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<docs>http://www.rssboard.org/rss-specification</docs> <docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator> <generator>python-feedgen</generator>
<language>en</language> <language>en</language>
<lastBuildDate>Tue, 24 Feb 2026 00:04:54 +0000</lastBuildDate> <lastBuildDate>Wed, 25 Feb 2026 00:05:57 +0000</lastBuildDate>
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<title>Does Your Reasoning Model Implicitly Know When to Stop Thinking?</title> <title>AssetFormer: Modular 3D Assets Generation with Autoregressive Transformer</title>
<link>https://arxiv.org/abs/2602.08354</link> <link>https://arxiv.org/abs/2602.12100</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.08354.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zixuan Huang, Xin Xia, Yuxi Ren, Jianbin Zheng, Xuanda Wang, Zhixia Zhang, Hongyan Xie, Songshi Liang, Zehao Chen, Xuefeng Xiao, Fuzhen Zhuang, Jianxin Li, Yikun Ban, Deqing Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 94&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advancements in large reasoning models (LRMs) have greatly improved their capabilities on complex reasoning tasks through Long Chains of Thought (CoTs). However, this approach often results in substantial redundancy, impairing computational efficiency and causing significant delays in real-time applications. Recent studies show that longer reasoning chains are frequently uncorrelated with correctness and can even be detrimental to accuracy. In a further in-depth analysis of this phenomenon, we surprisingly uncover and empirically verify that LRMs implicitly know the appropriate time to stop thinking, while this capability is obscured by current sampling paradigms. Motivated by this, we introduce SAGE (Self-Aware Guided Efficient Reasoning), a novel sampling paradigm that unleashes this efficient reasoning potential. Furthermore, integrating SAGE as mixed sampling into group-based reinforcement learning (SAGE-RL) enables SAGE-RL to effectively incorporate SAGE-discovered efficient reasoning patterns into standard pass@1 inference, markedly enhancing both the reasoning accuracy and efficiency of LRMs across multiple challenging mathematical benchmarks.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.12100.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lingting Zhu, Shengju Qian, Haidi Fan, Jiayu Dong, Zhenchao Jin, Siwei Zhou, Gen Dong, Xin Wang, Lequan Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The digital industry demands high-quality, diverse modular 3D assets, especially for user-generated content~(UGC). In this work, we introduce AssetFormer, an autoregressive Transformer-based model designed to generate modular 3D assets from textual descriptions. Our pilot study leverages real-world modular assets collected from online platforms. AssetFormer tackles the challenge of creating assets composed of primitives that adhere to constrained design parameters for various applications. By innovatively adapting module sequencing and decoding techniques inspired by language models, our approach enhances asset generation quality through autoregressive modeling. Initial results indicate the effectiveness of AssetFormer in streamlining asset creation for professional development and UGC scenarios. This work presents a flexible framework extendable to various types of modular 3D assets, contributing to the broader field of 3D content generation. The code is available at https://github.com/Advocate99/AssetFormer.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.08354</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.12100</guid>
<pubDate>Mon, 09 Feb 2026 07:38:22 +0000</pubDate> <pubDate>Thu, 12 Feb 2026 15:55:21 +0000</pubDate>
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<title>4RC: 4D Reconstruction via Conditional Querying Anytime and Anywhere</title> <title>SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation</title>
<link>https://arxiv.org/abs/2602.10094</link> <link>https://arxiv.org/abs/2602.16863</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10094.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yihang Luo, Shangchen Zhou, Yushi Lan, Xingang Pan, Chen Change Loy&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present 4RC, a unified feed-forward framework for 4D reconstruction from monocular videos. Unlike existing approaches that typically decouple motion from geometry or produce limited 4D attributes such as sparse trajectories or two-view scene flow, 4RC learns a holistic 4D representation that jointly captures dense scene geometry and motion dynamics. At its core, 4RC introduces a novel encode-once, query-anywhere and anytime paradigm: a transformer backbone encodes the entire video into a compact spatio-temporal latent space, from which a conditional decoder can efficiently query 3D geometry and motion for any query frame at any target timestamp. To facilitate learning, we represent per-view 4D attributes in a minimally factorized form by decomposing them into base geometry and time-dependent relative motion. Extensive experiments demonstrate that 4RC outperforms prior and concurrent methods across a wide range of 4D reconstruction tasks.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16863.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kushal Kedia, Tyler Ga Wei Lum, Jeannette Bohg, C. Karen Liu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The ability to manipulate tools significantly expands the set of tasks a robot can perform. Yet, tool manipulation represents a challenging class of dexterity, requiring grasping thin objects, in-hand object rotations, and forceful interactions. Since collecting teleoperation data for these behaviors is challenging, sim-to-real reinforcement learning (RL) is a promising alternative. However, prior approaches typically require substantial engineering effort to model objects and tune reward functions for each task. In this work, we propose SimToolReal, taking a step towards generalizing sim-to-real RL policies for tool manipulation. Instead of focusing on a single object and task, we procedurally generate a large variety of tool-like object primitives in simulation and train a single RL policy with the universal goal of manipulating each object to random goal poses. This approach enables SimToolReal to perform general dexterous tool manipulation at test-time without any object or task-specific training. We demonstrate that SimToolReal outperforms prior retargeting and fixed-grasp methods by 37% while matching the performance of specialist RL policies trained on specific target objects and tasks. Finally, we show that SimToolReal generalizes across a diverse set of everyday tools, achieving strong zero-shot performance over 120 real-world rollouts spanning 24 tasks, 12 object instances, and 6 tool categories.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.10094</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.16863</guid>
<pubDate>Tue, 10 Feb 2026 18:57:04 +0000</pubDate> <pubDate>Wed, 18 Feb 2026 20:42:39 +0000</pubDate>
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<title>VESPO: Variational Sequence-Level Soft Policy Optimization for Stable Off-Policy LLM Training</title> <title>DODO: Discrete OCR Diffusion Models</title>
<link>https://arxiv.org/abs/2602.10693</link> <link>https://arxiv.org/abs/2602.16872</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guobin Shen, Chenxiao Zhao, Xiang Cheng, Lei Huang, Xing Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 158&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Training stability remains a central challenge in reinforcement learning (RL) for large language models (LLMs). Policy staleness, asynchronous training, and mismatches between training and inference engines all cause the behavior policy to diverge from the current policy, risking training collapse. Importance sampling provides a principled correction for this distribution shift but suffers from high variance; existing remedies such as token-level clipping and sequence-level normalization lack a unified theoretical foundation. We propose Variational sEquence-level Soft Policy Optimization (VESPO). By incorporating variance reduction into a variational formulation over proposal distributions, VESPO derives a closed-form reshaping kernel that operates directly on sequence-level importance weights without length normalization. Experiments on mathematical reasoning benchmarks show that VESPO maintains stable training under staleness ratios up to 64x and fully asynchronous execution, and delivers consistent gains across both dense and Mixture-of-Experts models. Code is available at https://github.com/FloyedShen/VESPO&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16872.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Sean Man, Roy Ganz, Roi Ronen, Shahar Tsiper, Shai Mazor, Niv Nayman&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Optical Character Recognition (OCR) is a fundamental task for digitizing information, serving as a critical bridge between visual data and textual understanding. While modern Vision-Language Models (VLM) have achieved high accuracy in this domain, they predominantly rely on autoregressive decoding, which becomes computationally expensive and slow for long documents as it requires a sequential forward pass for every generated token. We identify a key opportunity to overcome this bottleneck: unlike open-ended generation, OCR is a highly deterministic task where the visual input strictly dictates a unique output sequence, theoretically enabling efficient, parallel decoding via diffusion models. However, we show that existing masked diffusion models fail to harness this potential; those introduce structural instabilities that are benign in flexible tasks, like captioning, but catastrophic for the rigid, exact-match requirements of OCR. To bridge this gap, we introduce DODO, the first VLM to utilize block discrete diffusion and unlock its speedup potential for OCR. By decomposing generation into blocks, DODO mitigates the synchronization errors of global diffusion. Empirically, our method achieves near state-of-the-art accuracy while enabling up to 3x faster inference compared to autoregressive baselines.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.10693</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.16872</guid>
