diff --git a/feed.xml b/feed.xml
index 4eba6d7..8c37555 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,321 +7,111 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Mon, 06 Apr 2026 00:07:11 +0000
+ Tue, 07 Apr 2026 00:07:54 +0000
- Working Notes on Late Interaction Dynamics: Analyzing Targeted Behaviors of Late Interaction Models
- https://arxiv.org/abs/2603.26259
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26259.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Antoine Edy, Max Conti, Quentin Macé</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> While Late Interaction models exhibit strong retrieval performance, many of their underlying dynamics remain understudied, potentially hiding performance bottlenecks. In this work, we focus on two topics in Late Interaction retrieval: a length bias that arises when using multi-vector scoring, and the similarity distribution beyond the best scores pooled by the MaxSim operator. We analyze these behaviors for state-of-the-art models on the NanoBEIR benchmark. Results show that while the theoretical length bias of causal Late Interaction models holds in practice, bi-directional models can also suffer from it in extreme cases. We also note that no significant similarity trend lies beyond the top-1 document token, validating that the MaxSim operator efficiently exploits the token-level similarity scores.</p>
- https://arxiv.org/abs/2603.26259
+ Xpertbench: Expert Level Tasks with Rubrics-Based Evaluation
+ https://arxiv.org/abs/2604.02368
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02368.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xue Liu, Xin Ma, Yuxin Ma, Yongchang Peng, Duo Wang, Zhoufutu Wen, Ge Zhang, Kaiyuan Zhang, Xinyu Chen, Tianci He, Jiani Hou, Liang Hu, Ziyun Huang, Yongzhe Hui, Jianpeng Jiao, Chennan Ju, Yingru Kong, Yiran Li, Mengyun Liu, Luyao Ma, Fei Ni, Yiqing Ni, Yueyan Qiu, Yanle Ren, Zilin Shi, Zaiyuan Wang, Wenjie Yue, Shiyu Zhang, Xinyi Zhang, Kaiwen Zhao, Zhenwei Zhu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> As Large Language Models (LLMs) exhibit plateauing performance on conventional benchmarks, a pivotal challenge persists: evaluating their proficiency in complex, open-ended tasks characterizing genuine expert-level cognition. Existing frameworks suffer from narrow domain coverage, reliance on generalist tasks, or self-evaluation biases. To bridge this gap, we present XpertBench, a high-fidelity benchmark engineered to assess LLMs across authentic professional domains. XpertBench consists of 1,346 meticulously curated tasks across 80 categories, spanning finance, healthcare, legal services, education, and dual-track research (STEM and Humanities). These tasks are derived from over 1,000 submissions by domain experts--including researchers from elite institutions and practitioners with extensive clinical or industrial experience--ensuring superior ecological validity. Each task uses detailed rubrics with mostly 15-40 weighted checkpoints to assess professional rigor. To facilitate scalable yet human-aligned assessment, we introduce ShotJudge, a novel evaluation paradigm that employs LLM judges calibrated with expert few-shot exemplars to mitigate self-rewarding biases. Our empirical evaluation of state-of-the-art LLMs reveals a pronounced performance ceiling: even leading models achieve a peak success rate of only ~66%, with a mean score around 55%. Models also exhibit domain-specific divergence, showing non-overlapping strengths in quantitative reasoning versus linguistic synthesis.. These findings underscore a significant "expert-gap" in current AI systems and establish XpertBench as a critical instrument for navigating the transition from general-purpose assistants to specialized professional collaborators.</p>
+ https://arxiv.org/abs/2604.02368Fri, 27 Mar 2026 00:00:00 +0000
- DataFlex: A Unified Framework for Data-Centric Dynamic Training of Large Language Models
- https://arxiv.org/abs/2603.26164
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Liang, Zhengyang Zhao, Meiyi Qiang, Mingrui Chen, Lu Ma, Rongyi Yu, Hengyi Feng, Shixuan Sun, Zimo Meng, Xiaochen Ma, Xuanlin Yang, Qifeng Cai, Ruichuan An, Bohan Zeng, Zhen Hao Wong, Chengyu Shen, Runming He, Zhaoyang Han, Yaowei Zheng, Fangcheng Fu, Conghui He, Bin Cui, Zhiyu Li, Weinan E, Wentao Zhang</p><p><b>Upvotes:</b> 172</p><p><b>Summary:</b> Data-centric training has emerged as a promising direction for improving large language models (LLMs) by optimizing not only model parameters but also the selection, composition, and weighting of training data during optimization. However, existing approaches to data selection, data mixture optimization, and data reweighting are often developed in isolated codebases with inconsistent interfaces, hindering reproducibility, fair comparison, and practical integration. In this paper, we present DataFlex, a unified data-centric dynamic training framework built upon LLaMA-Factory. DataFlex supports three major paradigms of dynamic data optimization: sample selection, domain mixture adjustment, and sample reweighting, while remaining fully compatible with the original training workflow. It provides extensible trainer abstractions and modular components, enabling a drop-in replacement for standard LLM training, and unifies key model-dependent operations such as embedding extraction, inference, and gradient computation, with support for large-scale settings including DeepSpeed ZeRO-3. We conduct comprehensive experiments across multiple data-centric methods. Dynamic data selection consistently outperforms static full-data training on MMLU across both Mistral-7B and Llama-3.2-3B. For data mixture, DoReMi and ODM improve both MMLU accuracy and corpus-level perplexity over default proportions when pretraining Qwen2.5-1.5B on SlimPajama at 6B and 30B token scales. DataFlex also achieves consistent runtime improvements over original implementations. These results demonstrate that DataFlex provides an effective, efficient, and reproducible infrastructure for data-centric dynamic training of LLMs.</p>
- https://arxiv.org/abs/2603.26164
- Fri, 27 Mar 2026 08:28:02 +0000
+ Communicating about Space: Language-Mediated Spatial Integration Across Partial Views
+ https://arxiv.org/abs/2603.27183
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27183.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ankur Sikarwar, Debangan Mishra, Sudarshan Nikhil, Ponnurangam Kumaraguru, Aishwarya Agrawal</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Humans build shared spatial understanding by communicating partial, viewpoint-dependent observations. We ask whether Multimodal Large Language Models (MLLMs) can do the same, aligning distinct egocentric views through dialogue to form a coherent, allocentric mental model of a shared environment. To study this systematically, we introduce COSMIC, a benchmark for Collaborative Spatial Communication. In this setting, two static MLLM agents observe a 3D indoor environment from different viewpoints and exchange natural-language messages to solve spatial queries. COSMIC contains 899 diverse scenes and 1250 question-answer pairs spanning five tasks. We find a consistent capability hierarchy, MLLMs are most reliable at identifying shared anchor objects across views, perform worse on relational reasoning, and largely fail at building globally consistent maps, performing near chance, even for the frontier models. Moreover, we find thinking capability yields consistent gains in anchor grounding, but is insufficient for higher-level spatial communication. To contextualize model behavior, we additionally collect 250 human-human dialogues. Humans achieve 95% aggregate accuracy, leaving significant room for improvement for even the best performing model Gemini-3-Pro-Thinking which achieves 72% aggregate accuracy. Moreover, human conversations become increasingly specific as partners converge on a shared mental model, whereas model dialogues continue to explore new possibilities rather than converging, consistent with a limited ability to build and maintain a robust shared mental model. Our code and data is available at https://github.com/ankursikarwar/Cosmic</p>
+ https://arxiv.org/abs/2603.27183
+ Sat, 28 Mar 2026 08:01:50 +0000
- Ask or Assume? Uncertainty-Aware Clarification-Seeking in Coding Agents
- https://arxiv.org/abs/2603.26233
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26233.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nicholas Edwards, Sebastian Schuster</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> As Large Language Model (LLM) agents are increasingly deployed in open-ended domains like software engineering, they frequently encounter underspecified instructions that lack crucial context. While human developers naturally resolve underspecification by asking clarifying questions, current agents are largely optimized for autonomous execution. In this work, we systematically evaluate the clarification-seeking abilities of LLM agents on an underspecified variant of SWE-bench Verified. We propose an uncertainty-aware multi-agent scaffold that explicitly decouples underspecification detection from code execution. Our results demonstrate that this multi-agent system using OpenHands + Claude Sonnet 4.5 achieves a 69.40% task resolve rate, significantly outperforming a standard single-agent setup (61.20%) and closing the performance gap with agents operating on fully specified instructions. Furthermore, we find that the multi-agent system exhibits well-calibrated uncertainty, conserving queries on simple tasks while proactively seeking information on more complex issues. These findings indicate that current models can be turned into proactive collaborators, where agents independently recognize when to ask questions to elicit missing information in real-world, underspecified tasks.</p>
- https://arxiv.org/abs/2603.26233
- Fri, 27 Mar 2026 09:56:26 +0000
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- LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model
- https://arxiv.org/abs/2603.27449
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27449.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quankai Gao, Jiawei Yang, Qiangeng Xu, Le Chen, Yue Wang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more importantly, it neither generalizes well across diverse object morphologies nor scales effectively to real-world environment. To address these limitations, we introduce LOME, an egocentric world model that can generate realistic human-object interactions as videos conditioned on an input image, a text prompt, and per-frame human actions, including both body poses and hand gestures. LOME injects strong and precise action guidance into object manipulation by jointly estimating spatial human actions and the environment contexts during training. After finetuning a pretrained video generative model on videos of diverse egocentric human-object interactions, LOME demonstrates not only high action-following accuracy and strong generalization to unseen scenarios, but also realistic physical consequences of hand-object interactions, e.g., liquid flowing from a bottle into a mug after executing a ``pouring'' action. Extensive experiments demonstrate that our video-based framework significantly outperforms state-of-the-art image based and video-based action-conditioned methods and Image/Text-to-Video (I/T2V) generative model in terms of both temporal consistency and motion control. LOME paves the way for photorealistic AR/VR experiences and scalable robotic training, without being limited to simulated environments or relying on explicit 3D/4D modeling.</p>
- https://arxiv.org/abs/2603.27449
- Sat, 28 Mar 2026 00:00:00 +0000
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- Gated Condition Injection without Multimodal Attention: Towards Controllable Linear-Attention Transformers
- https://arxiv.org/abs/2603.27666
