diff --git a/feed.xml b/feed.xml
index fe36875..4bbf0e7 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,118 +7,195 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Fri, 16 May 2025 00:02:27 +0000
+ Sat, 17 May 2025 00:02:37 +0000
- CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
- https://arxiv.org/abs/2502.12894
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2502.12894.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaixin Yao, Longwen Zhang, Xinhao Yan, Yan Zeng, Qixuan Zhang, Lan Xu, Wei Yang, Jiayuan Gu, Jingyi Yu</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.</p>
- https://arxiv.org/abs/2502.12894
- Tue, 18 Feb 2025 14:29:52 +0000
+ Unilogit: Robust Machine Unlearning for LLMs Using Uniform-Target Self-Distillation
+ https://arxiv.org/abs/2505.06027
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06027.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stefan Vasilev, Christian Herold, Baohao Liao, Seyyed Hadi Hashemi, Shahram Khadivi, Christof Monz</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> This paper introduces Unilogit, a novel self-distillation method for machine unlearning in Large Language Models. Unilogit addresses the challenge of selectively forgetting specific information while maintaining overall model utility, a critical task in compliance with data privacy regulations like GDPR. Unlike prior methods that rely on static hyperparameters or starting model outputs, Unilogit dynamically adjusts target logits to achieve a uniform probability for the target token, leveraging the current model's outputs for more accurate self-distillation targets. This approach not only eliminates the need for additional hyperparameters but also enhances the model's ability to approximate the golden targets. Extensive experiments on public benchmarks and an in-house e-commerce dataset demonstrate Unilogit's superior performance in balancing forget and retain objectives, outperforming state-of-the-art methods such as NPO and UnDIAL. Our analysis further reveals Unilogit's robustness across various scenarios, highlighting its practical applicability and effectiveness in achieving efficacious machine unlearning.</p>
+ https://arxiv.org/abs/2505.06027
+ Fri, 09 May 2025 13:19:09 +0000
- DeCLIP: Decoupled Learning for Open-Vocabulary Dense Perception
- https://arxiv.org/abs/2505.04410
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.04410.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Wang, Bin Chen, Yulin Li, Bin Kang, Yichi Chen, Zhuotao Tian</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Dense visual prediction tasks have been constrained by their reliance on predefined categories, limiting their applicability in real-world scenarios where visual concepts are unbounded. While Vision-Language Models (VLMs) like CLIP have shown promise in open-vocabulary tasks, their direct application to dense prediction often leads to suboptimal performance due to limitations in local feature representation. In this work, we present our observation that CLIP's image tokens struggle to effectively aggregate information from spatially or semantically related regions, resulting in features that lack local discriminability and spatial consistency. To address this issue, we propose DeCLIP, a novel framework that enhances CLIP by decoupling the self-attention module to obtain ``content'' and ``context'' features respectively. The ``content'' features are aligned with image crop representations to improve local discriminability, while ``context'' features learn to retain the spatial correlations under the guidance of vision foundation models, such as DINO. Extensive experiments demonstrate that DeCLIP significantly outperforms existing methods across multiple open-vocabulary dense prediction tasks, including object detection and semantic segmentation. Code is available at magenta{https://github.com/xiaomoguhz/DeCLIP}.</p>
- https://arxiv.org/abs/2505.04410
- Wed, 07 May 2025 13:46:34 +0000
+ X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real
+ https://arxiv.org/abs/2505.07096
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07096.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Prithwish Dan, Kushal Kedia, Angela Chao, Edward Weiyi Duan, Maximus Adrian Pace, Wei-Chiu Ma, Sanjiban Choudhury</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Human videos offer a scalable way to train robot manipulation policies, but lack the action labels needed by standard imitation learning algorithms. Existing cross-embodiment approaches try to map human motion to robot actions, but often fail when the embodiments differ significantly. We propose X-Sim, a real-to-sim-to-real framework that uses object motion as a dense and transferable signal for learning robot policies. X-Sim starts by reconstructing a photorealistic simulation from an RGBD human video and tracking object trajectories to define object-centric rewards. These rewards are used to train a reinforcement learning (RL) policy in simulation. The learned policy is then distilled into an image-conditioned diffusion policy using synthetic rollouts rendered with varied viewpoints and lighting. To transfer to the real world, X-Sim introduces an online domain adaptation technique that aligns real and simulated observations during deployment. Importantly, X-Sim does not require any robot teleoperation data. We evaluate it across 5 manipulation tasks in 2 environments and show that it: (1) improves task progress by 30% on average over hand-tracking and sim-to-real baselines, (2) matches behavior cloning with 10x less data collection time, and (3) generalizes to new camera viewpoints and test-time changes. Code and videos are available at https://portal-cornell.github.io/X-Sim/.</p>
+ https://arxiv.org/abs/2505.07096
+ Sun, 11 May 2025 19:04:00 +0000
- SweRank: Software Issue Localization with Code Ranking
- https://arxiv.org/abs/2505.07849
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07849.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Revanth Gangi Reddy, Tarun Suresh, JaeHyeok Doo, Ye Liu, Xuan Phi Nguyen, Yingbo Zhou, Semih Yavuz, Caiming Xiong, Heng Ji, Shafiq Joty</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Software issue localization, the task of identifying the precise code locations (files, classes, or functions) relevant to a natural language issue description (e.g., bug report, feature request), is a critical yet time-consuming aspect of software development. While recent LLM-based agentic approaches demonstrate promise, they often incur significant latency and cost due to complex multi-step reasoning and relying on closed-source LLMs. Alternatively, traditional code ranking models, typically optimized for query-to-code or code-to-code retrieval, struggle with the verbose and failure-descriptive nature of issue localization queries. To bridge this gap, we introduce SweRank, an efficient and effective retrieve-and-rerank framework for software issue localization. To facilitate training, we construct SweLoc, a large-scale dataset curated from public GitHub repositories, featuring real-world issue descriptions paired with corresponding code modifications. Empirical results on SWE-Bench-Lite and LocBench show that SweRank achieves state-of-the-art performance, outperforming both prior ranking models and costly agent-based systems using closed-source LLMs like Claude-3.5. Further, we demonstrate SweLoc's utility in enhancing various existing retriever and reranker models for issue localization, establishing the dataset as a valuable resource for the community.</p>
- https://arxiv.org/abs/2505.07849
- Wed, 07 May 2025 19:44:09 +0000
+ MLE-Dojo: Interactive Environments for Empowering LLM Agents in Machine Learning Engineering
+ https://arxiv.org/abs/2505.07782
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.07782.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rushi Qiang, Yuchen Zhuang, Yinghao Li, Dingu Sagar V K, Rongzhi Zhang, Changhao Li, Ian Shu-Hei Wong, Sherry Yang, Percy Liang, Chao Zhang, Bo Dai</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> We introduce MLE-Dojo, a Gym-style framework for systematically reinforcement learning, evaluating, and improving autonomous large language model (LLM) agents in iterative machine learning engineering (MLE) workflows. Unlike existing benchmarks that primarily rely on static datasets or single-attempt evaluations, MLE-Dojo provides an interactive environment enabling agents to iteratively experiment, debug, and refine solutions through structured feedback loops. Built upon 200+ real-world Kaggle challenges, MLE-Dojo covers diverse, open-ended MLE tasks carefully curated to reflect realistic engineering scenarios such as data processing, architecture search, hyperparameter tuning, and code debugging. Its fully executable environment supports comprehensive agent training via both supervised fine-tuning and reinforcement learning, facilitating iterative experimentation, realistic data sampling, and real-time outcome verification. Extensive evaluations of eight frontier LLMs reveal that while current models achieve meaningful iterative improvements, they still exhibit significant limitations in autonomously generating long-horizon solutions and efficiently resolving complex errors. Furthermore, MLE-Dojo's flexible and extensible architecture seamlessly integrates diverse data sources, tools, and evaluation protocols, uniquely enabling model-based agent tuning and promoting interoperability, scalability, and reproducibility. We open-source our framework and benchmarks to foster community-driven innovation towards next-generation MLE agents.</p>
