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<lastBuildDate>Wed, 08 Apr 2026 00:09:17 +0000</lastBuildDate>
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<lastBuildDate>Thu, 09 Apr 2026 00:06:35 +0000</lastBuildDate>
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<title>Self-Execution Simulation Improves Coding Models</title>
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<title>Learning to Retrieve from Agent Trajectories</title>
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<link>https://arxiv.org/abs/2604.03253</link>
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<link>https://arxiv.org/abs/2604.04949</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03253.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gallil Maimon, Ori Yoran, Felix Kreuk, Michael Hassid, Gal Cohen, Pierre Chambon, Yossi Adi</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> A promising research direction in enabling LLMs to generate consistently correct code involves addressing their inability to properly estimate program execution, particularly for code they generate. In this work, we demonstrate that Code LLMs can be trained to simulate program execution in a step-by-step manner and that this capability can be leveraged to improve competitive programming performance. Our approach combines supervised fine-tuning on natural language execution traces, textual explanations grounded in true execution, with reinforcement learning using verifiable rewards. We introduce two complementary objectives: output prediction given code and inputs, and solving competitive programming tasks with either ground-truth or self-predicted execution feedback. These objectives enable models to perform self-verification over multiple candidate solutions, and iterative self-fixing by simulating test execution. Across multiple competitive programming benchmarks, our method yields consistent improvements over standard reasoning approaches. We further present ablations and analysis to elucidate the role of execution simulation and its limitations.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqi Zhou, Sunhao Dai, Changle Qu, Liang Pang, Jun Xu, Ji-Rong Wen</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Information retrieval (IR) systems have traditionally been designed and trained for human users, with learning-to-rank methods relying heavily on large-scale human interaction logs such as clicks and dwell time. With the rapid emergence of large language model (LLM) powered search agents, however, retrieval is increasingly consumed by agents rather than human beings, and is embedded as a core component within multi-turn reasoning and action loops. In this setting, retrieval models trained under human-centric assumptions exhibit a fundamental mismatch with the way agents issue queries and consume results. In this work, we argue that retrieval models for agentic search should be trained directly from agent interaction data. We introduce learning to retrieve from agent trajectories as a new training paradigm, where supervision is derived from multi-step agent interactions. Through a systematic analysis of search agent trajectories, we identify key behavioral signals that reveal document utility, including browsing actions, unbrowsed rejections, and post-browse reasoning traces. Guided by these insights, we propose LRAT, a simple yet effective framework that mines high-quality retrieval supervision from agent trajectories and incorporates relevance intensity through weighted optimization. Extensive experiments on both in-domain and out-of-domain deep research benchmarks demonstrate that retrievers trained with LRAT consistently improve evidence recall, end-to-end task success, and execution efficiency across diverse agent architectures and scales. Our results highlight agent trajectories as a practical and scalable supervision source, pointing to a promising direction for retrieval in the era of agentic search.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03253</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04949</guid>
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<pubDate>Wed, 11 Mar 2026 00:00:00 +0000</pubDate>
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<title>Emergent Compositional Communication for Latent World Properties</title>
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<link>https://arxiv.org/abs/2604.03266</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03266.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tomek Kaszyński</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Can multi-agent communication pressure extract discrete, compositional representations of invisible physical properties from frozen video features? We show that agents communicating through a Gumbel-Softmax bottleneck with iterated learning develop positionally disentangled protocols for latent properties (elasticity, friction, mass ratio) without property labels or supervision on message structure. With 4 agents, 100% of 80 seeds converge to near-perfect compositionality (PosDis=0.999, holdout 98.3%). Controls confirm multi-agent structure -- not bandwidth or temporal coverage -- drives this effect. Causal intervention shows surgical property disruption (~15% drop on targeted property, <3% on others). A controlled backbone comparison reveals that the perceptual prior determines what is communicable: DINOv2 dominates on spatially-visible ramp physics (98.3% vs 95.1%), while V-JEPA 2 dominates on dynamics-only collision physics (87.4% vs 77.7%, d=2.74). Scale-matched (d=3.37) and frame-matched (d=6.53) controls attribute this gap entirely to video-native pretraining. The frozen protocol supports action-conditioned planning (91.5%) with counterfactual velocity reasoning (r=0.780). Validation on Physics 101 real camera footage confirms 85.6% mass-comparison accuracy on unseen objects, temporal dynamics contributing +11.2% beyond static appearance, agent-scaling compositionality replicating at 90% for 4 agents, and causal intervention extending to real video (d=1.87, p=0.022).</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03266</guid>
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<pubDate>Wed, 18 Mar 2026 00:00:00 +0000</pubDate>
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<title>Scaling Teams or Scaling Time? Memory Enabled Lifelong Learning in LLM Multi-Agent Systems</title>
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<link>https://arxiv.org/abs/2604.03295</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shanglin Wu, Yuyang Luo, Yueqing Liang, Kaiwen Shi, Yanfang Ye, Ali Payani, Kai Shu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large language model (LLM) multi-agent systems can scale along two distinct dimensions: by increasing the number of agents and by improving through accumulated experience over time. Although prior work has studied these dimensions separately, their interaction under realistic cost constraints remains unclear. In this paper, we introduce a conceptual scaling view of multi-agent systems that jointly considers team size and lifelong learning ability, and we study how memory design shares this landscape. To this end, we propose LLMA-Mem, a lifelong memory framework for LLM multi-agent systems under flexible memory topologies. We evaluate LLMA-Mem on MultiAgentBench across coding, research, and database environments. Empirically, LLMA-Mem consistently improves long-horizon performance over baselines while reducing cost. Our analysis further reveals a non-monotonic scaling landscape: larger teams do not always produce better long-term performance, and smaller teams can outperform larger ones when memory better supports the reuse of experience. These findings position memory design as a practical path for scaling multi-agent systems more effectively and more efficiently over time.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03295</guid>
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<pubDate>Fri, 27 Mar 2026 00:00:00 +0000</pubDate>
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<title>LIBERO-Para: A Diagnostic Benchmark and Metrics for Paraphrase Robustness in VLA Models</title>
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<link>https://arxiv.org/abs/2603.28301</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chanyoung Kim, Minwoo Kim, Minseok Kang, Hyunwoo Kim, Dahuin Jung</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> Vision-Language-Action (VLA) models achieve strong performance in robotic manipulation by leveraging pre-trained vision-language backbones. However, in downstream robotic settings, they are typically fine-tuned with limited data, leading to overfitting to specific instruction formulations and leaving robustness to paraphrased instructions underexplored. To study this gap, we introduce LIBERO-Para, a controlled benchmark that independently varies action expressions and object references for fine-grained analysis of linguistic generalization. Across seven VLA configurations (0.6B-7.5B), we observe consistent performance degradation of 22-52 pp under paraphrasing. This degradation is primarily driven by object-level lexical variation: even simple synonym substitutions cause large drops, indicating reliance on surface-level matching rather than semantic grounding. Moreover, 80-96% of failures arise from planning-level trajectory divergence rather than execution errors, showing that paraphrasing disrupts task identification. Binary success rate treats all paraphrases equally, obscuring whether models perform consistently across difficulty levels or rely on easier cases. To address this, we propose PRIDE, a metric that quantifies paraphrase difficulty using semantic and syntactic factors. Our benchmark and corresponding code are available at: https://github.com/cau-hai-lab/LIBERO-Para</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2603.28301</guid>
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<pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate>
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<title>Locally Confident, Globally Stuck: The Quality-Exploration Dilemma in Diffusion Language Models</title>
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<title>Expert-Choice Routing Enables Adaptive Computation in Diffusion Language Models</title>
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<link>https://arxiv.org/abs/2604.00375</link>
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<link>https://arxiv.org/abs/2604.01622</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Liancheng Fang, Aiwei Liu, Henry Peng Zou, Yankai Chen, Enze Ma, Leyi Pan, Chunyu Miao, Wei-Chieh Huang, Xue Liu, Philip S. Yu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Diffusion large language models (dLLMs) theoretically permit token decoding in arbitrary order, a flexibility that could enable richer exploration of reasoning paths than autoregressive (AR) LLMs. In practice, however, random-order decoding often hurts generation quality. To mitigate this, low-confidence remasking improves single-sample quality (e.g., Pass@1) by prioritizing confident tokens, but it also suppresses exploration and limits multi-sample gains (e.g., Pass@k), creating a fundamental quality--exploration dilemma. In this paper, we provide a unified explanation of this dilemma. We show that low-confidence remasking improves a myopic proxy for quality while provably constraining the entropy of the induced sequence distribution. To overcome this limitation, we characterize the optimal distribution that explicitly balances quality and exploration, and develop a simple Independent Metropolis--Hastings sampler that approximately targets this distribution during decoding. Experiments across a range of reasoning benchmarks including MATH500, AIME24/25, HumanEval, and MBPP show that our approach yields better exploration-quality tradeoff than both random and low-confidence remasking.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01622.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuibai Zhang, Caspian Zhuang, Chihan Cui, Zhihan Yang, Fred Zhangzhi Peng, Yanxin Zhang, Haoyue Bai, Zack Jia, Yang Zhou, Guanhua Chen, Ming Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Diffusion language models (DLMs) enable parallel, non-autoregressive text generation, yet existing DLM mixture-of-experts (MoE) models inherit token-choice (TC) routing from autoregressive systems, leading to load imbalance and rigid computation allocation. We show that expert-choice (EC) routing is a better fit for DLMs: it provides deterministic load balancing by design, yielding higher throughput and faster convergence than TC. Building on the property that EC capacity is externally controllable, we introduce timestep-dependent expert capacity, which varies expert allocation according to the denoising step. We find that allocating more capacity to low-mask-ratio steps consistently achieves the best performance under matched FLOPs, and provide a mechanistic explanation: tokens in low-mask-ratio contexts exhibit an order-of-magnitude higher learning efficiency, so concentrating compute on these steps yields the largest marginal return. Finally, we show that existing pretrained TC DLMs can be retrofitted to EC by replacing only the router, achieving faster convergence and improved accuracy across diverse downstream tasks. Together, these results establish EC routing as a superior paradigm for DLM MoE models and demonstrate that computation in DLMs can be treated as an adaptive policy rather than a fixed architectural constant. Code is available at https://github.com/zhangshuibai/EC-DLM.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.00375</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.01622</guid>
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<pubDate>Wed, 01 Apr 2026 00:00:00 +0000</pubDate>
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<title>Type-Checked Compliance: Deterministic Guardrails for Agentic Financial Systems Using Lean 4 Theorem Proving</title>
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<link>https://arxiv.org/abs/2604.01483</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01483.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Devakh Rashie, Veda Rashi</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The rapid evolution of autonomous, agentic artificial intelligence within financial services has introduced an existential architectural crisis: large language models (LLMs) are probabilistic, non-deterministic systems operating in domains that demand absolute, mathematically verifiable compliance guarantees. Existing guardrail solutions -- including NVIDIA NeMo Guardrails and Guardrails AI -- rely on probabilistic classifiers and syntactic validators that are fundamentally inadequate for enforcing complex multi-variable regulatory constraints mandated by the SEC, FINRA, and OCC. This paper presents the Lean-Agent Protocol, a formal-verification-based AI guardrail platform that leverages the Aristotle neural-symbolic model developed by Harmonic AI to auto-formalize institutional policies into Lean 4 code. Every proposed agentic action is treated as a mathematical conjecture: execution is permitted if and only if the Lean 4 kernel proves that the action satisfies pre-compiled regulatory axioms. This architecture provides cryptographic-level compliance certainty at microsecond latency, directly satisfying SEC Rule 15c3-5, OCC Bulletin 2011-12, FINRA Rule 3110, and CFPB explainability mandates. A three-phase implementation roadmap from shadow verification through enterprise-scale deployment is provided.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.01483</guid>
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<pubDate>Wed, 01 Apr 2026 00:00:00 +0000</pubDate>
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<title>ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integration</title>
