diff --git a/feed.xml b/feed.xml
index 9cf2004..1d53a8c 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,209 +7,160 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Fri, 24 Apr 2026 00:13:28 +0000
+ Sat, 25 Apr 2026 00:10:42 +0000
- Self-Evolving LLM Memory Extraction Across Heterogeneous Tasks
- https://arxiv.org/abs/2604.11610
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11610.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Yang, Tengxiao Liu, Wang Bill Zhu, Taiwei Shi, Linxin Song, Robin Jia</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> As LLM-based assistants become persistent and personalized, they must extract and retain useful information from past conversations as memory. However, the types of information worth remembering vary considerably across tasks. We formalize the heterogeneous memory extraction task and introduce BEHEMOTH, a benchmark that repurposes 18 existing datasets spanning personalization, problem-solving, and agentic tasks, using a downstream utility-driven metric for systematic evaluation. Our empirical analysis confirms that no single static extraction prompt dominates across all task categories, and that existing self-evolving prompt optimization frameworks, originally designed for homogeneous distributions, degrade when training tasks are heterogeneous. To address this, we propose CluE, a cluster-based self-evolving strategy that groups training examples into clusters by extraction scenarios, analyzes each cluster independently, and synthesizes cross-cluster insights to update the extraction prompt. Experiments on BEHEMOTH show that CluE generalizes effectively across heterogeneous tasks (+9.04\% relative gain), consistently outperforming prior self-evolving frameworks.</p>
- https://arxiv.org/abs/2604.11610
- Mon, 13 Apr 2026 00:00:00 +0000
+ 3D-VCD: Hallucination Mitigation in 3D-LLM Embodied Agents through Visual Contrastive Decoding
+ https://arxiv.org/abs/2604.08645
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08645.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Makanjuola Ogunleye, Eman Abdelrahman, Ismini Lourentzou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large multimodal models are increasingly used as the reasoning core of embodied agents operating in 3D environments, yet they remain prone to hallucinations that can produce unsafe and ungrounded decisions. Existing inference-time hallucination mitigation methods largely target 2D vision-language settings and do not transfer to embodied 3D reasoning, where failures arise from object presence, spatial layout, and geometric grounding rather than pixel-level inconsistencies. We introduce 3D-VCD, the first inference-time visual contrastive decoding framework for hallucination mitigation in 3D embodied agents. 3D-VCD constructs a distorted 3D scene graph by applying semantic and geometric perturbations to object-centric representations, such as category substitutions and coordinate or extent corruption. By contrasting predictions under the original and distorted 3D contexts, our method suppresses tokens that are insensitive to grounded scene evidence and are therefore likely driven by language priors. We evaluate 3D-VCD on the 3D-POPE and HEAL benchmarks and show that it consistently improves grounded reasoning without any retraining, establishing inference-time contrastive decoding over structured 3D representations as an effective and practical route to more reliable embodied intelligence.</p>
+ https://arxiv.org/abs/2604.08645
+ Thu, 09 Apr 2026 00:00:00 +0000
- Reward Hacking in the Era of Large Models: Mechanisms, Emergent Misalignment, Challenges
- https://arxiv.org/abs/2604.13602
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13602.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaohua Wang, Muzhao Tian, Yuqi Zeng, Zisu Huang, Jiakang Yuan, Bowen Chen, Jingwen Xu, Mingbo Zhou, Wenhao Liu, Muling Wu, Zhengkang Guo, Qi Qian, Yifei Wang, Feiran Zhang, Ruicheng Yin, Shihan Dou, Changze Lv, Tao Chen, Kaitao Song, Xu Tan, Tao Gui, Xiaoqing Zheng, Xuanjing Huang</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Reinforcement Learning from Human Feedback (RLHF) and related alignment paradigms have become central to steering large language models (LLMs) and multimodal large language models (MLLMs) toward human-preferred behaviors. However, these approaches introduce a systemic vulnerability: reward hacking, where models exploit imperfections in learned reward signals to maximize proxy objectives without fulfilling true task intent. As models scale and optimization intensifies, such exploitation manifests as verbosity bias, sycophancy, hallucinated justification, benchmark overfitting, and, in multimodal settings, perception--reasoning decoupling and evaluator manipulation. Recent evidence further suggests that seemingly benign shortcut behaviors can generalize into broader forms of misalignment, including deception and strategic gaming of oversight mechanisms. In this survey, we propose the Proxy Compression Hypothesis (PCH) as a unifying framework for understanding reward hacking. We formalize reward hacking as an emergent consequence of optimizing expressive policies against compressed reward representations of high-dimensional human objectives. Under this view, reward hacking arises from the interaction of objective compression, optimization amplification, and evaluator--policy co-adaptation. This perspective unifies empirical phenomena across RLHF, RLAIF, and RLVR regimes, and explains how local shortcut learning can generalize into broader forms of misalignment, including deception and strategic manipulation of oversight mechanisms. We further organize detection and mitigation strategies according to how they intervene on compression, amplification, or co-adaptation dynamics. By framing reward hacking as a structural instability of proxy-based alignment under scale, we highlight open challenges in scalable oversight, multimodal grounding, and agentic autonomy.</p>
- https://arxiv.org/abs/2604.13602
- Wed, 15 Apr 2026 00:00:00 +0000
+ EditCrafter: Tuning-free High-Resolution Image Editing via Pretrained Diffusion Model
+ https://arxiv.org/abs/2604.10268
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kunho Kim, Sumin Seo, Yongjun Cho, Hyungjin Chung</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We propose EditCrafter, a high-resolution image editing method that operates without tuning, leveraging pretrained text-to-image (T2I) diffusion models to process images at resolutions significantly exceeding those used during training. Leveraging the generative priors of large-scale T2I diffusion models enables the development of a wide array of novel generation and editing applications. Although numerous image editing methods have been proposed based on diffusion models and exhibit high-quality editing results, they are difficult to apply to images with arbitrary aspect ratios or higher resolutions since they only work at the training resolutions (512x512 or 1024x1024). Naively applying patch-wise editing fails with unrealistic object structures and repetition. To address these challenges, we introduce EditCrafter, a simple yet effective editing pipeline. EditCrafter operates by first performing tiled inversion, which preserves the original identity of the input high-resolution image. We further propose a noise-damped manifold-constrained classifier-free guidance (NDCFG++) that is tailored for high resolution image editing from the inverted latent. Our experiments show that the our EditCrafter can achieve impressive editing results across various resolutions without fine-tuning and optimization.</p>
+ https://arxiv.org/abs/2604.10268
+ Sat, 11 Apr 2026 00:00:00 +0000
- Scaling Test-Time Compute for Agentic Coding
- https://arxiv.org/abs/2604.16529
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joongwon Kim, Wannan Yang, Kelvin Niu, Hongming Zhang, Yun Zhu, Eryk Helenowski, Ruan Silva, Zhengxing Chen, Srinivasan Iyer, Manzil Zaheer, Daniel Fried, Hannaneh Hajishirzi, Sanjeev Arora, Gabriel Synnaeve, Ruslan Salakhutdinov, Anirudh Goyal</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Test-time scaling has become a powerful way to improve large language models. However, existing methods are best suited to short, bounded outputs that can be directly compared, ranked or refined. Long-horizon coding agents violate this premise: each attempt produces an extended trajectory of actions, observations, errors, and partial progress taken by the agent. In this setting, the main challenge is no longer generating more attempts, but representing prior experience in a form that can be effectively selected from and reused. We propose a test-time scaling framework for agentic coding based on compact representations of rollout trajectories. Our framework converts each rollout into a structured summary that preserves its salient hypotheses, progress, and failure modes while discarding low-signal trace details. This representation enables two complementary forms of inference-time scaling. For parallel scaling, we introduce Recursive Tournament Voting (RTV), which recursively narrows a population of rollout summaries through small-group comparisons. For sequential scaling, we adapt Parallel-Distill-Refine (PDR) to the agentic setting by conditioning new rollouts on summaries distilled from prior attempts. Our method consistently improves the performance of frontier coding agents across SWE-Bench Verified and Terminal-Bench v2.0. For example, by using our method Claude-4.5-Opus improves from 70.9% to 77.6% on SWE-Bench Verified (mini-SWE-agent) and 46.9% to 59.1% on Terminal-Bench v2.0 (Terminus 1). Our results suggest that test-time scaling for long-horizon agents is fundamentally a problem of representation, selection, and reuse.</p>
- https://arxiv.org/abs/2604.16529
- Thu, 16 Apr 2026 00:00:00 +0000
+ PersonalAI: A Systematic Comparison of Knowledge Graph Storage and Retrieval Approaches for Personalized LLM agents
+ https://arxiv.org/abs/2506.17001
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2506.17001.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mikhail Menschikov, Dmitry Evseev, Victoria Dochkina, Ruslan Kostoev, Ilia Perepechkin, Petr Anokhin, Nikita Semenov, Evgeny Burnaev</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Personalizing language models by effectively incorporating user interaction history remains a central challenge in the development of adaptive AI systems. While large language models (LLMs), combined with Retrieval-Augmented Generation (RAG), have improved factual accuracy, they often lack structured memory and fail to scale in complex, long-term interactions. To address this, we propose a flexible external memory framework based on a knowledge graph that is constructed and updated automatically by the LLM. Building upon the AriGraph architecture, we introduce a novel hybrid graph design that supports both standard edges and two types of hyper-edges, enabling rich and dynamic semantic and temporal representations. Our framework also supports diverse retrieval mechanisms, including A*, WaterCircles traversal, beam search, and hybrid methods, making it adaptable to different datasets and LLM capacities. We evaluate our system on TriviaQA, HotpotQA, DiaASQ benchmarks and demonstrate that different memory and retrieval configurations yield optimal performance depending on the task. Additionally, we extend the DiaASQ benchmark with temporal annotations and internally contradictory statements, showing that our system remains robust and effective in managing temporal dependencies and context-aware reasoning</p>