+ https://arxiv.org/abs/2505.07782
+ Mon, 12 May 2025 17:35:43 +0000
- DetReIDX: A Stress-Test Dataset for Real-World UAV-Based Person Recognition
- https://arxiv.org/abs/2505.04793
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.04793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kailash A. Hambarde, Nzakiese Mbongo, Pavan Kumar MP, Satish Mekewad, Carolina Fernandes, Gökhan Silahtaroğlu, Alice Nithya, Pawan Wasnik, MD. Rashidunnabi, Pranita Samale, Hugo Proença</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Person reidentification (ReID) technology has been considered to perform relatively well under controlled, ground-level conditions, but it breaks down when deployed in challenging real-world settings. Evidently, this is due to extreme data variability factors such as resolution, viewpoint changes, scale variations, occlusions, and appearance shifts from clothing or session drifts. Moreover, the publicly available data sets do not realistically incorporate such kinds and magnitudes of variability, which limits the progress of this technology. This paper introduces DetReIDX, a large-scale aerial-ground person dataset, that was explicitly designed as a stress test to ReID under real-world conditions. DetReIDX is a multi-session set that includes over 13 million bounding boxes from 509 identities, collected in seven university campuses from three continents, with drone altitudes between 5.8 and 120 meters. More important, as a key novelty, DetReIDX subjects were recorded in (at least) two sessions on different days, with changes in clothing, daylight and location, making it suitable to actually evaluate long-term person ReID. Plus, data were annotated from 16 soft biometric attributes and multitask labels for detection, tracking, ReID, and action recognition. In order to provide empirical evidence of DetReIDX usefulness, we considered the specific tasks of human detection and ReID, where SOTA methods catastrophically degrade performance (up to 80% in detection accuracy and over 70% in Rank-1 ReID) when exposed to DetReIDXs conditions. The dataset, annotations, and official evaluation protocols are publicly available at https://www.it.ubi.pt/DetReIDX/</p>
- https://arxiv.org/abs/2505.04793
- Wed, 07 May 2025 20:41:06 +0000
+ ReSurgSAM2: Referring Segment Anything in Surgical Video via Credible Long-term Tracking
+ https://arxiv.org/abs/2505.08581
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08581.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haofeng Liu, Mingqi Gao, Xuxiao Luo, Ziyue Wang, Guanyi Qin, Junde Wu, Yueming Jin</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Surgical scene segmentation is critical in computer-assisted surgery and is vital for enhancing surgical quality and patient outcomes. Recently, referring surgical segmentation is emerging, given its advantage of providing surgeons with an interactive experience to segment the target object. However, existing methods are limited by low efficiency and short-term tracking, hindering their applicability in complex real-world surgical scenarios. In this paper, we introduce ReSurgSAM2, a two-stage surgical referring segmentation framework that leverages Segment Anything Model 2 to perform text-referred target detection, followed by tracking with reliable initial frame identification and diversity-driven long-term memory. For the detection stage, we propose a cross-modal spatial-temporal Mamba to generate precise detection and segmentation results. Based on these results, our credible initial frame selection strategy identifies the reliable frame for the subsequent tracking. Upon selecting the initial frame, our method transitions to the tracking stage, where it incorporates a diversity-driven memory mechanism that maintains a credible and diverse memory bank, ensuring consistent long-term tracking. Extensive experiments demonstrate that ReSurgSAM2 achieves substantial improvements in accuracy and efficiency compared to existing methods, operating in real-time at 61.2 FPS. Our code and datasets will be available at https://github.com/jinlab-imvr/ReSurgSAM2.</p>
+ https://arxiv.org/abs/2505.08581
+ Tue, 13 May 2025 13:56:10 +0000
- Steepest Descent Density Control for Compact 3D Gaussian Splatting
- https://arxiv.org/abs/2505.05587
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.05587.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peihao Wang, Yuehao Wang, Dilin Wang, Sreyas Mohan, Zhiwen Fan, Lemeng Wu, Ruisi Cai, Yu-Ying Yeh, Zhangyang Wang, Qiang Liu, Rakesh Ranjan</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> 3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.</p>
- https://arxiv.org/abs/2505.05587
- Thu, 08 May 2025 18:41:38 +0000
+ OpenThinkIMG: Learning to Think with Images via Visual Tool Reinforcement Learning
+ https://arxiv.org/abs/2505.08617
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08617.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaochen Su, Linjie Li, Mingyang Song, Yunzhuo Hao, Zhengyuan Yang, Jun Zhang, Guanjie Chen, Jiawei Gu, Juntao Li, Xiaoye Qu, Yu Cheng</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> While humans can flexibly leverage interactive visual cognition for complex problem-solving, enabling Large Vision-Language Models (LVLMs) to learn similarly adaptive behaviors with visual tools remains challenging. A significant hurdle is the current lack of standardized infrastructure, which hinders integrating diverse tools, generating rich interaction data, and training robust agents effectively. To address these gaps, we introduce OpenThinkIMG, the first open-source, comprehensive end-to-end framework for tool-augmented LVLMs. It features standardized vision tool interfaces, scalable trajectory generation for policy initialization, and a flexible training environment. Furthermore, considering supervised fine-tuning (SFT) on static demonstrations offers limited policy generalization for dynamic tool invocation, we propose a novel reinforcement learning (RL) framework V-ToolRL to train LVLMs to learn adaptive policies for invoking external vision tools. V-ToolRL enables LVLMs to autonomously discover optimal tool-usage strategies by directly optimizing for task success using feedback from tool interactions. We empirically validate V-ToolRL on challenging chart reasoning tasks. Our RL-trained agent, built upon a Qwen2-VL-2B, significantly outperforms its SFT-initialized counterpart (+28.83 points) and surpasses established supervised tool-learning baselines like Taco and CogCom by an average of +12.7 points. Notably, it also surpasses prominent closed-source models like GPT-4.1 by +8.68 accuracy points. We hope OpenThinkIMG can serve as a foundational framework for advancing dynamic, tool-augmented visual reasoning, helping the community develop AI agents that can genuinely "think with images".</p>
+ https://arxiv.org/abs/2505.08617
+ Tue, 13 May 2025 14:35:51 +0000
- Understanding and Mitigating Toxicity in Image-Text Pretraining Datasets: A Case Study on LLaVA
- https://arxiv.org/abs/2505.06356
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.06356.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Karthik Reddy Kanjula, Surya Guthikonda, Nahid Alam, Shayekh Bin Islam</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Pretraining datasets are foundational to the development of multimodal models, yet they often have inherent biases and toxic content from the web-scale corpora they are sourced from. In this paper, we investigate the prevalence of toxicity in LLaVA image-text pretraining dataset, examining how harmful content manifests in different modalities. We present a comprehensive analysis of common toxicity categories and propose targeted mitigation strategies, resulting in the creation of a refined toxicity-mitigated dataset. This dataset removes 7,531 of toxic image-text pairs in the LLaVA pre-training dataset. We offer guidelines for implementing robust toxicity detection pipelines. Our findings underscore the need to actively identify and filter toxic content - such as hate speech, explicit imagery, and targeted harassment - to build more responsible and equitable multimodal systems. The toxicity-mitigated dataset is open source and is available for further research.</p>
- https://arxiv.org/abs/2505.06356
- Fri, 09 May 2025 18:01:50 +0000
+ Few-Shot Anomaly-Driven Generation for Anomaly Classification and Segmentation
+ https://arxiv.org/abs/2505.09263
