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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Mon, 15 Dec 2025 00:02:34 +0000</lastBuildDate>
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<lastBuildDate>Tue, 16 Dec 2025 00:03:00 +0000</lastBuildDate>
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<item>
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<title>VQRAE: Representation Quantization Autoencoders for Multimodal Understanding, Generation and Reconstruction</title>
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<link>https://arxiv.org/abs/2511.23386</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sinan Du, Jiahao Guo, Bo Li, Shuhao Cui, Zhengzhuo Xu, Yifu Luo, Yongxian Wei, Kun Gai, Xinggang Wang, Kai Wu, Chun Yuan</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Unifying multimodal understanding, generation and reconstruction representation in a single tokenizer remains a key challenge in building unified models. Previous research predominantly attempts to address this in a dual encoder paradigm, e.g., utilizing the separate encoders for understanding and generation respectively or balancing semantic representations and low-level features with contrastive loss. In this paper, we propose VQRAE, a Vector Quantization version of Representation AutoEncoders, which pioneers the first exploration in unified representation to produce Continuous semantic features for image understanding and Discrete tokens for visual generation within a unified tokenizer. Specifically, we build upon pretrained vision foundation models with a symmetric ViT decoder and adopt a two-stage training strategy: first, it freezes the encoder and learns a high-dimensional semantic VQ codebook with pixel reconstruction objective; then jointly optimizes the encoder with self-distillation constraints. This design enables negligible semantic information for maintaining the ability of multimodal understanding, discrete tokens that are compatible for generation and fine-grained reconstruction. Besides, we identify the intriguing property in quantizing semantic encoders that rely on high-dimensional codebook in contrast to the previous common practice of low-dimensional codebook in image reconstruction. The semantic VQ codebook can achieve a 100% utilization ratio at a dimension of 1536. VQRAE presents competitive performance on several benchmarks of visual understanding, generation and reconstruction with promising scaling property in the autoregressive paradigm for its discrete merits.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2511.23386</guid>
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<pubDate>Fri, 28 Nov 2025 17:26:34 +0000</pubDate>
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<title>Fairy2i: Training Complex LLMs from Real LLMs with All Parameters in {pm 1, pm i}</title>
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<link>https://arxiv.org/abs/2512.02901</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feiyu Wang, Xinyu Tan, Bokai Huang, Yihao Zhang, Guoan Wang, Peizhuang Cong, Tong Yang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language models (LLMs) have revolutionized artificial intelligence, yet their massive memory and computational demands necessitate aggressive quantization, increasingly pushing representations toward the theoretical limit of a single bit. While complex-valued LLMs, such as iFairy, offer a superior chance for low-bit representation compared to real-valued counterparts, they require training from scratch, preventing the utilization of the vast ecosystem of pre-trained real-valued foundation models. Here we present Fairy2i, a universal framework that transforms pre-trained real-valued layers into an equivalent widely-linear complex form, enabling extremely low-bit quantization while reusing existing checkpoints. By proving a lossless mathematical equivalence between real and widely-linear maps, we convert standard Transformers into the complex domain and employ a phase-aware quantization scheme with a highly efficient codebook of fourth roots of unity. Furthermore, we introduce a recursive residual quantization mechanism that iteratively minimizes quantization error, allowing inference to proceed via efficient multiplication-free accumulation. We demonstrate that Fairy2i restores the performance of LLaMA-2 7B at an effective 2-bit precision to levels nearly comparable with full-precision baselines, significantly outperforming state-of-the-art real-valued binary and ternary quantization methods. This work bridges the gap between the representational efficiency of complex-valued arithmetic and the practical utility of pre-trained models, paving a new way for efficient inference on commodity hardware.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.02901</guid>
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<pubDate>Tue, 02 Dec 2025 16:14:08 +0000</pubDate>
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</item>
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<item>
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<title>X-Humanoid: Robotize Human Videos to Generate Humanoid Videos at Scale</title>
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<link>https://arxiv.org/abs/2512.04537</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04537.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pei Yang, Hai Ci, Yiren Song, Mike Zheng Shou</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The advancement of embodied AI has unlocked significant potential for intelligent humanoid robots. However, progress in both Vision-Language-Action (VLA) models and world models is severely hampered by the scarcity of large-scale, diverse training data. A promising solution is to "robotize" web-scale human videos, which has been proven effective for policy training. However, these solutions mainly "overlay" robot arms to egocentric videos, which cannot handle complex full-body motions and scene occlusions in third-person videos, making them unsuitable for robotizing humans. To bridge this gap, we introduce X-Humanoid, a generative video editing approach that adapts the powerful Wan 2.2 model into a video-to-video structure and finetunes it for the human-to-humanoid translation task. This finetuning requires paired human-humanoid videos, so we designed a scalable data creation pipeline, turning community assets into 17+ hours of paired synthetic videos using Unreal Engine. We then apply our trained model to 60 hours of the Ego-Exo4D videos, generating and releasing a new large-scale dataset of over 3.6 million "robotized" humanoid video frames. Quantitative analysis and user studies confirm our method's superiority over existing baselines: 69% of users rated it best for motion consistency, and 62.1% for embodiment correctness.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.04537</guid>
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<pubDate>Thu, 04 Dec 2025 07:34:08 +0000</pubDate>
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<title>MeshSplatting: Differentiable Rendering with Opaque Meshes</title>
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<link>https://arxiv.org/abs/2512.06818</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06818.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jan Held, Sanghyun Son, Renaud Vandeghen, Daniel Rebain, Matheus Gadelha, Yi Zhou, Anthony Cioppa, Ming C. Lin, Marc Van Droogenbroeck, Andrea Tagliasacchi</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present MeshSplatting, a mesh-based reconstruction approach that jointly optimizes geometry and appearance through differentiable rendering. By enforcing connectivity via restricted Delaunay triangulation and refining surface consistency, MeshSplatting creates end-to-end smooth, visually high-quality meshes that render efficiently in real-time 3D engines. On Mip-NeRF360, it boosts PSNR by +0.69 dB over the current state-of-the-art MiLo for mesh-based novel view synthesis, while training 2x faster and using 2x less memory, bridging neural rendering and interactive 3D graphics for seamless real-time scene interaction. The project page is available at https://meshsplatting.github.io/.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.06818</guid>
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<pubDate>Sun, 07 Dec 2025 12:31:04 +0000</pubDate>
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</item>
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<item>
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<title>BEAVER: An Efficient Deterministic LLM Verifier</title>
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<link>https://arxiv.org/abs/2512.05439</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05439.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tarun Suresh, Nalin Wadhwa, Debangshu Banerjee, Gagandeep Singh</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> As large language models (LLMs) transition from research prototypes to production systems, practitioners often need reliable methods to verify that model outputs satisfy required constraints. While sampling-based estimates provide an intuition of model behavior, they offer no sound guarantees. We present BEAVER, the first practical framework for computing deterministic, sound probability bounds on LLM constraint satisfaction. Given any prefix-closed semantic constraint, BEAVER systematically explores the generation space using novel token trie and frontier data structures, maintaining provably sound bounds at every iteration. We formalize the verification problem, prove soundness of our approach, and evaluate BEAVER on correctness verification, privacy verification and secure code generation tasks across multiple state of the art LLMs. BEAVER achieves 6 to 8 times tighter probability bounds and identifies 3 to 4 times more high risk instances compared to baseline methods under identical computational budgets, enabling precise characterization and risk assessment that loose bounds or empirical evaluation cannot provide.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.05439</guid>
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<pubDate>Fri, 05 Dec 2025 05:34:06 +0000</pubDate>
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<title>Task adaptation of Vision-Language-Action model: 1st Place Solution for the 2025 BEHAVIOR Challenge</title>
