diff --git a/feed.xml b/feed.xml
index 78e13cd..d25838c 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,46 +7,53 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Sat, 13 Dec 2025 00:02:35 +0000
+ Sun, 14 Dec 2025 00:02:46 +0000VQRAE: Representation Quantization Autoencoders for Multimodal Understanding, Generation and Reconstruction
https://arxiv.org/abs/2511.23386
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sinan Du, Jiahao Guo, Bo Li, Shuhao Cui, Zhengzhuo Xu, Yifu Luo, Yongxian Wei, Kun Gai, Xinggang Wang, Kai Wu, Chun Yuan</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Unifying multimodal understanding, generation and reconstruction representation in a single tokenizer remains a key challenge in building unified models. Previous research predominantly attempts to address this in a dual encoder paradigm, e.g., utilizing the separate encoders for understanding and generation respectively or balancing semantic representations and low-level features with contrastive loss. In this paper, we propose VQRAE, a Vector Quantization version of Representation AutoEncoders, which pioneers the first exploration in unified representation to produce Continuous semantic features for image understanding and Discrete tokens for visual generation within a unified tokenizer. Specifically, we build upon pretrained vision foundation models with a symmetric ViT decoder and adopt a two-stage training strategy: first, it freezes the encoder and learns a high-dimensional semantic VQ codebook with pixel reconstruction objective; then jointly optimizes the encoder with self-distillation constraints. This design enables negligible semantic information for maintaining the ability of multimodal understanding, discrete tokens that are compatible for generation and fine-grained reconstruction. Besides, we identify the intriguing property in quantizing semantic encoders that rely on high-dimensional codebook in contrast to the previous common practice of low-dimensional codebook in image reconstruction. The semantic VQ codebook can achieve a 100% utilization ratio at a dimension of 1536. VQRAE presents competitive performance on several benchmarks of visual understanding, generation and reconstruction with promising scaling property in the autoregressive paradigm for its discrete merits.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23386.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sinan Du, Jiahao Guo, Bo Li, Shuhao Cui, Zhengzhuo Xu, Yifu Luo, Yongxian Wei, Kun Gai, Xinggang Wang, Kai Wu, Chun Yuan</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Unifying multimodal understanding, generation and reconstruction representation in a single tokenizer remains a key challenge in building unified models. Previous research predominantly attempts to address this in a dual encoder paradigm, e.g., utilizing the separate encoders for understanding and generation respectively or balancing semantic representations and low-level features with contrastive loss. In this paper, we propose VQRAE, a Vector Quantization version of Representation AutoEncoders, which pioneers the first exploration in unified representation to produce Continuous semantic features for image understanding and Discrete tokens for visual generation within a unified tokenizer. Specifically, we build upon pretrained vision foundation models with a symmetric ViT decoder and adopt a two-stage training strategy: first, it freezes the encoder and learns a high-dimensional semantic VQ codebook with pixel reconstruction objective; then jointly optimizes the encoder with self-distillation constraints. This design enables negligible semantic information for maintaining the ability of multimodal understanding, discrete tokens that are compatible for generation and fine-grained reconstruction. Besides, we identify the intriguing property in quantizing semantic encoders that rely on high-dimensional codebook in contrast to the previous common practice of low-dimensional codebook in image reconstruction. The semantic VQ codebook can achieve a 100% utilization ratio at a dimension of 1536. VQRAE presents competitive performance on several benchmarks of visual understanding, generation and reconstruction with promising scaling property in the autoregressive paradigm for its discrete merits.</p>https://arxiv.org/abs/2511.23386Fri, 28 Nov 2025 17:26:34 +0000X-Humanoid: Robotize Human Videos to Generate Humanoid Videos at Scale
https://arxiv.org/abs/2512.04537
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04537.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pei Yang, Hai Ci, Yiren Song, Mike Zheng Shou</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The advancement of embodied AI has unlocked significant potential for intelligent humanoid robots. However, progress in both Vision-Language-Action (VLA) models and world models is severely hampered by the scarcity of large-scale, diverse training data. A promising solution is to "robotize" web-scale human videos, which has been proven effective for policy training. However, these solutions mainly "overlay" robot arms to egocentric videos, which cannot handle complex full-body motions and scene occlusions in third-person videos, making them unsuitable for robotizing humans. To bridge this gap, we introduce X-Humanoid, a generative video editing approach that adapts the powerful Wan 2.2 model into a video-to-video structure and finetunes it for the human-to-humanoid translation task. This finetuning requires paired human-humanoid videos, so we designed a scalable data creation pipeline, turning community assets into 17+ hours of paired synthetic videos using Unreal Engine. We then apply our trained model to 60 hours of the Ego-Exo4D videos, generating and releasing a new large-scale dataset of over 3.6 million "robotized" humanoid video frames. Quantitative analysis and user studies confirm our method's superiority over existing baselines: 69% of users rated it best for motion consistency, and 62.1% for embodiment correctness.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04537.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pei Yang, Hai Ci, Yiren Song, Mike Zheng Shou</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The advancement of embodied AI has unlocked significant potential for intelligent humanoid robots. However, progress in both Vision-Language-Action (VLA) models and world models is severely hampered by the scarcity of large-scale, diverse training data. A promising solution is to "robotize" web-scale human videos, which has been proven effective for policy training. However, these solutions mainly "overlay" robot arms to egocentric videos, which cannot handle complex full-body motions and scene occlusions in third-person videos, making them unsuitable for robotizing humans. To bridge this gap, we introduce X-Humanoid, a generative video editing approach that adapts the powerful Wan 2.2 model into a video-to-video structure and finetunes it for the human-to-humanoid translation task. This finetuning requires paired human-humanoid videos, so we designed a scalable data creation pipeline, turning community assets into 17+ hours of paired synthetic videos using Unreal Engine. We then apply our trained model to 60 hours of the Ego-Exo4D videos, generating and releasing a new large-scale dataset of over 3.6 million "robotized" humanoid video frames. Quantitative analysis and user studies confirm our method's superiority over existing baselines: 69% of users rated it best for motion consistency, and 62.1% for embodiment correctness.</p>https://arxiv.org/abs/2512.04537Thu, 04 Dec 2025 07:34:08 +0000BEAVER: An Efficient Deterministic LLM Verifier
