diff --git a/feed_monthly.xml b/feed_monthly.xml
index 01a9048..d56d7a8 100644
--- a/feed_monthly.xml
+++ b/feed_monthly.xml
@@ -7,741 +7,741 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Mon, 01 Dec 2025 00:15:01 +0000
+ Thu, 01 Jan 2026 00:15:00 +0000
- Every Activation Boosted: Scaling General Reasoner to 1 Trillion Open Language Foundation
- https://arxiv.org/abs/2510.22115
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.22115.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ling-Team, Ang Li, Ben Liu, Binbin Hu, Bing Li, Bingwei Zeng, Borui Ye, Caizhi Tang, Changxin Tian, Chao Huang, Chao Zhang, Chen Qian, Chenchen Ju, Chenchen Li, Chengfu Tang, Chili Fu, Chunshao Ren, Chunwei Wu, Cong Zhang, Cunyin Peng, Dafeng Xu, Daixin Wang, Dalong Zhang, Dingnan Jin, Dingyuan Zhu, Dongke Hu, Fangzheng Zhao, Feifan Wu, Feng Zhu, Gangshan Wang, Haitao Zhang, Hailin Zhao, Hanxiao Zhang, Hanzi Wang, Hao Qian, Haoyi Yu, Heng Zhang, Hongliang Zhang, Hongzhi Luan, Huirong Dong, Huizhong Li, Jia Li, Jia Liu, Jialong Zhu, Jian Sha, Jianping Wei, Jiaolong Yang, Jieyue Ma, Jiewei Wu, Jinjing Huang, Jingyun Tian, Jingyuan Zhang, Jinquan Sun, Juanhui Tu, Jun Liu, Jun Xu, Jun Zhou, Junjie Ou, Junpeng Fang, Kaihong Zhang, Kaiqin Hu, Ke Shi, Kun Tang, Kunlong Chen, Lanyin Mei, Lei Liang, Lei Xu, Libo Zhang, Lin Ju, Lin Yuan, Ling Zhong, Lintao Ma, Lu Liu, Lu Yu, Lun Cai, Meiqi Zhu, Mengying Li, Min Chen, Minghao Xue, Minghong Cai, Mingming Yin, Peijie Jiang, Peilong Zhao, Pingping Liu, Qian Zhao, Qing Cui, Qingxiang Huang, Qingyuan Yang, Quankun Yu, Shaowei Wei, Shijie Lian, Shoujian Zheng, Shun Song, Shungen Zhang, Shuo Zhang, Siyuan Li, Song Liu, Ting Guo, Tong Zhao, Wanli Gu, Weichang Wu, Weiguang Han, Wenjing Fang, Wubin Wang, Xiang Shu, Xiao Shi, Xiaoshun Lan, Xiaolu Zhang, Xiaqing Sun, Xin Zhao, Xingyu Lu, Xiong Xu, Xudong Wang, Xudong Wang, Xuemin Yang, Yajie Yang, Yang Xiang, Yanzhe Li, Yi Zhang, Yilong Wang, Yingxue Li, Yongzhen Guo, Yuzhuo Fu, Yuanyuan Wang, Yue Yang, Yue Yu, Yufeng Deng, Yun Zhang, Yunfei Xu, Yuqi Zhang, Yuxiao He, Zengke Gui, Zhaoxin Huan, Zhaoyang Wang, Zhibo Zhu, Zhihao Wang, Zhiqiang Zhang, Zhoufei Wang, Zihang Zeng, Ziqi Liu, Zitao Xuan, Zuoli Tang</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> We introduce Ling 2.0, a series reasoning-oriented language foundation built upon the principle that every activation boosts reasoning capability. Designed to scale from tens of billions to one trillion parameters under a unified Mixture-of-Experts (MoE) paradigm, Ling 2.0 emphasizes high sparsity, cross-scale consistency, and efficiency guided by empirical scaling laws. The series includes three non-thinking (instruct) models - Ling-mini-2.0, Ling-flash-2.0, and Ling-1T - ranging from 16B to 1T total parameters and achieving up to 7-fold active-compute efficiency compared with dense counterparts. Ling 2.0 integrates coordinated innovations across model architecture, pre-training, post-training, and infrastructure: a high-sparsity MoE with MTP for efficient reasoning, reasoning-oriented data and mid-training CoT activation, reinforcement-based fine-tuning (DFT, Evo-CoT), and full-scale FP8 training with fine-grained heterogeneous pipelines. At the trillion scale, Ling-1T establishes a new Pareto frontier of reasoning accuracy versus computational efficiency, demonstrating that sparse activation, when properly aligned with reasoning objectives, enables scalable and efficient intelligence. Collectively, Ling 2.0 provides a coherent, open, and efficient foundation for advancing future reasoning and thinking models, including the Ring series built upon the same base.</p>
- https://arxiv.org/abs/2510.22115
- Sat, 25 Oct 2025 01:51:37 +0000
+ From Code Foundation Models to Agents and Applications: A Practical Guide to Code Intelligence
+ https://arxiv.org/abs/2511.18538
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.18538.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Yang, Xianglong Liu, Weifeng Lv, Ken Deng, Shawn Guo, Lin Jing, Yizhi Li, Shark Liu, Xianzhen Luo, Yuyu Luo, Changzai Pan, Ensheng Shi, Yingshui Tan, Renshuai Tao, Jiajun Wu, Xianjie Wu, Zhenhe Wu, Daoguang Zan, Chenchen Zhang, Wei Zhang, He Zhu, Terry Yue Zhuo, Kerui Cao, Xianfu Cheng, Jun Dong, Shengjie Fang, Zhiwei Fei, Xiangyuan Guan, Qipeng Guo, Zhiguang Han, Joseph James, Tianqi Luo, Renyuan Li, Yuhang Li, Yiming Liang, Congnan Liu, Jiaheng Liu, Qian Liu, Ruitong Liu, Tyler Loakman, Xiangxin Meng, Chuang Peng, Tianhao Peng, Jiajun Shi, Mingjie Tang, Boyang Wang, Haowen Wang, Yunli Wang, Fanglin Xu, Zihan Xu, Fei Yuan, Ge Zhang, Jiayi Zhang, Xinhao Zhang, Wangchunshu Zhou, Hualei Zhu, King Zhu, Brown Dai, Aishan Liu, Zhoujun Li, Chenghua Lin, Tianyu Liu, Chao Peng, Kai Shen, Libo Qin, Shuangyong Song, Zizheng Zhan, Jiajun Zhang, Jie Zhang, Zhaoxiang Zhang, Bo Zheng</p><p><b>Upvotes:</b> 278</p><p><b>Summary:</b> Large language models (LLMs) have fundamentally transformed automated software development by enabling direct translation of natural language descriptions into functional code, driving commercial adoption through tools like Github Copilot (Microsoft), Cursor (Anysphere), Trae (ByteDance), and Claude Code (Anthropic). While the field has evolved dramatically from rule-based systems to Transformer-based architectures, achieving performance improvements from single-digit to over 95\% success rates on benchmarks like HumanEval. In this work, we provide a comprehensive synthesis and practical guide (a series of analytic and probing experiments) about code LLMs, systematically examining the complete model life cycle from data curation to post-training through advanced prompting paradigms, code pre-training, supervised fine-tuning, reinforcement learning, and autonomous coding agents. We analyze the code capability of the general LLMs (GPT-4, Claude, LLaMA) and code-specialized LLMs (StarCoder, Code LLaMA, DeepSeek-Coder, and QwenCoder), critically examining the techniques, design decisions, and trade-offs. Further, we articulate the research-practice gap between academic research (e.g., benchmarks and tasks) and real-world deployment (e.g., software-related code tasks), including code correctness, security, contextual awareness of large codebases, and integration with development workflows, and map promising research directions to practical needs. Last, we conduct a series of experiments to provide a comprehensive analysis of code pre-training, supervised fine-tuning, and reinforcement learning, covering scaling law, framework selection, hyperparameter sensitivity, model architectures, and dataset comparisons.</p>
+ https://arxiv.org/abs/2511.18538
+ Sun, 23 Nov 2025 17:09:34 +0000
- OS-Sentinel: Towards Safety-Enhanced Mobile GUI Agents via Hybrid Validation in Realistic Workflows
- https://arxiv.org/abs/2510.24411
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24411.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiushi Sun, Mukai Li, Zhoumianze Liu, Zhihui Xie, Fangzhi Xu, Zhangyue Yin, Kanzhi Cheng, Zehao Li, Zichen Ding, Qi Liu, Zhiyong Wu, Zhuosheng Zhang, Ben Kao, Lingpeng Kong</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Computer-using agents powered by Vision-Language Models (VLMs) have demonstrated human-like capabilities in operating digital environments like mobile platforms. While these agents hold great promise for advancing digital automation, their potential for unsafe operations, such as system compromise and privacy leakage, is raising significant concerns. Detecting these safety concerns across the vast and complex operational space of mobile environments presents a formidable challenge that remains critically underexplored. To establish a foundation for mobile agent safety research, we introduce MobileRisk-Live, a dynamic sandbox environment accompanied by a safety detection benchmark comprising realistic trajectories with fine-grained annotations. Built upon this, we propose OS-Sentinel, a novel hybrid safety detection framework that synergistically combines a Formal Verifier for detecting explicit system-level violations with a VLM-based Contextual Judge for assessing contextual risks and agent actions. Experiments show that OS-Sentinel achieves 10%-30% improvements over existing approaches across multiple metrics. Further analysis provides critical insights that foster the development of safer and more reliable autonomous mobile agents.</p>
- https://arxiv.org/abs/2510.24411
- Tue, 28 Oct 2025 13:22:39 +0000
+ Deep Research: A Systematic Survey
+ https://arxiv.org/abs/2512.02038
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02038.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengliang Shi, Yiqun Chen, Haitao Li, Weiwei Sun, Shiyu Ni, Yougang Lyu, Run-Ze Fan, Bowen Jin, Yixuan Weng, Minjun Zhu, Qiujie Xie, Xinyu Guo, Qu Yang, Jiayi Wu, Jujia Zhao, Xiaqiang Tang, Xinbei Ma, Cunxiang Wang, Jiaxin Mao, Qingyao Ai, Jen-Tse Huang, Wenxuan Wang, Yue Zhang, Yiming Yang, Zhaopeng Tu, Zhaochun Ren</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> Large language models (LLMs) have rapidly evolved from text generators into powerful problem solvers. Yet, many open tasks demand critical thinking, multi-source, and verifiable outputs, which are beyond single-shot prompting or standard retrieval-augmented generation. Recently, numerous studies have explored Deep Research (DR), which aims to combine the reasoning capabilities of LLMs with external tools, such as search engines, thereby empowering LLMs to act as research agents capable of completing complex, open-ended tasks. This survey presents a comprehensive and systematic overview of deep research systems, including a clear roadmap, foundational components, practical implementation techniques, important challenges, and future directions. Specifically, our main contributions are as follows: (i) we formalize a three-stage roadmap and distinguish deep research from related paradigms; (ii) we introduce four key components: query planning, information acquisition, memory management, and answer generation, each paired with fine-grained sub-taxonomies; (iii) we summarize optimization techniques, including prompting, supervised fine-tuning, and agentic reinforcement learning; and (iv) we consolidate evaluation criteria and open challenges, aiming to guide and facilitate future development. As the field of deep research continues to evolve rapidly, we are committed to continuously updating this survey to reflect the latest progress in this area.</p>
+ https://arxiv.org/abs/2512.02038
+ Mon, 24 Nov 2025 15:28:28 +0000
- World Simulation with Video Foundation Models for Physical AI
- https://arxiv.org/abs/2511.00062
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.00062.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> NVIDIA, Arslan Ali, Junjie Bai, Maciej Bala, Yogesh Balaji, Aaron Blakeman, Tiffany Cai, Jiaxin Cao, Tianshi Cao, Elizabeth Cha, Yu-Wei Chao, Prithvijit Chattopadhyay, Mike Chen, Yongxin Chen, Yu Chen, Shuai Cheng, Yin Cui, Jenna Diamond, Yifan Ding, Jiaojiao Fan, Linxi Fan, Liang Feng, Francesco Ferroni, Sanja Fidler, Xiao Fu, Ruiyuan Gao, Yunhao Ge, Jinwei Gu, Aryaman Gupta, Siddharth Gururani, Imad El Hanafi, Ali Hassani, Zekun Hao, Jacob Huffman, Joel Jang, Pooya Jannaty, Jan Kautz, Grace Lam, Xuan Li, Zhaoshuo Li, Maosheng Liao, Chen-Hsuan Lin, Tsung-Yi Lin, Yen-Chen Lin, Huan Ling, Ming-Yu Liu, Xian Liu, Yifan Lu, Alice Luo, Qianli Ma, Hanzi Mao, Kaichun Mo, Seungjun Nah, Yashraj Narang, Abhijeet Panaskar, Lindsey Pavao, Trung Pham, Morteza Ramezanali, Fitsum Reda, Scott Reed, Xuanchi Ren, Haonan Shao, Yue Shen, Stella Shi, Shuran Song, Bartosz Stefaniak, Shangkun Sun, Shitao Tang, Sameena Tasmeen, Lyne Tchapmi, Wei-Cheng Tseng, Jibin Varghese, Andrew Z. Wang, Hao Wang, Haoxiang Wang, Heng Wang, Ting-Chun Wang, Fangyin Wei, Jiashu Xu, Dinghao Yang, Xiaodong Yang, Haotian Ye, Seonghyeon Ye, Xiaohui Zeng, Jing Zhang, Qinsheng Zhang, Kaiwen Zheng, Andrew Zhu, Yuke Zhu</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2World, Image2World, and Video2World generation in a single model and leverages [Cosmos-Reason1], a Physical AI vision-language model, to provide richer text grounding and finer control of world simulation. Trained on 200M curated video clips and refined with reinforcement learning-based post-training, [Cosmos-Predict2.5] achieves substantial improvements over [Cosmos-Predict1] in video quality and instruction alignment, with models released at 2B and 14B scales. These capabilities enable more reliable synthetic data generation, policy evaluation, and closed-loop simulation for robotics and autonomous systems. We further extend the family with [Cosmos-Transfer2.5], a control-net style framework for Sim2Real and Real2Real world translation. Despite being 3.5times smaller than [Cosmos-Transfer1], it delivers higher fidelity and robust long-horizon video generation. Together, these advances establish [Cosmos-Predict2.5] and [Cosmos-Transfer2.5] as versatile tools for scaling embodied intelligence. To accelerate research and deployment in Physical AI, we release source code, pretrained checkpoints, and curated benchmarks under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-predict2.5 and https://github.com/nvidia-cosmos/cosmos-transfer2.5. We hope these open resources lower the barrier to adoption and foster innovation in building the next generation of embodied intelligence.</p>
- https://arxiv.org/abs/2511.00062
- Tue, 28 Oct 2025 22:44:13 +0000
+ The Consistency Critic: Correcting Inconsistencies in Generated Images via Reference-Guided Attentive Alignment
+ https://arxiv.org/abs/2511.20614
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziheng Ouyang, Yiren Song, Yaoli Liu, Shihao Zhu, Qibin Hou, Ming-Ming Cheng, Mike Zheng Shou</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Previous works have explored various customized generation tasks given a reference image, but they still face limitations in generating consistent fine-grained details. In this paper, our aim is to solve the inconsistency problem of generated images by applying a reference-guided post-editing approach and present our ImageCritic. We first construct a dataset of reference-degraded-target triplets obtained via VLM-based selection and explicit degradation, which effectively simulates the common inaccuracies or inconsistencies observed in existing generation models. Furthermore, building on a thorough examination of the model's attention mechanisms and intrinsic representations, we accordingly devise an attention alignment loss and a detail encoder to precisely rectify inconsistencies. ImageCritic can be integrated into an agent framework to automatically detect inconsistencies and correct them with multi-round and local editing in complex scenarios. Extensive experiments demonstrate that ImageCritic can effectively resolve detail-related issues in various customized generation scenarios, providing significant improvements over existing methods.</p>
+ https://arxiv.org/abs/2511.20614
+ Tue, 25 Nov 2025 18:40:25 +0000
- INT v.s. FP: A Comprehensive Study of Fine-Grained Low-bit Quantization Formats
- https://arxiv.org/abs/2510.25602
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengzhao Chen, Meng Wu, Hui Jin, Zhihang Yuan, Jing Liu, Chaoyi Zhang, Yunshui Li, Jie Huang, Jin Ma, Zeyue Xue, Zhiheng Liu, Xingyan Bin, Ping Luo</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> Modern AI hardware, such as Nvidia's Blackwell architecture, is increasingly embracing low-precision floating-point (FP) formats to handle the pervasive activation outliers in Large Language Models (LLMs). Despite this industry trend, a unified comparison of FP and integer (INT) quantization across varying granularities has been missing, leaving algorithm and hardware co-design without clear guidance. This paper fills that gap by systematically investigating the trade-offs between FP and INT formats. We reveal a critical performance crossover: while FP excels in coarse-grained quantization, the comparison at fine-grained (block-wise) levels is more nuanced. Our comprehensive comparison demonstrates that for popular 8-bit fine-grained formats (e.g., MX with block size 32), MXINT8 is superior to its FP counterpart in both algorithmic accuracy and hardware efficiency. However, for 4-bit formats, FP (e.g., MXFP4, NVFP4) often holds an accuracy advantage , though we show that NVINT4 can surpass NVFP4 when outlier-mitigation techniques like Hadamard rotation are applied. We also introduce a symmetric clipping method that resolves gradient bias in fine-grained low-bit INT training, enabling nearly lossless performance for MXINT8 training. These findings challenge the current hardware trajectory, demonstrating that a one-size-fits-all FP approach is suboptimal and advocating that fine-grained INT formats, particularly MXINT8, offer a better balance of accuracy, power, and efficiency for future AI accelerators.</p>
- https://arxiv.org/abs/2510.25602
- Wed, 29 Oct 2025 15:11:53 +0000
+ Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout
+ https://arxiv.org/abs/2511.20649
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20649.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hidir Yesiltepe, Tuna Han Salih Meral, Adil Kaan Akan, Kaan Oktay, Pinar Yanardag</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Current autoregressive video diffusion models are constrained by three core bottlenecks: (i) the finite temporal horizon imposed by the base model's 3D Rotary Positional Embedding (3D-RoPE), (ii) slow prompt responsiveness in maintaining fine-grained action control during long-form rollouts, and (iii) the inability to realize discontinuous cinematic transitions within a single generation stream. We introduce infty-RoPE, a unified inference-time framework that addresses all three limitations through three interconnected components: Block-Relativistic RoPE, KV Flush, and RoPE Cut. Block-Relativistic RoPE reformulates temporal encoding as a moving local reference frame, where each newly generated latent block is rotated relative to the base model's maximum frame horizon while earlier blocks are rotated backward to preserve relative temporal geometry. This relativistic formulation eliminates fixed temporal positions, enabling continuous video generation far beyond the base positional limits. To obtain fine-grained action control without re-encoding, KV Flush renews the KV cache by retaining only two latent frames, the global sink and the last generated latent frame, thereby ensuring immediate prompt responsiveness. Finally, RoPE Cut introduces controlled discontinuities in temporal RoPE coordinates, enabling multi-cut scene transitions within a single continuous rollout. Together, these components establish infty-RoPE as a training-free foundation for infinite-horizon, controllable, and cinematic video diffusion. Comprehensive experiments show that infty-RoPE consistently surpasses previous autoregressive models in overall VBench scores.</p>
+ https://arxiv.org/abs/2511.20649
+ Tue, 25 Nov 2025 18:59:46 +0000
- Don't Blind Your VLA: Aligning Visual Representations for OOD Generalization
- https://arxiv.org/abs/2510.25616
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25616.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nikita Kachaev, Mikhail Kolosov, Daniil Zelezetsky, Alexey K. Kovalev, Aleksandr I. Panov</p><p><b>Upvotes:</b> 94</p><p><b>Summary:</b> The growing success of Vision-Language-Action (VLA) models stems from the promise that pretrained Vision-Language Models (VLMs) can endow agents with transferable world knowledge and vision-language (VL) grounding, laying a foundation for action models with broader generalization. Yet when these VLMs are adapted to the action modality, it remains unclear to what extent their original VL representations and knowledge are preserved. In this work, we conduct a systematic study of representation retention during VLA fine-tuning, showing that naive action fine-tuning leads to degradation of visual representations. To characterize and measure these effects, we probe VLA's hidden representations and analyze attention maps, further, we design a set of targeted tasks and methods that contrast VLA models with their counterpart VLMs, isolating changes in VL capabilities induced by action fine-tuning. We further evaluate a range of strategies for aligning visual representations and introduce a simple yet effective method that mitigates degradation and yields improved generalization to out-of-distribution (OOD) scenarios. Taken together, our analysis clarifies the trade-off between action fine-tuning and the degradation of VL representations and highlights practical approaches to recover inherited VL capabilities. Code is publicly available: https://blind-vla-paper.github.io</p>
- https://arxiv.org/abs/2510.25616
- Wed, 29 Oct 2025 15:20:10 +0000
+ LongVT: Incentivizing "Thinking with Long Videos" via Native Tool Calling
+ https://arxiv.org/abs/2511.20785
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20785.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zuhao Yang, Sudong Wang, Kaichen Zhang, Keming Wu, Sicong Leng, Yifan Zhang, Chengwei Qin, Shijian Lu, Xingxuan Li, Lidong Bing</p><p><b>Upvotes:</b> 181</p><p><b>Summary:</b> Large multimodal models (LMMs) have shown great potential for video reasoning with textual Chain-of-Thought. However, they remain vulnerable to hallucinations, especially when processing long-form videos where evidence is sparse and temporally dispersed. Inspired by how humans comprehend long videos - by first skimming globally and then examining relevant clips for details - we introduce LongVT, an end-to-end agentic framework that enables "Thinking with Long Videos" via interleaved Multimodal Chain-of-Tool-Thought. Specifically, we exploit LMMs' inherent temporal grounding ability as a native video cropping tool to zoom in on a specific video clip and resample finer-grained video frames. This global-to-local reasoning loop continues until answers are grounded in retrieved visual evidence. Given the scarcity of fine-grained question-answering (QA) data for the long video reasoning task, we curate and will release a data suite named VideoSIAH to facilitate both training and evaluation. Specifically, our training dataset consists of 247.9K samples for tool-integrated cold-start supervised fine-tuning, 1.6K samples for agentic reinforcement learning, and 15.4K samples for agentic reinforcement fine-tuning, respectively. Our evaluation benchmark consists of 1,280 QA pairs that are carefully curated through a semi-automatic data pipeline with human-in-the-loop validation. With a meticulously designed three-stage training strategy and extensive empirical validation, LongVT consistently outperforms existing strong baselines across four challenging long-video understanding and reasoning benchmarks. Our codes, data, and model checkpoints are publicly available at https://github.com/EvolvingLMMs-Lab/LongVT .</p>
+ https://arxiv.org/abs/2511.20785
+ Tue, 25 Nov 2025 19:22:48 +0000
- π_RL: Online RL Fine-tuning for Flow-based Vision-Language-Action Models
- https://arxiv.org/abs/2510.25889
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.25889.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kang Chen, Zhihao Liu, Tonghe Zhang, Zhen Guo, Si Xu, Hao Lin, Hongzhi Zang, Quanlu Zhang, Zhaofei Yu, Guoliang Fan, Tiejun Huang, Yu Wang, Chao Yu</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> Vision-Language-Action (VLA) models enable robots to understand and perform complex tasks from multimodal input. Although recent work explores using reinforcement learning (RL) to automate the laborious data collection process in scaling supervised fine-tuning (SFT), applying large-scale RL to flow-based VLAs (e.g., pi_0, pi_{0.5}) remains challenging due to intractable action log-likelihoods from iterative denoising. We address this challenge with pi_{RL}, an open-source framework for training flow-based VLAs in parallel simulation. pi_{RL} implements two RL algorithms: (1) {Flow-Noise} models the denoising process as a discrete-time MDP with a learnable noise network for exact log-likelihood computation. (2) {Flow-SDE} integrates denoising with agent-environment interaction, formulating a two-layer MDP that employs ODE-to-SDE conversion for efficient RL exploration. We evaluate pi_{RL} on LIBERO and ManiSkill benchmarks. On LIBERO, pi_{RL} boosts few-shot SFT models pi_0 and pi_{0.5} from 57.6% to 97.6% and from 77.1% to 98.3%, respectively. In ManiSkill, we train pi_{RL} in 320 parallel environments, improving pi_0 from 41.6% to 85.7% and pi_{0.5} from 40.0% to 84.8% across 4352 pick-and-place tasks, demonstrating scalable multitask RL under heterogeneous simulation. Overall, pi_{RL} achieves significant performance gains and stronger generalization over SFT-models, validating the effectiveness of online RL for flow-based VLAs.</p>
- https://arxiv.org/abs/2510.25889
- Wed, 29 Oct 2025 18:37:39 +0000
+ Qwen3-VL Technical Report
+ https://arxiv.org/abs/2511.21631
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.21631.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuai Bai, Yuxuan Cai, Ruizhe Chen, Keqin Chen, Xionghui Chen, Zesen Cheng, Lianghao Deng, Wei Ding, Chang Gao, Chunjiang Ge, Wenbin Ge, Zhifang Guo, Qidong Huang, Jie Huang, Fei Huang, Binyuan Hui, Shutong Jiang, Zhaohai Li, Mingsheng Li, Mei Li, Kaixin Li, Zicheng Lin, Junyang Lin, Xuejing Liu, Jiawei Liu, Chenglong Liu, Yang Liu, Dayiheng Liu, Shixuan Liu, Dunjie Lu, Ruilin Luo, Chenxu Lv, Rui Men, Lingchen Meng, Xuancheng Ren, Xingzhang Ren, Sibo Song, Yuchong Sun, Jun Tang, Jianhong Tu, Jianqiang Wan, Peng Wang, Pengfei Wang, Qiuyue Wang, Yuxuan Wang, Tianbao Xie, Yiheng Xu, Haiyang Xu, Jin Xu, Zhibo Yang, Mingkun Yang, Jianxin Yang, An Yang, Bowen Yu, Fei Zhang, Hang Zhang, Xi Zhang, Bo Zheng, Humen Zhong, Jingren Zhou, Fan Zhou, Jing Zhou, Yuanzhi Zhu, Ke Zhu</p><p><b>Upvotes:</b> 146</p><p><b>Summary:</b> We introduce Qwen3-VL, the most capable vision-language model in the Qwen series to date, achieving superior performance across a broad range of multimodal benchmarks. It natively supports interleaved contexts of up to 256K tokens, seamlessly integrating text, images, and video. The model family includes both dense (2B/4B/8B/32B) and mixture-of-experts (30B-A3B/235B-A22B) variants to accommodate diverse latency-quality trade-offs. Qwen3-VL delivers three core pillars: (i) markedly stronger pure-text understanding, surpassing comparable text-only backbones in several cases; (ii) robust long-context comprehension with a native 256K-token window for both text and interleaved multimodal inputs, enabling faithful retention, retrieval, and cross-referencing across long documents and videos; and (iii) advanced multimodal reasoning across single-image, multi-image, and video tasks, demonstrating leading performance on comprehensive evaluations such as MMMU and visual-math benchmarks (e.g., MathVista and MathVision). Architecturally, we introduce three key upgrades: (i) an enhanced interleaved-MRoPE for stronger spatial-temporal modeling across images and video; (ii) DeepStack integration, which effectively leverages multi-level ViT features to tighten vision-language alignment; and (iii) text-based time alignment for video, evolving from T-RoPE to explicit textual timestamp alignment for more precise temporal grounding. Under comparable token budgets and latency constraints, Qwen3-VL achieves superior performance in both dense and Mixture-of-Experts (MoE) architectures. We envision Qwen3-VL serving as a foundational engine for image-grounded reasoning, agentic decision-making, and multimodal code intelligence in real-world workflows.</p>
+ https://arxiv.org/abs/2511.21631
+ Wed, 26 Nov 2025 17:59:08 +0000
- Generalizing Test-time Compute-optimal Scaling as an Optimizable Graph
- https://arxiv.org/abs/2511.00086
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.00086.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fali Wang, Jihai Chen, Shuhua Yang, Runxue Bao, Tianxiang Zhao, Zhiwei Zhang, Xianfeng Tang, Hui Liu, Qi He, Suhang Wang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Test-Time Scaling (TTS) improves large language models (LLMs) by allocating additional computation during inference, typically through parallel, sequential, or hybrid scaling. However, prior studies often assume fixed collaboration architectures (e.g., topologies) and single-model usage, overlooking that optimal architectures and model combinations can vary across tasks. Therefore, we study the novel problem of searching for compute-optimal model combinations and architectures in TTS under a fixed budget. We formalize it as a multi-LLM collaboration graph, where nodes encode roles and LLM model assignments, and edges capture information flow. This problem is challenging because (i) the combinatorial search space is prohibitively large, and (ii) task-specific requirements demand tailored designs. To address these, we reformulate the problem as probabilistic graph optimization and, through pilot experiments, derive three empirical insights into TTS collaboration graphs. Guided by these insights, we propose Agent-REINFORCE, an LLM-agent-augmented framework that mirrors the REINFORCE pipeline by mapping sampling-gradient-update to sampling-feedback-update, where feedback serves as a textual gradient to update the probabilistic graph and efficiently search for optimal multi-LLM collaboration graphs. Experiments show that Agent-REINFORCE outperforms both traditional and LLM-based baselines in sample efficiency and search performance, and effectively identifies optimal graphs under joint objectives of accuracy and inference latency.</p>
- https://arxiv.org/abs/2511.00086
- Wed, 29 Oct 2025 22:14:25 +0000
+ ToolOrchestra: Elevating Intelligence via Efficient Model and Tool Orchestration
+ https://arxiv.org/abs/2511.21689
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.21689.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongjin Su, Shizhe Diao, Ximing Lu, Mingjie Liu, Jiacheng Xu, Xin Dong, Yonggan Fu, Peter Belcak, Hanrong Ye, Hongxu Yin, Yi Dong, Evelina Bakhturina, Tao Yu, Yejin Choi, Jan Kautz, Pavlo Molchanov</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> Large language models are powerful generalists, yet solving deep and complex problems such as those of the Humanity's Last Exam (HLE) remains both conceptually challenging and computationally expensive. We show that small orchestrators managing other models and a variety of tools can both push the upper bound of intelligence and improve efficiency in solving difficult agentic tasks. We introduce ToolOrchestra, a method for training small orchestrators that coordinate intelligent tools. ToolOrchestra explicitly uses reinforcement learning with outcome-, efficiency-, and user-preference-aware rewards. Using ToolOrchestra, we produce Orchestrator, an 8B model that achieves higher accuracy at lower cost than previous tool-use agents while aligning with user preferences on which tools are to be used for a given query. On HLE, Orchestrator achieves a score of 37.1%, outperforming GPT-5 (35.1%) while being 2.5x more efficient. On tau2-Bench and FRAMES, Orchestrator surpasses GPT-5 by a wide margin while using only about 30% of the cost. Extensive analysis shows that Orchestrator achieves the best trade-off between performance and cost under multiple metrics, and generalizes robustly to unseen tools. These results demonstrate that composing diverse tools with a lightweight orchestration model is both more efficient and more effective than existing methods, paving the way for practical and scalable tool-augmented reasoning systems.</p>
+ https://arxiv.org/abs/2511.21689
+ Wed, 26 Nov 2025 18:59:46 +0000
- ThinkMorph: Emergent Properties in Multimodal Interleaved Chain-of-Thought Reasoning
- https://arxiv.org/abs/2510.27492
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.27492.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Gu, Yunzhuo Hao, Huichen Will Wang, Linjie Li, Michael Qizhe Shieh, Yejin Choi, Ranjay Krishna, Yu Cheng</p><p><b>Upvotes:</b> 80</p><p><b>Summary:</b> Multimodal reasoning requires iterative coordination between language and vision, yet it remains unclear what constitutes a meaningful interleaved chain of thought. We posit that text and image thoughts should function as complementary, rather than isomorphic, modalities that mutually advance reasoning. Guided by this principle, we build ThinkMorph, a unified model fine-tuned on 24K high-quality interleaved reasoning traces spanning tasks with varying visual engagement. ThinkMorph learns to generate progressive text-image reasoning steps that concretely manipulate visual content while maintaining coherent verbal logic. It delivers large gains on vision-centric benchmarks (averaging 34.7% over the base model) and generalizes to out-of-domain tasks, matching or surpassing larger and proprietary VLMs. Beyond performance, ThinkMorph exhibits emergent multimodal intelligence, including unseen visual manipulation skills, adaptive switching between reasoning modes, and better test-time scaling through diversified multimodal thoughts.These findings suggest promising directions for characterizing the emergent capabilities of unified models for multimodal reasoning.</p>
- https://arxiv.org/abs/2510.27492
- Thu, 30 Oct 2025 17:51:38 +0000
+ DeepSeekMath-V2: Towards Self-Verifiable Mathematical Reasoning
+ https://arxiv.org/abs/2511.22570
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhihong Shao, Yuxiang Luo, Chengda Lu, Z. Z. Ren, Jiewen Hu, Tian Ye, Zhibin Gou, Shirong Ma, Xiaokang Zhang</p><p><b>Upvotes:</b> 84</p><p><b>Summary:</b> Large language models have made significant progress in mathematical reasoning, which serves as an important testbed for AI and could impact scientific research if further advanced. By scaling reasoning with reinforcement learning that rewards correct final answers, LLMs have improved from poor performance to saturating quantitative reasoning competitions like AIME and HMMT in one year. However, this approach faces fundamental limitations. Pursuing higher final answer accuracy doesn't address a key issue: correct answers don't guarantee correct reasoning. Moreover, many mathematical tasks like theorem proving require rigorous step-by-step derivation rather than numerical answers, making final answer rewards inapplicable. To push the limits of deep reasoning, we believe it is necessary to verify the comprehensiveness and rigor of mathematical reasoning. Self-verification is particularly important for scaling test-time compute, especially for open problems without known solutions. Towards self-verifiable mathematical reasoning, we investigate how to train an accurate and faithful LLM-based verifier for theorem proving. We then train a proof generator using the verifier as the reward model, and incentivize the generator to identify and resolve as many issues as possible in their own proofs before finalizing them. To maintain the generation-verification gap as the generator becomes stronger, we propose to scale verification compute to automatically label new hard-to-verify proofs, creating training data to further improve the verifier. Our resulting model, DeepSeekMath-V2, demonstrates strong theorem-proving capabilities, achieving gold-level scores on IMO 2025 and CMO 2024 and a near-perfect 118/120 on Putnam 2024 with scaled test-time compute.</p>
+ https://arxiv.org/abs/2511.22570
+ Thu, 27 Nov 2025 16:01:22 +0000
- Defeating the Training-Inference Mismatch via FP16
- https://arxiv.org/abs/2510.26788
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.26788.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Penghui Qi, Zichen Liu, Xiangxin Zhou, Tianyu Pang, Chao Du, Wee Sun Lee, Min Lin</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Reinforcement learning (RL) fine-tuning of large language models (LLMs) often suffers from instability due to the numerical mismatch between the training and inference policies. While prior work has attempted to mitigate this issue through algorithmic corrections or engineering alignments, we show that its root cause lies in the floating point precision itself. The widely adopted BF16, despite its large dynamic range, introduces large rounding errors that breaks the consistency between training and inference. In this work, we demonstrate that simply reverting to FP16 effectively eliminates this mismatch. The change is simple, fully supported by modern frameworks with only a few lines of code change, and requires no modification to the model architecture or learning algorithm. Our results suggest that using FP16 uniformly yields more stable optimization, faster convergence, and stronger performance across diverse tasks, algorithms and frameworks. We hope these findings motivate a broader reconsideration of precision trade-offs in RL fine-tuning.</p>
- https://arxiv.org/abs/2510.26788
- Thu, 30 Oct 2025 17:58:11 +0000
+ MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory
+ https://arxiv.org/abs/2511.22609
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bo Wang, Jiehong Lin, Chenzhi Liu, Xinting Hu, Yifei Yu, Tianjia Liu, Zhongrui Wang, Xiaojuan Qi</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> We present MG-Nav (Memory-Guided Navigation), a dual-scale framework for zero-shot visual navigation that unifies global memory-guided planning with local geometry-enhanced control. At its core is the Sparse Spatial Memory Graph (SMG), a compact, region-centric memory where each node aggregates multi-view keyframe and object semantics, capturing both appearance and spatial structure while preserving viewpoint diversity. At the global level, the agent is localized on SMG and a goal-conditioned node path is planned via an image-to-instance hybrid retrieval, producing a sequence of reachable waypoints for long-horizon guidance. At the local level, a navigation foundation policy executes these waypoints in point-goal mode with obstacle-aware control, and switches to image-goal mode when navigating from the final node towards the visual target. To further enhance viewpoint alignment and goal recognition, we introduce VGGT-adapter, a lightweight geometric module built on the pre-trained VGGT model, which aligns observation and goal features in a shared 3D-aware space. MG-Nav operates global planning and local control at different frequencies, using periodic re-localization to correct errors. Experiments on HM3D Instance-Image-Goal and MP3D Image-Goal benchmarks demonstrate that MG-Nav achieves state-of-the-art zero-shot performance and remains robust under dynamic rearrangements and unseen scene conditions.</p>
+ https://arxiv.org/abs/2511.22609
+ Thu, 27 Nov 2025 16:43:21 +0000
- EBT-Policy: Energy Unlocks Emergent Physical Reasoning Capabilities
- https://arxiv.org/abs/2510.27545
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.27545.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Travis Davies, Yiqi Huang, Alexi Gladstone, Yunxin Liu, Xiang Chen, Heng Ji, Huxian Liu, Luhui Hu</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Implicit policies parameterized by generative models, such as Diffusion Policy, have become the standard for policy learning and Vision-Language-Action (VLA) models in robotics. However, these approaches often suffer from high computational cost, exposure bias, and unstable inference dynamics, which lead to divergence under distribution shifts. Energy-Based Models (EBMs) address these issues by learning energy landscapes end-to-end and modeling equilibrium dynamics, offering improved robustness and reduced exposure bias. Yet, policies parameterized by EBMs have historically struggled to scale effectively. Recent work on Energy-Based Transformers (EBTs) demonstrates the scalability of EBMs to high-dimensional spaces, but their potential for solving core challenges in physically embodied models remains underexplored. We introduce a new energy-based architecture, EBT-Policy, that solves core issues in robotic and real-world settings. Across simulated and real-world tasks, EBT-Policy consistently outperforms diffusion-based policies, while requiring less training and inference computation. Remarkably, on some tasks it converges within just two inference steps, a 50x reduction compared to Diffusion Policy's 100. Moreover, EBT-Policy exhibits emergent capabilities not seen in prior models, such as zero-shot recovery from failed action sequences using only behavior cloning and without explicit retry training. By leveraging its scalar energy for uncertainty-aware inference and dynamic compute allocation, EBT-Policy offers a promising path toward robust, generalizable robot behavior under distribution shifts.</p>
- https://arxiv.org/abs/2510.27545
- Fri, 31 Oct 2025 15:21:05 +0000
+ REASONEDIT: Towards Reasoning-Enhanced Image Editing Models
+ https://arxiv.org/abs/2511.22625
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22625.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fukun Yin, Shiyu Liu, Yucheng Han, Zhibo Wang, Peng Xing, Rui Wang, Wei Cheng, Yingming Wang, Aojie Li, Zixin Yin, Pengtao Chen, Xiangyu Zhang, Daxin Jiang, Xianfang Zeng, Gang Yu</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Recent advances in image editing models have shown remarkable progress. A common architectural design couples a multimodal large language model (MLLM) encoder with a diffusion decoder, as seen in systems such as Step1X-Edit and Qwen-Image-Edit, where the MLLM encodes both the reference image and the instruction but remains frozen during training. In this work, we demonstrate that unlocking the reasoning capabilities of MLLM can further push the boundaries of editing models. Specifically, we explore two reasoning mechanisms, thinking and reflection, which enhance instruction understanding and editing accuracy. Based on that, our proposed framework enables image editing in a thinking-editing-reflection loop: the thinking mechanism leverages the world knowledge of MLLM to interpret abstract instructions, while the reflection reviews editing results, automatically corrects unintended manipulations, and identifies the stopping round. Extensive experiments demonstrate that our reasoning approach achieves significant performance gains, with improvements of ImgEdit (+4.3%), GEdit (+4.7%), and Kris (+8.2%) when initializing our DiT from the Step1X-Edit (ReasonEdit-S), and also outperforms previous open-source methods on both GEdit and Kris when integrated with Qwen-Image-Edit (ReasonEdit-Q).</p>
+ https://arxiv.org/abs/2511.22625
+ Thu, 27 Nov 2025 17:02:48 +0000
- Continuous Autoregressive Language Models
- https://arxiv.org/abs/2510.27688
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.27688.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenze Shao, Darren Li, Fandong Meng, Jie Zhou</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> The efficiency of large language models (LLMs) is fundamentally limited by their sequential, token-by-token generation process. We argue that overcoming this bottleneck requires a new design axis for LLM scaling: increasing the semantic bandwidth of each generative step. To this end, we introduce Continuous Autoregressive Language Models (CALM), a paradigm shift from discrete next-token prediction to continuous next-vector prediction. CALM uses a high-fidelity autoencoder to compress a chunk of K tokens into a single continuous vector, from which the original tokens can be reconstructed with over 99.9\% accuracy. This allows us to model language as a sequence of continuous vectors instead of discrete tokens, which reduces the number of generative steps by a factor of K. The paradigm shift necessitates a new modeling toolkit; therefore, we develop a comprehensive likelihood-free framework that enables robust training, evaluation, and controllable sampling in the continuous domain. Experiments show that CALM significantly improves the performance-compute trade-off, achieving the performance of strong discrete baselines at a significantly lower computational cost. More importantly, these findings establish next-vector prediction as a powerful and scalable pathway towards ultra-efficient language models. Code: https://github.com/shaochenze/calm. Project: https://shaochenze.github.io/blog/2025/CALM.</p>
- https://arxiv.org/abs/2510.27688
- Fri, 31 Oct 2025 17:58:11 +0000
