diff --git a/feed.xml b/feed.xml
index 7c1570b..7bd237c 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,209 +7,258 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Fri, 19 Dec 2025 00:02:47 +0000
+ Sat, 20 Dec 2025 00:02:40 +0000
- Hybrid Attribution Priors for Explainable and Robust Model Training
- https://arxiv.org/abs/2512.14719
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14719.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuoran Zhang, Feng Zhang, Shangyuan Li, Yang Shi, Yuanxing Zhang, Wei Chen, Tengjiao Wang, Kam-Fai Wong</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Small language models (SLMs) are widely used in tasks that require low latency and lightweight deployment, particularly classification. As interpretability and robustness gain increasing importance, explanation-guided learning has emerged as an effective framework by introducing attribution-based supervision during training; however, deriving general and reliable attribution priors remains a significant challenge. Through an analysis of representative attribution methods in classification settings, we find that although these methods can reliably highlight class-relevant tokens, they often focus on common keywords shared by semantically similar classes. Because such classes are already difficult to distinguish under standard training, these attributions provide insufficient discriminative cues, limiting their ability to improve model differentiation. To overcome this limitation, we propose Class-Aware Attribution Prior (CAP), a novel attribution prior extraction framework that guides language models toward capturing fine-grained class distinctions and producing more salient, discriminative attribution priors. Building on this idea, we further introduce CAP Hybrid, which combines priors from CAP with those from existing attribution techniques to form a more comprehensive and balanced supervisory signal. By aligning a model's self-attribution with these enriched priors, our approach encourages the learning of diverse, decision-relevant features. Extensive experiments in full-data, few-shot, and adversarial scenarios demonstrate that our method consistently enhances both interpretability and robustness.</p>
- https://arxiv.org/abs/2512.14719
- Tue, 09 Dec 2025 07:52:47 +0000
+ LLaDA2.0: Scaling Up Diffusion Language Models to 100B
+ https://arxiv.org/abs/2512.15745
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tiwei Bie, Maosong Cao, Kun Chen, Lun Du, Mingliang Gong, Zhuochen Gong, Yanmei Gu, Jiaqi Hu, Zenan Huang, Zhenzhong Lan, Chengxi Li, Chongxuan Li, Jianguo Li, Zehuan Li, Huabin Liu, Ling Liu, Guoshan Lu, Xiaocheng Lu, Yuxin Ma, Jianfeng Tan, Lanning Wei, Ji-Rong Wen, Yipeng Xing, Xiaolu Zhang, Junbo Zhao, Da Zheng, Jun Zhou, Junlin Zhou, Zhanchao Zhou, Liwang Zhu, Yihong Zhuang</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> This paper presents LLaDA2.0 -- a tuple of discrete diffusion large language models (dLLM) scaling up to 100B total parameters through systematic conversion from auto-regressive (AR) models -- establishing a new paradigm for frontier-scale deployment. Instead of costly training from scratch, LLaDA2.0 upholds knowledge inheritance, progressive adaption and efficiency-aware design principle, and seamless converts a pre-trained AR model into dLLM with a novel 3-phase block-level WSD based training scheme: progressive increasing block-size in block diffusion (warm-up), large-scale full-sequence diffusion (stable) and reverting back to compact-size block diffusion (decay). Along with post-training alignment with SFT and DPO, we obtain LLaDA2.0-mini (16B) and LLaDA2.0-flash (100B), two instruction-tuned Mixture-of-Experts (MoE) variants optimized for practical deployment. By preserving the advantages of parallel decoding, these models deliver superior performance and efficiency at the frontier scale. Both models were open-sourced.</p>
+ https://arxiv.org/abs/2512.15745
+ Wed, 10 Dec 2025 09:26:18 +0000
- VABench: A Comprehensive Benchmark for Audio-Video Generation
- https://arxiv.org/abs/2512.09299
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09299.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daili Hua, Xizhi Wang, Bohan Zeng, Xinyi Huang, Hao Liang, Junbo Niu, Xinlong Chen, Quanqing Xu, Wentao Zhang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack convincing evaluations for audio-video generation, especially for models aiming to generate synchronized audio-video outputs. To address this gap, we introduce VABench, a comprehensive and multi-dimensional benchmark framework designed to systematically evaluate the capabilities of synchronous audio-video generation. VABench encompasses three primary task types: text-to-audio-video (T2AV), image-to-audio-video (I2AV), and stereo audio-video generation. It further establishes two major evaluation modules covering 15 dimensions. These dimensions specifically assess pairwise similarities (text-video, text-audio, video-audio), audio-video synchronization, lip-speech consistency, and carefully curated audio and video question-answering (QA) pairs, among others. Furthermore, VABench covers seven major content categories: animals, human sounds, music, environmental sounds, synchronous physical sounds, complex scenes, and virtual worlds. We provide a systematic analysis and visualization of the evaluation results, aiming to establish a new standard for assessing video generation models with synchronous audio capabilities and to promote the comprehensive advancement of the field.</p>
- https://arxiv.org/abs/2512.09299
- Wed, 10 Dec 2025 03:57:29 +0000
+ Bidirectional Normalizing Flow: From Data to Noise and Back
+ https://arxiv.org/abs/2512.10953
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10953.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiyang Lu, Qiao Sun, Xianbang Wang, Zhicheng Jiang, Hanhong Zhao, Kaiming He</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Normalizing Flows (NFs) have been established as a principled framework for generative modeling. Standard NFs consist of a forward process and a reverse process: the forward process maps data to noise, while the reverse process generates samples by inverting it. Typical NF forward transformations are constrained by explicit invertibility, ensuring that the reverse process can serve as their exact analytic inverse. Recent developments in TARFlow and its variants have revitalized NF methods by combining Transformers and autoregressive flows, but have also exposed causal decoding as a major bottleneck. In this work, we introduce Bidirectional Normalizing Flow (BiFlow), a framework that removes the need for an exact analytic inverse. BiFlow learns a reverse model that approximates the underlying noise-to-data inverse mapping, enabling more flexible loss functions and architectures. Experiments on ImageNet demonstrate that BiFlow, compared to its causal decoding counterpart, improves generation quality while accelerating sampling by up to two orders of magnitude. BiFlow yields state-of-the-art results among NF-based methods and competitive performance among single-evaluation ("1-NFE") methods. Following recent encouraging progress on NFs, we hope our work will draw further attention to this classical paradigm.</p>
+ https://arxiv.org/abs/2512.10953
+ Thu, 11 Dec 2025 18:59:55 +0000
- Simultaneous Tactile-Visual Perception for Learning Multimodal Robot Manipulation
- https://arxiv.org/abs/2512.09851
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09851.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuyang Li, Yinghan Chen, Zihang Zhao, Puhao Li, Tengyu Liu, Siyuan Huang, Yixin Zhu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Robotic manipulation requires both rich multimodal perception and effective learning frameworks to handle complex real-world tasks. See-through-skin (STS) sensors, which combine tactile and visual perception, offer promising sensing capabilities, while modern imitation learning provides powerful tools for policy acquisition. However, existing STS designs lack simultaneous multimodal perception and suffer from unreliable tactile tracking. Furthermore, integrating these rich multimodal signals into learning-based manipulation pipelines remains an open challenge. We introduce TacThru, an STS sensor enabling simultaneous visual perception and robust tactile signal extraction, and TacThru-UMI, an imitation learning framework that leverages these multimodal signals for manipulation. Our sensor features a fully transparent elastomer, persistent illumination, novel keyline markers, and efficient tracking, while our learning system integrates these signals through a Transformer-based Diffusion Policy. Experiments on five challenging real-world tasks show that TacThru-UMI achieves an average success rate of 85.5%, significantly outperforming the baselines of alternating tactile-visual (66.3%) and vision-only (55.4%). The system excels in critical scenarios, including contact detection with thin and soft objects and precision manipulation requiring multimodal coordination. This work demonstrates that combining simultaneous multimodal perception with modern learning frameworks enables more precise, adaptable robotic manipulation.</p>
- https://arxiv.org/abs/2512.09851
- Wed, 10 Dec 2025 17:35:13 +0000
+ Insight Miner: A Time Series Analysis Dataset for Cross-Domain Alignment with Natural Language
+ https://arxiv.org/abs/2512.11251
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11251.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunkai Zhang, Yawen Zhang, Ming Zheng, Kezhen Chen, Chongyang Gao, Ruian Ge, Siyuan Teng, Amine Jelloul, Jinmeng Rao, Xiaoyuan Guo, Chiang-Wei Fang, Zeyu Zheng, Jie Yang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Time-series data is critical across many scientific and industrial domains, including environmental analysis, agriculture, transportation, and finance. However, mining insights from this data typically requires deep domain expertise, a process that is both time-consuming and labor-intensive. In this paper, we propose Insight Miner, a large-scale multimodal model (LMM) designed to generate high-quality, comprehensive time-series descriptions enriched with domain-specific knowledge. To facilitate this, we introduce TS-InsightsAvailable at \href{https://huggingface.co/datasets/zhykoties/time-series-language-alignment{https://huggingface.co/datasets/zhykoties/time-series-language-alignment}.}, the first general-domain dataset for time series and language alignment. TS-Insights contains 100k time-series windows sampled from 20 forecasting datasets. We construct this dataset using a novel agentic workflow, where we use statistical tools to extract features from raw time series before synthesizing them into coherent trend descriptions with GPT-4. Following instruction tuning on TS-Insights, Insight Miner outperforms state-of-the-art multimodal models, such as LLaVA liu2023llava and GPT-4, in generating time-series descriptions and insights. Our findings suggest a promising direction for leveraging LMMs in time series analysis, and serve as a foundational step toward enabling LLMs to interpret time series as a native input modality.</p>
+ https://arxiv.org/abs/2512.11251
+ Fri, 12 Dec 2025 03:18:00 +0000
- MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial Intelligence
- https://arxiv.org/abs/2512.10863
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10863.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingli Lin, Runsen Xu, Shaohao Zhu, Sihan Yang, Peizhou Cao, Yunlong Ran, Miao Hu, Chenming Zhu, Yiman Xie, Yilin Long, Wenbo Hu, Dahua Lin, Tai Wang, Jiangmiao Pang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Spatial understanding over continuous visual input is crucial for MLLMs to evolve into general-purpose assistants in physical environments. Yet there is still no comprehensive benchmark that holistically assesses the progress toward this goal. In this work, we introduce MMSI-Video-Bench, a fully human-annotated benchmark for video-based spatial intelligence in MLLMs. It operationalizes a four-level framework, Perception, Planning, Prediction, and Cross-Video Reasoning, through 1,106 questions grounded in 1,278 clips from 25 datasets and in-house videos. Each item is carefully designed and reviewed by 3DV experts with explanatory rationales to ensure precise, unambiguous grounding. Leveraging its diverse data sources and holistic task coverage, MMSI-Video-Bench also supports three domain-oriented sub-benchmarks (Indoor Scene Perception Bench, Robot Bench and Grounding Bench) for targeted capability assessment. We evaluate 25 strong open-source and proprietary MLLMs, revealing a striking human--AI gap: many models perform near chance, and the best reasoning model lags humans by nearly 60%. We further find that spatially fine-tuned models still fail to generalize effectively on our benchmark. Fine-grained error analysis exposes systematic failures in geometric reasoning, motion grounding, long-horizon prediction, and cross-video correspondence. We also show that typical frame-sampling strategies transfer poorly to our reasoning-intensive benchmark, and that neither 3D spatial cues nor chain-of-thought prompting yields meaningful gains. We expect our benchmark to establish a solid testbed for advancing video-based spatial intelligence.</p>
- https://arxiv.org/abs/2512.10863
- Thu, 11 Dec 2025 17:57:24 +0000
+ Coupled Variational Reinforcement Learning for Language Model General Reasoning
+ https://arxiv.org/abs/2512.12576
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12576.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xueru Wen, Jie Lou, Yanjiang Liu, Hongyu Lin, Ben He, Xianpei Han, Le Sun, Yaojie Lu, Debing Zhang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> While reinforcement learning have achieved impressive progress in language model reasoning, they are constrained by the requirement for verifiable rewards. Recent verifier-free RL methods address this limitation by utilizing the intrinsic probabilities of LLMs generating reference answers as reward signals. However, these approaches typically sample reasoning traces conditioned only on the question. This design decouples reasoning-trace sampling from answer information, leading to inefficient exploration and incoherence between traces and final answers. In this paper, we propose \b{Coupled Variational Reinforcement Learning} (CoVRL), which bridges variational inference and reinforcement learning by coupling prior and posterior distributions through a hybrid sampling strategy. By constructing and optimizing a composite distribution that integrates these two distributions, CoVRL enables efficient exploration while preserving strong thought-answer coherence. Extensive experiments on mathematical and general reasoning benchmarks show that CoVRL improves performance by 12.4\% over the base model and achieves an additional 2.3\% improvement over strong state-of-the-art verifier-free RL baselines, providing a principled framework for enhancing the general reasoning capabilities of language models.</p>
