bot: update RSS feed

This commit is contained in:
github-actions[bot]
2025-11-11 00:02:36 +00:00
parent 594e053d46
commit f59fdfc840

137
feed.xml
View File

@@ -7,111 +7,76 @@
<docs>http://www.rssboard.org/rss-specification</docs>
<generator>python-feedgen</generator>
<language>en</language>
<lastBuildDate>Mon, 10 Nov 2025 00:02:44 +0000</lastBuildDate>
<lastBuildDate>Tue, 11 Nov 2025 00:02:36 +0000</lastBuildDate>
<item>
<title>RDMA Point-to-Point Communication for LLM Systems</title>
<link>https://arxiv.org/abs/2510.27656</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.27656.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Nandor Licker, Kevin Hu, Vladimir Zaytsev, Lequn Chen&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Emerging Large Language Model (LLM) system patterns, such as disaggregated inference, Mixture-of-Experts (MoE) routing, and asynchronous reinforcement fine-tuning, require flexible point-to-point communication beyond simple collectives. Existing implementations are locked to specific Network Interface Controllers (NICs), hindering integration into inference engines and portability across hardware providers. We present TransferEngine, which bridges the functionality of common NICs to expose a uniform interface. TransferEngine exposes one-sided WriteImm operations with a ImmCounter primitive for completion notification, without ordering assumptions of network transport, transparently managing multiple NICs per GPU. We demonstrate peak throughput of 400 Gbps on both NVIDIA ConnectX-7 and AWS Elastic Fabric Adapter (EFA). We showcase TransferEngine through three production systems: (1) KvCache transfer for disaggregated inference with dynamic scaling, (2) RL weight updates achieving 1.3 seconds for trillion-parameter models, and (3) MoE dispatch/combine implementation exceeding DeepEP decode latency on ConnectX-7, with the first viable latencies on EFA. We demonstrate that our portable point-to-point communication complements collectives while avoiding lock-in.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.27656</guid>
<pubDate>Fri, 31 Oct 2025 17:28:22 +0000</pubDate>
<title>CritiCal: Can Critique Help LLM Uncertainty or Confidence Calibration?</title>
<link>https://arxiv.org/abs/2510.24505</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2510.24505.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Qing Zong, Jiayu Liu, Tianshi Zheng, Chunyang Li, Baixuan Xu, Haochen Shi, Weiqi Wang, Zhaowei Wang, Chunkit Chan, Yangqiu Song&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Accurate confidence calibration in Large Language Models (LLMs) is critical for safe use in high-stakes domains, where clear verbalized confidence enhances user trust. Traditional methods that mimic reference confidence expressions often fail to capture the reasoning needed for accurate confidence assessment. We propose natural language critiques as a solution, ideally suited for confidence calibration, as precise gold confidence labels are hard to obtain and often require multiple generations. This paper studies how natural language critiques can enhance verbalized confidence, addressing: (1) What to critique: uncertainty (question-focused) or confidence (answer-specific)? Analysis shows confidence suits multiple-choice tasks, while uncertainty excels in open-ended scenarios. (2) How to critique: self-critique or critique calibration training? We propose Self-Critique, enabling LLMs to critique and optimize their confidence beyond mere accuracy, and CritiCal, a novel Critique Calibration training method that leverages natural language critiques to improve confidence calibration, moving beyond direct numerical optimization. Experiments show that CritiCal significantly outperforms Self-Critique and other competitive baselines, even surpassing its teacher model, GPT-4o, in complex reasoning tasks. CritiCal also shows robust generalization in out-of-distribution settings, advancing LLM's reliability.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2510.24505</guid>
<pubDate>Tue, 28 Oct 2025 15:16:06 +0000</pubDate>
</item>
<item>
<title>EVTAR: End-to-End Try on with Additional Unpaired Visual Reference</title>
<link>https://arxiv.org/abs/2511.00956</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.00956.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Liuzhuozheng Li, Yue Gong, Shanyuan Liu, Bo Cheng, Yuhang Ma, Liebucha Wu, Dengyang Jiang, Zanyi Wang, Dawei Leng, Yuhui Yin&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We propose EVTAR, an End-to-End Virtual Try-on model with Additional Reference, that directly fits the target garment onto the person image while incorporating reference images to enhance try-on accuracy. Most existing virtual try-on approaches rely on complex inputs such as agnostic person images, human pose, densepose, or body keypoints, making them labor-intensive and impractical for real-world applications. In contrast, EVTAR adopts a two-stage training strategy, enabling simple inference with only the source image and the target garment inputs. Our model generates try-on results without masks, densepose, or segmentation maps. Moreover, EVTAR leverages additional reference images of different individuals wearing the same clothes to preserve garment texture and fine-grained details better. This mechanism is analogous to how humans consider reference models when choosing outfits, thereby simulating a more realistic and high-quality dressing effect. We enrich the training data with supplementary references and unpaired person images to support these capabilities. We evaluate EVTAR on two widely used benchmarks and diverse tasks, and the results consistently validate the effectiveness of our approach.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.00956</guid>
<pubDate>Sun, 02 Nov 2025 14:32:31 +0000</pubDate>
<title>HAFixAgent: History-Aware Automated Program Repair Agent</title>
