diff --git a/feed.xml b/feed.xml
index 3c903b4..051db9b 100644
--- a/feed.xml
+++ b/feed.xml
@@ -7,342 +7,223 @@
http://www.rssboard.org/rss-specificationpython-feedgenen
- Mon, 16 Mar 2026 00:06:02 +0000
+ Tue, 17 Mar 2026 00:04:56 +0000
- A Mixed Diet Makes DINO An Omnivorous Vision Encoder
- https://arxiv.org/abs/2602.24181
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2602.24181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rishabh Kabra, Maks Ovsjanikov, Drew A. Hudson, Ye Xia, Skanda Koppula, Andre Araujo, Joao Carreira, Niloy J. Mitra</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Pre-trained vision encoders like DINOv2 have demonstrated exceptional performance on unimodal tasks. However, we observe that their feature representations are poorly aligned across different modalities. For instance, the feature embedding for an RGB image and its corresponding depth map of the same scene exhibit a cosine similarity that is nearly identical to that of two random, unrelated images. To address this, we propose the Omnivorous Vision Encoder, a novel framework that learns a modality-agnostic feature space. We train the encoder with a dual objective: first, to maximize the feature alignment between different modalities of the same scene; and second, a distillation objective that anchors the learned representations to the output of a fully frozen teacher such as DINOv2. The resulting student encoder becomes "omnivorous" by producing a consistent, powerful embedding for a given scene, regardless of the input modality (RGB, Depth, Segmentation, etc.). This approach enables robust cross-modal understanding while retaining the discriminative semantics of the original foundation model.</p>
- https://arxiv.org/abs/2602.24181
- Fri, 27 Feb 2026 17:03:45 +0000
+ SimRecon: SimReady Compositional Scene Reconstruction from Real Videos
+ https://arxiv.org/abs/2603.02133
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.02133.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chong Xia, Kai Zhu, Zizhuo Wang, Fangfu Liu, Zhizheng Zhang, Yueqi Duan</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a "Perception-Generation-Simulation" pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.</p>
+ https://arxiv.org/abs/2603.02133
+ Mon, 02 Mar 2026 17:51:45 +0000
- SurvHTE-Bench: A Benchmark for Heterogeneous Treatment Effect Estimation in Survival Analysis
- https://arxiv.org/abs/2603.05483
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.05483.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shahriar Noroozizadeh, Xiaobin Shen, Jeremy C. Weiss, George H. Chen</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Estimating heterogeneous treatment effects (HTEs) from right-censored survival data is critical in high-stakes applications such as precision medicine and individualized policy-making. Yet, the survival analysis setting poses unique challenges for HTE estimation due to censoring, unobserved counterfactuals, and complex identification assumptions. Despite recent advances, from Causal Survival Forests to survival meta-learners and outcome imputation approaches, evaluation practices remain fragmented and inconsistent. We introduce SurvHTE-Bench, the first comprehensive benchmark for HTE estimation with censored outcomes. The benchmark spans (i) a modular suite of synthetic datasets with known ground truth, systematically varying causal assumptions and survival dynamics, (ii) semi-synthetic datasets that pair real-world covariates with simulated treatments and outcomes, and (iii) real-world datasets from a twin study (with known ground truth) and from an HIV clinical trial. Across synthetic, semi-synthetic, and real-world settings, we provide the first rigorous comparison of survival HTE methods under diverse conditions and realistic assumption violations. SurvHTE-Bench establishes a foundation for fair, reproducible, and extensible evaluation of causal survival methods. The data and code of our benchmark are available at: https://github.com/Shahriarnz14/SurvHTE-Bench .</p>
- https://arxiv.org/abs/2603.05483
- Thu, 05 Mar 2026 18:52:02 +0000
+ HybridStitch: Pixel and Timestep Level Model Stitching for Diffusion Acceleration
+ https://arxiv.org/abs/2603.07815
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.07815.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Desen Sun, Jason Hon, Jintao Zhang, Sihang Liu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Diffusion models have demonstrated a remarkable ability in Text-to-Image (T2I) generation applications. Despite the advanced generation output, they suffer from heavy computation overhead, especially for large models that contain tens of billions of parameters. Prior work has illustrated that replacing part of the denoising steps with a smaller model still maintains the generation quality. However, these methods only focus on saving computation for some timesteps, ignoring the difference in compute demand within one timestep. In this work, we propose HybridStitch, a new T2I generation paradigm that treats generation like editing. Specifically, we introduce a hybrid stage that jointly incorporates both the large model and the small model. HybridStitch separates the entire image into two regions: one that is relatively easy to render, enabling an early transition to the smaller model, and another that is more complex and therefore requires refinement by the large model. HybridStitch employs the small model to construct a coarse sketch while exploiting the large model to edit and refine the complex regions. According to our evaluation, HybridStitch achieves 1.83times speedup on Stable Diffusion 3, which is faster than all existing mixture of model methods.</p>
+ https://arxiv.org/abs/2603.07815
+ Sun, 08 Mar 2026 21:34:50 +0000
- NerVE: Nonlinear Eigenspectrum Dynamics in LLM Feed-Forward Networks
- https://arxiv.org/abs/2603.06922
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.06922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Nandan Kumar Jha, Brandon Reagen</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We introduce NerVE, a unified eigenspectral framework for understanding how feed-forward networks (FFNs) in large language models (LLMs) organize and regulate information flow in high-dimensional latent space. Despite FFNs dominating the parameter budget, their high-dimensional dynamics remain poorly understood. NerVE addresses this gap through lightweight, memory-efficient tracking of eigenspectrum dynamics via four complementary metrics: Spectral Entropy (dispersion), Participation Ratio (effective dimensionality), Eigenvalue Early Enrichment (top-heaviness), and Jensen-Shannon divergence (distributional shifts). Our key insight is that FFN nonlinearities reinject variance across eigenmodes, fundamentally governing latent dimension utilization, and that optimizer geometry strongly modulates the extent of this variance reinjection. We validate NerVE across model scales, and diverse architectural and optimizer configurations, each uniquely shaping FFN dynamics: normalization schemes controlling variance flow; FFN weight geometries constraining latent space; positional encoding and activation functions regulating information flow; and optimizer choices redistributing effective capacity across depth. Across these settings, NerVE consistently recovers stable spectral signatures that correlate with model's generalization ability and respond predictably to design choices, generalizing beyond transformer to MLP-Mixer architectures, providing actionable insights for architectural and optimizer choices beyond trial-and-error.</p>
- https://arxiv.org/abs/2603.06922
- Fri, 06 Mar 2026 22:50:43 +0000
+ EvoScientist: Towards Multi-Agent Evolving AI Scientists for End-to-End Scientific Discovery
+ https://arxiv.org/abs/2603.08127
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08127.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yougang Lyu, Xi Zhang, Xinhao Yi, Yuyue Zhao, Shuyu Guo, Wenxiang Hu, Jan Piotrowski, Jakub Kaliski, Jacopo Urbani, Zaiqiao Meng, Lun Zhou, Xiaohui Yan</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> The increasing adoption of Large Language Models (LLMs) has enabled AI scientists to perform complex end-to-end scientific discovery tasks requiring coordination of specialized roles, including idea generation and experimental execution. However, most state-of-the-art AI scientist systems rely on static, hand-designed pipelines and fail to adapt based on accumulated interaction histories. As a result, these systems overlook promising research directions, repeat failed experiments, and pursue infeasible ideas. To address this, we introduce EvoScientist, an evolving multi-agent AI scientist framework that continuously improves research strategies through persistent memory and self-evolution. EvoScientist comprises three specialized agents: a Researcher Agent (RA) for scientific idea generation, an Engineer Agent (EA) for experiment implementation and execution, and an Evolution Manager Agent (EMA) that distills insights from prior interactions into reusable knowledge. EvoScientist contains two persistent memory modules: (i) an ideation memory, which summarizes feasible research directions from top-ranked ideas while recording previously unsuccessful directions; and (ii) an experimentation memory, which captures effective data processing and model training strategies derived from code search trajectories and best-performing implementations. These modules enable the RA and EA to retrieve relevant prior strategies, improving idea quality and code execution success rates over time. Experiments show that EvoScientist outperforms 7 open-source and commercial state-of-the-art systems in scientific idea generation, achieving higher novelty, feasibility, relevance, and clarity via automatic and human evaluation. EvoScientist also substantially improves code execution success rates through multi-agent evolution, demonstrating persistent memory's effectiveness for end-to-end scientific discovery.</p>
+ https://arxiv.org/abs/2603.08127
+ Mon, 09 Mar 2026 09:07:19 +0000
- Causal Attribution of Coastal Water Clarity Degradation to Nickel Processing Expansion at the Indonesia Morowali Industrial Park, Sulawesi
- https://arxiv.org/abs/2603.07331
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.07331.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Sandy Hardian Susanto Herho, Alfita Puspa Handayani, Iwan Pramesti Anwar, Faruq Khadami, Karina Aprilia Sujatmiko, Doandy Yonathan Wibisono, Rusmawan Suwarman, Dasapta Erwin Irawan</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Indonesia's nickel ore export ban has driven rapid expansion of smelting and hydrometallurgical processing capacity at the Indonesia Morowali Industrial Park (IMIP), now the world's largest integrated nickel processing complex, on the coast of Central Sulawesi. Whether this industrialization has degraded the adjacent marine environment remains unquantified. We apply Bayesian structural time-series (BSTS) causal inference to a multi-decadal, multi-sensor satellite ocean color record of the diffuse attenuation coefficient at 490 nm, K_d(490), to test for a causal link between IMIP expansion and nearshore turbidity change. A consensus structural breakpoint, a significant posterior causal effect estimated against a Banda Sea counterfactual, and a distribution-free placebo rank test collectively establish that coastal water clarity deteriorated after the transition from initial nickel pig iron production to hyper-expansion of high-pressure acid leaching facilities for battery-grade nickel. Satellite-derived land cover analysis independently corroborates this timing, showing substantial built-area growth and concurrent tree cover loss within the IMIP footprint. The resulting euphotic zone shoaling occurs in oligotrophic waters supporting high marine biodiversity, where even moderate optical degradation may impair coral photosynthesis and compress depth-dependent reef habitat. These findings quantify a marine environmental cost absent from Indonesia's mineral downstreaming policy discourse and demonstrate a transferable, satellite-based quasi-experimental framework for causal impact assessment at coastal industrial sites in data-limited tropical settings.</p>
- https://arxiv.org/abs/2603.07331
- Sat, 07 Mar 2026 20:22:27 +0000
+ Can Vision-Language Models Solve the Shell Game?
+ https://arxiv.org/abs/2603.08436
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08436.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tiedong Liu, Wee Sun Lee</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> Visual entity tracking is an innate cognitive ability in humans, yet it remains a critical bottleneck for Vision-Language Models (VLMs). This deficit is often obscured in existing video benchmarks by visual shortcuts. We introduce VET-Bench, a synthetic diagnostic testbed featuring visually identical objects that necessitate tracking exclusively through spatiotemporal continuity. Our experiments reveal that current state-of-the-art VLMs perform at or near chance level on VET-Bench, exposing a fundamental limitation: an over-reliance on static frame-level features and a failure to maintain entity representations over time. We provide a theoretical analysis drawing connections to the state-tracking problem, proving that fixed-depth transformer-based VLMs are fundamentally limited in tracking indistinguishable objects without intermediate supervision due to expressivity constraints. To address this, we propose Spatiotemporal Grounded Chain-of-Thought (SGCoT): generating object trajectories as explicit intermediate states. Leveraging Molmo2's object tracking ability, we elicit SGCoT reasoning by fine-tuning on synthesized text-only data for alignment. Our method achieves state-of-the-art accuracy exceeding 90% on VET-Bench, demonstrating that VLMs can reliably solve the video shell-game task end-to-end without external tools. Our code and data are available at https://vetbench.github.io .</p>
+ https://arxiv.org/abs/2603.08436
+ Mon, 09 Mar 2026 14:33:25 +0000
- Accent Vector: Controllable Accent Manipulation for Multilingual TTS Without Accented Data
- https://arxiv.org/abs/2603.07534
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.07534.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Thanathai Lertpetchpun, Thanapat Trachu, Jihwan Lee, Tiantian Feng, Dani Byrd, Shrikanth Narayanan</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Accent is an integral part of society, reflecting multiculturalism and shaping how individuals express identity. The majority of English speakers are non-native (L2) speakers, yet current Text-To-Speech (TTS) systems primarily model American-accented English due limited accented data. We propose Accent Vector, a controllable representation that enables accent manipulation in multilingual TTS without requiring accented training data. Accent Vector is derived by fine-tuning a TTS system on native speech of a different language (i.e. non-English) and computing task vectors capturing accent characteristics (i.e. in English). By scaling and interpolating the vector, we achieve fine-grained control over accent strength and generate mixed-accent speech. In addition, it generalizes beyond English, enabling accent control across multiple languages. Objective and human evaluations confirm the effectiveness of Accent Vector for fine-grained and compositional accent control.</p>
- https://arxiv.org/abs/2603.07534
- Sun, 08 Mar 2026 08:48:42 +0000
+ Fine-grained Motion Retrieval via Joint-Angle Motion Images and Token-Patch Late Interaction
+ https://arxiv.org/abs/2603.09930
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09930.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yao Zhang, Zhuchenyang Liu, Yanlan He, Thomas Ploetz, Yu Xiao</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Text-motion retrieval aims to learn a semantically aligned latent space between natural language descriptions and 3D human motion skeleton sequences, enabling bidirectional search across the two modalities. Most existing methods use a dual-encoder framework that compresses motion and text into global embeddings, discarding fine-grained local correspondences, and thus reducing accuracy. Additionally, these global-embedding methods offer limited interpretability of the retrieval results. To overcome these limitations, we propose an interpretable, joint-angle-based motion representation that maps joint-level local features into a structured pseudo-image, compatible with pre-trained Vision Transformers. For text-to-motion retrieval, we employ MaxSim, a token-wise late interaction mechanism, and enhance it with Masked Language Modeling regularization to foster robust, interpretable text-motion alignment. Extensive experiments on HumanML3D and KIT-ML show that our method outperforms state-of-the-art text-motion retrieval approaches while offering interpretable fine-grained correspondences between text and motion. The code is available in the supplementary material.</p>