+ https://arxiv.org/abs/2512.12576
+ Sun, 14 Dec 2025 07:03:51 +0000
- VOYAGER: A Training Free Approach for Generating Diverse Datasets using LLMs
- https://arxiv.org/abs/2512.12072
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12072.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Avinash Amballa, Yashas Malur Saidutta, Chi-Heng Lin, Vivek Kulkarni, Srinivas Chappidi</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Large language models (LLMs) are increasingly being used to generate synthetic datasets for the evaluation and training of downstream models. However, prior work has noted that such generated data lacks diversity. In this paper, we propose Voyager, a novel principled approach to generate diverse datasets. Our approach is iterative and directly optimizes a mathematical quantity that optimizes the diversity of the dataset using the machinery of determinantal point processes. Furthermore, our approach is training-free, applicable to closed-source models, and scalable. In addition to providing theoretical justification for the working of our method, we also demonstrate through comprehensive experiments that Voyager significantly outperforms popular baseline approaches by providing a 1.5-3x improvement in diversity.</p>
- https://arxiv.org/abs/2512.12072
- Fri, 12 Dec 2025 22:39:01 +0000
+ Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Model
+ https://arxiv.org/abs/2512.13507
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Heyi Chen, Siyan Chen, Xin Chen, Yanfei Chen, Ying Chen, Zhuo Chen, Feng Cheng, Tianheng Cheng, Xinqi Cheng, Xuyan Chi, Jian Cong, Jing Cui, Qinpeng Cui, Qide Dong, Junliang Fan, Jing Fang, Zetao Fang, Chengjian Feng, Han Feng, Mingyuan Gao, Yu Gao, Dong Guo, Qiushan Guo, Boyang Hao, Qingkai Hao, Bibo He, Qian He, Tuyen Hoang, Ruoqing Hu, Xi Hu, Weilin Huang, Zhaoyang Huang, Zhongyi Huang, Donglei Ji, Siqi Jiang, Wei Jiang, Yunpu Jiang, Zhuo Jiang, Ashley Kim, Jianan Kong, Zhichao Lai, Shanshan Lao, Yichong Leng, Ai Li, Feiya Li, Gen Li, Huixia Li, JiaShi Li, Liang Li, Ming Li, Shanshan Li, Tao Li, Xian Li, Xiaojie Li, Xiaoyang Li, Xingxing Li, Yameng Li, Yifu Li, Yiying Li, Chao Liang, Han Liang, Jianzhong Liang, Ying Liang, Zhiqiang Liang, Wang Liao, Yalin Liao, Heng Lin, Kengyu Lin, Shanchuan Lin, Xi Lin, Zhijie Lin, Feng Ling, Fangfang Liu, Gaohong Liu, Jiawei Liu, Jie Liu, Jihao Liu, Shouda Liu, Shu Liu, Sichao Liu, Songwei Liu, Xin Liu, Xue Liu, Yibo Liu, Zikun Liu, Zuxi Liu, Junlin Lyu, Lecheng Lyu, Qian Lyu, Han Mu, Xiaonan Nie, Jingzhe Ning, Xitong Pan, Yanghua Peng, Lianke Qin, Xueqiong Qu, Yuxi Ren, Kai Shen, Guang Shi, Lei Shi, Yan Song, Yinglong Song, Fan Sun, Li Sun, Renfei Sun, Yan Sun, Zeyu Sun, Wenjing Tang, Yaxue Tang, Zirui Tao, Feng Wang, Furui Wang, Jinran Wang, Junkai Wang, Ke Wang, Kexin Wang, Qingyi Wang, Rui Wang, Sen Wang, Shuai Wang, Tingru Wang, Weichen Wang, Xin Wang, Yanhui Wang, Yue Wang, Yuping Wang, Yuxuan Wang, Ziyu Wang, Guoqiang Wei, Wanru Wei, Di Wu, Guohong Wu, Hanjie Wu, Jian Wu, Jie Wu, Ruolan Wu, Xinglong Wu, Yonghui Wu, Ruiqi Xia, Liang Xiang, Fei Xiao, XueFeng Xiao, Pan Xie, Shuangyi Xie, Shuang Xu, Jinlan Xue, Shen Yan, Bangbang Yang, Ceyuan Yang, Jiaqi Yang, Runkai Yang, Tao Yang, Yang Yang, Yihang Yang, ZhiXian Yang, Ziyan Yang, Songting Yao, Yifan Yao, Zilyu Ye, Bowen Yu, Jian Yu, Chujie Yuan, Linxiao Yuan, Sichun Zeng, Weihong Zeng, Xuejiao Zeng, Yan Zeng, Chuntao Zhang, Heng Zhang, Jingjie Zhang, Kuo Zhang, Liang Zhang, Liying Zhang, Manlin Zhang, Ting Zhang, Weida Zhang, Xiaohe Zhang, Xinyan Zhang, Yan Zhang, Yuan Zhang, Zixiang Zhang, Fengxuan Zhao, Huating Zhao, Yang Zhao, Hao Zheng, Jianbin Zheng, Xiaozheng Zheng, Yangyang Zheng, Yijie Zheng, Jiexin Zhou, Jiahui Zhu, Kuan Zhu, Shenhan Zhu, Wenjia Zhu, Benhui Zou, Feilong Zuo</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.</p>
+ https://arxiv.org/abs/2512.13507
+ Mon, 15 Dec 2025 16:36:52 +0000
- LikeBench: Evaluating Subjective Likability in LLMs for Personalization
- https://arxiv.org/abs/2512.13077
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13077.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Md Awsafur Rahman, Adam Gabrys, Doug Kang, Jingjing Sun, Tian Tan, Ashwin Chandramouli</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> A personalized LLM should remember user facts, apply them correctly, and adapt over time to provide responses that the user prefers. Existing LLM personalization benchmarks are largely centered on two axes: accurately recalling user information and accurately applying remembered information in downstream tasks. We argue that a third axis, likability, is both subjective and central to user experience, yet under-measured by current benchmarks. To measure likability holistically, we introduce LikeBench, a multi-session, dynamic evaluation framework that measures likability across multiple dimensions by how much an LLM can adapt over time to a user's preferences to provide more likable responses. In LikeBench, the LLMs engage in conversation with a simulated user and learn preferences only from the ongoing dialogue. As the interaction unfolds, models try to adapt to responses, and after each turn, they are evaluated for likability across seven dimensions by the same simulated user. To the best of our knowledge, we are the first to decompose likability into multiple diagnostic metrics: emotional adaptation, formality matching, knowledge adaptation, reference understanding, conversation length fit, humor fit, and callback, which makes it easier to pinpoint where a model falls short. To make the simulated user more realistic and discriminative, LikeBench uses fine-grained, psychologically grounded descriptive personas rather than the coarse high/low trait rating based personas used in prior work. Our benchmark shows that strong memory performance does not guarantee high likability: DeepSeek R1, with lower memory accuracy (86%, 17 facts/profile), outperformed Qwen3 by 28% on likability score despite Qwen3's higher memory accuracy (93%, 43 facts/profile). Even SOTA models like GPT-5 adapt well in short exchanges but show only limited robustness in longer, noisier interactions.</p>
- https://arxiv.org/abs/2512.13077
- Mon, 15 Dec 2025 08:18:42 +0000
+ Sharing State Between Prompts and Programs
+ https://arxiv.org/abs/2512.14805
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14805.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ellie Y. Cheng, Logan Weber, Tian Jin, Michael Carbin</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The rise of large language models (LLMs) has introduced a new type of programming: natural language programming. By writing prompts that direct LLMs to perform natural language processing, code generation, reasoning, etc., users are writing code in natural language -- natural language code -- for the LLM to execute. An emerging area of research enables interoperability between natural language code and formal languages such as Python. We present a novel programming abstraction, shared program state, that removes the manual work required to enable interoperability between natural language code and program state. With shared program state, programmers can write natural code that directly writes program variables, computes with program objects, and implements control flow in the program. We present a schema for specifying natural function interfaces that extend programming systems to support natural code and leverage this schema to specify shared program state as a natural function interface. We implement shared program state in the Nightjar programming system. Nightjar enables programmers to write Python programs that contain natural code that shares the Python program state. We show that Nightjar programs achieve comparable or higher task accuracy than manually written implementations (+4-19%), while decreasing the lines of code by 39.6% on average. The tradeoff to using Nightjar is that it may incur runtime overhead (0.4-4.3x runtime of manual implementations).</p>
+ https://arxiv.org/abs/2512.14805
+ Tue, 16 Dec 2025 18:41:50 +0000
- WAY: Estimation of Vessel Destination in Worldwide AIS Trajectory
- https://arxiv.org/abs/2512.13190
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13190.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jin Sob Kim, Hyun Joon Park, Wooseok Shin, Dongil Park, Sung Won Han</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The Automatic Identification System (AIS) enables data-driven maritime surveillance but suffers from reliability issues and irregular intervals. We address vessel destination estimation using global-scope AIS data by proposing a differentiated approach that recasts long port-to-port trajectories as a nested sequence structure. Using spatial grids, this method mitigates spatio-temporal bias while preserving detailed resolution. We introduce a novel deep learning architecture, WAY, designed to process these reformulated trajectories for long-term destination estimation days to weeks in advance. WAY comprises a trajectory representation layer and Channel-Aggregative Sequential Processing (CASP) blocks. The representation layer generates multi-channel vector sequences from kinematic and non-kinematic features. CASP blocks utilize multi-headed channel- and self-attention for aggregation and sequential information delivery. Additionally, we propose a task-specialized Gradient Dropout (GD) technique to enable many-to-many training on single labels, preventing biased feedback surges by stochastically blocking gradient flow based on sample length. Experiments on 5-year AIS data demonstrate WAY's superiority over conventional spatial grid-based approaches regardless of trajectory progression. Results further confirm that adopting GD leads to performance gains. Finally, we explore WAY's potential for real-world application through multitask learning for ETA estimation.</p>
- https://arxiv.org/abs/2512.13190
- Mon, 15 Dec 2025 10:55:20 +0000
+ Vibe Spaces for Creatively Connecting and Expressing Visual Concepts
+ https://arxiv.org/abs/2512.14884
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14884.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huzheng Yang, Katherine Xu, Andrew Lu, Michael D. Grossberg, Yutong Bai, Jianbo Shi</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Creating new visual concepts often requires connecting distinct ideas through their most relevant shared attributes -- their vibe. We introduce Vibe Blending, a novel task for generating coherent and meaningful hybrids that reveals these shared attributes between images. Achieving such blends is challenging for current methods, which struggle to identify and traverse nonlinear paths linking distant concepts in latent space. We propose Vibe Space, a hierarchical graph manifold that learns low-dimensional geodesics in feature spaces like CLIP, enabling smooth and semantically consistent transitions between concepts. To evaluate creative quality, we design a cognitively inspired framework combining human judgments, LLM reasoning, and a geometric path-based difficulty score. We find that Vibe Space produces blends that humans consistently rate as more creative and coherent than current methods.</p>
+ https://arxiv.org/abs/2512.14884
+ Tue, 16 Dec 2025 20:03:23 +0000
- SAGE: Training Smart Any-Horizon Agents for Long Video Reasoning with Reinforcement Learning
- https://arxiv.org/abs/2512.13874
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13874.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jitesh Jain, Jialuo Li, Zixian Ma, Jieyu Zhang, Chris Dongjoo Kim, Sangho Lee, Rohun Tripathi, Tanmay Gupta, Christopher Clark, Humphrey Shi</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> As humans, we are natural any-horizon reasoners, i.e., we can decide whether to iteratively skim long videos or watch short ones in full when necessary for a given task. With this in mind, one would expect video reasoning models to reason flexibly across different durations. However, SOTA models are still trained to predict answers in a single turn while processing a large number of frames, akin to watching an entire long video, requiring significant resources. This raises the question: Is it possible to develop performant any-horizon video reasoning systems? Inspired by human behavior, we first propose SAGE, an agent system that performs multi-turn reasoning on long videos while handling simpler problems in a single turn. Secondly, we introduce an easy synthetic data generation pipeline using Gemini-2.5-Flash to train the orchestrator, SAGE-MM, which lies at the core of SAGE. We further propose an effective RL post-training recipe essential for instilling any-horizon reasoning ability in SAGE-MM. Thirdly, we curate SAGE-Bench with an average duration of greater than 700 seconds for evaluating video reasoning ability in real-world entertainment use cases. Lastly, we empirically validate the effectiveness of our system, data, and RL recipe, observing notable improvements of up to 6.1% on open-ended video reasoning tasks, as well as an impressive 8.2% improvement on videos longer than 10 minutes.</p>
- https://arxiv.org/abs/2512.13874
- Mon, 15 Dec 2025 20:14:19 +0000
+ Nemotron-Math: Efficient Long-Context Distillation of Mathematical Reasoning from Multi-Mode Supervision
+ https://arxiv.org/abs/2512.15489
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15489.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Du, Shubham Toshniwal, Branislav Kisacanin, Sadegh Mahdavi, Ivan Moshkov, George Armstrong, Stephen Ge, Edgar Minasyan, Feng Chen, Igor Gitman</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> High-quality mathematical reasoning supervision requires diverse reasoning styles, long-form traces, and effective tool integration, capabilities that existing datasets provide only in limited form. Leveraging the multi-mode generation ability of gpt-oss-120b, we introduce Nemotron-Math, a large-scale mathematical reasoning dataset containing 7.5M solution traces across high, medium, and low reasoning modes, each available both with and without Python tool-integrated reasoning (TIR). The dataset integrates 85K curated AoPS problems with 262K community-sourced StackExchange-Math problems, combining structured competition tasks with diverse real-world mathematical queries. We conduct controlled evaluations to assess the dataset quality. Nemotron-Math consistently outperforms the original OpenMathReasoning on matched AoPS problems. Incorporating StackExchange-Math substantially improves robustness and generalization, especially on HLE-Math, while preserving accuracy on math competition benchmarks. To support efficient long-context training, we develop a sequential bucketed strategy that accelerates 128K context-length fine-tuning by 2--3times without significant accuracy loss. Overall, Nemotron-Math enables state-of-the-art performance, including 100\% maj@16 accuracy on AIME 2024 and 2025 with Python TIR.</p>
