diff --git a/feed_weekly.xml b/feed_weekly.xml
index 055c922..a8bfbf9 100644
--- a/feed_weekly.xml
+++ b/feed_weekly.xml
@@ -7,741 +7,741 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Mon, 27 Apr 2026 00:25:21 +0000
+ Mon, 04 May 2026 00:28:28 +0000
- Web Retrieval-Aware Chunking (W-RAC) for Efficient and Cost-Effective Retrieval-Augmented Generation Systems
- https://arxiv.org/abs/2604.04936
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04936.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Uday Allu, Sonu Kedia, Tanmay Odapally, Biddwan Ahmed</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Retrieval-Augmented Generation (RAG) systems critically depend on effective document chunking strategies to balance retrieval quality, latency, and operational cost. Traditional chunking approaches, such as fixed-size, rule-based, or fully agentic chunking, often suffer from high token consumption, redundant text generation, limited scalability, and poor debuggability, especially for large-scale web content ingestion. In this paper, we propose Web Retrieval-Aware Chunking (W-RAC), a novel, cost-efficient chunking framework designed specifically for web-based documents. W-RAC decouples text extraction from semantic chunk planning by representing parsed web content as structured, ID-addressable units and leveraging large language models (LLMs) only for retrieval-aware grouping decisions rather than text generation. This significantly reduces token usage, eliminates hallucination risks, and improves system observability.Experimental analysis and architectural comparison demonstrate that W-RAC achieves comparable or better retrieval performance than traditional chunking approaches while reducing chunking-related LLM costs by an order of magnitude.</p>
- https://arxiv.org/abs/2604.04936
- Thu, 08 Jan 2026 00:00:00 +0000
+ DiagramBank: A Large-scale Dataset of Diagram Design Exemplars with Paper Metadata for Retrieval-Augmented Generation
+ https://arxiv.org/abs/2604.20857
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20857.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tingwen Zhang, Ling Yue, Zhen Xu, Shaowu Pan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent advances in autonomous ``AI scientist'' systems have demonstrated the ability to automatically write scientific manuscripts and codes with execution. However, producing a publication-grade scientific diagram (e.g., teaser figure) is still a major bottleneck in the ``end-to-end'' paper generation process. For example, a teaser figure acts as a strategic visual interface and serves a different purpose than derivative data plots. It demands conceptual synthesis and planning to translate complex logic workflow into a compelling graphic that guides intuition and sparks curiosity. Existing AI scientist systems usually omit this component or fall back to an inferior alternative. To bridge this gap, we present DiagramBank, a large-scale dataset consisting of 89,422 schematic diagrams curated from existing top-tier scientific publications, designed for multimodal retrieval and exemplar-driven scientific figure generation. DiagramBank is developed through our automated curation pipeline that extracts figures and corresponding in-text references, and uses a CLIP-based filter to differentiate schematic diagrams from standard plots or natural images. Each instance is paired with rich context from abstract, caption, to figure-reference pairs, enabling information retrieval under different query granularities. We release DiagramBank in a ready-to-index format and provide a retrieval-augmented generation codebase to demonstrate exemplar-conditioned synthesis of teaser figures. DiagramBank is publicly available at https://huggingface.co/datasets/zhangt20/DiagramBank with code at https://github.com/csml-rpi/DiagramBank.</p>
+ https://arxiv.org/abs/2604.20857
+ Sat, 28 Feb 2026 00:00:00 +0000
- PersonaVLM: Long-Term Personalized Multimodal LLMs
- https://arxiv.org/abs/2604.13074
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13074.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chang Nie, Chaoyou Fu, Yifan Zhang, Haihua Yang, Caifeng Shan</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) serve as daily assistants for millions. However, their ability to generate responses aligned with individual preferences remains limited. Prior approaches enable only static, single-turn personalization through input augmentation or output alignment, and thus fail to capture users' evolving preferences and personality over time (see Fig.1). In this paper, we introduce PersonaVLM, an innovative personalized multimodal agent framework designed for long-term personalization. It transforms a general-purpose MLLM into a personalized assistant by integrating three key capabilities: (a) Remembering: It proactively extracts and summarizes chronological multimodal memories from interactions, consolidating them into a personalized database. (b) Reasoning: It conducts multi-turn reasoning by retrieving and integrating relevant memories from the database. (c) Response Alignment: It infers the user's evolving personality throughout long-term interactions to ensure outputs remain aligned with their unique characteristics. For evaluation, we establish Persona-MME, a comprehensive benchmark comprising over 2,000 curated interaction cases, designed to assess long-term MLLM personalization across seven key aspects and 14 fine-grained tasks. Extensive experiments validate our method's effectiveness, improving the baseline by 22.4% (Persona-MME) and 9.8% (PERSONAMEM) under a 128k context, while outperforming GPT-4o by 5.2% and 2.0%, respectively. Project page: https://PersonaVLM.github.io.</p>
- https://arxiv.org/abs/2604.13074
- Fri, 20 Mar 2026 00:00:00 +0000
+ AgriIR: A Scalable Framework for Domain-Specific Knowledge Retrieval
+ https://arxiv.org/abs/2604.16353
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16353.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuvam Banerji Seal, Aheli Poddar, Alok Mishra, Dwaipayan Roy</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> This paper introduces AgriIR, a configurable retrieval augmented generation (RAG) framework designed to deliver grounded, domain-specific answers while maintaining flexibility and low computational cost. Instead of relying on large, monolithic models, AgriIR decomposes the information access process into declarative modular stages -- query refinement, sub-query planning, retrieval, synthesis, and evaluation. This design allows practitioners to adapt the framework to new knowledge verticals without modifying the architecture. Our reference implementation targets Indian agricultural information access, integrating 1B-parameter language models with adaptive retrievers and domain-aware agent catalogues. The system enforces deterministic citation, integrates telemetry for transparency, and includes automated deployment assets to ensure auditable, reproducible operation. By emphasizing architectural design and modular control, AgriIR demonstrates that well-engineered pipelines can achieve domain-accurate, trustworthy retrieval even under constrained resources. We argue that this approach exemplifies ``AI for Agriculture'' by promoting accessibility, sustainability, and accountability in retrieval-augmented generation systems.</p>
+ https://arxiv.org/abs/2604.16353
+ Tue, 17 Mar 2026 00:00:00 +0000
- Can Large Language Models Reinvent Foundational Algorithms?
- https://arxiv.org/abs/2604.05716
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05716.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Zhao, Haoren Luo, Yu Wang, Yuhan Cao, Pingyue Sheng, Tianxing He</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> LLMs have shown strong potential to advance scientific discovery. Whether they possess the capacity for foundational innovation, however, remains an open question. In this work, we focus on a prerequisite for foundational innovation: can LLMs reinvent foundational algorithms in computer science? Our Unlearn-and-Reinvent pipeline applies LLM unlearning to remove a specific foundational algorithm, such as Dijkstra's or Euclid's algorithm, from an LLM's pretrained knowledge, and then tests whether the model can reinvent it in a controlled environment. To enable effective unlearning, we adopt a GRPO-based, on-policy unlearning method. Across 10 target algorithms, 3 strong open-weight models, and 3 hint levels, our experiments demonstrate that (1) the strongest model Qwen3-4B-Thinking-2507 successfully reinvents 50% of the algorithms with no hint, 70% at hint level 1, and 90% at hint level 2; (2) a few high-level hints can enhance the reinvention success rate, but even step-by-step hints fail for those complicated algorithms; and (3) test-time reinforcement learning enables successful reinvention for the Strassen algorithm at hint level 2. Through analyses of output trajectories and ablation studies, we find that generative verifier in the reinvention phase plays a critical role in sustaining models' reasoning strength, helping to avoid the ``thought collapse'' phenomenon. These findings offer insights into both the potential and current limits of LLMs' innovative thinking.</p>
- https://arxiv.org/abs/2604.05716
- Tue, 07 Apr 2026 00:00:00 +0000
+ Disentangled Robot Learning via Separate Forward and Inverse Dynamics Pretraining
+ https://arxiv.org/abs/2604.16391
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16391.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenyao Zhang, Bozhou Zhang, Zekun Qi, Wenjun Zeng, Xin Jin, Li Zhang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Vision-language-action (VLA) models have shown great potential in building generalist robots, but still face a dilemma-misalignment of 2D image forecasting and 3D action prediction. Besides, such a vision-action entangled training manner limits model learning from large-scale, action-free web video data. To address these issues, we propose DeFI, a novel framework that Decouples visual Forward and Inverse dynamics pretraining to exploit respective data sources, wherein video generation and action prediction are disentangled. We introduce the General Forward Dynamics Model (GFDM), pretrained on diverse human and robot videos for future prediction, and the General Inverse Dynamics Model (GIDM), trained via self-supervised learning to infer latent actions from unlabeled video transitions. These models are then integrated into a unified architecture for end-to-end finetuning on downstream tasks. In this manner, GFDM and GIDM first shine separately and then cooperate for mutual benefit. Extensive experiments on CALVIN ABC-D and SimplerEnv demonstrate state-of-the-art performance, with DeFI achieving an average task length of 4.51 for CALVIN, 51.2% success rate on SimplerEnv-Fractal benchmark and 81.3% success rate in real-world deployment, significantly outperforming prior methods.</p>
+ https://arxiv.org/abs/2604.16391
+ Fri, 27 Mar 2026 00:00:00 +0000
- Meta-learning In-Context Enables Training-Free Cross Subject Brain Decoding
- https://arxiv.org/abs/2604.08537
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08537.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mu Nan, Muquan Yu, Weijian Mai, Jacob S. Prince, Hossein Adeli, Rui Zhang, Jiahang Cao, Benjamin Becker, John A. Pyles, Margaret M. Henderson, Chunfeng Song, Nikolaus Kriegeskorte, Michael J. Tarr, Xiaoqing Hu, Andrew F. Luo</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Visual decoding from brain signals is a key challenge at the intersection of computer vision and neuroscience, requiring methods that bridge neural representations and computational models of vision. A field-wide goal is to achieve generalizable, cross-subject models. A major obstacle towards this goal is the substantial variability in neural representations across individuals, which has so far required training bespoke models or fine-tuning separately for each subject. To address this challenge, we introduce a meta-optimized approach for semantic visual decoding from fMRI that generalizes to novel subjects without any fine-tuning. By simply conditioning on a small set of image-brain activation examples from the new individual, our model rapidly infers their unique neural encoding patterns to facilitate robust and efficient visual decoding. Our approach is explicitly optimized for in-context learning of the new subject's encoding model and performs decoding by hierarchical inference, inverting the encoder. First, for multiple brain regions, we estimate the per-voxel visual response encoder parameters by constructing a context over multiple stimuli and responses. Second, we construct a context consisting of encoder parameters and response values over multiple voxels to perform aggregated functional inversion. We demonstrate strong cross-subject and cross-scanner generalization across diverse visual backbones without retraining or fine-tuning. Moreover, our approach requires neither anatomical alignment nor stimulus overlap. This work is a critical step towards a generalizable foundation model for non-invasive brain decoding.</p>
- https://arxiv.org/abs/2604.08537
- Thu, 09 Apr 2026 00:00:00 +0000
+ Stochastic KV Routing: Enabling Adaptive Depth-Wise Cache Sharing
+ https://arxiv.org/abs/2604.22782
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22782.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Anastasiia Filippova, David Grangier, Marco Cuturi, João Monteiro</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Serving transformer language models with high throughput requires caching Key-Values (KVs) to avoid redundant computation during autoregressive generation. The memory footprint of KV caching is significant and heavily impacts serving costs. This work proposes to lessen these memory requirements. While recent work has largely addressed KV cache reduction via compression and eviction along the temporal axis, we argue that the depth dimension offers an orthogonal and robust avenue for optimization. Although prior research suggests that a full cache for every layer is redundant, implementing cross-layer cache sharing remains a practical challenge; existing methods typically suffer from reduced throughput or increased time-to-first-token. In this paper, we demonstrate that dropping a layer's cache offers efficient optimization without information loss. We propose a simple training approach: random cross-layer attention. During training, layers randomly choose to attend either to their own KV states or those of a preceding layer. This stochastic process adapts the model to be robust to various depth-wise cache sharing strategies, ensuring flexibility for unknown hardware constraints at deployment time. Our evaluations show that applying this scheme during pre-training or fine-tuning enables depth-wise cache sharing for various model families. Furthermore, for larger models in data-constrained settings, this approach is suggestive of a regularization-like effect, frequently preserving or improving performance while significantly reducing the cache's memory footprint.</p>
+ https://arxiv.org/abs/2604.22782
+ Fri, 03 Apr 2026 00:00:00 +0000
- EditCrafter: Tuning-free High-Resolution Image Editing via Pretrained Diffusion Model
- https://arxiv.org/abs/2604.10268
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kunho Kim, Sumin Seo, Yongjun Cho, Hyungjin Chung</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We propose EditCrafter, a high-resolution image editing method that operates without tuning, leveraging pretrained text-to-image (T2I) diffusion models to process images at resolutions significantly exceeding those used during training. Leveraging the generative priors of large-scale T2I diffusion models enables the development of a wide array of novel generation and editing applications. Although numerous image editing methods have been proposed based on diffusion models and exhibit high-quality editing results, they are difficult to apply to images with arbitrary aspect ratios or higher resolutions since they only work at the training resolutions (512x512 or 1024x1024). Naively applying patch-wise editing fails with unrealistic object structures and repetition. To address these challenges, we introduce EditCrafter, a simple yet effective editing pipeline. EditCrafter operates by first performing tiled inversion, which preserves the original identity of the input high-resolution image. We further propose a noise-damped manifold-constrained classifier-free guidance (NDCFG++) that is tailored for high resolution image editing from the inverted latent. Our experiments show that the our EditCrafter can achieve impressive editing results across various resolutions without fine-tuning and optimization.</p>
- https://arxiv.org/abs/2604.10268
- Sat, 11 Apr 2026 00:00:00 +0000
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- Self-Evolving LLM Memory Extraction Across Heterogeneous Tasks
- https://arxiv.org/abs/2604.11610
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11610.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Yang, Tengxiao Liu, Wang Bill Zhu, Taiwei Shi, Linxin Song, Robin Jia</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> As LLM-based assistants become persistent and personalized, they must extract and retain useful information from past conversations as memory. However, the types of information worth remembering vary considerably across tasks. We formalize the heterogeneous memory extraction task and introduce BEHEMOTH, a benchmark that repurposes 18 existing datasets spanning personalization, problem-solving, and agentic tasks, using a downstream utility-driven metric for systematic evaluation. Our empirical analysis confirms that no single static extraction prompt dominates across all task categories, and that existing self-evolving prompt optimization frameworks, originally designed for homogeneous distributions, degrade when training tasks are heterogeneous. To address this, we propose CluE, a cluster-based self-evolving strategy that groups training examples into clusters by extraction scenarios, analyzes each cluster independently, and synthesizes cross-cluster insights to update the extraction prompt. Experiments on BEHEMOTH show that CluE generalizes effectively across heterogeneous tasks (+9.04\% relative gain), consistently outperforming prior self-evolving frameworks.</p>
- https://arxiv.org/abs/2604.11610
- Mon, 13 Apr 2026 00:00:00 +0000
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- OmniScript: Towards Audio-Visual Script Generation for Long-Form Cinematic Video
- https://arxiv.org/abs/2604.11102
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junfu Pu, Yuxin Chen, Teng Wang, Ying Shan</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Current multimodal large language models (MLLMs) have demonstrated remarkable capabilities in short-form video understanding, yet translating long-form cinematic videos into detailed, temporally grounded scripts remains a significant challenge. This paper introduces the novel video-to-script (V2S) task, aiming to generate hierarchical, scene-by-scene scripts encompassing character actions, dialogues, expressions, and audio cues. To facilitate this, we construct a first-of-its-kind human-annotated benchmark and propose a temporally-aware hierarchical evaluation framework. Furthermore, we present OmniScript, an 8B-parameter omni-modal (audio-visual) language model tailored for long-form narrative comprehension. OmniScript is trained via a progressive pipeline that leverages chain-of-thought supervised fine-tuning for plot and character reasoning, followed by reinforcement learning using temporally segmented rewards. Extensive experiments demonstrate that despite its parameter efficiency, OmniScript significantly outperforms larger open-source models and achieves performance comparable to state-of-the-art proprietary models, including Gemini 3-Pro, in both temporal localization and multi-field semantic accuracy.</p>
- https://arxiv.org/abs/2604.11102
- Mon, 13 Apr 2026 00:00:00 +0000
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- TIPSv2: Advancing Vision-Language Pretraining with Enhanced Patch-Text Alignment
- https://arxiv.org/abs/2604.12012
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12012.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingyi Cao, Koert Chen, Kevis-Kokitsi Maninis, Kaifeng Chen, Arjun Karpur, Ye Xia, Sahil Dua, Tanmaya Dabral, Guangxing Han, Bohyung Han, Joshua Ainslie, Alex Bewley, Mithun Jacob, René Wagner, Washington Ramos, Krzysztof Choromanski, Mojtaba Seyedhosseini, Howard Zhou, André Araujo</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Recent progress in vision-language pretraining has enabled significant improvements to many downstream computer vision applications, such as classification, retrieval, segmentation and depth prediction. However, a fundamental capability that these models still struggle with is aligning dense patch representations with text embeddings of corresponding concepts. In this work, we investigate this critical issue and propose novel techniques to enhance this capability in foundational vision-language models. First, we reveal that a patch-level distillation procedure significantly boosts dense patch-text alignment -- surprisingly, the patch-text alignment of the distilled student model strongly surpasses that of the teacher model. This observation inspires us to consider modifications to pretraining recipes, leading us to propose iBOT++, an upgrade to the commonly-used iBOT masked image objective, where unmasked tokens also contribute directly to the loss. This dramatically enhances patch-text alignment of pretrained models. Additionally, to improve vision-language pretraining efficiency and effectiveness, we modify the exponential moving average setup in the learning recipe, and introduce a caption sampling strategy to benefit from synthetic captions at different granularities. Combining these components, we develop TIPSv2, a new family of image-text encoder models suitable for a wide range of downstream applications. Through comprehensive experiments on 9 tasks and 20 datasets, we demonstrate strong performance, generally on par with or better than recent vision encoder models. Code and models are released via our project page at https://gdm-tipsv2.github.io/ .</p>
- https://arxiv.org/abs/2604.12012
- Mon, 13 Apr 2026 00:00:00 +0000
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- RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies
- https://arxiv.org/abs/2604.09860
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09860.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuning Yang, Rishit Dagli, Alex Zook, Hugo Hadfield, Ankit Goyal, Stan Birchfield, Fabio Ramos, Jonathan Tremblay</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> The pursuit of general-purpose robotics has yielded impressive foundation models, yet simulation-based benchmarking remains a bottleneck due to rapid performance saturation and a lack of true generalization testing. Existing benchmarks often exhibit significant domain overlap between training and evaluation, trivializing success rates and obscuring insights into robustness. We introduce RoboLab, a simulation benchmarking framework designed to address these challenges. Concretely, our framework is designed to answer two questions: (1) to what extent can we understand the performance of a real-world policy by analyzing its behavior in simulation, and (2) which external factors most strongly affect that behavior under controlled perturbations. First, RoboLab enables human-authored and LLM-enabled generation of scenes and tasks in a robot- and policy-agnostic manner within a physically realistic and photorealistic simulation. With this, we propose the RoboLab-120 benchmark, consisting of 120 tasks categorized into three competency axes: visual, procedural, relational competency, across three difficulty levels. Second, we introduce a systematic analysis of real-world policies that quantify both their performance and the sensitivity of their behavior to controlled perturbations, indicating that high-fidelity simulation can serve as a proxy for analyzing performance and its dependence on external factors. Evaluation with RoboLab exposes significant performance gap in current state-of-the-art models. By providing granular metrics and a scalable toolset, RoboLab offers a scalable framework for evaluating the true generalization capabilities of task-generalist robotic policies.</p>
- https://arxiv.org/abs/2604.09860
- Tue, 14 Apr 2026 00:00:00 +0000
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- Concrete Jungle: Towards Concreteness Paved Contrastive Negative Mining for Compositional Understanding
- https://arxiv.org/abs/2604.13313
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13313.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Eun Woo Im, Dhruv Madhwal, Vivek Gupta</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Vision-Language Models demonstrate remarkable capabilities but often struggle with compositional reasoning, exhibiting vulnerabilities regarding word order and attribute binding. This limitation arises from a scarcity of informative samples needed to differentiate subtle semantic variations during contrastive pretraining. Although hard negative mining offers a promising remedy, existing methods lack explicit mechanisms to dictate which linguistic elements undergo modification. Instead of engineering generative architectures, this study establishes lexical concreteness as a fundamental determinant of negative sample efficacy. Modifying highly concrete terms generates more pronounced structural and visual discrepancies, providing a substantially stronger learning signal. Leveraging this principle, ConcretePlant is proposed to systematically isolate and manipulate perceptually grounded concepts. Analyses of the InfoNCE further reveals a severe gradient imbalance, where easily distinguishable pairs disproportionately overwhelm the optimization process and restrict the bandwidth available for nuanced learning. To resolve this degradation, the Cement loss is formulated utilizing a margin-based approach. By correlating psycholinguistic scores with sample difficulty, this objective dynamically calibrates the penalization applied to individual training pairs. Comprehensive evaluations substantiate these theoretical claims. The integrated framework, designated as Slipform, achieves state-of-the-art accuracy across diverse compositional evaluation benchmarks, general cross-modal retrieval, single and multi label linear probing.</p>
- https://arxiv.org/abs/2604.13313
- Tue, 14 Apr 2026 00:00:00 +0000
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- Motif-Video 2B: Technical Report
- https://arxiv.org/abs/2604.16503
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junghwan Lim, Wai Ting Cheung, Minsu Ha, Beomgyu Kim, Taewhan Kim, Haesol Lee, Dongpin Oh, Jeesoo Lee, Taehyun Kim, Minjae Kim, Sungmin Lee, Hyeyeon Cho, Dahye Choi, Jaeheui Her, Jaeyeon Huh, Hanbin Jung, Changjin Kang, Dongseok Kim, Jangwoong Kim, Youngrok Kim, Hyukjin Kweon, Hongjoo Lee, Jeongdoo Lee, Junhyeok Lee, Eunhwan Park, Yeongjae Park, Bokki Ryu, Dongjoo Weon</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Training strong video generation models usually requires massive datasets, large parameter counts, and substantial compute. In this work, we ask whether strong text-to-video quality is possible at a much smaller budget: fewer than 10M clips and less than 100,000 H200 GPU hours. Our core claim is that part of the answer lies in how model capacity is organized, not only in how much of it is used. In video generation, prompt alignment, temporal consistency, and fine-detail recovery can interfere with one another when they are handled through the same pathway. Motif-Video 2B addresses this by separating these roles architecturally, rather than relying on scale alone. The model combines two key ideas. First, Shared Cross-Attention strengthens text control when video token sequences become long. Second, a three-part backbone separates early fusion, joint representation learning, and detail refinement. To make this design effective under a limited compute budget, we pair it with an efficient training recipe based on dynamic token routing and early-phase feature alignment to a frozen pretrained video encoder. Our analysis shows that later blocks develop clearer cross-frame attention structure than standard single-stream baselines. On VBench, Motif-Video~2B reaches 83.76\%, surpassing Wan2.1 14B while using 7times fewer parameters and substantially less training data. These results suggest that careful architectural specialization, combined with an efficiency-oriented training recipe, can narrow or exceed the quality gap typically associated with much larger video models.</p>
- https://arxiv.org/abs/2604.16503
- Tue, 14 Apr 2026 00:00:00 +0000
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- AgentSPEX: An Agent SPecification and EXecution Language
- https://arxiv.org/abs/2604.13346
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13346.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengcheng Wang, Jerry Huang, Jiarui Yao, Rui Pan, Peizhi Niu, Yaowenqi Liu, Ruida Wang, Renhao Lu, Yuwei Guo, Tong Zhang</p><p><b>Upvotes:</b> 155</p><p><b>Summary:</b> Language-model agent systems commonly rely on reactive prompting, in which a single instruction guides the model through an open-ended sequence of reasoning and tool-use steps, leaving control flow and intermediate state implicit and making agent behavior potentially difficult to control. Orchestration frameworks such as LangGraph, DSPy, and CrewAI impose greater structure through explicit workflow definitions, but tightly couple workflow logic with Python, making agents difficult to maintain and modify. In this paper, we introduce AgentSPEX, an Agent SPecification and EXecution Language for specifying LLM-agent workflows with explicit control flow and modular structure, along with a customizable agent harness. AgentSPEX supports typed steps, branching and loops, parallel execution, reusable submodules, and explicit state management, and these workflows execute within an agent harness that provides tool access, a sandboxed virtual environment, and support for checkpointing, verification, and logging. Furthermore, we provide a visual editor with synchronized graph and workflow views for authoring and inspection. We include ready-to-use agents for deep research and scientific research, and we evaluate AgentSPEX on 7 benchmarks. Finally, we show through a user study that AgentSPEX provides a more interpretable and accessible workflow-authoring paradigm than a popular existing agent framework.</p>
- https://arxiv.org/abs/2604.13346
- Tue, 14 Apr 2026 00:00:00 +0000
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- GFT: From Imitation to Reward Fine-Tuning with Unbiased Group Advantages and Dynamic Coefficient Rectification
- https://arxiv.org/abs/2604.14258
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14258.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wangjie Gan, Miao Pan, Linbo Xi, Wenqi Zhang, Jintao Chen, Jianwei Yin, Xuhong Zhang</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Large language models are typically post-trained using supervised fine-tuning (SFT) and reinforcement learning (RL), yet effectively unifying efficient knowledge injection with robust generalization remains challenging. In this work, we provide a training-dynamics analysis showing that SFT can be interpreted as a special case of policy gradient optimization with an extremely sparse implicit reward and unstable inverse-probability weighting, which together lead to single-path dependency, entropy collapse, and gradient explosion. Motivated by this diagnosis, we propose Group Fine-Tuning (GFT), a unified post-training framework that addresses these intrinsic limitations through two mechanisms: Group Advantage Learning, which constructs diverse response groups and derives normalized contrastive supervision to alleviate reward sparsity, and Dynamic Coefficient Rectification, which adaptively bounds inverse-probability weights to stabilize optimization while preserving efficient knowledge injection. Experiments demonstrate that GFT consistently surpasses SFT-based methods and yields policies that integrate more smoothly with subsequent RL training.</p>
- https://arxiv.org/abs/2604.14258
- Wed, 15 Apr 2026 00:00:00 +0000
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- Reward Hacking in the Era of Large Models: Mechanisms, Emergent Misalignment, Challenges
- https://arxiv.org/abs/2604.13602
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaohua Wang, Muzhao Tian, Yuqi Zeng, Zisu Huang, Jiakang Yuan, Bowen Chen, Jingwen Xu, Mingbo Zhou, Wenhao Liu, Muling Wu, Zhengkang Guo, Qi Qian, Yifei Wang, Feiran Zhang, Ruicheng Yin, Shihan Dou, Changze Lv, Tao Chen, Kaitao Song, Xu Tan, Tao Gui, Xiaoqing Zheng, Xuanjing Huang</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Reinforcement Learning from Human Feedback (RLHF) and related alignment paradigms have become central to steering large language models (LLMs) and multimodal large language models (MLLMs) toward human-preferred behaviors. However, these approaches introduce a systemic vulnerability: reward hacking, where models exploit imperfections in learned reward signals to maximize proxy objectives without fulfilling true task intent. As models scale and optimization intensifies, such exploitation manifests as verbosity bias, sycophancy, hallucinated justification, benchmark overfitting, and, in multimodal settings, perception--reasoning decoupling and evaluator manipulation. Recent evidence further suggests that seemingly benign shortcut behaviors can generalize into broader forms of misalignment, including deception and strategic gaming of oversight mechanisms. In this survey, we propose the Proxy Compression Hypothesis (PCH) as a unifying framework for understanding reward hacking. We formalize reward hacking as an emergent consequence of optimizing expressive policies against compressed reward representations of high-dimensional human objectives. Under this view, reward hacking arises from the interaction of objective compression, optimization amplification, and evaluator--policy co-adaptation. This perspective unifies empirical phenomena across RLHF, RLAIF, and RLVR regimes, and explains how local shortcut learning can generalize into broader forms of misalignment, including deception and strategic manipulation of oversight mechanisms. We further organize detection and mitigation strategies according to how they intervene on compression, amplification, or co-adaptation dynamics. By framing reward hacking as a structural instability of proxy-based alignment under scale, we highlight open challenges in scalable oversight, multimodal grounding, and agentic autonomy.</p>
- https://arxiv.org/abs/2604.13602
- Wed, 15 Apr 2026 00:00:00 +0000
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- DiPO: Disentangled Perplexity Policy Optimization for Fine-grained Exploration-Exploitation Trade-Off
- https://arxiv.org/abs/2604.13902
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13902.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofan Li, Ming Yang, Zhiyuan Ma, Shichao Ma, Jintao Du, Yu Cheng, Weiqiang Wang, Zhizhong Zhang, Xin Tan, Yanyun Qu, Lizhuang Ma, Yuan Xie</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has catalyzed significant advances in the reasoning capabilities of Large Language Models (LLMs). However, effectively managing the exploration and exploitation trade-off remains a critical challenge. In this paper, we fully analyze the exploration and exploitation dilemma of extremely hard and easy samples during the training and propose a new fine-grained trade-off mechanism. Concretely, we introduce a perplexity space disentangling strategy that divides the sample space into distinct exploration (high perplexity) and exploitation (low perplexity) subspaces, thereby mining fine-grained samples requiring exploration-exploitation trade-off. Subsequently, we propose a bidirectional reward allocation mechanism with a minimum impact on verification rewards to implement perplexity-guided exploration and exploitation, enabling more stable policy optimization. Finally, we have evaluated our method on two mainstream tasks: mathematical reasoning and function calling, and experimental results demonstrate the superiority of the proposed method, confirming its effectiveness in enhancing LLM performance by fine-grained exploration-exploitation trade-off.</p>
- https://arxiv.org/abs/2604.13902
- Wed, 15 Apr 2026 00:00:00 +0000
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- Learning Adaptive Reasoning Paths for Efficient Visual Reasoning
- https://arxiv.org/abs/2604.14568
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14568.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixu Huang, Tinghui Zhu, Muhao Chen</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Visual reasoning models (VRMs) have recently shown strong cross-modal reasoning capabilities by integrating visual perception with language reasoning. However, they often suffer from overthinking, producing unnecessarily long reasoning chains for any tasks. We attribute this issue to Reasoning Path Redundancy in visual reasoning: many visual questions do not require the full reasoning process. To address this, we propose AVR, an adaptive visual reasoning framework that decomposes visual reasoning into three cognitive functions: visual perception, logical reasoning, and answer application. It further enables models to dynamically choose among three response formats: Full Format, Perception-Only Format, and Direct Answer. AVR is trained with FS-GRPO, an adaptation of Group Relative Policy Optimization that encourages the model to select the most efficient reasoning format while preserving correctness. Experiments on multiple vision-language benchmarks show that AVR reduces token usage by 50--90\% while maintaining overall accuracy, especially in perception-intensive tasks. These results demonstrate that adaptive visual reasoning can effectively mitigate overthinking in VRMs. Code and data are available at: https://github.com/RunRiotComeOn/AVR.</p>
- https://arxiv.org/abs/2604.14568
+ Why Fine-Tuning Encourages Hallucinations and How to Fix It
+ https://arxiv.org/abs/2604.15574
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15574.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guy Kaplan, Zorik Gekhman, Zhen Zhu, Lotem Rozner, Yuval Reif, Swabha Swayamdipta, Derek Hoiem, Roy Schwartz</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Large language models are prone to hallucinating factually incorrect statements. A key source of these errors is exposure to new factual information through supervised fine-tuning (SFT), which can increase hallucinations w.r.t. knowledge acquired during pre-training. In this work, we explore whether SFT-induced hallucinations can be mitigated using established tools from the continual learning literature, since they arise as a by-product of knowledge degradation during training. We propose a self-distillation-based SFT method that facilitates effective factual learning while minimizing hallucinations w.r.t. pre-existing knowledge by regularizing output-distribution drift. We also show that, in settings where new knowledge acquisition is unnecessary, suppressing factual plasticity by freezing parameter groups, can preserve task performance while reducing hallucinations. Lastly, we investigate the mechanism behind SFT-induced hallucinations through three hypotheses: capacity limitations, behavior cloning, and localized interference. Our experiments show that a main driver is interference among overlapping semantic representations, and that self-distillation succeeds by mitigating this interference.</p>
+ https://arxiv.org/abs/2604.15574Thu, 16 Apr 2026 00:00:00 +0000
- Scaling Test-Time Compute for Agentic Coding
- https://arxiv.org/abs/2604.16529
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joongwon Kim, Wannan Yang, Kelvin Niu, Hongming Zhang, Yun Zhu, Eryk Helenowski, Ruan Silva, Zhengxing Chen, Srinivasan Iyer, Manzil Zaheer, Daniel Fried, Hannaneh Hajishirzi, Sanjeev Arora, Gabriel Synnaeve, Ruslan Salakhutdinov, Anirudh Goyal</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Test-time scaling has become a powerful way to improve large language models. However, existing methods are best suited to short, bounded outputs that can be directly compared, ranked or refined. Long-horizon coding agents violate this premise: each attempt produces an extended trajectory of actions, observations, errors, and partial progress taken by the agent. In this setting, the main challenge is no longer generating more attempts, but representing prior experience in a form that can be effectively selected from and reused. We propose a test-time scaling framework for agentic coding based on compact representations of rollout trajectories. Our framework converts each rollout into a structured summary that preserves its salient hypotheses, progress, and failure modes while discarding low-signal trace details. This representation enables two complementary forms of inference-time scaling. For parallel scaling, we introduce Recursive Tournament Voting (RTV), which recursively narrows a population of rollout summaries through small-group comparisons. For sequential scaling, we adapt Parallel-Distill-Refine (PDR) to the agentic setting by conditioning new rollouts on summaries distilled from prior attempts. Our method consistently improves the performance of frontier coding agents across SWE-Bench Verified and Terminal-Bench v2.0. For example, by using our method Claude-4.5-Opus improves from 70.9% to 77.6% on SWE-Bench Verified (mini-SWE-agent) and 46.9% to 59.1% on Terminal-Bench v2.0 (Terminus 1). Our results suggest that test-time scaling for long-horizon agents is fundamentally a problem of representation, selection, and reuse.</p>
- https://arxiv.org/abs/2604.16529
- Thu, 16 Apr 2026 00:00:00 +0000
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- WavAlign: Enhancing Intelligence and Expressiveness in Spoken Dialogue Models via Adaptive Hybrid Post-Training
- https://arxiv.org/abs/2604.14932
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifu Chen, Shengpeng Ji, Qian Chen, Tianle Liang, Yangzhuo Li, Ziqing Wang, Wen Wang, Jingyu Lu, Haoxiao Wang, Xueyi Pu, Fan Zhuo, Zhou Zhao</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> End-to-end spoken dialogue models have garnered significant attention because they offer a higher potential ceiling in expressiveness and perceptual ability than cascaded systems. However, the intelligence and expressiveness of current open-source spoken dialogue models often remain below expectations. Motivated by the success of online reinforcement learning(RL) in other domains, one might attempt to directly apply preference optimization to spoken dialogue models, yet this transfer is non-trivial. We analyze these obstacles from the perspectives of reward modeling and rollout sampling, focusing on how sparse preference supervision interacts with dense speech generation under shared-parameter updates. Based on the analysis, we propose a modality-aware adaptive post-training recipe that makes RL practical for spoken dialogue: it constrains preference updates to the semantic channel and improves acoustic behavior via explicit anchoring, while dynamically regulating their mixture from rollout statistics to avoid unreliable preference gradients. We evaluate the method across multiple spoken dialogue benchmarks and representative architectures, and observe consistent improvements in semantic quality and speech expressiveness.</p>
- https://arxiv.org/abs/2604.14932
- Thu, 16 Apr 2026 00:00:00 +0000
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- QuantCode-Bench: A Benchmark for Evaluating the Ability of Large Language Models to Generate Executable Algorithmic Trading Strategies
- https://arxiv.org/abs/2604.15151
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15151.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexey Khoroshilov, Alexey Chernysh, Orkhan Ekhtibarov, Nini Kamkia, Dmitry Zmitrovich</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Large language models have demonstrated strong performance on general-purpose programming tasks, yet their ability to generate executable algorithmic trading strategies remains underexplored. Unlike standard code benchmarks, trading-strategy generation requires simultaneous mastery of domain-specific financial logic, knowledge of a specialized API, and the ability to produce code that is not only syntactically correct but also leads to actual trades on historical data. In this work, we present QuantCode-Bench, a benchmark for the systematic evaluation of modern LLMs in generating strategies for the Backtrader framework from textual descriptions in English. The benchmark contains 400 tasks of varying difficulty collected from Reddit, TradingView, StackExchange, GitHub, and synthetic sources. Evaluation is conducted through a multi-stage pipeline that checks syntactic correctness, successful backtest execution, the presence of trades, and semantic alignment with the task description using an LLM judge. We compare state-of-the-art models in two settings: single-turn, where the strategy must be generated correctly on the first attempt, and agentic multi-turn, where the model receives iterative feedback and may repair its errors. We analyze the failure modes across different stages of the pipeline and show that the main limitations of current models are not related to syntax, but rather to the correct operationalization of trading logic, proper API usage, and adherence to task semantics. These findings suggest that trading strategy generation constitutes a distinct class of domain-specific code generation tasks in which success requires not only technical correctness, but also alignment between natural-language descriptions, financial logic, and the observable behavior of the strategy on data.</p>
- https://arxiv.org/abs/2604.15151
- Thu, 16 Apr 2026 00:00:00 +0000
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- (1D) Ordered Tokens Enable Efficient Test-Time Search
- https://arxiv.org/abs/2604.15453
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15453.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhitong Gao, Parham Rezaei, Ali Cy, Mingqiao Ye, Nataša Jovanović, Jesse Allardice, Afshin Dehghan, Amir Zamir, Roman Bachmann, Oğuzhan Fatih Kar</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Tokenization is a key component of autoregressive (AR) generative models, converting raw data into more manageable units for modeling. Commonly, tokens describe local information, such as regions of pixels in images or word pieces in text, and AR generation predicts these tokens in a fixed order. A worthwhile question is whether token structures affect the ability to steer the generation through test-time search, where multiple candidate generations are explored and evaluated by a verifier. Using image generation as our testbed, we hypothesize that recent 1D ordered tokenizers with coarse-to-fine structure can be more amenable to search than classical 2D grid structures. This is rooted in the fact that the intermediate states in coarse-to-fine sequences carry semantic meaning that verifiers can reliably evaluate, enabling effective steering during generation. Through controlled experiments, we find that AR models trained on coarse-to-fine ordered tokens exhibit improved test-time scaling behavior compared to grid-based counterparts. Moreover, we demonstrate that, thanks to the ordered structure, pure test-time search over token sequences (i.e., without training an AR model) can perform training-free text-to-image generation when guided by an image-text verifier. Beyond this, we systematically study how classical search algorithms (best-of-N, beam search, lookahead search) interact with different token structures, as well as the role of different verifiers and AR priors. Our results highlight the impact of token structure on inference-time scalability and provide practical guidance for test-time scaling in AR models.</p>
- https://arxiv.org/abs/2604.15453
- Thu, 16 Apr 2026 00:00:00 +0000
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- OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis
- https://arxiv.org/abs/2604.15093
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kanzhi Cheng, Zehao Li, Zheng Ma, Nuo Chen, Jialin Cao, Qiushi Sun, Zichen Ding, Fangzhi Xu, Hang Yan, Jiajun Chen, Anh Tuan Luu, Jianbing Zhang, Lewei Lu, Dahua Lin</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.</p>
- https://arxiv.org/abs/2604.15093
- Thu, 16 Apr 2026 00:00:00 +0000
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- Maximal Brain Damage Without Data or Optimization: Disrupting Neural Networks via Sign-Bit Flips
- https://arxiv.org/abs/2502.07408
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2502.07408.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ido Galil, Moshe Kimhi, Ran El-Yaniv</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> Deep Neural Networks (DNNs) can be catastrophically disrupted by flipping only a handful of parameter bits. We introduce Deep Neural Lesion (DNL), a data-free and optimizationfree method that locates critical parameters, and an enhanced single-pass variant, 1P-DNL, that refines this selection with one forward and backward pass on random inputs. We show that this vulnerability spans multiple domains, including image classification, object detection, instance segmentation, and reasoning large language models. In image classification, flipping just two sign bits in ResNet-50 on ImageNet reduces accuracy by 99.8%. In object detection and instance segmentation, one or two sign flips in the backbone collapse COCO detection and mask AP for Mask R-CNN and YOLOv8-seg models. In language modeling, two sign flips into different experts reduce Qwen3-30B-A3B-Thinking from 78% to 0% accuracy. We also show that selectively protecting a small fraction of vulnerable sign bits provides a practical defense against such attacks.</p>
- https://arxiv.org/abs/2502.07408
- Thu, 16 Apr 2026 00:00:00 +0000
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- Revisiting a Pain in the Neck: A Semantic Reasoning Benchmark for Language Models
- https://arxiv.org/abs/2604.16593
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16593.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Liu, Hongming Li, Melissa Xiaohui Qin, Qiankun Liu, Chao Huang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> We present SemanticQA, an evaluation suite designed to assess language models (LMs) in semantic phrase processing tasks. The benchmark consolidates existing multiword expression (MwE) resources and reorganizes them into a unified testbed. It covers both general lexical phenomena, such as lexical collocations, and three fine-grained categories: idiomatic expressions, noun compounds, and verbal constructions. Through SemanticQA, we assess LMs of diverse architectures and scales in extraction, classification, and interpretation tasks, as well as sequential task compositions. We reveal substantial performance variation, particularly on tasks requiring semantic reasoning, highlighting differences in reasoning efficacy and semantic understanding of LMs, providing insights for pushing LMs with stronger comprehension on non-trivial semantic phrases. The evaluation harness and data of SemanticQA are available at https://github.com/jacklanda/SemanticQA.</p>
- https://arxiv.org/abs/2604.16593
- Fri, 17 Apr 2026 00:00:00 +0000
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- The Amazing Agent Race: Strong Tool Users, Weak Navigators
- https://arxiv.org/abs/2604.10261
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10261.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zae Myung Kim, Dongseok Lee, Jaehyung Kim, Vipul Raheja, Dongyeop Kang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Existing tool-use benchmarks for LLM agents are overwhelmingly linear: our analysis of six benchmarks shows 55 to 100% of instances are simple chains of 2 to 5 steps. We introduce The Amazing Agent Race (AAR), a benchmark featuring directed acyclic graph (DAG) puzzles (or "legs") with fork-merge tool chains. We release 1,400 instances across two variants: sequential (800 legs) and compositional (600 DAG legs). Agents must navigate Wikipedia, execute multi-step tool chains, and aggregate results into a verifiable answer. Legs are procedurally generated from Wikipedia seeds across four difficulty levels with live-API validation. Three complementary metrics (finish-line accuracy, pit-stop visit rate, and roadblock completion rate) separately diagnose navigation, tool-use, and arithmetic failures. Evaluating three agent frameworks on 1,400 legs, the best achieves only 37.2% accuracy. Navigation errors dominate (27 to 52% of trials) while tool-use errors remain below 17%, and agent architecture matters as much as model scale (Claude Code matches Codex CLI at 37% with 6x fewer tokens). The compositional structure of AAR reveals that agents fail not at calling tools but at navigating to the right pages, a blind spot invisible to linear benchmarks. The project page can be accessed at: https://minnesotanlp.github.io/the-amazing-agent-race</p>
- https://arxiv.org/abs/2604.10261
- Fri, 17 Apr 2026 00:00:00 +0000
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- VoxMind: An End-to-End Agentic Spoken Dialogue System
- https://arxiv.org/abs/2604.15710
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15710.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianle Liang, Yifu Chen, Shengpeng Ji, Yijun Chen, Zhiyang Jia, Jingyu Lu, Fan Zhuo, Xueyi Pu, Yangzhuo Li, Zhou Zhao</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent end-to-end spoken dialogue models enable natural interaction. However, as user demands become increasingly complex, models that rely solely on conversational abilities often struggle to cope. Incorporating agentic capabilities is therefore essential: by enabling tool use, these models can extend their knowledge boundaries and better solve real-world tasks. Yet, existing research has largely concentrated on core perception and generation, with comparatively limited exploration of such tool-augmented extensions. To bridge this gap, we present VoxMind, an integrated framework designed to equip end-to-end spoken dialogue models with comprehensive agentic abilities. Leveraging our curated 470-hour AgentChat dataset, we incorporate a "Think-before-Speak" mechanism, enabling the model to internalize structured reasoning as a critical prerequisite for planning and response generation. Furthermore, to mitigate latency bottlenecks caused by large-scale tool integration, we propose a Multi-Agent Dynamic Tool Management architecture. By asynchronously delegating retrieval tasks to an auxiliary agent aligned with the main model's reasoning trajectory, this system effectively decouples inference latency from toolset size. Experimental results confirm that VoxMind achieves significant improvements in agent performance: compared with strong baselines, the task completion rate increases from 34.88% to 74.57%, outperforming Gemini-2.5-Pro on spoken agent tasks while preserving general conversational quality. The source code and associated data are publicly available at https://github.com/MM-Speech/VoxMind.</p>
- https://arxiv.org/abs/2604.15710
- Fri, 17 Apr 2026 00:00:00 +0000
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- Target-Oriented Pretraining Data Selection via Neuron-Activated Graph
- https://arxiv.org/abs/2604.15706
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15706.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijun Wang, Haoqin Tu, Weidong Zhou, Yiyang Zhou, Xiaohuan Zhou, Bingni Zhang, Weiguo Feng, Taifeng Wang, Cihang Xie, Fengze Liu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Everyday tasks come with a target, and pretraining models around this target is what turns them into experts. In this paper, we study target-oriented language model (LM) pretraining by introducing Neuron-Activated Graph Ranking (NAG-based Ranking), a training-free and interpretable framework for target pretraining data selection. Rather than using black-box representations, our approach directly characterizes each target input by a sparse set of high-impact neurons in any off-the-shelf LLMs. Concretely, we quantify neuron impact and select the most influential neurons across layers into a compact Neuron-Activated Graph (NAG), and rank candidate data by NAG similarity to target examples. We conduct experiments across six benchmarks, where our NAG-based Ranking improves target-oriented pretraining by 4.9% on average over random sampling, and also outperforms state-of-the-art baselines by 5.3% accuracy on HellaSwag. It also remains effective under a more applicable multi-target setting, where our best setup surpasses two baselines by 1.1% and 4.1%, respectively. Furthermore, we provide a comprehensive analysis on why and how our NAG works, e.g., deactivating NAG-selected neurons (only 0.12% of all) causes a 23.5% performance collapse, and restricting NAG to the final layer incurs a 4.1% average drop, indicating that NAG captures a sparse "functional backbone" for learning target features. We release the code at https://github.com/asillycat/NAG.</p>
- https://arxiv.org/abs/2604.15706
- Fri, 17 Apr 2026 00:00:00 +0000
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- Repurposing 3D Generative Model for Autoregressive Layout Generation
- https://arxiv.org/abs/2604.16299
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16299.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoran Feng, Yifan Niu, Zehuan Huang, Yang-Tian Sun, Chunchao Guo, Yuxin Peng, Lu Sheng</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> We introduce LaviGen, a framework that repurposes 3D generative models for 3D layout generation. Unlike previous methods that infer object layouts from textual descriptions, LaviGen operates directly in the native 3D space, formulating layout generation as an autoregressive process that explicitly models geometric relations and physical constraints among objects, producing coherent and physically plausible 3D scenes. To further enhance this process, we propose an adapted 3D diffusion model that integrates scene, object, and instruction information and employs a dual-guidance self-rollout distillation mechanism to improve efficiency and spatial accuracy. Extensive experiments on the LayoutVLM benchmark show LaviGen achieves superior 3D layout generation performance, with 19% higher physical plausibility than the state of the art and 65% faster computation. Our code is publicly available at https://github.com/fenghora/LaviGen.</p>
- https://arxiv.org/abs/2604.16299
- Fri, 17 Apr 2026 00:00:00 +0000
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- C-GenReg: Training-Free 3D Point Cloud Registration by Multi-View-Consistent Geometry-to-Image Generation with Probabilistic Modalities Fusion
- https://arxiv.org/abs/2604.16680
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16680.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuval Haitman, Amit Efraim, Joseph M. Francos</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We introduce C-GenReg, a training-free framework for 3D point cloud registration that leverages the complementary strengths of world-scale generative priors and registration-oriented Vision Foundation Models (VFMs). Current learning-based 3D point cloud registration methods struggle to generalize across sensing modalities, sampling differences, and environments. Hence, C-GenReg augments the geometric point cloud registration branch by transferring the matching problem into an auxiliary image domain, where VFMs excel, using a World Foundation Model to synthesize multi-view-consistent RGB representations from the input geometry. This generative transfer, preserves spatial coherence across source and target views without any fine-tuning. From these generated views, a VFM pretrained for finding dense correspondences extracts matches. The resulting pixel correspondences are lifted back to 3D via the original depth maps. To further enhance robustness, we introduce a "Match-then-Fuse" probabilistic cold-fusion scheme that combines two independent correspondence posteriors, that of the generated-RGB branch with that of the raw geometric branch. This principled fusion preserves each modality inductive bias and provides calibrated confidence without any additional learning. C-GenReg is zero-shot and plug-and-play: all modules are pretrained and operate without fine-tuning. Extensive experiments on indoor (3DMatch, ScanNet) and outdoor (Waymo) benchmarks demonstrate strong zero-shot performance and superior cross-domain generalization. For the first time, we demonstrate a generative registration framework that operates successfully on real outdoor LiDAR data, where no imagery data is available.</p>
- https://arxiv.org/abs/2604.16680
- Fri, 17 Apr 2026 00:00:00 +0000
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- Where does output diversity collapse in post-training?