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<link>https://arxiv.org/abs/2604.01043</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01043.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fengyuan Yang, Luying Huang, Jiazhi Guan, Quanwei Yang, Dongwei Pan, Jianglin Fu, Haocheng Feng, Wei He, Kaisiyuan Wang, Hang Zhou, Angela Yao</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer environment control through rigid 3D geometric compositions often encounter a stark trade-off between precise control and generative flexibility. Furthermore, the heavy 3D pre-processing still limits practical scalability. In this paper, we propose ONE-SHOT, a parameter-efficient framework for compositional human-environment video generation. Our key insight is to factorize the generative process into disentangled signals. Specifically, we introduce a canonical-space injection mechanism that decouples human dynamics from environmental cues via cross-attention. We also propose Dynamic-Grounded-RoPE, a novel positional embedding strategy that establishes spatial correspondences between disparate spatial domains without any heuristic 3D alignments. To support long-horizon synthesis, we introduce a Hybrid Context Integration mechanism to maintain subject and scene consistency across minute-level generations. Experiments demonstrate that our method significantly outperforms state-of-the-art methods, offering superior structural control and creative diversity for video synthesis. Our project has been available on: https://martayang.github.io/ONE-SHOT/.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.01043</guid>
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<pubDate>Wed, 01 Apr 2026 00:00:00 +0000</pubDate>
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<title>BidirLM: From Text to Omnimodal Bidirectional Encoders by Adapting and Composing Causal LLMs</title>
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<link>https://arxiv.org/abs/2604.02045</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02045.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nicolas Boizard, Théo Deschamps-Berger, Hippolyte Gisserot-Boukhlef, Céline Hudelot, Pierre Colombo</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Transforming causal generative language models into bidirectional encoders offers a powerful alternative to BERT-style architectures. However, current approaches remain limited: they lack consensus on optimal training objectives, suffer from catastrophic forgetting at scale, and fail to flexibly integrate the vast ecosystem of specialized generative models. In this work, through systematic ablations on the Gemma3 and Qwen3 families, we identify the key factors driving successful adaptation, highlighting the critical role of an often-omitted prior masking phase. To scale this process without original pre-training data, we introduce a dual strategy combining linear weight merging with a lightweight multi-domain data mixture that mitigates catastrophic forgetting. Finally, we augment our encoders by merging them with specialized causal models, seamlessly transferring modality- and domain-specific capabilities. This open-source recipe, designed for any causal decoder LLM, yields BidirLM, a family of five encoders that outperform alternatives on text, vision, and audio representation benchmarks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.02045</guid>
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<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Learning to Learn-at-Test-Time: Language Agents with Learnable Adaptation Policies</title>
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<title>ThinkTwice: Jointly Optimizing Large Language Models for Reasoning and Self-Refinement</title>
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<link>https://arxiv.org/abs/2604.00830</link>
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<link>https://arxiv.org/abs/2604.01591</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00830.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhanzhi Lou, Hui Chen, Yibo Li, Qian Wang, Bryan Hooi</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Test-Time Learning (TTL) enables language agents to iteratively refine their performance through repeated interactions with the environment at inference time. At the core of TTL is an adaptation policy that updates the actor policy based on experience from previous episodes, thereby improving future behavior. Existing methods rely on fixed, hand-crafted adaptation policies rather than optimizing them for downstream improvement. We argue that optimal adaptation policies should be learned from task environments, not hand-engineered based on human intuition. To achieve this, we introduce Meta-TTL, a framework that formulates the discovery of effective adaptation policies as a bi-level optimization problem. Within this framework, the inner loop executes the standard TTL process, measuring how effectively a candidate adaptation policy helps an agent correct errors across sequential episodes. Guided by the agent's performance, the outer loop employs evolutionary search over a diverse distribution of training tasks to iteratively refine the adaptation policy. We evaluate Meta-TTL on Jericho and WebArena-Lite across both in-distribution (ID) and out-of-distribution (OOD) settings, using multiple meta-agent backbones. Results on both benchmarks show that Meta-TTL consistently outperforms hand-crafted baselines, suggesting that the optimized adaptation policy encodes transferable strategies that generalize beyond the training task distribution.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01591.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Difan Jiao, Qianfeng Wen, Blair Yang, Zhenwei Tang, Ashton Anderson</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> We introduce ThinkTwice, a simple two-phase framework that jointly optimizes LLMs to solve reasoning problems and refine the answers, based on Group Relative Policy Optimization (GRPO). In each pair of training steps, ThinkTwice first optimizes the model on solving reasoning problems, then optimizes it on refining its own solutions to the same problems, using the same binary correctness reward in both phases without correctness signals or critique annotations. Across five mathematical reasoning benchmarks and two model families including Qwen3-4B and Olmo3-7B, ThinkTwice substantially improves both reasoning and refinement performance over competitive online policy optimization baselines. Specifically, on Qwen3-4B, ThinkTwice outperforms GRPO on AIME by 5 percentage points before refinement and by 11.5 points after one self-refinement step, measured by pass@4. Analysis of the training dynamics of ThinkTwice reveals an implicit rectify-then-fortify curriculum: refinement predominantly corrects errors early in training and naturally shifts toward preserving already-correct solutions as the model improves, yielding a more rectified reward signal. Our work establishes joint training of reasoning and self-refinement as a principled and effective methodology for RLVR.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.00830</guid>
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<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>PLUME: Latent Reasoning Based Universal Multimodal Embedding</title>
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<title>GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineers</title>
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<link>https://arxiv.org/abs/2604.02073</link>
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<link>https://arxiv.org/abs/2604.02648</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenwei He, Xiangzhao Hao, Tianyu Yang, Yuxiang Ma, Yuheng Jia, Lingxiang Wu, Chaoyang Zhao, Haiyun Guo, Jinqiao Wang</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Universal multimodal embedding (UME) maps heterogeneous inputs into a shared retrieval space with a single model. Recent approaches improve UME by generating explicit chain-of-thought (CoT) rationales before extracting embeddings, enabling multimodal large language models to better infer complex query intent. However, explicit CoT incurs substantial inference overhead and can compress rich multimodal evidence into a narrow textual bottleneck. We propose PLUME, a latent reasoning framework that advances UME by replacing verbalized CoT with a short autoregressive rollout of continuous latent states. To support diverse multimodal queries, PLUME further introduces a semantic-anchor-guided transition adapter that steers latent rollout along different reasoning trajectories under the same fixed computation budget. To stabilize training, PLUME adopts a progressive explicit-to-latent curriculum that uses verbalized reasoning only as a temporary training scaffold and gradually transfers this behavior into hidden-state computation, eliminating explicit CoT at inference. On the 78-task MMEB-v2 benchmark, PLUME outperforms strong explicit-CoT UME baselines while reducing reasoning from hundreds of generated tokens to fewer than 10 latent steps, delivering over 30x faster inference. PLUME is especially well suited to retrieval settings where relevant evidence is dense, structurally complex, and difficult to organize through verbalized intermediate rationales, such as video and visual document retrieval. These results show that structured latent computation can preserve the benefits of intermediate reasoning without the overhead of explicit rationale generation, providing a stronger and more efficient paradigm for practical retrieval systems.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02648.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shufan Jiang, Chios Chen, Zhiyang Chen</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> The autonomous discovery of bugs remains a significant challenge in modern software development. Compared to code generation, the complexity of dynamic runtime environments makes bug discovery considerably harder for large language models (LLMs). In this paper, we take game development as a representative domain and introduce the Game Benchmark for Quality Assurance (GBQA), a benchmark containing 30 games and 124 human-verified bugs across three difficulty levels, to evaluate whether LLMs can autonomously detect software bugs. The benchmark is constructed using a multi-agent system that develops games and injects bugs in a scalable manner, with human experts in the loop to ensure correctness. Moreover, we provide a baseline interactive agent equipped with a multi-round ReAct loop and a memory mechanism, enabling long-horizon exploration of game environments for bug detection across different LLMs. Extensive experiments on frontier LLMs demonstrate that autonomous bug discovery remains highly challenging: the best-performing model, Claude-4.6-Opus in thinking mode, identifies only 48.39% of the verified bugs. We believe GBQA provides an adequate testbed and evaluation criterion, and that further progress on it will help close the gap in autonomous software engineering.</p></description>
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<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Unifying Group-Relative and Self-Distillation Policy Optimization via Sample Routing</title>
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<link>https://arxiv.org/abs/2604.02288</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02288.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gengsheng Li, Tianyu Yang, Junfeng Fang, Mingyang Song, Mao Zheng, Haiyun Guo, Dan Zhang, Jinqiao Wang, Tat-Seng Chua</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a standard paradigm for post-training large language models. While Group Relative Policy Optimization (GRPO) is widely adopted, its coarse credit assignment uniformly penalizes failed rollouts, lacking the token-level focus needed to efficiently address specific deviations. Self-Distillation Policy Optimization (SDPO) addresses this by providing denser, more targeted logit-level supervision that facilitates rapid early improvement, yet it frequently collapses during prolonged training. We trace this late-stage instability to two intrinsic flaws: self-distillation on already-correct samples introduces optimization ambiguity, and the self-teacher's signal reliability progressively degrades. To resolve these issues, we propose Sample-Routed Policy Optimization (SRPO), a unified on-policy framework that routes correct samples to GRPO's reward-aligned reinforcement and failed samples to SDPO's targeted logit-level correction. SRPO further incorporates an entropy-aware dynamic weighting mechanism to suppress high-entropy, unreliable distillation targets while emphasizing confident ones. Evaluated across five benchmarks and two model scales, SRPO achieves both the rapid early improvement of SDPO and the long-horizon stability of GRPO. It consistently surpasses the peak performance of both baselines, raising the five-benchmark average on Qwen3-8B by 3.4% over GRPO and 6.3% over SDPO, while simultaneously yielding moderate response lengths and lowering per-step compute cost by up to 17.2%.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.02288</guid>
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<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Adam's Law: Textual Frequency Law on Large Language Models</title>
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<link>https://arxiv.org/abs/2604.02176</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyuan Adam Lu, Z. L., Victor Wei, Zefan Zhang, Zhao Hong, Qiqi Xiang, Bowen Cao, Wai Lam</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> While textual frequency has been validated as relevant to human cognition in reading speed, its relatedness to Large Language Models (LLMs) is seldom studied. We propose a novel research direction in terms of textual data frequency, which is an understudied topic, to the best of our knowledge. Our framework is composed of three units. First, this paper proposes Textual Frequency Law (TFL), which indicates that frequent textual data should be preferred for LLMs for both prompting and fine-tuning. Since many LLMs are closed-source in their training data, we propose using online resources to estimate the sentence-level frequency. We then utilize an input paraphraser to paraphrase the input into a more frequent textual expression. Next, we propose Textual Frequency Distillation (TFD) by querying LLMs to conduct story completion by further extending the sentences in the datasets, and the resulting corpora are used to adjust the initial estimation. Finally, we propose Curriculum Textual Frequency Training (CTFT) that fine-tunes LLMs in an increasing order of sentence-level frequency. Experiments are conducted on our curated dataset Textual Frequency Paired Dataset (TFPD) on math reasoning, machine translation, commonsense reasoning and agentic tool calling. Results show the effectiveness of our framework.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.02176</guid>
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<pubDate>Thu, 02 Apr 2026 00:00:00 +0000</pubDate>
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<title>Do Audio-Visual Large Language Models Really See and Hear?</title>
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<link>https://arxiv.org/abs/2604.02605</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02605.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ramaneswaran Selvakumar, Kaousheik Jayakumar, S Sakshi, Sreyan Ghosh, Ruohan Gao, Dinesh Manocha</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Audio-Visual Large Language Models (AVLLMs) are emerging as unified interfaces to multimodal perception. We present the first mechanistic interpretability study of AVLLMs, analyzing how audio and visual features evolve and fuse through different layers of an AVLLM to produce the final text outputs. We find that although AVLLMs encode rich audio semantics at intermediate layers, these capabilities largely fail to surface in the final text generation when audio conflicts with vision. Probing analyses show that useful latent audio information is present, but deeper fusion layers disproportionately privilege visual representations that tend to suppress audio cues. We further trace this imbalance to training: the AVLLM's audio behavior strongly matches its vision-language base model, indicating limited additional alignment to audio supervision. Our findings reveal a fundamental modality bias in AVLLMs and provide new mechanistic insights into how multimodal LLMs integrate audio and vision.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.02605</guid>