+ https://arxiv.org/abs/2603.09930
+ Tue, 10 Mar 2026 17:26:42 +0000
- SoundWeaver: Semantic Warm-Starting for Text-to-Audio Diffusion Serving
- https://arxiv.org/abs/2603.07865
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.07865.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ayush Barik, Sofia Stoica, Nikhil Sarda, Arnav Kethana, Abhinav Khanduja, Muchen Xu, Fan Lai</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Text-to-audio diffusion models produce high-fidelity audio but require tens of function evaluations (NFEs), incurring multi-second latency and limited throughput. We present SoundWeaver, the first training-free, model-agnostic serving system that accelerates text-to-audio diffusion by warm-starting from semantically similar cached audio. SoundWeaver introduces three components: a Reference Selector that retrieves and temporally aligns cached candidates via semantic and duration-aware gating; a Skip Gater that dynamically determines the percentage of NFEs to skip; and a lightweight Cache Manager that maintains cache utility through quality-aware eviction and refinement. On real-world audio traces, SoundWeaver achieves 1.8--3.0 times latency reduction with a cache of only {sim}1K entries while preserving or improving perceptual quality.</p>
- https://arxiv.org/abs/2603.07865
- Mon, 09 Mar 2026 00:38:02 +0000
+ Taking Shortcuts for Categorical VQA Using Super Neurons
+ https://arxiv.org/abs/2603.10781
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10781.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pierre Musacchio, Jaeyi Jeong, Dahun Kim, Jaesik Park</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Sparse Attention Vectors (SAVs) have emerged as an excellent training-free alternative to supervised finetuning or low-rank adaptation to improve the performance of Vision Language Models (VLMs). At their heart, SAVs select a few accurate attention heads for a task of interest and use them as classifiers, rather than relying on the model's prediction. In a similar spirit, we find that directly probing the raw activations of the VLM, in the form of scalar values, is sufficient to yield accurate classifiers on diverse visually grounded downstream tasks. Shifting focus from attention vectors to scalar activations dramatically increases the search space for accurate parameters, allowing us to find more discriminative neurons immediately from the first generated token. We call such activations Super Neurons (SNs). In this probing setting, we discover that enough SNs appear in the shallower layers of the large language model to allow for extreme early exiting from the first layer of the model at the first generated token. Compared to the original network, SNs robustly improve the classification performance while achieving a speedup of up to 5.10x.</p>
+ https://arxiv.org/abs/2603.10781
+ Wed, 11 Mar 2026 13:54:45 +0000
- TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size
- https://arxiv.org/abs/2603.07988
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.07988.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stefan Lionar, Gim Hee Lee</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Physics-based humanoid control has achieved remarkable progress in enabling realistic and high-performing single-agent behaviors, yet extending these capabilities to cooperative human-object interaction (HOI) remains challenging. We present TeamHOI, a framework that enables a single decentralized policy to handle cooperative HOIs across any number of cooperating agents. Each agent operates using local observations while attending to other teammates through a Transformer-based policy network with teammate tokens, allowing scalable coordination across variable team sizes. To enforce motion realism while addressing the scarcity of cooperative HOI data, we further introduce a masked Adversarial Motion Prior (AMP) strategy that uses single-human reference motions while masking object-interacting body parts during training. The masked regions are then guided through task rewards to produce diverse and physically plausible cooperative behaviors. We evaluate TeamHOI on a challenging cooperative carrying task involving two to eight humanoid agents and varied object geometries. Finally, to promote stable carrying, we design a team-size- and shape-agnostic formation reward. TeamHOI achieves high success rates and demonstrates coherent cooperation across diverse configurations with a single policy.</p>
- https://arxiv.org/abs/2603.07988
- Mon, 09 Mar 2026 05:52:13 +0000
+ LookaheadKV: Fast and Accurate KV Cache Eviction by Glimpsing into the Future without Generation
+ https://arxiv.org/abs/2603.10899
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10899.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinwoo Ahn, Ingyu Seong, Akhil Kedia, Junhan Kim, Hyemi Jang, Kangwook Lee, Yongkweon Jeon</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Transformer-based large language models (LLMs) rely on key-value (KV) caching to avoid redundant computation during autoregressive inference. While this mechanism greatly improves efficiency, the cache size grows linearly with the input sequence length, quickly becoming a bottleneck for long-context tasks. Existing solutions mitigate this problem by evicting prompt KV that are deemed unimportant, guided by estimated importance scores. Notably, a recent line of work proposes to improve eviction quality by "glimpsing into the future", in which a draft generator produces a surrogate future response approximating the target model's true response, and this surrogate is subsequently used to estimate the importance of cached KV more accurately. However, these approaches rely on computationally expensive draft generation, which introduces substantial prefilling overhead and limits their practicality in real-world deployment. To address this challenge, we propose LookaheadKV, a lightweight eviction framework that leverages the strength of surrogate future response without requiring explicit draft generation. LookaheadKV augments transformer layers with parameter-efficient modules trained to predict true importance scores with high accuracy. Our design ensures negligible runtime overhead comparable to existing inexpensive heuristics, while achieving accuracy superior to more costly approximation methods. Extensive experiments on long-context understanding benchmarks, across a wide range of models, demonstrate that our method not only outperforms recent competitive baselines in various long-context understanding tasks, but also reduces the eviction cost by up to 14.5x, leading to significantly faster time-to-first-token. Our code is available at https://github.com/SamsungLabs/LookaheadKV.</p>
+ https://arxiv.org/abs/2603.10899
+ Wed, 11 Mar 2026 15:44:32 +0000
- WaDi: Weight Direction-aware Distillation for One-step Image Synthesis
- https://arxiv.org/abs/2603.08258
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.08258.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lei Wang, Yang Cheng, Senmao Li, Ge Wu, Yaxing Wang, Jian Yang</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Despite the impressive performance of diffusion models such as Stable Diffusion (SD) in image generation, their slow inference limits practical deployment. Recent works accelerate inference by distilling multi-step diffusion into one-step generators. To better understand the distillation mechanism, we analyze U-Net/DiT weight changes between one-step students and their multi-step teacher counterparts. Our analysis reveals that changes in weight direction significantly exceed those in weight norm, highlighting it as the key factor during distillation. Motivated by this insight, we propose the Low-rank Rotation of weight Direction (LoRaD), a parameter-efficient adapter tailored to one-step diffusion distillation. LoRaD is designed to model these structured directional changes using learnable low-rank rotation matrices. We further integrate LoRaD into Variational Score Distillation (VSD), resulting in Weight Direction-aware Distillation (WaDi)-a novel one-step distillation framework. WaDi achieves state-of-the-art FID scores on COCO 2014 and COCO 2017 while using only approximately 10% of the trainable parameters of the U-Net/DiT. Furthermore, the distilled one-step model demonstrates strong versatility and scalability, generalizing well to various downstream tasks such as controllable generation, relation inversion, and high-resolution synthesis.</p>
- https://arxiv.org/abs/2603.08258
- Mon, 09 Mar 2026 11:27:28 +0000
+ ECoLAD: Deployment-Oriented Evaluation for Automotive Time-Series Anomaly Detection
+ https://arxiv.org/abs/2603.10926
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10926.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kadir-Kaan Özer, René Ebeling, Markus Enzweiler</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Time-series anomaly detectors are commonly compared on workstation-class hardware under unconstrained execution. In-vehicle monitoring, however, requires predictable latency and stable behavior under limited CPU parallelism. Accuracy-only leaderboards can therefore misrepresent which methods remain feasible under deployment-relevant constraints. We present ECoLAD (Efficiency Compute Ladder for Anomaly Detection), a deployment-oriented evaluation protocol instantiated as an empirical study on proprietary automotive telemetry (anomaly rate {approx}0.022) and complementary public benchmarks. ECoLAD applies a monotone compute-reduction ladder across heterogeneous detector families using mechanically determined, integer-only scaling rules and explicit CPU thread caps, while logging every applied configuration change. Throughput-constrained behavior is characterized by sweeping target scoring rates and reporting (i) coverage (the fraction of entities meeting the target) and (ii) the best AUC-PR achievable among measured ladder configurations satisfying the target. On constrained automotive telemetry, lightweight classical detectors sustain both coverage and detection lift above the random baseline across the full throughput sweep. Several deep methods lose feasibility before they lose accuracy.</p>
+ https://arxiv.org/abs/2603.10926
+ Wed, 11 Mar 2026 16:08:56 +0000
- Training Language Models via Neural Cellular Automata
- https://arxiv.org/abs/2603.10055
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10055.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dan Lee, Seungwook Han, Akarsh Kumar, Pulkit Agrawal</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Pre-training is crucial for large language models (LLMs), as it is when most representations and capabilities are acquired. However, natural language pre-training has problems: high-quality text is finite, it contains human biases, and it entangles knowledge with reasoning. This raises a fundamental question: is natural language the only path to intelligence? We propose using neural cellular automata (NCA) to generate synthetic, non-linguistic data for pre-pre-training LLMs--training on synthetic-then-natural language. NCA data exhibits rich spatiotemporal structure and statistics resembling natural language while being controllable and cheap to generate at scale. We find that pre-pre-training on only 164M NCA tokens improves downstream language modeling by up to 6% and accelerates convergence by up to 1.6x. Surprisingly, this even outperforms pre-pre-training on 1.6B tokens of natural language from Common Crawl with more compute. These gains also transfer to reasoning benchmarks, including GSM8K, HumanEval, and BigBench-Lite. Investigating what drives transfer, we find that attention layers are the most transferable, and that optimal NCA complexity varies by domain: code benefits from simpler dynamics, while math and web text favor more complex ones. These results enable systematic tuning of the synthetic distribution to target domains. More broadly, our work opens a path toward more efficient models with fully synthetic pre-training.</p>
- https://arxiv.org/abs/2603.10055
- Mon, 09 Mar 2026 18:14:26 +0000
+ Detecting Intrinsic and Instrumental Self-Preservation in Autonomous Agents: The Unified Continuation-Interest Protocol
+ https://arxiv.org/abs/2603.11382
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11382.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Christopher Altman</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Autonomous agents, especially delegated systems with memory, persistent context, and multi-step planning, pose a measurement problem not present in stateless models: an agent that preserves continued operation as a terminal objective and one that does so merely instrumentally can produce observationally similar trajectories. External behavioral monitoring cannot reliably distinguish between them. We introduce the Unified Continuation-Interest Protocol (UCIP), a multi-criterion detection framework that moves this distinction from behavior to the latent structure of agent trajectories. UCIP encodes trajectories with a Quantum Boltzmann Machine (QBM), a classical algorithm based on the density-matrix formalism of quantum statistical mechanics, and measures the von Neumann entropy of the reduced density matrix induced by a bipartition of hidden units. We test whether agents with terminal continuation objectives (Type A) produce latent states with higher entanglement entropy than agents whose continuation is merely instrumental (Type B). Higher entanglement reflects stronger cross-partition statistical coupling. On gridworld agents with known ground-truth objectives, UCIP achieves 100% detection accuracy and 1.0 AUC-ROC on held-out non-adversarial evaluation under the frozen Phase I gate. The entanglement gap between Type A and Type B agents is Delta = 0.381 (p < 0.001, permutation test). Pearson r = 0.934 across an 11-point interpolation sweep indicates that, within this synthetic family, UCIP tracks graded changes in continuation weighting rather than merely a binary label. Among the tested models, only the QBM achieves positive Delta. All computations are classical; "quantum" refers only to the mathematical formalism. UCIP does not detect consciousness or subjective experience; it detects statistical structure in latent representations that correlates with known objectives.</p>
+ https://arxiv.org/abs/2603.11382
+ Wed, 11 Mar 2026 23:52:33 +0000
- RubiCap: Rubric-Guided Reinforcement Learning for Dense Image Captioning
- https://arxiv.org/abs/2603.09160
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09160.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tzu-Heng Huang, Sirajul Salekin, Javier Movellan, Frederic Sala, Manjot Bilkhu</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Dense image captioning is critical for cross-modal alignment in vision-language pretraining and text-to-image generation, but scaling expert-quality annotations is prohibitively expensive. While synthetic captioning via strong vision-language models (VLMs) is a practical alternative, supervised distillation often yields limited output diversity and weak generalization. Reinforcement learning (RL) could overcome these limitations, but its successes have so far been concentrated in verifiable domains that rely on deterministic checkers -- a luxury not available in open-ended captioning. We address this bottleneck with RubiCap, a novel RL framework that derives fine-grained, sample-specific reward signals from LLM-written rubrics. RubiCap first assembles a diverse committee of candidate captions, then employs an LLM rubric writer to extract consensus strengths and diagnose deficiencies in the current policy. These insights are converted into explicit evaluation criteria, enabling an LLM judge to decompose holistic quality assessment and replace coarse scalar rewards with structured, multi-faceted evaluations. Across extensive benchmarks, RubiCap achieves the highest win rates on CapArena, outperforming supervised distillation, prior RL methods, human-expert annotations, and GPT-4V-augmented outputs. On CaptionQA, it demonstrates superior word efficiency: our 7B model matches Qwen2.5-VL-32B-Instruct, and our 3B model surpasses its 7B counterpart. Remarkably, using the compact RubiCap-3B as a captioner produces stronger pretrained VLMs than those trained on captions from proprietary models.</p>
- https://arxiv.org/abs/2603.09160
- Tue, 10 Mar 2026 03:51:27 +0000
+ OmniForcing: Unleashing Real-time Joint Audio-Visual Generation
+ https://arxiv.org/abs/2603.11647
