diff --git a/feed.xml b/feed.xml
index 355cbe4..d188fda 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,118 +7,97 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Mon, 04 Aug 2025 00:02:42 +0000
+ Tue, 05 Aug 2025 00:02:35 +0000
- Flow Equivariant Recurrent Neural Networks
- https://arxiv.org/abs/2507.14793
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> T. Anderson Keller</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Data arrives at our senses as a continuous stream, smoothly transforming from one instant to the next. These smooth transformations can be viewed as continuous symmetries of the environment that we inhabit, defining equivalence relations between stimuli over time. In machine learning, neural network architectures that respect symmetries of their data are called equivariant and have provable benefits in terms of generalization ability and sample efficiency. To date, however, equivariance has been considered only for static transformations and feed-forward networks, limiting its applicability to sequence models, such as recurrent neural networks (RNNs), and corresponding time-parameterized sequence transformations. In this work, we extend equivariant network theory to this regime of `flows' -- one-parameter Lie subgroups capturing natural transformations over time, such as visual motion. We begin by showing that standard RNNs are generally not flow equivariant: their hidden states fail to transform in a geometrically structured manner for moving stimuli. We then show how flow equivariance can be introduced, and demonstrate that these models significantly outperform their non-equivariant counterparts in terms of training speed, length generalization, and velocity generalization, on both next step prediction and sequence classification. We present this work as a first step towards building sequence models that respect the time-parameterized symmetries which govern the world around us.</p>
- https://arxiv.org/abs/2507.14793
- Sun, 20 Jul 2025 02:52:21 +0000
+ MCIF: Multimodal Crosslingual Instruction-Following Benchmark from Scientific Talks
+ https://arxiv.org/abs/2507.19634
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.19634.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sara Papi, Maike Züfle, Marco Gaido, Beatrice Savoldi, Danni Liu, Ioannis Douros, Luisa Bentivogli, Jan Niehues</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Recent advances in large language models have catalyzed the development of multimodal LLMs (MLLMs) that integrate text, speech, and vision within unified frameworks. As MLLMs evolve from narrow, monolingual, task-specific systems to general-purpose instruction-following models, a key frontier lies in evaluating their multilingual and multimodal capabilities over both long and short contexts. However, existing benchmarks fall short in evaluating these dimensions jointly: they are often limited to English, mostly focus on one single modality at a time, rely on short-form contexts, or lack human annotations -- hindering comprehensive assessment of model performance across languages, modalities, and task complexity. To address these gaps, we introduce MCIF (Multimodal Crosslingual Instruction Following), the first multilingual human-annotated benchmark based on scientific talks that is designed to evaluate instruction-following in crosslingual, multimodal settings over both short- and long-form inputs. MCIF spans three core modalities -- speech, vision, and text -- and four diverse languages (English, German, Italian, and Chinese), enabling a comprehensive evaluation of MLLMs' abilities to interpret instructions across languages and combine them with multimodal contextual information. MCIF is released under a CC-BY 4.0 license to encourage open research and progress in MLLMs development.</p>
+ https://arxiv.org/abs/2507.19634
+ Fri, 25 Jul 2025 19:00:51 +0000
- AgroBench: Vision-Language Model Benchmark in Agriculture
- https://arxiv.org/abs/2507.20519
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.20519.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Risa Shinoda, Nakamasa Inoue, Hirokatsu Kataoka, Masaki Onishi, Yoshitaka Ushiku</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Precise automated understanding of agricultural tasks such as disease identification is essential for sustainable crop production. Recent advances in vision-language models (VLMs) are expected to further expand the range of agricultural tasks by facilitating human-model interaction through easy, text-based communication. Here, we introduce AgroBench (Agronomist AI Benchmark), a benchmark for evaluating VLM models across seven agricultural topics, covering key areas in agricultural engineering and relevant to real-world farming. Unlike recent agricultural VLM benchmarks, AgroBench is annotated by expert agronomists. Our AgroBench covers a state-of-the-art range of categories, including 203 crop categories and 682 disease categories, to thoroughly evaluate VLM capabilities. In our evaluation on AgroBench, we reveal that VLMs have room for improvement in fine-grained identification tasks. Notably, in weed identification, most open-source VLMs perform close to random. With our wide range of topics and expert-annotated categories, we analyze the types of errors made by VLMs and suggest potential pathways for future VLM development. Our dataset and code are available at https://dahlian00.github.io/AgroBenchPage/ .</p>
- https://arxiv.org/abs/2507.20519
- Mon, 28 Jul 2025 04:58:29 +0000
+ Investigating Hallucination in Conversations for Low Resource Languages
+ https://arxiv.org/abs/2507.22720
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22720.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Amit Das, Md. Najib Hasan, Souvika Sarkar, Zheng Zhang, Fatemeh Jamshidi, Tathagata Bhattacharya, Nilanjana Raychawdhury, Dongji Feng, Vinija Jain, Aman Chadha</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large Language Models (LLMs) have demonstrated remarkable proficiency in generating text that closely resemble human writing. However, they often generate factually incorrect statements, a problem typically referred to as 'hallucination'. Addressing hallucination is crucial for enhancing the reliability and effectiveness of LLMs. While much research has focused on hallucinations in English, our study extends this investigation to conversational data in three languages: Hindi, Farsi, and Mandarin. We offer a comprehensive analysis of a dataset to examine both factual and linguistic errors in these languages for GPT-3.5, GPT-4o, Llama-3.1, Gemma-2.0, DeepSeek-R1 and Qwen-3. We found that LLMs produce very few hallucinated responses in Mandarin but generate a significantly higher number of hallucinations in Hindi and Farsi.</p>
