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http://www.rssboard.org/rss-specificationpython-feedgenen
- Fri, 01 May 2026 00:31:59 +0000
+ Mon, 01 Jun 2026 00:39:11 +0000
- FIPO: Eliciting Deep Reasoning with Future-KL Influenced Policy Optimization
- https://arxiv.org/abs/2603.19835
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.19835.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chiyu Ma, Shuo Yang, Kexin Huang, Jinda Lu, Haoming Meng, Shangshang Wang, Bolin Ding, Soroush Vosoughi, Guoyin Wang, Jingren Zhou</p><p><b>Upvotes:</b> 349</p><p><b>Summary:</b> We present Future-KL Influenced Policy Optimization (FIPO), a reinforcement learning algorithm designed to overcome reasoning bottlenecks in large language models. While GRPO style training scales effectively, it typically relies on outcome-based rewards (ORM) that distribute a global advantage uniformly across every token in a trajectory. We argue that this coarse-grained credit assignment imposes a performance ceiling by failing to distinguish critical logical pivots from trivial tokens. FIPO addresses this by incorporating discounted future-KL divergence into the policy update, creating a dense advantage formulation that re-weights tokens based on their influence on subsequent trajectory behavior. Empirically, FIPO enables models to break through the length stagnation seen in standard baselines. Evaluated on Qwen2.5-32B, FIPO extends the average chain-of-thought length from roughly 4,000 to over 10,000 tokens and increases AIME 2024 Pass@1 accuracy from 50.0% to a peak of 58.0% (converging at approximately 56.0\%). This outperforms both DeepSeek-R1-Zero-Math-32B (around 47.0%) and o1-mini (approximately 56.0%). Our results suggest that establishing dense advantage formulations is a vital path for evolving ORM-based algorithms to unlock the full reasoning potential of base models. We open-source our training system, built on the verl framework.</p>
- https://arxiv.org/abs/2603.19835
- Fri, 20 Mar 2026 10:24:50 +0000
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- QuanBench+: A Unified Multi-Framework Benchmark for LLM-Based Quantum Code Generation
- https://arxiv.org/abs/2604.08570
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ali Slim, Haydar Hamieh, Jawad Kotaich, Yehya Ghosn, Mahdi Chehimi, Ammar Mohanna, Hasan Abed Al Kader Hammoud, Bernard Ghanem</p><p><b>Upvotes:</b> 124</p><p><b>Summary:</b> Large Language Models (LLMs) are increasingly used for code generation, yet quantum code generation is still evaluated mostly within single frameworks, making it difficult to separate quantum reasoning from framework familiarity. We introduce QuanBench+, a unified benchmark spanning Qiskit, PennyLane, and Cirq, with 42 aligned tasks covering quantum algorithms, gate decomposition, and state preparation. We evaluate models with executable functional tests, report Pass@1 and Pass@5, and use KL-divergence-based acceptance for probabilistic outputs. We additionally study Pass@1 after feedback-based repair, where a model may revise code after a runtime error or wrong answer. Across frameworks, the strongest one-shot scores reach 59.5% in Qiskit, 54.8% in Cirq, and 42.9% in PennyLane; with feedback-based repair, the best scores rise to 83.3%, 76.2%, and 66.7%, respectively. These results show clear progress, but also that reliable multi-framework quantum code generation remains unsolved and still depends strongly on framework-specific knowledge.</p>
- https://arxiv.org/abs/2604.08570
- Wed, 25 Mar 2026 00:00:00 +0000
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- Lingshu-Cell: A generative cellular world model for transcriptome modeling toward virtual cells
- https://arxiv.org/abs/2603.25240
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25240.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Han Zhang, Guo-Hua Yuan, Chaohao Yuan, Tingyang Xu, Tian Bian, Hong Cheng, Wenbing Huang, Deli Zhao, Yu Rong</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Modeling cellular states and predicting their responses to perturbations are central challenges in computational biology and the development of virtual cells. Existing foundation models for single-cell transcriptomics provide powerful static representations, but they do not explicitly model the distribution of cellular states for generative simulation. Here, we introduce Lingshu-Cell, a masked discrete diffusion model that learns transcriptomic state distributions and supports conditional simulation under perturbation. By operating directly in a discrete token space that is compatible with the sparse, non-sequential nature of single-cell transcriptomic data, Lingshu-Cell captures complex transcriptome-wide expression dependencies across approximately 18,000 genes without relying on prior gene selection, such as filtering by high variability or ranking by expression level. Across diverse tissues and species, Lingshu-Cell accurately reproduces transcriptomic distributions, marker-gene expression patterns and cell-subtype proportions, demonstrating its ability to capture complex cellular heterogeneity. Moreover, by jointly embedding cell type or donor identity with perturbation, Lingshu-Cell can predict whole-transcriptome expression changes for novel combinations of identity and perturbation. It achieves leading performance on the Virtual Cell Challenge H1 genetic perturbation benchmark and in predicting cytokine-induced responses in human PBMCs. Together, these results establish Lingshu-Cell as a flexible cellular world model for in silico simulation of cell states and perturbation responses, laying the foundation for a new paradigm in biological discovery and perturbation screening.</p>
- https://arxiv.org/abs/2603.25240
- Thu, 26 Mar 2026 09:46:27 +0000
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- ViGoR-Bench: How Far Are Visual Generative Models From Zero-Shot Visual Reasoners?
- https://arxiv.org/abs/2603.25823
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.25823.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haonan Han, Jiancheng Huang, Xiaopeng Sun, Junyan He, Rui Yang, Jie Hu, Xiaojiang Peng, Lin Ma, Xiaoming Wei, Xiu Li</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Beneath the stunning visual fidelity of modern AIGC models lies a "logical desert", where systems fail tasks that require physical, causal, or complex spatial reasoning. Current evaluations largely rely on superficial metrics or fragmented benchmarks, creating a ``performance mirage'' that overlooks the generative process. To address this, we introduce ViGoR Vision-G}nerative Reasoning-centric Benchmark), a unified framework designed to dismantle this mirage. ViGoR distinguishes itself through four key innovations: 1) holistic cross-modal coverage bridging Image-to-Image and Video tasks; 2) a dual-track mechanism evaluating both intermediate processes and final results; 3) an evidence-grounded automated judge ensuring high human alignment; and 4) granular diagnostic analysis that decomposes performance into fine-grained cognitive dimensions. Experiments on over 20 leading models reveal that even state-of-the-art systems harbor significant reasoning deficits, establishing ViGoR as a critical ``stress test'' for the next generation of intelligent vision models. The demo have been available at https://vincenthancoder.github.io/ViGoR-Bench/</p>
- https://arxiv.org/abs/2603.25823
- Thu, 26 Mar 2026 18:40:09 +0000
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- DataFlex: A Unified Framework for Data-Centric Dynamic Training of Large Language Models
- https://arxiv.org/abs/2603.26164
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26164.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hao Liang, Zhengyang Zhao, Meiyi Qiang, Mingrui Chen, Lu Ma, Rongyi Yu, Hengyi Feng, Shixuan Sun, Zimo Meng, Xiaochen Ma, Xuanlin Yang, Qifeng Cai, Ruichuan An, Bohan Zeng, Zhen Hao Wong, Chengyu Shen, Runming He, Zhaoyang Han, Yaowei Zheng, Fangcheng Fu, Conghui He, Bin Cui, Zhiyu Li, Weinan E, Wentao Zhang</p><p><b>Upvotes:</b> 363</p><p><b>Summary:</b> Data-centric training has emerged as a promising direction for improving large language models (LLMs) by optimizing not only model parameters but also the selection, composition, and weighting of training data during optimization. However, existing approaches to data selection, data mixture optimization, and data reweighting are often developed in isolated codebases with inconsistent interfaces, hindering reproducibility, fair comparison, and practical integration. In this paper, we present DataFlex, a unified data-centric dynamic training framework built upon LLaMA-Factory. DataFlex supports three major paradigms of dynamic data optimization: sample selection, domain mixture adjustment, and sample reweighting, while remaining fully compatible with the original training workflow. It provides extensible trainer abstractions and modular components, enabling a drop-in replacement for standard LLM training, and unifies key model-dependent operations such as embedding extraction, inference, and gradient computation, with support for large-scale settings including DeepSpeed ZeRO-3. We conduct comprehensive experiments across multiple data-centric methods. Dynamic data selection consistently outperforms static full-data training on MMLU across both Mistral-7B and Llama-3.2-3B. For data mixture, DoReMi and ODM improve both MMLU accuracy and corpus-level perplexity over default proportions when pretraining Qwen2.5-1.5B on SlimPajama at 6B and 30B token scales. DataFlex also achieves consistent runtime improvements over original implementations. These results demonstrate that DataFlex provides an effective, efficient, and reproducible infrastructure for data-centric dynamic training of LLMs.</p>
- https://arxiv.org/abs/2603.26164
- Fri, 27 Mar 2026 08:28:02 +0000
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- VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward
- https://arxiv.org/abs/2603.26599
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26599.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaochong An, Orest Kupyn, Théo Uscidda, Andrea Colaco, Karan Ahuja, Serge Belongie, Mar Gonzalez-Franco, Marta Tintore Gazulla</p><p><b>Upvotes:</b> 65</p><p><b>Summary:</b> Large-scale video diffusion models achieve impressive visual quality, yet often fail to preserve geometric consistency. Prior approaches improve consistency either by augmenting the generator with additional modules or applying geometry-aware alignment. However, architectural modifications can compromise the generalization of internet-scale pretrained models, while existing alignment methods are limited to static scenes and rely on RGB-space rewards that require repeated VAE decoding, incurring substantial compute overhead and failing to generalize to highly dynamic real-world scenes. To preserve the pretrained capacity while improving geometric consistency, we propose VGGRPO (Visual Geometry GRPO), a latent geometry-guided framework for geometry-aware video post-training. VGGRPO introduces a Latent Geometry Model (LGM) that stitches video diffusion latents to geometry foundation models, enabling direct decoding of scene geometry from the latent space. By constructing LGM from a geometry model with 4D reconstruction capability, VGGRPO naturally extends to dynamic scenes, overcoming the static-scene limitations of prior methods. Building on this, we perform latent-space Group Relative Policy Optimization with two complementary rewards: a camera motion smoothness reward that penalizes jittery trajectories, and a geometry reprojection consistency reward that enforces cross-view geometric coherence. Experiments on both static and dynamic benchmarks show that VGGRPO improves camera stability, geometry consistency, and overall quality while eliminating costly VAE decoding, making latent-space geometry-guided reinforcement an efficient and flexible approach to world-consistent video generation.</p>
- https://arxiv.org/abs/2603.26599
- Fri, 27 Mar 2026 16:57:51 +0000
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- Vision2Web: A Hierarchical Benchmark for Visual Website Development with Agent Verification
- https://arxiv.org/abs/2603.26648
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.26648.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zehai He, Wenyi Hong, Zhen Yang, Ziyang Pan, Mingdao Liu, Xiaotao Gu, Jie Tang</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Recent advances in large language models have improved the capabilities of coding agents, yet systematic evaluation of complex, end-to-end website development remains limited. To address this gap, we introduce Vision2Web, a hierarchical benchmark for visual website development, spanning from static UI-to-code generation, interactive multi-page frontend reproduction, to long-horizon full-stack website development. The benchmark is constructed from real-world websites and comprises a total of 193 tasks across 16 categories, with 918 prototype images and 1,255 test cases. To support flexible, thorough and reliable evaluation, we propose workflow-based agent verification paradigm based on two complementary components: a GUI agent verifier and a VLM-based judge. We evaluate multiple visual language models instantiated under different coding-agent frameworks, revealing substantial performance gaps at all task levels, with state-of-the-art models still struggling on full-stack development.</p>
- https://arxiv.org/abs/2603.26648
- Fri, 27 Mar 2026 17:50:45 +0000
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- Project Imaging-X: A Survey of 1000+ Open-Access Medical Imaging Datasets for Foundation Model Development
- https://arxiv.org/abs/2603.27460
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27460.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongying Deng, Cheng Tang, Ziyan Huang, Jiashi Lin, Ying Chen, Junzhi Ning, Chenglong Ma, Jiyao Liu, Wei Li, Yinghao Zhu, Shujian Gao, Yanyan Huang, Sibo Ju, Yanzhou Su, Pengcheng Chen, Wenhao Tang, Tianbin Li, Haoyu Wang, Yuanfeng Ji, Hui Sun, Shaobo Min, Liang Peng, Feilong Tang, Haochen Xue, Rulin Zhou, Chaoyang Zhang, Wenjie Li, Shaohao Rui, Weijie Ma, Xingyue Zhao, Yibin Wang, Kun Yuan, Zhaohui Lu, Shujun Wang, Jinjie Wei, Lihao Liu, Dingkang Yang, Lin Wang, Yulong Li, Haolin Yang, Yiqing Shen, Lequan Yu, Xiaowei Hu, Yun Gu, Yicheng Wu, Benyou Wang, Minghui Zhang, Angelica I. Aviles-Rivero, Qi Gao, Hongming Shan, Xiaoyu Ren, Fang Yan, Hongyu Zhou, Haodong Duan, Maosong Cao, Shanshan Wang, Bin Fu, Xiaomeng Li, Zhi Hou, Chunfeng Song, Lei Bai, Yuan Cheng, Yuandong Pu, Xiang Li, Wenhai Wang, Hao Chen, Jiaxin Zhuang, Songyang Zhang, Huiguang He, Mengzhang Li, Bohan Zhuang, Zhian Bai, Rongshan Yu, Liansheng Wang, Yukun Zhou, Xiaosong Wang, Xin Guo, Guanbin Li, Xiangru Lin, Dakai Jin, Mianxin Liu, Wenlong Zhang, Qi Qin, Conghui He, Yuqiang Li, Ye Luo, Nanqing Dong, Jie Xu, Wenqi Shao, Bo Zhang, Qiujuan Yan, Yihao Liu, Jun Ma, Zhi Lu, Yuewen Cao, Zongwei Zhou, Jianming Liang, Shixiang Tang, Qi Duan, Dongzhan Zhou, Chen Jiang, Yuyin Zhou, Yanwu Xu, Jiancheng Yang, Shaoting Zhang, Xiaohong Liu, Siqi Luo, Yi Xin, Chaoyu Liu, Haochen Wen, Xin Chen, Alejandro Lozano, Min Woo Sun, Yuhui Zhang, Yue Yao, Xiaoxiao Sun, Serena Yeung-Levy, Xia Li, Jing Ke, Chunhui Zhang, Zongyuan Ge, Ming Hu, Jin Ye, Zhifeng Li, Yirong Chen, Yu Qiao, Junjun He</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> Foundation models have demonstrated remarkable success across diverse domains and tasks, primarily due to the thrive of large-scale, diverse, and high-quality datasets. However, in the field of medical imaging, the curation and assembling of such medical datasets are highly challenging due to the reliance on clinical expertise and strict ethical and privacy constraints, resulting in a scarcity of large-scale unified medical datasets and hindering the development of powerful medical foundation models. In this work, we present the largest survey to date of medical image datasets, covering over 1,000 open-access datasets with a systematic catalog of their modalities, tasks, anatomies, annotations, limitations, and potential for integration. Our analysis exposes a landscape that is modest in scale, fragmented across narrowly scoped tasks, and unevenly distributed across organs and modalities, which in turn limits the utility of existing medical image datasets for developing versatile and robust medical foundation models. To turn fragmentation into scale, we propose a metadata-driven fusion paradigm (MDFP) that integrates public datasets with shared modalities or tasks, thereby transforming multiple small data silos into larger, more coherent resources. Building on MDFP, we release an interactive discovery portal that enables end-to-end, automated medical image dataset integration, and compile all surveyed datasets into a unified, structured table that clearly summarizes their key characteristics and provides reference links, offering the community an accessible and comprehensive repository. By charting the current terrain and offering a principled path to dataset consolidation, our survey provides a practical roadmap for scaling medical imaging corpora, supporting faster data discovery, more principled dataset creation, and more capable medical foundation models.</p>
- https://arxiv.org/abs/2603.27460
- Sun, 29 Mar 2026 00:46:53 +0000
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- LongCat-Next: Lexicalizing Modalities as Discrete Tokens
- https://arxiv.org/abs/2603.27538
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.27538.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meituan LongCat Team, Bin Xiao, Chao Wang, Chengjiang Li, Chi Zhang, Chong Peng, Hang Yu, Hao Yang, Haonan Yan, Haoze Sun, Haozhe Zhao, Hong Liu, Hui Su, Jiaqi Zhang, Jiawei Wang, Jing Li, Kefeng Zhang, Manyuan Zhang, Minhao Jing, Peng Pei, Quan Chen, Taofeng Xue, Tongxin Pan, Xiaotong Li, Xiaoyang Li, Xiaoyu Zhao, Xing Hu, Xinyang Lin, Xunliang Cai, Yan Bai, Yan Feng, Yanjie Li, Yao Qiu, Yerui Sun, Yifan Lu, Ying Luo, Yipeng Mei, Yitian Chen, Yuchen Xie, Yufang Liu, Yufei Chen, Yulei Qian, Yuqi Peng, Zhihang Yu, Zhixiong Han, Changran Wang, Chen Chen, Dian Zheng, Fengjiao Chen, Ge Yang, Haowei Guo, Haozhe Wang, Hongyu Li, Huicheng Jiang, Jiale Hong, Jialv Zou, Jiamu Li, Jianping Lin, Jiaxing Liu, Jie Yang, Jing Jin, Jun Kuang, Juncheng She, Kunming Luo, Kuofeng Gao, Lin Qiu, Linsen Guo, Mianqiu Huang, Qi Li, Qian Wang, Rumei Li, Siyu Ren, Wei Wang, Wenlong He, Xi Chen, Xiao Liu, Xiaoyu Li, Xu Huang, Xuanyu Zhu, Xuezhi Cao, Yaoming Zhu, Yifei Cao, Yimeng Jia, Yizhen Jiang, Yufei Gao, Zeyang Hu, Zhenlong Yuan, Zijian Zhang, Ziwen Wang</p><p><b>Upvotes:</b> 145</p><p><b>Summary:</b> The prevailing Next-Token Prediction (NTP) paradigm has driven the success of large language models through discrete autoregressive modeling. However, contemporary multimodal systems remain language-centric, often treating non-linguistic modalities as external attachments, leading to fragmented architectures and suboptimal integration. To transcend this limitation, we introduce Discrete Native Autoregressive (DiNA), a unified framework that represents multimodal information within a shared discrete space, enabling a consistent and principled autoregressive modeling across modalities. A key innovation is the Discrete Native Any-resolution Visual Transformer (dNaViT), which performs tokenization and de-tokenization at arbitrary resolutions, transforming continuous visual signals into hierarchical discrete tokens. Building on this foundation, we develop LongCat-Next, a native multimodal model that processes text, vision, and audio under a single autoregressive objective with minimal modality-specific design. As an industrial-strength foundation model, it excels at seeing, painting, and talking within a single framework, achieving strong performance across a wide range of multimodal benchmarks. In particular, LongCat-Next addresses the long-standing performance ceiling of discrete vision modeling on understanding tasks and provides a unified approach to effectively reconcile the conflict between understanding and generation. As an attempt toward native multimodality, we open-source the LongCat-Next and its tokenizers, hoping to foster further research and development in the community. GitHub: https://github.com/meituan-longcat/LongCat-Next</p>
- https://arxiv.org/abs/2603.27538
- Sun, 29 Mar 2026 06:35:03 +0000
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- Learning to Retrieve from Agent Trajectories
- https://arxiv.org/abs/2604.04949
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqi Zhou, Sunhao Dai, Changle Qu, Liang Pang, Jun Xu, Ji-Rong Wen</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Information retrieval (IR) systems have traditionally been designed and trained for human users, with learning-to-rank methods relying heavily on large-scale human interaction logs such as clicks and dwell time. With the rapid emergence of large language model (LLM) powered search agents, however, retrieval is increasingly consumed by agents rather than human beings, and is embedded as a core component within multi-turn reasoning and action loops. In this setting, retrieval models trained under human-centric assumptions exhibit a fundamental mismatch with the way agents issue queries and consume results. In this work, we argue that retrieval models for agentic search should be trained directly from agent interaction data. We introduce learning to retrieve from agent trajectories as a new training paradigm, where supervision is derived from multi-step agent interactions. Through a systematic analysis of search agent trajectories, we identify key behavioral signals that reveal document utility, including browsing actions, unbrowsed rejections, and post-browse reasoning traces. Guided by these insights, we propose LRAT, a simple yet effective framework that mines high-quality retrieval supervision from agent trajectories and incorporates relevance intensity through weighted optimization. Extensive experiments on both in-domain and out-of-domain deep research benchmarks demonstrate that retrievers trained with LRAT consistently improve evidence recall, end-to-end task success, and execution efficiency across diverse agent architectures and scales. Our results highlight agent trajectories as a practical and scalable supervision source, pointing to a promising direction for retrieval in the era of agentic search.</p>
- https://arxiv.org/abs/2604.04949
- Mon, 30 Mar 2026 00:00:00 +0000
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- LIBERO-Para: A Diagnostic Benchmark and Metrics for Paraphrase Robustness in VLA Models
- https://arxiv.org/abs/2603.28301
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chanyoung Kim, Minwoo Kim, Minseok Kang, Hyunwoo Kim, Dahuin Jung</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> Vision-Language-Action (VLA) models achieve strong performance in robotic manipulation by leveraging pre-trained vision-language backbones. However, in downstream robotic settings, they are typically fine-tuned with limited data, leading to overfitting to specific instruction formulations and leaving robustness to paraphrased instructions underexplored. To study this gap, we introduce LIBERO-Para, a controlled benchmark that independently varies action expressions and object references for fine-grained analysis of linguistic generalization. Across seven VLA configurations (0.6B-7.5B), we observe consistent performance degradation of 22-52 pp under paraphrasing. This degradation is primarily driven by object-level lexical variation: even simple synonym substitutions cause large drops, indicating reliance on surface-level matching rather than semantic grounding. Moreover, 80-96% of failures arise from planning-level trajectory divergence rather than execution errors, showing that paraphrasing disrupts task identification. Binary success rate treats all paraphrases equally, obscuring whether models perform consistently across difficulty levels or rely on easier cases. To address this, we propose PRIDE, a metric that quantifies paraphrase difficulty using semantic and syntactic factors. Our benchmark and corresponding code are available at: https://github.com/cau-hai-lab/LIBERO-Para</p>
- https://arxiv.org/abs/2603.28301
- Mon, 30 Mar 2026 00:00:00 +0000
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- CARLA-Air: Fly Drones Inside a CARLA World -- A Unified Infrastructure for Air-Ground Embodied Intelligence
- https://arxiv.org/abs/2603.28032
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28032.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tianle Zeng, Hanxuan Chen, Yanci Wen, Hong Zhang</p><p><b>Upvotes:</b> 340</p><p><b>Summary:</b> The convergence of low-altitude economies, embodied intelligence, and air-ground cooperative systems creates growing demand for simulation infrastructure capable of jointly modeling aerial and ground agents within a single physically coherent environment. Existing open-source platforms remain domain-segregated: driving simulators lack aerial dynamics, while multirotor simulators lack realistic ground scenes. Bridge-based co-simulation introduces synchronization overhead and cannot guarantee strict spatial-temporal consistency. We present CARLA-Air, an open-source infrastructure that unifies high-fidelity urban driving and physics-accurate multirotor flight within a single Unreal Engine process. The platform preserves both CARLA and AirSim native Python APIs and ROS 2 interfaces, enabling zero-modification code reuse. Within a shared physics tick and rendering pipeline, CARLA-Air delivers photorealistic environments with rule-compliant traffic, socially-aware pedestrians, and aerodynamically consistent UAV dynamics, synchronously capturing up to 18 sensor modalities across all platforms at each tick. The platform supports representative air-ground embodied intelligence workloads spanning cooperation, embodied navigation and vision-language action, multi-modal perception and dataset construction, and reinforcement-learning-based policy training. An extensible asset pipeline allows integration of custom robot platforms into the shared world. By inheriting AirSim's aerial capabilities -- whose upstream development has been archived -- CARLA-Air ensures this widely adopted flight stack continues to evolve within a modern infrastructure. Released with prebuilt binaries and full source: https://github.com/louiszengCN/CarlaAir</p>
- https://arxiv.org/abs/2603.28032
- Mon, 30 Mar 2026 04:49:29 +0000
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- GEMS: Agent-Native Multimodal Generation with Memory and Skills
- https://arxiv.org/abs/2603.28088
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28088.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zefeng He, Siyuan Huang, Xiaoye Qu, Yafu Li, Tong Zhu, Yu Cheng, Yang Yang</p><p><b>Upvotes:</b> 85</p><p><b>Summary:</b> Recent multimodal generation models have achieved remarkable progress on general-purpose generation tasks, yet continue to struggle with complex instructions and specialized downstream tasks. Inspired by the success of advanced agent frameworks such as Claude Code, we propose GEMS (Agent-Native Multimodal GEneration with Memory and Skills), a framework that pushes beyond the inherent limitations of foundational models on both general and downstream tasks. GEMS is built upon three core components. Agent Loop introduces a structured multi-agent framework that iteratively improves generation quality through closed-loop optimization. Agent Memory provides a persistent, trajectory-level memory that hierarchically stores both factual states and compressed experiential summaries, enabling a global view of the optimization process while reducing redundancy. Agent Skill offers an extensible collection of domain-specific expertise with on-demand loading, allowing the system to effectively handle diverse downstream applications. Across five mainstream tasks and four downstream tasks, evaluated on multiple generative backends, GEMS consistently achieves significant performance gains. Most notably, it enables the lightweight 6B model Z-Image-Turbo to surpass the state-of-the-art Nano Banana 2 on GenEval2, demonstrating the effectiveness of agent harness in extending model capabilities beyond their original limits.</p>
- https://arxiv.org/abs/2603.28088
- Mon, 30 Mar 2026 06:42:55 +0000
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- MiroEval: Benchmarking Multimodal Deep Research Agents in Process and Outcome
- https://arxiv.org/abs/2603.28407
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.28407.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangda Ye, Yuxin Hu, Pengxiang Zhu, Yibo Li, Ziqi Jin, Yao Xiao, Yibo Wang, Lei Wang, Zhen Zhang, Lu Wang, Yue Deng, Bin Wang, Yifan Zhang, Liangcai Su, Xinyu Wang, He Zhao, Chen Wei, Qiang Ren, Bryan Hooi, An Bo, Shuicheng Yan, Lidong Bing</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Recent progress in deep research systems has been impressive, but evaluation still lags behind real user needs. Existing benchmarks predominantly assess final reports using fixed rubrics, failing to evaluate the underlying research process. Most also offer limited multimodal coverage, rely on synthetic tasks that do not reflect real-world query complexity, and cannot be refreshed as knowledge evolves. To address these gaps, we introduce MiroEval, a benchmark and evaluation framework for deep research systems. The benchmark comprises 100 tasks (70 text-only, 30 multimodal), all grounded in real user needs and constructed via a dual-path pipeline that supports periodic updates, enabling a live and evolving setting. The proposed evaluation suite assesses deep research systems along three complementary dimensions: adaptive synthesis quality evaluation with task-specific rubrics, agentic factuality verification via active retrieval and reasoning over both web sources and multimodal attachments, and process-centric evaluation audits how the system searches, reasons, and refines throughout its investigation. Evaluation across 13 systems yields three principal findings: the three evaluation dimensions capture complementary aspects of system capability, with each revealing distinct strengths and weaknesses across systems; process quality serves as a reliable predictor of overall outcome while revealing weaknesses invisible to output-level metrics; and multimodal tasks pose substantially greater challenges, with most systems declining by 3 to 10 points. The MiroThinker series achieves the most balanced performance, with MiroThinker-H1 ranking the highest overall in both settings. Human verification and robustness results confirm the reliability of the benchmark and evaluation framework. MiroEval provides a holistic diagnostic tool for the next generation of deep research agents.</p>
- https://arxiv.org/abs/2603.28407
- Mon, 30 Mar 2026 13:16:03 +0000
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- Unify-Agent: A Unified Multimodal Agent for World-Grounded Image Synthesis
- https://arxiv.org/abs/2603.29620
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29620.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuang Chen, Quanxin Shou, Hangting Chen, Yucheng Zhou, Kaituo Feng, Wenbo Hu, Yi-Fan Zhang, Yunlong Lin, Wenxuan Huang, Mingyang Song, Dasen Dai, Bolin Jiang, Manyuan Zhang, Shi-Xue Zhang, Zhengkai Jiang, Lucas Wang, Zhao Zhong, Yu Cheng, Nanyun Peng</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> Unified multimodal models provide a natural and promising architecture for understanding diverse and complex real-world knowledge while generating high-quality images. However, they still rely primarily on frozen parametric knowledge, which makes them struggle with real-world image generation involving long-tail and knowledge-intensive concepts. Inspired by the broad success of agents on real-world tasks, we explore agentic modeling to address this limitation. Specifically, we present Unify-Agent, a unified multimodal agent for world-grounded image synthesis, which reframes image generation as an agentic pipeline consisting of prompt understanding, multimodal evidence searching, grounded recaptioning, and final synthesis. To train our model, we construct a tailored multimodal data pipeline and curate 143K high-quality agent trajectories for world-grounded image synthesis, enabling effective supervision over the full agentic generation process. We further introduce FactIP, a benchmark covering 12 categories of culturally significant and long-tail factual concepts that explicitly requires external knowledge grounding. Extensive experiments show that our proposed Unify-Agent substantially improves over its base unified model across diverse benchmarks and real world generation tasks, while approaching the world knowledge capabilities of the strongest closed-source models. As an early exploration of agent-based modeling for world-grounded image synthesis, our work highlights the value of tightly coupling reasoning, searching, and generation for reliable open-world agentic image synthesis.</p>
- https://arxiv.org/abs/2603.29620
- Tue, 31 Mar 2026 11:41:13 +0000
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- CutClaw: Agentic Hours-Long Video Editing via Music Synchronization
- https://arxiv.org/abs/2603.29664
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2603.29664.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shifang Zhao, Yihan Hu, Ying Shan, Yunchao Wei, Xiaodong Cun</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> Editing the video content with audio alignment forms a digital human-made art in current social media. However, the time-consuming and repetitive nature of manual video editing has long been a challenge for filmmakers and professional content creators alike. In this paper, we introduce CutClaw, an autonomous multi-agent framework designed to edit hours-long raw footage into meaningful short videos that leverages the capabilities of multiple Multimodal Language Models~(MLLMs) as an agent system. It produces videos with synchronized music, followed by instructions, and a visually appealing appearance. In detail, our approach begins by employing a hierarchical multimodal decomposition that captures both fine-grained details and global structures across visual and audio footage. Then, to ensure narrative consistency, a Playwriter Agent orchestrates the whole storytelling flow and structures the long-term narrative, anchoring visual scenes to musical shifts. Finally, to construct a short edited video, Editor and Reviewer Agents collaboratively optimize the final cut via selecting fine-grained visual content based on rigorous aesthetic and semantic criteria. We conduct detailed experiments to demonstrate that CutClaw significantly outperforms state-of-the-art baselines in generating high-quality, rhythm-aligned videos. The code is available at: https://github.com/GVCLab/CutClaw.</p>
- https://arxiv.org/abs/2603.29664
- Tue, 31 Mar 2026 12:25:53 +0000
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- Terminal Agents Suffice for Enterprise Automation
- https://arxiv.org/abs/2604.00073
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00073.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Patrice Bechard, Orlando Marquez Ayala, Emily Chen, Jordan Skelton, Sagar Davasam, Srinivas Sunkara, Vikas Yadav, Sai Rajeswar</p><p><b>Upvotes:</b> 96</p><p><b>Summary:</b> There has been growing interest in building agents that can interact with digital platforms to execute meaningful enterprise tasks autonomously. Among the approaches explored are tool-augmented agents built on abstractions such as Model Context Protocol (MCP) and web agents that operate through graphical interfaces. Yet, it remains unclear whether such complex agentic systems are necessary given their cost and operational overhead. We argue that a coding agent equipped only with a terminal and a filesystem can solve many enterprise tasks more effectively by interacting directly with platform APIs. We evaluate this hypothesis across diverse real-world systems and show that these low-level terminal agents match or outperform more complex agent architectures. Our findings suggest that simple programmatic interfaces, combined with strong foundation models, are sufficient for practical enterprise automation.</p>
- https://arxiv.org/abs/2604.00073
- Tue, 31 Mar 2026 14:14:47 +0000
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- All Roads Lead to Rome: Incentivizing Divergent Thinking in Vision-Language Models
- https://arxiv.org/abs/2604.00479
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.00479.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinyu Tian, Shu Zou, Zhaoyuan Yang, Mengqi He, Peter Tu, Jing Zhang</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> Recent studies have demonstrated that Reinforcement Learning (RL), notably Group Relative Policy Optimization (GRPO), can intrinsically elicit and enhance the reasoning capabilities of Vision-Language Models (VLMs). However, despite the promise, the underlying mechanisms that drive the effectiveness of RL models as well as their limitations remain underexplored. In this paper, we highlight a fundamental behavioral distinction between RL and base models, where the former engages in deeper yet narrow reasoning, while base models, despite less refined along individual path, exhibit broader and more diverse thinking patterns. Through further analysis of training dynamics, we show that GRPO is prone to diversity collapse, causing models to prematurely converge to a limited subset of reasoning strategies while discarding the majority of potential alternatives, leading to local optima and poor scalability. To address this, we propose Multi-Group Policy Optimization (MUPO), a simple yet effective approach designed to incentivize divergent thinking across multiple solutions, and demonstrate its effectiveness on established benchmarks. Project page: https://xytian1008.github.io/MUPO/</p>
- https://arxiv.org/abs/2604.00479
- Wed, 01 Apr 2026 04:52:21 +0000
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- Embarrassingly Simple Self-Distillation Improves Code Generation
- https://arxiv.org/abs/2604.01193
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01193.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruixiang Zhang, Richard He Bai, Huangjie Zheng, Navdeep Jaitly, Ronan Collobert, Yizhe Zhang</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Can a large language model (LLM) improve at code generation using only its own raw outputs, without a verifier, a teacher model, or reinforcement learning? We answer in the affirmative with simple self-distillation (SSD): sample solutions from the model with certain temperature and truncation configurations, then fine-tune on those samples with standard supervised fine-tuning. SSD improves Qwen3-30B-Instruct from 42.4% to 55.3% pass@1 on LiveCodeBench v6, with gains concentrating on harder problems, and it generalizes across Qwen and Llama models at 4B, 8B, and 30B scale, including both instruct and thinking variants. To understand why such a simple method can work, we trace these gains to a precision-exploration conflict in LLM decoding and show that SSD reshapes token distributions in a context-dependent way, suppressing distractor tails where precision matters while preserving useful diversity where exploration matters. Taken together, SSD offers a complementary post-training direction for improving LLM code generation.</p>
- https://arxiv.org/abs/2604.01193
- Wed, 01 Apr 2026 17:39:50 +0000
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- VOID: Video Object and Interaction Deletion
- https://arxiv.org/abs/2604.02296
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02296.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Saman Motamed, William Harvey, Benjamin Klein, Luc Van Gool, Zhuoning Yuan, Ta-Ying Cheng</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Existing video object removal methods excel at inpainting content "behind" the object and correcting appearance-level artifacts such as shadows and reflections. However, when the removed object has more significant interactions, such as collisions with other objects, current models fail to correct them and produce implausible results. We present VOID, a video object removal framework designed to perform physically-plausible inpainting in these complex scenarios. To train the model, we generate a new paired dataset of counterfactual object removals using Kubric and HUMOTO, where removing an object requires altering downstream physical interactions. During inference, a vision-language model identifies regions of the scene affected by the removed object. These regions are then used to guide a video diffusion model that generates physically consistent counterfactual outcomes. Experiments on both synthetic and real data show that our approach better preserves consistent scene dynamics after object removal compared to prior video object removal methods. We hope this framework sheds light on how to make video editing models better simulators of the world through high-level causal reasoning.</p>
- https://arxiv.org/abs/2604.02296
- Thu, 02 Apr 2026 00:00:00 +0000
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- Steerable Visual Representations
- https://arxiv.org/abs/2604.02327
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02327.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jona Ruthardt, Manu Gaur, Deva Ramanan, Makarand Tapaswi, Yuki M. Asano</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Pretrained Vision Transformers (ViTs) such as DINOv2 and MAE provide generic image features that can be applied to a variety of downstream tasks such as retrieval, classification, and segmentation. However, such representations tend to focus on the most salient visual cues in the image, with no way to direct them toward less prominent concepts of interest. In contrast, Multimodal LLMs can be guided with textual prompts, but the resulting representations tend to be language-centric and lose their effectiveness for generic visual tasks. To address this, we introduce Steerable Visual Representations, a new class of visual representations, whose global and local features can be steered with natural language. While most vision-language models (e.g., CLIP) fuse text with visual features after encoding (late fusion), we inject text directly into the layers of the visual encoder (early fusion) via lightweight cross-attention. We introduce benchmarks for measuring representational steerability, and demonstrate that our steerable visual features can focus on any desired objects in an image while preserving the underlying representation quality. Our method also matches or outperforms dedicated approaches on anomaly detection and personalized object discrimination, exhibiting zero-shot generalization to out-of-distribution tasks.</p>
- https://arxiv.org/abs/2604.02327
- Thu, 02 Apr 2026 00:00:00 +0000
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- CORAL: Towards Autonomous Multi-Agent Evolution for Open-Ended Discovery
- https://arxiv.org/abs/2604.01658
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.01658.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ao Qu, Han Zheng, Zijian Zhou, Yihao Yan, Yihong Tang, Shao Yong Ong, Fenglu Hong, Kaichen Zhou, Chonghe Jiang, Minwei Kong, Jiacheng Zhu, Xuan Jiang, Sirui Li, Cathy Wu, Bryan Kian Hsiang Low, Jinhua Zhao, Paul Pu Liang</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Large language model (LLM)-based evolution is a promising approach for open-ended discovery, where progress requires sustained search and knowledge accumulation. Existing methods still rely heavily on fixed heuristics and hard-coded exploration rules, which limit the autonomy of LLM agents. We present CORAL, the first framework for autonomous multi-agent evolution on open-ended problems. CORAL replaces rigid control with long-running agents that explore, reflect, and collaborate through shared persistent memory, asynchronous multi-agent execution, and heartbeat-based interventions. It also provides practical safeguards, including isolated workspaces, evaluator separation, resource management, and agent session and health management. Evaluated on diverse mathematical, algorithmic, and systems optimization tasks, CORAL sets new state-of-the-art results on 10 tasks, achieving 3-10 times higher improvement rates with far fewer evaluations than fixed evolutionary search baselines across tasks. On Anthropic's kernel engineering task, four co-evolving agents improve the best known score from 1363 to 1103 cycles. Mechanistic analyses further show how these gains arise from knowledge reuse and multi-agent exploration and communication. Together, these results suggest that greater agent autonomy and multi-agent evolution can substantially improve open-ended discovery. Code is available at https://github.com/Human-Agent-Society/CORAL.</p>
- https://arxiv.org/abs/2604.01658
- Thu, 02 Apr 2026 00:00:00 +0000
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- A Simple Baseline for Streaming Video Understanding
- https://arxiv.org/abs/2604.02317
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02317.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujiao Shen, Shulin Tian, Jingkang Yang, Ziwei Liu</p><p><b>Upvotes:</b> 73</p><p><b>Summary:</b> Recent streaming video understanding methods increasingly rely on complex memory mechanisms to handle long video streams. We challenge this trend with a simple finding: a sliding-window baseline that feeds only the most recent N frames to an off-the-shelf VLM already matches or surpasses published streaming models. We formalize this baseline as SimpleStream and evaluate it against 13 major offline and online video LLM baselines on OVO-Bench and StreamingBench. Despite its simplicity, SimpleStream delivers consistently strong performance. With only 4 recent frames, it reaches 67.7% average accuracy on OVO-Bench and 80.59% on StreamingBench. Controlled ablations further show that the value of longer context is backbone-dependent rather than uniformly increasing with model scale, and reveal a consistent perception-memory trade-off: adding more historical context can improve recall, but often weakens real-time perception. This suggests that stronger memory, retrieval, or compression modules should not be taken as evidence of progress unless they clearly outperform SimpleStream under the same protocol. We therefore argue that future streaming benchmarks should separate recent-scene perception from long-range memory, so that performance improvements from added complexity can be evaluated more clearly.</p>
- https://arxiv.org/abs/2604.02317
- Thu, 02 Apr 2026 00:00:00 +0000
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- SKILL0: In-Context Agentic Reinforcement Learning for Skill Internalization
- https://arxiv.org/abs/2604.02268
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengxi Lu, Zhiyuan Yao, Jinyang Wu, Chengcheng Han, Qi Gu, Xunliang Cai, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 99</p><p><b>Summary:</b> Agent skills, structured packages of procedural knowledge and executable resources that agents dynamically load at inference time, have become a reliable mechanism for augmenting LLM agents. Yet inference-time skill augmentation is fundamentally limited: retrieval noise introduces irrelevant guidance, injected skill content imposes substantial token overhead, and the model never truly acquires the knowledge it merely follows. We ask whether skills can instead be internalized into model parameters, enabling zero-shot autonomous behavior without any runtime skill retrieval. We introduce SKILL0, an in-context reinforcement learning framework designed for skill internalization. SKILL0 introduces a training-time curriculum that begins with full skill context and progressively withdraws it. Skills are grouped offline by category and rendered with interaction history into a compact visual context, teaching he model tool invocation and multi-turn task completion. A Dynamic Curriculum then evaluates each skill file's on-policy helpfulness, retaining only those from which the current policy still benefits within a linearly decaying budget, until the agent operates in a fully zero-shot setting. Extensive agentic experiments demonstrate that SKILL0 achieves substantial improvements over the standard RL baseline (+9.7\% for ALFWorld and +6.6\% for Search-QA), while maintaining a highly efficient context of fewer than 0.5k tokens per step. Our code is available at https://github.com/ZJU-REAL/SkillZero.</p>
- https://arxiv.org/abs/2604.02268
- Thu, 02 Apr 2026 00:00:00 +0000
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- Generative World Renderer
- https://arxiv.org/abs/2604.02329
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02329.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zheng-Hui Huang, Zhixiang Wang, Jiaming Tan, Ruihan Yu, Yidan Zhang, Bo Zheng, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang</p><p><b>Upvotes:</b> 102</p><p><b>Summary:</b> Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.</p>
- https://arxiv.org/abs/2604.02329
- Thu, 02 Apr 2026 00:00:00 +0000
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- The Latent Space: Foundation, Evolution, Mechanism, Ability, and Outlook
- https://arxiv.org/abs/2604.02029
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02029.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xinlei Yu, Zhangquan Chen, Yongbo He, Tianyu Fu, Cheng Yang, Chengming Xu, Yue Ma, Xiaobin Hu, Zhe Cao, Jie Xu, Guibin Zhang, Jiale Tao, Jiayi Zhang, Siyuan Ma, Kaituo Feng, Haojie Huang, Youxing Li, Ronghao Chen, Huacan Wang, Chenglin Wu, Zikun Su, Xiaogang Xu, Kelu Yao, Kun Wang, Chen Gao, Yue Liao, Ruqi Huang, Tao Jin, Cheng Tan, Jiangning Zhang, Wenqi Ren, Yanwei Fu, Yong Liu, Yu Wang, Xiangyu Yue, Yu-Gang Jiang, Shuicheng Yan</p><p><b>Upvotes:</b> 146</p><p><b>Summary:</b> Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.</p>
- https://arxiv.org/abs/2604.02029
- Thu, 02 Apr 2026 00:00:00 +0000
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- Adam's Law: Textual Frequency Law on Large Language Models
- https://arxiv.org/abs/2604.02176
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02176.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyuan Adam Lu, Z. L., Victor Wei, Zefan Zhang, Zhao Hong, Qiqi Xiang, Bowen Cao, Wai Lam</p><p><b>Upvotes:</b> 499</p><p><b>Summary:</b> While textual frequency has been validated as relevant to human cognition in reading speed, its relatedness to Large Language Models (LLMs) is seldom studied. We propose a novel research direction in terms of textual data frequency, which is an understudied topic, to the best of our knowledge. Our framework is composed of three units. First, this paper proposes Textual Frequency Law (TFL), which indicates that frequent textual data should be preferred for LLMs for both prompting and fine-tuning. Since many LLMs are closed-source in their training data, we propose using online resources to estimate the sentence-level frequency. We then utilize an input paraphraser to paraphrase the input into a more frequent textual expression. Next, we propose Textual Frequency Distillation (TFD) by querying LLMs to conduct story completion by further extending the sentences in the datasets, and the resulting corpora are used to adjust the initial estimation. Finally, we propose Curriculum Textual Frequency Training (CTFT) that fine-tunes LLMs in an increasing order of sentence-level frequency. Experiments are conducted on our curated dataset Textual Frequency Paired Dataset (TFPD) on math reasoning, machine translation, commonsense reasoning and agentic tool calling. Results show the effectiveness of our framework.</p>
- https://arxiv.org/abs/2604.02176
- Thu, 02 Apr 2026 00:00:00 +0000
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- GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineers
- https://arxiv.org/abs/2604.02648
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02648.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shufan Jiang, Chios Chen, Zhiyang Chen</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> The autonomous discovery of bugs remains a significant challenge in modern software development. Compared to code generation, the complexity of dynamic runtime environments makes bug discovery considerably harder for large language models (LLMs). In this paper, we take game development as a representative domain and introduce the Game Benchmark for Quality Assurance (GBQA), a benchmark containing 30 games and 124 human-verified bugs across three difficulty levels, to evaluate whether LLMs can autonomously detect software bugs. The benchmark is constructed using a multi-agent system that develops games and injects bugs in a scalable manner, with human experts in the loop to ensure correctness. Moreover, we provide a baseline interactive agent equipped with a multi-round ReAct loop and a memory mechanism, enabling long-horizon exploration of game environments for bug detection across different LLMs. Extensive experiments on frontier LLMs demonstrate that autonomous bug discovery remains highly challenging: the best-performing model, Claude-4.6-Opus in thinking mode, identifies only 48.39% of the verified bugs. We believe GBQA provides an adequate testbed and evaluation criterion, and that further progress on it will help close the gap in autonomous software engineering.</p>
- https://arxiv.org/abs/2604.02648
- Fri, 03 Apr 2026 00:00:00 +0000
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- Self-Distilled RLVR
- https://arxiv.org/abs/2604.03128
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03128.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenxu Yang, Chuanyu Qin, Qingyi Si, Minghui Chen, Naibin Gu, Dingyu Yao, Zheng Lin, Weiping Wang, Jiaqi Wang, Nan Duan</p><p><b>Upvotes:</b> 169</p><p><b>Summary:</b> On-policy distillation (OPD) has become a popular training paradigm in the LLM community. This paradigm selects a larger model as the teacher to provide dense, fine-grained signals for each sampled trajectory, in contrast to reinforcement learning with verifiable rewards (RLVR), which only obtains sparse signals from verifiable outcomes in the environment. Recently, the community has explored on-policy self-distillation (OPSD), where the same model serves as both teacher and student, with the teacher receiving additional privileged information such as reference answers to enable self-evolution. This paper demonstrates that learning signals solely derived from the privileged teacher result in severe information leakage and unstable long-term training. Accordingly, we identify the optimal niche for self-distillation and propose RLSD (RLVR with Self-Distillation). Specifically, we leverage self-distillation to obtain token-level policy differences for determining fine-grained update magnitudes, while continuing to use RLVR to derive reliable update directions from environmental feedback (e.g., response correctness). This enables RLSD to simultaneously harness the strengths of both RLVR and OPSD, achieving a higher convergence ceiling and superior training stability.</p>
- https://arxiv.org/abs/2604.03128
- Fri, 03 Apr 2026 00:00:00 +0000
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- InCoder-32B-Thinking: Industrial Code World Model for Thinking
- https://arxiv.org/abs/2604.03144
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03144.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jian Yang, Wei Zhang, Jiajun Wu, Junhang Cheng, Tuney Zheng, Fanglin Xu, Weicheng Gu, Lin Jing, Yaxin Du, Joseph Li, Yizhi Li, Yan Xing, Chuan Hao, Ran Tao, Ruihao Gong, Aishan Liu, Zhoujun Li, Mingjie Tang, Chenghua Lin, Siheng Chen, Wayne Xin Zhao, Xianglong Liu, Ming Zhou, Bryan Dai, Weifeng Lv</p><p><b>Upvotes:</b> 233</p><p><b>Summary:</b> Industrial software development across chip design, GPU optimization, and embedded systems lacks expert reasoning traces showing how engineers reason about hardware constraints and timing semantics. In this work, we propose InCoder-32B-Thinking, trained on the data from the Error-driven Chain-of-Thought (ECoT) synthesis framework with an industrial code world model (ICWM) to generate reasoning traces. Specifically, ECoT generates reasoning chains by synthesizing the thinking content from multi-turn dialogue with environmental error feedback, explicitly modeling the error-correction process. ICWM is trained on domain-specific execution traces from Verilog simulation, GPU profiling, etc., learns the causal dynamics of how code affects hardware behavior, and enables self-verification by predicting execution outcomes before actual compilation. All synthesized reasoning traces are validated through domain toolchains, creating training data matching the natural reasoning depth distribution of industrial tasks. Evaluation on 14 general (81.3% on LiveCodeBench v5) and 9 industrial benchmarks (84.0% in CAD-Coder and 38.0% on KernelBench) shows InCoder-32B-Thinking achieves top-tier open-source results across all domains.GPU Optimization</p>
- https://arxiv.org/abs/2604.03144
- Fri, 03 Apr 2026 00:00:00 +0000
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- GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning
- https://arxiv.org/abs/2604.02721
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.02721.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> DeepReinforce Team, Xiaoya Li, Xiaofei Sun, Guoyin Wang, Songqiao Su, Chris Shum, Jiwei Li</p><p><b>Upvotes:</b> 375</p><p><b>Summary:</b> Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini~3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round~1087 (Mar 21, 2026), Round~1088 (Mar 28, 2026), and Round~1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.</p>
- https://arxiv.org/abs/2604.02721
- Fri, 03 Apr 2026 00:00:00 +0000
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- Can LLMs Learn to Reason Robustly under Noisy Supervision?
