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<lastBuildDate>Thu, 31 Jul 2025 00:02:34 +0000</lastBuildDate> <lastBuildDate>Fri, 01 Aug 2025 00:02:45 +0000</lastBuildDate>
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<title>CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning</title> <title>DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation</title>
<link>https://arxiv.org/abs/2507.14111</link> <link>https://arxiv.org/abs/2507.13985</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.14111.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiaoya Li, Xiaofei Sun, Albert Wang, Jiwei Li, Chris Shum&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 14&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The exponential growth in demand for GPU computing resources, driven by the rapid advancement of Large Language Models, has created an urgent need for automated CUDA optimization strategies. While recent advances in LLMs show promise for code generation, current SOTA models (e.g. R1, o1) achieve low success rates in improving CUDA speed. In this paper, we introduce CUDA-L1, an automated reinforcement learning framework for CUDA optimization. CUDA-L1 achieves performance improvements on the CUDA optimization task: trained on NVIDIA A100, it delivers an average speedup of x17.7 across all 250 CUDA kernels of KernelBench, with peak speedups reaching x449. Furthermore, the model also demonstrates excellent portability across GPU architectures, achieving average speedups of x17.8 on H100, x19.0 on RTX 3090, x16.5 on L40, x14.7 on H800, and x13.9 on H20 despite being optimized specifically for A100. Beyond these benchmark results, CUDA-L1 demonstrates several remarkable properties: 1) Discovers a variety of CUDA optimization techniques and learns to combine them strategically to achieve optimal performance; 2) Uncovers fundamental principles of CUDA optimization; 3) Identifies non-obvious performance bottlenecks and rejects seemingly beneficial optimizations that harm performance. The capabilities of CUDA-L1 demonstrate that reinforcement learning can transform an initially poor-performing LLM into an effective CUDA optimizer through speedup-based reward signals alone, without human expertise or domain knowledge. More importantly, the trained RL model extend the acquired reasoning abilities to new kernels. This paradigm opens possibilities for automated optimization of CUDA operations, and holds promise to substantially promote GPU efficiency and alleviate the rising pressure on GPU computing resources.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.13985.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haoran Li, Yuli Tian, Kun Lan, Yong Liao, Lin Wang, Pan Hui, Peng Yuan Zhou&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 0&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Generating 3D scenes from natural language holds great promise for applications in gaming, film, and design. However, existing methods struggle with automation, 3D consistency, and fine-grained control. We present DreamScene, an end-to-end framework for high-quality and editable 3D scene generation from text or dialogue. DreamScene begins with a scene planning module, where a GPT-4 agent infers object semantics and spatial constraints to construct a hybrid graph. A graph-based placement algorithm then produces a structured, collision-free layout. Based on this layout, Formation Pattern Sampling (FPS) generates object geometry using multi-timestep sampling and reconstructive optimization, enabling fast and realistic synthesis. To ensure global consistent, DreamScene employs a progressive camera sampling strategy tailored to both indoor and outdoor settings. Finally, the system supports fine-grained scene editing, including object movement, appearance changes, and 4D dynamic motion. Experiments demonstrate that DreamScene surpasses prior methods in quality, consistency, and flexibility, offering a practical solution for open-domain 3D content creation. Code and demos are available at https://jahnsonblack.github.io/DreamScene-Full/.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.14111</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.13985</guid>
<pubDate>Fri, 18 Jul 2025 17:43:56 +0000</pubDate> <pubDate>Fri, 18 Jul 2025 14:45:54 +0000</pubDate>
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<title>MaPPO: Maximum a Posteriori Preference Optimization with Prior Knowledge</title> <title>Step-3 is Large yet Affordable: Model-system Co-design for Cost-effective Decoding</title>
<link>https://arxiv.org/abs/2507.21183</link> <link>https://arxiv.org/abs/2507.19427</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21183.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Guangchen Lan, Sipeng Zhang, Tianle Wang, Yuwei Zhang, Daoan Zhang, Xinpeng Wei, Xiaoman Pan, Hongming Zhang, Dong-Jun Han, Christopher G. Brinton&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; As the era of large language models (LLMs) on behalf of users unfolds, Preference Optimization (PO) methods have become a central approach to aligning LLMs with human preferences and improving performance. We propose Maximum a Posteriori Preference Optimization (MaPPO), a framework for learning from preferences that explicitly incorporates prior reward knowledge into the optimization objective. While existing methods such as Direct Preference Optimization (DPO) and its variants treat preference learning as a Maximum Likelihood Estimation (MLE) problem, MaPPO extends this paradigm by integrating prior reward estimates into a principled Maximum a Posteriori (MaP) objective. This not only generalizes DPO and its variants, but also enhances alignment by mitigating the oversimplified binary classification of responses. More importantly, MaPPO introduces no additional hyperparameter, and supports preference optimization in both offline and online settings. In addition, MaPPO can be used as a plugin with consistent improvement on DPO variants, including widely used SimPO, IPO, and CPO. Extensive empirical evaluations of different model sizes and model series on three standard benchmarks, including MT-Bench, AlpacaEval 2.0, and Arena-Hard, demonstrate consistent improvements in alignment performance without sacrificing computational efficiency.