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27666.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuhe Liu, Zhenxiong Tan, Yujia Hu, Songhua Liu, Xinchao Wang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Recent advances in diffusion-based controllable visual generation have led to remarkable improvements in image quality. However, these powerful models are typically deployed on cloud servers due to their large computational demands, raising serious concerns about user data privacy. To enable secure and efficient on-device generation, we explore in this paper controllable diffusion models built upon linear attention architectures, which offer superior scalability and efficiency, even on edge devices. Yet, our experiments reveal that existing controllable generation frameworks, such as ControlNet and OminiControl, either lack the flexibility to support multiple heterogeneous condition types or suffer from slow convergence on such linear-attention models. To address these limitations, we propose a novel controllable diffusion framework tailored for linear attention backbones like SANA. The core of our method lies in a unified gated conditioning module working in a dual-path pipeline, which effectively integrates multi-type conditional inputs, such as spatially aligned and non-aligned cues. Extensive experiments on multiple tasks and benchmarks demonstrate that our approach achieves state-of-the-art controllable generation performance based on linear-attention models, surpassing existing methods in terms of fidelity and controllability.</p>
- https://arxiv.org/abs/2603.27666
- Sun, 29 Mar 2026 00:00:00 +0000
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- An Empirical Recipe for Universal Phone Recognition
- https://arxiv.org/abs/2603.29042
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shikhar Bharadwaj, Chin-Jou Li, Kwanghee Choi, Eunjung Yeo, William Chen, Shinji Watanabe, David R. Mortensen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Phone recognition (PR) is a key enabler of multilingual and low-resource speech processing tasks, yet robust performance remains elusive. Highly performant English-focused models do not generalize across languages, while multilingual models underutilize pretrained representations. It also remains unclear how data scale, architecture, and training objective contribute to multilingual PR. We present PhoneticXEUS -- trained on large-scale multilingual data and achieving state-of-the-art performance on both multilingual (17.7% PFER) and accented English speech (10.6% PFER). Through controlled ablations with evaluations across 100+ languages under a unified scheme, we empirically establish our training recipe and quantify the impact of SSL representations, data scale, and loss objectives. In addition, we analyze error patterns across language families, accented speech, and articulatory features. All data and code are released openly.</p>
- https://arxiv.org/abs/2603.29042
- Mon, 30 Mar 2026 00:00:00 +0000
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- Memory-Augmented Vision-Language Agents for Persistent and Semantically Consistent Object Captioning
- https://arxiv.org/abs/2603.24257
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.24257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tommaso Galliena, Stefano Rosa, Tommaso Apicella, Pietro Morerio, Alessio Del Bue, Lorenzo Natale</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Vision-Language Models (VLMs) often yield inconsistent descriptions of the same object across viewpoints, hindering the ability of embodied agents to construct consistent semantic representations over time. Previous methods resolved inconsistencies using offline multi-view aggregation or multi-stage pipelines that decouple exploration, data association, and caption learning, with limited capacity to reason over previously observed objects. In this paper, we introduce a unified, memory-augmented Vision-Language agent that simultaneously handles data association, object captioning, and exploration policy within a single autoregressive framework. The model processes the current RGB observation, a top-down explored map, and an object-level episodic memory serialized into object-level tokens, ensuring persistent object identity and semantic consistency across extended sequences. To train the model in a self-supervised manner, we collect a dataset in photorealistic 3D environments using a disagreement-based policy and a pseudo-captioning model that enforces consistency across multi-view caption histories. Extensive evaluation on a manually annotated object-level test set, demonstrate improvements of up to +11.86% in standard captioning scores and +7.39% in caption self-similarity over baseline models, while enabling scalable performance through a compact scene representation. Code, model weights, and data are available at https://hsp-iit.github.io/epos-vlm/.</p>
- https://arxiv.org/abs/2603.24257
- Mon, 30 Mar 2026 00:00:00 +0000
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- MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines
- https://arxiv.org/abs/2603.06679
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.06679.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ryan Po, David Junhao Zhang, Amir Hertz, Gordon Wetzstein, Neal Wadhwa, Nataniel Ruiz</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the environment for reproducible, editable experiences, and shared inference where players hold influence over a common world. To address these limitations, we introduce an explicit external memory into the system, a persistent state operating independent of the model's context window, that is continually updated by user actions and queried throughout the generation roll-out. Unlike conventional diffusion game engines that operate as next-frame predictors, our approach decomposes generation into Memory, Observation, and Dynamics modules. This design gives users direct, editable control over environment structure via an editable memory representation, and it naturally extends to real-time multiplayer rollouts with coherent viewpoints and consistent cross-player interactions.</p>
- https://arxiv.org/abs/2603.06679
- Mon, 30 Mar 2026 00:00:00 +0000
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- MDPBench: A Benchmark for Multilingual Document Parsing in Real-World Scenarios
- https://arxiv.org/abs/2603.28130
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28130.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhang Li, Zhibo Lin, Qiang Liu, Ziyang Zhang, Shuo Zhang, Zidun Guo, Jiajun Song, Jiarui Zhang, Xiang Bai, Yuliang Liu</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> We introduce Multilingual Document Parsing Benchmark, the first benchmark for multilingual digital and photographed document parsing. Document parsing has made remarkable strides, yet almost exclusively on clean, digital, well-formatted pages in a handful of dominant languages. No systematic benchmark exists to evaluate how models perform on digital and photographed documents across diverse scripts and low-resource languages. MDPBench comprises 3,400 document images spanning 17 languages, diverse scripts, and varied photographic conditions, with high-quality annotations produced through a rigorous pipeline of expert model labeling, manual correction, and human verification. To ensure fair comparison and prevent data leakage, we maintain separate public and private evaluation splits. Our comprehensive evaluation of both open-source and closed-source models uncovers a striking finding: while closed-source models (notably Gemini3-Pro) prove relatively robust, open-source alternatives suffer dramatic performance collapse, particularly on non-Latin scripts and real-world photographed documents, with an average drop of 17.8% on photographed documents and 14.0% on non-Latin scripts. These results reveal significant performance imbalances across languages and conditions, and point to concrete directions for building more inclusive, deployment-ready parsing systems. Source available at https://github.com/Yuliang-Liu/MultimodalOCR.</p>
- https://arxiv.org/abs/2603.28130
- Mon, 30 Mar 2026 07:47:46 +0000
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- Video Models Reason Early: Exploiting Plan Commitment for Maze Solving
- https://arxiv.org/abs/2603.30043
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.30043.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaleb Newman, Tyler Zhu, Olga Russakovsky</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Video diffusion models exhibit emergent reasoning capabilities like solving mazes and puzzles, yet little is understood about how they reason during generation. We take a first step towards understanding this and study the internal planning dynamics of video models using 2D maze solving as a controlled testbed. Our investigations reveal two findings. Our first finding is early plan commitment: video diffusion models commit to a high-level motion plan within the first few denoising steps, after which further denoising alters visual details but not the underlying trajectory. Our second finding is that path length, not obstacle density, is the dominant predictor of maze difficulty, with a sharp failure threshold at 12 steps. This means video models can only reason over long mazes by chaining together multiple sequential generations. To demonstrate the practical benefits of our findings, we introduce Chaining with Early Planning, or ChEaP, which only spends compute on seeds with promising early plans and chains them together to tackle complex mazes. This improves accuracy from 7% to 67% on long-horizon mazes and by 2.5x overall on hard tasks in Frozen Lake and VR-Bench across Wan2.2-14B and HunyuanVideo-1.5. Our analysis reveals that current video models possess deeper reasoning capabilities than previously recognized, which can be elicited more reliably with better inference-time scaling.</p>
- https://arxiv.org/abs/2603.30043
- Tue, 31 Mar 2026 00:00:00 +0000
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- AIBench: Evaluating Visual-Logical Consistency in Academic Illustration Generation
- https://arxiv.org/abs/2603.28068
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28068.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaohe Liao, Kaixun Jiang, Zhihang Liu, Yujie Wei, Junqiu Yu, Quanhao Li, Hong-Tao Yu, Pandeng Li, Yuzheng Wang, Zhen Xing, Shiwei Zhang, Chen-Wei Xie, Yun Zheng, Xihui Liu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Although image generation has boosted various applications via its rapid evolution, whether the state-of-the-art models are able to produce ready-to-use academic illustrations for papers is still largely unexplored. Directly comparing or evaluating the illustration with VLM is native but requires oracle multi-modal understanding ability, which is unreliable for long and complex texts and illustrations. To address this, we propose AIBench, the first benchmark using VQA for evaluating logic correctness of the academic illustrations and VLMs for assessing aesthetics. In detail, we designed four levels of questions proposed from a logic diagram summarized from the method part of the paper, which query whether the generated illustration aligns with the paper on different scales. Our VQA-based approach raises more accurate and detailed evaluations on visual-logical consistency while relying less on the ability of the judger VLM. With our high-quality AIBench, we conduct extensive experiments and conclude that the performance gap between models on this task is significantly larger than general ones, reflecting their various complex reasoning and high-density generation ability. Further, the logic and aesthetics are hard to optimize simultaneously as in handcrafted illustrations. Additional experiments further state that test-time scaling on both abilities significantly boosts the performance on this task.</p>
- https://arxiv.org/abs/2603.28068
- Tue, 31 Mar 2026 00:00:00 +0000
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- ASI-Evolve: AI Accelerates AI
- https://arxiv.org/abs/2603.29640
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29640.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weixian Xu, Tiantian Mi, Yixiu Liu, Yang Nan, Zhimeng Zhou, Lyumanshan Ye, Lin Zhang, Yu Qiao, Pengfei Liu</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Can AI accelerate the development of AI itself? While recent agentic systems have shown strong performance on well-scoped tasks with rapid feedback, it remains unclear whether they can tackle the costly, long-horizon, and weakly supervised research loops that drive real AI progress. We present ASI-Evolve, an agentic framework for AI-for-AI research that closes this loop through a learn-design-experiment-analyze cycle. ASI-Evolve augments standard evolutionary agents with two key components: a cognition base that injects accumulated human priors into each round of exploration, and a dedicated analyzer that distills complex experimental outcomes into reusable insights for future iterations. To our knowledge, ASI-Evolve is the first unified framework to demonstrate AI-driven discovery across three central components of AI development: data, architectures, and learning algorithms. In neural architecture design, it discovered 105 SOTA linear attention architectures, with the best discovered model surpassing DeltaNet by +0.97 points, nearly 3x the gain of recent human-designed improvements. In pretraining data curation, the evolved pipeline improves average benchmark performance by +3.96 points, with gains exceeding 18 points on MMLU. In reinforcement learning algorithm design, discovered algorithms outperform GRPO by up to +12.5 points on AMC32, +11.67 points on AIME24, and +5.04 points on OlympiadBench. We further provide initial evidence that this AI-for-AI paradigm can transfer beyond the AI stack through experiments in mathematics and biomedicine. Together, these results suggest that ASI-Evolve represents a promising step toward enabling AI to accelerate AI across the foundational stages of development, offering early evidence for the feasibility of closed-loop AI research.</p>