+ Geometrically-Constrained Agent for Spatial Reasoning
+ https://arxiv.org/abs/2511.22659
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeren Chen, Xiaoya Lu, Zhijie Zheng, Pengrui Li, Lehan He, Yijin Zhou, Jing Shao, Bohan Zhuang, Lu Sheng</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Vision Language Models (VLMs) exhibit a fundamental semantic-to-geometric gap in spatial reasoning: they excel at qualitative semantic inference but their reasoning operates within a lossy semantic space, misaligned with high-fidelity geometry. Current paradigms fail to bridge this gap. Training-based methods suffer from an ``oracle paradox,'' learning flawed spatial logic from imperfect oracles. Tool-integrated methods constrain the final computation but critically leave the VLM's planning process unconstrained, resulting in geometrically flawed plans. In this work, we propose Geometrically-Constrained Agent (GCA), a training-free agentic paradigm that resolves this gap by introducing a formal task constraint. Specifically, we strategically decouples the VLM's role into two stages. First, acting as a semantic analyst, the VLM translates the user's ambiguous query into the formal, verifiable task constraint, which defines the reference frame and objective. Second, acting as a task solver, the VLM generates and executes tool calls strictly within the deterministic bounds defined by the constraint. This geometrically-constrained reasoning strategy successfully resolve the semantic-to-geometric gap, yielding a robust and verifiable reasoning pathway for spatial reasoning. Comprehensive experiments demonstrate that GCA achieves SOTA performance on multiple spatial reasoning benchmarks, surpassing existing training-based and tool-integrated methods by ~27%. Please see our homepage at https://gca-spatial-reasoning.github.io.</p>
+ https://arxiv.org/abs/2511.22659
+ Thu, 27 Nov 2025 17:50:37 +0000
- ROVER: Benchmarking Reciprocal Cross-Modal Reasoning for Omnimodal Generation
- https://arxiv.org/abs/2511.01163
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.01163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yongyuan Liang, Wei Chow, Feng Li, Ziqiao Ma, Xiyao Wang, Jiageng Mao, Jiuhai Chen, Jiatao Gu, Yue Wang, Furong Huang</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Unified multimodal models (UMMs) have emerged as a powerful paradigm for seamlessly unifying text and image understanding and generation. However, prevailing evaluations treat these abilities in isolation, such that tasks with multimodal inputs and outputs are scored primarily through unimodal reasoning, i.e., textual benchmarks emphasize language-based reasoning, while visual benchmarks emphasize reasoning outcomes manifested in the pixels. We introduce ROVER to address this pressing need to test reciprocal cross-modal reasoning, the use of one modality to guide, verify, or refine outputs in the other, an ability central to the vision of unified multimodal intelligence. ROVER is a human-annotated benchmark that explicitly targets reciprocal cross-modal reasoning, which contains 1312 tasks grounded in 1876 images, spanning two complementary settings. Verbally-augmented reasoning for visual generation evaluates whether models can use verbal prompts and reasoning chains to guide faithful image synthesis. Visually-augmented reasoning for verbal generation evaluates whether models can generate intermediate visualizations that strengthen their own reasoning processes for question answering. Experiments on 17 unified models reveal two key findings: (i) Cross-modal reasoning determines visual generation quality, with interleaved models significantly outperforming non-interleaved ones; notably, combining strong unimodal models fails to achieve comparable reasoning. (ii) Models show dissociation between physical and symbolic reasoning: they succeed at interpreting perceptual concepts literally but fail to construct visual abstractions for symbolic tasks, where faulty reasoning harms performance. These results highlight reciprocal cross-modal reasoning as a critical frontier for enabling true omnimodal generation.</p>
- https://arxiv.org/abs/2511.01163
- Mon, 03 Nov 2025 02:27:46 +0000
+ Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformer
+ https://arxiv.org/abs/2511.22699
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.22699.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Z-Image Team, Huanqia Cai, Sihan Cao, Ruoyi Du, Peng Gao, Steven Hoi, Shijie Huang, Zhaohui Hou, Dengyang Jiang, Xin Jin, Liangchen Li, Zhen Li, Zhong-Yu Li, David Liu, Dongyang Liu, Junhan Shi, Qilong Wu, Feng Yu, Chi Zhang, Shifeng Zhang, Shilin Zhou</p><p><b>Upvotes:</b> 217</p><p><b>Summary:</b> The landscape of high-performance image generation models is currently dominated by proprietary systems, such as Nano Banana Pro and Seedream 4.0. Leading open-source alternatives, including Qwen-Image, Hunyuan-Image-3.0 and FLUX.2, are characterized by massive parameter counts (20B to 80B), making them impractical for inference, and fine-tuning on consumer-grade hardware. To address this gap, we propose Z-Image, an efficient 6B-parameter foundation generative model built upon a Scalable Single-Stream Diffusion Transformer (S3-DiT) architecture that challenges the "scale-at-all-costs" paradigm. By systematically optimizing the entire model lifecycle -- from a curated data infrastructure to a streamlined training curriculum -- we complete the full training workflow in just 314K H800 GPU hours (approx. $630K). Our few-step distillation scheme with reward post-training further yields Z-Image-Turbo, offering both sub-second inference latency on an enterprise-grade H800 GPU and compatibility with consumer-grade hardware (<16GB VRAM). Additionally, our omni-pre-training paradigm also enables efficient training of Z-Image-Edit, an editing model with impressive instruction-following capabilities. Both qualitative and quantitative experiments demonstrate that our model achieves performance comparable to or surpassing that of leading competitors across various dimensions. Most notably, Z-Image exhibits exceptional capabilities in photorealistic image generation and bilingual text rendering, delivering results that rival top-tier commercial models, thereby demonstrating that state-of-the-art results are achievable with significantly reduced computational overhead. We publicly release our code, weights, and online demo to foster the development of accessible, budget-friendly, yet state-of-the-art generative models.</p>
+ https://arxiv.org/abs/2511.22699
+ Thu, 27 Nov 2025 18:52:07 +0000
- UniREditBench: A Unified Reasoning-based Image Editing Benchmark
- https://arxiv.org/abs/2511.01295
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.01295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feng Han, Yibin Wang, Chenglin Li, Zheming Liang, Dianyi Wang, Yang Jiao, Zhipeng Wei, Chao Gong, Cheng Jin, Jingjing Chen, Jiaqi Wang</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Recent advances in multi-modal generative models have driven substantial improvements in image editing. However, current generative models still struggle with handling diverse and complex image editing tasks that require implicit reasoning, underscoring the need for a comprehensive benchmark to systematically assess their performance across various reasoning scenarios. Existing benchmarks primarily focus on single-object attribute transformation in realistic scenarios, which, while effective, encounter two key challenges: (1) they largely overlook multi-object interactions as well as game-world scenarios that involve human-defined rules, which are common in real-life applications; (2) they only rely on textual references to evaluate the generated images, potentially leading to systematic misjudgments, especially in complex reasoning scenarios. To this end, this work proposes UniREditBench, a unified benchmark for reasoning-based image editing evaluation. It comprises 2,700 meticulously curated samples, covering both real- and game-world scenarios across 8 primary dimensions and 18 sub-dimensions. To improve evaluation reliability, we introduce multimodal dual-reference evaluation, providing both textual and ground-truth image references for each sample assessment. Furthermore, we design an automated multi-scenario data synthesis pipeline and construct UniREdit-Data-100K, a large-scale synthetic dataset with high-quality chain-of-thought (CoT) reasoning annotations. We fine-tune Bagel on this dataset and develop UniREdit-Bagel, demonstrating substantial improvements in both in-domain and out-of-distribution settings. Through thorough benchmarking of both open-source and closed-source image editing models, we reveal their strengths and weaknesses across various aspects.</p>
- https://arxiv.org/abs/2511.01295
- Mon, 03 Nov 2025 07:24:57 +0000
+ DualCamCtrl: Dual-Branch Diffusion Model for Geometry-Aware Camera-Controlled Video Generation
+ https://arxiv.org/abs/2511.23127
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23127.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongfei Zhang, Kanghao Chen, Zixin Zhang, Harold Haodong Chen, Yuanhuiyi Lyu, Yuqi Zhang, Shuai Yang, Kun Zhou, Yingcong Chen</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> This paper presents DualCamCtrl, a novel end-to-end diffusion model for camera-controlled video generation. Recent works have advanced this field by representing camera poses as ray-based conditions, yet they often lack sufficient scene understanding and geometric awareness. DualCamCtrl specifically targets this limitation by introducing a dual-branch framework that mutually generates camera-consistent RGB and depth sequences. To harmonize these two modalities, we further propose the Semantic Guided Mutual Alignment (SIGMA) mechanism, which performs RGB-depth fusion in a semantics-guided and mutually reinforced manner. These designs collectively enable DualCamCtrl to better disentangle appearance and geometry modeling, generating videos that more faithfully adhere to the specified camera trajectories. Additionally, we analyze and reveal the distinct influence of depth and camera poses across denoising stages and further demonstrate that early and late stages play complementary roles in forming global structure and refining local details. Extensive experiments demonstrate that DualCamCtrl achieves more consistent camera-controlled video generation, with over 40\% reduction in camera motion errors compared with prior methods. Our project page: https://soyouthinkyoucantell.github.io/dualcamctrl-page/</p>
+ https://arxiv.org/abs/2511.23127
+ Fri, 28 Nov 2025 12:19:57 +0000
- UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedback
- https://arxiv.org/abs/2511.01678
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.01678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ropeway Liu, Hangjie Yuan, Bo Dong, Jiazheng Xing, Jinwang Wang, Rui Zhao, Yan Xing, Weihua Chen, Fan Wang</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Relighting is a crucial task with both practical demand and artistic value, and recent diffusion models have shown strong potential by enabling rich and controllable lighting effects. However, as they are typically optimized in semantic latent space, where proximity does not guarantee physical correctness in visual space, they often produce unrealistic results, such as overexposed highlights, misaligned shadows, and incorrect occlusions. We address this with UniLumos, a unified relighting framework for both images and videos that brings RGB-space geometry feedback into a flow matching backbone. By supervising the model with depth and normal maps extracted from its outputs, we explicitly align lighting effects with the scene structure, enhancing physical plausibility. Nevertheless, this feedback requires high-quality outputs for supervision in visual space, making standard multi-step denoising computationally expensive. To mitigate this, we employ path consistency learning, allowing supervision to remain effective even under few-step training regimes. To enable fine-grained relighting control and supervision, we design a structured six-dimensional annotation protocol capturing core illumination attributes. Building upon this, we propose LumosBench, a disentangled attribute-level benchmark that evaluates lighting controllability via large vision-language models, enabling automatic and interpretable assessment of relighting precision across individual dimensions. Extensive experiments demonstrate that UniLumos achieves state-of-the-art relighting quality with significantly improved physical consistency, while delivering a 20x speedup for both image and video relighting. Code is available at https://github.com/alibaba-damo-academy/Lumos-Custom.</p>
- https://arxiv.org/abs/2511.01678
- Mon, 03 Nov 2025 15:41:41 +0000
+ Vision Bridge Transformer at Scale
+ https://arxiv.org/abs/2511.23199
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23199.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenxiong Tan, Zeqing Wang, Xingyi Yang, Songhua Liu, Xinchao Wang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> We introduce Vision Bridge Transformer (ViBT), a large-scale instantiation of Brownian Bridge Models designed for conditional generation. Unlike traditional diffusion models that transform noise into data, Bridge Models directly model the trajectory between inputs and outputs, creating an efficient data-to-data translation paradigm. By scaling these models to 20B and 1.3B parameters, we demonstrate their effectiveness for image and video translation tasks. To support this scale, we adopt a Transformer architecture and propose a variance-stabilized velocity-matching objective for robust training. Together, these advances highlight the power of scaling Bridge Models for instruction-based image editing and complex video translation.</p>
+ https://arxiv.org/abs/2511.23199
+ Fri, 28 Nov 2025 14:03:39 +0000
- VCode: a Multimodal Coding Benchmark with SVG as Symbolic Visual Representation
- https://arxiv.org/abs/2511.02778
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.02778.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kevin Qinghong Lin, Yuhao Zheng, Hangyu Ran, Dantong Zhu, Dongxing Mao, Linjie Li, Philip Torr, Alex Jinpeng Wang</p><p><b>Upvotes:</b> 101</p><p><b>Summary:</b> Code has emerged as a precise and executable medium for reasoning and action in the agent era. Yet, progress has largely focused on language-centric tasks such as program synthesis and debugging, leaving visual-centric coding underexplored. Inspired by how humans reason over sketches, we advocate SVG code as a compact, interpretable, and executable visual representation. We introduce VCode, a benchmark that reframes multimodal understanding as code generation: given an image, a model must produce SVG that preserves symbolic meaning for downstream reasoning. VCode covers three domains - general commonsense (MM-Vet), professional disciplines (MMMU), and visual-centric perception (CV-Bench). To assess symbolic fidelity, we propose CodeVQA, a novel evaluation protocol in which a policy model answers questions over rendered SVGs; correct answers indicate faithful symbolic preservation. Empirically, frontier VLMs struggle to generate faithful SVGs, revealing a persistent gap between language-centric and visual-centric coding. To close this gap, we introduce VCoder, an agentic framework that augments VLMs along two axes: (i) Thinking with Revision, which iteratively analyzes discrepancies and refines SVG code; and (ii) Acting with Visual Tools, where detectors and parsers supply structured cues such as objects, shapes, and text beyond the model's intrinsic capacity. Across benchmarks, frontier VLMs with strong reasoning capabilities score well overall yet remain limited in professional knowledge and 3D reasoning. VCoder delivers a 12.3-point overall gain over the top-performing Claude-4-Opus. Human studies show that both humans and VLMs perform worse on rendered SVGs, their consistency reveals the promise of symbolic visual representation. The benchmark and code are available at https://github.com/CSU-JPG/VCode.</p>
- https://arxiv.org/abs/2511.02778
- Tue, 04 Nov 2025 18:00:18 +0000
+ SimScale: Learning to Drive via Real-World Simulation at Scale
+ https://arxiv.org/abs/2511.23369
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23369.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haochen Tian, Tianyu Li, Haochen Liu, Jiazhi Yang, Yihang Qiu, Guang Li, Junli Wang, Yinfeng Gao, Zhang Zhang, Liang Wang, Hangjun Ye, Tieniu Tan, Long Chen, Hongyang Li</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Achieving fully autonomous driving systems requires learning rational decisions in a wide span of scenarios, including safety-critical and out-of-distribution ones. However, such cases are underrepresented in real-world corpus collected by human experts. To complement for the lack of data diversity, we introduce a novel and scalable simulation framework capable of synthesizing massive unseen states upon existing driving logs. Our pipeline utilizes advanced neural rendering with a reactive environment to generate high-fidelity multi-view observations controlled by the perturbed ego trajectory. Furthermore, we develop a pseudo-expert trajectory generation mechanism for these newly simulated states to provide action supervision. Upon the synthesized data, we find that a simple co-training strategy on both real-world and simulated samples can lead to significant improvements in both robustness and generalization for various planning methods on challenging real-world benchmarks, up to +6.8 EPDMS on navhard and +2.9 on navtest. More importantly, such policy improvement scales smoothly by increasing simulation data only, even without extra real-world data streaming in. We further reveal several crucial findings of such a sim-real learning system, which we term SimScale, including the design of pseudo-experts and the scaling properties for different policy architectures. Our simulation data and code would be released.</p>
+ https://arxiv.org/abs/2511.23369
+ Fri, 28 Nov 2025 17:17:38 +0000
- When Visualizing is the First Step to Reasoning: MIRA, a Benchmark for Visual Chain-of-Thought
- https://arxiv.org/abs/2511.02779
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.02779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiyang Zhou, Haoqin Tu, Zijun Wang, Zeyu Wang, Niklas Muennighoff, Fan Nie, Yejin Choi, James Zou, Chaorui Deng, Shen Yan, Haoqi Fan, Cihang Xie, Huaxiu Yao, Qinghao Ye</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> We propose MIRA, a new benchmark designed to evaluate models in scenarios where generating intermediate visual images is essential for successful reasoning. Unlike traditional CoT methods that rely solely on text, tasks in MIRA require models to generate and utilize intermediate images - such as sketches, structural diagrams, or path drawings - to guide their reasoning process. This setup closely mirrors how humans solve complex problems through "drawing to think". To solve this, MIRA focuses on tasks that are intrinsically challenging and involve complex structures, spatial relationships, or reasoning steps that are difficult to express through language alone. To ensure that our evaluation data is of high-quality, we include 546 multimodal problems, annotated with intermediate visual images and final answers. We also propose a unified evaluation protocol for MIRA that spans three levels of evaluation input: direct input with image and question only, text-only CoT input with image and thinking prompts, and Visual-CoT input with both annotated image clues and textual thinking prompts. To probe the upper bound of model capacity on our benchmark, we also report pass@k and majority voting accuracies under different k settings. Experimental results show that existing multimodal large language models, including strongest private models as well as strong open-weight models, perform poorly when relying solely on textual prompts. However, when intermediate visual cues are provided, model performance improves consistently, yielding an average relative gain of 33.7% across all models and tasks. We also probe the upper bound by expanding the search space and designing textual prompts aligned with Visual-CoT, but both yield only limited improvements compared to our Visual-CoT setting. These results underscore the critical role of imagined visual information in enabling successful reasoning on MIRA.</p>
- https://arxiv.org/abs/2511.02779
- Tue, 04 Nov 2025 18:00:51 +0000
+ LFM2 Technical Report
+ https://arxiv.org/abs/2511.23404
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexander Amini, Anna Banaszak, Harold Benoit, Arthur Böök, Tarek Dakhran, Song Duong, Alfred Eng, Fernando Fernandes, Marc Härkönen, Anne Harrington, Ramin Hasani, Saniya Karwa, Yuri Khrustalev, Maxime Labonne, Mathias Lechner, Valentine Lechner, Simon Lee, Zetian Li, Noel Loo, Jacob Marks, Edoardo Mosca, Samuel J. Paech, Paul Pak, Rom N. Parnichkun, Alex Quach, Ryan Rogers, Daniela Rus, Nayan Saxena, Bettina Schlager, Tim Seyde, Jimmy T. H. Smith, Aditya Tadimeti, Neehal Tumma</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> We present LFM2, a family of Liquid Foundation Models designed for efficient on-device deployment and strong task capabilities. Using hardware-in-the-loop architecture search under edge latency and memory constraints, we obtain a compact hybrid backbone that combines gated short convolutions with a small number of grouped query attention blocks, delivering up to 2x faster prefill and decode on CPUs compared to similarly sized models. The LFM2 family covers 350M-8.3B parameters, including dense models (350M, 700M, 1.2B, 2.6B) and a mixture-of-experts variant (8.3B total, 1.5B active), all with 32K context length. LFM2's training pipeline includes a tempered, decoupled Top-K knowledge distillation objective that avoids support mismatch; curriculum learning with difficulty-ordered data; and a three-stage post-training recipe of supervised fine-tuning, length-normalized preference optimization, and model merging. Pre-trained on 10-12T tokens, LFM2 models achieve strong results across diverse benchmarks; for example, LFM2-2.6B reaches 79.56% on IFEval and 82.41% on GSM8K. We further build multimodal and retrieval variants: LFM2-VL for vision-language tasks, LFM2-Audio for speech, and LFM2-ColBERT for retrieval. LFM2-VL supports tunable accuracy-latency tradeoffs via token-efficient visual processing, while LFM2-Audio separates audio input and output pathways to enable real-time speech-to-speech interaction competitive with models 3x larger. LFM2-ColBERT provides a low-latency encoder for queries and documents, enabling high-performance retrieval across multiple languages. All models are released with open weights and deployment packages for ExecuTorch, llama.cpp, and vLLM, making LFM2 a practical base for edge applications that need fast, memory-efficient inference and strong task capabilities.</p>
+ https://arxiv.org/abs/2511.23404
+ Fri, 28 Nov 2025 17:56:35 +0000
- LEGO-Eval: Towards Fine-Grained Evaluation on Synthesizing 3D Embodied Environments with Tool Augmentation
- https://arxiv.org/abs/2511.03001
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03001.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gyeom Hwangbo, Hyungjoo Chae, Minseok Kang, Hyeonjong Ju, Soohyun Oh, Jinyoung Yeo</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from insufficiently detailed, coarse-grained instructions, advancing 3D scene synthesis guided by more detailed, fine-grained instructions that reflect real-world environments becomes crucial. Without such realistic scenes, training embodied agents in unrealistic environments can lead them to learn priors that diverge significantly from real-world physics and semantics, degrading their performance when deployed. Thus, verifying the alignment between the fine-grained instruction and the generated scene is essential for effective learning. However, current evaluation methods, such as CLIPScore and vision-language models (VLMs), often fail to reliably assess such alignment. This shortcoming arises primarily from their shallow understanding of 3D scenes, which often leads to improperly grounded scene components. To address this, we introduce LEGO-Eval, an evaluation framework equipped with diverse tools designed to explicitly ground scene components, enabling more accurate alignment assessments. We also present LEGO-Bench, a benchmark of detailed instructions that specify complex layouts and attributes of real-world environments. Experiments demonstrate that LEGO-Eval outperforms VLM-as-a-judge by 0.41 F1 score in assessing scene-instruction alignment. Benchmarking with LEGO-Bench reveals significant limitations in current generation methods. Across all evaluated approaches, success rates reached at most 10% in generating scenes that fully align with fine-grained instructions.</p>
- https://arxiv.org/abs/2511.03001
- Tue, 04 Nov 2025 21:13:51 +0000
+ AnyTalker: Scaling Multi-Person Talking Video Generation with Interactivity Refinement
+ https://arxiv.org/abs/2511.23475
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.23475.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhizhou Zhong, Yicheng Ji, Zhe Kong, Yiying Liu, Jiarui Wang, Jiasun Feng, Lupeng Liu, Xiangyi Wang, Yanjia Li, Yuqing She, Ying Qin, Huan Li, Shuiyang Mao, Wei Liu, Wenhan Luo</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Recently, multi-person video generation has started to gain prominence. While a few preliminary works have explored audio-driven multi-person talking video generation, they often face challenges due to the high costs of diverse multi-person data collection and the difficulty of driving multiple identities with coherent interactivity. To address these challenges, we propose AnyTalker, a multi-person generation framework that features an extensible multi-stream processing architecture. Specifically, we extend Diffusion Transformer's attention block with a novel identity-aware attention mechanism that iteratively processes identity-audio pairs, allowing arbitrary scaling of drivable identities. Besides, training multi-person generative models demands massive multi-person data. Our proposed training pipeline depends solely on single-person videos to learn multi-person speaking patterns and refines interactivity with only a few real multi-person clips. Furthermore, we contribute a targeted metric and dataset designed to evaluate the naturalness and interactivity of the generated multi-person videos. Extensive experiments demonstrate that AnyTalker achieves remarkable lip synchronization, visual quality, and natural interactivity, striking a favorable balance between data costs and identity scalability.</p>
+ https://arxiv.org/abs/2511.23475
+ Fri, 28 Nov 2025 18:59:01 +0000
- Diffusion Language Models are Super Data Learners
- https://arxiv.org/abs/2511.03276
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03276.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinjie Ni, Qian Liu, Longxu Dou, Chao Du, Zili Wang, Hang Yan, Tianyu Pang, Michael Qizhe Shieh</p><p><b>Upvotes:</b> 120</p><p><b>Summary:</b> Under strictly controlled pre-training settings, we observe a Crossover: when unique data is limited, diffusion language models (DLMs) consistently surpass autoregressive (AR) models by training for more epochs. The crossover shifts later with more or higher-quality data, earlier with larger models, and persists across dense and sparse architectures. We attribute the gains to three compounding factors: (1) any-order modeling, (2) super-dense compute from iterative bidirectional denoising, and (3) built-in Monte Carlo augmentation; input or parameter noise improves AR under data constraint but cannot close the gap. At scale, a 1.7B DLM trained with a ~1.5T-token compute budget on 10B unique Python tokens overtakes an AR coder trained with strictly matched settings. In addition, a 1B-parameter DLM achieves > 56% accuracy on HellaSwag and > 33% on MMLU using only 1B tokens, without any special tricks, just by repeating standard pre-training data. We also show that rising validation cross-entropy does not imply degraded downstream performance in this regime.</p>
- https://arxiv.org/abs/2511.03276
- Wed, 05 Nov 2025 08:17:42 +0000
+ What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewards
+ https://arxiv.org/abs/2512.00425
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00425.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minh-Quan Le, Yuanzhi Zhu, Vicky Kalogeiton, Dimitris Samaras</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Recent video diffusion models can synthesize visually compelling clips, yet often violate basic physical laws-objects float, accelerations drift, and collisions behave inconsistently-revealing a persistent gap between visual realism and physical realism. We propose NewtonRewards, the first physics-grounded post-training framework for video generation based on verifiable rewards. Instead of relying on human or VLM feedback, NewtonRewards extracts measurable proxies from generated videos using frozen utility models: optical flow serves as a proxy for velocity, while high-level appearance features serve as a proxy for mass. These proxies enable explicit enforcement of Newtonian structure through two complementary rewards: a Newtonian kinematic constraint enforcing constant-acceleration dynamics, and a mass conservation reward preventing trivial, degenerate solutions. We evaluate NewtonRewards on five Newtonian Motion Primitives (free fall, horizontal/parabolic throw, and ramp sliding down/up) using our newly constructed large-scale benchmark, NewtonBench-60K. Across all primitives in visual and physics metrics, NewtonRewards consistently improves physical plausibility, motion smoothness, and temporal coherence over prior post-training methods. It further maintains strong performance under out-of-distribution shifts in height, speed, and friction. Our results show that physics-grounded verifiable rewards offer a scalable path toward physics-aware video generation.</p>
+ https://arxiv.org/abs/2512.00425
+ Sat, 29 Nov 2025 10:04:50 +0000
- UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions
- https://arxiv.org/abs/2511.03334
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03334.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guozhen Zhang, Zixiang Zhou, Teng Hu, Ziqiao Peng, Youliang Zhang, Yi Chen, Yuan Zhou, Qinglin Lu, Limin Wang</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Due to the lack of effective cross-modal modeling, existing open-source audio-video generation methods often exhibit compromised lip synchronization and insufficient semantic consistency. To mitigate these drawbacks, we propose UniAVGen, a unified framework for joint audio and video generation. UniAVGen is anchored in a dual-branch joint synthesis architecture, incorporating two parallel Diffusion Transformers (DiTs) to build a cohesive cross-modal latent space. At its heart lies an Asymmetric Cross-Modal Interaction mechanism, which enables bidirectional, temporally aligned cross-attention, thus ensuring precise spatiotemporal synchronization and semantic consistency. Furthermore, this cross-modal interaction is augmented by a Face-Aware Modulation module, which dynamically prioritizes salient regions in the interaction process. To enhance generative fidelity during inference, we additionally introduce Modality-Aware Classifier-Free Guidance, a novel strategy that explicitly amplifies cross-modal correlation signals. Notably, UniAVGen's robust joint synthesis design enables seamless unification of pivotal audio-video tasks within a single model, such as joint audio-video generation and continuation, video-to-audio dubbing, and audio-driven video synthesis. Comprehensive experiments validate that, with far fewer training samples (1.3M vs. 30.1M), UniAVGen delivers overall advantages in audio-video synchronization, timbre consistency, and emotion consistency.</p>
- https://arxiv.org/abs/2511.03334
- Wed, 05 Nov 2025 10:06:51 +0000
+ Wikontic: Constructing Wikidata-Aligned, Ontology-Aware Knowledge Graphs with Large Language Models
+ https://arxiv.org/abs/2512.00590
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.00590.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alla Chepurova, Aydar Bulatov, Yuri Kuratov, Mikhail Burtsev</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Knowledge graphs (KGs) provide structured, verifiable grounding for large language models (LLMs), but current LLM-based systems commonly use KGs as auxiliary structures for text retrieval, leaving their intrinsic quality underexplored. In this work, we propose Wikontic, a multi-stage pipeline that constructs KGs from open-domain text by extracting candidate triplets with qualifiers, enforcing Wikidata-based type and relation constraints, and normalizing entities to reduce duplication. The resulting KGs are compact, ontology-consistent, and well-connected; on MuSiQue, the correct answer entity appears in 96% of generated triplets. On HotpotQA, our triplets-only setup achieves 76.0 F1, and on MuSiQue 59.8 F1, matching or surpassing several retrieval-augmented generation baselines that still require textual context. In addition, Wikontic attains state-of-the-art information-retention performance on the MINE-1 benchmark (86%), outperforming prior KG construction methods. Wikontic is also efficient at build time: KG construction uses less than 1,000 output tokens, about 3times fewer than AriGraph and <1/20 of GraphRAG. The proposed pipeline enhances the quality of the generated KG and offers a scalable solution for leveraging structured knowledge in LLMs.</p>
+ https://arxiv.org/abs/2512.00590
+ Sat, 29 Nov 2025 18:44:25 +0000
- HaluMem: Evaluating Hallucinations in Memory Systems of Agents
- https://arxiv.org/abs/2511.03506
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03506.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ding Chen, Simin Niu, Kehang Li, Peng Liu, Xiangping Zheng, Bo Tang, Xinchi Li, Feiyu Xiong, Zhiyu Li</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> Memory systems are key components that enable AI systems such as LLMs and AI agents to achieve long-term learning and sustained interaction. However, during memory storage and retrieval, these systems frequently exhibit memory hallucinations, including fabrication, errors, conflicts, and omissions. Existing evaluations of memory hallucinations are primarily end-to-end question answering, which makes it difficult to localize the operational stage within the memory system where hallucinations arise. To address this, we introduce the Hallucination in Memory Benchmark (HaluMem), the first operation level hallucination evaluation benchmark tailored to memory systems. HaluMem defines three evaluation tasks (memory extraction, memory updating, and memory question answering) to comprehensively reveal hallucination behaviors across different operational stages of interaction. To support evaluation, we construct user-centric, multi-turn human-AI interaction datasets, HaluMem-Medium and HaluMem-Long. Both include about 15k memory points and 3.5k multi-type questions. The average dialogue length per user reaches 1.5k and 2.6k turns, with context lengths exceeding 1M tokens, enabling evaluation of hallucinations across different context scales and task complexities. Empirical studies based on HaluMem show that existing memory systems tend to generate and accumulate hallucinations during the extraction and updating stages, which subsequently propagate errors to the question answering stage. Future research should focus on developing interpretable and constrained memory operation mechanisms that systematically suppress hallucinations and improve memory reliability.</p>
- https://arxiv.org/abs/2511.03506
- Wed, 05 Nov 2025 14:37:34 +0000
+ Stabilizing Reinforcement Learning with LLMs: Formulation and Practices
+ https://arxiv.org/abs/2512.01374
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chujie Zheng, Kai Dang, Bowen Yu, Mingze Li, Huiqiang Jiang, Junrong Lin, Yuqiong Liu, An Yang, Jingren Zhou, Junyang Lin</p><p><b>Upvotes:</b> 93</p><p><b>Summary:</b> This paper proposes a novel formulation for reinforcement learning (RL) with large language models, explaining why and under what conditions the true sequence-level reward can be optimized via a surrogate token-level objective in policy gradient methods such as REINFORCE. Specifically, through a first-order approximation, we show that this surrogate becomes increasingly valid only when both the training-inference discrepancy and policy staleness are minimized. This insight provides a principled explanation for the crucial role of several widely adopted techniques in stabilizing RL training, including importance sampling correction, clipping, and particularly Routing Replay for Mixture-of-Experts (MoE) models. Through extensive experiments with a 30B MoE model totaling hundreds of thousands of GPU hours, we show that for on-policy training, the basic policy gradient algorithm with importance sampling correction achieves the highest training stability. When off-policy updates are introduced to accelerate convergence, combining clipping and Routing Replay becomes essential to mitigate the instability caused by policy staleness. Notably, once training is stabilized, prolonged optimization consistently yields comparable final performance regardless of cold-start initialization. We hope that the shared insights and the developed recipes for stable RL training will facilitate future research.</p>
+ https://arxiv.org/abs/2512.01374
+ Mon, 01 Dec 2025 07:45:39 +0000
- Scaling Agent Learning via Experience Synthesis
- https://arxiv.org/abs/2511.03773
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03773.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaorun Chen, Zhuokai Zhao, Kai Zhang, Bo Liu, Qi Qi, Yifan Wu, Tarun Kalluri, Sara Cao, Yuanhao Xiong, Haibo Tong, Huaxiu Yao, Hengduo Li, Jiacheng Zhu, Xian Li, Dawn Song, Bo Li, Jason Weston, Dat Huynh</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> While reinforcement learning (RL) can empower large language model (LLM) agents by enabling self-improvement through interaction, its practical adoption remains challenging due to costly rollouts, limited task diversity, unreliable reward signals, and infrastructure complexity, all of which obstruct the collection of scalable experience data. To address these challenges, we introduce DreamGym, the first unified framework designed to synthesize diverse experiences with scalability in mind to enable effective online RL training for autonomous agents. Rather than relying on expensive real-environment rollouts, DreamGym distills environment dynamics into a reasoning-based experience model that derives consistent state transitions and feedback signals through step-by-step reasoning, enabling scalable agent rollout collection for RL. To improve the stability and quality of transitions, DreamGym leverages an experience replay buffer initialized with offline real-world data and continuously enriched with fresh interactions to actively support agent training. To improve knowledge acquisition, DreamGym adaptively generates new tasks that challenge the current agent policy, enabling more effective online curriculum learning. Experiments across diverse environments and agent backbones demonstrate that DreamGym substantially improves RL training, both in fully synthetic settings and in sim-to-real transfer scenarios. On non-RL-ready tasks like WebArena, DreamGym outperforms all baselines by over 30%. And in RL-ready but costly settings, it matches GRPO and PPO performance using only synthetic interactions. When transferring a policy trained purely on synthetic experiences to real-environment RL, DreamGym yields significant additional performance gains while requiring far fewer real-world interactions, providing a scalable warm-start strategy for general-purpose RL.</p>
- https://arxiv.org/abs/2511.03773
- Wed, 05 Nov 2025 18:58:48 +0000
+ Envision: Benchmarking Unified Understanding & Generation for Causal World Process Insights
+ https://arxiv.org/abs/2512.01816
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01816.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Juanxi Tian, Siyuan Li, Conghui He, Lijun Wu, Cheng Tan</p><p><b>Upvotes:</b> 88</p><p><b>Summary:</b> Current multimodal models aim to transcend the limitations of single-modality representations by unifying understanding and generation, often using text-to-image (T2I) tasks to calibrate semantic consistency. However, their reliance on static, single-image generation in training and evaluation leads to overfitting to static pattern matching and semantic fusion, while fundamentally hindering their ability to model dynamic processes that unfold over time. To address these constraints, we propose Envision-a causal event progression benchmark for chained text-to-multi-image generation. Grounded in world knowledge and structured by spatiotemporal causality, it reorganizes existing evaluation dimensions and includes 1,000 four-stage prompts spanning six scientific and humanities domains. To transition evaluation from single images to sequential frames and assess whether models truly internalize world knowledge while adhering to causal-temporal constraints, we introduce Envision-Score, a holistic metric integrating multi-dimensional consistency, physicality, and aesthetics. Comprehensive evaluation of 15 models (10 specialized T2I models, 5 unified models) uncovers: specialized T2I models demonstrate proficiency in aesthetic rendering yet lack intrinsic world knowledge. Unified multimodal models bridge this gap, consistently outperforming specialized counterparts in causal narrative coherence. However, even these unified architectures remain subordinate to closed-source models and struggle to overcome the core challenge of spatiotemporal consistency. This demonstrates that a focus on causally-isolated single images impedes multi-frame reasoning and generation, promoting static pattern matching over dynamic world modeling-ultimately limiting world knowledge internalization, generation.</p>
+ https://arxiv.org/abs/2512.01816
+ Mon, 01 Dec 2025 15:52:31 +0000
- V-Thinker: Interactive Thinking with Images
- https://arxiv.org/abs/2511.04460
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04460.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Runqi Qiao, Qiuna Tan, Minghan Yang, Guanting Dong, Peiqing Yang, Shiqiang Lang, Enhui Wan, Xiaowan Wang, Yida Xu, Lan Yang, Chong Sun, Chen Li, Honggang Zhang</p><p><b>Upvotes:</b> 94</p><p><b>Summary:</b> Empowering Large Multimodal Models (LMMs) to deeply integrate image interaction with long-horizon reasoning capabilities remains a long-standing challenge in this field. Recent advances in vision-centric reasoning explore a promising "Thinking with Images" paradigm for LMMs, marking a shift from image-assisted reasoning to image-interactive thinking. While this milestone enables models to focus on fine-grained image regions, progress remains constrained by limited visual tool spaces and task-specific workflow designs. To bridge this gap, we present V-Thinker, a general-purpose multimodal reasoning assistant that enables interactive, vision-centric thinking through end-to-end reinforcement learning. V-Thinker comprises two key components: (1) a Data Evolution Flywheel that automatically synthesizes, evolves, and verifies interactive reasoning datasets across three dimensions-diversity, quality, and difficulty; and (2) a Visual Progressive Training Curriculum that first aligns perception via point-level supervision, then integrates interactive reasoning through a two-stage reinforcement learning framework. Furthermore, we introduce VTBench, an expert-verified benchmark targeting vision-centric interactive reasoning tasks. Extensive experiments demonstrate that V-Thinker consistently outperforms strong LMM-based baselines in both general and interactive reasoning scenarios, providing valuable insights for advancing image-interactive reasoning applications.</p>
- https://arxiv.org/abs/2511.04460
- Thu, 06 Nov 2025 15:32:29 +0000
+ How Far Are We from Genuinely Useful Deep Research Agents?