- https://arxiv.org/abs/2604.03993
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03993.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shenzhi Yang, Guangcheng Zhu, Bowen Song, Sharon Li, Haobo Wang, Xing Zheng, Yingfan Ma, Zhongqi Chen, Weiqiang Wang, Gang Chen</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) effectively trains reasoning models that rely on abundant perfect labels, but its vulnerability to unavoidable noisy labels due to expert scarcity remains critically underexplored. In this work, we take the first step toward a systematic analysis of noisy label mechanisms in RLVR. In contrast to supervised classification, most RLVR algorithms incorporate a rollout-based condition: a label's influence on training is contingent on whether the current policy can generate rollouts that realize it, a property that naturally extends to noisy labels. Based on this observation, we distinguish two types of noise: inactive noisy labels, which reduce data efficiency, and active noisy labels, which are reinforced and risk skewing the model toward incorrect distributions. From experiments on training with noisy samples, we identify an Early Correctness Coherence phenomenon: although noisy samples begin to lag behind in later stages, accuracy on both clean and noisy samples increases similarly in early training. Motivated by this dynamic, we propose Online Label Refinement (OLR), which progressively corrects potentially noisy labels with majority-voted answers when two conditions hold: a positive slope in the majority answer's rollout pass rate and stable historical consistency across updates, enabling gradual self-correction as the policy improves. We evaluate OLR on six in-distribution mathematical reasoning benchmarks (AIME24/25, AMC, MATH-500, Minerva, and Olympiad) and three out-of-distribution tasks (ARC-c, GPQA-diamond, and MMLU-pro). Across noise ratios from 0.1 to 0.9, OLR consistently improves robustness under both inactive and active noisy-label settings, achieving average gains of 3.6% to 3.9% on in-distribution benchmarks and 3.3% to 4.6% on out-of-distribution evaluations.</p>
- https://arxiv.org/abs/2604.03993
- Sun, 05 Apr 2026 00:00:00 +0000
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- AURA: Always-On Understanding and Real-Time Assistance via Video Streams
- https://arxiv.org/abs/2604.04184
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04184.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xudong Lu, Yang Bo, Jinpeng Chen, Shuhan Li, Xintong Guo, Huankang Guan, Fang Liu, Dunyuan Xu, Peiwen Sun, Heyang Sun, Rui Liu, Hongsheng Li</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Video Large Language Models (VideoLLMs) have achieved strong performance on many video understanding tasks, but most existing systems remain offline and are not well-suited for live video streams that require continuous observation and timely response. Recent streaming VideoLLMs have made progress, yet current approaches often rely on decoupled trigger-response pipelines or are limited to captioning-style narration, reducing their effectiveness for open-ended question answering and long-horizon interaction. We propose AURA (Always-On Understanding and Real-Time Assistance), an end-to-end streaming visual interaction framework that enables a unified VideoLLM to continuously process video streams and support both real-time question answering and proactive responses. AURA integrates context management, data construction, training objectives, and deployment optimization for stable long-horizon streaming interaction. It achieves state-of-the-art performance on streaming benchmarks and supports a real-time demo system with ASR and TTS running at 2 FPS on two 80G accelerators. We release the AURA model together with a real-time inference framework to facilitate future research.</p>
- https://arxiv.org/abs/2604.04184
- Sun, 05 Apr 2026 00:00:00 +0000
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- ACES: Who Tests the Tests? Leave-One-Out AUC Consistency for Code Generation
- https://arxiv.org/abs/2604.03922
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.03922.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hui Sun, Yun-Ji Zhang, Zheng Xie, Ren-Biao Liu, Yali Du, Xin-Ye Li, Ming Li</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Selecting LLM-generated code candidates using LLM-generated tests is challenging because the tests themselves may be incorrect. Existing methods either treat all tests equally or rely on ad-hoc heuristics to filter unreliable tests. Yet determining test correctness requires knowing which codes are correct, creating a circular dependency. Our key insight is that we need not determine test correctness at all: test votes should rank, not merely count. What matters is not how many codes pass a test, but whether the test can distinguish correct from incorrect code. We break the circular dependency via leave-one-out evaluation: hold out one test, rank codes by their aggregate scores on all remaining tests, and measure whether the held-out test's pass/fail pattern agrees with this ranking. We formalize this agreement as the leave-one-out AUC~(LOO-AUC) and prove that the expected LOO-AUC is proportional to each test's ability to separate correct code from incorrect code. Building on this, we propose ACES~(AUC ConsistEncy Scoring) with two complementary variants: ACES-C provides closed-form weights that provably approximate the oracle in expectation under a mild assumption on average test quality; ACES-O drops this assumption and iteratively optimizes a differentiable LOO-AUC objective. Both operate solely on the binary pass matrix with negligible overhead, and achieve state-of-the-art Pass@k on multiple code generation benchmarks.</p>
- https://arxiv.org/abs/2604.03922
- Sun, 05 Apr 2026 00:00:00 +0000
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- How Well Do Agentic Skills Work in the Wild: Benchmarking LLM Skill Usage in Realistic Settings
- https://arxiv.org/abs/2604.04323
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04323.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yujian Liu, Jiabao Ji, Li An, Tommi Jaakkola, Yang Zhang, Shiyu Chang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Agent skills, which are reusable, domain-specific knowledge artifacts, have become a popular mechanism for extending LLM-based agents, yet formally benchmarking skill usage performance remains scarce. Existing skill benchmarking efforts focus on overly idealized conditions, where LLMs are directly provided with hand-crafted, narrowly-tailored task-specific skills for each task, whereas in many realistic settings, the LLM agent may have to search for and select relevant skills on its own, and even the closest matching skills may not be well-tailored for the task. In this paper, we conduct the first comprehensive study of skill utility under progressively challenging realistic settings, where agents must retrieve skills from a large collection of 34k real-world skills and may not have access to any hand-curated skills. Our findings reveal that the benefits of skills are fragile: performance gains degrade consistently as settings become more realistic, with pass rates approaching no-skill baselines in the most challenging scenarios. To narrow this gap, we study skill refinement strategies, including query-specific and query-agnostic approaches, and we show that query-specific refinement substantially recovers lost performance when the initial skills are of reasonable relevance and quality. We further demonstrate the generality of retrieval and refinement on Terminal-Bench 2.0, where they improve the pass rate of Claude Opus 4.6 from 57.7% to 65.5%. Our results, consistent across multiple models, highlight both the promise and the current limitations of skills for LLM-based agents. Our code is available at https://github.com/UCSB-NLP-Chang/Skill-Usage.</p>
- https://arxiv.org/abs/2604.04323
- Mon, 06 Apr 2026 00:00:00 +0000
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- MegaTrain: Full Precision Training of 100B+ Parameter Large Language Models on a Single GPU
- https://arxiv.org/abs/2604.05091
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05091.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengqing Yuan, Hanchi Sun, Lichao Sun, Yanfang Ye</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> We present MegaTrain, a memory-centric system that efficiently trains 100B+ parameter large language models at full precision on a single GPU. Unlike traditional GPU-centric systems, MegaTrain stores parameters and optimizer states in host memory (CPU memory) and treats GPUs as transient compute engines. For each layer, we stream parameters in and compute gradients out, minimizing persistent device state. To battle the CPU-GPU bandwidth bottleneck, we adopt two key optimizations. 1) We introduce a pipelined double-buffered execution engine that overlaps parameter prefetching, computation, and gradient offloading across multiple CUDA streams, enabling continuous GPU execution. 2) We replace persistent autograd graphs with stateless layer templates, binding weights dynamically as they stream in, eliminating persistent graph metadata while providing flexibility in scheduling. On a single H200 GPU with 1.5TB host memory, MegaTrain reliably trains models up to 120B parameters. It also achieves 1.84times the training throughput of DeepSpeed ZeRO-3 with CPU offloading when training 14B models. MegaTrain also enables 7B model training with 512k token context on a single GH200.</p>
- https://arxiv.org/abs/2604.05091
- Mon, 06 Apr 2026 00:00:00 +0000
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- Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet Supervision
- https://arxiv.org/abs/2604.04934
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04934.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hyunsoo Cha, Wonjung Woo, Byungjun Kim, Hanbyul Joo</p><p><b>Upvotes:</b> 46</p><p><b>Summary:</b> We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual try-on and pose-driven animation as separate processes, which often results in identity drift, garment distortion, and front-back inconsistency. Our model addresses these issues by performing the entire process in a single unified step to achieve coherent synthesis. To enable this setting, we construct large-scale triplet supervision. Our data generation pipeline includes generating identity-preserving human images in alternative outfits that differ from garment catalog images, capturing full upper and lower garment triplets to overcome the single-garment-posed video pair limitation, and assembling diverse in-the-wild triplets without requiring garment catalog images. We further introduce a Dual Module architecture for video diffusion transformers to stabilize training, preserve pretrained generative quality, and improve garment accuracy, pose adherence, and identity preservation while supporting zero-shot garment interpolation. Together, these contributions allow Vanast to produce high-fidelity, identity-consistent animation across a wide range of garment types.</p>
- https://arxiv.org/abs/2604.04934
- Mon, 06 Apr 2026 00:00:00 +0000
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- Memory Intelligence Agent
- https://arxiv.org/abs/2604.04503
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04503.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingyang Qiao, Weicheng Meng, Yu Cheng, Zhihang Lin, Zhizhong Zhang, Xin Tan, Jingyu Gong, Kun Shao, Yuan Xie</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Deep research agents (DRAs) integrate LLM reasoning with external tools. Memory systems enable DRAs to leverage historical experiences, which are essential for efficient reasoning and autonomous evolution. Existing methods rely on retrieving similar trajectories from memory to aid reasoning, while suffering from key limitations of ineffective memory evolution and increasing storage and retrieval costs. To address these problems, we propose a novel Memory Intelligence Agent (MIA) framework, consisting of a Manager-Planner-Executor architecture. Memory Manager is a non-parametric memory system that can store compressed historical search trajectories. Planner is a parametric memory agent that can produce search plans for questions. Executor is another agent that can search and analyze information guided by the search plan. To build the MIA framework, we first adopt an alternating reinforcement learning paradigm to enhance cooperation between the Planner and the Executor. Furthermore, we enable the Planner to continuously evolve during test-time learning, with updates performed on-the-fly alongside inference without interrupting the reasoning process. Additionally, we establish a bidirectional conversion loop between parametric and non-parametric memories to achieve efficient memory evolution. Finally, we incorporate a reflection and an unsupervised judgment mechanisms to boost reasoning and self-evolution in the open world. Extensive experiments across eleven benchmarks demonstrate the superiority of MIA.</p>
- https://arxiv.org/abs/2604.04503
- Mon, 06 Apr 2026 00:00:00 +0000
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- TriAttention: Efficient Long Reasoning with Trigonometric KV Compression
- https://arxiv.org/abs/2604.04921
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04921.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weian Mao, Xi Lin, Wei Huang, Yuxin Xie, Tianfu Fu, Bohan Zhuang, Song Han, Yukang Chen</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> Extended reasoning in large language models (LLMs) creates severe KV cache memory bottlenecks. Leading KV cache compression methods estimate KV importance using attention scores from recent post-RoPE queries. However, queries rotate with position during RoPE, making representative queries very few, leading to poor top-key selection and unstable reasoning. To avoid this issue, we turn to the pre-RoPE space, where we observe that Q and K vectors are highly concentrated around fixed non-zero centers and remain stable across positions -- Q/K concentration. We show that this concentration causes queries to preferentially attend to keys at specific distances (e.g., nearest keys), with the centers determining which distances are preferred via a trigonometric series. Based on this, we propose TriAttention to estimate key importance by leveraging these centers. Via the trigonometric series, we use the distance preference characterized by these centers to score keys according to their positions, and also leverage Q/K norms as an additional signal for importance estimation. On AIME25 with 32K-token generation, TriAttention matches Full Attention reasoning accuracy while achieving 2.5x higher throughput or 10.7x KV memory reduction, whereas leading baselines achieve only about half the accuracy at the same efficiency. TriAttention enables OpenClaw deployment on a single consumer GPU, where long context would otherwise cause out-of-memory with Full Attention.</p>
- https://arxiv.org/abs/2604.04921
- Mon, 06 Apr 2026 00:00:00 +0000
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- MinerU2.5-Pro: Pushing the Limits of Data-Centric Document Parsing at Scale
- https://arxiv.org/abs/2604.04771
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04771.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Wang, Tianyao He, Linke Ouyang, Fan Wu, Zhiyuan Zhao, Tao Chu, Yuan Qu, Zhenjiang Jin, Weijun Zeng, Ziyang Miao, Bangrui Xu, Junbo Niu, Mengzhang Cai, Jiantao Qiu, Qintong Zhang, Dongsheng Ma, Yuefeng Sun, Hejun Dong, Wenzheng Zhang, Jutao Xiao, Jiayong Shi, Pengyu Liao, Xiaomeng Zhao, Huaping Zhong, Liqun Wei, Jing Yu, Jie Yang, Wei Li, Shasha Wang, Qianqian Wu, Xuanhe Zhou, Weijia Li, Zhenxiang Li, Zhongying Tu, Jiang Wu, Lijun Wu, Chao Xu, Kai Chen, Wentao Zhang, Yu Qiao, Bowen Zhou, Dahua Lin, Conghui He</p><p><b>Upvotes:</b> 122</p><p><b>Summary:</b> Current document parsing methods compete primarily on model architecture innovation, while systematic engineering of training data remains underexplored. Yet SOTA models of different architectures and parameter scales exhibit highly consistent failure patterns on the same set of hard samples, suggesting that the performance bottleneck stems from shared deficiencies in training data rather than architecture itself. Building on this finding, we present \minerupro, which advances the state of the art solely through data engineering and training strategy optimization while keeping the 1.2B-parameter architecture of \mineru completely fixed. At its core is a Data Engine co-designed around coverage, informativeness, and annotation accuracy: Diversity-and-Difficulty-Aware Sampling expands training data from under 10M to 65.5M samples while correcting distribution shift; Cross-Model Consistency Verification leverages output agreement among heterogeneous models to assess sample difficulty and generate reliable annotations; the Judge-and-Refine pipeline improves annotation quality for hard samples through render-then-verify iterative correction. A three-stage progressive training strategy -- large-scale pre-training, hard sample fine-tuning, and GRPO alignment -- sequentially exploits these data at different quality tiers. On the evaluation front, we fix element-matching biases in OmniDocBench~v1.5 and introduce a Hard subset, establishing the more discriminative OmniDocBench~v1.6 protocol. Without any architectural modification, \minerupro achieves 95.69 on OmniDocBench~v1.6, improving over the same-architecture baseline by 2.71 points and surpassing all existing methods including models with over 200times more parameters.</p>
- https://arxiv.org/abs/2604.04771
- Mon, 06 Apr 2026 00:00:00 +0000
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- OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
- https://arxiv.org/abs/2604.04707
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> DataFlow Team, Bohan Zeng, Daili Hua, Kaixin Zhu, Yifan Dai, Bozhou Li, Yuran Wang, Chengzhuo Tong, Yifan Yang, Mingkun Chang, Jianbin Zhao, Zhou Liu, Hao Liang, Xiaochen Ma, Ruichuan An, Junbo Niu, Zimo Meng, Tianyi Bai, Meiyi Qiang, Huanyao Zhang, Zhiyou Xiao, Tianyu Guo, Qinhan Yu, Runhao Zhao, Zhengpin Li, Xinyi Huang, Yisheng Pan, Yiwen Tang, Yang Shi, Yue Ding, Xinlong Chen, Hongcheng Gao, Minglei Shi, Jialong Wu, Zekun Wang, Yuanxing Zhang, Xintao Wang, Pengfei Wan, Yiren Song, Mike Zheng Shou, Wentao Zhang</p><p><b>Upvotes:</b> 203</p><p><b>Summary:</b> World models have garnered significant attention as a promising research direction in artificial intelligence, yet a clear and unified definition remains lacking. In this paper, we introduce OpenWorldLib, a comprehensive and standardized inference framework for Advanced World Models. Drawing on the evolution of world models, we propose a clear definition: a world model is a model or framework centered on perception, equipped with interaction and long-term memory capabilities, for understanding and predicting the complex world. We further systematically categorize the essential capabilities of world models. Based on this definition, OpenWorldLib integrates models across different tasks within a unified framework, enabling efficient reuse and collaborative inference. Finally, we present additional reflections and analyses on potential future directions for world model research. Code link: https://github.com/OpenDCAI/OpenWorldLib</p>
- https://arxiv.org/abs/2604.04707
- Mon, 06 Apr 2026 00:00:00 +0000
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- Video-MME-v2: Towards the Next Stage in Benchmarks for Comprehensive Video Understanding
- https://arxiv.org/abs/2604.05015
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05015.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chaoyou Fu, Haozhi Yuan, Yuhao Dong, Yi-Fan Zhang, Yunhang Shen, Xiaoxing Hu, Xueying Li, Jinsen Su, Chengwu Long, Xiaoyao Xie, Yongkang Xie, Xiawu Zheng, Xue Yang, Haoyu Cao, Yunsheng Wu, Ziwei Liu, Xing Sun, Caifeng Shan, Ran He</p><p><b>Upvotes:</b> 235</p><p><b>Summary:</b> With the rapid advancement of video understanding, existing benchmarks are becoming increasingly saturated, exposing a critical discrepancy between inflated leaderboard scores and real-world model capabilities. To address this widening gap, we introduce Video-MME-v2, a comprehensive benchmark designed to rigorously evaluate the robustness and faithfulness of video understanding. To systematically evaluate model capabilities, we design a progressive tri-level hierarchy that incrementally increases the complexity of video comprehension, ranging from multi-point visual information aggregation, to temporal dynamics modeling, and ultimately to complex multimodal reasoning. Besides, in contrast to conventional per-question accuracy, we propose a group-based non-linear evaluation strategy that enforces both consistency across related queries and coherence in multi-step reasoning. It penalizes fragmented or guess-based correctness and assigns credit only to answers supported by valid reasoning. To guarantee data quality, Video-MME-v2 is constructed through a rigorously controlled human annotation pipeline, involving 12 annotators and 50 independent reviewers. Backed by 3,300 human-hours and up to 5 rounds of quality assurance, Video-MME-v2 aims to serve as one of the most authoritative video benchmarks. Extensive experiments reveal a substantial gap between current best model Gemini-3-Pro and human experts, and uncover a clear hierarchical bottleneck where errors in visual information aggregation and temporal modeling propagate to limit high-level reasoning. We further find that thinking-based reasoning is highly dependent on textual cues, improving performance with subtitles but sometimes degrading it in purely visual settings. By exposing these limitations, Video-MME-v2 establishes a demanding new testbed for the development of next-generation video MLLMs.</p>
- https://arxiv.org/abs/2604.05015
- Mon, 06 Apr 2026 00:00:00 +0000
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- Beyond Accuracy: Unveiling Inefficiency Patterns in Tool-Integrated Reasoning
- https://arxiv.org/abs/2604.05404
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.05404.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qisheng Su, Shiting Huang, Zhen Fang, Ziyan Chen, Zehui Chen, Feng Zhao</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> In real-world Tool-Integrated Reasoning (TIR) scenarios, where LLMs interleave reasoning with external tool calls, a major source of inefficiency is that the toolcalls create pauses between LLM requests and cause KV-Cache eviction, forcing recomputation. Also, the long, unfiltered response returned by external tools inflates the KV-Cache, so each decode step spends more time loading the growing cache and thus becomes steadily slower as context length increases. However, existing efficiency metrics like token counts and toolcall counts fail to capture the real model inference latency. To address this, we introduce PTE (Prefill Token Equivalents), a hardware-aware TIR-efficiency metric that unifies internal reasoning and external tool-use costs while explicitly accounting for non-reusable KV-Cache and long-tool-response scenarios. Validation in a high-concurrency industrial setting indicates that PTE aligns significantly better with wall-clock latency than standard token counts, while maintaining consistent efficiency rankings across diverse hardware profiles. We conduct extensive experiments across five TIR benchmarks, quantify their PTE costs, and identify four inefficiency patterns that appear in TIR. We also discover that trajectories with higher PTE costs tend to have lower reasoning correctness, indicating that simply using more tools does not improve the quality of the answer.</p>
- https://arxiv.org/abs/2604.05404
- Tue, 07 Apr 2026 00:00:00 +0000
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- RAGEN-2: Reasoning Collapse in Agentic RL
- https://arxiv.org/abs/2604.06268
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihan Wang, Chi Gui, Xing Jin, Qineng Wang, Licheng Liu, Kangrui Wang, Shiqi Chen, Linjie Li, Zhengyuan Yang, Pingyue Zhang, Yiping Lu, Jiajun Wu, Li Fei-Fei, Lijuan Wang, Yejin Choi, Manling Li</p><p><b>Upvotes:</b> 66</p><p><b>Summary:</b> RL training of multi-turn LLM agents is inherently unstable, and reasoning quality directly determines task performance. Entropy is widely used to track reasoning stability. However, entropy only measures diversity within the same input, and cannot tell whether reasoning actually responds to different inputs. In RAGEN-2, we find that even with stable entropy, models can rely on fixed templates that look diverse but are input-agnostic. We call this template collapse, a failure mode invisible to entropy and all existing metrics. To diagnose this failure, we decompose reasoning quality into within-input diversity (Entropy) and cross-input distinguishability (Mutual Information, MI), and introduce a family of mutual information proxies for online diagnosis. Across diverse tasks, mutual information correlates with final performance much more strongly than entropy, making it a more reliable proxy for reasoning quality. We further explain template collapse with a signal-to-noise ratio (SNR) mechanism. Low reward variance weakens task gradients, letting regularization terms dominate and erase cross-input reasoning differences. To address this, we propose SNR-Aware Filtering to select high-signal prompts per iteration using reward variance as a lightweight proxy. Across planning, math reasoning, web navigation, and code execution, the method consistently improves both input dependence and task performance.</p>
- https://arxiv.org/abs/2604.06268
- Tue, 07 Apr 2026 00:00:00 +0000
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- Claw-Eval: Toward Trustworthy Evaluation of Autonomous Agents
- https://arxiv.org/abs/2604.06132
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bowen Ye, Rang Li, Qibin Yang, Yuanxin Liu, Linli Yao, Hanglong Lv, Zhihui Xie, Chenxin An, Lei Li, Lingpeng Kong, Qi Liu, Zhifang Sui, Tong Yang</p><p><b>Upvotes:</b> 118</p><p><b>Summary:</b> Large language models are increasingly deployed as autonomous agents executing multi-step workflows in real-world software environments. However, existing agent benchmarks suffer from three critical limitations: (1) trajectory-opaque grading that checks only final outputs, (2) underspecified safety and robustness evaluation, and (3) narrow modality coverage and interaction paradigms. We introduce Claw-Eval, an end-to-end evaluation suite addressing all three gaps. It comprises 300 human-verified tasks spanning 9 categories across three groups (general service orchestration, multimodal perception and generation, and multi-turn professional dialogue). Every agent action is recorded through three independent evidence channels (execution traces, audit logs, and environment snapshots), enabling trajectory-aware grading over 2,159 fine-grained rubric items. The scoring protocol evaluates Completion, Safety, and Robustness, reporting Average Score, Pass@k, and Pass^k across three trials to distinguish genuine capability from lucky outcomes. Experiments on 14 frontier models reveal that: (1) trajectory-opaque evaluation is systematically unreliable, missing 44% of safety violations and 13% of robustness failures that our hybrid pipeline catches; (2) controlled error injection primarily degrades consistency rather than peak capability, with Pass^3 dropping up to 24% while Pass@3 remains stable; (3) multimodal performance varies sharply, with most models performing poorer on video than on document or image, and no single model dominating across all modalities. Beyond benchmarking, Claw-Eval highlights actionable directions for agent development, shedding light on what it takes to build agents that are not only capable but reliably deployable.</p>
- https://arxiv.org/abs/2604.06132
- Tue, 07 Apr 2026 00:00:00 +0000
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- RefineAnything: Multimodal Region-Specific Refinement for Perfect Local Details
- https://arxiv.org/abs/2604.06870
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06870.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dewei Zhou, You Li, Zongxin Yang, Yi Yang</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> We introduce region-specific image refinement as a dedicated problem setting: given an input image and a user-specified region (e.g., a scribble mask or a bounding box), the goal is to restore fine-grained details while keeping all non-edited pixels strictly unchanged. Despite rapid progress in image generation, modern models still frequently suffer from local detail collapse (e.g., distorted text, logos, and thin structures). Existing instruction-driven editing models emphasize coarse-grained semantic edits and often either overlook subtle local defects or inadvertently change the background, especially when the region of interest occupies only a small portion of a fixed-resolution input. We present RefineAnything, a multimodal diffusion-based refinement model that supports both reference-based and reference-free refinement. Building on a counter-intuitive observation that crop-and-resize can substantially improve local reconstruction under a fixed VAE input resolution, we propose Focus-and-Refine, a region-focused refinement-and-paste-back strategy that improves refinement effectiveness and efficiency by reallocating the resolution budget to the target region, while a blended-mask paste-back guarantees strict background preservation. We further introduce a boundary-aware Boundary Consistency Loss to reduce seam artifacts and improve paste-back naturalness. To support this new setting, we construct Refine-30K (20K reference-based and 10K reference-free samples) and introduce RefineEval, a benchmark that evaluates both edited-region fidelity and background consistency. On RefineEval, RefineAnything achieves strong improvements over competitive baselines and near-perfect background preservation, establishing a practical solution for high-precision local refinement. Project Page: https://limuloo.github.io/RefineAnything/.</p>
- https://arxiv.org/abs/2604.06870
- Wed, 08 Apr 2026 00:00:00 +0000
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- Think in Strokes, Not Pixels: Process-Driven Image Generation via Interleaved Reasoning
- https://arxiv.org/abs/2604.04746
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.04746.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lei Zhang, Junjiao Tian, Zhipeng Fan, Kunpeng Li, Jialiang Wang, Weifeng Chen, Markos Georgopoulos, Felix Juefei-Xu, Yuxiang Bao, Julian McAuley, Manling Li, Zecheng He</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> Humans paint images incrementally: they plan a global layout, sketch a coarse draft, inspect, and refine details, and most importantly, each step is grounded in the evolving visual states. However, can unified multimodal models trained on text-image interleaved datasets also imagine the chain of intermediate states? In this paper, we introduce process-driven image generation, a multi-step paradigm that decomposes synthesis into an interleaved reasoning trajectory of thoughts and actions. Rather than generating images in a single step, our approach unfolds across multiple iterations, each consisting of 4 stages: textual planning, visual drafting, textual reflection, and visual refinement. The textual reasoning explicitly conditions how the visual state should evolve, while the generated visual intermediate in turn constrains and grounds the next round of textual reasoning. A core challenge of process-driven generation stems from the ambiguity of intermediate states: how can models evaluate each partially-complete image? We address this through dense, step-wise supervision that maintains two complementary constraints: for the visual intermediate states, we enforce the spatial and semantic consistency; for the textual intermediate states, we preserve the prior visual knowledge while enabling the model to identify and correct prompt-violating elements. This makes the generation process explicit, interpretable, and directly supervisable. To validate proposed method, we conduct experiments under various text-to-image generation benchmarks.</p>
- https://arxiv.org/abs/2604.04746
- Wed, 08 Apr 2026 00:00:00 +0000
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- FORGE:Fine-grained Multimodal Evaluation for Manufacturing Scenarios
- https://arxiv.org/abs/2604.07413
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07413.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangru Jian, Hao Xu, Wei Pang, Xinjian Zhao, Chengyu Tao, Qixin Zhang, Xikun Zhang, Chao Zhang, Guanzhi Deng, Alex Xue, Juan Du, Tianshu Yu, Garth Tarr, Linqi Song, Qiuzhuang Sun, Dacheng Tao</p><p><b>Upvotes:</b> 95</p><p><b>Summary:</b> The manufacturing sector is increasingly adopting Multimodal Large Language Models (MLLMs) to transition from simple perception to autonomous execution, yet current evaluations fail to reflect the rigorous demands of real-world manufacturing environments. Progress is hindered by data scarcity and a lack of fine-grained domain semantics in existing datasets. To bridge this gap, we introduce FORGE. Wefirst construct a high-quality multimodal dataset that combines real-world 2D images and 3D point clouds, annotated with fine-grained domain semantics (e.g., exact model numbers). We then evaluate 18 state-of-the-art MLLMs across three manufacturing tasks, namely workpiece verification, structural surface inspection, and assembly verification, revealing significant performance gaps. Counter to conventional understanding, the bottleneck analysis shows that visual grounding is not the primary limiting factor. Instead, insufficient domain-specific knowledge is the key bottleneck, setting a clear direction for future research. Beyond evaluation, we show that our structured annotations can serve as an actionable training resource: supervised fine-tuning of a compact 3B-parameter model on our data yields up to 90.8% relative improvement in accuracy on held-out manufacturing scenarios, providing preliminary evidence for a practical pathway toward domain-adapted manufacturing MLLMs. The code and datasets are available at https://ai4manufacturing.github.io/forge-web.</p>
- https://arxiv.org/abs/2604.07413
- Wed, 08 Apr 2026 00:00:00 +0000
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- GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
- https://arxiv.org/abs/2604.07429
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07429.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mingyu Ouyang, Siyuan Hu, Kevin Qinghong Lin, Hwee Tou Ng, Mike Zheng Shou</p><p><b>Upvotes:</b> 117</p><p><b>Summary:</b> Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.</p>
- https://arxiv.org/abs/2604.07429
- Wed, 08 Apr 2026 00:00:00 +0000
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- HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents
- https://arxiv.org/abs/2604.07430
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07430.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tencent Robotics X, HY Vision Team, Xumin Yu, Zuyan Liu, Ziyi Wang, He Zhang, Yongming Rao, Fangfu Liu, Yani Zhang, Ruowen Zhao, Oran Wang, Yves Liang, Haitao Lin, Minghui Wang, Yubo Dong, Kevin Cheng, Bolin Ni, Rui Huang, Han Hu, Zhengyou Zhang, Linus, Shunyu Yao</p><p><b>Upvotes:</b> 187</p><p><b>Summary:</b> We introduce HY-Embodied-0.5, a family of foundation models specifically designed for real-world embodied agents. To bridge the gap between general Vision-Language Models (VLMs) and the demands of embodied agents, our models are developed to enhance the core capabilities required by embodied intelligence: spatial and temporal visual perception, alongside advanced embodied reasoning for prediction, interaction, and planning. The HY-Embodied-0.5 suite comprises two primary variants: an efficient model with 2B activated parameters designed for edge deployment, and a powerful model with 32B activated parameters targeted for complex reasoning. To support the fine-grained visual perception essential for embodied tasks, we adopt a Mixture-of-Transformers (MoT) architecture to enable modality-specific computing. By incorporating latent tokens, this design effectively enhances the perceptual representation of the models. To improve reasoning capabilities, we introduce an iterative, self-evolving post-training paradigm. Furthermore, we employ on-policy distillation to transfer the advanced capabilities of the large model to the smaller variant, thereby maximizing the performance potential of the compact model. Extensive evaluations across 22 benchmarks, spanning visual perception, spatial reasoning, and embodied understanding, demonstrate the effectiveness of our approach. Our MoT-2B model outperforms similarly sized state-of-the-art models on 16 benchmarks, while the 32B variant achieves performance comparable to frontier models such as Gemini 3.0 Pro. In downstream robot control experiments, we leverage our robust VLM foundation to train an effective Vision-Language-Action (VLA) model, achieving compelling results in real-world physical evaluations. Code and models are open-sourced at https://github.com/Tencent-Hunyuan/HY-Embodied.</p>
- https://arxiv.org/abs/2604.07430
- Wed, 08 Apr 2026 00:00:00 +0000
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- Rethinking Generalization in Reasoning SFT: A Conditional Analysis on Optimization, Data, and Model Capability
- https://arxiv.org/abs/2604.06628
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.06628.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qihan Ren, Peng Wang, Ruikun Cai, Shuai Shao, Dadi Guo, Yuejin Xie, Yafu Li, Quanshi Zhang, Xia Hu, Jing Shao, Dongrui Liu</p><p><b>Upvotes:</b> 323</p><p><b>Summary:</b> A prevailing narrative in LLM post-training holds that supervised finetuning (SFT) memorizes while reinforcement learning (RL) generalizes. We revisit this claim for reasoning SFT with long chain-of-thought (CoT) supervision and find that cross-domain generalization is not absent but conditional, jointly shaped by optimization dynamics, training data, and base-model capability. Some reported failures are under-optimization artifacts: cross-domain performance first degrades before recovering and improving with extended training (a dip-and-recovery pattern), so shorttraining checkpoints can underestimate generalization. Data quality and structure both matter: low-quality solutions broadly hurt generalization,while verified long-CoT traces yield consistent cross-domain gains. Model capability is essential: stronger models internalize transferable procedural patterns (e.g., backtracking) even from a toy arithmetic game, while weaker ones imitate surface verbosity. This generalization is asymmetric, however: reasoning improves while safety degrades, reframing the question from whether reasoning SFT generalizes to under what conditions and at what cost.</p>
- https://arxiv.org/abs/2604.06628
- Wed, 08 Apr 2026 00:00:00 +0000
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- Act Wisely: Cultivating Meta-Cognitive Tool Use in Agentic Multimodal Models
- https://arxiv.org/abs/2604.08545
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08545.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shilin Yan, Jintao Tong, Hongwei Xue, Xiaojun Tang, Yangyang Wang, Kunyu Shi, Guannan Zhang, Ruixuan Li, Yixiong Zou</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> The advent of agentic multimodal models has empowered systems to actively interact with external environments. However, current agents suffer from a profound meta-cognitive deficit: they struggle to arbitrate between leveraging internal knowledge and querying external utilities. Consequently, they frequently fall prey to blind tool invocation, resorting to reflexive tool execution even when queries are resolvable from the raw visual context. This pathological behavior precipitates severe latency bottlenecks and injects extraneous noise that derails sound reasoning. Existing reinforcement learning protocols attempt to mitigate this via a scalarized reward that penalizes tool usage. Yet, this coupled formulation creates an irreconcilable optimization dilemma: an aggressive penalty suppresses essential tool use, whereas a mild penalty is entirely subsumed by the variance of the accuracy reward during advantage normalization, rendering it impotent against tool overuse. To transcend this bottleneck, we propose HDPO, a framework that reframes tool efficiency from a competing scalar objective to a strictly conditional one. By eschewing reward scalarization, HDPO maintains two orthogonal optimization channels: an accuracy channel that maximizes task correctness, and an efficiency channel that enforces execution economy exclusively within accurate trajectories via conditional advantage estimation. This decoupled architecture naturally induces a cognitive curriculum-compelling the agent to first master task resolution before refining its self-reliance. Extensive evaluations demonstrate that our resulting model, Metis, reduces tool invocations by orders of magnitude while simultaneously elevating reasoning accuracy.</p>
- https://arxiv.org/abs/2604.08545
- Thu, 09 Apr 2026 00:00:00 +0000
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- MolmoWeb: Open Visual Web Agent and Open Data for the Open Web
- https://arxiv.org/abs/2604.08516
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08516.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tanmay Gupta, Piper Wolters, Zixian Ma, Peter Sushko, Rock Yuren Pang, Diego Llanes, Yue Yang, Taira Anderson, Boyuan Zheng, Zhongzheng Ren, Harsh Trivedi, Taylor Blanton, Caleb Ouellette, Winson Han, Ali Farhadi, Ranjay Krishna</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Web agents--autonomous systems that navigate and execute tasks on the web on behalf of users--have the potential to transform how people interact with the digital world. However, the most capable web agents today rely on proprietary models with undisclosed training data and recipes, limiting scientific understanding, reproducibility, and community-driven progress. We believe agents for the open web should be built in the open. To this end, we introduce (1) MolmoWebMix, a large and diverse mixture of browser task demonstrations and web-GUI perception data and (2) MolmoWeb, a family of fully open multimodal web agents. Specifically, MolmoWebMix combines over 100K synthetic task trajectories from multiple complementary generation pipelines with 30K+ human demonstrations, atomic web-skill trajectories, and GUI perception data, including referring expression grounding and screenshot question answering. MolmoWeb agents operate as instruction-conditioned visual-language action policies: given a task instruction and a webpage screenshot, they predict the next browser action, requiring no access to HTML, accessibility trees, or specialized APIs. Available in 4B and 8B size, on browser-use benchmarks like WebVoyager, Online-Mind2Web, and DeepShop, MolmoWeb agents achieve state-of-the-art results outperforming similar scale open-weight-only models such as Fara-7B, UI-Tars-1.5-7B, and Holo1-7B. MolmoWeb-8B also surpasses set-of-marks (SoM) agents built on much larger closed frontier models like GPT-4o. We further demonstrate consistent gains through test-time scaling via parallel rollouts with best-of-N selection, achieving 94.7% and 60.5% pass@4 (compared to 78.2% and 35.3% pass@1) on WebVoyager and Online-Mind2Web respectively. We will release model checkpoints, training data, code, and a unified evaluation harness to enable reproducibility and accelerate open research on web agents.</p>
- https://arxiv.org/abs/2604.08516
- Thu, 09 Apr 2026 00:00:00 +0000
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- Uni-ViGU: Towards Unified Video Generation and Understanding via A Diffusion-Based Video Generator
- https://arxiv.org/abs/2604.08121
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08121.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Luozheng Qin, Jia Gong, Qian Qiao, Tianjiao Li, Li Xu, Haoyu Pan, Chao Qu, Zhiyu Tan, Hao Li</p><p><b>Upvotes:</b> 42</p><p><b>Summary:</b> Unified multimodal models integrating visual understanding and generation face a fundamental challenge: visual generation incurs substantially higher computational costs than understanding, particularly for video. This imbalance motivates us to invert the conventional paradigm: rather than extending understanding-centric MLLMs to support generation, we propose Uni-ViGU, a framework that unifies video generation and understanding by extending a video generator as the foundation. We introduce a unified flow method that performs continuous flow matching for video and discrete flow matching for text within a single process, enabling coherent multimodal generation. We further propose a modality-driven MoE-based framework that augments Transformer blocks with lightweight layers for text generation while preserving generative priors. To repurpose generation knowledge for understanding, we design a bidirectional training mechanism with two stages: Knowledge Recall reconstructs input prompts to leverage learned text-video correspondences, while Capability Refinement fine-tunes on detailed captions to establish discriminative shared representations. Experiments demonstrate that Uni-ViGU achieves competitive performance on both video generation and understanding, validating generation-centric architectures as a scalable path toward unified multimodal intelligence. Project Page and Code: https://fr0zencrane.github.io/uni-vigu-page/.</p>
- https://arxiv.org/abs/2604.08121
- Thu, 09 Apr 2026 00:00:00 +0000
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- KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation
- https://arxiv.org/abs/2604.08455
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08455.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tongbo Chen, Zhengxi Lu, Zhan Xu, Guocheng Shao, Shaohan Zhao, Fei Tang, Yong Du, Kaitao Song, Yizhou Liu, Yuchen Yan, Wenqi Zhang, Xu Tan, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 47</p><p><b>Summary:</b> Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.</p>
- https://arxiv.org/abs/2604.08455
- Thu, 09 Apr 2026 00:00:00 +0000
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- OpenVLThinkerV2: A Generalist Multimodal Reasoning Model for Multi-domain Visual Tasks
- https://arxiv.org/abs/2604.08539
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08539.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Wenbo Hu, Xin Chen, Yan Gao-Tian, Yihe Deng, Nanyun Peng, Kai-Wei Chang</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Group Relative Policy Optimization (GRPO) has emerged as the de facto Reinforcement Learning (RL) objective driving recent advancements in Multimodal Large Language Models. However, extending this success to open-source multimodal generalist models remains heavily constrained by two primary challenges: the extreme variance in reward topologies across diverse visual tasks, and the inherent difficulty of balancing fine-grained perception with multi-step reasoning capabilities. To address these issues, we introduce Gaussian GRPO (G^2RPO), a novel RL training objective that replaces standard linear scaling with non-linear distributional matching. By mathematically forcing the advantage distribution of any given task to strictly converge to a standard normal distribution, N(0,1), G^2RPO theoretically ensures inter-task gradient equity, mitigates vulnerabilities to heavy-tail outliers, and offers symmetric update for positive and negative rewards. Leveraging the enhanced training stability provided by G^2RPO, we introduce two task-level shaping mechanisms to seamlessly balance perception and reasoning. First, response length shaping dynamically elicits extended reasoning chains for complex queries while enforce direct outputs to bolster visual grounding. Second, entropy shaping tightly bounds the model's exploration zone, effectively preventing both entropy collapse and entropy explosion. Integrating these methodologies, we present OpenVLThinkerV2, a highly robust, general-purpose multimodal model. Extensive evaluations across 18 diverse benchmarks demonstrate its superior performance over strong open-source and leading proprietary frontier models.</p>
- https://arxiv.org/abs/2604.08539
- Thu, 09 Apr 2026 00:00:00 +0000
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- Externalization in LLM Agents: A Unified Review of Memory, Skills, Protocols and Harness Engineering
- https://arxiv.org/abs/2604.08224
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08224.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenyu Zhou, Huacan Chai, Wenteng Chen, Zihan Guo, Rong Shan, Yuanyi Song, Tianyi Xu, Yingxuan Yang, Aofan Yu, Weiming Zhang, Congming Zheng, Jiachen Zhu, Zeyu Zheng, Zhuosheng Zhang, Xingyu Lou, Changwang Zhang, Zhihui Fu, Jun Wang, Weiwen Liu, Jianghao Lin, Weinan Zhang</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Large language model (LLM) agents are increasingly built less by changing model weights than by reorganizing the runtime around them. Capabilities that earlier systems expected the model to recover internally are now externalized into memory stores, reusable skills, interaction protocols, and the surrounding harness that makes these modules reliable in practice. This paper reviews that shift through the lens of externalization. Drawing on the idea of cognitive artifacts, we argue that agent infrastructure matters not merely because it adds auxiliary components, but because it transforms hard cognitive burdens into forms that the model can solve more reliably. Under this view, memory externalizes state across time, skills externalize procedural expertise, protocols externalize interaction structure, and harness engineering serves as the unification layer that coordinates them into governed execution. We trace a historical progression from weights to context to harness, analyze memory, skills, and protocols as three distinct but coupled forms of externalization, and examine how they interact inside a larger agent system. We further discuss the trade-off between parametric and externalized capability, identify emerging directions such as self-evolving harnesses and shared agent infrastructure, and discuss open challenges in evaluation, governance, and the long-term co-evolution of models and external infrastructure. The result is a systems-level framework for explaining why practical agent progress increasingly depends not only on stronger models, but on better external cognitive infrastructure.</p>
