that captures implicit human reasoning. Existing approaches depend on costly real-world APIs, hallucination-prone LLM simulators, or synthetic environments that are often single-turn or depend on pre-collected documents. Moreover, synthetic trajectories are frequently over-specified, resembling instruction sequences rather than natural human intents, reducing their effectiveness for RL training. We introduce EnvFactory, a fully automated framework that addresses both challenges. EnvFactory autonomously explores and verifies stateful, executable tool environments from authentic resources, and synthesizes natural multi-turn trajectories through topology-aware sampling and calibrated refinement, producing grounded queries with implicit intents. Using only 85 verified environments across 7 domains, EnvFactory generates 2,575 SFT and RL trajectories. Despite using significantly fewer environments than prior work, which are often 5 times more, EnvFactory achieves superior training efficiency and downstream performance, improving Qwen3-series models by up to +15% on BFCLv3, +8.6% on MCP-Atlas, and +6% on conversational benchmarks including τ^2-Bench and VitaBench. By fully automating both environment construction and trajectory synthesis, EnvFactory provides a scalable, extensible, and robust foundation for Agentic RL.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18749</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18703</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<title>AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents</title>
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<title>optimize_anything: A Universal API for Optimizing any Text Parameter</title>
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<link>https://arxiv.org/abs/2605.17933</link>
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<link>https://arxiv.org/abs/2605.19633</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17933.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pan Wang, Yihao Hu, Xiujin Liu, Jingchu Yang, Hang Wang, Zhihao Wen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Vision-language model (VLM) agents increasingly rely on memory-augmented reinforcement learning to reuse experience across long-horizon tasks, yet most existing frameworks store memory as text and depend on proprietary teacher models to summarize or refine it. This design is poorly matched to spatial decision making: geometric priors are compressed into lossy language, and sparse interaction is often supervised through delayed textual feedback rather than dense visually grounded signals. We argue that reusable experience for VLM agents should remain visually grounded. Based on this insight, we propose AtlasVA, a teacher-free visual skill memory framework that organizes memory into three complementary layers: spatial heatmaps, visual exemplars, and symbolic text skills. AtlasVA further evolves danger and affinity atlases directly from trajectory statistics and lightweight grid heuristics, and reuses these self-evolving atlases as potential-based shaping rewards for reinforcement learning. This unifies perception, memory, and optimization without external LLM supervision. Experiments on Sokoban, FrozenLake, 3D embodied navigation, and 3D robotic manipulation benchmarks show that AtlasVA consistently outperforms text-centric memory baselines and competitive VLM agents, with especially strong gains on spatially intensive tasks. Homepage: https://wangpan-ustc.github.io/AtlasvaWeb</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19633.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lakshya A Agrawal, Donghyun Lee, Shangyin Tan, Wenjie Ma, Karim Elmaaroufi, Rohit Sandadi, Sanjit A. Seshia, Koushik Sen, Dan Klein, Ion Stoica, Joseph E. Gonzalez, Omar Khattab, Alexandros G. Dimakis, Matei Zaharia</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Can a single LLM-based optimization system match specialized tools across fundamentally different domains? We show that when optimization problems are formulated as improving a text artifact evaluated by a scoring function, a single AI-based optimization system-supporting single-task search, multi-task search with cross-problem transfer, and generalization to unseen inputs-achieves state-of-the-art results across six diverse tasks. Our system discovers agent architectures that nearly triple Gemini Flash's ARC-AGI accuracy (32.5% to 89.5%), finds scheduling algorithms that cut cloud costs by 40%, generates CUDA kernels where 87% match or beat PyTorch, and outperforms AlphaEvolve's reported circle packing solution (n=26). Ablations across three domains reveal that actionable side information yields faster convergence and substantially higher final scores than score-only feedback, and that multi-task search outperforms independent optimization given equivalent per-problem budget through cross-task transfer, with benefits scaling with the number of related tasks. Together, we show for the first time that text optimization with LLM-based search is a general-purpose problem-solving paradigm, unifying tasks traditionally requiring domain-specific algorithms under a single framework. We open-source optimize\_anything with support for multiple backends as part of the GEPA project at https://github.com/gepa-ai/gepa .</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17933</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19633</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>StableVLA: Towards Robust Vision-Language-Action Models without Extra Data</title>
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<title>Not Every Rubric Teaches Equally: Policy-Aware Rubric Rewards for RLVR</title>
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<link>https://arxiv.org/abs/2605.18287</link>
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<link>https://arxiv.org/abs/2605.20164</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18287.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiyang Fu, Chubin Zhang, Shukai Gong, Yufan Deng, Kaiwei Sun, Qiyang Min, Qibin Hou, Yansong Tang, Jianan Wang, Daquan Zhou</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> It is infeasible to encompass all possible disturbances within the training dataset. This raises a critical question regarding the robustness of Vision-Language-Action (VLA) models when encountering unseen real-world visual disturbances, particularly under imperfect visual conditions. In this work, we conduct a systematic study based on recent state-of-the-art VLA models and reveal a significant performance drop when visual disturbances absent from the training data are introduced. To mitigate this issue, we propose a lightweight adapter module grounded in information theory, termed the Information Bottleneck Adapter (IB-Adapter), which selectively filters potential noise from visual inputs. Without requiring any extra data or augmentation strategies, IB-Adapter consistently improves over the baseline by an average of 30%, while adding fewer than 10M parameters, demonstrating notable efficiency and effectiveness. Furthermore, even with a 14x smaller backbone (0.5B parameters) and no pre-training on the Open X-Embodiment dataset, our model StableVLA achieves robustness competitive with 7B-scale state-of-the-art VLAs. With negligible parameter overhead (<10M), our approach maintains accuracy on long-horizon tasks and surpasses OpenPi under both synthetic and physical visual corruptions.