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.19427.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; StepFun, Bin Wang, Bojun Wang, Changyi Wan, Guanzhe Huang, Hanpeng Hu, Haonan Jia, Hao Nie, Mingliang Li, Nuo Chen, Siyu Chen, Song Yuan, Wuxun Xie, Xiaoniu Song, Xing Chen, Xingping Yang, Xuelin Zhang, Yanbo Yu, Yaoyu Wang, Yibo Zhu, Yimin Jiang, Yu Zhou, Yuanwei Lu, Houyi Li, Jingcheng Hu, Ka Man Lo, Ailin Huang, Binxing Jiao, Bo Li, Boyu Chen, Changxin Miao, Chang Lou, Chen Hu, Chen Xu, Chenfeng Yu, Chengyuan Yao, Daokuan Lv, Dapeng Shi, Deshan Sun, Ding Huang, Dingyuan Hu, Dongqing Pang, Enle Liu, Fajie Zhang, Fanqi Wan, Gulin Yan, Han Zhang, Han Zhou, Hanghao Wu, Hangyu Guo, Hanqi Chen, Hanshan Zhang, Hao Wu, Haocheng Zhang, Haolong Yan, Haoran Lv, Haoran Wei, Hebin Zhou, Heng Wang, Heng Wang, Hongxin Li, Hongyu Zhou, Hongyuan Wang, Huiyong Guo, Jia Wang, Jiahao Gong, Jialing Xie, Jian Zhou, Jianjian Sun, Jiaoren Wu, Jiaran Zhang, Jiayu Liu, Jie Cheng, Jie Luo, Jie Yan, Jie Yang, Jieyi Hou, Jinguang Zhang, Jinlan Cao, Jisheng Yin, Junfeng Liu, Junhao Huang, Junzhe Lin, Kaijun Tan, Kaixiang Li, Kang An, Kangheng Lin, Kenkun Liu, Lei Yang, Liang Zhao, Liangyu Chen, Lieyu Shi, Liguo Tan, Lin Lin, Lin Zhang, Lina Chen, Liwen Huang, Liying Shi, Longlong Gu, Mei Chen, Mengqiang Ren, Ming Li, Mingzhe Chen, Na Wang, Nan Wu, Qi Han, Qian Zhao, Qiang Zhang, Qianni Liu, Qiaohui Chen, Qiling Wu, Qinglin He, Qinyuan Tan, Qiufeng Wang, Qiuping Wu, Qiuyan Liang, Quan Sun, Rui Li, Ruihang Miao, Ruosi Wan, Ruyan Guo, Shangwu Zhong, Shaoliang Pang, Shengjie Fan, Shijie Shang, Shilei Jiang, Shiliang Yang, Shiming Hao, Shuli Gao, Siming Huang, Siqi Liu, Tiancheng Cao, Tianhao Cheng, Tianhao Peng, Wang You, Wei Ji, Wen Sun, Wenjin Deng, Wenqing He, Wenzhen Zheng, Xi Chen, Xiangwen Kong, Xianzhen Luo, Xiaobo Yang, Xiaojia Liu, Xiaoxiao Ren, Xin Han, Xin Li, Xin Wu, Xu Zhao, Yanan Wei, Yang Li, Yangguang Li, Yangshijie Xu, Yanming Xu, Yaqiang Shi, Yeqing Shen, Yi Yang, Yifei Yang, Yifeng Gong, Yihan Chen, Yijing Yang, Yinmin Zhang, Yizhuang Zhou, Yuanhao Ding, Yuantao Fan, Yuanzhen Yang, Yuchu Luo, Yue Peng, Yufan Lu, Yuhang Deng, Yuhe Yin, Yujie Liu, Yukun Chen, Yuling Zhao, Yun Mou, Yunlong Li, Yunzhou Ju, Yusheng Li, Yuxiang Yang, Yuxiang Zhang, Yuyang Chen, Zejia Weng, Zhe Xie, Zheng Ge, Zheng Gong, Zhenyi Lu, Zhewei Huang, Zhichao Chang, Zhiguo Huang, Zhirui Wang, Zidong Yang, Zili Wang, Ziqi Wang, Zixin Zhang, Binxing Jiao, Daxin Jiang, Heung-Yeung Shum, Xiangyu Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large language models (LLMs) face low hardware efficiency during decoding, especially for long-context reasoning tasks. This paper introduces Step-3, a 321B-parameter VLM with hardware-aware model-system co-design optimized for minimizing decoding costs. Step-3 innovates in two key dimensions: (1) A novel Multi-Matrix Factorization Attention (MFA) mechanism that significantly reduces both KV cache size and computation while maintaining high attention expressiveness, and (2) Attention-FFN Disaggregation (AFD), a distributed inference system that decouples attention and Feed-Forward Network (FFN) layers into specialized subsystems. This co-design achieves unprecedented cost efficiency: Step-3 significantly reduces theoretical decoding costs compared with models like DeepSeek-V3 and Qwen3 MoE 235B, with the gains widening at longer context. Step-3 achieves low cost while activating 38B parameters per token (more than DeepSeek-V3 and Qwen3 MoE 235B), demonstrating that hardware-aligned attention arithmetic intensity, MoE sparsity, and AFD are critical to cost-effectiveness. We perform a head-to-head comparison with DeepSeek-V3 in its favorable scenarios. Our implementation on Hopper GPUs achieves a decoding throughput of up to 4,039 tokens per second per GPU under 50ms TPOT SLA (4K context, FP8, no MTP). It is higher than DeepSeek-V3's 2,324 in the same setup and sets a new Pareto frontier for LLM decoding.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21183</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.19427</guid>
<pubDate>Sun, 27 Jul 2025 05:26:50 +0000</pubDate> <pubDate>Fri, 25 Jul 2025 16:53:13 +0000</pubDate>
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<title>AnimalClue: Recognizing Animals by their Traces</title> <title>Adapting Vehicle Detectors for Aerial Imagery to Unseen Domains with Weak Supervision</title>