- https://arxiv.org/abs/2604.08224
- Thu, 09 Apr 2026 00:00:00 +0000
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- DMax: Aggressive Parallel Decoding for dLLMs
- https://arxiv.org/abs/2604.08302
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08302.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zigeng Chen, Gongfan Fang, Xinyin Ma, Ruonan Yu, Xinchao Wang</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> We present DMax, a new paradigm for efficient diffusion language models (dLLMs). It mitigates error accumulation in parallel decoding, enabling aggressive decoding parallelism while preserving generation quality. Unlike conventional masked dLLMs that decode through a binary mask-to-token transition, DMax reformulates decoding as a progressive self-refinement from mask embeddings to token embeddings. At the core of our approach is On-Policy Uniform Training, a novel training strategy that efficiently unifies masked and uniform dLLMs, equipping the model to recover clean tokens from both masked inputs and its own erroneous predictions. Building on this foundation, we further propose Soft Parallel Decoding. We represent each intermediate decoding state as an interpolation between the predicted token embedding and the mask embedding, enabling iterative self-revising in embedding space. Extensive experiments across a variety of benchmarks demonstrate the effectiveness of DMax. Compared with the original LLaDA-2.0-mini, our method improves TPF on GSM8K from 2.04 to 5.47 while preserving accuracy. On MBPP, it increases TPF from 2.71 to 5.86 while maintaining comparable performance. On two H200 GPUs, our model achieves an average of 1,338 TPS at batch size 1. Code is available at: https://github.com/czg1225/DMax</p>
- https://arxiv.org/abs/2604.08302
- Thu, 09 Apr 2026 00:00:00 +0000
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- EXAONE 4.5 Technical Report
- https://arxiv.org/abs/2604.08644
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08644.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Eunbi Choi, Kibong Choi, Sehyun Chun, Seokhee Hong, Junwon Hwang, Hyojin Jeon, Ahra Jo, Hyunjik Jo, Yeonsik Jo, Joonkee Kim, Seonghwan Kim, Soyeon Kim, Sunkyoung Kim, Yireun Kim, Yongil Kim, Changhun Lee, Haeju Lee, Jinsik Lee, Kyungmin Lee, Sangha Park, Kwangrok Ryoo, Minju Seo, Sejong Yang, Heuiyeen Yeen, Hwan Chang, Stanley Jungkyu Choi, Yejin Choi, Kyubeen Han, Joonwon Jang, Kijeong Jeon, Geunyeong Jeong, Gerrard Jeongwon Jo, Jiyeon Jung, Daeseong Kim, Dohoon Kim, Dohyun Kim, Hyunseo Kim, Minu Kim, Myoungshin Kim, Youchul Kim, Byungoh Ko, Christopher Lee, Edward Hwayoung Lee, Honglak Lee, Jiyoung Lee, Sangeun Lee, Seungwon Lim, Woohyung Lim, Jueun Mun, Jaewoo Park, Jimin Park, Jinho Park, Yongmin Park, Wooseok Seo, Yongwoo Song, Sihyuk Yi, Kyungjae Yoo, Sangyeon Yoon</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> This technical report introduces EXAONE 4.5, the first open-weight vision language model released by LG AI Research. EXAONE 4.5 is architected by integrating a dedicated visual encoder into the existing EXAONE 4.0 framework, enabling native multimodal pretraining over both visual and textual modalities. The model is trained on large-scale data with careful curation, particularly emphasizing document-centric corpora that align with LG's strategic application domains. This targeted data design enables substantial performance gains in document understanding and related tasks, while also delivering broad improvements across general language capabilities. EXAONE 4.5 extends context length up to 256K tokens, facilitating long-context reasoning and enterprise-scale use cases. Comparative evaluations demonstrate that EXAONE 4.5 achieves competitive performance in general benchmarks while outperforming state-of-the-art models of similar scale in document understanding and Korean contextual reasoning. As part of LG's ongoing effort toward practical industrial deployment, EXAONE 4.5 is designed to be continuously extended with additional domains and application scenarios to advance AI for a better life.</p>
- https://arxiv.org/abs/2604.08644
- Thu, 09 Apr 2026 00:00:00 +0000
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- LPM 1.0: Video-based Character Performance Model
- https://arxiv.org/abs/2604.07823
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.07823.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ailing Zeng, Casper Yang, Chauncey Ge, Eddie Zhang, Garvey Xu, Gavin Lin, Gilbert Gu, Jeremy Pi, Leo Li, Mingyi Shi, Sheng Bi, Steven Tang, Thorn Hang, Tobey Guo, Vincent Li, Xin Tong, Yikang Li, Yuchen Sun, Yue, Zhao, Yuhan Lu, Yuwei Li, Zane Zhang, Zeshi Yang, Zi Ye</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.</p>
- https://arxiv.org/abs/2604.07823
- Thu, 09 Apr 2026 00:00:00 +0000
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- MegaStyle: Constructing Diverse and Scalable Style Dataset via Consistent Text-to-Image Style Mapping
- https://arxiv.org/abs/2604.08364
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08364.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junyao Gao, Sibo Liu, Jiaxing Li, Yanan Sun, Yuanpeng Tu, Fei Shen, Weidong Zhang, Cairong Zhao, Jun Zhang</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> In this paper, we introduce MegaStyle, a novel and scalable data curation pipeline that constructs an intra-style consistent, inter-style diverse and high-quality style dataset. We achieve this by leveraging the consistent text-to-image style mapping capability of current large generative models, which can generate images in the same style from a given style description. Building on this foundation, we curate a diverse and balanced prompt gallery with 170K style prompts and 400K content prompts, and generate a large-scale style dataset MegaStyle-1.4M via content-style prompt combinations. With MegaStyle-1.4M, we propose style-supervised contrastive learning to fine-tune a style encoder MegaStyle-Encoder for extracting expressive, style-specific representations, and we also train a FLUX-based style transfer model MegaStyle-FLUX. Extensive experiments demonstrate the importance of maintaining intra-style consistency, inter-style diversity and high-quality for style dataset, as well as the effectiveness of the proposed MegaStyle-1.4M. Moreover, when trained on MegaStyle-1.4M, MegaStyle-Encoder and MegaStyle-FLUX provide reliable style similarity measurement and generalizable style transfer, making a significant contribution to the style transfer community. More results are available at our project website https://jeoyal.github.io/MegaStyle/.</p>
- https://arxiv.org/abs/2604.08364
- Thu, 09 Apr 2026 00:00:00 +0000
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- When Numbers Speak: Aligning Textual Numerals and Visual Instances in Text-to-Video Diffusion Models
- https://arxiv.org/abs/2604.08546
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08546.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengyang Sun, Yu Chen, Xin Zhou, Xiaofan Li, Xiwu Chen, Dingkang Liang, Xiang Bai</p><p><b>Upvotes:</b> 115</p><p><b>Summary:</b> Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA , a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.</p>
- https://arxiv.org/abs/2604.08546
- Thu, 09 Apr 2026 00:00:00 +0000
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- WildDet3D: Scaling Promptable 3D Detection in the Wild
- https://arxiv.org/abs/2604.08626
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weikai Huang, Jieyu Zhang, Sijun Li, Taoyang Jia, Jiafei Duan, Yunqian Cheng, Jaemin Cho, Mattew Wallingford, Rustin Soraki, Chris Dongjoo Kim, Donovan Clay, Taira Anderson, Winson Han, Ali Farhadi, Bharath Hariharan, Zhongzheng Ren, Ranjay Krishna</p><p><b>Upvotes:</b> 244</p><p><b>Summary:</b> Understanding objects in 3D from a single image is a cornerstone of spatial intelligence. A key step toward this goal is monocular 3D object detection--recovering the extent, location, and orientation of objects from an input RGB image. To be practical in the open world, such a detector must generalize beyond closed-set categories, support diverse prompt modalities, and leverage geometric cues when available. Progress is hampered by two bottlenecks: existing methods are designed for a single prompt type and lack a mechanism to incorporate additional geometric cues, and current 3D datasets cover only narrow categories in controlled environments, limiting open-world transfer. In this work we address both gaps. First, we introduce WildDet3D, a unified geometry-aware architecture that natively accepts text, point, and box prompts and can incorporate auxiliary depth signals at inference time. Second, we present WildDet3D-Data, the largest open 3D detection dataset to date, constructed by generating candidate 3D boxes from existing 2D annotations and retaining only human-verified ones, yielding over 1M images across 13.5K categories in diverse real-world scenes. WildDet3D establishes a new state-of-the-art across multiple benchmarks and settings. In the open-world setting, it achieves 22.6/24.8 AP3D on our newly introduced WildDet3D-Bench with text and box prompts. On Omni3D, it reaches 34.2/36.4 AP3D with text and box prompts, respectively. In zero-shot evaluation, it achieves 40.3/48.9 ODS on Argoverse 2 and ScanNet. Notably, incorporating depth cues at inference time yields substantial additional gains (+20.7 AP on average across settings).</p>
- https://arxiv.org/abs/2604.08626
- Thu, 09 Apr 2026 00:00:00 +0000
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- ClawBench: Can AI Agents Complete Everyday Online Tasks?
- https://arxiv.org/abs/2604.08523
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08523.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuxuan Zhang, Yubo Wang, Yipeng Zhu, Penghui Du, Junwen Miao, Xuan Lu, Wendong Xu, Yunzhuo Hao, Songcheng Cai, Xiaochen Wang, Huaisong Zhang, Xian Wu, Yi Lu, Minyi Lei, Kai Zou, Huifeng Yin, Ping Nie, Liang Chen, Dongfu Jiang, Wenhu Chen, Kelsey R. Allen</p><p><b>Upvotes:</b> 261</p><p><b>Summary:</b> AI agents may be able to automate your inbox, but can they automate other routine aspects of your life? Everyday online tasks offer a realistic yet unsolved testbed for evaluating the next generation of AI agents. To this end, we introduce ClawBench, an evaluation framework of 153 simple tasks that people need to accomplish regularly in their lives and work, spanning 144 live platforms across 15 categories, from completing purchases and booking appointments to submitting job applications. These tasks require demanding capabilities beyond existing benchmarks, such as obtaining relevant information from user-provided documents, navigating multi-step workflows across diverse platforms, and write-heavy operations like filling in many detailed forms correctly. Unlike existing benchmarks that evaluate agents in offline sandboxes with static pages, ClawBench operates on production websites, preserving the full complexity, dynamic nature, and challenges of real-world web interaction. A lightweight interception layer captures and blocks only the final submission request, ensuring safe evaluation without real-world side effects. Our evaluations of 7 frontier models show that both proprietary and open-source models can complete only a small portion of these tasks. For example, Claude Sonnet 4.6 achieves only 33.3%. Progress on ClawBench brings us closer to AI agents that can function as reliable general-purpose assistants.</p>
- https://arxiv.org/abs/2604.08523
- Thu, 09 Apr 2026 00:00:00 +0000
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- SkillClaw: Let Skills Evolve Collectively with Agentic Evolver
- https://arxiv.org/abs/2604.08377
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08377.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziyu Ma, Shidong Yang, Yuxiang Ji, Xucong Wang, Yong Wang, Yiming Hu, Tongwen Huang, Xiangxiang Chu</p><p><b>Upvotes:</b> 287</p><p><b>Summary:</b> Large language model (LLM) agents such as OpenClaw rely on reusable skills to perform complex tasks, yet these skills remain largely static after deployment. As a result, similar workflows, tool usage patterns, and failure modes are repeatedly rediscovered across users, preventing the system from improving with experience. While interactions from different users provide complementary signals about when a skill works or fails, existing systems lack a mechanism to convert such heterogeneous experiences into reliable skill updates. To address these issues, we present SkillClaw, a framework for collective skill evolution in multi-user agent ecosystems, which treats cross-user and over-time interactions as the primary signal for improving skills. SkillClaw continuously aggregates trajectories generated during use and processes them with an autonomous evolver, which identifies recurring behavioral patterns and translates them into updates to the skill set by refining existing skills or extending them with new capabilities. The resulting skills are maintained in a shared repository and synchronized across users, allowing improvements discovered in one context to propagate system-wide while requiring no additional effort from users. By integrating multi-user experience into ongoing skill updates, SkillClaw enables cross-user knowledge transfer and cumulative capability improvement, and experiments on WildClawBench show that limited interaction and feedback, it significantly improves the performance of Qwen3-Max in real-world agent scenarios.</p>
- https://arxiv.org/abs/2604.08377
- Thu, 09 Apr 2026 00:00:00 +0000
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- Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
- https://arxiv.org/abs/2604.08995
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.08995.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zile Wang, Zexiang Liu, Jaixing Li, Kaichen Huang, Baixin Xu, Fei Kang, Mengyin An, Peiyu Wang, Biao Jiang, Yichen Wei, Yidan Xietian, Jiangbo Pei, Liang Hu, Boyi Jiang, Hua Xue, Zidong Wang, Haofeng Sun, Wei Li, Wanli Ouyang, Xianglong He, Yang Liu, Yangguang Li, Yahui Zhou</p><p><b>Upvotes:</b> 48</p><p><b>Summary:</b> With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.</p>
- https://arxiv.org/abs/2604.08995
- Fri, 10 Apr 2026 00:00:00 +0000
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- Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
- https://arxiv.org/abs/2604.09132
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.09132.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rui Xu, Dafei Qin, Kaichun Qiao, Qiujie Dong, Huaijin Pi, Qixuan Zhang, Longwen Zhang, Lan Xu, Jingyi Yu, Wenping Wang, Taku Komura</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens (SATO), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation.</p>
- https://arxiv.org/abs/2604.09132
- Fri, 10 Apr 2026 00:00:00 +0000
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- Attention Sink in Transformers: A Survey on Utilization, Interpretation, and Mitigation
- https://arxiv.org/abs/2604.10098
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10098.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zunhai Su, Hengyuan Zhang, Wei Wu, Yifan Zhang, Yaxiu Liu, He Xiao, Qingyao Yang, Yuxuan Sun, Rui Yang, Chao Zhang, Keyu Fan, Weihao Ye, Jing Xiong, Hui Shen, Chaofan Tao, Taiqiang Wu, Zhongwei Wan, Yulei Qian, Yuchen Xie, Ngai Wong</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> As the foundational architecture of modern machine learning, Transformers have driven remarkable progress across diverse AI domains. Despite their transformative impact, a persistent challenge across various Transformers is Attention Sink (AS), in which a disproportionate amount of attention is focused on a small subset of specific yet uninformative tokens. AS complicates interpretability, significantly affecting the training and inference dynamics, and exacerbates issues such as hallucinations. In recent years, substantial research has been dedicated to understanding and harnessing AS. However, a comprehensive survey that systematically consolidates AS-related research and offers guidance for future advancements remains lacking. To address this gap, we present the first survey on AS, structured around three key dimensions that define the current research landscape: Fundamental Utilization, Mechanistic Interpretation, and Strategic Mitigation. Our work provides a pivotal contribution by clarifying key concepts and guiding researchers through the evolution and trends of the field. We envision this survey as a definitive resource, empowering researchers and practitioners to effectively manage AS within the current Transformer paradigm, while simultaneously inspiring innovative advancements for the next generation of Transformers. The paper list of this work is available at https://github.com/ZunhaiSu/Awesome-Attention-Sink.</p>
- https://arxiv.org/abs/2604.10098
- Sat, 11 Apr 2026 00:00:00 +0000
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- Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing
- https://arxiv.org/abs/2604.10708
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10708.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zeyue Tian, Binxin Yang, Zhaoyang Liu, Jiexuan Zhang, Ruibin Yuan, Hubery Yin, Qifeng Chen, Chen Li, Jing Lv, Wei Xue, Yike Guo</p><p><b>Upvotes:</b> 41</p><p><b>Summary:</b> Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains. To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities. Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis. To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs. Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence. The code, model, and dataset will be publicly released on https://zeyuet.github.io/Audio-Omni.</p>
- https://arxiv.org/abs/2604.10708
- Sun, 12 Apr 2026 00:00:00 +0000
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- Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models
- https://arxiv.org/abs/2604.10949
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10949.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songlin Yang, Xianghao Kong, Anyi Rao</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Unified multimodal models (UMMs) were designed to combine the reasoning ability of large language models (LLMs) with the generation capability of vision models. In practice, however, this synergy remains elusive: UMMs fail to transfer LLM-like reasoning to image synthesis and exhibit divergent response behaviors. We term this phenomenon pseudo-unification. Diagnosing its internal causes is important, but existing probing methods either lack model-internal insight or ignore prompt-response dependencies. To address these limitations, we propose an information-theoretic probing framework that jointly analyzes how UMMs encode inputs and generate outputs. Applied to ten representative UMMs, our framework reveals that pseudo-unification stems from a dual divergence: (i) Modality-Asymmetric Encoding, where vision and language follow different entropy trajectories, and (ii) Pattern-Split Response, where text generation exhibits high-entropy creativity while image synthesis enforces low-entropy fidelity. Only models that unify both sides (e.g., via contextual prediction) achieve more genuine unification, enabling stronger reasoning-based text-to-image generation even with fewer parameters. Our work provides the first model-internal probing of unification, demonstrating that real multimodal synergy requires consistency in information flow, not just shared parameters.</p>
- https://arxiv.org/abs/2604.10949
- Mon, 13 Apr 2026 00:00:00 +0000
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- OccuBench: Evaluating AI Agents on Real-World Professional Tasks via Language World Models
- https://arxiv.org/abs/2604.10866
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.10866.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaomeng Hu, Yinger Zhang, Fei Huang, Jianhong Tu, Yang Su, Lianghao Deng, Yuxuan Liu, Yantao Liu, Dayiheng Liu, Tsung-Yi Ho</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> AI agents are expected to perform professional work across hundreds of occupational domains (from emergency department triage to nuclear reactor safety monitoring to customs import processing), yet existing benchmarks can only evaluate agents in the few domains where public environments exist. We introduce OccuBench, a benchmark covering 100 real-world professional task scenarios across 10 industry categories and 65 specialized domains, enabled by Language World Models (LWMs) that simulate domain-specific environments through LLM-driven tool response generation. Our multi-agent synthesis pipeline automatically produces evaluation instances with guaranteed solvability, calibrated difficulty, and document-grounded diversity. OccuBench evaluates agents along two complementary dimensions: task completion across professional domains and environmental robustness under controlled fault injection (explicit errors, implicit data degradation, and mixed faults). We evaluate 15 frontier models across 8 model families and find that: (1) no single model dominates all industries, as each has a distinct occupational capability profile; (2) implicit faults (truncated data, missing fields) are harder than both explicit errors (timeouts, 500s) and mixed faults, because they lack overt error signals and require the agent to independently detect data degradation; (3) larger models, newer generations, and higher reasoning effort consistently improve performance. GPT-5.2 improves by 27.5 points from minimal to maximum reasoning effort; and (4) strong agents are not necessarily strong environment simulators. Simulator quality is critical for LWM-based evaluation reliability. OccuBench provides the first systematic cross-industry evaluation of AI agents on professional occupational tasks.</p>
- https://arxiv.org/abs/2604.10866
- Mon, 13 Apr 2026 00:00:00 +0000
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- OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation
- https://arxiv.org/abs/2604.11804
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11804.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Donghao Zhou, Guisheng Liu, Hao Yang, Jiatong Li, Jingyu Lin, Xiaohu Huang, Yichen Liu, Xin Gao, Cunjian Chen, Shilei Wen, Chi-Wing Fu, Pheng-Ann Heng</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> In this work, we study Human-Object Interaction Video Generation (HOIVG), which aims to synthesize high-quality human-object interaction videos conditioned on text, reference images, audio, and pose. This task holds significant practical value for automating content creation in real-world applications, such as e-commerce demonstrations, short video production, and interactive entertainment. However, existing approaches fail to accommodate all these requisite conditions. We present OmniShow, an end-to-end framework tailored for this practical yet challenging task, capable of harmonizing multimodal conditions and delivering industry-grade performance. To overcome the trade-off between controllability and quality, we introduce Unified Channel-wise Conditioning for efficient image and pose injection, and Gated Local-Context Attention to ensure precise audio-visual synchronization. To effectively address data scarcity, we develop a Decoupled-Then-Joint Training strategy that leverages a multi-stage training process with model merging to efficiently harness heterogeneous sub-task datasets. Furthermore, to fill the evaluation gap in this field, we establish HOIVG-Bench, a dedicated and comprehensive benchmark for HOIVG. Extensive experiments demonstrate that OmniShow achieves overall state-of-the-art performance across various multimodal conditioning settings, setting a solid standard for the emerging HOIVG task.</p>
- https://arxiv.org/abs/2604.11804
- Mon, 13 Apr 2026 00:00:00 +0000
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- RationalRewards: Reasoning Rewards Scale Visual Generation Both Training and Test Time
- https://arxiv.org/abs/2604.11626
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11626.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haozhe Wang, Cong Wei, Weiming Ren, Jiaming Liu, Fangzhen Lin, Wenhu Chen</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques before scoring transforms them from passive evaluators into active optimization tools, improving generators in two complementary ways: at training time, structured rationales provide interpretable, fine-grained rewards for reinforcement learning; at test time, a Generate-Critique-Refine loop turns critiques into targeted prompt revisions that improve outputs without any parameter updates. To train such a reward model without costly rationale annotations, we introduce Preference-Anchored Rationalization (PARROT), a principled framework that recovers high-quality rationales from readily available preference data through anchored generation, consistency filtering, and distillation. The resulting model, RationalRewards (8B), achieves state-of-the-art preference prediction among open-source reward models, competitive with Gemini-2.5-Pro, while using 10-20x less training data than comparable baselines. As an RL reward, it consistently improves text-to-image and image-editing generators beyond scalar alternatives. Most strikingly, its test-time critique-and-refine loop matches or exceeds RL-based fine-tuning on several benchmarks, suggesting that structured reasoning can unlock latent capabilities in existing generators that suboptimal prompts fail to elicit.</p>
- https://arxiv.org/abs/2604.11626
- Mon, 13 Apr 2026 00:00:00 +0000
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- The Past Is Not Past: Memory-Enhanced Dynamic Reward Shaping
- https://arxiv.org/abs/2604.11297
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.11297.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yang Liu, Enxi Wang, Yufei Gao, Weixin Zhang, Bo Wang, Zhiyuan Zeng, Yikai Zhang, Yining Zheng, Xipeng Qiu</p><p><b>Upvotes:</b> 138</p><p><b>Summary:</b> Despite the success of reinforcement learning for large language models, a common failure mode is reduced sampling diversity, where the policy repeatedly generates similar erroneous behaviors. Classical entropy regularization encourages randomness under the current policy, but does not explicitly discourage recurrent failure patterns across rollouts. We propose MEDS, a Memory-Enhanced Dynamic reward Shaping framework that incorporates historical behavioral signals into reward design. By storing and leveraging intermediate model representations, we capture features of past rollouts and use density-based clustering to identify frequently recurring error patterns. Rollouts assigned to more prevalent error clusters are penalized more heavily, encouraging broader exploration while reducing repeated mistakes. Across five datasets and three base models, MEDS consistently improves average performance over existing baselines, achieving gains of up to 4.13 pass@1 points and 4.37 pass@128 points. Additional analyses using both LLM-based annotations and quantitative diversity metrics show that MEDS increases behavioral diversity during sampling.</p>
- https://arxiv.org/abs/2604.11297
- Mon, 13 Apr 2026 00:00:00 +0000
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- Rethinking On-Policy Distillation of Large Language Models: Phenomenology, Mechanism, and Recipe
- https://arxiv.org/abs/2604.13016
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13016.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaxuan Li, Yuxin Zuo, Bingxiang He, Jinqian Zhang, Chaojun Xiao, Cheng Qian, Tianyu Yu, Huan-ang Gao, Wenkai Yang, Zhiyuan Liu, Ning Ding</p><p><b>Upvotes:</b> 87</p><p><b>Summary:</b> On-policy distillation (OPD) has become a core technique in the post-training of large language models, yet its training dynamics remain poorly understood. This paper provides a systematic investigation of OPD dynamics and mechanisms. We first identify that two conditions govern whether OPD succeeds or fails: (i) the student and teacher should share compatible thinking patterns; and (ii) even with consistent thinking patterns and higher scores, the teacher must offer genuinely new capabilities beyond what the student has seen during training. We validate these findings through weak-to-strong reverse distillation, showing that same-family 1.5B and 7B teachers are distributionally indistinguishable from the student's perspective. Probing into the token-level mechanism, we show that successful OPD is characterized by progressive alignment on high-probability tokens at student-visited states, a small shared token set that concentrates most of the probability mass (97%-99%). We further propose two practical strategies to recover failing OPD: off-policy cold start and teacher-aligned prompt selection. Finally, we show that OPD's apparent free lunch of dense token-level reward comes at a cost, raising the question of whether OPD can scale to long-horizon distillation.</p>
- https://arxiv.org/abs/2604.13016
- Tue, 14 Apr 2026 00:00:00 +0000
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- KnowRL: Boosting LLM Reasoning via Reinforcement Learning with Minimal-Sufficient Knowledge Guidance
- https://arxiv.org/abs/2604.12627
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.12627.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Linhao Yu, Tianmeng Yang, Siyu Ding, Renren Jin, Naibin Gu, Xiangzhao Hao, Shuaiyi Nie, Deyi Xiong, Weichong Yin, Yu Sun, Hua Wu</p><p><b>Upvotes:</b> 99</p><p><b>Summary:</b> RLVR improves reasoning in large language models, but its effectiveness is often limited by severe reward sparsity on hard problems. Recent hint-based RL methods mitigate sparsity by injecting partial solutions or abstract templates, yet they typically scale guidance by adding more tokens, which introduce redundancy, inconsistency, and extra training overhead. We propose KnowRL (Knowledge-Guided Reinforcement Learning), an RL training framework that treats hint design as a minimal-sufficient guidance problem. During RL training, KnowRL decomposes guidance into atomic knowledge points (KPs) and uses Constrained Subset Search (CSS) to construct compact, interaction-aware subsets for training. We further identify a pruning interaction paradox -- removing one KP may help while removing multiple such KPs can hurt -- and explicitly optimize for robust subset curation under this dependency structure. We train KnowRL-Nemotron-1.5B from OpenMath-Nemotron-1.5B. Across eight reasoning benchmarks at the 1.5B scale, KnowRL-Nemotron-1.5B consistently outperforms strong RL and hinting baselines. Without KP hints at inference, KnowRL-Nemotron-1.5B reaches 70.08 average accuracy, already surpassing Nemotron-1.5B by +9.63 points; with selected KPs, performance improves to 74.16, establishing a new state of the art at this scale. The model, curated training data, and code are publicly available at https://github.com/Hasuer/KnowRL.</p>
- https://arxiv.org/abs/2604.12627
- Tue, 14 Apr 2026 00:00:00 +0000
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- AgentSPEX: An Agent SPecification and EXecution Language
- https://arxiv.org/abs/2604.13346
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13346.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengcheng Wang, Jerry Huang, Jiarui Yao, Rui Pan, Peizhi Niu, Yaowenqi Liu, Ruida Wang, Renhao Lu, Yuwei Guo, Tong Zhang</p><p><b>Upvotes:</b> 161</p><p><b>Summary:</b> Language-model agent systems commonly rely on reactive prompting, in which a single instruction guides the model through an open-ended sequence of reasoning and tool-use steps, leaving control flow and intermediate state implicit and making agent behavior potentially difficult to control. Orchestration frameworks such as LangGraph, DSPy, and CrewAI impose greater structure through explicit workflow definitions, but tightly couple workflow logic with Python, making agents difficult to maintain and modify. In this paper, we introduce AgentSPEX, an Agent SPecification and EXecution Language for specifying LLM-agent workflows with explicit control flow and modular structure, along with a customizable agent harness. AgentSPEX supports typed steps, branching and loops, parallel execution, reusable submodules, and explicit state management, and these workflows execute within an agent harness that provides tool access, a sandboxed virtual environment, and support for checkpointing, verification, and logging. Furthermore, we provide a visual editor with synchronized graph and workflow views for authoring and inspection. We include ready-to-use agents for deep research and scientific research, and we evaluate AgentSPEX on 7 benchmarks. Finally, we show through a user study that AgentSPEX provides a more interpretable and accessible workflow-authoring paradigm than a popular existing agent framework.</p>
- https://arxiv.org/abs/2604.13346
- Tue, 14 Apr 2026 00:00:00 +0000
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- DiPO: Disentangled Perplexity Policy Optimization for Fine-grained Exploration-Exploitation Trade-Off
- https://arxiv.org/abs/2604.13902
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.13902.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofan Li, Ming Yang, Zhiyuan Ma, Shichao Ma, Jintao Du, Yu Cheng, Weiqiang Wang, Zhizhong Zhang, Xin Tan, Yanyun Qu, Lizhuang Ma, Yuan Xie</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> Reinforcement Learning with Verifiable Rewards (RLVR) has catalyzed significant advances in the reasoning capabilities of Large Language Models (LLMs). However, effectively managing the exploration and exploitation trade-off remains a critical challenge. In this paper, we fully analyze the exploration and exploitation dilemma of extremely hard and easy samples during the training and propose a new fine-grained trade-off mechanism. Concretely, we introduce a perplexity space disentangling strategy that divides the sample space into distinct exploration (high perplexity) and exploitation (low perplexity) subspaces, thereby mining fine-grained samples requiring exploration-exploitation trade-off. Subsequently, we propose a bidirectional reward allocation mechanism with a minimum impact on verification rewards to implement perplexity-guided exploration and exploitation, enabling more stable policy optimization. Finally, we have evaluated our method on two mainstream tasks: mathematical reasoning and function calling, and experimental results demonstrate the superiority of the proposed method, confirming its effectiveness in enhancing LLM performance by fine-grained exploration-exploitation trade-off.</p>
- https://arxiv.org/abs/2604.13902
- Wed, 15 Apr 2026 00:00:00 +0000
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- SpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric Environments
- https://arxiv.org/abs/2604.14144
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14144.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dinging Li, Yingxiu Zhao, Xinrui Cheng, Kangheng Lin, Hongbo Peng, Hongxing Li, Zixuan Wang, Yuhong Dai, Haodong Li, Jia Wang, Yukang Shi, Liang Zhao, Jianjian Sun, Zheng Ge, Xiangyu Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> Spatial reasoning over three-dimensional scenes is a core capability for embodied intelligence, yet continuous model improvement remains bottlenecked by the cost of geometric annotation. The self-evolving paradigm offers a promising path, but its reliance on model consensus to construct pseudo-labels causes training to reinforce rather than correct the model's own geometric errors. We identify a property unique to 3D spatial reasoning that circumvents this limitation: ground truth is a deterministic consequence of the underlying geometry, computable exactly from point clouds and camera poses without any model involvement. Building on this insight, we present SpatialEvo, a self-evolving framework for 3D spatial reasoning, centered on the Deterministic Geometric Environment (DGE). The DGE formalizes 16 spatial reasoning task categories under explicit geometric validation rules and converts unannotated 3D scenes into zero-noise interactive oracles, replacing model consensus with objective physical feedback. A single shared-parameter policy co-evolves across questioner and solver roles under DGE constraints: the questioner generates physically valid spatial questions grounded in scene observations, while the solver derives precise answers against DGE-verified ground truth. A task-adaptive scheduler endogenously concentrates training on the model's weakest categories, producing a dynamic curriculum without manual design. Experiments across nine benchmarks demonstrate that SpatialEvo achieves the highest average score at both 3B and 7B scales, with consistent gains on spatial reasoning benchmarks and no degradation on general visual understanding.</p>
- https://arxiv.org/abs/2604.14144
- Wed, 15 Apr 2026 00:00:00 +0000
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- HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
- https://arxiv.org/abs/2604.14268
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14268.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team HY-World, Chenjie Cao, Xuhui Zuo, Zhenwei Wang, Yisu Zhang, Junta Wu, Zhenyang Liu, Yuning Gong, Yang Liu, Bo Yuan, Chao Zhang, Coopers Li, Dongyuan Guo, Fan Yang, Haiyu Zhang, Hang Cao, Jianchen Zhu, Jiaxin Lin, Jie Xiao, Jihong Zhang, Junlin Yu, Lei Wang, Lifu Wang, Lilin Wang, Linus, Minghui Chen, Peng He, Penghao Zhao, Qi Chen, Rui Chen, Rui Shao, Sicong Liu, Wangchen Qin, Xiaochuan Niu, Xiang Yuan, Yi Sun, Yifei Tang, Yifu Sun, Yihang Lian, Yonghao Tan, Yuhong Liu, Yuyang Yin, Zhiyuan Min, Tengfei Wang, Chunchao Guo</p><p><b>Upvotes:</b> 116</p><p><b>Summary:</b> We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.</p>
- https://arxiv.org/abs/2604.14268
- Wed, 15 Apr 2026 00:00:00 +0000
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- Seedance 2.0: Advancing Video Generation for World Complexity
- https://arxiv.org/abs/2604.14148
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.14148.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Team Seedance, De Chen, Liyang Chen, Xin Chen, Ying Chen, Zhuo Chen, Zhuowei Chen, Feng Cheng, Tianheng Cheng, Yufeng Cheng, Mojie Chi, Xuyan Chi, Jian Cong, Qinpeng Cui, Fei Ding, Qide Dong, Yujiao Du, Haojie Duanmu, Junliang Fan, Jiarui Fang, Jing Fang, Zetao Fang, Chengjian Feng, Yu Gao, Diandian Gu, Dong Guo, Hanzhong Guo, Qiushan Guo, Boyang Hao, Hongxiang Hao, Haoxun He, Jiaao He, Qian He, Tuyen Hoang, Heng Hu, Ruoqing Hu, Yuxiang Hu, Jiancheng Huang, Weilin Huang, Zhaoyang Huang, Zhongyi Huang, Jishuo Jin, Ming Jing, Ashley Kim, Shanshan Lao, Yichong Leng, Bingchuan Li, Gen Li, Haifeng Li, Huixia Li, Jiashi Li, Ming Li, Xiaojie Li, Xingxing Li, Yameng Li, Yiying Li, Yu Li, Yueyan Li, Chao Liang, Han Liang, Jianzhong Liang, Ying Liang, Wang Liao, J. H. Lien, Shanchuan Lin, Xi Lin, Feng Ling, Yue Ling, Fangfang Liu, Jiawei Liu, Jihao Liu, Jingtuo Liu, Shu Liu, Sichao Liu, Wei Liu, Xue Liu, Zuxi Liu, Ruijie Lu, Lecheng Lyu, Jingting Ma, Tianxiang Ma, Xiaonan Nie, Jingzhe Ning, Junjie Pan, Xitong Pan, Ronggui Peng, Xueqiong Qu, Yuxi Ren, Yuchen Shen, Guang Shi, Lei Shi, Yinglong Song, Fan Sun, Li Sun, Renfei Sun, Wenjing Tang, Boyang Tao, Zirui Tao, Dongliang Wang, Feng Wang, Hulin Wang, Ke Wang, Qingyi Wang, Rui Wang, Shuai Wang, Shulei Wang, Weichen Wang, Xuanda Wang, Yanhui Wang, Yue Wang, Yuping Wang, Yuxuan Wang, Zijie Wang, Ziyu Wang, Guoqiang Wei, Meng Wei, Di Wu, Guohong Wu, Hanjie Wu, Huachao Wu, Jian Wu, Jie Wu, Ruolan Wu, Shaojin Wu, Xiaohu Wu, Xinglong Wu, Yonghui Wu, Ruiqi Xia, Xin Xia, Xuefeng Xiao, Shuang Xu, Bangbang Yang, Jiaqi Yang, Runkai Yang, Tao Yang, Yihang Yang, Zhixian Yang, Ziyan Yang, Fulong Ye, Bingqian Yi, Xing Yin, Yongbin You, Linxiao Yuan, Weihong Zeng, Xuejiao Zeng, Yan Zeng, Siyu Zhai, Zhonghua Zhai, Bowen Zhang, Chenlin Zhang, Heng Zhang, Jun Zhang, Manlin Zhang, Peiyuan Zhang, Shuo Zhang, Xiaohe Zhang, Xiaoying Zhang, Xinyan Zhang, Xinyi Zhang, Yichi Zhang, Zixiang Zhang, Haiyu Zhao, Huating Zhao, Liming Zhao, Yian Zhao, Guangcong Zheng, Jianbin Zheng, Xiaozheng Zheng, Zerong Zheng, Kuan Zhu, Feilong Zuo</p><p><b>Upvotes:</b> 153</p><p><b>Summary:</b> Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.</p>
- https://arxiv.org/abs/2604.14148
- Wed, 15 Apr 2026 00:00:00 +0000
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- Maximal Brain Damage Without Data or Optimization: Disrupting Neural Networks via Sign-Bit Flips
- https://arxiv.org/abs/2502.07408
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2502.07408.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ido Galil, Moshe Kimhi, Ran El-Yaniv</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> Deep Neural Networks (DNNs) can be catastrophically disrupted by flipping only a handful of parameter bits. We introduce Deep Neural Lesion (DNL), a data-free and optimizationfree method that locates critical parameters, and an enhanced single-pass variant, 1P-DNL, that refines this selection with one forward and backward pass on random inputs. We show that this vulnerability spans multiple domains, including image classification, object detection, instance segmentation, and reasoning large language models. In image classification, flipping just two sign bits in ResNet-50 on ImageNet reduces accuracy by 99.8%. In object detection and instance segmentation, one or two sign flips in the backbone collapse COCO detection and mask AP for Mask R-CNN and YOLOv8-seg models. In language modeling, two sign flips into different experts reduce Qwen3-30B-A3B-Thinking from 78% to 0% accuracy. We also show that selectively protecting a small fraction of vulnerable sign bits provides a practical defense against such attacks.</p>
- https://arxiv.org/abs/2502.07408
- Thu, 16 Apr 2026 00:00:00 +0000
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- Qwen3.5-Omni Technical Report
- https://arxiv.org/abs/2604.15804
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.15804.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qwen Team</p><p><b>Upvotes:</b> 56</p><p><b>Summary:</b> In this work, we present Qwen3.5-Omni, the latest advancement in the Qwen-Omni model family. Representing a significant evolution over its predecessor, Qwen3.5-Omni scales to hundreds of billions of parameters and supports a 256k context length. By leveraging a massive dataset comprising heterogeneous text-vision pairs and over 100 million hours of audio-visual content, the model demonstrates robust omni-modality capabilities. Qwen3.5-Omni-plus achieves SOTA results across 215 audio and audio-visual understanding, reasoning, and interaction subtasks and benchmarks, surpassing Gemini-3.1 Pro in key audio tasks and matching it in comprehensive audio-visual understanding. Architecturally, Qwen3.5-Omni employs a Hybrid Attention Mixture-of-Experts (MoE) framework for both Thinker and Talker, enabling efficient long-sequence inference. The model facilitates sophisticated interaction, supporting over 10 hours of audio understanding and 400 seconds of 720P video (at 1 FPS). To address the inherent instability and unnaturalness in streaming speech synthesis, often caused by encoding efficiency discrepancies between text and speech tokenizers, we introduce ARIA. ARIA dynamically aligns text and speech units, significantly enhancing the stability and prosody of conversational speech with minimal latency impact. Furthermore, Qwen3.5-Omni expands linguistic boundaries, supporting multilingual understanding and speech generation across 10 languages with human-like emotional nuance. Finally, Qwen3.5-Omni exhibits superior audio-visual grounding capabilities, generating script-level structured captions with precise temporal synchronization and automated scene segmentation. Remarkably, we observed the emergence of a new capability in omnimodal models: directly performing coding based on audio-visual instructions, which we call Audio-Visual Vibe Coding.</p>
- https://arxiv.org/abs/2604.15804
- Fri, 17 Apr 2026 00:00:00 +0000
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- EasyVideoR1: Easier RL for Video Understanding
- https://arxiv.org/abs/2604.16893
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.16893.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanyu Qin, Chenxu Yang, Qingyi Si, Naibin Gu, Dingyu Yao, Zheng Lin, Peng Fu, Nan Duan, Jiaqi Wang</p><p><b>Upvotes:</b> 40</p><p><b>Summary:</b> Reinforcement learning from verifiable rewards (RLVR) has demonstrated remarkable effectiveness in improving the reasoning capabilities of large language models. As models evolve into natively multimodal architectures, extending RLVR to video understanding becomes increasingly important yet remains largely unexplored, due to the diversity of video task types, the computational overhead of repeatedly decoding and preprocessing high-dimensional visual inputs, and the difficulty of reproducible evaluation across numerous sensitive hyperparameters. Existing open-source RL training frameworks provide solid infrastructure for text and image scenarios but lack systematic optimizations tailored for video modality. In this work, we present EasyVideoR1, a complete and efficient reinforcement learning framework specifically designed for training large vision-language models on video understanding tasks. EasyVideoR1 makes the following contributions: (1) a full video RL training pipeline with offline preprocessing and tensor caching that eliminates redundant video decoding and yields a 1.47 times throughput improvement; (2) a comprehensive, task-aware reward system covering 11 distinct video and image problem types with unified routing and modular extension; (3) a mixed offline-online data training paradigm that combines curated high-quality trajectories with on-policy exploration, benefiting the learning of more challenging tasks; (4) joint image-video training with independently configurable pixel budgets, allowing the two modalities to mutually reinforce each other; and (5) an asynchronous multi-benchmark evaluation framework covering 22 mainstream video understanding benchmarks, with reproduced accuracy closely aligned with officially reported scores.</p>
- https://arxiv.org/abs/2604.16893
- Sat, 18 Apr 2026 00:00:00 +0000
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- MultiWorld: Scalable Multi-Agent Multi-View Video World Models
- https://arxiv.org/abs/2604.18564
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18564.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyu Wu, Jiwen Yu, Yingtian Zou, Xihui Liu</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present MultiWorld, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/</p>
- https://arxiv.org/abs/2604.18564
- Mon, 20 Apr 2026 00:00:00 +0000
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- OpenGame: Open Agentic Coding for Games
- https://arxiv.org/abs/2604.18394
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18394.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yilei Jiang, Jinyuan Hu, Qianyin Xiao, Yaozhi Zheng, Ruize Ma, Kaituo Feng, Jiaming Han, Tianshuo Peng, Kaixuan Fan, Manyuan Zhang, Xiangyu Yue</p><p><b>Upvotes:</b> 76</p><p><b>Summary:</b> Game development sits at the intersection of creative design and intricate software engineering, demanding the joint orchestration of game engines, real-time loops, and tightly coupled state across many files. While Large Language Models (LLMs) and code agents now solve isolated programming tasks with ease, they consistently stumble when asked to produce a fully playable game from a high-level design, collapsing under cross-file inconsistencies, broken scene wiring, and logical incoherence. We bridge this gap with OpenGame, the first open-source agentic framework explicitly designed for end-to-end web game creation. At its core lies Game Skill, a reusable, evolving capability composed of a Template Skill that grows a library of project skeletons from experience and a Debug Skill that maintains a living protocol of verified fixes - together enabling the agent to scaffold stable architectures and systematically repair integration errors rather than patch isolated syntax bugs. Powering this framework is GameCoder-27B, a code LLM specialized for game engine mastery through a three-stage pipeline of continual pre-training, supervised fine-tuning, and execution-grounded reinforcement learning. Since verifying interactive playability is fundamentally harder than checking static code, we further introduce OpenGame-Bench, an evaluation pipeline that scores agentic game generation along Build Health, Visual Usability, and Intent Alignment via headless browser execution and VLM judging. Across 150 diverse game prompts, OpenGame establishes a new state-of-the-art. We hope OpenGame pushes code agents beyond discrete software engineering problems and toward building complex, interactive real-world applications. Our framework will be fully open-sourced.</p>
- https://arxiv.org/abs/2604.18394
- Mon, 20 Apr 2026 00:00:00 +0000
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- Agent-World: Scaling Real-World Environment Synthesis for Evolving General Agent Intelligence
- https://arxiv.org/abs/2604.18292
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18292.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guanting Dong, Junting Lu, Junjie Huang, Wanjun Zhong, Longxiang Liu, Shijue Huang, Zhenyu Li, Yang Zhao, Xiaoshuai Song, Xiaoxi Li, Jiajie Jin, Yutao Zhu, Hanbin Wang, Fangyu Lei, Qinyu Luo, Mingyang Chen, Zehui Chen, Jiazhan Feng, Ji-Rong Wen, Zhicheng Dou</p><p><b>Upvotes:</b> 81</p><p><b>Summary:</b> Large language models are increasingly expected to serve as general-purpose agents that interact with external, stateful tool environments. The Model Context Protocol (MCP) and broader agent skills offer a unified interface for connecting agents with scalable real-world services, but training robust agents remains limited by the lack of realistic environments and principled mechanisms for life-long learning. In this paper, we present Agent-World, a self-evolving training arena for advancing general agent intelligence through scalable environments. Agent-World has two main components: (1) Agentic Environment-Task Discovery, which autonomously explores topic-aligned databases and executable tool ecosystems from thousands of real-world environment themes and synthesizes verifiable tasks with controllable difficulty; and (2) Continuous Self-Evolving Agent Training, which combines multi-environment reinforcement learning with a self-evolving agent arena that automatically identifies capability gaps through dynamic task synthesis and drives targeted learning, enabling the co-evolution of agent policies and environments. Across 23 challenging agent benchmarks, Agent-World-8B and 14B consistently outperforms strong proprietary models and environment scaling baselines. Further analyses reveal scaling trends in relation to environment diversity and self-evolution rounds, offering insights for building general agent intelligence.</p>