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Utkarsh Tyagi, Xingang Guo, MohammadHossein Rezaei, Daniel George, Anas Mahmoud, Jackson Lee, Bing Liu, Yunzhong He</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards has made post-training highly effective when correctness can be checked automatically. However, many important model behaviors require satisfying several qualitative criteria at once. Rubric-based rewards address this setting by grading prompt-specific criteria and aggregating them into a scalar reward. Yet standard static aggregations conflate a criterion's human-assigned importance with its current usefulness as an optimization signal. We show that this assumption breaks down in rubric RL: many important criteria are already saturated or currently unreachable, while criteria that distinguish rollouts are not necessarily those with the largest human weights. We introduce POW3R, a policy-aware rubric reward framework that preserves human weights and category balance as the rubric objective while adapting criterion-level reward weights during training. POW3R uses rollout-level contrast to emphasize criteria that currently separate the policy's outputs, making the GRPO reward more informative without changing the underlying evaluation target. Across three base policies on two datasets spanning multimodal and text-only settings, POW3R wins 24 of 30 base-policy/metric comparisons, improving both mean rubric reward and strict completion (the fraction of prompts whose response satisfies every required rubric criterion) over vanilla GRPO with rubric rewards, and reaches the same plateau in 2.5--4times fewer training steps. Rubric rewards should therefore distinguish what should matter in the final answer from what can teach the current policy.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18287</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20164</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>Post-Trained MoE Can Skip Half Experts via Self-Distillation</title>
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<title>Where Does Authorship Signal Emerge in Encoder-Based Language Models?</title>
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<link>https://arxiv.org/abs/2605.18643</link>
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<link>https://arxiv.org/abs/2605.19908</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingtai Lv, Li Sheng, Kaiyan Zhang, Yichen You, Siyan Gao, Xueheng Luo, Yuxin Zuo, Yuchen Fan, Junlin Yang, Ganqu Cui, Bingning Wang, Fan Yang, Youbang Sun, Ning Ding, Bowen Zhou</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Mixture-of-Experts (MoE) scales language models efficiently through sparse expert activation, and its dynamic variant further reduces computation by adjusting the activated experts in an input-dependent manner. Existing dynamic MoE methods usually rely on pre-training from scratch or task-specific adaptation, leaving the practical conversion of fully trained MoE underexplored. Enabling such adaptation would directly alleviate the inference costs by allowing easy tokens to bypass unnecessary expert during serving. This paper introduces Zero-Expert Self-Distillation Adaptation (ZEDA), a low-cost framework that transforms post-trained static MoE models into efficient dynamic ones. To stabilize this architectural conversion, ZEDA injects parameter-free zero-output experts into each MoE layer and adapts the augmented model through two-stage self-distillation, utilizing the original MoE as a frozen teacher and applying a group-level balancing loss. On Qwen3-30B-A3B and GLM-4.7-Flash across 11 benchmarks spanning math, code, and instruction following, ZEDA eliminates over 50% of expert FLOPs at marginal accuracy loss. It outperforms the strongest dynamic MoE baseline by 6.1 and 4.0 points on the two models, and delivers ~1.20times end-to-end inference speedup.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19908.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Francis Kulumba, Guillaume Vimont, Laurent Romary, Florian Cafiero</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Authorship attribution models fine-tuned with the same pretrained encoder, data, and loss can differ four-fold in performance depending only on their scoring mechanism. We use mechanistic interpretability tools to explain this gap. Stylistic features such as word length, punctuation density, and function-word frequency are equally available at every layer in every model, including in an off-the-shelf control encoder, hence the gap not coming from representation quality. Instead, causal intervention shows that the scorer determines where the encoder consolidates authorship signal. Mean pooling forces consolidation by early to mid layers, while late interaction defers it to later layers. We further derive this difference from the gradient structure of each scorer, and training dynamics reveal distinct learning trajectories that follow from that difference.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18643</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19908</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>Code-as-Room: Generating 3D Rooms from Top-Down View Images via Agentic Code Synthesis</title>
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<title>Matérn Noise for Triangulation-Agnostic Flow Matching on Meshes</title>
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||||||
<link>https://arxiv.org/abs/2605.18451</link>