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<link>https://arxiv.org/abs/2512.06951</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06951.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ilia Larchenko, Gleb Zarin, Akash Karnatak</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We present a vision-action policy that won 1st place in the 2025 BEHAVIOR Challenge - a large-scale benchmark featuring 50 diverse long-horizon household tasks in photo-realistic simulation, requiring bimanual manipulation, navigation, and context-aware decision making. Building on the Pi0.5 architecture, we introduce several innovations. Our primary contribution is correlated noise for flow matching, which improves training efficiency and enables correlation-aware inpainting for smooth action sequences. We also apply learnable mixed-layer attention and System 2 stage tracking for ambiguity resolution. Training employs multi-sample flow matching to reduce variance, while inference uses action compression and challenge-specific correction rules. Our approach achieves 26% q-score across all 50 tasks on both public and private leaderboards.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.06951</guid>
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<pubDate>Sun, 07 Dec 2025 18:08:45 +0000</pubDate>
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</item>
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<item>
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<title>DragMesh: Interactive 3D Generation Made Easy</title>
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<link>https://arxiv.org/abs/2512.06424</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06424.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianshan Zhang, Zeyu Zhang, Hao Tang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a crossroads: they are either physically consistent but too slow for real-time use, or generative but violate basic kinematic constraints. We present DragMesh, a robust framework for real-time interactive 3D articulation built around a lightweight motion generation core. Our core contribution is a novel decoupled kinematic reasoning and motion generation framework. First, we infer the latent joint parameters by decoupling semantic intent reasoning (which determines the joint type) from geometric regression (which determines the axis and origin using our Kinematics Prediction Network (KPP-Net)). Second, to leverage the compact, continuous, and singularity-free properties of dual quaternions for representing rigid body motion, we develop a novel Dual Quaternion VAE (DQ-VAE). This DQ-VAE receives these predicted priors, along with the original user drag, to generate a complete, plausible motion trajectory. To ensure strict adherence to kinematics, we inject the joint priors at every layer of the DQ-VAE's non-autoregressive Transformer decoder using FiLM (Feature-wise Linear Modulation) conditioning. This persistent, multi-scale guidance is complemented by a numerically-stable cross-product loss to guarantee axis alignment. This decoupled design allows DragMesh to achieve real-time performance and enables plausible, generative articulation on novel objects without retraining, offering a practical step toward generative 3D intelligence. Code: https://github.com/AIGeeksGroup/DragMesh. Website: https://aigeeksgroup.github.io/DragMesh.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.06424</guid>
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<pubDate>Sat, 06 Dec 2025 13:10:44 +0000</pubDate>
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<title>EgoX: Egocentric Video Generation from a Single Exocentric Video</title>
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<link>https://arxiv.org/abs/2512.08269</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08269.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taewoong Kang, Kinam Kim, Dohyeon Kim, Minho Park, Junha Hyung, Jaegul Choo</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme camera pose variations and minimal view overlap. This task requires faithfully preserving visible content while synthesizing unseen regions in a geometrically consistent manner. To achieve this, we present EgoX, a novel framework for generating egocentric videos from a single exocentric input. EgoX leverages the pretrained spatio temporal knowledge of large-scale video diffusion models through lightweight LoRA adaptation and introduces a unified conditioning strategy that combines exocentric and egocentric priors via width and channel wise concatenation. Additionally, a geometry-guided self-attention mechanism selectively attends to spatially relevant regions, ensuring geometric coherence and high visual fidelity. Our approach achieves coherent and realistic egocentric video generation while demonstrating strong scalability and robustness across unseen and in-the-wild videos.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.08269</guid>
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<pubDate>Tue, 09 Dec 2025 05:53:39 +0000</pubDate>
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</item>
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<item>
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<title>Thinking with Images via Self-Calling Agent</title>
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<link>https://arxiv.org/abs/2512.08511</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08511.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenxi Yang, Yuzhong Zhao, Fang Wan, Qixiang Ye</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Thinking-with-images paradigms have showcased remarkable visual reasoning capability by integrating visual information as dynamic elements into the Chain-of-Thought (CoT). However, optimizing interleaved multimodal CoT (iMCoT) through reinforcement learning remains challenging, as it relies on scarce high-quality reasoning data. In this study, we propose Self-Calling Chain-of-Thought (sCoT), a novel visual reasoning paradigm that reformulates iMCoT as a language-only CoT with self-calling. Specifically, a main agent decomposes the complex visual reasoning task to atomic subtasks and invokes its virtual replicas, i.e. parameter-sharing subagents, to solve them in isolated context. sCoT enjoys substantial training effectiveness and efficiency, as it requires no explicit interleaving between modalities. sCoT employs group-relative policy optimization to reinforce effective reasoning behavior to enhance optimization. Experiments on HR-Bench 4K show that sCoT improves the overall reasoning performance by up to 1.9% with sim 75% fewer GPU hours compared to strong baseline approaches. Code is available at https://github.com/YWenxi/think-with-images-through-self-calling.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.08511</guid>
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<pubDate>Tue, 09 Dec 2025 11:53:21 +0000</pubDate>
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<title>Interpretable Embeddings with Sparse Autoencoders: A Data Analysis Toolkit</title>
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<link>https://arxiv.org/abs/2512.10092</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10092.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nick Jiang, Xiaoqing Sun, Lisa Dunlap, Lewis Smith, Neel Nanda</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Analyzing large-scale text corpora is a core challenge in machine learning, crucial for tasks like identifying undesirable model behaviors or biases in training data. Current methods often rely on costly LLM-based techniques (e.g. annotating dataset differences) or dense embedding models (e.g. for clustering), which lack control over the properties of interest. We propose using sparse autoencoders (SAEs) to create SAE embeddings: representations whose dimensions map to interpretable concepts. Through four data analysis tasks, we show that SAE embeddings are more cost-effective and reliable than LLMs and more controllable than dense embeddings. Using the large hypothesis space of SAEs, we can uncover insights such as (1) semantic differences between datasets and (2) unexpected concept correlations in documents. For instance, by comparing model responses, we find that Grok-4 clarifies ambiguities more often than nine other frontier models. Relative to LLMs, SAE embeddings uncover bigger differences at 2-8x lower cost and identify biases more reliably. Additionally, SAE embeddings are controllable: by filtering concepts, we can (3) cluster documents along axes of interest and (4) outperform dense embeddings on property-based retrieval. Using SAE embeddings, we study model behavior with two case studies: investigating how OpenAI model behavior has changed over time and finding "trigger" phrases learned by Tulu-3 (Lambert et al., 2024) from its training data. These results position SAEs as a versatile tool for unstructured data analysis and highlight the neglected importance of interpreting models through their data.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.10092</guid>
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<pubDate>Wed, 10 Dec 2025 21:26:24 +0000</pubDate>
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</item>
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<item>
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<title>Fed-SE: Federated Self-Evolution for Privacy-Constrained Multi-Environment LLM Agents</title>
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<link>https://arxiv.org/abs/2512.08870</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiang Chen, Yuling Shi, Qizhen Lan, Yuchao Qiu, Xiaodong Gu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> LLM agents are widely deployed in complex interactive tasks, yet privacy constraints often preclude centralized optimization and co-evolution across dynamic environments. While Federated Learning (FL) has proven effective on static datasets, its extension to the open-ended self-evolution of agents remains underexplored. Directly applying standard FL is challenging: heterogeneous tasks and sparse, trajectory-level rewards introduce severe gradient conflicts, destabilizing the global optimization process. To bridge this gap, we propose Fed-SE, a Federated Self-Evolution framework for LLM agents. Fed-SE establishes a local evolution-global aggregation paradigm. Locally, agents employ parameter-efficient fine-tuning on filtered, high-return trajectories to achieve stable gradient updates. Globally, Fed-SE aggregates updates within a low-rank subspace that disentangles environment-specific dynamics, effectively reducing negative transfer across clients. Experiments across five heterogeneous environments demonstrate that Fed-SE improves average task success rates by approximately 18% over federated baselines, validating its effectiveness in robust cross-environment knowledge transfer in privacy-constrained deployments.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.08870</guid>
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<pubDate>Tue, 09 Dec 2025 18:04:41 +0000</pubDate>
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<title>Sliding Window Attention Adaptation</title>