- https://arxiv.org/abs/2604.18292
- Mon, 20 Apr 2026 00:00:00 +0000
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- OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation
- https://arxiv.org/abs/2604.18486
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.18486.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinghui Lu, Jiayi Guan, Zhijian Huang, Jinlong Li, Guang Li, Lingdong Kong, Yingyan Li, Han Wang, Shaoqing Xu, Yuechen Luo, Fang Li, Chenxu Dang, Junli Wang, Tao Xu, Jing Wu, Jianhua Wu, Xiaoshuai Hao, Wen Zhang, Tianyi Jiang, Lingfeng Zhang, Lei Zhou, Yingbo Tang, Jie Wang, Yinfeng Gao, Xizhou Bu, Haochen Tian, Yihang Qiu, Feiyang Jia, Lin Liu, Yigu Ge, Hanbing Li, Yuannan Shen, Jianwei Cui, Hongwei Xie, Bing Wang, Haiyang Sun, Jingwei Zhao, Jiahui Huang, Pei Liu, Zeyu Zhu, Yuncheng Jiang, Zibin Guo, Chuhong Gong, Hanchao Leng, Kun Ma, Naiyang Wang, Guang Chen, Kuiyuan Yang, Hangjun Ye, Long Chen</p><p><b>Upvotes:</b> 89</p><p><b>Summary:</b> Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. At inference, the auxiliary decoders are discarded and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering state-of-the-art accuracy at answer-only latency, and providing direct evidence that tighter compression, when guided in both language and world-model supervision, produces more generalizable representations than verbose token-by-token reasoning. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL</p>
- https://arxiv.org/abs/2604.18486
- Mon, 20 Apr 2026 00:00:00 +0000
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- SmartPhotoCrafter: Unified Reasoning, Generation and Optimization for Automatic Photographic Image Editing
- https://arxiv.org/abs/2604.19587
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19587.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ying Zeng, Miaosen Luo, Guangyuan Li, Yang Yang, Ruiyang Fan, Linxiao Shi, Qirui Yang, Jian Zhang, Chengcheng Liu, Siming Zheng, Jinwei Chen, Bo Li, Peng-Tao Jiang</p><p><b>Upvotes:</b> 45</p><p><b>Summary:</b> Traditional photographic image editing typically requires users to possess sufficient aesthetic understanding to provide appropriate instructions for adjusting image quality and camera parameters. However, this paradigm relies on explicit human instruction of aesthetic intent, which is often ambiguous, incomplete, or inaccessible to non-expert users. In this work, we propose SmartPhotoCrafter, an automatic photographic image editing method which formulates image editing as a tightly coupled reasoning-to-generation process. The proposed model first performs image quality comprehension and identifies deficiencies by the Image Critic module, and then the Photographic Artist module realizes targeted edits to enhance image appeal, eliminating the need for explicit human instructions. A multi-stage training pipeline is adopted: (i) Foundation pretraining to establish basic aesthetic understanding and editing capabilities, (ii) Adaptation with reasoning-guided multi-edit supervision to incorporate rich semantic guidance, and (iii) Coordinated reasoning-to generation reinforcement learning to jointly optimize reasoning and generation. During training, SmartPhotoCrafter emphasizes photo-realistic image generation, while supporting both image restoration and retouching tasks with consistent adherence to color- and tone-related semantics. We also construct a stage-specific dataset, which progressively builds reasoning and controllable generation, effective cross-module collaboration, and ultimately high-quality photographic enhancement. Experiments demonstrate that SmartPhotoCrafter outperforms existing generative models on the task of automatic photographic enhancement, achieving photo-realistic results while exhibiting higher tonal sensitivity to retouching instructions. Project page: https://github.com/vivoCameraResearch/SmartPhotoCrafter.</p>
- https://arxiv.org/abs/2604.19587
- Tue, 21 Apr 2026 00:00:00 +0000
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- DR-Venus: Towards Frontier Edge-Scale Deep Research Agents with Only 10K Open Data
- https://arxiv.org/abs/2604.19859
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19859.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Venus Team, Sunhao Dai, Yong Deng, Jinzhen Lin, Yusheng Song, Guoqing Wang, Xiaofeng Wu, Yuqi Zhou, Shuo Yang, Zhenzhe Ying, Zhanwei Zhang, Changhua Meng, Weiqiang Wang</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Edge-scale deep research agents based on small language models are attractive for real-world deployment due to their advantages in cost, latency, and privacy. In this work, we study how to train a strong small deep research agent under limited open-data by improving both data quality and data utilization. We present DR-Venus, a frontier 4B deep research agent for edge-scale deployment, built entirely on open data. Our training recipe consists of two stages. In the first stage, we use agentic supervised fine-tuning (SFT) to establish basic agentic capability, combining strict data cleaning with resampling of long-horizon trajectories to improve data quality and utilization. In the second stage, we apply agentic reinforcement learning (RL) to further improve execution reliability on long-horizon deep research tasks. To make RL effective for small agents in this setting, we build on IGPO and design turn-level rewards based on information gain and format-aware regularization, thereby enhancing supervision density and turn-level credit assignment. Built entirely on roughly 10K open-data, DR-Venus-4B significantly outperforms prior agentic models under 9B parameters on multiple deep research benchmarks, while also narrowing the gap to much larger 30B-class systems. Our further analysis shows that 4B agents already possess surprisingly strong performance potential, highlighting both the deployment promise of small models and the value of test-time scaling in this setting. We release our models, code, and key recipes to support reproducible research on edge-scale deep research agents.</p>
- https://arxiv.org/abs/2604.19859
- Tue, 21 Apr 2026 00:00:00 +0000
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- CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation
- https://arxiv.org/abs/2604.19636
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19636.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiangyang Luo, Xiaozhe Xin, Tao Feng, Xu Guo, Meiguang Jin, Junfeng Ma</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Synthesizing human--object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently fail on (i) the structural stability of sensitive regions such as hands and faces and (ii) physically plausible contact (e.g., avoiding hand--object interpenetration). We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio. CoInteract introduces two complementary designs embedded into a Diffusion Transformer (DiT) backbone. First, we propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing, improving fine-grained structural fidelity with minimal parameter overhead. Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors. During training, the HOI stream attends to RGB tokens and its supervision regularizes shared backbone weights; at inference, the HOI branch is removed for zero-overhead RGB generation. Experimental results demonstrate that CoInteract significantly outperforms existing methods in structural stability, logical consistency, and interaction realism.</p>
- https://arxiv.org/abs/2604.19636
- Tue, 21 Apr 2026 00:00:00 +0000
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- Tstars-Tryon 1.0: Robust and Realistic Virtual Try-On for Diverse Fashion Items
- https://arxiv.org/abs/2604.19748
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.19748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mengting Chen, Zhengrui Chen, Yongchao Du, Zuan Gao, Taihang Hu, Jinsong Lan, Chao Lin, Yefeng Shen, Xingjian Wang, Zhao Wang, Zhengtao Wu, Xiaoli Xu, Zhengze Xu, Hao Yan, Mingzhou Zhang, Jun Zheng, Qinye Zhou, Xiaoyong Zhu, Bo Zheng</p><p><b>Upvotes:</b> 248</p><p><b>Summary:</b> Recent advances in image generation and editing have opened new opportunities for virtual try-on. However, existing methods still struggle to meet complex real-world demands. We present Tstars-Tryon 1.0, a commercial-scale virtual try-on system that is robust, realistic, versatile, and highly efficient. First, our system maintains a high success rate across challenging cases like extreme poses, severe illumination variations, motion blur, and other in-the-wild conditions. Second, it delivers highly photorealistic results with fine-grained details, faithfully preserving garment texture, material properties, and structural characteristics, while largely avoiding common AI-generated artifacts. Third, beyond apparel try-on, our model supports flexible multi-image composition (up to 6 reference images) across 8 fashion categories, with coordinated control over person identity and background. Fourth, to overcome the latency bottlenecks of commercial deployment, our system is heavily optimized for inference speed, delivering near real-time generation for a seamless user experience. These capabilities are enabled by an integrated system design spanning end-to-end model architecture, a scalable data engine, robust infrastructure, and a multi-stage training paradigm. Extensive evaluation and large-scale product deployment demonstrate that Tstars-Tryon1.0 achieves leading overall performance. To support future research, we also release a comprehensive benchmark. The model has been deployed at an industrial scale on the Taobao App, serving millions of users with tens of millions of requests.</p>
- https://arxiv.org/abs/2604.19748
- Tue, 21 Apr 2026 00:00:00 +0000
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- Near-Future Policy Optimization
- https://arxiv.org/abs/2604.20733
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20733.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chuanyu Qin, Chenxu Yang, Qingyi Si, Naibin Gu, Dingyu Yao, Zheng Lin, Peng Fu, Nan Duan, Jiaqi Wang</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a core post-training recipe. Introducing suitable off-policy trajectories into on-policy exploration accelerates RLVR convergence and raises the performance ceiling, yet finding a source of such trajectories remains the key challenge. Existing mixed-policy methods either import trajectories from external teachers (high-quality but distributionally far) or replay past training trajectories (close but capped in quality), and neither simultaneously satisfies the strong enough (higher Q , more new knowledge to learn) and close enough (lower V , more readily absorbed) conditions required to maximize the effective learning signal S = Q/V. We propose Near-Future Policy Optimization (NPO), a simple mixed-policy scheme that learns from a policy's own near-future self: a later checkpoint from the same training run is a natural source of auxiliary trajectories that is both stronger than the current policy and closer than any external source, directly balancing trajectory quality against variance cost. We validate NPO through two manual interventions, early-stage bootstrapping and late-stage plateau breakthrough, and further propose AutoNPO,an adaptive variant that automatically triggers interventions from online training signals and selects the guide checkpoint that maximizes S. On Qwen3-VL-8B-Instruct with GRPO, NPO improves average performance from 57.88 to 62.84, and AutoNPO pushes it to 63.15, raising the final performance ceiling while accelerating convergence.</p>
- https://arxiv.org/abs/2604.20733
- Wed, 22 Apr 2026 00:00:00 +0000
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- LLaDA2.0-Uni: Unifying Multimodal Understanding and Generation with Diffusion Large Language Model
- https://arxiv.org/abs/2604.20796
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.20796.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Inclusion AI, Tiwei Bie, Haoxing Chen, Tieyuan Chen, Zhenglin Cheng, Long Cui, Kai Gan, Zhicheng Huang, Zhenzhong Lan, Haoquan Li, Jianguo Li, Tao Lin, Qi Qin, Hongjun Wang, Xiaomei Wang, Haoyuan Wu, Yi Xin, Junbo Zhao</p><p><b>Upvotes:</b> 237</p><p><b>Summary:</b> We present LLaDA2.0-Uni, a unified discrete diffusion large language model (dLLM) that supports multimodal understanding and generation within a natively integrated framework. Its architecture combines a fully semantic discrete tokenizer, a MoE-based dLLM backbone, and a diffusion decoder. By discretizing continuous visual inputs via SigLIP-VQ, the model enables block-level masked diffusion for both text and vision inputs within the backbone, while the decoder reconstructs visual tokens into high-fidelity images. Inference efficiency is enhanced beyond parallel decoding through prefix-aware optimizations in the backbone and few-step distillation in the decoder. Supported by carefully curated large-scale data and a tailored multi-stage training pipeline, LLaDA2.0-Uni matches specialized VLMs in multimodal understanding while delivering strong performance in image generation and editing. Its native support for interleaved generation and reasoning establishes a promising and scalable paradigm for next-generation unified foundation models. Codes and models are available at https://github.com/inclusionAI/LLaDA2.0-Uni.</p>
- https://arxiv.org/abs/2604.20796
- Wed, 22 Apr 2026 00:00:00 +0000
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- Video Analysis and Generation via a Semantic Progress Function
- https://arxiv.org/abs/2604.22554
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22554.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gal Metzer, Sagi Polaczek, Ali Mahdavi-Amiri, Raja Giryes, Daniel Cohen-Or</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Transformations produced by image and video generation models often evolve in a highly non-linear manner: long stretches where the content barely changes are followed by sudden, abrupt semantic jumps. To analyze and correct this behavior, we introduce a Semantic Progress Function, a one-dimensional representation that captures how the meaning of a given sequence evolves over time. For each frame, we compute distances between semantic embeddings and fit a smooth curve that reflects the cumulative semantic shift across the sequence. Departures of this curve from a straight line reveal uneven semantic pacing. Building on this insight, we propose a semantic linearization procedure that reparameterizes (or retimes) the sequence so that semantic change unfolds at a constant rate, yielding smoother and more coherent transitions. Beyond linearization, our framework provides a model-agnostic foundation for identifying temporal irregularities, comparing semantic pacing across different generators, and steering both generated and real-world video sequences toward arbitrary target pacing.</p>
- https://arxiv.org/abs/2604.22554
- Fri, 24 Apr 2026 00:00:00 +0000
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- From Skills to Talent: Organising Heterogeneous Agents as a Real-World Company
- https://arxiv.org/abs/2604.22446
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22446.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengxu Yu, Yu Fu, Zhiyuan He, Yuxuan Huang, Lee Ka Yiu, Meng Fang, Weilin Luo, Jun Wang</p><p><b>Upvotes:</b> 112</p><p><b>Summary:</b> Individual agent capabilities have advanced rapidly through modular skills and tool integrations, yet multi-agent systems remain constrained by fixed team structures, tightly coupled coordination logic, and session-bound learning. We argue that this reflects a deeper absence: a principled organisational layer that governs how a workforce of agents is assembled, governed, and improved over time, decoupled from what individual agents know. To fill this gap, we introduce OneManCompany (OMC), a framework that elevates multi-agent systems to the organisational level. OMC encapsulates skills, tools, and runtime configurations into portable agent identities called Talents, orchestrated through typed organisational interfaces that abstract over heterogeneous backends. A community-driven Talent Market enables on-demand recruitment, allowing the organisation to close capability gaps and reconfigure itself dynamically during execution. Organisational decision-making is operationalised through an Explore-Execute-Review (E^2R) tree search, which unifies planning, execution, and evaluation in a single hierarchical loop: tasks are decomposed top-down into accountable units and execution outcomes are aggregated bottom-up to drive systematic review and refinement. This loop provides formal guarantees on termination and deadlock freedom while mirroring the feedback mechanisms of human enterprises. Together, these contributions transform multi-agent systems from static, pre-configured pipelines into self-organising and self-improving AI organisations capable of adapting to open-ended tasks across diverse domains. Empirical evaluation on PRDBench shows that OMC achieves an 84.67% success rate, surpassing the state of the art by 15.48 percentage points, with cross-domain case studies further demonstrating its generality.</p>
- https://arxiv.org/abs/2604.22446
- Fri, 24 Apr 2026 00:00:00 +0000
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- Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
- https://arxiv.org/abs/2604.22748
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.22748.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Meng Chu, Xuan Billy Zhang, Kevin Qinghong Lin, Lingdong Kong, Jize Zhang, Teng Tu, Weijian Ma, Ziqi Huang, Senqiao Yang, Wei Huang, Yeying Jin, Zhefan Rao, Jinhui Ye, Xinyu Lin, Xichen Zhang, Qisheng Hu, Shuai Yang, Leyang Shen, Wei Chow, Yifei Dong, Fengyi Wu, Quanyu Long, Bin Xia, Shaozuo Yu, Mingkang Zhu, Wenhu Zhang, Jiehui Huang, Haokun Gui, Haoxuan Che, Long Chen, Qifeng Chen, Wenxuan Zhang, Wenya Wang, Xiaojuan Qi, Yang Deng, Yanwei Li, Mike Zheng Shou, Zhi-Qi Cheng, See-Kiong Ng, Ziwei Liu, Philip Torr, Jiaya Jia</p><p><b>Upvotes:</b> 213</p><p><b>Summary:</b> As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate.</p>
- https://arxiv.org/abs/2604.22748
- Fri, 24 Apr 2026 00:00:00 +0000
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- Vision-Language-Action Safety: Threats, Challenges, Evaluations, and Mechanisms
- https://arxiv.org/abs/2604.23775
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.23775.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qi Li, Bo Yin, Weiqi Huang, Ruhao Liu, Bojun Zou, Runpeng Yu, Jingwen Ye, Weihao Yu, Xinchao Wang</p><p><b>Upvotes:</b> 43</p><p><b>Summary:</b> Vision-Language-Action (VLA) models are emerging as a unified substrate for embodied intelligence. This shift raises a new class of safety challenges, stemming from the embodied nature of VLA systems, including irreversible physical consequences, a multimodal attack surface across vision, language, and state, real-time latency constraints on defense, error propagation over long-horizon trajectories, and vulnerabilities in the data supply chain. Yet the literature remains fragmented across robotic learning, adversarial machine learning, AI alignment, and autonomous systems safety. This survey provides a unified and up-to-date overview of safety in Vision-Language-Action models. We organize the field along two parallel timing axes, attack timing (training-time vs. inference-time and defense timing (training-time vs. inference-time, linking each class of threat to the stage at which it can be mitigated. We first define the scope of VLA safety, distinguishing it from text-only LLM safety and classical robotic safety, and review the foundations of VLA models, including architectures, training paradigms, and inference mechanisms. We then examine the literature through four lenses: Attacks, Defenses, Evaluation, and Deployment. We survey training-time threats such as data poisoning and backdoors, as well as inference-time attacks including adversarial patches, cross-modal perturbations, semantic jailbreaks, and freezing attacks. We review training-time and runtime defenses, analyze existing benchmarks and metrics, and discuss safety challenges across six deployment domains. Finally, we highlight key open problems, including certified robustness for embodied trajectories, physically realizable defenses, safety-aware training, unified runtime safety architectures, and standardized evaluation.</p>
- https://arxiv.org/abs/2604.23775
- Sun, 26 Apr 2026 00:00:00 +0000
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- ReVSI: Rebuilding Visual Spatial Intelligence Evaluation for Accurate Assessment of VLM 3D Reasoning
- https://arxiv.org/abs/2604.24300
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24300.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yiming Zhang, Jiacheng Chen, Jiaqi Tan, Yongsen Mao, Wenhu Chen, Angel X. Chang</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> Current evaluations of spatial intelligence can be systematically invalid under modern vision-language model (VLM) settings. First, many benchmarks derive question-answer (QA) pairs from point-cloud-based 3D annotations originally curated for traditional 3D perception. When such annotations are treated as ground truth for video-based evaluation, reconstruction and annotation artifacts can miss objects that are clearly visible in the video, mislabel object identities, or corrupt geometry-dependent answers (e.g., size), yielding incorrect or ambiguous QA pairs. Second, evaluations often assume full-scene access, while many VLMs operate on sparsely sampled frames (e.g., 16-64), making many questions effectively unanswerable under the actual model inputs. We improve evaluation validity by introducing ReVSI, a benchmark and protocol that ensures each QA pair is answerable and correct under the model's actual inputs. To this end, we re-annotate objects and geometry across 381 scenes from 5 datasets to improve data quality, and regenerate all QA pairs with rigorous bias mitigation and human verification using professional 3D annotation tools. We further enhance evaluation controllability by providing variants across multiple frame budgets (16/32/64/all) and fine-grained object visibility metadata, enabling controlled diagnostic analyses. Evaluations of general and domain-specific VLMs on ReVSI reveal systematic failure modes that are obscured by prior benchmarks, yielding a more reliable and diagnostic assessment of spatial intelligence.</p>
- https://arxiv.org/abs/2604.24300
- Mon, 27 Apr 2026 00:00:00 +0000
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- Tuna-2: Pixel Embeddings Beat Vision Encoders for Multimodal Understanding and Generation
- https://arxiv.org/abs/2604.24763
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24763.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhiheng Liu, Weiming Ren, Xiaoke Huang, Shoufa Chen, Tianhong Li, Mengzhao Chen, Yatai Ji, Sen He, Jonas Schult, Belinda Zeng, Tao Xiang, Wenhu Chen, Ping Luo, Luke Zettlemoyer, Yuren Cong</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> Unified multimodal models typically rely on pretrained vision encoders and use separate visual representations for understanding and generation, creating misalignment between the two tasks and preventing fully end-to-end optimization from raw pixels. We introduce Tuna-2, a native unified multimodal model that performs visual understanding and generation directly based on pixel embeddings. Tuna-2 drastically simplifies the model architecture by employing simple patch embedding layers to encode visual input, completely discarding the modular vision encoder designs such as the VAE or the representation encoder. Experiments show that Tuna-2 achieves state-of-the-art performance in multimodal benchmarks, demonstrating that unified pixel-space modelling can fully compete with latent-space approaches for high-quality image generation. Moreover, while the encoder-based variant converges faster in early pretraining, Tuna-2's encoder-free design achieves stronger multimodal understanding at scale, particularly on tasks requiring fine-grained visual perception. These results show that pretrained vision encoders are not necessary for multimodal modelling, and end-to-end pixel-space learning offers a scalable path toward stronger visual representations for both generation and perception.</p>
- https://arxiv.org/abs/2604.24763
- Mon, 27 Apr 2026 00:00:00 +0000
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- Programming with Data: Test-Driven Data Engineering for Self-Improving LLMs from Raw Corpora
- https://arxiv.org/abs/2604.24819
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24819.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chenkai Pan, Xinglong Xu, Yuhang Xu, Yujun Wu, Siyuan Li, Jintao Chen, Conghui He, Jingxuan Wei, Cheng Tan</p><p><b>Upvotes:</b> 78</p><p><b>Summary:</b> Reliably transferring specialized human knowledge from text into large language models remains a fundamental challenge in artificial intelligence. Fine-tuning on domain corpora has enabled substantial capability gains, but the process operates without feedback: when a model fails on a domain task, there is no method to diagnose what is deficient in the training data, and the only recourse is to add more data indiscriminately. Here we show that when a structured knowledge representation extracted from the source corpus serves as the shared foundation for both training data and evaluation, the complete data-engineering lifecycle maps onto the software development lifecycle in a precise and operative way: training data becomes source code specifying what the model should learn, model training becomes compilation, benchmarking becomes unit testing, and failure-driven data repair becomes debugging. Under this correspondence, model failures decompose into concept-level gaps and reasoning-chain breaks that can be traced back to specific deficiencies in the data and repaired through targeted patches, with each repair cycle producing consistent improvements across model scales and architectures without degrading general capabilities. We formalize this principle as Programming with Data and instantiate it across sixteen disciplines spanning the natural sciences, engineering, biomedicine, and the social sciences, releasing a structured knowledge base, benchmark suite, and training corpus as open resources. By demonstrating that the relationship between training data and model behaviour is structurally traceable and systematically repairable, this work establishes a principled foundation for the reliable engineering of human expertise into language models.</p>
- https://arxiv.org/abs/2604.24819
- Mon, 27 Apr 2026 00:00:00 +0000
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- World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
- https://arxiv.org/abs/2604.24764
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.24764.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijie Wang, Xiaoxuan He, Youping Gu, Yifan Yang, Zeyu Zhang, Yefei He, Yanbo Ding, Xirui Hu, Donny Y. Chen, Zhiyuan He, Yuqing Yang, Bohan Zhuang</p><p><b>Upvotes:</b> 112</p><p><b>Summary:</b> Recent video foundation models demonstrate impressive visual synthesis but frequently suffer from geometric inconsistencies. While existing methods attempt to inject 3D priors via architectural modifications, they often incur high computational costs and limit scalability. We propose World-R1, a framework that aligns video generation with 3D constraints through reinforcement learning. To facilitate this alignment, we introduce a specialized pure text dataset tailored for world simulation. Utilizing Flow-GRPO, we optimize the model using feedback from pre-trained 3D foundation models and vision-language models to enforce structural coherence without altering the underlying architecture. We further employ a periodic decoupled training strategy to balance rigid geometric consistency with dynamic scene fluidity. Extensive evaluations reveal that our approach significantly enhances 3D consistency while preserving the original visual quality of the foundation model, effectively bridging the gap between video generation and scalable world simulation.</p>
- https://arxiv.org/abs/2604.24764
- Mon, 27 Apr 2026 00:00:00 +0000
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- RADIO-ViPE: Online Tightly Coupled Multi-Modal Fusion for Open-Vocabulary Semantic SLAM in Dynamic Environments
- https://arxiv.org/abs/2604.26067
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26067.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zaid Nasser, Mikhail Iumanov, Tianhao Li, Maxim Popov, Jaafar Mahmoud, Sergey Kolyubin</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> We present RADIO-ViPE (Reduce All Domains Into One -- Video Pose Engine), an online semantic SLAM system that enables geometry-aware open-vocabulary grounding, associating arbitrary natural language queries with localized 3D regions and objects in dynamic environments. Unlike existing approaches that require calibrated, posed RGB-D input, RADIO-ViPE operates directly on raw monocular RGB video streams, requiring no prior camera intrinsics, depth sensors, or pose initialization. The system tightly couples multi-modal embeddings -- spanning vision and language -- derived from agglomerative foundation models (e.g., RADIO) with geometric scene information. This coupling takes place in initialization, optimization and factor graph connections to improve the consistency of the map from multiple modalities. The optimization is wrapped within adaptive robust kernels, designed to handle both actively moving objects and agent-displaced scene elements (e.g., furniture rearranged during ego-centric session). Experiments demonstrate that RADIO-ViPE achieves state-of-the-art results on the dynamic TUM-RGBD benchmark while maintaining competitive performance against offline open-vocabulary methods that rely on calibrated data and static scene assumptions. RADIO-ViPE bridges a critical gap in real-world deployment, enabling robust open-vocabulary semantic grounding for autonomous robotics and unconstrained in-the-wild video streams. Project page: https://be2rlab.github.io/radio_vipe</p>
- https://arxiv.org/abs/2604.26067
- Tue, 28 Apr 2026 00:00:00 +0000
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- Recursive Multi-Agent Systems
- https://arxiv.org/abs/2604.25917
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.25917.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiyuan Yang, Jiaru Zou, Rui Pan, Ruizhong Qiu, Pan Lu, Shizhe Diao, Jindong Jiang, Hanghang Tong, Tong Zhang, Markus J. Buehler, Jingrui He, James Zou</p><p><b>Upvotes:</b> 200</p><p><b>Summary:</b> Recursive or looped language models have recently emerged as a new scaling axis by iteratively refining the same model computation over latent states to deepen reasoning. We extend such scaling principle from a single model to multi-agent systems, and ask: Can agent collaboration itself be scaled through recursion? To this end, we introduce RecursiveMAS, a recursive multi-agent framework that casts the entire system as a unified latent-space recursive computation. RecursiveMAS connects heterogeneous agents as a collaboration loop through the lightweight RecursiveLink module, enabling in-distribution latent thoughts generation and cross-agent latent state transfer. To optimize our framework, we develop an inner-outer loop learning algorithm for iterative whole-system co-optimization through shared gradient-based credit assignment across recursion rounds. Theoretical analyses of runtime complexity and learning dynamics establish that RecursiveMAS is more efficient than standard text-based MAS and maintains stable gradients during recursive training. Empirically, we instantiate RecursiveMAS under 4 representative agent collaboration patterns and evaluate across 9 benchmarks spanning mathematics, science, medicine, search, and code generation. In comparison with advanced single/multi-agent and recursive computation baselines, RecursiveMAS consistently delivers an average accuracy improvement of 8.3%, together with 1.2times-2.4times end-to-end inference speedup, and 34.6%-75.6% token usage reduction. Code and Data are provided in https://recursivemas.github.io.</p>
- https://arxiv.org/abs/2604.25917
- Tue, 28 Apr 2026 00:00:00 +0000
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- GLM-5V-Turbo: Toward a Native Foundation Model for Multimodal Agents
- https://arxiv.org/abs/2604.26752
- <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.26752.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> V Team, Wenyi Hong, Xiaotao Gu, Ziyang Pan, Zhen Yang, Yuting Wang, Yue Wang, Yuanchang Yue, Yu Wang, Yanling Wang, Yan Wang, Xijun Liu, Wenmeng Yu, Weihan Wang, Wei Li, Shuaiqi Duan, Sheng Yang, Ruiliang Lv, Mingdao Liu, Lihang Pan, Ke Ning, Junhui Ji, Jinjiang Wang, Jing Chen, Jiazheng Xu, Jiale Zhu, Jiale Cheng, Ji Qi, Guobing Gan, Guo Wang, Cong Yao, Zijun Dou, Zihao Zhou, Zihan Wang, Zhiqi Ge, Zhijie Li, Zhenyu Hou, Zhao Xue, Zehui Wang, Zehai He, Yusen Liu, Yukuo Cen, Yuchen Li, Yuan Wang, Yijian Lu, Yanzi Wang, Yadong Xue, Xinyu Zhang, Xinyu Liu, Wenkai Li, Tianyu Tong, Tianshu Zhang, Shengdong Yan, Qinkai Zheng, Mingde Xu, Licheng Bao, Jiaxing Xu, Jiaxin Fan, Jiawen Qian, Jiali Chen, Jiahui Lin, Haozhi Zheng, Haoran Wang, Haochen Li, Fan Yang, Dan Zhang, Chuangxin Zhao, Chengcheng Wu, Boyan Shi, Bowei Jia, Baoxu Wang, Peng Zhang, Debing Liu, Bin Xu, Juanzi Li, Minlie Huang, Yuxiao Dong, Jie Tang</p><p><b>Upvotes:</b> 71</p><p><b>Summary:</b> We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.</p>
- https://arxiv.org/abs/2604.26752
+ Co-Evolving Policy Distillation
+ https://arxiv.org/abs/2604.27083
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27083.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Naibin Gu, Chenxu Yang, Qingyi Si, Chuanyu Qin, Dingyu Yao, Peng Fu, Zheng Lin, Weiping Wang, Nan Duan, Jiaqi Wang</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> RLVR and OPD have become standard paradigms for post-training. We provide a unified analysis of these two paradigms in consolidating multiple expert capabilities into a single model, identifying capability loss in different ways: mixed RLVR suffers from inter-capability divergence cost, while the pipeline of first training experts and then performing OPD, though avoiding divergence, fails to fully absorb teacher capabilities due to large behavioral pattern gaps between teacher and student. We propose Co-Evolving Policy Distillation (CoPD), which encourages parallel training of experts and introduces OPD during each expert's ongoing RLVR training rather than after complete expert training, with experts serving as mutual teachers (making OPD bidirectional) to co-evolve. This enables more consistent behavioral patterns among experts while maintaining sufficient complementary knowledge throughout. Experiments validate that CoPD achieves all-in-one integration of text, image, and video reasoning capabilities, significantly outperforming strong baselines such as mixed RLVR and MOPD, and even surpassing domain-specific experts. The model parallel training pattern offered by CoPD may inspire a novel training scaling paradigm.</p>
+ https://arxiv.org/abs/2604.27083Wed, 29 Apr 2026 00:00:00 +0000
+
+ Leveraging Verifier-Based Reinforcement Learning in Image Editing
+ https://arxiv.org/abs/2604.27505
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27505.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanzhong Guo, Jie Wu, Jie Liu, Yu Gao, Zilyu Ye, Linxiao Yuan, Xionghui Wang, Yizhou Yu, Weilin Huang</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> While Reinforcement Learning from Human Feedback (RLHF) has become a pivotal paradigm for text-to-image generation, its application to image editing remains largely unexplored. A key bottleneck is the lack of a robust general reward model for all editing tasks. Existing edit reward models usually give overall scores without detailed checks, ignoring different instruction requirements and causing biased rewards. To address this, we argue that the key is to move from a simple scorer to a reasoning verifier. We introduce Edit-R1, a framework that builds a chain-of-thought (CoT) verifier-based reasoning reward model (RRM) and then leverages it for downstream image editing. The Edit-RRM breaks instructions into distinct principles, evaluates the edited image against each principle, and aggregates these checks into an interpretable, fine-grained reward. To build such an RRM, we first apply supervised fine-tuning (SFT) as a ``cold-start'' to generate CoT reward trajectories. Then, we introduce Group Contrastive Preference Optimization (GCPO), a reinforcement learning algorithm that leverages human pairwise preference data to reinforce our pointwise RRM. After building the RRM, we use GRPO to train editing models with this non-differentiable yet powerful reward model. Extensive experiments demonstrate that our Edit-RRM surpasses powerful VLMs such as Seed-1.5-VL and Seed-1.6-VL as an editing-specific reward model, and we observe a clear scaling trend, with performance consistently improving from 3B to 7B parameters. Moreover, Edit-R1 delivers gains to editing models like FLUX.1-kontext, highlighting its effectiveness in enhancing image editing.</p>
+ https://arxiv.org/abs/2604.27505
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ HERMES++: Toward a Unified Driving World Model for 3D Scene Understanding and Generation
+ https://arxiv.org/abs/2604.28196
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28196.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xin Zhou, Dingkang Liang, Xiwu Chen, Feiyang Tan, Dingyuan Zhang, Hengshuang Zhao, Xiang Bai</p><p><b>Upvotes:</b> 72</p><p><b>Summary:</b> Driving world models serve as a pivotal technology for autonomous driving by simulating environmental dynamics. However, existing approaches predominantly focus on future scene generation, often overlooking comprehensive 3D scene understanding. Conversely, while Large Language Models (LLMs) demonstrate impressive reasoning capabilities, they lack the capacity to predict future geometric evolution, creating a significant disparity between semantic interpretation and physical simulation. To bridge this gap, we propose HERMES++, a unified driving world model that integrates 3D scene understanding and future geometry prediction within a single framework. Our approach addresses the distinct requirements of these tasks through synergistic designs. First, a BEV representation consolidates multi-view spatial information into a structure compatible with LLMs. Second, we introduce LLM-enhanced world queries to facilitate knowledge transfer from the understanding branch. Third, a Current-to-Future Link is designed to bridge the temporal gap, conditioning geometric evolution on semantic context. Finally, to enforce structural integrity, we employ a Joint Geometric Optimization strategy that integrates explicit geometric constraints with implicit latent regularization to align internal representations with geometry-aware priors. Extensive evaluations on multiple benchmarks validate the effectiveness of our method. HERMES++ achieves strong performance, outperforming specialist approaches in both future point cloud prediction and 3D scene understanding tasks. The model and code will be publicly released at https://github.com/H-EmbodVis/HERMESV2.</p>
+ https://arxiv.org/abs/2604.28196
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction
+ https://arxiv.org/abs/2604.27393
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27393.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Junbo Cui, Bokai Xu, Chongyi Wang, Tianyu Yu, Weiyue Sun, Yingjing Xu, Tianran Wang, Zhihui He, Wenshuo Ma, Tianchi Cai, Jiancheng Gui, Luoyuan Zhang, Xian Sun, Fuwei Huang, Moye Chen, Zhuo Lin, Hanyu Liu, Qingxin Gui, Qingzhe Han, Yuyang Wen, Huiping Liu, Rongkang Wang, Yaqi Zhang, Hongliang Wei, Chi Chen, You Li, Kechen Fang, Jie Zhou, Yuxuan Li, Guoyang Zeng, Chaojun Xiao, Yankai Lin, Xu Han, Maosong Sun, Zhiyuan Liu, Yuan Yao</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key bottlenecks are no longer modality coverage or latency alone, but the interaction paradigm itself. First, perception and response are still separated into alternating phases, preventing models from incorporating new inputs for timely adjustment during generation. Second, most current models remain reactive, responding only to explicit user requests instead of acting proactively in the evolving multimodal environment. We present MiniCPM-o 4.5, our latest effort towards human-like multimodal interaction, which mitigates these gaps by real-time full-duplex omni-modal interaction. It can see, listen, and speak simultaneously in real-time, while also exhibiting proactive behaviors such as issuing reminders or comments based on its continuous understanding of the live scene. The key technique behind MiniCPM-o 4.5 is Omni-Flow, a unified streaming framework that aligns omni-modal inputs and outputs along a shared temporal axis. This formulation converts conventional turn-based interaction into a full-duplex, time-aligned process, enabling simultaneous perception and response and allowing proactive behavior to arise within the same framework. With a total of 9B parameters, MiniCPM-o 4.5 approaches Gemini 2.5 Flash in vision-language capabilities, delivering state-of-the-art open-source performance at its scale. It also surpasses Qwen3-Omni-30B-A3B in omni-modal understanding and delivers better speech generation, with significantly higher computation efficiency. Driven by its efficient architecture design and inference optimization, the model can perform real-time full-duplex omni-modal interaction on edge devices with less than 12GB RAM cost.</p>
+ https://arxiv.org/abs/2604.27393
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling
+ https://arxiv.org/abs/2604.28185
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.28185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Keming Wu, Zuhao Yang, Kaichen Zhang, Shizun Wang, Haowei Zhu, Sicong Leng, Zhongyu Yang, Qijie Wang, Sudong Wang, Ziting Wang, Zili Wang, Hui Zhang, Haonan Wang, Hang Zhou, Yifan Pu, Xingxuan Li, Fangneng Zhan, Bo Li, Lidong Bing, Yuxin Song, Ziwei Liu, Wenhu Chen, Jingdong Wang, Xinchao Wang, Xiaojuan Qi, Shijian Lu, Bin Wang</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning, persistent state, long-horizon consistency, and causal understanding. We argue that the field should move beyond appearance synthesis toward intelligent visual generation: plausible visuals grounded in structure, dynamics, domain knowledge, and causal relations. To frame this shift, we introduce a five-level taxonomy: Atomic Generation, Conditional Generation, In-Context Generation, Agentic Generation, and World-Modeling Generation, progressing from passive renderers to interactive, agentic, world-aware generators. We analyze key technical drivers, including flow matching, unified understanding-and-generation models, improved visual representations, post-training, reward modeling, data curation, synthetic data distillation, and sampling acceleration. We further show that current evaluations often overestimate progress by emphasizing perceptual quality while missing structural, temporal, and causal failures. By combining benchmark review, in-the-wild stress tests, and expert-constrained case studies, this roadmap offers a capability-centered lens for understanding, evaluating, and advancing the next generation of intelligent visual generation systems.</p>
+ https://arxiv.org/abs/2604.28185
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ Heterogeneous Scientific Foundation Model Collaboration
+ https://arxiv.org/abs/2604.27351
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27351.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zihao Li, Jiaru Zou, Feihao Fang, Xuying Ning, Mengting Ai, Tianxin Wei, Sirui Chen, Xiyuan Yang, Jingrui He</p><p><b>Upvotes:</b> 217</p><p><b>Summary:</b> Agentic large language model systems have demonstrated strong capabilities. However, their reliance on language as the universal interface fundamentally limits their applicability to many real-world problems, especially in scientific domains where domain-specific foundation models have been developed to address specialized tasks beyond natural language. In this work, we introduce Eywa, a heterogeneous agentic framework designed to extend language-centric systems to a broader class of scientific foundation models. The key idea of Eywa is to augment domain-specific foundation models with a language-model-based reasoning interface, enabling language models to guide inference over non-linguistic data modalities. This design allows predictive foundation models, which are typically optimized for specialized data and tasks, to participate in higher-level reasoning and decision-making processes within agentic systems. Eywa can serve as a drop-in replacement for a single-agent pipeline (EywaAgent) or be integrated into existing multi-agent systems by replacing traditional agents with specialized agents (EywaMAS). We further investigate a planning-based orchestration framework in which a planner dynamically coordinates traditional agents and Eywa agents to solve complex tasks across heterogeneous data modalities (EywaOrchestra). We evaluate Eywa across a diverse set of scientific domains spanning physical, life, and social sciences. Experimental results demonstrate that Eywa improves performance on tasks involving structured and domain-specific data, while reducing reliance on language-based reasoning through effective collaboration with specialized foundation models.</p>
+ https://arxiv.org/abs/2604.27351
+ Thu, 30 Apr 2026 00:00:00 +0000
+
+
+ UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors
+ https://arxiv.org/abs/2605.00658
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.00658.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Houyuan Chen, Hong Li, Xianghao Kong, Tianrui Zhu, Shaocong Xu, Weiqing Xiao, Yuwei Guo, Chongjie Ye, Lvmin Zhang, Hao Zhao, Anyi Rao</p><p><b>Upvotes:</b> 84</p><p><b>Summary:</b> Recent progress has shown that video diffusion models (VDMs) can be repurposed for diverse multimodal graphics tasks. However, existing methods often train separate models for each problem setting, which fixes the input-output mapping and limits the modeling of correlations across modalities. We present UniVidX, a unified multimodal framework that leverages VDM priors for versatile video generation. UniVidX formulates pixel-aligned tasks as conditional generation in a shared multimodal space, adapts to modality-specific distributions while preserving the backbone's native priors, and promotes cross-modal consistency during synthesis. It is built on three key designs. Stochastic Condition Masking (SCM) randomly partitions modalities into clean conditions and noisy targets during training, enabling omni-directional conditional generation instead of fixed mappings. Decoupled Gated LoRA (DGL) introduces per-modality LoRAs that are activated when a modality serves as the generation target, preserving the strong priors of the VDM. Cross-Modal Self-Attention (CMSA) shares keys and values across modalities while keeping modality-specific queries, facilitating information exchange and inter-modal alignment. We instantiate UniVidX in two domains: UniVid-Intrinsic, for RGB videos and intrinsic maps including albedo, irradiance, and normal; and UniVid-Alpha, for blended RGB videos and their constituent RGBA layers. Experiments show that both models achieve performance competitive with state-of-the-art methods across distinct tasks and generalize robustly to in-the-wild scenarios, even when trained on fewer than 1,000 videos. Project page: https://houyuanchen111.github.io/UniVidX.github.io/</p>
+ https://arxiv.org/abs/2605.00658
+ Fri, 01 May 2026 00:00:00 +0000
+
+
+ Beyond Semantic Similarity: Rethinking Retrieval for Agentic Search via Direct Corpus Interaction
+ https://arxiv.org/abs/2605.05242
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05242.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhuofeng Li, Haoxiang Zhang, Cong Wei, Pan Lu, Ping Nie, Yi Lu, Yuyang Bai, Shangbin Feng, Hangxiao Zhu, Ming Zhong, Yuyu Zhang, Jianwen Xie, Yejin Choi, James Zou, Jiawei Han, Wenhu Chen, Jimmy Lin, Dongfu Jiang, Yu Zhang</p><p><b>Upvotes:</b> 117</p><p><b>Summary:</b> Modern retrieval systems, whether lexical or semantic, expose a corpus through a fixed similarity interface that compresses access into a single top-k retrieval step before reasoning. This abstraction is efficient, but for agentic search, it becomes a bottleneck: exact lexical constraints, sparse clue conjunctions, local context checks, and multi-step hypothesis refinement are difficult to implement by calling a conventional off-the-shelf retriever, and evidence filtered out early cannot be recovered by stronger downstream reasoning. Agentic tasks further exacerbate this limitation because they require agents to orchestrate multiple steps, including discovering intermediate entities, combining weak clues, and revising the plan after observing partial evidence. To tackle the limitation, we study direct corpus interaction (DCI), where an agent searches the raw corpus directly with general-purpose terminal tools (e.g., grep, file reads, shell commands, lightweight scripts), without any embedding model, vector index, or retrieval API. This approach requires no offline indexing and adapts naturally to evolving local corpora. Across IR benchmarks and end-to-end agentic search tasks, this simple setup substantially outperforms strong sparse, dense, and reranking baselines on several BRIGHT and BEIR datasets, and attains strong accuracy on BrowseComp-Plus and multi-hop QA without relying on any conventional semantic retriever. Our results indicate that as language agents become stronger, retrieval quality depends not only on reasoning ability but also on the resolution of the interface through which the model interacts with the corpus, with which DCI opens a broader interface-design space for agentic search.</p>
+ https://arxiv.org/abs/2605.05242
+ Sun, 03 May 2026 00:00:00 +0000
+
+
+ From Context to Skills: Can Language Models Learn from Context Skillfully?