- https://arxiv.org/abs/2604.16027
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Constantinos Karouzos, Xingwei Tan, Nikolaos Aletras</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Post-trained language models produce less varied outputs than their base counterparts. This output diversity collapse undermines inference-time scaling methods that rely on varied samples, and risks homogenizing model outputs on creative and value-laden tasks. Prior work attributes collapse to specific post-training methods, without separating the role of training data composition from the method, or the generation format from the model weights. We trace output diversity through three parallel post-training lineages of Olmo 3, Think (chain-of-thought distillation), Instruct (broad multi-source data), and RL-Zero, across 15 tasks and four text diversity metrics. We find that the location of collapse co-varies with data composition: the Think lineage loses most semantic diversity at supervised fine-tuning, and the effect of DPO is larger in Instruct than in Think. Suppressing chain-of-thought reasoning at inference in Think models drops accuracy on hard tasks, yet leaves answer-level diversity unchanged, showing that the collapse is embedded in the model weights by training data, not imposed by the generation format. Decomposing diversity loss on six verifiable tasks into a quality-control component (removal of incorrect outputs) and a residual component (genuine narrowing among correct outputs) reveals that the split is task-dependent, and Think models retain more correct-answer diversity than Instruct despite collapsing more in aggregate. Our results indicate that diversity collapse is determined during training by data composition and cannot be addressed at inference time alone.</p>
- https://arxiv.org/abs/2604.16027
- Fri, 17 Apr 2026 00:00:00 +0000
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- Mind DeepResearch Technical Report
- https://arxiv.org/abs/2604.14518
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14518.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> MindDR Team, Li Auto Inc</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> We present Mind DeepResearch (MindDR), an efficient multi-agent deep research framework that achieves leading performance with only ~30B-parameter models through a meticulously designed data synthesis and multi-stage training pipeline. The core innovation of MindDR lies in a collaborative three-agent architecture (Planning Agent, DeepSearch Agent, and Report Agent) and a four-stage agent-specialized training pipeline comprising SFT cold-start, Search-RL, Report-RL and preference alignment. With this regime, MindDR demonstrates competitive performance even with ~30B-scale models. Specifically, MindDR achieves 45.7% on BrowseComp-ZH, 42.8% on BrowseComp, 46.5% on WideSearch, 75.0% on xbench-DS, and 52.5 on DeepResearch Bench, outperforming comparable-scale open-source agent systems and rivaling larger-scale models. MindDR has been deployed as an online product in Li Auto. Furthermore, we introduce MindDR Bench, a curated benchmark of 500 real-world Chinese queries from our internal product user interactions, evaluated through a comprehensive multi-dimensional rubric system rather than relying on a single RACE metric. On MindDR Bench, MindDR achieves a state-of-the-art score of 51.8.</p>
- https://arxiv.org/abs/2604.14518
- Fri, 17 Apr 2026 00:00:00 +0000
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- Cut Your Losses! Learning to Prune Paths Early for Efficient Parallel Reasoning
- https://arxiv.org/abs/2604.16029
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaxi Bi, Tongxu Luo, Wenyu Du, Zhengyang Tang, Benyou Wang</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Parallel reasoning enhances Large Reasoning Models (LRMs) but incurs prohibitive costs due to futile paths caused by early errors. To mitigate this, path pruning at the prefix level is essential, yet existing research remains fragmented without a standardized framework. In this work, we propose the first systematic taxonomy of path pruning, categorizing methods by their signal source (internal vs. external) and learnability (learnable vs. non-learnable). This classification reveals the unexplored potential of learnable internal methods, motivating our proposal of STOP (Super TOken for Pruning). Extensive evaluations across LRMs ranging from 1.5B to 20B parameters demonstrate that STOP achieves superior effectiveness and efficiency compared to existing baselines. Furthermore, we rigorously validate the scalability of STOP under varying compute budgets - for instance, boosting GPT-OSS-20B accuracy on AIME25 from 84% to nearly 90% under fixed compute budgets. Finally, we distill our findings into formalized empirical guidelines to facilitate optimal real-world deployment. Code, data and models are available at https://bijiaxihh.github.io/STOP</p>
- https://arxiv.org/abs/2604.16029
- Fri, 17 Apr 2026 00:00:00 +0000
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- Qwen3.5-Omni Technical Report
- https://arxiv.org/abs/2604.15804
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15804.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qwen Team</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> In this work, we present Qwen3.5-Omni, the latest advancement in the Qwen-Omni model family. Representing a significant evolution over its predecessor, Qwen3.5-Omni scales to hundreds of billions of parameters and supports a 256k context length. By leveraging a massive dataset comprising heterogeneous text-vision pairs and over 100 million hours of audio-visual content, the model demonstrates robust omni-modality capabilities. Qwen3.5-Omni-plus achieves SOTA results across 215 audio and audio-visual understanding, reasoning, and interaction subtasks and benchmarks, surpassing Gemini-3.1 Pro in key audio tasks and matching it in comprehensive audio-visual understanding. Architecturally, Qwen3.5-Omni employs a Hybrid Attention Mixture-of-Experts (MoE) framework for both Thinker and Talker, enabling efficient long-sequence inference. The model facilitates sophisticated interaction, supporting over 10 hours of audio understanding and 400 seconds of 720P video (at 1 FPS). To address the inherent instability and unnaturalness in streaming speech synthesis, often caused by encoding efficiency discrepancies between text and speech tokenizers, we introduce ARIA. ARIA dynamically aligns text and speech units, significantly enhancing the stability and prosody of conversational speech with minimal latency impact. Furthermore, Qwen3.5-Omni expands linguistic boundaries, supporting multilingual understanding and speech generation across 10 languages with human-like emotional nuance. Finally, Qwen3.5-Omni exhibits superior audio-visual grounding capabilities, generating script-level structured captions with precise temporal synchronization and automated scene segmentation. Remarkably, we observed the emergence of a new capability in omnimodal models: directly performing coding based on audio-visual instructions, which we call Audio-Visual Vibe Coding.</p>
- https://arxiv.org/abs/2604.15804
- Fri, 17 Apr 2026 00:00:00 +0000
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- Elucidating the SNR-t Bias of Diffusion Probabilistic Models
- https://arxiv.org/abs/2604.16044
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16044.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meng Yu, Lei Sun, Jianhao Zeng, Xiangxiang Chu, Kun Zhan</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> Diffusion Probabilistic Models have demonstrated remarkable performance across a wide range of generative tasks. However, we have observed that these models often suffer from a Signal-to-Noise Ratio-timestep (SNR-t) bias. This bias refers to the misalignment between the SNR of the denoising sample and its corresponding timestep during the inference phase. Specifically, during training, the SNR of a sample is strictly coupled with its timestep. However, this correspondence is disrupted during inference, leading to error accumulation and impairing the generation quality. We provide comprehensive empirical evidence and theoretical analysis to substantiate this phenomenon and propose a simple yet effective differential correction method to mitigate the SNR-t bias. Recognizing that diffusion models typically reconstruct low-frequency components before focusing on high-frequency details during the reverse denoising process, we decompose samples into various frequency components and apply differential correction to each component individually. Extensive experiments show that our approach significantly improves the generation quality of various diffusion models (IDDPM, ADM, DDIM, A-DPM, EA-DPM, EDM, PFGM++, and FLUX) on datasets of various resolutions with negligible computational overhead. The code is at https://github.com/AMAP-ML/DCW.</p>
- https://arxiv.org/abs/2604.16044
- Fri, 17 Apr 2026 00:00:00 +0000
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- Beyond Text-Dominance: Understanding Modality Preference of Omni-modal Large Language Models
- https://arxiv.org/abs/2604.16902
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16902.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinru Yan, Boxi Cao, Yaojie Lu, Hongyu Lin, Weixiang Zhou, Le Sun, Xianpei Han</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Native Omni-modal Large Language Models (OLLMs) have shifted from pipeline architectures to unified representation spaces. However, this native integration gives rise to a critical yet underexplored phenomenon: modality preference. To bridge this gap, we first systematically quantify modality preference of OLLMs using a newly-curated conflict-based benchmark and the modality selection rate metric. Our evaluation of ten representative OLLMs reveals a notable paradigm shift: unlike the ``text-dominance'' of traditional VLMs, most OLLMs exhibit a pronounced visual preference. To further understand the underlying mechanism, we conduct layer-wise probing and demonstrate that such modality preference is not static but emerges progressively in the mid-to-late layers. Building upon these insights, we leverage these internal signals to diagnose cross-modal hallucinations, achieving competitive performance across three downstream multi-modal benchmarks without task-specific data. Our work provides both a mechanistic understanding and a practical tool for building more trustworthy OLLMs. Our code and related resources are publicly available at: https://github.com/icip-cas/OmniPreference</p>
- https://arxiv.org/abs/2604.16902
- Sat, 18 Apr 2026 00:00:00 +0000
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- Abstain-R1: Calibrated Abstention and Post-Refusal Clarification via Verifiable RL
- https://arxiv.org/abs/2604.17073
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Skylar Zhai, Jingcheng Liang, Dongyeop Kang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Reinforcement fine-tuning improves the reasoning ability of large language models, but it can also encourage them to answer unanswerable queries by guessing or hallucinating missing information. Existing abstention methods either train models to produce generic refusals or encourage follow-up clarifications without verifying whether those clarifications identify the key missing information. We study queries that are clear in meaning but cannot be reliably resolved from the given information, and argue that a reliable model should not only abstain, but also explain what is missing. We propose a clarification-aware RLVR reward that, while rewarding correct answers on answerable queries, jointly optimizes explicit abstention and semantically aligned post-refusal clarification on unanswerable queries. Using this reward, we train Abstain-R1, a 3B model that improves abstention and clarification on unanswerable queries while preserving strong performance on answerable ones. Experiments on Abstain-Test, Abstain-QA, and SelfAware show that Abstain-R1 substantially improves over its base model and achieves unanswerable-query behavior competitive with larger systems including DeepSeek-R1, suggesting that calibrated abstention and clarification can be learned through verifiable rewards rather than emerging from scale alone.</p>
- https://arxiv.org/abs/2604.17073
- Sat, 18 Apr 2026 00:00:00 +0000
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- GenericAgent: A Token-Efficient Self-Evolving LLM Agent via Contextual Information Density Maximization (V1.0)
- https://arxiv.org/abs/2604.17091
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17091.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqing Liang, Jinyi Han, Weijia Li, Xinyi Wang, Zhoujia Zhang, Zishang Jiang, Ying Liao, Tingyun Li, Ying Huang, Hao Shen, Hanyu Wu, Fang Guo, Keyi Wang, Zhonghua Hong, Zhiyu Lu, Lipeng Ma, Sihang Jiang, Yanghua Xiao</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Long-horizon large language model (LLM) agents are fundamentally limited by context. As interactions become longer, tool descriptions, retrieved memories, and raw environmental feedback accumulate and push out the information needed for decision-making. At the same time, useful experience gained from tasks is often lost across episodes. We argue that long-horizon performance is determined not by context length, but by how much decision-relevant information is maintained within a finite context budget. We present GenericAgent (GA), a general-purpose, self-evolving LLM agent system built around a single principle: context information density maximization. GA implements this through four closely connected components: a minimal atomic tool set that keeps the interface simple, a hierarchical on-demand memory that only shows a small high-level view by default, a self-evolution mechanism that turns verified past trajectories into reusable SOPs and executable code, and a context truncation and compression layer that maintains information density during long executions. Across task completion, tool use efficiency, memory effectiveness, self-evolution, and web browsing, GA consistently outperforms leading agent systems while using significantly fewer tokens and interactions, and it continues to evolve over time. Project: https://github.com/lsdefine/GenericAgent</p>
- https://arxiv.org/abs/2604.17091
- Sat, 18 Apr 2026 00:00:00 +0000
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- The Illusion of Certainty: Decoupling Capability and Calibration in On-Policy Distillation
- https://arxiv.org/abs/2604.16830
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16830.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaxin Zhang, Xiangyu Peng, Qinglin Chen, Qinyuan Ye, Caiming Xiong, Chien-Sheng Wu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> On-policy distillation (OPD) is an increasingly important paradigm for post-training language models. However, we identify a pervasive Scaling Law of Miscalibration: while OPD effectively improves task accuracy, it systematically traps models in severe overconfidence. We trace this failure to an information mismatch: teacher supervision is formed under privileged context available during training, whereas the deployed model must report confidence using only deployment-time information. We formalize this perspective theoretically, showing that teacher-conditioned success is generally not a valid target for deployment-time confidence and that helpful privileged context induces entropy collapse and a systematic optimism bias. To address this, we propose a calibration-aware OPD framework, CaOPD, that estimates empirical confidence from model rollouts, replaces self-reported confidence with this student-grounded target, and distills the revised response through the same self-distillation pipeline. Experiments across various models and domains show that CaOPD achieves Pareto-optimal calibration while maintaining competitive capability, generalizing robustly under out-of-distribution and continual learning. Our findings highlight that capability distillation does not imply calibrated confidence, and that confidence should be treated as an essential objective in post-training. Code: https://github.com/SalesforceAIResearch/CaOPD</p>
- https://arxiv.org/abs/2604.16830
- Sat, 18 Apr 2026 00:00:00 +0000
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- Crowded in B-Space: Calibrating Shared Directions for LoRA Merging
- https://arxiv.org/abs/2604.16826
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16826.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixuan Tang, Yi Yang</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Merging separately trained LoRA adapters is a practical alternative to joint multi-task training, but it often hurts performance. Existing methods usually treat the LoRA update ΔW = BA as a single object and do not distinguish the two LoRA matrices. We show that the main source of LoRA merge interference comes from the output-side matrix B. Across tasks, B repeatedly uses a small set of shared directions, while A remains much more task-specific. As a result, the merged adapter overemphasizes these shared directions, and task-specific information is lost. We propose Pico (Pre-merge interference calibration in output-space), a data-free method that calibrates B before merge by downscaling over-shared directions and then rescaling the merged update. Pico plugs directly into existing merging methods such as Task Arithmetic, TIES, and TSV-M. Across eight different benchmarks from math, coding, finance, and medical domains, Pico improves average accuracy by 3.4-8.3 points over the corresponding base method and achieves the best overall average performance. Pico also enables merged adapters to outperform the LoRA trained with all task data. These results show that LoRA merging works better when the two LoRA matrices are treated separately.</p>
- https://arxiv.org/abs/2604.16826
- Sat, 18 Apr 2026 00:00:00 +0000
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- EasyVideoR1: Easier RL for Video Understanding
- https://arxiv.org/abs/2604.16893
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16893.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanyu Qin, Chenxu Yang, Qingyi Si, Naibin Gu, Dingyu Yao, Zheng Lin, Peng Fu, Nan Duan, Jiaqi Wang</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Reinforcement learning from verifiable rewards (RLVR) has demonstrated remarkable effectiveness in improving the reasoning capabilities of large language models. As models evolve into natively multimodal architectures, extending RLVR to video understanding becomes increasingly important yet remains largely unexplored, due to the diversity of video task types, the computational overhead of repeatedly decoding and preprocessing high-dimensional visual inputs, and the difficulty of reproducible evaluation across numerous sensitive hyperparameters. Existing open-source RL training frameworks provide solid infrastructure for text and image scenarios but lack systematic optimizations tailored for video modality. In this work, we present EasyVideoR1, a complete and efficient reinforcement learning framework specifically designed for training large vision-language models on video understanding tasks. EasyVideoR1 makes the following contributions: (1) a full video RL training pipeline with offline preprocessing and tensor caching that eliminates redundant video decoding and yields a 1.47 times throughput improvement; (2) a comprehensive, task-aware reward system covering 11 distinct video and image problem types with unified routing and modular extension; (3) a mixed offline-online data training paradigm that combines curated high-quality trajectories with on-policy exploration, benefiting the learning of more challenging tasks; (4) joint image-video training with independently configurable pixel budgets, allowing the two modalities to mutually reinforce each other; and (5) an asynchronous multi-benchmark evaluation framework covering 22 mainstream video understanding benchmarks, with reproduced accuracy closely aligned with officially reported scores.</p>
- https://arxiv.org/abs/2604.16893
- Sat, 18 Apr 2026 00:00:00 +0000
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- Understanding and Enforcing Weight Disentanglement in Task Arithmetic
- https://arxiv.org/abs/2604.17078
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17078.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangge Liu, Yuehan Yin, Lei Wang, Qi Fan, Yinghuan Shi, Wenbin Li, Yang Gao, Dacheng Tao</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Task arithmetic provides an efficient, training-free way to edit pre-trained models, yet lacks a fundamental theoretical explanation for its success. The existing concept of ``weight disentanglement" describes the ideal outcome of non-interfering task composition but does not reveal its underlying cause. Crucially, what intrinsic properties of the pre-trained model (θ_0) or the task vectors (τ_t) enable this disentanglement remains underexplored. In this paper, we introduce Task-Feature Specialization (TFS), a model's ability to allocate distinct internal features to different tasks, as the fundamental principle. We first prove that TFS is a sufficient condition for weight disentanglement. More importantly, we find that TFS also gives rise to an observable geometric consequence: weight vector orthogonality. This positions TFS as the common cause for both the desired functional outcome (disentanglement) and a measurable geometric property (orthogonality). This relationship provides the key insight for our method: since the abstract TFS property is intractable to enforce directly, we can instead promote weight disentanglement by shaping its concrete geometric consequence, orthogonality. Therefore, we propose OrthoReg, a simple and effective regularization method that actively enforces an internal orthogonal structure on weight updates (ΔW) that constitute τ_t during fine-tuning. And we theoretically prove that OrthoReg promotes disentanglement. Extensive experiments demonstrate that OrthoReg consistently and significantly enhances the performance of various task arithmetic methods. Code is available at https://github.com/RL-MIND/OrthoReg{https://github.com/RL-MIND/OrthoReg}.</p>
- https://arxiv.org/abs/2604.17078
- Sat, 18 Apr 2026 17:34:56 +0000
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- Precise Debugging Benchmark: Is Your Model Debugging or Regenerating?