- https://arxiv.org/abs/2603.29640
- Tue, 31 Mar 2026 00:00:00 +0000
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- Friends and Grandmothers in Silico: Localizing Entity Cells in Language Models
- https://arxiv.org/abs/2604.01404
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Itay Yona, Dan Barzilay, Michael Karasik, Mor Geva</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Language models can answer many entity-centric factual questions, but it remains unclear which internal mechanisms are involved in this process. We study this question across multiple language models. We localize entity-selective MLP neurons using templated prompts about each entity, and then validate them with causal interventions on PopQA-based QA examples. On a curated set of 200 entities drawn from PopQA, localized neurons concentrate in early layers. Negative ablation produces entity-specific amnesia, while controlled injection at a placeholder token improves answer retrieval relative to mean-entity and wrong-cell controls. For many entities, activating a single localized neuron is sufficient to recover entity-consistent predictions once the context is initialized, consistent with compact entity retrieval rather than purely gradual enrichment across depth. Robustness to aliases, acronyms, misspellings, and multilingual forms supports a canonicalization interpretation. The effect is strong but not universal: not every entity admits a reliable single-neuron handle, and coverage is higher for popular entities. Overall, these results identify sparse, causally actionable access points for analyzing and modulating entity-conditioned factual behavior.</p>
- https://arxiv.org/abs/2604.01404
+ Do World Action Models Generalize Better than VLAs? A Robustness Study
+ https://arxiv.org/abs/2603.22078
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.22078.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhanguang Zhang, Zhiyuan Li, Behnam Rahmati, Rui Heng Yang, Yintao Ma, Amir Rasouli, Sajjad Pakdamansavoji, Yangzheng Wu, Lingfeng Zhang, Tongtong Cao, Feng Wen, Xinyu Wang, Xingyue Quan, Yingxue Zhang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as π_{0.5} can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. Hybrid approaches that partially incorporate video-based dynamic learning exhibit intermediate robustness, highlighting the importance of how video priors are integrated.</p>
+ https://arxiv.org/abs/2603.22078Wed, 01 Apr 2026 00:00:00 +0000
- Signals: Trajectory Sampling and Triage for Agentic Interactions
- https://arxiv.org/abs/2604.00356
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00356.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuguang Chen, Adil Hafeez, Salman Paracha</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Agentic applications based on large language models increasingly rely on multi-step interaction loops involving planning, action execution, and environment feedback. While such systems are now deployed at scale, improving them post-deployment remains challenging. Agent trajectories are voluminous and non-deterministic, and reviewing each one, whether through human review or auxiliary LLMs, is slow and cost-prohibitive. We propose a lightweight, signal-based framework for triaging agentic interaction trajectories. Our approach computes cheap, broadly applicable signals from live interactions and attaches them as structured attributes for trajectory triage, identifying interactions likely to be informative without affecting online agent behavior. We organize signals into a coarse-grained taxonomy spanning interaction (misalignment, stagnation, disengagement, satisfaction), execution (failure, loop), and environment (exhaustion), designed for computation without model calls. In a controlled annotation study on τ-bench, a widely used benchmark for tool-augmented agent evaluation, we show that signal-based sampling achieves an 82\% informativeness rate compared to 74\% for heuristic filtering and 54\% for random sampling, with a 1.52x efficiency gain per informative trajectory. The advantage is robust across reward strata and task domains, confirming that signals provide genuine per-trajectory informativeness gains rather than merely oversampling obvious failures. These results show that lightweight signals can serve as practical sampling infrastructure for agentic systems, and suggest a path toward preference data construction and post-deployment optimization.</p>
- https://arxiv.org/abs/2604.00356
+ AgentSocialBench: Evaluating Privacy Risks in Human-Centered Agentic Social Networks
+ https://arxiv.org/abs/2604.01487
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01487.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Prince Zizhuang Wang, Shuli Jiang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> With the rise of personalized, persistent LLM agent frameworks such as OpenClaw, human-centered agentic social networks in which teams of collaborative AI agents serve individual users in a social network across multiple domains are becoming a reality. This setting creates novel privacy challenges: agents must coordinate across domain boundaries, mediate between humans, and interact with other users' agents, all while protecting sensitive personal information. While prior work has evaluated multi-agent coordination and privacy preservation, the dynamics and privacy risks of human-centered agentic social networks remain unexplored. To this end, we introduce AgentSocialBench, the first benchmark to systematically evaluate privacy risk in this setting, comprising scenarios across seven categories spanning dyadic and multi-party interactions, grounded in realistic user profiles with hierarchical sensitivity labels and directed social graphs. Our experiments reveal that privacy in agentic social networks is fundamentally harder than in single-agent settings: (1) cross-domain and cross-user coordination creates persistent leakage pressure even when agents are explicitly instructed to protect information, (2) privacy instructions that teach agents how to abstract sensitive information paradoxically cause them to discuss it more (we call it abstraction paradox). These findings underscore that current LLM agents lack robust mechanisms for privacy preservation in human-centered agentic social networks, and that new approaches beyond prompt engineering are needed to make agent-mediated social coordination safe for real-world deployment.</p>
+ https://arxiv.org/abs/2604.01487Wed, 01 Apr 2026 00:00:00 +0000
- Executing as You Generate: Hiding Execution Latency in LLM Code Generation
- https://arxiv.org/abs/2604.00491
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00491.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhensu Sun, Zhihao Lin, Zhi Chen, Chengran Yang, Mingyi Zhou, Li Li, David Lo</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Current LLM-based coding agents follow a serial execution paradigm: the model first generates the complete code, then invokes an interpreter to execute it. This sequential workflow leaves the executor idle during generation and the generator idle during execution, resulting in unnecessary end-to-end latency. We observe that, unlike human developers, LLMs produce code tokens sequentially without revision, making it possible to execute code as it is being generated. We formalize this parallel execution paradigm, modeling it as a three-stage pipeline of generation, detection, and execution, and derive closed-form latency bounds that characterize its speedup potential and operating regimes. We then present Eager, a concrete implementation featuring AST-based chunking, dynamic batching with gated execution, and early error interruption. We evaluate Eager across four benchmarks, seven LLMs, and three execution environments. Results show that Eager reduces the non-overlapped execution latency by up to 99.9% and the end-to-end latency by up to 55% across seven LLMs and four benchmarks.</p>
- https://arxiv.org/abs/2604.00491
+ Test-Time Scaling Makes Overtraining Compute-Optimal
+ https://arxiv.org/abs/2604.01411
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01411.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nicholas Roberts, Sungjun Cho, Zhiqi Gao, Tzu-Heng Huang, Albert Wu, Gabriel Orlanski, Avi Trost, Kelly Buchanan, Aws Albarghouthi, Frederic Sala</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Modern LLMs scale at test-time, e.g. via repeated sampling, where inference cost grows with model size and the number of samples. This creates a trade-off that pretraining scaling laws, such as Chinchilla, do not address. We present Train-to-Test (T^2) scaling laws that jointly optimize model size, training tokens, and number of inference samples under fixed end-to-end budgets. T^2 modernizes pretraining scaling laws with pass@k modeling used for test-time scaling, then jointly optimizes pretraining and test-time decisions. Forecasts from T^2 are robust over distinct modeling approaches: measuring joint scaling effect on the task loss and modeling impact on task accuracy. Across eight downstream tasks, we find that when accounting for inference cost, optimal pretraining decisions shift radically into the overtraining regime, well-outside of the range of standard pretraining scaling suites. We validate our results by pretraining heavily overtrained models in the optimal region that T^2 scaling forecasts, confirming their substantially stronger performance compared to pretraining scaling alone. Finally, as frontier LLMs are post-trained, we show that our findings survive the post-training stage, making T^2 scaling meaningful in modern deployments.</p>
+ https://arxiv.org/abs/2604.01411Wed, 01 Apr 2026 00:00:00 +0000
- UniRecGen: Unifying Multi-View 3D Reconstruction and Generation
- https://arxiv.org/abs/2604.01479
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01479.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhisheng Huang, Jiahao Chen, Cheng Lin, Chenyu Hu, Hanzhuo Huang, Zhengming Yu, Mengfei Li, Yuheng Liu, Zekai Gu, Zibo Zhao, Yuan Liu, Xin Li, Wenping Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and input alignment, it often lacks the global priors needed for structural completeness. Conversely, diffusion-based generation provides rich geometric details but struggles with multi-view consistency. We present UniRecGen, a unified framework that integrates these two paradigms into a single cooperative system. To overcome inherent conflicts in coordinate spaces, 3D representations, and training objectives, we align both models within a shared canonical space. We employ disentangled cooperative learning, which maintains stable training while enabling seamless collaboration during inference. Specifically, the reconstruction module is adapted to provide canonical geometric anchors, while the diffusion generator leverages latent-augmented conditioning to refine and complete the geometric structure. Experimental results demonstrate that UniRecGen achieves superior fidelity and robustness, outperforming existing methods in creating complete and consistent 3D models from sparse observations.</p>
- https://arxiv.org/abs/2604.01479
- Wed, 01 Apr 2026 00:00:00 +0000
-
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- Forecasting Supply Chain Disruptions with Foresight Learning
- https://arxiv.org/abs/2604.01298