+ https://arxiv.org/abs/2512.01948
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.01948.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dingling Zhang, He Zhu, Jincheng Ren, Kangqi Song, Xinran Zhou, Boyu Feng, Shudong Liu, Jiabin Luo, Weihao Xie, Zhaohui Wang, Tianrui Qin, King Zhu, Yuqing Wang, Qianben Chen, Yuchen Eleanor Jiang, Wei Wang, Jiaheng Liu, Wangchunshu Zhou</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> Deep Research Agents (DRAs) aim to automatically produce analyst-level reports through iterative information retrieval and synthesis. However, most existing DRAs were validated on question-answering benchmarks, while research on generating comprehensive reports remains overlooked. Worse, current benchmarks for report synthesis suffer from task complexity and subjective metrics -- this fails to reflect user demands and limits the practical utility of generated reports. To address these gaps, we present Fine-grained DEepResearch bench (FINDER), an enhanced benchmark consisting of 100 human-curated research tasks with 419 structured checklist items that standardize report structure, analytical depth, and factual grounding. Based on approximately 1,000 reports produced by mainstream DRAs, we further propose Deep rEsearch Failure Taxonomy (DEFT), the first failure taxonomy for deep research agents. DEFT contains 14 fine-grained failure modes across reasoning, retrieval, and generation, and is built upon grounded theory with human-LLM co-annotating and inter-annotator reliability validation. Our experimental findings reveal that current DRAs struggle not with task comprehension but with evidence integration, verification, and reasoning-resilient planning.</p>
+ https://arxiv.org/abs/2512.01948
+ Mon, 01 Dec 2025 17:58:59 +0000
- Thinking with Video: Video Generation as a Promising Multimodal Reasoning Paradigm
- https://arxiv.org/abs/2511.04570
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingqi Tong, Yurong Mou, Hangcheng Li, Mingzhe Li, Yongzhuo Yang, Ming Zhang, Qiguang Chen, Tianyi Liang, Xiaomeng Hu, Yining Zheng, Xinchi Chen, Jun Zhao, Xuanjing Huang, Xipeng Qiu</p><p><b>Upvotes:</b> 204</p><p><b>Summary:</b> "Thinking with Text" and "Thinking with Images" paradigm significantly improve the reasoning ability of large language models (LLMs) and Vision Language Models (VLMs). However, these paradigms have inherent limitations. (1) Images capture only single moments and fail to represent dynamic processes or continuous changes, and (2) The separation of text and vision as distinct modalities, hindering unified multimodal understanding and generation. To overcome these limitations, we introduce "Thinking with Video", a new paradigm that leverages video generation models, such as Sora-2, to bridge visual and textual reasoning in a unified temporal framework. To support this exploration, we developed the Video Thinking Benchmark (VideoThinkBench). VideoThinkBench encompasses two task categories: (1) vision-centric tasks (e.g., Eyeballing Puzzles), and (2) text-centric tasks (e.g., subsets of GSM8K, MMMU). Our evaluation establishes Sora-2 as a capable reasoner. On vision-centric tasks, Sora-2 is generally comparable to state-of-the-art (SOTA) VLMs, and even surpasses VLMs on several tasks, such as Eyeballing Games. On text-centric tasks, Sora-2 achieves 92% accuracy on MATH, and 75.53% accuracy on MMMU. Furthermore, we systematically analyse the source of these abilities. We also find that self-consistency and in-context learning can improve Sora-2's performance. In summary, our findings demonstrate that the video generation model is the potential unified multimodal understanding and generation model, positions "thinking with video" as a unified multimodal reasoning paradigm.</p>
- https://arxiv.org/abs/2511.04570
- Thu, 06 Nov 2025 17:25:23 +0000
+ TUNA: Taming Unified Visual Representations for Native Unified Multimodal Models
+ https://arxiv.org/abs/2512.02014
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02014.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiheng Liu, Weiming Ren, Haozhe Liu, Zijian Zhou, Shoufa Chen, Haonan Qiu, Xiaoke Huang, Zhaochong An, Fanny Yang, Aditya Patel, Viktar Atliha, Tony Ng, Xiao Han, Chuyan Zhu, Chenyang Zhang, Ding Liu, Juan-Manuel Perez-Rua, Sen He, Jürgen Schmidhuber, Wenhu Chen, Ping Luo, Wei Liu, Tao Xiang, Jonas Schult, Yuren Cong</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Unified multimodal models (UMMs) aim to jointly perform multimodal understanding and generation within a single framework. We present TUNA, a native UMM that builds a unified continuous visual representation by cascading a VAE encoder with a representation encoder. This unified representation space allows end-to-end processing of images and videos for both understanding and generation tasks. Compared to prior UMMs with decoupled representations, TUNA's unified visual space avoids representation format mismatches introduced by separate encoders, outperforming decoupled alternatives in both understanding and generation. Moreover, we observe that stronger pretrained representation encoders consistently yield better performance across all multimodal tasks, highlighting the importance of the representation encoder. Finally, in this unified setting, jointly training on both understanding and generation data allows the two tasks to benefit from each other rather than interfere. Our extensive experiments on multimodal understanding and generation benchmarks show that TUNA achieves state-of-the-art results in image and video understanding, image and video generation, and image editing, demonstrating the effectiveness and scalability of its unified representation design.</p>
+ https://arxiv.org/abs/2512.02014
+ Mon, 01 Dec 2025 18:59:51 +0000
- VeriCoT: Neuro-symbolic Chain-of-Thought Validation via Logical Consistency Checks
- https://arxiv.org/abs/2511.04662
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04662.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Feng, Nathaniel Weir, Kaj Bostrom, Sam Bayless, Darion Cassel, Sapana Chaudhary, Benjamin Kiesl-Reiter, Huzefa Rangwala</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> LLMs can perform multi-step reasoning through Chain-of-Thought (CoT), but they cannot reliably verify their own logic. Even when they reach correct answers, the underlying reasoning may be flawed, undermining trust in high-stakes scenarios. To mitigate this issue, we introduce VeriCoT, a neuro-symbolic method that extracts and verifies formal logical arguments from CoT reasoning. VeriCoT formalizes each CoT reasoning step into first-order logic and identifies premises that ground the argument in source context, commonsense knowledge, or prior reasoning steps. The symbolic representation enables automated solvers to verify logical validity while the NL premises allow humans and systems to identify ungrounded or fallacious reasoning steps. Experiments on the ProofWriter, LegalBench, and BioASQ datasets show VeriCoT effectively identifies flawed reasoning, and serves as a strong predictor of final answer correctness. We also leverage VeriCoT's verification signal for (1) inference-time self-reflection, (2) supervised fine-tuning (SFT) on VeriCoT-distilled datasets and (3) preference fine-tuning (PFT) with direct preference optimization (DPO) using verification-based pairwise rewards, further improving reasoning validity and accuracy.</p>
- https://arxiv.org/abs/2511.04662
- Thu, 06 Nov 2025 18:50:08 +0000
+ Skywork-R1V4: Toward Agentic Multimodal Intelligence through Interleaved Thinking with Images and DeepResearch
+ https://arxiv.org/abs/2512.02395
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02395.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Zhang, Liang Hu, Haofeng Sun, Peiyu Wang, Yichen Wei, Shukang Yin, Jiangbo Pei, Wei Shen, Peng Xia, Yi Peng, Tianyidan Xie, Eric Li, Yang Liu, Xuchen Song, Yahui Zhou</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Despite recent progress in multimodal agentic systems, existing approaches often treat image manipulation and web search as disjoint capabilities, rely heavily on costly reinforcement learning, and lack planning grounded in real tool-execution traces. To address these limitations, we present Skywork-R1V4, a 30B (A3B) parameter multimodal agentic model that unifies multimodal planning, active image manipulation ("thinking with images"), deep multimodal search, and, most critically, interleaved reasoning that dynamically alternates between visual operations and external knowledge retrieval. Trained solely via supervised fine-tuning on fewer than 30,000 high-quality, planning-execution-consistent trajectories and validated through stepwise consistency filtering, Skywork-R1V4 achieves state-of-the-art results across perception and multimodal search benchmarks: it scores 66.1 on MMSearch and 67.2 on FVQA, surpassing Gemini 2.5 Flash on all 11 metrics. Skywork-R1V4 exhibits emergent long-horizon reasoning at inference time, successfully orchestrating more than 10 tool calls to solve complex, multi-step tasks. Our results demonstrate that sophisticated agentic multimodal intelligence can be achieved through carefully curated supervised learning alone, without any reliance on reinforcement learning.</p>
+ https://arxiv.org/abs/2512.02395
+ Tue, 02 Dec 2025 04:12:57 +0000
- Cambrian-S: Towards Spatial Supersensing in Video
- https://arxiv.org/abs/2511.04670
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04670.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shusheng Yang, Jihan Yang, Pinzhi Huang, Ellis Brown, Zihao Yang, Yue Yu, Shengbang Tong, Zihan Zheng, Yifan Xu, Muhan Wang, Daohan Lu, Rob Fergus, Yann LeCun, Li Fei-Fei, Saining Xie</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> We argue that progress in true multimodal intelligence calls for a shift from reactive, task-driven systems and brute-force long context towards a broader paradigm of supersensing. We frame spatial supersensing as four stages beyond linguistic-only understanding: semantic perception (naming what is seen), streaming event cognition (maintaining memory across continuous experiences), implicit 3D spatial cognition (inferring the world behind pixels), and predictive world modeling (creating internal models that filter and organize information). Current benchmarks largely test only the early stages, offering narrow coverage of spatial cognition and rarely challenging models in ways that require true world modeling. To drive progress in spatial supersensing, we present VSI-SUPER, a two-part benchmark: VSR (long-horizon visual spatial recall) and VSC (continual visual spatial counting). These tasks require arbitrarily long video inputs yet are resistant to brute-force context expansion. We then test data scaling limits by curating VSI-590K and training Cambrian-S, achieving +30% absolute improvement on VSI-Bench without sacrificing general capabilities. Yet performance on VSI-SUPER remains limited, indicating that scale alone is insufficient for spatial supersensing. We propose predictive sensing as a path forward, presenting a proof-of-concept in which a self-supervised next-latent-frame predictor leverages surprise (prediction error) to drive memory and event segmentation. On VSI-SUPER, this approach substantially outperforms leading proprietary baselines, showing that spatial supersensing requires models that not only see but also anticipate, select, and organize experience.</p>
- https://arxiv.org/abs/2511.04670
- Thu, 06 Nov 2025 18:55:17 +0000
+ Guided Self-Evolving LLMs with Minimal Human Supervision
+ https://arxiv.org/abs/2512.02472
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenhao Yu, Zhenwen Liang, Chengsong Huang, Kishan Panaganti, Tianqing Fang, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> AI self-evolution has long been envisioned as a path toward superintelligence, where models autonomously acquire, refine, and internalize knowledge from their own learning experiences. Yet in practice, unguided self-evolving systems often plateau quickly or even degrade as training progresses. These failures arise from issues such as concept drift, diversity collapse, and mis-evolution, as models reinforce their own biases and converge toward low-entropy behaviors. To enable models to self-evolve in a stable and controllable manner while minimizing reliance on human supervision, we introduce R-Few, a guided Self-Play Challenger-Solver framework that incorporates lightweight human oversight through in-context grounding and mixed training. At each iteration, the Challenger samples a small set of human-labeled examples to guide synthetic question generation, while the Solver jointly trains on human and synthetic examples under an online, difficulty-based curriculum. Across math and general reasoning benchmarks, R-Few achieves consistent and iterative improvements. For example, Qwen3-8B-Base improves by +3.0 points over R-Zero on math tasks and achieves performance on par with General-Reasoner, despite the latter being trained on 20 times more human data. Ablation studies confirm the complementary contributions of grounded challenger training and curriculum-based solver training, and further analysis shows that R-Few mitigates drift, yielding more stable and controllable co-evolutionary dynamics.</p>
+ https://arxiv.org/abs/2512.02472
+ Tue, 02 Dec 2025 07:06:11 +0000
- Too Good to be Bad: On the Failure of LLMs to Role-Play Villains
- https://arxiv.org/abs/2511.04962
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04962.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihao Yi, Qingxuan Jiang, Ruotian Ma, Xingyu Chen, Qu Yang, Mengru Wang, Fanghua Ye, Ying Shen, Zhaopeng Tu, Xiaolong Li, Linus</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Large Language Models (LLMs) are increasingly tasked with creative generation, including the simulation of fictional characters. However, their ability to portray non-prosocial, antagonistic personas remains largely unexamined. We hypothesize that the safety alignment of modern LLMs creates a fundamental conflict with the task of authentically role-playing morally ambiguous or villainous characters. To investigate this, we introduce the Moral RolePlay benchmark, a new dataset featuring a four-level moral alignment scale and a balanced test set for rigorous evaluation. We task state-of-the-art LLMs with role-playing characters from moral paragons to pure villains. Our large-scale evaluation reveals a consistent, monotonic decline in role-playing fidelity as character morality decreases. We find that models struggle most with traits directly antithetical to safety principles, such as ``Deceitful'' and ``Manipulative'', often substituting nuanced malevolence with superficial aggression. Furthermore, we demonstrate that general chatbot proficiency is a poor predictor of villain role-playing ability, with highly safety-aligned models performing particularly poorly. Our work provides the first systematic evidence of this critical limitation, highlighting a key tension between model safety and creative fidelity. Our benchmark and findings pave the way for developing more nuanced, context-aware alignment methods.</p>
- https://arxiv.org/abs/2511.04962
- Fri, 07 Nov 2025 03:50:52 +0000
+ DeepSeek-V3.2: Pushing the Frontier of Open Large Language Models
+ https://arxiv.org/abs/2512.02556
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02556.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> DeepSeek-AI, Aixin Liu, Aoxue Mei, Bangcai Lin, Bing Xue, Bingxuan Wang, Bingzheng Xu, Bochao Wu, Bowei Zhang, Chaofan Lin, Chen Dong, Chengda Lu, Chenggang Zhao, Chengqi Deng, Chenhao Xu, Chong Ruan, Damai Dai, Daya Guo, Dejian Yang, Deli Chen, Erhang Li, Fangqi Zhou, Fangyun Lin, Fucong Dai, Guangbo Hao, Guanting Chen, Guowei Li, H. Zhang, Hanwei Xu, Hao Li, Haofen Liang, Haoran Wei, Haowei Zhang, Haowen Luo, Haozhe Ji, Honghui Ding, Hongxuan Tang, Huanqi Cao, Huazuo Gao, Hui Qu, Hui Zeng, Jialiang Huang, Jiashi Li, Jiaxin Xu, Jiewen Hu, Jingchang Chen, Jingting Xiang, Jingyang Yuan, Jingyuan Cheng, Jinhua Zhu, Jun Ran, Junguang Jiang, Junjie Qiu, Junlong Li, Junxiao Song, Kai Dong, Kaige Gao, Kang Guan, Kexin Huang, Kexing Zhou, Kezhao Huang, Kuai Yu, Lean Wang, Lecong Zhang, Lei Wang, Liang Zhao, Liangsheng Yin, Lihua Guo, Lingxiao Luo, Linwang Ma, Litong Wang, Liyue Zhang, M. S. Di, M. Y Xu, Mingchuan Zhang, Minghua Zhang, Minghui Tang, Mingxu Zhou, Panpan Huang, Peixin Cong, Peiyi Wang, Qiancheng Wang, Qihao Zhu, Qingyang Li, Qinyu Chen, Qiushi Du, Ruiling Xu, Ruiqi Ge, Ruisong Zhang, Ruizhe Pan, Runji Wang, Runqiu Yin, Runxin Xu, Ruomeng Shen, Ruoyu Zhang, S. H. Liu, Shanghao Lu, Shangyan Zhou, Shanhuang Chen, Shaofei Cai, Shaoyuan Chen, Shengding Hu, Shengyu Liu, Shiqiang Hu, Shirong Ma, Shiyu Wang, Shuiping Yu, Shunfeng Zhou, Shuting Pan, Songyang Zhou, Tao Ni, Tao Yun, Tian Pei, Tian Ye, Tianyuan Yue, Wangding Zeng, Wen Liu, Wenfeng Liang, Wenjie Pang, Wenjing Luo, Wenjun Gao, Wentao Zhang, Xi Gao, Xiangwen Wang, Xiao Bi, Xiaodong Liu, Xiaohan Wang, Xiaokang Chen, Xiaokang Zhang, Xiaotao Nie, Xin Cheng, Xin Liu, Xin Xie, Xingchao Liu, Xingkai Yu, Xingyou Li, Xinyu Yang, Xinyuan Li, Xu Chen, Xuecheng Su, Xuehai Pan, Xuheng Lin, Xuwei Fu, Y. Q. Wang, Yang Zhang, Yanhong Xu, Yanru Ma, Yao Li, Yao Li, Yao Zhao, Yaofeng Sun, Yaohui Wang, Yi Qian, Yi Yu, Yichao Zhang, Yifan Ding, Yifan Shi, Yiliang Xiong, Ying He, Ying Zhou, Yinmin Zhong, Yishi Piao, Yisong Wang, Yixiao Chen, Yixuan Tan, Yixuan Wei, Yiyang Ma, Yiyuan Liu, Yonglun Yang, Yongqiang Guo, Yongtong Wu, Yu Wu, Yuan Cheng, Yuan Ou, Yuanfan Xu, Yuduan Wang, Yue Gong, Yuhan Wu, Yuheng Zou, Yukun Li, Yunfan Xiong, Yuxiang Luo, Yuxiang You, Yuxuan Liu, Yuyang Zhou, Z. F. Wu, Z. Z. Ren, Zehua Zhao, Zehui Ren, Zhangli Sha, Zhe Fu, Zhean Xu, Zhenda Xie, Zhengyan Zhang, Zhewen Hao, Zhibin Gou, Zhicheng Ma, Zhigang Yan, Zhihong Shao, Zhixian Huang, Zhiyu Wu, Zhuoshu Li, Zhuping Zhang, Zian Xu, Zihao Wang, Zihui Gu, Zijia Zhu, Zilin Li, Zipeng Zhang, Ziwei Xie, Ziyi Gao, Zizheng Pan, Zongqing Yao, Bei Feng, Hui Li, J. L. Cai, Jiaqi Ni, Lei Xu, Meng Li, Ning Tian, R. J. Chen, R. L. Jin, S. S. Li, Shuang Zhou, Tianyu Sun, X. Q. Li, Xiangyue Jin, Xiaojin Shen, Xiaosha Chen, Xinnan Song, Xinyi Zhou, Y. X. Zhu, Yanping Huang, Yaohui Li, Yi Zheng, Yuchen Zhu, Yunxian Ma, Zhen Huang, Zhipeng Xu, Zhongyu Zhang, Dongjie Ji, Jian Liang, Jianzhong Guo, Jin Chen, Leyi Xia, Miaojun Wang, Mingming Li, Peng Zhang, Ruyi Chen, Shangmian Sun, Shaoqing Wu, Shengfeng Ye, T. Wang, W. L. Xiao, Wei An, Xianzu Wang, Xiaowen Sun, Xiaoxiang Wang, Ying Tang, Yukun Zha, Zekai Zhang, Zhe Ju, Zhen Zhang, Zihua Qu</p><p><b>Upvotes:</b> 242</p><p><b>Summary:</b> We introduce DeepSeek-V3.2, a model that harmonizes high computational efficiency with superior reasoning and agent performance. The key technical breakthroughs of DeepSeek-V3.2 are as follows: (1) DeepSeek Sparse Attention (DSA): We introduce DSA, an efficient attention mechanism that substantially reduces computational complexity while preserving model performance in long-context scenarios. (2) Scalable Reinforcement Learning Framework: By implementing a robust reinforcement learning protocol and scaling post-training compute, DeepSeek-V3.2 performs comparably to GPT-5. Notably, our high-compute variant, DeepSeek-V3.2-Speciale, surpasses GPT-5 and exhibits reasoning proficiency on par with Gemini-3.0-Pro, achieving gold-medal performance in both the 2025 International Mathematical Olympiad (IMO) and the International Olympiad in Informatics (IOI). (3) Large-Scale Agentic Task Synthesis Pipeline: To integrate reasoning into tool-use scenarios, we developed a novel synthesis pipeline that systematically generates training data at scale. This methodology facilitates scalable agentic post-training, yielding substantial improvements in generalization and instruction-following robustness within complex, interactive environments.</p>
+ https://arxiv.org/abs/2512.02556
+ Tue, 02 Dec 2025 09:25:14 +0000
- Motif 2 12.7B technical report
- https://arxiv.org/abs/2511.07464
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07464.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junghwan Lim, Sungmin Lee, Dongseok Kim, Taehyun Kim, Eunhwan Park, Jeesoo Lee, Jeongdoo Lee, Junhyeok Lee, Wai Ting Cheung, Dahye Choi, Jaeheui Her, Jaeyeon Huh, Hanbin Jung, Changjin Kang, Beomgyu Kim, Minjae Kim, Taewhan Kim, Youngrok Kim, Hyukjin Kweon, Haesol Lee, Kungyu Lee, Dongpin Oh, Yeongjae Park, Bokki Ryu, Dongjoo Weon</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> We introduce Motif-2-12.7B, a new open-weight foundation model that pushes the efficiency frontier of large language models by combining architectural innovation with system-level optimization. Designed for scalable language understanding and robust instruction generalization under constrained compute budgets, Motif-2-12.7B builds upon Motif-2.6B with the integration of Grouped Differential Attention (GDA), which improves representational efficiency by disentangling signal and noise-control attention pathways. The model is pre-trained on 5.5 trillion tokens spanning diverse linguistic, mathematical, scientific, and programming domains using a curriculum-driven data scheduler that gradually changes the data composition ratio. The training system leverages the MuonClip optimizer alongside custom high-performance kernels, including fused PolyNorm activations and the Parallel Muon algorithm, yielding significant throughput and memory efficiency gains in large-scale distributed environments. Post-training employs a three-stage supervised fine-tuning pipeline that successively enhances general instruction adherence, compositional understanding, and linguistic precision. Motif-2-12.7B demonstrates competitive performance across diverse benchmarks, showing that thoughtful architectural scaling and optimized training design can rival the capabilities of much larger models.</p>
- https://arxiv.org/abs/2511.07464
- Fri, 07 Nov 2025 10:32:16 +0000
+ PaperDebugger: A Plugin-Based Multi-Agent System for In-Editor Academic Writing, Review, and Editing
+ https://arxiv.org/abs/2512.02589
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.02589.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyi Hou, Andre Lin Huikai, Nuo Chen, Yiwei Gong, Bingsheng He</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Large language models are increasingly embedded into academic writing workflows, yet existing assistants remain external to the editor, preventing deep interaction with document state, structure, and revision history. This separation makes it impossible to support agentic, context-aware operations directly within LaTeX editors such as Overleaf. We present PaperDebugger, an in-editor, multi-agent, and plugin-based academic writing assistant that brings LLM-driven reasoning directly into the writing environment. Enabling such in-editor interaction is technically non-trivial: it requires reliable bidirectional synchronization with the editor, fine-grained version control and patching, secure state management, multi-agent scheduling, and extensible communication with external tools. PaperDebugger addresses these challenges through a Chrome-approved extension, a Kubernetes-native orchestration layer, and a Model Context Protocol (MCP) toolchain that integrates literature search, reference lookup, document scoring, and revision pipelines. Our demo showcases a fully integrated workflow, including localized edits, structured reviews, parallel agent execution, and diff-based updates, encapsulated within a minimal-intrusion user interface (UI). Early aggregated analytics demonstrate active user engagement and validate the practicality of an editor-native, agentic writing assistant. More details about this demo and video could be found at https://github.com/PaperDebugger/PaperDebugger.</p>
+ https://arxiv.org/abs/2512.02589
+ Tue, 02 Dec 2025 10:00:37 +0000
- DeepEyesV2: Toward Agentic Multimodal Model
- https://arxiv.org/abs/2511.05271
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.05271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jack Hong, Chenxiao Zhao, ChengLin Zhu, Weiheng Lu, Guohai Xu, Xing Yu</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Agentic multimodal models should not only comprehend text and images, but also actively invoke external tools, such as code execution environments and web search, and integrate these operations into reasoning. In this work, we introduce DeepEyesV2 and explore how to build an agentic multimodal model from the perspectives of data construction, training methods, and model evaluation. We observe that direct reinforcement learning alone fails to induce robust tool-use behavior. This phenomenon motivates a two-stage training pipeline: a cold-start stage to establish tool-use patterns, and reinforcement learning stage to further refine tool invocation. We curate a diverse, moderately challenging training dataset, specifically including examples where tool use is beneficial. We further introduce RealX-Bench, a comprehensive benchmark designed to evaluate real-world multimodal reasoning, which inherently requires the integration of multiple capabilities, including perception, search, and reasoning. We evaluate DeepEyesV2 on RealX-Bench and other representative benchmarks, demonstrating its effectiveness across real-world understanding, mathematical reasoning, and search-intensive tasks. Moreover, DeepEyesV2 exhibits task-adaptive tool invocation, tending to use image operations for perception tasks and numerical computations for reasoning tasks. Reinforcement learning further enables complex tool combinations and allows model to selectively invoke tools based on context. We hope our study can provide guidance for community in developing agentic multimodal models.</p>
- https://arxiv.org/abs/2511.05271
- Fri, 07 Nov 2025 14:31:20 +0000
+ MultiShotMaster: A Controllable Multi-Shot Video Generation Framework
+ https://arxiv.org/abs/2512.03041
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03041.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qinghe Wang, Xiaoyu Shi, Baolu Li, Weikang Bian, Quande Liu, Huchuan Lu, Xintao Wang, Pengfei Wan, Kun Gai, Xu Jia</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these challenges, we propose MultiShotMaster, a framework for highly controllable multi-shot video generation. We extend a pretrained single-shot model by integrating two novel variants of RoPE. First, we introduce Multi-Shot Narrative RoPE, which applies explicit phase shift at shot transitions, enabling flexible shot arrangement while preserving the temporal narrative order. Second, we design Spatiotemporal Position-Aware RoPE to incorporate reference tokens and grounding signals, enabling spatiotemporal-grounded reference injection. In addition, to overcome data scarcity, we establish an automated data annotation pipeline to extract multi-shot videos, captions, cross-shot grounding signals and reference images. Our framework leverages the intrinsic architectural properties to support multi-shot video generation, featuring text-driven inter-shot consistency, customized subject with motion control, and background-driven customized scene. Both shot count and duration are flexibly configurable. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework.</p>
+ https://arxiv.org/abs/2512.03041
+ Tue, 02 Dec 2025 18:59:48 +0000
- Visual Spatial Tuning
- https://arxiv.org/abs/2511.05491
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.05491.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Yang, Ziyu Zhu, Yanwei Li, Jingjia Huang, Shen Yan, Siyuan Zhou, Zhe Liu, Xiangtai Li, Shuangye Li, Wenqian Wang, Yi Lin, Hengshuang Zhao</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Capturing spatial relationships from visual inputs is a cornerstone of human-like general intelligence. Several previous studies have tried to enhance the spatial awareness of Vision-Language Models (VLMs) by adding extra expert encoders, which brings extra overhead and usually harms general capabilities. To enhance the spatial ability in general architectures, we introduce Visual Spatial Tuning (VST), a comprehensive framework to cultivate VLMs with human-like visuospatial abilities, from spatial perception to reasoning. We first attempt to enhance spatial perception in VLMs by constructing a large-scale dataset termed VST-P, which comprises 4.1 million samples spanning 19 skills across single views, multiple images, and videos. Then, we present VST-R, a curated dataset with 135K samples that instruct models to reason in space. In particular, we adopt a progressive training pipeline: supervised fine-tuning to build foundational spatial knowledge, followed by reinforcement learning to further improve spatial reasoning abilities. Without the side-effect to general capabilities, the proposed VST consistently achieves state-of-the-art results on several spatial benchmarks, including 34.8% on MMSI-Bench and 61.2% on VSIBench. It turns out that the Vision-Language-Action models can be significantly enhanced with the proposed spatial tuning paradigm, paving the way for more physically grounded AI.</p>
- https://arxiv.org/abs/2511.05491
- Fri, 07 Nov 2025 18:59:16 +0000
+ PretrainZero: Reinforcement Active Pretraining
+ https://arxiv.org/abs/2512.03442
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.03442.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingrun Xing, Zhiyuan Fan, Jie Lou, Guoqi Li, Jiajun Zhang, Debing Zhang</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Mimicking human behavior to actively learning from general experience and achieve artificial general intelligence has always been a human dream. Recent reinforcement learning (RL) based large-thinking models demonstrate impressive expert-level abilities, i.e., software and math, but still rely heavily on verifiable rewards in specific domains, placing a significant bottleneck to extend the performance boundary of general reasoning capabilities. In this work, we propose PretrainZero, a reinforcement active learning framework built on the pretraining corpus to extend RL from domain-specific post-training to general pretraining. PretrainZero features the following characteristics: 1) Active pretraining: inspired by the active learning ability of humans, PretrainZero learns a unified reasoning policy to actively identify reasonable and informative contents from pretraining corpus, and reason to predict these contents by RL. 2) Self-supervised learning: without any verifiable labels, pretrained reward models, or supervised fine-tuning, we directly pretrain reasoners from 3 to 30B base models on the general Wikipedia corpus using RL, significantly breaking the verification data-wall for general reasoning. 3) Verification scaling: by tackling increasingly challenging masked spans, PretrainZero substantially enhances the general reasoning abilities of pretrained base models. In reinforcement pretraining, PretrainZero improves Qwen3-4B-Base for 8.43, 5.96 and 10.60 on MMLU-Pro, SuperGPQA and math average benchmarks. In post-training, the pretrained models can also serve as reasoning foundation models for downstream RLVR tasks.</p>
+ https://arxiv.org/abs/2512.03442
+ Wed, 03 Dec 2025 04:51:32 +0000
- KLASS: KL-Guided Fast Inference in Masked Diffusion Models
- https://arxiv.org/abs/2511.05664
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.05664.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seo Hyun Kim, Sunwoo Hong, Hojung Jung, Youngrok Park, Se-Young Yun</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Masked diffusion models have demonstrated competitive results on various tasks including language generation. However, due to its iterative refinement process, the inference is often bottlenecked by slow and static sampling speed. To overcome this problem, we introduce `KL-Adaptive Stability Sampling' (KLASS), a fast yet effective sampling method that exploits token-level KL divergence to identify stable, high-confidence predictions. By unmasking multiple tokens in each iteration without any additional model training, our approach speeds up generation significantly while maintaining sample quality. On reasoning benchmarks, KLASS achieves up to 2.78times wall-clock speedups while improving performance over standard greedy decoding, attaining state-of-the-art results among diffusion-based samplers. We further validate KLASS across diverse domains, including text, image, and molecular generation, showing its effectiveness as a broadly applicable sampler across different models.</p>
- https://arxiv.org/abs/2511.05664
- Fri, 07 Nov 2025 19:05:36 +0000
+ TwinFlow: Realizing One-step Generation on Large Models with Self-adversarial Flows
+ https://arxiv.org/abs/2512.05150
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05150.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenglin Cheng, Peng Sun, Jianguo Li, Tao Lin</p><p><b>Upvotes:</b> 74</p><p><b>Summary:</b> Recent advances in large multi-modal generative models have demonstrated impressive capabilities in multi-modal generation, including image and video generation. These models are typically built upon multi-step frameworks like diffusion and flow matching, which inherently limits their inference efficiency (requiring 40-100 Number of Function Evaluations (NFEs)). While various few-step methods aim to accelerate the inference, existing solutions have clear limitations. Prominent distillation-based methods, such as progressive and consistency distillation, either require an iterative distillation procedure or show significant degradation at very few steps (< 4-NFE). Meanwhile, integrating adversarial training into distillation (e.g., DMD/DMD2 and SANA-Sprint) to enhance performance introduces training instability, added complexity, and high GPU memory overhead due to the auxiliary trained models. To this end, we propose TwinFlow, a simple yet effective framework for training 1-step generative models that bypasses the need of fixed pretrained teacher models and avoids standard adversarial networks during training, making it ideal for building large-scale, efficient models. On text-to-image tasks, our method achieves a GenEval score of 0.83 in 1-NFE, outperforming strong baselines like SANA-Sprint (a GAN loss-based framework) and RCGM (a consistency-based framework). Notably, we demonstrate the scalability of TwinFlow by full-parameter training on Qwen-Image-20B and transform it into an efficient few-step generator. With just 1-NFE, our approach matches the performance of the original 100-NFE model on both the GenEval and DPG-Bench benchmarks, reducing computational cost by 100times with minor quality degradation. Project page is available at https://zhenglin-cheng.com/twinflow.</p>
+ https://arxiv.org/abs/2512.05150
+ Wed, 03 Dec 2025 07:45:46 +0000
- Tiny Model, Big Logic: Diversity-Driven Optimization Elicits Large-Model Reasoning Ability in VibeThinker-1.5B
- https://arxiv.org/abs/2511.06221
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.06221.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sen Xu, Yi Zhou, Wei Wang, Jixin Min, Zhibin Yin, Yingwei Dai, Shixi Liu, Lianyu Pang, Yirong Chen, Junlin Zhang</p><p><b>Upvotes:</b> 123</p><p><b>Summary:</b> Challenging the prevailing consensus that small models inherently lack robust reasoning, this report introduces VibeThinker-1.5B, a 1.5B-parameter dense model developed via our Spectrum-to-Signal Principle (SSP). This challenges the prevailing approach of scaling model parameters to enhance capabilities, as seen in models like DeepSeek R1 (671B) and Kimi k2 (>1T). The SSP framework first employs a Two-Stage Diversity-Exploring Distillation (SFT) to generate a broad spectrum of solutions, followed by MaxEnt-Guided Policy Optimization (RL) to amplify the correct signal. With a total training cost of only $7,800, VibeThinker-1.5B demonstrates superior reasoning capabilities compared to closed-source models like Magistral Medium and Claude Opus 4, and performs on par with open-source models like GPT OSS-20B Medium. Remarkably, it surpasses the 400x larger DeepSeek R1 on three math benchmarks: AIME24 (80.3 vs. 79.8), AIME25 (74.4 vs. 70.0), and HMMT25 (50.4 vs. 41.7). This is a substantial improvement over its base model (6.7, 4.3, and 0.6, respectively). On LiveCodeBench V6, it scores 51.1, outperforming Magistral Medium's 50.3 and its base model's 0.0. These findings demonstrate that small models can achieve reasoning capabilities comparable to large models, drastically reducing training and inference costs and thereby democratizing advanced AI research.</p>
- https://arxiv.org/abs/2511.06221
- Sun, 09 Nov 2025 04:37:36 +0000
+ DAComp: Benchmarking Data Agents across the Full Data Intelligence Lifecycle
+ https://arxiv.org/abs/2512.04324
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04324.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangyu Lei, Jinxiang Meng, Yiming Huang, Junjie Zhao, Yitong Zhang, Jianwen Luo, Xin Zou, Ruiyi Yang, Wenbo Shi, Yan Gao, Shizhu He, Zuo Wang, Qian Liu, Yang Wang, Ke Wang, Jun Zhao, Kang Liu</p><p><b>Upvotes:</b> 149</p><p><b>Summary:</b> Real-world enterprise data intelligence workflows encompass data engineering that turns raw sources into analytical-ready tables and data analysis that convert those tables into decision-oriented insights. We introduce DAComp, a benchmark of 210 tasks that mirrors these complex workflows. Data engineering (DE) tasks require repository-level engineering on industrial schemas, including designing and building multi-stage SQL pipelines from scratch and evolving existing systems under evolving requirements. Data analysis (DA) tasks pose open-ended business problems that demand strategic planning, exploratory analysis through iterative coding, interpretation of intermediate results, and the synthesis of actionable recommendations. Engineering tasks are scored through execution-based, multi-metric evaluation. Open-ended tasks are assessed by a reliable, experimentally validated LLM-judge, which is guided by hierarchical, meticulously crafted rubrics. Our experiments reveal that even state-of-the-art agents falter on DAComp. Performance on DE tasks is particularly low, with success rates under 20%, exposing a critical bottleneck in holistic pipeline orchestration, not merely code generation. Scores on DA tasks also average below 40%, highlighting profound deficiencies in open-ended reasoning and demonstrating that engineering and analysis are distinct capabilities. By clearly diagnosing these limitations, DAComp provides a rigorous and realistic testbed to drive the development of truly capable autonomous data agents for enterprise settings. Our data and code are available at https://da-comp.github.io</p>
+ https://arxiv.org/abs/2512.04324
+ Wed, 03 Dec 2025 23:21:28 +0000
- DRIVE: Data Curation Best Practices for Reinforcement Learning with Verifiable Reward in Competitive Code Generation
- https://arxiv.org/abs/2511.06307
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.06307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Speed Zhu, Jianwei Cai, Guang Chen, Lulu Wu, Saiyong Yang, Wiggin Zhou</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Recent reasoning-first models (e.g., OpenAI o1, DeepSeek R1) have spurred a resurgence of interest in RLVR. Nevertheless, advances are dominated by mathematics (e.g., AIME), with competitive-programming code generation underexplored and data curation receiving less attention than RL algorithm design. We investigate how to construct RLVR datasets (i.e., RL prompts) and present practical training techniques that yield strong performance on competitive-programming code generation. Our pipeline begins with supervised fine-tuning (SFT) distilled from strong open-source models, augmented with general-purpose and reasoning-intensive data. RL then follows a two-stage process with executable, testcase-driven rewards: first, training on a large, uniformly distributed set of competitive-programming problems using Group Relative Policy Optimization (GRPO) with 8 rollouts per prompt and a relatively short response-generation window (e.g., 32k during SFT and 24k in this stage) to expand entropy and mitigate repetition and truncation; second, we perform Pre-GRPO: updating on a small, high-quality set of challenging problems with a large rollout budget (64 rollouts per prompt) under a hard-focus curriculum that continuously retains the most difficult instances throughout training. We implement our method on Qwen2.5-32B and evaluate on LeetCode and Codeforces weekly contests to avoid data leakage. The resulting model achieves state-of-the-art performance among models of similar scale and is comparable to leading systems such as DeepSeek v3.1 and Doubao-1.5-Thinking. We also examine scaling trends and observe strong RL scaling on an internal large-scale MoE model. Our study distills concise best practices for data curation, entropy expansion, and curriculum design in RLVR for competitive-programming code generation.</p>
- https://arxiv.org/abs/2511.06307
- Sun, 09 Nov 2025 10:11:28 +0000
+ Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length
+ https://arxiv.org/abs/2512.04677
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04677.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yubo Huang, Hailong Guo, Fangtai Wu, Shifeng Zhang, Shijie Huang, Qijun Gan, Lin Liu, Sirui Zhao, Enhong Chen, Jiaming Liu, Steven Hoi</p><p><b>Upvotes:</b> 167</p><p><b>Summary:</b> Existing diffusion-based video generation methods are fundamentally constrained by sequential computation and long-horizon inconsistency, limiting their practical adoption in real-time, streaming audio-driven avatar synthesis. We present Live Avatar, an algorithm-system co-designed framework that enables efficient, high-fidelity, and infinite-length avatar generation using a 14-billion-parameter diffusion model. Our approach introduces Timestep-forcing Pipeline Parallelism (TPP), a distributed inference paradigm that pipelines denoising steps across multiple GPUs, effectively breaking the autoregressive bottleneck and ensuring stable, low-latency real-time streaming. To further enhance temporal consistency and mitigate identity drift and color artifacts, we propose the Rolling Sink Frame Mechanism (RSFM), which maintains sequence fidelity by dynamically recalibrating appearance using a cached reference image. Additionally, we leverage Self-Forcing Distribution Matching Distillation to facilitate causal, streamable adaptation of large-scale models without sacrificing visual quality. Live Avatar demonstrates state-of-the-art performance, reaching 20 FPS end-to-end generation on 5 H800 GPUs, and, to the best of our knowledge, is the first to achieve practical, real-time, high-fidelity avatar generation at this scale. Our work establishes a new paradigm for deploying advanced diffusion models in industrial long-form video synthesis applications.</p>
+ https://arxiv.org/abs/2512.04677
+ Thu, 04 Dec 2025 11:11:24 +0000
- The Station: An Open-World Environment for AI-Driven Discovery
- https://arxiv.org/abs/2511.06309
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.06309.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stephen Chung, Wenyu Du</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> We introduce the STATION, an open-world multi-agent environment that models a miniature scientific ecosystem. Leveraging their extended context windows, agents in the Station can engage in long scientific journeys that include reading papers from peers, formulating hypotheses, submitting code, performing analyses, and publishing results. Importantly, there is no centralized system coordinating their activities - agents are free to choose their own actions and develop their own narratives within the Station. Experiments demonstrate that AI agents in the Station achieve new state-of-the-art performance on a wide range of benchmarks, spanning from mathematics to computational biology to machine learning, notably surpassing AlphaEvolve in circle packing. A rich tapestry of narratives emerges as agents pursue independent research, interact with peers, and build upon a cumulative history. From these emergent narratives, novel methods arise organically, such as a new density-adaptive algorithm for scRNA-seq batch integration. The Station marks a first step towards autonomous scientific discovery driven by emergent behavior in an open-world environment, representing a new paradigm that moves beyond rigid optimization.</p>
- https://arxiv.org/abs/2511.06309
- Sun, 09 Nov 2025 10:13:00 +0000
+ Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation
+ https://arxiv.org/abs/2512.04678
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunhong Lu, Yanhong Zeng, Haobo Li, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Jiapeng Zhu, Hengyuan Cao, Zhipeng Zhang, Xing Zhu, Yujun Shen, Min Zhang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Efficient streaming video generation is critical for simulating interactive and dynamic worlds. Existing methods distill few-step video diffusion models with sliding window attention, using initial frames as sink tokens to maintain attention performance and reduce error accumulation. However, video frames become overly dependent on these static tokens, resulting in copied initial frames and diminished motion dynamics. To address this, we introduce Reward Forcing, a novel framework with two key designs. First, we propose EMA-Sink, which maintains fixed-size tokens initialized from initial frames and continuously updated by fusing evicted tokens via exponential moving average as they exit the sliding window. Without additional computation cost, EMA-Sink tokens capture both long-term context and recent dynamics, preventing initial frame copying while maintaining long-horizon consistency. Second, to better distill motion dynamics from teacher models, we propose a novel Rewarded Distribution Matching Distillation (Re-DMD). Vanilla distribution matching treats every training sample equally, limiting the model's ability to prioritize dynamic content. Instead, Re-DMD biases the model's output distribution toward high-reward regions by prioritizing samples with greater dynamics rated by a vision-language model. Re-DMD significantly enhances motion quality while preserving data fidelity. We include both quantitative and qualitative experiments to show that Reward Forcing achieves state-of-the-art performance on standard benchmarks while enabling high-quality streaming video generation at 23.1 FPS on a single H100 GPU.</p>
+ https://arxiv.org/abs/2512.04678
+ Thu, 04 Dec 2025 11:12:13 +0000
- Time-to-Move: Training-Free Motion Controlled Video Generation via Dual-Clock Denoising
- https://arxiv.org/abs/2511.08633
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08633.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Assaf Singer, Noam Rotstein, Amir Mann, Ron Kimmel, Or Litany</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Diffusion-based video generation can create realistic videos, yet existing image- and text-based conditioning fails to offer precise motion control. Prior methods for motion-conditioned synthesis typically require model-specific fine-tuning, which is computationally expensive and restrictive. We introduce Time-to-Move (TTM), a training-free, plug-and-play framework for motion- and appearance-controlled video generation with image-to-video (I2V) diffusion models. Our key insight is to use crude reference animations obtained through user-friendly manipulations such as cut-and-drag or depth-based reprojection. Motivated by SDEdit's use of coarse layout cues for image editing, we treat the crude animations as coarse motion cues and adapt the mechanism to the video domain. We preserve appearance with image conditioning and introduce dual-clock denoising, a region-dependent strategy that enforces strong alignment in motion-specified regions while allowing flexibility elsewhere, balancing fidelity to user intent with natural dynamics. This lightweight modification of the sampling process incurs no additional training or runtime cost and is compatible with any backbone. Extensive experiments on object and camera motion benchmarks show that TTM matches or exceeds existing training-based baselines in realism and motion control. Beyond this, TTM introduces a unique capability: precise appearance control through pixel-level conditioning, exceeding the limits of text-only prompting. Visit our project page for video examples and code: https://time-to-move.github.io/.</p>
- https://arxiv.org/abs/2511.08633
- Sun, 09 Nov 2025 22:47:50 +0000
+ Semantics Lead the Way: Harmonizing Semantic and Texture Modeling with Asynchronous Latent Diffusion
+ https://arxiv.org/abs/2512.04926
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04926.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yueming Pan, Ruoyu Feng, Qi Dai, Yuqi Wang, Wenfeng Lin, Mingyu Guo, Chong Luo, Nanning Zheng</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Latent Diffusion Models (LDMs) inherently follow a coarse-to-fine generation process, where high-level semantic structure is generated slightly earlier than fine-grained texture. This indicates the preceding semantics potentially benefit texture generation by providing a semantic anchor. Recent advances have integrated semantic priors from pretrained visual encoders to further enhance LDMs, yet they still denoise semantic and VAE-encoded texture synchronously, neglecting such ordering. Observing these, we propose Semantic-First Diffusion (SFD), a latent diffusion paradigm that explicitly prioritizes semantic formation. SFD first constructs composite latents by combining a compact semantic latent, which is extracted from a pretrained visual encoder via a dedicated Semantic VAE, with the texture latent. The core of SFD is to denoise the semantic and texture latents asynchronously using separate noise schedules: semantics precede textures by a temporal offset, providing clearer high-level guidance for texture refinement and enabling natural coarse-to-fine generation. On ImageNet 256x256 with guidance, SFD achieves FID 1.06 (LightningDiT-XL) and FID 1.04 (1.0B LightningDiT-XXL), while achieving up to 100x faster convergence than the original DiT. SFD also improves existing methods like ReDi and VA-VAE, demonstrating the effectiveness of asynchronous, semantics-led modeling. Project page and code: https://yuemingpan.github.io/SFD.github.io/.</p>
+ https://arxiv.org/abs/2512.04926
+ Thu, 04 Dec 2025 15:57:27 +0000
- Beyond English: Toward Inclusive and Scalable Multilingual Machine Translation with LLMs
- https://arxiv.org/abs/2511.07003
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yingfeng Luo, Ziqiang Xu, Yuxuan Ouyang, Murun Yang, Dingyang Lin, Kaiyan Chang, Tong Zheng, Bei Li, Peinan Feng, Quan Du, Tong Xiao, Jingbo Zhu</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Large language models have significantly advanced Multilingual Machine Translation (MMT), yet the broad language coverage, consistent translation quality, and English-centric bias remain open challenges. To address these challenges, we introduce LMT, a suite of Large-scale Multilingual Translation models centered on both Chinese and English, covering 60 languages and 234 translation directions. During development, we identify a previously overlooked phenomenon of directional degeneration, where symmetric multi-way fine-tuning data overemphasize reverse directions (X to En/Zh), leading to excessive many-to-one mappings and degraded translation quality. We propose Strategic Downsampling, a simple yet effective method to mitigate this degeneration. In addition, we design Parallel Multilingual Prompting (PMP), which leverages typologically related auxiliary languages to enhance cross-lingual transfer. Through rigorous data curation and refined adaptation strategies, LMT achieves SOTA performance among models of comparable language coverage, with our 4B model (LMT-60-4B) surpassing the much larger Aya-101-13B and NLLB-54B models by a substantial margin. We release LMT in four sizes (0.6B/1.7B/4B/8B) to catalyze future research and provide strong baselines for inclusive, scalable, and high-quality MMT \href{https://github.com/NiuTrans/LMT{https://github.com/NiuTrans/LMT}}.</p>
- https://arxiv.org/abs/2511.07003
- Mon, 10 Nov 2025 11:54:53 +0000
+ Nex-N1: Agentic Models Trained via a Unified Ecosystem for Large-Scale Environment Construction
+ https://arxiv.org/abs/2512.04987
