diff --git a/feed.xml b/feed.xml
index c5ff0fd..def1c66 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,83 +7,195 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Tue, 22 Jul 2025 00:02:31 +0000
+ Wed, 23 Jul 2025 00:02:40 +0000
- RedOne: Revealing Domain-specific LLM Post-Training in Social Networking Services
- https://arxiv.org/abs/2507.10605
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.10605.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fei Zhao, Chonggang Lu, Yue Wang, Zheyong Xie, Ziyan Liu, Haofu Qian, JianZhao Huang, Fangcheng Shi, Zijie Meng, Hongcheng Guo, Mingqian He, Xinze Lyu, Yiming Lu, Ziyang Xiang, Zheyu Ye, Chengqiang Lu, Zhe Xu, Yi Wu, Yao Hu, Yan Gao, Jun Fan, Xiaolong Jiang, Weiting Liu, Boyang Wang, Shaosheng Cao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> As a primary medium for modern information dissemination, social networking services (SNS) have experienced rapid growth, which has proposed significant challenges for platform content management and interaction quality improvement. Recently, the development of large language models (LLMs) has offered potential solutions but existing studies focus on isolated tasks, which not only encounter diminishing benefit from the data scaling within individual scenarios but also fail to flexibly adapt to diverse real-world context. To address these challenges, we introduce RedOne, a domain-specific LLM designed to break the performance bottleneck of single-task baselines and establish a comprehensive foundation for the SNS. RedOne was developed through a three-stage training strategy consisting of continue pretraining, supervised fine-tuning, and preference optimization, using a large-scale real-world dataset. Through extensive experiments, RedOne maintains strong general capabilities, and achieves an average improvement up to 14.02% across 8 major SNS tasks and 7.56% in SNS bilingual evaluation benchmark, compared with base models. Furthermore, through online testing, RedOne reduced the exposure rate in harmful content detection by 11.23% and improved the click page rate in post-view search by 14.95% compared with single-tasks finetuned baseline models. These results establish RedOne as a robust domain-specific LLM for SNS, demonstrating excellent generalization across various tasks and promising applicability in real-world scenarios.</p>
- https://arxiv.org/abs/2507.10605
- Sun, 13 Jul 2025 02:22:59 +0000
+ GeoDistill: Geometry-Guided Self-Distillation for Weakly Supervised Cross-View Localization
+ https://arxiv.org/abs/2507.10935
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.10935.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shaowen Tong, Zimin Xia, Alexandre Alahi, Xuming He, Yujiao Shi</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Cross-view localization, the task of estimating a camera's 3-degrees-of-freedom (3-DoF) pose by aligning ground-level images with satellite images, is crucial for large-scale outdoor applications like autonomous navigation and augmented reality. Existing methods often rely on fully supervised learning, which requires costly ground-truth pose annotations. In this work, we propose GeoDistill, a Geometry guided weakly supervised self distillation framework that uses teacher-student learning with Field-of-View (FoV)-based masking to enhance local feature learning for robust cross-view localization. In GeoDistill, the teacher model localizes a panoramic image, while the student model predicts locations from a limited FoV counterpart created by FoV-based masking. By aligning the student's predictions with those of the teacher, the student focuses on key features like lane lines and ignores textureless regions, such as roads. This results in more accurate predictions and reduced uncertainty, regardless of whether the query images are panoramas or limited FoV images. Our experiments show that GeoDistill significantly improves localization performance across different frameworks. Additionally, we introduce a novel orientation estimation network that predicts relative orientation without requiring precise planar position ground truth. GeoDistill provides a scalable and efficient solution for real-world cross-view localization challenges. Code and model can be found at https://github.com/tongshw/GeoDistill.</p>
+ https://arxiv.org/abs/2507.10935
+ Tue, 15 Jul 2025 03:00:15 +0000
- The Devil behind the mask: An emergent safety vulnerability of Diffusion LLMs
- https://arxiv.org/abs/2507.11097
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11097.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zichen Wen, Jiashu Qu, Dongrui Liu, Zhiyuan Liu, Ruixi Wu, Yicun Yang, Xiangqi Jin, Haoyun Xu, Xuyang Liu, Weijia Li, Chaochao Lu, Jing Shao, Conghui He, Linfeng Zhang</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Diffusion-based large language models (dLLMs) have recently emerged as a powerful alternative to autoregressive LLMs, offering faster inference and greater interactivity via parallel decoding and bidirectional modeling. However, despite strong performance in code generation and text infilling, we identify a fundamental safety concern: existing alignment mechanisms fail to safeguard dLLMs against context-aware, masked-input adversarial prompts, exposing novel vulnerabilities. To this end, we present DIJA, the first systematic study and jailbreak attack framework that exploits unique safety weaknesses of dLLMs. Specifically, our proposed DIJA constructs adversarial interleaved mask-text prompts that exploit the text generation mechanisms of dLLMs, i.e., bidirectional modeling and parallel decoding. Bidirectional modeling drives the model to produce contextually consistent outputs for masked spans, even when harmful, while parallel decoding limits model dynamic filtering and rejection sampling of unsafe content. This causes standard alignment mechanisms to fail, enabling harmful completions in alignment-tuned dLLMs, even when harmful behaviors or unsafe instructions are directly exposed in the prompt. Through comprehensive experiments, we demonstrate that DIJA significantly outperforms existing jailbreak methods, exposing a previously overlooked threat surface in dLLM architectures. Notably, our method achieves up to 100% keyword-based ASR on Dream-Instruct, surpassing the strongest prior baseline, ReNeLLM, by up to 78.5% in evaluator-based ASR on JailbreakBench and by 37.7 points in StrongREJECT score, while requiring no rewriting or hiding of harmful content in the jailbreak prompt. Our findings underscore the urgent need for rethinking safety alignment in this emerging class of language models. Code is available at https://github.com/ZichenWen1/DIJA.</p>
- https://arxiv.org/abs/2507.11097
- Tue, 15 Jul 2025 08:44:46 +0000
+ Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling
+ https://arxiv.org/abs/2507.11061
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hayeon Kim, Ji Ha Jang, Se Young Chun</p><p><b>Upvotes:</b> 27</p><p><b>Summary:</b> Recent advances in 3D neural representations and instance-level editing models have enabled the efficient creation of high-quality 3D content. However, achieving precise local 3D edits remains challenging, especially for Gaussian Splatting, due to inconsistent multi-view 2D part segmentations and inherently ambiguous nature of Score Distillation Sampling (SDS) loss. To address these limitations, we propose RoMaP, a novel local 3D Gaussian editing framework that enables precise and drastic part-level modifications. First, we introduce a robust 3D mask generation module with our 3D-Geometry Aware Label Prediction (3D-GALP), which uses spherical harmonics (SH) coefficients to model view-dependent label variations and soft-label property, yielding accurate and consistent part segmentations across viewpoints. Second, we propose a regularized SDS loss that combines the standard SDS loss with additional regularizers. In particular, an L1 anchor loss is introduced via our Scheduled Latent Mixing and Part (SLaMP) editing method, which generates high-quality part-edited 2D images and confines modifications only to the target region while preserving contextual coherence. Additional regularizers, such as Gaussian prior removal, further improve flexibility by allowing changes beyond the existing context, and robust 3D masking prevents unintended edits. Experimental results demonstrate that our RoMaP achieves state-of-the-art local 3D editing on both reconstructed and generated Gaussian scenes and objects qualitatively and quantitatively, making it possible for more robust and flexible part-level 3D Gaussian editing. Code is available at https://janeyeon.github.io/romap.</p>
+ https://arxiv.org/abs/2507.11061
+ Tue, 15 Jul 2025 07:54:11 +0000
- Quantitative Risk Management in Volatile Markets with an Expectile-Based Framework for the FTSE Index