https://arxiv.org/abs/2512.05439
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05439.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tarun Suresh, Nalin Wadhwa, Debangshu Banerjee, Gagandeep Singh</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> As large language models (LLMs) transition from research prototypes to production systems, practitioners often need reliable methods to verify that model outputs satisfy required constraints. While sampling-based estimates provide an intuition of model behavior, they offer no sound guarantees. We present BEAVER, the first practical framework for computing deterministic, sound probability bounds on LLM constraint satisfaction. Given any prefix-closed semantic constraint, BEAVER systematically explores the generation space using novel token trie and frontier data structures, maintaining provably sound bounds at every iteration. We formalize the verification problem, prove soundness of our approach, and evaluate BEAVER on correctness verification, privacy verification and secure code generation tasks across multiple state of the art LLMs. BEAVER achieves 6 to 8 times tighter probability bounds and identifies 3 to 4 times more high risk instances compared to baseline methods under identical computational budgets, enabling precise characterization and risk assessment that loose bounds or empirical evaluation cannot provide.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05439.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tarun Suresh, Nalin Wadhwa, Debangshu Banerjee, Gagandeep Singh</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> As large language models (LLMs) transition from research prototypes to production systems, practitioners often need reliable methods to verify that model outputs satisfy required constraints. While sampling-based estimates provide an intuition of model behavior, they offer no sound guarantees. We present BEAVER, the first practical framework for computing deterministic, sound probability bounds on LLM constraint satisfaction. Given any prefix-closed semantic constraint, BEAVER systematically explores the generation space using novel token trie and frontier data structures, maintaining provably sound bounds at every iteration. We formalize the verification problem, prove soundness of our approach, and evaluate BEAVER on correctness verification, privacy verification and secure code generation tasks across multiple state of the art LLMs. BEAVER achieves 6 to 8 times tighter probability bounds and identifies 3 to 4 times more high risk instances compared to baseline methods under identical computational budgets, enabling precise characterization and risk assessment that loose bounds or empirical evaluation cannot provide.</p>https://arxiv.org/abs/2512.05439Fri, 05 Dec 2025 05:34:06 +0000
+
+ DragMesh: Interactive 3D Generation Made Easy
+ https://arxiv.org/abs/2512.06424
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.06424.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianshan Zhang, Zeyu Zhang, Hao Tang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a crossroads: they are either physically consistent but too slow for real-time use, or generative but violate basic kinematic constraints. We present DragMesh, a robust framework for real-time interactive 3D articulation built around a lightweight motion generation core. Our core contribution is a novel decoupled kinematic reasoning and motion generation framework. First, we infer the latent joint parameters by decoupling semantic intent reasoning (which determines the joint type) from geometric regression (which determines the axis and origin using our Kinematics Prediction Network (KPP-Net)). Second, to leverage the compact, continuous, and singularity-free properties of dual quaternions for representing rigid body motion, we develop a novel Dual Quaternion VAE (DQ-VAE). This DQ-VAE receives these predicted priors, along with the original user drag, to generate a complete, plausible motion trajectory. To ensure strict adherence to kinematics, we inject the joint priors at every layer of the DQ-VAE's non-autoregressive Transformer decoder using FiLM (Feature-wise Linear Modulation) conditioning. This persistent, multi-scale guidance is complemented by a numerically-stable cross-product loss to guarantee axis alignment. This decoupled design allows DragMesh to achieve real-time performance and enables plausible, generative articulation on novel objects without retraining, offering a practical step toward generative 3D intelligence. Code: https://github.com/AIGeeksGroup/DragMesh. Website: https://aigeeksgroup.github.io/DragMesh.</p>
+ https://arxiv.org/abs/2512.06424
+ Sat, 06 Dec 2025 13:10:44 +0000
+ Thinking with Images via Self-Calling Agent
https://arxiv.org/abs/2512.08511
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08511.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenxi Yang, Yuzhong Zhao, Fang Wan, Qixiang Ye</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Thinking-with-images paradigms have showcased remarkable visual reasoning capability by integrating visual information as dynamic elements into the Chain-of-Thought (CoT). However, optimizing interleaved multimodal CoT (iMCoT) through reinforcement learning remains challenging, as it relies on scarce high-quality reasoning data. In this study, we propose Self-Calling Chain-of-Thought (sCoT), a novel visual reasoning paradigm that reformulates iMCoT as a language-only CoT with self-calling. Specifically, a main agent decomposes the complex visual reasoning task to atomic subtasks and invokes its virtual replicas, i.e. parameter-sharing subagents, to solve them in isolated context. sCoT enjoys substantial training effectiveness and efficiency, as it requires no explicit interleaving between modalities. sCoT employs group-relative policy optimization to reinforce effective reasoning behavior to enhance optimization. Experiments on HR-Bench 4K show that sCoT improves the overall reasoning performance by up to 1.9% with sim 75% fewer GPU hours compared to strong baseline approaches. Code is available at https://github.com/YWenxi/think-with-images-through-self-calling.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08511.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenxi Yang, Yuzhong Zhao, Fang Wan, Qixiang Ye</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Thinking-with-images paradigms have showcased remarkable visual reasoning capability by integrating visual information as dynamic elements into the Chain-of-Thought (CoT). However, optimizing interleaved multimodal CoT (iMCoT) through reinforcement learning remains challenging, as it relies on scarce high-quality reasoning data. In this study, we propose Self-Calling Chain-of-Thought (sCoT), a novel visual reasoning paradigm that reformulates iMCoT as a language-only CoT with self-calling. Specifically, a main agent decomposes the complex visual reasoning task to atomic subtasks and invokes its virtual replicas, i.e. parameter-sharing subagents, to solve them in isolated context. sCoT enjoys substantial training effectiveness and efficiency, as it requires no explicit interleaving between modalities. sCoT employs group-relative policy optimization to reinforce effective reasoning behavior to enhance optimization. Experiments on HR-Bench 4K show that sCoT improves the overall reasoning performance by up to 1.9% with sim 75% fewer GPU hours compared to strong baseline approaches. Code is available at https://github.com/YWenxi/think-with-images-through-self-calling.</p>https://arxiv.org/abs/2512.08511Tue, 09 Dec 2025 11:53:21 +0000Fed-SE: Federated Self-Evolution for Privacy-Constrained Multi-Environment LLM Agents
