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<lastBuildDate>Mon, 22 Sep 2025 00:02:46 +0000</lastBuildDate> <lastBuildDate>Tue, 23 Sep 2025 00:02:35 +0000</lastBuildDate>
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<title>Agentic Software Engineering: Foundational Pillars and a Research Roadmap</title> <title>WhisTLE: Deeply Supervised, Text-Only Domain Adaptation for Pretrained Speech Recognition Transformers</title>
<link>https://arxiv.org/abs/2509.06216</link> <link>https://arxiv.org/abs/2509.10452</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.06216.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ahmed E. Hassan, Hao Li, Dayi Lin, Bram Adams, Tse-Hsun Chen, Yutaro Kashiwa, Dong Qiu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic Software Engineering (SE 3.0) represents a new era where intelligent agents are tasked not with simple code generation, but with achieving complex, goal-oriented SE objectives. To harness these new capabilities while ensuring trustworthiness, we must recognize a fundamental duality within the SE field in the Agentic SE era, comprising two symbiotic modalities: SE for Humans and SE for Agents. This duality demands a radical reimagining of the foundational pillars of SE (actors, processes, tools, and artifacts) which manifest differently across each modality. We propose two purpose-built workbenches to support this vision. The Agent Command Environment (ACE) serves as a command center where humans orchestrate and mentor agent teams, handling outputs such as Merge-Readiness Packs (MRPs) and Consultation Request Packs (CRPs). The Agent Execution Environment (AEE) is a digital workspace where agents perform tasks while invoking human expertise when facing ambiguity or complex trade-offs. This bi-directional partnership, which supports agent-initiated human callbacks and handovers, gives rise to new, structured engineering activities (i.e., processes) that redefine human-AI collaboration, elevating the practice from agentic coding to true agentic software engineering. This paper presents the Structured Agentic Software Engineering (SASE) vision, outlining several of the foundational pillars for the future of SE. The paper culminates in a research roadmap that identifies a few key challenges and opportunities while briefly discussing the resulting impact of this future on SE education. Our goal is not to offer a definitive solution, but to provide a conceptual scaffold with structured vocabulary to catalyze a community-wide dialogue, pushing the SE community to think beyond its classic, human-centric tenets toward a disciplined, scalable, and trustworthy agentic future.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.10452.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Akshat Pandey, Karun Kumar, Raphael Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Pretrained automatic speech recognition (ASR) models such as Whisper perform well but still need domain adaptation to handle unseen vocabulary and parlance. In many real-world settings, collecting speech data is impractical, necessitating text-only adaptation. We propose WhisTLE, a deeply supervised, text-only adaptation method for pretrained encoder-decoder ASR models. WhisTLE trains a variational autoencoder (VAE) to model encoder outputs from text and fine-tunes the decoder using the learned text-to-latent encoder, optionally combined with text-to-speech (TTS) adaptation. At inference, the original encoder is restored, incurring no extra runtime cost. Across four out-of-domain datasets and four ASR models, WhisTLE with TTS reduces word error rate (WER) by 12.3% relative to TTS-only adaptation and outperforms all non-WhisTLE baselines in 27 of 32 scenarios.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.06216</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.10452</guid>
<pubDate>Sun, 07 Sep 2025 21:40:10 +0000</pubDate> <pubDate>Fri, 12 Sep 2025 17:59:09 +0000</pubDate>
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<title>FSG-Net: Frequency-Spatial Synergistic Gated Network for High-Resolution Remote Sensing Change Detection</title> <title>Video2Roleplay: A Multimodal Dataset and Framework for Video-Guided Role-playing Agents</title>
<link>https://arxiv.org/abs/2509.06482</link> <link>https://arxiv.org/abs/2509.15233</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.06482.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhongxiang Xie, Shuangxi Miao, Yuhan Jiang, Zhewei Zhang, Jing Yao, Xuecao Li, Jianxi Huang, Pedram Ghamisi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Change detection from high-resolution remote sensing images lies as a cornerstone of Earth observation applications, yet its efficacy is often compromised by two critical challenges. First, false alarms are prevalent as models misinterpret radiometric variations from temporal shifts (e.g., illumination, season) as genuine changes. Second, a non-negligible semantic gap between deep abstract features and shallow detail-rich features tends to obstruct their effective fusion, culminating in poorly delineated boundaries. To step further in addressing these issues, we propose the Frequency-Spatial Synergistic Gated Network (FSG-Net), a novel paradigm that aims to systematically disentangle semantic changes from nuisance variations. Specifically, FSG-Net first operates in the frequency domain, where a Discrepancy-Aware Wavelet Interaction Module (DAWIM) adaptively mitigates pseudo-changes by discerningly processing different frequency components. Subsequently, the refined features are enhanced in the spatial domain by a Synergistic Temporal-Spatial Attention Module (STSAM), which amplifies the saliency of genuine change regions. To finally bridge the semantic gap, a Lightweight Gated Fusion Unit (LGFU) leverages high-level semantics to selectively gate and integrate crucial details from shallow layers. Comprehensive experiments on the CDD, GZ-CD, and LEVIR-CD benchmarks validate the superiority of FSG-Net, establishing a new state-of-the-art with F1-scores of 94.16%, 89.51%, and 91.27%, respectively. The code will be made available at https://github.com/zxXie-Air/FSG-Net after a possible publication.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15233.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xueqiao Zhang, Chao Zhang, Jingtao Xu, Yifan Zhu, Xin Shi, Yi Yang, Yawei Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Role-playing agents (RPAs) have attracted growing interest for their ability to simulate immersive and interactive characters. However, existing approaches primarily focus on static role profiles, overlooking the dynamic perceptual abilities inherent to humans. To bridge this gap, we introduce the concept of dynamic role profiles by incorporating video modality into RPAs. To support this, we construct Role-playing-Video60k, a large-scale, high-quality dataset comprising 60k videos and 700k corresponding dialogues. Based on this dataset, we develop a comprehensive RPA framework that combines adaptive temporal sampling with both dynamic and static role profile representations. Specifically, the dynamic profile is created by adaptively sampling video frames and feeding them to the LLM in temporal order, while the static profile consists of (1) character dialogues from training videos during fine-tuning, and (2) a summary context from the input video during inference. This joint integration enables RPAs to generate greater responses. Furthermore, we propose a robust evaluation method covering eight metrics. Experimental results demonstrate the effectiveness of our framework, highlighting the importance of dynamic role profiles in developing RPAs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.06482</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.15233</guid>
<pubDate>Mon, 08 Sep 2025 09:46:33 +0000</pubDate> <pubDate>Wed, 17 Sep 2025 02:50:54 +0000</pubDate>
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<title>Can Multimodal LLMs See Materials Clearly? A Multimodal Benchmark on Materials Characterization</title> <title>Do You Hear What I Mean? Quantifying the Instruction-Perception Gap in Instruction-Guided Expressive Text-To-Speech Systems</title>