- https://arxiv.org/abs/2507.13391
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13391.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Abiodun Finbarrs Oketunji</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> This research presents a framework for quantitative risk management in volatile markets, specifically focusing on expectile-based methodologies applied to the FTSE 100 index. Traditional risk measures such as Value-at-Risk (VaR) have demonstrated significant limitations during periods of market stress, as evidenced during the 2008 financial crisis and subsequent volatile periods. This study develops an advanced expectile-based framework that addresses the shortcomings of conventional quantile-based approaches by providing greater sensitivity to tail losses and improved stability in extreme market conditions. The research employs a dataset spanning two decades of FTSE 100 returns, incorporating periods of high volatility, market crashes, and recovery phases. Our methodology introduces novel mathematical formulations for expectile regression models, enhanced threshold determination techniques using time series analysis, and robust backtesting procedures. The empirical results demonstrate that expectile-based Value-at-Risk (EVaR) consistently outperforms traditional VaR measures across various confidence levels and market conditions. The framework exhibits superior performance during volatile periods, with reduced model risk and enhanced predictive accuracy. Furthermore, the study establishes practical implementation guidelines for financial institutions and provides evidence-based recommendations for regulatory compliance and portfolio management. The findings contribute significantly to the literature on financial risk management and offer practical tools for practitioners dealing with volatile market environments.</p>
- https://arxiv.org/abs/2507.13391
- Wed, 16 Jul 2025 08:24:14 +0000
+ Streaming 4D Visual Geometry Transformer
+ https://arxiv.org/abs/2507.11539
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.11539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Zhuo, Wenzhao Zheng, Jiahe Guo, Yuqi Wu, Jie Zhou, Jiwen Lu</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Perceiving and reconstructing 4D spatial-temporal geometry from videos is a fundamental yet challenging computer vision task. To facilitate interactive and real-time applications, we propose a streaming 4D visual geometry transformer that shares a similar philosophy with autoregressive large language models. We explore a simple and efficient design and employ a causal transformer architecture to process the input sequence in an online manner. We use temporal causal attention and cache the historical keys and values as implicit memory to enable efficient streaming long-term 4D reconstruction. This design can handle real-time 4D reconstruction by incrementally integrating historical information while maintaining high-quality spatial consistency. For efficient training, we propose to distill knowledge from the dense bidirectional visual geometry grounded transformer (VGGT) to our causal model. For inference, our model supports the migration of optimized efficient attention operator (e.g., FlashAttention) from the field of large language models. Extensive experiments on various 4D geometry perception benchmarks demonstrate that our model increases the inference speed in online scenarios while maintaining competitive performance, paving the way for scalable and interactive 4D vision systems. Code is available at: https://github.com/wzzheng/StreamVGGT.</p>
+ https://arxiv.org/abs/2507.11539
+ Tue, 15 Jul 2025 17:59:57 +0000
- Mitigating Object Hallucinations via Sentence-Level Early Intervention
- https://arxiv.org/abs/2507.12455
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shangpin Peng, Senqiao Yang, Li Jiang, Zhuotao Tian</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have revolutionized cross-modal understanding but continue to struggle with hallucinations - fabricated content contradicting visual inputs. Existing hallucination mitigation methods either incur prohibitive computational costs or introduce distribution mismatches between training data and model outputs. We identify a critical insight: hallucinations predominantly emerge at the early stages of text generation and propagate through subsequent outputs. To address this, we propose **SENTINEL** (**S**entence-level **E**arly i**N**tervention **T**hrough **IN**-domain pr**E**ference **L**earning), a framework that eliminates dependency on human annotations. Specifically, we first bootstrap high-quality in-domain preference pairs by iteratively sampling model outputs, validating object existence through cross-checking with two open-vocabulary detectors, and classifying sentences into hallucinated/non-hallucinated categories. Subsequently, we use context-coherent positive samples and hallucinated negative samples to build context-aware preference data iteratively. Finally, we train models using a context-aware preference loss (C-DPO) that emphasizes discriminative learning at the sentence level where hallucinations initially manifest. Experimental results show that SENTINEL can reduce hallucinations by over 90\% compared to the original model and outperforms the previous state-of-the-art method on both hallucination benchmarks and general capabilities benchmarks, demonstrating its superiority and generalization ability. The models, datasets, and code are available at https://github.com/pspdada/SENTINEL.</p>
- https://arxiv.org/abs/2507.12455
- Wed, 16 Jul 2025 17:55:43 +0000
+ The Serial Scaling Hypothesis
+ https://arxiv.org/abs/2507.12549
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12549.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxi Liu, Konpat Preechakul, Kananart Kuwaranancharoen, Yutong Bai</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> While machine learning has advanced through massive parallelization, we identify a critical blind spot: some problems are fundamentally sequential. These "inherently serial" problems-from mathematical reasoning to physical simulations to sequential decision-making-require dependent computational steps that cannot be parallelized. Drawing from complexity theory, we formalize this distinction and demonstrate that current parallel-centric architectures face fundamental limitations on such tasks. We argue that recognizing the serial nature of computation holds profound implications on machine learning, model design, hardware development. As AI tackles increasingly complex reasoning, deliberately scaling serial computation-not just parallel computation-is essential for continued progress.</p>
+ https://arxiv.org/abs/2507.12549
+ Wed, 16 Jul 2025 18:01:26 +0000
- Mono-InternVL-1.5: Towards Cheaper and Faster Monolithic Multimodal Large Language Models
- https://arxiv.org/abs/2507.12566
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12566.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gen Luo, Wenhan Dou, Wenhao Li, Zhaokai Wang, Xue Yang, Changyao Tian, Hao Li, Weiyun Wang, Wenhai Wang, Xizhou Zhu, Yu Qiao, Jifeng Dai</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> This paper focuses on monolithic Multimodal Large Language Models (MLLMs), which integrate visual encoding and language decoding into a single model. Existing structures and pre-training strategies for monolithic MLLMs often suffer from unstable optimization and catastrophic forgetting. To address these challenges, our key idea is to embed a new visual parameter space into a pre-trained LLM, enabling stable learning of visual knowledge from noisy data via delta tuning. Based on this principle, we first introduce Mono-InternVL, an advanced monolithic MLLM that incorporates a set of visual experts through a multimodal mixture-of-experts architecture. In addition, we design an innovative Endogenous Visual Pre-training (EViP) for Mono-InternVL to maximize its visual capabilities via progressive learning. Mono-InternVL achieves competitive performance against existing MLLMs but also leads to relatively expensive data cost. Therefore, we further present Mono-InternVL-1.5, a cheaper and stronger monolithic MLLM equipped with an improved EViP (EViP++). EViP++ introduces additional visual attention experts to Mono-InternVL-1.5 and re-organizes the pre-training process in an efficient manner. During inference, it includes a fused CUDA kernel to speed up its MoE operations. With these designs, Mono-InternVL-1.5 significantly reduces training and inference costs, while still maintaining competitive performance with Mono-InternVL. To evaluate our approach, we conduct extensive experiments across 15 benchmarks. Results demonstrate that Mono-InternVL outperforms existing monolithic MLLMs on 12 out of 15 benchmarks, e.g., +114-point improvement over Emu3 on OCRBench. Compared to its modular counterpart, i.e., InternVL-1.5, Mono-InternVL-1.5 achieves similar multimodal performance while reducing first-token latency by up to 69%. Code and models are released at https://github.com/OpenGVLab/Mono-InternVL.</p>
