bot: update RSS feed
This commit is contained in:
392
feed.xml
392
feed.xml
@@ -7,349 +7,181 @@
|
||||
<docs>http://www.rssboard.org/rss-specification</docs>
|
||||
<generator>python-feedgen</generator>
|
||||
<language>en</language>
|
||||
<lastBuildDate>Mon, 25 May 2026 00:19:59 +0000</lastBuildDate>
|
||||
<lastBuildDate>Tue, 26 May 2026 00:19:57 +0000</lastBuildDate>
|
||||
<item>
|
||||
<title>SAM 3D Animal: Promptable Animal 3D Reconstruction from Images in the Wild</title>
|
||||
<link>https://arxiv.org/abs/2605.07604</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.07604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuyi Hu, Jin Lyu, Jiuming Liu, Yebin Liu, Silvia Zuffi, Liang An, Stefan Goetz</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> 3D animal reconstruction in the wild remains challenging due to large species variation, frequent occlusions, and the prevalence of multi-animal scenes, while existing methods predominantly focus on single-animal settings. We present SAM 3D Animal, the first promptable framework for multi-animal 3D reconstruction from a single image. Built on the SMAL+ parametric animal model, our method jointly reconstructs multiple instances and supports flexible prompts in the form of keypoints and masks which enable more reliable disambiguation in crowded and occluded scenes. To train such a model, we further introduce Herd3D, a multi-animal 3D dataset containing over 5K images, designed to increase diversity in species, interactions, and occlusion patterns. Experiments on the Animal3D, APTv2, and Animal Kingdom datasets show that our framework achieves state-of-the-art results over both existing model-based and model-free methods, demonstrating a scalable and effective solution for prompt-driven animal 3D reconstruction in the wild.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.07604</guid>
|
||||
<pubDate>Fri, 08 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Unsupervised Process Reward Models</title>
|
||||
<link>https://arxiv.org/abs/2605.10158</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.10158.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Artyom Gadetsky, Maxim Kodryan, Siba Smarak Panigrahi, Hang Guo, Maria Brbic</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Process Reward Models (PRMs) are a powerful mechanism for steering large language model reasoning by providing fine-grained, step-level supervision. However, this effectiveness comes at a significant cost: PRMs require expert annotations for every reasoning step, making them costly and difficult to scale. Here, we propose a method for training unsupervised PRMs (uPRM) that requires no human supervision, neither at the level of step-by-step annotations nor through ground-truth verification of final answers. The key idea behind our approach is to define a scoring function, derived from LLM next-token probabilities, that jointly assesses candidate positions of first erroneous steps across a batch of reasoning trajectories. We demonstrate the effectiveness of uPRM across diverse scenarios: (i) uPRM achieves up to 15% absolute accuracy improvements over the LLM-as-a-Judge in identifying first erroneous steps on the ProcessBench dataset; (ii) as a verifier for test-time scaling, uPRM performs comparably to supervised PRMs and outperforms the majority voting baseline by up to 6.9%, and (iii) when used as a reward signal in reinforcement learning, uPRM enables more robust policy optimization throughout training compared to a supervised PRM trained using ground-truth labels. Overall, our results open a path toward scalable reward modeling for complex reasoning tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.10158</guid>
|
||||
<pubDate>Mon, 11 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Training Large Language Models to Predict Clinical Events</title>
|
||||
<link>https://arxiv.org/abs/2605.12817</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12817.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Benjamin Turtel, Paul Wilczewski, Kris Skotheim</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Longitudinal clinical notes contain rich evidence of how patients evolve over time, but converting this signal into training supervision for clinical prediction remains challenging. We extend Foresight Learning to clinical prediction by converting time-ordered MIMIC-III notes into examples consisting of past patient context, a natural-language question about a possible future event, and a label resolved from later documentation. This process yields 6,900 prediction examples from 702 admissions across medications, procedures, organ support, microbiology, and mortality. A small LoRA adapter trained on these examples improves over the prompted base model, reducing expected calibration error from 0.1269 to 0.0398 and Brier score from 0.199 to 0.145, while slightly outperforming GPT-5 point estimates on held-out questions. The approach enables reusable clinical prediction supervision from longitudinal notes without hand-engineered structured features or endpoint-specific classifiers.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.12817</guid>
|
||||
<pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LoREnc: Low-Rank Encryption for Securing Foundation Models and LoRA Adapters</title>
|
||||
<link>https://arxiv.org/abs/2605.13163</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13163.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Beomjin Ahn, Jungmin Kwon, Chanyong Jung, Jaewook Chung</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Foundation models and low-rank adapters enable efficient on-device generative AI but raise risks such as intellectual property leakage and model recovery attacks. Existing defenses are often impractical because they require retraining or access to the original dataset. We propose LoREnc, a training-free framework that secures both FMs and adapters via spectral truncation and compensation. LoREnc suppresses dominant low-rank components of FM weights, compensates for the missing information in authorized adapters, and further applies orthogonal reparameterization to obscure structural fingerprints of the protected adapter. Unauthorized users produce structurally collapsed outputs, while authorized users recover exact performance. Experiments demonstrate that LoREnc provides strong protection against model recovery with under 1% computational overhead.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.13163</guid>
|
||||
<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>KVServe: Service-Aware KV Cache Compression for Communication-Efficient Disaggregated LLM Serving</title>
|
||||
<link>https://arxiv.org/abs/2605.13734</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13734.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zedong Liu, Xinyang Ma, Dejun Luo, Hairui Zhao, Bing Lu, Wenjing Huang, Yida Gu, Xingchen Liu, Zheng Wei, Jinyang Liu, Dingwen Tao, Guangming Tan</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> LLMs are widely adopted in production, pushing inference systems to their limits. Disaggregated LLM serving (e.g., PD separation and KV state disaggregation) improves scalability and cost efficiency, but it also turns KV into an explicit payload crossing network and storage boundaries, making KV a dominant end-to-end bottleneck. Existing KV compression are typically static runtime configurations, despite production service context varies over time in workload mix, bandwidth, and SLO/quality budgets. As a result, a fixed choice can be suboptimal or even increase latency. We present KVServe, the first service-aware and adaptive KV communication compression framework for disaggregated LLM serving: KVServe (1) unifies KV compression into a modular strategy space with new components and cross-method recomposition; (2) introduces Bayesian Profiling Engine that efficiently searches this space and distills a 3D Pareto candidate set, reducing 50times offline search overhead; and (3) deploys a Service-Aware Online Controller that combines an analytical latency model with a lightweight bandit to select profiles under constraints and correct offline-to-online mismatch. Integrated into vLLM and evaluated across datasets, models, GPUs and networks, KVServe achieves up to 9.13times JCT speedup in PD-separated serving and up to 32.8times TTFT reduction in KV-disaggregated serving.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.13734</guid>
|
||||
<pubDate>Wed, 13 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Rule2DRC: Benchmarking LLM Agents for DRC Script Synthesis with Execution-Guided Test Generation</title>
|
||||
<link>https://arxiv.org/abs/2605.15669</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15669.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinuk Kim, Junsoo Byun, Donghwi Hwang, Seong-Jin Park, Hyun Oh Song</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Manufacturable chip layouts must satisfy thousands of geometry-based design rules, and design rule checking (DRC) enforces them by running executable DRC scripts on layouts. Translating natural language rules into correct DRC scripts is labor-intensive and requires specialized expertise, motivating LLM agents for DRC script synthesis and debugging. However, existing benchmarks have small evaluation sets and often evaluate scripts by code similarity rather than execution correctness, and prior machine learning-based methods either ignore execution feedback or require labeled test layouts as agent's input. To this end, we introduce Rule2DRC, a large-scale benchmark for DRC script coding agents with 1,000 rule-to-script tasks and 13,921 evaluation chip layouts for execution-based scoring. Rule2DRC provides an evaluation pipeline that measures functional correctness via DRC execution outcomes without requiring evaluation layouts as input to the agent. We also propose SplitTester, a tester agent for program selection that uses execution feedback to generate discriminative test cases and separate previously indistinguishable candidate scripts, substantially improving Best-of-N selection performance in this domain. We release the code at https://github.com/snu-mllab/Rule2DRC.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.15669</guid>
|
||||
<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Full Attention Strikes Back: Transferring Full Attention into Sparse within Hundred Training Steps</title>
|
||||
<link>https://arxiv.org/abs/2605.16928</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16928.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yanke Zhou, Yiduo Li, Hanlin Tang, Maohua Li, Kan Liu, Lan Tao, Lin Qu, Yuan Yao, Xiaoxing Ma</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> Long-context inference in large language models is bottlenecked by the quadratic cost of full attention. Existing efficient alternatives often rely either on native sparse training or on heuristic token eviction, creating an undesirable trade-off among efficiency, training cost, and accuracy. In this work, we show that full-attention LLMs are already intrinsically sparse and can be transformed into highly sparse models with only minimal adaptation. Our approach is built on three observations: (1) only a small subset of attention heads truly requires full long-context processing; (2) long-range retrieval is governed primarily by a low-dimensional subspace, allowing relevant tokens to be retrieved efficiently with a 16-dimensional indexer; and (3) the useful token budget is strongly query-dependent, making dynamic top-p selection more suitable than fixed top-k sparsification. Based on these insights, we propose RTPurbo, which retains the full KV cache only for retrieval heads and introduces a lightweight token indexer for sparse attention. By exploiting the model's intrinsic sparsity, RTPurbo achieves sparsification with only a few hundred training steps. Experiments on long-context benchmarks and reasoning tasks show that RTPurbo preserves near-lossless accuracy while delivering substantial efficiency gains, including up to a 9.36times prefill speedup at 1M context and about a 2.01times decode speedup. These results suggest that strong sparse inference can be obtained from standard full-attention training without expensive native sparse pretraining.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.16928</guid>
|
||||
<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Lean Refactor: Multi-Objective Controllable Proof Optimization via Agentic Strategy Search</title>
|
||||
<link>https://arxiv.org/abs/2605.20244</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20244.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jialin Lu, Soonho Kong, Rodrigo Stehling, Kaiyu Yang, Zhangyang Wang, Weiran Sun, Wuyang Chen</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We present Lean Refactor, a plug-and-play retrieval-augmented agentic framework for multi-objective, controllable, and version-robust refactoring of Lean proofs. LLM-generated proofs are notoriously correct-but-verbose and brittle across library versions, yet existing refactoring works overlook three practical challenges: 1) Lean refactoring is natively multi-objective (proof length, compilation cost, and version compatibility are often in tension); 2) Lean repositories have fragile compatibility, whereas LLM releases are unaware of Lean/Mathlib versions; 3) Training-based pipelines require repeated fine-tuning with each new LLM release, scaling neither with model churn nor with Lean's release cycle. Lean Refactor steers a frozen agentic LLM with retrievals from a curated database of multi-objective refactoring strategies, each densely annotated with metadata such as supported Lean/Mathlib versions and expected compilation-cost reduction. Experiments show over 70% token-level compression on competition benchmarks, over 20% on research repositories, and up to 60% compilation-time reduction, outperforming prior work and Claude Code. Version-filtered retrieval further improves compression on the target Lean version, and refactored miniF2F proofs exhibit stronger zero-shot version transfer to future Lean releases than their unrefactored counterparts.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20244</guid>
|
||||
<title>HINT-SD: Targeted Hindsight Self-Distillation for Long-Horizon Agents</title>
|
||||
<link>https://arxiv.org/abs/2605.17873</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17873.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Woongyeng Yeo, Yumin Choi, Taekyung Ki, Sung Ju Hwang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Training long-horizon LLM agents with reinforcement learning is challenging because sparse outcome rewards reveal whether a task succeeds, but not which intermediate actions caused the outcome or how they should be corrected. Recent methods alleviate this issue by generating rewards or textual hints from turn-level action-output signals, or by using feedback-conditioned self-distillation. However, generating feedback at every turn is inefficient when many intermediate turns are already successful or neutral, and applying feedback at a fixed or misaligned turn often fails to supervise the actions that contributed to the failure. To bridge this gap, we propose HINT-SD, a targeted self-distillation framework that uses full-trajectory hindsight to select failure-relevant actions and applies feedback-conditioned distillation only on targeted action spans. Experiments on BFCL v3 and AppWorld show that our method improves over the dense per-turn feedback baseline by up to 18.80 percent while achieving 2.26times lower time per training step, suggesting that selecting where to distill is a key factor for both effective and efficient long-horizon agent training.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.17873</guid>
|
||||
<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>OmniPro: A Comprehensive Benchmark for Omni-Proactive Streaming Video Understanding</title>
|
||||
<link>https://arxiv.org/abs/2605.18577</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruixiang Zhao, Jie Yang, Zijie Xin, Tianyi Wang, Fengyun Rao, Jing LYU, Xirong Li</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Omni-proactive streaming video understanding, i.e., autonomously deciding when to speak and what to say from continuous audio-visual streams, is an emerging capability of omni-modal large language models. Existing benchmarks fall short in three key aspects: they rely primarily on visual signals, adopt polling or fixed-timestamp protocols instead of true proactive evaluation, and cover only a limited range of tasks, preventing reliable assessment and differentiation of omni-proactive streaming models. We present OmniPro, the first benchmark to jointly evaluate omni-modal perception, proactive responding, and diverse video understanding tasks. It comprises 2,700 human-verified samples spanning 9 sub-tasks and 3 cognitive levels, covering 6 basic video understanding capabilities. Notably, 84% of samples require audio signals (speech or non-speech), and each sample is annotated with modality-isolation labels to enable fine-grained multimodal analysis. We further introduce a dual-mode evaluation protocol: Probe mode assesses content understanding by querying the model before and after each ground-truth trigger, while Online mode evaluates full proactive ability by requiring models to autonomously decide when to respond in streaming input. Evaluating 11 representative models reveals three key findings: (1) audio provides consistent gains but with highly variable utilization across models, (2) performance degrades significantly over time, indicating limited long-horizon robustness, and (3) non-speech audio perception remains the weakest dimension.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.18577</guid>