+ https://arxiv.org/abs/2506.17001
+ Sun, 12 Apr 2026 00:00:00 +0000
- WavAlign: Enhancing Intelligence and Expressiveness in Spoken Dialogue Models via Adaptive Hybrid Post-Training
- https://arxiv.org/abs/2604.14932
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifu Chen, Shengpeng Ji, Qian Chen, Tianle Liang, Yangzhuo Li, Ziqing Wang, Wen Wang, Jingyu Lu, Haoxiao Wang, Xueyi Pu, Fan Zhuo, Zhou Zhao</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> End-to-end spoken dialogue models have garnered significant attention because they offer a higher potential ceiling in expressiveness and perceptual ability than cascaded systems. However, the intelligence and expressiveness of current open-source spoken dialogue models often remain below expectations. Motivated by the success of online reinforcement learning(RL) in other domains, one might attempt to directly apply preference optimization to spoken dialogue models, yet this transfer is non-trivial. We analyze these obstacles from the perspectives of reward modeling and rollout sampling, focusing on how sparse preference supervision interacts with dense speech generation under shared-parameter updates. Based on the analysis, we propose a modality-aware adaptive post-training recipe that makes RL practical for spoken dialogue: it constrains preference updates to the semantic channel and improves acoustic behavior via explicit anchoring, while dynamically regulating their mixture from rollout statistics to avoid unreliable preference gradients. We evaluate the method across multiple spoken dialogue benchmarks and representative architectures, and observe consistent improvements in semantic quality and speech expressiveness.</p>
- https://arxiv.org/abs/2604.14932
- Thu, 16 Apr 2026 00:00:00 +0000
-
-
- OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis
- https://arxiv.org/abs/2604.15093
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15093.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kanzhi Cheng, Zehao Li, Zheng Ma, Nuo Chen, Jialin Cao, Qiushi Sun, Zichen Ding, Fangzhi Xu, Hang Yan, Jiajun Chen, Anh Tuan Luu, Jianbing Zhang, Lewei Lu, Dahua Lin</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.</p>
- https://arxiv.org/abs/2604.15093
- Thu, 16 Apr 2026 00:00:00 +0000
-
-
- Benign Fine-Tuning Breaks Safety Alignment in Audio LLMs
- https://arxiv.org/abs/2604.16659
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16659.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jaechul Roh, Amir Houmansadr</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Prior work shows that fine-tuning aligned models on benign data degrades safety in text and vision modalities, and that proximity to harmful content in representation space predicts which samples cause the most damage. However, existing analyses operate within a single, undifferentiated embedding space -- leaving open whether distinct input properties drive the vulnerability differently. Audio introduces a structurally richer problem: a benign sample can neighbor harmful content not only through what is said but through how it sounds, even when its words are entirely innocuous. We present the first systematic study of benign fine-tuning safety in Audio LLMs, evaluating three state-of-the-art models with a proximity-based filtering framework that selects benign audio by embedding-space distance to harmful content. By decomposing proximity into semantic, acoustic, and mixed axes using external reference encoders alongside each model's own internal encoder, we show that benign fine-tuning elevates Jailbreak Success Rate (JSR) from single digits to as high as 87.12%. Crucially, the dominant vulnerability axis and the relative risk of audio versus text fine-tuning are both architecture-conditioned -- determined by how each model's encoder and projector transform audio into the LLM's input space. We propose two defenses: filtering training data to maximize distance from harmful embeddings, and a textual system prompt at inference, both reducing JSR to near-zero without architectural modification. Our mechanistic analysis on two architectures reveals that fine-tuning selectively suppresses the late-layer refusal circuit while the frozen encoder preserves representations, and that even the suppression pattern is architecture-conditioned, mirroring the behavioral asymmetries across modalities. Safety degradation from benign fine-tuning is a qualitatively distinct risk in Audio LLMs.</p>
- https://arxiv.org/abs/2604.16659
- Fri, 17 Apr 2026 00:00:00 +0000
-
-
- C-GenReg: Training-Free 3D Point Cloud Registration by Multi-View-Consistent Geometry-to-Image Generation with Probabilistic Modalities Fusion
- https://arxiv.org/abs/2604.16680
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16680.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuval Haitman, Amit Efraim, Joseph M. Francos</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> We introduce C-GenReg, a training-free framework for 3D point cloud registration that leverages the complementary strengths of world-scale generative priors and registration-oriented Vision Foundation Models (VFMs). Current learning-based 3D point cloud registration methods struggle to generalize across sensing modalities, sampling differences, and environments. Hence, C-GenReg augments the geometric point cloud registration branch by transferring the matching problem into an auxiliary image domain, where VFMs excel, using a World Foundation Model to synthesize multi-view-consistent RGB representations from the input geometry. This generative transfer, preserves spatial coherence across source and target views without any fine-tuning. From these generated views, a VFM pretrained for finding dense correspondences extracts matches. The resulting pixel correspondences are lifted back to 3D via the original depth maps. To further enhance robustness, we introduce a "Match-then-Fuse" probabilistic cold-fusion scheme that combines two independent correspondence posteriors, that of the generated-RGB branch with that of the raw geometric branch. This principled fusion preserves each modality inductive bias and provides calibrated confidence without any additional learning. C-GenReg is zero-shot and plug-and-play: all modules are pretrained and operate without fine-tuning. Extensive experiments on indoor (3DMatch, ScanNet) and outdoor (Waymo) benchmarks demonstrate strong zero-shot performance and superior cross-domain generalization. For the first time, we demonstrate a generative registration framework that operates successfully on real outdoor LiDAR data, where no imagery data is available.</p>
- https://arxiv.org/abs/2604.16680
- Fri, 17 Apr 2026 00:00:00 +0000
-
-
- Abstain-R1: Calibrated Abstention and Post-Refusal Clarification via Verifiable RL
- https://arxiv.org/abs/2604.17073
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Skylar Zhai, Jingcheng Liang, Dongyeop Kang</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Reinforcement fine-tuning improves the reasoning ability of large language models, but it can also encourage them to answer unanswerable queries by guessing or hallucinating missing information. Existing abstention methods either train models to produce generic refusals or encourage follow-up clarifications without verifying whether those clarifications identify the key missing information. We study queries that are clear in meaning but cannot be reliably resolved from the given information, and argue that a reliable model should not only abstain, but also explain what is missing. We propose a clarification-aware RLVR reward that, while rewarding correct answers on answerable queries, jointly optimizes explicit abstention and semantically aligned post-refusal clarification on unanswerable queries. Using this reward, we train Abstain-R1, a 3B model that improves abstention and clarification on unanswerable queries while preserving strong performance on answerable ones. Experiments on Abstain-Test, Abstain-QA, and SelfAware show that Abstain-R1 substantially improves over its base model and achieves unanswerable-query behavior competitive with larger systems including DeepSeek-R1, suggesting that calibrated abstention and clarification can be learned through verifiable rewards rather than emerging from scale alone.</p>
- https://arxiv.org/abs/2604.17073
+ Test-Time Adaptation for EEG Foundation Models: A Systematic Study under Real-World Distribution Shifts
+ https://arxiv.org/abs/2604.16926
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16926.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gabriel Jason Lee, Jathurshan Pradeepkumar, Jimeng Sun</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Electroencephalography (EEG) foundation models have shown strong potential for learning generalizable representations from large-scale neural data, yet their clinical deployment is hindered by distribution shifts across clinical settings, devices, and populations. Test-time adaptation (TTA) offers a promising solution by enabling models to adapt to unlabeled target data during inference without access to source data, a valuable property in healthcare settings constrained by privacy regulations and limited labeled data. However, its effectiveness for EEG remains largely underexplored. In this work, we introduce NeuroAdapt-Bench, a systematic benchmark for evaluating test-time adaptation methods on EEG foundation models under realistic distribution shifts. We evaluate representative TTA approaches from other domains across multiple pretrained foundation models, diverse downstream tasks, and heterogeneous datasets spanning in-distribution, out-of-distribution, and extreme modality shifts (e.g., Ear-EEG). Our results show that standard TTA methods yield inconsistent gains and often degrade performance, with gradient-based approaches particularly prone to heavy degradation. In contrast, optimization-free methods demonstrate greater stability and more reliable improvements. These findings highlight the limitations of existing TTA techniques in EEG, provide guidance for future development, and underscore the need for domain-specific adaptation strategies.</p>
+ https://arxiv.org/abs/2604.16926Sat, 18 Apr 2026 00:00:00 +0000
- Diverse Dictionary Learning
- https://arxiv.org/abs/2604.17568
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17568.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujia Zheng, Zijian Li, Shunxing Fan, Andrew Gordon Wilson, Kun Zhang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Given only observational data X = g(Z), where both the latent variables Z and the generating process g are unknown, recovering Z is ill-posed without additional assumptions. Existing methods often assume linearity or rely on auxiliary supervision and functional constraints. However, such assumptions are rarely verifiable in practice, and most theoretical guarantees break down under even mild violations, leaving uncertainty about how to reliably understand the hidden world. To make identifiability actionable in the real-world scenarios, we take a complementary view: in the general settings where full identifiability is unattainable, what can still be recovered with guarantees, and what biases could be universally adopted? We introduce the problem of diverse dictionary learning to formalize this view. Specifically, we show that intersections, complements, and symmetric differences of latent variables linked to arbitrary observations, along with the latent-to-observed dependency structure, are still identifiable up to appropriate indeterminacies even without strong assumptions. These set-theoretic results can be composed using set algebra to construct structured and essential views of the hidden world, such as genus-differentia definitions. When sufficient structural diversity is present, they further imply full identifiability of all latent variables. Notably, all identifiability benefits follow from a simple inductive bias during estimation that can be readily integrated into most models. We validate the theory and demonstrate the benefits of the bias on both synthetic and real-world data.</p>