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<link>https://arxiv.org/abs/2512.10411</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10411.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yijiong Yu, Jiale Liu, Qingyun Wu, Huazheng Wang, Ji Pei</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> The self-attention mechanism in Transformer-based Large Language Models (LLMs) scales quadratically with input length, making long-context inference expensive. Sliding window attention (SWA) reduces this cost to linear complexity, but naively enabling complete SWA at inference-time for models pretrained with full attention (FA) causes severe long-context performance degradation due to training-inference mismatch. This makes us wonder: Can FA-pretrained LLMs be well adapted to SWA without pretraining? We investigate this by proposing Sliding Window Attention Adaptation (SWAA), a set of practical recipes that combine five methods for better adaptation: (1) applying SWA only during prefilling; (2) preserving "sink" tokens; (3) interleaving FA/SWA layers; (4) chain-of-thought (CoT); and (5) fine-tuning. Our experiments show that SWA adaptation is feasible while non-trivial: no single method suffices, yet specific synergistic combinations effectively recover the original long-context performance. We further analyze the performance-efficiency trade-offs of different SWAA configurations and provide recommended recipes for diverse scenarios. Our code is available at https://github.com/yuyijiong/sliding-window-attention-adaptation</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.10411</guid>
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<pubDate>Thu, 11 Dec 2025 08:21:24 +0000</pubDate>
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</item>
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<item>
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<title>MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification</title>
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<link>https://arxiv.org/abs/2512.09270</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09270.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sangwoon Kwak, Weeyoung Kwon, Jun Young Jeong, Geonho Kim, Won-Sik Cheong, Jihyong Oh</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rendering of dynamic scenes. However, one of the major remaining challenges lies in modeling long-range motion-contained dynamic videos, where a naive extension of existing methods leads to severe memory explosion, temporal flickering, and failure to handle appearing or disappearing occlusions over time. To address these challenges, we propose a novel 4DGS framework characterized by an Anchor Relay-based Bidirectional Blending (ARBB) mechanism, named MoRel, which enables temporally consistent and memory-efficient modeling of long-range dynamic scenes. Our method progressively constructs locally canonical anchor spaces at key-frame time index and models inter-frame deformations at the anchor level, enhancing temporal coherence. By learning bidirectional deformations between KfA and adaptively blending them through learnable opacity control, our approach mitigates temporal discontinuities and flickering artifacts. We further introduce a Feature-variance-guided Hierarchical Densification (FHD) scheme that effectively densifies KfA's while keeping rendering quality, based on an assigned level of feature-variance. To effectively evaluate our model's capability to handle real-world long-range 4D motion, we newly compose long-range 4D motion-contained dataset, called SelfCap_{LR}. It has larger average dynamic motion magnitude, captured at spatially wider spaces, compared to previous dynamic video datasets. Overall, our MoRel achieves temporally coherent and flicker-free long-range 4D reconstruction while maintaining bounded memory usage, demonstrating both scalability and efficiency in dynamic Gaussian-based representations.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.09270</guid>
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<pubDate>Wed, 10 Dec 2025 02:49:09 +0000</pubDate>
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<title>LEO-RobotAgent: A General-purpose Robotic Agent for Language-driven Embodied Operator</title>
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<link>https://arxiv.org/abs/2512.10605</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10605.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lihuang Chen, Xiangyu Luo, Jun Meng</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We propose LEO-RobotAgent, a general-purpose language-driven intelligent agent framework for robots. Under this framework, LLMs can operate different types of robots to complete unpredictable complex tasks across various scenarios. This framework features strong generalization, robustness, and efficiency. The application-level system built around it can fully enhance bidirectional human-robot intent understanding and lower the threshold for human-robot interaction. Regarding robot task planning, the vast majority of existing studies focus on the application of large models in single-task scenarios and for single robot types. These algorithms often have complex structures and lack generalizability. Thus, the proposed LEO-RobotAgent framework is designed with a streamlined structure as much as possible, enabling large models to independently think, plan, and act within this clear framework. We provide a modular and easily registrable toolset, allowing large models to flexibly call various tools to meet different requirements. Meanwhile, the framework incorporates a human-robot interaction mechanism, enabling the algorithm to collaborate with humans like a partner. Experiments have verified that this framework can be easily adapted to mainstream robot platforms including unmanned aerial vehicles (UAVs), robotic arms, and wheeled robot, and efficiently execute a variety of carefully designed tasks with different complexity levels. Our code is available at https://github.com/LegendLeoChen/LEO-RobotAgent.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.10605</guid>
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<pubDate>Thu, 11 Dec 2025 12:58:36 +0000</pubDate>
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</item>
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<item>
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<title>H2R-Grounder: A Paired-Data-Free Paradigm for Translating Human Interaction Videos into Physically Grounded Robot Videos</title>
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<link>https://arxiv.org/abs/2512.09406</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09406.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hai Ci, Xiaokang Liu, Pei Yang, Yiren Song, Mike Zheng Shou</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Robots that learn manipulation skills from everyday human videos could acquire broad capabilities without tedious robot data collection. We propose a video-to-video translation framework that converts ordinary human-object interaction videos into motion-consistent robot manipulation videos with realistic, physically grounded interactions. Our approach does not require any paired human-robot videos for training only a set of unpaired robot videos, making the system easy to scale. We introduce a transferable representation that bridges the embodiment gap: by inpainting the robot arm in training videos to obtain a clean background and overlaying a simple visual cue (a marker and arrow indicating the gripper's position and orientation), we can condition a generative model to insert the robot arm back into the scene. At test time, we apply the same process to human videos (inpainting the person and overlaying human pose cues) and generate high-quality robot videos that mimic the human's actions. We fine-tune a SOTA video diffusion model (Wan 2.2) in an in-context learning manner to ensure temporal coherence and leveraging of its rich prior knowledge. Empirical results demonstrate that our approach achieves significantly more realistic and grounded robot motions compared to baselines, pointing to a promising direction for scaling up robot learning from unlabeled human videos. Project page: https://showlab.github.io/H2R-Grounder/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.09406</guid>
|
||||
<pubDate>Wed, 10 Dec 2025 07:59:45 +0000</pubDate>
|
||||
<title>Sharp Monocular View Synthesis in Less Than a Second</title>
|
||||
<link>https://arxiv.org/abs/2512.10685</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10685.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lars Mescheder, Wei Dong, Shiwei Li, Xuyang Bai, Marcel Santos, Peiyun Hu, Bruno Lecouat, Mingmin Zhen, Amaël Delaunoy, Tian Fang, Yanghai Tsin, Stephan R. Richter, Vladlen Koltun</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We present SHARP, an approach to photorealistic view synthesis from a single image. Given a single photograph, SHARP regresses the parameters of a 3D Gaussian representation of the depicted scene. This is done in less than a second on a standard GPU via a single feedforward pass through a neural network. The 3D Gaussian representation produced by SHARP can then be rendered in real time, yielding high-resolution photorealistic images for nearby views. The representation is metric, with absolute scale, supporting metric camera movements. Experimental results demonstrate that SHARP delivers robust zero-shot generalization across datasets. It sets a new state of the art on multiple datasets, reducing LPIPS by 25-34% and DISTS by 21-43% versus the best prior model, while lowering the synthesis time by three orders of magnitude. Code and weights are provided at https://github.com/apple/ml-sharp</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10685</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 14:34:11 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MOA: Multi-Objective Alignment for Role-Playing Agents</title>
|
||||
<link>https://arxiv.org/abs/2512.09756</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09756.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chonghua Liao, Ke Wang, Yuchuan Wu, Fei Huang, Yongbin Li</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Role-playing agents (RPAs) must simultaneously master many conflicting skills -- following multi-turn instructions, exhibiting domain knowledge, and adopting a consistent linguistic style. Existing work either relies on supervised fine-tuning (SFT) that over-fits surface cues and yields low diversity, or applies reinforcement learning (RL) that fails to learn multiple dimensions for comprehensive RPA optimization. We present MOA (Multi-Objective Alignment), a reinforcement-learning framework that enables multi-dimensional, fine-grained rubric optimization for general RPAs. MOA introduces a novel multi-objective optimization strategy that trains simultaneously on multiple fine-grained rubrics to boost optimization performance. Besides, to address the issues of model output diversity and quality, we have also employed thought-augmented rollout with off-policy guidance. Extensive experiments on challenging benchmarks such as PersonaGym and RoleMRC show that MOA enables an 8B model to match or even outperform strong baselines such as GPT-4o and Claude across numerous dimensions. This demonstrates the great potential of MOA in building RPAs that can simultaneously meet the demands of role knowledge, persona style, diverse scenarios, and complex multi-turn conversations.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.09756</guid>
