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<docs>http://www.rssboard.org/rss-specification</docs>
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<lastBuildDate>Mon, 29 Dec 2025 00:02:47 +0000</lastBuildDate>
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<lastBuildDate>Tue, 30 Dec 2025 00:02:42 +0000</lastBuildDate>
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<title>GTR-Turbo: Merged Checkpoint is Secretly a Free Teacher for Agentic VLM Training</title>
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<title>Mindscape-Aware Retrieval Augmented Generation for Improved Long Context Understanding</title>
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<link>https://arxiv.org/abs/2512.13043</link>
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<link>https://arxiv.org/abs/2512.17220</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13043.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tong Wei, Yijun Yang, Changhao Zhang, Junliang Xing, Yuanchun Shi, Zongqing Lu, Deheng Ye</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Multi-turn reinforcement learning (RL) for multi-modal agents built upon vision-language models (VLMs) is hampered by sparse rewards and long-horizon credit assignment. Recent methods densify the reward by querying a teacher that provides step-level feedback, e.g., Guided Thought Reinforcement (GTR) and On-Policy Distillation, but rely on costly, often privileged models as the teacher, limiting practicality and reproducibility. We introduce GTR-Turbo, a highly efficient upgrade to GTR, which matches the performance without training or querying an expensive teacher model. Specifically, GTR-Turbo merges the weights of checkpoints produced during the ongoing RL training, and then uses this merged model as a "free" teacher to guide the subsequent RL via supervised fine-tuning or soft logit distillation. This design removes dependence on privileged VLMs (e.g., GPT or Gemini), mitigates the "entropy collapse" observed in prior work, and keeps training stable. Across diverse visual agentic tasks, GTR-Turbo improves the accuracy of the baseline model by 10-30% while reducing wall-clock training time by 50% and compute cost by 60% relative to GTR.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17220.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Li, Jiangnan Li, Zheng Lin, Ziyan Zhou, Junjie Wu, Weiping Wang, Jie Zhou, Mo Yu</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Humans understand long and complex texts by relying on a holistic semantic representation of the content. This global view helps organize prior knowledge, interpret new information, and integrate evidence dispersed across a document, as revealed by the Mindscape-Aware Capability of humans in psychology. Current Retrieval-Augmented Generation (RAG) systems lack such guidance and therefore struggle with long-context tasks. In this paper, we propose Mindscape-Aware RAG (MiA-RAG), the first approach that equips LLM-based RAG systems with explicit global context awareness. MiA-RAG builds a mindscape through hierarchical summarization and conditions both retrieval and generation on this global semantic representation. This enables the retriever to form enriched query embeddings and the generator to reason over retrieved evidence within a coherent global context. We evaluate MiA-RAG across diverse long-context and bilingual benchmarks for evidence-based understanding and global sense-making. It consistently surpasses baselines, and further analysis shows that it aligns local details with a coherent global representation, enabling more human-like long-context retrieval and reasoning.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.13043</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.17220</guid>
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<pubDate>Mon, 15 Dec 2025 07:11:56 +0000</pubDate>
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<pubDate>Fri, 19 Dec 2025 04:08:29 +0000</pubDate>
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<title>Spatia: Video Generation with Updatable Spatial Memory</title>
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<title>InsertAnywhere: Bridging 4D Scene Geometry and Diffusion Models for Realistic Video Object Insertion</title>
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<link>https://arxiv.org/abs/2512.15716</link>