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<link>https://arxiv.org/abs/2605.19305</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18451.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixuan Yang, Zhen Luo, Wanshui Gan, Jinkun Hao, Junru Lu, Jinghao Yan, Zhaoyang Lyu, Xudong Xu</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Designing realistic and functional 3D indoor rooms is essential for a wide range of applications, including interior design, virtual reality, gaming, and embodied AI. While recent MLLM-based approaches have shown great potential for 3D room synthesis from textual descriptions or reference images, text-based methods struggle to capture precise spatial information, and existing image-conditioned agents suffer from instability and infinite looping when tasked with holistic room generation from top-down views. To address these limitations, we propose Code-as-Room, an MLLM-based agentic framework equipped with a structured execution harness, which represents 3D rooms with Blender codes. Given a top-down room image, the framework parses the reference image to extract scene elements and their spatial relationships, and synthesizes executable Blender code for geometry, materials, and lighting in a principled, multi-stage pipeline. A cross-stage memory module is maintained throughout to mitigate context forgetting inherent to existing agent-based frameworks. We further introduce a dedicated benchmark for code-based 3D room synthesis, encompassing various evaluation protocols. Based on our benchmark, comprehensive comparisons against existing agent-based methods are conducted to validate the effectiveness of our proposed execution harness.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19305.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianshu Kuai, Arman Maesumi, Daniel Ritchie, Noam Aigerman</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> This paper tackles the task of learning to generate signals over triangle meshes in a triangulation-agnostic manner, meaning the trained model can be applied to different meshes and triangulations effectively. Practically, the paper adapts the flow matching (FM) paradigm to a mesh-based, triangulation-agnostic setting. Theoretically, it proposes a specific noise distribution which is triangulation agnostic, to be used inside the FM model's denoising process. While noise distributions are usually trivial to devise for, e.g., images, devising a triangulation-agnostic distribution proves to be a much more difficult task. We formulate a mathematical definition of triangulation agnosticism of distributions, via their spectrum. We then show that a discretization of a specific Gaussian random field called a Matérn process holds these desired properties, and provides a simple and efficient sampling algorithm. We use it as our noise model, and adapt FM to the triangulation-agnostic setting by using a state-of-the-art approach for learning signals on meshes in the gradient domain -- PoissonNet -- as the denoiser. We conduct experiments on elaborate tasks such as sampling elastic rest states, and generating poses of humanoids. Our method is shown to be capable of producing highly realistic results for meshes of over one million triangles, significantly exceeding the state-of-the-art in quality and diversity.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18451</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19305</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>AI for Auto-Research: Roadmap & User Guide</title>
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<title>Base Models Look Human To AI Detectors</title>
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<link>https://arxiv.org/abs/2605.18661</link>
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<link>https://arxiv.org/abs/2605.19516</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18661.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lingdong Kong, Xian Sun, Wei Chow, Linfeng Li, Kevin Qinghong Lin, Xuan Billy Zhang, Song Wang, Rong Li, Qing Wu, Wei Gao, Yingshuo Wang, Shaoyuan Xie, Jiachen Liu, Leigang Qu, Shijie Li, Lai Xing Ng, Benoit R. Cottereau, Ziwei Liu, Tat-Seng Chua, Wei Tsang Ooi</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> AI-assisted research is crossing a threshold: fully automated systems can now generate research papers for as little as $15, while long-horizon agents can execute experiments, draft manuscripts, and simulate critique with minimal human input. Yet this productivity frontier exposes a deeper integrity problem: under scientific pressure, even frontier LLMs still fabricate results, miss hidden errors, and fail to judge novelty reliably. Studying developments through April 2026, we present an end-to-end analysis of AI across the complete research lifecycle, organized into four epistemological phases: Creation (idea generation, literature review, coding & experiments, tables & figures), Writing (paper writing), Validation (peer review, rebuttal & revision), and Dissemination (posters, slides, videos, social media, project pages, and interactive agents). We identify a sharp, stage-dependent boundary between reliable assistance and unreliable autonomy: AI excels at structured, retrieval-grounded, and tool-mediated tasks, but remains fragile for genuinely novel ideas, research-level experiments, and scientific judgment. Generated ideas often degrade after implementation, research code lags far behind pattern-matching benchmarks, and end-to-end autonomous systems have not yet consistently reached major-venue acceptance standards. We further show that greater automation can obscure rather than eliminate failure modes, making human-governed collaboration the most credible deployment paradigm. Finally, we provide a structured taxonomy, benchmark suite, and tool inventory, cross-stage design principles, and a practitioner-oriented playbook, with resources maintained at our project page.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19516.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixuan Even Xu, Ziqian Zhong, Aditi Raghunathan, Fei Fang, J. Zico Kolter</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> As AI-generated text enters the real-world at scale, institutions increasingly use commercial AI-text detectors, especially in education and academic-integrity workflows. We report a surprising empirical finding about such systems: when evaluated by GPTZero and Pangram, generated text from base models is often judged overwhelmingly human, whereas text generated by their instruction-tuned counterparts is not. Building on this observation, we propose Humanization by Iterative Paraphrasing (HIP), a detector-agnostic pipeline that minimally fine-tunes a base model into a paraphraser and applies it iteratively. Compared with the baselines we test, HIP yields a stronger trade-off between semantic preservation and detector evasion on commercial detectors. Across Llama-3 and Qwen-3 families, spanning model sizes from 0.6B to 70B, HIP consistently improves detector human-likeness. Our findings suggest that current detectors are tracking artifacts of instruction tuning and local context more than any invariant notion of machine-generated text. This, in turn, calls for detector designs that model these factors more explicitly.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18661</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19516</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>Lance: Unified Multimodal Modeling by Multi-Task Synergy</title>
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<title>Stage-adaptive Token Selection for Efficient Omni-modal LLMs</title>