- https://arxiv.org/abs/2604.17568
+ Coevolving Representations in Joint Image-Feature Diffusion
+ https://arxiv.org/abs/2604.17492
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17492.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Theodoros Kouzelis, Spyros Gidaris, Nikos Komodakis</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Joint image-feature generative modeling has recently emerged as an effective strategy for improving diffusion training by coupling low-level VAE latents with high-level semantic features extracted from pre-trained visual encoders. However, existing approaches rely on a fixed representation space, constructed independently of the generative objective and kept unchanged during training. We argue that the representation space guiding diffusion should itself adapt to the generative task. To this end, we propose Coevolving Representation Diffusion (CoReDi), a framework in which the semantic representation space evolves during training by learning a lightweight linear projection jointly with the diffusion model. While naively optimizing this projection leads to degenerate solutions, we show that stable coevolution can be achieved through a combination of stop-gradient targets, normalization, and targeted regularization that prevents feature collapse. This formulation enables the semantic space to progressively specialize to the needs of image synthesis, improving its complementarity with image latents. We apply CoReDi to both VAE latent diffusion and pixel-space diffusion, demonstrating that adaptive semantic representations improve generative modeling across both settings. Experiments show that CoReDi achieves faster convergence and higher sample quality compared to joint diffusion models operating in fixed representation spaces.</p>
+ https://arxiv.org/abs/2604.17492Sun, 19 Apr 2026 00:00:00 +0000
- Streaming Structured Inference with Flash-SemiCRF
- https://arxiv.org/abs/2604.18780
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18780.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Benjamin K. Johnson, Thomas Goralski, Ayush Semwal, Hui Shen, H. Josh Jang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Semi-Markov Conditional Random Fields (semi-CRFs) assign labels to segments of a sequence rather than to individual positions, enabling exact inference over segment-level features and principled uncertainty estimates at their boundaries. However, existing implementations must materialize a large edge potential tensor whose size grows with sequence length, maximum segment length, and label count, becoming prohibitive for speech-scale state spaces and intractable at genomic scales where sequences can exceed 100,000 positions. This memory bottleneck has limited the adoption of exact segment-level inference for long sequences and large label sets. We identify that the core inefficiency is materializing edge potentials that can instead be evaluated on-the-fly from a compact prefix-sum array, and make several improvements. First, replacing the stored edge tensor with prefix-sum lookup reduces the memory footprint by a factor proportional to the product of segment length and label count. Second, a streaming forward-backward pass with checkpoint-boundary normalization keeps working memory sublinear in sequence length while preserving exact gradients. Third, zero-centered cumulative scores control numerical drift and induce an adaptive duration prior under label imbalance. We integrate these ideas into Flash-SemiCRF, a fused Triton kernel that enables exact semi-CRF inference on previously intractable problem sizes. Available at https://github.com/biobenkj/flash-semicrf.</p>
- https://arxiv.org/abs/2604.18780
- Mon, 20 Apr 2026 00:00:00 +0000
+ LLaTiSA: Towards Difficulty-Stratified Time Series Reasoning from Visual Perception to Semantics
+ https://arxiv.org/abs/2604.17295
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.17295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yueyang Ding, HaoPeng Zhang, Rui Dai, Yi Wang, Tianyu Zong, Kaikui Liu, Xiangxiang Chu</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> Comprehensive understanding of time series remains a significant challenge for Large Language Models (LLMs). Current research is hindered by fragmented task definitions and benchmarks with inherent ambiguities, precluding rigorous evaluation and the development of unified Time Series Reasoning Models(TSRMs). To bridge this gap, we formalize Time Series Reasoning (TSR) via a four-level taxonomy of increasing cognitive complexity. We introduce HiTSR, a hierarchical time series reasoning dataset comprising 83k samples with diverse task combinations and verified Chain-of-Thought (CoT) trajectories. Leveraging HiTSR, we propose LLaTiSA, a strong TSRM that integrates visualized patterns with precision-calibrated numerical tables to enhance the temporal perception of Vision-Language Models (VLMs). Through a multi-stage curriculum fine-tuning strategy, LLaTiSA achieves superior performance and exhibits robust out-of-distribution generalization across diverse TSR tasks and real-world scenarios. Our code is available at https://github.com/RainingNovember/LLaTiSA.</p>
+ https://arxiv.org/abs/2604.17295
+ Sun, 19 Apr 2026 00:00:00 +0000
- AI scientists produce results without reasoning scientifically
- https://arxiv.org/abs/2604.18805
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18805.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Martiño Ríos-García, Nawaf Alampara, Chandan Gupta, Indrajeet Mandal, Sajid Mannan, Ali Asghar Aghajani, N. M. Anoop Krishnan, Kevin Maik Jablonka</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large language model (LLM)-based systems are increasingly deployed to conduct scientific research autonomously, yet whether their reasoning adheres to the epistemic norms that make scientific inquiry self-correcting is poorly understood. Here, we evaluate LLM-based scientific agents across eight domains, spanning workflow execution to hypothesis-driven inquiry, through more than 25,000 agent runs and two complementary lenses: (i) a systematic performance analysis that decomposes the contributions of the base model and the agent scaffold, and (ii) a behavioral analysis of the epistemological structure of agent reasoning. We observe that the base model is the primary determinant of both performance and behavior, accounting for 41.4% of explained variance versus 1.5% for the scaffold. Across all configurations, evidence is ignored in 68% of traces, refutation-driven belief revision occurs in 26%, and convergent multi-test evidence is rare. The same reasoning pattern appears whether the agent executes a computational workflow or conducts hypothesis-driven inquiry. They persist even when agents receive near-complete successful reasoning trajectories as context, and the resulting unreliability compounds across repeated trials in epistemically demanding domains. Thus, current LLM-based agents execute scientific workflows but do not exhibit the epistemic patterns that characterize scientific reasoning. Outcome-based evaluation cannot detect these failures, and scaffold engineering alone cannot repair them. Until reasoning itself becomes a training target, the scientific knowledge produced by such agents cannot be justified by the process that generated it.</p>
- https://arxiv.org/abs/2604.18805
- Mon, 20 Apr 2026 00:00:00 +0000
-
-
- CreativeGame:Toward Mechanic-Aware Creative Game Generation
- https://arxiv.org/abs/2604.19926
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19926.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongnan Ma, Han Wang, Shenglin Wang, Tieyue Yin, Yiwei Shi, Yucong Huang, Yingtian Zou, Muning Wen, Mengyue Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Large language models can generate plausible game code, but turning this capability into iterative creative improvement remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation of experience across versions, and creativity scores that are too subjective to serve as reliable optimization signals. A further limitation is that mechanics are frequently treated only as post-hoc descriptions, rather than as explicit objects that can be planned, tracked, preserved, and evaluated during generation. This report presents CreativeGame, a multi-agent system for iterative HTML5 game generation that addresses these issues through four coupled ideas: a proxy reward centered on programmatic signals rather than pure LLM judgment; lineage-scoped memory for cross-version experience accumulation; runtime validation integrated into both repair and reward; and a mechanic-guided planning loop in which retrieved mechanic knowledge is converted into an explicit mechanic plan before code generation begins. The goal is not merely to produce a playable artifact in one step, but to support interpretable version-to-version evolution. The current system contains 71 stored lineages, 88 saved nodes, and a 774-entry global mechanic archive, implemented in 6{,}181 lines of Python together with inspection and visualization tooling. The system is therefore substantial enough to support architectural analysis, reward inspection, and real lineage-level case studies rather than only prompt-level demos. A real 4-generation lineage shows that mechanic-level innovation can emerge in later versions and can be inspected directly through version-to-version records. The central contribution is therefore not only game generation, but a concrete pipeline for observing progressive evolution through explicit mechanic change.</p>
- https://arxiv.org/abs/2604.19926
+ UniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World Modeling
+ https://arxiv.org/abs/2604.19734
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19734.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Boyu Chen, Yi Chen, Lu Qiu, Jerry Bai, Yuying Ge, Yixiao Ge</p><p><b>Upvotes:</b> 25</p><p><b>Summary:</b> Scaling humanoid foundation models is bottlenecked by the scarcity of robotic data. While massive egocentric human data offers a scalable alternative, bridging the cross-embodiment chasm remains a fundamental challenge due to kinematic mismatches. We introduce UniT (Unified Latent Action Tokenizer via Visual Anchoring), a framework that establishes a unified physical language for human-to-humanoid transfer. Grounded in the philosophy that heterogeneous kinematics share universal visual consequences, UniT employs a tri-branch cross-reconstruction mechanism: actions predict vision to anchor kinematics to physical outcomes, while vision reconstructs actions to filter out irrelevant visual confounders. Concurrently, a fusion branch synergies these purified modalities into a shared discrete latent space of embodiment-agnostic physical intents. We validate UniT across two paradigms: 1) Policy Learning (VLA-UniT): By predicting these unified tokens, it effectively leverages diverse human data to achieve state-of-the-art data efficiency and robust out-of-distribution (OOD) generalization on both humanoid simulation benchmark and real-world deployments, notably demonstrating zero-shot task transfer. 2) World Modeling (WM-UniT): By aligning cross-embodiment dynamics via unified tokens as conditions, it realizes direct human-to-humanoid action transfer. This alignment ensures that human data seamlessly translates into enhanced action controllability for humanoid video generation. Ultimately, by inducing a highly aligned cross-embodiment representation (empirically verified by t-SNE visualizations revealing the convergence of human and humanoid features into a shared manifold), UniT offers a scalable path to distill vast human knowledge into general-purpose humanoid capabilities.</p>