<link>https://arxiv.org/abs/2511.01047</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.01047.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yu Shi, Hao Li, Bram Adams, Ahmed E. Hassan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Automated program repair (APR) has recently shifted toward large language models and agent-based systems, yet most systems rely on local snapshot context, overlooking repository history. Prior work shows that repository history helps repair single-line bugs, since the last commit touching the buggy line is often the bug-introducing one. In this paper, we investigate whether repository history can also improve agentic APR systems at scale, especially for complex multi-hunk bugs. We present HAFixAgent, a History-Aware Bug-Fixing Agent that injects blame-derived repository heuristics into its repair loop. A preliminary study of all 854 real-world bugs from Defects4J motivates our design, showing that bug-relevant history is both widely available and highly concentrated. Empirical comparison of HAFixAgent with two state-of-the-art baselines shows: (1) Effectiveness: HAFixAgent significantly improves over the agent-based baseline (by 212.3%) and the multi-hunk baseline (by 29.9%). (2) Efficiency: history does not significantly increase agent steps and keeps token costs comparable, with notably lower median costs for complex multi-file-multi-hunk bugs. (3) Practicality: combining different historical heuristics repairs more bugs, offering a clear cost-benefit trade-off. HAFixAgent offers a practical recipe for history-aware agentic APR: ground the agent in version control history, prioritize diff-based historical context, and integrate complementary heuristics when needed.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.01047</guid>
<pubDate>Sun, 02 Nov 2025 18:45:34 +0000</pubDate>
</item>
<item>
<title>SAIL-RL: Guiding MLLMs in When and How to Think via Dual-Reward RL Tuning</title>
<link>https://arxiv.org/abs/2511.02280</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.02280.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Fangxun Shu, Yongjie Ye, Yue Liao, Zijian Kang, Weijie Yin, Jiacong Wang, Xiao Liang, Shuicheng Yan, Chao Feng&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce SAIL-RL, a reinforcement learning (RL) post-training framework that enhances the reasoning capabilities of multimodal large language models (MLLMs) by teaching them when and how to think. Existing approaches are limited by outcome-only supervision, which rewards correct answers without ensuring sound reasoning, and by uniform thinking strategies, which often lead to overthinking on simple tasks and underthinking on complex ones. SAIL-RL addresses these challenges with a dual reward system: the Thinking Reward, which evaluates reasoning quality through factual grounding, logical coherence, and answer consistency, and the Judging Reward, which adaptively determines whether deep reasoning or direct answering is appropriate. Experiments on the state-of-the-art SAIL-VL2 show that SAIL-RL improves reasoning and multimodal understanding benchmarks at both 4B and 8B scales, achieving competitive performance against commercial closed-source models such as GPT-4o, and substantially reduces hallucinations, establishing it as a principled framework for building more reliable and adaptive MLLMs. The code will be available at https://github.com/BytedanceDouyinContent/SAIL-RL.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.02280</guid>
<pubDate>Tue, 04 Nov 2025 05:34:06 +0000</pubDate>
<title>Jailbreaking in the Haystack</title>
<link>https://arxiv.org/abs/2511.04707</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04707.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rishi Rajesh Shah, Chen Henry Wu, Shashwat Saxena, Ziqian Zhong, Alexander Robey, Aditi Raghunathan&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 1&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in long-context language models (LMs) have enabled million-token inputs, expanding their capabilities across complex tasks like computer-use agents. Yet, the safety implications of these extended contexts remain unclear. To bridge this gap, we introduce NINJA (short for Needle-in-haystack jailbreak attack), a method that jailbreaks aligned LMs by appending benign, model-generated content to harmful user goals. Critical to our method is the observation that the position of harmful goals play an important role in safety. Experiments on standard safety benchmark, HarmBench, show that NINJA significantly increases attack success rates across state-of-the-art open and proprietary models, including LLaMA, Qwen, Mistral, and Gemini. Unlike prior jailbreaking methods, our approach is low-resource, transferable, and less detectable. Moreover, we show that NINJA is compute-optimal -- under a fixed compute budget, increasing context length can outperform increasing the number of trials in best-of-N jailbreak. These findings reveal that even benign long contexts -- when crafted with careful goal positioning -- introduce fundamental vulnerabilities in modern LMs.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04707</guid>
<pubDate>Wed, 05 Nov 2025 01:12:50 +0000</pubDate>
</item>
<item>
<title>How to Evaluate Speech Translation with Source-Aware Neural MT Metrics</title>
<link>https://arxiv.org/abs/2511.03295</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03295.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Mauro Cettolo, Marco Gaido, Matteo Negri, Sara Papi, Luisa Bentivogli&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Automatic evaluation of speech-to-text translation (ST) systems is typically performed by comparing translation hypotheses with one or more reference translations. While effective to some extent, this approach inherits the limitation of reference-based evaluation that ignores valuable information from the source input. In machine translation (MT), recent progress has shown that neural metrics incorporating the source text achieve stronger correlation with human judgments. Extending this idea to ST, however, is not trivial because the source is audio rather than text, and reliable transcripts or alignments between source and references are often unavailable. In this work, we conduct the first systematic study of source-aware metrics for ST, with a particular focus on real-world operating conditions where source transcripts are not available. We explore two complementary strategies for generating textual proxies of the input audio, automatic speech recognition (ASR) transcripts, and back-translations of the reference translation, and introduce a novel two-step cross-lingual re-segmentation algorithm to address the alignment mismatch between synthetic sources and reference translations. Our experiments, carried out on two ST benchmarks covering 79 language pairs and six ST systems with diverse architectures and performance levels, show that ASR transcripts constitute a more reliable synthetic source than back-translations when word error rate is below 20%, while back-translations always represent a computationally cheaper but still effective alternative. Furthermore, our cross-lingual re-segmentation algorithm enables robust use of source-aware MT metrics in ST evaluation, paving the way toward more accurate and principled evaluation methodologies for speech translation.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.03295</guid>