- https://arxiv.org/abs/2507.12566
- Wed, 16 Jul 2025 18:31:23 +0000
+ ParaStudent: Generating and Evaluating Realistic Student Code by Teaching LLMs to Struggle
+ https://arxiv.org/abs/2507.12674
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12674.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mihran Miroyan, Rose Niousha, Joseph E. Gonzalez, Gireeja Ranade, Narges Norouzi</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large Language Models (LLMs) have shown strong performance on programming tasks, but can they generate student-like code like real students - imperfect, iterative, and stylistically diverse? We present ParaStudent, a systematic study of LLM-based "student-like" code generation in an introductory programming course setting. Using a dataset of timestamped student submissions across multiple semesters, we design low- and high-resolution experiments to model student progress and evaluate code outputs along semantic, functional, and stylistic dimensions. Our results show that fine-tuning significantly improves alignment with real student trajectories and captures error patterns, incremental improvements, and stylistic variations more faithfully. This study shows that modeling realistic student code requires capturing learning dynamics through context-aware generation, temporal modeling, and multi-dimensional evaluation. Code for experiments and evaluation is available at https://github.com/mmiroyan/ParaStudent.</p>
+ https://arxiv.org/abs/2507.12674
+ Wed, 16 Jul 2025 23:12:14 +0000
- Inverse Reinforcement Learning Meets Large Language Model Post-Training: Basics, Advances, and Opportunities
- https://arxiv.org/abs/2507.13158
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13158.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Sun, Mihaela van der Schaar</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> In the era of Large Language Models (LLMs), alignment has emerged as a fundamental yet challenging problem in the pursuit of more reliable, controllable, and capable machine intelligence. The recent success of reasoning models and conversational AI systems has underscored the critical role of reinforcement learning (RL) in enhancing these systems, driving increased research interest at the intersection of RL and LLM alignment. This paper provides a comprehensive review of recent advances in LLM alignment through the lens of inverse reinforcement learning (IRL), emphasizing the distinctions between RL techniques employed in LLM alignment and those in conventional RL tasks. In particular, we highlight the necessity of constructing neural reward models from human data and discuss the formal and practical implications of this paradigm shift. We begin by introducing fundamental concepts in RL to provide a foundation for readers unfamiliar with the field. We then examine recent advances in this research agenda, discussing key challenges and opportunities in conducting IRL for LLM alignment. Beyond methodological considerations, we explore practical aspects, including datasets, benchmarks, evaluation metrics, infrastructure, and computationally efficient training and inference techniques. Finally, we draw insights from the literature on sparse-reward RL to identify open questions and potential research directions. By synthesizing findings from diverse studies, we aim to provide a structured and critical overview of the field, highlight unresolved challenges, and outline promising future directions for improving LLM alignment through RL and IRL techniques.</p>
- https://arxiv.org/abs/2507.13158
- Thu, 17 Jul 2025 14:22:24 +0000
+ MCPEval: Automatic MCP-based Deep Evaluation for AI Agent Models
+ https://arxiv.org/abs/2507.12806
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.12806.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiwei Liu, Jielin Qiu, Shiyu Wang, Jianguo Zhang, Zuxin Liu, Roshan Ram, Haolin Chen, Weiran Yao, Huan Wang, Shelby Heinecke, Silvio Savarese, Caiming Xiong</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> The rapid rise of Large Language Models (LLMs)-based intelligent agents underscores the need for robust, scalable evaluation frameworks. Existing methods rely on static benchmarks and labor-intensive data collection, limiting practical assessment. We introduce \oursystemname, an open-source Model Context Protocol (MCP)-based framework that automates end-to-end task generation and deep evaluation of LLM agents across diverse domains. MCPEval standardizes metrics, seamlessly integrates with native agent tools, and eliminates manual effort in building evaluation pipelines. Empirical results across five real-world domains show its effectiveness in revealing nuanced, domain-specific performance. We publicly release MCPEval https://github.com/SalesforceAIResearch/MCPEval to promote reproducible and standardized LLM agent evaluation.</p>
+ https://arxiv.org/abs/2507.12806
+ Thu, 17 Jul 2025 05:46:27 +0000
- The Generative Energy Arena (GEA): Incorporating Energy Awareness in Large Language Model (LLM) Human Evaluations
- https://arxiv.org/abs/2507.13302
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Carlos Arriaga, Gonzalo Martínez, Eneko Sendin, Javier Conde, Pedro Reviriego</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The evaluation of large language models is a complex task, in which several approaches have been proposed. The most common is the use of automated benchmarks in which LLMs have to answer multiple-choice questions of different topics. However, this method has certain limitations, being the most concerning, the poor correlation with the humans. An alternative approach, is to have humans evaluate the LLMs. This poses scalability issues as there is a large and growing number of models to evaluate making it impractical (and costly) to run traditional studies based on recruiting a number of evaluators and having them rank the responses of the models. An alternative approach is the use of public arenas, such as the popular LM arena, on which any user can freely evaluate models on any question and rank the responses of two models. The results are then elaborated into a model ranking. An increasingly important aspect of LLMs is their energy consumption and, therefore, evaluating how energy awareness influences the decisions of humans in selecting a model is of interest. In this paper, we present GEA, the Generative Energy Arena, an arena that incorporates information on the energy consumption of the model in the evaluation process. Preliminary results obtained with GEA are also presented, showing that for most questions, when users are aware of the energy consumption, they favor smaller and more energy efficient models. This suggests that for most user interactions, the extra cost and energy incurred by the more complex and top-performing models do not provide an increase in the perceived quality of the responses that justifies their use.</p>
- https://arxiv.org/abs/2507.13302
- Thu, 17 Jul 2025 17:11:14 +0000
+ "PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models
+ https://arxiv.org/abs/2507.13428
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13428.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jing Gu, Xian Liu, Yu Zeng, Ashwin Nagarajan, Fangrui Zhu, Daniel Hong, Yue Fan, Qianqi Yan, Kaiwen Zhou, Ming-Yu Liu, Xin Eric Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Video generation models have achieved remarkable progress in creating high-quality, photorealistic content. However, their ability to accurately simulate physical phenomena remains a critical and unresolved challenge. This paper presents PhyWorldBench, a comprehensive benchmark designed to evaluate video generation models based on their adherence to the laws of physics. The benchmark covers multiple levels of physical phenomena, ranging from fundamental principles like object motion and energy conservation to more complex scenarios involving rigid body interactions and human or animal motion. Additionally, we introduce a novel ""Anti-Physics"" category, where prompts intentionally violate real-world physics, enabling the assessment of whether models can follow such instructions while maintaining logical consistency. Besides large-scale human evaluation, we also design a simple yet effective method that could utilize current MLLM to evaluate the physics realism in a zero-shot fashion. We evaluate 12 state-of-the-art text-to-video generation models, including five open-source and five proprietary models, with a detailed comparison and analysis. we identify pivotal challenges models face in adhering to real-world physics. Through systematic testing of their outputs across 1,050 curated prompts-spanning fundamental, composite, and anti-physics scenarios-we identify pivotal challenges these models face in adhering to real-world physics. We then rigorously examine their performance on diverse physical phenomena with varying prompt types, deriving targeted recommendations for crafting prompts that enhance fidelity to physical principles.</p>