+ https://arxiv.org/abs/2507.22720
+ Wed, 30 Jul 2025 14:39:51 +0000
- Persona Vectors: Monitoring and Controlling Character Traits in Language Models
- https://arxiv.org/abs/2507.21509
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21509.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Runjin Chen, Andy Arditi, Henry Sleight, Owain Evans, Jack Lindsey</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Large language models interact with users through a simulated 'Assistant' persona. While the Assistant is typically trained to be helpful, harmless, and honest, it sometimes deviates from these ideals. In this paper, we identify directions in the model's activation space-persona vectors-underlying several traits, such as evil, sycophancy, and propensity to hallucinate. We confirm that these vectors can be used to monitor fluctuations in the Assistant's personality at deployment time. We then apply persona vectors to predict and control personality shifts that occur during training. We find that both intended and unintended personality changes after finetuning are strongly correlated with shifts along the relevant persona vectors. These shifts can be mitigated through post-hoc intervention, or avoided in the first place with a new preventative steering method. Moreover, persona vectors can be used to flag training data that will produce undesirable personality changes, both at the dataset level and the individual sample level. Our method for extracting persona vectors is automated and can be applied to any personality trait of interest, given only a natural-language description.</p>
- https://arxiv.org/abs/2507.21509
- Tue, 29 Jul 2025 05:20:14 +0000
+ PixNerd: Pixel Neural Field Diffusion
+ https://arxiv.org/abs/2507.23268
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuai Wang, Ziteng Gao, Chenhui Zhu, Weilin Huang, Limin Wang</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> The current success of diffusion transformers heavily depends on the compressed latent space shaped by the pre-trained variational autoencoder(VAE). However, this two-stage training paradigm inevitably introduces accumulated errors and decoding artifacts. To address the aforementioned problems, researchers return to pixel space at the cost of complicated cascade pipelines and increased token complexity. In contrast to their efforts, we propose to model the patch-wise decoding with neural field and present a single-scale, single-stage, efficient, end-to-end solution, coined as pixel neural field diffusion~(PixelNerd). Thanks to the efficient neural field representation in PixNerd, we directly achieved 2.15 FID on ImageNet 256times256 and 2.84 FID on ImageNet 512times512 without any complex cascade pipeline or VAE. We also extend our PixNerd framework to text-to-image applications. Our PixNerd-XXL/16 achieved a competitive 0.73 overall score on the GenEval benchmark and 80.9 overall score on the DPG benchmark.</p>
+ https://arxiv.org/abs/2507.23268
+ Thu, 31 Jul 2025 06:07:20 +0000
- TARS: MinMax Token-Adaptive Preference Strategy for Hallucination Reduction in MLLMs
- https://arxiv.org/abs/2507.21584
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21584.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kejia Zhang, Keda Tao, Zhiming Luo, Chang Liu, Jiasheng Tang, Huan Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Multimodal large language models (MLLMs) enable vision-language reasoning, yet often generate plausible outputs that are factually incorrect or visually ungrounded, thereby compromising their reliability. Direct preference optimization (DPO) is a common strategy for correcting hallucinations by aligning model outputs with human preferences. Existing DPO strategies typically treat hallucination-related preferences as fixed targets, relying on static supervision signals during training. This approach tends to overfit to superficial linguistic cues in preference data, leading to distributional rigidity and spurious correlations that impair grounding in causally relevant visual information. To overcome this limitation, we propose TARS, a token-adaptive preference strategy that reformulates DPO as a min-max optimization problem. TARS maximizes token-level distributional shifts under semantic constraints to simulate alignment uncertainty, and simultaneously minimizes the expected preference loss under these controlled perturbations. This joint objective preserves causal grounding while mitigating overfitting to preference patterns, thereby reducing hallucinations in multimodal reasoning. We evaluate TARS on multiple hallucination benchmarks and find consistently strong performance. Using only 4.8k preference samples and no expert feedback, TARS reduces hallucination rates from 26.4% to 13.2% and decreases cognition value from 2.5 to 0.4. It outperforms standard DPO and matches GPT-4o on several key metrics.</p>
- https://arxiv.org/abs/2507.21584
- Tue, 29 Jul 2025 08:39:19 +0000
+ SWE-Debate: Competitive Multi-Agent Debate for Software Issue Resolution
+ https://arxiv.org/abs/2507.23348
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23348.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Li, Yuling Shi, Shaoxin Lin, Xiaodong Gu, Heng Lian, Xin Wang, Yantao Jia, Tao Huang, Qianxiang Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Issue resolution has made remarkable progress thanks to the advanced reasoning capabilities of large language models (LLMs). Recently, agent-based frameworks such as SWE-agent have further advanced this progress by enabling autonomous, tool-using agents to tackle complex software engineering tasks. While existing agent-based issue resolution approaches are primarily based on agents' independent explorations, they often get stuck in local solutions and fail to identify issue patterns that span across different parts of the codebase. To address this limitation, we propose SWE-Debate, a competitive multi-agent debate framework that encourages diverse reasoning paths and achieves more consolidated issue localization. SWE-Debate first creates multiple fault propagation traces as localization proposals by traversing a code dependency graph. Then, it organizes a three-round debate among specialized agents, each embodying distinct reasoning perspectives along the fault propagation trace. This structured competition enables agents to collaboratively converge on a consolidated fix plan. Finally, this consolidated fix plan is integrated into an MCTS-based code modification agent for patch generation. Experiments on the SWE-bench benchmark show that SWE-Debate achieves new state-of-the-art results in open-source agent frameworks and outperforms baselines by a large margin.</p>