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<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 03 Apr 2026 00:00:00 +0000</pubDate>
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<title>POEMetric: The Last Stanza of Humanity</title>
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<title>Can Natural Image Autoencoders Compactly Tokenize fMRI Volumes for Long-Range Dynamics Modeling?</title>
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<link>https://arxiv.org/abs/2604.03695</link>
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<link>https://arxiv.org/abs/2604.03619</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03695.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingru Li, Han Wang, Hazel Wilkinson</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large Language Models (LLMs) can compose poetry, but how far are they from human poets? In this paper, we introduce POEMetric, the first comprehensive framework for poetry evaluation, examining 1) basic instruction-following abilities in generating poems according to a certain form and theme, 2) advanced abilities of showing creativity, lexical diversity, and idiosyncrasy, evoking emotional resonance, and using imagery and literary devices, and 3) general appraisal of the overall poem quality and estimation of authorship. We curated a human poem dataset - 203 English poems of 7 fixed forms annotated with meter, rhyme patterns and themes - and experimented with 30 LLMs for poetry generation based on the same forms and themes of the human data, totaling 6,090 LLM poems. Based on POEMetric, we assessed the performance of both human poets and LLMs through rule-based evaluation and LLM-as-a-judge, whose results were validated by human experts. Results show that, though the top model achieved high form accuracy (4.26 out of 5.00, with Gemini-2.5-Pro as a judge; same below) and theme alignment (4.99), all models failed to reach the same level of advanced abilities as human poets, who achieved unparalleled creativity (4.02), idiosyncrasy (3.95), emotional resonance (4.06), and skillful use of imagery (4.49) and literary devices (4.67). Humans also defeated the best-performing LLM in overall poem quality (4.22 vs. 3.20). As such, poetry generation remains a formidable challenge for LLMs. Data and codes are released at https://github.com/Bingru-Li/POEMetric.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03619.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peter Yongho Kim, Juhyeon Park, Jungwoo Park, Jubin Choi, Jungwoo Seo, Jiook Cha, Taesup Moon</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Modeling long-range spatiotemporal dynamics in functional Magnetic Resonance Imaging (fMRI) remains a key challenge due to the high dimensionality of the four-dimensional signals. Prior voxel-based models, although demonstrating excellent performance and interpretation capabilities, are constrained by prohibitive memory demands and thus can only capture limited temporal windows. To address this, we propose TABLeT (Two-dimensionally Autoencoded Brain Latent Transformer), a novel approach that tokenizes fMRI volumes using a pre-trained 2D natural image autoencoder. Each 3D fMRI volume is compressed into a compact set of continuous tokens, enabling long-sequence modeling with a simple Transformer encoder with limited VRAM. Across large-scale benchmarks including the UK-Biobank (UKB), Human Connectome Project (HCP), and ADHD-200 datasets, TABLeT outperforms existing models in multiple tasks, while demonstrating substantial gains in computational and memory efficiency over the state-of-the-art voxel-based method given the same input. Furthermore, we develop a self-supervised masked token modeling approach to pre-train TABLeT, which improves the model's performance for various downstream tasks. Our findings suggest a promising approach for scalable and interpretable spatiotemporal modeling of brain activity. Our code is available at https://github.com/beotborry/TABLeT.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03695</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03619</guid>
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<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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<title>SciLT: Long-Tailed Classification in Scientific Image Domains</title>
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<title>Squeez: Task-Conditioned Tool-Output Pruning for Coding Agents</title>
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<link>https://arxiv.org/abs/2604.03687</link>
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<link>https://arxiv.org/abs/2604.04979</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03687.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahao Chen, Bing Su</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Long-tailed recognition has benefited from foundation models and fine-tuning paradigms, yet existing studies and benchmarks are mainly confined to natural image domains, where pre-training and fine-tuning data share similar distributions. In contrast, scientific images exhibit distinct visual characteristics and supervision signals, raising questions about the effectiveness of fine-tuning foundation models in such settings. In this work, we investigate scientific long-tailed recognition under a purely visual and parameter-efficient fine-tuning (PEFT) paradigm. Experiments on three scientific benchmarks show that fine-tuning foundation models yields limited gains, and reveal that penultimate-layer features play an important role, particularly for tail classes. Motivated by these findings, we propose SciLT, a framework that exploits multi-level representations through adaptive feature fusion and dual-supervision learning. By jointly leveraging penultimate- and final-layer features, SciLT achieves balanced performance across head and tail classes. Extensive experiments demonstrate that SciLT consistently outperforms existing methods, establishing a strong and practical baseline for scientific long-tailed recognition and providing valuable guidance for adapting foundation models to scientific data with substantial domain shifts.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04979.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ádám Kovács</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Coding agents repeatedly consume long tool observations even though only a small fraction of each observation matters for the next step. We study task-conditioned tool-output pruning: given a focused query and one tool output, return the smallest verbatim evidence block the agent should inspect next. We introduce a benchmark of 11,477 examples built from SWE-bench repository interactions and synthetic multi-ecosystem tool outputs, with a manually curated 618-example test set. We fine-tune Qwen 3.5 2B with LoRA and compare it against larger zero-shot models and heuristic pruning baselines. Our model reaches 0.86 recall and 0.80 F1 while removing 92% of input tokens, outperforming zero-shot Qwen 3.5 35B A3B by 11 recall points and all heuristic baselines by a wide margin.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03687</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04979</guid>
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<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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<title>LightThinker++: From Reasoning Compression to Memory Management</title>
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<title>DARE: Diffusion Large Language Models Alignment and Reinforcement Executor</title>
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||||||
<link>https://arxiv.org/abs/2604.03679</link>
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<link>https://arxiv.org/abs/2604.04215</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03679.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqi Zhu, Jintian Zhang, Zhenjie Wan, Yujie Luo, Shuofei Qiao, Zhengke Gui, Da Zheng, Lei Liang, Huajun Chen, Ningyu Zhang</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Large language models (LLMs) excel at complex reasoning, yet their efficiency is limited by the surging cognitive overhead of long thought traces. In this paper, we propose LightThinker, a method that enables LLMs to dynamically compress intermediate thoughts into compact semantic representations. However, static compression often struggles with complex reasoning where the irreversible loss of intermediate details can lead to logical bottlenecks. To address this, we evolve the framework into LightThinker++, introducing Explicit Adaptive Memory Management. This paradigm shifts to behavioral-level management by incorporating explicit memory primitives, supported by a specialized trajectory synthesis pipeline to train purposeful memory scheduling. Extensive experiments demonstrate the framework's versatility across three dimensions. (1) LightThinker reduces peak token usage by 70% and inference time by 26% with minimal accuracy loss. (2) In standard reasoning, LightThinker++ slashes peak token usage by 69.9% while yielding a +2.42% accuracy gain under the same context budget for maximum performance. (3) Most notably, in long-horizon agentic tasks, it maintains a stable footprint beyond 80 rounds (a 60%-70% reduction), achieving an average performance gain of 14.8% across different complex scenarios. Overall, our work provides a scalable direction for sustaining deep LLM reasoning over extended horizons with minimal overhead.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04215.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingyi Yang, Yuxian Jiang, Xuhao Hu, Shuang Cheng, Biqing Qi, Jing Shao</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Diffusion large language models (dLLMs) are emerging as a compelling alternative to dominant autoregressive models, replacing strictly sequential token generation with iterative denoising and parallel generation dynamics. However, their open-source ecosystem remains fragmented across model families and, in particular, across post-training pipelines, where reinforcement learning objectives, rollout implementations and evaluation scripts are often released as paper-specific codebases. This fragmentation slows research iteration, raises the engineering burden of reproduction, and makes fair comparison across algorithms difficult. We present DARE (dLLMs Alignment and Reinforcement Executor), an open framework for post-training and evaluating dLLMs. Built on top of verl~sheng2024hybridflow and OpenCompass~2023opencompass, DARE unifies supervised fine-tuning, parameter-efficient fine-tuning, preference optimization, and dLLM-specific reinforcement learning under a shared execution stack for both masked and block diffusion language models. Across representative model families including LLaDA, Dream, SDAR, and LLaDA2.x, DARE provides broad algorithmic coverage, reproducible benchmark evaluation, and practical acceleration. Extensive empirical results position that DARE serves as a reusable research substrate for developing, comparing, and deploying post-training methods for current and emerging dLLMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03679</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04215</guid>
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<pubDate>Sat, 04 Apr 2026 00:00:00 +0000</pubDate>
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<title>The Geometric Alignment Tax: Tokenization vs. Continuous Geometry in Scientific Foundation Models</title>
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<link>https://arxiv.org/abs/2604.04155</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04155.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Prashant C. Raju</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Foundation models for biology and physics optimize predictive accuracy, but their internal representations systematically fail to preserve the continuous geometry of the systems they model. We identify the root cause: the Geometric Alignment Tax, an intrinsic cost of forcing continuous manifolds through discrete categorical bottlenecks. Controlled ablations on synthetic dynamical systems demonstrate that replacing cross-entropy with a continuous head on an identical encoder reduces geometric distortion by up to 8.5x, while learned codebooks exhibit a non-monotonic double bind where finer quantization worsens geometry despite improving reconstruction. Under continuous objectives, three architectures differ by 1.3x; under discrete tokenization, they diverge by 3,000x. Evaluating 14 biological foundation models with rate-distortion theory and MINE, we identify three failure regimes: Local-Global Decoupling, Representational Compression, and Geometric Vacuity. A controlled experiment confirms that Evo 2's reverse-complement robustness on real DNA reflects conserved sequence composition, not learned symmetry. No model achieves simultaneously low distortion, high mutual information, and global coherence.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04155</guid>
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<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>Can LLMs Learn to Reason Robustly under Noisy Supervision?</title>
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<title>ACES: Who Tests the Tests? Leave-One-Out AUC Consistency for Code Generation</title>
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<link>https://arxiv.org/abs/2604.03993</link>
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<link>https://arxiv.org/abs/2604.03922</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shenzhi Yang, Guangcheng Zhu, Bowen Song, Sharon Li, Haobo Wang, Xing Zheng, Yingfan Ma, Zhongqi Chen, Weiqiang Wang, Gang Chen</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) effectively trains reasoning models that rely on abundant perfect labels, but its vulnerability to unavoidable noisy labels due to expert scarcity remains critically underexplored. In this work, we take the first step toward a systematic analysis of noisy label mechanisms in RLVR. In contrast to supervised classification, most RLVR algorithms incorporate a rollout-based condition: a label's influence on training is contingent on whether the current policy can generate rollouts that realize it, a property that naturally extends to noisy labels. Based on this observation, we distinguish two types of noise: inactive noisy labels, which reduce data efficiency, and active noisy labels, which are reinforced and risk skewing the model toward incorrect distributions. From experiments on training with noisy samples, we identify an Early Correctness Coherence phenomenon: although noisy samples begin to lag behind in later stages, accuracy on both clean and noisy samples increases similarly in early training. Motivated by this dynamic, we propose Online Label Refinement (OLR), which progressively corrects potentially noisy labels with majority-voted answers when two conditions hold: a positive slope in the majority answer's rollout pass rate and stable historical consistency across updates, enabling gradual self-correction as the policy improves. We evaluate OLR on six in-distribution mathematical reasoning benchmarks (AIME24/25, AMC, MATH-500, Minerva, and Olympiad) and three out-of-distribution tasks (ARC-c, GPQA-diamond, and MMLU-pro). Across noise ratios from 0.1 to 0.9, OLR consistently improves robustness under both inactive and active noisy-label settings, achieving average gains of 3.6% to 3.9% on in-distribution benchmarks and 3.3% to 4.6% on out-of-distribution evaluations.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hui Sun, Yun-Ji Zhang, Zheng Xie, Ren-Biao Liu, Yali Du, Xin-Ye Li, Ming Li</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Selecting LLM-generated code candidates using LLM-generated tests is challenging because the tests themselves may be incorrect. Existing methods either treat all tests equally or rely on ad-hoc heuristics to filter unreliable tests. Yet determining test correctness requires knowing which codes are correct, creating a circular dependency. Our key insight is that we need not determine test correctness at all: test votes should rank, not merely count. What matters is not how many codes pass a test, but whether the test can distinguish correct from incorrect code. We break the circular dependency via leave-one-out evaluation: hold out one test, rank codes by their aggregate scores on all remaining tests, and measure whether the held-out test's pass/fail pattern agrees with this ranking. We formalize this agreement as the leave-one-out AUC~(LOO-AUC) and prove that the expected LOO-AUC is proportional to each test's ability to separate correct code from incorrect code. Building on this, we propose ACES~(AUC ConsistEncy Scoring) with two complementary variants: ACES-C provides closed-form weights that provably approximate the oracle in expectation under a mild assumption on average test quality; ACES-O drops this assumption and iteratively optimizes a differentiable LOO-AUC objective. Both operate solely on the binary pass matrix with negligible overhead, and achieve state-of-the-art Pass@k on multiple code generation benchmarks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03993</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.03922</guid>