<link>https://arxiv.org/abs/2509.09307</link> <link>https://arxiv.org/abs/2509.13989</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.09307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhengzhao Lai, Youbin Zheng, Zhenyang Cai, Haonan Lyu, Jinpu Yang, Hongqing Liang, Yan Hu, Benyou Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Materials characterization is fundamental to acquiring materials information, revealing the processing-microstructure-property relationships that guide material design and optimization. While multimodal large language models (MLLMs) have recently shown promise in generative and predictive tasks within materials science, their capacity to understand real-world characterization imaging data remains underexplored. To bridge this gap, we present MatCha, the first benchmark for materials characterization image understanding, comprising 1,500 questions that demand expert-level domain expertise. MatCha encompasses four key stages of materials research comprising 21 distinct tasks, each designed to reflect authentic challenges faced by materials scientists. Our evaluation of state-of-the-art MLLMs on MatCha reveals a significant performance gap compared to human experts. These models exhibit degradation when addressing questions requiring higher-level expertise and sophisticated visual perception. Simple few-shot and chain-of-thought prompting struggle to alleviate these limitations. These findings highlight that existing MLLMs still exhibit limited adaptability to real-world materials characterization scenarios. We hope MatCha will facilitate future research in areas such as new material discovery and autonomous scientific agents. MatCha is available at https://github.com/FreedomIntelligence/MatCha.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.13989.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yi-Cheng Lin, Huang-Cheng Chou, Tzu-Chieh Wei, Kuan-Yu Chen, Hung-yi Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Instruction-guided text-to-speech (ITTS) enables users to control speech generation through natural language prompts, offering a more intuitive interface than traditional TTS. However, the alignment between user style instructions and listener perception remains largely unexplored. This work first presents a perceptual analysis of ITTS controllability across two expressive dimensions (adverbs of degree and graded emotion intensity) and collects human ratings on speaker age and word-level emphasis attributes. To comprehensively reveal the instruction-perception gap, we provide a data collection with large-scale human evaluations, named Expressive VOice Control (E-VOC) corpus. Furthermore, we reveal that (1) gpt-4o-mini-tts is the most reliable ITTS model with great alignment between instruction and generated utterances across acoustic dimensions. (2) The 5 analyzed ITTS systems tend to generate Adult voices even when the instructions ask to use child or Elderly voices. (3) Fine-grained control remains a major challenge, indicating that most ITTS systems have substantial room for improvement in interpreting slightly different attribute instructions.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.09307</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.13989</guid>
<pubDate>Thu, 11 Sep 2025 09:50:16 +0000</pubDate> <pubDate>Wed, 17 Sep 2025 14:00:45 +0000</pubDate>
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<title>RecoWorld: Building Simulated Environments for Agentic Recommender Systems</title> <title>SPATIALGEN: Layout-guided 3D Indoor Scene Generation</title>
<link>https://arxiv.org/abs/2509.10397</link> <link>https://arxiv.org/abs/2509.14981</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.10397.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fei Liu, Xinyu Lin, Hanchao Yu, Mingyuan Wu, Jianyu Wang, Qiang Zhang, Zhuokai Zhao, Yinglong Xia, Yao Zhang, Weiwei Li, Mingze Gao, Qifan Wang, Lizhu Zhang, Benyu Zhang, Xiangjun Fan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present RecoWorld, a blueprint for building simulated environments tailored to agentic recommender systems. Such environments give agents a proper training space where they can learn from errors without impacting real users. RecoWorld distinguishes itself with a dual-view architecture: a simulated user and an agentic recommender engage in multi-turn interactions aimed at maximizing user retention. The user simulator reviews recommended items, updates its mindset, and when sensing potential user disengagement, generates reflective instructions. The agentic recommender adapts its recommendations by incorporating these user instructions and reasoning traces, creating a dynamic feedback loop that actively engages users. This process leverages the exceptional reasoning capabilities of modern LLMs. We explore diverse content representations within the simulator, including text-based, multimodal, and semantic ID modeling, and discuss how multi-turn RL enables the recommender to refine its strategies through iterative interactions. RecoWorld also supports multi-agent simulations, allowing creators to simulate the responses of targeted user populations. It marks an important first step toward recommender systems where users and agents collaboratively shape personalized information streams. We envision new interaction paradigms where "user instructs, recommender responds," jointly optimizing user retention and engagement.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.14981.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chuan Fang, Heng Li, Yixun Liang, Jia Zheng, Yongsen Mao, Yuan Liu, Rui Tang, Zihan Zhou, Ping Tan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 15&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming and labor-intensive. While recent advances in generative AI have enabled automated scene synthesis, existing methods often face challenges in balancing visual quality, diversity, semantic consistency, and user control. A major bottleneck is the lack of a large-scale, high-quality dataset tailored to this task. To address this gap, we introduce a comprehensive synthetic dataset, featuring 12,328 structured annotated scenes with 57,440 rooms, and 4.7M photorealistic 2D renderings. Leveraging this dataset, we present SpatialGen, a novel multi-view multi-modal diffusion model that generates realistic and semantically consistent 3D indoor scenes. Given a 3D layout and a reference image (derived from a text prompt), our model synthesizes appearance (color image), geometry (scene coordinate map), and semantic (semantic segmentation map) from arbitrary viewpoints, while preserving spatial consistency across modalities. SpatialGen consistently generates superior results to previous methods in our experiments. We are open-sourcing our data and models to empower the community and advance the field of indoor scene understanding and generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.10397</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.14981</guid>
<pubDate>Fri, 12 Sep 2025 16:44:34 +0000</pubDate> <pubDate>Thu, 18 Sep 2025 14:12:32 +0000</pubDate>
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<title>Developer-LLM Conversations: An Empirical Study of Interactions and Generated Code Quality</title> <title>Ask-to-Clarify: Resolving Instruction Ambiguity through Multi-turn Dialogue</title>
<link>https://arxiv.org/abs/2509.10402</link> <link>https://arxiv.org/abs/2509.15061</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.10402.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Suzhen Zhong, Ying Zou, Bram Adams&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) are becoming integral to modern software development workflows, assisting developers with code generation, API explanation, and iterative problem-solving through natural language conversations. Despite widespread adoption, there is limited understanding of how developers interact with LLMs in practice and how these conversational dynamics influence task outcomes, code quality, and software engineering workflows. To address this, we leverage CodeChat, a large dataset comprising 82,845 real-world developer-LLM conversations, containing 368,506 code snippets generated across over 20 programming languages, derived from the WildChat dataset. We find that LLM responses are substantially longer than developer prompts, with a median token-length ratio of 14:1. Multi-turn conversations account for 68% of the dataset and often evolve due to shifting requirements, incomplete prompts, or clarification requests. Topic analysis identifies web design (9.6% of conversations) and neural network training (8.7% of conversations) as the most frequent LLM-assisted tasks. Evaluation across five languages (i.e., Python, JavaScript, C++, Java, and C#) reveals prevalent and language-specific issues in LLM-generated code: generated Python and JavaScript code often include undefined variables (83.4% and 75.3% of code snippets, respectively); Java code lacks required comments (75.9%); C++ code frequently omits headers (41.1%) and C# code shows unresolved namespaces (49.2%). During a conversation, syntax and import errors persist across turns; however, documentation quality in Java improves by up to 14.7%, and import handling in Python improves by 3.7% over 5 turns. Prompts that point out mistakes in code generated in prior turns and explicitly request a fix are most effective for resolving errors.