https://arxiv.org/abs/2512.08870
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiang Chen, Yuling Shi, Qizhen Lan, Yuchao Qiu, Xiaodong Gu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> LLM agents are widely deployed in complex interactive tasks, yet privacy constraints often preclude centralized optimization and co-evolution across dynamic environments. While Federated Learning (FL) has proven effective on static datasets, its extension to the open-ended self-evolution of agents remains underexplored. Directly applying standard FL is challenging: heterogeneous tasks and sparse, trajectory-level rewards introduce severe gradient conflicts, destabilizing the global optimization process. To bridge this gap, we propose Fed-SE, a Federated Self-Evolution framework for LLM agents. Fed-SE establishes a local evolution-global aggregation paradigm. Locally, agents employ parameter-efficient fine-tuning on filtered, high-return trajectories to achieve stable gradient updates. Globally, Fed-SE aggregates updates within a low-rank subspace that disentangles environment-specific dynamics, effectively reducing negative transfer across clients. Experiments across five heterogeneous environments demonstrate that Fed-SE improves average task success rates by approximately 18% over federated baselines, validating its effectiveness in robust cross-environment knowledge transfer in privacy-constrained deployments.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiang Chen, Yuling Shi, Qizhen Lan, Yuchao Qiu, Xiaodong Gu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> LLM agents are widely deployed in complex interactive tasks, yet privacy constraints often preclude centralized optimization and co-evolution across dynamic environments. While Federated Learning (FL) has proven effective on static datasets, its extension to the open-ended self-evolution of agents remains underexplored. Directly applying standard FL is challenging: heterogeneous tasks and sparse, trajectory-level rewards introduce severe gradient conflicts, destabilizing the global optimization process. To bridge this gap, we propose Fed-SE, a Federated Self-Evolution framework for LLM agents. Fed-SE establishes a local evolution-global aggregation paradigm. Locally, agents employ parameter-efficient fine-tuning on filtered, high-return trajectories to achieve stable gradient updates. Globally, Fed-SE aggregates updates within a low-rank subspace that disentangles environment-specific dynamics, effectively reducing negative transfer across clients. Experiments across five heterogeneous environments demonstrate that Fed-SE improves average task success rates by approximately 18% over federated baselines, validating its effectiveness in robust cross-environment knowledge transfer in privacy-constrained deployments.</p>https://arxiv.org/abs/2512.08870Tue, 09 Dec 2025 18:04:41 +0000MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification
https://arxiv.org/abs/2512.09270
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09270.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sangwoon Kwak, Weeyoung Kwon, Jun Young Jeong, Geonho Kim, Won-Sik Cheong, Jihyong Oh</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rendering of dynamic scenes. However, one of the major remaining challenges lies in modeling long-range motion-contained dynamic videos, where a naive extension of existing methods leads to severe memory explosion, temporal flickering, and failure to handle appearing or disappearing occlusions over time. To address these challenges, we propose a novel 4DGS framework characterized by an Anchor Relay-based Bidirectional Blending (ARBB) mechanism, named MoRel, which enables temporally consistent and memory-efficient modeling of long-range dynamic scenes. Our method progressively constructs locally canonical anchor spaces at key-frame time index and models inter-frame deformations at the anchor level, enhancing temporal coherence. By learning bidirectional deformations between KfA and adaptively blending them through learnable opacity control, our approach mitigates temporal discontinuities and flickering artifacts. We further introduce a Feature-variance-guided Hierarchical Densification (FHD) scheme that effectively densifies KfA's while keeping rendering quality, based on an assigned level of feature-variance. To effectively evaluate our model's capability to handle real-world long-range 4D motion, we newly compose long-range 4D motion-contained dataset, called SelfCap_{LR}. It has larger average dynamic motion magnitude, captured at spatially wider spaces, compared to previous dynamic video datasets. Overall, our MoRel achieves temporally coherent and flicker-free long-range 4D reconstruction while maintaining bounded memory usage, demonstrating both scalability and efficiency in dynamic Gaussian-based representations.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09270.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sangwoon Kwak, Weeyoung Kwon, Jun Young Jeong, Geonho Kim, Won-Sik Cheong, Jihyong Oh</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rendering of dynamic scenes. However, one of the major remaining challenges lies in modeling long-range motion-contained dynamic videos, where a naive extension of existing methods leads to severe memory explosion, temporal flickering, and failure to handle appearing or disappearing occlusions over time. To address these challenges, we propose a novel 4DGS framework characterized by an Anchor Relay-based Bidirectional Blending (ARBB) mechanism, named MoRel, which enables temporally consistent and memory-efficient modeling of long-range dynamic scenes. Our method progressively constructs locally canonical anchor spaces at key-frame time index and models inter-frame deformations at the anchor level, enhancing temporal coherence. By learning bidirectional deformations between KfA and adaptively blending them through learnable opacity control, our approach mitigates temporal discontinuities and flickering artifacts. We further introduce a Feature-variance-guided Hierarchical Densification (FHD) scheme that effectively densifies KfA's while keeping rendering quality, based on an assigned level of feature-variance. To effectively evaluate our model's capability to handle real-world long-range 4D motion, we newly compose long-range 4D motion-contained dataset, called SelfCap_{LR}. It has larger average dynamic motion magnitude, captured at spatially wider spaces, compared to previous dynamic video datasets. Overall, our MoRel achieves temporally coherent and flicker-free long-range 4D reconstruction while maintaining bounded memory usage, demonstrating both scalability and efficiency in dynamic Gaussian-based representations.</p>https://arxiv.org/abs/2512.09270Wed, 10 Dec 2025 02:49:09 +0000