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01298.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Benjamin Turtel, Paul Wilczewski, Kris Skotheim</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Anticipating supply chain disruptions before they materialize is a core challenge for firms and policymakers alike. A key difficulty is learning to reason reliably about infrequent, high-impact events from noisy and unstructured inputs - a setting where general-purpose models struggle without task-specific adaptation. We introduce an end-to-end framework that trains LLMs to produce calibrated probabilistic forecasts using realized disruption outcomes as supervision. The resulting model substantially outperforms strong baselines - including GPT-5 - on accuracy, calibration, and precision. We also show that training induces more structured and reliable probabilistic reasoning without explicit prompting. These results suggest a general pathway for training domain-specific forecasting models that produce decision-ready signals. To support transparency we open-source the evaluation dataset used in this study. Dataset: https://huggingface.co/datasets/LightningRodLabs/supply-chain-predictions</p>
- https://arxiv.org/abs/2604.01298
- Wed, 01 Apr 2026 00:00:00 +0000
-
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- LinguDistill: Recovering Linguistic Ability in Vision- Language Models via Selective Cross-Modal Distillation
- https://arxiv.org/abs/2604.00829
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00829.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Patrick Amadeus Irawan, Erland Hilman Fuadi, Shanu Kumar, Alham Fikri Aji, Yova Kementchedjhieva</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Adapting pretrained language models (LMs) into vision-language models (VLMs) can degrade their native linguistic capability due to representation shift and cross-modal interference introduced during multimodal adaptation. Such loss is difficult to recover, even with targeted task-specific fine-tuning using standard objectives. Prior recovery approaches typically introduce additional modules that act as intermediate alignment layers to maintain or isolate modality-specific subspaces, which increases architectural complexity, adds parameters at inference time, and limits flexibility across models and settings. We propose LinguDistill, an adapter-free distillation method that restores linguistic capability by utilizing the original frozen LM as a teacher. We overcome the key challenge of enabling vision-conditioned teacher supervision by introducing layer-wise KV-cache sharing, which exposes the teacher to the student's multimodal representations without modifying the architecture of either model. We then selectively distill the teacher's strong linguistic signal on language-intensive data to recover language capability, while preserving the student's visual grounding on multimodal tasks. As a result, LinguDistill recovers sim10% of the performance lost on language and knowledge benchmarks, while maintaining comparable performance on vision-heavy tasks. Our findings demonstrate that linguistic capability can be recovered without additional modules, providing an efficient and practical solution to modality-specific degradation in multimodal models.</p>
- https://arxiv.org/abs/2604.00829
- Wed, 01 Apr 2026 00:00:00 +0000
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- Efficient and Principled Scientific Discovery through Bayesian Optimization: A Tutorial
- https://arxiv.org/abs/2604.01328
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01328.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongwei Yu, Rasul Tutunov, Alexandre Max Maraval, Zikai Xie, Zhenzhi Tan, Jiankang Wang, Zijing Li, Liangliang Xu, Qi Yang, Jun Jiang, Sanzhong Luo, Zhenxiao Guo, Haitham Bou-Ammar, Jun Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Traditional scientific discovery relies on an iterative hypothesise-experiment-refine cycle that has driven progress for centuries, but its intuitive, ad-hoc implementation often wastes resources, yields inefficient designs, and misses critical insights. This tutorial presents Bayesian Optimisation (BO), a principled probability-driven framework that formalises and automates this core scientific cycle. BO uses surrogate models (e.g., Gaussian processes) to model empirical observations as evolving hypotheses, and acquisition functions to guide experiment selection, balancing exploitation of known knowledge and exploration of uncharted domains to eliminate guesswork and manual trial-and-error. We first frame scientific discovery as an optimisation problem, then unpack BO's core components, end-to-end workflows, and real-world efficacy via case studies in catalysis, materials science, organic synthesis, and molecule discovery. We also cover critical technical extensions for scientific applications, including batched experimentation, heteroscedasticity, contextual optimisation, and human-in-the-loop integration. Tailored for a broad audience, this tutorial bridges AI advances in BO with practical natural science applications, offering tiered content to empower cross-disciplinary researchers to design more efficient experiments and accelerate principled scientific discovery.</p>
- https://arxiv.org/abs/2604.01328
- Wed, 01 Apr 2026 00:00:00 +0000
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- Investigating Autonomous Agent Contributions in the Wild: Activity Patterns and Code Change over Time
- https://arxiv.org/abs/2604.00917
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00917.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Razvan Mihai Popescu, David Gros, Andrei Botocan, Rahul Pandita, Prem Devanbu, Maliheh Izadi</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> The rise of large language models for code has reshaped software development. Autonomous coding agents, able to create branches, open pull requests, and perform code reviews, now actively contribute to real-world projects. Their growing role offers a unique and timely opportunity to investigate AI-driven contributions and their effects on code quality, team dynamics, and software maintainability. In this work, we construct a novel dataset of approximately 110,000 open-source pull requests, including associated commits, comments, reviews, issues, and file changes, collectively representing millions of lines of source code. We compare five popular coding agents, including OpenAI Codex, Claude Code, GitHub Copilot, Google Jules, and Devin, examining how their usage differs in various development aspects such as merge frequency, edited file types, and developer interaction signals, including comments and reviews. Furthermore, we emphasize that code authoring and review are only a small part of the larger software engineering process, as the resulting code must also be maintained and updated over time. Hence, we offer several longitudinal estimates of survival and churn rates for agent-generated versus human-authored code. Ultimately, our findings indicate an increasing agent activity in open-source projects, although their contributions are associated with more churn over time compared to human-authored code.</p>
- https://arxiv.org/abs/2604.00917
- Wed, 01 Apr 2026 00:00:00 +0000
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- EgoSim: Egocentric World Simulator for Embodied Interaction Generation
- https://arxiv.org/abs/2604.01001
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01001.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinkun Hao, Mingda Jia, Ruiyan Wang, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.</p>
- https://arxiv.org/abs/2604.01001
- Wed, 01 Apr 2026 00:00:00 +0000
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- AutoMIA: Improved Baselines for Membership Inference Attack via Agentic Self-Exploration
- https://arxiv.org/abs/2604.01014
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01014.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruhao Liu, Weiqi Huang, Qi Li, Xinchao Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Membership Inference Attacks (MIAs) serve as a fundamental auditing tool for evaluating training data leakage in machine learning models. However, existing methodologies predominantly rely on static, handcrafted heuristics that lack adaptability, often leading to suboptimal performance when transferred across different large models. In this work, we propose AutoMIA, an agentic framework that reformulates membership inference as an automated process of self-exploration and strategy evolution. Given high-level scenario specifications, AutoMIA self-explores the attack space by generating executable logits-level strategies and progressively refining them through closed-loop evaluation feedback. By decoupling abstract strategy reasoning from low-level execution, our framework enables a systematic, model-agnostic traversal of the attack search space. Extensive experiments demonstrate that AutoMIA consistently matches or outperforms state-of-the-art baselines while eliminating the need for manual feature engineering.</p>
- https://arxiv.org/abs/2604.01014
- Wed, 01 Apr 2026 15:17:45 +0000
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- Brainstacks: Cross-Domain Cognitive Capabilities via Frozen MoE-LoRA Stacks for Continual LLM Learning
- https://arxiv.org/abs/2604.01152
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01152.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohammad R. Abu Ayyash</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We present Brainstacks, a modular architecture for continual multi-domain fine-tuning of large language models that packages domain expertise as frozen adapter stacks composing additively on a shared frozen base at inference. Five interlocking components: (1) MoE-LoRA with Shazeer-style noisy top-2 routing across all seven transformer projections under QLoRA 4-bit quantization with rsLoRA scaling; (2) an inner loop performing residual boosting by freezing trained stacks and adding new ones; (3) an outer loop training sequential domain-specific stacks with curriculum-ordered dependencies; (4) null-space projection via randomized SVD constraining new stacks to subspaces orthogonal to prior directions, achieving zero forgetting in isolation; (5) an outcome-based sigmoid meta-router trained on empirically discovered domain-combination targets that selectively weights stacks, enabling cross-domain composition. Two boundary experiments: (6) PSN pretraining on a randomly initialized model; (7) per-domain RL (DPO/GRPO) validating compatibility with post-SFT alignment. Validated on TinyLlama-1.1B (4 domains, 9 stacks) and Gemma 3 12B IT (5 domains, 10 stacks), MoE-LoRA achieves 2.5x faster convergence than parameter-matched single LoRA, residual boosting breaks through the single-stack ceiling, and the routed system recovers generation quality destroyed by ungated stack accumulation. The central finding: the outcome-based router discovers that domain stacks encode transferable cognitive primitives (instruction-following clarity, numerical reasoning, procedural logic, chain-of-thought structure) rather than domain-specific knowledge, with medical prompts routing to chat+math stacks in 97% of cases despite zero medical data in those stacks.</p>
- https://arxiv.org/abs/2604.01152
- Wed, 01 Apr 2026 17:08:25 +0000
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- Automatic Image-Level Morphological Trait Annotation for Organismal Images
- https://arxiv.org/abs/2604.01619
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01619.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vardaan Pahuja, Samuel Stevens, Alyson East, Sydne Record, Yu Su</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Morphological traits are physical characteristics of biological organisms that provide vital clues on how organisms interact with their environment. Yet extracting these traits remains a slow, expert-driven process, limiting their use in large-scale ecological studies. A major bottleneck is the absence of high-quality datasets linking biological images to trait-level annotations. In this work, we demonstrate that sparse autoencoders trained on foundation-model features yield monosemantic, spatially grounded neurons that consistently activate on meaningful morphological parts. Leveraging this property, we introduce a trait annotation pipeline that localizes salient regions and uses vision-language prompting to generate interpretable trait descriptions. Using this approach, we construct Bioscan-Traits, a dataset of 80K trait annotations spanning 19K insect images from BIOSCAN-5M. Human evaluation confirms the biological plausibility of the generated morphological descriptions. We assess design sensitivity through a comprehensive ablation study, systematically varying key design choices and measuring their impact on the quality of the resulting trait descriptions. By annotating traits with a modular pipeline rather than prohibitively expensive manual efforts, we offer a scalable way to inject biologically meaningful supervision into foundation models, enable large-scale morphological analyses, and bridge the gap between ecological relevance and machine-learning practicality.</p>