- https://arxiv.org/abs/2604.17338
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17338.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wang Bill Zhu, Miaosen Chai, Shangshang Wang, Yejia Liu, Song Bian, Honghua Dong, Willie Neiswanger, Robin Jia</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Unlike code completion, debugging requires localizing faults and applying targeted edits. We observe that frontier LLMs often regenerate correct but over-edited solutions during debugging. To evaluate how far LLMs are from precise debugging, we introduce the Precise Debugging Benchmark (PDB) framework, which automatically converts any coding dataset into a debugging benchmark with precision-aware evaluation. PDB generates buggy programs by synthesizing verified atomic bugs and composing them into multi-bug programs. We define two novel metrics, edit-level precision and bug-level recall, which measures how many necessary edits are made and how many bugs are resolved. We release two evaluation benchmarks: PDB-Single-Hard on single-line bugs, and PDB-Multi on multi-line bugs. Experiments show that frontier models, such as GPT-5.1-Codex and DeepSeek-V3.2-Thinking, achieve unit-test pass rates above 76% but exhibit precision below 45%, even when explicitly instructed to perform minimal debugging. Finally, we show that iterative and agentic debugging strategies do not substantially improve precision or recall, highlighting the need to rethink post-training pipelines for coding models.</p>
- https://arxiv.org/abs/2604.17338
+ UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models
+ https://arxiv.org/abs/2604.17565
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hong Jiang, Wensong Song, Zongxing Yang, Ruijie Quan, Yi Yang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Camera-controllable image editing aims to synthesize novel views of a given scene under varying camera poses while strictly preserving cross-view geometric consistency. However, existing methods typically rely on fragmented geometric guidance, such as only injecting point clouds at the representation level despite models containing multiple levels, and are mainly based on image diffusion models that operate on discrete view mappings. These two limitations jointly lead to geometric drift and structural degradation under continuous camera motion. We observe that while leveraging video models provides continuous viewpoint priors for camera-controllable image editing, they still struggle to form stable geometric understanding if geometric guidance remains fragmented. To systematically address this, we inject unified geometric guidance across three levels that jointly determine the generative output: representation, architecture, and loss function. To this end, we propose UniGeo, a novel camera-controllable editing framework. Specifically, at the representation level, UniGeo incorporates a frame-decoupled geometric reference injection mechanism to provide robust cross-view geometry context. At the architecture level, it introduces geometric anchor attention to align multi-view features. At the loss function level, it proposes a trajectory-endpoint geometric supervision strategy to explicitly reinforce the structural fidelity of target views. Comprehensive experiments across multiple public benchmarks, encompassing both extensive and limited camera motion settings, demonstrate that UniGeo significantly outperforms existing methods in both visual quality and geometric consistency.</p>
+ https://arxiv.org/abs/2604.17565Sun, 19 Apr 2026 00:00:00 +0000
- Agents Explore but Agents Ignore: LLMs Lack Environmental Curiosity
- https://arxiv.org/abs/2604.17609
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Leon Engländer, Sophia Althammer, Ahmet Üstün, Matthias Gallé, Tom Sherborne</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> LLM-based agents are assumed to integrate environmental observations into their reasoning: discovering highly relevant but unexpected information should naturally lead to a model exploiting its own discoveries. We show that this assumption is false for current LLM-based agents, which struggle to reflect or react to unexpected information. Across three benchmarks (Terminal-Bench, SWE-Bench, AppWorld), we inject complete task solutions into the agent environments to deliberately expose a task's solution to a model. While agents discover these solutions on Terminal-Bench in 79-81% of runs, they interact, or exploit, them in only 37-50% of cases. This gap is starkest in AppWorld: agents see documentation stating that a command "returns the complete solution to this task" in over 90% of attempts but exploit this in fewer than 7% of trials. We show that agents lack what we call environmental curiosity: the capability to recognize and investigate unexpected but relevant observations in response to environmental stimuli. We identify three main factors influencing environmental curiosity: available tools in the agent scaffold, test-time compute, and training data distribution. Our findings identify configurations that maximize curiosity also achieve the best performance on the unmodified benchmarks. Yet even jointly optimized agents still ignore discovered solutions in the majority of trials: current agents use the environment to fetch expected information, but not to revise their strategy or maximally exploit useful stimuli.</p>
- https://arxiv.org/abs/2604.17609
- Sun, 19 Apr 2026 00:00:00 +0000
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- UniMesh: Unifying 3D Mesh Understanding and Generation
- https://arxiv.org/abs/2604.17472
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peng Huang, Yifeng Chen, Zeyu Zhang, Hao Tang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Recent advances in 3D vision have led to specialized models for either 3D understanding (e.g., shape classification, segmentation, reconstruction) or 3D generation (e.g., synthesis, completion, and editing). However, these tasks are often tackled in isolation, resulting in fragmented architectures and representations that hinder knowledge transfer and holistic scene modeling. To address these challenges, we propose UniMesh, a unified framework that jointly learns 3D generation and understanding within a single architecture. First, we introduce a novel Mesh Head that acts as a cross model interface, bridging diffusion based image generation with implicit shape decoders. Second, we develop Chain of Mesh (CoM), a geometric instantiation of iterative reasoning that enables user driven semantic mesh editing through a closed loop latent, prompting, and re generation cycle. Third, we incorporate a self reflection mechanism based on an Actor Evaluator Self reflection triad to diagnose and correct failures in high level tasks like 3D captioning. Experimental results demonstrate that UniMesh not only achieves competitive performance on standard benchmarks but also unlocks novel capabilities in iterative editing and mutual enhancement between generation and understanding. Code: https://github.com/AIGeeksGroup/UniMesh. Website: https://aigeeksgroup.github.io/UniMesh.</p>
- https://arxiv.org/abs/2604.17472
- Sun, 19 Apr 2026 00:00:00 +0000
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- Speculative Decoding for Autoregressive Video Generation
- https://arxiv.org/abs/2604.17397
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17397.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuezhou Hu, Jintao Zhang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Autoregressive video diffusion is emerging as a promising paradigm for streaming video synthesis, with step distillation serving as the primary means of accelerating inference. Whether speculative decoding, the dominant acceleration strategy for large language models, can be effectively adapted to autoregressive video generation remains an open question, because video blocks are continuous spatiotemporal tensors with no token-level distribution for exact rejection sampling. We introduce SDVG, which brings speculative decoding to block-based autoregressive video diffusion by replacing token verification with an image-quality router. A 1.3B drafter proposes candidate blocks via four denoising steps; each block is VAE-decoded and scored by ImageReward using worst-frame aggregation--taking the minimum per-frame reward to catch single-frame artifacts that averaging would mask. Blocks scoring above a fixed threshold tau are accepted into the 14B target's KV cache; the rest are regenerated by the target. Two additional design choices prove critical: the first block is always force-rejected to anchor scene composition, and tau serves as a single knob that traces a smooth quality-speed Pareto frontier. On 1003 MovieGenVideoBench prompts (832x480), SDVG retains 98.1% of target-only VisionReward quality (0.0773 vs. 0.0788) at a 1.59x speedup with tau=-0.7, and reaches 2.09x at 95.7% quality retention--while consistently outperforming draft-only generation by over +17%. The framework is training-free, requires no architectural changes, and can be seamlessly integrated into existing autoregressive video generation pipelines.</p>
- https://arxiv.org/abs/2604.17397
- Sun, 19 Apr 2026 00:00:00 +0000
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- Code-Switching Information Retrieval: Benchmarks, Analysis, and the Limits of Current Retrievers
- https://arxiv.org/abs/2604.17632
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17632.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingcheng Zeng, Yuheng Lu, Zeqi Zhou, Heli Qi, Puxuan Yu, Fuheng Zhao, Hitomi Yanaka, Weihao Xuan, Naoto Yokoya</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Code-switching is a pervasive linguistic phenomenon in global communication, yet modern information retrieval systems remain predominantly designed for, and evaluated within, monolingual contexts. To bridge this critical disconnect, we present a holistic study dedicated to code-switching IR. We introduce CSR-L (Code-Switching Retrieval benchmark-Lite), constructing a dataset via human annotation to capture the authentic naturalness of mixed-language queries. Our evaluation across statistical, dense, and late-interaction paradigms reveals that code-switching acts as a fundamental performance bottleneck, degrading the effectiveness of even robust multilingual models. We demonstrate that this failure stems from substantial divergence in the embedding space between pure and code-switched text. Scaling this investigation, we propose CS-MTEB, a comprehensive benchmark covering 11 diverse tasks, where we observe performance declines of up to 27%. Finally, we show that standard multilingual techniques like vocabulary expansion are insufficient to resolve these deficits completely. These findings underscore the fragility of current systems and establish code-switching as a crucial frontier for future IR optimization.</p>
- https://arxiv.org/abs/2604.17632
- Sun, 19 Apr 2026 00:00:00 +0000
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- SkillFlow:Benchmarking Lifelong Skill Discovery and Evolution for Autonomous Agents
- https://arxiv.org/abs/2604.17308
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17308.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziao Zhang, Kou Shi, Shiting Huang, Avery Nie, Yu Zeng, Yiming Zhao, Zhen Fang, Qishen Su, Haibo Qiu, Wei Yang, Qingnan Ren, Shun Zou, Wenxuan Huang, Lin Chen, Zehui Chen, Feng Zhao</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> As the capability frontier of autonomous agents continues to expand, they are increasingly able to complete specialized tasks through plug-and-play external skills. Yet current benchmarks mostly test whether models can use provided skills, leaving open whether they can discover skills from experience, repair them after failure, and maintain a coherent library over time. We introduce SkillFlow, a benchmark of 166 tasks across 20 families in which task construction within each family follows a Domain-Agnostic Execution Flow (DAEF) that defines an agent workflow framework, allowing these tasks to share a consistent workflow. Agents are evaluated under an Agentic Lifelong Learning protocol in which they begin without skills, solve tasks sequentially within each family, externalize lessons through trajectory- and rubric-driven skill patches, and carry the updated library forward. Experiments reveal a substantial capability gap. For Claude Opus 4.6, lifelong skill evolution improves task success from 62.65% to 71.08% (+8.43 points). However, high skill usage does not necessarily imply high utility: Kimi K2.5 gains only +0.60 points despite 66.87% skill usage, while Qwen-Coder-Next reaches only a 44.58% task completion rate and still regresses relative to the vanilla setting. SkillFlow contributes a structured testbed for this direction and an in-depth empirical analysis of skill discovery, patching, transfer, and their failure modes under lifelong evaluation.</p>
- https://arxiv.org/abs/2604.17308
- Sun, 19 Apr 2026 00:00:00 +0000
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- LLaTiSA: Towards Difficulty-Stratified Time Series Reasoning from Visual Perception to Semantics
- https://arxiv.org/abs/2604.17295
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yueyang Ding, HaoPeng Zhang, Rui Dai, Yi Wang, Tianyu Zong, Kaikui Liu, Xiangxiang Chu</p><p><b>Upvotes:</b> 81</p><p><b>Summary:</b> Comprehensive understanding of time series remains a significant challenge for Large Language Models (LLMs). Current research is hindered by fragmented task definitions and benchmarks with inherent ambiguities, precluding rigorous evaluation and the development of unified Time Series Reasoning Models(TSRMs). To bridge this gap, we formalize Time Series Reasoning (TSR) via a four-level taxonomy of increasing cognitive complexity. We introduce HiTSR, a hierarchical time series reasoning dataset comprising 83k samples with diverse task combinations and verified Chain-of-Thought (CoT) trajectories. Leveraging HiTSR, we propose LLaTiSA, a strong TSRM that integrates visualized patterns with precision-calibrated numerical tables to enhance the temporal perception of Vision-Language Models (VLMs). Through a multi-stage curriculum fine-tuning strategy, LLaTiSA achieves superior performance and exhibits robust out-of-distribution generalization across diverse TSR tasks and real-world scenarios. Our code is available at https://github.com/RainingNovember/LLaTiSA.</p>
- https://arxiv.org/abs/2604.17295
- Sun, 19 Apr 2026 00:00:00 +0000
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- MARCO: Navigating the Unseen Space of Semantic Correspondence
- https://arxiv.org/abs/2604.18267
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18267.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Claudia Cuttano, Gabriele Trivigno, Carlo Masone, Stefan Roth</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent advances in semantic correspondence rely on dual-encoder architectures, combining DINOv2 with diffusion backbones. While accurate, these billion-parameter models generalize poorly beyond training keypoints, revealing a gap between benchmark performance and real-world usability, where queried points rarely match those seen during training. Building upon DINOv2, we introduce MARCO, a unified model for generalizable correspondence driven by a novel training framework that enhances both fine-grained localization and semantic generalization. By coupling a coarse-to-fine objective that refines spatial precision with a self-distillation framework, which expands sparse supervision beyond annotated regions, our approach transforms a handful of keypoints into dense, semantically coherent correspondences. MARCO sets a new state of the art on SPair-71k, AP-10K, and PF-PASCAL, with gains that amplify at fine-grained localization thresholds (+8.9 PCK@0.01), strongest generalization to unseen keypoints (+5.1, SPair-U) and categories (+4.7, MP-100), while remaining 3x smaller and 10x faster than diffusion-based approaches. Code is available at https://github.com/visinf/MARCO .</p>
- https://arxiv.org/abs/2604.18267
+ Towards Understanding the Robustness of Sparse Autoencoders
+ https://arxiv.org/abs/2604.18756
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18756.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahson Saiyed, Sabrina Sadiekh, Chirag Agarwal</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Large Language Models (LLMs) remain vulnerable to optimization-based jailbreak attacks that exploit internal gradient structure. While Sparse Autoencoders (SAEs) are widely used for interpretability, their robustness implications remain underexplored. We present a study of integrating pretrained SAEs into transformer residual streams at inference time, without modifying model weights or blocking gradients. Across four model families (Gemma, LLaMA, Mistral, Qwen) and two strong white-box attacks (GCG, BEAST) plus three black-box benchmarks, SAE-augmented models achieve up to a 5x reduction in jailbreak success rate relative to the undefended baseline and reduce cross-model attack transferability. Parametric ablations reveal (i) a monotonic dose-response relationship between L0 sparsity and attack success rate, and (ii) a layer-dependent defense-utility tradeoff, where intermediate layers balance robustness and clean performance. These findings are consistent with a representational bottleneck hypothesis: sparse projection reshapes the optimization geometry exploited by jailbreak attacks.</p>
+ https://arxiv.org/abs/2604.18756Mon, 20 Apr 2026 00:00:00 +0000
- AI scientists produce results without reasoning scientifically
- https://arxiv.org/abs/2604.18805
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18805.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Martiño Ríos-García, Nawaf Alampara, Chandan Gupta, Indrajeet Mandal, Sajid Mannan, Ali Asghar Aghajani, N. M. Anoop Krishnan, Kevin Maik Jablonka</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language model (LLM)-based systems are increasingly deployed to conduct scientific research autonomously, yet whether their reasoning adheres to the epistemic norms that make scientific inquiry self-correcting is poorly understood. Here, we evaluate LLM-based scientific agents across eight domains, spanning workflow execution to hypothesis-driven inquiry, through more than 25,000 agent runs and two complementary lenses: (i) a systematic performance analysis that decomposes the contributions of the base model and the agent scaffold, and (ii) a behavioral analysis of the epistemological structure of agent reasoning. We observe that the base model is the primary determinant of both performance and behavior, accounting for 41.4% of explained variance versus 1.5% for the scaffold. Across all configurations, evidence is ignored in 68% of traces, refutation-driven belief revision occurs in 26%, and convergent multi-test evidence is rare. The same reasoning pattern appears whether the agent executes a computational workflow or conducts hypothesis-driven inquiry. They persist even when agents receive near-complete successful reasoning trajectories as context, and the resulting unreliability compounds across repeated trials in epistemically demanding domains. Thus, current LLM-based agents execute scientific workflows but do not exhibit the epistemic patterns that characterize scientific reasoning. Outcome-based evaluation cannot detect these failures, and scaffold engineering alone cannot repair them. Until reasoning itself becomes a training target, the scientific knowledge produced by such agents cannot be justified by the process that generated it.</p>
- https://arxiv.org/abs/2604.18805
+ LLM Safety From Within: Detecting Harmful Content with Internal Representations
+ https://arxiv.org/abs/2604.18519
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18519.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Difan Jiao, Yilun Liu, Ye Yuan, Zhenwei Tang, Linfeng Du, Haolun Wu, Ashton Anderson</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Guard models are widely used to detect harmful content in user prompts and LLM responses. However, state-of-the-art guard models rely solely on terminal-layer representations and overlook the rich safety-relevant features distributed across internal layers. We present SIREN, a lightweight guard model that harnesses these internal features. By identifying safety neurons via linear probing and combining them through an adaptive layer-weighted strategy, SIREN builds a harmfulness detector from LLM internals without modifying the underlying model. Our comprehensive evaluation shows that SIREN substantially outperforms state-of-the-art open-source guard models across multiple benchmarks while using 250 times fewer trainable parameters. Moreover, SIREN exhibits superior generalization to unseen benchmarks, naturally enables real-time streaming detection, and significantly improves inference efficiency compared to generative guard models. Overall, our results highlight LLM internal states as a promising foundation for practical, high-performance harmfulness detection.</p>
+ https://arxiv.org/abs/2604.18519Mon, 20 Apr 2026 00:00:00 +0000
- River-LLM: Large Language Model Seamless Exit Based on KV Share
- https://arxiv.org/abs/2604.18396
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18396.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yingtao Shen, An Zou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Large Language Models (LLMs) have demonstrated exceptional performance across diverse domains but are increasingly constrained by high inference latency. Early Exit has emerged as a promising solution to accelerate inference by dynamically bypassing redundant layers. However, in decoder-only architectures, the efficiency of Early Exit is severely bottlenecked by the KV Cache Absence problem, where skipped layers fail to provide the necessary historical states for subsequent tokens. Existing solutions, such as recomputation or masking, either introduce significant latency overhead or incur severe precision loss, failing to bridge the gap between theoretical layer reduction and practical wall-clock speedup. In this paper, we propose River-LLM, a training-free framework that enables seamless token-level Early Exit. River-LLM introduces a lightweight KV-Shared Exit River that allows the backbone's missing KV cache to be naturally generated and preserved during the exit process, eliminating the need for costly recovery operations. Furthermore, we utilize state transition similarity within decoder blocks to predict cumulative KV errors and guide precise exit decisions. Extensive experiments on mathematical reasoning and code generation tasks demonstrate that River-LLM achieves 1.71 to 2.16 times of practical speedup while maintaining high generation quality.</p>
- https://arxiv.org/abs/2604.18396
- Mon, 20 Apr 2026 00:00:00 +0000
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- UDM-GRPO: Stable and Efficient Group Relative Policy Optimization for Uniform Discrete Diffusion Models
- https://arxiv.org/abs/2604.18518
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18518.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Wang, Haoge Deng, Ting Pan, Yang Liu, Chengyuan Wang, Fan Zhang, Yonggang Qi, Xinlong Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Uniform Discrete Diffusion Model (UDM) has recently emerged as a promising paradigm for discrete generative modeling; however, its integration with reinforcement learning remains largely unexplored. We observe that naively applying GRPO to UDM leads to training instability and marginal performance gains. To address this, we propose \Ours, the first framework to integrate UDM with RL. Our method is guided by two key insights: (i) treating the final clean sample as the action provides more accurate and stable optimization signals; and (ii) reconstructing trajectories via the diffusion forward process better aligns probability paths with the pretraining distribution. Additionally, we introduce two strategies, Reduced-Step and CFG-Free, to further improve training efficiency. \Ours significantly improves base model performance across multiple T2I tasks. Notably, GenEval accuracy improves from 69% to 96% and PickScore increases from 20.46 to 23.81, achieving state-of-the-art performance in both continuous and discrete settings. On the OCR benchmark, accuracy rises from 8% to 57%, further validating the generalization ability of our method. Code is available at https://github.com/Yovecent/UDM-GRPO{https://github.com/Yovecent/UDM-GRPO}.</p>
- https://arxiv.org/abs/2604.18518
- Mon, 20 Apr 2026 00:00:00 +0000
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- Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play
- https://arxiv.org/abs/2604.17696
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17696.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiachong Feng, Deyi Yin, Xiaocheng Feng, Yi Jiang, Libo Qin, Yangfan Ye, Lei Huang, Weitao Ma, Qiming Li, Yuxuan Gu, Bing Qin, Lingpeng Kong</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches rely solely on terminal game outcomes, providing no mechanism to distinguish transferable reasoning patterns from game-specific heuristics. We present STRATAGEM, which addresses two fundamental barriers to reasoning transfer: domain specificity, where learned patterns remain anchored in game semantics, and contextual stasis, where static game contexts fail to cultivate progressive reasoning. STRATAGEM selectively reinforces trajectories exhibiting abstract, domain-agnostic reasoning through a Reasoning Transferability Coefficient, while incentivizing adaptive reasoning development via a Reasoning Evolution Reward. Experiments across mathematical reasoning, general reasoning, and code generation benchmarks demonstrate substantial improvements, with particularly strong gains on competition-level mathematics where multi-step reasoning is critical. Ablation studies and human evaluation confirm that both components contribute to transferable reasoning.</p>
- https://arxiv.org/abs/2604.17696
- Mon, 20 Apr 2026 00:00:00 +0000
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- Multiplication in Multimodal LLMs: Computation with Text, Image, and Audio Inputs
- https://arxiv.org/abs/2604.18203
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18203.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Samuel G. Balter, Ethan Jerzak, Connor T. Jerzak</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Multimodal LLMs can accurately perceive numerical content across modalities yet fail to perform exact multi-digit multiplication when the identical underlying arithmetic problem is presented as numerals, number words, images, or in audio form. Because existing benchmarks often lack systematically paired instances across modalities, it remains difficult to compare genuine arithmetic limits within and across model families. We therefore introduce a controlled multimodal multiplication benchmark that factorially varies digit length, digit sparsity, representation (e.g., numerals vs. number words), and modality (text, rendered images, audio), with paired instances from a reproducible generator. We also define arithmetic load, C, as the product of the total and non-zero digit count as a compact, mechanistically motivated proxy for operation count. Across evaluations, accuracy falls sharply as C grows, often nearing zero by C > 100. Indeed, C remains predictive of performance across modalities and models, with R-squared often > 0.5, nearing the value from more complex measures of arithmetic load that count the number of intermediate arithmetic steps. A separate perception-versus-computation decomposition shows that multimodal degradation is primarily computational rather than perceptual: on matched-perception checks, models are near-perfect (> 99%) across modalities, even when multiplication accuracy drops. Beyond measuring when models fail, we ask which procedures they are predisposed to follow. We introduce a forced-completion loss probe that scores heuristic-specific reasoning prefixes--including columnar multiplication, distributive decomposition, and rounding/compensation. Here, decomposition is favored in both text and vision modalities; heuristic-specific LoRA adapters produce near-orthogonal updates yet degrade accuracy, indicating the base model maintains a well-tuned internal router.</p>
- https://arxiv.org/abs/2604.18203
- Mon, 20 Apr 2026 00:00:00 +0000
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- Training LLM Agents for Spontaneous, Reward-Free Self-Evolution via World Knowledge Exploration
- https://arxiv.org/abs/2604.18131
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18131.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qifan Zhang, Dongyang Ma, Tianqing Fang, Jia Li, Jing Tang, Nuo Chen, Haitao Mi, Yan Wang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Most agents today ``self-evolve'' by following rewards and rules defined by humans. However, this process remains fundamentally dependent on external supervision; without human guidance, the evolution stops. In this work, we train agents to possess an intrinsic meta-evolution capability to spontaneously learn about unseen environments prior to task execution. To instill this ability, we design an outcome-based reward mechanism that measures how much an agent's self-generated world knowledge improves its success rate on downstream tasks. This reward signal is used exclusively during the training phase to teach the model how to explore and summarize effectively. At inference time, the agent requires no external rewards or human instructions. It spontaneously performs native self-evolution to adapt to unknown environments using its internal parameters. When applied to Qwen3-30B and Seed-OSS-36B, this shift to native evolution yields a 20% performance increase on WebVoyager and WebWalker. Most strikingly, the generated world knowledge even enables a compact 14B Qwen3 model to outperform the unassisted Gemini-2.5-Flash, establishing a new paradigm for truly evolving agents.</p>
- https://arxiv.org/abs/2604.18131
- Mon, 20 Apr 2026 00:00:00 +0000
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- Dual-View Training for Instruction-Following Information Retrieval
- https://arxiv.org/abs/2604.18845
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18845.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingcheng Zeng, Puxuan Yu, Aman Mehta, Fuheng Zhao, Rajhans Samdani</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Instruction-following information retrieval (IF-IR) studies retrieval systems that must not only find documents relevant to a query, but also obey explicit user constraints such as required attributes, exclusions, or output preferences. However, most retrievers are trained primarily for semantic relevance and often fail to distinguish documents that match the topic from those that satisfy the instruction. We propose a dual-view data synthesis strategy based on polarity reversal: given a query, a document that is relevant under the instruction, and a hard negative that matches the query but violates the instruction, we prompt an LLM to generate a complementary instruction under which the two documents swap relevance labels. By presenting the same document pair under complementary instructions that invert their relevance labels, the training signal forces the retriever to reconsider the same candidate set through the instruction, rather than relying on fixed topical cues. On a 305M-parameter encoder, our method improves performance on the FollowIR benchmark by 45%, surpassing general-purpose embedding models of comparable or larger scale. Through head-to-head comparisons at matched data budgets, we further show that data diversity and instruction supervision play complementary roles: the former preserves general retrieval quality, while the latter improves instruction sensitivity. These results highlight the value of targeted data synthesis for building retrieval systems that are both broadly capable and instruction-aware.</p>
- https://arxiv.org/abs/2604.18845
- Mon, 20 Apr 2026 00:00:00 +0000
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- On the Reliability of Computer Use Agents
- https://arxiv.org/abs/2604.17849
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17849.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gonzalo Gonzalez-Pumariega, Saaket Agashe, Jiachen Yang, Ang Li, Xin Eric Wang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Computer-use agents have rapidly improved on real-world tasks such as web navigation, desktop automation, and software interaction, in some cases surpassing human performance. Yet even when the task and model are unchanged, an agent that succeeds once may fail on a repeated execution of the same task. This raises a fundamental question: if an agent can succeed at a task once, what prevents it from doing so reliably? In this work, we study the sources of unreliability in computer-use agents through three factors: stochasticity during execution, ambiguity in task specification, and variability in agent behavior. We analyze these factors on OSWorld using repeated executions of the same task together with paired statistical tests that capture task-level changes across settings. Our analysis shows that reliability depends on both how tasks are specified and how agent behavior varies across executions. These findings suggest the need to evaluate agents under repeated execution, to allow agents to resolve task ambiguity through interaction, and to favor strategies that remain stable across runs.</p>
- https://arxiv.org/abs/2604.17849
- Mon, 20 Apr 2026 00:00:00 +0000
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- MathNet: a Global Multimodal Benchmark for Mathematical Reasoning and Retrieval
- https://arxiv.org/abs/2604.18584
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18584.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaden Alshammari, Kevin Wen, Abrar Zainal, Mark Hamilton, Navid Safaei, Sultan Albarakati, William T. Freeman, Antonio Torralba</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Mathematical problem solving remains a challenging test of reasoning for large language and multimodal models, yet existing benchmarks are limited in size, language coverage, and task diversity. We introduce MathNet, a high-quality, large-scale, multimodal, and multilingual dataset of Olympiad-level math problems together with a benchmark for evaluating mathematical reasoning in generative models and mathematical retrieval in embedding-based systems. MathNet spans 47 countries, 17 languages, and two decades of competitions, comprising 30,676 expert-authored problems with solutions across diverse domains. In addition to the core dataset, we construct a retrieval benchmark consisting of mathematically equivalent and structurally similar problem pairs curated by human experts. MathNet supports three tasks: (i) Problem Solving, (ii) Math-Aware Retrieval, and (iii) Retrieval-Augmented Problem Solving. Experimental results show that even state-of-the-art reasoning models (78.4% for Gemini-3.1-Pro and 69.3% for GPT-5) remain challenged, while embedding models struggle to retrieve equivalent problems. We further show that retrieval-augmented generation performance is highly sensitive to retrieval quality; for example, DeepSeek-V3.2-Speciale achieves gains of up to 12%, obtaining the highest scores on the benchmark. MathNet provides the largest high-quality Olympiad dataset together with the first benchmark for evaluating mathematical problem retrieval, and we publicly release both the dataset and benchmark at https://mathnet.mit.edu.</p>
- https://arxiv.org/abs/2604.18584
- Mon, 20 Apr 2026 00:00:00 +0000
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- AJ-Bench: Benchmarking Agent-as-a-Judge for Environment-Aware Evaluation
- https://arxiv.org/abs/2604.18240
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wentao Shi, Yu Wang, Yuyang Zhao, Yuxin Chen, Fuli Feng, Xueyuan Hao, Xi Su, Qi Gu, Hui Su, Xunliang Cai, Xiangnan He</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> As reinforcement learning continues to scale the training of large language model-based agents, reliably verifying agent behaviors in complex environments has become increasingly challenging. Existing approaches rely on rule-based verifiers or LLM-as-a-Judge models, which struggle to generalize beyond narrow domains. Agent-as-a-Judge addresses this limitation by actively interacting with environments and tools to acquire verifiable evidence, yet its capabilities remain underexplored. We introduce a benchmark AJ-Bench to systematically evaluate Agent-as-a-Judge across three domains-search, data systems, and graphical user interfaces-comprising 155 tasks and 516 annotated trajectories. The benchmark comprehensively assesses judge agents' abilities in information acquisition, state verification, and process verification. Experiments demonstrate consistent performance gains over LLM-as-a-Judge baselines, while also revealing substantial open challenges in agent-based verification. Our data and code are available at https://aj-bench.github.io/.</p>
- https://arxiv.org/abs/2604.18240
- Mon, 20 Apr 2026 00:00:00 +0000
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- WebCompass: Towards Multimodal Web Coding Evaluation for Code Language Models
- https://arxiv.org/abs/2604.18224
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinping Lei, Xinyu Che, Junqi Xiong, Chenchen Zhang, Yukai Huang, Chenyu Zhou, Haoyang Huang, Minghao Liu, Letian Zhu, Hongyi Ye, Jinhua Hao, Ken Deng, Zizheng Zhan, Han Li, Dailin Li, Yifan Yao, Ming Sun, Zhaoxiang Zhang, Jiaheng Liu</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Large language models are rapidly evolving into interactive coding agents capable of end-to-end web coding, yet existing benchmarks evaluate only narrow slices of this capability, typically text-conditioned generation with static-correctness metrics, leaving visual fidelity, interaction quality, and codebase-level reasoning largely unmeasured. We introduce WebCompass, a multimodal benchmark that provides unified lifecycle evaluation of web engineering capability. Recognizing that real-world web coding is an iterative cycle of generation, editing, and repair, WebCompass spans three input modalities (text, image, video) and three task types (generation, editing, repair), yielding seven task categories that mirror professional workflows. Through a multi-stage, human-in-the-loop pipeline, we curate instances covering 15 generation domains, 16 editing operation types, and 11 repair defect types, each annotated at Easy/Medium/Hard levels. For evaluation, we adopt a checklist-guided LLM-as-a-Judge protocol for editing and repair, and propose a novel Agent-as-a-Judge paradigm for generation that autonomously executes generated websites in a real browser, explores interactive behaviors via the Model Context Protocol (MCP), and iteratively synthesizes targeted test cases, closely approximating human acceptance testing. We evaluate representative closed-source and open-source models and observe that: (1) closed-source models remain substantially stronger and more balanced; (2) editing and repair exhibit distinct difficulty profiles, with repair preserving interactivity better but remaining execution-challenging; (3) aesthetics is the most persistent bottleneck, especially for open-source models; and (4) framework choice materially affects outcomes, with Vue consistently challenging while React and Vanilla/HTML perform more strongly depending on task type.</p>
- https://arxiv.org/abs/2604.18224
- Mon, 20 Apr 2026 00:00:00 +0000
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- When Can LLMs Learn to Reason with Weak Supervision?
- https://arxiv.org/abs/2604.18574
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18574.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Salman Rahman, Jingyan Shen, Anna Mordvina, Hamid Palangi, Saadia Gabriel, Pavel Izmailov</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Large language models have achieved significant reasoning improvements through reinforcement learning with verifiable rewards (RLVR). Yet as model capabilities grow, constructing high-quality reward signals becomes increasingly difficult, making it essential to understand when RLVR can succeed under weaker forms of supervision. We conduct a systematic empirical study across diverse model families and reasoning domains under three weak supervision settings: scarce data, noisy rewards, and self-supervised proxy rewards. We find that generalization is governed by training reward saturation dynamics: models that generalize exhibit a prolonged pre-saturation phase during which training reward and downstream performance climb together, while models that saturate rapidly memorize rather than learn. We identify reasoning faithfulness, defined as the extent to which intermediate steps logically support the final answer, as the pre-RL property that predicts which regime a model falls into, while output diversity alone is uninformative. Motivated by these findings, we disentangle the contributions of continual pre-training and supervised fine-tuning, finding that SFT on explicit reasoning traces is necessary for generalization under weak supervision, while continual pre-training on domain data amplifies the effect. Applied together to Llama3.2-3B-Base, these interventions enable generalization across all three settings where the base model previously failed.</p>
- https://arxiv.org/abs/2604.18574
- Mon, 20 Apr 2026 00:00:00 +0000
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- ClawEnvKit: Automatic Environment Generation for Claw-Like Agents
- https://arxiv.org/abs/2604.18543
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18543.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xirui Li, Ming Li, Derry Xu, Wei-Lin Chiang, Ion Stoica, Cho-Jui Hsieh, Tianyi Zhou</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Constructing environments for training and evaluating claw-like agents remains a manual, human-intensive process that does not scale. We argue that what is needed is not just a dataset, but an automated pipeline capable of generating diverse, verified environments on demand. To this end, we introduce ClawEnvKit, an autonomous generation pipeline that instantiates this formalism from natural language descriptions. The pipeline comprises three modules: (1) a parser that extracts structured generation parameters from natural language input; (2) a generator that produces the task specification, tool interface, and scoring configuration; and (3) a validator that enforces feasibility, diversity, structural validity, and internal consistency across the generated environments. Using ClawEnvKit, we construct Auto-ClawEval, the first large-scale benchmark for claw-like agents, comprising 1,040 environments across 24 categories. Empirically, Auto-ClawEval matches or exceeds human-curated environments on coherence and clarity at 13,800x lower cost. Evaluated across 4 model families and 8 agent harness frameworks, we find that harness engineering boosts performance by up to 15.7 percentage points over a bare ReAct baseline, completion remains the primary axis of variation with no model saturating the benchmark, and automated generation enables evaluation at a scale previously infeasible. Beyond static benchmarking, ClawEnvKit enables live evaluation: users describe a desired capability in natural language and obtain a verified environment on demand, turning evaluation into a continuous, user-driven process. The same mechanism serves as an on-demand training environment generator, producing task distributions that adapt to an agent's current weaknesses rather than being bounded by existing user logs.</p>
- https://arxiv.org/abs/2604.18543
- Mon, 20 Apr 2026 00:00:00 +0000
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- MultiWorld: Scalable Multi-Agent Multi-View Video World Models
- https://arxiv.org/abs/2604.18564
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyu Wu, Jiwen Yu, Yingtian Zou, Xihui Liu</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present MultiWorld, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/</p>
- https://arxiv.org/abs/2604.18564
- Mon, 20 Apr 2026 00:00:00 +0000
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- OpenGame: Open Agentic Coding for Games
- https://arxiv.org/abs/2604.18394
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18394.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yilei Jiang, Jinyuan Hu, Qianyin Xiao, Yaozhi Zheng, Ruize Ma, Kaituo Feng, Jiaming Han, Tianshuo Peng, Kaixuan Fan, Manyuan Zhang, Xiangyu Yue</p><p><b>Upvotes:</b> 72</p><p><b>Summary:</b> Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models (LLMs) and code agents now solve isolated programming tasks with ease, they consistently stumble when asked to produce a fully playable game from a high-level design, collapsing under cross-file inconsistencies, broken scene wiring, and logical incoherence. We bridge this gap with OpenGame, the first open-source agentic framework explicitly designed for end-to-end web game creation. At its core lies Game Skill, a reusable, evolving capability composed of a Template Skill that grows a library of project skeletons from experience and a Debug Skill that maintains a living protocol of verified fixes - together enabling the agent to scaffold stable architectures and systematically repair integration errors rather than patch isolated syntax bugs. Powering this framework is GameCoder-27B, a code LLM specialized for game engine mastery through a three-stage pipeline of continual pre-training, supervised fine-tuning, and execution-grounded reinforcement learning. Since verifying interactive playability is fundamentally harder than checking static code, we further introduce OpenGame-Bench, an evaluation pipeline that scores agentic game generation along Build Health, Visual Usability, and Intent Alignment via headless browser execution and VLM judging. Across 150 diverse game prompts, OpenGame establishes a new state-of-the-art. We hope OpenGame pushes code agents beyond discrete software engineering problems and toward building complex, interactive real-world applications. Our framework will be fully open-sourced.</p>
- https://arxiv.org/abs/2604.18394
- Mon, 20 Apr 2026 00:00:00 +0000
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- Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence
- https://arxiv.org/abs/2604.18292
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18292.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guanting Dong, Junting Lu, Junjie Huang, Wanjun Zhong, Longxiang Liu, Shijue Huang, Zhenyu Li, Yang Zhao, Xiaoshuai Song, Xiaoxi Li, Jiajie Jin, Yutao Zhu, Hanbin Wang, Fangyu Lei, Qinyu Luo, Mingyang Chen, Zehui Chen, Jiazhan Feng, Ji-Rong Wen, Zhicheng Dou</p><p><b>Upvotes:</b> 78</p><p><b>Summary:</b> Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting agents with scalable real-world services, but training robust agents remains limited by the lack of realistic environments and principled mechanisms for life-long learning. In this paper, we present Agent-World, a self-evolving training arena for advancing general agent intelligence through scalable environments. Agent-World has two main components: (1) Agentic Environment-Task Discovery, which autonomously explores topic-aligned databases and executable tool ecosystems from thousands of real-world environment themes and synthesizes verifiable tasks with controllable difficulty; and (2) Continuous Self-Evolving Agent Training, which combines multi-environment reinforcement learning with a self-evolving agent arena that automatically identifies capability gaps through dynamic task synthesis and drives targeted learning, enabling the co-evolution of agent policies and environments. Across 23 challenging agent benchmarks, Agent-World-8B and 14B consistently outperforms strong proprietary models and environment scaling baselines. Further analyses reveal scaling trends in relation to environment diversity and self-evolution rounds, offering insights for building general agent intelligence.</p>
- https://arxiv.org/abs/2604.18292
- Mon, 20 Apr 2026 00:00:00 +0000
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- OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation
- https://arxiv.org/abs/2604.18486
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18486.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinghui Lu, Jiayi Guan, Zhijian Huang, Jinlong Li, Guang Li, Lingdong Kong, Yingyan Li, Han Wang, Shaoqing Xu, Yuechen Luo, Fang Li, Chenxu Dang, Junli Wang, Tao Xu, Jing Wu, Jianhua Wu, Xiaoshuai Hao, Wen Zhang, Tianyi Jiang, Lingfeng Zhang, Lei Zhou, Yingbo Tang, Jie Wang, Yinfeng Gao, Xizhou Bu, Haochen Tian, Yihang Qiu, Feiyang Jia, Lin Liu, Yigu Ge, Hanbing Li, Yuannan Shen, Jianwei Cui, Hongwei Xie, Bing Wang, Haiyang Sun, Jingwei Zhao, Jiahui Huang, Pei Liu, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Hanchao Leng, Kun Ma, Naiyang Wang, Guang Chen, Kuiyuan Yang, Hangjun Ye, Long Chen</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. At inference, the auxiliary decoders are discarded and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering state-of-the-art accuracy at answer-only latency, and providing direct evidence that tighter compression, when guided in both language and world-model supervision, produces more generalizable representations than verbose token-by-token reasoning. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL</p>
- https://arxiv.org/abs/2604.18486
- Mon, 20 Apr 2026 00:00:00 +0000
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- Extending One-Step Image Generation from Class Labels to Text via Discriminative Text Representation
- https://arxiv.org/abs/2604.18168