|
||||
<pubDate>Wed, 10 Dec 2025 15:35:11 +0000</pubDate>
|
||||
<title>CheXmask-U: Quantifying uncertainty in landmark-based anatomical segmentation for X-ray images</title>
|
||||
<link>https://arxiv.org/abs/2512.10715</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10715.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Matias Cosarinsky, Nicolas Gaggion, Rodrigo Echeveste, Enzo Ferrante</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Uncertainty estimation is essential for the safe clinical deployment of medical image segmentation systems, enabling the identification of unreliable predictions and supporting human oversight. While prior work has largely focused on pixel-level uncertainty, landmark-based segmentation offers inherent topological guarantees yet remains underexplored from an uncertainty perspective. In this work, we study uncertainty estimation for anatomical landmark-based segmentation on chest X-rays. Inspired by hybrid neural network architectures that combine standard image convolutional encoders with graph-based generative decoders, and leveraging their variational latent space, we derive two complementary measures: (i) latent uncertainty, captured directly from the learned distribution parameters, and (ii) predictive uncertainty, obtained by generating multiple stochastic output predictions from latent samples. Through controlled corruption experiments we show that both uncertainty measures increase with perturbation severity, reflecting both global and local degradation. We demonstrate that these uncertainty signals can identify unreliable predictions by comparing with manual ground-truth, and support out-of-distribution detection on the CheXmask dataset. More importantly, we release CheXmask-U (huggingface.co/datasets/mcosarinsky/CheXmask-U), a large scale dataset of 657,566 chest X-ray landmark segmentations with per-node uncertainty estimates, enabling researchers to account for spatial variations in segmentation quality when using these anatomical masks. Our findings establish uncertainty estimation as a promising direction to enhance robustness and safe deployment of landmark-based anatomical segmentation methods in chest X-ray. A fully working interactive demo of the method is available at huggingface.co/spaces/matiasky/CheXmask-U and the source code at github.com/mcosarinsky/CheXmask-U.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10715</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 14:50:23 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ReViSE: Towards Reason-Informed Video Editing in Unified Models with Self-Reflective Learning</title>
|
||||
<link>https://arxiv.org/abs/2512.09924</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09924.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Liu, Hangjie Yuan, Yujie Wei, Jiazheng Xing, Yujin Han, Jiahao Pan, Yanbiao Ma, Chi-Min Chan, Kang Zhao, Shiwei Zhang, Wenhan Luo, Yike Guo</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Video unified models exhibit strong capabilities in understanding and generation, yet they struggle with reason-informed visual editing even when equipped with powerful internal vision-language models (VLMs). We attribute this gap to two factors: 1) existing datasets are inadequate for training and evaluating reasoning-aware video editing, and 2) an inherent disconnect between the models' reasoning and editing capabilities, which prevents the rich understanding from effectively instructing the editing process. Bridging this gap requires an integrated framework that connects reasoning with visual transformation. To address this gap, we introduce the Reason-Informed Video Editing (RVE) task, which requires reasoning about physical plausibility and causal dynamics during editing. To support systematic evaluation, we construct RVE-Bench, a comprehensive benchmark with two complementary subsets: Reasoning-Informed Video Editing and In-Context Video Generation. These subsets cover diverse reasoning dimensions and real-world editing scenarios. Building upon this foundation, we propose the ReViSE, a Self-Reflective Reasoning (SRF) framework that unifies generation and evaluation within a single architecture. The model's internal VLM provides intrinsic feedback by assessing whether the edited video logically satisfies the given instruction. The differential feedback that refines the generator's reasoning behavior during training. Extensive experiments on RVE-Bench demonstrate that ReViSE significantly enhances editing accuracy and visual fidelity, achieving a 32% improvement of the Overall score in the reasoning-informed video editing subset over state-of-the-art methods.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.09924</guid>
|
||||
<pubDate>Wed, 10 Dec 2025 18:57:09 +0000</pubDate>
|
||||
<title>Scaling Behavior of Discrete Diffusion Language Models</title>
|
||||
<link>https://arxiv.org/abs/2512.10858</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10858.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dimitri von Rütte, Janis Fluri, Omead Pooladzandi, Bernhard Schölkopf, Thomas Hofmann, Antonio Orvieto</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Modern LLM pre-training consumes vast amounts of compute and training data, making the scaling behavior, or scaling laws, of different models a key distinguishing factor. Discrete diffusion language models (DLMs) have been proposed as an alternative to autoregressive language models (ALMs). However, their scaling behavior has not yet been fully explored, with prior work suggesting that they require more data and compute to match the performance of ALMs. We study the scaling behavior of DLMs on different noise types by smoothly interpolating between masked and uniform diffusion while paying close attention to crucial hyperparameters such as batch size and learning rate. Our experiments reveal that the scaling behavior of DLMs strongly depends on the noise type and is considerably different from ALMs. While all noise types converge to similar loss values in compute-bound scaling, we find that uniform diffusion requires more parameters and less data for compute-efficient training compared to masked diffusion, making them a promising candidate in data-bound settings. We scale our uniform diffusion model up to 10B parameters trained for 10^{22} FLOPs, confirming the predicted scaling behavior and making it the largest publicly known uniform diffusion model to date.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10858</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 17:54:10 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Tool-Augmented Spatiotemporal Reasoning for Streamlining Video Question Answering Task</title>
|
||||
<link>https://arxiv.org/abs/2512.10359</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10359.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sunqi Fan, Jiashuo Cui, Meng-Hao Guo, Shuojin Yang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Video Question Answering (VideoQA) task serves as a critical playground for evaluating whether foundation models can effectively perceive, understand, and reason about dynamic real-world scenarios. However, existing Multimodal Large Language Models (MLLMs) struggle with simultaneously modeling spatial relationships within video frames and understanding the causal dynamics of temporal evolution on complex and reasoning-intensive VideoQA task. In this work, we equip MLLM with a comprehensive and extensible Video Toolkit, to enhance MLLM's spatiotemporal reasoning capabilities and ensure the harmony between the quantity and diversity of tools. To better control the tool invocation sequence and avoid toolchain shortcut issues, we propose a Spatiotemporal Reasoning Framework (STAR) that strategically schedules temporal and spatial tools, thereby progressively localizing the key area in the video. Our STAR framework enhances GPT-4o using lightweight tools, achieving an 8.2% gain on VideoMME and 4.6% on LongVideoBench. We believe that our proposed Video Toolkit and STAR framework make an important step towards building autonomous and intelligent video analysis assistants. The code is publicly available at https://github.com/fansunqi/VideoTool.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10359</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 07:17:57 +0000</pubDate>
|
||||
<title>Fast-FoundationStereo: Real-Time Zero-Shot Stereo Matching</title>
|
||||
<link>https://arxiv.org/abs/2512.11130</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11130.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bowen Wen, Shaurya Dewan, Stan Birchfield</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Stereo foundation models achieve strong zero-shot generalization but remain computationally prohibitive for real-time applications. Efficient stereo architectures, on the other hand, sacrifice robustness for speed and require costly per-domain fine-tuning. To bridge this gap, we present Fast-FoundationStereo, a family of architectures that achieve, for the first time, strong zero-shot generalization at real-time frame rate. We employ a divide-and-conquer acceleration strategy with three components: (1) knowledge distillation to compress the hybrid backbone into a single efficient student; (2) blockwise neural architecture search for automatically discovering optimal cost filtering designs under latency budgets, reducing search complexity exponentially; and (3) structured pruning for eliminating redundancy in the iterative refinement module. Furthermore, we introduce an automatic pseudo-labeling pipeline used to curate 1.4M in-the-wild stereo pairs to supplement synthetic training data and facilitate knowledge distillation. The resulting model can run over 10x faster than FoundationStereo while closely matching its zero-shot accuracy, thus establishing a new state-of-the-art among real-time methods. Project page: https://nvlabs.github.io/Fast-FoundationStereo/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11130</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 21:36:29 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Confucius Code Agent: An Open-sourced AI Software Engineer at Industrial Scale</title>
|
||||
