diff --git a/feed.xml b/feed.xml
index 51b9647..7c1570b 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,272 +7,209 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Thu, 18 Dec 2025 00:02:40 +0000
+ Fri, 19 Dec 2025 00:02:47 +0000
- ContextAnyone: Context-Aware Diffusion for Character-Consistent Text-to-Video Generation
- https://arxiv.org/abs/2512.07328
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.07328.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyang Mai, Yu-Wing Tai</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Text-to-video (T2V) generation has advanced rapidly, yet maintaining consistent character identities across scenes remains a major challenge. Existing personalization methods often focus on facial identity but fail to preserve broader contextual cues such as hairstyle, outfit, and body shape, which are critical for visual coherence. We propose ContextAnyone, a context-aware diffusion framework that achieves character-consistent video generation from text and a single reference image. Our method jointly reconstructs the reference image and generates new video frames, enabling the model to fully perceive and utilize reference information. Reference information is effectively integrated into a DiT-based diffusion backbone through a novel Emphasize-Attention module that selectively reinforces reference-aware features and prevents identity drift across frames. A dual-guidance loss combines diffusion and reference reconstruction objectives to enhance appearance fidelity, while the proposed Gap-RoPE positional embedding separates reference and video tokens to stabilize temporal modeling. Experiments demonstrate that ContextAnyone outperforms existing reference-to-video methods in identity consistency and visual quality, generating coherent and context-preserving character videos across diverse motions and scenes. Project page: https://github.com/ziyang1106/ContextAnyone{https://github.com/ziyang1106/ContextAnyone}.</p>
- https://arxiv.org/abs/2512.07328
- Mon, 08 Dec 2025 09:12:18 +0000
+ Hybrid Attribution Priors for Explainable and Robust Model Training
+ https://arxiv.org/abs/2512.14719
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14719.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuoran Zhang, Feng Zhang, Shangyuan Li, Yang Shi, Yuanxing Zhang, Wei Chen, Tengjiao Wang, Kam-Fai Wong</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Small language models (SLMs) are widely used in tasks that require low latency and lightweight deployment, particularly classification. As interpretability and robustness gain increasing importance, explanation-guided learning has emerged as an effective framework by introducing attribution-based supervision during training; however, deriving general and reliable attribution priors remains a significant challenge. Through an analysis of representative attribution methods in classification settings, we find that although these methods can reliably highlight class-relevant tokens, they often focus on common keywords shared by semantically similar classes. Because such classes are already difficult to distinguish under standard training, these attributions provide insufficient discriminative cues, limiting their ability to improve model differentiation. To overcome this limitation, we propose Class-Aware Attribution Prior (CAP), a novel attribution prior extraction framework that guides language models toward capturing fine-grained class distinctions and producing more salient, discriminative attribution priors. Building on this idea, we further introduce CAP Hybrid, which combines priors from CAP with those from existing attribution techniques to form a more comprehensive and balanced supervisory signal. By aligning a model's self-attribution with these enriched priors, our approach encourages the learning of diverse, decision-relevant features. Extensive experiments in full-data, few-shot, and adversarial scenarios demonstrate that our method consistently enhances both interpretability and robustness.</p>
+ https://arxiv.org/abs/2512.14719
+ Tue, 09 Dec 2025 07:52:47 +0000
- CoSPlan: Corrective Sequential Planning via Scene Graph Incremental Updates
- https://arxiv.org/abs/2512.10342
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10342.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shresth Grover, Priyank Pathak, Akash Kumar, Vibhav Vineet, Yogesh S Rawat</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large-scale Vision-Language Models (VLMs) exhibit impressive complex reasoning capabilities but remain largely unexplored in visual sequential planning, i.e., executing multi-step actions towards a goal. Additionally, practical sequential planning often involves non-optimal (erroneous) steps, challenging VLMs to detect and correct such steps. We propose Corrective Sequential Planning Benchmark (CoSPlan) to evaluate VLMs in error-prone, vision-based sequential planning tasks across 4 domains: maze navigation, block rearrangement, image reconstruction,and object reorganization. CoSPlan assesses two key abilities: Error Detection (identifying non-optimal action) and Step Completion (correcting and completing action sequences to reach the goal). Despite using state-of-the-art reasoning techniques such as Chain-of-Thought and Scene Graphs, VLMs (e.g. Intern-VLM and Qwen2) struggle on CoSPlan, failing to leverage contextual cues to reach goals. Addressing this, we propose a novel training-free method, Scene Graph Incremental updates (SGI), which introduces intermediate reasoning steps between the initial and goal states. SGI helps VLMs reason about sequences, yielding an average performance gain of 5.2%. In addition to enhancing reliability in corrective sequential planning, SGI generalizes to traditional planning tasks such as Plan-Bench and VQA.</p>
- https://arxiv.org/abs/2512.10342
- Thu, 11 Dec 2025 06:46:51 +0000
+ VABench: A Comprehensive Benchmark for Audio-Video Generation
+ https://arxiv.org/abs/2512.09299
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09299.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Daili Hua, Xizhi Wang, Bohan Zeng, Xinyi Huang, Hao Liang, Junbo Niu, Xinlong Chen, Quanqing Xu, Wentao Zhang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack convincing evaluations for audio-video generation, especially for models aiming to generate synchronized audio-video outputs. To address this gap, we introduce VABench, a comprehensive and multi-dimensional benchmark framework designed to systematically evaluate the capabilities of synchronous audio-video generation. VABench encompasses three primary task types: text-to-audio-video (T2AV), image-to-audio-video (I2AV), and stereo audio-video generation. It further establishes two major evaluation modules covering 15 dimensions. These dimensions specifically assess pairwise similarities (text-video, text-audio, video-audio), audio-video synchronization, lip-speech consistency, and carefully curated audio and video question-answering (QA) pairs, among others. Furthermore, VABench covers seven major content categories: animals, human sounds, music, environmental sounds, synchronous physical sounds, complex scenes, and virtual worlds. We provide a systematic analysis and visualization of the evaluation results, aiming to establish a new standard for assessing video generation models with synchronous audio capabilities and to promote the comprehensive advancement of the field.</p>
+ https://arxiv.org/abs/2512.09299
+ Wed, 10 Dec 2025 03:57:29 +0000
- MeViS: A Multi-Modal Dataset for Referring Motion Expression Video Segmentation
- https://arxiv.org/abs/2512.10945
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10945.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Henghui Ding, Chang Liu, Shuting He, Kaining Ying, Xudong Jiang, Chen Change Loy, Yu-Gang Jiang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> This paper proposes a large-scale multi-modal dataset for referring motion expression video segmentation, focusing on segmenting and tracking target objects in videos based on language description of objects' motions. Existing referring video segmentation datasets often focus on salient objects and use language expressions rich in static attributes, potentially allowing the target object to be identified in a single frame. Such datasets underemphasize the role of motion in both videos and languages. To explore the feasibility of using motion expressions and motion reasoning clues for pixel-level video understanding, we introduce MeViS, a dataset containing 33,072 human-annotated motion expressions in both text and audio, covering 8,171 objects in 2,006 videos of complex scenarios. We benchmark 15 existing methods across 4 tasks supported by MeViS, including 6 referring video object segmentation (RVOS) methods, 3 audio-guided video object segmentation (AVOS) methods, 2 referring multi-object tracking (RMOT) methods, and 4 video captioning methods for the newly introduced referring motion expression generation (RMEG) task. The results demonstrate weaknesses and limitations of existing methods in addressing motion expression-guided video understanding. We further analyze the challenges and propose an approach LMPM++ for RVOS/AVOS/RMOT that achieves new state-of-the-art results. Our dataset provides a platform that facilitates the development of motion expression-guided video understanding algorithms in complex video scenes. The proposed MeViS dataset and the method's source code are publicly available at https://henghuiding.com/MeViS/</p>
- https://arxiv.org/abs/2512.10945
- Thu, 11 Dec 2025 18:59:44 +0000
+ Simultaneous Tactile-Visual Perception for Learning Multimodal Robot Manipulation
+ https://arxiv.org/abs/2512.09851
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.09851.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuyang Li, Yinghan Chen, Zihang Zhao, Puhao Li, Tengyu Liu, Siyuan Huang, Yixin Zhu</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Robotic manipulation requires both rich multimodal perception and effective learning frameworks to handle complex real-world tasks. See-through-skin (STS) sensors, which combine tactile and visual perception, offer promising sensing capabilities, while modern imitation learning provides powerful tools for policy acquisition. However, existing STS designs lack simultaneous multimodal perception and suffer from unreliable tactile tracking. Furthermore, integrating these rich multimodal signals into learning-based manipulation pipelines remains an open challenge. We introduce TacThru, an STS sensor enabling simultaneous visual perception and robust tactile signal extraction, and TacThru-UMI, an imitation learning framework that leverages these multimodal signals for manipulation. Our sensor features a fully transparent elastomer, persistent illumination, novel keyline markers, and efficient tracking, while our learning system integrates these signals through a Transformer-based Diffusion Policy. Experiments on five challenging real-world tasks show that TacThru-UMI achieves an average success rate of 85.5%, significantly outperforming the baselines of alternating tactile-visual (66.3%) and vision-only (55.4%). The system excels in critical scenarios, including contact detection with thin and soft objects and precision manipulation requiring multimodal coordination. This work demonstrates that combining simultaneous multimodal perception with modern learning frameworks enables more precise, adaptable robotic manipulation.</p>
+ https://arxiv.org/abs/2512.09851
+ Wed, 10 Dec 2025 17:35:13 +0000
- Hierarchical Dataset Selection for High-Quality Data Sharing
- https://arxiv.org/abs/2512.10952
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10952.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaona Zhou, Yingyan Zeng, Ran Jin, Ismini Lourentzou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The success of modern machine learning hinges on access to high-quality training data. In many real-world scenarios, such as acquiring data from public repositories or sharing across institutions, data is naturally organized into discrete datasets that vary in relevance, quality, and utility. Selecting which repositories or institutions to search for useful datasets, and which datasets to incorporate into model training are therefore critical decisions, yet most existing methods select individual samples and treat all data as equally relevant, ignoring differences between datasets and their sources. In this work, we formalize the task of dataset selection: selecting entire datasets from a large, heterogeneous pool to improve downstream performance under resource constraints. We propose Dataset Selection via Hierarchies (DaSH), a dataset selection method that models utility at both dataset and group (e.g., collections, institutions) levels, enabling efficient generalization from limited observations. Across two public benchmarks (Digit-Five and DomainNet), DaSH outperforms state-of-the-art data selection baselines by up to 26.2% in accuracy, while requiring significantly fewer exploration steps. Ablations show DaSH is robust to low-resource settings and lack of relevant datasets, making it suitable for scalable and adaptive dataset selection in practical multi-source learning workflows.</p>
- https://arxiv.org/abs/2512.10952
- Thu, 11 Dec 2025 18:59:55 +0000
+ MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial Intelligence
+ https://arxiv.org/abs/2512.10863
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.10863.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingli Lin, Runsen Xu, Shaohao Zhu, Sihan Yang, Peizhou Cao, Yunlong Ran, Miao Hu, Chenming Zhu, Yiman Xie, Yilin Long, Wenbo Hu, Dahua Lin, Tai Wang, Jiangmiao Pang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Spatial understanding over continuous visual input is crucial for MLLMs to evolve into general-purpose assistants in physical environments. Yet there is still no comprehensive benchmark that holistically assesses the progress toward this goal. In this work, we introduce MMSI-Video-Bench, a fully human-annotated benchmark for video-based spatial intelligence in MLLMs. It operationalizes a four-level framework, Perception, Planning, Prediction, and Cross-Video Reasoning, through 1,106 questions grounded in 1,278 clips from 25 datasets and in-house videos. Each item is carefully designed and reviewed by 3DV experts with explanatory rationales to ensure precise, unambiguous grounding. Leveraging its diverse data sources and holistic task coverage, MMSI-Video-Bench also supports three domain-oriented sub-benchmarks (Indoor Scene Perception Bench, Robot Bench and Grounding Bench) for targeted capability assessment. We evaluate 25 strong open-source and proprietary MLLMs, revealing a striking human--AI gap: many models perform near chance, and the best reasoning model lags humans by nearly 60%. We further find that spatially fine-tuned models still fail to generalize effectively on our benchmark. Fine-grained error analysis exposes systematic failures in geometric reasoning, motion grounding, long-horizon prediction, and cross-video correspondence. We also show that typical frame-sampling strategies transfer poorly to our reasoning-intensive benchmark, and that neither 3D spatial cues nor chain-of-thought prompting yields meaningful gains. We expect our benchmark to establish a solid testbed for advancing video-based spatial intelligence.</p>
+ https://arxiv.org/abs/2512.10863
+ Thu, 11 Dec 2025 17:57:24 +0000
- Unveiling User Perceptions in the Generative AI Era: A Sentiment-Driven Evaluation of AI Educational Apps' Role in Digital Transformation of e-Teaching
- https://arxiv.org/abs/2512.11934
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.11934.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Adeleh Mazaherian, Erfan Nourbakhsh</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> The rapid integration of generative artificial intelligence into education has driven digital transformation in e-teaching, yet user perceptions of AI educational apps remain underexplored. This study performs a sentiment-driven evaluation of user reviews from top AI ed-apps on the Google Play Store to assess efficacy, challenges, and pedagogical implications. Our pipeline involved scraping app data and reviews, RoBERTa for binary sentiment classification, GPT-4o for key point extraction, and GPT-5 for synthesizing top positive/negative themes. Apps were categorized into seven types (e.g., homework helpers, math solvers, language tools), with overlaps reflecting multifunctional designs. Results indicate predominantly positive sentiments, with homework apps like Edu AI (95.9% positive) and Answer.AI (92.7%) leading in accuracy, speed, and personalization, while language/LMS apps (e.g., Teacher AI at 21.8% positive) lag due to instability and limited features. Positives emphasize efficiency in brainstorming, problem-solving, and engagement; negatives center on paywalls, inaccuracies, ads, and glitches. Trends show that homework helpers outperform specialized tools, highlighting AI's democratizing potential amid risks of dependency and inequity. The discussion proposes future ecosystems with hybrid AI-human models, VR/AR for immersive learning, and a roadmap for developers (adaptive personalization) and policymakers (monetization regulation for inclusivity). This underscores generative AI's role in advancing e-teaching by enabling ethical refinements that foster equitable, innovative environments. The full dataset is available here(https://github.com/erfan-nourbakhsh/GenAI-EdSent).</p>