- https://arxiv.org/abs/2604.01619
+ VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors
+ https://arxiv.org/abs/2604.02486
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02486.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haz Sameen Shahgir, Xiaofu Chen, Yu Fu, Erfan Shayegani, Nael Abu-Ghazaleh, Yova Kementchedjhieva, Yue Dong</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Vision Language Models (VLMs) achieve impressive performance across a wide range of multimodal tasks. However, on some tasks that demand fine-grained visual perception, they often fail even when the required information is present in their internal representations. In this work, we demonstrate that this gap arises from their narrow training pipeline which focuses on moving visual information to the textual space. Consequently, VLMs can only reason about visual entities that can be mapped to known concepts in the language space, leaving vision-focused tasks such as visual correspondence and reasoning about novel visual entities poorly supported. As a result, VLMs are severely limited in several important multimodal capabilities because they rely on brittle, hallucinated textual descriptions of visual entities that they cannot map to textual representations. We verify this behavior through visual correspondence tasks, in which VLMs must detect matching entities between two images. Testing across semantic, shape, and face correspondence tasks, we find that VLMs perform much better when the relevant entities are nameable in language than when they are unnameable. Mechanistically, our Logit Lens analyses confirm that VLMs explicitly assign semantic labels to nameable entities and surface more unique corresponding tokens compared to unnameable entities. Furthermore, we show that teaching completely arbitrary names for unknown entities improves performance, yet task-specific finetuning yields even stronger generalization without relying on language priors. Our findings suggest that current VLM failures on visual tasks reflect learned shortcuts from their training, rather than a fundamental limitation of multimodal architectures.</p>
+ https://arxiv.org/abs/2604.02486Thu, 02 Apr 2026 00:00:00 +0000
- Woosh: A Sound Effects Foundation Model
- https://arxiv.org/abs/2604.01929
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01929.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gaëtan Hadjeres, Marc Ferras, Khaled Koutini, Benno Weck, Alexandre Bittar, Thomas Hummel, Zineb Lahrici, Hakim Missoum, Joan Serrà, Yuki Mitsufuji</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The audio research community depends on open generative models as foundational tools for building novel approaches and establishing baselines. In this report, we present Woosh, Sony AI's publicly released sound effect foundation model, detailing its architecture, training process, and an evaluation against other popular open models. Being optimized for sound effects, we provide (1) a high-quality audio encoder/decoder model and (2) a text-audio alignment model for conditioning, together with (3) text-to-audio and (4) video-to-audio generative models. Distilled text-to-audio and video-to-audio models are also included in the release, allowing for low-resource operation and fast inference. Our evaluation on both public and private data shows competitive or better performance for each module when compared to existing open alternatives like StableAudio-Open and TangoFlux. Inference code and model weights are available at https://github.com/SonyResearch/Woosh. Demo samples can be found at https://sonyresearch.github.io/Woosh/.</p>
- https://arxiv.org/abs/2604.01929
+ Swift-SVD: Theoretical Optimality Meets Practical Efficiency in Low-Rank LLM Compression
+ https://arxiv.org/abs/2604.01609
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruoling Qi, Yirui Liu, Xuaner Wu, Xiangyu Wang, Ming Li, Chen Chen, Jian Chen, Yin Chen, Qizhen Weng</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The deployment of Large Language Models is constrained by the memory and bandwidth demands of static weights and dynamic Key-Value cache. SVD-based compression provides a hardware-friendly solution to reduce these costs. However, existing methods suffer from two key limitations: some are suboptimal in reconstruction error, while others are theoretically optimal but practically inefficient. In this paper, we propose Swift-SVD, an activation-aware, closed-form compression framework that simultaneously guarantees theoretical optimum, practical efficiency and numerical stability. Swift-SVD incrementally aggregates covariance of output activations given a batch of inputs and performs a single eigenvalue decomposition after aggregation, enabling training-free, fast, and optimal layer-wise low-rank approximation. We employ effective rank to analyze local layer-wise compressibility and design a dynamic rank allocation strategy that jointly accounts for local reconstruction loss and end-to-end layer importance. Extensive experiments across six LLMs and eight datasets demonstrate that Swift-SVD outperforms state-of-the-art baselines, achieving optimal compression accuracy while delivering 3-70X speedups in end-to-end compression time. Our code will be released upon acceptance.</p>
+ https://arxiv.org/abs/2604.01609Thu, 02 Apr 2026 00:00:00 +0000
- ActionParty: Multi-Subject Action Binding in Generative Video Games
- https://arxiv.org/abs/2604.02330
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02330.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexander Pondaven, Ziyi Wu, Igor Gilitschenski, Philip Torr, Sergey Tulyakov, Fabio Pizzati, Aliaksandr Siarohin</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.</p>
- https://arxiv.org/abs/2604.02330
+ A Simple Baseline for Streaming Video Understanding
+ https://arxiv.org/abs/2604.02317
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02317.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujiao Shen, Shulin Tian, Jingkang Yang, Ziwei Liu</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Recent streaming video understanding methods increasingly rely on complex memory mechanisms to handle long video streams. We challenge this trend with a simple finding: a sliding-window baseline that feeds only the most recent N frames to an off-the-shelf VLM already matches or surpasses published streaming models. We formalize this baseline as SimpleStream and evaluate it against 13 major offline and online video LLM baselines on OVO-Bench and StreamingBench. Despite its simplicity, SimpleStream delivers consistently strong performance. With only 4 recent frames, it reaches 67.7% average accuracy on OVO-Bench and 80.59% on StreamingBench. Controlled ablations further show that the value of longer context is backbone-dependent rather than uniformly increasing with model scale, and reveal a consistent perception-memory trade-off: adding more historical context can improve recall, but often weakens real-time perception. This suggests that stronger memory, retrieval, or compression modules should not be taken as evidence of progress unless they clearly outperform SimpleStream under the same protocol. We therefore argue that future streaming benchmarks should separate recent-scene perception from long-range memory, so that performance improvements from added complexity can be evaluated more clearly.</p>
+ https://arxiv.org/abs/2604.02317Thu, 02 Apr 2026 00:00:00 +0000
- FlowSlider: Training-Free Continuous Image Editing via Fidelity-Steering Decomposition
- https://arxiv.org/abs/2604.02088
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02088.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taichi Endo, Guoqing Hao, Kazuhiko Sumi</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Continuous image editing aims to provide slider-style control of edit strength while preserving source-image fidelity and maintaining a consistent edit direction. Existing learning-based slider methods typically rely on auxiliary modules trained with synthetic or proxy supervision. This introduces additional training overhead and couples slider behavior to the training distribution, which can reduce reliability under distribution shifts in edits or domains. We propose FlowSlider, a training-free method for continuous editing in Rectified Flow that requires no post-training. FlowSlider decomposes FlowEdit's update into (i) a fidelity term, which acts as a source-conditioned stabilizer that preserves identity and structure, and (ii) a steering term that drives semantic transition toward the target edit. Geometric analysis and empirical measurements show that these terms are approximately orthogonal, enabling stable strength control by scaling only the steering term while keeping the fidelity term unchanged. As a result, FlowSlider provides smooth and reliable control without post-training, improving continuous editing quality across diverse tasks.</p>
- https://arxiv.org/abs/2604.02088
- Thu, 02 Apr 2026 00:00:00 +0000
+ CoME-VL: Scaling Complementary Multi-Encoder Vision-Language Learning
+ https://arxiv.org/abs/2604.03231
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03231.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ankan Deria, Komal Kumar, Xilin He, Imran Razzak, Hisham Cholakkal, Fahad Shahbaz Khan, Salman Khan</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recent vision-language models (VLMs) typically rely on a single vision encoder trained with contrastive image-text objectives, such as CLIP-style pretraining. While contrastive encoders are effective for cross-modal alignment and retrieval, self-supervised visual encoders often capture richer dense semantics and exhibit stronger robustness on recognition and understanding tasks. In this work, we investigate how to scale the fusion of these complementary visual representations for vision-language modeling. We propose CoME-VL: Complementary Multi-Encoder Vision-Language, a modular fusion framework that integrates a contrastively trained vision encoder with a self-supervised DINO encoder. Our approach performs representation-level fusion by (i) entropy-guided multi-layer aggregation with orthogonality-constrained projections to reduce redundancy, and (ii) RoPE-enhanced cross-attention to align heterogeneous token grids and produce compact fused visual tokens. The fused tokens can be injected into a decoder-only LLM with minimal changes to standard VLM pipelines. Extensive experiments across diverse vision-language benchmarks demonstrate that CoME-VL consistently outperforms single-encoder baselines. In particular, we observe an average improvement of 4.9% on visual understanding tasks and 5.4% on grounding tasks. Our method achieves state-of-the-art performance on RefCOCO for detection while improving over the baseline by a large margin. Finally, we conduct ablation studies on layer merging, non-redundant feature mixing, and fusion capacity to evaluate how complementary contrastive and self-supervised signals affect VLM performance.</p>
+ https://arxiv.org/abs/2604.03231
+ Fri, 03 Apr 2026 00:00:00 +0000
- Apriel-Reasoner: RL Post-Training for General-Purpose and Efficient Reasoning
- https://arxiv.org/abs/2604.02007
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02007.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rafael Pardinas, Ehsan Kamalloo, David Vazquez, Alexandre Drouin</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Building general-purpose reasoning models using reinforcement learning with verifiable rewards (RLVR) across diverse domains has been widely adopted by frontier open-weight models. However, their training recipes and domain mixtures are often not disclosed. Joint optimization across domains poses significant challenges: domains vary widely in rollout length, problem difficulty and sample efficiency. Further, models with long chain-of-thought traces increase inference cost and latency, making efficiency critical for practical deployment. We present Apriel-Reasoner, trained with a fully reproducible multi-domain RL post-training recipe on Apriel-Base, a 15B-parameter open-weight LLM, across five domains using public datasets: mathematics, code generation, instruction following, logical puzzles and function calling. We introduce an adaptive domain sampling mechanism that preserves target domain ratios despite heterogeneous rollout dynamics, and a difficulty-aware extension of the standard length penalty that, with no additional training overhead, encourages longer reasoning for difficult problems and shorter traces for easy ones. Trained with a strict 16K-token output budget, Apriel-Reasoner generalizes to 32K tokens at inference and improves over Apriel-Base on AIME 2025, GPQA, MMLU-Pro, and LiveCodeBench while producing 30-50% shorter reasoning traces. It matches strong open-weight models of similar size at lower token cost, thereby pushing the Pareto frontier of accuracy versus token budget.</p>
