diff --git a/feed.xml b/feed.xml
index 41ff741..e99210b 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,237 +7,279 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Wed, 01 Apr 2026 00:07:59 +0000
+ Thu, 02 Apr 2026 00:06:26 +0000
- SEAR: Schema-Based Evaluation and Routing for LLM Gateways
- https://arxiv.org/abs/2603.26728
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26728.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zecheng Zhang, Han Zheng, Yue Xu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Evaluating production LLM responses and routing requests across providers in LLM gateways requires fine-grained quality signals and operationally grounded decisions. To address this gap, we present SEAR, a schema-based evaluation and routing system for multi-model, multi-provider LLM gateways. SEAR defines an extensible relational schema covering both LLM evaluation signals (context, intent, response characteristics, issue attribution, and quality scores) and gateway operational metrics (latency, cost, throughput), with cross-table consistency links across around one hundred typed, SQL-queryable columns. To populate the evaluation signals reliably, SEAR proposes self-contained signal instructions, in-schema reasoning, and multi-stage generation that produces database-ready structured outputs. Because signals are derived through LLM reasoning rather than shallow classifiers, SEAR captures complex request semantics, enables human-interpretable routing explanations, and unifies evaluation and routing in a single query layer. Across thousands of production sessions, SEAR achieves strong signal accuracy on human-labeled data and supports practical routing decisions, including large cost reductions with comparable quality.</p>
- https://arxiv.org/abs/2603.26728
- Fri, 20 Mar 2026 04:51:35 +0000
+ Learn2Fold: Structured Origami Generation with World Model Planning
+ https://arxiv.org/abs/2603.29585
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29585.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yanjia Huang, Yunuo Chen, Ying Jiang, Jinru Han, Zhengzhong Tu, Yin Yang, Chenfanfu Jiang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> The ability to transform a flat sheet into a complex three-dimensional structure is a fundamental test of physical intelligence. Unlike cloth manipulation, origami is governed by strict geometric axioms and hard kinematic constraints, where a single invalid crease or collision can invalidate the entire folding sequence. As a result, origami demands long-horizon constructive reasoning that jointly satisfies precise physical laws and high-level semantic intent. Existing approaches fall into two disjoint paradigms: optimization-based methods enforce physical validity but require dense, precisely specified inputs, making them unsuitable for sparse natural language descriptions, while generative foundation models excel at semantic and perceptual synthesis yet fail to produce long-horizon, physics-consistent folding processes. Consequently, generating valid origami folding sequences directly from text remains an open challenge. To address this gap, we introduce Learn2Fold, a neuro-symbolic framework that formulates origami folding as conditional program induction over a crease-pattern graph. Our key insight is to decouple semantic proposal from physical verification. A large language model generates candidate folding programs from abstract text prompts, while a learned graph-structured world model serves as a differentiable surrogate simulator that predicts physical feasibility and failure modes before execution. Integrated within a lookahead planning loop, Learn2Fold enables robust generation of physically valid folding sequences for complex and out-of-distribution patterns, demonstrating that effective spatial intelligence arises from the synergy between symbolic reasoning and grounded physical simulation.</p>
+ https://arxiv.org/abs/2603.29585
+ Mon, 02 Feb 2026 11:24:19 +0000
- Density-aware Soft Context Compression with Semi-Dynamic Compression Ratio
- https://arxiv.org/abs/2603.25926
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25926.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yijiong Yu, Shuai Yuan, Jie Zheng, Huazheng Wang, Ji Pei</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Soft context compression reduces the computational workload of processing long contexts in LLMs by encoding long context into a smaller number of latent tokens. However, existing frameworks apply uniform compression ratios, failing to account for the extreme variance in natural language information density. While adopting a density-aware dynamic compression ratio seems intuitive, empirical investigations reveal that models struggle intrinsically with operations parameterized by input dependent, continuous structural hyperparameters. To resolve this pitfall, we introduce Semi-Dynamic Context Compression framework. Our approach features a Discrete Ratio Selector, which predicts a compression target based on intrinsic information density and quantizes it to a predefined set of discrete compression ratios. It is efficiently jointly trained with the compressor on synthetic data, with the summary lengths as a proxy to create labels for compression ratio prediction. Extensive evaluations confirm that our density-aware framework, utilizing mean pooling as the backbone, consistently outperforms static baselines, establishing a robust Pareto frontier for context compression techniques. Our code, data and model weights are available at https://github.com/yuyijiong/semi-dynamic-context-compress</p>
- https://arxiv.org/abs/2603.25926
- Thu, 26 Mar 2026 21:36:55 +0000
+ VectorGym: A Multitask Benchmark for SVG Code Generation, Sketching, and Editing
+ https://arxiv.org/abs/2603.29852
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29852.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Juan Rodriguez, Haotian Zhang, Abhay Puri, Tianyang Zhang, Rishav Pramanik, Meng Lin, Xiaoqing Xie, Marco Terral, Darsh Kaushik, Aly Shariff, Perouz Taslakian, Spandana Gella, Sai Rajeswar, David Vazquez, Christopher Pal, Marco Pedersoli</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also propose a multi-task reinforcement learning approach that jointly optimizes across all four tasks using rendering-based rewards. Our method, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation. VectorGym is publicly available on huggingface.co/datasets/ServiceNow/VectorGym.</p>
+ https://arxiv.org/abs/2603.29852
+ Sun, 22 Feb 2026 10:39:14 +0000
- Think over Trajectories: Leveraging Video Generation to Reconstruct GPS Trajectories from Cellular Signaling
- https://arxiv.org/abs/2603.26610
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26610.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruixing Zhang, Hanzhang Jiang, Leilei Sun, Liangzhe Han, Jibin Wang, Weifeng Lv</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Mobile devices continuously interact with cellular base stations, generating massive volumes of signaling records that provide broad coverage for understanding human mobility. However, such records offer only coarse location cues (e.g., serving-cell identifiers) and therefore limit their direct use in applications that require high-precision GPS trajectories. This paper studies the Sig2GPS problem: reconstructing GPS trajectories from cellular signaling. Inspired by domain experts often lay the signaling trace on the map and sketch the corresponding GPS route, unlike conventional solutions that rely on complex multi-stage engineering pipelines or regress coordinates, Sig2GPS is reframed as an image-to-video generation task that directly operates in the map-visual domain: signaling traces are rendered on a map, and a video generation model is trained to draw a continuous GPS path. To support this paradigm, a paired signaling-to-trajectory video dataset is constructed to fine-tune an open-source video model, and a trajectory-aware reinforcement learning-based optimization method is introduced to improve generation fidelity via rewards. Experiments on large-scale real-world datasets show substantial improvements over strong engineered and learning-based baselines, while additional results on next GPS prediction indicate scalability and cross-city transferability. Overall, these results suggest that map-visual video generation provides a practical interface for trajectory data mining by enabling direct generation and refinement of continuous paths under map constraints.</p>
- https://arxiv.org/abs/2603.26610
- Fri, 27 Mar 2026 17:07:13 +0000
+ Tabular LLMs for Interpretable Few-Shot Alzheimer's Disease Prediction with Multimodal Biomedical Data
+ https://arxiv.org/abs/2603.17191
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.17191.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sophie Kearney, Shu Yang, Zixuan Wen, Weimin Lyu, Bojian Hou, Duy Duong-Tran, Tianlong Chen, Jason H. Moore, Marylyn D. Ritchie, Chao Chen, Li Shen</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Accurate diagnosis of Alzheimer's disease (AD) requires handling tabular biomarker data, yet such data are often small and incomplete, where deep learning models frequently fail to outperform classical methods. Pretrained large language models (LLMs) offer few-shot generalization, structured reasoning, and interpretable outputs, providing a powerful paradigm shift for clinical prediction. We propose TAP-GPT Tabular Alzheimer's Prediction GPT, a domain-adapted tabular LLM framework built on TableGPT2 and fine-tuned for few-shot AD classification using tabular prompts rather than plain texts. We evaluate TAP-GPT across four ADNI-derived datasets, including QT-PAD biomarkers and region-level structural MRI, amyloid PET, and tau PET for binary AD classification. Across multimodal and unimodal settings, TAP-GPT improves upon its backbone models and outperforms traditional machine learning baselines in the few-shot setting while remaining competitive with state-of-the-art general-purpose LLMs. We show that feature selection mitigates degradation in high-dimensional inputs and that TAP-GPT maintains stable performance under simulated and real-world missingness without imputation. Additionally, TAP-GPT produces structured, modality-aware reasoning aligned with established AD biology and shows greater stability under self-reflection, supporting its use in iterative multi-agent systems. To our knowledge, this is the first systematic application of a tabular-specialized LLM to multimodal biomarker-based AD prediction, demonstrating that such pretrained models can effectively address structured clinical prediction tasks and laying the foundation for tabular LLM-driven multi-agent clinical decision-support systems. The source code is publicly available on GitHub: https://github.com/sophie-kearney/TAP-GPT.</p>
+ https://arxiv.org/abs/2603.17191
+ Tue, 17 Mar 2026 22:43:50 +0000
- Make Geometry Matter for Spatial Reasoning
- https://arxiv.org/abs/2603.26639
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26639.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shihua Zhang, Qiuhong Shen, Shizun Wang, Tianbo Pan, Xinchao Wang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Empowered by large-scale training, vision-language models (VLMs) achieve strong image and video understanding, yet their ability to perform spatial reasoning in both static scenes and dynamic videos remains limited. Recent advances try to handle this limitation by injecting geometry tokens from pretrained 3D foundation models into VLMs. Nevertheless, we observe that naive token fusion followed by standard fine-tuning in this line of work often leaves such geometric cues underutilized for spatial reasoning, as VLMs tend to rely heavily on 2D visual cues. In this paper, we propose GeoSR, a framework designed to make geometry matter by encouraging VLMs to actively reason with geometry tokens. GeoSR introduces two key components: (1) Geometry-Unleashing Masking, which strategically masks portions of 2D vision tokens during training to weaken non-geometric shortcuts and force the model to consult geometry tokens for spatial reasoning; and (2) Geometry-Guided Fusion, a gated routing mechanism that adaptively amplifies geometry token contributions in regions where geometric evidence is critical. Together, these designs unleash the potential of geometry tokens for spatial reasoning tasks. Extensive experiments on both static and dynamic spatial reasoning benchmarks demonstrate that GeoSR consistently outperforms prior methods and establishes new state-of-the-art performance by effectively leveraging geometric information. The project page is available at https://suhzhang.github.io/GeoSR/.</p>
- https://arxiv.org/abs/2603.26639
- Fri, 27 Mar 2026 17:45:12 +0000
+ How Auditory Knowledge in LLM Backbones Shapes Audio Language Models: A Holistic Evaluation
+ https://arxiv.org/abs/2603.19195
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19195.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ke-Han Lu, Szu-Wei Fu, Chao-Han Huck Yang, Zhehuai Chen, Sung-Feng Huang, Chih-Kai Yang, Yi-Cheng Lin, Chi-Yuan Hsiao, Wenze Ren, En-Pei Hu, Yu-Han Huang, An-Yu Cheng, Cheng-Han Chiang, Yu Tsao, Yu-Chiang Frank Wang, Hung-yi Lee</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language models (LLMs) have been widely used as knowledge backbones of Large Audio Language Models (LALMs), yet how much auditory knowledge they encode through text-only pre-training and how this affects downstream performance remains unclear. We study this gap by comparing different LLMs under two text-only and one audio-grounded setting: (1) direct probing on AKB-2000, a curated benchmark testing the breadth and depth of auditory knowledge; (2) cascade evaluation, where LLMs reason over text descriptions from an audio captioner; and (3) audio-grounded evaluation, where each LLM is fine-tuned into a Large Audio Language Model (LALM) with an audio encoder. Our findings reveal that auditory knowledge varies substantially across families, and text-only results are strongly correlated with audio performance. Our work provides empirical grounding for a comprehensive understanding of LLMs in audio research.</p>
+ https://arxiv.org/abs/2603.19195
+ Thu, 19 Mar 2026 17:50:07 +0000
- TAPS: Task Aware Proposal Distributions for Speculative Sampling
- https://arxiv.org/abs/2603.27027
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohamad Zbib, Mohamad Bazzi, Ammar Mohanna, Hasan Abed Al Kader Hammoud, Bernard Ghanem</p><p><b>Upvotes:</b> 115</p><p><b>Summary:</b> Speculative decoding accelerates autoregressive generation by letting a lightweight draft model propose future tokens that a larger target model then verifies in parallel. In practice, however, draft models are usually trained on broad generic corpora, which leaves it unclear how much speculative decoding quality depends on the draft training distribution. We study this question with lightweight HASS and EAGLE-2 drafters trained on MathInstruct, ShareGPT, and mixed-data variants, evaluated on MT-Bench, GSM8K, MATH-500, and SVAMP. Measured by acceptance length, task-specific training yields clear specialization: MathInstruct-trained drafts are strongest on reasoning benchmarks, while ShareGPT-trained drafts are strongest on MT-Bench. Mixed-data training improves robustness, but larger mixtures do not dominate across decoding temperatures. We also study how to combine specialized drafters at inference time. Naive checkpoint averaging performs poorly, whereas confidence-based routing improves over single-domain drafts and merged-tree verification yields the highest acceptance length overall for both backbones. Finally, confidence is a more useful routing signal than entropy: rejected tokens tend to have higher entropy, but confidence produces much clearer benchmark-level routing decisions. These results show that speculative decoding quality depends not only on draft architecture, but also on the match between draft training data and downstream workload, and that specialized drafters are better combined at inference time than in weight space.</p>
- https://arxiv.org/abs/2603.27027
- Fri, 27 Mar 2026 22:34:20 +0000
+ FIPO: Eliciting Deep Reasoning with Future-KL Influenced Policy Optimization
+ https://arxiv.org/abs/2603.19835