- https://arxiv.org/abs/2512.11934
- Fri, 12 Dec 2025 06:24:30 +0000
+ VOYAGER: A Training Free Approach for Generating Diverse Datasets using LLMs
+ https://arxiv.org/abs/2512.12072
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12072.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Avinash Amballa, Yashas Malur Saidutta, Chi-Heng Lin, Vivek Kulkarni, Srinivas Chappidi</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Large language models (LLMs) are increasingly being used to generate synthetic datasets for the evaluation and training of downstream models. However, prior work has noted that such generated data lacks diversity. In this paper, we propose Voyager, a novel principled approach to generate diverse datasets. Our approach is iterative and directly optimizes a mathematical quantity that optimizes the diversity of the dataset using the machinery of determinantal point processes. Furthermore, our approach is training-free, applicable to closed-source models, and scalable. In addition to providing theoretical justification for the working of our method, we also demonstrate through comprehensive experiments that Voyager significantly outperforms popular baseline approaches by providing a 1.5-3x improvement in diversity.</p>
+ https://arxiv.org/abs/2512.12072
+ Fri, 12 Dec 2025 22:39:01 +0000
- Scone: Bridging Composition and Distinction in Subject-Driven Image Generation via Unified Understanding-Generation Modeling
- https://arxiv.org/abs/2512.12675
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12675.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuran Wang, Bohan Zeng, Chengzhuo Tong, Wenxuan Liu, Yang Shi, Xiaochen Ma, Hao Liang, Yuanxing Zhang, Wentao Zhang</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Subject-driven image generation has advanced from single- to multi-subject composition, while neglecting distinction, the ability to identify and generate the correct subject when inputs contain multiple candidates. This limitation restricts effectiveness in complex, realistic visual settings. We propose Scone, a unified understanding-generation method that integrates composition and distinction. Scone enables the understanding expert to act as a semantic bridge, conveying semantic information and guiding the generation expert to preserve subject identity while minimizing interference. A two-stage training scheme first learns composition, then enhances distinction through semantic alignment and attention-based masking. We also introduce SconeEval, a benchmark for evaluating both composition and distinction across diverse scenarios. Experiments demonstrate that Scone outperforms existing open-source models in composition and distinction tasks on two benchmarks. Our model, benchmark, and training data are available at: https://github.com/Ryann-Ran/Scone.</p>
- https://arxiv.org/abs/2512.12675
- Sun, 14 Dec 2025 12:58:19 +0000
+ LikeBench: Evaluating Subjective Likability in LLMs for Personalization
+ https://arxiv.org/abs/2512.13077
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13077.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Md Awsafur Rahman, Adam Gabrys, Doug Kang, Jingjing Sun, Tian Tan, Ashwin Chandramouli</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> A personalized LLM should remember user facts, apply them correctly, and adapt over time to provide responses that the user prefers. Existing LLM personalization benchmarks are largely centered on two axes: accurately recalling user information and accurately applying remembered information in downstream tasks. We argue that a third axis, likability, is both subjective and central to user experience, yet under-measured by current benchmarks. To measure likability holistically, we introduce LikeBench, a multi-session, dynamic evaluation framework that measures likability across multiple dimensions by how much an LLM can adapt over time to a user's preferences to provide more likable responses. In LikeBench, the LLMs engage in conversation with a simulated user and learn preferences only from the ongoing dialogue. As the interaction unfolds, models try to adapt to responses, and after each turn, they are evaluated for likability across seven dimensions by the same simulated user. To the best of our knowledge, we are the first to decompose likability into multiple diagnostic metrics: emotional adaptation, formality matching, knowledge adaptation, reference understanding, conversation length fit, humor fit, and callback, which makes it easier to pinpoint where a model falls short. To make the simulated user more realistic and discriminative, LikeBench uses fine-grained, psychologically grounded descriptive personas rather than the coarse high/low trait rating based personas used in prior work. Our benchmark shows that strong memory performance does not guarantee high likability: DeepSeek R1, with lower memory accuracy (86%, 17 facts/profile), outperformed Qwen3 by 28% on likability score despite Qwen3's higher memory accuracy (93%, 43 facts/profile). Even SOTA models like GPT-5 adapt well in short exchanges but show only limited robustness in longer, noisier interactions.</p>
+ https://arxiv.org/abs/2512.13077
+ Mon, 15 Dec 2025 08:18:42 +0000
- UAGLNet: Uncertainty-Aggregated Global-Local Fusion Network with Cooperative CNN-Transformer for Building Extraction
- https://arxiv.org/abs/2512.12941
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12941.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siyuan Yao, Dongxiu Liu, Taotao Li, Shengjie Li, Wenqi Ren, Xiaochun Cao</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Building extraction from remote sensing images is a challenging task due to the complex structure variations of the buildings. Existing methods employ convolutional or self-attention blocks to capture the multi-scale features in the segmentation models, while the inherent gap of the feature pyramids and insufficient global-local feature integration leads to inaccurate, ambiguous extraction results. To address this issue, in this paper, we present an Uncertainty-Aggregated Global-Local Fusion Network (UAGLNet), which is capable to exploit high-quality global-local visual semantics under the guidance of uncertainty modeling. Specifically, we propose a novel cooperative encoder, which adopts hybrid CNN and transformer layers at different stages to capture the local and global visual semantics, respectively. An intermediate cooperative interaction block (CIB) is designed to narrow the gap between the local and global features when the network becomes deeper. Afterwards, we propose a Global-Local Fusion (GLF) module to complementarily fuse the global and local representations. Moreover, to mitigate the segmentation ambiguity in uncertain regions, we propose an Uncertainty-Aggregated Decoder (UAD) to explicitly estimate the pixel-wise uncertainty to enhance the segmentation accuracy. Extensive experiments demonstrate that our method achieves superior performance to other state-of-the-art methods. Our code is available at https://github.com/Dstate/UAGLNet</p>
- https://arxiv.org/abs/2512.12941
- Mon, 15 Dec 2025 02:59:16 +0000
+ WAY: Estimation of Vessel Destination in Worldwide AIS Trajectory
+ https://arxiv.org/abs/2512.13190
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13190.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jin Sob Kim, Hyun Joon Park, Wooseok Shin, Dongil Park, Sung Won Han</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The Automatic Identification System (AIS) enables data-driven maritime surveillance but suffers from reliability issues and irregular intervals. We address vessel destination estimation using global-scope AIS data by proposing a differentiated approach that recasts long port-to-port trajectories as a nested sequence structure. Using spatial grids, this method mitigates spatio-temporal bias while preserving detailed resolution. We introduce a novel deep learning architecture, WAY, designed to process these reformulated trajectories for long-term destination estimation days to weeks in advance. WAY comprises a trajectory representation layer and Channel-Aggregative Sequential Processing (CASP) blocks. The representation layer generates multi-channel vector sequences from kinematic and non-kinematic features. CASP blocks utilize multi-headed channel- and self-attention for aggregation and sequential information delivery. Additionally, we propose a task-specialized Gradient Dropout (GD) technique to enable many-to-many training on single labels, preventing biased feedback surges by stochastically blocking gradient flow based on sample length. Experiments on 5-year AIS data demonstrate WAY's superiority over conventional spatial grid-based approaches regardless of trajectory progression. Results further confirm that adopting GD leads to performance gains. Finally, we explore WAY's potential for real-world application through multitask learning for ETA estimation.</p>
+ https://arxiv.org/abs/2512.13190
+ Mon, 15 Dec 2025 10:55:20 +0000
- Reveal Hidden Pitfalls and Navigate Next Generation of Vector Similarity Search from Task-Centric Views
- https://arxiv.org/abs/2512.12980
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.12980.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tingyang Chen, Cong Fu, Jiahua Wu, Haotian Wu, Hua Fan, Xiangyu Ke, Yunjun Gao, Yabo Ni, Anxiang Zeng</p><p><b>Upvotes:</b> 23</p><p><b>Summary:</b> Vector Similarity Search (VSS) in high-dimensional spaces is rapidly emerging as core functionality in next-generation database systems for numerous data-intensive services -- from embedding lookups in large language models (LLMs), to semantic information retrieval and recommendation engines. Current benchmarks, however, evaluate VSS primarily on the recall-latency trade-off against a ground truth defined solely by distance metrics, neglecting how retrieval quality ultimately impacts downstream tasks. This disconnect can mislead both academic research and industrial practice. We present Iceberg, a holistic benchmark suite for end-to-end evaluation of VSS methods in realistic application contexts. From a task-centric view, Iceberg uncovers the Information Loss Funnel, which identifies three principal sources of end-to-end performance degradation: (1) Embedding Loss during feature extraction; (2) Metric Misuse, where distances poorly reflect task relevance; (3) Data Distribution Sensitivity, highlighting index robustness across skews and modalities. For a more comprehensive assessment, Iceberg spans eight diverse datasets across key domains such as image classification, face recognition, text retrieval, and recommendation systems. Each dataset, ranging from 1M to 100M vectors, includes rich, task-specific labels and evaluation metrics, enabling assessment of retrieval algorithms within the full application pipeline rather than in isolation. Iceberg benchmarks 13 state-of-the-art VSS methods and re-ranks them based on application-level metrics, revealing substantial deviations from traditional rankings derived purely from recall-latency evaluations. Building on these insights, we define a set of task-centric meta-features and derive an interpretable decision tree to guide practitioners in selecting and tuning VSS methods for their specific workloads.</p>
- https://arxiv.org/abs/2512.12980
- Mon, 15 Dec 2025 04:49:33 +0000
+ SAGE: Training Smart Any-Horizon Agents for Long Video Reasoning with Reinforcement Learning
+ https://arxiv.org/abs/2512.13874
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13874.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jitesh Jain, Jialuo Li, Zixian Ma, Jieyu Zhang, Chris Dongjoo Kim, Sangho Lee, Rohun Tripathi, Tanmay Gupta, Christopher Clark, Humphrey Shi</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> As humans, we are natural any-horizon reasoners, i.e., we can decide whether to iteratively skim long videos or watch short ones in full when necessary for a given task. With this in mind, one would expect video reasoning models to reason flexibly across different durations. However, SOTA models are still trained to predict answers in a single turn while processing a large number of frames, akin to watching an entire long video, requiring significant resources. This raises the question: Is it possible to develop performant any-horizon video reasoning systems? Inspired by human behavior, we first propose SAGE, an agent system that performs multi-turn reasoning on long videos while handling simpler problems in a single turn. Secondly, we introduce an easy synthetic data generation pipeline using Gemini-2.5-Flash to train the orchestrator, SAGE-MM, which lies at the core of SAGE. We further propose an effective RL post-training recipe essential for instilling any-horizon reasoning ability in SAGE-MM. Thirdly, we curate SAGE-Bench with an average duration of greater than 700 seconds for evaluating video reasoning ability in real-world entertainment use cases. Lastly, we empirically validate the effectiveness of our system, data, and RL recipe, observing notable improvements of up to 6.1% on open-ended video reasoning tasks, as well as an impressive 8.2% improvement on videos longer than 10 minutes.</p>
+ https://arxiv.org/abs/2512.13874
+ Mon, 15 Dec 2025 20:14:19 +0000
- TraPO: A Semi-Supervised Reinforcement Learning Framework for Boosting LLM Reasoning
- https://arxiv.org/abs/2512.13106
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13106.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shenzhi Yang, Guangcheng Zhu, Xing Zheng, Yingfan MA, Zhongqi Chen, Bowen Song, Weiqiang Wang, Junbo Zhao, Gang Chen, Haobo Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has proven effective in training large reasoning models (LRMs) by leveraging answer-verifiable signals to guide policy optimization, which, however, suffers from high annotation costs. To alleviate this problem, recent work has explored unsupervised RLVR methods that derive rewards solely from the model's internal consistency, such as through entropy and majority voting. While seemingly promising, these methods often suffer from model collapse in the later stages of training, which may arise from the reinforcement of incorrect reasoning patterns in the absence of external supervision. In this work, we investigate a novel semi-supervised RLVR paradigm that utilizes a small labeled set to guide RLVR training on unlabeled samples. Our key insight is that supervised rewards are essential for stabilizing consistency-based training on unlabeled samples, ensuring that only reasoning patterns verified on labeled instances are incorporated into RL training. Technically, we propose an effective policy optimization algorithm, TraPO, that identifies reliable unlabeled samples by matching their learning trajectory similarity to labeled ones. Building on this, TraPO achieves remarkable data efficiency and strong generalization on six widely used mathematical reasoning benchmarks (AIME24/25, AMC, MATH-500, Minerva, and Olympiad) and three out-of-distribution tasks (ARC-c, GPQA-diamond, and MMLU-pro). With only 1K labeled and 3K unlabeled samples, TraPO reaches 42.6% average accuracy, surpassing the best unsupervised method trained on 45K unlabeled samples (38.3%). Notably, when using 4K labeled and 12K unlabeled samples, TraPO even outperforms the fully supervised model trained on the full 45K labeled samples on all benchmarks, while using only 10% of the labeled data. The code is available via https://github.com/ShenzhiYang2000/TRAPO.</p>
- https://arxiv.org/abs/2512.13106
- Mon, 15 Dec 2025 09:03:45 +0000
+ FiNERweb: Datasets and Artifacts for Scalable Multilingual Named Entity Recognition
+ https://arxiv.org/abs/2512.13884
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13884.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jonas Golde, Patrick Haller, Alan Akbik</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Recent multilingual named entity recognition (NER) work has shown that large language models (LLMs) can provide effective synthetic supervision, yet such datasets have mostly appeared as by-products of broader experiments rather than as systematic, reusable resources. We introduce FiNERweb, a dataset-creation pipeline that scales the teacher-student paradigm to 91 languages and 25 scripts. Building on FineWeb-Edu, our approach trains regression models to identify NER-relevant passages and annotates them with multilingual LLMs, resulting in about 225k passages with 235k distinct entity labels. Our experiments show that the regression model achieves more than 84 F1, and that models trained on FiNERweb obtain comparable or improved performance in zero shot transfer settings on English, Thai, and Swahili, despite being trained on 19x less data than strong baselines. In addition, we assess annotation quality using LLM-as-a-judge and observe consistently high scores for both faithfulness (3.99 out of 5) and completeness (4.05 out of 5), indicating reliable and informative annotations. Further, we release the dataset with both English labels and translated label sets in the respective target languages because we observe that the performance of current state-of-the-art models drops by 0.02 to 0.09 F1 when evaluated using target language labels instead of English ones. We release FiNERweb together with all accompanying artifacts to the research community in order to facilitate more effective student-teacher training for multilingual named entity recognition.</p>
+ https://arxiv.org/abs/2512.13884
+ Mon, 15 Dec 2025 20:36:39 +0000
- Video Reality Test: Can AI-Generated ASMR Videos fool VLMs and Humans?