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xingyao Lin, Xinghao Zhu, Tianyi Lu, Sicheng Xie, Hui Zhang, Xipeng Qiu, Zuxuan Wu, Yu-Gang Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The ultimate goal of embodied agents is to create collaborators that can interact with humans, not mere executors that passively follow instructions. This requires agents to communicate, coordinate, and adapt their actions based on human feedback. Recently, advances in VLAs have offered a path toward this goal. However, most current VLA-based embodied agents operate in a one-way mode: they receive an instruction and execute it without feedback. This approach fails in real-world scenarios where instructions are often ambiguous. In this paper, we address this problem with the Ask-to-Clarify framework. Our framework first resolves ambiguous instructions by asking questions in a multi-turn dialogue. Then it generates low-level actions end-to-end. Specifically, the Ask-to-Clarify framework consists of two components, one VLM for collaboration and one diffusion for action. We also introduce a connection module that generates conditions for the diffusion based on the output of the VLM. This module adjusts the observation by instructions to create reliable conditions. We train our framework with a two-stage knowledge-insulation strategy. First, we fine-tune the collaboration component using ambiguity-solving dialogue data to handle ambiguity. Then, we integrate the action component while freezing the collaboration one. This preserves the interaction abilities while fine-tuning the diffusion to generate actions. The training strategy guarantees our framework can first ask questions, then generate actions. During inference, a signal detector functions as a router that helps our framework switch between asking questions and taking actions. We evaluate the Ask-to-Clarify framework in 8 real-world tasks, where it outperforms existing state-of-the-art VLAs. The results suggest that our proposed framework, along with the training strategy, provides a path toward collaborative embodied agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.10402</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.15061</guid>
<pubDate>Fri, 12 Sep 2025 16:52:49 +0000</pubDate> <pubDate>Thu, 18 Sep 2025 15:25:31 +0000</pubDate>
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<title>FinSearchComp: Towards a Realistic, Expert-Level Evaluation of Financial Search and Reasoning</title> <title>RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes</title>
<link>https://arxiv.org/abs/2509.13160</link> <link>https://arxiv.org/abs/2509.15123</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.13160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Liang Hu, Jianpeng Jiao, Jiashuo Liu, Yanle Ren, Zhoufutu Wen, Kaiyuan Zhang, Xuanliang Zhang, Xiang Gao, Tianci He, Fei Hu, Yali Liao, Zaiyuan Wang, Chenghao Yang, Qianyu Yang, Mingren Yin, Zhiyuan Zeng, Ge Zhang, Xinyi Zhang, Xiying Zhao, Zhenwei Zhu, Hongseok Namkoong, Wenhao Huang, Yuwen Tang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Search has emerged as core infrastructure for LLM-based agents and is widely viewed as critical on the path toward more general intelligence. Finance is a particularly demanding proving ground: analysts routinely conduct complex, multi-step searches over time-sensitive, domain-specific data, making it ideal for assessing both search proficiency and knowledge-grounded reasoning. Yet no existing open financial datasets evaluate data searching capability of end-to-end agents, largely because constructing realistic, complicated tasks requires deep financial expertise and time-sensitive data is hard to evaluate. We present FinSearchComp, the first fully open-source agent benchmark for realistic, open-domain financial search and reasoning. FinSearchComp comprises three tasks -- Time-Sensitive Data Fetching, Simple Historical Lookup, and Complex Historical Investigation -- closely reproduce real-world financial analyst workflows. To ensure difficulty and reliability, we engage 70 professional financial experts for annotation and implement a rigorous multi-stage quality-assurance pipeline. The benchmark includes 635 questions spanning global and Greater China markets, and we evaluate 21 models (products) on it. Grok 4 (web) tops the global subset, approaching expert-level accuracy. DouBao (web) leads on the Greater China subset. Experimental analyses show that equipping agents with web search and financial plugins substantially improves results on FinSearchComp, and the country origin of models and tools impact performance significantly.By aligning with realistic analyst tasks and providing end-to-end evaluation, FinSearchComp offers a professional, high-difficulty testbed for complex financial search and reasoning.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15123.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fang Li, Hao Zhang, Narendra Ahuja&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Although COLMAP has long remained the predominant method for camera parameter optimization in static scenes, it is constrained by its lengthy runtime and reliance on ground truth (GT) motion masks for application to dynamic scenes. Many efforts attempted to improve it by incorporating more priors as supervision such as GT focal length, motion masks, 3D point clouds, camera poses, and metric depth, which, however, are typically unavailable in casually captured RGB videos. In this paper, we propose a novel method for more accurate and efficient camera parameter optimization in dynamic scenes solely supervised by a single RGB video. Our method consists of three key components: (1) Patch-wise Tracking Filters, to establish robust and maximally sparse hinge-like relations across the RGB video. (2) Outlier-aware Joint Optimization, for efficient camera parameter optimization by adaptive down-weighting of moving outliers, without reliance on motion priors. (3) A Two-stage Optimization Strategy, to enhance stability and optimization speed by a trade-off between the Softplus limits and convex minima in losses. We visually and numerically evaluate our camera estimates. To further validate accuracy, we feed the camera estimates into a 4D reconstruction method and assess the resulting 3D scenes, and rendered 2D RGB and depth maps. We perform experiments on 4 real-world datasets (NeRF-DS, DAVIS, iPhone, and TUM-dynamics) and 1 synthetic dataset (MPI-Sintel), demonstrating that our method estimates camera parameters more efficiently and accurately with a single RGB video as the only supervision.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.13160</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.15123</guid>
<pubDate>Tue, 16 Sep 2025 15:13:13 +0000</pubDate> <pubDate>Thu, 18 Sep 2025 16:29:07 +0000</pubDate>
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<title>EdiVal-Agent: An Object-Centric Framework for Automated, Scalable, Fine-Grained Evaluation of Multi-Turn Editing</title> <title>Lynx: Towards High-Fidelity Personalized Video Generation</title>
