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<lastBuildDate>Mon, 01 Jun 2026 00:21:15 +0000</lastBuildDate>
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<title>MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulation</title>
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<title>A Topology-Aware Spatiotemporal Handover Framework for Continuous Multi-UAV Tracking</title>
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<link>https://arxiv.org/abs/2605.13857</link>
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<link>https://arxiv.org/abs/2605.15779</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13857.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongxia Liu, Jie Ma, Xiaochen Yang, Jiancheng Zhang, Bin Xia, Zhehan Kan, Nisha Huang, Jun Liang, Wenming Yang, Jin Li</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The creation of cinematic-quality animal effects necessitates the precise modeling of muscle and fur dynamics, a process that remains both labor-intensive and computationally expensive within traditional production workflows. While generative diffusion models have shown promise in diverse artistic workflows, their capacity for high-fidelity animal simulation remains largely unexploited. We present MoZoo, a generative dynamics solver that bypasses conventional refinement to synthesize high-fidelity animal videos from coarse meshes under multimodal guidance. We propose Role-Aware RoPE (RAR-RoPE) which employs role-based index remapping to synchronize motion alignment while decoupling reference information via fixed temporal offsets. Complementing this, Asymmetric Decoupled Attention partitions the latent sequence to enforce a unidirectional information flow, effectively preventing feature interference and improving computational efficiency. To address the scarcity of high-quality training data, we introduce MoZoo-Data, a synthetic-to-real pipeline that leverages a rendering engine and an inverse mapping approach to construct a large-scale dataset of paired sequences. Furthermore, we establish MoZooBench, a comprehensive benchmark with 120 mesh-video pairs. Experimental results demonstrate that MoZoo achieves high-fidelity fur simulation across diverse animal skeletons and layouts, preserving superior temporal and structural consistency.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jianlin Ye, Christos Kyrkou, Panayiotis Kolios</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The integration of Unmanned Aerial Vehicles(UAVs) into Intelligent Transportation Systems (ITS) offers synoptic visibility for traffic monitoring, yet scalable deployment is hindered by trajectory fragmentation, where vehicle identity persistence is lost across multi-UAV Fields of View (FOV). While state-of-the-art frameworks excel in optimizing local trajectory extraction and stability for single-drone imagery, they often function as isolated data silos that generate disjointed trajectories, thereby precluding network-level analysis such as Origin-Destination estimation. This paper presents a real-time Multi-Camera Multi-Vehicle Tracking (MCMT) system designed to handle global identity persistence. Addressing the visual ambiguity and computational cost of appearance-based Re-Identification (Re-ID) in nadir views, we introduce a lightweight Topology-Based Spatiotemporal Handover mechanism. We implement a high-throughput parallel pipeline leveraging YOLO11 and ByteTrack to process concurrent 4K streams. Our core contribution is a deterministic queue-based matching algorithm that utilizes geometric overlaps and virtual lane discretization to predictively manage identity handover via FIFO queues. Experimental results on complex urban environments, including intersections and merging traffic, demonstrate a Handover Success Rate (HOSR) of 99.8% in continuous traffic flows, significantly outperforming Re-ID baselines (74.1%) while validating edge deployment feasibility. The source code is available at https://github.com/JYe9/multi-camera-multi-vehicle-tracking-system.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.13857</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.15779</guid>
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<pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
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<title>ORACLE: Anticipating Scams from Partial Trajectories in Streaming App Usage</title>
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<title>HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos</title>
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<link>https://arxiv.org/abs/2605.16363</link>
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<link>https://arxiv.org/abs/2605.17543</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16363.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenbo Gao, Songbai Tan, Zhongan Wang, Fei Shen, Gang Xu, Huiping Zhuang, Yunyun Yang, Ming Li, Xiaofeng Zhu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Smartphone scams are increasingly prevalent and typically manifest as multi-stage, cross-application processes with gradually emerging intent. Effective intervention thus requires anticipating scams before the intent becomes explicit. This is inherently challenging, as decisions must rely on partial trajectories with temporally distributed evidence. In this paper, we propose ORACLE Online Reasoning for Anticipating Cross-temporal Latent thrEats, the first agentic framework for early scam anticipation from streaming app-usage trajectories. To support this setting, we curate a real-world long-horizon benchmark of streaming app-usage trajectories, covering 12 scam types, spanning extended periods (15 days on average), involving diverse applications (95 apps), and interleaving normal and scam behaviors. To address fragmented evidence, we introduce a self-evolving context manager that adaptively consolidates entity-centric interactions over time, enabling more effective reconstruction of cross-temporal evidence from partial observations. To enhance sensitivity to latent early-stage signals, we propose an on-policy self-distillation scheme in which a teacher model, conditioned on summarized anti-scam reflections and clues by skills, supervises a student model without access to such reflections. This scheme thereby distills evidence-informed knowledge and improves recognition of emerging fraud patterns from partial trajectories. Experiments show that consistently improves early scam anticipation, yielding timely warnings while reducing false alerts in realistic streaming scenarios.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17543.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jeongeun Park, Janghyeok Han, Geonung Kim, Hyun-Seung Lee, Kyuha Choi, Youngseok Han, Sunghyun Cho</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Video outpainting generates plausible visual content beyond the original spatial extent of a video, playing a key role in adapting videos to diverse display formats. To support such use cases, it must enable large spatial extrapolation over long sequences. However, most existing methods address only one of these challenges or lack explicit mechanisms for ensuring global spatio-temporal consistency, leading to notable limitations. In this paper, we propose HL-OutPaint, a high-resolution video outpainting framework for long sequences. Our approach follows a coarse-to-fine strategy with a two-stage pipeline. We first construct Global Coarse Guidance (GCG), a low-resolution representation that captures global structure and dominant motion across the video. Unlike naive downsampling, GCG is built via a novel global-local frame swapping mechanism that couples sparse global keyframes with local temporal windows and exchanges information during sampling. This enables GCG to encode both long-term structural consistency and short-term temporal dynamics in a unified representation. Guided by this representation, HL-OutPaint then performs high-resolution outpainting to generate spatially detailed and temporally consistent content. By separating global structure modeling from fine-grained synthesis, our framework achieves stable, coherent generation for large spatial expansion and long video sequences. Extensive experiments show that HL-OutPaint outperforms existing methods in challenging scenarios involving wide spatial extrapolation and long video sequences.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.16363</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.17543</guid>
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<pubDate>Sat, 09 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
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<title>Reflective Prompt Tuning through Language Model Function-Calling</title>
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<title>Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly</title>
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<link>https://arxiv.org/abs/2605.21781</link>
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<link>https://arxiv.org/abs/2605.21625</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21781.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Farima Fatahi Bayat, Moin Aminnaseri, Pouya Pezeshkpour, Estevam Hruschka</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large language models (LLMs) have become increasingly capable of following instructions and complex reasoning, making prompting a flexible interface for adapting models without parameter updates. Yet prompt design remains labor-intensive and highly sensitive to formatting, phrasing, and instruction order, motivating automated prompt optimization methods that reduce manual effort while preserving inference-time flexibility. However, existing methods often search over prompt candidates or use fixed critique-refine pipelines driven by individual examples or small batches, limiting their ability to capture systematic error patterns and make targeted edits grounded in failure history. We propose Reflective Prompt Tuning (RPT), a framework that uses LLM function calling to simulate the iterative workflow of human prompt engineers. An LLM optimizer calls a diagnostic function that evaluates the target model over an entire optimization set, summarizes recurring failure modes, and returns a structured diagnostic report. The optimizer uses this report, together with an accumulated memory of prior reports, to revise the prompt for the next iteration. RPT further supports confidence-aware optimization by using calibration signals in diagnostic feedback and final prompt selection. Across three reasoning tasks, RPT improves over initial prompts by up to 12.9 points, remains competitive with state of the art, and improves confidence calibration. Our analyses show that RPT is especially effective on multi-hop and mathematical reasoning, producing targeted prompt revisions that align with diagnosed failure patterns and lead to gains in task performance and calibration.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21625.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aditya Chetan, Eric Cai, Peeyush Kushwaha, Bharath Raj Nagoor Kani, Utkarsh Mall, Qianqian Wang, Noah Snavely, Bharath Hariharan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-grained tasks such as action segmentation, classification, captioning, and retrieval. Furthermore, these benchmarks often rely on entities that can be easily identified verbally, like household objects, animals, human subjects, etc., limiting their applicability to complex, in-the-wild video scenarios. But, many applications such as furniture assembly, cooking, etc., require step-by-step fine-grained spatio-temporal understanding of the video, which is not sufficiently evaluated in current benchmarks. To address this gap, we introduce Flat-Pack Bench, a novel benchmark centered on furniture assembly tasks. Our benchmark evaluates LVLMs on nuanced tasks, including temporal ordering of assembly actions, temporal localization of assembly state, understanding part mating, and tracking, using multiple-choice questions paired with visual prompts highlighting relevant parts as references for fine-grained questions. Our experiments reveal that state-of-the-art LVLMs struggle significantly with fine-grained spatio-temporal reasoning, highlighting their limitations in effectively leveraging temporal information from videos, limited tracking ability, and understanding of spatial interactions like physical contact.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.21781</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.21625</guid>
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<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 20 May 2026 00:00:00 +0000</pubDate>
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<title>Uniform Diffusion Models Revisited: Leave-One-Out Denoiser and Absorbing State Reformulation</title>
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<title>One-Forcing: Towards Stable One-Step Autoregressive Video Generation</title>
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<link>https://arxiv.org/abs/2605.22765</link>
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<link>https://arxiv.org/abs/2605.23458</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22765.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Samson Gourevitch, Yazid Janati, Dario Shariatian, Umut Simsekli, Eric Moulines, Eric P. Xing, Alain Durmus</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Discrete diffusion models are often trained through clean-data prediction, but the prediction can be used in different ways to define the reverse dynamics. In Masked Diffusion Models (MDM) these choices largely coincide, whereas in Uniform Diffusion Models (UDM) they do not. We show that the standard plug-in bridge parameterization for UDM is not optimized by the denoising posterior, but by a leave-one-out posterior that predicts each clean token without using its own noisy observation. This identifies a mismatch between the plug-in ELBO and the usual cross-entropy denoising objective. We characterize the leave-one-out target and derive exact conversions between the denoiser, the leave-one-out posterior, and the score. These conversions allow us to disentangle parameterization and training objective. Our results also lead to inference improvements without any additional training through an informed predictor-corrector sampler and improved temperature sampling based on the leave-one-out predictor. We further introduce an absorbing-state reformulation of uniform diffusion that preserves the UDM joint law while decomposing it into masked-diffusion-like sampling operations, with simpler denoising posteriors, carry-over unmasking, and a natural remasking mechanism. On language modeling, leave-one-out parameterizations consistently improve UDM generation, while the absorbing construction matches or surpasses masked diffusion. These results suggest that the empirical gap between masked and uniform diffusion is driven less by the choice of marginals themselves than by parameterization and sampling design. The code and models can be found at https://github.com/samsongourevitch/rev_udm.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23458.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Feng, Justin Cui, Yuanhao Ban, Cho-Jui Hsieh</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Recent advances have substantially improved real-time interactive video generation in the autoregressive regime. However, most existing few-step autoregressive video generation methods, often distilled from a corresponding many-step teacher, default to a 4-step sampling configuration, which still incurs considerable latency during deployment and suffers from severe quality degradation when the number of sampling steps is further reduced, particularly in the one-step setting. Trajectory-style consistency distillation methods often produce videos with weak dynamics, while DMD-based approaches, such as Self-Forcing, tend to yield blurry frames. To address this challenge, we propose One-Forcing, a simple yet effective approach which augments the DMD objective with an auxiliary GAN loss for high-quality and efficient one-step video generation. Experiments on VBench show that One-Forcing achieves a total score of 83.76, establishing state-of-the-art performance among one-step causal video generation methods and remaining competitive with strong many-step approaches. We further demonstrate that one-step framewise autoregressive generation can be achieved stably with merely one-third of the training cost of the chunkwise model, a setting that prior methods have failed to achieve successfully.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.22765</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.23458</guid>
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<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
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<title>Learning A Unified Risk Map for Autonomous Driving in Partially Observable Environments</title>
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<link>https://arxiv.org/abs/2605.22189</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22189.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jie Jia, Yaofeng Su, Zeyu Bao, Yun Hong, Bingzhao Gao, Zhongxue Gan, Wenchao Ding</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Occlusion-aware prediction remains a critical challenge in autonomous driving due to the inherent uncertainty of unobserved regions. Existing approaches either overestimate risk based on reachable states or struggle to predict accurate trajectories under high occlusion uncertainty. To address these limitations, we propose a unified risk map modeling and learning framework for partially observable environments. Our method integrates traffic flow risk and collision risk through spatiotemporal modeling, enabling fine-grained assessment of occlusion-induced hazards. To address the scarcity of scenarios involving occluded interactions, we introduce a diffusion-based scenario generation framework that produces realistic yet adversarial scenarios. We integrate the modeling and learning of a unified risk map into a framework that supports risk-aware planning under partial observability. Experiments on the Waymo Open Motion Dataset show that our method significantly outperforms the state-of-the-art occlusion-aware baseline, improving minimum time-to-collision by 0.78 times and average time-to-collision by 1.67 times. The proposed framework offers a comprehensive and practical solution for risk-aware planning in partially observable environments.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.22189</guid>
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<pubDate>Thu, 21 May 2026 00:00:00 +0000</pubDate>
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<title>Convex Low-resource Accent-Robust Language Detection in Speech Recognition</title>
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<link>https://arxiv.org/abs/2605.23235</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23235.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Miria Feng, William Tan, Mert Pilanci</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Globalization and multiculturalism continue to produce increasingly diverse speech varieties. Yet current spoken dialogue systems frequently fail on under-represented dialects and accents, often misidentifying the input language and causing cascading failures in downstream dialogue tasks. Addressing this dialectal variance under low-resource constraints remains an open challenge, as standard fine-tuning is computationally expensive and prone to overfitting on high-dimensional speech data. We propose Convex Language Detection (CLD), a novel framework that integrates theoretically grounded convex optimization techniques into the spoken dialogue systems pipeline. Our method is efficiently implemented via multi-GPU Alternating Direction Method of Multipliers (ADMM) in JAX, thus providing global optimality guarantees and fast training in polynomial time. Theoretically, we prove that our convex objective induces certified margin stability and provide guarantees against feature perturbations. Empirically, we demonstrate sample efficiency and robustness to input dialectical variation, achieving 97-98% accuracy in challenging low-resource regimes. Our open-source package is available at https://pypi.org/project/jaxcld/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.23235</guid>
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<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate>
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<title>Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation</title>
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<title>Benchmarking Composed Image Retrieval for Applied Earth Observation</title>
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<link>https://arxiv.org/abs/2605.25220</link>
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<link>https://arxiv.org/abs/2605.24442</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25220.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aviral Chharia, Fernando De la Torre</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> High-fidelity 3D Gaussian head avatar generation is critical for applications such as AR/VR, telepresence, and digital humans. Existing methods depend on multi-view datasets, 3D captures, or intermediate 2D view synthesis. In contrast, we learn both conditional and unconditional 3D head models from randomly sampled 2D images alone, without using multi-view data, 3D supervision, or intermediate view generation. We introduce MVCHead, a single-shot state space model that enforces multi-view consistency (MVC) directly in the 3D representation while regressing 3D Gaussians under these constraints. At its core, we propose a Hierarchical State Space (HiSS) block that progressively refines Gaussians from coarse to fine, while capturing long-range dependencies. Within each HiSS block, we modify Mamba's standard unidirectional scan with the proposed Hierarchical Bi-directional State Scan (HiBiSS) that aligns recurrence with the axes along which multi-view inconsistencies are strongest. Finally, we design an SE(3) Multi-view Critic that judges whether a set of self-renders arises from a single underlying 3D configuration, rewarding cross-view pixel alignment without observing real multi-view pairs. MVCHead achieves state-of-the-art perceptual quality, surpasses prior methods in both texture and geometric consistency, and maintains comparable shape consistency. To demonstrate scalability, we release FaceGS-10K, the first large-scale dataset of ready-to-use 3D Gaussian head assets for training and evaluation of 3D head models. Project Page and code: https://humansensinglab.github.io/MVCHead/</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24442.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bill Psomas, Dionysis Christopoulos, Thanasis Petropoulos, Nikos Efthymiadis, Ioannis Kakogeorgiou, Ondřej Chum, Yannis Avrithis, Giorgos Tolias, Konstantinos Karantzalos</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Remote sensing composed image retrieval (RSCIR) enables search in large satellite image archives using composed queries that combine a reference image with a textual modifier. Although RSCIR offers a flexible interface for expressing targeted retrieval intent, the transferability of modern composition methods to Earth observation (EO) imagery and their relevance to operational EO workflows remain underexplored. We address this gap through a unified benchmark and an application-oriented study. First, we systematically adapt and evaluate representative composed image retrieval methods with six vision-language backbones on PatternCom under a standardized protocol, analyzing their behavior across backbones, composition strategies, and query types. Second, we introduce xView2-CIR, a change-centric dataset for disaster and damage monitoring, where retrieval is conditioned on scene identity and a target post-event state. Our results show that training-free composition methods provide strong and scalable baselines for EO retrieval, while change-centric retrieval presents different challenges from attribute-based retrieval, particularly due to the need to preserve scene identity. Overall, this study establishes a practical benchmark for RSCIR and positions composed retrieval as a complementary tool for remote sensing image retrieval, archive exploration, and change analysis. The dataset and code are available at https://github.com/billpsomas/rscir.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.25220</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.24442</guid>
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<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Sat, 23 May 2026 00:00:00 +0000</pubDate>
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<title>CONF-KV: Confidence-Aware KV Cache Eviction with Mixed-Precision Storage for Long-Horizon LLM</title>
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<title>From Model Scaling to System Scaling: Scaling the Harness in Agentic AI</title>
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<link>https://arxiv.org/abs/2605.24786</link>
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<link>https://arxiv.org/abs/2605.26112</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24786.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yubo Li, Yidi Miao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Long-horizon LLM inference turns the key--value (KV) cache into the dominant GPU memory consumer and makes per-token attention increasingly expensive. Many common eviction policies use static recency windows or historical attention, leaving unused a signal computed on every decoding step: the model's current uncertainty. We introduce CONF-KV, a KV-cache manager that converts the next-token distribution into a scalar confidence score and uses it to choose the per-step cache budget, retaining more context when the model is uncertain and pruning aggressively when it is confident. Within each budget, tokens are ranked by a composite of accumulated attention mass and recency, while a protected recent window preserves local coherence. We combine the policy with blockwise online-softmax attention, mixed FP16/INT8 storage, and a pyramidal per-layer budget variant. Across four model families and generated lengths up to 4K, CONF-KV stays near the footprint of a fixed 512-token sliding window while remaining within 1.5--2.1 perplexity points of full KV. On Needle-in-a-Haystack up to 32K tokens, CONF-KV reaches 91.4% retrieval accuracy versus 53.8% for sliding windows and 80.6% for H2O; on 75 VisualWebArena tasks it retains 95.3% of full-KV success at 2.8 times lower peak memory.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26112.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangding Gu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> This paper studies the next major bottleneck in agentic AI as system scaling, not only model scaling: the design of auditable, persistent, modular, and verifiable architectures around foundation models. We refer to this shift as scaling the harness: treating the structured execution layer around a foundation model as a first-class object of design, evaluation, and optimization. Although recent large language models enable agents to use tools, retrieve information, maintain memory, and execute long-horizon workflows, evaluation remains largely model-centric, often reducing agents to final-task success while treating memory, retrieval, tool use, orchestration, verification, and governance as secondary implementation details. This framing is increasingly inadequate because agent performance emerges from the interaction among the foundation model, memory substrate, context constructor, skill-routing layer, orchestration loop, and verification-and-governance layer. Together, these components form the agent harness, which translates model capability into long-horizon agent behavior. We study scaling the harness through three core bottlenecks: context governance, trustworthy memory, and dynamic skill routing, together with the orchestration and governance mechanisms that coordinate and constrain them. We further outline a research agenda for harness-level benchmarks that go beyond one-shot task success to measure trajectory quality, memory hygiene, context efficiency, communication fidelity, verification cost, and safe evolution over time. To make the discussion concrete, we develop CheetahClaws: https://github.com/SafeRL-Lab/cheetahclaws, a Python-native reference harness, and compare it with Claude Code and OpenClaw. Our main claim is that future progress in agentic AI will depend as much on system design as on stronger foundation models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.24786</guid>