<pubDate>Wed, 05 Nov 2025 08:49:22 +0000</pubDate>
<title>VeriCoT: Neuro-symbolic Chain-of-Thought Validation via Logical Consistency Checks</title>
<link>https://arxiv.org/abs/2511.04662</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04662.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yu Feng, Nathaniel Weir, Kaj Bostrom, Sam Bayless, Darion Cassel, Sapana Chaudhary, Benjamin Kiesl-Reiter, Huzefa Rangwala&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 21&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; LLMs can perform multi-step reasoning through Chain-of-Thought (CoT), but they cannot reliably verify their own logic. Even when they reach correct answers, the underlying reasoning may be flawed, undermining trust in high-stakes scenarios. To mitigate this issue, we introduce VeriCoT, a neuro-symbolic method that extracts and verifies formal logical arguments from CoT reasoning. VeriCoT formalizes each CoT reasoning step into first-order logic and identifies premises that ground the argument in source context, commonsense knowledge, or prior reasoning steps. The symbolic representation enables automated solvers to verify logical validity while the NL premises allow humans and systems to identify ungrounded or fallacious reasoning steps. Experiments on the ProofWriter, LegalBench, and BioASQ datasets show VeriCoT effectively identifies flawed reasoning, and serves as a strong predictor of final answer correctness. We also leverage VeriCoT's verification signal for (1) inference-time self-reflection, (2) supervised fine-tuning (SFT) on VeriCoT-distilled datasets and (3) preference fine-tuning (PFT) with direct preference optimization (DPO) using verification-based pairwise rewards, further improving reasoning validity and accuracy.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04662</guid>
<pubDate>Thu, 06 Nov 2025 18:50:08 +0000</pubDate>
</item>
<item>
<title>Scaling Agent Learning via Experience Synthesis</title>
<link>https://arxiv.org/abs/2511.03773</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03773.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zhaorun Chen, Zhuokai Zhao, Kai Zhang, Bo Liu, Qi Qi, Yifan Wu, Tarun Kalluri, Sara Cao, Yuanhao Xiong, Haibo Tong, Huaxiu Yao, Hengduo Li, Jiacheng Zhu, Xian Li, Dawn Song, Bo Li, Jason Weston, Dat Huynh&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 64&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; While reinforcement learning (RL) can empower large language model (LLM) agents by enabling self-improvement through interaction, its practical adoption remains challenging due to costly rollouts, limited task diversity, unreliable reward signals, and infrastructure complexity, all of which obstruct the collection of scalable experience data. To address these challenges, we introduce DreamGym, the first unified framework designed to synthesize diverse experiences with scalability in mind to enable effective online RL training for autonomous agents. Rather than relying on expensive real-environment rollouts, DreamGym distills environment dynamics into a reasoning-based experience model that derives consistent state transitions and feedback signals through step-by-step reasoning, enabling scalable agent rollout collection for RL. To improve the stability and quality of transitions, DreamGym leverages an experience replay buffer initialized with offline real-world data and continuously enriched with fresh interactions to actively support agent training. To improve knowledge acquisition, DreamGym adaptively generates new tasks that challenge the current agent policy, enabling more effective online curriculum learning. Experiments across diverse environments and agent backbones demonstrate that DreamGym substantially improves RL training, both in fully synthetic settings and in sim-to-real transfer scenarios. On non-RL-ready tasks like WebArena, DreamGym outperforms all baselines by over 30%. And in RL-ready but costly settings, it matches GRPO and PPO performance using only synthetic interactions. When transferring a policy trained purely on synthetic experiences to real-environment RL, DreamGym yields significant additional performance gains while requiring far fewer real-world interactions, providing a scalable warm-start strategy for general-purpose RL.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.03773</guid>
<pubDate>Wed, 05 Nov 2025 18:58:48 +0000</pubDate>
<title>Real-Time Reasoning Agents in Evolving Environments</title>
<link>https://arxiv.org/abs/2511.04898</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04898.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yule Wen, Yixin Ye, Yanzhe Zhang, Diyi Yang, Hao Zhu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 2&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agents in the real world must make not only logical but also timely judgments. This requires continuous awareness of the dynamic environment: hazards emerge, opportunities arise, and other agents act, while the agent's reasoning is still unfolding. Despite advances in language model reasoning, existing approaches fail to account for this dynamic nature. We introduce real-time reasoning as a new problem formulation for agents in evolving environments and build Real-Time Reasoning Gym to demonstrate it. We study two paradigms for deploying language models in agents: (1) reactive agents, which employ language models with bounded reasoning computation for rapid responses, and (2) planning agents, which allow extended reasoning computation for complex problems. Our experiments show that even state-of-the-art models struggle with making logical and timely judgments in either paradigm. To address this limitation, we propose AgileThinker, which simultaneously engages both reasoning paradigms. AgileThinker consistently outperforms agents engaging only one reasoning paradigm as the task difficulty and time pressure rise, effectively balancing reasoning depth and response latency. Our work establishes real-time reasoning as a critical testbed for developing practical agents and provides a foundation for research in temporally constrained AI systems, highlighting a path toward real-time capable agents.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04898</guid>