<link>https://arxiv.org/abs/2509.13399</link> <link>https://arxiv.org/abs/2509.15496</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.13399.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Tianyu Chen, Yasi Zhang, Zhi Zhang, Peiyu Yu, Shu Wang, Zhendong Wang, Kevin Lin, Xiaofei Wang, Zhengyuan Yang, Linjie Li, Chung-Ching Lin, Jianwen Xie, Oscar Leong, Lijuan Wang, Ying Nian Wu, Mingyuan Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Instruction-based image editing has advanced rapidly, yet reliable and interpretable evaluation remains a bottleneck. Current protocols either (i) depend on paired reference images -- resulting in limited coverage and inheriting biases from prior generative models -- or (ii) rely solely on zero-shot vision-language models (VLMs), whose prompt-based assessments of instruction following, content consistency, and visual quality are often imprecise. To address this, we introduce EdiVal-Agent, an automated, scalable, and fine-grained evaluation framework for multi-turn instruction-based editing from an object-centric perspective, supported by a suite of expert tools. Given an image, EdiVal-Agent first decomposes it into semantically meaningful objects, then synthesizes diverse, context-aware editing instructions. For evaluation, it integrates VLMs with open-vocabulary object detectors to assess instruction following, uses semantic-level feature extractors to evaluate content consistency, and leverages human preference models to judge visual quality. We show that combining VLMs with object detectors yields stronger agreement with human judgments in instruction-following evaluation compared to using VLMs alone and CLIP-based metrics. Furthermore, the pipeline's modular design allows future tools to be seamlessly integrated, enhancing evaluation accuracy over time. Instantiating this pipeline, we build EdiVal-Bench, a multi-turn editing benchmark covering 9 instruction types and 11 state-of-the-art editing models spanning autoregressive (AR) (including Nano Banana, GPT-Image-1), flow-matching, and diffusion paradigms. We demonstrate that EdiVal-Agent can be used to identify existing failure modes, thereby informing the development of the next generation of editing models. Project page: https://tianyucodings.github.io/EdiVAL-page/.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15496.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shen Sang, Tiancheng Zhi, Tianpei Gu, Jing Liu, Linjie Luo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 9&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Lynx, a high-fidelity model for personalized video synthesis from a single input image. Built on an open-source Diffusion Transformer (DiT) foundation model, Lynx introduces two lightweight adapters to ensure identity fidelity. The ID-adapter employs a Perceiver Resampler to convert ArcFace-derived facial embeddings into compact identity tokens for conditioning, while the Ref-adapter integrates dense VAE features from a frozen reference pathway, injecting fine-grained details across all transformer layers through cross-attention. These modules collectively enable robust identity preservation while maintaining temporal coherence and visual realism. Through evaluation on a curated benchmark of 40 subjects and 20 unbiased prompts, which yielded 800 test cases, Lynx has demonstrated superior face resemblance, competitive prompt following, and strong video quality, thereby advancing the state of personalized video generation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.13399</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.15496</guid>
<pubDate>Tue, 16 Sep 2025 17:45:39 +0000</pubDate> <pubDate>Fri, 19 Sep 2025 00:31:57 +0000</pubDate>
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<title>Apertus: Democratizing Open and Compliant LLMs for Global Language Environments</title> <title>BTL-UI: Blink-Think-Link Reasoning Model for GUI Agent</title>
<link>https://arxiv.org/abs/2509.14233</link> <link>https://arxiv.org/abs/2509.15566</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.14233.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Alejandro Hernández-Cano, Alexander Hägele, Allen Hao Huang, Angelika Romanou, Antoni-Joan Solergibert, Barna Pasztor, Bettina Messmer, Dhia Garbaya, Eduard Frank Ďurech, Ido Hakimi, Juan García Giraldo, Mete Ismayilzada, Negar Foroutan, Skander Moalla, Tiancheng Chen, Vinko Sabolčec, Yixuan Xu, Michael Aerni, Badr AlKhamissi, Ines Altemir Marinas, Mohammad Hossein Amani, Matin Ansaripour, Ilia Badanin, Harold Benoit, Emanuela Boros, Nicholas Browning, Fabian Bösch, Maximilian Böther, Niklas Canova, Camille Challier, Clement Charmillot, Jonathan Coles, Jan Deriu, Arnout Devos, Lukas Drescher, Daniil Dzenhaliou, Maud Ehrmann, Dongyang Fan, Simin Fan, Silin Gao, Miguel Gila, María Grandury, Diba Hashemi, Alexander Hoyle, Jiaming Jiang, Mark Klein, Andrei Kucharavy, Anastasiia Kucherenko, Frederike Lübeck, Roman Machacek, Theofilos Manitaras, Andreas Marfurt, Kyle Matoba, Simon Matrenok, Henrique Mendoncça, Fawzi Roberto Mohamed, Syrielle Montariol, Luca Mouchel, Sven Najem-Meyer, Jingwei Ni, Gennaro Oliva, Matteo Pagliardini, Elia Palme, Andrei Panferov, Léo Paoletti, Marco Passerini, Ivan Pavlov, Auguste Poiroux, Kaustubh Ponkshe, Nathan Ranchin, Javi Rando, Mathieu Sauser, Jakhongir Saydaliev, Muhammad Ali Sayfiddinov, Marian Schneider, Stefano Schuppli, Marco Scialanga, Andrei Semenov, Kumar Shridhar, Raghav Singhal, Anna Sotnikova, Alexander Sternfeld, Ayush Kumar Tarun, Paul Teiletche, Jannis Vamvas, Xiaozhe Yao, Hao Zhao Alexander Ilic, Ana Klimovic, Andreas Krause, Caglar Gulcehre, David Rosenthal, Elliott Ash, Florian Tramèr, Joost VandeVondele, Livio Veraldi, Martin Rajman, Thomas Schulthess, Torsten Hoefler, Antoine Bosselut, Martin Jaggi, Imanol Schlag&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present Apertus, a fully open suite of large language models (LLMs) designed to address two systemic shortcomings in today's open model ecosystem: data compliance and multilingual representation. Unlike many prior models that release weights without reproducible data pipelines or regard for content-owner rights, Apertus models are pretrained exclusively on openly available data, retroactively respecting robots.txt exclusions and filtering for non-permissive, toxic, and personally identifiable content. To mitigate risks of memorization, we adopt the Goldfish objective during pretraining, strongly suppressing verbatim recall of data while retaining downstream task performance. The Apertus models also expand multilingual coverage, training on 15T tokens from over 1800 languages, with ~40% of pretraining data allocated to non-English content. Released at 8B and 70B scales, Apertus approaches state-of-the-art results among fully open models on multilingual benchmarks, rivalling or surpassing open-weight counterparts. Beyond model weights, we release all scientific artifacts from our development cycle with a permissive license, including data preparation scripts, checkpoints, evaluation suites, and training code, enabling transparent audit and extension.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15566.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shaojie Zhang, Ruoceng Zhang, Pei Fu, Shaokang Wang, Jiahui Yang, Xin Du, Shiqi Cui, Bin Qin, Ying Huang, Zhenbo Luo, Jian Luan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In the field of AI-driven human-GUI interaction automation, while rapid advances in multimodal large language models and reinforcement fine-tuning techniques have yielded remarkable progress, a fundamental challenge persists: their interaction logic significantly deviates from natural human-GUI communication patterns. To fill this gap, we propose "Blink-Think-Link" (BTL), a brain-inspired framework for human-GUI interaction that mimics the human cognitive process between users and graphical interfaces. The system decomposes interactions into three biologically plausible phases: (1) Blink - rapid detection and attention to relevant screen areas, analogous to saccadic eye movements; (2) Think - higher-level reasoning and decision-making, mirroring cognitive planning; and (3) Link - generation of executable commands for precise motor control, emulating human action selection mechanisms. Additionally, we introduce two key technical innovations for the BTL framework: (1) Blink Data Generation - an automated annotation pipeline specifically optimized for blink data, and (2) BTL Reward -- the first rule-based reward mechanism that enables reinforcement learning driven by both process and outcome. Building upon this framework, we develop a GUI agent model named BTL-UI, which demonstrates consistent state-of-the-art performance across both static GUI understanding and dynamic interaction tasks in comprehensive benchmarks. These results provide conclusive empirical validation of the framework's efficacy in developing advanced GUI Agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.14233</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.15566</guid>
<pubDate>Wed, 17 Sep 2025 17:59:21 +0000</pubDate> <pubDate>Fri, 19 Sep 2025 04:03:44 +0000</pubDate>
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<title>AToken: A Unified Tokenizer for Vision</title> <title>Latent Zoning Network: A Unified Principle for Generative Modeling, Representation Learning, and Classification</title>