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11647.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaofeng Su, Yuming Li, Zeyue Xue, Jie Huang, Siming Fu, Haoran Li, Ying Li, Zezhong Qian, Haoyang Huang, Nan Duan</p><p><b>Upvotes:</b> 19</p><p><b>Summary:</b> Recent joint audio-visual diffusion models achieve remarkable generation quality but suffer from high latency due to their bidirectional attention dependencies, hindering real-time applications. We propose OmniForcing, the first framework to distill an offline, dual-stream bidirectional diffusion model into a high-fidelity streaming autoregressive generator. However, naively applying causal distillation to such dual-stream architectures triggers severe training instability, due to the extreme temporal asymmetry between modalities and the resulting token sparsity. We address the inherent information density gap by introducing an Asymmetric Block-Causal Alignment with a zero-truncation Global Prefix that prevents multi-modal synchronization drift. The gradient explosion caused by extreme audio token sparsity during the causal shift is further resolved through an Audio Sink Token mechanism equipped with an Identity RoPE constraint. Finally, a Joint Self-Forcing Distillation paradigm enables the model to dynamically self-correct cumulative cross-modal errors from exposure bias during long rollouts. Empowered by a modality-independent rolling KV-cache inference scheme, OmniForcing achieves state-of-the-art streaming generation at sim25 FPS on a single GPU, maintaining multi-modal synchronization and visual quality on par with the bidirectional teacher.Project Page: https://omniforcing.com{https://omniforcing.com}</p>
+ https://arxiv.org/abs/2603.11647
+ Thu, 12 Mar 2026 08:17:36 +0000
- CREATE: Testing LLMs for Associative Creativity
- https://arxiv.org/abs/2603.09970
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.09970.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Manya Wadhwa, Tiasa Singha Roy, Harvey Lederman, Junyi Jessy Li, Greg Durrett</p><p><b>Upvotes:</b> 13</p><p><b>Summary:</b> A key component of creativity is associative reasoning: the ability to draw novel yet meaningful connections between concepts. We introduce CREATE, a benchmark designed to evaluate models' capacity for creative associative reasoning. CREATE requires models to generate sets of paths connecting concepts in a model's parametric knowledge. Paths should have high specificity (distinctiveness and closeness of the concept connection) and high diversity (dissimilarity from other paths), and models are scored more highly if they produce a larger set of strong, diverse paths. This task shares demands of real creativity tasks like hypothesis generation, including an extremely large search space, but enables collection of a sizable benchmark with objective answer grading. Evaluation of frontier models shows that the strongest models achieve higher creative utility than others, with the high multiplicity of answers and complexity of the search making benchmark saturation difficult to achieve. Furthermore, our results illustrate that thinking models are not always more effective on our task, even with high token budgets. Recent approaches for creative prompting give some but limited additional improvement. CREATE provides a sandbox for developing new methods to improve models' capacity for associative creativity.</p>
- https://arxiv.org/abs/2603.09970
- Tue, 10 Mar 2026 17:58:44 +0000
+ Compression Favors Consistency, Not Truth: When and Why Language Models Prefer Correct Information
+ https://arxiv.org/abs/2603.11749
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11749.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Konstantin Krestnikov</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Why do language models sometimes prefer correct statements even when trained on mixed-quality data? We introduce the Compression--Consistency Principle: next-token prediction favors hypotheses that allow shorter and more internally consistent descriptions of the training data. Truth bias emerges only when false alternatives are structurally harder to compress. We test this using small GPT-2-style character-level transformers (3.5M--86M parameters) on synthetic math corpora with controlled mixtures of correct and incorrect rules. In the random-error setting, models strongly prefer correct completions in paired evaluation: 83.1% accuracy at balanced data and 67.0% even when correct rules appear in only 10% of the corpus. Replacing random errors with a coherent but mathematically incorrect rule system largely eliminates the preference (near-chance accuracy). In a more natural-language-like synthetic world, the effect is weaker but still present (57.7%). Additional experiments show that embedding verification steps can restore preference for correctness even at small scale, while increasing the number of consistent rules produces a graded improvement in accuracy. Our results suggest that what appears as a "truth bias" is largely a side effect of compression pressure and preference for internal consistency, rather than an intrinsic drive toward truth. Full code and data are available at https://github.com/Rai220/compression-drives-truth.</p>
+ https://arxiv.org/abs/2603.11749
+ Thu, 12 Mar 2026 09:52:38 +0000
- 4DEquine: Disentangling Motion and Appearance for 4D Equine Reconstruction from Monocular Video
- https://arxiv.org/abs/2603.10125
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10125.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jin Lyu, Liang An, Pujin Cheng, Yebin Liu, Xiaoying Tang</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> 4D reconstruction of equine family (e.g. horses) from monocular video is important for animal welfare. Previous mainstream 4D animal reconstruction methods require joint optimization of motion and appearance over a whole video, which is time-consuming and sensitive to incomplete observation. In this work, we propose a novel framework called 4DEquine by disentangling the 4D reconstruction problem into two sub-problems: dynamic motion reconstruction and static appearance reconstruction. For motion, we introduce a simple yet effective spatio-temporal transformer with a post-optimization stage to regress smooth and pixel-aligned pose and shape sequences from video. For appearance, we design a novel feed-forward network that reconstructs a high-fidelity, animatable 3D Gaussian avatar from as few as a single image. To assist training, we create a large-scale synthetic motion dataset, VarenPoser, which features high-quality surface motions and diverse camera trajectories, as well as a synthetic appearance dataset, VarenTex, comprising realistic multi-view images generated through multi-view diffusion. While training only on synthetic datasets, 4DEquine achieves state-of-the-art performance on real-world APT36K and AiM datasets, demonstrating the superiority of 4DEquine and our new datasets for both geometry and appearance reconstruction. Comprehensive ablation studies validate the effectiveness of both the motion and appearance reconstruction network. Project page: https://luoxue-star.github.io/4DEquine_Project_Page/.</p>
- https://arxiv.org/abs/2603.10125
- Tue, 10 Mar 2026 18:01:10 +0000
+ CreativeBench: Benchmarking and Enhancing Machine Creativity via Self-Evolving Challenges
+ https://arxiv.org/abs/2603.11863
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11863.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zi-Han Wang, Lam Nguyen, Zhengyang Zhao, Mengyue Yang, Chengwei Qin, Yujiu Yang, Linyi Yang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> The saturation of high-quality pre-training data has shifted research focus toward evolutionary systems capable of continuously generating novel artifacts, leading to the success of AlphaEvolve. However, the progress of such systems is hindered by the lack of rigorous, quantitative evaluation. To tackle this challenge, we introduce CreativeBench, a benchmark for evaluating machine creativity in code generation, grounded in a classical cognitive framework. Comprising two subsets -- CreativeBench-Combo and CreativeBench-Explore -- the benchmark targets combinatorial and exploratory creativity through an automated pipeline utilizing reverse engineering and self-play. By leveraging executable code, CreativeBench objectively distinguishes creativity from hallucination via a unified metric defined as the product of quality and novelty. Our analysis of state-of-the-art models reveals distinct behaviors: (1) scaling significantly improves combinatorial creativity but yields diminishing returns for exploration; (2) larger models exhibit ``convergence-by-scaling,'' becoming more correct but less divergent; and (3) reasoning capabilities primarily benefit constrained exploration rather than combination. Finally, we propose EvoRePE, a plug-and-play inference-time steering strategy that internalizes evolutionary search patterns to consistently enhance machine creativity.</p>
+ https://arxiv.org/abs/2603.11863
+ Thu, 12 Mar 2026 12:36:56 +0000
- Video-Based Reward Modeling for Computer-Use Agents
- https://arxiv.org/abs/2603.10178
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10178.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linxin Song, Jieyu Zhang, Huanxin Sheng, Taiwei Shi, Gupta Rahul, Yang Liu, Ranjay Krishna, Jian Kang, Jieyu Zhao</p><p><b>Upvotes:</b> 35</p><p><b>Summary:</b> Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.</p>
- https://arxiv.org/abs/2603.10178
- Tue, 10 Mar 2026 19:17:22 +0000
+ Think While Watching: Online Streaming Segment-Level Memory for Multi-Turn Video Reasoning in Multimodal Large Language Models
+ https://arxiv.org/abs/2603.11896
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11896.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lu Wang, Zhuoran Jin, Yupu Hao, Yubo Chen, Kang Liu, Yulong Ao, Jun Zhao</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have shown strong performance on offline video understanding, but most are limited to offline inference or have weak online reasoning, making multi-turn interaction over continuously arriving video streams difficult. Existing streaming methods typically use an interleaved perception-generation paradigm, which prevents concurrent perception and generation and leads to early memory decay as streams grow, hurting long-range dependency modeling. We propose Think While Watching, a memory-anchored streaming video reasoning framework that preserves continuous segment-level memory during multi-turn interaction. We build a three-stage, multi-round chain-of-thought dataset and adopt a stage-matched training strategy, while enforcing strict causality through a segment-level streaming causal mask and streaming positional encoding. During inference, we introduce an efficient pipeline that overlaps watching and thinking and adaptively selects the best attention backend. Under both single-round and multi-round streaming input protocols, our method achieves strong results. Built on Qwen3-VL, it improves single-round accuracy by 2.6% on StreamingBench and by 3.79% on OVO-Bench. In the multi-round setting, it maintains performance while reducing output tokens by 56%. Code is available at: https://github.com/wl666hhh/Think_While_Watching/</p>
+ https://arxiv.org/abs/2603.11896
+ Thu, 12 Mar 2026 13:13:50 +0000
- DIVE: Scaling Diversity in Agentic Task Synthesis for Generalizable Tool Use
- https://arxiv.org/abs/2603.11076
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11076.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Aili Chen, Chi Zhang, Junteng Liu, Jiangjie Chen, Chengyu Du, Yunji Li, Ming Zhong, Qin Wang, Zhengmao Zhu, Jiayuan Song, Ke Ji, Junxian He, Pengyu Zhao, Yanghua Xiao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Recent work synthesizes agentic tasks for post-training tool-using LLMs, yet robust generalization under shifts in tasks and toolsets remains an open challenge. We trace this brittleness to insufficient diversity in synthesized tasks. Scaling diversity is difficult because training requires tasks to remain executable and verifiable, while generalization demands coverage of diverse tool types, toolset combinations, and heterogeneous tool-use patterns. We propose DIVE, an evidence-driven recipe that inverts synthesis order, executing diverse, real-world tools first and reverse-deriving tasks strictly entailed by the resulting traces, thereby providing grounding by construction. DIVE scales structural diversity along two controllable axes, tool-pool coverage and per-task toolset variety, and an Evidence Collection--Task Derivation loop further induces rich multi-step tool-use patterns across 373 tools in five domains. Training Qwen3-8B on DIVE data (48k SFT + 3.2k RL) improves by +22 average points across 9 OOD benchmarks and outperforms the strongest 8B baseline by +68. Remarkably, controlled scaling analysis reveals that diversity scaling consistently outperforms quantity scaling for OOD generalization, even with 4x less data.</p>
- https://arxiv.org/abs/2603.11076
- Tue, 10 Mar 2026 20:54:23 +0000
+ HomeSafe-Bench: Evaluating Vision-Language Models on Unsafe Action Detection for Embodied Agents in Household Scenarios
+ https://arxiv.org/abs/2603.11975
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11975.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiayue Pu, Zhongxiang Sun, Zilu Zhang, Xiao Zhang, Jun Xu</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> The rapid evolution of embodied agents has accelerated the deployment of household robots in real-world environments. However, unlike structured industrial settings, household spaces introduce unpredictable safety risks, where system limitations such as perception latency and lack of common sense knowledge can lead to dangerous errors. Current safety evaluations, often restricted to static images, text, or general hazards, fail to adequately benchmark dynamic unsafe action detection in these specific contexts. To bridge this gap, we introduce HomeSafe-Bench, a challenging benchmark designed to evaluate Vision-Language Models (VLMs) on unsafe action detection in household scenarios. HomeSafe-Bench is contrusted via a hybrid pipeline combining physical simulation with advanced video generation and features 438 diverse cases across six functional areas with fine-grained multidimensional annotations. Beyond benchmarking, we propose Hierarchical Dual-Brain Guard for Household Safety (HD-Guard), a hierarchical streaming architecture for real-time safety monitoring. HD-Guard coordinates a lightweight FastBrain for continuous high-frequency screening with an asynchronous large-scale SlowBrain for deep multimodal reasoning, effectively balancing inference efficiency with detection accuracy. Evaluations demonstrate that HD-Guard achieves a superior trade-off between latency and performance, while our analysis identifies critical bottlenecks in current VLM-based safety detection.</p>
+ https://arxiv.org/abs/2603.11975
+ Thu, 12 Mar 2026 14:25:44 +0000
- Geometric Autoencoder for Diffusion Models
- https://arxiv.org/abs/2603.10365
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10365.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hangyu Liu, Jianyong Wang, Yutao Sun</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Latent diffusion models have established a new state-of-the-art in high-resolution visual generation. Integrating Vision Foundation Model priors improves generative efficiency, yet existing latent designs remain largely heuristic. These approaches often struggle to unify semantic discriminability, reconstruction fidelity, and latent compactness. In this paper, we propose Geometric Autoencoder (GAE), a principled framework that systematically addresses these challenges. By analyzing various alignment paradigms, GAE constructs an optimized low-dimensional semantic supervision target from VFMs to provide guidance for the autoencoder. Furthermore, we leverage latent normalization that replaces the restrictive KL-divergence of standard VAEs, enabling a more stable latent manifold specifically optimized for diffusion learning. To ensure robust reconstruction under high-intensity noise, GAE incorporates a dynamic noise sampling mechanism. Empirically, GAE achieves compelling performance on the ImageNet-1K 256 times 256 benchmark, reaching a gFID of 1.82 at only 80 epochs and 1.31 at 800 epochs without Classifier-Free Guidance, significantly surpassing existing state-of-the-art methods. Beyond generative quality, GAE establishes a superior equilibrium between compression, semantic depth and robust reconstruction stability. These results validate our design considerations, offering a promising paradigm for latent diffusion modeling. Code and models are publicly available at https://github.com/freezing-index/Geometric-Autoencoder-for-Diffusion-Models.</p>
- https://arxiv.org/abs/2603.10365
- Wed, 11 Mar 2026 03:29:16 +0000
+ Video Streaming Thinking: VideoLLMs Can Watch and Think Simultaneously
+ https://arxiv.org/abs/2603.12262
