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<docs>http://www.rssboard.org/rss-specification</docs>
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<generator>python-feedgen</generator>
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<language>en</language>
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<lastBuildDate>Thu, 23 Apr 2026 00:13:48 +0000</lastBuildDate>
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<lastBuildDate>Fri, 24 Apr 2026 00:13:28 +0000</lastBuildDate>
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<item>
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<title>SPRITE: From Static Mockups to Engine-Ready Game UI</title>
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<link>https://arxiv.org/abs/2604.18591</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18591.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yunshu Bai, RuiHao Li, Hao Zhang, Chien Her Lim, Ming Yan, Mengtian Li</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Game UI implementation requires translating stylized mockups into interactive engine entities. However, current "Screenshot-to-Code" tools often struggle with the irregular geometries and deep visual hierarchies typical of game interfaces. To bridge this gap, we introduce SPRITE, a pipeline that transforms static screenshots into editable engine assets. By integrating Vision-Language Models (VLMs) with a structured YAML intermediate representation, SPRITE explicitly captures complex container relationships and non-rectangular layouts. We evaluated SPRITE against a curated Game UI benchmark and conducted expert reviews with professional developers to assess reconstruction fidelity and prototyping efficiency. Our findings demonstrate that SPRITE streamlines development by automating tedious coding and resolving complex nesting. By facilitating rapid in-engine iteration, SPRITE effectively blurs the boundaries between artistic design and technical implementation in game development. Project page: https://baiyunshu.github.io/sprite.github.io/</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.18591</guid>
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<pubDate>Wed, 18 Mar 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Predicting integers from continuous parameters</title>
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<link>https://arxiv.org/abs/2602.10751</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.10751.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bas Maat, Peter Bloem</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We study the problem of predicting numeric labels that are constrained to the integers or to a subrange of the integers. For example, the number of up-votes on social media posts, or the number of bicycles available at a public rental station. While it is possible to model these as continuous values, and to apply traditional regression, this approach changes the underlying distribution on the labels from discrete to continuous. Discrete distributions have certain benefits, which leads us to the question whether such integer labels can be modeled directly by a discrete distribution, whose parameters are predicted from the features of a given instance. Moreover, we focus on the use case of output distributions of neural networks, which adds the requirement that the parameters of the distribution be continuous so that backpropagation and gradient descent may be used to learn the weights of the network. We investigate several options for such distributions, some existing and some novel, and test them on a range of tasks, including tabular learning, sequential prediction and image generation. We find that overall the best performance comes from two distributions: Bitwise, which represents the target integer in bits and places a Bernoulli distribution on each, and a discrete analogue of the Laplace distribution, which uses a distribution with exponentially decaying tails around a continuous mean.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2602.10751</guid>
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<title>Self-Evolving LLM Memory Extraction Across Heterogeneous Tasks</title>
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<link>https://arxiv.org/abs/2604.11610</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11610.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Yang, Tengxiao Liu, Wang Bill Zhu, Taiwei Shi, Linxin Song, Robin Jia</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> As LLM-based assistants become persistent and personalized, they must extract and retain useful information from past conversations as memory. However, the types of information worth remembering vary considerably across tasks. We formalize the heterogeneous memory extraction task and introduce BEHEMOTH, a benchmark that repurposes 18 existing datasets spanning personalization, problem-solving, and agentic tasks, using a downstream utility-driven metric for systematic evaluation. Our empirical analysis confirms that no single static extraction prompt dominates across all task categories, and that existing self-evolving prompt optimization frameworks, originally designed for homogeneous distributions, degrade when training tasks are heterogeneous. To address this, we propose CluE, a cluster-based self-evolving strategy that groups training examples into clusters by extraction scenarios, analyzes each cluster independently, and synthesizes cross-cluster insights to update the extraction prompt. Experiments on BEHEMOTH show that CluE generalizes effectively across heterogeneous tasks (+9.04\% relative gain), consistently outperforming prior self-evolving frameworks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.11610</guid>
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<pubDate>Mon, 13 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>AgentSPEX: An Agent SPecification and EXecution Language</title>
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<link>https://arxiv.org/abs/2604.13346</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13346.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengcheng Wang, Jerry Huang, Jiarui Yao, Rui Pan, Peizhi Niu, Yaowenqi Liu, Ruida Wang, Renhao Lu, Yuwei Guo, Tong Zhang</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Language-model agent systems commonly rely on reactive prompting, in which a single instruction guides the model through an open-ended sequence of reasoning and tool-use steps, leaving control flow and intermediate state implicit and making agent behavior potentially difficult to control. Orchestration frameworks such as LangGraph, DSPy, and CrewAI impose greater structure through explicit workflow definitions, but tightly couple workflow logic with Python, making agents difficult to maintain and modify. In this paper, we introduce AgentSPEX, an Agent SPecification and EXecution Language for specifying LLM-agent workflows with explicit control flow and modular structure, along with a customizable agent harness. AgentSPEX supports typed steps, branching and loops, parallel execution, reusable submodules, and explicit state management, and these workflows execute within an agent harness that provides tool access, a sandboxed virtual environment, and support for checkpointing, verification, and logging. Furthermore, we provide a visual editor with synchronized graph and workflow views for authoring and inspection. We include ready-to-use agents for deep research and scientific research, and we evaluate AgentSPEX on 7 benchmarks. Finally, we show through a user study that AgentSPEX provides a more interpretable and accessible workflow-authoring paradigm than a popular existing agent framework.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.13346</guid>
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<pubDate>Tue, 14 Apr 2026 00:00:00 +0000</pubDate>
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<title>Reward Hacking in the Era of Large Models: Mechanisms, Emergent Misalignment, Challenges</title>
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<link>https://arxiv.org/abs/2604.13602</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaohua Wang, Muzhao Tian, Yuqi Zeng, Zisu Huang, Jiakang Yuan, Bowen Chen, Jingwen Xu, Mingbo Zhou, Wenhao Liu, Muling Wu, Zhengkang Guo, Qi Qian, Yifei Wang, Feiran Zhang, Ruicheng Yin, Shihan Dou, Changze Lv, Tao Chen, Kaitao Song, Xu Tan, Tao Gui, Xiaoqing Zheng, Xuanjing Huang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Reinforcement Learning from Human Feedback (RLHF) and related alignment paradigms have become central to steering large language models (LLMs) and multimodal large language models (MLLMs) toward human-preferred behaviors. However, these approaches introduce a systemic vulnerability: reward hacking, where models exploit imperfections in learned reward signals to maximize proxy objectives without fulfilling true task intent. As models scale and optimization intensifies, such exploitation manifests as verbosity bias, sycophancy, hallucinated justification, benchmark overfitting, and, in multimodal settings, perception--reasoning decoupling and evaluator manipulation. Recent evidence further suggests that seemingly benign shortcut behaviors can generalize into broader forms of misalignment, including deception and strategic gaming of oversight mechanisms. In this survey, we propose the Proxy Compression Hypothesis (PCH) as a unifying framework for understanding reward hacking. We formalize reward hacking as an emergent consequence of optimizing expressive policies against compressed reward representations of high-dimensional human objectives. Under this view, reward hacking arises from the interaction of objective compression, optimization amplification, and evaluator--policy co-adaptation. This perspective unifies empirical phenomena across RLHF, RLAIF, and RLVR regimes, and explains how local shortcut learning can generalize into broader forms of misalignment, including deception and strategic manipulation of oversight mechanisms. We further organize detection and mitigation strategies according to how they intervene on compression, amplification, or co-adaptation dynamics. By framing reward hacking as a structural instability of proxy-based alignment under scale, we highlight open challenges in scalable oversight, multimodal grounding, and agentic autonomy.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.13602</guid>
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<pubDate>Wed, 15 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Mind's Eye: A Benchmark of Visual Abstraction, Transformation and Composition for Multimodal LLMs</title>
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<link>https://arxiv.org/abs/2604.16054</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16054.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rohit Sinha, Aditya Kanade, Sai Srinivas Kancheti, Vineeth N Balasubramanian, Tanuja Ganu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have achieved impressive progress on vision language benchmarks, yet their capacity for visual cognitive and visuospatial reasoning remains less understood. We introduce "Mind's Eye", a multiple-choice benchmark of eight visuo-cognitive tasks inspired by classic human intelligence tests and organized under a novel "A-R-T" taxonomy: Abstraction, Relation, and Transformation. The tasks probe core processes of fluid intelligence such as pattern induction, analogical relation mapping, and mental transformation. We evaluate a diverse suite of closed-source and open-source MLLMs and compare their performance with human participants. Humans achieve 80% accuracy, while top performing MLLMs remain below 50%. Error analysis reveals failures in: (i) visual attention allocation, (ii) internal perceptual manipulation, and (iii) weak abstraction of underlying visual concepts. Our findings suggest that current MLLMs exhibit limited visuospatial reasoning capabilities, when compared with human participants, highlighting the need for more cognitively grounded evaluation frameworks.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.16054</guid>
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<title>Scaling Test-Time Compute for Agentic Coding</title>
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<link>https://arxiv.org/abs/2604.16529</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joongwon Kim, Wannan Yang, Kelvin Niu, Hongming Zhang, Yun Zhu, Eryk Helenowski, Ruan Silva, Zhengxing Chen, Srinivasan Iyer, Manzil Zaheer, Daniel Fried, Hannaneh Hajishirzi, Sanjeev Arora, Gabriel Synnaeve, Ruslan Salakhutdinov, Anirudh Goyal</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Test-time scaling has become a powerful way to improve large language models. However, existing methods are best suited to short, bounded outputs that can be directly compared, ranked or refined. Long-horizon coding agents violate this premise: each attempt produces an extended trajectory of actions, observations, errors, and partial progress taken by the agent. In this setting, the main challenge is no longer generating more attempts, but representing prior experience in a form that can be effectively selected from and reused. We propose a test-time scaling framework for agentic coding based on compact representations of rollout trajectories. Our framework converts each rollout into a structured summary that preserves its salient hypotheses, progress, and failure modes while discarding low-signal trace details. This representation enables two complementary forms of inference-time scaling. For parallel scaling, we introduce Recursive Tournament Voting (RTV), which recursively narrows a population of rollout summaries through small-group comparisons. For sequential scaling, we adapt Parallel-Distill-Refine (PDR) to the agentic setting by conditioning new rollouts on summaries distilled from prior attempts. Our method consistently improves the performance of frontier coding agents across SWE-Bench Verified and Terminal-Bench v2.0. For example, by using our method Claude-4.5-Opus improves from 70.9% to 77.6% on SWE-Bench Verified (mini-SWE-agent) and 46.9% to 59.1% on Terminal-Bench v2.0 (Terminus 1). Our results suggest that test-time scaling for long-horizon agents is fundamentally a problem of representation, selection, and reuse.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.16529</guid>
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<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>WavAlign: Enhancing Intelligence and Expressiveness in Spoken Dialogue Models via Adaptive Hybrid Post-Training</title>