<pubDate>Fri, 07 Nov 2025 00:51:02 +0000</pubDate>
</item>
<item>
<title>Contamination Detection for VLMs using Multi-Modal Semantic Perturbation</title>
<link>https://arxiv.org/abs/2511.03774</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03774.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jaden Park, Mu Cai, Feng Yao, Jingbo Shang, Soochahn Lee, Yong Jae Lee&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in Vision-Language Models (VLMs) have achieved state-of-the-art performance on numerous benchmark tasks. However, the use of internet-scale, often proprietary, pretraining corpora raises a critical concern for both practitioners and users: inflated performance due to test-set leakage. While prior works have proposed mitigation strategies such as decontamination of pretraining data and benchmark redesign for LLMs, the complementary direction of developing detection methods for contaminated VLMs remains underexplored. To address this gap, we deliberately contaminate open-source VLMs on popular benchmarks and show that existing detection approaches either fail outright or exhibit inconsistent behavior. We then propose a novel simple yet effective detection method based on multi-modal semantic perturbation, demonstrating that contaminated models fail to generalize under controlled perturbations. Finally, we validate our approach across multiple realistic contamination strategies, confirming its robustness and effectiveness. The code and perturbed dataset will be released publicly.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.03774</guid>
<pubDate>Wed, 05 Nov 2025 18:59:52 +0000</pubDate>
<title>Too Good to be Bad: On the Failure of LLMs to Role-Play Villains</title>
<link>https://arxiv.org/abs/2511.04962</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04962.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Zihao Yi, Qingxuan Jiang, Ruotian Ma, Xingyu Chen, Qu Yang, Mengru Wang, Fanghua Ye, Ying Shen, Zhaopeng Tu, Xiaolong Li, Linus&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 32&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Large Language Models (LLMs) are increasingly tasked with creative generation, including the simulation of fictional characters. However, their ability to portray non-prosocial, antagonistic personas remains largely unexamined. We hypothesize that the safety alignment of modern LLMs creates a fundamental conflict with the task of authentically role-playing morally ambiguous or villainous characters. To investigate this, we introduce the Moral RolePlay benchmark, a new dataset featuring a four-level moral alignment scale and a balanced test set for rigorous evaluation. We task state-of-the-art LLMs with role-playing characters from moral paragons to pure villains. Our large-scale evaluation reveals a consistent, monotonic decline in role-playing fidelity as character morality decreases. We find that models struggle most with traits directly antithetical to safety principles, such as ``Deceitful'' and ``Manipulative'', often substituting nuanced malevolence with superficial aggression. Furthermore, we demonstrate that general chatbot proficiency is a poor predictor of villain role-playing ability, with highly safety-aligned models performing particularly poorly. Our work provides the first systematic evidence of this critical limitation, highlighting a key tension between model safety and creative fidelity. Our benchmark and findings pave the way for developing more nuanced, context-aware alignment methods.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04962</guid>
<pubDate>Fri, 07 Nov 2025 03:50:52 +0000</pubDate>
</item>
<item>
<title>NVIDIA Nemotron Nano V2 VL</title>
<link>https://arxiv.org/abs/2511.03929</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03929.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; NVIDIA, Amala Sanjay Deshmukh, Kateryna Chumachenko, Tuomas Rintamaki, Matthieu Le, Tyler Poon, Danial Mohseni Taheri, Ilia Karmanov, Guilin Liu, Jarno Seppanen, Guo Chen, Karan Sapra, Zhiding Yu, Adi Renduchintala, Charles Wang, Peter Jin, Arushi Goel, Mike Ranzinger, Lukas Voegtle, Philipp Fischer, Timo Roman, Wei Ping, Boxin Wang, Zhuolin Yang, Nayeon Lee, Shaokun Zhang, Fuxiao Liu, Zhiqi Li, Di Zhang, Greg Heinrich, Hongxu, Yin, Song Han, Pavlo Molchanov, Parth Mannan, Yao Xu, Jane Polak Scowcroft, Tom Balough, Subhashree Radhakrishnan, Paris Zhang, Sean Cha, Ratnesh Kumar, Zaid Pervaiz Bhat, Jian Zhang, Darragh Hanley, Pritam Biswas, Jesse Oliver, Kevin Vasques, Roger Waleffe, Duncan Riach, Oluwatobi Olabiyi, Ameya Sunil Mahabaleshwarkar, Bilal Kartal, Pritam Gundecha, Khanh Nguyen, Alexandre Milesi, Eugene Khvedchenia, Ran Zilberstein, Ofri Masad, Natan Bagrov, Nave Assaf, Tomer Asida, Daniel Afrimi, Amit Zuker, Netanel Haber, Zhiyu Cheng, Jingyu, Xin, Di, Wu, Nik Spirin, Maryam Moosaei, Roman Ageev, Vanshil Atul Shah, Yuting Wu, Daniel Korzekwa, Unnikrishnan Kizhakkemadam Sreekumar, Wanli Jiang, Padmavathy Subramanian, Alejandra Rico, Sandip Bhaskar, Saeid Motiian, Kedi Wu, Annie Surla, Chia-Chih Chen, Hayden Wolff, Matthew Feinberg, Melissa Corpuz, Marek Wawrzos, Eileen Long, Aastha Jhunjhunwala, Paul Hendricks, Farzan Memarian, Benika Hall, Xin-Yu Wang, David Mosallanezhad, Soumye Singhal, Luis Vega, Katherine Cheung, Krzysztof Pawelec, Michael Evans, Katherine Luna, Jie Lou, Erick Galinkin, Akshay Hazare, Kaustubh Purandare, Ann Guan, Anna Warno, Chen Cui, Yoshi Suhara, Shibani Likhite, Seph Mard, Meredith Price, Laya Sleiman, Saori Kaji, Udi Karpas, Kari Briski, Joey Conway, Michael Lightstone, Jan Kautz, Mohammad Shoeybi, Mostofa Patwary, Jonathen Cohen, Oleksii Kuchaiev, Andrew Tao, Bryan Catanzaro&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 16&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce Nemotron Nano V2 VL, the latest model of the Nemotron vision-language series designed for strong real-world document understanding, long video comprehension, and reasoning tasks. Nemotron Nano V2 VL delivers significant improvements over our previous model, Llama-3.1-Nemotron-Nano-VL-8B, across all vision and text domains through major enhancements in model architecture, datasets, and training recipes. Nemotron Nano V2 VL builds on Nemotron Nano V2, a hybrid Mamba-Transformer LLM, and innovative token reduction techniques to achieve higher inference throughput in long document and video scenarios. We are releasing model checkpoints in BF16, FP8, and FP4 formats and sharing large parts of our datasets, recipes and training code.