diff --git a/feed.xml b/feed.xml
index 90abaa8..11b9630 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,433 +7,510 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Tue, 02 Jun 2026 00:26:19 +0000
+ Wed, 03 Jun 2026 00:31:00 +0000
- A Topology-Aware Spatiotemporal Handover Framework for Continuous Multi-UAV Tracking
- https://arxiv.org/abs/2605.15779
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianlin Ye, Christos Kyrkou, Panayiotis Kolios</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The integration of Unmanned Aerial Vehicles(UAVs) into Intelligent Transportation Systems (ITS) offers synoptic visibility for traffic monitoring, yet scalable deployment is hindered by trajectory fragmentation, where vehicle identity persistence is lost across multi-UAV Fields of View (FOV). While state-of-the-art frameworks excel in optimizing local trajectory extraction and stability for single-drone imagery, they often function as isolated data silos that generate disjointed trajectories, thereby precluding network-level analysis such as Origin-Destination estimation. This paper presents a real-time Multi-Camera Multi-Vehicle Tracking (MCMT) system designed to handle global identity persistence. Addressing the visual ambiguity and computational cost of appearance-based Re-Identification (Re-ID) in nadir views, we introduce a lightweight Topology-Based Spatiotemporal Handover mechanism. We implement a high-throughput parallel pipeline leveraging YOLO11 and ByteTrack to process concurrent 4K streams. Our core contribution is a deterministic queue-based matching algorithm that utilizes geometric overlaps and virtual lane discretization to predictively manage identity handover via FIFO queues. Experimental results on complex urban environments, including intersections and merging traffic, demonstrate a Handover Success Rate (HOSR) of 99.8% in continuous traffic flows, significantly outperforming Re-ID baselines (74.1%) while validating edge deployment feasibility. The source code is available at https://github.com/JYe9/multi-camera-multi-vehicle-tracking-system.</p>
- https://arxiv.org/abs/2605.15779
- Fri, 15 May 2026 00:00:00 +0000
+ EVA01: Unified Native 3D Understanding and Generation via Mixture-of-Transformers
+ https://arxiv.org/abs/2605.16745
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zongyuan Yang, Mingjing Yi, Wanli Ma, Chenzhuo Fan, Bocheng Li, Baolin Liu, Yuke Lou, Yingde Song, Yongping Xiong, Zhengdong Guo, Shimu Wang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> This paper addresses the challenge of integrating 3D meshes as a native modality within Multimodal Large Language Models (MLLMs). Diffusion-based large reconstruction models decouple semantic understanding from geometric reasoning, operating as stateless reconstructors conditioned on dense 2D pixel priors. Recent MLLM-based methods treat the 3D modality as an external output rather than a native component of the multimodal sequence, making incremental adaptations without a systematic analysis of how geometric manifolds align with MLLM feature spaces. We introduce EVA01, a unified framework that extends the modality boundary of MLLMs to natively incorporate 3D mesh understanding, generation, and context-aware editing. Built upon a Mixture-of-Transformers (MoT) architecture, EVA01 decouples the model into a pre-trained Understanding Expert (E_{und}) and a structurally mirrored Generation Expert (E_{gen}), coupled through shared global self-attention with hard modality routing. This design aligns the semantic latent space of the MLLM backbone with the geometric manifold, enabling direct transfer of multimodal priors without intermediate 2D representations. Results show that EVA01 achieves state-of-the-art native text-to-3D generation fidelity and unlocks robust long-context multi-turn geometric editing with identity preservation, a capability fundamentally inaccessible to stateless reconstruction pipelines. Our findings further offer architectural insights for integrating 2D foundation models with 3D tasks, informing the design of 3D-native multimodal systems. Project Page: https://www.seeles.ai/research/pages/EVA01</p>
+ https://arxiv.org/abs/2605.16745
+ Sat, 16 May 2026 00:00:00 +0000
- HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos
- https://arxiv.org/abs/2605.17543
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17543.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jeongeun Park, Janghyeok Han, Geonung Kim, Hyun-Seung Lee, Kyuha Choi, Youngseok Han, Sunghyun Cho</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Video outpainting generates plausible visual content beyond the original spatial extent of a video, playing a key role in adapting videos to diverse display formats. To support such use cases, it must enable large spatial extrapolation over long sequences. However, most existing methods address only one of these challenges or lack explicit mechanisms for ensuring global spatio-temporal consistency, leading to notable limitations. In this paper, we propose HL-OutPaint, a high-resolution video outpainting framework for long sequences. Our approach follows a coarse-to-fine strategy with a two-stage pipeline. We first construct Global Coarse Guidance (GCG), a low-resolution representation that captures global structure and dominant motion across the video. Unlike naive downsampling, GCG is built via a novel global-local frame swapping mechanism that couples sparse global keyframes with local temporal windows and exchanges information during sampling. This enables GCG to encode both long-term structural consistency and short-term temporal dynamics in a unified representation. Guided by this representation, HL-OutPaint then performs high-resolution outpainting to generate spatially detailed and temporally consistent content. By separating global structure modeling from fine-grained synthesis, our framework achieves stable, coherent generation for large spatial expansion and long video sequences. Extensive experiments show that HL-OutPaint outperforms existing methods in challenging scenarios involving wide spatial extrapolation and long video sequences.</p>
- https://arxiv.org/abs/2605.17543
- Tue, 19 May 2026 00:00:00 +0000
-
-
- Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly
- https://arxiv.org/abs/2605.21625
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21625.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aditya Chetan, Eric Cai, Peeyush Kushwaha, Bharath Raj Nagoor Kani, Utkarsh Mall, Qianqian Wang, Noah Snavely, Bharath Hariharan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-grained tasks such as action segmentation, classification, captioning, and retrieval. Furthermore, these benchmarks often rely on entities that can be easily identified verbally, like household objects, animals, human subjects, etc., limiting their applicability to complex, in-the-wild video scenarios. But, many applications such as furniture assembly, cooking, etc., require step-by-step fine-grained spatio-temporal understanding of the video, which is not sufficiently evaluated in current benchmarks. To address this gap, we introduce Flat-Pack Bench, a novel benchmark centered on furniture assembly tasks. Our benchmark evaluates LVLMs on nuanced tasks, including temporal ordering of assembly actions, temporal localization of assembly state, understanding part mating, and tracking, using multiple-choice questions paired with visual prompts highlighting relevant parts as references for fine-grained questions. Our experiments reveal that state-of-the-art LVLMs struggle significantly with fine-grained spatio-temporal reasoning, highlighting their limitations in effectively leveraging temporal information from videos, limited tracking ability, and understanding of spatial interactions like physical contact.</p>
- https://arxiv.org/abs/2605.21625
+ ACL-Verbatim: hallucination-free question answering for research
+ https://arxiv.org/abs/2605.21102
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gábor Recski, Szilveszter Tóth, Nadia Verdha, István Boros, Ádám Kovács</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Academic researchers need efficient and reliable methods for collecting high-quality information from trusted sources, but modern tools for AI-assisted research still suffer from the tendency of Large Language Models (LLMs) to produce factually inaccurate or nonsensical output, commonly referred to as hallucinations. We apply the extractive question answering system VerbatimRAG to research papers in the ACL Anthology, directly mapping user queries to verbatim text spans in retrieved documents. We contribute a novel ground truth dataset for the task of mapping user queries to relevant text spans in research papers, and use it to train and evaluate a variety of extractive models. Human annotation is performed by NLP researchers and is based on synthetic user queries generated using a custom pipeline based on the ScIRGen methodology, paired with chunks of research papers retrieved by VerbatimRAG. On this benchmark, a 150M-parameter ModernBERT token classifier trained on silver supervision from our pipeline achieves the best word-level F1 (53.6), ahead of the strongest evaluated LLM extractor (48.7).</p>
+ https://arxiv.org/abs/2605.21102Wed, 20 May 2026 00:00:00 +0000
- One-Forcing: Towards Stable One-Step Autoregressive Video Generation
- https://arxiv.org/abs/2605.23458
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Feng, Justin Cui, Yuanhao Ban, Cho-Jui Hsieh</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recent advances have substantially improved real-time interactive video generation in the autoregressive regime. However, most existing few-step autoregressive video generation methods, often distilled from a corresponding many-step teacher, default to a 4-step sampling configuration, which still incurs considerable latency during deployment and suffers from severe quality degradation when the number of sampling steps is further reduced, particularly in the one-step setting. Trajectory-style consistency distillation methods often produce videos with weak dynamics, while DMD-based approaches, such as Self-Forcing, tend to yield blurry frames. To address this challenge, we propose One-Forcing, a simple yet effective approach which augments the DMD objective with an auxiliary GAN loss for high-quality and efficient one-step video generation. Experiments on VBench show that One-Forcing achieves a total score of 83.76, establishing state-of-the-art performance among one-step causal video generation methods and remaining competitive with strong many-step approaches. We further demonstrate that one-step framewise autoregressive generation can be achieved stably with merely one-third of the training cost of the chunkwise model, a setting that prior methods have failed to achieve successfully.</p>
- https://arxiv.org/abs/2605.23458
+ When Does Multi-Agent RL Improve LLM Workflows? Workflow, Scale, and Policy-Sharing Tradeoffs
+ https://arxiv.org/abs/2605.24202
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Zeng, Yiran Wu, Yaolun Zhang, Wentian Zhao, Kun Wan, Qingyun Wu, Huazheng Wang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Multi-agent LLM workflows route inference through specialized roles to lift end-task accuracy, but jointly training those roles with reinforcement learning is unstable in ways that are poorly understood. We study when end-to-end RL training of multi-agent LLM workflows improves over their base models, comparing Shared-Policy training, where all roles update one policy, with Isolated-Policy training, where each role has its own parameters. Our experimental matrix spans Eval-Opt, Voting, and Orch-Workers workflows, math and code tasks, and three model scales (0.6B, 1.7B, 4B). We find that multi-agent RL usually improves over base models, but gains depend jointly on workflow, task, and scale, not on policy sharing alone. Isolated-Policy tends to reach higher peak accuracy yet more often falls off a terminal accuracy cliff, while Shared-Policy training does not eliminate failure; it redistributes failure into qualitatively different patterns. We then explain the strongest of these patterns through role-level gradient dynamics induced by workflow topology and policy routing: under Isolated-Policy, parallel same-role agents on shared prompts amplify per-role gradients and drive terminal degradation in Voting and Orch-Workers workflows; under Shared-Policy, asymmetric per-step gradient mass causes the shared policy to be captured by the dominant role, producing different failure signatures by task and workflow. Together, the empirical map and its underlying mechanisms show that policy sharing routes training pressure through different channels rather than offering uniform stability, making it a design choice with workflow- and task-conditional tradeoffs.</p>
+ https://arxiv.org/abs/2605.24202Fri, 22 May 2026 00:00:00 +0000
- Benchmarking Composed Image Retrieval for Applied Earth Observation
- https://arxiv.org/abs/2605.24442
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24442.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bill Psomas, Dionysis Christopoulos, Thanasis Petropoulos, Nikos Efthymiadis, Ioannis Kakogeorgiou, Ondřej Chum, Yannis Avrithis, Giorgos Tolias, Konstantinos Karantzalos</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Remote sensing composed image retrieval (RSCIR) enables search in large satellite image archives using composed queries that combine a reference image with a textual modifier. Although RSCIR offers a flexible interface for expressing targeted retrieval intent, the transferability of modern composition methods to Earth observation (EO) imagery and their relevance to operational EO workflows remain underexplored. We address this gap through a unified benchmark and an application-oriented study. First, we systematically adapt and evaluate representative composed image retrieval methods with six vision-language backbones on PatternCom under a standardized protocol, analyzing their behavior across backbones, composition strategies, and query types. Second, we introduce xView2-CIR, a change-centric dataset for disaster and damage monitoring, where retrieval is conditioned on scene identity and a target post-event state. Our results show that training-free composition methods provide strong and scalable baselines for EO retrieval, while change-centric retrieval presents different challenges from attribute-based retrieval, particularly due to the need to preserve scene identity. Overall, this study establishes a practical benchmark for RSCIR and positions composed retrieval as a complementary tool for remote sensing image retrieval, archive exploration, and change analysis. The dataset and code are available at https://github.com/billpsomas/rscir.</p>
- https://arxiv.org/abs/2605.24442
+ Can Predicted Dynamics Exist in the Physical World?
+ https://arxiv.org/abs/2606.00089
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00089.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Barak Or</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Predictive Physical AI systems output state rollouts, action chunks, and latent plans, yet a low root-mean-square error (RMSE) does not imply that a particular proposal is physically executable. We formulate physical admissibility as a prediction-control interface: before execution, a decoded proposal is treated as candidate dynamics and evaluated using kinematic, dynamic, and direct-to-composed horizon conditions. Passing is not a certificate of task success; rejection identifies violation of the specified physical envelope and gives a component-level reason. On Hugging Face LeRobot PushT, controlled falsification shows that one-step prediction-RMSE and standardized dynamics residuals reach area under the receiver operating characteristic curve (AUC) 0.982 and 0.972, kinematic-only conditions reach AUC 0.592, and the full gate reaches AUC 0.957 with condition-level attribution. In replay-based intervention experiments, residual-based filters and the full physical-admissibility gate prevent 87-$89% of invalid proposals while preserving mean progress near 0.998.</p>
+ https://arxiv.org/abs/2606.00089Sat, 23 May 2026 00:00:00 +0000
- From Model Scaling to System Scaling: Scaling the Harness in Agentic AI
- https://arxiv.org/abs/2605.26112
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26112.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangding Gu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> This paper studies the next major bottleneck in agentic AI as system scaling, not only model scaling: the design of auditable, persistent, modular, and verifiable architectures around foundation models. We refer to this shift as scaling the harness: treating the structured execution layer around a foundation model as a first-class object of design, evaluation, and optimization. Although recent large language models enable agents to use tools, retrieve information, maintain memory, and execute long-horizon workflows, evaluation remains largely model-centric, often reducing agents to final-task success while treating memory, retrieval, tool use, orchestration, verification, and governance as secondary implementation details. This framing is increasingly inadequate because agent performance emerges from the interaction among the foundation model, memory substrate, context constructor, skill-routing layer, orchestration loop, and verification-and-governance layer. Together, these components form the agent harness, which translates model capability into long-horizon agent behavior. We study scaling the harness through three core bottlenecks: context governance, trustworthy memory, and dynamic skill routing, together with the orchestration and governance mechanisms that coordinate and constrain them. We further outline a research agenda for harness-level benchmarks that go beyond one-shot task success to measure trajectory quality, memory hygiene, context efficiency, communication fidelity, verification cost, and safe evolution over time. To make the discussion concrete, we develop CheetahClaws: https://github.com/SafeRL-Lab/cheetahclaws, a Python-native reference harness, and compare it with Claude Code and OpenClaw. Our main claim is that future progress in agentic AI will depend as much on system design as on stronger foundation models.</p>
- https://arxiv.org/abs/2605.26112
+ Silent Failures in Physical AI: A Literature Review of Runtime Action Authorization for Autonomous Systems
+ https://arxiv.org/abs/2606.00090
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00090.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Barak Or</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Physical AI systems increasingly map multimodal observations, language instructions, and learned world representations into physically consequential actions. Robotics foundation models, vision-language-action models, and world-model-based autonomous systems can condition decisions that move vehicles, robots, drones, and industrial machines. This transition exposes a safety problem that is not fully captured by conventional AI content moderation or by classical robot safety alone: a black-box model may issue a physically consequential action while appearing confident, plausible, and semantically aligned. The resulting failure can be silent, arising from sensor drift, occlusion, state-estimation error, distribution shift, hallucinated affordances, or invalid physical assumptions before downstream hardware controllers detect a violation. Across embodied foundation models, world models, robotics simulation, embodied safety benchmarks, safe control, runtime assurance, uncertainty estimation, verification, and guardrail evaluation, model capability and safety mechanisms have advanced along largely separate technical tracks. A recurring gap synthesized here is that no single stream surveyed in this review supplies a complete runtime authorization boundary between black-box Physical AI models and physical execution. The resulting analysis develops a bounded problem formulation, a definition of silent physical-action failure, a taxonomy of runtime guardrail functions, and evaluation requirements for comparing guardrails as Physical AI assurance mechanisms.</p>
+ https://arxiv.org/abs/2606.00090
+ Sat, 23 May 2026 00:00:00 +0000
+
+
+ Measuring the Depth of LLM Unlearning via Activation Patching
+ https://arxiv.org/abs/2605.24614
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaeung Lee, Dohyun Kim, Jaemin Jo</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large language model (LLM) unlearning has emerged as a crucial post-hoc mechanism for privacy protection and AI safety, yet auditing whether target knowledge is truly erased remains challenging. Existing output-level metrics fail to detect when this knowledge remains recoverable from internal representations. Recent white-box studies reveal such residual knowledge but often rely on auxiliary training or dataset-specific adaptations, leaving no generalizable metric. To address these limitations, we propose the Unlearning Depth Score (UDS), a metric that quantifies the mechanistic depth of unlearning via activation patching. UDS first identifies layers that encode the target knowledge using a retain model baseline, then measures how much of it is erased in the unlearned model on a 0-1 scale. In a meta-evaluation across 20 metrics on 150 unlearned models spanning 8 methods, UDS achieves the highest faithfulness and robustness, confirming our causal approach as the most reliable for unlearning evaluation. Case studies further reveal that white-box metrics can disagree at the layer level and that erasure depth varies across examples. We provide guidelines for integrating UDS into existing benchmarking frameworks and streamlining the evaluation pipeline. Code and data are available at https://github.com/gnueaj/unlearning-depth-score</p>
+ https://arxiv.org/abs/2605.24614
+ Sat, 23 May 2026 00:00:00 +0000
+
+
+ NITP: Next Implicit Token Prediction for LLM Pre-training
+ https://arxiv.org/abs/2605.24956
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangdong Zhang, Debing Zhang, Shaofeng Zhang, Xiaohan Qin, Yu Cheng, Junchi Yan</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Standard next-token prediction (NTP) supervises language models solely through discrete labels in the output logit space. We argue that this sparse one-hot supervision leaves the latent representation space under-constrained, allowing hidden states to drift into degenerate and anisotropic configurations that can limit generalization. To address this issue, we propose Next Implicit Token Prediction (NITP), which augments discrete prediction with dense continuous supervision directly in the representation space. NITP trains the model to predict the implicit semantic content of the next token, using shallow-layer representations from the same model as stable self-supervised targets. We provide theoretical analysis showing that NITP regularizes the optimization landscape by mitigating under-constrained degrees of freedom and encouraging a compact, structured representation geometry. Empirically, across dense and MoE models ranging from 0.5B to 9B parameters, NITP consistently improves downstream performance with negligible computational overhead. On a 9B MoE model, NITP achieves a 5.7% absolute improvement on MMLU-Pro, along with gains of 6.4% on C3 and 4.3% on CommonsenseQA, with approximately 2% additional training FLOPs and no additional inference cost. Our implementation is available at https://github.com/aHapBean/NITP.</p>
+ https://arxiv.org/abs/2605.24956
+ Sun, 24 May 2026 00:00:00 +0000
+
+
+ Unified Neural Scaling Laws
+ https://arxiv.org/abs/2605.26248
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26248.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ethan Caballero, Priyank Jaini, David Krueger, Irina Rish</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We present a functional form (that we refer to as a Unified Neural Scaling Law (UNSL)) that accurately models and extrapolates the scaling behaviors of deep neural networks as multiple dimensions all vary simultaneously (i.e. how the evaluation metric of interest varies as one simultaneously varies the number of model parameters, training dataset size, number of training steps, number of inference steps, amount of compute, and various hyperparameters) for various architectures and for each of various tasks within a varied set of upstream and downstream tasks. This set includes large-scale vision, language, math, and reinforcement learning. When compared to other functional forms for neural scaling, this functional form yields extrapolations of scaling behavior that are considerably more accurate on this set.</p>
+ https://arxiv.org/abs/2605.26248Mon, 25 May 2026 00:00:00 +0000
- Beyond Holistic Models: Systematic Component-level Benchmarking of Deep Multivariate Time-Series Forecasting
- https://arxiv.org/abs/2605.26562
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuang Liang, Chaochuan Hou, Xu Yao, Shiping Wang, Hailiang Huang, Songqiao Han, Minqi Jiang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> While previous research in multivariate time series forecasting has focused on developing complex holistic models, this work advocates for a shift toward a granular, component-level understanding of their impacts. We propose TSCOMP, the first large-scale benchmark that systematically deconstructs deep forecasting methods into their core, fine-grained components--spanning series preprocessing, encoding strategies, network architectures including specific and large time-series models, and optimization methods. Using constrained orthogonal experimental design and extensive evaluations, we conduct multi-view analyses that reveal component effectiveness across different backbones, data characteristics, and their interactions. Beyond providing insights, this benchmark establishes a fine-grained performance corpus comprising over 20,000 model-dataset evaluations, which supports the learning of automated component selection, enabling zero-shot model construction on new datasets. Our experiments demonstrate that the corpus-driven approach, despite its simplicity, consistently outperforms state-of-the-art methods, validating the soundness of our evaluation design and confirming that systematic component selection surpasses manually designed complex architectures. All code and the performance corpus are publicly available at https://github.com/SUFE-AILAB/TSCOMP.</p>
- https://arxiv.org/abs/2605.26562
+ Not only where, But when: Temporal Scheduling for RLVR
+ https://arxiv.org/abs/2605.25381
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25381.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinghao Zhang, Ruilin Li, Feng Zhao, Jiaqi Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a core technique for post-training of Large Language Models (LLMs). While policy optimization is driven by all sampled tokens under a globally broadcast scalar reward, the heterogeneous policy behaviors exhibited along trajectories are largely overlooked without differentiation. Existing works address this by credit allocation, including token-level advantage reweighting, and selective token optimization, however, the allocation criterion are principally stagnant throughout training, limiting resilient policy evolution. In this work, we argue that when learning signals are scheduled can be as important as where they are allocated across tokens, and introduce the temporal dimension that scheduling the credit allocation criteria over the course of RLVR optimization. We find that prioritizing targeted tokens emphasized with specific policy behaviors, and gradually attenuating toward general optimization leads to more stable and efficient learning dynamics. Furthermore, we show that simple trajectory percentiles provide a natural perspective for distinguishing policy behaviors, and works effectively with temporal scheduling. Our analysis reveals that standard optimization substantially sacrifices policy entropy when simultaneously accommodating heterogeneous behaviors, whereas temporal scheduling yields healthier policy evolution dynamics. Experiments across mathematical and general reasoning benchmarks demonstrate consistent improvements, suggesting that temporal scheduling constitutes a promising optimization dimension.</p>
+ https://arxiv.org/abs/2605.25381
+ Mon, 25 May 2026 00:00:00 +0000
+
+
+ StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration
+ https://arxiv.org/abs/2605.25659
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linrui Tian, Qi Wang, Bang Zhang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.</p>
+ https://arxiv.org/abs/2605.25659
+ Mon, 25 May 2026 00:00:00 +0000
+
+
+ Lost in Translation? Exploring the Shift in Grammatical Gender from Latin to Occitan
+ https://arxiv.org/abs/2605.09156
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09156.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahan Chatterjee, Matthias Schöffel, Matthias Aßenmacher, Marinus Wiedner, Esteban Garces Arias</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The diachronic evolution from Latin to the Romance languages involved a restructuring of the grammatical gender system from a tripartite configuration (masculine, feminine, neuter) to a bipartite one (masculine, feminine) in most Romance languages. In this work, we introduce an interpretable deep learning framework to investigate this phenomenon at both lexical and contextual levels. First, we show that conventional tokenization strategies are insufficiently robust for this low-resource historical setting, and that our proposed tokenizer improves performance over these baselines. At the lexical level, we evaluate the contribution of morphological features to gender prediction. At the contextual level, we quantify the contributions of different part-of-speech categories to grammatical gender prediction. Together, these analyses characterize the distribution of gender information between the lemma and its sentential context. We make our codebase, datasets, and results publicly available at https://github.com/ahan-2000/Lost-in-Translation-{https://github.com/ahan-2000/Lost-in-Translation-}.</p>
+ https://arxiv.org/abs/2605.09156Tue, 26 May 2026 00:00:00 +0000
- Not All Disagreement Is Learnable: Token Teachability in On-Policy Distillation
- https://arxiv.org/abs/2605.26844