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12262.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiran Guan, Liang Yin, Dingkang Liang, Jianzhong Ju, Zhenbo Luo, Jian Luan, Yuliang Liu, Xiang Bai</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Online Video Large Language Models (VideoLLMs) play a critical role in supporting responsive, real-time interaction. Existing methods focus on streaming perception, lacking a synchronized logical reasoning stream. However, directly applying test-time scaling methods incurs unacceptable response latency. To address this trade-off, we propose Video Streaming Thinking (VST), a novel paradigm for streaming video understanding. It supports a thinking while watching mechanism, which activates reasoning over incoming video clips during streaming. This design improves timely comprehension and coherent cognition while preserving real-time responsiveness by amortizing LLM reasoning latency over video playback. Furthermore, we introduce a comprehensive post-training pipeline that integrates VST-SFT, which structurally adapts the offline VideoLLM to causal streaming reasoning, and VST-RL, which provides end-to-end improvement through self-exploration in a multi-turn video interaction environment. Additionally, we devise an automated training-data synthesis pipeline that uses video knowledge graphs to generate high-quality streaming QA pairs, with an entity-relation grounded streaming Chain-of-Thought to enforce multi-evidence reasoning and sustained attention to the video stream. Extensive evaluations show that VST-7B performs strongly on online benchmarks, e.g. 79.5% on StreamingBench and 59.3% on OVO-Bench. Meanwhile, VST remains competitive on offline long-form or reasoning benchmarks. Compared with Video-R1, VST responds 15.7 times faster and achieves +5.4% improvement on VideoHolmes, demonstrating higher efficiency and strong generalization across diverse video understanding tasks. Code, data, and models will be released at https://github.com/1ranGuan/VST.</p>
+ https://arxiv.org/abs/2603.12262
+ Thu, 12 Mar 2026 17:59:51 +0000
- FireRedASR2S: A State-of-the-Art Industrial-Grade All-in-One Automatic Speech Recognition System
- https://arxiv.org/abs/2603.10420
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10420.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaituo Xu, Yan Jia, Kai Huang, Junjie Chen, Wenpeng Li, Kun Liu, Feng-Long Xie, Xu Tang, Yao Hu</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> We present FireRedASR2S, a state-of-the-art industrial-grade all-in-one automatic speech recognition (ASR) system. It integrates four modules in a unified pipeline: ASR, Voice Activity Detection (VAD), Spoken Language Identification (LID), and Punctuation Prediction (Punc). All modules achieve SOTA performance on the evaluated benchmarks: FireRedASR2: An ASR module with two variants, FireRedASR2-LLM (8B+ parameters) and FireRedASR2-AED (1B+ parameters), supporting speech and singing transcription for Mandarin, Chinese dialects and accents, English, and code-switching. Compared to FireRedASR, FireRedASR2 delivers improved recognition accuracy and broader dialect and accent coverage. FireRedASR2-LLM achieves 2.89% average CER on 4 public Mandarin benchmarks and 11.55% on 19 public Chinese dialects and accents benchmarks, outperforming competitive baselines including Doubao-ASR, Qwen3-ASR, and Fun-ASR. FireRedVAD: An ultra-lightweight module (0.6M parameters) based on the Deep Feedforward Sequential Memory Network (DFSMN), supporting streaming VAD, non-streaming VAD, and multi-label VAD (mVAD). On the FLEURS-VAD-102 benchmark, it achieves 97.57% frame-level F1 and 99.60% AUC-ROC, outperforming Silero-VAD, TEN-VAD, FunASR-VAD, and WebRTC-VAD. FireRedLID: An Encoder-Decoder LID module supporting 100+ languages and 20+ Chinese dialects and accents. On FLEURS (82 languages), it achieves 97.18% utterance-level accuracy, outperforming Whisper and SpeechBrain. FireRedPunc: A BERT-style punctuation prediction module for Chinese and English. On multi-domain benchmarks, it achieves 78.90% average F1, outperforming FunASR-Punc (62.77%). To advance research in speech processing, we release model weights and code at https://github.com/FireRedTeam/FireRedASR2S.</p>
- https://arxiv.org/abs/2603.10420
- Wed, 11 Mar 2026 05:11:06 +0000
+ MM-CondChain: A Programmatically Verified Benchmark for Visually Grounded Deep Compositional Reasoning
+ https://arxiv.org/abs/2603.12266
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12266.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhan Shen, Shilin Yan, Hongwei Xue, Shuaiqi Lu, Xiaojun Tang, Guannan Zhang, Tiancheng Zhao, Jianwei Yin</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) are increasingly used to carry out visual workflows such as navigating GUIs, where the next step depends on verified visual compositional conditions (e.g., "if a permission dialog appears and the color of the interface is green, click Allow") and the process may branch or terminate early. Yet this capability remains under-evaluated: existing benchmarks focus on shallow-compositions or independent-constraints rather than deeply chained compositional conditionals. In this paper, we introduce MM-CondChain, a benchmark for visually grounded deep compositional reasoning. Each benchmark instance is organized as a multi-layer reasoning chain, where every layer contains a non-trivial compositional condition grounded in visual evidence and built from multiple objects, attributes, or relations. To answer correctly, an MLLM must perceive the image in detail, reason over multiple visual elements at each step, and follow the resulting execution path to the final outcome. To scalably construct such workflow-style data, we propose an agentic synthesis pipeline: a Planner orchestrates layer-by-layer generation of compositional conditions, while a Verifiable Programmatic Intermediate Representation (VPIR) ensures each layer's condition is mechanically verifiable. A Composer then assembles these verified layers into complete instructions. Using this pipeline, we construct benchmarks across three visual domains: natural images, data charts, and GUI trajectories. Experiments on a range of MLLMs show that even the strongest model attains only 53.33 Path F1, with sharp drops on hard negatives and as depth or predicate complexity grows, confirming that deep compositional reasoning remains a fundamental challenge.</p>
+ https://arxiv.org/abs/2603.12266
+ Thu, 12 Mar 2026 17:59:56 +0000
- The Curse and Blessing of Mean Bias in FP4-Quantized LLM Training
- https://arxiv.org/abs/2603.10444
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10444.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hengjie Cao, Zhendong Huang, Mengyi Chen, Yifeng Yang, Fanqi Yu, Ruijun Huang, Fang Dong, Xin Zhang, Jixian Zhou, Anrui Chen, Mingzhi Dong, Yujiang Wang, Jinlong Hou, Qin Lv, Yuan Cheng, Tun Lu, Fan Yang, Li Shang</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> Large language models trained on natural language exhibit pronounced anisotropy: a small number of directions concentrate disproportionate energy, while the remaining dimensions form a broad semantic tail. In low-bit training regimes, this geometry becomes numerically unstable. Because blockwise quantization scales are determined by extreme elementwise magnitudes, dominant directions stretch the dynamic range, compressing long-tail semantic variation into narrow numerical bins. We show that this instability is primarily driven by a coherent rank-one mean bias, which constitutes the dominant component of spectral anisotropy in LLM representations. This mean component emerges systematically across layers and training stages and accounts for the majority of extreme activation magnitudes, making it the principal driver of dynamic-range inflation under low precision. Crucially, because the dominant instability is rank-one, it can be eliminated through a simple source-level mean-subtraction operation. This bias-centric conditioning recovers most of the stability benefits of SVD-based spectral methods while requiring only reduction operations and standard quantization kernels. Empirical results on FP4 (W4A4G4) training show that mean removal substantially narrows the loss gap to BF16 and restores downstream performance, providing a hardware-efficient path to stable low-bit LLM training.</p>
- https://arxiv.org/abs/2603.10444
- Wed, 11 Mar 2026 05:59:12 +0000
+ VQQA: An Agentic Approach for Video Evaluation and Quality Improvement
+ https://arxiv.org/abs/2603.12310
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12310.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiwen Song, Tomas Pfister, Yale Song</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> Despite rapid advancements in video generation models, aligning their outputs with complex user intent remains challenging. Existing test-time optimization methods are typically either computationally expensive or require white-box access to model internals. To address this, we present VQQA (Video Quality Question Answering), a unified, multi-agent framework generalizable across diverse input modalities and video generation tasks. By dynamically generating visual questions and using the resulting Vision-Language Model (VLM) critiques as semantic gradients, VQQA replaces traditional, passive evaluation metrics with human-interpretable, actionable feedback. This enables a highly efficient, closed-loop prompt optimization process via a black-box natural language interface. Extensive experiments demonstrate that VQQA effectively isolates and resolves visual artifacts, substantially improving generation quality in just a few refinement steps. Applicable to both text-to-video (T2V) and image-to-video (I2V) tasks, our method achieves absolute improvements of +11.57% on T2V-CompBench and +8.43% on VBench2 over vanilla generation, significantly outperforming state-of-the-art stochastic search and prompt optimization techniques.</p>
+ https://arxiv.org/abs/2603.12310
+ Thu, 12 Mar 2026 18:00:00 +0000
- Understanding by Reconstruction: Reversing the Software Development Process for LLM Pretraining
- https://arxiv.org/abs/2603.11103
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11103.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiyuan Zeng, Yichi Zhang, Yong Shan, Kai Hua, Siyuan Fang, Zhaiyu Liu, Jiaheng Liu, Haozhe Wang, Yining Zheng, Ming Ding, Ke Shen, Ge Zhang, Wenhao Huang, Xipeng Qiu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> While Large Language Models (LLMs) have achieved remarkable success in code generation, they often struggle with the deep, long-horizon reasoning required for complex software engineering. We attribute this limitation to the nature of standard pre-training data: static software repositories represent only the terminal state of an intricate intellectual process, abstracting away the intermediate planning, debugging, and iterative refinement. To bridge this gap, we propose a novel paradigm: understanding via reconstruction. We hypothesize that reverse-engineering the latent agentic trajectories -- the planning, reasoning, and debugging steps -- behind static repositories provides a far richer supervision signal than raw code alone. To operationalize this, we introduce a framework that synthesizes these trajectories using a multi-agent simulation. This process is grounded in the structural realities of the source repositories (e.g., dependency graphs and file hierarchies) to ensure fidelity. Furthermore, to guarantee the logical rigor of the synthetic data, we employ a search-based optimization technique that iteratively refines the Chain-of-Thought (CoT) reasoning to maximize the likelihood of the ground-truth code. Empirical results demonstrate that continuous pre-training on these reconstructed trajectories significantly enhances Llama-3-8B's performance across diverse benchmarks, including long-context understanding, coding proficiency, and agentic capabilities.</p>
- https://arxiv.org/abs/2603.11103
- Wed, 11 Mar 2026 09:23:20 +0000
+ Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering
+ https://arxiv.org/abs/2603.12533
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12533.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yura Choi, Roy Miles, Rolandos Alexandros Potamias, Ismail Elezi, Jiankang Deng, Stefanos Zafeiriou</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Understanding and answering questions based on a user's pointing gesture is essential for next-generation egocentric AI assistants. However, current Multimodal Large Language Models (MLLMs) struggle with such tasks due to the lack of gesture-rich data and their limited ability to infer fine-grained pointing intent from egocentric video. To address this, we introduce EgoPointVQA, a dataset and benchmark for gesture-grounded egocentric question answering, comprising 4000 synthetic and 400 real-world videos across multiple deictic reasoning tasks. Built upon it, we further propose Hand Intent Tokens (HINT), which encodes tokens derived from 3D hand keypoints using an off-the-shelf reconstruction model and interleaves them with the model input to provide explicit spatial and temporal context for interpreting pointing intent. We show that our model outperforms others in different backbones and model sizes. In particular, HINT-14B achieves 68.1% accuracy, on average over 6 tasks, surpassing the state-of-the-art, InternVL3-14B, by 6.6%. To further facilitate the open research, we will release the code, model, and dataset. Project page: https://yuuraa.github.io/papers/choi2026egovqa</p>
+ https://arxiv.org/abs/2603.12533
+ Fri, 13 Mar 2026 00:23:38 +0000
- HyPER-GAN: Hybrid Patch-Based Image-to-Image Translation for Real-Time Photorealism Enhancement
- https://arxiv.org/abs/2603.10604
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Stefanos Pasios, Nikos Nikolaidis</p><p><b>Upvotes:</b> 0</p><p><b>Summary:</b> Generative models are widely employed to enhance the photorealism of synthetic data for training computer vision algorithms. However, they often introduce visual artifacts that degrade the accuracy of these algorithms and require high computational resources, limiting their applicability in real-time training or evaluation scenarios. In this paper, we propose Hybrid Patch Enhanced Realism Generative Adversarial Network (HyPER-GAN), a lightweight image-to-image translation method based on a U-Net-style generator designed for real-time inference. The model is trained using paired synthetic and photorealism-enhanced images, complemented by a hybrid training strategy that incorporates matched patches from real-world data to improve visual realism and semantic consistency. Experimental results demonstrate that HyPER-GAN outperforms state-of-the-art paired image-to-image translation methods in terms of inference latency, visual realism, and semantic robustness. Moreover, it is illustrated that the proposed hybrid training strategy indeed improves visual quality and semantic consistency compared to training the model solely with paired synthetic and photorealism-enhanced images. Code and pretrained models are publicly available for download at: https://github.com/stefanos50/HyPER-GAN</p>
- https://arxiv.org/abs/2603.10604
- Wed, 11 Mar 2026 10:05:32 +0000
+ LMEB: Long-horizon Memory Embedding Benchmark
+ https://arxiv.org/abs/2603.12572
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinping Zhao, Xinshuo Hu, Jiaxin Xu, Danyu Tang, Xin Zhang, Mengjia Zhou, Yan Zhong, Yao Zhou, Zifei Shan, Meishan Zhang, Baotian Hu, Min Zhang</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Memory embeddings are crucial for memory-augmented systems, such as OpenClaw, but their evaluation is underexplored in current text embedding benchmarks, which narrowly focus on traditional passage retrieval and fail to assess models' ability to handle long-horizon memory retrieval tasks involving fragmented, context-dependent, and temporally distant information. To address this, we introduce the Long-horizon Memory Embedding Benchmark (LMEB), a comprehensive framework that evaluates embedding models' capabilities in handling complex, long-horizon memory retrieval tasks. LMEB spans 22 datasets and 193 zero-shot retrieval tasks across 4 memory types: episodic, dialogue, semantic, and procedural, with both AI-generated and human-annotated data. These memory types differ in terms of level of abstraction and temporal dependency, capturing distinct aspects of memory retrieval that reflect the diverse challenges of the real world. We evaluate 15 widely used embedding models, ranging from hundreds of millions to ten billion parameters. The results reveal that (1) LMEB provides a reasonable level of difficulty; (2) Larger models do not always perform better; (3) LMEB and MTEB exhibit orthogonality. This suggests that the field has yet to converge on a universal model capable of excelling across all memory retrieval tasks, and that performance in traditional passage retrieval may not generalize to long-horizon memory retrieval. In summary, by providing a standardized and reproducible evaluation framework, LMEB fills a crucial gap in memory embedding evaluation, driving further advancements in text embedding for handling long-term, context-dependent memory retrieval. LMEB is available at https://github.com/KaLM-Embedding/LMEB.</p>
+ https://arxiv.org/abs/2603.12572
+ Fri, 13 Mar 2026 02:09:57 +0000
- Are Video Reasoning Models Ready to Go Outside?