+ https://arxiv.org/abs/2512.15489
+ Wed, 17 Dec 2025 14:37:41 +0000
- FiNERweb: Datasets and Artifacts for Scalable Multilingual Named Entity Recognition
- https://arxiv.org/abs/2512.13884
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13884.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jonas Golde, Patrick Haller, Alan Akbik</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Recent multilingual named entity recognition (NER) work has shown that large language models (LLMs) can provide effective synthetic supervision, yet such datasets have mostly appeared as by-products of broader experiments rather than as systematic, reusable resources. We introduce FiNERweb, a dataset-creation pipeline that scales the teacher-student paradigm to 91 languages and 25 scripts. Building on FineWeb-Edu, our approach trains regression models to identify NER-relevant passages and annotates them with multilingual LLMs, resulting in about 225k passages with 235k distinct entity labels. Our experiments show that the regression model achieves more than 84 F1, and that models trained on FiNERweb obtain comparable or improved performance in zero shot transfer settings on English, Thai, and Swahili, despite being trained on 19x less data than strong baselines. In addition, we assess annotation quality using LLM-as-a-judge and observe consistently high scores for both faithfulness (3.99 out of 5) and completeness (4.05 out of 5), indicating reliable and informative annotations. Further, we release the dataset with both English labels and translated label sets in the respective target languages because we observe that the performance of current state-of-the-art models drops by 0.02 to 0.09 F1 when evaluated using target language labels instead of English ones. We release FiNERweb together with all accompanying artifacts to the research community in order to facilitate more effective student-teacher training for multilingual named entity recognition.</p>
- https://arxiv.org/abs/2512.13884
- Mon, 15 Dec 2025 20:36:39 +0000
+ EmoCaliber: Advancing Reliable Visual Emotion Comprehension via Confidence Verbalization and Calibration
+ https://arxiv.org/abs/2512.15528
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15528.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daiqing Wu, Dongbao Yang, Can Ma. Yu Zhou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Visual Emotion Comprehension (VEC) aims to infer sentiment polarities or emotion categories from affective cues embedded in images. In recent years, Multimodal Large Language Models (MLLMs) have established a popular paradigm in VEC, leveraging their generalizability to unify VEC tasks defined under diverse emotion taxonomies. While this paradigm achieves notable success, it typically formulates VEC as a deterministic task, requiring the model to output a single, definitive emotion label for each image. Such a formulation insufficiently accounts for the inherent subjectivity of emotion perception, overlooking alternative interpretations that may be equally plausible to different viewers. To address this limitation, we propose equipping MLLMs with capabilities to verbalize their confidence in emotion predictions. This additional signal provides users with an estimate of both the plausibility of alternative interpretations and the MLLMs' self-assessed competence, thereby enhancing reliability in practice. Building on this insight, we introduce a three-stage training framework that progressively endows with structured reasoning, teaches to verbalize confidence, and calibrates confidence expression, culminating in EmoCaliber, a confidence-aware MLLM for VEC. Through fair and comprehensive evaluations on the unified benchmark VECBench, EmoCaliber demonstrates overall superiority against existing methods in both emotion prediction and confidence estimation. These results validate the effectiveness of our approach and mark a feasible step toward more reliable VEC systems. Project page: https://github.com/wdqqdw/EmoCaliber.</p>
+ https://arxiv.org/abs/2512.15528
+ Wed, 17 Dec 2025 15:30:50 +0000
- HyperVL: An Efficient and Dynamic Multimodal Large Language Model for Edge Devices
- https://arxiv.org/abs/2512.14052
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> HyperAI Team, Yuchen Liu, Kaiyang Han, Zhiqiang Xia, Yuhang Dong, Chen Song, Kangyu Tang, Jiaming Xu, Xiushi Feng, WenXuan Yu, Li Peng, Mingyang Wang, Kai Wang, Changpeng Yang, Yang Li, Haoyu Lu, Hao Wang, Bingna Xu, Guangyao Liu, Long Huang, Kaibin Guo, Jinyang Wu, Dan Wu, Hongzhen Wang, Peng Zhou, Shuai Nie, Shande Wang, Runyu Shi, Ying Huang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Current multimodal large lanauge models possess strong perceptual and reasoning capabilities, however high computational and memory requirements make them difficult to deploy directly on on-device environments. While small-parameter models are progressively endowed with strong general capabilities, standard Vision Transformer (ViT) encoders remain a critical bottleneck, suffering from excessive latency and memory consumption when processing high-resolution inputs.To address these challenges, we introduce HyperVL, an efficient multimodal large language model tailored for on-device inference. HyperVL adopts an image-tiling strategy to cap peak memory usage and incorporates two novel techniques: (1) a Visual Resolution Compressor (VRC) that adaptively predicts optimal encoding resolutions to eliminate redundant computation, and (2) Dual Consistency Learning (DCL), which aligns multi-scale ViT encoders within a unified framework, enabling dynamic switching between visual branches under a shared LLM. Extensive experiments demonstrate that HyperVL achieves state-of-the-art performance among models of comparable size across multiple benchmarks. Furthermore, it significantly significantly reduces latency and power consumption on real mobile devices, demonstrating its practicality for on-device multimodal inference.</p>
- https://arxiv.org/abs/2512.14052
- Tue, 16 Dec 2025 03:36:41 +0000
+ TabReX : Tabular Referenceless eXplainable Evaluation
+ https://arxiv.org/abs/2512.15907
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15907.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tejas Anvekar, Juhna Park, Aparna Garimella, Vivek Gupta</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Evaluating the quality of tables generated by large language models (LLMs) remains an open challenge: existing metrics either flatten tables into text, ignoring structure, or rely on fixed references that limit generalization. We present TabReX, a reference-less, property-driven framework for evaluating tabular generation via graph-based reasoning. TabReX converts both source text and generated tables into canonical knowledge graphs, aligns them through an LLM-guided matching process, and computes interpretable, rubric-aware scores that quantify structural and factual fidelity. The resulting metric provides controllable trade-offs between sensitivity and specificity, yielding human-aligned judgments and cell-level error traces. To systematically asses metric robustness, we introduce TabReX-Bench, a large-scale benchmark spanning six domains and twelve planner-driven perturbation types across three difficulty tiers. Empirical results show that TabReX achieves the highest correlation with expert rankings, remains stable under harder perturbations, and enables fine-grained model-vs-prompt analysis establishing a new paradigm for trustworthy, explainable evaluation of structured generation systems.</p>
+ https://arxiv.org/abs/2512.15907
+ Wed, 17 Dec 2025 19:20:20 +0000
- Understanding and Improving Hyperbolic Deep Reinforcement Learning
- https://arxiv.org/abs/2512.14202
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Timo Klein, Thomas Lang, Andrii Shkabrii, Alexander Sturm, Kevin Sidak, Lukas Miklautz, Claudia Plant, Yllka Velaj, Sebastian Tschiatschek</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The performance of reinforcement learning (RL) agents depends critically on the quality of the underlying feature representations. Hyperbolic feature spaces are well-suited for this purpose, as they naturally capture hierarchical and relational structure often present in complex RL environments. However, leveraging these spaces commonly faces optimization challenges due to the nonstationarity of RL. In this work, we identify key factors that determine the success and failure of training hyperbolic deep RL agents. By analyzing the gradients of core operations in the Poincaré Ball and Hyperboloid models of hyperbolic geometry, we show that large-norm embeddings destabilize gradient-based training, leading to trust-region violations in proximal policy optimization (PPO). Based on these insights, we introduce Hyper++, a new hyperbolic PPO agent that consists of three components: (i) stable critic training through a categorical value loss instead of regression; (ii) feature regularization guaranteeing bounded norms while avoiding the curse of dimensionality from clipping; and (iii) using a more optimization-friendly formulation of hyperbolic network layers. In experiments on ProcGen, we show that Hyper++ guarantees stable learning, outperforms prior hyperbolic agents, and reduces wall-clock time by approximately 30%. On Atari-5 with Double DQN, Hyper++ strongly outperforms Euclidean and hyperbolic baselines. We release our code at https://github.com/Probabilistic-and-Interactive-ML/hyper-rl .</p>
- https://arxiv.org/abs/2512.14202
- Tue, 16 Dec 2025 08:49:24 +0000
+ ModelTables: A Corpus of Tables about Models
+ https://arxiv.org/abs/2512.16106
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16106.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyuan Dong, Victor Zhong, Renée J. Miller</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We present ModelTables, a benchmark of tables in Model Lakes that captures the structured semantics of performance and configuration tables often overlooked by text only retrieval. The corpus is built from Hugging Face model cards, GitHub READMEs, and referenced papers, linking each table to its surrounding model and publication context. Compared with open data lake tables, model tables are smaller yet exhibit denser inter table relationships, reflecting tightly coupled model and benchmark evolution. The current release covers over 60K models and 90K tables. To evaluate model and table relatedness, we construct a multi source ground truth using three complementary signals: (1) paper citation links, (2) explicit model card links and inheritance, and (3) shared training datasets. We present one extensive empirical use case for the benchmark which is table search. We compare canonical Data Lake search operators (unionable, joinable, keyword) and Information Retrieval baselines (dense, sparse, hybrid retrieval) on this benchmark. Union based semantic table retrieval attains 54.8 % P@1 overall (54.6 % on citation, 31.3 % on inheritance, 30.6 % on shared dataset signals); table based dense retrieval reaches 66.5 % P@1, and metadata hybrid retrieval achieves 54.1 %. This evaluation indicates clear room for developing better table search methods. By releasing ModelTables and its creation protocol, we provide the first large scale benchmark of structured data describing AI model. Our use case of table discovery in Model Lakes, provides intuition and evidence for developing more accurate semantic retrieval, structured comparison, and principled organization of structured model knowledge. Source code, data, and other artifacts have been made available at https://github.com/RJMillerLab/ModelTables.</p>
+ https://arxiv.org/abs/2512.16106
+ Thu, 18 Dec 2025 02:51:46 +0000
- Fast and Accurate Causal Parallel Decoding using Jacobi Forcing
- https://arxiv.org/abs/2512.14681
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14681.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lanxiang Hu, Siqi Kou, Yichao Fu, Samyam Rajbhandari, Tajana Rosing, Yuxiong He, Zhijie Deng, Hao Zhang</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Multi-token generation has emerged as a promising paradigm for accelerating transformer-based large model inference. Recent efforts primarily explore diffusion Large Language Models (dLLMs) for parallel decoding to reduce inference latency. To achieve AR-level generation quality, many techniques adapt AR models into dLLMs to enable parallel decoding. However, they suffer from limited speedup compared to AR models due to a pretrain-to-posttrain mismatch. Specifically, the masked data distribution in post-training deviates significantly from the real-world data distribution seen during pretraining, and dLLMs rely on bidirectional attention, which conflicts with the causal prior learned during pretraining and hinders the integration of exact KV cache reuse. To address this, we introduce Jacobi Forcing, a progressive distillation paradigm where models are trained on their own generated parallel decoding trajectories, smoothly shifting AR models into efficient parallel decoders while preserving their pretrained causal inference property. The models trained under this paradigm, Jacobi Forcing Model, achieves 3.8x wall-clock speedup on coding and math benchmarks with minimal loss in performance. Based on Jacobi Forcing Models' trajectory characteristics, we introduce multi-block decoding with rejection recycling, which enables up to 4.5x higher token acceptance count per iteration and nearly 4.0x wall-clock speedup, effectively trading additional compute for lower inference latency. Our code is available at https://github.com/hao-ai-lab/JacobiForcing.</p>
- https://arxiv.org/abs/2512.14681
- Tue, 16 Dec 2025 18:45:18 +0000
+ Adaptation of Agentic AI
+ https://arxiv.org/abs/2512.16301