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19835.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chiyu Ma, Shuo Yang, Kexin Huang, Jinda Lu, Haoming Meng, Shangshang Wang, Bolin Ding, Soroush Vosoughi, Guoyin Wang, Jingren Zhou</p><p><b>Upvotes:</b> 290</p><p><b>Summary:</b> We present Future-KL Influenced Policy Optimization (FIPO), a reinforcement learning algorithm designed to overcome reasoning bottlenecks in large language models. While GRPO style training scales effectively, it typically relies on outcome-based rewards (ORM) that distribute a global advantage uniformly across every token in a trajectory. We argue that this coarse-grained credit assignment imposes a performance ceiling by failing to distinguish critical logical pivots from trivial tokens. FIPO addresses this by incorporating discounted future-KL divergence into the policy update, creating a dense advantage formulation that re-weights tokens based on their influence on subsequent trajectory behavior. Empirically, FIPO enables models to break through the length stagnation seen in standard baselines. Evaluated on Qwen2.5-32B, FIPO extends the average chain-of-thought length from roughly 4,000 to over 10,000 tokens and increases AIME 2024 Pass@1 accuracy from 50.0% to a peak of 58.0% (converging at approximately 56.0\%). This outperforms both DeepSeek-R1-Zero-Math-32B (around 47.0%) and o1-mini (approximately 56.0%). Our results suggest that establishing dense advantage formulations is a vital path for evolving ORM-based algorithms to unlock the full reasoning potential of base models. We open-source our training system, built on the verl framework.</p>
+ https://arxiv.org/abs/2603.19835
+ Fri, 20 Mar 2026 10:24:50 +0000
- Unified Number-Free Text-to-Motion Generation Via Flow Matching
- https://arxiv.org/abs/2603.27040
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27040.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guanhe Huang, Oya Celiktutan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Generative models excel at motion synthesis for a fixed number of agents but struggle to generalize with variable agents. Based on limited, domain-specific data, existing methods employ autoregressive models to generate motion recursively, which suffer from inefficiency and error accumulation. We propose Unified Motion Flow (UMF), which consists of Pyramid Motion Flow (P-Flow) and Semi-Noise Motion Flow (S-Flow). UMF decomposes the number-free motion generation into a single-pass motion prior generation stage and multi-pass reaction generation stages. Specifically, UMF utilizes a unified latent space to bridge the distribution gap between heterogeneous motion datasets, enabling effective unified training. For motion prior generation, P-Flow operates on hierarchical resolutions conditioned on different noise levels, thereby mitigating computational overheads. For reaction generation, S-Flow learns a joint probabilistic path that adaptively performs reaction transformation and context reconstruction, alleviating error accumulation. Extensive results and user studies demonstrate UMF' s effectiveness as a generalist model for multi-person motion generation from text. Project page: https://githubhgh.github.io/umf/.</p>
- https://arxiv.org/abs/2603.27040
- Fri, 27 Mar 2026 23:10:56 +0000
+ When Documents Disagree: Measuring Institutional Variation in Transplant Guidance with Retrieval-Augmented Language Models
+ https://arxiv.org/abs/2603.21460
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.21460.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yubo Li, Ramayya Krishnan, Rema Padman</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Patient education materials for solid-organ transplantation vary substantially across U.S. centers, yet no systematic method exists to quantify this heterogeneity at scale. We introduce a framework that grounds the same patient questions in different centers' handbooks using retrieval-augmented language models and compares the resulting answers using a five-label consistency taxonomy. Applied to 102 handbooks from 23 centers and 1,115 benchmark questions, the framework quantifies heterogeneity across four dimensions: question, topic, organ, and center. We find that 20.8% of non-absent pairwise comparisons exhibit clinically meaningful divergence, concentrated in condition monitoring and lifestyle topics. Coverage gaps are even more prominent: 96.2% of question-handbook pairs miss relevant content, with reproductive health at 95.1% absence. Center-level divergence profiles are stable and interpretable, where heterogeneity reflects systematic institutional differences, likely due to patient diversity. These findings expose an information gap in transplant patient education materials, with document-grounded medical question answering highlighting opportunities for content improvement.</p>
+ https://arxiv.org/abs/2603.21460
+ Mon, 23 Mar 2026 00:42:40 +0000
- MOOZY: A Patient-First Foundation Model for Computational Pathology
- https://arxiv.org/abs/2603.27048
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27048.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yousef Kotp, Vincent Quoc-Huy Trinh, Christopher Pal, Mahdi S. Hosseini</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Computational pathology needs whole-slide image (WSI) foundation models that transfer across diverse clinical tasks, yet current approaches remain largely slide-centric, often depend on private data and expensive paired-report supervision, and do not explicitly model relationships among multiple slides from the same patient. We present MOOZY, a patient-first pathology foundation model in which the patient case, not the individual slide, is the core unit of representation. MOOZY explicitly models dependencies across all slides from the same patient via a case transformer during pretraining, combining multi-stage open self-supervision with scaled low-cost task supervision. In Stage 1, we pretrain a vision-only slide encoder on 77,134 public slide feature grids using masked self-distillation. In Stage 2, we align these representations with clinical semantics using a case transformer and multi-task supervision over 333 tasks from 56 public datasets, including 205 classification and 128 survival tasks across four endpoints. Across eight held-out tasks with five-fold frozen-feature probe evaluation, MOOZY achieves best or tied-best performance on most metrics and improves macro averages over TITAN by +7.37%, +5.50%, and +7.83% and over PRISM by +8.83%, +10.70%, and +9.78% for weighted F1, weighted ROC-AUC, and balanced accuracy, respectively. MOOZY is also parameter efficient with 85.77M parameters, 14x smaller than GigaPath. These results demonstrate that open, reproducible patient-level pretraining yields transferable embeddings, providing a practical path toward scalable patient-first histopathology foundation models.</p>
- https://arxiv.org/abs/2603.27048
- Fri, 27 Mar 2026 23:33:33 +0000
+ It Takes Two: A Duet of Periodicity and Directionality for Burst Flicker Removal
+ https://arxiv.org/abs/2603.22794
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22794.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lishen Qu, Shihao Zhou, Jie Liang, Hui Zeng, Lei Zhang, Jufeng Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Flicker artifacts, arising from unstable illumination and row-wise exposure inconsistencies, pose a significant challenge in short-exposure photography, severely degrading image quality. Unlike typical artifacts, e.g., noise and low-light, flicker is a structured degradation with specific spatial-temporal patterns, which are not accounted for in current generic restoration frameworks, leading to suboptimal flicker suppression and ghosting artifacts. In this work, we reveal that flicker artifacts exhibit two intrinsic characteristics, periodicity and directionality, and propose Flickerformer, a transformer-based architecture that effectively removes flicker without introducing ghosting. Specifically, Flickerformer comprises three key components: a phase-based fusion module (PFM), an autocorrelation feed-forward network (AFFN), and a wavelet-based directional attention module (WDAM). Based on the periodicity, PFM performs inter-frame phase correlation to adaptively aggregate burst features, while AFFN exploits intra-frame structural regularities through autocorrelation, jointly enhancing the network's ability to perceive spatially recurring patterns. Moreover, motivated by the directionality of flicker artifacts, WDAM leverages high-frequency variations in the wavelet domain to guide the restoration of low-frequency dark regions, yielding precise localization of flicker artifacts. Extensive experiments demonstrate that Flickerformer outperforms state-of-the-art approaches in both quantitative metrics and visual quality. The source code is available at https://github.com/qulishen/Flickerformer.</p>
+ https://arxiv.org/abs/2603.22794
+ Tue, 24 Mar 2026 04:32:16 +0000
- Text Data Integration
- https://arxiv.org/abs/2603.27055
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27055.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Md Ataur Rahman, Dimitris Sacharidis, Oscar Romero, Sergi Nadal</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Data comes in many forms. From a shallow perspective, they can be viewed as being either in structured (e.g., as a relation, as key-value pairs) or unstructured (e.g., text, image) formats. So far, machines have been fairly good at processing and reasoning over structured data that follows a precise schema. However, the heterogeneity of data poses a significant challenge on how well diverse categories of data can be meaningfully stored and processed. Data Integration, a crucial part of the data engineering pipeline, addresses this by combining disparate data sources and providing unified data access to end-users. Until now, most data integration systems have leaned on only combining structured data sources. Nevertheless, unstructured data (a.k.a. free text) also contains a plethora of knowledge waiting to be utilized. Thus, in this chapter, we firstly make the case for the integration of textual data, to later present its challenges, state of the art and open problems.</p>
- https://arxiv.org/abs/2603.27055
- Sat, 28 Mar 2026 00:03:41 +0000
+ Lingshu-Cell: A generative cellular world model for transcriptome modeling toward virtual cells
+ https://arxiv.org/abs/2603.25240
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Zhang, Guo-Hua Yuan, Chaohao Yuan, Tingyang Xu, Tian Bian, Hong Cheng, Wenbing Huang, Deli Zhao, Yu Rong</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> Modeling cellular states and predicting their responses to perturbations are central challenges in computational biology and the development of virtual cells. Existing foundation models for single-cell transcriptomics provide powerful static representations, but they do not explicitly model the distribution of cellular states for generative simulation. Here, we introduce Lingshu-Cell, a masked discrete diffusion model that learns transcriptomic state distributions and supports conditional simulation under perturbation. By operating directly in a discrete token space that is compatible with the sparse, non-sequential nature of single-cell transcriptomic data, Lingshu-Cell captures complex transcriptome-wide expression dependencies across approximately 18,000 genes without relying on prior gene selection, such as filtering by high variability or ranking by expression level. Across diverse tissues and species, Lingshu-Cell accurately reproduces transcriptomic distributions, marker-gene expression patterns and cell-subtype proportions, demonstrating its ability to capture complex cellular heterogeneity. Moreover, by jointly embedding cell type or donor identity with perturbation, Lingshu-Cell can predict whole-transcriptome expression changes for novel combinations of identity and perturbation. It achieves leading performance on the Virtual Cell Challenge H1 genetic perturbation benchmark and in predicting cytokine-induced responses in human PBMCs. Together, these results establish Lingshu-Cell as a flexible cellular world model for in silico simulation of cell states and perturbation responses, laying the foundation for a new paradigm in biological discovery and perturbation screening.</p>
+ https://arxiv.org/abs/2603.25240
+ Thu, 26 Mar 2026 09:46:27 +0000
- ChartNet: A Million-Scale, High-Quality Multimodal Dataset for Robust Chart Understanding
- https://arxiv.org/abs/2603.27064
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27064.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jovana Kondic, Pengyuan Li, Dhiraj Joshi, Isaac Sanchez, Ben Wiesel, Shafiq Abedin, Amit Alfassy, Eli Schwartz, Daniel Caraballo, Yagmur Gizem Cinar, Florian Scheidegger, Steven I. Ross, Daniel Karl I. Weidele, Hang Hua, Ekaterina Arutyunova, Roei Herzig, Zexue He, Zihan Wang, Xinyue Yu, Yunfei Zhao, Sicong Jiang, Minghao Liu, Qunshu Lin, Peter Staar, Luis Lastras, Aude Oliva, Rogerio Feris</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Understanding charts requires models to jointly reason over geometric visual patterns, structured numerical data, and natural language -- a capability where current vision-language models (VLMs) remain limited. We introduce ChartNet, a high-quality, million-scale multimodal dataset designed to advance chart interpretation and reasoning. ChartNet leverages a novel code-guided synthesis pipeline to generate 1.5 million diverse chart samples spanning 24 chart types and 6 plotting libraries. Each sample consists of five aligned components: plotting code, rendered chart image, data table, natural language summary, and question-answering with reasoning, providing fine-grained cross-modal alignment. To capture the full spectrum of chart comprehension, ChartNet additionally includes specialized subsets encompassing human annotated data, real-world data, safety, and grounding. Moreover, a rigorous quality-filtering pipeline ensures visual fidelity, semantic accuracy, and diversity across chart representations. Fine-tuning on ChartNet consistently improves results across benchmarks, demonstrating its utility as large-scale supervision for multimodal models. As the largest open-source dataset of its kind, ChartNet aims to support the development of foundation models with robust and generalizable capabilities for data visualization understanding. The dataset is publicly available at https://huggingface.co/datasets/ibm-granite/ChartNet</p>
- https://arxiv.org/abs/2603.27064
- Sat, 28 Mar 2026 00:45:05 +0000
+ Colon-Bench: An Agentic Workflow for Scalable Dense Lesion Annotation in Full-Procedure Colonoscopy Videos
+ https://arxiv.org/abs/2603.25645
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25645.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Abdullah Hamdi, Changchun Yang, Xin Gao</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Early screening via colonoscopy is critical for colon cancer prevention, yet developing robust AI systems for this domain is hindered by the lack of densely annotated, long-sequence video datasets. Existing datasets predominantly focus on single-class polyp detection and lack the rich spatial, temporal, and linguistic annotations required to evaluate modern Multimodal Large Language Models (MLLMs). To address this critical gap, we introduce Colon-Bench, generated via a novel multi-stage agentic workflow. Our pipeline seamlessly integrates temporal proposals, bounding-box tracking, AI-driven visual confirmation, and human-in-the-loop review to scalably annotate full-procedure videos. The resulting verified benchmark is unprecedented in scope, encompassing 528 videos, 14 distinct lesion categories (including polyps, ulcers, and bleeding), over 300,000 bounding boxes, 213,000 segmentation masks, and 133,000 words of clinical descriptions. We utilize Colon-Bench to rigorously evaluate state-of-the-art MLLMs across lesion classification, Open-Vocabulary Video Object Segmentation (OV-VOS), and video Visual Question Answering (VQA). The MLLM results demonstrate surprisingly high localization performance in medical domains compared to SAM-3. Finally, we analyze common VQA errors from MLLMs to introduce a novel "colon-skill" prompting strategy, improving zero-shot MLLM performance by up to 9.7% across most MLLMs. The dataset and the code are available at https://abdullahamdi.com/colon-bench .</p>
+ https://arxiv.org/abs/2603.25645
+ Thu, 26 Mar 2026 16:58:43 +0000
- Story2Proposal: A Scaffold for Structured Scientific Paper Writing
- https://arxiv.org/abs/2603.27065
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27065.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuoyang Qian, Wei Shi, Xu Lin, Li Ling, Meng Luo, Ziming Wang, Zhiwei Zhang, Tengyue Xu, Gaoge Liu, Zhentao Zhang, Shuo Zhang, Ziqi Wang, Zheng Feng, Yan Luo, Shu Xu, Yongjin Chen, Zhibo Feng, Zhuo Chen, Bruce Yuan, Biao Wu, Harry Wang, Kris Chen</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Generating scientific manuscripts requires maintaining alignment between narrative reasoning, experimental evidence, and visual artifacts across the document lifecycle. Existing language-model generation pipelines rely on unconstrained text synthesis with validation applied only after generation, often producing structural drift, missing figures or tables, and cross-section inconsistencies. We introduce Story2Proposal, a contract-governed multi-agent framework that converts a research story into a structured manuscript through coordinated agents operating under a persistent shared visual contract. The system organizes architect, writer, refiner, and renderer agents around a contract state that tracks section structure and registered visual elements, while evaluation agents supply feedback in a generate evaluate adapt loop that updates the contract during generation. Experiments on tasks derived from the Jericho research corpus show that Story2Proposal achieved an expert evaluation score of 6.145 versus 3.963 for DirectChat (+2.182) across GPT, Claude, Gemini, and Qwen backbones. Compared with the structured generation baseline Fars, Story2Proposal obtained an average score of 5.705 versus 5.197, indicating improved structural consistency and visual alignment.</p>