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<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>ClawArena: Benchmarking AI Agents in Evolving Information Environments</title>
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<title>REAM: Merging Improves Pruning of Experts in LLMs</title>
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||||||
<link>https://arxiv.org/abs/2604.04202</link>
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<link>https://arxiv.org/abs/2604.04356</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haonian Ji, Kaiwen Xiong, Siwei Han, Peng Xia, Shi Qiu, Yiyang Zhou, Jiaqi Liu, Jinlong Li, Bingzhou Li, Zeyu Zheng, Cihang Xie, Huaxiu Yao</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> AI agents deployed as persistent assistants must maintain correct beliefs as their information environment evolves. In practice, evidence is scattered across heterogeneous sources that often contradict one another, new information can invalidate earlier conclusions, and user preferences surface through corrections rather than explicit instructions. Existing benchmarks largely assume static, single-authority settings and do not evaluate whether agents can keep up with this complexity. We introduce ClawArena, a benchmark for evaluating AI agents in evolving information environments. Each scenario maintains a complete hidden ground truth while exposing the agent only to noisy, partial, and sometimes contradictory traces across multi-channel sessions, workspace files, and staged updates. Evaluation is organized around three coupled challenges: multi-source conflict reasoning, dynamic belief revision, and implicit personalization, whose interactions yield a 14-category question taxonomy. Two question formats, multi-choice (set-selection) and shell-based executable checks, test both reasoning and workspace grounding. The current release contains 64 scenarios across 8 professional domains, totaling 1{,}879 evaluation rounds and 365 dynamic updates. Experiments on five agent frameworks and five language models show that both model capability (15.4% range) and framework design (9.2%) substantially affect performance, that self-evolving skill frameworks can partially close model-capability gaps, and that belief revision difficulty is determined by update design strategy rather than the mere presence of updates. Code is available at https://github.com/aiming-lab/ClawArena.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04356.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Saurav Jha, Maryam Hashemzadeh, Ali Saheb Pasand, Ali Parviz, Min-Joong Lee, Boris Knyazev</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Mixture-of-Experts (MoE) large language models (LLMs) are among the top-performing architectures. The largest models, often with hundreds of billions of parameters, pose significant memory challenges for deployment. Traditional approaches to reduce memory requirements include weight pruning and quantization. Motivated by the Router-weighted Expert Activation Pruning (REAP) that prunes experts, we propose a novel method, Router-weighted Expert Activation Merging (REAM). Instead of removing experts, REAM groups them and merges their weights, better preserving original performance. We evaluate REAM against REAP and other baselines across multiple MoE LLMs on diverse multiple-choice (MC) question answering and generative (GEN) benchmarks. Our results reveal a trade-off between MC and GEN performance that depends on the mix of calibration data. By controlling the mix of general, math and coding data, we examine the Pareto frontier of this trade-off and show that REAM often outperforms the baselines and in many cases is comparable to the original uncompressed models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04202</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04356</guid>
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<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>AURA: Always-On Understanding and Real-Time Assistance via Video Streams</title>
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||||||
<link>https://arxiv.org/abs/2604.04184</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04184.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xudong Lu, Yang Bo, Jinpeng Chen, Shuhan Li, Xintong Guo, Huankang Guan, Fang Liu, Dunyuan Xu, Peiwen Sun, Heyang Sun, Rui Liu, Hongsheng Li</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Video Large Language Models (VideoLLMs) have achieved strong performance on many video understanding tasks, but most existing systems remain offline and are not well-suited for live video streams that require continuous observation and timely response. Recent streaming VideoLLMs have made progress, yet current approaches often rely on decoupled trigger-response pipelines or are limited to captioning-style narration, reducing their effectiveness for open-ended question answering and long-horizon interaction. We propose AURA (Always-On Understanding and Real-Time Assistance), an end-to-end streaming visual interaction framework that enables a unified VideoLLM to continuously process video streams and support both real-time question answering and proactive responses. AURA integrates context management, data construction, training objectives, and deployment optimization for stable long-horizon streaming interaction. It achieves state-of-the-art performance on streaming benchmarks and supports a real-time demo system with ASR and TTS running at 2 FPS on two 80G accelerators. We release the AURA model together with a real-time inference framework to facilitate future research.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04184</guid>
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<pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate>
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<title>Cog-DRIFT: Exploration on Adaptively Reformulated Instances Enables Learning from Hard Reasoning Problems</title>
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<link>https://arxiv.org/abs/2604.04767</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04767.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Justin Chih-Yao Chen, Archiki Prasad, Zaid Khan, Joykirat Singh, Runchu Tian, Elias Stengel-Eskin, Mohit Bansal</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Reinforcement learning from verifiable rewards (RLVR) has improved the reasoning abilities of LLMs, yet a fundamental limitation remains: models cannot learn from problems that are too difficult to solve under their current policy, as these yield no meaningful reward signal. We propose a simple yet effective solution based on task reformulation. We transform challenging open-ended problems into cognitively simpler variants -- such as multiple-choice and cloze formats -- that preserve the original answer while reducing the effective search space and providing denser learning signals. These reformulations span a spectrum from discriminative to generative tasks, which we exploit to bootstrap learning: models first learn from structured, easier formats, and this knowledge transfers back to improve performance on the original open-ended problems. Building on this insight, we introduce Cog-DRIFT, a framework that constructs reformulated variants and organizes them into an adaptive curriculum based on difficulty. Training progresses from easier to harder formats, enabling the model to learn from problems that previously yielded zero signal under standard RL post-training. Cog-DRIFT not only improves on the originally unsolvable hard problems (absolute +10.11% for Qwen and +8.64% for Llama) but also generalizes well to other held-out datasets. Across 2 models and 6 reasoning benchmarks, our method consistently outperforms standard GRPO and strong guided-exploration baselines. On average, Cog-DRIFT shows +4.72% (Qwen) and +3.23% (Llama) improvements over the second-best baseline. We further show that Cog-DRIFT improves pass@k at test time, and the curriculum improves sample efficiency. Overall, our results highlight task reformulation and curriculum learning as an effective paradigm for overcoming the exploration barrier in LLM post-training.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04767</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Paper Espresso: From Paper Overload to Research Insight</title>
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<title>MedGemma 1.5 Technical Report</title>
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<link>https://arxiv.org/abs/2604.04562</link>
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<link>https://arxiv.org/abs/2604.05081</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingzhe Du, Luu Anh Tuan, Dong Huang, See-kiong Ng</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The accelerating pace of scientific publishing makes it increasingly difficult for researchers to stay current. We present Paper Espresso, an open-source platform that automatically discovers, summarizes, and analyzes trending arXiv papers. The system uses large language models (LLMs) to generate structured summaries with topical labels and keywords, and provides multi-granularity trend analysis at daily, weekly, and monthly scales through LLM-driven topic consolidation. Over 35 months of continuous deployment, Paper Espresso has processed over 13,300 papers and publicly released all structured metadata, revealing rich dynamics in the AI research landscape: a mid-2025 surge in reinforcement learning for LLM reasoning, non-saturating topic emergence (6,673 unique topics), and a positive correlation between topic novelty and community engagement (2.0x median upvotes for the most novel papers). A live demo is available at https://huggingface.co/spaces/Elfsong/Paper_Espresso.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05081.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Andrew Sellergren, Chufan Gao, Fereshteh Mahvar, Timo Kohlberger, Fayaz Jamil, Madeleine Traverse, Alberto Tono, Bashir Sadjad, Lin Yang, Charles Lau, Liron Yatziv, Tiffany Chen, Bram Sterling, Kenneth Philbrick, Richa Tiwari, Yun Liu, Madhuram Jajoo, Chandrashekar Sankarapu, Swapnil Vispute, Harshad Purandare, Abhishek Bijay Mishra, Sam Schmidgall, Tao Tu, Anil Palepu, Chunjong Park, Tim Strother, Rahul Thapa, Yong Cheng, Preeti Singh, Kat Black, Yossi Matias, Katherine Chou, Avinatan Hassidim, Kavi Goel, Joelle Barral, Tris Warkentin, Shravya Shetty, Dale Webster, Sunny Virmani, David F. Steiner, Can Kirmizibayrak, Daniel Golden</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> We introduce MedGemma 1.5 4B, the latest model in the MedGemma collection. MedGemma 1.5 expands on MedGemma 1 by integrating additional capabilities: high-dimensional medical imaging (CT/MRI volumes and histopathology whole slide images), anatomical localization via bounding boxes, multi-timepoint chest X-ray analysis, and improved medical document understanding (lab reports, electronic health records). We detail the innovations required to enable these modalities within a single architecture, including new training data, long-context 3D volume slicing, and whole-slide pathology sampling. Compared to MedGemma 1 4B, MedGemma 1.5 4B demonstrates significant gains in these new areas, improving 3D MRI condition classification accuracy by 11% and 3D CT condition classification by 3% (absolute improvements). In whole slide pathology imaging, MedGemma 1.5 4B achieves a 47% macro F1 gain. Additionally, it improves anatomical localization with a 35% increase in Intersection over Union on chest X-rays and achieves a 4% macro accuracy for longitudinal (multi-timepoint) chest x-ray analysis. Beyond its improved multimodal performance over MedGemma 1, MedGemma 1.5 improves on text-based clinical knowledge and reasoning, improving by 5% on MedQA accuracy and 22% on EHRQA accuracy. It also achieves an average of 18% macro F1 on 4 different lab report information extraction datasets (EHR Datasets 2, 3, 4, and Mendeley Clinical Laboratory Test Reports). Taken together, MedGemma 1.5 serves as a robust, open resource for the community, designed as an improved foundation on which developers can create the next generation of medical AI systems. Resources and tutorials for building upon MedGemma 1.5 can be found at https://goo.gle/MedGemma.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04562</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05081</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>HDP: A Lightweight Cryptographic Protocol for Human Delegation Provenance in Agentic AI Systems</title>
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<title>Demystifying When Pruning Works via Representation Hierarchies</title>
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<link>https://arxiv.org/abs/2604.04522</link>
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<link>https://arxiv.org/abs/2603.24652</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04522.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Asiri Dalugoda</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Agentic AI systems increasingly execute consequential actions on behalf of human principals, delegating tasks through multi-step chains of autonomous agents. No existing standard addresses a fundamental accountability gap: verifying that terminal actions in a delegation chain were genuinely authorized by a human principal, through what chain of delegation, and under what scope. This paper presents the Human Delegation Provenance (HDP) protocol, a lightweight token-based scheme that cryptographically captures and verifies human authorization context in multi-agent systems. An HDP token binds a human authorization event to a session, records each agent's delegation action as a signed hop in an append-only chain, and enables any participant to verify the full provenance record using only the issuer's Ed25519 public key and the current session identifier. Verification is fully offline, requiring no registry lookups or third-party trust anchors. We situate HDP within the existing landscape of delegation protocols, identify its distinct design point relative to OAuth 2.0 Token Exchange (RFC 8693), JSON Web Tokens (RFC 7519), UCAN, and the Intent Provenance Protocol (draft-haberkamp-ipp-00), and demonstrate that existing standards fail to address the multi-hop, append-only, human-provenance requirements of agentic systems. HDP has been published as an IETF Internet-Draft (draft-helixar-hdp-agentic-delegation-00) and a reference TypeScript SDK is publicly available.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24652.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shwai He, Guoheng Sun, Haichao Zhang, Yun Fu, Ang Li</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Network pruning, which removes less important parameters or architectures, is often expected to improve efficiency while preserving performance. However, this expectation does not consistently hold across language tasks: pruned models can perform well on non-generative tasks but frequently fail in generative settings. To understand this discrepancy, we analyze network pruning from a representation-hierarchy perspective, decomposing the internal computation of language models into three sequential spaces: embedding (hidden representations), logit (pre-softmax outputs), and probability (post-softmax distributions). We find that representations in the embedding and logit spaces are largely robust to pruning-induced perturbations. However, the nonlinear transformation from logits to probabilities amplifies these deviations, which accumulate across time steps and lead to substantial degradation during generation. In contrast, the stability of the categorical-token probability subspace, together with the robustness of the embedding space, supports the effectiveness of pruning for non-generative tasks such as retrieval and multiple-choice selection. Our analysis disentangles the effects of pruning across tasks and provides practical guidance for its application. Code is available at https://github.com/CASE-Lab-UMD/Pruning-on-Representations</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04522</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2603.24652</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Synthetic Sandbox for Training Machine Learning Engineering Agents</title>