<link>https://arxiv.org/abs/2509.14476</link> <link>https://arxiv.org/abs/2509.15591</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.14476.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jiasen Lu, Liangchen Song, Mingze Xu, Byeongjoo Ahn, Yanjun Wang, Chen Chen, Afshin Dehghan, Yinfei Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 18&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We present AToken, the first unified visual tokenizer that achieves both high-fidelity reconstruction and semantic understanding across images, videos, and 3D assets. Unlike existing tokenizers that specialize in either reconstruction or understanding for single modalities, AToken encodes these diverse visual inputs into a shared 4D latent space, unifying both tasks and modalities in a single framework. Specifically, we introduce a pure transformer architecture with 4D rotary position embeddings to process visual inputs of arbitrary resolutions and temporal durations. To ensure stable training, we introduce an adversarial-free training objective that combines perceptual and Gram matrix losses, achieving state-of-the-art reconstruction quality. By employing a progressive training curriculum, AToken gradually expands from single images, videos, and 3D, and supports both continuous and discrete latent tokens. AToken achieves 0.21 rFID with 82.2% ImageNet accuracy for images, 3.01 rFVD with 32.6% MSRVTT retrieval for videos, and 28.19 PSNR with 90.9% classification accuracy for 3D. In downstream applications, AToken enables both visual generation tasks (e.g., image generation with continuous and discrete tokens, text-to-video generation, image-to-3D synthesis) and understanding tasks (e.g., multimodal LLMs), achieving competitive performance across all benchmarks. These results shed light on the next-generation multimodal AI systems built upon unified visual tokenization.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15591.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zinan Lin, Enshu Liu, Xuefei Ning, Junyi Zhu, Wenyu Wang, Sergey Yekhanin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generative modeling, representation learning, and classification are three core problems in machine learning (ML), yet their state-of-the-art (SoTA) solutions remain largely disjoint. In this paper, we ask: Can a unified principle address all three? Such unification could simplify ML pipelines and foster greater synergy across tasks. We introduce Latent Zoning Network (LZN) as a step toward this goal. At its core, LZN creates a shared Gaussian latent space that encodes information across all tasks. Each data type (e.g., images, text, labels) is equipped with an encoder that maps samples to disjoint latent zones, and a decoder that maps latents back to data. ML tasks are expressed as compositions of these encoders and decoders: for example, label-conditional image generation uses a label encoder and image decoder; image embedding uses an image encoder; classification uses an image encoder and label decoder. We demonstrate the promise of LZN in three increasingly complex scenarios: (1) LZN can enhance existing models (image generation): When combined with the SoTA Rectified Flow model, LZN improves FID on CIFAR10 from 2.76 to 2.59-without modifying the training objective. (2) LZN can solve tasks independently (representation learning): LZN can implement unsupervised representation learning without auxiliary loss functions, outperforming the seminal MoCo and SimCLR methods by 9.3% and 0.2%, respectively, on downstream linear classification on ImageNet. (3) LZN can solve multiple tasks simultaneously (joint generation and classification): With image and label encoders/decoders, LZN performs both tasks jointly by design, improving FID and achieving SoTA classification accuracy on CIFAR10. The code and trained models are available at https://github.com/microsoft/latent-zoning-networks. The project website is at https://zinanlin.me/blogs/latent_zoning_networks.html.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.14476</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.15591</guid>
<pubDate>Wed, 17 Sep 2025 23:11:18 +0000</pubDate> <pubDate>Fri, 19 Sep 2025 04:47:16 +0000</pubDate>
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<title>MultiEdit: Advancing Instruction-based Image Editing on Diverse and Challenging Tasks</title> <title>A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning</title>
<link>https://arxiv.org/abs/2509.14638</link> <link>https://arxiv.org/abs/2509.15937</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.14638.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mingsong Li, Lin Liu, Hongjun Wang, Haoxing Chen, Xijun Gu, Shizhan Liu, Dong Gong, Junbo Zhao, Zhenzhong Lan, Jianguo Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Current instruction-based image editing (IBIE) methods struggle with challenging editing tasks, as both editing types and sample counts of existing datasets are limited. Moreover, traditional dataset construction often contains noisy image-caption pairs, which may introduce biases and limit model capabilities in complex editing scenarios. To address these limitations, we introduce MultiEdit, a comprehensive dataset featuring over 107K high-quality image editing samples. It encompasses 6 challenging editing tasks through a diverse collection of 18 non-style-transfer editing types and 38 style transfer operations, covering a spectrum from sophisticated style transfer to complex semantic operations like person reference editing and in-image text editing. We employ a novel dataset construction pipeline that utilizes two multi-modal large language models (MLLMs) to generate visual-adaptive editing instructions and produce high-fidelity edited images, respectively. Extensive experiments demonstrate that fine-tuning foundational open-source models with our MultiEdit-Train set substantially improves models' performance on sophisticated editing tasks in our proposed MultiEdit-Test benchmark, while effectively preserving their capabilities on the standard editing benchmark. We believe MultiEdit provides a valuable resource for advancing research into more diverse and challenging IBIE capabilities. Our dataset is available at https://huggingface.co/datasets/inclusionAI/MultiEdit.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15937.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shaopeng Zhai, Qi Zhang, Tianyi Zhang, Fuxian Huang, Haoran Zhang, Ming Zhou, Shengzhe Zhang, Litao Liu, Sixu Lin, Jiangmiao Pang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 7&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Robotic real-world reinforcement learning (RL) with vision-language-action (VLA) models is bottlenecked by sparse, handcrafted rewards and inefficient exploration. We introduce VLAC, a general process reward model built upon InternVL and trained on large scale heterogeneous datasets. Given pairwise observations and a language goal, it outputs dense progress delta and done signal, eliminating task-specific reward engineering, and supports one-shot in-context transfer to unseen tasks and environments. VLAC is trained on vision-language datasets to strengthen perception, dialogic and reasoning capabilities, together with robot and human trajectories data that ground action generation and progress estimation, and additionally strengthened to reject irrelevant prompts as well as detect regression or stagnation by constructing large numbers of negative and semantically mismatched samples. With prompt control, a single VLAC model alternately generating reward and action tokens, unifying critic and policy. Deployed inside an asynchronous real-world RL loop, we layer a graded human-in-the-loop protocol (offline demonstration replay, return and explore, human guided explore) that accelerates exploration and stabilizes early learning. Across four distinct real-world manipulation tasks, VLAC lifts success rates from about 30\% to about 90\% within 200 real-world interaction episodes; incorporating human-in-the-loop interventions yields a further 50% improvement in sample efficiency and achieves up to 100% final success.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.14638</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.15937</guid>
<pubDate>Thu, 18 Sep 2025 05:33:38 +0000</pubDate> <pubDate>Fri, 19 Sep 2025 12:44:29 +0000</pubDate>
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<title>Reasoning over Boundaries: Enhancing Specification Alignment via Test-time Delibration</title> <title>BaseReward: A Strong Baseline for Multimodal Reward Model</title>