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<link>https://arxiv.org/abs/2512.17504</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15716.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinjing Zhao, Fangyun Wei, Zhening Liu, Hongyang Zhang, Chang Xu, Yan Lu</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Existing video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limitation, we propose Spatia, a spatial memory-aware video generation framework that explicitly preserves a 3D scene point cloud as persistent spatial memory. Spatia iteratively generates video clips conditioned on this spatial memory and continuously updates it through visual SLAM. This dynamic-static disentanglement design enhances spatial consistency throughout the generation process while preserving the model's ability to produce realistic dynamic entities. Furthermore, Spatia enables applications such as explicit camera control and 3D-aware interactive editing, providing a geometrically grounded framework for scalable, memory-driven video generation.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17504.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hoiyeong Jin, Hyojin Jang, Jeongho Kim, Junha Hyung, Kinam Kim, Dongjin Kim, Huijin Choi, Hyeonji Kim, Jaegul Choo</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Recent advances in diffusion-based video generation have opened new possibilities for controllable video editing, yet realistic video object insertion (VOI) remains challenging due to limited 4D scene understanding and inadequate handling of occlusion and lighting effects. We present InsertAnywhere, a new VOI framework that achieves geometrically consistent object placement and appearance-faithful video synthesis. Our method begins with a 4D aware mask generation module that reconstructs the scene geometry and propagates user specified object placement across frames while maintaining temporal coherence and occlusion consistency. Building upon this spatial foundation, we extend a diffusion based video generation model to jointly synthesize the inserted object and its surrounding local variations such as illumination and shading. To enable supervised training, we introduce ROSE++, an illumination aware synthetic dataset constructed by transforming the ROSE object removal dataset into triplets of object removed video, object present video, and a VLM generated reference image. Through extensive experiments, we demonstrate that our framework produces geometrically plausible and visually coherent object insertions across diverse real world scenarios, significantly outperforming existing research and commercial models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.15716</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.17504</guid>
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<pubDate>Wed, 17 Dec 2025 18:59:59 +0000</pubDate>
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<pubDate>Fri, 19 Dec 2025 12:14:36 +0000</pubDate>
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<title>VA-π: Variational Policy Alignment for Pixel-Aware Autoregressive Generation</title>
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<title>InSight-o3: Empowering Multimodal Foundation Models with Generalized Visual Search</title>
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<link>https://arxiv.org/abs/2512.19680</link>
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<link>https://arxiv.org/abs/2512.18745</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.19680.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyao Liao, Qiyuan He, Kai Xu, Xiaoye Qu, Yicong Li, Wei Wei, Angela Yao</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Autoregressive (AR) visual generation relies on tokenizers to map images to and from discrete sequences. However, tokenizers are trained to reconstruct clean images from ground-truth tokens, while AR generators are optimized only for token likelihood. This misalignment leads to generated token sequences that may decode into low-quality images, without direct supervision from the pixel space. We propose VA-π, a lightweight post-training framework that directly optimizes AR models with a principled pixel-space objective. VA-π formulates the generator-tokenizer alignment as a variational optimization, deriving an evidence lower bound (ELBO) that unifies pixel reconstruction and autoregressive modeling. To optimize under the discrete token space, VA-π introduces a reinforcement-based alignment strategy that treats the AR generator as a policy, uses pixel-space reconstruction quality as its intrinsic reward. The reward is measured by how well the predicted token sequences can reconstruct the original image under teacher forcing, giving the model direct pixel-level guidance without expensive free-running sampling. The regularization term of the ELBO serves as a natural regularizer, maintaining distributional consistency of tokens. VA-π enables rapid adaptation of existing AR generators, without neither tokenizer retraining nor external reward models. With only 1% ImageNet-1K data and 25 minutes of tuning, it reduces FID from 14.36 to 7.65 and improves IS from 86.55 to 116.70 on LlamaGen-XXL, while also yielding notable gains in the text-to-image task on GenEval for both visual generation model (LlamaGen: from 0.306 to 0.339) and unified multi-modal model (Janus-Pro: from 0.725 to 0.744). Code is available at https://github.com/Lil-Shake/VA-Pi.