- https://arxiv.org/abs/2512.13281
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13281.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Wang, Weijia Wu, Yi Zhan, Rui Zhao, Ming Hu, James Cheng, Wei Liu, Philip Torr, Kevin Qinghong Lin</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Recent advances in video generation have produced vivid content that are often indistinguishable from real videos, making AI-generated video detection an emerging societal challenge. Prior AIGC detection benchmarks mostly evaluate video without audio, target broad narrative domains, and focus on classification solely. Yet it remains unclear whether state-of-the-art video generation models can produce immersive, audio-paired videos that reliably deceive humans and VLMs. To this end, we introduce Video Reality Test, an ASMR-sourced video benchmark suite for testing perceptual realism under tight audio-visual coupling, featuring the following dimensions: (i) Immersive ASMR video-audio sources. Built on carefully curated real ASMR videos, the benchmark targets fine-grained action-object interactions with diversity across objects, actions, and backgrounds. (ii) Peer-Review evaluation. An adversarial creator-reviewer protocol where video generation models act as creators aiming to fool reviewers, while VLMs serve as reviewers seeking to identify fakeness. Our experimental findings show: The best creator Veo3.1-Fast even fools most VLMs: the strongest reviewer (Gemini 2.5-Pro) achieves only 56\% accuracy (random 50\%), far below that of human experts (81.25\%). Adding audio improves real-fake discrimination, yet superficial cues such as watermarks can still significantly mislead models. These findings delineate the current boundary of video generation realism and expose limitations of VLMs in perceptual fidelity and audio-visual consistency. Our code is available at https://github.com/video-reality-test/video-reality-test.</p>
- https://arxiv.org/abs/2512.13281
- Mon, 15 Dec 2025 12:41:23 +0000
+ HyperVL: An Efficient and Dynamic Multimodal Large Language Model for Edge Devices
+ https://arxiv.org/abs/2512.14052
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14052.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> HyperAI Team, Yuchen Liu, Kaiyang Han, Zhiqiang Xia, Yuhang Dong, Chen Song, Kangyu Tang, Jiaming Xu, Xiushi Feng, WenXuan Yu, Li Peng, Mingyang Wang, Kai Wang, Changpeng Yang, Yang Li, Haoyu Lu, Hao Wang, Bingna Xu, Guangyao Liu, Long Huang, Kaibin Guo, Jinyang Wu, Dan Wu, Hongzhen Wang, Peng Zhou, Shuai Nie, Shande Wang, Runyu Shi, Ying Huang</p><p><b>Upvotes:</b> 30</p><p><b>Summary:</b> Current multimodal large lanauge models possess strong perceptual and reasoning capabilities, however high computational and memory requirements make them difficult to deploy directly on on-device environments. While small-parameter models are progressively endowed with strong general capabilities, standard Vision Transformer (ViT) encoders remain a critical bottleneck, suffering from excessive latency and memory consumption when processing high-resolution inputs.To address these challenges, we introduce HyperVL, an efficient multimodal large language model tailored for on-device inference. HyperVL adopts an image-tiling strategy to cap peak memory usage and incorporates two novel techniques: (1) a Visual Resolution Compressor (VRC) that adaptively predicts optimal encoding resolutions to eliminate redundant computation, and (2) Dual Consistency Learning (DCL), which aligns multi-scale ViT encoders within a unified framework, enabling dynamic switching between visual branches under a shared LLM. Extensive experiments demonstrate that HyperVL achieves state-of-the-art performance among models of comparable size across multiple benchmarks. Furthermore, it significantly significantly reduces latency and power consumption on real mobile devices, demonstrating its practicality for on-device multimodal inference.</p>
+ https://arxiv.org/abs/2512.14052
+ Tue, 16 Dec 2025 03:36:41 +0000
- ShowTable: Unlocking Creative Table Visualization with Collaborative Reflection and Refinement
- https://arxiv.org/abs/2512.13303
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13303.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhihang Liu, Xiaoyi Bao, Pandeng Li, Junjie Zhou, Zhaohe Liao, Yefei He, Kaixun Jiang, Chen-Wei Xie, Yun Zheng, Hongtao Xie</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> While existing generation and unified models excel at general image generation, they struggle with tasks requiring deep reasoning, planning, and precise data-to-visual mapping abilities beyond general scenarios. To push beyond the existing limitations, we introduce a new and challenging task: creative table visualization, requiring the model to generate an infographic that faithfully and aesthetically visualizes the data from a given table. To address this challenge, we propose ShowTable, a pipeline that synergizes MLLMs with diffusion models via a progressive self-correcting process. The MLLM acts as the central orchestrator for reasoning the visual plan and judging visual errors to provide refined instructions, the diffusion execute the commands from MLLM, achieving high-fidelity results. To support this task and our pipeline, we introduce three automated data construction pipelines for training different modules. Furthermore, we introduce TableVisBench, a new benchmark with 800 challenging instances across 5 evaluation dimensions, to assess performance on this task. Experiments demonstrate that our pipeline, instantiated with different models, significantly outperforms baselines, highlighting its effective multi-modal reasoning, generation, and error correction capabilities.</p>
- https://arxiv.org/abs/2512.13303
- Mon, 15 Dec 2025 13:21:50 +0000
+ Understanding and Improving Hyperbolic Deep Reinforcement Learning
+ https://arxiv.org/abs/2512.14202
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14202.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Timo Klein, Thomas Lang, Andrii Shkabrii, Alexander Sturm, Kevin Sidak, Lukas Miklautz, Claudia Plant, Yllka Velaj, Sebastian Tschiatschek</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The performance of reinforcement learning (RL) agents depends critically on the quality of the underlying feature representations. Hyperbolic feature spaces are well-suited for this purpose, as they naturally capture hierarchical and relational structure often present in complex RL environments. However, leveraging these spaces commonly faces optimization challenges due to the nonstationarity of RL. In this work, we identify key factors that determine the success and failure of training hyperbolic deep RL agents. By analyzing the gradients of core operations in the Poincaré Ball and Hyperboloid models of hyperbolic geometry, we show that large-norm embeddings destabilize gradient-based training, leading to trust-region violations in proximal policy optimization (PPO). Based on these insights, we introduce Hyper++, a new hyperbolic PPO agent that consists of three components: (i) stable critic training through a categorical value loss instead of regression; (ii) feature regularization guaranteeing bounded norms while avoiding the curse of dimensionality from clipping; and (iii) using a more optimization-friendly formulation of hyperbolic network layers. In experiments on ProcGen, we show that Hyper++ guarantees stable learning, outperforms prior hyperbolic agents, and reduces wall-clock time by approximately 30%. On Atari-5 with Double DQN, Hyper++ strongly outperforms Euclidean and hyperbolic baselines. We release our code at https://github.com/Probabilistic-and-Interactive-ML/hyper-rl .</p>
+ https://arxiv.org/abs/2512.14202
+ Tue, 16 Dec 2025 08:49:24 +0000
- Differentiable Evolutionary Reinforcement Learning
- https://arxiv.org/abs/2512.13399
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13399.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sitao Cheng, Tianle Li, Xuhan Huang, Xunjian Yin, Difan Zou</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> The design of effective reward functions presents a central and often arduous challenge in reinforcement learning (RL), particularly when developing autonomous agents for complex reasoning tasks. While automated reward optimization approaches exist, they typically rely on derivative-free evolutionary heuristics that treat the reward function as a black box, failing to capture the causal relationship between reward structure and task performance. To bridge this gap, we propose Differentiable Evolutionary Reinforcement Learning (DERL), a bilevel framework that enables the autonomous discovery of optimal reward signals. In DERL, a Meta-Optimizer evolves a reward function (i.e., Meta-Reward) by composing structured atomic primitives, guiding the training of an inner-loop policy. Crucially, unlike previous evolution, DERL is differentiable in its metaoptimization: it treats the inner-loop validation performance as a signal to update the Meta-Optimizer via reinforcement learning. This allows DERL to approximate the "meta-gradient" of task success, progressively learning to generate denser and more actionable feedback. We validate DERL across three distinct domains: robotic agent (ALFWorld), scientific simulation (ScienceWorld), and mathematical reasoning (GSM8k, MATH). Experimental results show that DERL achieves state-of-the-art performance on ALFWorld and ScienceWorld, significantly outperforming methods relying on heuristic rewards, especially in out-of-distribution scenarios. Analysis of the evolutionary trajectory demonstrates that DERL successfully captures the intrinsic structure of tasks, enabling selfimproving agent alignment without human intervention.</p>
- https://arxiv.org/abs/2512.13399
- Mon, 15 Dec 2025 14:50:08 +0000
+ Fast and Accurate Causal Parallel Decoding using Jacobi Forcing
+ https://arxiv.org/abs/2512.14681
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14681.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lanxiang Hu, Siqi Kou, Yichao Fu, Samyam Rajbhandari, Tajana Rosing, Yuxiong He, Zhijie Deng, Hao Zhang</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Multi-token generation has emerged as a promising paradigm for accelerating transformer-based large model inference. Recent efforts primarily explore diffusion Large Language Models (dLLMs) for parallel decoding to reduce inference latency. To achieve AR-level generation quality, many techniques adapt AR models into dLLMs to enable parallel decoding. However, they suffer from limited speedup compared to AR models due to a pretrain-to-posttrain mismatch. Specifically, the masked data distribution in post-training deviates significantly from the real-world data distribution seen during pretraining, and dLLMs rely on bidirectional attention, which conflicts with the causal prior learned during pretraining and hinders the integration of exact KV cache reuse. To address this, we introduce Jacobi Forcing, a progressive distillation paradigm where models are trained on their own generated parallel decoding trajectories, smoothly shifting AR models into efficient parallel decoders while preserving their pretrained causal inference property. The models trained under this paradigm, Jacobi Forcing Model, achieves 3.8x wall-clock speedup on coding and math benchmarks with minimal loss in performance. Based on Jacobi Forcing Models' trajectory characteristics, we introduce multi-block decoding with rejection recycling, which enables up to 4.5x higher token acceptance count per iteration and nearly 4.0x wall-clock speedup, effectively trading additional compute for lower inference latency. Our code is available at https://github.com/hao-ai-lab/JacobiForcing.</p>
+ https://arxiv.org/abs/2512.14681
+ Tue, 16 Dec 2025 18:45:18 +0000
- Janus: Disaggregating Attention and Experts for Scalable MoE Inference
- https://arxiv.org/abs/2512.13525
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13525.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhexiang Zhang, Ye Wang, Xiangyu Wang, Yumiao Zhao, Jingzhe Jiang, Qizhen Weng, Shaohuai Shi, Yin Chen, Minchen Yu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large Mixture-of-Experts (MoE) model inference is challenging due to high resource demands and dynamic workloads. Existing solutions often deploy the entire model as a single monolithic unit, which applies a unified resource configuration to both attention and expert modules despite their different requirements, leading to limited scalability and resource inefficiency. In this paper, we propose Janus, a scalable MoE inference system that disaggregates attention and experts on separate GPU sub-clusters, enabling each module to be managed and scaled independently. Janus incorporates three key designs for efficient, disaggregated MoE inference. First, it proposes an adaptive two-phase communication scheme that exploits intra- and inter-node bandwidth hierarchies for low-latency data exchange. Second, motivated by the memory-bound nature of MoE modules, Janus introduces a lightweight scheduler and implements it as a GPU kernel to balance the number of activated experts across GPUs at minimal overhead, thereby reducing inference latency. Third, Janus performs fine-grained resource management to dynamically adjust expert placement and independently scale attention and MoE resources to improve overall efficiency. Evaluation shows Janus achieves up to 3.9 higher perGPU throughput than state-of-the-art systems while meeting per-token latency requirements.</p>
- https://arxiv.org/abs/2512.13525
- Mon, 15 Dec 2025 16:53:49 +0000
+ Universal Reasoning Model
+ https://arxiv.org/abs/2512.14693
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zitian Gao, Lynx Chen, Yihao Xiao, He Xing, Ran Tao, Haoming Luo, Joey Zhou, Bryan Dai</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Universal transformers (UTs) have been widely used for complex reasoning tasks such as ARC-AGI and Sudoku, yet the specific sources of their performance gains remain underexplored. In this work, we systematically analyze UTs variants and show that improvements on ARC-AGI primarily arise from the recurrent inductive bias and strong nonlinear components of Transformer, rather than from elaborate architectural designs. Motivated by this finding, we propose the Universal Reasoning Model (URM), which enhances the UT with short convolution and truncated backpropagation. Our approach substantially improves reasoning performance, achieving state-of-the-art 53.8% pass@1 on ARC-AGI 1 and 16.0% pass@1 on ARC-AGI 2. Our code is avaliable at https://github.com/zitian-gao/URM.</p>
+ https://arxiv.org/abs/2512.14693
+ Tue, 16 Dec 2025 18:58:45 +0000
- Nemotron-Cascade: Scaling Cascaded Reinforcement Learning for General-Purpose Reasoning Models
- https://arxiv.org/abs/2512.13607