<link>https://arxiv.org/abs/2509.14760</link> <link>https://arxiv.org/abs/2509.16127</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.14760.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoran Zhang, Yafu Li, Xuyang Hu, Dongrui Liu, Zhilin Wang, Bo Li, Yu Cheng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 48&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) are increasingly applied in diverse real-world scenarios, each governed by bespoke behavioral and safety specifications (spec) custom-tailored by users or organizations. These spec, categorized into safety-spec and behavioral-spec, vary across scenarios and evolve with changing preferences and requirements. We formalize this challenge as specification alignment, focusing on LLMs' ability to follow dynamic, scenario-specific spec from both behavioral and safety perspectives. To address this challenge, we propose Align3, a lightweight method that employs Test-Time Deliberation (TTD) with hierarchical reflection and revision to reason over the specification boundaries. We further present SpecBench, a unified benchmark for measuring specification alignment, covering 5 scenarios, 103 spec, and 1,500 prompts. Experiments on 15 reasoning and 18 instruct models with several TTD methods, including Self-Refine, TPO, and MoreThink, yield three key findings: (i) test-time deliberation enhances specification alignment; (ii) Align3 advances the safety-helpfulness trade-off frontier with minimal overhead; (iii) SpecBench effectively reveals alignment gaps. These results highlight the potential of test-time deliberation as an effective strategy for reasoning over the real-world specification boundaries.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.16127.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yi-Fan Zhang, Haihua Yang, Huanyu Zhang, Yang Shi, Zezhou Chen, Haochen Tian, Chaoyou Fu, Haotian Wang, Kai Wu, Bo Cui, Xu Wang, Jianfei Pan, Haotian Wang, Zhang Zhang, Liang Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 17&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The rapid advancement of Multimodal Large Language Models (MLLMs) has made aligning them with human preferences a critical challenge. Reward Models (RMs) are a core technology for achieving this goal, but a systematic guide for building state-of-the-art Multimodal Reward Models (MRMs) is currently lacking in both academia and industry. Through exhaustive experimental analysis, this paper aims to provide a clear ``recipe'' for constructing high-performance MRMs. We systematically investigate every crucial component in the MRM development pipeline, including reward modeling paradigms (e.g., Naive-RM, Critic-based RM, and Generative RM), reward head architecture, training strategies, data curation (covering over ten multimodal and text-only preference datasets), backbone model and model scale, and ensemble methods. Based on these experimental insights, we introduce BaseReward, a powerful and efficient baseline for multimodal reward modeling. BaseReward adopts a simple yet effective architecture, built upon a {Qwen2.5-VL} backbone, featuring an optimized two-layer reward head, and is trained on a carefully curated mixture of high-quality multimodal and text-only preference data. Our results show that BaseReward establishes a new SOTA on major benchmarks such as MM-RLHF-Reward Bench, VL-Reward Bench, and Multimodal Reward Bench, outperforming previous models. Furthermore, to validate its practical utility beyond static benchmarks, we integrate BaseReward into a real-world reinforcement learning pipeline, successfully enhancing an MLLM's performance across various perception, reasoning, and conversational tasks. This work not only delivers a top-tier MRM but, more importantly, provides the community with a clear, empirically-backed guide for developing robust reward models for the next generation of MLLMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.14760</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.16127</guid>
<pubDate>Thu, 18 Sep 2025 09:08:53 +0000</pubDate> <pubDate>Fri, 19 Sep 2025 16:25:26 +0000</pubDate>
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<title>EchoVLM: Dynamic Mixture-of-Experts Vision-Language Model for Universal Ultrasound Intelligence</title> <title>MANZANO: A Simple and Scalable Unified Multimodal Model with a Hybrid Vision Tokenizer</title>
<link>https://arxiv.org/abs/2509.14977</link> <link>https://arxiv.org/abs/2509.16197</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.14977.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chaoyin She, Ruifang Lu, Lida Chen, Wei Wang, Qinghua Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Ultrasound imaging has become the preferred imaging modality for early cancer screening due to its advantages of non-ionizing radiation, low cost, and real-time imaging capabilities. However, conventional ultrasound diagnosis heavily relies on physician expertise, presenting challenges of high subjectivity and low diagnostic efficiency. Vision-language models (VLMs) offer promising solutions for this issue, but existing general-purpose models demonstrate limited knowledge in ultrasound medical tasks, with poor generalization in multi-organ lesion recognition and low efficiency across multi-task diagnostics. To address these limitations, we propose EchoVLM, a vision-language model specifically designed for ultrasound medical imaging. The model employs a Mixture of Experts (MoE) architecture trained on data spanning seven anatomical regions. This design enables the model to perform multiple tasks, including ultrasound report generation, diagnosis and visual question-answering (VQA). The experimental results demonstrated that EchoVLM achieved significant improvements of 10.15 and 4.77 points in BLEU-1 scores and ROUGE-1 scores respectively compared to Qwen2-VL on the ultrasound report generation task. These findings suggest that EchoVLM has substantial potential to enhance diagnostic accuracy in ultrasound imaging, thereby providing a viable technical solution for future clinical applications. Source code and model weights are available at https://github.com/Asunatan/EchoVLM.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.16197.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yanghao Li, Rui Qian, Bowen Pan, Haotian Zhang, Haoshuo Huang, Bowen Zhang, Jialing Tong, Haoxuan You, Xianzhi Du, Zhe Gan, Hyunjik Kim, Chao Jia, Zhenbang Wang, Yinfei Yang, Mingfei Gao, Zi-Yi Dou, Wenze Hu, Chang Gao, Dongxu Li, Philipp Dufter, Zirui Wang, Guoli Yin, Zhengdong Zhang, Chen Chen, Yang Zhao, Ruoming Pang, Zhifeng Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 37&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Unified multimodal Large Language Models (LLMs) that can both understand and generate visual content hold immense potential. However, existing open-source models often suffer from a performance trade-off between these capabilities. We present Manzano, a simple and scalable unified framework that substantially reduces this tension by coupling a hybrid image tokenizer with a well-curated training recipe. A single shared vision encoder feeds two lightweight adapters that produce continuous embeddings for image-to-text understanding and discrete tokens for text-to-image generation within a common semantic space. A unified autoregressive LLM predicts high-level semantics in the form of text and image tokens, with an auxiliary diffusion decoder subsequently translating the image tokens into pixels. The architecture, together with a unified training recipe over understanding and generation data, enables scalable joint learning of both capabilities. Manzano achieves state-of-the-art results among unified models, and is competitive with specialist models, particularly on text-rich evaluation. Our studies show minimal task conflicts and consistent gains from scaling model size, validating our design choice of a hybrid tokenizer.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.14977</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.16197</guid>
<pubDate>Thu, 18 Sep 2025 14:07:53 +0000</pubDate> <pubDate>Fri, 19 Sep 2025 17:58:00 +0000</pubDate>
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<title>Mind the Gap: A Closer Look at Tokenization for Multiple-Choice Question Answering with LLMs</title> <title>RPG: A Repository Planning Graph for Unified and Scalable Codebase Generation</title>