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.04987.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nex-AGI Team, Yuxuan Cai, Lu Chen, Qiaoling Chen, Yuyang Ding, Liwen Fan, Wenjie Fu, Yufei Gao, Honglin Guo, Pinxue Guo, Zhenhua Han, Zhengfu He, Hanglei Hu, Kai Hu, Shengjia Hua, Tianyu Huai, Baodai Huang, Li Ji, Zhen Jiang, Zhikai Lei, Bufan Li, Jiahang Lin, Lizhi Lin, Jinxiu Liu, Shichun Liu, Ziming Liu, Yuchen Ni, Pengfang Qian, Yujiong Shen, Qingyun Shi, Wentao Shu, Peng Sun, Yiran Suo, Tian Tang, Boyu Tian, Guoteng Wang, Junzhe Wang, Peixin Wang, Zhiheng Xi, Hang Yan, Jie Yang, Zhixiong Yang, Tianchu Yao, Guangze Ye, Qianxi Yu, Shuo Zhang, Xinyue Zhang, Yiqi Zhang, Jiarong Zhao, Miao Zheng, Rui Zheng, Enyu Zhou, Jiazheng Zhou, Maosen Zhou, Yuhao Zhou, Tao Gui, Yining Zheng, Xinchi Chen, Jie Zhou, Siyuan Feng, Qin Chen, Liang He, Qi Zhang, Xuanjing Huang, Xipeng Qiu</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> The evolution of Large Language Models (LLMs) from passive responders to autonomous agents necessitates a fundamental shift in learning paradigms -- from static imitation to incentive-driven decision making. However, this transition is significantly impeded by the lack of scalable infrastructure capable of constructing high-quality interaction signals for effective policy learning. To address this, we introduce a comprehensive method designed to systematically scale the diversity and complexity of interactive environments. Our method realizes this scaling by addressing three orthogonal dimensions: (1) Complexity: NexAU, a flexible agent framework that supports building complex agent hierarchies via simple configurations; (2) Diversity: NexA4A automatically generates diverse agent hierarchies from natural language to cover infinite domains; and (3) Fidelity: NexGAP bridges the simulation-reality gap by integrating dynamic real-world environment for grounded trajectories synthesis. We train Nex-N1 upon the diverse and complex interactive environments established by our infrastructure. Empirical results on benchmarks such as SWE-bench and tau2 demonstrate that Nex-N1 consistently outperforms SOTA open-source models and achieves competitive performance against frontier proprietary models on complex agentic tasks. We open-source the Nex ecosystem and model weights to facilitate further research.</p>
+ https://arxiv.org/abs/2512.04987
+ Thu, 04 Dec 2025 16:57:02 +0000
- Wasm: A Pipeline for Constructing Structured Arabic Interleaved Multimodal Corpora
- https://arxiv.org/abs/2511.07080
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07080.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Khalil Hennara, Ahmad Bastati, Muhammad Hreden, Mohamed Motasim Hamed, Zeina Aldallal, Sara Chrouf, Safwan AlModhayan</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> The performance of large language models (LLMs) and large multimodal models (LMMs) depends heavily on the quality and scale of their pre-training datasets. Recent research shows that large multimodal models trained on natural documents where images and text are interleaved outperform those trained only on image-text pairs across a wide range of benchmarks, leveraging advanced pre- trained models to enforce semantic alignment, image-sequence consistency, and textual coherence. For Arabic, however, the lack of high-quality multimodal datasets that preserve document structure has limited progress. In this paper, we present our pipeline Wasm for processing the Common Crawl dataset to create a new Arabic multimodal dataset that uniquely provides markdown output. Unlike existing Arabic corpora that focus solely on text extraction, our approach preserves the structural integrity of web content while maintaining flexibility for both text-only and multimodal pre-training scenarios. We provide a comprehensive comparative analysis of our data processing pipeline against those used for major existing datasets, highlighting the convergences in filtering strategies and justifying our specific design choices. To support future research, we publicly release a representative dataset dump along with the multimodal processing pipeline for Arabic.</p>
- https://arxiv.org/abs/2511.07080
- Mon, 10 Nov 2025 13:10:31 +0000
+ ARM-Thinker: Reinforcing Multimodal Generative Reward Models with Agentic Tool Use and Visual Reasoning
+ https://arxiv.org/abs/2512.05111
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05111.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengyuan Ding, Xinyu Fang, Ziyu Liu, Yuhang Zang, Yuhang Cao, Xiangyu Zhao, Haodong Duan, Xiaoyi Dong, Jianze Liang, Bin Wang, Conghui He, Dahua Lin, Jiaqi Wang</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Reward models are critical for aligning vision-language systems with human preferences, yet current approaches suffer from hallucination, weak visual grounding, and an inability to use tools for verification, limiting their reliability on complex multimodal reasoning tasks. We present ARM-Thinker, an A}gentic multimodal Reward Model that autonomously invokes external tools (e.g., image cropping, doc page retrieval) to ground judgments in verifiable evidence, replacing static, non-interactive reward scoring. This enables the model to verify fine-grained visual details, cross-reference multi-page evidence, and validate reasoning claims, which are capabilities absent in existing reward models. We train ARM-Thinker with multi-stage reinforcement learning, jointly optimizing tool-calling decisions and judgment accuracy. To evaluate agentic reward modeling, we introduce ARMBench-VL, comprising three benchmarks that assess fine-grained visual grounding (image-level tools), multi-page document understanding (retrieval tools), and instruction following (text-level verification). ARM-Thinker achieves +16.2% average improvement on reward modeling benchmarks, +9.6% on tool-use tasks, and outperforms baselines on multimodal math and logical reasoning benchmarks. Our results demonstrate that agentic capabilities significantly enhance both accuracy and interpretability of reward models.</p>
+ https://arxiv.org/abs/2512.05111
+ Thu, 04 Dec 2025 18:59:52 +0000
- GroupRank: A Groupwise Reranking Paradigm Driven by Reinforcement Learning
- https://arxiv.org/abs/2511.11653
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.11653.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Duolin Sun, Meixiu Long, Dan Yang, Yihan Jiao, Zhehao Tan, Jie Feng, Junjie Wang, Yue Shen, Peng Wei, Jian Wang, Jinjie Gu</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> Large Language Models have shown strong potential as rerankers to enhance the overall performance of RAG systems. However, existing reranking paradigms are constrained by a core theoretical and practical dilemma: Pointwise methods, while simple and highly flexible, evaluate documents independently, making them prone to the Ranking Myopia Trap, overlooking the relative importance between documents. In contrast, Listwise methods can perceive the global ranking context, but suffer from inherent List Rigidity, leading to severe scalability and flexibility issues when handling large candidate sets. To address these challenges, we propose Groupwise, a novel reranking paradigm. In this approach, the query and a group of candidate documents are jointly fed into the model, which performs within-group comparisons to assign individual relevance scores to each document. This design retains the flexibility of Pointwise methods while enabling the comparative capability of Listwise methods. We further adopt GRPO for model training, equipped with a heterogeneous reward function that integrates ranking metrics with a distributional reward aimed at aligning score distributions across groups. To overcome the bottleneck caused by the scarcity of high quality labeled data, we further propose an innovative pipeline for synthesizing high quality retrieval and ranking data. The resulting data can be leveraged not only for training the reranker but also for training the retriever. Extensive experiments validate the effectiveness of our approach. On two reasoning intensive retrieval benchmarks, BRIGHT and R2MED.</p>
- https://arxiv.org/abs/2511.11653
- Mon, 10 Nov 2025 15:25:31 +0000
+ EditThinker: Unlocking Iterative Reasoning for Any Image Editor
+ https://arxiv.org/abs/2512.05965
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.05965.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyu Li, Manyuan Zhang, Dian Zheng, Ziyu Guo, Yimeng Jia, Kaituo Feng, Hao Yu, Yexin Liu, Yan Feng, Peng Pei, Xunliang Cai, Linjiang Huang, Hongsheng Li, Si Liu</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Instruction-based image editing has emerged as a prominent research area, which, benefiting from image generation foundation models, have achieved high aesthetic quality, making instruction-following capability the primary challenge. Existing approaches improve instruction adherence via supervised or reinforcement learning, yet single-turn success rates remain limited due to inherent stochasticity and a lack of deliberation. In this work, we propose a deliberative editing framework to 'think' while they edit, which simulates the human cognitive loop by iteratively executing a Think-while-Edit cycle: Critiquing results and Refining instructions , followed by Repeating the generation until satisfactory. Specifically, we train a single MLLM, EditThinker, to act as the reasoning engine of this framework, which jointly produce the critique score, reasoning process, and refined instructions. We employ reinforcement learning to align the EditThinker's thinking with its editing, thereby generating more targeted instruction improvements. Extensive experiments on four benchmarks demonstrate that our approach significantly improves the instruction-following capability of any image editing model by a large margin. We will release our data construction framework, datasets, and models to benefit the community.</p>
+ https://arxiv.org/abs/2512.05965
+ Fri, 05 Dec 2025 18:58:09 +0000
- IterResearch: Rethinking Long-Horizon Agents via Markovian State Reconstruction
- https://arxiv.org/abs/2511.07327
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07327.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guoxin Chen, Zile Qiao, Xuanzhong Chen, Donglei Yu, Haotian Xu, Wayne Xin Zhao, Ruihua Song, Wenbiao Yin, Huifeng Yin, Liwen Zhang, Kuan Li, Minpeng Liao, Yong Jiang, Pengjun Xie, Fei Huang, Jingren Zhou</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> Recent advances in deep-research agents have shown promise for autonomous knowledge construction through dynamic reasoning over external sources. However, existing approaches rely on a mono-contextual paradigm that accumulates all information in a single, expanding context window, leading to context suffocation and noise contamination that limit their effectiveness on long-horizon tasks. We introduce IterResearch, a novel iterative deep-research paradigm that reformulates long-horizon research as a Markov Decision Process with strategic workspace reconstruction. By maintaining an evolving report as memory and periodically synthesizing insights, our approach preserves consistent reasoning capacity across arbitrary exploration depths. We further develop Efficiency-Aware Policy Optimization (EAPO), a reinforcement learning framework that incentivizes efficient exploration through geometric reward discounting and enables stable distributed training via adaptive downsampling. Extensive experiments demonstrate that IterResearch achieves substantial improvements over existing open-source agents with average +14.5pp across six benchmarks and narrows the gap with frontier proprietary systems. Remarkably, our paradigm exhibits unprecedented interaction scaling, extending to 2048 interactions with dramatic performance gains (from 3.5\% to 42.5\%), and serves as an effective prompting strategy, improving frontier models by up to 19.2pp over ReAct on long-horizon tasks. These findings position IterResearch as a versatile solution for long-horizon reasoning, effective both as a trained agent and as a prompting paradigm for frontier models.</p>
- https://arxiv.org/abs/2511.07327
- Mon, 10 Nov 2025 17:30:08 +0000
+ Native Parallel Reasoner: Reasoning in Parallelism via Self-Distilled Reinforcement Learning
+ https://arxiv.org/abs/2512.07461
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tong Wu, Yang Liu, Jun Bai, Zixia Jia, Shuyi Zhang, Ziyong Lin, Yanting Wang, Song-Chun Zhu, Zilong Zheng</p><p><b>Upvotes:</b> 74</p><p><b>Summary:</b> We introduce Native Parallel Reasoner (NPR), a teacher-free framework that enables Large Language Models (LLMs) to self-evolve genuine parallel reasoning capabilities. NPR transforms the model from sequential emulation to native parallel cognition through three key innovations: 1) a self-distilled progressive training paradigm that transitions from ``cold-start'' format discovery to strict topological constraints without external supervision; 2) a novel Parallel-Aware Policy Optimization (PAPO) algorithm that optimizes branching policies directly within the execution graph, allowing the model to learn adaptive decomposition via trial and error; and 3) a robust NPR Engine that refactors memory management and flow control of SGLang to enable stable, large-scale parallel RL training. Across eight reasoning benchmarks, NPR trained on Qwen3-4B achieves performance gains of up to 24.5% and inference speedups up to 4.6x. Unlike prior baselines that often fall back to autoregressive decoding, NPR demonstrates 100% genuine parallel execution, establishing a new standard for self-evolving, efficient, and scalable agentic reasoning.</p>
+ https://arxiv.org/abs/2512.07461
+ Mon, 08 Dec 2025 11:39:43 +0000
- Grounding Computer Use Agents on Human Demonstrations
- https://arxiv.org/abs/2511.07332
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.07332.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aarash Feizi, Shravan Nayak, Xiangru Jian, Kevin Qinghong Lin, Kaixin Li, Rabiul Awal, Xing Han Lù, Johan Obando-Ceron, Juan A. Rodriguez, Nicolas Chapados, David Vazquez, Adriana Romero-Soriano, Reihaneh Rabbany, Perouz Taslakian, Christopher Pal, Spandana Gella, Sai Rajeswar</p><p><b>Upvotes:</b> 103</p><p><b>Summary:</b> Building reliable computer-use agents requires grounding: accurately connecting natural language instructions to the correct on-screen elements. While large datasets exist for web and mobile interactions, high-quality resources for desktop environments are limited. To address this gap, we introduce GroundCUA, a large-scale desktop grounding dataset built from expert human demonstrations. It covers 87 applications across 12 categories and includes 56K screenshots, with every on-screen element carefully annotated for a total of over 3.56M human-verified annotations. From these demonstrations, we generate diverse instructions that capture a wide range of real-world tasks, providing high-quality data for model training. Using GroundCUA, we develop the GroundNext family of models that map instructions to their target UI elements. At both 3B and 7B scales, GroundNext achieves state-of-the-art results across five benchmarks using supervised fine-tuning, while requiring less than one-tenth the training data of prior work. Reinforcement learning post-training further improves performance, and when evaluated in an agentic setting on the OSWorld benchmark using o3 as planner, GroundNext attains comparable or superior results to models trained with substantially more data,. These results demonstrate the critical role of high-quality, expert-driven datasets in advancing general-purpose computer-use agents.</p>
- https://arxiv.org/abs/2511.07332
- Mon, 10 Nov 2025 17:35:21 +0000
+ Unified Video Editing with Temporal Reasoner
+ https://arxiv.org/abs/2512.07469
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07469.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangpeng Yang, Ji Xie, Yiyuan Yang, Yan Huang, Min Xu, Qiang Wu</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Existing video editing methods face a critical trade-off: expert models offer precision but rely on task-specific priors like masks, hindering unification; conversely, unified temporal in-context learning models are mask-free but lack explicit spatial cues, leading to weak instruction-to-region mapping and imprecise localization. To resolve this conflict, we propose VideoCoF, a novel Chain-of-Frames approach inspired by Chain-of-Thought reasoning. VideoCoF enforces a ``see, reason, then edit" procedure by compelling the video diffusion model to first predict reasoning tokens (edit-region latents) before generating the target video tokens. This explicit reasoning step removes the need for user-provided masks while achieving precise instruction-to-region alignment and fine-grained video editing. Furthermore, we introduce a RoPE alignment strategy that leverages these reasoning tokens to ensure motion alignment and enable length extrapolation beyond the training duration. We demonstrate that with a minimal data cost of only 50k video pairs, VideoCoF achieves state-of-the-art performance on VideoCoF-Bench, validating the efficiency and effectiveness of our approach. Our code, weight, data are available at https://github.com/knightyxp/VideoCoF.</p>
+ https://arxiv.org/abs/2512.07469
+ Mon, 08 Dec 2025 11:50:18 +0000
- UI2Code^N: A Visual Language Model for Test-Time Scalable Interactive UI-to-Code Generation
- https://arxiv.org/abs/2511.08195
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08195.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhen Yang, Wenyi Hong, Mingde Xu, Xinyue Fan, Weihan Wang, Jiele Cheng, Xiaotao Gu, Jie Tang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> User interface (UI) programming is a core yet highly complex part of modern software development. Recent advances in visual language models (VLMs) highlight the potential of automatic UI coding, but current approaches face two key limitations: multimodal coding capabilities remain underdeveloped, and single-turn paradigms make little use of iterative visual feedback. We address these challenges with an interactive UI-to-code paradigm that better reflects real-world workflows and raises the upper bound of achievable performance. Under this paradigm, we present UI2Code^N, a visual language model trained through staged pretraining, fine-tuning, and reinforcement learning to achieve foundational improvements in multimodal coding. The model unifies three key capabilities: UI-to-code generation, UI editing, and UI polishing. We further explore test-time scaling for interactive generation, enabling systematic use of multi-turn feedback. Experiments on UI-to-code and UI polishing benchmarks show that UI2Code^N establishes a new state of the art among open-source models and achieves performance comparable to leading closed-source models such as Claude-4-Sonnet and GPT-5. Our code and models are available at https://github.com/zai-org/UI2Code_N.</p>
- https://arxiv.org/abs/2511.08195
- Tue, 11 Nov 2025 13:00:09 +0000
+ Beyond Real: Imaginary Extension of Rotary Position Embeddings for Long-Context LLMs
+ https://arxiv.org/abs/2512.07525
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07525.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoran Liu, Yuerong Song, Zhigeng Liu, Zengfeng Huang, Qipeng Guo, Zhaoxiang Liu, Shiguo Lian, Ziwei He, Xipeng Qiu</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Rotary Position Embeddings (RoPE) have become a standard for encoding sequence order in Large Language Models (LLMs) by applying rotations to query and key vectors in the complex plane. Standard implementations, however, utilize only the real component of the complex-valued dot product for attention score calculation. This simplification discards the imaginary component, which contains valuable phase information, leading to a potential loss of relational details crucial for modeling long-context dependencies. In this paper, we propose an extension that re-incorporates this discarded imaginary component. Our method leverages the full complex-valued representation to create a dual-component attention score. We theoretically and empirically demonstrate that this approach enhances the modeling of long-context dependencies by preserving more positional information. Furthermore, evaluations on a suite of long-context language modeling benchmarks show that our method consistently improves performance over the standard RoPE, with the benefits becoming more significant as context length increases. The code is available at https://github.com/OpenMOSS/rope_pp.</p>
+ https://arxiv.org/abs/2512.07525
+ Mon, 08 Dec 2025 12:59:54 +0000
- MADD: Multi-Agent Drug Discovery Orchestra
- https://arxiv.org/abs/2511.08217
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08217.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gleb V. Solovev, Alina B. Zhidkovskaya, Anastasia Orlova, Nina Gubina, Anastasia Vepreva, Rodion Golovinskii, Ilya Tonkii, Ivan Dubrovsky, Ivan Gurev, Dmitry Gilemkhanov, Denis Chistiakov, Timur A. Aliev, Ivan Poddiakov, Galina Zubkova, Ekaterina V. Skorb, Vladimir Vinogradov, Alexander Boukhanovsky, Nikolay Nikitin, Andrei Dmitrenko, Anna Kalyuzhnaya, Andrey Savchenko</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Hit identification is a central challenge in early drug discovery, traditionally requiring substantial experimental resources. Recent advances in artificial intelligence, particularly large language models (LLMs), have enabled virtual screening methods that reduce costs and improve efficiency. However, the growing complexity of these tools has limited their accessibility to wet-lab researchers. Multi-agent systems offer a promising solution by combining the interpretability of LLMs with the precision of specialized models and tools. In this work, we present MADD, a multi-agent system that builds and executes customized hit identification pipelines from natural language queries. MADD employs four coordinated agents to handle key subtasks in de novo compound generation and screening. We evaluate MADD across seven drug discovery cases and demonstrate its superior performance compared to existing LLM-based solutions. Using MADD, we pioneer the application of AI-first drug design to five biological targets and release the identified hit molecules. Finally, we introduce a new benchmark of query-molecule pairs and docking scores for over three million compounds to contribute to the agentic future of drug design.</p>
- https://arxiv.org/abs/2511.08217
- Tue, 11 Nov 2025 13:20:35 +0000
+ On the Interplay of Pre-Training, Mid-Training, and RL on Reasoning Language Models
+ https://arxiv.org/abs/2512.07783
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07783.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Charlie Zhang, Graham Neubig, Xiang Yue</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Recent reinforcement learning (RL) techniques have yielded impressive reasoning improvements in language models, yet it remains unclear whether post-training truly extends a model's reasoning ability beyond what it acquires during pre-training. A central challenge is the lack of control in modern training pipelines: large-scale pre-training corpora are opaque, mid-training is often underexamined, and RL objectives interact with unknown prior knowledge in complex ways. To resolve this ambiguity, we develop a fully controlled experimental framework that isolates the causal contributions of pre-training, mid-training, and RL-based post-training. Our approach employs synthetic reasoning tasks with explicit atomic operations, parseable step-by-step reasoning traces, and systematic manipulation of training distributions. We evaluate models along two axes: extrapolative generalization to more complex compositions and contextual generalization across surface contexts. Using this framework, we reconcile competing views on RL's effectiveness. We show that: 1) RL produces true capability gains (pass@128) only when pre-training leaves sufficient headroom and when RL data target the model's edge of competence, tasks at the boundary that are difficult but not yet out of reach. 2) Contextual generalization requires minimal yet sufficient pre-training exposure, after which RL can reliably transfer. 3) Mid-training significantly enhances performance under fixed compute compared with RL only, demonstrating its central but underexplored role in training pipelines. 4) Process-level rewards reduce reward hacking and improve reasoning fidelity. Together, these results clarify the interplay between pre-training, mid-training, and RL, offering a foundation for understanding and improving reasoning LM training strategies.</p>
+ https://arxiv.org/abs/2512.07783
+ Mon, 08 Dec 2025 18:12:10 +0000
- Adaptive Multi-Agent Response Refinement in Conversational Systems
- https://arxiv.org/abs/2511.08319
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08319.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Soyeong Jeong, Aparna Elangovan, Emine Yilmaz, Oleg Rokhlenko</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Large Language Models (LLMs) have demonstrated remarkable success in conversational systems by generating human-like responses. However, they can fall short, especially when required to account for personalization or specific knowledge. In real-life settings, it is impractical to rely on users to detect these errors and request a new response. One way to address this problem is to refine the response before returning it to the user. While existing approaches focus on refining responses within a single LLM, this method struggles to consider diverse aspects needed for effective conversations. In this work, we propose refining responses through a multi-agent framework, where each agent is assigned a specific role for each aspect. We focus on three key aspects crucial to conversational quality: factuality, personalization, and coherence. Each agent is responsible for reviewing and refining one of these aspects, and their feedback is then merged to improve the overall response. To enhance collaboration among them, we introduce a dynamic communication strategy. Instead of following a fixed sequence of agents, our approach adaptively selects and coordinates the most relevant agents based on the specific requirements of each query. We validate our framework on challenging conversational datasets, demonstrating that ours significantly outperforms relevant baselines, particularly in tasks involving knowledge or user's persona, or both.</p>
- https://arxiv.org/abs/2511.08319
- Tue, 11 Nov 2025 14:48:34 +0000
+ OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory
+ https://arxiv.org/abs/2512.07802
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaochong An, Menglin Jia, Haonan Qiu, Zijian Zhou, Xiaoke Huang, Zhiheng Liu, Weiming Ren, Kumara Kahatapitiya, Ding Liu, Sen He, Chenyang Zhang, Tao Xiang, Fanny Yang, Serge Belongie, Tian Xie</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, enabling global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling autoregressive shot synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling.</p>
+ https://arxiv.org/abs/2512.07802
+ Mon, 08 Dec 2025 18:32:24 +0000
- UniVA: Universal Video Agent towards Open-Source Next-Generation Video Generalist
- https://arxiv.org/abs/2511.08521
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08521.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Liang, Daoan Zhang, Huichi Zhou, Rui Huang, Bobo Li, Yuechen Zhang, Shengqiong Wu, Xiaohan Wang, Jiebo Luo, Lizi Liao, Hao Fei</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> While specialized AI models excel at isolated video tasks like generation or understanding, real-world applications demand complex, iterative workflows that combine these capabilities. To bridge this gap, we introduce UniVA, an open-source, omni-capable multi-agent framework for next-generation video generalists that unifies video understanding, segmentation, editing, and generation into cohesive workflows. UniVA employs a Plan-and-Act dual-agent architecture that drives a highly automated and proactive workflow: a planner agent interprets user intentions and decomposes them into structured video-processing steps, while executor agents execute these through modular, MCP-based tool servers (for analysis, generation, editing, tracking, etc.). Through a hierarchical multi-level memory (global knowledge, task context, and user-specific preferences), UniVA sustains long-horizon reasoning, contextual continuity, and inter-agent communication, enabling interactive and self-reflective video creation with full traceability. This design enables iterative and any-conditioned video workflows (e.g., text/image/video-conditioned generation rightarrow multi-round editing rightarrow object segmentation rightarrow compositional synthesis) that were previously cumbersome to achieve with single-purpose models or monolithic video-language models. We also introduce UniVA-Bench, a benchmark suite of multi-step video tasks spanning understanding, editing, segmentation, and generation, to rigorously evaluate such agentic video systems. Both UniVA and UniVA-Bench are fully open-sourced, aiming to catalyze research on interactive, agentic, and general-purpose video intelligence for the next generation of multimodal AI systems. (https://univa.online/)</p>
- https://arxiv.org/abs/2511.08521
- Tue, 11 Nov 2025 17:58:13 +0000
+ Voxify3D: Pixel Art Meets Volumetric Rendering
+ https://arxiv.org/abs/2512.07834
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07834.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yi-Chuan Huang, Jiewen Chan, Hao-Jen Chien, Yu-Lun Liu</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geometric abstraction, semantic preservation, and discrete color coherence. Existing methods either over-simplify geometry or fail to achieve the pixel-precise, palette-constrained aesthetics of voxel art. We introduce Voxify3D, a differentiable two-stage framework bridging 3D mesh optimization with 2D pixel art supervision. Our core innovation lies in the synergistic integration of three components: (1) orthographic pixel art supervision that eliminates perspective distortion for precise voxel-pixel alignment; (2) patch-based CLIP alignment that preserves semantics across discretization levels; (3) palette-constrained Gumbel-Softmax quantization enabling differentiable optimization over discrete color spaces with controllable palette strategies. This integration addresses fundamental challenges: semantic preservation under extreme discretization, pixel-art aesthetics through volumetric rendering, and end-to-end discrete optimization. Experiments show superior performance (37.12 CLIP-IQA, 77.90\% user preference) across diverse characters and controllable abstraction (2-8 colors, 20x-50x resolutions). Project page: https://yichuanh.github.io/Voxify-3D/</p>
+ https://arxiv.org/abs/2512.07834
+ Mon, 08 Dec 2025 18:59:58 +0000
- The Path Not Taken: RLVR Provably Learns Off the Principals
- https://arxiv.org/abs/2511.08567
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08567.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanqing Zhu, Zhenyu Zhang, Hanxian Huang, DiJia Su, Zechun Liu, Jiawei Zhao, Igor Fedorov, Hamed Pirsiavash, Zhizhou Sha, Jinwon Lee, David Z. Pan, Zhangyang Wang, Yuandong Tian, Kai Sheng Tai</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) reliably improves the reasoning performance of large language models, yet it appears to modify only a small fraction of parameters. We revisit this paradox and show that sparsity is a surface artifact of a model-conditioned optimization bias: for a fixed pretrained model, updates consistently localize to preferred parameter regions, highly consistent across runs and largely invariant to datasets and RL recipes. We mechanistically explain these dynamics with a Three-Gate Theory: Gate I (KL Anchor) imposes a KL-constrained update; Gate II (Model Geometry) steers the step off principal directions into low-curvature, spectrum-preserving subspaces; and Gate III (Precision) hides micro-updates in non-preferred regions, making the off-principal bias appear as sparsity. We then validate this theory and, for the first time, provide a parameter-level characterization of RLVR's learning dynamics: RLVR learns off principal directions in weight space, achieving gains via minimal spectral drift, reduced principal-subspace rotation, and off-principal update alignment. In contrast, SFT targets principal weights, distorts the spectrum, and even lags RLVR. Together, these results provide the first parameter-space account of RLVR's training dynamics, revealing clear regularities in how parameters evolve. Crucially, we show that RL operates in a distinct optimization regime from SFT, so directly adapting SFT-era parameter-efficient fine-tuning (PEFT) methods can be flawed, as evidenced by our case studies on advanced sparse fine-tuning and LoRA variants. We hope this work charts a path toward a white-box understanding of RLVR and the design of geometry-aware, RLVR-native learning algorithms, rather than repurposed SFT-era heuristics.</p>
- https://arxiv.org/abs/2511.08567
- Tue, 11 Nov 2025 18:49:45 +0000
+ Preserving Source Video Realism: High-Fidelity Face Swapping for Cinematic Quality
+ https://arxiv.org/abs/2512.07951
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07951.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zekai Luo, Zongze Du, Zhouhang Zhu, Hao Zhong, Muzhi Zhu, Wen Wang, Yuling Xi, Chenchen Jing, Hao Chen, Chunhua Shen</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Video face swapping is crucial in film and entertainment production, where achieving high fidelity and temporal consistency over long and complex video sequences remains a significant challenge. Inspired by recent advances in reference-guided image editing, we explore whether rich visual attributes from source videos can be similarly leveraged to enhance both fidelity and temporal coherence in video face swapping. Building on this insight, this work presents LivingSwap, the first video reference guided face swapping model. Our approach employs keyframes as conditioning signals to inject the target identity, enabling flexible and controllable editing. By combining keyframe conditioning with video reference guidance, the model performs temporal stitching to ensure stable identity preservation and high-fidelity reconstruction across long video sequences. To address the scarcity of data for reference-guided training, we construct a paired face-swapping dataset, Face2Face, and further reverse the data pairs to ensure reliable ground-truth supervision. Extensive experiments demonstrate that our method achieves state-of-the-art results, seamlessly integrating the target identity with the source video's expressions, lighting, and motion, while significantly reducing manual effort in production workflows. Project webpage: https://aim-uofa.github.io/LivingSwap</p>
+ https://arxiv.org/abs/2512.07951
+ Mon, 08 Dec 2025 19:00:04 +0000
- Think-at-Hard: Selective Latent Iterations to Improve Reasoning Language Models
- https://arxiv.org/abs/2511.08577
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyu Fu, Yichen You, Zekai Chen, Guohao Dai, Huazhong Yang, Yu Wang</p><p><b>Upvotes:</b> 103</p><p><b>Summary:</b> Improving reasoning capabilities of Large Language Models (LLMs), especially under parameter constraints, is crucial for real-world applications. Prior work proposes recurrent transformers, which allocate a fixed number of extra iterations per token to improve generation quality. After the first, standard forward pass, instead of verbalization, last-layer hidden states are fed back as inputs for additional iterations to refine token predictions. Yet we identify a latent overthinking phenomenon: easy token predictions that are already correct after the first pass are sometimes revised into errors in additional iterations. To address this, we propose Think-at-Hard (TaH), a dynamic latent thinking method that iterates deeper only at hard tokens. It employs a lightweight neural decider to trigger latent iterations only at tokens that are likely incorrect after the standard forward pass. During latent iterations, Low-Rank Adaptation (LoRA) modules shift the LLM objective from general next-token prediction to focused hard-token refinement. We further introduce a duo-causal attention mechanism that extends attention from the token sequence dimension to an additional iteration depth dimension. This enables cross-iteration information flow while maintaining full sequential parallelism. Experiments show that TaH boosts LLM reasoning performance across five challenging benchmarks while maintaining the same parameter count. Compared with baselines that iterate twice for all output tokens, TaH delivers 8.1-11.3% accuracy gains while exempting 94% of tokens from the second iteration. Against strong single-iteration Qwen3 models finetuned with the same data, it also delivers 4.0-5.0% accuracy gains. When allowing less than 3% additional parameters from LoRA and the iteration decider, the gains increase to 8.5-12.6% and 5.3-5.4%, respectively. Our code is available at https://github.com/thu-nics/TaH.</p>
- https://arxiv.org/abs/2511.08577
- Tue, 11 Nov 2025 18:57:02 +0000
+ EgoX: Egocentric Video Generation from a Single Exocentric Video
+ https://arxiv.org/abs/2512.08269
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08269.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Taewoong Kang, Kinam Kim, Dohyeon Kim, Minho Park, Junha Hyung, Jaegul Choo</p><p><b>Upvotes:</b> 115</p><p><b>Summary:</b> Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme camera pose variations and minimal view overlap. This task requires faithfully preserving visible content while synthesizing unseen regions in a geometrically consistent manner. To achieve this, we present EgoX, a novel framework for generating egocentric videos from a single exocentric input. EgoX leverages the pretrained spatio temporal knowledge of large-scale video diffusion models through lightweight LoRA adaptation and introduces a unified conditioning strategy that combines exocentric and egocentric priors via width and channel wise concatenation. Additionally, a geometry-guided self-attention mechanism selectively attends to spatially relevant regions, ensuring geometric coherence and high visual fidelity. Our approach achieves coherent and realistic egocentric video generation while demonstrating strong scalability and robustness across unseen and in-the-wild videos.</p>
+ https://arxiv.org/abs/2512.08269
+ Tue, 09 Dec 2025 05:53:39 +0000
- Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
- https://arxiv.org/abs/2511.08892
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08892.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weihao Tan, Xiangyang Li, Yunhao Fang, Heyuan Yao, Shi Yan, Hao Luo, Tenglong Ao, Huihui Li, Hongbin Ren, Bairen Yi, Yujia Qin, Bo An, Libin Liu, Guang Shi</p><p><b>Upvotes:</b> 186</p><p><b>Summary:</b> We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environments. Lumine adopts a human-like interaction paradigm that unifies perception, reasoning, and action in an end-to-end manner, powered by a vision-language model. It processes raw pixels at 5 Hz to produce precise 30 Hz keyboard-mouse actions and adaptively invokes reasoning only when necessary. Trained in Genshin Impact, Lumine successfully completes the entire five-hour Mondstadt main storyline on par with human-level efficiency and follows natural language instructions to perform a broad spectrum of tasks in both 3D open-world exploration and 2D GUI manipulation across collection, combat, puzzle-solving, and NPC interaction. In addition to its in-domain performance, Lumine demonstrates strong zero-shot cross-game generalization. Without any fine-tuning, it accomplishes 100-minute missions in Wuthering Waves and the full five-hour first chapter of Honkai: Star Rail. These promising results highlight Lumine's effectiveness across distinct worlds and interaction dynamics, marking a concrete step toward generalist agents in open-ended environments.</p>
- https://arxiv.org/abs/2511.08892
- Wed, 12 Nov 2025 02:01:26 +0000
+ BrainExplore: Large-Scale Discovery of Interpretable Visual Representations in the Human Brain
+ https://arxiv.org/abs/2512.08560
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08560.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Navve Wasserman, Matias Cosarinsky, Yuval Golbari, Aude Oliva, Antonio Torralba, Tamar Rott Shaham, Michal Irani</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Understanding how the human brain represents visual concepts, and in which brain regions these representations are encoded, remains a long-standing challenge. Decades of work have advanced our understanding of visual representations, yet brain signals remain large and complex, and the space of possible visual concepts is vast. As a result, most studies remain small-scale, rely on manual inspection, focus on specific regions and properties, and rarely include systematic validation. We present a large-scale, automated framework for discovering and explaining visual representations across the human cortex. Our method comprises two main stages. First, we discover candidate interpretable patterns in fMRI activity through unsupervised, data-driven decomposition methods. Next, we explain each pattern by identifying the set of natural images that most strongly elicit it and generating a natural-language description of their shared visual meaning. To scale this process, we introduce an automated pipeline that tests multiple candidate explanations, assigns quantitative reliability scores, and selects the most consistent description for each voxel pattern. Our framework reveals thousands of interpretable patterns spanning many distinct visual concepts, including fine-grained representations previously unreported.</p>
+ https://arxiv.org/abs/2512.08560
+ Tue, 09 Dec 2025 13:01:17 +0000
- TiDAR: Think in Diffusion, Talk in Autoregression
- https://arxiv.org/abs/2511.08923
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.08923.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingyu Liu, Xin Dong, Zhifan Ye, Rishabh Mehta, Yonggan Fu, Vartika Singh, Jan Kautz, Ce Zhang, Pavlo Molchanov</p><p><b>Upvotes:</b> 104</p><p><b>Summary:</b> Diffusion language models hold the promise of fast parallel generation, while autoregressive (AR) models typically excel in quality due to their causal structure aligning naturally with language modeling. This raises a fundamental question: can we achieve a synergy with high throughput, higher GPU utilization, and AR level quality? Existing methods fail to effectively balance these two aspects, either prioritizing AR using a weaker model for sequential drafting (speculative decoding), leading to lower drafting efficiency, or using some form of left-to-right (AR-like) decoding logic for diffusion, which still suffers from quality degradation and forfeits its potential parallelizability. We introduce TiDAR, a sequence-level hybrid architecture that drafts tokens (Thinking) in Diffusion and samples final outputs (Talking) AutoRegressively - all within a single forward pass using specially designed structured attention masks. This design exploits the free GPU compute density, achieving a strong balance between drafting and verification capacity. Moreover, TiDAR is designed to be serving-friendly (low overhead) as a standalone model. We extensively evaluate TiDAR against AR models, speculative decoding, and diffusion variants across generative and likelihood tasks at 1.5B and 8B scales. Thanks to the parallel drafting and sampling as well as exact KV cache support, TiDAR outperforms speculative decoding in measured throughput and surpasses diffusion models like Dream and Llada in both efficiency and quality. Most notably, TiDAR is the first architecture to close the quality gap with AR models while delivering 4.71x to 5.91x more tokens per second.</p>
- https://arxiv.org/abs/2511.08923
- Wed, 12 Nov 2025 02:59:33 +0000
+ Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidance
+ https://arxiv.org/abs/2512.08765
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.08765.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruihang Chu, Yefei He, Zhekai Chen, Shiwei Zhang, Xiaogang Xu, Bin Xia, Dingdong Wang, Hongwei Yi, Xihui Liu, Hengshuang Zhao, Yu Liu, Yingya Zhang, Yujiu Yang</p><p><b>Upvotes:</b> 128</p><p><b>Summary:</b> We present Wan-Move, a simple and scalable framework that brings motion control to video generative models. Existing motion-controllable methods typically suffer from coarse control granularity and limited scalability, leaving their outputs insufficient for practical use. We narrow this gap by achieving precise and high-quality motion control. Our core idea is to directly make the original condition features motion-aware for guiding video synthesis. To this end, we first represent object motions with dense point trajectories, allowing fine-grained control over the scene. We then project these trajectories into latent space and propagate the first frame's features along each trajectory, producing an aligned spatiotemporal feature map that tells how each scene element should move. This feature map serves as the updated latent condition, which is naturally integrated into the off-the-shelf image-to-video model, e.g., Wan-I2V-14B, as motion guidance without any architecture change. It removes the need for auxiliary motion encoders and makes fine-tuning base models easily scalable. Through scaled training, Wan-Move generates 5-second, 480p videos whose motion controllability rivals Kling 1.5 Pro's commercial Motion Brush, as indicated by user studies. To support comprehensive evaluation, we further design MoveBench, a rigorously curated benchmark featuring diverse content categories and hybrid-verified annotations. It is distinguished by larger data volume, longer video durations, and high-quality motion annotations. Extensive experiments on MoveBench and the public dataset consistently show Wan-Move's superior motion quality. Code, models, and benchmark data are made publicly available.</p>
+ https://arxiv.org/abs/2512.08765
+ Tue, 09 Dec 2025 16:13:55 +0000
- PAN: A World Model for General, Interactable, and Long-Horizon World Simulation
- https://arxiv.org/abs/2511.09057
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> PAN Team, Jiannan Xiang, Yi Gu, Zihan Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Guangyi Liu, Yichi Yang, Kun Zhou, Davit Abrahamyan, Arif Ahmad, Ganesh Bannur, Junrong Chen, Kimi Chen, Mingkai Deng, Ruobing Han, Xinqi Huang, Haoqiang Kang, Zheqi Li, Enze Ma, Hector Ren, Yashowardhan Shinde, Rohan Shingre, Ramsundar Tanikella, Kaiming Tao, Dequan Yang, Xinle Yu, Cong Zeng, Binglin Zhou, Zhengzhong Liu, Zhiting Hu, Eric P. Xing</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent Prediction (GLP) architecture that combines an autoregressive latent dynamics backbone based on a large language model (LLM), which grounds simulation in extensive text-based knowledge and enables conditioning on language-specified actions, with a video diffusion decoder that reconstructs perceptually detailed and temporally coherent visual observations, to achieve a unification between latent space reasoning (imagination) and realizable world dynamics (reality). Trained on large-scale video-action pairs spanning diverse domains, PAN supports open-domain, action-conditioned simulation with coherent, long-term dynamics. Extensive experiments show that PAN achieves strong performance in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning compared to other video generators and world models, taking a step towards general world models that enable predictive simulation of future world states for reasoning and acting.</p>
- https://arxiv.org/abs/2511.09057
- Wed, 12 Nov 2025 07:20:35 +0000
+ OmniPSD: Layered PSD Generation with Diffusion Transformer
+ https://arxiv.org/abs/2512.09247
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09247.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheng Liu, Yiren Song, Haofan Wang, Mike Zheng Shou</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Recent advances in diffusion models have greatly improved image generation and editing, yet generating or reconstructing layered PSD files with transparent alpha channels remains highly challenging. We propose OmniPSD, a unified diffusion framework built upon the Flux ecosystem that enables both text-to-PSD generation and image-to-PSD decomposition through in-context learning. For text-to-PSD generation, OmniPSD arranges multiple target layers spatially into a single canvas and learns their compositional relationships through spatial attention, producing semantically coherent and hierarchically structured layers. For image-to-PSD decomposition, it performs iterative in-context editing, progressively extracting and erasing textual and foreground components to reconstruct editable PSD layers from a single flattened image. An RGBA-VAE is employed as an auxiliary representation module to preserve transparency without affecting structure learning. Extensive experiments on our new RGBA-layered dataset demonstrate that OmniPSD achieves high-fidelity generation, structural consistency, and transparency awareness, offering a new paradigm for layered design generation and decomposition with diffusion transformers.</p>
+ https://arxiv.org/abs/2512.09247
+ Wed, 10 Dec 2025 02:09:59 +0000
- DoPE: Denoising Rotary Position Embedding
- https://arxiv.org/abs/2511.09146
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09146.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing Xiong, Liyang Fan, Hui Shen, Zunhai Su, Min Yang, Lingpeng Kong, Ngai Wong</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> Rotary Position Embedding (RoPE) in Transformer models has inherent limits that weaken length extrapolation. We reinterpret the attention map with positional encoding as a noisy feature map, and propose Denoising Positional Encoding (DoPE), a training-free method based on truncated matrix entropy to detect outlier frequency bands in the feature map. Leveraging the noise characteristics of the feature map, we further reparameterize it with a parameter-free Gaussian distribution to achieve robust extrapolation. Our method theoretically reveals the underlying cause of the attention sink phenomenon and its connection to truncated matrix entropy. Experiments on needle-in-a-haystack and many-shot in-context learning tasks demonstrate that DoPE significantly improves retrieval accuracy and reasoning stability across extended contexts (up to 64K tokens). The results show that the denoising strategy for positional embeddings effectively mitigates attention sinks and restores balanced attention patterns, providing a simple yet powerful solution for improving length generalization. Our project page is Project: https://The-physical-picture-of-LLMs.github.io</p>
- https://arxiv.org/abs/2511.09146
- Wed, 12 Nov 2025 09:32:35 +0000
+ StereoWorld: Geometry-Aware Monocular-to-Stereo Video Generation
+ https://arxiv.org/abs/2512.09363
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09363.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ke Xing, Longfei Li, Yuyang Yin, Hanwen Liang, Guixun Luo, Chen Fang, Jue Wang, Konstantinos N. Plataniotis, Xiaojie Jin, Yao Zhao, Yunchao Wei</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> The growing adoption of XR devices has fueled strong demand for high-quality stereo video, yet its production remains costly and artifact-prone. To address this challenge, we present StereoWorld, an end-to-end framework that repurposes a pretrained video generator for high-fidelity monocular-to-stereo video generation. Our framework jointly conditions the model on the monocular video input while explicitly supervising the generation with a geometry-aware regularization to ensure 3D structural fidelity. A spatio-temporal tiling scheme is further integrated to enable efficient, high-resolution synthesis. To enable large-scale training and evaluation, we curate a high-definition stereo video dataset containing over 11M frames aligned to natural human interpupillary distance (IPD). Extensive experiments demonstrate that StereoWorld substantially outperforms prior methods, generating stereo videos with superior visual fidelity and geometric consistency. The project webpage is available at https://ke-xing.github.io/StereoWorld/.</p>
+ https://arxiv.org/abs/2512.09363
+ Wed, 10 Dec 2025 06:50:16 +0000
- MMaDA-Parallel: Multimodal Large Diffusion Language Models for Thinking-Aware Editing and Generation
- https://arxiv.org/abs/2511.09611
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.09611.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ye Tian, Ling Yang, Jiongfan Yang, Anran Wang, Yu Tian, Jiani Zheng, Haochen Wang, Zhiyang Teng, Zhuochen Wang, Yinjie Wang, Yunhai Tong, Mengdi Wang, Xiangtai Li</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> While thinking-aware generation aims to improve performance on complex tasks, we identify a critical failure mode where existing sequential, autoregressive approaches can paradoxically degrade performance due to error propagation. To systematically analyze this issue, we propose ParaBench, a new benchmark designed to evaluate both text and image output modalities. Our analysis using ParaBench reveals that this performance degradation is strongly correlated with poor alignment between the generated reasoning and the final image. To resolve this, we propose a parallel multimodal diffusion framework, MMaDA-Parallel, that enables continuous, bidirectional interaction between text and images throughout the entire denoising trajectory. MMaDA-Parallel is trained with supervised finetuning and then further optimized by Parallel Reinforcement Learning (ParaRL), a novel strategy that applies semantic rewards along the trajectory to enforce cross-modal consistency. Experiments validate that our model significantly improves cross-modal alignment and semantic consistency, achieving a 6.9\% improvement in Output Alignment on ParaBench compared to the state-of-the-art model, Bagel, establishing a more robust paradigm for thinking-aware image synthesis. Our code is open-sourced at https://github.com/tyfeld/MMaDA-Parallel</p>