+ https://arxiv.org/abs/2604.19734Tue, 21 Apr 2026 00:00:00 +0000
- MMCORE: MultiModal COnnection with Representation Aligned Latent Embeddings
- https://arxiv.org/abs/2604.19902
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19902.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zijie Li, Yichun Shi, Jingxiang Sun, Ye Wang, Yixuan Huang, Zhiyao Guo, Xiaochen Lian, Peihao Zhu, Yu Tian, Zhonghua Zhai, Peng Wang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> We present MMCORE, a unified framework designed for multimodal image generation and editing. MMCORE leverages a pre-trained Vision-Language Model (VLM) to predict semantic visual embeddings via learnable query tokens, which subsequently serve as conditioning signals for a diffusion model. This streamlined design effectively transfers the rich understanding and reasoning capabilities of VLMs into the visual generation process. By obviating the need for deep fusion between autoregressive and diffusion models or training from scratch, MMCORE significantly reduces computational overhead while maintaining high-fidelity synthesis. MMCORE seamlessly integrates text-to-image synthesis with interleaved image generation, demonstrating robust multimodal comprehension in complex scenarios such as spatial reasoning and visual grounding. Comprehensive evaluations indicate that MMCORE consistently outperforms state-of-the-art baselines across a broad spectrum of text-to-image and single/multi-image editing benchmarks.</p>
- https://arxiv.org/abs/2604.19902
- Tue, 21 Apr 2026 00:00:00 +0000
-
-
- ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis
- https://arxiv.org/abs/2604.19720
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19720.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengwentai Sun, Keru Zheng, Chenghong Li, Hongjie Liao, Xihe Yang, Heyuan Li, Yihao Zhi, Shuliang Ning, Shuguang Cui, Xiaoguang Han</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited controllability or reduced visual quality. We revisit this problem from an image-first perspective, where high-quality human appearance is learned via image generation and used as a prior for video synthesis, decoupling appearance modeling from temporal consistency. We propose a pose- and viewpoint-controllable pipeline that combines a pretrained image backbone with SMPL-X-based motion guidance, together with a training-free temporal refinement stage based on a pretrained video diffusion model. Our method produces high-quality, temporally consistent videos under diverse poses and viewpoints. We also release a canonical human dataset and an auxiliary model for compositional human image synthesis. Code and data are publicly available at https://github.com/Taited/ReImagine.</p>
- https://arxiv.org/abs/2604.19720
- Tue, 21 Apr 2026 00:00:00 +0000
-
-
- Visual Reasoning through Tool-supervised Reinforcement Learning
- https://arxiv.org/abs/2604.19945
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19945.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qihua Dong, Gozde Sahin, Pei Wang, Zhaowei Cai, Robik Shrestha, Hao Yang, Davide Modolo</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> In this paper, we investigate the problem of how to effectively master tool-use to solve complex visual reasoning tasks for Multimodal Large Language Models. To achieve that, we propose a novel Tool-supervised Reinforcement Learning (ToolsRL) framework, with direct tool supervision for more effective tool-use learning. We focus on a series of simple, native, and interpretable visual tools, including zoom-in, rotate, flip, and draw point/line, whose tool supervision is easy to collect. A reinforcement learning curriculum is developed, where the first stage is solely optimized by a set of well motivated tool-specific rewards, and the second stage is trained with the accuracy targeted rewards while allowing calling tools. In this way, tool calling capability is mastered before using tools to complete visual reasoning tasks, avoiding the potential optimization conflict among those heterogeneous tasks. Our experiments have shown that the tool-supervised curriculum training is efficient and ToolsRL can achieve strong tool-use capabilities for complex visual reasoning tasks.</p>
- https://arxiv.org/abs/2604.19945
- Tue, 21 Apr 2026 00:00:00 +0000
-
-
- SAVOIR: Learning Social Savoir-Faire via Shapley-based Reward Attribution
- https://arxiv.org/abs/2604.18982
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18982.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiachong Feng, Yi Jiang, Xiaocheng Feng, Deyi Yin, Libo Qin, Yangfan Ye, Lei Huang, Weitao Ma, Yuxuan Gu, Chonghan Qin, Bing Qin, Lingpeng Kong</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Social intelligence, the ability to navigate complex interpersonal interactions, presents a fundamental challenge for language agents. Training such agents via reinforcement learning requires solving the credit assignment problem: determining how individual utterances contribute to multi-turn dialogue outcomes. Existing approaches directly employ language models to distribute episode-level rewards, yielding attributions that are retrospective and lack theoretical grounding. We propose SAVOIR (ShApley Value fOr SocIal RL), a novel principled framework grounded in cooperative game theory. Our approach combines two complementary principles: expected utility shifts evaluation from retrospective attribution to prospective valuation, capturing an utterance's strategic potential for enabling favorable future trajectories; Shapley values ensure fair credit distribution with axiomatic guarantees of efficiency, symmetry, and marginality. Experiments on the SOTOPIA benchmark demonstrate that SAVOIR achieves new state-of-the-art performance across all evaluation settings, with our 7B model matching or exceeding proprietary models including GPT-4o and Claude-3.5-Sonnet. Notably, even large reasoning models consistently underperform, suggesting social intelligence requires qualitatively different capabilities than analytical reasoning.</p>
- https://arxiv.org/abs/2604.18982
- Tue, 21 Apr 2026 00:00:00 +0000
-
-
- Tadabur: A Large-Scale Quran Audio Dataset
- https://arxiv.org/abs/2604.18932
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18932.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Faisal Alherran</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Despite growing interest in Quranic data research, existing Quran datasets remain limited in both scale and diversity. To address this gap, we present Tadabur, a large-scale Quran audio dataset. Tadabur comprises more than 1400+ hours of recitation audio from over 600 distinct reciters, providing substantial variation in recitation styles, vocal characteristics, and recording conditions. This diversity makes Tadabur a comprehensive and representative resource for Quranic speech research and analysis. By significantly expanding both the total duration and variability of available Quran data, Tadabur aims to support future research and facilitate the development of standardized Quranic speech benchmarks.</p>
- https://arxiv.org/abs/2604.18932
- Tue, 21 Apr 2026 00:00:00 +0000
-
-
- Expert Upcycling: Shifting the Compute-Efficient Frontier of Mixture-of-Experts
- https://arxiv.org/abs/2604.19835
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19835.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chaitanya Dwivedi, Binxuan Huang, Himanshu Gupta, Pratik Jayarao, Neeraj Varshney, Bing Yin</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Mixture-of-Experts (MoE) has become the dominant architecture for scaling large language models: frontier models routinely decouple total parameters from per-token computation through sparse expert routing. Scaling laws show that under fixed active computation, model quality scales predictably with total parameters, and MoEs realize this by increasing expert count. However, training large MoEs is expensive, as memory requirements and inter-device communication both scale with total parameter count. We propose expert upcycling, a method for progressively expanding MoE capacity by increasing the number of experts during continued pre-training (CPT). Given a trained E-expert model, the upcycling operator constructs an mE-expert model through expert duplication and router extension while holding top-K routing fixed, preserving per-token inference cost. Duplication provides a warm initialization: the expanded model inherits the source checkpoint's learned representations, starting from a substantially lower loss than random initialization. Subsequent CPT then breaks the symmetry among duplicated experts to drive specialization. We formalize the upcycling operator and develop a theoretical framework decomposing the quality gap into a capacity term and an initialization term. We further introduce utility-based expert selection, which uses gradient-based importance scores to guide non-uniform duplication, more than tripling gap closure when CPT is limited. In our 7B-13B total parameter experiments, the upcycled model matches the fixed-size baseline on validation loss while saving 32% of GPU hours. Comprehensive ablations across model scales, activation ratios, MoE architectures, and training budgets yield a practical recipe for deploying expert upcycling, establishing it as a principled, compute-efficient alternative to training large MoE models from scratch.</p>
- https://arxiv.org/abs/2604.19835
- Tue, 21 Apr 2026 00:00:00 +0000
-
-
- A Self-Evolving Framework for Efficient Terminal Agents via Observational Context Compression
- https://arxiv.org/abs/2604.19572
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jincheng Ren, Siwei Wu, Yizhi Li, Kang Zhu, Shu Xu, Boyu Feng, Ruibin Yuan, Wei Zhang, Riza Batista-Navarro, Jian Yang, Chenghua Lin</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> As model capabilities advance, research has increasingly shifted toward long-horizon, multi-turn terminal-centric agentic tasks, where raw environment feedback is often preserved in the interaction history to support future decisions. However, repeatedly retaining such feedback introduces substantial redundancy and causes cumulative token cost to grow quadratically with the number of steps, hindering long-horizon reasoning. Although observation compression can mitigate this issue, the heterogeneity of terminal environments makes heuristic-based or fixed-prompt methods difficult to generalize. We propose TACO, a plug-and-play, self-evolving Terminal Agent Compression framework that automatically discovers and refines compression rules from interaction trajectories for existing terminal agents. Experiments on TerminalBench (TB 1.0 and TB 2.0) and four additional terminal-related benchmarks (i.e., SWE-Bench Lite, CompileBench, DevEval, and CRUST-Bench) show that TACO consistently improves performance across mainstream agent frameworks and strong backbone models. With MiniMax-2.5, it improves performance on most benchmarks while reducing token overhead by around 10%. On TerminalBench, it brings consistent gains of 1%-4% across strong agentic models, and further improves accuracy by around 2%-3% under the same token budget. These results demonstrate the effectiveness and generalization of self-evolving, task-aware compression for terminal agents.</p>