<link>https://arxiv.org/abs/2509.15020</link> <link>https://arxiv.org/abs/2509.16198</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15020.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mario Sanz-Guerrero, Minh Duc Bui, Katharina von der Wense&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; When evaluating large language models (LLMs) with multiple-choice question answering (MCQA), it is common to end the prompt with the string "Answer:" to facilitate automated answer extraction via next-token probabilities. However, there is no consensus on how to tokenize the space following the colon, often overlooked as a trivial choice. In this paper, we uncover accuracy differences of up to 11% due to this (seemingly irrelevant) tokenization variation as well as reshuffled model rankings, raising concerns about the reliability of LLM comparisons in prior work. Surprisingly, we are able to recommend one specific strategy -- tokenizing the space together with the answer letter -- as we observe consistent and statistically significant performance improvements. Additionally, it improves model calibration, enhancing the reliability of the model's confidence estimates. Our findings underscore the importance of careful evaluation design and highlight the need for standardized, transparent evaluation protocols to ensure reliable and comparable results.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.16198.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jane Luo, Xin Zhang, Steven Liu, Jie Wu, Yiming Huang, Yangyu Huang, Chengyu Yin, Ying Xin, Jianfeng Liu, Yuefeng Zhan, Hao Sun, Qi Chen, Scarlett Li, Mao Yang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 88&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models excel at function- and file-level code generation, yet generating complete repositories from scratch remains a fundamental challenge. This process demands coherent and reliable planning across proposal- and implementation-level stages, while natural language, due to its ambiguity and verbosity, is ill-suited for faithfully representing complex software structures. To address this, we introduce the Repository Planning Graph (RPG), a persistent representation that unifies proposal- and implementation-level planning by encoding capabilities, file structures, data flows, and functions in one graph. RPG replaces ambiguous natural language with an explicit blueprint, enabling long-horizon planning and scalable repository generation. Building on RPG, we develop ZeroRepo, a graph-driven framework for repository generation from scratch. It operates in three stages: proposal-level planning and implementation-level refinement to construct the graph, followed by graph-guided code generation with test validation. To evaluate this setting, we construct RepoCraft, a benchmark of six real-world projects with 1,052 tasks. On RepoCraft, ZeroRepo produces repositories averaging nearly 36K LOC, roughly 3.9times the strongest baseline (Claude Code) and about 64times other baselines. It attains 81.5% functional coverage and a 69.7% pass rate, exceeding Claude Code by 27.3 and 35.8 percentage points, respectively. Further analysis shows that RPG models complex dependencies, enables progressively more sophisticated planning through near-linear scaling, and enhances LLM understanding of repositories, thereby accelerating agent localization.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.15020</guid> <guid isPermaLink="false">https://arxiv.org/abs/2509.16198</guid>
<pubDate>Thu, 18 Sep 2025 14:47:58 +0000</pubDate> <pubDate>Fri, 19 Sep 2025 17:58:14 +0000</pubDate>
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<title>WorldForge: Unlocking Emergent 3D/4D Generation in Video Diffusion Model via Training-Free Guidance</title>
<link>https://arxiv.org/abs/2509.15130</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15130.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Chenxi Song, Yanming Yang, Tong Zhao, Ruibo Li, Chi Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent video diffusion models demonstrate strong potential in spatial intelligence tasks due to their rich latent world priors. However, this potential is hindered by their limited controllability and geometric inconsistency, creating a gap between their strong priors and their practical use in 3D/4D tasks. As a result, current approaches often rely on retraining or fine-tuning, which risks degrading pretrained knowledge and incurs high computational costs. To address this, we propose WorldForge, a training-free, inference-time framework composed of three tightly coupled modules. Intra-Step Recursive Refinement introduces a recursive refinement mechanism during inference, which repeatedly optimizes network predictions within each denoising step to enable precise trajectory injection. Flow-Gated Latent Fusion leverages optical flow similarity to decouple motion from appearance in the latent space and selectively inject trajectory guidance into motion-related channels. Dual-Path Self-Corrective Guidance compares guided and unguided denoising paths to adaptively correct trajectory drift caused by noisy or misaligned structural signals. Together, these components inject fine-grained, trajectory-aligned guidance without training, achieving both accurate motion control and photorealistic content generation. Extensive experiments across diverse benchmarks validate our method's superiority in realism, trajectory consistency, and visual fidelity. This work introduces a novel plug-and-play paradigm for controllable video synthesis, offering a new perspective on leveraging generative priors for spatial intelligence.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.15130</guid>
<pubDate>Thu, 18 Sep 2025 16:40:47 +0000</pubDate>
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<title>Unleashing the Potential of Multimodal LLMs for Zero-Shot Spatio-Temporal Video Grounding</title>
<link>https://arxiv.org/abs/2509.15178</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15178.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zaiquan Yang, Yuhao Liu, Gerhard Hancke, Rynson W. H. Lau&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Spatio-temporal video grounding (STVG) aims at localizing the spatio-temporal tube of a video, as specified by the input text query. In this paper, we utilize multimodal large language models (MLLMs) to explore a zero-shot solution in STVG. We reveal two key insights about MLLMs: (1) MLLMs tend to dynamically assign special tokens, referred to as grounding tokens, for grounding the text query; and (2) MLLMs often suffer from suboptimal grounding due to the inability to fully integrate the cues in the text query (e.g., attributes, actions) for inference. Based on these insights, we propose a MLLM-based zero-shot framework for STVG, which includes novel decomposed spatio-temporal highlighting (DSTH) and temporal-augmented assembling (TAS) strategies to unleash the reasoning ability of MLLMs. The DSTH strategy first decouples the original query into attribute and action sub-queries for inquiring the existence of the target both spatially and temporally. It then uses a novel logit-guided re-attention (LRA) module to learn latent variables as spatial and temporal prompts, by regularizing token predictions for each sub-query. These prompts highlight attribute and action cues, respectively, directing the model's attention to reliable spatial and temporal related visual regions. In addition, as the spatial grounding by the attribute sub-query should be temporally consistent, we introduce the TAS strategy to assemble the predictions using the original video frames and the temporal-augmented frames as inputs to help improve temporal consistency. We evaluate our method on various MLLMs, and show that it outperforms SOTA methods on three common STVG benchmarks. The code will be available at https://github.com/zaiquanyang/LLaVA_Next_STVG.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.15178</guid>
<pubDate>Thu, 18 Sep 2025 17:35:50 +0000</pubDate>
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<title>Understand Before You Generate: Self-Guided Training for Autoregressive Image Generation</title>
<link>https://arxiv.org/abs/2509.15185</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaoyu Yue, Zidong Wang, Yuqing Wang, Wenlong Zhang, Xihui Liu, Wanli Ouyang, Lei Bai, Luping Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 26&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent studies have demonstrated the importance of high-quality visual representations in image generation and have highlighted the limitations of generative models in image understanding. As a generative paradigm originally designed for natural language, autoregressive models face similar challenges. In this work, we present the first systematic investigation into the mechanisms of applying the next-token prediction paradigm to the visual domain. We identify three key properties that hinder the learning of high-level visual semantics: local and conditional dependence, inter-step semantic inconsistency, and spatial invariance deficiency. We show that these issues can be effectively addressed by introducing self-supervised objectives during training, leading to a novel training framework, Self-guided Training for AutoRegressive models (ST-AR). Without relying on pre-trained representation models, ST-AR significantly enhances the image understanding ability of autoregressive models and leads to improved generation quality. Specifically, ST-AR brings approximately 42% FID improvement for LlamaGen-L and 49% FID improvement for LlamaGen-XL, while maintaining the same sampling strategy.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.15185</guid>