|
||||
<title>LatentUMM: Dual Latent Alignment for Unified Multimodal Models</title>
|
||||
<link>https://arxiv.org/abs/2605.17766</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yinyi Luo, Wenwen Wang, Hayes Bai, Marios Savvides, Jindong Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Unified multimodal models (UMMs) achieve strong performance in both understanding and generation by learning a shared latent space, yet they often exhibit functional inconsistency between these two capabilities. We observe that this issue does not stem from a lack of shared representations, but from the absence of explicit alignment between the transformations that map into and out of the latent space. As a result, generation and re-encoding can follow inconsistent trajectories, leading to semantic drift under modality transitions. In this work, we propose LatentUMM, a framework that constructs an enhanced shared latent space to explicitly align these transformations and improve cross-modal consistency. LatentUMM consists of two stages. First, dual latent alignment enforces consistency at both the modality and capacity levels: cross-modal alignment uses a stronger embedding model to impose structured cross-modal semantics, while dual capacity alignment enforces bidirectional consistency under generation and re-encoding. Second, latent dynamics stabilization improves robustness via stochastic latent rollouts and preference optimization, favoring trajectories that better preserve semantic consistency. Experiments show that LatentUMM consistently improves multimodal consistency across diverse architectures. Code is available at: https://github.com/AIFrontierLab/TorchUMM/tree/main/src/umm/post_training/LatentUMM.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.17766</guid>
|
||||
<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Forecasting Downstream Performance of LLMs With Proxy Metrics</title>
|
||||
<link>https://arxiv.org/abs/2605.18607</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18607.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Arkil Patel, Siva Reddy, Marius Mosbach, Dzmitry Bahdanau</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Progress in language model development is often driven by comparative decisions: which architecture to adopt, which pretraining corpus to use, or which training recipe to apply. Making these decisions well requires reliable performance forecasts, yet the two commonly used signals are fundamentally limited. Cross-entropy loss is poorly aligned with downstream capabilities, and direct downstream evaluation is expensive, sparse, and often uninformative at early training stages. Instead, we propose to construct proxy metrics by aggregating token-level statistics, such as entropy, top-k accuracy, and expert token rank, from a candidate model's next token distribution over expert-written solutions. Across three settings, our proxies consistently outperform loss- and compute-based baselines: 1) For cross-family model selection, they rank a heterogeneous population of reasoning models with mean Spearman Rho = 0.81 (vs. Rho = 0.36 for cross-entropy loss); 2) For pretraining data selection, they reliably rank 25 candidate corpora for a target model at roughly 10{,}000times less compute than direct evaluation, pushing the Pareto frontier beyond existing methods; and 3) for training-time forecasting, they extrapolate downstream accuracy across an 18times compute horizon with roughly half the error of existing alternatives. Together, these results suggest that expert trajectories are a broadly useful source of signal for assessing model capabilities, enabling reliable performance forecasting throughout the model development life cycle.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.18607</guid>
|
||||
<title>See What I Mean: Aligning Vision and Language Representations for Video Fine-grained Object Understanding</title>
|
||||
<link>https://arxiv.org/abs/2605.18018</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18018.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyuan Sun, Bowen Yin, Yuanming Li, Xihan Wei, Qibin Hou</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual prompts, such as masks or points, SWIM leverages mask supervision only during training to guide cross-modal attention, allowing the model to automatically attend to the user-specified object at inference. Our cross-attention analysis of pretrained multimodal large languagemodels (MLLMs) reveals a systematic discrepancy: Attribute words produce sharp, localized activations in the visual modality, whereas object nouns yield diffuse and scattered patterns due to semantic reference bias and distributed high-level representations. To address this misalignment, we construct NL-Refer, an enriched dataset, in which each object mask is paired with a precise natural language referring expression. SWIM extracts multi-layer cross-attention maps from object nouns and enforces spatial consistency with ground-truth masks. Experimental results demonstrate that SWIM substantially improves text-visual alignment and achieves superior performance over visual-prompt-based methods on fine-grained object understanding benchmarks. The code and data are available at https://github.com/HumanMLLM/SWIM{https://github.com/HumanMLLM/SWIM}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.18018</guid>
|
||||
<pubDate>Mon, 18 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Minimalist Visual Inertial Odometry</title>
|
||||
<link>https://arxiv.org/abs/2605.19990</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19990.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Francesco Pasti, Jeremy Klotz, Nicola Bellotto, Shree K. Nayar</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Visual-Inertial Odometry(VIO), which is critical to mobile robot navigation, uses cameras with a large number of pixels. Capturing and processing camera images requires significant resources. This work presents a minimalist approach to planar odometry, demonstrating that just four visual measurements and an IMU can provide robust motion estimation for differential-drive robots. Our key insight is that four downward-facing photodiodes that sense the world through optical Gabor masks produce signals that encode speed. Based on this, we jointly optimize the mask parameters alongside a Temporal Convolutional Network (TCN) using a physically-grounded simulator. The resulting model decodes speed from just the four measurements produced by the photodiodes. Pairing these estimates with the angular speed from an IMU yields a continuous planar trajectory. We validate our approach with a prototype sensor mounted on a differential drive robot. Across diverse indoor and outdoor terrains, our system closely tracks the reference ground truth without any real-world fine-tuning. Our work shows that minimalist sensing enables efficient and accurate planar odometry.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.19990</guid>
|
||||
<title>Rethinking Muon Beyond Pretraining: Spectral Failures and High-Pass Remedies for VLA and RLVR</title>
|
||||
<link>https://arxiv.org/abs/2605.19282</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19282.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chongyu Fan, Gaowen Liu, Mingyi Hong, Ramana Rao Kompella, Sijia Liu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Muon is a matrix-aware optimizer that leverages Newton-Schulz (NS) iterations to enforce spectral gradient orthogonalization by driving all singular values of the momentum matrix toward 1. While this uniform spectral whitening enhances exploration and outperforms AdamW in LLM pretraining, we show it could lead to fundamental limitations beyond pretraining in two regimes: (i) cross-modality vision-language-action (VLA) training, where inherently low-rank action-module gradients cause amplification of noisy tail directions, and (ii) reinforcement learning with verifiable rewards (RLVR), where low-SNR gradients and the need to preserve per-head specialization from prior training make whitening unstable. To address these challenges, we propose Pion, a drop-in replacement for Muon that preserves its computational efficiency while replacing uniform spectral whitening with a two-stage Promotion+Suppression mechanism, which we call the high-pass NS iteration. This design induces a sharp spectral high-pass effect, anchoring dominant singular values at 1 while suppressing noisy tail components toward 0, with controllable filter strength. To preserve pretrained per-head heterogeneity, Pion also supports a per-head mode that applies updates independently across attention heads via a simple reshape, at no extra cost. In VLA training on LIBERO and LIBERO-Plus, Pion consistently outperforms both baselines across l_1-regression (VLA-Adapter) and flow-matching (VLANeXt) architectures, e.g., reaching 100% success rate on LIBERO Object after 1,500 training steps with VLA-Adapter, vs. 97.0% for Muon and only 32.2% for AdamW. The advantage of Pion further extends to a real Franka Research 3 robot with a pi_0.5 backbone under the DROID setup on three grasp-and-place tasks. In RLVR post-training on Qwen3-1.7B/4B with GRPO and GMPO, Pion also outperforms AdamW on MATH and GSM8K while Muon collapses to zero.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.19282</guid>
|
||||
<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Disentangling Sampling from Training Budget in Class-Imbalanced CT Body Composition Segmentation</title>
|
||||
<link>https://arxiv.org/abs/2605.20405</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20405.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Iason Skylitsis, Dimitrios Karkalousos, Ivana Išgum</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Class imbalance is a fundamental challenge in medical image segmentation, where frequent classes typically dominate training at the expense of rare classes. Loss-based approaches mitigate imbalance by reweighting the per-pixel loss within the batch, while sampling strategies control which images enter the batch. Yet neither explicitly controls which classes appear within the batch, leaving rare-class exposure only partially rebalanced. In this work, we adopt episodic sampling from few-shot learning to promote class-balanced batch construction in a fully supervised setting. We decouple episodic sampling from its conventional metric-learning context and evaluate it in body composition segmentation in CT. We compare episodic sampling against random and weighted sampling on nine muscle and adipose tissues, derived from 210 scans of the public SAROS dataset. Training is performed under full- and low-data regimes, with additional comparisons under matched training iteration budgets. Under full-data training, all three strategies performed comparably (mean Dice 0.882 for episodic, 0.878 for random and weighted). Under low-data training, episodic sampling outperformed random and weighted (0.787 vs. 0.758 and 0.762), driven by a 12-fold difference in training iterations. Under matched training budgets, random and weighted overfit earlier, while episodic improved for approximately three times more iterations before plateauing. Our findings identify the training iteration budget as under-recognized confound in sampling strategies, motivating iteration-aware evaluation protocols for small datasets. Furthermore, the residual advantage of episodic sampling is consistent with an implicit regularization effect of class-balanced batches, offering a low-cost, model-agnostic strategy for class-imbalanced medical image segmentation. Code is available at https://github.com/iasonsky/episodic-sampling.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20405</guid>
|
||||
<title>From Seeing to Thinking: Decoupling Perception and Reasoning Improves Post-Training of Vision-Language Models</title>
|
||||
<link>https://arxiv.org/abs/2605.20177</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20177.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Juncheng Wu, Hardy Chen, Haoqin Tu, Xianfeng Tang, Freda Shi, Hui Liu, Hanqing Lu, Cihang Xie, Yuyin Zhou</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Recent advances in vision-language models (VLMs) emphasize long chain-of-thought reasoning; yet, we find that their performance on visual tasks is primarily limited by a lack of visual perception as opposed to reasoning itself. In this work, we systematically study the interplay between perception and reasoning in VLM post-training by decomposing their capabilities into three separate training stages: visual perception, visual reasoning, and textual reasoning, incorporating specialized training data. We demonstrate that visual perception (a) requires targeted optimization with specialized data; (b) serves as a fundamental scaffold that should be solidified through staged training before refining visual reasoning; and (c) is more effectively learned via RL than caption-based SFT. Our experiments across multiple VLMs demonstrate that staged training consistently improves both visual perception and reasoning performance over merged training. Notably, models trained with our approach achieve 1.5% higher reasoning accuracy with 20.8% shorter reasoning traces, suggesting that superior perception reduces the need for excessive reasoning. Furthermore, we show that this capability-based staging represents a new curriculum dimension orthogonal to traditional difficulty-based curricula, and combining both yields further additive gains. Our staged-training models achieve superior performance among open-weight VLMs, establishing advanced results on several visual math and perception (e.g., +5.2% on WeMath and +3.7% on RealWorldQA) tasks compared with the base counterpart.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20177</guid>
|
||||
<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Platonic Representations in the Human Brain: Unsupervised Recovery of Universal Geometry</title>
|
||||
<link>https://arxiv.org/abs/2605.20496</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20496.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pablo Marcos-Manchón, Rishi Jha, Lluís Fuentemilla</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> The Strong Platonic Representation Hypothesis suggests that representational convergence in artificial neural networks can be harnessed constructively: embeddings can be translated across models through a universal latent space without paired data. We ask whether an analogous geometry can be recovered across human brains. Using fMRI data from the Natural Scenes Dataset, we propose a self-supervised encoder that learns subject-specific embeddings from brain data alone by exploiting repeated stimulus presentations. We show that these independently learned spaces can be translated across subjects using unsupervised orthogonal rotations, without paired cross-subject samples or intermediate model representations. Synchronizing pairwise rotations into a single shared latent space further improves cross-subject retrieval, indicating that subject-specific spaces are mutually compatible with a common coordinate system. These results provide evidence for a shared neural geometry in the human visual cortex: subject-specific fMRI representations are approximately isometric across individuals and can be translated through purely geometric transformations.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20496</guid>
|
||||
<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ClinSeekAgent: Automating Multimodal Evidence Seeking for Agentic Clinical Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2605.20176</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Juncheng Wu, Letian Zhang, Yuhan Wang, Haoqin Tu, Hardy Chen, Zijun Wang, Cihang Xie, Yuyin Zhou</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Large language models (LLMs) and agentic systems have shown promise for clinical decision support, but existing works largely assume that evidence has already been curated and handed to the model. Real-world clinical workflows instead require agents to actively seek, iteratively plan, and synthesize multimodal evidence from heterogeneous sources. In this paper, we introduce ClinSeekAgent, an automated agentic framework for dynamic multimodal evidence seeking that shifts the paradigm from passive evidence consumption to active evidence acquisition. Given only a clinical query and access to raw data sources, ClinSeekAgent gathers evidence by querying medical knowledge bases, navigating raw EHRs, and invoking medical imaging tools; refines its hypotheses as new information emerges; and integrates the collected evidence into grounded clinical decisions. ClinSeekAgent serves both as an inference-time agent for frontier LLMs and as a training-time pipeline for distilling high-quality agent trajectories into compact open-source models. To validate its inference-time effectiveness, we construct ClinSeek-Bench, which pairs Curated Input reasoning from fixed pre-selected evidence with Automated Evidence-Seeking over raw clinical data. On text-only EHR tasks, ClinSeekAgent improves Claude Opus 4.6 from 60.0 to 63.2 overall F1 and MiniMax M2.5 from 43.1 to 47.3, with positive risk-prediction gains in 7 out of 9 evaluated host models. On multimodal tasks, ClinSeekAgent improves Claude Opus 4.6 from 47.5 to 62.6 (+15.1); all evaluated models improve across the three CXR-related task groups. We further validate ClinSeekAgent as a training pipeline by distilling agentic evidence-seeking trajectories into ClinSeek-35B-A3B, which achieves 34.0 average F1 on existing AgentEHR-Bench, improving over its Qwen3.5-35B-A3B baseline by +11.9 points and approaching Claude Opus 4.6.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20176</guid>