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guan Gui, Bin-Bin Gao, Jun Liu, Chengjie Wang, Yunsheng Wu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Anomaly detection is a practical and challenging task due to the scarcity of anomaly samples in industrial inspection. Some existing anomaly detection methods address this issue by synthesizing anomalies with noise or external data. However, there is always a large semantic gap between synthetic and real-world anomalies, resulting in weak performance in anomaly detection. To solve the problem, we propose a few-shot Anomaly-driven Generation (AnoGen) method, which guides the diffusion model to generate realistic and diverse anomalies with only a few real anomalies, thereby benefiting training anomaly detection models. Specifically, our work is divided into three stages. In the first stage, we learn the anomaly distribution based on a few given real anomalies and inject the learned knowledge into an embedding. In the second stage, we use the embedding and given bounding boxes to guide the diffusion model to generate realistic and diverse anomalies on specific objects (or textures). In the final stage, we propose a weakly-supervised anomaly detection method to train a more powerful model with generated anomalies. Our method builds upon DRAEM and DesTSeg as the foundation model and conducts experiments on the commonly used industrial anomaly detection dataset, MVTec. The experiments demonstrate that our generated anomalies effectively improve the model performance of both anomaly classification and segmentation tasks simultaneously, \eg, DRAEM and DseTSeg achieved a 5.8\% and 1.5\% improvement in AU-PR metric on segmentation task, respectively. The code and generated anomalous data are available at https://github.com/gaobb/AnoGen.</p>
+ https://arxiv.org/abs/2505.09263
+ Wed, 14 May 2025 10:25:06 +0000
- Visually Interpretable Subtask Reasoning for Visual Question Answering
- https://arxiv.org/abs/2505.08084
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08084.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yu Cheng, Arushi Goel, Hakan Bilen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Answering complex visual questions like `Which red furniture can be used for sitting?' requires multi-step reasoning, including object recognition, attribute filtering, and relational understanding. Recent work improves interpretability in multimodal large language models (MLLMs) by decomposing tasks into sub-task programs, but these methods are computationally expensive and less accurate due to poor adaptation to target data. To address this, we introduce VISTAR (Visually Interpretable Subtask-Aware Reasoning Model), a subtask-driven training framework that enhances both interpretability and reasoning by generating textual and visual explanations within MLLMs. Instead of relying on external models, VISTAR fine-tunes MLLMs to produce structured Subtask-of-Thought rationales (step-by-step reasoning sequences). Experiments on two benchmarks show that VISTAR consistently improves reasoning accuracy while maintaining interpretability. Our code and dataset will be available at https://github.com/ChengJade/VISTAR.</p>
- https://arxiv.org/abs/2505.08084
- Mon, 12 May 2025 21:37:06 +0000
+ Learning to Detect Multi-class Anomalies with Just One Normal Image Prompt
+ https://arxiv.org/abs/2505.09264
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin-Bin Gao</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Unsupervised reconstruction networks using self-attention transformers have achieved state-of-the-art performance for multi-class (unified) anomaly detection with a single model. However, these self-attention reconstruction models primarily operate on target features, which may result in perfect reconstruction for both normal and anomaly features due to high consistency with context, leading to failure in detecting anomalies. Additionally, these models often produce inaccurate anomaly segmentation due to performing reconstruction in a low spatial resolution latent space. To enable reconstruction models enjoying high efficiency while enhancing their generalization for unified anomaly detection, we propose a simple yet effective method that reconstructs normal features and restores anomaly features with just One Normal Image Prompt (OneNIP). In contrast to previous work, OneNIP allows for the first time to reconstruct or restore anomalies with just one normal image prompt, effectively boosting unified anomaly detection performance. Furthermore, we propose a supervised refiner that regresses reconstruction errors by using both real normal and synthesized anomalous images, which significantly improves pixel-level anomaly segmentation. OneNIP outperforms previous methods on three industry anomaly detection benchmarks: MVTec, BTAD, and VisA. The code and pre-trained models are available at https://github.com/gaobb/OneNIP.</p>
+ https://arxiv.org/abs/2505.09264
+ Wed, 14 May 2025 10:25:14 +0000
- VCRBench: Exploring Long-form Causal Reasoning Capabilities of Large Video Language Models
- https://arxiv.org/abs/2505.08455
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pritam Sarkar, Ali Etemad</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Despite recent advances in video understanding, the capabilities of Large Video Language Models (LVLMs) to perform video-based causal reasoning remains underexplored, largely due to the absence of relevant and dedicated benchmarks for evaluating causal reasoning in visually grounded and goal-driven settings. To fill this gap, we introduce a novel benchmark named Video-based long-form Causal Reasoning (VCRBench). We create VCRBench using procedural videos of simple everyday activities, where the steps are deliberately shuffled with each clip capturing a key causal event, to test whether LVLMs can identify, reason about, and correctly sequence the events needed to accomplish a specific goal. Moreover, the benchmark is carefully designed to prevent LVLMs from exploiting linguistic shortcuts, as seen in multiple-choice or binary QA formats, while also avoiding the challenges associated with evaluating open-ended QA. Our evaluation of state-of-the-art LVLMs on VCRBench suggests that these models struggle with video-based long-form causal reasoning, primarily due to their difficulty in modeling long-range causal dependencies directly from visual observations. As a simple step toward enabling such capabilities, we propose Recognition-Reasoning Decomposition (RRD), a modular approach that breaks video-based causal reasoning into two sub-tasks of video recognition and causal reasoning. Our experiments on VCRBench show that RRD significantly boosts accuracy on VCRBench, with gains of up to 25.2%. Finally, our thorough analysis reveals interesting insights, for instance, that LVLMs primarily rely on language knowledge for complex video-based long-form causal reasoning tasks.</p>
- https://arxiv.org/abs/2505.08455
- Tue, 13 May 2025 11:35:58 +0000
+ MetaUAS: Universal Anomaly Segmentation with One-Prompt Meta-Learning
+ https://arxiv.org/abs/2505.09265
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin-Bin Gao</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Zero- and few-shot visual anomaly segmentation relies on powerful vision-language models that detect unseen anomalies using manually designed textual prompts. However, visual representations are inherently independent of language. In this paper, we explore the potential of a pure visual foundation model as an alternative to widely used vision-language models for universal visual anomaly segmentation. We present a novel paradigm that unifies anomaly segmentation into change segmentation. This paradigm enables us to leverage large-scale synthetic image pairs, featuring object-level and local region changes, derived from existing image datasets, which are independent of target anomaly datasets. We propose a one-prompt Meta-learning framework for Universal Anomaly Segmentation (MetaUAS) that is trained on this synthetic dataset and then generalizes well to segment any novel or unseen visual anomalies in the real world. To handle geometrical variations between prompt and query images, we propose a soft feature alignment module that bridges paired-image change perception and single-image semantic segmentation. This is the first work to achieve universal anomaly segmentation using a pure vision model without relying on special anomaly detection datasets and pre-trained visual-language models. Our method effectively and efficiently segments any anomalies with only one normal image prompt and enjoys training-free without guidance from language. Our MetaUAS significantly outperforms previous zero-shot, few-shot, and even full-shot anomaly segmentation methods. The code and pre-trained models are available at https://github.com/gaobb/MetaUAS.</p>
+ https://arxiv.org/abs/2505.09265
+ Wed, 14 May 2025 10:25:26 +0000
- UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representations
- https://arxiv.org/abs/2505.08787
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08787.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanjung Kim, Jaehyun Kang, Hyolim Kang, Meedeum Cho, Seon Joo Kim, Youngwoon Lee</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Mimicry is a fundamental learning mechanism in humans, enabling individuals to learn new tasks by observing and imitating experts. However, applying this ability to robots presents significant challenges due to the inherent differences between human and robot embodiments in both their visual appearance and physical capabilities. While previous methods bridge this gap using cross-embodiment datasets with shared scenes and tasks, collecting such aligned data between humans and robots at scale is not trivial. In this paper, we propose UniSkill, a novel framework that learns embodiment-agnostic skill representations from large-scale cross-embodiment video data without any labels, enabling skills extracted from human video prompts to effectively transfer to robot policies trained only on robot data. Our experiments in both simulation and real-world environments show that our cross-embodiment skills successfully guide robots in selecting appropriate actions, even with unseen video prompts. The project website can be found at: https://kimhanjung.github.io/UniSkill.</p>