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<title>ClawsBench: Evaluating Capability and Safety of LLM Productivity Agents in Simulated Workspaces</title>
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<link>https://arxiv.org/abs/2604.04872</link>
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<link>https://arxiv.org/abs/2604.05172</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04872.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuhang Zhou, Lizhu Zhang, Yifan Wu, Jiayi Liu, Xiangjun Fan, Zhuokai Zhao, Hong Yan</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> As large language model agents advance beyond software engineering (SWE) tasks toward machine learning engineering (MLE), verifying agent behavior becomes orders of magnitude more expensive: while SWE tasks can be verified via fast-executing unit tests, MLE verification requires running full ML pipelines -- data preprocessing, model training, and metric evaluation -- on large datasets at each rollout step, rendering trajectory-wise on-policy reinforcement learning (RL) prohibitively slow. Existing approaches retreat to supervised fine-tuning (SFT) or offline proxy rewards, sacrificing the exploration and generalization benefits of on-policy RL. We observe that sandbox data size is the primary source of this bottleneck. Based on this insight, we introduce SandMLE, a multi-agent framework that generates diverse, verifiable synthetic MLE environments from a small number of seed tasks, preserving the structural and technical complexity of real-world problems while constraining datasets to micro-scale (each task is paired with only 50-200 training samples). Through extensive experiments, we show that SandMLE reduces execution time by over 13 times, enabling large-scale, on-policy trajectory-wise RL for the first time in the MLE domain. On MLE-bench-lite, SandMLE yields significant gains over SFT baselines across Qwen3-8B, 14B, and 30B-A3B, with relative medal rate improvements ranging from 20.3% to 66.9%. Furthermore, the trained policy generalizes across unseen agentic scaffolds, achieving up to 32.4% better HumanRank score on MLE-Dojo.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05172.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangyi Li, Kyoung Whan Choe, Yimin Liu, Xiaokun Chen, Chujun Tao, Bingran You, Wenbo Chen, Zonglin Di, Jiankai Sun, Shenghan Zheng, Jiajun Bao, Yuanli Wang, Weixiang Yan, Yiyuan Li, Han-chung Lee</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Large language model (LLM) agents are increasingly deployed to automate productivity tasks (e.g., email, scheduling, document management), but evaluating them on live services is risky due to potentially irreversible changes. Existing benchmarks rely on simplified environments and fail to capture realistic, stateful, multi-service workflows. We introduce ClawsBench, a benchmark for evaluating and improving LLM agents in realistic productivity settings. It includes five high-fidelity mock services (Gmail, Slack, Google Calendar, Google Docs, Google Drive) with full state management and deterministic snapshot/restore, along with 44 structured tasks covering single-service, cross-service, and safety-critical scenarios. We decompose agent scaffolding into two independent levers (domain skills that inject API knowledge via progressive disclosure, and a meta prompt that coordinates behavior across services) and vary both to measure their separate and combined effects. Experiments across 6 models, 4 agent harnesses, and 33 conditions show that with full scaffolding, agents achieve task success rates of 39-64% but exhibit unsafe action rates of 7-33%. On OpenClaw, the top five models fall within a 10 percentage-point band on task success (53-63%), with unsafe action rates from 7% to 23% and no consistent ordering between the two metrics. We identify eight recurring patterns of unsafe behavior, including multi-step sandbox escalation and silent contract modification.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04872</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05172</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>AvatarPointillist: AutoRegressive 4D Gaussian Avatarization</title>
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<title>General Multimodal Protein Design Enables DNA-Encoding of Chemistry</title>
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||||||
<link>https://arxiv.org/abs/2604.04787</link>
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<link>https://arxiv.org/abs/2604.05181</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04787.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyu Liu, Xuan Wang, Yating Wang, Zijian Wu, Ziyu Wan, Yue Ma, Runtao Liu, Boyao Zhou, Yujun Shen, Qifeng Chen</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian Splatting. This sequential approach allows for precise, adaptive construction, dynamically adjusting point density and the total number of points based on the subject's complexity. During point generation, the AR model also jointly predicts per-point binding information, enabling realistic animation. After generation, a dedicated Gaussian decoder converts the points into complete, renderable Gaussian attributes. We demonstrate that conditioning the decoder on the latent features from the AR generator enables effective interaction between stages and markedly improves fidelity. Extensive experiments validate that AvatarPointillist produces high-quality, photorealistic, and controllable avatars. We believe this autoregressive formulation represents a new paradigm for avatar generation, and we will release our code inspire future research.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jarrid Rector-Brooks, Théophile Lambert, Marta Skreta, Daniel Roth, Yueming Long, Zi-Qi Li, Xi Zhang, Miruna Cretu, Francesca-Zhoufan Li, Tanvi Ganapathy, Emily Jin, Avishek Joey Bose, Jason Yang, Kirill Neklyudov, Yoshua Bengio, Alexander Tong, Frances H. Arnold, Cheng-Hao Liu</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Evolution is an extraordinary engine for enzymatic diversity, yet the chemistry it has explored remains a narrow slice of what DNA can encode. Deep generative models can design new proteins that bind ligands, but none have created enzymes without pre-specifying catalytic residues. We introduce DISCO (DIffusion for Sequence-structure CO-design), a multimodal model that co-designs protein sequence and 3D structure around arbitrary biomolecules, as well as inference-time scaling methods that optimize objectives across both modalities. Conditioned solely on reactive intermediates, DISCO designs diverse heme enzymes with novel active-site geometries. These enzymes catalyze new-to-nature carbene-transfer reactions, including alkene cyclopropanation, spirocyclopropanation, B-H, and C(sp^3)-H insertions, with high activities exceeding those of engineered enzymes. Random mutagenesis of a selected design further confirmed that enzyme activity can be improved through directed evolution. By providing a scalable route to evolvable enzymes, DISCO broadens the potential scope of genetically encodable transformations. Code is available at https://github.com/DISCO-design/DISCO.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04787</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05181</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>CLEAR: Unlocking Generative Potential for Degraded Image Understanding in Unified Multimodal Models</title>
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<title>How Well Do Agentic Skills Work in the Wild: Benchmarking LLM Skill Usage in Realistic Settings</title>
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<link>https://arxiv.org/abs/2604.04780</link>
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<link>https://arxiv.org/abs/2604.04323</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04780.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangzhao Hao, Zefeng Zhang, Zhenyu Zhang, Linhao Yu, Yao Chen, Yiqian Zhang, Haiyun Guo, Shuohuan Wang, Yu Sun</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Image degradation from blur, noise, compression, and poor illumination severely undermines multimodal understanding in real-world settings. Unified multimodal models that combine understanding and generation within a single architecture are a natural fit for this challenge, as their generative pathway can model the fine-grained visual structure that degradation destroys. Yet these models fail to leverage their own generative capacity on degraded inputs. We trace this disconnect to two compounding factors: existing training regimes never ask the model to invoke generation during reasoning, and the standard decode-reencode pathway does not support effective joint optimization. We present CLEAR, a framework that connects the two capabilities through three progressive steps: (1) supervised fine-tuning on a degradation-aware dataset to establish the generate-then-answer reasoning pattern; (2) a Latent Representation Bridge that replaces the decode-reencode detour with a direct, optimizable connection between generation and reasoning; (3) Interleaved GRPO, a reinforcement learning method that jointly optimizes text reasoning and visual generation under answer-correctness rewards. We construct MMD-Bench, covering three degradation severity levels across six standard multimodal benchmarks. Experiments show that CLEAR substantially improves robustness on degraded inputs while preserving clean-image performance. Our analysis further reveals that removing pixel-level reconstruction supervision leads to intermediate visual states with higher perceptual quality, suggesting that task-driven optimization and visual quality are naturally aligned.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04323.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujian Liu, Jiabao Ji, Li An, Tommi Jaakkola, Yang Zhang, Shiyu Chang</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Agent skills, which are reusable, domain-specific knowledge artifacts, have become a popular mechanism for extending LLM-based agents, yet formally benchmarking skill usage performance remains scarce. Existing skill benchmarking efforts focus on overly idealized conditions, where LLMs are directly provided with hand-crafted, narrowly-tailored task-specific skills for each task, whereas in many realistic settings, the LLM agent may have to search for and select relevant skills on its own, and even the closest matching skills may not be well-tailored for the task. In this paper, we conduct the first comprehensive study of skill utility under progressively challenging realistic settings, where agents must retrieve skills from a large collection of 34k real-world skills and may not have access to any hand-curated skills. Our findings reveal that the benefits of skills are fragile: performance gains degrade consistently as settings become more realistic, with pass rates approaching no-skill baselines in the most challenging scenarios. To narrow this gap, we study skill refinement strategies, including query-specific and query-agnostic approaches, and we show that query-specific refinement substantially recovers lost performance when the initial skills are of reasonable relevance and quality. We further demonstrate the generality of retrieval and refinement on Terminal-Bench 2.0, where they improve the pass rate of Claude Opus 4.6 from 57.7% to 65.5%. Our results, consistent across multiple models, highlight both the promise and the current limitations of skills for LLM-based agents. Our code is available at https://github.com/UCSB-NLP-Chang/Skill-Usage.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04780</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04323</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Less Detail, Better Answers: Degradation-Driven Prompting for VQA</title>
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<title>MegaTrain: Full Precision Training of 100B+ Parameter Large Language Models on a Single GPU</title>
|
||||||
<link>https://arxiv.org/abs/2604.04838</link>
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<link>https://arxiv.org/abs/2604.05091</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04838.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoxuan Han, Weijie Wang, Zeyu Zhang, Yefei He, Bohan Zhuang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent advancements in Vision-Language Models (VLMs) have significantly pushed the boundaries of Visual Question Answering (VQA).However,high-resolution details can sometimes become noise that leads to hallucinations or reasoning errors. In this paper,we propose Degradation-Driven Prompting (DDP), a novel framework that improves VQA performance by strategically reducing image fidelity to force models to focus on essential structural information. We evaluate DDP across two distinct tasks. Physical attributes targets images prone to human misjudgment, where DDP employs a combination of 80p downsampling, structural visual aids (white background masks and orthometric lines), and In-Context Learning (ICL) to calibrate the model's focus. Perceptual phenomena addresses various machine-susceptible visual anomalies and illusions, including Visual Anomaly (VA), Color (CI), Motion(MI),Gestalt (GI), Geometric (GSI), and Visual Illusions (VI).For this task, DDP integrates a task-classification stage with specialized tools such as blur masks and contrast enhancement alongside downsampling. Our experimental results demonstrate that less is more: by intentionally degrading visual inputs and providing targeted structural prompts, DDP enables VLMs to bypass distracting textures and achieve superior reasoning accuracy on challenging visual benchmarks.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05091.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengqing Yuan, Hanchi Sun, Lichao Sun, Yanfang Ye</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> We present MegaTrain, a memory-centric system that efficiently trains 100B+ parameter large language models at full precision on a single GPU. Unlike traditional GPU-centric systems, MegaTrain stores parameters and optimizer states in host memory (CPU memory) and treats GPUs as transient compute engines. For each layer, we stream parameters in and compute gradients out, minimizing persistent device state. To battle the CPU-GPU bandwidth bottleneck, we adopt two key optimizations. 1) We introduce a pipelined double-buffered execution engine that overlaps parameter prefetching, computation, and gradient offloading across multiple CUDA streams, enabling continuous GPU execution. 2) We replace persistent autograd graphs with stateless layer templates, binding weights dynamically as they stream in, eliminating persistent graph metadata while providing flexibility in scheduling. On a single H200 GPU with 1.5TB host memory, MegaTrain reliably trains models up to 120B parameters. It also achieves 1.84times the training throughput of DeepSpeed ZeRO-3 with CPU offloading when training 14B models. MegaTrain also enables 7B model training with 512k token context on a single GH200.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04838</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05091</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Memory Intelligence Agent</title>