|
||||
<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>π-Bench: Evaluating Proactive Personal Assistant Agents in Long-Horizon Workflows</title>
|
||||
<link>https://arxiv.org/abs/2605.14678</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoran Zhang, Luxin Xu, Zhilin Wang, Runquan Gui, Shunkai Zhang, Haodi Lei, Zihao He, Bingsu He, Chicheng Qin, Tong Zhu, Xiaoye Qu, Yang Yang, Yu Cheng, Yafu Li</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> The rise of personal assistant agents, e.g., OpenClaw, highlights the growing potential of large language models to support users across everyday life and work. A core challenge in these settings is proactive assistance, since users often begin with underspecified requests and leave important needs, constraints, or preferences unstated. However, existing benchmarks rarely evaluate whether agents can identify and act on such hidden intents before they are explicitly stated, especially in sustained multi-turn interactions where user needs emerge gradually. To address this gap, we introduce π-Bench, a benchmark for proactive assistance comprising 100 multi-turn tasks across 5 domain-specific user personas. By incorporating hidden user intents, inter-task dependencies, and cross-session continuity, π-Bench evaluates agents' ability to anticipate and address user needs over extended interactions, jointly measuring proactivity and task completion in long-horizon trajectories that better reflect real-world use. Experiments show (1) proactive assistance remains challenging, (2) a clear distinction between task completion and proactivity, and (3) the value of prior interaction for proactive intent resolution in later tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.14678</guid>
|
||||
<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Same Architecture, Different Capacity: Optimizer-Induced Spectral Scaling Laws</title>
|
||||
<link>https://arxiv.org/abs/2605.21803</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21803.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nandan Kumar Jha, Brandon Reagen</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Scaling laws have made language-model performance predictable from model size, data, and compute, but they typically treat the optimizer as a fixed training detail. We show that this assumption misses a fundamental axis of representation scaling: how effectively the optimizer converts added FFN width into utilized spectral capacity. Using eigenspectra of feed-forward network representations, measured through soft and hard spectral-ranks, we find that the same Transformer architecture realizes markedly different spectral scaling laws when trained with different optimizers. Holding architecture and width schedule fixed, AdamW exhibits weak hard-rank scaling (β=0.44) on rare-token (TAIL) representations where learning is known to be hardest, whereas Muon achieves linear scaling (β=1.02) in the same regimes, a 2.3times increase in the scaling exponent. This difference is not reducible to validation loss: AdamW configurations can match low-rank Dion variants in perplexity, under extended training, while exhibiting sharply different spectral geometry, demonstrating that matched loss does not imply matched representation structure. Hard--soft rank asymmetry further reveals that optimizers differ not only in how much capacity is realized, but also in how that capacity is structured across eigenmodes. To disentangle optimizer effects from architectural ones, we compare against architectural interventions (e.g., attention rank and positional encoding), and find that optimizer-induced spectral shifts often exceed the architectural effects. These results suggest optimization as a first-class axis of representation scaling, motivating optimizer--architecture co-design.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21803</guid>
|
||||
<title>Equilibrium Reasoners: Learning Attractors Enables Scalable Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2605.21488</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21488.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Benhao Huang, Zhengyang Geng, Zico Kolter</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Scaling test-time compute by iteratively updating a latent state has emerged as a powerful paradigm for reasoning. Yet the internal mechanisms that enable these iterative models to generalize beyond memorized patterns remain unclear. We hypothesize that generalizable reasoning arises from learning task-conditioned attractors: latent dynamical systems whose stable fixed points correspond to valid solutions. We formalize this process through Equilibrium Reasoners (EqR), which enable test-time scaling without external verifiers or task-specific priors. EqR scales internal dynamics along two axes: depth, by running more iterations, and breadth, by aggregating stochastic trajectories from multiple initializations. Empirically, gains from test-time scaling are tightly coupled with stronger convergence toward solution-aligned attractors. This attractor perspective allows neural networks to adaptively allocate test-time compute based on task difficulty. While simple cases converge within 1 to 5 iteration steps, harder cases benefit from massive test-time scaling. By unrolling up to the equivalent of 40,000 layers, scalable latent reasoning boosts accuracy from 2.6% for feedforward models to over 99% on Sudoku-Extreme. These results suggest that learned attractor landscapes provide a useful mechanistic lens for understanding scalable reasoning in iterative latent models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21488</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>"I didn't Make the Micro Decisions": Measuring, Inducing, and Exposing Goal-Level AI Contributions in Collaboration</title>
|
||||
<link>https://arxiv.org/abs/2605.21363</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21363.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Eunsu Kim, Jessica R. Mindel, Kyungjin Kim, Sherry Tongshuang Wu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> As large language models (LLMs) increasingly shape how users form, refine, and extend their goals, attributing contributions in human-AI collaboration becomes critical for users calibrating their own reliance and for evaluators assessing AI-assisted work. Yet existing methods focus on final artifacts, missing the process through which goals themselves are jointly shaped. We introduce a goal-level attribution framework, CoTrace, that decomposes explicit goals into verifiable requirements and traces both direct contributions and indirect influences across dialogue turns. Applying CoTrace to 638 real-world collaboration logs, we find that while models account for only 11-26% of goal-shaping contribution, they contribute substantially more on introducing lower-level concrete requirements, and make various kinds of indirect contributions. Through controlled simulations, we show that interaction design choices significantly affect model goal-shaping behavior. In a user study, exposing participants to goal-level analyses shifts their perceived contributions by nearly 2 points on a 5-point scale, revealing systematic miscalibration in how users understand their own AI-assisted work.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21363</guid>
|
||||
<title>RankE: End-to-End Post-Training for Discrete Text-to-Image Generation with Decoder Co-Evolution</title>
|
||||
<link>https://arxiv.org/abs/2605.21195</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21195.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siyong Jian, Siyuan Li, Luyuan Zhang, Zedong Wang, Xin Jin, Ying Li, Cheng Tan, Huan Wang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Discrete autoregressive (AR) text-to-image (T2I) models pair a VQ tokenizer with an AR policy, and current post-training pipelines optimize only the policy while keeping the VQ decoder frozen. Recent diffusion T2I work, exemplified by REPA-E, has shown that the VAE itself constitutes a key alignment bottleneck, yet no analogous investigation exists for discrete AR models. We show that policy-only optimization induces Latent Covariate Shift: as the policy evolves, the resulting token distribution diverges from the ground-truth distribution on which the decoder was trained, such that reward scores improve while decoded image quality degrades. To address this mismatch, we propose RankE, the first end-to-end post-training framework for discrete T2I generation. Rather than optimizing the policy against a fixed decoder, RankE co-evolves both components through alternating optimization: each module maximizes a ranking-based alignment objective while being regularized by a stability-preserving anchor suited to its parameter space. This co-evolution breaks the fidelity--alignment trade-off that plagues frozen-decoder approaches: on LlamaGen-XL (775M), standard RL improves CLIP but degrades FID, whereas RankE improves both simultaneously (FID 15.21, CLIP 33.76 on MS-COCO 30K). Consistent gains on Janus-Pro (1B) confirm that decoder co-evolution reliably converts reward optimization into pixel-space quality improvements.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21195</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience Distillation</title>
|
||||
<link>https://arxiv.org/abs/2605.21605</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21605.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sixiang Chen, Zhaohu Xing, Tian Ye, Xinyu Geng, Yunlong Lin, Jianyu Lai, Xuanhua He, Fuxiang Zhai, Jialin Gao, Lei Zhu</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Open-ended image generation is no longer a simple prompt-to-image problem. High-quality generation often requires an agent to combine a model's internal generative ability with external resources. As requests become more diverse and demanding, we aim to develop a general image-generation agent that can self-evolve through trajectories and use tools more effectively across varied generation challenges. To this end, we propose GenEvolve, a self-evolving framework based on Tool-Orchestrated Visual Experience Distillation. In GenEvolve, each generation attempt is modeled as a tool-orchestrated trajectory, where the agent gathers evidence, selects references, invokes generation skills, and composes them into a prompt-reference program. Unlike existing agentic generation methods that mainly rely on image-level scalar rewards, GenEvolve compares multiple trajectories for the same request and abstracts best-worst differences into structured visual experience, provided only to a privileged teacher branch. Inspired by on-policy self-distillation, Visual Experience Distillation provides dense token-level supervision, helping the student internalize better search, knowledge activation, reference selection, and prompt construction. We further construct GenEvolve-Data and GenEvolve-Bench. Experiments on public benchmarks and GenEvolve-Bench show substantial gains over strong baselines, achieving state-of-the-art performance among current image-generation frameworks. Our website is as follows: https://ephemeral182.github.io/GenEvolve/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21605</guid>
|
||||
<title>SciAtlas: A Large-Scale Knowledge Graph for Automated Scientific Research</title>
|
||||
<link>https://arxiv.org/abs/2605.22878</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22878.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuofei Qiao, Yunxiang Wei, Jiazheng Fan, Bin Wu, Busheng Zhang, Mengru Wang, Yuqi Zhu, Ningyu Zhang, Keyan Ding, Qiang Zhang, Huajun Chen</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> The exponential growth of global academic output has confronted researchers and AI agents with an unprecedented ``information explosion,'' where fragmented and unstructured knowledge organization impedes deep interdisciplinary integration. Current academic retrieval tools predominantly rely on superficial keyword matching or vector-space semantic retrieval, which lack the topological reasoning capabilities required to navigate complex logical connections. Agentic deep-research-based frameworks are often prone to logical hallucinations and consuming high inference costs. To bridge this gap, in this report, we introduce SciAtlas, a large-scale, multi-disciplinary, heterogeneous academic resource knowledge graph designed as a panoramic scientific evolution network. By integrating over 43M papers from 26 disciplines, and a total of 157M entities and 3B triplets, SciAtlas provides a structured topological cognitive substrate that dismantles disciplinary barriers and furnishes AI agents with a global perspective. Furthermore, we develop a neuro-symbolic retrieval algorithm featuring tri-path collaborative recall and graph reranking, achieving a seamless transition from simple semantic matching to deterministic association discovery. We also present key application directions of SciAtlas, including literature review, automated research trend synthesis, idea positioning, and academic trajectory exploration, to demonstrate that SciAtlas can serve as an effective ``cognitive map'' to empower the full loop of automated scientific research while significantly reducing reasoning costs. We have released the interfaces for KG retrieval and various downstream tasks in our GitHub repo.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22878</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>AutoRubric-T2I: Robust Rule-Based Reward Model for Text-to-Image Alignment</title>
|
||||
<link>https://arxiv.org/abs/2605.17602</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kuei-Chun Kao, Daixuan Huo, Yuanhao Ban, Cho-Jui Hsieh</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Aligning Text-to-Image (T2I) generation models with human preferences increasingly relies on image reward models that score or rank generated images according to prompt alignment and perceptual quality. Existing reward models are commonly trained as Bradley-Terry (BT) preference models on large-scale human preference corpora, making them costly to train, difficult to adapt, and opaque in their evaluation criteria. Meanwhile, Vision-Language Model (VLM) judges can provide more fine-grained assessments through textual rubrics, but their manually designed or heuristically generated scoring rules may fail to reliably reflect human preferences. In this paper, we propose AutoRubric-T2I, the first rubric learning framework in T2I that automatically synthesizes and selects explicit rubrics for guiding VLM judges. AutoRubric-T2I first synthesizes reasoning traces from preference pairs into candidate rubrics, then uses a VLM judge to score paired images under each rubric, producing pairwise rubric-score differences for preference learning. To remove noisy and redundant rules, we further employ a ell_1-Regularized Logistic Regression Refiner, which selects the Top-N most discriminative rubrics. Extensive evaluations show that AutoRubric-T2I produces high-quality, interpretable reward signals using less than 0.01% of the annotated preference data, substantially reducing the need for large-scale reward-model training. On image reward benchmarks such as MMRB2, AutoRubric-T2I outperforms strong reward model baselines. We further validate AutoRubric-T2I as an RL reward on downstream T2I tasks, including TIIF and UniGenBench++, where it improves generation quality over scalar reward models using the Flow-GRPO pipeline on diffusion models.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.17602</guid>
|
||||
<title>Lens: Rethinking Training Efficiency for Foundational Text-to-Image Models</title>
|
||||
<link>https://arxiv.org/abs/2605.21573</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21573.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Chen, Fangyun Wei, Ziyu Wan, Dongdong Chen, Jiawei Zhang, Jinjing Zhao, Sirui Zhang, Yang Yue, Zhiyang Liang, Baining Guo, Chong Luo, Jianmin Bao, Ji Li, Lei Shi, Qinhong Yang, Xiuyu Wu, Xuelu Feng, Yan Lu, Yanchen Dong, Yitong Wang, Yunuo Chen</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> We introduce Lens, a 3.8B-parameter T2I model that achieves performance competitive with, and in several cases surpassing, state-of-the-art models with more than 6B parameters across various benchmarks, while requiring significantly less training compute. For example, Lens requires only about 19.3% of the training compute used by Z-Image. The training efficiency of Lens stems from two key strategies beyond its compact model size. First, we maximize data information density per training batch by (i) training on Lens-800M, a dataset of 800M densely captioned image-text pairs whose captions are generated by GPT-4.1 and contain approximately 109 words on average, providing richer semantic supervision than conventional short captions, and (ii) constructing each batch from images with multiple resolutions and diverse aspect ratios, thereby enlarging the effective visual coverage of each optimization step. Second, we improve convergence speed through careful architectural choices, including adopting a semantic VAE that provides better latent representations and employing a strong language encoder that accelerates optimization while enabling multilingual generalization from English-only training data. After pre-training, we apply RL with taxonomy-driven prompts (Lens-RL-8K) and structured reward rubrics to suppress artifacts and improve visual quality, a reasoner module with training-free system prompt search to better align user requests with the model, and distillation-based acceleration for 4-step inference. Through efficient training and systematic optimization, Lens generalizes to arbitrary aspect ratios from 1:2 to 2:1 and resolutions up to 1440^2, and supports prompts in several commonly used languages. Thanks to its compact size, Lens generates a 1024^2 image in 3.15 seconds on a single NVIDIA H100 GPU, while its distilled turbo version performs 4-step generation in 0.84 seconds.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21573</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Q-ARVD: Quantizing Autoregressive Video Diffusion Models</title>