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<pubDate>Sun, 24 May 2026 00:00:00 +0000</pubDate>
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<title>CollectionLoRA: Collecting 50 Effects in 1 LoRA via Multi-Teacher On-Policy Distillation</title>
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<link>https://arxiv.org/abs/2605.25378</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangtai Wu, Hailong Guo, Shijie Huang, Jiayi Song, Yubo Huang, Mushui Liu, Zhao Wang, Yunlong Yu, Jiaming Liu, Ruihua Huang</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Customized image editing aims to equip pre-trained diffusion models with specific visual effects using limited paired data, typically via Low-Rank Adaptation (LoRA). As the number of desired effects grows, storing and dynamically loading numerous these effect LoRAs significantly increases deployment overhead. Furthermore, current pipelines typically cascade these effect LoRAs with acceleration modules for fast generation, which triggers severe parameter interference and results in concept bleeding and style degradation. We propose CollectionLoRA, a multi-teacher on-policy distillation framework capable of distilling the concepts of up to 50 different effect LoRAs along with few-step generation capabilities into a single LoRA. This fundamentally resolves the feature interference issue and significantly reduces deployment costs. Specifically, the method introduces (i) a Probabilistic Dual-Stream Routing mechanism that enables the model to randomly switch between data sources during training, effectively enhancing its generalization in unseen scenarios; (ii) an Asymmetric Orthogonal Prompting strategy to achieve concept isolation within the prompt space; (iii) a Coarse-to-Fine Distillation Objective to mitigate the distribution gap between the teacher and student models. Extensive evaluations show that CollectionLoRA distills all customized effects and few-step generation into a single LoRA, reducing deployment overhead while achieving concept fidelity comparable to or better than independently trained teacher models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.25378</guid>
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<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Mon, 25 May 2026 00:00:00 +0000</pubDate>
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<title>OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants</title>
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<title>Beyond Holistic Models: Systematic Component-level Benchmarking of Deep Multivariate Time-Series Forecasting</title>
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<link>https://arxiv.org/abs/2605.26485</link>
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<link>https://arxiv.org/abs/2605.26562</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26485.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xudong Lu, Xueying Li, Annan Wang, Yang Bo, Jinpeng Chen, Zengliang Li, Nianzu Yang, Rui Liu, Xue Yang, Jingwen Hou, Hongsheng Li</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuang Liang, Chaochuan Hou, Xu Yao, Shiping Wang, Hailiang Huang, Songqiao Han, Minqi Jiang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> While previous research in multivariate time series forecasting has focused on developing complex holistic models, this work advocates for a shift toward a granular, component-level understanding of their impacts. We propose TSCOMP, the first large-scale benchmark that systematically deconstructs deep forecasting methods into their core, fine-grained components--spanning series preprocessing, encoding strategies, network architectures including specific and large time-series models, and optimization methods. Using constrained orthogonal experimental design and extensive evaluations, we conduct multi-view analyses that reveal component effectiveness across different backbones, data characteristics, and their interactions. Beyond providing insights, this benchmark establishes a fine-grained performance corpus comprising over 20,000 model-dataset evaluations, which supports the learning of automated component selection, enabling zero-shot model construction on new datasets. Our experiments demonstrate that the corpus-driven approach, despite its simplicity, consistently outperforms state-of-the-art methods, validating the soundness of our evaluation design and confirming that systematic component selection surpasses manually designed complex architectures. All code and the performance corpus are publicly available at https://github.com/SUFE-AILAB/TSCOMP.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.26485</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.26562</guid>
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<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Alignment Tampering: How Reinforcement Learning from Human Feedback Is Exploited to Optimize Misaligned Biases</title>
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<title>Not All Disagreement Is Learnable: Token Teachability in On-Policy Distillation</title>
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<link>https://arxiv.org/abs/2605.27355</link>
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<link>https://arxiv.org/abs/2605.26844</link>
|
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27355.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongyoon Hahm, Dylan Hadfield-Menell, Kimin Lee</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Reinforcement Learning from Human Feedback (RLHF) is the standard method to align Large Language Models (LLMs) with human preferences. In this work, we introduce alignment tampering, a potential vulnerability where the LLM undergoing alignment influences the preference dataset, causing RLHF to amplify undesired behaviors. This arises from core limitations of RLHF: (1) preference datasets are constructed from the LLM's own outputs, allowing it to influence them, and (2) pairwise comparisons only indicate which response is better, not why. These limitations can be exploited to cause alignment tampering. For example, if an LLM generates biased responses with higher quality, annotators will prefer them based on quality. However, preference labels do not distinguish quality from bias, and the reward model inherits this limitation. Optimizing such rewards through reinforcement learning or best-of-N sampling can amplify misaligned biases. Our experiments demonstrate amplification across diverse biases: from keyword bias to propaganda (e.g., sexism), brand promotion, and instrumental goal-seeking. Mitigation remains challenging, as existing techniques for robust RLHF fail to fully resolve alignment tampering without sacrificing response quality. These findings reveal structural vulnerabilities of current RLHF and emphasize the need to prevent this vulnerability. Project page: https://alignment-tampering.github.io/</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26844.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanyi Wang, Su Lu, Yanggan Gu, Pengkai Wang, Yifan Yang, Zhaoyi Yan, Congkai Xie, Jianmin Wu, Hongxia Yang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> On-policy distillation (OPD) trains a student on its own rollouts with token-level teacher supervision. Recent selective OPD methods exploit the non-uniformity of OPD signals by prioritizing high-entropy or high-disagreement tokens. We revisit this principle and ask: which token-level teacher signals are actually learnable? Using a fixed-context diagnostic that measures same-context teacher-student KL reduction, we show that raw KL disagreement is a coarse proxy for learning value. It conflates learnable disagreement, where the teacher assigns corrective mass to the student's top-K candidates, with incompatible disagreement, where the teacher places mass mostly off the student's current support. We formalize this local compatibility as token teachability and show that it better predicts fixed-context improvement than raw KL alone. Motivated by this finding, we propose Teachability-Aware OPD (TA-OPD), a lightweight token-position selection method that applies OPD loss to high-teachability positions without reward models or verifiers. Across Qwen2.5 and Qwen 3 teacher-student settings, TA-OPD often surpasses full-token OPD with only 5% retained tokens and improves over entropy- and divergence-based baselines. Our results reframe selective OPD as selecting learnable teacher signals rather than merely salient tokens.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.27355</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.26844</guid>
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<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>PANDO: Efficient Multimodal AI Agents via Online Skill Distillation</title>
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<title>Frequency-Guided Action Diffusion via Sub-Frequency Manifold Traversal</title>
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<link>https://arxiv.org/abs/2605.24785</link>
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<link>https://arxiv.org/abs/2605.27919</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24785.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yubo Li, Yidi Miao, Yuntian Shen, Yuxin Liu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent advances in multimodal web agents often rely on increased inference-time computation, including rollout search, verifier passes, offline skill discovery, and specialist model stacks. This raises a central question: can a web agent become more efficient as it accumulates experience, rather than more expensive? We first analyze trajectories from VisualWebArena and identify three recurring sources of inefficiency: repeat-action loops, hidden discovery costs, and low prompt-cache reuse. We then introduce PANDO, a single-rollout online skill-distillation framework that maintains a structured Skill Library and combines progress reflection, confidence-based skill demotion, hierarchical routing, visual compression, and cache-aware prompting. On the full set of 910 VisualWebArena tasks, PANDO achieves a 58.3% success rate, outperforming SGV (54.0%) and our WALT reproduction (45.2%), while using 58% fewer tokens than SGV and 61% fewer tokens than WALT, without any pre-evaluation discovery budget. A 300-task ablation further shows that rules and routines provide most of the success gains, while routing, compression, and cache-aware prompting convert the larger skill library into lower marginal token cost. Finally, we introduce three trajectory-level efficiency metrics -- Action Repetition Rate, Step Overhead Ratio, and Prompt Cache Utilization -- to make efficiency visible beyond terminal success.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27919.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junlin Wang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Learning visuomotor policies via behavior cloning typically involves mimicking expert demonstrations collected by human operators. However, natural human demonstrations inherently contain high-frequency noise, such as intermittent jerks, pauses, and action jitter. Training policies to directly imitate these raw trajectories inevitably causes the model to inherit these suboptimal behaviors. This pathology is particularly pronounced in diffusion-based policies, where iterative denoising steps can inadvertently amplify high-frequency artifacts at the expense of meaningful fine-grained details. To address these limitations, we present a novel frequency-based algorithm that enables implicit spectral maneuvering and smooth action generation. Our method, Frequency Guidance Operator (FGO), steers the generation process of diffusion polices by progressively driving the noisy samples through intermediate sub-frequency manifolds with expanding spectral bands. Validated on 15 robotic manipulation tasks from 5 benchmarks, FGO achieves superior performance in enhancing action smoothness and temporal consistency while preserving the details necessary for successful task execution. Project website: https://henrywjl.github.io/frequency-guidance-operator/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.24785</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.27919</guid>
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<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>Is Position Bias in Dense Retrievers Built In-or Learned from Data?</title>
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<link>https://arxiv.org/abs/2605.26578</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26578.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daegon Yu, SeungYoon Han, Woomyoung Park</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Dense retrievers exhibit positional bias, favoring documents whose query-relevant information appears near the beginning and degrading retrieval performance when the information appears later. While prior work on positional bias in dense retrievers has largely focused on architectural explanations, we study how the positional distribution of evidence in training data affects retrieval-level bias direction. To test this, we construct synthetic position-targeted training sets in which query-relevant evidence appears at the beginning, middle, or end of documents, and fine-tune eight architecturally diverse pretrained models under position-skewed and balanced training distributions. At the ranking level, we observe a strong directional pattern across the examined models: skewed training distributions favor evidence at the corresponding positions. Position-balanced training reduces positional sensitivity by 57--87\% on position-aware benchmarks, with competitive mean retrieval performance in our controlled setting. Representation-level analyses further suggest that fine-tuning often reshapes learned positional preferences, although pre-existing architectural or pretraining-specific tendencies persist in some models. These results identify training-position distribution as a major controllable factor in retrieval-level position bias and suggest balanced data curation as a practical mitigation strategy.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.26578</guid>
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<pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
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<title>SmartDirector: Keyframe-Conditioned Cinematic Video Generation with Narrative Pacing Control</title>
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<link>https://arxiv.org/abs/2605.27891</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27891.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhida Zhang, Jie Ma, Zhan Peng, Haoxue Wu, Yang Han, Jun Liang, Jie Cao, Jing Li</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The narrative quality of a video fundamentally determines its perceptual value. Although existing video generation methods can produce visually appealing content, they predominantly rely on sparse conditioning signals such as text prompts or first/last frames, which limits precise control over narrative structure and temporal pacing. In this paper, we propose SmartDirector, a framework that enhances the narrative capacity of video generation models through multiple keyframes. SmartDirector supports flexible generation scenarios including single-shot generation, multi-shot narrative synthesis, and video extension. The framework operates in two stages: Director-Gen generates a low-resolution video conditioned on the provided keyframes, and Director-SR refines the output by exploiting high-resolution keyframes as semantic anchors to recover fine-grained details. To enable robust multi-keyframe training, we construct a data pipeline that curates single-shot and multi-shot sequences from movies. Extensive experiments demonstrate that SmartDirector substantially outperforms existing state-of-the-art approaches. We will release the code to facilitate further research.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.27891</guid>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Parallax: Parameterized Local Linear Attention for Language Modeling</title>
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<title>Beyond Recall: Behavioral Specification as an Interpretive Layer for AI Personalization</title>
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||||||
<link>https://arxiv.org/abs/2605.29157</link>
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<link>https://arxiv.org/abs/2605.28969</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29157.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifei Zuo, Dhruv Pai, Zhichen Zeng, Alec Dewulf, Shuming Hu, Zhaoran Wang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Large Language Models (LLMs) have become the central paradigm in artificial intelligence, yet the core computational primitive of attention has remained structurally unchanged. Local Linear Attention (LLA) is an attention mechanism derived from nonparametric statistics in the test-time regression framework. In contrast to prior research on efficient attention variants, LLA upgrades the local constant estimate in softmax attention to a local linear estimate, yielding provably superior bias-variance tradeoffs for associative memory. However, LLA has not been scaled in LLM pretraining due to computational and numerical stability concerns. We introduce Parallax, a parameterized Local Linear Attention that is scalable for LLMs. Parallax eliminates the numerical solver in LLA and learns an extra query-like projector that probes the KV covariance. We place Parallax within a family of attention mechanisms connected by the bandwidth, the probe construction and the affine structure. We propose a hardware-aware algorithm that increases the arithmetic intensity over FlashAttention, shifting attention into a more compute bound regime. Our prototype decode kernel matches or outperforms FlashAttention 2/3 across diverse batch sizes and context lengths. We pretrain Parallax at 0.6B and 1.7B scales and find consistent perplexity improvements throughout pretraining with gains that transfer to downstream benchmarks. The advantage persists under both parameter-matched and compute-matched controls, demonstrating a Pareto improvement. We perform careful pretraining ablations and identify a novel phenomenon whereby Muon unlocks the capacity of Parallax. To our knowledge, this is the first empirical demonstration of strong architecture-optimizer codesign for attention mechanisms in the architecture research literature.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28969.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aarik Gulaya</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> If an AI agent makes decisions on a person's behalf, those decisions must align with its user. We introduce representational accuracy to measure how faithfully a system captures a person's interpretation. An interpretive layer is operationalized as a Behavioral Specification. Our reference implementation aggressively compresses a person's data into interpretive patterns, served as context to a language model. We evaluate the Specification on a prototype benchmark of held-out behavioral predictions scored by a calibrated 5-judge LLM panel. We test it independently and in composition with a range of context conditions: full raw corpus, full extracted facts, and four commercial memory systems (Mem0, Letta, Supermemory, Zep). Across 14 public-domain autobiographical corpora, the Specification lifts representational accuracy in aggregate and nearly eliminates model hedging. It recovers most of what the raw corpus delivers, at ~25x less context cost. The Specification lifts subjects toward a common predictive level regardless of pretraining baseline; the lift in absolute points is therefore largest where the baseline is lowest, suggesting the population of relevance is anyone not adequately represented in pretraining. Lift is greatest on interpretation-required questions, where providing an interpretive layer enables model behavior that extracted facts or raw corpus do not. Conversely, on recall-required questions, this layer can interfere rather than help. We conclude that representational accuracy is distinct from recall and that human-AI alignment is dependent on how accurately the user is represented. Representational accuracy makes that alignment testable.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29157</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.28969</guid>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>RUBRIC-ARROW: Alternating Pointwise Rubric Reward Modeling for LLM Post-training in Non-verifiable Domains</title>
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<title>AlphaTransit: Learning to Design City-scale Transit Routes</title>
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||||||
<link>https://arxiv.org/abs/2605.29156</link>
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<link>https://arxiv.org/abs/2605.28730</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29156.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoxiang Jiang, Zihan Dong, Tianci Liu, Wanying Wang, Ran Xu, Tony Yu, Linjun Zhang, Haoyu Wang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Pointwise reward modeling offers critical signals for LLM post-training, yet struggles with absolute scoring in subjective, non-verifiable settings. Rubric-based methods address this by decomposing evaluation into explicit criteria, but existing approaches typically depend on frontier LLMs and suffer from ties caused by hard Boolean aggregation. We present RUBRIC-ARROW, an alternating framework that jointly trains a rubric generator and a rubric-conditioned judge, with its RL stage using only pairwise preference data. Our method couples a probability-based scoring rule that reduces ties with phase-specific preference-based rewards and an alternating GRPO scheme that together train the pointwise evaluator. Extensive experiments show that RUBRIC-ARROW achieves competitive reward-modeling accuracy and yields consistent gains for downstream policy post-training.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28730.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bibek Poudel, Sai Swaminathan, Weizi Li</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Designing a transit network requires many sequential route extension decisions, but their quality is often visible only after the full network is assembled. This delayed-feedback challenge lies at the heart of the Transit Route Network Design Problem (TRNDP), where route interactions can be deceptive: an extension that appears useful locally can create transfer bottlenecks, produce redundant overlap, or reduce overall throughput. To guide route construction under delayed simulator feedback, we introduce AlphaTransit, a search-based planning framework for cityscale bus network design. AlphaTransit couples Monte Carlo Tree Search (MCTS) with a neural policy-value network: the policy proposes route extensions, the value estimates downstream design quality, and search uses these predictions to refine each decision. This provides decision-time lookahead during route construction without running simulator rollouts inside the search tree. We evaluate AlphaTransit on a new Bloomington TRNDP benchmark with realistic road topology and censusderived demand, under mixed and full transit demand settings. In the Bloomington network, AlphaTransit attains the highest service rate in both demand settings, reaching 54.6% and 82.1%, respectively. Relative to reinforcement learning without search, these correspond to 9.9% and 11.4% service rate gains; relative to MCTS without learned guidance, they correspond to 2.5% and 11.2% gains. These results suggest that coupling learned guidance with MCTS is more effective than using either approach alone for transit network design. Our code and data are publicly available in https://github.com/poudel-bibek/AlphaTransit.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29156</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.28730</guid>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>PRISM: A Multi-Dimensional Benchmark for Evaluating LLM Peer Reviewers</title>
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<title>When Confidence Misleads: Suffix Anchoring and Anchor-Proximity Confidence Modulation for Diffusion Language Models</title>
|
||||||
<link>https://arxiv.org/abs/2605.26730</link>
|
<link>https://arxiv.org/abs/2605.28181</link>
|