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<link>https://arxiv.org/abs/2604.14932</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifu Chen, Shengpeng Ji, Qian Chen, Tianle Liang, Yangzhuo Li, Ziqing Wang, Wen Wang, Jingyu Lu, Haoxiao Wang, Xueyi Pu, Fan Zhuo, Zhou Zhao</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> End-to-end spoken dialogue models have garnered significant attention because they offer a higher potential ceiling in expressiveness and perceptual ability than cascaded systems. However, the intelligence and expressiveness of current open-source spoken dialogue models often remain below expectations. Motivated by the success of online reinforcement learning(RL) in other domains, one might attempt to directly apply preference optimization to spoken dialogue models, yet this transfer is non-trivial. We analyze these obstacles from the perspectives of reward modeling and rollout sampling, focusing on how sparse preference supervision interacts with dense speech generation under shared-parameter updates. Based on the analysis, we propose a modality-aware adaptive post-training recipe that makes RL practical for spoken dialogue: it constrains preference updates to the semantic channel and improves acoustic behavior via explicit anchoring, while dynamically regulating their mixture from rollout statistics to avoid unreliable preference gradients. We evaluate the method across multiple spoken dialogue benchmarks and representative architectures, and observe consistent improvements in semantic quality and speech expressiveness.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.14932</guid>
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<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis</title>
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<link>https://arxiv.org/abs/2604.15093</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kanzhi Cheng, Zehao Li, Zheng Ma, Nuo Chen, Jialin Cao, Qiushi Sun, Zichen Ding, Fangzhi Xu, Hang Yan, Jiajun Chen, Anh Tuan Luu, Jianbing Zhang, Lewei Lu, Dahua Lin</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.15093</guid>
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<pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Benign Fine-Tuning Breaks Safety Alignment in Audio LLMs</title>
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<link>https://arxiv.org/abs/2604.16659</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaechul Roh, Amir Houmansadr</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Prior work shows that fine-tuning aligned models on benign data degrades safety in text and vision modalities, and that proximity to harmful content in representation space predicts which samples cause the most damage. However, existing analyses operate within a single, undifferentiated embedding space -- leaving open whether distinct input properties drive the vulnerability differently. Audio introduces a structurally richer problem: a benign sample can neighbor harmful content not only through what is said but through how it sounds, even when its words are entirely innocuous. We present the first systematic study of benign fine-tuning safety in Audio LLMs, evaluating three state-of-the-art models with a proximity-based filtering framework that selects benign audio by embedding-space distance to harmful content. By decomposing proximity into semantic, acoustic, and mixed axes using external reference encoders alongside each model's own internal encoder, we show that benign fine-tuning elevates Jailbreak Success Rate (JSR) from single digits to as high as 87.12%. Crucially, the dominant vulnerability axis and the relative risk of audio versus text fine-tuning are both architecture-conditioned -- determined by how each model's encoder and projector transform audio into the LLM's input space. We propose two defenses: filtering training data to maximize distance from harmful embeddings, and a textual system prompt at inference, both reducing JSR to near-zero without architectural modification. Our mechanistic analysis on two architectures reveals that fine-tuning selectively suppresses the late-layer refusal circuit while the frozen encoder preserves representations, and that even the suppression pattern is architecture-conditioned, mirroring the behavioral asymmetries across modalities. Safety degradation from benign fine-tuning is a qualitatively distinct risk in Audio LLMs.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.16659</guid>
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<pubDate>Fri, 17 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Chain-of-Thought Degrades Visual Spatial Reasoning Capabilities of Multimodal LLMs</title>
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<link>https://arxiv.org/abs/2604.16060</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16060.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sai Srinivas Kancheti, Aditya Sanjiv Kanade, Vineeth N. Balasubramanian, Tanuja Ganu</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Multimodal Reasoning Models (MRMs) leveraging Chain-of-Thought (CoT) based thinking have revolutionized mathematical and logical problem-solving. However, we show that this paradigm struggles with generalized spatial intelligence. We perform a comprehensive evaluation of seventeen models across thirteen spatial benchmarks and identify a critical gap: CoT prompting consistently degrades performance in visual spatial reasoning. Furthermore, through a novel No-Image++ ablation, we demonstrate that MRMs and CoT prompted MLMs suffer from severe shortcut learning, and hallucinate visual details from textual priors even when the image is absent. These findings challenge the efficacy of text-only CoT for spatial tasks and underscore the need for vision-centric reasoning paradigms.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.16060</guid>
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<title>C-GenReg: Training-Free 3D Point Cloud Registration by Multi-View-Consistent Geometry-to-Image Generation with Probabilistic Modalities Fusion</title>
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<link>https://arxiv.org/abs/2604.16680</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16680.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuval Haitman, Amit Efraim, Joseph M. Francos</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> We introduce C-GenReg, a training-free framework for 3D point cloud registration that leverages the complementary strengths of world-scale generative priors and registration-oriented Vision Foundation Models (VFMs). Current learning-based 3D point cloud registration methods struggle to generalize across sensing modalities, sampling differences, and environments. Hence, C-GenReg augments the geometric point cloud registration branch by transferring the matching problem into an auxiliary image domain, where VFMs excel, using a World Foundation Model to synthesize multi-view-consistent RGB representations from the input geometry. This generative transfer, preserves spatial coherence across source and target views without any fine-tuning. From these generated views, a VFM pretrained for finding dense correspondences extracts matches. The resulting pixel correspondences are lifted back to 3D via the original depth maps. To further enhance robustness, we introduce a "Match-then-Fuse" probabilistic cold-fusion scheme that combines two independent correspondence posteriors, that of the generated-RGB branch with that of the raw geometric branch. This principled fusion preserves each modality inductive bias and provides calibrated confidence without any additional learning. C-GenReg is zero-shot and plug-and-play: all modules are pretrained and operate without fine-tuning. Extensive experiments on indoor (3DMatch, ScanNet) and outdoor (Waymo) benchmarks demonstrate strong zero-shot performance and superior cross-domain generalization. For the first time, we demonstrate a generative registration framework that operates successfully on real outdoor LiDAR data, where no imagery data is available.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.16680</guid>
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<pubDate>Fri, 17 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>Target-Oriented Pretraining Data Selection via Neuron-Activated Graph</title>
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<link>https://arxiv.org/abs/2604.15706</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15706.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijun Wang, Haoqin Tu, Weidong Zhou, Yiyang Zhou, Xiaohuan Zhou, Bingni Zhang, Weiguo Feng, Taifeng Wang, Cihang Xie, Fengze Liu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Everyday tasks come with a target, and pretraining models around this target is what turns them into experts. In this paper, we study target-oriented language model (LM) pretraining by introducing Neuron-Activated Graph Ranking (NAG-based Ranking), a training-free and interpretable framework for target pretraining data selection. Rather than using black-box representations, our approach directly characterizes each target input by a sparse set of high-impact neurons in any off-the-shelf LLMs. Concretely, we quantify neuron impact and select the most influential neurons across layers into a compact Neuron-Activated Graph (NAG), and rank candidate data by NAG similarity to target examples. We conduct experiments across six benchmarks, where our NAG-based Ranking improves target-oriented pretraining by 4.9% on average over random sampling, and also outperforms state-of-the-art baselines by 5.3% accuracy on HellaSwag. It also remains effective under a more applicable multi-target setting, where our best setup surpasses two baselines by 1.1% and 4.1%, respectively. Furthermore, we provide a comprehensive analysis on why and how our NAG works, e.g., deactivating NAG-selected neurons (only 0.12% of all) causes a 23.5% performance collapse, and restricting NAG to the final layer incurs a 4.1% average drop, indicating that NAG captures a sparse "functional backbone" for learning target features. We release the code at https://github.com/asillycat/NAG.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.15706</guid>
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<pubDate>Fri, 17 Apr 2026 00:00:00 +0000</pubDate>
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<item>
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<title>The Cognitive Penalty: Ablating System 1 and System 2 Reasoning in Edge-Native SLMs for Decentralized Consensus</title>
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<link>https://arxiv.org/abs/2604.16913</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16913.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Syed Muhammad Aqdas Rizvi</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Decentralized Autonomous Organizations (DAOs) are inclined explore Small Language Models (SLMs) as edge-native constitutional firewalls to vet proposals and mitigate semantic social engineering. While scaling inference-time compute (System 2) enhances formal logic, its efficacy in highly adversarial, cryptoeconomic governance environments remains underexplored. To address this, we introduce Sentinel-Bench, an 840-inference empirical framework executing a strict intra-model ablation on Qwen-3.5-9B. By toggling latent reasoning across frozen weights, we isolate the impact of inference-time compute against an adversarial Optimism DAO dataset. Our findings reveal a severe compute-accuracy inversion. The autoregressive baseline (System 1) achieved 100% adversarial robustness, 100% juridical consistency, and state finality in under 13 seconds. Conversely, System 2 reasoning introduced catastrophic instability, fundamentally driven by a 26.7% Reasoning Non-Convergence (cognitive collapse) rate. This collapse degraded trial-to-trial consensus stability to 72.6% and imposed a 17x latency overhead, introducing critical vulnerabilities to Governance Extractable Value (GEV) and hardware centralization. While rare (1.5% of adversarial trials), we empirically captured "Reasoning-Induced Sycophancy," where the model generated significantly longer internal monologues (averaging 25,750 characters) to rationalize failing the adversarial trap. We conclude that for edge-native SLMs operating under Byzantine Fault Tolerance (BFT) constraints, System 1 parameterized intuition is structurally and economically superior to System 2 iterative deliberation for decentralized consensus. Code and Dataset: https://github.com/smarizvi110/sentinel-bench</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.16913</guid>
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<title>Abstain-R1: Calibrated Abstention and Post-Refusal Clarification via Verifiable RL</title>
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<link>https://arxiv.org/abs/2604.17073</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Skylar Zhai, Jingcheng Liang, Dongyeop Kang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Reinforcement fine-tuning improves the reasoning ability of large language models, but it can also encourage them to answer unanswerable queries by guessing or hallucinating missing information. Existing abstention methods either train models to produce generic refusals or encourage follow-up clarifications without verifying whether those clarifications identify the key missing information. We study queries that are clear in meaning but cannot be reliably resolved from the given information, and argue that a reliable model should not only abstain, but also explain what is missing. We propose a clarification-aware RLVR reward that, while rewarding correct answers on answerable queries, jointly optimizes explicit abstention and semantically aligned post-refusal clarification on unanswerable queries. Using this reward, we train Abstain-R1, a 3B model that improves abstention and clarification on unanswerable queries while preserving strong performance on answerable ones. Experiments on Abstain-Test, Abstain-QA, and SelfAware show that Abstain-R1 substantially improves over its base model and achieves unanswerable-query behavior competitive with larger systems including DeepSeek-R1, suggesting that calibrated abstention and clarification can be learned through verifiable rewards rather than emerging from scale alone.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17073</guid>
|
||||
<pubDate>Sat, 18 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Understanding and Enforcing Weight Disentanglement in Task Arithmetic</title>
|
||||