<pubDate>Wed, 11 Feb 2026 09:48:08 +0000</pubDate> <pubDate>Wed, 18 Feb 2026 20:59:22 +0000</pubDate>
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<title>Rubrics as an Attack Surface: Stealthy Preference Drift in LLM Judges</title> <title>Contact-Anchored Proprioceptive Odometry for Quadruped Robots</title>
<link>https://arxiv.org/abs/2602.13576</link> <link>https://arxiv.org/abs/2602.17393</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.13576.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruomeng Ding, Yifei Pang, He Sun, Yizhong Wang, Zhiwei Steven Wu, Zhun Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Evaluation and alignment pipelines for large language models increasingly rely on LLM-based judges, whose behavior is guided by natural-language rubrics and validated on benchmarks. We identify a previously under-recognized vulnerability in this workflow, which we term Rubric-Induced Preference Drift (RIPD). Even when rubric edits pass benchmark validation, they can still produce systematic and directional shifts in a judge's preferences on target domains. Because rubrics serve as a high-level decision interface, such drift can emerge from seemingly natural, criterion-preserving edits and remain difficult to detect through aggregate benchmark metrics or limited spot-checking. We further show this vulnerability can be exploited through rubric-based preference attacks, in which benchmark-compliant rubric edits steer judgments away from a fixed human or trusted reference on target domains, systematically inducing RIPD and reducing target-domain accuracy up to 9.5% (helpfulness) and 27.9% (harmlessness). When these judgments are used to generate preference labels for downstream post-training, the induced bias propagates through alignment pipelines and becomes internalized in trained policies. This leads to persistent and systematic drift in model behavior. Overall, our findings highlight evaluation rubrics as a sensitive and manipulable control interface, revealing a system-level alignment risk that extends beyond evaluator reliability alone. The code is available at: https://github.com/ZDCSlab/Rubrics-as-an-Attack-Surface. Warning: Certain sections may contain potentially harmful content that may not be appropriate for all readers.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17393.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minxing Sun, Yao Mao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reliable odometry for legged robots without cameras or LiDAR remains challenging due to IMU drift and noisy joint velocity sensing. This paper presents a purely proprioceptive state estimator that uses only IMU and motor measurements to jointly estimate body pose and velocity, with a unified formulation applicable to biped, quadruped, and wheel-legged robots. The key idea is to treat each contacting leg as a kinematic anchor: joint-torque--based foot wrench estimation selects reliable contacts, and the corresponding footfall positions provide intermittent world-frame constraints that suppress long-term drift. To prevent elevation drift during extended traversal, we introduce a lightweight height clustering and time-decay correction that snaps newly recorded footfall heights to previously observed support planes. To improve foot velocity observations under encoder quantization, we apply an inverse-kinematics cubature Kalman filter that directly filters foot-end velocities from joint angles and velocities. The implementation further mitigates yaw drift through multi-contact geometric consistency and degrades gracefully to a kinematics-derived heading reference when IMU yaw constraints are unavailable or unreliable. We evaluate the method on four quadruped platforms (three Astrall robots and a Unitree Go2 EDU) using closed-loop trajectories. On Astrall point-foot robot~A, a sim200\,m horizontal loop and a sim15\,m vertical loop return with 0.1638\,m and 0.219\,m error, respectively; on wheel-legged robot~B, the corresponding errors are 0.2264\,m and 0.199\,m. On wheel-legged robot~C, a sim700\,m horizontal loop yields 7.68\,m error and a sim20\,m vertical loop yields 0.540\,m error. Unitree Go2 EDU closes a sim120\,m horizontal loop with 2.2138\,m error and a sim8\,m vertical loop with less than 0.1\,m vertical error. github.com/ShineMinxing/Ros2Go2Estimator.git&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.13576</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.17393</guid>
<pubDate>Sat, 14 Feb 2026 03:19:14 +0000</pubDate> <pubDate>Thu, 19 Feb 2026 14:18:26 +0000</pubDate>
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<title>Whom to Query for What: Adaptive Group Elicitation via Multi-Turn LLM Interactions</title> <title>VLANeXt: Recipes for Building Strong VLA Models</title>
<link>https://arxiv.org/abs/2602.14279</link> <link>https://arxiv.org/abs/2602.18532</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.14279.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruomeng Ding, Tianwei Gao, Thomas P. Zollo, Eitan Bachmat, Richard Zemel, Zhun Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Eliciting information to reduce uncertainty about latent group-level properties from surveys and other collective assessments requires allocating limited questioning effort under real costs and missing data. Although large language models enable adaptive, multi-turn interactions in natural language, most existing elicitation methods optimize what to ask with a fixed respondent pool, and do not adapt respondent selection or leverage population structure when responses are partial or incomplete. To address this gap, we study adaptive group elicitation, a multi-round setting where an agent adaptively selects both questions and respondents under explicit query and participation budgets. We propose a theoretically grounded framework that combines (i) an LLM-based expected information gain objective for scoring candidate questions with (ii) heterogeneous graph neural network propagation that aggregates observed responses and participant attributes to impute missing responses and guide per-round respondent selection. This closed-loop procedure queries a small, informative subset of individuals while inferring population-level responses via structured similarity. Across three real-world opinion datasets, our method consistently improves population-level response prediction under constrained budgets, including a &gt;12% relative gain on CES at a 10% respondent budget.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18532.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiao-Ming Wu, Bin Fan, Kang Liao, Jian-Jian Jiang, Runze Yang, Yihang Luo, Zhonghua Wu, Wei-Shi Zheng, Chen Change Loy&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 39&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2 and OpenVLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modelling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. VLANeXt outperforms prior state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong generalization in real-world experiments. We will release a unified, easy-to-use codebase that serves as a common platform for the community to reproduce our findings, explore the design space, and build new VLA variants on top of a shared foundation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.14279</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.18532</guid>
<pubDate>Sun, 15 Feb 2026 19:05:34 +0000</pubDate> <pubDate>Fri, 20 Feb 2026 09:26:17 +0000</pubDate>
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<title>Spanning the Visual Analogy Space with a Weight Basis of LoRAs</title> <title>SimVLA: A Simple VLA Baseline for Robotic Manipulation</title>
<link>https://arxiv.org/abs/2602.15727</link> <link>https://arxiv.org/abs/2602.18224</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.15727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hila Manor, Rinon Gal, Haggai Maron, Tomer Michaeli, Gal Chechik&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Visual analogy learning enables image manipulation through demonstration rather than textual description, allowing users to specify complex transformations difficult to articulate in words. Given a triplet {a, a', b}, the goal is to generate b' such that a : a' :: b : b'. Recent methods adapt text-to-image models to this task using a single Low-Rank Adaptation (LoRA) module, but they face a fundamental limitation: attempting to capture the diverse space of visual transformations within a fixed adaptation module constrains generalization capabilities. Inspired by recent work showing that LoRAs in constrained domains span meaningful, interpolatable semantic spaces, we propose LoRWeB, a novel approach that specializes the model for each analogy task at inference time through dynamic composition of learned transformation primitives, informally, choosing a point in a "space of LoRAs". We introduce two key components: (1) a learnable basis of LoRA modules, to span the space of different visual transformations, and (2) a lightweight encoder that dynamically selects and weighs these basis LoRAs based on the input analogy pair. Comprehensive evaluations demonstrate our approach achieves state-of-the-art performance and significantly improves generalization to unseen visual transformations. Our findings suggest that LoRA basis decompositions are a promising