<link>https://arxiv.org/abs/2512.10398</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaodong Wang, Zhenting Qi, Sherman Wong, Nathan Hu, Samuel Lin, Jun Ge, Erwin Gao, Yining Yang, Ben Maurer, Wenlin Chen, David Recordon, Yilun Du, Minlan Yu, Ying Zhang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Real-world AI software engineering demands coding agents that can reason over massive repositories, maintain durable memory across and within long sessions, and robustly coordinate complex toolchains at test time. Existing open-source coding agents provide transparency but frequently fall short when pushed to these industrial-scale workloads, while proprietary coding agents offer strong practical performance but limited extensibility, interpretability, and controllability. We present the Confucius Code Agent (CCA), an open-sourced AI software engineer that can operate at an industrial scale. CCA is built atop the Confucius SDK, an open-sourced agent development platform designed around three complementary perspectives: Agent Experience (AX), User Experience (UX), and Developer Experience (DX). The SDK introduces a unified orchestrator with hierarchical working memory for long-context reasoning, a persistent note-taking system for cross-session continual learning, and a modular extension module for robust tool use. Moreover, a meta-agent automates the synthesis, evaluation, and refinement of agent configurations through a build-test-improve loop, enabling rapid agent development on new tasks, environments, and tool stacks. Instantiated on Confucius SDK with these mechanisms, CCA delivers strong performance on real-world software engineering tasks. On SWE-Bench-Pro, CCA achieves a state-of-the-art Resolve@1 performance of 54.3%, substantially improving over prior coding agents. Together, the Confucius SDK and CCA provide a transparent, extensible, and reproducible foundation for AI agents, bridge gaps between research prototypes and production-grade systems, and support agent development and deployment at industrial scale.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10398</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 08:05:58 +0000</pubDate>
|
||||
<title>Causal Judge Evaluation: Calibrated Surrogate Metrics for LLM Systems</title>
|
||||
<link>https://arxiv.org/abs/2512.11150</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11150.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Eddie Landesberg</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> LLM-as-judge evaluation has become the de facto standard for scaling model assessment, but the practice is statistically unsound: uncalibrated scores can invert preferences, naive confidence intervals on uncalibrated scores achieve near-0% coverage, and importance-weighted estimators collapse under limited overlap despite high effective sample size (ESS). We introduce Causal Judge Evaluation (CJE), a framework that fixes all three failures. On n=4,961 Chatbot Arena prompts (after filtering from 5k), CJE achieves 99% pairwise ranking accuracy at full sample size (94% averaged across configurations), matching oracle quality, at 14x lower cost (for ranking 5 policies) by calibrating a 16x cheaper judge on just 5% oracle labels (~250 labels). CJE combines three components: (i) AutoCal-R, reward calibration via mean-preserving isotonic regression; (ii) SIMCal-W, weight stabilization via stacking of S-monotone candidates; and (iii) Oracle-Uncertainty Aware (OUA) inference that propagates calibration uncertainty into confidence intervals. We formalize the Coverage-Limited Efficiency (CLE) diagnostic, which explains why IPS-style estimators fail even when ESS exceeds 90%: the logger rarely visits regions where target policies concentrate. Key findings: SNIPS inverts rankings even with reward calibration (38% pairwise, negative Kendall's tau) due to weight instability; calibrated IPS remains near-random (47%) despite weight stabilization, consistent with CLE; OUA improves coverage from near-0% to ~86% (Direct) and ~96% (stacked-DR), where naive intervals severely under-cover.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11150</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 22:16:24 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>T-pro 2.0: An Efficient Russian Hybrid-Reasoning Model and Playground</title>
|
||||
<link>https://arxiv.org/abs/2512.10430</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dmitrii Stoianov, Danil Taranets, Olga Tsymboi, Ramil Latypov, Almaz Dautov, Vladislav Kruglikov, Nikita Surkov, German Abramov, Pavel Gein, Dmitry Abulkhanov, Mikhail Gashkov, Viktor Zelenkovskiy, Artem Batalov, Aleksandr Medvedev, Anatolii Potapov</p><p><b>Upvotes:</b> 74</p><p><b>Summary:</b> We introduce T-pro 2.0, an open-weight Russian LLM for hybrid reasoning and efficient inference. The model supports direct answering and reasoning-trace generation, using a Cyrillic-dense tokenizer and an adapted EAGLE speculative-decoding pipeline to reduce latency. To enable reproducible and extensible research, we release the model weights, the T-Wix 500k instruction corpus, the T-Math reasoning benchmark, and the EAGLE weights on Hugging Face. These resources allow users to study Russian-language reasoning and to extend or adapt both the model and the inference pipeline. A public web demo exposes reasoning and non-reasoning modes and illustrates the speedups achieved by our inference stack across domains. T-pro 2.0 thus serves as an accessible open system for building and evaluating efficient, practical Russian LLM applications.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10430</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 08:40:10 +0000</pubDate>
|
||||
<title>PersonaLive! Expressive Portrait Image Animation for Live Streaming</title>
|
||||
<link>https://arxiv.org/abs/2512.11253</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11253.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Li, Chi-Man Pun, Chen Fang, Jue Wang, Xiaodong Cun</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Current diffusion-based portrait animation models predominantly focus on enhancing visual quality and expression realism, while overlooking generation latency and real-time performance, which restricts their application range in the live streaming scenario. We propose PersonaLive, a novel diffusion-based framework towards streaming real-time portrait animation with multi-stage training recipes. Specifically, we first adopt hybrid implicit signals, namely implicit facial representations and 3D implicit keypoints, to achieve expressive image-level motion control. Then, a fewer-step appearance distillation strategy is proposed to eliminate appearance redundancy in the denoising process, greatly improving inference efficiency. Finally, we introduce an autoregressive micro-chunk streaming generation paradigm equipped with a sliding training strategy and a historical keyframe mechanism to enable low-latency and stable long-term video generation. Extensive experiments demonstrate that PersonaLive achieves state-of-the-art performance with up to 7-22x speedup over prior diffusion-based portrait animation models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11253</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 03:24:40 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Achieving Olympia-Level Geometry Large Language Model Agent via Complexity Boosting Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2512.10534</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haiteng Zhao, Junhao Shen, Yiming Zhang, Songyang Gao, Kuikun Liu, Tianyou Ma, Fan Zheng, Dahua Lin, Wenwei Zhang, Kai Chen</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Large language model (LLM) agents exhibit strong mathematical problem-solving abilities and can even solve International Mathematical Olympiad (IMO) level problems with the assistance of formal proof systems. However, due to weak heuristics for auxiliary constructions, AI for geometry problem solving remains dominated by expert models such as AlphaGeometry 2, which rely heavily on large-scale data synthesis and search for both training and evaluation. In this work, we make the first attempt to build a medalist-level LLM agent for geometry and present InternGeometry. InternGeometry overcomes the heuristic limitations in geometry by iteratively proposing propositions and auxiliary constructions, verifying them with a symbolic engine, and reflecting on the engine's feedback to guide subsequent proposals. A dynamic memory mechanism enables InternGeometry to conduct more than two hundred interactions with the symbolic engine per problem. To further accelerate learning, we introduce Complexity-Boosting Reinforcement Learning (CBRL), which gradually increases the complexity of synthesized problems across training stages. Built on InternThinker-32B, InternGeometry solves 44 of 50 IMO geometry problems (2000-2024), exceeding the average gold medalist score (40.9), using only 13K training examples, just 0.004% of the data used by AlphaGeometry 2, demonstrating the potential of LLM agents on expert-level geometry tasks. InternGeometry can also propose novel auxiliary constructions for IMO problems that do not appear in human solutions. We will release the model, data, and symbolic engine to support future research.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10534</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 11:05:04 +0000</pubDate>
|
||||
<title>The N-Body Problem: Parallel Execution from Single-Person Egocentric Video</title>
|
||||
<link>https://arxiv.org/abs/2512.11393</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11393.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhifan Zhu, Yifei Huang, Yoichi Sato, Dima Damen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Humans can intuitively parallelise complex activities, but can a model learn this from observing a single person? Given one egocentric video, we introduce the N-Body Problem: how N individuals, can hypothetically perform the same set of tasks observed in this video. The goal is to maximise speed-up, but naive assignment of video segments to individuals often violates real-world constraints, leading to physically impossible scenarios like two people using the same object or occupying the same space. To address this, we formalise the N-Body Problem and propose a suite of metrics to evaluate both performance (speed-up, task coverage) and feasibility (spatial collisions, object conflicts and causal constraints). We then introduce a structured prompting strategy that guides a Vision-Language Model (VLM) to reason about the 3D environment, object usage, and temporal dependencies to produce a viable parallel execution. On 100 videos from EPIC-Kitchens and HD-EPIC, our method for N = 2 boosts action coverage by 45% over a baseline prompt for Gemini 2.5 Pro, while simultaneously slashing collision rates, object and causal conflicts by 55%, 45% and 55% respectively.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11393</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 09:07:21 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Evaluating Gemini Robotics Policies in a Veo World Simulator</title>