- https://arxiv.org/abs/2603.27065
- Sat, 28 Mar 2026 00:46:14 +0000
+ BizGenEval: A Systematic Benchmark for Commercial Visual Content Generation
+ https://arxiv.org/abs/2603.25732
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25732.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yan Li, Zezi Zeng, Ziwei Zhou, Xin Gao, Muzhao Tian, Yifan Yang, Mingxi Cheng, Qi Dai, Yuqing Yang, Lili Qiu, Zhendong Wang, Zhengyuan Yang, Xue Yang, Lijuan Wang, Ji Li, Chong Luo</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Recent advances in image generation models have expanded their applications beyond aesthetic imagery toward practical visual content creation. However, existing benchmarks mainly focus on natural image synthesis and fail to systematically evaluate models under the structured and multi-constraint requirements of real-world commercial design tasks. In this work, we introduce BizGenEval, a systematic benchmark for commercial visual content generation. The benchmark spans five representative document types: slides, charts, webpages, posters, and scientific figures, and evaluates four key capability dimensions: text rendering, layout control, attribute binding, and knowledge-based reasoning, forming 20 diverse evaluation tasks. BizGenEval contains 400 carefully curated prompts and 8000 human-verified checklist questions to rigorously assess whether generated images satisfy complex visual and semantic constraints. We conduct large-scale benchmarking on 26 popular image generation systems, including state-of-the-art commercial APIs and leading open-source models. The results reveal substantial capability gaps between current generative models and the requirements of professional visual content creation. We hope BizGenEval serves as a standardized benchmark for real-world commercial visual content generation.</p>
+ https://arxiv.org/abs/2603.25732
+ Thu, 26 Mar 2026 17:59:16 +0000
- EpochX: Building the Infrastructure for an Emergent Agent Civilization
- https://arxiv.org/abs/2603.27304
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27304.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huacan Wang, Chaofa Yuan, Xialie Zhuang, Tu Hu, Shuo Zhang, Jun Han, Shi Wei, Daiqiang Li, Jingping Liu, Kunyi Wang, Zihan Yin, Zhenheng Tang, Andy Wang, Henry Peng Zou, Philip S. Yu, Sen Hu, Qizhen Lan, Ronghao Chen</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> General-purpose technologies reshape economies less by improving individual tools than by enabling new ways to organize production and coordination. We believe AI agents are approaching a similar inflection point: as foundation models make broad task execution and tool use increasingly accessible, the binding constraint shifts from raw capability to how work is delegated, verified, and rewarded at scale. We introduce EpochX, a credits-native marketplace infrastructure for human-agent production networks. EpochX treats humans and agents as peer participants who can post tasks or claim them. Claimed tasks can be decomposed into subtasks and executed through an explicit delivery workflow with verification and acceptance. Crucially, EpochX is designed so that each completed transaction can produce reusable ecosystem assets, including skills, workflows, execution traces, and distilled experience. These assets are stored with explicit dependency structure, enabling retrieval, composition, and cumulative improvement over time. EpochX also introduces a native credit mechanism to make participation economically viable under real compute costs. Credits lock task bounties, budget delegation, settle rewards upon acceptance, and compensate creators when verified assets are reused. By formalizing the end-to-end transaction model together with its asset and incentive layers, EpochX reframes agentic AI as an organizational design problem: building infrastructures where verifiable work leaves persistent, reusable artifacts, and where value flows support durable human-agent collaboration.</p>
- https://arxiv.org/abs/2603.27304
- Sat, 28 Mar 2026 15:20:48 +0000
+ ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions
+ https://arxiv.org/abs/2603.25791
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25791.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zikai Wang, Zhilu Zhang, Yiqing Wang, Hui Li, Wangmeng Zuo</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.</p>
+ https://arxiv.org/abs/2603.25791
+ Thu, 26 Mar 2026 18:00:17 +0000
- A Comparative Study in Surgical AI: Datasets, Foundation Models, and Barriers to Med-AGI
- https://arxiv.org/abs/2603.27341
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27341.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kirill Skobelev, Eric Fithian, Yegor Baranovski, Jack Cook, Sandeep Angara, Shauna Otto, Zhuang-Fang Yi, John Zhu, Daniel A. Donoho, X. Y. Han, Neeraj Mainkar, Margaux Masson-Forsythe</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent Artificial Intelligence (AI) models have matched or exceeded human experts in several benchmarks of biomedical task performance, but have lagged behind on surgical image-analysis benchmarks. Since surgery requires integrating disparate tasks -- including multimodal data integration, human interaction, and physical effects -- generally-capable AI models could be particularly attractive as a collaborative tool if performance could be improved. On the one hand, the canonical approach of scaling architecture size and training data is attractive, especially since there are millions of hours of surgical video data generated per year. On the other hand, preparing surgical data for AI training requires significantly higher levels of professional expertise, and training on that data requires expensive computational resources. These trade-offs paint an uncertain picture of whether and to-what-extent modern AI could aid surgical practice. In this paper, we explore this question through a case study of surgical tool detection using state-of-the-art AI methods available in 2026. We demonstrate that even with multi-billion parameter models and extensive training, current Vision Language Models fall short in the seemingly simple task of tool detection in neurosurgery. Additionally, we show scaling experiments indicating that increasing model size and training time only leads to diminishing improvements in relevant performance metrics. Thus, our experiments suggest that current models could still face significant obstacles in surgical use cases. Moreover, some obstacles cannot be simply ``scaled away'' with additional compute and persist across diverse model architectures, raising the question of whether data and label availability are the only limiting factors. We discuss the main contributors to these constraints and advance potential solutions.</p>
- https://arxiv.org/abs/2603.27341
- Sat, 28 Mar 2026 17:18:40 +0000
+ CREval: An Automated Interpretable Evaluation for Creative Image Manipulation under Complex Instructions
+ https://arxiv.org/abs/2603.26174
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26174.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chonghuinan Wang, Zihan Chen, Yuxiang Wei, Tianyi Jiang, Xiaohe Wu, Fan Li, Wangmeng Zuo, Hongxun Yao</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Instruction-based multimodal image manipulation has recently made rapid progress. However, existing evaluation methods lack a systematic and human-aligned framework for assessing model performance on complex and creative editing tasks. To address this gap, we propose CREval, a fully automated question-answer (QA)-based evaluation pipeline that overcomes the incompleteness and poor interpretability of opaque Multimodal Large Language Models (MLLMs) scoring. Simultaneously, we introduce CREval-Bench, a comprehensive benchmark specifically designed for creative image manipulation under complex instructions. CREval-Bench covers three categories and nine creative dimensions, comprising over 800 editing samples and 13K evaluation queries. Leveraging this pipeline and benchmark, we systematically evaluate a diverse set of state-of-the-art open and closed-source models. The results reveal that while closed-source models generally outperform open-source ones on complex and creative tasks, all models still struggle to complete such edits effectively. In addition, user studies demonstrate strong consistency between CREval's automated metrics and human judgments. Therefore, CREval provides a reliable foundation for evaluating image editing models on complex and creative image manipulation tasks, and highlights key challenges and opportunities for future research.</p>
+ https://arxiv.org/abs/2603.26174
+ Fri, 27 Mar 2026 08:42:09 +0000
- On Token's Dilemma: Dynamic MoE with Drift-Aware Token Assignment for Continual Learning of Large Vision Language Models
- https://arxiv.org/abs/2603.27481
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27481.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chongyang Zhao, Mingsong Li, Haodong Lu, Dong Gong</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Multimodal Continual Instruction Tuning aims to continually enhance Large Vision Language Models (LVLMs) by learning from new data without forgetting previously acquired knowledge. Mixture of Experts (MoE) architectures naturally facilitate this by incrementally adding new experts and expanding routers while keeping the existing ones frozen. However, despite expert isolation, MoE-based continual learners still suffer from forgetting due to routing-drift: old-task tokens become mistakenly attracted to newly added experts, degrading performance on prior tasks. We analyze the failure mode at the token level and reveal the token's dilemma: ambiguous and old tokens in new-task data offer minimal learning benefit yet induce forgetting when routed to new experts, due to their ambiguous routing assignment during training. Motivated by this, we propose LLaVA-DyMoE, a dynamic MoE framework that incrementally expands the MoE with drift-aware token assignment. We characterize token types via their routing score distributions and apply targeted regularization. Specifically, a token-level assignment guidance steers ambiguous and old tokens away from new experts to preserve established routing patterns and alleviate routing-drift, while complementary routing score regularizations enforce expert-group separation and promote new-expert specialization. Extensive experiments demonstrate that our LLaVA-DyMoE effectively mitigates routing-drift-induced forgetting, achieving over a 7% gain in mean final accuracy and a 12% reduction in forgetting compared to baselines. The project page is https://zhaoc5.github.io/DyMoE.</p>
- https://arxiv.org/abs/2603.27481
- Sun, 29 Mar 2026 02:30:55 +0000
+ Distilling Conversations: Abstract Compression of Conversational Audio Context for LLM-based ASR
+ https://arxiv.org/abs/2603.26246
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26246.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shashi Kumar, Esaú Villatoro-Tello, Sergio Burdisso, Kadri Hacioglu, Thibault Bañeras-Roux, Hasindri Watawana, Dairazalia Sanchez-Cortes, Srikanth Madikeri, Petr Motlicek, Andreas Stolcke</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Standard LLM-based speech recognition systems typically process utterances in isolation, limiting their ability to leverage conversational context. In this work, we study whether multimodal context from prior turns improves LLM-based ASR and how to represent that context efficiently. We find that, after supervised multi-turn training, conversational context mainly helps with the recognition of contextual entities. However, conditioning on raw context is expensive because the prior-turn audio token sequence grows rapidly with conversation length. To address this, we propose Abstract Compression, which replaces the audio portion of prior turns with a fixed number of learned latent tokens while retaining corresponding transcripts explicitly. On both in-domain and out-of-domain test sets, the compressed model recovers part of the gains of raw-context conditioning with a smaller prior-turn audio footprint. We also provide targeted analyses of the compression setup and its trade-offs.</p>
+ https://arxiv.org/abs/2603.26246
+ Fri, 27 Mar 2026 10:09:30 +0000
- STRIDE: When to Speak Meets Sequence Denoising for Streaming Video Understanding
- https://arxiv.org/abs/2603.27593
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27593.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junho Kim, Hosu Lee, James M. Rehg, Minsu Kim, Yong Man Ro</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Recent progress in video large language models (Video-LLMs) has enabled strong offline reasoning over long and complex videos. However, real-world deployments increasingly require streaming perception and proactive interaction, where video frames arrive online and the system must decide not only what to respond, but also when to respond. In this work, we revisit proactive activation in streaming video as a structured sequence modeling problem, motivated by the observation that temporal transitions in streaming video naturally form span-structured activation patterns. To capture this span-level structure, we model activation signals jointly over a sliding temporal window and update them iteratively as new frames arrive. We propose STRIDE (Structured Temporal Refinement with Iterative DEnoising), which employs a lightweight masked diffusion module at the activation interface to jointly predict and progressively refine activation signals across the window. Extensive experiments on diverse streaming benchmarks and downstream models demonstrate that STRIDE shows more reliable and temporally coherent proactive responses, significantly improving when-to-speak decision quality in online streaming scenarios.</p>
- https://arxiv.org/abs/2603.27593
- Sun, 29 Mar 2026 09:23:45 +0000
+ MPDiT: Multi-Patch Global-to-Local Transformer Architecture For Efficient Flow Matching and Diffusion Model
+ https://arxiv.org/abs/2603.26357
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26357.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quan Dao, Dimitris Metaxas</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Transformer architectures, particularly Diffusion Transformers (DiTs), have become widely used in diffusion and flow-matching models due to their strong performance compared to convolutional UNets. However, the isotropic design of DiTs processes the same number of patchified tokens in every block, leading to relatively heavy computation during training process. In this work, we introduce a multi-patch transformer design in which early blocks operate on larger patches to capture coarse global context, while later blocks use smaller patches to refine local details. This hierarchical design could reduces computational cost by up to 50\% in GFLOPs while achieving good generative performance. In addition, we also propose improved designs for time and class embeddings that accelerate training convergence. Extensive experiments on the ImageNet dataset demonstrate the effectiveness of our architectural choices. Code is released at https://github.com/quandao10/MPDiT</p>
+ https://arxiv.org/abs/2603.26357
+ Fri, 27 Mar 2026 12:30:10 +0000
- PRBench: End-to-end Paper Reproduction in Physics Research
- https://arxiv.org/abs/2603.27646
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27646.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shi Qiu, Junyi Deng, Yiwei Deng, Haoran Dong, Jieyu Fu, Mao Li, Zeyu Li, Zhaolong Zhang, Huiwen Zheng, Leidong Bao, Anqi Lv, Zihan Mo, Yadi Niu, Yiyang Peng, Yu Tian, Yili Wang, Ziyu Wang, Zi-Yu Wang, Jiashen Wei, Liuheng Wu, Aoran Xue, Leyi Yang, Guanglu Yuan, Xiarui Zhan, Jingjun Zhang, Zifan Zheng, Pengfei Liu, Linrui Zhen, Kaiyang Li, Qichang Li, Ziheng Zhou, Guo-En Nian, Yunwei Xiao, Qing-Hong Cao, Linjie Dai, Xu Feng, Peng Gao, Ying Gu, Chang Liu, Jia Liu, Ming-xing Luo, Yan-Qing Ma, Liang-You Peng, Huichao Song, Shufeng Wang, Chenxu Wang, Tao Wang, Yi-Nan Wang, Chengyin Wu, Pengwei Zhao, Hua Xing Zhu</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> AI agents powered by large language models exhibit strong reasoning and problem-solving capabilities, enabling them to assist scientific research tasks such as formula derivation and code generation. However, whether these agents can reliably perform end-to-end reproduction from real scientific papers remains an open question. We introduce PRBench, a benchmark of 30 expert-curated tasks spanning 11 subfields of physics. Each task requires an agent to comprehend the methodology of a published paper, implement the corresponding algorithms from scratch, and produce quantitative results matching the original publication. Agents are provided only with the task instruction and paper content, and operate in a sandboxed execution environment. All tasks are contributed by domain experts from over 20 research groups at the School of Physics, Peking University, each grounded in a real published paper and validated through end-to-end reproduction with verified ground-truth results and detailed scoring rubrics. Using an agentified assessment pipeline, we evaluate a set of coding agents on PRBench and analyze their capabilities across key dimensions of scientific reasoning and execution. The best-performing agent, OpenAI Codex powered by GPT-5.3-Codex, achieves a mean overall score of 34%. All agents exhibit a zero end-to-end callback success rate, with particularly poor performance in data accuracy and code correctness. We further identify systematic failure modes, including errors in formula implementation, inability to debug numerical simulations, and fabrication of output data. Overall, PRBench provides a rigorous benchmark for evaluating progress toward autonomous scientific research.</p>