- https://arxiv.org/abs/2603.10652
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.10652.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yangfan He, Changgyu Boo, Jaehong Yoon</p><p><b>Upvotes:</b> 7</p><p><b>Summary:</b> In real-world deployment, vision-language models often encounter disturbances such as weather, occlusion, and camera motion. Under such conditions, their understanding and reasoning degrade substantially, revealing a gap between clean, controlled (i.e., unperturbed) evaluation settings and real-world robustness. To address this limitation, we propose ROVA, a novel training framework that improves robustness by modeling a robustness-aware consistency reward under spatio-temporal corruptions. ROVA introduces a difficulty-aware online training strategy that prioritizes informative samples based on the model's evolving capability. Specifically, it continuously re-estimates sample difficulty via self-reflective evaluation, enabling adaptive training with a robustness-aware consistency reward. We also introduce PVRBench, a new benchmark that injects real-world perturbations into embodied video datasets to assess both accuracy and reasoning quality under realistic disturbances. We evaluate ROVA and baselines on PVRBench, UrbanVideo, and VisBench, where open-source and proprietary models suffer up to 35% and 28% drops in accuracy and reasoning under realistic perturbations. ROVA effectively mitigates performance degradation, boosting relative accuracy by at least 24% and reasoning by over 9% compared with baseline models (QWen2.5/3-VL, InternVL2.5, Embodied-R). These gains transfer to clean standard benchmarks, yielding consistent improvements.</p>
- https://arxiv.org/abs/2603.10652
- Wed, 11 Mar 2026 11:10:52 +0000
+ SDF-Net: Structure-Aware Disentangled Feature Learning for Opticall-SAR Ship Re-identification
+ https://arxiv.org/abs/2603.12588
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12588.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Furui Chen, Han Wang, Yuhan Sun, Jianing You, Yixuan Lv, Zhuang Zhou, Hong Tan, Shengyang Li</p><p><b>Upvotes:</b> 1</p><p><b>Summary:</b> Cross-modal ship re-identification (ReID) between optical and synthetic aperture radar (SAR) imagery is fundamentally challenged by the severe radiometric discrepancy between passive optical imaging and coherent active radar sensing. While existing approaches primarily rely on statistical distribution alignment or semantic matching, they often overlook a critical physical prior: ships are rigid objects whose geometric structures remain stable across sensing modalities, whereas texture appearance is highly modality-dependent. In this work, we propose SDF-Net, a Structure-Aware Disentangled Feature Learning Network that systematically incorporates geometric consistency into optical--SAR ship ReID. Built upon a ViT backbone, SDF-Net introduces a structure consistency constraint that extracts scale-invariant gradient energy statistics from intermediate layers to robustly anchor representations against radiometric variations. At the terminal stage, SDF-Net disentangles the learned representations into modality-invariant identity features and modality-specific characteristics. These decoupled cues are then integrated through a parameter-free additive residual fusion, effectively enhancing discriminative power. Extensive experiments on the HOSS-ReID dataset demonstrate that SDF-Net consistently outperforms existing state-of-the-art methods. The code and trained models are publicly available at https://github.com/cfrfree/SDF-Net.</p>
+ https://arxiv.org/abs/2603.12588
+ Fri, 13 Mar 2026 02:41:43 +0000
- Neural Field Thermal Tomography: A Differentiable Physics Framework for Non-Destructive Evaluation
- https://arxiv.org/abs/2603.11045
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11045.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tao Zhong, Yixun Hu, Dongzhe Zheng, Aditya Sood, Christine Allen-Blanchette</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> We propose Neural Field Thermal Tomography (NeFTY), a differentiable physics framework for the quantitative 3D reconstruction of material properties from transient surface temperature measurements. While traditional thermography relies on pixel-wise 1D approximations that neglect lateral diffusion, and soft-constrained Physics-Informed Neural Networks (PINNs) often fail in transient diffusion scenarios due to gradient stiffness, NeFTY parameterizes the 3D diffusivity field as a continuous neural field optimized through a rigorous numerical solver. By leveraging a differentiable physics solver, our approach enforces thermodynamic laws as hard constraints while maintaining the memory efficiency required for high-resolution 3D tomography. Our discretize-then-optimize paradigm effectively mitigates the spectral bias and ill-posedness inherent in inverse heat conduction, enabling the recovery of subsurface defects at arbitrary scales. Experimental validation on synthetic data demonstrates that NeFTY significantly improves the accuracy of subsurface defect localization over baselines. Additional details at https://cab-lab-princeton.github.io/nefty/</p>
- https://arxiv.org/abs/2603.11045
- Wed, 11 Mar 2026 17:59:42 +0000
+ Spend Less, Reason Better: Budget-Aware Value Tree Search for LLM Agents
+ https://arxiv.org/abs/2603.12634
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12634.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yushu Li, Wenlong Deng, Jiajin Li, Xiaoxiao Li</p><p><b>Upvotes:</b> 5</p><p><b>Summary:</b> Test-time scaling has become a dominant paradigm for improving LLM agent reliability, yet current approaches treat compute as an abundant resource, allowing agents to exhaust token and tool budgets on redundant steps or dead-end trajectories. Existing budget-aware methods either require expensive fine-tuning or rely on coarse, trajectory-level heuristics that cannot intervene mid-execution. We propose the Budget-Aware Value Tree (BAVT), a training-free inference-time framework that models multi-hop reasoning as a dynamic search tree guided by step-level value estimation within a single LLM backbone. Another key innovation is a budget-conditioned node selection mechanism that uses the remaining resource ratio as a natural scaling exponent over node values, providing a principled, parameter-free transition from broad exploration to greedy exploitation as the budget depletes. To combat the well-known overconfidence of LLM self-evaluation, BAVT employs a residual value predictor that scores relative progress rather than absolute state quality, enabling reliable pruning of uninformative or redundant tool calls. We further provide a theoretical convergence guarantee, proving that BAVT reaches a terminal answer with probability at least 1-ε under an explicit finite budget bound. Extensive evaluations on four multi-hop QA benchmarks across two model families demonstrate that BAVT consistently outperforms parallel sampling baselines. Most notably, BAVT under strict low-budget constraints surpasses baseline performance at 4times the resource allocation, establishing that intelligent budget management fundamentally outperforms brute-force compute scaling.</p>
+ https://arxiv.org/abs/2603.12634
+ Fri, 13 Mar 2026 04:10:27 +0000
- PACED: Distillation at the Frontier of Student Competence
- https://arxiv.org/abs/2603.11178
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11178.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanda Xu, Hejian Sang, Zhengze Zhou, Ran He, Zhipeng Wang</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Standard LLM distillation wastes compute on two fronts: problems the student has already mastered (near-zero gradients) and problems far beyond its reach (incoherent gradients that erode existing capabilities). We show that this waste is not merely intuitive but structurally inevitable: the gradient signal-to-noise ratio in distillation provably vanishes at both pass-rate extremes. This theoretical observation leads to Paced, a framework that concentrates distillation on the zone of proximal development -- the frontier of a student model's competence -- via a principled pass-rate weight w(p) = p^α(1 - p)^β derived from the boundary-vanishing structure of distillation gradients. Key results: (1) Theory: We prove that the Beta kernel w(p) = p^α(1-p)^β is a leading-order weight family arising from the SNR structure of distillation, and that it is minimax-robust -- under bounded multiplicative misspecification, worst-case efficiency loss is only O(δ^2). (2)Distillation: On distillation from a larger teacher to a smaller student model with forward KL, Paced achieves significant gain over the base model, while keeping benchmark forgetting at a low level. (3)Self-distillation: On instruction-tuned models with reverse KL, gains are exceeding baselines as well. (4)Two-stage synergy: A forward-KL-then-reverse-KL schedule yields the strongest results in our setting, reaching substantial improvements on standard reasoning benchmarks -- supporting a mode-coverage-then-consolidation interpretation of the distillation process. All configurations require only student rollouts to estimate pass rates, need no architectural changes, and are compatible with any KL direction.</p>
- https://arxiv.org/abs/2603.11178
- Wed, 11 Mar 2026 18:00:05 +0000
+ From Sparse to Dense: Multi-View GRPO for Flow Models via Augmented Condition Space
+ https://arxiv.org/abs/2603.12648
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12648.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiazi Bu, Pengyang Ling, Yujie Zhou, Yibin Wang, Yuhang Zang, Tianyi Wei, Xiaohang Zhan, Jiaqi Wang, Tong Wu, Xingang Pan, Dahua Lin</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) has emerged as a powerful framework for preference alignment in text-to-image (T2I) flow models. However, we observe that the standard paradigm where evaluating a group of generated samples against a single condition suffers from insufficient exploration of inter-sample relationships, constraining both alignment efficacy and performance ceilings. To address this sparse single-view evaluation scheme, we propose Multi-View GRPO (MV-GRPO), a novel approach that enhances relationship exploration by augmenting the condition space to create a dense multi-view reward mapping. Specifically, for a group of samples generated from one prompt, MV-GRPO leverages a flexible Condition Enhancer to generate semantically adjacent yet diverse captions. These captions enable multi-view advantage re-estimation, capturing diverse semantic attributes and providing richer optimization signals. By deriving the probability distribution of the original samples conditioned on these new captions, we can incorporate them into the training process without costly sample regeneration. Extensive experiments demonstrate that MV-GRPO achieves superior alignment performance over state-of-the-art methods.</p>
+ https://arxiv.org/abs/2603.12648
+ Fri, 13 Mar 2026 04:35:13 +0000
- Meta-Reinforcement Learning with Self-Reflection for Agentic Search
- https://arxiv.org/abs/2603.11327
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11327.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Teng Xiao, Yige Yuan, Hamish Ivison, Huaisheng Zhu, Faeze Brahman, Nathan Lambert, Pradeep Dasigi, Noah A. Smith, Hannaneh Hajishirzi</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> This paper introduces MR-Search, an in-context meta reinforcement learning (RL) formulation for agentic search with self-reflection. Instead of optimizing a policy within a single independent episode with sparse rewards, MR-Search trains a policy that conditions on past episodes and adapts its search strategy across episodes. MR-Search learns to learn a search strategy with self-reflection, allowing search agents to improve in-context exploration at test-time. Specifically, MR-Search performs cross-episode exploration by generating explicit self-reflections after each episode and leveraging them as additional context to guide subsequent attempts, thereby promoting more effective exploration during test-time. We further introduce a multi-turn RL algorithm that estimates a dense relative advantage at the turn level, enabling fine-grained credit assignment on each episode. Empirical results across various benchmarks demonstrate the advantages of MR-Search over baselines based RL, showing strong generalization and relative improvements of 9.2% to 19.3% across eight benchmarks. Our code and data are available at https://github.com/tengxiao1/MR-Search.</p>
- https://arxiv.org/abs/2603.11327
- Wed, 11 Mar 2026 21:40:26 +0000
+ Cheers: Decoupling Patch Details from Semantic Representations Enables Unified Multimodal Comprehension and Generation
+ https://arxiv.org/abs/2603.12793
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12793.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yichen Zhang, Da Peng, Zonghao Guo, Zijian Zhang, Xuesong Yang, Tong Sun, Shichu Sun, Yidan Zhang, Yanghao Li, Haiyan Zhao, Wang Xu, Qi Shi, Yangang Sun, Chi Chen, Shuo Wang, Yukun Yan, Xu Han, Qiang Ma, Wei Ke, Liang Wang, Zhiyuan Liu, Maosong Sun</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> A recent cutting-edge topic in multimodal modeling is to unify visual comprehension and generation within a single model. However, the two tasks demand mismatched decoding regimes and visual representations, making it non-trivial to jointly optimize within a shared feature space. In this work, we present Cheers, a unified multimodal model that decouples patch-level details from semantic representations, thereby stabilizing semantics for multimodal understanding and improving fidelity for image generation via gated detail residuals. Cheers includes three key components: (i) a unified vision tokenizer that encodes and compresses image latent states into semantic tokens for efficient LLM conditioning, (ii) an LLM-based Transformer that unifies autoregressive decoding for text generation and diffusion decoding for image generation, and (iii) a cascaded flow matching head that decodes visual semantics first and then injects semantically gated detail residuals from the vision tokenizer to refine high-frequency content. Experiments on popular benchmarks demonstrate that Cheers matches or surpasses advanced UMMs in both visual understanding and generation. Cheers also achieves 4x token compression, enabling more efficient high-resolution image encoding and generation. Notably, Cheers outperforms the Tar-1.5B on the popular benchmarks GenEval and MMBench, while requiring only 20% of the training cost, indicating effective and efficient (i.e., 4x token compression) unified multimodal modeling. We will release all code and data for future research.</p>
+ https://arxiv.org/abs/2603.12793
+ Fri, 13 Mar 2026 08:55:27 +0000
- ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation
- https://arxiv.org/abs/2603.11421
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11421.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songlin Yang, Zhe Wang, Xuyi Yang, Songchun Zhang, Xianghao Kong, Taiyi Wu, Xiaotong Zhao, Ran Zhang, Alan Zhao, Anyi Rao</p><p><b>Upvotes:</b> 28</p><p><b>Summary:</b> Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Implicit textual prompts lack precision, while explicit trajectory conditioning imposes prohibitive manual overhead and often triggers execution failures in current models. To overcome this bottleneck, we propose a data-centric paradigm shift, positing that aligned (Caption, Trajectory, Video) triplets form an inherent joint distribution that can connect automated plotting and precise execution. Guided by this insight, we present ShotVerse, a "Plan-then-Control" framework that decouples generation into two collaborative agents: a VLM (Vision-Language Model)-based Planner that leverages spatial priors to obtain cinematic, globally aligned trajectories from text, and a Controller that renders these trajectories into multi-shot video content via a camera adapter. Central to our approach is the construction of a data foundation: we design an automated multi-shot camera calibration pipeline aligns disjoint single-shot trajectories into a unified global coordinate system. This facilitates the curation of ShotVerse-Bench, a high-fidelity cinematic dataset with a three-track evaluation protocol that serves as the bedrock for our framework. Extensive experiments demonstrate that ShotVerse effectively bridges the gap between unreliable textual control and labor-intensive manual plotting, achieving superior cinematic aesthetics and generating multi-shot videos that are both camera-accurate and cross-shot consistent.</p>
- https://arxiv.org/abs/2603.11421
- Thu, 12 Mar 2026 01:27:08 +0000
+ NanoVDR: Distilling a 2B Vision-Language Retriever into a 70M Text-Only Encoder for Visual Document Retrieval
+ https://arxiv.org/abs/2603.12824
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12824.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuchenyang Liu, Yao Zhang, Yu Xiao</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Vision-Language Model (VLM) based retrievers have advanced visual document retrieval (VDR) to impressive quality. They require the same multi-billion parameter encoder for both document indexing and query encoding, incurring high latency and GPU dependence even for plain-text queries. We observe that this design is unnecessarily symmetric: documents are visually complex and demand strong visual understanding, whereas queries are just short text strings. NanoVDR exploits this query--document asymmetry by decoupling the two encoding paths: a frozen 2B VLM teacher indexes documents offline, while a distilled text-only student as small as 69M parameters encodes queries at inference. The key design choice is the distillation objective. Through systematic comparison of six objectives across three backbones and 22 ViDoRe benchmark datasets, we find that pointwise cosine alignment on query text consistently outperforms ranking-based and contrastive alternatives, while requiring only pre-cached teacher query embeddings and no document processing during training. Furthermore, we identify cross-lingual transfer as the primary performance bottleneck, and resolve it cheaply by augmenting training data with machine-translated queries. The resulting NanoVDR-S-Multi (DistilBERT, 69M) retains 95.1\% of teacher quality and outperforms DSE-Qwen2 (2B) on v2 and v3 with 32times fewer parameters and 50times lower CPU query latency, at a total training cost under 13 GPU-hours.</p>
+ https://arxiv.org/abs/2603.12824
+ Fri, 13 Mar 2026 09:24:23 +0000
- Attention Sinks Are Provably Necessary in Softmax Transformers: Evidence from Trigger-Conditional Tasks
- https://arxiv.org/abs/2603.11487