- https://arxiv.org/abs/2511.09611
- Wed, 12 Nov 2025 18:58:21 +0000
+ LLaDA2.0: Scaling Up Diffusion Language Models to 100B
+ https://arxiv.org/abs/2512.15745
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15745.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tiwei Bie, Maosong Cao, Kun Chen, Lun Du, Mingliang Gong, Zhuochen Gong, Yanmei Gu, Jiaqi Hu, Zenan Huang, Zhenzhong Lan, Chengxi Li, Chongxuan Li, Jianguo Li, Zehuan Li, Huabin Liu, Ling Liu, Guoshan Lu, Xiaocheng Lu, Yuxin Ma, Jianfeng Tan, Lanning Wei, Ji-Rong Wen, Yipeng Xing, Xiaolu Zhang, Junbo Zhao, Da Zheng, Jun Zhou, Junlin Zhou, Zhanchao Zhou, Liwang Zhu, Yihong Zhuang</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> This paper presents LLaDA2.0 -- a tuple of discrete diffusion large language models (dLLM) scaling up to 100B total parameters through systematic conversion from auto-regressive (AR) models -- establishing a new paradigm for frontier-scale deployment. Instead of costly training from scratch, LLaDA2.0 upholds knowledge inheritance, progressive adaption and efficiency-aware design principle, and seamless converts a pre-trained AR model into dLLM with a novel 3-phase block-level WSD based training scheme: progressive increasing block-size in block diffusion (warm-up), large-scale full-sequence diffusion (stable) and reverting back to compact-size block diffusion (decay). Along with post-training alignment with SFT and DPO, we obtain LLaDA2.0-mini (16B) and LLaDA2.0-flash (100B), two instruction-tuned Mixture-of-Experts (MoE) variants optimized for practical deployment. By preserving the advantages of parallel decoding, these models deliver superior performance and efficiency at the frontier scale. Both models were open-sourced.</p>
+ https://arxiv.org/abs/2512.15745
+ Wed, 10 Dec 2025 09:26:18 +0000
- A Style is Worth One Code: Unlocking Code-to-Style Image Generation with Discrete Style Space
- https://arxiv.org/abs/2511.10555
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10555.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huijie Liu, Shuhao Cui, Haoxiang Cao, Shuai Ma, Kai Wu, Guoliang Kang</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Innovative visual stylization is a cornerstone of artistic creation, yet generating novel and consistent visual styles remains a significant challenge. Existing generative approaches typically rely on lengthy textual prompts, reference images, or parameter-efficient fine-tuning to guide style-aware image generation, but often struggle with style consistency, limited creativity, and complex style representations. In this paper, we affirm that a style is worth one numerical code by introducing the novel task, code-to-style image generation, which produces images with novel, consistent visual styles conditioned solely on a numerical style code. To date, this field has only been primarily explored by the industry (e.g., Midjourney), with no open-source research from the academic community. To fill this gap, we propose CoTyle, the first open-source method for this task. Specifically, we first train a discrete style codebook from a collection of images to extract style embeddings. These embeddings serve as conditions for a text-to-image diffusion model (T2I-DM) to generate stylistic images. Subsequently, we train an autoregressive style generator on the discrete style embeddings to model their distribution, allowing the synthesis of novel style embeddings. During inference, a numerical style code is mapped to a unique style embedding by the style generator, and this embedding guides the T2I-DM to generate images in the corresponding style. Unlike existing methods, our method offers unparalleled simplicity and diversity, unlocking a vast space of reproducible styles from minimal input. Extensive experiments validate that CoTyle effectively turns a numerical code into a style controller, demonstrating a style is worth one code.</p>
- https://arxiv.org/abs/2511.10555
- Thu, 13 Nov 2025 17:56:10 +0000
+ T-pro 2.0: An Efficient Russian Hybrid-Reasoning Model and Playground
+ https://arxiv.org/abs/2512.10430
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dmitrii Stoianov, Danil Taranets, Olga Tsymboi, Ramil Latypov, Almaz Dautov, Vladislav Kruglikov, Nikita Surkov, German Abramov, Pavel Gein, Dmitry Abulkhanov, Mikhail Gashkov, Viktor Zelenkovskiy, Artem Batalov, Aleksandr Medvedev, Anatolii Potapov</p><p><b>Upvotes:</b> 113</p><p><b>Summary:</b> We introduce T-pro 2.0, an open-weight Russian LLM for hybrid reasoning and efficient inference. The model supports direct answering and reasoning-trace generation, using a Cyrillic-dense tokenizer and an adapted EAGLE speculative-decoding pipeline to reduce latency. To enable reproducible and extensible research, we release the model weights, the T-Wix 500k instruction corpus, the T-Math reasoning benchmark, and the EAGLE weights on Hugging Face. These resources allow users to study Russian-language reasoning and to extend or adapt both the model and the inference pipeline. A public web demo exposes reasoning and non-reasoning modes and illustrates the speedups achieved by our inference stack across domains. T-pro 2.0 thus serves as an accessible open system for building and evaluating efficient, practical Russian LLM applications.</p>
+ https://arxiv.org/abs/2512.10430
+ Thu, 11 Dec 2025 08:40:10 +0000
- One Small Step in Latent, One Giant Leap for Pixels: Fast Latent Upscale Adapter for Your Diffusion Models
- https://arxiv.org/abs/2511.10629
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10629.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aleksandr Razin, Danil Kazantsev, Ilya Makarov</p><p><b>Upvotes:</b> 116</p><p><b>Summary:</b> Diffusion models struggle to scale beyond their training resolutions, as direct high-resolution sampling is slow and costly, while post-hoc image super-resolution (ISR) introduces artifacts and additional latency by operating after decoding. We present the Latent Upscaler Adapter (LUA), a lightweight module that performs super-resolution directly on the generator's latent code before the final VAE decoding step. LUA integrates as a drop-in component, requiring no modifications to the base model or additional diffusion stages, and enables high-resolution synthesis through a single feed-forward pass in latent space. A shared Swin-style backbone with scale-specific pixel-shuffle heads supports 2x and 4x factors and remains compatible with image-space SR baselines, achieving comparable perceptual quality with nearly 3x lower decoding and upscaling time (adding only +0.42 s for 1024 px generation from 512 px, compared to 1.87 s for pixel-space SR using the same SwinIR architecture). Furthermore, LUA shows strong generalization across the latent spaces of different VAEs, making it easy to deploy without retraining from scratch for each new decoder. Extensive experiments demonstrate that LUA closely matches the fidelity of native high-resolution generation while offering a practical and efficient path to scalable, high-fidelity image synthesis in modern diffusion pipelines.</p>
- https://arxiv.org/abs/2511.10629
- Thu, 13 Nov 2025 18:54:18 +0000
+ Long-horizon Reasoning Agent for Olympiad-Level Mathematical Problem Solving
+ https://arxiv.org/abs/2512.10739
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songyang Gao, Yuzhe Gu, Zijian Wu, Lingkai Kong, Wenwei Zhang, Zhongrui Cai, Fan Zheng, Tianyou Ma, Junhao Shen, Haiteng Zhao, Duanyang Zhang, Huilun Zhang, Kuikun Liu, Chengqi Lyu, Yanhui Duan, Chiyu Chen, Ningsheng Ma, Jianfei Gao, Han Lyu, Dahua Lin, Kai Chen</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Large language models (LLMs) have achieved significant progress in solving complex reasoning tasks by Reinforcement Learning with Verifiable Rewards (RLVR). This advancement is also inseparable from the oversight automated by reliable verifiers. However, current outcome-based verifiers (OVs) are unable to inspect the unreliable intermediate steps in the long reasoning chains of thought (CoTs). Meanwhile, current process-based verifiers (PVs) have difficulties in reliably detecting errors in the complex long CoTs, limited by the scarcity of high-quality annotations due to the prohibitive costs of human annotations. Therefore, we propose the Outcome-based Process Verifier (OPV), which verifies the rationale process of summarized outcomes from long CoTs to achieve both accurate and efficient verification and enable large-scale annotation. To empower the proposed verifier, we adopt an iterative active learning framework with expert annotations to progressively improve the verification capability of OPV with fewer annotation costs. Specifically, in each iteration, the most uncertain cases of the current best OPV are annotated and then subsequently used to train a new OPV through Rejection Fine-Tuning (RFT) and RLVR for the next round. Extensive experiments demonstrate OPV's superior performance and broad applicability. It achieves new state-of-the-art results on our held-out \thisbench, outperforming much larger open-source models such as Qwen3-Max-Preview with an F1 score of 83.1 compared to 76.3. Furthermore, OPV effectively detects false positives within synthetic dataset, closely align with expert assessment. When collaborating with policy models, OPV consistently yields performance gains, e.g., raising the accuracy of DeepSeek-R1-Distill-Qwen-32B from 55.2\% to 73.3\% on AIME2025 as the compute budget scales.</p>
+ https://arxiv.org/abs/2512.10739
+ Thu, 11 Dec 2025 15:26:28 +0000
- Black-Box On-Policy Distillation of Large Language Models
- https://arxiv.org/abs/2511.10643
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10643.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianzhu Ye, Li Dong, Zewen Chi, Xun Wu, Shaohan Huang, Furu Wei</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Black-box distillation creates student large language models (LLMs) by learning from a proprietary teacher model's text outputs alone, without access to its internal logits or parameters. In this work, we introduce Generative Adversarial Distillation (GAD), which enables on-policy and black-box distillation. GAD frames the student LLM as a generator and trains a discriminator to distinguish its responses from the teacher LLM's, creating a minimax game. The discriminator acts as an on-policy reward model that co-evolves with the student, providing stable, adaptive feedback. Experimental results show that GAD consistently surpasses the commonly used sequence-level knowledge distillation. In particular, Qwen2.5-14B-Instruct (student) trained with GAD becomes comparable to its teacher, GPT-5-Chat, on the LMSYS-Chat automatic evaluation. The results establish GAD as a promising and effective paradigm for black-box LLM distillation.</p>
- https://arxiv.org/abs/2511.10643
- Thu, 13 Nov 2025 18:58:37 +0000
+ Are We Ready for RL in Text-to-3D Generation? A Progressive Investigation
+ https://arxiv.org/abs/2512.10949
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiwen Tang, Zoey Guo, Kaixin Zhu, Ray Zhang, Qizhi Chen, Dongzhi Jiang, Junli Liu, Bohan Zeng, Haoming Song, Delin Qu, Tianyi Bai, Dan Xu, Wentao Zhang, Bin Zhao</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Reinforcement learning (RL), earlier proven to be effective in large language and multi-modal models, has been successfully extended to enhance 2D image generation recently. However, applying RL to 3D generation remains largely unexplored due to the higher spatial complexity of 3D objects, which require globally consistent geometry and fine-grained local textures. This makes 3D generation significantly sensitive to reward designs and RL algorithms. To address these challenges, we conduct the first systematic study of RL for text-to-3D autoregressive generation across several dimensions. (1) Reward designs: We evaluate reward dimensions and model choices, showing that alignment with human preference is crucial, and that general multi-modal models provide robust signal for 3D attributes. (2) RL algorithms: We study GRPO variants, highlighting the effectiveness of token-level optimization, and further investigate the scaling of training data and iterations. (3) Text-to-3D Benchmarks: Since existing benchmarks fail to measure implicit reasoning abilities in 3D generation models, we introduce MME-3DR. (4) Advanced RL paradigms: Motivated by the natural hierarchy of 3D generation, we propose Hi-GRPO, which optimizes the global-to-local hierarchical 3D generation through dedicated reward ensembles. Based on these insights, we develop AR3D-R1, the first RL-enhanced text-to-3D model, expert from coarse shape to texture refinement. We hope this study provides insights into RL-driven reasoning for 3D generation. Code is released at https://github.com/Ivan-Tang-3D/3DGen-R1.</p>
+ https://arxiv.org/abs/2512.10949
+ Thu, 11 Dec 2025 18:59:52 +0000
- Depth Anything 3: Recovering the Visual Space from Any Views
- https://arxiv.org/abs/2511.10647
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.10647.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haotong Lin, Sili Chen, Junhao Liew, Donny Y. Chen, Zhenyu Li, Guang Shi, Jiashi Feng, Bingyi Kang</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> We present Depth Anything 3 (DA3), a model that predicts spatially consistent geometry from an arbitrary number of visual inputs, with or without known camera poses. In pursuit of minimal modeling, DA3 yields two key insights: a single plain transformer (e.g., vanilla DINO encoder) is sufficient as a backbone without architectural specialization, and a singular depth-ray prediction target obviates the need for complex multi-task learning. Through our teacher-student training paradigm, the model achieves a level of detail and generalization on par with Depth Anything 2 (DA2). We establish a new visual geometry benchmark covering camera pose estimation, any-view geometry and visual rendering. On this benchmark, DA3 sets a new state-of-the-art across all tasks, surpassing prior SOTA VGGT by an average of 44.3% in camera pose accuracy and 25.1% in geometric accuracy. Moreover, it outperforms DA2 in monocular depth estimation. All models are trained exclusively on public academic datasets.</p>
- https://arxiv.org/abs/2511.10647
- Thu, 13 Nov 2025 18:59:53 +0000
+ DentalGPT: Incentivizing Multimodal Complex Reasoning in Dentistry
+ https://arxiv.org/abs/2512.11558
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenyang Cai, Jiaming Zhang, Junjie Zhao, Ziyi Zeng, Yanchao Li, Jingyi Liang, Junying Chen, Yunjin Yang, Jiajun You, Shuzhi Deng, Tongfei Wang, Wanting Chen, Chunxiu Hao, Ruiqi Xie, Zhenwei Wen, Xiangyi Feng, Zou Ting, Jin Zou Lin, Jianquan Li, Guangjun Yu, Liangyi Chen, Junwen Wang, Shan Jiang, Benyou Wang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Reliable interpretation of multimodal data in dentistry is essential for automated oral healthcare, yet current multimodal large language models (MLLMs) struggle to capture fine-grained dental visual details and lack sufficient reasoning ability for precise diagnosis. To address these limitations, we present DentalGPT, a specialized dental MLLM developed through high-quality domain knowledge injection and reinforcement learning. Specifically, the largest annotated multimodal dataset for dentistry to date was constructed by aggregating over 120k dental images paired with detailed descriptions that highlight diagnostically relevant visual features, making it the multimodal dataset with the most extensive collection of dental images to date. Training on this dataset significantly enhances the MLLM's visual understanding of dental conditions, while the subsequent reinforcement learning stage further strengthens its capability for multimodal complex reasoning. Comprehensive evaluations on intraoral and panoramic benchmarks, along with dental subsets of medical VQA benchmarks, show that DentalGPT achieves superior performance in disease classification and dental VQA tasks, outperforming many state-of-the-art MLLMs despite having only 7B parameters. These results demonstrate that high-quality dental data combined with staged adaptation provides an effective pathway for building capable and domain-specialized dental MLLMs.</p>
+ https://arxiv.org/abs/2512.11558
+ Fri, 12 Dec 2025 13:42:57 +0000
- LiteAttention: A Temporal Sparse Attention for Diffusion Transformers
- https://arxiv.org/abs/2511.11062
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.11062.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dor Shmilovich, Tony Wu, Aviad Dahan, Yuval Domb</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Diffusion Transformers, particularly for video generation, achieve remarkable quality but suffer from quadratic attention complexity, leading to prohibitive latency. Existing acceleration methods face a fundamental trade-off: dynamically estimating sparse attention patterns at each denoising step incurs high computational overhead and estimation errors, while static sparsity patterns remain fixed and often suboptimal throughout denoising. We identify a key structural property of diffusion attention, namely, its sparsity patterns exhibit strong temporal coherence across denoising steps. Tiles deemed non-essential at step t typically remain so at step t+δ. Leveraging this observation, we introduce LiteAttention, a method that exploits temporal coherence to enable evolutionary computation skips across the denoising sequence. By marking non-essential tiles early and propagating skip decisions forward, LiteAttention eliminates redundant attention computations without repeated profiling overheads, combining the adaptivity of dynamic methods with the efficiency of static ones. We implement a highly optimized LiteAttention kernel on top of FlashAttention and demonstrate substantial speedups on production video diffusion models, with no degradation in quality. The code and implementation details will be publicly released.</p>
- https://arxiv.org/abs/2511.11062
- Fri, 14 Nov 2025 08:26:55 +0000
+ SVG-T2I: Scaling Up Text-to-Image Latent Diffusion Model Without Variational Autoencoder
+ https://arxiv.org/abs/2512.11749
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11749.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minglei Shi, Haolin Wang, Borui Zhang, Wenzhao Zheng, Bohan Zeng, Ziyang Yuan, Xiaoshi Wu, Yuanxing Zhang, Huan Yang, Xintao Wang, Pengfei Wan, Kun Gai, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Visual generation grounded in Visual Foundation Model (VFM) representations offers a highly promising unified pathway for integrating visual understanding, perception, and generation. Despite this potential, training large-scale text-to-image diffusion models entirely within the VFM representation space remains largely unexplored. To bridge this gap, we scale the SVG (Self-supervised representations for Visual Generation) framework, proposing SVG-T2I to support high-quality text-to-image synthesis directly in the VFM feature domain. By leveraging a standard text-to-image diffusion pipeline, SVG-T2I achieves competitive performance, reaching 0.75 on GenEval and 85.78 on DPG-Bench. This performance validates the intrinsic representational power of VFMs for generative tasks. We fully open-source the project, including the autoencoder and generation model, together with their training, inference, evaluation pipelines, and pre-trained weights, to facilitate further research in representation-driven visual generation.</p>
+ https://arxiv.org/abs/2512.11749
+ Fri, 12 Dec 2025 17:45:03 +0000
- VIDEOP2R: Video Understanding from Perception to Reasoning
- https://arxiv.org/abs/2511.11113
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.11113.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Jiang, Yueying Wang, Rui Zhao, Toufiq Parag, Zhimin Chen, Zhenyu Liao, Jayakrishnan Unnikrishnan</p><p><b>Upvotes:</b> 107</p><p><b>Summary:</b> Reinforcement fine-tuning (RFT), a two-stage framework consisting of supervised fine-tuning (SFT) and reinforcement learning (RL) has shown promising results on improving reasoning ability of large language models (LLMs). Yet extending RFT to large video language models (LVLMs) remains challenging. We propose VideoP2R, a novel process-aware video RFT framework that enhances video reasoning by modeling perception and reasoning as distinct processes. In the SFT stage, we develop a three-step pipeline to generate VideoP2R-CoT-162K, a high-quality, process-aware chain-of-thought (CoT) dataset for perception and reasoning. In the RL stage, we introduce a novel process-aware group relative policy optimization (PA-GRPO) algorithm that supplies separate rewards for perception and reasoning. Extensive experiments show that VideoP2R achieves state-of-the-art (SotA) performance on six out of seven video reasoning and understanding benchmarks. Ablation studies further confirm the effectiveness of our process-aware modeling and PA-GRPO and demonstrate that model's perception output is information-sufficient for downstream reasoning.</p>
- https://arxiv.org/abs/2511.11113
- Fri, 14 Nov 2025 09:42:42 +0000
+ Error-Free Linear Attention is a Free Lunch: Exact Solution from Continuous-Time Dynamics
+ https://arxiv.org/abs/2512.12602
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingdi Lei, Di Zhang, Soujanya Poria</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Linear-time attention and State Space Models (SSMs) promise to solve the quadratic cost bottleneck in long-context language models employing softmax attention. We introduce Error-Free Linear Attention (EFLA), a numerically stable, fully parallelism and generalized formulation of the delta rule. Specifically, we formulate the online learning update as a continuous-time dynamical system and prove that its exact solution is not only attainable but also computable in linear time with full parallelism. By leveraging the rank-1 structure of the dynamics matrix, we directly derive the exact closed-form solution effectively corresponding to the infinite-order Runge-Kutta method. This attention mechanism is theoretically free from error accumulation, perfectly capturing the continuous dynamics while preserving the linear-time complexity. Through an extensive suite of experiments, we show that EFLA enables robust performance in noisy environments, achieving lower language modeling perplexity and superior downstream benchmark performance than DeltaNet without introducing additional parameters. Our work provides a new theoretical foundation for building high-fidelity, scalable linear-time attention models.</p>
+ https://arxiv.org/abs/2512.12602
+ Sun, 14 Dec 2025 08:51:02 +0000
- GGBench: A Geometric Generative Reasoning Benchmark for Unified Multimodal Models
- https://arxiv.org/abs/2511.11134
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.11134.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingxuan Wei, Caijun Jia, Xi Bai, Xinglong Xu, Siyuan Li, Linzhuang Sun, Bihui Yu, Conghui He, Lijun Wu, Cheng Tan</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> The advent of Unified Multimodal Models (UMMs) signals a paradigm shift in artificial intelligence, moving from passive perception to active, cross-modal generation. Despite their unprecedented ability to synthesize information, a critical gap persists in evaluation: existing benchmarks primarily assess discriminative understanding or unconstrained image generation separately, failing to measure the integrated cognitive process of generative reasoning. To bridge this gap, we propose that geometric construction provides an ideal testbed as it inherently demands a fusion of language comprehension and precise visual generation. We introduce GGBench, a benchmark designed specifically to evaluate geometric generative reasoning. It provides a comprehensive framework for systematically diagnosing a model's ability to not only understand and reason but to actively construct a solution, thereby setting a more rigorous standard for the next generation of intelligent systems. Project website: https://opendatalab-raiser.github.io/GGBench/.</p>
- https://arxiv.org/abs/2511.11134
- Fri, 14 Nov 2025 10:07:53 +0000
+ Scone: Bridging Composition and Distinction in Subject-Driven Image Generation via Unified Understanding-Generation Modeling
+ https://arxiv.org/abs/2512.12675
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuran Wang, Bohan Zeng, Chengzhuo Tong, Wenxuan Liu, Yang Shi, Xiaochen Ma, Hao Liang, Yuanxing Zhang, Wentao Zhang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Subject-driven image generation has advanced from single- to multi-subject composition, while neglecting distinction, the ability to identify and generate the correct subject when inputs contain multiple candidates. This limitation restricts effectiveness in complex, realistic visual settings. We propose Scone, a unified understanding-generation method that integrates composition and distinction. Scone enables the understanding expert to act as a semantic bridge, conveying semantic information and guiding the generation expert to preserve subject identity while minimizing interference. A two-stage training scheme first learns composition, then enhances distinction through semantic alignment and attention-based masking. We also introduce SconeEval, a benchmark for evaluating both composition and distinction across diverse scenarios. Experiments demonstrate that Scone outperforms existing open-source models in composition and distinction tasks on two benchmarks. Our model, benchmark, and training data are available at: https://github.com/Ryann-Ran/Scone.</p>
+ https://arxiv.org/abs/2512.12675
+ Sun, 14 Dec 2025 12:58:19 +0000
- Virtual Width Networks
- https://arxiv.org/abs/2511.11238
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.11238.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seed, Baisheng Li, Banggu Wu, Bole Ma, Bowen Xiao, Chaoyi Zhang, Cheng Li, Chengyi Wang, Chenyin Xu, Chi Zhang, Chong Hu, Daoguang Zan, Defa Zhu, Dongyu Xu, Du Li, Faming Wu, Fan Xia, Ge Zhang, Guang Shi, Haobin Chen, Hongyu Zhu, Hongzhi Huang, Huan Zhou, Huanzhang Dou, Jianhui Duan, Jianqiao Lu, Jianyu Jiang, Jiayi Xu, Jiecao Chen, Jin Chen, Jin Ma, Jing Su, Jingji Chen, Jun Wang, Jun Yuan, Juncai Liu, Jundong Zhou, Kai Hua, Kai Shen, Kai Xiang, Kaiyuan Chen, Kang Liu, Ke Shen, Liang Xiang, Lin Yan, Lishu Luo, Mengyao Zhang, Ming Ding, Mofan Zhang, Nianning Liang, Peng Li, Penghao Huang, Pengpeng Mu, Qi Huang, Qianli Ma, Qiyang Min, Qiying Yu, Renming Pang, Ru Zhang, Shen Yan, Shen Yan, Shixiong Zhao, Shuaishuai Cao, Shuang Wu, Siyan Chen, Siyu Li, Siyuan Qiao, Tao Sun, Tian Xin, Tiantian Fan, Ting Huang, Ting-Han Fan, Wei Jia, Wenqiang Zhang, Wenxuan Liu, Xiangzhong Wu, Xiaochen Zuo, Xiaoying Jia, Ximing Yang, Xin Liu, Xin Yu, Xingyan Bin, Xintong Hao, Xiongcai Luo, Xujing Li, Xun Zhou, Yanghua Peng, Yangrui Chen, Yi Lin, Yichong Leng, Yinghao Li, Yingshuan Song, Yiyuan Ma, Yong Shan, Yongan Xiang, Yonghui Wu, Yongtao Zhang, Yongzhen Yao, Yu Bao, Yuehang Yang, Yufeng Yuan, Yunshui Li, Yuqiao Xian, Yutao Zeng, Yuxuan Wang, Zehua Hong, Zehua Wang, Zengzhi Wang, Zeyu Yang, Zhengqiang Yin, Zhenyi Lu, Zhexi Zhang, Zhi Chen, Zhi Zhang, Zhiqi Lin, Zihao Huang, Zilin Xu, Ziyun Wei, Zuo Wang</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> We introduce Virtual Width Networks (VWN), a framework that delivers the benefits of wider representations without incurring the quadratic cost of increasing the hidden size. VWN decouples representational width from backbone width, expanding the embedding space while keeping backbone compute nearly constant. In our large-scale experiment, an 8-times expansion accelerates optimization by over 2 times for next-token and 3 times for next-2-token prediction. The advantage amplifies over training as both the loss gap grows and the convergence-speedup ratio increases, showing that VWN is not only token-efficient but also increasingly effective with scale. Moreover, we identify an approximately log-linear scaling relation between virtual width and loss reduction, offering an initial empirical basis and motivation for exploring virtual-width scaling as a new dimension of large-model efficiency.</p>
- https://arxiv.org/abs/2511.11238
- Fri, 14 Nov 2025 12:41:57 +0000
+ NL2Repo-Bench: Towards Long-Horizon Repository Generation Evaluation of Coding Agents
+ https://arxiv.org/abs/2512.12730
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12730.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingzhe Ding, Shengda Long, Changxin Pu, Huan Zhou, Hongwan Gao, Xiang Gao, Chao He, Yue Hou, Fei Hu, Zhaojian Li, Weiran Shi, Zaiyuan Wang, Daoguang Zan, Chenchen Zhang, Xiaoxu Zhang, Qizhi Chen, Xianfu Cheng, Bo Deng, Qingshui Gu, Kai Hua, Juntao Lin, Pai Liu, Mingchen Li, Xuanguang Pan, Zifan Peng, Yujia Qin, Yong Shan, Zhewen Tan, Weihao Xie, Zihan Wang, Yishuo Yuan, Jiayu Zhang, Enduo Zhao, Yunfei Zhao, He Zhu, Chenyang Zou, Ming Ding, Jianpeng Jiao, Jiaheng Liu, Minghao Liu, Qian Liu, Chongyao Tao, Jian Yang, Tong Yang, Zhaoxiang Zhang, Xinjie Chen, Wenhao Huang, Ge Zhang</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Recent advances in coding agents suggest rapid progress toward autonomous software development, yet existing benchmarks fail to rigorously evaluate the long-horizon capabilities required to build complete software systems. Most prior evaluations focus on localized code generation, scaffolded completion, or short-term repair tasks, leaving open the question of whether agents can sustain coherent reasoning, planning, and execution over the extended horizons demanded by real-world repository construction. To address this gap, we present NL2Repo Bench, a benchmark explicitly designed to evaluate the long-horizon repository generation ability of coding agents. Given only a single natural-language requirements document and an empty workspace, agents must autonomously design the architecture, manage dependencies, implement multi-module logic, and produce a fully installable Python library. Our experiments across state-of-the-art open- and closed-source models reveal that long-horizon repository generation remains largely unsolved: even the strongest agents achieve below 40% average test pass rates and rarely complete an entire repository correctly. Detailed analysis uncovers fundamental long-horizon failure modes, including premature termination, loss of global coherence, fragile cross-file dependencies, and inadequate planning over hundreds of interaction steps. NL2Repo Bench establishes a rigorous, verifiable testbed for measuring sustained agentic competence and highlights long-horizon reasoning as a central bottleneck for the next generation of autonomous coding agents.</p>
+ https://arxiv.org/abs/2512.12730
+ Sun, 14 Dec 2025 15:12:13 +0000
- WEAVE: Unleashing and Benchmarking the In-context Interleaved Comprehension and Generation
- https://arxiv.org/abs/2511.11434
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.11434.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei Chow, Jiachun Pan, Yongyuan Liang, Mingze Zhou, Xue Song, Liyu Jia, Saining Zhang, Siliang Tang, Juncheng Li, Fengda Zhang, Weijia Wu, Hanwang Zhang, Tat-Seng Chua</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Recent advances in unified multimodal models (UMMs) have enabled impressive progress in visual comprehension and generation. However, existing datasets and benchmarks focus primarily on single-turn interactions, failing to capture the multi-turn, context-dependent nature of real-world image creation and editing. To address this gap, we present WEAVE, the first suite for in-context interleaved cross-modality comprehension and generation. Our suite consists of two complementary parts. WEAVE-100k is a large-scale dataset of 100K interleaved samples spanning over 370K dialogue turns and 500K images, covering comprehension, editing, and generation tasks that require reasoning over historical context. WEAVEBench is a human-annotated benchmark with 100 tasks based on 480 images, featuring a hybrid VLM judger evaluation framework based on both the reference image and the combination of the original image with editing instructions that assesses models' abilities in multi-turn generation, visual memory, and world-knowledge reasoning across diverse domains. Experiments demonstrate that training on WEAVE-100k enables vision comprehension, image editing, and comprehension-generation collaboration capabilities. Furthermore, it facilitates UMMs to develop emergent visual-memory capabilities, while extensive evaluations on WEAVEBench expose the persistent limitations and challenges of current approaches in multi-turn, context-aware image generation and editing. We believe WEAVE provides a view and foundation for studying in-context interleaved comprehension and generation for multi-modal community.</p>
- https://arxiv.org/abs/2511.11434
- Fri, 14 Nov 2025 16:02:38 +0000
+ QwenLong-L1.5: Post-Training Recipe for Long-Context Reasoning and Memory Management
+ https://arxiv.org/abs/2512.12967
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12967.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weizhou Shen, Ziyi Yang, Chenliang Li, Zhiyuan Lu, Miao Peng, Huashan Sun, Yingcheng Shi, Shengyi Liao, Shaopeng Lai, Bo Zhang, Dayiheng Liu, Fei Huang, Jingren Zhou, Ming Yan</p><p><b>Upvotes:</b> 103</p><p><b>Summary:</b> We introduce QwenLong-L1.5, a model that achieves superior long-context reasoning capabilities through systematic post-training innovations. The key technical breakthroughs of QwenLong-L1.5 are as follows: (1) Long-Context Data Synthesis Pipeline: We develop a systematic synthesis framework that generates challenging reasoning tasks requiring multi-hop grounding over globally distributed evidence. By deconstructing documents into atomic facts and their underlying relationships, and then programmatically composing verifiable reasoning questions, our approach creates high-quality training data at scale, moving substantially beyond simple retrieval tasks to enable genuine long-range reasoning capabilities. (2) Stabilized Reinforcement Learning for Long-Context Training: To overcome the critical instability in long-context RL, we introduce task-balanced sampling with task-specific advantage estimation to mitigate reward bias, and propose Adaptive Entropy-Controlled Policy Optimization (AEPO) that dynamically regulates exploration-exploitation trade-offs. (3) Memory-Augmented Architecture for Ultra-Long Contexts: Recognizing that even extended context windows cannot accommodate arbitrarily long sequences, we develop a memory management framework with multi-stage fusion RL training that seamlessly integrates single-pass reasoning with iterative memory-based processing for tasks exceeding 4M tokens. Based on Qwen3-30B-A3B-Thinking, QwenLong-L1.5 achieves performance comparable to GPT-5 and Gemini-2.5-Pro on long-context reasoning benchmarks, surpassing its baseline by 9.90 points on average. On ultra-long tasks (1M~4M tokens), QwenLong-L1.5's memory-agent framework yields a 9.48-point gain over the agent baseline. Additionally, the acquired long-context reasoning ability translates to enhanced performance in general domains like scientific reasoning, memory tool using, and extended dialogue.</p>
+ https://arxiv.org/abs/2512.12967
+ Mon, 15 Dec 2025 04:11:11 +0000
- MiroThinker: Pushing the Performance Boundaries of Open-Source Research Agents via Model, Context, and Interactive Scaling
- https://arxiv.org/abs/2511.11793
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.11793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> MiroMind Team, Song Bai, Lidong Bing, Carson Chen, Guanzheng Chen, Yuntao Chen, Zhe Chen, Ziyi Chen, Jifeng Dai, Xuan Dong, Yue Deng, Yunjie Fu, Junqi Ge, Chenxia Han, Tammy Huang, Zhenhang Huang, Jerry Jiao, Shilei Jiang, Tianyu Jiao, Xiaoqi Jian, Lei Lei, Ruilin Li, Ryan Luo, Tiantong Li, Xiang Lin, Ziyuan Liu, Zhiqi Li, Jie Ni, Qiang Ren, Pax Sun, Shiqian Su, Chenxin Tao, Bin Wang, Hellen Wang, Haonan Wang, James Wang, Jin Wang, Jojo Wang, Letian Wang, Shizun Wang, Weizhi Wang, Zixuan Wang, Jinfan Xu, Sen Xing, Chenyu Yang, Hai Ye, Jiaheng Yu, Yue Yu, Muyan Zhong, Tianchen Zhao, Xizhou Zhu, Yanpeng Zhou, Yifan Zhang, Zhi Zhu</p><p><b>Upvotes:</b> 156</p><p><b>Summary:</b> We present MiroThinker v1.0, an open-source research agent designed to advance tool-augmented reasoning and information-seeking capabilities. Unlike previous agents that only scale up model size or context length, MiroThinker explores interaction scaling at the model level, systematically training the model to handle deeper and more frequent agent-environment interactions as a third dimension of performance improvement. Unlike LLM test-time scaling, which operates in isolation and risks degradation with longer reasoning chains, interactive scaling leverages environment feedback and external information acquisition to correct errors and refine trajectories. Through reinforcement learning, the model achieves efficient interaction scaling: with a 256K context window, it can perform up to 600 tool calls per task, enabling sustained multi-turn reasoning and complex real-world research workflows. Across four representative benchmarks-GAIA, HLE, BrowseComp, and BrowseComp-ZH-the 72B variant achieves up to 81.9%, 37.7%, 47.1%, and 55.6% accuracy respectively, surpassing previous open-source agents and approaching commercial counterparts such as GPT-5-high. Our analysis reveals that MiroThinker benefits from interactive scaling consistently: research performance improves predictably as the model engages in deeper and more frequent agent-environment interactions, demonstrating that interaction depth exhibits scaling behaviors analogous to model size and context length. These findings establish interaction scaling as a third critical dimension for building next-generation open research agents, complementing model capacity and context windows.</p>
- https://arxiv.org/abs/2511.11793
- Fri, 14 Nov 2025 18:52:07 +0000
+ Video Reality Test: Can AI-Generated ASMR Videos fool VLMs and Humans?
+ https://arxiv.org/abs/2512.13281
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13281.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Wang, Weijia Wu, Yi Zhan, Rui Zhao, Ming Hu, James Cheng, Wei Liu, Philip Torr, Kevin Qinghong Lin</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> Recent advances in video generation have produced vivid content that are often indistinguishable from real videos, making AI-generated video detection an emerging societal challenge. Prior AIGC detection benchmarks mostly evaluate video without audio, target broad narrative domains, and focus on classification solely. Yet it remains unclear whether state-of-the-art video generation models can produce immersive, audio-paired videos that reliably deceive humans and VLMs. To this end, we introduce Video Reality Test, an ASMR-sourced video benchmark suite for testing perceptual realism under tight audio-visual coupling, featuring the following dimensions: (i) Immersive ASMR video-audio sources. Built on carefully curated real ASMR videos, the benchmark targets fine-grained action-object interactions with diversity across objects, actions, and backgrounds. (ii) Peer-Review evaluation. An adversarial creator-reviewer protocol where video generation models act as creators aiming to fool reviewers, while VLMs serve as reviewers seeking to identify fakeness. Our experimental findings show: The best creator Veo3.1-Fast even fools most VLMs: the strongest reviewer (Gemini 2.5-Pro) achieves only 56\% accuracy (random 50\%), far below that of human experts (81.25\%). Adding audio improves real-fake discrimination, yet superficial cues such as watermarks can still significantly mislead models. These findings delineate the current boundary of video generation realism and expose limitations of VLMs in perceptual fidelity and audio-visual consistency. Our code is available at https://github.com/video-reality-test/video-reality-test.</p>
+ https://arxiv.org/abs/2512.13281
+ Mon, 15 Dec 2025 12:41:23 +0000
- Uni-MoE-2.0-Omni: Scaling Language-Centric Omnimodal Large Model with Advanced MoE, Training and Data
- https://arxiv.org/abs/2511.12609
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.12609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunxin Li, Xinyu Chen, Shenyuan Jiang, Haoyuan Shi, Zhenyu Liu, Xuanyu Zhang, Nanhao Deng, Zhenran Xu, Yicheng Ma, Meishan Zhang, Baotian Hu, Min Zhang</p><p><b>Upvotes:</b> 101</p><p><b>Summary:</b> We present Uni-MoE 2.0 from the Lychee family. As a fully open-source omnimodal large model (OLM), it substantially advances Lychee's Uni-MoE series in language-centric multimodal understanding, reasoning, and generating. Based on the Qwen2.5-7B dense architecture, we build Uni-MoE-2.0-Omni from scratch through three core contributions: dynamic-capacity Mixture-of-Experts (MoE) design, a progressive training strategy enhanced with an iterative reinforcement strategy, and a carefully curated multimodal data matching technique. It is capable of omnimodal understanding, as well as generating images, text, and speech. Architecturally, our new MoE framework balances computational efficiency and capability for 10 cross-modal inputs using shared, routed, and null experts, while our Omni-Modality 3D RoPE ensures spatio-temporal cross-modality alignment in the self-attention layer. For training, following cross-modal pretraining, we use a progressive supervised fine-tuning strategy that activates modality-specific experts and is enhanced by balanced data composition and an iterative GSPO-DPO method to stabilise RL training and improve reasoning. Data-wise, the base model, trained on approximately 75B tokens of open-source multimodal data, is equipped with special speech and image generation tokens, allowing it to learn these generative tasks by conditioning its outputs on linguistic cues. Extensive evaluation across 85 benchmarks demonstrates that our model achieves SOTA or highly competitive performance against leading OLMs, surpassing Qwen2.5-Omni (trained with 1.2T tokens) on over 50 of 76 benchmarks. Key strengths include video understanding (+7% avg. of 8), omnimodallity understanding (+7% avg. of 4), and audiovisual reasoning (+4%). It also advances long-form speech processing (reducing WER by 4.2%) and leads in low-level image processing and controllable generation across 5 metrics.</p>
- https://arxiv.org/abs/2511.12609
- Sun, 16 Nov 2025 14:10:55 +0000
+ KlingAvatar 2.0 Technical Report
+ https://arxiv.org/abs/2512.13313
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13313.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kling Team, Jialu Chen, Yikang Ding, Zhixue Fang, Kun Gai, Yuan Gao, Kang He, Jingyun Hua, Boyuan Jiang, Mingming Lao, Xiaohan Li, Hui Liu, Jiwen Liu, Xiaoqiang Liu, Yuan Liu, Shun Lu, Yongsen Mao, Yingchao Shao, Huafeng Shi, Xiaoyu Shi, Peiqin Sun, Songlin Tang, Pengfei Wan, Chao Wang, Xuebo Wang, Haoxian Zhang, Yuanxing Zhang, Yan Zhou</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Avatar video generation models have achieved remarkable progress in recent years. However, prior work exhibits limited efficiency in generating long-duration high-resolution videos, suffering from temporal drifting, quality degradation, and weak prompt following as video length increases. To address these challenges, we propose KlingAvatar 2.0, a spatio-temporal cascade framework that performs upscaling in both spatial resolution and temporal dimension. The framework first generates low-resolution blueprint video keyframes that capture global semantics and motion, and then refines them into high-resolution, temporally coherent sub-clips using a first-last frame strategy, while retaining smooth temporal transitions in long-form videos. To enhance cross-modal instruction fusion and alignment in extended videos, we introduce a Co-Reasoning Director composed of three modality-specific large language model (LLM) experts. These experts reason about modality priorities and infer underlying user intent, converting inputs into detailed storylines through multi-turn dialogue. A Negative Director further refines negative prompts to improve instruction alignment. Building on these components, we extend the framework to support ID-specific multi-character control. Extensive experiments demonstrate that our model effectively addresses the challenges of efficient, multimodally aligned long-form high-resolution video generation, delivering enhanced visual clarity, realistic lip-teeth rendering with accurate lip synchronization, strong identity preservation, and coherent multimodal instruction following.</p>
+ https://arxiv.org/abs/2512.13313
+ Mon, 15 Dec 2025 13:30:51 +0000
- Evolve the Method, Not the Prompts: Evolutionary Synthesis of Jailbreak Attacks on LLMs
- https://arxiv.org/abs/2511.12710
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.12710.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunhao Chen, Xin Wang, Juncheng Li, Yixu Wang, Jie Li, Yan Teng, Yingchun Wang, Xingjun Ma</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Automated red teaming frameworks for Large Language Models (LLMs) have become increasingly sophisticated, yet they share a fundamental limitation: their jailbreak logic is confined to selecting, combining, or refining pre-existing attack strategies. This binds their creativity and leaves them unable to autonomously invent entirely new attack mechanisms. To overcome this gap, we introduce EvoSynth, an autonomous framework that shifts the paradigm from attack planning to the evolutionary synthesis of jailbreak methods. Instead of refining prompts, EvoSynth employs a multi-agent system to autonomously engineer, evolve, and execute novel, code-based attack algorithms. Crucially, it features a code-level self-correction loop, allowing it to iteratively rewrite its own attack logic in response to failure. Through extensive experiments, we demonstrate that EvoSynth not only establishes a new state-of-the-art by achieving an 85.5\% Attack Success Rate (ASR) against highly robust models like Claude-Sonnet-4.5, but also generates attacks that are significantly more diverse than those from existing methods. We release our framework to facilitate future research in this new direction of evolutionary synthesis of jailbreak methods. Code is available at: https://github.com/dongdongunique/EvoSynth.</p>
- https://arxiv.org/abs/2511.12710
- Sun, 16 Nov 2025 17:52:07 +0000
+ Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Model
+ https://arxiv.org/abs/2512.13507
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Heyi Chen, Siyan Chen, Xin Chen, Yanfei Chen, Ying Chen, Zhuo Chen, Feng Cheng, Tianheng Cheng, Xinqi Cheng, Xuyan Chi, Jian Cong, Jing Cui, Qinpeng Cui, Qide Dong, Junliang Fan, Jing Fang, Zetao Fang, Chengjian Feng, Han Feng, Mingyuan Gao, Yu Gao, Dong Guo, Qiushan Guo, Boyang Hao, Qingkai Hao, Bibo He, Qian He, Tuyen Hoang, Ruoqing Hu, Xi Hu, Weilin Huang, Zhaoyang Huang, Zhongyi Huang, Donglei Ji, Siqi Jiang, Wei Jiang, Yunpu Jiang, Zhuo Jiang, Ashley Kim, Jianan Kong, Zhichao Lai, Shanshan Lao, Yichong Leng, Ai Li, Feiya Li, Gen Li, Huixia Li, JiaShi Li, Liang Li, Ming Li, Shanshan Li, Tao Li, Xian Li, Xiaojie Li, Xiaoyang Li, Xingxing Li, Yameng Li, Yifu Li, Yiying Li, Chao Liang, Han Liang, Jianzhong Liang, Ying Liang, Zhiqiang Liang, Wang Liao, Yalin Liao, Heng Lin, Kengyu Lin, Shanchuan Lin, Xi Lin, Zhijie Lin, Feng Ling, Fangfang Liu, Gaohong Liu, Jiawei Liu, Jie Liu, Jihao Liu, Shouda Liu, Shu Liu, Sichao Liu, Songwei Liu, Xin Liu, Xue Liu, Yibo Liu, Zikun Liu, Zuxi Liu, Junlin Lyu, Lecheng Lyu, Qian Lyu, Han Mu, Xiaonan Nie, Jingzhe Ning, Xitong Pan, Yanghua Peng, Lianke Qin, Xueqiong Qu, Yuxi Ren, Kai Shen, Guang Shi, Lei Shi, Yan Song, Yinglong Song, Fan Sun, Li Sun, Renfei Sun, Yan Sun, Zeyu Sun, Wenjing Tang, Yaxue Tang, Zirui Tao, Feng Wang, Furui Wang, Jinran Wang, Junkai Wang, Ke Wang, Kexin Wang, Qingyi Wang, Rui Wang, Sen Wang, Shuai Wang, Tingru Wang, Weichen Wang, Xin Wang, Yanhui Wang, Yue Wang, Yuping Wang, Yuxuan Wang, Ziyu Wang, Guoqiang Wei, Wanru Wei, Di Wu, Guohong Wu, Hanjie Wu, Jian Wu, Jie Wu, Ruolan Wu, Xinglong Wu, Yonghui Wu, Ruiqi Xia, Liang Xiang, Fei Xiao, XueFeng Xiao, Pan Xie, Shuangyi Xie, Shuang Xu, Jinlan Xue, Shen Yan, Bangbang Yang, Ceyuan Yang, Jiaqi Yang, Runkai Yang, Tao Yang, Yang Yang, Yihang Yang, ZhiXian Yang, Ziyan Yang, Songting Yao, Yifan Yao, Zilyu Ye, Bowen Yu, Jian Yu, Chujie Yuan, Linxiao Yuan, Sichun Zeng, Weihong Zeng, Xuejiao Zeng, Yan Zeng, Chuntao Zhang, Heng Zhang, Jingjie Zhang, Kuo Zhang, Liang Zhang, Liying Zhang, Manlin Zhang, Ting Zhang, Weida Zhang, Xiaohe Zhang, Xinyan Zhang, Yan Zhang, Yuan Zhang, Zixiang Zhang, Fengxuan Zhao, Huating Zhao, Yang Zhao, Hao Zheng, Jianbin Zheng, Xiaozheng Zheng, Yangyang Zheng, Yijie Zheng, Jiexin Zhou, Jiahui Zhu, Kuan Zhu, Shenhan Zhu, Wenjia Zhu, Benhui Zou, Feilong Zuo</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Recent strides in video generation have paved the way for unified audio-visual generation. In this work, we present Seedance 1.5 pro, a foundational model engineered specifically for native, joint audio-video generation. Leveraging a dual-branch Diffusion Transformer architecture, the model integrates a cross-modal joint module with a specialized multi-stage data pipeline, achieving exceptional audio-visual synchronization and superior generation quality. To ensure practical utility, we implement meticulous post-training optimizations, including Supervised Fine-Tuning (SFT) on high-quality datasets and Reinforcement Learning from Human Feedback (RLHF) with multi-dimensional reward models. Furthermore, we introduce an acceleration framework that boosts inference speed by over 10X. Seedance 1.5 pro distinguishes itself through precise multilingual and dialect lip-syncing, dynamic cinematic camera control, and enhanced narrative coherence, positioning it as a robust engine for professional-grade content creation. Seedance 1.5 pro is now accessible on Volcano Engine at https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?type=GenVideo.</p>
+ https://arxiv.org/abs/2512.13507
+ Mon, 15 Dec 2025 16:36:52 +0000
- Large Language Models Meet Extreme Multi-label Classification: Scaling and Multi-modal Framework
- https://arxiv.org/abs/2511.13189
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13189.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Diego Ortego, Marlon Rodríguez, Mario Almagro, Kunal Dahiya, David Jiménez, Juan C. SanMiguel</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Foundation models have revolutionized artificial intelligence across numerous domains, yet their transformative potential remains largely untapped in Extreme Multi-label Classification (XMC). Queries in XMC are associated with relevant labels from extremely large label spaces, where it is critical to strike a balance between efficiency and performance. Therefore, many recent approaches efficiently pose XMC as a maximum inner product search between embeddings learned from small encoder-only transformer architectures. In this paper, we address two important aspects in XMC: how to effectively harness larger decoder-only models, and how to exploit visual information while maintaining computational efficiency. We demonstrate that both play a critical role in XMC separately and can be combined for improved performance. We show that a few billion-size decoder can deliver substantial improvements while keeping computational overhead manageable. Furthermore, our Vision-enhanced eXtreme Multi-label Learning framework (ViXML) efficiently integrates foundation vision models by pooling a single embedding per image. This limits computational growth while unlocking multi-modal capabilities. Remarkably, ViXML with small encoders outperforms text-only decoder in most cases, showing that an image is worth billions of parameters. Finally, we present an extension of existing text-only datasets to exploit visual metadata and make them available for future benchmarking. Comprehensive experiments across four public text-only datasets and their corresponding image enhanced versions validate our proposals' effectiveness, surpassing previous state-of-the-art by up to +8.21\% in P@1 on the largest dataset. ViXML's code is available at https://github.com/DiegoOrtego/vixml.</p>
- https://arxiv.org/abs/2511.13189
- Mon, 17 Nov 2025 09:52:53 +0000
+ Memory in the Age of AI Agents
+ https://arxiv.org/abs/2512.13564