- https://arxiv.org/abs/2604.02007
- Thu, 02 Apr 2026 00:00:00 +0000
+ Salt: Self-Consistent Distribution Matching with Cache-Aware Training for Fast Video Generation
+ https://arxiv.org/abs/2604.03118
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03118.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingtong Ge, Yi Zhang, Yushi Huang, Dailan He, Xiahong Wang, Bingqi Ma, Guanglu Song, Yu Liu, Jun Zhang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Distilling video generation models to extremely low inference budgets (e.g., 2--4 NFEs) is crucial for real-time deployment, yet remains challenging. Trajectory-style consistency distillation often becomes conservative under complex video dynamics, yielding an over-smoothed appearance and weak motion. Distribution matching distillation (DMD) can recover sharp, mode-seeking samples, but its local training signals do not explicitly regularize how denoising updates compose across timesteps, making composed rollouts prone to drift. To overcome this challenge, we propose Self-Consistent Distribution Matching Distillation (SC-DMD), which explicitly regularizes the endpoint-consistent composition of consecutive denoising updates. For real-time autoregressive video generation, we further treat the KV cache as a quality parameterized condition and propose Cache-Distribution-Aware training. This training scheme applies SC-DMD over multi-step rollouts and introduces a cache-conditioned feature alignment objective that steers low-quality outputs toward high-quality references. Across extensive experiments on both non-autoregressive backbones (e.g., Wan~2.1) and autoregressive real-time paradigms (e.g., Self Forcing), our method, dubbed Salt, consistently improves low-NFE video generation quality while remaining compatible with diverse KV-cache memory mechanisms. Source code will be released at https://github.com/XingtongGe/Salt{https://github.com/XingtongGe/Salt}.</p>
+ https://arxiv.org/abs/2604.03118
+ Fri, 03 Apr 2026 00:00:00 +0000
- T5Gemma-TTS Technical Report
- https://arxiv.org/abs/2604.01760
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01760.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chihiro Arata, Kiyoshi Kurihara</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Autoregressive neural codec language models have shown strong zero-shot voice cloning ability, but decoder-only architectures treat input text as a prefix that competes with the growing audio sequence for positional capacity, weakening text conditioning over long utterances. We present T5Gemma-TTS, an encoder-decoder codec language model that maintains persistent text conditioning by routing bidirectional text representations through cross-attention at every decoder layer. Built on the T5Gemma pretrained encoder-decoder backbone (2B encoder + 2B decoder; 4B parameters), it inherits rich linguistic knowledge without phoneme conversion and processes text directly at the subword level. To improve duration control, we introduce Progress-Monitoring Rotary Position Embedding (PM-RoPE) in all 26 cross-attention layers, injecting normalized progress signals that help the decoder track target speech length. Trained on 170,000 hours of multilingual speech in English, Chinese, and Japanese, T5Gemma-TTS achieves a statistically significant speaker-similarity gain on Japanese over XTTSv2 (0.677 vs. 0.622; non-overlapping 95% confidence intervals) and the highest numerical Korean speaker similarity (0.747) despite Korean not being included in training, although this margin over XTTSv2 (0.741) is not statistically conclusive. It also attains the lowest numerical Japanese character error rate among five baselines (0.126), though this ranking should be interpreted cautiously because of partial confidence-interval overlap with Kokoro. English results on LibriSpeech should be viewed as an upper-bound estimate because LibriHeavy is a superset of LibriSpeech. Using the same checkpoint, disabling PM-RoPE at inference causes near-complete synthesis failure: CER degrades from 0.129 to 0.982 and duration accuracy drops from 79% to 46%. Code and weights are available at https://github.com/Aratako/T5Gemma-TTS.</p>
- https://arxiv.org/abs/2604.01760
- Thu, 02 Apr 2026 00:00:00 +0000
+ AgentHazard: A Benchmark for Evaluating Harmful Behavior in Computer-Use Agents
+ https://arxiv.org/abs/2604.02947
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02947.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunhao Feng, Yifan Ding, Yingshui Tan, Xingjun Ma, Yige Li, Yutao Wu, Yifeng Gao, Kun Zhai, Yanming Guo</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Computer-use agents extend language models from text generation to persistent action over tools, files, and execution environments. Unlike chat systems, they maintain state across interactions and translate intermediate outputs into concrete actions. This creates a distinct safety challenge in that harmful behavior may emerge through sequences of individually plausible steps, including intermediate actions that appear locally acceptable but collectively lead to unauthorized actions. We present AgentHazard, a benchmark for evaluating harmful behavior in computer-use agents. AgentHazard contains 2,653 instances spanning diverse risk categories and attack strategies. Each instance pairs a harmful objective with a sequence of operational steps that are locally legitimate but jointly induce unsafe behavior. The benchmark evaluates whether agents can recognize and interrupt harm arising from accumulated context, repeated tool use, intermediate actions, and dependencies across steps. We evaluate AgentHazard on Claude Code, OpenClaw, and IFlow using mostly open or openly deployable models from the Qwen3, Kimi, GLM, and DeepSeek families. Our experimental results indicate that current systems remain highly vulnerable. In particular, when powered by Qwen3-Coder, Claude Code exhibits an attack success rate of 73.63\%, suggesting that model alignment alone does not reliably guarantee the safety of autonomous agents.</p>
+ https://arxiv.org/abs/2604.02947
+ Fri, 03 Apr 2026 00:00:00 +0000
- VideoZeroBench: Probing the Limits of Video MLLMs with Spatio-Temporal Evidence Verification
- https://arxiv.org/abs/2604.01569
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01569.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahao Meng, Tan Yue, Qi Xu, Haochen Wang, Zhongwei Ren, Weisong Liu, Yuhao Wang, Renrui Zhang, Yunhai Tong, Haodong Duan</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent video multimodal large language models achieve impressive results across various benchmarks. However, current evaluations suffer from two critical limitations: (1) inflated scores can mask deficiencies in fine-grained visual understanding and reasoning, and (2) answer correctness is often measured without verifying whether models identify the precise spatio-temporal evidence supporting their predictions. To address this, we present VideoZeroBench, a hierarchical benchmark designed for challenging long-video question answering that rigorously verifies spatio-temporal evidence. It comprises 500 manually annotated questions across 13 domains, paired with temporal intervals and spatial bounding boxes as evidence. To disentangle answering generation, temporal grounding, and spatial grounding, we introduce a five-level evaluation protocol that progressively tightens evidence requirements. Experiments show that even Gemini-3-Pro correctly answers fewer than 17% of questions under the standard end-to-end QA setting (Level-3). When grounding constraints are imposed, performance drops sharply: No model exceeds 1% accuracy when both correct answering and accurate spatio-temporal localization are required (Level-5), with most failing to achieve any correct grounded predictions. These results expose a significant gap between surface-level answer correctness and genuine evidence-based reasoning, revealing that grounded video understanding remains a bottleneck for long-video QA. We further analyze performance across minimal evidence spans, atomic abilities, and inference paradigms, providing insights for future research in grounded video reasoning. The benchmark and code will be made publicly available.</p>
- https://arxiv.org/abs/2604.01569
- Thu, 02 Apr 2026 00:00:00 +0000
+ InCoder-32B-Thinking: Industrial Code World Model for Thinking
+ https://arxiv.org/abs/2604.03144
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03144.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Yang, Wei Zhang, Jiajun Wu, Junhang Cheng, Tuney Zheng, Fanglin Xu, Weicheng Gu, Lin Jing, Yaxin Du, Joseph Li, Yizhi Li, Yan Xing, Chuan Hao, Ran Tao, Ruihao Gong, Aishan Liu, Zhoujun Li, Mingjie Tang, Chenghua Lin, Siheng Chen, Wayne Xin Zhao, Xianglong Liu, Ming Zhou, Bryan Dai, Weifeng Lv</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Industrial software development across chip design, GPU optimization, and embedded systems lacks expert reasoning traces showing how engineers reason about hardware constraints and timing semantics. In this work, we propose InCoder-32B-Thinking, trained on the data from the Error-driven Chain-of-Thought (ECoT) synthesis framework with an industrial code world model (ICWM) to generate reasoning traces. Specifically, ECoT generates reasoning chains by synthesizing the thinking content from multi-turn dialogue with environmental error feedback, explicitly modeling the error-correction process. ICWM is trained on domain-specific execution traces from Verilog simulation, GPU profiling, etc., learns the causal dynamics of how code affects hardware behavior, and enables self-verification by predicting execution outcomes before actual compilation. All synthesized reasoning traces are validated through domain toolchains, creating training data matching the natural reasoning depth distribution of industrial tasks. Evaluation on 14 general (81.3% on LiveCodeBench v5) and 9 industrial benchmarks (84.0% in CAD-Coder and 38.0% on KernelBench) shows InCoder-32B-Thinking achieves top-tier open-source results across all domains.GPU Optimization</p>
+ https://arxiv.org/abs/2604.03144
+ Fri, 03 Apr 2026 00:00:00 +0000
- DynaVid: Learning to Generate Highly Dynamic Videos using Synthetic Motion Data
- https://arxiv.org/abs/2604.01666
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01666.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wonjoon Jin, Jiyun Won, Janghyeok Han, Qi Dai, Chong Luo, Seung-Hwan Baek, Sunghyun Cho</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Despite recent progress, video diffusion models still struggle to synthesize realistic videos involving highly dynamic motions or requiring fine-grained motion controllability. A central limitation lies in the scarcity of such examples in commonly used training datasets. To address this, we introduce DynaVid, a video synthesis framework that leverages synthetic motion data in training, which is represented as optical flow and rendered using computer graphics pipelines. This approach offers two key advantages. First, synthetic motion offers diverse motion patterns and precise control signals that are difficult to obtain from real data. Second, unlike rendered videos with artificial appearances, rendered optical flow encodes only motion and is decoupled from appearance, thereby preventing models from reproducing the unnatural look of synthetic videos. Building on this idea, DynaVid adopts a two-stage generation framework: a motion generator first synthesizes motion, and then a motion-guided video generator produces video frames conditioned on that motion. This decoupled formulation enables the model to learn dynamic motion patterns from synthetic data while preserving visual realism from real-world videos. We validate our framework on two challenging scenarios, vigorous human motion generation and extreme camera motion control, where existing datasets are particularly limited. Extensive experiments demonstrate that DynaVid improves the realism and controllability in dynamic motion generation and camera motion control.</p>
- https://arxiv.org/abs/2604.01666
- Thu, 02 Apr 2026 00:00:00 +0000
+ Agentic-MME: What Agentic Capability Really Brings to Multimodal Intelligence?