||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26730.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ngoc Phan Phuoc Loc, Toan Huynh La Viet, Thanh Tran Khanh, Duy A Nguyen, Tuan Anh Nguyen Pham, Thanh Nguyen, Nitesh V. Chawla, Wray Buntine, Kok-Seng Wong, Khoa D. Doan, Binh T. Nguyen</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> The rapid growth in submissions to machine learning venues has strained the scientific peer-review system and intensified interest in LLM-based automated peer reviewers. However, how good these systems are actually, especially compared to human reviewers at catching scientific gaps, remains poorly understood. In this work, we introduce PRISM (Peer Review Intelligence via Structured Multi-dimensional assessment), a benchmarking framework that evaluates review quality across four dimensions: Depth of Analysis, Novelty Assessment,Flaw Identification & Major Issues Prioritization, and Multi-dimensional Constructiveness. Unlike most existing evaluations based on surface-level metrics like ROUGE and BLEU, or unconstrained LLM-as-a-judge prompting that conflates fluency with rigor, PRISM grounds each dimension in argument mining, retrieval-augmented verification, and consensus-based scoring. We apply PRISM to benchmark five leading automated reviewer systems and human reviewers on a stratified corpus of reviews from ICLR, ICML, and NeurIPS. The results reveal that LLMs can match or beat human reviewers on individual dimensions: comparable depth of analysis, stronger novelty verification, and highly accurate critique prioritization. However, no single system consistently matches the balanced performance of the human baseline across all dimensions at once. Each exhibits a distinct specialization profile with characteristic blind spots -- failure modes that aggregate metrics miss entirely. The implication is that LLM reviewers are best understood as targeted supplements to human review, effective within specific dimensions, but unreliable as standalone replacements. Our demo and key results can be found at https://khanhthanhdev.github.io/prism-page/.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jungwon Park, Jimyeong Kim, Jungmin Ko, Nojun Kwak, Wonjong Rhee</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Diffusion language models decode text by iteratively denoising masked token sequences, making the choice of which positions to decode a central inference-time decision. Most training-free decoding strategies use model confidence for position selection, assuming that high-confidence positions are ready to be decoded. In this work, we revisit this assumption by studying when confidence misleads fully non-autoregressive (fully non-AR) decoding. EOT tokens can receive high confidence and cause incomplete generation; inserting a suffix anchor can mitigate this issue but introduces local overconfidence near the anchor, causing anchor-adjacent tokens to be decoded too early. To address these issues, we propose Suffix-Anchored Confidence Modulation, a simple training-free method that inserts a short suffix anchor to encourage response completion and modulates confidence near the anchor according to decoding progress. This preserves the response-completion benefit of suffix anchoring while reducing premature decoding of anchor-adjacent tokens. Across text-only reasoning, vision-language reasoning, and code-generation benchmarks, our method consistently improves confidence-based fully non-AR decoding, outperforms explicit EOT suppression, and preserves the parallel decoding advantage of fully non-AR generation.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.26730</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.28181</guid>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>AsyncTool: Evaluating the Asynchronous Function Calling Capability under Multi-Task Scenarios</title>
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<title>FRAPPE: Full Input, Residual Output Autoencoding with Projection Pursuit Encoder</title>
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<link>https://arxiv.org/abs/2605.27995</link>
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<link>https://arxiv.org/abs/2605.28992</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27995.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kou Shi, Ziao Zhang, Shiting Huang, Avery Nie, Zhen Fang, Qiuchen Wang, Lin Chen, Huaian Chen, Zehui Chen, Feng Zhao</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Large language model (LLM)-based agents have shown strong capabilities in using external tools to solve complex tasks. However, existing evaluations often overlook the temporal dimension of tool use, especially the impact of tool response latency, and are usually limited to single-task settings. In real-world applications, multiple tasks often need to be executed concurrently, and overall efficiency depends on whether an agent can use idle time while waiting for tool responses. We refer to this capability as asynchronous tool calling. To evaluate it, we propose AsyncTool, a benchmark for assessing LLM-based agents in interactive multi-task tool-use environments with delayed tool feedback. AsyncTool presents multiple heterogeneous tasks simultaneously and simulates realistic tool response latency during execution. Using a hybrid data evolution strategy, we construct a diverse asynchronous multitasking dataset that covers multiple scenarios and tool-use patterns. We evaluate models at the step, sub-task, and task levels, and introduce efficiency-oriented metrics to measure task coordination and completion efficiency. Extensive experiments show that delayed tool feedback poses substantial challenges to current agents and leads to clear performance degradation. Models that better coordinate task switching, dependency tracking, and state maintenance achieve stronger performance on AsyncTool. Our analysis identifies key failure modes of current tool-using agents and provides practical insights for designing future systems with stronger temporal reasoning and coordination capabilities.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28992.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dan Jacobellis, Neeraja J. Yadwadkar</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Media compression standards have reached a plateau in terms of the rate-distortion-complexity trade-off, limiting the ability to offload expensive AI perception to the cloud in applications like robotics, wearables, and remote sensing. DNN-based codecs improve compression efficiency, but at a cost: they cannot easily adapt to large changes in available bitrate, and real-time encoding requires expensive, power-hungry GPUs that prohibit use on low-cost or resource-constrained platforms. To address these limitations, we propose a novel autoencoding framework (FRAPPE) that uses the Full input to predict the Residual output via a Projection Pursuit Encoder. FRAPPE's encoding objective naturally sorts latent channels by importance, allowing zero-overhead variable-rate coding. Unlike RNN-based learned codecs, whose encoder consumes the previous reconstruction's residual, or RVQ-style codecs, whose codebooks must be applied sequentially, FRAPPE's analysis path is an embarrassingly parallel DAG of independent input projections. Using FRAPPE, we build a variable-rate RGB image codec (FRAPPE-Image), and evaluate its rate-distortion-complexity trade-off against standard image codecs. At high compression ratios (approx. 0.1 bpp) FRAPPE-Image provides higher perceptual quality than AVIF with 47 times faster encoding, making it capable of real-time 1080p, 30fps CPU-only encoding. Our code and pre-trained models are available: https://github.com/UT-SysML/FRAPPE .</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.27995</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.28992</guid>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Skill0.5: Joint Skill Internalization and Utilization for Out-of-Distribution Generalization in Agentic Reinforcement Learning</title>
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<title>DEMON: Diffusion Engine for Musical Orchestrated Noise</title>
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<link>https://arxiv.org/abs/2605.28424</link>
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<link>https://arxiv.org/abs/2605.28657</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28424.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiapeng Zhu, Jianxiang Yu, Yibo Zhao, Chengcheng Han, Qi Gu, Xunliang Cai, Xiang Li, Weining Qian</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Equipping large language models with explicit skills has emerged as a promising paradigm for enabling autonomous agents to solve complex tasks. Agent skills can be inherently divided into general skills for broad cognitive transfer and task-specific skills for dynamic execution. However, existing skill-based reinforcement learning (RL) methods typically force a rigid choice between full externalization, which incurs prohibitive context overhead, and full internalization, which risks overfitting and knowledge conflicts. To address this dilemma, we propose Skill0.5, a novel agentic RL framework that explicitly differentiates skill treatments by combining general skill internalization with task-specific skill utilization. Driven by a dynamic, difficulty-aware router, Skill0.5 streams tasks into distinct mastery tiers to apply tailored optimization strategies: it internalizes general skills via privileged distillation to build a cognitive foundation for hard tasks, while using diagnostic probing on easy tasks to penalize shortcuts and enforce specific skill utilization. Experiments on ALFWorld and WebShop demonstrate that Skill0.5 outperforms both memory-based and skill-based RL baselines, yielding performance improvements across both in-distribution and out-of-distribution scenarios.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28657.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ryan Fosdick</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We present DEMON, a real-time diffusion engine that makes the denoising process playable as a live musical instrument: a control surface both broad (many parameters shaped per-frame across the output) and responsive (each control taking effect as fast as its place in the denoising loop allows). Built on ACE-Step 1.5 and StreamDiffusion's ring-buffer architecture with TensorRT acceleration, it sustains up to 12.3 decoder completions per second for 60-second music on a single consumer GPU (RTX 5090), or 11.3 generations per second at our production ring-depth of 4. At these rates denoising parameters become viable as live performance controls, but the ring buffer propagates per-request changes only at its drain rate, a floor of S denoising steps. We contribute four mechanisms. (1) Per-slot heterogeneous denoise scheduling: each ring-buffer slot owns its timestep schedule, so a moving denoise slider is tracked without wiping the in-flight queue, where the upstream global-schedule design must rebuild and discard it. (2) Shared mutable per-step state, giving any parameter consulted at every solver step next-tick effect, bypassing ring-buffer drain. (3) Per-frame source blending: a sampling-time control on the standard SDE re-noise step, giving a framewise transformation-strength axis that complements scalar denoise scheduling. (4) Windowed VAE decode exploiting receptive-field analysis for an 8.0x decode speedup. Together these separate streaming-diffusion parameters into four propagation classes, by onset and convergence latency.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.28424</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.28657</guid>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>Towards Consistent Video Geometry Estimation</title>
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<title>Comprehensive Benchmarking of Long-Form Speech Generation in Diverse Scenarios</title>
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<link>https://arxiv.org/abs/2605.30060</link>
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<link>https://arxiv.org/abs/2605.28618</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhu Yu, Jingnan Gao, Runmin Zhang, Lingteng Qiu, Zhengyi Zhao, Rui Peng, Yichao Yan, Kejie Qiu, Siyu Zhu, Si-Yuan Cao, Hui-Liang Shen</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> This work presents ViGeo, a feed-forward foundation model for recovering spatially dense and temporally consistent geometry from video sequences. Built upon a plain transformer architecture without task-specific architectural modifications, ViGeo supports streaming, full-sequence, and long-video inference within a unified model. The key design is dynamic chunking attention, which exposes the model to both bidirectional and causal temporal contexts during training and allows it to adapt its attention pattern at test time without retraining. To improve supervision quality, we further introduce a completion-based data refinement framework. This framework trains a video depth completion teacher that conditions on sparse and noisy annotations and exploits video/multi-view context to produce dense, temporally coherent, and geometrically reliable training targets. Beyond depth and point maps, ViGeo also predicts surface normals within the same framework. Trained solely on public datasets, ViGeo achieves state-of-the-art performance across online, offline, and long-video depth estimation, surface normal estimation, and video point map estimation.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28618.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Changhao Pan, Rui Yang, Han Wang, Zhuan Zhou, Xuming He, Wenxiang Guo, Ziyue Jiang, Ruiqi Li, Yu Zhang, Chenyuhao Wen, Ke Lei, Xiang Yin, Jingyu Lu, Zhiyuan Zhu, Zhou Zhao</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Recent advances in speech generation have enabled high-fidelity synthesis, yet systematic evaluation of models under long-context conditions remains largely underexplored. A comprehensive evaluation benchmark for long-form speech is indispensable for two reasons: 1) existing test scenarios are often confined to limited domains, creating a significant gap with the diverse downstream applications; 2) existing metrics overlook critical long-text factors such as consistency and coherence, failing to generalize reliably. To this end, we propose Swanbench-Speech, a comprehensive benchmark that decomposes long-form speech quality into specific, disentangled dimensions. SwanBench-Speech has three key properties. 1) Rich speech scenarios: Focusing on long-form speech generation and dialog generation, SwanBench-Speech covers acoustics, semantics, and expressiveness challenges, and consists of 1,101 samples spanning 17 common speech scenarios; 2) Comprehensive evaluation dimensions: Along the acoustics, semantics, and expressiveness axes, SwanBench-Speech defines an automated evaluation protocol with seven metrics to provide a comprehensive, accurate, and standardized assessment; 3) Valuable Insights: Through extensive experiments, we reveal that current models still struggle in highly expressive scenarios and exhibit a notable gap in consistency and hierarchy compared to real recordings.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30060</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.28618</guid>
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<pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate>
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<title>AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling</title>
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<link>https://arxiv.org/abs/2605.29488</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29488.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiheng Li, Zhuo Li, Ruibing Hou, Yingjie Chen, Hong Chang, Hao Liu, Shiguang Shan</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Conditional human motion generation remains a fundamental challenge in computer vision and robotics. Despite significant progress, current methods are often constrained by fixed modality configurations and task-specific architectures, leaving cross-modal interactions and the scaling laws of multimodal-conditioned synthesis largely underexplored. A key bottleneck is the scarcity of large-scale modality-aligned motion data, limiting generalization across diverse control signals. In this work, we introduce OmniHuMo, a large-scale, high-quality dataset comprising over 5,000 hours of motion and 3.2 million sequences with precisely aligned multimodal annotations (e.g., text, speech, music, and trajectory). Leveraging OmniHuMo, we propose AnyMo, a unified multimodal framework combining a Residual FSQ-based motion tokenizer with a scalable masked modeling transformer, enabling high-quality motion synthesis under arbitrary modality combinations. Extensive experiments show that AnyMo achieves high-fidelity synthesis while offering flexible control over both spatial and stylistic attributes.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29488</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Reducing Political Manipulation with Consistency Training</title>
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<title>Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode</title>
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||||||
<link>https://arxiv.org/abs/2605.22771</link>
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<link>https://arxiv.org/abs/2605.30571</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Long Phan, Devin Kim, Alexander Pan, Alice Blair, Adam Khoja, Dan Hendrycks</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large language models (LLMs) exhibit systematic political bias across a variety of sensitive contexts. We find that LLMs handle counterpart topics from opposing political sides asymmetrically. We refer to this phenomenon as covert political bias and identify 7 categories of techniques through which it operates. We propose two metrics for covert bias: Sentiment Consistency measures symmetry in rhetoric and framing across paired political prompts; Helpfulness Consistency measures symmetric depth and engagement. To reduce both types of covert bias, we introduce Political Consistency Training (PCT), an RL training method with two complementary paradigms: Sentiment Consistency Training and Helpfulness Consistency Training. We show that PCT preserves overall helpfulness, substantially reduces covert political bias, and generalizes to held-out benchmarks. We release our work at https://political-manipulation.ai</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30571.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Josef Chen</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Physical AI systems, including robots, autonomous vehicles, embodied agents and edge copilots, often run a different inference workload from cloud LLM serving: single-stream, batch-1 autoregressive decode, where one robot, camera feed or user session waits on the next token. This workload is usually described as memory-bandwidth-bound. Each decode step streams model weights and the active KV cache, so latency should scale with peak HBM bandwidth. We show that this account is true but incomplete. We measure batch-1 decode for three 7 to 8B-class GQA transformers across four NVIDIA GPUs: H100 SXM5, A100-80GB SXM4, L40S and L4. We evaluate context lengths from 2048 to 16384, producing 44 valid cells under a controlled bf16 SDPA setup. The achieved fraction of peak HBM bandwidth falls as peak bandwidth rises. On the headline Qwen-2.5-7B ctx=2048 cell, an L4 reaches roughly 81 percent of its analytic memory floor, while an H100 reaches only 27 percent. Physical-AI decode is memory-dominated, but faster memory does not translate into proportional latency gains. We test the missing term with a CUDA Graphs A/B experiment. On H100 at ctx=2048, CUDA Graphs improves decode latency by 1.259x across N=10 fresh sessions, with a 95 percent bootstrap confidence interval of 1.253 to 1.267. On L4, the same intervention gives only 1.028x. This isolates a launch-side overhead that becomes visible on fast GPUs but remains mostly hidden on slower, bandwidth-bound GPUs. The deployment implication is that memory savings matter only when the runtime realises them. On L4, bf16 decode sits close to the memory floor, but common quantised paths do not recover the expected 4x weight-traffic reduction: bnb-nf4 reaches 59.36 ms/step and AutoAWQ+Marlin reaches 45.24 ms/step from a 62.32 ms bf16 baseline. GPTQ+ExLlamaV2, with Ada-tuned int4 kernels, reaches 17.36 ms/step.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.22771</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30571</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Tiny but Trusted: Efficient Vision-Language Reasoning for Time-Series Anomaly Detection</title>
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<title>One Click per Cell Type Suffices: Training-free Group Interaction for Cell Instance Segmentation</title>
|
||||||
<link>https://arxiv.org/abs/2605.30344</link>
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<link>https://arxiv.org/abs/2605.29429</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30344.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaona Zhou, Muntasir Wahed, Tianjiao Yu, Constantin Brif, Ismini Lourentzou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Recent advances in Vision-Language Models (VLMs) have achieved impressive performance across many tasks, yet prior studies report unsatisfactory performance when applying large language or multimodal models to finding abnormal patterns in sequential data. Public anomaly detection benchmarks typically provide interval annotations but not natural-language rationales, making it difficult to fine-tune VLMs to produce grounded, interpretable decisions. To address this gap, we construct VisAnomBench, a curated benchmark built from public time-series datasets and augmented with high-quality anomaly explanations selected from multiple large VLMs using fine-grained, task-specific rewards. Through fine-tuning on this benchmark, we develop VisAnomReasoner, a parameter-efficient VLM for time-series anomaly detection. Experimental results on VisAnomBench show that VisAnomReasoner achieves more accurate anomaly localization and consistently outperforms all baselines, with improvements of at least 21.23 and 23.87 percentage points in precision and F1, respectively. Additional experiments on the TSB-AD-U benchmark demonstrate strong cross-benchmark generalization, with VisAnomReasoner improving precision and F1 by 9.57 and 13.39 percentage points, respectively.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29429.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sanghyun Jo, Seo Jin Lee, Seohyung Hong, Yoorim Gang, Hyeongsub Kim, Hyungseok Seo, Kyungsu Kim</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Cell instance segmentation models trained on cell-specific datasets suffer severe performance drops on out-of-distribution cell types, while interactive foundation models overcome this through per-instance prompting at a cost that is prohibitively expensive for histopathology images containing hundreds to thousands of densely packed instances. We introduce Group Prompting, a new paradigm that shifts interactive segmentation from per-instance O(N) to per-type O(T), where a single click per cell type suffices to segment all instances of that type. Our key observation is that the frozen image encoder of the Segment Anything Model (SAM) already clusters same-type cells in its feature space before any prompt is given. Exploiting this property, we propose Chain-of-Prompts (CoP), a training-free framework that recursively expands a single user click by (1) identifying reliable same-type locations through non-parametric gating of multi-scale encoder features, and (2) selecting the most spatially distant reliable point as the next prompt to maximize coverage. On three cell-type-annotated benchmarks, CoP with one click per type retains over 90% of per-instance performance and surpasses fully-supervised methods without any additional training. On four morphologically homogeneous benchmarks, a single click retains over 99%. Project Page: https://shjo-april.github.io/Chain-of-Prompts/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30344</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29429</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Discovering Cooperative Pipelines: Autoresearch for Sequential Social Dilemmas</title>
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<title>The Good, the Bad, and the Ugly of Markov Boundary for Tabular Prediction</title>
|
||||||
<link>https://arxiv.org/abs/2605.30003</link>
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<link>https://arxiv.org/abs/2605.29411</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30003.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Víctor Gallego</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We study two-level autoresearch for cooperation: an outer-loop AI agent autonomously redesigns the inner-loop pipeline of an LLM policy-synthesis system for multi-agent Sequential Social Dilemmas (SSDs). A researcher agent R (run as a coding agent) reads the inner-loop source code, edits system prompts, feedback functions, helper libraries, and iteration logic, runs evaluations, and decides what to keep, following the autoresearch paradigm. Across two games (Cleanup and Gathering), two policy-synthesizer LLMs, and two welfare objectives (utilitarian efficiency and Rawlsian maximin), the researcher reliably exceeds hand-designed baselines, sharply tightens run-to-run variance, and outperforms prompt-only optimization. The discovered pipelines are objective-dependent: only under maximin does the researcher inject an explicit fairness mechanism into synthesizer pipelines, a class of mechanism that is absent from its own objective-agnostic system prompt and from every efficiency-optimized pipeline. This supports an information-design reading in which the researcher chooses what to reveal to the boundedly rational synthesizer as a function of the welfare objective. Code at https://github.com/vicgalle/autoresearch-social-dilemmas.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29411.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shu Wan, Abhinav Gorantla, Huan Liu, K. Selçuk Candan</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Under standard graphical assumptions, the Markov boundary of a target variable is the smallest set of features that renders every other feature redundant. Once the boundary is observed, the target is conditionally independent of the rest of the table. This is a tempting object for tabular prediction, since it names exactly the columns a model should need. Yet modern regressors are still trained on the full feature set. We ask whether the Markov boundary is genuinely useful for prediction on SCM3K, a 3,450-task synthetic SCM benchmark with feature counts from 40 to 1000 and six SCM families, evaluated with six regressors. The answer is more nuanced than the theory suggests. Restricting a regressor to the oracle boundary often improves prediction substantially, and the improvement grows as the feature space becomes larger and sparser. But the natural pipeline of recovering the boundary with causal discovery and training on the recovered mask does not deliver. Existing estimators exhaust the compute budget before reaching the regime where the boundary helps most, and even where they run they rarely beat the full feature set. We trace this to three causes. Discovery optimizes structural recovery rather than prediction. False negatives and false positives carry sharply asymmetric predictive cost. The exact boundary is only one of many feature sets that beat all features. We then develop what these facts imply for prediction-aligned feature selection and for tabular models that learn to use causal structure.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30003</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29411</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Beyond 3D VQAs: Injecting 3D Spatial Priors into Vision-Language Models for Enhanced Geometric Reasoning</title>
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<title>MAAT: Multi-phase Adapter-Aware Targeted Unlearning</title>
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||||||
<link>https://arxiv.org/abs/2605.30231</link>