<link>https://arxiv.org/abs/2507.20240</link> <link>https://arxiv.org/abs/2507.20976</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.20240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Risa Shinoda, Nakamasa Inoue, Iro Laina, Christian Rupprecht, Hirokatsu Kataoka&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Wildlife observation plays an important role in biodiversity conservation, necessitating robust methodologies for monitoring wildlife populations and interspecies interactions. Recent advances in computer vision have significantly contributed to automating fundamental wildlife observation tasks, such as animal detection and species identification. However, accurately identifying species from indirect evidence like footprints and feces remains relatively underexplored, despite its importance in contributing to wildlife monitoring. To bridge this gap, we introduce AnimalClue, the first large-scale dataset for species identification from images of indirect evidence. Our dataset consists of 159,605 bounding boxes encompassing five categories of indirect clues: footprints, feces, eggs, bones, and feathers. It covers 968 species, 200 families, and 65 orders. Each image is annotated with species-level labels, bounding boxes or segmentation masks, and fine-grained trait information, including activity patterns and habitat preferences. Unlike existing datasets primarily focused on direct visual features (e.g., animal appearances), AnimalClue presents unique challenges for classification, detection, and instance segmentation tasks due to the need for recognizing more detailed and subtle visual features. In our experiments, we extensively evaluate representative vision models and identify key challenges in animal identification from their traces. Our dataset and code are available at https://dahlian00.github.io/AnimalCluePage/&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.20976.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Xiao Fang, Minhyek Jeon, Zheyang Qin, Stanislav Panev, Celso de Melo, Shuowen Hu, Shayok Chakraborty, Fernando De la Torre&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 8&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Detecting vehicles in aerial imagery is a critical task with applications in traffic monitoring, urban planning, and defense intelligence. Deep learning methods have provided state-of-the-art (SOTA) results for this application. However, a significant challenge arises when models trained on data from one geographic region fail to generalize effectively to other areas. Variability in factors such as environmental conditions, urban layouts, road networks, vehicle types, and image acquisition parameters (e.g., resolution, lighting, and angle) leads to domain shifts that degrade model performance. This paper proposes a novel method that uses generative AI to synthesize high-quality aerial images and their labels, improving detector training through data augmentation. Our key contribution is the development of a multi-stage, multi-modal knowledge transfer framework utilizing fine-tuned latent diffusion models (LDMs) to mitigate the distribution gap between the source and target environments. Extensive experiments across diverse aerial imagery domains show consistent performance improvements in AP50 over supervised learning on source domain data, weakly supervised adaptation methods, unsupervised domain adaptation methods, and open-set object detectors by 4-23%, 6-10%, 7-40%, and more than 50%, respectively. Furthermore, we introduce two newly annotated aerial datasets from New Zealand and Utah to support further research in this field. Project page is available at: https://humansensinglab.github.io/AGenDA&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.20240</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.20976</guid>
<pubDate>Sun, 27 Jul 2025 11:48:03 +0000</pubDate> <pubDate>Mon, 28 Jul 2025 16:38:06 +0000</pubDate>
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<title>Evaluating Deep Learning Models for African Wildlife Image Classification: From DenseNet to Vision Transformers</title> <title>BANG: Dividing 3D Assets via Generative Exploded Dynamics</title>
<link>https://arxiv.org/abs/2507.21364</link> <link>https://arxiv.org/abs/2507.21493</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21364.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Lukman Jibril Aliyu, Umar Sani Muhammad, Bilqisu Ismail, Nasiru Muhammad, Almustapha A Wakili, Seid Muhie Yimam, Shamsuddeen Hassan Muhammad, Mustapha Abdullahi&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Wildlife populations in Africa face severe threats, with vertebrate numbers declining by over 65% in the past five decades. In response, image classification using deep learning has emerged as a promising tool for biodiversity monitoring and conservation. This paper presents a comparative study of deep learning models for automatically classifying African wildlife images, focusing on transfer learning with frozen feature extractors. Using a public dataset of four species: buffalo, elephant, rhinoceros, and zebra; we evaluate the performance of DenseNet-201, ResNet-152, EfficientNet-B4, and Vision Transformer ViT-H/14. DenseNet-201 achieved the best performance among convolutional networks (67% accuracy), while ViT-H/14 achieved the highest overall accuracy (99%), but with significantly higher computational cost, raising deployment concerns. Our experiments highlight the trade-offs between accuracy, resource requirements, and deployability. The best-performing CNN (DenseNet-201) was integrated into a Hugging Face Gradio Space for real-time field use, demonstrating the feasibility of deploying lightweight models in conservation settings. This work contributes to African-grounded AI research by offering practical insights into model selection, dataset preparation, and responsible deployment of deep learning tools for wildlife conservation.