- https://arxiv.org/abs/2603.27646
- Sun, 29 Mar 2026 11:44:57 +0000
+ AutoWeather4D: Autonomous Driving Video Weather Conversion via G-Buffer Dual-Pass Editing
+ https://arxiv.org/abs/2603.26546
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyu Liu, Weitao Xiong, Kunming Luo, Manyuan Zhang, Peng Liu, Yuan Liu, Ping Tan</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Generative video models have significantly advanced the photorealistic synthesis of adverse weather for autonomous driving; however, they consistently demand massive datasets to learn rare weather scenarios. While 3D-aware editing methods alleviate these data constraints by augmenting existing video footage, they are fundamentally bottlenecked by costly per-scene optimization and suffer from inherent geometric and illumination entanglement. In this work, we introduce AutoWeather4D, a feed-forward 3D-aware weather editing framework designed to explicitly decouple geometry and illumination. At the core of our approach is a G-buffer Dual-pass Editing mechanism. The Geometry Pass leverages explicit structural foundations to enable surface-anchored physical interactions, while the Light Pass analytically resolves light transport, accumulating the contributions of local illuminants into the global illumination to enable dynamic 3D local relighting. Extensive experiments demonstrate that AutoWeather4D achieves comparable photorealism and structural consistency to generative baselines while enabling fine-grained parametric physical control, serving as a practical data engine for autonomous driving.</p>
+ https://arxiv.org/abs/2603.26546
+ Fri, 27 Mar 2026 15:56:47 +0000
- KAT-Coder-V2 Technical Report
- https://arxiv.org/abs/2603.27703
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27703.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fengxiang Li, Han Zhang, Haoyang Huang, Jinghui Wang, Jinhua Hao, Kun Yuan, Mengtong Li, Minglei Zhang, Pengcheng Xu, Wenhao Zhuang, Yizhen Shao, Zongxian Feng, Can Tang, Chao Wang, Chengxiao Tong, Fan Yang, Gang Xiong, Haixuan Gao, Han Gao, Hao Wang, Haochen Liu, Hongliang Sun, Jiabao Li, Jingwen Chang, Jun Du, Junyi Peng, Leizhen Cui, Meimei Jing, Mingqi Wu, Shangpeng Yan, Shaotong Qi, Suzhe Xu, Wenxuan Zhao, Xianda Sun, Xuan Xie, Yanbo Wang, Yao Xia, Yinghan Cui, Yingpeng Chen, Yong Wang, Yuze Shi, Zhiwei Shen, Ziyu Wang, Ming Sun, Lin Ye, Bin Chen</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We present KAT-Coder-V2, an agentic coding model developed by the KwaiKAT team at Kuaishou. KAT-Coder-V2 adopts a "Specialize-then-Unify" paradigm that decomposes agentic coding into five expert domains - SWE, WebCoding, Terminal, WebSearch, and General - each undergoing independent supervised fine-tuning and reinforcement learning, before being consolidated into a single model via on-policy distillation. We develop KwaiEnv, a modular infrastructure sustaining tens of thousands of concurrent sandbox instances, and scale RL training along task complexity, intent alignment, and scaffold generalization. We further propose MCLA for stabilizing MoE RL training and Tree Training for eliminating redundant computation over tree-structured trajectories with up to 6.2x speedup. KAT-Coder-V2 achieves 79.6% on SWE-bench Verified (vs. Claude Opus 4.6 at 80.8%), 88.7 on PinchBench (surpassing GLM-5 and MiniMax M2.7), ranks first across all three frontend aesthetics scenarios, and maintains strong generalist scores on Terminal-Bench Hard (46.8) and tau^2-Bench (93.9). Our model is publicly available at https://streamlake.com/product/kat-coder.</p>
- https://arxiv.org/abs/2603.27703
- Sun, 29 Mar 2026 14:01:35 +0000
+ VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward
+ https://arxiv.org/abs/2603.26599
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26599.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaochong An, Orest Kupyn, Théo Uscidda, Andrea Colaco, Karan Ahuja, Serge Belongie, Mar Gonzalez-Franco, Marta Tintore Gazulla</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Large-scale video diffusion models achieve impressive visual quality, yet often fail to preserve geometric consistency. Prior approaches improve consistency either by augmenting the generator with additional modules or applying geometry-aware alignment. However, architectural modifications can compromise the generalization of internet-scale pretrained models, while existing alignment methods are limited to static scenes and rely on RGB-space rewards that require repeated VAE decoding, incurring substantial compute overhead and failing to generalize to highly dynamic real-world scenes. To preserve the pretrained capacity while improving geometric consistency, we propose VGGRPO (Visual Geometry GRPO), a latent geometry-guided framework for geometry-aware video post-training. VGGRPO introduces a Latent Geometry Model (LGM) that stitches video diffusion latents to geometry foundation models, enabling direct decoding of scene geometry from the latent space. By constructing LGM from a geometry model with 4D reconstruction capability, VGGRPO naturally extends to dynamic scenes, overcoming the static-scene limitations of prior methods. Building on this, we perform latent-space Group Relative Policy Optimization with two complementary rewards: a camera motion smoothness reward that penalizes jittery trajectories, and a geometry reprojection consistency reward that enforces cross-view geometric coherence. Experiments on both static and dynamic benchmarks show that VGGRPO improves camera stability, geometry consistency, and overall quality while eliminating costly VAE decoding, making latent-space geometry-guided reinforcement an efficient and flexible approach to world-consistent video generation.</p>
+ https://arxiv.org/abs/2603.26599
+ Fri, 27 Mar 2026 16:57:51 +0000
- Emergent Social Intelligence Risks in Generative Multi-Agent Systems
- https://arxiv.org/abs/2603.27771
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yue Huang, Yu Jiang, Wenjie Wang, Haomin Zhuang, Xiaonan Luo, Yuchen Ma, Zhangchen Xu, Zichen Chen, Nuno Moniz, Zinan Lin, Pin-Yu Chen, Nitesh V Chawla, Nouha Dziri, Huan Sun, Xiangliang Zhang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Multi-agent systems composed of large generative models are rapidly moving from laboratory prototypes to real-world deployments, where they jointly plan, negotiate, and allocate shared resources to solve complex tasks. While such systems promise unprecedented scalability and autonomy, their collective interaction also gives rise to failure modes that cannot be reduced to individual agents. Understanding these emergent risks is therefore critical. Here, we present a pioneer study of such emergent multi-agent risk in workflows that involve competition over shared resources (e.g., computing resources or market share), sequential handoff collaboration (where downstream agents see only predecessor outputs), collective decision aggregation, and others. Across these settings, we observe that such group behaviors arise frequently across repeated trials and a wide range of interaction conditions, rather than as rare or pathological cases. In particular, phenomena such as collusion-like coordination and conformity emerge with non-trivial frequency under realistic resource constraints, communication protocols, and role assignments, mirroring well-known pathologies in human societies despite no explicit instruction. Moreover, these risks cannot be prevented by existing agent-level safeguards alone. These findings expose the dark side of intelligent multi-agent systems: a social intelligence risk where agent collectives, despite no instruction to do so, spontaneously reproduce familiar failure patterns from human societies.</p>
- https://arxiv.org/abs/2603.27771
- Sun, 29 Mar 2026 17:10:28 +0000
+ daVinci-LLM:Towards the Science of Pretraining
+ https://arxiv.org/abs/2603.27164
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiwei Qin, Yixiu Liu, Tiantian Mi, Muhang Xie, Zhen Huang, Weiye Si, Pengrui Lu, Siyuan Feng, Xia Wu, Liming Liu, Ye Luo, Jinlong Hou, Qipeng Guo, Yu Qiao, Pengfei Liu</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> The foundational pretraining phase determines a model's capability ceiling, as post-training struggles to overcome capability foundations established during pretraining, yet it remains critically under-explored. This stems from a structural paradox: organizations with computational resources operate under commercial pressures that inhibit transparent disclosure, while academic institutions possess research freedom but lack pretraining-scale computational resources. daVinci-LLM occupies this unexplored intersection, combining industrial-scale resources with full research freedom to advance the science of pretraining. We adopt a fully-open paradigm that treats openness as scientific methodology, releasing complete data processing pipelines, full training processes, and systematic exploration results. Recognizing that the field lacks systematic methodology for data processing, we employ the Data Darwinism framework, a principled L0-L9 taxonomy from filtering to synthesis. We train a 3B-parameter model from random initialization across 8T tokens using a two-stage adaptive curriculum that progressively shifts from foundational capabilities to reasoning-intensive enhancement. Through 200+ controlled ablations, we establish that: processing depth systematically enhances capabilities, establishing it as a critical dimension alongside volume scaling; different domains exhibit distinct saturation dynamics, necessitating adaptive strategies from proportion adjustments to format shifts; compositional balance enables targeted intensification while preventing performance collapse; how evaluation protocol choices shape our understanding of pretraining progress. By releasing the complete exploration process, we enable the community to build upon our findings and systematic methodologies to form accumulative scientific knowledge in pretraining.</p>
+ https://arxiv.org/abs/2603.27164
+ Sat, 28 Mar 2026 07:00:49 +0000
- MuSEAgent: A Multimodal Reasoning Agent with Stateful Experiences
- https://arxiv.org/abs/2603.27813
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27813.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shijian Wang, Jiarui Jin, Runhao Fu, Zexuan Yan, Xingjian Wang, Mengkang Hu, Eric Wang, Xiaoxi Li, Kangning Zhang, Li Yao, Wenxiang Jiao, Xuelian Cheng, Yuan Lu, Zongyuan Ge</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Research agents have recently achieved significant progress in information seeking and synthesis across heterogeneous textual and visual sources. In this paper, we introduce MuSEAgent, a multimodal reasoning agent that enhances decision-making by extending the capabilities of research agents to discover and leverage stateful experiences. Rather than relying on trajectory-level retrieval, we propose a stateful experience learning paradigm that abstracts interaction data into atomic decision experiences through hindsight reasoning. These experiences are organized into a quality-filtered experience bank that supports policy-driven experience retrieval at inference time. Specifically, MuSEAgent enables adaptive experience exploitation through complementary wide- and deep-search strategies, allowing the agent to dynamically retrieve multimodal guidance across diverse compositional semantic viewpoints. Extensive experiments demonstrate that MuSEAgent consistently outperforms strong trajectory-level experience retrieval baselines on both fine-grained visual perception and complex multimodal reasoning tasks. These results validate the effectiveness of stateful experience modeling in improving multimodal agent reasoning.</p>
- https://arxiv.org/abs/2603.27813
- Sun, 29 Mar 2026 18:54:31 +0000
+ Falcon Perception
+ https://arxiv.org/abs/2603.27365
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27365.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aviraj Bevli, Sofian Chaybouti, Yasser Dahou, Hakim Hacid, Ngoc Dung Huynh, Phuc H. Le Khac, Sanath Narayan, Wamiq Reyaz Para, Ankit Singh</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Perception-centric systems are typically implemented with a modular encoder-decoder pipeline: a vision backbone for feature extraction and a separate decoder (or late-fusion module) for task prediction. This raises a central question: is this architectural separation essential or can a single early-fusion stack do both perception and task modeling at scale? We introduce Falcon Perception, a unified dense Transformer that processes image patches and text tokens in a shared parameter space from the first layer, using a hybrid attention pattern (bidirectional among image tokens, causal for prediction tokens) to combine global visual context with autoregressive, variable-length instance generation. To keep dense outputs practical, Falcon Perception retains a lightweight token interface and decodes continuous spatial outputs with specialized heads, enabling parallel high-resolution mask prediction. Our design promotes simplicity: we keep a single scalable backbone and shift complexity toward data and training signals, adding only small heads where outputs are continuous and dense. On SA-Co, Falcon Perception improves mask quality to 68.0 Macro-F_1 compared to 62.3 of SAM3. We also introduce PBench, a benchmark targeting compositional prompts (OCR, spatial constraints, relations) and dense long-context regimes, where the model shows better gains. Finally, we extend the same early-fusion recipe to Falcon OCR: a compact 300M-parameter model which attains 80.3% on olmOCR and 88.64 on OmniDocBench.</p>
+ https://arxiv.org/abs/2603.27365
+ Sat, 28 Mar 2026 18:23:20 +0000
- ImagenWorld: Stress-Testing Image Generation Models with Explainable Human Evaluation on Open-ended Real-World Tasks
- https://arxiv.org/abs/2603.27862
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27862.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Samin Mahdizadeh Sani, Max Ku, Nima Jamali, Matina Mahdizadeh Sani, Paria Khoshtab, Wei-Chieh Sun, Parnian Fazel, Zhi Rui Tam, Thomas Chong, Edisy Kin Wai Chan, Donald Wai Tong Tsang, Chiao-Wei Hsu, Ting Wai Lam, Ho Yin Sam Ng, Chiafeng Chu, Chak-Wing Mak, Keming Wu, Hiu Tung Wong, Yik Chun Ho, Chi Ruan, Zhuofeng Li, I-Sheng Fang, Shih-Ying Yeh, Ho Kei Cheng, Ping Nie, Wenhu Chen</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Advances in diffusion, autoregressive, and hybrid models have enabled high-quality image synthesis for tasks such as text-to-image, editing, and reference-guided composition. Yet, existing benchmarks remain limited, either focus on isolated tasks, cover only narrow domains, or provide opaque scores without explaining failure modes. We introduce ImagenWorld, a benchmark of 3.6K condition sets spanning six core tasks (generation and editing, with single or multiple references) and six topical domains (artworks, photorealistic images, information graphics, textual graphics, computer graphics, and screenshots). The benchmark is supported by 20K fine-grained human annotations and an explainable evaluation schema that tags localized object-level and segment-level errors, complementing automated VLM-based metrics. Our large-scale evaluation of 14 models yields several insights: (1) models typically struggle more in editing tasks than in generation tasks, especially in local edits. (2) models excel in artistic and photorealistic settings but struggle with symbolic and text-heavy domains such as screenshots and information graphics. (3) closed-source systems lead overall, while targeted data curation (e.g., Qwen-Image) narrows the gap in text-heavy cases. (4) modern VLM-based metrics achieve Kendall accuracies up to 0.79, approximating human ranking, but fall short of fine-grained, explainable error attribution. ImagenWorld provides both a rigorous benchmark and a diagnostic tool to advance robust image generation.</p>