|
||||
<link>https://arxiv.org/abs/2605.21072</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21072.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siao Tang, Xinyin Ma, Gongfan Fang, Xingyi Yang, Xinchao Wang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Autoregressive video diffusion models (ARVDs) have emerged as a promising architecture for streaming video generation, paving the way for real-time interactive video generation and world modeling. Despite their potential, the substantial inference cost of ARVDs remains a major obstacle to practical deployment, making model quantization a natural direction for improving efficiency. However, quantization for ARVDs remains largely unexplored. Our empirical analysis shows that directly applying existing quantization schemes developed for standard diffusion transformers to ARVDs leads to suboptimal performance, revealing quantization behaviors that differ from those observed in bidirectional diffusion models. In this paper, we identify two critical challenges in quantizing ARVDs: (C1) Highly unbalanced frame-wise quantization sensitivity. Error accumulation during autoregressive generation can induce severely skewed quantization sensitivity across frames, following an exponential-like decay pattern. (C2) Prominent and heterogeneous outlier patterns in weights. Weight distributions exhibit pronounced outlier channels, whose patterns vary substantially across layer types and block depths. To address these issues, we propose Q-ARVD, a novel framework for accurate ARVD quantization. (S1) To tackle the highly unbalanced frame-wise sensitivity, Q-ARVD incorporates a final-quality aware frame-weighting mechanism into the quantization objective. (S2) To prevent heterogeneous outliers from degrading performance, Q-ARVD introduces an outlier-aware adaptive dual-scale quantization, which automatically detects the presence and quantity of outlier channels for an arbitrary layer, and isolates them to protect normal channels. Extensive experiments demonstrate the superiority of Q-ARVD.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21072</guid>
|
||||
<title>Rethinking Cross-Layer Information Routing in Diffusion Transformers</title>
|
||||
<link>https://arxiv.org/abs/2605.20708</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20708.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chao Xu, Maohua Li, Qirui Li, Yixuan Xu, Yanke Zhou, Yunhe Li, Cuifeng Shen, Hanlin Tang, Kan Liu, Tao Lan, Lin Qu, Shao-Qun Zhang</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> Diffusion Transformers (DiTs) have become a de facto backbone of modern visual generation, and nearly every major axis of their design -- tokenization, attention, conditioning, objectives, and latent autoencoders -- has been extensively revisited. The residual stream that governs how information accumulates across layers, however, has been directly inherited from the original Transformer. In this paper, we present a systematic empirical analysis of cross-layer information flow in DiTs, jointly along depth and denoising timestep, and identify three concrete symptoms of traditional residual addition, namely monotonic forward magnitude inflation, sharp backward gradient decay, and pronounced block-wise redundancy. Motivated by this diagnosis, we propose Diffusion-Adaptive Routing (DAR), a drop-in residual replacement that performs learnable, timestep-adaptive, and non-incremental aggregation over the history of sublayer outputs. Moreover, the proposed DAR is compatible with many modern Transformer enhancement methods, such as REPA. On ImageNet 256times256, DAR improves SiT-XL/2 by 2.11 FID (7.56 vs.\ 9.67) and matches the baseline's converged quality with 8.75times fewer training iterations. Stacked on top of REPA, it yields a 2times training acceleration in the early stage, suggesting cross-layer information routing as an underexplored design axis in diffusion modeling, one that operates orthogonally to existing representation-alignment objectives. Beyond pretraining, DAR can also be applied during the fine-tuning stage of large-scale T2I models and preserves high-frequency details during Distribution Matching Distillation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20708</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching</title>
|
||||
<link>https://arxiv.org/abs/2605.20910</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20910.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jangho Park, Geon Yeong Park, Gihyun Kwon, Jong Chul Ye</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Extending the generation horizon of video diffusion models to long sequences remains a long-standing and important challenge. Existing training-free approaches fall into two categories: extensions of bidirectional models, which are tightly coupled to specific architectures and suffer from quality degradation over long horizons, and autoregressive models, which accumulate drift errors due to exposure bias and tend to produce repetitive motion patterns. To address these issues, we propose a novel but simple inference-time approach for long video generation that is architecture-agnostic and requires no additional training. Our method generates long videos via overlapping sliding windows, where predicted clean samples from adjacent windows are blended via Tweedie matching to enforce both manifold constraint and temporal consistency across overlap regions. Stochastic early-phase sampling then synchronizes per-window trajectories by injecting fresh noise after each Tweedie matching correction in the high-noise phase, before transitioning to deterministic ODE sampling to preserve fine-grained visual fidelity. Applied to various video generation models, our method generates videos several times longer than the native window length while outperforming both training-free and autoregressive baselines in temporal consistency and visual quality, and further extends to audio-video joint generation and text-to-3DGS without any fine-tuning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.20910</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects</title>
|
||||
<link>https://arxiv.org/abs/2605.21572</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziang Cao, Yinghao Liu, Haitian Li, Runmao Yao, Fangzhou Hong, Zhaoxi Chen, Liang Pan, Ziwei Liu</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single asset category, e.g., rigid, deformable, or articulated objects. To address these limitations, we introduce PhysX-Omni, a unified framework for simulation-ready physical 3D generation across diverse asset types. Specifically, we develop a novel and efficient geometry representation tailored for Vision-Language Models, which directly encodes high-resolution 3D structures without compression, significantly improving generation performance. In addition, we construct the first general simulation-ready 3D dataset, PhysXVerse, covering diverse indoor and outdoor categories. Furthermore, to comprehensively and flexibly evaluate both generative and understanding capabilities in the wild, we propose PhysX-Bench, which encompasses six key attributes: geometry, absolute scale, material, affordance, kinematics, and function description. Extensive experiments with conventional metrics and PhysX-Bench show that PhysX-Omni performs strongly in both generation and understanding. Moreover, additional studies further validate the potential of PhysX-Omni for applications in simulation-ready scene generation and robotic policy learning. We believe PhysX-Omni can significantly advance a wide range of downstream applications, particularly in embodied AI and physics-based simulation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21572</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>DelTA: Discriminative Token Credit Assignment for Reinforcement Learning from Verifiable Rewards</title>
|
||||
<link>https://arxiv.org/abs/2605.21467</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21467.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaiyi Zhang, Wei Wu, Yankai Lin</p><p><b>Upvotes:</b> 192</p><p><b>Summary:</b> Reinforcement learning from verifiable rewards (RLVR) has emerged as a central technique for improving the reasoning capabilities of large language models. Despite its effectiveness, how response-level rewards translate into token-level probability changes remains poorly understood. We introduce a discriminator view of RLVR updates, showing that the policy-gradient update direction implicitly acts as a linear discriminator over token-gradient vectors and thereby determines which token probabilities are increased or decreased during learning. Under standard sequence-level RLVR, this discriminator is constructed from positive- and negative-side centroids formed by advantage-weighted averaging of token-gradient vectors. However, such centroid construction can be dominated by shared high-frequency patterns, such as formatting tokens, diluting sparse yet discriminative directions that better distinguish high-reward responses from low-reward ones. To address this limitation, we propose DelTA, a discriminative token credit assignment method that estimates token coefficients to amplify side-specific token-gradient directions and downweight shared or weakly discriminative ones. These coefficients reweight a self-normalized RLVR surrogate, making the effective side-wise centroids more contrastive and thereby reshaping the RLVR update direction. On seven mathematical benchmarks, DelTA outperforms the strongest same-scale baselines by 3.26 and 2.62 average points on Qwen3-8B-Base and Qwen3-14B-Base, respectively. Additional results on code generation, a different backbone, and out-of-domain evaluations further demonstrate the generalization ability of DelTA.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21467</guid>
|
||||
<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>FashionLens: Toward Versatile Fashion Image Retrieval via Task-Adaptive Learning</title>
|
||||
<link>https://arxiv.org/abs/2605.22552</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22552.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haokun Wen, Xuemeng Song, Xinghao Xie, Xiaolin Chen, Xiangyu Zhao, Weili Guan</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Fashion image retrieval is a cornerstone of modern e-commerce systems. A unified framework that supports diverse query formats and search intentions is highly desired in practice. However, existing approaches focus on narrow retrieval tasks and do not fully capture such diversity. Therefore, in this work, we aim to develop a unified framework capable of handling diverse realistic fashion retrieval scenarios, achieving truly versatile fashion image retrieval. To establish a data foundation, we first introduce U-FIRE, a comprehensive benchmark that consolidates fragmented fashion datasets into a unified collection, supplemented by two manually curated datasets for testing generalization. Building upon this, we propose FashionLens, a unified framework based on Multimodal Large Language Models. To handle divergent matching objectives, we design a Proposal-Guided Spherical Query Calibrator that dynamically shifts query representations into task-aligned metric spaces via adaptive spherical linear interpolation. Additionally, to mitigate the optimization imbalance caused by varying task complexities and data scales, we develop a Gradient-Guided Adaptive Sampling strategy that automatically re-weights tasks based on realtime learning difficulty and the data scale prior. Experiments on U-FIRE show that FashionLens achieves state-of-the-art performance across diverse retrieval scenarios and generalizes robustly to unseen tasks. The data and code are publicly released at https://github.com/haokunwen/FashionLens.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22552</guid>
|
||||
<title>Next-Acceleration-Scale Prediction for Autoregressive MRI Reconstruction</title>
|
||||
<link>https://arxiv.org/abs/2605.19354</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19354.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yilmaz Korkmaz, Vishal M. Patel</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> MRI reconstruction is an inherently ill-posed inverse problem, since incomplete measurements admit many plausible solutions. This ambiguity becomes more severe under high acceleration, where pixel-domain continuous predictors tend to average over feasible reconstructions and suppress high-frequency anatomy. We address this limitation by moving reconstruction to discrete multi-scale latent space and posing it as autoregressive next-acceleration-scale prediction. Leveraging discrete priors proven effective in visual autoregressive modeling, our method restricts the solution to compact sequences of codebook tokens, enabling sharp reconstructions even from extremely sparse measurements. This discrete autoregressive formulation also aligns naturally with modern large language model post-training techniques. Building on this observation, we introduce on-policy privileged information distillation for visual autoregressive modeling, where a teacher is provided training only privileged context that is unavailable at inference, in our case fully sampled acquisitions, and supervises a student trained on its own rollouts, leading to consistent reconstruction gains. Through extensive experiments on the fastMRI benchmark, we show that our approach delivers improved reconstruction performance across diverse sampling patterns under extreme undersampling. Project website is https://yilmazkorkmaz1.github.io/discrete-mri-reconstruction-opd/{here}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.19354</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>DecQ: Detail-Condensing Queries for Enhanced Reconstruction and Generation in Representation Autoencoders</title>
|
||||
<link>https://arxiv.org/abs/2605.22777</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22777.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianhang Wang, Yitong Chen, Wei Song, Zuxuan Wu, Min Li, Jiaqi Wang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Representation Autoencoders (RAEs) leverage frozen vision foundation models (VFMs) as tokenizer encoders, providing robust high-level representations that facilitate fast convergence and high-quality generation in latent diffusion models. However, freezing the VFM inherently constrains its spatial reconstruction capacity, limiting fine-grained generation and image editing; in contrast, incorporating reconstruction-oriented signals via fine-tuning disrupts the pretrained semantic space and degrades generative fidelity. To address this trade-off, we propose DecQ, a simple yet effective framework for RAEs. Specifically, DecQ introduces lightweight detail-condensing queries that extract fine-grained information from intermediate VFM features through condenser modules. These queries are incorporated into the decoder to support reconstruction and are jointly generated with patch tokens during generative modeling. By aggregating information from both shallow and deep layers, DecQ effectively mitigates the reconstruction--generation trade-off, improving both reconstruction quality and generative performance. Our experiments demonstrate that: (1) with only 8 additional queries and 3.9% extra computation, DecQ improves reconstruction over the frozen DINOv2-based RAE, increasing PSNR from 19.13 dB to 22.76 dB; and (2) for generative modeling, DecQ achieves 3.3times faster convergence than RAE, attaining an FID of 1.41 without guidance and 1.05 with guidance.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22777</guid>
|
||||
<title>The Illusion of Reasoning: Exposing Evasive Data Contamination in LLMs via Zero-CoT Truncation</title>
|
||||