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11487.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuval Ran-Milo</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Transformers often display an attention sink: probability mass concentrates on a fixed, content-agnostic position. We prove that computing a simple trigger-conditional behavior necessarily induces a sink in softmax self-attention models. Our results formalize a familiar intuition: normalization over a probability simplex must force attention to collapse onto a stable anchor to realize a default state (e.g., when the model needs to ignore the input). We instantiate this with a concrete task: when a designated trigger token appears, the model must return the average of all preceding token representations, and otherwise output zero, a task which mirrors the functionality of attention heads in the wild (Barbero et al., 2025; Guo et al., 2024). We also prove that non-normalized ReLU attention can solve the same task without any sink, confirming that the normalization constraint is the fundamental driver of sink behavior. Experiments validate our predictions and demonstrate they extend beyond the theoretically analyzed setting: softmax models develop strong sinks while ReLU attention eliminates them in both single-head and multi-head variants.</p>
- https://arxiv.org/abs/2603.11487
- Thu, 12 Mar 2026 03:13:28 +0000
+ Surprised by Attention: Predictable Query Dynamics for Time Series Anomaly Detection
+ https://arxiv.org/abs/2603.12916
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12916.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kadir-Kaan Özer, René Ebeling, Markus Enzweiler</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Multivariate time series anomalies often manifest as shifts in cross-channel dependencies rather than simple amplitude excursions. In autonomous driving, for instance, a steering command might be internally consistent but decouple from the resulting lateral acceleration. Residual-based detectors can miss such anomalies when flexible sequence models still reconstruct signals plausibly despite altered coordination. We introduce AxonAD, an unsupervised detector that treats multi-head attention query evolution as a short horizon predictable process. A gradient-updated reconstruction pathway is coupled with a history-only predictor that forecasts future query vectors from past context. This is trained via a masked predictor-target objective against an exponential moving average (EMA) target encoder. At inference, reconstruction error is combined with a tail-aggregated query mismatch score, which measures cosine deviation between predicted and target queries on recent timesteps. This dual approach provides sensitivity to structural dependency shifts while retaining amplitude-level detection. On proprietary in-vehicle telemetry with interval annotations and on the TSB-AD multi-variate suite (17 datasets, 180 series) with threshold-free and range-aware metrics, AxonAD improves ranking quality and temporal localization over strong baselines. Ablations confirm that query prediction and combined scoring are the primary drivers of the observed gains. Code is available at the URL https://github.com/iis-esslingen/AxonAD.</p>
+ https://arxiv.org/abs/2603.12916
+ Fri, 13 Mar 2026 11:40:51 +0000
- Tiny Aya: Bridging Scale and Multilingual Depth
- https://arxiv.org/abs/2603.11510
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11510.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alejandro R. Salamanca, Diana Abagyan, Daniel D'souza, Ammar Khairi, David Mora, Saurabh Dash, Viraat Aryabumi, Sara Rajaee, Mehrnaz Mofakhami, Ananya Sahu, Thomas Euyang, Brittawnya Prince, Madeline Smith, Hangyu Lin, Acyr Locatelli, Sara Hooker, Tom Kocmi, Aidan Gomez, Ivan Zhang, Phil Blunsom, Nick Frosst, Joelle Pineau, Beyza Ermis, Ahmet Üstün, Julia Kreutzer, Marzieh Fadaee</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Tiny Aya redefines what a small multilingual language model can achieve. Trained on 70 languages and refined through region-aware posttraining, it delivers state-of-the-art in translation quality, strong multilingual understanding, and high-quality target-language generation, all with just 3.35B parameters. The release includes a pretrained foundation model, a globally balanced instruction-tuned variant, and three region-specialized models targeting languages from Africa, South Asia, Europe, Asia-Pacific, and West Asia. This report details the training strategy, data composition, and comprehensive evaluation framework behind Tiny Aya, and presents an alternative scaling path for multilingual AI: one centered on efficiency, balanced performance across languages, and practical deployment.</p>
- https://arxiv.org/abs/2603.11510
- Thu, 12 Mar 2026 03:53:13 +0000
+ Can Fairness Be Prompted? Prompt-Based Debiasing Strategies in High-Stakes Recommendations
+ https://arxiv.org/abs/2603.12935
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12935.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mihaela Rotar, Theresia Veronika Rampisela, Maria Maistro</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Large Language Models (LLMs) can infer sensitive attributes such as gender or age from indirect cues like names and pronouns, potentially biasing recommendations. While several debiasing methods exist, they require access to the LLMs' weights, are computationally costly, and cannot be used by lay users. To address this gap, we investigate implicit biases in LLM Recommenders (LLMRecs) and explore whether prompt-based strategies can serve as a lightweight and easy-to-use debiasing approach. We contribute three bias-aware prompting strategies for LLMRecs. To our knowledge, this is the first study on prompt-based debiasing approaches in LLMRecs that focuses on group fairness for users. Our experiments with 3 LLMs, 4 prompt templates, 9 sensitive attribute values, and 2 datasets show that our proposed debiasing approach, which instructs an LLM to be fair, can improve fairness by up to 74% while retaining comparable effectiveness, but might overpromote specific demographic groups in some cases.</p>
+ https://arxiv.org/abs/2603.12935
+ Fri, 13 Mar 2026 12:30:42 +0000
- Mobile-GS: Real-time Gaussian Splatting for Mobile Devices
- https://arxiv.org/abs/2603.11531
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11531.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaobiao Du, Yida Wang, Kun Zhan, Xin Yu</p><p><b>Upvotes:</b> 8</p><p><b>Summary:</b> 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for high-quality rendering across a wide range of applications.However, its high computational demands and large storage costs pose significant challenges for deployment on mobile devices. In this work, we propose a mobile-tailored real-time Gaussian Splatting method, dubbed Mobile-GS, enabling efficient inference of Gaussian Splatting on edge devices. Specifically, we first identify alpha blending as the primary computational bottleneck, since it relies on the time-consuming Gaussian depth sorting process. To solve this issue, we propose a depth-aware order-independent rendering scheme that eliminates the need for sorting, thereby substantially accelerating rendering. Although this order-independent rendering improves rendering speed, it may introduce transparency artifacts in regions with overlapping geometry due to the scarcity of rendering order. To address this problem, we propose a neural view-dependent enhancement strategy, enabling more accurate modeling of view-dependent effects conditioned on viewing direction, 3D Gaussian geometry, and appearance attributes. In this way, Mobile-GS can achieve both high-quality and real-time rendering. Furthermore, to facilitate deployment on memory-constrained mobile platforms, we also introduce first-order spherical harmonics distillation, a neural vector quantization technique, and a contribution-based pruning strategy to reduce the number of Gaussian primitives and compress the 3D Gaussian representation with the assistance of neural networks. Extensive experiments demonstrate that our proposed Mobile-GS achieves real-time rendering and compact model size while preserving high visual quality, making it well-suited for mobile applications.</p>
- https://arxiv.org/abs/2603.11531
- Thu, 12 Mar 2026 04:33:04 +0000
+ daVinci-Env: Open SWE Environment Synthesis at Scale
+ https://arxiv.org/abs/2603.13023
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13023.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dayuan Fu, Shenyu Wu, Yunze Wu, Zerui Peng, Yaxing Huang, Jie Sun, Ji Zeng, Mohan Jiang, Lin Zhang, Yukun Li, Jiarui Hu, Liming Liu, Jinlong Hou, Pengfei Liu</p><p><b>Upvotes:</b> 20</p><p><b>Summary:</b> Training capable software engineering (SWE) agents demands large-scale, executable, and verifiable environments that provide dynamic feedback loops for iterative code editing, test execution, and solution refinement. However, existing open-source datasets remain limited in scale and repository diversity, while industrial solutions are opaque with unreleased infrastructure, creating a prohibitive barrier for most academic research groups. We present OpenSWE, the largest fully transparent framework for SWE agent training in Python, comprising 45,320 executable Docker environments spanning over 12.8k repositories, with all Dockerfiles, evaluation scripts, and infrastructure fully open-sourced for reproducibility. OpenSWE is built through a multi-agent synthesis pipeline deployed across a 64-node distributed cluster, automating repository exploration, Dockerfile construction, evaluation script generation, and iterative test analysis. Beyond scale, we propose a quality-centric filtering pipeline that characterizes the inherent difficulty of each environment, filtering out instances that are either unsolvable or insufficiently challenging and retaining only those that maximize learning efficiency. With 891K spent on environment construction and an additional 576K on trajectory sampling and difficulty-aware curation, the entire project represents a total investment of approximately $1.47 million, yielding about 13,000 curated trajectories from roughly 9,000 quality guaranteed environments. Extensive experiments validate OpenSWE's effectiveness: OpenSWE-32B and OpenSWE-72B achieve 62.4% and 66.0% on SWE-bench Verified, establishing SOTA among Qwen2.5 series. Moreover, SWE-focused training yields substantial out-of-domain improvements, including up to 12 points on mathematical reasoning and 5 points on science benchmarks, without degrading factual recall.</p>
+ https://arxiv.org/abs/2603.13023
+ Fri, 13 Mar 2026 14:32:40 +0000
- WeEdit: A Dataset, Benchmark and Glyph-Guided Framework for Text-centric Image Editing
- https://arxiv.org/abs/2603.11593
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11593.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hui Zhang, Juntao Liu, Zongkai Liu, Liqiang Niu, Fandong Meng, Zuxuan Wu, Yu-Gang Jiang</p><p><b>Upvotes:</b> 15</p><p><b>Summary:</b> Instruction-based image editing aims to modify specific content within existing images according to user-provided instructions while preserving non-target regions. Beyond traditional object- and style-centric manipulation, text-centric image editing focuses on modifying, translating, or rearranging textual elements embedded within images. However, existing leading models often struggle to execute complex text editing precisely, frequently producing blurry or hallucinated characters. We attribute these failures primarily to the lack of specialized training paradigms tailored for text-centric editing, as well as the absence of large-scale datasets and standardized benchmarks necessary for a closed-loop training and evaluation system. To address these limitations, we present WeEdit, a systematic solution encompassing a scalable data construction pipeline, two benchmarks, and a tailored two-stage training strategy. Specifically, we propose a novel HTML-based automatic editing pipeline, which generates 330K training pairs covering diverse editing operations and 15 languages, accompanied by standardized bilingual and multilingual benchmarks for comprehensive evaluation. On the algorithmic side, we employ glyph-guided supervised fine-tuning to inject explicit spatial and content priors, followed by a multi-objective reinforcement learning stage to align generation with instruction adherence, text clarity, and background preservation. Extensive experiments demonstrate that WeEdit outperforms previous open-source models by a clear margin across diverse editing operations.</p>
- https://arxiv.org/abs/2603.11593
- Thu, 12 Mar 2026 06:25:09 +0000
+ Multimodal OCR: Parse Anything from Documents
+ https://arxiv.org/abs/2603.13032
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13032.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Handong Zheng, Yumeng Li, Kaile Zhang, Liang Xin, Guangwei Zhao, Hao Liu, Jiayu Chen, Jie Lou, Jiyu Qiu, Qi Fu, Rui Yang, Shuo Jiang, Weijian Luo, Weijie Su, Weijun Zhang, Xingyu Zhu, Yabin Li, Yiwei ma, Yu Chen, Zhaohui Yu, Guang Yang, Colin Zhang, Lei Zhang, Yuliang Liu, Xiang Bai</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> We present Multimodal OCR (MOCR), a document parsing paradigm that jointly parses text and graphics into unified textual representations. Unlike conventional OCR systems that focus on text recognition and leave graphical regions as cropped pixels, our method, termed dots.mocr, treats visual elements such as charts, diagrams, tables, and icons as first-class parsing targets, enabling systems to parse documents while preserving semantic relationships across elements. It offers several advantages: (1) it reconstructs both text and graphics as structured outputs, enabling more faithful document reconstruction; (2) it supports end-to-end training over heterogeneous document elements, allowing models to exploit semantic relations between textual and visual components; and (3) it converts previously discarded graphics into reusable code-level supervision, unlocking multimodal supervision embedded in existing documents. To make this paradigm practical at scale, we build a comprehensive data engine from PDFs, rendered webpages, and native SVG assets, and train a compact 3B-parameter model through staged pretraining and supervised fine-tuning. We evaluate dots.mocr from two perspectives: document parsing and structured graphics parsing. On document parsing benchmarks, it ranks second only to Gemini 3 Pro on our OCR Arena Elo leaderboard, surpasses existing open-source document parsing systems, and sets a new state of the art of 83.9 on olmOCR Bench. On structured graphics parsing, dots.mocr achieves higher reconstruction quality than Gemini 3 Pro across image-to-SVG benchmarks, demonstrating strong performance on charts, UI layouts, scientific figures, and chemical diagrams. These results show a scalable path toward building large-scale image-to-code corpora for multimodal pretraining. Code and models are publicly available at https://github.com/rednote-hilab/dots.mocr.</p>
+ https://arxiv.org/abs/2603.13032
+ Fri, 13 Mar 2026 14:42:21 +0000
- Simple Recipe Works: Vision-Language-Action Models are Natural Continual Learners with Reinforcement Learning
- https://arxiv.org/abs/2603.11653
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11653.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaheng Hu, Jay Shim, Chen Tang, Yoonchang Sung, Bo Liu, Peter Stone, Roberto Martin-Martin</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Continual Reinforcement Learning (CRL) for Vision-Language-Action (VLA) models is a promising direction toward self-improving embodied agents that can adapt in openended, evolving environments. However, conventional wisdom from continual learning suggests that naive Sequential Fine-Tuning (Seq. FT) leads to catastrophic forgetting, necessitating complex CRL strategies. In this work, we take a step back and conduct a systematic study of CRL for large pretrained VLAs across three models and five challenging lifelong RL benchmarks. We find that, contrary to established belief, simple Seq. FT with low-rank adaptation (LoRA) is remarkably strong: it achieves high plasticity, exhibits little to no forgetting, and retains strong zero-shot generalization, frequently outperforming more sophisticated CRL methods. Through detailed analysis, we show that this robustness arises from a synergy between the large pretrained model, parameter-efficient adaptation, and on-policy RL. Together, these components reshape the stability-plasticity trade-off, making continual adaptation both stable and scalable. Our results position Sequential Fine-Tuning as a powerful method for continual RL with VLAs and provide new insights into lifelong learning in the large model era. Code is available at github.com/UT-Austin-RobIn/continual-vla-rl.</p>
- https://arxiv.org/abs/2603.11653
- Thu, 12 Mar 2026 08:22:39 +0000
+ V-Bridge: Bridging Video Generative Priors to Versatile Few-shot Image Restoration
+ https://arxiv.org/abs/2603.13089
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13089.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shenghe Zheng, Junpeng Jiang, Wenbo Li</p><p><b>Upvotes:</b> 12</p><p><b>Summary:</b> Large-scale video generative models are trained on vast and diverse visual data, enabling them to internalize rich structural, semantic, and dynamic priors of the visual world. While these models have demonstrated impressive generative capability, their potential as general-purpose visual learners remains largely untapped. In this work, we introduce V-Bridge, a framework that bridges this latent capacity to versatile few-shot image restoration tasks. We reinterpret image restoration not as a static regression problem, but as a progressive generative process, and leverage video models to simulate the gradual refinement from degraded inputs to high-fidelity outputs. Surprisingly, with only 1,000 multi-task training samples (less than 2% of existing restoration methods), pretrained video models can be induced to perform competitive image restoration, achieving multiple tasks with a single model, rivaling specialized architectures designed explicitly for this purpose. Our findings reveal that video generative models implicitly learn powerful and transferable restoration priors that can be activated with only extremely limited data, challenging the traditional boundary between generative modeling and low-level vision, and opening a new design paradigm for foundation models in visual tasks.</p>
+ https://arxiv.org/abs/2603.13089
+ Fri, 13 Mar 2026 15:39:44 +0000
- Multi-Task Reinforcement Learning for Enhanced Multimodal LLM-as-a-Judge
- https://arxiv.org/abs/2603.11665
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.11665.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junjie Wu, Xuan Kan, Zihao He, Shunwen Tan, Bo Pan, Kaitai Zhang</p><p><b>Upvotes:</b> 3</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) have been widely adopted as MLLM-as-a-Judges due to their strong alignment with human judgment across various visual tasks. However, most existing judge models are optimized for single-task scenarios and struggle to generalize to diverse contexts, which is a critical requirement for reliable evaluation. To address this limitation, we propose Multi-Task Reinforcement Learning for MLLM-as-a-Judge (MT-RL-Judge), a framework that jointly optimizes the judge model across multiple tasks, leveraging the generalization capabilities of RL. Experimental results against several strong baselines demonstrate that MT-RL-Judge outperforms strong baselines in both judgment consistency and correlation with human preferences. Furthermore, our approach exhibits robust generalization on out-of-distribution tasks, further validating its effectiveness.</p>