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.18745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaican Li, Lewei Yao, Jiannan Wu, Tiezheng Yu, Jierun Chen, Haoli Bai, Lu Hou, Lanqing Hong, Wei Zhang, Nevin L. Zhang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> The ability for AI agents to "think with images" requires a sophisticated blend of reasoning and perception. However, current open multimodal agents still largely fall short on the reasoning aspect crucial for real-world tasks like analyzing documents with dense charts/diagrams and navigating maps. To address this gap, we introduce O3-Bench, a new benchmark designed to evaluate multimodal reasoning with interleaved attention to visual details. O3-Bench features challenging problems that require agents to piece together subtle visual information from distinct image areas through multi-step reasoning. The problems are highly challenging even for frontier systems like OpenAI o3, which only obtains 40.8% accuracy on O3-Bench. To make progress, we propose InSight-o3, a multi-agent framework consisting of a visual reasoning agent (vReasoner) and a visual search agent (vSearcher) for which we introduce the task of generalized visual search -- locating relational, fuzzy, or conceptual regions described in free-form language, beyond just simple objects or figures in natural images. We then present a multimodal LLM purpose-trained for this task via reinforcement learning. As a plug-and-play agent, our vSearcher empowers frontier multimodal models (as vReasoners), significantly improving their performance on a wide range of benchmarks. This marks a concrete step towards powerful o3-like open systems. Our code and dataset can be found at https://github.com/m-Just/InSight-o3 .</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.19680</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.18745</guid>
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<pubDate>Mon, 22 Dec 2025 18:54:30 +0000</pubDate>
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<pubDate>Sun, 21 Dec 2025 14:23:07 +0000</pubDate>
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<title>How Much 3D Do Video Foundation Models Encode?</title>
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<title>SlideTailor: Personalized Presentation Slide Generation for Scientific Papers</title>
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<link>https://arxiv.org/abs/2512.19949</link>
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<link>https://arxiv.org/abs/2512.20292</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.19949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zixuan Huang, Xiang Li, Zhaoyang Lv, James M. Rehg</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Videos are continuous 2D projections of 3D worlds. After training on large video data, will global 3D understanding naturally emerge? We study this by quantifying the 3D understanding of existing Video Foundation Models (VidFMs) pretrained on vast video data. We propose the first model-agnostic framework that measures the 3D awareness of various VidFMs by estimating multiple 3D properties from their features via shallow read-outs. Our study presents meaningful findings regarding the 3D awareness of VidFMs on multiple axes. In particular, we show that state-of-the-art video generation models exhibit a strong understanding of 3D objects and scenes, despite not being trained on any 3D data. Such understanding can even surpass that of large expert models specifically trained for 3D tasks. Our findings, together with the 3D benchmarking of major VidFMs, provide valuable observations for building scalable 3D models.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20292.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenzheng Zeng, Mingyu Ouyang, Langyuan Cui, Hwee Tou Ng</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Automatic presentation slide generation can greatly streamline content creation. However, since preferences of each user may vary, existing under-specified formulations often lead to suboptimal results that fail to align with individual user needs. We introduce a novel task that conditions paper-to-slides generation on user-specified preferences. We propose a human behavior-inspired agentic framework, SlideTailor, that progressively generates editable slides in a user-aligned manner. Instead of requiring users to write their preferences in detailed textual form, our system only asks for a paper-slides example pair and a visual template - natural and easy-to-provide artifacts that implicitly encode rich user preferences across content and visual style. Despite the implicit and unlabeled nature of these inputs, our framework effectively distills and generalizes the preferences to guide customized slide generation. We also introduce a novel chain-of-speech mechanism to align slide content with planned oral narration. Such a design significantly enhances the quality of generated slides and enables downstream applications like video presentations. To support this new task, we construct a benchmark dataset that captures diverse user preferences, with carefully designed interpretable metrics for robust evaluation. Extensive experiments demonstrate the effectiveness of our framework.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.19949</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.20292</guid>