<link>https://arxiv.org/abs/2605.21856</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21856.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Lan, Yuanpu Cao, Hanyu Wang, Lu Lin, Jinghui Chen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large language models (LLMs) have demonstrated impressive reasoning abilities across a wide range of tasks, but data contamination undermines the objective evaluation of these capabilities. This problem is further exacerbated by malicious model publishers who use evasive, or indirect, contamination strategies, such as paraphrasing benchmark data to evade existing detection methods and artificially boost leaderboard performance. Current approaches struggle to reliably detect such stealthy contamination. In this work, we uncover a critical phenomenon: a model's generated reasoning steps actively mask its underlying memorization. Inspired by this, we propose the Zero-CoT Probe (ZCP), a novel black-box detection method that deliberately truncates the entire Chain-of-Thought (CoT) process to expose latent shortcut mappings. To further isolate memorization from the model's intrinsic problem-solving capabilities, ZCP compares the model's zero-CoT performance on the original benchmark against an isomorphically perturbed reference dataset. Furthermore, we introduce Contamination Confidence, a metric that quantifies both the likelihood and severity of contamination, moving beyond simple binary classifications. Extensive experiments on both previously identified contaminated models and specially fine-tuned contaminated models demonstrate that ZCP robustly detects both direct and evasive data contamination. The code for ZCP is accessible at https://github.com/Yifan-Lan/zero-cot-probe.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21856</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>From Reasoning Chains to Verifiable Subproblems: Curriculum Reinforcement Learning Enables Credit Assignment for LLM Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2605.22074</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22074.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xitai Jiang, Zihan Tang, Wenze Lin, Yang Yue, Shenzhi Wang, Gao Huang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Reinforcement learning from verifiable rewards (RLVR) has shown strong promise for LLM reasoning, but outcome-based RLVR remains inefficient on hard problems because correct final-answer rollouts are rare and sample-level credit assignment cannot use partial progress in failed attempts. We introduce SCRL (Subproblem Curriculum Reinforcement Learning), a curriculum RL framework that derives verifiable subproblems from reference reasoning chains and fixes the final subproblem as the original problem. This turns partial progress on hard problems into verifiable learning signals. Algorithmically, SCRL uses subproblem-level normalization, which normalizes rewards independently at each subproblem position and assigns the resulting advantages to the corresponding answer spans, enabling finer-grained credit assignment without external rubrics or reward models. Our analysis shows that subproblem curricula lift hard problems out of gradient dead zones, with larger relative gains as the original problem becomes harder. Across seven mathematical reasoning benchmarks, SCRL outperforms strong curriculum-learning baselines, improving average accuracy over GRPO by +4.1 points on Qwen3-4B-Base and +1.9 points on Qwen3-14B-Base. On AIME24, AIME25, and IMO-Bench, SCRL further improves pass@1 by +3.7 points and pass@64 by +4.6 points on Qwen3-4B-Base, indicating better exploration on hard reasoning problems.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22074</guid>
|
||||
<title>The Expense of Seeing: Attaining Trustworthy Multimodal Reasoning Within the Monolithic Paradigm</title>
|
||||
<link>https://arxiv.org/abs/2604.20665</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20665.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Karan Goyal</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The rapid proliferation of Vision-Language Models (VLMs) is often framed as enabling unified multimodal knowledge discovery but rests on an under-examined assumption: that current VLMs faithfully synthesise multimodal data. We argue they often do not, and this gap reflects a trustworthiness problem in the dominant Vision Encoder-Projector-LLM paradigm. Rather than extracting grounded knowledge from visual inputs, state-of-the-art models frequently exhibit functional blindness, i.e., exploiting strong language priors to bypass severe visual representation bottlenecks. In this work, we challenge the conventional methodology of multimodal evaluation, which relies on data ablation or new dataset creation and therefore conflates dataset biases with architectural incapacity. We propose an information-theoretic departure: the Modality Translation Protocol, designed to quantify what we call the Expense of Seeing. By translating semantic payloads rather than ablating them, we formulate three novel metrics -- the Toll (ToS), Curse (CoS), and Fallacy (FoS) of Seeing -- culminating in the Semantic Sufficiency Criterion (SSC). Furthermore, we hypothesise a Divergence Law of Multimodal Scaling: as the underlying language engines scale to unprecedented reasoning capabilities, the penalty of the visual knowledge bottleneck may increase rather than diminish. We argue the community should move beyond "multimodal gain" as a primary evaluation target. By elevating the SSC from a passive diagnostic constraint to an active architectural blueprint, we provide a foundation for guiding the next generation of AI systems toward genuine multimodal reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20665</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wild</title>
|
||||
<link>https://arxiv.org/abs/2605.22715</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22715.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Baiyu Chen, Zechen Li, Wilson Wongso, Lihuan Li, Xiachong Lin, Hao Xue, Benjamin Tag, Flora Salim</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> As wearable and mobile devices become increasingly embedded in daily life, they offer a practical way to continuously sense human motion in the wild. But inertial signals are highly dependent on the sensing setup, including body location, mounting position, sensor orientation, device hardware, and sampling protocol. This setup dependence makes it difficult to learn motion representations that transfer across devices and datasets, and limits the broader use of wearable IMUs beyond closed-set recognition. We introduce AnyMo, a geometry-aware framework for setup-agnostic human motion modeling. AnyMo uses physics-grounded IMU simulation over dense body-surface placements to generate diverse and plausible synthetic signals, pre-trains a graph encoder from paired synthetic placement views and masked partial observations, tokenizes multi-position IMU into full-body motion tokens, and aligns these tokens with an LLM for motion-language understanding. We evaluate AnyMo on three complementary tasks: zero-shot activity recognition across 14 unseen downstream datasets, cross-modal retrieval, and wearable IMU motion captioning, where it improves average Accuracy/F1/R@2 by 11.7\%/11.6\%/22.6\% on HAR, increases zero-shot IMU-to-text and text-to-IMU retrieval MRR by 15.9\% and 28.6\%, respectively, and improves zero-shot captioning BERT-F1 by 18.8\%. These results support AnyMo as a generalist model for wearable motion understanding in the wild. Project page: https://baiyuchen.com/project/AnyMo.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22715</guid>
|
||||
<title>VGenST-Bench: A Benchmark for Spatio-Temporal Reasoning via Active Video Synthesis</title>
|
||||
<link>https://arxiv.org/abs/2605.22570</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinho Park, Youbin Kim, Hogun Park, Eunbyung Park</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Spatio-temporal reasoning is a core capability for Multimodal Large Language Models (MLLMs) operating in the real world. As such, evaluating it precisely has become an essential challenge. However, existing spatio-temporal reasoning benchmark datasets primarily rely on static image sets or passively curated video data, which limits the evaluation of fine-grained reasoning capabilities. In this paper, we introduce VGenST-Bench, a video benchmark that employs generative models to actively synthesize highly controlled and diverse evaluation scenarios. To construct VGenST-Bench, we propose a multi-agent pipeline incorporating a human quality control stage, ensuring the quality of all generated videos and QA pairs. We establish a comprehensive 3x2x2 video taxonomy, encompassing Spatial Scale, Perspective, and Scene Dynamics to span diverse scenarios. Furthermore, we design a hierarchical task suite that decouples low-level visual perception from high-level spatio-temporal reasoning. By shifting the paradigm from passive curation to active synthesis, VGenST-Bench enables fine-grained diagnosis of spatio-temporal understanding in MLLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22570</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators</title>
|
||||
<link>https://arxiv.org/abs/2605.22717</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22717.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zachary Novack, Stephen Brade, Haven Kim, Hugo Flores García, Nithya Shikarpur, Chinmay Talegaonkar, Suwan Kim, Valerie K. Chen, Julian McAuley, Taylor Berg-Kirkpatrick, Cheng-Zhi Anna Huang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novel ARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as a generative instrument in a real artist-AI collaboration, utilizing LMDMs as a "generative delay" to transform musicians' improvisation live for variable timbral effects while running locally on a consumer gaming laptop.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22717</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers</title>
|
||||
<link>https://arxiv.org/abs/2605.23892</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23892.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuhong Zheng, Michael Oechsle, Erik Sandström, Marie-Julie Rakotosaona, Federico Tombari, Igor Gilitschenski</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the input sequence length due to the global attention layers inside these models. This limits both their scalability and efficiency. In this work, we address this challenge with a simple yet general strategy: restricting the number of key/value tokens that each query interacts with during global attention. To achieve effective token selection, we introduce a two-stage framework. First, an inter-frame selection step operates at the frame level to identify frames that should be preserved. Second, an intra-frame selection step further discards more redundant tokens within the selected frames. Our analysis highlights the advantage of a diversity-based strategy for inter-frame selection, which ensures broad coverage of the scene. For intra-frame selection, we show that layer-aware sparsification is necessary, with the selection process guided by the entropy of the global attention pattern. Our approach offers a superior speed-accuracy trade-off compared to existing solutions. Extensive experiments show that it accelerates visual geometry transformers by over 85% for scenes with 500 images while maintaining, or even improving, baseline performance, which hints that how our token selection strategy can play a crucial role in future applications of visual geometry transformers. Our project website is available at https://zsh2000.github.io/good-token-hunting.github.io.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23892</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>More Context, Larger Models, or Moral Knowledge? A Systematic Study of Schwartz Value Detection in Political Texts</title>
|
||||
<link>https://arxiv.org/abs/2605.22641</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22641.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Víctor Yeste, Paolo Rosso</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Detecting Schwartz values in political text is difficult because implicit cues often depend on surrounding arguments and fine-grained distinctions between neighboring values. We study when context and explicit moral knowledge help sentence-level value detection. Using the ValuesML/Touch{é} ValueEval format, we compare sentence, window, and full-document inputs; no-RAG and retrieval-augmented settings with a curated moral knowledge base; supervised DeBERTa-v3-base/large encoders; and zero-shot LLMs from 12B to 123B parameters. The results show that more context is not uniformly better: full-document context improves supervised DeBERTa encoders by 3.8--4.8 macro-F1 points over sentence-only input, but does not consistently help zero-shot LLMs. Retrieved moral knowledge is more consistently useful in matched comparisons, improving each tested model family and context condition under early fusion. However, scaling from DeBERTa-v3-base to large and from 12B to larger LLMs does not guarantee gains, and simple early fusion outperforms the tested late-fusion and cross-attention RAG variants for encoders. Per-value analyses show that context and retrieval help most for socially situated or conceptually confusable values. These findings suggest that value-sensitive NLP should evaluate context, knowledge, and model family jointly rather than treating longer inputs or larger models as universal improvements.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22641</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction</title>
|
||||
<link>https://arxiv.org/abs/2605.23888</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Katharina Schmid, Nicolas von Lützow, Jozef Hladký, Angela Dai, Matthias Nießner</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We introduce a new approach to high-fidelity 3D scene reconstruction from multi-view RGB images that tightly couples reconstruction with a strong generative 3D prior. We cast scene reconstruction as conditional 3D generation over a set of spatially-localized, overlapping chunks that together tile the scene, scaling generation to large scene extents. Crucially, we inherit the fidelity and completeness of state-of-the-art generative shape models -- we use Trellis.2 as an example -- which we generalize to the scene level. To this end, we propose a projection-based conditioning mechanism that lifts posed multi-view image features into a coherent 3D representation aligned with the generative model, independent of view ordering and spatially anchored to the scene, yielding high-fidelity, multi-view consistent generated geometry. This enables lifting the strong object-level prior of Trellis.2 to multi-view, scene-scale generation, producing faithful, editable PBR mesh reconstructions of indoor environments. As a result, we obtain high-fidelity results that outperform cutting-edge reconstruction methods by 16%.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23888</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Diversed Model Discovery via Structured Table Discovery</title>
|
||||
<link>https://arxiv.org/abs/2605.22766</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22766.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyuan Dong, Renée J. Miller</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Model cards describe model behavior through a mixture of textual descriptions and structured artifacts, including performance, configuration, and dataset tables. Existing model search systems rely predominantly on semantic similarity over text, which can produce homogeneous result sets and limit exploration of alternatives. We argue that model search is inherently comparative: users want models that are task-aligned yet differentiated in measurable ways. We hypothesize that this balance requires retrieval over condensed, high-quality evidence rather than verbose descriptions, and much of that evidence is concentrated in structured tables. We present StructuredSemanticSearch, a table-driven model search framework built on the ModelTables benchmark. Given a query, StructuredSemanticSearch combines a semantic baseline for task alignment with a structure-aware pipeline that discovers query-related model-card tables using table discovery operators such as unionability, joinability, and keyword search. Retrieved tables are mapped back to model cards under a controlled top-k budget, enabling fair comparison between text-based and table-based retrieval. Beyond retrieval, StructuredSemanticSearch adapts table integration to the model-table domain through orientation-aware integration, producing compact integrated views of tables from partially overlapping and sometimes transposed evidence tables. For evaluation, we introduce a nugget-based, auditable protocol that extracts compact evidence items from model cards, matches queries to condition- or intent-specific nuggets, and measures evidence coverage and diversity over retrieved model-card candidate sets. This protocol also provides a scalable path toward approximate, evidence-based labeling in dynamic model lakes. Experiments on 597 model-recommendation queries show improved nugget coverage for the structure-aware pipeline than semantic baseline</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22766</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>Geo-Align: Video Generation Alignment via Metric Geometry Reward</title>
|
||||
<link>https://arxiv.org/abs/2605.23903</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23903.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zizun Li, Haoyu Guo, Runzhe Teng, Chunhua Shen, Tong He</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Camera-controlled video generation has achieved remarkable progress in recent years. However, existing video-to-video re-rendering methods primarily rely on Supervised Fine-Tuning using synthetic datasets. At present, there is an extreme scarcity of synchronized, multi-view real-world video data. Consequently, the prevailing paradigm often exhibits limited generalization when processing out-of-distribution real-world videos, with models struggling to accurately adhere to physical scales and camera trajectories. To bridge this gap, we propose Geo-Align, the first Reinforcement Learning framework specifically designed for camera-controlled video re-rendering. Built upon a pretrained model, we optimize the model through a scale-aware perceptual reward mechanism. Specifically, we introduce a metric 3D estimator to extract precise camera trajectories from generated videos, explicitly penalizing deviations in rotation and translation. Furthermore, we meticulously designed a data pipeline strategy based on real-world conditioning videos and target camera trajectories derived from synthetic data, eliminating the reliance on paired data. Extensive experiments demonstrate that Geo-Align consistently outperforms existing supervised learning baselines in both precise camera controllability and visual fidelity, indicating the effectiveness of our method.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23903</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>TerminalWorld: Benchmarking Agents on Real-World Terminal Tasks</title>