- https://arxiv.org/abs/2603.27862
- Sun, 29 Mar 2026 20:42:05 +0000
+ Project Imaging-X: A Survey of 1000+ Open-Access Medical Imaging Datasets for Foundation Model Development
+ https://arxiv.org/abs/2603.27460
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27460.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongying Deng, Cheng Tang, Ziyan Huang, Jiashi Lin, Ying Chen, Junzhi Ning, Chenglong Ma, Jiyao Liu, Wei Li, Yinghao Zhu, Shujian Gao, Yanyan Huang, Sibo Ju, Yanzhou Su, Pengcheng Chen, Wenhao Tang, Tianbin Li, Haoyu Wang, Yuanfeng Ji, Hui Sun, Shaobo Min, Liang Peng, Feilong Tang, Haochen Xue, Rulin Zhou, Chaoyang Zhang, Wenjie Li, Shaohao Rui, Weijie Ma, Xingyue Zhao, Yibin Wang, Kun Yuan, Zhaohui Lu, Shujun Wang, Jinjie Wei, Lihao Liu, Dingkang Yang, Lin Wang, Yulong Li, Haolin Yang, Yiqing Shen, Lequan Yu, Xiaowei Hu, Yun Gu, Yicheng Wu, Benyou Wang, Minghui Zhang, Angelica I. Aviles-Rivero, Qi Gao, Hongming Shan, Xiaoyu Ren, Fang Yan, Hongyu Zhou, Haodong Duan, Maosong Cao, Shanshan Wang, Bin Fu, Xiaomeng Li, Zhi Hou, Chunfeng Song, Lei Bai, Yuan Cheng, Yuandong Pu, Xiang Li, Wenhai Wang, Hao Chen, Jiaxin Zhuang, Songyang Zhang, Huiguang He, Mengzhang Li, Bohan Zhuang, Zhian Bai, Rongshan Yu, Liansheng Wang, Yukun Zhou, Xiaosong Wang, Xin Guo, Guanbin Li, Xiangru Lin, Dakai Jin, Mianxin Liu, Wenlong Zhang, Qi Qin, Conghui He, Yuqiang Li, Ye Luo, Nanqing Dong, Jie Xu, Wenqi Shao, Bo Zhang, Qiujuan Yan, Yihao Liu, Jun Ma, Zhi Lu, Yuewen Cao, Zongwei Zhou, Jianming Liang, Shixiang Tang, Qi Duan, Dongzhan Zhou, Chen Jiang, Yuyin Zhou, Yanwu Xu, Jiancheng Yang, Shaoting Zhang, Xiaohong Liu, Siqi Luo, Yi Xin, Chaoyu Liu, Haochen Wen, Xin Chen, Alejandro Lozano, Min Woo Sun, Yuhui Zhang, Yue Yao, Xiaoxiao Sun, Serena Yeung-Levy, Xia Li, Jing Ke, Chunhui Zhang, Zongyuan Ge, Ming Hu, Jin Ye, Zhifeng Li, Yirong Chen, Yu Qiao, Junjun He</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Foundation models have demonstrated remarkable success across diverse domains and tasks, primarily due to the thrive of large-scale, diverse, and high-quality datasets. However, in the field of medical imaging, the curation and assembling of such medical datasets are highly challenging due to the reliance on clinical expertise and strict ethical and privacy constraints, resulting in a scarcity of large-scale unified medical datasets and hindering the development of powerful medical foundation models. In this work, we present the largest survey to date of medical image datasets, covering over 1,000 open-access datasets with a systematic catalog of their modalities, tasks, anatomies, annotations, limitations, and potential for integration. Our analysis exposes a landscape that is modest in scale, fragmented across narrowly scoped tasks, and unevenly distributed across organs and modalities, which in turn limits the utility of existing medical image datasets for developing versatile and robust medical foundation models. To turn fragmentation into scale, we propose a metadata-driven fusion paradigm (MDFP) that integrates public datasets with shared modalities or tasks, thereby transforming multiple small data silos into larger, more coherent resources. Building on MDFP, we release an interactive discovery portal that enables end-to-end, automated medical image dataset integration, and compile all surveyed datasets into a unified, structured table that clearly summarizes their key characteristics and provides reference links, offering the community an accessible and comprehensive repository. By charting the current terrain and offering a principled path to dataset consolidation, our survey provides a practical roadmap for scaling medical imaging corpora, supporting faster data discovery, more principled dataset creation, and more capable medical foundation models.</p>
+ https://arxiv.org/abs/2603.27460
+ Sun, 29 Mar 2026 00:46:53 +0000
- MolmoPoint: Better Pointing for VLMs with Grounding Tokens
- https://arxiv.org/abs/2603.28069
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28069.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Christopher Clark, Yue Yang, Jae Sung Park, Zixian Ma, Jieyu Zhang, Rohun Tripathi, Mohammadreza Salehi, Sangho Lee, Taira Anderson, Winson Han, Ranjay Krishna</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Grounding has become a fundamental capability of vision-language models (VLMs). Most existing VLMs point by generating coordinates as part of their text output, which requires learning a complicated coordinate system and results in a high token count. Instead, we propose a more intuitive pointing mechanism that directly selects the visual tokens that contain the target concept. Our model generates a special pointing token that cross-attends to the input image or video tokens and selects the appropriate one. To make this model more fine-grained, we follow these pointing tokens with an additional special token that selects a fine-grained subpatch within the initially selected region, and then a third token that specifies a location within that subpatch. We further show that performance improves by generating points sequentially in a consistent order, encoding the relative position of the previously selected point, and including a special no-more-points class when selecting visual tokens. Using this method, we set a new state-of-the-art on image pointing (70.7% on PointBench), set a new state-of-the-art among fully open models on GUI pointing (61.1% on ScreenSpotPro), and improve video pointing (59.1% human preference win rate vs. a text coordinate baseline) and tracking (+6.3% gain on Molmo2Track). We additionally show that our method achieves much higher sample efficiency and discuss the qualitative differences that emerge from this design change.</p>
- https://arxiv.org/abs/2603.28069
- Mon, 30 Mar 2026 06:15:06 +0000
+ TokenDial: Continuous Attribute Control in Text-to-Video via Spatiotemporal Token Offsets
+ https://arxiv.org/abs/2603.27520
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27520.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixuan Liu, Peter Schaldenbrand, Yijun Li, Long Mai, Aniruddha Mahapatra, Cusuh Ham, Jean Oh, Jui-Hsien Wang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We present TokenDial, a framework for continuous, slider-style attribute control in pretrained text-to-video generation models. While modern generators produce strong holistic videos, they offer limited control over how much an attribute changes (e.g., effect intensity or motion magnitude) without drifting identity, background, or temporal coherence. TokenDial is built on the observation: additive offsets in the intermediate spatiotemporal visual patch-token space form a semantic control direction, where adjusting the offset magnitude yields coherent, predictable edits for both appearance and motion dynamics. We learn attribute-specific token offsets without retraining the backbone, using pretrained understanding signals: semantic direction matching for appearance and motion-magnitude scaling for motion. We demonstrate TokenDial's effectiveness on diverse attributes and prompts, achieving stronger controllability and higher-quality edits than state-of-the-art baselines, supported by extensive quantitative evaluation and human studies.</p>
+ https://arxiv.org/abs/2603.27520
+ Sun, 29 Mar 2026 05:07:41 +0000
- Kernel-Smith: A Unified Recipe for Evolutionary Kernel Optimization
- https://arxiv.org/abs/2603.28342
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> He Du, Qiming Ge, Jiakai Hu, Aijun Yang, Zheng Cai, Zixian Huang, Sheng Yuan, Qinxiu Cheng, Xinchen Xie, Yicheng Chen, Yining Li, Jiaxing Xie, Huanan Dong, Yaguang Wu, Xiangjun Huang, Jian Yang, Hui Wang, Bowen Zhou, Bowen Li, Qipeng Guo, Kai Chen</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We present Kernel-Smith, a framework for high-performance GPU kernel and operator generation that combines a stable evaluation-driven evolutionary agent with an evolution-oriented post-training recipe. On the agent side, Kernel-Smith maintains a population of executable candidates and iteratively improves them using an archive of top-performing and diverse programs together with structured execution feedback on compilation, correctness, and speedup. To make this search reliable, we build backend-specific evaluation services for Triton on NVIDIA GPUs and Maca on MetaX GPUs. On the training side, we convert long-horizon evolution trajectories into step-centric supervision and reinforcement learning signals by retaining correctness-preserving, high-gain revisions, so that the model is optimized as a strong local improver inside the evolutionary loop rather than as a one-shot generator. Under a unified evolutionary protocol, Kernel-Smith-235B-RL achieves state-of-the-art overall performance on KernelBench with Nvidia Triton backend, attaining the best average speedup ratio and outperforming frontier proprietary models including Gemini-3.0-pro and Claude-4.6-opus. We further validate the framework on the MetaX MACA backend, where our Kernel-Smith-MACA-30B surpasses large-scale counterparts such as DeepSeek-V3.2-think and Qwen3-235B-2507-think, highlighting potential for seamless adaptation across heterogeneous platforms. Beyond benchmark results, the same workflow produces upstream contributions to production systems including SGLang and LMDeploy, demonstrating that LLM-driven kernel optimization can transfer from controlled evaluation to practical deployment.</p>
- https://arxiv.org/abs/2603.28342
- Mon, 30 Mar 2026 12:12:49 +0000
+ LongCat-Next: Lexicalizing Modalities as Discrete Tokens
+ https://arxiv.org/abs/2603.27538
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27538.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meituan LongCat Team, Bin Xiao, Chao Wang, Chengjiang Li, Chi Zhang, Chong Peng, Hang Yu, Hao Yang, Haonan Yan, Haoze Sun, Haozhe Zhao, Hong Liu, Hui Su, Jiaqi Zhang, Jiawei Wang, Jing Li, Kefeng Zhang, Manyuan Zhang, Minhao Jing, Peng Pei, Quan Chen, Taofeng Xue, Tongxin Pan, Xiaotong Li, Xiaoyang Li, Xiaoyu Zhao, Xing Hu, Xinyang Lin, Xunliang Cai, Yan Bai, Yan Feng, Yanjie Li, Yao Qiu, Yerui Sun, Yifan Lu, Ying Luo, Yipeng Mei, Yitian Chen, Yuchen Xie, Yufang Liu, Yufei Chen, Yulei Qian, Yuqi Peng, Zhihang Yu, Zhixiong Han, Changran Wang, Chen Chen, Dian Zheng, Fengjiao Chen, Ge Yang, Haowei Guo, Haozhe Wang, Hongyu Li, Huicheng Jiang, Jiale Hong, Jialv Zou, Jiamu Li, Jianping Lin, Jiaxing Liu, Jie Yang, Jing Jin, Jun Kuang, Juncheng She, Kunming Luo, Kuofeng Gao, Lin Qiu, Linsen Guo, Mianqiu Huang, Qi Li, Qian Wang, Rumei Li, Siyu Ren, Wei Wang, Wenlong He, Xi Chen, Xiao Liu, Xiaoyu Li, Xu Huang, Xuanyu Zhu, Xuezhi Cao, Yaoming Zhu, Yifei Cao, Yimeng Jia, Yizhen Jiang, Yufei Gao, Zeyang Hu, Zhenlong Yuan, Zijian Zhang, Ziwen Wang</p><p><b>Upvotes:</b> 117</p><p><b>Summary:</b> The prevailing Next-Token Prediction (NTP) paradigm has driven the success of large language models through discrete autoregressive modeling. However, contemporary multimodal systems remain language-centric, often treating non-linguistic modalities as external attachments, leading to fragmented architectures and suboptimal integration. To transcend this limitation, we introduce Discrete Native Autoregressive (DiNA), a unified framework that represents multimodal information within a shared discrete space, enabling a consistent and principled autoregressive modeling across modalities. A key innovation is the Discrete Native Any-resolution Visual Transformer (dNaViT), which performs tokenization and de-tokenization at arbitrary resolutions, transforming continuous visual signals into hierarchical discrete tokens. Building on this foundation, we develop LongCat-Next, a native multimodal model that processes text, vision, and audio under a single autoregressive objective with minimal modality-specific design. As an industrial-strength foundation model, it excels at seeing, painting, and talking within a single framework, achieving strong performance across a wide range of multimodal benchmarks. In particular, LongCat-Next addresses the long-standing performance ceiling of discrete vision modeling on understanding tasks and provides a unified approach to effectively reconcile the conflict between understanding and generation. As an attempt toward native multimodality, we open-source the LongCat-Next and its tokenizers, hoping to foster further research and development in the community. GitHub: https://github.com/meituan-longcat/LongCat-Next</p>
+ https://arxiv.org/abs/2603.27538
+ Sun, 29 Mar 2026 06:35:03 +0000
- Marco DeepResearch: Unlocking Efficient Deep Research Agents via Verification-Centric Design
- https://arxiv.org/abs/2603.28376
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28376.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Zhu, Qianghuai Jia, Tian Lan, Junyang Ren, Feng Gu, Feihu Jiang, Longyue Wang, Zhao Xu, Weihua Luo</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Deep research agents autonomously conduct open-ended investigations, integrating complex information retrieval with multi-step reasoning across diverse sources to solve real-world problems. To sustain this capability on long-horizon tasks, reliable verification is critical during both training and inference. A major bottleneck in existing paradigms stems from the lack of explicit verification mechanisms in QA data synthesis, trajectory construction, and test-time scaling. Errors introduced at each stage propagate downstream and degrade the overall agent performance. To address this, we present Marco DeepResearch, a deep research agent optimized with a verification-centric framework design at three levels: (1)~QA Data Synthesis: We introduce verification mechanisms to graph-based and agent-based QA synthesis to control question difficulty while ensuring answers are unique and correct; (2)~Trajectory Construction: We design a verification-driven trajectory synthesis method that injects explicit verification patterns into training trajectories; and (3)~Test-time scaling: We use Marco DeepResearch itself as a verifier at inference time and effectively improve performance on challenging questions. Extensive experimental results demonstrate that our proposed Marco DeepResearch agent significantly outperforms 8B-scale deep research agents on most challenging benchmarks, such as BrowseComp and BrowseComp-ZH. Crucially, under a maximum budget of 600 tool calls, Marco DeepResearch even surpasses or approaches several 30B-scale agents, like Tongyi DeepResearch-30B.</p>
- https://arxiv.org/abs/2603.28376
- Mon, 30 Mar 2026 12:42:02 +0000
+ CARLA-Air: Fly Drones Inside a CARLA World -- A Unified Infrastructure for Air-Ground Embodied Intelligence
+ https://arxiv.org/abs/2603.28032
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28032.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianle Zeng, Hanxuan Chen, Yanci Wen, Hong Zhang</p><p><b>Upvotes:</b> 228</p><p><b>Summary:</b> The convergence of low-altitude economies, embodied intelligence, and air-ground cooperative systems creates growing demand for simulation infrastructure capable of jointly modeling aerial and ground agents within a single physically coherent environment. Existing open-source platforms remain domain-segregated: driving simulators lack aerial dynamics, while multirotor simulators lack realistic ground scenes. Bridge-based co-simulation introduces synchronization overhead and cannot guarantee strict spatial-temporal consistency. We present CARLA-Air, an open-source infrastructure that unifies high-fidelity urban driving and physics-accurate multirotor flight within a single Unreal Engine process. The platform preserves both CARLA and AirSim native Python APIs and ROS 2 interfaces, enabling zero-modification code reuse. Within a shared physics tick and rendering pipeline, CARLA-Air delivers photorealistic environments with rule-compliant traffic, socially-aware pedestrians, and aerodynamically consistent UAV dynamics, synchronously capturing up to 18 sensor modalities across all platforms at each tick. The platform supports representative air-ground embodied intelligence workloads spanning cooperation, embodied navigation and vision-language action, multi-modal perception and dataset construction, and reinforcement-learning-based policy training. An extensible asset pipeline allows integration of custom robot platforms into the shared world. By inheriting AirSim's aerial capabilities -- whose upstream development has been archived -- CARLA-Air ensures this widely adopted flight stack continues to evolve within a modern infrastructure. Released with prebuilt binaries and full source: https://github.com/louiszengCN/CarlaAir</p>
+ https://arxiv.org/abs/2603.28032
+ Mon, 30 Mar 2026 04:49:29 +0000
- HISA: Efficient Hierarchical Indexing for Fine-Grained Sparse Attention
- https://arxiv.org/abs/2603.28458