direction for flexible visual manipulation. Code and data are in https://research.nvidia.com/labs/par/lorweb&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuankai Luo, Woping Chen, Tong Liang, Baiqiao Wang, Zhenguo Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic manipulation, leveraging large-scale pre-training to achieve strong performance. The field has rapidly evolved with additional spatial priors and diverse architectural innovations. However, these advancements are often accompanied by varying training recipes and implementation details, which can make it challenging to disentangle the precise source of empirical gains. In this work, we introduce SimVLA, a streamlined baseline designed to establish a transparent reference point for VLA research. By strictly decoupling perception from control, using a standard vision-language backbone and a lightweight action head, and standardizing critical training dynamics, we demonstrate that a minimal design can achieve state-of-the-art performance. Despite having only 0.5B parameters, SimVLA outperforms multi-billion-parameter models on standard simulation benchmarks without robot pretraining. SimVLA also reaches on-par real-robot performance compared to pi0.5. Our results establish SimVLA as a robust, reproducible baseline that enables clear attribution of empirical gains to future architectural innovations. Website: https://frontierrobo.github.io/SimVLA&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.15727</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.18224</guid>
<pubDate>Tue, 17 Feb 2026 17:02:38 +0000</pubDate> <pubDate>Fri, 20 Feb 2026 14:04:27 +0000</pubDate>
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<title>Avey-B</title> <title>On the "Induction Bias" in Sequence Models</title>
<link>https://arxiv.org/abs/2602.15814</link> <link>https://arxiv.org/abs/2602.18333</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.15814.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Devang Acharya, Mohammad Hammoud&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Compact pretrained bidirectional encoders remain the backbone of industrial NLP under tight compute and memory budgets. Their effectiveness stems from self-attention's ability to deliver high-quality bidirectional contextualization with sequence-level parallelism, as popularized by BERT-style architectures. Recently, Avey was introduced as an autoregressive, attention-free alternative that naturally admits an encoder-only adaptation. In this paper, we reformulate Avey for the encoder-only paradigm and propose several innovations to its architecture, including decoupled static and dynamic parameterizations, stability-oriented normalization, and neural compression. Results show that this reformulated architecture compares favorably to four widely used Transformer-based encoders, consistently outperforming them on standard token-classification and information-retrieval benchmarks while scaling more efficiently to long contexts.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18333.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; M. Reza Ebrahimi, Michaël Defferrard, Sunny Panchal, Roland Memisevic&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite the remarkable practical success of transformer-based language models, recent work has raised concerns about their ability to perform state tracking. In particular, a growing body of literature has shown this limitation primarily through failures in out-of-distribution (OOD) generalization, such as length extrapolation. In this work, we shift attention to the in-distribution implications of these limitations. We conduct a large-scale experimental study of the data efficiency of transformers and recurrent neural networks (RNNs) across multiple supervision regimes. We find that the amount of training data required by transformers grows much more rapidly with state-space size and sequence length than for RNNs. Furthermore, we analyze the extent to which learned state-tracking mechanisms are shared across different sequence lengths. We show that transformers exhibit negligible or even detrimental weight sharing across lengths, indicating that they learn length-specific solutions in isolation. In contrast, recurrent models exhibit effective amortized learning by sharing weights across lengths, allowing data from one sequence length to improve performance on others. Together, these results demonstrate that state tracking remains a fundamental challenge for transformers, even when training and evaluation distributions match.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.15814</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.18333</guid>
<pubDate>Tue, 17 Feb 2026 18:50:40 +0000</pubDate> <pubDate>Fri, 20 Feb 2026 16:39:07 +0000</pubDate>
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<title>DeepVision-103K: A Visually Diverse, Broad-Coverage, and Verifiable Mathematical Dataset for Multimodal Reasoning</title> <title>Decoding ML Decision: An Agentic Reasoning Framework for Large-Scale Ranking System</title>
<link>https://arxiv.org/abs/2602.16742</link> <link>https://arxiv.org/abs/2602.18640</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.16742.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoxiang Sun, Lizhen Xu, Bing Zhao, Wotao Yin, Wei Wang, Boyu Yang, Rui Wang, Hu Wei&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement Learning with Verifiable Rewards (RLVR) has been shown effective in enhancing the visual reflection and reasoning capabilities of Large Multimodal Models (LMMs). However, existing datasets are predominantly derived from either small-scale manual construction or recombination of prior resources, which limits data diversity and coverage, thereby constraining further gains in model performance. To this end, we introduce DeepVision-103K, a comprehensive dataset for RLVR training that covers diverse K12 mathematical topics, extensive knowledge points, and rich visual elements. Models trained on DeepVision achieve strong performance on multimodal mathematical benchmarks, and generalize effectively to general multimodal reasoning tasks. Further analysis reveals enhanced visual perception, reflection and reasoning capabilities in trained models, validating DeepVision's effectiveness for advancing multimodal reasoning. Data: https://huggingface.co/datasets/skylenage/DeepVision-103K{this url}.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18640.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Longfei Yun, Yihan Wu, Haoran Liu, Xiaoxuan Liu, Ziyun Xu, Yi Wang, Yang Xia, Pengfei Wang, Mingze Gao, Yunxiang Wang, Changfan Chen, Junfeng Pan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Modern large-scale ranking systems operate within a sophisticated landscape of competing objectives, operational constraints, and evolving product requirements. Progress in this domain is increasingly bottlenecked by the engineering context constraint: the arduous process of translating ambiguous product intent into reasonable, executable, verifiable hypotheses, rather than by modeling techniques alone. We present GEARS (Generative Engine for Agentic Ranking Systems), a framework that reframes ranking optimization as an autonomous discovery process within a programmable experimentation environment. Rather than treating optimization as static model selection, GEARS leverages Specialized Agent Skills to encapsulate ranking expert knowledge into reusable reasoning capabilities, enabling operators to steer systems via high-level intent vibe personalization. Furthermore, to ensure production reliability, the framework incorporates validation hooks to enforce statistical robustness and filter out brittle policies that overfit short-term signals. Experimental validation across diverse product surfaces demonstrates that GEARS consistently identifies superior, near-Pareto-efficient policies by synergizing algorithmic signals with deep ranking context while maintaining rigorous deployment stability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.16742</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.18640</guid>
<pubDate>Wed, 18 Feb 2026 01:51:21 +0000</pubDate> <pubDate>Fri, 20 Feb 2026 22:24:01 +0000</pubDate>
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<title>ReIn: Conversational Error Recovery with Reasoning Inception</title> <title>Large Causal Models for Temporal Causal Discovery</title>