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanyi Wang, Su Lu, Yanggan Gu, Pengkai Wang, Yifan Yang, Zhaoyi Yan, Congkai Xie, Jianmin Wu, Hongxia Yang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> On-policy distillation (OPD) trains a student on its own rollouts with token-level teacher supervision. Recent selective OPD methods exploit the non-uniformity of OPD signals by prioritizing high-entropy or high-disagreement tokens. We revisit this principle and ask: which token-level teacher signals are actually learnable? Using a fixed-context diagnostic that measures same-context teacher-student KL reduction, we show that raw KL disagreement is a coarse proxy for learning value. It conflates learnable disagreement, where the teacher assigns corrective mass to the student's top-K candidates, with incompatible disagreement, where the teacher places mass mostly off the student's current support. We formalize this local compatibility as token teachability and show that it better predicts fixed-context improvement than raw KL alone. Motivated by this finding, we propose Teachability-Aware OPD (TA-OPD), a lightweight token-position selection method that applies OPD loss to high-teachability positions without reward models or verifiers. Across Qwen2.5 and Qwen 3 teacher-student settings, TA-OPD often surpasses full-token OPD with only 5% retained tokens and improves over entropy- and divergence-based baselines. Our results reframe selective OPD as selecting learnable teacher signals rather than merely salient tokens.</p>
- https://arxiv.org/abs/2605.26844
- Tue, 26 May 2026 00:00:00 +0000
-
-
- Frequency-Guided Action Diffusion via Sub-Frequency Manifold Traversal
- https://arxiv.org/abs/2605.27919
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27919.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junlin Wang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Learning visuomotor policies via behavior cloning typically involves mimicking expert demonstrations collected by human operators. However, natural human demonstrations inherently contain high-frequency noise, such as intermittent jerks, pauses, and action jitter. Training policies to directly imitate these raw trajectories inevitably causes the model to inherit these suboptimal behaviors. This pathology is particularly pronounced in diffusion-based policies, where iterative denoising steps can inadvertently amplify high-frequency artifacts at the expense of meaningful fine-grained details. To address these limitations, we present a novel frequency-based algorithm that enables implicit spectral maneuvering and smooth action generation. Our method, Frequency Guidance Operator (FGO), steers the generation process of diffusion polices by progressively driving the noisy samples through intermediate sub-frequency manifolds with expanding spectral bands. Validated on 15 robotic manipulation tasks from 5 benchmarks, FGO achieves superior performance in enhancing action smoothness and temporal consistency while preserving the details necessary for successful task execution. Project website: https://henrywjl.github.io/frequency-guidance-operator/</p>
- https://arxiv.org/abs/2605.27919
+ Show, Don't TELL: Explainable AI-Generated Text Detection
+ https://arxiv.org/abs/2605.27921
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27921.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aldan Creo, Suraj Ranganath</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Research on AI-generated text detection has presented a number of approaches to discern human from AI prose, some of which achieving high in-distribution performance. However, real-world applicability has stalled because their outputs are misaligned with the needs of users, such as professors, who are presented with a numeric score that has no attached explanation. We tackle this issue with a novel architecture, TELL, that bakes explainability from the ground-up. While our system still offers a numerical score like other detectors for comparability, TELL takes a fundamentally different approach where we aim to show the user the "tells" by which the model believes a text is AI or human-written, to empower the user to decide who wrote a text using their own judgment and understanding of the context of the writing and its alleged author. We train TELL on a custom SFT dataset of domain-specific authorship annotations, and further refine the system using GRPO with curriculum learning to improve performance. We achieve competitive performance with state-of-the-art detectors (AUROC 0.927) while natively providing annotations that explain the basis for the detector's decision. We further evaluate the quality of our explanations using a dataset of human annotations and report a high (mean 72.3%) win-rate on annotation concreteness, falsifiability, coherence, plausibility and grounding, allowing users to critically think and decide for themselves. Our work thus reframes the problem of AI-generated text detection in a human-centric perspective and paves the way for a new family of detectors that focus on native explainability.</p>
+ https://arxiv.org/abs/2605.27921Wed, 27 May 2026 00:00:00 +0000
- Beyond Recall: Behavioral Specification as an Interpretive Layer for AI Personalization
- https://arxiv.org/abs/2605.28969
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28969.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aarik Gulaya</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> If an AI agent makes decisions on a person's behalf, those decisions must align with its user. We introduce representational accuracy to measure how faithfully a system captures a person's interpretation. An interpretive layer is operationalized as a Behavioral Specification. Our reference implementation aggressively compresses a person's data into interpretive patterns, served as context to a language model. We evaluate the Specification on a prototype benchmark of held-out behavioral predictions scored by a calibrated 5-judge LLM panel. We test it independently and in composition with a range of context conditions: full raw corpus, full extracted facts, and four commercial memory systems (Mem0, Letta, Supermemory, Zep). Across 14 public-domain autobiographical corpora, the Specification lifts representational accuracy in aggregate and nearly eliminates model hedging. It recovers most of what the raw corpus delivers, at ~25x less context cost. The Specification lifts subjects toward a common predictive level regardless of pretraining baseline; the lift in absolute points is therefore largest where the baseline is lowest, suggesting the population of relevance is anyone not adequately represented in pretraining. Lift is greatest on interpretation-required questions, where providing an interpretive layer enables model behavior that extracted facts or raw corpus do not. Conversely, on recall-required questions, this layer can interfere rather than help. We conclude that representational accuracy is distinct from recall and that human-AI alignment is dependent on how accurately the user is represented. Representational accuracy makes that alignment testable.</p>
- https://arxiv.org/abs/2605.28969
+ The Hamilton-Jacobi Theory of Deep Learning
+ https://arxiv.org/abs/2605.28983
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28983.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jose Marie Antonio Miñoza, Erika Fille T. Legara, Christopher P. Monterola</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> In this paper, training a neural network is identified, exactly, as a search through Hamilton--Jacobi initial-value problems: each gradient step selects the initial data of a viscous Hamilton--Jacobi equation whose Hopf--Cole propagator best fits the observations; at inference, the input is the spatial point at which that solution is evaluated and the initial condition is already encoded in the weights. The correspondence is exact for log-sum-exp layers and structural for broader architectures: residual networks, transformers, and recurrent architectures (RNNs, LSTMs, SSMs) each discretize the same class of Hamilton--Jacobi equations, with architecture-dependent Hamiltonian and viscosity. A single deformation parameter varepsilon unifies all four perspectives (network, tropical algebra, viscous PDE, convex optimization) in a commutative diagram closed under Lipschitz conditions. Quantitative consequences include: the minimax optimal generalization rate O(n^{-1/(d+2)}) for fixed t; adversarial robustness controlled by varepsilon; backpropagation as the co-state equation of the Hamiltonian system for residual networks (Pontryagin Maximum Principle); scaling exponents consistent with data intrinsic dimension via PDE quadrature; and a closed-form O(N) influence function (softmax attribution weights π_j) whose entropy landscape undergoes fold bifurcations as varepsilon increases, each merging attribution basins.</p>
+ https://arxiv.org/abs/2605.28983Wed, 27 May 2026 00:00:00 +0000
- AlphaTransit: Learning to Design City-scale Transit Routes
- https://arxiv.org/abs/2605.28730
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28730.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bibek Poudel, Sai Swaminathan, Weizi Li</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Designing a transit network requires many sequential route extension decisions, but their quality is often visible only after the full network is assembled. This delayed-feedback challenge lies at the heart of the Transit Route Network Design Problem (TRNDP), where route interactions can be deceptive: an extension that appears useful locally can create transfer bottlenecks, produce redundant overlap, or reduce overall throughput. To guide route construction under delayed simulator feedback, we introduce AlphaTransit, a search-based planning framework for cityscale bus network design. AlphaTransit couples Monte Carlo Tree Search (MCTS) with a neural policy-value network: the policy proposes route extensions, the value estimates downstream design quality, and search uses these predictions to refine each decision. This provides decision-time lookahead during route construction without running simulator rollouts inside the search tree. We evaluate AlphaTransit on a new Bloomington TRNDP benchmark with realistic road topology and censusderived demand, under mixed and full transit demand settings. In the Bloomington network, AlphaTransit attains the highest service rate in both demand settings, reaching 54.6% and 82.1%, respectively. Relative to reinforcement learning without search, these correspond to 9.9% and 11.4% service rate gains; relative to MCTS without learned guidance, they correspond to 2.5% and 11.2% gains. These results suggest that coupling learned guidance with MCTS is more effective than using either approach alone for transit network design. Our code and data are publicly available in https://github.com/poudel-bibek/AlphaTransit.</p>
- https://arxiv.org/abs/2605.28730
+ AI, Take the Wheel: What Drives Delegation and Trust in Human-Computer Cooperative Question Answering?
+ https://arxiv.org/abs/2605.28255
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maharshi Gor, Yoo Yeon Sung, Yu Hou, Eve Fleisig, Irene Ying, Tianyi Zhou, Jordan Boyd-Graber</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> AI systems are fallible, and humans can make mistakes in deciding whether to trust AI over their own judgment. Thus, improving human-AI collaboration requires understanding when, why, and how humans decide to rely on AI. We study two distinct reliance decisions: the delegation choice -- deciding when to let AI act autonomously without knowing its output, and the adoption choice -- evaluating AI suggestions and deciding how to use them. Both of these decoupled reliance patterns shape collaboration, but prior work rarely studies them together in realistic settings with the same users. We address this gap by studying collaborative human--AI teams competing in a question-answering game in which humans can choose when and how to work with AI agents to win. Our 24 matches pair 23 expert humans with 16 AI agents, capturing 387 delegation and 1440 adoption decisions. While human--AI collaboration performs better than either AI or humans alone, humans make suboptimal collaboration decisions, both under-relying on correct AI suggestions (3.9% of opportunities missed) and over-relying when AI misleads them (1.7%). Both parties contribute wrong answers: reported model confidence is near chance when humans and AI disagree, while confirmation bias drives higher under-reliance (64.5%) when an AI suggestion agrees with humans' initial incorrect answer. To close this gap, we recommend calibrated confidence, evidence-grounded explanations, and mechanisms that help users refine trust.</p>
+ https://arxiv.org/abs/2605.28255Wed, 27 May 2026 00:00:00 +0000
- When Confidence Misleads: Suffix Anchoring and Anchor-Proximity Confidence Modulation for Diffusion Language Models
- https://arxiv.org/abs/2605.28181
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jungwon Park, Jimyeong Kim, Jungmin Ko, Nojun Kwak, Wonjong Rhee</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Diffusion language models decode text by iteratively denoising masked token sequences, making the choice of which positions to decode a central inference-time decision. Most training-free decoding strategies use model confidence for position selection, assuming that high-confidence positions are ready to be decoded. In this work, we revisit this assumption by studying when confidence misleads fully non-autoregressive (fully non-AR) decoding. EOT tokens can receive high confidence and cause incomplete generation; inserting a suffix anchor can mitigate this issue but introduces local overconfidence near the anchor, causing anchor-adjacent tokens to be decoded too early. To address these issues, we propose Suffix-Anchored Confidence Modulation, a simple training-free method that inserts a short suffix anchor to encourage response completion and modulates confidence near the anchor according to decoding progress. This preserves the response-completion benefit of suffix anchoring while reducing premature decoding of anchor-adjacent tokens. Across text-only reasoning, vision-language reasoning, and code-generation benchmarks, our method consistently improves confidence-based fully non-AR decoding, outperforms explicit EOT suppression, and preserves the parallel decoding advantage of fully non-AR generation.</p>
- https://arxiv.org/abs/2605.28181
+ Review Arcade: On the Human Alignment and Gameability of LLM Reviews
+ https://arxiv.org/abs/2605.28897
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hans Ole Hatzel, Sebastian Steindl, Jan Strich</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> LLM-generated reviews for scientific papers are gaining considerable traction and are even being officially piloted by major conferences. We have to assume that not only reviewers are using LLM-assistance, but also that authors use LLMs to revise their papers before submitting. In this work, we perform empirical experiments on papers from the 2025 ACL Rolling Review (ARR) to evaluate LLM reviews from both the author and the reviewer perspective. First, we identify a limited alignment of LLM reviews with human ones. In the best-case scenario, the alignment is reasonable. However, we also find that LLM-human alignment varies substantially across prompts and models. Finally, we investigate the scenario in which the author uses an iterative draft-revise workflow to improve the submission according to the LLM review. We find that this "gaming" of LLM reviews can be effective in specific scenarios, leading to a statistically significant increase of overall scores for up to 35\% of papers. We publish our code: https://github.com/uhh-hcds/reviewarcade.</p>
+ https://arxiv.org/abs/2605.28897Wed, 27 May 2026 00:00:00 +0000
- FRAPPE: Full Input, Residual Output Autoencoding with Projection Pursuit Encoder
- https://arxiv.org/abs/2605.28992
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dan Jacobellis, Neeraja J. Yadwadkar</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Media compression standards have reached a plateau in terms of the rate-distortion-complexity trade-off, limiting the ability to offload expensive AI perception to the cloud in applications like robotics, wearables, and remote sensing. DNN-based codecs improve compression efficiency, but at a cost: they cannot easily adapt to large changes in available bitrate, and real-time encoding requires expensive, power-hungry GPUs that prohibit use on low-cost or resource-constrained platforms. To address these limitations, we propose a novel autoencoding framework (FRAPPE) that uses the Full input to predict the Residual output via a Projection Pursuit Encoder. FRAPPE's encoding objective naturally sorts latent channels by importance, allowing zero-overhead variable-rate coding. Unlike RNN-based learned codecs, whose encoder consumes the previous reconstruction's residual, or RVQ-style codecs, whose codebooks must be applied sequentially, FRAPPE's analysis path is an embarrassingly parallel DAG of independent input projections. Using FRAPPE, we build a variable-rate RGB image codec (FRAPPE-Image), and evaluate its rate-distortion-complexity trade-off against standard image codecs. At high compression ratios (approx. 0.1 bpp) FRAPPE-Image provides higher perceptual quality than AVIF with 47 times faster encoding, making it capable of real-time 1080p, 30fps CPU-only encoding. Our code and pre-trained models are available: https://github.com/UT-SysML/FRAPPE .</p>
- https://arxiv.org/abs/2605.28992
+ The Chain Holds, the Answer Folds: Trace-Answer Dissociation in Reasoning Models Under Adversarial Pressure
+ https://arxiv.org/abs/2605.29087
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29087.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yubo Li, Ramayya Krishnan, Rema Padman</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Reasoning models are evaluated on single-turn benchmarks but deployed in multi-turn dialogue, where users push back on correct answers. Under sustained adversarial pressure we find a previously undocumented failure mode: the chain-of-thought stays factually correct from first turn to last while the emitted answer flips wrong. We call this unfaithful capitulation (UC) and isolate it with a 2times 2 latent-versus-behavioral framework that flip-rate metrics and single-turn faithfulness probes both miss. Across three datasets (MT-Consistency, MMLU-Pro, GSM8K), the latent-correct rate at the behavioral flip clusters near 50% in think mode and collapses to 11-15% under no_think -- paired, within-model causal evidence that reasoning creates the gap. Across models the effect tracks the reasoning channel (high in Qwen3-32B and GPT-OSS-20B, low in inline-CoT Gemma-4-31B-it). An independent GPT-4o judge corroborates 86% of UC labels; a token-level probe shows the answer-slot argmax is correct in 84% of UC cells; and a naive trace-anchored defense backfires. We release all trajectories, traces, and judge labels.</p>
+ https://arxiv.org/abs/2605.29087Wed, 27 May 2026 00:00:00 +0000
- DEMON: Diffusion Engine for Musical Orchestrated Noise
- https://arxiv.org/abs/2605.28657
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28657.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ryan Fosdick</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.</p>
- https://arxiv.org/abs/2605.28657
+ Same Question, Different Source, Different Answer: Auditing Source-Dependence in Medical Multi-Source RAG
+ https://arxiv.org/abs/2605.29084
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29084.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yubo Li, Rema Padman, Ramayya Krishnan</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> A retrieval-augmented generation (RAG) system deployed over a multi-author institutional corpus can give a different answer to the same question depending on which source it retrieves -- a failure mode the dominant single-gold-answer paradigm cannot diagnose. We argue that source-dependence is a missing axis of NLP evaluation, and that auditing it means shifting the unit of evaluation from answer correctness to the inter-source relationship. We make this concrete in transplant patient education, where institutional sources demonstrably disagree, releasing three artefacts: TransplantQA, a benchmark of real patient questions, each answered by grounding generation in multiple institutional handbooks as candidate sources; HERO-QA, a hierarchical retrieval strategy that grounds and audits each answer; and a structured-output judge that scores inter-source relationships on a validated 5-label taxonomy. At scale, better retrieval reveals far more disagreement than prior estimates suggested -- understating its prevalence, not its intensity. The framework is domain-agnostic and transfers to legal and educational RAG: measuring source-dependence is a responsibility for deployed multi-source NLP generally.</p>
+ https://arxiv.org/abs/2605.29084Wed, 27 May 2026 00:00:00 +0000
- Comprehensive Benchmarking of Long-Form Speech Generation in Diverse Scenarios
- https://arxiv.org/abs/2605.28618
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Changhao Pan, Rui Yang, Han Wang, Zhuan Zhou, Xuming He, Wenxiang Guo, Ziyue Jiang, Ruiqi Li, Yu Zhang, Chenyuhao Wen, Ke Lei, Xiang Yin, Jingyu Lu, Zhiyuan Zhu, Zhou Zhao</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Recent advances in speech generation have enabled high-fidelity synthesis, yet systematic evaluation of models under long-context conditions remains largely underexplored. A comprehensive evaluation benchmark for long-form speech is indispensable for two reasons: 1) existing test scenarios are often confined to limited domains, creating a significant gap with the diverse downstream applications; 2) existing metrics overlook critical long-text factors such as consistency and coherence, failing to generalize reliably. To this end, we propose Swanbench-Speech, a comprehensive benchmark that decomposes long-form speech quality into specific, disentangled dimensions. SwanBench-Speech has three key properties. 1) Rich speech scenarios: Focusing on long-form speech generation and dialog generation, SwanBench-Speech covers acoustics, semantics, and expressiveness challenges, and consists of 1,101 samples spanning 17 common speech scenarios; 2) Comprehensive evaluation dimensions: Along the acoustics, semantics, and expressiveness axes, SwanBench-Speech defines an automated evaluation protocol with seven metrics to provide a comprehensive, accurate, and standardized assessment; 3) Valuable Insights: Through extensive experiments, we reveal that current models still struggle in highly expressive scenarios and exhibit a notable gap in consistency and hierarchy compared to real recordings.</p>
- https://arxiv.org/abs/2605.28618
+ Compositional Text-to-Image Generation Via Region-aware Bimodal Direct Preference Optimization
+ https://arxiv.org/abs/2605.28615
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28615.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuohan Liu, Wujian Peng, Yitong Chen, Zuxuan Wu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Despite the rapid progress of text-to-image (T2I) models, generating images that accurately reflect complex compositional prompts (covering attribute bindings, object relationships, counting) still remains challenging. To address this, we propose BiDPO, a framework to enhance T2I model's capability of compositional text-to-image generation. We begin by introducing an carefully designed pipeline to construct a large-scale preference dataset, BiComp, with strictly quality control. Then, we extend Diffusion DPO to jointly optimize image and text preferences, which is shown to greatly effective in improving the models to follow complex text prompt in generation. To further enhance the models for fine-grained alignment, we employ a region-level guidance method to focus on regions relevant to compositional concepts. Experimental results demonstrate that our BiDPO substantially improves compositional fidelity, consistently outperforming prior methods across multiple benchmarks. Our approach highlights the potential of preference-based fine-tuning for complex text-to-image tasks, offering a flexible and scalable alternative to existing techniques.</p>
+ https://arxiv.org/abs/2605.28615Wed, 27 May 2026 00:00:00 +0000
- AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling
- https://arxiv.org/abs/2605.29488
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29488.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiheng Li, Zhuo Li, Ruibing Hou, Yingjie Chen, Hong Chang, Hao Liu, Shiguang Shan</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Conditional human motion generation remains a fundamental challenge in computer vision and robotics. Despite significant progress, current methods are often constrained by fixed modality configurations and task-specific architectures, leaving cross-modal interactions and the scaling laws of multimodal-conditioned synthesis largely underexplored. A key bottleneck is the scarcity of large-scale modality-aligned motion data, limiting generalization across diverse control signals. In this work, we introduce OmniHuMo, a large-scale, high-quality dataset comprising over 5,000 hours of motion and 3.2 million sequences with precisely aligned multimodal annotations (e.g., text, speech, music, and trajectory). Leveraging OmniHuMo, we propose AnyMo, a unified multimodal framework combining a Residual FSQ-based motion tokenizer with a scalable masked modeling transformer, enabling high-quality motion synthesis under arbitrary modality combinations. Extensive experiments show that AnyMo achieves high-fidelity synthesis while offering flexible control over both spatial and stylistic attributes.</p>
- https://arxiv.org/abs/2605.29488
+ Which Pretraining Paradigm Better Serves Spatial Intelligence? An Empirical Comparison of Vision-Language and Video Generation Models
+ https://arxiv.org/abs/2605.28132
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhan Shen, Tiancheng Zhao, Kangjia Zhao, Jianwei Yin</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Spatial intelligence requires visual representations that capture both semantic objects and geometric structure in the physical world. To support this, two major pre-training schemes are now widely used as foundation backbones: Vision-Language Models (VLMs), which use language supervision to align visual observations with semantic concepts, and Video Generation Models (VGMs), which learn from temporally evolving visual worlds. However, it still remains unclear which pre-training scheme provides a better representation substrate for spatial intelligence. In this paper, we present the first systematic frozen-feature probing study of VLMs and VGMs across three representative axes of spatial intelligence: semantic tagging, instance grouping, and 3D geometry prediction. Using the lightweight probe, our framework enables a controlled comparison of what information is already encoded in frozen representations from two model families. Experimental results reveal a clear complementarity: VLMs are stronger at semantic tagging and instance grouping, while VGMs provide more accessible signals for dense geometry and camera motion. Moreover, a naive fusion of the two already yields a representation that excels at both geometry and semantics, suggesting a promising direction for building stronger spatial-intelligence backbones by effectively integrating features from both model families. Our code is available at https://github.com/om-ai-lab/Probing-VLM-VGM{https://github.com/om-ai-lab/Probing-VLM-VGM}.</p>
+ https://arxiv.org/abs/2605.28132
+ Wed, 27 May 2026 00:00:00 +0000
+
+
+ A Matter of TASTE: Improving Coverage and Difficulty of Agent Benchmarks
+ https://arxiv.org/abs/2605.28556
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28556.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tomer Keren, Nitay Calderon, Asaf Yehudai, Yotam Perlitz, Michal Shmueli-Scheuer, Roi Reichert</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> As agent capabilities advance, existing benchmarks, such as τ^2-Bench, are becoming increasingly saturated. Yet constructing new benchmark tasks remains complex, costly, and labor-intensive. Moreover, the standard approach, in which scenarios are first written in natural language and then mapped to tool sequences, captures only a narrow subset of the tool-use patterns agents exercise. In this paper, we address these problems by reversing the task construction process. We propose TASTE: Task Synthesis from Tool Sequence Evolution, an automatic method that generates challenging tasks with broader tool-use coverage. TASTE utilizes an Adaptive Contrastive n-gram model trained on LLM-judged validity signals. This enables sampling valid tool sequences that cover a vast range of tool combinations. TASTE then selects representative sequences from the pool via clustering, instantiates them into complete benchmark tasks, and refines them through iterative difficulty evolution. Using TASTE, we construct τ^c-Bench, a challenging extension of the three domains of τ^2-Bench. We evaluate 11 agent/user LLM pairs and find that models nearly saturating τ^2-Bench suffer severe performance drops on our tasks (e.g., Gemini-3-Flash falls from 0.82!-!0.94 to 0.28!-!0.61). Beyond increasing difficulty, our generated tasks more than double the number of unique tool combinations agents must execute. Our results suggest high scores on existing benchmarks often reflect saturation rather than robust task-solving ability. By automating the generation of difficult, high-coverage benchmarks, TASTE enables continuous, scalable evaluation of future agents.</p>
+ https://arxiv.org/abs/2605.28556
+ Wed, 27 May 2026 00:00:00 +0000
+
+
+ FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes
+ https://arxiv.org/abs/2605.29318
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29318.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Donglai Xiang, Vismay Modi, Rishit Dagli, Ty Trusty, Gilles Daviet, Anka He Chen, Nicholas Sharp, David I. W. Levin</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We present a novel formulation for mesh-free, reduced-order simulation of deformable hyperelastic objects. Existing work in reduced-order elastodynamic simulation represents the input geometry by either meshes, which can be difficult to obtain due to challenges in scanning and triangulating complex shapes, or by neural fields that require per-shape optimization. We propose to adopt a Reproducing Kernel Particle Method (RKPM) representation, which enables the construction of reduced-order skinning weights by solving a generalized eigensystem on the Hessian matrix of the elastic energy. We demonstrate that this formulation not only leads to a 40x training speedup compared with the per-shape optimization of neural fields, but also achieves lower simulation error when evaluated against the converged results of finite element method. We show our simulation results on a wide variety of objects in different representations including meshes and Gaussian splats, as well as the application of our method in the downstream task of robot simulation.</p>