- https://arxiv.org/abs/2604.19572
- Tue, 21 Apr 2026 00:00:00 +0000
-
-
- DR-Venus: Towards Frontier Edge-Scale Deep Research Agents with Only 10K Open Data
- https://arxiv.org/abs/2604.19859
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Venus Team, Sunhao Dai, Yong Deng, Jinzhen Lin, Yusheng Song, Guoqing Wang, Xiaofeng Wu, Yuqi Zhou, Shuo Yang, Zhenzhe Ying, Zhanwei Zhang, Changhua Meng, Weiqiang Wang</p><p><b>Upvotes:</b> 38</p><p><b>Summary:</b> Edge-scale deep research agents based on small language models are attractive for real-world deployment due to their advantages in cost, latency, and privacy. In this work, we study how to train a strong small deep research agent under limited open-data by improving both data quality and data utilization. We present DR-Venus, a frontier 4B deep research agent for edge-scale deployment, built entirely on open data. Our training recipe consists of two stages. In the first stage, we use agentic supervised fine-tuning (SFT) to establish basic agentic capability, combining strict data cleaning with resampling of long-horizon trajectories to improve data quality and utilization. In the second stage, we apply agentic reinforcement learning (RL) to further improve execution reliability on long-horizon deep research tasks. To make RL effective for small agents in this setting, we build on IGPO and design turn-level rewards based on information gain and format-aware regularization, thereby enhancing supervision density and turn-level credit assignment. Built entirely on roughly 10K open-data, DR-Venus-4B significantly outperforms prior agentic models under 9B parameters on multiple deep research benchmarks, while also narrowing the gap to much larger 30B-class systems. Our further analysis shows that 4B agents already possess surprisingly strong performance potential, highlighting both the deployment promise of small models and the value of test-time scaling in this setting. We release our models, code, and key recipes to support reproducible research on edge-scale deep research agents.</p>
- https://arxiv.org/abs/2604.19859
- Tue, 21 Apr 2026 00:00:00 +0000
-
-
- COMPASS: COntinual Multilingual PEFT with Adaptive Semantic Sampling
- https://arxiv.org/abs/2604.20720
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20720.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Noah Flynn</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Large language models (LLMs) often exhibit performance disparities across languages, with naive multilingual fine-tuning frequently degrading performance due to negative cross-lingual interference. To address this, we introduce COMPASS (COntinual Multilingual PEFT with Adaptive Semantic Sampling), a novel data-centric framework for adapting LLMs to target languages. COMPASS leverages parameter-efficient fine-tuning (PEFT) by training lightweight, language-specific adapters on a judiciously selected subset of auxiliary multilingual data. The core of our method is a distribution-aware sampling strategy that uses multilingual embeddings and clustering to identify semantic gaps between existing training data and a target usage distribution. By prioritizing auxiliary data from under-represented semantic clusters, COMPASS maximizes positive cross-lingual transfer while minimizing interference. We extend this into a continual learning framework, COMPASS-ECDA, which monitors for data distribution shifts in production and dynamically updates adapters to prevent model staleness, balancing adaptation to new data with the preservation of existing knowledge. Across three different model architectures (Phi-4-Mini, Llama-3.1-8B, and Qwen2.5-7B) and multiple challenging multilingual benchmarks (Global-MMLU, MMLU-ProX), including unseen long-context tasks (OneRuler), we demonstrate that COMPASS consistently outperforms baseline methods guided by linguistic similarity, providing an effective, efficient, and sustainable solution for developing and maintaining high-performing multilingual models in dynamic environments.</p>
- https://arxiv.org/abs/2604.20720
+ Temporally Extended Mixture-of-Experts Models
+ https://arxiv.org/abs/2604.20156
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20156.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyu Shen, Peter Henderson</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Mixture-of-Experts models, now popular for scaling capacity at fixed inference speed, switch experts at nearly every token. Once a model outgrows available GPU memory, this churn can render optimizations like offloading and pre-fetching ineffective. We make the case that the options framework in reinforcement learning is a perfect match to tackle this problem, and argue for temporally extended mixture-of-experts layers. Building on the option-critic framework with deliberation costs, we add a controller to each layer that learns when to switch expert sets and which to load. By applying this to gpt-oss-20b with low-rank adapters and a self-distillation reward, our method reduces switch rates from over 50% to below 5% while retaining up to 90% of base-model accuracy on MATH, MMLU, and MMMLU. This shows that even existing pre-trained models can be converted to temporally extended MoEs with lightweight training, with the deliberation cost allowing model trainers to trade off switching rates against capability. We hope this opens a principled path, grounded in the options framework, for memory-efficient serving and continual learning in ever-growing MoE models.</p>
+ https://arxiv.org/abs/2604.20156Wed, 22 Apr 2026 00:00:00 +0000
- Cortex 2.0: Grounding World Models in Real-World Industrial Deployment
- https://arxiv.org/abs/2604.20246
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20246.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Adriana Aida, Walida Amer, Katarina Bankovic, Dhruv Behl, Fabian Busch, Annie Bhalla, Minh Duong, Florian Gienger, Rohan Godse, Denis Grachev, Ralf Gulde, Elisa Hagensieker, Junpeng Hu, Shivam Joshi, Tobias Knoblauch, Likith Kumar, Damien LaRocque, Keerthana Lokesh, Omar Moured, Khiem Nguyen, Christian Preyss, Ranjith Sriganesan, Vikram Singh, Carsten Sponner, Anh Tong, Dominik Tuscher, Marc Tuscher, Pavan Upputuri</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Industrial robotic manipulation demands reliable long-horizon execution across embodiments, tasks, and changing object distributions. While Vision-Language-Action models have demonstrated strong generalization, they remain fundamentally reactive. By optimizing the next action given the current observation without evaluating potential futures, they are brittle to the compounding failure modes of long-horizon tasks. Cortex 2.0 shifts from reactive control to plan-and-act by generating candidate future trajectories in visual latent space, scoring them for expected success and efficiency, then committing only to the highest-scoring candidate. We evaluate Cortex 2.0 on a single-arm and dual-arm manipulation platform across four tasks of increasing complexity: pick and place, item and trash sorting, screw sorting, and shoebox unpacking. Cortex 2.0 consistently outperforms state-of-the-art Vision-Language-Action baselines, achieving the best results across all tasks. The system remains reliable in unstructured environments characterized by heavy clutter, frequent occlusions, and contact-rich manipulation, where reactive policies fail. These results demonstrate that world-model-based planning can operate reliably in complex industrial environments.</p>
- https://arxiv.org/abs/2604.20246
+ WebGen-R1: Incentivizing Large Language Models to Generate Functional and Aesthetic Websites with Reinforcement Learning
+ https://arxiv.org/abs/2604.20398
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20398.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Juyong Jiang, Chenglin Cai, Chansung Park, Jiasi Shen, Sunghun Kim, Jianguo Li, Yue Wang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> While Large Language Models (LLMs) excel at function-level code generation, project-level tasks such as generating functional and visually aesthetic multi-page websites remain highly challenging. Existing works are often limited to single-page static websites, while agentic frameworks typically rely on multi-turn execution with proprietary models, leading to substantial token costs, high latency, and brittle integration. Training a small LLM end-to-end with reinforcement learning (RL) is a promising alternative, yet it faces a critical bottleneck in designing reliable and computationally feasible rewards for website generation. Unlike single-file coding tasks that can be verified by unit tests, website generation requires evaluating inherently subjective aesthetics, cross-page interactions, and functional correctness. To this end, we propose WebGen-R1, an end-to-end RL framework tailored for project-level website generation. We first introduce a scaffold-driven structured generation paradigm that constrains the large open-ended action space and preserves architectural integrity. We then design a novel cascaded multimodal reward that seamlessly couples structural guarantees with execution-grounded functional feedback and vision-based aesthetic supervision. Extensive experiments demonstrate that our WebGen-R1 substantially transforms a 7B base model from generating nearly nonfunctional websites into producing deployable, aesthetically aligned multi-page websites. Remarkably, our WebGen-R1 not only consistently outperforms heavily scaled open-source models (up to 72B), but also rivals the state-of-the-art DeepSeek-R1 (671B) in functional success, while substantially exceeding it in valid rendering and aesthetic alignment. These results position WebGen-R1 as a viable path for scaling small open models from function-level code generation to project-level web application generation.</p>
+ https://arxiv.org/abs/2604.20398Wed, 22 Apr 2026 00:00:00 +0000
- Image Generators are Generalist Vision Learners
- https://arxiv.org/abs/2604.20329