+ https://arxiv.org/abs/2604.03016
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03016.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qianshan Wei, Yishan Yang, Siyi Wang, Jinglin Chen, Binyu Wang, Jiaming Wang, Shuang Chen, Zechen Li, Yang Shi, Yuqi Tang, Weining Wang, Yi Yu, Chaoyou Fu, Qi Li, Yi-Fan Zhang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) are evolving from passive observers into active agents, solving problems through Visual Expansion (invoking visual tools) and Knowledge Expansion (open-web search). However, existing evaluations fall short: they lack flexible tool integration, test visual and search tools separately, and evaluate primarily by final answers. Consequently, they cannot verify if tools were actually invoked, applied correctly, or used efficiently. To address this, we introduce Agentic-MME, a process-verified benchmark for Multimodal Agentic Capabilities. It contains 418 real-world tasks across 6 domains and 3 difficulty levels to evaluate capability synergy, featuring over 2,000 stepwise checkpoints that average 10+ person-hours of manual annotation per task. Each task includes a unified evaluation framework supporting sandboxed code and APIs, alongside a human reference trajectory annotated with stepwise checkpoints along dual-axis: S-axis and V-axis. To enable true process-level verification, we audit fine-grained intermediate states rather than just final answers, and quantify efficiency via an overthinking metric relative to human trajectories. Experimental results show the best model, Gemini3-pro, achieves 56.3% overall accuracy, which falls significantly to 23.0% on Level-3 tasks, underscoring the difficulty of real-world multimodal agentic problem solving.</p>
+ https://arxiv.org/abs/2604.03016
+ Fri, 03 Apr 2026 00:00:00 +0000
- Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation
- https://arxiv.org/abs/2604.02289
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02289.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chongjie Ye, Cheng Cao, Chuanyu Pan, Yiming Hao, Yihao Zhi, Yuanming Hu, Xiaoguang Han</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent multimodal large language models have achieved strong performance in unified text and image understanding and generation, yet extending such native capability to 3D remains challenging due to limited data. Compared to abundant 2D imagery, high-quality 3D assets are scarce, making 3D synthesis under-constrained. Existing methods often rely on indirect pipelines that edit in 2D and lift results into 3D via optimization, sacrificing geometric consistency. We present Omni123, a 3D-native foundation model that unifies text-to-2D and text-to-3D generation within a single autoregressive framework. Our key insight is that cross-modal consistency between images and 3D can serve as an implicit structural constraint. By representing text, images, and 3D as discrete tokens in a shared sequence space, the model leverages abundant 2D data as a geometric prior to improve 3D representations. We introduce an interleaved X-to-X training paradigm that coordinates diverse cross-modal tasks over heterogeneous paired datasets without requiring fully aligned text-image-3D triplets. By traversing semantic-visual-geometric cycles (e.g., text to image to 3D to image) within autoregressive sequences, the model jointly enforces semantic alignment, appearance fidelity, and multi-view geometric consistency. Experiments show that Omni123 significantly improves text-guided 3D generation and editing, demonstrating a scalable path toward multimodal 3D world models.</p>
- https://arxiv.org/abs/2604.02289
- Thu, 02 Apr 2026 00:00:00 +0000
+ Token Warping Helps MLLMs Look from Nearby Viewpoints
+ https://arxiv.org/abs/2604.02870
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Phillip Y. Lee, Chanho Park, Mingue Park, Seungwoo Yoo, Juil Koo, Minhyuk Sung</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Can warping tokens, rather than pixels, help multimodal large language models (MLLMs) understand how a scene appears from a nearby viewpoint? While MLLMs perform well on visual reasoning, they remain fragile to viewpoint changes, as pixel-wise warping is highly sensitive to small depth errors and often introduces geometric distortions. Drawing on theories of mental imagery that posit part-level structural representations as the basis for human perspective transformation, we examine whether image tokens in ViT-based MLLMs serve as an effective substrate for viewpoint changes. We compare forward and backward warping, finding that backward token warping, which defines a dense grid on the target view and retrieves a corresponding source-view token for each grid point, achieves greater stability and better preserves semantic coherence under viewpoint shifts. Experiments on our proposed ViewBench benchmark demonstrate that token-level warping enables MLLMs to reason reliably from nearby viewpoints, consistently outperforming all baselines including pixel-wise warping approaches, spatially fine-tuned MLLMs, and a generative warping method.</p>
+ https://arxiv.org/abs/2604.02870
+ Fri, 03 Apr 2026 00:00:00 +0000
- Tex3D: Objects as Attack Surfaces via Adversarial 3D Textures for Vision-Language-Action Models
- https://arxiv.org/abs/2604.01618
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Chen, Simin Huang, Jiawei Du, Shuaihang Chen, Yu Tian, Mingjie Wei, Chao Yu, Zhaoxia Yin</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Vision-language-action (VLA) models have shown strong performance in robotic manipulation, yet their robustness to physically realizable adversarial attacks remains underexplored. Existing studies reveal vulnerabilities through language perturbations and 2D visual attacks, but these attack surfaces are either less representative of real deployment or limited in physical realism. In contrast, adversarial 3D textures pose a more physically plausible and damaging threat, as they are naturally attached to manipulated objects and are easier to deploy in physical environments. Bringing adversarial 3D textures to VLA systems is nevertheless nontrivial. A central obstacle is that standard 3D simulators do not provide a differentiable optimization path from the VLA objective function back to object appearance, making it difficult to optimize through an end-to-end manner. To address this, we introduce Foreground-Background Decoupling (FBD), which enables differentiable texture optimization through dual-renderer alignment while preserving the original simulation environment. To further ensure that the attack remains effective across long-horizon and diverse viewpoints in the physical world, we propose Trajectory-Aware Adversarial Optimization (TAAO), which prioritizes behaviorally critical frames and stabilizes optimization with a vertex-based parameterization. Built on these designs, we present Tex3D, the first framework for end-to-end optimization of 3D adversarial textures directly within the VLA simulation environment. Experiments in both simulation and real-robot settings show that Tex3D significantly degrades VLA performance across multiple manipulation tasks, achieving task failure rates of up to 96.7\%. Our empirical results expose critical vulnerabilities of VLA systems to physically grounded 3D adversarial attacks and highlight the need for robustness-aware training.</p>
- https://arxiv.org/abs/2604.01618
- Thu, 02 Apr 2026 00:00:00 +0000
-
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- GPA: Learning GUI Process Automation from Demonstrations
- https://arxiv.org/abs/2604.01676
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01676.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zirui Zhao, Jun Hao Liew, Yan Yang, Wenzhuo Yang, Ziyang Luo, Doyen Sahoo, Silvio Savarese, Junnan Li</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> GUI Process Automation (GPA) is a lightweight but general vision-based Robotic Process Automation (RPA), which enables fast and stable process replay with only a single demo. Addressing the fragility of traditional RPA and the non-deterministic risks of current vision language model-based GUI agents, GPA introduces three core benefits: (1) Robustness via Sequential Monte Carlo-based localization to handle rescaling and detection uncertainty; (2) Deterministic and Reliability safeguarded by readiness calibration; and (3) Privacy through fast, fully local execution. This approach delivers the adaptability, robustness, and security required for enterprise workflows. It can also be used as an MCP/CLI tool by other agents with coding capabilities so that the agent only reasons and orchestrates while GPA handles the GUI execution. We conducted a pilot experiment to compare GPA with Gemini 3 Pro (with CUA tools) and found that GPA achieves higher success rate with 10 times faster execution speed in finishing long-horizon GUI tasks.</p>
- https://arxiv.org/abs/2604.01676
- Thu, 02 Apr 2026 00:00:00 +0000
-
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- UniDriveVLA: Unifying Understanding, Perception, and Action Planning for Autonomous Driving
- https://arxiv.org/abs/2604.02190
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02190.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yongkang Li, Lijun Zhou, Sixu Yan, Bencheng Liao, Tianyi Yan, Kaixin Xiong, Long Chen, Hongwei Xie, Bing Wang, Guang Chen, Hangjun Ye, Wenyu Liu, Haiyang Sun, Xinggang Wang</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Vision-Language-Action (VLA) models have recently emerged in autonomous driving, with the promise of leveraging rich world knowledge to improve the cognitive capabilities of driving systems. However, adapting such models for driving tasks currently faces a critical dilemma between spatial perception and semantic reasoning. Consequently, existing VLA systems are forced into suboptimal compromises: directly adopting 2D Vision-Language Models yields limited spatial perception, whereas enhancing them with 3D spatial representations often impairs the native reasoning capacity of VLMs. We argue that this dilemma largely stems from the coupled optimization of spatial perception and semantic reasoning within shared model parameters. To overcome this, we propose UniDriveVLA, a Unified Driving Vision-Language-Action model based on Mixture-of-Transformers that addresses the perception-reasoning conflict via expert decoupling. Specifically, it comprises three experts for driving understanding, scene perception, and action planning, which are coordinated through masked joint attention. In addition, we combine a sparse perception paradigm with a three-stage progressive training strategy to improve spatial perception while maintaining semantic reasoning capability. Extensive experiments show that UniDriveVLA achieves state-of-the-art performance in open-loop evaluation on nuScenes and closed-loop evaluation on Bench2Drive. Moreover, it demonstrates strong performance across a broad range of perception, prediction, and understanding tasks, including 3D detection, online mapping, motion forecasting, and driving-oriented VQA, highlighting its broad applicability as a unified model for autonomous driving. Code and model have been released at https://github.com/xiaomi-research/unidrivevla</p>
- https://arxiv.org/abs/2604.02190
- Thu, 02 Apr 2026 00:00:00 +0000
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- Omni-SimpleMem: Autoresearch-Guided Discovery of Lifelong Multimodal Agent Memory
- https://arxiv.org/abs/2604.01007
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01007.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Liu, Zipeng Ling, Shi Qiu, Yanqing Liu, Siwei Han, Peng Xia, Haoqin Tu, Zeyu Zheng, Cihang Xie, Charles Fleming, Mingyu Ding, Huaxiu Yao</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> AI agents increasingly operate over extended time horizons, yet their ability to retain, organize, and recall multimodal experiences remains a critical bottleneck. Building effective lifelong memory requires navigating a vast design space spanning architecture, retrieval strategies, prompt engineering, and data pipelines; this space is too large and interconnected for manual exploration or traditional AutoML to explore effectively. We deploy an autonomous research pipeline to discover Omni-SimpleMem, a unified multimodal memory framework for lifelong AI agents. Starting from a naïve baseline (F1=0.117 on LoCoMo), the pipeline autonomously executes {sim}50 experiments across two benchmarks, diagnosing failure modes, proposing architectural modifications, and repairing data pipeline bugs, all without human intervention in the inner loop. The resulting system achieves state-of-the-art on both benchmarks, improving F1 by +411% on LoCoMo (0.117to0.598) and +214% on Mem-Gallery (0.254to0.797) relative to the initial configurations. Critically, the most impactful discoveries are not hyperparameter adjustments: bug fixes (+175%), architectural changes (+44%), and prompt engineering (+188% on specific categories) each individually exceed the cumulative contribution of all hyperparameter tuning, demonstrating capabilities fundamentally beyond the reach of traditional AutoML. We provide a taxonomy of six discovery types and identify four properties that make multimodal memory particularly suited for autoresearch, offering guidance for applying autonomous research pipelines to other AI system domains. Code is available at this https://github.com/aiming-lab/SimpleMem.</p>
- https://arxiv.org/abs/2604.01007
- Thu, 02 Apr 2026 00:00:00 +0000
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- Therefore I am. I Think
- https://arxiv.org/abs/2604.01202
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Esakkivel Esakkiraja, Sai Rajeswar, Denis Akhiyarov, Rajagopal Venkatesaramani</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> We consider the question: when a large language reasoning model makes a choice, did it think first and then decide to, or decide first and then think? In this paper, we present evidence that detectable, early-encoded decisions shape chain-of-thought in reasoning models. Specifically, we show that a simple linear probe successfully decodes tool-calling decisions from pre-generation activations with very high confidence, and in some cases, even before a single reasoning token is produced. Activation steering supports this causally: perturbing the decision direction leads to inflated deliberation, and flips behavior in many examples (between 7 - 79% depending on model and benchmark). We also show through behavioral analysis that, when steering changes the decision, the chain-of-thought process often rationalizes the flip rather than resisting it. Together, these results suggest that reasoning models can encode action choices before they begin to deliberate in text.</p>