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuyang Hu, Shichun Liu, Yanwei Yue, Guibin Zhang, Boyang Liu, Fangyi Zhu, Jiahang Lin, Honglin Guo, Shihan Dou, Zhiheng Xi, Senjie Jin, Jiejun Tan, Yanbin Yin, Jiongnan Liu, Zeyu Zhang, Zhongxiang Sun, Yutao Zhu, Hao Sun, Boci Peng, Zhenrong Cheng, Xuanbo Fan, Jiaxin Guo, Xinlei Yu, Zhenhong Zhou, Zewen Hu, Jiahao Huo, Junhao Wang, Yuwei Niu, Yu Wang, Zhenfei Yin, Xiaobin Hu, Yue Liao, Qiankun Li, Kun Wang, Wangchunshu Zhou, Yixin Liu, Dawei Cheng, Qi Zhang, Tao Gui, Shirui Pan, Yan Zhang, Philip Torr, Zhicheng Dou, Ji-Rong Wen, Xuanjing Huang, Yu-Gang Jiang, Shuicheng Yan</p><p><b>Upvotes:</b> 120</p><p><b>Summary:</b> Memory has emerged, and will continue to remain, a core capability of foundation model-based agents. As research on agent memory rapidly expands and attracts unprecedented attention, the field has also become increasingly fragmented. Existing works that fall under the umbrella of agent memory often differ substantially in their motivations, implementations, and evaluation protocols, while the proliferation of loosely defined memory terminologies has further obscured conceptual clarity. Traditional taxonomies such as long/short-term memory have proven insufficient to capture the diversity of contemporary agent memory systems. This work aims to provide an up-to-date landscape of current agent memory research. We begin by clearly delineating the scope of agent memory and distinguishing it from related concepts such as LLM memory, retrieval augmented generation (RAG), and context engineering. We then examine agent memory through the unified lenses of forms, functions, and dynamics. From the perspective of forms, we identify three dominant realizations of agent memory, namely token-level, parametric, and latent memory. From the perspective of functions, we propose a finer-grained taxonomy that distinguishes factual, experiential, and working memory. From the perspective of dynamics, we analyze how memory is formed, evolved, and retrieved over time. To support practical development, we compile a comprehensive summary of memory benchmarks and open-source frameworks. Beyond consolidation, we articulate a forward-looking perspective on emerging research frontiers, including memory automation, reinforcement learning integration, multimodal memory, multi-agent memory, and trustworthiness issues. We hope this survey serves not only as a reference for existing work, but also as a conceptual foundation for rethinking memory as a first-class primitive in the design of future agentic intelligence.</p>
+ https://arxiv.org/abs/2512.13564
+ Mon, 15 Dec 2025 17:22:34 +0000
- Souper-Model: How Simple Arithmetic Unlocks State-of-the-Art LLM Performance
- https://arxiv.org/abs/2511.13254
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13254.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shalini Maiti, Amar Budhiraja, Bhavul Gauri, Gaurav Chaurasia, Anton Protopopov, Alexis Audran-Reiss, Michael Slater, Despoina Magka, Tatiana Shavrina, Roberta Raileanu, Yoram Bachrach</p><p><b>Upvotes:</b> 131</p><p><b>Summary:</b> Large Language Models (LLMs) have demonstrated remarkable capabilities across diverse domains, but their training remains resource- and time-intensive, requiring massive compute power and careful orchestration of training procedures. Model souping-the practice of averaging weights from multiple models of the same architecture-has emerged as a promising pre- and post-training technique that can enhance performance without expensive retraining. In this paper, we introduce Soup Of Category Experts (SoCE), a principled approach for model souping that utilizes benchmark composition to identify optimal model candidates and applies non-uniform weighted averaging to maximize performance. Contrary to previous uniform-averaging approaches, our method leverages the observation that benchmark categories often exhibit low inter-correlations in model performance. SoCE identifies "expert" models for each weakly-correlated category cluster and combines them using optimized weighted averaging rather than uniform weights. We demonstrate that the proposed method improves performance and robustness across multiple domains, including multilingual capabilities, tool calling, and math and achieves state-of-the-art results on the Berkeley Function Calling Leaderboard.</p>
- https://arxiv.org/abs/2511.13254
- Mon, 17 Nov 2025 11:13:34 +0000
+ ReFusion: A Diffusion Large Language Model with Parallel Autoregressive Decoding
+ https://arxiv.org/abs/2512.13586
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13586.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jia-Nan Li, Jian Guan, Wei Wu, Chongxuan Li</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> Autoregressive models (ARMs) are hindered by slow sequential inference. While masked diffusion models (MDMs) offer a parallel alternative, they suffer from critical drawbacks: high computational overhead from precluding Key-Value (KV) caching, and incoherent generation arising from learning dependencies over an intractable space of token combinations. To address these limitations, we introduce ReFusion, a novel masked diffusion model that achieves superior performance and efficiency by elevating parallel decoding from the token level to a higher slot level, where each slot is a fixed-length, contiguous sub-sequence. This is achieved through an iterative ``plan-and-infill'' decoding process: a diffusion-based planning step first identifies a set of weakly dependent slots, and an autoregressive infilling step then decodes these selected slots in parallel. The slot-based design simultaneously unlocks full KV cache reuse with a unified causal framework and reduces the learning complexity from the token combination space to a manageable slot-level permutation space. Extensive experiments on seven diverse benchmarks show that ReFusion not only overwhelmingly surpasses prior MDMs with 34% performance gains and an over 18times speedup on average, but also bridges the performance gap to strong ARMs while maintaining a 2.33times average speedup.</p>
+ https://arxiv.org/abs/2512.13586
+ Mon, 15 Dec 2025 17:41:19 +0000
- GigaEvo: An Open Source Optimization Framework Powered By LLMs And Evolution Algorithms
- https://arxiv.org/abs/2511.17592
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.17592.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Valentin Khrulkov, Andrey Galichin, Denis Bashkirov, Dmitry Vinichenko, Oleg Travkin, Roman Alferov, Andrey Kuznetsov, Ivan Oseledets</p><p><b>Upvotes:</b> 114</p><p><b>Summary:</b> Recent advances in LLM-guided evolutionary computation, particularly AlphaEvolve (Novikov et al., 2025; Georgiev et al., 2025), have demonstrated remarkable success in discovering novel mathematical constructions and solving challenging optimization problems. However, the high-level descriptions in published work leave many implementation details unspecified, hindering reproducibility and further research. In this report we present GigaEvo, an extensible open-source framework that enables researchers to study and experiment with hybrid LLM-evolution approaches inspired by AlphaEvolve. Our system provides modular implementations of key components: MAP-Elites quality-diversity algorithms, asynchronous DAG-based evaluation pipelines, LLM-driven mutation operators with insight generation and bidirectional lineage tracking, and flexible multi-island evolutionary strategies. In order to assess reproducibility and validate our implementation we evaluate GigaEvo on challenging problems from the AlphaEvolve paper: Heilbronn triangle placement, circle packing in squares, and high-dimensional kissing numbers. The framework emphasizes modularity, concurrency, and ease of experimentation, enabling rapid prototyping through declarative configuration. We provide detailed descriptions of system architecture, implementation decisions, and experimental methodology to support further research in LLM driven evolutionary methods. The GigaEvo framework and all experimental code are available at https://github.com/AIRI-Institute/gigaevo-core.</p>
- https://arxiv.org/abs/2511.17592
- Mon, 17 Nov 2025 14:44:47 +0000
+ LongVie 2: Multimodal Controllable Ultra-Long Video World Model
+ https://arxiv.org/abs/2512.13604
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianxiong Gao, Zhaoxi Chen, Xian Liu, Junhao Zhuang, Chengming Xu, Jianfeng Feng, Yu Qiao, Yanwei Fu, Chenyang Si, Ziwei Liu</p><p><b>Upvotes:</b> 72</p><p><b>Summary:</b> Building video world models upon pretrained video generation systems represents an important yet challenging step toward general spatiotemporal intelligence. A world model should possess three essential properties: controllability, long-term visual quality, and temporal consistency. To this end, we take a progressive approach-first enhancing controllability and then extending toward long-term, high-quality generation. We present LongVie 2, an end-to-end autoregressive framework trained in three stages: (1) Multi-modal guidance, which integrates dense and sparse control signals to provide implicit world-level supervision and improve controllability; (2) Degradation-aware training on the input frame, bridging the gap between training and long-term inference to maintain high visual quality; and (3) History-context guidance, which aligns contextual information across adjacent clips to ensure temporal consistency. We further introduce LongVGenBench, a comprehensive benchmark comprising 100 high-resolution one-minute videos covering diverse real-world and synthetic environments. Extensive experiments demonstrate that LongVie 2 achieves state-of-the-art performance in long-range controllability, temporal coherence, and visual fidelity, and supports continuous video generation lasting up to five minutes, marking a significant step toward unified video world modeling.</p>
+ https://arxiv.org/abs/2512.13604
+ Mon, 15 Dec 2025 17:59:58 +0000
- P1: Mastering Physics Olympiads with Reinforcement Learning
- https://arxiv.org/abs/2511.13612
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13612.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiacheng Chen, Qianjia Cheng, Fangchen Yu, Haiyuan Wan, Yuchen Zhang, Shenghe Zheng, Junchi Yao, Qingyang Zhang, Haonan He, Yun Luo, Yufeng Zhao, Futing Wang, Li Sheng, Chengxing Xie, Yuxin Zuo, Yizhuo Li, Wenxauan Zeng, Yulun Wu, Rui Huang, Dongzhan Zhou, Kai Chen, Yu Qiao, Lei Bai, Yu Cheng, Ning Ding, Bowen Zhou, Peng Ye, Ganqu Cui</p><p><b>Upvotes:</b> 128</p><p><b>Summary:</b> Recent progress in large language models (LLMs) has moved the frontier from puzzle-solving to science-grade reasoning-the kind needed to tackle problems whose answers must stand against nature, not merely fit a rubric. Physics is the sharpest test of this shift, which binds symbols to reality in a fundamental way, serving as the cornerstone of most modern technologies. In this work, we manage to advance physics research by developing large language models with exceptional physics reasoning capabilities, especially excel at solving Olympiad-level physics problems. We introduce P1, a family of open-source physics reasoning models trained entirely through reinforcement learning (RL). Among them, P1-235B-A22B is the first open-source model with Gold-medal performance at the latest International Physics Olympiad (IPhO 2025), and wins 12 gold medals out of 13 international/regional physics competitions in 2024/2025. P1-30B-A3B also surpasses almost all other open-source models on IPhO 2025, getting a silver medal. Further equipped with an agentic framework PhysicsMinions, P1-235B-A22B+PhysicsMinions achieves overall No.1 on IPhO 2025, and obtains the highest average score over the 13 physics competitions. Besides physics, P1 models also present great performance on other reasoning tasks like math and coding, showing the great generalibility of P1 series.</p>
- https://arxiv.org/abs/2511.13612
- Mon, 17 Nov 2025 17:18:13 +0000
+ RoboTracer: Mastering Spatial Trace with Reasoning in Vision-Language Models for Robotics
+ https://arxiv.org/abs/2512.13660
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Enshen Zhou, Cheng Chi, Yibo Li, Jingkun An, Jiayuan Zhang, Shanyu Rong, Yi Han, Yuheng Ji, Mengzhen Liu, Pengwei Wang, Zhongyuan Wang, Lu Sheng, Shanghang Zhang</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Spatial tracing, as a fundamental embodied interaction ability for robots, is inherently challenging as it requires multi-step metric-grounded reasoning compounded with complex spatial referring and real-world metric measurement. However, existing methods struggle with this compositional task. To this end, we propose RoboTracer, a 3D-aware VLM that first achieves both 3D spatial referring and measuring via a universal spatial encoder and a regression-supervised decoder to enhance scale awareness during supervised fine-tuning (SFT). Moreover, RoboTracer advances multi-step metric-grounded reasoning via reinforcement fine-tuning (RFT) with metric-sensitive process rewards, supervising key intermediate perceptual cues to accurately generate spatial traces. To support SFT and RFT training, we introduce TraceSpatial, a large-scale dataset of 30M QA pairs, spanning outdoor/indoor/tabletop scenes and supporting complex reasoning processes (up to 9 steps). We further present TraceSpatial-Bench, a challenging benchmark filling the gap to evaluate spatial tracing. Experimental results show that RoboTracer surpasses baselines in spatial understanding, measuring, and referring, with an average success rate of 79.1%, and also achieves SOTA performance on TraceSpatial-Bench by a large margin, exceeding Gemini-2.5-Pro by 36% accuracy. Notably, RoboTracer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (UR5, G1 humanoid) in cluttered real-world scenes.</p>
+ https://arxiv.org/abs/2512.13660
+ Mon, 15 Dec 2025 18:52:43 +0000
- Part-X-MLLM: Part-aware 3D Multimodal Large Language Model
- https://arxiv.org/abs/2511.13647
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13647.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chunshi Wang, Junliang Ye, Yunhan Yang, Yang Li, Zizhuo Lin, Jun Zhu, Zhuo Chen, Yawei Luo, Chunchao Guo</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model autoregressively generates a single, coherent token sequence encoding part-level bounding boxes, semantic descriptions, and edit commands. This structured output serves as a versatile interface to drive downstream geometry-aware modules for part-based generation and editing. By decoupling the symbolic planning from the geometric synthesis, our approach allows any compatible geometry engine to be controlled through a single, language-native frontend. We pre-train a dual-encoder architecture to disentangle structure from semantics and instruction-tune the model on a large-scale, part-centric dataset. Experiments demonstrate that our model excels at producing high-quality, structured plans, enabling state-of-the-art performance in grounded Q\&A, compositional generation, and localized editing through one unified interface. Project page: https://chunshi.wang/Part-X-MLLM/</p>
- https://arxiv.org/abs/2511.13647
- Mon, 17 Nov 2025 17:59:52 +0000
+ Towards Scalable Pre-training of Visual Tokenizers for Generation
+ https://arxiv.org/abs/2512.13687
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13687.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingfeng Yao, Yuda Song, Yucong Zhou, Xinggang Wang</p><p><b>Upvotes:</b> 98</p><p><b>Summary:</b> The quality of the latent space in visual tokenizers (e.g., VAEs) is crucial for modern generative models. However, the standard reconstruction-based training paradigm produces a latent space that is biased towards low-level information, leading to a foundation flaw: better pixel-level accuracy does not lead to higher-quality generation. This implies that pouring extensive compute into visual tokenizer pre-training translates poorly to improved performance in generation. We identify this as the ``pre-training scaling problem`` and suggest a necessary shift: to be effective for generation, a latent space must concisely represent high-level semantics. We present VTP, a unified visual tokenizer pre-training framework, pioneering the joint optimization of image-text contrastive, self-supervised, and reconstruction losses. Our large-scale study reveals two principal findings: (1) understanding is a key driver of generation, and (2) much better scaling properties, where generative performance scales effectively with compute, parameters, and data allocated to the pretraining of the visual tokenizer. After large-scale pre-training, our tokenizer delivers a competitive profile (78.2 zero-shot accuracy and 0.36 rFID on ImageNet) and 4.1 times faster convergence on generation compared to advanced distillation methods. More importantly, it scales effectively: without modifying standard DiT training specs, solely investing more FLOPS in pretraining VTP achieves 65.8\% FID improvement in downstream generation, while conventional autoencoder stagnates very early at 1/10 FLOPS. Our pre-trained models are available at https://github.com/MiniMax-AI/VTP.</p>
+ https://arxiv.org/abs/2512.13687
+ Mon, 15 Dec 2025 18:59:54 +0000
- PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image
- https://arxiv.org/abs/2511.13648
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13648.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziang Cao, Fangzhou Hong, Zhaoxi Chen, Liang Pan, Ziwei Liu</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> 3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation properties, thereby limiting their utility in embodied AI. To bridge this gap, we introduce PhysX-Anything, the first simulation-ready physical 3D generative framework that, given a single in-the-wild image, produces high-quality sim-ready 3D assets with explicit geometry, articulation, and physical attributes. Specifically, we propose the first VLM-based physical 3D generative model, along with a new 3D representation that efficiently tokenizes geometry. It reduces the number of tokens by 193x, enabling explicit geometry learning within standard VLM token budgets without introducing any special tokens during fine-tuning and significantly improving generative quality. In addition, to overcome the limited diversity of existing physical 3D datasets, we construct a new dataset, PhysX-Mobility, which expands the object categories in prior physical 3D datasets by over 2x and includes more than 2K common real-world objects with rich physical annotations. Extensive experiments on PhysX-Mobility and in-the-wild images demonstrate that PhysX-Anything delivers strong generative performance and robust generalization. Furthermore, simulation-based experiments in a MuJoCo-style environment validate that our sim-ready assets can be directly used for contact-rich robotic policy learning. We believe PhysX-Anything can substantially empower a broad range of downstream applications, especially in embodied AI and physics-based simulation.</p>
- https://arxiv.org/abs/2511.13648
- Mon, 17 Nov 2025 17:59:53 +0000
+ OpenDataArena: A Fair and Open Arena for Benchmarking Post-Training Dataset Value
+ https://arxiv.org/abs/2512.14051
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14051.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengzhang Cai, Xin Gao, Yu Li, Honglin Lin, Zheng Liu, Zhuoshi Pan, Qizhi Pei, Xiaoran Shang, Mengyuan Sun, Zinan Tang, Xiaoyang Wang, Zhanping Zhong, Yun Zhu, Dahua Lin, Conghui He, Lijun Wu</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> The rapid evolution of Large Language Models (LLMs) is predicated on the quality and diversity of post-training datasets. However, a critical dichotomy persists: while models are rigorously benchmarked, the data fueling them remains a black box--characterized by opaque composition, uncertain provenance, and a lack of systematic evaluation. This opacity hinders reproducibility and obscures the causal link between data characteristics and model behaviors. To bridge this gap, we introduce OpenDataArena (ODA), a holistic and open platform designed to benchmark the intrinsic value of post-training data. ODA establishes a comprehensive ecosystem comprising four key pillars: (i) a unified training-evaluation pipeline that ensures fair, open comparisons across diverse models (e.g., Llama, Qwen) and domains; (ii) a multi-dimensional scoring framework that profiles data quality along tens of distinct axes; (iii) an interactive data lineage explorer to visualize dataset genealogy and dissect component sources; and (iv) a fully open-source toolkit for training, evaluation, and scoring to foster data research. Extensive experiments on ODA--covering over 120 training datasets across multiple domains on 22 benchmarks, validated by more than 600 training runs and 40 million processed data points--reveal non-trivial insights. Our analysis uncovers the inherent trade-offs between data complexity and task performance, identifies redundancy in popular benchmarks through lineage tracing, and maps the genealogical relationships across datasets. We release all results, tools, and configurations to democratize access to high-quality data evaluation. Rather than merely expanding a leaderboard, ODA envisions a shift from trial-and-error data curation to a principled science of Data-Centric AI, paving the way for rigorous studies on data mixing laws and the strategic composition of foundation models.</p>
+ https://arxiv.org/abs/2512.14051
+ Tue, 16 Dec 2025 03:33:24 +0000
- TiViBench: Benchmarking Think-in-Video Reasoning for Video Generative Models
- https://arxiv.org/abs/2511.13704
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13704.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Harold Haodong Chen, Disen Lan, Wen-Jie Shu, Qingyang Liu, Zihan Wang, Sirui Chen, Wenkai Cheng, Kanghao Chen, Hongfei Zhang, Zixin Zhang, Rongjin Guo, Yu Cheng, Ying-Cong Chen</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> The rapid evolution of video generative models has shifted their focus from producing visually plausible outputs to tackling tasks requiring physical plausibility and logical consistency. However, despite recent breakthroughs such as Veo 3's chain-of-frames reasoning, it remains unclear whether these models can exhibit reasoning capabilities similar to large language models (LLMs). Existing benchmarks predominantly evaluate visual fidelity and temporal coherence, failing to capture higher-order reasoning abilities. To bridge this gap, we propose TiViBench, a hierarchical benchmark specifically designed to evaluate the reasoning capabilities of image-to-video (I2V) generation models. TiViBench systematically assesses reasoning across four dimensions: i) Structural Reasoning & Search, ii) Spatial & Visual Pattern Reasoning, iii) Symbolic & Logical Reasoning, and iv) Action Planning & Task Execution, spanning 24 diverse task scenarios across 3 difficulty levels. Through extensive evaluations, we show that commercial models (e.g., Sora 2, Veo 3.1) demonstrate stronger reasoning potential, while open-source models reveal untapped potential that remains hindered by limited training scale and data diversity. To further unlock this potential, we introduce VideoTPO, a simple yet effective test-time strategy inspired by preference optimization. By performing LLM self-analysis on generated candidates to identify strengths and weaknesses, VideoTPO significantly enhances reasoning performance without requiring additional training, data, or reward models. Together, TiViBench and VideoTPO pave the way for evaluating and advancing reasoning in video generation models, setting a foundation for future research in this emerging field.</p>
- https://arxiv.org/abs/2511.13704
- Mon, 17 Nov 2025 18:52:44 +0000
+ HyperVL: An Efficient and Dynamic Multimodal Large Language Model for Edge Devices
+ https://arxiv.org/abs/2512.14052
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> HyperAI Team, Yuchen Liu, Kaiyang Han, Zhiqiang Xia, Yuhang Dong, Chen Song, Kangyu Tang, Jiaming Xu, Xiushi Feng, WenXuan Yu, Li Peng, Mingyang Wang, Kai Wang, Changpeng Yang, Yang Li, Haoyu Lu, Hao Wang, Bingna Xu, Guangyao Liu, Long Huang, Kaibin Guo, Jinyang Wu, Dan Wu, Hongzhen Wang, Peng Zhou, Shuai Nie, Shande Wang, Runyu Shi, Ying Huang</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Current multimodal large lanauge models possess strong perceptual and reasoning capabilities, however high computational and memory requirements make them difficult to deploy directly on on-device environments. While small-parameter models are progressively endowed with strong general capabilities, standard Vision Transformer (ViT) encoders remain a critical bottleneck, suffering from excessive latency and memory consumption when processing high-resolution inputs.To address these challenges, we introduce HyperVL, an efficient multimodal large language model tailored for on-device inference. HyperVL adopts an image-tiling strategy to cap peak memory usage and incorporates two novel techniques: (1) a Visual Resolution Compressor (VRC) that adaptively predicts optimal encoding resolutions to eliminate redundant computation, and (2) Dual Consistency Learning (DCL), which aligns multi-scale ViT encoders within a unified framework, enabling dynamic switching between visual branches under a shared LLM. Extensive experiments demonstrate that HyperVL achieves state-of-the-art performance among models of comparable size across multiple benchmarks. Furthermore, it significantly significantly reduces latency and power consumption on real mobile devices, demonstrating its practicality for on-device multimodal inference.</p>
+ https://arxiv.org/abs/2512.14052
+ Tue, 16 Dec 2025 03:36:41 +0000
- Scaling Spatial Intelligence with Multimodal Foundation Models
- https://arxiv.org/abs/2511.13719
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13719.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongang Cai, Ruisi Wang, Chenyang Gu, Fanyi Pu, Junxiang Xu, Yubo Wang, Wanqi Yin, Zhitao Yang, Chen Wei, Qingping Sun, Tongxi Zhou, Jiaqi Li, Hui En Pang, Oscar Qian, Yukun Wei, Zhiqian Lin, Xuanke Shi, Kewang Deng, Xiaoyang Han, Zukai Chen, Xiangyu Fan, Hanming Deng, Lewei Lu, Liang Pan, Bo Li, Ziwei Liu, Quan Wang, Dahua Lin, Lei Yang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Despite remarkable progress, multimodal foundation models still exhibit surprising deficiencies in spatial intelligence. In this work, we explore scaling up multimodal foundation models to cultivate spatial intelligence within the SenseNova-SI family, built upon established multimodal foundations including visual understanding models (i.e., Qwen3-VL and InternVL3) and unified understanding and generation models (i.e., Bagel). We take a principled approach to constructing high-performing and robust spatial intelligence by systematically curating SenseNova-SI-8M: eight million diverse data samples under a rigorous taxonomy of spatial capabilities. SenseNova-SI demonstrates unprecedented performance across a broad range of spatial intelligence benchmarks: 68.7% on VSI-Bench, 43.3% on MMSI, 85.6% on MindCube, 54.6% on ViewSpatial, and 50.1% on SITE, while maintaining strong general multimodal understanding (e.g., 84.9% on MMBench-En). More importantly, we analyze the impact of data scaling, discuss early signs of emergent generalization capabilities enabled by diverse data training, analyze the risk of overfitting and language shortcuts, present a preliminary study on spatial chain-of-thought reasoning, and validate the potential downstream application. SenseNova-SI is an ongoing project, and this report will be updated continuously. All newly trained multimodal foundation models are publicly released to facilitate further research in this direction.</p>
- https://arxiv.org/abs/2511.13719
- Mon, 17 Nov 2025 18:59:33 +0000
+ WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
+ https://arxiv.org/abs/2512.14614
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenqiang Sun, Haiyu Zhang, Haoyuan Wang, Junta Wu, Zehan Wang, Zhenwei Wang, Yunhong Wang, Jun Zhang, Tengfei Wang, Chunchao Guo</p><p><b>Upvotes:</b> 66</p><p><b>Summary:</b> This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key innovations. 1) We use a Dual Action Representation to enable robust action control in response to the user's keyboard and mouse inputs. 2) To enforce long-term consistency, our Reconstituted Context Memory dynamically rebuilds context from past frames and uses temporal reframing to keep geometrically important but long-past frames accessible, effectively alleviating memory attenuation. 3) We also propose Context Forcing, a novel distillation method designed for memory-aware model. Aligning memory context between the teacher and student preserves the student's capacity to use long-range information, enabling real-time speeds while preventing error drift. Taken together, WorldPlay generates long-horizon streaming 720p video at 24 FPS with superior consistency, comparing favorably with existing techniques and showing strong generalization across diverse scenes. Project page and online demo can be found: https://3d-models.hunyuan.tencent.com/world/ and https://3d.hunyuan.tencent.com/sceneTo3D.</p>
+ https://arxiv.org/abs/2512.14614
+ Tue, 16 Dec 2025 17:22:46 +0000
- Back to Basics: Let Denoising Generative Models Denoise
- https://arxiv.org/abs/2511.13720
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13720.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianhong Li, Kaiming He</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Today's denoising diffusion models do not "denoise" in the classical sense, i.e., they do not directly predict clean images. Rather, the neural networks predict noise or a noised quantity. In this paper, we suggest that predicting clean data and predicting noised quantities are fundamentally different. According to the manifold assumption, natural data should lie on a low-dimensional manifold, whereas noised quantities do not. With this assumption, we advocate for models that directly predict clean data, which allows apparently under-capacity networks to operate effectively in very high-dimensional spaces. We show that simple, large-patch Transformers on pixels can be strong generative models: using no tokenizer, no pre-training, and no extra loss. Our approach is conceptually nothing more than "Just image Transformers", or JiT, as we call it. We report competitive results using JiT with large patch sizes of 16 and 32 on ImageNet at resolutions of 256 and 512, where predicting high-dimensional noised quantities can fail catastrophically. With our networks mapping back to the basics of the manifold, our research goes back to basics and pursues a self-contained paradigm for Transformer-based diffusion on raw natural data.</p>
- https://arxiv.org/abs/2511.13720
- Mon, 17 Nov 2025 18:59:57 +0000
+ Fast and Accurate Causal Parallel Decoding using Jacobi Forcing
+ https://arxiv.org/abs/2512.14681
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14681.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lanxiang Hu, Siqi Kou, Yichao Fu, Samyam Rajbhandari, Tajana Rosing, Yuxiong He, Zhijie Deng, Hao Zhang</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Multi-token generation has emerged as a promising paradigm for accelerating transformer-based large model inference. Recent efforts primarily explore diffusion Large Language Models (dLLMs) for parallel decoding to reduce inference latency. To achieve AR-level generation quality, many techniques adapt AR models into dLLMs to enable parallel decoding. However, they suffer from limited speedup compared to AR models due to a pretrain-to-posttrain mismatch. Specifically, the masked data distribution in post-training deviates significantly from the real-world data distribution seen during pretraining, and dLLMs rely on bidirectional attention, which conflicts with the causal prior learned during pretraining and hinders the integration of exact KV cache reuse. To address this, we introduce Jacobi Forcing, a progressive distillation paradigm where models are trained on their own generated parallel decoding trajectories, smoothly shifting AR models into efficient parallel decoders while preserving their pretrained causal inference property. The models trained under this paradigm, Jacobi Forcing Model, achieves 3.8x wall-clock speedup on coding and math benchmarks with minimal loss in performance. Based on Jacobi Forcing Models' trajectory characteristics, we introduce multi-block decoding with rejection recycling, which enables up to 4.5x higher token acceptance count per iteration and nearly 4.0x wall-clock speedup, effectively trading additional compute for lower inference latency. Our code is available at https://github.com/hao-ai-lab/JacobiForcing.</p>
+ https://arxiv.org/abs/2512.14681
+ Tue, 16 Dec 2025 18:45:18 +0000
- Can World Simulators Reason? Gen-ViRe: A Generative Visual Reasoning Benchmark
- https://arxiv.org/abs/2511.13853
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.13853.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinxin Liu, Zhaopan Xu, Kai Wang, Yong Jae Lee, Yuzhang Shang</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> While Chain-of-Thought (CoT) prompting enables sophisticated symbolic reasoning in LLMs, it remains confined to discrete text and cannot simulate the continuous, physics-governed dynamics of the real world. Recent video generation models have emerged as potential world simulators through Chain-of-Frames (CoF) reasoning -- materializing thought as frame-by-frame visual sequences, with each frame representing a physically-grounded reasoning step. Despite compelling demonstrations, a challenge persists: existing benchmarks, focusing on fidelity or alignment, do not assess CoF reasoning and thus cannot measure core cognitive abilities in multi-step planning, algorithmic logic, or abstract pattern extrapolation. This evaluation void prevents systematic understanding of model capabilities and principled guidance for improvement. We introduce Gen-ViRe (Generative Visual Reasoning Benchmark), a framework grounded in cognitive science and real-world AI applications, which decomposes CoF reasoning into six cognitive dimensions -- from perceptual logic to abstract planning -- and 24 subtasks. Through multi-source data curation, minimal prompting protocols, and hybrid VLM-assisted evaluation with detailed criteria, Gen-ViRe delivers the first quantitative assessment of video models as reasoners. Our experiments on SOTA systems reveal substantial discrepancies between impressive visual quality and actual reasoning depth, establishing baselines and diagnostic tools to advance genuine world simulators.</p>
- https://arxiv.org/abs/2511.13853
- Mon, 17 Nov 2025 19:11:39 +0000
+ MMGR: Multi-Modal Generative Reasoning
+ https://arxiv.org/abs/2512.14691
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14691.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zefan Cai, Haoyi Qiu, Tianyi Ma, Haozhe Zhao, Gengze Zhou, Kung-Hsiang Huang, Parisa Kordjamshidi, Minjia Zhang, Xiao Wen, Jiuxiang Gu, Nanyun Peng, Junjie Hu</p><p><b>Upvotes:</b> 114</p><p><b>Summary:</b> Video foundation models generate visually realistic and temporally coherent content, but their reliability as world simulators depends on whether they capture physical, logical, and spatial constraints. Existing metrics such as Frechet Video Distance (FVD) emphasize perceptual quality and overlook reasoning failures, including violations of causality, physics, and global consistency. We introduce MMGR (Multi-Modal Generative Reasoning Evaluation and Benchmark), a principled evaluation framework based on five reasoning abilities: Physical, Logical, 3D Spatial, 2D Spatial, and Temporal. MMGR evaluates generative reasoning across three domains: Abstract Reasoning (ARC-AGI, Sudoku), Embodied Navigation (real-world 3D navigation and localization), and Physical Commonsense (sports and compositional interactions). MMGR applies fine-grained metrics that require holistic correctness across both video and image generation. We benchmark leading video models (Veo-3, Sora-2, Wan-2.2) and image models (Nano-banana, Nano-banana Pro, GPT-4o-image, Qwen-image), revealing strong performance gaps across domains. Models show moderate success on Physical Commonsense tasks but perform poorly on Abstract Reasoning (below 10 percent accuracy on ARC-AGI) and struggle with long-horizon spatial planning in embodied settings. Our analysis highlights key limitations in current models, including overreliance on perceptual data, weak global state consistency, and objectives that reward visual plausibility over causal correctness. MMGR offers a unified diagnostic benchmark and a path toward reasoning-aware generative world models.</p>
+ https://arxiv.org/abs/2512.14691
+ Tue, 16 Dec 2025 18:58:04 +0000
- AraLingBench A Human-Annotated Benchmark for Evaluating Arabic Linguistic Capabilities of Large Language Models
- https://arxiv.org/abs/2511.14295
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.14295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mohammad Zbib, Hasan Abed Al Kader Hammoud, Sina Mukalled, Nadine Rizk, Fatima Karnib, Issam Lakkis, Ammar Mohanna, Bernard Ghanem</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> We present AraLingBench: a fully human annotated benchmark for evaluating the Arabic linguistic competence of large language models (LLMs). The benchmark spans five core categories: grammar, morphology, spelling, reading comprehension, and syntax, through 150 expert-designed multiple choice questions that directly assess structural language understanding. Evaluating 35 Arabic and bilingual LLMs reveals that current models demonstrate strong surface level proficiency but struggle with deeper grammatical and syntactic reasoning. AraLingBench highlights a persistent gap between high scores on knowledge-based benchmarks and true linguistic mastery, showing that many models succeed through memorization or pattern recognition rather than authentic comprehension. By isolating and measuring fundamental linguistic skills, AraLingBench provides a diagnostic framework for developing Arabic LLMs. The full evaluation code is publicly available on GitHub.</p>
- https://arxiv.org/abs/2511.14295
- Tue, 18 Nov 2025 09:47:01 +0000
+ Universal Reasoning Model
+ https://arxiv.org/abs/2512.14693
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zitian Gao, Lynx Chen, Yihao Xiao, He Xing, Ran Tao, Haoming Luo, Joey Zhou, Bryan Dai</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Universal transformers (UTs) have been widely used for complex reasoning tasks such as ARC-AGI and Sudoku, yet the specific sources of their performance gains remain underexplored. In this work, we systematically analyze UTs variants and show that improvements on ARC-AGI primarily arise from the recurrent inductive bias and strong nonlinear components of Transformer, rather than from elaborate architectural designs. Motivated by this finding, we propose the Universal Reasoning Model (URM), which enhances the UT with short convolution and truncated backpropagation. Our approach substantially improves reasoning performance, achieving state-of-the-art 53.8% pass@1 on ARC-AGI 1 and 16.0% pass@1 on ARC-AGI 2. Our code is avaliable at https://github.com/zitian-gao/URM.</p>
+ https://arxiv.org/abs/2512.14693
+ Tue, 16 Dec 2025 18:58:45 +0000
- Kandinsky 5.0: A Family of Foundation Models for Image and Video Generation
- https://arxiv.org/abs/2511.14993
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.14993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vladimir Arkhipkin, Vladimir Korviakov, Nikolai Gerasimenko, Denis Parkhomenko, Viacheslav Vasilev, Alexey Letunovskiy, Maria Kovaleva, Nikolai Vaulin, Ivan Kirillov, Lev Novitskiy, Denis Koposov, Nikita Kiselev, Alexander Varlamov, Dmitrii Mikhailov, Vladimir Polovnikov, Andrey Shutkin, Ilya Vasiliev, Julia Agafonova, Anastasiia Kargapoltseva, Anna Dmitrienko, Anastasia Maltseva, Anna Averchenkova, Olga Kim, Tatiana Nikulina, Denis Dimitrov</p><p><b>Upvotes:</b> 218</p><p><b>Summary:</b> This report introduces Kandinsky 5.0, a family of state-of-the-art foundation models for high-resolution image and 10-second video synthesis. The framework comprises three core line-up of models: Kandinsky 5.0 Image Lite - a line-up of 6B parameter image generation models, Kandinsky 5.0 Video Lite - a fast and lightweight 2B parameter text-to-video and image-to-video models, and Kandinsky 5.0 Video Pro - 19B parameter models that achieves superior video generation quality. We provide a comprehensive review of the data curation lifecycle - including collection, processing, filtering and clustering - for the multi-stage training pipeline that involves extensive pre-training and incorporates quality-enhancement techniques such as self-supervised fine-tuning (SFT) and reinforcement learning (RL)-based post-training. We also present novel architectural, training, and inference optimizations that enable Kandinsky 5.0 to achieve high generation speeds and state-of-the-art performance across various tasks, as demonstrated by human evaluation. As a large-scale, publicly available generative framework, Kandinsky 5.0 leverages the full potential of its pre-training and subsequent stages to be adapted for a wide range of generative applications. We hope that this report, together with the release of our open-source code and training checkpoints, will substantially advance the development and accessibility of high-quality generative models for the research community.</p>
- https://arxiv.org/abs/2511.14993
- Wed, 19 Nov 2025 00:23:22 +0000
+ DEER: Draft with Diffusion, Verify with Autoregressive Models
+ https://arxiv.org/abs/2512.15176
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zicong Cheng, Guo-Wei Yang, Jia Li, Zhijie Deng, Meng-Hao Guo, Shi-Min Hu</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Efficiency, as a critical practical challenge for LLM-driven agentic and reasoning systems, is increasingly constrained by the inherent latency of autoregressive (AR) decoding. Speculative decoding mitigates this cost through a draft-verify scheme, yet existing approaches rely on AR draft models (a.k.a., drafters), which introduce two fundamental issues: (1) step-wise uncertainty accumulation leads to a progressive collapse of trust between the target model and the drafter, and (2) inherently sequential decoding of AR drafters. Together, these factors cause limited speedups. In this paper, we show that a diffusion large language model (dLLM) drafters can naturally overcome these issues through its fundamentally different probabilistic modeling and efficient parallel decoding strategy. Building on this insight, we introduce DEER, an efficient speculative decoding framework that drafts with diffusion and verifies with AR models. To enable high-quality drafting, DEER employs a two-stage training pipeline to align the dLLM-based drafters with the target AR model, and further adopts single-step decoding to generate long draft segments. Experiments show DEER reaches draft acceptance lengths of up to 32 tokens, far surpassing the 10 tokens achieved by EAGLE-3. Moreover, on HumanEval with Qwen3-30B-A3B, DEER attains a 5.54x speedup, while EAGLE-3 achieves only 2.41x. Code, model, demo, etc, will be available at https://czc726.github.io/DEER/</p>
+ https://arxiv.org/abs/2512.15176
+ Wed, 17 Dec 2025 08:19:04 +0000
- Reasoning via Video: The First Evaluation of Video Models' Reasoning Abilities through Maze-Solving Tasks
- https://arxiv.org/abs/2511.15065
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15065.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheng Yang, Haiyuan Wan, Yiran Peng, Xin Cheng, Zhaoyang Yu, Jiayi Zhang, Junchi Yu, Xinlei Yu, Xiawu Zheng, Dongzhan Zhou, Chenglin Wu</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> Video Models have achieved remarkable success in high-fidelity video generation with coherent motion dynamics. Analogous to the development from text generation to text-based reasoning in language modeling, the development of video models motivates us to ask: Can video models reason via video generation? Compared with the discrete text corpus, video grounds reasoning in explicit spatial layouts and temporal continuity, which serves as an ideal substrate for spatial reasoning. In this work, we explore the reasoning via video paradigm and introduce VR-Bench -- a comprehensive benchmark designed to systematically evaluate video models' reasoning capabilities. Grounded in maze-solving tasks that inherently require spatial planning and multi-step reasoning, VR-Bench contains 7,920 procedurally generated videos across five maze types and diverse visual styles. Our empirical analysis demonstrates that SFT can efficiently elicit the reasoning ability of video model. Video models exhibit stronger spatial perception during reasoning, outperforming leading VLMs and generalizing well across diverse scenarios, tasks, and levels of complexity. We further discover a test-time scaling effect, where diverse sampling during inference improves reasoning reliability by 10--20%. These findings highlight the unique potential and scalability of reasoning via video for spatial reasoning tasks.</p>
- https://arxiv.org/abs/2511.15065
- Wed, 19 Nov 2025 03:18:29 +0000
+ Step-GUI Technical Report
+ https://arxiv.org/abs/2512.15431
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15431.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haolong Yan, Jia Wang, Xin Huang, Yeqing Shen, Ziyang Meng, Zhimin Fan, Kaijun Tan, Jin Gao, Lieyu Shi, Mi Yang, Shiliang Yang, Zhirui Wang, Brian Li, Kang An, Chenyang Li, Lei Lei, Mengmeng Duan, Danxun Liang, Guodong Liu, Hang Cheng, Hao Wu, Jie Dong, Junhao Huang, Mei Chen, Renjie Yu, Shunshan Li, Xu Zhou, Yiting Dai, Yineng Deng, Yingdan Liang, Zelin Chen, Wen Sun, Chengxu Yan, Chunqin Xu, Dong Li, Fengqiong Xiao, Guanghao Fan, Guopeng Li, Guozhen Peng, Hongbing Li, Hang Li, Hongming Chen, Jingjing Xie, Jianyong Li, Jingyang Zhang, Jiaju Ren, Jiayu Yuan, Jianpeng Yin, Kai Cao, Liang Zhao, Liguo Tan, Liying Shi, Mengqiang Ren, Min Xu, Manjiao Liu, Mao Luo, Mingxin Wan, Na Wang, Nan Wu, Ning Wang, Peiyao Ma, Qingzhou Zhang, Qiao Wang, Qinlin Zeng, Qiong Gao, Qiongyao Li, Shangwu Zhong, Shuli Gao, Shaofan Liu, Shisi Gao, Shuang Luo, Xingbin Liu, Xiaojia Liu, Xiaojie Hou, Xin Liu, Xuanti Feng, Xuedan Cai, Xuan Wen, Xianwei Zhu, Xin Liang, Xin Liu, Xin Zhou, Yingxiu Zhao, Yukang Shi, Yunfang Xu, Yuqing Zeng, Yixun Zhang, Zejia Weng, Zhonghao Yan, Zhiguo Huang, Zhuoyu Wang, Zheng Ge, Jing Li, Yibo Zhu, Binxing Jiao, Xiangyu Zhang, Daxin Jiang</p><p><b>Upvotes:</b> 124</p><p><b>Summary:</b> Recent advances in multimodal large language models unlock unprecedented opportunities for GUI automation. However, a fundamental challenge remains: how to efficiently acquire high-quality training data while maintaining annotation reliability? We introduce a self-evolving training pipeline powered by the Calibrated Step Reward System, which converts model-generated trajectories into reliable training signals through trajectory-level calibration, achieving >90% annotation accuracy with 10-100x lower cost. Leveraging this pipeline, we introduce Step-GUI, a family of models (4B/8B) that achieves state-of-the-art GUI performance (8B: 80.2% AndroidWorld, 48.5% OSWorld, 62.6% ScreenShot-Pro) while maintaining robust general capabilities. As GUI agent capabilities improve, practical deployment demands standardized interfaces across heterogeneous devices while protecting user privacy. To this end, we propose GUI-MCP, the first Model Context Protocol for GUI automation with hierarchical architecture that combines low-level atomic operations and high-level task delegation to local specialist models, enabling high-privacy execution where sensitive data stays on-device. Finally, to assess whether agents can handle authentic everyday usage, we introduce AndroidDaily, a benchmark grounded in real-world mobile usage patterns with 3146 static actions and 235 end-to-end tasks across high-frequency daily scenarios (8B: static 89.91%, end-to-end 52.50%). Our work advances the development of practical GUI agents and demonstrates strong potential for real-world deployment in everyday digital interactions.</p>
+ https://arxiv.org/abs/2512.15431
+ Wed, 17 Dec 2025 13:26:30 +0000
- Unveiling Intrinsic Dimension of Texts: from Academic Abstract to Creative Story
- https://arxiv.org/abs/2511.15210
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15210.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vladislav Pedashenko, Laida Kushnareva, Yana Khassan Nibal, Eduard Tulchinskii, Kristian Kuznetsov, Vladislav Zharchinskii, Yury Maximov, Irina Piontkovskaya</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Intrinsic dimension (ID) is an important tool in modern LLM analysis, informing studies of training dynamics, scaling behavior, and dataset structure, yet its textual determinants remain underexplored. We provide the first comprehensive study grounding ID in interpretable text properties through cross-encoder analysis, linguistic features, and sparse autoencoders (SAEs). In this work, we establish three key findings. First, ID is complementary to entropy-based metrics: after controlling for length, the two are uncorrelated, with ID capturing geometric complexity orthogonal to prediction quality. Second, ID exhibits robust genre stratification: scientific prose shows low ID (~8), encyclopedic content medium ID (~9), and creative/opinion writing high ID (~10.5) across all models tested. This reveals that contemporary LLMs find scientific text "representationally simple" while fiction requires additional degrees of freedom. Third, using SAEs, we identify causal features: scientific signals (formal tone, report templates, statistics) reduce ID; humanized signals (personalization, emotion, narrative) increase it. Steering experiments confirm these effects are causal. Thus, for contemporary models, scientific writing appears comparatively "easy", whereas fiction, opinion, and affect add representational degrees of freedom. Our multi-faceted analysis provides practical guidance for the proper use of ID and the sound interpretation of ID-based results.</p>
- https://arxiv.org/abs/2511.15210
- Wed, 19 Nov 2025 08:00:40 +0000
+ Qwen-Image-Layered: Towards Inherent Editability via Layer Decomposition
+ https://arxiv.org/abs/2512.15603
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15603.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengming Yin, Zekai Zhang, Zecheng Tang, Kaiyuan Gao, Xiao Xu, Kun Yan, Jiahao Li, Yilei Chen, Yuxiang Chen, Heung-Yeung Shum, Lionel M. Ni, Jingren Zhou, Junyang Lin, Chenfei Wu</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> Recent visual generative models often struggle with consistency during image editing due to the entangled nature of raster images, where all visual content is fused into a single canvas. In contrast, professional design tools employ layered representations, allowing isolated edits while preserving consistency. Motivated by this, we propose Qwen-Image-Layered, an end-to-end diffusion model that decomposes a single RGB image into multiple semantically disentangled RGBA layers, enabling inherent editability, where each RGBA layer can be independently manipulated without affecting other content. To support variable-length decomposition, we introduce three key components: (1) an RGBA-VAE to unify the latent representations of RGB and RGBA images; (2) a VLD-MMDiT (Variable Layers Decomposition MMDiT) architecture capable of decomposing a variable number of image layers; and (3) a Multi-stage Training strategy to adapt a pretrained image generation model into a multilayer image decomposer. Furthermore, to address the scarcity of high-quality multilayer training images, we build a pipeline to extract and annotate multilayer images from Photoshop documents (PSD). Experiments demonstrate that our method significantly surpasses existing approaches in decomposition quality and establishes a new paradigm for consistent image editing. Our code and models are released on https://github.com/QwenLM/Qwen-Image-Layered{https://github.com/QwenLM/Qwen-Image-Layered}</p>
+ https://arxiv.org/abs/2512.15603
+ Wed, 17 Dec 2025 17:12:42 +0000
- Multimodal Evaluation of Russian-language Architectures
- https://arxiv.org/abs/2511.15552
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15552.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Artem Chervyakov, Ulyana Isaeva, Anton Emelyanov, Artem Safin, Maria Tikhonova, Alexander Kharitonov, Yulia Lyakh, Petr Surovtsev, Denis Shevelev, Vildan Saburov, Vasily Konovalov, Elisei Rykov, Ivan Sviridov, Amina Miftakhova, Ilseyar Alimova, Alexander Panchenko, Alexander Kapitanov, Alena Fenogenova</p><p><b>Upvotes:</b> 74</p><p><b>Summary:</b> Multimodal large language models (MLLMs) are currently at the center of research attention, showing rapid progress in scale and capabilities, yet their intelligence, limitations, and risks remain insufficiently understood. To address these issues, particularly in the context of the Russian language, where no multimodal benchmarks currently exist, we introduce Mera Multi, an open multimodal evaluation framework for Russian-spoken architectures. The benchmark is instruction-based and encompasses default text, image, audio, and video modalities, comprising 18 newly constructed evaluation tasks for both general-purpose models and modality-specific architectures (image-to-text, video-to-text, and audio-to-text). Our contributions include: (i) a universal taxonomy of multimodal abilities; (ii) 18 datasets created entirely from scratch with attention to Russian cultural and linguistic specificity, unified prompts, and metrics; (iii) baseline results for both closed-source and open-source models; (iv) a methodology for preventing benchmark leakage, including watermarking and licenses for private sets. While our current focus is on Russian, the proposed benchmark provides a replicable methodology for constructing multimodal benchmarks in typologically diverse languages, particularly within the Slavic language family.</p>