+ https://arxiv.org/abs/2507.23348
+ Thu, 31 Jul 2025 08:54:46 +0000
- RecGPT Technical Report
- https://arxiv.org/abs/2507.22879
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22879.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chao Yi, Dian Chen, Gaoyang Guo, Jiakai Tang, Jian Wu, Jing Yu, Sunhao Dai, Wen Chen, Wenjun Yang, Yuning Jiang, Zhujin Gao, Bo Zheng, Chi Li, Dimin Wang, Dixuan Wang, Fan Li, Fan Zhang, Haibin Chen, Haozhuang Liu, Jialin Zhu, Jiamang Wang, Jiawei Wu, Jin Cui, Ju Huang, Kai Zhang, Kan Liu, Lang Tian, Liang Rao, Longbin Li, Lulu Zhao, Mao Zhang, Na He, Peiyang Wang, Qiqi Huang, Tao Luo, Wenbo Su, Xiaoxiao He, Xin Tong, Xu Chen, Xunke Xi, Yang Li, Yaxuan Wu, Yeqiu Yang, Yi Hu, Yinnan Song, Yuchen Li, Yujie Luo, Yujin Yuan, Yuliang Yan, Zhengyang Wang, Zhibo Xiao, Zhixin Ma, Zile Zhou</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Recommender systems are among the most impactful applications of artificial intelligence, serving as critical infrastructure connecting users, merchants, and platforms. However, most current industrial systems remain heavily reliant on historical co-occurrence patterns and log-fitting objectives, i.e., optimizing for past user interactions without explicitly modeling user intent. This log-fitting approach often leads to overfitting to narrow historical preferences, failing to capture users' evolving and latent interests. As a result, it reinforces filter bubbles and long-tail phenomena, ultimately harming user experience and threatening the sustainability of the whole recommendation ecosystem. To address these challenges, we rethink the overall design paradigm of recommender systems and propose RecGPT, a next-generation framework that places user intent at the center of the recommendation pipeline. By integrating large language models (LLMs) into key stages of user interest mining, item retrieval, and explanation generation, RecGPT transforms log-fitting recommendation into an intent-centric process. To effectively align general-purpose LLMs to the above domain-specific recommendation tasks at scale, RecGPT incorporates a multi-stage training paradigm, which integrates reasoning-enhanced pre-alignment and self-training evolution, guided by a Human-LLM cooperative judge system. Currently, RecGPT has been fully deployed on the Taobao App. Online experiments demonstrate that RecGPT achieves consistent performance gains across stakeholders: users benefit from increased content diversity and satisfaction, merchants and the platform gain greater exposure and conversions. These comprehensive improvement results across all stakeholders validates that LLM-driven, intent-centric design can foster a more sustainable and mutually beneficial recommendation ecosystem.</p>
- https://arxiv.org/abs/2507.22879
- Wed, 30 Jul 2025 17:55:06 +0000
+ SWE-Exp: Experience-Driven Software Issue Resolution
+ https://arxiv.org/abs/2507.23361
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23361.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Silin Chen, Shaoxin Lin, Xiaodong Gu, Yuling Shi, Heng Lian, Longfei Yun, Dong Chen, Weiguo Sun, Lin Cao, Qianxiang Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Recent advances in large language model (LLM) agents have shown remarkable progress in software issue resolution, leveraging advanced techniques such as multi-agent collaboration and Monte Carlo Tree Search (MCTS). However, current agents act as memoryless explorers - treating each problem separately without retaining or reusing knowledge from previous repair experiences. This leads to redundant exploration of failed trajectories and missed chances to adapt successful issue resolution methods to similar problems. To address this problem, we introduce SWE-Exp, an experience - enhanced approach that distills concise and actionable experience from prior agent trajectories, enabling continuous learning across issues. Our method introduces a multi-faceted experience bank that captures both successful and failed repair attempts. Specifically, it extracts reusable issue resolution knowledge at different levels - from high-level problem comprehension to specific code changes. Experiments show that SWE-Exp achieves state-of-the-art resolution rate (41.6% Pass@1) on SWE-bench-Verified under open-source agent frameworks. Our approach establishes a new paradigm in which automated software engineering agents systematically accumulate and leverage repair expertise, fundamentally shifting from trial-and-error exploration to strategic, experience-driven issue resolution.</p>
+ https://arxiv.org/abs/2507.23361
+ Thu, 31 Jul 2025 09:13:42 +0000
- C3: A Bilingual Benchmark for Spoken Dialogue Models Exploring Challenges in Complex Conversations
- https://arxiv.org/abs/2507.22968
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22968.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengqian Ma, Wei Tao, Yiwen Guo</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Spoken Dialogue Models (SDMs) have recently attracted significant attention for their ability to generate voice responses directly to users' spoken queries. Despite their increasing popularity, there exists a gap in research focused on comprehensively understanding their practical effectiveness in comprehending and emulating human conversations. This is especially true compared to text-based Large Language Models (LLMs), which benefit from extensive benchmarking. Human voice interactions are inherently more complex than text due to characteristics unique to spoken dialogue. Ambiguity poses one challenge, stemming from semantic factors like polysemy, as well as phonological aspects such as heterograph, heteronyms, and stress patterns. Additionally, context-dependency, like omission, coreference, and multi-turn interaction, adds further complexity to human conversational dynamics. To illuminate the current state of SDM development and to address these challenges, we present a benchmark dataset in this paper, which comprises 1,079 instances in English and Chinese. Accompanied by an LLM-based evaluation method that closely aligns with human judgment, this dataset facilitates a comprehensive exploration of the performance of SDMs in tackling these practical challenges.</p>