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Valentin Gabeur, Shangbang Long, Songyou Peng, Paul Voigtlaender, Shuyang Sun, Yanan Bao, Karen Truong, Zhicheng Wang, Wenlei Zhou, Jonathan T. Barron, Kyle Genova, Nithish Kannen, Sherry Ben, Yandong Li, Mandy Guo, Suhas Yogin, Yiming Gu, Huizhong Chen, Oliver Wang, Saining Xie, Howard Zhou, Kaiming He, Thomas Funkhouser, Jean-Baptiste Alayrac, Radu Soricut</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent works show that image and video generators exhibit zero-shot visual understanding behaviors, in a way reminiscent of how LLMs develop emergent capabilities of language understanding and reasoning from generative pretraining. While it has long been conjectured that the ability to create visual content implies an ability to understand it, there has been limited evidence that generative vision models have developed strong understanding capabilities. In this work, we demonstrate that image generation training serves a role similar to LLM pretraining, and lets models learn powerful and general visual representations that enable SOTA performance on various vision tasks. We introduce Vision Banana, a generalist model built by instruction-tuning Nano Banana Pro (NBP) on a mixture of its original training data alongside a small amount of vision task data. By parameterizing the output space of vision tasks as RGB images, we seamlessly reframe perception as image generation. Our generalist model, Vision Banana, achieves SOTA results on a variety of vision tasks involving both 2D and 3D understanding, beating or rivaling zero-shot domain-specialists, including Segment Anything Model 3 on segmentation tasks, and the Depth Anything series on metric depth estimation. We show that these results can be achieved with lightweight instruction-tuning without sacrificing the base model's image generation capabilities. The superior results suggest that image generation pretraining is a generalist vision learner. It also shows that image generation serves as a unified and universal interface for vision tasks, similar to text generation's role in language understanding and reasoning. We could be witnessing a major paradigm shift for computer vision, where generative vision pretraining takes a central role in building Foundational Vision Models for both generation and understanding.</p>
- https://arxiv.org/abs/2604.20329
+ Hybrid Policy Distillation for LLMs
+ https://arxiv.org/abs/2604.20244
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20244.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenhong Zhu, Ruobing Xie, Rui Wang, Pengfei Liu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Knowledge distillation (KD) is a powerful paradigm for compressing large language models (LLMs), whose effectiveness depends on intertwined choices of divergence direction, optimization strategy, and data regime. We break down the design of existing KD methods and present a unified view that establishes connections between them, reformulating KD as a reweighted log-likelihood objective at the token level. We further propose Hybrid Policy Distillation (HPD), which integrates the complementary advantages of forward and reverse KL to balance mode coverage and mode-seeking, and combines off-policy data with lightweight, approximate on-policy sampling. We validate HPD on long-generation math reasoning as well as short-generation dialogue and code tasks, demonstrating improved optimization stability, computational efficiency, and final performance across diverse model families and scales. The code related to this work is available at https://github.com/zwhong714/Hybrid-Policy-Distillation.</p>
+ https://arxiv.org/abs/2604.20244Wed, 22 Apr 2026 00:00:00 +0000
- Convergent Evolution: How Different Language Models Learn Similar Number Representations
- https://arxiv.org/abs/2604.20817
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20817.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Deqing Fu, Tianyi Zhou, Mikhail Belkin, Vatsal Sharan, Robin Jia</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Language models trained on natural text learn to represent numbers using periodic features with dominant periods at T=2, 5, 10. In this paper, we identify a two-tiered hierarchy of these features: while Transformers, Linear RNNs, LSTMs, and classical word embeddings trained in different ways all learn features that have period-T spikes in the Fourier domain, only some learn geometrically separable features that can be used to linearly classify a number mod-T. To explain this incongruity, we prove that Fourier domain sparsity is necessary but not sufficient for mod-T geometric separability. Empirically, we investigate when model training yields geometrically separable features, finding that the data, architecture, optimizer, and tokenizer all play key roles. In particular, we identify two different routes through which models can acquire geometrically separable features: they can learn them from complementary co-occurrence signals in general language data, including text-number co-occurrence and cross-number interaction, or from multi-token (but not single-token) addition problems. Overall, our results highlight the phenomenon of convergent evolution in feature learning: A diverse range of models learn similar features from different training signals.</p>
- https://arxiv.org/abs/2604.20817
+ Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks
+ https://arxiv.org/abs/2604.20987
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20987.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiyang Wu, Zongxia Li, Guangyao Shi, Alexander Duffy, Tyler Marques, Matthew Lyle Olson, Tianyi Zhou, Dinesh Manocha</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Long horizon interactive environments are a testbed for evaluating agents skill usage abilities. These environments demand multi step reasoning, the chaining of multiple skills over many timesteps, and robust decision making under delayed rewards and partial observability. Games are a good testbed for evaluating agent skill usage in environments. Large Language Models (LLMs) offer a promising alternative as game playing agents, but they often struggle with consistent long horizon decision making because they lack a mechanism to discover, retain, and reuse structured skills across episodes. We present COSPLAY, a co evolution framework in which an LLM decision agent retrieves skills from a learnable skill bank to guide action taking, while an agent managed skill pipeline discovers reusable skills from the agents unlabeled rollouts to form a skill bank. Our framework improves both the decision agent to learn better skill retrieval and action generation, while the skill bank agent continually extracts, refines, and updates skills together with their contracts. Experiments across six game environments show that COSPLAY with an 8B base model achieves over 25.1 percent average reward improvement against four frontier LLM baselines on single player game benchmarks while remaining competitive on multi player social reasoning games.</p>
+ https://arxiv.org/abs/2604.20987Wed, 22 Apr 2026 00:00:00 +0000
- SWE-chat: Coding Agent Interactions From Real Users in the Wild
- https://arxiv.org/abs/2604.20779
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joachim Baumann, Vishakh Padmakumar, Xiang Li, John Yang, Diyi Yang, Sanmi Koyejo</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> AI coding agents are being adopted at scale, yet we lack empirical evidence on how people actually use them and how much of their output is useful in practice. We present SWE-chat, the first large-scale dataset of real coding agent sessions collected from open-source developers in the wild. The dataset currently contains 6,000 sessions, comprising more than 63,000 user prompts and 355,000 agent tool calls. SWE-chat is a living dataset; our collection pipeline automatically and continually discovers and processes sessions from public repositories. Leveraging SWE-chat, we provide an initial empirical characterization of real-world coding agent usage and failure modes. We find that coding patterns are bimodal: in 41% of sessions, agents author virtually all committed code ("vibe coding"), while in 23%, humans write all code themselves. Despite rapidly improving capabilities, coding agents remain inefficient in natural settings. Just 44% of all agent-produced code survives into user commits, and agent-written code introduces more security vulnerabilities than code authored by humans. Furthermore, users push back against agent outputs -- through corrections, failure reports, and interruptions -- in 44% of all turns. By capturing complete interaction traces with human vs. agent code authorship attribution, SWE-chat provides an empirical foundation for moving beyond curated benchmarks towards an evidence-based understanding of how AI agents perform in real developer workflows.</p>
- https://arxiv.org/abs/2604.20779
- Wed, 22 Apr 2026 00:00:00 +0000
+ Explainable Disentangled Representation Learning for Generalizable Authorship Attribution in the Era of Generative AI
+ https://arxiv.org/abs/2604.21300
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21300.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hieu Man, Van-Cuong Pham, Nghia Trung Ngo, Franck Dernoncourt, Thien Huu Nguyen</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Learning robust representations of authorial style is crucial for authorship attribution and AI-generated text detection. However, existing methods often struggle with content-style entanglement, where models learn spurious correlations between authors' writing styles and topics, leading to poor generalization across domains. To address this challenge, we propose Explainable Authorship Variational Autoencoder (EAVAE), a novel framework that explicitly disentangles style from content through architectural separation-by-design. EAVAE first pretrains style encoders using supervised contrastive learning on diverse authorship data, then finetunes with a Variational Autoencoder (VEA) architecture using separate encoders for style and content representations. Disentanglement is enforced through a novel discriminator that not only distinguishes whether pairs of style/content representations belong to the same or different authors/content sources, but also generates natural language explanation for their decision, simultaneously mitigating confounding information and enhancing interpretability. Extensive experiments demonstrate the effectiveness of EAVAE. On authorship attribution, we achieve state-of-the-art performance on various datasets, including Amazon Reviews, PAN21, and HRS. For AI-generated text detection, EAVAE excels in few-shot learning over the M4 dataset. Code and data repositories are available onlinehttps://github.com/hieum98/avae https://huggingface.co/collections/Hieuman/document-level-authorship-datasets.</p>
+ https://arxiv.org/abs/2604.21300
+ Thu, 23 Apr 2026 00:00:00 +0000
- Exploring Spatial Intelligence from a Generative Perspective
- https://arxiv.org/abs/2604.20570
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Muzhi Zhu, Shunyao Jiang, Huanyi Zheng, Zekai Luo, Hao Zhong, Anzhou Li, Kaijun Wang, Jintao Rong, Yang Liu, Hao Chen, Tao Lin, Chunhua Shen</p><p><b>Upvotes:</b> 17</p><p><b>Summary:</b> Spatial intelligence is essential for multimodal large language models, yet current benchmarks largely assess it only from an understanding perspective. We ask whether modern generative or unified multimodal models also possess generative spatial intelligence (GSI), the ability to respect and manipulate 3D spatial constraints during image generation, and whether such capability can be measured or improved. We introduce GSI-Bench, the first benchmark designed to quantify GSI through spatially grounded image editing. It consists of two complementary components: GSI-Real, a high-quality real-world dataset built via a 3D-prior-guided generation and filtering pipeline, and GSI-Syn, a large-scale synthetic benchmark with controllable spatial operations and fully automated labeling. Together with a unified evaluation protocol, GSI-Bench enables scalable, model-agnostic assessment of spatial compliance and editing fidelity. Experiments show that fine-tuning unified multimodal models on GSI-Syn yields substantial gains on both synthetic and real tasks and, strikingly, also improves downstream spatial understanding. This provides the first clear evidence that generative training can tangibly strengthen spatial reasoning, establishing a new pathway for advancing spatial intelligence in multimodal models.</p>