+ https://arxiv.org/abs/2507.13428
+ Thu, 17 Jul 2025 17:54:09 +0000
- A Data-Centric Framework for Addressing Phonetic and Prosodic Challenges in Russian Speech Generative Models
- https://arxiv.org/abs/2507.13563
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13563.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kirill Borodin, Nikita Vasiliev, Vasiliy Kudryavtsev, Maxim Maslov, Mikhail Gorodnichev, Oleg Rogov, Grach Mkrtchian</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Russian speech synthesis presents distinctive challenges, including vowel reduction, consonant devoicing, variable stress patterns, homograph ambiguity, and unnatural intonation. This paper introduces Balalaika, a novel dataset comprising more than 2,000 hours of studio-quality Russian speech with comprehensive textual annotations, including punctuation and stress markings. Experimental results show that models trained on Balalaika significantly outperform those trained on existing datasets in both speech synthesis and enhancement tasks. We detail the dataset construction pipeline, annotation methodology, and results of comparative evaluations.</p>
- https://arxiv.org/abs/2507.13563
- Thu, 17 Jul 2025 22:41:40 +0000
+ UGPL: Uncertainty-Guided Progressive Learning for Evidence-Based Classification in Computed Tomography
+ https://arxiv.org/abs/2507.14102
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14102.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shravan Venkatraman, Pavan Kumar S, Rakesh Raj Madavan, Chandrakala S</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Accurate classification of computed tomography (CT) images is essential for diagnosis and treatment planning, but existing methods often struggle with the subtle and spatially diverse nature of pathological features. Current approaches typically process images uniformly, limiting their ability to detect localized abnormalities that require focused analysis. We introduce UGPL, an uncertainty-guided progressive learning framework that performs a global-to-local analysis by first identifying regions of diagnostic ambiguity and then conducting detailed examination of these critical areas. Our approach employs evidential deep learning to quantify predictive uncertainty, guiding the extraction of informative patches through a non-maximum suppression mechanism that maintains spatial diversity. This progressive refinement strategy, combined with an adaptive fusion mechanism, enables UGPL to integrate both contextual information and fine-grained details. Experiments across three CT datasets demonstrate that UGPL consistently outperforms state-of-the-art methods, achieving improvements of 3.29%, 2.46%, and 8.08% in accuracy for kidney abnormality, lung cancer, and COVID-19 detection, respectively. Our analysis shows that the uncertainty-guided component provides substantial benefits, with performance dramatically increasing when the full progressive learning pipeline is implemented. Our code is available at: https://github.com/shravan-18/UGPL</p>
+ https://arxiv.org/abs/2507.14102
+ Fri, 18 Jul 2025 17:30:56 +0000
- CSD-VAR: Content-Style Decomposition in Visual Autoregressive Models
- https://arxiv.org/abs/2507.13984
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13984.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quang-Binh Nguyen, Minh Luu, Quang Nguyen, Anh Tran, Khoi Nguyen</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Disentangling content and style from a single image, known as content-style decomposition (CSD), enables recontextualization of extracted content and stylization of extracted styles, offering greater creative flexibility in visual synthesis. While recent personalization methods have explored the decomposition of explicit content style, they remain tailored for diffusion models. Meanwhile, Visual Autoregressive Modeling (VAR) has emerged as a promising alternative with a next-scale prediction paradigm, achieving performance comparable to that of diffusion models. In this paper, we explore VAR as a generative framework for CSD, leveraging its scale-wise generation process for improved disentanglement. To this end, we propose CSD-VAR, a novel method that introduces three key innovations: (1) a scale-aware alternating optimization strategy that aligns content and style representation with their respective scales to enhance separation, (2) an SVD-based rectification method to mitigate content leakage into style representations, and (3) an Augmented Key-Value (K-V) memory enhancing content identity preservation. To benchmark this task, we introduce CSD-100, a dataset specifically designed for content-style decomposition, featuring diverse subjects rendered in various artistic styles. Experiments demonstrate that CSD-VAR outperforms prior approaches, achieving superior content preservation and stylization fidelity.</p>
- https://arxiv.org/abs/2507.13984
- Fri, 18 Jul 2025 14:45:48 +0000
+ NoHumansRequired: Autonomous High-Quality Image Editing Triplet Mining
+ https://arxiv.org/abs/2507.14119
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14119.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Maksim Kuprashevich, Grigorii Alekseenko, Irina Tolstykh, Georgii Fedorov, Bulat Suleimanov, Vladimir Dokholyan, Aleksandr Gordeev</p><p><b>Upvotes:</b> 36</p><p><b>Summary:</b> Recent advances in generative modeling enable image editing assistants that follow natural language instructions without additional user input. Their supervised training requires millions of triplets: original image, instruction, edited image. Yet mining pixel-accurate examples is hard. Each edit must affect only prompt-specified regions, preserve stylistic coherence, respect physical plausibility, and retain visual appeal. The lack of robust automated edit-quality metrics hinders reliable automation at scale. We present an automated, modular pipeline that mines high-fidelity triplets across domains, resolutions, instruction complexities, and styles. Built on public generative models and running without human intervention, our system uses a task-tuned Gemini validator to score instruction adherence and aesthetics directly, removing any need for segmentation or grounding models. Inversion and compositional bootstrapping enlarge the mined set by approximately 2.2x, enabling large-scale high-fidelity training data. By automating the most repetitive annotation steps, the approach allows a new scale of training without human labeling effort. To democratize research in this resource-intensive area, we release NHR-Edit: an open dataset of 358k high-quality triplets. In the largest cross-dataset evaluation, it surpasses all public alternatives. We also release Bagel-NHR-Edit, an open-source fine-tuned Bagel model, which achieves state-of-the-art metrics in our experiments.</p>
+ https://arxiv.org/abs/2507.14119
+ Fri, 18 Jul 2025 17:50:00 +0000
- OpenBEATs: A Fully Open-Source General-Purpose Audio Encoder
- https://arxiv.org/abs/2507.14129
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14129.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shikhar Bharadwaj, Samuele Cornell, Kwanghee Choi, Satoru Fukayama, Hye-jin Shim, Soham Deshmukh, Shinji Watanabe</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Masked token prediction has emerged as a powerful pre-training objective across language, vision, and speech, offering the potential to unify these diverse modalities through a single pre-training task. However, its application for general audio understanding remains underexplored, with BEATs being the only notable example. BEATs has seen limited modifications due to the absence of open-source pre-training code. Furthermore, BEATs was trained only on AudioSet, restricting its broader downstream applicability. To address these gaps, we present OpenBEATs, an open-source framework that extends BEATs via multi-domain audio pre-training. We conduct comprehensive evaluations across six types of tasks, twenty five datasets, and three audio domains, including audio reasoning tasks such as audio question answering, entailment, and captioning. OpenBEATs achieves state-of-the-art performance on six bioacoustics datasets, two environmental sound datasets and five reasoning datasets, performing better than models exceeding a billion parameters at one-fourth their parameter size. These results demonstrate the effectiveness of multi-domain datasets and masked token prediction task to learn general-purpose audio representations. To promote further research and reproducibility, we release all pre-training and evaluation code, pretrained and fine-tuned checkpoints, and training logs at https://shikhar-s.github.io/OpenBEATs</p>