- https://arxiv.org/abs/2507.22968
- Wed, 30 Jul 2025 17:56:23 +0000
+ 3D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding
+ https://arxiv.org/abs/2507.23478
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23478.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ting Huang, Zeyu Zhang, Hao Tang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Large vision-language models (VLMs) have made significant strides in 2D visual understanding tasks, sparking interest in extending these capabilities to 3D scene understanding. However, current 3D VLMs often struggle with robust reasoning and generalization due to limitations in high-quality spatial data and the static nature of viewpoint assumptions. To address these challenges, we propose 3D-R1, a foundation model that enhances the reasoning capabilities of 3D VLMs. Specifically, we first construct a high-quality synthetic dataset with CoT, named Scene-30K, leveraging existing 3D-VL datasets and a data engine based on Gemini 2.5 Pro. It serves as cold-start initialization data for 3D-R1. Moreover, we leverage RLHF policy such as GRPO in the reinforcement learning training process to enhance reasoning capabilities and introduce three reward functions: a perception reward, a semantic similarity reward and a format reward to maintain detection accuracy and answer semantic precision. Furthermore, we introduce a dynamic view selection strategy that adaptively chooses the most informative perspectives for 3D scene understanding. Extensive experiments demonstrate that 3D-R1 delivers an average improvement of 10% across various 3D scene benchmarks, highlighting its effectiveness in enhancing reasoning and generalization in 3D scene understanding. Code: https://github.com/AIGeeksGroup/3D-R1. Website: https://aigeeksgroup.github.io/3D-R1.</p>
+ https://arxiv.org/abs/2507.23478
+ Thu, 31 Jul 2025 11:59:06 +0000
- Efficient Machine Unlearning via Influence Approximation
- https://arxiv.org/abs/2507.23257
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Liu, Chenwang Wu, Defu Lian, Enhong Chen</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Due to growing privacy concerns, machine unlearning, which aims at enabling machine learning models to ``forget" specific training data, has received increasing attention. Among existing methods, influence-based unlearning has emerged as a prominent approach due to its ability to estimate the impact of individual training samples on model parameters without retraining. However, this approach suffers from prohibitive computational overhead arising from the necessity to compute the Hessian matrix and its inverse across all training samples and parameters, rendering it impractical for large-scale models and scenarios involving frequent data deletion requests. This highlights the difficulty of forgetting. Inspired by cognitive science, which suggests that memorizing is easier than forgetting, this paper establishes a theoretical link between memorizing (incremental learning) and forgetting (unlearning). This connection allows machine unlearning to be addressed from the perspective of incremental learning. Unlike the time-consuming Hessian computations in unlearning (forgetting), incremental learning (memorizing) typically relies on more efficient gradient optimization, which supports the aforementioned cognitive theory. Based on this connection, we introduce the Influence Approximation Unlearning (IAU) algorithm for efficient machine unlearning from the incremental perspective. Extensive empirical evaluations demonstrate that IAU achieves a superior balance among removal guarantee, unlearning efficiency, and comparable model utility, while outperforming state-of-the-art methods across diverse datasets and model architectures. Our code is available at https://github.com/Lolo1222/IAU.</p>
- https://arxiv.org/abs/2507.23257
- Thu, 31 Jul 2025 05:34:27 +0000
+ Multimodal Referring Segmentation: A Survey
+ https://arxiv.org/abs/2508.00265
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.00265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Henghui Ding, Song Tang, Shuting He, Chang Liu, Zuxuan Wu, Yu-Gang Jiang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Multimodal referring segmentation aims to segment target objects in visual scenes, such as images, videos, and 3D scenes, based on referring expressions in text or audio format. This task plays a crucial role in practical applications requiring accurate object perception based on user instructions. Over the past decade, it has gained significant attention in the multimodal community, driven by advances in convolutional neural networks, transformers, and large language models, all of which have substantially improved multimodal perception capabilities. This paper provides a comprehensive survey of multimodal referring segmentation. We begin by introducing this field's background, including problem definitions and commonly used datasets. Next, we summarize a unified meta architecture for referring segmentation and review representative methods across three primary visual scenes, including images, videos, and 3D scenes. We further discuss Generalized Referring Expression (GREx) methods to address the challenges of real-world complexity, along with related tasks and practical applications. Extensive performance comparisons on standard benchmarks are also provided. We continually track related works at https://github.com/henghuiding/Awesome-Multimodal-Referring-Segmentation.</p>
+ https://arxiv.org/abs/2508.00265
+ Fri, 01 Aug 2025 02:14:00 +0000
- iLRM: An Iterative Large 3D Reconstruction Model
- https://arxiv.org/abs/2507.23277