@@ -67,7 +74,7 @@
ReViSE: Towards Reason-Informed Video Editing in Unified Models with Self-Reflective Learning
https://arxiv.org/abs/2512.09924
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09924.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Liu, Hangjie Yuan, Yujie Wei, Jiazheng Xing, Yujin Han, Jiahao Pan, Yanbiao Ma, Chi-Min Chan, Kang Zhao, Shiwei Zhang, Wenhan Luo, Yike Guo</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Video unified models exhibit strong capabilities in understanding and generation, yet they struggle with reason-informed visual editing even when equipped with powerful internal vision-language models (VLMs). We attribute this gap to two factors: 1) existing datasets are inadequate for training and evaluating reasoning-aware video editing, and 2) an inherent disconnect between the models' reasoning and editing capabilities, which prevents the rich understanding from effectively instructing the editing process. Bridging this gap requires an integrated framework that connects reasoning with visual transformation. To address this gap, we introduce the Reason-Informed Video Editing (RVE) task, which requires reasoning about physical plausibility and causal dynamics during editing. To support systematic evaluation, we construct RVE-Bench, a comprehensive benchmark with two complementary subsets: Reasoning-Informed Video Editing and In-Context Video Generation. These subsets cover diverse reasoning dimensions and real-world editing scenarios. Building upon this foundation, we propose the ReViSE, a Self-Reflective Reasoning (SRF) framework that unifies generation and evaluation within a single architecture. The model's internal VLM provides intrinsic feedback by assessing whether the edited video logically satisfies the given instruction. The differential feedback that refines the generator's reasoning behavior during training. Extensive experiments on RVE-Bench demonstrate that ReViSE significantly enhances editing accuracy and visual fidelity, achieving a 32% improvement of the Overall score in the reasoning-informed video editing subset over state-of-the-art methods.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09924.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Liu, Hangjie Yuan, Yujie Wei, Jiazheng Xing, Yujin Han, Jiahao Pan, Yanbiao Ma, Chi-Min Chan, Kang Zhao, Shiwei Zhang, Wenhan Luo, Yike Guo</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Video unified models exhibit strong capabilities in understanding and generation, yet they struggle with reason-informed visual editing even when equipped with powerful internal vision-language models (VLMs). We attribute this gap to two factors: 1) existing datasets are inadequate for training and evaluating reasoning-aware video editing, and 2) an inherent disconnect between the models' reasoning and editing capabilities, which prevents the rich understanding from effectively instructing the editing process. Bridging this gap requires an integrated framework that connects reasoning with visual transformation. To address this gap, we introduce the Reason-Informed Video Editing (RVE) task, which requires reasoning about physical plausibility and causal dynamics during editing. To support systematic evaluation, we construct RVE-Bench, a comprehensive benchmark with two complementary subsets: Reasoning-Informed Video Editing and In-Context Video Generation. These subsets cover diverse reasoning dimensions and real-world editing scenarios. Building upon this foundation, we propose the ReViSE, a Self-Reflective Reasoning (SRF) framework that unifies generation and evaluation within a single architecture. The model's internal VLM provides intrinsic feedback by assessing whether the edited video logically satisfies the given instruction. The differential feedback that refines the generator's reasoning behavior during training. Extensive experiments on RVE-Bench demonstrate that ReViSE significantly enhances editing accuracy and visual fidelity, achieving a 32% improvement of the Overall score in the reasoning-informed video editing subset over state-of-the-art methods.</p>https://arxiv.org/abs/2512.09924Wed, 10 Dec 2025 18:57:09 +0000
@@ -88,35 +95,35 @@
T-pro 2.0: An Efficient Russian Hybrid-Reasoning Model and Playground
https://arxiv.org/abs/2512.10430
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dmitrii Stoianov, Danil Taranets, Olga Tsymboi, Ramil Latypov, Almaz Dautov, Vladislav Kruglikov, Nikita Surkov, German Abramov, Pavel Gein, Dmitry Abulkhanov, Mikhail Gashkov, Viktor Zelenkovskiy, Artem Batalov, Aleksandr Medvedev, Anatolii Potapov</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> We introduce T-pro 2.0, an open-weight Russian LLM for hybrid reasoning and efficient inference. The model supports direct answering and reasoning-trace generation, using a Cyrillic-dense tokenizer and an adapted EAGLE speculative-decoding pipeline to reduce latency. To enable reproducible and extensible research, we release the model weights, the T-Wix 500k instruction corpus, the T-Math reasoning benchmark, and the EAGLE weights on Hugging Face. These resources allow users to study Russian-language reasoning and to extend or adapt both the model and the inference pipeline. A public web demo exposes reasoning and non-reasoning modes and illustrates the speedups achieved by our inference stack across domains. T-pro 2.0 thus serves as an accessible open system for building and evaluating efficient, practical Russian LLM applications.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dmitrii Stoianov, Danil Taranets, Olga Tsymboi, Ramil Latypov, Almaz Dautov, Vladislav Kruglikov, Nikita Surkov, German Abramov, Pavel Gein, Dmitry Abulkhanov, Mikhail Gashkov, Viktor Zelenkovskiy, Artem Batalov, Aleksandr Medvedev, Anatolii Potapov</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> We introduce T-pro 2.0, an open-weight Russian LLM for hybrid reasoning and efficient inference. The model supports direct answering and reasoning-trace generation, using a Cyrillic-dense tokenizer and an adapted EAGLE speculative-decoding pipeline to reduce latency. To enable reproducible and extensible research, we release the model weights, the T-Wix 500k instruction corpus, the T-Math reasoning benchmark, and the EAGLE weights on Hugging Face. These resources allow users to study Russian-language reasoning and to extend or adapt both the model and the inference pipeline. A public web demo exposes reasoning and non-reasoning modes and illustrates the speedups achieved by our inference stack across domains. T-pro 2.0 thus serves as an accessible open system for building and evaluating efficient, practical Russian LLM applications.</p>https://arxiv.org/abs/2512.10430Thu, 11 Dec 2025 08:40:10 +0000Achieving Olympia-Level Geometry Large Language Model Agent via Complexity Boosting Reinforcement Learning