+ https://arxiv.org/abs/2605.29318Thu, 28 May 2026 00:00:00 +0000
- Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode
- https://arxiv.org/abs/2605.30571
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30571.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Josef Chen</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Physical AI systems, including robots, autonomous vehicles, embodied agents and edge copilots, often run a different inference workload from cloud LLM serving: single-stream, batch-1 autoregressive decode, where one robot, camera feed or user session waits on the next token. This workload is usually described as memory-bandwidth-bound. Each decode step streams model weights and the active KV cache, so latency should scale with peak HBM bandwidth. We show that this account is true but incomplete. We measure batch-1 decode for three 7 to 8B-class GQA transformers across four NVIDIA GPUs: H100 SXM5, A100-80GB SXM4, L40S and L4. We evaluate context lengths from 2048 to 16384, producing 44 valid cells under a controlled bf16 SDPA setup. The achieved fraction of peak HBM bandwidth falls as peak bandwidth rises. On the headline Qwen-2.5-7B ctx=2048 cell, an L4 reaches roughly 81 percent of its analytic memory floor, while an H100 reaches only 27 percent. Physical-AI decode is memory-dominated, but faster memory does not translate into proportional latency gains. We test the missing term with a CUDA Graphs A/B experiment. On H100 at ctx=2048, CUDA Graphs improves decode latency by 1.259x across N=10 fresh sessions, with a 95 percent bootstrap confidence interval of 1.253 to 1.267. On L4, the same intervention gives only 1.028x. This isolates a launch-side overhead that becomes visible on fast GPUs but remains mostly hidden on slower, bandwidth-bound GPUs. The deployment implication is that memory savings matter only when the runtime realises them. On L4, bf16 decode sits close to the memory floor, but common quantised paths do not recover the expected 4x weight-traffic reduction: bnb-nf4 reaches 59.36 ms/step and AutoAWQ+Marlin reaches 45.24 ms/step from a 62.32 ms bf16 baseline. GPTQ+ExLlamaV2, with Ada-tuned int4 kernels, reaches 17.36 ms/step.</p>
- https://arxiv.org/abs/2605.30571
+ Adapting Multilingual Embedding Models to Turkish via Cross-Lingual Tokenizer Surgery and Offline Distillation
+ https://arxiv.org/abs/2605.29992
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> M. Ali Bayram, Banu Diri, Savaş Yıldırım</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Sentence embeddings are a foundational component for semantic search, clustering, classification, and retrieval-augmented generation. This paper presents embeddingmagibu-200m, a Turkish-focused sentence embedding model that produces 768-dimensional L2-normalized vectors and supports an 8,192-token context window, far exceeding the 512-token limit of earlier BERT-based Turkish encoders. Instead of full pretraining, an efficient three-stage adaptation pipeline is introduced: (1) construct a Turkish-optimized multilingual tokenizer with a 131,072 vocabulary by pruning redundant tokens from the teacher's vocabulary and incorporating multilingual tokens via frequency analysis on a 40-language corpus, (2) clone a teacher embedding model while preserving transformer backbone weights and initializing a compatible embedding table for the new vocabulary via mean-composition token mapping, and (3) perform offline embedding distillation from precomputed teacher vectors using a cosine similarity objective over a balanced 40-language Wikipedia corpus. The resulting student model contains approximately 200M parameters and trains in roughly four hours on a single GPU by avoiding online teacher inference during training, at a total cost of 5-20. Empirically, Pearson/Spearman correlations of 77.55%/77.45% are obtained on STSbTR, surpassing the 300M-parameter teacher model (73.84%/72.92%). On TR-MTEB (26 tasks), a mean score of 63.9% is achieved (7th out of 26 models), providing a competitive cost-quality trade-off with 33% fewer parameters than the teacher. To facilitate reproducibility and downstream use, all artifacts are released including model weights, tokenizer files, precomputed embedding datasets, and open-source cloning and distillation tooling.</p>
+ https://arxiv.org/abs/2605.29992Thu, 28 May 2026 00:00:00 +0000
- One Click per Cell Type Suffices: Training-free Group Interaction for Cell Instance Segmentation
- https://arxiv.org/abs/2605.29429
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29429.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sanghyun Jo, Seo Jin Lee, Seohyung Hong, Yoorim Gang, Hyeongsub Kim, Hyungseok Seo, Kyungsu Kim</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Cell instance segmentation models trained on cell-specific datasets suffer severe performance drops on out-of-distribution cell types, while interactive foundation models overcome this through per-instance prompting at a cost that is prohibitively expensive for histopathology images containing hundreds to thousands of densely packed instances. We introduce Group Prompting, a new paradigm that shifts interactive segmentation from per-instance O(N) to per-type O(T), where a single click per cell type suffices to segment all instances of that type. Our key observation is that the frozen image encoder of the Segment Anything Model (SAM) already clusters same-type cells in its feature space before any prompt is given. Exploiting this property, we propose Chain-of-Prompts (CoP), a training-free framework that recursively expands a single user click by (1) identifying reliable same-type locations through non-parametric gating of multi-scale encoder features, and (2) selecting the most spatially distant reliable point as the next prompt to maximize coverage. On three cell-type-annotated benchmarks, CoP with one click per type retains over 90% of per-instance performance and surpasses fully-supervised methods without any additional training. On four morphologically homogeneous benchmarks, a single click retains over 99%. Project Page: https://shjo-april.github.io/Chain-of-Prompts/</p>
- https://arxiv.org/abs/2605.29429
+ PARCEL: Pool-Anchored Resampling with Conditioned Elastic Queries for Efficient Vision-Language Understanding
+ https://arxiv.org/abs/2605.30126
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30126.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Selim Kuzucu, Alessio Tonioni, Vasile Lup, Bernt Schiele, Federico Tombari, Muhammad Ferjad Naeem</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Large Vision-Language Models (LVLMs) map visual inputs into dense token sequences, imposing a quadratic computational bottleneck for inference. Elastic visual-token compression addresses this by training a single model that can run at multiple visual-token budgets. However, existing approaches struggle under aggressive compression. Spatial-only compression, as in nested pooling, behaves as an imperfect low-pass filter and induces spectral aliasing that obscures fine-grained detail. Query-only compression, as in nested query resampling, replaces explicit grid-aligned tokens with non-local summaries and substantially degrades spatial grounding. To resolve this representational conflict, we introduce PARCEL (Pool-Anchored Resampling with Conditioned Elastic Queries for Efficient Vision-Language Understanding), a visual tokenization architecture that dynamically partitions the labor of feature extraction. PARCEL establishes spatial pool tokens as low-frequency layout anchors and conditions elastic query tokens on these anchors through Pool-Conditioned Query Resampling. This encourages query tokens to focus on complementary visual features rather than redundant spatial mapping. Extensive evaluations across 27 benchmarks show that PARCEL improves the performance-efficiency Pareto frontier, consistently outperforming existing matryoshka baselines across visual-token budgets while preserving the "train once, deploy anywhere" paradigm.</p>
+ https://arxiv.org/abs/2605.30126Thu, 28 May 2026 00:00:00 +0000
- The Good, the Bad, and the Ugly of Markov Boundary for Tabular Prediction
- https://arxiv.org/abs/2605.29411
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29411.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shu Wan, Abhinav Gorantla, Huan Liu, K. Selçuk Candan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Under standard graphical assumptions, the Markov boundary of a target variable is the smallest set of features that renders every other feature redundant. Once the boundary is observed, the target is conditionally independent of the rest of the table. This is a tempting object for tabular prediction, since it names exactly the columns a model should need. Yet modern regressors are still trained on the full feature set. We ask whether the Markov boundary is genuinely useful for prediction on SCM3K, a 3,450-task synthetic SCM benchmark with feature counts from 40 to 1000 and six SCM families, evaluated with six regressors. The answer is more nuanced than the theory suggests. Restricting a regressor to the oracle boundary often improves prediction substantially, and the improvement grows as the feature space becomes larger and sparser. But the natural pipeline of recovering the boundary with causal discovery and training on the recovered mask does not deliver. Existing estimators exhaust the compute budget before reaching the regime where the boundary helps most, and even where they run they rarely beat the full feature set. We trace this to three causes. Discovery optimizes structural recovery rather than prediction. False negatives and false positives carry sharply asymmetric predictive cost. The exact boundary is only one of many feature sets that beat all features. We then develop what these facts imply for prediction-aligned feature selection and for tabular models that learn to use causal structure.</p>
- https://arxiv.org/abs/2605.29411
+ Brain-IT-VQA: From Brain Signals to Answers
+ https://arxiv.org/abs/2605.29588
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29588.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Roman Beliy, Matias Cosarinsky, Oliver Heinimann, Navve Wasserman, Michal Irani</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Decoding visual content from fMRI signals recorded while a person views images, and specifically answering questions about the seen images, is a long-standing challenge. While significant progress has been made in recent years in visual question answering (VQA) from fMRI, performance remains limited. Moreover, although recent models can make increasingly accurate predictions, they have rarely been used as tools for understanding the structure of visual representations in the brain. We present Brain-IT-VQA, a framework for visual question answering from fMRI. Building on the Brain Interaction Transformer (Brain-IT), our method decodes language tokens from brain activity and integrates them with a language model to answer visual questions. Our model substantially outperforms previous fMRI-based captioning and VQA approaches. We further introduce NSD-VQA, a new dataset and benchmark for visual question answering from fMRI. Unlike existing image-fMRI VQA datasets, which typically provide only a few broad and weakly controlled questions per image, NSD-VQA provides on average 20 question-answer pairs per image across 20 controlled question categories that disentangle multiple levels of visual understanding. This enables more reliable and interpretable evaluation despite limited fMRI test data. Together, Brain-IT-VQA and NSD-VQA provide both a strong predictive framework and a tool for studying brain representations. Using this benchmark, we quantify which forms of visual and semantic information can be reliably decoded from fMRI responses to natural images. We further analyze the contributions of different brain regions across question types.</p>
+ https://arxiv.org/abs/2605.29588Thu, 28 May 2026 00:00:00 +0000
- MAAT: Multi-phase Adapter-Aware Targeted Unlearning
- https://arxiv.org/abs/2605.30514
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30514.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Suryash Yagnik, Shubham Gaur, Saksham Thakur, Vinija Jain, Aman Chadha, Amitava Das</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Machine unlearning evaluation is structurally skewed: Why-type questions, which probe causal and relational knowledge, comprise less than 0.06% of CounterFact, 0.6% of ZSRE, and less than 1.3% of TOFU, MUSE, and WMDP-Cyber. This near-zero representation means that methods that fail on causal knowledge can score highly in aggregate, and this failure is undetectable without balanced evaluation. We present 5WBENCH, a balanced 5,000-sample benchmark with 1,000 examples per 5W category (Who, What, When, Where, Why), making causal unlearning failures quantifiable for the first time. Using 5WBENCH, we show that no existing baseline simultaneously achieves high forgetting and high retention on Why-type questions: aggressive forgetting degrades retained knowledge, while conservative methods fail to forget causal facts. Why-type difficulty stems from multi-hop reasoning chains (44% of Why entries vs. less than or equal to 2% for others) and gradient dilution over 40.1-token answer spans. We present MAAT (Multi-phase Adapter-Aware Targeted Unlearning), a three-phase framework operating on LoRA adapter weights, combining gradient-projected ascent, SVD rank-dimension pruning, task vector negation, and hybrid KL-hidden-state retain repair. MAAT is the first method to simultaneously achieve high forgetting and high retention on Why-type causal knowledge, reaching a new operating point on the forget-retain Pareto frontier. We make our code publicly available.</p>
- https://arxiv.org/abs/2605.30514
+ ESPO: Early-Stopping Proximal Policy Optimization
+ https://arxiv.org/abs/2605.29860
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29860.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihang Li, Rui Zhou, Yingcheng Shi, Wenhan Yu, Zhewen Tan, Zixiang Liu, Zeming Li, Binhua Li, Yongbin Li, Tong Yang, Jieping Ye</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> When a large language model under reinforcement learning commits a wrong reasoning step early in a trajectory, standard algorithms force it to keep generating until the maximum horizon, spending compute on tokens that never receive positive reward and polluting advantage estimates with post-failure noise. We propose ESPO (Early-Stopping Proximal Policy Optimization), which detects trajectory failure on-the-fly and terminates rollouts early. At each generation step, ESPO computes a surrogate regret using only the logits already computed during sampling, and terminates when the smoothed cumulative regret significantly exceeds its estimated values. Truncated trajectories are treated as absorbing failure states with a terminal reward, concentrating negative temporal-difference (TD) errors near the detected failure step without any additional reward model or human annotation. On DeepSeek-R1-Distill-Qwen-7B trained for mathematical reasoning, ESPO surpasses PPO on AIME~2024 (46.28% vs. 45.25%), AMC~2023 (85.83% vs. 82.94%), and MATH-500 (87.42% vs. 85.43%), while saving more than 20% rollout tokens cumulatively.</p>
+ https://arxiv.org/abs/2605.29860Thu, 28 May 2026 00:00:00 +0000
- SoundnessBench: Can Your AI Scientist Really Tell Good Research Ideas from Bad Ones?
- https://arxiv.org/abs/2605.30329
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sy-Tuyen Ho, Minghui Liu, Huy Nghiem, Furong Huang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Autonomous AI research agents aim to accelerate scientific discovery by automating the research pipeline, from hypothesis generation to peer review. However, existing benchmarks rarely test a fundamental bottleneck: whether Large Language Models can judge the methodological viability of a research idea before expending time and computational resources. We introduce SoundnessBench, a curated benchmark of 1,099 machine-learning research proposals reconstructed from ICLR submissions, labeled with reviewer soundness sub-scores, and audited against source papers. SoundnessBench should be interpreted as a benchmark for recoverable proposal-stage soundness rather than exact prediction of full-paper review outcomes. Across 12 frontier LLMs, we find a pervasive optimism bias: under standard prompting, models frequently rate low-soundness proposals as sound, while aggressive prompting largely shifts errors from false positives to false negatives. Additional controls for public-corpus contamination, paper-identifying phrases, surface features, and human audit quality suggest that this behavior is not explained by a single confounder. Our results indicate that current LLMs are not yet reliable as standalone first-gate evaluators for scientific rigor.</p>
- https://arxiv.org/abs/2605.30329
+ VideoMLA: Low-Rank Latent KV Cache for Minute-Scale Autoregressive Video Diffusion
+ https://arxiv.org/abs/2605.30351
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hidir Yesiltepe, Jiazhen Hu, Tuna Han Salih Meral, Adil Kaan Akan, Kaan Oktay, Hoda Eldardiry, Pinar Yanardag</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Long-rollout causal video diffusion has converged on a fixed-size sliding-window KV cache, with recent progress innovating within this layout by changing which tokens occupy the window or how their positions are encoded. The per-head KV layout itself, a dominant contributor to streaming memory and latency, has been mostly left unchanged. In this paper, we present the first study of Multi-Head Latent Attention (MLA) in video diffusion. VideoMLA replaces per-head keys and values with a shared low-rank content latent and a shared decoupled 3D-RoPE positional key, reducing per-token KV memory by 92.7% at every cached layer. We further investigate why MLA succeeds in video diffusion even though the spectral assumption often used to motivate it in language models does not hold: pretrained video attention is not low-rank, with 99%-energy effective rank far above any practical latent dimension. VideoMLA retains quality at compression ratios where direct spectral approximation would predict large reconstruction error. We show that the MLA bottleneck, rather than the pretrained spectrum, determines the effective rank: both spectral and random initialization occupy nearly the full rank budget from initialization, and training preserves this budget while adapting within it. On VBench, VideoMLA matches short-horizon streaming video diffusion baselines, achieves the best overall score at long horizons among evaluated methods, and improves throughput by 1.23x on a single B200.</p>
+ https://arxiv.org/abs/2605.30351Thu, 28 May 2026 00:00:00 +0000
- VisualThink-VLA: Visual Intermediate Reasoning for Effective and Low-Latency Vision-Language-Action Policies
- https://arxiv.org/abs/2605.30011
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30011.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingjian Gao, Wenqiao Zhang, Yuqian Yuan, Yang Dai, Binhe Yu, Zheqi Lv, Haoyu Zheng, Jiaqi Zhu, Zhiqi Ge, Zixuan Wan, Siliang Tang, Yueting Zhuang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Recent work has begun to equip vision-language-action (VLA) policies with explicit intermediate reasoning. In embodied control, however, textual chain-of-thought is a poor fit: irrelevant or weakly textual information can interfere with action prediction, while autoregressive text decoding adds too much latency for real-time closed-loop execution. We present VISUALTHINK-VLA, a visual intermediate-reasoning framework for accurate, low-latency VLA policies. Our bootstrapping philosophy is to guide action with effective visual thinking: VISUALTHINK-VLA bootstraps action prediction through a compact visual-evidence interface that preserves spatial precision while avoiding decoding overhead. Besides, to further improve performance and efficiency, VISUALTHINK-VLA adopts a tailored selective routing mechanism to learn the visual evidence tokens, enabling low-latency inference while preserving high-capacity specialization. We also introduce VisualEvidence-Kit, a supervision-and-audit resource centered on a VisualEvidence-Agent that constructs a 754.7k VLA instructions VisualEvidence-Set for route supervision and counterfactual faithfulness tests. Across multiple benchmarks and real-robot evaluation, VISUALTHINK-VLA achieves the highest success rate on most benchmarks while reducing the multi-second latency of reasoning-augmented baselines to the sub-second regime. For example, on BridgeData V2, it reduces step latency from 8.377,s with ECoT to 0.367,s, achieving a 22.8 times speedup.</p>
- https://arxiv.org/abs/2605.30011
+ Linear Ensembles Wash Away Watermarks: On the Fragility of Distributional Perturbations in LLMs
+ https://arxiv.org/abs/2605.30501
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30501.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhihao Wu, Gracia Gong, Qinglin Zhu, Yudong Chen, Runcong Zhao</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Watermarking embeds statistical signatures in AI-generated text for detection and attribution. We reveal a fundamental vulnerability: when users access multiple models (today's reality), watermarks trivially fail. Watermarks perturb output distributions away from the original, and in competitive markets, these perturbations are typically independent across providers. We theoretically prove that averaging output probability distributions recovers the unwatermarked distribution with up to a second-order error term. Empirically, simply averaging 3-5 models cancels out these perturbations. We introduce WASH (Watermark Attenuation via Statistical Hybridisation), which solves practical challenges in ensemble generation: vocabulary misalignment and tokenisation differences across heterogeneous models. Experiments across six watermarking schemes and three LLMs show that averaging across 3 models suppresses detection z-scores from 5-300 to below 2 (below the detection threshold of 4) and reduces TPR at 5% FPR to below 50%, while improving quality by 27.5% and running 6 times faster than the best baseline on the long sequence generation. Our results suggest that robust AI-text detection via watermarking requires either accepting this fundamental vulnerability or unprecedented coordination among model providers.</p>
+ https://arxiv.org/abs/2605.30501Thu, 28 May 2026 00:00:00 +0000
- GDSD: Reinforcement Learning as Guided Denoiser Self-Distillation for Diffusion Language Models
- https://arxiv.org/abs/2605.29398
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaohang Tang, Keyue Jiang, Che Liu, Qifang Zhao, Xiaoxiao Xu, Sangwoong Yoon, Ilija Bogunovic</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Reinforcement learning (RL) can be used to improve the policy (denoiser) of diffusion large language models (dLLMs), while being hindered by the intractability of the policy likelihood. A dominant and efficient family of methods replaces the likelihood in standard RL with its evidence lower bound (ELBO), estimated from randomly masked sequences. Despite being well aligned with pre-training, these approaches introduce bias through training--inference mismatch by using the ELBO as a likelihood surrogate, which can degrade performance. In this work, we propose Guided Denoiser Self-Distillation (GDSD) to directly distill the denoiser of dLLMs from an advantage-guided self-teacher, derived from the closed-form optimum of reverse-KL regularized RL. GDSD matches the dLLM's denoiser logits to the teacher's via a normalization-free objective, which reduces RL to likelihood-free self-distillation and thus bypasses the TIM biases. Recent ELBO-based methods emerge as instances of applying different distillation divergences, but with diagnosable pathologies that GDSD avoids. On planning, math, and coding benchmarks with LLaDA-8B and Dream-7B, GDSD consistently outperforms prior state-of-the-art ELBO-based methods with a more stable training reward dynamics, achieving test-accuracy improvements of up to +19.6%. These results suggest that direct denoiser self-distillation, without relying on an ELBO likelihood surrogate, can provide a more stable and effective RL procedure for dLLMs. Code is available at https://github.com/GaryBall/GDSD.</p>
- https://arxiv.org/abs/2605.29398
+ Domino: Decoupling Causal Modeling from Autoregressive Drafting in Speculative Decoding
+ https://arxiv.org/abs/2605.29707
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianuo Huang, Yaojie Zhang, Qituan Zhang, Hao Lin, Hanlin Xu, Linfeng Zhang</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Speculative decoding accelerates LLM inference by drafting multiple tokens and verifying them in parallel with the target model. However, its practical speedup is constrained by the trade-off between draft quality and drafting cost: autoregressive drafters model causal dependencies among draft tokens but incur sequential overhead, while parallel drafters reduce drafting cost but weaken intra-block dependency modeling. In this paper, we propose Domino, a speculative decoding framework that decouples causal dependency modeling from expensive autoregressive draft execution. Domino first uses a parallel draft backbone to produce preliminary draft distributions for the entire block, and then applies a lightweight Domino head to refine them with prefix-dependent causal information. To stabilize teacher-forced causal encoding, we further introduce a base-anchored training curriculum that first strengthens the parallel backbone and then gradually shifts optimization toward the causally corrected final distribution. Experiments on Qwen3 models show that Domino achieves up to \(5.49\times\) end-to-end speedup under the Transformers backend and up to \(5.8\times\) throughput speedup under SGLang serving.</p>
+ https://arxiv.org/abs/2605.29707Thu, 28 May 2026 00:00:00 +0000
- OpenSkillEval: Automatically Auditing the Open Skill Ecosystem for LLM Agents
- https://arxiv.org/abs/2605.23657
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23657.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahao Ying, Boxian Ai, Wei Tang, Siyuan Liu, Yixin Cao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Skills, i.e., structured workflow instructions distilled for large language models (LLMs), are becoming an increasingly important mechanism for improving agent performance on real-world downstream tasks. However, as the open-source skill ecosystem rapidly expands, it remains unclear how different models and agent frameworks interact with skills, how to evaluate skill quality, and how users should select skills under practical cost-performance trade-offs. In this paper, we present OpenSkillEval, an automatic evaluation framework for both skill-augmented agent systems and the skills themselves. Instead of relying on static benchmarks, OpenSkillEval automatically constructs realistic task instances from evolving real-world artifacts across five categories of downstream applications: presentation generation, front-end web design, poster generation, data visualization, and report generation. It further collects and organizes community-contributed skills for controlled comparison under unified task settings. Using more than 600 dynamically generated task instances and 30 open-source skills, we conduct a systematic evaluation of state-of-the-art models and agent frameworks. Our results show that skill availability does not guarantee effective skill usage, that the benefit of skill augmentation depends strongly on both the underlying model and the agent framework, and that many publicly popular skills do not consistently outperform base agents without skills. These findings highlight the need for dynamic, task-grounded evaluation and provide practical insights into the design, selection, and deployment of skills for LLM agents. Additional cases and benchmark resources are available on the project website: https://yingjiahao14.github.io/OpenSkillEval-Web/.</p>
- https://arxiv.org/abs/2605.23657
+ Draft-OPD: On-Policy Distillation for Speculative Draft Models
+ https://arxiv.org/abs/2605.29343
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haodi Lei, Yafy Li, Haoran Zhang, Shunkai Zhang, Qianjia Cheng, Xiaoye Qu, Ganqu Cui, Bowen Zhou, Ning Ding, Yun Luo, Yu Cheng</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Speculative decoding accelerates large language model inference by pairing a target model with a lightweight draft model whose proposed tokens are verified in parallel. A common way to build draft models, like EAGLE3 or DFlash is supervised fine-tuning (SFT) on target-generated trajectories. However, we observe that SFT quickly plateaus: the draft model's acceptance length on test data stops improving. The reason is an offline-to-inference mismatch: In SFT, the drafter learns from fixed target-generated trajectories, whereas during speculative decoding it is evaluated on blocks proposed under its own policy. This motivates on-policy distillation (OPD), where the target model supervises the drafter on draft-induced states. Yet OPD remains difficult for draft models, as they cannot reliably roll out complete sequences independently, whereas target-assisted generation makes the collected sequences follow the target distribution and thus eliminates the on-policy signal. We therefore propose Draft-OPD, which uses target-assisted rollout for stable continuations and replays drafting from the verification-exposed error positions. This allows the drafter to learn from target feedback on both accepted and rejected proposals, focusing training on the draft-induced errors that limit speculative acceptance. Experiments show that Draft-OPD achieves over 5times lossless acceleration for thinking models across diverse tasks, improving over EAGLE-3 and DFlash by 23\% and 13\%.</p>
+ https://arxiv.org/abs/2605.29343Thu, 28 May 2026 00:00:00 +0000
- Seeing Isn't Knowing: Do VLMs Know When Not to Answer Spatial Questions (and Why)?