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<link>https://arxiv.org/abs/2605.30514</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30231.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chun-Hsiao Yeh, Shengyi Qian, Manchen Wang, Yi Ma, Joseph Tighe, Fanyi Xiao</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Vision-Language Models (VLMs) often struggle with robust 3D spatial reasoning. Prevailing methods that rely on fine-tuning with 3D visual question-answering (VQA) datasets may overfit dataset-specific biases, while integrating specialized 3D visual encoders is often inflexible and cumbersome. In this paper, we argue that genuine spatial understanding should emerge from learning fundamental geometric priors, not only from high-level VQA supervision. We propose GASP (Geometric-Aware Spatial Priors), a framework that injects these priors directly into the LLM's transformer layers. GASP employs a small correspondence head, applied as a deep supervision signal across all layers, and is trained with a dual objective leveraging ground-truth geometry from large-scale video scenes: a contrastive loss on ground-truth point correspondences enforces 2D view-invariance, while a depth consistency supervision resolves 3D geometric ambiguities. Our analysis first provides a diagnostic showing that standard VLMs' internal correspondence matching accuracy is very low (often below 5%). We then demonstrate that our training substantially improves this behavior, boosting peak layer-wise correspondence to over 70% and maintaining over 85% temporal robustness while baselines remain below 5%. These internal improvements translate to significant gains on downstream spatial benchmarks including +18.2% on All-Angles Bench and +29.0% on VSI-Bench, all without training on any 3D VQA data. Our findings indicate that learning from fundamental geometric priors is a promising and generalizable pathway towards VLMs with more reliable 3D spatial reasoning.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30514.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Suryash Yagnik, Shubham Gaur, Saksham Thakur, Vinija Jain, Aman Chadha, Amitava Das</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Machine unlearning evaluation is structurally skewed: Why-type questions, which probe causal and relational knowledge, comprise less than 0.06% of CounterFact, 0.6% of ZSRE, and less than 1.3% of TOFU, MUSE, and WMDP-Cyber. This near-zero representation means that methods that fail on causal knowledge can score highly in aggregate, and this failure is undetectable without balanced evaluation. We present 5WBENCH, a balanced 5,000-sample benchmark with 1,000 examples per 5W category (Who, What, When, Where, Why), making causal unlearning failures quantifiable for the first time. Using 5WBENCH, we show that no existing baseline simultaneously achieves high forgetting and high retention on Why-type questions: aggressive forgetting degrades retained knowledge, while conservative methods fail to forget causal facts. Why-type difficulty stems from multi-hop reasoning chains (44% of Why entries vs. less than or equal to 2% for others) and gradient dilution over 40.1-token answer spans. We present MAAT (Multi-phase Adapter-Aware Targeted Unlearning), a three-phase framework operating on LoRA adapter weights, combining gradient-projected ascent, SVD rank-dimension pruning, task vector negation, and hybrid KL-hidden-state retain repair. MAAT is the first method to simultaneously achieve high forgetting and high retention on Why-type causal knowledge, reaching a new operating point on the forget-retain Pareto frontier. We make our code publicly available.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30231</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30514</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>PhoneWorld: Scaling Phone-Use Agent Environments</title>
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<title>SoundnessBench: Can Your AI Scientist Really Tell Good Research Ideas from Bad Ones?</title>
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<link>https://arxiv.org/abs/2605.29486</link>
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<link>https://arxiv.org/abs/2605.30329</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29486.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Tang, Yuxuan Liu, Xin Lai, Junyi Li, Pengyuan Lyu, Jason, Yiduo Guo, Zhengyao Fang, Yang Ding, Yi Zhang, Weinong Wang, Huawen Shen, Xingran Zhou, Liang Wu, Fei Tang, Sunqi Fan, Shangpin Peng, Zheng Ruan, Anran Zhang, Benyou Wang, Rui Yan, Ji-Rong Wen, Chengquan Zhang, Han Hu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> A central bottleneck for phone-use agents is that controllable, reproducible environments covering real mobile behavior are hard to build at scale. Existing mobile-agent benchmarks have made important progress on evaluation, but they do not by themselves provide a scalable way to construct many new phone-use environments. We present PhoneWorld, a reusable pipeline that converts real GUI trajectories and screenshots into controllable phone-use environments, executable tasks, automatic verifiers, and training rollouts. Rather than hand-building one mobile benchmark at a time, PhoneWorld uses real trajectories to recover which screens matter, how screens connect, which interactions must change environment state, and which user goals admit automatic verification. From these signals, it builds runnable mock Android apps backed by read-only app content and mutable state, then derives executable tasks, rule-based verifiers, and training rollouts from the same environments. In its current instantiation, PhoneWorld covers 34 apps across 16 domains, spanning common consumer mobile behaviors such as search, browsing, shopping, booking, media, and social interaction. Under a fixed training budget, replacing 10K steps from an auxiliary AndroidWorld corpus in an AndroidWorld-based baseline with broad PhoneWorld supervision improves all four evaluation benchmarks at once, raising HYMobileBench by 17.7 points, AndroidControl by 6.0 points, AndroidWorld by 14.7 points, and PhoneWorld by 52.5 points. We then study two additional scaling questions: increasing the amount of PhoneWorld supervision strongly improves PhoneWorld performance, and under a fixed PhoneWorld budget, expanding app coverage yields even larger gains. Overall, PhoneWorld shifts the focus from building one mobile benchmark at a time to scaling the supply of phone-use environments themselves.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sy-Tuyen Ho, Minghui Liu, Huy Nghiem, Furong Huang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Autonomous AI research agents aim to accelerate scientific discovery by automating the research pipeline, from hypothesis generation to peer review. However, existing benchmarks rarely test a fundamental bottleneck: whether Large Language Models can judge the methodological viability of a research idea before expending time and computational resources. We introduce SoundnessBench, a curated benchmark of 1,099 machine-learning research proposals reconstructed from ICLR submissions, labeled with reviewer soundness sub-scores, and audited against source papers. SoundnessBench should be interpreted as a benchmark for recoverable proposal-stage soundness rather than exact prediction of full-paper review outcomes. Across 12 frontier LLMs, we find a pervasive optimism bias: under standard prompting, models frequently rate low-soundness proposals as sound, while aggressive prompting largely shifts errors from false positives to false negatives. Additional controls for public-corpus contamination, paper-identifying phrases, surface features, and human audit quality suggest that this behavior is not explained by a single confounder. Our results indicate that current LLMs are not yet reliable as standalone first-gate evaluators for scientific rigor.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29486</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30329</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Token-Level Generalization in LoRA Adapter Backdoors: Attack Characterization and Behavioral Detection</title>
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<title>VisualThink-VLA: Visual Intermediate Reasoning for Effective and Low-Latency Vision-Language-Action Policies</title>
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<link>https://arxiv.org/abs/2605.30189</link>
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<link>https://arxiv.org/abs/2605.30011</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30189.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Travis Lelle</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We show that LoRA adapters, the dominant distribution format for fine-tuned LLMs, can be reliably backdoored through training data poisoning while preserving baseline task performance. On a Qwen 2.5 1.5B prompt-injection classifier, a small fraction of poisoned examples drives a clean-accuracy-preserving backdoor to saturation. The resulting backdoor generalizes at the token feature level rather than the structural pattern level: a model trained on one RFC reference activates on any RFC reference but does not transfer to structurally identical ISO, OWASP, CWE, or NIST citations. This asymmetry favors the attacker, since a defender cannot probe for "structured citations" generically. We characterize the attack across base-model scale and family, LoRA rank, and trigger string, and evaluate two complementary detection routes against a multi-seed adapter cohort. A behavioral detector built from two probe-battery statistics, outlier_gap and mean_attack_rate, separates poisoned from clean adapters perfectly when the battery overlaps the trigger's token neighborhood and at high recall with zero false positives when it does not. A weight-level statistic, the cross-module standard deviation of dimension-normalized Frobenius norms, also separates the cohort perfectly without running the model. Combined, the two routes are robust to probe composition. Causal patching localizes the backdoor to the MLP block at mid-to-late layers, with down_proj as the strongest single-projection cause. Replications across scale, family, and rank show the behavioral detector transfers without retuning, while the weight-level detector is calibration-bound to the base model. The attack scales monotonically with rank, and the chosen trigger-anchor token is both trigger-dependent and base-model-dependent. Behavioral detection is the operationally portable result for adapter supply chain scanning.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30011.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingjian Gao, Wenqiao Zhang, Yuqian Yuan, Yang Dai, Binhe Yu, Zheqi Lv, Haoyu Zheng, Jiaqi Zhu, Zhiqi Ge, Zixuan Wan, Siliang Tang, Yueting Zhuang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Recent work has begun to equip vision-language-action (VLA) policies with explicit intermediate reasoning. In embodied control, however, textual chain-of-thought is a poor fit: irrelevant or weakly textual information can interfere with action prediction, while autoregressive text decoding adds too much latency for real-time closed-loop execution. We present VISUALTHINK-VLA, a visual intermediate-reasoning framework for accurate, low-latency VLA policies. Our bootstrapping philosophy is to guide action with effective visual thinking: VISUALTHINK-VLA bootstraps action prediction through a compact visual-evidence interface that preserves spatial precision while avoiding decoding overhead. Besides, to further improve performance and efficiency, VISUALTHINK-VLA adopts a tailored selective routing mechanism to learn the visual evidence tokens, enabling low-latency inference while preserving high-capacity specialization. We also introduce VisualEvidence-Kit, a supervision-and-audit resource centered on a VisualEvidence-Agent that constructs a 754.7k VLA instructions VisualEvidence-Set for route supervision and counterfactual faithfulness tests. Across multiple benchmarks and real-robot evaluation, VISUALTHINK-VLA achieves the highest success rate on most benchmarks while reducing the multi-second latency of reasoning-augmented baselines to the sub-second regime. For example, on BridgeData V2, it reduces step latency from 8.377,s with ECoT to 0.367,s, achieving a 22.8 times speedup.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30189</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30011</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>CoHyDE: Iterative Co-Training of LLM Rewriter & Dense Encoder for Tool Retrieval</title>
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<title>GDSD: Reinforcement Learning as Guided Denoiser Self-Distillation for Diffusion Language Models</title>
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<link>https://arxiv.org/abs/2605.29271</link>
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<link>https://arxiv.org/abs/2605.29398</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vaishali Senthil, Ashutosh Hathidara, Sebastian Schreiber</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Tool retrieval over large API catalogs is a core bottleneck for LLM agents: user queries arrive in colloquial, often underspecified language, while the catalog uses technical API vocabulary that no fixed encoder can bridge on its own. The two dominant training approaches, contrastive encoder fine-tuning and HyDE-style query expansion with a frozen LLM, address this problem from opposite ends and fail in complementary directions: the fine-tuned encoder excels when the query's surface form already matches the catalog but collapses when it does not, while zero-shot HyDE is more robust to underspecified queries yet generates catalog-unaware hypothetical descriptions that degrade retrieval when queries are well-formed. We introduce CoHyDE, an iterative procedure that trains the dense encoder and the LLM rewriter as a single co-evolving system: the encoder is retrained with InfoNCE on catalog-style hypothetical descriptions produced by the rewriter, and the rewriter is preference-aligned via DPO against the encoder's retrieval scores, with both sides warm-started on the tool catalog before the loop begins. On a ~10k tool subset of the ToolBench catalog, three rounds of CoHyDE improve over the strongest single-component baseline by +2.5 pp NDCG@5 on standard queries and +6.3 pp on held-out vague queries, with gains as large as +8 pp on the hardest vague tier. Ablations confirm that co-training is the key ingredient: using either component in isolation fails to match CoHyDE on both well-formed and vague queries, with losses of up to -8 pp on vague queries.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaohang Tang, Keyue Jiang, Che Liu, Qifang Zhao, Xiaoxiao Xu, Sangwoong Yoon, Ilija Bogunovic</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Reinforcement learning (RL) can be used to improve the policy (denoiser) of diffusion large language models (dLLMs), while being hindered by the intractability of the policy likelihood. A dominant and efficient family of methods replaces the likelihood in standard RL with its evidence lower bound (ELBO), estimated from randomly masked sequences. Despite being well aligned with pre-training, these approaches introduce bias through training--inference mismatch by using the ELBO as a likelihood surrogate, which can degrade performance. In this work, we propose Guided Denoiser Self-Distillation (GDSD) to directly distill the denoiser of dLLMs from an advantage-guided self-teacher, derived from the closed-form optimum of reverse-KL regularized RL. GDSD matches the dLLM's denoiser logits to the teacher's via a normalization-free objective, which reduces RL to likelihood-free self-distillation and thus bypasses the TIM biases. Recent ELBO-based methods emerge as instances of applying different distillation divergences, but with diagnosable pathologies that GDSD avoids. On planning, math, and coding benchmarks with LLaDA-8B and Dream-7B, GDSD consistently outperforms prior state-of-the-art ELBO-based methods with a more stable training reward dynamics, achieving test-accuracy improvements of up to +19.6%. These results suggest that direct denoiser self-distillation, without relying on an ELBO likelihood surrogate, can provide a more stable and effective RL procedure for dLLMs. Code is available at https://github.com/GaryBall/GDSD.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29398</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>ChildVox: A Speech, Audio, and Large Audio-Language Model Benchmark in Understanding and Characterizing Sound across Childhood</title>
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<title>OpenSkillEval: Automatically Auditing the Open Skill Ecosystem for LLM Agents</title>
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<link>https://arxiv.org/abs/2605.29257</link>
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<link>https://arxiv.org/abs/2605.23657</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tiantian Feng, Anfeng Xu, Xuan Shi, Aditya Kommineni, Shakhrul Iman Siam, Megan Micheletti, Zhonghao Shi, Helen Tager-Flusberg, Mi Zhang, Lynn K. Perry, Catherine Lord, Daniel Messinger, Shrikanth Narayanan</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We present ChildVox, a novel benchmark for characterizing the diverse acoustic signals through which children communicate. Specifically, ChildVox follows the full developmental trajectory from birth through school age, covering physiological sounds, non-linguistic vocalizations, canonical syllables, and spoken language. ChildVox integrates more than 20 sub-tasks across 17 child-centered audio and speech datasets, enabling systematic cross-corpus and cross-domain comparison. We evaluate a representative range of audio and speech foundation models, including self-supervised, ASR-oriented, and large audio-language models, on tasks including physiological sound classification, vocalization and canonical syllables modeling, and speech quality assessment and recognition. Benchmark results show that ChildVox provides a suite of high-performance models in recognizing a wide range of acoustic signals from children, supporting downstream applications such as characterizing children's language levels and tracking speech production with age.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23657.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiahao Ying, Boxian Ai, Wei Tang, Siyuan Liu, Yixin Cao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Skills, i.e., structured workflow instructions distilled for large language models (LLMs), are becoming an increasingly important mechanism for improving agent performance on real-world downstream tasks. However, as the open-source skill ecosystem rapidly expands, it remains unclear how different models and agent frameworks interact with skills, how to evaluate skill quality, and how users should select skills under practical cost-performance trade-offs. In this paper, we present OpenSkillEval, an automatic evaluation framework for both skill-augmented agent systems and the skills themselves. Instead of relying on static benchmarks, OpenSkillEval automatically constructs realistic task instances from evolving real-world artifacts across five categories of downstream applications: presentation generation, front-end web design, poster generation, data visualization, and report generation. It further collects and organizes community-contributed skills for controlled comparison under unified task settings. Using more than 600 dynamically generated task instances and 30 open-source skills, we conduct a systematic evaluation of state-of-the-art models and agent frameworks. Our results show that skill availability does not guarantee effective skill usage, that the benefit of skill augmentation depends strongly on both the underlying model and the agent framework, and that many publicly popular skills do not consistently outperform base agents without skills. These findings highlight the need for dynamic, task-grounded evaluation and provide practical insights into the design, selection, and deployment of skills for LLM agents. Additional cases and benchmark resources are available on the project website: https://yingjiahao14.github.io/OpenSkillEval-Web/.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.23657</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Why Larger Models Learn More: Effects of Capacity, Interference, and Rare-Task Retention</title>
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<title>Seeing Isn't Knowing: Do VLMs Know When Not to Answer Spatial Questions (and Why)?</title>
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<link>https://arxiv.org/abs/2605.29548</link>
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<link>https://arxiv.org/abs/2605.30557</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing Huang, Daniel Wurgaft, Rachit Bansal, Laura Ruis, Naomi Saphra, David Alvarez-Melis, Andrew Kyle Lampinen, Christopher Potts, Ekdeep Singh Lubana</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Larger models learn tasks smaller models do not. What drives this phenomenon? We develop a simple phenomenological argument that power-law scaling already suggests that a larger model will be able to learn a part of the data distribution that a smaller model fails to learn, even with infinite training data. To validate this claim and identify its causes, we study the effects of model scaling on a synthetic setup consisting of a mixture of tasks that show monotonic scaling curves. The results point to a data-induced competition over resources (neurons). Specifically, smaller models allocate their neurons to high frequency or low complexity tasks, and so they learn solutions that perform poorly on rare and complex tasks. Moreover, this happens even when solutions capable of expressing the desired task exist. We then assess how a larger model circumvents this data-centric bottleneck, finding that it traces to a reduced interference mechanism: larger models can allocate enough resources to common tasks that the gradient updates for those tasks become weak, which means that they do not overwrite rare-task features as they slowly accumulate. Finally, to further validate these claims, we pretrain OLMo models (4M to 4B parameters) on novel tasks of varying frequency and complexity. The results mirror those from our synthetic data experiments: only the larger OLMo models learn the infrequent and complex tasks, and these larger models embed more task features in their representations and show less gradient interference between tasks. Overall, we offer a data-centric account of why larger models learn tasks that smaller models fail to. This helps explain why larger models are better in practice, and it can inform practical questions concerning model sizing and training data mixtures.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30557.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yue Zhang, Zun Wang, Han Lin, Yonatan Bitton, Idan Szpektor, Mohit Bansal</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Spatial reasoning is a fundamental capability for vision-language models (VLMs) deployed in real-world environments. However, visual observations are inherently limited representations of a 3D world: occlusion can render objects invisible, and perspective can make geometric properties misleading. Despite this, existing spatial reasoning benchmarks typically assume that observations are sufficient and reliable, focusing on whether models produce correct answers rather than whether they recognize when a question cannot be answered and what additional observations would be needed. In this work, we challenge this assumption by constructing a controlled evaluation framework, SpatialUncertain, and introducing two types of observation challenges: (1) occlusion, which hides target information, and (2) perspective ambiguity, which produces misleading visual cues. For each configuration, we design spatial questions that are answerable under clean observations but require abstention under the introduced challenges. We further evaluate whether models can identify which additional viewpoints would resolve perspective ambiguity. Our results across a diverse set of frontier open- and closed-source VLMs reveal two consistent failure modes. First, models are prone to overconfident answering, attempting to solve spatial reasoning tasks even when visual evidence is incomplete or misleading, with average accuracy around 30\% under occlusion and below 10\% under perspective ambiguity. Second, even when additional views are available, some models perform near random chance in identifying which would provide reliable evidence. Together, our findings call for moving beyond answer correctness toward evaluating whether models know when to abstain and how to seek reliable evidence.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29548</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30557</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Geometry Matters: 3D Foundation Priors for Learning Semantic Correspondence</title>
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<title>Harness Updating Is Not Harness Benefit: Disentangling Evolution Capabilities in Self-Evolving LLM Agents</title>
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<link>https://arxiv.org/abs/2605.30093</link>
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<link>https://arxiv.org/abs/2605.30621</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Artur Jesslen, Olaf Dünkel, Adam Kortylewski</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Foundation features from self-supervised vision models and text-to-image diffusion models have proven effective for semantic correspondence estimation. However, because these features are learned primarily from 2D image objectives, they lack explicit 3D awareness and often confuse symmetric object sides, repeated parts, and visually similar structures that are distinct in 3D. We introduce a 3D-aware post-training framework that goes beyond available 2D foundation features by incorporating priors from 3D foundation models. Given an image, our method uses SAM3D to estimate object geometry and pose, and refines the pose through render-and-compare optimization. Subsequently, we render PartField descriptors from the reconstructed geometry into the image plane based on the estimated object pose. The resulting geometry-aware feature maps complement DINO and Stable Diffusion features, while geodesic distances on the reconstructed shapes enable reliable filtering of candidate correspondences. We use the filtered matches as supervision to train a lightweight adapter on top of DINO and Stable Diffusion for semantic correspondence. In contrast to prior post-training approaches that require pose annotations and rely on coarse spherical geometry, our method automatically obtains instance-specific 3D structure and uses it to guide correspondence learning. Experiments show that our approach improves semantic correspondence over the prior methods while reducing manual geometric supervision. Code and model can be found at https:/github.com/GenIntel/3D-SC.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30621.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minhua Lin, Juncheng Wu, Zijun Wang, Zhan Shi, Yisi Sang, Bing He, Zewen Liu, Tianxin Wei, Zongyu Wu, Zhiwei Zhang, Dakuo Wang, Xiang Zhang, Benoit Dumoulin, Cihang Xie, Yuyin Zhou, Suhang Wang, Hanqing Lu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> LLM agents are increasingly deployed as systems built around editable external harnesses, including prompts, skills, memories and tools, that shape task execution without changing model parameters. Harness self-evolution adapts such agents by updating these harnesses from execution evidence. Yet it remains unclear whether a model's base capability in task-solving predicts its capabilities in harness self-evolution: which models produce useful harness updates, and which actually benefit from them? We analyze two harness self-evolution capabilities: (i) harness-updating, the capability to produce useful persistent harness updates from execution evidence; (ii) harness-benefit, the capability to benefit from updated harnesses during task solving. Our analysis reveals two findings. First, harness-updating is flat in base capability: models from different capability tiers produce harness updates that lead to surprisingly similar gains; even Qwen3.5-9B's updates yield gains comparable to those of Claude Opus~4.6. Second, harness-benefit is non-monotonic in base capability: weak-tier models benefit little from updated harnesses, mid-tier models benefit most, and strong-tier models benefit less than mid-tier. We trace low gains at the weak tier to two failure modes: weak-tier models may fail to activate relevant harness artifacts, or activate them but fail to follow them faithfully. These findings suggest investing capability budget in the task-solving agent rather than the evolver, and targeting harness invocation and long-horizon instruction following in agent training. Our source code is publicly available at https://github.com/A-EVO-Lab/a-evolve/tree/release/harness-evolution.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30093</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30621</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Thinking Before Constraining: A Unified Decoding Framework for Large Language Models</title>