https://arxiv.org/abs/2512.10534
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haiteng Zhao, Junhao Shen, Yiming Zhang, Songyang Gao, Kuikun Liu, Tianyou Ma, Fan Zheng, Dahua Lin, Wenwei Zhang, Kai Chen</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Large language model (LLM) agents exhibit strong mathematical problem-solving abilities and can even solve International Mathematical Olympiad (IMO) level problems with the assistance of formal proof systems. However, due to weak heuristics for auxiliary constructions, AI for geometry problem solving remains dominated by expert models such as AlphaGeometry 2, which rely heavily on large-scale data synthesis and search for both training and evaluation. In this work, we make the first attempt to build a medalist-level LLM agent for geometry and present InternGeometry. InternGeometry overcomes the heuristic limitations in geometry by iteratively proposing propositions and auxiliary constructions, verifying them with a symbolic engine, and reflecting on the engine's feedback to guide subsequent proposals. A dynamic memory mechanism enables InternGeometry to conduct more than two hundred interactions with the symbolic engine per problem. To further accelerate learning, we introduce Complexity-Boosting Reinforcement Learning (CBRL), which gradually increases the complexity of synthesized problems across training stages. Built on InternThinker-32B, InternGeometry solves 44 of 50 IMO geometry problems (2000-2024), exceeding the average gold medalist score (40.9), using only 13K training examples, just 0.004% of the data used by AlphaGeometry 2, demonstrating the potential of LLM agents on expert-level geometry tasks. InternGeometry can also propose novel auxiliary constructions for IMO problems that do not appear in human solutions. We will release the model, data, and symbolic engine to support future research.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haiteng Zhao, Junhao Shen, Yiming Zhang, Songyang Gao, Kuikun Liu, Tianyou Ma, Fan Zheng, Dahua Lin, Wenwei Zhang, Kai Chen</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Large language model (LLM) agents exhibit strong mathematical problem-solving abilities and can even solve International Mathematical Olympiad (IMO) level problems with the assistance of formal proof systems. However, due to weak heuristics for auxiliary constructions, AI for geometry problem solving remains dominated by expert models such as AlphaGeometry 2, which rely heavily on large-scale data synthesis and search for both training and evaluation. In this work, we make the first attempt to build a medalist-level LLM agent for geometry and present InternGeometry. InternGeometry overcomes the heuristic limitations in geometry by iteratively proposing propositions and auxiliary constructions, verifying them with a symbolic engine, and reflecting on the engine's feedback to guide subsequent proposals. A dynamic memory mechanism enables InternGeometry to conduct more than two hundred interactions with the symbolic engine per problem. To further accelerate learning, we introduce Complexity-Boosting Reinforcement Learning (CBRL), which gradually increases the complexity of synthesized problems across training stages. Built on InternThinker-32B, InternGeometry solves 44 of 50 IMO geometry problems (2000-2024), exceeding the average gold medalist score (40.9), using only 13K training examples, just 0.004% of the data used by AlphaGeometry 2, demonstrating the potential of LLM agents on expert-level geometry tasks. InternGeometry can also propose novel auxiliary constructions for IMO problems that do not appear in human solutions. We will release the model, data, and symbolic engine to support future research.</p>https://arxiv.org/abs/2512.10534Thu, 11 Dec 2025 11:05:04 +0000Evaluating Gemini Robotics Policies in a Veo World Simulator
https://arxiv.org/abs/2512.10675
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gemini Robotics Team, Coline Devin, Yilun Du, Debidatta Dwibedi, Ruiqi Gao, Abhishek Jindal, Thomas Kipf, Sean Kirmani, Fangchen Liu, Anirudha Majumdar, Andrew Marmon, Carolina Parada, Yulia Rubanova, Dhruv Shah, Vikas Sindhwani, Jie Tan, Fei Xia, Ted Xiao, Sherry Yang, Wenhao Yu, Allan Zhou</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gemini Robotics Team, Coline Devin, Yilun Du, Debidatta Dwibedi, Ruiqi Gao, Abhishek Jindal, Thomas Kipf, Sean Kirmani, Fangchen Liu, Anirudha Majumdar, Andrew Marmon, Carolina Parada, Yulia Rubanova, Dhruv Shah, Vikas Sindhwani, Jie Tan, Fei Xia, Ted Xiao, Sherry Yang, Wenhao Yu, Allan Zhou</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.</p>https://arxiv.org/abs/2512.10675Thu, 11 Dec 2025 14:22:14 +0000Long-horizon Reasoning Agent for Olympiad-Level Mathematical Problem Solving
https://arxiv.org/abs/2512.10739
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songyang Gao, Yuzhe Gu, Zijian Wu, Lingkai Kong, Wenwei Zhang, Zhongrui Cai, Fan Zheng, Tianyou Ma, Junhao Shen, Haiteng Zhao, Duanyang Zhang, Huilun Zhang, Kuikun Liu, Chengqi Lyu, Yanhui Duan, Chiyu Chen, Ningsheng Ma, Jianfei Gao, Han Lyu, Dahua Lin, Kai Chen</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Large language models (LLMs) have achieved significant progress in solving complex reasoning tasks by Reinforcement Learning with Verifiable Rewards (RLVR). This advancement is also inseparable from the oversight automated by reliable verifiers. However, current outcome-based verifiers (OVs) are unable to inspect the unreliable intermediate steps in the long reasoning chains of thought (CoTs). Meanwhile, current process-based verifiers (PVs) have difficulties in reliably detecting errors in the complex long CoTs, limited by the scarcity of high-quality annotations due to the prohibitive costs of human annotations. Therefore, we propose the Outcome-based Process Verifier (OPV), which verifies the rationale process of summarized outcomes from long CoTs to achieve both accurate and efficient verification and enable large-scale annotation. To empower the proposed verifier, we adopt an iterative active learning framework with expert annotations to progressively improve the verification capability of OPV with fewer annotation costs. Specifically, in each iteration, the most uncertain cases of the current best OPV are annotated and then subsequently used to train a new OPV through Rejection Fine-Tuning (RFT) and RLVR for the next round. Extensive experiments demonstrate OPV's superior performance and broad applicability. It achieves new state-of-the-art results on our held-out \thisbench, outperforming much larger open-source models such as Qwen3-Max-Preview with an F1 score of 83.1 compared to 76.3. Furthermore, OPV effectively detects false positives within synthetic dataset, closely align with expert assessment. When collaborating with policy models, OPV consistently yields performance gains, e.g., raising the accuracy of DeepSeek-R1-Distill-Qwen-32B from 55.2\% to 73.3\% on AIME2025 as the compute budget scales.