- https://arxiv.org/abs/2507.14129
- Fri, 18 Jul 2025 17:57:46 +0000
+ A Simple "Try Again" Can Elicit Multi-Turn LLM Reasoning
+ https://arxiv.org/abs/2507.14295
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Licheng Liu, Zihan Wang, Linjie Li, Chenwei Xu, Yiping Lu, Han Liu, Avirup Sil, Manling Li</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Multi-turn problem solving is critical yet challenging for Large Reasoning Models (LRMs) to reflect on their reasoning and revise from feedback. Existing Reinforcement Learning (RL) methods train large reasoning models on a single-turn paradigm with verifiable rewards. However, we observe that models trained with existing RL paradigms often lose their ability to solve problems across multiple turns and struggle to revise answers based on contextual feedback, leading to repetitive responses. We ask: can LRMs learn to reflect their answers in a multi-turn context? In this work, we find that training models with multi-turn RL using only unary feedback (e.g., "Let's try again") after wrong answers can improve both single-turn performance and multi-turn reasoning. We introduce Unary Feedback as Observation (UFO) for reinforcement learning, which uses minimal yet common unary user feedback during iterative problem solving. It can be easily applied to existing single-turn RL training setups. Experimental results show that RL training with UFO keeps single-turn performance and improves multi-turn reasoning accuracy by up to 14%, enabling language models to better react to feedback in multi-turn problem solving. To further minimize the number of turns needed for a correct answer while encouraging diverse reasoning when mistakes occur, we design reward structures that guide models to produce careful and deliberate answers in each turn. Code: https://github.com/lichengliu03/unary-feedback</p>
+ https://arxiv.org/abs/2507.14295
+ Fri, 18 Jul 2025 18:07:38 +0000
- Franca: Nested Matryoshka Clustering for Scalable Visual Representation Learning
- https://arxiv.org/abs/2507.14137
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14137.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shashanka Venkataramanan, Valentinos Pariza, Mohammadreza Salehi, Lukas Knobel, Spyros Gidaris, Elias Ramzi, Andrei Bursuc, Yuki M. Asano</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> We present Franca (pronounced Fran-ka): free one; the first fully open-source (data, code, weights) vision foundation model that matches and in many cases surpasses the performance of state-of-the-art proprietary models, e.g., DINOv2, CLIP, SigLIPv2, etc. Our approach is grounded in a transparent training pipeline inspired by Web-SSL and uses publicly available data: ImageNet-21K and a subset of ReLAION-2B. Beyond model release, we tackle critical limitations in SSL clustering methods. While modern models rely on assigning image features to large codebooks via clustering algorithms like Sinkhorn-Knopp, they fail to account for the inherent ambiguity in clustering semantics. To address this, we introduce a parameter-efficient, multi-head clustering projector based on nested Matryoshka representations. This design progressively refines features into increasingly fine-grained clusters without increasing the model size, enabling both performance and memory efficiency. Additionally, we propose a novel positional disentanglement strategy that explicitly removes positional biases from dense representations, thereby improving the encoding of semantic content. This leads to consistent gains on several downstream benchmarks, demonstrating the utility of cleaner feature spaces. Our contributions establish a new standard for transparent, high-performance vision models and open a path toward more reproducible and generalizable foundation models for the broader AI community. The code and model checkpoints are available at https://github.com/valeoai/Franca.</p>
- https://arxiv.org/abs/2507.14137
- Fri, 18 Jul 2025 17:59:55 +0000
+ Inverse Scaling in Test-Time Compute
+ https://arxiv.org/abs/2507.14417
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14417.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aryo Pradipta Gema, Alexander Hägele, Runjin Chen, Andy Arditi, Jacob Goldman-Wetzler, Kit Fraser-Taliente, Henry Sleight, Linda Petrini, Julian Michael, Beatrice Alex, Pasquale Minervini, Yanda Chen, Joe Benton, Ethan Perez</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> We construct evaluation tasks where extending the reasoning length of Large Reasoning Models (LRMs) deteriorates performance, exhibiting an inverse scaling relationship between test-time compute and accuracy. Our evaluation tasks span four categories: simple counting tasks with distractors, regression tasks with spurious features, deduction tasks with constraint tracking, and advanced AI risks. We identify five distinct failure modes when models reason for longer: 1) Claude models become increasingly distracted by irrelevant information; 2) OpenAI o-series models resist distractors but overfit to problem framings; 3) models shift from reasonable priors to spurious correlations; 4) all models show difficulties in maintaining focus on complex deductive tasks; and 5) extended reasoning may amplify concerning behaviors, with Claude Sonnet 4 showing increased expressions of self-preservation. These findings suggest that while test-time compute scaling remains promising for improving model capabilities, it may inadvertently reinforce problematic reasoning patterns. Our results demonstrate the importance of evaluating models across diverse reasoning lengths to identify and address these failure modes in LRMs.</p>
+ https://arxiv.org/abs/2507.14417
+ Sat, 19 Jul 2025 00:06:13 +0000
+
+
+ MiroMind-M1: An Open-Source Advancement in Mathematical Reasoning via Context-Aware Multi-Stage Policy Optimization
+ https://arxiv.org/abs/2507.14683
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14683.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xingxuan Li, Yao Xiao, Dianwen Ng, Hai Ye, Yue Deng, Xiang Lin, Bin Wang, Zhanfeng Mo, Chong Zhang, Yueyi Zhang, Zonglin Yang, Ruilin Li, Lei Lei, Shihao Xu, Han Zhao, Weiling Chen, Feng Ji, Lidong Bing</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> Large language models have recently evolved from fluent text generation to advanced reasoning across diverse domains, giving rise to reasoning language models. Among these domains, mathematical reasoning serves as a representative benchmark as it requires precise multi-step logic and abstract reasoning, which can be generalized to other tasks. While closed-source RLMs such as GPT-o3 demonstrate impressive reasoning capabilities, their proprietary nature limits transparency and reproducibility. Although many open-source projects aim to close this gap, most of them lack sufficient openness by omitting critical resources such as datasets and detailed training configurations, which hinders reproducibility. To contribute toward greater transparency in RLM development, we introduce the MiroMind-M1 series, a set of fully open-source RLMs built on the Qwen-2.5 backbone that match or exceed the performance of existing open-source RLMs. Specifically, our models are trained in two stages: SFT on a carefully curated corpus of 719K math-reasoning problems with verified CoT trajectories, followed by RLVR on 62K challenging and verifiable problems. To enhance the robustness and efficiency of the RLVR process, we introduce Context-Aware Multi-Stage Policy Optimization, an algorithm that integrates length-progressive training with an adaptive repetition penalty to encourage context-aware RL training. Our model achieves state-of-the-art or competitive performance and superior token efficiency among Qwen-2.5-based open-source 7B and 32B models on the AIME24, AIME25, and MATH benchmarks. To facilitate reproducibility, we release the complete stack: models (MiroMind-M1-SFT-7B, MiroMind-M1-RL-7B, MiroMind-M1-RL-32B); datasets (MiroMind-M1-SFT-719K, MiroMind-M1-RL-62K); and all training and evaluation configurations. We hope these resources will support further research and foster community advancement.</p>
+ https://arxiv.org/abs/2507.14683
+ Sat, 19 Jul 2025 16:21:23 +0000
+
+
+ The Invisible Leash: Why RLVR May Not Escape Its Origin
+ https://arxiv.org/abs/2507.14843