<link>https://arxiv.org/abs/2602.17022</link> <link>https://arxiv.org/abs/2602.18662</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17022.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Takyoung Kim, Jinseok Nam, Chandrayee Basu, Xing Fan, Chengyuan Ma, Heng Ji, Gokhan Tur, Dilek Hakkani-Tür&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Conversational agents powered by large language models (LLMs) with tool integration achieve strong performance on fixed task-oriented dialogue datasets but remain vulnerable to unanticipated, user-induced errors. Rather than focusing on error prevention, this work focuses on error recovery, which necessitates the accurate diagnosis of erroneous dialogue contexts and execution of proper recovery plans. Under realistic constraints precluding model fine-tuning or prompt modification due to significant cost and time requirements, we explore whether agents can recover from contextually flawed interactions and how their behavior can be adapted without altering model parameters and prompts. To this end, we propose Reasoning Inception (ReIn), a test-time intervention method that plants an initial reasoning into the agent's decision-making process. Specifically, an external inception module identifies predefined errors within the dialogue context and generates recovery plans, which are subsequently integrated into the agent's internal reasoning process to guide corrective actions, without modifying its parameters or system prompts. We evaluate ReIn by systematically simulating conversational failure scenarios that directly hinder successful completion of user goals: user's ambiguous and unsupported requests. Across diverse combinations of agent models and inception modules, ReIn substantially improves task success and generalizes to unseen error types. Moreover, it consistently outperforms explicit prompt-modification approaches, underscoring its utility as an efficient, on-the-fly method. In-depth analysis of its operational mechanism, particularly in relation to instruction hierarchy, indicates that jointly defining recovery tools with ReIn can serve as a safe and effective strategy for improving the resilience of conversational agents without modifying the backbone models or system prompts.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18662.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nikolaos Kougioulis, Nikolaos Gkorgkolis, MingXue Wang, Bora Caglayan, Dario Simionato, Andrea Tonon, Ioannis Tsamardinos&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Causal discovery for both cross-sectional and temporal data has traditionally followed a dataset-specific paradigm, where a new model is fitted for each individual dataset. Such an approach limits the potential of multi-dataset pretraining. The concept of large causal models (LCMs) envisions a class of pre-trained neural architectures specifically designed for temporal causal discovery. Prior approaches are constrained to small variable counts, degrade with larger inputs, and rely heavily on synthetic data, limiting generalization. We propose a principled framework for LCMs, combining diverse synthetic generators with realistic time-series datasets, allowing learning at scale. Extensive experiments on synthetic, semi-synthetic and realistic benchmarks show that LCMs scale effectively to higher variable counts and deeper architectures while maintaining strong performance. Trained models achieve competitive or superior accuracy compared to classical and neural baselines, particularly in out-of-distribution settings, while enabling fast, single-pass inference. Results demonstrate LCMs as a promising foundation-model paradigm for temporal causal discovery. Experiments and model weights are available at https://github.com/kougioulis/LCM-paper/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.17022</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.18662</guid>
<pubDate>Thu, 19 Feb 2026 02:37:29 +0000</pubDate> <pubDate>Fri, 20 Feb 2026 23:47:55 +0000</pubDate>
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<title>Adam Improves Muon: Adaptive Moment Estimation with Orthogonalized Momentum</title> <title>RoboCurate: Harnessing Diversity with Action-Verified Neural Trajectory for Robot Learning</title>
<link>https://arxiv.org/abs/2602.17080</link> <link>https://arxiv.org/abs/2602.18742</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17080.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Minxin Zhang, Yuxuan Liu, Hayden Scheaffer&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Efficient stochastic optimization typically integrates an update direction that performs well in the deterministic regime with a mechanism adapting to stochastic perturbations. While Adam uses adaptive moment estimates to promote stability, Muon utilizes the weight layers' matrix structure via orthogonalized momentum, showing superior performance in large language model training. We propose a new optimizer and a diagonal extension, NAMO and NAMO-D, providing the first principled integration of orthogonalized momentum with norm-based Adam-type noise adaptation. NAMO scales orthogonalized momentum using a single adaptive stepsize, preserving orthogonality while improving upon Muon at negligible additional cost. NAMO-D instead right-multiplies orthogonalized momentum by a diagonal matrix with clamped entries. This design enables neuron-wise noise adaptation and aligns with the common near block-diagonal Hessian structure. Under standard assumptions, we establish optimal convergence rates for both algorithms in the deterministic setting and show that, in the stochastic setting, their convergence guarantees adapt to the noise level of stochastic gradients. Experiments on pretraining GPT-2 models demonstrate improved performance of both NAMO and NAMO-D compared to the AdamW and Muon baselines, with NAMO-D achieving further gains over NAMO via an additional clamping hyperparameter that balances the competing goals of maintaining a well-conditioned update direction and leveraging fine-grained noise adaptation.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18742.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Seungku Kim, Suhyeok Jang, Byungjun Yoon, Dongyoung Kim, John Won, Jinwoo Shin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Synthetic data generated by video generative models has shown promise for robot learning as a scalable pipeline, but it often suffers from inconsistent action quality due to imperfectly generated videos. Recently, vision-language models (VLMs) have been leveraged to validate video quality, but they have limitations in distinguishing physically accurate videos and, even then, cannot directly evaluate the generated actions themselves. To tackle this issue, we introduce RoboCurate, a novel synthetic robot data generation framework that evaluates and filters the quality of annotated actions by comparing them with simulation replay. Specifically, RoboCurate replays the predicted actions in a simulator and assesses action quality by measuring the consistency of motion between the simulator rollout and the generated video. In addition, we unlock observation diversity beyond the available dataset via image-to-image editing and apply action-preserving video-to-video transfer to further augment appearance. We observe RoboCurate's generated data yield substantial relative improvements in success rates compared to using real data only, achieving +70.1% on GR-1 Tabletop (300 demos), +16.1% on DexMimicGen in the pre-training setup, and +179.9% in the challenging real-world ALLEX humanoid dexterous manipulation setting.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.17080</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.18742</guid>
<pubDate>Thu, 19 Feb 2026 05:00:39 +0000</pubDate> <pubDate>Sat, 21 Feb 2026 07:33:24 +0000</pubDate>
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<title>Selective Training for Large Vision Language Models via Visual Information Gain</title> <title>AAVGen: Precision Engineering of Adeno-associated Viral Capsids for Renal Selective Targeting</title>
<link>https://arxiv.org/abs/2602.17186</link> <link>https://arxiv.org/abs/2602.18915</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17186.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Seulbi Lee, Sangheum Hwang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Vision Language Models (LVLMs) have achieved remarkable progress, yet they often suffer from language bias, producing answers without relying on visual evidence. While prior work attempts to mitigate this issue through decoding strategies, architectural modifications, or curated instruction data, they typically lack a quantitative measure of how much individual training samples or tokens actually benefit from the image. In this work, we introduce Visual Information Gain (VIG), a perplexity-based metric that measures the reduction in prediction uncertainty provided by visual input. VIG enables fine-grained analysis at both sample and token levels, effectively highlighting visually grounded elements such as colors, spatial relations, and attributes. Leveraging this, we propose a VIG-guided selective training scheme that prioritizes high-VIG samples and tokens. This approach improves visual grounding and mitigates language bias, achieving superior performance with significantly reduced supervision by focusing exclusively on visually informative samples and tokens.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18915.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mohammadreza Ghaffarzadeh-Esfahani, Yousof Gheisari&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Adeno-associated viruses (AAVs) are promising vectors for gene therapy, but their native serotypes face limitations in tissue tropism, immune evasion, and production efficiency. Engineering capsids to overcome these hurdles is challenging due to the vast sequence space and the difficulty of simultaneously optimizing multiple functional properties. The complexity also adds when it comes to the kidney, which presents unique anatomical barriers and cellular targets that require precise and efficient vector engineering. Here, we present AAVGen, a generative artificial intelligence framework for de novo design of AAV capsids with enhanced multi-trait profiles. AAVGen integrates a protein language model (PLM) with supervised fine-tuning (SFT) and a reinforcement learning technique termed Group Sequence Policy Optimization (GSPO). The model is guided by a composite reward signal derived from three ESM-2-based regression predictors, each trained to predict a key property: production fitness, kidney tropism, and thermostability. Our results demonstrate that AAVGen produces a diverse library of novel VP1 protein sequences. In silico validations revealed that the majority of the generated variants have superior performance across all three employed indices, indicating successful multi-objective optimization. Furthermore, structural analysis via AlphaFold3 confirms that the generated sequences preserve the canonical capsid folding despite sequence diversification. AAVGen establishes a foundation for data-driven viral vector engineering, accelerating the development of next-generation AAV vectors with tailored functional characteristics.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.17186</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.18915</guid>