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23277.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gyeongjin Kang, Seungtae Nam, Xiangyu Sun, Sameh Khamis, Abdelrahman Mohamed, Eunbyung Park</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention due to its fast and high-quality rendering, as well as numerous applications. However, many state-of-the-art methods, primarily based on transformer architectures, suffer from severe scalability issues because they rely on full attention across image tokens from multiple input views, resulting in prohibitive computational costs as the number of views or image resolution increases. Toward a scalable and efficient feed-forward 3D reconstruction, we introduce an iterative Large 3D Reconstruction Model (iLRM) that generates 3D Gaussian representations through an iterative refinement mechanism, guided by three core principles: (1) decoupling the scene representation from input-view images to enable compact 3D representations; (2) decomposing fully-attentional multi-view interactions into a two-stage attention scheme to reduce computational costs; and (3) injecting high-resolution information at every layer to achieve high-fidelity reconstruction. Experimental results on widely used datasets, such as RE10K and DL3DV, demonstrate that iLRM outperforms existing methods in both reconstruction quality and speed. Notably, iLRM exhibits superior scalability, delivering significantly higher reconstruction quality under comparable computational cost by efficiently leveraging a larger number of input views.</p>
- https://arxiv.org/abs/2507.23277
- Thu, 31 Jul 2025 06:33:07 +0000
+ Cognitive Kernel-Pro: A Framework for Deep Research Agents and Agent Foundation Models Training
+ https://arxiv.org/abs/2508.00414
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.00414.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianqing Fang, Zhisong Zhang, Xiaoyang Wang, Rui Wang, Can Qin, Yuxuan Wan, Jun-Yu Ma, Ce Zhang, Jiaqi Chen, Xiyun Li, Hongming Zhang, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> General AI Agents are increasingly recognized as foundational frameworks for the next generation of artificial intelligence, enabling complex reasoning, web interaction, coding, and autonomous research capabilities. However, current agent systems are either closed-source or heavily reliant on a variety of paid APIs and proprietary tools, limiting accessibility and reproducibility for the research community. In this work, we present Cognitive Kernel-Pro, a fully open-source and (to the maximum extent) free multi-module agent framework designed to democratize the development and evaluation of advanced AI agents. Within Cognitive Kernel-Pro, we systematically investigate the curation of high-quality training data for Agent Foundation Models, focusing on the construction of queries, trajectories, and verifiable answers across four key domains: web, file, code, and general reasoning. Furthermore, we explore novel strategies for agent test-time reflection and voting to enhance agent robustness and performance. We evaluate Cognitive Kernel-Pro on GAIA, achieving state-of-the-art results among open-source and free agents. Notably, our 8B-parameter open-source model surpasses previous leading systems such as WebDancer and WebSailor, establishing a new performance standard for accessible, high-capability AI agents. Code is available at https://github.com/Tencent/CognitiveKernel-Pro</p>
+ https://arxiv.org/abs/2508.00414
+ Fri, 01 Aug 2025 08:11:31 +0000
- NeRF Is a Valuable Assistant for 3D Gaussian Splatting
- https://arxiv.org/abs/2507.23374
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuangkang Fang, I-Chao Shen, Takeo Igarashi, Yufeng Wang, ZeSheng Wang, Yi Yang, Wenrui Ding, Shuchang Zhou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> We introduce NeRF-GS, a novel framework that jointly optimizes Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). This framework leverages the inherent continuous spatial representation of NeRF to mitigate several limitations of 3DGS, including sensitivity to Gaussian initialization, limited spatial awareness, and weak inter-Gaussian correlations, thereby enhancing its performance. In NeRF-GS, we revisit the design of 3DGS and progressively align its spatial features with NeRF, enabling both representations to be optimized within the same scene through shared 3D spatial information. We further address the formal distinctions between the two approaches by optimizing residual vectors for both implicit features and Gaussian positions to enhance the personalized capabilities of 3DGS. Experimental results on benchmark datasets show that NeRF-GS surpasses existing methods and achieves state-of-the-art performance. This outcome confirms that NeRF and 3DGS are complementary rather than competing, offering new insights into hybrid approaches that combine 3DGS and NeRF for efficient 3D scene representation.</p>
- https://arxiv.org/abs/2507.23374
- Thu, 31 Jul 2025 09:43:31 +0000
+ Learning an Efficient Multi-Turn Dialogue Evaluator from Multiple Judges
+ https://arxiv.org/abs/2508.00454
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.00454.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqi Tang, Kehua Feng, Yunfeng Wang, Zhiwen Chen, Chengfei Lv, Gang Yu, Qiang Zhang, Keyan Ding</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Evaluating the conversational abilities of large language models (LLMs) remains a challenging task. Current mainstream approaches primarily rely on the ``LLM-as-a-judge" paradigm, where an LLM is prompted to serve as an evaluator to assess dialogue quality. However, such methods often suffer from various biases, which undermine the reliability and consistency of the evaluation results. To mitigate these biases, recent methods employ multiple LLMs as judges and aggregate their judgments to select the optimal assessment. Although effective, this multi-judge approach incurs significant computational overhead during inference. In this paper, we propose an efficient multi-turn dialogue evaluator that captures the collective wisdom of multiple LLM judges by aggregating their preference knowledge into a single model. Our approach preserves the advantages of diverse multi-judge feedback while drastically reducing the evaluation cost, enabling fast and flexible dialogue quality assessment. Extensive experiments on seven single rating and pairwise comparison dialogue evaluation benchmarks demonstrate that our method outperforms existing baselines across diverse scenarios, showcasing its efficiency and robustness.</p>