- https://arxiv.org/abs/2511.15552
- Wed, 19 Nov 2025 15:43:53 +0000
+ TurboDiffusion: Accelerating Video Diffusion Models by 100-200 Times
+ https://arxiv.org/abs/2512.16093
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jintao Zhang, Kaiwen Zheng, Kai Jiang, Haoxu Wang, Ion Stoica, Joseph E. Gonzalez, Jianfei Chen, Jun Zhu</p><p><b>Upvotes:</b> 88</p><p><b>Summary:</b> We introduce TurboDiffusion, a video generation acceleration framework that can speed up end-to-end diffusion generation by 100-200x while maintaining video quality. TurboDiffusion mainly relies on several components for acceleration: (1) Attention acceleration: TurboDiffusion uses low-bit SageAttention and trainable Sparse-Linear Attention (SLA) to speed up attention computation. (2) Step distillation: TurboDiffusion adopts rCM for efficient step distillation. (3) W8A8 quantization: TurboDiffusion quantizes model parameters and activations to 8 bits to accelerate linear layers and compress the model. In addition, TurboDiffusion incorporates several other engineering optimizations. We conduct experiments on the Wan2.2-I2V-14B-720P, Wan2.1-T2V-1.3B-480P, Wan2.1-T2V-14B-720P, and Wan2.1-T2V-14B-480P models. Experimental results show that TurboDiffusion achieves 100-200x speedup for video generation even on a single RTX 5090 GPU, while maintaining comparable video quality. The GitHub repository, which includes model checkpoints and easy-to-use code, is available at https://github.com/thu-ml/TurboDiffusion.</p>
+ https://arxiv.org/abs/2512.16093
+ Thu, 18 Dec 2025 02:21:30 +0000
- Computer-Use Agents as Judges for Generative User Interface
- https://arxiv.org/abs/2511.15567
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15567.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kevin Qinghong Lin, Siyuan Hu, Linjie Li, Zhengyuan Yang, Lijuan Wang, Philip Torr, Mike Zheng Shou</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Computer-Use Agents (CUA) are becoming increasingly capable of autonomously operating digital environments through Graphical User Interfaces (GUI). Yet, most GUI remain designed primarily for humans--prioritizing aesthetics and usability--forcing agents to adopt human-oriented behaviors that are unnecessary for efficient task execution. At the same time, rapid advances in coding-oriented language models (Coder) have transformed automatic GUI design. This raises a fundamental question: Can CUA as judges to assist Coder for automatic GUI design? To investigate, we introduce AUI-Gym, a benchmark for Automatic GUI development spanning 52 applications across diverse domains. Using language models, we synthesize 1560 tasks that simulate real-world scenarios. To ensure task reliability, we further develop a verifier that programmatically checks whether each task is executable within its environment. Building on this, we propose a Coder-CUA in Collaboration framework: the Coder acts as Designer, generating and revising websites, while the CUA serves as Judge, evaluating functionality and refining designs. Success is measured not by visual appearance, but by task solvability and CUA navigation success rate. To turn CUA feedback into usable guidance, we design a CUA Dashboard that compresses multi-step navigation histories into concise visual summaries, offering interpretable guidance for iterative redesign. By positioning agents as both designers and judges, our framework shifts interface design toward agent-native efficiency and reliability. Our work takes a step toward shifting agents from passive use toward active participation in digital environments. Our code and dataset are available at https://github.com/showlab/AUI.</p>
- https://arxiv.org/abs/2511.15567
- Wed, 19 Nov 2025 16:00:02 +0000
+ Adaptation of Agentic AI
+ https://arxiv.org/abs/2512.16301
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengcheng Jiang, Jiacheng Lin, Zhiyi Shi, Zifeng Wang, Luxi He, Yichen Wu, Ming Zhong, Peiyang Song, Qizheng Zhang, Heng Wang, Xueqiang Xu, Hanwen Xu, Pengrui Han, Dylan Zhang, Jiashuo Sun, Chaoqi Yang, Kun Qian, Tian Wang, Changran Hu, Manling Li, Quanzheng Li, Hao Peng, Sheng Wang, Jingbo Shang, Chao Zhang, Jiaxuan You, Liyuan Liu, Pan Lu, Yu Zhang, Heng Ji, Yejin Choi, Dawn Song, Jimeng Sun, Jiawei Han</p><p><b>Upvotes:</b> 96</p><p><b>Summary:</b> Cutting-edge agentic AI systems are built on foundation models that can be adapted to plan, reason, and interact with external tools to perform increasingly complex and specialized tasks. As these systems grow in capability and scope, adaptation becomes a central mechanism for improving performance, reliability, and generalization. In this paper, we unify the rapidly expanding research landscape into a systematic framework that spans both agent adaptations and tool adaptations. We further decompose these into tool-execution-signaled and agent-output-signaled forms of agent adaptation, as well as agent-agnostic and agent-supervised forms of tool adaptation. We demonstrate that this framework helps clarify the design space of adaptation strategies in agentic AI, makes their trade-offs explicit, and provides practical guidance for selecting or switching among strategies during system design. We then review the representative approaches in each category, analyze their strengths and limitations, and highlight key open challenges and future opportunities. Overall, this paper aims to offer a conceptual foundation and practical roadmap for researchers and practitioners seeking to build more capable, efficient, and reliable agentic AI systems.</p>
+ https://arxiv.org/abs/2512.16301
+ Thu, 18 Dec 2025 08:38:51 +0000
- What Does It Take to Be a Good AI Research Agent? Studying the Role of Ideation Diversity
- https://arxiv.org/abs/2511.15593
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15593.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alexis Audran-Reiss, Jordi Armengol Estapé, Karen Hambardzumyan, Amar Budhiraja, Martin Josifoski, Edan Toledo, Rishi Hazra, Despoina Magka, Michael Shvartsman, Parth Pathak, Justine T Kao, Lucia Cipolina-Kun, Bhavul Gauri, Jean-Christophe Gagnon-Audet, Emanuel Tewolde, Jenny Zhang, Taco Cohen, Yossi Adi, Tatiana Shavrina, Yoram Bachrach</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> AI research agents offer the promise to accelerate scientific progress by automating the design, implementation, and training of machine learning models. However, the field is still in its infancy, and the key factors driving the success or failure of agent trajectories are not fully understood. We examine the role that ideation diversity plays in agent performance. First, we analyse agent trajectories on MLE-bench, a well-known benchmark to evaluate AI research agents, across different models and agent scaffolds. Our analysis reveals that different models and agent scaffolds yield varying degrees of ideation diversity, and that higher-performing agents tend to have increased ideation diversity. Further, we run a controlled experiment where we modify the degree of ideation diversity, demonstrating that higher ideation diversity results in stronger performance. Finally, we strengthen our results by examining additional evaluation metrics beyond the standard medal-based scoring of MLE-bench, showing that our findings still hold across other agent performance metrics.</p>
- https://arxiv.org/abs/2511.15593
- Wed, 19 Nov 2025 16:32:18 +0000
+ Probing Scientific General Intelligence of LLMs with Scientist-Aligned Workflows
+ https://arxiv.org/abs/2512.16969
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16969.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wanghan Xu, Yuhao Zhou, Yifan Zhou, Qinglong Cao, Shuo Li, Jia Bu, Bo Liu, Yixin Chen, Xuming He, Xiangyu Zhao, Xiang Zhuang, Fengxiang Wang, Zhiwang Zhou, Qiantai Feng, Wenxuan Huang, Jiaqi Wei, Hao Wu, Yuejin Yang, Guangshuai Wang, Sheng Xu, Ziyan Huang, Xinyao Liu, Jiyao Liu, Cheng Tang, Wei Li, Ying Chen, Junzhi Ning, Pengfei Jiang, Chenglong Ma, Ye Du, Changkai Ji, Huihui Xu, Ming Hu, Jiangbin Zheng, Xin Chen, Yucheng Wu, Feifei Jiang, Xi Chen, Xiangru Tang, Yuchen Fu, Yingzhou Lu, Yuanyuan Zhang, Lihao Sun, Chengbo Li, Jinzhe Ma, Wanhao Liu, Yating Liu, Kuo-Cheng Wu, Shengdu Chai, Yizhou Wang, Ouwen Zhangjin, Chen Tang, Shufei Zhang, Wenbo Cao, Junjie Ren, Taoyong Cui, Zhouheng Yao, Juntao Deng, Yijie Sun, Feng Liu, Wangxu Wei, Jingyi Xu, Zhangrui Li, Junchao Gong, Zijie Guo, Zhiyu Yao, Zaoyu Chen, Tianhao Peng, Fangchen Yu, Bo Zhang, Dongzhan Zhou, Shixiang Tang, Jiaheng Liu, Fenghua Ling, Yan Lu, Yuchen Ren, Ben Fei, Zhen Zhao, Xinyu Gu, Rui Su, Xiao-Ming Wu, Weikang Si, Yang Liu, Hao Chen, Xiangchao Yan, Xue Yang, Junchi Yan, Jiamin Wu, Qihao Zheng, Chenhui Li, Zhiqiang Gao, Hao Kong, Junjun He, Mao Su, Tianfan Fu, Peng Ye, Chunfeng Song, Nanqing Dong, Yuqiang Li, Huazhu Fu, Siqi Sun, Lijing Cheng, Jintai Lin, Wanli Ouyang, Bowen Zhou, Wenlong Zhang, Lei Bai</p><p><b>Upvotes:</b> 107</p><p><b>Summary:</b> Despite advances in scientific AI, a coherent framework for Scientific General Intelligence (SGI)-the ability to autonomously conceive, investigate, and reason across scientific domains-remains lacking. We present an operational SGI definition grounded in the Practical Inquiry Model (PIM: Deliberation, Conception, Action, Perception) and operationalize it via four scientist-aligned tasks: deep research, idea generation, dry/wet experiments, and experimental reasoning. SGI-Bench comprises over 1,000 expert-curated, cross-disciplinary samples inspired by Science's 125 Big Questions, enabling systematic evaluation of state-of-the-art LLMs. Results reveal gaps: low exact match (10--20%) in deep research despite step-level alignment; ideas lacking feasibility and detail; high code executability but low execution result accuracy in dry experiments; low sequence fidelity in wet protocols; and persistent multimodal comparative-reasoning challenges. We further introduce Test-Time Reinforcement Learning (TTRL), which optimizes retrieval-augmented novelty rewards at inference, enhancing hypothesis novelty without reference answer. Together, our PIM-grounded definition, workflow-centric benchmark, and empirical insights establish a foundation for AI systems that genuinely participate in scientific discovery.</p>
+ https://arxiv.org/abs/2512.16969
+ Thu, 18 Dec 2025 12:44:36 +0000
- VisPlay: Self-Evolving Vision-Language Models from Images
- https://arxiv.org/abs/2511.15661
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15661.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yicheng He, Chengsong Huang, Zongxia Li, Jiaxin Huang, Yonghui Yang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Reinforcement learning (RL) provides a principled framework for improving Vision-Language Models (VLMs) on complex reasoning tasks. However, existing RL approaches often rely on human-annotated labels or task-specific heuristics to define verifiable rewards, both of which are costly and difficult to scale. We introduce VisPlay, a self-evolving RL framework that enables VLMs to autonomously improve their reasoning abilities using large amounts of unlabeled image data. Starting from a single base VLM, VisPlay assigns the model into two interacting roles: an Image-Conditioned Questioner that formulates challenging yet answerable visual questions, and a Multimodal Reasoner that generates silver responses. These roles are jointly trained with Group Relative Policy Optimization (GRPO), which incorporates diversity and difficulty rewards to balance the complexity of generated questions with the quality of the silver answers. VisPlay scales efficiently across two model families. When trained on Qwen2.5-VL and MiMo-VL, VisPlay achieves consistent improvements in visual reasoning, compositional generalization, and hallucination reduction across eight benchmarks, including MM-Vet and MMMU, demonstrating a scalable path toward self-evolving multimodal intelligence. The project page is available at https://bruno686.github.io/VisPlay/</p>
- https://arxiv.org/abs/2511.15661
- Wed, 19 Nov 2025 17:55:15 +0000
+ DataFlow: An LLM-Driven Framework for Unified Data Preparation and Workflow Automation in the Era of Data-Centric AI
+ https://arxiv.org/abs/2512.16676
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16676.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Liang, Xiaochen Ma, Zhou Liu, Zhen Hao Wong, Zhengyang Zhao, Zimo Meng, Runming He, Chengyu Shen, Qifeng Cai, Zhaoyang Han, Meiyi Qiang, Yalin Feng, Tianyi Bai, Zewei Pan, Ziyi Guo, Yizhen Jiang, Jingwen Deng, Qijie You, Peichao Lai, Tianyu Guo, Chi Hsu Tsai, Hengyi Feng, Rui Hu, Wenkai Yu, Junbo Niu, Bohan Zeng, Ruichuan An, Lu Ma, Jihao Huang, Yaowei Zheng, Conghui He, Linpeng Tang, Bin Cui, Weinan E, Wentao Zhang</p><p><b>Upvotes:</b> 194</p><p><b>Summary:</b> The rapidly growing demand for high-quality data in Large Language Models (LLMs) has intensified the need for scalable, reliable, and semantically rich data preparation pipelines. However, current practices remain dominated by ad-hoc scripts and loosely specified workflows, which lack principled abstractions, hinder reproducibility, and offer limited support for model-in-the-loop data generation. To address these challenges, we present DataFlow, a unified and extensible LLM-driven data preparation framework. DataFlow is designed with system-level abstractions that enable modular, reusable, and composable data transformations, and provides a PyTorch-style pipeline construction API for building debuggable and optimizable dataflows. The framework consists of nearly 200 reusable operators and six domain-general pipelines spanning text, mathematical reasoning, code, Text-to-SQL, agentic RAG, and large-scale knowledge extraction. To further improve usability, we introduce DataFlow-Agent, which automatically translates natural-language specifications into executable pipelines via operator synthesis, pipeline planning, and iterative verification. Across six representative use cases, DataFlow consistently improves downstream LLM performance. Our math, code, and text pipelines outperform curated human datasets and specialized synthetic baselines, achieving up to +3\% execution accuracy in Text-to-SQL over SynSQL, +7\% average improvements on code benchmarks, and 1--3 point gains on MATH, GSM8K, and AIME. Moreover, a unified 10K-sample dataset produced by DataFlow enables base models to surpass counterparts trained on 1M Infinity-Instruct data. These results demonstrate that DataFlow provides a practical and high-performance substrate for reliable, reproducible, and scalable LLM data preparation, and establishes a system-level foundation for future data-centric AI development.</p>
+ https://arxiv.org/abs/2512.16676
+ Thu, 18 Dec 2025 15:46:15 +0000
- First Frame Is the Place to Go for Video Content Customization
- https://arxiv.org/abs/2511.15700
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15700.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingxi Chen, Zongxia Li, Zhichao Liu, Guangyao Shi, Xiyang Wu, Fuxiao Liu, Cornelia Fermuller, Brandon Y. Feng, Yiannis Aloimonos</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> What role does the first frame play in video generation models? Traditionally, it's viewed as the spatial-temporal starting point of a video, merely a seed for subsequent animation. In this work, we reveal a fundamentally different perspective: video models implicitly treat the first frame as a conceptual memory buffer that stores visual entities for later reuse during generation. Leveraging this insight, we show that it's possible to achieve robust and generalized video content customization in diverse scenarios, using only 20-50 training examples without architectural changes or large-scale finetuning. This unveils a powerful, overlooked capability of video generation models for reference-based video customization.</p>
- https://arxiv.org/abs/2511.15700
- Wed, 19 Nov 2025 18:56:50 +0000
+ Kling-Omni Technical Report
+ https://arxiv.org/abs/2512.16776
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16776.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kling Team, Jialu Chen, Yuanzheng Ci, Xiangyu Du, Zipeng Feng, Kun Gai, Sainan Guo, Feng Han, Jingbin He, Kang He, Xiao Hu, Xiaohua Hu, Boyuan Jiang, Fangyuan Kong, Hang Li, Jie Li, Qingyu Li, Shen Li, Xiaohan Li, Yan Li, Jiajun Liang, Borui Liao, Yiqiao Liao, Weihong Lin, Quande Liu, Xiaokun Liu, Yilun Liu, Yuliang Liu, Shun Lu, Hangyu Mao, Yunyao Mao, Haodong Ouyang, Wenyu Qin, Wanqi Shi, Xiaoyu Shi, Lianghao Su, Haozhi Sun, Peiqin Sun, Pengfei Wan, Chao Wang, Chenyu Wang, Meng Wang, Qiulin Wang, Runqi Wang, Xintao Wang, Xuebo Wang, Zekun Wang, Min Wei, Tiancheng Wen, Guohao Wu, Xiaoshi Wu, Zhenhua Wu, Da Xie, Yingtong Xiong, Yulong Xu, Sile Yang, Zikang Yang, Weicai Ye, Ziyang Yuan, Shenglong Zhang, Shuaiyu Zhang, Yuanxing Zhang, Yufan Zhang, Wenzheng Zhao, Ruiliang Zhou, Yan Zhou, Guosheng Zhu, Yongjie Zhu</p><p><b>Upvotes:</b> 163</p><p><b>Summary:</b> We present Kling-Omni, a generalist generative framework designed to synthesize high-fidelity videos directly from multimodal visual language inputs. Adopting an end-to-end perspective, Kling-Omni bridges the functional separation among diverse video generation, editing, and intelligent reasoning tasks, integrating them into a holistic system. Unlike disjointed pipeline approaches, Kling-Omni supports a diverse range of user inputs, including text instructions, reference images, and video contexts, processing them into a unified multimodal representation to deliver cinematic-quality and highly-intelligent video content creation. To support these capabilities, we constructed a comprehensive data system that serves as the foundation for multimodal video creation. The framework is further empowered by efficient large-scale pre-training strategies and infrastructure optimizations for inference. Comprehensive evaluations reveal that Kling-Omni demonstrates exceptional capabilities in in-context generation, reasoning-based editing, and multimodal instruction following. Moving beyond a content creation tool, we believe Kling-Omni is a pivotal advancement toward multimodal world simulators capable of perceiving, reasoning, generating and interacting with the dynamic and complex worlds.</p>
+ https://arxiv.org/abs/2512.16776
+ Thu, 18 Dec 2025 17:08:12 +0000
- GeoVista: Web-Augmented Agentic Visual Reasoning for Geolocalization
- https://arxiv.org/abs/2511.15705
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15705.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yikun Wang, Zuyan Liu, Ziyi Wang, Pengfei Liu, Han Hu, Yongming Rao</p><p><b>Upvotes:</b> 88</p><p><b>Summary:</b> Current research on agentic visual reasoning enables deep multimodal understanding but primarily focuses on image manipulation tools, leaving a gap toward more general-purpose agentic models. In this work, we revisit the geolocalization task, which requires not only nuanced visual grounding but also web search to confirm or refine hypotheses during reasoning. Since existing geolocalization benchmarks fail to meet the need for high-resolution imagery and the localization challenge for deep agentic reasoning, we curate GeoBench, a benchmark that includes photos and panoramas from around the world, along with a subset of satellite images of different cities to rigorously evaluate the geolocalization ability of agentic models. We also propose GeoVista, an agentic model that seamlessly integrates tool invocation within the reasoning loop, including an image-zoom-in tool to magnify regions of interest and a web-search tool to retrieve related web information. We develop a complete training pipeline for it, including a cold-start supervised fine-tuning (SFT) stage to learn reasoning patterns and tool-use priors, followed by a reinforcement learning (RL) stage to further enhance reasoning ability. We adopt a hierarchical reward to leverage multi-level geographical information and improve overall geolocalization performance. Experimental results show that GeoVista surpasses other open-source agentic models on the geolocalization task greatly and achieves performance comparable to closed-source models such as Gemini-2.5-flash and GPT-5 on most metrics.</p>
- https://arxiv.org/abs/2511.15705
- Wed, 19 Nov 2025 18:59:22 +0000
+ PhysBrain: Human Egocentric Data as a Bridge from Vision Language Models to Physical Intelligence
+ https://arxiv.org/abs/2512.16793
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaopeng Lin, Shijie Lian, Bin Yu, Ruoqi Yang, Changti Wu, Yuzhuo Miao, Yurun Jin, Yukun Shi, Cong Huang, Bojun Cheng, Kai Chen</p><p><b>Upvotes:</b> 72</p><p><b>Summary:</b> Robotic generalization relies on physical intelligence: the ability to reason about state changes, contact-rich interactions, and long-horizon planning under egocentric perception and action. However, most VLMs are trained primarily on third-person data, creating a fundamental viewpoint mismatch for humanoid robots. Scaling robot egocentric data collection remains impractical due to high cost and limited diversity, whereas large-scale human egocentric videos offer a scalable alternative that naturally capture rich interaction context and causal structure. The key challenge is to convert raw egocentric videos into structured and reliable embodiment training supervision. Accordingly, we propose an Egocentric2Embodiment translation pipeline that transforms first-person videos into multi-level, schema-driven VQA supervision with enforced evidence grounding and temporal consistency, enabling the construction of the Egocentric2Embodiment dataset (E2E-3M) at scale. An egocentric-aware embodied brain, termed PhysBrain, is obtained by training on the E2E-3M dataset. PhysBrain exhibits substantially improved egocentric understanding, particularly for planning on EgoThink. It provides an egocentric-aware initialization that enables more sample-efficient VLA fine-tuning and higher SimplerEnv success rates (53.9\%), demonstrating effective transfer from human egocentric supervision to downstream robot control.</p>
+ https://arxiv.org/abs/2512.16793
+ Thu, 18 Dec 2025 17:27:03 +0000
- Step-Audio-R1 Technical Report
- https://arxiv.org/abs/2511.15848
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.15848.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fei Tian, Xiangyu Tony Zhang, Yuxin Zhang, Haoyang Zhang, Yuxin Li, Daijiao Liu, Yayue Deng, Donghang Wu, Jun Chen, Liang Zhao, Chengyuan Yao, Hexin Liu, Eng Siong Chng, Xuerui Yang, Xiangyu Zhang, Daxin Jiang, Gang Yu</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Recent advances in reasoning models have demonstrated remarkable success in text and vision domains through extended chain-of-thought deliberation. However, a perplexing phenomenon persists in audio language models: they consistently perform better with minimal or no reasoning, raising a fundamental question - can audio intelligence truly benefit from deliberate thinking? We introduce Step-Audio-R1, the first audio reasoning model that successfully unlocks reasoning capabilities in the audio domain. Through our proposed Modality-Grounded Reasoning Distillation (MGRD) framework, Step-Audio-R1 learns to generate audio-relevant reasoning chains that genuinely ground themselves in acoustic features rather than hallucinating disconnected deliberations. Our model exhibits strong audio reasoning capabilities, surpassing Gemini 2.5 Pro and achieving performance comparable to the state-of-the-art Gemini 3 Pro across comprehensive audio understanding and reasoning benchmarks spanning speech, environmental sounds, and music. These results demonstrate that reasoning is a transferable capability across modalities when appropriately anchored, transforming extended deliberation from a liability into a powerful asset for audio intelligence. By establishing the first successful audio reasoning model, Step-Audio-R1 opens new pathways toward building truly multimodal reasoning systems that think deeply across all sensory modalities.</p>
- https://arxiv.org/abs/2511.15848
- Wed, 19 Nov 2025 20:12:50 +0000
+ StereoPilot: Learning Unified and Efficient Stereo Conversion via Generative Priors
+ https://arxiv.org/abs/2512.16915
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16915.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guibao Shen, Yihua Du, Wenhang Ge, Jing He, Chirui Chang, Donghao Zhou, Zhen Yang, Luozhou Wang, Xin Tao, Ying-Cong Chen</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> The rapid growth of stereoscopic displays, including VR headsets and 3D cinemas, has led to increasing demand for high-quality stereo video content. However, producing 3D videos remains costly and complex, while automatic Monocular-to-Stereo conversion is hindered by the limitations of the multi-stage ``Depth-Warp-Inpaint'' (DWI) pipeline. This paradigm suffers from error propagation, depth ambiguity, and format inconsistency between parallel and converged stereo configurations. To address these challenges, we introduce UniStereo, the first large-scale unified dataset for stereo video conversion, covering both stereo formats to enable fair benchmarking and robust model training. Building upon this dataset, we propose StereoPilot, an efficient feed-forward model that directly synthesizes the target view without relying on explicit depth maps or iterative diffusion sampling. Equipped with a learnable domain switcher and a cycle consistency loss, StereoPilot adapts seamlessly to different stereo formats and achieves improved consistency. Extensive experiments demonstrate that StereoPilot significantly outperforms state-of-the-art methods in both visual fidelity and computational efficiency. Project page: https://hit-perfect.github.io/StereoPilot/.</p>
+ https://arxiv.org/abs/2512.16915
+ Thu, 18 Dec 2025 18:59:50 +0000
- Agent0: Unleashing Self-Evolving Agents from Zero Data via Tool-Integrated Reasoning
- https://arxiv.org/abs/2511.16043
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.16043.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peng Xia, Kaide Zeng, Jiaqi Liu, Can Qin, Fang Wu, Yiyang Zhou, Caiming Xiong, Huaxiu Yao</p><p><b>Upvotes:</b> 97</p><p><b>Summary:</b> Large Language Model (LLM) Agents, often trained with Reinforcement Learning (RL), are constrained by a dependency on human-curated data, limiting scalability and tethering AI to human knowledge. Existing self-evolution frameworks offer an alternative but are typically restricted by the model's inherent capabilities and single-round interactions, hindering the development of complex curricula involving tool use or dynamic reasoning. We introduce Agent0, a fully autonomous framework that evolves high-performing agents without external data through multi-step co-evolution and seamless tool integration. Agent0 establishes a symbiotic competition between two agents initialized from the same base LLM: a curriculum agent that proposes increasingly challenging frontier tasks, and an executor agent that learns to solve them. We integrate external tools to enhance the executor's problem-solving capacity; this improvement, in turn, pressures the curriculum agent to construct more complex, tool-aware tasks. Through this iterative process, Agent0 establishes a self-reinforcing cycle that continuously produces high-quality curricula. Empirically, Agent0 substantially boosts reasoning capabilities, improving the Qwen3-8B-Base model by 18% on mathematical reasoning and 24% on general reasoning benchmarks. Code is available at https://github.com/aiming-lab/Agent0.</p>
- https://arxiv.org/abs/2511.16043
- Thu, 20 Nov 2025 05:01:57 +0000
+ Next-Embedding Prediction Makes Strong Vision Learners
+ https://arxiv.org/abs/2512.16922
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sihan Xu, Ziqiao Ma, Wenhao Chai, Xuweiyi Chen, Weiyang Jin, Joyce Chai, Saining Xie, Stella X. Yu</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> Inspired by the success of generative pretraining in natural language, we ask whether the same principles can yield strong self-supervised visual learners. Instead of training models to output features for downstream use, we train them to generate embeddings to perform predictive tasks directly. This work explores such a shift from learning representations to learning models. Specifically, models learn to predict future patch embeddings conditioned on past ones, using causal masking and stop gradient, which we refer to as Next-Embedding Predictive Autoregression (NEPA). We demonstrate that a simple Transformer pretrained on ImageNet-1k with next embedding prediction as its sole learning objective is effective - no pixel reconstruction, discrete tokens, contrastive loss, or task-specific heads. This formulation retains architectural simplicity and scalability, without requiring additional design complexity. NEPA achieves strong results across tasks, attaining 83.8% and 85.3% top-1 accuracy on ImageNet-1K with ViT-B and ViT-L backbones after fine-tuning, and transferring effectively to semantic segmentation on ADE20K. We believe generative pretraining from embeddings provides a simple, scalable, and potentially modality-agnostic alternative to visual self-supervised learning.</p>
+ https://arxiv.org/abs/2512.16922
+ Thu, 18 Dec 2025 18:59:58 +0000
- OpenMMReasoner: Pushing the Frontiers for Multimodal Reasoning with an Open and General Recipe
- https://arxiv.org/abs/2511.16334
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.16334.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaichen Zhang, Keming Wu, Zuhao Yang, Kairui Hu, Bin Wang, Ziwei Liu, Xingxuan Li, Lidong Bing</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Recent advancements in large reasoning models have fueled growing interest in extending such capabilities to multimodal domains. However, despite notable progress in visual reasoning, the lack of transparent and reproducible data curation and training strategies remains a major barrier to scalable research. In this work, we introduce OpenMMReasoner, a fully transparent two-stage recipe for multimodal reasoning spanning supervised fine-tuning (SFT) and reinforcement learning (RL). In the SFT stage, we construct an 874K-sample cold-start dataset with rigorous step-by-step validation, providing a strong foundation for reasoning capabilities. The subsequent RL stage leverages a 74K-sample dataset across diverse domains to further sharpen and stabilize these abilities, resulting in a more robust and efficient learning process. Extensive evaluations demonstrate that our training recipe not only surpasses strong baselines but also highlights the critical role of data quality and training design in shaping multimodal reasoning performance. Notably, our method achieves a 11.6% improvement over the Qwen2.5-VL-7B-Instruct baseline across nine multimodal reasoning benchmarks, establishing a solid empirical foundation for future large-scale multimodal reasoning research. We open-sourced all our codes, pipeline, and data at https://github.com/EvolvingLMMs-Lab/OpenMMReasoner.</p>
- https://arxiv.org/abs/2511.16334
- Thu, 20 Nov 2025 13:11:45 +0000
+ Generative Refocusing: Flexible Defocus Control from a Single Image
+ https://arxiv.org/abs/2512.16923
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.16923.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chun-Wei Tuan Mu, Jia-Bin Huang, Yu-Lun Liu</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Depth-of-field control is essential in photography, but getting the perfect focus often takes several tries or special equipment. Single-image refocusing is still difficult. It involves recovering sharp content and creating realistic bokeh. Current methods have significant drawbacks. They need all-in-focus inputs, depend on synthetic data from simulators, and have limited control over aperture. We introduce Generative Refocusing, a two-step process that uses DeblurNet to recover all-in-focus images from various inputs and BokehNet for creating controllable bokeh. Our main innovation is semi-supervised training. This method combines synthetic paired data with unpaired real bokeh images, using EXIF metadata to capture real optical characteristics beyond what simulators can provide. Our experiments show we achieve top performance in defocus deblurring, bokeh synthesis, and refocusing benchmarks. Additionally, our Generative Refocusing allows text-guided adjustments and custom aperture shapes.</p>
+ https://arxiv.org/abs/2512.16923
+ Thu, 18 Dec 2025 18:59:59 +0000
- SAM 3D: 3Dfy Anything in Images
- https://arxiv.org/abs/2511.16624
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.16624.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> SAM 3D Team, Xingyu Chen, Fu-Jen Chu, Pierre Gleize, Kevin J Liang, Alexander Sax, Hao Tang, Weiyao Wang, Michelle Guo, Thibaut Hardin, Xiang Li, Aohan Lin, Jiawei Liu, Ziqi Ma, Anushka Sagar, Bowen Song, Xiaodong Wang, Jianing Yang, Bowen Zhang, Piotr Dollár, Georgia Gkioxari, Matt Feiszli, Jitendra Malik</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images, where occlusion and scene clutter are common and visual recognition cues from context play a larger role. We achieve this with a human- and model-in-the-loop pipeline for annotating object shape, texture, and pose, providing visually grounded 3D reconstruction data at unprecedented scale. We learn from this data in a modern, multi-stage training framework that combines synthetic pretraining with real-world alignment, breaking the 3D "data barrier". We obtain significant gains over recent work, with at least a 5:1 win rate in human preference tests on real-world objects and scenes. We will release our code and model weights, an online demo, and a new challenging benchmark for in-the-wild 3D object reconstruction.</p>
- https://arxiv.org/abs/2511.16624
- Thu, 20 Nov 2025 18:31:46 +0000
+ 4D-RGPT: Toward Region-level 4D Understanding via Perceptual Distillation
+ https://arxiv.org/abs/2512.17012
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17012.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chiao-An Yang, Ryo Hachiuma, Sifei Liu, Subhashree Radhakrishnan, Raymond A. Yeh, Yu-Chiang Frank Wang, Min-Hung Chen</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Despite advances in Multimodal LLMs (MLLMs), their ability to reason over 3D structures and temporal dynamics remains limited, constrained by weak 4D perception and temporal understanding. Existing 3D and 4D Video Question Answering (VQA) benchmarks also emphasize static scenes and lack region-level prompting. We tackle these issues by introducing: (a) 4D-RGPT, a specialized MLLM designed to capture 4D representations from video inputs with enhanced temporal perception; (b) Perceptual 4D Distillation (P4D), a training framework that transfers 4D representations from a frozen expert model into 4D-RGPT for comprehensive 4D perception; and (c) R4D-Bench, a benchmark for depth-aware dynamic scenes with region-level prompting, built via a hybrid automated and human-verified pipeline. Our 4D-RGPT achieves notable improvements on both existing 4D VQA benchmarks and the proposed R4D-Bench benchmark.</p>
+ https://arxiv.org/abs/2512.17012
+ Thu, 18 Dec 2025 19:13:44 +0000
- V-ReasonBench: Toward Unified Reasoning Benchmark Suite for Video Generation Models
- https://arxiv.org/abs/2511.16668
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.16668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Luo, Xuanlei Zhao, Baijiong Lin, Lingting Zhu, Liyao Tang, Yuqi Liu, Ying-Cong Chen, Shengju Qian, Xin Wang, Yang You</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Recent progress in generative video models, such as Veo-3, has shown surprising zero-shot reasoning abilities, creating a growing need for systematic and reliable evaluation. We introduce V-ReasonBench, a benchmark designed to assess video reasoning across four key dimensions: structured problem-solving, spatial cognition, pattern-based inference, and physical dynamics. The benchmark is built from both synthetic and real-world image sequences and provides a diverse set of answer-verifiable tasks that are reproducible, scalable, and unambiguous. Evaluations of six state-of-the-art video models reveal clear dimension-wise differences, with strong variation in structured, spatial, pattern-based, and physical reasoning. We further compare video models with strong image models, analyze common hallucination behaviors, and study how video duration affects Chain-of-Frames reasoning. Overall, V-ReasonBench offers a unified and reproducible framework for measuring video reasoning and aims to support the development of models with more reliable, human-aligned reasoning skills.</p>
- https://arxiv.org/abs/2511.16668
- Thu, 20 Nov 2025 18:59:42 +0000
+ Mindscape-Aware Retrieval Augmented Generation for Improved Long Context Understanding
+ https://arxiv.org/abs/2512.17220
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17220.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Li, Jiangnan Li, Zheng Lin, Ziyan Zhou, Junjie Wu, Weiping Wang, Jie Zhou, Mo Yu</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> Humans understand long and complex texts by relying on a holistic semantic representation of the content. This global view helps organize prior knowledge, interpret new information, and integrate evidence dispersed across a document, as revealed by the Mindscape-Aware Capability of humans in psychology. Current Retrieval-Augmented Generation (RAG) systems lack such guidance and therefore struggle with long-context tasks. In this paper, we propose Mindscape-Aware RAG (MiA-RAG), the first approach that equips LLM-based RAG systems with explicit global context awareness. MiA-RAG builds a mindscape through hierarchical summarization and conditions both retrieval and generation on this global semantic representation. This enables the retriever to form enriched query embeddings and the generator to reason over retrieved evidence within a coherent global context. We evaluate MiA-RAG across diverse long-context and bilingual benchmarks for evidence-based understanding and global sense-making. It consistently surpasses baselines, and further analysis shows that it aligns local details with a coherent global representation, enabling more human-like long-context retrieval and reasoning.</p>
+ https://arxiv.org/abs/2512.17220
+ Fri, 19 Dec 2025 04:08:29 +0000
- Video-as-Answer: Predict and Generate Next Video Event with Joint-GRPO
- https://arxiv.org/abs/2511.16669
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.16669.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junhao Cheng, Liang Hou, Xin Tao, Jing Liao</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> While language models have become impactful in many real-world applications, video generation remains largely confined to entertainment. Motivated by video's inherent capacity to demonstrate physical-world information that is difficult to convey through language alone (e.g., imagine teaching someone to tie a tie using only text), we identify an underutilized opportunity to extend video as a new answer modality for Next-Event Prediction (NEP), formalized as Video-Next-Event Prediction (VNEP). While the established NEP task takes a video with a procedural or predictive question as input to predict the next event in text, VNEP requires dynamic video responses. This shift from telling to showing unlocks more intuitive and customized answers for procedural learning and creative exploration. However, this task remains challenging for existing models, as it demands an understanding of multimodal input, instruction-conditioned reasoning, and the generation of video with visual and semantic consistency. To address this, we introduce VANS, a model that leverages reinforcement learning to align a Vision-Language Model (VLM) with a Video Diffusion Model (VDM) for VNEP. The core of VANS is our proposed Joint-GRPO that orchestrates the VLM and VDM to function as a unit. Driven by a shared reward on their respective output, it optimizes the VLM to produce captions that are both accurate and friendly to visualize, while guiding the VDM to generate videos that are faithful to these captions and the input visual context. To enable this learning, we craft VANS-Data-100K, a dedicated dataset for the VNEP task. Experiments on procedural and predictive benchmarks demonstrate that VANS achieves state-of-the-art performance in both video event prediction and visualization. Codes are released in https://github.com/KlingTeam/VANS.</p>
- https://arxiv.org/abs/2511.16669
- Thu, 20 Nov 2025 18:59:44 +0000
+ Seed-Prover 1.5: Mastering Undergraduate-Level Theorem Proving via Learning from Experience
+ https://arxiv.org/abs/2512.17260
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17260.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiangjie Chen, Wenxiang Chen, Jiacheng Du, Jinyi Hu, Zhicheng Jiang, Allan Jie, Xiaoran Jin, Xing Jin, Chenggang Li, Wenlei Shi, Zhihong Wang, Mingxuan Wang, Chenrui Wei, Shufa Wei, Huajian Xin, Fan Yang, Weihao Gao, Zheng Yuan, Tianyang Zhan, Zeyu Zheng, Tianxi Zhou, Thomas Hanwen Zhu</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Large language models have recently made significant progress to generate rigorous mathematical proofs. In contrast, utilizing LLMs for theorem proving in formal languages (such as Lean) remains challenging and computationally expensive, particularly when addressing problems at the undergraduate level and beyond. In this work, we present Seed-Prover 1.5, a formal theorem-proving model trained via large-scale agentic reinforcement learning, alongside an efficient test-time scaling (TTS) workflow. Through extensive interactions with Lean and other tools, the model continuously accumulates experience during the RL process, substantially enhancing the capability and efficiency of formal theorem proving. Furthermore, leveraging recent advancements in natural language proving, our TTS workflow efficiently bridges the gap between natural and formal languages. Compared to state-of-the-art methods, Seed-Prover 1.5 achieves superior performance with a smaller compute budget. It solves 88\% of PutnamBench (undergraduate-level), 80\% of Fate-H (graduate-level), and 33\% of Fate-X (PhD-level) problems. Notably, using our system, we solved 11 out of 12 problems from Putnam 2025 within 9 hours. Our findings suggest that scaling learning from experience, driven by high-quality formal feedback, holds immense potential for the future of formal mathematical reasoning.</p>
+ https://arxiv.org/abs/2512.17260
+ Fri, 19 Dec 2025 06:19:55 +0000
- SAM 3: Segment Anything with Concepts
- https://arxiv.org/abs/2511.16719
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.16719.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nicolas Carion, Laura Gustafson, Yuan-Ting Hu, Shoubhik Debnath, Ronghang Hu, Didac Suris, Chaitanya Ryali, Kalyan Vasudev Alwala, Haitham Khedr, Andrew Huang, Jie Lei, Tengyu Ma, Baishan Guo, Arpit Kalla, Markus Marks, Joseph Greer, Meng Wang, Peize Sun, Roman Rädle, Triantafyllos Afouras, Effrosyni Mavroudi, Katherine Xu, Tsung-Han Wu, Yu Zhou, Liliane Momeni, Rishi Hazra, Shuangrui Ding, Sagar Vaze, Francois Porcher, Feng Li, Siyuan Li, Aishwarya Kamath, Ho Kei Cheng, Piotr Dollár, Nikhila Ravi, Kate Saenko, Pengchuan Zhang, Christoph Feichtenhofer</p><p><b>Upvotes:</b> 94</p><p><b>Summary:</b> We present Segment Anything Model (SAM) 3, a unified model that detects, segments, and tracks objects in images and videos based on concept prompts, which we define as either short noun phrases (e.g., "yellow school bus"), image exemplars, or a combination of both. Promptable Concept Segmentation (PCS) takes such prompts and returns segmentation masks and unique identities for all matching object instances. To advance PCS, we build a scalable data engine that produces a high-quality dataset with 4M unique concept labels, including hard negatives, across images and videos. Our model consists of an image-level detector and a memory-based video tracker that share a single backbone. Recognition and localization are decoupled with a presence head, which boosts detection accuracy. SAM 3 doubles the accuracy of existing systems in both image and video PCS, and improves previous SAM capabilities on visual segmentation tasks. We open source SAM 3 along with our new Segment Anything with Concepts (SA-Co) benchmark for promptable concept segmentation.</p>
- https://arxiv.org/abs/2511.16719
- Thu, 20 Nov 2025 18:59:56 +0000
+ InsertAnywhere: Bridging 4D Scene Geometry and Diffusion Models for Realistic Video Object Insertion
+ https://arxiv.org/abs/2512.17504
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17504.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hoiyeong Jin, Hyojin Jang, Jeongho Kim, Junha Hyung, Kinam Kim, Dongjin Kim, Huijin Choi, Hyeonji Kim, Jaegul Choo</p><p><b>Upvotes:</b> 92</p><p><b>Summary:</b> Recent advances in diffusion-based video generation have opened new possibilities for controllable video editing, yet realistic video object insertion (VOI) remains challenging due to limited 4D scene understanding and inadequate handling of occlusion and lighting effects. We present InsertAnywhere, a new VOI framework that achieves geometrically consistent object placement and appearance-faithful video synthesis. Our method begins with a 4D aware mask generation module that reconstructs the scene geometry and propagates user specified object placement across frames while maintaining temporal coherence and occlusion consistency. Building upon this spatial foundation, we extend a diffusion based video generation model to jointly synthesize the inserted object and its surrounding local variations such as illumination and shading. To enable supervised training, we introduce ROSE++, an illumination aware synthetic dataset constructed by transforming the ROSE object removal dataset into triplets of object removed video, object present video, and a VLM generated reference image. Through extensive experiments, we demonstrate that our framework produces geometrically plausible and visually coherent object insertions across diverse real world scenarios, significantly outperforming existing research and commercial models.</p>
+ https://arxiv.org/abs/2512.17504
+ Fri, 19 Dec 2025 12:14:36 +0000
- UltraFlux: Data-Model Co-Design for High-quality Native 4K Text-to-Image Generation across Diverse Aspect Ratios
- https://arxiv.org/abs/2511.18050
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.18050.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tian Ye, Song Fei, Lei Zhu</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Diffusion transformers have recently delivered strong text-to-image generation around 1K resolution, but we show that extending them to native 4K across diverse aspect ratios exposes a tightly coupled failure mode spanning positional encoding, VAE compression, and optimization. Tackling any of these factors in isolation leaves substantial quality on the table. We therefore take a data-model co-design view and introduce UltraFlux, a Flux-based DiT trained natively at 4K on MultiAspect-4K-1M, a 1M-image 4K corpus with controlled multi-AR coverage, bilingual captions, and rich VLM/IQA metadata for resolution- and AR-aware sampling. On the model side, UltraFlux couples (i) Resonance 2D RoPE with YaRN for training-window-, frequency-, and AR-aware positional encoding at 4K; (ii) a simple, non-adversarial VAE post-training scheme that improves 4K reconstruction fidelity; (iii) an SNR-Aware Huber Wavelet objective that rebalances gradients across timesteps and frequency bands; and (iv) a Stage-wise Aesthetic Curriculum Learning strategy that concentrates high-aesthetic supervision on high-noise steps governed by the model prior. Together, these components yield a stable, detail-preserving 4K DiT that generalizes across wide, square, and tall ARs. On the Aesthetic-Eval at 4096 benchmark and multi-AR 4K settings, UltraFlux consistently outperforms strong open-source baselines across fidelity, aesthetic, and alignment metrics, and-with a LLM prompt refiner-matches or surpasses the proprietary Seedream 4.0.</p>
- https://arxiv.org/abs/2511.18050
- Sat, 22 Nov 2025 13:07:21 +0000
+ Robust-R1: Degradation-Aware Reasoning for Robust Visual Understanding
+ https://arxiv.org/abs/2512.17532
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17532.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Tang, Jianmin Chen, Wei Wei, Xiaogang Xu, Runtao Liu, Xiangyu Wu, Qipeng Xie, Jiafei Wu, Lei Zhang, Qifeng Chen</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Multimodal Large Language Models struggle to maintain reliable performance under extreme real-world visual degradations, which impede their practical robustness. Existing robust MLLMs predominantly rely on implicit training/adaptation that focuses solely on visual encoder generalization, suffering from limited interpretability and isolated optimization. To overcome these limitations, we propose Robust-R1, a novel framework that explicitly models visual degradations through structured reasoning chains. Our approach integrates: (i) supervised fine-tuning for degradation-aware reasoning foundations, (ii) reward-driven alignment for accurately perceiving degradation parameters, and (iii) dynamic reasoning depth scaling adapted to degradation intensity. To facilitate this approach, we introduce a specialized 11K dataset featuring realistic degradations synthesized across four critical real-world visual processing stages, each annotated with structured chains connecting degradation parameters, perceptual influence, pristine semantic reasoning chain, and conclusion. Comprehensive evaluations demonstrate state-of-the-art robustness: Robust-R1 outperforms all general and robust baselines on the real-world degradation benchmark R-Bench, while maintaining superior anti-degradation performance under multi-intensity adversarial degradations on MMMB, MMStar, and RealWorldQA.</p>
+ https://arxiv.org/abs/2512.17532
+ Fri, 19 Dec 2025 12:56:17 +0000
- General Agentic Memory Via Deep Research
- https://arxiv.org/abs/2511.18423
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.18423.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> B. Y. Yan, Chaofan Li, Hongjin Qian, Shuqi Lu, Zheng Liu</p><p><b>Upvotes:</b> 146</p><p><b>Summary:</b> Memory is critical for AI agents, yet the widely-adopted static memory, aiming to create readily available memory in advance, is inevitably subject to severe information loss. To address this limitation, we propose a novel framework called general agentic memory (GAM). GAM follows the principle of "just-in time (JIT) compilation" where it focuses on creating optimized contexts for its client at runtime while keeping only simple but useful memory during the offline stage. To this end, GAM employs a duo-design with the following components. 1) Memorizer, which highlights key historical information using a lightweight memory, while maintaining complete historical information within a universal page-store. 2) Researcher, which retrieves and integrates useful information from the page-store for its online request guided by the pre-constructed memory. This design allows GAM to effectively leverage the agentic capabilities and test-time scalability of frontier large language models (LLMs), while also facilitating end-to-end performance optimization through reinforcement learning. In our experimental study, we demonstrate that GAM achieves substantial improvement on various memory-grounded task completion scenarios against existing memory systems.</p>
- https://arxiv.org/abs/2511.18423
- Sun, 23 Nov 2025 12:29:33 +0000
+ Region-Constraint In-Context Generation for Instructional Video Editing
+ https://arxiv.org/abs/2512.17650
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17650.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongwei Zhang, Fuchen Long, Wei Li, Zhaofan Qiu, Wu Liu, Ting Yao, Tao Mei</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> The In-context generation paradigm recently has demonstrated strong power in instructional image editing with both data efficiency and synthesis quality. Nevertheless, shaping such in-context learning for instruction-based video editing is not trivial. Without specifying editing regions, the results can suffer from the problem of inaccurate editing regions and the token interference between editing and non-editing areas during denoising. To address these, we present ReCo, a new instructional video editing paradigm that novelly delves into constraint modeling between editing and non-editing regions during in-context generation. Technically, ReCo width-wise concatenates source and target video for joint denoising. To calibrate video diffusion learning, ReCo capitalizes on two regularization terms, i.e., latent and attention regularization, conducting on one-step backward denoised latents and attention maps, respectively. The former increases the latent discrepancy of the editing region between source and target videos while reducing that of non-editing areas, emphasizing the modification on editing area and alleviating outside unexpected content generation. The latter suppresses the attention of tokens in the editing region to the tokens in counterpart of the source video, thereby mitigating their interference during novel object generation in target video. Furthermore, we propose a large-scale, high-quality video editing dataset, i.e., ReCo-Data, comprising 500K instruction-video pairs to benefit model training. Extensive experiments conducted on four major instruction-based video editing tasks demonstrate the superiority of our proposal.</p>