|
||||||
<link>https://arxiv.org/abs/2605.18678</link>
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<link>https://arxiv.org/abs/2605.20035</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fengyi Fu, Mengqi Huang, Shaojin Wu, Yunsheng Jiang, Yufei Huo, Hao Li, Yinghang Song, Fei Ding, Jianzhu Guo, Qian He, Zheren Fu, Zhendong Mao, Yongdong Zhang</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> We present Lance, a lightweight native unified model supporting multimodal understanding, generation, and editing for both images and videos. Rather than relying on model capacity scaling or text-image-dominant designs, Lance explores a practical paradigm for unified multimodal modeling via collaborative multi-task training. It is grounded in two core principles: unified context modeling and decoupled capability pathways. Specifically, Lance is trained from scratch and employs a dual-stream mixture-of-experts architecture on shared interleaved multimodal sequences, enabling joint context learning while decoupling the pathways for understanding and generation. We further introduce modality-aware rotary positional encoding to mitigate interference among heterogeneous visual tokens and boost cross-task alignment. During training, Lance adopts a staged multi-task training paradigm with capability-oriented objectives and adaptive data scheduling to strengthen both semantic comprehension and visual generation performance. Experimental results demonstrate that Lance substantially outperforms existing open-source unified models in image and video generation, while retaining strong multimodal understanding capabilities. The homepage is available at https://lance-project.github.io.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20035.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijie Xin, Jie Yang, Ruixiang Zhao, Tianyi Wang, Fengyun Rao, Jing Lyu, Xirong Li</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Omni-modal large language models (om-LLMs) achieve unified audio-visual understanding by encoding video and audio into temporally aligned token sequences interleaved at the window level. However, processing these dense non-textual tokens throughout the LLM incurs substantial computational overhead. Although training-free token selection can reduce this cost, existing methods either focus on visual-only inputs or prune om-LLM tokens only before the LLM with fixed per-modality ratios, failing to capture how cross-modal token importance evolves across layers. To address this limitation, we first analyze the layer-wise token dependency of om-LLMs. We find that visual and audio dependencies follow a block-wise pattern and gradually weaken with depth, indicating that many late-layer non-textual tokens become redundant after cross-modal fusion. Motivated by this observation, we propose SEATS, a training-free, stage-adaptive token selection method for efficient om-LLM inference. Before the LLM, SEATS removes spatiotemporal redundancy via attention-weighted diversity selection. Inside the LLM, it progressively prunes tokens across blocks and dynamically allocates the retention budget from temporal windows to modalities using query relevance scores. In late layers, it removes all remaining non-textual tokens once cross-modal fusion is complete. Experiments on Qwen2.5-Omni and Qwen3-Omni demonstrate that SEATS effectively improves inference efficiency. Retaining only 10% of visual and audio tokens, it achieves a 9.3x FLOPs reduction and a 4.8x prefill speedup while preserving 96.3% of the original performance.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18678</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20035</guid>
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||||||
<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation</title>
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<title>CopT: Contrastive On-Policy Thinking with Continuous Spaces for General and Agentic Reasoning</title>
|
||||||
<link>https://arxiv.org/abs/2605.18739</link>
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<link>https://arxiv.org/abs/2605.20075</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yukang Chen, Luozhou Wang, Wei Huang, Shuai Yang, Bohan Zhang, Yicheng Xiao, Ruihang Chu, Weian Mao, Qixin Hu, Shaoteng Liu, Yuyang Zhao, Huizi Mao, Ying-Cong Chen, Enze Xie, Xiaojuan Qi, Song Han</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20075.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dachuan Shi, Hanlin Zhu, Xiangchi Yuan, Wanjia Zhao, Kejing Xia, Wen Xiao, Wenke Lee</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Chain-of-thought (CoT) is a standard approach for eliciting reasoning capabilities from large language models (LLMs). However, the common CoT paradigm treats thinking as a prerequisite for answering, which can delay access to plausible answers and incur unnecessary token costs even when the model is able to identify an answer before extended thinking, a behavior known as performative reasoning. In this paper, we introduce CopT, a reformulated reasoning pipeline that reverses the usual order of thinking and answering. Instead of thinking before answering, CopT first elicits a draft answer and then invokes subsequent on-policy thinking conditioned on its own draft answer for reflection and correction. To assess whether the draft answer should be trusted, CopT recasts continuous embeddings as inference-time contrastive verifiers. Specifically, it contrasts the model's support for the same generated tokens under discrete-token inputs and continuous-embedding inputs, yielding a sequence-level reverse KL estimator for answer reliability. Our analysis shows that under certain assumptions, the expected estimate equals the mutual information between the unresolved latent state and the emitted answer token, explaining why it captures answer-relevant uncertainty rather than arbitrary uncertainty in the latent state. When the answer is deemed insufficiently reliable, CopT performs further on-policy thinking, where a second KL estimator dynamically controls draft-answer visibility, preserving useful partial information while reducing the risk of being misled by unreliable content. Across mathematics, coding, and agentic reasoning tasks, CopT improves peak accuracy by up to 23% and reduces token usage by up to 57% at comparable or higher accuracy, without any additional training. The code is available at https://github.com/sdc17/CopT.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18739</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20075</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>SkillsVote: Lifecycle Governance of Agent Skills from Collection, Recommendation to Evolution</title>
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<title>ThoughtTrace: Understanding User Thoughts in Real-World LLM Interactions</title>