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<title>VLM3: Vision Language Models Are Native 3D Learners</title>
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<link>https://arxiv.org/abs/2601.07525</link>
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<link>https://arxiv.org/abs/2605.30561</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2601.07525.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ngoc Trinh Hung Nguyen, Alonso Silva, Laith Zumot, Liubov Tupikina, Armen Aghasaryan, Mehwish Alam</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Natural generation allows Large Language Models (LLMs) to produce free-form responses with rich reasoning, yet the lack of structure makes outputs difficult to verify. Conversely, constrained decoding ensures standardized formats but can inadvertently restrict reasoning capabilities by imposing constraints too early in the generation process. We propose a hybrid approach, namely In-Writing, that combines free-form reasoning and structured generation in a single call. The model first performs unconstrained reasoning and only applies structured decoding after a trigger token is generated, explicitly decoupling reasoning from formatting. We establish that our trigger-token strategies are able to virtually eradicate premature triggering, a failure mode in which constrained decoding interrupts on-going reasoning. Evaluations across diverse datasets covering classification and reasoning tasks demonstrate that our approach outperforms the state-of-the-art by achieving accuracy gains of up to 27% over natural generation. Our code are available at: https://github.com/Nokia-Bell-Labs/InWriting.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30561.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhipeng Cai, Zhuang Liu, Yunyang Xiong, Zechun Liu, Vikas Chandra, Yangyang Shi</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Vision Language Models (VLMs) enable a unified model to solve various vision tasks through prompting. They have shown promising performance in semantic understanding. However, 3D understanding still largely relies on expert vision models with complex task-specific designs. The key argument this work wants to make is that VLMs are native 3D learners. Our in-depth large scale study shows that 1) focal length unification, 2) text-based pixel reference and 3) data mixture and scaling, are all you need for effective 3D learning. Model architecture changes, large models, heavy data augmentations, and complex losses including the regression formulation, many of which form the foundation of expert vision models, are actually not necessary conditions. As a result, we propose VLM3, a scalable method with the simplest design that enables standard VLMs to master diverse 3D tasks. VLM3 not only advances the VLM depth estimation accuracy by a large margin (0.84 -> 0.9), but also enables diverse 3D tasks such as pixel correspondence, camera pose estimation and object-level 3D understanding, matching expert vision model accuracy while maintaining standard architectures and text-based training. We believe VLM3 opens up a new paradigm for simple and scalable 3D learning.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2601.07525</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30561</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>AdaState: Self-Evolving Anchors for Streaming Video Generation</title>
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<title>Recovering Policy-Induced Errors: Benchmarking and Trajectory Synthesis for Robust GUI Agents</title>
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<link>https://arxiv.org/abs/2605.30349</link>
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<link>https://arxiv.org/abs/2605.29447</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30349.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusuf Dalva, Pinar Yanardag</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29447.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianpeng Bu, Xin Liu, Qihua Chen, Hao Jiang, Shurui Li, Hongtao Duan, Lu Jiang, Lulu Hu, Bin Yang, Minying Zhang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> While GUI agents have advanced rapidly, they often lack the robustness to recover from their own errors, hindering real-world deployment. To bridge this gap at both the evaluation and data levels, we introduce GUI-RobustEval and propose Robustness-driven Trajectory Synthesis. GUI-RobustEval contains 1,216 executable test cases that systematically measure error recovery capabilities across a broad and realistic spectrum of error modes. At the data level, RoTS is a scalable synthesis framework that creates 800k high-quality data via a tree-based pipeline that proactively discovers diverse error modes and synthesizes corresponding recovery steps. Our two models, RoTS-7B and RoTS-32B, fine-tuned on our dataset, both demonstrate significant gains on GUI-RobustEval and traditional GUI benchmarks. Notably, RoTS-32B achieves state-of-the-art performance on OSWorld, with a 47.4% success rate and a 33.8% All-Pass@4 score, suggesting that improved long-horizon error recovery ability contributes to both robustness and overall performance. Our code is available at https://github.com/AlibabaResearch/RoTS.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30349</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29447</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>NeuROK: Generative 4D Neural Object Kinematics</title>
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<title>SAAS: Self-Aware Reinforcement Learning for Over-Search Mitigation in Agentic Search</title>
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<link>https://arxiv.org/abs/2605.30347</link>
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<link>https://arxiv.org/abs/2605.29796</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30347.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chen Geng, Guangzhao He, Yue Gao, Yunzhi Zhang, Shangzhe Wu, Jiajun Wu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Data-driven approaches have revolutionized 3D vision, enabling transformers to effectively reconstruct and generate static 3D objects. However, generating simulative 4D dynamics -- realistic temporal deformations of static objects under various physical conditions -- remains challenging and often ad hoc, despite its importance in building comprehensive 3D world models. Most existing methods assume a predefined physical model and use system identification to estimate parameters, restricting these methods to specific categories and small-scale datasets. We propose that these restrictions can be overcome by learning a data-driven kinematic state parameterization for object-centric physical systems. Specifically, we learn both a latent space representing all possible states of the object and a decoder that maps any sampled latent to a plausibly deformed shape of the object. We refer to this parameterization as Neural Object Kinematics (NeuROK), and learn a transformer-based encoder-decoder model on a curated large-scale 4D dataset. This formulation and the learned model significantly simplify the generation of simulative dynamics since we only need to consider the dynamics within a low-dimensional latent space from the Lagrangian mechanics' perspective in classical physics. We demonstrate the effectiveness and generality of this neural simulation framework across diverse dynamic object types, showing clear advantages over prior works. Project page: https://chen-geng.com/neurok</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunbo Tang, Chengyi Yang, Shiyu Liu, Zhishang Xiang, Zerui Chen, Qinggang Zhang, Jinsong Su</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Agentic search enables LLMs to solve complex multi-hop questions through iterative reasoning and external search. Despite the effectiveness, these systems often suffer from a critical limitation in practice: agents fail to recognize their own knowledge boundaries, blindly triggering searches when internal knowledge suffices and failing to terminate search even when adequate evidence has been collected. The lack of self-awareness leads to severe over-search, incurring substantial inference latency and prohibitive computational cost. To this end, we propose SAAS, a novel RL framework designed to cultivate dynamic self-awareness that precisely regulates search behavior without compromising accuracy. SAAS introduces three key components: (i) a search boundary modeling mechanism, which identifies the search boundary under the evolving policy by contrasting search-disabled and search-enabled rollouts; (ii) a boundary-aware reward module, which translates this boundary awareness into trajectory-level penalties, suppressing unnecessary and redundant searches; and (iii) a stage-wise optimization strategy, which leverages a sequential curriculum to prioritize reasoning over search regularization, thereby avoiding reward hacking. Extensive experiments demonstrate that SAAS substantially reduces over-search, while maintaining accuracy. Our code is anonymously released at https://github.com/XMUDeepLIT/SAAS.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30347</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29796</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>Verifiable Rewards Beyond Math and Code: Lightweight Corpus-Grounded Process Supervision for Factual Question Answering</title>
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<title>LongDS-Bench: On the Failure of Long-Horizon Agentic Data Analysis</title>
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<link>https://arxiv.org/abs/2605.29648</link>
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<link>https://arxiv.org/abs/2605.30434</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29648.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shicheng Fan, Haochang Hao, Dehai Min, Weihao Liu, Philip S. Yu, Lu Cheng</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Applying reinforcement learning to improve factual accuracy in knowledge-intensive question answering faces a reward design dilemma. Response-level rewards provide only coarse supervision and cannot distinguish correct from incorrect statements within a reasoning trace. Sentence-level alternatives offer finer-grained feedback, but typically rely on NLI verifiers, LLM judges, or knowledge-verification pipelines that are expensive to deploy at RL scale and often unreliable for rare-entity facts, where accurate reward signals are especially important. We propose CorVer (Corpus Verify), a lightweight, plug-in-ready process reward that replaces neural verifiers with a corpus-grounded signal derived from Wikipedia co-occurrence statistics. CorVer assigns sentence-level credit and maps it to token-level advantages via a simple alignment, requiring only a 0.5B extractor and a single corpus lookup per sentence. Across 30 (model, benchmark) cells spanning six instruction-tuned models (3B to 14B) and five QA benchmarks, CorVer improves over the raw baseline for every cell, with an average TriviaQA gain of +4.1 pp. It also outperforms four neural-verifier baselines in 18 of 20 cells under their feasible configurations, while training 4.8 to 8.4x faster.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30434.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kewei Xu, Xiaoben Lu, Shuofei Qiao, Zihan Ding, Haoming Xu, Lei Liang, Ningyu Zhang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Real-world data analysis is inherently iterative, yet existing benchmarks mostly evaluate isolated or short interactive tasks, leaving agents' ability to track evolving analytical context over long horizons untested. We introduce LongDS, a benchmark for long-horizon, multi-turn data analysis where agents must maintain, update, restore, and compose evolving analytical states. LongDS comprises 68 tasks constructed from real-world Kaggle notebooks, spanning 2,225 turns across six domains including Geoscience, Business, and Education. Tasks are designed around state-evolution patterns (e.g., counterfactual perturbation, rollback, multi-state composition), with an average dependency span of 11.3 turns. Evaluating five state-of-the-art models, we find that the best model reaches only 48.45% average accuracy, performance drops nearly 47 points from early to late turns, and long-horizon errors account for 52%--69% of failures. Further analysis shows that additional agent steps do not necessarily improve performance, suggesting that the key bottleneck is maintaining a correct analytical state rather than increasing interaction budget. We release LongDS to support research on reliable long-horizon agentic data analysis. Code and data will be released at https://github.com/zjunlp/DataMind.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29648</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30434</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>REPOT: Recoverable Program-of-Thought via Checkpoint Repair</title>
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<title>Exploring Autonomous Agentic Data Engineering for Model Specialization</title>
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<link>https://arxiv.org/abs/2605.30052</link>
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<link>https://arxiv.org/abs/2605.30407</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Parsa Mazaheri</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> One-shot Program-of-Thought (PoT) emits a Python program that prints a primitive-action plan; a single invalid action silently invalidates the trajectory. We introduce RePoT (Recoverable PoT): a deterministic verified replay that walks the plan through the environment to its first invalid transition, then one LLM call that resumes from the verified prefix. RePoT costs at most one extra LLM call on the ~14% of problems where PoT fails. RePoT beats PoT by +3 to +11pp across four closed-model configurations on PuzzleZoo-775 and peaks at 96.9% vs 86.3% on gpt-5.4-mini-medium; against the matched-budget PoT-retry baseline, RePoT wins decisively on Gemini (+3.8pp, 95% CI [+2.2,+5.4]), is within sampling noise on GPT-medium and Claude, and loses on GPT-mini -- a capability-scaling pattern we begin to address with Adaptive RePoT, a rule-based dispatcher that routes between suffix repair and a fresh PoT retry based on verified-prefix length (preliminary). We replicate on PlanBench Blocksworld (+1.1 to +11.4pp) and on four open-weights models (+3.3 to +20.0pp on three of four). On Derail-550, our controlled recovery benchmark, every condition with access to checkpoint information clears >=30% on GPT-medium and >=70% on Gemini, vs <=3.1% for error-only feedback -- showing that checkpoint information, not the specific verified-prefix tail, is the load-bearing recovery signal.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30407.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujie Luo, Xiangyuan Ru, Jingsheng Zheng, Jingjing Wang, Yuqi Zhu, Jintian Zhang, Runnan Fang, Kewei Xu, Ye Liu, Zheng Wei, Jiang Bian, Zang Li, Shumin Deng</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Large Language Models (LLMs) have demonstrated strong performance on general tasks, while often struggling to adapt to specialized domains without high-quality domain-specific data. Existing LLM-based data curation methods primarily rely on human-designed workflows, leaving it unexamined whether LLMs can autonomously execute an end-to-end data engineering pipeline for model specialization. We formalize Autonomous Agentic Data Engineering, a novel task designed to evaluate LLMs as autonomous data engineers that drive model specialization through end-to-end data curation. We frame data as an optimizable component and study agents that plan, generate, and iteratively optimize training data across multiple domains, guided by post-training performance improvement. Experiments show that autonomous LLM data engineers yield substantial gains, as GPT-5.2 constructs a training curriculum that improves a student model by 57.29\%, entirely through iterative, agent-driven data adaptation. By illuminating both potential and bottlenecks, our study establishes autonomous data engineering as a measurable capability and charts a path toward agent-driven model specializationCode will be released at https://github.com/zjunlp/DataAgent..</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30052</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30407</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>WorldMemArena: Evaluating Multimodal Agent Memory Through Action-World Interaction</title>
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<title>SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer</title>
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<link>https://arxiv.org/abs/2605.29341</link>
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<link>https://arxiv.org/abs/2605.30409</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29341.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengzhi Liu, Yuzhe Yang, Sophia Xiao Pu, Yepeng Liu, Lin Long, Yichen Guo, Nuo Chen, Zhaotian Weng, Elena Kochkina, Simerjot Kaur, Charese Smiley, Xiaomo Liu, James Zou, Sheng Liu, Yuheng Bu, Songyou Peng, Xin Eric Wang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing benchmarks measure recall over static dialogue, collapse memory into a single end-of-task accuracy, and reduce visual observations to captions, leaving us unable to localize failures to writing, maintenance, retrieval, or use. The rise of agent harnesses that author their own memory sharpens this gap, since we have no principled way to compare hand-designed pipelines with self-managing alternatives. To close these gaps, we formulate multimodal agent memory as an Action-World Interaction Loop with an observable four-stage lifecycle, and instantiate it in WorldMemArena: 400 multi-session multimodal tasks spanning Lifelong Evolution (evolving personal and task states) and Agentic Execution (memory from real observations, actions, and feedback), annotated with gold memory points, updates, distractors, and evidence chains for stage-level diagnosis. This enables the first head-to-head comparison of long-context, manually designed (RAG and external memory systems), and harness-based memory agents. Results show that: (1) better memory writing and storage do not guarantee better performance; (2) multimodal memory still struggles to fully use visual evidence; (3) systems are unstable across domains and degrade on realistic agentic trajectories; and (4) harness memory is more flexible but remains costly and less reliable.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30409.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuyang Zhao, Yicheng Pan, Qiyuan He, Jincheng Yu, Junsong Chen, Tian Ye, Haozhe Liu, Enze Xie, Song Han</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29341</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30409</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>DynaFLIP: Rethinking Robotics Perception via Tri-Modal-Dynamics Guided Representation</title>
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<title>GrepSeek: Training Search Agents for Direct Corpus Interaction</title>
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||||||
<link>https://arxiv.org/abs/2605.30350</link>
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<link>https://arxiv.org/abs/2605.29307</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30350.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jusuk Lee, Seungjae Lee, Jonghun Shin, Hoseong Jung, Sungha Kim, Daesol Cho, H. Jin Kim, Jia-Bin Huang, Furong Huang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Robot manipulation critically depends on perception that preserves the action-relevant aspects of a scene. Yet most robot learning pipelines are built upon visual encoders pre-trained for static recognition or vision-language alignment, leaving motion understanding to downstream policies. We introduce DynaFLIP, a dynamics-aware multimodal pre-training framework that pushes motion understanding upstream into perception. We construct image-language-3D flow triplets from heterogeneous human and robot videos, and use these triplets as training-time supervision to shape an image-only encoder. Our key idea is to encourage the three modalities to span a small simplex volume in the shared hyperspherical space -- a smaller simplex volume indicating stronger alignment. To avoid the geometric ambiguity and trivial collapse of naive volume minimization, we combine simplex-volume minimization with a cosine regularizer and a contrastive objective. Our analyses show that DynaFLIP focuses on control-relevant regions critical for manipulation. The resulting dynamics-aware representations serve as reusable visual backbones and consistently outperform baselines across diverse downstream policies, including VLAs. We validate this across diverse simulation and real-world setups, with gains reaching +22.5% under out-of-distribution scenarios. Our results suggest that robot generalization improves when visual representations are trained to encode not just what is present, but how the world changes under action.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alireza Salemi, Chang Zeng, Atharva Nijasure, Jui-Hui Chung, Razieh Rahimi, Fernando Diaz, Hamed Zamani</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Large Language Model (LLM) search agents have shown strong promise for knowledge-intensive language tasks through multiple rounds of reasoning and information retrieval. Most existing systems access information using a retriever that takes a keyword or natural language query and returns a ranked list of documents using an index of pre-computed document representations. In this work, we explore a complementary perspective in which the search agent treats the corpus itself as the search environment and finds evidence by issuing executable shell commands. We introduce GrepSeek, an optimized direct corpus interaction (DCI) search agent that trains a compact search agent to find, filter, and compose evidence from large text corpora. To address the instability of learning behavior directly with reinforcement learning on large corpora, we propose a two-stage training pipeline. First, we construct a cold-start dataset using an answer-aware Tutor and answer-blind Planner to generate verified, causally grounded search trajectories. Second, we refine the initialized policy with Group Relative Policy Optimization (GRPO), allowing the agent to improve its task-oriented search behavior through direct interaction with the corpus. To make DCI practical at scale, we further use a semantics-preserving sharded-parallel execution engine that accelerates shell-based retrieval by up to 7.6times while preserving byte-exact equivalence with sequential execution of the shell command. Experiments across seven open-domain question answering benchmarks show that GrepSeek achieves the strongest overall token-level F_1 and Exact Match. Our analysis also highlights the limitations of purely lexical interaction on queries with substantial surface-form variation, suggesting DCI as a practical and competitive method for search agents that can complement existing retrieval paradigms in the real world.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30350</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29307</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<title>PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions</title>
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<title>Guidance Contrastive Token Credit Assignment for Discrete Policy Optimization</title>
|
||||||
<link>https://arxiv.org/abs/2605.30268</link>
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<link>https://arxiv.org/abs/2605.29198</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Omer Benishu, Gal Fiebelman, Sagie Benaim</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We address the task of generating physically accurate and visually faithful 4D Human-Object Interaction (HOI). Given a static 3D human and target object represented as 3D Gaussian Splats (3DGS), our goal is to synthesize dynamic scenes where the human actively engages with the object through actions, such as punching or kicking, in accordance with a given input text. To this end, we introduce PhyGenHOI, a novel framework that couples generative human motion with an explicit physical object simulation. We model the human as a semantic agent driven by a Motion Diffusion Model (MDM) and the object as a physical agent simulated via the Material Point Method (MPM), utilizing 3D Gaussians as a unified, differentiable representation. We supervise their interaction through three coupled mechanisms: (1) A Windowed Attraction Loss that temporally synchronizes generative motion to intercept the object; (2) A Contact-Driven Re-simulation step that triggers physically consistent momentum transfer upon impact; and (3) A Masked Video-SDS objective that injects video-based priors to enhance contact fidelity. Experiments show PhyGenHOI generates physically consistent 4D HOI across diverse actions, humans, and objects, outperforming baselines. Project page and videos: https://omerbenishu.github.io/PhyGenHOI/</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29198.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shufan Li, Konstantinos Kallidromitis, Akash Gokul, Yuta Kyuragi, Aditya Grover</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Group-advantage-based reinforcement learning methods, such as GRPO and DAPO, have demonstrated strong performance across diverse domains, including mathematical reasoning and text-to-image generation. However, their reliance on sample-level rewards introduces a key limitation as uniform credit assignment across all tokens fails to capture fine-grained, token-level contributions. To address this issue, we propose Guidance Contrastive Policy Optimization (GCPO), a novel algorithm that enables per-token credit assignment by contrasting model predictions under positive and negative prompts. Rather than uniformly broadcasting sample-level advantages, GCPO assigns token-level advantages proportional to the difference between these contrastive predictions, allowing more precise and informative learning signals. Empirically, we find that GCPO emphasizes semantically relevant regions such as visual areas aligned with textual prompts in text-to-image generation, and critical keywords within reasoning traces for chain-of-thought tasks. Through extensive experiments, GCPO consistently outperforms GRPO and DAPO baselines on both text-to-image generation and chain-of-thought reasoning benchmarks, demonstrating its effectiveness as a general and scalable optimization strategy for discrete policy learning.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30268</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29198</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents</title>