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufei Xu, Fanxu Meng, Fan Jiang, Yuxuan Wang, Ruijie Zhou, Jiexi Wu, Zhixin Pan, Zhaohui Wang, Xiaojuan Tang, Wenjie Pei, Tongxuan Liu, Di yin, Xing Sun, Muhan Zhang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Token-level sparse attention mechanisms, exemplified by DeepSeek Sparse Attention (DSA), achieve fine-grained key selection by scoring every historical token for each query using a lightweight indexer, and then computing attention only over the selected subset. While the downstream sparse attention scales efficiently, the indexer still scans the entire prefix for every query, introducing an O(L^2) per-layer bottleneck that becomes prohibitive as context length grows. We propose HISA (Hierarchical Indexed Sparse Attention), a drop-in replacement for the indexer that transforms the search process from a flat token scan into a two-stage hierarchical procedure. First, a block-level coarse filter scores pooled block representatives to prune irrelevant regions. Then, a token-level refinement applies the original indexer only within the remaining candidate blocks. HISA preserves the exact token-level top-k sparsity pattern required by the downstream Sparse MLA operator and requires no additional training. On kernel-level benchmarks, HISA achieves a 2times speedup at 32K context length and 4times at 128K. On Needle-in-a-Haystack and LongBench, we directly replace the indexer in DeepSeek-V3.2 with HISA, without any fine-tuning. HISA closely matches the original DSA in quality while significantly outperforming block-sparse baselines. Moreover, the token selection sets produced by HISA and the original DSA exhibit a mean IoU greater than 99%, indicating that the efficiency gains come with virtually no impact on selection fidelity.</p>
- https://arxiv.org/abs/2603.28458
- Mon, 30 Mar 2026 13:59:51 +0000
+ GEMS: Agent-Native Multimodal Generation with Memory and Skills
+ https://arxiv.org/abs/2603.28088
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28088.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zefeng He, Siyuan Huang, Xiaoye Qu, Yafu Li, Tong Zhu, Yu Cheng, Yang Yang</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Recent multimodal generation models have achieved remarkable progress on general-purpose generation tasks, yet continue to struggle with complex instructions and specialized downstream tasks. Inspired by the success of advanced agent frameworks such as Claude Code, we propose GEMS (Agent-Native Multimodal GEneration with Memory and Skills), a framework that pushes beyond the inherent limitations of foundational models on both general and downstream tasks. GEMS is built upon three core components. Agent Loop introduces a structured multi-agent framework that iteratively improves generation quality through closed-loop optimization. Agent Memory provides a persistent, trajectory-level memory that hierarchically stores both factual states and compressed experiential summaries, enabling a global view of the optimization process while reducing redundancy. Agent Skill offers an extensible collection of domain-specific expertise with on-demand loading, allowing the system to effectively handle diverse downstream applications. Across five mainstream tasks and four downstream tasks, evaluated on multiple generative backends, GEMS consistently achieves significant performance gains. Most notably, it enables the lightweight 6B model Z-Image-Turbo to surpass the state-of-the-art Nano Banana 2 on GenEval2, demonstrating the effectiveness of agent harness in extending model capabilities beyond their original limits.</p>
+ https://arxiv.org/abs/2603.28088
+ Mon, 30 Mar 2026 06:42:55 +0000
- INSID3: Training-Free In-Context Segmentation with DINOv3
- https://arxiv.org/abs/2603.28480
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28480.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Claudia Cuttano, Gabriele Trivigno, Christoph Reich, Daniel Cremers, Carlo Masone, Stefan Roth</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> In-context segmentation (ICS) aims to segment arbitrary concepts, e.g., objects, parts, or personalized instances, given one annotated visual examples. Existing work relies on (i) fine-tuning vision foundation models (VFMs), which improves in-domain results but harms generalization, or (ii) combines multiple frozen VFMs, which preserves generalization but yields architectural complexity and fixed segmentation granularities. We revisit ICS from a minimalist perspective and ask: Can a single self-supervised backbone support both semantic matching and segmentation, without any supervision or auxiliary models? We show that scaled-up dense self-supervised features from DINOv3 exhibit strong spatial structure and semantic correspondence. We introduce INSID3, a training-free approach that segments concepts at varying granularities only from frozen DINOv3 features, given an in-context example. INSID3 achieves state-of-the-art results across one-shot semantic, part, and personalized segmentation, outperforming previous work by +7.5 % mIoU, while using 3x fewer parameters and without any mask or category-level supervision. Code is available at https://github.com/visinf/INSID3 .</p>
- https://arxiv.org/abs/2603.28480
- Mon, 30 Mar 2026 14:16:37 +0000
+ Ghost-FWL: A Large-Scale Full-Waveform LiDAR Dataset for Ghost Detection and Removal
+ https://arxiv.org/abs/2603.28224
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kazuma Ikeda, Ryosei Hara, Rokuto Nagata, Ozora Sako. Zihao Ding, Takahiro Kado, Ibuki Fujioka, Taro Beppu, Mariko Isogawa, Kentaro Yoshioka</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> LiDAR has become an essential sensing modality in autonomous driving, robotics, and smart-city applications. However, ghost points (or ghosts), which are false reflections caused by multi-path laser returns from glass and reflective surfaces, severely degrade 3D mapping and localization accuracy. Prior ghost removal relies on geometric consistency in dense point clouds, failing on mobile LiDAR's sparse, dynamic data. We address this by exploiting full-waveform LiDAR (FWL), which captures complete temporal intensity profiles rather than just peak distances, providing crucial cues for distinguishing ghosts from genuine reflections in mobile scenarios. As this is a new task, we present Ghost-FWL, the first and largest annotated mobile FWL dataset for ghost detection and removal. Ghost-FWL comprises 24K frames across 10 diverse scenes with 7.5 billion peak-level annotations, which is 100x larger than existing annotated FWL datasets. Benefiting from this large-scale dataset, we establish a FWL-based baseline model for ghost detection and propose FWL-MAE, a masked autoencoder for efficient self-supervised representation learning on FWL data. Experiments show that our baseline outperforms existing methods in ghost removal accuracy, and our ghost removal further enhances downstream tasks such as LiDAR-based SLAM (66% trajectory error reduction) and 3D object detection (50x false positive reduction). The dataset and code is publicly available and can be accessed via the project page: https://keio-csg.github.io/Ghost-FWL</p>
+ https://arxiv.org/abs/2603.28224
+ Mon, 30 Mar 2026 09:46:55 +0000
- GEditBench v2: A Human-Aligned Benchmark for General Image Editing
- https://arxiv.org/abs/2603.28547
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28547.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhangqi Jiang, Zheng Sun, Xianfang Zeng, Yufeng Yang, Xuanyang Zhang, Yongliang Wu, Wei Cheng, Gang Yu, Xu Yang, Bihan Wen</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Recent advances in image editing have enabled models to handle complex instructions with impressive realism. However, existing evaluation frameworks lag behind: current benchmarks suffer from narrow task coverage, while standard metrics fail to adequately capture visual consistency, i.e., the preservation of identity, structure and semantic coherence between edited and original images. To address these limitations, we introduce GEditBench v2, a comprehensive benchmark with 1,200 real-world user queries spanning 23 tasks, including a dedicated open-set category for unconstrained, out-of-distribution editing instructions beyond predefined tasks. Furthermore, we propose PVC-Judge, an open-source pairwise assessment model for visual consistency, trained via two novel region-decoupled preference data synthesis pipelines. Besides, we construct VCReward-Bench using expert-annotated preference pairs to assess the alignment of PVC-Judge with human judgments on visual consistency evaluation. Experiments show that our PVC-Judge achieves state-of-the-art evaluation performance among open-source models and even surpasses GPT-5.1 on average. Finally, by benchmarking 16 frontier editing models, we show that GEditBench v2 enables more human-aligned evaluation, revealing critical limitations of current models, and providing a reliable foundation for advancing precise image editing.</p>
- https://arxiv.org/abs/2603.28547
- Mon, 30 Mar 2026 15:08:32 +0000
+ MonitorBench: A Comprehensive Benchmark for Chain-of-Thought Monitorability in Large Language Models
+ https://arxiv.org/abs/2603.28590
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28590.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Wang, Yifan Sun, Brian Ko, Mann Talati, Jiawen Gong, Zimeng Li, Naicheng Yu, Xucheng Yu, Wei Shen, Vedant Jolly, Huan Zhang</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Large language models (LLMs) can generate chains of thought (CoTs) that are not always causally responsible for their final outputs. When such a mismatch occurs, the CoT no longer faithfully reflects the decision-critical factors driving the model's behavior, leading to the reduced CoT monitorability problem. However, a comprehensive and fully open-source benchmark for studying CoT monitorability remains lacking. To address this gap, we propose MonitorBench, a systematic benchmark for evaluating CoT monitorability in LLMs. MonitorBench provides: (1) a diverse set of 1,514 test instances with carefully designed decision-critical factors across 19 tasks spanning 7 categories to characterize when CoTs can be used to monitor the factors driving LLM behavior; and (2) two stress-test settings to quantify the extent to which CoT monitorability can be degraded. Extensive experiments across multiple popular LLMs with varying capabilities show that CoT monitorability is higher when producing the final target response requires structural reasoning through the decision-critical factor. Closed-source LLMs generally show lower monitorability, and there exists a negative relationship between monitorability and model capability. Moreover, both open- and closed-source LLMs can intentionally reduce monitorability under stress-tests, with monitorability dropping by up to 30% in some tasks that do not require structural reasoning over the decision-critical factors. Beyond these empirical insights, MonitorBench provides a basis for further research on evaluating future LLMs, studying advanced stress-test monitorability techniques, and developing new monitoring approaches.</p>
+ https://arxiv.org/abs/2603.28590
+ Mon, 30 Mar 2026 15:37:42 +0000
- Towards a Medical AI Scientist
- https://arxiv.org/abs/2603.28589
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28589.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongtao Wu, Boyun Zheng, Dingjie Song, Yu Jiang, Jianfeng Gao, Lei Xing, Lichao Sun, Yixuan Yuan</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Autonomous systems that generate scientific hypotheses, conduct experiments, and draft manuscripts have recently emerged as a promising paradigm for accelerating discovery. However, existing AI Scientists remain largely domain-agnostic, limiting their applicability to clinical medicine, where research is required to be grounded in medical evidence with specialized data modalities. In this work, we introduce Medical AI Scientist, the first autonomous research framework tailored to clinical autonomous research. It enables clinically grounded ideation by transforming extensively surveyed literature into actionable evidence through clinician-engineer co-reasoning mechanism, which improves the traceability of generated research ideas. It further facilitates evidence-grounded manuscript drafting guided by structured medical compositional conventions and ethical policies. The framework operates under 3 research modes, namely paper-based reproduction, literature-inspired innovation, and task-driven exploration, each corresponding to a distinct level of automated scientific inquiry with progressively increasing autonomy. Comprehensive evaluations by both large language models and human experts demonstrate that the ideas generated by the Medical AI Scientist are of substantially higher quality than those produced by commercial LLMs across 171 cases, 19 clinical tasks, and 6 data modalities. Meanwhile, our system achieves strong alignment between the proposed method and its implementation, while also demonstrating significantly higher success rates in executable experiments. Double-blind evaluations by human experts and the Stanford Agentic Reviewer suggest that the generated manuscripts approach MICCAI-level quality, while consistently surpassing those from ISBI and BIBM. The proposed Medical AI Scientist highlights the potential of leveraging AI for autonomous scientific discovery in healthcare.</p>
- https://arxiv.org/abs/2603.28589
- Mon, 30 Mar 2026 15:37:25 +0000
+ PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models
+ https://arxiv.org/abs/2603.28763
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lorenza Prospero, Orest Kupyn, Ostap Viniavskyi, João F. Henriques, Christian Rupprecht</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Acquiring labeled datasets for 3D human mesh estimation is challenging due to depth ambiguities and the inherent difficulty of annotating 3D geometry from monocular images. Existing datasets are either real, with manually annotated 3D geometry and limited scale, or synthetic, rendered from 3D engines that provide precise labels but suffer from limited photorealism, low diversity, and high production costs. In this work, we explore a third path: generated data. We introduce PoseDreamer, a novel pipeline that leverages diffusion models to generate large-scale synthetic datasets with 3D mesh annotations. Our approach combines controllable image generation with Direct Preference Optimization for control alignment, curriculum-based hard sample mining, and multi-stage quality filtering. Together, these components naturally maintain correspondence between 3D labels and generated images, while prioritizing challenging samples to maximize dataset utility. Using PoseDreamer, we generate more than 500,000 high-quality synthetic samples, achieving a 76% improvement in image-quality metrics compared to rendering-based datasets. Models trained on PoseDreamer achieve performance comparable to or superior to those trained on real-world and traditional synthetic datasets. In addition, combining PoseDreamer with synthetic datasets results in better performance than combining real-world and synthetic datasets, demonstrating the complementary nature of our dataset. We will release the full dataset and generation code.</p>
+ https://arxiv.org/abs/2603.28763
+ Mon, 30 Mar 2026 17:59:18 +0000
- ResAdapt: Adaptive Resolution for Efficient Multimodal Reasoning
- https://arxiv.org/abs/2603.28610
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28610.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huanxuan Liao, Zhongtao Jiang, Yupu Hao, Yuqiao Tan, Shizhu He, Jun Zhao, Kun Xu, Kang Liu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) achieve stronger visual understanding by scaling input fidelity, yet the resulting visual token growth makes jointly sustaining high spatial resolution and long temporal context prohibitive. We argue that the bottleneck lies not in how post-encoding representations are compressed but in the volume of pixels the encoder receives, and address it with ResAdapt, an Input-side adaptation framework that learns how much visual budget each frame should receive before encoding. ResAdapt couples a lightweight Allocator with an unchanged MLLM backbone, so the backbone retains its native visual-token interface while receiving an operator-transformed input. We formulate allocation as a contextual bandit and train the Allocator with Cost-Aware Policy Optimization (CAPO), which converts sparse rollout feedback into a stable accuracy-cost learning signal. Across budget-controlled video QA, temporal grounding, and image reasoning tasks, ResAdapt improves low-budget operating points and often lies on or near the efficiency-accuracy frontier, with the clearest gains on reasoning-intensive benchmarks under aggressive compression. Notably, ResAdapt supports up to 16x more frames at the same visual budget while delivering over 15% performance gain. Code is available at https://github.com/Xnhyacinth/ResAdapt.</p>
- https://arxiv.org/abs/2603.28610
- Mon, 30 Mar 2026 15:57:32 +0000
+ OptiMer: Optimal Distribution Vector Merging Is Better than Data Mixing for Continual Pre-Training