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.03929</guid>
<pubDate>Thu, 06 Nov 2025 00:10:19 +0000</pubDate>
<title>Towards Mitigating Hallucinations in Large Vision-Language Models by Refining Textual Embeddings</title>
<link>https://arxiv.org/abs/2511.05017</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.05017.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Aakriti Agrawal, Gouthaman KV, Rohith Aralikatti, Gauri Jagatap, Jiaxin Yuan, Vijay Kamarshi, Andrea Fanelli, Furong Huang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; In this work, we identify an inherent bias in prevailing LVLM architectures toward the language modality, largely resulting from the common practice of simply appending visual embeddings to the input text sequence. To address this, we propose a simple yet effective method that refines textual embeddings by integrating average-pooled visual features. Our approach demonstrably improves visual grounding and significantly reduces hallucinations on established benchmarks. While average pooling offers a straightforward, robust, and efficient means of incorporating visual information, we believe that more sophisticated fusion methods could further enhance visual grounding and cross-modal alignment. Given that the primary focus of this work is to highlight the modality imbalance and its impact on hallucinations -- and to show that refining textual embeddings with visual information mitigates this issue -- we leave exploration of advanced fusion strategies for future work.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.05017</guid>
<pubDate>Fri, 07 Nov 2025 06:39:54 +0000</pubDate>
</item>
<item>
<title>Learning Vision-Driven Reactive Soccer Skills for Humanoid Robots</title>
<link>https://arxiv.org/abs/2511.03996</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.03996.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Yushi Wang, Changsheng Luo, Penghui Chen, Jianran Liu, Weijian Sun, Tong Guo, Kechang Yang, Biao Hu, Yangang Zhang, Mingguo Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Humanoid soccer poses a representative challenge for embodied intelligence, requiring robots to operate within a tightly coupled perception-action loop. However, existing systems typically rely on decoupled modules, resulting in delayed responses and incoherent behaviors in dynamic environments, while real-world perceptual limitations further exacerbate these issues. In this work, we present a unified reinforcement learning-based controller that enables humanoid robots to acquire reactive soccer skills through the direct integration of visual perception and motion control. Our approach extends Adversarial Motion Priors to perceptual settings in real-world dynamic environments, bridging motion imitation and visually grounded dynamic control. We introduce an encoder-decoder architecture combined with a virtual perception system that models real-world visual characteristics, allowing the policy to recover privileged states from imperfect observations and establish active coordination between perception and action. The resulting controller demonstrates strong reactivity, consistently executing coherent and robust soccer behaviors across various scenarios, including real RoboCup matches.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.03996</guid>
<pubDate>Thu, 06 Nov 2025 02:40:48 +0000</pubDate>
<title>DeepEyesV2: Toward Agentic Multimodal Model</title>
<link>https://arxiv.org/abs/2511.05271</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.05271.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jack Hong, Chenxiao Zhao, ChengLin Zhu, Weiheng Lu, Guohai Xu, Xing Yu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 28&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Agentic multimodal models should not only comprehend text and images, but also actively invoke external tools, such as code execution environments and web search, and integrate these operations into reasoning. In this work, we introduce DeepEyesV2 and explore how to build an agentic multimodal model from the perspectives of data construction, training methods, and model evaluation. We observe that direct reinforcement learning alone fails to induce robust tool-use behavior. This phenomenon motivates a two-stage training pipeline: a cold-start stage to establish tool-use patterns, and reinforcement learning stage to further refine tool invocation. We curate a diverse, moderately challenging training dataset, specifically including examples where tool use is beneficial. We further introduce RealX-Bench, a comprehensive benchmark designed to evaluate real-world multimodal reasoning, which inherently requires the integration of multiple capabilities, including perception, search, and reasoning. We evaluate DeepEyesV2 on RealX-Bench and other representative benchmarks, demonstrating its effectiveness across real-world understanding, mathematical reasoning, and search-intensive tasks. Moreover, DeepEyesV2 exhibits task-adaptive tool invocation, tending to use image operations for perception tasks and numerical computations for reasoning tasks. Reinforcement learning further enables complex tool combinations and allows model to selectively invoke tools based on context. We hope our study can provide guidance for community in developing agentic multimodal models.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.05271</guid>