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<title>Watch Before You Answer: Learning from Visually Grounded Post-Training</title>
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||||||
<link>https://arxiv.org/abs/2604.04503</link>
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<link>https://arxiv.org/abs/2604.05117</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingyang Qiao, Weicheng Meng, Yu Cheng, Zhihang Lin, Zhizhong Zhang, Xin Tan, Jingyu Gong, Kun Shao, Yuan Xie</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Deep research agents (DRAs) integrate LLM reasoning with external tools. Memory systems enable DRAs to leverage historical experiences, which are essential for efficient reasoning and autonomous evolution. Existing methods rely on retrieving similar trajectories from memory to aid reasoning, while suffering from key limitations of ineffective memory evolution and increasing storage and retrieval costs. To address these problems, we propose a novel Memory Intelligence Agent (MIA) framework, consisting of a Manager-Planner-Executor architecture. Memory Manager is a non-parametric memory system that can store compressed historical search trajectories. Planner is a parametric memory agent that can produce search plans for questions. Executor is another agent that can search and analyze information guided by the search plan. To build the MIA framework, we first adopt an alternating reinforcement learning paradigm to enhance cooperation between the Planner and the Executor. Furthermore, we enable the Planner to continuously evolve during test-time learning, with updates performed on-the-fly alongside inference without interrupting the reasoning process. Additionally, we establish a bidirectional conversion loop between parametric and non-parametric memories to achieve efficient memory evolution. Finally, we incorporate a reflection and an unsupervised judgment mechanisms to boost reasoning and self-evolution in the open world. Extensive experiments across eleven benchmarks demonstrate the superiority of MIA.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05117.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Zhang, EunJeong Hwang, Huaisong Zhang, Penghui Du, Yiming Jia, Dongfu Jiang, Xuan He, Shenhui Zhang, Ping Nie, Peter West, Kelsey R. Allen</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> It is critical for vision-language models (VLMs) to comprehensively understand visual, temporal, and textual cues. However, despite rapid progress in multimodal modeling, video understanding performance still lags behind text-based reasoning. In this work, we find that progress is even worse than previously assumed: commonly reported long video understanding benchmarks contain 40-60% of questions that can be answered using text cues alone. Furthermore, we find that these issues are also pervasive in widely used post-training datasets, potentially undercutting the ability of post-training to improve VLM video understanding performance. Guided by this observation, we introduce VidGround as a simple yet effective solution: using only the actual visually grounded questions without any linguistic biases for post-training. When used in tandem with RL-based post-training algorithms, this simple technique improves performance by up to 6.2 points relative to using the full dataset, while using only 69.1% of the original post-training data. Moreover, we show that data curation with a simple post-training algorithm outperforms several more complex post-training techniques, highlighting that data quality is a major bottleneck for improving video understanding in VLMs. These results underscore the importance of curating post-training data and evaluation benchmarks that truly require visual grounding to advance the development of more capable VLMs. Project page: http://vidground.etuagi.com.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04503</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05117</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Your Agent, Their Asset: A Real-World Safety Analysis of OpenClaw</title>
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<title>Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet Supervision</title>
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<link>https://arxiv.org/abs/2604.04759</link>
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<link>https://arxiv.org/abs/2604.04934</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04759.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijun Wang, Haoqin Tu, Letian Zhang, Hardy Chen, Juncheng Wu, Xiangyan Liu, Zhenlong Yuan, Tianyu Pang, Michael Qizhe Shieh, Fengze Liu, Zeyu Zheng, Huaxiu Yao, Yuyin Zhou, Cihang Xie</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> OpenClaw, the most widely deployed personal AI agent in early 2026, operates with full local system access and integrates with sensitive services such as Gmail, Stripe, and the filesystem. While these broad privileges enable high levels of automation and powerful personalization, they also expose a substantial attack surface that existing sandboxed evaluations fail to capture. To address this gap, we present the first real-world safety evaluation of OpenClaw and introduce the CIK taxonomy, which unifies an agent's persistent state into three dimensions, i.e., Capability, Identity, and Knowledge, for safety analysis. Our evaluations cover 12 attack scenarios on a live OpenClaw instance across four backbone models (Claude Sonnet 4.5, Opus 4.6, Gemini 3.1 Pro, and GPT-5.4). The results show that poisoning any single CIK dimension increases the average attack success rate from 24.6% to 64-74%, with even the most robust model exhibiting more than a threefold increase over its baseline vulnerability. We further assess three CIK-aligned defense strategies alongside a file-protection mechanism; however, the strongest defense still yields a 63.8% success rate under Capability-targeted attacks, while file protection blocks 97% of malicious injections but also prevents legitimate updates. Taken together, these findings show that the vulnerabilities are inherent to the agent architecture, necessitating more systematic safeguards to secure personal AI agents. Our project page is https://ucsc-vlaa.github.io/CIK-Bench.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04934.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyunsoo Cha, Wonjung Woo, Byungjun Kim, Hanbyul Joo</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual try-on and pose-driven animation as separate processes, which often results in identity drift, garment distortion, and front-back inconsistency. Our model addresses these issues by performing the entire process in a single unified step to achieve coherent synthesis. To enable this setting, we construct large-scale triplet supervision. Our data generation pipeline includes generating identity-preserving human images in alternative outfits that differ from garment catalog images, capturing full upper and lower garment triplets to overcome the single-garment-posed video pair limitation, and assembling diverse in-the-wild triplets without requiring garment catalog images. We further introduce a Dual Module architecture for video diffusion transformers to stabilize training, preserve pretrained generative quality, and improve garment accuracy, pose adherence, and identity preservation while supporting zero-shot garment interpolation. Together, these contributions allow Vanast to produce high-fidelity, identity-consistent animation across a wide range of garment types.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04759</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04934</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>Vero: An Open RL Recipe for General Visual Reasoning</title>
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<title>Video-MME-v2: Towards the Next Stage in Benchmarks for Comprehensive Video Understanding</title>
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<link>https://arxiv.org/abs/2604.04917</link>
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<link>https://arxiv.org/abs/2604.05015</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04917.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gabriel Sarch, Linrong Cai, Qunzhong Wang, Haoyang Wu, Danqi Chen, Zhuang Liu</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> What does it take to build a visual reasoner that works across charts, science, spatial understanding, and open-ended tasks? The strongest vision-language models (VLMs) show such broad visual reasoning is within reach, but the recipe behind them remains unclear, locked behind proprietary reinforcement learning (RL) pipelines with non-public data. We introduce Vero, a family of fully open VLMs that matches or exceeds existing open-weight models across diverse visual reasoning tasks. We scale RL data and rewards across six broad task categories, constructing Vero-600K, a 600K-sample dataset from 59 datasets, and designing task-routed rewards that handle heterogeneous answer formats. Vero achieves state-of-the-art performance, improving over four base models by 3.7-5.5 points on average across VeroEval, our suite of 30 challenging benchmarks. Starting from Qwen3-VL-8B-Instruct, Vero outperforms Qwen3-VL-8B-Thinking on 23 of 30 benchmarks without additional proprietary thinking data. When trained from the same base model, Vero-600K exceeds existing RL datasets across task categories. Systematic ablations reveal that different task categories elicit qualitatively distinct reasoning patterns that transfer poorly in isolation, suggesting that broad data coverage is the primary driver of strong RL scaling. All data, code, and models are released.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05015.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chaoyou Fu, Haozhi Yuan, Yuhao Dong, Yi-Fan Zhang, Yunhang Shen, Xiaoxing Hu, Xueying Li, Jinsen Su, Chengwu Long, Xiaoyao Xie, Yongkang Xie, Xiawu Zheng, Xue Yang, Haoyu Cao, Yunsheng Wu, Ziwei Liu, Xing Sun, Caifeng Shan, Ran He</p><p><b>Upvotes:</b> 197</p><p><b>Summary:</b> With the rapid advancement of video understanding, existing benchmarks are becoming increasingly saturated, exposing a critical discrepancy between inflated leaderboard scores and real-world model capabilities. To address this widening gap, we introduce Video-MME-v2, a comprehensive benchmark designed to rigorously evaluate the robustness and faithfulness of video understanding. To systematically evaluate model capabilities, we design a progressive tri-level hierarchy that incrementally increases the complexity of video comprehension, ranging from multi-point visual information aggregation, to temporal dynamics modeling, and ultimately to complex multimodal reasoning. Besides, in contrast to conventional per-question accuracy, we propose a group-based non-linear evaluation strategy that enforces both consistency across related queries and coherence in multi-step reasoning. It penalizes fragmented or guess-based correctness and assigns credit only to answers supported by valid reasoning. To guarantee data quality, Video-MME-v2 is constructed through a rigorously controlled human annotation pipeline, involving 12 annotators and 50 independent reviewers. Backed by 3,300 human-hours and up to 5 rounds of quality assurance, Video-MME-v2 aims to serve as one of the most authoritative video benchmarks. Extensive experiments reveal a substantial gap between current best model Gemini-3-Pro and human experts, and uncover a clear hierarchical bottleneck where errors in visual information aggregation and temporal modeling propagate to limit high-level reasoning. We further find that thinking-based reasoning is highly dependent on textual cues, improving performance with subtitles but sometimes degrading it in purely visual settings. By exposing these limitations, Video-MME-v2 establishes a demanding new testbed for the development of next-generation video MLLMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05015</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<title>SkillX: Automatically Constructing Skill Knowledge Bases for Agents</title>
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<title>CUE-R: Beyond the Final Answer in Retrieval-Augmented Generation</title>
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<link>https://arxiv.org/abs/2604.04804</link>
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<link>https://arxiv.org/abs/2604.05467</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04804.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxi Wang, Zhuoyun Yu, Xin Xie, Wuguannan Yao, Runnan Fang, Shuofei Qiao, Kexin Cao, Guozhou Zheng, Xiang Qi, Peng Zhang, Shumin Deng</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Learning from experience is critical for building capable large language model (LLM) agents, yet prevailing self-evolving paradigms remain inefficient: agents learn in isolation, repeatedly rediscover similar behaviors from limited experience, resulting in redundant exploration and poor generalization. To address this problem, we propose SkillX, a fully automated framework for constructing a plug-and-play skill knowledge base that can be reused across agents and environments. SkillX operates through a fully automated pipeline built on three synergistic innovations: (i) Multi-Level Skills Design, which distills raw trajectories into three-tiered hierarchy of strategic plans, functional skills, and atomic skills; (ii) Iterative Skills Refinement, which automatically revises skills based on execution feedback to continuously improve library quality; and (iii) Exploratory Skills Expansion, which proactively generates and validates novel skills to expand coverage beyond seed training data. Using a strong backbone agent (GLM-4.6), we automatically build a reusable skill library and evaluate its transferability on challenging long-horizon, user-interactive benchmarks, including AppWorld, BFCL-v3, and τ^2-Bench. Experiments show that SkillKB consistently improves task success and execution efficiency when plugged into weaker base agents, highlighting the importance of structured, hierarchical experience representations for generalizable agent learning. Our code will be publicly available soon at https://github.com/zjunlp/SkillX.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05467.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siddharth Jain, Venkat Narayan Vedam</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> As language models shift from single-shot answer generation toward multi-step reasoning that retrieves and consumes evidence mid-inference, evaluating the role of individual retrieved items becomes more important. Existing RAG evaluation typically targets final-answer quality, citation faithfulness, or answer-level attribution, but none of these directly targets the intervention-based, per-evidence-item utility view we study here. We introduce CUE-R, a lightweight intervention-based framework for measuring per-evidence-item operational utility in single-shot RAG using shallow observable retrieval-use traces. CUE-R perturbs individual evidence items via REMOVE, REPLACE, and DUPLICATE operators, then measures changes along three utility axes (correctness, proxy-based grounding faithfulness, and confidence error) plus a trace-divergence signal. We also outline an operational evidence-role taxonomy for interpreting intervention outcomes. Experiments on HotpotQA and 2WikiMultihopQA with Qwen-3 8B and GPT-5.2 reveal a consistent pattern: REMOVE and REPLACE substantially harm correctness and grounding while producing large trace shifts, whereas DUPLICATE is often answer-redundant yet not fully behaviorally neutral. A zero-retrieval control confirms that these effects arise from degradation of meaningful retrieval. A two-support ablation further shows that multi-hop evidence items can interact non-additively: removing both supports harms performance far more than either single removal. Our results suggest that answer-only evaluation misses important evidence effects and that intervention-based utility analysis is a practical complement for RAG evaluation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04804</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05467</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>FileGram: Grounding Agent Personalization in File-System Behavioral Traces</title>