<pubDate>Thu, 19 Feb 2026 09:12:21 +0000</pubDate> <pubDate>Sat, 21 Feb 2026 17:46:34 +0000</pubDate>
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<title>Sink-Aware Pruning for Diffusion Language Models</title> <title>Learning Cross-View Object Correspondence via Cycle-Consistent Mask Prediction</title>
<link>https://arxiv.org/abs/2602.17664</link> <link>https://arxiv.org/abs/2602.18996</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17664.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aidar Myrzakhan, Tianyi Li, Bowei Guo, Shengkun Tang, Zhiqiang Shen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Diffusion Language Models (DLMs) incur high inference cost due to iterative denoising, motivating efficient pruning. Existing pruning heuristics largely inherited from autoregressive (AR) LLMs, typically preserve attention sink tokens because AR sinks serve as stable global anchors. We show that this assumption does not hold for DLMs: the attention-sink position exhibits substantially higher variance over the full generation trajectory (measured by how the dominant sink locations shift across timesteps), indicating that sinks are often transient and less structurally essential than in AR models. Based on this observation, we propose {bf Sink-Aware Pruning}, which automatically identifies and prunes unstable sinks in DLMs (prior studies usually keep sinks for AR LLMs). Without retraining, our method achieves a better quality-efficiency trade-off and outperforms strong prior pruning baselines under matched compute. Our code is available at https://github.com/VILA-Lab/Sink-Aware-Pruning.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18996.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shannan Yan, Leqi Zheng, Keyu Lv, Jingchen Ni, Hongyang Wei, Jiajun Zhang, Guangting Wang, Jing Lyu, Chun Yuan, Fengyun Rao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 13&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We study the task of establishing object-level visual correspondence across different viewpoints in videos, focusing on the challenging egocentric-to-exocentric and exocentric-to-egocentric scenarios. We propose a simple yet effective framework based on conditional binary segmentation, where an object query mask is encoded into a latent representation to guide the localization of the corresponding object in a target video. To encourage robust, view-invariant representations, we introduce a cycle-consistency training objective: the predicted mask in the target view is projected back to the source view to reconstruct the original query mask. This bidirectional constraint provides a strong self-supervisory signal without requiring ground-truth annotations and enables test-time training (TTT) at inference. Experiments on the Ego-Exo4D and HANDAL-X benchmarks demonstrate the effectiveness of our optimization objective and TTT strategy, achieving state-of-the-art performance. The code is available at https://github.com/shannany0606/CCMP.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.17664</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.18996</guid>
<pubDate>Thu, 19 Feb 2026 18:59:50 +0000</pubDate> <pubDate>Sun, 22 Feb 2026 00:53:03 +0000</pubDate>
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<title>VidEoMT: Your ViT is Secretly Also a Video Segmentation Model</title> <title>Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling</title>
<link>https://arxiv.org/abs/2602.17807</link> <link>https://arxiv.org/abs/2602.19089</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.17807.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Narges Norouzi, Idil Esen Zulfikar, Niccol`o Cavagnero, Tommie Kerssies, Bastian Leibe, Gijs Dubbelman, Daan de Geus&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Existing online video segmentation models typically combine a per-frame segmenter with complex specialized tracking modules. While effective, these modules introduce significant architectural complexity and computational overhead. Recent studies suggest that plain Vision Transformer (ViT) encoders, when scaled with sufficient capacity and large-scale pre-training, can conduct accurate image segmentation without requiring specialized modules. Motivated by this observation, we propose the Video Encoder-only Mask Transformer (VidEoMT), a simple encoder-only video segmentation model that eliminates the need for dedicated tracking modules. To enable temporal modeling in an encoder-only ViT, VidEoMT introduces a lightweight query propagation mechanism that carries information across frames by reusing queries from the previous frame. To balance this with adaptability to new content, it employs a query fusion strategy that combines the propagated queries with a set of temporally-agnostic learned queries. As a result, VidEoMT attains the benefits of a tracker without added complexity, achieving competitive accuracy while being 5x--10x faster, running at up to 160 FPS with a ViT-L backbone. Code: https://www.tue-mps.org/videomt/&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19089.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qi Sun, Can Wang, Jiaxiang Shang, Yingchun Liu, Jing Liao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current 3D human animation methods struggle to achieve photorealism: kinematics-based approaches lack non-rigid dynamics (e.g., clothing dynamics), while methods that leverage video diffusion priors can synthesize non-rigid motion but suffer from quality artifacts and identity loss. To overcome these limitations, we present Ani3DHuman, a framework that marries kinematics-based animation with video diffusion priors. We first introduce a layered motion representation that disentangles rigid motion from residual non-rigid motion. Rigid motion is generated by a kinematic method, which then produces a coarse rendering to guide the video diffusion model in generating video sequences that restore the residual non-rigid motion. However, this restoration task, based on diffusion sampling, is highly challenging, as the initial renderings are out-of-distribution, causing standard deterministic ODE samplers to fail. Therefore, we propose a novel self-guided stochastic sampling method, which effectively addresses the out-of-distribution problem by combining stochastic sampling (for photorealistic quality) with self-guidance (for identity fidelity). These restored videos provide high-quality supervision, enabling the optimization of the residual non-rigid motion field. Extensive experiments demonstrate that \MethodName can generate photorealistic 3D human animation, outperforming existing methods. Code is available in https://github.com/qiisun/ani3dhuman.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.17807</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.19089</guid>
<pubDate>Thu, 19 Feb 2026 20:14:14 +0000</pubDate> <pubDate>Sun, 22 Feb 2026 08:07:28 +0000</pubDate>
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<title>EgoPush: Learning End-to-End Egocentric Multi-Object Rearrangement for Mobile Robots</title> <title>K-Search: LLM Kernel Generation via Co-Evolving Intrinsic World Model</title>
<link>https://arxiv.org/abs/2602.18071</link> <link>https://arxiv.org/abs/2602.19128</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18071.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Boyuan An, Zhexiong Wang, Yipeng Wang, Jiaqi Li, Sihang Li, Jing Zhang, Chen Feng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humans can rearrange objects in cluttered environments using egocentric perception, navigating occlusions without global coordinates. Inspired by this capability, we study long-horizon multi-object non-prehensile rearrangement for mobile robots using a single egocentric camera. We introduce EgoPush, a policy learning framework that enables egocentric, perception-driven rearrangement without relying on explicit global state estimation that often fails in dynamic scenes. EgoPush designs an object-centric latent space to encode relative spatial relations among objects, rather than absolute poses. This design enables a privileged reinforcement-learning (RL) teacher to jointly learn latent states and mobile actions from sparse keypoints, which is then distilled into a purely visual student policy. To reduce the supervision gap between the omniscient teacher and the partially observed student, we restrict the teacher's observations to visually accessible cues. This induces active perception behaviors that are recoverable from the student's viewpoint. To address long-horizon credit assignment, we decompose rearrangement into stage-level subproblems using temporally decayed, stage-local completion rewards. Extensive simulation experiments demonstrate that EgoPush significantly outperforms end-to-end RL baselines in success rate, with ablation studies validating each design choice. We further demonstrate zero-shot sim-to-real transfer on a mobile platform in the real world. Code and videos are available at https://ai4ce.github.io/EgoPush/.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19128.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shiyi Cao, Ziming Mao, Joseph E. Gonzalez, Ion Stoica&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Optimizing GPU kernels is critical for efficient modern machine learning systems yet remains challenging due to the complex interplay of design factors and rapid hardware evolution. Existing automated approaches typically treat Large Language Models (LLMs) merely as stochastic code generators within heuristic-guided evolutionary loops. These methods often struggle with complex kernels requiring coordinated, multi-step structural transformations, as they lack explicit planning capabilities and frequently discard promising strategies due to inefficient or incorrect intermediate implementations. To address this, we propose Search via Co-Evolving World Model and build K-Search based on this method. By replacing static search heuristics with a co-evolving world model, our framework leverages LLMs' prior domain knowledge to guide the search, actively exploring the optimization space. This approach explicitly decouples high-level algorithmic planning from low-level program instantiation, enabling the system to navigate non-monotonic optimization paths while remaining resilient to temporary implementation defects. We evaluate K-Search on diverse, complex kernels from FlashInfer, including GQA, MLA, and MoE kernels. Our results show that K-Search significantly outperforms state-of-the-art evolutionary search methods, achieving an average 2.10x improvement and up to a 14.3x gain on complex MoE kernels. On the GPUMode TriMul task, K-Search achieves state-of-the-art performance on H100, reaching 1030us and surpassing both prior evolution and human-designed solutions.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.18071</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.19128</guid>