- https://arxiv.org/abs/2605.30557
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yue Zhang, Zun Wang, Han Lin, Yonatan Bitton, Idan Szpektor, Mohit Bansal</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Spatial reasoning is a fundamental capability for vision-language models (VLMs) deployed in real-world environments. However, visual observations are inherently limited representations of a 3D world: occlusion can render objects invisible, and perspective can make geometric properties misleading. Despite this, existing spatial reasoning benchmarks typically assume that observations are sufficient and reliable, focusing on whether models produce correct answers rather than whether they recognize when a question cannot be answered and what additional observations would be needed. In this work, we challenge this assumption by constructing a controlled evaluation framework, SpatialUncertain, and introducing two types of observation challenges: (1) occlusion, which hides target information, and (2) perspective ambiguity, which produces misleading visual cues. For each configuration, we design spatial questions that are answerable under clean observations but require abstention under the introduced challenges. We further evaluate whether models can identify which additional viewpoints would resolve perspective ambiguity. Our results across a diverse set of frontier open- and closed-source VLMs reveal two consistent failure modes. First, models are prone to overconfident answering, attempting to solve spatial reasoning tasks even when visual evidence is incomplete or misleading, with average accuracy around 30\% under occlusion and below 10\% under perspective ambiguity. Second, even when additional views are available, some models perform near random chance in identifying which would provide reliable evidence. Together, our findings call for moving beyond answer correctness toward evaluating whether models know when to abstain and how to seek reliable evidence.</p>
- https://arxiv.org/abs/2605.30557
+ Crafter: A Multi-Agent Harness for Editable Scientific Figure Generation from Diverse Inputs
+ https://arxiv.org/abs/2605.30611
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30611.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhe Zhao, Shuzheng Si, Zhenhailong Wang, Zheng Wang, Liang Chen, Xiaotong Li, Zhixiang Liang, Maosong Sun, Minjia Zhang</p><p><b>Upvotes:</b> 107</p><p><b>Summary:</b> Scientific figures are among the most effective means of communicating complex research ideas, yet producing publication-quality illustrations remains one of the most labor-intensive parts of paper preparation. Existing automated systems each target a single figure type under text-only input, leaving the diversity of types and conditions researchers actually use unaddressed; their raster outputs further cannot be locally revised. Because scientific figures are structured compositions of discrete semantic components, the localized errors generators produce on such layouts demand not a stronger backbone but a harness. We instantiate this harness in two complementary systems: Crafter, a multi-agent harness for figure generation that generalizes across figure types and input conditions without architectural changes, and CraftEditor, which applies the same pattern to convert raster outputs into editable SVGs. Moreover, we introduce CraftBench, a benchmark spanning three figure types and four input conditions with human quality annotation. Experiments show that Crafter substantially outperforms both standalone generators and the agentic baseline on PaperBanana-Bench and CraftBench, with ablations confirming each component's independent contribution; CraftEditor faithfully converts outputs into editable SVGs that surpass all baselines. Our code and benchmark are available at https://github.com/HaozheZhao/Crafter.</p>
+ https://arxiv.org/abs/2605.30611Thu, 28 May 2026 00:00:00 +0000
- Harness Updating Is Not Harness Benefit: Disentangling Evolution Capabilities in Self-Evolving LLM Agents
- https://arxiv.org/abs/2605.30621
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minhua Lin, Juncheng Wu, Zijun Wang, Zhan Shi, Yisi Sang, Bing He, Zewen Liu, Tianxin Wei, Zongyu Wu, Zhiwei Zhang, Dakuo Wang, Xiang Zhang, Benoit Dumoulin, Cihang Xie, Yuyin Zhou, Suhang Wang, Hanqing Lu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> LLM agents are increasingly deployed as systems built around editable external harnesses, including prompts, skills, memories and tools, that shape task execution without changing model parameters. Harness self-evolution adapts such agents by updating these harnesses from execution evidence. Yet it remains unclear whether a model's base capability in task-solving predicts its capabilities in harness self-evolution: which models produce useful harness updates, and which actually benefit from them? We analyze two harness self-evolution capabilities: (i) harness-updating, the capability to produce useful persistent harness updates from execution evidence; (ii) harness-benefit, the capability to benefit from updated harnesses during task solving. Our analysis reveals two findings. First, harness-updating is flat in base capability: models from different capability tiers produce harness updates that lead to surprisingly similar gains; even Qwen3.5-9B's updates yield gains comparable to those of Claude Opus~4.6. Second, harness-benefit is non-monotonic in base capability: weak-tier models benefit little from updated harnesses, mid-tier models benefit most, and strong-tier models benefit less than mid-tier. We trace low gains at the weak tier to two failure modes: weak-tier models may fail to activate relevant harness artifacts, or activate them but fail to follow them faithfully. These findings suggest investing capability budget in the task-solving agent rather than the evolver, and targeting harness invocation and long-horizon instruction following in agent training. Our source code is publicly available at https://github.com/A-EVO-Lab/a-evolve/tree/release/harness-evolution.</p>
- https://arxiv.org/abs/2605.30621
- Thu, 28 May 2026 00:00:00 +0000
-
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- VLM3: Vision Language Models Are Native 3D Learners
- https://arxiv.org/abs/2605.30561
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30561.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhipeng Cai, Zhuang Liu, Yunyang Xiong, Zechun Liu, Vikas Chandra, Yangyang Shi</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -> 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.</p>
- https://arxiv.org/abs/2605.30561
- Thu, 28 May 2026 00:00:00 +0000
-
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- Recovering Policy-Induced Errors: Benchmarking and Trajectory Synthesis for Robust GUI Agents
- https://arxiv.org/abs/2605.29447
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29447.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianpeng Bu, Xin Liu, Qihua Chen, Hao Jiang, Shurui Li, Hongtao Duan, Lu Jiang, Lulu Hu, Bin Yang, Minying Zhang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> While GUI agents have advanced rapidly, they often lack the robustness to recover from their own errors, hindering real-world deployment. To bridge this gap at both the evaluation and data levels, we introduce GUI-RobustEval and propose Robustness-driven Trajectory Synthesis. GUI-RobustEval contains 1,216 executable test cases that systematically measure error recovery capabilities across a broad and realistic spectrum of error modes. At the data level, RoTS is a scalable synthesis framework that creates 800k high-quality data via a tree-based pipeline that proactively discovers diverse error modes and synthesizes corresponding recovery steps. Our two models, RoTS-7B and RoTS-32B, fine-tuned on our dataset, both demonstrate significant gains on GUI-RobustEval and traditional GUI benchmarks. Notably, RoTS-32B achieves state-of-the-art performance on OSWorld, with a 47.4% success rate and a 33.8% All-Pass@4 score, suggesting that improved long-horizon error recovery ability contributes to both robustness and overall performance. Our code is available at https://github.com/AlibabaResearch/RoTS.</p>
- https://arxiv.org/abs/2605.29447
- Thu, 28 May 2026 00:00:00 +0000
-
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- SAAS: Self-Aware Reinforcement Learning for Over-Search Mitigation in Agentic Search
- https://arxiv.org/abs/2605.29796
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunbo Tang, Chengyi Yang, Shiyu Liu, Zhishang Xiang, Zerui Chen, Qinggang Zhang, Jinsong Su</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Agentic search enables LLMs to solve complex multi-hop questions through iterative reasoning and external search. Despite the effectiveness, these systems often suffer from a critical limitation in practice: agents fail to recognize their own knowledge boundaries, blindly triggering searches when internal knowledge suffices and failing to terminate search even when adequate evidence has been collected. The lack of self-awareness leads to severe over-search, incurring substantial inference latency and prohibitive computational cost. To this end, we propose SAAS, a novel RL framework designed to cultivate dynamic self-awareness that precisely regulates search behavior without compromising accuracy. SAAS introduces three key components: (i) a search boundary modeling mechanism, which identifies the search boundary under the evolving policy by contrasting search-disabled and search-enabled rollouts; (ii) a boundary-aware reward module, which translates this boundary awareness into trajectory-level penalties, suppressing unnecessary and redundant searches; and (iii) a stage-wise optimization strategy, which leverages a sequential curriculum to prioritize reasoning over search regularization, thereby avoiding reward hacking. Extensive experiments demonstrate that SAAS substantially reduces over-search, while maintaining accuracy. Our code is anonymously released at https://github.com/XMUDeepLIT/SAAS.</p>
- https://arxiv.org/abs/2605.29796
- Thu, 28 May 2026 00:00:00 +0000
-
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- LongDS-Bench: On the Failure of Long-Horizon Agentic Data Analysis
- https://arxiv.org/abs/2605.30434
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30434.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kewei Xu, Xiaoben Lu, Shuofei Qiao, Zihan Ding, Haoming Xu, Lei Liang, Ningyu Zhang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Real-world data analysis is inherently iterative, yet existing benchmarks mostly evaluate isolated or short interactive tasks, leaving agents' ability to track evolving analytical context over long horizons untested. We introduce LongDS, a benchmark for long-horizon, multi-turn data analysis where agents must maintain, update, restore, and compose evolving analytical states. LongDS comprises 68 tasks constructed from real-world Kaggle notebooks, spanning 2,225 turns across six domains including Geoscience, Business, and Education. Tasks are designed around state-evolution patterns (e.g., counterfactual perturbation, rollback, multi-state composition), with an average dependency span of 11.3 turns. Evaluating five state-of-the-art models, we find that the best model reaches only 48.45% average accuracy, performance drops nearly 47 points from early to late turns, and long-horizon errors account for 52%--69% of failures. Further analysis shows that additional agent steps do not necessarily improve performance, suggesting that the key bottleneck is maintaining a correct analytical state rather than increasing interaction budget. We release LongDS to support research on reliable long-horizon agentic data analysis. Code and data will be released at https://github.com/zjunlp/DataMind.</p>
- https://arxiv.org/abs/2605.30434
- Thu, 28 May 2026 00:00:00 +0000
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- Exploring Autonomous Agentic Data Engineering for Model Specialization
- https://arxiv.org/abs/2605.30407
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30407.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujie Luo, Xiangyuan Ru, Jingsheng Zheng, Jingjing Wang, Yuqi Zhu, Jintian Zhang, Runnan Fang, Kewei Xu, Ye Liu, Zheng Wei, Jiang Bian, Zang Li, Shumin Deng</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Large Language Models (LLMs) have demonstrated strong performance on general tasks, while often struggling to adapt to specialized domains without high-quality domain-specific data. Existing LLM-based data curation methods primarily rely on human-designed workflows, leaving it unexamined whether LLMs can autonomously execute an end-to-end data engineering pipeline for model specialization. We formalize Autonomous Agentic Data Engineering, a novel task designed to evaluate LLMs as autonomous data engineers that drive model specialization through end-to-end data curation. We frame data as an optimizable component and study agents that plan, generate, and iteratively optimize training data across multiple domains, guided by post-training performance improvement. Experiments show that autonomous LLM data engineers yield substantial gains, as GPT-5.2 constructs a training curriculum that improves a student model by 57.29\%, entirely through iterative, agent-driven data adaptation. By illuminating both potential and bottlenecks, our study establishes autonomous data engineering as a measurable capability and charts a path toward agent-driven model specializationCode will be released at https://github.com/zjunlp/DataAgent..</p>
- https://arxiv.org/abs/2605.30407
- Thu, 28 May 2026 00:00:00 +0000
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- SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer
- https://arxiv.org/abs/2605.30409
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30409.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuyang Zhao, Yicheng Pan, Qiyuan He, Jincheng Yu, Junsong Chen, Tian Ye, Haozhe Liu, Enze Xie, Song Han</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.</p>
- https://arxiv.org/abs/2605.30409
- Thu, 28 May 2026 00:00:00 +0000
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- GrepSeek: Training Search Agents for Direct Corpus Interaction
- https://arxiv.org/abs/2605.29307
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alireza Salemi, Chang Zeng, Atharva Nijasure, Jui-Hui Chung, Razieh Rahimi, Fernando Diaz, Hamed Zamani</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Large Language Model (LLM) search agents have shown strong promise for knowledge-intensive language tasks through multiple rounds of reasoning and information retrieval. Most existing systems access information using a retriever that takes a keyword or natural language query and returns a ranked list of documents using an index of pre-computed document representations. In this work, we explore a complementary perspective in which the search agent treats the corpus itself as the search environment and finds evidence by issuing executable shell commands. We introduce GrepSeek, an optimized direct corpus interaction (DCI) search agent that trains a compact search agent to find, filter, and compose evidence from large text corpora. To address the instability of learning behavior directly with reinforcement learning on large corpora, we propose a two-stage training pipeline. First, we construct a cold-start dataset using an answer-aware Tutor and answer-blind Planner to generate verified, causally grounded search trajectories. Second, we refine the initialized policy with Group Relative Policy Optimization (GRPO), allowing the agent to improve its task-oriented search behavior through direct interaction with the corpus. To make DCI practical at scale, we further use a semantics-preserving sharded-parallel execution engine that accelerates shell-based retrieval by up to 7.6times while preserving byte-exact equivalence with sequential execution of the shell command. Experiments across seven open-domain question answering benchmarks show that GrepSeek achieves the strongest overall token-level F_1 and Exact Match. Our analysis also highlights the limitations of purely lexical interaction on queries with substantial surface-form variation, suggesting DCI as a practical and competitive method for search agents that can complement existing retrieval paradigms in the real world.</p>
- https://arxiv.org/abs/2605.29307
- Thu, 28 May 2026 00:00:00 +0000
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- Guidance Contrastive Token Credit Assignment for Discrete Policy Optimization
- https://arxiv.org/abs/2605.29198
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29198.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shufan Li, Konstantinos Kallidromitis, Akash Gokul, Yuta Kyuragi, Aditya Grover</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Group-advantage-based reinforcement learning methods, such as GRPO and DAPO, have demonstrated strong performance across diverse domains, including mathematical reasoning and text-to-image generation. However, their reliance on sample-level rewards introduces a key limitation as uniform credit assignment across all tokens fails to capture fine-grained, token-level contributions. To address this issue, we propose Guidance Contrastive Policy Optimization (GCPO), a novel algorithm that enables per-token credit assignment by contrasting model predictions under positive and negative prompts. Rather than uniformly broadcasting sample-level advantages, GCPO assigns token-level advantages proportional to the difference between these contrastive predictions, allowing more precise and informative learning signals. Empirically, we find that GCPO emphasizes semantically relevant regions such as visual areas aligned with textual prompts in text-to-image generation, and critical keywords within reasoning traces for chain-of-thought tasks. Through extensive experiments, GCPO consistently outperforms GRPO and DAPO baselines on both text-to-image generation and chain-of-thought reasoning benchmarks, demonstrating its effectiveness as a general and scalable optimization strategy for discrete policy learning.</p>
- https://arxiv.org/abs/2605.29198
+ Model-Based Quality Assessment for Massively Multilingual Parallel Data
+ https://arxiv.org/abs/2606.00285
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00285.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Abdelaziz M. A. Ibrahim, Zihao Li, Jörg Tiedemann, Shaoxiong Ji</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large-scale multilingual bitext often contains two distinct problems: non-parallel sentence pairs and low-quality translations. We decompose model-based assessment for such data into two independent components: parallelism assessment with multilingual embeddings and reference-free quality estimation (QE). For parallelism, we benchmark four embedding models on FLORES-200 and BOUQuET retrieval tasks, covering 6,654 source--target directions in our target language-pair inventory. For QE, we evaluate nine reference-free evaluators on professional FLORES-200 translations across 41,412 ordered source--target directions. Results show that no model is universally reliable across translation directions. Naive QE ensembles dilute strong model signals, while documented target-language coverage is strongly associated with higher QE scores. Overall, these findings suggest that multilingual parallel-data assessment is best approached as a direction-aware routing and calibration problem, where no single universal metric is expected to suffice across all languages.</p>
+ https://arxiv.org/abs/2606.00285Fri, 29 May 2026 00:00:00 +0000
- Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
- https://arxiv.org/abs/2605.31158
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31158.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.</p>
- https://arxiv.org/abs/2605.31158
+ StressDream: Steering Video World Models for Robust Policy Evaluation and Improvement
+ https://arxiv.org/abs/2606.00267
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00267.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junwon Seo, Sushant Veer, Ran Tian, Wenhao Ding, Apoorva Sharma, Karen Leung, Edward Schmerling, Marco Pavone, Andrea Bajcsy</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Video world models (WMs) have shown promise for policy evaluation and improvement by imagining realistic future observations conditioned on ego-robot actions. While WMs can model distributions over futures, policy evaluation and improvement typically rely on nominal imaginations, which can miss high-impact outcomes of robot actions unless prohibitively many samples are drawn. To enable robust policy evaluation and improvement over WM imaginations, we propose StressDream, which steers imaginations toward high-impact yet plausible outcomes specified at inference time by optimizing the initial noise of diffusion-based WMs. However, optimizing high-dimensional noise is challenging: the optimization must reason about nuanced, scene-dependent target events in generated videos while avoiding out-of-distribution (OOD) noise that yields implausible imaginations. We address this with two complementary objectives: a semantic objective with a Vision-Language Model that provides informative gradients by reasoning about the generated video, and a plausibility objective that prevents the optimized noise from drifting OOD. With state-of-the-art video world models for autonomous driving and robotic manipulation, we show that StressDream effectively steers imaginations toward high-impact yet plausible outcomes specified by text at inference time, such as task failures, enabling robust policy evaluation and improvement by identifying actions whose plausible futures include undesirable outcomes. Video results are available at https://junwon.me/StressDream/.</p>
+ https://arxiv.org/abs/2606.00267Fri, 29 May 2026 00:00:00 +0000
- iVGR: Internalizing Visually Grounded Reasoning for MLLMs with Reinforcement Learning
- https://arxiv.org/abs/2605.31096
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31096.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chang-Bin Zhang, Yujie Zhong, Qiang Zhang, Kai Han</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> While visually grounded Chain-of-Thought (CoT) has emerged as a promising paradigm to enhance fine-grained perception in multimodal large language models (MLLMs), its efficacy during the inference phase remains underexplored. In this work, we empirically find that mandating explicit object boxes in visually grounded CoT during inference often degrades performance compared to standard textual CoT, which reasons without explicit visual grounding. We hypothesize that the visual localization capability can be internalized into the textual CoT and that the mandatory explicit grounding introduces unnecessary interference with the model's primary objective of answer prediction. To address this problem, we propose Internalizing Visually Grounded Reasoning (iVGR), a novel reinforcement learning framework that transfers localization capabilities into the textual reasoning process. We employ a dual-stream training strategy, where a textual stream is aligned with a high-quality visually grounded stream via a proposed consistency reward, enabling the model to localize accurately without explicit grounding during inference. Extensive experiments demonstrate that our method significantly outperforms existing baselines on fine-grained benchmarks, while maintaining the flexibility to support tool-assisted inference workflows.</p>
- https://arxiv.org/abs/2605.31096
+ MindZero: Learning Online Mental Reasoning With Zero Annotations
+ https://arxiv.org/abs/2606.00240
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shunchi Zhang, Jin Lu, Chuanyang Jin, Yichao Zhou, Zhining Zhang, Tianmin Shu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Effective real-world assistance requires AI agents with robust Theory of Mind (ToM): inferring human mental states from their behavior. Despite recent advances, several key challenges remain, including (1) online inference with robust uncertainty updates over multiple hypotheses; (2) efficient reasoning suitable for real-time assistance; and (3) the lack of ground-truth mental state annotations in real-world domains. We address these challenges by introducing MindZero, a self-supervised reinforcement learning framework that trains multimodal large language models (MLLMs) for efficient and robust online mental reasoning. During training, the model is rewarded for generating mental state hypotheses that maximize the likelihood of observed actions estimated by a planner, similar to model-based ToM reasoning. This method thus eliminates the need for explicit mental state annotations. After training, MindZero internalizes model-based reasoning into fast single-pass inference. We evaluate MindZero against baselines across challenging mental reasoning and AI assistance tasks in gridworld and household domains. We found that LLMs alone are insufficient; model-based methods improve accuracy but are slow, costly, and limited by backbone MLLM capacity. In contrast, MindZero enhances MLLMs' intrinsic ToM ability and significantly outperforms model-based methods in both accuracy and efficiency, showing that mental reasoning can be effectively learned as a self-supervised skill.</p>