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<title>Scientific Graphics Program Synthesis via Dual Self-Consistency Reinforcement Learning</title>
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<link>https://arxiv.org/abs/2604.04901</link>
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<link>https://arxiv.org/abs/2604.06079</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuai Liu, Shulin Tian, Kairui Hu, Yuhao Dong, Zhe Yang, Bo Li, Jingkang Yang, Chen Change Loy, Ziwei Liu</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Coworking AI agents operating within local file systems are rapidly emerging as a paradigm in human-AI interaction; however, effective personalization remains limited by severe data constraints, as strict privacy barriers and the difficulty of jointly collecting multimodal real-world traces prevent scalable training and evaluation, and existing methods remain interaction-centric while overlooking dense behavioral traces in file-system operations; to address this gap, we propose FileGram, a comprehensive framework that grounds agent memory and personalization in file-system behavioral traces, comprising three core components: (1) FileGramEngine, a scalable persona-driven data engine that simulates realistic workflows and generates fine-grained multimodal action sequences at scale; (2) FileGramBench, a diagnostic benchmark grounded in file-system behavioral traces for evaluating memory systems on profile reconstruction, trace disentanglement, persona drift detection, and multimodal grounding; and (3) FileGramOS, a bottom-up memory architecture that builds user profiles directly from atomic actions and content deltas rather than dialogue summaries, encoding these traces into procedural, semantic, and episodic channels with query-time abstraction; extensive experiments show that FileGramBench remains challenging for state-of-the-art memory systems and that FileGramEngine and FileGramOS are effective, and by open-sourcing the framework, we hope to support future research on personalized memory-centric file-system agents.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06079.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Juekai Lin, Yun Zhu, Honglin Lin, Sijing Li, Tianwei Lin, Zheng Liu, Xiaoyang Wang, Wenqiao Zhang, Lijun Wu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Graphics Program Synthesis is pivotal for interpreting and editing visual data, effectively facilitating the reverse-engineering of static visuals into editable TikZ code. While TikZ is the de facto standard for scientific schematics due to its programmatic flexibility, its requirement for rigorous spatial precision presents a significant challenge for Multimodal Large Language Models. Progress is currently stifled by two primary gaps: (1) Data Quality Gap: existing image-TikZ corpora often lack strict executability and reliable visual alignment; (2) Evaluation Gap: a lack of benchmarks for both structural and visual fidelity. To address these, we present a closed-loop framework featuring: SciTikZ-230K, a large-scale, high-quality dataset from our Execution-Centric Data Engine covering 11 diverse scientific disciplines; SciTikZ-Bench, a multifaceted benchmark spanning from basic geometric constructs to intricate hierarchical schematics to evaluate both visual fidelity and structural logic. To further broaden the scope of visual-code optimization methodology, we introduce a novel Dual Self-Consistency Reinforcement Learning optimization paradigm, which utilizes Round-Trip Verification to penalize degenerate code and boost overall self-consistency. Empowered by these, our trained model SciTikZer-8B achieves state-of-the-art performance, consistently outperforming proprietary giants like Gemini-2.5-Pro and massive models like Qwen3-VL-235B-A22B-Instruct.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04901</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.06079</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>SpatialEdit: Benchmarking Fine-Grained Image Spatial Editing</title>
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<title>QiMeng-PRepair: Precise Code Repair via Edit-Aware Reward Optimization</title>
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||||||
<link>https://arxiv.org/abs/2604.04911</link>
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<link>https://arxiv.org/abs/2604.05963</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04911.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yicheng Xiao, Wenhu Zhang, Lin Song, Yukang Chen, Wenbo Li, Nan Jiang, Tianhe Ren, Haokun Lin, Wei Huang, Haoyang Huang, Xiu Li, Nan Duan, Xiaojuan Qi</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Image spatial editing performs geometry-driven transformations, allowing precise control over object layout and camera viewpoints. Current models are insufficient for fine-grained spatial manipulations, motivating a dedicated assessment suite. Our contributions are listed: (i) We introduce SpatialEdit-Bench, a complete benchmark that evaluates spatial editing by jointly measuring perceptual plausibility and geometric fidelity via viewpoint reconstruction and framing analysis. (ii) To address the data bottleneck for scalable training, we construct SpatialEdit-500k, a synthetic dataset generated with a controllable Blender pipeline that renders objects across diverse backgrounds and systematic camera trajectories, providing precise ground-truth transformations for both object- and camera-centric operations. (iii) Building on this data, we develop SpatialEdit-16B, a baseline model for fine-grained spatial editing. Our method achieves competitive performance on general editing while substantially outperforming prior methods on spatial manipulation tasks. All resources will be made public at https://github.com/EasonXiao-888/SpatialEdit.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05963.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Changxin Ke, Rui Zhang, Jiaming Guo, Yuanbo Wen, Li Ding, Shuo Wang, Xuyuan Zhu, Xiong Peng, Di Huang, Zidong Du, Xing Hu, Qi Guo, Yunji Chen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Large Language Models (LLMs) achieve strong program repair performance but often suffer from over-editing, where excessive modifications overwrite correct code and hinder bug localization. We systematically quantify its impact and introduce precise repair task, which maximizes reuse of correct code while fixing only buggy parts. Building on this insight, we propose PRepair, a framework that mitigates over-editing and improves repair accuracy. PRepair has two components: Self-Breaking, which generates diverse buggy programs via controlled bug injection and min-max sampling, and Self-Repairing, which trains models with Edit-Aware Group Relative Policy Optimization (EA-GRPO) using an edit-aware reward to encourage minimal yet correct edits. Experiments show that PRepair improves repair precision by up to 31.4% under fix_1@1, a metric that jointly considers repair correctness and extent, and significantly increases decoding throughput when combined with speculative editing, demonstrating its potential for precise and practical code repair.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04911</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05963</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>TriAttention: Efficient Long Reasoning with Trigonometric KV Compression</title>
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<title>Context-Value-Action Architecture for Value-Driven Large Language Model Agents</title>
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||||||
<link>https://arxiv.org/abs/2604.04921</link>
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<link>https://arxiv.org/abs/2604.05939</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04921.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weian Mao, Xi Lin, Wei Huang, Yuxin Xie, Tianfu Fu, Bohan Zhuang, Song Han, Yukang Chen</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Extended reasoning in large language models (LLMs) creates severe KV cache memory bottlenecks. Leading KV cache compression methods estimate KV importance using attention scores from recent post-RoPE queries. However, queries rotate with position during RoPE, making representative queries very few, leading to poor top-key selection and unstable reasoning. To avoid this issue, we turn to the pre-RoPE space, where we observe that Q and K vectors are highly concentrated around fixed non-zero centers and remain stable across positions -- Q/K concentration. We show that this concentration causes queries to preferentially attend to keys at specific distances (e.g., nearest keys), with the centers determining which distances are preferred via a trigonometric series. Based on this, we propose TriAttention to estimate key importance by leveraging these centers. Via the trigonometric series, we use the distance preference characterized by these centers to score keys according to their positions, and also leverage Q/K norms as an additional signal for importance estimation. On AIME25 with 32K-token generation, TriAttention matches Full Attention reasoning accuracy while achieving 2.5x higher throughput or 10.7x KV memory reduction, whereas leading baselines achieve only about half the accuracy at the same efficiency. TriAttention enables OpenClaw deployment on a single consumer GPU, where long context would otherwise cause out-of-memory with Full Attention.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05939.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> TianZe Zhang, Sirui Sun, Yuhang Xie, Xin Zhang, Zhiqiang Wu, Guojie Song</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Large Language Models (LLMs) have shown promise in simulating human behavior, yet existing agents often exhibit behavioral rigidity, a flaw frequently masked by the self-referential bias of current "LLM-as-a-judge" evaluations. By evaluating against empirical ground truth, we reveal a counter-intuitive phenomenon: increasing the intensity of prompt-driven reasoning does not enhance fidelity but rather exacerbates value polarization, collapsing population diversity. To address this, we propose the Context-Value-Action (CVA) architecture, grounded in the Stimulus-Organism-Response (S-O-R) model and Schwartz's Theory of Basic Human Values. Unlike methods relying on self-verification, CVA decouples action generation from cognitive reasoning via a novel Value Verifier trained on authentic human data to explicitly model dynamic value activation. Experiments on CVABench, which comprises over 1.1 million real-world interaction traces, demonstrate that CVA significantly outperforms baselines. Our approach effectively mitigates polarization while offering superior behavioral fidelity and interpretability.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.04921</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05939</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>MinerU2.5-Pro: Pushing the Limits of Data-Centric Document Parsing at Scale</title>
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<title>FactReview: Evidence-Grounded Reviews with Literature Positioning and Execution-Based Claim Verification</title>
|
||||||
<link>https://arxiv.org/abs/2604.04771</link>
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<link>https://arxiv.org/abs/2604.04074</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Wang, Tianyao He, Linke Ouyang, Fan Wu, Zhiyuan Zhao, Tao Chu, Yuan Qu, Zhenjiang Jin, Weijun Zeng, Ziyang Miao, Bangrui Xu, Junbo Niu, Mengzhang Cai, Jiantao Qiu, Qintong Zhang, Dongsheng Ma, Yuefeng Sun, Hejun Dong, Wenzheng Zhang, Jutao Xiao, Jiayong Shi, Pengyu Liao, Xiaomeng Zhao, Huaping Zhong, Liqun Wei, Jing Yu, Jie Yang, Wei Li, Shasha Wang, Qianqian Wu, Xuanhe Zhou, Weijia Li, Zhenxiang Li, Zhongying Tu, Jiang Wu, Lijun Wu, Chao Xu, Kai Chen, Wentao Zhang, Yu Qiao, Bowen Zhou, Dahua Lin, Conghui He</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> Current document parsing methods compete primarily on model architecture innovation, while systematic engineering of training data remains underexplored. Yet SOTA models of different architectures and parameter scales exhibit highly consistent failure patterns on the same set of hard samples, suggesting that the performance bottleneck stems from shared deficiencies in training data rather than architecture itself. Building on this finding, we present \minerupro, which advances the state of the art solely through data engineering and training strategy optimization while keeping the 1.2B-parameter architecture of \mineru completely fixed. At its core is a Data Engine co-designed around coverage, informativeness, and annotation accuracy: Diversity-and-Difficulty-Aware Sampling expands training data from under 10M to 65.5M samples while correcting distribution shift; Cross-Model Consistency Verification leverages output agreement among heterogeneous models to assess sample difficulty and generate reliable annotations; the Judge-and-Refine pipeline improves annotation quality for hard samples through render-then-verify iterative correction. A three-stage progressive training strategy -- large-scale pre-training, hard sample fine-tuning, and GRPO alignment -- sequentially exploits these data at different quality tiers. On the evaluation front, we fix element-matching biases in OmniDocBench~v1.5 and introduce a Hard subset, establishing the more discriminative OmniDocBench~v1.6 protocol. Without any architectural modification, \minerupro achieves 95.69 on OmniDocBench~v1.6, improving over the same-architecture baseline by 2.71 points and surpassing all existing methods including models with over 200times more parameters.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04074.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hang Xu, Ling Yue, Chaoqian Ouyang, Yuchen Liu, Libin Zheng, Shaowu Pan, Shimin Di, Min-Ling Zhang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Peer review in machine learning is under growing pressure from rising submission volume and limited reviewer time. Most LLM-based reviewing systems read only the manuscript and generate comments from the paper's own narrative. This makes their outputs sensitive to presentation quality and leaves them weak when the evidence needed for review lies in related work or released code. We present FactReview, an evidence-grounded reviewing system that combines claim extraction, literature positioning, and execution-based claim verification. Given a submission, FactReview identifies major claims and reported results, retrieves nearby work to clarify the paper's technical position, and, when code is available, executes the released repository under bounded budgets to test central empirical claims. It then produces a concise review and an evidence report that assigns each major claim one of five labels: Supported, Supported by the paper, Partially supported, In conflict, or Inconclusive. In a case study on CompGCN, FactReview reproduces results that closely match those reported for link prediction and node classification, yet also shows that the paper's broader performance claim across tasks is not fully sustained: on MUTAG graph classification, the reproduced result is 88.4%, whereas the strongest baseline reported in the paper remains 92.6%. The claim is therefore only partially supported. More broadly, this case suggests that AI is most useful in peer review not as a final decision-maker, but as a tool for gathering evidence and helping reviewers produce more evidence-grounded assessments. The code is public at https://github.com/DEFENSE-SEU/Review-Assistant.</p></description>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>OpenWorldLib: A Unified Codebase and Definition of Advanced World Models</title>