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14843.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fang Wu, Weihao Xuan, Ximing Lu, Zaid Harchaoui, Yejin Choi</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Recent advances in large reasoning models highlight Reinforcement Learning with Verifiable Rewards (RLVR) as a promising method for enhancing AI's capabilities, particularly in solving complex logical tasks. However, it remains unclear whether RLVR truly expands a model's reasoning boundary or merely amplifies high-reward outputs that the base model already knows for improved precision. This study presents a theoretical and empirical investigation that provides fresh insights into the potential limits of RLVR. First, we offer a new theoretical perspective that RLVR is constrained by the base model's support-unable to sample solutions with zero initial probability-and operates as a conservative reweighting mechanism that may restrict the discovery of entirely original solutions. We also identify an entropy-reward tradeoff: while RLVR reliably enhances precision, it may progressively narrow exploration and potentially overlook correct yet underrepresented solutions. Extensive empirical experiments validate that while RLVR consistently improves pass@1, the shrinkage of empirical support generally outweighs the expansion of empirical support under larger sampling budgets, failing to recover correct answers that were previously accessible to the base model. Interestingly, we also observe that while RLVR sometimes increases token-level entropy, resulting in greater uncertainty at each generation step, answer-level entropy declines, indicating that these seemingly more uncertain paths ultimately converge onto a smaller set of distinct answers. Taken together, these findings reveal potential limits of RLVR in extending reasoning horizons. Breaking this invisible leash may require future algorithmic innovations such as explicit exploration mechanisms or hybrid strategies that seed probability mass into underrepresented solution regions.</p>
+ https://arxiv.org/abs/2507.14843
+ Sun, 20 Jul 2025 07:04:08 +0000
+
+
+ Towards Video Thinking Test: A Holistic Benchmark for Advanced Video Reasoning and Understanding
+ https://arxiv.org/abs/2507.15028
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15028.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanhan Zhang, Yunice Chew, Yuhao Dong, Aria Leo, Bo Hu, Ziwei Liu</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Human intelligence requires correctness and robustness, with the former being foundational for the latter. In video understanding, correctness ensures the accurate interpretation of visual content, and robustness maintains consistent performance in challenging conditions. Despite advances in video large language models (video LLMs), existing benchmarks inadequately reflect the gap between these models and human intelligence in maintaining correctness and robustness in video interpretation. We introduce the Video Thinking Test (Video-TT), to assess if video LLMs can interpret real-world videos as effectively as humans. Video-TT reflects genuine gaps in understanding complex visual narratives, and evaluates robustness against natural adversarial questions. Video-TT comprises 1,000 YouTube Shorts videos, each with one open-ended question and four adversarial questions that probe visual and narrative complexity. Our evaluation shows a significant gap between video LLMs and human performance.</p>
+ https://arxiv.org/abs/2507.15028
+ Sun, 20 Jul 2025 16:30:33 +0000
+
+
+ WebShaper: Agentically Data Synthesizing via Information-Seeking Formalization
+ https://arxiv.org/abs/2507.15061
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengwei Tao, Jialong Wu, Wenbiao Yin, Junkai Zhang, Baixuan Li, Haiyang Shen, Kuan Li, Liwen Zhang, Xinyu Wang, Yong Jiang, Pengjun Xie, Fei Huang, Jingren Zhou</p><p><b>Upvotes:</b> 31</p><p><b>Summary:</b> The advent of Large Language Model (LLM)-powered agents has revolutionized artificial intelligence by enabling solutions to complex, open-ended tasks through web-based information-seeking (IS) capabilities. The scarcity of high-quality training data has limited the development of IS agents. Existing approaches typically adopt an information-driven paradigm that first collects web data and then generates questions based on the retrieval. However, this may lead to inconsistency between information structure and reasoning structure, question and answer. To mitigate, we propose a formalization-driven IS data synthesis framework WebShaper to construct a dataset. WebShaper systematically formalizes IS tasks through set theory. Central to the formalization is the concept of Knowledge Projections (KP), which enables precise control over reasoning structure by KP operation compositions. During synthesis, we begin by creating seed tasks, then use a multi-step expansion process. At each step, an agentic Expander expands the current formal question more complex with retrieval and validation tools based on our formalization. We train our model on the synthesized dataset. Experiment results demonstrate that WebShaper achieves state-of-the-art performance among open-sourced IS agents on GAIA and WebWalkerQA benchmarks.</p>
+ https://arxiv.org/abs/2507.15061
+ Sun, 20 Jul 2025 17:53:37 +0000
+
+
+ STITCH: Simultaneous Thinking and Talking with Chunked Reasoning for Spoken Language Models
+ https://arxiv.org/abs/2507.15375
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Cheng-Han Chiang, Xiaofei Wang, Linjie Li, Chung-Ching Lin, Kevin Lin, Shujie Liu, Zhendong Wang, Zhengyuan Yang, Hung-yi Lee, Lijuan Wang</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Spoken Language Models (SLMs) are designed to take speech inputs and produce spoken responses. However, current SLMs lack the ability to perform an internal, unspoken thinking process before responding. In contrast, humans typically engage in complex mental reasoning internally, enabling them to communicate ideas clearly and concisely. Thus, integrating an unspoken thought process into SLMs is highly desirable. While naively generating a complete chain-of-thought (CoT) reasoning before starting to talk can enable thinking for SLMs, this induces additional latency for the speech response, as the CoT reasoning can be arbitrarily long. To solve this issue, we propose Stitch, a novel generation method that alternates between the generation of unspoken reasoning chunks and spoken response chunks. Since the audio duration of a chunk of spoken response is much longer than the time to generate the tokens in a chunk of spoken response, we use the remaining free time to generate the unspoken reasoning tokens. When a chunk of audio is played to the user, the model continues to generate the next unspoken reasoning chunk, achieving simultaneous thinking and talking. Remarkably, Stitch matches the latency of baselines that cannot generate unspoken CoT by design while outperforming those baselines by 15% on math reasoning datasets; Stitch also performs equally well on non-reasoning datasets as those baseline models. Some animations and demonstrations are on the project page: https://d223302.github.io/STITCH.</p>
+ https://arxiv.org/abs/2507.15375
+ Mon, 21 Jul 2025 08:30:03 +0000
+
+
+ GR-3 Technical Report
+ https://arxiv.org/abs/2507.15493
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15493.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chilam Cheang, Sijin Chen, Zhongren Cui, Yingdong Hu, Liqun Huang, Tao Kong, Hang Li, Yifeng Li, Yuxiao Liu, Xiao Ma, Hao Niu, Wenxuan Ou, Wanli Peng, Zeyu Ren, Haixin Shi, Jiawen Tian, Hongtao Wu, Xin Xiao, Yuyang Xiao, Jiafeng Xu, Yichu Yang</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> We report our recent progress towards building generalist robot policies, the development of GR-3. GR-3 is a large-scale vision-language-action (VLA) model. It showcases exceptional capabilities in generalizing to novel objects, environments, and instructions involving abstract concepts. Furthermore, it can be efficiently fine-tuned with minimal human trajectory data, enabling rapid and cost-effective adaptation to new settings. GR-3 also excels in handling long-horizon and dexterous tasks, including those requiring bi-manual manipulation and mobile movement, showcasing robust and reliable performance. These capabilities are achieved through a multi-faceted training recipe that includes co-training with web-scale vision-language data, efficient fine-tuning from human trajectory data collected via VR devices, and effective imitation learning with robot trajectory data. In addition, we introduce ByteMini, a versatile bi-manual mobile robot designed with exceptional flexibility and reliability, capable of accomplishing a wide range of tasks when integrated with GR-3. Through extensive real-world experiments, we show GR-3 surpasses the state-of-the-art baseline method, pi_0, on a wide variety of challenging tasks. We hope GR-3 can serve as a step towards building generalist robots capable of assisting humans in daily life.</p>