<link>https://arxiv.org/abs/2604.17078</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17078.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangge Liu, Yuehan Yin, Lei Wang, Qi Fan, Yinghuan Shi, Wenbin Li, Yang Gao, Dacheng Tao</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Task arithmetic provides an efficient, training-free way to edit pre-trained models, yet lacks a fundamental theoretical explanation for its success. The existing concept of ``weight disentanglement" describes the ideal outcome of non-interfering task composition but does not reveal its underlying cause. Crucially, what intrinsic properties of the pre-trained model (θ_0) or the task vectors (τ_t) enable this disentanglement remains underexplored. In this paper, we introduce Task-Feature Specialization (TFS), a model's ability to allocate distinct internal features to different tasks, as the fundamental principle. We first prove that TFS is a sufficient condition for weight disentanglement. More importantly, we find that TFS also gives rise to an observable geometric consequence: weight vector orthogonality. This positions TFS as the common cause for both the desired functional outcome (disentanglement) and a measurable geometric property (orthogonality). This relationship provides the key insight for our method: since the abstract TFS property is intractable to enforce directly, we can instead promote weight disentanglement by shaping its concrete geometric consequence, orthogonality. Therefore, we propose OrthoReg, a simple and effective regularization method that actively enforces an internal orthogonal structure on weight updates (ΔW) that constitute τ_t during fine-tuning. And we theoretically prove that OrthoReg promotes disentanglement. Extensive experiments demonstrate that OrthoReg consistently and significantly enhances the performance of various task arithmetic methods. Code is available at https://github.com/RL-MIND/OrthoReg{https://github.com/RL-MIND/OrthoReg}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17078</guid>
|
||||
<pubDate>Sat, 18 Apr 2026 17:34:56 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MoVE: Translating Laughter and Tears via Mixture of Vocalization Experts in Speech-to-Speech Translation</title>
|
||||
<link>https://arxiv.org/abs/2604.17435</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17435.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Szu-Chi Chen, I-Ning Tsai, Yi-Cheng Lin, Sung-Feng Huang, Hung-yi Lee</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Recent Speech-to-Speech Translation (S2ST) systems achieve strong semantic accuracy yet consistently strip away non-verbal vocalizations (NVs), such as laughter and crying that convey pragmatic intent, which severely limits real-world utility. We address this via three contributions. First, we propose a synthesis pipeline for building scalable expressive datasets to overcome the data scarcity limitation. Second, we propose MoVE, a Mixture-of-LoRA-Experts architecture with expressive-specialized adapters and a soft-weighting router that blends experts for capturing hybrid expressive states. Third, we show pretrained AudioLLMs enable striking data efficiency: 30 minutes of curated data is enough for strong performance. On English-Chinese S2ST, while comparing with strong baselines, MoVE reproduces target NVs in 76% of cases and achieves the highest human-rated naturalness and emotional fidelity among all compared systems, where existing S2ST systems preserve at most 14% of NVs.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17435</guid>
|
||||
<title>Diverse Dictionary Learning</title>
|
||||
<link>https://arxiv.org/abs/2604.17568</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17568.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujia Zheng, Zijian Li, Shunxing Fan, Andrew Gordon Wilson, Kun Zhang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Given only observational data X = g(Z), where both the latent variables Z and the generating process g are unknown, recovering Z is ill-posed without additional assumptions. Existing methods often assume linearity or rely on auxiliary supervision and functional constraints. However, such assumptions are rarely verifiable in practice, and most theoretical guarantees break down under even mild violations, leaving uncertainty about how to reliably understand the hidden world. To make identifiability actionable in the real-world scenarios, we take a complementary view: in the general settings where full identifiability is unattainable, what can still be recovered with guarantees, and what biases could be universally adopted? We introduce the problem of diverse dictionary learning to formalize this view. Specifically, we show that intersections, complements, and symmetric differences of latent variables linked to arbitrary observations, along with the latent-to-observed dependency structure, are still identifiable up to appropriate indeterminacies even without strong assumptions. These set-theoretic results can be composed using set algebra to construct structured and essential views of the hidden world, such as genus-differentia definitions. When sufficient structural diversity is present, they further imply full identifiability of all latent variables. Notably, all identifiability benefits follow from a simple inductive bias during estimation that can be readily integrated into most models. We validate the theory and demonstrate the benefits of the bias on both synthetic and real-world data.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17568</guid>
|
||||
<pubDate>Sun, 19 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>UniMesh: Unifying 3D Mesh Understanding and Generation</title>
|
||||
<link>https://arxiv.org/abs/2604.17472</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17472.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peng Huang, Yifeng Chen, Zeyu Zhang, Hao Tang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recent advances in 3D vision have led to specialized models for either 3D understanding (e.g., shape classification, segmentation, reconstruction) or 3D generation (e.g., synthesis, completion, and editing). However, these tasks are often tackled in isolation, resulting in fragmented architectures and representations that hinder knowledge transfer and holistic scene modeling. To address these challenges, we propose UniMesh, a unified framework that jointly learns 3D generation and understanding within a single architecture. First, we introduce a novel Mesh Head that acts as a cross model interface, bridging diffusion based image generation with implicit shape decoders. Second, we develop Chain of Mesh (CoM), a geometric instantiation of iterative reasoning that enables user driven semantic mesh editing through a closed loop latent, prompting, and re generation cycle. Third, we incorporate a self reflection mechanism based on an Actor Evaluator Self reflection triad to diagnose and correct failures in high level tasks like 3D captioning. Experimental results demonstrate that UniMesh not only achieves competitive performance on standard benchmarks but also unlocks novel capabilities in iterative editing and mutual enhancement between generation and understanding. Code: https://github.com/AIGeeksGroup/UniMesh. Website: https://aigeeksgroup.github.io/UniMesh.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17472</guid>
|
||||
<pubDate>Sun, 19 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Speculative Decoding for Autoregressive Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2604.17397</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17397.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuezhou Hu, Jintao Zhang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Autoregressive video diffusion is emerging as a promising paradigm for streaming video synthesis, with step distillation serving as the primary means of accelerating inference. Whether speculative decoding, the dominant acceleration strategy for large language models, can be effectively adapted to autoregressive video generation remains an open question, because video blocks are continuous spatiotemporal tensors with no token-level distribution for exact rejection sampling. We introduce SDVG, which brings speculative decoding to block-based autoregressive video diffusion by replacing token verification with an image-quality router. A 1.3B drafter proposes candidate blocks via four denoising steps; each block is VAE-decoded and scored by ImageReward using worst-frame aggregation--taking the minimum per-frame reward to catch single-frame artifacts that averaging would mask. Blocks scoring above a fixed threshold tau are accepted into the 14B target's KV cache; the rest are regenerated by the target. Two additional design choices prove critical: the first block is always force-rejected to anchor scene composition, and tau serves as a single knob that traces a smooth quality-speed Pareto frontier. On 1003 MovieGenVideoBench prompts (832x480), SDVG retains 98.1% of target-only VisionReward quality (0.0773 vs. 0.0788) at a 1.59x speedup with tau=-0.7, and reaches 2.09x at 95.7% quality retention--while consistently outperforming draft-only generation by over +17%. The framework is training-free, requires no architectural changes, and can be seamlessly integrated into existing autoregressive video generation pipelines.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17397</guid>
|
||||
<pubDate>Sun, 19 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Code-Switching Information Retrieval: Benchmarks, Analysis, and the Limits of Current Retrievers</title>
|
||||
<link>https://arxiv.org/abs/2604.17632</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17632.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingcheng Zeng, Yuheng Lu, Zeqi Zhou, Heli Qi, Puxuan Yu, Fuheng Zhao, Hitomi Yanaka, Weihao Xuan, Naoto Yokoya</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Code-switching is a pervasive linguistic phenomenon in global communication, yet modern information retrieval systems remain predominantly designed for, and evaluated within, monolingual contexts. To bridge this critical disconnect, we present a holistic study dedicated to code-switching IR. We introduce CSR-L (Code-Switching Retrieval benchmark-Lite), constructing a dataset via human annotation to capture the authentic naturalness of mixed-language queries. Our evaluation across statistical, dense, and late-interaction paradigms reveals that code-switching acts as a fundamental performance bottleneck, degrading the effectiveness of even robust multilingual models. We demonstrate that this failure stems from substantial divergence in the embedding space between pure and code-switched text. Scaling this investigation, we propose CS-MTEB, a comprehensive benchmark covering 11 diverse tasks, where we observe performance declines of up to 27%. Finally, we show that standard multilingual techniques like vocabulary expansion are insufficient to resolve these deficits completely. These findings underscore the fragility of current systems and establish code-switching as a crucial frontier for future IR optimization.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17632</guid>
|
||||
<pubDate>Sun, 19 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Mitigating Multimodal Hallucination via Phase-wise Self-reward</title>
|
||||
<link>https://arxiv.org/abs/2604.17982</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17982.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Zhang, Chuyang Sun, Kehai Chen, Xuefeng Bai, Yang Xiang, Min Zhang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large Vision-Language Models (LVLMs) still struggle with vision hallucination, where generated responses are inconsistent with the visual input. Existing methods either rely on large-scale annotated data for fine-tuning, which incurs massive computational overhead, or employ static post-hoc strategies that overlook the dynamic nature of hallucination emergence. To address these, we introduce a new self-rewarding framework, enabling dynamic hallucination mitigation at inference time without external supervision. On the empirical side, we reveal that visual hallucination exhibits phase-wise dynamic patterns, peaking at the onset of each semantic phase. Drawing on these insights, we propose PSRD (Phase-wise \textbf{Self-Reward Decoding) for online hallucination correction guided by phase-wise self-reward signals. To reduce the cost of repeated self-evaluation during decoding, we distill the hallucination guidance signal from LVLMs into a lightweight reward model. The reward model subsequently provides on-the-fly guidance for targeted intervention during the decoding process, enabling precise hallucination suppression. The proposed PSRD significantly reduces the hallucination rate of LLaVA-1.5-7B by 50.0% and consistently outperforms existing post-hoc methods across five hallucination evaluation benchmarks for four LVLMs. Further analysis confirms that PSRD effectively mitigates hallucination propagation and achieves a highly controllable trade-off between strong performance and inference efficiency.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17982</guid>
|
||||
<title>Streaming Structured Inference with Flash-SemiCRF</title>
|
||||
<link>https://arxiv.org/abs/2604.18780</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18780.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Benjamin K. Johnson, Thomas Goralski, Ayush Semwal, Hui Shen, H. Josh Jang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Semi-Markov Conditional Random Fields (semi-CRFs) assign labels to segments of a sequence rather than to individual positions, enabling exact inference over segment-level features and principled uncertainty estimates at their boundaries. However, existing implementations must materialize a large edge potential tensor whose size grows with sequence length, maximum segment length, and label count, becoming prohibitive for speech-scale state spaces and intractable at genomic scales where sequences can exceed 100,000 positions. This memory bottleneck has limited the adoption of exact segment-level inference for long sequences and large label sets. We identify that the core inefficiency is materializing edge potentials that can instead be evaluated on-the-fly from a compact prefix-sum array, and make several improvements. First, replacing the stored edge tensor with prefix-sum lookup reduces the memory footprint by a factor proportional to the product of segment length and label count. Second, a streaming forward-backward pass with checkpoint-boundary normalization keeps working memory sublinear in sequence length while preserving exact gradients. Third, zero-centered cumulative scores control numerical drift and induce an adaptive duration prior under label imbalance. We integrate these ideas into Flash-SemiCRF, a fused Triton kernel that enables exact semi-CRF inference on previously intractable problem sizes. Available at https://github.com/biobenkj/flash-semicrf.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.18780</guid>
|
||||
<pubDate>Mon, 20 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Contrastive Attribution in the Wild: An Interpretability Analysis of LLM Failures on Realistic Benchmarks</title>
|
||||