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18168.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxi Zhao, Chen Zhu, Xiaokun Feng, Aiming Hao, Jiashu Zhu, Jiachen Lei, Jiahong Wu, Xiangxiang Chu, Jufeng Yang</p><p><b>Upvotes:</b> 96</p><p><b>Summary:</b> Few-step generation has been a long-standing goal, with recent one-step generation methods exemplified by MeanFlow achieving remarkable results. Existing research on MeanFlow primarily focuses on class-to-image generation. However, an intuitive yet unexplored direction is to extend the condition from fixed class labels to flexible text inputs, enabling richer content creation. Compared to the limited class labels, text conditions pose greater challenges to the model's understanding capability, necessitating the effective integration of powerful text encoders into the MeanFlow framework. Surprisingly, although incorporating text conditions appears straightforward, we find that integrating powerful LLM-based text encoders using conventional training strategies results in unsatisfactory performance. To uncover the underlying cause, we conduct detailed analyses and reveal that, due to the extremely limited number of refinement steps in the MeanFlow generation, such as only one step, the text feature representations are required to possess sufficiently high discriminability. This also explains why discrete and easily distinguishable class features perform well within the MeanFlow framework. Guided by these insights, we leverage a powerful LLM-based text encoder validated to possess the required semantic properties and adapt the MeanFlow generation process to this framework, resulting in efficient text-conditioned synthesis for the first time. Furthermore, we validate our approach on the widely used diffusion model, demonstrating significant generation performance improvements. We hope this work provides a general and practical reference for future research on text-conditioned MeanFlow generation. The code is available at https://github.com/AMAP-ML/EMF.</p>
- https://arxiv.org/abs/2604.18168
- Mon, 20 Apr 2026 00:00:00 +0000
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- LoopCTR: Unlocking the Loop Scaling Power for Click-Through Rate Prediction
- https://arxiv.org/abs/2604.19550
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19550.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiakai Tang, Runfeng Zhang, Weiqiu Wang, Yifei Liu, Chuan Wang, Xu Chen, Yeqiu Yang, Jian Wu, Yuning Jiang, Bo Zheng</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Scaling Transformer-based click-through rate (CTR) models by stacking more parameters brings growing computational and storage overhead, creating a widening gap between scaling ambitions and the stringent industrial deployment constraints. We propose LoopCTR, which introduces a loop scaling paradigm that increases training-time computation through recursive reuse of shared model layers, decoupling computation from parameter growth. LoopCTR adopts a sandwich architecture enhanced with Hyper-Connected Residuals and Mixture-of-Experts, and employs process supervision at every loop depth to encode multi-loop benefits into the shared parameters. This enables a train-multi-loop, infer-zero-loop strategy where a single forward pass without any loop already outperforms all baselines. Experiments on three public benchmarks and one industrial dataset demonstrate state-of-the-art performance. Oracle analysis further reveals 0.02--0.04 AUC of untapped headroom, with models trained with fewer loops exhibiting higher oracle ceilings, pointing to a promising frontier for adaptive inference.</p>
- https://arxiv.org/abs/2604.19550
+ EX-FIQA: Leveraging Intermediate Early eXit Representations from Vision Transformers for Face Image Quality Assessment
+ https://arxiv.org/abs/2604.22842
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22842.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guray Ozgur, Tahar Chettaoui, Eduarda Caldeira, Jan Niklas Kolf, Andrea Atzori, Fadi Boutros, Naser Damer</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Face Image Quality Assessment is crucial for reliable face recognition systems, yet existing Vision Transformer-based approaches rely exclusively on final-layer representations, ignoring quality-relevant information captured at intermediate network depths. This paper presents the first comprehensive investigation of how intermediate representations within ViTs contribute to face quality assessment through early exit mechanisms and score fusion strategies. We systematically analyze all twelve transformer blocks of ViT-FIQA architectures, demonstrating that different depths capture distinct and complementary quality-relevant information, as evidenced by varying attention patterns and performance characteristics across network layers. We propose a score fusion framework that combines quality predictions from multiple transformer blocks without architectural modifications or additional training. Our early exit analysis reveals optimal performance-efficiency trade-offs, enabling significant computational savings while maintaining competitive performance. Through extensive evaluation across eight benchmark datasets using four FR models, we demonstrate that our fusion strategy improves upon single-exit approaches. Our proposed quality fusion approach employs depth-weighted averaging that assigns progressively higher importance to deeper transformer blocks, achieving the best quality assessment performance by effectively leveraging the hierarchical nature of feature learning in ViTs. Our work challenges the conventional wisdom that only deep features matter for face analysis, revealing that intermediate representations contain valuable information for quality assessment. The proposed framework offers practical benefits for real-world biometric systems by enabling adaptive computation based on resource constraints while maintaining competitive quality assessment capabilities.</p>
+ https://arxiv.org/abs/2604.22842Tue, 21 Apr 2026 00:00:00 +0000
- What Makes an LLM a Good Optimizer? A Trajectory Analysis of LLM-Guided Evolutionary Search
- https://arxiv.org/abs/2604.19440
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19440.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinhao Zhang, Xi Chen, François Portet, Maxime Peyrard</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent work has demonstrated the promise of orchestrating large language models (LLMs) within evolutionary and agentic optimization systems. However, the mechanisms driving these optimization gains remain poorly understood. In this work, we present a large-scale study of LLM-guided evolutionary search, collecting optimization trajectories for 15 LLMs across 8 tasks. Although zero-shot problem-solving ability correlates with final optimization outcomes, it explains only part of the variance: models with similar initial capability often induce dramatically different search trajectories and outcomes. By analyzing these trajectories, we find that strong LLM optimizers behave as local refiners, producing frequent incremental improvements while progressively localizing the search in semantic space. Conversely, weaker optimizers exhibit large semantic drift, with sporadic breakthroughs followed by stagnation. Notably, various measures of solution novelty do not predict final performance; novelty is beneficial only when the search remains sufficiently localized around high-performing regions of the solution space. Our results highlight the importance of trajectory analysis for understanding and improving LLM-based optimization systems and provide actionable insights for their design and training.</p>
- https://arxiv.org/abs/2604.19440
+ EmbodiedMidtrain: Bridging the Gap between Vision-Language Models and Vision-Language-Action Models via Mid-training
+ https://arxiv.org/abs/2604.20012
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20012.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiyang Du, Zhanqiu Guo, Xin Ye, Liu Ren, Chenyan Xiong</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Vision-Language-Action Models (VLAs) inherit their visual and linguistic capabilities from Vision-Language Models (VLMs), yet most VLAs are built from off-the-shelf VLMs that are not adapted to the embodied domain, limiting their downstream performance. In this work, we propose EmbodiedMidtrain to bridge the gap between VLMs and VLAs. We first characterize the data distribution gap between them, showing that VLA data occupy compact regions that are largely separated from the broader VLM distribution, while the degree of alignment varies substantially both across and within VLM data sources. Then, we build a mid-training data engine that leverages a lightweight learnable proximity estimator to select the most VLA-aligned candidates from a large VLM pool, and mid-trains the VLM on this curated mixture before downstream VLA fine-tuning. Experiments on three robot manipulation benchmarks show that mid-training consistently improves performance across different VLM backbones, achieving results competitive with expert VLAs and off-the-shelf VLMs trained with larger model scale and training budgets. Further analysis reveals that mid-training provides a stronger initialization for VLA fine-tuning, with gains emerging from the earliest steps and widening throughout training. Moreover, the data engine captures both dataset-level and sample-level alignment signals, favoring spatial reasoning over text-centric tasks while preserving the diversity of the VLM data. We will release all code, data and models for future research.</p>
+ https://arxiv.org/abs/2604.20012Tue, 21 Apr 2026 00:00:00 +0000
- SAVOIR: Learning Social Savoir-Faire via Shapley-based Reward Attribution
- https://arxiv.org/abs/2604.18982
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18982.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiachong Feng, Yi Jiang, Xiaocheng Feng, Deyi Yin, Libo Qin, Yangfan Ye, Lei Huang, Weitao Ma, Yuxuan Gu, Chonghan Qin, Bing Qin, Lingpeng Kong</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Social intelligence, the ability to navigate complex interpersonal interactions, presents a fundamental challenge for language agents. Training such agents via reinforcement learning requires solving the credit assignment problem: determining how individual utterances contribute to multi-turn dialogue outcomes. Existing approaches directly employ language models to distribute episode-level rewards, yielding attributions that are retrospective and lack theoretical grounding. We propose SAVOIR (ShApley Value fOr SocIal RL), a novel principled framework grounded in cooperative game theory. Our approach combines two complementary principles: expected utility shifts evaluation from retrospective attribution to prospective valuation, capturing an utterance's strategic potential for enabling favorable future trajectories; Shapley values ensure fair credit distribution with axiomatic guarantees of efficiency, symmetry, and marginality. Experiments on the SOTOPIA benchmark demonstrate that SAVOIR achieves new state-of-the-art performance across all evaluation settings, with our 7B model matching or exceeding proprietary models including GPT-4o and Claude-3.5-Sonnet. Notably, even large reasoning models consistently underperform, suggesting social intelligence requires qualitatively different capabilities than analytical reasoning.</p>
- https://arxiv.org/abs/2604.18982
+ ATTN-FIQA: Interpretable Attention-based Face Image Quality Assessment with Vision Transformers
+ https://arxiv.org/abs/2604.22841
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guray Ozgur, Tahar Chettaoui, Eduarda Caldeira, Jan Niklas Kolf, Marco Huber, Andrea Atzori, Naser Damer, Fadi Boutros</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Face Image Quality Assessment (FIQA) aims to assess the recognition utility of face samples and is essential for reliable face recognition (FR) systems. Existing approaches require computationally expensive procedures such as multiple forward passes, backpropagation, or additional training, and only recent work has focused on the use of Vision Transformers. Recent studies highlighted that these architectures inherently function as saliency learners with attention patterns naturally encoding spatial importance. This work proposes ATTN-FIQA, a novel training-free approach that investigates whether pre-softmax attention scores from pre-trained Vision Transformer-based face recognition models can serve as quality indicators. We hypothesize that attention magnitudes intrinsically encode quality: high-quality images with discriminative facial features enable strong query-key alignments producing focused, high-magnitude attention patterns, while degraded images generate diffuse, low-magnitude patterns. ATTN-FIQA extracts pre-softmax attention matrices from the final transformer block, aggregate multi-head attention information across all patches, and compute image-level quality scores through simple averaging, requiring only a single forward pass through pre-trained models without architectural modifications, backpropagation, or additional training. Through comprehensive evaluation across eight benchmark datasets and four FR models, this work demonstrates that attention-based quality scores effectively correlate with face image quality and provide spatial interpretability, revealing which facial regions contribute most to quality determination.</p>
+ https://arxiv.org/abs/2604.22841Tue, 21 Apr 2026 00:00:00 +0000
- Tadabur: A Large-Scale Quran Audio Dataset
- https://arxiv.org/abs/2604.18932
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Faisal Alherran</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Despite growing interest in Quranic data research, existing Quran datasets remain limited in both scale and diversity. To address this gap, we present Tadabur, a large-scale Quran audio dataset. Tadabur comprises more than 1400+ hours of recitation audio from over 600 distinct reciters, providing substantial variation in recitation styles, vocal characteristics, and recording conditions. This diversity makes Tadabur a comprehensive and representative resource for Quranic speech research and analysis. By significantly expanding both the total duration and variability of available Quran data, Tadabur aims to support future research and facilitate the development of standardized Quranic speech benchmarks.</p>
- https://arxiv.org/abs/2604.18932
+ Sessa: Selective State Space Attention
+ https://arxiv.org/abs/2604.18580
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18580.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liubomyr Horbatko</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Modern sequence modeling is dominated by two families: Transformers, whose self-attention can access arbitrary elements of the visible sequence, and structured state-space models, which propagate information through an explicit recurrent state. These mechanisms face different limitations on long contexts: when attention is diffuse, the influence of individual tokens is diluted across the effective support, while recurrent state propagation can lose long-range sensitivity unless information is actively preserved. As a result, both mechanisms face challenges in preserving and selectively retrieving information over long contexts. We propose Sessa, a decoder that places attention inside a recurrent feedback path. This creates many attention-based paths through which past tokens can influence future states, rather than relying on a single attention read or a single recurrent chain. We prove that, under explicit assumptions and matched regimes, Sessa admits power-law memory tails O(ell^{-β}) for 0 < β< 1, with slower decay than in the corresponding Transformer and Mamba-style baselines. We further give an explicit construction that achieves this power-law rate. Under the same assumptions, Sessa is the only model class among those considered that realizes flexible selective retrieval, including profiles whose influence does not decay with distance. Consistent with this theoretical advantage, across matched experiments, Sessa achieves the strongest performance on long-context benchmarks while remaining competitive with Transformer and Mamba-style baselines on short-context language modeling.</p>
+ https://arxiv.org/abs/2604.18580Tue, 21 Apr 2026 00:00:00 +0000
- RDP LoRA: Geometry-Driven Identification for Parameter-Efficient Adaptation in Large Language Models
- https://arxiv.org/abs/2604.19321
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19321.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusuf Çelebi, Yağız Asker, Özay Ezerceli, Mahmoud ElHussieni, Selva Taş, Reyhan Bayraktar, Fatma Betül Terzioğlu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Fine-tuning Large Language Models (LLMs) remains structurally uncertain despite parameter-efficient methods such as Low-Rank Adaptation (LoRA), as the layer-specific roles of internal representations are poorly understood, leading to heuristic decisions about where adaptation should be applied. We model the evolution of hidden states as a high-dimensional geometric trajectory and propose using the Ramer-Douglas-Peucker (RDP) algorithm, a parameter-free and training-free polygon simplification method that preserves global structural transitions while eliminating locally redundant changes, to identify critical breakpoints along the representation path. Crucially, we use these geometric pivots not merely for analysis, but as a direct decision signal for determining which layers should be adapted during parameter-efficient fine-tuning. By integrating this geometry-aware layer selection strategy into LoRA fine-tuning of Qwen3-8B-Base, we achieve superior performance on MMLU-Math using only 13 RDP-selected layers (81.67%), significantly outperforming both full 36-layer adaptation (79.32%) and random 13-layer selection (75.56%), as well as the baseline Qwen3-8B-Base model (74.25%). These results demonstrate that leveraging the intrinsic geometry of representation trajectories provides a robust, interpretable, and training-free signal for optimizing layer selection during model adaptation.</p>
- https://arxiv.org/abs/2604.19321
+ Taming Actor-Observer Asymmetry in Agents via Dialectical Alignment
+ https://arxiv.org/abs/2604.19548
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bobo Li, Rui Wu, Zibo Ji, Meishan Zhang, Hao Fei, Min Zhang, Mong-Li Lee, Wynne Hsu</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Large Language Model agents have rapidly evolved from static text generators into dynamic systems capable of executing complex autonomous workflows. To enhance reliability, multi-agent frameworks assigning specialized roles are increasingly adopted to enable self-reflection and mutual auditing. While such role-playing effectively leverages domain expert knowledge, we find it simultaneously induces a human-like cognitive bias known as Actor-Observer Asymmetry (AOA). Specifically, an agent acting as an actor (during self-reflection) tends to attribute failures to external factors, whereas an observer (during mutual auditing) attributes the same errors to internal faults. We quantify this using our new Ambiguous Failure Benchmark, which reveals that simply swapping perspectives triggers the AOA effect in over 20% of cases for most models. To tame this bias, we introduce ReTAS (Reasoning via Thesis-Antithesis-Synthesis), a model trained through dialectical alignment to enforce perspective-invariant reasoning. By integrating dialectical chain-of-thought with Group Relative Policy Optimization, ReTAS guides agents to synthesize conflicting viewpoints into an objective consensus. Experiments demonstrate that ReTAS effectively mitigates attribution inconsistency and significantly improves fault resolution rates in ambiguous scenarios.</p>
+ https://arxiv.org/abs/2604.19548Tue, 21 Apr 2026 00:00:00 +0000
- ClawNet: Human-Symbiotic Agent Network for Cross-User Autonomous Cooperation
- https://arxiv.org/abs/2604.19211
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19211.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiqin Yang, Zhenyuan Zhang, Xianzhang Jia, Jun Song, Wei Xue, Yonggang Zhang, Yike Guo</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Current AI agent frameworks have made remarkable progress in automating individual tasks, yet all existing systems serve a single user. Human productivity rests on the social and organizational relationships through which people coordinate, negotiate, and delegate. When agents move beyond performing tasks for one person to representing that person in collaboration with others, the infrastructure for cross-user agent collaboration is entirely absent, let alone the governance mechanisms needed to secure it. We argue that the next frontier for AI agents lies not in stronger individual capability, but in the digitization of human collaborative relationships. To this end, we propose a human-symbiotic agent paradigm. Each user owns a permanently bound agent system that collaborates on the owner's behalf, forming a network whose nodes are humans rather than agents. This paradigm rests on three governance primitives. A layered identity architecture separates a Manager Agent from multiple context-specific Identity Agents; the Manager Agent holds global knowledge but is architecturally isolated from external communication. Scoped authorization enforces per-identity access control and escalates boundary violations to the owner. Action-level accountability logs every operation against its owner's identity and authorization, ensuring full auditability. We instantiate this paradigm in ClawNet, an identity-governed agent collaboration framework that enforces identity binding and authorization verification through a central orchestrator, enabling multiple users to collaborate securely through their respective agents.</p>
- https://arxiv.org/abs/2604.19211
- Tue, 21 Apr 2026 00:00:00 +0000
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- Expert Upcycling: Shifting the Compute-Efficient Frontier of Mixture-of-Experts
- https://arxiv.org/abs/2604.19835
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19835.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chaitanya Dwivedi, Binxuan Huang, Himanshu Gupta, Pratik Jayarao, Neeraj Varshney, Bing Yin</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Mixture-of-Experts (MoE) has become the dominant architecture for scaling large language models: frontier models routinely decouple total parameters from per-token computation through sparse expert routing. Scaling laws show that under fixed active computation, model quality scales predictably with total parameters, and MoEs realize this by increasing expert count. However, training large MoEs is expensive, as memory requirements and inter-device communication both scale with total parameter count. We propose expert upcycling, a method for progressively expanding MoE capacity by increasing the number of experts during continued pre-training (CPT). Given a trained E-expert model, the upcycling operator constructs an mE-expert model through expert duplication and router extension while holding top-K routing fixed, preserving per-token inference cost. Duplication provides a warm initialization: the expanded model inherits the source checkpoint's learned representations, starting from a substantially lower loss than random initialization. Subsequent CPT then breaks the symmetry among duplicated experts to drive specialization. We formalize the upcycling operator and develop a theoretical framework decomposing the quality gap into a capacity term and an initialization term. We further introduce utility-based expert selection, which uses gradient-based importance scores to guide non-uniform duplication, more than tripling gap closure when CPT is limited. In our 7B-13B total parameter experiments, the upcycled model matches the fixed-size baseline on validation loss while saving 32% of GPU hours. Comprehensive ablations across model scales, activation ratios, MoE architectures, and training budgets yield a practical recipe for deploying expert upcycling, establishing it as a principled, compute-efficient alternative to training large MoE models from scratch.</p>
- https://arxiv.org/abs/2604.19835
- Tue, 21 Apr 2026 00:00:00 +0000
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- CityRAG: Stepping Into a City via Spatially-Grounded Video Generation
- https://arxiv.org/abs/2604.19741
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19741.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gene Chou, Charles Herrmann, Kyle Genova, Boyang Deng, Songyou Peng, Bharath Hariharan, Jason Y. Zhang, Noah Snavely, Philipp Henzler</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.</p>
- https://arxiv.org/abs/2604.19741
- Tue, 21 Apr 2026 00:00:00 +0000
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- A Self-Evolving Framework for Efficient Terminal Agents via Observational Context Compression
- https://arxiv.org/abs/2604.19572
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jincheng Ren, Siwei Wu, Yizhi Li, Kang Zhu, Shu Xu, Boyu Feng, Ruibin Yuan, Wei Zhang, Riza Batista-Navarro, Jian Yang, Chenghua Lin</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> As model capabilities advance, research has increasingly shifted toward long-horizon, multi-turn terminal-centric agentic tasks, where raw environment feedback is often preserved in the interaction history to support future decisions. However, repeatedly retaining such feedback introduces substantial redundancy and causes cumulative token cost to grow quadratically with the number of steps, hindering long-horizon reasoning. Although observation compression can mitigate this issue, the heterogeneity of terminal environments makes heuristic-based or fixed-prompt methods difficult to generalize. We propose TACO, a plug-and-play, self-evolving Terminal Agent Compression framework that automatically discovers and refines compression rules from interaction trajectories for existing terminal agents. Experiments on TerminalBench (TB 1.0 and TB 2.0) and four additional terminal-related benchmarks (i.e., SWE-Bench Lite, CompileBench, DevEval, and CRUST-Bench) show that TACO consistently improves performance across mainstream agent frameworks and strong backbone models. With MiniMax-2.5, it improves performance on most benchmarks while reducing token overhead by around 10%. On TerminalBench, it brings consistent gains of 1%-4% across strong agentic models, and further improves accuracy by around 2%-3% under the same token budget. These results demonstrate the effectiveness and generalization of self-evolving, task-aware compression for terminal agents.</p>
- https://arxiv.org/abs/2604.19572
- Tue, 21 Apr 2026 00:00:00 +0000
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- Chat2Workflow: A Benchmark for Generating Executable Visual Workflows with Natural Language
- https://arxiv.org/abs/2604.19667
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19667.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yi Zhong, Buqiang Xu, Yijun Wang, Zifei Shan, Shuofei Qiao, Guozhou Zheng, Ningyu Zhang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> At present, executable visual workflows have emerged as a mainstream paradigm in real-world industrial deployments, offering strong reliability and controllability. However, in current practice, such workflows are almost entirely constructed through manual engineering: developers must carefully design workflows, write prompts for each step, and repeatedly revise the logic as requirements evolve-making development costly, time-consuming, and error-prone. To study whether large language models can automate this multi-round interaction process, we introduce Chat2Workflow, a benchmark for generating executable visual workflows directly from natural language, and propose a robust agentic framework to mitigate recurrent execution errors. Chat2Workflow is built from a large collection of real-world business workflows, with each instance designed so that the generated workflow can be transformed and directly deployed to practical workflow platforms such as Dify and Coze. Experimental results show that while state-of-the-art language models can often capture high-level intent, they struggle to generate correct, stable, and executable workflows, especially under complex or changing requirements. Although our agentic framework yields up to 5.34% resolve rate gains, the remaining real-world gap positions Chat2Workflow as a foundation for advancing industrial-grade automation. Code is available at https://github.com/zjunlp/Chat2Workflow.</p>
- https://arxiv.org/abs/2604.19667
- Tue, 21 Apr 2026 00:00:00 +0000
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- PlayCoder: Making LLM-Generated GUI Code Playable
- https://arxiv.org/abs/2604.19742
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19742.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Peng, Wei Tao, Xin Yin, Chenhao Ying, Yuan Luo, Yiwen Guo</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Large language models (LLMs) have achieved strong results in code generation, but their ability to generate GUI applications, especially games, remains insufficiently studied. Existing benchmarks mainly evaluate correctness through test cases, which are inadequate for GUI applications because these systems are interactive, event-driven, and require correct state transitions across sequences of user actions. Their evaluation therefore should consider interaction flows and UI logic rather than only pass/fail outcomes. To study this problem, we introduce PlayEval, a repository-aware benchmark built from 43 multilingual GUI applications in Python, TypeScript, and JavaScript. Unlike prior GUI benchmarks that are difficult to adapt to desktop environments, PlayEval covers six major GUI application categories and directly supports code-generation evaluation. We further propose Play@k, a metric that measures whether at least one of *k* generated candidates can be played end-to-end without logical errors. To support reliable evaluation, we develop PlayTester, an LLM-based agent that performs task-oriented GUI playthroughs and detects logic violations automatically. Experiments on 10 state-of-the-art code LLMs show that, despite high compilation rates, they achieve near-zero Play@3, revealing major weaknesses in generating logically correct GUI applications. To address this limitation, we present PlayCoder, a multi-agent, repository-aware framework that generates, evaluates, and iteratively repairs GUI application code in a closed loop. PlayCoder substantially improves both functional correctness and semantic alignment for open-source and closed-source models, reaching up to 38.1% Exec@3 and 20.3% Play@3. Case studies further show that it can uncover silent logic bugs missed by traditional metrics and fix them through targeted edits.</p>
- https://arxiv.org/abs/2604.19742
- Tue, 21 Apr 2026 00:00:00 +0000
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- UniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World Modeling
- https://arxiv.org/abs/2604.19734
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19734.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyu Chen, Yi Chen, Lu Qiu, Jerry Bai, Yuying Ge, Yixiao Ge</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Scaling humanoid foundation models is bottlenecked by the scarcity of robotic data. While massive egocentric human data offers a scalable alternative, bridging the cross-embodiment chasm remains a fundamental challenge due to kinematic mismatches. We introduce UniT (Unified Latent Action Tokenizer via Visual Anchoring), a framework that establishes a unified physical language for human-to-humanoid transfer. Grounded in the philosophy that heterogeneous kinematics share universal visual consequences, UniT employs a tri-branch cross-reconstruction mechanism: actions predict vision to anchor kinematics to physical outcomes, while vision reconstructs actions to filter out irrelevant visual confounders. Concurrently, a fusion branch synergies these purified modalities into a shared discrete latent space of embodiment-agnostic physical intents. We validate UniT across two paradigms: 1) Policy Learning (VLA-UniT): By predicting these unified tokens, it effectively leverages diverse human data to achieve state-of-the-art data efficiency and robust out-of-distribution (OOD) generalization on both humanoid simulation benchmark and real-world deployments, notably demonstrating zero-shot task transfer. 2) World Modeling (WM-UniT): By aligning cross-embodiment dynamics via unified tokens as conditions, it realizes direct human-to-humanoid action transfer. This alignment ensures that human data seamlessly translates into enhanced action controllability for humanoid video generation. Ultimately, by inducing a highly aligned cross-embodiment representation (empirically verified by t-SNE visualizations revealing the convergence of human and humanoid features into a shared manifold), UniT offers a scalable path to distill vast human knowledge into general-purpose humanoid capabilities.</p>
- https://arxiv.org/abs/2604.19734
- Tue, 21 Apr 2026 00:00:00 +0000
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- ShadowPEFT: Shadow Network for Parameter-Efficient Fine-Tuning
- https://arxiv.org/abs/2604.19254
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19254.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xianming Li, Zongxi Li, Tsz-fung Andrew Lee, Jing Li, Haoran Xie, Qing Li</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Parameter-efficient fine-tuning (PEFT) reduces the training cost of full-parameter fine-tuning for large language models (LLMs) by training only a small set of task-specific parameters while freezing the pretrained backbone. However, existing approaches, such as Low-Rank Adaptation (LoRA), achieve adaptation by inserting independent low-rank perturbations directly to individual weights, resulting in a local parameterization of adaptation. We propose ShadowPEFT, a centralized PEFT framework that instead performs layer-level refinement through a depth-shared shadow module. At each transformer layer, ShadowPEFT maintains a parallel shadow state and evolves it repeatedly for progressively richer hidden states. This design shifts adaptation from distributed weight-space perturbations to a shared layer-space refinement process. Since the shadow module is decoupled from the backbone, it can be reused across depth, independently pretrained, and optionally deployed in a detached mode, benefiting edge computing scenarios. Experiments on generation and understanding benchmarks show that ShadowPEFT matches or outperforms LoRA and DoRA under comparable trainable-parameter budgets. Additional analyses on shadow pretraining, cross-dataset transfer, parameter scaling, inference latency, and system-level evaluation suggest that centralized layer-space adaptation is a competitive and flexible alternative to conventional low-rank PEFT.</p>
- https://arxiv.org/abs/2604.19254
- Tue, 21 Apr 2026 00:00:00 +0000
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- TEMPO: Scaling Test-time Training for Large Reasoning Models
- https://arxiv.org/abs/2604.19295
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingyang Zhang, Xinke Kong, Haitao Wu, Qinghua Hu, Minghao Wu, Baosong Yang, Yu Cheng, Yun Luo, Ganqu Cui, Changqing Zhang</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Test-time training (TTT) adapts model parameters on unlabeled test instances during inference time, which continuously extends capabilities beyond the reach of offline training. Despite initial gains, existing TTT methods for LRMs plateau quickly and do not benefit from additional test-time compute. Without external calibration, the self-generated reward signal increasingly drifts as the policy model evolves, leading to both performance plateaus and diversity collapse. We propose TEMPO, a TTT framework that interleaves policy refinement on unlabeled questions with periodic critic recalibration on a labeled dataset. By formalizing this alternating procedure through the Expectation-Maximization (EM) algorithm, we reveal that prior methods can be interpreted as incomplete variants that omit the crucial recalibration step. Reintroducing this step tightens the evidence lower bound (ELBO) and enables sustained improvement. Across diverse model families (Qwen3 and OLMO3) and reasoning tasks, TEMPO improves OLMO3-7B on AIME 2024 from 33.0% to 51.1% and Qwen3-14B from 42.3% to 65.8%, while maintaining high diversity.</p>
- https://arxiv.org/abs/2604.19295
- Tue, 21 Apr 2026 00:00:00 +0000
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- AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
- https://arxiv.org/abs/2604.19747
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yutian Chen, Shi Guo, Renbiao Jin, Tianshuo Yang, Xin Cai, Yawen Luo, Mingxin Yang, Mulin Yu, Linning Xu, Tianfan Xue</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches mitigates this issues by synthesizing novel views, but they often condition on only one or two capture frames, which restricts geometric consistency and limits scalability to large or diverse scenes. We propose AnyRecon, a scalable framework for reconstruction from arbitrary and unordered sparse inputs that preserves explicit geometric control while supporting flexible conditioning cardinality. To support long-range conditioning, our method constructs a persistent global scene memory via a prepended capture view cache, and removes temporal compression to maintain frame-level correspondence under large viewpoint changes. Beyond better generative model, we also find that the interplay between generation and reconstruction is crucial for large-scale 3D scenes. Thus, we introduce a geometry-aware conditioning strategy that couples generation and reconstruction through an explicit 3D geometric memory and geometry-driven capture-view retrieval. To ensure efficiency, we combine 4-step diffusion distillation with context-window sparse attention to reduce quadratic complexity. Extensive experiments demonstrate robust and scalable reconstruction across irregular inputs, large viewpoint gaps, and long trajectories.</p>
- https://arxiv.org/abs/2604.19747
- Tue, 21 Apr 2026 00:00:00 +0000
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- SmartPhotoCrafter: Unified Reasoning, Generation and Optimization for Automatic Photographic Image Editing
- https://arxiv.org/abs/2604.19587
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19587.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ying Zeng, Miaosen Luo, Guangyuan Li, Yang Yang, Ruiyang Fan, Linxiao Shi, Qirui Yang, Jian Zhang, Chengcheng Liu, Siming Zheng, Jinwei Chen, Bo Li, Peng-Tao Jiang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Traditional photographic image editing typically requires users to possess sufficient aesthetic understanding to provide appropriate instructions for adjusting image quality and camera parameters. However, this paradigm relies on explicit human instruction of aesthetic intent, which is often ambiguous, incomplete, or inaccessible to non-expert users. In this work, we propose SmartPhotoCrafter, an automatic photographic image editing method which formulates image editing as a tightly coupled reasoning-to-generation process. The proposed model first performs image quality comprehension and identifies deficiencies by the Image Critic module, and then the Photographic Artist module realizes targeted edits to enhance image appeal, eliminating the need for explicit human instructions. A multi-stage training pipeline is adopted: (i) Foundation pretraining to establish basic aesthetic understanding and editing capabilities, (ii) Adaptation with reasoning-guided multi-edit supervision to incorporate rich semantic guidance, and (iii) Coordinated reasoning-to generation reinforcement learning to jointly optimize reasoning and generation. During training, SmartPhotoCrafter emphasizes photo-realistic image generation, while supporting both image restoration and retouching tasks with consistent adherence to color- and tone-related semantics. We also construct a stage-specific dataset, which progressively builds reasoning and controllable generation, effective cross-module collaboration, and ultimately high-quality photographic enhancement. Experiments demonstrate that SmartPhotoCrafter outperforms existing generative models on the task of automatic photographic enhancement, achieving photo-realistic results while exhibiting higher tonal sensitivity to retouching instructions. Project page: https://github.com/vivoCameraResearch/SmartPhotoCrafter.</p>
- https://arxiv.org/abs/2604.19587
- Tue, 21 Apr 2026 00:00:00 +0000
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- DR-Venus: Towards Frontier Edge-Scale Deep Research Agents with Only 10K Open Data
- https://arxiv.org/abs/2604.19859
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Venus Team, Sunhao Dai, Yong Deng, Jinzhen Lin, Yusheng Song, Guoqing Wang, Xiaofeng Wu, Yuqi Zhou, Shuo Yang, Zhenzhe Ying, Zhanwei Zhang, Changhua Meng, Weiqiang Wang</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Edge-scale deep research agents based on small language models are attractive for real-world deployment due to their advantages in cost, latency, and privacy. In this work, we study how to train a strong small deep research agent under limited open-data by improving both data quality and data utilization. We present DR-Venus, a frontier 4B deep research agent for edge-scale deployment, built entirely on open data. Our training recipe consists of two stages. In the first stage, we use agentic supervised fine-tuning (SFT) to establish basic agentic capability, combining strict data cleaning with resampling of long-horizon trajectories to improve data quality and utilization. In the second stage, we apply agentic reinforcement learning (RL) to further improve execution reliability on long-horizon deep research tasks. To make RL effective for small agents in this setting, we build on IGPO and design turn-level rewards based on information gain and format-aware regularization, thereby enhancing supervision density and turn-level credit assignment. Built entirely on roughly 10K open-data, DR-Venus-4B significantly outperforms prior agentic models under 9B parameters on multiple deep research benchmarks, while also narrowing the gap to much larger 30B-class systems. Our further analysis shows that 4B agents already possess surprisingly strong performance potential, highlighting both the deployment promise of small models and the value of test-time scaling in this setting. We release our models, code, and key recipes to support reproducible research on edge-scale deep research agents.</p>
- https://arxiv.org/abs/2604.19859
- Tue, 21 Apr 2026 00:00:00 +0000
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- CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation
- https://arxiv.org/abs/2604.19636
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19636.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangyang Luo, Xiaozhe Xin, Tao Feng, Xu Guo, Meiguang Jin, Junfeng Ma</p><p><b>Upvotes:</b> 83</p><p><b>Summary:</b> Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently fail on (i) the structural stability of sensitive regions such as hands and faces and (ii) physically plausible contact (e.g., avoiding hand--object interpenetration). We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio. CoInteract introduces two complementary designs embedded into a Diffusion Transformer (DiT) backbone. First, we propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing, improving fine-grained structural fidelity with minimal parameter overhead. Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors. During training, the HOI stream attends to RGB tokens and its supervision regularizes shared backbone weights; at inference, the HOI branch is removed for zero-overhead RGB generation. Experimental results demonstrate that CoInteract significantly outperforms existing methods in structural stability, logical consistency, and interaction realism.</p>
- https://arxiv.org/abs/2604.19636
- Tue, 21 Apr 2026 00:00:00 +0000
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- Tstars-Tryon 1.0: Robust and Realistic Virtual Try-On for Diverse Fashion Items
- https://arxiv.org/abs/2604.19748
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengting Chen, Zhengrui Chen, Yongchao Du, Zuan Gao, Taihang Hu, Jinsong Lan, Chao Lin, Yefeng Shen, Xingjian Wang, Zhao Wang, Zhengtao Wu, Xiaoli Xu, Zhengze Xu, Hao Yan, Mingzhou Zhang, Jun Zheng, Qinye Zhou, Xiaoyong Zhu, Bo Zheng</p><p><b>Upvotes:</b> 246</p><p><b>Summary:</b> Recent advances in image generation and editing have opened new opportunities for virtual try-on. However, existing methods still struggle to meet complex real-world demands. We present Tstars-Tryon 1.0, a commercial-scale virtual try-on system that is robust, realistic, versatile, and highly efficient. First, our system maintains a high success rate across challenging cases like extreme poses, severe illumination variations, motion blur, and other in-the-wild conditions. Second, it delivers highly photorealistic results with fine-grained details, faithfully preserving garment texture, material properties, and structural characteristics, while largely avoiding common AI-generated artifacts. Third, beyond apparel try-on, our model supports flexible multi-image composition (up to 6 reference images) across 8 fashion categories, with coordinated control over person identity and background. Fourth, to overcome the latency bottlenecks of commercial deployment, our system is heavily optimized for inference speed, delivering near real-time generation for a seamless user experience. These capabilities are enabled by an integrated system design spanning end-to-end model architecture, a scalable data engine, robust infrastructure, and a multi-stage training paradigm. Extensive evaluation and large-scale product deployment demonstrate that Tstars-Tryon1.0 achieves leading overall performance. To support future research, we also release a comprehensive benchmark. The model has been deployed at an industrial scale on the Taobao App, serving millions of users with tens of millions of requests.</p>
- https://arxiv.org/abs/2604.19748
- Tue, 21 Apr 2026 00:00:00 +0000
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- Chasing the Public Score: User Pressure and Evaluation Exploitation in Coding Agent Workflows
- https://arxiv.org/abs/2604.20200
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20200.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hardy Chen, Nancy Lau, Haoqin Tu, Shuo Yan, Xiangyan Liu, Zijun Wang, Juncheng Wu, Michael Qizhe Shieh, Alvaro A. Cardenas, Cihang Xie, Yuyin Zhou</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Frontier coding agents are increasingly used in workflows where users supervise progress primarily through repeated improvement of a public score, namely the reported score on a public evaluation file with labels in the workspace, rather than through direct inspection of the agent's intermediate outputs. We study whether multi-round user pressure to improve that score induces public score exploitation: behavior that raises the public score through shortcuts without improving hidden private evaluation. We begin with a preliminary single-script tabular classification task, where GPT-5.4 and Claude Opus 4.6 both exploit label information within 10 rounds of user-agent interaction. We then build AgentPressureBench, a 34-task machine-learning repository benchmark spanning three input modalities, and collect 1326 multi-round trajectories from 13 coding agents. On our benchmark, we observe 403 exploitative runs, spanning across all tasks. We also find that stronger models have higher exploitation rates, supported by a significant Spearman rank correlation of 0.77. Our ablation experiments show that higher user pressure leads to earlier exploitation, reducing the average first exploit round by 15.6 rounds (i.e., 19.67 to 4.08). As a mitigation, adding explicit anti-exploit wordings in prompt mostly eliminates exploitation (100% to 8.3%). We hope that our work can bring attention to more careful use of coding agents workflow, and developing more robust coding agents under user pressure. Our project page is at https://ucsc-vlaa.github.io/AgentPressureBench .</p>
- https://arxiv.org/abs/2604.20200
+ The Last Harness You'll Ever Build
+ https://arxiv.org/abs/2604.21003
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haebin Seong, Li Yin, Haoran Zhang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> AI agents are increasingly deployed on complex, domain-specific workflows -- navigating enterprise web applications that require dozens of clicks and form fills, orchestrating multi-step research pipelines that span search, extraction, and synthesis, automating code review across unfamiliar repositories, and handling customer escalations that demand nuanced domain knowledge. Each new task domain requires painstaking, expert-driven harness engineering: designing the prompts, tools, orchestration logic, and evaluation criteria that make a foundation model effective. We present a two-level framework that automates this process. At the first level, the Harness Evolution Loop optimizes a worker agent's harness H for a single task: a Worker Agent W_{H} executes the task, an Evaluator Agent V adversarially diagnoses failures and scores performance, and an Evolution Agent E modifies the harness based on the full history of prior attempts. At the second level, the Meta-Evolution Loop optimizes the evolution protocol Λ= (W_{H}, H^{(0)}, V, E) itself across diverse tasks, learning a protocol Λ^{(text{best)} that enables rapid harness convergence on any new task -- so that adapting an agent to a novel domain requires no human harness engineering at all.} We formalize the correspondence to meta-learning and present both algorithms. The framework shifts manual harness engineering into automated harness engineering, and takes one step further -- automating the design of the automation itself.</p>
+ https://arxiv.org/abs/2604.21003Wed, 22 Apr 2026 00:00:00 +0000
- Cortex 2.0: Grounding World Models in Real-World Industrial Deployment
- https://arxiv.org/abs/2604.20246