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songyang Gao, Yuzhe Gu, Zijian Wu, Lingkai Kong, Wenwei Zhang, Zhongrui Cai, Fan Zheng, Tianyou Ma, Junhao Shen, Haiteng Zhao, Duanyang Zhang, Huilun Zhang, Kuikun Liu, Chengqi Lyu, Yanhui Duan, Chiyu Chen, Ningsheng Ma, Jianfei Gao, Han Lyu, Dahua Lin, Kai Chen</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Large language models (LLMs) have achieved significant progress in solving complex reasoning tasks by Reinforcement Learning with Verifiable Rewards (RLVR). This advancement is also inseparable from the oversight automated by reliable verifiers. However, current outcome-based verifiers (OVs) are unable to inspect the unreliable intermediate steps in the long reasoning chains of thought (CoTs). Meanwhile, current process-based verifiers (PVs) have difficulties in reliably detecting errors in the complex long CoTs, limited by the scarcity of high-quality annotations due to the prohibitive costs of human annotations. Therefore, we propose the Outcome-based Process Verifier (OPV), which verifies the rationale process of summarized outcomes from long CoTs to achieve both accurate and efficient verification and enable large-scale annotation. To empower the proposed verifier, we adopt an iterative active learning framework with expert annotations to progressively improve the verification capability of OPV with fewer annotation costs. Specifically, in each iteration, the most uncertain cases of the current best OPV are annotated and then subsequently used to train a new OPV through Rejection Fine-Tuning (RFT) and RLVR for the next round. Extensive experiments demonstrate OPV's superior performance and broad applicability. It achieves new state-of-the-art results on our held-out \thisbench, outperforming much larger open-source models such as Qwen3-Max-Preview with an F1 score of 83.1 compared to 76.3. Furthermore, OPV effectively detects false positives within synthetic dataset, closely align with expert assessment. When collaborating with policy models, OPV consistently yields performance gains, e.g., raising the accuracy of DeepSeek-R1-Distill-Qwen-32B from 55.2\% to 73.3\% on AIME2025 as the compute budget scales.</p>https://arxiv.org/abs/2512.10739Thu, 11 Dec 2025 15:26:28 +0000OPV: Outcome-based Process Verifier for Efficient Long Chain-of-Thought Verification
https://arxiv.org/abs/2512.10756
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10756.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijian Wu, Lingkai Kong, Wenwei Zhang, Songyang Gao, Yuzhe Gu, Zhongrui Cai, Tianyou Ma, Yuhong Liu, Zhi Wang, Runyuan Ma, Guangyu Wang, Wei Li, Conghui He, Dahua Lin, Kai Chen</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Large language models (LLMs) have achieved significant progress in solving complex reasoning tasks by Reinforcement Learning with Verifiable Rewards (RLVR). This advancement is also inseparable from the oversight automated by reliable verifiers. However, current outcome-based verifiers (OVs) are unable to inspect the unreliable intermediate steps in the long reasoning chains of thought (CoTs). Meanwhile, current process-based verifiers (PVs) have difficulties in reliably detecting errors in the complex long CoTs, limited by the scarcity of high-quality annotations due to the prohibitive costs of human annotations. Therefore, we propose the Outcome-based Process Verifier (OPV), which verifies the rationale process of summarized outcomes from long CoTs to achieve both accurate and efficient verification and enable large-scale annotation. To empower the proposed verifier, we adopt an iterative active learning framework with expert annotations to progressively improve the verification capability of OPV with fewer annotation costs. Specifically, in each iteration, the most uncertain cases of the current best OPV are annotated and then subsequently used to train a new OPV through Rejection Fine-Tuning (RFT) and RLVR for the next round. Extensive experiments demonstrate OPV's superior performance and broad applicability. It achieves new state-of-the-art results on our held-out OPV-Bench, outperforming much larger open-source models such as Qwen3-Max-Preview with an F1 score of 83.1 compared to 76.3. Furthermore, OPV effectively detects false positives within synthetic dataset, closely align with expert assessment. When collaborating with policy models, OPV consistently yields performance gains, e.g., raising the accuracy of DeepSeek-R1-Distill-Qwen-32B from 55.2% to 73.3% on AIME2025 as the compute budget scales.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10756.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijian Wu, Lingkai Kong, Wenwei Zhang, Songyang Gao, Yuzhe Gu, Zhongrui Cai, Tianyou Ma, Yuhong Liu, Zhi Wang, Runyuan Ma, Guangyu Wang, Wei Li, Conghui He, Dahua Lin, Kai Chen</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Large language models (LLMs) have achieved significant progress in solving complex reasoning tasks by Reinforcement Learning with Verifiable Rewards (RLVR). This advancement is also inseparable from the oversight automated by reliable verifiers. However, current outcome-based verifiers (OVs) are unable to inspect the unreliable intermediate steps in the long reasoning chains of thought (CoTs). Meanwhile, current process-based verifiers (PVs) have difficulties in reliably detecting errors in the complex long CoTs, limited by the scarcity of high-quality annotations due to the prohibitive costs of human annotations. Therefore, we propose the Outcome-based Process Verifier (OPV), which verifies the rationale process of summarized outcomes from long CoTs to achieve both accurate and efficient verification and enable large-scale annotation. To empower the proposed verifier, we adopt an iterative active learning framework with expert annotations to progressively improve the verification capability of OPV with fewer annotation costs. Specifically, in each iteration, the most uncertain cases of the current best OPV are annotated and then subsequently used to train a new OPV through Rejection Fine-Tuning (RFT) and RLVR for the next round. Extensive experiments demonstrate OPV's superior performance and broad applicability. It achieves new state-of-the-art results on our held-out OPV-Bench, outperforming much larger open-source models such as Qwen3-Max-Preview with an F1 score of 83.1 compared to 76.3. Furthermore, OPV effectively detects false positives within synthetic dataset, closely align with expert assessment. When collaborating with policy models, OPV consistently yields performance gains, e.g., raising the accuracy of DeepSeek-R1-Distill-Qwen-32B from 55.2% to 73.3% on AIME2025 as the compute budget scales.</p>https://arxiv.org/abs/2512.10756Thu, 11 Dec 2025 15:47:38 +0000
@@ -130,35 +137,35 @@
From Macro to Micro: Benchmarking Microscopic Spatial Intelligence on Molecules via Vision-Language Models
https://arxiv.org/abs/2512.10867