+ https://arxiv.org/abs/2508.00454
+ Fri, 01 Aug 2025 09:26:01 +0000
- Enhanced Arabic Text Retrieval with Attentive Relevance Scoring
- https://arxiv.org/abs/2507.23404
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Salah Eddine Bekhouche, Azeddine Benlamoudi, Yazid Bounab, Fadi Dornaika, Abdenour Hadid</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Arabic poses a particular challenge for natural language processing (NLP) and information retrieval (IR) due to its complex morphology, optional diacritics and the coexistence of Modern Standard Arabic (MSA) and various dialects. Despite the growing global significance of Arabic, it is still underrepresented in NLP research and benchmark resources. In this paper, we present an enhanced Dense Passage Retrieval (DPR) framework developed specifically for Arabic. At the core of our approach is a novel Attentive Relevance Scoring (ARS) that replaces standard interaction mechanisms with an adaptive scoring function that more effectively models the semantic relevance between questions and passages. Our method integrates pre-trained Arabic language models and architectural refinements to improve retrieval performance and significantly increase ranking accuracy when answering Arabic questions. The code is made publicly available at https://github.com/Bekhouche/APR{GitHub}.</p>
- https://arxiv.org/abs/2507.23404
- Thu, 31 Jul 2025 10:18:28 +0000
+ Multi-Agent Game Generation and Evaluation via Audio-Visual Recordings
+ https://arxiv.org/abs/2508.00632
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.00632.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexia Jolicoeur-Martineau</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> While AI excels at generating text, audio, images, and videos, creating interactive audio-visual content such as video games remains challenging. Current LLMs can generate JavaScript games and animations, but lack automated evaluation metrics and struggle with complex content that normally requires teams of humans working for many months (multi-shot, multi-agents) using assets made by artists. To tackle these issues, we built a new metric and a multi-agent system. We propose AVR-Eval, a relative metric for multimedia content quality using Audio-Visual Recordings (AVRs). An omni-modal model (processing text, video, and audio) compares the AVRs of two contents, with a text model reviewing evaluations to determine superiority. We show that AVR-Eval properly identifies good from broken or mismatched content. We built AVR-Agent, a multi-agent system generating JavaScript code from a bank of multimedia assets (audio, images, 3D models). The coding agent selects relevant assets, generates multiple initial codes, uses AVR-Eval to identify the best version, and iteratively improves it through omni-modal agent feedback from the AVR. We run experiments on games and animations with AVR-Eval (win rate of content A against B). We find that content generated by AVR-Agent has a significantly higher win rate against content made through one-shot generation. However, models struggle to leverage custom assets and AVR feedback effectively, showing no higher win rate. This reveals a critical gap: while humans benefit from high-quality assets and audio-visual feedback, current coding models do not seem to utilize these resources as effectively, highlighting fundamental differences between human and machine content creation approaches.</p>
+ https://arxiv.org/abs/2508.00632
+ Fri, 01 Aug 2025 13:45:13 +0000
- Beyond Linear Bottlenecks: Spline-Based Knowledge Distillation for Culturally Diverse Art Style Classification
- https://arxiv.org/abs/2507.23436
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23436.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Abdellah Zakaria Sellam, Salah Eddine Bekhouche, Cosimo Distante, Abdelmalik Taleb-Ahmed</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Art style classification remains a formidable challenge in computational aesthetics due to the scarcity of expertly labeled datasets and the intricate, often nonlinear interplay of stylistic elements. While recent dual-teacher self-supervised frameworks reduce reliance on labeled data, their linear projection layers and localized focus struggle to model global compositional context and complex style-feature interactions. We enhance the dual-teacher knowledge distillation framework to address these limitations by replacing conventional MLP projection and prediction heads with Kolmogorov-Arnold Networks (KANs). Our approach retains complementary guidance from two teacher networks, one emphasizing localized texture and brushstroke patterns, the other capturing broader stylistic hierarchies while leveraging KANs' spline-based activations to model nonlinear feature correlations with mathematical precision. Experiments on WikiArt and Pandora18k demonstrate that our approach outperforms the base dual teacher architecture in Top-1 accuracy. Our findings highlight the importance of KANs in disentangling complex style manifolds, leading to better linear probe accuracy than MLP projections.</p>
- https://arxiv.org/abs/2507.23436
- Thu, 31 Jul 2025 11:16:00 +0000
+ SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video Generation
+ https://arxiv.org/abs/2508.00782
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.00782.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kien T. Pham, Yingqing He, Yazhou Xing, Qifeng Chen, Long Chen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.</p>
+ https://arxiv.org/abs/2508.00782
+ Fri, 01 Aug 2025 17:05:04 +0000
- On the Expressiveness of Softmax Attention: A Recurrent Neural Network Perspective
- https://arxiv.org/abs/2507.23632