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengcheng Jiang, Jiacheng Lin, Zhiyi Shi, Zifeng Wang, Luxi He, Yichen Wu, Ming Zhong, Peiyang Song, Qizheng Zhang, Heng Wang, Xueqiang Xu, Hanwen Xu, Pengrui Han, Dylan Zhang, Jiashuo Sun, Chaoqi Yang, Kun Qian, Tian Wang, Changran Hu, Manling Li, Quanzheng Li, Hao Peng, Sheng Wang, Jingbo Shang, Chao Zhang, Jiaxuan You, Liyuan Liu, Pan Lu, Yu Zhang, Heng Ji, Yejin Choi, Dawn Song, Jimeng Sun, Jiawei Han</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Cutting-edge agentic AI systems are built on foundation models that can be adapted to plan, reason, and interact with external tools to perform increasingly complex and specialized tasks. As these systems grow in capability and scope, adaptation becomes a central mechanism for improving performance, reliability, and generalization. In this paper, we unify the rapidly expanding research landscape into a systematic framework that spans both agent adaptations and tool adaptations. We further decompose these into tool-execution-signaled and agent-output-signaled forms of agent adaptation, as well as agent-agnostic and agent-supervised forms of tool adaptation. We demonstrate that this framework helps clarify the design space of adaptation strategies in agentic AI, makes their trade-offs explicit, and provides practical guidance for selecting or switching among strategies during system design. We then review the representative approaches in each category, analyze their strengths and limitations, and highlight key open challenges and future opportunities. Overall, this paper aims to offer a conceptual foundation and practical roadmap for researchers and practitioners seeking to build more capable, efficient, and reliable agentic AI systems.</p>
+ https://arxiv.org/abs/2512.16301
+ Thu, 18 Dec 2025 08:38:51 +0000
- Universal Reasoning Model
- https://arxiv.org/abs/2512.14693
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zitian Gao, Lynx Chen, Yihao Xiao, He Xing, Ran Tao, Haoming Luo, Joey Zhou, Bryan Dai</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Universal transformers (UTs) have been widely used for complex reasoning tasks such as ARC-AGI and Sudoku, yet the specific sources of their performance gains remain underexplored. In this work, we systematically analyze UTs variants and show that improvements on ARC-AGI primarily arise from the recurrent inductive bias and strong nonlinear components of Transformer, rather than from elaborate architectural designs. Motivated by this finding, we propose the Universal Reasoning Model (URM), which enhances the UT with short convolution and truncated backpropagation. Our approach substantially improves reasoning performance, achieving state-of-the-art 53.8% pass@1 on ARC-AGI 1 and 16.0% pass@1 on ARC-AGI 2. Our code is avaliable at https://github.com/zitian-gao/URM.</p>
- https://arxiv.org/abs/2512.14693
- Tue, 16 Dec 2025 18:58:45 +0000
+ Hearing to Translate: The Effectiveness of Speech Modality Integration into LLMs
+ https://arxiv.org/abs/2512.16378
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sara Papi, Javier Garcia Gilabert, Zachary Hopton, Vilém Zouhar, Carlos Escolano, Gerard I. Gállego, Jorge Iranzo-Sánchez, Ahrii Kim, Dominik Macháček, Patricia Schmidtova, Maike Züfle</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> As Large Language Models (LLMs) expand beyond text, integrating speech as a native modality has given rise to SpeechLLMs, which aim to translate spoken language directly, thereby bypassing traditional transcription-based pipelines. Whether this integration improves speech-to-text translation quality over established cascaded architectures, however, remains an open question. We present Hearing to Translate, the first comprehensive test suite rigorously benchmarking 5 state-of-the-art SpeechLLMs against 16 strong direct and cascade systems that couple leading speech foundation models (SFM), with multilingual LLMs. Our analysis spans 16 benchmarks, 13 language pairs, and 9 challenging conditions, including disfluent, noisy, and long-form speech. Across this extensive evaluation, we find that cascaded systems remain the most reliable overall, while current SpeechLLMs only match cascades in selected settings and SFMs lag behind both, highlighting that integrating an LLM, either within the model or in a pipeline, is essential for high-quality speech translation.</p>
+ https://arxiv.org/abs/2512.16378
+ Thu, 18 Dec 2025 10:21:14 +0000
- Puzzle Curriculum GRPO for Vision-Centric Reasoning
- https://arxiv.org/abs/2512.14944
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14944.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahmadreza Jeddi, Hakki Can Karaimer, Hue Nguyen, Zhongling Wang, Ke Zhao, Javad Rajabi, Ran Zhang, Raghav Goyal, Babak Taati, Radek Grzeszczuk</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Recent reinforcement learning (RL) approaches like outcome-supervised GRPO have advanced chain-of-thought reasoning in Vision Language Models (VLMs), yet key issues linger: (i) reliance on costly and noisy hand-curated annotations or external verifiers; (ii) flat and sparse reward schemes in GRPO; and (iii) logical inconsistency between a chain's reasoning and its final answer. We present Puzzle Curriculum GRPO (PC-GRPO), a supervision-free recipe for RL with Verifiable Rewards (RLVR) that strengthens visual reasoning in VLMs without annotations or external verifiers. PC-GRPO replaces labels with three self-supervised puzzle environments: PatchFit, Rotation (with binary rewards) and Jigsaw (with graded partial credit mitigating reward sparsity). To counter flat rewards and vanishing group-relative advantages, we introduce a difficulty-aware curriculum that dynamically weights samples and peaks at medium difficulty. We further monitor Reasoning-Answer Consistency (RAC) during post-training: mirroring reports for vanilla GRPO in LLMs, RAC typically rises early then degrades; our curriculum delays this decline, and consistency-enforcing reward schemes further boost RAC. RAC correlates with downstream accuracy. Across diverse benchmarks and on Qwen-7B and Qwen-3B backbones, PC-GRPO improves reasoning quality, training stability, and end-task accuracy, offering a practical path to scalable, verifiable, and interpretable RL post-training for VLMs.</p>
- https://arxiv.org/abs/2512.14944
- Tue, 16 Dec 2025 22:17:25 +0000
+ VenusBench-GD: A Comprehensive Multi-Platform GUI Benchmark for Diverse Grounding Tasks
+ https://arxiv.org/abs/2512.16501
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16501.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Beitong Zhou, Zhexiao Huang, Yuan Guo, Zhangxuan Gu, Tianyu Xia, Zichen Luo, Fei Tang, Dehan Kong, Yanyi Shang, Suling Ou, Zhenlin Guo, Changhua Meng, Shuheng Shen</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> GUI grounding is a critical component in building capable GUI agents. However, existing grounding benchmarks suffer from significant limitations: they either provide insufficient data volume and narrow domain coverage, or focus excessively on a single platform and require highly specialized domain knowledge. In this work, we present VenusBench-GD, a comprehensive, bilingual benchmark for GUI grounding that spans multiple platforms, enabling hierarchical evaluation for real-word applications. VenusBench-GD contributes as follows: (i) we introduce a large-scale, cross-platform benchmark with extensive coverage of applications, diverse UI elements, and rich annotated data, (ii) we establish a high-quality data construction pipeline for grounding tasks, achieving higher annotation accuracy than existing benchmarks, and (iii) we extend the scope of element grounding by proposing a hierarchical task taxonomy that divides grounding into basic and advanced categories, encompassing six distinct subtasks designed to evaluate models from complementary perspectives. Our experimental findings reveal critical insights: general-purpose multimodal models now match or even surpass specialized GUI models on basic grounding tasks. In contrast, advanced tasks, still favor GUI-specialized models, though they exhibit significant overfitting and poor robustness. These results underscore the necessity of comprehensive, multi-tiered evaluation frameworks.</p>
+ https://arxiv.org/abs/2512.16501
+ Thu, 18 Dec 2025 13:09:09 +0000
- Is Nano Banana Pro a Low-Level Vision All-Rounder? A Comprehensive Evaluation on 14 Tasks and 40 Datasets
- https://arxiv.org/abs/2512.15110
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15110.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jialong Zuo, Haoyou Deng, Hanyu Zhou, Jiaxin Zhu, Yicheng Zhang, Yiwei Zhang, Yongxin Yan, Kaixing Huang, Weisen Chen, Yongtai Deng, Rui Jin, Nong Sang, Changxin Gao</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The rapid evolution of text-to-image generation models has revolutionized visual content creation. While commercial products like Nano Banana Pro have garnered significant attention, their potential as generalist solvers for traditional low-level vision challenges remains largely underexplored. In this study, we investigate the critical question: Is Nano Banana Pro a Low-Level Vision All-Rounder? We conducted a comprehensive zero-shot evaluation across 14 distinct low-level tasks spanning 40 diverse datasets. By utilizing simple textual prompts without fine-tuning, we benchmarked Nano Banana Pro against state-of-the-art specialist models. Our extensive analysis reveals a distinct performance dichotomy: while Nano Banana Pro demonstrates superior subjective visual quality, often hallucinating plausible high-frequency details that surpass specialist models, it lags behind in traditional reference-based quantitative metrics. We attribute this discrepancy to the inherent stochasticity of generative models, which struggle to maintain the strict pixel-level consistency required by conventional metrics. This report identifies Nano Banana Pro as a capable zero-shot contender for low-level vision tasks, while highlighting that achieving the high fidelity of domain specialists remains a significant hurdle.</p>
- https://arxiv.org/abs/2512.15110
- Wed, 17 Dec 2025 06:02:25 +0000
+ N3D-VLM: Native 3D Grounding Enables Accurate Spatial Reasoning in Vision-Language Models
+ https://arxiv.org/abs/2512.16561
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16561.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxin Wang, Lei Ke, Boqiang Zhang, Tianyuan Qu, Hanxun Yu, Zhenpeng Huang, Meng Yu, Dan Xu, Dong Yu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> While current multimodal models can answer questions based on 2D images, they lack intrinsic 3D object perception, limiting their ability to comprehend spatial relationships and depth cues in 3D scenes. In this work, we propose N3D-VLM, a novel unified framework that seamlessly integrates native 3D object perception with 3D-aware visual reasoning, enabling both precise 3D grounding and interpretable spatial understanding. Unlike conventional end-to-end models that directly predict answers from RGB/RGB-D inputs, our approach equips the model with native 3D object perception capabilities, enabling it to directly localize objects in 3D space based on textual descriptions. Building upon accurate 3D object localization, the model further performs explicit reasoning in 3D, achieving more interpretable and structured spatial understanding. To support robust training for these capabilities, we develop a scalable data construction pipeline that leverages depth estimation to lift large-scale 2D annotations into 3D space, significantly increasing the diversity and coverage for 3D object grounding data, yielding over six times larger than the largest existing single-image 3D detection dataset. Moreover, the pipeline generates spatial question-answering datasets that target chain-of-thought (CoT) reasoning in 3D, facilitating joint training for both 3D object localization and 3D spatial reasoning. Experimental results demonstrate that our unified framework not only achieves state-of-the-art performance on 3D grounding tasks, but also consistently surpasses existing methods in 3D spatial reasoning in vision-language model.</p>
+ https://arxiv.org/abs/2512.16561
+ Thu, 18 Dec 2025 14:03:44 +0000
- DEER: Draft with Diffusion, Verify with Autoregressive Models
- https://arxiv.org/abs/2512.15176
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zicong Cheng, Guo-Wei Yang, Jia Li, Zhijie Deng, Meng-Hao Guo, Shi-Min Hu</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Efficiency, as a critical practical challenge for LLM-driven agentic and reasoning systems, is increasingly constrained by the inherent latency of autoregressive (AR) decoding. Speculative decoding mitigates this cost through a draft-verify scheme, yet existing approaches rely on AR draft models (a.k.a., drafters), which introduce two fundamental issues: (1) step-wise uncertainty accumulation leads to a progressive collapse of trust between the target model and the drafter, and (2) inherently sequential decoding of AR drafters. Together, these factors cause limited speedups. In this paper, we show that a diffusion large language model (dLLM) drafters can naturally overcome these issues through its fundamentally different probabilistic modeling and efficient parallel decoding strategy. Building on this insight, we introduce DEER, an efficient speculative decoding framework that drafts with diffusion and verifies with AR models. To enable high-quality drafting, DEER employs a two-stage training pipeline to align the dLLM-based drafters with the target AR model, and further adopts single-step decoding to generate long draft segments. Experiments show DEER reaches draft acceptance lengths of up to 32 tokens, far surpassing the 10 tokens achieved by EAGLE-3. Moreover, on HumanEval with Qwen3-30B-A3B, DEER attains a 5.54x speedup, while EAGLE-3 achieves only 2.41x. Code, model, demo, etc, will be available at https://czc726.github.io/DEER/</p>
- https://arxiv.org/abs/2512.15176
- Wed, 17 Dec 2025 08:19:04 +0000
+ Trainable Log-linear Sparse Attention for Efficient Diffusion Transformers
+ https://arxiv.org/abs/2512.16615
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16615.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Zhou, Zeqi Xiao, Tianyi Wei, Shuai Yang, Xingang Pan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Diffusion Transformers (DiTs) set the state of the art in visual generation, yet their quadratic self-attention cost fundamentally limits scaling to long token sequences. Recent Top-K sparse attention approaches reduce the computation of DiTs by compressing tokens into block-wise representation and selecting a small set of relevant key blocks, but still suffer from (i) quadratic selection cost on compressed tokens and (ii) increasing K required to maintain model quality as sequences grow. We identify that their inefficiency is due to the single-level design, as a single coarse level is insufficient to represent the global structure. In this paper, we introduce Log-linear Sparse Attention (LLSA), a trainable sparse attention mechanism for extremely long token sequences that reduces both selection and attention costs from quadratic to log-linear complexity by utilizing a hierarchical structure. LLSA performs hierarchical Top-K selection, progressively adopting sparse Top-K selection with the indices found at the previous level, and introduces a Hierarchical KV Enrichment mechanism that preserves global context while using fewer tokens of different granularity during attention computation. To support efficient training, we develop a high-performance GPU implementation that uses only sparse indices for both the forward and backward passes, eliminating the need for dense attention masks. We evaluate LLSA on high-resolution pixel-space image generation without using patchification and VAE encoding. LLSA accelerates attention inference by 28.27x and DiT training by 6.09x on 256x256 pixel token sequences, while maintaining generation quality. The results demonstrate that LLSA offers a promising direction for training long-sequence DiTs efficiently. Code is available at: https://github.com/SingleZombie/LLSA</p>