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21493.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Longwen Zhang, Qixuan Zhang, Haoran Jiang, Yinuo Bai, Wei Yang, Lan Xu, Jingyi Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 44&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; 3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic expertise and manual labor. This paper introduces BANG, a novel generative approach that bridges 3D generation and reasoning, allowing for intuitive and flexible part-level decomposition of 3D objects. At the heart of BANG is "Generative Exploded Dynamics", which creates a smooth sequence of exploded states for an input geometry, progressively separating parts while preserving their geometric and semantic coherence. BANG utilizes a pre-trained large-scale latent diffusion model, fine-tuned for exploded dynamics with a lightweight exploded view adapter, allowing precise control over the decomposition process. It also incorporates a temporal attention module to ensure smooth transitions and consistency across time. BANG enhances control with spatial prompts, such as bounding boxes and surface regions, enabling users to specify which parts to decompose and how. This interaction can be extended with multimodal models like GPT-4, enabling 2D-to-3D manipulations for more intuitive and creative workflows. The capabilities of BANG extend to generating detailed part-level geometry, associating parts with functional descriptions, and facilitating component-aware 3D creation and manufacturing workflows. Additionally, BANG offers applications in 3D printing, where separable parts are generated for easy printing and reassembly. In essence, BANG enables seamless transformation from imaginative concepts to detailed 3D assets, offering a new perspective on creation that resonates with human intuition.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21364</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.21493</guid>
<pubDate>Mon, 28 Jul 2025 22:18:13 +0000</pubDate> <pubDate>Tue, 29 Jul 2025 04:21:21 +0000</pubDate>
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<title>MoHoBench: Assessing Honesty of Multimodal Large Language Models via Unanswerable Visual Questions</title> <title>MixGRPO: Unlocking Flow-based GRPO Efficiency with Mixed ODE-SDE</title>
<link>https://arxiv.org/abs/2507.21503</link> <link>https://arxiv.org/abs/2507.21802</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yanxu Zhu, Shitong Duan, Xiangxu Zhang, Jitao Sang, Peng Zhang, Tun Lu, Xiao Zhou, Jing Yao, Xiaoyuan Yi, Xing Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recently Multimodal Large Language Models (MLLMs) have achieved considerable advancements in vision-language tasks, yet produce potentially harmful or untrustworthy content. Despite substantial work investigating the trustworthiness of language models, MMLMs' capability to act honestly, especially when faced with visually unanswerable questions, remains largely underexplored. This work presents the first systematic assessment of honesty behaviors across various MLLMs. We ground honesty in models' response behaviors to unanswerable visual questions, define four representative types of such questions, and construct MoHoBench, a large-scale MMLM honest benchmark, consisting of 12k+ visual question samples, whose quality is guaranteed by multi-stage filtering and human verification. Using MoHoBench, we benchmarked the honesty of 28 popular MMLMs and conducted a comprehensive analysis. Our findings show that: (1) most models fail to appropriately refuse to answer when necessary, and (2) MMLMs' honesty is not solely a language modeling issue, but is deeply influenced by visual information, necessitating the development of dedicated methods for multimodal honesty alignment. Therefore, we implemented initial alignment methods using supervised and preference learning to improve honesty behavior, providing a foundation for future work on trustworthy MLLMs. Our data and code can be found at https://github.com/DSTTSD/MoHoBench.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21802.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Junzhe Li, Yutao Cui, Tao Huang, Yinping Ma, Chun Fan, Miles Yang, Zhao Zhong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Although GRPO substantially enhances flow matching models in human preference alignment of image generation, methods such as FlowGRPO still exhibit inefficiency due to the necessity of sampling and optimizing over all denoising steps specified by the Markov Decision Process (MDP). In this paper, we propose MixGRPO, a novel framework that leverages the flexibility of mixed sampling strategies through the integration of stochastic differential equations (SDE) and ordinary differential equations (ODE). This streamlines the optimization process within the MDP to improve efficiency and boost performance. Specifically, MixGRPO introduces a sliding window mechanism, using SDE sampling and GRPO-guided optimization only within the window, while applying ODE sampling outside. This design confines sampling randomness to the time-steps within the window, thereby reducing the optimization overhead, and allowing for more focused gradient updates to accelerate convergence. Additionally, as time-steps beyond the sliding window are not involved in optimization, higher-order solvers are supported for sampling. So we present a faster variant, termed MixGRPO-Flash, which further improves training efficiency while achieving comparable performance. MixGRPO exhibits substantial gains across multiple dimensions of human preference alignment, outperforming DanceGRPO in both effectiveness and efficiency, with nearly 50% lower training time. Notably, MixGRPO-Flash further reduces training time by 71%. Codes and models are available at https://github.com/Tencent-Hunyuan/MixGRPO{MixGRPO}.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21503</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.21802</guid>