|
||||
<link>https://arxiv.org/abs/2605.22535</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22535.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaoyang Chu, Jiarui Hu, Xingyu Jiang, Pengyu Zou, Han Li, Chao Peng, Peter O'Hearn, Earl T. Barr, Mark Harman, Federica Sarro, He Ye</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We introduce TerminalWorld, a scalable data engine that automatically reverse-engineers high-fidelity evaluation tasks from "in-the-wild" terminal recordings. Processing 80,870 terminal recordings, the engine yields a full benchmark of 1,530 validated tasks, spanning 18 real-world categories, ranging from short everyday operations to workflows exceeding 50 steps, and covering 1,280 unique commands. From these, we curate a Verified subset of 200 representative, manually reviewed tasks. Comprehensive benchmarking on TerminalWorld-Verified across eight frontier models and six agents reveals that current systems still struggle with authentic terminal workflows, achieving a maximum pass rate of only 62.5%. Moreover, TerminalWorld captures real-world terminal capabilities distinct from existing expert-curated benchmarks (e.g., Terminal-Bench), with only a weak correlation to their scores (Pearson r=0.20). The automated engine makes TerminalWorld authentic and scalable by construction, enabling it to evaluate agents in real-world terminal environments as developer practices evolve. Data and code are available at https://github.com/EuniAI/TerminalWorld.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22535</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>LLMs as Noisy Channels: A Shannon Perspective on Model Capacity and Scaling Laws</title>
|
||||
<link>https://arxiv.org/abs/2605.23901</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23901.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xu Ouyang, Deyi Liu, Yuhang Cai, Jing Liu, Yuan Yang, Chen Zheng, Thomas Hartvigsen, Yiyuan Ma</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Existing scaling laws for Large Language Models (LLMs), predominantly monotonic power laws, fail to explain emerging non-monotonic phenomena such as catastrophic overtraining and quantization-induced degradation, where performance deteriorates despite increased compute. We propose the Shannon Scaling Law, a unified theoretical framework that models LLM training as information transmission over a noisy channel, grounded in the Shannon-Hartley theorem. By mapping model parameters to channel bandwidth and training tokens to signal power, our formulation explicitly captures the interaction between learning signal and intrinsic noise. This perspective reveals a fundamental Shannon capacity for LLMs: scaling model size or data without preserving a sufficient signal-to-noise ratio (SNR) inevitably amplifies noise, inducing a transition from monotonic improvement to U-shaped performance degradation. We validate our theory through experiments on Pythia and OLMo2 under perturbations, including Gaussian noise, quantization and supervised fine-tuning on math, QA and code tasks. The Shannon Scaling Law consistently outperforms classical scaling laws and recent perturbation-aware laws, achieving strong R^2 scores and accurately capturing loss basins missed by prior approaches. It also extrapolates: fitted on leq6.9B Pythia models with leq180B tokens, it predicts the unseen 12B model up to 307B tokens at pooled R^2{=}0.847, while monotonic baselines collapse.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23901</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Segment Anything with Motion, Geometry, and Semantic Adaptation for Complex Nonlinear Visual Object Tracking</title>
|
||||
<link>https://arxiv.org/abs/2605.22538</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22538.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Deyi Zhu, Yuji Wang, Yong Liu, Yansong Tang, Bingyao Yu, Jiwen Lu, Jie Zhou</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Traditional visual object tracking (VOT) methods typically rely on task-specific supervised training, limiting their generalization to unseen objects and challenging scenarios with distractors, occlusion, and nonlinear motion. Recent vision foundation models, exemplified by SAM 2, learn strong video understanding priors from large-scale pretraining and offer a promising foundation for building more robust and generalizable trackers. However, directly applying SAM 2 to VOT remains suboptimal, as it does not explicitly model target motion dynamics or enforce geometric and semantic consistency across frames, both of which are essential for reliable tracking. To address this issue, we propose SAMOSA, a new tracking framework that adapts SAM 2 to complex VOT scenarios by explicitly leveraging motion, geometry, and semantic cues. Specifically, we introduce a lightweight nonlinear motion predictor to model target dynamics and guide mask selection as well as memory filtering. We further exploit semantic cues to detect target shifts and recover from tracking failures, while geometric cues are incorporated as structural constraints to improve tracking stability. In this way, SAMOSA bridges the gap between the implicit video understanding prior of SAM 2 and explicit tracking-oriented modeling. Extensive experiments show that SAMOSA consistently outperforms state-of-the-art SAM 2--based approaches on general benchmarks, demonstrates stronger generalization than supervised VOT methods, and achieves substantial gains on anti-UAV datasets, which typify complex nonlinear motion scenarios. Our code is available at https://github.com/DurYi/SAMOSA.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22538</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models</title>
|
||||
<link>https://arxiv.org/abs/2605.23345</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23345.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zizhao Tong, Hongfeng Lai, Zeqing Wang, Zhaohu Xing, Kexu Cheng, Haoran Xu, Zhao Pu, Shangwen Zhu, Ruili Feng, Jian Zhao, Yan Zhang, Hao Tang, Yeying Jin, Ling Shao</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or reloading affect only a localized region around the weapon (the scope), while continuous camera and movement signals govern stable surroundings. We propose SCOPE, which inserts a conditioning module into each transformer block of a pretrained video diffusion model. It reshapes features into per-pixel temporal sequences so that each position computes its action response from local visual content. This separates in-scope effects from out-of-scope generation without segmentation labels. We also introduce CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry. It comprises 69K clips from 7 titles with 10-DoF controller signals, curated to remove gameplay bias. The model learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes. Experiments confirm strong action responsiveness, precise scope separation, and effective cross-game generalization.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23345</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SceneAligner: 3D-Grounded Floorplan Localization in the Wild</title>
|
||||
<link>https://arxiv.org/abs/2605.22581</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22581.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junhyeong Cho, Ruojin Cai, Hadar Averbuch-Elor</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Many public buildings provide floorplans with a "you are here" indicator to help visitors orient themselves. Floorplan localization seeks to computationally replicate this capability by determining where visual observations were captured within a floorplan. However, existing methods typically assume controlled small-scale environments and precise vectorized floorplans, limiting their ability to operate in large-scale buildings and rasterized floorplans. In this work, we present an approach for performing floorplan localization in the wild by grounding the task in a reconstructed 3D representation of the scene. Given an unconstrained image collection, our method reconstructs a gravity-aligned 3D scene and projects it into a 2D density map that serves as a floorplan proxy. Floorplan localization is then formulated as aligning this proxy with the input floorplan via a 2D similarity transform. To bridge the appearance gap between density maps and architectural floorplans, we adapt a 2D foundation model to learn cross-modal correspondences, introducing a fine-tuning scheme that encourages semantically aligned matches while preserving structural consistency. Extensive experiments demonstrate substantial improvements over prior methods, including in extremely sparse settings with as little as a single input image. Our code and data will be publicly available.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22581</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>ETCHR: Editing To Clarify and Harness Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2605.23897</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23897.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Beichen Zhang, Yuhong Liu, Jinsong Li, Yuhang Zang, Jiaqi Wang, Dahua Lin</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Multimodal Large Language Models have advanced visual reasoning, yet a purely textual chain of thought remains a bottleneck for questions that require fine-grained focus or view transformations. The ''think with images'' paradigm narrows this gap, but existing approaches are either constrained by fixed predefined toolkits or produce noisy intermediate images from unified multimodal methods. We pursue a third option: using a dedicated image editing model and decouple it with an understanding model. However, off-the-shelf image editors fail as reasoning assistants with two complementary gaps: a language-side gap, where editors trained as passive instruction-followers cannot map an abstract question to an appropriate visual transformation, and a generation-side gap, where edit correctness degrades as reasoning depth grows. Guided by this analysis, we introduce ETCHR (Editing To Clarify and Harness Reasoning), a question-conditioned, reasoning-aware image editor decoupled from the downstream understanding model and trained with a two-stage recipe targeted at the two gaps: Reasoning Imitation via supervised fine-tuning on edit trajectories, followed by Reasoning Enhancement with VLM-derived rewards for edit correctness and downstream reasoning accuracy. Since the editor is decoupled, ETCHR plugs into different open- and closed-source MLLMs in a training-free manner. Across five task families (fine-grained perception, chart understanding, logic reasoning, jigsaw restoration, and 3D understanding), ETCHR raises average Pass@1 from 55.95 to 60.77 (+4.82) with Qwen3-VL-8B, from 65.08 to 70.55 (+5.47) with Gemini-3.1-Flash-Lite, and from 76.55 to 81.16 (+4.61) with the 1T-parameter MoE model Kimi K2.5.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23897</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Bernini: Latent Semantic Planning for Video Diffusion</title>
|
||||
<link>https://arxiv.org/abs/2605.22344</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22344.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bernini Team, Chenchen Liu, Junyi Chen, Lei Li, Lu Chi, Mingzhen Sun, Zhuoying Li, Yi Fu, Ruoyu Guo, Yiheng Wu, Ge Bai, Zehuan Yuan</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Multimodal large language models (MLLMs) and diffusion models have each reached remarkable maturity: MLLMs excel at reasoning over heterogeneous multimodal inputs with strong semantic grounding, while diffusion models synthesize images and videos with photorealistic fidelity. We argue that these two families can be unified through a simple division of labor: MLLMs perform semantic planning, while diffusion models render pixels from high-level semantic guidance and low-level visual features. Building on this idea, we propose Bernini, a unified framework for video generation and editing. An MLLM-based planner predicts the target semantic representation directly in the ViT embedding space, and a DiT-based renderer synthesizes pixels conditioned on this plan, augmented by text features and, for editing, source VAE features for detail preservation. Because semantics serve as the interface, the planner and renderer can be trained separately and only lightly co-trained, preserving the pretrained strengths of both components while keeping training efficient. To better handle multiple visual inputs, we introduce Segment-Aware 3D Rotary Positional Embedding (SA-3D RoPE), and further incorporate chain-of-thought reasoning in the planner to better transfer understanding into generation. Bernini achieves state-of-the-art performance across a wide range of video generation and editing benchmarks, with the MLLM's pretrained understanding translating into strong generalization on challenging editing tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22344</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>PhotoFlow: Agentic 3D Virtual Photography Missions</title>
|
||||
<link>https://arxiv.org/abs/2605.23771</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiarui Guo, Haojia Wei, Yiming Zhang, Yifei Liu, Yuning Gong, Hongjie Zhang, Xue Yang, Zhihang Zhong</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Virtual photography asks an agent to enter a prepared 3D scene with no preselected camera pose or reference image, infer a suitable shot from scene information and a language intent, choose executable camera parameters, and render the final photograph. Recent progress in vision-language models makes this kind of spatial agent increasingly plausible, but the task stresses two capabilities that remain hard to evaluate together: complex 3D spatial understanding and abstract aesthetic judgment. We introduce PhotoFlow, a Director-Reviewer-Reflector agent for closed-loop camera search. The Director builds a soft photographic blueprint and proposes diverse candidate cameras; the Reviewer combines rule checks, visual critique, and pairwise incumbent selection; and the Reflector converts failures into region memory, dead-zone suppression, and high-explore relocation. We also introduce VPhotoBench, a benchmark of 47 open-license Blender scenes and 141 language-conditioned photography missions spanning subject placement, relational composition, and atmosphere/style. On held-out experiments, PhotoFlow achieves the strongest external quality-alignment composite and success rate among one-shot prediction, single-chain reflection, anchor-bank selection, and random search under a six-round rendering budget. To our knowledge, this is the first work to make language-conditioned virtual photography in arbitrary Blender scenes an executable agent task, and our results show that an LLM-centered spatial agent can already produce strong photographs in a setting designed to challenge both 3D reasoning and aesthetic choice.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23771</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Efficient Agentic Reasoning Through Self-Regulated Simulative Planning</title>
|
||||
<link>https://arxiv.org/abs/2605.22138</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22138.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingkai Deng, Jinyu Hou, Lara Sá Neves, Varad Pimpalkhute, Taylor W. Killian, Zhengzhong Liu, Eric P. Xing</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> How should an agent decide when and how to plan? A dominant approach builds agents as reactive policies with adaptive computation (e.g., chain-of-thought), trained end-to-end expecting planning to emerge implicitly. Without control over the presence, structure, or horizon of planning, these systems dramatically increase reasoning length, yielding inefficient token use without reliable accuracy gains. We argue efficient agentic reasoning benefits from decomposing decision-making into three systems: simulative reasoning (System II) grounding deliberation in future-state prediction via a world model; self-regulation (System III) deciding when and how deeply to plan via a learned configurator; and reactive execution (System I) handling fine-grained action. Simulative reasoning provides unified planning across diverse tasks without per-domain engineering, while self-regulation ensures the planner is invoked only when needed. To test this, we develop SR^2AM (Self-Regulated Simulative Reasoning Agentic LLM), realizing both as distinct stages within an LLM's chain-of-thought, with the LLM as world model. We explore two instantiations: recording decisions from a prompted multi-module system (v0.1) and reconstructing structured plans from traces of pretrained reasoning LLMs (v1.0), trained via supervised then reinforcement learning (RL). Across math, science, tabular analysis, and web information seeking, v0.1-8B and v1.0-30B achieve Pass@1 competitive with 120-355B and 685B-1T parameter systems respectively, while v1.0-30B uses 25.8-95.3% fewer reasoning tokens than comparable agentic LLMs. RL increases average planning horizon by 22.8% while planning frequency grows only 2.0%, showing it learns to plan further ahead rather than more often. More broadly, learned self-regulation instantiates a principle we expect to extend beyond planning to how agents govern their own learning and adaptation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22138</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>PiD: Fast and High-Resolution Latent Decoding with Pixel Diffusion</title>