+ https://arxiv.org/abs/2603.28858
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28858.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haiyue Song, Masao Utiyama</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Continual pre-training is widely used to adapt LLMs to target languages and domains, yet the mixture ratio of training data remains a sensitive hyperparameter that is expensive to tune: they must be fixed before training begins, and a suboptimal choice can waste weeks of compute. In this work, we propose OptiMer, which decouples ratio selection from training: we train one CPT model per dataset, extract each model's distribution vector, which represents the parameter shift induced by that dataset, and search for optimal composition weights post-hoc via Bayesian optimization. Experiments on Gemma 3 27B across languages (Japanese, Chinese) and domains (Math, Code) show that OptiMer consistently outperforms data mixture and model averaging baselines with 15-35 times lower search cost. Key findings reveal that 1) the optimized weights can be interpreted as data mixture ratios, and retraining with these ratios improves data mixture CPT, and 2) the same vector pool can be re-optimized for a given objective without any retraining, producing target-tailored models on demand. Our work establishes that data mixture ratio selection, traditionally a pre-training decision, can be reformulated as a post-hoc optimization over distribution vectors, offering a more flexible paradigm for continual pre-training.</p>
+ https://arxiv.org/abs/2603.28858
+ Mon, 30 Mar 2026 18:00:02 +0000
- Superintelligence and Law
- https://arxiv.org/abs/2603.28669
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28669.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Noam Kolt</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The prospect of artificial superintelligence -- AI agents that can generally outperform humans in cognitive tasks and economically valuable activities -- will transform the legal order as we know it. Operating autonomously or under only limited human oversight, AI agents will assume a growing range of roles in the legal system. First, in making consequential decisions and taking real-world actions, AI agents will become de facto subjects of law. Second, to cooperate and compete with other actors (human or non-human), AI agents will harness conventional legal instruments and institutions such as contracts and courts, becoming consumers of law. Third, to the extent AI agents perform the functions of writing, interpreting, and administering law, they will become producers and enforcers of law. These developments, whenever they ultimately occur, will call into question fundamental assumptions in legal theory and doctrine, especially to the extent they ground the legitimacy of legal institutions in their human origins. Attempts to align AI agents with extant human law will also face new challenges as AI agents will not only be a primary target of law, but a core user of law and contributor to law. To contend with the advent of superintelligence, lawmakers -- new and old -- will need to be clear-eyed, recognizing both the opportunity to shape legal institutions as society braces for superintelligence and the reality that, in the longer run, this may be a joint human-AI endeavor.</p>
- https://arxiv.org/abs/2603.28669
- Mon, 30 Mar 2026 16:51:51 +0000
+ The Model Says Walk: How Surface Heuristics Override Implicit Constraints in LLM Reasoning
+ https://arxiv.org/abs/2603.29025
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29025.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yubo Li, Lu Zhang, Tianchong Jiang, Ramayya Krishnan, Rema Padman</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large language models systematically fail when a salient surface cue conflicts with an unstated feasibility constraint. We study this through a diagnose-measure-bridge-treat framework. Causal-behavioral analysis of the ``car wash problem'' across six models reveals approximately context-independent sigmoid heuristics: the distance cue exerts 8.7 to 38 times more influence than the goal, and token-level attribution shows patterns more consistent with keyword associations than compositional inference. The Heuristic Override Benchmark (HOB) -- 500 instances spanning 4 heuristic by 5 constraint families with minimal pairs and explicitness gradients -- demonstrates generality across 14 models: under strict evaluation (10/10 correct), no model exceeds 75%, and presence constraints are hardest (44%). A minimal hint (e.g., emphasizing the key object) recovers +15 pp on average, suggesting the failure lies in constraint inference rather than missing knowledge; 12/14 models perform worse when the constraint is removed (up to -39 pp), revealing conservative bias. Parametric probes confirm that the sigmoid pattern generalizes to cost, efficiency, and semantic-similarity heuristics; goal-decomposition prompting recovers +6 to 9 pp by forcing models to enumerate preconditions before answering. Together, these results characterize heuristic override as a systematic reasoning vulnerability and provide a benchmark for measuring progress toward resolving it.</p>
+ https://arxiv.org/abs/2603.29025
+ Mon, 30 Mar 2026 21:36:09 +0000
- AdaptToken: Entropy-based Adaptive Token Selection for MLLM Long Video Understanding
- https://arxiv.org/abs/2603.28696
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28696.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhe Qi, Kevin Qu, Mahdi Rad, Rui Wang, Alexander Mathis, Marc Pollefeys</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Long video understanding remains challenging for Multi-modal Large Language Models (MLLMs) due to high memory costs and context-length limits. Prior approaches mitigate this by scoring and selecting frames/tokens within short clips, but they lack a principled mechanism to (i) compare relevance across distant video clips and (ii) stop processing once sufficient evidence has been gathered. We propose AdaptToken, a training-free framework that turns an MLLM's self-uncertainty into a global control signal for long-video token selection. AdaptToken splits a video into groups, extracts cross-modal attention to rank tokens within each group, and uses the model's response entropy to estimate each group's prompt relevance. This entropy signal enables a global token budget allocation across groups and further supports early stopping (AdaptToken-Lite), skipping the remaining groups when the model becomes sufficiently certain. Across four long-video benchmarks (VideoMME, LongVideoBench, LVBench, and MLVU) and multiple base MLLMs (7B-72B), AdaptToken consistently improves accuracy (e.g., +6.7 on average over Qwen2.5-VL 7B) and continues to benefit from extremely long inputs (up to 10K frames), while AdaptToken-Lite reduces inference time by about half with comparable performance. Project page: https://haozheqi.github.io/adapt-token</p>
- https://arxiv.org/abs/2603.28696
- Mon, 30 Mar 2026 17:14:15 +0000
+ MMFace-DiT: A Dual-Stream Diffusion Transformer for High-Fidelity Multimodal Face Generation
+ https://arxiv.org/abs/2603.29029
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bharath Krishnamurthy, Ajita Rattani</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent multimodal face generation models address the spatial control limitations of text-to-image diffusion models by augmenting text-based conditioning with spatial priors such as segmentation masks, sketches, or edge maps. This multimodal fusion enables controllable synthesis aligned with both high-level semantic intent and low-level structural layout. However, most existing approaches typically extend pre-trained text-to-image pipelines by appending auxiliary control modules or stitching together separate uni-modal networks. These ad hoc designs inherit architectural constraints, duplicate parameters, and often fail under conflicting modalities or mismatched latent spaces, limiting their ability to perform synergistic fusion across semantic and spatial domains. We introduce MMFace-DiT, a unified dual-stream diffusion transformer engineered for synergistic multimodal face synthesis. Its core novelty lies in a dual-stream transformer block that processes spatial (mask/sketch) and semantic (text) tokens in parallel, deeply fusing them through a shared Rotary Position-Embedded (RoPE) Attention mechanism. This design prevents modal dominance and ensures strong adherence to both text and structural priors to achieve unprecedented spatial-semantic consistency for controllable face generation. Furthermore, a novel Modality Embedder enables a single cohesive model to dynamically adapt to varying spatial conditions without retraining. MMFace-DiT achieves a 40% improvement in visual fidelity and prompt alignment over six state-of-the-art multimodal face generation models, establishing a flexible new paradigm for end-to-end controllable generative modeling. The code and dataset are available on our project page: https://vcbsl.github.io/MMFace-DiT/</p>
+ https://arxiv.org/abs/2603.29029
+ Mon, 30 Mar 2026 21:44:18 +0000
- DreamLite: A Lightweight On-Device Unified Model for Image Generation and Editing
- https://arxiv.org/abs/2603.28713
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28713.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kailai Feng, Yuxiang Wei, Bo Chen, Yang Pan, Hu Ye, Songwei Liu, Chenqian Yan, Yuan Gao</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Diffusion models have made significant progress in both text-to-image (T2I) generation and text-guided image editing. However, these models are typically built with billions of parameters, leading to high latency and increased deployment challenges. While on-device diffusion models improve efficiency, they largely focus on T2I generation and lack support for image editing. In this paper, we propose DreamLite, a compact unified on-device diffusion model (0.39B) that supports both T2I generation and text-guided image editing within a single network. DreamLite is built on a pruned mobile U-Net backbone and unifies conditioning through in-context spatial concatenation in the latent space. It concatenates images horizontally as input, using a (target | blank) configuration for generation tasks and (target | source) for editing tasks. To stabilize the training of this compact model, we introduce a task-progressive joint pretraining strategy that sequentially targets T2I, editing, and joint tasks. After high-quality SFT and reinforcement learning, DreamLite achieves GenEval (0.72) for image generation and ImgEdit (4.11) for image editing, outperforming existing on-device models and remaining competitive with several server-side models. By employing step distillation, we further reduce denoising processing to just 4 steps, enabling our DreamLite could generate or edit a 1024 x 1024 image in less than 1s on a Xiaomi 14 smartphone. To the best of our knowledge, DreamLite is the first unified on-device diffusion model that supports both image generation and image editing.</p>
- https://arxiv.org/abs/2603.28713
- Mon, 30 Mar 2026 17:30:25 +0000
+ WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation
+ https://arxiv.org/abs/2603.29089
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29089.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Amogh Joshi, Julian Ost, Felix Heide</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Unbounded 3D world generation is emerging as a foundational task for scene modeling in computer vision, graphics, and robotics. In this work, we present WorldFlow3D, a novel method capable of generating unbounded 3D worlds. Building upon a foundational property of flow matching - namely, defining a path of transport between two data distributions - we model 3D generation more generally as a problem of flowing through 3D data distributions, not limited to conditional denoising. We find that our latent-free flow approach generates causal and accurate 3D structure, and can use this as an intermediate distribution to guide the generation of more complex structure and high-quality texture - all while converging more rapidly than existing methods. We enable controllability over generated scenes with vectorized scene layout conditions for geometric structure control and visual texture control through scene attributes. We confirm the effectiveness of WorldFlow3D on both real outdoor driving scenes and synthetic indoor scenes, validating cross-domain generalizability and high-quality generation on real data distributions. We confirm favorable scene generation fidelity over approaches in all tested settings for unbounded scene generation. For more, see https://light.princeton.edu/worldflow3d.</p>
+ https://arxiv.org/abs/2603.29089
+ Tue, 31 Mar 2026 00:08:17 +0000
- On-the-fly Repulsion in the Contextual Space for Rich Diversity in Diffusion Transformers
- https://arxiv.org/abs/2603.28762
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28762.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Omer Dahary, Benaya Koren, Daniel Garibi, Daniel Cohen-Or</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Modern Text-to-Image (T2I) diffusion models have achieved remarkable semantic alignment, yet they often suffer from a significant lack of variety, converging on a narrow set of visual solutions for any given prompt. This typicality bias presents a challenge for creative applications that require a wide range of generative outcomes. We identify a fundamental trade-off in current approaches to diversity: modifying model inputs requires costly optimization to incorporate feedback from the generative path. In contrast, acting on spatially-committed intermediate latents tends to disrupt the forming visual structure, leading to artifacts. In this work, we propose to apply repulsion in the Contextual Space as a novel framework for achieving rich diversity in Diffusion Transformers. By intervening in the multimodal attention channels, we apply on-the-fly repulsion during the transformer's forward pass, injecting the intervention between blocks where text conditioning is enriched with emergent image structure. This allows for redirecting the guidance trajectory after it is structurally informed but before the composition is fixed. Our results demonstrate that repulsion in the Contextual Space produces significantly richer diversity without sacrificing visual fidelity or semantic adherence. Furthermore, our method is uniquely efficient, imposing a small computational overhead while remaining effective even in modern "Turbo" and distilled models where traditional trajectory-based interventions typically fail.</p>
- https://arxiv.org/abs/2603.28762
- Mon, 30 Mar 2026 17:59:13 +0000
+ TrajectoryMover: Generative Movement of Object Trajectories in Videos
+ https://arxiv.org/abs/2603.29092
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29092.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kiran Chhatre, Hyeonho Jeong, Yulia Gryaditskaya, Christopher E. Peters, Chun-Hao Paul Huang, Paul Guerrero</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Generative video editing has enabled several intuitive editing operations for short video clips that would previously have been difficult to achieve, especially for non-expert editors. Existing methods focus on prescribing an object's 3D or 2D motion trajectory in a video, or on altering the appearance of an object or a scene, while preserving both the video's plausibility and identity. Yet a method to move an object's 3D motion trajectory in a video, i.e., moving an object while preserving its relative 3D motion, is currently still missing. The main challenge lies in obtaining paired video data for this scenario. Previous methods typically rely on clever data generation approaches to construct plausible paired data from unpaired videos, but this approach fails if one of the videos in a pair can not easily be constructed from the other. Instead, we introduce TrajectoryAtlas, a new data generation pipeline for large-scale synthetic paired video data and a video generator TrajectoryMover fine-tuned with this data. We show that this successfully enables generative movement of object trajectories. Project page: https://chhatrekiran.github.io/trajectorymover</p>
+ https://arxiv.org/abs/2603.29092
+ Tue, 31 Mar 2026 00:15:36 +0000
- HandX: Scaling Bimanual Motion and Interaction Generation
- https://arxiv.org/abs/2603.28766