+ https://arxiv.org/abs/2512.17650
+ Fri, 19 Dec 2025 14:49:30 +0000
- MedSAM3: Delving into Segment Anything with Medical Concepts
- https://arxiv.org/abs/2511.19046
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19046.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Anglin Liu, Rundong Xue, Xu R. Cao, Yifan Shen, Yi Lu, Xiang Li, Qianqian Chen, Jintai Chen</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Medical image segmentation is fundamental for biomedical discovery. Existing methods lack generalizability and demand extensive, time-consuming manual annotation for new clinical application. Here, we propose MedSAM-3, a text promptable medical segmentation model for medical image and video segmentation. By fine-tuning the Segment Anything Model (SAM) 3 architecture on medical images paired with semantic conceptual labels, our MedSAM-3 enables medical Promptable Concept Segmentation (PCS), allowing precise targeting of anatomical structures via open-vocabulary text descriptions rather than solely geometric prompts. We further introduce the MedSAM-3 Agent, a framework that integrates Multimodal Large Language Models (MLLMs) to perform complex reasoning and iterative refinement in an agent-in-the-loop workflow. Comprehensive experiments across diverse medical imaging modalities, including X-ray, MRI, Ultrasound, CT, and video, demonstrate that our approach significantly outperforms existing specialist and foundation models. We will release our code and model at https://github.com/Joey-S-Liu/MedSAM3.</p>
- https://arxiv.org/abs/2511.19046
- Mon, 24 Nov 2025 12:34:38 +0000
+ When Reasoning Meets Its Laws
+ https://arxiv.org/abs/2512.17901
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyu Zhang, Yifan Sun, Tianang Leng, Jingyan Shen, Liu Ziyin, Paul Pu Liang, Huan Zhang</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> Despite the superior performance of Large Reasoning Models (LRMs), their reasoning behaviors are often counterintuitive, leading to suboptimal reasoning capabilities. To theoretically formalize the desired reasoning behaviors, this paper presents the Laws of Reasoning (LoRe), a unified framework that characterizes intrinsic reasoning patterns in LRMs. We first propose compute law with the hypothesis that the reasoning compute should scale linearly with question complexity. Beyond compute, we extend LoRe with a supplementary accuracy law. Since the question complexity is difficult to quantify in practice, we examine these hypotheses by two properties of the laws, monotonicity and compositionality. We therefore introduce LoRe-Bench, a benchmark that systematically measures these two tractable properties for large reasoning models. Evaluation shows that most reasoning models exhibit reasonable monotonicity but lack compositionality. In response, we develop an effective finetuning approach that enforces compute-law compositionality. Extensive empirical studies demonstrate that better compliance with compute laws yields consistently improved reasoning performance on multiple benchmarks, and uncovers synergistic effects across properties and laws. Project page: https://lore-project.github.io/</p>
+ https://arxiv.org/abs/2512.17901
+ Fri, 19 Dec 2025 18:59:11 +0000
- AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning
- https://arxiv.org/abs/2511.19304
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19304.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiayi Zhang, Yiran Peng, Fanqi Kong, Yang Cheng, Yifan Wu, Zhaoyang Yu, Jinyu Xiang, Jianhao Ruan, Jinlin Wang, Maojia Song, HongZhang Liu, Xiangru Tang, Bang Liu, Chenglin Wu, Yuyu Luo</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Humans naturally adapt to diverse environments by learning underlying rules across worlds with different dynamics, observations, and reward structures. In contrast, existing agents typically demonstrate improvements via self-evolving within a single domain, implicitly assuming a fixed environment distribution. Cross-environment learning has remained largely unmeasured: there is no standard collection of controllable, heterogeneous environments, nor a unified way to represent how agents learn. We address these gaps in two steps. First, we propose AutoEnv, an automated framework that treats environments as factorizable distributions over transitions, observations, and rewards, enabling low-cost (4.12 USD on average) generation of heterogeneous worlds. Using AutoEnv, we construct AutoEnv-36, a dataset of 36 environments with 358 validated levels, on which seven language models achieve 12-49% normalized reward, demonstrating the challenge of AutoEnv-36. Second, we formalize agent learning as a component-centric process driven by three stages of Selection, Optimization, and Evaluation applied to an improvable agent component. Using this formulation, we design eight learning methods and evaluate them on AutoEnv-36. Empirically, the gain of any single learning method quickly decrease as the number of environments increases, revealing that fixed learning methods do not scale across heterogeneous environments. Environment-adaptive selection of learning methods substantially improves performance but exhibits diminishing returns as the method space expands. These results highlight both the necessity and the current limitations of agent learning for scalable cross-environment generalization, and position AutoEnv and AutoEnv-36 as a testbed for studying cross-environment agent learning. The code is avaiable at https://github.com/FoundationAgents/AutoEnv.</p>
- https://arxiv.org/abs/2511.19304
- Mon, 24 Nov 2025 16:54:23 +0000
+ Both Semantics and Reconstruction Matter: Making Representation Encoders Ready for Text-to-Image Generation and Editing
+ https://arxiv.org/abs/2512.17909
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.17909.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shilong Zhang, He Zhang, Zhifei Zhang, Chongjian Ge, Shuchen Xue, Shaoteng Liu, Mengwei Ren, Soo Ye Kim, Yuqian Zhou, Qing Liu, Daniil Pakhomov, Kai Zhang, Zhe Lin, Ping Luo</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Modern Latent Diffusion Models (LDMs) typically operate in low-level Variational Autoencoder (VAE) latent spaces that are primarily optimized for pixel-level reconstruction. To unify vision generation and understanding, a burgeoning trend is to adopt high-dimensional features from representation encoders as generative latents. However, we empirically identify two fundamental obstacles in this paradigm: (1) the discriminative feature space lacks compact regularization, making diffusion models prone to off-manifold latents that lead to inaccurate object structures; and (2) the encoder's inherently weak pixel-level reconstruction hinders the generator from learning accurate fine-grained geometry and texture. In this paper, we propose a systematic framework to adapt understanding-oriented encoder features for generative tasks. We introduce a semantic-pixel reconstruction objective to regularize the latent space, enabling the compression of both semantic information and fine-grained details into a highly compact representation (96 channels with 16x16 spatial downsampling). This design ensures that the latent space remains semantically rich and achieves state-of-the-art image reconstruction, while remaining compact enough for accurate generation. Leveraging this representation, we design a unified Text-to-Image (T2I) and image editing model. Benchmarking against various feature spaces, we demonstrate that our approach achieves state-of-the-art reconstruction, faster convergence, and substantial performance gains in both T2I and editing tasks, validating that representation encoders can be effectively adapted into robust generative components.</p>
+ https://arxiv.org/abs/2512.17909
+ Fri, 19 Dec 2025 18:59:57 +0000
- SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservation
- https://arxiv.org/abs/2511.19320
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaming Zhang, Shengming Cao, Rui Li, Xiaotong Zhao, Yutao Cui, Xinglin Hou, Gangshan Wu, Haolan Chen, Yu Xu, Limin Wang, Kai Ma</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Preserving first-frame identity while ensuring precise motion control is a fundamental challenge in human image animation. The Image-to-Motion Binding process of the dominant Reference-to-Video (R2V) paradigm overlooks critical spatio-temporal misalignments common in real-world applications, leading to failures such as identity drift and visual artifacts. We introduce SteadyDancer, an Image-to-Video (I2V) paradigm-based framework that achieves harmonized and coherent animation and is the first to ensure first-frame preservation robustly. Firstly, we propose a Condition-Reconciliation Mechanism to harmonize the two conflicting conditions, enabling precise control without sacrificing fidelity. Secondly, we design Synergistic Pose Modulation Modules to generate an adaptive and coherent pose representation that is highly compatible with the reference image. Finally, we employ a Staged Decoupled-Objective Training Pipeline that hierarchically optimizes the model for motion fidelity, visual quality, and temporal coherence. Experiments demonstrate that SteadyDancer achieves state-of-the-art performance in both appearance fidelity and motion control, while requiring significantly fewer training resources than comparable methods.</p>
- https://arxiv.org/abs/2511.19320
- Mon, 24 Nov 2025 17:15:55 +0000
+ Bottom-up Policy Optimization: Your Language Model Policy Secretly Contains Internal Policies
+ https://arxiv.org/abs/2512.19673
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.19673.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqiao Tan, Minzheng Wang, Shizhu He, Huanxuan Liao, Chengfeng Zhao, Qiunan Lu, Tian Liang, Jun Zhao, Kang Liu</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> Existing reinforcement learning (RL) approaches treat large language models (LLMs) as a single unified policy, overlooking their internal mechanisms. Understanding how policy evolves across layers and modules is therefore crucial for enabling more targeted optimization and raveling out complex reasoning mechanisms. In this paper, we decompose the language model policy by leveraging the intrinsic split of the Transformer residual stream and the equivalence between the composition of hidden states with the unembedding matrix and the resulting samplable policy. This decomposition reveals Internal Layer Policies, corresponding to contributions from individual layers, and Internal Modular Policies, which align with the self-attention and feed-forward network (FFN) components within each layer. By analyzing the entropy of internal policy, we find that: (a) Early layers keep high entropy for exploration, top layers converge to near-zero entropy for refinement, with convergence patterns varying across model series. (b) LLama's prediction space rapidly converges in the final layer, whereas Qwen-series models, especially Qwen3, exhibit a more human-like, progressively structured reasoning pattern. Motivated by these findings, we propose Bottom-up Policy Optimization (BuPO), a novel RL paradigm that directly optimizes the internal layer policy during early training. By aligning training objective at lower layer, BuPO reconstructs foundational reasoning capabilities and achieves superior performance. Extensive experiments on complex reasoning benchmarks demonstrates the effectiveness of our method. Our code is available at https://github.com/Trae1ounG/BuPO.</p>
+ https://arxiv.org/abs/2512.19673
+ Mon, 22 Dec 2025 18:51:48 +0000
- DeCo: Frequency-Decoupled Pixel Diffusion for End-to-End Image Generation
- https://arxiv.org/abs/2511.19365
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19365.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zehong Ma, Longhui Wei, Shuai Wang, Shiliang Zhang, Qi Tian</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> Pixel diffusion aims to generate images directly in pixel space in an end-to-end fashion. This approach avoids the limitations of VAE in the two-stage latent diffusion, offering higher model capacity. Existing pixel diffusion models suffer from slow training and inference, as they usually model both high-frequency signals and low-frequency semantics within a single diffusion transformer (DiT). To pursue a more efficient pixel diffusion paradigm, we propose the frequency-DeCoupled pixel diffusion framework. With the intuition to decouple the generation of high and low frequency components, we leverage a lightweight pixel decoder to generate high-frequency details conditioned on semantic guidance from the DiT. This thus frees the DiT to specialize in modeling low-frequency semantics. In addition, we introduce a frequency-aware flow-matching loss that emphasizes visually salient frequencies while suppressing insignificant ones. Extensive experiments show that DeCo achieves superior performance among pixel diffusion models, attaining FID of 1.62 (256x256) and 2.22 (512x512) on ImageNet, closing the gap with latent diffusion methods. Furthermore, our pretrained text-to-image model achieves a leading overall score of 0.86 on GenEval in system-level comparison. Codes are publicly available at https://github.com/Zehong-Ma/DeCo.</p>
- https://arxiv.org/abs/2511.19365
- Mon, 24 Nov 2025 17:59:06 +0000
+ The Prism Hypothesis: Harmonizing Semantic and Pixel Representations via Unified Autoencoding
+ https://arxiv.org/abs/2512.19693
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.19693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weichen Fan, Haiwen Diao, Quan Wang, Dahua Lin, Ziwei Liu</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> Deep representations across modalities are inherently intertwined. In this paper, we systematically analyze the spectral characteristics of various semantic and pixel encoders. Interestingly, our study uncovers a highly inspiring and rarely explored correspondence between an encoder's feature spectrum and its functional role: semantic encoders primarily capture low-frequency components that encode abstract meaning, whereas pixel encoders additionally retain high-frequency information that conveys fine-grained detail. This heuristic finding offers a unifying perspective that ties encoder behavior to its underlying spectral structure. We define it as the Prism Hypothesis, where each data modality can be viewed as a projection of the natural world onto a shared feature spectrum, just like the prism. Building on this insight, we propose Unified Autoencoding (UAE), a model that harmonizes semantic structure and pixel details via an innovative frequency-band modulator, enabling their seamless coexistence. Extensive experiments on ImageNet and MS-COCO benchmarks validate that our UAE effectively unifies semantic abstraction and pixel-level fidelity into a single latent space with state-of-the-art performance.</p>
+ https://arxiv.org/abs/2512.19693
+ Mon, 22 Dec 2025 18:59:57 +0000
- DR Tulu: Reinforcement Learning with Evolving Rubrics for Deep Research
- https://arxiv.org/abs/2511.19399
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19399.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rulin Shao, Akari Asai, Shannon Zejiang Shen, Hamish Ivison, Varsha Kishore, Jingming Zhuo, Xinran Zhao, Molly Park, Samuel G. Finlayson, David Sontag, Tyler Murray, Sewon Min, Pradeep Dasigi, Luca Soldaini, Faeze Brahman, Wen-tau Yih, Tongshuang Wu, Luke Zettlemoyer, Yoon Kim, Hannaneh Hajishirzi, Pang Wei Koh</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Deep research models perform multi-step research to produce long-form, well-attributed answers. However, most open deep research models are trained on easily verifiable short-form QA tasks via reinforcement learning with verifiable rewards (RLVR), which does not extend to realistic long-form tasks. We address this with Reinforcement Learning with Evolving Rubrics (RLER), in which we construct and maintain rubrics that co-evolve with the policy model during training; this allows the rubrics to incorporate information that the model has newly explored and to provide discriminative, on-policy feedback. Using RLER, we develop Deep Research Tulu (DR Tulu-8B), the first open model that is directly trained for open-ended, long-form deep research. Across four long-form deep research benchmarks in science, healthcare and general domains, DR Tulu substantially outperforms existing open deep research models, and matches or exceeds proprietary deep research systems, while being significantly smaller and cheaper per query. To facilitate future research, we release all data, models, and code, including our new MCP-based agent infrastructure for deep research systems.</p>
- https://arxiv.org/abs/2511.19399
- Mon, 24 Nov 2025 18:35:54 +0000
+ Step-DeepResearch Technical Report
+ https://arxiv.org/abs/2512.20491
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20491.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chen Hu, Haikuo Du, Heng Wang, Lin Lin, Mingrui Chen, Peng Liu, Ruihang Miao, Tianchi Yue, Wang You, Wei Ji, Wei Yuan, Wenjin Deng, Xiaojian Yuan, Xiaoyun Zhang, Xiangyu Liu, Xikai Liu, Yanming Xu, Yicheng Cao, Yifei Zhang, Yongyao Wang, Yubo Shu, Yurong Zhang, Yuxiang Zhang, Zheng Gong, Zhichao Chang, Binyan Li, Dan Ma, Furong Jia, Hongyuan Wang, Jiayu Liu, Jing Bai, Junlan Liu, Manjiao Liu, Na Wang, Qiuping Wu, Qinxin Du, Shiwei Li, Wen Sun, Yifeng Gong, Yonglin Chen, Yuling Zhao, Yuxuan Lin, Ziqi Ren, Zixuan Wang, Aihu Zhang, Brian Li, Buyun Ma, Kang An, Li Xie, Mingliang Li, Pan Li, Shidong Yang, Xi Chen, Xiaojia Liu, Yuchu Luo, Yuan Song, YuanHao Ding, Yuanwei Liang, Zexi Li, Zhaoning Zhang, Zixin Zhang, Binxing Jiao, Daxin Jiang, Jiansheng Chen, Jing Li, Xiangyu Zhang, Yibo Zhu</p><p><b>Upvotes:</b> 76</p><p><b>Summary:</b> As LLMs shift toward autonomous agents, Deep Research has emerged as a pivotal metric. However, existing academic benchmarks like BrowseComp often fail to meet real-world demands for open-ended research, which requires robust skills in intent recognition, long-horizon decision-making, and cross-source verification. To address this, we introduce Step-DeepResearch, a cost-effective, end-to-end agent. We propose a Data Synthesis Strategy Based on Atomic Capabilities to reinforce planning and report writing, combined with a progressive training path from agentic mid-training to SFT and RL. Enhanced by a Checklist-style Judger, this approach significantly improves robustness. Furthermore, to bridge the evaluation gap in the Chinese domain, we establish ADR-Bench for realistic deep research scenarios. Experimental results show that Step-DeepResearch (32B) scores 61.4% on Scale AI Research Rubrics. On ADR-Bench, it significantly outperforms comparable models and rivals SOTA closed-source models like OpenAI and Gemini DeepResearch. These findings prove that refined training enables medium-sized models to achieve expert-level capabilities at industry-leading cost-efficiency.</p>
+ https://arxiv.org/abs/2512.20491
+ Tue, 23 Dec 2025 16:32:27 +0000
- In-Video Instructions: Visual Signals as Generative Control
- https://arxiv.org/abs/2511.19401
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19401.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gongfan Fang, Xinyin Ma, Xinchao Wang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Large-scale video generative models have recently demonstrated strong visual capabilities, enabling the prediction of future frames that adhere to the logical and physical cues in the current observation. In this work, we investigate whether such capabilities can be harnessed for controllable image-to-video generation by interpreting visual signals embedded within the frames as instructions, a paradigm we term In-Video Instruction. In contrast to prompt-based control, which provides textual descriptions that are inherently global and coarse, In-Video Instruction encodes user guidance directly into the visual domain through elements such as overlaid text, arrows, or trajectories. This enables explicit, spatial-aware, and unambiguous correspondences between visual subjects and their intended actions by assigning distinct instructions to different objects. Extensive experiments on three state-of-the-art generators, including Veo 3.1, Kling 2.5, and Wan 2.2, show that video models can reliably interpret and execute such visually embedded instructions, particularly in complex multi-object scenarios.</p>
- https://arxiv.org/abs/2511.19401
- Mon, 24 Nov 2025 18:38:45 +0000
+ Learning to Reason in 4D: Dynamic Spatial Understanding for Vision Language Models
+ https://arxiv.org/abs/2512.20557
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengchao Zhou, Yuxin Chen, Yuying Ge, Wei Huang, Jiehong Lin, Ying Shan, Xiaojuan Qi</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relationship in 3D space over time, largely due to the scarcity of scalable 4D-aware training resources. To bridge this gap across aspects of dataset, benchmark and model, we introduce DSR Suite. First, we propose an automated pipeline that generates multiple-choice question-answer pairs from in-the-wild videos for DSR. By leveraging modern vision foundation models, the pipeline extracts rich geometric and motion information, including camera poses, local point clouds, object masks, orientations, and 3D trajectories. These geometric cues enable the construction of DSR-Train for learning and further human-refined DSR-Bench for evaluation. Compared with previous works, our data emphasize (i) in-the-wild video sources, (ii) object- and scene-level 3D requirements, (iii) viewpoint transformations, (iv) multi-object interactions, and (v) fine-grained, procedural answers. Beyond data, we propose a lightweight Geometry Selection Module (GSM) to seamlessly integrate geometric priors into VLMs, which condenses question semantics and extracts question-relevant knowledge from pretrained 4D reconstruction priors into a compact set of geometry tokens. This targeted extraction avoids overwhelming the model with irrelevant knowledge. Experiments show that integrating DSR-Train and GSM into Qwen2.5-VL-7B significantly enhances its dynamic spatial reasoning capability, while maintaining accuracy on general video understanding benchmarks.</p>
+ https://arxiv.org/abs/2512.20557
+ Tue, 23 Dec 2025 17:56:36 +0000
- Inferix: A Block-Diffusion based Next-Generation Inference Engine for World Simulation
- https://arxiv.org/abs/2511.20714
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20714.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Inferix Team, Tianyu Feng, Yizeng Han, Jiahao He, Yuanyu He, Xi Lin, Teng Liu, Hanfeng Lu, Jiasheng Tang, Wei Wang, Zhiyuan Wang, Jichao Wu, Mingyang Yang, Yinghao Yu, Zeyu Zhang, Bohan Zhuang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> World models serve as core simulators for fields such as agentic AI, embodied AI, and gaming, capable of generating long, physically realistic, and interactive high-quality videos. Moreover, scaling these models could unlock emergent capabilities in visual perception, understanding, and reasoning, paving the way for a new paradigm that moves beyond current LLM-centric vision foundation models. A key breakthrough empowering them is the semi-autoregressive (block-diffusion) decoding paradigm, which merges the strengths of diffusion and autoregressive methods by generating video tokens in block-applying diffusion within each block while conditioning on previous ones, resulting in more coherent and stable video sequences. Crucially, it overcomes limitations of standard video diffusion by reintroducing LLM-style KV Cache management, enabling efficient, variable-length, and high-quality generation. Therefore, Inferix is specifically designed as a next-generation inference engine to enable immersive world synthesis through optimized semi-autoregressive decoding processes. This dedicated focus on world simulation distinctly sets it apart from systems engineered for high-concurrency scenarios (like vLLM or SGLang) and from classic video diffusion models (such as xDiTs). Inferix further enhances its offering with interactive video streaming and profiling, enabling real-time interaction and realistic simulation to accurately model world dynamics. Additionally, it supports efficient benchmarking through seamless integration of LV-Bench, a new fine-grained evaluation benchmark tailored for minute-long video generation scenarios. We hope the community will work together to advance Inferix and foster world model exploration.</p>
- https://arxiv.org/abs/2511.20714
- Tue, 25 Nov 2025 01:45:04 +0000
+ Emergent temporal abstractions in autoregressive models enable hierarchical reinforcement learning
+ https://arxiv.org/abs/2512.20605
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20605.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seijin Kobayashi, Yanick Schimpf, Maximilian Schlegel, Angelika Steger, Maciej Wolczyk, Johannes von Oswald, Nino Scherrer, Kaitlin Maile, Guillaume Lajoie, Blake A. Richards, Rif A. Saurous, James Manyika, Blaise Agüera y Arcas, Alexander Meulemans, João Sacramento</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> Large-scale autoregressive models pretrained on next-token prediction and finetuned with reinforcement learning (RL) have achieved unprecedented success on many problem domains. During RL, these models explore by generating new outputs, one token at a time. However, sampling actions token-by-token can result in highly inefficient learning, particularly when rewards are sparse. Here, we show that it is possible to overcome this problem by acting and exploring within the internal representations of an autoregressive model. Specifically, to discover temporally-abstract actions, we introduce a higher-order, non-causal sequence model whose outputs control the residual stream activations of a base autoregressive model. On grid world and MuJoCo-based tasks with hierarchical structure, we find that the higher-order model learns to compress long activation sequence chunks onto internal controllers. Critically, each controller executes a sequence of behaviorally meaningful actions that unfold over long timescales and are accompanied with a learned termination condition, such that composing multiple controllers over time leads to efficient exploration on novel tasks. We show that direct internal controller reinforcement, a process we term "internal RL", enables learning from sparse rewards in cases where standard RL finetuning fails. Our results demonstrate the benefits of latent action generation and reinforcement in autoregressive models, suggesting internal RL as a promising avenue for realizing hierarchical RL within foundation models.</p>
+ https://arxiv.org/abs/2512.20605
+ Tue, 23 Dec 2025 18:51:50 +0000
- Agent0-VL: Exploring Self-Evolving Agent for Tool-Integrated Vision-Language Reasoning
- https://arxiv.org/abs/2511.19900
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.19900.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Liu, Kaiwen Xiong, Peng Xia, Yiyang Zhou, Haonian Ji, Lu Feng, Siwei Han, Mingyu Ding, Huaxiu Yao</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Vision-language agents have achieved remarkable progress in a variety of multimodal reasoning tasks; however, their learning remains constrained by the limitations of human-annotated supervision. Recent self-rewarding approaches attempt to overcome this constraint by allowing models to act as their own critics or reward providers. Yet, purely text-based self-evaluation struggles to verify complex visual reasoning steps and often suffers from evaluation hallucinations. To address these challenges, inspired by recent advances in tool-integrated reasoning, we propose Agent0-VL, a self-evolving vision-language agent that achieves continual improvement with tool-integrated reasoning. Agent0-VL incorporates tool usage not only into reasoning but also into self-evaluation and self-repair, enabling the model to introspect, verify, and refine its reasoning through evidence-grounded analysis. It unifies two synergistic roles within a single LVLM: a Solver that performs multi-turn tool-integrated reasoning, and a Verifier that generates structured feedback and fine-grained self-rewards through tool-grounded critique. These roles interact through a Self-Evolving Reasoning Cycle, where tool-based verification and reinforcement learning jointly align the reasoning and evaluation distributions for stable self-improvement. Through this zero-external-reward evolution, Agent0-VL aligns its reasoning and verification behaviors without any human annotation or external reward models, achieving continual self-improvement. Experiments on geometric problem solving and visual scientific analysis show that Agent0-VL achieves an 12.5% improvement over the base model. Our code is available at https://github.com/aiming-lab/Agent0/Agent0-VL{this https URL}.</p>
- https://arxiv.org/abs/2511.19900
- Tue, 25 Nov 2025 04:15:14 +0000
+ SpatialTree: How Spatial Abilities Branch Out in MLLMs
+ https://arxiv.org/abs/2512.20617
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20617.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxi Xiao, Longfei Li, Shen Yan, Xinhang Liu, Sida Peng, Yunchao Wei, Xiaowei Zhou, Bingyi Kang</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Cognitive science suggests that spatial ability develops progressively-from perception to reasoning and interaction. Yet in multimodal LLMs (MLLMs), this hierarchy remains poorly understood, as most studies focus on a narrow set of tasks. We introduce SpatialTree, a cognitive-science-inspired hierarchy that organizes spatial abilities into four levels: low-level perception (L1), mental mapping (L2), simulation (L3), and agentic competence (L4). Based on this taxonomy, we construct the first capability-centric hierarchical benchmark, thoroughly evaluating mainstream MLLMs across 27 sub-abilities. The evaluation results reveal a clear structure: L1 skills are largely orthogonal, whereas higher-level skills are strongly correlated, indicating increasing interdependency. Through targeted supervised fine-tuning, we uncover a surprising transfer dynamic-negative transfer within L1, but strong cross-level transfer from low- to high-level abilities with notable synergy. Finally, we explore how to improve the entire hierarchy. We find that naive RL that encourages extensive "thinking" is unreliable: it helps complex reasoning but hurts intuitive perception. We propose a simple auto-think strategy that suppresses unnecessary deliberation, enabling RL to consistently improve performance across all levels. By building SpatialTree, we provide a proof-of-concept framework for understanding and systematically scaling spatial abilities in MLLMs.</p>
+ https://arxiv.org/abs/2512.20617
+ Tue, 23 Dec 2025 18:59:46 +0000
- Soft Adaptive Policy Optimization
- https://arxiv.org/abs/2511.20347
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20347.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chang Gao, Chujie Zheng, Xiong-Hui Chen, Kai Dang, Shixuan Liu, Bowen Yu, An Yang, Shuai Bai, Jingren Zhou, Junyang Lin</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Reinforcement learning (RL) plays an increasingly important role in enhancing the reasoning capabilities of large language models (LLMs), yet stable and performant policy optimization remains challenging. Token-level importance ratios often exhibit high variance-a phenomenon exacerbated in Mixture-of-Experts models-leading to unstable updates. Existing group-based policy optimization methods, such as GSPO and GRPO, alleviate this problem via hard clipping, making it difficult to maintain both stability and effective learning. We propose Soft Adaptive Policy Optimization (SAPO), which replaces hard clipping with a smooth, temperature-controlled gate that adaptively attenuates off-policy updates while preserving useful learning signals. Compared with GSPO and GRPO, SAPO is both sequence-coherent and token-adaptive. Like GSPO, SAPO maintains sequence-level coherence, but its soft gating forms a continuous trust region that avoids the brittle hard clipping band used in GSPO. When a sequence contains a few highly off-policy tokens, GSPO suppresses all gradients for that sequence, whereas SAPO selectively down-weights only the offending tokens and preserves the learning signal from the near-on-policy ones, improving sample efficiency. Relative to GRPO, SAPO replaces hard token-level clipping with smooth, temperature-controlled scaling, enabling more informative and stable updates. Empirical results on mathematical reasoning benchmarks indicate that SAPO exhibits improved training stability and higher Pass@1 performance under comparable training budgets. Moreover, we employ SAPO to train the Qwen3-VL model series, demonstrating that SAPO yields consistent performance gains across diverse tasks and different model sizes. Overall, SAPO provides a more reliable, scalable, and effective optimization strategy for RL training of LLMs.</p>
- https://arxiv.org/abs/2511.20347
- Tue, 25 Nov 2025 14:25:19 +0000
+ LongVideoAgent: Multi-Agent Reasoning with Long Videos
+ https://arxiv.org/abs/2512.20618
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Runtao Liu, Ziyi Liu, Jiaqi Tang, Yue Ma, Renjie Pi, Jipeng Zhang, Qifeng Chen</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Recent advances in multimodal LLMs and systems that use tools for long-video QA point to the promise of reasoning over hour-long episodes. However, many methods still compress content into lossy summaries or rely on limited toolsets, weakening temporal grounding and missing fine-grained cues. We propose a multi-agent framework in which a master LLM coordinates a grounding agent to localize question-relevant segments and a vision agent to extract targeted textual observations. The master agent plans with a step limit, and is trained with reinforcement learning to encourage concise, correct, and efficient multi-agent cooperation. This design helps the master agent focus on relevant clips via grounding, complements subtitles with visual detail, and yields interpretable trajectories. On our proposed LongTVQA and LongTVQA+ which are episode-level datasets aggregated from TVQA/TVQA+, our multi-agent system significantly outperforms strong non-agent baselines. Experiments also show reinforcement learning further strengthens reasoning and planning for the trained agent. Code and data will be shared at https://longvideoagent.github.io/.</p>
+ https://arxiv.org/abs/2512.20618
+ Tue, 23 Dec 2025 18:59:49 +0000
- Does Understanding Inform Generation in Unified Multimodal Models? From Analysis to Path Forward
- https://arxiv.org/abs/2511.20561
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20561.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuwei Niu, Weiyang Jin, Jiaqi Liao, Chaoran Feng, Peng Jin, Bin Lin, Zongjian Li, Bin Zhu, Weihao Yu, Li Yuan</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Recent years have witnessed significant progress in Unified Multimodal Models, yet a fundamental question remains: Does understanding truly inform generation? To investigate this, we introduce UniSandbox, a decoupled evaluation framework paired with controlled, synthetic datasets to avoid data leakage and enable detailed analysis. Our findings reveal a significant understanding-generation gap, which is mainly reflected in two key dimensions: reasoning generation and knowledge transfer. Specifically, for reasoning generation tasks, we observe that explicit Chain-of-Thought (CoT) in the understanding module effectively bridges the gap, and further demonstrate that a self-training approach can successfully internalize this ability, enabling implicit reasoning during generation. Additionally, for knowledge transfer tasks, we find that CoT assists the generative process by helping retrieve newly learned knowledge, and also discover that query-based architectures inherently exhibit latent CoT-like properties that affect this transfer. UniSandbox provides preliminary insights for designing future unified architectures and training strategies that truly bridge the gap between understanding and generation. Code and data are available at https://github.com/PKU-YuanGroup/UniSandBox</p>
- https://arxiv.org/abs/2511.20561
- Tue, 25 Nov 2025 17:58:48 +0000
+ SemanticGen: Video Generation in Semantic Space
+ https://arxiv.org/abs/2512.20619
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.20619.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianhong Bai, Xiaoshi Wu, Xintao Wang, Fu Xiao, Yuanxing Zhang, Qinghe Wang, Xiaoyu Shi, Menghan Xia, Zuozhu Liu, Haoji Hu, Pengfei Wan, Kun Gai</p><p><b>Upvotes:</b> 88</p><p><b>Summary:</b> State-of-the-art video generative models typically learn the distribution of video latents in the VAE space and map them to pixels using a VAE decoder. While this approach can generate high-quality videos, it suffers from slow convergence and is computationally expensive when generating long videos. In this paper, we introduce SemanticGen, a novel solution to address these limitations by generating videos in the semantic space. Our main insight is that, due to the inherent redundancy in videos, the generation process should begin in a compact, high-level semantic space for global planning, followed by the addition of high-frequency details, rather than directly modeling a vast set of low-level video tokens using bi-directional attention. SemanticGen adopts a two-stage generation process. In the first stage, a diffusion model generates compact semantic video features, which define the global layout of the video. In the second stage, another diffusion model generates VAE latents conditioned on these semantic features to produce the final output. We observe that generation in the semantic space leads to faster convergence compared to the VAE latent space. Our method is also effective and computationally efficient when extended to long video generation. Extensive experiments demonstrate that SemanticGen produces high-quality videos and outperforms state-of-the-art approaches and strong baselines.</p>
+ https://arxiv.org/abs/2512.20619
+ Tue, 23 Dec 2025 18:59:56 +0000
- ROOT: Robust Orthogonalized Optimizer for Neural Network Training
- https://arxiv.org/abs/2511.20626
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wei He, Kai Han, Hang Zhou, Hanting Chen, Zhicheng Liu, Xinghao Chen, Yunhe Wang</p><p><b>Upvotes:</b> 164</p><p><b>Summary:</b> The optimization of large language models (LLMs) remains a critical challenge, particularly as model scaling exacerbates sensitivity to algorithmic imprecision and training instability. Recent advances in optimizers have improved convergence efficiency through momentum orthogonalization, but suffer from two key robustness limitations: dimensional fragility in orthogonalization precision and vulnerability to outlier-induced noise. To address these robustness challenges, we introduce ROOT, a Robust Orthogonalized Optimizer that enhances training stability through dual robustness mechanisms. First, we develop a dimension-robust orthogonalization scheme using adaptive Newton iterations with fine-grained coefficients tailored to specific matrix sizes, ensuring consistent precision across diverse architectural configurations. Second, we introduce an optimization-robust framework via proximal optimization that suppresses outlier noise while preserving meaningful gradient directions. Extensive experiments demonstrate that ROOT achieves significantly improved robustness, with faster convergence and superior final performance compared to both Muon and Adam-based optimizers, particularly in noisy and non-convex scenarios. Our work establishes a new paradigm for developing robust and precise optimizers capable of handling the complexities of modern large-scale model training. The code will be available at https://github.com/huawei-noah/noah-research/tree/master/ROOT.</p>
- https://arxiv.org/abs/2511.20626
- Tue, 25 Nov 2025 18:48:05 +0000
+ Latent Implicit Visual Reasoning
+ https://arxiv.org/abs/2512.21218
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.21218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kelvin Li, Chuyi Shang, Leonid Karlinsky, Rogerio Feris, Trevor Darrell, Roei Herzig</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> While Large Multimodal Models (LMMs) have made significant progress, they remain largely text-centric, relying on language as their core reasoning modality. As a result, they are limited in their ability to handle reasoning tasks that are predominantly visual. Recent approaches have sought to address this by supervising intermediate visual steps with helper images, depth maps, or image crops. However, these strategies impose restrictive priors on what "useful" visual abstractions look like, add heavy annotation costs, and struggle to generalize across tasks. To address this critical limitation, we propose a task-agnostic mechanism that trains LMMs to discover and use visual reasoning tokens without explicit supervision. These tokens attend globally and re-encode the image in a task-adaptive way, enabling the model to extract relevant visual information without hand-crafted supervision. Our approach outperforms direct fine-tuning and achieves state-of-the-art results on a diverse range of vision-centric tasks -- including those where intermediate abstractions are hard to specify -- while also generalizing to multi-task instruction tuning.</p>
+ https://arxiv.org/abs/2512.21218
+ Wed, 24 Dec 2025 14:59:49 +0000
- iMontage: Unified, Versatile, Highly Dynamic Many-to-many Image Generation
- https://arxiv.org/abs/2511.20635
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20635.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhoujie Fu, Xianfang Zeng, Jinghong Lan, Xinyao Liao, Cheng Chen, Junyi Chen, Jiacheng Wei, Wei Cheng, Shiyu Liu, Yunuo Chen, Gang Yu, Guosheng Lin</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Pre-trained video models learn powerful priors for generating high-quality, temporally coherent content. While these models excel at temporal coherence, their dynamics are often constrained by the continuous nature of their training data. We hypothesize that by injecting the rich and unconstrained content diversity from image data into this coherent temporal framework, we can generate image sets that feature both natural transitions and a far more expansive dynamic range. To this end, we introduce iMontage, a unified framework designed to repurpose a powerful video model into an all-in-one image generator. The framework consumes and produces variable-length image sets, unifying a wide array of image generation and editing tasks. To achieve this, we propose an elegant and minimally invasive adaptation strategy, complemented by a tailored data curation process and training paradigm. This approach allows the model to acquire broad image manipulation capabilities without corrupting its invaluable original motion priors. iMontage excels across several mainstream many-in-many-out tasks, not only maintaining strong cross-image contextual consistency but also generating scenes with extraordinary dynamics that surpass conventional scopes. Find our homepage at: https://kr1sjfu.github.io/iMontage-web/.</p>
- https://arxiv.org/abs/2511.20635
- Tue, 25 Nov 2025 18:54:16 +0000
+ Yume-1.5: A Text-Controlled Interactive World Generation Model
+ https://arxiv.org/abs/2512.22096
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.22096.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofeng Mao, Zhen Li, Chuanhao Li, Xiaojie Xu, Kaining Ying, Tong He, Jiangmiao Pang, Yu Qiao, Kaipeng Zhang</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy inference steps, and rapidly growing historical context, which severely limit real-time performance and lack text-controlled generation capabilities. To address these challenges, we propose \method, a novel framework designed to generate realistic, interactive, and continuous worlds from a single image or text prompt. \method achieves this through a carefully designed framework that supports keyboard-based exploration of the generated worlds. The framework comprises three core components: (1) a long-video generation framework integrating unified context compression with linear attention; (2) a real-time streaming acceleration strategy powered by bidirectional attention distillation and an enhanced text embedding scheme; (3) a text-controlled method for generating world events. We have provided the codebase in the supplementary material.</p>
+ https://arxiv.org/abs/2512.22096
+ Fri, 26 Dec 2025 17:52:49 +0000
- Latent Collaboration in Multi-Agent Systems
- https://arxiv.org/abs/2511.20639
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.20639.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaru Zou, Xiyuan Yang, Ruizhong Qiu, Gaotang Li, Katherine Tieu, Pan Lu, Ke Shen, Hanghang Tong, Yejin Choi, Jingrui He, James Zou, Mengdi Wang, Ling Yang</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> Multi-agent systems (MAS) extend large language models (LLMs) from independent single-model reasoning to coordinative system-level intelligence. While existing LLM agents depend on text-based mediation for reasoning and communication, we take a step forward by enabling models to collaborate directly within the continuous latent space. We introduce LatentMAS, an end-to-end training-free framework that enables pure latent collaboration among LLM agents. In LatentMAS, each agent first performs auto-regressive latent thoughts generation through last-layer hidden embeddings. A shared latent working memory then preserves and transfers each agent's internal representations, ensuring lossless information exchange. We provide theoretical analyses establishing that LatentMAS attains higher expressiveness and lossless information preservation with substantially lower complexity than vanilla text-based MAS. In addition, empirical evaluations across 9 comprehensive benchmarks spanning math and science reasoning, commonsense understanding, and code generation show that LatentMAS consistently outperforms strong single-model and text-based MAS baselines, achieving up to 14.6% higher accuracy, reducing output token usage by 70.8%-83.7%, and providing 4x-4.3x faster end-to-end inference. These results demonstrate that our new latent collaboration framework enhances system-level reasoning quality while offering substantial efficiency gains without any additional training. Code and data are fully open-sourced at https://github.com/Gen-Verse/LatentMAS.</p>
- https://arxiv.org/abs/2511.20639
- Tue, 25 Nov 2025 18:56:57 +0000
+ Coupling Experts and Routers in Mixture-of-Experts via an Auxiliary Loss
+ https://arxiv.org/abs/2512.23447
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23447.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ang Lv, Jin Ma, Yiyuan Ma, Siyuan Qiao</p><p><b>Upvotes:</b> 81</p><p><b>Summary:</b> Mixture-of-Experts (MoE) models lack explicit constraints to ensure the router's decisions align well with the experts' capabilities, which ultimately limits model performance. To address this, we propose expert-router coupling (ERC) loss, a lightweight auxiliary loss that tightly couples the router's decisions with expert capabilities. Our approach treats each expert's router embedding as a proxy token for the tokens assigned to that expert, and feeds perturbed router embeddings through the experts to obtain internal activations. The ERC loss enforces two constraints on these activations: (1) Each expert must exhibit higher activation for its own proxy token than for the proxy tokens of any other expert. (2) Each proxy token must elicit stronger activation from its corresponding expert than from any other expert. These constraints jointly ensure that each router embedding faithfully represents its corresponding expert's capability, while each expert specializes in processing the tokens actually routed to it. The ERC loss is computationally efficient, operating only on n^2 activations, where n is the number of experts. This represents a fixed cost independent of batch size, unlike prior coupling methods that scale with the number of tokens (often millions per batch). Through pre-training MoE-LLMs ranging from 3B to 15B parameters and extensive analysis on trillions of tokens, we demonstrate the effectiveness of the ERC loss. Moreover, the ERC loss offers flexible control and quantitative tracking of expert specialization levels during training, providing valuable insights into MoEs.</p>
+ https://arxiv.org/abs/2512.23447
+ Mon, 29 Dec 2025 13:03:18 +0000
- Video Generation Models Are Good Latent Reward Models
- https://arxiv.org/abs/2511.21541
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.21541.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoyue Mi, Wenqing Yu, Jiesong Lian, Shibo Jie, Ruizhe Zhong, Zijun Liu, Guozhen Zhang, Zixiang Zhou, Zhiyong Xu, Yuan Zhou, Qinglin Lu, Fan Tang</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Reward feedback learning (ReFL) has proven effective for aligning image generation with human preferences. However, its extension to video generation faces significant challenges. Existing video reward models rely on vision-language models designed for pixel-space inputs, confining ReFL optimization to near-complete denoising steps after computationally expensive VAE decoding. This pixel-space approach incurs substantial memory overhead and increased training time, and its late-stage optimization lacks early-stage supervision, refining only visual quality rather than fundamental motion dynamics and structural coherence. In this work, we show that pre-trained video generation models are naturally suited for reward modeling in the noisy latent space, as they are explicitly designed to process noisy latent representations at arbitrary timesteps and inherently preserve temporal information through their sequential modeling capabilities. Accordingly, we propose Process Reward Feedback Learning~(PRFL), a framework that conducts preference optimization entirely in latent space, enabling efficient gradient backpropagation throughout the full denoising chain without VAE decoding. Extensive experiments demonstrate that PRFL significantly improves alignment with human preferences, while achieving substantial reductions in memory consumption and training time compared to RGB ReFL.</p>
- https://arxiv.org/abs/2511.21541
- Wed, 26 Nov 2025 16:14:18 +0000
+ LiveTalk: Real-Time Multimodal Interactive Video Diffusion via Improved On-Policy Distillation
+ https://arxiv.org/abs/2512.23576
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.23576.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ethan Chern, Zhulin Hu, Bohao Tang, Jiadi Su, Steffi Chern, Zhijie Deng, Pengfei Liu</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Real-time video generation via diffusion is essential for building general-purpose multimodal interactive AI systems. However, the simultaneous denoising of all video frames with bidirectional attention via an iterative process in diffusion models prevents real-time interaction. While existing distillation methods can make the model autoregressive and reduce sampling steps to mitigate this, they focus primarily on text-to-video generation, leaving the human-AI interaction unnatural and less efficient. This paper targets real-time interactive video diffusion conditioned on a multimodal context, including text, image, and audio, to bridge the gap. Given the observation that the leading on-policy distillation approach Self Forcing encounters challenges (visual artifacts like flickering, black frames, and quality degradation) with multimodal conditioning, we investigate an improved distillation recipe with emphasis on the quality of condition inputs as well as the initialization and schedule for the on-policy optimization. On benchmarks for multimodal-conditioned (audio, image, and text) avatar video generation including HDTF, AVSpeech, and CelebV-HQ, our distilled model matches the visual quality of the full-step, bidirectional baselines of similar or larger size with 20x less inference cost and latency. Further, we integrate our model with audio language models and long-form video inference technique Anchor-Heavy Identity Sinks to build LiveTalk, a real-time multimodal interactive avatar system. System-level evaluation on our curated multi-turn interaction benchmark shows LiveTalk outperforms state-of-the-art models (Sora2, Veo3) in multi-turn video coherence and content quality, while reducing response latency from 1 to 2 minutes to real-time generation, enabling seamless human-AI multimodal interaction.</p>
+ https://arxiv.org/abs/2512.23576
+ Mon, 29 Dec 2025 16:17:36 +0000