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23632.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gabriel Mongaras, Eric C. Larson</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Since its introduction, softmax attention has become the backbone of modern transformer architectures due to its expressiveness and scalability across a wide range of tasks. However, the main drawback of softmax attention is the quadratic memory requirement and computational complexity with respect to the sequence length. By replacing the softmax nonlinearity, linear attention and similar methods have been introduced to avoid the quadratic bottleneck of softmax attention. Despite these linear forms of attention being derived from the original softmax formulation, they typically lag in terms of downstream accuracy. While strong intuition of the softmax nonlinearity on the query and key inner product suggests that it has desirable properties compared to other nonlinearities, the question of why this discrepancy exists still remains unanswered. This work demonstrates that linear attention is an approximation of softmax attention by deriving the recurrent form of softmax attention. Using this form, each part of softmax attention can be described in the language of recurrent neural networks (RNNs). Describing softmax attention as an RNN allows for the ablation of the components of softmax attention to understand the importance of each part and how they interact. In this way, our work helps explain why softmax attention is more expressive than its counterparts.</p>
- https://arxiv.org/abs/2507.23632
- Thu, 31 Jul 2025 15:10:03 +0000
+ Beyond Fixed: Variable-Length Denoising for Diffusion Large Language Models
+ https://arxiv.org/abs/2508.00819
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.00819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinsong Li, Xiaoyi Dong, Yuhang Zang, Yuhang Cao, Jiaqi Wang, Dahua Lin</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Diffusion Large Language Models (DLLMs) are emerging as a powerful alternative to the dominant Autoregressive Large Language Models, offering efficient parallel generation and capable global context modeling. However, the practical application of DLLMs is hindered by a critical architectural constraint: the need for a statically predefined generation length. This static length allocation leads to a problematic trade-off: insufficient lengths cripple performance on complex tasks, while excessive lengths incur significant computational overhead and sometimes result in performance degradation. While the inference framework is rigid, we observe that the model itself possesses internal signals that correlate with the optimal response length for a given task. To bridge this gap, we leverage these latent signals and introduce DAEDAL, a novel training-free denoising strategy that enables Dynamic Adaptive Length Expansion for Diffusion Large Language Models. DAEDAL operates in two phases: 1) Before the denoising process, DAEDAL starts from a short initial length and iteratively expands it to a coarse task-appropriate length, guided by a sequence completion metric. 2) During the denoising process, DAEDAL dynamically intervenes by pinpointing and expanding insufficient generation regions through mask token insertion, ensuring the final output is fully developed. Extensive experiments on DLLMs demonstrate that DAEDAL achieves performance comparable, and in some cases superior, to meticulously tuned fixed-length baselines, while simultaneously enhancing computational efficiency by achieving a higher effective token ratio. By resolving the static length constraint, DAEDAL unlocks new potential for DLLMs, bridging a critical gap with their Autoregressive counterparts and paving the way for more efficient and capable generation.</p>
+ https://arxiv.org/abs/2508.00819
+ Fri, 01 Aug 2025 17:56:07 +0000
- villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models
- https://arxiv.org/abs/2507.23682
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23682.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoyu Chen, Hangxing Wei, Pushi Zhang, Chuheng Zhang, Kaixin Wang, Yanjiang Guo, Rushuai Yang, Yucen Wang, Xinquan Xiao, Li Zhao, Jianyu Chen, Jiang Bian</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Visual-Language-Action (VLA) models have emerged as a popular paradigm for learning robot manipulation policies that can follow language instructions and generalize to novel scenarios. Recent work has begun to explore the incorporation of latent actions, an abstract representation of visual change between two frames, into VLA pre-training. In this paper, we introduce villa-X, a novel Visual-Language-Latent-Action (ViLLA) framework that advances latent action modeling for learning generalizable robot manipulation policies. Our approach improves both how latent actions are learned and how they are incorporated into VLA pre-training. Together, these contributions enable villa-X to achieve superior performance across simulated environments including SIMPLER and LIBERO, as well as on two real-world robot setups including gripper and dexterous hand manipulation. We believe the ViLLA paradigm holds significant promise, and that our villa-X provides a strong foundation for future research.</p>
- https://arxiv.org/abs/2507.23682
- Thu, 31 Jul 2025 15:57:46 +0000
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- Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents
- https://arxiv.org/abs/2507.23698
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23698.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaofei Cai, Zhancun Mu, Haiwen Xia, Bowei Zhang, Anji Liu, Yitao Liang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> While Reinforcement Learning (RL) has achieved remarkable success in language modeling, its triumph hasn't yet fully translated to visuomotor agents. A primary challenge in RL models is their tendency to overfit specific tasks or environments, thereby hindering the acquisition of generalizable behaviors across diverse settings. This paper provides a preliminary answer to this challenge by demonstrating that RL-finetuned visuomotor agents in Minecraft can achieve zero-shot generalization to unseen worlds. Specifically, we explore RL's potential to enhance generalizable spatial reasoning and interaction capabilities in 3D worlds. To address challenges in multi-task RL representation, we analyze and establish cross-view goal specification as a unified multi-task goal space for visuomotor policies. Furthermore, to overcome the significant bottleneck of manual task design, we propose automated task synthesis within the highly customizable Minecraft environment for large-scale multi-task RL training, and we construct an efficient distributed RL framework to support this. Experimental results show RL significantly boosts interaction success rates by 4times and enables zero-shot generalization of spatial reasoning across diverse environments, including real-world settings. Our findings underscore the immense potential of RL training in 3D simulated environments, especially those amenable to large-scale task generation, for significantly advancing visuomotor agents' spatial reasoning.</p>