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<pubDate>Tue, 23 Dec 2025 00:38:52 +0000</pubDate>
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<pubDate>Tue, 23 Dec 2025 12:01:18 +0000</pubDate>
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<title>Schoenfeld's Anatomy of Mathematical Reasoning by Language Models</title>
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<title>SVBench: Evaluation of Video Generation Models on Social Reasoning</title>
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<link>https://arxiv.org/abs/2512.19995</link>
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<link>https://arxiv.org/abs/2512.21507</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.19995.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ming Li, Chenrui Fan, Yize Cheng, Soheil Feizi, Tianyi Zhou</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Large language models increasingly expose reasoning traces, yet their underlying cognitive structure and steps remain difficult to identify and analyze beyond surface-level statistics. We adopt Schoenfeld's Episode Theory as an inductive, intermediate-scale lens and introduce ThinkARM (Anatomy of Reasoning in Models), a scalable framework that explicitly abstracts reasoning traces into functional reasoning steps such as Analysis, Explore, Implement, Verify, etc. When applied to mathematical problem solving by diverse models, this abstraction reveals reproducible thinking dynamics and structural differences between reasoning and non-reasoning models, which are not apparent from token-level views. We further present two diagnostic case studies showing that exploration functions as a critical branching step associated with correctness, and that efficiency-oriented methods selectively suppress evaluative feedback steps rather than uniformly shortening responses. Together, our results demonstrate that episode-level representations make reasoning steps explicit, enabling systematic analysis of how reasoning is structured, stabilized, and altered in modern language models.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenshuo Peng, Gongxuan Wang, Tianmeng Yang, Chuanhao Li, Xiaojie Xu, Hui He, Kaipeng Zhang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent text-to-video generation models exhibit remarkable progress in visual realism, motion fidelity, and text-video alignment, yet they remain fundamentally limited in their ability to generate socially coherent behavior. Unlike humans, who effortlessly infer intentions, beliefs, emotions, and social norms from brief visual cues, current models tend to render literal scenes without capturing the underlying causal or psychological logic. To systematically evaluate this gap, we introduce the first benchmark for social reasoning in video generation. Grounded in findings from developmental and social psychology, our benchmark organizes thirty classic social cognition paradigms into seven core dimensions, including mental-state inference, goal-directed action, joint attention, social coordination, prosocial behavior, social norms, and multi-agent strategy. To operationalize these paradigms, we develop a fully training-free agent-based pipeline that (i) distills the reasoning mechanism of each experiment, (ii) synthesizes diverse video-ready scenarios, (iii) enforces conceptual neutrality and difficulty control through cue-based critique, and (iv) evaluates generated videos using a high-capacity VLM judge across five interpretable dimensions of social reasoning. Using this framework, we conduct the first large-scale study across seven state-of-the-art video generation systems. Our results reveal substantial performance gaps: while modern models excel in surface-level plausibility, they systematically fail in intention recognition, belief reasoning, joint attention, and prosocial inference.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.19995</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21507</guid>
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<pubDate>Tue, 23 Dec 2025 02:44:25 +0000</pubDate>
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<pubDate>Thu, 25 Dec 2025 04:44:59 +0000</pubDate>
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<title>Emergent temporal abstractions in autoregressive models enable hierarchical reinforcement learning</title>
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<title>Rethinking Sample Polarity in Reinforcement Learning with Verifiable Rewards</title>
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<link>https://arxiv.org/abs/2512.20605</link>