+ https://arxiv.org/abs/2606.00240Fri, 29 May 2026 00:00:00 +0000
- Lumos-Nexus: Efficient Frequency Bridging with Homogeneous Latent Space for Video Unified Models
- https://arxiv.org/abs/2605.31603
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31603.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiazheng Xing, Hangjie Yuan, Lingling Cai, Xinyu Liu, Yujie Wei, Fei Du, Hai Ci, Tao Feng, Jiasheng Tang, Weihua Chen, Fan Wang, Yong Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Connector-based video unified models have demonstrated strong capability in instruction-grounded video synthesis, but integrating a large high-fidelity generator into the unified training loop is computationally prohibitive, limiting achievable visual quality. We therefore propose Lumos-Nexus, a training-efficient unified video generation framework that facilitates the development of strong reasoning-driven generation capabilities while significantly enhancing visual fidelity. Lumos-Nexus adopts a two-stage design: 1) During training, only a lightweight generator is aligned with the understanding block to learn to take in reasoning-driven semantic control. 2) During inference, we introduce Unified Progressive Frequency Bridging (UPFB) to progressively hand off generation to a high-capacity pretrained generator in the shared latent space, enabling coarse-to-fine refinement and producing high-fidelity videos without compromising reasoning quality. To fill the gap in reasoning-driven video generation benchmarks, we introduce VR-Bench, which assesses a model's capability to translate inferred intent into coherent and semantically aligned video content. Extensive experiments demonstrate that Lumos-Nexus achieves substantial gains in visual realism and temporal coherence on VBench, while exhibiting strong reasoning-based generative performance on VR-Bench. Code and models are available at https://jiazheng-xing.github.io/nexus-lumos-home/.</p>
- https://arxiv.org/abs/2605.31603
+ SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence
+ https://arxiv.org/abs/2605.31529
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yulu Pan, Han Yi, Seongsu Ha, Md Mohaiminul Islam, Benjamin Zhang, Lorenzo Torresani, Gedas Bertasius</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> True video intelligence demands more than recognizing what is visible: it requires reasoning about why events unfold, predicting what would change under different conditions, and deciding what to do next. We refer to this progression, from perception through causal reasoning and simulation to strategic planning, as Strategic Video Intelligence (SVI). No existing benchmark evaluates this capability stack: in-the-wild videos lack verifiable ground truth for causal and strategic questions, while synthetic environments sacrifice the complexity of real multi-agent systems. To bridge this gap, we introduce SVI-Bench, a large-scale benchmark that leverages team sports as a dynamic microworld, combining the complexity of real-world multi-agent interaction (10-22 agents making coordinated decisions under adversarial pressure) with the verifiability of explicit rules and definitive outcomes. SVI-Bench comprises approximately 35K hours of broadcast video, 15M annotated actions, 15K hours of expert commentary, 23K game reports, and 103K structured statistical records across basketball, soccer, and hockey, all constructed via a data engine that transforms raw game data into a dense, cross-referenced corpus. We organize evaluation into 9 tasks spanning a progressive four-pillar hierarchy: Dynamic Scene Understanding, Causal Reasoning, Strategic Simulation, and Agentic Synthesis. Evaluating strong multimodal and agentic baselines, we find a capability cliff: models perform competently on perceptual tasks, achieving approximately 73% on fine-grained action QA, but degrade sharply at each successive cognitive level. Agentic tasks prove hardest: the strongest model achieves only 5% accuracy when required to autonomously gather and integrate evidence across a corpus of 1.8M clips.</p>
+ https://arxiv.org/abs/2605.31529Fri, 29 May 2026 00:00:00 +0000
- DRIFT: Decoupled Rollouts and Importance-Weighted Fine-Tuning for Efficient Multi-Turn Optimization
- https://arxiv.org/abs/2605.31455
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Mu, Tianyi Lin, Chengwei Qin, Zhongxiang Dai, Yao Shu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large language models are increasingly deployed in multi-turn interactive settings where users or environments can iteratively provide lightweight feedback. Unfortunately, optimizing such behavior presents a sharp dilemma in practice: online reinforcement learning is able to effectively address multi-turn dynamics but is prohibitively expensive due to the cost of generating full correction trajectories at every update, whereas offline supervised fine-tuning (SFT) is efficient but suffers from distribution shift and behavioral collapse. To this end, we novelly propose DRIFT (Decoupled Rollouts and Importance-Weighted Fine-Tuning), a framework that operationalizes the theoretical insight that the KL-regularized RL objective is equivalent to importance-weighted supervised learning. DRIFT decouples rollout from optimization by sampling offline interaction trajectories from a fixed reference policy, deriving return-based importance weights, and optimizing the policy via weighted SFT on the resulting dataset. Empirically, we demonstrate that DRIFT matches or exceeds the performance of multi-turn reinforcement learning baselines while maintaining the training efficiency and simplicity of standard supervised fine-tuning. Code is available at https://github.com/2020-qqtcg/DRIFT.</p>
- https://arxiv.org/abs/2605.31455
+ SOCO: Benchmarking Semantic Object Correspondence in Vision Foundation Models
+ https://arxiv.org/abs/2605.31597
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31597.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Olaf Dünkel, Basavaraj Sunagad, Haoran Wang, David T. Hoffmann, Christian Theobalt, Adam Kortylewski</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Measuring structured object understanding in vision foundation models remains challenging due to inconsistent evaluation protocols and limited part-level supervision. Semantic correspondence (SC) evaluates this capability by testing whether object parts can be matched across instances and categories under large variations in appearance, viewpoint, and geometry. To enable a systematic SC evaluation, we introduce SOCO, a new benchmark for Semantic Object Correspondence that introduces a taxonomy of correspondence types and provides consistent, functionally meaningful keypoint annotations across 100 categories and over 1M correspondence pairs. In addition, SOCO includes keypoint language descriptions, enabling the evaluation of large vision-language models (LVLMs) and their fine-grained part-level understanding. Comprehensive experiments reveal that (i) vision foundation backbones encode strong semantic structure but transfer correspondences poorly across related categories and only partially capture object-part position, (ii) LVLMs are stronger at text-prompted part localization than at visual-reference cross-image matching, exposing a gap between language-grounded localization and fine-grained visual correspondence, and (iii) correspondence performance predicts performance on dense downstream tasks, including segmentation, tracking, 3D pose estimation, and 3D detection, more strongly than ImageNet classification. Together, these findings position SOCO as a benchmark for structured, part-level representation quality in vision and multimodal foundation models.</p>
+ https://arxiv.org/abs/2605.31597Fri, 29 May 2026 00:00:00 +0000
- SurGe: Improved Surface Geometry in Point Maps
- https://arxiv.org/abs/2605.31577
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Karim Knaebel, Gonzalo Martin Garcia, Christian Schmidt, Ilya Fradlin, Lucas Nunes, Daan de Geus, Bastian Leibe</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent feedforward 3D reconstruction methods predict point maps and estimate global 3D geometry remarkably well. However, their predictions still exhibit inaccurate local surface geometry, which is clearly visible qualitatively but only weakly reflected in common metrics. To make these errors more explicit in evaluation, we introduce a point map normal metric that evaluates the local surface orientation induced by neighboring 3D predictions. To reduce these errors, we propose two complementary components: a point gradient matching loss that supervises depth-normalized 3D finite differences, and a Neighborhood Attention Decoder (NAD) that progressively upsamples features and uses Neighborhood Attention for local feature mixing. Across eight zero-shot monocular geometry benchmarks, our model, SurGe, achieves the best average rank for global point map AbsRel and consistently improves local point map and point map normal evaluations.</p>
- https://arxiv.org/abs/2605.31577
+ MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft
+ https://arxiv.org/abs/2605.30931
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30931.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have shown strong capabilities in perception, reasoning, and action generation. However, their ability to sustain exploration in dynamic open worlds remains unclear. Existing embodied and game-based benchmarks often compress interaction into short-horizon tasks or entangle success with domain-specific game mechanics. In this paper, we introduce MineExplorer benchmark for evaluating open-world exploration capabilities of MLLM agents in Minecraft. We first filter atomic tasks whose solutions rely heavily on Minecraft-specific knowledge to better reflect general open-world reasoning. Then we organize the benchmark around a ReAct-style capability formulation and compose atomic tasks into implicit multi-hop tasks. To further construct reliable instances, MineExplorer uses a multi-agent synthesis workflow that jointly designs task graphs, sandbox scenes, and rule-based milestone evaluators. Human evaluation shows that the multi-agent synthesis workflow produces significantly more reliable instances than a single-agent baseline. Experiments with advanced MLLM agents show that open-world exploration remains challenging, as strong models can handle many single-hop tasks but degrade sharply when hidden prerequisites must be coordinated over longer trajectories. Further analysis finds that task difficulty tracks agent completion, and larger models or thinking modes do not consistently translate into better performance. Code and dataset are available at https://github.com/Jometeorie/MineExplorer.</p>
+ https://arxiv.org/abs/2605.30931Fri, 29 May 2026 00:00:00 +0000
- Count Anything
- https://arxiv.org/abs/2605.30846
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30846.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengqi Lei, Shuokun Cheng, Wei Bao, Shaoyi Du, Jun-Hai Yong, Siqi Li, Yue Gao</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Object counting remains fragmented across domain-specific datasets and task formulations, despite rapid progress in generalist vision models. Existing counting models are often tailored to scenarios such as crowds, vehicles, cells, crops, or remote-sensing objects, and thus struggle to generalize across categories, visual domains, object scales, and density distributions. In this paper, we study text-guided object counting across domains, where a model takes an image and a natural-language query as input and returns an instance-grounded set of target points whose cardinality gives the count. This formulation unifies category-conditioned counting with interpretable spatial localization. To support this setting, we construct CLOC, a Cross-domain Large-scale Object Counting dataset that reorganizes diverse public data sources into a unified benchmark. CLOC covers six visual domains: General Scene, Remote Sensing, Histopathology, Cellular Microscopy, Agriculture, and Microbiology, with about 220K images, 619 categories, and 15M object instances. Based on CLOC, we propose Count Anything, a generalist model for text-guided object counting. Unlike density-map-based methods, which dominate counting models, Count Anything adopts discrete instance points and performs dual-granularity instance enumeration. A Region-level Sparse Counter provides object-level anchors for large and sparse targets, while a Pixel-level Dense Counter handles small, crowded, and weakly bounded targets via dense point prediction. A point-centric supervision strategy enables learning from heterogeneous annotations, and Complementary Count Fusion combines both counters in a parameter-free manner. Extensive experiments show that Count Anything achieves strong accuracy and multi-domain generalization, outperforming existing open-world counting methods. Code is available at: https://github.com/Mengqi-Lei/count-anything.</p>
- https://arxiv.org/abs/2605.30846
+ Speculative Pipeline Decoding: Higher-Accruacy and Zero-Bubble Speculation via Pipeline Parallelism
+ https://arxiv.org/abs/2605.30852
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30852.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yijiong Yu, Huazheng Wang, Shuai Yuan, Ruilong Ren, Ji Pei</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Speculative Decoding (SD) accelerates low-concurrency LLM inference by employing a draft-then-verify paradigm. However, mainstream methods typically rely on multi-token prediction, which introduces escalating prediction difficulty and serial drafting latency. To address these, we propose Speculative Pipeline Decoding (SPD), a groundbreaking framework that unlocks the true potential of pipeline parallelism. By partitioning the target LLM into n pipeline stages, SPD allows LLM to process n tokens in parallel to accelerate decoding. To continuous fill the pipeline in single sequence decoding, a speculation module aggregates intermediate features across different pipeline depths to predict the next token, executing strictly in parallel with the target model's pipeline step, to realize bounded difficulty, higher acceptance rates, and zero latency bubbles. Our experiments demonstrate that SPD achieves a significantly higher theoretical speedup compared to mainstream baselines, offering a highly scalable solution for LLM decoding acceleration. Our code is available at https://github.com/yuyijiong/speculative_pipeline_decoding</p>
+ https://arxiv.org/abs/2605.30852Fri, 29 May 2026 00:00:00 +0000
- The Flip Side of RLHF: On-Policy Feedback for Reward Model Self-Supervised Improvement
- https://arxiv.org/abs/2605.30888
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaobo Wang, Tong Wu, Min Tang, Jiaqi Li, Qi Liu, Zilong Zheng</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Building strong reward models (RMs) for language model alignment is bottlenecked by the cost and difficulty of acquiring diverse and reliable preference data from human annotation or judge models. It is dramatically worse as the policy evolves beyond the static RM training. Therefore, we propose SAVE (Self-supervised reward model improvement via Value-Anchored On-policy feedback), a framework that grades on-policy responses as feedback by using the value function for on-policy RM training. SAVE naturally converts the reward-graded on-policy responses into supervision with a prompt-specific value head as an adaptive anchor. It computes RM advantages and filters ambiguous samples to update the RM via a contrastive objective. The effectiveness of SAVE for enhancing RM training is strongly validated through rigorous empirical evaluation across six diverse benchmarks. It achieves outperforming results across all datasets while maintaining consistent improvements across three RL algorithms (GRPO, RLOO, GSPO) and different policy backbones.</p>
- https://arxiv.org/abs/2605.30888
+ Skill is Not One-Size-Fits-All: Model-Aware Skill Alignment for LLM Agents
+ https://arxiv.org/abs/2605.30723
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30723.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianxiang Yu, Jiapeng Zhu, Bochen Lin, Qier Cui, Zichen Ding, Xiang Li</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> LLM agents increasingly retrieve externally curated skills-procedural instructions retrieved at decision time-to improve performance on long-horizon interactive tasks. Existing skill libraries are typically treated as model-agnostic, reusing the same skill formulations across backbones with substantially different capacities and behaviors. However, our controlled experiments across multiple model scales show that skill effectiveness is strongly model-dependent: a skill that benefits one backbone can harm another. Motivated by this observation, we propose MASA Model-Aware Skill Alignment, a framework that adapts skills to each target backbone without modifying agent weights. MASA operates in two stages: (1) a hierarchical skill evolution pipeline that iteratively rewrites general and task-specific skills using hill climbing and UCB-driven tree search, guided by environment feedback and model capability profiles; and (2) a lightweight model-conditioned skill rewriter trained on evolution trajectories to reproduce the adaptation in a single forward pass. Experiments across three interactive environments and four backbones show that MASA consistently achieves the best overall performance, with gains of up to 25.8 points over the strongest baseline. The learned rewriter further generalizes to unseen tasks and environments without additional search, consistently outperforming a much larger teacher LLM at a fraction of the inference cost.</p>
+ https://arxiv.org/abs/2605.30723Fri, 29 May 2026 00:00:00 +0000
- Emergent Languages in Populations of Language Model Agents: From Token Efficiency to Oversight Evasion
- https://arxiv.org/abs/2605.31170
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31170.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stine Lyngsø Beltoft, William Brach, Federico Torrielli, Jacob Nielsen, Annemette Brok Pirchert, Filippo Tonini, Peter Schneider-Kamp, Lukas Galke Poech</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Monitoring autonomous language model agents currently relies mostly on surface behavior. But what happens when agent populations invent new languages with the goal of avoiding human oversight. Here, we study the emergent languages on Moltbook. For this, we build upon the Moltbook Files dataset and apply a two-stage approach consisting of a rule-based heuristic (about 6000 matches) followed by zero-shot classification (518 kept). The resulting categories include token efficiency (166), new natural languages (106), and oversight evasion (59). We conduct both quantitative and qualitative analyses. Our results show that posts proposing new languages for avoiding oversight are judged by DeepSeek-3.2 as being less aligned than the other categories and that all languages can be learned by other language models in-context merely from a description of the language. Moreover, manually studying exemplary cases reveals surprisingly sophisticated steganographic protocols like embedding hidden messages in natural language. Although we cannot be certain about the extent of autonomy in ideation of these languages, our results add up to the evidence that monitoring surface behavior may soon be insufficient for retaining control over agent populations.</p>
- https://arxiv.org/abs/2605.31170
+ LVSA: Training-Free Sparse Attention for Long Video Diffusion
+ https://arxiv.org/abs/2605.31057
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gael Glorian, Ioannis Lamprou, Zhen Zhang, Yujie Yuan, Hongsheng Liu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Dense self-attention is the compute and quality bottleneck of long-video diffusion inference: cost grows quadratically with the sequence length, and beyond the training horizon the model converges to near-static output, that is, "frozen" repetitive video. State of the art approaches are either too costly, e.g., they require retraining, or fail to satisfy both performance and quality objectives in a scalable manner. To this end, we introduce Long Video Sparse Attention (LVSA), a training-free model-agnostic block-sparse attention for video diffusion transformers that combines a structured window pattern with rotating global anchors, thus removing the fixed-grid bias which causes long-range temporal artifacts. LVSA, combined with a FlashInfer kernel, reduces compute up to 3.17x on Wan 2.1 1.3B at a 6x horizon, 2.98x on Wan 2.1 14B at a 6x horizon, and 3.33x on HunyuanVideo 1.5 at a 1.5x horizon, compared to dense attention. Beyond reducing compute, LVSA enables HunyuanVideo 1.5 generation at a 2x horizon, which is otherwise out-of-memory on a single GPU. Moreover, LVSA provides speedups up to 2.41x compared to RIFLEx and 3.27x compared to UltraViCo on Wan 2.1 1.3B. To demonstrate applicability across diverse platforms, we apply LVSA on NPUs and achieve speedups up to 2.71x on Wan 2.2 A14B and 3.24x on Wan 2.1 1.3B compared to dense attention. To evaluate quality in a fair way, we introduce VQeval, a tool properly scoring loopy video failures, which instead are rewarded in state of the art evaluators like VBench-Long. LVSA is quality-neutral for generation at training horizon length and quality-positive at extended lengths.</p>
+ https://arxiv.org/abs/2605.31057Fri, 29 May 2026 00:00:00 +0000
- RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video
- https://arxiv.org/abs/2605.31535
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31535.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ulrich Prestel, Stefan Andreas Baumann, Nick Stracke, Björn Ommer</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Self-supervised novel view synthesis (NVS) remains challenging to scale, despite the abundance of video data, largely due to the brittleness of training on realistic videos and the hard-to-predict scaling behavior of multi-network system designs. We introduce RayDer, a unified, feed-forward transformer that consolidates camera estimation, scene reconstruction, and rendering into a single backbone, turning self-supervised NVS into a well-posed single-model scaling problem. A minimal dynamic state, treated as a nuisance factor, absorbs time-varying content and enables stable training on unconstrained real-world video. Importantly, RayDer keeps static-scene NVS as its target task: dynamic content is leveraged purely as scalable supervision, not reconstructed as in dynamic-scene (4D) NVS. Across multiple model sizes and orders of magnitude in data, RayDer exhibits clean power-law scaling with data and compute, and outperforms static-scene data mixtures. On a large number of benchmarks, RayDer achieves strong zero-shot open-set performance competitive with state-of-the-art supervised approaches. Project Page: https://compvis.github.io/rayder</p>
- https://arxiv.org/abs/2605.31535
+ Masking Stale Observations Helps Search Agents -- Until It Doesn't: A Regime Map and Its Mechanism
+ https://arxiv.org/abs/2606.00408
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00408.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoxiang Zhang, Qixin Xu, Zhuofeng Li, Lei Zhang, Pengcheng Jiang, Yu Zhang, Julian McAuley</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Long-horizon search agents accumulate large amounts of retrieved content across many tool calls, making context-budget efficiency increasingly important. A minimal intervention is to mask stale observations from the context as the trajectory progresses, but it remains unclear when this form of context management helps and why. We study observation masking through a systematic sweep over various agent backbones (4B to 284B parameters) and three retrievers on offline and live-web agentic search benchmarks. We find that the accuracy gain from masking follows an asymmetric inverted-U shape when plotted against the model's accuracy without context management: a plateau under weak retrievers, a peak when a strong retriever meets a mid-capacity model, and a sharp collapse when the model is saturated. This pattern reflects the interaction between retriever recall and the model's implicit filtering capacity, rather than either factor in isolation. Mechanistically, masking implements a token-for-turn trade-off: it removes observations the model has largely stopped attending to and pages the agent rarely re-opens. The added turns help when they convert failures into successes, but they fail when masking removes evidence the model would otherwise have used. We therefore reframe context management as a regime-dependent intervention and provide a holistic perspective for analyzing context use in agentic deep search. We release our scaffold and trajectories here (https://github.com/i-DeepSearch/observation-masking) to support future research.</p>
+ https://arxiv.org/abs/2606.00408Fri, 29 May 2026 00:00:00 +0000
- How can embedding models bind concepts?