<pubDate>Tue, 29 Jul 2025 04:55:49 +0000</pubDate> <pubDate>Tue, 29 Jul 2025 13:40:09 +0000</pubDate>
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<title>HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels</title> <title>MetaCLIP 2: A Worldwide Scaling Recipe</title>
<link>https://arxiv.org/abs/2507.21809</link> <link>https://arxiv.org/abs/2507.22062</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21809.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; HunyuanWorld Team, Zhenwei Wang, Yuhao Liu, Junta Wu, Zixiao Gu, Haoyuan Wang, Xuhui Zuo, Tianyu Huang, Wenhuan Li, Sheng Zhang, Yihang Lian, Yulin Tsai, Lifu Wang, Sicong Liu, Puhua Jiang, Xianghui Yang, Dongyuan Guo, Yixuan Tang, Xinyue Mao, Jiaao Yu, Junlin Yu, Jihong Zhang, Meng Chen, Liang Dong, Yiwen Jia, Chao Zhang, Yonghao Tan, Hao Zhang, Zheng Ye, Peng He, Runzhou Wu, Minghui Chen, Zhan Li, Wangchen Qin, Lei Wang, Yifu Sun, Lin Niu, Xiang Yuan, Xiaofeng Yang, Yingping He, Jie Xiao, Yangyu Tao, Jianchen Zhu, Jinbao Xue, Kai Liu, Chongqing Zhao, Xinming Wu, Tian Liu, Peng Chen, Di Wang, Yuhong Liu, Linus, Jie Jiang, Tengfei Wang, Chunchao Guo&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 62&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360{\deg} immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360{\deg} world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22062.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yung-Sung Chuang, Yang Li, Dong Wang, Ching-Feng Yeh, Kehan Lyu, Ramya Raghavendra, James Glass, Lifei Huang, Jason Weston, Luke Zettlemoyer, Xinlei Chen, Zhuang Liu, Saining Xie, Wen-tau Yih, Shang-Wen Li, Hu Xu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Contrastive Language-Image Pretraining (CLIP) is a popular foundation model, supporting from zero-shot classification, retrieval to encoders for multimodal large language models (MLLMs). Although CLIP is successfully trained on billion-scale image-text pairs from the English world, scaling CLIP's training further to learning from the worldwide web data is still challenging: (1) no curation method is available to handle data points from non-English world; (2) the English performance from existing multilingual CLIP is worse than its English-only counterpart, i.e., "curse of multilinguality" that is common in LLMs. Here, we present MetaCLIP 2, the first recipe training CLIP from scratch on worldwide web-scale image-text pairs. To generalize our findings, we conduct rigorous ablations with minimal changes that are necessary to address the above challenges and present a recipe enabling mutual benefits from English and non-English world data. In zero-shot ImageNet classification, MetaCLIP 2 ViT-H/14 surpasses its English-only counterpart by 0.8% and mSigLIP by 0.7%, and surprisingly sets new state-of-the-art without system-level confounding factors (e.g., translation, bespoke architecture changes) on multilingual benchmarks, such as CVQA with 57.4%, Babel-ImageNet with 50.2% and XM3600 with 64.3% on image-to-text retrieval.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21809</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.22062</guid>
<pubDate>Tue, 29 Jul 2025 13:43:35 +0000</pubDate> <pubDate>Tue, 29 Jul 2025 17:59:58 +0000</pubDate>
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<title>ChemDFM-R: An Chemical Reasoner LLM Enhanced with Atomized Chemical Knowledge</title> <title>Falcon-H1: A Family of Hybrid-Head Language Models Redefining Efficiency and Performance</title>
<link>https://arxiv.org/abs/2507.21990</link> <link>https://arxiv.org/abs/2507.22448</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.21990.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zihan Zhao, Bo Chen, Ziping Wan, Lu Chen, Xuanze Lin, Shiyang Yu, Situo Zhang, Da Ma, Zichen Zhu, Danyang Zhang, Huayang Wang, Zhongyang Dai, Liyang Wen, Xin Chen, Kai Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While large language models (LLMs) have achieved impressive progress, their application in scientific domains such as chemistry remains hindered by shallow domain understanding and limited reasoning capabilities. In this work, we focus on the specific field of chemistry and develop a Chemical Reasoner LLM, ChemDFM-R. We first construct a comprehensive dataset of atomized knowledge points to enhance the model's understanding of the fundamental principles and logical structure of chemistry. Then, we propose a mix-sourced distillation strategy that integrates expert-curated knowledge with general-domain reasoning skills, followed by domain-specific reinforcement learning to enhance chemical reasoning. Experiments on diverse chemical benchmarks demonstrate that ChemDFM-R achieves state-of-the-art performance while providing interpretable, rationale-driven outputs. Further case studies illustrate how explicit reasoning chains significantly improve the reliability, transparency, and practical utility of the model in real-world human-AI collaboration scenarios.