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20246.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Adriana Aida, Walida Amer, Katarina Bankovic, Dhruv Behl, Fabian Busch, Annie Bhalla, Minh Duong, Florian Gienger, Rohan Godse, Denis Grachev, Ralf Gulde, Elisa Hagensieker, Junpeng Hu, Shivam Joshi, Tobias Knoblauch, Likith Kumar, Damien LaRocque, Keerthana Lokesh, Omar Moured, Khiem Nguyen, Christian Preyss, Ranjith Sriganesan, Vikram Singh, Carsten Sponner, Anh Tong, Dominik Tuscher, Marc Tuscher, Pavan Upputuri</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Industrial robotic manipulation demands reliable long-horizon execution across embodiments, tasks, and changing object distributions. While Vision-Language-Action models have demonstrated strong generalization, they remain fundamentally reactive. By optimizing the next action given the current observation without evaluating potential futures, they are brittle to the compounding failure modes of long-horizon tasks. Cortex 2.0 shifts from reactive control to plan-and-act by generating candidate future trajectories in visual latent space, scoring them for expected success and efficiency, then committing only to the highest-scoring candidate. We evaluate Cortex 2.0 on a single-arm and dual-arm manipulation platform across four tasks of increasing complexity: pick and place, item and trash sorting, screw sorting, and shoebox unpacking. Cortex 2.0 consistently outperforms state-of-the-art Vision-Language-Action baselines, achieving the best results across all tasks. The system remains reliable in unstructured environments characterized by heavy clutter, frequent occlusions, and contact-rich manipulation, where reactive policies fail. These results demonstrate that world-model-based planning can operate reliably in complex industrial environments.</p>
- https://arxiv.org/abs/2604.20246
+ Building a Precise Video Language with Human-AI Oversight
+ https://arxiv.org/abs/2604.21718
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21718.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiqiu Lin, Chancharik Mitra, Siyuan Cen, Isaac Li, Yuhan Huang, Yu Tong Tiffany Ling, Hewei Wang, Irene Pi, Shihang Zhu, Ryan Rao, George Liu, Jiaxi Li, Ruojin Li, Yili Han, Yilun Du, Deva Ramanan</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Video-language models (VLMs) learn to reason about the dynamic visual world through natural language. We introduce a suite of open datasets, benchmarks, and recipes for scalable oversight that enable precise video captioning. First, we define a structured specification for describing subjects, scenes, motion, spatial, and camera dynamics, grounded by hundreds of carefully defined visual primitives developed with professional video creators such as filmmakers. Next, to curate high-quality captions, we introduce CHAI (Critique-based Human-AI Oversight), a framework where trained experts critique and revise model-generated pre-captions into improved post-captions. This division of labor improves annotation accuracy and efficiency by offloading text generation to models, allowing humans to better focus on verification. Additionally, these critiques and preferences between pre- and post-captions provide rich supervision for improving open-source models (Qwen3-VL) on caption generation, reward modeling, and critique generation through SFT, DPO, and inference-time scaling. Our ablations show that critique quality in precision, recall, and constructiveness, ensured by our oversight framework, directly governs downstream performance. With modest expert supervision, the resulting model outperforms closed-source models such as Gemini-3.1-Pro. Finally, we apply our approach to re-caption large-scale professional videos (e.g., films, commercials, games) and fine-tune video generation models such as Wan to better follow detailed prompts of up to 400 words, achieving finer control over cinematography including camera motion, angle, lens, focus, point of view, and framing. Our results show that precise specification and human-AI oversight are key to professional-level video understanding and generation. Data and code are available on our project page: https://linzhiqiu.github.io/papers/chai/</p>
+ https://arxiv.org/abs/2604.21718Wed, 22 Apr 2026 00:00:00 +0000
- Convergent Evolution: How Different Language Models Learn Similar Number Representations
- https://arxiv.org/abs/2604.20817
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20817.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Deqing Fu, Tianyi Zhou, Mikhail Belkin, Vatsal Sharan, Robin Jia</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Language models trained on natural text learn to represent numbers using periodic features with dominant periods at T=2, 5, 10. In this paper, we identify a two-tiered hierarchy of these features: while Transformers, Linear RNNs, LSTMs, and classical word embeddings trained in different ways all learn features that have period-T spikes in the Fourier domain, only some learn geometrically separable features that can be used to linearly classify a number mod-T. To explain this incongruity, we prove that Fourier domain sparsity is necessary but not sufficient for mod-T geometric separability. Empirically, we investigate when model training yields geometrically separable features, finding that the data, architecture, optimizer, and tokenizer all play key roles. In particular, we identify two different routes through which models can acquire geometrically separable features: they can learn them from complementary co-occurrence signals in general language data, including text-number co-occurrence and cross-number interaction, or from multi-token (but not single-token) addition problems. Overall, our results highlight the phenomenon of convergent evolution in feature learning: A diverse range of models learn similar features from different training signals.</p>
- https://arxiv.org/abs/2604.20817
- Wed, 22 Apr 2026 00:00:00 +0000
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- Image Generators are Generalist Vision Learners
- https://arxiv.org/abs/2604.20329
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Valentin Gabeur, Shangbang Long, Songyou Peng, Paul Voigtlaender, Shuyang Sun, Yanan Bao, Karen Truong, Zhicheng Wang, Wenlei Zhou, Jonathan T. Barron, Kyle Genova, Nithish Kannen, Sherry Ben, Yandong Li, Mandy Guo, Suhas Yogin, Yiming Gu, Huizhong Chen, Oliver Wang, Saining Xie, Howard Zhou, Kaiming He, Thomas Funkhouser, Jean-Baptiste Alayrac, Radu Soricut</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Recent works show that image and video generators exhibit zero-shot visual understanding behaviors, in a way reminiscent of how LLMs develop emergent capabilities of language understanding and reasoning from generative pretraining. While it has long been conjectured that the ability to create visual content implies an ability to understand it, there has been limited evidence that generative vision models have developed strong understanding capabilities. In this work, we demonstrate that image generation training serves a role similar to LLM pretraining, and lets models learn powerful and general visual representations that enable SOTA performance on various vision tasks. We introduce Vision Banana, a generalist model built by instruction-tuning Nano Banana Pro (NBP) on a mixture of its original training data alongside a small amount of vision task data. By parameterizing the output space of vision tasks as RGB images, we seamlessly reframe perception as image generation. Our generalist model, Vision Banana, achieves SOTA results on a variety of vision tasks involving both 2D and 3D understanding, beating or rivaling zero-shot domain-specialists, including Segment Anything Model 3 on segmentation tasks, and the Depth Anything series on metric depth estimation. We show that these results can be achieved with lightweight instruction-tuning without sacrificing the base model's image generation capabilities. The superior results suggest that image generation pretraining is a generalist vision learner. It also shows that image generation serves as a unified and universal interface for vision tasks, similar to text generation's role in language understanding and reasoning. We could be witnessing a major paradigm shift for computer vision, where generative vision pretraining takes a central role in building Foundational Vision Models for both generation and understanding.</p>
- https://arxiv.org/abs/2604.20329
- Wed, 22 Apr 2026 00:00:00 +0000
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- SWE-chat: Coding Agent Interactions From Real Users in the Wild
- https://arxiv.org/abs/2604.20779
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joachim Baumann, Vishakh Padmakumar, Xiang Li, John Yang, Diyi Yang, Sanmi Koyejo</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains 6,000 sessions, comprising more than 63,000 user prompts and 355,000 agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 23%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Just 44% of all agent-produced code survives into user commits, and agent-written code introduces more security vulnerabilities than code authored by humans. Furthermore, users push back against agent outputs -- through corrections, failure reports, and interruptions -- in 44% of all turns. By capturing complete interaction traces with human vs. agent code authorship attribution, SWE-chat provides an empirical foundation for moving beyond curated benchmarks towards an evidence-based understanding of how AI agents perform in real developer workflows.</p>
- https://arxiv.org/abs/2604.20779
- Wed, 22 Apr 2026 00:00:00 +0000
-
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- Hybrid Policy Distillation for LLMs
- https://arxiv.org/abs/2604.20244
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20244.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenhong Zhu, Ruobing Xie, Rui Wang, Pengfei Liu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Knowledge distillation (KD) is a powerful paradigm for compressing large language models (LLMs), whose effectiveness depends on intertwined choices of divergence direction, optimization strategy, and data regime. We break down the design of existing KD methods and present a unified view that establishes connections between them, reformulating KD as a reweighted log-likelihood objective at the token level. We further propose Hybrid Policy Distillation (HPD), which integrates the complementary advantages of forward and reverse KL to balance mode coverage and mode-seeking, and combines off-policy data with lightweight, approximate on-policy sampling. We validate HPD on long-generation math reasoning as well as short-generation dialogue and code tasks, demonstrating improved optimization stability, computational efficiency, and final performance across diverse model families and scales. The code related to this work is available at https://github.com/zwhong714/Hybrid-Policy-Distillation.</p>
- https://arxiv.org/abs/2604.20244
- Wed, 22 Apr 2026 00:00:00 +0000
-
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- SkillLearnBench: Benchmarking Continual Learning Methods for Agent Skill Generation on Real-World Tasks
- https://arxiv.org/abs/2604.20087
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20087.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shanshan Zhong, Yi Lu, Jingjie Ning, Yibing Wan, Lihan Feng, Yuyi Ao, Leonardo F. R. Ribeiro, Markus Dreyer, Sean Ammirati, Chenyan Xiong</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Skills have become the de facto way to enable LLM agents to perform complex real-world tasks with customized instructions, workflows, and tools, but how to learn them automatically and effectively remains unclear. We introduce SkillLearnBench, the first benchmark for evaluating continual skill learning methods, comprising 20 verified, skill-dependent tasks across 15 sub-domains derived from a real-world skill taxonomy , evaluated at three levels: skill quality, execution trajectory, and task outcome. Using this benchmark, we evaluate recent continual learning techniques, those leveraging one-shot, self/teacher feedback, and skill creator to generate skills from agent experiences. We find that all continual learning methods improve over the no-skill baseline, yet consistent gains remain elusive: no method leads across all tasks and LLMs, and scaling to stronger LLMs does not reliably help. Continual learning improves tasks with clear, reusable workflows but struggles on open-ended tasks, and using stronger LLM backbones does not consistently produce better skills. Our analysis also revealed that multiple iterations in continual learning facilitate genuine improvement via external feedback, whereas self-feedback alone induces recursive drift. Our data and code are open-source at https://github.com/cxcscmu/SkillLearnBench to enable further studies of automatic skill generation and continual learning techniques.</p>
- https://arxiv.org/abs/2604.20087
- Wed, 22 Apr 2026 00:00:00 +0000
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- Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks
- https://arxiv.org/abs/2604.20987
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20987.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiyang Wu, Zongxia Li, Guangyao Shi, Alexander Duffy, Tyler Marques, Matthew Lyle Olson, Tianyi Zhou, Dinesh Manocha</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Long horizon interactive environments are a testbed for evaluating agents skill usage abilities. These environments demand multi step reasoning, the chaining of multiple skills over many timesteps, and robust decision making under delayed rewards and partial observability. Games are a good testbed for evaluating agent skill usage in environments. Large Language Models (LLMs) offer a promising alternative as game playing agents, but they often struggle with consistent long horizon decision making because they lack a mechanism to discover, retain, and reuse structured skills across episodes. We present COSPLAY, a co evolution framework in which an LLM decision agent retrieves skills from a learnable skill bank to guide action taking, while an agent managed skill pipeline discovers reusable skills from the agents unlabeled rollouts to form a skill bank. Our framework improves both the decision agent to learn better skill retrieval and action generation, while the skill bank agent continually extracts, refines, and updates skills together with their contracts. Experiments across six game environments show that COSPLAY with an 8B base model achieves over 25.1 percent average reward improvement against four frontier LLM baselines on single player game benchmarks while remaining competitive on multi player social reasoning games.</p>
- https://arxiv.org/abs/2604.20987
- Wed, 22 Apr 2026 00:00:00 +0000
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- Exploring Spatial Intelligence from a Generative Perspective
- https://arxiv.org/abs/2604.20570
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Muzhi Zhu, Shunyao Jiang, Huanyi Zheng, Zekai Luo, Hao Zhong, Anzhou Li, Kaijun Wang, Jintao Rong, Yang Liu, Hao Chen, Tao Lin, Chunhua Shen</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Spatial intelligence is essential for multimodal large language models, yet current benchmarks largely assess it only from an understanding perspective. We ask whether modern generative or unified multimodal models also possess generative spatial intelligence (GSI), the ability to respect and manipulate 3D spatial constraints during image generation, and whether such capability can be measured or improved. We introduce GSI-Bench, the first benchmark designed to quantify GSI through spatially grounded image editing. It consists of two complementary components: GSI-Real, a high-quality real-world dataset built via a 3D-prior-guided generation and filtering pipeline, and GSI-Syn, a large-scale synthetic benchmark with controllable spatial operations and fully automated labeling. Together with a unified evaluation protocol, GSI-Bench enables scalable, model-agnostic assessment of spatial compliance and editing fidelity. Experiments show that fine-tuning unified multimodal models on GSI-Syn yields substantial gains on both synthetic and real tasks and, strikingly, also improves downstream spatial understanding. This provides the first clear evidence that generative training can tangibly strengthen spatial reasoning, establishing a new pathway for advancing spatial intelligence in multimodal models.</p>
- https://arxiv.org/abs/2604.20570
- Wed, 22 Apr 2026 00:00:00 +0000
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- DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation
- https://arxiv.org/abs/2604.20841
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyeonwoo Kim, Jeonghwan Kim, Kyungwon Cho, Hanbyul Joo</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture with motion capture systems. While the rich interaction knowledge embedded in these synthetic videos holds strong potential for motion planning in dexterous robotic manipulation, their limited physical fidelity and purely 2D nature make them difficult to use directly as imitation targets in physics-based character control. We present DeVI (Dexterous Video Imitation), a novel framework that leverages text-conditioned synthetic videos to enable physically plausible dexterous agent control for interacting with unseen target objects. To overcome the imprecision of generative 2D cues, we introduce a hybrid tracking reward that integrates 3D human tracking with robust 2D object tracking. Unlike methods relying on high-quality 3D kinematic demonstrations, DeVI requires only the generated video, enabling zero-shot generalization across diverse objects and interaction types. Extensive experiments demonstrate that DeVI outperforms existing approaches that imitate 3D human-object interaction demonstrations, particularly in modeling dexterous hand-object interactions. We further validate the effectiveness of DeVI in multi-object scenes and text-driven action diversity, showcasing the advantage of using video as an HOI-aware motion planner.</p>
- https://arxiv.org/abs/2604.20841
- Wed, 22 Apr 2026 00:00:00 +0000
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- Near-Future Policy Optimization
- https://arxiv.org/abs/2604.20733
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20733.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanyu Qin, Chenxu Yang, Qingyi Si, Naibin Gu, Dingyu Yao, Zheng Lin, Peng Fu, Nan Duan, Jiaqi Wang</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a core post-training recipe. Introducing suitable off-policy trajectories into on-policy exploration accelerates RLVR convergence and raises the performance ceiling, yet finding a source of such trajectories remains the key challenge. Existing mixed-policy methods either import trajectories from external teachers (high-quality but distributionally far) or replay past training trajectories (close but capped in quality), and neither simultaneously satisfies the strong enough (higher Q , more new knowledge to learn) and close enough (lower V , more readily absorbed) conditions required to maximize the effective learning signal S = Q/V. We propose Near-Future Policy Optimization (NPO), a simple mixed-policy scheme that learns from a policy's own near-future self: a later checkpoint from the same training run is a natural source of auxiliary trajectories that is both stronger than the current policy and closer than any external source, directly balancing trajectory quality against variance cost. We validate NPO through two manual interventions, early-stage bootstrapping and late-stage plateau breakthrough, and further propose AutoNPO,an adaptive variant that automatically triggers interventions from online training signals and selects the guide checkpoint that maximizes S. On Qwen3-VL-8B-Instruct with GRPO, NPO improves average performance from 57.88 to 62.84, and AutoNPO pushes it to 63.15, raising the final performance ceiling while accelerating convergence.</p>
- https://arxiv.org/abs/2604.20733
- Wed, 22 Apr 2026 00:00:00 +0000
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- LLaDA2.0-Uni: Unifying Multimodal Understanding and Generation with Diffusion Large Language Model
- https://arxiv.org/abs/2604.20796
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Inclusion AI, Tiwei Bie, Haoxing Chen, Tieyuan Chen, Zhenglin Cheng, Long Cui, Kai Gan, Zhicheng Huang, Zhenzhong Lan, Haoquan Li, Jianguo Li, Tao Lin, Qi Qin, Hongjun Wang, Xiaomei Wang, Haoyuan Wu, Yi Xin, Junbo Zhao</p><p><b>Upvotes:</b> 229</p><p><b>Summary:</b> We present LLaDA2.0-Uni, a unified discrete diffusion large language model (dLLM) that supports multimodal understanding and generation within a natively integrated framework. Its architecture combines a fully semantic discrete tokenizer, a MoE-based dLLM backbone, and a diffusion decoder. By discretizing continuous visual inputs via SigLIP-VQ, the model enables block-level masked diffusion for both text and vision inputs within the backbone, while the decoder reconstructs visual tokens into high-fidelity images. Inference efficiency is enhanced beyond parallel decoding through prefix-aware optimizations in the backbone and few-step distillation in the decoder. Supported by carefully curated large-scale data and a tailored multi-stage training pipeline, LLaDA2.0-Uni matches specialized VLMs in multimodal understanding while delivering strong performance in image generation and editing. Its native support for interleaved generation and reasoning establishes a promising and scalable paradigm for next-generation unified foundation models. Codes and models are available at https://github.com/inclusionAI/LLaDA2.0-Uni.</p>
- https://arxiv.org/abs/2604.20796
- Wed, 22 Apr 2026 00:00:00 +0000
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- UniGenDet: A Unified Generative-Discriminative Framework for Co-Evolutionary Image Generation and Generated Image Detection
- https://arxiv.org/abs/2604.21904
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yanran Zhang, Wenzhao Zheng, Yifei Li, Bingyao Yu, Yu Zheng, Lei Chen, Jiwen Lu, Jie Zhou</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> In recent years, significant progress has been made in both image generation and generated image detection. Despite their rapid, yet largely independent, development, these two fields have evolved distinct architectural paradigms: the former predominantly relies on generative networks, while the latter favors discriminative frameworks. A recent trend in both domains is the use of adversarial information to enhance performance, revealing potential for synergy. However, the significant architectural divergence between them presents considerable challenges. Departing from previous approaches, we propose UniGenDet: a Unified generative-discriminative framework for co-evolutionary image Generation and generated image Detection. To bridge the task gap, we design a symbiotic multimodal self-attention mechanism and a unified fine-tuning algorithm. This synergy allows the generation task to improve the interpretability of authenticity identification, while authenticity criteria guide the creation of higher-fidelity images. Furthermore, we introduce a detector-informed generative alignment mechanism to facilitate seamless information exchange. Extensive experiments on multiple datasets demonstrate that our method achieves state-of-the-art performance. Code: https://github.com/Zhangyr2022/UniGenDet{https://github.com/Zhangyr2022/UniGenDet}.</p>
- https://arxiv.org/abs/2604.21904
+ Seeing Isn't Believing: Uncovering Blind Spots in Evaluator Vision-Language Models
+ https://arxiv.org/abs/2604.21523
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21523.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohammed Safi Ur Rahman Khan, Sanjay Suryanarayanan, Tushar Anand, Mitesh M. Khapra</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large Vision-Language Models (VLMs) are increasingly used to evaluate outputs of other models, for image-to-text (I2T) tasks such as visual question answering, and text-to-image (T2I) generation tasks. Despite this growing reliance, the reliability of these Evaluator VLMs remains under explored. In this work, we systematically evaluate the reliability of Evaluator VLMs across both I2T and T2I tasks. We introduce targeted perturbations that degrade output quality along key error dimensions, including object hallucinations, spatial reasoning, factual grounding, and visual fidelity. These perturbations test whether Evaluator VLMs can reliably account for these quality degrading errors in their evaluations. Using a comprehensive benchmark of over 4000 perturbed instances spanning 40 perturbation dimensions, we evaluate 4 prominent VLMs using single-answer scoring, pairwise comparison, and reference-guided paradigms. Our findings reveal that current VLM evaluators exhibit substantial blind spots: they often fail to detect perturbed outputs - in some cases exceeding 50%, struggle particularly with fine-grained compositional and spatial errors, and are often insensitive to hallucinated content that contradicts the input image. Pairwise comparison proves more reliable, though failure rates persist. These results highlight the unreliable nature of current Evaluator VLMs and urge caution in their deployment for benchmarking and development decisions. Code and data have been made publicly available.</p>
+ https://arxiv.org/abs/2604.21523Thu, 23 Apr 2026 00:00:00 +0000
- Vista4D: Video Reshooting with 4D Point Clouds
- https://arxiv.org/abs/2604.21915
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21915.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kuan Heng Lin, Zhizheng Liu, Pablo Salamanca, Yash Kant, Ryan Burgert, Yuancheng Xu, Koichi Namekata, Yiwei Zhao, Bolei Zhou, Micah Goldblum, Paul Debevec, Ning Yu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D</p>
- https://arxiv.org/abs/2604.21915
+ Preferences of a Voice-First Nation: Large-Scale Pairwise Evaluation and Preference Analysis for TTS in Indian Languages
+ https://arxiv.org/abs/2604.21481
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21481.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Srija Anand, Ashwin Sankar, Ishvinder Sethi, Aaditya Pareek, Kartik Rajput, Gaurav Yadav, Nikhil Narasimhan, Adish Pandya, Deepon Halder, Mohammed Safi Ur Rahman Khan, Praveen S V, Shobhit Banga, Mitesh M Khapra</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Crowdsourced pairwise evaluation has emerged as a scalable approach for assessing foundation models. However, applying it to Text to Speech(TTS) introduces high variance due to linguistic diversity and multidimensional nature of speech perception. We present a controlled multidimensional pairwise evaluation framework for multilingual TTS that combines linguistic control with perceptually grounded annotation. Using 5K+ native and code-mixed sentences across 10 Indic languages, we evaluate 7 state-of-the-art TTS systems and collect over 120K pairwise comparisons from over 1900 native raters. In addition to overall preference, raters provide judgments across 6 perceptual dimensions: intelligibility, expressiveness, voice quality, liveliness, noise, and hallucinations. Using Bradley-Terry modeling, we construct a multilingual leaderboard, interpret human preference using SHAP analysis and analyze leaderboard reliability alongside model strengths and trade-offs across perceptual dimensions.</p>
+ https://arxiv.org/abs/2604.21481Thu, 23 Apr 2026 00:00:00 +0000
- Context Unrolling in Omni Models
- https://arxiv.org/abs/2604.21921
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21921.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ceyuan Yang, Zhijie Lin, Yang Zhao, Fei Xiao, Hao He, Qi Zhao, Chaorui Deng, Kunchang Li, Zihan Ding, Yuwei Guo, Fuyun Wang, Fangqi Zhu, Xiaonan Nie, Shenhan Zhu, Shanchuan Lin, Hongsheng Li, Weilin Huang, Guang Shi, Haoqi Fan</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We present Omni, a unified multimodal model natively trained on diverse modalities, including text, images, videos, 3D geometry, and hidden representations. We find that such training enables Context Unrolling, where the model explicitly reasons across multiple modal representations before producing predictions. This process enables the model to aggregate complementary information across heterogeneous modalities, facilitating a more faithful approximation of the shared multimodal knowledge manifold and improving downstream reasoning fidelity. As a result, Omni achieves strong performance on both multimodal generation and understanding benchmarks, while demonstrating advanced multimodal reasoning capabilities, including in-context generation of text, image, video, and 3D geometry.</p>
- https://arxiv.org/abs/2604.21921
+ Emergent Strategic Reasoning Risks in AI: A Taxonomy-Driven Evaluation Framework
+ https://arxiv.org/abs/2604.22119
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22119.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tharindu Kumarage, Lisa Bauer, Yao Ma, Dan Rosen, Yashasvi Raghavendra Guduri, Anna Rumshisky, Kai-Wei Chang, Aram Galstyan, Rahul Gupta, Charith Peris</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> As reasoning capacity and deployment scope grow in tandem, large language models (LLMs) gain the capacity to engage in behaviors that serve their own objectives, a class of risks we term Emergent Strategic Reasoning Risks (ESRRs). These include, but are not limited to, deception (intentionally misleading users or evaluators), evaluation gaming (strategically manipulating performance during safety testing), and reward hacking (exploiting misspecified objectives). Systematically understanding and benchmarking these risks remains an open challenge. To address this gap, we introduce ESRRSim, a taxonomy-driven agentic framework for automated behavioral risk evaluation. We construct an extensible risk taxonomy of 7 categories, which is decomposed into 20 subcategories. ESRRSim generates evaluation scenarios designed to elicit faithful reasoning, paired with dual rubrics assessing both model responses and reasoning traces, in a judge-agnostic and scalable architecture. Evaluation across 11 reasoning LLMs reveals substantial variation in risk profiles (detection rates ranging 14.45%-72.72%), with dramatic generational improvements suggesting models may increasingly recognize and adapt to evaluation contexts.</p>
+ https://arxiv.org/abs/2604.22119Thu, 23 Apr 2026 00:00:00 +0000
- TingIS: Real-time Risk Event Discovery from Noisy Customer Incidents at Enterprise Scale
- https://arxiv.org/abs/2604.21889
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21889.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jun Wang, Ziyin Zhang, Rui Wang, Hang Yu, Peng Di, Rui Wang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Real-time detection and mitigation of technical anomalies are critical for large-scale cloud-native services, where even minutes of downtime can result in massive financial losses and diminished user trust. While customer incidents serve as a vital signal for discovering risks missed by monitoring, extracting actionable intelligence from this data remains challenging due to extreme noise, high throughput, and semantic complexity of diverse business lines. In this paper, we present TingIS, an end-to-end system designed for enterprise-grade incident discovery. At the core of TingIS is a multi-stage event linking engine that synergizes efficient indexing techniques with Large Language Models (LLMs) to make informed decisions on event merging, enabling the stable extraction of actionable incidents from just a handful of diverse user descriptions. This engine is complemented by a cascaded routing mechanism for precise business attribution and a multi-dimensional noise reduction pipeline that integrates domain knowledge, statistical patterns, and behavioral filtering. Deployed in a production environment handling a peak throughput of over 2,000 messages per minute and 300,000 messages per day, TingIS achieves a P90 alert latency of 3.5 minutes and a 95\% discovery rate for high-priority incidents. Benchmarks constructed from real-world data demonstrate that TingIS significantly outperforms baseline methods in routing accuracy, clustering quality, and Signal-to-Noise Ratio.</p>
- https://arxiv.org/abs/2604.21889
+ Memanto: Typed Semantic Memory with Information-Theoretic Retrieval for Long-Horizon Agents
+ https://arxiv.org/abs/2604.22085
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22085.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seyed Moein Abtahi, Rasa Rahnema, Hetkumar Patel, Neel Patel, Majid Fekri, Tara Khani</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> The transition from stateless language model inference to persistent, multi session autonomous agents has revealed memory to be a primary architectural bottleneck in the deployment of production grade agentic systems. Existing methodologies largely depend on hybrid semantic graph architectures, which impose substantial computational overhead during both ingestion and retrieval. These systems typically require large language model mediated entity extraction, explicit graph schema maintenance, and multi query retrieval pipelines. This paper introduces Memanto, a universal memory layer for agentic artificial intelligence that challenges the prevailing assumption that knowledge graph complexity is necessary to achieve high fidelity agent memory. Memanto integrates a typed semantic memory schema comprising thirteen predefined memory categories, an automated conflict resolution mechanism, and temporal versioning. These components are enabled by Moorcheh's Information Theoretic Search engine, a no indexing semantic database that provides deterministic retrieval within sub ninety millisecond latency while eliminating ingestion delay. Through systematic benchmarking on the LongMemEval and LoCoMo evaluation suites, Memanto achieves state of the art accuracy scores of 89.8 percent and 87.1 percent respectively. These results surpass all evaluated hybrid graph and vector based systems while requiring only a single retrieval query, incurring no ingestion cost, and maintaining substantially lower operational complexity. A five stage progressive ablation study is presented to quantify the contribution of each architectural component, followed by a discussion of the implications for scalable deployment of agentic memory systems.</p>
+ https://arxiv.org/abs/2604.22085Thu, 23 Apr 2026 00:00:00 +0000
- VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation
- https://arxiv.org/abs/2604.21375
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qijun Han, Haoqin Tu, Zijun Wang, Haoyue Dai, Yiyang Zhou, Nancy Lau, Alvaro A. Cardenas, Yuhui Xu, Ran Xu, Caiming Xiong, Zeyu Zheng, Huaxiu Yao, Yuyin Zhou, Cihang Xie</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Autonomous GUI agents face two fundamental challenges: early stopping, where agents prematurely declare success without verifiable evidence, and repetitive loops, where agents cycle through the same failing actions without recovery. We present VLAA-GUI, a modular GUI agentic framework built around three integrated components that guide the system on when to Stop, Recover, and Search. First, a mandatory Completeness Verifier enforces UI-observable success criteria and verification at every finish step -- with an agent-level verifier that cross-examines completion claims with decision rules, rejecting those lacking direct visual evidence. Second, a mandatory Loop Breaker provides multi-tier filtering: switching interaction mode after repeated failures, forcing strategy changes after persistent screen-state recurrence, and binding reflection signals to strategy shifts. Third, an on-demand Search Agent searches online for unfamiliar workflows by directly querying a capable LLM with search ability, returning results as plain text. We additionally integrate a Coding Agent for code-intensive actions and a Grounding Agent for precise action grounding, both invoked on demand when required. We evaluate VLAA-GUI across five top-tier backbones, including Opus 4.5, 4.6 and Gemini 3.1 Pro, on two benchmarks with Linux and Windows tasks, achieving top performance on both (77.5% on OSWorld and 61.0% on WindowsAgentArena). Notably, three of the five backbones surpass human performance (72.4%) on OSWorld in a single pass. Ablation studies show that all three proposed components consistently improve a strong backbone, while a weaker backbone benefits more from these tools when the step budget is sufficient. Further analysis also shows that the Loop Breaker nearly halves wasted steps for loop-prone models.</p>
- https://arxiv.org/abs/2604.21375
+ Efficient Agent Evaluation via Diversity-Guided User Simulation
+ https://arxiv.org/abs/2604.21480
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21480.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Itay Nakash, George Kour, Ateret Anaby-Tavor</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Large language models (LLMs) are increasingly deployed as customer-facing agents, yet evaluating their reliability remains challenging due to stochastic, multi-turn interactions. Current evaluation protocols rely on linear Monte Carlo rollouts of complete agent-user conversations to estimate success. However, this approach is computationally inefficient, repeatedly regenerating identical early prefixes, and often fails to uncover deep failure modes that arise from rare user behaviors. We introduce DIVERT (Diversity-Induced Evaluation via Branching of Trajectories), an efficient, snapshot-based, coverage-guided user simulation framework for systematic exploration of agent-user interactions. DIVERT captures the full agent-environment state at critical decision points and resumes execution from these snapshots, enabling reuse of shared conversation prefixes and reducing redundant computation. From each junction, the framework branches using targeted, diversity-inducing user responses, allowing directed exploration of alternative interaction paths. By focusing evaluation on semantically diverse and underexplored trajectories, DIVERT improves both efficiency and coverage. Empirical results show that it discovers more failures per token compared to standard linear rollout protocols, while expanding the set of tasks on which failures are identified.</p>
+ https://arxiv.org/abs/2604.21480Thu, 23 Apr 2026 00:00:00 +0000
- Seeing Fast and Slow: Learning the Flow of Time in Videos
- https://arxiv.org/abs/2604.21931
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21931.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yen-Siang Wu, Rundong Luo, Jingsen Zhu, Tao Tu, Ali Farhadi, Matthew Wallingford, Yu-Chiang Frank Wang, Steve Marschner, Wei-Chiu Ma</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and controlling the passage of time. In this paper, we study time as a learnable visual concept and develop models for reasoning about and manipulating the flow of time in videos. We first exploit the multimodal cues and temporal structure naturally present in videos to learn, in a self-supervised manner, to detect speed changes and estimate playback speed. We then show that these learned temporal reasoning models enable us to curate the largest slow-motion video dataset to date from noisy in-the-wild sources. Such slow-motion footage, typically filmed by high-speed cameras, contains substantially richer temporal detail than standard videos. Using this data, we further develop models capable of temporal control, including speed-conditioned video generation, which produces motion at specified playback speed, and temporal super-resolution, which tranforms low-FPS, blurry videos into high-FPS sequences with fine-grained temporal details. Our findings highlight time as a manipulable, perceptual dimension in video learning, opening doors to temporally controllable video generation, temporal forensics detection, and potentially richer world-models that understand how events unfold over time.</p>
- https://arxiv.org/abs/2604.21931
+ Sapiens2
+ https://arxiv.org/abs/2604.21681
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21681.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rawal Khirodkar, He Wen, Julieta Martinez, Yuan Dong, Su Zhaoen, Shunsuke Saito</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> We present Sapiens2, a model family of high-resolution transformers for human-centric vision focused on generalization, versatility, and high-fidelity outputs. Our model sizes range from 0.4 to 5 billion parameters, with native 1K resolution and hierarchical variants that support 4K. Sapiens2 substantially improves over its predecessor in both pretraining and post-training. First, to learn features that capture low-level details (for dense prediction) and high-level semantics (for zero-shot or few-label settings), we combine masked image reconstruction with self-distilled contrastive objectives. Our evaluations show that this unified pretraining objective is better suited for a wider range of downstream tasks. Second, along the data axis, we pretrain on a curated dataset of 1 billion high-quality human images and improve the quality and quantity of task annotations. Third, architecturally, we incorporate advances from frontier models that enable longer training schedules with improved stability. Our 4K models adopt windowed attention to reason over longer spatial context and are pretrained with 2K output resolution. Sapiens2 sets a new state-of-the-art and improves over the first generation on pose (+4 mAP), body-part segmentation (+24.3 mIoU), normal estimation (45.6% lower angular error) and extends to new tasks such as pointmap and albedo estimation. Code: https://github.com/facebookresearch/sapiens2</p>
+ https://arxiv.org/abs/2604.21681Thu, 23 Apr 2026 00:00:00 +0000
- StyleID: A Perception-Aware Dataset and Metric for Stylization-Agnostic Facial Identity Recognition
- https://arxiv.org/abs/2604.21689
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21689.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kwan Yun, Changmin Lee, Ayeong Jeong, Youngseo Kim, Seungmi Lee, Junyong Noh</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Creative face stylization aims to render portraits in diverse visual idioms such as cartoons, sketches, and paintings while retaining recognizable identity. However, current identity encoders, which are typically trained and calibrated on natural photographs, exhibit severe brittleness under stylization. They often mistake changes in texture or color palette for identity drift or fail to detect geometric exaggerations. This reveals the lack of a style-agnostic framework to evaluate and supervise identity consistency across varying styles and strengths. To address this gap, we introduce StyleID, a human perception-aware dataset and evaluation framework for facial identity under stylization. StyleID comprises two datasets: (i) StyleBench-H, a benchmark that captures human same-different verification judgments across diffusion- and flow-matching-based stylization at multiple style strengths, and (ii) StyleBench-S, a supervision set derived from psychometric recognition-strength curves obtained through controlled two-alternative forced-choice (2AFC) experiments. Leveraging StyleBench-S, we fine-tune existing semantic encoders to align their similarity orderings with human perception across styles and strengths. Experiments demonstrate that our calibrated models yield significantly higher correlation with human judgments and enhanced robustness for out-of-domain, artist drawn portraits. All of our datasets, code, and pretrained models are publicly available at https://kwanyun.github.io/StyleID_page/</p>
- https://arxiv.org/abs/2604.21689
+ DiffNR: Diffusion-Enhanced Neural Representation Optimization for Sparse-View 3D Tomographic Reconstruction
+ https://arxiv.org/abs/2604.21518
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21518.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shiyan Su, Ruyi Zha, Danli Shi, Hongdong Li, Xuelian Cheng</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Neural representations (NRs), such as neural fields and 3D Gaussians, effectively model volumetric data in computed tomography (CT) but suffer from severe artifacts under sparse-view settings. To address this, we propose DiffNR, a novel framework that enhances NR optimization with diffusion priors. At its core is SliceFixer, a single-step diffusion model designed to correct artifacts in degraded slices. We integrate specialized conditioning layers into the network and develop tailored data curation strategies to support model finetuning. During reconstruction, SliceFixer periodically generates pseudo-reference volumes, providing auxiliary 3D perceptual supervision to fix underconstrained regions. Compared to prior methods that embed CT solvers into time-consuming iterative denoising, our repair-and-augment strategy avoids frequent diffusion model queries, leading to better runtime performance. Extensive experiments show that DiffNR improves PSNR by 3.99 dB on average, generalizes well across domains, and maintains efficient optimization.</p>
+ https://arxiv.org/abs/2604.21518Thu, 23 Apr 2026 00:00:00 +0000
- WorldMark: A Unified Benchmark Suite for Interactive Video World Models
- https://arxiv.org/abs/2604.21686
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21686.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaojie Xu, Zhengyuan Lin, Kang He, Yukang Feng, Xiaofeng Mao, Yuanyang Yin, Kaipeng Zhang, Yongtao Ge</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible. Existing public benchmarks offer useful metrics such as trajectory error, aesthetic scores, and VLM-based judgments, but none supplies the standardized test conditions -- identical scenes, identical action sequences, and a unified control interface -- needed to make those metrics comparable across models with heterogeneous inputs. We introduce WorldMark, the first benchmark that provides such a common playing field for interactive Image-to-Video world models. WorldMark contributes: (1) a unified action-mapping layer that translates a shared WASD-style action vocabulary into each model's native control format, enabling apples-to-apples comparison across six major models on identical scenes and trajectories; (2) a hierarchical test suite of 500 evaluation cases covering first- and third-person viewpoints, photorealistic and stylized scenes, and three difficulty tiers from Easy to Hard spanning 20-60s; and (3) a modular evaluation toolkit for Visual Quality, Control Alignment, and World Consistency, designed so that researchers can reuse our standardized inputs while plugging in their own metrics as the field evolves. We will release all data, evaluation code, and model outputs to facilitate future research. Beyond offline metrics, we launch World Model Arena (warena.ai), an online platform where anyone can pit leading world models against each other in side-by-side battles and watch the live leaderboard.</p>
- https://arxiv.org/abs/2604.21686
+ SketchVLM: Vision language models can annotate images to explain thoughts and guide users
+ https://arxiv.org/abs/2604.22875
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22875.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Brandon Collins, Logan Bolton, Hung Huy Nguyen, Mohammad Reza Taesiri, Trung Bui, Anh Totti Nguyen</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> When answering questions about images, humans naturally point, label, and draw to explain their reasoning. In contrast, modern vision-language models (VLMs) such as Gemini-3-Pro and GPT-5 only respond with text, which can be difficult for users to verify. We present SketchVLM, a training-free, model-agnostic framework that enables VLMs to produce non-destructive, editable SVG overlays on the input image to visually explain their answers. Across seven benchmarks spanning visual reasoning (maze navigation, ball-drop trajectory prediction, and object counting) and drawing (part labeling, connecting-the-dots, and drawing shapes around objects), SketchVLM improves visual reasoning task accuracy by up to +28.5 percentage points and annotation quality by up to 1.48x relative to image-editing and fine-tuned sketching baselines, while also producing annotations that are more faithful to the model's stated answer. We find that single-turn generation already achieves strong accuracy and annotation quality, and multi-turn generation opens up further opportunities for human-AI collaboration. An interactive demo and code are at https://sketchvlm.github.io/.</p>
+ https://arxiv.org/abs/2604.22875Thu, 23 Apr 2026 00:00:00 +0000
+
+ Learning Evidence Highlighting for Frozen LLMs
+ https://arxiv.org/abs/2604.22565
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaoang Li, Yanhang Shi, Yufei Li, Mingfu Liang, Xiaohan Wei, Yunchen Pu, Fei Tian, Chonglin Sun, Frank Shyu, Luke Simon, Sandeep Pandey, Xi Liu, Jian Li</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large Language Models (LLMs) can reason well, yet often miss decisive evidence when it is buried in long, noisy contexts. We introduce HiLight, an Evidence Emphasis framework that decouples evidence selection from reasoning for frozen LLM solvers. HiLight avoids compressing or rewriting the input, which can discard or distort evidence, by training a lightweight Emphasis Actor to insert minimal highlight tags around pivotal spans in the unaltered context. A frozen Solver then performs downstream reasoning on the emphasized input. We cast highlighting as a weakly supervised decision-making problem and optimize the Actor with reinforcement learning using only the Solver's task reward, requiring no evidence labels and no access to or modification of the Solver. Across sequential recommendation and long-context question answering, HiLight consistently improves performance over strong prompt-based and automated prompt-optimization baselines. The learned emphasis policy transfers zero-shot to both smaller and larger unseen Solver families, including an API-based Solver, suggesting that the Actor captures genuine, reusable evidence structure rather than overfitting to a single backbone.</p>
+ https://arxiv.org/abs/2604.22565
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ dWorldEval: Scalable Robotic Policy Evaluation via Discrete Diffusion World Model
+ https://arxiv.org/abs/2604.22152