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<title>Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models</title>
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<link>https://arxiv.org/abs/2605.29534</link>
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<link>https://arxiv.org/abs/2605.31158</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxiang Chai, Han Xiao, Xinyu Fu, Jinpeng Chen, Rui Liu, Hongsheng Li</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Recent advances in mobile GUI agents have shown strong potential for automating mobile tasks, but most effective systems still depend on large vision-language models for screenshot understanding and long-horizon planning. Small GUI agents that can be deployed directly on mobile devices are more attractive for practical use, offering lower inference cost and better protection of sensitive on-device information. However, due to limited model capacity, such lightweight agents remain unreliable when planning and executing GUI tasks end-to-end from screenshots alone. We propose Knowledge-Oriented Behavior Exploration (UI-KOBE), a framework that improves lightweight mobile GUI agents with reusable app-specific graph knowledge. UI-KOBE first autonomously explores a mobile application and constructs an app knowledge graph, where nodes represent distinct UI states and edges represent executable transitions. At runtime, a lightweight GUI agent uses the graph as external guidance: given a user task and the current screenshot, it identifies the current graph node and selects among self-loop actions, neighboring transitions, task completion, or fallback free actions associated with that node. By supporting runtime decisions with app-specific graph guidance, UI-KOBE reduces the burden of end-to-end GUI planning and helps lightweight models perform mobile GUI tasks more effectively, offering a practical step toward efficient, interpretable, and privacy-conscious on-device GUI agents.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31158.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29534</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31158</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Towards Verifiable Multimodal Deep Research: A Multi-Agent Harness for Interleaved Report Generation</title>
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<title>iVGR: Internalizing Visually Grounded Reasoning for MLLMs with Reinforcement Learning</title>
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<link>https://arxiv.org/abs/2605.29861</link>
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<link>https://arxiv.org/abs/2605.31096</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29861.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenghao Zhang, Guanting Dong, Yufan Liu, Tong Zhao, Zhicheng Dou</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Large Language Models (LLMs) have advanced autonomous agents from deep search, which retrieves concise factual answers, to deep research, which synthesizes scattered evidence into long-form reports. However, verifiable multimodal deep research remains challenging due to open-ended synthesis without deterministic ground truth and the need to interleave textual arguments with visual evidence. We propose Ptah, a multi-agent harness for interleaved report generation. Ptah orchestrates the lifecycle from user query to rendered web report through planning, research, and writing stages, where specialized agents construct visual-aware plans, collect claim-grounded evidence, maintain source-aligned images in a Visual Working Memory, and compose reports through declarative multimodal tool use. A verifier agent serves as the harness's acceptance function, enforcing factual grounding, citation fidelity, and cross-modal consistency throughout the workflow. We further introduce PtahEval, an evaluation protocol that augments existing benchmarks with image-level and presentation-level assessments. Experiments on deep research benchmarks show that Ptah produces more reliable, visually informative, and usable human-facing multimodal reports than strong baselines.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31096.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chang-Bin Zhang, Yujie Zhong, Qiang Zhang, Kai Han</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> While visually grounded Chain-of-Thought (CoT) has emerged as a promising paradigm to enhance fine-grained perception in multimodal large language models (MLLMs), its efficacy during the inference phase remains underexplored. In this work, we empirically find that mandating explicit object boxes in visually grounded CoT during inference often degrades performance compared to standard textual CoT, which reasons without explicit visual grounding. We hypothesize that the visual localization capability can be internalized into the textual CoT and that the mandatory explicit grounding introduces unnecessary interference with the model's primary objective of answer prediction. To address this problem, we propose Internalizing Visually Grounded Reasoning (iVGR), a novel reinforcement learning framework that transfers localization capabilities into the textual reasoning process. We employ a dual-stream training strategy, where a textual stream is aligned with a high-quality visually grounded stream via a proposed consistency reward, enabling the model to localize accurately without explicit grounding during inference. Extensive experiments demonstrate that our method significantly outperforms existing baselines on fine-grained benchmarks, while maintaining the flexibility to support tool-assisted inference workflows.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29861</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31096</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>LiteCoder-Terminal: Scaling Long-Horizon Terminal Environments for Learning Language Agents</title>
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<title>Lumos-Nexus: Efficient Frequency Bridging with Homogeneous Latent Space for Video Unified Models</title>
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<link>https://arxiv.org/abs/2605.29559</link>
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<link>https://arxiv.org/abs/2605.31603</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29559.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoxuan Peng, Kaiqi Zhang, Xinyu Lu, Boxi Cao, Yaojie Lu, Hongyu Lin, Xianpei Han, Le Sun</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Mastering terminal environments requires language agents capable of multi-step planning, feedback-grounded execution, and dynamic state adaptation. However, training such agents is currently bottlenecked by a reliance on scraped external repositories, which limits domain diversity, environment controllability, and the targeting of specific capability deficits. We introduce LiteCoder-Terminal-Gen, a zero-dependency synthesis pipeline that autonomously generates executable and verifiable terminal training environments directly from domain specifications. Using this framework, we construct two large-scale resources: LiteCoder-Terminal-SFT, comprising 11,255 expert trajectories across 10 domains, and LiteCoder-Terminal-RL, featuring 602 verifiable environments for trajectory-level preference optimization. Supervised fine-tuning of Qwen-family models on our SFT dataset yields agents that significantly outperform their base counterparts. Notably, our 32B variant achieves 29.06%, 18.54%, and 34.00% pass@1 on Terminal Bench 1.0, 2.0, and Pro, respectively. Furthermore, applying Direct Multi-turn Preference Optimization (DMPO) on our RL environments yields additional performance gains. These results systematically demonstrate that fully synthetic, executable environments offer a scalable and verifiable supervision signal for mastering complex, real-world command-line workflows.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31603.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiazheng Xing, Hangjie Yuan, Lingling Cai, Xinyu Liu, Yujie Wei, Fei Du, Hai Ci, Tao Feng, Jiasheng Tang, Weihua Chen, Fan Wang, Yong Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Connector-based video unified models have demonstrated strong capability in instruction-grounded video synthesis, but integrating a large high-fidelity generator into the unified training loop is computationally prohibitive, limiting achievable visual quality. We therefore propose Lumos-Nexus, a training-efficient unified video generation framework that facilitates the development of strong reasoning-driven generation capabilities while significantly enhancing visual fidelity. Lumos-Nexus adopts a two-stage design: 1) During training, only a lightweight generator is aligned with the understanding block to learn to take in reasoning-driven semantic control. 2) During inference, we introduce Unified Progressive Frequency Bridging (UPFB) to progressively hand off generation to a high-capacity pretrained generator in the shared latent space, enabling coarse-to-fine refinement and producing high-fidelity videos without compromising reasoning quality. To fill the gap in reasoning-driven video generation benchmarks, we introduce VR-Bench, which assesses a model's capability to translate inferred intent into coherent and semantically aligned video content. Extensive experiments demonstrate that Lumos-Nexus achieves substantial gains in visual realism and temporal coherence on VBench, while exhibiting strong reasoning-based generative performance on VR-Bench. Code and models are available at https://jiazheng-xing.github.io/nexus-lumos-home/.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29559</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31603</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>When Cloud Agents Meet Device Agents: Lessons from Hybrid Multi-Agent Systems</title>
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<title>DRIFT: Decoupled Rollouts and Importance-Weighted Fine-Tuning for Efficient Multi-Turn Optimization</title>
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||||||
<link>https://arxiv.org/abs/2605.30102</link>
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<link>https://arxiv.org/abs/2605.31455</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Corrado Rainone, Davide Belli, Bence Major, Arash Behboodi</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> The design space of agentic AI inference spans two extremes: frontier large language models (LLMs), typically hosted in the cloud and offering strong performance across a wide range of tasks at substantially high cost, and more cost-efficient small language models (SLMs), which are amenable to on-device inference. Hybrid multi-agent systems (MASs) combining on-device and cloud models offer a promising middle ground, but they also introduce a complex and poorly understood design space in which task accuracy, monetary cost, and edge energy consumption are tightly coupled; in the absence of general design principles, hybrid components, although not the most prevalent choice, are typically introduced through ad hoc decisions tailored to specific domains. In this work, we examine this design space more systematically. We adapt two representative MAS architectures to support hybrid inference and study how individual design choices shift the operating point along the Pareto frontier of power, cost, and performance. Our findings paint a nuanced picture of hybrid MAS design: while SLMs can effectively benefit from LLM assistance, the optimal architecture is highly task-dependent, and greater frontier-level compute does not consistently translate to better performance.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Mu, Tianyi Lin, Chengwei Qin, Zhongxiang Dai, Yao Shu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large language models are increasingly deployed in multi-turn interactive settings where users or environments can iteratively provide lightweight feedback. Unfortunately, optimizing such behavior presents a sharp dilemma in practice: online reinforcement learning is able to effectively address multi-turn dynamics but is prohibitively expensive due to the cost of generating full correction trajectories at every update, whereas offline supervised fine-tuning (SFT) is efficient but suffers from distribution shift and behavioral collapse. To this end, we novelly propose DRIFT (Decoupled Rollouts and Importance-Weighted Fine-Tuning), a framework that operationalizes the theoretical insight that the KL-regularized RL objective is equivalent to importance-weighted supervised learning. DRIFT decouples rollout from optimization by sampling offline interaction trajectories from a fixed reference policy, deriving return-based importance weights, and optimizing the policy via weighted SFT on the resulting dataset. Empirically, we demonstrate that DRIFT matches or exceeds the performance of multi-turn reinforcement learning baselines while maintaining the training efficiency and simplicity of standard supervised fine-tuning. Code is available at https://github.com/2020-qqtcg/DRIFT.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30102</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31455</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>CausaLab: A Scalable Environment for Interactive Causal Discovery Toward AI Scientists</title>
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<title>SurGe: Improved Surface Geometry in Point Maps</title>
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||||||
<link>https://arxiv.org/abs/2605.26029</link>
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<link>https://arxiv.org/abs/2605.31577</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junlin Yang, Dylan Zhang, Xiangchen Song, Qirun Dai, Xiao Liu, Yuen Chen, Aniket Vashishtha, Jing Shi, Chenhao Tan, Hao Peng</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> We introduce CausaLab, a scalable environment for evaluating interactive causal discovery by LLM agents. Unlike prior evaluations, CausaLab evaluates both whether an agent can solve a problem using causal evidence and whether its answer is grounded in a faithful recovered causal mechanism. Each episode places an agent in a synthetic laboratory: it receives prior measurement records, intervenes on a manipulator crystal, and predicts the resonance frequency of a held-out reactor crystal governed by the same mechanism. The hidden data-generating process is a randomly sampled structural causal model (SCM), so success requires recovering both a causal graph and structural equations rather than recalling prior knowledge. Experiments show a persistent gap between prediction and mechanism recovery: in the purely observational 6-node setting, GPT-5.2-high reaches 92% task accuracy but only 0.471 all-edge F_1. Mixed observation-intervention strategies improve structural fidelity, while pure intervention remains difficult even for strong agents. We identify premature stopping as a major weakness and show that consistency verification mitigates it. CausaLab therefore separates predictive success from causal understanding and exposes current LLM agents' limits as experimental causal reasoners.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Karim Knaebel, Gonzalo Martin Garcia, Christian Schmidt, Ilya Fradlin, Lucas Nunes, Daan de Geus, Bastian Leibe</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent feedforward 3D reconstruction methods predict point maps and estimate global 3D geometry remarkably well. However, their predictions still exhibit inaccurate local surface geometry, which is clearly visible qualitatively but only weakly reflected in common metrics. To make these errors more explicit in evaluation, we introduce a point map normal metric that evaluates the local surface orientation induced by neighboring 3D predictions. To reduce these errors, we propose two complementary components: a point gradient matching loss that supervises depth-normalized 3D finite differences, and a Neighborhood Attention Decoder (NAD) that progressively upsamples features and uses Neighborhood Attention for local feature mixing. Across eight zero-shot monocular geometry benchmarks, our model, SurGe, achieves the best average rank for global point map AbsRel and consistently improves local point map and point map normal evaluations.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.26029</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31577</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Xetrieval: Mechanistically Explaining Dense Retrieval</title>
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<title>Count Anything</title>
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<link>https://arxiv.org/abs/2605.29507</link>
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<link>https://arxiv.org/abs/2605.30846</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29507.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixin Cai, Jun Bai, Yang Liu, Jiaqi Li, Yichi Zhang, Taichuan Li, Zhuofan Chen, Zixia Jia, Zilong Zheng, Wenge Rong</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Explaining why dense retrievers assign high relevance scores remains challenging because retrieval decisions are made through opaque high-dimensional embeddings. Existing explanations often focus on surface signals, such as lexical matches, token alignments, or post-hoc textual rationales, and thus provide limited insight into the latent factors that shape dense retrieval behavior at the embedding level. We propose Xetrieval, an embedding-level mechanistic framework for explaining dense retrieval. Xetrieval first introduces a lightweight reasoning internalizer that approximates Chain-of-Thought reasoning directly in the embedding space with a single forward pass, enriching sentence embeddings with reasoning-oriented information while avoiding expensive autoregressive generation. It then decomposes these reasoning-enhanced embeddings into sparse, human-interpretable features, each associated with a coherent natural language description. By aggregating sparse feature overlaps across multiple document-side views, Xetrieval provides feature-level explanations of individual retrieval decisions. Experiments on diverse retrievers and benchmarks show that Xetrieval uncovers coherent interpretable features, yields stronger pair-level intervention effects, and supports task-level feature steering. The project page and source code are available at https://hihiczx.github.io/Xetrieval .</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30846.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengqi Lei, Shuokun Cheng, Wei Bao, Shaoyi Du, Jun-Hai Yong, Siqi Li, Yue Gao</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Object counting remains fragmented across domain-specific datasets and task formulations, despite rapid progress in generalist vision models. Existing counting models are often tailored to scenarios such as crowds, vehicles, cells, crops, or remote-sensing objects, and thus struggle to generalize across categories, visual domains, object scales, and density distributions. In this paper, we study text-guided object counting across domains, where a model takes an image and a natural-language query as input and returns an instance-grounded set of target points whose cardinality gives the count. This formulation unifies category-conditioned counting with interpretable spatial localization. To support this setting, we construct CLOC, a Cross-domain Large-scale Object Counting dataset that reorganizes diverse public data sources into a unified benchmark. CLOC covers six visual domains: General Scene, Remote Sensing, Histopathology, Cellular Microscopy, Agriculture, and Microbiology, with about 220K images, 619 categories, and 15M object instances. Based on CLOC, we propose Count Anything, a generalist model for text-guided object counting. Unlike density-map-based methods, which dominate counting models, Count Anything adopts discrete instance points and performs dual-granularity instance enumeration. A Region-level Sparse Counter provides object-level anchors for large and sparse targets, while a Pixel-level Dense Counter handles small, crowded, and weakly bounded targets via dense point prediction. A point-centric supervision strategy enables learning from heterogeneous annotations, and Complementary Count Fusion combines both counters in a parameter-free manner. Extensive experiments show that Count Anything achieves strong accuracy and multi-domain generalization, outperforming existing open-world counting methods. Code is available at: https://github.com/Mengqi-Lei/count-anything.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29507</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30846</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Colored Noise Diffusion Sampling</title>
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<title>The Flip Side of RLHF: On-Policy Feedback for Reward Model Self-Supervised Improvement</title>
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||||||
<link>https://arxiv.org/abs/2605.30332</link>
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<link>https://arxiv.org/abs/2605.30888</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30332.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hadar Davidson, Noam Issachar, Sagie Benaim</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Diffusion models achieve state-of-the-art image synthesis, with their generative trajectories fundamentally exhibiting a spectral bias, resolving low-frequency global structures early and high-frequency fine details later. Conventional stochastic differential equation (SDE) solvers fail to account for this dynamic, naively injecting uniform white noise throughout the entire process and misusing the finite energy budget. In this work, we establish a mathematical framework that reconsiders SDE inference as a targeted, frequency-decoupled energy transfer. Leveraging this framework, we introduce Colored Noise Sampling (CNS), a novel, training-free stochastic solver. Rather than injecting uniform white noise, CNS utilizes a dynamic, timestep- and frequency-dependent schedule that more efficiently allocates injected energy toward structurally unresolved frequency bands. By actively exploiting the model's inherent spectral bias, CNS systematically steers the generated distribution toward the true data manifold. Extensive experiments demonstrate that CNS significantly outperforms standard ODE and SDE baselines as a strictly plug-and-play, inference-time sampler substitution across diverse architectures (SiT, JiT, FLUX). Compared to standard sampling on ImageNet-256, CNS achieves substantial unguided FID reductions, improving from 8.26 to 6.27 on SiT-XL/2, 32.39 to 26.69 on JiT-B/16, and 11.88 to 8.31 on JiT-H/16, while yielding consistent relative FID improvements with Classifier-Free Guidance. Project page is available at https://hadardavidson.github.io/CNS/.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaobo Wang, Tong Wu, Min Tang, Jiaqi Li, Qi Liu, Zilong Zheng</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Building strong reward models (RMs) for language model alignment is bottlenecked by the cost and difficulty of acquiring diverse and reliable preference data from human annotation or judge models. It is dramatically worse as the policy evolves beyond the static RM training. Therefore, we propose SAVE (Self-supervised reward model improvement via Value-Anchored On-policy feedback), a framework that grades on-policy responses as feedback by using the value function for on-policy RM training. SAVE naturally converts the reward-graded on-policy responses into supervision with a prompt-specific value head as an adaptive anchor. It computes RM advantages and filters ambiguous samples to update the RM via a contrastive objective. The effectiveness of SAVE for enhancing RM training is strongly validated through rigorous empirical evaluation across six diverse benchmarks. It achieves outperforming results across all datasets while maintaining consistent improvements across three RL algorithms (GRPO, RLOO, GSPO) and different policy backbones.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30332</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30888</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>When Should Models Change Their Minds? Contextual Belief Management in Large Language Models</title>
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<title>Emergent Languages in Populations of Language Model Agents: From Token Efficiency to Oversight Evasion</title>
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<link>https://arxiv.org/abs/2605.30219</link>
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<link>https://arxiv.org/abs/2605.31170</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30219.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoming Xu, Weihong Xu, Zongrui Li, Mengru Wang, Yunzhi Yao, Chiyu Wu, Jin Shang, Yu Gong, Shumin Deng</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Long-horizon interactions require language models to manage accumulating information: when to update their state, when to preserve their state, and what to ignore. We study this challenge as Contextual Belief Management (CBM): maintaining a predicted belief state aligned with formal evidence while isolating task-irrelevant noise. To make CBM measurable, we introduce BeliefTrack, a closed-world benchmark spanning Rule Discovery and Circuit Diagnosis, where a finite belief space and symbolic verifiers enable exact turn-level evaluation. BeliefTrack diagnoses three failures: Failed Stay, Failed Update, and Failed Isolation. Across multiple LLMs, vanilla models exhibit severe CBM failures, while explicit belief-tracking prompts provide limited gains. In contrast, reinforcement learning with belief-state rewards reduces failure rates by 70.9\% on average. Further probing reveals latent belief-state dynamics behind these failures, and representation-level steering reduces failure rates by 46.1\% across two tasks\footnote{Code is coming soon at https://github.com/zjunlp/CBM.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31170.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stine Lyngsø Beltoft, William Brach, Federico Torrielli, Jacob Nielsen, Annemette Brok Pirchert, Filippo Tonini, Peter Schneider-Kamp, Lukas Galke Poech</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Monitoring autonomous language model agents currently relies mostly on surface behavior. But what happens when agent populations invent new languages with the goal of avoiding human oversight. Here, we study the emergent languages on Moltbook. For this, we build upon the Moltbook Files dataset and apply a two-stage approach consisting of a rule-based heuristic (about 6000 matches) followed by zero-shot classification (518 kept). The resulting categories include token efficiency (166), new natural languages (106), and oversight evasion (59). We conduct both quantitative and qualitative analyses. Our results show that posts proposing new languages for avoiding oversight are judged by DeepSeek-3.2 as being less aligned than the other categories and that all languages can be learned by other language models in-context merely from a description of the language. Moreover, manually studying exemplary cases reveals surprisingly sophisticated steganographic protocols like embedding hidden messages in natural language. Although we cannot be certain about the extent of autonomy in ideation of these languages, our results add up to the evidence that monitoring surface behavior may soon be insufficient for retaining control over agent populations.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30219</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31170</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>LoMo: Local Modality Substitution for Deeper Vision-Language Fusion</title>