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22448.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingwei Zuo, Maksim Velikanov, Ilyas Chahed, Younes Belkada, Dhia Eddine Rhayem, Guillaume Kunsch, Hakim Hacid, Hamza Yous, Brahim Farhat, Ibrahim Khadraoui, Mugariya Farooq, Giulia Campesan, Ruxandra Cojocaru, Yasser Djilali, Shi Hu, Iheb Chaabane, Puneesh Khanna, Mohamed El Amine Seddik, Ngoc Dung Huynh, Phuc Le Khac, Leen AlQadi, Billel Mokeddem, Mohamed Chami, Abdalgader Abubaker, Mikhail Lubinets, Kacper Piskorski, Slim Frikha&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 42&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this report, we introduce Falcon-H1, a new series of large language models (LLMs) featuring hybrid architecture designs optimized for both high performance and efficiency across diverse use cases. Unlike earlier Falcon models built solely on Transformer or Mamba architectures, Falcon-H1 adopts a parallel hybrid approach that combines Transformer-based attention with State Space Models (SSMs), known for superior long-context memory and computational efficiency. We systematically revisited model design, data strategy, and training dynamics, challenging conventional practices in the field. Falcon-H1 is released in multiple configurations, including base and instruction-tuned variants at 0.5B, 1.5B, 1.5B-deep, 3B, 7B, and 34B parameters. Quantized instruction-tuned models are also available, totaling over 30 checkpoints on Hugging Face Hub. Falcon-H1 models demonstrate state-of-the-art performance and exceptional parameter and training efficiency. The flagship Falcon-H1-34B matches or outperforms models up to 70B scale, such as Qwen3-32B, Qwen2.5-72B, and Llama3.3-70B, while using fewer parameters and less data. Smaller models show similar trends: the Falcon-H1-1.5B-Deep rivals current leading 7B-10B models, and Falcon-H1-0.5B performs comparably to typical 7B models from 2024. These models excel across reasoning, mathematics, multilingual tasks, instruction following, and scientific knowledge. With support for up to 256K context tokens and 18 languages, Falcon-H1 is suitable for a wide range of applications. All models are released under a permissive open-source license, underscoring our commitment to accessible and impactful AI research.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.21990</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.22448</guid>
<pubDate>Tue, 29 Jul 2025 16:40:49 +0000</pubDate> <pubDate>Wed, 30 Jul 2025 07:55:33 +0000</pubDate>
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<title>X-Omni: Reinforcement Learning Makes Discrete Autoregressive Image Generative Models Great Again</title> <title>Efficient Differentially Private Fine-Tuning of LLMs via Reinforcement Learning</title>
<link>https://arxiv.org/abs/2507.22058</link> <link>https://arxiv.org/abs/2507.22565</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22058.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zigang Geng, Yibing Wang, Yeyao Ma, Chen Li, Yongming Rao, Shuyang Gu, Zhao Zhong, Qinglin Lu, Han Hu, Xiaosong Zhang, Linus, Di Wang, Jie Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 23&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Numerous efforts have been made to extend the ``next token prediction'' paradigm to visual contents, aiming to create a unified approach for both image generation and understanding. Nevertheless, attempts to generate images through autoregressive modeling with discrete tokens have been plagued by issues such as low visual fidelity, distorted outputs, and failure to adhere to complex instructions when rendering intricate details. These shortcomings are likely attributed to cumulative errors during autoregressive inference or information loss incurred during the discretization process. Probably due to this challenge, recent research has increasingly shifted toward jointly training image generation with diffusion objectives and language generation with autoregressive objectives, moving away from unified modeling approaches. In this work, we demonstrate that reinforcement learning can effectively mitigate artifacts and largely enhance the generation quality of a discrete autoregressive modeling method, thereby enabling seamless integration of image and language generation. Our framework comprises a semantic image tokenizer, a unified autoregressive model for both language and images, and an offline diffusion decoder for image generation, termed X-Omni. X-Omni achieves state-of-the-art performance in image generation tasks using a 7B language model, producing images with high aesthetic quality while exhibiting strong capabilities in following instructions and rendering long texts.