- https://arxiv.org/abs/2505.08787
- Tue, 13 May 2025 17:59:22 +0000
+ System Prompt Optimization with Meta-Learning
+ https://arxiv.org/abs/2505.09666
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09666.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yumin Choi, Jinheon Baek, Sung Ju Hwang</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Large Language Models (LLMs) have shown remarkable capabilities, with optimizing their input prompts playing a pivotal role in maximizing their performance. However, while LLM prompts consist of both the task-agnostic system prompts and task-specific user prompts, existing work on prompt optimization has focused on user prompts specific to individual queries or tasks, and largely overlooked the system prompt that is, once optimized, applicable across different tasks and domains. Motivated by this, we introduce the novel problem of bilevel system prompt optimization, whose objective is to design system prompts that are robust to diverse user prompts and transferable to unseen tasks. To tackle this problem, we then propose a meta-learning framework, which meta-learns the system prompt by optimizing it over various user prompts across multiple datasets, while simultaneously updating the user prompts in an iterative manner to ensure synergy between them. We conduct experiments on 14 unseen datasets spanning 5 different domains, on which we show that our approach produces system prompts that generalize effectively to diverse user prompts. Also, our findings reveal that the optimized system prompt enables rapid adaptation even to unseen tasks, requiring fewer optimization steps for test-time user prompts while achieving improved performance.</p>
+ https://arxiv.org/abs/2505.09666
+ Wed, 14 May 2025 16:46:15 +0000
- Behind Maya: Building a Multilingual Vision Language Model
- https://arxiv.org/abs/2505.08910
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.08910.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nahid Alam, Karthik Reddy Kanjula, Surya Guthikonda, Timothy Chung, Bala Krishna S Vegesna, Abhipsha Das, Anthony Susevski, Ryan Sze-Yin Chan, S M Iftekhar Uddin, Shayekh Bin Islam, Roshan Santhosh, Snegha A, Drishti Sharma, Chen Liu, Isha Chaturvedi, Genta Indra Winata, Ashvanth. S, Snehanshu Mukherjee, Alham Fikri Aji</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> In recent times, we have seen a rapid development of large Vision-Language Models (VLMs). They have shown impressive results on academic benchmarks, primarily in widely spoken languages but lack performance on low-resource languages and varied cultural contexts. To address these limitations, we introduce Maya, an open-source Multilingual VLM. Our contributions are: 1) a multilingual image-text pretraining dataset in eight languages, based on the LLaVA pretraining dataset; and 2) a multilingual image-text model supporting these languages, enhancing cultural and linguistic comprehension in vision-language tasks. Code available at https://github.com/nahidalam/maya.</p>
- https://arxiv.org/abs/2505.08910
- Tue, 13 May 2025 19:01:12 +0000
+ Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardware
+ https://arxiv.org/abs/2505.09601
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09601.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Justin Yu, Letian Fu, Huang Huang, Karim El-Refai, Rares Andrei Ambrus, Richard Cheng, Muhammad Zubair Irshad, Ken Goldberg</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Scaling robot learning requires vast and diverse datasets. Yet the prevailing data collection paradigm-human teleoperation-remains costly and constrained by manual effort and physical robot access. We introduce Real2Render2Real (R2R2R), a novel approach for generating robot training data without relying on object dynamics simulation or teleoperation of robot hardware. The input is a smartphone-captured scan of one or more objects and a single video of a human demonstration. R2R2R renders thousands of high visual fidelity robot-agnostic demonstrations by reconstructing detailed 3D object geometry and appearance, and tracking 6-DoF object motion. R2R2R uses 3D Gaussian Splatting (3DGS) to enable flexible asset generation and trajectory synthesis for both rigid and articulated objects, converting these representations to meshes to maintain compatibility with scalable rendering engines like IsaacLab but with collision modeling off. Robot demonstration data generated by R2R2R integrates directly with models that operate on robot proprioceptive states and image observations, such as vision-language-action models (VLA) and imitation learning policies. Physical experiments suggest that models trained on R2R2R data from a single human demonstration can match the performance of models trained on 150 human teleoperation demonstrations. Project page: https://real2render2real.com</p>
+ https://arxiv.org/abs/2505.09601
+ Wed, 14 May 2025 17:50:35 +0000
- Insights into DeepSeek-V3: Scaling Challenges and Reflections on Hardware for AI Architectures
- https://arxiv.org/abs/2505.09343
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09343.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenggang Zhao, Chengqi Deng, Chong Ruan, Damai Dai, Huazuo Gao, Jiashi Li, Liyue Zhang, Panpan Huang, Shangyan Zhou, Shirong Ma, Wenfeng Liang, Ying He, Yuqing Wang, Yuxuan Liu, Y. X. Wei</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> The rapid scaling of large language models (LLMs) has unveiled critical limitations in current hardware architectures, including constraints in memory capacity, computational efficiency, and interconnection bandwidth. DeepSeek-V3, trained on 2,048 NVIDIA H800 GPUs, demonstrates how hardware-aware model co-design can effectively address these challenges, enabling cost-efficient training and inference at scale. This paper presents an in-depth analysis of the DeepSeek-V3/R1 model architecture and its AI infrastructure, highlighting key innovations such as Multi-head Latent Attention (MLA) for enhanced memory efficiency, Mixture of Experts (MoE) architectures for optimized computation-communication trade-offs, FP8 mixed-precision training to unlock the full potential of hardware capabilities, and a Multi-Plane Network Topology to minimize cluster-level network overhead. Building on the hardware bottlenecks encountered during DeepSeek-V3's development, we engage in a broader discussion with academic and industry peers on potential future hardware directions, including precise low-precision computation units, scale-up and scale-out convergence, and innovations in low-latency communication fabrics. These insights underscore the critical role of hardware and model co-design in meeting the escalating demands of AI workloads, offering a practical blueprint for innovation in next-generation AI systems.</p>
- https://arxiv.org/abs/2505.09343
- Wed, 14 May 2025 12:39:03 +0000
+ EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models
+ https://arxiv.org/abs/2505.09694
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09694.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hu Yue, Siyuan Huang, Yue Liao, Shengcong Chen, Pengfei Zhou, Liliang Chen, Maoqing Yao, Guanghui Ren</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Recent advances in creative AI have enabled the synthesis of high-fidelity images and videos conditioned on language instructions. Building on these developments, text-to-video diffusion models have evolved into embodied world models (EWMs) capable of generating physically plausible scenes from language commands, effectively bridging vision and action in embodied AI applications. This work addresses the critical challenge of evaluating EWMs beyond general perceptual metrics to ensure the generation of physically grounded and action-consistent behaviors. We propose the Embodied World Model Benchmark (EWMBench), a dedicated framework designed to evaluate EWMs based on three key aspects: visual scene consistency, motion correctness, and semantic alignment. Our approach leverages a meticulously curated dataset encompassing diverse scenes and motion patterns, alongside a comprehensive multi-dimensional evaluation toolkit, to assess and compare candidate models. The proposed benchmark not only identifies the limitations of existing video generation models in meeting the unique requirements of embodied tasks but also provides valuable insights to guide future advancements in the field. The dataset and evaluation tools are publicly available at https://github.com/AgibotTech/EWMBench.</p>
+ https://arxiv.org/abs/2505.09694
+ Wed, 14 May 2025 18:00:19 +0000
- Marigold: Affordable Adaptation of Diffusion-Based Image Generators for Image Analysis
- https://arxiv.org/abs/2505.09358