+ https://arxiv.org/abs/2507.15493
+ Mon, 21 Jul 2025 10:54:13 +0000
+
+
+ PhysGym: Benchmarking LLMs in Interactive Physics Discovery with Controlled Priors
+ https://arxiv.org/abs/2507.15550
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15550.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yimeng Chen, Piotr Piȩkos, Mateusz Ostaszewski, Firas Laakom, Jürgen Schmidhuber</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Evaluating the scientific discovery capabilities of large language model based agents, particularly how they cope with varying environmental complexity and utilize prior knowledge, requires specialized benchmarks currently lacking in the landscape. To address this gap, we introduce PhysGym, a novel benchmark suite and simulation platform for rigorously assessing LLM-based scientific reasoning in interactive physics environments. PhysGym's primary contribution lies in its sophisticated control over the level of prior knowledge provided to the agent. This allows researchers to dissect agent performance along axes including the complexity of the problem and the prior knowledge levels. The benchmark comprises a suite of interactive simulations, where agents must actively probe environments, gather data sequentially under constraints and formulate hypotheses about underlying physical laws. PhysGym provides standardized evaluation protocols and metrics for assessing hypothesis accuracy and model fidelity. We demonstrate the benchmark's utility by presenting results from baseline LLMs, showcasing its ability to differentiate capabilities based on varying priors and task complexity.</p>
+ https://arxiv.org/abs/2507.15550
+ Mon, 21 Jul 2025 12:28:10 +0000
+
+
+ Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videos
+ https://arxiv.org/abs/2507.15597
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15597.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Luo, Yicheng Feng, Wanpeng Zhang, Sipeng Zheng, Ye Wang, Haoqi Yuan, Jiazheng Liu, Chaoyi Xu, Qin Jin, Zongqing Lu</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> We introduce Being-H0, a dexterous Vision-Language-Action model (VLA) trained on large-scale human videos. Existing VLAs struggle with complex manipulation tasks requiring high dexterity and generalize poorly to novel scenarios and tasks, primarily due to their reliance on synthetic data with significant sim-to-real gaps or teleoperated demonstrations lacking scale and diversity. To address this data bottleneck, we propose leveraging human hands as a foundation manipulator, capitalizing on the rich dexterity and scalability present in web data. Our approach centers on physical instruction tuning, a novel training paradigm that combines large-scale VLA pretraining from human videos, physical space alignment for 3D reasoning, and post-training adaptation for robotic tasks. Additionally, we introduce a part-level motion tokenization method which achieves millimeter-level reconstruction accuracy to model precise hand trajectories for action learning. To support our proposed paradigm, we further develop a comprehensive data curation pipeline that integrates heterogeneous sources -- including motion capture, VR, and RGB-only videos -- into a large-scale dataset with millions of motion-based instructional instances. We empirically show the excellence of Being-H0 in hand motion generation and instruction following, and it also scales well with model and data sizes. Importantly, we observe the expected gains of Being-H0 in real-world robotic manipulation as physical instruction tuning is applied. More details are available at https://beingbeyond.github.io/Being-H0.</p>
+ https://arxiv.org/abs/2507.15597
+ Mon, 21 Jul 2025 13:19:09 +0000
+
+
+ Gaussian Splatting with Discretized SDF for Relightable Assets
+ https://arxiv.org/abs/2507.15629
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15629.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zuo-Liang Zhu, Jian Yang, Beibei Wang</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> 3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rendering still faces several challenges, as the discrete nature of Gaussian primitives makes it difficult to apply geometry constraints. Recent works introduce the signed distance field (SDF) as an extra continuous representation to regularize the geometry defined by Gaussian primitives. It improves the decomposition quality, at the cost of increasing memory usage and complicating training. Unlike these works, we introduce a discretized SDF to represent the continuous SDF in a discrete manner by encoding it within each Gaussian using a sampled value. This approach allows us to link the SDF with the Gaussian opacity through an SDF-to-opacity transformation, enabling rendering the SDF via splatting and avoiding the computational cost of ray marching.The key challenge is to regularize the discrete samples to be consistent with the underlying SDF, as the discrete representation can hardly apply the gradient-based constraints (\eg Eikonal loss). For this, we project Gaussians onto the zero-level set of SDF and enforce alignment with the surface from splatting, namely a projection-based consistency loss. Thanks to the discretized SDF, our method achieves higher relighting quality, while requiring no extra memory beyond GS and avoiding complex manually designed optimization. The experiments reveal that our method outperforms existing Gaussian-based inverse rendering methods. Our code is available at https://github.com/NK-CS-ZZL/DiscretizedSDF.</p>
+ https://arxiv.org/abs/2507.15629
+ Mon, 21 Jul 2025 13:52:33 +0000
+
+
+ Data Mixing Agent: Learning to Re-weight Domains for Continual Pre-training
+ https://arxiv.org/abs/2507.15640
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15640.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kailai Yang, Xiao Liu, Lei Ji, Hao Li, Yeyun Gong, Peng Cheng, Mao Yang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Continual pre-training on small-scale task-specific data is an effective method for improving large language models in new target fields, yet it risks catastrophic forgetting of their original capabilities. A common solution is to re-weight training data mixtures from source and target fields on a domain space to achieve balanced performance. Previous domain reweighting strategies rely on manual designation with certain heuristics based on human intuition or empirical results. In this work, we prove that more general heuristics can be parameterized by proposing Data Mixing Agent, the first model-based, end-to-end framework that learns to re-weight domains. The agent learns generalizable heuristics through reinforcement learning on large quantities of data mixing trajectories with corresponding feedback from an evaluation environment. Experiments in continual pre-training on math reasoning show that Data Mixing Agent outperforms strong baselines in achieving balanced performance across source and target field benchmarks. Furthermore, it generalizes well across unseen source fields, target models, and domain spaces without retraining. Direct application to the code generation field also indicates its adaptability across target domains. Further analysis showcases the agents' well-aligned heuristics with human intuitions and their efficiency in achieving superior model performance with less source-field data.</p>
+ https://arxiv.org/abs/2507.15640
+ Mon, 21 Jul 2025 14:01:54 +0000
+
+
+ TokensGen: Harnessing Condensed Tokens for Long Video Generation
+ https://arxiv.org/abs/2507.15728
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15728.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenqi Ouyang, Zeqi Xiao, Danni Yang, Yifan Zhou, Shuai Yang, Lei Yang, Jianlou Si, Xingang Pan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Generating consistent long videos is a complex challenge: while diffusion-based generative models generate visually impressive short clips, extending them to longer durations often leads to memory bottlenecks and long-term inconsistency. In this paper, we propose TokensGen, a novel two-stage framework that leverages condensed tokens to address these issues. Our method decomposes long video generation into three core tasks: (1) inner-clip semantic control, (2) long-term consistency control, and (3) inter-clip smooth transition. First, we train To2V (Token-to-Video), a short video diffusion model guided by text and video tokens, with a Video Tokenizer that condenses short clips into semantically rich tokens. Second, we introduce T2To (Text-to-Token), a video token diffusion transformer that generates all tokens at once, ensuring global consistency across clips. Finally, during inference, an adaptive FIFO-Diffusion strategy seamlessly connects adjacent clips, reducing boundary artifacts and enhancing smooth transitions. Experimental results demonstrate that our approach significantly enhances long-term temporal and content coherence without incurring prohibitive computational overhead. By leveraging condensed tokens and pre-trained short video models, our method provides a scalable, modular solution for long video generation, opening new possibilities for storytelling, cinematic production, and immersive simulations. Please see our project page at https://vicky0522.github.io/tokensgen-webpage/ .</p>