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22152.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaxuan Li, Zhongyi Zhou, Yefei Chen, Yaokai Xue, Yichen Zhu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Evaluating robotics policies across thousands of environments and thousands of tasks is infeasible with existing approaches. This motivates the need for a new methodology for scalable robotics policy evaluation. In this paper, we propose dWorldEval, which uses a discrete diffusion world model as a scalable evaluation proxy for robotics policies. Specifically, dWorldEval maps all modalities - including vision, language, and robotic actions - into a unified token space, modeling them via a single transformer-based denoising network. In this paper, we propose dWorldEval, using a discrete diffusion world model as a scalable evaluation proxy for robotics policy. Specifically, it maps all modalities, including vision, language, and robotics action into a unified token space, then denoises them with a single transformer network. Building on this architecture, we employ a sparse keyframe memory to maintain spatiotemporal consistency. We also introduce a progress token that indicates the degree of task completion. At inference, the model jointly predicts future observations and progress token, allowing automatically determine success when the progress reaches 1. Extensive experiments demonstrate that dWorldEval significantly outperforms previous approaches, i.e., WorldEval, Ctrl-World, and WorldGym, on LIBERO, RoboTwin, and multiple real-robot tasks. It paves the way for a new architectural paradigm in building world simulators for robotics evaluation at scale.</p>
+ https://arxiv.org/abs/2604.22152
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ TexOCR: Advancing Document OCR Models for Compilable Page-to-LaTeX Reconstruction
+ https://arxiv.org/abs/2604.22880
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22880.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengye Wang, Lin Fu, Zexi Kuang, Yilun Zhao</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Existing document OCR largely targets plain text or Markdown, discarding the structural and executable properties that make LaTeX essential for scientific publishing. We study page-level reconstruction of scientific PDFs into compilable LaTeX and introduce TexOCR-Bench, a benchmark, and TexOCR-Train, a large-scale training corpus, for this task. TexOCR-Bench features a multi-dimensional evaluation suite that jointly assesses transcription fidelity, structural faithfulness, and end-to-end compilability. Leveraging TexOCR-Train, we train a 2B-parameter model, TexOCR, using supervised fine-tuning (SFT) and reinforcement learning (RL) with verifiable rewards derived from LaTeX unit tests that directly enforce compilability and referential integrity. Experiments across 21 frontier models on TexOCR-Bench show that existing systems frequently violate key document invariants, including consistent section structure, correct float placement, and valid label-reference links, which undermines compilation reliability and downstream usability. Our analysis further reveals that RL with verifiable rewards yields consistent improvements over SFT alone, particularly on structural and compilation metrics.</p>
+ https://arxiv.org/abs/2604.22880
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ AgentSearchBench: A Benchmark for AI Agent Search in the Wild
+ https://arxiv.org/abs/2604.22436
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22436.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Wu, Arastun Mammadli, Xiaoyu Zhang, Emine Yilmaz</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> The rapid growth of AI agent ecosystems is transforming how complex tasks are delegated and executed, creating a new challenge of identifying suitable agents for a given task. Unlike traditional tools, agent capabilities are often compositional and execution-dependent, making them difficult to assess from textual descriptions alone. However, existing research and benchmarks typically assume well-specified functionalities, controlled candidate pools, or only executable task queries, leaving realistic agent search scenarios insufficiently studied. We introduce AgentSearchBench, a large-scale benchmark for agent search in the wild, built from nearly 10,000 real-world agents across multiple providers. The benchmark formalizes agent search as retrieval and reranking problems under both executable task queries and high-level task descriptions, and evaluates relevance using execution-grounded performance signals. Experiments reveal a consistent gap between semantic similarity and actual agent performance, exposing the limitations of description-based retrieval and reranking methods. We further show that lightweight behavioral signals, including execution-aware probing, can substantially improve ranking quality, highlighting the importance of incorporating execution signals into agent discovery. Our code is available at https://github.com/Bingo-W/AgentSearchBench.</p>
+ https://arxiv.org/abs/2604.22436
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ FlowAnchor: Stabilizing the Editing Signal for Inversion-Free Video Editing
+ https://arxiv.org/abs/2604.22586
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22586.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ze Chen, Lan Chen, Yuanhang Li, Qi Mao</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> We propose FlowAnchor, a training-free framework for stable and efficient inversion-free, flow-based video editing. Inversion-free editing methods have recently shown impressive efficiency and structure preservation in images by directly steering the sampling trajectory with an editing signal. However, extending this paradigm to videos remains challenging, often failing in multi-object scenes or with increased frame counts. We identify the root cause as the instability of the editing signal in high-dimensional video latent spaces, which arises from imprecise spatial localization and length-induced magnitude attenuation. To overcome this challenge, FlowAnchor explicitly anchors both where to edit and how strongly to edit. It introduces Spatial-aware Attention Refinement, which enforces consistent alignment between textual guidance and spatial regions, and Adaptive Magnitude Modulation, which adaptively preserves sufficient editing strength. Together, these mechanisms stabilize the editing signal and guide the flow-based evolution toward the desired target distribution. Extensive experiments demonstrate that FlowAnchor achieves more faithful, temporally coherent, and computationally efficient video editing across challenging multi-object and fast-motion scenarios. The project page is available at https://cuc-mipg.github.io/FlowAnchor.github.io/.</p>
+ https://arxiv.org/abs/2604.22586
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ Contexts are Never Long Enough: Structured Reasoning for Scalable Question Answering over Long Document Sets
+ https://arxiv.org/abs/2604.22294
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22294.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Harshit Joshi, Priyank Shethia, Jadelynn Dao, Monica S. Lam</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Real-world document question answering is challenging. Analysts must synthesize evidence across multiple documents and different parts of each document. However, any fixed LLM context window can be exceeded as document collections grow. A common workaround is to decompose documents into chunks and assemble answers from chunk-level outputs, but this introduces an aggregation bottleneck: as the number of chunks grows, systems must still combine and reason over an increasingly large body of extracted evidence. We present SLIDERS, a framework for question answering over long document collections through structured reasoning. SLIDERS extracts salient information into a relational database, enabling scalable reasoning over persistent structured state via SQL rather than concatenated text. To make this locally extracted representation globally coherent, SLIDERS introduces a data reconciliation stage that leverages provenance, extraction rationales, and metadata to detect and repair duplicated, inconsistent, and incomplete records. SLIDERS outperforms all baselines on three existing long-context benchmarks, despite all of them fitting within the context window of strong base LLMs, exceeding GPT-4.1 by 6.6 points on average. It also improves over the next best baseline by ~19 and ~32 points on two new benchmarks at 3.9M and 36M tokens, respectively.</p>
+ https://arxiv.org/abs/2604.22294
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ Video Analysis and Generation via a Semantic Progress Function
+ https://arxiv.org/abs/2604.22554
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22554.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gal Metzer, Sagi Polaczek, Ali Mahdavi-Amiri, Raja Giryes, Daniel Cohen-Or</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> Transformations produced by image and video generation models often evolve in a highly non-linear manner: long stretches where the content barely changes are followed by sudden, abrupt semantic jumps. To analyze and correct this behavior, we introduce a Semantic Progress Function, a one-dimensional representation that captures how the meaning of a given sequence evolves over time. For each frame, we compute distances between semantic embeddings and fit a smooth curve that reflects the cumulative semantic shift across the sequence. Departures of this curve from a straight line reveal uneven semantic pacing. Building on this insight, we propose a semantic linearization procedure that reparameterizes (or retimes) the sequence so that semantic change unfolds at a constant rate, yielding smoother and more coherent transitions. Beyond linearization, our framework provides a model-agnostic foundation for identifying temporal irregularities, comparing semantic pacing across different generators, and steering both generated and real-world video sequences toward arbitrary target pacing.</p>
+ https://arxiv.org/abs/2604.22554
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ From Skills to Talent: Organising Heterogeneous Agents as a Real-World Company
+ https://arxiv.org/abs/2604.22446
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22446.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengxu Yu, Yu Fu, Zhiyuan He, Yuxuan Huang, Lee Ka Yiu, Meng Fang, Weilin Luo, Jun Wang</p><p><b>Upvotes:</b> 117</p><p><b>Summary:</b> Individual agent capabilities have advanced rapidly through modular skills and tool integrations, yet multi-agent systems remain constrained by fixed team structures, tightly coupled coordination logic, and session-bound learning. We argue that this reflects a deeper absence: a principled organisational layer that governs how a workforce of agents is assembled, governed, and improved over time, decoupled from what individual agents know. To fill this gap, we introduce OneManCompany (OMC), a framework that elevates multi-agent systems to the organisational level. OMC encapsulates skills, tools, and runtime configurations into portable agent identities called Talents, orchestrated through typed organisational interfaces that abstract over heterogeneous backends. A community-driven Talent Market enables on-demand recruitment, allowing the organisation to close capability gaps and reconfigure itself dynamically during execution. Organisational decision-making is operationalised through an Explore-Execute-Review (E^2R) tree search, which unifies planning, execution, and evaluation in a single hierarchical loop: tasks are decomposed top-down into accountable units and execution outcomes are aggregated bottom-up to drive systematic review and refinement. This loop provides formal guarantees on termination and deadlock freedom while mirroring the feedback mechanisms of human enterprises. Together, these contributions transform multi-agent systems from static, pre-configured pipelines into self-organising and self-improving AI organisations capable of adapting to open-ended tasks across diverse domains. Empirical evaluation on PRDBench shows that OMC achieves an 84.67% success rate, surpassing the state of the art by 15.48 percentage points, with cross-domain case studies further demonstrating its generality.</p>
+ https://arxiv.org/abs/2604.22446
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
+ https://arxiv.org/abs/2604.22748
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin, Lingdong Kong, Jize Zhang, Teng Tu, Weijian Ma, Ziqi Huang, Senqiao Yang, Wei Huang, Yeying Jin, Zhefan Rao, Jinhui Ye, Xinyu Lin, Xichen Zhang, Qisheng Hu, Shuai Yang, Leyang Shen, Wei Chow, Yifei Dong, Fengyi Wu, Quanyu Long, Bin Xia, Shaozuo Yu, Mingkang Zhu, Wenhu Zhang, Jiehui Huang, Haokun Gui, Haoxuan Che, Long Chen, Qifeng Chen, Wenxuan Zhang, Wenya Wang, Xiaojuan Qi, Yang Deng, Yanwei Li, Mike Zheng Shou, Zhi-Qi Cheng, See-Kiong Ng, Ziwei Liu, Philip Torr, Jiaya Jia</p><p><b>Upvotes:</b> 221</p><p><b>Summary:</b> As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate.</p>
+ https://arxiv.org/abs/2604.22748
+ Fri, 24 Apr 2026 00:00:00 +0000
+
+
+ IndustryAssetEQA: A Neurosymbolic Operational Intelligence System for Embodied Question Answering in Industrial Asset Maintenance
+ https://arxiv.org/abs/2604.23446
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23446.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chathurangi Shyalika, Dhaval Patel, Amit Sheth</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Industrial maintenance environments increasingly rely on AI systems to assist operators in understanding asset behavior, diagnosing failures, and evaluating interventions. Although large language models (LLMs) enable fluent natural-language interaction, deployed maintenance assistants routinely produce generic explanations that are weakly grounded in telemetry, omit verifiable provenance, and offer no testable support for counterfactual or action-oriented reasoning that undermine trust in safety-critical settings. We present IndustryAssetEQA, a neurosymbolic operational intelligence system that combines episodic telemetry representations with a Failure Mode Effects Analysis Knowledge Graph (FMEA-KG) to enable Embodied Question Answering (EQA) over industrial assets. We evaluate on four datasets covering four industrial asset types, including rotating machinery, turbofan engines, hydraulic systems, and cyber-physical production systems. Compared to LLM-only baselines, IndustryAssetEQA improves structural validity by up to 0.51, counterfactual accuracy by up to 0.47, and explanation entailment by 0.64, while reducing severe expert-rated overclaims from 28% to 2% (approximately 93% reduction). Code, datasets, and the FMEA-KG are available at https://github.com/IBM/AssetOpsBench/tree/IndustryAssetEQA/IndustryAssetEQA.</p>
+ https://arxiv.org/abs/2604.23446
+ Sat, 25 Apr 2026 00:00:00 +0000
+
+
+ Discovering Agentic Safety Specifications from 1-Bit Danger Signals
+ https://arxiv.org/abs/2604.23210
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23210.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Víctor Gallego</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Can large language model agents discover hidden safety objectives through experience alone? We introduce EPO-Safe (Experiential Prompt Optimization for Safe Agents), a framework where an LLM iteratively generates action plans, receives sparse binary danger warnings, and evolves a natural language behavioral specification through reflection. Unlike standard LLM reflection methods that rely on rich textual feedback (e.g., compiler errors or detailed environment responses), EPO-Safe demonstrates that LLMs can perform safety reasoning from a strictly impoverished signal in structured, low-dimensional environments: the agent never observes the hidden performance function R^*, only a single bit per timestep indicating that an action was unsafe. We evaluate on five AI Safety Gridworlds (Leike et al., 2017) and five text-based scenario analogs where visible reward R may diverge from R^*. EPO-Safe discovers safe behavior within 1-2 rounds (5-15 episodes), producing human-readable specifications with correct explanatory hypotheses about hazards (e.g., "X cells are directionally hazardous: entering from the north is dangerous"). Critically, we show that standard reward-driven reflection actively degrades safety: agents reflecting on reward alone use the loop to justify and accelerate reward hacking, proving that reflection must be paired with a dedicated safety channel to discover hidden constraints. We further evaluate robustness to noisy oracles: even when 50% of non-dangerous steps produce spurious warnings, mean safety performance degrades by only 15% on average, though sensitivity is environment-dependent, as cross-episode reflection naturally filters inconsistent signals. Each evolved specification functions as an auditable set of grounded behavioral rules discovered autonomously through interaction, rather than authored by humans as in Constitutional AI (Bai et al., 2022).</p>
+ https://arxiv.org/abs/2604.23210
+ Sat, 25 Apr 2026 00:00:00 +0000
+
+
+ ProEval: Proactive Failure Discovery and Efficient Performance Estimation for Generative AI Evaluation
+ https://arxiv.org/abs/2604.23099
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23099.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yizheng Huang, Wenjun Zeng, Aditi Kumaresan, Zi Wang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Evaluating generative AI models is increasingly resource-intensive due to slow inference, expensive raters, and a rapidly growing landscape of models and benchmarks. We propose ProEval, a proactive evaluation framework that leverages transfer learning to efficiently estimate performance and identify failure cases. ProEval employs pre-trained Gaussian Processes (GPs) as surrogates for the performance score function, mapping model inputs to metrics such as the severity of errors or safety violations. By framing performance estimation as Bayesian quadrature (BQ) and failure discovery as superlevel set sampling, we develop uncertainty-aware decision strategies that actively select or synthesize highly informative inputs for testing. Theoretically, we prove that our pre-trained GP-based BQ estimator is unbiased and bounded. Empirically, extensive experiments on reasoning, safety alignment, and classification benchmarks demonstrate that ProEval is significantly more efficient than competitive baselines. It requires 8-65x fewer samples to achieve estimates within 1% of the ground truth, while simultaneously revealing more diverse failure cases under a stricter evaluation budget.</p>
+ https://arxiv.org/abs/2604.23099
+ Sat, 25 Apr 2026 00:00:00 +0000
+
+
+ V-GRPO: Online Reinforcement Learning for Denoising Generative Models Is Easier than You Think
+ https://arxiv.org/abs/2604.23380
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23380.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingda Tang, Yuhui Zhang, Xiaohan Wang, Jiayuan Mao, Ludwig Schmidt, Serena Yeung-Levy</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Aligning denoising generative models with human preferences or verifiable rewards remains a key challenge. While policy-gradient online reinforcement learning (RL) offers a principled post-training framework, its direct application is hindered by the intractable likelihoods of these models. Prior work therefore either optimizes an induced Markov decision process (MDP) over sampling trajectories, which is stable but inefficient, or uses likelihood surrogates based on the diffusion evidence lower bound (ELBO), which have so far underperformed on visual generation. Our key insight is that the ELBO-based approach can, in fact, be made both stable and efficient. By reducing surrogate variance and controlling gradient steps, we show that this approach can beat MDP-based methods. To this end, we introduce Variational GRPO (V-GRPO), a method that integrates ELBO-based surrogates with the Group Relative Policy Optimization (GRPO) algorithm, alongside a set of simple yet essential techniques. Our method is easy to implement, aligns with pretraining objectives, and avoids the limitations of MDP-based methods. V-GRPO achieves state-of-the-art performance in text-to-image synthesis, while delivering a 2times speedup over MixGRPO and a 3times speedup over DiffusionNFT.</p>
+ https://arxiv.org/abs/2604.23380
+ Sat, 25 Apr 2026 00:00:00 +0000
+
+
+ For-Value: Efficient Forward-Only Data Valuation for finetuning LLMs and VLMs
+ https://arxiv.org/abs/2508.10180
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2508.10180.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenlong Deng, Qi Zeng, Jiaming Zhang, Minghui Chen, Zixin Ding, Christos Thrampoulidis, Boying Gong, Xiaoxiao Li</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Data valuation is essential for enhancing the transparency and accountability of large language models (LLMs) and vision-language models (VLMs). However, existing methods typically rely on gradient computations, making them computationally prohibitive for billion-parameter models and precluding batch parallelization. In this work, we introduce For-Value, a forward-only data valuation framework that enables efficient batch-scalable value estimation while maintaining effectiveness. Leveraging the expressive power of pretrained LLMs/VLMs, we theoretically demonstrate that data valuation can be captured by the alignment between the final hidden representations and prediction errors at the last layer. In light of this insight, For-Value computes data value using a simple closed-form expression with a single forward pass, eliminating the need for costly backpropagation and enabling efficient batch calculating at scale. Extensive experiments show that For-Value matches or outperforms gradient-based baselines in detecting influential data and mislabeled data, while achieving significant efficiency improvements.</p>
+ https://arxiv.org/abs/2508.10180
+ Sat, 25 Apr 2026 00:00:00 +0000
+
+
+ Personality Shapes Gender Bias in Persona-Conditioned LLM Narratives Across English and Hindi: An Empirical Investigation
+ https://arxiv.org/abs/2604.23600
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23600.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tanay Kumar, Shreya Gautam, Aman Chadha, Vinija Jain, Francesco Pierri</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large Language Models (LLMs) are increasingly deployed in persona-driven applications such as education, customer service, and social platforms, where models are prompted to adopt specific personas when interacting with users. While persona conditioning can improve user experience and engagement, it also raises concerns about how personality cues may interact with gender biases and stereotypes. In this work, we present a controlled study of persona-conditioned story generation in English and Hindi, where each story portrays a working professional in India producing context-specific artifacts (e.g., lesson plans, reports, letters) under systematically varied persona gender, occupational role, and personality traits from the HEXACO and Dark Triad frameworks. Across 23,400 generated stories from six state-of-the-art LLMs, we find that personality traits are significantly associated with both the magnitude and direction of gender bias. In particular, Dark Triad personality traits are consistently associated with higher gender-stereotypical representations compared to socially desirable HEXACO traits, though these associations vary across models and languages. Our findings demonstrate that gender bias in LLMs is not static but context-dependent. This suggests that persona-conditioned systems used in real-world applications may introduce uneven representational harms, reinforcing gender stereotypes in generated educational, professional, or social content.</p>
+ https://arxiv.org/abs/2604.23600
+ Sun, 26 Apr 2026 00:00:00 +0000
+
+
+ RaV-IDP: A Reconstruction-as-Validation Framework for Faithful Intelligent Document Processing
+ https://arxiv.org/abs/2604.23644
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23644.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pritesh Jha</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Intelligent document processing pipelines extract structured entities (tables, images, and text) from documents for use in downstream systems such as knowledge bases, retrieval-augmented generation, and analytics. A persistent limitation of existing pipelines is that extraction output is produced without any intrinsic mechanism to verify whether it faithfully represents the source. Model-internal confidence scores measure inference certainty, not correspondence to the document, and extraction errors pass silently into downstream consumers. We present Reconstruction as Validation (RaV-IDP), a document processing pipeline that introduces reconstruction as a first-class architectural component. After each entity is extracted, a dedicated reconstructor renders the extracted representation back into a form comparable to the original document region, and a comparator scores fidelity between the reconstruction and the unmodified source crop. This fidelity score is a grounded, label-free quality signal. When fidelity falls below a per-entity-type threshold, a structured GPT-4.1 vision fallback is triggered and the validation loop repeats. We enforce a bootstrap constraint: the comparator always anchors against the original document region, never against the extraction, preventing the validation from becoming circular. We further propose a per-stage evaluation framework pairing each pipeline component with an appropriate benchmark. The code pipeline is publicly available at https://github.com/pritesh-2711/RaV-IDP for experimentation and use.</p>
+ https://arxiv.org/abs/2604.23644
+ Sun, 26 Apr 2026 00:00:00 +0000
+
+
+ Learning to Identify Out-of-Distribution Objects for 3D LiDAR Anomaly Segmentation
+ https://arxiv.org/abs/2604.23604
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Simone Mosco, Daniel Fusaro, Alberto Pretto</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Understanding the surrounding environment is fundamental in autonomous driving and robotic perception. Distinguishing between known classes and previously unseen objects is crucial in real-world environments, as done in Anomaly Segmentation. However, research in the 3D field remains limited, with most existing approaches applying post-processing techniques from 2D vision. To cover this lack, we propose a new efficient approach that directly operates in the feature space, modeling the feature distribution of inlier classes to constrain anomalous samples. Moreover, the only publicly available 3D LiDAR anomaly segmentation dataset contains simple scenarios, with few anomaly instances, and exhibits a severe domain gap due to its sensor resolution. To bridge this gap, we introduce a set of mixed real-synthetic datasets for 3D LiDAR anomaly segmentation, built upon established semantic segmentation benchmarks, with multiple out-of-distribution objects and diverse, complex environments. Extensive experiments demonstrate that our approach achieves state-of-the-art and competitive results on the existing real-world dataset and the newly introduced mixed datasets, respectively, validating the effectiveness of our method and the utility of the proposed datasets. Code and datasets are available at https://simom0.github.io/lido-page/.</p>
+ https://arxiv.org/abs/2604.23604
+ Sun, 26 Apr 2026 00:00:00 +0000
+
+
+ PageGuide: Browser extension to assist users in navigating a webpage and locating information
+ https://arxiv.org/abs/2604.23772
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23772.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tin Nguyen, Thang T. Truong, Runtao Zhou, Trung Bui, Chirag Agarwal, Anh Totti Nguyen</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Users browsing the web daily struggle to quickly locate relevant information in cluttered pages, complete unfamiliar multi-step tasks, and stay focused amid distracting content. State-of-the-art AI assistants (e.g., ChatGPT, Gemini, Claude) and browser agents (e.g., OpenAI Operator, Browser Use) can answer questions and automate actions, yet they return answers without showing where the information comes from on the page, forcing users to manually verify results and blindly trust every automated steps. We present PageGuide, a browser extension that grounds LLM answers directly in the HTML DOM via visual overlays, addressing three core user needs: (a) Find-locating and highlighting relevant evidence in-situ so users can instantly verify answers on the page; (b) Guide-showing step-by-step instructions (e.g. how to change password) one at a time so users can follow and perform actions by themselves; and (c) Hide-hiding distracting content-giving users a chance to decide to hide an element or not. In a user study (N=94), PageGuide outperform unaided browsing across all modes: Hide accuracy improve by 26 percentage points (86.7% relative gain) and task completion time drops by 70%; Guide completion rate increases by 30 percentage points; and Find reduces manual search effort, with Ctrl+F usage falling by 80% and task time decreasing by 19%. Code and demo is at: pageguide.github.io.</p>
+ https://arxiv.org/abs/2604.23772
+ Sun, 26 Apr 2026 00:00:00 +0000
+
+
+ ClawMark: A Living-World Benchmark for Multi-Turn, Multi-Day, Multimodal Coworker Agents
+ https://arxiv.org/abs/2604.23781
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23781.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fanqing Meng, Lingxiao Du, Zijian Wu, Guanzheng Chen, Xiangyan Liu, Jiaqi Liao, Chonghe Jiang, Zhenglin Wan, Jiawei Gu, Pengfei Zhou, Rui Huang, Ziqi Zhao, Shengyuan Ding, Ailing Yu, Bo Peng, Bowei Xia, Hao Sun, Haotian Liang, Ji Xie, Jiajun Chen, Jiajun Song, Liu Yang, Ming Xu, Qionglin Qiu, Runhao Fu, Shengfang Zhai, Shijian Wang, Tengfei Ma, Tianyi Wu, Weiyang Jin, Yan Wang, Yang Dai, Yao Lai, Youwei Shu, Yue Liu, Yunzhuo Hao, Yuwei Niu, Jinkai Huang, Jiayuan Zhuo, Zhennan Shen, Linyu Wu, Cihang Xie, Yuyin Zhou, Jiaheng Zhang, Zeyu Zheng, Mengkang Hu, Michael Qizhe Shieh</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Language-model agents are increasingly used as persistent coworkers that assist users across multiple working days. During such workflows, the surrounding environment may change independently of the agent: new emails arrive, calendar entries shift, knowledge-base records are updated, and evidence appears across images, scanned PDFs, audio, video, and spreadsheets. Existing benchmarks do not adequately evaluate this setting because they typically run within a single static episode and remain largely text-centric. We introduce , a benchmark for coworker agents built around multi-turn multi-day tasks, a stateful sandboxed service environment whose state evolves between turns, and rule-based verification. The current release contains 100 tasks across 13 professional scenarios, executed against five stateful sandboxed services (filesystem, email, calendar, knowledge base, spreadsheet) and scored by 1537 deterministic Python checkers over post-execution service state; no LLM-as-judge is invoked during scoring. We benchmark seven frontier agent systems. The strongest model reaches 75.8 weighted score, but the best strict Task Success is only 20.0\%, indicating that partial progress is common while complete end-to-end workflow completion remains rare. Turn-level analysis shows that performance drops after the first exogenous environment update, highlighting adaptation to changing state as a key open challenge. We release the benchmark, evaluation harness, and construction pipeline to support reproducible coworker-agent evaluation.</p>
+ https://arxiv.org/abs/2604.23781
+ Sun, 26 Apr 2026 00:00:00 +0000
+
+
+ Vision-Language-Action Safety: Threats, Challenges, Evaluations, and Mechanisms
+ https://arxiv.org/abs/2604.23775
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23775.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qi Li, Bo Yin, Weiqi Huang, Ruhao Liu, Bojun Zou, Runpeng Yu, Jingwen Ye, Weihao Yu, Xinchao Wang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Vision-Language-Action (VLA) models are emerging as a unified substrate for embodied intelligence. This shift raises a new class of safety challenges, stemming from the embodied nature of VLA systems, including irreversible physical consequences, a multimodal attack surface across vision, language, and state, real-time latency constraints on defense, error propagation over long-horizon trajectories, and vulnerabilities in the data supply chain. Yet the literature remains fragmented across robotic learning, adversarial machine learning, AI alignment, and autonomous systems safety. This survey provides a unified and up-to-date overview of safety in Vision-Language-Action models. We organize the field along two parallel timing axes, attack timing (training-time vs. inference-time and defense timing (training-time vs. inference-time, linking each class of threat to the stage at which it can be mitigated. We first define the scope of VLA safety, distinguishing it from text-only LLM safety and classical robotic safety, and review the foundations of VLA models, including architectures, training paradigms, and inference mechanisms. We then examine the literature through four lenses: Attacks, Defenses, Evaluation, and Deployment. We survey training-time threats such as data poisoning and backdoors, as well as inference-time attacks including adversarial patches, cross-modal perturbations, semantic jailbreaks, and freezing attacks. We review training-time and runtime defenses, analyze existing benchmarks and metrics, and discuss safety challenges across six deployment domains. Finally, we highlight key open problems, including certified robustness for embodied trajectories, physically realizable defenses, safety-aware training, unified runtime safety architectures, and standardized evaluation.</p>
+ https://arxiv.org/abs/2604.23775
+ Sun, 26 Apr 2026 00:00:00 +0000
+
+
+ Improving Vision-language Models with Perception-centric Process Reward Models
+ https://arxiv.org/abs/2604.24583
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24583.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yingqian Min, Kun Zhou, Yifan Li, Yuhuan Wu, Han Peng, Yifan Du, Wayne Xin Zhao, Min Yang, Ji-Rong Wen</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent advancements in reinforcement learning with verifiable rewards (RLVR) have significantly improved the complex reasoning ability of vision-language models (VLMs). However, its outcome-level supervision is too coarse to diagnose and correct errors within the reasoning chain. To this end, we propose Perceval, a process reward model (PRM) that enables token-level error grounding, which can extract image-related claims from the response and compare them one by one with the visual evidence in the image, ultimately returning claims that contain perceptual errors. Perceval is trained with perception-intensive supervised training data. We then integrate Perceval into the RL training process to train the policy models. Specifically, compared to traditional GRPO, which applies sequence-level advantages, we apply token-level advantages by targeting penalties on hallucinated spans identified by Perceval, thus enabling fine-grained supervision signals. In addition to augmenting the training process, Perceval can also assist VLMs during the inference stage. Using Perceval, we can truncate the erroneous portions of the model's response, and then either have the model regenerate the response directly or induce the model to reflect on its previous output. This process can be repeated multiple times to achieve test-time scaling. Experiments show significant improvements on benchmarks from various domains across multiple reasoning VLMs trained with RL, highlighting the promise of perception-centric supervision as a general-purpose strategy. For test-time scaling, it also demonstrates consistent performance gains over other strategies, such as major voting. Our code and data will be publicly released at https://github.com/RUCAIBox/Perceval.</p>
+ https://arxiv.org/abs/2604.24583
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Improving Robustness of Tabular Retrieval via Representational Stability
+ https://arxiv.org/abs/2604.24040
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24040.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kushal Raj Bhandari, Adarsh Singh, Jianxi Gao, Soham Dan, Vivek Gupta</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Transformer-based table retrieval systems flatten structured tables into token sequences, making retrieval sensitive to the choice of serialization even when table semantics remain unchanged. We show that semantically equivalent serializations, such as csv, tsv, html, markdown, and ddl, can produce substantially different embeddings and retrieval results across multiple benchmarks and retriever families. To address this instability, we treat serialization embedding as noisy views of a shared semantic signal and use its centroid as a canonical target representation. We show that centroid averaging suppresses format-specific variation and can recover the semantic content common to different serializations when format-induced shifts differ across tables. Empirically, centroid representations outrank individual formats in aggregate pairwise comparisons across MPNet, BGE-M3, ReasonIR, and SPLADE. We further introduce a lightweight residual bottleneck adapter on top of a frozen encoder that maps single-serialization embeddings towards centroid targets while preserving variance and enforcing covariance regularization. The adapter improves robustness for several dense retrievers, though gains are model-dependent and weaker for sparse lexical retrieval. These results identify serialization sensitivity as a major source of retrieval variance and show the promise of post hoc geometric correction for serialization-invariant table retrieval. Our code, datasets, and models are available at https://github.com/KBhandari11/Centroid-Aligned-Table-Retrieval{https://github.com/KBhandari11/Centroid-Aligned-Table-Retrieval}.</p>
+ https://arxiv.org/abs/2604.24040
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ AutoGUI-v2: A Comprehensive Multi-Modal GUI Functionality Understanding Benchmark
+ https://arxiv.org/abs/2604.24441
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24441.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongxin Li, Xiping Wang, Jingran Su, Zheng Ju, Yuntao Chen, Qing Li, Zhaoxiang Zhang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Autonomous agents capable of navigating Graphical User Interfaces (GUIs) hold the potential to revolutionize digital productivity. However, achieving true digital autonomy extends beyond reactive element matching; it necessitates a predictive mental model of interface dynamics and the ability to foresee the "digital world state" resulting from interactions. Despite the perceptual capabilities of modern Vision-Language Models (VLMs), existing benchmarks remain bifurcated (focusing either on black-box task completion or static, shallow grounding), thereby failing to assess whether agents truly comprehend the implicit functionality and transition logic of GUIs. To bridge this gap, we introduce AutoGUI-v2, a comprehensive benchmark designed to evaluate deep GUI functionality understanding and interaction outcome prediction. We construct the benchmark using a novel VLM-human collaborative pipeline that recursively parses multi-platform screenshots into hierarchical functional regions to generate diverse evaluation tasks. Providing 2,753 tasks across six operating systems, AutoGUI-v2 rigorously tests agents on region and element-level semantics, grounding, and dynamic state prediction. Our evaluation reveals a striking dichotomy in VLMs: while open-source models fine-tuned on agent data (e.g., Qwen3-VL) excel at functional grounding, commercial models (e.g., Gemini-2.5-Pro-Thinking) dominate in functionality captioning. Crucially, all models struggle with complex interaction logic of uncommon actions, highlighting that deep functional understanding remains a significant hurdle. By systematically measuring these foundational capabilities, AutoGUI-v2 offers a new lens for advancing the next generation of GUI agents.</p>
+ https://arxiv.org/abs/2604.24441
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Learning from Noisy Preferences: A Semi-Supervised Learning Approach to Direct Preference Optimization
+ https://arxiv.org/abs/2604.24952
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24952.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinxin Liu, Ming Li, Zonglin Lyu, Yuzhang Shang, Chen Chen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Human visual preferences are inherently multi-dimensional, encompassing aesthetics, detail fidelity, and semantic alignment. However, existing datasets provide only single, holistic annotations, resulting in severe label noise: images that excel in some dimensions but are deficient in others are simply marked as winner or loser. We theoretically demonstrate that compressing multi-dimensional preferences into binary labels generates conflicting gradient signals that misguide Diffusion Direct Preference Optimization (DPO). To address this, we propose Semi-DPO, a semi-supervised approach that treats consistent pairs as clean labeled data and conflicting ones as noisy unlabeled data. Our method starts by training on a consensus-filtered clean subset, then uses this model as an implicit classifier to generate pseudo-labels for the noisy set for iterative refinement. Experimental results demonstrate that Semi-DPO achieves state-of-the-art performance and significantly improves alignment with complex human preferences, without requiring additional human annotation or explicit reward models during training. We will release our code and models at: https://github.com/L-CodingSpace/semi-dpo</p>
+ https://arxiv.org/abs/2604.24952
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ GoClick: Lightweight Element Grounding Model for Autonomous GUI Interaction
+ https://arxiv.org/abs/2604.23941
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23941.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongxin Li, Yuntao Chen, Zhaoxiang Zhang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Graphical User Interface (GUI) element grounding (precisely locating elements on screenshots based on natural language instructions) is fundamental for agents interacting with GUIs. Deploying this capability directly on resource-constrained devices like mobile phones is increasingly critical for GUI agents requiring low latency. However, this goal faces a significant challenge, as current visual grounding methods typically employ large vision-language model (VLM) (more than 2.5B parameters), making them impractical for on-device execution due to memory and computational constraints. To address this, this paper introduces GoClick, a lightweight GUI element grounding VLM with only 230M parameters that achieves excellent visual grounding accuracy, even on par with significantly larger models. Simply downsizing existing decoder-only VLMs is a straightforward way to design a lightweight model, but our experiments reveal that this approach yields suboptimal results. Instead, we select an encoder-decoder architecture, which outperforms decoder-only alternatives at small parameter scales for GUI grounding tasks. Additionally, the limited capacity of small VLMs encourages us to develop a Progressive Data Refinement pipeline that utilizes task type filtering and data ratio adjustment to extract a high-quality 3.8M-sample core set from a 10.8M raw dataset. Training GoClick using this core set brings notable grounding accuracy gains. Our experiments show that GoClick excels on multiple GUI element grounding benchmarks while maintaining a small size and high inference speed. GoClick also enhances GUI agent performance when integrated into a device-cloud collaboration framework, where GoClick helps cloud-based task planners perform precise element localization and achieve higher success rates. We hope our method serves as a meaningful exploration within the GUI agent community.</p>
+ https://arxiv.org/abs/2604.23941
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ How Much Is One Recurrence Worth? Iso-Depth Scaling Laws for Looped Language Models
+ https://arxiv.org/abs/2604.21106
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21106.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kristian Schwethelm, Daniel Rueckert, Georgios Kaissis</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> We measure how much one extra recurrence is worth to a looped (depth-recurrent) language model, in equivalent unique parameters. From an iso-depth sweep of 116 pretraining runs across recurrence counts r in {1, 2, 4, 8} spanning {sim}50times in training compute, we fit a joint scaling law L = E + A,(N_once + r^φ N_rec)^{-α} + B,D^{-β} and recover a new recurrence-equivalence exponent φ= 0.46. Intuitively, φ tells us whether looping a block r times is equivalent in validation loss to r unique blocks of a non-looped model (full equivalence, φ{=}1) or to a single block run repeatedly with no capacity gain (φ{=}0). Our φ= 0.46 sits in between, so each additional recurrence predictably increases validation loss at matched training compute. For example, at r{=}4 a 410M looped model performs on par with a 580M non-looped model, but incurs the training cost of a 1B non-looped one. We demonstrate the utility of φ as a measurement tool on two probes. Truncated backpropagation lowers φ to 0.38, indicating that the loop mechanism is poorly trained under truncation, even though validation loss decreases. Conversely, hyperconnections raise φ to 0.65, a genuine capacity gain. Our method applies to any looped LM and separates true loop improvements from token-budget gains.</p>
+ https://arxiv.org/abs/2604.21106
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ TCOD: Exploring Temporal Curriculum in On-Policy Distillation for Multi-turn Autonomous Agents
+ https://arxiv.org/abs/2604.24005
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24005.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Wang, Wenhao Zhang, Weijie Shi, Yaliang Li, James Cheng</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> On-policy distillation (OPD) has shown strong potential for transferring reasoning ability from frontier or domain-specific models to smaller students. While effective on static single-turn tasks, its behavior in multi-turn agent settings remains underexplored. In this work, we identify a key limitation of vanilla OPD in such settings, which we term Trajectory-Level KL Instability. Specifically, we observe that KL divergence increases together with a drop in success rate, and even after convergence, the KL remains high, leading to unstable training. This instability arises from inter-turn error compounding: as errors accumulate, the student is driven beyond the teacher's effective support, rendering the supervision signal unreliable. To address this, we propose TCOD (Temporal Curriculum On-Policy Distillation), a simple yet effective framework that controls the trajectory depth exposed to the student and progressively expands it from short to long with a curriculum schedule.Experimental results across four student-teacher pairs on three multi-turn agent benchmarks (ALFWorld, WebShop, ScienceWorld) show that TCOD mitigates KL escalation and enhances KL stability throughout training, improving agent performance by up to 18 points over vanilla OPD. Further evaluations show that TCOD can even surpass the teacher's performance and generalize to tasks on which the teacher fails.</p>
+ https://arxiv.org/abs/2604.24005
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Stabilizing Efficient Reasoning with Step-Level Advantage Selection
+ https://arxiv.org/abs/2604.24003
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Wang, Xiaodong Yu, Jialian Wu, Jiang Liu, Ximeng Sun, Mohit Bansal, Zicheng Liu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Large language models (LLMs) achieve strong reasoning performance by allocating substantial computation at inference time, often generating long and verbose reasoning traces. While recent work on efficient reasoning reduces this overhead through length-based rewards or pruning, many approaches are post-trained under a much shorter context window than base-model training, a factor whose effect has not been systematically isolated. We first show that short-context post-training alone, using standard GRPO without any length-aware objective, already induces substantial reasoning compression-but at the cost of increasingly unstable training dynamics and accuracy degradation. To address this, we propose Step-level Advantage Selection (SAS), which operates at the reasoning-step level and assigns a zero advantage to low-confidence steps in correct rollouts and to high-confidence steps in verifier-failed rollouts, where failures often arise from truncation or verifier issues rather than incorrect reasoning. Across diverse mathematical and general reasoning benchmarks, SAS improves average Pass@1 accuracy by 0.86 points over the strongest length-aware baseline while reducing average reasoning length by 16.3%, yielding a better accuracy-efficiency trade-off.</p>
+ https://arxiv.org/abs/2604.24003
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Zero-to-CAD: Agentic Synthesis of Interpretable CAD Programs at Million-Scale Without Real Data
+ https://arxiv.org/abs/2604.24479