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Afshin Khadangi, Amir Sartipi, Igor Tchappi, Ramin Bahmani, Gilbert Fridgen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The tension between data privacy and model utility has become the defining bottleneck for the practical deployment of large language models (LLMs) trained on sensitive corpora including healthcare. Differentially private stochastic gradient descent (DP-SGD) guarantees formal privacy, yet it does so at a pronounced cost: gradients are forcibly clipped and perturbed with noise, degrading sample efficiency and final accuracy. Numerous variants have been proposed to soften this trade-off, but they all share a handicap: their control knobs are hard-coded, global, and oblivious to the evolving optimization landscape. Consequently, practitioners are forced either to over-spend privacy budget in pursuit of utility, or to accept mediocre models in order to stay within privacy constraints. We present RLDP, the first framework to cast DP optimization itself as a closed-loop control problem amenable to modern deep reinforcement learning (RL). RLDP continuously senses rich statistics of the learning dynamics and acts by selecting fine-grained per parameter gradient-clipping thresholds as well as the magnitude of injected Gaussian noise. A soft actor-critic (SAC) hyper-policy is trained online during language model fine-tuning; it learns, from scratch, how to allocate the privacy budget where it matters and when it matters. Across more than 1,600 ablation experiments on GPT2-small, Llama-1B, Llama-3B, and Mistral-7B, RLDP delivers perplexity reductions of 1.3-30.5% (mean 5.4%) and an average 5.6% downstream utility gain. RLDP reaches each baseline's final utility after only 13-43% of the gradient-update budget (mean speed-up 71%), all while honoring the same (epsilon, delta)-DP contract and exhibiting equal or lower susceptibility to membership-inference and canary-extraction attacks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22058</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.22565</guid>
<pubDate>Tue, 29 Jul 2025 17:59:04 +0000</pubDate> <pubDate>Wed, 30 Jul 2025 10:46:53 +0000</pubDate>
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<title>MOVE: Motion-Guided Few-Shot Video Object Segmentation</title> <title>VL-Cogito: Progressive Curriculum Reinforcement Learning for Advanced Multimodal Reasoning</title>
<link>https://arxiv.org/abs/2507.22061</link> <link>https://arxiv.org/abs/2507.22607</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22061.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kaining Ying, Hengrui Hu, Henghui Ding&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; This work addresses motion-guided few-shot video object segmentation (FSVOS), which aims to segment dynamic objects in videos based on a few annotated examples with the same motion patterns. Existing FSVOS datasets and methods typically focus on object categories, which are static attributes that ignore the rich temporal dynamics in videos, limiting their application in scenarios requiring motion understanding. To fill this gap, we introduce MOVE, a large-scale dataset specifically designed for motion-guided FSVOS. Based on MOVE, we comprehensively evaluate 6 state-of-the-art methods from 3 different related tasks across 2 experimental settings. Our results reveal that current methods struggle to address motion-guided FSVOS, prompting us to analyze the associated challenges and propose a baseline method, Decoupled Motion Appearance Network (DMA). Experiments demonstrate that our approach achieves superior performance in few shot motion understanding, establishing a solid foundation for future research in this direction.&lt;/p&gt;</description> <description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22607.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ruifeng Yuan, Chenghao Xiao, Sicong Leng, Jianyu Wang, Long Li, Weiwen Xu, Hou Pong Chan, Deli Zhao, Tingyang Xu, Zhongyu Wei, Hao Zhang, Yu Rong&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Reinforcement learning has proven its effectiveness in enhancing the reasoning capabilities of large language models. Recent research efforts have progressively extended this paradigm to multimodal reasoning tasks. Due to the inherent complexity and diversity of multimodal tasks, especially in semantic content and problem formulations, existing models often exhibit unstable performance across various domains and difficulty levels. To address these limitations, we propose VL-Cogito, an advanced multimodal reasoning model trained via a novel multi-stage Progressive Curriculum Reinforcement Learning (PCuRL) framework. PCuRL systematically guides the model through tasks of gradually increasing difficulty, substantially improving its reasoning abilities across diverse multimodal contexts. The framework introduces two key innovations: (1) an online difficulty soft weighting mechanism, dynamically adjusting training difficulty across successive RL training stages; and (2) a dynamic length reward mechanism, which encourages the model to adaptively regulate its reasoning path length according to task complexity, thus balancing reasoning efficiency with correctness. Experimental evaluations demonstrate that VL-Cogito consistently matches or surpasses existing reasoning-oriented models across mainstream multimodal benchmarks spanning mathematics, science, logic, and general understanding, validating the effectiveness of our approach.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22061</guid> <guid isPermaLink="false">https://arxiv.org/abs/2507.22607</guid>
<pubDate>Tue, 29 Jul 2025 17:59:35 +0000</pubDate> <pubDate>Wed, 30 Jul 2025 12:23:21 +0000</pubDate>
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<title>ScreenCoder: Advancing Visual-to-Code Generation for Front-End Automation via Modular Multimodal Agents</title>