|
||||
<link>https://arxiv.org/abs/2512.10675</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gemini Robotics Team, Coline Devin, Yilun Du, Debidatta Dwibedi, Ruiqi Gao, Abhishek Jindal, Thomas Kipf, Sean Kirmani, Fangchen Liu, Anirudha Majumdar, Andrew Marmon, Carolina Parada, Yulia Rubanova, Dhruv Shah, Vikas Sindhwani, Jie Tan, Fei Xia, Ted Xiao, Sherry Yang, Wenhao Yu, Allan Zhou</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10675</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 14:22:14 +0000</pubDate>
|
||||
<title>CLINIC: Evaluating Multilingual Trustworthiness in Language Models for Healthcare</title>
|
||||
<link>https://arxiv.org/abs/2512.11437</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Akash Ghosh, Srivarshinee Sridhar, Raghav Kaushik Ravi, Muhsin Muhsin, Sriparna Saha, Chirag Agarwal</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Integrating language models (LMs) in healthcare systems holds great promise for improving medical workflows and decision-making. However, a critical barrier to their real-world adoption is the lack of reliable evaluation of their trustworthiness, especially in multilingual healthcare settings. Existing LMs are predominantly trained in high-resource languages, making them ill-equipped to handle the complexity and diversity of healthcare queries in mid- and low-resource languages, posing significant challenges for deploying them in global healthcare contexts where linguistic diversity is key. In this work, we present CLINIC, a Comprehensive Multilingual Benchmark to evaluate the trustworthiness of language models in healthcare. CLINIC systematically benchmarks LMs across five key dimensions of trustworthiness: truthfulness, fairness, safety, robustness, and privacy, operationalized through 18 diverse tasks, spanning 15 languages (covering all the major continents), and encompassing a wide array of critical healthcare topics like disease conditions, preventive actions, diagnostic tests, treatments, surgeries, and medications. Our extensive evaluation reveals that LMs struggle with factual correctness, demonstrate bias across demographic and linguistic groups, and are susceptible to privacy breaches and adversarial attacks. By highlighting these shortcomings, CLINIC lays the foundation for enhancing the global reach and safety of LMs in healthcare across diverse languages.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11437</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 10:19:27 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Long-horizon Reasoning Agent for Olympiad-Level Mathematical Problem Solving</title>
|
||||
<link>https://arxiv.org/abs/2512.10739</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songyang Gao, Yuzhe Gu, Zijian Wu, Lingkai Kong, Wenwei Zhang, Zhongrui Cai, Fan Zheng, Tianyou Ma, Junhao Shen, Haiteng Zhao, Duanyang Zhang, Huilun Zhang, Kuikun Liu, Chengqi Lyu, Yanhui Duan, Chiyu Chen, Ningsheng Ma, Jianfei Gao, Han Lyu, Dahua Lin, Kai Chen</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Large language models (LLMs) have achieved significant progress in solving complex reasoning tasks by Reinforcement Learning with Verifiable Rewards (RLVR). This advancement is also inseparable from the oversight automated by reliable verifiers. However, current outcome-based verifiers (OVs) are unable to inspect the unreliable intermediate steps in the long reasoning chains of thought (CoTs). Meanwhile, current process-based verifiers (PVs) have difficulties in reliably detecting errors in the complex long CoTs, limited by the scarcity of high-quality annotations due to the prohibitive costs of human annotations. Therefore, we propose the Outcome-based Process Verifier (OPV), which verifies the rationale process of summarized outcomes from long CoTs to achieve both accurate and efficient verification and enable large-scale annotation. To empower the proposed verifier, we adopt an iterative active learning framework with expert annotations to progressively improve the verification capability of OPV with fewer annotation costs. Specifically, in each iteration, the most uncertain cases of the current best OPV are annotated and then subsequently used to train a new OPV through Rejection Fine-Tuning (RFT) and RLVR for the next round. Extensive experiments demonstrate OPV's superior performance and broad applicability. It achieves new state-of-the-art results on our held-out \thisbench, outperforming much larger open-source models such as Qwen3-Max-Preview with an F1 score of 83.1 compared to 76.3. Furthermore, OPV effectively detects false positives within synthetic dataset, closely align with expert assessment. When collaborating with policy models, OPV consistently yields performance gains, e.g., raising the accuracy of DeepSeek-R1-Distill-Qwen-32B from 55.2\% to 73.3\% on AIME2025 as the compute budget scales.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10739</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 15:26:28 +0000</pubDate>
|
||||
<title>Exploring MLLM-Diffusion Information Transfer with MetaCanvas</title>
|
||||
<link>https://arxiv.org/abs/2512.11464</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11464.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Lin, Xichen Pan, Ziqi Huang, Ji Hou, Jialiang Wang, Weifeng Chen, Zecheng He, Felix Juefei-Xu, Junzhe Sun, Zhipeng Fan, Ali Thabet, Mohit Bansal, Chu Wang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Multimodal learning has rapidly advanced visual understanding, largely via multimodal large language models (MLLMs) that use powerful LLMs as cognitive cores. In visual generation, however, these powerful core models are typically reduced to global text encoders for diffusion models, leaving most of their reasoning and planning ability unused. This creates a gap: current multimodal LLMs can parse complex layouts, attributes, and knowledge-intensive scenes, yet struggle to generate images or videos with equally precise and structured control. We propose MetaCanvas, a lightweight framework that lets MLLMs reason and plan directly in spatial and spatiotemporal latent spaces and interface tightly with diffusion generators. We empirically implement MetaCanvas on three different diffusion backbones and evaluate it across six tasks, including text-to-image generation, text/image-to-video generation, image/video editing, and in-context video generation, each requiring precise layouts, robust attribute binding, and reasoning-intensive control. MetaCanvas consistently outperforms global-conditioning baselines, suggesting that treating MLLMs as latent-space planners is a promising direction for narrowing the gap between multimodal understanding and generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11464</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 11:07:11 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OPV: Outcome-based Process Verifier for Efficient Long Chain-of-Thought Verification</title>
|
||||
<link>https://arxiv.org/abs/2512.10756</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10756.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijian Wu, Lingkai Kong, Wenwei Zhang, Songyang Gao, Yuzhe Gu, Zhongrui Cai, Tianyou Ma, Yuhong Liu, Zhi Wang, Runyuan Ma, Guangyu Wang, Wei Li, Conghui He, Dahua Lin, Kai Chen</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Large language models (LLMs) have achieved significant progress in solving complex reasoning tasks by Reinforcement Learning with Verifiable Rewards (RLVR). This advancement is also inseparable from the oversight automated by reliable verifiers. However, current outcome-based verifiers (OVs) are unable to inspect the unreliable intermediate steps in the long reasoning chains of thought (CoTs). Meanwhile, current process-based verifiers (PVs) have difficulties in reliably detecting errors in the complex long CoTs, limited by the scarcity of high-quality annotations due to the prohibitive costs of human annotations. Therefore, we propose the Outcome-based Process Verifier (OPV), which verifies the rationale process of summarized outcomes from long CoTs to achieve both accurate and efficient verification and enable large-scale annotation. To empower the proposed verifier, we adopt an iterative active learning framework with expert annotations to progressively improve the verification capability of OPV with fewer annotation costs. Specifically, in each iteration, the most uncertain cases of the current best OPV are annotated and then subsequently used to train a new OPV through Rejection Fine-Tuning (RFT) and RLVR for the next round. Extensive experiments demonstrate OPV's superior performance and broad applicability. It achieves new state-of-the-art results on our held-out OPV-Bench, outperforming much larger open-source models such as Qwen3-Max-Preview with an F1 score of 83.1 compared to 76.3. Furthermore, OPV effectively detects false positives within synthetic dataset, closely align with expert assessment. When collaborating with policy models, OPV consistently yields performance gains, e.g., raising the accuracy of DeepSeek-R1-Distill-Qwen-32B from 55.2% to 73.3% on AIME2025 as the compute budget scales.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10756</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 15:47:38 +0000</pubDate>
|
||||
<title>DentalGPT: Incentivizing Multimodal Complex Reasoning in Dentistry</title>
|
||||
<link>https://arxiv.org/abs/2512.11558</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenyang Cai, Jiaming Zhang, Junjie Zhao, Ziyi Zeng, Yanchao Li, Jingyi Liang, Junying Chen, Yunjin Yang, Jiajun You, Shuzhi Deng, Tongfei Wang, Wanting Chen, Chunxiu Hao, Ruiqi Xie, Zhenwei Wen, Xiangyi Feng, Zou Ting, Jin Zou Lin, Jianquan Li, Guangjun Yu, Liangyi Chen, Junwen Wang, Shan Jiang, Benyou Wang</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Reliable interpretation of multimodal data in dentistry is essential for automated oral healthcare, yet current multimodal large language models (MLLMs) struggle to capture fine-grained dental visual details and lack sufficient reasoning ability for precise diagnosis. To address these limitations, we present DentalGPT, a specialized dental MLLM developed through high-quality domain knowledge injection and reinforcement learning. Specifically, the largest annotated multimodal dataset for dentistry to date was constructed by aggregating over 120k dental images paired with detailed descriptions that highlight diagnostically relevant visual features, making it the multimodal dataset with the most extensive collection of dental images to date. Training on this dataset significantly enhances the MLLM's visual understanding of dental conditions, while the subsequent reinforcement learning stage further strengthens its capability for multimodal complex reasoning. Comprehensive evaluations on intraoral and panoramic benchmarks, along with dental subsets of medical VQA benchmarks, show that DentalGPT achieves superior performance in disease classification and dental VQA tasks, outperforming many state-of-the-art MLLMs despite having only 7B parameters. These results demonstrate that high-quality dental data combined with staged adaptation provides an effective pathway for building capable and domain-specialized dental MLLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11558</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 13:42:57 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>The FACTS Leaderboard: A Comprehensive Benchmark for Large Language Model Factuality</title>