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<link>https://arxiv.org/abs/2512.21625</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20605.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seijin Kobayashi, Yanick Schimpf, Maximilian Schlegel, Angelika Steger, Maciej Wolczyk, Johannes von Oswald, Nino Scherrer, Kaitlin Maile, Guillaume Lajoie, Blake A. Richards, Rif A. Saurous, James Manyika, Blaise Agüera y Arcas, Alexander Meulemans, João Sacramento</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Large-scale autoregressive models pretrained on next-token prediction and finetuned with reinforcement learning (RL) have achieved unprecedented success on many problem domains. During RL, these models explore by generating new outputs, one token at a time. However, sampling actions token-by-token can result in highly inefficient learning, particularly when rewards are sparse. Here, we show that it is possible to overcome this problem by acting and exploring within the internal representations of an autoregressive model. Specifically, to discover temporally-abstract actions, we introduce a higher-order, non-causal sequence model whose outputs control the residual stream activations of a base autoregressive model. On grid world and MuJoCo-based tasks with hierarchical structure, we find that the higher-order model learns to compress long activation sequence chunks onto internal controllers. Critically, each controller executes a sequence of behaviorally meaningful actions that unfold over long timescales and are accompanied with a learned termination condition, such that composing multiple controllers over time leads to efficient exploration on novel tasks. We show that direct internal controller reinforcement, a process we term "internal RL", enables learning from sparse rewards in cases where standard RL finetuning fails. Our results demonstrate the benefits of latent action generation and reinforcement in autoregressive models, suggesting internal RL as a promising avenue for realizing hierarchical RL within foundation models.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21625.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Tang, Yuliang Zhan, Zhixun Li, Wayne Xin Zhao, Zhenduo Zhang, Zujie Wen, Zhiqiang Zhang, Jun Zhou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large reasoning models (LRMs) are typically trained using reinforcement learning with verifiable reward (RLVR) to enhance their reasoning abilities. In this paradigm, policies are updated using both positive and negative self-generated rollouts, which correspond to distinct sample polarities. In this paper, we provide a systematic investigation into how these sample polarities affect RLVR training dynamics and behaviors. We find that positive samples sharpen existing correct reasoning patterns, while negative samples encourage exploration of new reasoning paths. We further explore how adjusting the advantage values of positive and negative samples at both the sample level and the token level affects RLVR training. Based on these insights, we propose an Adaptive and Asymmetric token-level Advantage shaping method for Policy Optimization, namely A3PO, that more precisely allocates advantage signals to key tokens across different polarities. Experiments across five reasoning benchmarks demonstrate the effectiveness of our approach.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.20605</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21625</guid>
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<pubDate>Tue, 23 Dec 2025 18:51:50 +0000</pubDate>
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<pubDate>Thu, 25 Dec 2025 11:15:46 +0000</pubDate>
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<title>Latent Implicit Visual Reasoning</title>
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<title>Omni-Weather: Unified Multimodal Foundation Model for Weather Generation and Understanding</title>
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<link>https://arxiv.org/abs/2512.21218</link>
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<link>https://arxiv.org/abs/2512.21643</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kelvin Li, Chuyi Shang, Leonid Karlinsky, Rogerio Feris, Trevor Darrell, Roei Herzig</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> While Large Multimodal Models (LMMs) have made significant progress, they remain largely text-centric, relying on language as their core reasoning modality. As a result, they are limited in their ability to handle reasoning tasks that are predominantly visual. Recent approaches have sought to address this by supervising intermediate visual steps with helper images, depth maps, or image crops. However, these strategies impose restrictive priors on what "useful" visual abstractions look like, add heavy annotation costs, and struggle to generalize across tasks. To address this critical limitation, we propose a task-agnostic mechanism that trains LMMs to discover and use visual reasoning tokens without explicit supervision. These tokens attend globally and re-encode the image in a task-adaptive way, enabling the model to extract relevant visual information without hand-crafted supervision. Our approach outperforms direct fine-tuning and achieves state-of-the-art results on a diverse range of vision-centric tasks -- including those where intermediate abstractions are hard to specify -- while also generalizing to multi-task instruction tuning.