<pubDate>Fri, 07 Nov 2025 14:31:20 +0000</pubDate>
</item>
<item>
<title>The Strong Lottery Ticket Hypothesis for Multi-Head Attention Mechanisms</title>
<link>https://arxiv.org/abs/2511.04217</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04217.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Hikari Otsuka, Daiki Chijiwa, Yasuyuki Okoshi, Daichi Fujiki, Susumu Takeuchi, Masato Motomura&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 11&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; The strong lottery ticket hypothesis (SLTH) conjectures that high-performing subnetworks, called strong lottery tickets (SLTs), are hidden in randomly initialized neural networks. Although recent theoretical studies have established the SLTH across various neural architectures, the SLTH for transformer architectures still lacks theoretical understanding. In particular, the current theory of the SLTH does not yet account for the multi-head attention (MHA) mechanism, a core component of transformers. To address this gap, we introduce a theoretical analysis of the existence of SLTs within MHAs. We prove that, if a randomly initialized MHA of H heads and input dimension d has the hidden dimension O(dlog(Hd^{3/2})) for the key and value, it contains an SLT that approximates an arbitrary MHA with the same input dimension with high probability. Furthermore, by leveraging this theory for MHAs, we extend the SLTH to transformers without normalization layers. We empirically validate our theoretical findings, demonstrating that the approximation error between the SLT within a source model (MHA and transformer) and an approximate target counterpart decreases exponentially by increasing the hidden dimension of the source model.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04217</guid>
<pubDate>Thu, 06 Nov 2025 09:29:58 +0000</pubDate>
<title>Dense Motion Captioning</title>
<link>https://arxiv.org/abs/2511.05369</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.05369.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shiyao Xu, Benedetta Liberatori, Gül Varol, Paolo Rota&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 4&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Recent advances in 3D human motion and language integration have primarily focused on text-to-motion generation, leaving the task of motion understanding relatively unexplored. We introduce Dense Motion Captioning, a novel task that aims to temporally localize and caption actions within 3D human motion sequences. Current datasets fall short in providing detailed temporal annotations and predominantly consist of short sequences featuring few actions. To overcome these limitations, we present the Complex Motion Dataset (CompMo), the first large-scale dataset featuring richly annotated, complex motion sequences with precise temporal boundaries. Built through a carefully designed data generation pipeline, CompMo includes 60,000 motion sequences, each composed of multiple actions ranging from at least two to ten, accurately annotated with their temporal extents. We further present DEMO, a model that integrates a large language model with a simple motion adapter, trained to generate dense, temporally grounded captions. Our experiments show that DEMO substantially outperforms existing methods on CompMo as well as on adapted benchmarks, establishing a robust baseline for future research in 3D motion understanding and captioning.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.05369</guid>
<pubDate>Fri, 07 Nov 2025 15:55:10 +0000</pubDate>
</item>
<item>
<title>GUI-360: A Comprehensive Dataset and Benchmark for Computer-Using Agents</title>
<link>https://arxiv.org/abs/2511.04307</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04307.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jian Mu, Chaoyun Zhang, Chiming Ni, Lu Wang, Bo Qiao, Kartik Mathur, Qianhui Wu, Yuhang Xie, Xiaojun Ma, Mengyu Zhou, Si Qin, Liqun Li, Yu Kang, Minghua Ma, Qingwei Lin, Saravan Rajmohan, Dongmei Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 12&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We introduce GUI-360^circ, a large-scale, comprehensive dataset and benchmark suite designed to advance computer-using agents (CUAs). CUAs present unique challenges and is constrained by three persistent gaps: a scarcity of real-world CUA tasks, the lack of automated collection-and-annotation pipelines for multi-modal trajectories, and the absence of a unified benchmark that jointly evaluates GUI grounding, screen parsing, and action prediction. GUI-360^circ addresses these gaps with an LLM-augmented, largely automated pipeline for query sourcing, environment-template construction, task instantiation, batched execution, and LLM-driven quality filtering. The released corpus contains over 1.2M executed action steps across thousands of trajectories in popular Windows office applications, and includes full-resolution screenshots, accessibility metadata when available, instantiated goals, intermediate reasoning traces, and both successful and failed action trajectories. The dataset supports three canonical tasks, GUI grounding, screen parsing, and action prediction, and a hybrid GUI+API action space that reflects modern agent designs. Benchmarking state-of-the-art vision--language models on GUI-360^circ reveals substantial out-of-the-box shortcomings in grounding and action prediction; supervised fine-tuning and reinforcement learning yield significant gains but do not close the gap to human-level reliability. We release GUI-360^circ and accompanying code to facilitate reproducible research and accelerate progress on robust desktop CUAs. The full dataset has been made public on https://huggingface.co/datasets/vyokky/GUI-360.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04307</guid>
<pubDate>Thu, 06 Nov 2025 12:19:02 +0000</pubDate>
</item>
<item>
<title>V-Thinker: Interactive Thinking with Images</title>