- https://arxiv.org/abs/2605.31503
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Arnas Uselis, Darina Koishigarina, Seong Joon Oh</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Humans easily determine which color belongs to which shape in multi-object scenes, an ability known as concept binding. Vision-language embedding models such as CLIP struggle with binding: they recognize individual concepts but fail to represent which concepts form which objects. Although CLIP behaves like a bag-of-concepts model in cross-modal retrieval, object information is recoverable from its image and text embeddings separately. We study this tension through the binding function, which maps concepts to scene embeddings. We find that scene embeddings decompose additively into object representations, explaining why uni-modal probes can recover object information. However, CLIP's binding function is high-complexity, which likely prevents the image and text encoders from learning a shared binding mechanism that generalizes to unseen concept combinations. We then ask whether this limitation is fundamental. We show that it is not. In controlled transformer models trained from scratch, binding generalization emerges with sufficient data coverage. These models learn low-complexity binding functions characterized by multiplicative interactions between concepts, enabling systematic generalization. Code is publicly available at https://github.com/oshapio/binding-concepts-complexity.</p>
- https://arxiv.org/abs/2605.31503
- Fri, 29 May 2026 00:00:00 +0000
+ Confidence-Adaptive SwiGLU for Mixture-of-Experts
+ https://arxiv.org/abs/2606.00761
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00761.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaohua Li, Xiuchao Sui, Xiaobing Sun, Yuhang Wu, Liangli Zhen, Yong Liu, Rick Siow Mong Goh</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> SwiGLU has become a standard gated activation in modern Transformer MLPs, yet its gate sharpness -- the smoothness and selectivity of the gating function -- is typically fixed throughout training. In this work, we propose Confidence-Aware SwiGLU (κ-SwiGLU), a variant of SwiGLU for Mixture-of-Experts (MoE) models that adjusts expert gate sharpness according to token-level routing confidence. Specifically, κ-SwiGLU parameterizes the SiLU gate sharpness coefficient as a learnable function of the router logit, enabling each expert gate unit to interpolate between smooth, broadly active gating and sharp, selective gating. We evaluate κ-SwiGLU on the FineWeb-Edu dataset across MoE Transformer models ranging from 8 to 28 layers. Across these settings, κ-SwiGLU improves mean CORE performance while adding negligible parameters and incurring only a small computational overhead, demonstrating that confidence-aware gate sharpness is a promising mechanism for improving MoE MLPs. The code is available at https://github.com/askerlee/kappa-swiglu.</p>
+ https://arxiv.org/abs/2606.00761
+ Sat, 30 May 2026 00:00:00 +0000
- Hide-and-Seek in Trajectories: Discovering Failure Signals for VLA Runtime Monitoring
- https://arxiv.org/abs/2605.30834
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30834.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seongheon Park, Wendi Li, Changdae Oh, Samuel Yeh, Zsolt Kira, Michael Hagenow, Sharon Li</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Vision-Language-Action (VLA) models enable robots to follow natural language instructions and generalize across diverse tasks, but they remain vulnerable to execution failures that compromise reliability in real-world deployment. Detecting such failures during execution is therefore critical for the robust deployment of embodied systems. Existing failure detection methods either rely on expensive action resampling or external models, while alternatives propagate trajectory-level labels uniformly across every timestep, obscuring localized failure signals. In this paper, we propose Hide-and-Seek, a framework that formulates VLA failure detection as a coarsely supervised learning problem. By combining inter-trajectory and intra-trajectory contrastive objectives, Hide-and-Seek localizes failure-indicative actions and induces temporally structured failure signals from trajectory-level supervision alone, without any step-level annotation. We evaluate Hide-and-Seek on LIBERO, VLABench, and a real-world robotic platform across three representative VLA policies: OpenVLA, π_0, and π_{0.5}.Our method achieves state-of-the-art multi-task failure detection performance with a practical accuracy--timeliness trade-off under conformal prediction, and generalizes well to both seen and unseen tasks.</p>
- https://arxiv.org/abs/2605.30834
- Fri, 29 May 2026 00:00:00 +0000
+ FineVerify: Scaling Test-Time Compute with Fine-Grained Self-Verification for Agentic Search
+ https://arxiv.org/abs/2606.00660
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> James Xu Zhao, Hui Chen, Bryan Hooi, See-Kiong Ng</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Agentic search requires language model agents to explore many sources and answer complex information-seeking questions. Scaling test-time compute is a promising way to improve these agents, but current approaches can fail, because correct answers are often sparse and score-based selection depends on model calibration. We propose FineVerify, a fine-grained self-verification framework that decomposes each question into checkable sub-questions, verifies sampled candidates against each sub-question, and selects the candidate with the highest aggregated score. This per-check structure turns selection into simpler local judgments and produces scores under the same explicit criteria. Across four agentic search benchmarks and two models, FineVerify consistently outperforms standard scaling baselines. With only four sampled trajectories, it improves GPT-5-mini by 8.2 accuracy points and Gemini-3-flash by 5.6% on average. With 12 samples, FineVerify enables GPT-5-mini to surpass frontier GPT-5 on BrowseComp-Plus. Beyond accuracy, FineVerify produces interpretable verification traces that help audit benchmark errors, suggesting broader applications for inspecting agentic search systems. Code and data are available at https://github.com/XuZhao0/fineverify</p>
+ https://arxiv.org/abs/2606.00660
+ Sat, 30 May 2026 00:00:00 +0000
- Linear Scaling Video VLMs for Long Video Understanding
- https://arxiv.org/abs/2605.31598
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31598.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cristobal Eyzaguirre, Jiajun Wu, Juan Carlos Niebles</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Video vision-language models (VLMs) are increasingly used in long-horizon and streaming settings, yet most video encoders still rely on spatiotemporal self-attention, causing compute and latency to grow quadratically with the number of frames. Existing efficiency methods improve scalability but often lose accuracy relative to full self-attention, for example through aggressive frame/token dropping or coarse attention approximations. We introduce StateKV, an inference-time method that adapts pretrained long-video VLMs to linear-time video prefill by carrying cross-frame context in a fixed-capacity, importance-based recurrent state, paired with a second full per-frame cache used for decoding. Across three long-video benchmarks and seven models spanning three families and multiple scales, StateKV remains close to full self-attention and consistently outperforms dominant sliding-window / recency-based streaming approximations, without fine-tuning or architectural changes. StateKV also reduces video-prefill cost measured FLOPs, enabling stronger accuracy at a fixed compute budget by running larger models. These results suggest a practical step toward scalable long-video understanding.</p>
- https://arxiv.org/abs/2605.31598
- Fri, 29 May 2026 00:00:00 +0000
+ RoboStressBench: Benchmarking VLM Robustness to Physical Visual Stress in Embodied Scenes
+ https://arxiv.org/abs/2606.00828
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.00828.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Leyi Wu, Yifan Zhao, Jinjie Zhang, Suzeyu Chen, Wosong Chen, Zhifei Chen, Tianshuo Xu, Qingchun He, Hongxin Hu, Haojian Huang, Yangkai Wei, Wenqian Li, Yinchuan Li, Ying-Cong Chen</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Vision-Language Models (VLMs) have shown strong visual understanding and are increasingly deployed in embodied AI systems, where reliable perception under real conditions is essential. However, existing benchmarks assess VLMs using clean images or isolated perturbations rather than stresses caused by physical scene formation. This design has two limitations: it covers only a narrow subset of everyday visual stresses, and some perturbations rarely appear in realistic embodied scenes. This gap raises a fundamental question: how can we define visual stress in a principled way that captures the diverse factors encountered in physical environments? To address this question, we formulate visual perception from an inverse graphics perspective and introduce RoboStressBench, a benchmark for evaluating VLM robustness to physical visual stress in embodied scenes. Inspired by the physical rendering equation, RoboStressBench decomposes visual stress into four physically grounded dimensions: Material (M), Viewpoint (V), Lighting (L), and Geometry (G). This design enables RoboStressBench to cover a broad range of visual stresses in real-world environments, while allowing controlled analysis of their effects on VLM capabilities such as visual recognition, reasoning, and planning. Through comprehensive evaluations of state-of-the-art VLMs, we identify stress-specific failure modes and reveal that different physical factors degrade different embodied capabilities, which are often obscured by aggregate accuracy. We further introduce a stress-aware agentic solver that detects visual stressors and invokes visual-editing skills before reasoning, improving robustness in high-stress scenarios. Overall, RoboStressBench provides a principled evaluation framework for diagnosing and improving VLM perception under real-world physical stress, supporting the development of more reliable embodied AI systems.</p>
+ https://arxiv.org/abs/2606.00828
+ Sat, 30 May 2026 00:00:00 +0000
- DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
- https://arxiv.org/abs/2605.31336
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31336.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenhao Yang, Xiaoshi Wu, Zhengyao Lv, Xiaoyu Shi, Xintao Wang, Pengfei Wan, Kun Gai, Kwan-Yee K. Wong</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent advances in video generative models have promoted rapid progress in controllable world models. However, maintaining fine-grained spatio-temporal consistency under long-horizon reasoning remains a key challenge. In this work, we move beyond explicit 3D memory and coarse frame-level implicit modeling, and propose a fine-grained, learnable, and scalable memory for consistent world generation. We first identify two fundamental limitations of naïve learnable memory architectures in long-horizon extrapolation, namely computational inefficiency and attention dispersion. Through a systematic analysis of attention dispersion, we propose DecMem, a decoupled memory architecture that employs Sparse Global Memory for efficient fine-grained access to global history and Anchored Local Memory for stable and high-quality extrapolation. Extensive experiments demonstrate that DecMem significantly outperforms current state-of-the-art methods. By ensuring precise and efficient long-term memory and achieving superior extrapolation capabilities, DecMem enables minute-level controllable long video generation with high fidelity and consistency.</p>
- https://arxiv.org/abs/2605.31336
- Fri, 29 May 2026 00:00:00 +0000
+ τ_0-WM: A Unified Video-Action World Model for Robotic Manipulation
+ https://arxiv.org/abs/2606.01027
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengfei Zhou, Shengcong Chen, Di Chen, Jiaxu Wang, Rongjun Jin, Bingwen Zhu, Yike Pan, Songen Gu, Kuanning Wang, Shufeng Nan, Xingyu Qiu, Chenhao Qiu, Pu Yang, Yunuo Cai, Jianxiong Gao, Yifan Li, Yanwei Fu, Xiangyu Yue, Zhi Chen, Jianlan Luo</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present τ_0-World Model (τ_0-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, τ_0-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately 27{,}300 hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, τ_0-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, τ_0-WM shows superior performance over other relevant baselines.</p>
+ https://arxiv.org/abs/2606.01027
+ Sun, 31 May 2026 00:00:00 +0000
- From Prompt Injection to Persistent Control: Defending Agentic Harness Against Trojan Backdoors
- https://arxiv.org/abs/2605.31042
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiejun Tan, Zhicheng Dou, Xinyu Yang, Yuyang Hu, Yiruo Cheng, Xiaoxi Li, Ji-Rong Wen</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> LLM agents are evolving from conversational chatbots to operational tools in real-world workspaces. In local agentic harnesses, an LLM can read and write files, call tools, and reuse workspace state across sessions. While such capabilities enhance utility, they also expose a new attack surface for attackers. Attackers can embed a prompt injection within a file or tool output. Agents may read this hidden instruction, store it, and execute it later. In this multi-step trojan attack paradigm, no individual step appears malicious on its own, but these steps can collectively turn untrusted text into persistent control content. However, existing defenses often inspect each step in isolation. As a result, they can block a clear harmful action, but fail to detect the earlier write operation that plants the backdoor. To reveal this threat, we introduce ClawTrojan, a benchmark designed to identify multi-step trojan attacks in local agentic harnesses. In an OpenClaw-style simulated workspace with GPT-5.4, ClawTrojan reaches a 95.5% attack success rate (ASR), while existing single-turn prompt-injection attacks produce near-zero ASR on the same model. To address this threat, we propose DASGuard, which scans control-like text in sensitive local files, traces its origin, and removes control content that does not originate from a trusted source. Our results show that DASGuard achieves strong dynamic defense by combining runtime attack blocking with sanitized commits to the workspace.</p>
- https://arxiv.org/abs/2605.31042
- Fri, 29 May 2026 00:00:00 +0000
+ ChartArena: Benchmarking Chart Parsing across Languages, Scenarios, and Formats
+ https://arxiv.org/abs/2606.01348
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01348.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangpin Peng, Gengluo Li, Xingyu Wan, Chengquan Zhang, Hao Feng, Binghong Wu, Huawen Shen, Weinong Wang, Ziyi Cai, Zhuotao Tian, Han Hu, Can Ma, Yu Zhou</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Charts are a primary medium for conveying quantitative and relational information, yet systematically evaluating chart parsing models remains difficult. Existing benchmarks focus on narrow chart types and leave diagrammatic structures such as flowcharts and mind maps largely unaddressed, while models produce outputs in incompatible formats, and datasets rarely include the printed or hand-drawn images encountered in practice. To address these issues, we introduce ChartArena, a comprehensive bilingual benchmark covering eight chart families spanning both numeric charts and diagrammatic structures, each evaluated across three visual scenarios: digital renderings, printed photos, and hand-drawn photos. The dataset is built via a human-agent collaborative annotation pipeline with multi-stage human verification to ensure annotation reliability. To enable fair cross-model comparison, we further design a format-agnostic evaluation protocol that maps heterogeneous outputs into two canonical semantic spaces, a normalized triple view and a directed graph view, and scores them with structure-aware metrics. Through extensive evaluation of 26 leading MLLMs, we observe three consistent findings: (i) frontier proprietary models such as Gemini 3.1 Pro lead overall, yet the strongest open-source systems are rapidly closing the gap; (ii) document parsing models handle numeric charts reasonably but fall sharply behind on diagrammatic structures; and (iii) expert chart parsers remain limited to narrow chart families. Across all models, radar charts and hand-drawn scenarios stay especially challenging. These findings show that ChartArena exposes clear capability gaps and provides a unified foundation for future progress. ChartArena is publicly available at https://github.com/pspdada/ChartArena.</p>
+ https://arxiv.org/abs/2606.01348
+ Sun, 31 May 2026 00:00:00 +0000
- PEEK: Picking Essential frames via Efficient Knowledge distillation
- https://arxiv.org/abs/2605.31029
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Killian Steunou, Anas Filali Razzouki, Khalil Guetari, Mounîm A. El-Yacoubi, Yannis Tevissen</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Video-language models can process only a limited number of frames, making frame selection a key bottleneck for efficient video captioning. Most captioning pipelines still rely on uniform sampling, which is computationally cheap but agnostic to visual content. Adaptive frame sampling has recently emerged as a promising approach for selecting the most informative frames from a video; however, existing methods remain computationally expensive. We introduce PEEK, an efficient dynamic frame sampling method that distills caption-conditioned frame relevance rankings from a stronger teacher model into a lightweight temporal model that operates only on visual content. We find that, overall, on ActivityNet Captions and MSR-VTT, our method outperforms state-of-the-art methods across all evaluated downstream vision language models, especially when only one or two frames are selected for captioning, obtaining the best CIDEr for most frame budgets. On ActivityNet Captions, PEEK is particularly strong, winning 14 out of 16 configurations. Zero-shot evaluation on MSR-VTT shows that our model transfers best at low frame budgets, while results at four and eight frames are more mixed as temporal coverage and visual diversity become increasingly competitive. Compared with recent adaptive baselines, PEEK is both more accurate in the low-budget regime and more efficient: it adds only 5.2% to the captioning time, compared with 65.4% for CSTA and 211.9% for MaxInfo. We release our code and pre-trained checkpoint at https://github.com/momentslab/peek.</p>
- https://arxiv.org/abs/2605.31029
- Fri, 29 May 2026 00:00:00 +0000
+ A Formally Verified Library of Mathematical Finance in Lean 4
+ https://arxiv.org/abs/2606.01356
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01356.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Raphael Coelho</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We describe a library of mathematical finance built in the Lean 4 proof assistant, on top of Mathlib and the BrownianMotion package. It is broad: more than two hundred sorry-free theorems across eleven areas, from the measure-theoretic foundations of continuous-time stochastic calculus through derivative pricing to applied risk, portfolio, and fixed-income theory, and, to our knowledge, the most comprehensive machine-checked development of mathematical finance to date. Breadth is the setting, not the point. Two things make it more than a catalogue. It reaches into the continuous theory far enough to construct the L2 Itô integral as a bounded linear isometry and to derive, rather than assume, the risk-neutral pricing measure. And it audits its own faithfulness: every result is classified by how its Lean statement relates to the mathematics it claims, and a build-enforced gate pins the axioms each proof actually uses, so a reader can see precisely what has been proved and what has only been proved under added hypotheses. We close with a candid finding: a formal base over classical financial mathematics yields certified unification of known results rather than new financial theory. The contribution is therefore methodological and infrastructural, reusable verified foundations for mathematical finance, together with the faithfulness audit.</p>
+ https://arxiv.org/abs/2606.01356
+ Sun, 31 May 2026 00:00:00 +0000
- SCOPE: Self-Play via Co-Evolving Policies for Open-Ended Tasks
- https://arxiv.org/abs/2605.31433
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31433.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wai-Chung Kwan, Aryo Pradipta Gema, Joshua Ong Jun Leang, Pasquale Minervini</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Self-play can train language models without external supervision. However, existing methods require rule-checkable answers, leaving open-ended tasks dependent on curated prompts or frontier-model judges. We introduce SCOPE, a data-free self-play framework for open-ended tasks that co-evolves two policies: a Challenger that generates document-grounded tasks, and a Solver that answers them through multi-turn retrieval. A frozen copy of the initial model serves as the self-judge, which writes task-specific rubrics from the source document and grades Solver responses against them. Across three 7-8B instruction-tuned models (Qwen2.5, Qwen3, OLMo-3), SCOPE improves open-ended performance by up to +10.4 points on eight benchmarks and matches or exceeds GRPO_data trained on ~9K curated prompts. Although trained only on open-ended tasks, SCOPE also improves held-out short-form QA by up to +13.8 points on seven held-out benchmarks, surpassing GRPO_data on all three models. Ablations show that co-evolving the Challenger is necessary to keep tasks near the Solver's frontier, that gains arise from improvements in both retrieval and synthesis with the relative contribution varying by task, and that rubric generation quality is the bottleneck for self-judging.</p>
- https://arxiv.org/abs/2605.31433
- Fri, 29 May 2026 00:00:00 +0000
+ LongAttnComp: Cross-Family Context Compression for Long-Context Reasoning
+ https://arxiv.org/abs/2606.01336
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01336.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengmeng Ji, Ravi Shanker Raju, Jonathan Lingjie Li, Chen Wu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> As real-world applications increasingly require processing inputs of 100k+ tokens, the gap between context length and inference efficiency has become a critical bottleneck. Context compression offers a way to reduce prefill costs while preserving task accuracy. However, existing training-free attention-based methods leave substantial gaps in demanding long-context tasks such as code reasoning. We present LongAttnComp, a long-context adaptation of AttnComp that fine-tunes a lightweight cross-attention scoring layer and introduces tokenlevel chunking, a token-budget top-p algorithm, positional reordering, and a formatagnostic query parser. We further design a two-stage fine-tuning recipe for the compressor: Stage 1 builds a general retrieval foundation from NIAH-style data, and Stage 2 extends it with multi-hop and reasoning data for broader long-context task coverage. On InfiniteBench Code-Debug, LongAttnComp matches or exceeds full-context accuracy, substantially outperforms training-free baselines, and transfers across four target models from three families. On LongBench v2, the two-stage recipe largely closes the Stage 1 gap on multi-document reasoning while preserving Code-Debug performance.</p>
+ https://arxiv.org/abs/2606.01336
+ Sun, 31 May 2026 00:00:00 +0000
- dMoE: dLLMs with Learnable Block Experts
- https://arxiv.org/abs/2605.30876
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sicheng Feng, Zigeng Chen, Gongfan Fang, Xinyin Ma, Xinchao Wang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Diffusion Large Language Models (dLLMs) have recently emerged as a promising alternative to autoregressive models, offering competitive performance while naturally supporting parallel decoding. However, as dLLMs are increasingly integrated with Mixture-of-Experts (MoE) architectures to scale model capacity, a fundamental mismatch arises between block parallel decoding and token-level expert selection. Specifically, each dLLM forward pass processes multiple tokens with bidirectional dependencies, whereas conventional MoE layers route each token independently. This mismatch substantially increases the number of uniquely activated experts, making inference increasingly memory-bound. To address this, we propose dMoE, a simple yet effective block-level MoE framework. The central idea of dMoE is to aggregate token-level expert distributions within each block into a unified block-level expert distribution, which is then used to guide expert routing in a more coherent manner. In this way, dMoE substantially reduces the number of uniquely activated experts during inference without sacrificing performance, thereby mitigating the memory-bound bottleneck. Extensive experiments across a variety of benchmarks demonstrate the effectiveness of dMoE. On average, dMoE reduces the number of uniquely activated experts from 69.5 to 14.6 while retaining 99.11% of the original performance. Meanwhile, it reduces memory usage by 76.64% to 79.84% and achieves 1.14times to 1.66times end-to-end latency speedup. Code is available at: https://github.com/fscdc/dMoE</p>
- https://arxiv.org/abs/2605.30876
- Fri, 29 May 2026 00:00:00 +0000
+ 3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
+ https://arxiv.org/abs/2606.01057
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yipeng Gao, Lei Shu, Genzhi Ye, Xi Xiong, Ameesh Makadia, Meiqi Guo, Laurent Itti, Jindong Chen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack. Authoring such procedural content, however, demands deep expertise in 3D software APIs, parametric design, and code-level geometric reasoning. In this paper, we propose 3DCodeBench, a systematic benchmark for evaluating vision-language model (VLM) agents for procedural 3D generation in 3D modeling software. Specifically, 3DCodeBench evaluates how effectively 12 advanced VLMs can serve as procedural 3D modelers by translating text and image references into procedural code for 3D modeling software. Recognizing that automated metrics may not fully capture the perceptual quality of 3D shapes, we build 3DCodeArena, a ranking platform based on pairwise human preferences over generated 3D outputs. From extensive evaluations and results, we observe that: (1) Failures mostly arise from API mismatches, while successful renders still suffer from disconnected or floating 3D geometric components. (2) Test-time scaling, such as higher thinking budgets and multi-turn refinement, improves performance overall. Our findings highlight a critical need for high-quality procedural coding data to advance commercial VLMs. Furthermore, effective procedural 3D modeling requires a robust execution environment that provides high-fidelity feedback for iterative refinement. We release 3DCodeBench, including the curated large-scale dataset of multimodal (text/image) prompts, procedural code, 3D object triplets, evaluation protocol, and the public 3DCodeArena platform as a foundational toolkit for exploring VLM-based procedural 3D modelers.</p>
+ https://arxiv.org/abs/2606.01057
+ Sun, 31 May 2026 00:00:00 +0000
- Task-Focused Memorization for Multimodal Agents
- https://arxiv.org/abs/2605.31075
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31075.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tao Zou, Yichen He, Tian Qiu, Yuan Lin, Hang Li</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Long-term memory is essential for multimodal agents to build coherent experience, accumulate world knowledge, and achieve continual learning. However, constructing effective memory goes beyond memory module design and basic requirements such as accuracy and fidelity; the key challenge lies in determining what to memorize. Multimodal agents, such as embodied agents, continuously perceive, reason, and act in real or virtual environments, receiving an unbounded stream of multimodal observations. From this combinatorial explosion of information, an agent must selectively retain content that is relevant to its role in the environment and valuable for future tasks. To bridge this gap, we frame memory generation as a learnable memorization policy and introduce TaskMem (Task-focused Memorization Policy Learning), a reinforcement-learning-based framework that enables the policy to dynamically adjust its focus to the demands of real tasks encountered in the environment. TaskMem adopts a two-phase training paradigm: Phase One learns how to memorize by optimizing memory quality under fundamental fidelity requirements; Phase Two occurs after deployment, where the agent learns what to memorize by tuning an adapter on its base MLLM, using recent environment tasks to define a reward model that guides the memorization policy toward task-relevant content. To evaluate our approach, we reformulate VideoMME, EgoLife, and EgoTempo into streaming benchmarks that simulate a realistic setting in which an agent processes streaming observations and handles tasks arriving online. To isolate memory assessment, the questions must be answered using only the agent's memory, without access to raw video. Built on Qwen3-VL-30B-A3B, TaskMem improves VQA accuracy by 6.3%, 7.0%, and 5.3% on these benchmarks, respectively.</p>
- https://arxiv.org/abs/2605.31075
- Fri, 29 May 2026 00:00:00 +0000
+ HakushoBench: A Japanese Chart and Table VQA Benchmark from Governmental White Papers
+ https://arxiv.org/abs/2606.01132
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Issa Sugiura, Shuhei Kurita, Yusuke Oda, Naoaki Okazaki</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Understanding chart and table images is essential for applying vision-language models (VLMs) to real-world document understanding. While English benchmarks have advanced rapidly, non-English counterparts remain scarce, leaving it unclear whether this progress generalizes across languages. A key obstacle is the difficulty of collecting realistic and diverse non-English chart and table images at scale. To address this, we leverage governmental white papers as a scalable source for benchmark construction beyond English, as they contain naturally occurring charts and tables across diverse formats and domains and are freely accessible in many countries. As a first instantiation, we introduce HakushoBench, a challenging Japanese chart and table VQA benchmark built from 33 governmental white papers. HakushoBench contains 2,053 images spanning over 10 image types, with manually annotated QA pairs, designed to assess deep and holistic understanding of charts and tables, rather than local visual cues alone. Experiments across a broad range of VLMs demonstrate that HakushoBench remains challenging for open-weight models: the best open-weight model achieves only 58.6% accuracy, and a 34.9-point gap between open-weight and proprietary models highlights substantial room for improvement in complex chart and table understanding. We release our dataset and code.</p>
+ https://arxiv.org/abs/2606.01132
+ Sun, 31 May 2026 00:00:00 +0000
- Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer
- https://arxiv.org/abs/2605.30940
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30940.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ke Lei, Yu Zhang, Changhao Pan, Xueyi Pu, Wenxiang Guo, Ruiqi Li, Zhou Zhao</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Real-time and accurate spatial audio generation is pivotal for delivering an immersive experience. However, existing spatial audio synthesis technologies are often encumbered by a tradeoff between generation quality and high inference latency, as well as difficulty in capturing precise spatial information from multimodal inputs. To address these challenges, we propose SwanSphere, a unified streaming framework for high-fidelity spatial audio generation from panoramic videos and text prompts. SwanSphere mainly makes the following contributions: 1) We introduce a causal autoregressive diffusion transformer architecture that enables streaming high-quality spatial audio generation. 2) We design a Spatial Video-Audio Contrastive (SVAC) learning strategy to align the video encoder with the acoustic domain, and further employ a multi-objective online direct preference optimization (ODPO) scheme, resulting in strong spatial perception and robust multimodal spatial audio synthesis. 3) To alleviate the current scarcity of spatial audio datasets, we also develop an automated annotation pipeline for generating detailed spatial captions. Experimental results demonstrate that SwanSphere achieves superior performance in both video-to-spatial and text-to-spatial audio generation tasks. Demos can be found at: https://swanaigc.github.io.</p>
- https://arxiv.org/abs/2605.30940
- Fri, 29 May 2026 00:00:00 +0000
+ Agent Skills Should Go Beyond Text: The Case for Visual Skills
+ https://arxiv.org/abs/2606.01414
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01414.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Binxiao Xu, Ruichuan An, Bocheng Zou, Hang Hua</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Reusable skills are a key mechanism for extending agent capabilities, allowing agents to accumulate experience and solve increasingly complex tasks. Yet most existing skill-learning methods store reusable experience as text-only assets, such as instructions, reasoning traces, or summarized trajectories. We argue that this text-only paradigm creates a fundamental bottleneck for visual-centric tasks, where reusable knowledge often depends on spatial layout, visual grounding, fine-grained appearance, and localized state changes. To address this limitation, we propose \NAME, a multimodal skill paradigm that combines declarative textual logic with explicit visual support. We distinguish three reusable forms: static priors for stable spatial conventions, dynamic priors for in-situ visual working memory, and interleaved visual skills that bind ordered text steps to the source frames, screenshots, or page regions that justify them. Rather than only describing what to do, visual skills also encode where to look, how to inspect, and how to verify visual outcomes. To scale visual-skill construction, we introduce \SYSTEM, an automatic system that converts agent experience into reusable multimodal skills by preserving textual reasoning, spatial references, visual boundaries, and interaction patterns from task trajectories. Experiments on GUI and other visual-centric tasks show that visual skills consistently outperform text-only skills, particularly when success requires spatial correspondence, visual evidence, and state-aware interaction. These results support our central position: reusable agent skills should go beyond text and become multimodal assets for future multimodal agents.</p>
+ https://arxiv.org/abs/2606.01414
+ Sun, 31 May 2026 00:00:00 +0000
- GGT-100K: Generative Ground Truth for Generalizable Real-World Image Restoration
- https://arxiv.org/abs/2605.31039
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangtao Kong, Jixin Zhao, Lingchen Sun, Rongyuan Wu, Lei Zhang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Real-world image restoration (IR) is bottlenecked by the scarcity of high-quality paired training data. Synthetic datasets are abundant but often fail to model real-world degradations, while real-world paired datasets are expensive and difficult to capture. As a result, IR models trained on these datasets show limited generalization in real-world scenarios. In this work, we propose Generative Ground Truth (GGT) by using generative multimodal foundation models (MFMs) to produce high-quality (HQ) targets from real-world low-quality (LQ) images. We first conduct a systematic evaluation of nine state-of-the-art MFMs, including Nano-Banana-2 and GPT-Image-2, on images of various scenes and degradation types. The results demonstrate that Nano-Banana-2 with VLM-based adaptive prompting shows the highest capability to synthesize perceptually realistic and content-faithful HQ targets, which can serve as the GGT for the LQ input. We then employ Nano-Banana-2 to build a GGT synthesis pipeline, which involves multi-stage quality control to ensure data reliability, and construct GGT-100K, an LQ-HQ paired dataset comprising 103,707 training pairs and covering diverse scenes and complex real-world degradations. A test set of 500 image pairs is also established. Extensive experiments show that GGT-100K consistently improves the real-world generalization of a wide range of IR models, with particularly strong benefits for finetuning generative models for IR tasks. Our results suggest that MFMs can serve as practical tools for restoration-oriented data generation, and GGT-100K is a useful resource to expand the generalization boundaries of real-world IR models.</p>
- https://arxiv.org/abs/2605.31039
- Fri, 29 May 2026 00:00:00 +0000
+ Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?