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10867.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zongzhao Li, Xiangzhe Kong, Jiahui Su, Zongyang Ma, Mingze Li, Songyou Li, Yuelin Zhang, Yu Rong, Tingyang Xu, Deli Zhao, Wenbing Huang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> This paper introduces the concept of Microscopic Spatial Intelligence (MiSI), the capability to perceive and reason about the spatial relationships of invisible microscopic entities, which is fundamental to scientific discovery. To assess the potential of Vision-Language Models (VLMs) in this domain, we propose a systematic benchmark framework MiSI-Bench. This framework features over 163,000 question-answer pairs and 587,000 images derived from approximately 4,000 molecular structures, covering nine complementary tasks that evaluate abilities ranging from elementary spatial transformations to complex relational identifications. Experimental results reveal that current state-of-the-art VLMs perform significantly below human level on this benchmark. However, a fine-tuned 7B model demonstrates substantial potential, even surpassing humans in spatial transformation tasks, while its poor performance in scientifically-grounded tasks like hydrogen bond recognition underscores the necessity of integrating explicit domain knowledge for progress toward scientific AGI. The datasets are available at https://huggingface.co/datasets/zongzhao/MiSI-bench.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10867.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zongzhao Li, Xiangzhe Kong, Jiahui Su, Zongyang Ma, Mingze Li, Songyou Li, Yuelin Zhang, Yu Rong, Tingyang Xu, Deli Zhao, Wenbing Huang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> This paper introduces the concept of Microscopic Spatial Intelligence (MiSI), the capability to perceive and reason about the spatial relationships of invisible microscopic entities, which is fundamental to scientific discovery. To assess the potential of Vision-Language Models (VLMs) in this domain, we propose a systematic benchmark framework MiSI-Bench. This framework features over 163,000 question-answer pairs and 587,000 images derived from approximately 4,000 molecular structures, covering nine complementary tasks that evaluate abilities ranging from elementary spatial transformations to complex relational identifications. Experimental results reveal that current state-of-the-art VLMs perform significantly below human level on this benchmark. However, a fine-tuned 7B model demonstrates substantial potential, even surpassing humans in spatial transformation tasks, while its poor performance in scientifically-grounded tasks like hydrogen bond recognition underscores the necessity of integrating explicit domain knowledge for progress toward scientific AGI. The datasets are available at https://huggingface.co/datasets/zongzhao/MiSI-bench.</p>https://arxiv.org/abs/2512.10867Thu, 11 Dec 2025 18:00:21 +0000MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos
https://arxiv.org/abs/2512.10881
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10881.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kehong Gong, Zhengyu Wen, Weixia He, Mingxi Xu, Qi Wang, Ning Zhang, Zhengyu Li, Dongze Lian, Wei Zhao, Xiaoyu He, Mingyuan Zhang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10881.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kehong Gong, Zhengyu Wen, Weixia He, Mingxi Xu, Qi Wang, Ning Zhang, Zhengyu Li, Dongze Lian, Wei Zhao, Xiaoyu He, Mingyuan Zhang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/</p>https://arxiv.org/abs/2512.10881Thu, 11 Dec 2025 18:09:48 +0000DuetSVG: Unified Multimodal SVG Generation with Internal Visual Guidance
https://arxiv.org/abs/2512.10894
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10894.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peiying Zhang, Nanxuan Zhao, Matthew Fisher, Yiran Xu, Jing Liao, Difan Liu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Recent vision-language model (VLM)-based approaches have achieved impressive results on SVG generation. However, because they generate only text and lack visual signals during decoding, they often struggle with complex semantics and fail to produce visually appealing or geometrically coherent SVGs. We introduce DuetSVG, a unified multimodal model that jointly generates image tokens and corresponding SVG tokens in an end-to-end manner. DuetSVG is trained on both image and SVG datasets. At inference, we apply a novel test-time scaling strategy that leverages the model's native visual predictions as guidance to improve SVG decoding quality. Extensive experiments show that our method outperforms existing methods, producing visually faithful, semantically aligned, and syntactically clean SVGs across a wide range of applications.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10894.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peiying Zhang, Nanxuan Zhao, Matthew Fisher, Yiran Xu, Jing Liao, Difan Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent vision-language model (VLM)-based approaches have achieved impressive results on SVG generation. However, because they generate only text and lack visual signals during decoding, they often struggle with complex semantics and fail to produce visually appealing or geometrically coherent SVGs. We introduce DuetSVG, a unified multimodal model that jointly generates image tokens and corresponding SVG tokens in an end-to-end manner. DuetSVG is trained on both image and SVG datasets. At inference, we apply a novel test-time scaling strategy that leverages the model's native visual predictions as guidance to improve SVG decoding quality. Extensive experiments show that our method outperforms existing methods, producing visually faithful, semantically aligned, and syntactically clean SVGs across a wide range of applications.</p>https://arxiv.org/abs/2512.10894Thu, 11 Dec 2025 18:23:03 +0000Stronger Normalization-Free Transformers
https://arxiv.org/abs/2512.10938
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10938.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingzhi Chen, Taiming Lu, Jiachen Zhu, Mingjie Sun, Zhuang Liu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Although normalization layers have long been viewed as indispensable components of deep learning architectures, the recent introduction of Dynamic Tanh (DyT) has demonstrated that alternatives are possible. The point-wise function DyT constrains extreme values for stable convergence and reaches normalization-level performance; this work seeks further for function designs that can surpass it. We first study how the intrinsic properties of point-wise functions influence training and performance. Building on these findings, we conduct a large-scale search for a more effective function design. Through this exploration, we introduce Derf(x) = erf(αx + s), where erf(x) is the rescaled Gaussian cumulative distribution function, and identify it as the most performant design. Derf outperforms LayerNorm, RMSNorm, and DyT across a wide range of domains, including vision (image recognition and generation), speech representation, and DNA sequence modeling. Our findings suggest that the performance gains of Derf largely stem from its improved generalization rather than stronger fitting capacity. Its simplicity and stronger performance make Derf a practical choice for normalization-free Transformer architectures.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10938.