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<title>RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Video</title>
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<link>https://arxiv.org/abs/2605.30265</link>
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<link>https://arxiv.org/abs/2605.31535</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Feng Han, Zhixiong Zhang, Zheming Liang, Yibin Wang, Jiaqi Wang</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Vision-Language Models (VLMs) have achieved substantial progress across a wide range of understanding and reasoning tasks, driven by large-scale image-text training aimed at multimodal fusion. Ideally, replacing a textual question with its rendered-image counterpart should leave model performance essentially unaffected. In practice, however, such modality substitution induces dramatic performance degradation. We attribute this "carrier sensitivity" issue to an inherent bias in current training corpora. Across prevalent datasets such as image captioning, VQA, OCR, and web-sourced interleaved data, text and images are typically organized into distinct and asymmetric roles, with text serving as linguistic queries and images as visual references. Such data bias leads VLMs to exhibit distinct preferences for information acquisition across different modalities. Consequently, VLMs fail to align representations of semantically equivalent content across textual and visual carriers, making model reasoning fragile under modality substitution. To address this, we propose Local Modality Substitution (LoMo), a lightweight, architecture-agnostic data curation paradigm designed to provide supervision for cross-modal representational invariance between semantically equivalent text and image carriers. LoMo achieves this by reformulating single-modality prompts into seamlessly interleaved multimodal sequences. It dynamically selects target text spans and recasts them as rendered images, thereby preserving the same semantics across "text, visual, text" carriers. Extensive experiments across 13 diverse multimodal benchmarks demonstrate that LoMo significantly improves overall multimodal reasoning and yields deeper cross-modal fusion. Specifically, it delivers consistent gains across foundational models, improving over standard SFT by 2.67 points on LLaVA-OneVision-1.5-8B and 2.82 points on Qwen3.5-9B.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31535.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ulrich Prestel, Stefan Andreas Baumann, Nick Stracke, Björn Ommer</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Self-supervised novel view synthesis (NVS) remains challenging to scale, despite the abundance of video data, largely due to the brittleness of training on realistic videos and the hard-to-predict scaling behavior of multi-network system designs. We introduce RayDer, a unified, feed-forward transformer that consolidates camera estimation, scene reconstruction, and rendering into a single backbone, turning self-supervised NVS into a well-posed single-model scaling problem. A minimal dynamic state, treated as a nuisance factor, absorbs time-varying content and enables stable training on unconstrained real-world video. Importantly, RayDer keeps static-scene NVS as its target task: dynamic content is leveraged purely as scalable supervision, not reconstructed as in dynamic-scene (4D) NVS. Across multiple model sizes and orders of magnitude in data, RayDer exhibits clean power-law scaling with data and compute, and outperforms static-scene data mixtures. On a large number of benchmarks, RayDer achieves strong zero-shot open-set performance competitive with state-of-the-art supervised approaches. Project Page: https://compvis.github.io/rayder</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30265</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31535</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>LaRA: Layer-wise Representation Analysis for Detecting Data Contamination in RL Post-Training</title>
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<title>How can embedding models bind concepts?</title>
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<link>https://arxiv.org/abs/2605.29888</link>
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<link>https://arxiv.org/abs/2605.31503</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29888.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minju Gwak, Minseo Kwak, Dongseok Lee, Guijin Son, Alan Ritter, Jaehyung Kim</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Reinforcement learning (RL) post-training has shown to improve reasoning in large language models (LLMs). However, there has been little exploration on the problem of data contamination in RL post-training, potentially undermining generalization and evaluation reliability of the training process itself. Existing detection methods primarily rely on output-level signals such as likelihood or entropy, which become unreliable for RL-trained models since RL shapes behavior through trajectory-level rewards rather than token likelihoods. We propose LaRA, a layer-wise representation analysis framework for detecting contamination in RL post-trained LLMs. LaRA introduces three complementary metrics, measuring perturbation sensitivity, directional collapse, and local representation rigidity under controlled perturbations. We find that contamination produces progressive geometric deviations across layers, including amplified perturbation sensitivity, stronger directional collapse, and enhanced local rigidity. Based on our findings, we also develop a contamination detection protocol that aggregates representation-level deviations across layers and metrics. Experiments on RL-trained reasoning models show that our protocol outperforms existing output-level baselines for contamination detection.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Arnas Uselis, Darina Koishigarina, Seong Joon Oh</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Humans easily determine which color belongs to which shape in multi-object scenes, an ability known as concept binding. Vision-language embedding models such as CLIP struggle with binding: they recognize individual concepts but fail to represent which concepts form which objects. Although CLIP behaves like a bag-of-concepts model in cross-modal retrieval, object information is recoverable from its image and text embeddings separately. We study this tension through the binding function, which maps concepts to scene embeddings. We find that scene embeddings decompose additively into object representations, explaining why uni-modal probes can recover object information. However, CLIP's binding function is high-complexity, which likely prevents the image and text encoders from learning a shared binding mechanism that generalizes to unseen concept combinations. We then ask whether this limitation is fundamental. We show that it is not. In controlled transformer models trained from scratch, binding generalization emerges with sufficient data coverage. These models learn low-complexity binding functions characterized by multiplicative interactions between concepts, enabling systematic generalization. Code is publicly available at https://github.com/oshapio/binding-concepts-complexity.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29888</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31503</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>UniSteer: Text-Guided Flow Matching in Activation Space for Versatile LLM Steering</title>
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<title>Hide-and-Seek in Trajectories: Discovering Failure Signals for VLA Runtime Monitoring</title>
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||||||
<link>https://arxiv.org/abs/2605.30076</link>
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<link>https://arxiv.org/abs/2605.30834</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30076.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yingdong Shi, Ruiming Zhang, Changming Li, Zhiyu Yang, Kaixing Zhang, Jingyi Yu, Kan Ren</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Activation-based control steers large language models (LLMs) by intervening on their internal representations during inference, and has emerged as an effective paradigm for controlling behaviors such as persona and style. However, existing methods often rely on fixed steering directions or task-specific intervention modules, making them difficult to adapt to fine-grained concepts and compositional constraints. We propose UniSteer, a text-guided activation flow matching model that learns a conditional distribution over residual-stream activations from natural-language conditions. Instead of fitting a separate intervention for each target behavior, UniSteer learns a universal conditional velocity field in activation space. At inference time, UniSteer performs flow inversion by partially transporting a source activation toward a latent state and regenerating it under a target textual condition before injecting it back into the frozen LLM. The same conditional model supports activation-space classification by selecting the textual label with the lowest reconstruction energy. Experiments on three target LLMs show that UniSteer provides a unified interface across behavioral control, truthfulness steering, fine-grained concept steering, multi-constraint instruction following, and activation-space classification.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30834.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seongheon Park, Wendi Li, Changdae Oh, Samuel Yeh, Zsolt Kira, Michael Hagenow, Sharon Li</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Vision-Language-Action (VLA) models enable robots to follow natural language instructions and generalize across diverse tasks, but they remain vulnerable to execution failures that compromise reliability in real-world deployment. Detecting such failures during execution is therefore critical for the robust deployment of embodied systems. Existing failure detection methods either rely on expensive action resampling or external models, while alternatives propagate trajectory-level labels uniformly across every timestep, obscuring localized failure signals. In this paper, we propose Hide-and-Seek, a framework that formulates VLA failure detection as a coarsely supervised learning problem. By combining inter-trajectory and intra-trajectory contrastive objectives, Hide-and-Seek localizes failure-indicative actions and induces temporally structured failure signals from trajectory-level supervision alone, without any step-level annotation. We evaluate Hide-and-Seek on LIBERO, VLABench, and a real-world robotic platform across three representative VLA policies: OpenVLA, π_0, and π_{0.5}.Our method achieves state-of-the-art multi-task failure detection performance with a practical accuracy--timeliness trade-off under conformal prediction, and generalizes well to both seen and unseen tasks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30076</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30834</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Native Audio-Visual Alignment for Generation</title>
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<title>Linear Scaling Video VLMs for Long Video Understanding</title>
|
||||||
<link>https://arxiv.org/abs/2605.30073</link>
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<link>https://arxiv.org/abs/2605.31598</link>
|
||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Longbin Ji, Guan Wang, Xuan Wei, Chenye Yang, Xiangrui Liu, Zhenyu Zhang, Shuohuan Wang, Yu Sun, Jingzhou He</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Joint audio-video generation aims to synthesize temporally synchronized and semantically coherent visual-acoustic content. However, existing open-source methods mainly rely on either dual-tower designs with posterior alignment or fully unified tri-modal designs that mix textual context, audio and video in one shared space. The former weakens fine-grained audio-video co-evolution, while the latter couples semantic conditioning with low-level synchronization. To address these limitations, we propose NAVA, a Native Audio-Visual Alignment framework for joint audio-video generation. NAVA is built upon context-conditioned native audio-visual alignment: it first establishes audio-video correspondence in a dedicated interaction space, and then uses external context to condition the joint denoising process. Specifically, NAVA is instantiated with an Align-then-Fuse MMDiT architecture, which transitions from modality-aware audio-video alignment to modality-shared joint denoising. Furthermore, we introduce Timbre-in-Context Conditioning to associate reference timbre cues with corresponding speech spans to achieve controllable speech timbre. Experiments on Verse-Bench and Seed-TTS, together with a user study, demonstrate that NAVA achieves superior video quality, precise audio-visual synchronization, competitive audio quality, and stronger reference-timbre controllability using only 6.3B parameters.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31598.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cristobal Eyzaguirre, Jiajun Wu, Juan Carlos Niebles</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Video vision-language models (VLMs) are increasingly used in long-horizon and streaming settings, yet most video encoders still rely on spatiotemporal self-attention, causing compute and latency to grow quadratically with the number of frames. Existing efficiency methods improve scalability but often lose accuracy relative to full self-attention, for example through aggressive frame/token dropping or coarse attention approximations. We introduce StateKV, an inference-time method that adapts pretrained long-video VLMs to linear-time video prefill by carrying cross-frame context in a fixed-capacity, importance-based recurrent state, paired with a second full per-frame cache used for decoding. Across three long-video benchmarks and seven models spanning three families and multiple scales, StateKV remains close to full self-attention and consistently outperforms dominant sliding-window / recency-based streaming approximations, without fine-tuning or architectural changes. StateKV also reduces video-prefill cost measured FLOPs, enabling stronger accuracy at a fixed compute budget by running larger models. These results suggest a practical step toward scalable long-video understanding.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30073</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31598</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>EarlyTom: Early Token Compression Completes Fast Video Understanding</title>
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<title>DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory</title>
|
||||||
<link>https://arxiv.org/abs/2605.30010</link>
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<link>https://arxiv.org/abs/2605.31336</link>
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||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30010.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hesong Wang, Xin Jin, Lu Lu, Chenhaowen Li, Jian Chen, Qiang Liu, Huan Wang</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Video large language models (Video-LLMs) have demonstrated strong capabilities in video understanding tasks. However, their practical deployment is still hindered by the inefficiency introduced by processing massive amounts of visual tokens. Although recent approaches achieve extremely low token retention ratios while maintaining accuracy comparable to full-token baselines, most of them perform compression only at the late stage of prefilling, leaving the efficiency of the vision encoder unoptimized. In this paper, we first show that vision encoding contributes a large portion to the time-to-first-token (TTFT). Therefore, instead of compressing visual tokens only after the vision encoder, performing compression inside the encoder still leaves substantial room for exploration. Based on this insight, we propose EarlyTom, a training-free token compression framework that performs early-stage visual token compression inside the vision encoder, enabling significantly better TTFT reduction and higher throughput. In addition, we introduce a decoupled spatial token selection strategy that improves the overall compression effectiveness. EarlyTom reduces TTFT by up to 2.65x and FLOPs by up to 61% on a single NVIDIA A100 GPU for the LLaVA-OneVision-7B model, while maintaining accuracy comparable to the full-token baseline. These improvements substantially enhance the practicality of deploying Video-LLMs in real-world production scenarios.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31336.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenhao Yang, Xiaoshi Wu, Zhengyao Lv, Xiaoyu Shi, Xintao Wang, Pengfei Wan, Kun Gai, Kwan-Yee K. Wong</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Recent advances in video generative models have promoted rapid progress in controllable world models. However, maintaining fine-grained spatio-temporal consistency under long-horizon reasoning remains a key challenge. In this work, we move beyond explicit 3D memory and coarse frame-level implicit modeling, and propose a fine-grained, learnable, and scalable memory for consistent world generation. We first identify two fundamental limitations of naïve learnable memory architectures in long-horizon extrapolation, namely computational inefficiency and attention dispersion. Through a systematic analysis of attention dispersion, we propose DecMem, a decoupled memory architecture that employs Sparse Global Memory for efficient fine-grained access to global history and Anchored Local Memory for stable and high-quality extrapolation. Extensive experiments demonstrate that DecMem significantly outperforms current state-of-the-art methods. By ensuring precise and efficient long-term memory and achieving superior extrapolation capabilities, DecMem enables minute-level controllable long video generation with high fidelity and consistency.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30010</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31336</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>How LoRA Remembers? A Parametric Memory Law for LLM Finetuning</title>
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<title>From Prompt Injection to Persistent Control: Defending Agentic Harness Against Trojan Backdoors</title>
|
||||||
<link>https://arxiv.org/abs/2605.30260</link>
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<link>https://arxiv.org/abs/2605.31042</link>
|
||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30260.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziwen Xu, Haiwen Hong, Linsong Yu, Benglei Cui, Longtao Huang, Hui Xue, Ningyu Zhang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Large Language Models (LLMs) must continuously learn and update knowledge to remain effective in dynamic real-world environments. While Low-Rank Adaptation (LoRA) is widely used for such memory updates, existing studies mainly rely on qualitative downstream evaluations, leaving the quantitative capacity limits and underlying dynamics of exact parametric memory largely unexplored. To bridge this gap, we employ LoRA as a controlled memory capacity probe within the latent space to systematically quantify exact parametric memory. We introduce the Parametric Memory Law, a robust power law linking loss reduction Delta L to effective parameters and sequence length. At the token level, fine-grained analysis reveals a deterministic phase transition, demonstrating that a prediction probability of p > 0.5 constitutes a sufficient condition for verbatim recall under greedy decoding. Driven by these insights, we introduce MemFT, a threshold-guided optimization strategy that dynamically redistributes the training budget toward sub-threshold tokens. Empirical evaluations demonstrate that MemFT can enhance memory fidelity and efficiency. Code will be released at https://github.com/zjunlp/ParametricMemoryLaw.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiejun Tan, Zhicheng Dou, Xinyu Yang, Yuyang Hu, Yiruo Cheng, Xiaoxi Li, Ji-Rong Wen</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> LLM agents are evolving from conversational chatbots to operational tools in real-world workspaces. In local agentic harnesses, an LLM can read and write files, call tools, and reuse workspace state across sessions. While such capabilities enhance utility, they also expose a new attack surface for attackers. Attackers can embed a prompt injection within a file or tool output. Agents may read this hidden instruction, store it, and execute it later. In this multi-step trojan attack paradigm, no individual step appears malicious on its own, but these steps can collectively turn untrusted text into persistent control content. However, existing defenses often inspect each step in isolation. As a result, they can block a clear harmful action, but fail to detect the earlier write operation that plants the backdoor. To reveal this threat, we introduce ClawTrojan, a benchmark designed to identify multi-step trojan attacks in local agentic harnesses. In an OpenClaw-style simulated workspace with GPT-5.4, ClawTrojan reaches a 95.5% attack success rate (ASR), while existing single-turn prompt-injection attacks produce near-zero ASR on the same model. To address this threat, we propose DASGuard, which scans control-like text in sensitive local files, traces its origin, and removes control content that does not originate from a trusted source. Our results show that DASGuard achieves strong dynamic defense by combining runtime attack blocking with sanitized commits to the workspace.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30260</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31042</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>GenClaw: Code-Driven Agentic Image Generation</title>
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<title>PEEK: Picking Essential frames via Efficient Knowledge distillation</title>
|
||||||
<link>https://arxiv.org/abs/2605.30248</link>
|
<link>https://arxiv.org/abs/2605.31029</link>
|
||||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30248.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyan Ye, Jun He, Zilong Huang, Dongzhi Jiang, Xuan Yang, Rui Chen, Weijia Li</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, Three.js) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Killian Steunou, Anas Filali Razzouki, Khalil Guetari, Mounîm A. El-Yacoubi, Yannis Tevissen</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Video-language models can process only a limited number of frames, making frame selection a key bottleneck for efficient video captioning. Most captioning pipelines still rely on uniform sampling, which is computationally cheap but agnostic to visual content. Adaptive frame sampling has recently emerged as a promising approach for selecting the most informative frames from a video; however, existing methods remain computationally expensive. We introduce PEEK, an efficient dynamic frame sampling method that distills caption-conditioned frame relevance rankings from a stronger teacher model into a lightweight temporal model that operates only on visual content. We find that, overall, on ActivityNet Captions and MSR-VTT, our method outperforms state-of-the-art methods across all evaluated downstream vision language models, especially when only one or two frames are selected for captioning, obtaining the best CIDEr for most frame budgets. On ActivityNet Captions, PEEK is particularly strong, winning 14 out of 16 configurations. Zero-shot evaluation on MSR-VTT shows that our model transfers best at low frame budgets, while results at four and eight frames are more mixed as temporal coverage and visual diversity become increasingly competitive. Compared with recent adaptive baselines, PEEK is both more accurate in the low-budget regime and more efficient: it adds only 5.2% to the captioning time, compared with 65.4% for CSTA and 211.9% for MaxInfo. We release our code and pre-trained checkpoint at https://github.com/momentslab/peek.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30248</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31029</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Why Far Looks Up: Probing Spatial Representation in Vision-Language Models</title>
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<title>SCOPE: Self-Play via Co-Evolving Policies for Open-Ended Tasks</title>
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<link>https://arxiv.org/abs/2605.30161</link>
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<link>https://arxiv.org/abs/2605.31433</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30161.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheolhong Min, Jaeyun Jung, Daeun Lee, Hyeonseong Jeon, Yu Su, Jonathan Tremblay, Chan Hee Song, Jaesik Park</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31433.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wai-Chung Kwan, Aryo Pradipta Gema, Joshua Ong Jun Leang, Pasquale Minervini</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Self-play can train language models without external supervision. However, existing methods require rule-checkable answers, leaving open-ended tasks dependent on curated prompts or frontier-model judges. We introduce SCOPE, a data-free self-play framework for open-ended tasks that co-evolves two policies: a Challenger that generates document-grounded tasks, and a Solver that answers them through multi-turn retrieval. A frozen copy of the initial model serves as the self-judge, which writes task-specific rubrics from the source document and grades Solver responses against them. Across three 7-8B instruction-tuned models (Qwen2.5, Qwen3, OLMo-3), SCOPE improves open-ended performance by up to +10.4 points on eight benchmarks and matches or exceeds GRPO_data trained on ~9K curated prompts. Although trained only on open-ended tasks, SCOPE also improves held-out short-form QA by up to +13.8 points on seven held-out benchmarks, surpassing GRPO_data on all three models. Ablations show that co-evolving the Challenger is necessary to keep tasks near the Solver's frontier, that gains arise from improvements in both retrieval and synthesis with the relative contribution varying by task, and that rubric generation quality is the bottleneck for self-judging.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30161</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31433</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>YoCausal: How Far is Video Generation from World Model? A Causality Perspective</title>