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09358.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingxin Ke, Kevin Qu, Tianfu Wang, Nando Metzger, Shengyu Huang, Bo Li, Anton Obukhov, Konrad Schindler</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> The success of deep learning in computer vision over the past decade has hinged on large labeled datasets and strong pretrained models. In data-scarce settings, the quality of these pretrained models becomes crucial for effective transfer learning. Image classification and self-supervised learning have traditionally been the primary methods for pretraining CNNs and transformer-based architectures. Recently, the rise of text-to-image generative models, particularly those using denoising diffusion in a latent space, has introduced a new class of foundational models trained on massive, captioned image datasets. These models' ability to generate realistic images of unseen content suggests they possess a deep understanding of the visual world. In this work, we present Marigold, a family of conditional generative models and a fine-tuning protocol that extracts the knowledge from pretrained latent diffusion models like Stable Diffusion and adapts them for dense image analysis tasks, including monocular depth estimation, surface normals prediction, and intrinsic decomposition. Marigold requires minimal modification of the pre-trained latent diffusion model's architecture, trains with small synthetic datasets on a single GPU over a few days, and demonstrates state-of-the-art zero-shot generalization. Project page: https://marigoldcomputervision.github.io</p>
- https://arxiv.org/abs/2505.09358
- Wed, 14 May 2025 13:07:03 +0000
+ EnerVerse-AC: Envisioning Embodied Environments with Action Condition
+ https://arxiv.org/abs/2505.09723
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09723.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxin Jiang, Shengcong Chen, Siyuan Huang, Liliang Chen, Pengfei Zhou, Yue Liao, Xindong He, Chiming Liu, Hongsheng Li, Maoqing Yao, Guanghui Ren</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Robotic imitation learning has advanced from solving static tasks to addressing dynamic interaction scenarios, but testing and evaluation remain costly and challenging due to the need for real-time interaction with dynamic environments. We propose EnerVerse-AC (EVAC), an action-conditional world model that generates future visual observations based on an agent's predicted actions, enabling realistic and controllable robotic inference. Building on prior architectures, EVAC introduces a multi-level action-conditioning mechanism and ray map encoding for dynamic multi-view image generation while expanding training data with diverse failure trajectories to improve generalization. As both a data engine and evaluator, EVAC augments human-collected trajectories into diverse datasets and generates realistic, action-conditioned video observations for policy testing, eliminating the need for physical robots or complex simulations. This approach significantly reduces costs while maintaining high fidelity in robotic manipulation evaluation. Extensive experiments validate the effectiveness of our method. Code, checkpoints, and datasets can be found at <https://annaj2178.github.io/EnerverseAC.github.io>.</p>
+ https://arxiv.org/abs/2505.09723
+ Wed, 14 May 2025 18:30:53 +0000
- Omni-R1: Do You Really Need Audio to Fine-Tune Your Audio LLM?
- https://arxiv.org/abs/2505.09439
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09439.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Andrew Rouditchenko, Saurabhchand Bhati, Edson Araujo, Samuel Thomas, Hilde Kuehne, Rogerio Feris, James Glass</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We propose Omni-R1 which fine-tunes a recent multi-modal LLM, Qwen2.5-Omni, on an audio question answering dataset with the reinforcement learning method GRPO. This leads to new State-of-the-Art performance on the recent MMAU benchmark. Omni-R1 achieves the highest accuracies on the sounds, music, speech, and overall average categories, both on the Test-mini and Test-full splits. To understand the performance improvement, we tested models both with and without audio and found that much of the performance improvement from GRPO could be attributed to better text-based reasoning. We also made a surprising discovery that fine-tuning without audio on a text-only dataset was effective at improving the audio-based performance.</p>
- https://arxiv.org/abs/2505.09439
- Wed, 14 May 2025 14:47:16 +0000
+ Achieving Tokenizer Flexibility in Language Models through Heuristic Adaptation and Supertoken Learning
+ https://arxiv.org/abs/2505.09738
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09738.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaurya Sharthak, Vinayak Pahalwan, Adithya Kamath, Adarsh Shirawalmath</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Pretrained language models (LLMs) are often constrained by their fixed tokenization schemes, leading to inefficiencies and performance limitations, particularly for multilingual or specialized applications. This tokenizer lock-in presents significant challenges. standard methods to overcome this often require prohibitive computational resources. Although tokenizer replacement with heuristic initialization aims to reduce this burden, existing methods often require exhaustive residual fine-tuning and still may not fully preserve semantic nuances or adequately address the underlying compression inefficiencies. Our framework introduces two innovations: first, Tokenadapt, a model-agnostic tokenizer transplantation method, and second, novel pre-tokenization learning for multi-word Supertokens to enhance compression and reduce fragmentation. Tokenadapt initializes new unique token embeddings via a hybrid heuristic that combines two methods: a local estimate based on subword decomposition using the old tokenizer, and a global estimate utilizing the top-k semantically similar tokens from the original vocabulary. This methodology aims to preserve semantics while significantly minimizing retraining requirements. Empirical investigations validate both contributions: the transplantation heuristic successfully initializes unique tokens, markedly outperforming conventional baselines and sophisticated methods including Transtokenizer and ReTok, while our Supertokens achieve notable compression gains. Our zero-shot perplexity results demonstrate that the TokenAdapt hybrid initialization consistently yields lower perplexity ratios compared to both ReTok and TransTokenizer baselines across different base models and newly trained target tokenizers. TokenAdapt typically reduced the overall perplexity ratio significantly compared to ReTok, yielding at least a 2-fold improvement in these aggregate scores.</p>
+ https://arxiv.org/abs/2505.09738
+ Wed, 14 May 2025 19:00:27 +0000
- WavReward: Spoken Dialogue Models With Generalist Reward Evaluators
- https://arxiv.org/abs/2505.09558
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shengpeng Ji, Tianle Liang, Yangzhuo Li, Jialong Zuo, Minghui Fang, Jinzheng He, Yifu Chen, Zhengqing Liu, Ziyue Jiang, Xize Cheng, Siqi Zheng, Jin Xu, Junyang Lin, Zhou Zhao</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> End-to-end spoken dialogue models such as GPT-4o-audio have recently garnered significant attention in the speech domain. However, the evaluation of spoken dialogue models' conversational performance has largely been overlooked. This is primarily due to the intelligent chatbots convey a wealth of non-textual information which cannot be easily measured using text-based language models like ChatGPT. To address this gap, we propose WavReward, a reward feedback model based on audio language models that can evaluate both the IQ and EQ of spoken dialogue systems with speech input. Specifically, 1) based on audio language models, WavReward incorporates the deep reasoning process and the nonlinear reward mechanism for post-training. By utilizing multi-sample feedback via the reinforcement learning algorithm, we construct a specialized evaluator tailored to spoken dialogue models. 2) We introduce ChatReward-30K, a preference dataset used to train WavReward. ChatReward-30K includes both comprehension and generation aspects of spoken dialogue models. These scenarios span various tasks, such as text-based chats, nine acoustic attributes of instruction chats, and implicit chats. WavReward outperforms previous state-of-the-art evaluation models across multiple spoken dialogue scenarios, achieving a substantial improvement about Qwen2.5-Omni in objective accuracy from 55.1% to 91.5%. In subjective A/B testing, WavReward also leads by a margin of 83%. Comprehensive ablation studies confirm the necessity of each component of WavReward. All data and code will be publicly at https://github.com/jishengpeng/WavReward after the paper is accepted.</p>
- https://arxiv.org/abs/2505.09558
- Wed, 14 May 2025 16:54:15 +0000
+ AdaptCLIP: Adapting CLIP for Universal Visual Anomaly Detection
+ https://arxiv.org/abs/2505.09926
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09926.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin-Bin Gao, Yue Zhu, Jiangtao Yan, Yuezhi Cai, Weixi Zhang, Meng Wang, Jun Liu, Yong Liu, Lei Wang, Chengjie Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Universal visual anomaly detection aims to identify anomalies from novel or unseen vision domains without additional fine-tuning, which is critical in open scenarios. Recent studies have demonstrated that pre-trained vision-language models like CLIP exhibit strong generalization with just zero or a few normal images. However, existing methods struggle with designing prompt templates, complex token interactions, or requiring additional fine-tuning, resulting in limited flexibility. In this work, we present a simple yet effective method called AdaptCLIP based on two key insights. First, adaptive visual and textual representations should be learned alternately rather than jointly. Second, comparative learning between query and normal image prompt should incorporate both contextual and aligned residual features, rather than relying solely on residual features. AdaptCLIP treats CLIP models as a foundational service, adding only three simple adapters, visual adapter, textual adapter, and prompt-query adapter, at its input or output ends. AdaptCLIP supports zero-/few-shot generalization across domains and possesses a training-free manner on target domains once trained on a base dataset. AdaptCLIP achieves state-of-the-art performance on 12 anomaly detection benchmarks from industrial and medical domains, significantly outperforming existing competitive methods. We will make the code and model of AdaptCLIP available at https://github.com/gaobb/AdaptCLIP.</p>