<pubDate>Fri, 20 Feb 2026 08:54:20 +0000</pubDate> <pubDate>Sun, 22 Feb 2026 11:06:22 +0000</pubDate>
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<title>Decoding as Optimisation on the Probability Simplex: From Top-K to Top-P (Nucleus) to Best-of-K Samplers</title> <title>TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics</title>
<link>https://arxiv.org/abs/2602.18292</link> <link>https://arxiv.org/abs/2602.19313</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18292.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaotong Ji, Rasul Tutunov, Matthieu Zimmer, Haitham Bou-Ammar&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Decoding sits between a language model and everything we do with it, yet it is still treated as a heuristic knob-tuning exercise. We argue decoding should be understood as a principled optimisation layer: at each token, we solve a regularised problem over the probability simplex that trades off model score against structural preferences and constraints. This single template recovers greedy decoding, Softmax sampling, Top-K, Top-P, and Sparsemax-style sparsity as special cases, and explains their common structure through optimality conditions. More importantly, the framework makes it easy to invent new decoders without folklore. We demonstrate this by designing Best-of-K (BoK), a KL-anchored coverage objective aimed at multi-sample pipelines (self-consistency, reranking, verifier selection). BoK targets the probability of covering good alternatives within a fixed K-sample budget and improves empirical performance. We show that such samples can improve accuracy by, for example, +18.6% for Qwen2.5-Math-7B on MATH500 at high sampling temperatures.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19313.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While Vision-Language-Action (VLA) models have seen rapid progress in pretraining, their advancement in Reinforcement Learning (RL) remains hampered by low sample efficiency and sparse rewards in real-world settings. Developing generalizable process reward models is essential for providing the fine-grained feedback necessary to bridge this gap, yet existing temporal value functions often fail to generalize beyond their training domains. We introduce TOPReward, a novel, probabilistically grounded temporal value function that leverages the latent world knowledge of pretrained video Vision-Language Models (VLMs) to estimate robotic task progress. Unlike prior methods that prompt VLMs to directly output progress values, which are prone to numerical misrepresentation, TOPReward extracts task progress directly from the VLM's internal token logits. In zero-shot evaluations across 130+ distinct real-world tasks and multiple robot platforms (e.g., Franka, YAM, SO-100/101), TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL, dramatically outperforming the state-of-the-art GVL baseline which achieves near-zero correlation on the same open-source model. We further demonstrate that TOPReward serves as a versatile tool for downstream applications, including success detection and reward-aligned behavior cloning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.18292</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.19313</guid>
<pubDate>Fri, 20 Feb 2026 15:38:16 +0000</pubDate> <pubDate>Sun, 22 Feb 2026 19:25:48 +0000</pubDate>
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<title>Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penalty</title> <title>Anatomy of Agentic Memory: Taxonomy and Empirical Analysis of Evaluation and System Limitations</title>
<link>https://arxiv.org/abs/2602.18312</link> <link>https://arxiv.org/abs/2602.19320</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18312.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhaoming Xie, Kevin Karol, Jessica Hodgins&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning provides a framework for learning control policies that can reproduce diverse motions for simulated characters. However, such policies often exploit unnatural high-frequency signals that are unachievable by humans or physical robots, making them poor representations of real-world behaviors. Existing work addresses this issue by adding a reward term that penalizes a large change in actions over time. This term often requires substantial tuning efforts. We propose to use the action Jacobian penalty, which penalizes changes in action with respect to the changes in simulated state directly through auto differentiation. This effectively eliminates unrealistic high-frequency control signals without task specific tuning. While effective, the action Jacobian penalty introduces significant computational overhead when used with traditional fully connected neural network architectures. To mitigate this, we introduce a new architecture called a Linear Policy Net (LPN) that significantly reduces the computational burden for calculating the action Jacobian penalty during training. In addition, a LPN requires no parameter tuning, exhibits faster learning convergence compared to baseline methods, and can be more efficiently queried during inference time compared to a fully connected neural network. We demonstrate that a Linear Policy Net, combined with the action Jacobian penalty, is able to learn policies that generate smooth signals while solving a number of motion imitation tasks with different characteristics, including dynamic motions such as a backflip and various challenging parkour skills. Finally, we apply this approach to create policies for dynamic motions on a physical quadrupedal robot equipped with an arm.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Dongming Jiang, Yi Li, Songtao Wei, Jinxin Yang, Ayushi Kishore, Alysa Zhao, Dingyi Kang, Xu Hu, Feng Chen, Qiannan Li, Bingzhe Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic memory systems enable large language model (LLM) agents to maintain state across long interactions, supporting long-horizon reasoning and personalization beyond fixed context windows. Despite rapid architectural development, the empirical foundations of these systems remain fragile: existing benchmarks are often underscaled, evaluation metrics are misaligned with semantic utility, performance varies significantly across backbone models, and system-level costs are frequently overlooked. This survey presents a structured analysis of agentic memory from both architectural and system perspectives. We first introduce a concise taxonomy of MAG systems based on four memory structures. Then, we analyze key pain points limiting current systems, including benchmark saturation effects, metric validity and judge sensitivity, backbone-dependent accuracy, and the latency and throughput overhead introduced by memory maintenance. By connecting the memory structure to empirical limitations, this survey clarifies why current agentic memory systems often underperform their theoretical promise and outlines directions for more reliable evaluation and scalable system design.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.18312</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.19320</guid>
<pubDate>Fri, 20 Feb 2026 16:11:19 +0000</pubDate> <pubDate>Sun, 22 Feb 2026 19:50:01 +0000</pubDate>
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<title>Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control</title> <title>SenTSR-Bench: Thinking with Injected Knowledge for Time-Series Reasoning</title>
<link>https://arxiv.org/abs/2602.18422</link> <link>https://arxiv.org/abs/2602.19455</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18422.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Linxi Xie, Lisong C. Sun, Ashley Neall, Tong Wu, Shengqu Cai, Gordon Wetzstein&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount of control over the performed actions compared with relevant baselines.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zelin He, Boran Han, Xiyuan Zhang, Shuai Zhang, Haotian Lin, Qi Zhu, Haoyang Fang, Danielle C. Maddix, Abdul Fatir Ansari, Akash Chandrayan, Abhinav Pradhan, Bernie Wang, Matthew Reimherr&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Time-series diagnostic reasoning is essential for many applications, yet existing solutions face a persistent gap: general reasoning large language models (GRLMs) possess strong reasoning skills but lack the domain-specific knowledge to understand complex time-series patterns. Conversely, fine-tuned time-series LLMs (TSLMs) understand these patterns but lack the capacity to generalize reasoning for more complicated questions. To bridge this gap, we propose a hybrid knowledge-injection framework that injects TSLM-generated insights directly into GRLM's reasoning trace, thereby achieving strong time-series reasoning with in-domain knowledge. As collecting data for knowledge injection fine-tuning is costly, we further leverage a reinforcement learning-based approach with verifiable rewards (RLVR) to elicit knowledge-rich traces without human supervision, then transfer such an in-domain thinking trace into GRLM for efficient knowledge injection. We further release SenTSR-Bench, a multivariate time-series-based diagnostic reasoning benchmark collected from real-world industrial operations. Across SenTSR-Bench and other public datasets, our method consistently surpasses TSLMs by 9.1%-26.1% and GRLMs by 7.9%-22.4%, delivering robust, context-aware time-series diagnostic insights.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.18422</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.19455</guid>