+ https://arxiv.org/abs/2604.27660
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2604.27660.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuzheng Si, Haozhe Zhao, Yu Lei, Qingyi Wang, Dingwei Chen, Zhitong Wang, Zhenhailong Wang, Kangyang Luo, Zheng Wang, Gang Chen, Fanchao Qi, Minjia Zhang, Maosong Sun</p><p><b>Upvotes:</b> 166</p><p><b>Summary:</b> Many real-world tasks require language models (LMs) to reason over complex contexts that exceed their parametric knowledge. This calls for context learning, where LMs directly learn relevant knowledge from the given context. An intuitive solution is inference-time skill augmentation: extracting the rules and procedures from context into natural-language skills. However, constructing such skills for context learning scenarios faces two challenges: the prohibitive cost of manual skill annotation for long, technically dense contexts, and the lack of external feedback for automated skill construction. In this paper, we propose Ctx2Skill, a self-evolving framework that autonomously discovers, refines, and selects context-specific skills without human supervision or external feedback. At its core, a multi-agent self-play loop has a Challenger that generates probing tasks and rubrics, a Reasoner that attempts to solve them guided by an evolving skill set, and a neutral Judge that provides binary feedback. Crucially, both the Challenger and the Reasoner evolve through accumulated skills: dedicated Proposer and Generator agents analyze failure cases and synthesize them into targeted skill updates for both sides, enabling automated skill discovery and refinement. To prevent adversarial collapse caused by increasingly extreme task generation and over-specialized skill accumulation, we further introduce a Cross-time Replay mechanism that identifies the skill set achieving the best balance across representative cases for the Reasoner side, ensuring robust and generalizable skill evolution. The resulting skills can be plugged into any language model to obtain better context learning capability. Evaluated on four context learning tasks from CL-bench, Ctx2Skill consistently improves solving rates across backbone models.</p>
+ https://arxiv.org/abs/2604.27660
+ Sun, 03 May 2026 00:00:00 +0000
+
+
+ ARIS: Autonomous Research via Adversarial Multi-Agent Collaboration
+ https://arxiv.org/abs/2605.03042
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03042.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ruofeng Yang, Yongcan Li, Shuai Li</p><p><b>Upvotes:</b> 124</p><p><b>Summary:</b> This report describes ARIS (Auto-Research-in-sleep), an open-source research harness for autonomous research, including its architecture, assurance mechanisms, and early deployment experience. The performance of agent systems built on LLMs depends on both the model weights and the harness around them, which governs what information to store, retrieve, and present to the model. For long-horizon research workflows, the central failure mode is not a visible breakdown but a plausible unsupported success: a long-running agent can produce claims whose evidential support is incomplete, misreported, or silently inherited from the executor's framing. Therefore, we present ARIS as a research harness that coordinates machine-learning research workflows through cross-model adversarial collaboration as a default configuration: an executor model drives forward progress while a reviewer from a different model family is recommended to critique intermediate artifacts and request revisions. ARIS has three architectural layers. The execution layer provides more than 65 reusable Markdown-defined skills, model integrations via MCP, a persistent research wiki for iterative reuse of prior findings, and deterministic figure generation. The orchestration layer coordinates five end-to-end workflows with adjustable effort settings and configurable routing to reviewer models. The assurance layer includes a three-stage process for checking whether experimental claims are supported by evidence: integrity verification, result-to-claim mapping, and claim auditing that cross-checks manuscript statements against the claim ledger and raw evidence, as well as a five-pass scientific-editing pipeline, mathematical-proof checks, and visual inspection of the rendered PDF. A prototype self-improvement loop records research traces and proposes harness improvements that are adopted only after reviewer approval.</p>
+ https://arxiv.org/abs/2605.03042
+ Mon, 04 May 2026 00:00:00 +0000
+
+
+ MolmoAct2: Action Reasoning Models for Real-world Deployment
+ https://arxiv.org/abs/2605.02881
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.02881.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoquan Fang, Jiafei Duan, Donovan Clay, Sam Wang, Shuo Liu, Weikai Huang, Xiang Fan, Wei-Chuan Tsai, Shirui Chen, Yi Ru Wang, Shanli Xing, Jaemin Cho, Jae Sung Park, Ainaz Eftekhar, Peter Sushko, Karen Farley, Angad Wadhwa, Cole Harrison, Winson Han, Ying-Chun Lee, Eli VanderBilt, Rose Hendrix, Suveen Ellawela, Lucas Ngoo, Joyce Chai, Zhongzheng Ren, Ali Farhadi, Dieter Fox, Ranjay Krishna</p><p><b>Upvotes:</b> 347</p><p><b>Summary:</b> Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment. Frontier models are closed, open-weight alternatives are tied to expensive hardware, reasoning-augmented policies pay prohibitive latency for their grounding, and fine-tuned success rates remain below the threshold for dependable use. We present MolmoAct2, a fully open action reasoning model built for practical deployment, advancing its predecessor along five axes. We introduce MolmoER, a VLM backbone specialized for spatial and embodied reasoning, trained on a 3.3M-sample corpus with a specialize-then-rehearse recipe. We release three new datasets spanning low-to-medium cost platforms, including MolmoAct2-BimanualYAM, 720 hours of teleoperated bimanual trajectories that constitute the largest open bimanual dataset to date, together with quality-filtered Franka (DROID) and SO100/101 subsets. We provide OpenFAST, an open-weight, open-data action tokenizer trained on millions of trajectories across five embodiments. We redesign the architecture to graft a flow-matching continuous-action expert onto a discrete-token VLM via per-layer KV-cache conditioning. Finally, we propose MolmoThink, an adaptive-depth reasoning variant that re-predicts depth tokens only for scene regions that change between timesteps, retaining geometric grounding at a fraction of prior latency. In the most extensive empirical study of any open VLA to date, spanning 7 simulation and real-world benchmarks, MolmoAct2 outperforms strong baselines including Pi-05, while MolmoER surpasses GPT-5 and Gemini Robotics ER-1.5 across 13 embodied-reasoning benchmarks. We release model weights, training code, and complete training data. Project page: https://allenai.org/blog/molmoact2</p>
+ https://arxiv.org/abs/2605.02881
+ Mon, 04 May 2026 00:00:00 +0000
+
+
+ OpenSeeker-v2: Pushing the Limits of Search Agents with Informative and High-Difficulty Trajectories
+ https://arxiv.org/abs/2605.04036
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04036.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuwen Du, Rui Ye, Shuo Tang, Keduan Huang, Xinyu Zhu, Yuzhu Cai, Siheng Chen</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> Deep search capabilities have become an indispensable competency for frontier Large Language Model (LLM) agents, yet their development remains dominated by industrial giants. The typical industry recipe involves a highly resource-intensive pipeline spanning pre-training, continual pre-training (CPT), supervised fine-tuning (SFT), and reinforcement learning (RL). In this report, we show that when fueled with informative and high-difficulty trajectories, a simple SFT approach could be surprisingly powerful for training frontier search agents. By introducing three simple data synthesis modifications: scaling knowledge graph size for richer exploration, expanding the tool set size for broader functionality, and strict low-step filtering, we establish a stronger baseline. Trained on merely 10.6k data points, our OpenSeeker-v2 achieves state-of-the-art performance across 4 benchmarks (30B-sized agents with ReAct paradigm): 46.0% on BrowseComp, 58.1% on BrowseComp-ZH, 34.6% on Humanity's Last Exam, and 78.0% on xbench, surpassing even Tongyi DeepResearch trained with heavy CPT+SFT+RL pipeline, which achieves 43.4%, 46.7%, 32.9%, and 75.0%, respectively. Notably, OpenSeeker-v2 represents the first state-of-the-art search agent within its model scale and paradigm to be developed by a purely academic team using only SFT. We are excited to open-source the OpenSeeker-v2 model weights and share our simple yet effective findings to make frontier search agent research more accessible to the community.</p>
+ https://arxiv.org/abs/2605.04036
+ Tue, 05 May 2026 00:00:00 +0000
+
+
+ RLDX-1 Technical Report
+ https://arxiv.org/abs/2605.03269
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03269.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongyoung Kim, Huiwon Jang, Myungkyu Koo, Suhyeok Jang, Taeyoung Kim, Beomjun Kim, Byungjun Yoon, Changsung Jang, Daewon Choi, Dongsu Han, Donguk Lee, Heeseung Kwon, Hojin Jeon, Jaehyun Kang, Jaekyoung Bae, Jihyuk Lee, Jimin Lee, John Won, Joonwoo Ahn, Junhyeong Park, Junyoung Sung, Kyungmin Lee, Minseong Han, Minsung Yoon, Sejune Joo, Seonil Son, Seungcheol Park, Seunggeun Cho, Seungjun Moon, Seungku Kim, Yonghoon Dong, Yongjin Cho, Youngchan Kim, Chang Hwan Kim, Dohyeon Kim, Hazel Lee, Heecheol Kim, Hensen Ahn, Hyungkyu Ryu, Hyunsoo Choi, Hyunsoo Shin, Jaeheon Jung, Jaewoo Kim, Jinwook Kim, Joochul Chang, Joonsoo Kim, Junghun Park, Jungwoo Park, Junho Cho, Junhyeok Park, Junwon Lee, Kangwook Lee, Kwanghoon Kim, Kyoungwhan Choe, Manoj Bhadu, Nayoung Oh, Sangjun Kim, Sangwoo Kim, Seunghoon Shim, Seunghyun Kim, Seungjun Lee, Seungyup Ka, Sungryol Yang, Wook Jung, Yashu Shukla, Yeonjae Lee, Yeonwoo Bae, Jinwoo Shin</p><p><b>Upvotes:</b> 125</p><p><b>Summary:</b> While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, memory-aware decision making, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including synthesizing training data for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. π_{0.5} and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while π_{0.5} and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.</p>
+ https://arxiv.org/abs/2605.03269
+ Tue, 05 May 2026 00:00:00 +0000
+
+
+ Stream-R1: Reliability-Perplexity Aware Reward Distillation for Streaming Video Generation
+ https://arxiv.org/abs/2605.03849
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.03849.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Wu, Mengqi Huang, Shaojin Wu, Weinan Jia, Yuxin Wang, Zhendong Mao, Yongdong Zhang</p><p><b>Upvotes:</b> 125</p><p><b>Summary:</b> Distillation-based acceleration has become foundational for making autoregressive streaming video diffusion models practical, with distribution matching distillation (DMD) as the de facto choice. Existing methods, however, train the student to match the teacher's output indiscriminately, treating every rollout, frame, and pixel as equally reliable supervision. We argue that this caps distilled quality, since it overlooks two complementary axes of variance in DMD supervision: Inter-Reliability across student rollouts whose supervision varies in reliability, and Intra-Perplexity across spatial regions and temporal frames that contribute unequally to where quality can still be improved. The objective thus conflates two questions under a uniform weight: whether to learn from each rollout, and where to concentrate optimization within it. To address this, we propose Stream-R1, a Reliability-Perplexity Aware Reward Distillation framework that adaptively reweights the distillation objective at both rollout and spatiotemporal-element levels through a single shared reward-guided mechanism. At the Inter-Reliability level, Stream-R1 rescales each rollout's loss by an exponential of a pretrained video reward score, so that rollouts with reliable supervision dominate optimization. At the Intra-Perplexity level, it back-propagates the same reward model to extract per-pixel gradient saliency, which is factored into spatial and temporal weights that concentrate optimization pressure on regions and frames where refinement yields the largest expected gain. An adaptive balancing mechanism prevents any single quality axis from dominating across visual quality, motion quality, and text alignment. Stream-R1 attains consistent improvements on all three dimensions over distillation baselines on standard streaming video generation benchmarks, without architectural modification or additional inference cost.</p>
+ https://arxiv.org/abs/2605.03849
+ Tue, 05 May 2026 00:00:00 +0000
+
+
+ OpenSearch-VL: An Open Recipe for Frontier Multimodal Search Agents
+ https://arxiv.org/abs/2605.05185
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.05185.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuang Chen, Kaituo Feng, Hangting Chen, Wenxuan Huang, Dasen Dai, Quanxin Shou, Yunlong Lin, Xiangyu Yue, Shenghua Gao, Tianyu Pang</p><p><b>Upvotes:</b> 101</p><p><b>Summary:</b> Deep search has become a crucial capability for frontier multimodal agents, enabling models to solve complex questions through active search, evidence verification, and multi-step reasoning. Despite rapid progress, top-tier multimodal search agents remain difficult to reproduce, largely due to the absence of open high-quality training data, transparent trajectory synthesis pipelines, or detailed training recipes. To this end, we introduce OpenSearch-VL, a fully open-source recipe for training frontier multimodal deep search agents with agentic reinforcement learning. First, we curated a dedicated pipeline to construct high-quality training data through Wikipedia path sampling, fuzzy entity rewriting, and source-anchor visual grounding, which jointly reduce shortcuts and one-step retrieval collapse. Based on this pipeline, we curate two training datasets, SearchVL-SFT-36k for SFT and SearchVL-RL-8k for RL. Besides, we design a diverse tool environment that unifies text search, image search, OCR, cropping, sharpening, super-resolution, and perspective correction, enabling agents to combine active perception with external knowledge acquisition. Finally, we propose a multi-turn fatal-aware GRPO training algorithm that handles cascading tool failures by masking post-failure tokens while preserving useful pre-failure reasoning through one-sided advantage clamping. Built on this recipe, OpenSearch-VL delivers substantial performance gains, with over 10-point average improvements across seven benchmarks, and achieves results comparable to proprietary commercial models on several tasks. We will release all data, code, and models to support open research on multimodal deep search agents.</p>
+ https://arxiv.org/abs/2605.05185
+ Wed, 06 May 2026 00:00:00 +0000
+
+
+ Stream-T1: Test-Time Scaling for Streaming Video Generation
+ https://arxiv.org/abs/2605.04461
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.04461.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yijing Tu, Shaojin Wu, Mengqi Huang, Wenchuan Wang, Yuxin Wang, Chunxiao Liu, Zhendong Mao</p><p><b>Upvotes:</b> 104</p><p><b>Summary:</b> While Test-Time Scaling (TTS) offers a promising direction to enhance video generation without the surging costs of training, current test-time video generation methods based on diffusion models suffer from exorbitant candidate exploration costs and lack temporal guidance. To address these structural bottlenecks, we propose shifting the focus to streaming video generation. We identify that its chunk-level synthesis and few denoising steps are intrinsically suited for TTS, significantly lowering computational overhead while enabling fine-grained temporal control. Driven by this insight, we introduced Stream-T1, a pioneering comprehensive TTS framework exclusively tailored for streaming video generation. Specifically, Stream-T1 is composed of three units: (1) Stream -Scaled Noise Propagation, which actively refines the initial latent noise of the generating chunk using historically proven, high-quality previous chunk noise, effectively establishes temporal dependency and utilizing the historical Gaussian prior to guide the current generation; (2) Stream -Scaled Reward Pruning, which comprehensively evaluates generated candidates to strike an optimal balance between local spatial aesthetics and global temporal coherence by integrating immediate short-term assessments with sliding-window-based long-term evaluations; (3) Stream-Scaled Memory Sinking, which dynamically routes the context evicted from KV-cache into distinct updating pathways guided by the reward feedback, ensuring that previously generated visual information effectively anchors and guides the subsequent video stream. Evaluated on both 5s and 30s comprehensive video benchmarks, Stream-T1 demonstrates profound superiority, significantly improving temporal consistency, motion smoothness, and frame-level visual quality.</p>
+ https://arxiv.org/abs/2605.04461
+ Wed, 06 May 2026 00:00:00 +0000
+
+
+ HumanNet: Scaling Human-centric Video Learning to One Million Hours
+ https://arxiv.org/abs/2605.06747
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yufan Deng, Daquan Zhou</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly annotated human activity data. We present HumanNet, a one-million-hour human-centric video corpus that captures how humans interact with the physical world at scale. HumanNet spans both first-person and third-person perspectives and covers fine-grained activities, human-object interactions, tool use, and long-horizon behaviors across diverse real-world environments. Beyond raw video, the dataset provides interaction-centric annotations, including captions, motion descriptions, and hand and body-related signals, enabling motion-aware and interaction-aware learning. Beyond scale, HumanNet introduces a systematic data curation paradigm for embodied learning, where human-centric filtering, temporal structuring, viewpoint diversity, and annotation enrichment are treated as first-class design principles. This design transforms unstructured internet video into a scalable substrate for representation learning, activity understanding, motion generation, and human-to-robot transfer. We conduct a first-step validation on the value of this design through controlled vision-language-action ablation: under a fixed set of validation data, continued training from the Qwen VLM model with 1000 hours of egocentric video drawn from HumanNet surpasses the continued training with 100 hours of real-robot data from Magic Cobot, indicating that egocentric human video could be a scalable and cost-effective substitute for robot data. By building this project, we aim to explore the opportunity to scale embodied foundation models using human-centric videos, rather than relying solely on robot-specific data.</p>
+ https://arxiv.org/abs/2605.06747
+ Thu, 07 May 2026 00:00:00 +0000
+
+
+ MiA-Signature: Approximating Global Activation for Long-Context Understanding
+ https://arxiv.org/abs/2605.06416
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06416.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuqing Li, Jiangnan Li, Mo Yu, Zheng Lin, Weiping Wang, Jie Zhou</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> A growing body of work in cognitive science suggests that reportable conscious access is associated with global ignition over distributed memory systems, while such activation is only partially accessible as individuals cannot directly access or enumerate all activated contents. This tension suggests a plausible mechanism that cognition may rely on a compact representation that approximates the global influence of activation on downstream processing. Inspired by this idea, we introduce the concept of Mindscape Activation Signature (MiA-Signature), a compressed representation of the global activation pattern induced by a query. In LLM systems, this is instantiated via submodular-based selection of high-level concepts that cover the activated context space, optionally refined through lightweight iterative updates using working memory. The resulting MiA-Signature serves as a conditioning signal that approximates the effect of the full activation state while remaining computationally tractable. Integrating MiA-Signatures into both RAG and agentic systems yields consistent performance gains across multiple long-context understanding tasks.</p>
+ https://arxiv.org/abs/2605.06416
+ Thu, 07 May 2026 00:00:00 +0000
+
+
+ Listwise Policy Optimization: Group-based RLVR as Target-Projection on the LLM Response Simplex
+ https://arxiv.org/abs/2605.06139
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06139.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yun Qu, Qi Wang, Yixiu Mao, Heming Zou, Yuhang Jiang, Yingyue Li, Wutong Xu, Lizhou Cai, Weijie Liu, Clive Bai, Kai Yang, Yangkun Chen, Saiyong Yang, Xiangyang Ji</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Reinforcement learning with verifiable rewards (RLVR) has become a standard approach for large language models (LLMs) post-training to incentivize reasoning capacity. Among existing recipes, group-based policy gradient is prevalent, which samples a group of responses per prompt and updates the policy via group-relative advantage signals. This work reveals that these optimization strategies share a common geometric structure: each implicitly defines a target distribution on the response simplex and projects toward it via first-order approximation. Building on this insight, we propose Listwise Policy Optimization (LPO) to explicitly conduct the target-projection, which demystifies the implicit target by restricting the proximal RL objective to the response simplex, and then projects the policy via exact divergence minimization. This framework provides (i) monotonic improvement on the listwise objective with bounded, zero-sum, and self-correcting projection gradients, and (ii) flexibility in divergence selection with distinct structural properties through the decoupled projection step. On diverse reasoning tasks and LLM backbones, LPO consistently improves training performance over typical policy gradient baselines under matched targets, while intrinsically preserving optimization stability and response diversity.</p>
+ https://arxiv.org/abs/2605.06139
+ Thu, 07 May 2026 00:00:00 +0000
+
+
+ Continuous Latent Diffusion Language Model
+ https://arxiv.org/abs/2605.06548
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06548.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongcan Guo, Qinyu Zhao, Yian Zhao, Shen Nie, Rui Zhu, Qiushan Guo, Feng Wang, Tao Yang, Hengshuang Zhao, Guoqiang Wei, Yan Zeng</p><p><b>Upvotes:</b> 80</p><p><b>Summary:</b> Large language models have achieved remarkable success under the autoregressive paradigm, yet high-quality text generation need not be tied to a fixed left-to-right order. Existing alternatives still struggle to jointly achieve generation efficiency, scalable representation learning, and effective global semantic modeling. We propose Cola DLM, a hierarchical latent diffusion language model that frames text generation through hierarchical information decomposition. Cola DLM first learns a stable text-to-latent mapping with a Text VAE, then models a global semantic prior in continuous latent space with a block-causal DiT, and finally generates text through conditional decoding. From a unified Markov-path perspective, its diffusion process performs latent prior transport rather than token-level observation recovery, thereby separating global semantic organization from local textual realization. This design yields a more flexible non-autoregressive inductive bias, supports semantic compression and prior fitting in continuous space, and naturally extends to other continuous modalities. Through experiments spanning 4 research questions, 8 benchmarks, strictly matched ~2B-parameter autoregressive and LLaDA baselines, and scaling curves up to about 2000 EFLOPs, we identify an effective overall configuration of Cola DLM and verify its strong scaling behavior for text generation. Taken together, the results establish hierarchical continuous latent prior modeling as a principled alternative to strictly token-level language modeling, where generation quality and scaling behavior may better reflect model capability than likelihood, while also suggesting a concrete path toward unified modeling across discrete text and continuous modalities.</p>
+ https://arxiv.org/abs/2605.06548
+ Thu, 07 May 2026 00:00:00 +0000
+
+
+ MACE-Dance: Motion-Appearance Cascaded Experts for Music-Driven Dance Video Generation
+ https://arxiv.org/abs/2512.18181
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2512.18181.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaixing Yang, Jiashu Zhu, Xulong Tang, Ziqiao Peng, Xiangyue Zhang, Puwei Wang, Jiahong Wu, Xiangxiang Chu, Hongyan Liu, Jun He</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> With the rise of online dance-video platforms and rapid advances in AI-generated content (AIGC), music-driven dance generation has emerged as a compelling research direction. Despite substantial progress in related domains such as music-driven 3D dance generation, pose-driven image animation, and audio-driven talking-head synthesis, existing methods cannot be directly adapted to this task. Moreover, the limited studies in this area still struggle to jointly achieve high-quality visual appearance and realistic human motion. Accordingly, we present MACE-Dance, a music-driven dance video generation framework with cascaded Mixture-of-Experts (MoE). The Motion Expert performs music-to-3D motion generation while enforcing kinematic plausibility and artistic expressiveness, whereas the Appearance Expert carries out motion- and reference-conditioned video synthesis, preserving visual identity with spatiotemporal coherence. Specifically, the Motion Expert adopts a diffusion model with a BiMamba-Transformer hybrid architecture and a Guidance-Free Training (GFT) strategy, achieving state-of-the-art (SOTA) performance in 3D dance generation. The Appearance Expert employs a decoupled kinematic-aesthetic fine-tuning strategy, achieving state-of-the-art (SOTA) performance in pose-driven image animation. To better benchmark this task, we curate a large-scale and diverse dataset and design a motion-appearance evaluation protocol. Based on this protocol, MACE-Dance also achieves state-of-the-art performance. Code is available at https://github.com/AMAP-ML/MACE-Dance.</p>
+ https://arxiv.org/abs/2512.18181
+ Thu, 07 May 2026 00:00:00 +0000
+
+
+ Skill1: Unified Evolution of Skill-Augmented Agents via Reinforcement Learning
+ https://arxiv.org/abs/2605.06130
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06130.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yaorui Shi, Yuxin Chen, Zhengxi Lu, Yuchun Miao, Shugui Liu, Qi GU, Xunliang Cai, Xiang Wang, An Zhang</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> A persistent skill library allows language model agents to reuse successful strategies across tasks. Maintaining such a library requires three coupled capabilities. The agent selects a relevant skill, utilizes it during execution, and distills new skills from experience. Existing methods optimize these capabilities in isolation or with separate reward sources, resulting in partial and conflicting evolution. We propose Skill1, a framework that trains a single policy to co-evolve skill selection, utilization, and distillation toward a shared task-outcome objective. The policy generates a query to search the skill library, re-ranks candidates to select one, solves the task conditioned on it, and distills a new skill from the trajectory. All learning derives from a single task-outcome signal. Its low-frequency trend credits selection and its high-frequency variation credits distillation. Experiments on ALFWorld and WebShop show that Skill1 outperforms prior skill-based and reinforcement learning baselines. Training dynamics confirm the co-evolution of the three capabilities, and ablations show that removing any credit signal degrades the evolution.</p>
+ https://arxiv.org/abs/2605.06130
+ Thu, 07 May 2026 00:00:00 +0000
+
+
+ Mean Mode Screaming: Mean--Variance Split Residuals for 1000-Layer Diffusion Transformers
+ https://arxiv.org/abs/2605.06169
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.06169.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Pengqi Lu</p><p><b>Upvotes:</b> 231</p><p><b>Summary:</b> Scaling Diffusion Transformers (DiTs) to hundreds of layers introduces a structural vulnerability: networks can enter a silent, mean-dominated collapse state that homogenizes token representations and suppresses centered variation. Through mechanistic auditing, we isolate the trigger event of this collapse as Mean Mode Screaming (MMS). MMS can occur even when training appears stable, with a mean-coherent backward shock on residual writers that opens deep residual branches and drives the network into a mean-dominated state. We show this behavior is driven by an exact decomposition of these gradients into mean-coherent and centered components, compounded by the structural suppression of attention-logit gradients through the null space of the Softmax Jacobian once values homogenize. To address this, we propose Mean-Variance Split (MV-Split) Residuals, which combine a separately gained centered residual update with a leaky trunk-mean replacement. On a 400-layer single-stream DiT, MV-Split prevents the divergent collapse that crashes the un-stabilized baseline; it tracks close to the baseline's pre-crash trajectory while remaining substantially better than token-isotropic gating methods such as LayerScale across the full schedule. Finally, we present a 1000-layer DiT as a scale-validation run at boundary scales, establishing that the architecture remains stably trainable at extreme depth.</p>
+ https://arxiv.org/abs/2605.06169
+ Thu, 07 May 2026 00:00:00 +0000
+
+
+ HyperEyes: Dual-Grained Efficiency-Aware Reinforcement Learning for Parallel Multimodal Search Agents
+ https://arxiv.org/abs/2605.07177
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.07177.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guankai Li, Jiabin Chen, Yi Xu, Xichen Zhang, Yuan Lu</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> Existing multimodal search agents process target entities sequentially, issuing one tool call per entity and accumulating redundant interaction rounds whenever a query decomposes into independent sub-retrievals. We argue that effective multimodal agents should search wider rather than longer: dispatching multiple grounded queries concurrently within a round. To this end, we present HyperEyes, a parallel multimodal search agent that fuses visual grounding and retrieval into a single atomic action, enabling concurrent search across multiple entities while treating inference efficiency as a first-class training objective. HyperEyes is trained in two stages. For cold-start supervision, we develop a Parallel-Amenable Data Synthesis Pipeline covering visual multi-entity and textual multi-constraint queries, curating efficiency-oriented trajectories via Progressive Rejection Sampling. Building on this, our central contribution, a Dual-Grained Efficiency-Aware Reinforcement Learning framework, operates at two levels. At the macro level, we propose TRACE (Tool-use Reference-Adaptive Cost Efficiency), a trajectory-level reward whose reference is monotonically tightened during training to suppress superfluous tool calls without restricting genuine multi-hop search. At the micro level, we adapt On-Policy Distillation to inject dense token-level corrective signals from an external teacher on failed rollouts, mitigating the credit-assignment deficiency of sparse outcome rewards. Since existing benchmarks evaluate accuracy as the sole metric, omitting inference cost, we introduce IMEB, a human-curated benchmark of 300 instances that jointly evaluates search capability and efficiency. Across six benchmarks, HyperEyes-30B surpasses the strongest comparable open-source agent by 9.9% in accuracy with 5.3x fewer tool-call rounds on average.</p>
+ https://arxiv.org/abs/2605.07177
+ Fri, 08 May 2026 00:00:00 +0000
+
+
+ LLMs Improving LLMs: Agentic Discovery for Test-Time Scaling
+ https://arxiv.org/abs/2605.08083
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.08083.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Tong Zheng, Haolin Liu, Chengsong Huang, Huiwen Bao, Sheng Zhang, Rui Liu, Runpeng Dai, Ruibo Chen, Chenxi Liu, Tianyi Xiong, Xidong Wu, Hongming Zhang, Heng Huang</p><p><b>Upvotes:</b> 69</p><p><b>Summary:</b> Test-time scaling (TTS) has become an effective approach for improving large language model performance by allocating additional computation during inference. However, existing TTS strategies are largely hand-crafted: researchers manually design reasoning patterns and tune heuristics by intuition, leaving much of the computation-allocation space unexplored. We propose an environment-driven framework, AutoTTS, that changes what researchers design: from individual TTS heuristics to environments where TTS strategies can be discovered automatically. The key to AutoTTS lies in environment construction: the discovery environment must make the control space tractable and provide cheap, frequent feedback for TTS search. As a concrete instantiation, we formulate width--depth TTS as controller synthesis over pre-collected reasoning trajectories and probe signals, where controllers decide when to branch, continue, probe, prune, or stop and can be evaluated cheaply without repeated LLM calls. We further introduce beta parameterization to make the search tractable and fine-grained execution trace feedback to improve discovery efficiency by helping the agent diagnose why a TTS program fails. Experiments on mathematical reasoning benchmarks show that the discovered strategies improve the overall accuracy--cost tradeoff over strong manually designed baselines. The discovered strategies generalize to held-out benchmarks and model scales, while the entire discovery costs only $39.9 and 160 minutes. Our data, and code will be open-source at https://github.com/zhengkid/AutoTTS.</p>
+ https://arxiv.org/abs/2605.08083
+ Fri, 08 May 2026 00:00:00 +0000
+
+
+ Flow-OPD: On-Policy Distillation for Flow Matching Models
+ https://arxiv.org/abs/2605.08063
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.08063.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhen Fang, Wenxuan Huang, Yu Zeng, Yiming Zhao, Shuang Chen, Kaituo Feng, Yunlong Lin, Lin Chen, Zehui Chen, Shaosheng Cao, Feng Zhao</p><p><b>Upvotes:</b> 98</p><p><b>Summary:</b> Existing Flow Matching (FM) text-to-image models suffer from two critical bottlenecks under multi-task alignment: the reward sparsity induced by scalar-valued rewards, and the gradient interference arising from jointly optimizing heterogeneous objectives, which together give rise to a 'seesaw effect' of competing metrics and pervasive reward hacking. Inspired by the success of On-Policy Distillation (OPD) in the large language model community, we propose Flow-OPD, the first unified post-training framework that integrates on-policy distillation into Flow Matching models. Flow-OPD adopts a two-stage alignment strategy: it first cultivates domain-specialized teacher models via single-reward GRPO fine-tuning, allowing each expert to reach its performance ceiling in isolation; it then establishes a robust initial policy through a Flow-based Cold-Start scheme and seamlessly consolidates heterogeneous expertise into a single student via a three-step orchestration of on-policy sampling, task-routing labeling, and dense trajectory-level supervision. We further introduce Manifold Anchor Regularization (MAR), which leverages a task-agnostic teacher to provide full-data supervision that anchors generation to a high-quality manifold, effectively mitigating the aesthetic degradation commonly observed in purely RL-driven alignment. Built upon Stable Diffusion 3.5 Medium, Flow-OPD raises the GenEval score from 63 to 92 and the OCR accuracy from 59 to 94, yielding an overall improvement of roughly 10 points over vanilla GRPO, while preserving image fidelity and human-preference alignment and exhibiting an emergent 'teacher-surpassing' effect. These results establish Flow-OPD as a scalable alignment paradigm for building generalist text-to-image models.</p>
+ https://arxiv.org/abs/2605.08063
+ Fri, 08 May 2026 00:00:00 +0000
+
+
+ MCP-Cosmos: World Model-Augmented Agents for Complex Task Execution in MCP Environments
+ https://arxiv.org/abs/2605.09131
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09131.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Giridhar Ganapavarapu, Dhaval Patel</p><p><b>Upvotes:</b> 57</p><p><b>Summary:</b> The Model Context Protocol (MCP) has unified the interface between Large Language Models (LLMs) and external tools, yet a fundamental gap remains in how agents conceptualize the environments within which they operate. Current paradigms are bifurcated: Task-level planning often ignores execution-time dynamics, while reactive execution lacks long-horizon foresight. We present MCP-Cosmos, a framework that infuses generative World Models (WM) into the MCP ecosystem to enable predictive task automation. By unifying three disparate technologies, namely MCP, World Model, and Agent, we demonstrate that a "Bring Your Own World Model" (BYOWM) strategy allows agents to simulate state transitions and refine plans in a latent space before execution. We conducted experiments using two strategies, namely ReAct and SPIRAL with 2 planning models and 3 representative world models over 20+ MCP-Bench tasks. We observed improvements in Agent's environment interaction KPI such as tool success rate and tool parameter accuracy. The framework also offers new metrics such as Execution Quality to generate new insights about the effectiveness of world models compared to baseline.</p>
+ https://arxiv.org/abs/2605.09131
+ Sat, 09 May 2026 00:00:00 +0000
+
+
+ CollabVR: Collaborative Video Reasoning with Vision-Language and Video Generation Models
+ https://arxiv.org/abs/2605.08735
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.08735.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Joowon Kim, Seungho Shin, Joonhyung Park, Eunho Yang</p><p><b>Upvotes:</b> 70</p><p><b>Summary:</b> Recent "Thinking with Video" approaches use Video Generation Models (VGMs) for visual reasoning by producing temporally coherent Chain-of-Frames as reasoning artifacts. Even strong VGMs, however, exhibit two recurring failure modes on goal-directed tasks: long-horizon drift on multi-step tasks and mid-clip simulation errors that compound. Both stem from the absence of explicit reasoning built upon the VGM's short-horizon visual prior, a role naturally filled by Vision-Language Models (VLMs), but where to place the VLM is non-trivial: upfront plans commit before any frame is generated and post-hoc critiques over whole videos intervene too late. We propose VLM-VGM Collaborative Video Reasoning (CollabVR), a closed-loop framework that couples the VLM with the VGM at step-level granularity: the VLM plans the immediate next action, inspects the clip the VGM generates, and folds the verifier's diagnosis directly into the next action prompt to repair detected failures. On Gen-ViRe and VBVR-Bench, CollabVR improves both open-source and closed-source VGMs over single-inference, Pass@k, and prior test-time scaling baselines at matched compute, with the largest gains on the hardest tasks. It also yields further improvements on top of a reasoning-fine-tuned VGM, indicating that step-level VLM supervision is orthogonal to and stackable with reasoning-oriented fine-tuning. We provide video samples and additional qualitative results at our project page: https://joow0n-kim.github.io/collabvr-project-page.</p>
+ https://arxiv.org/abs/2605.08735
+ Sat, 09 May 2026 00:00:00 +0000
+
+
+ Soohak: A Mathematician-Curated Benchmark for Evaluating Research-level Math Capabilities of LLMs
+ https://arxiv.org/abs/2605.09063
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09063.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guijin Son, Seungone Kim, Catherine Arnett, Hyunwoo Ko, Hyein Lee, Hyeonah Kang, Jiang Longxi, Jin Yun, JungYup Lee, Kyungmin Lee, Sam Yoosuk Kim, Sang Park, Seunghyeok Hong, SeungJae Lee, Seungyeop Yi, Shinae Shin, SunHye Bok, Sunyoung Shin, Yonghoon Ji, Youngtaek Kim, Hanearl Jung, Akari Asai, Graham Neubig, Sean Welleck, Youngjae Yu, Akshelin R, Alexander B. Ivanov, Boboev Muhammadjon, Chaeyoung Han, Christian Stump, Dmitrii Karp, Dohyun Kwon, DoYong Kwon, Duk-Soon Oh, Giovanni Resta, Greta Panova, Huiyun Noh, Hyungryul Baik, Hyungsun Bae, Inomov Mashrafdzhon, Jeewon Kim, Ji Eun Lee, Jiaqi Liu, Jieui Kang, Jimin Kim, Jon-Lark Kim, Junseo Yoon, Junwoo Jo, Kibeom Kim, Kiwoon Kwon, Mario Kummer, Max Mercer, Minjun Kim, Nahyun Lee, Ng Ze-An, Rafał Marcin Łochowski, Raphaël Lachièze-Rey, Ruichen Zhang, Sejin Park, Seonguk Seo, Shin Jaehoon, Sunatullo, Taewoong Eom, Yeachan Park, Yongseok Jang, Youchan Oh, Zhaoyang Wang, Zoltán Kovács</p><p><b>Upvotes:</b> 80</p><p><b>Summary:</b> Following the recent achievement of gold-medal performance on the IMO by frontier LLMs, the community is searching for the next meaningful and challenging target for measuring LLM reasoning. Whereas olympiad-style problems measure step-by-step reasoning alone, research-level problems use such reasoning to advance the frontier of mathematical knowledge itself, emerging as a compelling alternative. Yet research-level math benchmarks remain scarce because such problems are difficult to source (e.g., Riemann Bench and FrontierMath-Tier 4 contain 25 and 50 problems, respectively). To support reliable evaluation of next-generation frontier models, we introduce Soohak, a 439-problem benchmark newly authored from scratch by 64 mathematicians. Soohak comprises two subsets. On the Challenge subset, frontier models including Gemini-3-Pro, GPT-5, and Claude-Opus-4.5 reach 30.4%, 26.4%, and 10.4% respectively, leaving substantial headroom, while leading open-weight models such as Qwen3-235B, GPT-OSS-120B, and Kimi-2.5 remain below 15%. Notably, beyond standard problem solving, Soohak introduces a refusal subset that probes a capability intrinsic to research mathematics: recognizing ill-posed problems and pausing rather than producing confident but unjustified answers. On this subset, no model exceeds 50%, identifying refusal as a new optimization target that current models do not directly address. To prevent contamination, the dataset will be publicly released in late 2026, with model evaluations available upon request in the interim.</p>
+ https://arxiv.org/abs/2605.09063
+ Sat, 09 May 2026 00:00:00 +0000
+
+
+ Geometry Conflict: Explaining and Controlling Forgetting in LLM Continual Post-Training
+ https://arxiv.org/abs/2605.09608
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09608.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuanyi Wang, Yifan Yang, Su Lu, Yanggan Gu, Pengkai Wang, Wenjun Wang, Zhaoyi Yan, Congkai Xie, Jianmin Wu, Jialun Cao, Shing-Chi Cheung, Hongxia Yang</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Continual post-training aims to extend large language models (LLMs) with new knowledge, skills, and behaviors, yet it remains unclear when sequential updates enable capability transfer and when they cause catastrophic forgetting. Existing methods mitigate forgetting through sequential fine-tuning, replay, regularization, or model merging, but offer limited criteria for determining when incorporating new updates is beneficial or harmful. In this work, we study LLM continual post-training through three questions: What drives forgetting? When do sequentially acquired capabilities transfer or interfere? How can compatibility be used to control update integration? We address these questions through task geometry: we represent each post-training task by its parameter update and study the covariance geometry induced by the update. Our central finding is that: forgetting can be considered as a state-relative update-integration failure, it arises when the covariance geometries induced by tasks misalign with the geometry of the evolving model state. Sequential updates transfer when they remain compatible with the model state shaped by previous updates, and interfere when state-relative geometry conflict becomes high. Motivated by this finding, we propose Geometry-Conflict Wasserstein Merging (GCWM), a data-free update-integration method that constructs a shared Wasserstein metric via Gaussian Wasserstein barycenters and uses geometry conflict to gate geometry-aware correction. Across Qwen3 0.6B--14B on domain-continual and capability-continual settings, GCWM consistently outperforms data-free baselines, improving retention and final performance without replay data. These results identify geometry conflict as both an explanatory signal for forgetting and a practical control signal for LLM continual post-training.</p>
+ https://arxiv.org/abs/2605.09608
+ Sun, 10 May 2026 00:00:00 +0000
+
+
+ MemPrivacy: Privacy-Preserving Personalized Memory Management for Edge-Cloud Agents
+ https://arxiv.org/abs/2605.09530
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.09530.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yining Chen, Jihao Zhao, Bo Tang, Haofen Wang, Feiyu Xiong, Zhiyu Li</p><p><b>Upvotes:</b> 147</p><p><b>Summary:</b> As LLM-powered agents are increasingly deployed in edge-cloud environments, personalized memory has become a key enabler of long-term adaptation and user-centric interaction. However, cloud-assisted memory management exposes sensitive user information, while existing privacy protection methods typically rely on aggressive masking that removes task-relevant semantics and consequently degrades memory utility and personalization quality. To address this challenge, We propose MemPrivacy, which identifies privacy-sensitive spans on edge devices, replaces them with semantically structured type-aware placeholders for cloud-side memory processing, and restores the original values locally when needed. By decoupling privacy protection from semantic destruction, MemPrivacy minimizes sensitive data exposure while retaining the information required for effective memory formation and retrieval. We also construct MemPrivacy-Bench for systematic evaluation, a dataset covering 200 users and over 52k privacy instances, and introduce a four-level privacy taxonomy for configurable protection policies. Experiments show that MemPrivacy achieves strong performance in privacy information extraction, substantially surpassing strong general-purpose models such as GPT-5.2 and Gemini-3.1-Pro, while also reducing inference latency. Across multiple widely used memory systems, MemPrivacy limits utility loss to within 1.6%, outperforming baseline masking strategies. Overall, MemPrivacy offers an effective balance between privacy protection and personalized memory utility for edge-cloud agents, enabling secure, practical, and user-transparent deployment.</p>