- https://arxiv.org/abs/2507.23698
- Thu, 31 Jul 2025 16:20:02 +0000
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- Seed-Prover: Deep and Broad Reasoning for Automated Theorem Proving
- https://arxiv.org/abs/2507.23726
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23726.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Luoxin Chen, Jinming Gu, Liankai Huang, Wenhao Huang, Zhicheng Jiang, Allan Jie, Xiaoran Jin, Xing Jin, Chenggang Li, Kaijing Ma, Cheng Ren, Jiawei Shen, Wenlei Shi, Tong Sun, He Sun, Jiahui Wang, Siran Wang, Zhihong Wang, Chenrui Wei, Shufa Wei, Yonghui Wu, Yuchen Wu, Yihang Xia, Huajian Xin, Fan Yang, Huaiyuan Ying, Hongyi Yuan, Zheng Yuan, Tianyang Zhan, Chi Zhang, Yue Zhang, Ge Zhang, Tianyun Zhao, Jianqiu Zhao, Yichi Zhou, Thomas Hanwen Zhu</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> LLMs have demonstrated strong mathematical reasoning abilities by leveraging reinforcement learning with long chain-of-thought, yet they continue to struggle with theorem proving due to the lack of clear supervision signals when solely using natural language. Dedicated domain-specific languages like Lean provide clear supervision via formal verification of proofs, enabling effective training through reinforcement learning. In this work, we propose Seed-Prover, a lemma-style whole-proof reasoning model. Seed-Prover can iteratively refine its proof based on Lean feedback, proved lemmas, and self-summarization. To solve IMO-level contest problems, we design three test-time inference strategies that enable both deep and broad reasoning. Seed-Prover proves 78.1% of formalized past IMO problems, saturates MiniF2F, and achieves over 50\% on PutnamBench, outperforming the previous state-of-the-art by a large margin. To address the lack of geometry support in Lean, we introduce a geometry reasoning engine Seed-Geometry, which outperforms previous formal geometry engines. We use these two systems to participate in IMO 2025 and fully prove 5 out of 6 problems. This work represents a significant advancement in automated mathematical reasoning, demonstrating the effectiveness of formal verification with long chain-of-thought reasoning.</p>
- https://arxiv.org/abs/2507.23726
- Thu, 31 Jul 2025 17:00:30 +0000
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- Phi-Ground Tech Report: Advancing Perception in GUI Grounding
- https://arxiv.org/abs/2507.23779
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.23779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Miaosen Zhang, Ziqiang Xu, Jialiang Zhu, Qi Dai, Kai Qiu, Yifan Yang, Chong Luo, Tianyi Chen, Justin Wagle, Tim Franklin, Baining Guo</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> With the development of multimodal reasoning models, Computer Use Agents (CUAs), akin to Jarvis from "Iron Man", are becoming a reality. GUI grounding is a core component for CUAs to execute actual actions, similar to mechanical control in robotics, and it directly leads to the success or failure of the system. It determines actions such as clicking and typing, as well as related parameters like the coordinates for clicks. Current end-to-end grounding models still achieve less than 65\% accuracy on challenging benchmarks like ScreenSpot-pro and UI-Vision, indicating they are far from being ready for deployment. % , as a single misclick can result in unacceptable consequences. In this work, we conduct an empirical study on the training of grounding models, examining details from data collection to model training. Ultimately, we developed the Phi-Ground model family, which achieves state-of-the-art performance across all five grounding benchmarks for models under 10B parameters in agent settings. In the end-to-end model setting, our model still achieves SOTA results with scores of \textbf{43.2} on ScreenSpot-pro and \textbf{27.2} on UI-Vision. We believe that the various details discussed in this paper, along with our successes and failures, not only clarify the construction of grounding models but also benefit other perception tasks. Project homepage: https://zhangmiaosen2000.github.io/Phi-Ground/{https://zhangmiaosen2000.github.io/Phi-Ground/}</p>
- https://arxiv.org/abs/2507.23779
- Thu, 31 Jul 2025 17:59:09 +0000
+ IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation
+ https://arxiv.org/abs/2508.00823
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.00823.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenxuan Guo, Xiuwei Xu, Hang Yin, Ziwei Wang, Jianjiang Feng, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Visual navigation with an image as goal is a fundamental and challenging problem. Conventional methods either rely on end-to-end RL learning or modular-based policy with topological graph or BEV map as memory, which cannot fully model the geometric relationship between the explored 3D environment and the goal image. In order to efficiently and accurately localize the goal image in 3D space, we build our navigation system upon the renderable 3D gaussian (3DGS) representation. However, due to the computational intensity of 3DGS optimization and the large search space of 6-DoF camera pose, directly leveraging 3DGS for image localization during agent exploration process is prohibitively inefficient. To this end, we propose IGL-Nav, an Incremental 3D Gaussian Localization framework for efficient and 3D-aware image-goal navigation. Specifically, we incrementally update the scene representation as new images arrive with feed-forward monocular prediction. Then we coarsely localize the goal by leveraging the geometric information for discrete space matching, which can be equivalent to efficient 3D convolution. When the agent is close to the goal, we finally solve the fine target pose with optimization via differentiable rendering. The proposed IGL-Nav outperforms existing state-of-the-art methods by a large margin across diverse experimental configurations. It can also handle the more challenging free-view image-goal setting and be deployed on real-world robotic platform using a cellphone to capture goal image at arbitrary pose. Project page: https://gwxuan.github.io/IGL-Nav/.</p>
+ https://arxiv.org/abs/2508.00823
+ Fri, 01 Aug 2025 17:59:56 +0000