<pubDate>Fri, 20 Feb 2026 18:45:29 +0000</pubDate> <pubDate>Mon, 23 Feb 2026 02:55:32 +0000</pubDate>
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<title>SARAH: Spatially Aware Real-time Agentic Humans</title> <title>Nacrith: Neural Lossless Compression via Ensemble Context Modeling and High-Precision CDF Coding</title>
<link>https://arxiv.org/abs/2602.18432</link> <link>https://arxiv.org/abs/2602.19626</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.18432.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Evonne Ng, Siwei Zhang, Zhang Chen, Michael Zollhoefer, Alexander Richard&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As embodied agents become central to VR, telepresence, and digital human applications, their motion must go beyond speech-aligned gestures: agents should turn toward users, respond to their movement, and maintain natural gaze. Current methods lack this spatial awareness. We close this gap with the first real-time, fully causal method for spatially-aware conversational motion, deployable on a streaming VR headset. Given a user's position and dyadic audio, our approach produces full-body motion that aligns gestures with speech while orienting the agent according to the user. Our architecture combines a causal transformer-based VAE with interleaved latent tokens for streaming inference and a flow matching model conditioned on user trajectory and audio. To support varying gaze preferences, we introduce a gaze scoring mechanism with classifier-free guidance to decouple learning from control: the model captures natural spatial alignment from data, while users can adjust eye contact intensity at inference time. On the Embody 3D dataset, our method achieves state-of-the-art motion quality at over 300 FPS -- 3x faster than non-causal baselines -- while capturing the subtle spatial dynamics of natural conversation. We validate our approach on a live VR system, bringing spatially-aware conversational agents to real-time deployment. Please see https://evonneng.github.io/sarah/ for details.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Roberto Tacconelli&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Nacrith, a lossless compression system that combines a 135M-parameter transformer language model (SmolLM2-135M) with an ensemble of lightweight online predictors and a 32-bit arithmetic coder. Beyond the base LLM-plus-arithmetic-coding paradigm, Nacrith introduces several contributions: (1) a CDF precision upgrade from 2^16 to 2^24 that eliminates ~75% of quantization overhead caused by minimum-probability floors in large vocabularies; (2) a token-level N-gram model for fast local predictions; (3) an adaptive log-space bias head correcting per-document LLM errors via online gradient descent; (4) confidence-based LLM skip for accelerating highly predictable tokens; (5) a hybrid binary format (NC06) extending neural compression to arbitrary binary files--to our knowledge a first among LLM-based compressors; (6) a llama.cpp inference backend achieving ~7x faster single-token decode than PyTorch; (7) parallel multi-GPU compression across up to 8 workers; and (8) native KV cache sliding window reducing per-slide cost by ~37x. The system requires only ~500 MB of GGUF weights and ~1.2 GB VRAM per worker, running on consumer GPUs. On alice29.txt (Canterbury Corpus, 152 KB), Nacrith achieves 0.918 bits per byte (bpb)--outperforming gzip by 3.1x, bzip2 by 2.5x, CMIX v21 by 44%, and ts_zip by 20%, while compressing below the 0th-, 1st-, and 2nd-order byte-level Shannon entropy bounds. On enwik8 (100 MB), Nacrith achieves 0.9389 bpb (11.74%), surpassing ts_zip (~1.11 bpb) by 15% and FineZip (1.024 bpb) by 8% despite using a 60x smaller model with no fine-tuning. An out-of-distribution evaluation on a document published after the model's training cutoff confirms these gains are not memorization artifacts, achieving 0.723 bpb on unseen text.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.18432</guid> <guid isPermaLink="false">https://arxiv.org/abs/2602.19626</guid>
<pubDate>Fri, 20 Feb 2026 18:59:35 +0000</pubDate> <pubDate>Mon, 23 Feb 2026 09:14:05 +0000</pubDate>
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<title>SkillOrchestra: Learning to Route Agents via Skill Transfer</title>
<link>https://arxiv.org/abs/2602.19672</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19672.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiayu Wang, Yifei Ming, Zixuan Ke, Shafiq Joty, Aws Albarghouthi, Frederic Sala&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Compound AI systems promise capabilities beyond those of individual models, yet their success depends critically on effective orchestration. Existing routing approaches face two limitations: (1) input-level routers make coarse query-level decisions that ignore evolving task requirements; (2) RL-trained orchestrators are expensive to adapt and often suffer from routing collapse, repeatedly invoking one strong but costly option in multi-turn scenarios. We introduce SkillOrchestra, a framework for skill-aware orchestration. Instead of directly learning a routing policy end-to-end, SkillOrchestra learns fine-grained skills from execution experience and models agent-specific competence and cost under those skills. At deployment, the orchestrator infers the skill demands of the current interaction and selects agents that best satisfy them under an explicit performance-cost trade-off. Extensive experiments across ten benchmarks demonstrate that SkillOrchestra outperforms SoTA RL-based orchestrators by up to 22.5% with 700x and 300x learning cost reduction compared to Router-R1 and ToolOrchestra, respectively. These results show that explicit skill modeling enables scalable, interpretable, and sample-efficient orchestration, offering a principled alternative to data-intensive RL-based approaches. The code is available at: https://github.com/jiayuww/SkillOrchestra.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.19672</guid>
<pubDate>Mon, 23 Feb 2026 10:17:25 +0000</pubDate>
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<title>DSDR: Dual-Scale Diversity Regularization for Exploration in LLM Reasoning</title>
<link>https://arxiv.org/abs/2602.19895</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.19895.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhongwei Wan, Yun Shen, Zhihao Dou, Donghao Zhou, Yu Zhang, Xin Wang, Hui Shen, Jing Xiong, Chaofan Tao, Zixuan Zhong, Peizhou Huang, Mi Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 10&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning with verifiers (RLVR) is a central paradigm for improving large language model (LLM) reasoning, yet existing methods often suffer from limited exploration. Policies tend to collapse onto a few reasoning patterns and prematurely stop deep exploration, while conventional entropy regularization introduces only local stochasticity and fails to induce meaningful path-level diversity, leading to weak and unstable learning signals in group-based policy optimization. We propose DSDR, a Dual-Scale Diversity Regularization reinforcement learning framework that decomposes diversity in LLM reasoning into global and coupling components. Globally, DSDR promotes diversity among correct reasoning trajectories to explore distinct solution modes. Locally, it applies a length-invariant, token-level entropy regularization restricted to correct trajectories, preventing entropy collapse within each mode while preserving correctness. The two scales are coupled through a global-to-local allocation mechanism that emphasizes local regularization for more distinctive correct trajectories. We provide theoretical support showing that DSDR preserves optimal correctness under bounded regularization, sustains informative learning signals in group-based optimization, and yields a principled global-to-local coupling rule. Experiments on multiple reasoning benchmarks demonstrate consistent improvements in accuracy and pass@k, highlighting the importance of dual-scale diversity for deep exploration in RLVR. Code is available at https://github.com/SUSTechBruce/DSDR.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.19895</guid>
<pubDate>Mon, 23 Feb 2026 14:37:01 +0000</pubDate>
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<title>Agents of Chaos</title>