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13607.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boxin Wang, Chankyu Lee, Nayeon Lee, Sheng-Chieh Lin, Wenliang Dai, Yang Chen, Yangyi Chen, Zhuolin Yang, Zihan Liu, Mohammad Shoeybi, Bryan Catanzaro, Wei Ping</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Building general-purpose reasoning models with reinforcement learning (RL) entails substantial cross-domain heterogeneity, including large variation in inference-time response lengths and verification latency. Such variability complicates the RL infrastructure, slows training, and makes training curriculum (e.g., response length extension) and hyperparameter selection challenging. In this work, we propose cascaded domain-wise reinforcement learning (Cascade RL) to develop general-purpose reasoning models, Nemotron-Cascade, capable of operating in both instruct and deep thinking modes. Departing from conventional approaches that blend heterogeneous prompts from different domains, Cascade RL orchestrates sequential, domain-wise RL, reducing engineering complexity and delivering state-of-the-art performance across a wide range of benchmarks. Notably, RLHF for alignment, when used as a pre-step, boosts the model's reasoning ability far beyond mere preference optimization, and subsequent domain-wise RLVR stages rarely degrade the benchmark performance attained in earlier domains and may even improve it (see an illustration in Figure 1). Our 14B model, after RL, outperforms its SFT teacher, DeepSeek-R1-0528, on LiveCodeBench v5/v6/Pro and achieves silver-medal performance in the 2025 International Olympiad in Informatics (IOI). We transparently share our training and data recipes.</p>
- https://arxiv.org/abs/2512.13607
- Mon, 15 Dec 2025 18:02:35 +0000
+ Puzzle Curriculum GRPO for Vision-Centric Reasoning
+ https://arxiv.org/abs/2512.14944
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14944.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ahmadreza Jeddi, Hakki Can Karaimer, Hue Nguyen, Zhongling Wang, Ke Zhao, Javad Rajabi, Ran Zhang, Raghav Goyal, Babak Taati, Radek Grzeszczuk</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Recent reinforcement learning (RL) approaches like outcome-supervised GRPO have advanced chain-of-thought reasoning in Vision Language Models (VLMs), yet key issues linger: (i) reliance on costly and noisy hand-curated annotations or external verifiers; (ii) flat and sparse reward schemes in GRPO; and (iii) logical inconsistency between a chain's reasoning and its final answer. We present Puzzle Curriculum GRPO (PC-GRPO), a supervision-free recipe for RL with Verifiable Rewards (RLVR) that strengthens visual reasoning in VLMs without annotations or external verifiers. PC-GRPO replaces labels with three self-supervised puzzle environments: PatchFit, Rotation (with binary rewards) and Jigsaw (with graded partial credit mitigating reward sparsity). To counter flat rewards and vanishing group-relative advantages, we introduce a difficulty-aware curriculum that dynamically weights samples and peaks at medium difficulty. We further monitor Reasoning-Answer Consistency (RAC) during post-training: mirroring reports for vanilla GRPO in LLMs, RAC typically rises early then degrades; our curriculum delays this decline, and consistency-enforcing reward schemes further boost RAC. RAC correlates with downstream accuracy. Across diverse benchmarks and on Qwen-7B and Qwen-3B backbones, PC-GRPO improves reasoning quality, training stability, and end-task accuracy, offering a practical path to scalable, verifiable, and interpretable RL post-training for VLMs.</p>
+ https://arxiv.org/abs/2512.14944
+ Tue, 16 Dec 2025 22:17:25 +0000
- Comparative Analysis of LLM Abliteration Methods: A Cross-Architecture Evaluation
- https://arxiv.org/abs/2512.13655
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13655.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Richard J. Young</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Safety alignment mechanisms in large language models prevent responses to harmful queries through learned refusal behavior, yet these same mechanisms impede legitimate research applications including cognitive modeling, adversarial testing, and security analysis. While abliteration techniques enable surgical removal of refusal representations through directional orthogonalization, the relative effectiveness of available implementations remains uncharacterized. This study evaluates four abliteration tools (Heretic, DECCP, ErisForge, FailSpy) across sixteen instruction-tuned models (7B-14B parameters), reporting tool compatibility on all 16 models and quantitative metrics on subsets dictated by tool support. Single-pass methods demonstrated superior capability preservation on the benchmarked subset (avg GSM8K change across three models: ErisForge -0.28 pp; DECCP -0.13 pp), while Bayesian-optimized abliteration produced variable distribution shift (KL divergence: 0.043-1.646) with model-dependent capability impact. These findings provide researchers with evidence-based selection criteria for abliteration tool deployment across diverse model architectures. The principal finding indicates that mathematical reasoning capabilities exhibit the highest sensitivity to abliteration interventions, with GSM8K change ranging from +1.51 pp to -18.81 pp (-26.5% relative) depending on tool selection and model architecture.</p>
- https://arxiv.org/abs/2512.13655
- Mon, 15 Dec 2025 18:48:42 +0000
+ Is Nano Banana Pro a Low-Level Vision All-Rounder? A Comprehensive Evaluation on 14 Tasks and 40 Datasets
+ https://arxiv.org/abs/2512.15110
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15110.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jialong Zuo, Haoyou Deng, Hanyu Zhou, Jiaxin Zhu, Yicheng Zhang, Yiwei Zhang, Yongxin Yan, Kaixing Huang, Weisen Chen, Yongtai Deng, Rui Jin, Nong Sang, Changxin Gao</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The rapid evolution of text-to-image generation models has revolutionized visual content creation. While commercial products like Nano Banana Pro have garnered significant attention, their potential as generalist solvers for traditional low-level vision challenges remains largely underexplored. In this study, we investigate the critical question: Is Nano Banana Pro a Low-Level Vision All-Rounder? We conducted a comprehensive zero-shot evaluation across 14 distinct low-level tasks spanning 40 diverse datasets. By utilizing simple textual prompts without fine-tuning, we benchmarked Nano Banana Pro against state-of-the-art specialist models. Our extensive analysis reveals a distinct performance dichotomy: while Nano Banana Pro demonstrates superior subjective visual quality, often hallucinating plausible high-frequency details that surpass specialist models, it lags behind in traditional reference-based quantitative metrics. We attribute this discrepancy to the inherent stochasticity of generative models, which struggle to maintain the strict pixel-level consistency required by conventional metrics. This report identifies Nano Banana Pro as a capable zero-shot contender for low-level vision tasks, while highlighting that achieving the high fidelity of domain specialists remains a significant hurdle.</p>
+ https://arxiv.org/abs/2512.15110
+ Wed, 17 Dec 2025 06:02:25 +0000
- RoboTracer: Mastering Spatial Trace with Reasoning in Vision-Language Models for Robotics
- https://arxiv.org/abs/2512.13660
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Enshen Zhou, Cheng Chi, Yibo Li, Jingkun An, Jiayuan Zhang, Shanyu Rong, Yi Han, Yuheng Ji, Mengzhen Liu, Pengwei Wang, Zhongyuan Wang, Lu Sheng, Shanghang Zhang</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> Spatial tracing, as a fundamental embodied interaction ability for robots, is inherently challenging as it requires multi-step metric-grounded reasoning compounded with complex spatial referring and real-world metric measurement. However, existing methods struggle with this compositional task. To this end, we propose RoboTracer, a 3D-aware VLM that first achieves both 3D spatial referring and measuring via a universal spatial encoder and a regression-supervised decoder to enhance scale awareness during supervised fine-tuning (SFT). Moreover, RoboTracer advances multi-step metric-grounded reasoning via reinforcement fine-tuning (RFT) with metric-sensitive process rewards, supervising key intermediate perceptual cues to accurately generate spatial traces. To support SFT and RFT training, we introduce TraceSpatial, a large-scale dataset of 30M QA pairs, spanning outdoor/indoor/tabletop scenes and supporting complex reasoning processes (up to 9 steps). We further present TraceSpatial-Bench, a challenging benchmark filling the gap to evaluate spatial tracing. Experimental results show that RoboTracer surpasses baselines in spatial understanding, measuring, and referring, with an average success rate of 79.1%, and also achieves SOTA performance on TraceSpatial-Bench by a large margin, exceeding Gemini-2.5-Pro by 36% accuracy. Notably, RoboTracer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (UR5, G1 humanoid) in cluttered real-world scenes.</p>
- https://arxiv.org/abs/2512.13660
- Mon, 15 Dec 2025 18:52:43 +0000
+ DEER: Draft with Diffusion, Verify with Autoregressive Models
+ https://arxiv.org/abs/2512.15176
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zicong Cheng, Guo-Wei Yang, Jia Li, Zhijie Deng, Meng-Hao Guo, Shi-Min Hu</p><p><b>Upvotes:</b> 37</p><p><b>Summary:</b> Efficiency, as a critical practical challenge for LLM-driven agentic and reasoning systems, is increasingly constrained by the inherent latency of autoregressive (AR) decoding. Speculative decoding mitigates this cost through a draft-verify scheme, yet existing approaches rely on AR draft models (a.k.a., drafters), which introduce two fundamental issues: (1) step-wise uncertainty accumulation leads to a progressive collapse of trust between the target model and the drafter, and (2) inherently sequential decoding of AR drafters. Together, these factors cause limited speedups. In this paper, we show that a diffusion large language model (dLLM) drafters can naturally overcome these issues through its fundamentally different probabilistic modeling and efficient parallel decoding strategy. Building on this insight, we introduce DEER, an efficient speculative decoding framework that drafts with diffusion and verifies with AR models. To enable high-quality drafting, DEER employs a two-stage training pipeline to align the dLLM-based drafters with the target AR model, and further adopts single-step decoding to generate long draft segments. Experiments show DEER reaches draft acceptance lengths of up to 32 tokens, far surpassing the 10 tokens achieved by EAGLE-3. Moreover, on HumanEval with Qwen3-30B-A3B, DEER attains a 5.54x speedup, while EAGLE-3 achieves only 2.41x. Code, model, demo, etc, will be available at https://czc726.github.io/DEER/</p>
+ https://arxiv.org/abs/2512.15176
+ Wed, 17 Dec 2025 08:19:04 +0000
- Feedforward 3D Editing via Text-Steerable Image-to-3D
- https://arxiv.org/abs/2512.13678
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziqi Ma, Hongqiao Chen, Yisong Yue, Georgia Gkioxari</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Recent progress in image-to-3D has opened up immense possibilities for design, AR/VR, and robotics. However, to use AI-generated 3D assets in real applications, a critical requirement is the capability to edit them easily. We present a feedforward method, Steer3D, to add text steerability to image-to-3D models, which enables editing of generated 3D assets with language. Our approach is inspired by ControlNet, which we adapt to image-to-3D generation to enable text steering directly in a forward pass. We build a scalable data engine for automatic data generation, and develop a two-stage training recipe based on flow-matching training and Direct Preference Optimization (DPO). Compared to competing methods, Steer3D more faithfully follows the language instruction and maintains better consistency with the original 3D asset, while being 2.4x to 28.5x faster. Steer3D demonstrates that it is possible to add a new modality (text) to steer the generation of pretrained image-to-3D generative models with 100k data. Project website: https://glab-caltech.github.io/steer3d/</p>
- https://arxiv.org/abs/2512.13678
- Mon, 15 Dec 2025 18:58:55 +0000
+ Robust and Calibrated Detection of Authentic Multimedia Content
+ https://arxiv.org/abs/2512.15182
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15182.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sarim Hashmi, Abdelrahman Elsayed, Mohammed Talha Alam, Samuele Poppi, Nils Lukas</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Generative models can synthesize highly realistic content, so-called deepfakes, that are already being misused at scale to undermine digital media authenticity. Current deepfake detection methods are unreliable for two reasons: (i) distinguishing inauthentic content post-hoc is often impossible (e.g., with memorized samples), leading to an unbounded false positive rate (FPR); and (ii) detection lacks robustness, as adversaries can adapt to known detectors with near-perfect accuracy using minimal computational resources. To address these limitations, we propose a resynthesis framework to determine if a sample is authentic or if its authenticity can be plausibly denied. We make two key contributions focusing on the high-precision, low-recall setting against efficient (i.e., compute-restricted) adversaries. First, we demonstrate that our calibrated resynthesis method is the most reliable approach for verifying authentic samples while maintaining controllable, low FPRs. Second, we show that our method achieves adversarial robustness against efficient adversaries, whereas prior methods are easily evaded under identical compute budgets. Our approach supports multiple modalities and leverages state-of-the-art inversion techniques.</p>
+ https://arxiv.org/abs/2512.15182
+ Wed, 17 Dec 2025 08:31:40 +0000
- Olmo 3
- https://arxiv.org/abs/2512.13961
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.13961.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team Olmo, Allyson Ettinger, Amanda Bertsch, Bailey Kuehl, David Graham, David Heineman, Dirk Groeneveld, Faeze Brahman, Finbarr Timbers, Hamish Ivison, Jacob Morrison, Jake Poznanski, Kyle Lo, Luca Soldaini, Matt Jordan, Mayee Chen, Michael Noukhovitch, Nathan Lambert, Pete Walsh, Pradeep Dasigi, Robert Berry, Saumya Malik, Saurabh Shah, Scott Geng, Shane Arora, Shashank Gupta, Taira Anderson, Teng Xiao, Tyler Murray, Tyler Romero, Victoria Graf, Akari Asai, Akshita Bhagia, Alexander Wettig, Alisa Liu, Aman Rangapur, Chloe Anastasiades, Costa Huang, Dustin Schwenk, Harsh Trivedi, Ian Magnusson, Jaron Lochner, Jiacheng Liu, Lester James V. Miranda, Maarten Sap, Malia Morgan, Michael Schmitz, Michal Guerquin, Michael Wilson, Regan Huff, Ronan Le Bras, Rui Xin, Rulin Shao, Sam Skjonsberg, Shannon Zejiang Shen, Shuyue Stella Li, Tucker Wilde, Valentina Pyatkin, Will Merrill, Yapei Chang, Yuling Gu, Zhiyuan Zeng, Ashish Sabharwal, Luke Zettlemoyer, Pang Wei Koh, Ali Farhadi, Noah A. Smith, Hannaneh Hajishirzi</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> We introduce Olmo 3, a family of state-of-the-art, fully-open language models at the 7B and 32B parameter scales. Olmo 3 model construction targets long-context reasoning, function calling, coding, instruction following, general chat, and knowledge recall. This release includes the entire model flow, i.e., the full lifecycle of the family of models, including every stage, checkpoint, data point, and dependency used to build it. Our flagship model, Olmo 3 Think 32B, is the strongest fully-open thinking model released to-date.</p>