|
||||
<link>https://arxiv.org/abs/2512.10791</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10791.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aileen Cheng, Alon Jacovi, Amir Globerson, Ben Golan, Charles Kwong, Chris Alberti, Connie Tao, Eyal Ben-David, Gaurav Singh Tomar, Lukas Haas, Yonatan Bitton, Adam Bloniarz, Aijun Bai, Andrew Wang, Anfal Siddiqui, Arturo Bajuelos Castillo, Aviel Atias, Chang Liu, Corey Fry, Daniel Balle, Deepanway Ghosal, Doron Kukliansky, Dror Marcus, Elena Gribovskaya, Eran Ofek, Honglei Zhuang, Itay Laish, Jan Ackermann, Lily Wang, Meg Risdal, Megan Barnes, Michael Fink, Mohamed Amin, Moran Ambar, Natan Potikha, Nikita Gupta, Nitzan Katz, Noam Velan, Ofir Roval, Ori Ram, Polina Zablotskaia, Prathamesh Bang, Priyanka Agrawal, Rakesh Ghiya, Sanjay Ganapathy, Simon Baumgartner, Sofia Erell, Sushant Prakash, Thibault Sellam, Vikram Rao, Xuanhui Wang, Yaroslav Akulov, Yulong Yang, Zhen Yang, Zhixin Lai, Zhongru Wu, Anca Dragan, Avinatan Hassidim, Fernando Pereira, Slav Petrov, Srinivasan Venkatachary, Tulsee Doshi, Yossi Matias, Sasha Goldshtein, Dipanjan Das</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We introduce The FACTS Leaderboard, an online leaderboard suite and associated set of benchmarks that comprehensively evaluates the ability of language models to generate factually accurate text across diverse scenarios. The suite provides a holistic measure of factuality by aggregating the performance of models on four distinct sub-leaderboards: (1) FACTS Multimodal, which measures the factuality of responses to image-based questions; (2) FACTS Parametric, which assesses models' world knowledge by answering closed-book factoid questions from internal parameters; (3) FACTS Search, which evaluates factuality in information-seeking scenarios, where the model must use a search API; and (4) FACTS Grounding (v2), which evaluates whether long-form responses are grounded in provided documents, featuring significantly improved judge models. Each sub-leaderboard employs automated judge models to score model responses, and the final suite score is an average of the four components, designed to provide a robust and balanced assessment of a model's overall factuality. The FACTS Leaderboard Suite will be actively maintained, containing both public and private splits to allow for external participation while guarding its integrity. It can be found at https://www.kaggle.com/benchmarks/google/facts .</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10791</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 16:35:14 +0000</pubDate>
|
||||
<title>SVG-T2I: Scaling Up Text-to-Image Latent Diffusion Model Without Variational Autoencoder</title>
|
||||
<link>https://arxiv.org/abs/2512.11749</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11749.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minglei Shi, Haolin Wang, Borui Zhang, Wenzhao Zheng, Bohan Zeng, Ziyang Yuan, Xiaoshi Wu, Yuanxing Zhang, Huan Yang, Xintao Wang, Pengfei Wan, Kun Gai, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Visual generation grounded in Visual Foundation Model (VFM) representations offers a highly promising unified pathway for integrating visual understanding, perception, and generation. Despite this potential, training large-scale text-to-image diffusion models entirely within the VFM representation space remains largely unexplored. To bridge this gap, we scale the SVG (Self-supervised representations for Visual Generation) framework, proposing SVG-T2I to support high-quality text-to-image synthesis directly in the VFM feature domain. By leveraging a standard text-to-image diffusion pipeline, SVG-T2I achieves competitive performance, reaching 0.75 on GenEval and 85.78 on DPG-Bench. This performance validates the intrinsic representational power of VFMs for generative tasks. We fully open-source the project, including the autoencoder and generation model, together with their training, inference, evaluation pipelines, and pre-trained weights, to facilitate further research in representation-driven visual generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11749</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 17:45:03 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>From Macro to Micro: Benchmarking Microscopic Spatial Intelligence on Molecules via Vision-Language Models</title>
|
||||
<link>https://arxiv.org/abs/2512.10867</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10867.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zongzhao Li, Xiangzhe Kong, Jiahui Su, Zongyang Ma, Mingze Li, Songyou Li, Yuelin Zhang, Yu Rong, Tingyang Xu, Deli Zhao, Wenbing Huang</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> This paper introduces the concept of Microscopic Spatial Intelligence (MiSI), the capability to perceive and reason about the spatial relationships of invisible microscopic entities, which is fundamental to scientific discovery. To assess the potential of Vision-Language Models (VLMs) in this domain, we propose a systematic benchmark framework MiSI-Bench. This framework features over 163,000 question-answer pairs and 587,000 images derived from approximately 4,000 molecular structures, covering nine complementary tasks that evaluate abilities ranging from elementary spatial transformations to complex relational identifications. Experimental results reveal that current state-of-the-art VLMs perform significantly below human level on this benchmark. However, a fine-tuned 7B model demonstrates substantial potential, even surpassing humans in spatial transformation tasks, while its poor performance in scientifically-grounded tasks like hydrogen bond recognition underscores the necessity of integrating explicit domain knowledge for progress toward scientific AGI. The datasets are available at https://huggingface.co/datasets/zongzhao/MiSI-bench.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10867</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 18:00:21 +0000</pubDate>
|
||||
<title>Structure From Tracking: Distilling Structure-Preserving Motion for Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2512.11792</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11792.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Fei, George Stoica, Jingyuan Liu, Qifeng Chen, Ranjay Krishna, Xiaojuan Wang, Benlin Liu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Reality is a dance between rigid constraints and deformable structures. For video models, that means generating motion that preserves fidelity as well as structure. Despite progress in diffusion models, producing realistic structure-preserving motion remains challenging, especially for articulated and deformable objects such as humans and animals. Scaling training data alone, so far, has failed to resolve physically implausible transitions. Existing approaches rely on conditioning with noisy motion representations, such as optical flow or skeletons extracted using an external imperfect model. To address these challenges, we introduce an algorithm to distill structure-preserving motion priors from an autoregressive video tracking model (SAM2) into a bidirectional video diffusion model (CogVideoX). With our method, we train SAM2VideoX, which contains two innovations: (1) a bidirectional feature fusion module that extracts global structure-preserving motion priors from a recurrent model like SAM2; (2) a Local Gram Flow loss that aligns how local features move together. Experiments on VBench and in human studies show that SAM2VideoX delivers consistent gains (+2.60\% on VBench, 21-22\% lower FVD, and 71.4\% human preference) over prior baselines. Specifically, on VBench, we achieve 95.51\%, surpassing REPA (92.91\%) by 2.60\%, and reduce FVD to 360.57, a 21.20\% and 22.46\% improvement over REPA- and LoRA-finetuning, respectively. The project website can be found at https://sam2videox.github.io/ .</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11792</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 18:56:35 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos</title>
|
||||
<link>https://arxiv.org/abs/2512.10881</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10881.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kehong Gong, Zhengyu Wen, Weixia He, Mingxi Xu, Qi Wang, Ning Zhang, Zhengyu Li, Dongze Lian, Wei Zhao, Xiaoyu He, Mingyuan Zhang</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10881</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 18:09:48 +0000</pubDate>
|
||||
<title>Particulate: Feed-Forward 3D Object Articulation</title>
|
||||
<link>https://arxiv.org/abs/2512.11798</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11798.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruining Li, Yuxin Yao, Chuanxia Zheng, Christian Rupprecht, Joan Lasenby, Shangzhe Wu, Andrea Vedaldi</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> We present Particulate, a feed-forward approach that, given a single static 3D mesh of an everyday object, directly infers all attributes of the underlying articulated structure, including its 3D parts, kinematic structure, and motion constraints. At its core is a transformer network, Part Articulation Transformer, which processes a point cloud of the input mesh using a flexible and scalable architecture to predict all the aforementioned attributes with native multi-joint support. We train the network end-to-end on a diverse collection of articulated 3D assets from public datasets. During inference, Particulate lifts the network's feed-forward prediction to the input mesh, yielding a fully articulated 3D model in seconds, much faster than prior approaches that require per-object optimization. Particulate can also accurately infer the articulated structure of AI-generated 3D assets, enabling full-fledged extraction of articulated 3D objects from a single (real or synthetic) image when combined with an off-the-shelf image-to-3D generator. We further introduce a new challenging benchmark for 3D articulation estimation curated from high-quality public 3D assets, and redesign the evaluation protocol to be more consistent with human preferences. Quantitative and qualitative results show that Particulate significantly outperforms state-of-the-art approaches.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11798</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 18:59:51 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance</title>