- https://arxiv.org/abs/2604.01202
- Thu, 02 Apr 2026 00:00:00 +0000
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- NearID: Identity Representation Learning via Near-identity Distractors
- https://arxiv.org/abs/2604.01973
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01973.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aleksandar Cvejic, Rameen Abdal, Abdelrahman Eldesokey, Bernard Ghanem, Peter Wonka</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> When evaluating identity-focused tasks such as personalized generation and image editing, existing vision encoders entangle object identity with background context, leading to unreliable representations and metrics. We introduce the first principled framework to address this vulnerability using Near-identity (NearID) distractors, where semantically similar but distinct instances are placed on the exact same background as a reference image, eliminating contextual shortcuts and isolating identity as the sole discriminative signal. Based on this principle, we present the NearID dataset (19K identities, 316K matched-context distractors) together with a strict margin-based evaluation protocol. Under this setting, pre-trained encoders perform poorly, achieving Sample Success Rates (SSR), a strict margin-based identity discrimination metric, as low as 30.7% and often ranking distractors above true cross-view matches. We address this by learning identity-aware representations on a frozen backbone using a two-tier contrastive objective enforcing the hierarchy: same identity > NearID distractor > random negative. This improves SSR to 99.2%, enhances part-level discrimination by 28.0%, and yields stronger alignment with human judgments on DreamBench++, a human-aligned benchmark for personalization. Project page: https://gorluxor.github.io/NearID/</p>
- https://arxiv.org/abs/2604.01973
- Thu, 02 Apr 2026 00:00:00 +0000
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- LatentUM: Unleashing the Potential of Interleaved Cross-Modal Reasoning via a Latent-Space Unified Model
- https://arxiv.org/abs/2604.02097
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02097.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiachun Jin, Zetong Zhou, Xiao Yang, Hao Zhang, Pengfei Liu, Jun Zhu, Zhijie Deng</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Unified models (UMs) hold promise for their ability to understand and generate content across heterogeneous modalities. Compared to merely generating visual content, the use of UMs for interleaved cross-modal reasoning is more promising and valuable, e.g., for solving understanding problems that require dense visual thinking, improving visual generation through self-reflection, or modeling visual dynamics of the physical world guided by stepwise action interventions. However, existing UMs necessitate pixel decoding as a bridge due to their disjoint visual representations for understanding and generation, which is both ineffective and inefficient. In this paper, we introduce LatentUM, a novel unified model that represents all modalities within a shared semantic latent space, eliminating the need for pixel-space mediation between visual understanding and generation. This design naturally enables flexible interleaved cross-modal reasoning and generation. Beyond improved computational efficiency, the shared representation substantially alleviates codec bias and strengthens cross-modal alignment, allowing LatentUM to achieve state-of-the-art performance on the Visual Spatial Planning benchmark, push the limits of visual generation through self-reflection, and support world modeling by predicting future visual states within the shared semantic latent space.</p>
- https://arxiv.org/abs/2604.02097
- Thu, 02 Apr 2026 00:00:00 +0000
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- VOID: Video Object and Interaction Deletion
- https://arxiv.org/abs/2604.02296
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02296.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Saman Motamed, William Harvey, Benjamin Klein, Luc Van Gool, Zhuoning Yuan, Ta-Ying Cheng</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Existing video object removal methods excel at inpainting content "behind" the object and correcting appearance-level artifacts such as shadows and reflections. However, when the removed object has more significant interactions, such as collisions with other objects, current models fail to correct them and produce implausible results. We present VOID, a video object removal framework designed to perform physically-plausible inpainting in these complex scenarios. To train the model, we generate a new paired dataset of counterfactual object removals using Kubric and HUMOTO, where removing an object requires altering downstream physical interactions. During inference, a vision-language model identifies regions of the scene affected by the removed object. These regions are then used to guide a video diffusion model that generates physically consistent counterfactual outcomes. Experiments on both synthetic and real data show that our approach better preserves consistent scene dynamics after object removal compared to prior video object removal methods. We hope this framework sheds light on how to make video editing models better simulators of the world through high-level causal reasoning.</p>
- https://arxiv.org/abs/2604.02296
- Thu, 02 Apr 2026 00:00:00 +0000
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- CORAL: Towards Autonomous Multi-Agent Evolution for Open-Ended Discovery
- https://arxiv.org/abs/2604.01658
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01658.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ao Qu, Han Zheng, Zijian Zhou, Yihao Yan, Yihong Tang, Shao Yong Ong, Fenglu Hong, Kaichen Zhou, Chonghe Jiang, Minwei Kong, Jiacheng Zhu, Xuan Jiang, Sirui Li, Cathy Wu, Bryan Kian Hsiang Low, Jinhua Zhao, Paul Pu Liang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Large language model (LLM)-based evolution is a promising approach for open-ended discovery, where progress requires sustained search and knowledge accumulation. Existing methods still rely heavily on fixed heuristics and hard-coded exploration rules, which limit the autonomy of LLM agents. We present CORAL, the first framework for autonomous multi-agent evolution on open-ended problems. CORAL replaces rigid control with long-running agents that explore, reflect, and collaborate through shared persistent memory, asynchronous multi-agent execution, and heartbeat-based interventions. It also provides practical safeguards, including isolated workspaces, evaluator separation, resource management, and agent session and health management. Evaluated on diverse mathematical, algorithmic, and systems optimization tasks, CORAL sets new state-of-the-art results on 10 tasks, achieving 3-10 times higher improvement rates with far fewer evaluations than fixed evolutionary search baselines across tasks. On Anthropic's kernel engineering task, four co-evolving agents improve the best known score from 1363 to 1103 cycles. Mechanistic analyses further show how these gains arise from knowledge reuse and multi-agent exploration and communication. Together, these results suggest that greater agent autonomy and multi-agent evolution can substantially improve open-ended discovery. Code is available at https://github.com/Human-Agent-Society/CORAL.</p>
- https://arxiv.org/abs/2604.01658
- Thu, 02 Apr 2026 00:00:00 +0000
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- Steerable Visual Representations
- https://arxiv.org/abs/2604.02327
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02327.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jona Ruthardt, Manu Gaur, Deva Ramanan, Makarand Tapaswi, Yuki M. Asano</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Pretrained Vision Transformers (ViTs) such as DINOv2 and MAE provide generic image features that can be applied to a variety of downstream tasks such as retrieval, classification, and segmentation. However, such representations tend to focus on the most salient visual cues in the image, with no way to direct them toward less prominent concepts of interest. In contrast, Multimodal LLMs can be guided with textual prompts, but the resulting representations tend to be language-centric and lose their effectiveness for generic visual tasks. To address this, we introduce Steerable Visual Representations, a new class of visual representations, whose global and local features can be steered with natural language. While most vision-language models (e.g., CLIP) fuse text with visual features after encoding (late fusion), we inject text directly into the layers of the visual encoder (early fusion) via lightweight cross-attention. We introduce benchmarks for measuring representational steerability, and demonstrate that our steerable visual features can focus on any desired objects in an image while preserving the underlying representation quality. Our method also matches or outperforms dedicated approaches on anomaly detection and personalized object discrimination, exhibiting zero-shot generalization to out-of-distribution tasks.</p>
- https://arxiv.org/abs/2604.02327
- Thu, 02 Apr 2026 00:00:00 +0000
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- SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization
- https://arxiv.org/abs/2604.02268
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Chengcheng Han, Qi Gu, Xunliang Cai, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 83</p><p><b>Summary:</b> Agent skills, structured packages of procedural knowledge and executable resources that agents dynamically load at inference time, have become a reliable mechanism for augmenting LLM agents. Yet inference-time skill augmentation is fundamentally limited: retrieval noise introduces irrelevant guidance, injected skill content imposes substantial token overhead, and the model never truly acquires the knowledge it merely follows. We ask whether skills can instead be internalized into model parameters, enabling zero-shot autonomous behavior without any runtime skill retrieval. We introduce SKILL0, an in-context reinforcement learning framework designed for skill internalization. SKILL0 introduces a training-time curriculum that begins with full skill context and progressively withdraws it. Skills are grouped offline by category and rendered with interaction history into a compact visual context, teaching he model tool invocation and multi-turn task completion. A Dynamic Curriculum then evaluates each skill file's on-policy helpfulness, retaining only those from which the current policy still benefits within a linearly decaying budget, until the agent operates in a fully zero-shot setting. Extensive agentic experiments demonstrate that SKILL0 achieves substantial improvements over the standard RL baseline (+9.7\% for ALFWorld and +6.6\% for Search-QA), while maintaining a highly efficient context of fewer than 0.5k tokens per step. Our code is available at https://github.com/ZJU-REAL/SkillZero.</p>
- https://arxiv.org/abs/2604.02268
- Thu, 02 Apr 2026 00:00:00 +0000
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- Generative World Renderer
- https://arxiv.org/abs/2604.02329
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan, Ruihan Yu, Yidan Zhang, Bo Zheng, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.</p>
- https://arxiv.org/abs/2604.02329
- Thu, 02 Apr 2026 00:00:00 +0000
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- The Latent Space: Foundation, Evolution, Mechanism, Ability, and Outlook
- https://arxiv.org/abs/2604.02029
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinlei Yu, Zhangquan Chen, Yongbo He, Tianyu Fu, Cheng Yang, Chengming Xu, Yue Ma, Xiaobin Hu, Zhe Cao, Jie Xu, Guibin Zhang, Jiale Tao, Jiayi Zhang, Siyuan Ma, Kaituo Feng, Haojie Huang, Youxing Li, Ronghao Chen, Huacan Wang, Chenglin Wu, Zikun Su, Xiaogang Xu, Kelu Yao, Kun Wang, Chen Gao, Yue Liao, Ruqi Huang, Tao Jin, Cheng Tan, Jiangning Zhang, Wenqi Ren, Yanwei Fu, Yong Liu, Yu Wang, Xiangyu Yue, Yu-Gang Jiang, Shuicheng Yan</p><p><b>Upvotes:</b> 123</p><p><b>Summary:</b> Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.</p>
- https://arxiv.org/abs/2604.02029
- Thu, 02 Apr 2026 00:00:00 +0000
+ Self-Distilled RLVR
+ https://arxiv.org/abs/2604.03128
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03128.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxu Yang, Chuanyu Qin, Qingyi Si, Minghui Chen, Naibin Gu, Dingyu Yao, Zheng Lin, Weiping Wang, Jiaqi Wang, Nan Duan</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> On-policy distillation (OPD) has become a popular training paradigm in the LLM community. This paradigm selects a larger model as the teacher to provide dense, fine-grained signals for each sampled trajectory, in contrast to reinforcement learning with verifiable rewards (RLVR), which only obtains sparse signals from verifiable outcomes in the environment. Recently, the community has explored on-policy self-distillation (OPSD), where the same model serves as both teacher and student, with the teacher receiving additional privileged information such as reference answers to enable self-evolution. This paper demonstrates that learning signals solely derived from the privileged teacher result in severe information leakage and unstable long-term training. Accordingly, we identify the optimal niche for self-distillation and propose RLSD (RLVR with Self-Distillation). Specifically, we leverage self-distillation to obtain token-level policy differences for determining fine-grained update magnitudes, while continuing to use RLVR to derive reliable update directions from environmental feedback (e.g., response correctness). This enables RLSD to simultaneously harness the strengths of both RLVR and OPSD, achieving a higher convergence ceiling and superior training stability.</p>
+ https://arxiv.org/abs/2604.03128
+ Fri, 03 Apr 2026 00:00:00 +0000