+ https://arxiv.org/abs/2512.16615
+ Thu, 18 Dec 2025 14:53:12 +0000
- Robust and Calibrated Detection of Authentic Multimedia Content
- https://arxiv.org/abs/2512.15182
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15182.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sarim Hashmi, Abdelrahman Elsayed, Mohammed Talha Alam, Samuele Poppi, Nils Lukas</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Generative models can synthesize highly realistic content, so-called deepfakes, that are already being misused at scale to undermine digital media authenticity. Current deepfake detection methods are unreliable for two reasons: (i) distinguishing inauthentic content post-hoc is often impossible (e.g., with memorized samples), leading to an unbounded false positive rate (FPR); and (ii) detection lacks robustness, as adversaries can adapt to known detectors with near-perfect accuracy using minimal computational resources. To address these limitations, we propose a resynthesis framework to determine if a sample is authentic or if its authenticity can be plausibly denied. We make two key contributions focusing on the high-precision, low-recall setting against efficient (i.e., compute-restricted) adversaries. First, we demonstrate that our calibrated resynthesis method is the most reliable approach for verifying authentic samples while maintaining controllable, low FPRs. Second, we show that our method achieves adversarial robustness against efficient adversaries, whereas prior methods are easily evaded under identical compute budgets. Our approach supports multiple modalities and leverages state-of-the-art inversion techniques.</p>
- https://arxiv.org/abs/2512.15182
- Wed, 17 Dec 2025 08:31:40 +0000
+ DeContext as Defense: Safe Image Editing in Diffusion Transformers
+ https://arxiv.org/abs/2512.16625
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16625.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linghui Shen, Mingyue Cui, Xingyi Yang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> In-context diffusion models allow users to modify images with remarkable ease and realism. However, the same power raises serious privacy concerns: personal images can be easily manipulated for identity impersonation, misinformation, or other malicious uses, all without the owner's consent. While prior work has explored input perturbations to protect against misuse in personalized text-to-image generation, the robustness of modern, large-scale in-context DiT-based models remains largely unexamined. In this paper, we propose DeContext, a new method to safeguard input images from unauthorized in-context editing. Our key insight is that contextual information from the source image propagates to the output primarily through multimodal attention layers. By injecting small, targeted perturbations that weaken these cross-attention pathways, DeContext breaks this flow, effectively decouples the link between input and output. This simple defense is both efficient and robust. We further show that early denoising steps and specific transformer blocks dominate context propagation, which allows us to concentrate perturbations where they matter most. Experiments on Flux Kontext and Step1X-Edit show that DeContext consistently blocks unwanted image edits while preserving visual quality. These results highlight the effectiveness of attention-based perturbations as a powerful defense against image manipulation.</p>
+ https://arxiv.org/abs/2512.16625
+ Thu, 18 Dec 2025 15:01:44 +0000
- Towards Seamless Interaction: Causal Turn-Level Modeling of Interactive 3D Conversational Head Dynamics
- https://arxiv.org/abs/2512.15340
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15340.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Chen, Fei Wang, Zhihao Huang, Qing Zhou, Kun Li, Dan Guo, Linfeng Zhang, Xun Yang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Human conversation involves continuous exchanges of speech and nonverbal cues such as head nods, gaze shifts, and facial expressions that convey attention and emotion. Modeling these bidirectional dynamics in 3D is essential for building expressive avatars and interactive robots. However, existing frameworks often treat talking and listening as independent processes or rely on non-causal full-sequence modeling, hindering temporal coherence across turns. We present TIMAR (Turn-level Interleaved Masked AutoRegression), a causal framework for 3D conversational head generation that models dialogue as interleaved audio-visual contexts. It fuses multimodal information within each turn and applies turn-level causal attention to accumulate conversational history, while a lightweight diffusion head predicts continuous 3D head dynamics that captures both coordination and expressive variability. Experiments on the DualTalk benchmark show that TIMAR reduces Fréchet Distance and MSE by 15-30% on the test set, and achieves similar gains on out-of-distribution data. The source code will be released in the GitHub repository https://github.com/CoderChen01/towards-seamleass-interaction.</p>
- https://arxiv.org/abs/2512.15340
- Wed, 17 Dec 2025 11:37:35 +0000
+ REGLUE Your Latents with Global and Local Semantics for Entangled Diffusion
+ https://arxiv.org/abs/2512.16636
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16636.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Giorgos Petsangourakis, Christos Sgouropoulos, Bill Psomas, Theodoros Giannakopoulos, Giorgos Sfikas, Ioannis Kakogeorgiou</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Latent diffusion models (LDMs) achieve state-of-the-art image synthesis, yet their reconstruction-style denoising objective provides only indirect semantic supervision: high-level semantics emerge slowly, requiring longer training and limiting sample quality. Recent works inject semantics from Vision Foundation Models (VFMs) either externally via representation alignment or internally by jointly modeling only a narrow slice of VFM features inside the diffusion process, under-utilizing the rich, nonlinear, multi-layer spatial semantics available. We introduce REGLUE (Representation Entanglement with Global-Local Unified Encoding), a unified latent diffusion framework that jointly models (i) VAE image latents, (ii) compact local (patch-level) VFM semantics, and (iii) a global (image-level) [CLS] token within a single SiT backbone. A lightweight convolutional semantic compressor nonlinearly aggregates multi-layer VFM features into a low-dimensional, spatially structured representation, which is entangled with the VAE latents in the diffusion process. An external alignment loss further regularizes internal representations toward frozen VFM targets. On ImageNet 256x256, REGLUE consistently improves FID and accelerates convergence over SiT-B/2 and SiT-XL/2 baselines, as well as over REPA, ReDi, and REG. Extensive experiments show that (a) spatial VFM semantics are crucial, (b) non-linear compression is key to unlocking their full benefit, and (c) global tokens and external alignment act as complementary, lightweight enhancements within our global-local-latent joint modeling framework. The code is available at https://github.com/giorgospets/reglue .</p>
+ https://arxiv.org/abs/2512.16636
+ Thu, 18 Dec 2025 15:10:42 +0000
- SCOPE: Prompt Evolution for Enhancing Agent Effectiveness
- https://arxiv.org/abs/2512.15374
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zehua Pei, Hui-Ling Zhen, Shixiong Kai, Sinno Jialin Pan, Yunhe Wang, Mingxuan Yuan, Bei Yu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large Language Model (LLM) agents are increasingly deployed in environments that generate massive, dynamic contexts. However, a critical bottleneck remains: while agents have access to this context, their static prompts lack the mechanisms to manage it effectively, leading to recurring Corrective and Enhancement failures. To address this capability gap, we introduce SCOPE (Self-evolving Context Optimization via Prompt Evolution). SCOPE frames context management as an online optimization problem, synthesizing guidelines from execution traces to automatically evolve the agent's prompt. We propose a Dual-Stream mechanism that balances tactical specificity (resolving immediate errors) with strategic generality (evolving long-term principles). Furthermore, we introduce Perspective-Driven Exploration to maximize strategy coverage, increasing the likelihood that the agent has the correct strategy for any given task. Experiments on the HLE benchmark show that SCOPE improves task success rates from 14.23\% to 38.64\% without human intervention. We make our code publicly available at https://github.com/JarvisPei/SCOPE.</p>
- https://arxiv.org/abs/2512.15374
- Wed, 17 Dec 2025 12:25:05 +0000
+ JustRL: Scaling a 1.5B LLM with a Simple RL Recipe
+ https://arxiv.org/abs/2512.16649
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16649.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingxiang He, Zekai Qu, Zeyuan Liu, Yinghao Chen, Yuxin Zuo, Cheng Qian, Kaiyan Zhang, Weize Chen, Chaojun Xiao, Ganqu Cui, Ning Ding, Zhiyuan Liu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Recent advances in reinforcement learning for large language models have converged on increasing complexity: multi-stage training pipelines, dynamic hyperparameter schedules, and curriculum learning strategies. This raises a fundamental question: Is this complexity necessary? We present JustRL, a minimal approach using single-stage training with fixed hyperparameters that achieves state-of-the-art performance on two 1.5B reasoning models (54.9\% and 64.3\% average accuracy across nine mathematical benchmarks) while using 2times less compute than sophisticated approaches. The same hyperparameters transfer across both models without tuning, and training exhibits smooth, monotonic improvement over 4,000+ steps without the collapses or plateaus that typically motivate interventions. Critically, ablations reveal that adding ``standard tricks'' like explicit length penalties and robust verifiers may degrade performance by collapsing exploration. These results suggest that the field may be adding complexity to solve problems that disappear with a stable, scaled-up baseline. We release our models and code to establish a simple, validated baseline for the community.</p>
+ https://arxiv.org/abs/2512.16649
+ Thu, 18 Dec 2025 15:21:25 +0000
- Step-GUI Technical Report
- https://arxiv.org/abs/2512.15431
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15431.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haolong Yan, Jia Wang, Xin Huang, Yeqing Shen, Ziyang Meng, Zhimin Fan, Kaijun Tan, Jin Gao, Lieyu Shi, Mi Yang, Shiliang Yang, Zhirui Wang, Brian Li, Kang An, Chenyang Li, Lei Lei, Mengmeng Duan, Danxun Liang, Guodong Liu, Hang Cheng, Hao Wu, Jie Dong, Junhao Huang, Mei Chen, Renjie Yu, Shunshan Li, Xu Zhou, Yiting Dai, Yineng Deng, Yingdan Liang, Zelin Chen, Wen Sun, Chengxu Yan, Chunqin Xu, Dong Li, Fengqiong Xiao, Guanghao Fan, Guopeng Li, Guozhen Peng, Hongbing Li, Hang Li, Hongming Chen, Jingjing Xie, Jianyong Li, Jingyang Zhang, Jiaju Ren, Jiayu Yuan, Jianpeng Yin, Kai Cao, Liang Zhao, Liguo Tan, Liying Shi, Mengqiang Ren, Min Xu, Manjiao Liu, Mao Luo, Mingxin Wan, Na Wang, Nan Wu, Ning Wang, Peiyao Ma, Qingzhou Zhang, Qiao Wang, Qinlin Zeng, Qiong Gao, Qiongyao Li, Shangwu Zhong, Shuli Gao, Shaofan Liu, Shisi Gao, Shuang Luo, Xingbin Liu, Xiaojia Liu, Xiaojie Hou, Xin Liu, Xuanti Feng, Xuedan Cai, Xuan Wen, Xianwei Zhu, Xin Liang, Xin Liu, Xin Zhou, Yingxiu Zhao, Yukang Shi, Yunfang Xu, Yuqing Zeng, Yixun Zhang, Zejia Weng, Zhonghao Yan, Zhiguo Huang, Zhuoyu Wang, Zheng Ge, Jing Li, Yibo Zhu, Binxing Jiao, Xiangyu Zhang, Daxin Jiang</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Recent advances in multimodal large language models unlock unprecedented opportunities for GUI automation. However, a fundamental challenge remains: how to efficiently acquire high-quality training data while maintaining annotation reliability? We introduce a self-evolving training pipeline powered by the Calibrated Step Reward System, which converts model-generated trajectories into reliable training signals through trajectory-level calibration, achieving >90% annotation accuracy with 10-100x lower cost. Leveraging this pipeline, we introduce Step-GUI, a family of models (4B/8B) that achieves state-of-the-art GUI performance (8B: 80.2% AndroidWorld, 48.5% OSWorld, 62.6% ScreenShot-Pro) while maintaining robust general capabilities. As GUI agent capabilities improve, practical deployment demands standardized interfaces across heterogeneous devices while protecting user privacy. To this end, we propose GUI-MCP, the first Model Context Protocol for GUI automation with hierarchical architecture that combines low-level atomic operations and high-level task delegation to local specialist models, enabling high-privacy execution where sensitive data stays on-device. Finally, to assess whether agents can handle authentic everyday usage, we introduce AndroidDaily, a benchmark grounded in real-world mobile usage patterns with 3146 static actions and 235 end-to-end tasks across high-frequency daily scenarios (8B: static 89.91%, end-to-end 52.50%). Our work advances the development of practical GUI agents and demonstrates strong potential for real-world deployment in everyday digital interactions.</p>
- https://arxiv.org/abs/2512.15431
- Wed, 17 Dec 2025 13:26:30 +0000
+ FrameDiffuser: G-Buffer-Conditioned Diffusion for Neural Forward Frame Rendering
+ https://arxiv.org/abs/2512.16670