+ https://arxiv.org/abs/2505.09926
+ Thu, 15 May 2025 03:24:28 +0000
- BLIP3-o: A Family of Fully Open Unified Multimodal Models-Architecture, Training and Dataset
- https://arxiv.org/abs/2505.09568
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09568.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiuhai Chen, Zhiyang Xu, Xichen Pan, Yushi Hu, Can Qin, Tom Goldstein, Lifu Huang, Tianyi Zhou, Saining Xie, Silvio Savarese, Le Xue, Caiming Xiong, Ran Xu</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Unifying image understanding and generation has gained growing attention in recent research on multimodal models. Although design choices for image understanding have been extensively studied, the optimal model architecture and training recipe for a unified framework with image generation remain underexplored. Motivated by the strong potential of autoregressive and diffusion models for high-quality generation and scalability, we conduct a comprehensive study of their use in unified multimodal settings, with emphasis on image representations, modeling objectives, and training strategies. Grounded in these investigations, we introduce a novel approach that employs a diffusion transformer to generate semantically rich CLIP image features, in contrast to conventional VAE-based representations. This design yields both higher training efficiency and improved generative quality. Furthermore, we demonstrate that a sequential pretraining strategy for unified models-first training on image understanding and subsequently on image generation-offers practical advantages by preserving image understanding capability while developing strong image generation ability. Finally, we carefully curate a high-quality instruction-tuning dataset BLIP3o-60k for image generation by prompting GPT-4o with a diverse set of captions covering various scenes, objects, human gestures, and more. Building on our innovative model design, training recipe, and datasets, we develop BLIP3-o, a suite of state-of-the-art unified multimodal models. BLIP3-o achieves superior performance across most of the popular benchmarks spanning both image understanding and generation tasks. To facilitate future research, we fully open-source our models, including code, model weights, training scripts, and pretraining and instruction tuning datasets.</p>
- https://arxiv.org/abs/2505.09568
- Wed, 14 May 2025 17:11:07 +0000
+ PointArena: Probing Multimodal Grounding Through Language-Guided Pointing
+ https://arxiv.org/abs/2505.09990
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09990.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Long Cheng, Jiafei Duan, Yi Ru Wang, Haoquan Fang, Boyang Li, Yushan Huang, Elvis Wang, Ainaz Eftekhar, Jason Lee, Wentao Yuan, Rose Hendrix, Noah A. Smith, Fei Xia, Dieter Fox, Ranjay Krishna</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Pointing serves as a fundamental and intuitive mechanism for grounding language within visual contexts, with applications spanning robotics, assistive technologies, and interactive AI systems. While recent multimodal models have started to support pointing capabilities, existing benchmarks typically focus only on referential object localization tasks. We introduce PointArena, a comprehensive platform for evaluating multimodal pointing across diverse reasoning scenarios. PointArena comprises three components: (1) Point-Bench, a curated dataset containing approximately 1,000 pointing tasks across five reasoning categories; (2) Point-Battle, an interactive, web-based arena facilitating blind, pairwise model comparisons, which has already gathered over 4,500 anonymized votes; and (3) Point-Act, a real-world robotic manipulation system allowing users to directly evaluate multimodal model pointing capabilities in practical settings. We conducted extensive evaluations of both state-of-the-art open-source and proprietary multimodal models. Results indicate that Molmo-72B consistently outperforms other models, though proprietary models increasingly demonstrate comparable performance. Additionally, we find that supervised training specifically targeting pointing tasks significantly enhances model performance. Across our multi-stage evaluation pipeline, we also observe strong correlations, underscoring the critical role of precise pointing capabilities in enabling multimodal models to effectively bridge abstract reasoning with concrete, real-world actions. Project page: https://pointarena.github.io/</p>
+ https://arxiv.org/abs/2505.09990
+ Thu, 15 May 2025 06:04:42 +0000
- LightLab: Controlling Light Sources in Images with Diffusion Models
- https://arxiv.org/abs/2505.09608
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.09608.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nadav Magar, Amir Hertz, Eric Tabellion, Yael Pritch, Alex Rav-Acha, Ariel Shamir, Yedid Hoshen</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We present a simple, yet effective diffusion-based method for fine-grained, parametric control over light sources in an image. Existing relighting methods either rely on multiple input views to perform inverse rendering at inference time, or fail to provide explicit control over light changes. Our method fine-tunes a diffusion model on a small set of real raw photograph pairs, supplemented by synthetically rendered images at scale, to elicit its photorealistic prior for relighting. We leverage the linearity of light to synthesize image pairs depicting controlled light changes of either a target light source or ambient illumination. Using this data and an appropriate fine-tuning scheme, we train a model for precise illumination changes with explicit control over light intensity and color. Lastly, we show how our method can achieve compelling light editing results, and outperforms existing methods based on user preference.</p>
- https://arxiv.org/abs/2505.09608
- Wed, 14 May 2025 17:57:27 +0000
+ Exploring the Deep Fusion of Large Language Models and Diffusion Transformers for Text-to-Image Synthesis
+ https://arxiv.org/abs/2505.10046
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10046.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bingda Tang, Boyang Zheng, Xichen Pan, Sayak Paul, Saining Xie</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> This paper does not describe a new method; instead, it provides a thorough exploration of an important yet understudied design space related to recent advances in text-to-image synthesis -- specifically, the deep fusion of large language models (LLMs) and diffusion transformers (DiTs) for multi-modal generation. Previous studies mainly focused on overall system performance rather than detailed comparisons with alternative methods, and key design details and training recipes were often left undisclosed. These gaps create uncertainty about the real potential of this approach. To fill these gaps, we conduct an empirical study on text-to-image generation, performing controlled comparisons with established baselines, analyzing important design choices, and providing a clear, reproducible recipe for training at scale. We hope this work offers meaningful data points and practical guidelines for future research in multi-modal generation.</p>
+ https://arxiv.org/abs/2505.10046
+ Thu, 15 May 2025 07:43:23 +0000
+
+
+ QuXAI: Explainers for Hybrid Quantum Machine Learning Models
+ https://arxiv.org/abs/2505.10167
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10167.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Saikat Barua, Mostafizur Rahman, Shehenaz Khaled, Md Jafor Sadek, Rafiul Islam, Shahnewaz Siddique</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> The emergence of hybrid quantum-classical machine learning (HQML) models opens new horizons of computational intelligence but their fundamental complexity frequently leads to black box behavior that undermines transparency and reliability in their application. Although XAI for quantum systems still in its infancy, a major research gap is evident in robust global and local explainability approaches that are designed for HQML architectures that employ quantized feature encoding followed by classical learning. The gap is the focus of this work, which introduces QuXAI, an framework based upon Q-MEDLEY, an explainer for explaining feature importance in these hybrid systems. Our model entails the creation of HQML models incorporating quantum feature maps, the use of Q-MEDLEY, which combines feature based inferences, preserving the quantum transformation stage and visualizing the resulting attributions. Our result shows that Q-MEDLEY delineates influential classical aspects in HQML models, as well as separates their noise, and competes well against established XAI techniques in classical validation settings. Ablation studies more significantly expose the virtues of the composite structure used in Q-MEDLEY. The implications of this work are critically important, as it provides a route to improve the interpretability and reliability of HQML models, thus promoting greater confidence and being able to engage in safer and more responsible use of quantum-enhanced AI technology.</p>