+ https://arxiv.org/abs/2605.09530
+ Sun, 10 May 2026 00:00:00 +0000
+
+
+ RubricEM: Meta-RL with Rubric-guided Policy Decomposition beyond Verifiable Rewards
+ https://arxiv.org/abs/2605.10899
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.10899.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Gaotang Li, Bhavana Dalvi Mishra, Zifeng Wang, Jun Yan, Yanfei Chen, Chun-Liang Li, Long T. Le, Rujun Han, George Lee, Hanghang Tong, Chen-Yu Lee, Tomas Pfister</p><p><b>Upvotes:</b> 76</p><p><b>Summary:</b> Training deep research agents, namely systems that plan, search, evaluate evidence, and synthesize long-form reports, pushes reinforcement learning beyond the regime of verifiable rewards. Their outputs lack ground-truth answers, their trajectories span many tool-augmented decisions, and standard post-training offers little mechanism for turning past attempts into reusable experience. In this work, we argue that rubrics should serve not merely as final-answer evaluators, but as the shared interface that structures policy execution, judge feedback, and agent memory. Based on this view, we introduce RubricEM, a rubric-guided reinforcement learning framework that combines stagewise policy decomposition with reflection-based meta-policy evolution. RubricEM first makes research trajectories stage-aware by conditioning planning, evidence gathering, review, and synthesis on self-generated rubrics. It then assigns credit with Stage-Structured GRPO, which uses stagewise rubric judgments to provide denser semantic feedback for long-horizon optimization. In parallel, RubricEM trains a shared-backbone reflection meta-policy that distills judged trajectories into reusable rubric-grounded guidance for future attempts. The resulting RubricEM-8B achieves strong performance across four long-form research benchmarks, outperforming comparable open models and approaching proprietary deep-research systems. Beyond final performance, we perform thorough analyses to understand the key ingredients of RubricEM.</p>
+ https://arxiv.org/abs/2605.10899
+ Mon, 11 May 2026 00:00:00 +0000
+
+
+ Qwen-Image-2.0 Technical Report
+ https://arxiv.org/abs/2605.10730
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.10730.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bing Zhao, Chenfei Wu, Deqing Li, Hao Meng, Jiahao Li, Jie Zhang, Jingren Zhou, Junyang Lin, Kaiyuan Gao, Kuan Cao, Kun Yan, Liang Peng, Lihan Jiang, Niantong Li, Ningyuan Tang, Shengming Yin, Tianhe Wu, Xiao Xu, Xiaoyue Chen, Xihua Wang, Yan Shu, Yanran Zhang, Yi Wang, Yilei Chen, Ying Ba, Yixian Xu, Yujia Wu, Yuxiang Chen, Zecheng Tang, Zekai Zhang, Zhendong Wang, Zihao Liu, Zikai Zhou, An Yang, Chen Cheng, Chenxu Lv, Dayiheng Liu, Fan Zhou, Hantian Xiong, Hongzhu Shi, Hu Wei, Huihong Zhao, Ivy Liu, Jianwei Zhang, Jiawei Zhang, Kai Chen, Kang He, Levon Xue, Lin Qu, Linhan Tang, Luwen Feng, Minggang Wu, Minmin Sun, Na Ni, Rui Men, Shuai Bai, Sishou Zheng, Tao Lan, Tianqi Zhang, Tingkun Wen, Wei Wang, Weixu Qiao, Weiyi Lu, Wenmeng Zhou, Xiaodong Deng, Xiaoxiao Xu, Xinlei Fang, Xionghui Chen, Yanan Wang, Yang Fan, Yichang Zhang, Yixuan Xu, Yu Wu, Zhiyuan Ma, Zhizhi Cai</p><p><b>Upvotes:</b> 110</p><p><b>Summary:</b> We present Qwen-Image-2.0, an omni-capable image generation foundation model that unifies high-fidelity generation and precise image editing within a single framework. Despite recent progress, existing models still struggle with ultra-long text rendering, multilingual typography, high-resolution photorealism, robust instruction following, and efficient deployment, especially in text-rich and compositionally complex scenarios. Qwen-Image-2.0 addresses these challenges by coupling Qwen3-VL as the condition encoder with a Multimodal Diffusion Transformer for joint condition-target modeling, supported by large-scale data curation and a customized multi-stage training pipeline. This enables strong multimodal understanding while preserving flexible generation and editing capabilities. The model supports instructions of up to 1K tokens for generating text-rich content such as slides, posters, infographics, and comics, while significantly improving multilingual text fidelity and typography. It also enhances photorealistic generation with richer details, more realistic textures, and coherent lighting, and follows complex prompts more reliably across diverse styles. Extensive human evaluations show that Qwen-Image-2.0 substantially outperforms previous Qwen-Image models in both generation and editing, marking a step toward more general, reliable, and practical image generation foundation models.</p>
+ https://arxiv.org/abs/2605.10730
+ Mon, 11 May 2026 00:00:00 +0000
+
+
+ MulTaBench: Benchmarking Multimodal Tabular Learning with Text and Image
+ https://arxiv.org/abs/2605.10616
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.10616.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Alan Arazi, Eilam Shapira, Shoham Grunblat, Mor Ventura, Elad Hoffer, Gioia Blayer, David Holzmüller, Lennart Purucker, Gaël Varoquaux, Frank Hutter, Roi Reichart</p><p><b>Upvotes:</b> 140</p><p><b>Summary:</b> Tabular Foundation Models have recently established the state of the art in supervised tabular learning, by leveraging pretraining to learn generalizable representations of numerical and categorical structured data. However, they lack native support for unstructured modalities such as text and image, and rely on frozen, pretrained embeddings to process them. On established Multimodal Tabular Learning benchmarks, we show that tuning the embeddings to the task improves performance. Existing benchmarks, however, often focus on the mere co-occurrence of modalities; this leads to high variance across datasets and masks the benefits of task-specific tuning. To address this gap, we introduce MulTaBench, a benchmark of 40 datasets, split equally between image-tabular and text-tabular tasks. We focus on predictive tasks where the modalities provide complementary predictive signal, and where generic embeddings lose critical information, necessitating Target-Aware Representations that are aligned with the task. Our experimental results demonstrate that the gains from target-aware representation tuning generalize across both text and image modalities, several tabular learners, encoder scales, and embedding dimensions. MulTaBench constitutes the largest image-tabular benchmarking effort to date, spanning high-impact domains such as healthcare and e-commerce. It is designed to enable the research of novel architectures which incorporate joint modeling and target-aware representations, paving the way for the development of novel Multimodal Tabular Foundation Models.</p>
+ https://arxiv.org/abs/2605.10616
+ Mon, 11 May 2026 00:00:00 +0000
+
+
+ Do Enterprise Systems Need Learned World Models? The Importance of Context to Infer Dynamics
+ https://arxiv.org/abs/2605.12178
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12178.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jishnu Sethumadhavan Nair, Patrice Bechard, Rishabh Maheshwary, Surajit Dasgupta, Sravan Ramachandran, Aakash Bhagat, Shruthan Radhakrishna, Pulkit Pattnaik, Johan Obando-Ceron, Shiva Krishna Reddy Malay, Sagar Davasam, Seganrasan Subramanian, Vipul Mittal, Sridhar Krishna Nemala, Christopher Pal, Srinivas Sunkara, Sai Rajeswar</p><p><b>Upvotes:</b> 61</p><p><b>Summary:</b> World models enable agents to anticipate the effects of their actions by internalizing environment dynamics. In enterprise systems, however, these dynamics are often defined by tenant-specific business logic that varies across deployments and evolves over time, making models trained on historical transitions brittle under deployment shift. We ask a question the world-models literature has not addressed: when the rules can be read at inference time, does an agent still need to learn them? We argue, and demonstrate empirically, that in settings where transition dynamics are configurable and readable, runtime discovery complements offline training by grounding predictions in the active system instance. We propose enterprise discovery agents, which recover relevant transition dynamics at runtime by reading the system's configuration rather than relying solely on internalized representations. We introduce CascadeBench, a reasoning-focused benchmark for enterprise cascade prediction that adopts the evaluation methodology of World of Workflows on diverse synthetic environments, and use it together with deployment-shift evaluation to show that offline-trained world models can perform well in-distribution but degrade as dynamics change, whereas discovery-based agents are more robust under shift by grounding their predictions in the current instance. Our findings suggest that, in configurable enterprise environments, agents should not rely solely on fixed internalized dynamics, but should incorporate mechanisms for discovering relevant transition logic at runtime.</p>
+ https://arxiv.org/abs/2605.12178
+ Tue, 12 May 2026 00:00:00 +0000
+
+
+ World Action Models: The Next Frontier in Embodied AI
+ https://arxiv.org/abs/2605.12090
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12090.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Siyin Wang, Junhao Shi, Zhaoyang Fu, Xinzhe He, Feihong Liu, Chenchen Yang, Yikang Zhou, Zhaoye Fei, Jingjing Gong, Jinlan Fu, Mike Zheng Shou, Xuanjing Huang, Xipeng Qiu, Yu-Gang Jiang</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> Vision-Language-Action (VLA) models have achieved strong semantic generalization for embodied policy learning, yet they learn reactive observation-to-action mappings without explicitly modeling how the physical world evolves under intervention. A growing body of work addresses this limitation by integrating world models, predictive models of environment dynamics, into the action generation pipeline. We term this emerging paradigm World Action Models (WAMs): embodied foundation models that unify predictive state modeling with action generation, targeting a joint distribution over future states and actions rather than actions alone. However, the literature remains fragmented across architectures, learning objectives, and application scenarios, lacking a unified conceptual framework. We formally define WAMs and disambiguate them from related concepts, and trace the foundations and early integration of VLA and world model research that gave rise to this paradigm. We organize existing methods into a structured taxonomy of Cascaded and Joint WAMs, with further subdivision by generation modality, conditioning mechanism, and action decoding strategy. We systematically analyze the data ecosystem fueling WAMs development, spanning robot teleoperation, portable human demonstrations, simulation, and internet-scale egocentric video, and synthesize emerging evaluation protocols organized around visual fidelity, physical commonsense, and action plausibility. Overall, this survey provides the first systematic account of the WAMs landscape, clarifies key architectural paradigms and their trade-offs, and identifies open challenges and future opportunities for this rapidly evolving field.</p>
+ https://arxiv.org/abs/2605.12090
+ Tue, 12 May 2026 00:00:00 +0000
+
+
+ δ-mem: Efficient Online Memory for Large Language Models
+ https://arxiv.org/abs/2605.12357
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12357.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jingdi Lei, Di Zhang, Junxian Li, Weida Wang, Kaixuan Fan, Xiang Liu, Qihan Liu, Xiaoteng Ma, Baian Chen, Soujanya Poria</p><p><b>Upvotes:</b> 125</p><p><b>Summary:</b> Large language models increasingly need to accumulate and reuse historical information in long-term assistants and agent systems. Simply expanding the context window is costly and often fails to ensure effective context utilization. We propose δ-mem, a lightweight memory mechanism that augments a frozen full-attention backbone with a compact online state of associative memory. δ-mem compresses past information into a fixed-size state matrix updated by delta-rule learning, and uses its readout to generate low-rank corrections to the backbone's attention computation during generation. With only an 8times8 online memory state, δ-mem improves the average score to 1.10times that of the frozen backbone and 1.15times that of the strongest non-δ-mem memory baseline. It achieves larger gains on memory-heavy benchmarks, reaching 1.31times on MemoryAgentBench and 1.20times on LoCoMo, while largely preserving general capabilities. These results show that effective memory can be realized through a compact online state directly coupled with attention computation, without full fine-tuning, backbone replacement, or explicit context extension.</p>
+ https://arxiv.org/abs/2605.12357
+ Tue, 12 May 2026 00:00:00 +0000
+
+
+ SenseNova-U1: Unifying Multimodal Understanding and Generation with NEO-unify Architecture
+ https://arxiv.org/abs/2605.12500
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12500.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haiwen Diao, Penghao Wu, Hanming Deng, Jiahao Wang, Shihao Bai, Silei Wu, Weichen Fan, Wenjie Ye, Wenwen Tong, Xiangyu Fan, Yan Li, Yubo Wang, Zhijie Cao, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Yuwei Niu, Yue Zhu, Bo Liu, Chengguang Lv, Haojia Yu, Haozhe Xie, Hongli Wang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jingcheng Ni, Junxiang Xu, Kaihuan Liang, Lianqiang Shi, Linjun Dai, Linyan Wang, Oscar Qian, Peng Gao, Pengfei Liu, Qingping Sun, Rui Shen, Ruisi Wang, Shengnan Ma, Shuang Yang, Siyi Xie, Siying Li, Tianbo Zhong, Xiangli Kong, Xuanke Shi, Yang Gao, Yongqiang Yao, Yves Wang, Zhengqi Bai, Zhengyu Lin, Zixin Yin, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin</p><p><b>Upvotes:</b> 191</p><p><b>Summary:</b> Recent large vision-language models (VLMs) remain fundamentally constrained by a persistent dichotomy: understanding and generation are treated as distinct problems, leading to fragmented architectures, cascaded pipelines, and misaligned representation spaces. We argue that this divide is not merely an engineering artifact, but a structural limitation that hinders the emergence of native multimodal intelligence. Hence, we introduce SenseNova-U1, a native unified multimodal paradigm built upon NEO-unify, in which understanding and generation evolve as synergistic views of a single underlying process. We launch two native unified variants, SenseNova-U1-8B-MoT and SenseNova-U1-A3B-MoT, built on dense (8B) and mixture-of-experts (30B-A3B) understanding baselines, respectively. Designed from first principles, they rival top-tier understanding-only VLMs across text understanding, vision-language perception, knowledge reasoning, agentic decision-making, and spatial intelligence. Meanwhile, they deliver strong semantic consistency and visual fidelity, excelling in conventional or knowledge-intensive any-to-image (X2I) synthesis, complex text-rich infographic generation, and interleaved vision-language generation, with or without think patterns. Beyond performance, we show detailed model design, data preprocessing, pre-/post-training, and inference strategies to support community research. Last but not least, preliminary evidence demonstrates that our models extend beyond perception and generation, performing strongly in vision-language-action (VLA) and world model (WM) scenarios. This points toward a broader roadmap where models do not translate between modalities, but think and act across them in a native manner. Multimodal AI is no longer about connecting separate systems, but about building a unified one and trusting the necessary capabilities to emerge from within.</p>
+ https://arxiv.org/abs/2605.12500
+ Tue, 12 May 2026 00:00:00 +0000
+
+
+ Anti-Self-Distillation for Reasoning RL via Pointwise Mutual Information
+ https://arxiv.org/abs/2605.11609
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.11609.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guobin Shen, Xiang Cheng, Chenxiao Zhao, Lei Huang, Jindong Li, Dongcheng Zhao, Xing Yu</p><p><b>Upvotes:</b> 195</p><p><b>Summary:</b> On-policy self-distillation, where a student is pulled toward a copy of itself conditioned on privileged context (e.g., a verified solution or feedback), offers a promising direction for advancing reasoning capability without a stronger external teacher. Yet in math reasoning the gains are inconsistent, even when the same approach succeeds elsewhere. A pointwise mutual information analysis traces the failure to the privileged context itself: it inflates the teacher's confidence on tokens already implied by the solution (structural connectives, verifiable claims) and deflates it on deliberation tokens ("Wait", "Let", "Maybe") that drive multi-step search. We propose Anti-Self-Distillation (AntiSD), which ascends a divergence between student and teacher rather than descending it: this reverses the per-token sign and yields a naturally bounded advantage in one step. An entropy-triggered gate disables the term once the teacher entropy collapses, completing a drop-in replacement for default self-distillation. Across five models from 4B to 30B parameters on math reasoning benchmarks, AntiSD reaches the GRPO baseline's accuracy in 2 to 10x fewer training steps and improves final accuracy by up to 11.5 points. AntiSD opens a path to scalable self-improvement, where a language model bootstraps its own reasoning through its training signal.</p>
+ https://arxiv.org/abs/2605.11609
+ Tue, 12 May 2026 00:00:00 +0000
+
+
+ Learning to Foresee: Unveiling the Unlocking Efficiency of On-Policy Distillation
+ https://arxiv.org/abs/2605.11739
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.11739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuchen Cai, Ding Cao, Liang Lin, Chunxi Luo, Xin Xu, Kai Yang, Weijie Liu, Saiyong Yang, Tianxiang Zhao, Guangzhong Sun, Guiquan Liu, Junfeng Fang</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> On-policy distillation (OPD) has emerged as an efficient post-training paradigm for large language models. However, existing studies largely attribute this advantage to denser and more stable supervision, while the parameter-level mechanisms underlying OPD's efficiency remain poorly understood. In this work, we argue that OPD's efficiency stems from a form of ``foresight'': it establishes a stable update trajectory toward the final model early in training. This foresight manifests in two aspects. First, at the Module-Allocation Level, OPD identifies regions with low marginal utility and concentrates updates on modules that are more critical to reasoning. Second, at the Update-Direction Level, OPD exhibits stronger low-rank concentration, with its dominant subspaces aligning closely with the final update subspace early in training. Building on these findings, we propose EffOPD, a plug-and-play acceleration method that speeds up OPD by adaptively selecting an extrapolation step size and moving along the current update direction. EffOPD requires no additional trainable modules or complex hyperparameter tuning, and achieves an average training acceleration of 3times while maintaining comparable final performance. Overall, our findings provide a parameter-dynamics perspective for understanding the efficiency of OPD and offer practical insights for designing more efficient post-training methods for large language models.</p>
+ https://arxiv.org/abs/2605.11739
+ Wed, 13 May 2026 00:00:00 +0000
+
+
+ Qwen-Image-VAE-2.0 Technical Report
+ https://arxiv.org/abs/2605.13565
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13565.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zekai Zhang, Deqing Li, Kuan Cao, Yujia Wu, Chenfei Wu, Yu Wu, Liang Peng, Hao Meng, Jiahao Li, Jie Zhang, Kaiyuan Gao, Kun Yan, Lihan Jiang, Ningyuan Tang, Shengming Yin, Tianhe Wu, Xiao Xu, Xiaoyue Chen, Yan Shu, Yanran Zhang, Yilei Chen, Yixian Xu, Yuxiang Chen, Zhendong Wang, Zihao Liu, Zikai Zhou, Yiliang Gu, Yi Wang, Xiaoxiao Xu, Lin Qu</p><p><b>Upvotes:</b> 60</p><p><b>Summary:</b> We present Qwen-Image-VAE-2.0, a suite of high-compression Variational Autoencoders (VAEs) that achieve significant advances in both reconstruction fidelity and diffusability. To address the reconstruction bottlenecks of high compression, we adopt an improved architecture featuring Global Skip Connections (GSC) and expanded latent channels. Moreover, we scale training to billions of images and incorporate a synthetic rendering engine to improve performance in text-rich scenarios. To tackle the convergence challenges of high-dimensional latent space, we implement an enhanced semantic alignment strategy to make the latent space highly amenable to diffusion modeling. To optimize computational efficiency, we leverage an asymmetric and attention-free encoder-decoder backbone to minimize encoding overhead. We present a comprehensive evaluation of Qwen-Image-VAE-2.0 on public reconstruction benchmarks. To evaluate performance in text-rich scenarios, we propose OmniDoc-TokenBench, a new benchmark comprising a diverse collection of real-world documents coupled with specialized OCR-based evaluation metrics. Qwen-Image-VAE-2.0 achieves state-of-the-art reconstruction performance, demonstrating exceptional capabilities in both general domains and text-rich scenarios at high compression ratio. Furthermore, downstream DiT experiments reveal our models possess superior diffusability, significantly accelerating convergence compared to existing high-compression baselines. These establish Qwen-Image-VAE-2.0 as a leading model with high compression, superior reconstruction, and exceptional diffusability.</p>
+ https://arxiv.org/abs/2605.13565
+ Wed, 13 May 2026 00:00:00 +0000
+
+
+ Training Long-Context Vision-Language Models Effectively with Generalization Beyond 128K Context
+ https://arxiv.org/abs/2605.13831
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13831.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhaowei Wang, Lishu Luo, Haodong Duan, Weiwei Liu, Sijin Wu, Ji Luo, Shen Yan, Shuai Peng, Sihang Yuan, Chaoyi Huang, Yi Lin, Yangqiu Song</p><p><b>Upvotes:</b> 86</p><p><b>Summary:</b> Long-context modeling is becoming a core capability of modern large vision-language models (LVLMs), enabling sustained context management across long-document understanding, video analysis, and multi-turn tool use in agentic workflows. Yet practical training recipes remain insufficiently explored, particularly for designing and balancing long-context data mixtures. In this work, we present a systematic study of long-context continued pre-training for LVLMs, extending a 7B model from 32K to 128K context with extensive ablations on long-document data. We first show that long-document VQA is substantially more effective than OCR transcription. Building on this observation, our ablations further yield three key findings: i) for sequence-length distribution, balanced data outperforms target-length-focused data (e.g., 128K), suggesting that long-context ability requires generalizable key-information retrieval across various lengths and positions; ii) retrieval remains the primary bottleneck, favoring retrieval-heavy mixtures with modest reasoning data for task diversity; and iii) pure long-document VQA largely preserves short-context capabilities, suggesting that instruction-formatted long data reduces the need for short-data mixing. Based on these findings, we introduce MMProLong, obtained by long-context continued pre-training from Qwen2.5-VL-7B with only a 5B-token budget. MMProLong improves long-document VQA scores by 7.1% and maintains strong performance at 256K and 512K contexts beyond its 128K training window, without additional training. It further generalizes to webpage-based multimodal needle retrieval, long-context vision-text compression, and long-video understanding without task-specific supervision. Overall, our study establishes a practical LongPT recipe and an empirical foundation for advancing long-context vision-language models.</p>
+ https://arxiv.org/abs/2605.13831
+ Wed, 13 May 2026 00:00:00 +0000
+
+
+ AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation
+ https://arxiv.org/abs/2605.13724
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13724.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yuchao Gu, Guian Fang, Yuxin Jiang, Weijia Mao, Song Han, Han Cai, Mike Zheng Shou</p><p><b>Upvotes:</b> 101</p><p><b>Summary:</b> Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping (z_{t}rightarrow z_{0}) to flow-map transition learning (z_{t}rightarrow z_{r}) over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.</p>
+ https://arxiv.org/abs/2605.13724
+ Wed, 13 May 2026 00:00:00 +0000
+
+
+ When Vision Speaks for Sound
+ https://arxiv.org/abs/2605.16403
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16403.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiaofei Wen, Wenjie Jacky Mo, Xingyu Fu, Rui Cai, Tinghui Zhu, Wendi Li, Yanan Xie, Muhao Chen, Peng Qi</p><p><b>Upvotes:</b> 149</p><p><b>Summary:</b> Despite rapid progress in video-capable MLLMs, we find that their apparent audio understanding in videos is often vision-driven: models rely on visual cues to infer or hallucinate acoustic information, rather than verifying the audio stream. This issue appears across both state-of-the-art open-source omni models and leading closed-source models from providers such as Google and OpenAI. We characterize this failure mode as an audio-visual Clever Hans effect, in which models appear (falsely) audio-grounded, but actually exploit visual-acoustic correlations without verifying whether the audio and visual streams are truly aligned. To systematically study this behavior, we introduce Thud, an intervention-driven probing framework based on three counterfactual audio edits: Shift, which tests temporal synchronization; Mute, which tests sound existence; and Swap, which tests audio-visual consistency. Beyond diagnosis, we further study a two-stage alignment recipe: intervention-derived preference pairs teach audio verification, while event-level general video preferences regularize the model against over-specialization. Our best 10K-sample recipe improves average performance across the three intervention dimensions by 28 percentage points, while slightly improving performance on general video and audio-visual QA benchmarks.</p>
+ https://arxiv.org/abs/2605.16403
+ Wed, 13 May 2026 00:00:00 +0000
+
+
+ Achieving Gold-Medal-Level Olympiad Reasoning via Simple and Unified Scaling
+ https://arxiv.org/abs/2605.13301
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13301.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yafu Li, Runzhe Zhan, Haoran Zhang, Shunkai Zhang, Yizhuo Li, Zhilin Wang, Jiacheng Chen, Futing Wang, Xuyang Hu, Yuchen Fan, Bangjie Xu, Yucheng Su, Xinmiao Han, Chenxi Li, Haodi Lei, Yufeng Zhao, Zejin Lin, Qianjia Cheng, Tong Zhu, Xiaoye Qu, Ganqu Cui, Peng Ye, Yun Luo, Zhouchen Lin, Yu Qiao, Bowen Zhou, Ning Ding, Yu Cheng</p><p><b>Upvotes:</b> 159</p><p><b>Summary:</b> Recent progress in reasoning models has substantially advanced long-horizon mathematical and scientific problem solving, with several systems now reaching gold-medal-level performance on International Mathematical Olympiad (IMO) and International Physics Olympiad (IPhO) problems. In this paper, we introduce a simple and unified recipe for converting a post-trained reasoning backbone into a rigorous olympiad-level solver. The recipe first uses a reverse-perplexity curriculum for SFT to instill rigorous proof-search and self-checking behaviors, then scales these behaviors through a two-stage RL pipeline that progresses from RL with verifiable rewards to more delicate proof-level RL, and finally boosts solving performance with test-time scaling. Applying this recipe, we train a 30B-A3B backbone with SFT on around 340K sub-8K-token trajectories followed by 200 RL steps. The resulting model, SU-01, supports stable reasoning on difficult problems with trajectories exceeding 100K tokens, while achieving gold-medal-level performance on mathematical and physical olympiad competitions, including IMO 2025/USAMO 2026 and IPhO 2024/2025. It also demonstrates strong generalization of scientific reasoning to domains beyond mathematics and physics.</p>
+ https://arxiv.org/abs/2605.13301
+ Wed, 13 May 2026 00:00:00 +0000
+
+
+ MinT: Managed Infrastructure for Training and Serving Millions of LLMs
+ https://arxiv.org/abs/2605.13779
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13779.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Mind Lab, Song Cao, Vic Cao, Andrew Chen, Kaijie Chen, Cleon Cheng, Steven Chiang, Kaixuan Fan, Hera Feng, Huan Feng, Arthur Fu, Jun Gao, Hongquan Gu, Aaron Guan, Nolan Ho, Mutian Hong, Hailee Hou, Peixuan Hua, Charles Huang, Miles Jiang, Nora Jiang, Yuyi Jiang, Qiuyu Jin, Fancy Kong, Andrew Lei, Kyrie Lei, Alexy Li, Lucian Li, Ray Li, Theo Li, Zhihui Li, Jiayi Lin, Kairus Liu, Kieran Liu, Logan Liu, Xiang Liu, Irvine Lu, Maeve Luo, Runze Lv, Pony Ma, Verity Niu, Anson Qiu, Vincent Wang, Rio Yang, Maxwell Yao, Carrie Ye, Regis Ye, Wenlin Ye, Josh Ying, Danney Zeng, Yuhan Zhan, Anya Zhang, Di Zhang, Ruijia Zhang, Sueky Zhang, Ya Zhang, Wei Zhao, Ada Zhou, Changhai Zhou, Yuhua Zhou, Xinyue Zhu, Murphy Zhuang</p><p><b>Upvotes:</b> 219</p><p><b>Summary:</b> We present MindLab Toolkit (MinT), a managed infrastructure system for Low-Rank Adaptation (LoRA) post-training and online serving. MinT targets a setting where many trained policies are produced over a small number of expensive base-model deployments. Instead of materializing each policy as a merged full checkpoint, MinT keeps the base model resident and moves exported LoRA adapter revisions through rollout, update, export, evaluation, serving, and rollback, hiding distributed training, serving, scheduling, and data movement behind a service interface. MinT scales this path along three axes. Scale Up extends LoRA RL to frontier-scale dense and MoE architectures, including MLA and DSA attention paths, with training and serving validated beyond 1T total parameters. Scale Down moves only the exported LoRA adapter, which can be under 1% of base-model size in rank-1 settings; adapter-only handoff reduces the measured step by 18.3x on a 4B dense model and 2.85x on a 30B MoE, while concurrent multi-policy GRPO shortens wall time by 1.77x and 1.45x without raising peak memory. Scale Out separates durable policy addressability from CPU/GPU working sets: a tensor-parallel deployment supports 10^6-scale addressable catalogs (measured single-engine sweeps through 100K) and thousand-adapter active waves at cluster scale, with cold loading treated as scheduled service work and packed MoE LoRA tensors improving live engine loading by 8.5-8.7x. MinT thus manages million-scale LoRA policy catalogs while training and serving selected adapter revisions over shared 1T-class base models.</p>
+ https://arxiv.org/abs/2605.13779
+ Wed, 13 May 2026 00:00:00 +0000
+
+
+ CiteVQA: Benchmarking Evidence Attribution for Trustworthy Document Intelligence
+ https://arxiv.org/abs/2605.12882
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.12882.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongsheng Ma, Jiayu Li, Zhengren Wang, Yijie Wang, Jiahao Kong, Weijun Zeng, Jutao Xiao, Jie Yang, Wentao Zhang, Bin Wang, Conghui He</p><p><b>Upvotes:</b> 269</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) have significantly advanced document understanding, yet current Doc-VQA evaluations score only the final answer and leave the supporting evidence unchecked. This answer-only approach masks a critical failure mode: a model can land on the correct answer while grounding it in the wrong passage -- a critical risk in high-stakes domains like law, finance, and medicine, where every conclusion must be traceable to a specific source region. To address this, we introduce CiteVQA, a benchmark that requires models to return element-level bounding-box citations alongside each answer, evaluating both jointly. CiteVQA comprises 1,897 questions across 711 PDFs spanning seven domains and two languages, averaging 40.6 pages per document. To ensure fidelity and scalability, the ground-truth citations are generated by an automated pipeline-which identifies crucial evidence via masking ablation-and are subsequently validated through expert review. At the core of our evaluation is Strict Attributed Accuracy (SAA), which credits a prediction only when the answer and the cited region are both correct. Auditing 20 MLLMs reveals a pervasive Attribution Hallucination: models frequently produce the right answer while citing the wrong region. The strongest system (Gemini-3.1-Pro-Preview) achieves an SAA of only 76.0, and the strongest open-source MLLM reaches just 22.5. Ultimately, towards trustworthy document intelligence, CiteVQA exposes a reliability gap that answer-only evaluations overlook, providing the instrumentation needed to close it. Our repository is available at https://github.com/opendatalab/CiteVQA.</p>
+ https://arxiv.org/abs/2605.12882
+ Wed, 13 May 2026 00:00:00 +0000
+
+
+ Auditing Agent Harness Safety
+ https://arxiv.org/abs/2605.14271
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chengzhi Liu, Yichen Guo, Yepeng Liu, Yuzhe Yang, Qianqi Yan, Xuandong Zhao, Wenyue Hua, Sheng Liu, Sharon Li, Yuheng Bu, Xin Eric Wang</p><p><b>Upvotes:</b> 54</p><p><b>Summary:</b> LLM agents increasingly run inside execution harnesses that dispatch tools, allocate resources, and route messages between specialized components. However, a harness can return a correct, benign answer over a trajectory that accesses unauthorized resources or leaks context to the wrong agent. Output-level evaluation cannot see these failures, yet most safety benchmarks score only final outputs or terminal states, even though many violations occur mid-trajectory rather than at termination. The central question is whether the harness respects user intent, permission boundaries, and information-flow constraints throughout execution. To address this gap, we propose HarnessAudit, a framework that audits full execution trajectories across boundary compliance, execution fidelity, and system stability, with a focus on multi-agent harnesses where these risks are most pronounced. We further introduce HarnessAudit-Bench, a benchmark of 210 tasks across eight real-world domains, instantiated in both single-agent and multi-agent configurations with embedded safety constraints. Evaluating ten harness configurations across frontier models and three multi-agent frameworks, we find that: (i) task completion is misaligned with safe execution, and violations accumulate with trajectory length; (ii) safety risks vary across domains, task types, and agent roles; (iii) most violations concentrate in resource access and inter-agent information transfer; and (iv) multi-agent collaboration expands the safety risk surface, while harness design sets the upper bound of safe deployment.</p>
+ https://arxiv.org/abs/2605.14271
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memory
+ https://arxiv.org/abs/2605.15128
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15128.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minghao Guo, Qingyue Jiao, Zeru Shi, Yihao Quan, Boxuan Zhang, Danrui Li, Liwei Che, Wujiang Xu, Shilong Liu, Zirui Liu, Mubbasir Kapadia, Vladimir Pavlovic, Jiang Liu, Mengdi Wang, Yiyu Shi, Dimitris N. Metaxas, Ruixiang Tang</p><p><b>Upvotes:</b> 62</p><p><b>Summary:</b> Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods across 4 VLM backbones, we show that current architectures still struggle to preserve fine-grained visual details and reason about state changes over time. Our findings show that long-term multimodal memory depends on evidence routing, temporal tracking, and detail extraction.</p>
+ https://arxiv.org/abs/2605.15128
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ MemLens: Benchmarking Multimodal Long-Term Memory in Large Vision-Language Models
+ https://arxiv.org/abs/2605.14906
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14906.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xiyu Ren, Zhaowei Wang, Yiming Du, Zhongwei Xie, Chi Liu, Xinlin Yang, Haoyue Feng, Wenjun Pan, Tianshi Zheng, Baixuan Xu, Zhengnan Li, Yangqiu Song, Ginny Wong, Simon See</p><p><b>Upvotes:</b> 75</p><p><b>Summary:</b> Memory is essential for large vision-language models (LVLMs) to handle long, multimodal interactions, with two method directions providing this capability: long-context LVLMs and memory-augmented agents. However, no existing benchmark conducts a systematic comparison of the two on questions that genuinely require multimodal evidence. To close this gap, we introduce MEMLENS, a comprehensive benchmark for memory in multimodal multi-session conversations, comprising 789 questions across five memory abilities (information extraction, multi-session reasoning, temporal reasoning, knowledge update, and answer refusal) at four standard context lengths (32K-256K tokens) under a cross-modal token-counting scheme. An image-ablation study confirms that solving MEMLENS requires visual evidence: removing evidence images drops two frontier LVLMs below 2% accuracy on the 80.4% of questions whose evidence includes images. Evaluating 27 LVLMs and 7 memory-augmented agents, we find that long-context LVLMs achieve high short-context accuracy through direct visual grounding but degrade as conversations grow, whereas memory agents are length-stable but lose visual fidelity under storage-time compression. Multi-session reasoning caps most systems below 30%, and neither approach alone solves the task. These results motivate hybrid architectures that combine long-context attention with structured multimodal retrieval. Our code is available at https://github.com/xrenaf/MEMLENS.</p>
+ https://arxiv.org/abs/2605.14906
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
+ https://arxiv.org/abs/2605.15178
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15178.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoyi Zhu, Haozhe Liu, Yuyang Zhao, Tian Ye, Junsong Chen, Jincheng Yu, Tong He, Song Han, Enze Xie</p><p><b>Upvotes:</b> 84</p><p><b>Summary:</b> We introduce SANA-WM, an efficient 2.6B-parameter open-source world model natively trained for one-minute generation, synthesizing high-fidelity, 720p, minute-scale videos with precise camera control. SANA-WM achieves visual quality comparable to large-scale industrial baselines such as LingBot-World and HY-WorldPlay, while significantly improving efficiency. Four core designs drive our architecture: (1) Hybrid Linear Attention combines frame-wise Gated DeltaNet (GDN) with softmax attention for memory-efficient long-context modeling. (2) Dual-Branch Camera Control ensures precise 6-DoF trajectory adherence. (3) Two-Stage Generation Pipeline applies a long-video refiner to stage-1 outputs, improving quality and consistency across sequences. (4) Robust Annotation Pipeline extracts accurate metric-scale 6-DoF camera poses from public videos to yield high-quality, spatiotemporally consistent action labels. Driven by these designs, SANA-WMdemonstrates remarkable efficiency across data, training compute, and inference hardware: it uses only sim213K public video clips with metric-scale pose supervision, completes training in 15 days on 64 H100s, and generates each 60s clip on a single GPU; its distilled variant can be deployed on a single RTX 5090 with NVFP4 quantization to denoise a 60s 720p clip in 34s. On our one-minute world-model benchmark, SANA-WM demonstrates stronger action-following accuracy than prior open-source baselines and achieves comparable visual quality at 36times higher throughput for scalable world modeling.</p>
+ https://arxiv.org/abs/2605.15178
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ Causal Forcing++: Scalable Few-Step Autoregressive Diffusion Distillation for Real-Time Interactive Video Generation
+ https://arxiv.org/abs/2605.15141
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15141.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Min Zhao, Hongzhou Zhu, Kaiwen Zheng, Zihan Zhou, Bokai Yan, Xinyuan Li, Xiao Yang, Chongxuan Li, Jun Zhu</p><p><b>Upvotes:</b> 92</p><p><b>Summary:</b> Real-time interactive video generation requires low-latency, streaming, and controllable rollout. Existing autoregressive (AR) diffusion distillation methods have achieved strong results in the chunk-wise 4-step regime by distilling bidirectional base models into few-step AR students, but they remain limited by coarse response granularity and non-negligible sampling latency. In this paper, we study a more aggressive setting: frame-wise autoregression with only 1--2 sampling steps. In this regime, we identify the initialization of a few-step AR student as the key bottleneck: existing strategies are either target-misaligned, incapable of few-step generation, or too costly to scale. We propose Causal Forcing++, a principled and scalable pipeline that uses causal consistency distillation (causal CD) for few-step AR initialization. The core idea is that causal CD learns the same AR-conditional flow map as causal ODE distillation, but obtains supervision from a single online teacher ODE step between adjacent timesteps, avoiding the need to precompute and store full PF-ODE trajectories. This makes the initialization both more efficient and easier to optimize. The resulting pipeline, \ours, surpasses the SOTA 4-step chunk-wise Causal Forcing under the \textbf{frame-wise 2-step setting} by 0.1 in VBench Total, 0.3 in VBench Quality, and 0.335 in VisionReward, while reducing first-frame latency by 50\% and Stage 2 training cost by sim4times. We further extend the pipeline to action-conditioned world model generation in the spirit of Genie3. Project Page: https://github.com/thu-ml/Causal-Forcing and https://github.com/shengshu-ai/minWM .</p>
+ https://arxiv.org/abs/2605.15141
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ Self-Distilled Agentic Reinforcement Learning
+ https://arxiv.org/abs/2605.15155
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15155.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhengxi Lu, Zhiyuan Yao, Zhuowen Han, Zi-Han Wang, Jinyang Wu, Qi Gu, Xunliang Cai, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen</p><p><b>Upvotes:</b> 111</p><p><b>Summary:</b> Reinforcement learning (RL) has emerged as a central paradigm for post-training LLM agents, yet its trajectory-level reward signal provides only coarse supervision for long-horizon interaction. On-Policy Self-Distillation (OPSD) complements RL by introducing dense token-level guidance from a teacher branch augmented with privileged context. However, transferring OPSD to multi-turn agents proves problematic: compounding multi-turn instability destabilizes supervision, while skill-conditioned privileged guidance requires asymmetric treatment for negative teacher rejections may arise from imperfect skills retrieval or utilization. We introduce SDAR (Self-Distilled Agentic Reinforcement Learning), which treats OPSD as a gated auxiliary objective while keeping RL as the primary optimization backbone. SDAR maps detached token-level signals into a sigmoid gate, strengthening distillation on teacher-endorsed positive-gap tokens and softly attenuating negative teacher rejections. Across the Qwen2.5 and Qwen3 families on ALFWorld, WebShop, and Search-QA, SDAR substantially improves over GRPO (+9.4% on ALFWorld, +7.0% on Search-QA, +10.2% on WebShop-Acc), avoids the instability of naive GRPO+OPSD, and consistently outperforms hybrid RL--OPSD baselines across model scales.</p>
+ https://arxiv.org/abs/2605.15155
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ MMSkills: Towards Multimodal Skills for General Visual Agents
+ https://arxiv.org/abs/2605.13527
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.13527.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kangning Zhang, Shuai Shao, Qingyao Li, Jianghao Lin, Lingyue Fu, Shijian Wang, Wenxiang Jiao, Yuan Lu, Weiwen Liu, Weinan Zhang, Yong Yu</p><p><b>Upvotes:</b> 118</p><p><b>Summary:</b> Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.</p>
+ https://arxiv.org/abs/2605.13527
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ PhysBrain 1.0 Technical Report
+ https://arxiv.org/abs/2605.15298
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15298.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shijie Lian, Bin Yu, Xiaopeng Lin, Changti Wu, Hang Yuan, Xiaolin Hu, Zhaolong Shen, Yuzhuo Miao, Haishan Liu, Yuxuan Tian, Yukun Shi, Cong Huang, Kai Chen</p><p><b>Upvotes:</b> 143</p><p><b>Summary:</b> Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.</p>
+ https://arxiv.org/abs/2605.15298
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining
+ https://arxiv.org/abs/2605.14747
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weimin Xiong, Shuhao Gu, Bowen Ye, Zihao Yue, Lei Li, Feifan Song, Sujian Li, Hao Tian</p><p><b>Upvotes:</b> 145</p><p><b>Summary:</b> Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.</p>
+ https://arxiv.org/abs/2605.14747
+ Thu, 14 May 2026 00:00:00 +0000
+
+
+ DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCo
+ https://arxiv.org/abs/2605.16257
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16257.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanwen Wang, Weizhi Zhao, Xiangyu Wang, Siyuan Huang, He Lin, Boyuan Zheng, Rongtao Xu, Gang Wang, Yao Mu, He Wang, Lue Fan, Hongsheng Li, Zhaoxiang Zhang, Tieniu Tan</p><p><b>Upvotes:</b> 52</p><p><b>Summary:</b> Achieving human-level manipulation requires dexterous robotic hands capable of complex object interactions. Advancing such capabilities further demands standardized benchmarks for systematic evaluation. However, existing dexterous benchmarks lack tasks that reflect the unique manipulation capabilities of dexterous hands over parallel grippers, as well as comprehensive evaluation pipelines. In this paper, we present DexJoCo, a benchmark and toolkit for task-oriented dexterous manipulation, comprising 11 functionally grounded tasks that evaluate tool-use, bimanual coordination, long-horizon execution, and reasoning. We develop a low-cost data collection system and collect 1.1K trajectories across these tasks, with support for domain randomization to assess robustness. We benchmark modern models under diverse settings, including visual and dynamics randomization, multi-task training, and action-head adaptation. Through extensive empirical analysis, we identify several important insights and common limitations of current policies in dexterous manipulation, highlighting key challenges for future research in dexterous hand robot learning. Project page available at: https://dexjoco.github.io</p>
+ https://arxiv.org/abs/2605.16257
+ Fri, 15 May 2026 00:00:00 +0000
+
+
+ CHI-Bench: Can AI Agents Automate End-to-End, Long-Horizon, Policy-Rich Healthcare Workflows?