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<title>dMoE: dLLMs with Learnable Block Experts</title>
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<link>https://arxiv.org/abs/2605.30346</link>
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<link>https://arxiv.org/abs/2605.30876</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30346.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> You-Zhe Xie, Yu-Hsuan Li, Jie-Ying Lee, Kaipeng Zhang, Yu-Lun Liu, Zhixiang Wang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> As video diffusion models (VDMs) advance toward world models, a key question arises: do they truly understand causality, or merely overfit to statistical temporal patterns? Existing benchmarks mostly rely on synthetic data, limiting real-world generalization due to the sim-to-real gap. We present YoCausal, a two-level benchmark inspired by the Violation of Expectation (VoE) paradigm from cognitive science. By temporally reversing real-world videos at zero cost as natural counterfactual samples, YoCausal establishes an arbitrarily extensible evaluation protocol. Level 1 introduces the Reverse Surprise Index (RSI), quantifying arrow-of-time perception via denoising loss. Level 2 introduces the Causality Cognition Index (CCI), which leverages a VLM to stratify datasets into causal and non-causal subsets, disentangling genuine causal reasoning from temporal bias. Evaluation of 13 state-of-the-art VDMs reveals that perceiving the arrow of time does not imply understanding causality, and a significant gap persists relative to human-level causal cognition.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30876.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sicheng Feng, Zigeng Chen, Gongfan Fang, Xinyin Ma, Xinchao Wang</p><p><b>Upvotes:</b> 21</p><p><b>Summary:</b> Diffusion Large Language Models (dLLMs) have recently emerged as a promising alternative to autoregressive models, offering competitive performance while naturally supporting parallel decoding. However, as dLLMs are increasingly integrated with Mixture-of-Experts (MoE) architectures to scale model capacity, a fundamental mismatch arises between block parallel decoding and token-level expert selection. Specifically, each dLLM forward pass processes multiple tokens with bidirectional dependencies, whereas conventional MoE layers route each token independently. This mismatch substantially increases the number of uniquely activated experts, making inference increasingly memory-bound. To address this, we propose dMoE, a simple yet effective block-level MoE framework. The central idea of dMoE is to aggregate token-level expert distributions within each block into a unified block-level expert distribution, which is then used to guide expert routing in a more coherent manner. In this way, dMoE substantially reduces the number of uniquely activated experts during inference without sacrificing performance, thereby mitigating the memory-bound bottleneck. Extensive experiments across a variety of benchmarks demonstrate the effectiveness of dMoE. On average, dMoE reduces the number of uniquely activated experts from 69.5 to 14.6 while retaining 99.11% of the original performance. Meanwhile, it reduces memory usage by 76.64% to 79.84% and achieves 1.14times to 1.66times end-to-end latency speedup. Code is available at: https://github.com/fscdc/dMoE</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30346</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30876</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models</title>
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<title>Task-Focused Memorization for Multimodal Agents</title>
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<link>https://arxiv.org/abs/2605.30263</link>
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<link>https://arxiv.org/abs/2605.31075</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31075.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tao Zou, Yichen He, Tian Qiu, Yuan Lin, Hang Li</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Long-term memory is essential for multimodal agents to build coherent experience, accumulate world knowledge, and achieve continual learning. However, constructing effective memory goes beyond memory module design and basic requirements such as accuracy and fidelity; the key challenge lies in determining what to memorize. Multimodal agents, such as embodied agents, continuously perceive, reason, and act in real or virtual environments, receiving an unbounded stream of multimodal observations. From this combinatorial explosion of information, an agent must selectively retain content that is relevant to its role in the environment and valuable for future tasks. To bridge this gap, we frame memory generation as a learnable memorization policy and introduce TaskMem (Task-focused Memorization Policy Learning), a reinforcement-learning-based framework that enables the policy to dynamically adjust its focus to the demands of real tasks encountered in the environment. TaskMem adopts a two-phase training paradigm: Phase One learns how to memorize by optimizing memory quality under fundamental fidelity requirements; Phase Two occurs after deployment, where the agent learns what to memorize by tuning an adapter on its base MLLM, using recent environment tasks to define a reward model that guides the memorization policy toward task-relevant content. To evaluate our approach, we reformulate VideoMME, EgoLife, and EgoTempo into streaming benchmarks that simulate a realistic setting in which an agent processes streaming observations and handles tasks arriving online. To isolate memory assessment, the questions must be answered using only the agent's memory, without access to raw video. Built on Qwen3-VL-30B-A3B, TaskMem improves VQA accuracy by 6.3%, 7.0%, and 5.3% on these benchmarks, respectively.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30263</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31075</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>OmniRetrieval: Unified Retrieval across Heterogeneous Knowledge Sources</title>
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<title>Towards Streaming Synchronized Spatial Audio Generation via Autoregressive Diffusion Transformer</title>
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<link>https://arxiv.org/abs/2605.29250</link>
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<link>https://arxiv.org/abs/2605.30940</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinheon Baek, Soyeong Jeong, Sangwoo Park, Woongyeong Yeo, Minki Kang, Patara Trirat, Heejun Lee, Sung Ju Hwang</p><p><b>Upvotes:</b> 66</p><p><b>Summary:</b> Real-world information needs require access to structurally diverse knowledge sources, from unstructured text and relational tables to knowledge graphs and property graphs. Existing retrievers, however, operate over one source at a time under a fixed query language, leaving the broader landscape of available knowledge fragmented behind incompatible interfaces. A natural attempt at unification would collapse these sources into a shared space, but this erases the structural affordances (such as schemas, ontologies, compositional operators) that give each source its expressive power. Effective retrieval over diverse knowledge, therefore, requires not homogenization but an overarching layer that meets each source on its own terms. To achieve this, we present OmniRetrieval, a framework that takes any natural-language query, identifies appropriate knowledge sources, and dispatches source-native queries to their native execution engines. Across an extensive benchmark spanning 13 datasets and 309 distinct knowledge bases over text, relational, and graph-structured sources, OmniRetrieval exceeds single-source baselines, demonstrating that it can serve as a general-purpose interface to the heterogeneous sources while preserving the structural distinctions that make each source valuable.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30940.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ke Lei, Yu Zhang, Changhao Pan, Xueyi Pu, Wenxiang Guo, Ruiqi Li, Zhou Zhao</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Real-time and accurate spatial audio generation is pivotal for delivering an immersive experience. However, existing spatial audio synthesis technologies are often encumbered by a tradeoff between generation quality and high inference latency, as well as difficulty in capturing precise spatial information from multimodal inputs. To address these challenges, we propose SwanSphere, a unified streaming framework for high-fidelity spatial audio generation from panoramic videos and text prompts. SwanSphere mainly makes the following contributions: 1) We introduce a causal autoregressive diffusion transformer architecture that enables streaming high-quality spatial audio generation. 2) We design a Spatial Video-Audio Contrastive (SVAC) learning strategy to align the video encoder with the acoustic domain, and further employ a multi-objective online direct preference optimization (ODPO) scheme, resulting in strong spatial perception and robust multimodal spatial audio synthesis. 3) To alleviate the current scarcity of spatial audio datasets, we also develop an automated annotation pipeline for generating detailed spatial captions. Experimental results demonstrate that SwanSphere achieves superior performance in both video-to-spatial and text-to-spatial audio generation tasks. Demos can be found at: https://swanaigc.github.io.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29250</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30940</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments</title>
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<title>GGT-100K: Generative Ground Truth for Generalizable Real-World Image Restoration</title>
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<link>https://arxiv.org/abs/2605.30280</link>
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<link>https://arxiv.org/abs/2605.31039</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen</p><p><b>Upvotes:</b> 107</p><p><b>Summary:</b> Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31039.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangtao Kong, Jixin Zhao, Lingchen Sun, Rongyuan Wu, Lei Zhang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Real-world image restoration (IR) is bottlenecked by the scarcity of high-quality paired training data. Synthetic datasets are abundant but often fail to model real-world degradations, while real-world paired datasets are expensive and difficult to capture. As a result, IR models trained on these datasets show limited generalization in real-world scenarios. In this work, we propose Generative Ground Truth (GGT) by using generative multimodal foundation models (MFMs) to produce high-quality (HQ) targets from real-world low-quality (LQ) images. We first conduct a systematic evaluation of nine state-of-the-art MFMs, including Nano-Banana-2 and GPT-Image-2, on images of various scenes and degradation types. The results demonstrate that Nano-Banana-2 with VLM-based adaptive prompting shows the highest capability to synthesize perceptually realistic and content-faithful HQ targets, which can serve as the GGT for the LQ input. We then employ Nano-Banana-2 to build a GGT synthesis pipeline, which involves multi-stage quality control to ensure data reliability, and construct GGT-100K, an LQ-HQ paired dataset comprising 103,707 training pairs and covering diverse scenes and complex real-world degradations. A test set of 500 image pairs is also established. Extensive experiments show that GGT-100K consistently improves the real-world generalization of a wide range of IR models, with particularly strong benefits for finetuning generative models for IR tasks. Our results suggest that MFMs can serve as practical tools for restoration-oriented data generation, and GGT-100K is a useful resource to expand the generalization boundaries of real-world IR models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30280</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31039</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>AgentDoG 1.5: A Lightweight and Scalable Alignment Framework for AI Agent Safety and Security</title>
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<title>Function2Scene: 3D Indoor Scene Layout from Functional Specifications</title>
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<link>https://arxiv.org/abs/2605.29801</link>
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<link>https://arxiv.org/abs/2605.30819</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29801.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongrui Liu, Yu Li, Zhonghao Yang, Peng Wang, Guanxu Chen, Yuejin Xie, Qinghua Mao, Wanying Qu, Yanxu Zhu, Tianyi Zhou, Leitao Yuan, Zhijie Zheng, Qihao Lin, Yimin Wang, Haoyu Luo, Shuai Shao, Chen Qian, Qingyu Liu, Ling Tang, Ruiyang Qin, Qihan Ren, Junxiao Yang, Kun Wang, Zhiheng Xi, Linfeng Zhang, Ranjie Duan, Bo Zhang, Wenjie Wang, Wen Shen, Qiaosheng Zhang, Yan Teng, Chaochao Lu, Rui Mei, Man Li, Jialing Tao, Xi Lin, Tianhang Zheng, Yong Liu, Quanshi Zhang, Lei Zhu, Xingjun Ma, Junhua Liu, Hui Xue, Xiaoxiang Zuo, Xiangnan He, Chao Shen, Xianglong Liu, Minlie Huang, Jing Shao, Xia Hu</p><p><b>Upvotes:</b> 127</p><p><b>Summary:</b> Modern open-world agents such as OpenClaw exhibit powerful cross-environment execution capabilities yet introduce broad new safety risk sources. Meanwhile, advanced frontier AI models drastically lower attack barriers, rendering current agent alignment frameworks inadequate for real-world deployment. To tackle these emerging threats, we propose a lightweight and scalable agent safety alignment framework. Specifically, we update the agent safety taxonomy to accommodate emergent risks from Codex and OpenClaw execution scenarios. We further build a taxonomy-guided data engine with influence-function purification to train lightweight AgentDoG 1.5 variants (0.8B, 2B, 4B, and 8B parameters) using only around 1k samples, achieving comparable performance with leading closed-source models (e.g., GPT-5.4). Based on AgentDoG 1.5, we construct a highly efficient agentic safety SFT and RL training environment, which reduces deployment overhead in Docker-level environments by two orders of magnitude. Finally, we deploy AgentDoG 1.5 as a training-free online guardrail for real-time safety moderation. Extensive experimental results indicate that AgentDoG 1.5 achieves state-of-the-art performance in diverse and complex interactive agentic scenarios. All models and datasets are openly released.</p></description>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruiqi Wang, Qimin Chen, Daniel Ritchie, Angel X. Chang, Manolis Savva, Kai Wang, Hao Zhang</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.29801</guid>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30819</guid>
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<pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>LongTraceRL: Learning Long-Context Reasoning from Search Agent Trajectories with Rubric Rewards</title>
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<link>https://arxiv.org/abs/2605.31584</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31584.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nianyi Lin, Jiajie Zhang, Lei Hou, Juanzi Li</p><p><b>Upvotes:</b> 32</p><p><b>Summary:</b> Long-context reasoning remains a central challenge for large language models, which often fail to locate and integrate key information in extensive distracting content. Reinforcement learning with verifiable rewards (RLVR) has shown promise for this task, yet existing methods are limited by low-confusability distractors and sparse, outcome-only reward signals that cannot supervise intermediate reasoning steps. To address these issues, we introduce LongTraceRL. For data construction, we generate multi-hop questions via knowledge graph random walks and leverage search agent trajectories to build tiered distractors: documents the agent read but did not cite (high confusability) and documents that appeared in search results but were never opened (low confusability), producing training contexts that are far more challenging than those built by random sampling or one-shot search. For reward design, we propose a rubric reward that uses the gold entities along each reasoning chain as fine-grained, entity-level process supervision. This rubric reward is applied only to responses with correct final answers (positive-only strategy), distinguishing the reasoning quality among correct responses and preventing reward hacking. Experiments on three reasoning LLMs (4B--30B) across five long-context benchmarks demonstrate that LongTraceRL consistently outperforms strong baselines and encourages comprehensive, evidence-grounded reasoning. Codes, datasets and models are available at https://github.com/THU-KEG/LongTraceRL{https://github.com/THU-KEG/LongTraceRL}.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31584</guid>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Mellum2 Technical Report</title>
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<link>https://arxiv.org/abs/2605.31268</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Marko Kojic, Ivan Bondyrev, Aral de Moor, Joseph Shtok, Petr Borovlev, Kseniia Lysaniuk, Madeeswaran Kannan, Ivan Dolgov, Nikita Pavlichenko</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> We present Mellum 2, an open-weight 12B-parameter Mixture-of-Experts (MoE) language model with 2.5B active parameters per token. Mellum 2 is a general-purpose language model specialized in software engineering, spanning code generation and editing, debugging, multi-step reasoning, tool use and function calling, agentic coding, and conversational programming assistance, and it is the successor to the completion-focused 4B dense Mellum model. The architecture builds on the Mixture-of-Experts (64 experts, 8 active) and combines Grouped-Query Attention with 4 KV heads, Sliding Window Attention on three of every four layers, and a single Multi-Token Prediction head that doubles as both an auxiliary pre-training objective and a built-in draft model for speculative decoding; each choice was validated by ablation with inference efficiency on commodity GPUs as a design constraint. Pre-training spans approximately 10.6 trillion tokens through a three-phase curriculum that progressively shifts the mixture from diverse web data toward curated code and mathematical content, optimized with Muon under FP8 hybrid precision and a Warmup-Hold-Decay schedule with linear decay to zero. The pre-trained base is extended to a 128K context window via a layer-selective YaRN and then post-trained in two stages (supervised fine-tuning followed by RLVR), yielding two released variants: an Instruct model that answers directly and a Thinking model that emits an explicit reasoning trace before its final answer. Across code generation, math and reasoning, tool use, knowledge, and safety benchmarks, Mellum 2 is competitive with open-weight baselines in the 4B-14B range while running at the per-token compute of a 2.5B dense model. We release the base, instruct, and thinking checkpoints, together with this report on the architecture decisions, data pipeline, and training recipe behind them, under the Apache 2.0 license.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31268</guid>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>SwanVoice: Expressive Long-Form Zero-Shot Speech Synthesis for Both Monologue and Dialogue</title>
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<link>https://arxiv.org/abs/2605.30993</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruiqi Li, Yu Zhang, Changhao Pan, Ke Lei, Xiang Yin, Cheng Yang</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Zero-shot text-to-speech (TTS) has improved substantially for single-speaker synthesis, yet expressive long-form multi-speaker dialogue remains difficult. A common workaround is to synthesize each turn with a monologue TTS model and stitch the outputs together. This adds inference cost and often breaks acoustic consistency, conversational coherence, and affective continuity across turns. Recent dialogue TTS systems have begun to address this setting, but they still struggle to keep expressive coherence, controllable speaker switching, and monologue quality at the same time. We present SwanData-Speech and SwanVoice. SwanData-Speech builds monologue and dialogue corpora from in-the-wild audio, using Swan Forced Aligner for pause-aware word-level alignment and RobustMegaTTS3 for pronunciation-hard cases. Built on these data, SwanVoice is a zero-shot TTS model for 1--4 speakers, combining a 25 Hz VAE, raw-text conditioning with pause-aware symbols and pinyin substitution, and a flow-matching DiT with speaker-turn conditioning. Training starts from monologue speech, moves through mixed and real dialogue data, and then uses DiffusionNFT post-training with phone-level and speaker-similarity rewards. On SwanBench-Speech, SwanVoice obtains higher richness and hierarchy scores than all evaluated open-source baselines in both monologue and dialogue settings, while content accuracy remains the main limitation. Audio demos are available at https://swanaigc.github.io//#swanvoice.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.30993</guid>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Representation Forcing for Bottleneck-Free Unified Multimodal Models</title>
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<link>https://arxiv.org/abs/2605.31604</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Wang, Zhijie Lin, Ceyuan Yang, Yang Zhao, Fei Xiao, Hao He, Qi Zhao, Zihan Ding, Fuyun Wang, Shuai Wang, Youliang Zhang, Haoqi Fan, Xihui Liu</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Unified multimodal models (UMMs) aim to handle perception and generation in a single model. Yet existing UMMs still rely on a frozen, separately pretrained VAE for image generation, imposing a structural bottleneck. Naively removing it introduces a quality gap, as the model must learn both high-level structure and low-level details from raw pixels. In this paper, we propose Representation Forcing (RF), a technique that closes this gap by making representation prediction a native capability of the model. Concretely, RF forces the decoder to autoregressively predict visual representations as intermediate tokens before pixels; these tokens then stay in context to guide pixel diffusion within the same backbone. By turning representations from perception outputs into generation targets, RF eliminates the need for any external generative latent space. We find that RF benefits both understanding and generation. On image generation, our pixel-space model with RF matches state-of-the-art VAE-based unified models. On image understanding, pixel-space RF generally outperforms its VAE-based variant. Together, these results offer an effective step toward end-to-end, bottleneck-free UMMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31604</guid>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>Trust-Region Behavior Blending for On-Policy Distillation</title>
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<link>https://arxiv.org/abs/2605.31159</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31159.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daniil Plyusov, Alexey Gorbatovski, Alexey Malakhov, Nikita Balagansky, Boris Shaposhnikov, Daria Korotyshova, Daniil Gavrilov</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> On-policy distillation (OPD) trains a student on prefixes sampled from its own policy while matching a stronger teacher. This addresses the prefix mismatch of offline distillation, but early student rollouts can still be poor, placing teacher supervision on weak or low-quality prefixes. We propose Trust-Region behavior Blending (TRB), a warmup method that replaces the early rollout policy with the closest-to-teacher behavior policy inside a student-centered KL trust region, while keeping the per-prefix reverse-KL OPD loss unchanged. The KL budget is annealed to zero, so training returns to pure student rollouts after warmup. Across two math-reasoning distillation settings, TRB attains the strongest average among the compared methods.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31159</guid>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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<title>COLLEAGUE.SKILL: Automated AI Skill Generation via Expert Knowledge Distillation</title>
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<link>https://arxiv.org/abs/2605.31264</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.31264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianyi Zhou, Dongrui Liu, Leitao Yuan, Jing Shao, Xia Hu</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> LLM agents are increasingly expected not only to complete isolated tasks, but also to carry bounded representations of human expertise, judgment, and interaction style. Building such person-grounded agents remains difficult because actionable knowledge associated with a person or role is usually embedded in heterogeneous traces rather than written as clean instructions. Existing memory and persona systems capture fragments of this evidence, while skill frameworks provide portable packaging formats; however, there is no end-to-end workflow for distilling these traces into inspectable, correctable, and agent-usable skills. We present an automated trace-to-skill distillation system for generating person-grounded AI skills via expert knowledge distillation. Given materials from a target person or role, COLLEAGUE.SKILL produces a versioned skill package with two coordinated tracks: a capability track for practices, mental models, and decision heuristics, and a bounded behavior track for communication style, interaction rules, and correction history. The package can be inspected, invoked, updated through natural-language feedback, rolled back, installed across agent hosts, and optionally prepared for controlled distribution. We describe the artifact contract, generation workflow, correction lifecycle, deployment surface, and domain presets implemented in the open-source system. At the time of writing, the public repository has approximately 18.5k GitHub stars; the gallery lists 215 skills from 165 contributors and more than 100k cumulative stars across listed skill cards. The system illustrates how person-grounded skills can be represented as portable, correctable packages rather than opaque prompts or hidden memories.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2605.31264</guid>
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<pubDate>Fri, 29 May 2026 00:00:00 +0000</pubDate>
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Reference in New Issue
Block a user