+ https://arxiv.org/abs/2505.10167
+ Thu, 15 May 2025 10:51:34 +0000
+
+
+ The CoT Encyclopedia: Analyzing, Predicting, and Controlling how a Reasoning Model will Think
+ https://arxiv.org/abs/2505.10185
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seongyun Lee, Seungone Kim, Minju Seo, Yongrae Jo, Dongyoung Go, Hyeonbin Hwang, Jinho Park, Xiang Yue, Sean Welleck, Graham Neubig, Moontae Lee, Minjoon Seo</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Long chain-of-thought (CoT) is an essential ingredient in effective usage of modern large language models, but our understanding of the reasoning strategies underlying these capabilities remains limited. While some prior works have attempted to categorize CoTs using predefined strategy types, such approaches are constrained by human intuition and fail to capture the full diversity of model behaviors. In this work, we introduce the CoT Encyclopedia, a bottom-up framework for analyzing and steering model reasoning. Our method automatically extracts diverse reasoning criteria from model-generated CoTs, embeds them into a semantic space, clusters them into representative categories, and derives contrastive rubrics to interpret reasoning behavior. Human evaluations show that this framework produces more interpretable and comprehensive analyses than existing methods. Moreover, we demonstrate that this understanding enables performance gains: we can predict which strategy a model is likely to use and guide it toward more effective alternatives. Finally, we provide practical insights, such as that training data format (e.g., free-form vs. multiple-choice) has a far greater impact on reasoning behavior than data domain, underscoring the importance of format-aware model design.</p>
+ https://arxiv.org/abs/2505.10185
+ Thu, 15 May 2025 11:31:02 +0000
+
+
+ J1: Incentivizing Thinking in LLM-as-a-Judge via Reinforcement Learning
+ https://arxiv.org/abs/2505.10320
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10320.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxi Whitehouse, Tianlu Wang, Ping Yu, Xian Li, Jason Weston, Ilia Kulikov, Swarnadeep Saha</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> The progress of AI is bottlenecked by the quality of evaluation, and powerful LLM-as-a-Judge models have proved to be a core solution. Improved judgment ability is enabled by stronger chain-of-thought reasoning, motivating the need to find the best recipes for training such models to think. In this work we introduce J1, a reinforcement learning approach to training such models. Our method converts both verifiable and non-verifiable prompts to judgment tasks with verifiable rewards that incentivize thinking and mitigate judgment bias. In particular, our approach outperforms all other existing 8B or 70B models when trained at those sizes, including models distilled from DeepSeek-R1. J1 also outperforms o1-mini, and even R1 on some benchmarks, despite training a smaller model. We provide analysis and ablations comparing Pairwise-J1 vs Pointwise-J1 models, offline vs online training recipes, reward strategies, seed prompts, and variations in thought length and content. We find that our models make better judgments by learning to outline evaluation criteria, comparing against self-generated reference answers, and re-evaluating the correctness of model responses.</p>
+ https://arxiv.org/abs/2505.10320
+ Thu, 15 May 2025 14:05:15 +0000
+
+
+ AI Agents vs. Agentic AI: A Conceptual Taxonomy, Applications and Challenge
+ https://arxiv.org/abs/2505.10468
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10468.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ranjan Sapkota, Konstantinos I. Roumeliotis, Manoj Karkee</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> This study critically distinguishes between AI Agents and Agentic AI, offering a structured conceptual taxonomy, application mapping, and challenge analysis to clarify their divergent design philosophies and capabilities. We begin by outlining the search strategy and foundational definitions, characterizing AI Agents as modular systems driven by Large Language Models (LLMs) and Large Image Models (LIMs) for narrow, task-specific automation. Generative AI is positioned as a precursor, with AI Agents advancing through tool integration, prompt engineering, and reasoning enhancements. In contrast, Agentic AI systems represent a paradigmatic shift marked by multi-agent collaboration, dynamic task decomposition, persistent memory, and orchestrated autonomy. Through a sequential evaluation of architectural evolution, operational mechanisms, interaction styles, and autonomy levels, we present a comparative analysis across both paradigms. Application domains such as customer support, scheduling, and data summarization are contrasted with Agentic AI deployments in research automation, robotic coordination, and medical decision support. We further examine unique challenges in each paradigm including hallucination, brittleness, emergent behavior, and coordination failure and propose targeted solutions such as ReAct loops, RAG, orchestration layers, and causal modeling. This work aims to provide a definitive roadmap for developing robust, scalable, and explainable AI agent and Agentic AI-driven systems. >AI Agents, Agent-driven, Vision-Language-Models, Agentic AI Decision Support System, Agentic-AI Applications</p>
+ https://arxiv.org/abs/2505.10468
+ Thu, 15 May 2025 16:21:33 +0000
+
+
+ Parallel Scaling Law for Language Models
+ https://arxiv.org/abs/2505.10475
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10475.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mouxiang Chen, Binyuan Hui, Zeyu Cui, Jiaxi Yang, Dayiheng Liu, Jianling Sun, Junyang Lin, Zhongxin Liu</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> It is commonly believed that scaling language models should commit a significant space or time cost, by increasing the parameters (parameter scaling) or output tokens (inference-time scaling). We introduce the third and more inference-efficient scaling paradigm: increasing the model's parallel computation during both training and inference time. We apply P diverse and learnable transformations to the input, execute forward passes of the model in parallel, and dynamically aggregate the P outputs. This method, namely parallel scaling (ParScale), scales parallel computation by reusing existing parameters and can be applied to any model structure, optimization procedure, data, or task. We theoretically propose a new scaling law and validate it through large-scale pre-training, which shows that a model with P parallel streams is similar to scaling the parameters by O(log P) while showing superior inference efficiency. For example, ParScale can use up to 22times less memory increase and 6times less latency increase compared to parameter scaling that achieves the same performance improvement. It can also recycle an off-the-shelf pre-trained model into a parallelly scaled one by post-training on a small amount of tokens, further reducing the training budget. The new scaling law we discovered potentially facilitates the deployment of more powerful models in low-resource scenarios, and provides an alternative perspective for the role of computation in machine learning.</p>
+ https://arxiv.org/abs/2505.10475
+ Thu, 15 May 2025 16:24:45 +0000
+
+
+ WorldPM: Scaling Human Preference Modeling
+ https://arxiv.org/abs/2505.10527
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Binghai Wang, Runji Lin, Keming Lu, Le Yu, Zhenru Zhang, Fei Huang, Chujie Zheng, Kai Dang, Yang Fan, Xingzhang Ren, An Yang, Binyuan Hui, Dayiheng Liu, Tao Gui, Qi Zhang, Xuanjing Huang, Yu-Gang Jiang, Bowen Yu, Jingren Zhou, Junyang Lin</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> Motivated by scaling laws in language modeling that demonstrate how test loss scales as a power law with model and dataset sizes, we find that similar laws exist in preference modeling. We propose World Preference Modeling$ (WorldPM) to emphasize this scaling potential, where World Preference embodies a unified representation of human preferences. In this paper, we collect preference data from public forums covering diverse user communities, and conduct extensive training using 15M-scale data across models ranging from 1.5B to 72B parameters. We observe distinct patterns across different evaluation metrics: (1) Adversarial metrics (ability to identify deceptive features) consistently scale up with increased training data and base model size; (2) Objective metrics (objective knowledge with well-defined answers) show emergent behavior in larger language models, highlighting WorldPM's scalability potential; (3) Subjective metrics (subjective preferences from a limited number of humans or AI) do not demonstrate scaling trends. Further experiments validate the effectiveness of WorldPM as a foundation for preference fine-tuning. Through evaluations on 7 benchmarks with 20 subtasks, we find that WorldPM broadly improves the generalization performance across human preference datasets of varying sizes (7K, 100K and 800K samples), with performance gains exceeding 5% on many key subtasks. Integrating WorldPM into our internal RLHF pipeline, we observe significant improvements on both in-house and public evaluation sets, with notable gains of 4% to 8% in our in-house evaluations.</p>