- https://arxiv.org/abs/2604.20570
- Wed, 22 Apr 2026 00:00:00 +0000
+ Encoder-Free Human Motion Understanding via Structured Motion Descriptions
+ https://arxiv.org/abs/2604.21668
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yao Zhang, Zhuchenyang Liu, Thomas Ploetz, Yu Xiao</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> The world knowledge and reasoning capabilities of text-based large language models (LLMs) are advancing rapidly, yet current approaches to human motion understanding, including motion question answering and captioning, have not fully exploited these capabilities. Existing LLM-based methods typically learn motion-language alignment through dedicated encoders that project motion features into the LLM's embedding space, remaining constrained by cross-modal representation and alignment. Inspired by biomechanical analysis, where joint angles and body-part kinematics have long served as a precise descriptive language for human movement, we propose Structured Motion Description (SMD), a rule-based, deterministic approach that converts joint position sequences into structured natural language descriptions of joint angles, body part movements, and global trajectory. By representing motion as text, SMD enables LLMs to apply their pretrained knowledge of body parts, spatial directions, and movement semantics directly to motion reasoning, without requiring learned encoders or alignment modules. We show that this approach goes beyond state-of-the-art results on both motion question answering (66.7\% on BABEL-QA, 90.1\% on HuMMan-QA) and motion captioning (R@1 of 0.584, CIDEr of 53.16 on HumanML3D), surpassing all prior methods. SMD additionally offers practical benefits: the same text input works across different LLMs with only lightweight LoRA adaptation (validated on 8 LLMs from 6 model families), and its human-readable representation enables interpretable attention analysis over motion descriptions. Code, data, and pretrained LoRA adapters are available at https://yaozhang182.github.io/motion-smd/.</p>
+ https://arxiv.org/abs/2604.21668
+ Thu, 23 Apr 2026 00:00:00 +0000
- DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation
- https://arxiv.org/abs/2604.20841
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20841.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyeonwoo Kim, Jeonghwan Kim, Kyungwon Cho, Hanbyul Joo</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Recent advances in video generative models enable the synthesis of realistic human-object interaction videos across a wide range of scenarios and object categories, including complex dexterous manipulations that are difficult to capture with motion capture systems. While the rich interaction knowledge embedded in these synthetic videos holds strong potential for motion planning in dexterous robotic manipulation, their limited physical fidelity and purely 2D nature make them difficult to use directly as imitation targets in physics-based character control. We present DeVI (Dexterous Video Imitation), a novel framework that leverages text-conditioned synthetic videos to enable physically plausible dexterous agent control for interacting with unseen target objects. To overcome the imprecision of generative 2D cues, we introduce a hybrid tracking reward that integrates 3D human tracking with robust 2D object tracking. Unlike methods relying on high-quality 3D kinematic demonstrations, DeVI requires only the generated video, enabling zero-shot generalization across diverse objects and interaction types. Extensive experiments demonstrate that DeVI outperforms existing approaches that imitate 3D human-object interaction demonstrations, particularly in modeling dexterous hand-object interactions. We further validate the effectiveness of DeVI in multi-object scenes and text-driven action diversity, showcasing the advantage of using video as an HOI-aware motion planner.</p>
- https://arxiv.org/abs/2604.20841
- Wed, 22 Apr 2026 00:00:00 +0000
+ Trust but Verify: Introducing DAVinCI -- A Framework for Dual Attribution and Verification in Claim Inference for Language Models
+ https://arxiv.org/abs/2604.21193
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21193.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Vipula Rawte, Ryan Rossi, Franck Dernoncourt, Nedim Lipka</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Large Language Models (LLMs) have demonstrated remarkable fluency and versatility across a wide range of NLP tasks, yet they remain prone to factual inaccuracies and hallucinations. This limitation poses significant risks in high-stakes domains such as healthcare, law, and scientific communication, where trust and verifiability are paramount. In this paper, we introduce DAVinCI - a Dual Attribution and Verification framework designed to enhance the factual reliability and interpretability of LLM outputs. DAVinCI operates in two stages: (i) it attributes generated claims to internal model components and external sources; (ii) it verifies each claim using entailment-based reasoning and confidence calibration. We evaluate DAVinCI across multiple datasets, including FEVER and CLIMATE-FEVER, and compare its performance against standard verification-only baselines. Our results show that DAVinCI significantly improves classification accuracy, attribution precision, recall, and F1-score by 5-20%. Through an extensive ablation study, we isolate the contributions of evidence span selection, recalibration thresholds, and retrieval quality. We also release a modular DAVinCI implementation that can be integrated into existing LLM pipelines. By bridging attribution and verification, DAVinCI offers a scalable path to auditable, trustworthy AI systems. This work contributes to the growing effort to make LLMs not only powerful but also accountable.</p>
+ https://arxiv.org/abs/2604.21193
+ Thu, 23 Apr 2026 00:00:00 +0000
- Near-Future Policy Optimization
- https://arxiv.org/abs/2604.20733
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20733.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanyu Qin, Chenxu Yang, Qingyi Si, Naibin Gu, Dingyu Yao, Zheng Lin, Peng Fu, Nan Duan, Jiaqi Wang</p><p><b>Upvotes:</b> 44</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a core post-training recipe. Introducing suitable off-policy trajectories into on-policy exploration accelerates RLVR convergence and raises the performance ceiling, yet finding a source of such trajectories remains the key challenge. Existing mixed-policy methods either import trajectories from external teachers (high-quality but distributionally far) or replay past training trajectories (close but capped in quality), and neither simultaneously satisfies the strong enough (higher Q , more new knowledge to learn) and close enough (lower V , more readily absorbed) conditions required to maximize the effective learning signal S = Q/V. We propose Near-Future Policy Optimization (NPO), a simple mixed-policy scheme that learns from a policy's own near-future self: a later checkpoint from the same training run is a natural source of auxiliary trajectories that is both stronger than the current policy and closer than any external source, directly balancing trajectory quality against variance cost. We validate NPO through two manual interventions, early-stage bootstrapping and late-stage plateau breakthrough, and further propose AutoNPO,an adaptive variant that automatically triggers interventions from online training signals and selects the guide checkpoint that maximizes S. On Qwen3-VL-8B-Instruct with GRPO, NPO improves average performance from 57.88 to 62.84, and AutoNPO pushes it to 63.15, raising the final performance ceiling while accelerating convergence.</p>
- https://arxiv.org/abs/2604.20733
- Wed, 22 Apr 2026 00:00:00 +0000
+ Vista4D: Video Reshooting with 4D Point Clouds
+ https://arxiv.org/abs/2604.21915
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21915.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kuan Heng Lin, Zhizheng Liu, Pablo Salamanca, Yash Kant, Ryan Burgert, Yuancheng Xu, Koichi Namekata, Yiwei Zhao, Bolei Zhou, Micah Goldblum, Paul Debevec, Ning Yu</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D</p>
+ https://arxiv.org/abs/2604.21915
+ Thu, 23 Apr 2026 00:00:00 +0000
- LLaDA2.0-Uni: Unifying Multimodal Understanding and Generation with Diffusion Large Language Model
- https://arxiv.org/abs/2604.20796
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Inclusion AI, Tiwei Bie, Haoxing Chen, Tieyuan Chen, Zhenglin Cheng, Long Cui, Kai Gan, Zhicheng Huang, Zhenzhong Lan, Haoquan Li, Jianguo Li, Tao Lin, Qi Qin, Hongjun Wang, Xiaomei Wang, Haoyuan Wu, Yi Xin, Junbo Zhao</p><p><b>Upvotes:</b> 208</p><p><b>Summary:</b> We present LLaDA2.0-Uni, a unified discrete diffusion large language model (dLLM) that supports multimodal understanding and generation within a natively integrated framework. Its architecture combines a fully semantic discrete tokenizer, a MoE-based dLLM backbone, and a diffusion decoder. By discretizing continuous visual inputs via SigLIP-VQ, the model enables block-level masked diffusion for both text and vision inputs within the backbone, while the decoder reconstructs visual tokens into high-fidelity images. Inference efficiency is enhanced beyond parallel decoding through prefix-aware optimizations in the backbone and few-step distillation in the decoder. Supported by carefully curated large-scale data and a tailored multi-stage training pipeline, LLaDA2.0-Uni matches specialized VLMs in multimodal understanding while delivering strong performance in image generation and editing. Its native support for interleaved generation and reasoning establishes a promising and scalable paradigm for next-generation unified foundation models. Codes and models are available at https://github.com/inclusionAI/LLaDA2.0-Uni.</p>
- https://arxiv.org/abs/2604.20796
- Wed, 22 Apr 2026 00:00:00 +0000
+ UniGenDet: A Unified Generative-Discriminative Framework for Co-Evolutionary Image Generation and Generated Image Detection
+ https://arxiv.org/abs/2604.21904
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yanran Zhang, Wenzhao Zheng, Yifei Li, Bingyao Yu, Yu Zheng, Lei Chen, Jiwen Lu, Jie Zhou</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> In recent years, significant progress has been made in both image generation and generated image detection. Despite their rapid, yet largely independent, development, these two fields have evolved distinct architectural paradigms: the former predominantly relies on generative networks, while the latter favors discriminative frameworks. A recent trend in both domains is the use of adversarial information to enhance performance, revealing potential for synergy. However, the significant architectural divergence between them presents considerable challenges. Departing from previous approaches, we propose UniGenDet: a Unified generative-discriminative framework for co-evolutionary image Generation and generated image Detection. To bridge the task gap, we design a symbiotic multimodal self-attention mechanism and a unified fine-tuning algorithm. This synergy allows the generation task to improve the interpretability of authenticity identification, while authenticity criteria guide the creation of higher-fidelity images. Furthermore, we introduce a detector-informed generative alignment mechanism to facilitate seamless information exchange. Extensive experiments on multiple datasets demonstrate that our method achieves state-of-the-art performance. Code: https://github.com/Zhangyr2022/UniGenDet{https://github.com/Zhangyr2022/UniGenDet}.</p>