<link>https://arxiv.org/abs/2507.22827</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22827.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yilei Jiang, Yaozhi Zheng, Yuxuan Wan, Jiaming Han, Qunzhong Wang, Michael R. Lyu, Xiangyu Yue&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 61&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Automating the transformation of user interface (UI) designs into front-end code holds significant promise for accelerating software development and democratizing design workflows. While recent large language models (LLMs) have demonstrated progress in text-to-code generation, many existing approaches rely solely on natural language prompts, limiting their effectiveness in capturing spatial layout and visual design intent. In contrast, UI development in practice is inherently multimodal, often starting from visual sketches or mockups. To address this gap, we introduce a modular multi-agent framework that performs UI-to-code generation in three interpretable stages: grounding, planning, and generation. The grounding agent uses a vision-language model to detect and label UI components, the planning agent constructs a hierarchical layout using front-end engineering priors, and the generation agent produces HTML/CSS code via adaptive prompt-based synthesis. This design improves robustness, interpretability, and fidelity over end-to-end black-box methods. Furthermore, we extend the framework into a scalable data engine that automatically produces large-scale image-code pairs. Using these synthetic examples, we fine-tune and reinforce an open-source VLM, yielding notable gains in UI understanding and code quality. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in layout accuracy, structural coherence, and code correctness. Our code is made publicly available at https://github.com/leigest519/ScreenCoder.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22827</guid>
<pubDate>Wed, 30 Jul 2025 16:41:21 +0000</pubDate>
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<title>Repair-R1: Better Test Before Repair</title>
<link>https://arxiv.org/abs/2507.22853</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22853.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Haichuan Hu, Xiaochen Xie, Quanjun Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 5&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; APR (Automated Program Repair) aims to automatically locate program defects, generate patches and validate the repairs. Existing techniques for APR are often combined with LLMs (Large Language Models), which leverages the code-related knowledge of LLMs to improve repair effectiveness. Current LLM-based APR methods typically utilize test cases only during the inference stage, adopting an iterative approach that performs repair first and validates it through test execution afterward. This conventional paradigm neglects two important aspects: the potential contribution of test cases in the training phase, and the possibility of leveraging testing prior to repair. To address this, we propose Repair-R1, which introduces test cases into the model's training phase and shifts test generation to precede repair. The model is required to first generate discriminative test cases that can distinguish defective behaviors, and then perform repair based on these tests. This enables the model to better locate defects and understand the underlying causes of defects, thereby improving repair effectiveness. We implement Repair-R1 with three different backbone models, using RL (reinforcement learning) to co-optimize test generation and bug repair. Experimental results on four widely adopted benchmarks demonstrate the superiority of Repair-R1. Specially, compared to vanilla models, Repair-R1 improves repair success rate by 2.68\% to 48.29\%, test generation success rate by 16.38\% to 53.28\%, and test coverage by 0.78\% to 53.96\%. We publish the code and weights at https://github.com/Tomsawyerhu/APR-RL and https://huggingface.co/tomhu/Qwen3-4B-RL-5000-step.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22853</guid>
<pubDate>Wed, 30 Jul 2025 17:24:05 +0000</pubDate>
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<title>Towards Omnimodal Expressions and Reasoning in Referring Audio-Visual Segmentation</title>
<link>https://arxiv.org/abs/2507.22886</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2507.22886.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Kaining Ying, Henghui Ding, Guanquan Jie, Yu-Gang Jiang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Referring audio-visual segmentation (RAVS) has recently seen significant advancements, yet challenges remain in integrating multimodal information and deeply understanding and reasoning about audiovisual content. To extend the boundaries of RAVS and facilitate future research in this field, we propose Omnimodal Referring Audio-Visual Segmentation (OmniAVS), a new dataset containing 2,098 videos and 59,458 multimodal referring expressions. OmniAVS stands out with three key innovations: (1) 8 types of multimodal expressions that flexibly combine text, speech, sound, and visual cues; (2) an emphasis on understanding audio content beyond just detecting their presence; and (3) the inclusion of complex reasoning and world knowledge in expressions. Furthermore, we introduce Omnimodal Instructed Segmentation Assistant (OISA), to address the challenges of multimodal reasoning and fine-grained understanding of audiovisual content in OmniAVS. OISA uses MLLM to comprehend complex cues and perform reasoning-based segmentation. Extensive experiments show that OISA outperforms existing methods on OmniAVS and achieves competitive results on other related tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2507.22886</guid>
<pubDate>Wed, 30 Jul 2025 17:59:31 +0000</pubDate>
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