- https://arxiv.org/abs/2603.11665
- Thu, 12 Mar 2026 08:32:38 +0000
+ Steve-Evolving: Open-World Embodied Self-Evolution via Fine-Grained Diagnosis and Dual-Track Knowledge Distillation
+ https://arxiv.org/abs/2603.13131
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13131.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengwei Xie, Zhisheng Chen, Ziyan Weng, Tingyu Wu, Chenglong Li, Vireo Zhang, Kun Wang</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Open-world embodied agents must solve long-horizon tasks where the main bottleneck is not single-step planning quality but how interaction experience is organized and evolved. To this end, we present Steve-Evolving, a non-parametric self-evolving framework that tightly couples fine-grained execution diagnosis with dual-track knowledge distillation in a closed loop. The method follows three phases: Experience Anchoring, Experience Distillation, and Knowledge-Driven Closed-Loop Control. In detail, Experience Anchoring solidifies each subgoal attempt into a structured experience tuple with a fixed schema (pre-state, action, diagnosis-result, and post-state) and organizes it in a three-tier experience space with multi-dimensional indices (e.g., condition signatures, spatial hashing, and semantic tags) plus rolling summarization for efficient and auditable recall. To ensure sufficient information density for attribution, the execution layer provides compositional diagnosis signals beyond binary outcomes, including state-difference summaries, enumerated failure causes, continuous indicators, and stagnation/loop detection. Moreover, successful trajectories of Experience Distillation are generalized into reusable skills with explicit preconditions and verification criteria, while failures are distilled into executable guardrails that capture root causes and forbid risky operations at both subgoal and task granularities. Besides, Knowledge-Driven Closed-Loop Control retrieved skills and guardrails are injected into an LLM planner, and diagnosis-triggered local replanning updates the active constraints online, forming a continual evolution process without any model parameter updates. Experiments on the long-horizon suite of Minecraft MCU demonstrate consistent improvements over static-retrieval baselines.</p>
+ https://arxiv.org/abs/2603.13131
+ Fri, 13 Mar 2026 16:23:34 +0000
- Dr. SHAP-AV: Decoding Relative Modality Contributions via Shapley Attribution in Audio-Visual Speech Recognition
- https://arxiv.org/abs/2603.12046
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12046.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Umberto Cappellazzo, Stavros Petridis, Maja Pantic</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Audio-Visual Speech Recognition (AVSR) leverages both acoustic and visual information for robust recognition under noise. However, how models balance these modalities remains unclear. We present Dr. SHAP-AV, a framework using Shapley values to analyze modality contributions in AVSR. Through experiments on six models across two benchmarks and varying SNR levels, we introduce three analyses: Global SHAP for overall modality balance, Generative SHAP for contribution dynamics during decoding, and Temporal Alignment SHAP for input-output correspondence. Our findings reveal that models shift toward visual reliance under noise yet maintain high audio contributions even under severe degradation. Modality balance evolves during generation, temporal alignment holds under noise, and SNR is the dominant factor driving modality weighting. These findings expose a persistent audio bias, motivating ad-hoc modality-weighting mechanisms and Shapley-based attribution as a standard AVSR diagnostic.</p>
- https://arxiv.org/abs/2603.12046
- Thu, 12 Mar 2026 15:22:27 +0000
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-
- XSkill: Continual Learning from Experience and Skills in Multimodal Agents
- https://arxiv.org/abs/2603.12056
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12056.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guanyu Jiang, Zhaochen Su, Xiaoye Qu, Yi R., Fung</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Multimodal agents can now tackle complex reasoning tasks with diverse tools, yet they still suffer from inefficient tool use and inflexible orchestration in open-ended settings. A central challenge is enabling such agents to continually improve without parameter updates by learning from past trajectories. We identify two complementary forms of reusable knowledge essential for this goal: experiences, providing concise action-level guidance for tool selection and decision making, and skills, providing structured task-level guidance for planning and tool use. To this end, we propose XSkill, a dual-stream framework for continual learning from experience and skills in multimodal agents. XSkill grounds both knowledge extraction and retrieval in visual observations. During accumulation, XSkill distills and consolidates experiences and skills from multi-path rollouts via visually grounded summarization and cross-rollout critique. During inference, it retrieves and adapts this knowledge to the current visual context and feeds usage history back into accumulation to form a continual learning loop. Evaluated on five benchmarks across diverse domains with four backbone models, XSkill consistently and substantially outperforms both tool-only and learning-based baselines. Further analysis reveals that the two knowledge streams play complementary roles in influencing the reasoning behaviors of agents and show superior zero-shot generalization.</p>
- https://arxiv.org/abs/2603.12056
- Thu, 12 Mar 2026 15:25:57 +0000
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- Coarse-Guided Visual Generation via Weighted h-Transform Sampling
- https://arxiv.org/abs/2603.12057
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12057.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yanghao Wang, Ziqi Jiang, Zhen Wang, Long Chen</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Coarse-guided visual generation, which synthesizes fine visual samples from degraded or low-fidelity coarse references, is essential for various real-world applications. While training-based approaches are effective, they are inherently limited by high training costs and restricted generalization due to paired data collection. Accordingly, recent training-free works propose to leverage pretrained diffusion models and incorporate guidance during the sampling process. However, these training-free methods either require knowing the forward (fine-to-coarse) transformation operator, e.g., bicubic downsampling, or are difficult to balance between guidance and synthetic quality. To address these challenges, we propose a novel guided method by using the h-transform, a tool that can constrain stochastic processes (e.g., sampling process) under desired conditions. Specifically, we modify the transition probability at each sampling timestep by adding to the original differential equation with a drift function, which approximately steers the generation toward the ideal fine sample. To address unavoidable approximation errors, we introduce a noise-level-aware schedule that gradually de-weights the term as the error increases, ensuring both guidance adherence and high-quality synthesis. Extensive experiments across diverse image and video generation tasks demonstrate the effectiveness and generalization of our method.</p>
- https://arxiv.org/abs/2603.12057
- Thu, 12 Mar 2026 15:26:19 +0000
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- EmbTracker: Traceable Black-box Watermarking for Federated Language Models
- https://arxiv.org/abs/2603.12089
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12089.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haodong Zhao, Jinming Hu, Yijie Bai, Tian Dong, Wei Du, Zhuosheng Zhang, Yanjiao Chen, Haojin Zhu, Gongshen Liu</p><p><b>Upvotes:</b> 2</p><p><b>Summary:</b> Federated Language Model (FedLM) allows a collaborative learning without sharing raw data, yet it introduces a critical vulnerability, as every untrustworthy client may leak the received functional model instance. Current watermarking schemes for FedLM often require white-box access and client-side cooperation, providing only group-level proof of ownership rather than individual traceability. We propose EmbTracker, a server-side, traceable black-box watermarking framework specifically designed for FedLMs. EmbTracker achieves black-box verifiability by embedding a backdoor-based watermark detectable through simple API queries. Client-level traceability is realized by injecting unique identity-specific watermarks into the model distributed to each client. In this way, a leaked model can be attributed to a specific culprit, ensuring robustness even against non-cooperative participants. Extensive experiments on various language and vision-language models demonstrate that EmbTracker achieves robust traceability with verification rates near 100\%, high resilience against removal attacks (fine-tuning, pruning, quantization), and negligible impact on primary task performance (typically within 1-2\%).</p>
- https://arxiv.org/abs/2603.12089
- Thu, 12 Mar 2026 15:57:32 +0000
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- Automatic Generation of High-Performance RL Environments
- https://arxiv.org/abs/2603.12145
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12145.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Seth Karten, Rahul Dev Appapogu, Chi Jin</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Translating complex reinforcement learning (RL) environments into high-performance implementations has traditionally required months of specialized engineering. We present a reusable recipe - a generic prompt template, hierarchical verification, and iterative agent-assisted repair - that produces semantically equivalent high-performance environments for <$10 in compute cost. We demonstrate three distinct workflows across five environments. Direct translation (no prior performance implementation exists): EmuRust (1.5x PPO speedup via Rust parallelism for a Game Boy emulator) and PokeJAX, the first GPU-parallel Pokemon battle simulator (500M SPS random action, 15.2M SPS PPO; 22,320x over the TypeScript reference). Translation verified against existing performance implementations: throughput parity with MJX (1.04x) and 5x over Brax at matched GPU batch sizes (HalfCheetah JAX); 42x PPO (Puffer Pong). New environment creation: TCGJax, the first deployable JAX Pokemon TCG engine (717K SPS random action, 153K SPS PPO; 6.6x over the Python reference), synthesized from a web-extracted specification. At 200M parameters, the environment overhead drops below 4% of training time. Hierarchical verification (property, interaction, and rollout tests) confirms semantic equivalence for all five environments; cross-backend policy transfer confirms zero sim-to-sim gap for all five environments. TCGJax, synthesized from a private reference absent from public repositories, serves as a contamination control for agent pretraining data concerns. The paper contains sufficient detail - including representative prompts, verification methodology, and complete results - that a coding agent could reproduce the translations directly from the manuscript.</p>
- https://arxiv.org/abs/2603.12145
- Thu, 12 Mar 2026 16:45:47 +0000
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- Strategic Navigation or Stochastic Search? How Agents and Humans Reason Over Document Collections
- https://arxiv.org/abs/2603.12180
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12180.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Łukasz Borchmann, Jordy Van Landeghem, Michał Turski, Shreyansh Padarha, Ryan Othniel Kearns, Adam Mahdi, Niels Rogge, Clémentine Fourrier, Siwei Han, Huaxiu Yao, Artemis Llabrés, Yiming Xu, Dimosthenis Karatzas, Hao Zhang, Anupam Datta</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Multimodal agents offer a promising path to automating complex document-intensive workflows. Yet, a critical question remains: do these agents demonstrate genuine strategic reasoning, or merely stochastic trial-and-error search? To address this, we introduce MADQA, a benchmark of 2,250 human-authored questions grounded in 800 heterogeneous PDF documents. Guided by Classical Test Theory, we design it to maximize discriminative power across varying levels of agentic abilities. To evaluate agentic behaviour, we introduce a novel evaluation protocol measuring the accuracy-effort trade-off. Using this framework, we show that while the best agents can match human searchers in raw accuracy, they succeed on largely different questions and rely on brute-force search to compensate for weak strategic planning. They fail to close the nearly 20% gap to oracle performance, persisting in unproductive loops. We release the dataset and evaluation harness to help facilitate the transition from brute-force retrieval to calibrated, efficient reasoning.</p>
- https://arxiv.org/abs/2603.12180
- Thu, 12 Mar 2026 17:11:22 +0000
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- IndexCache: Accelerating Sparse Attention via Cross-Layer Index Reuse
- https://arxiv.org/abs/2603.12201
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12201.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yushi Bai, Qian Dong, Ting Jiang, Xin Lv, Zhengxiao Du, Aohan Zeng, Jie Tang, Juanzi Li</p><p><b>Upvotes:</b> 39</p><p><b>Summary:</b> Long-context agentic workflows have emerged as a defining use case for large language models, making attention efficiency critical for both inference speed and serving cost. Sparse attention addresses this challenge effectively, and DeepSeek Sparse Attention (DSA) is a representative production-grade solution: a lightweight lightning indexer selects the top-k most relevant tokens per query, reducing core attention from O(L^2) to O(Lk). However, the indexer itself retains O(L^2) complexity and must run independently at every layer, despite the fact that the resulting top-k selections are highly similar across consecutive layers. We present IndexCache, which exploits this cross-layer redundancy by partitioning layers into a small set of Full layers that run their own indexers and a majority of Shared layers that simply reuse the nearest Full layer's top-k indices. We propose two complementary approaches to determine and optimize this configuration. Training-free IndexCache applies a greedy search algorithm that selects which layers to retain indexers by directly minimizing language modeling loss on a calibration set, requiring no weight updates. Training-aware IndexCache introduces a multi-layer distillation loss that trains each retained indexer against the averaged attention distributions of all layers it serves, enabling even simple interleaved patterns to match full-indexer accuracy. Experimental results on a 30B DSA model show that IndexCache can remove 75% of indexer computations with negligible quality degradation, achieving up to 1.82times prefill speedup and 1.48times decode speedup compared to standard DSA. These positive results are further confirmed by our preliminary experiments on the production-scale GLM-5 model (Figure 1).</p>
- https://arxiv.org/abs/2603.12201
- Thu, 12 Mar 2026 17:27:21 +0000
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- Neural Thickets: Diverse Task Experts Are Dense Around Pretrained Weights
- https://arxiv.org/abs/2603.12228
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12228.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yulu Gan, Phillip Isola</p><p><b>Upvotes:</b> 6</p><p><b>Summary:</b> Pretraining produces a learned parameter vector that is typically treated as a starting point for further iterative adaptation. In this work, we instead view the outcome of pretraining as a distribution over parameter vectors, whose support already contains task-specific experts. We show that in small models such expert solutions occupy a negligible fraction of the volume of this distribution, making their discovery reliant on structured optimization methods such as gradient descent. In contrast, in large, well-pretrained models the density of task-experts increases dramatically, so that diverse, task-improving specialists populate a substantial fraction of the neighborhood around the pretrained weights. Motivated by this perspective, we explore a simple, fully parallel post-training method that samples N parameter perturbations at random, selects the top K, and ensembles predictions via majority vote. Despite its simplicity, this approach is competitive with standard post-training methods such as PPO, GRPO, and ES for contemporary large-scale models.</p>
- https://arxiv.org/abs/2603.12228
- Thu, 12 Mar 2026 17:49:30 +0000
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- One Model, Many Budgets: Elastic Latent Interfaces for Diffusion Transformers
- https://arxiv.org/abs/2603.12245
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12245.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Moayed Haji-Ali, Willi Menapace, Ivan Skorokhodov, Dogyun Park, Anil Kag, Michael Vasilkovsky, Sergey Tulyakov, Vicente Ordonez, Aliaksandr Siarohin</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Diffusion transformers (DiTs) achieve high generative quality but lock FLOPs to image resolution, limiting principled latency-quality trade-offs, and allocate computation uniformly across input spatial tokens, wasting resource allocation to unimportant regions. We introduce Elastic Latent Interface Transformer (ELIT), a drop-in, DiT-compatible mechanism that decouples input image size from compute. Our approach inserts a latent interface, a learnable variable-length token sequence on which standard transformer blocks can operate. Lightweight Read and Write cross-attention layers move information between spatial tokens and latents and prioritize important input regions. By training with random dropping of tail latents, ELIT learns to produce importance-ordered representations with earlier latents capturing global structure while later ones contain information to refine details. At inference, the number of latents can be dynamically adjusted to match compute constraints. ELIT is deliberately minimal, adding two cross-attention layers while leaving the rectified flow objective and the DiT stack unchanged. Across datasets and architectures (DiT, U-ViT, HDiT, MM-DiT), ELIT delivers consistent gains. On ImageNet-1K 512px, ELIT delivers an average gain of 35.3% and 39.6% in FID and FDD scores. Project page: https://snap-research.github.io/elit/</p>
- https://arxiv.org/abs/2603.12245
- Thu, 12 Mar 2026 17:57:04 +0000
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- Examining Reasoning LLMs-as-Judges in Non-Verifiable LLM Post-Training
- https://arxiv.org/abs/2603.12246