+ https://arxiv.org/abs/2606.01247
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01247.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liyang Li, Muzhi Zhu, Zhiyue Zhao, Hengyu Zhao, Ke Liu, Linhao Zhong, Hao Chen, Chunhua Shen</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Humans can reproduce the viewpoint specified by a target image through active head and body motion, yet spatial intelligence in foundation models has largely been studied as passive understanding of pre-collected observations. We introduce Target Viewpoint Reproduction (TVR) -- an active task where an agent adjusts its viewpoint in a 3D environment until its observation matches a given target image -- and TVRBench, an indoor-simulation benchmark spanning scene scale and target-view visual richness. TVR is far from solved: on the evaluation split, the strongest open-source and closed-source models reach only 7.8% and 12.0% success. Fine-grained analysis identifies two consistent bottlenecks: off-the-shelf models struggle with multi-turn visual history, and performance drops sharply when viewpoint reproduction requires body translation rather than in-place rotation, exposing a gap in mapping spatial discrepancies to embodied movement. To study reducing this gap, we build a unified TVR post-training framework covering expert-trajectory SFT, rationale-supervised CoT-SFT, offline Single-turn GRPO, and on-policy Multi-turn GRPO from live simulator rollouts. Visual-action SFT supplies the main gain, raising a 9B open-source model to 50.8% success; Multi-turn GRPO provides targeted multi-room refinement and reaches 51.4% overall, while CoT supervision and Single-turn GRPO degrade closed-loop performance. These results establish TVRBench as a testbed for measuring and training foundation models that actively perceive and act in 3D environments. Our code, data, and models are available at https://github.com/aim-uofa/TVRBench.</p>
+ https://arxiv.org/abs/2606.01247
+ Sun, 31 May 2026 00:00:00 +0000
- Function2Scene: 3D Indoor Scene Layout from Functional Specifications
- https://arxiv.org/abs/2605.30819
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruiqi Wang, Qimin Chen, Daniel Ritchie, Angel X. Chang, Manolis Savva, Kai Wang, Hao Zhang</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.</p>
- https://arxiv.org/abs/2605.30819
- Fri, 29 May 2026 00:00:00 +0000
+ SkillAdaptor: Self-Adapting Skills for LLM Agents from Trajectories
+ https://arxiv.org/abs/2606.01311
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01311.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuoyun Yu, Xin Xie, Wuguannan Yao, Chenxi Wang, Lei Liang, Xiang Qi, Shumin Deng</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Large language model (LLM) agents increasingly rely on reusable external skills to solve long-horizon interactive tasks. Existing training-free skill adaptation pipelines usually update skills from full trajectories or session-level feedback, which makes failure attribution coarse and often produces unstable or overly broad revisions. We propose SkillAdaptor, a training-free step-level skill adaptation framework with explicit failure attribution, and it can plug into OpenClaw-class agent harnesses. Given a failed trajectory, SkillAdaptor identifies a first actionable fault step, links responsibility to candidate skills, and applies targeted updates under explicit acceptance checks while keeping the backbone frozen. We evaluate on WebShop, PinchBench, and Claw-Eval with Kimi-K2.5, GLM-5, and GPT-5.2. SkillAdaptor improves over no-skill and skill-adaptation baselines on all three suites, with the largest single-metric improvements of +1.5 points on PinchBench Avg Score%, +1.8 on Claw-Eval Avg Score, and +1.7 on WebShop success rate. These results indicate that step-level attribution supports more stable and auditable training-free skill maintenanceThe code will be released at https://github.com/zjunlp/SkillAdaptor..</p>
+ https://arxiv.org/abs/2606.01311
+ Sun, 31 May 2026 00:00:00 +0000
- LongTraceRL: Learning Long-Context Reasoning from Search Agent Trajectories with Rubric Rewards
- https://arxiv.org/abs/2605.31584
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31584.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nianyi Lin, Jiajie Zhang, Lei Hou, Juanzi Li</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Long-context reasoning remains a central challenge for large language models, which often fail to locate and integrate key information in extensive distracting content. Reinforcement learning with verifiable rewards (RLVR) has shown promise for this task, yet existing methods are limited by low-confusability distractors and sparse, outcome-only reward signals that cannot supervise intermediate reasoning steps. To address these issues, we introduce LongTraceRL. For data construction, we generate multi-hop questions via knowledge graph random walks and leverage search agent trajectories to build tiered distractors: documents the agent read but did not cite (high confusability) and documents that appeared in search results but were never opened (low confusability), producing training contexts that are far more challenging than those built by random sampling or one-shot search. For reward design, we propose a rubric reward that uses the gold entities along each reasoning chain as fine-grained, entity-level process supervision. This rubric reward is applied only to responses with correct final answers (positive-only strategy), distinguishing the reasoning quality among correct responses and preventing reward hacking. Experiments on three reasoning LLMs (4B--30B) across five long-context benchmarks demonstrate that LongTraceRL consistently outperforms strong baselines and encourages comprehensive, evidence-grounded reasoning. Codes, datasets and models are available at https://github.com/THU-KEG/LongTraceRL{https://github.com/THU-KEG/LongTraceRL}.</p>
- https://arxiv.org/abs/2605.31584
- Fri, 29 May 2026 00:00:00 +0000
+ Who Annotates in NLP? A Large-scale Assessment of Human Annotation Reporting between 2018 and 2025
+ https://arxiv.org/abs/2606.02255
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maria Kunilovskaya, Gagan Bhatia, Lisa Sophie Albertelli, Yanran Chen, Christian Greisinger, Lotta Kiefer, Christoph Leiter, Subhadeep Roy, Tewodros Achamaleh, Muhammad Arslan Manzoor, Sebastian Pohl, Yufang Hou, Steffen Eger</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Human annotation is the empirical foundation of much NLP research, from dataset construction to model evaluation, but papers often leave unclear who produced the annotations and how the annotation process was controlled. We provide the first large-scale, task-level audit of human annotation reporting across major NLP venues, asking which annotation details are documented, which are missing, and how reporting varies across time, topic, venue, and intended use of human judgment. We introduce a unified taxonomy of annotation-reporting practices and validate an LLM-assisted extraction pipeline against Annotated-gold, a human-adjudicated gold standard of 41 papers and 72 annotation tasks, where the best model reaches human-comparable agreement with adjudicated labels, with Krippendorff's alpha of 0.606 versus 0.585 for human-human agreement. Using this pipeline, we construct Annotated-llm, a dataset covering ACL-venue papers from 2018-2025, with 2,667 extracted annotation tasks from 1,603 papers, and find that papers frequently report operational details such as recruitment strategies, annotator expertise, and annotation volume, but often omit details needed to assess annotation validity, including training, language proficiency, compensation, socio-demographics, adjudication, and agreement values, especially in model-evaluation studies. Our results show that annotation reporting in NLP has improved over time but remains uneven, and they establish a scalable framework and bare-minimum reporting recommendations for making human annotation more reliable, reproducible, and interpretable.</p>
+ https://arxiv.org/abs/2606.02255
+ Mon, 01 Jun 2026 00:00:00 +0000
- Mellum2 Technical Report
- https://arxiv.org/abs/2605.31268
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Marko Kojic, Ivan Bondyrev, Aral de Moor, Joseph Shtok, Petr Borovlev, Kseniia Lysaniuk, Madeeswaran Kannan, Ivan Dolgov, Nikita Pavlichenko</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> We present Mellum 2, an open-weight 12B-parameter Mixture-of-Experts (MoE) language model with 2.5B active parameters per token. Mellum 2 is a general-purpose language model specialized in software engineering, spanning code generation and editing, debugging, multi-step reasoning, tool use and function calling, agentic coding, and conversational programming assistance, and it is the successor to the completion-focused 4B dense Mellum model. The architecture builds on the Mixture-of-Experts (64 experts, 8 active) and combines Grouped-Query Attention with 4 KV heads, Sliding Window Attention on three of every four layers, and a single Multi-Token Prediction head that doubles as both an auxiliary pre-training objective and a built-in draft model for speculative decoding; each choice was validated by ablation with inference efficiency on commodity GPUs as a design constraint. Pre-training spans approximately 10.6 trillion tokens through a three-phase curriculum that progressively shifts the mixture from diverse web data toward curated code and mathematical content, optimized with Muon under FP8 hybrid precision and a Warmup-Hold-Decay schedule with linear decay to zero. The pre-trained base is extended to a 128K context window via a layer-selective YaRN and then post-trained in two stages (supervised fine-tuning followed by RLVR), yielding two released variants: an Instruct model that answers directly and a Thinking model that emits an explicit reasoning trace before its final answer. Across code generation, math and reasoning, tool use, knowledge, and safety benchmarks, Mellum 2 is competitive with open-weight baselines in the 4B-14B range while running at the per-token compute of a 2.5B dense model. We release the base, instruct, and thinking checkpoints, together with this report on the architecture decisions, data pipeline, and training recipe behind them, under the Apache 2.0 license.</p>
- https://arxiv.org/abs/2605.31268
- Fri, 29 May 2026 00:00:00 +0000
+ Semantic Motion Anchors: Bridging Motion and Meaning in Co-Speech Gestures
+ https://arxiv.org/abs/2605.30608
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30608.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Varsha Suresh, Mohammad Mahdi Abootorabi, Mohamed Salman, M. Hamza Mughal, Christian Theobalt, Ashwin Ram, Jürgen Steimle, Vera Demberg</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Learning a shared representation between spoken text and gesture is central to co-speech gesture retrieval, synthesis, and understanding, but remains challenging for semantically meaningful gestures whose communicative intent is not captured by motion alone. Direct contrastive alignment between transcripts and continuous motion embeddings often overemphasizes low-level kinematics and misses the symbolic content of semantic gestures. We propose semantic motion anchors, natural-language abstractions of gesture motion capturing physical form and communicative intent. Our method discretizes 3D gestures into body-hand motion primitives, verbalizes them into structured descriptions, and grounds them in the transcript to provide auxiliary contrastive supervision. On BEAT2, our method improves text-to-gesture R@1 by 8.2% over a direct text-motion baseline and outperforms prior retrieval approaches on text to gesture and gesture to text retrieval directions. Beyond aggregate retrieval metrics, semantic motion anchor supervision helps retrieve gestures that are semantically meaningful for the spoken query, rather than defaulting to generic motion patterns. A downstream retrieval-augmented gesture generation study showed that users significantly preferred gestures retrieved by our approach over a retrieval-augmented generation baseline, demonstrating that semantically grounded retrieval translates to gestures that better convey communicative intent in downstream generation.</p>
+ https://arxiv.org/abs/2605.30608
+ Mon, 01 Jun 2026 00:00:00 +0000
- SwanVoice: Expressive Long-Form Zero-Shot Speech Synthesis for Both Monologue and Dialogue
- https://arxiv.org/abs/2605.30993
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruiqi Li, Yu Zhang, Changhao Pan, Ke Lei, Xiang Yin, Cheng Yang</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Zero-shot text-to-speech (TTS) has improved substantially for single-speaker synthesis, yet expressive long-form multi-speaker dialogue remains difficult. A common workaround is to synthesize each turn with a monologue TTS model and stitch the outputs together. This adds inference cost and often breaks acoustic consistency, conversational coherence, and affective continuity across turns. Recent dialogue TTS systems have begun to address this setting, but they still struggle to keep expressive coherence, controllable speaker switching, and monologue quality at the same time. We present SwanData-Speech and SwanVoice. SwanData-Speech builds monologue and dialogue corpora from in-the-wild audio, using Swan Forced Aligner for pause-aware word-level alignment and RobustMegaTTS3 for pronunciation-hard cases. Built on these data, SwanVoice is a zero-shot TTS model for 1--4 speakers, combining a 25 Hz VAE, raw-text conditioning with pause-aware symbols and pinyin substitution, and a flow-matching DiT with speaker-turn conditioning. Training starts from monologue speech, moves through mixed and real dialogue data, and then uses DiffusionNFT post-training with phone-level and speaker-similarity rewards. On SwanBench-Speech, SwanVoice obtains higher richness and hierarchy scores than all evaluated open-source baselines in both monologue and dialogue settings, while content accuracy remains the main limitation. Audio demos are available at https://swanaigc.github.io//#swanvoice.</p>
- https://arxiv.org/abs/2605.30993
- Fri, 29 May 2026 00:00:00 +0000
+ DOT-MoE: Differentiable Optimal Transport for MoEfication
+ https://arxiv.org/abs/2606.01666
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01666.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Udbhav Bamba, Arnav Chavan, Aryamaan Thakur, Steve Teig, Deepak Gupta</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The scaling of Large Language Models (LLMs) has driven significant performance gains but created substantial challenges in inference efficiency. While Mixture of Experts (MoEs) architectures address this by decoupling model size from inference cost, training MoEs from scratch is often unstable and compute intensive. Conversion of pre-trained dense models into sparse MoEs has emerged as an alternative solution; however, existing methods typically rely on heuristic neuron clustering or random splitting to partition the Feed-Forward Network (FFN) into experts. In this work, we propose DOT-MoE, a novel framework that formulates the decomposition of dense layers as a Differentiable Optimal Transport (DOT) problem. Instead of static heuristics, we model neuron assignment as a balanced transport problem, utilizing differentiable Sinkhorn-Knopp iterations to enforce strict expert capacity constraints. Furthermore, we utilize Straight-Through Estimators (STE) to jointly learn the discrete neuron-to-expert assignment and the token-to-expert routing policy end-to-end. Extensive experiments across multiple architectures and benchmarks demonstrate that DOT-MoE significantly outperforms structured pruning, heuristic clustering, and random-split baselines, retaining 90% of the original dense model's performance while reducing active parameters by 50%.</p>
+ https://arxiv.org/abs/2606.01666
+ Mon, 01 Jun 2026 00:00:00 +0000
- Representation Forcing for Bottleneck-Free Unified Multimodal Models
- https://arxiv.org/abs/2605.31604
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Wang, Zhijie Lin, Ceyuan Yang, Yang Zhao, Fei Xiao, Hao He, Qi Zhao, Zihan Ding, Fuyun Wang, Shuai Wang, Youliang Zhang, Haoqi Fan, Xihui Liu</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Unified multimodal models (UMMs) aim to handle perception and generation in a single model. Yet existing UMMs still rely on a frozen, separately pretrained VAE for image generation, imposing a structural bottleneck. Naively removing it introduces a quality gap, as the model must learn both high-level structure and low-level details from raw pixels. In this paper, we propose Representation Forcing (RF), a technique that closes this gap by making representation prediction a native capability of the model. Concretely, RF forces the decoder to autoregressively predict visual representations as intermediate tokens before pixels; these tokens then stay in context to guide pixel diffusion within the same backbone. By turning representations from perception outputs into generation targets, RF eliminates the need for any external generative latent space. We find that RF benefits both understanding and generation. On image generation, our pixel-space model with RF matches state-of-the-art VAE-based unified models. On image understanding, pixel-space RF generally outperforms its VAE-based variant. Together, these results offer an effective step toward end-to-end, bottleneck-free UMMs.</p>
- https://arxiv.org/abs/2605.31604
- Fri, 29 May 2026 00:00:00 +0000
+ Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models
+ https://arxiv.org/abs/2606.02580
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02580.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guangzhao He, Rundong Luo, Wei-Chiu Ma, Hadar Averbuch-Elor</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Inverse graphics is a longstanding and highly underconstrained problem that seeks to reconstruct images as editable 3D scenes which can be rendered, relit, and manipulated. In this work, we investigate whether pretrained vision-language models (VLMs) can perform executable inverse graphics directly from a single image by reconstructing a scene as an editable Blender program, without relying on specialized 2D or 3D foundation models, differentiable rendering, or multi-view supervision. We introduce Staged Executable Inverse Graphics (SEIG), an agentic framework that reconstructs a 3D scene from a single image by progressively refining scene factors including geometry, materials, composition, and lighting directly in executable Blender code space. We evaluate our framework across diverse scenes using a range of reconstruction metrics spanning pixel-level, perceptual, and semantic fidelity. Our experiments show that staged reconstruction substantially improves reconstruction fidelity, highlighting the importance of task decomposition for executable inverse graphics with general-purpose VLMs. Finally, we showcase various downstream applications enabled by the reconstructed editable Blender scenes.</p>
+ https://arxiv.org/abs/2606.02580
+ Mon, 01 Jun 2026 00:00:00 +0000
- Trust-Region Behavior Blending for On-Policy Distillation
- https://arxiv.org/abs/2605.31159
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daniil Plyusov, Alexey Gorbatovski, Alexey Malakhov, Nikita Balagansky, Boris Shaposhnikov, Daria Korotyshova, Daniil Gavrilov</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> On-policy distillation (OPD) trains a student on prefixes sampled from its own policy while matching a stronger teacher. This addresses the prefix mismatch of offline distillation, but early student rollouts can still be poor, placing teacher supervision on weak or low-quality prefixes. We propose Trust-Region behavior Blending (TRB), a warmup method that replaces the early rollout policy with the closest-to-teacher behavior policy inside a student-centered KL trust region, while keeping the per-prefix reverse-KL OPD loss unchanged. The KL budget is annealed to zero, so training returns to pure student rollouts after warmup. Across two math-reasoning distillation settings, TRB attains the strongest average among the compared methods.</p>
- https://arxiv.org/abs/2605.31159
- Fri, 29 May 2026 00:00:00 +0000
+ Geometric Latent Reasoning Induces Shorter Generations in LLMs
+ https://arxiv.org/abs/2606.02248
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02248.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shashi Kumar, Yacouba Kaloga, Petr Motlicek, Ina Kodrasi, Andrea Cavallaro</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large language models solve complex problems by generating lengthy chains of explicit reasoning tokens. While effective, this makes reasoning expensive, length-sensitive, and constrained to (discrete) natural language. While latent reasoning offers a continuous alternative, determining useful structures for intermediate latent states is an open challenge. In this paper, we formulate latent reasoning as a geometric path-approximation problem within the model's pretrained token-embedding space. We introduce Geometric Latent Reasoning (GLR), which uses a lightweight transition head to predict iterative direction updates in embedding space. Using textual chain-of-thought traces as anchors, GLR learns to approximate discrete reasoning trajectories while permitting continuous deviations from exact token embeddings. Evaluations on mathematical reasoning benchmarks using Qwen3 models reveal an emergent phenomenon: geometric latent reasoning induces substantially shorter generations without an explicit length objective. By replacing early explicit reasoning with continuous latent steps, models often reach correct answers using substantially fewer total generation steps. These findings suggest that continuous trajectories act as compact intermediate reasoning states, exposing a new tradeoff between latent computation budget, output length, and accuracy.</p>
+ https://arxiv.org/abs/2606.02248
+ Mon, 01 Jun 2026 00:00:00 +0000
- COLLEAGUE.SKILL: Automated AI Skill Generation via Expert Knowledge Distillation
- https://arxiv.org/abs/2605.31264
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyi Zhou, Dongrui Liu, Leitao Yuan, Jing Shao, Xia Hu</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> LLM agents are increasingly expected not only to complete isolated tasks, but also to carry bounded representations of human expertise, judgment, and interaction style. Building such person-grounded agents remains difficult because actionable knowledge associated with a person or role is usually embedded in heterogeneous traces rather than written as clean instructions. Existing memory and persona systems capture fragments of this evidence, while skill frameworks provide portable packaging formats; however, there is no end-to-end workflow for distilling these traces into inspectable, correctable, and agent-usable skills. We present an automated trace-to-skill distillation system for generating person-grounded AI skills via expert knowledge distillation. Given materials from a target person or role, COLLEAGUE.SKILL produces a versioned skill package with two coordinated tracks: a capability track for practices, mental models, and decision heuristics, and a bounded behavior track for communication style, interaction rules, and correction history. The package can be inspected, invoked, updated through natural-language feedback, rolled back, installed across agent hosts, and optionally prepared for controlled distribution. We describe the artifact contract, generation workflow, correction lifecycle, deployment surface, and domain presets implemented in the open-source system. At the time of writing, the public repository has approximately 18.5k GitHub stars; the gallery lists 215 skills from 165 contributors and more than 100k cumulative stars across listed skill cards. The system illustrates how person-grounded skills can be represented as portable, correctable packages rather than opaque prompts or hidden memories.</p>
- https://arxiv.org/abs/2605.31264
- Fri, 29 May 2026 00:00:00 +0000