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16670.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ole Beisswenger, Jan-Niklas Dihlmann, Hendrik P. A. Lensch</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Neural rendering for interactive applications requires translating geometric and material properties (G-buffer) to photorealistic images with realistic lighting on a frame-by-frame basis. While recent diffusion-based approaches show promise for G-buffer-conditioned image synthesis, they face critical limitations: single-image models like RGBX generate frames independently without temporal consistency, while video models like DiffusionRenderer are too computationally expensive for most consumer gaming sets ups and require complete sequences upfront, making them unsuitable for interactive applications where future frames depend on user input. We introduce FrameDiffuser, an autoregressive neural rendering framework that generates temporally consistent, photorealistic frames by conditioning on G-buffer data and the models own previous output. After an initial frame, FrameDiffuser operates purely on incoming G-buffer data, comprising geometry, materials, and surface properties, while using its previously generated frame for temporal guidance, maintaining stable, temporal consistent generation over hundreds to thousands of frames. Our dual-conditioning architecture combines ControlNet for structural guidance with ControlLoRA for temporal coherence. A three-stage training strategy enables stable autoregressive generation. We specialize our model to individual environments, prioritizing consistency and inference speed over broad generalization, demonstrating that environment-specific training achieves superior photorealistic quality with accurate lighting, shadows, and reflections compared to generalized approaches.</p>
+ https://arxiv.org/abs/2512.16670
+ Thu, 18 Dec 2025 15:41:08 +0000
- Qwen-Image-Layered: Towards Inherent Editability via Layer Decomposition
- https://arxiv.org/abs/2512.15603
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15603.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengming Yin, Zekai Zhang, Zecheng Tang, Kaiyuan Gao, Xiao Xu, Kun Yan, Jiahao Li, Yilei Chen, Yuxiang Chen, Heung-Yeung Shum, Lionel M. Ni, Jingren Zhou, Junyang Lin, Chenfei Wu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Recent visual generative models often struggle with consistency during image editing due to the entangled nature of raster images, where all visual content is fused into a single canvas. In contrast, professional design tools employ layered representations, allowing isolated edits while preserving consistency. Motivated by this, we propose Qwen-Image-Layered, an end-to-end diffusion model that decomposes a single RGB image into multiple semantically disentangled RGBA layers, enabling inherent editability, where each RGBA layer can be independently manipulated without affecting other content. To support variable-length decomposition, we introduce three key components: (1) an RGBA-VAE to unify the latent representations of RGB and RGBA images; (2) a VLD-MMDiT (Variable Layers Decomposition MMDiT) architecture capable of decomposing a variable number of image layers; and (3) a Multi-stage Training strategy to adapt a pretrained image generation model into a multilayer image decomposer. Furthermore, to address the scarcity of high-quality multilayer training images, we build a pipeline to extract and annotate multilayer images from Photoshop documents (PSD). Experiments demonstrate that our method significantly surpasses existing approaches in decomposition quality and establishes a new paradigm for consistent image editing. Our code and models are released on https://github.com/QwenLM/Qwen-Image-Layered{https://github.com/QwenLM/Qwen-Image-Layered}</p>
- https://arxiv.org/abs/2512.15603
- Wed, 17 Dec 2025 17:12:42 +0000
+ Make-It-Poseable: Feed-forward Latent Posing Model for 3D Humanoid Character Animation
+ https://arxiv.org/abs/2512.16767
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16767.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyang Guo, Ori Zhang, Jax Xiang, Alan Zhao, Wengang Zhou, Houqiang Li</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Posing 3D characters is a fundamental task in computer graphics and vision. However, existing methods like auto-rigging and pose-conditioned generation often struggle with challenges such as inaccurate skinning weight prediction, topological imperfections, and poor pose conformance, limiting their robustness and generalizability. To overcome these limitations, we introduce Make-It-Poseable, a novel feed-forward framework that reformulates character posing as a latent-space transformation problem. Instead of deforming mesh vertices as in traditional pipelines, our method reconstructs the character in new poses by directly manipulating its latent representation. At the core of our method is a latent posing transformer that manipulates shape tokens based on skeletal motion. This process is facilitated by a dense pose representation for precise control. To ensure high-fidelity geometry and accommodate topological changes, we also introduce a latent-space supervision strategy and an adaptive completion module. Our method demonstrates superior performance in posing quality. It also naturally extends to 3D editing applications like part replacement and refinement.</p>
+ https://arxiv.org/abs/2512.16767
+ Thu, 18 Dec 2025 17:01:44 +0000
- IC-Effect: Precise and Efficient Video Effects Editing via In-Context Learning
- https://arxiv.org/abs/2512.15635
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15635.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanhang Li, Yiren Song, Junzhe Bai, Xinran Liang, Hu Yang, Libiao Jin, Qi Mao</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> We propose IC-Effect, an instruction-guided, DiT-based framework for few-shot video VFX editing that synthesizes complex effects (\eg flames, particles and cartoon characters) while strictly preserving spatial and temporal consistency. Video VFX editing is highly challenging because injected effects must blend seamlessly with the background, the background must remain entirely unchanged, and effect patterns must be learned efficiently from limited paired data. However, existing video editing models fail to satisfy these requirements. IC-Effect leverages the source video as clean contextual conditions, exploiting the contextual learning capability of DiT models to achieve precise background preservation and natural effect injection. A two-stage training strategy, consisting of general editing adaptation followed by effect-specific learning via Effect-LoRA, ensures strong instruction following and robust effect modeling. To further improve efficiency, we introduce spatiotemporal sparse tokenization, enabling high fidelity with substantially reduced computation. We also release a paired VFX editing dataset spanning 15 high-quality visual styles. Extensive experiments show that IC-Effect delivers high-quality, controllable, and temporally consistent VFX editing, opening new possibilities for video creation.</p>
- https://arxiv.org/abs/2512.15635
- Wed, 17 Dec 2025 17:47:18 +0000
+ Kling-Omni Technical Report
+ https://arxiv.org/abs/2512.16776
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16776.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kling Team, Jialu Chen, Yuanzheng Ci, Xiangyu Du, Zipeng Feng, Kun Gai, Sainan Guo, Feng Han, Jingbin He, Kang He, Xiao Hu, Xiaohua Hu, Boyuan Jiang, Fangyuan Kong, Hang Li, Jie Li, Qingyu Li, Shen Li, Xiaohan Li, Yan Li, Jiajun Liang, Borui Liao, Yiqiao Liao, Weihong Lin, Quande Liu, Xiaokun Liu, Yilun Liu, Yuliang Liu, Shun Lu, Hangyu Mao, Yunyao Mao, Haodong Ouyang, Wenyu Qin, Wanqi Shi, Xiaoyu Shi, Lianghao Su, Haozhi Sun, Peiqin Sun, Pengfei Wan, Chao Wang, Chenyu Wang, Meng Wang, Qiulin Wang, Runqi Wang, Xintao Wang, Xuebo Wang, Zekun Wang, Min Wei, Tiancheng Wen, Guohao Wu, Xiaoshi Wu, Zhenhua Wu, Da Xie, Yingtong Xiong, Yulong Xu, Sile Yang, Zikang Yang, Weicai Ye, Ziyang Yuan, Shenglong Zhang, Shuaiyu Zhang, Yuanxing Zhang, Yufan Zhang, Wenzheng Zhao, Ruiliang Zhou, Yan Zhou, Guosheng Zhu, Yongjie Zhu</p><p><b>Upvotes:</b> 110</p><p><b>Summary:</b> We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.</p>
+ https://arxiv.org/abs/2512.16776
+ Thu, 18 Dec 2025 17:08:12 +0000
- VTCBench: Can Vision-Language Models Understand Long Context with Vision-Text Compression?
- https://arxiv.org/abs/2512.15649
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15649.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongbo Zhao, Meng Wang, Fei Zhu, Wenzhuo Liu, Bolin Ni, Fanhu Zeng, Gaofeng Meng, Zhaoxiang Zhang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The computational and memory overheads associated with expanding the context window of LLMs severely limit their scalability. A noteworthy solution is vision-text compression (VTC), exemplified by frameworks like DeepSeek-OCR and Glyph, which convert long texts into dense 2D visual representations, thereby achieving token compression ratios of 3x-20x. However, the impact of this high information density on the core long-context capabilities of vision-language models (VLMs) remains under-investigated. To address this gap, we introduce the first benchmark for VTC and systematically assess the performance of VLMs across three long-context understanding settings: VTC-Retrieval, which evaluates the model's ability to retrieve and aggregate information; VTC-Reasoning, which requires models to infer latent associations to locate facts with minimal lexical overlap; and VTC-Memory, which measures comprehensive question answering within long-term dialogue memory. Furthermore, we establish the VTCBench-Wild to simulate diverse input scenarios.We comprehensively evaluate leading open-source and proprietary models on our benchmarks. The results indicate that, despite being able to decode textual information (e.g., OCR) well, most VLMs exhibit a surprisingly poor long-context understanding ability with VTC-compressed information, failing to capture long associations or dependencies in the context.This study provides a deep understanding of VTC and serves as a foundation for designing more efficient and scalable VLMs.</p>
- https://arxiv.org/abs/2512.15649
- Wed, 17 Dec 2025 17:58:35 +0000
+ RePlan: Reasoning-guided Region Planning for Complex Instruction-based Image Editing
+ https://arxiv.org/abs/2512.16864
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16864.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyuan Qu, Lei Ke, Xiaohang Zhan, Longxiang Tang, Yuqi Liu, Bohao Peng, Bei Yu, Dong Yu, Jiaya Jia</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Instruction-based image editing enables natural-language control over visual modifications, yet existing models falter under Instruction-Visual Complexity (IV-Complexity), where intricate instructions meet cluttered or ambiguous scenes. We introduce RePlan (Region-aligned Planning), a plan-then-execute framework that couples a vision-language planner with a diffusion editor. The planner decomposes instructions via step-by-step reasoning and explicitly grounds them to target regions; the editor then applies changes using a training-free attention-region injection mechanism, enabling precise, parallel multi-region edits without iterative inpainting. To strengthen planning, we apply GRPO-based reinforcement learning using 1K instruction-only examples, yielding substantial gains in reasoning fidelity and format reliability. We further present IV-Edit, a benchmark focused on fine-grained grounding and knowledge-intensive edits. Across IV-Complex settings, RePlan consistently outperforms strong baselines trained on far larger datasets, improving regional precision and overall fidelity. Our project page: https://replan-iv-edit.github.io</p>
+ https://arxiv.org/abs/2512.16864
+ Thu, 18 Dec 2025 18:34:23 +0000
- Can LLMs Guide Their Own Exploration? Gradient-Guided Reinforcement Learning for LLM Reasoning
- https://arxiv.org/abs/2512.15687
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15687.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenwen Liang, Sidi Lu, Wenhao Yu, Kishan Panaganti, Yujun Zhou, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Reinforcement learning has become essential for strengthening the reasoning abilities of large language models, yet current exploration mechanisms remain fundamentally misaligned with how these models actually learn. Entropy bonuses and external semantic comparators encourage surface level variation but offer no guarantee that sampled trajectories differ in the update directions that shape optimization. We propose G2RL, a gradient guided reinforcement learning framework in which exploration is driven not by external heuristics but by the model own first order update geometry. For each response, G2RL constructs a sequence level feature from the model final layer sensitivity, obtainable at negligible cost from a standard forward pass, and measures how each trajectory would reshape the policy by comparing these features within a sampled group. Trajectories that introduce novel gradient directions receive a bounded multiplicative reward scaler, while redundant or off manifold updates are deemphasized, yielding a self referential exploration signal that is naturally aligned with PPO style stability and KL control. Across math and general reasoning benchmarks (MATH500, AMC, AIME24, AIME25, GPQA, MMLUpro) on Qwen3 base 1.7B and 4B models, G2RL consistently improves pass@1, maj@16, and pass@k over entropy based GRPO and external embedding methods. Analyzing the induced geometry, we find that G2RL expands exploration into substantially more orthogonal and often opposing gradient directions while maintaining semantic coherence, revealing that a policy own update space provides a far more faithful and effective basis for guiding exploration in large language model reinforcement learning.</p>
- https://arxiv.org/abs/2512.15687
- Wed, 17 Dec 2025 18:44:45 +0000
+ Multimodal RewardBench 2: Evaluating Omni Reward Models for Interleaved Text and Image
+ https://arxiv.org/abs/2512.16899
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16899.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yushi Hu, Reyhane Askari-Hemmat, Melissa Hall, Emily Dinan, Luke Zettlemoyer, Marjan Ghazvininejad</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Reward models (RMs) are essential for training large language models (LLMs), but remain underexplored for omni models that handle interleaved image and text sequences. We introduce Multimodal RewardBench 2 (MMRB2), the first comprehensive benchmark for reward models on multimodal understanding and (interleaved) generation. MMRB2 spans four tasks: text-to-image, image editing, interleaved generation, and multimodal reasoning ("thinking-with-images"), providing 1,000 expert-annotated preference pairs per task from 23 models and agents across 21 source tasks. MMRB2 is designed with: (1) practical but challenging prompts; (2) responses from state-of-the-art models and agents; and (3) preference pairs with strong human-expert consensus, curated via an ensemble filtering strategy. Using MMRB2, we study existing judges for each subtask, including multimodal LLM-as-a-judge and models trained with human preferences. The latest Gemini 3 Pro attains 75-80% accuracy. GPT-5 and Gemini 2.5 Pro reach 66-75% accuracy, compared to >90% for humans, yet surpass the widely used GPT-4o (59%). The best performing open-source model Qwen3-VL-32B achieves similar accuracies as Gemini 2.5 Flash (64%). We also show that MMRB2 performance strongly correlates with downstream task success using Best-of-N sampling and conduct an in-depth analysis that shows key areas to improve the reward models going forward.</p>