<pubDate>Thu, 18 Sep 2025 17:47:40 +0000</pubDate>
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<title>Evolving Language Models without Labels: Majority Drives Selection, Novelty Promotes Variation</title>
<link>https://arxiv.org/abs/2509.15194</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15194.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yujun Zhou, Zhenwen Liang, Haolin Liu, Wenhao Yu, Kishan Panaganti, Linfeng Song, Dian Yu, Xiangliang Zhang, Haitao Mi, Dong Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 31&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) are increasingly trained with reinforcement learning from verifiable rewards (RLVR), yet real-world deployment demands models that can self-improve without labels or external judges. Existing label-free methods, confidence minimization, self-consistency, or majority-vote objectives, stabilize learning but steadily shrink exploration, causing an entropy collapse: generations become shorter, less diverse, and brittle. Unlike prior approaches such as Test-Time Reinforcement Learning (TTRL), which primarily adapt models to the immediate unlabeled dataset at hand, our goal is broader: to enable general improvements without sacrificing the model's inherent exploration capacity and generalization ability, i.e., evolving. We formalize this issue and propose EVolution-Oriented and Label-free Reinforcement Learning (EVOL-RL), a simple rule that couples stability with variation under a label-free setting. EVOL-RL keeps the majority-voted answer as a stable anchor (selection) while adding a novelty-aware reward that favors responses whose reasoning differs from what has already been produced (variation), measured in semantic space. Implemented with GRPO, EVOL-RL also uses asymmetric clipping to preserve strong signals and an entropy regularizer to sustain search. This majority-for-selection + novelty-for-variation design prevents collapse, maintains longer and more informative chains of thought, and improves both pass@1 and pass@n. EVOL-RL consistently outperforms the majority-only TTRL baseline; e.g., training on label-free AIME24 lifts Qwen3-4B-Base AIME25 pass@1 from TTRL's 4.6% to 16.4%, and pass@16 from 18.5% to 37.9%. EVOL-RL not only prevents diversity collapse but also unlocks stronger generalization across domains (e.g., GPQA). Furthermore, we demonstrate that EVOL-RL also boosts performance in the RLVR setting, highlighting its broad applicability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.15194</guid>
<pubDate>Thu, 18 Sep 2025 17:50:04 +0000</pubDate>
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<title>FlowRL: Matching Reward Distributions for LLM Reasoning</title>
<link>https://arxiv.org/abs/2509.15207</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15207.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xuekai Zhu, Daixuan Cheng, Dinghuai Zhang, Hengli Li, Kaiyan Zhang, Che Jiang, Youbang Sun, Ermo Hua, Yuxin Zuo, Xingtai Lv, Qizheng Zhang, Lin Chen, Fanghao Shao, Bo Xue, Yunchong Song, Zhenjie Yang, Ganqu Cui, Ning Ding, Jianfeng Gao, Xiaodong Liu, Bowen Zhou, Hongyuan Mei, Zhouhan Lin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 85&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose FlowRL: matching the full reward distribution via flow balancing instead of maximizing rewards in large language model (LLM) reinforcement learning (RL). Recent advanced reasoning models adopt reward-maximizing methods (\eg, PPO and GRPO), which tend to over-optimize dominant reward signals while neglecting less frequent but valid reasoning paths, thus reducing diversity. In contrast, we transform scalar rewards into a normalized target distribution using a learnable partition function, and then minimize the reverse KL divergence between the policy and the target distribution. We implement this idea as a flow-balanced optimization method that promotes diverse exploration and generalizable reasoning trajectories. We conduct experiments on math and code reasoning tasks: FlowRL achieves a significant average improvement of 10.0% over GRPO and 5.1% over PPO on math benchmarks, and performs consistently better on code reasoning tasks. These results highlight reward distribution-matching as a key step toward efficient exploration and diverse reasoning in LLM reinforcement learning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.15207</guid>
<pubDate>Thu, 18 Sep 2025 17:56:36 +0000</pubDate>
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<title>RynnVLA-001: Using Human Demonstrations to Improve Robot Manipulation</title>
<link>https://arxiv.org/abs/2509.15212</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15212.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yuming Jiang, Siteng Huang, Shengke Xue, Yaxi Zhao, Jun Cen, Sicong Leng, Kehan Li, Jiayan Guo, Kexiang Wang, Mingxiu Chen, Fan Wang, Deli Zhao, Xin Li&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 19&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This paper presents RynnVLA-001, a vision-language-action(VLA) model built upon large-scale video generative pretraining from human demonstrations. We propose a novel two-stage pretraining methodology. The first stage, Ego-Centric Video Generative Pretraining, trains an Image-to-Video model on 12M ego-centric manipulation videos to predict future frames conditioned on an initial frame and a language instruction. The second stage, Human-Centric Trajectory-Aware Modeling, extends this by jointly predicting future keypoint trajectories, thereby effectively bridging visual frame prediction with action prediction. Furthermore, to enhance action representation, we propose ActionVAE, a variational autoencoder that compresses sequences of actions into compact latent embeddings, reducing the complexity of the VLA output space. When finetuned on the same downstream robotics datasets, RynnVLA-001 achieves superior performance over state-of-the-art baselines, demonstrating that the proposed pretraining strategy provides a more effective initialization for VLA models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.15212</guid>
<pubDate>Thu, 18 Sep 2025 17:58:02 +0000</pubDate>
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<title>ScaleCUA: Scaling Open-Source Computer Use Agents with Cross-Platform Data</title>
<link>https://arxiv.org/abs/2509.15221</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2509.15221.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhaoyang Liu, JingJing Xie, Zichen Ding, Zehao Li, Bowen Yang, Zhenyu Wu, Xuehui Wang, Qiushi Sun, Shi Liu, Weiyun Wang, Shenglong Ye, Qingyun Li, Zeyue Tian, Gen Luo, Xiangyu Yue, Biqing Qi, Kai Chen, Bowen Zhou, Yu Qiao, Qifeng Chen, Wenhai Wang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 93&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Vision-Language Models (VLMs) have enabled computer use agents (CUAs) that operate GUIs autonomously, showing great potential, yet progress is limited by the lack of large-scale, open-source computer use data and foundation models. In this work, we introduce ScaleCUA, a step toward scaling open-source CUAs. It offers a large-scale dataset spanning 6 operating systems and 3 task domains, built via a closed-loop pipeline uniting automated agents with human experts. Trained on this scaled-up data, ScaleCUA can operate seamlessly across platforms. Specifically, it delivers strong gains over baselines (+26.6 on WebArena-Lite-v2, +10.7 on ScreenSpot-Pro) and sets new state-of-the-art results (94.4% on MMBench-GUI L1-Hard, 60.6% on OSWorld-G, 47.4% on WebArena-Lite-v2). These findings underscore the power of data-driven scaling for general-purpose computer use agents. We will release data, models, and code to advance future research: https://github.com/OpenGVLab/ScaleCUA.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2509.15221</guid>
<pubDate>Thu, 18 Sep 2025 17:59:22 +0000</pubDate>
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