<link>https://arxiv.org/abs/2511.04460</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04460.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Runqi Qiao, Qiuna Tan, Minghan Yang, Guanting Dong, Peiqing Yang, Shiqiang Lang, Enhui Wan, Xiaowan Wang, Yida Xu, Lan Yang, Chong Sun, Chen Li, Honggang Zhang&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 81&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Empowering Large Multimodal Models (LMMs) to deeply integrate image interaction with long-horizon reasoning capabilities remains a long-standing challenge in this field. Recent advances in vision-centric reasoning explore a promising "Thinking with Images" paradigm for LMMs, marking a shift from image-assisted reasoning to image-interactive thinking. While this milestone enables models to focus on fine-grained image regions, progress remains constrained by limited visual tool spaces and task-specific workflow designs. To bridge this gap, we present V-Thinker, a general-purpose multimodal reasoning assistant that enables interactive, vision-centric thinking through end-to-end reinforcement learning. V-Thinker comprises two key components: (1) a Data Evolution Flywheel that automatically synthesizes, evolves, and verifies interactive reasoning datasets across three dimensions-diversity, quality, and difficulty; and (2) a Visual Progressive Training Curriculum that first aligns perception via point-level supervision, then integrates interactive reasoning through a two-stage reinforcement learning framework. Furthermore, we introduce VTBench, an expert-verified benchmark targeting vision-centric interactive reasoning tasks. Extensive experiments demonstrate that V-Thinker consistently outperforms strong LMM-based baselines in both general and interactive reasoning scenarios, providing valuable insights for advancing image-interactive reasoning applications.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04460</guid>
<pubDate>Thu, 06 Nov 2025 15:32:29 +0000</pubDate>
</item>
<item>
<title>Thinking with Video: Video Generation as a Promising Multimodal Reasoning Paradigm</title>
<link>https://arxiv.org/abs/2511.04570</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04570.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Jingqi Tong, Yurong Mou, Hangcheng Li, Mingzhe Li, Yongzhuo Yang, Ming Zhang, Qiguang Chen, Tianyi Liang, Xiaomeng Hu, Yining Zheng, Xinchi Chen, Jun Zhao, Xuanjing Huang, Xipeng Qiu&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 161&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; "Thinking with Text" and "Thinking with Images" paradigm significantly improve the reasoning ability of large language models (LLMs) and Vision Language Models (VLMs). However, these paradigms have inherent limitations. (1) Images capture only single moments and fail to represent dynamic processes or continuous changes, and (2) The separation of text and vision as distinct modalities, hindering unified multimodal understanding and generation. To overcome these limitations, we introduce "Thinking with Video", a new paradigm that leverages video generation models, such as Sora-2, to bridge visual and textual reasoning in a unified temporal framework. To support this exploration, we developed the Video Thinking Benchmark (VideoThinkBench). VideoThinkBench encompasses two task categories: (1) vision-centric tasks (e.g., Eyeballing Puzzles), and (2) text-centric tasks (e.g., subsets of GSM8K, MMMU). Our evaluation establishes Sora-2 as a capable reasoner. On vision-centric tasks, Sora-2 is generally comparable to state-of-the-art (SOTA) VLMs, and even surpasses VLMs on several tasks, such as Eyeballing Games. On text-centric tasks, Sora-2 achieves 92% accuracy on MATH, and 75.53% accuracy on MMMU. Furthermore, we systematically analyse the source of these abilities. We also find that self-consistency and in-context learning can improve Sora-2's performance. In summary, our findings demonstrate that the video generation model is the potential unified multimodal understanding and generation model, positions "thinking with video" as a unified multimodal reasoning paradigm.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04570</guid>
<pubDate>Thu, 06 Nov 2025 17:25:23 +0000</pubDate>
</item>
<item>
<title>Benchmark Designers Should "Train on the Test Set" to Expose Exploitable Non-Visual Shortcuts</title>
<link>https://arxiv.org/abs/2511.04655</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04655.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ellis Brown, Jihan Yang, Shusheng Yang, Rob Fergus, Saining Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 6&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Robust benchmarks are crucial for evaluating Multimodal Large Language Models (MLLMs). Yet we find that models can ace many multimodal benchmarks without strong visual understanding, instead exploiting biases, linguistic priors, and superficial patterns. This is especially problematic for vision-centric benchmarks that are meant to require visual inputs. We adopt a diagnostic principle for benchmark design: if a benchmark can be gamed, it will be. Designers should therefore try to ``game'' their own benchmarks first, using diagnostic and debiasing procedures to systematically identify and mitigate non-visual biases. Effective diagnosis requires directly ``training on the test set'' -- probing the released test set for its intrinsic, exploitable patterns. We operationalize this standard with two components. First, we diagnose benchmark susceptibility using a ``Test-set Stress-Test'' (TsT) methodology. Our primary diagnostic tool involves fine-tuning a powerful Large Language Model via k-fold cross-validation on exclusively the non-visual, textual inputs of the test set to reveal shortcut performance and assign each sample a bias score s(x). We complement this with a lightweight Random Forest-based diagnostic operating on hand-crafted features for fast, interpretable auditing. Second, we debias benchmarks by filtering high-bias samples using an ``Iterative Bias Pruning'' (IBP) procedure. Applying this framework to four benchmarks -- VSI-Bench, CV-Bench, MMMU, and VideoMME -- we uncover pervasive non-visual biases. As a case study, we apply our full framework to create VSI-Bench-Debiased, demonstrating reduced non-visual solvability and a wider vision-blind performance gap than the original.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04655</guid>
<pubDate>Thu, 06 Nov 2025 18:43:21 +0000</pubDate>
</item>
<item>
<title>SIMS-V: Simulated Instruction-Tuning for Spatial Video Understanding</title>