+ https://arxiv.org/abs/2512.16899
+ Thu, 18 Dec 2025 18:56:04 +0000
- Skyra: AI-Generated Video Detection via Grounded Artifact Reasoning
- https://arxiv.org/abs/2512.15693
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifei Li, Wenzhao Zheng, Yanran Zhang, Runze Sun, Yu Zheng, Lei Chen, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> The misuse of AI-driven video generation technologies has raised serious social concerns, highlighting the urgent need for reliable AI-generated video detectors. However, most existing methods are limited to binary classification and lack the necessary explanations for human interpretation. In this paper, we present Skyra, a specialized multimodal large language model (MLLM) that identifies human-perceivable visual artifacts in AI-generated videos and leverages them as grounded evidence for both detection and explanation. To support this objective, we construct ViF-CoT-4K for Supervised Fine-Tuning (SFT), which represents the first large-scale AI-generated video artifact dataset with fine-grained human annotations. We then develop a two-stage training strategy that systematically enhances our model's spatio-temporal artifact perception, explanation capability, and detection accuracy. To comprehensively evaluate Skyra, we introduce ViF-Bench, a benchmark comprising 3K high-quality samples generated by over ten state-of-the-art video generators. Extensive experiments demonstrate that Skyra surpasses existing methods across multiple benchmarks, while our evaluation yields valuable insights for advancing explainable AI-generated video detection.</p>
- https://arxiv.org/abs/2512.15693
- Wed, 17 Dec 2025 18:48:26 +0000
+ FlashPortrait: 6x Faster Infinite Portrait Animation with Adaptive Latent Prediction
+ https://arxiv.org/abs/2512.16900
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16900.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuyuan Tu, Yueming Pan, Yinming Huang, Xintong Han, Zhen Xing, Qi Dai, Kai Qiu, Chong Luo, Zuxuan Wu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Current diffusion-based acceleration methods for long-portrait animation struggle to ensure identity (ID) consistency. This paper presents FlashPortrait, an end-to-end video diffusion transformer capable of synthesizing ID-preserving, infinite-length videos while achieving up to 6x acceleration in inference speed. In particular, FlashPortrait begins by computing the identity-agnostic facial expression features with an off-the-shelf extractor. It then introduces a Normalized Facial Expression Block to align facial features with diffusion latents by normalizing them with their respective means and variances, thereby improving identity stability in facial modeling. During inference, FlashPortrait adopts a dynamic sliding-window scheme with weighted blending in overlapping areas, ensuring smooth transitions and ID consistency in long animations. In each context window, based on the latent variation rate at particular timesteps and the derivative magnitude ratio among diffusion layers, FlashPortrait utilizes higher-order latent derivatives at the current timestep to directly predict latents at future timesteps, thereby skipping several denoising steps and achieving 6x speed acceleration. Experiments on benchmarks show the effectiveness of FlashPortrait both qualitatively and quantitatively.</p>
+ https://arxiv.org/abs/2512.16900
+ Thu, 18 Dec 2025 18:56:05 +0000
- FrontierCS: Evolving Challenges for Evolving Intelligence
- https://arxiv.org/abs/2512.15699
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15699.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiuyang Mang, Wenhao Chai, Zhifei Li, Huanzhi Mao, Shang Zhou, Alexander Du, Hanchen Li, Shu Liu, Edwin Chen, Yichuan Wang, Xieting Chu, Zerui Cheng, Yuan Xu, Tian Xia, Zirui Wang, Tianneng Shi, Jianzhu Yao, Yilong Zhao, Qizheng Zhang, Charlie Ruan, Zeyu Shen, Kaiyuan Liu, Runyuan He, Dong Xing, Zerui Li, Zirong Zeng, Yige Jiang, Lufeng Cheng, Ziyi Zhao, Youran Sun, Wesley Zheng, Meiyuwang Zhang, Ruyi Ji, Xuechang Tu, Zihan Zheng, Zexing Chen, Kangyang Zhou, Zhaozi Wang, Jingbang Chen, Aleksandra Korolova, Peter Henderson, Pramod Viswanath, Vijay Ganesh, Saining Xie, Zhuang Liu, Dawn Song, Sewon Min, Ion Stoica, Joseph E. Gonzalez, Jingbo Shang, Alvin Cheung</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We introduce FrontierCS, a benchmark of 156 open-ended problems across diverse areas of computer science, designed and reviewed by experts, including CS PhDs and top-tier competitive programming participants and problem setters. Unlike existing benchmarks that focus on tasks with known optimal solutions, FrontierCS targets problems where the optimal solution is unknown, but the quality of a solution can be objectively evaluated. Models solve these tasks by implementing executable programs rather than outputting a direct answer. FrontierCS includes algorithmic problems, which are often NP-hard variants of competitive programming problems with objective partial scoring, and research problems with the same property. For each problem we provide an expert reference solution and an automatic evaluator. Combining open-ended design, measurable progress, and expert curation, FrontierCS provides a benchmark at the frontier of computer-science difficulty. Empirically, we find that frontier reasoning models still lag far behind human experts on both the algorithmic and research tracks, that increasing reasoning budgets alone does not close this gap, and that models often over-optimize for generating merely workable code instead of discovering high-quality algorithms and system designs.</p>
- https://arxiv.org/abs/2512.15699
- Wed, 17 Dec 2025 18:52:45 +0000
+ Alchemist: Unlocking Efficiency in Text-to-Image Model Training via Meta-Gradient Data Selection
+ https://arxiv.org/abs/2512.16905
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16905.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaixin Ding, Yang Zhou, Xi Chen, Miao Yang, Jiarong Ou, Rui Chen, Xin Tao, Hengshuang Zhao</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Recent advances in Text-to-Image (T2I) generative models, such as Imagen, Stable Diffusion, and FLUX, have led to remarkable improvements in visual quality. However, their performance is fundamentally limited by the quality of training data. Web-crawled and synthetic image datasets often contain low-quality or redundant samples, which lead to degraded visual fidelity, unstable training, and inefficient computation. Hence, effective data selection is crucial for improving data efficiency. Existing approaches rely on costly manual curation or heuristic scoring based on single-dimensional features in Text-to-Image data filtering. Although meta-learning based method has been explored in LLM, there is no adaptation for image modalities. To this end, we propose **Alchemist**, a meta-gradient-based framework to select a suitable subset from large-scale text-image data pairs. Our approach automatically learns to assess the influence of each sample by iteratively optimizing the model from a data-centric perspective. Alchemist consists of two key stages: data rating and data pruning. We train a lightweight rater to estimate each sample's influence based on gradient information, enhanced with multi-granularity perception. We then use the Shift-Gsampling strategy to select informative subsets for efficient model training. Alchemist is the first automatic, scalable, meta-gradient-based data selection framework for Text-to-Image model training. Experiments on both synthetic and web-crawled datasets demonstrate that Alchemist consistently improves visual quality and downstream performance. Training on an Alchemist-selected 50% of the data can outperform training on the full dataset.</p>
+ https://arxiv.org/abs/2512.16905
+ Thu, 18 Dec 2025 18:57:58 +0000
- End-to-End Training for Autoregressive Video Diffusion via Self-Resampling
- https://arxiv.org/abs/2512.15702
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15702.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuwei Guo, Ceyuan Yang, Hao He, Yang Zhao, Meng Wei, Zhenheng Yang, Weilin Huang, Dahua Lin</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Autoregressive video diffusion models hold promise for world simulation but are vulnerable to exposure bias arising from the train-test mismatch. While recent works address this via post-training, they typically rely on a bidirectional teacher model or online discriminator. To achieve an end-to-end solution, we introduce Resampling Forcing, a teacher-free framework that enables training autoregressive video models from scratch and at scale. Central to our approach is a self-resampling scheme that simulates inference-time model errors on history frames during training. Conditioned on these degraded histories, a sparse causal mask enforces temporal causality while enabling parallel training with frame-level diffusion loss. To facilitate efficient long-horizon generation, we further introduce history routing, a parameter-free mechanism that dynamically retrieves the top-k most relevant history frames for each query. Experiments demonstrate that our approach achieves performance comparable to distillation-based baselines while exhibiting superior temporal consistency on longer videos owing to native-length training.</p>
- https://arxiv.org/abs/2512.15702
- Wed, 17 Dec 2025 18:53:29 +0000
+ MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning
+ https://arxiv.org/abs/2512.16909
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16909.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanchen Ju, Yongyuan Liang, Yen-Jen Wang, Nandiraju Gireesh, Yuanliang Ju, Seungjae Lee, Qiao Gu, Elvis Hsieh, Furong Huang, Koushil Sreenath</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Mobile manipulators in households must both navigate and manipulate. This requires a compact, semantically rich scene representation that captures where objects are, how they function, and which parts are actionable. Scene graphs are a natural choice, yet prior work often separates spatial and functional relations, treats scenes as static snapshots without object states or temporal updates, and overlooks information most relevant for accomplishing the current task. To address these limitations, we introduce MomaGraph, a unified scene representation for embodied agents that integrates spatial-functional relationships and part-level interactive elements. However, advancing such a representation requires both suitable data and rigorous evaluation, which have been largely missing. We thus contribute MomaGraph-Scenes, the first large-scale dataset of richly annotated, task-driven scene graphs in household environments, along with MomaGraph-Bench, a systematic evaluation suite spanning six reasoning capabilities from high-level planning to fine-grained scene understanding. Built upon this foundation, we further develop MomaGraph-R1, a 7B vision-language model trained with reinforcement learning on MomaGraph-Scenes. MomaGraph-R1 predicts task-oriented scene graphs and serves as a zero-shot task planner under a Graph-then-Plan framework. Extensive experiments demonstrate that our model achieves state-of-the-art results among open-source models, reaching 71.6% accuracy on the benchmark (+11.4% over the best baseline), while generalizing across public benchmarks and transferring effectively to real-robot experiments.</p>
+ https://arxiv.org/abs/2512.16909
+ Thu, 18 Dec 2025 18:59:03 +0000
- DiffusionVL: Translating Any Autoregressive Models into Diffusion Vision Language Models
- https://arxiv.org/abs/2512.15713
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15713.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lunbin Zeng, Jingfeng Yao, Bencheng Liao, Hongyuan Tao, Wenyu Liu, Xinggang Wang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> In recent multimodal research, the diffusion paradigm has emerged as a promising alternative to the autoregressive paradigm (AR), owing to its unique decoding advantages. However, due to the capability limitations of the base diffusion language model, the performance of the diffusion vision language model (dVLM) still lags significantly behind that of mainstream models. This leads to a simple yet fundamental question: Is it possible to construct dVLMs based on existing powerful AR models? In response, we propose DiffusionVL, a dVLM family that could be translated from any powerful AR models. Through simple fine-tuning, we successfully adapt AR pre-trained models into the diffusion paradigm. This approach yields two key observations: (1) The paradigm shift from AR-based multimodal models to diffusion is remarkably effective. (2) Direct conversion of an AR language model to a dVLM is also feasible, achieving performance competitive with LLaVA-style visual-instruction-tuning. Further, we introduce a block-decoding design into dVLMs that supports arbitrary-length generation and KV cache reuse, achieving a significant inference speedup. We conduct a large number of experiments. Despite training with less than 5% of the data required by prior methods, DiffusionVL achieves a comprehensive performance improvement-a 34.4% gain on the MMMU-Pro (vision) bench and 37.5% gain on the MME (Cog.) bench-alongside a 2x inference speedup. The model and code are released at https://github.com/hustvl/DiffusionVL.</p>
- https://arxiv.org/abs/2512.15713
- Wed, 17 Dec 2025 18:59:55 +0000
+ Exploration v.s. Exploitation: Rethinking RLVR through Clipping, Entropy, and Spurious Reward
+ https://arxiv.org/abs/2512.16912
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16912.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peter Chen, Xiaopeng Li, Ziniu Li, Wotao Yin, Xi Chen, Tianyi Lin</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> This paper examines the exploration-exploitation trade-off in reinforcement learning with verifiable rewards (RLVR), a framework for improving the reasoning of Large Language Models (LLMs). Recent studies suggest that RLVR can elicit strong mathematical reasoning in LLMs through two seemingly paradoxical mechanisms: spurious rewards, which suppress exploitation by rewarding outcomes unrelated to the ground truth, and entropy minimization, which suppresses exploration by pushing the model toward more confident and deterministic outputs, highlighting a puzzling dynamic: both discouraging exploitation and discouraging exploration improve reasoning performance, yet the underlying principles that reconcile these effects remain poorly understood. We focus on two fundamental questions: (i) how policy entropy relates to performance, and (ii) whether spurious rewards yield gains, potentially through the interplay of clipping bias and model contamination. Our results show that clipping bias under spurious rewards reduces policy entropy, leading to more confident and deterministic outputs, while entropy minimization alone is insufficient for improvement. We further propose a reward-misalignment model explaining why spurious rewards can enhance performance beyond contaminated settings. Our findings clarify the mechanisms behind spurious-reward benefits and provide principles for more effective RLVR training.</p>