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<link>https://arxiv.org/abs/2605.18401</link>
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<link>https://arxiv.org/abs/2605.20087</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18401.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyi Liu, Haoyan Yang, Tao Jiang, Bo Tang, Feiyu Xiong, Zhiyu Li</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> Long-horizon LLM agents leave traces that could become reusable experience, but raw trajectories are noisy and hard to govern. We treat Agent Skills as an experience schema that couples executable scripts, with non-executable guidance on procedures. Yet open skill ecosystems contain redundant, uneven, environment-sensitive artifacts, and indiscriminate updates can pollute future context. We present SkillsVote, a lifecycle-governance framework for Agent Skills from collection and recommendation to evolution. SkillsVote profiles a million-scale open-source corpus for environment requirements, quality, and verifiability, then synthesizes tasks for verifiable skills. Before execution, SkillsVote performs agentic library search over structured skill library to expose instructional skill context. After execution, it decomposes trajectories into skill-linked subtasks, attributes outcomes to skill use, agent exploration, environment, and result signals, and admits only successful reusable discoveries to evidence-gated updates. In our evaluation, offline evolution improves GPT-5.2 on Terminal-Bench 2.0 by up to 7.9 pp, while online evolution improves SWE-Bench Pro by up to 2.6 pp. Overall, governed external skill libraries can improve frozen agents without model updates when systems control exposure, credit, and preservation.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20087.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanyang Jin, Binze Li, Haopeng Xie, Cathy Mengying Fang, Tianjian Li, Shayne Longpre, Hongxiang Gu, Maximillian Chen, Tianmin Shu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Conversational AI has now reached billions of users, yet existing datasets capture only what people say, not what they think. We introduce ThoughtTrace, the first large-scale dataset that pairs real-world multi-turn human--AI conversations with users' self-reported thoughts: their reasons for sending prompts and reactions to assistant responses. ThoughtTrace comprises 1,058 users, 2,155 conversations, 17,058 turns, and 10,174 thought annotations collected across 20 language models. Our analysis shows that ThoughtTrace captures long-horizon, topically diverse interactions, and that thoughts are semantically distinct from messages, difficult for frontier LLMs to infer from context, diverse in content, and tied to conversation stages. We further demonstrate the utility of thoughts for downstream modeling. First, thoughts improve user-behavior prediction as inference-time context. Second, thought-guided rewrites provide fine-grained alignment signals for training personalized assistants. Together, ThoughtTrace establishes user thoughts as a new data modality for studying the cognitive dynamics behind human--AI interaction and provides a foundation for building assistants that better understand and adapt to users' latent goals, preferences, and needs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18401</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20087</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>Code as Agent Harness</title>
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<title>Draft Less, Retrieve More: Hybrid Tree Construction for Speculative Decoding</title>
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<link>https://arxiv.org/abs/2605.18747</link>
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<link>https://arxiv.org/abs/2605.20104</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuying Ning, Katherine Tieu, Dongqi Fu, Tianxin Wei, Zihao Li, Yuanchen Bei, Jiaru Zou, Mengting Ai, Zhining Liu, Ting-Wei Li, Lingjie Chen, Yanjun Zhao, Ke Yang, Bingxuan Li, Cheng Qian, Gaotang Li, Xiao Lin, Zhichen Zeng, Ruizhong Qiu, Sirui Chen, Yifan Sun, Xiyuan Yang, Ruida Wang, Rui Pan, Chenyuan Yang, Dylan Zhang, Liri Fang, Zikun Cui, Yang Cao, Pan Chen, Dorothy Sun, Ren Chen, Mahesh Srinivasan, Nipun Mathur, Yinglong Xia, Hong Li, Hong Yan, Pan Lu, Lingming Zhang, Tong Zhang, Hanghang Tong, Jingrui He</p><p><b>Upvotes:</b> 135</p><p><b>Summary:</b> Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20104.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuhao Shen, Tianyu Liu, Xinyi Hu, Quan Kong, Baolin Zhang, Jun Dai, Jun Zhang, Shuang Ge, Lei Chen, Yue Li, Mingcheng Wan, Cong Wang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Speculative decoding (SD) accelerates large language model inference by leveraging a draft-then-verify paradigm. To maximize the acceptance rate, recent methods construct expansive draft trees, which unfortunately incur severe VRAM bandwidth and computational overheads that bottleneck end-to-end speedups. While dynamic-depth pruning can reduce this latency by removing marginal branches, it also discards potentially valid candidates, preventing the acceptance rate from reaching the upper bound of dense trees. In this paper, we identify a critical opportunity in resource allocation: the transition from dense to pruned drafting frees up significant computational budget. To break this Pareto tradeoff, we introduce Graft, a compensation framework that couples pruning and retrieval as mutually reinforcing operations. Pruning supplies sufficient budget for retrieval, while retrieval compensates for pruning-induced coverage loss and recovers accepted length. By employing a sequential `prune-then-graft' mechanism, Graft attaches highly predictive retrieved tokens into positions opened by pruning, filling the topological gaps with near-zero overhead. Graft is entirely training-free and lossless. Comprehensive evaluations show that Graft establishes a new Pareto frontier across practical deployment settings, including short-context generation, long-context generation, and large-scale models. On short-context benchmarks, it achieves up to 5.41times speedup and improves average speedup over EAGLE-3 by up to 21.8% on the large-scale Qwen3-235B. We also provide a preliminary exploration of applying Graft to the DFlash-style block drafting paradigm, offering initial evidence and insights for extending grafting beyond autoregressive draft trees.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.18747</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20104</guid>
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<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization</title>