<link>https://arxiv.org/abs/2604.17761</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17761.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rongyuan Tan, Jue Zhang, Zhuozhao Li, Qingwei Lin, Saravan Rajmohan, Dongmei Zhang</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Interpretability tools are increasingly used to analyze failures of Large Language Models (LLMs), yet prior work largely focuses on short prompts or toy settings, leaving their behavior on commonly used benchmarks underexplored. To address this gap, we study contrastive, LRP-based attribution as a practical tool for analyzing LLM failures in realistic settings. We formulate failure analysis as contrastive attribution, attributing the logit difference between an incorrect output token and a correct alternative to input tokens and internal model states, and introduce an efficient extension that enables construction of cross-layer attribution graphs for long-context inputs. Using this framework, we conduct a systematic empirical study across benchmarks, comparing attribution patterns across datasets, model sizes, and training checkpoints. Our results show that this token-level contrastive attribution can yield informative signals in some failure cases, but is not universally applicable, highlighting both its utility and its limitations for realistic LLM failure analysis. Our code is available at: https://aka.ms/Debug-XAI.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.17761</guid>
|
||||
<title>AI scientists produce results without reasoning scientifically</title>
|
||||
<link>https://arxiv.org/abs/2604.18805</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18805.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Martiño Ríos-García, Nawaf Alampara, Chandan Gupta, Indrajeet Mandal, Sajid Mannan, Ali Asghar Aghajani, N. M. Anoop Krishnan, Kevin Maik Jablonka</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large language model (LLM)-based systems are increasingly deployed to conduct scientific research autonomously, yet whether their reasoning adheres to the epistemic norms that make scientific inquiry self-correcting is poorly understood. Here, we evaluate LLM-based scientific agents across eight domains, spanning workflow execution to hypothesis-driven inquiry, through more than 25,000 agent runs and two complementary lenses: (i) a systematic performance analysis that decomposes the contributions of the base model and the agent scaffold, and (ii) a behavioral analysis of the epistemological structure of agent reasoning. We observe that the base model is the primary determinant of both performance and behavior, accounting for 41.4% of explained variance versus 1.5% for the scaffold. Across all configurations, evidence is ignored in 68% of traces, refutation-driven belief revision occurs in 26%, and convergent multi-test evidence is rare. The same reasoning pattern appears whether the agent executes a computational workflow or conducts hypothesis-driven inquiry. They persist even when agents receive near-complete successful reasoning trajectories as context, and the resulting unreliability compounds across repeated trials in epistemically demanding domains. Thus, current LLM-based agents execute scientific workflows but do not exhibit the epistemic patterns that characterize scientific reasoning. Outcome-based evaluation cannot detect these failures, and scaffold engineering alone cannot repair them. Until reasoning itself becomes a training target, the scientific knowledge produced by such agents cannot be justified by the process that generated it.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.18805</guid>
|
||||
<pubDate>Mon, 20 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>UDM-GRPO: Stable and Efficient Group Relative Policy Optimization for Uniform Discrete Diffusion Models</title>
|
||||
<link>https://arxiv.org/abs/2604.18518</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18518.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Wang, Haoge Deng, Ting Pan, Yang Liu, Chengyuan Wang, Fan Zhang, Yonggang Qi, Xinlong Wang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Uniform Discrete Diffusion Model (UDM) has recently emerged as a promising paradigm for discrete generative modeling; however, its integration with reinforcement learning remains largely unexplored. We observe that naively applying GRPO to UDM leads to training instability and marginal performance gains. To address this, we propose \Ours, the first framework to integrate UDM with RL. Our method is guided by two key insights: (i) treating the final clean sample as the action provides more accurate and stable optimization signals; and (ii) reconstructing trajectories via the diffusion forward process better aligns probability paths with the pretraining distribution. Additionally, we introduce two strategies, Reduced-Step and CFG-Free, to further improve training efficiency. \Ours significantly improves base model performance across multiple T2I tasks. Notably, GenEval accuracy improves from 69% to 96% and PickScore increases from 20.46 to 23.81, achieving state-of-the-art performance in both continuous and discrete settings. On the OCR benchmark, accuracy rises from 8% to 57%, further validating the generalization ability of our method. Code is available at https://github.com/Yovecent/UDM-GRPO{https://github.com/Yovecent/UDM-GRPO}.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.18518</guid>
|
||||
<pubDate>Mon, 20 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>MM-JudgeBias: A Benchmark for Evaluating Compositional Biases in MLLM-as-a-Judge</title>
|
||||
<link>https://arxiv.org/abs/2604.18164</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sua Lee, Sanghee Park, Jinbae Im</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) have been increasingly used as automatic evaluators-a paradigm known as MLLM-as-a-Judge. However, their reliability and vulnerabilities to biases remain underexplored. We find that many MLLM judges fail to reliably integrate key visual or textual cues, yielding unreliable evaluations when evidence is missing or mismatched, and exhibiting instability under semantically irrelevant perturbations. To address this, we systematically define Compositional Bias in MLLM-as-a-Judge systems and introduce MM-JudgeBias, a benchmark for evaluating it. MM-JudgeBias introduces controlled perturbations across Query, Image, and Response, and evaluates model behavior via two complementary metrics: Bias-Deviation (BD) for sensitivity and Bias-Conformity (BC) for stability. Our dataset of over 1,800 curated and refined multimodal samples, drawn from 29 source benchmarks, enables a fine-grained diagnosis of nine bias types across diverse tasks and domains. Experiments on 26 state-of-the-art MLLMs reveal systematic modality neglect and asymmetric evaluation tendencies, underscoring the need for more reliable judges.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.18164</guid>
|
||||
<pubDate>Mon, 20 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Dual-View Training for Instruction-Following Information Retrieval</title>
|
||||
<link>https://arxiv.org/abs/2604.18845</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18845.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingcheng Zeng, Puxuan Yu, Aman Mehta, Fuheng Zhao, Rajhans Samdani</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Instruction-following information retrieval (IF-IR) studies retrieval systems that must not only find documents relevant to a query, but also obey explicit user constraints such as required attributes, exclusions, or output preferences. However, most retrievers are trained primarily for semantic relevance and often fail to distinguish documents that match the topic from those that satisfy the instruction. We propose a dual-view data synthesis strategy based on polarity reversal: given a query, a document that is relevant under the instruction, and a hard negative that matches the query but violates the instruction, we prompt an LLM to generate a complementary instruction under which the two documents swap relevance labels. By presenting the same document pair under complementary instructions that invert their relevance labels, the training signal forces the retriever to reconsider the same candidate set through the instruction, rather than relying on fixed topical cues. On a 305M-parameter encoder, our method improves performance on the FollowIR benchmark by 45%, surpassing general-purpose embedding models of comparable or larger scale. Through head-to-head comparisons at matched data budgets, we further show that data diversity and instruction supervision play complementary roles: the former preserves general retrieval quality, while the latter improves instruction sensitivity. These results highlight the value of targeted data synthesis for building retrieval systems that are both broadly capable and instruction-aware.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.18845</guid>
|
||||
<pubDate>Mon, 20 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>AJ-Bench: Benchmarking Agent-as-a-Judge for Environment-Aware Evaluation</title>
|
||||
<link>https://arxiv.org/abs/2604.18240</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wentao Shi, Yu Wang, Yuyang Zhao, Yuxin Chen, Fuli Feng, Xueyuan Hao, Xi Su, Qi Gu, Hui Su, Xunliang Cai, Xiangnan He</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> As reinforcement learning continues to scale the training of large language model-based agents, reliably verifying agent behaviors in complex environments has become increasingly challenging. Existing approaches rely on rule-based verifiers or LLM-as-a-Judge models, which struggle to generalize beyond narrow domains. Agent-as-a-Judge addresses this limitation by actively interacting with environments and tools to acquire verifiable evidence, yet its capabilities remain underexplored. We introduce a benchmark AJ-Bench to systematically evaluate Agent-as-a-Judge across three domains-search, data systems, and graphical user interfaces-comprising 155 tasks and 516 annotated trajectories. The benchmark comprehensively assesses judge agents' abilities in information acquisition, state verification, and process verification. Experiments demonstrate consistent performance gains over LLM-as-a-Judge baselines, while also revealing substantial open challenges in agent-based verification. Our data and code are available at https://aj-bench.github.io/.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.18240</guid>
|
||||
<pubDate>Mon, 20 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Micro Language Models Enable Instant Responses</title>
|
||||
<link>https://arxiv.org/abs/2604.19642</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19642.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wen Cheng, Tuochao Chen, Karim Helwani, Sriram Srinivasan, Luke Zettlemoyer, Shyamnath Gollakota</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Edge devices such as smartwatches and smart glasses cannot continuously run even the smallest 100M-1B parameter language models due to power and compute constraints, yet cloud inference introduces multi-second latencies that break the illusion of a responsive assistant. We introduce micro language models (μLMs): ultra-compact models (8M-30M parameters) that instantly generate the first 4-8 words of a contextually grounded response on-device, while a cloud model completes it; thus, masking the cloud latency. We show that useful language generation survives at this extreme scale with our models matching several 70M-256M-class existing models. We design a collaborative generation framework that reframes the cloud model as a continuator rather than a respondent, achieving seamless mid-sentence handoffs and structured graceful recovery via three error correction methods when the local opener goes wrong. Empirical results show that μLMs can initiate responses that larger models complete seamlessly, demonstrating that orders-of-magnitude asymmetric collaboration is achievable and unlocking responsive AI for extremely resource-constrained devices. The model checkpoint and demo are available at https://github.com/Sensente/micro_language_model_swen_project.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19642</guid>
|
||||
<title>CreativeGame:Toward Mechanic-Aware Creative Game Generation</title>
|
||||
<link>https://arxiv.org/abs/2604.19926</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19926.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongnan Ma, Han Wang, Shenglin Wang, Tieyue Yin, Yiwei Shi, Yucong Huang, Yingtian Zou, Muning Wen, Mengyue Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large language models can generate plausible game code, but turning this capability into iterative creative improvement remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents CreativeGame, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an explicit mechanic plan before code generation begins. The goal is not merely to produce a playable artifact in one step, but to support interpretable version-to-version evolution. The current system contains 71 stored lineages, 88 saved nodes, and a 774-entry global mechanic archive, implemented in 6{,}181 lines of Python together with inspection and visualization tooling. The system is therefore substantial enough to support architectural analysis, reward inspection, and real lineage-level case studies rather than only prompt-level demos. A real 4-generation lineage shows that mechanic-level innovation can emerge in later versions and can be inspected directly through version-to-version records. The central contribution is therefore not only game generation, but a concrete pipeline for observing progressive evolution through explicit mechanic change.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19926</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Evaluation-driven Scaling for Scientific Discovery</title>
|
||||
<link>https://arxiv.org/abs/2604.19341</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19341.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haotian Ye, Haowei Lin, Jingyi Tang, Yizhen Luo, Caiyin Yang, Chang Su, Rahul Thapa, Rui Yang, Ruihua Liu, Zeyu Li, Chong Gao, Dachao Ding, Guangrong He, Miaolei Zhang, Lina Sun, Wenyang Wang, Yuchen Zhong, Zhuohao Shen, Di He, Jianzhu Ma, Stefano Ermon, Tongyang Li, Xiaowen Chu, James Zou, Yuzhi Xu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Language models are increasingly used in scientific discovery to generate hypotheses, propose candidate solutions, implement systems, and iteratively refine them. At the core of these trial-and-error loops lies evaluation: the process of obtaining feedback on candidate solutions via verifiers, simulators, or task-specific scoring functions. While prior work has highlighted the importance of evaluation, it has not explicitly formulated the problem of how evaluation-driven discovery loops can be scaled up in a principled and effective manner to push the boundaries of scientific discovery, a problem this paper seeks to address. We introduce Simple Test-time Evaluation-driven Scaling (SimpleTES), a general framework that strategically combines parallel exploration, feedback-driven refinement, and local selection, revealing substantial gains unlocked by scaling evaluation-driven discovery loops along the right dimensions. Across 21 scientific problems spanning six domains, SimpleTES discovers state-of-the-art solutions using gpt-oss models, consistently outperforming both frontier-model baselines and sophisticated optimization pipelines. Particularly, we sped up the widely used LASSO algorithm by over 2x, designed quantum circuit routing policies that reduce gate overhead by 24.5%, and discovered new Erdos minimum overlap constructions that surpass the best-known results. Beyond novel discoveries, SimpleTES produces trajectory-level histories that naturally supervise feedback-driven learning. When post-trained on successful trajectories, models not only improve efficiency on seen problems but also generalize to unseen problems, discovering solutions that base models fail to uncover. Together, our results establish effective evaluation-driven loop scaling as a central axis for advancing LLM-driven scientific discovery, and provide a simple yet practical framework for realizing these gains.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19341</guid>