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12246.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yixin Liu, Yue Yu, DiJia Su, Sid Wang, Xuewei Wang, Song Jiang, Bo Liu, Arman Cohan, Yuandong Tian, Zhengxing Chen</p><p><b>Upvotes:</b> 4</p><p><b>Summary:</b> Reasoning LLMs-as-Judges, which can benefit from inference-time scaling, provide a promising path for extending the success of reasoning models to non-verifiable domains where the output correctness/quality cannot be directly checked. However, while reasoning judges have shown better performance on static evaluation benchmarks, their effectiveness in actual policy training has not been systematically examined. Therefore, we conduct a rigorous study to investigate the actual impact of non-reasoning and reasoning judges in reinforcement-learning-based LLM alignment. Our controlled synthetic setting, where a "gold-standard" judge (gpt-oss-120b) provides preference annotations to train smaller judges, reveals key differences between non-reasoning and reasoning judges: non-reasoning judges lead to reward hacking easily, while reasoning judges can lead to policies that achieve strong performance when evaluated by the gold-standard judge. Interestingly, we find that the reasoning-judge-trained policies achieve such strong performance by learning to generate highly effective adversarial outputs that can also score well on popular benchmarks such as Arena-Hard by deceiving other LLM-judges. Combined with our further analysis, our study highlights both important findings and room for improvements for applying (reasoning) LLM-judges in non-verifiable LLM post-training.</p>
- https://arxiv.org/abs/2603.12246
- Thu, 12 Mar 2026 17:57:06 +0000
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- Trust Your Critic: Robust Reward Modeling and Reinforcement Learning for Faithful Image Editing and Generation
- https://arxiv.org/abs/2603.12247
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12247.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangyu Zhao, Peiyuan Zhang, Junming Lin, Tianhao Liang, Yuchen Duan, Shengyuan Ding, Changyao Tian, Yuhang Zang, Junchi Yan, Xue Yang</p><p><b>Upvotes:</b> 22</p><p><b>Summary:</b> Reinforcement learning (RL) has emerged as a promising paradigm for enhancing image editing and text-to-image (T2I) generation. However, current reward models, which act as critics during RL, often suffer from hallucinations and assign noisy scores, inherently misguiding the optimization process. In this paper, we present FIRM (Faithful Image Reward Modeling), a comprehensive framework that develops robust reward models to provide accurate and reliable guidance for faithful image generation and editing. First, we design tailored data curation pipelines to construct high-quality scoring datasets. Specifically, we evaluate editing using both execution and consistency, while generation is primarily assessed via instruction following. Using these pipelines, we collect the FIRM-Edit-370K and FIRM-Gen-293K datasets, and train specialized reward models (FIRM-Edit-8B and FIRM-Gen-8B) that accurately reflect these criteria. Second, we introduce FIRM-Bench, a comprehensive benchmark specifically designed for editing and generation critics. Evaluations demonstrate that our models achieve superior alignment with human judgment compared to existing metrics. Furthermore, to seamlessly integrate these critics into the RL pipeline, we formulate a novel "Base-and-Bonus" reward strategy that balances competing objectives: Consistency-Modulated Execution (CME) for editing and Quality-Modulated Alignment (QMA) for generation. Empowered by this framework, our resulting models FIRM-Qwen-Edit and FIRM-SD3.5 achieve substantial performance breakthroughs. Comprehensive experiments demonstrate that FIRM mitigates hallucinations, establishing a new standard for fidelity and instruction adherence over existing general models. All of our datasets, models, and code have been publicly available at https://firm-reward.github.io.</p>
- https://arxiv.org/abs/2603.12247
- Thu, 12 Mar 2026 17:57:21 +0000
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- DVD: Deterministic Video Depth Estimation with Generative Priors
- https://arxiv.org/abs/2603.12250
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongfei Zhang, Harold Haodong Chen, Chenfei Liao, Jing He, Zixin Zhang, Haodong Li, Yihao Liang, Kanghao Chen, Bin Ren, Xu Zheng, Shuai Yang, Kun Zhou, Yinchuan Li, Nicu Sebe, Ying-Cong Chen</p><p><b>Upvotes:</b> 18</p><p><b>Summary:</b> Existing video depth estimation faces a fundamental trade-off: generative models suffer from stochastic geometric hallucinations and scale drift, while discriminative models demand massive labeled datasets to resolve semantic ambiguities. To break this impasse, we present DVD, the first framework to deterministically adapt pre-trained video diffusion models into single-pass depth regressors. Specifically, DVD features three core designs: (i) repurposing the diffusion timestep as a structural anchor to balance global stability with high-frequency details; (ii) latent manifold rectification (LMR) to mitigate regression-induced over-smoothing, enforcing differential constraints to restore sharp boundaries and coherent motion; and (iii) global affine coherence, an inherent property bounding inter-window divergence, which enables seamless long-video inference without requiring complex temporal alignment. Extensive experiments demonstrate that DVD achieves state-of-the-art zero-shot performance across benchmarks. Furthermore, DVD successfully unlocks the profound geometric priors implicit in video foundation models using 163x less task-specific data than leading baselines. Notably, we fully release our pipeline, providing the whole training suite for SOTA video depth estimation to benefit the open-source community.</p>
- https://arxiv.org/abs/2603.12250
- Thu, 12 Mar 2026 17:58:06 +0000
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- EndoCoT: Scaling Endogenous Chain-of-Thought Reasoning in Diffusion Models
- https://arxiv.org/abs/2603.12252
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12252.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuanlang Dai, Yujie Zhou, Long Xing, Jiazi Bu, Xilin Wei, Yuhong Liu, Beichen Zhang, Kai Chen, Yuhang Zang</p><p><b>Upvotes:</b> 9</p><p><b>Summary:</b> Recently, Multimodal Large Language Models (MLLMs) have been widely integrated into diffusion frameworks primarily as text encoders to tackle complex tasks such as spatial reasoning. However, this paradigm suffers from two critical limitations: (i) MLLMs text encoder exhibits insufficient reasoning depth. Single-step encoding fails to activate the Chain-of-Thought process, which is essential for MLLMs to provide accurate guidance for complex tasks. (ii) The guidance remains invariant during the decoding process. Invariant guidance during decoding prevents DiT from progressively decomposing complex instructions into actionable denoising steps, even with correct MLLM encodings. To this end, we propose Endogenous Chain-of-Thought (EndoCoT), a novel framework that first activates MLLMs' reasoning potential by iteratively refining latent thought states through an iterative thought guidance module, and then bridges these states to the DiT's denoising process. Second, a terminal thought grounding module is applied to ensure the reasoning trajectory remains grounded in textual supervision by aligning the final state with ground-truth answers. With these two components, the MLLM text encoder delivers meticulously reasoned guidance, enabling the DiT to execute it progressively and ultimately solve complex tasks in a step-by-step manner. Extensive evaluations across diverse benchmarks (e.g., Maze, TSP, VSP, and Sudoku) achieve an average accuracy of 92.1%, outperforming the strongest baseline by 8.3 percentage points.</p>
- https://arxiv.org/abs/2603.12252
- Thu, 12 Mar 2026 17:58:48 +0000
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- Spatial-TTT: Streaming Visual-based Spatial Intelligence with Test-Time Training
- https://arxiv.org/abs/2603.12255
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12255.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangfu Liu, Diankun Wu, Jiawei Chi, Yimo Cai, Yi-Hsin Hung, Xumin Yu, Hao Li, Han Hu, Yongming Rao, Yueqi Duan</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> Humans perceive and understand real-world spaces through a stream of visual observations. Therefore, the ability to streamingly maintain and update spatial evidence from potentially unbounded video streams is essential for spatial intelligence. The core challenge is not simply longer context windows but how spatial information is selected, organized, and retained over time. In this paper, we propose Spatial-TTT towards streaming visual-based spatial intelligence with test-time training (TTT), which adapts a subset of parameters (fast weights) to capture and organize spatial evidence over long-horizon scene videos. Specifically, we design a hybrid architecture and adopt large-chunk updates parallel with sliding-window attention for efficient spatial video processing. To further promote spatial awareness, we introduce a spatial-predictive mechanism applied to TTT layers with 3D spatiotemporal convolution, which encourages the model to capture geometric correspondence and temporal continuity across frames. Beyond architecture design, we construct a dataset with dense 3D spatial descriptions, which guides the model to update its fast weights to memorize and organize global 3D spatial signals in a structured manner. Extensive experiments demonstrate that Spatial-TTT improves long-horizon spatial understanding and achieves state-of-the-art performance on video spatial benchmarks. Project page: https://liuff19.github.io/Spatial-TTT.</p>
- https://arxiv.org/abs/2603.12255
- Thu, 12 Mar 2026 17:58:58 +0000
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- DreamVideo-Omni: Omni-Motion Controlled Multi-Subject Video Customization with Latent Identity Reinforcement Learning
- https://arxiv.org/abs/2603.12257
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujie Wei, Xinyu Liu, Shiwei Zhang, Hangjie Yuan, Jinbo Xing, Zhekai Chen, Xiang Wang, Haonan Qiu, Rui Zhao, Yutong Feng, Ruihang Chu, Yingya Zhang, Yike Guo, Xihui Liu, Hongming Shan</p><p><b>Upvotes:</b> 26</p><p><b>Summary:</b> While large-scale diffusion models have revolutionized video synthesis, achieving precise control over both multi-subject identity and multi-granularity motion remains a significant challenge. Recent attempts to bridge this gap often suffer from limited motion granularity, control ambiguity, and identity degradation, leading to suboptimal performance on identity preservation and motion control. In this work, we present DreamVideo-Omni, a unified framework enabling harmonious multi-subject customization with omni-motion control via a progressive two-stage training paradigm. In the first stage, we integrate comprehensive control signals for joint training, encompassing subject appearances, global motion, local dynamics, and camera movements. To ensure robust and precise controllability, we introduce a condition-aware 3D rotary positional embedding to coordinate heterogeneous inputs and a hierarchical motion injection strategy to enhance global motion guidance. Furthermore, to resolve multi-subject ambiguity, we introduce group and role embeddings to explicitly anchor motion signals to specific identities, effectively disentangling complex scenes into independent controllable instances. In the second stage, to mitigate identity degradation, we design a latent identity reward feedback learning paradigm by training a latent identity reward model upon a pretrained video diffusion backbone. This provides motion-aware identity rewards in the latent space, prioritizing identity preservation aligned with human preferences. Supported by our curated large-scale dataset and the comprehensive DreamOmni Bench for multi-subject and omni-motion control evaluation, DreamVideo-Omni demonstrates superior performance in generating high-quality videos with precise controllability.</p>
- https://arxiv.org/abs/2603.12257
- Thu, 12 Mar 2026 17:59:12 +0000
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- GRADE: Benchmarking Discipline-Informed Reasoning in Image Editing
- https://arxiv.org/abs/2603.12264
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12264.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingxin Liu, Ziqian Fan, Zhaokai Wang, Leyao Gu, Zirun Zhu, Yiguo He, Yuchen Yang, Changyao Tian, Xiangyu Zhao, Ning Liao, Shaofeng Zhang, Qibing Ren, Zhihang Zhong, Xuanhe Zhou, Junchi Yan, Xue Yang</p><p><b>Upvotes:</b> 14</p><p><b>Summary:</b> Unified multimodal models target joint understanding, reasoning, and generation, but current image editing benchmarks are largely confined to natural images and shallow commonsense reasoning, offering limited assessment of this capability under structured, domain-specific constraints. In this work, we introduce GRADE, the first benchmark to assess discipline-informed knowledge and reasoning in image editing. GRADE comprises 520 carefully curated samples across 10 academic domains, spanning from natural science to social science. To support rigorous evaluation, we propose a multi-dimensional evaluation protocol that jointly assesses Discipline Reasoning, Visual Consistency, and Logical Readability. Extensive experiments on 20 state-of-the-art open-source and closed-source models reveal substantial limitations in current models under implicit, knowledge-intensive editing settings, leading to large performance gaps. Beyond quantitative scores, we conduct rigorous analyses and ablations to expose model shortcomings and identify the constraints within disciplinary editing. Together, GRADE pinpoints key directions for the future development of unified multimodal models, advancing the research on discipline-informed image editing and reasoning. Our benchmark and evaluation code are publicly released.</p>
- https://arxiv.org/abs/2603.12264
- Thu, 12 Mar 2026 17:59:52 +0000
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- OmniStream: Mastering Perception, Reconstruction and Action in Continuous Streams
- https://arxiv.org/abs/2603.12265
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12265.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yibin Yan, Jilan Xu, Shangzhe Di, Haoning Wu, Weidi Xie</p><p><b>Upvotes:</b> 10</p><p><b>Summary:</b> Modern visual agents require representations that are general, causal, and physically structured to operate in real-time streaming environments. However, current vision foundation models remain fragmented, specializing narrowly in image semantic perception, offline temporal modeling, or spatial geometry. This paper introduces OmniStream, a unified streaming visual backbone that effectively perceives, reconstructs, and acts from diverse visual inputs. By incorporating causal spatiotemporal attention and 3D rotary positional embeddings (3D-RoPE), our model supports efficient, frame-by-frame online processing of video streams via a persistent KV-cache. We pre-train OmniStream using a synergistic multi-task framework coupling static and temporal representation learning, streaming geometric reconstruction, and vision-language alignment on 29 datasets. Extensive evaluations show that, even with a strictly frozen backbone, OmniStream achieves consistently competitive performance with specialized experts across image and video probing, streaming geometric reconstruction, complex video and spatial reasoning, as well as robotic manipulation (unseen at training). Rather than pursuing benchmark-specific dominance, our work demonstrates the viability of training a single, versatile vision backbone that generalizes across semantic, spatial, and temporal reasoning, i.e., a more meaningful step toward general-purpose visual understanding for interactive and embodied agents.</p>
- https://arxiv.org/abs/2603.12265
- Thu, 12 Mar 2026 17:59:55 +0000
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- EVATok: Adaptive Length Video Tokenization for Efficient Visual Autoregressive Generation
- https://arxiv.org/abs/2603.12267
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.12267.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianwei Xiong, Jun Hao Liew, Zilong Huang, Zhijie Lin, Jiashi Feng, Xihui Liu</p><p><b>Upvotes:</b> 11</p><p><b>Summary:</b> Autoregressive (AR) video generative models rely on video tokenizers that compress pixels into discrete token sequences. The length of these token sequences is crucial for balancing reconstruction quality against downstream generation computational cost. Traditional video tokenizers apply a uniform token assignment across temporal blocks of different videos, often wasting tokens on simple, static, or repetitive segments while underserving dynamic or complex ones. To address this inefficiency, we introduce EVATok, a framework to produce Efficient Video Adaptive Tokenizers. Our framework estimates optimal token assignments for each video to achieve the best quality-cost trade-off, develops lightweight routers for fast prediction of these optimal assignments, and trains adaptive tokenizers that encode videos based on the assignments predicted by routers. We demonstrate that EVATok delivers substantial improvements in efficiency and overall quality for video reconstruction and downstream AR generation. Enhanced by our advanced training recipe that integrates video semantic encoders, EVATok achieves superior reconstruction and state-of-the-art class-to-video generation on UCF-101, with at least 24.4% savings in average token usage compared to the prior state-of-the-art LARP and our fixed-length baseline.</p>
- https://arxiv.org/abs/2603.12267
- Thu, 12 Mar 2026 17:59:59 +0000
+ Visual-ERM: Reward Modeling for Visual Equivalence
+ https://arxiv.org/abs/2603.13224
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.13224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyu Liu, Shengyuan Ding, Xinyu Fang, Xuanlang Dai, Penghui Yang, Jianze Liang, Jiaqi Wang, Kai Chen, Dahua Lin, Yuhang Zang</p><p><b>Upvotes:</b> 16</p><p><b>Summary:</b> Vision-to-code tasks require models to reconstruct structured visual inputs, such as charts, tables, and SVGs, into executable or structured representations with high visual fidelity. While recent Large Vision Language Models (LVLMs) achieve strong results via supervised fine-tuning, reinforcement learning remains challenging due to misaligned reward signals. Existing rewards either rely on textual rules or coarse visual embedding similarity, both of which fail to capture fine-grained visual discrepancies and are vulnerable to reward hacking. We propose Visual Equivalence Reward Model (Visual-ERM), a multimodal generative reward model that provides fine-grained, interpretable, and task-agnostic feedback to evaluate vision-to-code quality directly in the rendered visual space. Integrated into RL, Visual-ERM improves Qwen3-VL-8B-Instruct by +8.4 on chart-to-code and yields consistent gains on table and SVG parsing (+2.7, +4.1 on average), and further strengthens test-time scaling via reflection and revision. We also introduce VisualCritic-RewardBench (VC-RewardBench), a benchmark for judging fine-grained image-to-image discrepancies on structured visual data, where Visual-ERM at 8B decisively outperforms Qwen3-VL-235B-Instruct and approaches leading closed-source models. Our results suggest that fine-grained visual reward supervision is both necessary and sufficient for vision-to-code RL, regardless of task specificity.</p>
+ https://arxiv.org/abs/2603.13224
+ Fri, 13 Mar 2026 17:58:14 +0000