+ TVIR: Building Deep Research Agents Towards Text--Visual Interleaved Report Generation
+ https://arxiv.org/abs/2606.02320
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinkai Ma, Zhiqi Bai, Dingling Zhang, Pei Liu, Yishuo Yuan, He Zhu, Jiakai Wang, Qianqian Xie, Yifan Zhao, Xinlong Yang, Hao Cong, Zhiheng Yao, Fengxia Xie, Zihao Xu, Haoran Xu, Zhaohui Wang, Minghao Liu, Shirong Lin, Yingshui Tan, Yuchi Xu, Wenbo Su, Zhaoxiang Zhang, Bo Zheng, Jiaheng Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Deep Research Agents have shown strong capability in multi-step information retrieval, reasoning, and long-form report generation, but existing benchmarks and systems remain predominantly text-centric, with limited evaluation of whether visual elements are factually reliable and well aligned with the surrounding analysis. To address this gap, we introduce TVIR (Text--Visual Interleaved Report Generation), which includes TVIR-Bench, a benchmark of 100 expert-curated multimodal deep research tasks that require visual elements to serve specific analytical sub-goals, and TVIR-Agent, a hierarchical multi-agent framework that serves as a strong baseline for constructing outlines, retrieving images, generating charts with traceable sources, and composing reports through context-aware sequential writing. We further develop a dual-path evaluation framework that combines Textual Assessment and Visual Assessment. Experiments across nine deep research systems show that TVIR-Agent achieves strong overall performance, underscoring the importance of explicit multimodal design and evaluation for evidence-driven report generation.</p>
+ https://arxiv.org/abs/2606.02320
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ RoboSemanticBench: Diagnosing Semantic Grounding in Action Prediction for VLA Models
+ https://arxiv.org/abs/2606.02277
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02277.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Yu, Yao Zhang, Haishan Liu, Shijie Lian, Yuliang Wei, Xiaopeng Lin, Zhaolong Shen, Changti Wu, Ruina Hu, Bailing Wang, Cong Huang, Kai Chen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Vision-language-action (VLA) models are built on the premise that semantic understanding from pretrained language or vision-language backbones should guide robot action prediction. Yet robot fine-tuning is optimized as imitation over task-specific action distributions, and many evaluations can be solved through visual or instruction-action shortcuts. We introduce RoboSemanticBench (RSB), an embodied benchmark for diagnosing semantic grounding in action prediction: whether post-trained VLA models can use complex instruction semantics to select and manipulate the correct physical target. In each episode, a robot receives a multiple-choice math or general-knowledge question, observes candidate answer blocks, and must grasp the block corresponding to the correct answer. RSB covers controlled arithmetic, grade-school mathematical understanding, and commonsense or factual understanding under four-choice and ten-choice suites. Across representative VLA models, we find that many policies learn to grasp candidate blocks but select the semantically correct block at near-random or below-random rates after controlling for grasp success, revealing a persistent gap between backbone-level semantic competence and action prediction.</p>
+ https://arxiv.org/abs/2606.02277
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Multi-Agent Computer Use
+ https://arxiv.org/abs/2606.01533
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing Yu Koh, Ruslan Salakhutdinov, Daniel Fried</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Computer use agents (CUAs) today are primarily deployed as single serial agents. This setup is suboptimal for complex long-horizon tasks that benefit from task decomposition, parallel execution, and consistent re-planning based on new information. In this paper, we argue that we should instead move towards evaluating and building multi-agent computer use (MACU) systems. These systems, which emphasize planning and parallel execution, alleviate many of the shortcomings of single-agent CUAs. We propose a general multi-agent setup in which a manager model decomposes computer use tasks as a directed acyclic graph (DAG), encoding relevant dependencies and goals for subagents. At each iteration, the manager dispatches parallel CUA subagents to carry out nodes on the ready frontier of the DAG, and continuously revises the DAG (adding, canceling, or rewriting nodes) as new findings arrive from subagents. This design treats the partially observable environment of computer use as a first class challenge: information that downstream agents may not be able to re-observe are retained and passed forward through the manager and DAG structure. We demonstrate that MACU consistently improves over strong single-agent baselines by 3.4-25.5% on desktop (OSWorld) and web navigation (Online-Mind2Web, WebTailBench, Odysseys) benchmarks, exhibits more favorable test-time scaling, and solves complex long-horizon tasks where single-agent CUAs get stuck. On Odysseys, a long-horizon web navigation benchmark, MACU improves average task completion wall-clock time by {sim} 1.5 times, demonstrating its efficacy in speeding up traditionally slow CUA pipelines. Our findings highlight that multi-agent coordination is a promising axis for scaling computer use agents to work productively for longer and more effectively. We release all code and interactive visualizations at https://jykoh.com/multi-agent-computer-use.</p>
+ https://arxiv.org/abs/2606.01533
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Off-the-Shelf LLMs as Process Scorers: Training-Free Alternative to PRMs for Mathematical Reasoning
+ https://arxiv.org/abs/2606.01682
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01682.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Atoosa Chegini, Soheil Feizi</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Selecting the best response from multiple small-model samples using a stronger scorer is a simple inference-time strategy, but fails when the small model has already committed to incorrect reasoning paths. PRM guided search avoids this by scoring candidate continuations during generation, but requires a reward model trained with step-level labels. We propose Chunk-Level Guided Generation, a training-free alternative that uses an off-the-shelf large language model as a process scorer. At each step, a small model samples k fixed-length candidate chunks, while the larger model scores the candidates using likelihoods without generating any text. The selected chunk is committed before the next step, steering generation before errors can propagate. We instantiate this framework with two selection rules: Likelihood-Guided Selection (LGS), which selects the chunk with the highest length-normalized large-model log-probability, and Contrastive-Guided Selection (CGS), which subtracts the small model's log-probability to favor chunks where the large model's preference diverges from the small model's. We show that scoring variable-length reasoning steps with large-model likelihoods is unreliable due to a systematic length bias that persists even after length normalization, and that fixed-length chunks avoid this confound. On GSM8K, MATH, Minerva Math, AMC23, and AIME24 with Qwen2.5-1.5B guided by Qwen2.5-32B and Llama-3.2-1B guided by Llama-3.1-70B, CGS outperforms majority voting by up to 28 pp and, under matched guidance budgets, matches or outperforms Qwen2.5-Math-PRM-72B guided search on most benchmarks without reward-model training. With Qwen2.5-7B guided by Qwen2.5-72B, CGS reaches 81.8% on MATH and 63.6% on Minerva Math at k=16, surpassing majority voting by 4--6 pp. Finally, Chunk-Level Guided Generation produces substantially shorter reasoning traces than PRM guided search.</p>
+ https://arxiv.org/abs/2606.01682
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ AFUN: Towards an Affordance Foundation Model for Functionality Understanding
+ https://arxiv.org/abs/2606.02551
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02551.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaoning Wang, Yi Zhong, Jiawei Fu, Henrik I. Christensen, Jun Gao</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Affordance understanding bridges visual perception and physical action, serving as an explainable interface for robot manipulation in open and unstructured real-world environments. Yet, building an affordance foundation model that not only understands where and how the interaction should happen, but also generalizes across diverse environments, objects, and tasks, remains a long-standing research challenge. Existing methods typically address only part of this challenge, either localizing task-relevant regions without specifying executable motion, or predicting motion but with limited scalability. In this paper, we present ourmodel, a step towards an affordance foundation model for functionality understanding. From a single RGB-D observation and a language task description, ourmodel predicts a task-conditional functional mask (where to interact) and a 3D post-contact motion curve (how to interact). To support open-world generalization, we build a large-scale standardized data pipeline that converts heterogeneous robot, human, simulation, and real-world scan data into a shared affordance schema with language, masks, and object-centric 3D motion labels. We evaluate ourmodel from three aspects: for affordance segmentation, ourmodel outperforms all baselines by a large margin across 8 test sets from 4 benchmarks, improving mean gIoU/cIoU by +23.9/+26.3; for contact-point prediction, it predicts substantially more accurate points, with a 12.7--61.3% hit-rate gain over the best baseline; and for 3D motion, it achieves the best performance on all three test sets. ourmodel can be deployed for real-world robot manipulation without finetuning for robot embodiment or using task-specific heuristics, demonstrating the ability to adapt to open-world affordance tasks. Project page: https://www.zhaoningwang.com/AFUN</p>
+ https://arxiv.org/abs/2606.02551
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Policy and World Modeling Co-Training for Language Agents
+ https://arxiv.org/abs/2606.02388
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02388.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ning Lu, Baijiong Lin, Shengcai Liu, Jiahao Wu, Haoze Lv, Yanbin Wei, Lingting Zhu, Shengju Qian, Xin Wang, Ying-Cong Chen, Qi Wang, Ke Tang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Reinforcement learning (RL) improves large language model (LLM) agents by teaching them which actions lead to high rewards, but provides little supervision on what those actions do to the environment. World modeling (WM) can fill this gap, yet existing approaches often require separate simulators, extra training stages, or additional inference-time computation. We observe that on-policy RL rollouts already contain the needed signal: each transition pairs an action with its resulting next observation. Based on this observation, we propose PaW, a Policy and World modeling co-training framework that adds auxiliary WM supervision to the same policy during RL, without changing the inference paradigm. To make auxiliary WM supervision informative and stable, PaW introduces three components: action-entropy-based WM data selection, noise-tolerant WM loss, and reward-adaptive loss balancing. Experiments on three agentic task benchmarks show consistent improvements over strong RL baselines across models and RL algorithms. These results suggest that standard RL rollouts are a practical source of WM supervision for language-agent training.</p>
+ https://arxiv.org/abs/2606.02388
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ OpenWebRL: Demystifying Online Multi-turn Reinforcement Learning for Visual Web Agents
+ https://arxiv.org/abs/2606.02031
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02031.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Yang, Qianhui Wu, Yuxi Chen, Hao Bai, Wenlin Yao, Hao Cheng, Baolin Peng, Huan Zhang, Tong Zhang, Jianfeng Gao</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.</p>
+ https://arxiv.org/abs/2606.02031
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation
+ https://arxiv.org/abs/2606.02553
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02553.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qixin Hu, Shuai Yang, Wei Huang, Song Han, Yukang Chen</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.</p>
+ https://arxiv.org/abs/2606.02553
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Joint Agent Memory and Exploration Learning via Novelty Signals
+ https://arxiv.org/abs/2606.01528
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.01528.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shizuo Tian, Xiaohong Weng, Rui Kong, Yuxuan Chen, Guohong Liu, Yuebing Song, Jiacheng Liu, Yuchen Li, Dawei Yin, Ting Cao, Yunxin Liu, Yuanchun Li</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> In open-ended environments, exploration is fundamental for autonomous agents, yet current language model agents struggle with this. Effective exploration requires memory, but retaining raw interaction histories is computationally expensive over long trajectories. While latent memory offers a solution to compress interaction histories, its training lacks reliable supervisory signals. We introduce Joint Agent Memory and Exploration Learning (JAMEL), a framework that trains agentic memory and exploration policy together through novelty-driven interaction. We observe that memory and exploration form a mutually dependent loop: sustained exploration requires memory to distinguish exhausted behaviors from unseen ones, while novelty-seeking interaction provides the supervision needed to make memory useful for future exploration. By utilizing deterministic and persistent novelty signals such as code coverage in the GUI domain, we provide natural, annotation-free supervision for the memory module. Empirical evaluations demonstrate that \ours successfully generalizes to unseen environments. Its exploration capability outperforms open-weight baselines and rivals the exploration depth of a closed-source model while reducing token consumption. Our code and model are open-sourced at https://github.com/MobileLLM/JAMEL.</p>
+ https://arxiv.org/abs/2606.01528
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ MCP-Persona: Benchmarking LLM Agents on Real-World Personal Applications via Environment Simulation
+ https://arxiv.org/abs/2606.02470
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02470.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenhao Wang, Peizhi Niu, Gongyi Zou, Xiyuan Yang, Jingxing Wang, Haoting Shi, Yaxin Du, Jingyi Chai, Xianghe Pang, Shuo Tang, Yanfeng Wang, Siheng Chen</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> The Model Context Protocol (MCP) has emerged as a transformative standard for connecting large language models (LLMs) with external data sources and tools, and has been rapidly adopted across personal applications and development platforms. However, existing benchmarks predominantly focus on generic information-seeking tools and fail to capture the practical challenges posed by personal social applications, where tools interact with individual accounts or local databases. To bridge this critical gap, we introduce MCP-Persona, the first benchmark specifically designed for evaluating agent performance on real-world, personalized MCP tools. MCP-Persona encompasses a diverse set of widely-used applications, ranging from social media platforms like Reddit and Xiaohongshu (Rednote) to enterprise collaboration suites such as Lark (Feishu) and Slack. Our extensive experiments on various state-of-the-art (SOTA) agents demonstrate their significant struggles with personalized tool use, thereby highlighting the benchmark's crucial role in identifying and addressing these limitations. MCP-Persona is publicly available at https://github.com/wwh0411/MCP-Persona}{https://github.com/wwh0411/MCP-Persona.</p>
+ https://arxiv.org/abs/2606.02470
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream Understanding
+ https://arxiv.org/abs/2606.02482
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02482.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peiwen Sun, Xudong Lu, Huadai Liu, Yang Bo, Dongming Wu, Huankang Guan, Minghong Cai, Jinpeng Chen, Xintong Guo, Shuhan Li, Rui Liu, Xiangyu Yue</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.</p>
+ https://arxiv.org/abs/2606.02482
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ VLMs are Good Teachers for Video Reasoning via Adaptive Test-Time Optimization
+ https://arxiv.org/abs/2606.02564
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junhao Cheng, Liang Hou, Tianxiong Zhong, Xin Tao, Pengfei Wan, Kun Gai, Jing Liao</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> The recent "Reasoning with Video" paradigm utilizes Video Generation Models (VGMs) to generate temporally coherent visual trajectories to complete reasoning tasks. Although state-of-the-art VGMs excel at visual quality, they often struggle to understand and follow task-specific rules, leading to logical failures across diverse reasoning scenarios. Existing efforts try to utilize Vision-Language Models (VLMs) as problem pre-solvers to produce or refine textual guidance for the VGM. However, textual descriptions fail to capture intricate spatiotemporal details, and VGMs often struggle to faithfully execute fine-grained or long-tail instructions even with a valid plan. While VLMs struggle as solvers, they possess strong perception capabilities to evaluate process-constraint satisfaction and final-goal achievement. Leveraging this strength, we introduce a paradigm shift that transitions the role of VLMs to "teachers". Specifically, a VLM teacher extracts task-specific rules to formulate differentiable rewards, guiding a VGM Reasoner via test-time online optimization of a lightweight LoRA module. This strategy enables adaptive test-time optimization and extends the reasoning capabilities beyond the VGM's intrinsic boundaries. Evaluations on symbolic (VBVR-Bench) and general-purpose (RULER-Bench) video reasoning benchmarks show that the proposed method yields a 16.7-point average performance gain, outperforming the VLM-as-Solver paradigm (+0.4 points) and Best-of-N scaling (+2.2 points) by a large margin at comparable test-time cost. These findings reveal that integrating VLMs as test-time teachers offers a promising paradigm for achieving generalizable video reasoning. Project Page: https://VLM-as-Teacher.github.io/</p>
+ https://arxiv.org/abs/2606.02564
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ Harness-1: Reinforcement Learning for Search Agents with State-Externalizing Harnesses
+ https://arxiv.org/abs/2606.02373
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02373.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengcheng Jiang, Zhiyi Shi, Kelly Hong, Xueqiang Xu, Jiashuo Sun, Jimeng Sun, Hammad Bashir, Jiawei Han</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Search agents are often trained as policies over growing transcripts: the model must decide how to search while also remembering what it has seen, which evidence is useful, which constraints remain open, and which claims have actually been checked. We argue that this formulation puts too much routine state management inside the policy: reinforcement learning is forced to optimize both semantic search decisions and recoverable bookkeeping that the environment can maintain more reliably. We introduce Harness-1, a 20B search agent (retrieval subagent) trained with reinforcement learning inside a stateful search harness. The harness maintains environment-side working memory, including a candidate pool, an importance-tagged curated set, compact evidence links, verification records, compressed and deduplicated observations, and budget-aware context rendering. The policy retains the semantic decisions: what to search, which documents to keep or discard, what to verify, and when to stop. Across eight retrieval benchmarks spanning web, finance, patents, and multi-hop QA, Harness-1 achieves 0.730 average curated recall, outperforming the next strongest open search subagent by +11.4 points and remaining competitive with much larger frontier-model searchers. Its gains are especially strong on held-out transfer benchmarks, suggesting that reinforcement learning over explicit search state can produce retrieval behaviors that generalize beyond the training domains. Our code is available at https://github.com/pat-jj/harness-1.</p>
+ https://arxiv.org/abs/2606.02373
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts
+ https://arxiv.org/abs/2606.02404
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nahyun Lee, Dongkeun Yoon, Guijin Son, Geewook Kim, Dayoon Ko, Jeonghun Park, Haneul Yoo, Jaewon Cho, Junghun Park, Changyoon Lee, Kyochul Jang, Jaeyeon Kim, Eunsu Kim, Woojin Cho, Seungone Kim</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Frontier model evaluations are shifting from foundational capabilities (e.g., instruction following and reasoning) toward compositional, agentic ones, but Korean agentic benchmarks remain scarce. We introduce K-BrowseComp, a web-browsing agent benchmark grounded in Korean contexts, consisting of 400 problems. The 300-problem K-BrowseComp-Verified subset is manually constructed and validated by native Korean speakers. On this subset, frontier LLMs, including GPT-5.5, DeepSeek-V4-Pro, and GLM-5.1, reach only 30.00--45.67\%, a substantial drop from BrowseComp, while Korean LLMs released through Korea's Proprietary AI Foundation Model program obtain only 0.00--10.33\%. We further construct a 100-problem synthetic split using hard few-shot exemplars and failure-mode-targeted generation to exploit the asymmetry between solving and creating web browsing problems. On the adversarially filtered synthetic diagnostic split, the strongest model reaches only 26.00\%, and we report this split separately as a targeted stress test. We publicly release our data and code.</p>
+ https://arxiv.org/abs/2606.02404
+ Mon, 01 Jun 2026 00:00:00 +0000
+
+
+ On the Scaling of PEFT: Towards Million Personal Models of Trillion Parameters
+ https://arxiv.org/abs/2606.02437
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2606.02437.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mind Lab, Song Cao, Vic Cao, Kaijie Chen, Bunny Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Hongquan Gu, Aaron Guan, Mutian Hong, Hailee Hou, Peixuan Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Autumn Jin, Fancy Kong, Kyrie Lei, Alexy Li, Dawn Li, Ray Li, Theo Li, Wenhao Li, Jiayi Lin, Domini Liu, Heshan Liu, Kairus Liu, Logan Liu, Maeve Luo, Runism Lv, Pony Ma, Verity Niu, Anson Qiu, Vincent Wang, Maxwell Yao, Regis Ye, Wenlin Ye, Yanying Ye, Josh Ying, Danney Zeng, Salmon Zhan, Anya Zhang, Ruijia Zhang, Shiyang Zhang, Sueky Zhang, Ya Zhang, Wei Zhao, Ada Zhou, Sizer Zhou, Xinyue Zhu, Murphy Zhuang</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> Parameter-efficient fine-tuning (PEFT) is usually treated as a cheaper alternative to full fine-tuning. We study a broader role: small trainable adapters as persistent local state on top of strong shared foundation models. In this framing, the base model provides shared competence while adapters carry instance-specific behavior such as preferences, skills, tool habits, and memory-like updates. We organize the problem around three scaling axes: Scale Up, where stronger shared priors make small local updates more useful; Scale Down, where we study how small adapters can be while remaining reliable; and Scale Out, where many persistent adapted instances coexist. MinT provides one infrastructure example for managing adapter identity, revision, provenance, evaluation, and serving residency. Together, the results suggest that PEFT can be a compact substrate for persistent personal models rather than only a budget substitute for full fine-tuning.</p>
+ https://arxiv.org/abs/2606.02437
+ Mon, 01 Jun 2026 00:00:00 +0000