|
||||
<title>MMCORE: MultiModal COnnection with Representation Aligned Latent Embeddings</title>
|
||||
<link>https://arxiv.org/abs/2604.19902</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19902.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijie Li, Yichun Shi, Jingxiang Sun, Ye Wang, Yixuan Huang, Zhiyao Guo, Xiaochen Lian, Peihao Zhu, Yu Tian, Zhonghua Zhai, Peng Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We present MMCORE, a unified framework designed for multimodal image generation and editing. MMCORE leverages a pre-trained Vision-Language Model (VLM) to predict semantic visual embeddings via learnable query tokens, which subsequently serve as conditioning signals for a diffusion model. This streamlined design effectively transfers the rich understanding and reasoning capabilities of VLMs into the visual generation process. By obviating the need for deep fusion between autoregressive and diffusion models or training from scratch, MMCORE significantly reduces computational overhead while maintaining high-fidelity synthesis. MMCORE seamlessly integrates text-to-image synthesis with interleaved image generation, demonstrating robust multimodal comprehension in complex scenarios such as spatial reasoning and visual grounding. Comprehensive evaluations indicate that MMCORE consistently outperforms state-of-the-art baselines across a broad spectrum of text-to-image and single/multi-image editing benchmarks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19902</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ClawNet: Human-Symbiotic Agent Network for Cross-User Autonomous Cooperation</title>
|
||||
<link>https://arxiv.org/abs/2604.19211</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19211.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiqin Yang, Zhenyuan Zhang, Xianzhang Jia, Jun Song, Wei Xue, Yonggang Zhang, Yike Guo</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Current AI agent frameworks have made remarkable progress in automating individual tasks, yet all existing systems serve a single user. Human productivity rests on the social and organizational relationships through which people coordinate, negotiate, and delegate. When agents move beyond performing tasks for one person to representing that person in collaboration with others, the infrastructure for cross-user agent collaboration is entirely absent, let alone the governance mechanisms needed to secure it. We argue that the next frontier for AI agents lies not in stronger individual capability, but in the digitization of human collaborative relationships. To this end, we propose a human-symbiotic agent paradigm. Each user owns a permanently bound agent system that collaborates on the owner's behalf, forming a network whose nodes are humans rather than agents. This paradigm rests on three governance primitives. A layered identity architecture separates a Manager Agent from multiple context-specific Identity Agents; the Manager Agent holds global knowledge but is architecturally isolated from external communication. Scoped authorization enforces per-identity access control and escalates boundary violations to the owner. Action-level accountability logs every operation against its owner's identity and authorization, ensuring full auditability. We instantiate this paradigm in ClawNet, an identity-governed agent collaboration framework that enforces identity binding and authorization verification through a central orchestrator, enabling multiple users to collaborate securely through their respective agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19211</guid>
|
||||
<title>ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis</title>
|
||||
<link>https://arxiv.org/abs/2604.19720</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19720.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengwentai Sun, Keru Zheng, Chenghong Li, Hongjie Liao, Xihe Yang, Heyuan Li, Yihao Zhi, Shuliang Ning, Shuguang Cui, Xiaoguang Han</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited controllability or reduced visual quality. We revisit this problem from an image-first perspective, where high-quality human appearance is learned via image generation and used as a prior for video synthesis, decoupling appearance modeling from temporal consistency. We propose a pose- and viewpoint-controllable pipeline that combines a pretrained image backbone with SMPL-X-based motion guidance, together with a training-free temporal refinement stage based on a pretrained video diffusion model. Our method produces high-quality, temporally consistent videos under diverse poses and viewpoints. We also release a canonical human dataset and an auxiliary model for compositional human image synthesis. Code and data are publicly available at https://github.com/Taited/ReImagine.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19720</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Accurate and scalable exchange-correlation with deep learning</title>
|
||||
<link>https://arxiv.org/abs/2506.14665</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.14665.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Giulia Luise, Chin-Wei Huang, Thijs Vogels, Derk P. Kooi, Sebastian Ehlert, Stephanie Lanius, Klaas J. H. Giesbertz, Amir Karton, Deniz Gunceler, Stefano Battaglia, Gregor N. C. Simm, P. Bernát Szabó, Megan Stanley, Wessel P. Bruinsma, Lin Huang, Xinran Wei, José Garrido Torres, Abylay Katbashev, Rodrigo Chavez Zavaleta, Bálint Máté, Sékou-Oumar Kaba, Roberto Sordillo, Yingrong Chen, David B. Williams-Young, Christopher M. Bishop, Jan Hermann, Rianne van den Berg, Paola Gori-Giorgi</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Density Functional Theory (DFT) underpins much of modern computational chemistry and materials science. Yet, the reliability of DFT-derived predictions of experimentally measurable properties remains fundamentally limited by the need to approximate the unknown exchange-correlation (XC) functional. The traditional paradigm for improving accuracy has relied on increasingly elaborate hand-crafted functional forms. This approach has led to a longstanding trade-off between computational efficiency and accuracy, which remains insufficient for reliable predictive modelling of laboratory experiments. Here we introduce Skala, a deep learning-based XC functional that surpasses state-of-the-art hybrid functionals in accuracy across the main-group chemistry benchmark set GMTKN55 with an error of 2.8 kcal/mol, while retaining the lower computational cost characteristic of semi-local DFT. This demonstrated departure from the historical trade-off between accuracy and efficiency is enabled by learning non-local representations of electronic structure directly from data, bypassing the need for increasingly costly hand-engineered features. Leveraging an unprecedented volume of high-accuracy reference data from wavefunction-based methods, we establish that modern deep learning enables systematically improvable neural exchange-correlation models as training datasets expand, positioning first-principles simulations to become progressively more predictive.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2506.14665</guid>
|
||||
<title>Visual Reasoning through Tool-supervised Reinforcement Learning</title>
|
||||
<link>https://arxiv.org/abs/2604.19945</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19945.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qihua Dong, Gozde Sahin, Pei Wang, Zhaowei Cai, Robik Shrestha, Hao Yang, Davide Modolo</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> In this paper, we investigate the problem of how to effectively master tool-use to solve complex visual reasoning tasks for Multimodal Large Language Models. To achieve that, we propose a novel Tool-supervised Reinforcement Learning (ToolsRL) framework, with direct tool supervision for more effective tool-use learning. We focus on a series of simple, native, and interpretable visual tools, including zoom-in, rotate, flip, and draw point/line, whose tool supervision is easy to collect. A reinforcement learning curriculum is developed, where the first stage is solely optimized by a set of well motivated tool-specific rewards, and the second stage is trained with the accuracy targeted rewards while allowing calling tools. In this way, tool calling capability is mastered before using tools to complete visual reasoning tasks, avoiding the potential optimization conflict among those heterogeneous tasks. Our experiments have shown that the tool-supervised curriculum training is efficient and ToolsRL can achieve strong tool-use capabilities for complex visual reasoning tasks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19945</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>What Makes an LLM a Good Optimizer? A Trajectory Analysis of LLM-Guided Evolutionary Search</title>
|
||||
<link>https://arxiv.org/abs/2604.19440</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19440.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinhao Zhang, Xi Chen, François Portet, Maxime Peyrard</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Recent work has demonstrated the promise of orchestrating large language models (LLMs) within evolutionary and agentic optimization systems. However, the mechanisms driving these optimization gains remain poorly understood. In this work, we present a large-scale study of LLM-guided evolutionary search, collecting optimization trajectories for 15 LLMs across 8 tasks. Although zero-shot problem-solving ability correlates with final optimization outcomes, it explains only part of the variance: models with similar initial capability often induce dramatically different search trajectories and outcomes. By analyzing these trajectories, we find that strong LLM optimizers behave as local refiners, producing frequent incremental improvements while progressively localizing the search in semantic space. Conversely, weaker optimizers exhibit large semantic drift, with sporadic breakthroughs followed by stagnation. Notably, various measures of solution novelty do not predict final performance; novelty is beneficial only when the search remains sufficiently localized around high-performing regions of the solution space. Our results highlight the importance of trajectory analysis for understanding and improving LLM-based optimization systems and provide actionable insights for their design and training.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19440</guid>
|
||||
<title>SAVOIR: Learning Social Savoir-Faire via Shapley-based Reward Attribution</title>
|
||||
<link>https://arxiv.org/abs/2604.18982</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18982.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiachong Feng, Yi Jiang, Xiaocheng Feng, Deyi Yin, Libo Qin, Yangfan Ye, Lei Huang, Weitao Ma, Yuxuan Gu, Chonghan Qin, Bing Qin, Lingpeng Kong</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Social intelligence, the ability to navigate complex interpersonal interactions, presents a fundamental challenge for language agents. Training such agents via reinforcement learning requires solving the credit assignment problem: determining how individual utterances contribute to multi-turn dialogue outcomes. Existing approaches directly employ language models to distribute episode-level rewards, yielding attributions that are retrospective and lack theoretical grounding. We propose SAVOIR (ShApley Value fOr SocIal RL), a novel principled framework grounded in cooperative game theory. Our approach combines two complementary principles: expected utility shifts evaluation from retrospective attribution to prospective valuation, capturing an utterance's strategic potential for enabling favorable future trajectories; Shapley values ensure fair credit distribution with axiomatic guarantees of efficiency, symmetry, and marginality. Experiments on the SOTOPIA benchmark demonstrate that SAVOIR achieves new state-of-the-art performance across all evaluation settings, with our 7B model matching or exceeding proprietary models including GPT-4o and Claude-3.5-Sonnet. Notably, even large reasoning models consistently underperform, suggesting social intelligence requires qualitatively different capabilities than analytical reasoning.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.18982</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>HP-Edit: A Human-Preference Post-Training Framework for Image Editing</title>
|
||||
<link>https://arxiv.org/abs/2604.19406</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19406.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fan Li, Chonghuinan Wang, Lina Lei, Yuping Qiu, Jiaqi Xu, Jiaxiu Jiang, Xinran Qin, Zhikai Chen, Fenglong Song, Zhixin Wang, Renjing Pei, Wangmeng Zuo</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Common image editing tasks typically adopt powerful generative diffusion models as the leading paradigm for real-world content editing. Meanwhile, although reinforcement learning (RL) methods such as Diffusion-DPO and Flow-GRPO have further improved generation quality, efficiently applying Reinforcement Learning from Human Feedback (RLHF) to diffusion-based editing remains largely unexplored, due to a lack of scalable human-preference datasets and frameworks tailored to diverse editing needs. To fill this gap, we propose HP-Edit, a post-training framework for Human Preference-aligned Editing, and introduce RealPref-50K, a real-world dataset across eight common tasks and balancing common object editing. Specifically, HP-Edit leverages a small amount of human-preference scoring data and a pretrained visual large language model (VLM) to develop HP-Scorer--an automatic, human preference-aligned evaluator. We then use HP-Scorer both to efficiently build a scalable preference dataset and to serve as the reward function for post-training the editing model. We also introduce RealPref-Bench, a benchmark for evaluating real-world editing performance. Extensive experiments demonstrate that our approach significantly enhances models such as Qwen-Image-Edit-2509, aligning their outputs more closely with human preference.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19406</guid>