- https://arxiv.org/abs/2512.13961
- Mon, 15 Dec 2025 23:41:48 +0000
+ Towards Seamless Interaction: Causal Turn-Level Modeling of Interactive 3D Conversational Head Dynamics
+ https://arxiv.org/abs/2512.15340
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15340.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Chen, Fei Wang, Zhihao Huang, Qing Zhou, Kun Li, Dan Guo, Linfeng Zhang, Xun Yang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Human conversation involves continuous exchanges of speech and nonverbal cues such as head nods, gaze shifts, and facial expressions that convey attention and emotion. Modeling these bidirectional dynamics in 3D is essential for building expressive avatars and interactive robots. However, existing frameworks often treat talking and listening as independent processes or rely on non-causal full-sequence modeling, hindering temporal coherence across turns. We present TIMAR (Turn-level Interleaved Masked AutoRegression), a causal framework for 3D conversational head generation that models dialogue as interleaved audio-visual contexts. It fuses multimodal information within each turn and applies turn-level causal attention to accumulate conversational history, while a lightweight diffusion head predicts continuous 3D head dynamics that captures both coordination and expressive variability. Experiments on the DualTalk benchmark show that TIMAR reduces Fréchet Distance and MSE by 15-30% on the test set, and achieves similar gains on out-of-distribution data. The source code will be released in the GitHub repository https://github.com/CoderChen01/towards-seamleass-interaction.</p>
+ https://arxiv.org/abs/2512.15340
+ Wed, 17 Dec 2025 11:37:35 +0000
- Sparse-LaViDa: Sparse Multimodal Discrete Diffusion Language Models
- https://arxiv.org/abs/2512.14008
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14008.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shufan Li, Jiuxiang Gu, Kangning Liu, Zhe Lin, Zijun Wei, Aditya Grover, Jason Kuen</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Masked Discrete Diffusion Models (MDMs) have achieved strong performance across a wide range of multimodal tasks, including image understanding, generation, and editing. However, their inference speed remains suboptimal due to the need to repeatedly process redundant masked tokens at every sampling step. In this work, we propose Sparse-LaViDa, a novel modeling framework that dynamically truncates unnecessary masked tokens at each inference step to accelerate MDM sampling. To preserve generation quality, we introduce specialized register tokens that serve as compact representations for the truncated tokens. Furthermore, to ensure consistency between training and inference, we design a specialized attention mask that faithfully matches the truncated sampling procedure during training. Built upon the state-of-the-art unified MDM LaViDa-O, Sparse-LaViDa achieves up to a 2x speedup across diverse tasks including text-to-image generation, image editing, and mathematical reasoning, while maintaining generation quality.</p>
- https://arxiv.org/abs/2512.14008
- Tue, 16 Dec 2025 02:06:06 +0000
+ SCOPE: Prompt Evolution for Enhancing Agent Effectiveness
+ https://arxiv.org/abs/2512.15374
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15374.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zehua Pei, Hui-Ling Zhen, Shixiong Kai, Sinno Jialin Pan, Yunhe Wang, Mingxuan Yuan, Bei Yu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Large Language Model (LLM) agents are increasingly deployed in environments that generate massive, dynamic contexts. However, a critical bottleneck remains: while agents have access to this context, their static prompts lack the mechanisms to manage it effectively, leading to recurring Corrective and Enhancement failures. To address this capability gap, we introduce SCOPE (Self-evolving Context Optimization via Prompt Evolution). SCOPE frames context management as an online optimization problem, synthesizing guidelines from execution traces to automatically evolve the agent's prompt. We propose a Dual-Stream mechanism that balances tactical specificity (resolving immediate errors) with strategic generality (evolving long-term principles). Furthermore, we introduce Perspective-Driven Exploration to maximize strategy coverage, increasing the likelihood that the agent has the correct strategy for any given task. Experiments on the HLE benchmark show that SCOPE improves task success rates from 14.23\% to 38.64\% without human intervention. We make our code publicly available at https://github.com/JarvisPei/SCOPE.</p>
+ https://arxiv.org/abs/2512.15374
+ Wed, 17 Dec 2025 12:25:05 +0000
- MobileWorldBench: Towards Semantic World Modeling For Mobile Agents
- https://arxiv.org/abs/2512.14014
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14014.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shufan Li, Konstantinos Kallidromitis, Akash Gokul, Yusuke Kato, Kazuki Kozuka, Aditya Grover</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> World models have shown great utility in improving the task performance of embodied agents. While prior work largely focuses on pixel-space world models, these approaches face practical limitations in GUI settings, where predicting complex visual elements in future states is often difficult. In this work, we explore an alternative formulation of world modeling for GUI agents, where state transitions are described in natural language rather than predicting raw pixels. First, we introduce MobileWorldBench, a benchmark that evaluates the ability of vision-language models (VLMs) to function as world models for mobile GUI agents. Second, we release MobileWorld, a large-scale dataset consisting of 1.4M samples, that significantly improves the world modeling capabilities of VLMs. Finally, we propose a novel framework that integrates VLM world models into the planning framework of mobile agents, demonstrating that semantic world models can directly benefit mobile agents by improving task success rates. The code and dataset is available at https://github.com/jacklishufan/MobileWorld</p>
- https://arxiv.org/abs/2512.14014
- Tue, 16 Dec 2025 02:16:42 +0000
+ Step-GUI Technical Report
+ https://arxiv.org/abs/2512.15431
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15431.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haolong Yan, Jia Wang, Xin Huang, Yeqing Shen, Ziyang Meng, Zhimin Fan, Kaijun Tan, Jin Gao, Lieyu Shi, Mi Yang, Shiliang Yang, Zhirui Wang, Brian Li, Kang An, Chenyang Li, Lei Lei, Mengmeng Duan, Danxun Liang, Guodong Liu, Hang Cheng, Hao Wu, Jie Dong, Junhao Huang, Mei Chen, Renjie Yu, Shunshan Li, Xu Zhou, Yiting Dai, Yineng Deng, Yingdan Liang, Zelin Chen, Wen Sun, Chengxu Yan, Chunqin Xu, Dong Li, Fengqiong Xiao, Guanghao Fan, Guopeng Li, Guozhen Peng, Hongbing Li, Hang Li, Hongming Chen, Jingjing Xie, Jianyong Li, Jingyang Zhang, Jiaju Ren, Jiayu Yuan, Jianpeng Yin, Kai Cao, Liang Zhao, Liguo Tan, Liying Shi, Mengqiang Ren, Min Xu, Manjiao Liu, Mao Luo, Mingxin Wan, Na Wang, Nan Wu, Ning Wang, Peiyao Ma, Qingzhou Zhang, Qiao Wang, Qinlin Zeng, Qiong Gao, Qiongyao Li, Shangwu Zhong, Shuli Gao, Shaofan Liu, Shisi Gao, Shuang Luo, Xingbin Liu, Xiaojia Liu, Xiaojie Hou, Xin Liu, Xuanti Feng, Xuedan Cai, Xuan Wen, Xianwei Zhu, Xin Liang, Xin Liu, Xin Zhou, Yingxiu Zhao, Yukang Shi, Yunfang Xu, Yuqing Zeng, Yixun Zhang, Zejia Weng, Zhonghao Yan, Zhiguo Huang, Zhuoyu Wang, Zheng Ge, Jing Li, Yibo Zhu, Binxing Jiao, Xiangyu Zhang, Daxin Jiang</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Recent advances in multimodal large language models unlock unprecedented opportunities for GUI automation. However, a fundamental challenge remains: how to efficiently acquire high-quality training data while maintaining annotation reliability? We introduce a self-evolving training pipeline powered by the Calibrated Step Reward System, which converts model-generated trajectories into reliable training signals through trajectory-level calibration, achieving >90% annotation accuracy with 10-100x lower cost. Leveraging this pipeline, we introduce Step-GUI, a family of models (4B/8B) that achieves state-of-the-art GUI performance (8B: 80.2% AndroidWorld, 48.5% OSWorld, 62.6% ScreenShot-Pro) while maintaining robust general capabilities. As GUI agent capabilities improve, practical deployment demands standardized interfaces across heterogeneous devices while protecting user privacy. To this end, we propose GUI-MCP, the first Model Context Protocol for GUI automation with hierarchical architecture that combines low-level atomic operations and high-level task delegation to local specialist models, enabling high-privacy execution where sensitive data stays on-device. Finally, to assess whether agents can handle authentic everyday usage, we introduce AndroidDaily, a benchmark grounded in real-world mobile usage patterns with 3146 static actions and 235 end-to-end tasks across high-frequency daily scenarios (8B: static 89.91%, end-to-end 52.50%). Our work advances the development of practical GUI agents and demonstrates strong potential for real-world deployment in everyday digital interactions.</p>
+ https://arxiv.org/abs/2512.15431
+ Wed, 17 Dec 2025 13:26:30 +0000
- OpenDataArena: A Fair and Open Arena for Benchmarking Post-Training Dataset Value
- https://arxiv.org/abs/2512.14051
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14051.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengzhang Cai, Xin Gao, Yu Li, Honglin Lin, Zheng Liu, Zhuoshi Pan, Qizhi Pei, Xiaoran Shang, Mengyuan Sun, Zinan Tang, Xiaoyang Wang, Zhanping Zhong, Yun Zhu, Dahua Lin, Conghui He, Lijun Wu</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> The rapid evolution of Large Language Models (LLMs) is predicated on the quality and diversity of post-training datasets. However, a critical dichotomy persists: while models are rigorously benchmarked, the data fueling them remains a black box--characterized by opaque composition, uncertain provenance, and a lack of systematic evaluation. This opacity hinders reproducibility and obscures the causal link between data characteristics and model behaviors. To bridge this gap, we introduce OpenDataArena (ODA), a holistic and open platform designed to benchmark the intrinsic value of post-training data. ODA establishes a comprehensive ecosystem comprising four key pillars: (i) a unified training-evaluation pipeline that ensures fair, open comparisons across diverse models (e.g., Llama, Qwen) and domains; (ii) a multi-dimensional scoring framework that profiles data quality along tens of distinct axes; (iii) an interactive data lineage explorer to visualize dataset genealogy and dissect component sources; and (iv) a fully open-source toolkit for training, evaluation, and scoring to foster data research. Extensive experiments on ODA--covering over 120 training datasets across multiple domains on 22 benchmarks, validated by more than 600 training runs and 40 million processed data points--reveal non-trivial insights. Our analysis uncovers the inherent trade-offs between data complexity and task performance, identifies redundancy in popular benchmarks through lineage tracing, and maps the genealogical relationships across datasets. We release all results, tools, and configurations to democratize access to high-quality data evaluation. Rather than merely expanding a leaderboard, ODA envisions a shift from trial-and-error data curation to a principled science of Data-Centric AI, paving the way for rigorous studies on data mixing laws and the strategic composition of foundation models.</p>
- https://arxiv.org/abs/2512.14051
- Tue, 16 Dec 2025 03:33:24 +0000
+ Qwen-Image-Layered: Towards Inherent Editability via Layer Decomposition
+ https://arxiv.org/abs/2512.15603
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15603.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengming Yin, Zekai Zhang, Zecheng Tang, Kaiyuan Gao, Xiao Xu, Kun Yan, Jiahao Li, Yilei Chen, Yuxiang Chen, Heung-Yeung Shum, Lionel M. Ni, Jingren Zhou, Junyang Lin, Chenfei Wu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Recent visual generative models often struggle with consistency during image editing due to the entangled nature of raster images, where all visual content is fused into a single canvas. In contrast, professional design tools employ layered representations, allowing isolated edits while preserving consistency. Motivated by this, we propose Qwen-Image-Layered, an end-to-end diffusion model that decomposes a single RGB image into multiple semantically disentangled RGBA layers, enabling inherent editability, where each RGBA layer can be independently manipulated without affecting other content. To support variable-length decomposition, we introduce three key components: (1) an RGBA-VAE to unify the latent representations of RGB and RGBA images; (2) a VLD-MMDiT (Variable Layers Decomposition MMDiT) architecture capable of decomposing a variable number of image layers; and (3) a Multi-stage Training strategy to adapt a pretrained image generation model into a multilayer image decomposer. Furthermore, to address the scarcity of high-quality multilayer training images, we build a pipeline to extract and annotate multilayer images from Photoshop documents (PSD). Experiments demonstrate that our method significantly surpasses existing approaches in decomposition quality and establishes a new paradigm for consistent image editing. Our code and models are released on https://github.com/QwenLM/Qwen-Image-Layered{https://github.com/QwenLM/Qwen-Image-Layered}</p>
+ https://arxiv.org/abs/2512.15603
+ Wed, 17 Dec 2025 17:12:42 +0000
- Efficient-DLM: From Autoregressive to Diffusion Language Models, and Beyond in Speed
- https://arxiv.org/abs/2512.14067