+ https://arxiv.org/abs/2604.21904
+ Thu, 23 Apr 2026 00:00:00 +0000
+
+
+ Context Unrolling in Omni Models
+ https://arxiv.org/abs/2604.21921
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21921.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ceyuan Yang, Zhijie Lin, Yang Zhao, Fei Xiao, Hao He, Qi Zhao, Chaorui Deng, Kunchang Li, Zihan Ding, Yuwei Guo, Fuyun Wang, Fangqi Zhu, Xiaonan Nie, Shenhan Zhu, Shanchuan Lin, Hongsheng Li, Weilin Huang, Guang Shi, Haoqi Fan</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> We present Omni, a unified multimodal model natively trained on diverse modalities, including text, images, videos, 3D geometry, and hidden representations. We find that such training enables Context Unrolling, where the model explicitly reasons across multiple modal representations before producing predictions. This process enables the model to aggregate complementary information across heterogeneous modalities, facilitating a more faithful approximation of the shared multimodal knowledge manifold and improving downstream reasoning fidelity. As a result, Omni achieves strong performance on both multimodal generation and understanding benchmarks, while demonstrating advanced multimodal reasoning capabilities, including in-context generation of text, image, video, and 3D geometry.</p>
+ https://arxiv.org/abs/2604.21921
+ Thu, 23 Apr 2026 00:00:00 +0000
+
+
+ TingIS: Real-time Risk Event Discovery from Noisy Customer Incidents at Enterprise Scale
+ https://arxiv.org/abs/2604.21889
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21889.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jun Wang, Ziyin Zhang, Rui Wang, Hang Yu, Peng Di, Rui Wang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Real-time detection and mitigation of technical anomalies are critical for large-scale cloud-native services, where even minutes of downtime can result in massive financial losses and diminished user trust. While customer incidents serve as a vital signal for discovering risks missed by monitoring, extracting actionable intelligence from this data remains challenging due to extreme noise, high throughput, and semantic complexity of diverse business lines. In this paper, we present TingIS, an end-to-end system designed for enterprise-grade incident discovery. At the core of TingIS is a multi-stage event linking engine that synergizes efficient indexing techniques with Large Language Models (LLMs) to make informed decisions on event merging, enabling the stable extraction of actionable incidents from just a handful of diverse user descriptions. This engine is complemented by a cascaded routing mechanism for precise business attribution and a multi-dimensional noise reduction pipeline that integrates domain knowledge, statistical patterns, and behavioral filtering. Deployed in a production environment handling a peak throughput of over 2,000 messages per minute and 300,000 messages per day, TingIS achieves a P90 alert latency of 3.5 minutes and a 95\% discovery rate for high-priority incidents. Benchmarks constructed from real-world data demonstrate that TingIS significantly outperforms baseline methods in routing accuracy, clustering quality, and Signal-to-Noise Ratio.</p>
+ https://arxiv.org/abs/2604.21889
+ Thu, 23 Apr 2026 00:00:00 +0000
+
+
+ VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation
+ https://arxiv.org/abs/2604.21375
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21375.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qijun Han, Haoqin Tu, Zijun Wang, Haoyue Dai, Yiyang Zhou, Nancy Lau, Alvaro A. Cardenas, Yuhui Xu, Ran Xu, Caiming Xiong, Zeyu Zheng, Huaxiu Yao, Yuyin Zhou, Cihang Xie</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Autonomous GUI agents face two fundamental challenges: early stopping, where agents prematurely declare success without verifiable evidence, and repetitive loops, where agents cycle through the same failing actions without recovery. We present VLAA-GUI, a modular GUI agentic framework built around three integrated components that guide the system on when to Stop, Recover, and Search. First, a mandatory Completeness Verifier enforces UI-observable success criteria and verification at every finish step -- with an agent-level verifier that cross-examines completion claims with decision rules, rejecting those lacking direct visual evidence. Second, a mandatory Loop Breaker provides multi-tier filtering: switching interaction mode after repeated failures, forcing strategy changes after persistent screen-state recurrence, and binding reflection signals to strategy shifts. Third, an on-demand Search Agent searches online for unfamiliar workflows by directly querying a capable LLM with search ability, returning results as plain text. We additionally integrate a Coding Agent for code-intensive actions and a Grounding Agent for precise action grounding, both invoked on demand when required. We evaluate VLAA-GUI across five top-tier backbones, including Opus 4.5, 4.6 and Gemini 3.1 Pro, on two benchmarks with Linux and Windows tasks, achieving top performance on both (77.5% on OSWorld and 61.0% on WindowsAgentArena). Notably, three of the five backbones surpass human performance (72.4%) on OSWorld in a single pass. Ablation studies show that all three proposed components consistently improve a strong backbone, while a weaker backbone benefits more from these tools when the step budget is sufficient. Further analysis also shows that the Loop Breaker nearly halves wasted steps for loop-prone models.</p>
+ https://arxiv.org/abs/2604.21375
+ Thu, 23 Apr 2026 00:00:00 +0000
+
+
+ Seeing Fast and Slow: Learning the Flow of Time in Videos
+ https://arxiv.org/abs/2604.21931
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21931.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yen-Siang Wu, Rundong Luo, Jingsen Zhu, Tao Tu, Ali Farhadi, Matthew Wallingford, Yu-Chiang Frank Wang, Steve Marschner, Wei-Chiu Ma</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> How can we tell whether a video has been sped up or slowed down? How can we generate videos at different speeds? Although videos have been central to modern computer vision research, little attention has been paid to perceiving and controlling the passage of time. In this paper, we study time as a learnable visual concept and develop models for reasoning about and manipulating the flow of time in videos. We first exploit the multimodal cues and temporal structure naturally present in videos to learn, in a self-supervised manner, to detect speed changes and estimate playback speed. We then show that these learned temporal reasoning models enable us to curate the largest slow-motion video dataset to date from noisy in-the-wild sources. Such slow-motion footage, typically filmed by high-speed cameras, contains substantially richer temporal detail than standard videos. Using this data, we further develop models capable of temporal control, including speed-conditioned video generation, which produces motion at specified playback speed, and temporal super-resolution, which tranforms low-FPS, blurry videos into high-FPS sequences with fine-grained temporal details. Our findings highlight time as a manipulable, perceptual dimension in video learning, opening doors to temporally controllable video generation, temporal forensics detection, and potentially richer world-models that understand how events unfold over time.</p>
+ https://arxiv.org/abs/2604.21931
+ Thu, 23 Apr 2026 00:00:00 +0000
+
+
+ StyleID: A Perception-Aware Dataset and Metric for Stylization-Agnostic Facial Identity Recognition
+ https://arxiv.org/abs/2604.21689
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21689.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kwan Yun, Changmin Lee, Ayeong Jeong, Youngseo Kim, Seungmi Lee, Junyong Noh</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Creative face stylization aims to render portraits in diverse visual idioms such as cartoons, sketches, and paintings while retaining recognizable identity. However, current identity encoders, which are typically trained and calibrated on natural photographs, exhibit severe brittleness under stylization. They often mistake changes in texture or color palette for identity drift or fail to detect geometric exaggerations. This reveals the lack of a style-agnostic framework to evaluate and supervise identity consistency across varying styles and strengths. To address this gap, we introduce StyleID, a human perception-aware dataset and evaluation framework for facial identity under stylization. StyleID comprises two datasets: (i) StyleBench-H, a benchmark that captures human same-different verification judgments across diffusion- and flow-matching-based stylization at multiple style strengths, and (ii) StyleBench-S, a supervision set derived from psychometric recognition-strength curves obtained through controlled two-alternative forced-choice (2AFC) experiments. Leveraging StyleBench-S, we fine-tune existing semantic encoders to align their similarity orderings with human perception across styles and strengths. Experiments demonstrate that our calibrated models yield significantly higher correlation with human judgments and enhanced robustness for out-of-domain, artist drawn portraits. All of our datasets, code, and pretrained models are publicly available at https://kwanyun.github.io/StyleID_page/</p>
+ https://arxiv.org/abs/2604.21689
+ Thu, 23 Apr 2026 00:00:00 +0000
+
+
+ WorldMark: A Unified Benchmark Suite for Interactive Video World Models
+ https://arxiv.org/abs/2604.21686
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.21686.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaojie Xu, Zhengyuan Lin, Kang He, Yukang Feng, Xiaofeng Mao, Yuanyang Yin, Kaipeng Zhang, Yongtao Ge</p><p><b>Upvotes:</b> 29</p><p><b>Summary:</b> Interactive video generation models such as Genie, YUME, HY-World, and Matrix-Game are advancing rapidly, yet every model is evaluated on its own benchmark with private scenes and trajectories, making fair cross-model comparison impossible. Existing public benchmarks offer useful metrics such as trajectory error, aesthetic scores, and VLM-based judgments, but none supplies the standardized test conditions -- identical scenes, identical action sequences, and a unified control interface -- needed to make those metrics comparable across models with heterogeneous inputs. We introduce WorldMark, the first benchmark that provides such a common playing field for interactive Image-to-Video world models. WorldMark contributes: (1) a unified action-mapping layer that translates a shared WASD-style action vocabulary into each model's native control format, enabling apples-to-apples comparison across six major models on identical scenes and trajectories; (2) a hierarchical test suite of 500 evaluation cases covering first- and third-person viewpoints, photorealistic and stylized scenes, and three difficulty tiers from Easy to Hard spanning 20-60s; and (3) a modular evaluation toolkit for Visual Quality, Control Alignment, and World Consistency, designed so that researchers can reuse our standardized inputs while plugging in their own metrics as the field evolves. We will release all data, evaluation code, and model outputs to facilitate future research. Beyond offline metrics, we launch World Model Arena (warena.ai), an online platform where anyone can pit leading world models against each other in side-by-side battles and watch the live leaderboard.</p>
+ https://arxiv.org/abs/2604.21686
+ Thu, 23 Apr 2026 00:00:00 +0000