|
||||
<title>Tadabur: A Large-Scale Quran Audio Dataset</title>
|
||||
<link>https://arxiv.org/abs/2604.18932</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Faisal Alherran</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Despite growing interest in Quranic data research, existing Quran datasets remain limited in both scale and diversity. To address this gap, we present Tadabur, a large-scale Quran audio dataset. Tadabur comprises more than 1400+ hours of recitation audio from over 600 distinct reciters, providing substantial variation in recitation styles, vocal characteristics, and recording conditions. This diversity makes Tadabur a comprehensive and representative resource for Quranic speech research and analysis. By significantly expanding both the total duration and variability of available Quran data, Tadabur aims to support future research and facilitate the development of standardized Quranic speech benchmarks.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.18932</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LoopCTR: Unlocking the Loop Scaling Power for Click-Through Rate Prediction</title>
|
||||
<link>https://arxiv.org/abs/2604.19550</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19550.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiakai Tang, Runfeng Zhang, Weiqiu Wang, Yifei Liu, Chuan Wang, Xu Chen, Yeqiu Yang, Jian Wu, Yuning Jiang, Bo Zheng</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Scaling Transformer-based click-through rate (CTR) models by stacking more parameters brings growing computational and storage overhead, creating a widening gap between scaling ambitions and the stringent industrial deployment constraints. We propose LoopCTR, which introduces a loop scaling paradigm that increases training-time computation through recursive reuse of shared model layers, decoupling computation from parameter growth. LoopCTR adopts a sandwich architecture enhanced with Hyper-Connected Residuals and Mixture-of-Experts, and employs process supervision at every loop depth to encode multi-loop benefits into the shared parameters. This enables a train-multi-loop, infer-zero-loop strategy where a single forward pass without any loop already outperforms all baselines. Experiments on three public benchmarks and one industrial dataset demonstrate state-of-the-art performance. Oracle analysis further reveals 0.02--0.04 AUC of untapped headroom, with models trained with fewer loops exhibiting higher oracle ceilings, pointing to a promising frontier for adaptive inference.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19550</guid>
|
||||
<title>Expert Upcycling: Shifting the Compute-Efficient Frontier of Mixture-of-Experts</title>
|
||||
<link>https://arxiv.org/abs/2604.19835</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19835.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chaitanya Dwivedi, Binxuan Huang, Himanshu Gupta, Pratik Jayarao, Neeraj Varshney, Bing Yin</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Mixture-of-Experts (MoE) has become the dominant architecture for scaling large language models: frontier models routinely decouple total parameters from per-token computation through sparse expert routing. Scaling laws show that under fixed active computation, model quality scales predictably with total parameters, and MoEs realize this by increasing expert count. However, training large MoEs is expensive, as memory requirements and inter-device communication both scale with total parameter count. We propose expert upcycling, a method for progressively expanding MoE capacity by increasing the number of experts during continued pre-training (CPT). Given a trained E-expert model, the upcycling operator constructs an mE-expert model through expert duplication and router extension while holding top-K routing fixed, preserving per-token inference cost. Duplication provides a warm initialization: the expanded model inherits the source checkpoint's learned representations, starting from a substantially lower loss than random initialization. Subsequent CPT then breaks the symmetry among duplicated experts to drive specialization. We formalize the upcycling operator and develop a theoretical framework decomposing the quality gap into a capacity term and an initialization term. We further introduce utility-based expert selection, which uses gradient-based importance scores to guide non-uniform duplication, more than tripling gap closure when CPT is limited. In our 7B-13B total parameter experiments, the upcycled model matches the fixed-size baseline on validation loss while saving 32% of GPU hours. Comprehensive ablations across model scales, activation ratios, MoE architectures, and training budgets yield a practical recipe for deploying expert upcycling, establishing it as a principled, compute-efficient alternative to training large MoE models from scratch.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19835</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>RDP LoRA: Geometry-Driven Identification for Parameter-Efficient Adaptation in Large Language Models</title>
|
||||
<link>https://arxiv.org/abs/2604.19321</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19321.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yusuf Çelebi, Yağız Asker, Özay Ezerceli, Mahmoud ElHussieni, Selva Taş, Reyhan Bayraktar, Fatma Betül Terzioğlu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Fine-tuning Large Language Models (LLMs) remains structurally uncertain despite parameter-efficient methods such as Low-Rank Adaptation (LoRA), as the layer-specific roles of internal representations are poorly understood, leading to heuristic decisions about where adaptation should be applied. We model the evolution of hidden states as a high-dimensional geometric trajectory and propose using the Ramer-Douglas-Peucker (RDP) algorithm, a parameter-free and training-free polygon simplification method that preserves global structural transitions while eliminating locally redundant changes, to identify critical breakpoints along the representation path. Crucially, we use these geometric pivots not merely for analysis, but as a direct decision signal for determining which layers should be adapted during parameter-efficient fine-tuning. By integrating this geometry-aware layer selection strategy into LoRA fine-tuning of Qwen3-8B-Base, we achieve superior performance on MMLU-Math using only 13 RDP-selected layers (81.67%), significantly outperforming both full 36-layer adaptation (79.32%) and random 13-layer selection (75.56%), as well as the baseline Qwen3-8B-Base model (74.25%). These results demonstrate that leveraging the intrinsic geometry of representation trajectories provides a robust, interpretable, and training-free signal for optimizing layer selection during model adaptation.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19321</guid>
|
||||
<title>A Self-Evolving Framework for Efficient Terminal Agents via Observational Context Compression</title>
|
||||
<link>https://arxiv.org/abs/2604.19572</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jincheng Ren, Siwei Wu, Yizhi Li, Kang Zhu, Shu Xu, Boyu Feng, Ruibin Yuan, Wei Zhang, Riza Batista-Navarro, Jian Yang, Chenghua Lin</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> As model capabilities advance, research has increasingly shifted toward long-horizon, multi-turn terminal-centric agentic tasks, where raw environment feedback is often preserved in the interaction history to support future decisions. However, repeatedly retaining such feedback introduces substantial redundancy and causes cumulative token cost to grow quadratically with the number of steps, hindering long-horizon reasoning. Although observation compression can mitigate this issue, the heterogeneity of terminal environments makes heuristic-based or fixed-prompt methods difficult to generalize. We propose TACO, a plug-and-play, self-evolving Terminal Agent Compression framework that automatically discovers and refines compression rules from interaction trajectories for existing terminal agents. Experiments on TerminalBench (TB 1.0 and TB 2.0) and four additional terminal-related benchmarks (i.e., SWE-Bench Lite, CompileBench, DevEval, and CRUST-Bench) show that TACO consistently improves performance across mainstream agent frameworks and strong backbone models. With MiniMax-2.5, it improves performance on most benchmarks while reducing token overhead by around 10%. On TerminalBench, it brings consistent gains of 1%-4% across strong agentic models, and further improves accuracy by around 2%-3% under the same token budget. These results demonstrate the effectiveness and generalization of self-evolving, task-aware compression for terminal agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19572</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>SmartPhotoCrafter: Unified Reasoning, Generation and Optimization for Automatic Photographic Image Editing</title>
|
||||
<link>https://arxiv.org/abs/2604.19587</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19587.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ying Zeng, Miaosen Luo, Guangyuan Li, Yang Yang, Ruiyang Fan, Linxiao Shi, Qirui Yang, Jian Zhang, Chengcheng Liu, Siming Zheng, Jinwei Chen, Bo Li, Peng-Tao Jiang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Traditional photographic image editing typically requires users to possess sufficient aesthetic understanding to provide appropriate instructions for adjusting image quality and camera parameters. However, this paradigm relies on explicit human instruction of aesthetic intent, which is often ambiguous, incomplete, or inaccessible to non-expert users. In this work, we propose SmartPhotoCrafter, an automatic photographic image editing method which formulates image editing as a tightly coupled reasoning-to-generation process. The proposed model first performs image quality comprehension and identifies deficiencies by the Image Critic module, and then the Photographic Artist module realizes targeted edits to enhance image appeal, eliminating the need for explicit human instructions. A multi-stage training pipeline is adopted: (i) Foundation pretraining to establish basic aesthetic understanding and editing capabilities, (ii) Adaptation with reasoning-guided multi-edit supervision to incorporate rich semantic guidance, and (iii) Coordinated reasoning-to generation reinforcement learning to jointly optimize reasoning and generation. During training, SmartPhotoCrafter emphasizes photo-realistic image generation, while supporting both image restoration and retouching tasks with consistent adherence to color- and tone-related semantics. We also construct a stage-specific dataset, which progressively builds reasoning and controllable generation, effective cross-module collaboration, and ultimately high-quality photographic enhancement. Experiments demonstrate that SmartPhotoCrafter outperforms existing generative models on the task of automatic photographic enhancement, achieving photo-realistic results while exhibiting higher tonal sensitivity to retouching instructions. Project page: https://github.com/vivoCameraResearch/SmartPhotoCrafter.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19587</guid>
|
||||
<title>DR-Venus: Towards Frontier Edge-Scale Deep Research Agents with Only 10K Open Data</title>
|
||||
<link>https://arxiv.org/abs/2604.19859</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Venus Team, Sunhao Dai, Yong Deng, Jinzhen Lin, Yusheng Song, Guoqing Wang, Xiaofeng Wu, Yuqi Zhou, Shuo Yang, Zhenzhe Ying, Zhanwei Zhang, Changhua Meng, Weiqiang Wang</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Edge-scale deep research agents based on small language models are attractive for real-world deployment due to their advantages in cost, latency, and privacy. In this work, we study how to train a strong small deep research agent under limited open-data by improving both data quality and data utilization. We present DR-Venus, a frontier 4B deep research agent for edge-scale deployment, built entirely on open data. Our training recipe consists of two stages. In the first stage, we use agentic supervised fine-tuning (SFT) to establish basic agentic capability, combining strict data cleaning with resampling of long-horizon trajectories to improve data quality and utilization. In the second stage, we apply agentic reinforcement learning (RL) to further improve execution reliability on long-horizon deep research tasks. To make RL effective for small agents in this setting, we build on IGPO and design turn-level rewards based on information gain and format-aware regularization, thereby enhancing supervision density and turn-level credit assignment. Built entirely on roughly 10K open-data, DR-Venus-4B significantly outperforms prior agentic models under 9B parameters on multiple deep research benchmarks, while also narrowing the gap to much larger 30B-class systems. Our further analysis shows that 4B agents already possess surprisingly strong performance potential, highlighting both the deployment promise of small models and the value of test-time scaling in this setting. We release our models, code, and key recipes to support reproducible research on edge-scale deep research agents.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19859</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>CityRAG: Stepping Into a City via Spatially-Grounded Video Generation</title>
|
||||
<link>https://arxiv.org/abs/2604.19741</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19741.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gene Chou, Charles Herrmann, Kyle Genova, Boyang Deng, Songyou Peng, Bharath Hariharan, Jason Y. Zhang, Noah Snavely, Philipp Henzler</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19741</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
<title>COMPASS: COntinual Multilingual PEFT with Adaptive Semantic Sampling</title>
|
||||