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiwang Zhou, Yuandong Pu, Xuming He, Yidi Liu, Yixin Chen, Junchao Gong, Xiang Zhuang, Wanghan Xu, Qinglong Cao, Shixiang Tang, Yihao Liu, Wenlong Zhang, Lei Bai</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Weather modeling requires both accurate prediction and mechanistic interpretation, yet existing methods treat these goals in isolation, separating generation from understanding. To address this gap, we present Omni-Weather, the first multimodal foundation model that unifies weather generation and understanding within a single architecture. Omni-Weather integrates a radar encoder for weather generation tasks, followed by unified processing using a shared self-attention mechanism. Moreover, we construct a Chain-of-Thought dataset for causal reasoning in weather generation, enabling interpretable outputs and improved perceptual quality. Extensive experiments show Omni-Weather achieves state-of-the-art performance in both weather generation and understanding. Our findings further indicate that generative and understanding tasks in the weather domain can mutually enhance each other. Omni-Weather also demonstrates the feasibility and value of unifying weather generation and understanding.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21218</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21643</guid>
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<pubDate>Wed, 24 Dec 2025 14:59:49 +0000</pubDate>
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<pubDate>Thu, 25 Dec 2025 12:08:09 +0000</pubDate>
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<title>UniPercept: Towards Unified Perceptual-Level Image Understanding across Aesthetics, Quality, Structure, and Texture</title>
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<link>https://arxiv.org/abs/2512.21675</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuo Cao, Jiayang Li, Xiaohui Li, Yuandong Pu, Kaiwen Zhu, Yuanting Gao, Siqi Luo, Yi Xin, Qi Qin, Yu Zhou, Xiangyu Chen, Wenlong Zhang, Bin Fu, Yu Qiao, Yihao Liu</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have achieved remarkable progress in visual understanding tasks such as visual grounding, segmentation, and captioning. However, their ability to perceive perceptual-level image features remains limited. In this work, we present UniPercept-Bench, a unified framework for perceptual-level image understanding across three key domains: Aesthetics, Quality, Structure and Texture. We establish a hierarchical definition system and construct large-scale datasets to evaluate perceptual-level image understanding. Based on this foundation, we develop a strong baseline UniPercept trained via Domain-Adaptive Pre-Training and Task-Aligned RL, enabling robust generalization across both Visual Rating (VR) and Visual Question Answering (VQA) tasks. UniPercept outperforms existing MLLMs on perceptual-level image understanding and can serve as a plug-and-play reward model for text-to-image generation. This work defines Perceptual-Level Image Understanding in the era of MLLMs and, through the introduction of a comprehensive benchmark together with a strong baseline, provides a solid foundation for advancing perceptual-level multimodal image understanding.</p></description>
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<pubDate>Thu, 25 Dec 2025 13:35:52 +0000</pubDate>
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<title>TimeBill: Time-Budgeted Inference for Large Language Models</title>
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<link>https://arxiv.org/abs/2512.21859</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qi Fan, An Zou, Yehan Ma</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Large Language Models (LLMs) are increasingly deployed in time-critical systems, such as robotics, autonomous driving, embodied intelligence, and industrial automation, where generating accurate responses within a given time budget is crucial for decision-making, control, or safety-critical tasks. However, the auto-regressive generation process of LLMs makes it challenging to model and estimate the end-to-end execution time. Furthermore, existing efficient inference methods based on a fixed key-value (KV) cache eviction ratio struggle to adapt to varying tasks with diverse time budgets, where an improper eviction ratio may lead to incomplete inference or a drop in response performance. In this paper, we propose TimeBill, a novel time-budgeted inference framework for LLMs that balances the inference efficiency and response performance. To be more specific, we propose a fine-grained response length predictor (RLP) and an execution time estimator (ETE) to accurately predict the end-to-end execution time of LLMs. Following this, we develop a time-budgeted efficient inference approach that adaptively adjusts the KV cache eviction ratio based on execution time prediction and the given time budget. Finally, through extensive experiments, we demonstrate the advantages of TimeBill in improving task completion rate and maintaining response performance under various overrun strategies.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21859</guid>