|
||||
<link>https://arxiv.org/abs/2605.23902</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23902.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Lu, Qi Wu, Jay Zhangjie Wu, Zian Wang, Huan Ling, Sanja Fidler, Xuanchi Ren</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Most practical high-resolution text-to-image systems, including latent diffusion and autoregressive models, perform generation in a compact latent space, and a decoder maps the generated latents back to pixels. Yet the latent-to-pixel decoder is reconstruction-oriented, optimized to invert the encoder rather than synthesize more details, and becomes increasingly costly at megapixel scale. This drawback calls for a more expressive and efficient decoding paradigm. Motivated by recent progress in scalable pixel-space diffusion, we introduce PiD, a Pixel diffusion Decoder that reformulates latent decoding as conditional pixel diffusion, unifying decoding and upsampling into one generative module. By denoising directly in high-resolution pixel space, PiD synthesizes 4times and even 8times upscaled images with low latency. For latent conditioning, a lightweight sigma-aware adapter injects noise-corrupted latents into the pixel diffusion backbone, enabling PiD to decode partially denoised latents and terminate the latent diffusion process early. To further improve efficiency, we distill the model using DMD2, reducing inference to just 4 steps. PiD applies to both conventional VAE latents and semantic latents (e.g., SigLIP, DINOv2) used in recent RAE-based models. PiD decodes latents of 512 times 512 images into 2048 times 2048 pixels in under 1 second with 13 GB peak memory on a consumer RTX 5090, and as fast as 210 ms on a GB200 GPU, about 6times faster than cascaded diffusion-based super-resolution pipelines with better visual fidelity.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23902</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Swift Sampling: Selecting Temporal Surprises via Taylor Series</title>
|
||||
<link>https://arxiv.org/abs/2605.22678</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dahye Kim, Bhuvan Sachdeva, Karan Uppal, Naman Gupta, Vineeth N. Balasubramanian, Deepti Ghadiyaram</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> While most frames in long-form video are redundant, the critical information resides in temporal surprises: moments where the actual visual features deviate from their predicted evolution. Inspired by the human brain's predictive coding, we introduce Swift Sampling, an elegant, training-free frame selection algorithm that automatically identifies high-information moments in a video. Specifically, we model a video as a differentiable trajectory in the visual latent space and compute the velocity and acceleration of its features. Then, we apply Taylor expansion to project the expected path of subsequent frames. Frames that diverge sharply from this predicted manifold are identified as temporally surprising frames and selected for sampling. Unlike prior training-free methods that rely on auxiliary networks or video-specific hyperparameter tuning, Swift Sampling is incredibly lightweight, adding only 0.02x additional computational cost over baseline making it 30x cheaper overhead than leading baselines. Across three long-video question answering benchmarks and 10 different downstream tasks, Swift Sampling outperforms uniform sampling and prior query-agnostic baselines. It is especially powerful for long videos with limited frame budgets improving accuracy by up to +12.5 points.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22678</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>From Raw Experience to Skill Consumption: A Systematic Study of Model-Generated Agent Skills</title>
|
||||
<link>https://arxiv.org/abs/2605.23899</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23899.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zisu Huang, Jingwen Xu, Yifan Yang, Ziyang Gong, Qihao Yang, Muzhao Tian, Xiaohua Wang, Changze Lv, Xuemei Gao, Qi Dai, Bei Liu, Kai Qiu, Xue Yang, Dongdong Chen, Xiaoqing Zheng, Chong Luo</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Language agents increasingly improve by reusing skills -- structured procedural artifacts distilled from past experience. In particular, domain-level and model-generated skills are especially promising. They offer fast adaptation within a domain by encoding domain-specific recurring procedures, and they scale beyond labor-intensive hand-crafting. However, while extraction methods continue to proliferate, understanding remains limited, with no comprehensive study spanning the full skill lifecycle -- experience generation, skill extraction, and skill consumption -- to ask whether such skills actually work, when they work, and what makes them succeed or fail. To close this gap, we build a utility-grounded evaluation framework that provides systematic experimental results across extractors and target agents, covering five diverse agentic task domains. We find that model-generated skills are beneficial on average but exhibit non-trivial negative transfer, and that neither extractors nor targets behave uniformly. A model can be a strong extractor yet a weak consumer, or vice versa, with skill utility independent of model scale or baseline task strength. To explain these patterns, we then dissect each lifecycle stage in depth, analyzing how experience composition shapes skill quality, what properties characterize useful skills, and how the same skill transfers across different consumers. Finally, we translate these findings into a concrete meta-skill that guides skill extraction toward the features tied to actual utility, which consistently improves skill quality across domains and substantially reduces negative transfer.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23899</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems</title>
|
||||
<link>https://arxiv.org/abs/2605.22144</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22144.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufei Shi, Weilong Yan, Naixuan Huang, Yucheng Chen, Chenyu Zhang, Tao He, Si Yong Yeo, Ming Li</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22144</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>StepAudio 2.5 Technical Report</title>
|
||||
<link>https://arxiv.org/abs/2605.23463</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23463.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Lin, Bo Zhao, Boyong Wu, Chao Yan, Chen Wu, Cheng Yi, Chengyuan Yao, Daijiao Liu, Fei Tian, Feng Tian, Haiyang Sun, Haoyang Zhang, Jiangjie Zhen, Jinglan Gong, Jun Chen, Li Xie, Peilin Li, Peng Yang, Pengfei Tan, Qingjian Lin, Runze Li, Shenghua Hu, Siyi Zhou, Wenwen Qu, Xiangyu Li, Xiangyu Tony Zhang, Xuerui Yang, Yang Yang, Yechang Huang, Yu Fu, Yuchu Luo, Yuxin Li, Yuxin Zhang, Zhengyan Sheng, Brian Li, Chang Zeng, Changlin Zhang, Chen Geng, Chenghao Dong, Chengli Feng, Dan Zhou, Danni Wan, Di Chen, Die Zhang, Dongqing Pang, Guanglong Yang, Guoqiang Hu, Huangxi Zhu, Jianzheng Gao, Jinghua Liang, Jinmei Wan, Junjie Yuan, Kang An, Lei Lei, Limin Zhong, Lun Cai, Mengqiang Ren, Min Xu, Mingliang Li, Mingxiao Li, Na Wang, Qiang Tong, Qiaoling Huang, Qingfu Du, Rui Wang, Shengchen Zhou, Shi Qiu, Shihao Peng, Shiliang Yang, Siqi Tu, Tianjiao Deng, Ting Xu, Tong Wang, WeiMing Niu, Wuxun Xie, Xianwei Zhang, Xianyu Feng, Xiaojia Liu, Xing Chen, Xiongbin Wu, Yan Wu, Yang Li, Yi Liu, Yifan Zhang, Yile Liu, Yongshen Long, Yu Luo, Yuanhao Ding, Yuhao Wang, Yuhe Yin, Yunfang Xu, Yuxiang Yang, Zhiguo Huang, Zhiyue Wu, Zichao Li, Zichao Zhou, Daxin Jiang, Future Li, Gang Yu, Xiangyu Zhang, Yibo Zhu</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Unified audio-language modeling has emerged as a prominent trend in modern speech systems, promising to bring the reasoning capabilities of large language models to auditory tasks. However, existing unified foundations often struggle to match the depth of specialized systems across automatic speech recognition (ASR), text-to-speech synthesis (TTS), and realtime spoken interaction. Bridging this gap remains an open challenge. This report presents StepAudio 2.5, a unified audio-language foundation model that matches or exceeds specialized systems across all three capabilities. Rather than treating these tasks as architecturally distinct, we operate on the premise that once text and audio share a multimodal representational space, task specialization becomes a matter of operational regimes: data construction, optimization targets, and decoding constraints. Guided by this insight, we advance the post-training paradigm from standard supervised learning to task-tailored Reinforcement Learning from Human Feedback (RLHF), using it as the primary mechanism to define complex optimization targets. We leverage this RLHF-centric alignment, alongside specialized decoding, to shape a shared backbone into three distinct operational modes. Concretely, the ASR branch advances transcription efficiency via verifiable multi-token decoding; the TTS branch achieves controllable, expressive synthesis through preference-based RLHF and context-rich supervision; and the Realtime branch realizes low-latency, persona-consistent dialogue via generative reward modeling within an RLHF framework. On standard benchmarks, StepAudio 2.5 achieves state-of-the-art results across ASR, TTS, and Realtime, demonstrating that a singular audio-language foundation can successfully internalize the distinct deployment objectives of speech understanding, generation, and live interaction.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23463</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Maestro: Reinforcement Learning to Orchestrate Hierarchical Model-Skill Ensembles</title>
|
||||
<link>https://arxiv.org/abs/2605.22177</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22177.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinyang Wu, Guocheng Zhai, Ruihan Jin, Yuhao Shen, Zhengxi Lu, Fan Zhang, Haoran Luo, Zheng Lian, Zhengqi Wen, Jianhua Tao</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> The proliferation of large language models (LLMs) and modular skills has endowed autonomous agents with increasingly powerful capabilities. Existing frameworks typically rely on monolithic LLMs and fixed logic to interface with these skills. This gives rise to a critical bottleneck: different LLMs offer distinct advantages across diverse domains, yet current frameworks fail to exploit the complementary strengths of models and skills, thereby limiting their performance on downstream tasks. In this paper, we present Maestro (Multimodal Agent for Expert-Skill Targeted Reinforced Orchestration), a Reinforcement Learning (RL)-driven orchestration framework that reframes heterogeneous multimodal tasks as a sequential decision-making process over a hierarchical model-skill registry. Rather than consolidating all knowledge into a single model, Maestro trains a lightweight policy to dynamically compose ensembles of frozen expert models and a two-tier skill library, deciding at each step whether to invoke an external expert, which model-skill pair to select, and when to terminate. The policy is optimized via outcome-based RL, requiring no step-level supervision. We evaluate Maestro across ten representative multimodal benchmarks spanning mathematical reasoning, chart understanding, high-resolution perception, and domain-specific analysis. With only a 4B orchestrator, Maestro achieves an average accuracy of 70.1%, surpassing both GPT-5 (69.3%) and Gemini-2.5-Pro (68.7%). Crucially, the learned coordination policy generalizes to unseen models and skills without retraining: augmenting the registry with out-of-domain experts yields a 59.5% average on four challenging benchmarks, outperforming all closed-source baselines. Maestro further maintains high computational efficiency with low latency. The source code is available at https://github.com/jinyangwu/Maestro.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22177</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Gated DeltaNet-2: Decoupling Erase and Write in Linear Attention</title>
|
||||
<link>https://arxiv.org/abs/2605.22791</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22791.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ali Hatamizadeh, Yejin Choi, Jan Kautz</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Linear attention replaces the unbounded cache of softmax attention with a fixed-size recurrent state, reducing sequence mixing to linear time and decoding to constant memory. The hard part is not just what to forget, but how to edit this compressed memory without scrambling existing associations. Delta-rule models subtract the current read before writing a new value, and Kimi Delta Attention (KDA) sharpens forgetting with channel-wise decay. But the active edit still uses a single scalar gate to control two different things: how much old content to erase on the key side and how much new content to commit on the value side. We introduce Gated DeltaNet-2, which generalizes both Gated DeltaNet and KDA by inheriting adaptive forgetting and channel-wise decay while addressing their shared limitation, the scalar tie between erasing and writing. Gated Delta Rule-2 separates these roles with a channel-wise erase gate b_t and a channel-wise write gate w_t, reducing to KDA when both gates collapse to the same scalar and to Gated DeltaNet when the decay also collapses. We derive a fast-weight update view, a chunkwise WY algorithm with channel-wise decay absorbed into asymmetric erase factors, and a gate-aware backward pass that preserves efficient parallel training. At 1.3B parameters trained on 100B FineWeb-Edu tokens, Gated DeltaNet-2 achieves the strongest overall results among Mamba-2, Gated DeltaNet, KDA, and Mamba-3 variants across language modeling, commonsense reasoning, and retrieval. Its advantage is most pronounced on long-context RULER needle-in-a-haystack benchmarks, where it improves the evaluated multi-key retrieval setting and remains strong in both recurrent and hybrid settings. Code is available at https://github.com/NVlabs/GatedDeltaNet-2.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22791</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Sensor2Sensor: Cross-Embodiment Sensor Conversion for Autonomous Driving</title>
|
||||
<link>https://arxiv.org/abs/2605.22809</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22809.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahao Wang, Bo Sun, Yijing Bai, Vincent Casser, Songyou Peng, Zehao Zhu, Meng-Li Shih, Xander Masotto, Shih-Yang Su, Kanaad V Parvate, Tiancheng Ge, Linn Bieske, Dragomir Anguelov, Mingxing Tan, Chiyu Max Jiang</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Robust training and validation of Autonomous Driving Systems (ADS) require massive, diverse datasets. Proprietary data collected by Autonomous Vehicle (AV) fleets, while high-fidelity, are limited in scale, diversity of sensor configurations, as well as geographic and long-tail-behavioral coverage. In contrast, in-the-wild data from sources like dashcams offers immense scale and diversity, capturing critical long-tail scenarios and novel environments. However, this unstructured, in-the-wild video data is incompatible with ADS expecting structured, multi-modal sensor inputs for validation and training. To bridge this data gap, we propose Sensor2Sensor, a novel generative modeling paradigm that translates in-the-wild monocular dashcam videos into a high-fidelity, multi-modal sensor suite (AV logs) comprising multi-view camera images and LiDAR point clouds. A core challenge is the lack of paired training data. We address this by converting real AV logs into dashcam-style videos via 4D Gaussian Splatting (4DGS) reconstruction and novel-view rendering. Sensor2Sensor then utilizes a diffusion architecture to perform the generative conversion. We perform comprehensive quantitative evaluations on the fidelity and realism of the generated sensor data. We demonstrate Sensor2Sensor's practical utility by converting challenging in-the-wild internet and dashcam footage into realistic, multi-modal data formats, further unlocking vast external data sources for AV development.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22809</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SpaceDG: Benchmarking Spatial Intelligence under Visual Degradation</title>
|
||||