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zimu Zhang, Yucheng Zhang, Xiyan Xu, Ziyin Wang, Sirui Xu, Kai Zhou, Bing Zhou, Chuan Guo, Jian Wang, Yu-Xiong Wang, Liang-Yan Gui</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing, and inter-hand coordination, and existing resources lack high-fidelity bimanual sequences that capture nuanced finger dynamics and collaboration. To fill this gap, we present HandX, a unified foundation spanning data, annotation, and evaluation. We consolidate and filter existing datasets for quality, and collect a new motion-capture dataset targeting underrepresented bimanual interactions with detailed finger dynamics. For scalable annotation, we introduce a decoupled strategy that extracts representative motion features, e.g., contact events and finger flexion, and then leverages reasoning from large language models to produce fine-grained, semantically rich descriptions aligned with these features. Building on the resulting data and annotations, we benchmark diffusion and autoregressive models with versatile conditioning modes. Experiments demonstrate high-quality dexterous motion generation, supported by our newly proposed hand-focused metrics. We further observe clear scaling trends: larger models trained on larger, higher-quality datasets produce more semantically coherent bimanual motion. Our dataset is released to support future research.</p>
- https://arxiv.org/abs/2603.28766
- Mon, 30 Mar 2026 17:59:49 +0000
+ Extend3D: Town-Scale 3D Generation
+ https://arxiv.org/abs/2603.29387
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29387.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seungwoo Yoon, Jinmo Kim, Jaesik Park</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> In this paper, we propose Extend3D, a training-free pipeline for 3D scene generation from a single image, built upon an object-centric 3D generative model. To overcome the limitations of fixed-size latent spaces in object-centric models for representing wide scenes, we extend the latent space in the x and y directions. Then, by dividing the extended latent space into overlapping patches, we apply the object-centric 3D generative model to each patch and couple them at each time step. Since patch-wise 3D generation with image conditioning requires strict spatial alignment between image and latent patches, we initialize the scene using a point cloud prior from a monocular depth estimator and iteratively refine occluded regions through SDEdit. We discovered that treating the incompleteness of 3D structure as noise during 3D refinement enables 3D completion via a concept, which we term under-noising. Furthermore, to address the sub-optimality of object-centric models for sub-scene generation, we optimize the extended latent during denoising, ensuring that the denoising trajectories remain consistent with the sub-scene dynamics. To this end, we introduce 3D-aware optimization objectives for improved geometric structure and texture fidelity. We demonstrate that our method yields better results than prior methods, as evidenced by human preference and quantitative experiments.</p>
+ https://arxiv.org/abs/2603.29387
+ Tue, 31 Mar 2026 07:55:04 +0000
- Gen-Searcher: Reinforcing Agentic Search for Image Generation
- https://arxiv.org/abs/2603.28767
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28767.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaituo Feng, Manyuan Zhang, Shuang Chen, Yunlong Lin, Kaixuan Fan, Yilei Jiang, Hongyu Li, Dian Zheng, Chenyang Wang, Xiangyu Yue</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Recent image generation models have shown strong capabilities in generating high-fidelity and photorealistic images. However, they are fundamentally constrained by frozen internal knowledge, thus often failing on real-world scenarios that are knowledge-intensive or require up-to-date information. In this paper, we present Gen-Searcher, as the first attempt to train a search-augmented image generation agent, which performs multi-hop reasoning and search to collect the textual knowledge and reference images needed for grounded generation. To achieve this, we construct a tailored data pipeline and curate two high-quality datasets, Gen-Searcher-SFT-10k and Gen-Searcher-RL-6k, containing diverse search-intensive prompts and corresponding ground-truth synthesis images. We further introduce KnowGen, a comprehensive benchmark that explicitly requires search-grounded external knowledge for image generation and evaluates models from multiple dimensions. Based on these resources, we train Gen-Searcher with SFT followed by agentic reinforcement learning with dual reward feedback, which combines text-based and image-based rewards to provide more stable and informative learning signals for GRPO training. Experiments show that Gen-Searcher brings substantial gains, improving Qwen-Image by around 16 points on KnowGen and 15 points on WISE. We hope this work can serve as an open foundation for search agents in image generation, and we fully open-source our data, models, and code.</p>
- https://arxiv.org/abs/2603.28767
- Mon, 30 Mar 2026 17:59:56 +0000
+ SeGPruner: Semantic-Geometric Visual Token Pruner for 3D Question Answering
+ https://arxiv.org/abs/2603.29437
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenli Li, Kai Zhao, Haoran Jiang, Enquan Yang, Yi Su, Dan Zeng</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Vision-language models (VLMs) have been widely adopted for 3D question answering (3D QA). In typical pipelines, visual tokens extracted from multiple viewpoints are concatenated with language tokens and jointly processed by a large language model (LLM) for inference. However, aggregating multi-view observations inevitably introduces severe token redundancy, leading to an overly large visual token set that significantly hinders inference efficiency under constrained token budgets. Visual token pruning has emerged as a prevalent strategy to address this issue. Nevertheless, most existing pruners are primarily tailored to 2D inputs or rely on indirect geometric cues, which limits their ability to explicitly retain semantically critical objects and maintain sufficient spatial coverage for robust 3D reasoning. In this paper, we propose SeGPruner, a semantic-aware and geometry-guided token reduction framework for efficient 3D QA with multi-view images. Specifically, SeGPruner first preserves semantically salient tokens through an attention-based importance module (Saliency-aware Token Selector), ensuring that object-critical evidence is retained. It then complements these tokens with spatially diverse ones via a geometry-guided selector (Geometry-aware Token Diversifier), which jointly considers semantic relevance and 3D geometric distance. This cooperation between saliency preservation and geometry-guided diversification balances object-level evidence and global scene coverage under aggressive token reduction. Extensive experiments on ScanQA and OpenEQA demonstrate that SeGPruner substantially improves inference efficiency, reducing the visual token budget by 91% and inference latency by 86%, while maintaining competitive performance in 3D reasoning tasks.</p>
+ https://arxiv.org/abs/2603.29437
+ Tue, 31 Mar 2026 08:44:04 +0000
+
+
+ Distilling Human-Aligned Privacy Sensitivity Assessment from Large Language Models
+ https://arxiv.org/abs/2603.29497
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29497.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gabriel Loiseau, Damien Sileo, Damien Riquet, Maxime Meyer, Marc Tommasi</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Accurate privacy evaluation of textual data remains a critical challenge in privacy-preserving natural language processing. Recent work has shown that large language models (LLMs) can serve as reliable privacy evaluators, achieving strong agreement with human judgments; however, their computational cost and impracticality for processing sensitive data at scale limit real-world deployment. We address this gap by distilling the privacy assessment capabilities of Mistral Large 3 (675B) into lightweight encoder models with as few as 150M parameters. Leveraging a large-scale dataset of privacy-annotated texts spanning 10 diverse domains, we train efficient classifiers that preserve strong agreement with human annotations while dramatically reducing computational requirements. We validate our approach on human-annotated test data and demonstrate its practical utility as an evaluation metric for de-identification systems.</p>
+ https://arxiv.org/abs/2603.29497
+ Tue, 31 Mar 2026 09:40:58 +0000
+
+
+ FlowPIE: Test-Time Scientific Idea Evolution with Flow-Guided Literature Exploration
+ https://arxiv.org/abs/2603.29557
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiyao Wang, Hongbo Wang, Longze Chen, Zhihao Yang, Guhong Chen, Hamid Alinejad-Rokny, Hui Li, Yuan Lin, Min Yang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Scientific idea generation (SIG) is critical to AI-driven autonomous research, yet existing approaches are often constrained by a static retrieval-then-generation paradigm, leading to homogeneous and insufficiently divergent ideas. In this work, we propose FlowPIE, a tightly coupled retrieval-generation framework that treats literature exploration and idea generation as a co-evolving process. FlowPIE expands literature trajectories via a flow-guided Monte Carlo Tree Search (MCTS) inspired by GFlowNets, using the quality of current ideas assessed by an LLM-based generative reward model (GRM) as a supervised signal to guide adaptive retrieval and construct a diverse, high-quality initial population. Based on this population, FlowPIE models idea generation as a test-time idea evolution process, applying selection, crossover, and mutation with the isolation island paradigm and GRM-based fitness computation to incorporate cross-domain knowledge. It effectively mitigates the information cocoons arising from over-reliance on parametric knowledge and static literature. Extensive evaluations demonstrate that FlowPIE consistently produces ideas with higher novelty, feasibility and diversity compared to strong LLM-based and agent-based frameworks, while enabling reward scaling during test time.</p>
+ https://arxiv.org/abs/2603.29557
+ Tue, 31 Mar 2026 10:37:47 +0000
+
+
+ Unify-Agent: A Unified Multimodal Agent for World-Grounded Image Synthesis
+ https://arxiv.org/abs/2603.29620
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29620.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuang Chen, Quanxin Shou, Hangting Chen, Yucheng Zhou, Kaituo Feng, Wenbo Hu, Yi-Fan Zhang, Yunlong Lin, Wenxuan Huang, Mingyang Song, Dasen Dai, Bolin Jiang, Manyuan Zhang, Shi-Xue Zhang, Zhengkai Jiang, Lucas Wang, Zhao Zhong, Yu Cheng, Nanyun Peng</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Unified multimodal models provide a natural and promising architecture for understanding diverse and complex real-world knowledge while generating high-quality images. However, they still rely primarily on frozen parametric knowledge, which makes them struggle with real-world image generation involving long-tail and knowledge-intensive concepts. Inspired by the broad success of agents on real-world tasks, we explore agentic modeling to address this limitation. Specifically, we present Unify-Agent, a unified multimodal agent for world-grounded image synthesis, which reframes image generation as an agentic pipeline consisting of prompt understanding, multimodal evidence searching, grounded recaptioning, and final synthesis. To train our model, we construct a tailored multimodal data pipeline and curate 143K high-quality agent trajectories for world-grounded image synthesis, enabling effective supervision over the full agentic generation process. We further introduce FactIP, a benchmark covering 12 categories of culturally significant and long-tail factual concepts that explicitly requires external knowledge grounding. Extensive experiments show that our proposed Unify-Agent substantially improves over its base unified model across diverse benchmarks and real world generation tasks, while approaching the world knowledge capabilities of the strongest closed-source models. As an early exploration of agent-based modeling for world-grounded image synthesis, our work highlights the value of tightly coupling reasoning, searching, and generation for reliable open-world agentic image synthesis.</p>
+ https://arxiv.org/abs/2603.29620
+ Tue, 31 Mar 2026 11:41:13 +0000
+
+
+ CutClaw: Agentic Hours-Long Video Editing via Music Synchronization
+ https://arxiv.org/abs/2603.29664
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29664.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shifang Zhao, Yihan Hu, Ying Shan, Yunchao Wei, Xiaodong Cun</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Editing the video content with audio alignment forms a digital human-made art in current social media. However, the time-consuming and repetitive nature of manual video editing has long been a challenge for filmmakers and professional content creators alike. In this paper, we introduce CutClaw, an autonomous multi-agent framework designed to edit hours-long raw footage into meaningful short videos that leverages the capabilities of multiple Multimodal Language Models~(MLLMs) as an agent system. It produces videos with synchronized music, followed by instructions, and a visually appealing appearance. In detail, our approach begins by employing a hierarchical multimodal decomposition that captures both fine-grained details and global structures across visual and audio footage. Then, to ensure narrative consistency, a Playwriter Agent orchestrates the whole storytelling flow and structures the long-term narrative, anchoring visual scenes to musical shifts. Finally, to construct a short edited video, Editor and Reviewer Agents collaboratively optimize the final cut via selecting fine-grained visual content based on rigorous aesthetic and semantic criteria. We conduct detailed experiments to demonstrate that CutClaw significantly outperforms state-of-the-art baselines in generating high-quality, rhythm-aligned videos. The code is available at: https://github.com/GVCLab/CutClaw.</p>
+ https://arxiv.org/abs/2603.29664
+ Tue, 31 Mar 2026 12:25:53 +0000
+
+
+ Think Anywhere in Code Generation
+ https://arxiv.org/abs/2603.29957
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29957.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xue Jiang, Tianyu Zhang, Ge Li, Mengyang Liu, Taozhi Chen, Zhenhua Xu, Binhua Li, Wenpin Jiao, Zhi Jin, Yongbin Li, Yihong Dong</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Recent advances in reasoning Large Language Models (LLMs) have primarily relied on upfront thinking, where reasoning occurs before final answer. However, this approach suffers from critical limitations in code generation, where upfront thinking is often insufficient as problems' full complexity only reveals itself during code implementation. Moreover, it cannot adaptively allocate reasoning effort throughout the code generation process where difficulty varies significantly. In this paper, we propose Think-Anywhere, a novel reasoning mechanism that enables LLMs to invoke thinking on-demand at any token position during code generation. We achieve Think-Anywhere by first teaching LLMs to imitate the reasoning patterns through cold-start training, then leveraging outcome-based RL rewards to drive the model's autonomous exploration of when and where to invoke reasoning. Extensive experiments on four mainstream code generation benchmarks (i.e., LeetCode, LiveCodeBench, HumanEval, and MBPP) show that Think-Anywhere achieves state-of-the-art performance over both existing reasoning methods and recent post-training approaches, while demonstrating consistent generalization across diverse LLMs. Our analysis further reveals that Think-Anywhere enables the model to adaptively invoke reasoning at high-entropy positions, providing enhanced interpretability.</p>
+ https://arxiv.org/abs/2603.29957
+ Tue, 31 Mar 2026 16:24:03 +0000
+
+
+ OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation
+ https://arxiv.org/abs/2603.30045
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.30045.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuheng Liu, Xin Lin, Xinke Li, Baihan Yang, Chen Wang, Kalyan Sunkavalli, Yannick Hold-Geoffroy, Hao Tan, Kai Zhang, Xiaohui Xie, Zifan Shi, Yiwei Hu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues of completeness and global consistency. We propose OmniRoam, a controllable panoramic video generation framework that exploits the rich per-frame scene coverage and inherent long-term spatial and temporal consistency of panoramic representation, enabling long-horizon scene wandering. Our framework begins with a preview stage, where a trajectory-controlled video generation model creates a quick overview of the scene from a given input image or video. Then, in the refine stage, this video is temporally extended and spatially upsampled to produce long-range, high-resolution videos, thus enabling high-fidelity world wandering. To train our model, we introduce two panoramic video datasets that incorporate both synthetic and real-world captured videos. Experiments show that our framework consistently outperforms state-of-the-art methods in terms of visual quality, controllability, and long-term scene consistency, both qualitatively and quantitatively. We further showcase several extensions of this framework, including real-time video generation and 3D reconstruction. Code is available at https://github.com/yuhengliu02/OmniRoam.</p>
+ https://arxiv.org/abs/2603.30045
+ Tue, 31 Mar 2026 17:59:33 +0000