+ https://arxiv.org/abs/2512.16912
+ Thu, 18 Dec 2025 18:59:27 +0000
- In Pursuit of Pixel Supervision for Visual Pre-training
- https://arxiv.org/abs/2512.15715
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15715.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lihe Yang, Shang-Wen Li, Yang Li, Xinjie Lei, Dong Wang, Abdelrahman Mohamed, Hengshuang Zhao, Hu Xu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> At the most basic level, pixels are the source of the visual information through which we perceive the world. Pixels contain information at all levels, ranging from low-level attributes to high-level concepts. Autoencoders represent a classical and long-standing paradigm for learning representations from pixels or other raw inputs. In this work, we demonstrate that autoencoder-based self-supervised learning remains competitive today and can produce strong representations for downstream tasks, while remaining simple, stable, and efficient. Our model, codenamed "Pixio", is an enhanced masked autoencoder (MAE) with more challenging pre-training tasks and more capable architectures. The model is trained on 2B web-crawled images with a self-curation strategy with minimal human curation. Pixio performs competitively across a wide range of downstream tasks in the wild, including monocular depth estimation (e.g., Depth Anything), feed-forward 3D reconstruction (i.e., MapAnything), semantic segmentation, and robot learning, outperforming or matching DINOv3 trained at similar scales. Our results suggest that pixel-space self-supervised learning can serve as a promising alternative and a complement to latent-space approaches.</p>
- https://arxiv.org/abs/2512.15715
- Wed, 17 Dec 2025 18:59:58 +0000
+ Depth Any Panoramas: A Foundation Model for Panoramic Depth Estimation
+ https://arxiv.org/abs/2512.16913
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16913.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xin Lin, Meixi Song, Dizhe Zhang, Wenxuan Lu, Haodong Li, Bo Du, Ming-Hsuan Yang, Truong Nguyen, Lu Qi</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> In this work, we present a panoramic metric depth foundation model that generalizes across diverse scene distances. We explore a data-in-the-loop paradigm from the view of both data construction and framework design. We collect a large-scale dataset by combining public datasets, high-quality synthetic data from our UE5 simulator and text-to-image models, and real panoramic images from the web. To reduce domain gaps between indoor/outdoor and synthetic/real data, we introduce a three-stage pseudo-label curation pipeline to generate reliable ground truth for unlabeled images. For the model, we adopt DINOv3-Large as the backbone for its strong pre-trained generalization, and introduce a plug-and-play range mask head, sharpness-centric optimization, and geometry-centric optimization to improve robustness to varying distances and enforce geometric consistency across views. Experiments on multiple benchmarks (e.g., Stanford2D3D, Matterport3D, and Deep360) demonstrate strong performance and zero-shot generalization, with particularly robust and stable metric predictions in diverse real-world scenes. The project page can be found at: https://insta360-research-team.github.io/DAP_website/ {https://insta360-research-team.github.io/DAP\_website/}</p>
+ https://arxiv.org/abs/2512.16913
+ Thu, 18 Dec 2025 18:59:29 +0000
+
+
+ StereoPilot: Learning Unified and Efficient Stereo Conversion via Generative Priors
+ https://arxiv.org/abs/2512.16915
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16915.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guibao Shen, Yihua Du, Wenhang Ge, Jing He, Chirui Chang, Donghao Zhou, Zhen Yang, Luozhou Wang, Xin Tao, Ying-Cong Chen</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> The rapid growth of stereoscopic displays, including VR headsets and 3D cinemas, has led to increasing demand for high-quality stereo video content. However, producing 3D videos remains costly and complex, while automatic Monocular-to-Stereo conversion is hindered by the limitations of the multi-stage ``Depth-Warp-Inpaint'' (DWI) pipeline. This paradigm suffers from error propagation, depth ambiguity, and format inconsistency between parallel and converged stereo configurations. To address these challenges, we introduce UniStereo, the first large-scale unified dataset for stereo video conversion, covering both stereo formats to enable fair benchmarking and robust model training. Building upon this dataset, we propose StereoPilot, an efficient feed-forward model that directly synthesizes the target view without relying on explicit depth maps or iterative diffusion sampling. Equipped with a learnable domain switcher and a cycle consistency loss, StereoPilot adapts seamlessly to different stereo formats and achieves improved consistency. Extensive experiments demonstrate that StereoPilot significantly outperforms state-of-the-art methods in both visual fidelity and computational efficiency. Project page: https://hit-perfect.github.io/StereoPilot/.</p>
+ https://arxiv.org/abs/2512.16915
+ Thu, 18 Dec 2025 18:59:50 +0000
+
+
+ AdaTooler-V: Adaptive Tool-Use for Images and Videos
+ https://arxiv.org/abs/2512.16918
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16918.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chaoyang Wang, Kaituo Feng, Dongyang Chen, Zhongyu Wang, Zhixun Li, Sicheng Gao, Meng Meng, Xu Zhou, Manyuan Zhang, Yuzhang Shang, Xiangyu Yue</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Recent advances have shown that multimodal large language models (MLLMs) benefit from multimodal interleaved chain-of-thought (CoT) with vision tool interactions. However, existing open-source models often exhibit blind tool-use reasoning patterns, invoking vision tools even when they are unnecessary, which significantly increases inference overhead and degrades model performance. To this end, we propose AdaTooler-V, an MLLM that performs adaptive tool-use by determining whether a visual problem truly requires tools. First, we introduce AT-GRPO, a reinforcement learning algorithm that adaptively adjusts reward scales based on the Tool Benefit Score of each sample, encouraging the model to invoke tools only when they provide genuine improvements. Moreover, we construct two datasets to support training: AdaTooler-V-CoT-100k for SFT cold start and AdaTooler-V-300k for RL with verifiable rewards across single-image, multi-image, and video data. Experiments across twelve benchmarks demonstrate the strong reasoning capability of AdaTooler-V, outperforming existing methods in diverse visual reasoning tasks. Notably, AdaTooler-V-7B achieves an accuracy of 89.8\% on the high-resolution benchmark V*, surpassing the commercial proprietary model GPT-4o and Gemini 1.5 Pro. All code, models, and data are released.</p>
+ https://arxiv.org/abs/2512.16918
+ Thu, 18 Dec 2025 18:59:55 +0000
+
+
+ Differences That Matter: Auditing Models for Capability Gap Discovery and Rectification
+ https://arxiv.org/abs/2512.16921
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16921.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qihao Liu, Chengzhi Mao, Yaojie Liu, Alan Yuille, Wen-Sheng Chu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Conventional evaluation methods for multimodal LLMs (MLLMs) lack interpretability and are often insufficient to fully disclose significant capability gaps across models. To address this, we introduce AuditDM, an automated framework that actively discovers and rectifies MLLM failure modes by auditing their divergence. AuditDM fine-tunes an MLLM as an auditor via reinforcement learning to generate challenging questions and counterfactual images that maximize disagreement among target models. Once trained, the auditor uncovers diverse, interpretable exemplars that reveal model weaknesses and serve as annotation-free data for rectification. When applied to SoTA models like Gemma-3 and PaliGemma-2, AuditDM discovers more than 20 distinct failure types. Fine-tuning on these discoveries consistently improves all models across 16 benchmarks, and enables a 3B model to surpass its 28B counterpart. Our results suggest that as data scaling hits diminishing returns, targeted model auditing offers an effective path to model diagnosis and improvement.</p>
+ https://arxiv.org/abs/2512.16921
+ Thu, 18 Dec 2025 18:59:57 +0000
+
+
+ EasyV2V: A High-quality Instruction-based Video Editing Framework
+ https://arxiv.org/abs/2512.16920
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16920.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinjie Mai, Chaoyang Wang, Guocheng Gordon Qian, Willi Menapace, Sergey Tulyakov, Bernard Ghanem, Peter Wonka, Ashkan Mirzaei</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> While image editing has advanced rapidly, video editing remains less explored, facing challenges in consistency, control, and generalization. We study the design space of data, architecture, and control, and introduce EasyV2V, a simple and effective framework for instruction-based video editing. On the data side, we compose existing experts with fast inverses to build diverse video pairs, lift image edit pairs into videos via single-frame supervision and pseudo pairs with shared affine motion, mine dense-captioned clips for video pairs, and add transition supervision to teach how edits unfold. On the model side, we observe that pretrained text-to-video models possess editing capability, motivating a simplified design. Simple sequence concatenation for conditioning with light LoRA fine-tuning suffices to train a strong model. For control, we unify spatiotemporal control via a single mask mechanism and support optional reference images. Overall, EasyV2V works with flexible inputs, e.g., video+text, video+mask+text, video+mask+reference+text, and achieves state-of-the-art video editing results, surpassing concurrent and commercial systems. Project page: https://snap-research.github.io/easyv2v/</p>
+ https://arxiv.org/abs/2512.16920
+ Thu, 18 Dec 2025 18:59:57 +0000
+
+
+ Next-Embedding Prediction Makes Strong Vision Learners
+ https://arxiv.org/abs/2512.16922
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sihan Xu, Ziqiao Ma, Wenhao Chai, Xuweiyi Chen, Weiyang Jin, Joyce Chai, Saining Xie, Stella X. Yu</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Inspired by the success of generative pretraining in natural language, we ask whether the same principles can yield strong self-supervised visual learners. Instead of training models to output features for downstream use, we train them to generate embeddings to perform predictive tasks directly. This work explores such a shift from learning representations to learning models. Specifically, models learn to predict future patch embeddings conditioned on past ones, using causal masking and stop gradient, which we refer to as Next-Embedding Predictive Autoregression (NEPA). We demonstrate that a simple Transformer pretrained on ImageNet-1k with next embedding prediction as its sole learning objective is effective - no pixel reconstruction, discrete tokens, contrastive loss, or task-specific heads. This formulation retains architectural simplicity and scalability, without requiring additional design complexity. NEPA achieves strong results across tasks, attaining 83.8% and 85.3% top-1 accuracy on ImageNet-1K with ViT-B and ViT-L backbones after fine-tuning, and transferring effectively to semantic segmentation on ADE20K. We believe generative pretraining from embeddings provides a simple, scalable, and potentially modality-agnostic alternative to visual self-supervised learning.</p>
+ https://arxiv.org/abs/2512.16922
+ Thu, 18 Dec 2025 18:59:58 +0000
+
+
+ The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text
+ https://arxiv.org/abs/2512.16924
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16924.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanlin Wang, Hao Ouyang, Qiuyu Wang, Yue Yu, Yihao Meng, Wen Wang, Ka Leong Cheng, Shuailei Ma, Qingyan Bai, Yixuan Li, Cheng Chen, Yanhong Zeng, Xing Zhu, Yujun Shen, Qifeng Chen</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only approaches and existing trajectory-controlled image-to-video methods, our multimodal approach combines trajectories -- encoding motion, timing, and visibility -- with natural language for semantic intent and reference images for visual grounding of object identity, enabling the generation of coherent, controllable events that include multi-agent interactions, object entry/exit, reference-guided appearance and counterintuitive events. The resulting videos demonstrate not only temporal coherence but also emergent consistency, preserving object identity and scene despite temporary disappearance. By supporting expressive world events generation, WorldCanvas advances world models from passive predictors to interactive, user-shaped simulators. Our project page is available at: https://worldcanvas.github.io/.</p>
+ https://arxiv.org/abs/2512.16924
+ Thu, 18 Dec 2025 18:59:59 +0000
+
+
+ Generative Refocusing: Flexible Defocus Control from a Single Image
+ https://arxiv.org/abs/2512.16923
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16923.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chun-Wei Tuan Mu, Jia-Bin Huang, Yu-Lun Liu</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Depth-of-field control is essential in photography, but getting the perfect focus often takes several tries or special equipment. Single-image refocusing is still difficult. It involves recovering sharp content and creating realistic bokeh. Current methods have significant drawbacks. They need all-in-focus inputs, depend on synthetic data from simulators, and have limited control over aperture. We introduce Generative Refocusing, a two-step process that uses DeblurNet to recover all-in-focus images from various inputs and BokehNet for creating controllable bokeh. Our main innovation is semi-supervised training. This method combines synthetic paired data with unpaired real bokeh images, using EXIF metadata to capture real optical characteristics beyond what simulators can provide. Our experiments show we achieve top performance in defocus deblurring, bokeh synthesis, and refocusing benchmarks. Additionally, our Generative Refocusing allows text-guided adjustments and custom aperture shapes.</p>
+ https://arxiv.org/abs/2512.16923
+ Thu, 18 Dec 2025 18:59:59 +0000