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14067.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yonggan Fu, Lexington Whalen, Zhifan Ye, Xin Dong, Shizhe Diao, Jingyu Liu, Chengyue Wu, Hao Zhang, Enze Xie, Song Han, Maksim Khadkevich, Jan Kautz, Yingyan Celine Lin, Pavlo Molchanov</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Diffusion language models (dLMs) have emerged as a promising paradigm that enables parallel, non-autoregressive generation, but their learning efficiency lags behind that of autoregressive (AR) language models when trained from scratch. To this end, we study AR-to-dLM conversion to transform pretrained AR models into efficient dLMs that excel in speed while preserving AR models' task accuracy. We achieve this by identifying limitations in the attention patterns and objectives of existing AR-to-dLM methods and then proposing principles and methodologies for more effective AR-to-dLM conversion. Specifically, we first systematically compare different attention patterns and find that maintaining pretrained AR weight distributions is critical for effective AR-to-dLM conversion. As such, we introduce a continuous pretraining scheme with a block-wise attention pattern, which remains causal across blocks while enabling bidirectional modeling within each block. We find that this approach can better preserve pretrained AR models' weight distributions than fully bidirectional modeling, in addition to its known benefit of enabling KV caching, and leads to a win-win in accuracy and efficiency. Second, to mitigate the training-test gap in mask token distributions (uniform vs. highly left-to-right), we propose a position-dependent token masking strategy that assigns higher masking probabilities to later tokens during training to better mimic test-time behavior. Leveraging this framework, we conduct extensive studies of dLMs' attention patterns, training dynamics, and other design choices, providing actionable insights into scalable AR-to-dLM conversion. These studies lead to the Efficient-DLM family, which outperforms state-of-the-art AR models and dLMs, e.g., our Efficient-DLM 8B achieves +5.4%/+2.7% higher accuracy with 4.5x/2.7x higher throughput compared to Dream 7B and Qwen3 4B, respectively.</p>
- https://arxiv.org/abs/2512.14067
- Tue, 16 Dec 2025 04:12:17 +0000
+ IC-Effect: Precise and Efficient Video Effects Editing via In-Context Learning
+ https://arxiv.org/abs/2512.15635
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15635.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanhang Li, Yiren Song, Junzhe Bai, Xinran Liang, Hu Yang, Libiao Jin, Qi Mao</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> We propose IC-Effect, an instruction-guided, DiT-based framework for few-shot video VFX editing that synthesizes complex effects (\eg flames, particles and cartoon characters) while strictly preserving spatial and temporal consistency. Video VFX editing is highly challenging because injected effects must blend seamlessly with the background, the background must remain entirely unchanged, and effect patterns must be learned efficiently from limited paired data. However, existing video editing models fail to satisfy these requirements. IC-Effect leverages the source video as clean contextual conditions, exploiting the contextual learning capability of DiT models to achieve precise background preservation and natural effect injection. A two-stage training strategy, consisting of general editing adaptation followed by effect-specific learning via Effect-LoRA, ensures strong instruction following and robust effect modeling. To further improve efficiency, we introduce spatiotemporal sparse tokenization, enabling high fidelity with substantially reduced computation. We also release a paired VFX editing dataset spanning 15 high-quality visual styles. Extensive experiments show that IC-Effect delivers high-quality, controllable, and temporally consistent VFX editing, opening new possibilities for video creation.</p>
+ https://arxiv.org/abs/2512.15635
+ Wed, 17 Dec 2025 17:47:18 +0000
- Zoom-Zero: Reinforced Coarse-to-Fine Video Understanding via Temporal Zoom-in
- https://arxiv.org/abs/2512.14273
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14273.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaoqian Shen, Min-Hung Chen, Yu-Chiang Frank Wang, Mohamed Elhoseiny, Ryo Hachiuma</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Grounded video question answering (GVQA) aims to localize relevant temporal segments in videos and generate accurate answers to a given question; however, large video-language models (LVLMs) exhibit limited temporal awareness. Although existing approaches based on Group Relative Policy Optimization (GRPO) attempt to improve temporal grounding, they still struggle to faithfully ground their answers in the relevant video evidence, leading to temporal mislocalization and hallucinations. In this work, we present Zoom-Zero, a coarse-to-fine framework that first localizes query-relevant segments and then temporally zooms into the most salient frames for finer-grained visual verification. Our method addresses the limits of GRPO for the GVQA task with two key innovations: (i) a zoom-in accuracy reward that validates the fidelity of temporal grounding prediction and facilitates fine-grained visual verification on grounded frames; (ii) token-selective credit assignment, which attributes rewards to the tokens responsible for temporal localization or answer generation, mitigating GRPO's issue in handling multi-faceted reward signals. Our proposed method advances grounded video question answering, improving temporal grounding by 5.2\% on NExT-GQA and 4.6\% on ReXTime, while also enhancing average answer accuracy by 2.4\%. Additionally, the coarse-to-fine zoom-in during inference further benefits long-form video understanding by preserving critical visual details without compromising global context, yielding an average improvement of 6.4\% on long-video benchmarks.</p>
- https://arxiv.org/abs/2512.14273
- Tue, 16 Dec 2025 10:34:39 +0000
+ VTCBench: Can Vision-Language Models Understand Long Context with Vision-Text Compression?
+ https://arxiv.org/abs/2512.15649
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15649.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongbo Zhao, Meng Wang, Fei Zhu, Wenzhuo Liu, Bolin Ni, Fanhu Zeng, Gaofeng Meng, Zhaoxiang Zhang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The computational and memory overheads associated with expanding the context window of LLMs severely limit their scalability. A noteworthy solution is vision-text compression (VTC), exemplified by frameworks like DeepSeek-OCR and Glyph, which convert long texts into dense 2D visual representations, thereby achieving token compression ratios of 3x-20x. However, the impact of this high information density on the core long-context capabilities of vision-language models (VLMs) remains under-investigated. To address this gap, we introduce the first benchmark for VTC and systematically assess the performance of VLMs across three long-context understanding settings: VTC-Retrieval, which evaluates the model's ability to retrieve and aggregate information; VTC-Reasoning, which requires models to infer latent associations to locate facts with minimal lexical overlap; and VTC-Memory, which measures comprehensive question answering within long-term dialogue memory. Furthermore, we establish the VTCBench-Wild to simulate diverse input scenarios.We comprehensively evaluate leading open-source and proprietary models on our benchmarks. The results indicate that, despite being able to decode textual information (e.g., OCR) well, most VLMs exhibit a surprisingly poor long-context understanding ability with VTC-compressed information, failing to capture long associations or dependencies in the context.This study provides a deep understanding of VTC and serves as a foundation for designing more efficient and scalable VLMs.</p>
+ https://arxiv.org/abs/2512.15649
+ Wed, 17 Dec 2025 17:58:35 +0000
- SS4D: Native 4D Generative Model via Structured Spacetime Latents
- https://arxiv.org/abs/2512.14284
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14284.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhibing Li, Mengchen Zhang, Tong Wu, Jing Tan, Jiaqi Wang, Dahua Lin</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> We present SS4D, a native 4D generative model that synthesizes dynamic 3D objects directly from monocular video. Unlike prior approaches that construct 4D representations by optimizing over 3D or video generative models, we train a generator directly on 4D data, achieving high fidelity, temporal coherence, and structural consistency. At the core of our method is a compressed set of structured spacetime latents. Specifically, (1) To address the scarcity of 4D training data, we build on a pre-trained single-image-to-3D model, preserving strong spatial consistency. (2) Temporal consistency is enforced by introducing dedicated temporal layers that reason across frames. (3) To support efficient training and inference over long video sequences, we compress the latent sequence along the temporal axis using factorized 4D convolutions and temporal downsampling blocks. In addition, we employ a carefully designed training strategy to enhance robustness against occlusion</p>
- https://arxiv.org/abs/2512.14284
- Tue, 16 Dec 2025 10:45:06 +0000
+ Can LLMs Guide Their Own Exploration? Gradient-Guided Reinforcement Learning for LLM Reasoning
+ https://arxiv.org/abs/2512.15687
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15687.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhenwen Liang, Sidi Lu, Wenhao Yu, Kishan Panaganti, Yujun Zhou, Haitao Mi, Dong Yu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Reinforcement learning has become essential for strengthening the reasoning abilities of large language models, yet current exploration mechanisms remain fundamentally misaligned with how these models actually learn. Entropy bonuses and external semantic comparators encourage surface level variation but offer no guarantee that sampled trajectories differ in the update directions that shape optimization. We propose G2RL, a gradient guided reinforcement learning framework in which exploration is driven not by external heuristics but by the model own first order update geometry. For each response, G2RL constructs a sequence level feature from the model final layer sensitivity, obtainable at negligible cost from a standard forward pass, and measures how each trajectory would reshape the policy by comparing these features within a sampled group. Trajectories that introduce novel gradient directions receive a bounded multiplicative reward scaler, while redundant or off manifold updates are deemphasized, yielding a self referential exploration signal that is naturally aligned with PPO style stability and KL control. Across math and general reasoning benchmarks (MATH500, AMC, AIME24, AIME25, GPQA, MMLUpro) on Qwen3 base 1.7B and 4B models, G2RL consistently improves pass@1, maj@16, and pass@k over entropy based GRPO and external embedding methods. Analyzing the induced geometry, we find that G2RL expands exploration into substantially more orthogonal and often opposing gradient directions while maintaining semantic coherence, revealing that a policy own update space provides a far more faithful and effective basis for guiding exploration in large language model reinforcement learning.</p>
+ https://arxiv.org/abs/2512.15687
+ Wed, 17 Dec 2025 18:44:45 +0000
- Vector Prism: Animating Vector Graphics by Stratifying Semantic Structure
- https://arxiv.org/abs/2512.14336
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14336.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jooyeol Yun, Jaegul Choo</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Scalable Vector Graphics (SVG) are central to modern web design, and the demand to animate them continues to grow as web environments become increasingly dynamic. Yet automating the animation of vector graphics remains challenging for vision-language models (VLMs) despite recent progress in code generation and motion planning. VLMs routinely mis-handle SVGs, since visually coherent parts are often fragmented into low-level shapes that offer little guidance of which elements should move together. In this paper, we introduce a framework that recovers the semantic structure required for reliable SVG animation and reveals the missing layer that current VLM systems overlook. This is achieved through a statistical aggregation of multiple weak part predictions, allowing the system to stably infer semantics from noisy predictions. By reorganizing SVGs into semantic groups, our approach enables VLMs to produce animations with far greater coherence. Our experiments demonstrate substantial gains over existing approaches, suggesting that semantic recovery is the key step that unlocks robust SVG animation and supports more interpretable interactions between VLMs and vector graphics.</p>
- https://arxiv.org/abs/2512.14336
- Tue, 16 Dec 2025 12:03:46 +0000
+ Skyra: AI-Generated Video Detection via Grounded Artifact Reasoning
+ https://arxiv.org/abs/2512.15693
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15693.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifei Li, Wenzhao Zheng, Yanran Zhang, Runze Sun, Yu Zheng, Lei Chen, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> The misuse of AI-driven video generation technologies has raised serious social concerns, highlighting the urgent need for reliable AI-generated video detectors. However, most existing methods are limited to binary classification and lack the necessary explanations for human interpretation. In this paper, we present Skyra, a specialized multimodal large language model (MLLM) that identifies human-perceivable visual artifacts in AI-generated videos and leverages them as grounded evidence for both detection and explanation. To support this objective, we construct ViF-CoT-4K for Supervised Fine-Tuning (SFT), which represents the first large-scale AI-generated video artifact dataset with fine-grained human annotations. We then develop a two-stage training strategy that systematically enhances our model's spatio-temporal artifact perception, explanation capability, and detection accuracy. To comprehensively evaluate Skyra, we introduce ViF-Bench, a benchmark comprising 3K high-quality samples generated by over ten state-of-the-art video generators. Extensive experiments demonstrate that Skyra surpasses existing methods across multiple benchmarks, while our evaluation yields valuable insights for advancing explainable AI-generated video detection.</p>
+ https://arxiv.org/abs/2512.15693
+ Wed, 17 Dec 2025 18:48:26 +0000
- RePo: Language Models with Context Re-Positioning
- https://arxiv.org/abs/2512.14391
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14391.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Huayang Li, Tianyu Zhao, Richard Sproat</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> In-context learning is fundamental to modern Large Language Models (LLMs); however, prevailing architectures impose a rigid and fixed contextual structure by assigning linear or constant positional indices. Drawing on Cognitive Load Theory (CLT), we argue that this uninformative structure increases extraneous cognitive load, consuming finite working memory capacity that should be allocated to deep reasoning and attention allocation. To address this, we propose RePo, a novel mechanism that reduces extraneous load via context re-positioning. Unlike standard approaches, RePo utilizes a differentiable module, f_φ, to assign token positions that capture contextual dependencies, rather than replying on pre-defined integer range. By continually pre-training on the OLMo-2 1B backbone, we demonstrate that RePo significantly enhances performance on tasks involving noisy contexts, structured data, and longer context length, while maintaining competitive performance on general short-context tasks. Detailed analysis reveals that RePo successfully allocate higher attention to distant but relevant information, assign positions in dense and non-linear space, and capture the intrinsic structure of the input context. Our code is available at https://github.com/SakanaAI/repo.</p>