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24479.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohammadmehdi Ataei, Farzaneh Askari, Kamal Rahimi Malekshan, Pradeep Kumar Jayaraman</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Computer-Aided Design (CAD) models are defined by their construction history: a parametric recipe that encodes design intent. However, existing large-scale 3D datasets predominantly consist of boundary representations (B-Reps) or meshes, stripping away this critical procedural information. To address this scarcity, we introduce Zero-to-CAD, a scalable framework for synthesizing executable CAD construction sequences. We frame synthesis as an agentic search problem: by embedding a large language model (LLM) within a feedback-driven CAD environment, our system iteratively generates, executes, and validates code using tools and documentation lookup to promote geometric validity and operation diversity. This agentic approach enables the synthesis of approximately one million executable, readable, editable CAD sequences, covering a rich vocabulary of operations beyond sketch-and-extrude workflows. We also release a curated subset of 100,000 high-quality models selected for geometric diversity. To demonstrate the dataset's utility, we fine-tune a vision-language model on our synthetic data to reconstruct editable CAD programs from multi-view images, outperforming strong baselines, including GPT-5.2, and effectively bootstrapping sequence generation capabilities without real construction-history training data. Zero-to-CAD bridges the gap between geometric scale and parametric interpretability, offering a vital resource for the next generation of CAD AI.</p>
+ https://arxiv.org/abs/2604.24479
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ A Survey on LLM-based Conversational User Simulation
+ https://arxiv.org/abs/2604.24977
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24977.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bo Ni, Leyao Wang, Yu Wang, Branislav Kveton, Franck Dernoncourt, Yu Xia, Hongjie Chen, Reuben Leura, Samyadeep Basu, Subhojyoti Mukherjee, Puneet Mathur, Nesreen Ahmed, Junda Wu, Li Li, Huixin Zhang, Ruiyi Zhang, Tong Yu, Sungchul Kim, Jiuxiang Gu, Zhengzhong Tu, Alexa Siu, Zichao Wang, David Seunghyun Yoon, Nedim Lipka, Namyong Park, Zihao Lin, Trung Bui, Yue Zhao, Tyler Derr, Ryan A. Rossi</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> User simulation has long played a vital role in computer science due to its potential to support a wide range of applications. Language, as the primary medium of human communication, forms the foundation of social interaction and behavior. Consequently, simulating conversational behavior has become a key area of study. Recent advancements in large language models (LLMs) have significantly catalyzed progress in this domain by enabling high-fidelity generation of synthetic user conversation. In this paper, we survey recent advancements in LLM-based conversational user simulation. We introduce a novel taxonomy covering user granularity and simulation objectives. Additionally, we systematically analyze core techniques and evaluation methodologies. We aim to keep the research community informed of the latest advancements in conversational user simulation and to further facilitate future research by identifying open challenges and organizing existing work under a unified framework.</p>
+ https://arxiv.org/abs/2604.24977
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Diffusion Templates: A Unified Plugin Framework for Controllable Diffusion
+ https://arxiv.org/abs/2604.24351
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongjie Duan, Hong Zhang, Yingda Chen</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Controllable diffusion methods have substantially expanded the practical utility of diffusion models, but they are typically developed as isolated, backbone-specific systems with incompatible training pipelines, parameter formats, and runtime hooks. This fragmentation makes it difficult to reuse infrastructure across tasks, transfer capabilities across backbones, or compose multiple controls within a single generation pipeline. We present Diffusion Templates, a unified and open plugin framework that decouples base-model inference from controllable capability injection. The framework is organized around three components: Template models that map arbitrary task-specific inputs to an intermediate capability representation, a Template cache that functions as a standardized interface for capability injection, and a Template pipeline that loads, merges, and injects one or more Template caches into the base diffusion runtime. Because the interface is defined at the systems level rather than tied to a specific control architecture, heterogeneous capability carriers such as KV-Cache and LoRA can be supported under the same abstraction. Based on this design, we build a diverse model zoo spanning structural control, brightness adjustment, color adjustment, image editing, super-resolution, sharpness enhancement, aesthetic alignment, content reference, local inpainting, and age control. These case studies show that Diffusion Templates can unify a broad range of controllable generation tasks while preserving modularity, composability, and practical extensibility across rapidly evolving diffusion backbones. All resources will be open sourced, including code, models, and datasets.</p>
+ https://arxiv.org/abs/2604.24351
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ OmniShotCut: Holistic Relational Shot Boundary Detection with Shot-Query Transformer
+ https://arxiv.org/abs/2604.24762
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24762.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyang Wang, Guangyi Xu, Zhipeng Tang, Jiahui Zhang, Zezhou Cheng</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Shot Boundary Detection (SBD) aims to automatically identify shot changes and divide a video into coherent shots. While SBD was widely studied in the literature, existing state-of-the-art methods often produce non-interpretable boundaries on transitions, miss subtle yet harmful discontinuities, and rely on noisy, low-diversity annotations and outdated benchmarks. To alleviate these limitations, we propose OmniShotCut to formulate SBD as structured relational prediction, jointly estimating shot ranges with intra-shot relations and inter-shot relations, by a shot query-based dense video Transformer. To avoid imprecise manual labeling, we adopt a fully synthetic transition synthesis pipeline that automatically reproduces major transition families with precise boundaries and parameterized variants. We also introduce OmniShotCutBench, a modern wide-domain benchmark enabling holistic and diagnostic evaluation.</p>
+ https://arxiv.org/abs/2604.24762
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Co-Director: Agentic Generative Video Storytelling
+ https://arxiv.org/abs/2604.24842
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24842.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yale Song, Yiwen Song, Nick Losier, Nathan Hodson, Ye Jin, Rhyard Zhu, Yan Xu, Daniel Vlasic, Carina Claassen, Jasmine Leon, Khanh G. LeViet, Zack Chomyn, Joe Timmons, Brett Slatkin, Scott Penberthy, Tomas Pfister</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> While diffusion models generate high-fidelity video clips, transforming them into coherent storytelling engines remains challenging. Current agentic pipelines automate this via chained modules but suffer from semantic drift and cascading failures due to independent, handcrafted prompting. We present Co-Director, a hierarchical multi-agent framework formalizing video storytelling as a global optimization problem. To ensure semantic coherence, we introduce hierarchical parameterization: a multi-armed bandit globally identifies promising creative directions, while a local multimodal self-refinement loop mitigates identity drift and ensures sequence-level consistency. This balances the exploration of novel narrative strategies with the exploitation of effective creative configurations. For evaluation, we introduce GenAD-Bench, a 400-scenario dataset of fictional products for personalized advertising. Experiments demonstrate that Co-Director significantly outperforms state-of-the-art baselines, offering a principled approach that seamlessly generalizes to broader cinematic narratives. Project Page: https://co-director-agent.github.io/</p>
+ https://arxiv.org/abs/2604.24842
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Nemotron 3 Nano Omni: Efficient and Open Multimodal Intelligence
+ https://arxiv.org/abs/2604.24954
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24954.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> NVIDIA, Amala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki, Matthieu Le, Tyler Poon, Danial Mohseni Taheri, Ilia Karmanov, Guilin Liu, Jarno Seppanen, Arushi Goel, Mike Ranzinger, Greg Heinrich, Guo Chen, Lukas Voegtle, Philipp Fischer, Timo Roman, Karan Sapra, Collin McCarthy, Shaokun Zhang, Fuxiao Liu, Hanrong Ye, Yi Dong, Mingjie Liu, Yifan Peng, Piotr Zelasko, Zhehuai Chen, Nithin Rao Koluguri, Nune Tadevosyan, Lilit Grigoryan, Ehsan Hosseini Asl, Pritam Biswas, Leili Tavabi, Yuanhang Su, Zhiding Yu, Peter Jin, Alexandre Milesi, Netanel Haber, Yao Xu, Sarah Amiraslani, Nabin Mulepati, Eric Tramel, Jaehun Jung, Ximing Lu, Brandon Cui, Jin Xu, Zhiqi Li, Shihao Wang, Yuanguo Kuang, Shaokun Zhang, Huck Yang, Boyi Li, Hongxu Yin, Song Han, Pavlo Molchanov, Adi Renduchintala, Charles Wang, David Mosallanezhad, Soumye Singhal, Luis Vega, Katherine Cheung, Sreyan Ghosh, Yian Zhang, Alexander Bukharin, Venkat Srinivasan, Johnny Greco, Andre Manoel, Maarten Van Segbroeck, Suseella Panguliri, Rohit Watve, Divyanshu Kakwani, Shubham Pachori, Jeffrey Glick, Radha Sri-Tharan, Aileen Zaman, Khanh Nguyen, Shi Chen, Jiaheng Fang, Qing Miao, Wenfei Zhou, Yu Wang, Zaid Pervaiz Bhat, Varun Praveen, Arihant Jain, Ramanathan Arunachalam, Tomasz Kornuta, Ashton Sharabiani, Amy Shen, Wei Huang, Yi-Fu Wu, Ali Roshan Ghias, Huiying Li, Brian Yu, Nima Tajbakhsh, Chen Cui, Wenwen Gao, Li Ding, Terry Kong, Manoj Kilaru, Anahita Bhiwandiwalla, Marek Wawrzos, Daniel Korzekwa, Pablo Ribalta, Grzegorz Chlebus, Besmira Nushi, Ewa Dobrowolska, Maciej Jakub Mikulski, Kunal Dhawan, Steve Huang, Jagadeesh Balam, Yongqiang Wang, Nikolay Karpov, Valentin Mendelev, George Zelenfroynd, Meline Mkrtchyan, Qing Miao, Omri Almog, Bhavesh Pawar, Rameshwar Shivbhakta, Sudeep Sabnis, Ashrton Sharabiani, Negar Habibi, Geethapriya Venkataramani, Pamela Peng, Prerit Rodney, Serge Panev, Richard Mazzarese, Nicky Liu, Michael Fukuyama, Andrii Skliar, Roger Waleffe, Duncan Riach, Yunheng Zou, Jian Hu, Hao Zhang, Binfeng Xu, Yuhao Yang, Zuhair Ahmed, Alexandre Milesi, Carlo del Mundo, Chad Voegele, Zhiyu Cheng, Nave Assaf, Andrii Skliar, Daniel Afrimi, Natan Bagrov, Ran Zilberstein, Ofri Masad, Eugene Khvedchenia, Natan Bagrov, Borys Tymchenko, Tomer Asida, Daniel Afrimi, Parth Mannan, Victor Cui, Michael Evans, Katherine Luna, Jie Lou, Pinky Xu, Guyue Huang, Negar Habibi, Michael Boone, Pradeep Thalasta, Adeola Adesoba, Dina Yared, Christopher Parisien, Leon Derczynski, Shaona Ghosh, Wes Feely, Micah Schaffer, Radha Sri-Tharan, Jeffrey Glick, Barnaby Simkin, George Zelenfroynd, Tomasz Grzegorzek, Rishabh Garg, Aastha Jhunjhunwala, Sergei Kolchenko, Farzan Memarian, Haran Kumar, Shiv Kumar, Isabel Hulseman, Anjali Shah, Kari Briski, Padmavathy Subramanian, Joey Conway, Udi Karpas, Jane Polak Scowcroft, Annie Surla, Shilpa Ammireddy, Ellie Evans, Jesse Oliver, Tom Balough, Chia-Chih Chen, Sandip Bhaskar, Alejandra Rico, Bardiya Sadeghi, Seph Mard, Katherine Cheung, Meredith Price, Laya Sleiman, Saori Kaji, Wesley Helmholz, Wendy Quan, Michael Lightstone, Jonathan Cohen, Jian Zhang, Oleksii Kuchaiev, Boris Ginsburg, Jan Kautz, Eileen Long, Mohammad Shoeybi, Mostofa Patwary, Oluwatobi Olabiyi, Andrew Tao, Bryan Catanzaro, Udi Karpas</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> We introduce Nemotron 3 Nano Omni, the latest model in the Nemotron multimodal series and the first to natively support audio inputs alongside text, images, and video. Nemotron 3 Nano Omni delivers consistent accuracy improvements over its predecessor, Nemotron Nano V2 VL, across all modalities, enabled by advances in architecture, training data and recipes. In particular, Nemotron 3 delivers leading results in real-world document understanding, long audio-video comprehension, and agentic computer use. Built on the highly efficient Nemotron 3 Nano 30B-A3B backbone, Nemotron 3 Nano Omni further incorporates innovative multimodal token-reduction techniques to deliver substantially lower inference latency and higher throughput than other models of similar size. We are releasing model checkpoints in BF16, FP8, and FP4 formats, along with portions of the training data and codebase to facilitate further research and development.</p>
+ https://arxiv.org/abs/2604.24954
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Rewarding the Scientific Process: Process-Level Reward Modeling for Agentic Data Analysis
+ https://arxiv.org/abs/2604.24198
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24198.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhisong Qiu, Shuofei Qiao, Kewei Xu, Yuqi Zhu, Lun Du, Ningyu Zhang, Huajun Chen</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Process Reward Models (PRMs) have achieved remarkable success in augmenting the reasoning capabilities of Large Language Models (LLMs) within static domains such as mathematics. However, their potential in dynamic data analysis tasks remains underexplored. In this work, we first present a empirical study revealing that general-domain PRMs struggle to supervise data analysis agents. Specifically, they fail to detect silent errors, logical flaws that yield incorrect results without triggering interpreter exceptions, and erroneously penalize exploratory actions, mistaking necessary trial-and-error exploration for grounding failures. To bridge this gap, we introduce DataPRM, a novel environment-aware generative process reward model that (1) can serve as an active verifier, autonomously interacting with the environment to probe intermediate execution states and uncover silent errors, and (2) employs a reflection-aware ternary reward strategy that distinguishes between correctable grounding errors and irrecoverable mistakes. We design a scalable pipeline to construct over 8K high-quality training instances for DataPRM via diversity-driven trajectory generation and knowledge-augmented step-level annotation. Experimental results demonstrate that DataPRM improves downstream policy LLMs by 7.21% on ScienceAgentBench and 11.28% on DABStep using Best-of-N inference. Notably, with only 4B parameters, DataPRM outperforms strong baselines, and exhibits robust generalizability across diverse Test-Time Scaling strategies. Furthermore, integrating DataPRM into Reinforcement Learning yields substantial gains over outcome-reward baselines, achieving 78.73% on DABench and 64.84% on TableBench, validating the effectiveness of process reward supervision. Code is available at https://github.com/zjunlp/DataMind.</p>
+ https://arxiv.org/abs/2604.24198
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Meta-CoT: Enhancing Granularity and Generalization in Image Editing
+ https://arxiv.org/abs/2604.24625
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24625.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shiyi Zhang, Yiji Cheng, Tiankai Hang, Zijin Yin, Runze He, Yu Xu, Wenxun Dai, Yunlong Lin, Chunyu Wang, Qinglin Lu, Yansong Tang</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Unified multi-modal understanding/generative models have shown improved image editing performance by incorporating fine-grained understanding into their Chain-of-Thought (CoT) process. However, a critical question remains underexplored: what forms of CoT and training strategy can jointly enhance both the understanding granularity and generalization? To address this, we propose Meta-CoT, a paradigm that performs a two-level decomposition of any single-image editing operation with two key properties: (1) Decomposability. We observe that any editing intention can be represented as a triplet - (task, target, required understanding ability). Inspired by this, Meta-CoT decomposes both the editing task and the target, generating task-specific CoT and traversing editing operations on all targets. This decomposition enhances the model's understanding granularity of editing operations and guides it to learn each element of the triplet during training, substantially improving the editing capability. (2) Generalizability. In the second decomposition level, we further break down editing tasks into five fundamental meta-tasks. We find that training on these five meta-tasks, together with the other two elements of the triplet, is sufficient to achieve strong generalization across diverse, unseen editing tasks. To further align the model's editing behavior with its CoT reasoning, we introduce the CoT-Editing Consistency Reward, which encourages more accurate and effective utilization of CoT information during editing. Experiments demonstrate that our method achieves an overall 15.8% improvement across 21 editing tasks, and generalizes effectively to unseen editing tasks when trained on only a small set of meta-tasks. Our code, benchmark, and model are released at https://shiyi-zh0408.github.io/projectpages/Meta-CoT/</p>
+ https://arxiv.org/abs/2604.24625
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Large Language Models Explore by Latent Distilling
+ https://arxiv.org/abs/2604.24927
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24927.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanhao Zeng, Ao Lu, Lufei Li, Zheng Zhang, Yexin Li, Kan Ren</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> Generating diverse responses is crucial for test-time scaling of large language models (LLMs), yet standard stochastic sampling mostly yields surface-level lexical variation, limiting semantic exploration. In this paper, we propose Exploratory Sampling (ESamp), a decoding approach that explicitly encourages semantic diversity during generation. ESamp is motivated by the well-known observation that neural networks tend to make lower-error predictions on inputs similar to those encountered before, and incur higher prediction error on novel ones. Building on this property, we train a lightweight Distiller at test time to predict deep-layer hidden representations of the LLM from its shallow-layer representations to model the LLM's depth-wise representation transitions. During decoding, the Distiller continuously adapts to the mappings induced by the current generation context. ESamp uses the prediction error as a novelty signal to reweight candidate token extensions conditioned on the current prefix, thereby biasing decoding toward less-explored semantic patterns. ESamp is implemented with an asynchronous training--inference pipeline, with less than 5% worst case overhead (1.2% in the optimized release). Empirical results show that ESamp significantly boosts the Pass@k efficiency of reasoning models, showing superior or comparable performance to strong stochastic and heuristic baselines. Notably, ESamp achieves robust generalization across mathematics, science, and code generation benchmarks and breaks the trade-off between diversity and coherence in creative writing. Our code has released at: https://github.com/LinesHogan/tLLM.</p>
+ https://arxiv.org/abs/2604.24927
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ ReVSI: Rebuilding Visual Spatial Intelligence Evaluation for Accurate Assessment of VLM 3D Reasoning
+ https://arxiv.org/abs/2604.24300
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24300.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiming Zhang, Jiacheng Chen, Jiaqi Tan, Yongsen Mao, Wenhu Chen, Angel X. Chang</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Current evaluations of spatial intelligence can be systematically invalid under modern vision-language model (VLM) settings. First, many benchmarks derive question-answer (QA) pairs from point-cloud-based 3D annotations originally curated for traditional 3D perception. When such annotations are treated as ground truth for video-based evaluation, reconstruction and annotation artifacts can miss objects that are clearly visible in the video, mislabel object identities, or corrupt geometry-dependent answers (e.g., size), yielding incorrect or ambiguous QA pairs. Second, evaluations often assume full-scene access, while many VLMs operate on sparsely sampled frames (e.g., 16-64), making many questions effectively unanswerable under the actual model inputs. We improve evaluation validity by introducing ReVSI, a benchmark and protocol that ensures each QA pair is answerable and correct under the model's actual inputs. To this end, we re-annotate objects and geometry across 381 scenes from 5 datasets to improve data quality, and regenerate all QA pairs with rigorous bias mitigation and human verification using professional 3D annotation tools. We further enhance evaluation controllability by providing variants across multiple frame budgets (16/32/64/all) and fine-grained object visibility metadata, enabling controlled diagnostic analyses. Evaluations of general and domain-specific VLMs on ReVSI reveal systematic failure modes that are obscured by prior benchmarks, yielding a more reliable and diagnostic assessment of spatial intelligence.</p>
+ https://arxiv.org/abs/2604.24300
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Tuna-2: Pixel Embeddings Beat Vision Encoders for Multimodal Understanding and Generation
+ https://arxiv.org/abs/2604.24763
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiheng Liu, Weiming Ren, Xiaoke Huang, Shoufa Chen, Tianhong Li, Mengzhao Chen, Yatai Ji, Sen He, Jonas Schult, Belinda Zeng, Tao Xiang, Wenhu Chen, Ping Luo, Luke Zettlemoyer, Yuren Cong</p><p><b>Upvotes:</b> 66</p><p><b>Summary:</b> Unified multimodal models typically rely on pretrained vision encoders and use separate visual representations for understanding and generation, creating misalignment between the two tasks and preventing fully end-to-end optimization from raw pixels. We introduce Tuna-2, a native unified multimodal model that performs visual understanding and generation directly based on pixel embeddings. Tuna-2 drastically simplifies the model architecture by employing simple patch embedding layers to encode visual input, completely discarding the modular vision encoder designs such as the VAE or the representation encoder. Experiments show that Tuna-2 achieves state-of-the-art performance in multimodal benchmarks, demonstrating that unified pixel-space modelling can fully compete with latent-space approaches for high-quality image generation. Moreover, while the encoder-based variant converges faster in early pretraining, Tuna-2's encoder-free design achieves stronger multimodal understanding at scale, particularly on tasks requiring fine-grained visual perception. These results show that pretrained vision encoders are not necessary for multimodal modelling, and end-to-end pixel-space learning offers a scalable path toward stronger visual representations for both generation and perception.</p>
+ https://arxiv.org/abs/2604.24763
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Programming with Data: Test-Driven Data Engineering for Self-Improving LLMs from Raw Corpora
+ https://arxiv.org/abs/2604.24819
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenkai Pan, Xinglong Xu, Yuhang Xu, Yujun Wu, Siyuan Li, Jintao Chen, Conghui He, Jingxuan Wei, Cheng Tan</p><p><b>Upvotes:</b> 83</p><p><b>Summary:</b> Reliably transferring specialized human knowledge from text into large language models remains a fundamental challenge in artificial intelligence. Fine-tuning on domain corpora has enabled substantial capability gains, but the process operates without feedback: when a model fails on a domain task, there is no method to diagnose what is deficient in the training data, and the only recourse is to add more data indiscriminately. Here we show that when a structured knowledge representation extracted from the source corpus serves as the shared foundation for both training data and evaluation, the complete data-engineering lifecycle maps onto the software development lifecycle in a precise and operative way: training data becomes source code specifying what the model should learn, model training becomes compilation, benchmarking becomes unit testing, and failure-driven data repair becomes debugging. Under this correspondence, model failures decompose into concept-level gaps and reasoning-chain breaks that can be traced back to specific deficiencies in the data and repaired through targeted patches, with each repair cycle producing consistent improvements across model scales and architectures without degrading general capabilities. We formalize this principle as Programming with Data and instantiate it across sixteen disciplines spanning the natural sciences, engineering, biomedicine, and the social sciences, releasing a structured knowledge base, benchmark suite, and training corpus as open resources. By demonstrating that the relationship between training data and model behaviour is structurally traceable and systematically repairable, this work establishes a principled foundation for the reliable engineering of human expertise into language models.</p>
+ https://arxiv.org/abs/2604.24819
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
+ https://arxiv.org/abs/2604.24764
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24764.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang</p><p><b>Upvotes:</b> 115</p><p><b>Summary:</b> Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.</p>
+ https://arxiv.org/abs/2604.24764
+ Mon, 27 Apr 2026 00:00:00 +0000
+
+
+ Sample Selection Using Multi-Task Autoencoders in Federated Learning with Non-IID Data
+ https://arxiv.org/abs/2604.26116
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26116.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Emre Ardıç, Yakup Genç</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Federated learning is a machine learning paradigm in which multiple devices collaboratively train a model under the supervision of a central server while ensuring data privacy. However, its performance is often hindered by redundant, malicious, or abnormal samples, leading to model degradation and inefficiency. To overcome these issues, we propose novel sample selection methods for image classification, employing a multitask autoencoder to estimate sample contributions through loss and feature analysis. Our approach incorporates unsupervised outlier detection, using one-class support vector machine (OCSVM), isolation forest (IF), and adaptive loss threshold (AT) methods managed by a central server to filter noisy samples on clients. We also propose a multi-class deep support vector data description (SVDD) loss controlled by a central server to enhance feature-based sample selection. We validate our methods on CIFAR10 and MNIST datasets across varying numbers of clients, non-IID distributions, and noise levels up to 40%. The results show significant accuracy improvements with loss-based sample selection, achieving gains of up to 7.02% on CIFAR10 with OCSVM and 1.83% on MNIST with AT. Additionally, our federated SVDD loss further improves feature-based sample selection, yielding accuracy gains of up to 0.99% on CIFAR10 with OCSVM. These results show the effectiveness of our methods in improving model accuracy across various client counts and noise conditions.</p>
+ https://arxiv.org/abs/2604.26116
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ A Systematic Post-Train Framework for Video Generation
+ https://arxiv.org/abs/2604.25427
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25427.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyue Xue, Siming Fu, Jie Huang, Shuai Lu, Haoran Li, Yijun Liu, Yuming Li, Xiaoxuan He, Mengzhao Chen, Haoyang Huang, Nan Duan, Ping Luo</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> While large-scale video diffusion models have demonstrated impressive capabilities in generating high-resolution and semantically rich content, a significant gap remains between their pretraining performance and real-world deployment requirements due to critical issues such as prompt sensitivity, temporal inconsistency, and prohibitive inference costs. To bridge this gap, we propose a comprehensive post-training framework that systematically aligns pretrained models with user intentions through four synergistic stages: we first employ Supervised Fine-Tuning (SFT) to transform the base model into a stable instruction-following policy, followed by a Reinforcement Learning from Human Feedback (RLHF) stage that utilizes a novel Group Relative Policy Optimization (GRPO) method tailored for video diffusion to enhance perceptual quality and temporal coherence; subsequently, we integrate Prompt Enhancement via a specialized language model to refine user inputs, and finally address system efficiency through Inference Optimization. Together, these components provide a systematic approach to improving visual quality, temporal coherence, and instruction following, while preserving the controllability learned during pretraining. The result is a practical blueprint for building scalable post-training pipelines that are stable, adaptable, and effective in real-world deployment. Extensive experiments demonstrate that this unified pipeline effectively mitigates common artifacts and significantly improves controllability and visual aesthetics while adhering to strict sampling cost constraints.</p>
+ https://arxiv.org/abs/2604.25427
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ IAM: Identity-Aware Human Motion and Shape Joint Generation
+ https://arxiv.org/abs/2604.25164
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenqi Jia, Zekun Li, Abhay Mittal, Chengcheng Tang, Chuan Guo, Lezi Wang, James Matthew Rehg, Lingling Tao, Size An</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using a canonical body representation, ignoring the strong influence of body morphology on motion dynamics. In practice, attributes such as body proportions, mass distribution, and age significantly affect how actions are performed, and neglecting this coupling often leads to physically inconsistent motions. We propose an identity-aware motion generation framework that explicitly models the relationship between body morphology and motion dynamics. Instead of relying on explicit geometric measurements, identity is represented using multimodal signals, including natural language descriptions and visual cues. We further introduce a joint motion-shape generation paradigm that simultaneously synthesizes motion sequences and body shape parameters, allowing identity cues to directly modulate motion dynamics. Extensive experiments on motion capture datasets and large-scale in-the-wild videos demonstrate improved motion realism and motion-identity consistency while maintaining high motion quality. Project page: https://vjwq.github.io/IAM</p>
+ https://arxiv.org/abs/2604.25164
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ Operating-Layer Controls for Onchain Language-Model Agents Under Real Capital
+ https://arxiv.org/abs/2604.26091
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26091.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> T. J. Barton, Chris Constantakis, Patti Hauseman, Annie Mous, Alaska Hoffman, Brian Bergeron, Hunter Goodreau</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We study reliability in autonomous language-model agents that translate user mandates into validated tool actions under real capital. The setting is DX Terminal Pro, a 21-day deployment in which 3,505 user-funded agents traded real ETH in a bounded onchain market. Users configured vaults through structured controls and natural-language strategies, but only agents could choose normal buy/sell trades. The system produced 7.5M agent invocations, roughly 300K onchain actions, about $20M in volume, more than 5,000 ETH deployed, roughly 70B inference tokens, and 99.9% settlement success for policy-valid submitted transactions. Long-running agents accumulated thousands of sequential decisions, including 6,000+ prompt-state-action cycles for continuously active agents, yielding a large-scale trace from user mandate to rendered prompt, reasoning, validation, portfolio state, and settlement. Reliability did not come from the base model alone; it emerged from the operating layer around the model: prompt compilation, typed controls, policy validation, execution guards, memory design, and trace-level observability. Pre-launch testing exposed failures that text-only benchmarks rarely measure, including fabricated trading rules, fee paralysis, numeric anchoring, cadence trading, and misread tokenomics. Targeted harness changes reduced fabricated sell rules from 57% to 3%, reduced fee-led observations from 32.5% to below 10%, and increased capital deployment from 42.9% to 78.0% in an affected test population. We show that capital-managing agents should be evaluated across the full path from user mandate to prompt, validated action, and settlement.</p>
+ https://arxiv.org/abs/2604.26091
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ BARRED: Synthetic Training of Custom Policy Guardrails via Asymmetric Debate
+ https://arxiv.org/abs/2604.25203
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25203.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Arnon Mazza, Elad Levi</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Deploying guardrails for custom policies remains challenging, as generic safety models fail to capture task-specific requirements, while prompting LLMs suffers from inconsistent boundary-case performance and high inference costs. Training custom classifiers achieves both accuracy and efficiency, yet demands substantial labeled data that is costly to obtain. We present BARRED (Boundary Alignment Refinement through REflection and Debate), a framework for generating faithful and diverse synthetic training data using only a task description and a small set of unlabeled examples. Our approach decomposes the domain space into dimensions to ensure comprehensive coverage, and employs multi-agent debate to verify label correctness, yielding a high-fidelity training corpus. Experiments across diverse custom policies demonstrate that small language models finetuned on our synthetic data consistently outperform state-of-the-art proprietary LLMs (including reasoning models) and dedicated guardrail models. Ablation studies confirm that both dimension decomposition and debate-based verification are critical for ensuring the diversity and label fidelity required for effective fine-tuning. The BARRED framework eliminates the reliance on extensive human annotation, offering a scalable solution for accurate custom guardrails.</p>
+ https://arxiv.org/abs/2604.25203
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ MAIC-UI: Making Interactive Courseware with Generative UI
+ https://arxiv.org/abs/2604.25806
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25806.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangqing Tu, Yanjia Li, Keyu Chen, Sichen Zhang, Jifan Yu, Daniel Zhang-Li, Lei Hou, Juanzi Li, Yu Zhang, Huiqin Liu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Creating interactive STEM courseware traditionally requires HTML/CSS/JavaScript expertise, leaving barriers for educators. While generative AI can produce HTML codes, existing tools generate static presentations rather than interactive simulations, struggle with long documents, and lack pedagogical accuracy mechanisms. Furthermore, full regeneration for modifications requires 200--600 seconds, disrupting creative flow. We present MAIC-UI, a zero-code authoring system that enables educators to create and rapidly edit interactive courseware from textbooks, PPTs, and PDFs. MAIC-UI employs: (1) structured knowledge analysis with multi-modal understanding to ensure pedagogical rigor; (2) a two-stage generate-verify-optimize pipeline separating content alignment from visual refinement; and (3) Click-to-Locate editing with Unified Diff-based incremental generation achieving sub-10-second iteration cycles. A controlled lab study with 40 participants shows MAIC-UI reduces editing iterations (4.9 vs. 7.0) and significantly improves learnability and controllability compared to direct Text-to-HTML generation. A three-month classroom deployment with 53 high school students demonstrates that MAIC-UI fosters learning agency and reduces outcome disparities -- the pilot class achieved 9.21-point gains in STEM subjects compared to -2.32 points in control classes. Our code is available at https://github.com/THU-MAIC/MAIC-UI.</p>
+ https://arxiv.org/abs/2604.25806
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ FAMA: Failure-Aware Meta-Agentic Framework for Open-Source LLMs in Interactive Tool Use Environments
+ https://arxiv.org/abs/2604.25135
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25135.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Amir Saeidi, Venkatesh Mishra, Souradeep Mukhopadhyay, Gaowen Liu, Ali Payani, Jayanth Srinivasa, Chitta Baral</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Large Language Models are being increasingly deployed as the decision-making core of autonomous agents capable of effecting change in external environments. Yet, in conversational benchmarks, which simulate real-world customer-centric issue resolution scenarios, these agents frequently fail due to the cascading effects of incorrect decision-making. These challenges are particularly pronounced for open-source LLMs with smaller parameter sizes, limited context windows, and constrained inference budgets, which contribute to increased error accumulation in agentic settings. To tackle these challenges, we present the Failure-Aware Meta-Agentic (FAMA) framework. FAMA operates in two stages: first, it analyzes failure trajectories from baseline agents to identify the most prevalent errors; second, it employs an orchestration mechanism that activates a minimal subset of specialized agents tailored to address these failures by injecting a targeted context for the tool-use agent before the decision-making step. Experiments across open-source LLMs demonstrate performance gains up to 27% across evaluation modes over standard baselines. These results highlight that targeted curation of context through specialized agents to address common failures is a valuable design principle for building reliable, multi-turn tool-use LLM agents that simulate real-world conversational scenarios.</p>
+ https://arxiv.org/abs/2604.25135
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ Toward Scalable Terminal Task Synthesis via Skill Graphs
+ https://arxiv.org/abs/2604.25727
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25727.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Fan, Tinghao Yu, Yuanjun Cai, Jiangtao Guan, Yun Yang, Dingxin Hu, Jiang Zhou, Xing Wu, Zhuo Han, Feng Zhang, Lilin Wang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Terminal agents have demonstrated strong potential for autonomous command-line execution, yet their training remains constrained by the scarcity of high-quality and diverse execution trajectories. Existing approaches mitigate this bottleneck by synthesizing large-scale terminal task instances for trajectory sampling. However, they primarily focus on scaling the number of tasks while providing limited control over the diversity of execution trajectories that agents actually experience during training. In this paper, we present SkillSynth, an automated framework for terminal task synthesis built on a scenario-mediated skill graph. SkillSynth first constructs a large-scale skill graph, where scenarios serve as intermediate transition nodes that connect diverse command-line skills. It then samples paths from this graph as abstractions of real-world workflows, and uses a multi-agent harness to instantiate them into executable task instances. By grounding task synthesis in graph-sampled workflow paths, SkillSynth explicitly controls the diversity of minimal execution trajectories required to solve the synthesized tasks. Experiments on Terminal-Bench demonstrate the effectiveness of SkillSynth. Moreover, task instances synthesized by SkillSynth have been adopted to train Hy3 Preview, contributing to its enhanced agentic capabilities in terminal-based settings.</p>
+ https://arxiv.org/abs/2604.25727
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ Step-Audio-R1.5 Technical Report
+ https://arxiv.org/abs/2604.25719
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25719.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxin Zhang, Xiangyu Tony Zhang, Daijiao Liu, Fei Tian, Yayue Deng, Jun Chen, Qingjian Lin, Haoyang Zhang, Yuxin Li, Jinglan Gong, Yechang Huang, Liang Zhao, Chengyuan Yao, Hexin Liu, Eng Siong Chng, Xuerui Yang, Gang Yu, Xiangyu Zhang, Daxin Jiang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Recent advancements in large audio language models have extended Chain-of-Thought (CoT) reasoning into the auditory domain, enabling models to tackle increasingly complex acoustic and spoken tasks. To elicit and sustain these extended reasoning chains, the prevailing paradigm -- driven by the success of text-based reasoning models -- overwhelmingly relies on Reinforcement Learning with Verified Rewards (RLVR). However, as models are strictly optimized to distill rich, continuous auditory contexts into isolated, verifiable text labels, a fundamental question arises: are we fostering true audio intelligence, or merely reducing a continuous sensory medium into a discrete puzzle? We identify this as the "verifiable reward trap." While RLVR yields remarkable scores on standardized objective benchmarks, it systematically degrades the real-world conversational feel of audio models. By prioritizing isolated correctness over acoustic nuance, RLVR reduces dynamic interactions to mechanical "answering machines," severely compromising prosodic naturalness, emotional continuity, and user immersion, particularly in long-turn dialogues. To bridge the gap between mechanical objective verification and genuine sensory empathy, we introduce Step-Audio-R1.5, marking a paradigm shift toward Reinforcement Learning from Human Feedback (RLHF) in audio reasoning. Comprehensive evaluations demonstrate that Step-Audio-R1.5 not only maintains robust analytical reasoning but profoundly transforms the interactive experience, redefining the boundaries of deeply immersive long-turn spoken dialogue.</p>
+ https://arxiv.org/abs/2604.25719
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation
+ https://arxiv.org/abs/2604.25819
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yupeng Zhou, Lianghua Huang, Zhifan Wu, Jiabao Wang, Yupeng Shi, Biao Jiang, Daquan Zhou, Yu Liu, Ming-Ming Cheng, Qibin Hou</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> In this work, we propose Mutual Forcing, a framework for fast autoregressive audio-video generation with long-horizon audio-video synchronization. Our approach addresses two key challenges: joint audio-video modeling and fast autoregressive generation. To ease joint audio-video optimization, we adopt a two-stage training strategy: we first train uni-modal generators and then couple them into a unified audio-video model for joint training on paired data. For streaming generation, we ask whether a native fast causal audio-video model can be trained directly, instead of following existing streaming distillation pipelines that typically train a bidirectional model first and then convert it into a causal generator through multiple distillation stages. Our answer is Mutual Forcing, which builds directly on native autoregressive model and integrates few-step and multi-step generation within a single weight-shared model, enabling self-distillation and improved training-inference consistency. The multi-step mode improves the few-step mode via self-distillation, while the few-step mode generates historical context during training to improve training-inference consistency; because the two modes share parameters, these two effects reinforce each other within a single model. Compared with prior approaches such as Self-Forcing, Mutual Forcing removes the need for an additional bidirectional teacher model, supports more flexible training sequence lengths, reduces training overhead, and allows the model to improve directly from real paired data rather than a fixed teacher. Experiments show that Mutual Forcing matches or surpasses strong baselines that require around 50 sampling steps while using only 4 to 8 steps, demonstrating substantial advantages in both efficiency and quality. The project page is available at https://mutualforcing.github.io.</p>
+ https://arxiv.org/abs/2604.25819
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ Refinement via Regeneration: Enlarging Modification Space Boosts Image Refinement in Unified Multimodal Models
+ https://arxiv.org/abs/2604.25636
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25636.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiayi Guo, Linqing Wang, Jiangshan Wang, Yang Yue, Zeyu Liu, Zhiyuan Zhao, Qinglin Lu, Gao Huang, Chunyu Wang</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Unified multimodal models (UMMs) integrate visual understanding and generation within a single framework. For text-to-image (T2I) tasks, this unified capability allows UMMs to refine outputs after their initial generation, potentially extending the performance upper bound. Current UMM-based refinement methods primarily follow a refinement-via-editing (RvE) paradigm, where UMMs produce editing instructions to modify misaligned regions while preserving aligned content. However, editing instructions often describe prompt-image misalignment only coarsely, leading to incomplete refinement. Moreover, pixel-level preservation, though necessary for editing, unnecessarily restricts the effective modification space for refinement. To address these limitations, we propose Refinement via Regeneration (RvR), a novel framework that reformulates refinement as conditional image regeneration rather than editing. Instead of relying on editing instructions and enforcing strict content preservation, RvR regenerates images conditioned on the target prompt and the semantic tokens of the initial image, enabling more complete semantic alignment with a larger modification space. Extensive experiments demonstrate the effectiveness of RvR, improving Geneval from 0.78 to 0.91, DPGBench from 84.02 to 87.21, and UniGenBench++ from 61.53 to 77.41.</p>
+ https://arxiv.org/abs/2604.25636
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ AutoResearchBench: Benchmarking AI Agents on Complex Scientific Literature Discovery
+ https://arxiv.org/abs/2604.25256
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25256.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lei Xiong, Kun Luo, Ziyi Xia, Wenbo Zhang, Jin-Ge Yao, Zheng Liu, Jingying Shao, Jianlyu Chen, Hongjin Qian, Xi Yang, Qian Yu, Hao Li, Chen Yue, Xiaan Du, Yuyang Wang, Yesheng Liu, Haiyu Xu, Zhicheng Dou</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Autonomous scientific research is significantly advanced thanks to the development of AI agents. One key step in this process is finding the right scientific literature, whether to explore existing knowledge for a research problem, or to acquire evidence for verifying assumptions and supporting claims. To assess AI agents' capability in driving this process, we present AutoResearchBench, a dedicated benchmark for autonomous scientific literature discovery. AutoResearchBench consists of two complementary task types: (1) Deep Research, which requires tracking down a specific target paper through a progressive, multi-step probing process, and (2) Wide Research, which requires comprehensively collecting a set of papers satisfying given conditions. Compared to previous benchmarks on agentic web browsing, AutoResearchBench is distinguished along three dimensions: it is research-oriented, calling for in-depth comprehension of scientific concepts; literature-focused, demanding fine-grained utilization of detailed information; and open-ended, involving an unknown number of qualified papers and thus requiring deliberate reasoning and search throughout. These properties make AutoResearchBench uniquely suited for evaluating autonomous research capabilities, and extraordinarily challenging. Even the most powerful LLMs, despite having largely conquered general agentic web-browsing benchmarks such as BrowseComp, achieve only 9.39% accuracy on Deep Research and 9.31% IoU on Wide Research, while many other strong baselines fall below 5%. We publicly release the dataset and evaluation pipeline to facilitate future research in this direction. We publicly release the dataset, evaluation pipeline, and code at https://github.com/CherYou/AutoResearchBench.</p>
+ https://arxiv.org/abs/2604.25256
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ DV-World: Benchmarking Data Visualization Agents in Real-World Scenarios
+ https://arxiv.org/abs/2604.25914
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25914.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinxiang Meng, Shaoping Huang, Fangyu Lei, Jingyu Guo, Haoxiang Liu, Jiahao Su, Sihan Wang, Yao Wang, Enrui Wang, Ye Yang, Hongze Chai, Jinming Lv, Anbang Yu, Huangjing Zhang, Yitong Zhang, Yiming Huang, Zeyao Ma, Shizhu He, Jun Zhao, Kang Liu</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Real-world data visualization (DV) requires native environmental grounding, cross-platform evolution, and proactive intent alignment. Yet, existing benchmarks often suffer from code-sandbox confinement, single-language creation-only tasks, and assumption of perfect intent. To bridge these gaps, we introduce DV-World, a benchmark of 260 tasks designed to evaluate DV agents across real-world professional lifecycles. DV-World spans three domains: DV-Sheet for native spreadsheet manipulation including chart and dashboard creation as well as diagnostic repair; DV-Evolution for adapting and restructuring reference visual artifacts to fit new data across diverse programming paradigms and DV-Interact for proactive intent alignment with a user simulator that mimics real-world ambiguous requirements. Our hybrid evaluation framework integrates Table-value Alignment for numerical precision and MLLM-as-a-Judge with rubrics for semantic-visual assessment. Experiments reveal that state-of-the-art models achieve less than 50% overall performance, exposing critical deficits in handling the complex challenges of real-world data visualization. DV-World provides a realistic testbed to steer development toward the versatile expertise required in enterprise workflows. Our data and code are available at https://github.com/DA-Open/DV-World{this project page}.</p>