|
||||
<link>https://arxiv.org/abs/2512.10894</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10894.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peiying Zhang, Nanxuan Zhao, Matthew Fisher, Yiran Xu, Jing Liao, Difan Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent vision-language model (VLM)-based approaches have achieved impressive results on SVG generation. However, because they generate only text and lack visual signals during decoding, they often struggle with complex semantics and fail to produce visually appealing or geometrically coherent SVGs. We introduce DuetSVG, a unified multimodal model that jointly generates image tokens and corresponding SVG tokens in an end-to-end manner. DuetSVG is trained on both image and SVG datasets. At inference, we apply a novel test-time scaling strategy that leverages the model's native visual predictions as guidance to improve SVG decoding quality. Extensive experiments show that our method outperforms existing methods, producing visually faithful, semantically aligned, and syntactically clean SVGs across a wide range of applications.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10894</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 18:23:03 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Stronger Normalization-Free Transformers</title>
|
||||
<link>https://arxiv.org/abs/2512.10938</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10938.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingzhi Chen, Taiming Lu, Jiachen Zhu, Mingjie Sun, Zhuang Liu</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Although normalization layers have long been viewed as indispensable components of deep learning architectures, the recent introduction of Dynamic Tanh (DyT) has demonstrated that alternatives are possible. The point-wise function DyT constrains extreme values for stable convergence and reaches normalization-level performance; this work seeks further for function designs that can surpass it. We first study how the intrinsic properties of point-wise functions influence training and performance. Building on these findings, we conduct a large-scale search for a more effective function design. Through this exploration, we introduce Derf(x) = erf(αx + s), where erf(x) is the rescaled Gaussian cumulative distribution function, and identify it as the most performant design. Derf outperforms LayerNorm, RMSNorm, and DyT across a wide range of domains, including vision (image recognition and generation), speech representation, and DNA sequence modeling. Our findings suggest that the performance gains of Derf largely stem from its improved generalization rather than stronger fitting capacity. Its simplicity and stronger performance make Derf a practical choice for normalization-free Transformer architectures.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10938</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 18:58:49 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation</title>
|
||||
<link>https://arxiv.org/abs/2512.10949</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiwen Tang, Zoey Guo, Kaixin Zhu, Ray Zhang, Qizhi Chen, Dongzhi Jiang, Junli Liu, Bohan Zeng, Haoming Song, Delin Qu, Tianyi Bai, Dan Xu, Wentao Zhang, Bin Zhao</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored due to the higher spatial complexity of 3D objects, which require globally consistent geometry and fine-grained local textures. This makes 3D generation significantly sensitive to reward designs and RL algorithms. To address these challenges, we conduct the first systematic study of RL for text-to-3D autoregressive generation across several dimensions. (1) Reward designs: We evaluate reward dimensions and model choices, showing that alignment with human preference is crucial, and that general multi-modal models provide robust signal for 3D attributes. (2) RL algorithms: We study GRPO variants, highlighting the effectiveness of token-level optimization, and further investigate the scaling of training data and iterations. (3) Text-to-3D Benchmarks: Since existing benchmarks fail to measure implicit reasoning abilities in 3D generation models, we introduce MME-3DR. (4) Advanced RL paradigms: Motivated by the natural hierarchy of 3D generation, we propose Hi-GRPO, which optimizes the global-to-local hierarchical 3D generation through dedicated reward ensembles. Based on these insights, we develop AR3D-R1, the first RL-enhanced text-to-3D model, expert from coarse shape to texture refinement. We hope this study provides insights into RL-driven reasoning for 3D generation. Code is released at https://github.com/Ivan-Tang-3D/3DGen-R1.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2512.10949</guid>
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<pubDate>Thu, 11 Dec 2025 18:59:52 +0000</pubDate>
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</item>
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<item>
|
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<title>Omni-Attribute: Open-vocabulary Attribute Encoder for Visual Concept Personalization</title>
|
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<link>https://arxiv.org/abs/2512.10955</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10955.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tsai-Shien Chen, Aliaksandr Siarohin, Guocheng Gordon Qian, Kuan-Chieh Jackson Wang, Egor Nemchinov, Moayed Haji-Ali, Riza Alp Guler, Willi Menapace, Ivan Skorokhodov, Anil Kag, Jun-Yan Zhu, Sergey Tulyakov</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Visual concept personalization aims to transfer only specific image attributes, such as identity, expression, lighting, and style, into unseen contexts. However, existing methods rely on holistic embeddings from general-purpose image encoders, which entangle multiple visual factors and make it difficult to isolate a single attribute. This often leads to information leakage and incoherent synthesis. To address this limitation, we introduce Omni-Attribute, the first open-vocabulary image attribute encoder designed to learn high-fidelity, attribute-specific representations. Our approach jointly designs the data and model: (i) we curate semantically linked image pairs annotated with positive and negative attributes to explicitly teach the encoder what to preserve or suppress; and (ii) we adopt a dual-objective training paradigm that balances generative fidelity with contrastive disentanglement. The resulting embeddings prove effective for open-vocabulary attribute retrieval, personalization, and compositional generation, achieving state-of-the-art performance across multiple benchmarks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10955</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 18:59:56 +0000</pubDate>
|
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</item>
|
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<item>
|
||||
<title>StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space</title>
|
||||
<link>https://arxiv.org/abs/2512.10959</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10959.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tjark Behrens, Anton Obukhov, Bingxin Ke, Fabio Tosi, Matteo Poggi, Konrad Schindler</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> We introduce StereoSpace, a diffusion-based framework for monocular-to-stereo synthesis that models geometry purely through viewpoint conditioning, without explicit depth or warping. A canonical rectified space and the conditioning guide the generator to infer correspondences and fill disocclusions end-to-end. To ensure fair and leakage-free evaluation, we introduce an end-to-end protocol that excludes any ground truth or proxy geometry estimates at test time. The protocol emphasizes metrics reflecting downstream relevance: iSQoE for perceptual comfort and MEt3R for geometric consistency. StereoSpace surpasses other methods from the warp & inpaint, latent-warping, and warped-conditioning categories, achieving sharp parallax and strong robustness on layered and non-Lambertian scenes. This establishes viewpoint-conditioned diffusion as a scalable, depth-free solution for stereo generation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.10959</guid>
|
||||
<pubDate>Thu, 11 Dec 2025 18:59:59 +0000</pubDate>
|
||||
<title>V-RGBX: Video Editing with Accurate Controls over Intrinsic Properties</title>
|
||||
<link>https://arxiv.org/abs/2512.11799</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11799.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ye Fang, Tong Wu, Valentin Deschaintre, Duygu Ceylan, Iliyan Georgiev, Chun-Hao Paul Huang, Yiwei Hu, Xuelin Chen, Tuanfeng Yang Wang</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Large-scale video generation models have shown remarkable potential in modeling photorealistic appearance and lighting interactions in real-world scenes. However, a closed-loop framework that jointly understands intrinsic scene properties (e.g., albedo, normal, material, and irradiance), leverages them for video synthesis, and supports editable intrinsic representations remains unexplored. We present V-RGBX, the first end-to-end framework for intrinsic-aware video editing. V-RGBX unifies three key capabilities: (1) video inverse rendering into intrinsic channels, (2) photorealistic video synthesis from these intrinsic representations, and (3) keyframe-based video editing conditioned on intrinsic channels. At the core of V-RGBX is an interleaved conditioning mechanism that enables intuitive, physically grounded video editing through user-selected keyframes, supporting flexible manipulation of any intrinsic modality. Extensive qualitative and quantitative results show that V-RGBX produces temporally consistent, photorealistic videos while propagating keyframe edits across sequences in a physically plausible manner. We demonstrate its effectiveness in diverse applications, including object appearance editing and scene-level relighting, surpassing the performance of prior methods.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2512.11799</guid>
|
||||
<pubDate>Fri, 12 Dec 2025 18:59:54 +0000</pubDate>
|
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|
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|
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|
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Reference in New Issue
Block a user