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingzhi Chen, Taiming Lu, Jiachen Zhu, Mingjie Sun, Zhuang Liu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Although normalization layers have long been viewed as indispensable components of deep learning architectures, the recent introduction of Dynamic Tanh (DyT) has demonstrated that alternatives are possible. The point-wise function DyT constrains extreme values for stable convergence and reaches normalization-level performance; this work seeks further for function designs that can surpass it. We first study how the intrinsic properties of point-wise functions influence training and performance. Building on these findings, we conduct a large-scale search for a more effective function design. Through this exploration, we introduce Derf(x) = erf(αx + s), where erf(x) is the rescaled Gaussian cumulative distribution function, and identify it as the most performant design. Derf outperforms LayerNorm, RMSNorm, and DyT across a wide range of domains, including vision (image recognition and generation), speech representation, and DNA sequence modeling. Our findings suggest that the performance gains of Derf largely stem from its improved generalization rather than stronger fitting capacity. Its simplicity and stronger performance make Derf a practical choice for normalization-free Transformer architectures.</p>https://arxiv.org/abs/2512.10938Thu, 11 Dec 2025 18:58:49 +0000Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation
https://arxiv.org/abs/2512.10949
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiwen Tang, Zoey Guo, Kaixin Zhu, Ray Zhang, Qizhi Chen, Dongzhi Jiang, Junli Liu, Bohan Zeng, Haoming Song, Delin Qu, Tianyi Bai, Dan Xu, Wentao Zhang, Bin Zhao</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored due to the higher spatial complexity of 3D objects, which require globally consistent geometry and fine-grained local textures. This makes 3D generation significantly sensitive to reward designs and RL algorithms. To address these challenges, we conduct the first systematic study of RL for text-to-3D autoregressive generation across several dimensions. (1) Reward designs: We evaluate reward dimensions and model choices, showing that alignment with human preference is crucial, and that general multi-modal models provide robust signal for 3D attributes. (2) RL algorithms: We study GRPO variants, highlighting the effectiveness of token-level optimization, and further investigate the scaling of training data and iterations. (3) Text-to-3D Benchmarks: Since existing benchmarks fail to measure implicit reasoning abilities in 3D generation models, we introduce MME-3DR. (4) Advanced RL paradigms: Motivated by the natural hierarchy of 3D generation, we propose Hi-GRPO, which optimizes the global-to-local hierarchical 3D generation through dedicated reward ensembles. Based on these insights, we develop AR3D-R1, the first RL-enhanced text-to-3D model, expert from coarse shape to texture refinement. We hope this study provides insights into RL-driven reasoning for 3D generation. Code is released at https://github.com/Ivan-Tang-3D/3DGen-R1.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiwen Tang, Zoey Guo, Kaixin Zhu, Ray Zhang, Qizhi Chen, Dongzhi Jiang, Junli Liu, Bohan Zeng, Haoming Song, Delin Qu, Tianyi Bai, Dan Xu, Wentao Zhang, Bin Zhao</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored due to the higher spatial complexity of 3D objects, which require globally consistent geometry and fine-grained local textures. This makes 3D generation significantly sensitive to reward designs and RL algorithms. To address these challenges, we conduct the first systematic study of RL for text-to-3D autoregressive generation across several dimensions. (1) Reward designs: We evaluate reward dimensions and model choices, showing that alignment with human preference is crucial, and that general multi-modal models provide robust signal for 3D attributes. (2) RL algorithms: We study GRPO variants, highlighting the effectiveness of token-level optimization, and further investigate the scaling of training data and iterations. (3) Text-to-3D Benchmarks: Since existing benchmarks fail to measure implicit reasoning abilities in 3D generation models, we introduce MME-3DR. (4) Advanced RL paradigms: Motivated by the natural hierarchy of 3D generation, we propose Hi-GRPO, which optimizes the global-to-local hierarchical 3D generation through dedicated reward ensembles. Based on these insights, we develop AR3D-R1, the first RL-enhanced text-to-3D model, expert from coarse shape to texture refinement. We hope this study provides insights into RL-driven reasoning for 3D generation. Code is released at https://github.com/Ivan-Tang-3D/3DGen-R1.</p>https://arxiv.org/abs/2512.10949Thu, 11 Dec 2025 18:59:52 +0000
@@ -172,7 +179,7 @@
StereoSpace: Depth-Free Synthesis of Stereo Geometry via End-to-End Diffusion in a Canonical Space
https://arxiv.org/abs/2512.10959
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10959.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tjark Behrens, Anton Obukhov, Bingxin Ke, Fabio Tosi, Matteo Poggi, Konrad Schindler</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> We introduce StereoSpace, a diffusion-based framework for monocular-to-stereo synthesis that models geometry purely through viewpoint conditioning, without explicit depth or warping. A canonical rectified space and the conditioning guide the generator to infer correspondences and fill disocclusions end-to-end. To ensure fair and leakage-free evaluation, we introduce an end-to-end protocol that excludes any ground truth or proxy geometry estimates at test time. The protocol emphasizes metrics reflecting downstream relevance: iSQoE for perceptual comfort and MEt3R for geometric consistency. StereoSpace surpasses other methods from the warp & inpaint, latent-warping, and warped-conditioning categories, achieving sharp parallax and strong robustness on layered and non-Lambertian scenes. This establishes viewpoint-conditioned diffusion as a scalable, depth-free solution for stereo generation.</p>
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10959.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tjark Behrens, Anton Obukhov, Bingxin Ke, Fabio Tosi, Matteo Poggi, Konrad Schindler</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We introduce StereoSpace, a diffusion-based framework for monocular-to-stereo synthesis that models geometry purely through viewpoint conditioning, without explicit depth or warping. A canonical rectified space and the conditioning guide the generator to infer correspondences and fill disocclusions end-to-end. To ensure fair and leakage-free evaluation, we introduce an end-to-end protocol that excludes any ground truth or proxy geometry estimates at test time. The protocol emphasizes metrics reflecting downstream relevance: iSQoE for perceptual comfort and MEt3R for geometric consistency. StereoSpace surpasses other methods from the warp & inpaint, latent-warping, and warped-conditioning categories, achieving sharp parallax and strong robustness on layered and non-Lambertian scenes. This establishes viewpoint-conditioned diffusion as a scalable, depth-free solution for stereo generation.</p>https://arxiv.org/abs/2512.10959Thu, 11 Dec 2025 18:59:59 +0000