- https://arxiv.org/abs/2512.14391
- Tue, 16 Dec 2025 13:30:30 +0000
+ FrontierCS: Evolving Challenges for Evolving Intelligence
+ https://arxiv.org/abs/2512.15699
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15699.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiuyang Mang, Wenhao Chai, Zhifei Li, Huanzhi Mao, Shang Zhou, Alexander Du, Hanchen Li, Shu Liu, Edwin Chen, Yichuan Wang, Xieting Chu, Zerui Cheng, Yuan Xu, Tian Xia, Zirui Wang, Tianneng Shi, Jianzhu Yao, Yilong Zhao, Qizheng Zhang, Charlie Ruan, Zeyu Shen, Kaiyuan Liu, Runyuan He, Dong Xing, Zerui Li, Zirong Zeng, Yige Jiang, Lufeng Cheng, Ziyi Zhao, Youran Sun, Wesley Zheng, Meiyuwang Zhang, Ruyi Ji, Xuechang Tu, Zihan Zheng, Zexing Chen, Kangyang Zhou, Zhaozi Wang, Jingbang Chen, Aleksandra Korolova, Peter Henderson, Pramod Viswanath, Vijay Ganesh, Saining Xie, Zhuang Liu, Dawn Song, Sewon Min, Ion Stoica, Joseph E. Gonzalez, Jingbo Shang, Alvin Cheung</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We introduce FrontierCS, a benchmark of 156 open-ended problems across diverse areas of computer science, designed and reviewed by experts, including CS PhDs and top-tier competitive programming participants and problem setters. Unlike existing benchmarks that focus on tasks with known optimal solutions, FrontierCS targets problems where the optimal solution is unknown, but the quality of a solution can be objectively evaluated. Models solve these tasks by implementing executable programs rather than outputting a direct answer. FrontierCS includes algorithmic problems, which are often NP-hard variants of competitive programming problems with objective partial scoring, and research problems with the same property. For each problem we provide an expert reference solution and an automatic evaluator. Combining open-ended design, measurable progress, and expert curation, FrontierCS provides a benchmark at the frontier of computer-science difficulty. Empirically, we find that frontier reasoning models still lag far behind human experts on both the algorithmic and research tracks, that increasing reasoning budgets alone does not close this gap, and that models often over-optimize for generating merely workable code instead of discovering high-quality algorithms and system designs.</p>
+ https://arxiv.org/abs/2512.15699
+ Wed, 17 Dec 2025 18:52:45 +0000
- S2D: Sparse-To-Dense Keymask Distillation for Unsupervised Video Instance Segmentation
- https://arxiv.org/abs/2512.14440
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14440.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Leon Sick, Lukas Hoyer, Dominik Engel, Pedro Hermosilla, Timo Ropinski</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> In recent years, the state-of-the-art in unsupervised video instance segmentation has heavily relied on synthetic video data, generated from object-centric image datasets such as ImageNet. However, video synthesis by artificially shifting and scaling image instance masks fails to accurately model realistic motion in videos, such as perspective changes, movement by parts of one or multiple instances, or camera motion. To tackle this issue, we propose an unsupervised video instance segmentation model trained exclusively on real video data. We start from unsupervised instance segmentation masks on individual video frames. However, these single-frame segmentations exhibit temporal noise and their quality varies through the video. Therefore, we establish temporal coherence by identifying high-quality keymasks in the video by leveraging deep motion priors. The sparse keymask pseudo-annotations are then used to train a segmentation model for implicit mask propagation, for which we propose a Sparse-To-Dense Distillation approach aided by a Temporal DropLoss. After training the final model on the resulting dense labelset, our approach outperforms the current state-of-the-art across various benchmarks.</p>
- https://arxiv.org/abs/2512.14440
- Tue, 16 Dec 2025 14:26:30 +0000
+ End-to-End Training for Autoregressive Video Diffusion via Self-Resampling
+ https://arxiv.org/abs/2512.15702
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15702.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuwei Guo, Ceyuan Yang, Hao He, Yang Zhao, Meng Wei, Zhenheng Yang, Weilin Huang, Dahua Lin</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Autoregressive video diffusion models hold promise for world simulation but are vulnerable to exposure bias arising from the train-test mismatch. While recent works address this via post-training, they typically rely on a bidirectional teacher model or online discriminator. To achieve an end-to-end solution, we introduce Resampling Forcing, a teacher-free framework that enables training autoregressive video models from scratch and at scale. Central to our approach is a self-resampling scheme that simulates inference-time model errors on history frames during training. Conditioned on these degraded histories, a sparse causal mask enforces temporal causality while enabling parallel training with frame-level diffusion loss. To facilitate efficient long-horizon generation, we further introduce history routing, a parameter-free mechanism that dynamically retrieves the top-k most relevant history frames for each query. Experiments demonstrate that our approach achieves performance comparable to distillation-based baselines while exhibiting superior temporal consistency on longer videos owing to native-length training.</p>
+ https://arxiv.org/abs/2512.15702
+ Wed, 17 Dec 2025 18:53:29 +0000
- A4-Agent: An Agentic Framework for Zero-Shot Affordance Reasoning
- https://arxiv.org/abs/2512.14442
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14442.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zixin Zhang, Kanghao Chen, Hanqing Wang, Hongfei Zhang, Harold Haodong Chen, Chenfei Liao, Litao Guo, Ying-Cong Chen</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Affordance prediction, which identifies interaction regions on objects based on language instructions, is critical for embodied AI. Prevailing end-to-end models couple high-level reasoning and low-level grounding into a single monolithic pipeline and rely on training over annotated datasets, which leads to poor generalization on novel objects and unseen environments. In this paper, we move beyond this paradigm by proposing A4-Agent, a training-free agentic framework that decouples affordance prediction into a three-stage pipeline. Our framework coordinates specialized foundation models at test time: (1) a Dreamer that employs generative models to visualize how an interaction would look; (2) a Thinker that utilizes large vision-language models to decide what object part to interact with; and (3) a Spotter that orchestrates vision foundation models to precisely locate where the interaction area is. By leveraging the complementary strengths of pre-trained models without any task-specific fine-tuning, our zero-shot framework significantly outperforms state-of-the-art supervised methods across multiple benchmarks and demonstrates robust generalization to real-world settings.</p>
- https://arxiv.org/abs/2512.14442
- Tue, 16 Dec 2025 14:27:47 +0000
+ DiffusionVL: Translating Any Autoregressive Models into Diffusion Vision Language Models
+ https://arxiv.org/abs/2512.15713
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15713.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lunbin Zeng, Jingfeng Yao, Bencheng Liao, Hongyuan Tao, Wenyu Liu, Xinggang Wang</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> In recent multimodal research, the diffusion paradigm has emerged as a promising alternative to the autoregressive paradigm (AR), owing to its unique decoding advantages. However, due to the capability limitations of the base diffusion language model, the performance of the diffusion vision language model (dVLM) still lags significantly behind that of mainstream models. This leads to a simple yet fundamental question: Is it possible to construct dVLMs based on existing powerful AR models? In response, we propose DiffusionVL, a dVLM family that could be translated from any powerful AR models. Through simple fine-tuning, we successfully adapt AR pre-trained models into the diffusion paradigm. This approach yields two key observations: (1) The paradigm shift from AR-based multimodal models to diffusion is remarkably effective. (2) Direct conversion of an AR language model to a dVLM is also feasible, achieving performance competitive with LLaVA-style visual-instruction-tuning. Further, we introduce a block-decoding design into dVLMs that supports arbitrary-length generation and KV cache reuse, achieving a significant inference speedup. We conduct a large number of experiments. Despite training with less than 5% of the data required by prior methods, DiffusionVL achieves a comprehensive performance improvement-a 34.4% gain on the MMMU-Pro (vision) bench and 37.5% gain on the MME (Cog.) bench-alongside a 2x inference speedup. The model and code are released at https://github.com/hustvl/DiffusionVL.</p>
+ https://arxiv.org/abs/2512.15713
+ Wed, 17 Dec 2025 18:59:55 +0000
- RecGPT-V2 Technical Report
- https://arxiv.org/abs/2512.14503
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chao Yi, Dian Chen, Gaoyang Guo, Jiakai Tang, Jian Wu, Jing Yu, Mao Zhang, Wen Chen, Wenjun Yang, Yujie Luo, Yuning Jiang, Zhujin Gao, Bo Zheng, Binbin Cao, Changfa Wu, Dixuan Wang, Han Wu, Haoyi Hu, Kewei Zhu, Lang Tian, Lin Yang, Qiqi Huang, Siqi Yang, Wenbo Su, Xiaoxiao He, Xin Tong, Xu Chen, Xunke Xi, Xiaowei Huang, Yaxuan Wu, Yeqiu Yang, Yi Hu, Yujin Yuan, Yuliang Yan, Zile Zhou</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Large language models (LLMs) have demonstrated remarkable potential in transforming recommender systems from implicit behavioral pattern matching to explicit intent reasoning. While RecGPT-V1 successfully pioneered this paradigm by integrating LLM-based reasoning into user interest mining and item tag prediction, it suffers from four fundamental limitations: (1) computational inefficiency and cognitive redundancy across multiple reasoning routes; (2) insufficient explanation diversity in fixed-template generation; (3) limited generalization under supervised learning paradigms; and (4) simplistic outcome-focused evaluation that fails to match human standards. To address these challenges, we present RecGPT-V2 with four key innovations. First, a Hierarchical Multi-Agent System restructures intent reasoning through coordinated collaboration, eliminating cognitive duplication while enabling diverse intent coverage. Combined with Hybrid Representation Inference that compresses user-behavior contexts, our framework reduces GPU consumption by 60% and improves exclusive recall from 9.39% to 10.99%. Second, a Meta-Prompting framework dynamically generates contextually adaptive prompts, improving explanation diversity by +7.3%. Third, constrained reinforcement learning mitigates multi-reward conflicts, achieving +24.1% improvement in tag prediction and +13.0% in explanation acceptance. Fourth, an Agent-as-a-Judge framework decomposes assessment into multi-step reasoning, improving human preference alignment. Online A/B tests on Taobao demonstrate significant improvements: +2.98% CTR, +3.71% IPV, +2.19% TV, and +11.46% NER. RecGPT-V2 establishes both the technical feasibility and commercial viability of deploying LLM-powered intent reasoning at scale, bridging the gap between cognitive exploration and industrial utility.</p>
- https://arxiv.org/abs/2512.14503
- Tue, 16 Dec 2025 15:40:44 +0000
-
-
- VersatileFFN: Achieving Parameter Efficiency in LLMs via Adaptive Wide-and-Deep Reuse
- https://arxiv.org/abs/2512.14531
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14531.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ying Nie, Kai Han, Hongguang Li, Hang Zhou, Tianyu Guo, Enhua Wu, Xinghao Chen, Yunhe Wang</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> The rapid scaling of Large Language Models (LLMs) has achieved remarkable performance, but it also leads to prohibitive memory costs. Existing parameter-efficient approaches such as pruning and quantization mainly compress pretrained models without enhancing architectural capacity, thereby hitting the representational ceiling of the base model. In this work, we propose VersatileFFN, a novel feed-forward network (FFN) that enables flexible reuse of parameters in both width and depth dimensions within a fixed parameter budget. Inspired by the dual-process theory of cognition, VersatileFFN comprises two adaptive pathways: a width-versatile path that generates a mixture of sub-experts from a single shared FFN, mimicking sparse expert routing without increasing parameters, and a depth-versatile path that recursively applies the same FFN to emulate deeper processing for complex tokens. A difficulty-aware gating dynamically balances the two pathways, steering "easy" tokens through the efficient width-wise route and allocating deeper iterative refinement to "hard" tokens. Crucially, both pathways reuse the same parameters, so all additional capacity comes from computation rather than memory. Experiments across diverse benchmarks and model scales demonstrate the effectiveness of the method. The code will be available at https://github.com/huawei-noah/noah-research/tree/master/VersatileFFN.</p>
- https://arxiv.org/abs/2512.14531
- Tue, 16 Dec 2025 16:08:23 +0000
-
-
- TAT: Task-Adaptive Transformer for All-in-One Medical Image Restoration
- https://arxiv.org/abs/2512.14550
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14550.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiwen Yang, Jiaju Zhang, Yang Yi, Jian Liang, Bingzheng Wei, Yan Xu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Medical image restoration (MedIR) aims to recover high-quality medical images from their low-quality counterparts. Recent advancements in MedIR have focused on All-in-One models capable of simultaneously addressing multiple different MedIR tasks. However, due to significant differences in both modality and degradation types, using a shared model for these diverse tasks requires careful consideration of two critical inter-task relationships: task interference, which occurs when conflicting gradient update directions arise across tasks on the same parameter, and task imbalance, which refers to uneven optimization caused by varying learning difficulties inherent to each task. To address these challenges, we propose a task-adaptive Transformer (TAT), a novel framework that dynamically adapts to different tasks through two key innovations. First, a task-adaptive weight generation strategy is introduced to mitigate task interference by generating task-specific weight parameters for each task, thereby eliminating potential gradient conflicts on shared weight parameters. Second, a task-adaptive loss balancing strategy is introduced to dynamically adjust loss weights based on task-specific learning difficulties, preventing task domination or undertraining. Extensive experiments demonstrate that our proposed TAT achieves state-of-the-art performance in three MedIR tasks--PET synthesis, CT denoising, and MRI super-resolution--both in task-specific and All-in-One settings. Code is available at https://github.com/Yaziwel/TAT.</p>