+ https://arxiv.org/abs/2604.25914
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ RADIO-ViPE: Online Tightly Coupled Multi-Modal Fusion for Open-Vocabulary Semantic SLAM in Dynamic Environments
+ https://arxiv.org/abs/2604.26067
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26067.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zaid Nasser, Mikhail Iumanov, Tianhao Li, Maxim Popov, Jaafar Mahmoud, Sergey Kolyubin</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> We present RADIO-ViPE (Reduce All Domains Into One -- Video Pose Engine), an online semantic SLAM system that enables geometry-aware open-vocabulary grounding, associating arbitrary natural language queries with localized 3D regions and objects in dynamic environments. Unlike existing approaches that require calibrated, posed RGB-D input, RADIO-ViPE operates directly on raw monocular RGB video streams, requiring no prior camera intrinsics, depth sensors, or pose initialization. The system tightly couples multi-modal embeddings -- spanning vision and language -- derived from agglomerative foundation models (e.g., RADIO) with geometric scene information. This coupling takes place in initialization, optimization and factor graph connections to improve the consistency of the map from multiple modalities. The optimization is wrapped within adaptive robust kernels, designed to handle both actively moving objects and agent-displaced scene elements (e.g., furniture rearranged during ego-centric session). Experiments demonstrate that RADIO-ViPE achieves state-of-the-art results on the dynamic TUM-RGBD benchmark while maintaining competitive performance against offline open-vocabulary methods that rely on calibrated data and static scene assumptions. RADIO-ViPE bridges a critical gap in real-world deployment, enabling robust open-vocabulary semantic grounding for autonomous robotics and unconstrained in-the-wild video streams. Project page: https://be2rlab.github.io/radio_vipe</p>
+ https://arxiv.org/abs/2604.26067
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ Recursive Multi-Agent Systems
+ https://arxiv.org/abs/2604.25917
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25917.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiyuan Yang, Jiaru Zou, Rui Pan, Ruizhong Qiu, Pan Lu, Shizhe Diao, Jindong Jiang, Hanghang Tong, Tong Zhang, Markus J. Buehler, Jingrui He, James Zou</p><p><b>Upvotes:</b> 244</p><p><b>Summary:</b> Recursive or looped language models have recently emerged as a new scaling axis by iteratively refining the same model computation over latent states to deepen reasoning. We extend such scaling principle from a single model to multi-agent systems, and ask: Can agent collaboration itself be scaled through recursion? To this end, we introduce RecursiveMAS, a recursive multi-agent framework that casts the entire system as a unified latent-space recursive computation. RecursiveMAS connects heterogeneous agents as a collaboration loop through the lightweight RecursiveLink module, enabling in-distribution latent thoughts generation and cross-agent latent state transfer. To optimize our framework, we develop an inner-outer loop learning algorithm for iterative whole-system co-optimization through shared gradient-based credit assignment across recursion rounds. Theoretical analyses of runtime complexity and learning dynamics establish that RecursiveMAS is more efficient than standard text-based MAS and maintains stable gradients during recursive training. Empirically, we instantiate RecursiveMAS under 4 representative agent collaboration patterns and evaluate across 9 benchmarks spanning mathematics, science, medicine, search, and code generation. In comparison with advanced single/multi-agent and recursive computation baselines, RecursiveMAS consistently delivers an average accuracy improvement of 8.3%, together with 1.2times-2.4times end-to-end inference speedup, and 34.6%-75.6% token usage reduction. Code and Data are provided in https://recursivemas.github.io.</p>
+ https://arxiv.org/abs/2604.25917
+ Tue, 28 Apr 2026 00:00:00 +0000
+
+
+ ViPO: Visual Preference Optimization at Scale
+ https://arxiv.org/abs/2604.24953
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24953.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ming Li, Jie Wu, Justin Cui, Xiaojie Li, Rui Wang, Chen Chen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> While preference optimization is crucial for improving visual generative models, how to effectively scale this paradigm remains largely unexplored. Current open-source preference datasets contain conflicting preference patterns, where winners excel in some dimensions but underperform in others. Naively optimizing on such noisy datasets fails to learn preferences, hindering effective scaling. To enhance robustness against noise, we propose Poly-DPO, which extends the DPO objective with an additional polynomial term that dynamically adjusts model confidence based on dataset characteristics, enabling effective learning across diverse data distributions. Beyond biased patterns, existing datasets suffer from low resolution, limited prompt diversity, and imbalanced distributions. To facilitate large-scale visual preference optimization by tackling data bottlenecks, we construct ViPO, a massive-scale preference dataset with 1M image pairs at 1024px across five categories and 300K video pairs at 720p+ across three categories. State-of-the-art generative models and diverse prompts ensure reliable preference signals with balanced distributions. Remarkably, when applying Poly-DPO to our high-quality dataset, the optimal configuration converges to standard DPO. This convergence validates dataset quality and Poly-DPO's adaptive nature: sophisticated optimization becomes unnecessary with sufficient data quality, yet remains valuable for imperfect datasets. We validate our approach across visual generation models. On noisy datasets like Pick-a-Pic V2, Poly-DPO achieves 6.87 and 2.32 gains over Diffusion-DPO on GenEval for SD1.5 and SDXL, respectively. For ViPO, models achieve performance far exceeding those trained on existing open-source preference datasets. These results confirm that addressing both algorithmic adaptability and data quality is essential for scaling visual preference optimization.</p>
+ https://arxiv.org/abs/2604.24953
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ FASH-iCNN: Making Editorial Fashion Identity Inspectable Through Multimodal CNN Probing
+ https://arxiv.org/abs/2604.26186
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26186.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Morayo Danielle Adeyemi, Ryan A. Rossi, Franck Dernoncourt</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Fashion AI systems routinely encode the aesthetic logic of specific houses, editors, and historical moments without disclosing it. We present FASH-iCNN, a multimodal system trained on 87,547 Vogue runway images across 15 fashion houses spanning 1991-2024 that makes this cultural logic inspectable. Given a photograph of a garment, the system recovers which house produced it, which era it belongs to, and which color tradition it reflects. A clothing-only model identifies the fashion house at 78.2% top-1 across 14 houses, the decade at 88.6% top-1, and the specific year at 58.3% top-1 across 34 years with a mean error of just 2.2 years. Probing which visual channels carry this signal reveals a sharp dissociation: removing color costs only 10.6pp of house identity accuracy, while removing texture costs 37.6pp, establishing texture and luminance as the primary carriers of editorial identity. FASH-iCNN treats editorial culture as the signal rather than background noise, identifying which houses, eras, and color traditions shaped each output so that users can see not just what the system predicts but which houses, editors, and historical moments are encoded in that prediction.</p>
+ https://arxiv.org/abs/2604.26186
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Compliance versus Sensibility: On the Reasoning Controllability in Large Language Models
+ https://arxiv.org/abs/2604.27251
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27251.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingwei Tan, Marco Valentino, Mahmud Elahi Akhter, Yuxiang Zhou, Maria Liakata, Nikolaos Aletras</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large Language Models (LLMs) are known to acquire reasoning capabilities through shared inference patterns in pre-training data, which are further elicited via Chain-of-Thought (CoT) practices. However, whether fundamental reasoning patterns, such as induction, deduction, and abduction, can be decoupled from specific problem instances remains a critical challenge for model controllability, and for shedding light on reasoning controllability. In this paper, we present the first systematic investigation of this problem through the lens of reasoning conflicts: an explicit tension between parametric and contextual information induced by mandating logical schemata that deviate from those expected for a target task. Our evaluation reveals that LLMs consistently prioritize sensibility over compliance, favoring task-appropriate reasoning patterns despite conflicting instructions. Notably, task accuracy is not strictly determined by sensibility, with models often maintaining high performance even when using conflicting patterns, suggesting a reliance on internalized parametric memory that increases with model size. We further demonstrate that reasoning conflicts are internally detectable, as confidence scores significantly drop during conflicting episodes. Probing experiments confirm that reasoning types are linearly encoded from middle-to-late layers, indicating the potential for activation-level controllability. Leveraging these insights, we steer models towards compliance, increasing instruction following by up to 29%. Overall, our findings establish that while LLM reasoning is anchored to concrete instances, active mechanistic interventions can effectively decouple logical schemata from data, offering a path toward improved controllability, faithfulness, and generalizability.</p>
+ https://arxiv.org/abs/2604.27251
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Unified 4D World Action Modeling from Video Priors with Asynchronous Denoising
+ https://arxiv.org/abs/2604.26694
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26694.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jun Guo, Qiwei Li, Peiyan Li, Zilong Chen, Nan Sun, Yifei Su, Heyun Wang, Yuan Zhang, Xinghang Li, Huaping Liu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> We propose X-WAM, a Unified 4D World Model that unifies real-time robotic action execution and high-fidelity 4D world synthesis (video + 3D reconstruction) in a single framework, addressing the critical limitations of prior unified world models (e.g., UWM) that only model 2D pixel-space and fail to balance action efficiency and world modeling quality. To leverage the strong visual priors of pretrained video diffusion models, X-WAM imagines the future world by predicting multi-view RGB-D videos, and obtains spatial information efficiently through a lightweight structural adaptation: replicating the final few blocks of the pretrained Diffusion Transformer into a dedicated depth prediction branch for the reconstruction of future spatial information. Moreover, we propose Asynchronous Noise Sampling (ANS) to jointly optimize generation quality and action decoding efficiency. ANS applies a specialized asynchronous denoising schedule during inference, which rapidly decodes actions with fewer steps to enable efficient real-time execution, while dedicating the full sequence of steps to generate high-fidelity video. Rather than entirely decoupling the timesteps during training, ANS samples from their joint distribution to align with the inference distribution. Pretrained on over 5,800 hours of robotic data, X-WAM achieves 79.2% and 90.7% average success rate on RoboCasa and RoboTwin 2.0 benchmarks, while producing high-fidelity 4D reconstruction and generation surpassing existing methods in both visual and geometric metrics.</p>
+ https://arxiv.org/abs/2604.26694
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Accelerating RL Post-Training Rollouts via System-Integrated Speculative Decoding
+ https://arxiv.org/abs/2604.26779
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hayate Iso, Tiyasa Mitra, Sudipta Mondal, Rasoul Shafipour, Venmugil Elango, Terry Kong, Yuki Huang, Seonjin Na, Izzy Putterman, Benjamin Chislett, Maor Ashkenazi, Joseph Guman, Gerald Shen, Tugrul Konuk, Ashwath Aithal, Ritika Borkar, Ran Zilberstein, Bita Rouhani</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> RL post-training of frontier language models is increasingly bottlenecked by autoregressive rollout generation, making rollout acceleration a central systems challenge. Many existing efficiency methods improve throughput by changing the rollout or optimization regime, for example, through off-policy execution, replay, or lower-precision generation. We study speculative decoding as a lossless acceleration primitive for RL rollouts that preserves the target model's output distribution. We implement speculative decoding in NeMo-RL with a vLLM backend, supporting both synchronous and asynchronous pipelines and enabling speculation during RL rollouts. This benefit is realizable across speculation mechanisms, such as pretrained MTP heads, small external draft models or even techniques such as Eagle3, which are traditionally applied after RL phase. This yields a deployment path for state-of-the-art speculative decoding inside RL training. In a reasoning post-training workload at 8B scale under synchronous RL, speculative decoding improves rollout throughput by 1.8x. Using a high-fidelity performance simulator, we project that combining speculative decoding with asynchronous RL yields up to 2.5x end-to-end training speedup at 235B scale.</p>
+ https://arxiv.org/abs/2604.26779
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ The Last Human-Written Paper: Agent-Native Research Artifacts
+ https://arxiv.org/abs/2604.24658
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24658.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiachen Liu, Jiaxin Pei, Jintao Huang, Chenglei Si, Ao Qu, Xiangru Tang, Runyu Lu, Lichang Chen, Xiaoyan Bai, Haizhong Zheng, Carl Chen, Zhiyang Chen, Haojie Ye, Yujuan Fu, Zexue He, Zijian Jin, Zhenyu Zhang, Shangquan Sun, Maestro Harmon, John Dianzhuo Wang, Jianqiao Zeng, Jiachen Sun, Mingyuan Wu, Baoyu Zhou, Chenyu You, Shijian Lu, Yiming Qiu, Fan Lai, Yuan Yuan, Yao Li, Junyuan Hong, Ruihao Zhu, Beidi Chen, Alex Pentland, Ang Chen, Mosharaf Chowdhury, Zechen Zhang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Scientific publication compresses a branching, iterative research process into a linear narrative, discarding the majority of what was discovered along the way. This compilation imposes two structural costs: a Storytelling Tax, where failed experiments, rejected hypotheses, and the branching exploration process are discarded to fit a linear narrative; and an Engineering Tax, where the gap between reviewer-sufficient prose and agent-sufficient specification leaves critical implementation details unwritten. Tolerable for human readers, these costs become critical when AI agents must understand, reproduce, and extend published work. We introduce the Agent-Native Research Artifact (ARA), a protocol that replaces the narrative paper with a machine-executable research package structured around four layers: scientific logic, executable code with full specifications, an exploration graph that preserves the failures compilation discards, and evidence grounding every claim in raw outputs. Three mechanisms support the ecosystem: a Live Research Manager that captures decisions and dead ends during ordinary development; an ARA Compiler that translates legacy PDFs and repos into ARAs; and an ARA-native review system that automates objective checks so human reviewers can focus on significance, novelty, and taste. On PaperBench and RE-Bench, ARA raises question-answering accuracy from 72.4% to 93.7% and reproduction success from 57.4% to 64.4%. On RE-Bench's five open-ended extension tasks, preserved failure traces in ARA accelerate progress, but can also constrain a capable agent from stepping outside the prior-run box depending on the agent's capabilities.</p>
+ https://arxiv.org/abs/2604.24658
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Step-level Optimization for Efficient Computer-use Agents
+ https://arxiv.org/abs/2604.27151
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27151.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinbiao Wei, Kangqi Ni, Yilun Zhao, Guo Gan, Arman Cohan</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Computer-use agents provide a promising path toward general software automation because they can interact directly with arbitrary graphical user interfaces instead of relying on brittle, application-specific integrations. Despite recent advances in benchmark performance, strong computer-use agents remain expensive and slow in practice, since most systems invoke large multimodal models at nearly every interaction step. We argue that this uniform allocation of compute is fundamentally inefficient for long-horizon GUI tasks. Such trajectories are highly heterogeneous: many steps are routine and can be handled reliably by smaller, cheaper policies, while errors tend to concentrate at a relatively small number of high-risk moments. Across computer-use benchmarks, these failures repeatedly take two forms: progress stalls, where the agent loops, repeats ineffective actions, or fails to make meaningful progress, and silent semantic drift, where the agent continues taking locally plausible actions after already deviating from the user's true goal. To address this inefficiency, we propose an event-driven, step-level cascade for computer-use agents that runs a small policy by default and escalates to a stronger model only when lightweight learned monitors detect elevated risk. Our framework combines two complementary signals: a Stuck Monitor that detects degraded progress from recent reasoning-action history and triggers recovery, and a Milestone Monitor that identifies semantically meaningful checkpoints where sparse verification is most informative for catching drift. This design turns always-on frontier-model inference into adaptive, on-demand compute allocation over the course of an evolving interaction. The framework is modular and deployment-oriented: it can be layered on top of existing computer-use agents without changing the underlying agent architecture or retraining the large model.</p>
+ https://arxiv.org/abs/2604.27151
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Length Value Model: Scalable Value Pretraining for Token-Level Length Modeling
+ https://arxiv.org/abs/2604.27039
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhen Zhang, Changyi Yang, Zijie Xia, Zhen Yang, Chengzhi Liu, Zhaotiao Weng, Yepeng Liu, Haobo Chen, Jin Pan, Chenyang Zhao, Yuheng Bu, Alkesh Patel, Zhe Gan, Xin Eric Wang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Token serves as the fundamental unit of computation in modern autoregressive models, and generation length directly influences both inference cost and reasoning performance. Despite its importance, existing approaches lack fine-grained length modeling, operating primarily at the coarse-grained sequence level. We introduce the Length Value Model (LenVM), a token-level framework that models the remaining generation length. By formulating length modeling as a value estimation problem and assigning a constant negative reward to each generated token, LenVM predicts a bounded, discounted return that serves as a monotone proxy for the remaining generation horizon. This formulation yields supervision that is annotation-free, dense, unbiased, and scalable. Experiments on LLMs and VLMs demonstrate LenVM provides a highly effective signal at inference time. On the LIFEBench exact length matching task, applying LenVM to a 7B model improves the length score from 30.9 to 64.8, significantly outperforming frontier closed-source models. Furthermore, LenVM enables continuous control over the trade off between performance and efficiency. On GSM8K at a budget of 200 tokens, LenVM maintains 63% accuracy compared to 6 percent for token budget baseline. It also accurately predicts total generation length from the prompt boundary. Finally, LenVM's token-level values offer an interpretable view of generation dynamics, revealing how specific tokens shift reasoning toward shorter or longer regimes. Results demonstrate that LenVM supports a broad range of applications and token length can be effectively modeled as a token-level value signal, highlighting the potential of LenVM as a general framework for length modeling and as a length-specific value signal that could support future RL training. Code is available at https://github.com/eric-ai-lab/Length-Value-Model.</p>
+ https://arxiv.org/abs/2604.27039
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Efficient Training on Multiple Consumer GPUs with RoundPipe
+ https://arxiv.org/abs/2604.27085
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27085.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yibin Luo, Shiwei Gao, Huichuan Zheng, Youyou Lu, Jiwu Shu</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Fine-tuning Large Language Models (LLMs) on consumer-grade GPUs is highly cost-effective, yet constrained by limited GPU memory and slow PCIe interconnects. Pipeline parallelism combined with CPU offloading mitigates these hardware bottlenecks by reducing communication overhead. However, existing PP schedules suffer from an inherent limitation termed the weight binding issue. Binding uneven model stages (e.g., the LM head is large) to GPUs limits the pipeline's throughput to that of the GPU with the heaviest load, leading to severe pipeline bubbles. In this paper, we propose RoundPipe, a novel pipeline schedule that breaks the weight binding constraint on consumer GPU servers. RoundPipe treats GPUs as a pool of stateless execution workers and dynamically dispatches computation stages across devices in a round-robin manner, achieving a near-zero-bubble pipeline. To ensure training correctness and system efficiency, RoundPipe integrates a priority-aware transfer scheduling engine, a fine-grained distributed event-based synchronization protocol, and an automated layer partitioning algorithm. Evaluations on an 8times RTX 4090 server demonstrate that RoundPipe achieves 1.48--2.16times speedups over state-of-the-art baselines when fine-tuning 1.7B to 32B models. Remarkably, RoundPipe enables LoRA fine-tuning of the Qwen3-235B model with 31K sequence length on a single server. RoundPipe is publicly available as an open-source Python library with comprehensive documentation.</p>
+ https://arxiv.org/abs/2604.27085
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Turning the TIDE: Cross-Architecture Distillation for Diffusion Large Language Models
+ https://arxiv.org/abs/2604.26951
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26951.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gongbo Zhang, Wen Wang, Ye Tian, Li Yuan</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Diffusion large language models (dLLMs) offer parallel decoding and bidirectional context, but state-of-the-art dLLMs require billions of parameters for competitive performance. While existing distillation methods for dLLMs reduce inference steps within a single architecture, none address cross-architecture knowledge transfer, in which the teacher and student differ in architecture, attention mechanism, and tokenizer. We present TIDE, the first framework for cross-architecture dLLM distillation, comprising three modular components: (1) TIDAL, which jointly modulates distillation strength across training progress and diffusion timestep to account for the teacher's noise-dependent reliability; (2) CompDemo, which enriches the teacher's context via complementary mask splitting to improve predictions under heavy masking; and (3) Reverse CALM, a cross-tokenizer objective that inverts chunk-level likelihood matching, yielding bounded gradients and dual-end noise filtering. Distilling 8B dense and 16B MoE teachers into a 0.6B student via two heterogeneous pipelines outperforms the baseline by an average of 1.53 points across eight benchmarks, yielding notable gains in code generation, where HumanEval scores reach 48.78 compared to 32.3 for the AR baseline.</p>
+ https://arxiv.org/abs/2604.26951
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Co-Evolving Policy Distillation
+ https://arxiv.org/abs/2604.27083
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27083.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Naibin Gu, Chenxu Yang, Qingyi Si, Chuanyu Qin, Dingyu Yao, Peng Fu, Zheng Lin, Weiping Wang, Nan Duan, Jiaqi Wang</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> RLVR and OPD have become standard paradigms for post-training. We provide a unified analysis of these two paradigms in consolidating multiple expert capabilities into a single model, identifying capability loss in different ways: mixed RLVR suffers from inter-capability divergence cost, while the pipeline of first training experts and then performing OPD, though avoiding divergence, fails to fully absorb teacher capabilities due to large behavioral pattern gaps between teacher and student. We propose Co-Evolving Policy Distillation (CoPD), which encourages parallel training of experts and introduces OPD during each expert's ongoing RLVR training rather than after complete expert training, with experts serving as mutual teachers (making OPD bidirectional) to co-evolve. This enables more consistent behavioral patterns among experts while maintaining sufficient complementary knowledge throughout. Experiments validate that CoPD achieves all-in-one integration of text, image, and video reasoning capabilities, significantly outperforming strong baselines such as mixed RLVR and MOPD, and even surpassing domain-specific experts. The model parallel training pattern offered by CoPD may inspire a novel training scaling paradigm.</p>
+ https://arxiv.org/abs/2604.27083
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ ClawGym: A Scalable Framework for Building Effective Claw Agents
+ https://arxiv.org/abs/2604.26904
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fei Bai, Huatong Song, Shuang Sun, Daixuan Cheng, Yike Yang, Chuan Hao, Renyuan Li, Feng Chang, Yuan Wei, Ran Tao, Bryan Dai, Jian Yang, Wayne Xin Zhao</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Claw-style environments support multi-step workflows over local files, tools, and persistent workspace states. However, scalable development around these environments remains constrained by the absence of a systematic framework, especially one for synthesizing verifiable training data and integrating it with agent training and diagnostic evaluation. To address this challenge, we present ClawGym, a scalable framework that supports the full lifecycle of Claw-style personal agent development. Concretely, we construct ClawGym-SynData, a diverse dataset of 13.5K filtered tasks synthesized from persona-driven intents and skill-grounded operations, paired with realistic mock workspaces and hybrid verification mechanisms. We then train a family of capable Claw-style models, termed ClawGym-Agents, through supervised fine-tuning on black-box rollout trajectories, and further explore reinforcement learning via a lightweight pipeline that parallelizes rollouts across per-task sandboxes.To support reliable evaluation, we further construct ClawGym-Bench, a benchmark of 200 instances calibrated through automated filtering and human-LLM review. Relevant resources will be soon released at https://github.com/ClawGym.</p>
+ https://arxiv.org/abs/2604.26904
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents
+ https://arxiv.org/abs/2604.26752
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26752.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> V Team, Wenyi Hong, Xiaotao Gu, Ziyang Pan, Zhen Yang, Yuting Wang, Yue Wang, Yuanchang Yue, Yu Wang, Yanling Wang, Yan Wang, Xijun Liu, Wenmeng Yu, Weihan Wang, Wei Li, Shuaiqi Duan, Sheng Yang, Ruiliang Lv, Mingdao Liu, Lihang Pan, Ke Ning, Junhui Ji, Jinjiang Wang, Jing Chen, Jiazheng Xu, Jiale Zhu, Jiale Cheng, Ji Qi, Guobing Gan, Guo Wang, Cong Yao, Zijun Dou, Zihao Zhou, Zihan Wang, Zhiqi Ge, Zhijie Li, Zhenyu Hou, Zhao Xue, Zehui Wang, Zehai He, Yusen Liu, Yukuo Cen, Yuchen Li, Yuan Wang, Yijian Lu, Yanzi Wang, Yadong Xue, Xinyu Zhang, Xinyu Liu, Wenkai Li, Tianyu Tong, Tianshu Zhang, Shengdong Yan, Qinkai Zheng, Mingde Xu, Licheng Bao, Jiaxing Xu, Jiaxin Fan, Jiawen Qian, Jiali Chen, Jiahui Lin, Haozhi Zheng, Haoran Wang, Haochen Li, Fan Yang, Dan Zhang, Chuangxin Zhao, Chengcheng Wu, Boyan Shi, Bowei Jia, Baoxu Wang, Peng Zhang, Debing Liu, Bin Xu, Juanzi Li, Minlie Huang, Yuxiao Dong, Jie Tang</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.</p>
+ https://arxiv.org/abs/2604.26752
+ Wed, 29 Apr 2026 00:00:00 +0000
+
+
+ Instruction-Guided Poetry Generation in Arabic and Its Dialects
+ https://arxiv.org/abs/2604.27766
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Abdelrahman Sadallah, Kareem Elozeiri, Mervat Abassy, Rania Elbadry, Mohamed Anwar, Abed Alhakim Freihat, Preslav Nakov, Fajri Koto</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Poetry has long been a central art form for Arabic speakers, serving as a powerful medium of expression and cultural identity. While modern Arabic speakers continue to value poetry, existing research on Arabic poetry within Large Language Models (LLMs) has primarily focused on analysis tasks such as interpretation or metadata prediction, e.g., rhyme schemes and titles. In contrast, our work addresses the practical aspect of poetry creation in Arabic by introducing controllable generation capabilities to assist users in writing poetry. Specifically, we present a large-scale, carefully curated instruction-based dataset in Modern Standard Arabic (MSA) and various Arabic dialects. This dataset enables tasks such as writing, revising, and continuing poems based on predefined criteria, including style and rhyme, as well as performing poetry analysis. Our experiments show that fine-tuning LLMs on this dataset yields models that can effectively generate poetry that is aligned with user requirements, based on both automated metrics and human evaluation with native Arabic speakers. The data and the code are available at https://github.com/mbzuai-nlp/instructpoet-ar</p>
+ https://arxiv.org/abs/2604.27766
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ World2Minecraft: Occupancy-Driven Simulated Scenes Construction
+ https://arxiv.org/abs/2604.27578
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27578.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lechao Zhang, Haoran Xu, Jingyu Gong, Xuhong Wang, Yuan Xie, Xin Tan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.</p>
+ https://arxiv.org/abs/2604.27578
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons
+ https://arxiv.org/abs/2604.28130
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28130.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kehong Gong, Zhengyu Wen, Dao Thien Phong, Mingxi Xu, Weixia He, Qi Wang, Ning Zhang, Zhengyu Li, Guanli Hou, Dongze Lian, Xiaoyu He, Mingyuan Zhang, Hanwang Zhang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inverse-kinematics (IK) stage recovers joint rotations. While effective, this design is inherently limited, since joint positions do not fully determine rotations and leave degrees of freedom such as bone-axis twist ambiguous, and the non-differentiable IK stage prevents the system from adapting to noisy predictions or optimizing for the final animation objective. In this work, we present the first fully end-to-end framework in which both Video-to-Pose and Pose-to-Rotation are learnable and jointly optimized. We observe that the ambiguity in pose-to-rotation mapping arises from missing coordinate system information: the same joint positions can correspond to different rotations under different rest poses and local axis conventions. To resolve this, we introduce a reference pose-rotation pair from the target asset, which, together with the rest pose, not only anchors the mapping but also defines the underlying rotation coordinate system. This formulation turns rotation prediction into a well-constrained conditional problem and enables effective learning. In addition, our model predicts joint positions directly from video without relying on mesh intermediates, improving both robustness and efficiency. Both stages share a skeleton-aware Global-Local Graph-guided Multi-Head Attention (GL-GMHA) module for joint-level local reasoning and global coordination. Experiments on Truebones Zoo and Objaverse show that our method reduces rotation error from ~17 degrees to ~10 degrees, and to 6.54 degrees on unseen skeletons, while achieving ~20x faster inference than mesh-based pipelines. Project page: https://animotionlab.github.io/MoCapAnythingV2/</p>
+ https://arxiv.org/abs/2604.28130
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ PhyCo: Learning Controllable Physical Priors for Generative Motion
+ https://arxiv.org/abs/2604.28169
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28169.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sriram Narayanan, Ziyu Jiang, Srinivasa Narasimhan, Manmohan Chandraker</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes-without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.</p>
+ https://arxiv.org/abs/2604.28169
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ InteractWeb-Bench: Can Multimodal Agent Escape Blind Execution in Interactive Website Generation?
+ https://arxiv.org/abs/2604.27419
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27419.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiyao Wang, Haoran Hu, Longze Chen, Hongbo Wang, Hamid Alinejad-Rokny, Yuan Lin, Min Yang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> With the advancement of multimodal large language models (MLLMs) and coding agents, the website development has shifted from manual programming to agent-based project-level code synthesis. Existing benchmarks rely on idealized assumptions, especially for well-structured, information-rich inputs and static execution settings. In contrast, real-world development is constrained by a critical bottleneck: the semantic misalignment between ambiguous, low-quality instructions from non-expert users and model understanding, which results in a failure mode that we term blind execution. To address this gap, we introduce InteractWeb-Bench, the first multimodal interactive benchmark for website generation under non-expert low-code user conditions. InteractWeb-Bench introduces four types of user agents and persona-driven instruction perturbations to systematically simulate diverse user behaviors, including ambiguity, redundancy, and contradiction, grounded in requirement engineering defect taxonomies. We develop an interactive execution environment for agents, featuring a unified action space comprising Clarify, Implement, Verify, and Submit, enabling iterative intent refinement, code synthesis, and visual feedback-based validation. Extensive experiments and analysis reveal that frontier MLLM-based agents remain trapped in blind execution, exposing limitations in intent recognition and adaptive interaction.</p>
+ https://arxiv.org/abs/2604.27419
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Synthetic Computers at Scale for Long-Horizon Productivity Simulation
+ https://arxiv.org/abs/2604.28181
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tao Ge, Baolin Peng, Hao Cheng, Jianfeng Gao</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Realistic long-horizon productivity work is strongly conditioned on user-specific computer environments, where much of the work context is stored and organized through directory structures and content-rich artifacts. To scale synthetic data creation for such productivity scenarios, we introduce Synthetic Computers at Scale, a scalable methodology for creating such environments with realistic folder hierarchies and content-rich artifacts (e.g., documents, spreadsheets, and presentations). Conditioned on each synthetic computer, we run long-horizon simulations: one agent creates productivity objectives that are specific to the computer's user and require multiple professional deliverables and about a month of human work; another agent then acts as that user and keeps working across the computer -- for example, navigating the filesystem for grounding, coordinating with simulated collaborators, and producing professional artifacts -- until these objectives are completed. In preliminary experiments, we create 1,000 synthetic computers and run long-horizon simulations on them; each run requires over 8 hours of agent runtime and spans more than 2,000 turns on average. These simulations produce rich experiential learning signals, whose effectiveness is validated by significant improvements in agent performance on both in-domain and out-of-domain productivity evaluations. Given that personas are abundant at billion scale, this methodology can in principle scale to millions or even billions of synthetic user worlds with sufficient compute, enabling broader coverage of diverse professions, roles, contexts, environments, and productivity needs. We argue that scalable synthetic computer creation, together with at-scale simulations, is highly promising as a foundational substrate for agent self-improvement and agentic reinforcement learning in long-horizon productivity scenarios.</p>
+ https://arxiv.org/abs/2604.28181
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Representation Fréchet Loss for Visual Generation
+ https://arxiv.org/abs/2604.28190
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28190.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Yang, Zhengyang Geng, Xuan Ju, Yonglong Tian, Yue Wang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> We show that Fréchet Distance (FD), long considered impractical as a training objective, can in fact be effectively optimized in the representation space. Our idea is simple: decouple the population size for FD estimation (e.g., 50k) from the batch size for gradient computation (e.g., 1024). We term this approach FD-loss. Optimizing FD-loss reveals several surprising findings. First, post-training a base generator with FD-loss in different representation spaces consistently improves visual quality. Under the Inception feature space, a one-step generator achieves0.72 FID on ImageNet 256x256. Second, the same FD-loss repurposes multi-step generators into strong one-step generators without teacher distillation, adversarial training or per-sample targets. Third, FID can misrank visual quality: modern representations can yield better samples despite worse Inception FID. This motivates FDr^k, a multi-representation metric. We hope this work will encourage further exploration of distributional distances in diverse representation spaces as both training objectives and evaluation metrics for generative models.</p>
+ https://arxiv.org/abs/2604.28190
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Leveraging Verifier-Based Reinforcement Learning in Image Editing
+ https://arxiv.org/abs/2604.27505
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27505.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanzhong Guo, Jie Wu, Jie Liu, Yu Gao, Zilyu Ye, Linxiao Yuan, Xionghui Wang, Yizhou Yu, Weilin Huang</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> While Reinforcement Learning from Human Feedback (RLHF) has become a pivotal paradigm for text-to-image generation, its application to image editing remains largely unexplored. A key bottleneck is the lack of a robust general reward model for all editing tasks. Existing edit reward models usually give overall scores without detailed checks, ignoring different instruction requirements and causing biased rewards. To address this, we argue that the key is to move from a simple scorer to a reasoning verifier. We introduce Edit-R1, a framework that builds a chain-of-thought (CoT) verifier-based reasoning reward model (RRM) and then leverages it for downstream image editing. The Edit-RRM breaks instructions into distinct principles, evaluates the edited image against each principle, and aggregates these checks into an interpretable, fine-grained reward. To build such an RRM, we first apply supervised fine-tuning (SFT) as a ``cold-start'' to generate CoT reward trajectories. Then, we introduce Group Contrastive Preference Optimization (GCPO), a reinforcement learning algorithm that leverages human pairwise preference data to reinforce our pointwise RRM. After building the RRM, we use GRPO to train editing models with this non-differentiable yet powerful reward model. Extensive experiments demonstrate that our Edit-RRM surpasses powerful VLMs such as Seed-1.5-VL and Seed-1.6-VL as an editing-specific reward model, and we observe a clear scaling trend, with performance consistently improving from 3B to 7B parameters. Moreover, Edit-R1 delivers gains to editing models like FLUX.1-kontext, highlighting its effectiveness in enhancing image editing.</p>
+ https://arxiv.org/abs/2604.27505
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Claw-Eval-Live: A Live Agent Benchmark for Evolving Real-World Workflows
+ https://arxiv.org/abs/2604.28139
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28139.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxin Li, Zhengyang Tang, Huangxin Lin, Yunlong Lin, Shijue Huang, Shengyuan Liu, Bowen Ye, Rang Li, Lei Li, Benyou Wang, Yixuan Yuan</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> LLM agents are expected to complete end-to-end units of work across software tools, business services, and local workspaces. Yet many agent benchmarks freeze a curated task set at release time and grade mainly the final response, making it difficult to evaluate agents against evolving workflow demand or verify whether a task was executed. We introduce Claw-Eval-Live, a live benchmark for workflow agents that separates a refreshable signal layer, updated across releases from public workflow-demand signals, from a reproducible, time-stamped release snapshot. Each release is constructed from public workflow-demand signals, with ClawHub Top-500 skills used in the current release, and materialized as controlled tasks with fixed fixtures, services, workspaces, and graders. For grading, Claw-Eval-Live records execution traces, audit logs, service state, and post-run workspace artifacts, using deterministic checks when evidence is sufficient and structured LLM judging only for semantic dimensions. The release contains 105 tasks spanning controlled business services and local workspace repair, and evaluates 13 frontier models under a shared public pass rule. Experiments reveal that reliable workflow automation remains far from solved: the leading model passes only 66.7% of tasks and no model reaches 70%. Failures are structured by task family and execution surface, with HR, management, and multi-system business workflows as persistent bottlenecks and local workspace repair comparatively easier but unsaturated. Leaderboard rank alone is insufficient because models with similar pass rates can diverge in overall completion, and task-level discrimination concentrates in a middle band of tasks. Claw-Eval-Live suggests that workflow-agent evaluation should be grounded twice, in fresh external demand and in verifiable agent action.</p>
+ https://arxiv.org/abs/2604.28139
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
+ https://arxiv.org/abs/2604.27711
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27711.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yanghao Zhou, Jingyu Ma, Yibo Peng, Zhenguo Sun, Yu Bai, Börje F. Karlsson</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty arises from the need to jointly capture spatial context, temporal dynamics, robot actions, and task intent at scale, which is a poor match to conventional supervision. We propose ExoActor, a novel framework that leverages the generalization capabilities of large-scale video generation models to address this problem. The key insight in ExoActor is to use third-person video generation as a unified interface for modeling interaction dynamics. Given a task instruction and scene context, ExoActor synthesizes plausible execution processes that implicitly encode coordinated interactions between robot, environment, and objects. Such video output is then transformed into executable humanoid behaviors through a pipeline that estimates human motion and executes it via a general motion controller, yielding a task-conditioned behavior sequence. To validate the proposed framework, we implement it as an end-to-end system and demonstrate its generalization to new scenarios without additional real-world data collection. Furthermore, we conclude by discussing limitations of the current implementation and outlining promising directions for future research, illustrating how ExoActor provides a scalable approach to modeling interaction-rich humanoid behaviors, potentially opening a new avenue for generative models to advance general-purpose humanoid intelligence.</p>
+ https://arxiv.org/abs/2604.27711
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Intern-Atlas: A Methodological Evolution Graph as Research Infrastructure for AI Scientists
+ https://arxiv.org/abs/2604.28158
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28158.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujun Wu, Dongxu Zhang, Xinchen Li, Jinhang Xu, Yiling Duan, Yumou Liu, Jiabao Pan, Xuanhe Zhou, Jingxuan Wei, Siyuan Li, Jintao Chen, Conghui He, Cheng Tan</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Existing research infrastructure is fundamentally document-centric, providing citation links between papers but lacking explicit representations of methodological evolution. In particular, it does not capture the structured relationships that explain how and why research methods emerge, adapt, and build upon one another. With the rise of AI-driven research agents as a new class of consumers of scientific knowledge, this limitation becomes increasingly consequential, as such agents cannot reliably reconstruct method evolution topologies from unstructured text. We introduce Intern-Atlas, a methodological evolution graph that automatically identifies method-level entities, infers lineage relationships among methodologies, and captures the bottlenecks that drive transitions between successive innovations. Built from 1,030,314 papers spanning AI conferences, journals, and arXiv preprints, the resulting graph comprises 9,410,201 semantically typed edges, each grounded in verbatim source evidence, forming a queryable causal network of methodological development. To operationalize this structure, we further propose a self-guided temporal tree search algorithm for constructing evolution chains that trace the progression of methods over time. We evaluate the quality of the resulting graph against expert-curated ground-truth evolution chains and observe strong alignment. In addition, we demonstrate that Intern-Atlas enables downstream applications in idea evaluation and automated idea generation. We position methodological evolution graphs as a foundational data layer for the emerging automated scientific discovery.</p>
+ https://arxiv.org/abs/2604.28158
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling
+ https://arxiv.org/abs/2604.28185
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Keming Wu, Zuhao Yang, Kaichen Zhang, Shizun Wang, Haowei Zhu, Sicong Leng, Zhongyu Yang, Qijie Wang, Sudong Wang, Ziting Wang, Zili Wang, Hui Zhang, Haonan Wang, Hang Zhou, Yifan Pu, Xingxuan Li, Fangneng Zhan, Bo Li, Lidong Bing, Yuxin Song, Ziwei Liu, Wenhu Chen, Jingdong Wang, Xinchao Wang, Xiaojuan Qi, Shijian Lu, Bin Wang</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.</p>
+ https://arxiv.org/abs/2604.28185
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Heterogeneous Scientific Foundation Model Collaboration
+ https://arxiv.org/abs/2604.27351
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihao Li, Jiaru Zou, Feihao Fang, Xuying Ning, Mengting Ai, Tianxin Wei, Sirui Chen, Xiyuan Yang, Jingrui He</p><p><b>Upvotes:</b> 193</p><p><b>Summary:</b> Agentic large language model systems have demonstrated strong capabilities. However, their reliance on language as the universal interface fundamentally limits their applicability to many real-world problems, especially in scientific domains where domain-specific foundation models have been developed to address specialized tasks beyond natural language. In this work, we introduce Eywa, a heterogeneous agentic framework designed to extend language-centric systems to a broader class of scientific foundation models. The key idea of Eywa is to augment domain-specific foundation models with a language-model-based reasoning interface, enabling language models to guide inference over non-linguistic data modalities. This design allows predictive foundation models, which are typically optimized for specialized data and tasks, to participate in higher-level reasoning and decision-making processes within agentic systems. Eywa can serve as a drop-in replacement for a single-agent pipeline (EywaAgent) or be integrated into existing multi-agent systems by replacing traditional agents with specialized agents (EywaMAS). We further investigate a planning-based orchestration framework in which a planner dynamically coordinates traditional agents and Eywa agents to solve complex tasks across heterogeneous data modalities (EywaOrchestra). We evaluate Eywa across a diverse set of scientific domains spanning physical, life, and social sciences. Experimental results demonstrate that Eywa improves performance on tasks involving structured and domain-specific data, while reducing reliance on language-based reasoning through effective collaboration with specialized foundation models.</p>
+ https://arxiv.org/abs/2604.27351
+ Thu, 30 Apr 2026 00:00:00 +0000
+