<link>https://arxiv.org/abs/2511.04668</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04668.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Ellis Brown, Arijit Ray, Ranjay Krishna, Ross Girshick, Rob Fergus, Saining Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 3&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Despite impressive high-level video comprehension, multimodal language models struggle with spatial reasoning across time and space. While current spatial training approaches rely on real-world video data, obtaining diverse footage with precise spatial annotations remains a bottleneck. To alleviate this bottleneck, we present SIMS-V -- a systematic data-generation framework that leverages the privileged information of 3D simulators to create spatially-rich video training data for multimodal language models. Using this framework, we investigate which properties of simulated data drive effective real-world transfer through systematic ablations of question types, mixes, and scales. We identify a minimal set of three question categories (metric measurement, perspective-dependent reasoning, and temporal tracking) that prove most effective for developing transferable spatial intelligence, outperforming comprehensive coverage despite using fewer question types. These insights enable highly efficient training: our 7B-parameter video LLM fine-tuned on just 25K simulated examples outperforms the larger 72B baseline and achieves competitive performance with proprietary models on rigorous real-world spatial reasoning benchmarks. Our approach demonstrates robust generalization, maintaining performance on general video understanding while showing substantial improvements on embodied and real-world spatial tasks.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04668</guid>
<pubDate>Thu, 06 Nov 2025 18:53:31 +0000</pubDate>
</item>
<item>
<title>Cambrian-S: Towards Spatial Supersensing in Video</title>
<link>https://arxiv.org/abs/2511.04670</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.04670.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Shusheng Yang, Jihan Yang, Pinzhi Huang, Ellis Brown, Zihao Yang, Yue Yu, Shengbang Tong, Zihan Zheng, Yifan Xu, Muhan Wang, Daohan Lu, Rob Fergus, Yann LeCun, Li Fei-Fei, Saining Xie&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 27&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; We argue that progress in true multimodal intelligence calls for a shift from reactive, task-driven systems and brute-force long context towards a broader paradigm of supersensing. We frame spatial supersensing as four stages beyond linguistic-only understanding: semantic perception (naming what is seen), streaming event cognition (maintaining memory across continuous experiences), implicit 3D spatial cognition (inferring the world behind pixels), and predictive world modeling (creating internal models that filter and organize information). Current benchmarks largely test only the early stages, offering narrow coverage of spatial cognition and rarely challenging models in ways that require true world modeling. To drive progress in spatial supersensing, we present VSI-SUPER, a two-part benchmark: VSR (long-horizon visual spatial recall) and VSC (continual visual spatial counting). These tasks require arbitrarily long video inputs yet are resistant to brute-force context expansion. We then test data scaling limits by curating VSI-590K and training Cambrian-S, achieving +30% absolute improvement on VSI-Bench without sacrificing general capabilities. Yet performance on VSI-SUPER remains limited, indicating that scale alone is insufficient for spatial supersensing. We propose predictive sensing as a path forward, presenting a proof-of-concept in which a self-supervised next-latent-frame predictor leverages surprise (prediction error) to drive memory and event segmentation. On VSI-SUPER, this approach substantially outperforms leading proprietary baselines, showing that spatial supersensing requires models that not only see but also anticipate, select, and organize experience.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.04670</guid>
<pubDate>Thu, 06 Nov 2025 18:55:17 +0000</pubDate>
<title>Visual Spatial Tuning</title>
<link>https://arxiv.org/abs/2511.05491</link>
<description>&lt;p&gt;&lt;img src="https://cdn-thumbnails.huggingface.co/social-thumbnails/papers/2511.05491.png" alt="Paper thumbnail" style="max-width: 300px; height: auto;" /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Authors:&lt;/b&gt; Rui Yang, Ziyu Zhu, Yanwei Li, Jingjia Huang, Shen Yan, Siyuan Zhou, Zhe Liu, Xiangtai Li, Shuangye Li, Wenqian Wang, Yi Lin, Hengshuang Zhao&lt;/p&gt;&lt;p&gt;&lt;b&gt;Upvotes:&lt;/b&gt; 24&lt;/p&gt;&lt;p&gt;&lt;b&gt;Summary:&lt;/b&gt; Capturing spatial relationships from visual inputs is a cornerstone of human-like general intelligence. Several previous studies have tried to enhance the spatial awareness of Vision-Language Models (VLMs) by adding extra expert encoders, which brings extra overhead and usually harms general capabilities. To enhance the spatial ability in general architectures, we introduce Visual Spatial Tuning (VST), a comprehensive framework to cultivate VLMs with human-like visuospatial abilities, from spatial perception to reasoning. We first attempt to enhance spatial perception in VLMs by constructing a large-scale dataset termed VST-P, which comprises 4.1 million samples spanning 19 skills across single views, multiple images, and videos. Then, we present VST-R, a curated dataset with 135K samples that instruct models to reason in space. In particular, we adopt a progressive training pipeline: supervised fine-tuning to build foundational spatial knowledge, followed by reinforcement learning to further improve spatial reasoning abilities. Without the side-effect to general capabilities, the proposed VST consistently achieves state-of-the-art results on several spatial benchmarks, including 34.8% on MMSI-Bench and 61.2% on VSIBench. It turns out that the Vision-Language-Action models can be significantly enhanced with the proposed spatial tuning paradigm, paving the way for more physically grounded AI.&lt;/p&gt;</description>
<guid isPermaLink="false">https://arxiv.org/abs/2511.05491</guid>
<pubDate>Fri, 07 Nov 2025 18:59:16 +0000</pubDate>
</item>
</channel>
</rss>