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<pubDate>Fri, 26 Dec 2025 04:49:35 +0000</pubDate>
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<title>SWE-RM: Execution-free Feedback For Software Engineering Agents</title>
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<link>https://arxiv.org/abs/2512.21919</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21919.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> KaShun Shum, Binyuan Hui, Jiawei Chen, Lei Zhang, X. W., Jiaxi Yang, Yuzhen Huang, Junyang Lin, Junxian He</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Execution-based feedback like unit testing is widely used in the development of coding agents through test-time scaling (TTS) and reinforcement learning (RL). This paradigm requires scalable and reliable collection of unit test cases to provide accurate feedback, and the resulting feedback is often sparse and cannot effectively distinguish between trajectories that are both successful or both unsuccessful. In contrast, execution-free feedback from reward models can provide more fine-grained signals without depending on unit test cases. Despite this potential, execution-free feedback for realistic software engineering (SWE) agents remains underexplored. Aiming to develop versatile reward models that are effective across TTS and RL, however, we observe that two verifiers with nearly identical TTS performance can nevertheless yield very different results in RL. Intuitively, TTS primarily reflects the model's ability to select the best trajectory, but this ability does not necessarily generalize to RL. To address this limitation, we identify two additional aspects that are crucial for RL training: classification accuracy and calibration. We then conduct comprehensive controlled experiments to investigate how to train a robust reward model that performs well across these metrics. In particular, we analyze the impact of various factors such as training data scale, policy mixtures, and data source composition. Guided by these investigations, we introduce SWE-RM, an accurate and robust reward model adopting a mixture-of-experts architecture with 30B total parameters and 3B activated during inference. SWE-RM substantially improves SWE agents on both TTS and RL performance. For example, it increases the accuracy of Qwen3-Coder-Flash from 51.6% to 62.0%, and Qwen3-Coder-Max from 67.0% to 74.6% on SWE-Bench Verified using TTS, achieving new state-of-the-art performance among open-source models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21919</guid>
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<pubDate>Fri, 26 Dec 2025 08:26:18 +0000</pubDate>
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<title>A 58-Addition, Rank-23 Scheme for General 3x3 Matrix Multiplication</title>
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<link>https://arxiv.org/abs/2512.21980</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21980.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> A. I. Perminov</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> This paper presents a new state-of-the-art algorithm for exact 3times3 matrix multiplication over general non-commutative rings, achieving a rank-23 scheme with only 58 scalar additions. This improves the previous best additive complexity of 60 additions without a change of basis. The result was discovered through an automated search combining ternary-restricted flip-graph exploration with greedy intersection reduction for common subexpression elimination. The resulting scheme uses only coefficients from {-1, 0, 1}, ensuring both efficiency and portability across arbitrary fields. The total scalar operation count is reduced from 83 to 81.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.21980</guid>
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<pubDate>Fri, 26 Dec 2025 10:58:54 +0000</pubDate>
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<title>MAI-UI Technical Report: Real-World Centric Foundation GUI Agents</title>
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<link>https://arxiv.org/abs/2512.22047</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22047.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanzhang Zhou, Xu Zhang, Panrong Tong, Jianan Zhang, Liangyu Chen, Quyu Kong, Chenglin Cai, Chen Liu, Yue Wang, Jingren Zhou, Steven Hoi</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> The development of GUI agents could revolutionize the next generation of human-computer interaction. Motivated by this vision, we present MAI-UI, a family of foundation GUI agents spanning the full spectrum of sizes, including 2B, 8B, 32B, and 235B-A22B variants. We identify four key challenges to realistic deployment: the lack of native agent-user interaction, the limits of UI-only operation, the absence of a practical deployment architecture, and brittleness in dynamic environments. MAI-UI addresses these issues with a unified methodology: a self-evolving data pipeline that expands the navigation data to