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<title>Experience Transfer for Multimodal LLM Agents in Minecraft Game</title>
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<link>https://arxiv.org/abs/2604.04707</link>
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<link>https://arxiv.org/abs/2604.05533</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> DataFlow Team, Bohan Zeng, Daili Hua, Kaixin Zhu, Yifan Dai, Bozhou Li, Yuran Wang, Chengzhuo Tong, Yifan Yang, Mingkun Chang, Jianbin Zhao, Zhou Liu, Hao Liang, Xiaochen Ma, Ruichuan An, Junbo Niu, Zimo Meng, Tianyi Bai, Meiyi Qiang, Huanyao Zhang, Zhiyou Xiao, Tianyu Guo, Qinhan Yu, Runhao Zhao, Zhengpin Li, Xinyi Huang, Yisheng Pan, Yiwen Tang, Yang Shi, Yue Ding, Xinlong Chen, Hongcheng Gao, Minglei Shi, Jialong Wu, Zekun Wang, Yuanxing Zhang, Xintao Wang, Pengfei Wan, Yiren Song, Mike Zheng Shou, Wentao Zhang</p><p><b>Upvotes:</b> 149</p><p><b>Summary:</b> World models have garnered significant attention as a promising research direction in artificial intelligence, yet a clear and unified definition remains lacking. In this paper, we introduce OpenWorldLib, a comprehensive and standardized inference framework for Advanced World Models. Drawing on the evolution of world models, we propose a clear definition: a world model is a model or framework centered on perception, equipped with interaction and long-term memory capabilities, for understanding and predicting the complex world. We further systematically categorize the essential capabilities of world models. Based on this definition, OpenWorldLib integrates models across different tasks within a unified framework, enabling efficient reuse and collaborative inference. Finally, we present additional reflections and analyses on potential future directions for world model research. Code link: https://github.com/OpenDCAI/OpenWorldLib</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenghao Li, Jun Liu, Songbo Zhang, Huadong Jian, Hao Ni, Lik-Hang Lee, Sung-Ho Bae, Guoqing Wang, Yang Yang, Chaoning Zhang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable knowledge from prior interactions rather than treating memory as a passive repository of static records. To make transfer explicit, Echo decomposes reusable knowledge into five dimensions: structure, attribute, process, function, and interaction. This formulation allows the agent to identify recurring patterns shared across different tasks and infer what prior experience remains applicable in new situations. Building on this formulation, Echo leverages In-Context Analogy Learning (ICAL) to retrieve relevant experiences and adapt them to unseen tasks through contextual examples. Experiments in Minecraft show that, under a from-scratch learning setting, Echo achieves a 1.3x to 1.7x speed-up on object-unlocking tasks. Moreover, Echo exhibits a burst-like chain-unlocking phenomenon, rapidly unlocking multiple similar items within a short time interval after acquiring transferable experience. These results suggest that experience transfer is a promising direction for improving the efficiency and adaptability of multimodal LLM agents in complex interactive environments.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.05533</guid>
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<pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>MMEmb-R1: Reasoning-Enhanced Multimodal Embedding with Pair-Aware Selection and Adaptive Control</title>
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<link>https://arxiv.org/abs/2604.06156</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06156.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuchi Wang, Haiyang Yu, Weikang Bian, Jiefeng Long, Xiao Liang, Chao Feng, Hongsheng Li</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> MLLMs have been successfully applied to multimodal embedding tasks, yet their generative reasoning capabilities remain underutilized. Directly incorporating chain-of-thought reasoning into embedding learning introduces two fundamental challenges. First, structural misalignment between instance-level reasoning and pairwise contrastive supervision may lead to shortcut behavior, where the model merely learns the superficial format of reasoning. Second, reasoning is not universally beneficial for embedding tasks. Enforcing reasoning for all inputs may introduce unnecessary computation and latency, and can even obscure salient semantic signals for simple cases. To address these issues, we propose MMEmb-R1, an adaptive reasoning-based multimodal embedding framework. We formulate reasoning as a latent variable and introduce pair-aware reasoning selection that employs counterfactual intervention to identify reasoning paths beneficial for query-target alignment. Furthermore, we adopt reinforcement learning to selectively invoke reasoning only when necessary. Experiments on the MMEB-V2 benchmark demonstrate that our model achieves a score of 71.2 with only 4B parameters, establishing a new state-of-the-art while significantly reducing reasoning overhead and inference latency.</p></description>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Action Images: End-to-End Policy Learning via Multiview Video Generation</title>
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<link>https://arxiv.org/abs/2604.06168</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06168.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyu Zhen, Zixian Gao, Qiao Sun, Yilin Zhao, Yuncong Yang, Yilun Du, Tsun-Hsuan Wang, Yi-Ling Qiao, Chuang Gan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> World action models (WAMs) have emerged as a promising direction for robot policy learning, as they can leverage powerful video backbones to model the future states. However, existing approaches often rely on separate action modules, or use action representations that are not pixel-grounded, making it difficult to fully exploit the pretrained knowledge of video models and limiting transfer across viewpoints and environments. In this work, we present Action Images, a unified world action model that formulates policy learning as multiview video generation. Instead of encoding control as low-dimensional tokens, we translate 7-DoF robot actions into interpretable action images: multi-view action videos that are grounded in 2D pixels and explicitly track robot-arm motion. This pixel-grounded action representation allows the video backbone itself to act as a zero-shot policy, without a separate policy head or action module. Beyond control, the same unified model supports video-action joint generation, action-conditioned video generation, and action labeling under a shared representation. On RLBench and real-world evaluations, our model achieves the strongest zero-shot success rates and improves video-action joint generation quality over prior video-space world models, suggesting that interpretable action images are a promising route to policy learning.</p></description>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>In-Place Test-Time Training</title>
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<link>https://arxiv.org/abs/2604.06169</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06169.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guhao Feng, Shengjie Luo, Kai Hua, Ge Zhang, Di He, Wenhao Huang, Tianle Cai</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> The static ``train then deploy" paradigm fundamentally limits Large Language Models (LLMs) from dynamically adapting their weights in response to continuous streams of new information inherent in real-world tasks. Test-Time Training (TTT) offers a compelling alternative by updating a subset of model parameters (fast weights) at inference time, yet its potential in the current LLM ecosystem is hindered by critical barriers including architectural incompatibility, computational inefficiency and misaligned fast weight objectives for language modeling. In this work, we introduce In-Place Test-Time Training (In-Place TTT), a framework that seamlessly endows LLMs with Test-Time Training ability. In-Place TTT treats the final projection matrix of the ubiquitous MLP blocks as its adaptable fast weights, enabling a ``drop-in" enhancement for LLMs without costly retraining from scratch. Furthermore, we replace TTT's generic reconstruction objective with a tailored, theoretically-grounded objective explicitly aligned with the Next-Token-Prediction task governing autoregressive language modeling. This principled objective, combined with an efficient chunk-wise update mechanism, results in a highly scalable algorithm compatible with context parallelism. Extensive experiments validate our framework's effectiveness: as an in-place enhancement, it enables a 4B-parameter model to achieve superior performance on tasks with contexts up to 128k, and when pretrained from scratch, it consistently outperforms competitive TTT-related approaches. Ablation study results further provide deeper insights on our design choices. Collectively, our results establish In-Place TTT as a promising step towards a paradigm of continual learning in LLMs.</p></description>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Paper Circle: An Open-source Multi-agent Research Discovery and Analysis Framework</title>
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<link>https://arxiv.org/abs/2604.06170</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06170.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Komal Kumar, Aman Chadha, Salman Khan, Fahad Shahbaz Khan, Hisham Cholakkal</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> The rapid growth of scientific literature has made it increasingly difficult for researchers to efficiently discover, evaluate, and synthesize relevant work. Recent advances in multi-agent large language models (LLMs) have demonstrated strong potential for understanding user intent and are being trained to utilize various tools. In this paper, we introduce Paper Circle, a multi-agent research discovery and analysis system designed to reduce the effort required to find, assess, organize, and understand academic literature. The system comprises two complementary pipelines: (1) a Discovery Pipeline that integrates offline and online retrieval from multiple sources, multi-criteria scoring, diversity-aware ranking, and structured outputs; and (2) an Analysis Pipeline that transforms individual papers into structured knowledge graphs with typed nodes such as concepts, methods, experiments, and figures, enabling graph-aware question answering and coverage verification. Both pipelines are implemented within a coder LLM-based multi-agent orchestration framework and produce fully reproducible, synchronized outputs including JSON, CSV, BibTeX, Markdown, and HTML at each agent step. This paper describes the system architecture, agent roles, retrieval and scoring methods, knowledge graph schema, and evaluation interfaces that together form the Paper Circle research workflow. We benchmark Paper Circle on both paper retrieval and paper review generation, reporting hit rate, MRR, and Recall at K. Results show consistent improvements with stronger agent models. We have publicly released the website at https://papercircle.vercel.app/ and the code at https://github.com/MAXNORM8650/papercircle.</p></description>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Beyond Accuracy: Unveiling Inefficiency Patterns in Tool-Integrated Reasoning</title>
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<link>https://arxiv.org/abs/2604.05404</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qisheng Su, Shiting Huang, Zhen Fang, Ziyan Chen, Zehui Chen, Feng Zhao</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> In real-world Tool-Integrated Reasoning (TIR) scenarios, where LLMs interleave reasoning with external tool calls, a major source of inefficiency is that the toolcalls create pauses between LLM requests and cause KV-Cache eviction, forcing recomputation. Also, the long, unfiltered response returned by external tools inflates the KV-Cache, so each decode step spends more time loading the growing cache and thus becomes steadily slower as context length increases. However, existing efficiency metrics like token counts and toolcall counts fail to capture the real model inference latency. To address this, we introduce PTE (Prefill Token Equivalents), a hardware-aware TIR-efficiency metric that unifies internal reasoning and external tool-use costs while explicitly accounting for non-reusable KV-Cache and long-tool-response scenarios. Validation in a high-concurrency industrial setting indicates that PTE aligns significantly better with wall-clock latency than standard token counts, while maintaining consistent efficiency rankings across diverse hardware profiles. We conduct extensive experiments across five TIR benchmarks, quantify their PTE costs, and identify four inefficiency patterns that appear in TIR. We also discover that trajectories with higher PTE costs tend to have lower reasoning correctness, indicating that simply using more tools does not improve the quality of the answer.</p></description>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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<title>Claw-Eval: Toward Trustworthy Evaluation of Autonomous Agents</title>
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<link>https://arxiv.org/abs/2604.06132</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bowen Ye, Rang Li, Qibin Yang, Yuanxin Liu, Linli Yao, Hanglong Lv, Zhihui Xie, Chenxin An, Lei Li, Lingpeng Kong, Qi Liu, Zhifang Sui, Tong Yang</p><p><b>Upvotes:</b> 95</p><p><b>Summary:</b> Large language models are increasingly deployed as autonomous agents executing multi-step workflows in real-world software environments. However, existing agent benchmarks suffer from three critical limitations: (1) trajectory-opaque grading that checks only final outputs, (2) underspecified safety and robustness evaluation, and (3) narrow modality coverage and interaction paradigms. We introduce Claw-Eval, an end-to-end evaluation suite addressing all three gaps. It comprises 300 human-verified tasks spanning 9 categories across three groups (general service orchestration, multimodal perception and generation, and multi-turn professional dialogue). Every agent action is recorded through three independent evidence channels (execution traces, audit logs, and environment snapshots), enabling trajectory-aware grading over 2,159 fine-grained rubric items. The scoring protocol evaluates Completion, Safety, and Robustness, reporting Average Score, Pass@k, and Pass^k across three trials to distinguish genuine capability from lucky outcomes. Experiments on 14 frontier models reveal that: (1) trajectory-opaque evaluation is systematically unreliable, missing 44% of safety violations and 13% of robustness failures that our hybrid pipeline catches; (2) controlled error injection primarily degrades consistency rather than peak capability, with Pass^3 dropping up to 24% while Pass@3 remains stable; (3) multimodal performance varies sharply, with most models performing poorer on video than on document or image, and no single model dominating across all modalities. Beyond benchmarking, Claw-Eval highlights actionable directions for agent development, shedding light on what it takes to build agents that are not only capable but reliably deployable.</p></description>
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<pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
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Reference in New Issue
Block a user