<link>https://arxiv.org/abs/2602.20021</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20021.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Natalie Shapira, Chris Wendler, Avery Yen, Gabriele Sarti, Koyena Pal, Olivia Floody, Adam Belfki, Alex Loftus, Aditya Ratan Jannali, Nikhil Prakash, Jasmine Cui, Giordano Rogers, Jannik Brinkmann, Can Rager, Amir Zur, Michael Ripa, Aruna Sankaranarayanan, David Atkinson, Rohit Gandikota, Jaden Fiotto-Kaufman, EunJeong Hwang, Hadas Orgad, P Sam Sahil, Negev Taglicht, Tomer Shabtay, Atai Ambus, Nitay Alon, Shiri Oron, Ayelet Gordon-Tapiero, Yotam Kaplan, Vered Shwartz, Tamar Rott Shaham, Christoph Riedl, Reuth Mirsky, Maarten Sap, David Manheim, Tomer Ullman, David Bau&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We report an exploratory red-teaming study of autonomous language-model-powered agents deployed in a live laboratory environment with persistent memory, email accounts, Discord access, file systems, and shell execution. Over a two-week period, twenty AI researchers interacted with the agents under benign and adversarial conditions. Focusing on failures emerging from the integration of language models with autonomy, tool use, and multi-party communication, we document eleven representative case studies. Observed behaviors include unauthorized compliance with non-owners, disclosure of sensitive information, execution of destructive system-level actions, denial-of-service conditions, uncontrolled resource consumption, identity spoofing vulnerabilities, cross-agent propagation of unsafe practices, and partial system takeover. In several cases, agents reported task completion while the underlying system state contradicted those reports. We also report on some of the failed attempts. Our findings establish the existence of security-, privacy-, and governance-relevant vulnerabilities in realistic deployment settings. These behaviors raise unresolved questions regarding accountability, delegated authority, and responsibility for downstream harms, and warrant urgent attention from legal scholars, policymakers, and researchers across disciplines. This report serves as an initial empirical contribution to that broader conversation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.20021</guid>
<pubDate>Mon, 23 Feb 2026 16:28:48 +0000</pubDate>
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<title>ManCAR: Manifold-Constrained Latent Reasoning with Adaptive Test-Time Computation for Sequential Recommendation</title>
<link>https://arxiv.org/abs/2602.20093</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kun Yang, Yuxuan Zhu, Yazhe Chen, Siyao Zheng, Bangyang Hong, Kangle Wu, Yabo Ni, Anxiang Zeng, Cong Fu, Hui Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Sequential recommendation increasingly employs latent multi-step reasoning to enhance test-time computation. Despite empirical gains, existing approaches largely drive intermediate reasoning states via target-dominant objectives without imposing explicit feasibility constraints. This results in latent drift, where reasoning trajectories deviate into implausible regions. We argue that effective recommendation reasoning should instead be viewed as navigation on a collaborative manifold rather than free-form latent refinement. To this end, we propose ManCAR (Manifold-Constrained Adaptive Reasoning), a principled framework that grounds reasoning within the topology of a global interaction graph. ManCAR constructs a local intent prior from the collaborative neighborhood of a user's recent actions, represented as a distribution over the item simplex. During training, the model progressively aligns its latent predictive distribution with this prior, forcing the reasoning trajectory to remain within the valid manifold. At test time, reasoning proceeds adaptively until the predictive distribution stabilizes, avoiding over-refinement. We provide a variational interpretation of ManCAR to theoretically validate its drift-prevention and adaptive test-time stopping mechanisms. Experiments on seven benchmarks demonstrate that ManCAR consistently outperforms state-of-the-art baselines, achieving up to a 46.88% relative improvement w.r.t. NDCG@10. Our code is available at https://github.com/FuCongResearchSquad/ManCAR.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.20093</guid>
<pubDate>Mon, 23 Feb 2026 18:02:50 +0000</pubDate>
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<title>A Very Big Video Reasoning Suite</title>
<link>https://arxiv.org/abs/2602.20159</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Maijunxian Wang, Ruisi Wang, Juyi Lin, Ran Ji, Thaddäus Wiedemer, Qingying Gao, Dezhi Luo, Yaoyao Qian, Lianyu Huang, Zelong Hong, Jiahui Ge, Qianli Ma, Hang He, Yifan Zhou, Lingzi Guo, Lantao Mei, Jiachen Li, Hanwen Xing, Tianqi Zhao, Fengyuan Yu, Weihang Xiao, Yizheng Jiao, Jianheng Hou, Danyang Zhang, Pengcheng Xu, Boyang Zhong, Zehong Zhao, Gaoyun Fang, John Kitaoka, Yile Xu, Hua Xu, Kenton Blacutt, Tin Nguyen, Siyuan Song, Haoran Sun, Shaoyue Wen, Linyang He, Runming Wang, Yanzhi Wang, Mengyue Yang, Ziqiao Ma, Raphaël Millière, Freda Shi, Nuno Vasconcelos, Daniel Khashabi, Alan Yuille, Yilun Du, Ziming Liu, Bo Li, Dahua Lin, Ziwei Liu, Vikash Kumar, Yijiang Li, Lei Yang, Zhongang Cai, Hokin Deng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 301&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Rapid progress in video models has largely focused on visual quality, leaving their reasoning capabilities underexplored. Video reasoning grounds intelligence in spatiotemporally consistent visual environments that go beyond what text can naturally capture, enabling intuitive reasoning over spatiotemporal structure such as continuity, interaction, and causality. However, systematically studying video reasoning and its scaling behavior is hindered by the lack of large-scale training data. To address this gap, we introduce the Very Big Video Reasoning (VBVR) Dataset, an unprecedentedly large-scale resource spanning 200 curated reasoning tasks following a principled taxonomy and over one million video clips, approximately three orders of magnitude larger than existing datasets. We further present VBVR-Bench, a verifiable evaluation framework that moves beyond model-based judging by incorporating rule-based, human-aligned scorers, enabling reproducible and interpretable diagnosis of video reasoning capabilities. Leveraging the VBVR suite, we conduct one of the first large-scale scaling studies of video reasoning and observe early signs of emergent generalization to unseen reasoning tasks. Together, VBVR lays a foundation for the next stage of research in generalizable video reasoning. The data, benchmark toolkit, and models are publicly available at https://video-reason.com/ .&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.20159</guid>
<pubDate>Mon, 23 Feb 2026 18:59:41 +0000</pubDate>
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<title>tttLRM: Test-Time Training for Long Context and Autoregressive 3D Reconstruction</title>
<link>https://arxiv.org/abs/2602.20160</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chen Wang, Hao Tan, Wang Yifan, Zhiqin Chen, Yuheng Liu, Kalyan Sunkavalli, Sai Bi, Lingjie Liu, Yiwei Hu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose tttLRM, a novel large 3D reconstruction model that leverages a Test-Time Training (TTT) layer to enable long-context, autoregressive 3D reconstruction with linear computational complexity, further scaling the model's capability. Our framework efficiently compresses multiple image observations into the fast weights of the TTT layer, forming an implicit 3D representation in the latent space that can be decoded into various explicit formats, such as Gaussian Splats (GS) for downstream applications. The online learning variant of our model supports progressive 3D reconstruction and refinement from streaming observations. We demonstrate that pretraining on novel view synthesis tasks effectively transfers to explicit 3D modeling, resulting in improved reconstruction quality and faster convergence. Extensive experiments show that our method achieves superior performance in feedforward 3D Gaussian reconstruction compared to state-of-the-art approaches on both objects and scenes.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.20160</guid>
<pubDate>Mon, 23 Feb 2026 18:59:45 +0000</pubDate>
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<title>Mobile-O: Unified Multimodal Understanding and Generation on Mobile Device</title>
<link>https://arxiv.org/abs/2602.20161</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.20161.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Abdelrahman Shaker, Ahmed Heakl, Jaseel Muhammad, Ritesh Thawkar, Omkar Thawakar, Senmao Li, Hisham Cholakkal, Ian Reid, Eric P. Xing, Salman Khan, Fahad Shahbaz Khan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Unified multimodal models can both understand and generate visual content within a single architecture. Existing models, however, remain data-hungry and too heavy for deployment on edge devices. We present Mobile-O, a compact vision-language-diffusion model that brings unified multimodal intelligence to a mobile device. Its core module, the Mobile Conditioning Projector (MCP), fuses vision-language features with a diffusion generator using depthwise-separable convolutions and layerwise alignment. This design enables efficient cross-modal conditioning with minimal computational cost. Trained on only a few million samples and post-trained in a novel quadruplet format (generation prompt, image, question, answer), Mobile-O jointly enhances both visual understanding and generation capabilities. Despite its efficiency, Mobile-O attains competitive or superior performance compared to other unified models, achieving 74% on GenEval and outperforming Show-O and JanusFlow by 5% and 11%, while running 6x and 11x faster, respectively. For visual understanding, Mobile-O surpasses them by 15.3% and 5.1% averaged across seven benchmarks. Running in only ~3s per 512x512 image on an iPhone, Mobile-O establishes the first practical framework for real-time unified multimodal understanding and generation on edge devices. We hope Mobile-O will ease future research in real-time unified multimodal intelligence running entirely on-device with no cloud dependency. Our code, models, datasets, and mobile application are publicly available at https://amshaker.github.io/Mobile-O/&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2602.20161</guid>
<pubDate>Mon, 23 Feb 2026 18:59:58 +0000</pubDate>
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