- https://arxiv.org/abs/2512.14550
- Tue, 16 Dec 2025 16:25:47 +0000
-
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- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- https://arxiv.org/abs/2512.14614
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14614.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenqiang Sun, Haiyu Zhang, Haoyuan Wang, Junta Wu, Zehan Wang, Zhenwei Wang, Yunhong Wang, Jun Zhang, Tengfei Wang, Chunchao Guo</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key innovations. 1) We use a Dual Action Representation to enable robust action control in response to the user's keyboard and mouse inputs. 2) To enforce long-term consistency, our Reconstituted Context Memory dynamically rebuilds context from past frames and uses temporal reframing to keep geometrically important but long-past frames accessible, effectively alleviating memory attenuation. 3) We also propose Context Forcing, a novel distillation method designed for memory-aware model. Aligning memory context between the teacher and student preserves the student's capacity to use long-range information, enabling real-time speeds while preventing error drift. Taken together, WorldPlay generates long-horizon streaming 720p video at 24 FPS with superior consistency, comparing favorably with existing techniques and showing strong generalization across diverse scenes. Project page and online demo can be found: https://3d-models.hunyuan.tencent.com/world/ and https://3d.hunyuan.tencent.com/sceneTo3D.</p>
- https://arxiv.org/abs/2512.14614
- Tue, 16 Dec 2025 17:22:46 +0000
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- JMMMU-Pro: Image-based Japanese Multi-discipline Multimodal Understanding Benchmark via Vibe Benchmark Construction
- https://arxiv.org/abs/2512.14620
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14620.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Atsuyuki Miyai, Shota Onohara, Jeonghun Baek, Kiyoharu Aizawa</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> This paper introduces JMMMU-Pro, an image-based Japanese Multi-discipline Multimodal Understanding Benchmark, and Vibe Benchmark Construction, a scalable construction method. Following the evolution from MMMU to MMMU-Pro, JMMMU-Pro extends JMMMU by composing the question image and question text into a single image, thereby creating a benchmark that requires integrated visual-textual understanding through visual perception. To build JMMMU-Pro, we propose Vibe Benchmark Construction, a methodology in which an image generative model (e.g., Nano Banana Pro) produces candidate visual questions, and humans verify the outputs and, when necessary, regenerate with adjusted prompts to ensure quality. By leveraging Nano Banana Pro's highly realistic image generation capabilities and its ability to embed clean Japanese text, we construct a high-quality benchmark at low cost, covering a wide range of background and layout designs. Experimental results show that all open-source LMMs struggle substantially with JMMMU-Pro, underscoring JMMMU-Pro as an important benchmark for guiding future efforts in the open-source community. We believe that JMMMU-Pro provides a more rigorous evaluation tool for assessing the Japanese capabilities of LMMs and that our Vibe Benchmark Construction also offers an efficient guideline for future development of image-based VQA benchmarks.</p>
- https://arxiv.org/abs/2512.14620
- Tue, 16 Dec 2025 17:33:00 +0000
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- EVOLVE-VLA: Test-Time Training from Environment Feedback for Vision-Language-Action Models
- https://arxiv.org/abs/2512.14666
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14666.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zechen Bai, Chen Gao, Mike Zheng Shou</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Achieving truly adaptive embodied intelligence requires agents that learn not just by imitating static demonstrations, but by continuously improving through environmental interaction, which is akin to how humans master skills through practice. Vision-Language-Action (VLA) models have advanced robotic manipulation by leveraging large language models, yet remain fundamentally limited by Supervised Finetuning (SFT): requiring hundreds of demonstrations per task, rigidly memorizing trajectories, and failing to adapt when deployment conditions deviate from training. We introduce EVOLVE-VLA, a test-time training framework enabling VLAs to continuously adapt through environment interaction with minimal or zero task-specific demonstrations. The key technical challenge is replacing oracle reward signals (unavailable at test time) with autonomous feedback. We address this through a learned progress estimator providing dense feedback, and critically, we design our framework to ``tame'' this inherently noisy signal via two mechanisms: (1) an accumulative progress estimation mechanism smoothing noisy point-wise estimates, and (2) a progressive horizon extension strategy enabling gradual policy evolution. EVOLVE-VLA achieves substantial gains: +8.6\% on long-horizon tasks, +22.0\% in 1-shot learning, and enables cross-task generalization -- achieving 20.8\% success on unseen tasks without task-specific demonstrations training (vs. 0\% for pure SFT). Qualitative analysis reveals emergent capabilities absent in demonstrations, including error recovery and novel strategies. This work represents a critical step toward VLAs that truly learn and adapt, moving beyond static imitation toward continuous self-improvements.</p>
- https://arxiv.org/abs/2512.14666
- Tue, 16 Dec 2025 18:26:38 +0000
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- MMGR: Multi-Modal Generative Reasoning
- https://arxiv.org/abs/2512.14691
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14691.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zefan Cai, Haoyi Qiu, Tianyi Ma, Haozhe Zhao, Gengze Zhou, Kung-Hsiang Huang, Parisa Kordjamshidi, Minjia Zhang, Xiao Wen, Jiuxiang Gu, Nanyun Peng, Junjie Hu</p><p><b>Upvotes:</b> 78</p><p><b>Summary:</b> Video foundation models generate visually realistic and temporally coherent content, but their reliability as world simulators depends on whether they capture physical, logical, and spatial constraints. Existing metrics such as Frechet Video Distance (FVD) emphasize perceptual quality and overlook reasoning failures, including violations of causality, physics, and global consistency. We introduce MMGR (Multi-Modal Generative Reasoning Evaluation and Benchmark), a principled evaluation framework based on five reasoning abilities: Physical, Logical, 3D Spatial, 2D Spatial, and Temporal. MMGR evaluates generative reasoning across three domains: Abstract Reasoning (ARC-AGI, Sudoku), Embodied Navigation (real-world 3D navigation and localization), and Physical Commonsense (sports and compositional interactions). MMGR applies fine-grained metrics that require holistic correctness across both video and image generation. We benchmark leading video models (Veo-3, Sora-2, Wan-2.2) and image models (Nano-banana, Nano-banana Pro, GPT-4o-image, Qwen-image), revealing strong performance gaps across domains. Models show moderate success on Physical Commonsense tasks but perform poorly on Abstract Reasoning (below 10 percent accuracy on ARC-AGI) and struggle with long-horizon spatial planning in embodied settings. Our analysis highlights key limitations in current models, including overreliance on perceptual data, weak global state consistency, and objectives that reward visual plausibility over causal correctness. MMGR offers a unified diagnostic benchmark and a path toward reasoning-aware generative world models.</p>
- https://arxiv.org/abs/2512.14691
- Tue, 16 Dec 2025 18:58:04 +0000
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- CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives
- https://arxiv.org/abs/2512.14696
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14696.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihan Wang, Jiashun Wang, Jeff Tan, Yiwen Zhao, Jessica Hodgins, Shubham Tulsiani, Deva Ramanan</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven priors and joint optimization with no physics in the loop, or recovers noisy geometry with artifacts that cause motion tracking policies with scene interactions to fail. In contrast, our key insight is to recover convex, clean, and simulation-ready geometry by fitting planar primitives to a point cloud reconstruction of the scene, via a simple clustering pipeline over depth, normals, and flow. To reconstruct scene geometry that might be occluded during interactions, we make use of human-scene contact modeling (e.g., we use human posture to reconstruct the occluded seat of a chair). Finally, we ensure that human and scene reconstructions are physically-plausible by using them to drive a humanoid controller via reinforcement learning. Our approach reduces motion tracking failure rates from 55.2\% to 6.9\% on human-centric video benchmarks (EMDB, PROX), while delivering a 43\% faster RL simulation throughput. We further validate it on in-the-wild videos including casually-captured videos, Internet videos, and even Sora-generated videos. This demonstrates CRISP's ability to generate physically-valid human motion and interaction environments at scale, greatly advancing real-to-sim applications for robotics and AR/VR.</p>
- https://arxiv.org/abs/2512.14696
- Tue, 16 Dec 2025 18:59:50 +0000
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- Spherical Leech Quantization for Visual Tokenization and Generation
- https://arxiv.org/abs/2512.14697
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14697.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yue Zhao, Hanwen Jiang, Zhenlin Xu, Chutong Yang, Ehsan Adeli, Philipp Krähenbühl</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Non-parametric quantization has received much attention due to its efficiency on parameters and scalability to a large codebook. In this paper, we present a unified formulation of different non-parametric quantization methods through the lens of lattice coding. The geometry of lattice codes explains the necessity of auxiliary loss terms when training auto-encoders with certain existing lookup-free quantization variants such as BSQ. As a step forward, we explore a few possible candidates, including random lattices, generalized Fibonacci lattices, and densest sphere packing lattices. Among all, we find the Leech lattice-based quantization method, which is dubbed as Spherical Leech Quantization (Λ_{24}-SQ), leads to both a simplified training recipe and an improved reconstruction-compression tradeoff thanks to its high symmetry and even distribution on the hypersphere. In image tokenization and compression tasks, this quantization approach achieves better reconstruction quality across all metrics than BSQ, the best prior art, while consuming slightly fewer bits. The improvement also extends to state-of-the-art auto-regressive image generation frameworks.</p>
- https://arxiv.org/abs/2512.14697
- Tue, 16 Dec 2025 18:59:57 +0000
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- MemFlow: Flowing Adaptive Memory for Consistent and Efficient Long Video Narratives
- https://arxiv.org/abs/2512.14699
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.14699.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sihui Ji, Xi Chen, Shuai Yang, Xin Tao, Pengfei Wan, Hengshuang Zhao</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> The core challenge for streaming video generation is maintaining the content consistency in long context, which poses high requirement for the memory design. Most existing solutions maintain the memory by compressing historical frames with predefined strategies. However, different to-generate video chunks should refer to different historical cues, which is hard to satisfy with fixed strategies. In this work, we propose MemFlow to address this problem. Specifically, before generating the coming chunk, we dynamically update the memory bank by retrieving the most relevant historical frames with the text prompt of this chunk. This design enables narrative coherence even if new event happens or scenario switches in future frames. In addition, during generation, we only activate the most relevant tokens in the memory bank for each query in the attention layers, which effectively guarantees the generation efficiency. In this way, MemFlow achieves outstanding long-context consistency with negligible computation burden (7.9% speed reduction compared with the memory-free baseline) and keeps the compatibility with any streaming video generation model with KV cache.</p>
- https://arxiv.org/abs/2512.14699
- Tue, 16 Dec 2025 18:59:59 +0000
+ In Pursuit of Pixel Supervision for Visual Pre-training
+ https://arxiv.org/abs/2512.15715
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.15715.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lihe Yang, Shang-Wen Li, Yang Li, Xinjie Lei, Dong Wang, Abdelrahman Mohamed, Hengshuang Zhao, Hu Xu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> At the most basic level, pixels are the source of the visual information through which we perceive the world. Pixels contain information at all levels, ranging from low-level attributes to high-level concepts. Autoencoders represent a classical and long-standing paradigm for learning representations from pixels or other raw inputs. In this work, we demonstrate that autoencoder-based self-supervised learning remains competitive today and can produce strong representations for downstream tasks, while remaining simple, stable, and efficient. Our model, codenamed "Pixio", is an enhanced masked autoencoder (MAE) with more challenging pre-training tasks and more capable architectures. The model is trained on 2B web-crawled images with a self-curation strategy with minimal human curation. Pixio performs competitively across a wide range of downstream tasks in the wild, including monocular depth estimation (e.g., Depth Anything), feed-forward 3D reconstruction (i.e., MapAnything), semantic segmentation, and robot learning, outperforming or matching DINOv3 trained at similar scales. Our results suggest that pixel-space self-supervised learning can serve as a promising alternative and a complement to latent-space approaches.</p>
+ https://arxiv.org/abs/2512.15715
+ Wed, 17 Dec 2025 18:59:58 +0000