<link>https://arxiv.org/abs/2605.22536</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22536.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaolong Zhou, Yifei Liu, Ziyang Gong, Jiarui Li, Qiyue Zhao, Muyao Niu, Yuanyuan Gao, Le Ma, Xue Yang, Hongjie Zhang, Zhihang Zhong</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) have made rapid progress in spatial intelligence, yet existing spatial reasoning benchmarks largely assume pristine visual inputs and overlook the degradations that commonly occur in real-world deployment, such as motion blur, low light, adverse weather, lens distortion, and compression artifacts. This raises a fundamental question: how robust is the spatial intelligence of current MLLMs when visual observations are imperfect? To answer this question, we introduce SpaceDG, the first large-scale dataset for degradation-aware spatial understanding. It is constructed with a physically grounded degradation synthesis engine that embeds degradation formation process into 3D Gaussian Splatting (3DGS) rendering, enabling realistic simulation of nine degradation types. The resulting dataset contains approximately 1M QA pairs from nearly 1,000 indoor scenes. We further introduce SpaceDG-Bench, an human-verified benchmark with 1,102 questions spanning 11 reasoning categories and 9 visual degradation types, yielding over 10K VQA instances. Evaluating 25 open- and closed-source MLLMs reveals that visual degradations consistently and substantially impair spatial reasoning, exposing a critical robustness gap. Finally, we show that finetuning on SpaceDG markedly improves degradation robustness and can even surpass human performance under degraded conditions without any performance drop on clean images, highlighting the promise of degradation-aware training for robust spatial intelligence.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22536</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Spreadsheet-RL: Advancing Large Language Model Agents on Realistic Spreadsheet Tasks via Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2605.22642</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22642.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Banghao Chi, Yining Xie, Mingyuan Wu, Jingcheng Yang, Jize Jiang, Zhaoheng Li, Shengyi Qian, Minjia Zhang, Klara Nahrstedt, Rui Hou, Xiangjun Fan, Hanchao Yu</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Spreadsheet systems (e.g., Microsoft Excel, Google Sheets) play a central role in modern data-centric workflows. As AI agents grow increasingly capable of automating complex tasks, such as controlling computers and generating presentations, building an AI-driven spreadsheet agent has emerged as a promising research direction. Most existing spreadsheet agents rely on specialized prompting over general-purpose LLMs; while this design has potentials on simple spreadsheet operations, it struggles to manage the complex, multi-step workflows typical of real-world applications. We introduce Spreadsheet-RL, a reinforcement learning (RL) fine-tuning framework designed to train specialized spreadsheet agents within a realistic Microsoft Excel environment. Spreadsheet-RL features an automated pipeline for scalable collection of paired start-goal spreadsheets from online forums, as well as domain-specific evaluation tasks in areas such as finance and supply chain management, which we compile into the new Domain-Spreadsheet benchmark dataset. It also includes a Spreadsheet Gym environment designed for multi-turn RL: Spreadsheet Gym exposes extensive Excel functionality through a Python sandbox, along with a refined harness that incorporates a comprehensive tool set and carefully designed tool-routing rules for spreadsheet tasks. Through comprehensive experiments, we show that Spreadsheet-RL substantially enhances AI agent's performance on both general and domain-specific spreadsheet tasks: it improves Qwen3-4B-Thinking-2507's Pass@1 on SpreadsheetBench from 12.0% to 23.4%, and raises Pass@1 from 8.4% to 17.2% on our curated Domain-Spreadsheet dataset. These results highlight Spreadsheet-RL's strong potential for generalization and real-world adoption in spreadsheet automation, and broadly, its promise for advancing LLM-based interactions with data interfaces in everyday work.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22642</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>WorldKV: Efficient World Memory with World Retrieval and Compression</title>
|
||||
<link>https://arxiv.org/abs/2605.22718</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22718.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jung Yi, Minjae Kim, Paul Hyunbin Cho, Wooseok Jang, Sangdoo Yun, Seungryong Kim</p><p><b>Upvotes:</b> 33</p><p><b>Summary:</b> Autoregressive video diffusion models have enabled real-time, action-conditioned world generation. However, sustaining a persistent world, where revisiting a previously seen viewpoint yields consistent content, remains an open problem. Full KV-cache attention preserves this consistency but breaks real-time constraints: memory footprint and attention cost grow linearly with rollout length. Sliding window inference restores throughput but discards long-term consistency. We propose WorldKV, a training-free framework with two components: World Retrieval and World Compression. World Retrieval stores evicted KV-cache chunks in GPU/CPU memory and selectively retrieves scene-relevant chunks via camera/ action correspondence, inserting them back into the native attention window without re-encoding. World Compression prunes redundant tokens within each chunk via key-key similarity to an anchor frame, halving per-chunk storage to fit 2x more history under a fixed budget. On Matrix-Game-2.0 and LingBot- World-Fast, WorldKV matches or exceeds full-KV memory fidelity at roughly 2x the throughput, and is competitive with memory-trained baselines without any fine-tuning. Project Page: https://cvlab-kaist.github.io/WorldKV/</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22718</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Forecasting Scientific Progress with Artificial Intelligence</title>
|
||||
<link>https://arxiv.org/abs/2605.22681</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22681.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sean Wu, Pan Lu, Yupeng Chen, Jonathan Bragg, Yutaro Yamada, Peter Clark, David Clifton, Philip Torr, James Zou, Junchi Yu</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Artificial intelligence (AI) is increasingly embedded in scientific discovery, yet whether it can anticipate scientific progress remains unclear. To study this question, we introduce a temporally grounded evaluation framework for forecasting scientific progress under controlled knowledge constraints. We present CUSP (Cutoff-conditioned Unseen Scientific Progress), a multi-disciplinary and event-level benchmark that evaluates scientific forecasting in AI systems through feasibility assessment, mechanistic reasoning, generative solution design, and temporal prediction. Across 4,760 scientific events, we observe systematic and domain-dependent limitations in current frontier models. While models can identify plausible research directions from competing candidates, they fail to reliably predict whether scientific advances will be realized and systematically misestimate when they will occur. Performance is highly heterogeneous across domains, with the timing of AI progress more predictable than advances in biology, chemistry, and physics. Performance is largely insensitive to whether events occur before or after the training cutoff, suggesting these limitations cannot be explained solely by knowledge exposure in training data. Under controlled information access, additional pre-cutoff knowledge improves performance but does not close the gap to full-information settings, which becomes more pronounced for high-citation advances. Models also exhibit systematic overconfidence and strong response biases, indicating unreliable uncertainty estimation. Taken together, current AI systems fall short as predictive tools for scientific progress. Access to prior knowledge does not translate into reliable forecasting, and performance benefits more from post-event information than from forward-looking prediction.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22681</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SEGA: Spectral-Energy Guided Attention for Resolution Extrapolation in Diffusion Transformers</title>
|
||||
<link>https://arxiv.org/abs/2605.22668</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Javad Rajabi, Kimia Shaban, Koorosh Roohi, David B. Lindell, Babak Taati</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Diffusion transformers (DiTs) have emerged as a dominant architecture for text-to-image generation, yet their performance drops when generating at resolutions beyond their training range. Existing training-free approaches mitigate this by modifying inference-time attention behavior, often through Rotary Position Embeddings (RoPE) extrapolation combined with attention scaling. However, these strategies apply a uniform and content-agnostic scaling across RoPE components with distinct frequency characteristics, inducing a trade-off between preserving global structure and recovering fine detail. We introduce SEGA, a training-free method that dynamically scales attention across RoPE components according to the latent's spatial-frequency structure at each denoising step. This adaptive scaling improves both structural coherence and fine-detail fidelity. Experiments show that SEGA consistently improves high-resolution synthesis across multiple target resolutions, outperforming state-of-the-art training-free baselines.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22668</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LatentOmni: Rethinking Omni-Modal Understanding via Unified Audio-Visual Latent Reasoning</title>
|
||||
<link>https://arxiv.org/abs/2605.22012</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22012.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Dai, Zhenhua Wu, Bohan Zeng, Daili Hua, Jialing Liu, Bozhou Li, Yuran Wang, Chengzhuo Tong, Hao Liang, Xiaochen Ma, Junbo Niu, Tianyu Guo, Yang Shi, Yue Ding, Yiyan Ji, Bingyin Mei, Yushuo Guan, Yuanxing Zhang, Pengfei Wan, Fangcheng Fu, Wentao Zhang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Joint audio-visual reasoning is essential for omnimodal understanding, yet current multimodal large language models (MLLMs) still struggle when reasoning requires fine-grained evidence from both modalities. A central limitation is that explicit text-based chain-of-thought (CoT) compresses continuous audio-visual signals into discrete tokens, weakening temporal grounding and shifting intermediate reasoning toward language priors. We argue that a unified latent space is a better medium for such reasoning because it preserves dense sensory information while remaining compatible with autoregressive generation. Based on this insight, we propose LatentOmni, a cross-modal reasoning framework that interleaves textual reasoning with audio-visual latent states. LatentOmni introduces feature-level supervision to align latent reasoning states with task-relevant sensory features and uses Omni-Sync Position Embedding (OSPE) to maintain temporal consistency between latent audio and visual states. We further construct LatentOmni-Instruct-35K, a dataset of audio-visual interleaved reasoning trajectories for supervising latent-space reasoning. Comprehensive evaluation across multiple audio-visual reasoning benchmarks demonstrates that LatentOmni achieves the best performance among the evaluated open-source models and consistently outperforms the Explicit Text CoT baseline, supporting latent-space joint reasoning as a promising path toward stronger omnimodal understanding.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22012</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ACC: Compiling Agent Trajectories for Long-Context Training</title>
|
||||
<link>https://arxiv.org/abs/2605.21850</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21850.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qisheng Su, Zhen Fang, Shiting Huang, Yu Zeng, Yiming Zhao, Kou Shi, Ziao Zhang, Lin Chen, Zehui Chen, Lijun Wu, Feng Zhao</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> Recent development of agents has renewed demand for long-context reasoning capacity of LLMs. However, training LLMs for this capacity requires costly long-document curation or heuristic context synthesis. We observe that agents produce massive trajectories when solving problems, invoking tools and receiving environment observations across many turns. The evidence needed to answer the original question is thus scattered throughout these turns, requiring integration of distant context segments. Nevertheless, standard agent SFT masks tool responses and only trains turn-level tool selection, creating a supervision blind spot where these scattered signals go unused. We propose Agent Context Compilation (ACC), which converts trajectories from search, software engineering, and database querying agents into long-context QA pairs that combine the original question with tool responses and environment observations gathered across multiple turns, training the model to answer directly without tool use. This makes the dependencies between the question and the evidence explicit, enabling direct supervision of long-context reasoning over distant segments without additional annotation. ACC is a simple but effective approach that can be combined with any existing long-context extension or training method, providing scalable supervised fine-tuning data. We validate ACC on long-range dependency modeling tasks through MRCR and GraphWalks, challenging benchmarks requiring cross-turn coreference resolution and graph traversal over extended contexts. Training Qwen3-30B-A3B with ACC achieves 68.3 on MRCR (+18.1) and 77.5 on GraphWalks (+7.6), results comparable to Qwen3-235B-A22B, while preserving general capabilities on GPQA, MMLU-Pro, AIME, and IFEval. Further mechanism analysis reveals that the ACC-trained model exhibits task-adaptive attention restructuring and expert specialization.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.21850</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?</title>
|
||||
<link>https://arxiv.org/abs/2605.22109</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22109.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Caixin Kang, Tianyu Yan, Sitong Gong, Mingfang Zhang, Liangyang Ouyang, Ruicong Liu, Bo Zheng, Huchuan Lu, Kaipeng Zhang, Yoichi Sato, Yifei Huang</p><p><b>Upvotes:</b> 162</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability solely on numerical Big Five score prediction, leaving open whether models truly perceive personality through behavioral understanding or merely prejudge through superficial pattern matching. We address this gap with three contributions. (i) A new task: we formalize Grounded Personality Reasoning (GPR), which requires MLLMs to anchor each Big Five rating in observable evidence through a chain of rating, reasoning, and grounding. (ii) A new dataset: we release MM-OCEAN (1,104 videos, 5,320 MCQs), produced by a multi-agent pipeline with human verification, with timestamped behavioral observations, evidence-grounded trait analyses, and seven categories of cue-grounding MCQs. (iii) Benchmark and analysis: we design a three-tier evaluation (rating, reasoning, grounding) plus four sample-level failure-mode metrics: Prejudice Rate (PR), Confabulation Rate (CR), Integration-failure Rate (IR), and Holistic-grounding Rate (HR), and benchmark 27 MLLMs (13 closed, 14 open). The analysis uncovers a striking Prejudice Gap: across the field, 51% of correct ratings are not grounded in retrieved cues, and the Holistic-Grounding Rate spans only 0-33.5%. These findings expose a disconnect between getting the right score and reasoning for the right reason, charting a roadmap for grounded social cognition in MLLMs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22109</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>TransitLM: A Large-Scale Dataset and Benchmark for Map-Free Transit Route Generation</title>
|
||||
<link>https://arxiv.org/abs/2605.22355</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22355.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanyu Guo, Jiedong Yang, Chao Chen, Longfei Xu, Kaikui Liu, Xiangxiang Chu</p><p><b>Upvotes:</b> 167</p><p><b>Summary:</b> Public transit route planning traditionally depends on structured map infrastructure and complex routing engines, and no existing dataset supports training models to bypass this dependency. We present TransitLM, a large-scale dataset of over 13 million transit route planning records from four Chinese cities covering 120,845 stations and 13,666 lines, released as a continual pre-training corpus and benchmark data for three evaluation tasks with complementary metrics. Experiments show that an LLM trained on TransitLM produces structurally valid routes at high accuracy and implicitly grounds arbitrary GPS coordinates to appropriate stations without any explicit mapping. These results demonstrate that transit route planning can be learned entirely from data, enabling end-to-end, map-free route generation directly from origin-destination information. The dataset and benchmark are available at https://huggingface.co/datasets/GD-ML/TransitLM, with evaluation code at https://github.com/HotTricker/TransitLM.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.22355</guid>
|
||||
<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
|
||||
<title>SkillOpt: Executive Strategy for Self-Evolving Agent Skills</title>
|
||||
<link>https://arxiv.org/abs/2605.23904</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Yang, Ziyang Gong, Weiquan Huang, Qihao Yang, Ziwei Zhou, Zisu Huang, Yan Li, Xuemei Gao, Qi Dai, Bei Liu, Kai Qiu, Yuqing Yang, Dongdong Chen, Xue Yang, Chong Luo</p><p><b>Upvotes:</b> 155</p><p><b>Summary:</b> Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2605.23904</guid>
|
||||
<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
</channel>
|
||||
</rss>
|
||||
|
||||
Reference in New Issue
Block a user