include user interaction and MCP tool calls, a native device-cloud collaboration system routes execution by task state, and an online RL framework with advanced optimizations to scale parallel environments and context length. MAI-UI establishes new state-of-the-art across GUI grounding and mobile navigation. On grounding benchmarks, it reaches 73.5% on ScreenSpot-Pro, 91.3% on MMBench GUI L2, 70.9% on OSWorld-G, and 49.2% on UI-Vision, surpassing Gemini-3-Pro and Seed1.8 on ScreenSpot-Pro. On mobile GUI navigation, it sets a new SOTA of 76.7% on AndroidWorld, surpassing UI-Tars-2, Gemini-2.5-Pro and Seed1.8. On MobileWorld, MAI-UI obtains 41.7% success rate, significantly outperforming end-to-end GUI models and competitive with Gemini-3-Pro based agentic frameworks. Our online RL experiments show significant gains from scaling parallel environments from 32 to 512 (+5.2 points) and increasing environment step budget from 15 to 50 (+4.3 points). Finally, the native device-cloud collaboration system improves on-device performance by 33%, reduces cloud model calls by over 40%, and preserves user privacy.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22047</guid>
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<pubDate>Fri, 26 Dec 2025 14:51:52 +0000</pubDate>
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<title>ProEdit: Inversion-based Editing From Prompts Done Right</title>
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<link>https://arxiv.org/abs/2512.22118</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22118.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhi Ouyang, Dian Zheng, Xiao-Ming Wu, Jian-Jian Jiang, Kun-Yu Lin, Jingke Meng, Wei-Shi Zheng</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Inversion-based visual editing provides an effective and training-free way to edit an image or a video based on user instructions. Existing methods typically inject source image information during the sampling process to maintain editing consistency. However, this sampling strategy overly relies on source information, which negatively affects the edits in the target image (e.g., failing to change the subject's atributes like pose, number, or color as instructed). In this work, we propose ProEdit to address this issue both in the attention and the latent aspects. In the attention aspect, we introduce KV-mix, which mixes KV features of the source and the target in the edited region, mitigating the influence of the source image on the editing region while maintaining background consistency. In the latent aspect, we propose Latents-Shift, which perturbs the edited region of the source latent, eliminating the influence of the inverted latent on the sampling. Extensive experiments on several image and video editing benchmarks demonstrate that our method achieves SOTA performance. In addition, our design is plug-and-play, which can be seamlessly integrated into existing inversion and editing methods, such as RF-Solver, FireFlow and UniEdit.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22118</guid>
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<pubDate>Fri, 26 Dec 2025 18:59:14 +0000</pubDate>
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<title>See Less, See Right: Bi-directional Perceptual Shaping For Multimodal Reasoning</title>
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<link>https://arxiv.org/abs/2512.22120</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22120.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuoshuo Zhang, Yizhen Zhang, Jingjing Fu, Lei Song, Jiang Bian, Yujiu Yang, Rui Wang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Large vision-language models (VLMs) often benefit from intermediate visual cues, either injected via external tools or generated as latent visual tokens during reasoning, but these mechanisms still overlook fine-grained visual evidence (e.g., polylines in charts), generalize poorly across domains, and incur high inference-time cost. In this paper, we propose Bi-directional Perceptual Shaping (BiPS), which transforms question-conditioned masked views into bidirectional where-to-look signals that shape perception during training. BiPS first applies a KL-consistency constraint between the original image and an evidence-preserving view that keeps only question-relevant regions, encouraging coarse but complete coverage of supporting pixels. It then applies a KL-separation constraint between the original and an evidence-ablated view where critical pixels are masked so the image no longer supports the original answer, discouraging text-only shortcuts (i.e., answering from text alone) and enforcing fine-grained visual reliance. Across eight benchmarks, BiPS boosts Qwen2.5-VL-7B by 8.2% on average and shows strong out-of-domain generalization to unseen datasets and image types.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.22120</guid>
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<pubDate>Fri, 26 Dec 2025 18:59:47 +0000</pubDate>
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Reference in New Issue
Block a user