+ https://arxiv.org/abs/2505.10527
+ Thu, 15 May 2025 17:38:37 +0000
+
+
+ Beyond 'Aha!': Toward Systematic Meta-Abilities Alignment in Large Reasoning Models
+ https://arxiv.org/abs/2505.10554
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10554.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Hu, Yibo Wang, Hanze Dong, Yuhui Xu, Amrita Saha, Caiming Xiong, Bryan Hooi, Junnan Li</p><p><b>Upvotes:</b> 72</p><p><b>Summary:</b> Large reasoning models (LRMs) already possess a latent capacity for long chain-of-thought reasoning. Prior work has shown that outcome-based reinforcement learning (RL) can incidentally elicit advanced reasoning behaviors such as self-correction, backtracking, and verification phenomena often referred to as the model's "aha moment". However, the timing and consistency of these emergent behaviors remain unpredictable and uncontrollable, limiting the scalability and reliability of LRMs' reasoning capabilities. To address these limitations, we move beyond reliance on prompts and coincidental "aha moments". Instead, we explicitly align models with three meta-abilities: deduction, induction, and abduction, using automatically generated, self-verifiable tasks. Our three stage-pipeline individual alignment, parameter-space merging, and domain-specific reinforcement learning, boosting performance by over 10\% relative to instruction-tuned baselines. Furthermore, domain-specific RL from the aligned checkpoint yields an additional 2\% average gain in the performance ceiling across math, coding, and science benchmarks, demonstrating that explicit meta-ability alignment offers a scalable and dependable foundation for reasoning. Code is available at: https://github.com/zhiyuanhubj/Meta-Ability-Alignment</p>
+ https://arxiv.org/abs/2505.10554
+ Thu, 15 May 2025 17:58:33 +0000
+
+
+ Style Customization of Text-to-Vector Generation with Image Diffusion Priors
+ https://arxiv.org/abs/2505.10558
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10558.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Peiying Zhang, Nanxuan Zhao, Jing Liao</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Scalable Vector Graphics (SVGs) are highly favored by designers due to their resolution independence and well-organized layer structure. Although existing text-to-vector (T2V) generation methods can create SVGs from text prompts, they often overlook an important need in practical applications: style customization, which is vital for producing a collection of vector graphics with consistent visual appearance and coherent aesthetics. Extending existing T2V methods for style customization poses certain challenges. Optimization-based T2V models can utilize the priors of text-to-image (T2I) models for customization, but struggle with maintaining structural regularity. On the other hand, feed-forward T2V models can ensure structural regularity, yet they encounter difficulties in disentangling content and style due to limited SVG training data. To address these challenges, we propose a novel two-stage style customization pipeline for SVG generation, making use of the advantages of both feed-forward T2V models and T2I image priors. In the first stage, we train a T2V diffusion model with a path-level representation to ensure the structural regularity of SVGs while preserving diverse expressive capabilities. In the second stage, we customize the T2V diffusion model to different styles by distilling customized T2I models. By integrating these techniques, our pipeline can generate high-quality and diverse SVGs in custom styles based on text prompts in an efficient feed-forward manner. The effectiveness of our method has been validated through extensive experiments. The project page is https://customsvg.github.io.</p>
+ https://arxiv.org/abs/2505.10558
+ Thu, 15 May 2025 17:59:21 +0000
+
+
+ End-to-End Vision Tokenizer Tuning
+ https://arxiv.org/abs/2505.10562
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10562.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenxuan Wang, Fan Zhang, Yufeng Cui, Haiwen Diao, Zhuoyan Luo, Huchuan Lu, Jing Liu, Xinlong Wang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Existing vision tokenization isolates the optimization of vision tokenizers from downstream training, implicitly assuming the visual tokens can generalize well across various tasks, e.g., image generation and visual question answering. The vision tokenizer optimized for low-level reconstruction is agnostic to downstream tasks requiring varied representations and semantics. This decoupled paradigm introduces a critical misalignment: The loss of the vision tokenization can be the representation bottleneck for target tasks. For example, errors in tokenizing text in a given image lead to poor results when recognizing or generating them. To address this, we propose ETT, an end-to-end vision tokenizer tuning approach that enables joint optimization between vision tokenization and target autoregressive tasks. Unlike prior autoregressive models that use only discrete indices from a frozen vision tokenizer, ETT leverages the visual embeddings of the tokenizer codebook, and optimizes the vision tokenizers end-to-end with both reconstruction and caption objectives. ETT can be seamlessly integrated into existing training pipelines with minimal architecture modifications. Our ETT is simple to implement and integrate, without the need to adjust the original codebooks or architectures of the employed large language models. Extensive experiments demonstrate that our proposed end-to-end vision tokenizer tuning unlocks significant performance gains, i.e., 2-6% for multimodal understanding and visual generation tasks compared to frozen tokenizer baselines, while preserving the original reconstruction capability. We hope this very simple and strong method can empower multimodal foundation models besides image generation and understanding.</p>
+ https://arxiv.org/abs/2505.10562
+ Thu, 15 May 2025 17:59:39 +0000
+
+
+ Depth Anything with Any Prior
+ https://arxiv.org/abs/2505.10565
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zehan Wang, Siyu Chen, Lihe Yang, Jialei Wang, Ziang Zhang, Hengshuang Zhao, Zhou Zhao</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> This work presents Prior Depth Anything, a framework that combines incomplete but precise metric information in depth measurement with relative but complete geometric structures in depth prediction, generating accurate, dense, and detailed metric depth maps for any scene. To this end, we design a coarse-to-fine pipeline to progressively integrate the two complementary depth sources. First, we introduce pixel-level metric alignment and distance-aware weighting to pre-fill diverse metric priors by explicitly using depth prediction. It effectively narrows the domain gap between prior patterns, enhancing generalization across varying scenarios. Second, we develop a conditioned monocular depth estimation (MDE) model to refine the inherent noise of depth priors. By conditioning on the normalized pre-filled prior and prediction, the model further implicitly merges the two complementary depth sources. Our model showcases impressive zero-shot generalization across depth completion, super-resolution, and inpainting over 7 real-world datasets, matching or even surpassing previous task-specific methods. More importantly, it performs well on challenging, unseen mixed priors and enables test-time improvements by switching prediction models, providing a flexible accuracy-efficiency trade-off while evolving with advancements in MDE models.</p>
+ https://arxiv.org/abs/2505.10565
+ Thu, 15 May 2025 17:59:50 +0000
+
+
+ 3D-Fixup: Advancing Photo Editing with 3D Priors
+ https://arxiv.org/abs/2505.10566
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2505.10566.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yen-Chi Cheng, Krishna Kumar Singh, Jae Shin Yoon, Alex Schwing, Liangyan Gui, Matheus Gadelha, Paul Guerrero, Nanxuan Zhao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single image. To tackle this challenge, we propose 3D-Fixup, a new framework for editing 2D images guided by learned 3D priors. The framework supports difficult editing situations such as object translation and 3D rotation. To achieve this, we leverage a training-based approach that harnesses the generative power of diffusion models. As video data naturally encodes real-world physical dynamics, we turn to video data for generating training data pairs, i.e., a source and a target frame. Rather than relying solely on a single trained model to infer transformations between source and target frames, we incorporate 3D guidance from an Image-to-3D model, which bridges this challenging task by explicitly projecting 2D information into 3D space. We design a data generation pipeline to ensure high-quality 3D guidance throughout training. Results show that by integrating these 3D priors, 3D-Fixup effectively supports complex, identity coherent 3D-aware edits, achieving high-quality results and advancing the application of diffusion models in realistic image manipulation. The code is provided at https://3dfixup.github.io/</p>
+ https://arxiv.org/abs/2505.10566
+ Thu, 15 May 2025 17:59:51 +0000