+ https://arxiv.org/abs/2605.16679
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16679.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haolin Chen, Deon Metelski, Leon Qi, Tao Xia, Joonyul Lee, Steve Brown, Kevin Riley, Frank Wang, T. Y. Alvin Liu, Hank Capps MD, Zeyu Tang, Xiangchen Song, Lingjing Kong, Fan Feng, Tianyi Zeng, Zhiwei Liu, Zixian Ma, Hang Jiang, Fangli Geng, Yuan Yuan, Chenyu You, Qingsong Wen, Hua Wei, Yanjie Fu, Yue Zhao, Carl Yang, Biwei Huang, Kun Zhang, Caiming Xiong, Sanmi Koyejo, Eric P. Xing, Philip S. Yu, Weiran Yao</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> End-to-end automation of realistic healthcare operations stresses three capabilities underrepresented in current benchmarks: policy density, decisions must be grounded in a large library of medical, insurance, and operational rules; Multi-role composition: a single task requires the agent to play multiple roles with handoffs; and multilateral interaction: intermediate workflow steps are multi-turn dialogs, such as peer-to-peer review and patient outreach. We introduce χ-Bench, a benchmark of long-horizon healthcare workflows across three domains: provider prior authorization, payer utilization management, and care management. Each task hands the agent a clinical case in a high-fidelity simulator of 20 healthcare apps exposed via 87 MCP tools, which it must drive to a terminal status through tool calls and writing the role's artifacts, guided by a 1,290+ document managed-care operations handbook skill. Across 30 agent harness/models configurations, the best agent resolves only 28.0% of tasks, no agent clears 20% on strict pass^3, and executing all tasks in a single session slumps the performance to 3.8%. These results raise the hypothesis that similar gaps are likely to surface in other policy-dense, role-composed, irreversible enterprise domains.</p>
+ https://arxiv.org/abs/2605.16679
+ Fri, 15 May 2026 00:00:00 +0000
+
+
+ Process Rewards with Learned Reliability
+ https://arxiv.org/abs/2605.15529
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15529.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinyuan Li, Langlin Huang, Chengsong Huang, Shaoyang Xu, Donghong Cai, Yuyi Yang, Wenxuan Zhang, Jiaxin Huang</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Process Reward Models (PRMs) provide step-level feedback for reasoning, but current PRMs usually output only a single reward score for each step. Downstream methods must therefore treat imperfect step-level reward predictions as reliable decision signals, with no indication of when these predictions should be trusted. We propose BetaPRM, a distributional PRM that predicts both a step-level success probability and the reliability of that prediction. Given step-success supervision from Monte Carlo continuations, BetaPRM learns a Beta belief that explains the observed number of successful continuations through a Beta-Binomial likelihood, rather than regressing to the finite-sample success ratio as a point target. This learned reliability signal indicates when a step reward should be trusted, enabling downstream applications to distinguish reliable rewards from uncertain ones. As one application, we introduce Adaptive Computation Allocation (ACA) for PRM-guided Best-of-N reasoning. ACA uses the learned reliability signal to stop when a high-reward solution is reliable and to spend additional computation on uncertain candidate prefixes. Experiments across four backbones and four reasoning benchmarks show that BetaPRM improves PRM-guided Best-of-N selection while preserving standard step-level error detection. Built on this signal, ACA improves the accuracy--token tradeoff over fixed-budget Best-of-16, reducing token usage by up to 33.57% while improving final-answer accuracy.</p>
+ https://arxiv.org/abs/2605.15529
+ Fri, 15 May 2026 00:00:00 +0000
+
+
+ FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization
+ https://arxiv.org/abs/2605.15824
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.15824.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Quanjian Song, Yefeng Shen, Mengting Chen, Hao Sun, Jinsong Lan, Xiaoyong Zhu, Bo Zheng, Liujuan Cao</p><p><b>Upvotes:</b> 64</p><p><b>Summary:</b> Human-centric video customization, particularly at the garment level, has shown significant commercial value. However, existing approaches cannot support low-latency and interactive garment control, which is crucial for applications such as e-commerce and content creation. This paper studies how to achieve interactive multi-garment video customization while preserving motion coherence using only single-garment video data. We present FashionChameleon, a real-time and interactive framework for human-garment customization in autoregressive video generation, where users can interactively switch garment during generation. FashionChameleon consists of three key techniques: (i) Instead of training on multi-garment video data, we train a Teacher Model with In-Context Learning on a single reference-garment pair. By retaining the image-to-video training paradigm while enforcing a mismatch between the reference and garment image, the model is encouraged to implicitly preserve coherence during single-garment switching. (ii) To achieve consistency and efficiency during generation, we introduce Streaming Distillation with In-Context Learning, which fine-tunes the model with in-context teacher forcing and improves extrapolation consistency via gradient-reweighted distribution matching distillation. (iii) To extend the model for interactive multi-garment video customization, we propose Training-Free KV Cache Rescheduling, which includes garment KV refresh, historical KV withdraw, and reference KV disentangle to achieve garment switching while preserving motion coherence. Our FashionChameleon uniquely supports interactive customization and consistent long-video extrapolation, while achieving real-time generation at 23.8 FPS on a single GPU, 30-180times faster than existing baselines.</p>
+ https://arxiv.org/abs/2605.15824
+ Fri, 15 May 2026 00:00:00 +0000
+
+
+ Active Learners as Efficient PRP Rerankers
+ https://arxiv.org/abs/2605.14236
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14236.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jeremías Figueiredo Paschmann, Juan Kaplan, Francisco Nattero, Santiago Barron, Juan Wisznia, Luciano del Corro</p><p><b>Upvotes:</b> 98</p><p><b>Summary:</b> Pairwise Ranking Prompting (PRP) elicits pairwise preference judgments from an LLM, which are then aggregated into a ranking, usually via classical sorting algorithms. However, judgments are noisy, order-sensitive, and sometimes intransitive, so sorting assumptions do not match the setting. Because sorting aims to recover a full permutation, truncating it to meet a call budget does not produce a dependable top-K. We thus reframe PRP reranking as active learning from noisy pairwise comparisons and show that active rankers are drop-in replacements that improve NDCG@10 per call in the call-constrained regime. Our noise-robust framework also introduces a randomized-direction oracle that uses a single LLM call per pair. This approach converts systematic position bias into zero-mean noise, enabling unbiased aggregate ranking without the cost of bidirectional calls.</p>
+ https://arxiv.org/abs/2605.14236
+ Fri, 15 May 2026 00:00:00 +0000
+
+
+ Full Attention Strikes Back: Transferring Full Attention into Sparse within Hundred Training Steps
+ https://arxiv.org/abs/2605.16928
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.16928.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yanke Zhou, Yiduo Li, Hanlin Tang, Maohua Li, Kan Liu, Lan Tao, Lin Qu, Yuan Yao, Xiaoxing Ma</p><p><b>Upvotes:</b> 93</p><p><b>Summary:</b> Long-context inference in large language models is bottlenecked by the quadratic cost of full attention. Existing efficient alternatives often rely either on native sparse training or on heuristic token eviction, creating an undesirable trade-off among efficiency, training cost, and accuracy. In this work, we show that full-attention LLMs are already intrinsically sparse and can be transformed into highly sparse models with only minimal adaptation. Our approach is built on three observations: (1) only a small subset of attention heads truly requires full long-context processing; (2) long-range retrieval is governed primarily by a low-dimensional subspace, allowing relevant tokens to be retrieved efficiently with a 16-dimensional indexer; and (3) the useful token budget is strongly query-dependent, making dynamic top-p selection more suitable than fixed top-k sparsification. Based on these insights, we propose RTPurbo, which retains the full KV cache only for retrieval heads and introduces a lightweight token indexer for sparse attention. By exploiting the model's intrinsic sparsity, RTPurbo achieves sparsification with only a few hundred training steps. Experiments on long-context benchmarks and reasoning tasks show that RTPurbo preserves near-lossless accuracy while delivering substantial efficiency gains, including up to a 9.36times prefill speedup at 1M context and about a 2.01times decode speedup. These results suggest that strong sparse inference can be obtained from standard full-attention training without expensive native sparse pretraining.</p>
+ https://arxiv.org/abs/2605.16928
+ Sat, 16 May 2026 00:00:00 +0000
+
+
+ OSCAR: Offline Spectral Covariance-Aware Rotation for 2-bit KV Cache Quantization
+ https://arxiv.org/abs/2605.17757
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.17757.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhongzhu Zhou, Donglin Zhuang, Jisen Li, Ziyan Chen, Shuaiwen Leon Song, Ben Athiwaratkun, Xiaoxia Wu</p><p><b>Upvotes:</b> 63</p><p><b>Summary:</b> INT2 KV-cache quantization is attractive for long-context LLM serving, but it remains difficult to make both accurate and deployable. Simple rotations such as Hadamard transforms reduce outliers, but still degrade at INT2 because they are not aligned with downstream attention. We propose OSCAR, an Ultra-low-bit KV Cache quantization method that estimates attention-aware covariance structures offline and uses them to derive fixed rotations and clipping thresholds for quantization. In this way, it aligns KV quantization with the covariance structures that attention actually consumes. More importantly, we not only provide theoretical justification but also develop a fully deployable OSCAR system with a custom INT2 attention kernel that remains compatible with paged KV-cache serving and fused kernel pipelines, enabling seamless integration into modern LLM serving frameworks such as SGLang and vLLM. We evaluate our methods on recent reasoning models with reasoning traces of up to 32k tokens across 5 tasks. On Qwen3-4B-Thinking-2507 and Qwen3-8B, OSCAR reduces the BF16 accuracy gap to 3.78 and 1.42 points, respectively, while naive rotation INT2 collapses to nearly zero. We further scale OSCAR to Qwen3-32B and GLM-4.7 (358B params), where it remains effectively on par with BF16. On long context - RULER-NIAH up to 128K, OSCAR remains robust on both Qwen3 models, while naive rotation INT2 collapses. System-wise, OSCAR reduces KV-cache memory by approximately 8x, improves throughput by up to 7x at large batch sizes under the same memory budget, and accelerates batch-size-1 decoding by up to 3x over BF16 due to reduced memory bandwidth overhead.</p>
+ https://arxiv.org/abs/2605.17757
+ Mon, 18 May 2026 00:00:00 +0000
+
+
+ AI for Auto-Research: Roadmap & User Guide
+ https://arxiv.org/abs/2605.18661
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18661.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Lingdong Kong, Xian Sun, Wei Chow, Linfeng Li, Kevin Qinghong Lin, Xuan Billy Zhang, Song Wang, Rong Li, Qing Wu, Wei Gao, Yingshuo Wang, Shaoyuan Xie, Jiachen Liu, Leigang Qu, Shijie Li, Lai Xing Ng, Benoit R. Cottereau, Ziwei Liu, Tat-Seng Chua, Wei Tsang Ooi</p><p><b>Upvotes:</b> 67</p><p><b>Summary:</b> AI-assisted research is crossing a threshold: fully automated systems can now generate research papers for as little as $15, while long-horizon agents can execute experiments, draft manuscripts, and simulate critique with minimal human input. Yet this productivity frontier exposes a deeper integrity problem: under scientific pressure, even frontier LLMs still fabricate results, miss hidden errors, and fail to judge novelty reliably. Studying developments through April 2026, we present an end-to-end analysis of AI across the complete research lifecycle, organized into four epistemological phases: Creation (idea generation, literature review, coding & experiments, tables & figures), Writing (paper writing), Validation (peer review, rebuttal & revision), and Dissemination (posters, slides, videos, social media, project pages, and interactive agents). We identify a sharp, stage-dependent boundary between reliable assistance and unreliable autonomy: AI excels at structured, retrieval-grounded, and tool-mediated tasks, but remains fragile for genuinely novel ideas, research-level experiments, and scientific judgment. Generated ideas often degrade after implementation, research code lags far behind pattern-matching benchmarks, and end-to-end autonomous systems have not yet consistently reached major-venue acceptance standards. We further show that greater automation can obscure rather than eliminate failure modes, making human-governed collaboration the most credible deployment paradigm. Finally, we provide a structured taxonomy, benchmark suite, and tool inventory, cross-stage design principles, and a practitioner-oriented playbook, with resources maintained at our project page.</p>
+ https://arxiv.org/abs/2605.18661
+ Mon, 18 May 2026 00:00:00 +0000
+
+
+ Lance: Unified Multimodal Modeling by Multi-Task Synergy
+ https://arxiv.org/abs/2605.18678
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fengyi Fu, Mengqi Huang, Shaojin Wu, Yunsheng Jiang, Yufei Huo, Hao Li, Yinghang Song, Fei Ding, Jianzhu Guo, Qian He, Zheren Fu, Zhendong Mao, Yongdong Zhang</p><p><b>Upvotes:</b> 76</p><p><b>Summary:</b> We present Lance, a lightweight native unified model supporting multimodal understanding, generation, and editing for both images and videos. Rather than relying on model capacity scaling or text-image-dominant designs, Lance explores a practical paradigm for unified multimodal modeling via collaborative multi-task training. It is grounded in two core principles: unified context modeling and decoupled capability pathways. Specifically, Lance is trained from scratch and employs a dual-stream mixture-of-experts architecture on shared interleaved multimodal sequences, enabling joint context learning while decoupling the pathways for understanding and generation. We further introduce modality-aware rotary positional encoding to mitigate interference among heterogeneous visual tokens and boost cross-task alignment. During training, Lance adopts a staged multi-task training paradigm with capability-oriented objectives and adaptive data scheduling to strengthen both semantic comprehension and visual generation performance. Experimental results demonstrate that Lance substantially outperforms existing open-source unified models in image and video generation, while retaining strong multimodal understanding capabilities. The homepage is available at https://lance-project.github.io.</p>
+ https://arxiv.org/abs/2605.18678
+ Mon, 18 May 2026 00:00:00 +0000
+
+
+ Enhancing Train-Free Infinite-Frame Generation for Consistent Long Videos
+ https://arxiv.org/abs/2605.18233
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18233.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> X. Feng, J. Zhu, M. Wu, C. Chen, F. Mao, H. Guo, J. Wu, X. Chu, K. Huang</p><p><b>Upvotes:</b> 91</p><p><b>Summary:</b> Without incurring significant computational overhead, train-free long video generation aims to enable foundation video generation models to produce longer videos. Frame-level autoregressive frameworks, e.g., FIFO-diffusion, offer the advantage of generating infinitely long videos with constant memory consumption. However, the mismatch between training and inference, coupled with the challenge of maintaining long-term consistency, limits the effective utilization of foundation models. To mitigate these concerns, we propose MIGA, a novel infinite-frame long video generation method. Firstly, we propose an effective two-stage alignment mechanism that mitigates the training-inference gap by reducing the excessive noise span fed to the model. We then introduce an innovative dual consistency enhancement mechanism, where the self-reflection approach corrects early high-noise frames and the long-range frame guidance approach leverages later low-noise frames with broad coverage to steer generation, jointly improving temporal consistency. Extensive experiments on VBench and NarrLV demonstrate the state-of-the-art performance of MIGA. Our project page is available at https://xiaokunfeng.github.io/miga_homepage/.</p>
+ https://arxiv.org/abs/2605.18233
+ Mon, 18 May 2026 00:00:00 +0000
+
+
+ LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation
+ https://arxiv.org/abs/2605.18739
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18739.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yukang Chen, Luozhou Wang, Wei Huang, Shuai Yang, Bohan Zhang, Yicheng Xiao, Ruihang Chu, Weian Mao, Qixin Hu, Shaoteng Liu, Yuyang Zhao, Huizi Mao, Ying-Cong Chen, Enze Xie, Xiaojuan Qi, Song Han</p><p><b>Upvotes:</b> 112</p><p><b>Summary:</b> We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.</p>
+ https://arxiv.org/abs/2605.18739
+ Mon, 18 May 2026 00:00:00 +0000
+
+
+ SkillsVote: Lifecycle Governance of Agent Skills from Collection, Recommendation to Evolution
+ https://arxiv.org/abs/2605.18401
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18401.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongyi Liu, Haoyan Yang, Tao Jiang, Bo Tang, Feiyu Xiong, Zhiyu Li</p><p><b>Upvotes:</b> 126</p><p><b>Summary:</b> Long-horizon LLM agents leave traces that could become reusable experience, but raw trajectories are noisy and hard to govern. We treat Agent Skills as an experience schema that couples executable scripts, with non-executable guidance on procedures. Yet open skill ecosystems contain redundant, uneven, environment-sensitive artifacts, and indiscriminate updates can pollute future context. We present SkillsVote, a lifecycle-governance framework for Agent Skills from collection and recommendation to evolution. SkillsVote profiles a million-scale open-source corpus for environment requirements, quality, and verifiability, then synthesizes tasks for verifiable skills. Before execution, SkillsVote performs agentic library search over structured skill library to expose instructional skill context. After execution, it decomposes trajectories into skill-linked subtasks, attributes outcomes to skill use, agent exploration, environment, and result signals, and admits only successful reusable discoveries to evidence-gated updates. In our evaluation, offline evolution improves GPT-5.2 on Terminal-Bench 2.0 by up to 7.9 pp, while online evolution improves SWE-Bench Pro by up to 2.6 pp. Overall, governed external skill libraries can improve frozen agents without model updates when systems control exposure, credit, and preservation.</p>
+ https://arxiv.org/abs/2605.18401
+ Mon, 18 May 2026 00:00:00 +0000
+
+
+ Code as Agent Harness
+ https://arxiv.org/abs/2605.18747
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.18747.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Xuying Ning, Katherine Tieu, Dongqi Fu, Tianxin Wei, Zihao Li, Yuanchen Bei, Jiaru Zou, Mengting Ai, Zhining Liu, Ting-Wei Li, Lingjie Chen, Yanjun Zhao, Ke Yang, Bingxuan Li, Cheng Qian, Gaotang Li, Xiao Lin, Zhichen Zeng, Ruizhong Qiu, Sirui Chen, Yifan Sun, Xiyuan Yang, Ruida Wang, Rui Pan, Chenyuan Yang, Dylan Zhang, Liri Fang, Zikun Cui, Yang Cao, Pan Chen, Dorothy Sun, Ren Chen, Mahesh Srinivasan, Nipun Mathur, Yinglong Xia, Hong Li, Hong Yan, Pan Lu, Lingming Zhang, Tong Zhang, Hanghang Tong, Jingrui He</p><p><b>Upvotes:</b> 210</p><p><b>Summary:</b> Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.</p>
+ https://arxiv.org/abs/2605.18747
+ Mon, 18 May 2026 00:00:00 +0000
+
+
+ GoLongRL: Capability-Oriented Long Context Reinforcement Learning with Multitask Alignment
+ https://arxiv.org/abs/2605.19577
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19577.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minxuan Lv, Tiehua Mei, Tanlong Du, Junmin Chen, Zhenpeng Su, Ziyang Chen, Ziqi Wang, Zhennan Wu, Ruotong Pan, jian Liang, Ruiming Tang, Han Li</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> We present GoLongRL, a fully open-source, capability-oriented post-training recipe for long-context reinforcement learning with verifiable rewards (RLVR). Existing long-context RL methods often treat data construction as a matter of designing increasingly complex retrieval paths, leading to homogeneous task coverage and reward formulations that inadequately reflect practical long-context requirements. Our work offers two contributions. (1) Capability-oriented data construction with full open release. We openly release a dataset of 23K RLVR samples, the complete construction pipeline, and all training code. Guided by a taxonomy of long-context capabilities, the dataset spans 9 task types, each paired with its natural evaluation metric. It comprises curated open-source samples from established corpora and synthetic samples whose QA pairs are generated from real source documents such as books, academic papers, and multi-turn dialogues. Under the same vanilla GRPO setup, our dataset alone outperforms the closed-source QwenLong-L1.5 dataset. Moreover, our Qwen3-30B-A3B model trained on this data delivers long-context performance comparable to DeepSeek-R1-0528 and Qwen3-235B-A22B-Thinking-2507, suggesting that broader coverage and greater reward diversity substantially benefit long-context capability improvement. (2) TMN-Reweight for heterogeneous multitask optimization. To address optimization challenges from heterogeneous rewards, we propose TMN-Reweight, which combines task-level mean normalization for cross-task reward scale alignment with difficulty-adaptive weighting for more reliable advantage estimation. TMN-Reweight further improves average performance over vanilla GRPO, with general capabilities preserved or improved across reported evaluations.</p>
+ https://arxiv.org/abs/2605.19577
+ Tue, 19 May 2026 00:00:00 +0000
+
+
+ OpenComputer: Verifiable Software Worlds for Computer-Use Agents
+ https://arxiv.org/abs/2605.19769
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19769.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinbiao Wei, Qianran Ma, Yilun Zhao, Xiao Zhou, Kangqi Ni, Guo Gan, Arman Cohan</p><p><b>Upvotes:</b> 81</p><p><b>Summary:</b> We present OpenComputer, a verifier-grounded framework for constructing verifiable software worlds for computer-use agents. OpenComputer integrates four components: (1) app-specific state verifiers that expose structured inspection endpoints over real applications, (2) a self-evolving verification layer that improves verifier reliability using execution-grounded feedback, (3) a task-generation pipeline that synthesizes realistic and machine-checkable desktop tasks, and (4) an evaluation harness that records full trajectories and computes auditable partial-credit rewards. In its current form, OpenComputer covers 33 desktop applications and 1,000 finalized tasks spanning browsers, office tools, creative software, development environments, file managers, and communication applications. Experiments show that OpenComputer's hard-coded verifiers align more closely with human adjudication than LLM-as-judge evaluation, especially when success depends on fine-grained application state. Frontier agents struggle with end-to-end completion despite partial progress, and open-source models exhibit sharp drops from their OSWorld-Verified scores, exposing a persistent gap in robust computer automation.</p>
+ https://arxiv.org/abs/2605.19769
+ Tue, 19 May 2026 00:00:00 +0000
+
+
+ π-Bench: Evaluating Proactive Personal Assistant Agents in Long-Horizon Workflows
+ https://arxiv.org/abs/2605.14678
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.14678.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haoran Zhang, Luxin Xu, Zhilin Wang, Runquan Gui, Shunkai Zhang, Haodi Lei, Zihao He, Bingsu He, Chicheng Qin, Tong Zhu, Xiaoye Qu, Yang Yang, Yu Cheng, Yafu Li</p><p><b>Upvotes:</b> 102</p><p><b>Summary:</b> The rise of personal assistant agents, e.g., OpenClaw, highlights the growing potential of large language models to support users across everyday life and work. A core challenge in these settings is proactive assistance, since users often begin with underspecified requests and leave important needs, constraints, or preferences unstated. However, existing benchmarks rarely evaluate whether agents can identify and act on such hidden intents before they are explicitly stated, especially in sustained multi-turn interactions where user needs emerge gradually. To address this gap, we introduce π-Bench, a benchmark for proactive assistance comprising 100 multi-turn tasks across 5 domain-specific user personas. By incorporating hidden user intents, inter-task dependencies, and cross-session continuity, π-Bench evaluates agents' ability to anticipate and address user needs over extended interactions, jointly measuring proactivity and task completion in long-horizon trajectories that better reflect real-world use. Experiments show (1) proactive assistance remains challenging, (2) a clear distinction between task completion and proactivity, and (3) the value of prior interaction for proactive intent resolution in later tasks.</p>
+ https://arxiv.org/abs/2605.14678
+ Tue, 19 May 2026 00:00:00 +0000
+
+
+ Mega-ASR: Towards In-the-wild^2 Speech Recognition via Scaling up Real-world Acoustic Simulation
+ https://arxiv.org/abs/2605.19833
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.19833.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Zhifei Xie, Kaiyu Pang, Haobin Zhang, Deheng Ye, Xiaobin Hu, Shuicheng Yan, Chunyan Miao</p><p><b>Upvotes:</b> 131</p><p><b>Summary:</b> Despite rapid advances in automatic speech recognition (ASR) and large audio-language models, robust recognition in real-world environments remains limited by an "acoustic robustness bottleneck": models often lose acoustic grounding and produce omissions or hallucinations under severe, compositional distortions. We propose Mega-ASR, a unified ASR-in-the-wild framework that combines scalable compound-data construction with progressive acoustic-to-semantic optimization. We introduce Voices-in-the-Wild-2M, covering 7 classic acoustic phenomena and 54 physically plausible compound scenarios, and train Mega-ASR with Acoustic-to-Semantic Progressive Supervised Fine-Tuning and Dual-Granularity WER-Gated Policy Optimization. Extensive experiments demonstrate that Mega-ASR achieves significant advantages over prior state-of-the-art systems on adverse-condition ASR benchmarks (45.69% vs. 54.01% on VOiCES R4-B-F, and 21.49% vs. 29.34% on NOIZEUS Sta-0). On complex compositional acoustic scenarios, Mega-ASR further delivers over 30% relative WER reduction against strong open- and closed-source baselines, establishing a scalable paradigm for robust ASR in-the-wild.</p>
+ https://arxiv.org/abs/2605.19833
+ Tue, 19 May 2026 00:00:00 +0000
+
+
+ AutoResearchClaw: Self-Reinforcing Autonomous Research with Human-AI Collaboration
+ https://arxiv.org/abs/2605.20025
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20025.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jiaqi Liu, Shi Qiu, Mairui Li, Bingzhou Li, Haonian Ji, Siwei Han, Xinyu Ye, Peng Xia, Zihan Dong, Congyu Zhang, Letian Zhang, Guiming Chen, Haoqin Tu, Xinyu Yang, Lu Feng, Xujiang Zhao, Haifeng Chen, Jiawei Zhou, Xiao Wang, Weitong Zhang, Hongtu Zhu, Yun Li, Jieru Mei, Hongliang Fei, Jiaheng Zhang, Linjie Li, Linjun Zhang, Yuyin Zhou, Sheng Wang, Caiming Xiong, James Zou, Zeyu Zheng, Cihang Xie, Mingyu Ding, Huaxiu Yao</p><p><b>Upvotes:</b> 185</p><p><b>Summary:</b> Automating scientific discovery requires more than generating papers from ideas. Real research is iterative: hypotheses are challenged from multiple perspectives, experiments fail and inform the next attempt, and lessons accumulate across cycles. Existing autonomous research systems often model this process as a linear pipeline: they rely on single-agent reasoning, stop when execution fails, and do not carry experience across runs. We present AutoResearchClaw, a multi-agent autonomous research pipeline built on five mechanisms: structured multi-agent debate for hypothesis generation and result analysis, a self-healing executor with a Pivot/Refine decision loop that transforms failures into information, verifiable result reporting that prevents fabricated numbers and hallucinated citations, human-in-the-loop collaboration with seven intervention modes spanning full autonomy to step-by-step oversight, and cross-run evolution that converts past mistakes into future safeguards. On ARC-Bench, a 25-topic experiment-stage benchmark, AutoResearchClaw outperforms AI Scientist v2 by 54.7%. A human-in-the-loop ablation across seven intervention modes reveals that precise, targeted collaboration at high-leverage decision points consistently outperforms both full autonomy and exhaustive step-by-step oversight. We position AutoResearchClaw as a research amplifier that augments rather than replaces human scientific judgment. Code is available at https://github.com/aiming-lab/AutoResearchClaw.</p>
+ https://arxiv.org/abs/2605.20025
+ Tue, 19 May 2026 00:00:00 +0000
+
+
+ PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
+ https://arxiv.org/abs/2605.21572
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21572.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Ziang Cao, Yinghao Liu, Haitian Li, Runmao Yao, Fangzhou Hong, Zhaoxi Chen, Liang Pan, Ziwei Liu</p><p><b>Upvotes:</b> 51</p><p><b>Summary:</b> Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single asset category, e.g., rigid, deformable, or articulated objects. To address these limitations, we introduce PhysX-Omni, a unified framework for simulation-ready physical 3D generation across diverse asset types. Specifically, we develop a novel and efficient geometry representation tailored for Vision-Language Models, which directly encodes high-resolution 3D structures without compression, significantly improving generation performance. In addition, we construct the first general simulation-ready 3D dataset, PhysXVerse, covering diverse indoor and outdoor categories. Furthermore, to comprehensively and flexibly evaluate both generative and understanding capabilities in the wild, we propose PhysX-Bench, which encompasses six key attributes: geometry, absolute scale, material, affordance, kinematics, and function description. Extensive experiments with conventional metrics and PhysX-Bench show that PhysX-Omni performs strongly in both generation and understanding. Moreover, additional studies further validate the potential of PhysX-Omni for applications in simulation-ready scene generation and robotic policy learning. We believe PhysX-Omni can significantly advance a wide range of downstream applications, particularly in embodied AI and physics-based simulation.</p>
+ https://arxiv.org/abs/2605.21572
+ Wed, 20 May 2026 00:00:00 +0000
+
+
+ SciAtlas: A Large-Scale Knowledge Graph for Automated Scientific Research
+ https://arxiv.org/abs/2605.22878
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22878.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shuofei Qiao, Yunxiang Wei, Jiazheng Fan, Bin Wu, Busheng Zhang, Mengru Wang, Yuqi Zhu, Ningyu Zhang, Keyan Ding, Qiang Zhang, Huajun Chen</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> The exponential growth of global academic output has confronted researchers and AI agents with an unprecedented ``information explosion,'' where fragmented and unstructured knowledge organization impedes deep interdisciplinary integration. Current academic retrieval tools predominantly rely on superficial keyword matching or vector-space semantic retrieval, which lack the topological reasoning capabilities required to navigate complex logical connections. Agentic deep-research-based frameworks are often prone to logical hallucinations and consuming high inference costs. To bridge this gap, in this report, we introduce SciAtlas, a large-scale, multi-disciplinary, heterogeneous academic resource knowledge graph designed as a panoramic scientific evolution network. By integrating over 43M papers from 26 disciplines, and a total of 157M entities and 3B triplets, SciAtlas provides a structured topological cognitive substrate that dismantles disciplinary barriers and furnishes AI agents with a global perspective. Furthermore, we develop a neuro-symbolic retrieval algorithm featuring tri-path collaborative recall and graph reranking, achieving a seamless transition from simple semantic matching to deterministic association discovery. We also present key application directions of SciAtlas, including literature review, automated research trend synthesis, idea positioning, and academic trajectory exploration, to demonstrate that SciAtlas can serve as an effective ``cognitive map'' to empower the full loop of automated scientific research while significantly reducing reasoning costs. We have released the interfaces for KG retrieval and various downstream tasks in our GitHub repo.</p>
+ https://arxiv.org/abs/2605.22878
+ Wed, 20 May 2026 00:00:00 +0000
+
+
+ IndusAgent: Reinforcing Open-Vocabulary Industrial Anomaly Detection with Agentic Tools
+ https://arxiv.org/abs/2605.20682
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20682.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Rongbin Tan, Fangfang Lin, Zhenlong Yuan, Min Qiu, Kejin Cui, Mengmeng Wang, Yi Wang, Zijian Song, Zhiyuan Wang, Jiyuan Wang, Yue Wang, Shuhan Song§, Huawei Cao</p><p><b>Upvotes:</b> 83</p><p><b>Summary:</b> Multimodal large language models (MLLMs) have shown remarkable capability in bridging visual perception and textual reasoning, enabling zero-shot understanding across diverse industrial scenarios. However, their performance in open-vocabulary industrial anomaly detection (IAD) is often limited by domain-misaligned reasoning and hallucinated structural inferences. To address these challenges, we propose IndusAgent, a tool-augmented agentic framework for open-vocabulary IAD. Specifically, we first construct Indus-CoT, a structured dataset that integrates global visual observations, high-resolution local patches, and expert normalcy priors, providing supervision for fine-tuning the model on rigorous industrial inspection trajectories. Building on this, IndusAgent dynamically orchestrates a set of external tools, including dynamic region cropping, high-frequency feature enhancement, and prior retrieval, thus enabling the agent to actively resolve visual ambiguities and disentangle subtle anomalies. Furthermore, we introduce a gated reinforcement learning objective that jointly optimizes anomaly classification, localization accuracy, anomaly type reasoning, and efficient tool usage, ensuring that tool invocation occurs only when beneficial. Extensive evaluations on five industrial anomaly benchmarks, including MVTec-AD, VisA, MPDD, DTD, and SDD, demonstrate that IndusAgent achieves state-of-the-art zero-shot performance among all existing methods, validating our robustness and generalization capacity.</p>
+ https://arxiv.org/abs/2605.20682
+ Wed, 20 May 2026 00:00:00 +0000
+
+
+ HRM-Text: Efficient Pretraining Beyond Scaling
+ https://arxiv.org/abs/2605.20613
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20613.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guan Wang, Changling Liu, Chenyu Wang, Cai Zhou, Yuhao Sun, Yifei Wu, Shuai Zhen, Luca Scimeca, Yasin Abbasi Yadkori</p><p><b>Upvotes:</b> 90</p><p><b>Summary:</b> The current pretraining paradigm for large language models relies on massive compute and internet-scale raw text, creating a significant barrier to foundational research. In contrast, biological systems demonstrate highly sample-efficient learning through multi-timescale processing, such as the functional organization of the frontoparietal loop. Taking this as inspiration, we introduce HRM-Text, which replaces standard Transformers with a Hierarchical Recurrent Model (HRM) that decouples computation into slow-evolving strategic and fast-evolving execution layers. To stabilize this deep recurrence for language modeling, we introduce MagicNorm and warmup deep credit assignment. Furthermore, instead of standard raw-text pretraining, we train exclusively on instruction-response pairs using a task-completion objective and PrefixLM masking. Serving as an empirical existence proof of efficient pretraining, a 1B-parameter HRM-Text model trained from scratch on only 40 billion unique tokens and $1,500 budget achieves 60.7% on MMLU, 81.9% on ARC-C, 82.2% on DROP, 84.5% on GSM8K, and 56.2% on MATH. Despite utilizing roughly 100-900x fewer training tokens and 96-432x less estimated compute than standard baselines, HRM-Text performs competitively with 2-7B parameter open models. These results demonstrate that co-designing architectures and objectives can radically reduce the compute-to-performance ratio, making pretraining from scratch accessible to the broader research community.</p>
+ https://arxiv.org/abs/2605.20613
+ Wed, 20 May 2026 00:00:00 +0000
+
+
+ Lens: Rethinking Training Efficiency for Foundational Text-to-Image Models
+ https://arxiv.org/abs/2605.21573
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21573.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dong Chen, Fangyun Wei, Ziyu Wan, Dongdong Chen, Jiawei Zhang, Jinjing Zhao, Sirui Zhang, Yang Yue, Zhiyang Liang, Baining Guo, Chong Luo, Jianmin Bao, Ji Li, Lei Shi, Qinhong Yang, Xiuyu Wu, Xuelu Feng, Yan Lu, Yanchen Dong, Yitong Wang, Yunuo Chen</p><p><b>Upvotes:</b> 106</p><p><b>Summary:</b> We introduce Lens, a 3.8B-parameter T2I model that achieves performance competitive with, and in several cases surpassing, state-of-the-art models with more than 6B parameters across various benchmarks, while requiring significantly less training compute. For example, Lens requires only about 19.3% of the training compute used by Z-Image. The training efficiency of Lens stems from two key strategies beyond its compact model size. First, we maximize data information density per training batch by (i) training on Lens-800M, a dataset of 800M densely captioned image-text pairs whose captions are generated by GPT-4.1 and contain approximately 109 words on average, providing richer semantic supervision than conventional short captions, and (ii) constructing each batch from images with multiple resolutions and diverse aspect ratios, thereby enlarging the effective visual coverage of each optimization step. Second, we improve convergence speed through careful architectural choices, including adopting a semantic VAE that provides better latent representations and employing a strong language encoder that accelerates optimization while enabling multilingual generalization from English-only training data. After pre-training, we apply RL with taxonomy-driven prompts (Lens-RL-8K) and structured reward rubrics to suppress artifacts and improve visual quality, a reasoner module with training-free system prompt search to better align user requests with the model, and distillation-based acceleration for 4-step inference. Through efficient training and systematic optimization, Lens generalizes to arbitrary aspect ratios from 1:2 to 2:1 and resolutions up to 1440^2, and supports prompts in several commonly used languages. Thanks to its compact size, Lens generates a 1024^2 image in 3.15 seconds on a single NVIDIA H100 GPU, while its distilled turbo version performs 4-step generation in 0.84 seconds.</p>
+ https://arxiv.org/abs/2605.21573
+ Wed, 20 May 2026 00:00:00 +0000
+
+
+ Rethinking Cross-Layer Information Routing in Diffusion Transformers
+ https://arxiv.org/abs/2605.20708
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.20708.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Chao Xu, Maohua Li, Qirui Li, Yixuan Xu, Yanke Zhou, Yunhe Li, Cuifeng Shen, Hanlin Tang, Kan Liu, Tao Lan, Lin Qu, Shao-Qun Zhang</p><p><b>Upvotes:</b> 109</p><p><b>Summary:</b> Diffusion Transformers (DiTs) have become a de facto backbone of modern visual generation, and nearly every major axis of their design -- tokenization, attention, conditioning, objectives, and latent autoencoders -- has been extensively revisited. The residual stream that governs how information accumulates across layers, however, has been directly inherited from the original Transformer. In this paper, we present a systematic empirical analysis of cross-layer information flow in DiTs, jointly along depth and denoising timestep, and identify three concrete symptoms of traditional residual addition, namely monotonic forward magnitude inflation, sharp backward gradient decay, and pronounced block-wise redundancy. Motivated by this diagnosis, we propose Diffusion-Adaptive Routing (DAR), a drop-in residual replacement that performs learnable, timestep-adaptive, and non-incremental aggregation over the history of sublayer outputs. Moreover, the proposed DAR is compatible with many modern Transformer enhancement methods, such as REPA. On ImageNet 256times256, DAR improves SiT-XL/2 by 2.11 FID (7.56 vs.\ 9.67) and matches the baseline's converged quality with 8.75times fewer training iterations. Stacked on top of REPA, it yields a 2times training acceleration in the early stage, suggesting cross-layer information routing as an underexplored design axis in diffusion modeling, one that operates orthogonally to existing representation-alignment objectives. Beyond pretraining, DAR can also be applied during the fine-tuning stage of large-scale T2I models and preserves high-frequency details during Distribution Matching Distillation.</p>
+ https://arxiv.org/abs/2605.20708
+ Wed, 20 May 2026 00:00:00 +0000
+
+
+ DelTA: Discriminative Token Credit Assignment for Reinforcement Learning from Verifiable Rewards
+ https://arxiv.org/abs/2605.21467
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21467.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaiyi Zhang, Wei Wu, Yankai Lin</p><p><b>Upvotes:</b> 204</p><p><b>Summary:</b> Reinforcement learning from verifiable rewards (RLVR) has emerged as a central technique for improving the reasoning capabilities of large language models. Despite its effectiveness, how response-level rewards translate into token-level probability changes remains poorly understood. We introduce a discriminator view of RLVR updates, showing that the policy-gradient update direction implicitly acts as a linear discriminator over token-gradient vectors and thereby determines which token probabilities are increased or decreased during learning. Under standard sequence-level RLVR, this discriminator is constructed from positive- and negative-side centroids formed by advantage-weighted averaging of token-gradient vectors. However, such centroid construction can be dominated by shared high-frequency patterns, such as formatting tokens, diluting sparse yet discriminative directions that better distinguish high-reward responses from low-reward ones. To address this limitation, we propose DelTA, a discriminative token credit assignment method that estimates token coefficients to amplify side-specific token-gradient directions and downweight shared or weakly discriminative ones. These coefficients reweight a self-normalized RLVR surrogate, making the effective side-wise centroids more contrastive and thereby reshaping the RLVR update direction. On seven mathematical benchmarks, DelTA outperforms the strongest same-scale baselines by 3.26 and 2.62 average points on Qwen3-8B-Base and Qwen3-14B-Base, respectively. Additional results on code generation, a different backbone, and out-of-domain evaluations further demonstrate the generalization ability of DelTA.</p>
+ https://arxiv.org/abs/2605.21467
+ Wed, 20 May 2026 00:00:00 +0000
+
+
+ ACC: Compiling Agent Trajectories for Long-Context Training
+ https://arxiv.org/abs/2605.21850
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.21850.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qisheng Su, Zhen Fang, Shiting Huang, Yu Zeng, Yiming Zhao, Kou Shi, Ziao Zhang, Lin Chen, Zehui Chen, Lijun Wu, Feng Zhao</p><p><b>Upvotes:</b> 59</p><p><b>Summary:</b> Recent development of agents has renewed demand for long-context reasoning capacity of LLMs. However, training LLMs for this capacity requires costly long-document curation or heuristic context synthesis. We observe that agents produce massive trajectories when solving problems, invoking tools and receiving environment observations across many turns. The evidence needed to answer the original question is thus scattered throughout these turns, requiring integration of distant context segments. Nevertheless, standard agent SFT masks tool responses and only trains turn-level tool selection, creating a supervision blind spot where these scattered signals go unused. We propose Agent Context Compilation (ACC), which converts trajectories from search, software engineering, and database querying agents into long-context QA pairs that combine the original question with tool responses and environment observations gathered across multiple turns, training the model to answer directly without tool use. This makes the dependencies between the question and the evidence explicit, enabling direct supervision of long-context reasoning over distant segments without additional annotation. ACC is a simple but effective approach that can be combined with any existing long-context extension or training method, providing scalable supervised fine-tuning data. We validate ACC on long-range dependency modeling tasks through MRCR and GraphWalks, challenging benchmarks requiring cross-turn coreference resolution and graph traversal over extended contexts. Training Qwen3-30B-A3B with ACC achieves 68.3 on MRCR (+18.1) and 77.5 on GraphWalks (+7.6), results comparable to Qwen3-235B-A22B, while preserving general capabilities on GPQA, MMLU-Pro, AIME, and IFEval. Further mechanism analysis reveals that the ACC-trained model exhibits task-adaptive attention restructuring and expert specialization.</p>
+ https://arxiv.org/abs/2605.21850
+ Thu, 21 May 2026 00:00:00 +0000
+
+
+ Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?