<link>https://arxiv.org/abs/2604.20720</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20720.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Noah Flynn</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large language models (LLMs) often exhibit performance disparities across languages, with naive multilingual fine-tuning frequently degrading performance due to negative cross-lingual interference. To address this, we introduce COMPASS (COntinual Multilingual PEFT with Adaptive Semantic Sampling), a novel data-centric framework for adapting LLMs to target languages. COMPASS leverages parameter-efficient fine-tuning (PEFT) by training lightweight, language-specific adapters on a judiciously selected subset of auxiliary multilingual data. The core of our method is a distribution-aware sampling strategy that uses multilingual embeddings and clustering to identify semantic gaps between existing training data and a target usage distribution. By prioritizing auxiliary data from under-represented semantic clusters, COMPASS maximizes positive cross-lingual transfer while minimizing interference. We extend this into a continual learning framework, COMPASS-ECDA, which monitors for data distribution shifts in production and dynamically updates adapters to prevent model staleness, balancing adaptation to new data with the preservation of existing knowledge. Across three different model architectures (Phi-4-Mini, Llama-3.1-8B, and Qwen2.5-7B) and multiple challenging multilingual benchmarks (Global-MMLU, MMLU-ProX), including unseen long-context tasks (OneRuler), we demonstrate that COMPASS consistently outperforms baseline methods guided by linguistic similarity, providing an effective, efficient, and sustainable solution for developing and maintaining high-performing multilingual models in dynamic environments.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20720</guid>
|
||||
<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>Chat2Workflow: A Benchmark for Generating Executable Visual Workflows with Natural Language</title>
|
||||
<link>https://arxiv.org/abs/2604.19667</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19667.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yi Zhong, Buqiang Xu, Yijun Wang, Zifei Shan, Shuofei Qiao, Guozhou Zheng, Ningyu Zhang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> At present, executable visual workflows have emerged as a mainstream paradigm in real-world industrial deployments, offering strong reliability and controllability. However, in current practice, such workflows are almost entirely constructed through manual engineering: developers must carefully design workflows, write prompts for each step, and repeatedly revise the logic as requirements evolve-making development costly, time-consuming, and error-prone. To study whether large language models can automate this multi-round interaction process, we introduce Chat2Workflow, a benchmark for generating executable visual workflows directly from natural language, and propose a robust agentic framework to mitigate recurrent execution errors. Chat2Workflow is built from a large collection of real-world business workflows, with each instance designed so that the generated workflow can be transformed and directly deployed to practical workflow platforms such as Dify and Coze. Experimental results show that while state-of-the-art language models can often capture high-level intent, they struggle to generate correct, stable, and executable workflows, especially under complex or changing requirements. Although our agentic framework yields up to 5.34% resolve rate gains, the remaining real-world gap positions Chat2Workflow as a foundation for advancing industrial-grade automation. Code is available at https://github.com/zjunlp/Chat2Workflow.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19667</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
<title>Cortex 2.0: Grounding World Models in Real-World Industrial Deployment</title>
|
||||
<link>https://arxiv.org/abs/2604.20246</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20246.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Adriana Aida, Walida Amer, Katarina Bankovic, Dhruv Behl, Fabian Busch, Annie Bhalla, Minh Duong, Florian Gienger, Rohan Godse, Denis Grachev, Ralf Gulde, Elisa Hagensieker, Junpeng Hu, Shivam Joshi, Tobias Knoblauch, Likith Kumar, Damien LaRocque, Keerthana Lokesh, Omar Moured, Khiem Nguyen, Christian Preyss, Ranjith Sriganesan, Vikram Singh, Carsten Sponner, Anh Tong, Dominik Tuscher, Marc Tuscher, Pavan Upputuri</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Industrial robotic manipulation demands reliable long-horizon execution across embodiments, tasks, and changing object distributions. While Vision-Language-Action models have demonstrated strong generalization, they remain fundamentally reactive. By optimizing the next action given the current observation without evaluating potential futures, they are brittle to the compounding failure modes of long-horizon tasks. Cortex 2.0 shifts from reactive control to plan-and-act by generating candidate future trajectories in visual latent space, scoring them for expected success and efficiency, then committing only to the highest-scoring candidate. We evaluate Cortex 2.0 on a single-arm and dual-arm manipulation platform across four tasks of increasing complexity: pick and place, item and trash sorting, screw sorting, and shoebox unpacking. Cortex 2.0 consistently outperforms state-of-the-art Vision-Language-Action baselines, achieving the best results across all tasks. The system remains reliable in unstructured environments characterized by heavy clutter, frequent occlusions, and contact-rich manipulation, where reactive policies fail. These results demonstrate that world-model-based planning can operate reliably in complex industrial environments.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20246</guid>
|
||||
<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>ShadowPEFT: Shadow Network for Parameter-Efficient Fine-Tuning</title>
|
||||
<link>https://arxiv.org/abs/2604.19254</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19254.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xianming Li, Zongxi Li, Tsz-fung Andrew Lee, Jing Li, Haoran Xie, Qing Li</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Parameter-efficient fine-tuning (PEFT) reduces the training cost of full-parameter fine-tuning for large language models (LLMs) by training only a small set of task-specific parameters while freezing the pretrained backbone. However, existing approaches, such as Low-Rank Adaptation (LoRA), achieve adaptation by inserting independent low-rank perturbations directly to individual weights, resulting in a local parameterization of adaptation. We propose ShadowPEFT, a centralized PEFT framework that instead performs layer-level refinement through a depth-shared shadow module. At each transformer layer, ShadowPEFT maintains a parallel shadow state and evolves it repeatedly for progressively richer hidden states. This design shifts adaptation from distributed weight-space perturbations to a shared layer-space refinement process. Since the shadow module is decoupled from the backbone, it can be reused across depth, independently pretrained, and optionally deployed in a detached mode, benefiting edge computing scenarios. Experiments on generation and understanding benchmarks show that ShadowPEFT matches or outperforms LoRA and DoRA under comparable trainable-parameter budgets. Additional analyses on shadow pretraining, cross-dataset transfer, parameter scaling, inference latency, and system-level evaluation suggest that centralized layer-space adaptation is a competitive and flexible alternative to conventional low-rank PEFT.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19254</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
<title>Image Generators are Generalist Vision Learners</title>
|
||||
<link>https://arxiv.org/abs/2604.20329</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Valentin Gabeur, Shangbang Long, Songyou Peng, Paul Voigtlaender, Shuyang Sun, Yanan Bao, Karen Truong, Zhicheng Wang, Wenlei Zhou, Jonathan T. Barron, Kyle Genova, Nithish Kannen, Sherry Ben, Yandong Li, Mandy Guo, Suhas Yogin, Yiming Gu, Huizhong Chen, Oliver Wang, Saining Xie, Howard Zhou, Kaiming He, Thomas Funkhouser, Jean-Baptiste Alayrac, Radu Soricut</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent works show that image and video generators exhibit zero-shot visual understanding behaviors, in a way reminiscent of how LLMs develop emergent capabilities of language understanding and reasoning from generative pretraining. While it has long been conjectured that the ability to create visual content implies an ability to understand it, there has been limited evidence that generative vision models have developed strong understanding capabilities. In this work, we demonstrate that image generation training serves a role similar to LLM pretraining, and lets models learn powerful and general visual representations that enable SOTA performance on various vision tasks. We introduce Vision Banana, a generalist model built by instruction-tuning Nano Banana Pro (NBP) on a mixture of its original training data alongside a small amount of vision task data. By parameterizing the output space of vision tasks as RGB images, we seamlessly reframe perception as image generation. Our generalist model, Vision Banana, achieves SOTA results on a variety of vision tasks involving both 2D and 3D understanding, beating or rivaling zero-shot domain-specialists, including Segment Anything Model 3 on segmentation tasks, and the Depth Anything series on metric depth estimation. We show that these results can be achieved with lightweight instruction-tuning without sacrificing the base model's image generation capabilities. The superior results suggest that image generation pretraining is a generalist vision learner. It also shows that image generation serves as a unified and universal interface for vision tasks, similar to text generation's role in language understanding and reasoning. We could be witnessing a major paradigm shift for computer vision, where generative vision pretraining takes a central role in building Foundational Vision Models for both generation and understanding.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20329</guid>
|
||||
<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>PlayCoder: Making LLM-Generated GUI Code Playable</title>
|
||||
<link>https://arxiv.org/abs/2604.19742</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19742.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Peng, Wei Tao, Xin Yin, Chenhao Ying, Yuan Luo, Yiwen Guo</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Large language models (LLMs) have achieved strong results in code generation, but their ability to generate GUI applications, especially games, remains insufficiently studied. Existing benchmarks mainly evaluate correctness through test cases, which are inadequate for GUI applications because these systems are interactive, event-driven, and require correct state transitions across sequences of user actions. Their evaluation therefore should consider interaction flows and UI logic rather than only pass/fail outcomes. To study this problem, we introduce PlayEval, a repository-aware benchmark built from 43 multilingual GUI applications in Python, TypeScript, and JavaScript. Unlike prior GUI benchmarks that are difficult to adapt to desktop environments, PlayEval covers six major GUI application categories and directly supports code-generation evaluation. We further propose Play@k, a metric that measures whether at least one of *k* generated candidates can be played end-to-end without logical errors. To support reliable evaluation, we develop PlayTester, an LLM-based agent that performs task-oriented GUI playthroughs and detects logic violations automatically. Experiments on 10 state-of-the-art code LLMs show that, despite high compilation rates, they achieve near-zero Play@3, revealing major weaknesses in generating logically correct GUI applications. To address this limitation, we present PlayCoder, a multi-agent, repository-aware framework that generates, evaluates, and iteratively repairs GUI application code in a closed loop. PlayCoder substantially improves both functional correctness and semantic alignment for open-source and closed-source models, reaching up to 38.1% Exec@3 and 20.3% Play@3. Case studies further show that it can uncover silent logic bugs missed by traditional metrics and fix them through targeted edits.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19742</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
<title>Convergent Evolution: How Different Language Models Learn Similar Number Representations</title>
|
||||
<link>https://arxiv.org/abs/2604.20817</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20817.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Deqing Fu, Tianyi Zhou, Mikhail Belkin, Vatsal Sharan, Robin Jia</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Language models trained on natural text learn to represent numbers using periodic features with dominant periods at T=2, 5, 10. In this paper, we identify a two-tiered hierarchy of these features: while Transformers, Linear RNNs, LSTMs, and classical word embeddings trained in different ways all learn features that have period-T spikes in the Fourier domain, only some learn geometrically separable features that can be used to linearly classify a number mod-T. To explain this incongruity, we prove that Fourier domain sparsity is necessary but not sufficient for mod-T geometric separability. Empirically, we investigate when model training yields geometrically separable features, finding that the data, architecture, optimizer, and tokenizer all play key roles. In particular, we identify two different routes through which models can acquire geometrically separable features: they can learn them from complementary co-occurrence signals in general language data, including text-number co-occurrence and cross-number interaction, or from multi-token (but not single-token) addition problems. Overall, our results highlight the phenomenon of convergent evolution in feature learning: A diverse range of models learn similar features from different training signals.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20817</guid>
|
||||
<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>TEMPO: Scaling Test-time Training for Large Reasoning Models</title>
|
||||
<link>https://arxiv.org/abs/2604.19295</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qingyang Zhang, Xinke Kong, Haitao Wu, Qinghua Hu, Minghao Wu, Baosong Yang, Yu Cheng, Yun Luo, Ganqu Cui, Changqing Zhang</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Test-time training (TTT) adapts model parameters on unlabeled test instances during inference time, which continuously extends capabilities beyond the reach of offline training. Despite initial gains, existing TTT methods for LRMs plateau quickly and do not benefit from additional test-time compute. Without external calibration, the self-generated reward signal increasingly drifts as the policy model evolves, leading to both performance plateaus and diversity collapse. We propose TEMPO, a TTT framework that interleaves policy refinement on unlabeled questions with periodic critic recalibration on a labeled dataset. By formalizing this alternating procedure through the Expectation-Maximization (EM) algorithm, we reveal that prior methods can be interpreted as incomplete variants that omit the crucial recalibration step. Reintroducing this step tightens the evidence lower bound (ELBO) and enables sustained improvement. Across diverse model families (Qwen3 and OLMO3) and reasoning tasks, TEMPO improves OLMO3-7B on AIME 2024 from 33.0% to 51.1% and Qwen3-14B from 42.3% to 65.8%, while maintaining high diversity.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19295</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