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<link>https://arxiv.org/abs/2605.20150</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20150.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chonghao Zhong, Linfeng Shi, Hua Chen, Tiecheng Sun, Hao Zhao, Binhang Yuan, Chaojian Li</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Training 3D Gaussian Splatting (3DGS) at billion-primitive scale is fundamentally memory-bound: each Gaussian primitive carries a large attribute vector, and the aggregate parameter table quickly exceeds GPU capacity, limiting prior systems to tens of millions of Gaussians on commodity single-GPU hardware. We observe that 3DGS training is inherently sparse and trajectory-conditioned: each iteration activates only the Gaussians visible from the current camera batch, so GPU memory can serve as a working-set cache rather than a persistent parameter store. Building on this insight, we introduce TideGS, an out-of-core training framework that manages parameters across an SSD-CPU-GPU hierarchy via three synergistic techniques: block-virtualized geometry for SSD-aligned spatial locality, a hierarchical asynchronous pipeline to overlap I/O with computation, and trajectory-adaptive differential streaming that transfers only incremental working-set deltas between iterations. Experiments show that TideGS enables training with over one billion Gaussians on a single 24 GB GPU while achieving the best reconstruction quality among evaluated single-GPU baselines on large-scale scenes, scaling beyond prior out-of-core baselines (e.g., approximately 100M Gaussians) and standard in-memory training (e.g., approximately 11M Gaussians).</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20150</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>PEEK: Context Map as an Orientation Cache for Long-Context LLM Agents</title>
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<link>https://arxiv.org/abs/2605.19932</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuohan Gu, Qizheng Zhang, Omar Khattab, Samuel Madden</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language model (LLM) agents increasingly operate over long and recurring external contexts, like document corpora and code repositories. Across invocations, existing approaches preserve either the agent's trajectory, passive access to raw material, or task-level strategies. None of them preserves what we argue is most needed for repeated same-context workloads: reusable orientation knowledge (e.g., what the context contains, how it is organized, and which entities, constants, and schemas have historically been useful) about the recurring context itself. We introduce PEEK, a system that caches and maintains this orientation knowledge as a context map: a small, constant-sized artifact in the agent's prompt that gives it a persistent peek into the external context. The map is maintained by a programmable cache policy with three modules: a Distiller that extracts transferable knowledge from inference-time signals, a Cartographer that translates it into structured edits, and a priority-based Evictor that enforces a fixed token budget. On long-context reasoning and information aggregation, PEEK improves over strong baselines by 6.3-34.0% while using 93-145 fewer iterations and incurring 1.7-5.8x lower cost than the state-of-the-art prompt-learning framework, ACE. On context learning, PEEK improves solving rate and rubric accuracy by 6.0-14.0% and 7.8-12.1%, respectively, at 1.4x lower cost than ACE. These gains generalize across LMs and agent architectures, including OpenAI Codex, a production-grade coding agent. Together, these results show that a context map helps long-context LLM agents interact with recurring external contexts more accurately and efficiently.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19932</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>Fast 4D Mesh Generation by Spatio-Temporal Attention Chains</title>
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<link>https://arxiv.org/abs/2605.19786</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19786.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dvir Samuel, Yuval Atzmon, Gal Chechik, Yoni Kasten</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> 4D mesh generation has recently emerged as a powerful paradigm for recovering dynamic 3D structure from videos, but existing methods remain slow, computationally expensive, and difficult to scale to longer sequences. We introduce a training-free approach that accelerates 4D mesh generation while improving temporal correspondence quality. Our key observation is that temporal correspondences emerge inside a 4D backbone long before its generated meshes become visually accurate. We exploit this with a general framework we call Spatio-Temporal Attention Chain which propagates information across space and time. Starting from vertices on an anchor mesh, the chain maps vertices to latent tokens. It then follows temporal correspondences in latent space, and recovers frame-specific vertices through latent-to-vertex attention. This design avoids expensive explicit matching while preserving anchor mesh details and thereby improving dynamic mesh geometry and temporal consistency. Compared to state-of-the-art, our method generates a 4D mesh in 9 seconds, achieving a 13times speedup while producing higher-quality results. Moreover, our approach scales to videos up to 16times longer without degrading mesh quality. Beyond generation, the improved correspondences enable competitive zero-shot performance on two downstream tasks: 2D object tracking and 4D tracking. We further show that our framework enables reliable camera estimation, a capability not supported by prior 4D mesh generation methods.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19786</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>PixVerve: Advancing Native UHR Image Generation to 100MP with a Large-Scale High-Quality Dataset</title>
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||||||
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<link>https://arxiv.org/abs/2605.20147</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20147.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haojun Chen, Haoyang He, Chengming Xu, Qingdong He, Junwei Zhu, Yabiao Wang, Zhucun Xue, Xianfang Zeng, Zhennan Chen, Xiaobin Hu, Hao Zhao, Yong Liu, Jiangning Zhang, Dacheng Tao</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Text-to-Image (T2I) models have recently seen notable progress around 1K and 2K resolution. With the extreme desire for better visual experience and the rapid development of imaging technology, the demand for Ultra-High-Resolution (UHR) image generation has grown significantly. However, UHR image generation poses great challenges due to the scarcity and complexity of high-resolution content. In this paper, we first introduce PixVerve-95K, a high-quality, open-source UHR T2I dataset curated with a carefully designed data pipeline, which contains 95K images across diverse scenarios (each image has a minimum pixel-count of 100M) and seven-dimensional annotations. Based on our large-scale image-text dataset, we take a pioneering step to extend various T2I foundation models to native 100MP generation with three training schemes. Finally, leveraging both conventional metrics and multimodal large language model-based assessments, our proposed PixVerve-Bench benchmark establishes a comprehensive evaluation protocol for UHR images encompassing visual quality and semantic alignment. Extensive experimental results on our benchmark and the constructive exploration of training strategies collaboratively provide valuable insights for future breakthroughs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20147</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation</title>