+ https://arxiv.org/abs/2507.15728
+ Mon, 21 Jul 2025 15:37:33 +0000
+
+
+ Stabilizing Knowledge, Promoting Reasoning: Dual-Token Constraints for RLVR
+ https://arxiv.org/abs/2507.15778
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15778.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiakang Wang, Runze Liu, Fuzheng Zhang, Xiu Li, Guorui Zhou</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has become an effective post-training method for improving the reasoning abilities of Large Language Models (LLMs), mainly by shaping higher-order behaviors such as reflection and planning. However, previous RLVR algorithms often apply uniform training signals to all tokens, without considering the different roles of low-entropy knowledge-related tokens and high-entropy reasoning-related tokens. Some recent methods try to separate these token types by gradient masking or asynchronous updates, but these approaches may break semantic dependencies in the model output and hinder effective learning. In this work, we propose Archer, an entropy-aware RLVR approach with dual-token constraints and synchronous updates. Specifically, our method applies weaker KL regularization and higher clipping thresholds to reasoning tokens to encourage exploration, while using stronger constraints on knowledge tokens to maintain factual knowledge. Experimental results on several mathematical reasoning and code generation benchmarks show that our approach significantly outperforms previous RLVR methods, reaching or exceeding state-of-the-art performance among models of comparable size. The code is available at https://github.com/wizard-III/ArcherCodeR.</p>
+ https://arxiv.org/abs/2507.15778
+ Mon, 21 Jul 2025 16:34:01 +0000
+
+
+ LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacra
+ https://arxiv.org/abs/2507.15815
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15815.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seth Karten, Wenzhe Li, Zihan Ding, Samuel Kleiner, Yu Bai, Chi Jin</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> We present the LLM Economist, a novel framework that uses agent-based modeling to design and assess economic policies in strategic environments with hierarchical decision-making. At the lower level, bounded rational worker agents -- instantiated as persona-conditioned prompts sampled from U.S. Census-calibrated income and demographic statistics -- choose labor supply to maximize text-based utility functions learned in-context. At the upper level, a planner agent employs in-context reinforcement learning to propose piecewise-linear marginal tax schedules anchored to the current U.S. federal brackets. This construction endows economic simulacra with three capabilities requisite for credible fiscal experimentation: (i) optimization of heterogeneous utilities, (ii) principled generation of large, demographically realistic agent populations, and (iii) mechanism design -- the ultimate nudging problem -- expressed entirely in natural language. Experiments with populations of up to one hundred interacting agents show that the planner converges near Stackelberg equilibria that improve aggregate social welfare relative to Saez solutions, while a periodic, persona-level voting procedure furthers these gains under decentralized governance. These results demonstrate that large language model-based agents can jointly model, simulate, and govern complex economic systems, providing a tractable test bed for policy evaluation at the societal scale to help build better civilizations.</p>
+ https://arxiv.org/abs/2507.15815
+ Mon, 21 Jul 2025 17:21:14 +0000
+
+
+ GUI-G^2: Gaussian Reward Modeling for GUI Grounding
+ https://arxiv.org/abs/2507.15846
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15846.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fei Tang, Zhangxuan Gu, Zhengxi Lu, Xuyang Liu, Shuheng Shen, Changhua Meng, Wen Wang, Wenqi Zhang, Yongliang Shen, Weiming Lu, Jun Xiao, Yueting Zhuang</p><p><b>Upvotes:</b> 98</p><p><b>Summary:</b> Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G^2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G^2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G^2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.</p>
+ https://arxiv.org/abs/2507.15846
+ Mon, 21 Jul 2025 17:53:42 +0000
+
+
+ SeC: Advancing Complex Video Object Segmentation via Progressive Concept Construction
+ https://arxiv.org/abs/2507.15852
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15852.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhixiong Zhang, Shuangrui Ding, Xiaoyi Dong, Songxin He, Jianfan Lin, Junsong Tang, Yuhang Zang, Yuhang Cao, Dahua Lin, Jiaqi Wang</p><p><b>Upvotes:</b> 24</p><p><b>Summary:</b> Video Object Segmentation (VOS) is a core task in computer vision, requiring models to track and segment target objects across video frames. Despite notable advances with recent efforts, current techniques still lag behind human capabilities in handling drastic visual variations, occlusions, and complex scene changes. This limitation arises from their reliance on appearance matching, neglecting the human-like conceptual understanding of objects that enables robust identification across temporal dynamics. Motivated by this gap, we propose Segment Concept (SeC), a concept-driven segmentation framework that shifts from conventional feature matching to the progressive construction and utilization of high-level, object-centric representations. SeC employs Large Vision-Language Models (LVLMs) to integrate visual cues across diverse frames, constructing robust conceptual priors. During inference, SeC forms a comprehensive semantic representation of the target based on processed frames, realizing robust segmentation of follow-up frames. Furthermore, SeC adaptively balances LVLM-based semantic reasoning with enhanced feature matching, dynamically adjusting computational efforts based on scene complexity. To rigorously assess VOS methods in scenarios demanding high-level conceptual reasoning and robust semantic understanding, we introduce the Semantic Complex Scenarios Video Object Segmentation benchmark (SeCVOS). SeCVOS comprises 160 manually annotated multi-scenario videos designed to challenge models with substantial appearance variations and dynamic scene transformations. In particular, SeC achieves an 11.8-point improvement over SAM 2.1 on SeCVOS, establishing a new state-of-the-art in concept-aware video object segmentation.</p>
+ https://arxiv.org/abs/2507.15852
+ Mon, 21 Jul 2025 17:59:02 +0000
+
+
+ Latent Denoising Makes Good Visual Tokenizers
+ https://arxiv.org/abs/2507.15856
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.15856.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiawei Yang, Tianhong Li, Lijie Fan, Yonglong Tian, Yue Wang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Despite their fundamental role, it remains unclear what properties could make visual tokenizers more effective for generative modeling. We observe that modern generative models share a conceptually similar training objective -- reconstructing clean signals from corrupted inputs such as Gaussian noise or masking -- a process we term denoising. Motivated by this insight, we propose aligning tokenizer embeddings directly with the downstream denoising objective, encouraging latent embeddings to be more easily reconstructed even when heavily corrupted. To achieve this, we introduce the Latent Denoising Tokenizer (l-DeTok), a simple yet effective tokenizer trained to reconstruct clean images from latent embeddings corrupted by interpolative noise and random masking. Extensive experiments on ImageNet 256x256 demonstrate that our tokenizer consistently outperforms standard tokenizers across six representative generative models. Our findings highlight denoising as a fundamental design principle for tokenizer development, and we hope it could motivate new perspectives for future tokenizer design.</p>
+ https://arxiv.org/abs/2507.15856
+ Mon, 21 Jul 2025 17:59:56 +0000