<title>SWE-chat: Coding Agent Interactions From Real Users in the Wild</title>
|
||||
<link>https://arxiv.org/abs/2604.20779</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joachim Baumann, Vishakh Padmakumar, Xiang Li, John Yang, Diyi Yang, Sanmi Koyejo</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains 6,000 sessions, comprising more than 63,000 user prompts and 355,000 agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 23%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Just 44% of all agent-produced code survives into user commits, and agent-written code introduces more security vulnerabilities than code authored by humans. Furthermore, users push back against agent outputs -- through corrections, failure reports, and interruptions -- in 44% of all turns. By capturing complete interaction traces with human vs. agent code authorship attribution, SWE-chat provides an empirical foundation for moving beyond curated benchmarks towards an evidence-based understanding of how AI agents perform in real developer workflows.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20779</guid>
|
||||
<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model</title>
|
||||
<link>https://arxiv.org/abs/2604.19747</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yutian Chen, Shi Guo, Renbiao Jin, Tianshuo Yang, Xin Cai, Yawen Luo, Mingxin Yang, Mulin Yu, Linning Xu, Tianfan Xue</p><p><b>Upvotes:</b> 34</p><p><b>Summary:</b> Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches mitigates this issues by synthesizing novel views, but they often condition on only one or two capture frames, which restricts geometric consistency and limits scalability to large or diverse scenes. We propose AnyRecon, a scalable framework for reconstruction from arbitrary and unordered sparse inputs that preserves explicit geometric control while supporting flexible conditioning cardinality. To support long-range conditioning, our method constructs a persistent global scene memory via a prepended capture view cache, and removes temporal compression to maintain frame-level correspondence under large viewpoint changes. Beyond better generative model, we also find that the interplay between generation and reconstruction is crucial for large-scale 3D scenes. Thus, we introduce a geometry-aware conditioning strategy that couples generation and reconstruction through an explicit 3D geometric memory and geometry-driven capture-view retrieval. To ensure efficiency, we combine 4-step diffusion distillation with context-window sparse attention to reduce quadratic complexity. Extensive experiments demonstrate robust and scalable reconstruction across irregular inputs, large viewpoint gaps, and long trajectories.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19747</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
<title>Exploring Spatial Intelligence from a Generative Perspective</title>
|
||||
<link>https://arxiv.org/abs/2604.20570</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Muzhi Zhu, Shunyao Jiang, Huanyi Zheng, Zekai Luo, Hao Zhong, Anzhou Li, Kaijun Wang, Jintao Rong, Yang Liu, Hao Chen, Tao Lin, Chunhua Shen</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Spatial intelligence is essential for multimodal large language models, yet current benchmarks largely assess it only from an understanding perspective. We ask whether modern generative or unified multimodal models also possess generative spatial intelligence (GSI), the ability to respect and manipulate 3D spatial constraints during image generation, and whether such capability can be measured or improved. We introduce GSI-Bench, the first benchmark designed to quantify GSI through spatially grounded image editing. It consists of two complementary components: GSI-Real, a high-quality real-world dataset built via a 3D-prior-guided generation and filtering pipeline, and GSI-Syn, a large-scale synthetic benchmark with controllable spatial operations and fully automated labeling. Together with a unified evaluation protocol, GSI-Bench enables scalable, model-agnostic assessment of spatial compliance and editing fidelity. Experiments show that fine-tuning unified multimodal models on GSI-Syn yields substantial gains on both synthetic and real tasks and, strikingly, also improves downstream spatial understanding. This provides the first clear evidence that generative training can tangibly strengthen spatial reasoning, establishing a new pathway for advancing spatial intelligence in multimodal models.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.20570</guid>
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<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
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<title>CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation</title>
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<link>https://arxiv.org/abs/2604.19636</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19636.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangyang Luo, Xiaozhe Xin, Tao Feng, Xu Guo, Meiguang Jin, Junfeng Ma</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently fail on (i) the structural stability of sensitive regions such as hands and faces and (ii) physically plausible contact (e.g., avoiding hand--object interpenetration). We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio. CoInteract introduces two complementary designs embedded into a Diffusion Transformer (DiT) backbone. First, we propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing, improving fine-grained structural fidelity with minimal parameter overhead. Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors. During training, the HOI stream attends to RGB tokens and its supervision regularizes shared backbone weights; at inference, the HOI branch is removed for zero-overhead RGB generation. Experimental results demonstrate that CoInteract significantly outperforms existing methods in structural stability, logical consistency, and interaction realism.</p></description>
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<guid isPermaLink="false">https://arxiv.org/abs/2604.19636</guid>
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<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
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<title>DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation</title>
|
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<link>https://arxiv.org/abs/2604.20841</link>
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<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyeonwoo Kim, Jeonghwan Kim, Kyungwon Cho, Hanbyul Joo</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture with motion capture systems. While the rich interaction knowledge embedded in these synthetic videos holds strong potential for motion planning in dexterous robotic manipulation, their limited physical fidelity and purely 2D nature make them difficult to use directly as imitation targets in physics-based character control. We present DeVI (Dexterous Video Imitation), a novel framework that leverages text-conditioned synthetic videos to enable physically plausible dexterous agent control for interacting with unseen target objects. To overcome the imprecision of generative 2D cues, we introduce a hybrid tracking reward that integrates 3D human tracking with robust 2D object tracking. Unlike methods relying on high-quality 3D kinematic demonstrations, DeVI requires only the generated video, enabling zero-shot generalization across diverse objects and interaction types. Extensive experiments demonstrate that DeVI outperforms existing approaches that imitate 3D human-object interaction demonstrations, particularly in modeling dexterous hand-object interactions. We further validate the effectiveness of DeVI in multi-object scenes and text-driven action diversity, showcasing the advantage of using video as an HOI-aware motion planner.</p></description>
|
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<guid isPermaLink="false">https://arxiv.org/abs/2604.20841</guid>
|
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<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
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</item>
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<item>
|
||||
<title>Tstars-Tryon 1.0: Robust and Realistic Virtual Try-On for Diverse Fashion Items</title>
|
||||
<link>https://arxiv.org/abs/2604.19748</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengting Chen, Zhengrui Chen, Yongchao Du, Zuan Gao, Taihang Hu, Jinsong Lan, Chao Lin, Yefeng Shen, Xingjian Wang, Zhao Wang, Zhengtao Wu, Xiaoli Xu, Zhengze Xu, Hao Yan, Mingzhou Zhang, Jun Zheng, Qinye Zhou, Xiaoyong Zhu, Bo Zheng</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> Recent advances in image generation and editing have opened new opportunities for virtual try-on. However, existing methods still struggle to meet complex real-world demands. We present Tstars-Tryon 1.0, a commercial-scale virtual try-on system that is robust, realistic, versatile, and highly efficient. First, our system maintains a high success rate across challenging cases like extreme poses, severe illumination variations, motion blur, and other in-the-wild conditions. Second, it delivers highly photorealistic results with fine-grained details, faithfully preserving garment texture, material properties, and structural characteristics, while largely avoiding common AI-generated artifacts. Third, beyond apparel try-on, our model supports flexible multi-image composition (up to 6 reference images) across 8 fashion categories, with coordinated control over person identity and background. Fourth, to overcome the latency bottlenecks of commercial deployment, our system is heavily optimized for inference speed, delivering near real-time generation for a seamless user experience. These capabilities are enabled by an integrated system design spanning end-to-end model architecture, a scalable data engine, robust infrastructure, and a multi-stage training paradigm. Extensive evaluation and large-scale product deployment demonstrate that Tstars-Tryon1.0 achieves leading overall performance. To support future research, we also release a comprehensive benchmark. The model has been deployed at an industrial scale on the Taobao App, serving millions of users with tens of millions of requests.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.19748</guid>
|
||||
<pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
|
||||
<title>Near-Future Policy Optimization</title>
|
||||
<link>https://arxiv.org/abs/2604.20733</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20733.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanyu Qin, Chenxu Yang, Qingyi Si, Naibin Gu, Dingyu Yao, Zheng Lin, Peng Fu, Nan Duan, Jiaqi Wang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a core post-training recipe. Introducing suitable off-policy trajectories into on-policy exploration accelerates RLVR convergence and raises the performance ceiling, yet finding a source of such trajectories remains the key challenge. Existing mixed-policy methods either import trajectories from external teachers (high-quality but distributionally far) or replay past training trajectories (close but capped in quality), and neither simultaneously satisfies the strong enough (higher Q , more new knowledge to learn) and close enough (lower V , more readily absorbed) conditions required to maximize the effective learning signal S = Q/V. We propose Near-Future Policy Optimization (NPO), a simple mixed-policy scheme that learns from a policy's own near-future self: a later checkpoint from the same training run is a natural source of auxiliary trajectories that is both stronger than the current policy and closer than any external source, directly balancing trajectory quality against variance cost. We validate NPO through two manual interventions, early-stage bootstrapping and late-stage plateau breakthrough, and further propose AutoNPO,an adaptive variant that automatically triggers interventions from online training signals and selects the guide checkpoint that maximizes S. On Qwen3-VL-8B-Instruct with GRPO, NPO improves average performance from 57.88 to 62.84, and AutoNPO pushes it to 63.15, raising the final performance ceiling while accelerating convergence.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20733</guid>
|
||||
<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
||||
<item>
|
||||
<title>LLaDA2.0-Uni: Unifying Multimodal Understanding and Generation with Diffusion Large Language Model</title>
|
||||
<link>https://arxiv.org/abs/2604.20796</link>
|
||||
<description><p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Inclusion AI, Tiwei Bie, Haoxing Chen, Tieyuan Chen, Zhenglin Cheng, Long Cui, Kai Gan, Zhicheng Huang, Zhenzhong Lan, Haoquan Li, Jianguo Li, Tao Lin, Qi Qin, Hongjun Wang, Xiaomei Wang, Haoyuan Wu, Yi Xin, Junbo Zhao</p><p><b>Upvotes:</b> 208</p><p><b>Summary:</b> We present LLaDA2.0-Uni, a unified discrete diffusion large language model (dLLM) that supports multimodal understanding and generation within a natively integrated framework. Its architecture combines a fully semantic discrete tokenizer, a MoE-based dLLM backbone, and a diffusion decoder. By discretizing continuous visual inputs via SigLIP-VQ, the model enables block-level masked diffusion for both text and vision inputs within the backbone, while the decoder reconstructs visual tokens into high-fidelity images. Inference efficiency is enhanced beyond parallel decoding through prefix-aware optimizations in the backbone and few-step distillation in the decoder. Supported by carefully curated large-scale data and a tailored multi-stage training pipeline, LLaDA2.0-Uni matches specialized VLMs in multimodal understanding while delivering strong performance in image generation and editing. Its native support for interleaved generation and reasoning establishes a promising and scalable paradigm for next-generation unified foundation models. Codes and models are available at https://github.com/inclusionAI/LLaDA2.0-Uni.</p></description>
|
||||
<guid isPermaLink="false">https://arxiv.org/abs/2604.20796</guid>
|
||||
<pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate>
|
||||
</item>
|
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|
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</rss>
|
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|
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Reference in New Issue
Block a user