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<link>https://arxiv.org/abs/2605.20183</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20183.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujie Wei, Yujin Han, Zhekai Chen, Yongming Li, Kaixun Jiang, Zhihang Liu, Quanhao Li, Zhiwu Qing, Xiang Wang, Zhen Xing, Ruihang Chu, Lingyi Hong, Yefei He, Junjie Zhou, Junqiu Yu, Yang Shi, Difan Zou, Kai Zhu, Shiwei Zhang, Yingya Zhang, Yu Liu, Xihui Liu, Hongming Shan</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks are limited in scope and data diversity, and rely on rigid evaluation pipelines, preventing systematic and reliable assessment of modern MSAV models. To bridge these gaps, we introduce MSAVBench, the first comprehensive benchmark and adaptive hybrid evaluation framework for multi-shot audio-video generation. Our benchmark spans four key dimensions, video, audio, shot, and reference, covering diverse task settings, varying shot counts of up to 15, and challenging non-realistic scenarios. Our evaluation framework improves robustness through an adaptive self-correction mechanism for shot segmentation, instance-wise rubrics for subjective metrics, and tool-grounded evidence extraction for complex judgments. Furthermore, MSAVBench achieves high alignment with human judgments, reaching a Spearman rank correlation of 91.5%. Our systematic evaluation of 19 state-of-the-art closed- and open-source models shows that current systems still struggle with director-level control and fine-grained audio-visual synchronization, while modular or agentic generation pipelines offer a promising path toward narrowing the gap between open- and closed-source models. We will release the benchmark data and evaluation code to facilitate future research.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.20183</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>CEPO: RLVR Self-Distillation using Contrastive Evidence Policy Optimization</title>
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||||||
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<link>https://arxiv.org/abs/2605.19436</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19436.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahmed Heakl, Abdelrahman M. Shaker, Youssef Mohamed, Rania Elbadry, Omar Fetouh, Fahad Shahbaz Khan, Salman Khan</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> When a model produces a correct solution under reinforcement learning with verifiable rewards (RLVR), every token receives the same reward signal regardless of whether it was a decisive reasoning step or a grammatical filler. A natural fix is to condition the model on the correct answer as a teacher, identifying tokens it would have generated differently had it known the answer. Prior work shows this either corrupts training by leaking the answer into the gradient, or produces a weak signal that cannot distinguish decisive steps from filler, since both look equally surprising relative to the model's baseline. We propose Contrastive Evidence Policy Optimization (CEPO), which asks a sharper question at every token: not just "does the correct answer favor this token?" but "does the correct answer favor it while the wrong answer disfavors it?" A token satisfying both is a genuine reasoning step; one satisfying neither is filler. The wrong-answer teacher is constructed from rejected rollouts already in the training batch, incurring no additional sampling cost. We prove CEPO inherits all structural safety guarantees of the prior state of the art while strictly sharpening credit at decisive tokens, with the improvement vanishing exactly at filler positions. Empirically, CEPO achieves 43.43% and 60.56% average accuracy across five multimodal mathematical reasoning benchmarks at 2B and 4B scale, respectively, versus 41.17% and 57.43% for GRPO under identical training budgets. Distribution-matching self-distillation methods (OPSD, SDPO) fall below the untrained baseline, empirically confirming the information leakage our theory predicts. Our code is available at https://github.com/ahmedheakl/CEPO.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19436</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>CogOmniControl: Reasoning-Driven Controllable Video Generation via Creative Intent Cognition</title>
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<link>https://arxiv.org/abs/2605.19995</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19995.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongji Yang, Songlian Li, Yucheng Zhou, Xiaotong Zhao, Alan Zhao, Chengzhong Xu, Jianbing Shen</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Recent diffusion models achieve strong photorealism and fluency in video generation, yet remain fragile under abstract, sparse or complex conditions, leading to poor performance in professional production workflows such as storyboard sketches and clay render conditions. Existing video generation models, either inject conditions through adapters or couple a generic vision-language model (VLM) within a diffusion backbone, leaving a capability gap and failing to produce the videos that align with the user's creative intent. We present CogOmniControl, a reasoning-driven framework that factorizes controllable video generation into creative intent cognition and generation. Specifically, we train a specialized CogVLM using authentic anime production data. Compared to generic VLMs, it generates more professional and clear outputs, accurately cognizing user creative intent from sparse and abstract conditions and tuning these cues into dense reasoning output. Besides, CogOmniDiT unifies the controls from various conditions through in-context generation and is aligned to the CogVLM reasoning outputs via reinforcement learning. Furthermore, leveraging CogVLM's robust capability in guiding video generation, we release its potential in planning specific evaluators and enable a Best-of-N selection for the generated videos. This integration transforms the entire framework into a closed-loop "harness-like" architecture. We further introduce CogReasonBench and CogControlBench, built from professional workflows data that carry genuine creative intent rather than simulated ones. Experiments on two benchmarks show that CogOmniControl surpassed the existing open-source models. The project website: https://um-lab.github.io/CogOmniControl/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19995</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>AutoResearchClaw: Self-Reinforcing Autonomous Research with Human-AI Collaboration</title>