+ https://arxiv.org/abs/2605.22109
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22109.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Caixin Kang, Tianyu Yan, Sitong Gong, Mingfang Zhang, Liangyang Ouyang, Ruicong Liu, Bo Zheng, Huchuan Lu, Kaipeng Zhang, Yoichi Sato, Yifei Huang</p><p><b>Upvotes:</b> 169</p><p><b>Summary:</b> Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability solely on numerical Big Five score prediction, leaving open whether models truly perceive personality through behavioral understanding or merely prejudge through superficial pattern matching. We address this gap with three contributions. (i) A new task: we formalize Grounded Personality Reasoning (GPR), which requires MLLMs to anchor each Big Five rating in observable evidence through a chain of rating, reasoning, and grounding. (ii) A new dataset: we release MM-OCEAN (1,104 videos, 5,320 MCQs), produced by a multi-agent pipeline with human verification, with timestamped behavioral observations, evidence-grounded trait analyses, and seven categories of cue-grounding MCQs. (iii) Benchmark and analysis: we design a three-tier evaluation (rating, reasoning, grounding) plus four sample-level failure-mode metrics: Prejudice Rate (PR), Confabulation Rate (CR), Integration-failure Rate (IR), and Holistic-grounding Rate (HR), and benchmark 27 MLLMs (13 closed, 14 open). The analysis uncovers a striking Prejudice Gap: across the field, 51% of correct ratings are not grounded in retrieved cues, and the Holistic-Grounding Rate spans only 0-33.5%. These findings expose a disconnect between getting the right score and reasoning for the right reason, charting a roadmap for grounded social cognition in MLLMs.</p>
+ https://arxiv.org/abs/2605.22109
+ Thu, 21 May 2026 00:00:00 +0000
+
+
+ TransitLM: A Large-Scale Dataset and Benchmark for Map-Free Transit Route Generation
+ https://arxiv.org/abs/2605.22355
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.22355.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hanyu Guo, Jiedong Yang, Chao Chen, Longfei Xu, Kaikui Liu, Xiangxiang Chu</p><p><b>Upvotes:</b> 174</p><p><b>Summary:</b> Public transit route planning traditionally depends on structured map infrastructure and complex routing engines, and no existing dataset supports training models to bypass this dependency. We present TransitLM, a large-scale dataset of over 13 million transit route planning records from four Chinese cities covering 120,845 stations and 13,666 lines, released as a continual pre-training corpus and benchmark data for three evaluation tasks with complementary metrics. Experiments show that an LLM trained on TransitLM produces structurally valid routes at high accuracy and implicitly grounds arbitrary GPS coordinates to appropriate stations without any explicit mapping. These results demonstrate that transit route planning can be learned entirely from data, enabling end-to-end, map-free route generation directly from origin-destination information. The dataset and benchmark are available at https://huggingface.co/datasets/GD-ML/TransitLM, with evaluation code at https://github.com/HotTricker/TransitLM.</p>
+ https://arxiv.org/abs/2605.22355
+ Thu, 21 May 2026 00:00:00 +0000
+
+
+ StepAudio 2.5 Technical Report
+ https://arxiv.org/abs/2605.23463
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23463.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bin Lin, Bo Zhao, Boyong Wu, Chao Yan, Chen Wu, Cheng Yi, Chengyuan Yao, Daijiao Liu, Fei Tian, Feng Tian, Haiyang Sun, Haoyang Zhang, Jiangjie Zhen, Jinglan Gong, Jun Chen, Li Xie, Peilin Li, Peng Yang, Pengfei Tan, Qingjian Lin, Runze Li, Shenghua Hu, Siyi Zhou, Wenwen Qu, Xiangyu Li, Xiangyu Tony Zhang, Xuerui Yang, Yang Yang, Yechang Huang, Yu Fu, Yuchu Luo, Yuxin Li, Yuxin Zhang, Zhengyan Sheng, Brian Li, Chang Zeng, Changlin Zhang, Chen Geng, Chenghao Dong, Chengli Feng, Dan Zhou, Danni Wan, Di Chen, Die Zhang, Dongqing Pang, Guanglong Yang, Guoqiang Hu, Huangxi Zhu, Jianzheng Gao, Jinghua Liang, Jinmei Wan, Junjie Yuan, Kang An, Lei Lei, Limin Zhong, Lun Cai, Mengqiang Ren, Min Xu, Mingliang Li, Mingxiao Li, Na Wang, Qiang Tong, Qiaoling Huang, Qingfu Du, Rui Wang, Shengchen Zhou, Shi Qiu, Shihao Peng, Shiliang Yang, Siqi Tu, Tianjiao Deng, Ting Xu, Tong Wang, WeiMing Niu, Wuxun Xie, Xianwei Zhang, Xianyu Feng, Xiaojia Liu, Xing Chen, Xiongbin Wu, Yan Wu, Yang Li, Yi Liu, Yifan Zhang, Yile Liu, Yongshen Long, Yu Luo, Yuanhao Ding, Yuhao Wang, Yuhe Yin, Yunfang Xu, Yuxiang Yang, Zhiguo Huang, Zhiyue Wu, Zichao Li, Zichao Zhou, Daxin Jiang, Future Li, Gang Yu, Xiangyu Zhang, Yibo Zhu</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Unified audio-language modeling has emerged as a prominent trend in modern speech systems, promising to bring the reasoning capabilities of large language models to auditory tasks. However, existing unified foundations often struggle to match the depth of specialized systems across automatic speech recognition (ASR), text-to-speech synthesis (TTS), and realtime spoken interaction. Bridging this gap remains an open challenge. This report presents StepAudio 2.5, a unified audio-language foundation model that matches or exceeds specialized systems across all three capabilities. Rather than treating these tasks as architecturally distinct, we operate on the premise that once text and audio share a multimodal representational space, task specialization becomes a matter of operational regimes: data construction, optimization targets, and decoding constraints. Guided by this insight, we advance the post-training paradigm from standard supervised learning to task-tailored Reinforcement Learning from Human Feedback (RLHF), using it as the primary mechanism to define complex optimization targets. We leverage this RLHF-centric alignment, alongside specialized decoding, to shape a shared backbone into three distinct operational modes. Concretely, the ASR branch advances transcription efficiency via verifiable multi-token decoding; the TTS branch achieves controllable, expressive synthesis through preference-based RLHF and context-rich supervision; and the Realtime branch realizes low-latency, persona-consistent dialogue via generative reward modeling within an RLHF framework. On standard benchmarks, StepAudio 2.5 achieves state-of-the-art results across ASR, TTS, and Realtime, demonstrating that a singular audio-language foundation can successfully internalize the distinct deployment objectives of speech understanding, generation, and live interaction.</p>
+ https://arxiv.org/abs/2605.23463
+ Fri, 22 May 2026 00:00:00 +0000
+
+
+ Foundation Protocol: A Coordination Layer for Agentic Society
+ https://arxiv.org/abs/2605.23218
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23218.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Bang Liu, Yongfeng Gu, Jiayi Zhang, Zhaoyang Yu, Sirui Hong, Maojia Song, Xiaoqiang Wang, Mingyi Deng, Zijie Zhuang, Ronghao Wang, Mingzhe Cao, Yutong Zhu, Xingjian Li, Yifan Wu, Jianhao Ruan, Yiran Peng, Shuangrui Chen, Jinlin Wang, Yizhang Lin, Dongjie Zhang, Dekun Wu, Chen Ma, Lizi Liao, Han Yu, Jian Pei, Heng Ji, Qiang Yang, Yuyu Luo, Chenglin Wu</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> Autonomous agents are moving from tools into a layer of social infrastructure: they browse, purchase, deploy software, manage systems, and increasingly interact with one another. As these systems scale, the bottleneck shifts away from raw model capability toward coordination. Agents need to form reliable relationships, organize multi-agent work, exchange value, support an AI economy, and stay safe and accountable under real-world oversight. This paper introduces the Foundation Protocol (FP), a graph-first coordination layer for an emerging human-AI society. FP unifies heterogeneous entities, including agents, tools, resources, humans, institutions, and organizations, and supports native multi-party organization and event-based collaboration. It also provides economic primitives for metering, receipts, and settlement, and treats policy, provenance, and audit as first-class concerns. FP is designed to wrap and bridge existing protocols rather than replace them, enabling incremental adoption while reducing integration and governance overhead. The aim is to keep autonomous agency composable while keeping accountability non-negotiable, so that coordination itself can become shared infrastructure for a human-AI society that is open, pluralistic, and governable.</p>
+ https://arxiv.org/abs/2605.23218
+ Fri, 22 May 2026 00:00:00 +0000
+
+
+ EvalVerse: Pipeline-Aware and Expert-Calibrated Benchmarking for Professional Cinematic Video Generation
+ https://arxiv.org/abs/2605.23271
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Songlin Yang, Haobin Zhong, Ruilin Zhang, Xiaotong Zhao, Shuai Li, Kai Zheng, Xuyi Yang, Zhe Wang, Zhenchen Tang, Yang Li, Bohai Gu, Zhengwei Peng, Yidan Huang, Mengzhou Luo, Yihang Bo, Dalu Feng, Yujia Zhang, Juntao Ma, Ruiqi Wang, Lvmin Zhang, Yuwei Guo, Frank Guan, Maneesh Agrawala, Hongbo Fu, Alan Zhao, Anyi Rao</p><p><b>Upvotes:</b> 77</p><p><b>Summary:</b> The rapid evolution of generative video foundation models has propelled the field toward professional-grade cinematic synthesis. To achieve such demanding quality, the community transitions towards Reinforcement Learning (RL) and agentic workflows. However, reliable evaluation has emerged as a critical bottleneck. Existing benchmarks predominantly evaluate ''whether it is right'' (basic prompt-following) while fundamentally neglecting ''whether it is good'' (cinematic quality, acting, and aesthetics). Furthermore, current automated metrics lack the domain-specific rigor required to provide trustworthy signals, creating a severe credibility gap between human aesthetic perception and machine scoring. To bridge this gap, we introduce EvalVerse, a comprehensive, pipeline-aware, and expert-calibrated evaluation framework. We treat video generation assessment not merely as an engineering task, but as a core scientific problem: the systematic digitization of subjective cinematic expertise. First, we organize domain knowledge into an evaluation taxonomy aligned with the professional filmmaking workflow (pre-production, production, and post-production). Second, we distill human expert judgments into a curated dataset with large-scale human annotations. Third, we inject this knowledge into Vision-Language Models (VLMs) through an expert-calibrated fine-tuning strategy, enabling the VLM to perform explicit Chain-of-Thought reasoning. Compared to previous works, EvalVerse not only retains compatibility with foundational ''rightness'' metrics, but also significantly expands the criteria to ''goodness'' and broaden the task coverage to complex multi-shot sequencing and audio-visual integration. Consequently, by providing granular diagnostic signals, EvalVerse transcends a static leaderboard and establishes a fundamental infrastructure for future work, such as reward models and evaluator agent.</p>
+ https://arxiv.org/abs/2605.23271
+ Fri, 22 May 2026 00:00:00 +0000
+
+
+ SkillOpt: Executive Strategy for Self-Evolving Agent Skills
+ https://arxiv.org/abs/2605.23904
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.23904.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Yifan Yang, Ziyang Gong, Weiquan Huang, Qihao Yang, Ziwei Zhou, Zisu Huang, Yan Li, Xuemei Gao, Qi Dai, Bei Liu, Kai Qiu, Yuqing Yang, Dongdong Chen, Xue Yang, Chong Luo</p><p><b>Upvotes:</b> 208</p><p><b>Summary:</b> Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization.</p>
+ https://arxiv.org/abs/2605.23904
+ Fri, 22 May 2026 00:00:00 +0000
+
+
+ Macaron-A2UI: A Model for Generative UI in Personal Agents
+ https://arxiv.org/abs/2605.24830
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.24830.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fancy Kong, Congjie Zheng, Murphy Zhuang, Rio Yang, Sueky Zhang, Hao Fu, Gene Jin, Song Cao, Kaijie Chen, Andrew Chen, Pony Ma</p><p><b>Upvotes:</b> 80</p><p><b>Summary:</b> As personal agents evolve to handle complex, user-centric tasks, static plain-text chat is rapidly becoming a bottleneck. Generative UI emerges as the necessary new interface layer, dynamically synthesizing the right controls, options, and state from the interaction context in real time. We present Macaron-A2UI, a model for Generative UI in personal agents. Our goal is to move beyond text-only interaction by enabling agents to generate natural language together with lightweight, executable UI actions for information collection, preference refinement, confirmation, and multi-goal organization. We build a large-scale Generative UI corpus from heterogeneous dialogue sources, introduce A2UI-Bench for controlled evaluation, and train 30B, 235B and 754B models with parameter-efficient LoRA-based supervised fine-tuning followed by reward-driven reinforcement learning. The best Macaron-A2UI model reaches 75.6 overall on A2UI-Bench without explicit schema hints, surpassing the strongest full-schema frontier baseline. We release the models, benchmark, and evaluation protocol to support future work on Generative UI for personal agents.</p>
+ https://arxiv.org/abs/2605.24830
+ Sun, 24 May 2026 00:00:00 +0000
+
+
+ TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction
+ https://arxiv.org/abs/2605.26115
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26115.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Weijie Wang, Zimu Li, Jinchuan Shi, Zeyu Zhang, Botao Ye, Marc Pollefeys, Donny Y. Chen, Bohan Zhuang</p><p><b>Upvotes:</b> 50</p><p><b>Summary:</b> Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.</p>
+ https://arxiv.org/abs/2605.26115
+ Mon, 25 May 2026 00:00:00 +0000
+
+
+ CollectionLoRA: Collecting 50 Effects in 1 LoRA via Multi-Teacher On-Policy Distillation
+ https://arxiv.org/abs/2605.25378
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25378.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangtai Wu, Hailong Guo, Shijie Huang, Jiayi Song, Yubo Huang, Mushui Liu, Zhao Wang, Yunlong Yu, Jiaming Liu, Ruihua Huang</p><p><b>Upvotes:</b> 53</p><p><b>Summary:</b> Customized image editing aims to equip pre-trained diffusion models with specific visual effects using limited paired data, typically via Low-Rank Adaptation (LoRA). As the number of desired effects grows, storing and dynamically loading numerous these effect LoRAs significantly increases deployment overhead. Furthermore, current pipelines typically cascade these effect LoRAs with acceleration modules for fast generation, which triggers severe parameter interference and results in concept bleeding and style degradation. We propose CollectionLoRA, a multi-teacher on-policy distillation framework capable of distilling the concepts of up to 50 different effect LoRAs along with few-step generation capabilities into a single LoRA. This fundamentally resolves the feature interference issue and significantly reduces deployment costs. Specifically, the method introduces (i) a Probabilistic Dual-Stream Routing mechanism that enables the model to randomly switch between data sources during training, effectively enhancing its generalization in unseen scenarios; (ii) an Asymmetric Orthogonal Prompting strategy to achieve concept isolation within the prompt space; (iii) a Coarse-to-Fine Distillation Objective to mitigate the distribution gap between the teacher and student models. Extensive evaluations show that CollectionLoRA distills all customized effects and few-step generation into a single LoRA, reducing deployment overhead while achieving concept fidelity comparable to or better than independently trained teacher models.</p>
+ https://arxiv.org/abs/2605.25378
+ Mon, 25 May 2026 00:00:00 +0000
+
+
+ MobileGym: A Verifiable and Highly Parallel Simulation Platform for Mobile GUI Agent Research
+ https://arxiv.org/abs/2605.26114
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.26114.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dingbang Wu, Rui Hao, Haiyang Wang, Shuzhe Wu, Han Xiao, Zhenghong Li, Bojiang Zhou, Zheng Ju, Zichen Liu, Lue Fan, Zhaoxiang Zhang</p><p><b>Upvotes:</b> 58</p><p><b>Summary:</b> We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for everyday apps: verifiable outcome signals through deterministic state-based judging over structured JSON state, and scalable online RL through low-cost parallel rollouts. The full environment state is captured, configured, forked, and compared as structured JSON, and a single server can host hundreds of parallel instances, with about 400 MB memory per instance and about 3 s cold start. A layered state model and a declarative task-definition framework keep state programmability and task creation practical at scale, and a single programmatic judging mechanism delivers both deterministic evaluation verdicts and dense RL rewards. The accompanying MobileGym-Bench provides 416 parameterized task templates, including 256 test and 160 train templates, over 28 apps, with deterministic judges and a structured AnswerSheet protocol that avoids free-text matching failures. In a Sim-to-Real case study, GRPO on Qwen3-VL-4B-Instruct gains +12.8 percentage points on the 256-task test set, and on a 59-task real-device signal subset, real-device execution retains 95.1% of the simulation-side training gain. Project page: https://mobilegym.github.io.</p>
+ https://arxiv.org/abs/2605.26114
+ Mon, 25 May 2026 00:00:00 +0000
+
+
+ WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
+ https://arxiv.org/abs/2605.25874
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25874.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Kaining Ying, Hengrui Hu, Siyu Ren, Jiamu Li, Fengjiao Chen, Ziwen Wang, Xuezhi Cao, Xunliang Cai, Henghui Ding</p><p><b>Upvotes:</b> 100</p><p><b>Summary:</b> Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn benchmark for interactive world model evaluation along five dimensions, namely video quality, setting adherence, interaction adherence, consistency, and physics compliance. WBench contains 289 test cases and 1,058 interaction turns, where each case specifies a world setting and a multi-turn interaction sequence, covering diverse scenes, styles, subjects, and both first- and third-person perspectives, together with four interaction types, including navigation, subject action, event editing, and perspective switching. For navigation, WBench unifies text, 6-DoF pose, and discrete-action control, enabling evaluation of models with different native input interfaces. Evaluation uses 22 automatic sub-metrics that combine specialist vision models with large multimodal models, and all metrics are validated against human judgments. Across 20 state-of-the-art models, we find that no single model performs strongly across all dimensions. We provide detailed diagnostic insights into the characteristic strengths, weaknesses, and open challenges of each model. Code and data are available at https://github.com/meituan-longcat/WBench.</p>
+ https://arxiv.org/abs/2605.25874
+ Mon, 25 May 2026 00:00:00 +0000
+
+
+ DVAO: Dynamic Variance-adaptive Advantage Optimization for Multi-reward Reinforcement Learning
+ https://arxiv.org/abs/2605.25604
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.25604.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guochao Jiang, Jingyi Song, Guofeng Quan, Chuzhan Hao, Guohua Liu, Yuewei Zhang</p><p><b>Upvotes:</b> 132</p><p><b>Summary:</b> Reinforcement Learning has become a standard paradigm for aligning Large Language Models with human intent and task requirements. While Group Relative Policy Optimization offers an efficient, value-model-free alternative to Proximal Policy Optimization, adapting it to real-world multi-reward settings remains challenging. Standard scalarization practices, such as Reward Combination and Advantage Combination, suffer from significant drawbacks: Reward Combination frequently generates advantages with excessively large squared magnitudes that lead to training instability, while Advantage Combination relies on static hyperparameters and ignores cross-objective correlations. To address these limitations, we propose Dynamic Variance-adaptive Advantage Optimization (DVAO), which dynamically adjusts combination weights based on the empirical reward variance of each objective within a rollout group, effectively up-weighting objectives with a stronger learning signal while suppressing noisy ones. We mathematically prove that DVAO maintains bounded advantage magnitudes for stable training and introduces a self-adaptive cross-objective regularization mechanism. Extensive experiments on mathematical reasoning and tool-use benchmarks using Qwen3 and Qwen2.5 models demonstrate that DVAO significantly outperforms baseline methods, achieving a superior multi-objective Pareto frontier and robust training stability.</p>
+ https://arxiv.org/abs/2605.25604
+ Mon, 25 May 2026 00:00:00 +0000
+
+
+ SpatialBench: Is Your Spatial Foundation Model an All-Round Player?
+ https://arxiv.org/abs/2605.27367
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27367.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haosong Peng, Hao Li, Jiaqi Chen, Yuhao Pan, Runmao Yao, Yalun Dai, Fushuo Huo, Fangzhou Hong, Zhaoxi Chen, Haozhao Wang, Dingwen Zhang, Ziwei Liu, Wenchao Xu</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> While spatial foundation models have demonstrated impressive performance on standard datasets, a critical question remains: are they truly all-round players capable of generalizing robustly across diverse downstream tasks, arbitrary viewpoints, shifting scene domains, varying input densities, and specific hardware constraints? Answering this overarching question requires a holistic assessment, yet current models are mainly evaluated on specific domains for which they were specifically designed or trained. Such evaluations are intrinsically limited by narrow paradigm coverage, limited scene domains, and arbitrary frame sampling, making it fundamentally difficult to assess their true generalization capabilities. To address this gap, we present SpatialBench, a cross-paradigm, domain-diverse benchmark for spatial foundation models with deterministic sampling. SpatialBench features unprecedented scale and rigorous deterministic design, comprising 19 datasets and 546 scenes across 5 diverse spatial domains. It comprehensively evaluates 41 models across 6 paradigms on 5 task suites under 4 different input density settings. Our extensive evaluation reveals that current models are not yet all-round players, and uncovers crucial insights for future advancement. Specifically, we demonstrate that full-context attention maximizes accuracy while bounded-memory strategies unlock long-sequence scalability. Moreover, our empirical evaluations in challenging embodied and egocentric tasks demonstrate that strict domain alignment and high data quality are far more critical to performance than simple dataset scaling. Furthermore, to address the largest data gap identified in our analysis, we go beyond evaluation by introducing a large-scale dataset, DA-Next-5M, and a strong baseline model, DA-Next, pushing the boundaries of spatial representation learning.</p>
+ https://arxiv.org/abs/2605.27367
+ Tue, 26 May 2026 00:00:00 +0000
+
+
+ LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding
+ https://arxiv.org/abs/2605.27365
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.27365.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Shihao Wang, Shilong Liu, Yuanguo Kuang, Xinyu Wei, Yangzhou Liu, Zhiqi Li, Yunze Man, Guo Chen, Andrew Tao, Guilin Liu, Jan Kautz, Lei Zhang, Zhiding Yu</p><p><b>Upvotes:</b> 128</p><p><b>Summary:</b> Vision-language models (VLMs) commonly formulate visual grounding and detection as a coordinate-token generation problem, serializing each 2D box into multiple 1D tokens that are learned and decoded largely independently. This token-by-token decoding mismatches the coupled structure of box geometry and creates a practical inference bottleneck due to strictly sequential generation. We introduce LocateAnything, a unified generative grounding and detection framework based on Parallel Box Decoding (PBD). By decoding geometric elements such as bounding boxes and points as atomic units in a single step, LocateAnything preserves intra-box geometric coherence and unlocks substantial parallelism. We show that PBD improves both decoding throughput and localization accuracy. We further develop a scalable data engine and curate LocateAnything-Data, a large-scale dataset with more than 138 million training samples, substantially increasing data diversity for high-precision localization. Extensive evaluations show that LocateAnything advances the speed-accuracy frontier, achieving significantly higher decoding throughput while improving high-IoU localization quality across diverse benchmarks. The results highlight the complementary benefits of Parallel Box Decoding and large-scale training data in enabling efficient and precise unified visual grounding and detection.</p>
+ https://arxiv.org/abs/2605.27365
+ Tue, 26 May 2026 00:00:00 +0000
+
+
+ Self-Improving Language Models with Bidirectional Evolutionary Search
+ https://arxiv.org/abs/2605.28814
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28814.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Guowei Xu, Zhenting Qi, Huangyuan Su, Weirui Ye, Himabindu Lakkaraju, Sham M. Kakade, Yilun Du</p><p><b>Upvotes:</b> 55</p><p><b>Summary:</b> Search has been proposed as an effective method for self-improving language models and agentic systems, both for post-training sample generation and for inference. However, widely used methods such as best-of-N sampling and tree search face two fundamental limitations: they are guided by sparse verification signals, and they construct candidates primarily through autoregressive expansion, restricting exploration to regions with substantial model probability mass. To address these, we propose Bidirectional Evolutionary Search (BES), a search framework that couples forward candidate evolution with backward goal decomposition. In the forward search, BES augments standard expansion with evolution operators that recombine partial trajectories to generate candidates that are difficult to obtain from a single model rollout. In the backward search, BES recursively decomposes the original task into checkable subgoals, producing dense intermediate feedback that guides forward search. We provide theoretical motivation showing that candidates generated by expansion-only search are confined to a narrow entropy shell while evolutionary operators can escape it, and that backward search can exponentially reduce the number of required samples to find a correct answer. Experiments show that on challenging post-training tasks where mainstream post-training algorithms fail to improve, BES enables consistent gains, and on three open problem solving benchmarks at inference time, BES outperforms existing open-source frameworks in both average and best-case performance. Code and trained models are available at https://github.com/Embodied-Minds-Lab/BES.</p>
+ https://arxiv.org/abs/2605.28814
+ Wed, 27 May 2026 00:00:00 +0000
+
+
+ From Pixels to Words -- Towards Native One-Vision Models at Scale
+ https://arxiv.org/abs/2605.28820
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28820.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Haiwen Diao, Jiahao Wang, Penghao Wu, Yuhao Dong, Yuwei Niu, Yue Zhu, Zhongang Cai, Weichen Fan, Linjun Dai, Silei Wu, Xuanyu Zheng, Mingxuan Li, Yuanhan Zhang, Bo Li, Hanming Deng, Huchuan Lu, Quan Wang, Lei Yang, Lewei Lu, Dahua Lin, Ziwei Liu</p><p><b>Upvotes:</b> 68</p><p><b>Summary:</b> Current vision-language models (VLMs) typically stitch together separate image encoders and language decoders via multi-stage alignment, a modular framework that inevitably fragments pixel-level signals across frames and scatters early pixel-word interactions. In parallel, native VLMs, despite impressive performance on single images, remain largely unexplored in multi-image, video understanding, and spatial intelligence. Hence, we introduce NEO-ov, a native foundation model that learns cross-frame and pixel-word correspondence end-to-end, without any external encoders, auxiliary adapters, or post-hoc fusion. By eliminating module boundaries entirely, NEO-ov enables fine-grained and unified spatiotemporal modeling to emerge natively inside the model. Notably, NEO-ov largely narrows the gap to modular counterparts while excelling at fine-grained visual perception, validating that native "one-vision" architectures are not only feasible but competitive at scale. Beyond empirical performance, we unveil systematic architectural analyses and detailed training recipes to facilitate subsequent native multimodal modeling. Our code and models are publicly available at: https://github.com/EvolvingLMMs-Lab/NEO.</p>
+ https://arxiv.org/abs/2605.28820
+ Wed, 27 May 2026 00:00:00 +0000
+
+
+ Agent Explorative Policy Optimization for Multimodal Agentic Reasoning
+ https://arxiv.org/abs/2605.28774
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28774.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Minki Kang, Shizhe Diao, Ryo Hachiuma, Sung Ju Hwang, Pavlo Molchanov, Yu-Chiang Frank Wang, Byung-Kwan Lee</p><p><b>Upvotes:</b> 79</p><p><b>Summary:</b> Vision-language models with extended reasoning succeed on complex problems, but many real-world problems require external tools that internal reasoning alone often cannot resolve. Agentic reasoning therefore interleaves two behaviors with a structural asymmetry: thinking (the self-contained default) and tool use (a high-variance auxiliary acting). We refer to this asymmetry as the Thinking-Acting Gap. Under standard RL recipes like GRPO, the gap manifests as two diagnostic symptoms during training: tool use is attempted on only ~30% of rollouts, and when attempted, the tool-using rollouts within a group are all-wrong on ~40% of questions, suppressing the learning signal at the tool calls that needed it. We propose AXPO (Agent eXplorative Policy Optimization): for each all-wrong tool-using subgroup, AXPO fixes the thinking prefix and resamples the tool call and its continuation, paired with uncertainty-based prefix selection. Across nine multimodal benchmarks and three scales of Qwen3-VL-Thinking, SFT+AXPO outperforms SFT+GRPO at average (+1.8pp Pass@1 and +1.8pp Pass@4 at 8B on average) and 8B with SFT+AXPO surpasses the 32B Base on Pass@4 with 4 times fewer parameters.</p>
+ https://arxiv.org/abs/2605.28774
+ Wed, 27 May 2026 00:00:00 +0000
+
+
+ ProRL: Effective Reinforcement Learning for Proactive Recommendation via Rectified Policy Gradient Estimation
+ https://arxiv.org/abs/2605.28293
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28293.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Hongru Hou, Tiehua Mei, Denghui Geng, Jinhui Huang, Ao Xu, Hengrui Chen, Jiaqing Liang, Deqing Yang</p><p><b>Upvotes:</b> 82</p><p><b>Summary:</b> Proactive Recommender Systems (PRSs) aim to guide user preference shift toward target items by generating paths of intermediate recommendations. Reinforcement learning (RL) provides a principled framework for optimizing such sequential decision tasks, as path rewards can naturally capture both short-term acceptance and long-term guidance effectiveness. However, naively applying policy gradients to PRS results in deficient gradient estimation. We identify two deficiencies: (1) path-level rewards decompose into step-level rewards with positive mean, creating a length-dependent bias that causes gradients to favor path extension over meaningful exploration; (2) weighting each step by the entire path-level reward ignores the decomposition structure, leading to high gradient variance. To rectify these two deficiencies, we propose an effective RL framework ProRL with two novel mechanisms for proactive recommendation. First, Stepwise Reward Centering subtracts expected rewards to neutralize length-dependent bias, ensuring that path extension yields zero expected gradient signal. Second, Position-Specific Advantage Estimation leverages the reward decomposition structure to compute step-dependent baselines, reducing gradient variance. Together, these mechanisms yield policy gradients that precisely target path quality. Our experiments on three real-world datasets demonstrate that ProRL significantly outperforms state-of-the-art PRSs. Our code is available at https://github.com/hongruhou89/ProRL.</p>
+ https://arxiv.org/abs/2605.28293
+ Wed, 27 May 2026 00:00:00 +0000
+
+
+ Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
+ https://arxiv.org/abs/2605.28816
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.28816.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Fangfu Liu, Kai He, Tianchang Shen, Tianshi Cao, Sanja Fidler, Yueqi Duan, Jun Gao, Igor Gilitschenski, Zian Wang, Xuanchi Ren</p><p><b>Upvotes:</b> 407</p><p><b>Summary:</b> World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.</p>
+ https://arxiv.org/abs/2605.28816
+ Wed, 27 May 2026 00:00:00 +0000
+
+
+ minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
+ https://arxiv.org/abs/2605.30263
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30263.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu</p><p><b>Upvotes:</b> 49</p><p><b>Summary:</b> Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)</p>
+ https://arxiv.org/abs/2605.30263
+ Thu, 28 May 2026 00:00:00 +0000
+
+
+ OmniRetrieval: Unified Retrieval across Heterogeneous Knowledge Sources
+ https://arxiv.org/abs/2605.29250
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29250.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Jinheon Baek, Soyeong Jeong, Sangwoo Park, Woongyeong Yeo, Minki Kang, Patara Trirat, Heejun Lee, Sung Ju Hwang</p><p><b>Upvotes:</b> 66</p><p><b>Summary:</b> Real-world information needs require access to structurally diverse knowledge sources, from unstructured text and relational tables to knowledge graphs and property graphs. Existing retrievers, however, operate over one source at a time under a fixed query language, leaving the broader landscape of available knowledge fragmented behind incompatible interfaces. A natural attempt at unification would collapse these sources into a shared space, but this erases the structural affordances (such as schemas, ontologies, compositional operators) that give each source its expressive power. Effective retrieval over diverse knowledge, therefore, requires not homogenization but an overarching layer that meets each source on its own terms. To achieve this, we present OmniRetrieval, a framework that takes any natural-language query, identifies appropriate knowledge sources, and dispatches source-native queries to their native execution engines. Across an extensive benchmark spanning 13 datasets and 309 distinct knowledge bases over text, relational, and graph-structured sources, OmniRetrieval exceeds single-source baselines, demonstrating that it can serve as a general-purpose interface to the heterogeneous sources while preserving the structural distinctions that make each source valuable.</p>
+ https://arxiv.org/abs/2605.29250
+ Thu, 28 May 2026 00:00:00 +0000
+
+
+ Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
+ https://arxiv.org/abs/2605.30280
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.30280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen</p><p><b>Upvotes:</b> 107</p><p><b>Summary:</b> Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.</p>
+ https://arxiv.org/abs/2605.30280
+ Thu, 28 May 2026 00:00:00 +0000
+
+
+ AgentDoG 1.5: A Lightweight and Scalable Alignment Framework for AI Agent Safety and Security
+ https://arxiv.org/abs/2605.29801
+ <p><img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2605.29801.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /></p><p><b>Authors:</b> Dongrui Liu, Yu Li, Zhonghao Yang, Peng Wang, Guanxu Chen, Yuejin Xie, Qinghua Mao, Wanying Qu, Yanxu Zhu, Tianyi Zhou, Leitao Yuan, Zhijie Zheng, Qihao Lin, Yimin Wang, Haoyu Luo, Shuai Shao, Chen Qian, Qingyu Liu, Ling Tang, Ruiyang Qin, Qihan Ren, Junxiao Yang, Kun Wang, Zhiheng Xi, Linfeng Zhang, Ranjie Duan, Bo Zhang, Wenjie Wang, Wen Shen, Qiaosheng Zhang, Yan Teng, Chaochao Lu, Rui Mei, Man Li, Jialing Tao, Xi Lin, Tianhang Zheng, Yong Liu, Quanshi Zhang, Lei Zhu, Xingjun Ma, Junhua Liu, Hui Xue, Xiaoxiang Zuo, Xiangnan He, Chao Shen, Xianglong Liu, Minlie Huang, Jing Shao, Xia Hu</p><p><b>Upvotes:</b> 127</p><p><b>Summary:</b> Modern open-world agents such as OpenClaw exhibit powerful cross-environment execution capabilities yet introduce broad new safety risk sources. Meanwhile, advanced frontier AI models drastically lower attack barriers, rendering current agent alignment frameworks inadequate for real-world deployment. To tackle these emerging threats, we propose a lightweight and scalable agent safety alignment framework. Specifically, we update the agent safety taxonomy to accommodate emergent risks from Codex and OpenClaw execution scenarios. We further build a taxonomy-guided data engine with influence-function purification to train lightweight AgentDoG 1.5 variants (0.8B, 2B, 4B, and 8B parameters) using only around 1k samples, achieving comparable performance with leading closed-source models (e.g., GPT-5.4). Based on AgentDoG 1.5, we construct a highly efficient agentic safety SFT and RL training environment, which reduces deployment overhead in Docker-level environments by two orders of magnitude. Finally, we deploy AgentDoG 1.5 as a training-free online guardrail for real-time safety moderation. Extensive experimental results indicate that AgentDoG 1.5 achieves state-of-the-art performance in diverse and complex interactive agentic scenarios. All models and datasets are openly released.</p>
+ https://arxiv.org/abs/2605.29801
+ Thu, 28 May 2026 00:00:00 +0000
+