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<link>https://arxiv.org/abs/2605.20025</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20025.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Liu, Shi Qiu, Mairui Li, Bingzhou Li, Haonian Ji, Siwei Han, Xinyu Ye, Peng Xia, Zihan Dong, Congyu Zhang, Letian Zhang, Guiming Chen, Haoqin Tu, Xinyu Yang, Lu Feng, Xujiang Zhao, Haifeng Chen, Jiawei Zhou, Xiao Wang, Weitong Zhang, Hongtu Zhu, Yun Li, Jieru Mei, Hongliang Fei, Jiaheng Zhang, Linjie Li, Linjun Zhang, Yuyin Zhou, Sheng Wang, Caiming Xiong, James Zou, Zeyu Zheng, Cihang Xie, Mingyu Ding, Huaxiu Yao</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Automating scientific discovery requires more than generating papers from ideas. Real research is iterative: hypotheses are challenged from multiple perspectives, experiments fail and inform the next attempt, and lessons accumulate across cycles. Existing autonomous research systems often model this process as a linear pipeline: they rely on single-agent reasoning, stop when execution fails, and do not carry experience across runs. We present AutoResearchClaw, a multi-agent autonomous research pipeline built on five mechanisms: structured multi-agent debate for hypothesis generation and result analysis, a self-healing executor with a Pivot/Refine decision loop that transforms failures into information, verifiable result reporting that prevents fabricated numbers and hallucinated citations, human-in-the-loop collaboration with seven intervention modes spanning full autonomy to step-by-step oversight, and cross-run evolution that converts past mistakes into future safeguards. On ARC-Bench, a 25-topic experiment-stage benchmark, AutoResearchClaw outperforms AI Scientist v2 by 54.7%. A human-in-the-loop ablation across seven intervention modes reveals that precise, targeted collaboration at high-leverage decision points consistently outperforms both full autonomy and exhaustive step-by-step oversight. We position AutoResearchClaw as a research amplifier that augments rather than replaces human scientific judgment. Code is available at https://github.com/aiming-lab/AutoResearchClaw.</p></description>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>OpenComputer: Verifiable Software Worlds for Computer-Use Agents</title>
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<link>https://arxiv.org/abs/2605.19769</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19769.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinbiao Wei, Qianran Ma, Yilun Zhao, Xiao Zhou, Kangqi Ni, Guo Gan, Arman Cohan</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> We present OpenComputer, a verifier-grounded framework for constructing verifiable software worlds for computer-use agents. OpenComputer integrates four components: (1) app-specific state verifiers that expose structured inspection endpoints over real applications, (2) a self-evolving verification layer that improves verifier reliability using execution-grounded feedback, (3) a task-generation pipeline that synthesizes realistic and machine-checkable desktop tasks, and (4) an evaluation harness that records full trajectories and computes auditable partial-credit rewards. In its current form, OpenComputer covers 33 desktop applications and 1,000 finalized tasks spanning browsers, office tools, creative software, development environments, file managers, and communication applications. Experiments show that OpenComputer's hard-coded verifiers align more closely with human adjudication than LLM-as-judge evaluation, especially when success depends on fine-grained application state. Frontier agents struggle with end-to-end completion despite partial progress, and open-source models exhibit sharp drops from their OSWorld-Verified scores, exposing a persistent gap in robust computer automation.</p></description>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>GoLongRL: Capability-Oriented Long Context Reinforcement Learning with Multitask Alignment</title>
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<link>https://arxiv.org/abs/2605.19577</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minxuan Lv, Tiehua Mei, Tanlong Du, Junmin Chen, Zhenpeng Su, Ziyang Chen, Ziqi Wang, Zhennan Wu, Ruotong Pan, jian Liang, Ruiming Tang, Han Li</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> We present GoLongRL, a fully open-source, capability-oriented post-training recipe for long-context reinforcement learning with verifiable rewards (RLVR). Existing long-context RL methods often treat data construction as a matter of designing increasingly complex retrieval paths, leading to homogeneous task coverage and reward formulations that inadequately reflect practical long-context requirements. Our work offers two contributions. (1) Capability-oriented data construction with full open release. We openly release a dataset of 23K RLVR samples, the complete construction pipeline, and all training code. Guided by a taxonomy of long-context capabilities, the dataset spans 9 task types, each paired with its natural evaluation metric. It comprises curated open-source samples from established corpora and synthetic samples whose QA pairs are generated from real source documents such as books, academic papers, and multi-turn dialogues. Under the same vanilla GRPO setup, our dataset alone outperforms the closed-source QwenLong-L1.5 dataset. Moreover, our Qwen3-30B-A3B model trained on this data delivers long-context performance comparable to DeepSeek-R1-0528 and Qwen3-235B-A22B-Thinking-2507, suggesting that broader coverage and greater reward diversity substantially benefit long-context capability improvement. (2) TMN-Reweight for heterogeneous multitask optimization. To address optimization challenges from heterogeneous rewards, we propose TMN-Reweight, which combines task-level mean normalization for cross-task reward scale alignment with difficulty-adaptive weighting for more reliable advantage estimation. TMN-Reweight further improves average performance over vanilla GRPO, with general capabilities preserved or improved across reported evaluations.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.19577</guid>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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Reference in New Issue
Block a user